| <p> | |
| <strong>"Okay, Wizard, cast your spell!"</strong> | |
| </p> | |
| <p> | |
| But which of your many spells to cast? In the ever-popular role-playing game | |
| <em>Dungeons & Dragons</em>, or <em>D&D</em>, you determine a spell's damage | |
| by rolling polyhedral | |
| dice with 4, 6, 8, 10, 12, or 20 sides. Since there's a lot of dice-rolling | |
| involved, players use shorthand to denote which dice should be rolled. | |
| <strong>X</strong>d<strong>Y</strong> means | |
| "roll a <strong>Y</strong>-sided die <strong>X</strong> times, and sum the rolls''. | |
| Sometimes, you must add or subtract a value <strong>Z</strong> after | |
| you finish rolling, in which case the notation is | |
| <strong>X</strong>d<strong>Y</strong>+<strong>Z</strong> or | |
| <strong>X</strong>d<strong>Y</strong>-<strong>Z</strong> respectively. | |
| </p> | |
| <p> | |
| For example, if you roll 2d4+1, you'll end up with a result between 3 and 9 | |
| inclusive. If you roll 1d6-3, your result will be between -2 and 3 inclusive. | |
| </p> | |
| <p> | |
| In <em>D&D</em>, wizards are powerful but flimsy spellcasters. As a wizard | |
| fighting a zombie, your best strategy is to maximize the chance that you can | |
| kill the zombie with a single spell before it has a chance to retaliate. What | |
| spell should you cast? | |
| </p> | |
| <h3>Input</h3> | |
| <p> | |
| Input begins with an integer <strong>T</strong>, the number of zombies | |
| you'll fight. For each zombie, there are two lines. The first contains two | |
| integers, <strong>H</strong> and <strong>S</strong>, the minimum amount of | |
| damage it takes to defeat the zombie, and the number of spells you have prepared, | |
| respectively. The second line contains <strong>S</strong> spell descriptions separated by | |
| single spaces. A spell description is simply the amount of damage a spell does | |
| in the notation described above. | |
| </p> | |
| <h3>Output</h3> | |
| <p> | |
| For each zombie, print a line containing the probability of defeating the zombie if you select your spell optimally. | |
| </p> | |
| <p> | |
| Absolute and relative errors of up to 1e-6 will be ignored. | |
| </p> | |
| <h3>Constraints</h3> | |
| <p> | |
| 1 ≤ <strong>T</strong> ≤ 1,000 <br /> | |
| 1 ≤ <strong>H</strong> ≤ 10,000 <br /> | |
| 2 ≤ <strong>S</strong> ≤ 10 <br /> | |
| </p> | |
| <p> | |
| Additionally, the following constraints will hold for each spell: | |
| </p> | |
| <p> | |
| 1 ≤ <strong>X</strong> ≤ 20 <br /> | |
| <strong>Y</strong> ∈ {4, 6, 8, 10, 12, 20} <br /> | |
| 1 ≤ <strong>Z</strong> ≤ 10,000, if <strong>Z</strong> is specified. <br /> | |
| <strong>X</strong>, <strong>Y</strong>, and <strong>Z</strong> | |
| will be integers with no leading zeros. <br /> | |
| </p> | |
| <h3>Explanation of Sample</h3> | |
| <p> | |
| In the first case, you can guarantee a kill with the first spell, which must always do at least 2 damage. | |
| </p> | |
| <p> | |
| In the third case, your first spell is the best. If you roll a 4, you'll do the requisite 8 damage. The second spell requires | |
| rolling a 4 on two dice rather than just one, and the third spell requires rolling a 4 on all three dice. | |
| </p> | |