| extends Node3D | |
| @onready var area_3d = $Area3D | |
| func _on_area_3d_body_entered(body): | |
| if body is Player: | |
| body.mine_hit() | |
| call_deferred("respawn") | |
| func respawn(): | |
| hide() | |
| area_3d.set_monitoring(false) | |
| area_3d.set_monitorable(false) | |
| await get_tree().create_timer(10.0).timeout | |
| area_3d.set_monitoring(true) | |
| area_3d.set_monitorable(true) | |
| show() | |
| func get_mesh_aabb() -> AABB: | |
| return $Icosphere.mesh.get_aabb().grow(scale.x) | |
