1 Editable Neural Networks These days deep neural networks are ubiquitously used in a wide range of tasks, from image classification and machine translation to face identification and self-driving cars. In many applications, a single model error can lead to devastating financial, reputational and even life-threatening consequences. Therefore, it is crucially important to correct model mistakes quickly as they appear. In this work, we investigate the problem of neural network editing - how one can efficiently patch a mistake of the model on a particular sample, without influencing the model behavior on other samples. Namely, we propose Editable Training, a model-agnostic training technique that encourages fast editing of the trained model. We empirically demonstrate the effectiveness of this method on large-scale image classification and machine translation tasks. 5 authors · Apr 1, 2020
- EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditions The area of portrait image animation, propelled by audio input, has witnessed notable progress in the generation of lifelike and dynamic portraits. Conventional methods are limited to utilizing either audios or facial key points to drive images into videos, while they can yield satisfactory results, certain issues exist. For instance, methods driven solely by audios can be unstable at times due to the relatively weaker audio signal, while methods driven exclusively by facial key points, although more stable in driving, can result in unnatural outcomes due to the excessive control of key point information. In addressing the previously mentioned challenges, in this paper, we introduce a novel approach which we named EchoMimic. EchoMimic is concurrently trained using both audios and facial landmarks. Through the implementation of a novel training strategy, EchoMimic is capable of generating portrait videos not only by audios and facial landmarks individually, but also by a combination of both audios and selected facial landmarks. EchoMimic has been comprehensively compared with alternative algorithms across various public datasets and our collected dataset, showcasing superior performance in both quantitative and qualitative evaluations. Additional visualization and access to the source code can be located on the EchoMimic project page. 5 authors · Jul 10, 2024
- OpenECAD: An Efficient Visual Language Model for Editable 3D-CAD Design Computer-aided design (CAD) tools are utilized in the manufacturing industry for modeling everything from cups to spacecraft. These programs are complex to use and typically require years of training and experience to master. Structured and well-constrained 2D sketches and 3D constructions are crucial components of CAD modeling. A well-executed CAD model can be seamlessly integrated into the manufacturing process, thereby enhancing production efficiency. Deep generative models of 3D shapes and 3D object reconstruction models have garnered significant research interest. However, most of these models produce discrete forms of 3D objects that are not editable. Moreover, the few models based on CAD operations often have substantial input restrictions. In this work, we fine-tuned pre-trained models to create OpenECAD models (0.55B, 0.89B, 2.4B and 3.1B), leveraging the visual, logical, coding, and general capabilities of visual language models. OpenECAD models can process images of 3D designs as input and generate highly structured 2D sketches and 3D construction commands, ensuring that the designs are editable. These outputs can be directly used with existing CAD tools' APIs to generate project files. To train our network, we created a series of OpenECAD datasets. These datasets are derived from existing public CAD datasets, adjusted and augmented to meet the specific requirements of vision language model (VLM) training. Additionally, we have introduced an approach that utilizes dependency relationships to define and generate sketches, further enriching the content and functionality of the datasets. 3 authors · Jun 14, 2024
- Face2Diffusion for Fast and Editable Face Personalization Face personalization aims to insert specific faces, taken from images, into pretrained text-to-image diffusion models. However, it is still challenging for previous methods to preserve both the identity similarity and editability due to overfitting to training samples. In this paper, we propose Face2Diffusion (F2D) for high-editability face personalization. The core idea behind F2D is that removing identity-irrelevant information from the training pipeline prevents the overfitting problem and improves editability of encoded faces. F2D consists of the following three novel components: 1) Multi-scale identity encoder provides well-disentangled identity features while keeping the benefits of multi-scale information, which improves the diversity of camera poses. 2) Expression guidance disentangles face expressions from identities and improves the controllability of face expressions. 3) Class-guided denoising regularization encourages models to learn how faces should be denoised, which boosts the text-alignment of backgrounds. Extensive experiments on the FaceForensics++ dataset and diverse prompts demonstrate our method greatly improves the trade-off between the identity- and text-fidelity compared to previous state-of-the-art methods. 2 authors · Mar 8, 2024
1 IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis Existing inverse rendering combined with neural rendering methods can only perform editable novel view synthesis on object-specific scenes, while we present intrinsic neural radiance fields, dubbed IntrinsicNeRF, which introduce intrinsic decomposition into the NeRF-based neural rendering method and can extend its application to room-scale scenes. Since intrinsic decomposition is a fundamentally under-constrained inverse problem, we propose a novel distance-aware point sampling and adaptive reflectance iterative clustering optimization method, which enables IntrinsicNeRF with traditional intrinsic decomposition constraints to be trained in an unsupervised manner, resulting in multi-view consistent intrinsic decomposition results. To cope with the problem that different adjacent instances of similar reflectance in a scene are incorrectly clustered together, we further propose a hierarchical clustering method with coarse-to-fine optimization to obtain a fast hierarchical indexing representation. It supports compelling real-time augmented applications such as recoloring and illumination variation. Extensive experiments and editing samples on both object-specific/room-scale scenes and synthetic/real-word data demonstrate that we can obtain consistent intrinsic decomposition results and high-fidelity novel view synthesis even for challenging sequences. 7 authors · Oct 2, 2022
7 CannyEdit: Selective Canny Control and Dual-Prompt Guidance for Training-Free Image Editing Recent advances in text-to-image (T2I) models have enabled training-free regional image editing by leveraging the generative priors of foundation models. However, existing methods struggle to balance text adherence in edited regions, context fidelity in unedited areas, and seamless integration of edits. We introduce CannyEdit, a novel training-free framework that addresses these challenges through two key innovations: (1) Selective Canny Control, which masks the structural guidance of Canny ControlNet in user-specified editable regions while strictly preserving details of the source images in unedited areas via inversion-phase ControlNet information retention. This enables precise, text-driven edits without compromising contextual integrity. (2) Dual-Prompt Guidance, which combines local prompts for object-specific edits with a global target prompt to maintain coherent scene interactions. On real-world image editing tasks (addition, replacement, removal), CannyEdit outperforms prior methods like KV-Edit, achieving a 2.93 to 10.49 percent improvement in the balance of text adherence and context fidelity. In terms of editing seamlessness, user studies reveal only 49.2 percent of general users and 42.0 percent of AIGC experts identified CannyEdit's results as AI-edited when paired with real images without edits, versus 76.08 to 89.09 percent for competitor methods. 7 authors · Aug 9 5
- PEEB: Part-based Image Classifiers with an Explainable and Editable Language Bottleneck CLIP-based classifiers rely on the prompt containing a {class name} that is known to the text encoder. Therefore, they perform poorly on new classes or the classes whose names rarely appear on the Internet (e.g., scientific names of birds). For fine-grained classification, we propose PEEB - an explainable and editable classifier to (1) express the class name into a set of text descriptors that describe the visual parts of that class; and (2) match the embeddings of the detected parts to their textual descriptors in each class to compute a logit score for classification. In a zero-shot setting where the class names are unknown, PEEB outperforms CLIP by a huge margin (~10x in top-1 accuracy). Compared to part-based classifiers, PEEB is not only the state-of-the-art (SOTA) on the supervised-learning setting (88.80% and 92.20% accuracy on CUB-200 and Dogs-120, respectively) but also the first to enable users to edit the text descriptors to form a new classifier without any re-training. Compared to concept bottleneck models, PEEB is also the SOTA in both zero-shot and supervised-learning settings. 6 authors · Mar 8, 2024
- Draw with Thought: Unleashing Multimodal Reasoning for Scientific Diagram Generation Scientific diagrams are vital tools for communicating structured knowledge across disciplines. However, they are often published as static raster images, losing symbolic semantics and limiting reuse. While Multimodal Large Language Models (MLLMs) offer a pathway to bridging vision and structure, existing methods lack semantic control and structural interpretability, especially on complex diagrams. We propose Draw with Thought (DwT), a training-free framework that guides MLLMs to reconstruct diagrams into editable mxGraph XML code through cognitively-grounded Chain-of-Thought reasoning. DwT enables interpretable and controllable outputs without model fine-tuning by dividing the task into two stages: Coarse-to-Fine Planning, which handles perceptual structuring and semantic specification, and Structure-Aware Code Generation, enhanced by format-guided refinement. To support evaluation, we release Plot2XML, a benchmark of 247 real-world scientific diagrams with gold-standard XML annotations. Extensive experiments across eight MLLMs show that our approach yields high-fidelity, semantically aligned, and structurally valid reconstructions, with human evaluations confirming strong alignment in both accuracy and visual aesthetics, offering a scalable solution for converting static visuals into executable representations and advancing machine understanding of scientific graphics. 6 authors · Apr 13