| extends Sprite3D | |
| var health_bar_2d = $SubViewport/HealthBar2D | |
| func _ready(): | |
| update_health(3.0) | |
| func update_health(value): | |
| health_bar_2d.update_health(value, 3.0) | |
| extends Sprite3D | |
| var health_bar_2d = $SubViewport/HealthBar2D | |
| func _ready(): | |
| update_health(3.0) | |
| func update_health(value): | |
| health_bar_2d.update_health(value, 3.0) | |