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license: mit tags: - pathfinding - simulation - reinforcement-learning - pyqt5 - autonomous-agents - ai-education - vacuum-cleaner - search-algorithms - bfs - a-star - manhattan-distance - euclidean-distance - chebyshev-distance - turn-cost - performance-metrics - >- - turn-cost - performance-metrics - algorithm-comparison - visualization-tool - educational-software - python - artificial-intelligence - robotics-simulation - grid-world - obstacle-avoidance - multi-algorithm-framework - heuristic-evaluation - computational-efficiency - node-expansion - path-optimization - interactive-learning - real-time-simulation - gui-application - academic-project - research-tool - algorithm-visualization - performance-analysis - turn-penalty - cost-analysis - exploration-strategies - search-techniques - autonomous-navigation - intelligent-agents - simulation-environment - >- - path-planning - heuristic-search - comparative-analysis - educational-resource - ai-simulation - robotics-education - algorithm-benchmarking - performance-metrics - visualization-framework - interactive-demonstration - learning-tool - academic-resource - simulation-software - ai-visualization - pathfinding-algorithms - search-methods - heuristic-functions - turn-cost-modeling - performance-evaluation - algorithm-testing - simulation-platform - educational-application - ai-demonstration - robotics-simulation - autonomous-systems - intelligent-systems - search-strategies - path-optimization - performance-comparison - heuristic-performance - algorithm-efficiency - simulation-tool - visualization-software - educational-software - ai-education - robotics-education - pathfinding-visualization - algorithm-visualization - performance-visualization - turn-cost-visualization - multi-algorithm-comparison - interactive-simulation - real-time-visualization - gui-simulation - pyqt5-application - python-simulation - grid-simulation - obstacle-navigation - dirty-cell-cleaning - autonomous-cleaning - vacuum-simulation - search-algorithm-comparison - heuristic-comparison


title: Vacuum Cleaner Search Simulation emoji: ๐Ÿ  colorFrom: blue colorTo: green pinned: false license: mit

Vacuum Cleaner Search Simulation

An interactive simulation that demonstrates various search algorithms for vacuum cleaner pathfinding in a grid environment.

๐ŸŽฏ Overview

This application visualizes how different search algorithms navigate through a grid to find and clean dirty cells while avoiding obstacles. The simulation compares the performance of BFS and A* search with different heuristics.

๐Ÿง  Features

  • Multiple Search Algorithms:

    • BFS (Breadth-First Search)
    • A* with Manhattan distance heuristic
    • A* with Euclidean distance heuristic
    • A* with Chebyshev distance heuristic
  • Interactive Controls:

    • Reset environment
    • Step-by-step simulation
    • Auto-run mode
    • Turn cost toggle (adds cost for direction changes)
  • Real-time Metrics:

    • Steps taken and total cost
    • Nodes explored and expanded
    • Computation time
    • Algorithm performance comparison

๐ŸŽฎ How to Use

  1. Setup the Environment:

    • The grid automatically generates with obstacles (blue) and dirty cells (red)
    • The vacuum starts at a random clean position
  2. Choose Algorithm:

    • Select from the dropdown menu (BFS, A* Manhattan, A* Euclidean, A* Chebyshev)
  3. Configure Options:

    • Toggle "Turn Cost" to enable/disable penalty for direction changes
    • Turn cost adds +0.5 for each 90ยฐ direction change
  4. Run Simulation:

    • Click Next to advance one step
    • Click Run for continuous automatic execution
    • Click Stop to pause automatic execution
    • Click Reset to generate a new environment

๐Ÿ—๏ธ Technical Details

Search Algorithms

  • BFS: Explores all directions equally, guarantees shortest path
  • A Manhattan*: Uses city-block distance heuristic (|x1-x2| + |y1-y2|)
  • A Euclidean*: Uses straight-line distance heuristic
  • A Chebyshev*: Uses chessboard distance heuristic (max(|x1-x2|, |y1-y2|))

Cell Types

  • ๐ŸŸก Yellow: Clean cells
  • ๐Ÿ”ด Red: Dirty cells (need cleaning)
  • ๐Ÿ”ต Blue: Obstacles (block movement)
  • ๐ŸŸข Green: Explored cells
  • ๐ŸŸ  Orange: Current path

Performance Metrics

  • Nodes Explored: Total unique positions visited
  • Nodes Expanded: Total nodes processed by algorithm
  • Computation Time: Time taken to find paths
  • Turn Cost: Additional cost from direction changes

๐Ÿ“Š Algorithm Comparison

The application tracks and compares:

  • Average nodes expanded per run
  • Average computation time
  • Efficiency across different heuristics

Typically:

  • BFS explores more nodes but finds optimal paths
  • A Euclidean* is often most efficient for direct paths
  • A Chebyshev* may explore more nodes in grid environments

๐Ÿš€ Local Development

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