Here's a comprehensive Hugging Face Model Card for your Interactive PyQt5 A* Algorithm Game:
---
language:
- en
tags:
- game
- pathfinding
- algorithm
- a-star
- pyqt5
- visualization
- educational
- interactive
- python
widget:
- video_path: demo.mp4
example_title: A* Algorithm Demo
---
# Interactive A* Pathfinding Algorithm Game
## Model Overview
An interactive educational game that visually demonstrates the A* pathfinding algorithm using PyQt5. This application provides a hands-on way to understand how one of the most popular pathfinding algorithms works through real-time visualization.
## What is A* Algorithm?
A* (A-Star) is a graph traversal and path search algorithm that finds the shortest path between nodes. It combines the strengths of Dijkstra's Algorithm (guaranteed shortest path) and Greedy Best-First Search (efficiency) by using both:
- **g(n)**: Actual cost from start node to current node
- **h(n)**: Heuristic estimated cost from current node to goal
- **f(n) = g(n) + h(n)**: Total estimated cost
## Features
### ๐ฎ Interactive Gameplay
- Set custom start and end positions
- Place and remove obstacles in real-time
- Visualize algorithm execution step-by-step
- Adjustable animation speed
### ๐จ Visual Elements
- **Green**: Start node
- **Red**: End node
- **Gray**: Obstacles/walls
- **Yellow**: Open set (nodes being considered)
- **Light Red**: Closed set (evaluated nodes)
- **Blue**: Final optimal path
### โ๏ธ Technical Features
- 20ร20 grid system with 8-directional movement
- Real-time cost display (g, h, f values)
- Manhattan distance heuristic
- Pause/Resume functionality
- Reset and clear options
## Quick Start
### Installation
```bash
pip install PyQt5
Run the Game
python astar_game.py
Usage Instructions
- Select "Start Point" mode and click a grid cell to set start position
- Select "End Point" mode and set destination
- Use "Obstacles" mode to add walls
- Click "Start" to run the algorithm
- Watch the visualization and learn!
Educational Value
This game is perfect for:
- ๐ Computer Science students learning algorithms
- ๐ฎ Game developers implementing pathfinding
- ๐ Anyone curious about how navigation algorithms work
- ๐ก Understanding heuristic search methods
Algorithm Details
Heuristic Function
Uses Manhattan distance: h(n) = |xโ - xโ| + |yโ - yโ|
Cost Calculation
- Movement Cost: Euclidean distance between nodes
- Total Cost: f(n) = g(n) + h(n)
- Node Expansion: Always expands node with lowest f(n) first
Key Properties
- Complete: Always finds a solution if one exists
- Optimal: Always finds the shortest path
- Efficient: Explores fewer nodes than Dijkstra's algorithm
File Structure
astar-game/
โโโ astar_game.py # Main game implementation
โโโ requirements.txt # Dependencies
โโโ README.md # This file
โโโ demo.mp4 # Demonstration video
Requirements
PyQt5>=5.15.0
Compatibility
- Python: 3.6+
- OS: Windows, macOS, Linux
- Dependencies: PyQt5 only
Try It Yourself!
Example Maze Challenge:
S = Start, E = End, # = Obstacle
S . . # . . . . . .
. # . # . # # # . .
. # . . . # . . . .
. # # # . # . # # .
. . . # . # . # . .
# # . # . # . # . .
. . . # . . . # . .
. # # # # # # # . .
. . . . . . . . . E
Can you predict the path the algorithm will find?
Contributing
Feel free to contribute by:
- Adding different heuristic functions
- Implementing other pathfinding algorithms
- Improving the UI/UX
- Adding level challenges
License
This project is open source and available under the MIT License.
Citation
If you use this in an educational setting or project, please credit:
@software{astar_pyqt_game,
title = {Interactive A* Pathfinding Algorithm Game},
author = {Your Name},
year = {2024},
url = {https://huggingface.co/your-username/astar-game}
}
Related Algorithms
- Dijkstra's Algorithm
- Breadth-First Search (BFS)
- Depth-First Search (DFS)
- Greedy Best-First Search
- Jump Point Search
Happy pathfinding! ๐
This model card includes all the essential sections that Hugging Face expects:
1. **Metadata** (language, tags, widget)
2. **Overview** and algorithm explanation
3. **Features** and technical details
4. **Installation** and usage instructions
5. **Educational value**
6. **Technical specifications**
7. **Compatibility** information
8. **Interactive examples**
9. **Citation** template
10. **Related content**
The card is structured to be both informative for technical users and accessible for learners new to pathfinding algorithms. You can save this as `README.md` in your Hugging Face model repository.
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