Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeFasterCache: Training-Free Video Diffusion Model Acceleration with High Quality
In this paper, we present \textit{FasterCache}, a novel training-free strategy designed to accelerate the inference of video diffusion models with high-quality generation. By analyzing existing cache-based methods, we observe that directly reusing adjacent-step features degrades video quality due to the loss of subtle variations. We further perform a pioneering investigation of the acceleration potential of classifier-free guidance (CFG) and reveal significant redundancy between conditional and unconditional features within the same timestep. Capitalizing on these observations, we introduce FasterCache to substantially accelerate diffusion-based video generation. Our key contributions include a dynamic feature reuse strategy that preserves both feature distinction and temporal continuity, and CFG-Cache which optimizes the reuse of conditional and unconditional outputs to further enhance inference speed without compromising video quality. We empirically evaluate FasterCache on recent video diffusion models. Experimental results show that FasterCache can significantly accelerate video generation (\eg 1.67times speedup on Vchitect-2.0) while keeping video quality comparable to the baseline, and consistently outperform existing methods in both inference speed and video quality.
Vec-Tok-VC+: Residual-enhanced Robust Zero-shot Voice Conversion with Progressive Constraints in a Dual-mode Training Strategy
Zero-shot voice conversion (VC) aims to transform source speech into arbitrary unseen target voice while keeping the linguistic content unchanged. Recent VC methods have made significant progress, but semantic losses in the decoupling process as well as training-inference mismatch still hinder conversion performance. In this paper, we propose Vec-Tok-VC+, a novel prompt-based zero-shot VC model improved from Vec-Tok Codec, achieving voice conversion given only a 3s target speaker prompt. We design a residual-enhanced K-Means decoupler to enhance the semantic content extraction with a two-layer clustering process. Besides, we employ teacher-guided refinement to simulate the conversion process to eliminate the training-inference mismatch, forming a dual-mode training strategy. Furthermore, we design a multi-codebook progressive loss function to constrain the layer-wise output of the model from coarse to fine to improve speaker similarity and content accuracy. Objective and subjective evaluations demonstrate that Vec-Tok-VC+ outperforms the strong baselines in naturalness, intelligibility, and speaker similarity.
Test-Time Visual In-Context Tuning
Visual in-context learning (VICL), as a new paradigm in computer vision, allows the model to rapidly adapt to various tasks with only a handful of prompts and examples. While effective, the existing VICL paradigm exhibits poor generalizability under distribution shifts. In this work, we propose test-time Visual In-Context Tuning (VICT), a method that can adapt VICL models on the fly with a single test sample. Specifically, we flip the role between the task prompts and the test sample and use a cycle consistency loss to reconstruct the original task prompt output. Our key insight is that a model should be aware of a new test distribution if it can successfully recover the original task prompts. Extensive experiments on six representative vision tasks ranging from high-level visual understanding to low-level image processing, with 15 common corruptions, demonstrate that our VICT can improve the generalizability of VICL to unseen new domains. In addition, we show the potential of applying VICT for unseen tasks at test time. Code: https://github.com/Jiahao000/VICT.
VideoLLM Knows When to Speak: Enhancing Time-Sensitive Video Comprehension with Video-Text Duet Interaction Format
Recent researches on video large language models (VideoLLM) predominantly focus on model architectures and training datasets, leaving the interaction format between the user and the model under-explored. In existing works, users often interact with VideoLLMs by using the entire video and a query as input, after which the model generates a response. This interaction format constrains the application of VideoLLMs in scenarios such as live-streaming comprehension where videos do not end and responses are required in a real-time manner, and also results in unsatisfactory performance on time-sensitive tasks that requires localizing video segments. In this paper, we focus on a video-text duet interaction format. This interaction format is characterized by the continuous playback of the video, and both the user and the model can insert their text messages at any position during the video playback. When a text message ends, the video continues to play, akin to the alternative of two performers in a duet. We construct MMDuetIT, a video-text training dataset designed to adapt VideoLLMs to video-text duet interaction format. We also introduce the Multi-Answer Grounded Video Question Answering (MAGQA) task to benchmark the real-time response ability of VideoLLMs. Trained on MMDuetIT, MMDuet demonstrates that adopting the video-text duet interaction format enables the model to achieve significant improvements in various time-sensitive tasks (76% CIDEr on YouCook2 dense video captioning, 90\% mAP on QVHighlights highlight detection and 25% R@0.5 on Charades-STA temporal video grounding) with minimal training efforts, and also enable VideoLLMs to reply in a real-time manner as the video plays. Code, data and demo are available at: https://github.com/yellow-binary-tree/MMDuet.
MIVE: New Design and Benchmark for Multi-Instance Video Editing
Recent AI-based video editing has enabled users to edit videos through simple text prompts, significantly simplifying the editing process. However, recent zero-shot video editing techniques primarily focus on global or single-object edits, which can lead to unintended changes in other parts of the video. When multiple objects require localized edits, existing methods face challenges, such as unfaithful editing, editing leakage, and lack of suitable evaluation datasets and metrics. To overcome these limitations, we propose a zero-shot Multi-Instance Video Editing framework, called MIVE. MIVE is a general-purpose mask-based framework, not dedicated to specific objects (e.g., people). MIVE introduces two key modules: (i) Disentangled Multi-instance Sampling (DMS) to prevent editing leakage and (ii) Instance-centric Probability Redistribution (IPR) to ensure precise localization and faithful editing. Additionally, we present our new MIVE Dataset featuring diverse video scenarios and introduce the Cross-Instance Accuracy (CIA) Score to evaluate editing leakage in multi-instance video editing tasks. Our extensive qualitative, quantitative, and user study evaluations demonstrate that MIVE significantly outperforms recent state-of-the-art methods in terms of editing faithfulness, accuracy, and leakage prevention, setting a new benchmark for multi-instance video editing. The project page is available at https://kaist-viclab.github.io/mive-site/
Enabling Versatile Controls for Video Diffusion Models
Despite substantial progress in text-to-video generation, achieving precise and flexible control over fine-grained spatiotemporal attributes remains a significant unresolved challenge in video generation research. To address these limitations, we introduce VCtrl (also termed PP-VCtrl), a novel framework designed to enable fine-grained control over pre-trained video diffusion models in a unified manner. VCtrl integrates diverse user-specified control signals-such as Canny edges, segmentation masks, and human keypoints-into pretrained video diffusion models via a generalizable conditional module capable of uniformly encoding multiple types of auxiliary signals without modifying the underlying generator. Additionally, we design a unified control signal encoding pipeline and a sparse residual connection mechanism to efficiently incorporate control representations. Comprehensive experiments and human evaluations demonstrate that VCtrl effectively enhances controllability and generation quality. The source code and pre-trained models are publicly available and implemented using the PaddlePaddle framework at http://github.com/PaddlePaddle/PaddleMIX/tree/develop/ppdiffusers/examples/ppvctrl.
VersiCode: Towards Version-controllable Code Generation
Significant research has focused on improving the performance of large language model on code-related tasks due to their practical importance. Although performance is typically evaluated using public benchmark datasets, the existing datasets do not account for the concept of version, which is crucial in professional software development. In this paper, we introduce VersiCode, the first comprehensive dataset designed to assess the ability of large language models to generate verifiable code for specific library versions. VersiCode encompasses 300 libraries across more than 2,000 versions spanning 9 years. We design two dedicated evaluation tasks: version-specific code completion (VSCC) and version-aware code editing (VACE). Comprehensive experiments are conducted to benchmark the performance of LLMs, revealing the challenging nature of these tasks and VersiCode, that even state-of-the-art LLMs struggle to generate version-correct code. This dataset, together with the proposed tasks, sheds light on LLMs' capabilities and limitations in handling version-specific code generation, and opens up an important new area of research for further investigation. The resources can be found at https://github.com/wutong8023/VersiCode.
Vivid-VR: Distilling Concepts from Text-to-Video Diffusion Transformer for Photorealistic Video Restoration
We present Vivid-VR, a DiT-based generative video restoration method built upon an advanced T2V foundation model, where ControlNet is leveraged to control the generation process, ensuring content consistency. However, conventional fine-tuning of such controllable pipelines frequently suffers from distribution drift due to limitations in imperfect multimodal alignment, resulting in compromised texture realism and temporal coherence. To tackle this challenge, we propose a concept distillation training strategy that utilizes the pretrained T2V model to synthesize training samples with embedded textual concepts, thereby distilling its conceptual understanding to preserve texture and temporal quality. To enhance generation controllability, we redesign the control architecture with two key components: 1) a control feature projector that filters degradation artifacts from input video latents to minimize their propagation through the generation pipeline, and 2) a new ControlNet connector employing a dual-branch design. This connector synergistically combines MLP-based feature mapping with cross-attention mechanism for dynamic control feature retrieval, enabling both content preservation and adaptive control signal modulation. Extensive experiments show that Vivid-VR performs favorably against existing approaches on both synthetic and real-world benchmarks, as well as AIGC videos, achieving impressive texture realism, visual vividness, and temporal consistency. The codes and checkpoints are publicly available at https://github.com/csbhr/Vivid-VR.
AutoVP: An Automated Visual Prompting Framework and Benchmark
Visual prompting (VP) is an emerging parameter-efficient fine-tuning approach to adapting pre-trained vision models to solve various downstream image-classification tasks. However, there has hitherto been little systematic study of the design space of VP and no clear benchmark for evaluating its performance. To bridge this gap, we propose AutoVP, an end-to-end expandable framework for automating VP design choices, along with 12 downstream image-classification tasks that can serve as a holistic VP-performance benchmark. Our design space covers 1) the joint optimization of the prompts; 2) the selection of pre-trained models, including image classifiers and text-image encoders; and 3) model output mapping strategies, including nonparametric and trainable label mapping. Our extensive experimental results show that AutoVP outperforms the best-known current VP methods by a substantial margin, having up to 6.7% improvement in accuracy; and attains a maximum performance increase of 27.5% compared to linear-probing (LP) baseline. AutoVP thus makes a two-fold contribution: serving both as an efficient tool for hyperparameter tuning on VP design choices, and as a comprehensive benchmark that can reasonably be expected to accelerate VP's development. The source code is available at https://github.com/IBM/AutoVP.
DreamVVT: Mastering Realistic Video Virtual Try-On in the Wild via a Stage-Wise Diffusion Transformer Framework
Video virtual try-on (VVT) technology has garnered considerable academic interest owing to its promising applications in e-commerce advertising and entertainment. However, most existing end-to-end methods rely heavily on scarce paired garment-centric datasets and fail to effectively leverage priors of advanced visual models and test-time inputs, making it challenging to accurately preserve fine-grained garment details and maintain temporal consistency in unconstrained scenarios. To address these challenges, we propose DreamVVT, a carefully designed two-stage framework built upon Diffusion Transformers (DiTs), which is inherently capable of leveraging diverse unpaired human-centric data to enhance adaptability in real-world scenarios. To further leverage prior knowledge from pretrained models and test-time inputs, in the first stage, we sample representative frames from the input video and utilize a multi-frame try-on model integrated with a vision-language model (VLM), to synthesize high-fidelity and semantically consistent keyframe try-on images. These images serve as complementary appearance guidance for subsequent video generation. In the second stage, skeleton maps together with fine-grained motion and appearance descriptions are extracted from the input content, and these along with the keyframe try-on images are then fed into a pretrained video generation model enhanced with LoRA adapters. This ensures long-term temporal coherence for unseen regions and enables highly plausible dynamic motions. Extensive quantitative and qualitative experiments demonstrate that DreamVVT surpasses existing methods in preserving detailed garment content and temporal stability in real-world scenarios. Our project page https://virtu-lab.github.io/
T2V-Turbo: Breaking the Quality Bottleneck of Video Consistency Model with Mixed Reward Feedback
Diffusion-based text-to-video (T2V) models have achieved significant success but continue to be hampered by the slow sampling speed of their iterative sampling processes. To address the challenge, consistency models have been proposed to facilitate fast inference, albeit at the cost of sample quality. In this work, we aim to break the quality bottleneck of a video consistency model (VCM) to achieve both fast and high-quality video generation. We introduce T2V-Turbo, which integrates feedback from a mixture of differentiable reward models into the consistency distillation (CD) process of a pre-trained T2V model. Notably, we directly optimize rewards associated with single-step generations that arise naturally from computing the CD loss, effectively bypassing the memory constraints imposed by backpropagating gradients through an iterative sampling process. Remarkably, the 4-step generations from our T2V-Turbo achieve the highest total score on VBench, even surpassing Gen-2 and Pika. We further conduct human evaluations to corroborate the results, validating that the 4-step generations from our T2V-Turbo are preferred over the 50-step DDIM samples from their teacher models, representing more than a tenfold acceleration while improving video generation quality.
VCP-CLIP: A visual context prompting model for zero-shot anomaly segmentation
Recently, large-scale vision-language models such as CLIP have demonstrated immense potential in zero-shot anomaly segmentation (ZSAS) task, utilizing a unified model to directly detect anomalies on any unseen product with painstakingly crafted text prompts. However, existing methods often assume that the product category to be inspected is known, thus setting product-specific text prompts, which is difficult to achieve in the data privacy scenarios. Moreover, even the same type of product exhibits significant differences due to specific components and variations in the production process, posing significant challenges to the design of text prompts. In this end, we propose a visual context prompting model (VCP-CLIP) for ZSAS task based on CLIP. The insight behind VCP-CLIP is to employ visual context prompting to activate CLIP's anomalous semantic perception ability. In specific, we first design a Pre-VCP module to embed global visual information into the text prompt, thus eliminating the necessity for product-specific prompts. Then, we propose a novel Post-VCP module, that adjusts the text embeddings utilizing the fine-grained features of the images. In extensive experiments conducted on 10 real-world industrial anomaly segmentation datasets, VCP-CLIP achieved state-of-the-art performance in ZSAS task. The code is available at https://github.com/xiaozhen228/VCP-CLIP.
VPNeXt -- Rethinking Dense Decoding for Plain Vision Transformer
We present VPNeXt, a new and simple model for the Plain Vision Transformer (ViT). Unlike the many related studies that share the same homogeneous paradigms, VPNeXt offers a fresh perspective on dense representation based on ViT. In more detail, the proposed VPNeXt addressed two concerns about the existing paradigm: (1) Is it necessary to use a complex Transformer Mask Decoder architecture to obtain good representations? (2) Does the Plain ViT really need to depend on the mock pyramid feature for upsampling? For (1), we investigated the potential underlying reasons that contributed to the effectiveness of the Transformer Decoder and introduced the Visual Context Replay (VCR) to achieve similar effects efficiently. For (2), we introduced the ViTUp module. This module fully utilizes the previously overlooked ViT real pyramid feature to achieve better upsampling results compared to the earlier mock pyramid feature. This represents the first instance of such functionality in the field of semantic segmentation for Plain ViT. We performed ablation studies on related modules to verify their effectiveness gradually. We conducted relevant comparative experiments and visualizations to show that VPNeXt achieved state-of-the-art performance with a simple and effective design. Moreover, the proposed VPNeXt significantly exceeded the long-established mIoU wall/barrier of the VOC2012 dataset, setting a new state-of-the-art by a large margin, which also stands as the largest improvement since 2015.
Improving Visual Prompt Tuning for Self-supervised Vision Transformers
Visual Prompt Tuning (VPT) is an effective tuning method for adapting pretrained Vision Transformers (ViTs) to downstream tasks. It leverages extra learnable tokens, known as prompts, which steer the frozen pretrained ViTs. Although VPT has demonstrated its applicability with supervised vision transformers, it often underperforms with self-supervised ones. Through empirical observations, we deduce that the effectiveness of VPT hinges largely on the ViT blocks with which the prompt tokens interact. Specifically, VPT shows improved performance on image classification tasks for MAE and MoCo v3 when the prompt tokens are inserted into later blocks rather than the first block. These observations suggest that there exists an optimal location of blocks for the insertion of prompt tokens. Unfortunately, identifying the optimal blocks for prompts within each self-supervised ViT for diverse future scenarios is a costly process. To mitigate this problem, we propose a simple yet effective method that learns a gate for each ViT block to adjust its intervention into the prompt tokens. With our method, prompt tokens are selectively influenced by blocks that require steering for task adaptation. Our method outperforms VPT variants in FGVC and VTAB image classification and ADE20K semantic segmentation. The code is available at https://github.com/ryongithub/GatedPromptTuning.
CatV2TON: Taming Diffusion Transformers for Vision-Based Virtual Try-On with Temporal Concatenation
Virtual try-on (VTON) technology has gained attention due to its potential to transform online retail by enabling realistic clothing visualization of images and videos. However, most existing methods struggle to achieve high-quality results across image and video try-on tasks, especially in long video scenarios. In this work, we introduce CatV2TON, a simple and effective vision-based virtual try-on (V2TON) method that supports both image and video try-on tasks with a single diffusion transformer model. By temporally concatenating garment and person inputs and training on a mix of image and video datasets, CatV2TON achieves robust try-on performance across static and dynamic settings. For efficient long-video generation, we propose an overlapping clip-based inference strategy that uses sequential frame guidance and Adaptive Clip Normalization (AdaCN) to maintain temporal consistency with reduced resource demands. We also present ViViD-S, a refined video try-on dataset, achieved by filtering back-facing frames and applying 3D mask smoothing for enhanced temporal consistency. Comprehensive experiments demonstrate that CatV2TON outperforms existing methods in both image and video try-on tasks, offering a versatile and reliable solution for realistic virtual try-ons across diverse scenarios.
PUSA V1.0: Surpassing Wan-I2V with $500 Training Cost by Vectorized Timestep Adaptation
The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present Pusa, a groundbreaking paradigm that leverages vectorized timestep adaptation (VTA) to enable fine-grained temporal control within a unified video diffusion framework. Besides, VTA is a non-destructive adaptation, which means it fully preserves the capabilities of the base model. By finetuning the SOTA Wan2.1-T2V-14B model with VTA, we achieve unprecedented efficiency -- surpassing the performance of Wan-I2V-14B with leq 1/200 of the training cost (\500 vs. \geq 100,000) and leq 1/2500 of the dataset size (4K vs. geq 10M samples). Pusa not only sets a new standard for image-to-video (I2V) generation, achieving a VBench-I2V total score of 87.32\% (vs. 86.86\% of Wan-I2V-14B), but also unlocks many zero-shot multi-task capabilities such as start-end frames and video extension -- all without task-specific training. Meanwhile, Pusa can still perform text-to-video generation. Mechanistic analyses reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to vectorized timesteps. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike. Code is open-sourced at https://github.com/Yaofang-Liu/Pusa-VidGen
Feature-compatible Progressive Learning for Video Copy Detection
Video Copy Detection (VCD) has been developed to identify instances of unauthorized or duplicated video content. This paper presents our second place solutions to the Meta AI Video Similarity Challenge (VSC22), CVPR 2023. In order to compete in this challenge, we propose Feature-Compatible Progressive Learning (FCPL) for VCD. FCPL trains various models that produce mutually-compatible features, meaning that the features derived from multiple distinct models can be directly compared with one another. We find this mutual compatibility enables feature ensemble. By implementing progressive learning and utilizing labeled ground truth pairs, we effectively gradually enhance performance. Experimental results demonstrate the superiority of the proposed FCPL over other competitors. Our code is available at https://github.com/WangWenhao0716/VSC-DescriptorTrack-Submission and https://github.com/WangWenhao0716/VSC-MatchingTrack-Submission.
AnyV2V: A Plug-and-Play Framework For Any Video-to-Video Editing Tasks
Video-to-video editing involves editing a source video along with additional control (such as text prompts, subjects, or styles) to generate a new video that aligns with the source video and the provided control. Traditional methods have been constrained to certain editing types, limiting their ability to meet the wide range of user demands. In this paper, we introduce AnyV2V, a novel training-free framework designed to simplify video editing into two primary steps: (1) employing an off-the-shelf image editing model (e.g. InstructPix2Pix, InstantID, etc) to modify the first frame, (2) utilizing an existing image-to-video generation model (e.g. I2VGen-XL) for DDIM inversion and feature injection. In the first stage, AnyV2V can plug in any existing image editing tools to support an extensive array of video editing tasks. Beyond the traditional prompt-based editing methods, AnyV2V also can support novel video editing tasks, including reference-based style transfer, subject-driven editing, and identity manipulation, which were unattainable by previous methods. In the second stage, AnyV2V can plug in any existing image-to-video models to perform DDIM inversion and intermediate feature injection to maintain the appearance and motion consistency with the source video. On the prompt-based editing, we show that AnyV2V can outperform the previous best approach by 35\% on prompt alignment, and 25\% on human preference. On the three novel tasks, we show that AnyV2V also achieves a high success rate. We believe AnyV2V will continue to thrive due to its ability to seamlessly integrate the fast-evolving image editing methods. Such compatibility can help AnyV2V to increase its versatility to cater to diverse user demands.
VACE: All-in-One Video Creation and Editing
Diffusion Transformer has demonstrated powerful capability and scalability in generating high-quality images and videos. Further pursuing the unification of generation and editing tasks has yielded significant progress in the domain of image content creation. However, due to the intrinsic demands for consistency across both temporal and spatial dynamics, achieving a unified approach for video synthesis remains challenging. We introduce VACE, which enables users to perform Video tasks within an All-in-one framework for Creation and Editing. These tasks include reference-to-video generation, video-to-video editing, and masked video-to-video editing. Specifically, we effectively integrate the requirements of various tasks by organizing video task inputs, such as editing, reference, and masking, into a unified interface referred to as the Video Condition Unit (VCU). Furthermore, by utilizing a Context Adapter structure, we inject different task concepts into the model using formalized representations of temporal and spatial dimensions, allowing it to handle arbitrary video synthesis tasks flexibly. Extensive experiments demonstrate that the unified model of VACE achieves performance on par with task-specific models across various subtasks. Simultaneously, it enables diverse applications through versatile task combinations. Project page: https://ali-vilab.github.io/VACE-Page/.
Variational Continual Test-Time Adaptation
The prior drift is crucial in Continual Test-Time Adaptation (CTTA) methods that only use unlabeled test data, as it can cause significant error propagation. In this paper, we introduce VCoTTA, a variational Bayesian approach to measure uncertainties in CTTA. At the source stage, we transform a pre-trained deterministic model into a Bayesian Neural Network (BNN) via a variational warm-up strategy, injecting uncertainties into the model. During the testing time, we employ a mean-teacher update strategy using variational inference for the student model and exponential moving average for the teacher model. Our novel approach updates the student model by combining priors from both the source and teacher models. The evidence lower bound is formulated as the cross-entropy between the student and teacher models, along with the Kullback-Leibler (KL) divergence of the prior mixture. Experimental results on three datasets demonstrate the method's effectiveness in mitigating prior drift within the CTTA framework.
WildVidFit: Video Virtual Try-On in the Wild via Image-Based Controlled Diffusion Models
Video virtual try-on aims to generate realistic sequences that maintain garment identity and adapt to a person's pose and body shape in source videos. Traditional image-based methods, relying on warping and blending, struggle with complex human movements and occlusions, limiting their effectiveness in video try-on applications. Moreover, video-based models require extensive, high-quality data and substantial computational resources. To tackle these issues, we reconceptualize video try-on as a process of generating videos conditioned on garment descriptions and human motion. Our solution, WildVidFit, employs image-based controlled diffusion models for a streamlined, one-stage approach. This model, conditioned on specific garments and individuals, is trained on still images rather than videos. It leverages diffusion guidance from pre-trained models including a video masked autoencoder for segment smoothness improvement and a self-supervised model for feature alignment of adjacent frame in the latent space. This integration markedly boosts the model's ability to maintain temporal coherence, enabling more effective video try-on within an image-based framework. Our experiments on the VITON-HD and DressCode datasets, along with tests on the VVT and TikTok datasets, demonstrate WildVidFit's capability to generate fluid and coherent videos. The project page website is at wildvidfit-project.github.io.
Zero-Shot Vision-and-Language Navigation with Collision Mitigation in Continuous Environment
We propose the zero-shot Vision-and-Language Navigation with Collision Mitigation (VLN-CM), which takes these considerations. VLN-CM is composed of four modules and predicts the direction and distance of the next movement at each step. We utilize large foundation models for each modules. To select the direction, we use the Attention Spot Predictor (ASP), View Selector (VS), and Progress Monitor (PM). The ASP employs a Large Language Model (e.g. ChatGPT) to split navigation instructions into attention spots, which are objects or scenes at the location to move to (e.g. a yellow door). The VS selects from panorama images provided at 30-degree intervals the one that includes the attention spot, using CLIP similarity. We then choose the angle of the selected image as the direction to move in. The PM uses a rule-based approach to decide which attention spot to focus on next, among multiple spots derived from the instructions. If the similarity between the current attention spot and the visual observations decreases consecutively at each step, the PM determines that the agent has passed the current spot and moves on to the next one. For selecting the distance to move, we employed the Open Map Predictor (OMP). The OMP uses panorama depth information to predict an occupancy mask. We then selected a collision-free distance in the predicted direction based on the occupancy mask. We evaluated our method using the validation data of VLN-CE. Our approach showed better performance than several baseline methods, and the OPM was effective in mitigating collisions for the agent.
SwiftEdit: Lightning Fast Text-Guided Image Editing via One-Step Diffusion
Recent advances in text-guided image editing enable users to perform image edits through simple text inputs, leveraging the extensive priors of multi-step diffusion-based text-to-image models. However, these methods often fall short of the speed demands required for real-world and on-device applications due to the costly multi-step inversion and sampling process involved. In response to this, we introduce SwiftEdit, a simple yet highly efficient editing tool that achieve instant text-guided image editing (in 0.23s). The advancement of SwiftEdit lies in its two novel contributions: a one-step inversion framework that enables one-step image reconstruction via inversion and a mask-guided editing technique with our proposed attention rescaling mechanism to perform localized image editing. Extensive experiments are provided to demonstrate the effectiveness and efficiency of SwiftEdit. In particular, SwiftEdit enables instant text-guided image editing, which is extremely faster than previous multi-step methods (at least 50 times faster) while maintain a competitive performance in editing results. Our project page is at: https://swift-edit.github.io/
3DV-TON: Textured 3D-Guided Consistent Video Try-on via Diffusion Models
Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing patterns and diverse body poses. We present 3DV-TON, a novel diffusion-based framework for generating high-fidelity and temporally consistent video try-on results. Our approach employs generated animatable textured 3D meshes as explicit frame-level guidance, alleviating the issue of models over-focusing on appearance fidelity at the expanse of motion coherence. This is achieved by enabling direct reference to consistent garment texture movements throughout video sequences. The proposed method features an adaptive pipeline for generating dynamic 3D guidance: (1) selecting a keyframe for initial 2D image try-on, followed by (2) reconstructing and animating a textured 3D mesh synchronized with original video poses. We further introduce a robust rectangular masking strategy that successfully mitigates artifact propagation caused by leaking clothing information during dynamic human and garment movements. To advance video try-on research, we introduce HR-VVT, a high-resolution benchmark dataset containing 130 videos with diverse clothing types and scenarios. Quantitative and qualitative results demonstrate our superior performance over existing methods. The project page is at this link https://2y7c3.github.io/3DV-TON/
VL-Adapter: Parameter-Efficient Transfer Learning for Vision-and-Language Tasks
Recently, fine-tuning language models pre-trained on large text corpora have provided huge improvements on vision-and-language (V&L) tasks as well as on pure language tasks. However, fine-tuning the entire parameter set of pre-trained models becomes impractical since the model size is growing rapidly. Hence, in this paper, we introduce adapter-based parameter-efficient transfer learning techniques to V&L models such as VL-BART and VLT5. We evaluate our methods in a unified multi-task setup on both image-text and video-text benchmarks. For the image-text tasks, we use four diverse V&L datasets: VQAv2, GQA, NLVR2 , and MSCOCO image captioning. For video-text tasks, we use TVQA, How2QA, TVC, and YC2C. With careful training and thorough experiments, we benchmark three popular adapter-based methods (Adapter, Hyperformer, Compacter) against the standard full fine-tuning and the recently proposed prompt-tuning approach. We also enhance the efficiency and performance of adapters by sharing their weights to attain knowledge across tasks. Our results demonstrate that training the adapter with the weight-sharing technique (4.18% of total parameters for image-text tasks and 3.39% for video-text tasks) can match the performance of fine-tuning the entire model. Lastly, we present a comprehensive analysis including the combination of adapter and task-specific prompts and the impact of V&L pre-training on adapters. Our code is available at: https://github.com/ylsung/VL_adapter.
Learning UI-to-Code Reverse Generator Using Visual Critic Without Rendering
Automated reverse engineering of HTML/CSS code from UI screenshots is an important yet challenging problem with broad applications in website development and design. In this paper, we propose a novel vision-code transformer (ViCT) composed of a vision encoder processing the screenshots and a language decoder to generate the code. They are initialized by pre-trained models such as ViT/DiT and GPT-2/LLaMA but aligning the two modalities requires end-to-end finetuning, which aims to minimize the visual discrepancy between the code-rendered webpage and the original screenshot. However, the rendering is non-differentiable and causes costly overhead. We address this problem by actor-critic fine-tuning where a visual critic without rendering (ViCR) is developed to predict visual discrepancy given the original and generated code. To train and evaluate our models, we created two synthetic datasets of varying complexity, with over 75,000 unique (code, screenshot) pairs. We evaluate the UI-to-Code performance using a combination of automated metrics such as MSE, BLEU, IoU, and a novel htmlBLEU score. ViCT outperforms a strong baseline model DiT-GPT2, improving IoU from 0.64 to 0.79 and lowering MSE from 12.25 to 9.02. With much lower computational cost, it can achieve comparable performance as when using a larger decoder such as LLaMA.
Ovis2.5 Technical Report
We present Ovis2.5, a successor to Ovis2 designed for native-resolution visual perception and strong multimodal reasoning. Ovis2.5 integrates a native-resolution vision transformer that processes images at their native, variable resolutions, avoiding the degradation from fixed-resolution tiling and preserving both fine detail and global layout -- crucial for visually dense content like complex charts. To strengthen reasoning, we train the model to move beyond linear chain-of-thought and perform reflection -- including self-checking and revision. This advanced capability is exposed as an optional "thinking mode" at inference time, allowing users to trade latency for enhanced accuracy on difficult inputs. The model is trained via a comprehensive five-phase curriculum that progressively builds its skills. The process begins with foundational visual and multimodal pretraining, advances through large-scale instruction tuning, and culminates in alignment and reasoning enhancement using DPO and GRPO. To scale these upgrades efficiently, we employ multimodal data packing and hybrid parallelism, yielding a significant end-to-end speedup. We release two open-source models: Ovis2.5-9B and Ovis2.5-2B. The latter continues the "small model, big performance" philosophy of Ovis2, making it ideal for resource-constrained, on-device scenarios. On the OpenCompass multimodal leaderboard, Ovis2.5-9B averages 78.3, marking a substantial improvement over its predecessor, Ovis2-8B, and achieving state-of-the-art results among open-source MLLMs in the sub-40B parameter range; Ovis2.5-2B scores 73.9, establishing SOTA for its size. Beyond aggregate scores, Ovis2.5 achieves leading results on STEM benchmarks, exhibits strong capabilities on grounding and video tasks, and achieves open-source SOTA at its scale for complex chart analysis.
Cloud-Device Collaborative Adaptation to Continual Changing Environments in the Real-world
When facing changing environments in the real world, the lightweight model on client devices suffers from severe performance drops under distribution shifts. The main limitations of the existing device model lie in (1) unable to update due to the computation limit of the device, (2) the limited generalization ability of the lightweight model. Meanwhile, recent large models have shown strong generalization capability on the cloud while they can not be deployed on client devices due to poor computation constraints. To enable the device model to deal with changing environments, we propose a new learning paradigm of Cloud-Device Collaborative Continual Adaptation, which encourages collaboration between cloud and device and improves the generalization of the device model. Based on this paradigm, we further propose an Uncertainty-based Visual Prompt Adapted (U-VPA) teacher-student model to transfer the generalization capability of the large model on the cloud to the device model. Specifically, we first design the Uncertainty Guided Sampling (UGS) to screen out challenging data continuously and transmit the most out-of-distribution samples from the device to the cloud. Then we propose a Visual Prompt Learning Strategy with Uncertainty guided updating (VPLU) to specifically deal with the selected samples with more distribution shifts. We transmit the visual prompts to the device and concatenate them with the incoming data to pull the device testing distribution closer to the cloud training distribution. We conduct extensive experiments on two object detection datasets with continually changing environments. Our proposed U-VPA teacher-student framework outperforms previous state-of-the-art test time adaptation and device-cloud collaboration methods. The code and datasets will be released.
VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulness
Video generation has advanced significantly, evolving from producing unrealistic outputs to generating videos that appear visually convincing and temporally coherent. To evaluate these video generative models, benchmarks such as VBench have been developed to assess their faithfulness, measuring factors like per-frame aesthetics, temporal consistency, and basic prompt adherence. However, these aspects mainly represent superficial faithfulness, which focus on whether the video appears visually convincing rather than whether it adheres to real-world principles. While recent models perform increasingly well on these metrics, they still struggle to generate videos that are not just visually plausible but fundamentally realistic. To achieve real "world models" through video generation, the next frontier lies in intrinsic faithfulness to ensure that generated videos adhere to physical laws, commonsense reasoning, anatomical correctness, and compositional integrity. Achieving this level of realism is essential for applications such as AI-assisted filmmaking and simulated world modeling. To bridge this gap, we introduce VBench-2.0, a next-generation benchmark designed to automatically evaluate video generative models for their intrinsic faithfulness. VBench-2.0 assesses five key dimensions: Human Fidelity, Controllability, Creativity, Physics, and Commonsense, each further broken down into fine-grained capabilities. Tailored for individual dimensions, our evaluation framework integrates generalists such as state-of-the-art VLMs and LLMs, and specialists, including anomaly detection methods proposed for video generation. We conduct extensive annotations to ensure alignment with human judgment. By pushing beyond superficial faithfulness toward intrinsic faithfulness, VBench-2.0 aims to set a new standard for the next generation of video generative models in pursuit of intrinsic faithfulness.
Efficient Backpropagation with Variance-Controlled Adaptive Sampling
Sampling-based algorithms, which eliminate ''unimportant'' computations during forward and/or back propagation (BP), offer potential solutions to accelerate neural network training. However, since sampling introduces approximations to training, such algorithms may not consistently maintain accuracy across various tasks. In this work, we introduce a variance-controlled adaptive sampling (VCAS) method designed to accelerate BP. VCAS computes an unbiased stochastic gradient with fine-grained layerwise importance sampling in data dimension for activation gradient calculation and leverage score sampling in token dimension for weight gradient calculation. To preserve accuracy, we control the additional variance by learning the sample ratio jointly with model parameters during training. We assessed VCAS on multiple fine-tuning and pre-training tasks in both vision and natural language domains. On all the tasks, VCAS can preserve the original training loss trajectory and validation accuracy with an up to 73.87% FLOPs reduction of BP and 49.58% FLOPs reduction of the whole training process. The implementation is available at https://github.com/thu-ml/VCAS .
SnapCap: Efficient Snapshot Compressive Video Captioning
Video Captioning (VC) is a challenging multi-modal task since it requires describing the scene in language by understanding various and complex videos. For machines, the traditional VC follows the "imaging-compression-decoding-and-then-captioning" pipeline, where compression is pivot for storage and transmission. However, in such a pipeline, some potential shortcomings are inevitable, i.e., information redundancy resulting in low efficiency and information loss during the sampling process for captioning. To address these problems, in this paper, we propose a novel VC pipeline to generate captions directly from the compressed measurement, which can be captured by a snapshot compressive sensing camera and we dub our model SnapCap. To be more specific, benefiting from the signal simulation, we have access to obtain abundant measurement-video-annotation data pairs for our model. Besides, to better extract language-related visual representations from the compressed measurement, we propose to distill the knowledge from videos via a pre-trained CLIP with plentiful language-vision associations to guide the learning of our SnapCap. To demonstrate the effectiveness of SnapCap, we conduct experiments on two widely-used VC datasets. Both the qualitative and quantitative results verify the superiority of our pipeline over conventional VC pipelines. In particular, compared to the "caption-after-reconstruction" methods, our SnapCap can run at least 3times faster, and achieve better caption results.
FasterViT: Fast Vision Transformers with Hierarchical Attention
We design a new family of hybrid CNN-ViT neural networks, named FasterViT, with a focus on high image throughput for computer vision (CV) applications. FasterViT combines the benefits of fast local representation learning in CNNs and global modeling properties in ViT. Our newly introduced Hierarchical Attention (HAT) approach decomposes global self-attention with quadratic complexity into a multi-level attention with reduced computational costs. We benefit from efficient window-based self-attention. Each window has access to dedicated carrier tokens that participate in local and global representation learning. At a high level, global self-attentions enable the efficient cross-window communication at lower costs. FasterViT achieves a SOTA Pareto-front in terms of accuracy \vs image throughput. We have extensively validated its effectiveness on various CV tasks including classification, object detection and segmentation. We also show that HAT can be used as a plug-and-play module for existing networks and enhance them. We further demonstrate significantly faster and more accurate performance than competitive counterparts for images with high resolution. Code is available at https://github.com/NVlabs/FasterViT.
Exploring Lightweight Hierarchical Vision Transformers for Efficient Visual Tracking
Transformer-based visual trackers have demonstrated significant progress owing to their superior modeling capabilities. However, existing trackers are hampered by low speed, limiting their applicability on devices with limited computational power. To alleviate this problem, we propose HiT, a new family of efficient tracking models that can run at high speed on different devices while retaining high performance. The central idea of HiT is the Bridge Module, which bridges the gap between modern lightweight transformers and the tracking framework. The Bridge Module incorporates the high-level information of deep features into the shallow large-resolution features. In this way, it produces better features for the tracking head. We also propose a novel dual-image position encoding technique that simultaneously encodes the position information of both the search region and template images. The HiT model achieves promising speed with competitive performance. For instance, it runs at 61 frames per second (fps) on the Nvidia Jetson AGX edge device. Furthermore, HiT attains 64.6% AUC on the LaSOT benchmark, surpassing all previous efficient trackers.
A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild
In this work, we investigate the problem of lip-syncing a talking face video of an arbitrary identity to match a target speech segment. Current works excel at producing accurate lip movements on a static image or videos of specific people seen during the training phase. However, they fail to accurately morph the lip movements of arbitrary identities in dynamic, unconstrained talking face videos, resulting in significant parts of the video being out-of-sync with the new audio. We identify key reasons pertaining to this and hence resolve them by learning from a powerful lip-sync discriminator. Next, we propose new, rigorous evaluation benchmarks and metrics to accurately measure lip synchronization in unconstrained videos. Extensive quantitative evaluations on our challenging benchmarks show that the lip-sync accuracy of the videos generated by our Wav2Lip model is almost as good as real synced videos. We provide a demo video clearly showing the substantial impact of our Wav2Lip model and evaluation benchmarks on our website: cvit.iiit.ac.in/research/projects/cvit-projects/a-lip-sync-expert-is-all-you-need-for-speech-to-lip-generation-in-the-wild. The code and models are released at this GitHub repository: github.com/Rudrabha/Wav2Lip. You can also try out the interactive demo at this link: bhaasha.iiit.ac.in/lipsync.
VMBench: A Benchmark for Perception-Aligned Video Motion Generation
Video generation has advanced rapidly, improving evaluation methods, yet assessing video's motion remains a major challenge. Specifically, there are two key issues: 1) current motion metrics do not fully align with human perceptions; 2) the existing motion prompts are limited. Based on these findings, we introduce VMBench--a comprehensive Video Motion Benchmark that has perception-aligned motion metrics and features the most diverse types of motion. VMBench has several appealing properties: 1) Perception-Driven Motion Evaluation Metrics, we identify five dimensions based on human perception in motion video assessment and develop fine-grained evaluation metrics, providing deeper insights into models' strengths and weaknesses in motion quality. 2) Meta-Guided Motion Prompt Generation, a structured method that extracts meta-information, generates diverse motion prompts with LLMs, and refines them through human-AI validation, resulting in a multi-level prompt library covering six key dynamic scene dimensions. 3) Human-Aligned Validation Mechanism, we provide human preference annotations to validate our benchmarks, with our metrics achieving an average 35.3% improvement in Spearman's correlation over baseline methods. This is the first time that the quality of motion in videos has been evaluated from the perspective of human perception alignment. Additionally, we will soon release VMBench at https://github.com/GD-AIGC/VMBench, setting a new standard for evaluating and advancing motion generation models.
Looking Backward: Streaming Video-to-Video Translation with Feature Banks
This paper introduces StreamV2V, a diffusion model that achieves real-time streaming video-to-video (V2V) translation with user prompts. Unlike prior V2V methods using batches to process limited frames, we opt to process frames in a streaming fashion, to support unlimited frames. At the heart of StreamV2V lies a backward-looking principle that relates the present to the past. This is realized by maintaining a feature bank, which archives information from past frames. For incoming frames, StreamV2V extends self-attention to include banked keys and values and directly fuses similar past features into the output. The feature bank is continually updated by merging stored and new features, making it compact but informative. StreamV2V stands out for its adaptability and efficiency, seamlessly integrating with image diffusion models without fine-tuning. It can run 20 FPS on one A100 GPU, being 15x, 46x, 108x, and 158x faster than FlowVid, CoDeF, Rerender, and TokenFlow, respectively. Quantitative metrics and user studies confirm StreamV2V's exceptional ability to maintain temporal consistency.
ViViD: Video Virtual Try-on using Diffusion Models
Video virtual try-on aims to transfer a clothing item onto the video of a target person. Directly applying the technique of image-based try-on to the video domain in a frame-wise manner will cause temporal-inconsistent outcomes while previous video-based try-on solutions can only generate low visual quality and blurring results. In this work, we present ViViD, a novel framework employing powerful diffusion models to tackle the task of video virtual try-on. Specifically, we design the Garment Encoder to extract fine-grained clothing semantic features, guiding the model to capture garment details and inject them into the target video through the proposed attention feature fusion mechanism. To ensure spatial-temporal consistency, we introduce a lightweight Pose Encoder to encode pose signals, enabling the model to learn the interactions between clothing and human posture and insert hierarchical Temporal Modules into the text-to-image stable diffusion model for more coherent and lifelike video synthesis. Furthermore, we collect a new dataset, which is the largest, with the most diverse types of garments and the highest resolution for the task of video virtual try-on to date. Extensive experiments demonstrate that our approach is able to yield satisfactory video try-on results. The dataset, codes, and weights will be publicly available. Project page: https://becauseimbatman0.github.io/ViViD.
TIP-I2V: A Million-Scale Real Text and Image Prompt Dataset for Image-to-Video Generation
Video generation models are revolutionizing content creation, with image-to-video models drawing increasing attention due to their enhanced controllability, visual consistency, and practical applications. However, despite their popularity, these models rely on user-provided text and image prompts, and there is currently no dedicated dataset for studying these prompts. In this paper, we introduce TIP-I2V, the first large-scale dataset of over 1.70 million unique user-provided Text and Image Prompts specifically for Image-to-Video generation. Additionally, we provide the corresponding generated videos from five state-of-the-art image-to-video models. We begin by outlining the time-consuming and costly process of curating this large-scale dataset. Next, we compare TIP-I2V to two popular prompt datasets, VidProM (text-to-video) and DiffusionDB (text-to-image), highlighting differences in both basic and semantic information. This dataset enables advancements in image-to-video research. For instance, to develop better models, researchers can use the prompts in TIP-I2V to analyze user preferences and evaluate the multi-dimensional performance of their trained models; and to enhance model safety, they may focus on addressing the misinformation issue caused by image-to-video models. The new research inspired by TIP-I2V and the differences with existing datasets emphasize the importance of a specialized image-to-video prompt dataset. The project is publicly available at https://tip-i2v.github.io.
OpenVid-1M: A Large-Scale High-Quality Dataset for Text-to-video Generation
Text-to-video (T2V) generation has recently garnered significant attention thanks to the large multi-modality model Sora. However, T2V generation still faces two important challenges: 1) Lacking a precise open sourced high-quality dataset. The previous popular video datasets, e.g. WebVid-10M and Panda-70M, are either with low quality or too large for most research institutions. Therefore, it is challenging but crucial to collect a precise high-quality text-video pairs for T2V generation. 2) Ignoring to fully utilize textual information. Recent T2V methods have focused on vision transformers, using a simple cross attention module for video generation, which falls short of thoroughly extracting semantic information from text prompt. To address these issues, we introduce OpenVid-1M, a precise high-quality dataset with expressive captions. This open-scenario dataset contains over 1 million text-video pairs, facilitating research on T2V generation. Furthermore, we curate 433K 1080p videos from OpenVid-1M to create OpenVidHD-0.4M, advancing high-definition video generation. Additionally, we propose a novel Multi-modal Video Diffusion Transformer (MVDiT) capable of mining both structure information from visual tokens and semantic information from text tokens. Extensive experiments and ablation studies verify the superiority of OpenVid-1M over previous datasets and the effectiveness of our MVDiT.
Caption Anything in Video: Fine-grained Object-centric Captioning via Spatiotemporal Multimodal Prompting
We present CAT-V (Caption AnyThing in Video), a training-free framework for fine-grained object-centric video captioning that enables detailed descriptions of user-selected objects through time. CAT-V integrates three key components: a Segmenter based on SAMURAI for precise object segmentation across frames, a Temporal Analyzer powered by TRACE-Uni for accurate event boundary detection and temporal analysis, and a Captioner using InternVL-2.5 for generating detailed object-centric descriptions. Through spatiotemporal visual prompts and chain-of-thought reasoning, our framework generates detailed, temporally-aware descriptions of objects' attributes, actions, statuses, interactions, and environmental contexts without requiring additional training data. CAT-V supports flexible user interactions through various visual prompts (points, bounding boxes, and irregular regions) and maintains temporal sensitivity by tracking object states and interactions across different time segments. Our approach addresses limitations of existing video captioning methods, which either produce overly abstract descriptions or lack object-level precision, enabling fine-grained, object-specific descriptions while maintaining temporal coherence and spatial accuracy. The GitHub repository for this project is available at https://github.com/yunlong10/CAT-V
OT-VP: Optimal Transport-guided Visual Prompting for Test-Time Adaptation
Vision Transformers (ViTs) have demonstrated remarkable capabilities in learning representations, but their performance is compromised when applied to unseen domains. Previous methods either engage in prompt learning during the training phase or modify model parameters at test time through entropy minimization. The former often overlooks unlabeled target data, while the latter doesn't fully address domain shifts. In this work, our approach, Optimal Transport-guided Test-Time Visual Prompting (OT-VP), handles these problems by leveraging prompt learning at test time to align the target and source domains without accessing the training process or altering pre-trained model parameters. This method involves learning a universal visual prompt for the target domain by optimizing the Optimal Transport distance.OT-VP, with only four learned prompt tokens, exceeds state-of-the-art performance across three stylistic datasets-PACS, VLCS, OfficeHome, and one corrupted dataset ImageNet-C. Additionally, OT-VP operates efficiently, both in terms of memory and computation, and is adaptable for extension to online settings.
YOLOX: Exceeding YOLO Series in 2021
In this report, we present some experienced improvements to YOLO series, forming a new high-performance detector -- YOLOX. We switch the YOLO detector to an anchor-free manner and conduct other advanced detection techniques, i.e., a decoupled head and the leading label assignment strategy SimOTA to achieve state-of-the-art results across a large scale range of models: For YOLO-Nano with only 0.91M parameters and 1.08G FLOPs, we get 25.3% AP on COCO, surpassing NanoDet by 1.8% AP; for YOLOv3, one of the most widely used detectors in industry, we boost it to 47.3% AP on COCO, outperforming the current best practice by 3.0% AP; for YOLOX-L with roughly the same amount of parameters as YOLOv4-CSP, YOLOv5-L, we achieve 50.0% AP on COCO at a speed of 68.9 FPS on Tesla V100, exceeding YOLOv5-L by 1.8% AP. Further, we won the 1st Place on Streaming Perception Challenge (Workshop on Autonomous Driving at CVPR 2021) using a single YOLOX-L model. We hope this report can provide useful experience for developers and researchers in practical scenes, and we also provide deploy versions with ONNX, TensorRT, NCNN, and Openvino supported. Source code is at https://github.com/Megvii-BaseDetection/YOLOX.
When Shift Operation Meets Vision Transformer: An Extremely Simple Alternative to Attention Mechanism
Attention mechanism has been widely believed as the key to success of vision transformers (ViTs), since it provides a flexible and powerful way to model spatial relationships. However, is the attention mechanism truly an indispensable part of ViT? Can it be replaced by some other alternatives? To demystify the role of attention mechanism, we simplify it into an extremely simple case: ZERO FLOP and ZERO parameter. Concretely, we revisit the shift operation. It does not contain any parameter or arithmetic calculation. The only operation is to exchange a small portion of the channels between neighboring features. Based on this simple operation, we construct a new backbone network, namely ShiftViT, where the attention layers in ViT are substituted by shift operations. Surprisingly, ShiftViT works quite well in several mainstream tasks, e.g., classification, detection, and segmentation. The performance is on par with or even better than the strong baseline Swin Transformer. These results suggest that the attention mechanism might not be the vital factor that makes ViT successful. It can be even replaced by a zero-parameter operation. We should pay more attentions to the remaining parts of ViT in the future work. Code is available at github.com/microsoft/SPACH.
Any2AnyTryon: Leveraging Adaptive Position Embeddings for Versatile Virtual Clothing Tasks
Image-based virtual try-on (VTON) aims to generate a virtual try-on result by transferring an input garment onto a target person's image. However, the scarcity of paired garment-model data makes it challenging for existing methods to achieve high generalization and quality in VTON. Also, it limits the ability to generate mask-free try-ons. To tackle the data scarcity problem, approaches such as Stable Garment and MMTryon use a synthetic data strategy, effectively increasing the amount of paired data on the model side. However, existing methods are typically limited to performing specific try-on tasks and lack user-friendliness. To enhance the generalization and controllability of VTON generation, we propose Any2AnyTryon, which can generate try-on results based on different textual instructions and model garment images to meet various needs, eliminating the reliance on masks, poses, or other conditions. Specifically, we first construct the virtual try-on dataset LAION-Garment, the largest known open-source garment try-on dataset. Then, we introduce adaptive position embedding, which enables the model to generate satisfactory outfitted model images or garment images based on input images of different sizes and categories, significantly enhancing the generalization and controllability of VTON generation. In our experiments, we demonstrate the effectiveness of our Any2AnyTryon and compare it with existing methods. The results show that Any2AnyTryon enables flexible, controllable, and high-quality image-based virtual try-on generation.https://logn-2024.github.io/Any2anyTryonProjectPage/
Tell What You Hear From What You See -- Video to Audio Generation Through Text
The content of visual and audio scenes is multi-faceted such that a video can be paired with various audio and vice-versa. Thereby, in video-to-audio generation task, it is imperative to introduce steering approaches for controlling the generated audio. While Video-to-Audio generation is a well-established generative task, existing methods lack such controllability. In this work, we propose VATT, a multi-modal generative framework that takes a video and an optional text prompt as input, and generates audio and optional textual description of the audio. Such a framework has two advantages: i) Video-to-Audio generation process can be refined and controlled via text which complements the context of visual information, and ii) The model can suggest what audio to generate for the video by generating audio captions. VATT consists of two key modules: VATT Converter, a LLM that is fine-tuned for instructions and includes a projection layer that maps video features to the LLM vector space; and VATT Audio, a transformer that generates audio tokens from visual frames and from optional text prompt using iterative parallel decoding. The audio tokens are converted to a waveform by pretrained neural codec. Experiments show that when VATT is compared to existing video-to-audio generation methods in objective metrics, it achieves competitive performance when the audio caption is not provided. When the audio caption is provided as a prompt, VATT achieves even more refined performance (lowest KLD score of 1.41). Furthermore, subjective studies show that VATT Audio has been chosen as preferred generated audio than audio generated by existing methods. VATT enables controllable video-to-audio generation through text as well as suggesting text prompts for videos through audio captions, unlocking novel applications such as text-guided video-to-audio generation and video-to-audio captioning.
Rethinking Human Evaluation Protocol for Text-to-Video Models: Enhancing Reliability,Reproducibility, and Practicality
Recent text-to-video (T2V) technology advancements, as demonstrated by models such as Gen2, Pika, and Sora, have significantly broadened its applicability and popularity. Despite these strides, evaluating these models poses substantial challenges. Primarily, due to the limitations inherent in automatic metrics, manual evaluation is often considered a superior method for assessing T2V generation. However, existing manual evaluation protocols face reproducibility, reliability, and practicality issues. To address these challenges, this paper introduces the Text-to-Video Human Evaluation (T2VHE) protocol, a comprehensive and standardized protocol for T2V models. The T2VHE protocol includes well-defined metrics, thorough annotator training, and an effective dynamic evaluation module. Experimental results demonstrate that this protocol not only ensures high-quality annotations but can also reduce evaluation costs by nearly 50%. We will open-source the entire setup of the T2VHE protocol, including the complete protocol workflow, the dynamic evaluation component details, and the annotation interface code. This will help communities establish more sophisticated human assessment protocols.
E^2VPT: An Effective and Efficient Approach for Visual Prompt Tuning
As the size of transformer-based models continues to grow, fine-tuning these large-scale pretrained vision models for new tasks has become increasingly parameter-intensive. Parameter-efficient learning has been developed to reduce the number of tunable parameters during fine-tuning. Although these methods show promising results, there is still a significant performance gap compared to full fine-tuning. To address this challenge, we propose an Effective and Efficient Visual Prompt Tuning (E^2VPT) approach for large-scale transformer-based model adaptation. Specifically, we introduce a set of learnable key-value prompts and visual prompts into self-attention and input layers, respectively, to improve the effectiveness of model fine-tuning. Moreover, we design a prompt pruning procedure to systematically prune low importance prompts while preserving model performance, which largely enhances the model's efficiency. Empirical results demonstrate that our approach outperforms several state-of-the-art baselines on two benchmarks, with considerably low parameter usage (e.g., 0.32% of model parameters on VTAB-1k). Our code is available at https://github.com/ChengHan111/E2VPT.
NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video: Dataset, Methods and Results
This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the super-resolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github.com/RenYang-home/NTIRE22_VEnh_SR.
Joint Modeling of Feature, Correspondence, and a Compressed Memory for Video Object Segmentation
Current prevailing Video Object Segmentation (VOS) methods usually perform dense matching between the current and reference frames after extracting their features. One on hand, the decoupled modeling restricts the targets information propagation only at high-level feature space. On the other hand, the pixel-wise matching leads to a lack of holistic understanding of the targets. To overcome these issues, we propose a unified VOS framework, coined as JointFormer, for joint modeling the three elements of feature, correspondence, and a compressed memory. The core design is the Joint Block, utilizing the flexibility of attention to simultaneously extract feature and propagate the targets information to the current tokens and the compressed memory token. This scheme allows to perform extensive information propagation and discriminative feature learning. To incorporate the long-term temporal targets information, we also devise a customized online updating mechanism for the compressed memory token, which can prompt the information flow along the temporal dimension and thus improve the global modeling capability. Under the design, our method achieves a new state-of-art performance on DAVIS 2017 val/test-dev (89.7% and 87.6%) and YouTube-VOS 2018/2019 val (87.0% and 87.0%) benchmarks, outperforming existing works by a large margin.
Window Attention is Bugged: How not to Interpolate Position Embeddings
Window attention, position embeddings, and high resolution finetuning are core concepts in the modern transformer era of computer vision. However, we find that naively combining these near ubiquitous components can have a detrimental effect on performance. The issue is simple: interpolating position embeddings while using window attention is wrong. We study two state-of-the-art methods that have these three components, namely Hiera and ViTDet, and find that both do indeed suffer from this bug. To fix it, we introduce a simple absolute window position embedding strategy, which solves the bug outright in Hiera and allows us to increase both speed and performance of the model in ViTDet. We finally combine the two to obtain HieraDet, which achieves 61.7 box mAP on COCO, making it state-of-the-art for models that only use ImageNet-1k pretraining. This all stems from what is essentially a 3 line bug fix, which we name "absolute win".
VP3D: Unleashing 2D Visual Prompt for Text-to-3D Generation
Recent innovations on text-to-3D generation have featured Score Distillation Sampling (SDS), which enables the zero-shot learning of implicit 3D models (NeRF) by directly distilling prior knowledge from 2D diffusion models. However, current SDS-based models still struggle with intricate text prompts and commonly result in distorted 3D models with unrealistic textures or cross-view inconsistency issues. In this work, we introduce a novel Visual Prompt-guided text-to-3D diffusion model (VP3D) that explicitly unleashes the visual appearance knowledge in 2D visual prompt to boost text-to-3D generation. Instead of solely supervising SDS with text prompt, VP3D first capitalizes on 2D diffusion model to generate a high-quality image from input text, which subsequently acts as visual prompt to strengthen SDS optimization with explicit visual appearance. Meanwhile, we couple the SDS optimization with additional differentiable reward function that encourages rendering images of 3D models to better visually align with 2D visual prompt and semantically match with text prompt. Through extensive experiments, we show that the 2D Visual Prompt in our VP3D significantly eases the learning of visual appearance of 3D models and thus leads to higher visual fidelity with more detailed textures. It is also appealing in view that when replacing the self-generating visual prompt with a given reference image, VP3D is able to trigger a new task of stylized text-to-3D generation. Our project page is available at https://vp3d-cvpr24.github.io.
Do We Really Need a Large Number of Visual Prompts?
Due to increasing interest in adapting models on resource-constrained edges, parameter-efficient transfer learning has been widely explored. Among various methods, Visual Prompt Tuning (VPT), prepending learnable prompts to input space, shows competitive fine-tuning performance compared to training of full network parameters. However, VPT increases the number of input tokens, resulting in additional computational overhead. In this paper, we analyze the impact of the number of prompts on fine-tuning performance and self-attention operation in a vision transformer architecture. Through theoretical and empirical analysis we show that adding more prompts does not lead to linear performance improvement. Further, we propose a Prompt Condensation (PC) technique that aims to prevent performance degradation from using a small number of prompts. We validate our methods on FGVC and VTAB-1k tasks and show that our approach reduces the number of prompts by ~70% while maintaining accuracy.
MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow
In this paper, we present MVTokenFlow for high-quality 4D content creation from monocular videos. Recent advancements in generative models such as video diffusion models and multiview diffusion models enable us to create videos or 3D models. However, extending these generative models for dynamic 4D content creation is still a challenging task that requires the generated content to be consistent spatially and temporally. To address this challenge, MVTokenFlow utilizes the multiview diffusion model to generate multiview images on different timesteps, which attains spatial consistency across different viewpoints and allows us to reconstruct a reasonable coarse 4D field. Then, MVTokenFlow further regenerates all the multiview images using the rendered 2D flows as guidance. The 2D flows effectively associate pixels from different timesteps and improve the temporal consistency by reusing tokens in the regeneration process. Finally, the regenerated images are spatiotemporally consistent and utilized to refine the coarse 4D field to get a high-quality 4D field. Experiments demonstrate the effectiveness of our design and show significantly improved quality than baseline methods.
TED-VITON: Transformer-Empowered Diffusion Models for Virtual Try-On
Recent advancements in Virtual Try-On (VTO) have demonstrated exceptional efficacy in generating realistic images and preserving garment details, largely attributed to the robust generative capabilities of text-to-image (T2I) diffusion backbones. However, the T2I models that underpin these methods have become outdated, thereby limiting the potential for further improvement in VTO. Additionally, current methods face notable challenges in accurately rendering text on garments without distortion and preserving fine-grained details, such as textures and material fidelity. The emergence of Diffusion Transformer (DiT) based T2I models has showcased impressive performance and offers a promising opportunity for advancing VTO. Directly applying existing VTO techniques to transformer-based T2I models is ineffective due to substantial architectural differences, which hinder their ability to fully leverage the models' advanced capabilities for improved text generation. To address these challenges and unlock the full potential of DiT-based T2I models for VTO, we propose TED-VITON, a novel framework that integrates a Garment Semantic (GS) Adapter for enhancing garment-specific features, a Text Preservation Loss to ensure accurate and distortion-free text rendering, and a constraint mechanism to generate prompts by optimizing Large Language Model (LLM). These innovations enable state-of-the-art (SOTA) performance in visual quality and text fidelity, establishing a new benchmark for VTO task.
Fashion-VDM: Video Diffusion Model for Virtual Try-On
We present Fashion-VDM, a video diffusion model (VDM) for generating virtual try-on videos. Given an input garment image and person video, our method aims to generate a high-quality try-on video of the person wearing the given garment, while preserving the person's identity and motion. Image-based virtual try-on has shown impressive results; however, existing video virtual try-on (VVT) methods are still lacking garment details and temporal consistency. To address these issues, we propose a diffusion-based architecture for video virtual try-on, split classifier-free guidance for increased control over the conditioning inputs, and a progressive temporal training strategy for single-pass 64-frame, 512px video generation. We also demonstrate the effectiveness of joint image-video training for video try-on, especially when video data is limited. Our qualitative and quantitative experiments show that our approach sets the new state-of-the-art for video virtual try-on. For additional results, visit our project page: https://johannakarras.github.io/Fashion-VDM.
VidEdit: Zero-Shot and Spatially Aware Text-Driven Video Editing
Recently, diffusion-based generative models have achieved remarkable success for image generation and edition. However, their use for video editing still faces important limitations. This paper introduces VidEdit, a novel method for zero-shot text-based video editing ensuring strong temporal and spatial consistency. Firstly, we propose to combine atlas-based and pre-trained text-to-image diffusion models to provide a training-free and efficient editing method, which by design fulfills temporal smoothness. Secondly, we leverage off-the-shelf panoptic segmenters along with edge detectors and adapt their use for conditioned diffusion-based atlas editing. This ensures a fine spatial control on targeted regions while strictly preserving the structure of the original video. Quantitative and qualitative experiments show that VidEdit outperforms state-of-the-art methods on DAVIS dataset, regarding semantic faithfulness, image preservation, and temporal consistency metrics. With this framework, processing a single video only takes approximately one minute, and it can generate multiple compatible edits based on a unique text prompt. Project web-page at https://videdit.github.io
Visual Prompting for Adversarial Robustness
In this work, we leverage visual prompting (VP) to improve adversarial robustness of a fixed, pre-trained model at testing time. Compared to conventional adversarial defenses, VP allows us to design universal (i.e., data-agnostic) input prompting templates, which have plug-and-play capabilities at testing time to achieve desired model performance without introducing much computation overhead. Although VP has been successfully applied to improving model generalization, it remains elusive whether and how it can be used to defend against adversarial attacks. We investigate this problem and show that the vanilla VP approach is not effective in adversarial defense since a universal input prompt lacks the capacity for robust learning against sample-specific adversarial perturbations. To circumvent it, we propose a new VP method, termed Class-wise Adversarial Visual Prompting (C-AVP), to generate class-wise visual prompts so as to not only leverage the strengths of ensemble prompts but also optimize their interrelations to improve model robustness. Our experiments show that C-AVP outperforms the conventional VP method, with 2.1X standard accuracy gain and 2X robust accuracy gain. Compared to classical test-time defenses, C-AVP also yields a 42X inference time speedup.
Zero-Shot Video Editing Using Off-The-Shelf Image Diffusion Models
Large-scale text-to-image diffusion models achieve unprecedented success in image generation and editing. However, how to extend such success to video editing is unclear. Recent initial attempts at video editing require significant text-to-video data and computation resources for training, which is often not accessible. In this work, we propose vid2vid-zero, a simple yet effective method for zero-shot video editing. Our vid2vid-zero leverages off-the-shelf image diffusion models, and doesn't require training on any video. At the core of our method is a null-text inversion module for text-to-video alignment, a cross-frame modeling module for temporal consistency, and a spatial regularization module for fidelity to the original video. Without any training, we leverage the dynamic nature of the attention mechanism to enable bi-directional temporal modeling at test time. Experiments and analyses show promising results in editing attributes, subjects, places, etc., in real-world videos. Code is made available at https://github.com/baaivision/vid2vid-zero.
UltraVideo: High-Quality UHD Video Dataset with Comprehensive Captions
The quality of the video dataset (image quality, resolution, and fine-grained caption) greatly influences the performance of the video generation model. The growing demand for video applications sets higher requirements for high-quality video generation models. For example, the generation of movie-level Ultra-High Definition (UHD) videos and the creation of 4K short video content. However, the existing public datasets cannot support related research and applications. In this paper, we first propose a high-quality open-sourced UHD-4K (22.4\% of which are 8K) text-to-video dataset named UltraVideo, which contains a wide range of topics (more than 100 kinds), and each video has 9 structured captions with one summarized caption (average of 824 words). Specifically, we carefully design a highly automated curation process with four stages to obtain the final high-quality dataset: i) collection of diverse and high-quality video clips. ii) statistical data filtering. iii) model-based data purification. iv) generation of comprehensive, structured captions. In addition, we expand Wan to UltraWan-1K/-4K, which can natively generate high-quality 1K/4K videos with more consistent text controllability, demonstrating the effectiveness of our data curation.We believe that this work can make a significant contribution to future research on UHD video generation. UltraVideo dataset and UltraWan models are available at https://xzc-zju.github.io/projects/UltraVideo.
GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting
The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily centers on garment-body shape compatibility, a topic extensively covered in 2D VTON. Thanks to advances in 3D scene editing, a 2D diffusion model has now been adapted for 3D editing via multi-viewpoint editing. In this work, we propose GaussianVTON, an innovative 3D VTON pipeline integrating Gaussian Splatting (GS) editing with 2D VTON. To facilitate a seamless transition from 2D to 3D VTON, we propose, for the first time, the use of only images as editing prompts for 3D editing. To further address issues, e.g., face blurring, garment inaccuracy, and degraded viewpoint quality during editing, we devise a three-stage refinement strategy to gradually mitigate potential issues. Furthermore, we introduce a new editing strategy termed Edit Recall Reconstruction (ERR) to tackle the limitations of previous editing strategies in leading to complex geometric changes. Our comprehensive experiments demonstrate the superiority of GaussianVTON, offering a novel perspective on 3D VTON while also establishing a novel starting point for image-prompting 3D scene editing.
Still-Moving: Customized Video Generation without Customized Video Data
Customizing text-to-image (T2I) models has seen tremendous progress recently, particularly in areas such as personalization, stylization, and conditional generation. However, expanding this progress to video generation is still in its infancy, primarily due to the lack of customized video data. In this work, we introduce Still-Moving, a novel generic framework for customizing a text-to-video (T2V) model, without requiring any customized video data. The framework applies to the prominent T2V design where the video model is built over a text-to-image (T2I) model (e.g., via inflation). We assume access to a customized version of the T2I model, trained only on still image data (e.g., using DreamBooth or StyleDrop). Naively plugging in the weights of the customized T2I model into the T2V model often leads to significant artifacts or insufficient adherence to the customization data. To overcome this issue, we train lightweight Spatial Adapters that adjust the features produced by the injected T2I layers. Importantly, our adapters are trained on "frozen videos" (i.e., repeated images), constructed from image samples generated by the customized T2I model. This training is facilitated by a novel Motion Adapter module, which allows us to train on such static videos while preserving the motion prior of the video model. At test time, we remove the Motion Adapter modules and leave in only the trained Spatial Adapters. This restores the motion prior of the T2V model while adhering to the spatial prior of the customized T2I model. We demonstrate the effectiveness of our approach on diverse tasks including personalized, stylized, and conditional generation. In all evaluated scenarios, our method seamlessly integrates the spatial prior of the customized T2I model with a motion prior supplied by the T2V model.
T2V-Turbo-v2: Enhancing Video Generation Model Post-Training through Data, Reward, and Conditional Guidance Design
In this paper, we focus on enhancing a diffusion-based text-to-video (T2V) model during the post-training phase by distilling a highly capable consistency model from a pretrained T2V model. Our proposed method, T2V-Turbo-v2, introduces a significant advancement by integrating various supervision signals, including high-quality training data, reward model feedback, and conditional guidance, into the consistency distillation process. Through comprehensive ablation studies, we highlight the crucial importance of tailoring datasets to specific learning objectives and the effectiveness of learning from diverse reward models for enhancing both the visual quality and text-video alignment. Additionally, we highlight the vast design space of conditional guidance strategies, which centers on designing an effective energy function to augment the teacher ODE solver. We demonstrate the potential of this approach by extracting motion guidance from the training datasets and incorporating it into the ODE solver, showcasing its effectiveness in improving the motion quality of the generated videos with the improved motion-related metrics from VBench and T2V-CompBench. Empirically, our T2V-Turbo-v2 establishes a new state-of-the-art result on VBench, with a Total score of 85.13, surpassing proprietary systems such as Gen-3 and Kling.
OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNav
We present a single neural network architecture composed of task-agnostic components (ViTs, convolutions, and LSTMs) that achieves state-of-art results on both the ImageNav ("go to location in <this picture>") and ObjectNav ("find a chair") tasks without any task-specific modules like object detection, segmentation, mapping, or planning modules. Such general-purpose methods offer advantages of simplicity in design, positive scaling with available compute, and versatile applicability to multiple tasks. Our work builds upon the recent success of self-supervised learning (SSL) for pre-training vision transformers (ViT). However, while the training recipes for convolutional networks are mature and robust, the recipes for ViTs are contingent and brittle, and in the case of ViTs for visual navigation, yet to be fully discovered. Specifically, we find that vanilla ViTs do not outperform ResNets on visual navigation. We propose the use of a compression layer operating over ViT patch representations to preserve spatial information along with policy training improvements. These improvements allow us to demonstrate positive scaling laws for the first time in visual navigation tasks. Consequently, our model advances state-of-the-art performance on ImageNav from 54.2% to 82.0% success and performs competitively against concurrent state-of-art on ObjectNav with success rate of 64.0% vs. 65.0%. Overall, this work does not present a fundamentally new approach, but rather recommendations for training a general-purpose architecture that achieves state-of-art performance today and could serve as a strong baseline for future methods.
FiVE: A Fine-grained Video Editing Benchmark for Evaluating Emerging Diffusion and Rectified Flow Models
Numerous text-to-video (T2V) editing methods have emerged recently, but the lack of a standardized benchmark for fair evaluation has led to inconsistent claims and an inability to assess model sensitivity to hyperparameters. Fine-grained video editing is crucial for enabling precise, object-level modifications while maintaining context and temporal consistency. To address this, we introduce FiVE, a Fine-grained Video Editing Benchmark for evaluating emerging diffusion and rectified flow models. Our benchmark includes 74 real-world videos and 26 generated videos, featuring 6 fine-grained editing types, 420 object-level editing prompt pairs, and their corresponding masks. Additionally, we adapt the latest rectified flow (RF) T2V generation models, Pyramid-Flow and Wan2.1, by introducing FlowEdit, resulting in training-free and inversion-free video editing models Pyramid-Edit and Wan-Edit. We evaluate five diffusion-based and two RF-based editing methods on our FiVE benchmark using 15 metrics, covering background preservation, text-video similarity, temporal consistency, video quality, and runtime. To further enhance object-level evaluation, we introduce FiVE-Acc, a novel metric leveraging Vision-Language Models (VLMs) to assess the success of fine-grained video editing. Experimental results demonstrate that RF-based editing significantly outperforms diffusion-based methods, with Wan-Edit achieving the best overall performance and exhibiting the least sensitivity to hyperparameters. More video demo available on the anonymous website: https://sites.google.com/view/five-benchmark
RepViT-SAM: Towards Real-Time Segmenting Anything
Segment Anything Model (SAM) has shown impressive zero-shot transfer performance for various computer vision tasks recently. However, its heavy computation costs remain daunting for practical applications. MobileSAM proposes to replace the heavyweight image encoder in SAM with TinyViT by employing distillation, which results in a significant reduction in computational requirements. However, its deployment on resource-constrained mobile devices still encounters challenges due to the substantial memory and computational overhead caused by self-attention mechanisms. Recently, RepViT achieves the state-of-the-art performance and latency trade-off on mobile devices by incorporating efficient architectural designs of ViTs into CNNs. Here, to achieve real-time segmenting anything on mobile devices, following MobileSAM, we replace the heavyweight image encoder in SAM with RepViT model, ending up with the RepViT-SAM model. Extensive experiments show that RepViT-SAM can enjoy significantly better zero-shot transfer capability than MobileSAM, along with nearly 10times faster inference speed. The code and models are available at https://github.com/THU-MIG/RepViT.
Instance-aware Dynamic Prompt Tuning for Pre-trained Point Cloud Models
Pre-trained point cloud models have found extensive applications in 3D understanding tasks like object classification and part segmentation. However, the prevailing strategy of full fine-tuning in downstream tasks leads to large per-task storage overhead for model parameters, which limits the efficiency when applying large-scale pre-trained models. Inspired by the recent success of visual prompt tuning (VPT), this paper attempts to explore prompt tuning on pre-trained point cloud models, to pursue an elegant balance between performance and parameter efficiency. We find while instance-agnostic static prompting, e.g. VPT, shows some efficacy in downstream transfer, it is vulnerable to the distribution diversity caused by various types of noises in real-world point cloud data. To conquer this limitation, we propose a novel Instance-aware Dynamic Prompt Tuning (IDPT) strategy for pre-trained point cloud models. The essence of IDPT is to develop a dynamic prompt generation module to perceive semantic prior features of each point cloud instance and generate adaptive prompt tokens to enhance the model's robustness. Notably, extensive experiments demonstrate that IDPT outperforms full fine-tuning in most tasks with a mere 7% of the trainable parameters, providing a promising solution to parameter-efficient learning for pre-trained point cloud models. Code is available at https://github.com/zyh16143998882/ICCV23-IDPT.
4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency
Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or image inputs, they incur significant time and effort in prompt engineering through trial and error. This work introduces 4DGen, a novel, holistic framework for grounded 4D content creation that decomposes the 4D generation task into multiple stages. We identify static 3D assets and monocular video sequences as key components in constructing the 4D content. Our pipeline facilitates conditional 4D generation, enabling users to specify geometry (3D assets) and motion (monocular videos), thus offering superior control over content creation. Furthermore, we construct our 4D representation using dynamic 3D Gaussians, which permits efficient, high-resolution supervision through rendering during training, thereby facilitating high-quality 4D generation. Additionally, we employ spatial-temporal pseudo labels on anchor frames, along with seamless consistency priors implemented through 3D-aware score distillation sampling and smoothness regularizations. Compared to existing baselines, our approach yields competitive results in faithfully reconstructing input signals and realistically inferring renderings from novel viewpoints and timesteps. Most importantly, our method supports grounded generation, offering users enhanced control, a feature difficult to achieve with previous methods. Project page: https://vita-group.github.io/4DGen/
Conan: A Chunkwise Online Network for Zero-Shot Adaptive Voice Conversion
Zero-shot online voice conversion (VC) holds significant promise for real-time communications and entertainment. However, current VC models struggle to preserve semantic fidelity under real-time constraints, deliver natural-sounding conversions, and adapt effectively to unseen speaker characteristics. To address these challenges, we introduce Conan, a chunkwise online zero-shot voice conversion model that preserves the content of the source while matching the voice timbre and styles of reference speech. Conan comprises three core components: 1) a Stream Content Extractor that leverages Emformer for low-latency streaming content encoding; 2) an Adaptive Style Encoder that extracts fine-grained stylistic features from reference speech for enhanced style adaptation; 3) a Causal Shuffle Vocoder that implements a fully causal HiFiGAN using a pixel-shuffle mechanism. Experimental evaluations demonstrate that Conan outperforms baseline models in subjective and objective metrics. Audio samples can be found at https://aaronz345.github.io/ConanDemo.
SeedEdit 3.0: Fast and High-Quality Generative Image Editing
We introduce SeedEdit 3.0, in companion with our T2I model Seedream 3.0, which significantly improves over our previous SeedEdit versions in both aspects of edit instruction following and image content (e.g., ID/IP) preservation on real image inputs. Additional to model upgrading with T2I, in this report, we present several key improvements. First, we develop an enhanced data curation pipeline with a meta-info paradigm and meta-info embedding strategy that help mix images from multiple data sources. This allows us to scale editing data effectively, and meta information is helpfult to connect VLM with diffusion model more closely. Second, we introduce a joint learning pipeline for computing a diffusion loss and reward losses. Finally, we evaluate SeedEdit 3.0 on our testing benchmarks, for real/synthetic image editing, where it achieves a best trade-off between multiple aspects, yielding a high usability rate of 56.1%, compared to SeedEdit 1.6 (38.4%), GPT4o (37.1%) and Gemini 2.0 (30.3%).
I2VControl-Camera: Precise Video Camera Control with Adjustable Motion Strength
Video generation technologies are developing rapidly and have broad potential applications. Among these technologies, camera control is crucial for generating professional-quality videos that accurately meet user expectations. However, existing camera control methods still suffer from several limitations, including control precision and the neglect of the control for subject motion dynamics. In this work, we propose I2VControl-Camera, a novel camera control method that significantly enhances controllability while providing adjustability over the strength of subject motion. To improve control precision, we employ point trajectory in the camera coordinate system instead of only extrinsic matrix information as our control signal. To accurately control and adjust the strength of subject motion, we explicitly model the higher-order components of the video trajectory expansion, not merely the linear terms, and design an operator that effectively represents the motion strength. We use an adapter architecture that is independent of the base model structure. Experiments on static and dynamic scenes show that our framework outperformances previous methods both quantitatively and qualitatively. The project page is: https://wanquanf.github.io/I2VControlCamera .
REACCEPT: Automated Co-evolution of Production and Test Code Based on Dynamic Validation and Large Language Models
Synchronizing production and test code, known as PT co-evolution, is critical for software quality in the software development lifecycle. Existing methods for automatic PT co-evolution either utilize predefined heuristic rules or rely on simple application of machine learning techniques. Due to the limitations of underlying techniques, existing methods either only partially automate PT co-evolution (e.g., only automate obsolete test code identification) or result in low accuracy. In this paper, we propose REACCEPT, a novel approach that leverages large language models and dynamic validation to fully automate PT co-evolution (i.e., capable of both identifying and updating obsolete test cases). REACCEPT relies on experience-based prompt template generation, dynamic validation, and retrieval-augmented generation techniques to accomplish automated PT co-evolution. To evaluate REACCEPT's effectiveness, we extensive experiments with a dataset of 537 Java projects and compared REACCEPT's performance with several state-of-the-art methods. Results show that REACCEPT achieved an update accuracy of 60.16% on correctly identified obsolete test code, surpassing the state-of-the-art technique CEPROT by 90%. This confirms that REACCEPT can effectively assist developers in maintaining test code, improving overall software quality and reducing maintenance effort.
Visual Modality Prompt for Adapting Vision-Language Object Detectors
The zero-shot performance of object detectors degrades when tested on different modalities, such as infrared and depth. While recent work has explored image translation techniques to adapt detectors to new modalities, these methods are limited to a single modality and apply only to traditional detectors. Recently, vision-language detectors, such as YOLO-World and Grounding DINO, have shown promising zero-shot capabilities, however, they have not yet been adapted for other visual modalities. Traditional fine-tuning approaches compromise the zero-shot capabilities of the detectors. The visual prompt strategies commonly used for classification with vision-language models apply the same linear prompt translation to each image, making them less effective. To address these limitations, we propose ModPrompt, a visual prompt strategy to adapt vision-language detectors to new modalities without degrading zero-shot performance. In particular, an encoder-decoder visual prompt strategy is proposed, further enhanced by the integration of inference-friendly modality prompt decoupled residual, facilitating a more robust adaptation. Empirical benchmarking results show our method for modality adaptation on two vision-language detectors, YOLO-World and Grounding DINO, and on challenging infrared (LLVIP, FLIR) and depth (NYUv2) datasets, achieving performance comparable to full fine-tuning while preserving the model's zero-shot capability. Code available at: https://github.com/heitorrapela/ModPrompt.
VC-Agent: An Interactive Agent for Customized Video Dataset Collection
Facing scaling laws, video data from the internet becomes increasingly important. However, collecting extensive videos that meet specific needs is extremely labor-intensive and time-consuming. In this work, we study the way to expedite this collection process and propose VC-Agent, the first interactive agent that is able to understand users' queries and feedback, and accordingly retrieve/scale up relevant video clips with minimal user input. Specifically, considering the user interface, our agent defines various user-friendly ways for the user to specify requirements based on textual descriptions and confirmations. As for agent functions, we leverage existing multi-modal large language models to connect the user's requirements with the video content. More importantly, we propose two novel filtering policies that can be updated when user interaction is continually performed. Finally, we provide a new benchmark for personalized video dataset collection, and carefully conduct the user study to verify our agent's usage in various real scenarios. Extensive experiments demonstrate the effectiveness and efficiency of our agent for customized video dataset collection. Project page: https://allenyidan.github.io/vcagent_page/.
Visual Fact Checker: Enabling High-Fidelity Detailed Caption Generation
Existing automatic captioning methods for visual content face challenges such as lack of detail, content hallucination, and poor instruction following. In this work, we propose VisualFactChecker (VFC), a flexible training-free pipeline that generates high-fidelity and detailed captions for both 2D images and 3D objects. VFC consists of three steps: 1) proposal, where image-to-text captioning models propose multiple initial captions; 2) verification, where a large language model (LLM) utilizes tools such as object detection and VQA models to fact-check proposed captions; 3) captioning, where an LLM generates the final caption by summarizing caption proposals and the fact check verification results. In this step, VFC can flexibly generate captions in various styles following complex instructions. We conduct comprehensive captioning evaluations using four metrics: 1) CLIP-Score for image-text similarity; 2) CLIP-Image-Score for measuring the image-image similarity between the original and the reconstructed image generated by a text-to-image model using the caption. 3) human study on Amazon Mechanical Turk; 4) GPT-4V for fine-grained evaluation. Evaluation results show that VFC outperforms state-of-the-art open-sourced captioning methods for 2D images on the COCO dataset and 3D assets on the Objaverse dataset. Our study demonstrates that by combining open-source models into a pipeline, we can attain captioning capability comparable to proprietary models such as GPT-4V, despite being over 10x smaller in model size.
Command-V: Pasting LLM Behaviors via Activation Profiles
Retrofitting large language models (LLMs) with new behaviors typically requires full finetuning or distillation-costly steps that must be repeated for every architecture. In this work, we introduce Command-V, a backpropagation-free behavior transfer method that copies an existing residual activation adapter from a donor model and pastes its effect into a recipient model. Command-V profiles layer activations on a small prompt set, derives linear converters between corresponding layers, and applies the donor intervention in the recipient's activation space. This process does not require access to the original training data and needs minimal compute. In three case studies-safety-refusal enhancement, jailbreak facilitation, and automatic chain-of-thought reasoning--Command-V matches or exceeds the performance of direct finetuning while using orders of magnitude less compute. Our code and data are accessible at https://github.com/GithuBarry/Command-V/.
MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views
We introduce MVSplat360, a feed-forward approach for 360{\deg} novel view synthesis (NVS) of diverse real-world scenes, using only sparse observations. This setting is inherently ill-posed due to minimal overlap among input views and insufficient visual information provided, making it challenging for conventional methods to achieve high-quality results. Our MVSplat360 addresses this by effectively combining geometry-aware 3D reconstruction with temporally consistent video generation. Specifically, it refactors a feed-forward 3D Gaussian Splatting (3DGS) model to render features directly into the latent space of a pre-trained Stable Video Diffusion (SVD) model, where these features then act as pose and visual cues to guide the denoising process and produce photorealistic 3D-consistent views. Our model is end-to-end trainable and supports rendering arbitrary views with as few as 5 sparse input views. To evaluate MVSplat360's performance, we introduce a new benchmark using the challenging DL3DV-10K dataset, where MVSplat360 achieves superior visual quality compared to state-of-the-art methods on wide-sweeping or even 360{\deg} NVS tasks. Experiments on the existing benchmark RealEstate10K also confirm the effectiveness of our model. The video results are available on our project page: https://donydchen.github.io/mvsplat360.
Separable Self-attention for Mobile Vision Transformers
Mobile vision transformers (MobileViT) can achieve state-of-the-art performance across several mobile vision tasks, including classification and detection. Though these models have fewer parameters, they have high latency as compared to convolutional neural network-based models. The main efficiency bottleneck in MobileViT is the multi-headed self-attention (MHA) in transformers, which requires O(k^2) time complexity with respect to the number of tokens (or patches) k. Moreover, MHA requires costly operations (e.g., batch-wise matrix multiplication) for computing self-attention, impacting latency on resource-constrained devices. This paper introduces a separable self-attention method with linear complexity, i.e. O(k). A simple yet effective characteristic of the proposed method is that it uses element-wise operations for computing self-attention, making it a good choice for resource-constrained devices. The improved model, MobileViTv2, is state-of-the-art on several mobile vision tasks, including ImageNet object classification and MS-COCO object detection. With about three million parameters, MobileViTv2 achieves a top-1 accuracy of 75.6% on the ImageNet dataset, outperforming MobileViT by about 1% while running 3.2times faster on a mobile device. Our source code is available at: https://github.com/apple/ml-cvnets
YOLOX-PAI: An Improved YOLOX, Stronger and Faster than YOLOv6
We develop an all-in-one computer vision toolbox named EasyCV to facilitate the use of various SOTA computer vision methods. Recently, we add YOLOX-PAI, an improved version of YOLOX, into EasyCV. We conduct ablation studies to investigate the influence of some detection methods on YOLOX. We also provide an easy use for PAI-Blade which is used to accelerate the inference process based on BladeDISC and TensorRT. Finally, we receive 42.8 mAP on COCO dateset within 1.0 ms on a single NVIDIA V100 GPU, which is a bit faster than YOLOv6. A simple but efficient predictor api is also designed in EasyCV to conduct end2end object detection. Codes and models are now available at: https://github.com/alibaba/EasyCV.
MViTv2: Improved Multiscale Vision Transformers for Classification and Detection
In this paper, we study Multiscale Vision Transformers (MViTv2) as a unified architecture for image and video classification, as well as object detection. We present an improved version of MViT that incorporates decomposed relative positional embeddings and residual pooling connections. We instantiate this architecture in five sizes and evaluate it for ImageNet classification, COCO detection and Kinetics video recognition where it outperforms prior work. We further compare MViTv2s' pooling attention to window attention mechanisms where it outperforms the latter in accuracy/compute. Without bells-and-whistles, MViTv2 has state-of-the-art performance in 3 domains: 88.8% accuracy on ImageNet classification, 58.7 boxAP on COCO object detection as well as 86.1% on Kinetics-400 video classification. Code and models are available at https://github.com/facebookresearch/mvit.
VASparse: Towards Efficient Visual Hallucination Mitigation via Visual-Aware Token Sparsification
Large Vision-Language Models (LVLMs) may produce outputs that are unfaithful to reality, also known as visual hallucinations (VH), which significantly impedes their real-world usage. To alleviate VH, various decoding strategies have been proposed to enhance visual information. However, many of these methods may require secondary decoding and rollback, which significantly reduces inference speed. In this work, we propose an efficient plug-and-play decoding algorithm via Visual-Aware Sparsification (VASparse) from the perspective of token sparsity for mitigating VH. VASparse is inspired by empirical observations: (1) the sparse activation of attention in LVLMs, and (2) visual-agnostic tokens sparsification exacerbates VH. Based on these insights, we propose a novel token sparsification strategy that balances efficiency and trustworthiness. Specifically, VASparse implements a visual-aware token selection strategy during decoding to reduce redundant tokens while preserving visual context effectively. Additionally, we innovatively introduce a sparse-based visual contrastive decoding method to recalibrate the distribution of hallucinated outputs without the time overhead associated with secondary decoding. Subsequently, VASparse recalibrates attention scores to penalize attention sinking of LVLMs towards text tokens. Extensive experiments across four popular benchmarks confirm the effectiveness of VASparse in mitigating VH across different LVLM families without requiring additional training or post-processing. Impressively, VASparse achieves state-of-the-art performance for mitigating VH while maintaining competitive decoding speed. Code is available at https://github.com/mengchuang123/VASparse-github.
Conceptrol: Concept Control of Zero-shot Personalized Image Generation
Personalized image generation with text-to-image diffusion models generates unseen images based on reference image content. Zero-shot adapter methods such as IP-Adapter and OminiControl are especially interesting because they do not require test-time fine-tuning. However, they struggle to balance preserving personalized content and adherence to the text prompt. We identify a critical design flaw resulting in this performance gap: current adapters inadequately integrate personalization images with the textual descriptions. The generated images, therefore, replicate the personalized content rather than adhere to the text prompt instructions. Yet the base text-to-image has strong conceptual understanding capabilities that can be leveraged. We propose Conceptrol, a simple yet effective framework that enhances zero-shot adapters without adding computational overhead. Conceptrol constrains the attention of visual specification with a textual concept mask that improves subject-driven generation capabilities. It achieves as much as 89% improvement on personalization benchmarks over the vanilla IP-Adapter and can even outperform fine-tuning approaches such as Dreambooth LoRA. The source code is available at https://github.com/QY-H00/Conceptrol.
SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models
The development of text-to-video (T2V), i.e., generating videos with a given text prompt, has been significantly advanced in recent years. However, relying solely on text prompts often results in ambiguous frame composition due to spatial uncertainty. The research community thus leverages the dense structure signals, e.g., per-frame depth/edge sequences, to enhance controllability, whose collection accordingly increases the burden of inference. In this work, we present SparseCtrl to enable flexible structure control with temporally sparse signals, requiring only one or a few inputs, as shown in Figure 1. It incorporates an additional condition encoder to process these sparse signals while leaving the pre-trained T2V model untouched. The proposed approach is compatible with various modalities, including sketches, depth maps, and RGB images, providing more practical control for video generation and promoting applications such as storyboarding, depth rendering, keyframe animation, and interpolation. Extensive experiments demonstrate the generalization of SparseCtrl on both original and personalized T2V generators. Codes and models will be publicly available at https://guoyww.github.io/projects/SparseCtrl .
Enhancing Large Language Models for Text-to-Testcase Generation
Context: Test-driven development (TDD) is a widely employed software development practice that involves developing test cases based on requirements prior to writing the code. Although various methods for automated test case generation have been proposed, they are not specifically tailored for TDD, where requirements instead of code serve as input. Objective: In this paper, we introduce a text-to-testcase generation approach based on a large language model (GPT-3.5) that is fine-tuned on our curated dataset with an effective prompt design. Method: Our approach involves enhancing the capabilities of basic GPT-3.5 for text-to-testcase generation task that is fine-tuned on our curated dataset with an effective prompting design. We evaluated the effectiveness of our approach using a span of five large-scale open-source software projects. Results: Our approach generated 7k test cases for open source projects, achieving 78.5% syntactic correctness, 67.09% requirement alignment, and 61.7% code coverage, which substantially outperforms all other LLMs (basic GPT-3.5, Bloom, and CodeT5). In addition, our ablation study demonstrates the substantial performance improvement of the fine-tuning and prompting components of the GPT-3.5 model. Conclusions: These findings lead us to conclude that fine-tuning and prompting should be considered in the future when building a language model for the text-to-testcase generation task
LaSOT: A High-quality Large-scale Single Object Tracking Benchmark
Despite great recent advances in visual tracking, its further development, including both algorithm design and evaluation, is limited due to lack of dedicated large-scale benchmarks. To address this problem, we present LaSOT, a high-quality Large-scale Single Object Tracking benchmark. LaSOT contains a diverse selection of 85 object classes, and offers 1,550 totaling more than 3.87 million frames. Each video frame is carefully and manually annotated with a bounding box. This makes LaSOT, to our knowledge, the largest densely annotated tracking benchmark. Our goal in releasing LaSOT is to provide a dedicated high quality platform for both training and evaluation of trackers. The average video length of LaSOT is around 2,500 frames, where each video contains various challenge factors that exist in real world video footage,such as the targets disappearing and re-appearing. These longer video lengths allow for the assessment of long-term trackers. To take advantage of the close connection between visual appearance and natural language, we provide language specification for each video in LaSOT. We believe such additions will allow for future research to use linguistic features to improve tracking. Two protocols, full-overlap and one-shot, are designated for flexible assessment of trackers. We extensively evaluate 48 baseline trackers on LaSOT with in-depth analysis, and results reveal that there still exists significant room for improvement. The complete benchmark, tracking results as well as analysis are available at http://vision.cs.stonybrook.edu/~lasot/.
VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation
Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds aligning with onscreen objects, while V2A cannot generate semantically complete (offscreen sounds missing). In this work, we address the task of holistic audio generation: given a video and a text prompt, we aim to generate both onscreen and offscreen sounds that are temporally synchronized with the video and semantically aligned with text and video. Previous approaches for joint text and video-to-audio generation often suffer from modality bias, favoring one modality over the other. To overcome this limitation, we introduce VinTAGe, a flow-based transformer model that jointly considers text and video to guide audio generation. Our framework comprises two key components: a Visual-Text Encoder and a Joint VT-SiT model. To reduce modality bias and improve generation quality, we employ pretrained uni-modal text-to-audio and video-to-audio generation models for additional guidance. Due to the lack of appropriate benchmarks, we also introduce VinTAGe-Bench, a dataset of 636 video-text-audio pairs containing both onscreen and offscreen sounds. Our comprehensive experiments on VinTAGe-Bench demonstrate that joint text and visual interaction is necessary for holistic audio generation. Furthermore, VinTAGe achieves state-of-the-art results on the VGGSound benchmark. Our source code and pre-trained models will be released. Demo is available at: https://www.youtube.com/watch?v=QmqWhUjPkJI.
SingleInsert: Inserting New Concepts from a Single Image into Text-to-Image Models for Flexible Editing
Recent progress in text-to-image (T2I) models enables high-quality image generation with flexible textual control. To utilize the abundant visual priors in the off-the-shelf T2I models, a series of methods try to invert an image to proper embedding that aligns with the semantic space of the T2I model. However, these image-to-text (I2T) inversion methods typically need multiple source images containing the same concept or struggle with the imbalance between editing flexibility and visual fidelity. In this work, we point out that the critical problem lies in the foreground-background entanglement when learning an intended concept, and propose a simple and effective baseline for single-image I2T inversion, named SingleInsert. SingleInsert adopts a two-stage scheme. In the first stage, we regulate the learned embedding to concentrate on the foreground area without being associated with the irrelevant background. In the second stage, we finetune the T2I model for better visual resemblance and devise a semantic loss to prevent the language drift problem. With the proposed techniques, SingleInsert excels in single concept generation with high visual fidelity while allowing flexible editing. Additionally, SingleInsert can perform single-image novel view synthesis and multiple concepts composition without requiring joint training. To facilitate evaluation, we design an editing prompt list and introduce a metric named Editing Success Rate (ESR) for quantitative assessment of editing flexibility. Our project page is: https://jarrentwu1031.github.io/SingleInsert-web/
CATR: Combinatorial-Dependence Audio-Queried Transformer for Audio-Visual Video Segmentation
Audio-visual video segmentation~(AVVS) aims to generate pixel-level maps of sound-producing objects within image frames and ensure the maps faithfully adhere to the given audio, such as identifying and segmenting a singing person in a video. However, existing methods exhibit two limitations: 1) they address video temporal features and audio-visual interactive features separately, disregarding the inherent spatial-temporal dependence of combined audio and video, and 2) they inadequately introduce audio constraints and object-level information during the decoding stage, resulting in segmentation outcomes that fail to comply with audio directives. To tackle these issues, we propose a decoupled audio-video transformer that combines audio and video features from their respective temporal and spatial dimensions, capturing their combined dependence. To optimize memory consumption, we design a block, which, when stacked, enables capturing audio-visual fine-grained combinatorial-dependence in a memory-efficient manner. Additionally, we introduce audio-constrained queries during the decoding phase. These queries contain rich object-level information, ensuring the decoded mask adheres to the sounds. Experimental results confirm our approach's effectiveness, with our framework achieving a new SOTA performance on all three datasets using two backbones. The code is available at https://github.com/aspirinone/CATR.github.io
ViTPose++: Vision Transformer for Generic Body Pose Estimation
In this paper, we show the surprisingly good properties of plain vision transformers for body pose estimation from various aspects, namely simplicity in model structure, scalability in model size, flexibility in training paradigm, and transferability of knowledge between models, through a simple baseline model dubbed ViTPose. Specifically, ViTPose employs the plain and non-hierarchical vision transformer as an encoder to encode features and a lightweight decoder to decode body keypoints in either a top-down or a bottom-up manner. It can be scaled up from about 20M to 1B parameters by taking advantage of the scalable model capacity and high parallelism of the vision transformer, setting a new Pareto front for throughput and performance. Besides, ViTPose is very flexible regarding the attention type, input resolution, and pre-training and fine-tuning strategy. Based on the flexibility, a novel ViTPose+ model is proposed to deal with heterogeneous body keypoint categories in different types of body pose estimation tasks via knowledge factorization, i.e., adopting task-agnostic and task-specific feed-forward networks in the transformer. We also empirically demonstrate that the knowledge of large ViTPose models can be easily transferred to small ones via a simple knowledge token. Experimental results show that our ViTPose model outperforms representative methods on the challenging MS COCO Human Keypoint Detection benchmark at both top-down and bottom-up settings. Furthermore, our ViTPose+ model achieves state-of-the-art performance simultaneously on a series of body pose estimation tasks, including MS COCO, AI Challenger, OCHuman, MPII for human keypoint detection, COCO-Wholebody for whole-body keypoint detection, as well as AP-10K and APT-36K for animal keypoint detection, without sacrificing inference speed.
Universal Few-Shot Spatial Control for Diffusion Models
Spatial conditioning in pretrained text-to-image diffusion models has significantly improved fine-grained control over the structure of generated images. However, existing control adapters exhibit limited adaptability and incur high training costs when encountering novel spatial control conditions that differ substantially from the training tasks. To address this limitation, we propose Universal Few-Shot Control (UFC), a versatile few-shot control adapter capable of generalizing to novel spatial conditions. Given a few image-condition pairs of an unseen task and a query condition, UFC leverages the analogy between query and support conditions to construct task-specific control features, instantiated by a matching mechanism and an update on a small set of task-specific parameters. Experiments on six novel spatial control tasks show that UFC, fine-tuned with only 30 annotated examples of novel tasks, achieves fine-grained control consistent with the spatial conditions. Notably, when fine-tuned with 0.1% of the full training data, UFC achieves competitive performance with the fully supervised baselines in various control tasks. We also show that UFC is applicable agnostically to various diffusion backbones and demonstrate its effectiveness on both UNet and DiT architectures. Code is available at https://github.com/kietngt00/UFC.
Virtual KITTI 2
This paper introduces an updated version of the well-known Virtual KITTI dataset which consists of 5 sequence clones from the KITTI tracking benchmark. In addition, the dataset provides different variants of these sequences such as modified weather conditions (e.g. fog, rain) or modified camera configurations (e.g. rotated by 15 degrees). For each sequence, we provide multiple sets of images containing RGB, depth, class segmentation, instance segmentation, flow, and scene flow data. Camera parameters and poses as well as vehicle locations are available as well. In order to showcase some of the dataset's capabilities, we ran multiple relevant experiments using state-of-the-art algorithms from the field of autonomous driving. The dataset is available for download at https://europe.naverlabs.com/Research/Computer-Vision/Proxy-Virtual-Worlds.
ECoDepth: Effective Conditioning of Diffusion Models for Monocular Depth Estimation
In the absence of parallax cues, a learning-based single image depth estimation (SIDE) model relies heavily on shading and contextual cues in the image. While this simplicity is attractive, it is necessary to train such models on large and varied datasets, which are difficult to capture. It has been shown that using embeddings from pre-trained foundational models, such as CLIP, improves zero shot transfer in several applications. Taking inspiration from this, in our paper we explore the use of global image priors generated from a pre-trained ViT model to provide more detailed contextual information. We argue that the embedding vector from a ViT model, pre-trained on a large dataset, captures greater relevant information for SIDE than the usual route of generating pseudo image captions, followed by CLIP based text embeddings. Based on this idea, we propose a new SIDE model using a diffusion backbone which is conditioned on ViT embeddings. Our proposed design establishes a new state-of-the-art (SOTA) for SIDE on NYUv2 dataset, achieving Abs Rel error of 0.059 (14% improvement) compared to 0.069 by the current SOTA (VPD). And on KITTI dataset, achieving Sq Rel error of 0.139 (2% improvement) compared to 0.142 by the current SOTA (GEDepth). For zero-shot transfer with a model trained on NYUv2, we report mean relative improvement of (20%, 23%, 81%, 25%) over NeWCRFs on (Sun-RGBD, iBims1, DIODE, HyperSim) datasets, compared to (16%, 18%, 45%, 9%) by ZoeDepth. The project page is available at https://ecodepth-iitd.github.io
NTIRE 2021 Challenge on Quality Enhancement of Compressed Video: Methods and Results
This paper reviews the first NTIRE challenge on quality enhancement of compressed video, with a focus on the proposed methods and results. In this challenge, the new Large-scale Diverse Video (LDV) dataset is employed. The challenge has three tracks. Tracks 1 and 2 aim at enhancing the videos compressed by HEVC at a fixed QP, while Track 3 is designed for enhancing the videos compressed by x265 at a fixed bit-rate. Besides, the quality enhancement of Tracks 1 and 3 targets at improving the fidelity (PSNR), and Track 2 targets at enhancing the perceptual quality. The three tracks totally attract 482 registrations. In the test phase, 12 teams, 8 teams and 11 teams submitted the final results of Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of video quality enhancement. The homepage of the challenge: https://github.com/RenYang-home/NTIRE21_VEnh
MagicTryOn: Harnessing Diffusion Transformer for Garment-Preserving Video Virtual Try-on
Video Virtual Try-On (VVT) aims to simulate the natural appearance of garments across consecutive video frames, capturing their dynamic variations and interactions with human body motion. However, current VVT methods still face challenges in terms of spatiotemporal consistency and garment content preservation. First, they use diffusion models based on the U-Net, which are limited in their expressive capability and struggle to reconstruct complex details. Second, they adopt a separative modeling approach for spatial and temporal attention, which hinders the effective capture of structural relationships and dynamic consistency across frames. Third, their expression of garment details remains insufficient, affecting the realism and stability of the overall synthesized results, especially during human motion. To address the above challenges, we propose MagicTryOn, a video virtual try-on framework built upon the large-scale video diffusion Transformer. We replace the U-Net architecture with a diffusion Transformer and combine full self-attention to jointly model the spatiotemporal consistency of videos. We design a coarse-to-fine garment preservation strategy. The coarse strategy integrates garment tokens during the embedding stage, while the fine strategy incorporates multiple garment-based conditions, such as semantics, textures, and contour lines during the denoising stage. Moreover, we introduce a mask-aware loss to further optimize garment region fidelity. Extensive experiments on both image and video try-on datasets demonstrate that our method outperforms existing SOTA methods in comprehensive evaluations and generalizes to in-the-wild scenarios.
Bridging Text and Video Generation: A Survey
Text-to-video (T2V) generation technology holds potential to transform multiple domains such as education, marketing, entertainment, and assistive technologies for individuals with visual or reading comprehension challenges, by creating coherent visual content from natural language prompts. From its inception, the field has advanced from adversarial models to diffusion-based models, yielding higher-fidelity, temporally consistent outputs. Yet challenges persist, such as alignment, long-range coherence, and computational efficiency. Addressing this evolving landscape, we present a comprehensive survey of text-to-video generative models, tracing their development from early GANs and VAEs to hybrid Diffusion-Transformer (DiT) architectures, detailing how these models work, what limitations they addressed in their predecessors, and why shifts toward new architectural paradigms were necessary to overcome challenges in quality, coherence, and control. We provide a systematic account of the datasets, which the surveyed text-to-video models were trained and evaluated on, and, to support reproducibility and assess the accessibility of training such models, we detail their training configurations, including their hardware specifications, GPU counts, batch sizes, learning rates, optimizers, epochs, and other key hyperparameters. Further, we outline the evaluation metrics commonly used for evaluating such models and present their performance across standard benchmarks, while also discussing the limitations of these metrics and the emerging shift toward more holistic, perception-aligned evaluation strategies. Finally, drawing from our analysis, we outline the current open challenges and propose a few promising future directions, laying out a perspective for future researchers to explore and build upon in advancing T2V research and applications.
MV-Adapter: Multi-view Consistent Image Generation Made Easy
Existing multi-view image generation methods often make invasive modifications to pre-trained text-to-image (T2I) models and require full fine-tuning, leading to (1) high computational costs, especially with large base models and high-resolution images, and (2) degradation in image quality due to optimization difficulties and scarce high-quality 3D data. In this paper, we propose the first adapter-based solution for multi-view image generation, and introduce MV-Adapter, a versatile plug-and-play adapter that enhances T2I models and their derivatives without altering the original network structure or feature space. By updating fewer parameters, MV-Adapter enables efficient training and preserves the prior knowledge embedded in pre-trained models, mitigating overfitting risks. To efficiently model the 3D geometric knowledge within the adapter, we introduce innovative designs that include duplicated self-attention layers and parallel attention architecture, enabling the adapter to inherit the powerful priors of the pre-trained models to model the novel 3D knowledge. Moreover, we present a unified condition encoder that seamlessly integrates camera parameters and geometric information, facilitating applications such as text- and image-based 3D generation and texturing. MV-Adapter achieves multi-view generation at 768 resolution on Stable Diffusion XL (SDXL), and demonstrates adaptability and versatility. It can also be extended to arbitrary view generation, enabling broader applications. We demonstrate that MV-Adapter sets a new quality standard for multi-view image generation, and opens up new possibilities due to its efficiency, adaptability and versatility.
PVUW 2025 Challenge Report: Advances in Pixel-level Understanding of Complex Videos in the Wild
This report provides a comprehensive overview of the 4th Pixel-level Video Understanding in the Wild (PVUW) Challenge, held in conjunction with CVPR 2025. It summarizes the challenge outcomes, participating methodologies, and future research directions. The challenge features two tracks: MOSE, which focuses on complex scene video object segmentation, and MeViS, which targets motion-guided, language-based video segmentation. Both tracks introduce new, more challenging datasets designed to better reflect real-world scenarios. Through detailed evaluation and analysis, the challenge offers valuable insights into the current state-of-the-art and emerging trends in complex video segmentation. More information can be found on the workshop website: https://pvuw.github.io/.
STIV: Scalable Text and Image Conditioned Video Generation
The field of video generation has made remarkable advancements, yet there remains a pressing need for a clear, systematic recipe that can guide the development of robust and scalable models. In this work, we present a comprehensive study that systematically explores the interplay of model architectures, training recipes, and data curation strategies, culminating in a simple and scalable text-image-conditioned video generation method, named STIV. Our framework integrates image condition into a Diffusion Transformer (DiT) through frame replacement, while incorporating text conditioning via a joint image-text conditional classifier-free guidance. This design enables STIV to perform both text-to-video (T2V) and text-image-to-video (TI2V) tasks simultaneously. Additionally, STIV can be easily extended to various applications, such as video prediction, frame interpolation, multi-view generation, and long video generation, etc. With comprehensive ablation studies on T2I, T2V, and TI2V, STIV demonstrate strong performance, despite its simple design. An 8.7B model with 512 resolution achieves 83.1 on VBench T2V, surpassing both leading open and closed-source models like CogVideoX-5B, Pika, Kling, and Gen-3. The same-sized model also achieves a state-of-the-art result of 90.1 on VBench I2V task at 512 resolution. By providing a transparent and extensible recipe for building cutting-edge video generation models, we aim to empower future research and accelerate progress toward more versatile and reliable video generation solutions.
Geospatial Foundational Embedder: Top-1 Winning Solution on EarthVision Embed2Scale Challenge (CVPR 2025)
EarthVision Embed2Scale challenge (CVPR 2025) aims to develop foundational geospatial models to embed SSL4EO-S12 hyperspectral geospatial data cubes into embedding vectors that faciliatetes various downstream tasks, e.g., classification, regression, etc. In this technical report, we introduce our proposed method for the Top-1 winning solution on the Embed2Scale Challenge.
R2C2-Coder: Enhancing and Benchmarking Real-world Repository-level Code Completion Abilities of Code Large Language Models
Code completion models have made significant progress in recent years. Recently, repository-level code completion has drawn more attention in modern software development, and several baseline methods and benchmarks have been proposed. However, existing repository-level code completion methods often fall short of fully using the extensive context of a project repository, such as the intricacies of relevant files and class hierarchies. Besides, the existing benchmarks usually focus on limited code completion scenarios, which cannot reflect the repository-level code completion abilities well of existing methods. To address these limitations, we propose the R2C2-Coder to enhance and benchmark the real-world repository-level code completion abilities of code Large Language Models, where the R2C2-Coder includes a code prompt construction method R2C2-Enhance and a well-designed benchmark R2C2-Bench. Specifically, first, in R2C2-Enhance, we first construct the candidate retrieval pool and then assemble the completion prompt by retrieving from the retrieval pool for each completion cursor position. Second, based on R2C2 -Enhance, we can construct a more challenging and diverse R2C2-Bench with training, validation and test splits, where a context perturbation strategy is proposed to simulate the real-world repository-level code completion well. Extensive results on multiple benchmarks demonstrate the effectiveness of our R2C2-Coder.
Continuous, Subject-Specific Attribute Control in T2I Models by Identifying Semantic Directions
Recent advances in text-to-image (T2I) diffusion models have significantly improved the quality of generated images. However, providing efficient control over individual subjects, particularly the attributes characterizing them, remains a key challenge. While existing methods have introduced mechanisms to modulate attribute expression, they typically provide either detailed, object-specific localization of such a modification or full-scale fine-grained, nuanced control of attributes. No current approach offers both simultaneously, resulting in a gap when trying to achieve precise continuous and subject-specific attribute modulation in image generation. In this work, we demonstrate that token-level directions exist within commonly used CLIP text embeddings that enable fine-grained, subject-specific control of high-level attributes in T2I models. We introduce two methods to identify these directions: a simple, optimization-free technique and a learning-based approach that utilizes the T2I model to characterize semantic concepts more specifically. Our methods allow the augmentation of the prompt text input, enabling fine-grained control over multiple attributes of individual subjects simultaneously, without requiring any modifications to the diffusion model itself. This approach offers a unified solution that fills the gap between global and localized control, providing competitive flexibility and precision in text-guided image generation. Project page: https://compvis.github.io/attribute-control. Code is available at https://github.com/CompVis/attribute-control.
Exploring the Benefits of Visual Prompting in Differential Privacy
Visual Prompting (VP) is an emerging and powerful technique that allows sample-efficient adaptation to downstream tasks by engineering a well-trained frozen source model. In this work, we explore the benefits of VP in constructing compelling neural network classifiers with differential privacy (DP). We explore and integrate VP into canonical DP training methods and demonstrate its simplicity and efficiency. In particular, we discover that VP in tandem with PATE, a state-of-the-art DP training method that leverages the knowledge transfer from an ensemble of teachers, achieves the state-of-the-art privacy-utility trade-off with minimum expenditure of privacy budget. Moreover, we conduct additional experiments on cross-domain image classification with a sufficient domain gap to further unveil the advantage of VP in DP. Lastly, we also conduct extensive ablation studies to validate the effectiveness and contribution of VP under DP consideration. Our code is available at (https://github.com/EzzzLi/Prompt-PATE).
I2VControl: Disentangled and Unified Video Motion Synthesis Control
Video synthesis techniques are undergoing rapid progress, with controllability being a significant aspect of practical usability for end-users. Although text condition is an effective way to guide video synthesis, capturing the correct joint distribution between text descriptions and video motion remains a substantial challenge. In this paper, we present a disentangled and unified framework, namely I2VControl, that unifies multiple motion control tasks in image-to-video synthesis. Our approach partitions the video into individual motion units and represents each unit with disentangled control signals, which allows for various control types to be flexibly combined within our single system. Furthermore, our methodology seamlessly integrates as a plug-in for pre-trained models and remains agnostic to specific model architectures. We conduct extensive experiments, achieving excellent performance on various control tasks, and our method further facilitates user-driven creative combinations, enhancing innovation and creativity. The project page is: https://wanquanf.github.io/I2VControl .
CatVTON: Concatenation Is All You Need for Virtual Try-On with Diffusion Models
Virtual try-on methods based on diffusion models achieve realistic try-on effects but often replicate the backbone network as a ReferenceNet or use additional image encoders to process condition inputs, leading to high training and inference costs. In this work, we rethink the necessity of ReferenceNet and image encoders and innovate the interaction between garment and person by proposing CatVTON, a simple and efficient virtual try-on diffusion model. CatVTON facilitates the seamless transfer of in-shop or worn garments of any category to target persons by simply concatenating them in spatial dimensions as inputs. The efficiency of our model is demonstrated in three aspects: (1) Lightweight network: Only the original diffusion modules are used, without additional network modules. The text encoder and cross-attentions for text injection in the backbone are removed, reducing the parameters by 167.02M. (2) Parameter-efficient training: We identified the try-on relevant modules through experiments and achieved high-quality try-on effects by training only 49.57M parameters, approximately 5.51 percent of the backbone network's parameters. (3) Simplified inference: CatVTON eliminates all unnecessary conditions and preprocessing steps, including pose estimation, human parsing, and text input, requiring only a garment reference, target person image, and mask for the virtual try-on process. Extensive experiments demonstrate that CatVTON achieves superior qualitative and quantitative results with fewer prerequisites and trainable parameters than baseline methods. Furthermore, CatVTON shows good generalization in in-the-wild scenarios despite using open-source datasets with only 73K samples.
VCoT-Grasp: Grasp Foundation Models with Visual Chain-of-Thought Reasoning for Language-driven Grasp Generation
Robotic grasping is one of the most fundamental tasks in robotic manipulation, and grasp detection/generation has long been the subject of extensive research. Recently, language-driven grasp generation has emerged as a promising direction due to its practical interaction capabilities. However, most existing approaches either lack sufficient reasoning and generalization capabilities or depend on complex modular pipelines. Moreover, current grasp foundation models tend to overemphasize dialog and object semantics, resulting in inferior performance and restriction to single-object grasping. To maintain strong reasoning ability and generalization in cluttered environments, we propose VCoT-Grasp, an end-to-end grasp foundation model that incorporates visual chain-of-thought reasoning to enhance visual understanding for grasp generation. VCoT-Grasp adopts a multi-turn processing paradigm that dynamically focuses on visual inputs while providing interpretable reasoning traces. For training, we refine and introduce a large-scale dataset, VCoT-GraspSet, comprising 167K synthetic images with over 1.36M grasps, as well as 400+ real-world images with more than 1.2K grasps, annotated with intermediate bounding boxes. Extensive experiments on both VCoT-GraspSet and real robot demonstrate that our method significantly improves grasp success rates and generalizes effectively to unseen objects, backgrounds, and distractors. More details can be found at https://zhanghr2001.github.io/VCoT-Grasp.github.io.
FlexiViT: One Model for All Patch Sizes
Vision Transformers convert images to sequences by slicing them into patches. The size of these patches controls a speed/accuracy tradeoff, with smaller patches leading to higher accuracy at greater computational cost, but changing the patch size typically requires retraining the model. In this paper, we demonstrate that simply randomizing the patch size at training time leads to a single set of weights that performs well across a wide range of patch sizes, making it possible to tailor the model to different compute budgets at deployment time. We extensively evaluate the resulting model, which we call FlexiViT, on a wide range of tasks, including classification, image-text retrieval, open-world detection, panoptic segmentation, and semantic segmentation, concluding that it usually matches, and sometimes outperforms, standard ViT models trained at a single patch size in an otherwise identical setup. Hence, FlexiViT training is a simple drop-in improvement for ViT that makes it easy to add compute-adaptive capabilities to most models relying on a ViT backbone architecture. Code and pre-trained models are available at https://github.com/google-research/big_vision
Revisiting the Parameter Efficiency of Adapters from the Perspective of Precision Redundancy
Current state-of-the-art results in computer vision depend in part on fine-tuning large pre-trained vision models. However, with the exponential growth of model sizes, the conventional full fine-tuning, which needs to store a individual network copy for each tasks, leads to increasingly huge storage and transmission overhead. Adapter-based Parameter-Efficient Tuning (PET) methods address this challenge by tuning lightweight adapters inserted into the frozen pre-trained models. In this paper, we investigate how to make adapters even more efficient, reaching a new minimum size required to store a task-specific fine-tuned network. Inspired by the observation that the parameters of adapters converge at flat local minima, we find that adapters are resistant to noise in parameter space, which means they are also resistant to low numerical precision. To train low-precision adapters, we propose a computational-efficient quantization method which minimizes the quantization error. Through extensive experiments, we find that low-precision adapters exhibit minimal performance degradation, and even 1-bit precision is sufficient for adapters. The experimental results demonstrate that 1-bit adapters outperform all other PET methods on both the VTAB-1K benchmark and few-shot FGVC tasks, while requiring the smallest storage size. Our findings show, for the first time, the significant potential of quantization techniques in PET, providing a general solution to enhance the parameter efficiency of adapter-based PET methods. Code: https://github.com/JieShibo/PETL-ViT
FPSAttention: Training-Aware FP8 and Sparsity Co-Design for Fast Video Diffusion
Diffusion generative models have become the standard for producing high-quality, coherent video content, yet their slow inference speeds and high computational demands hinder practical deployment. Although both quantization and sparsity can independently accelerate inference while maintaining generation quality, naively combining these techniques in existing training-free approaches leads to significant performance degradation due to the lack of joint optimization. We introduce FPSAttention, a novel training-aware co-design of FP8 quantization and sparsity for video generation, with a focus on the 3D bi-directional attention mechanism. Our approach features three key innovations: 1) A unified 3D tile-wise granularity that simultaneously supports both quantization and sparsity; 2) A denoising step-aware strategy that adapts to the noise schedule, addressing the strong correlation between quantization/sparsity errors and denoising steps; 3) A native, hardware-friendly kernel that leverages FlashAttention and is implemented with optimized Hopper architecture features for highly efficient execution. Trained on Wan2.1's 1.3B and 14B models and evaluated on the VBench benchmark, FPSAttention achieves a 7.09x kernel speedup for attention operations and a 4.96x end-to-end speedup for video generation compared to the BF16 baseline at 720p resolution-without sacrificing generation quality.
MobileViT: Light-weight, General-purpose, and Mobile-friendly Vision Transformer
Light-weight convolutional neural networks (CNNs) are the de-facto for mobile vision tasks. Their spatial inductive biases allow them to learn representations with fewer parameters across different vision tasks. However, these networks are spatially local. To learn global representations, self-attention-based vision trans-formers (ViTs) have been adopted. Unlike CNNs, ViTs are heavy-weight. In this paper, we ask the following question: is it possible to combine the strengths of CNNs and ViTs to build a light-weight and low latency network for mobile vision tasks? Towards this end, we introduce MobileViT, a light-weight and general-purpose vision transformer for mobile devices. MobileViT presents a different perspective for the global processing of information with transformers, i.e., transformers as convolutions. Our results show that MobileViT significantly outperforms CNN- and ViT-based networks across different tasks and datasets. On the ImageNet-1k dataset, MobileViT achieves top-1 accuracy of 78.4% with about 6 million parameters, which is 3.2% and 6.2% more accurate than MobileNetv3 (CNN-based) and DeIT (ViT-based) for a similar number of parameters. On the MS-COCO object detection task, MobileViT is 5.7% more accurate than MobileNetv3 for a similar number of parameters. Our source code is open-source and available at: https://github.com/apple/ml-cvnets
AudioDec: An Open-source Streaming High-fidelity Neural Audio Codec
A good audio codec for live applications such as telecommunication is characterized by three key properties: (1) compression, i.e.\ the bitrate that is required to transmit the signal should be as low as possible; (2) latency, i.e.\ encoding and decoding the signal needs to be fast enough to enable communication without or with only minimal noticeable delay; and (3) reconstruction quality of the signal. In this work, we propose an open-source, streamable, and real-time neural audio codec that achieves strong performance along all three axes: it can reconstruct highly natural sounding 48~kHz speech signals while operating at only 12~kbps and running with less than 6~ms (GPU)/10~ms (CPU) latency. An efficient training paradigm is also demonstrated for developing such neural audio codecs for real-world scenarios. Both objective and subjective evaluations using the VCTK corpus are provided. To sum up, AudioDec is a well-developed plug-and-play benchmark for audio codec applications.
T2VSafetyBench: Evaluating the Safety of Text-to-Video Generative Models
The recent development of Sora leads to a new era in text-to-video (T2V) generation. Along with this comes the rising concern about its security risks. The generated videos may contain illegal or unethical content, and there is a lack of comprehensive quantitative understanding of their safety, posing a challenge to their reliability and practical deployment. Previous evaluations primarily focus on the quality of video generation. While some evaluations of text-to-image models have considered safety, they cover fewer aspects and do not address the unique temporal risk inherent in video generation. To bridge this research gap, we introduce T2VSafetyBench, a new benchmark designed for conducting safety-critical assessments of text-to-video models. We define 12 critical aspects of video generation safety and construct a malicious prompt dataset including real-world prompts, LLM-generated prompts and jailbreak attack-based prompts. Based on our evaluation results, we draw several important findings, including: 1) no single model excels in all aspects, with different models showing various strengths; 2) the correlation between GPT-4 assessments and manual reviews is generally high; 3) there is a trade-off between the usability and safety of text-to-video generative models. This indicates that as the field of video generation rapidly advances, safety risks are set to surge, highlighting the urgency of prioritizing video safety. We hope that T2VSafetyBench can provide insights for better understanding the safety of video generation in the era of generative AI.
NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results
This paper reports on the NTIRE 2025 XGC Quality Assessment Challenge, which will be held in conjunction with the New Trends in Image Restoration and Enhancement Workshop (NTIRE) at CVPR 2025. This challenge is to address a major challenge in the field of video and talking head processing. The challenge is divided into three tracks, including user generated video, AI generated video and talking head. The user-generated video track uses the FineVD-GC, which contains 6,284 user generated videos. The user-generated video track has a total of 125 registered participants. A total of 242 submissions are received in the development phase, and 136 submissions are received in the test phase. Finally, 5 participating teams submitted their models and fact sheets. The AI generated video track uses the Q-Eval-Video, which contains 34,029 AI-Generated Videos (AIGVs) generated by 11 popular Text-to-Video (T2V) models. A total of 133 participants have registered in this track. A total of 396 submissions are received in the development phase, and 226 submissions are received in the test phase. Finally, 6 participating teams submitted their models and fact sheets. The talking head track uses the THQA-NTIRE, which contains 12,247 2D and 3D talking heads. A total of 89 participants have registered in this track. A total of 225 submissions are received in the development phase, and 118 submissions are received in the test phase. Finally, 8 participating teams submitted their models and fact sheets. Each participating team in every track has proposed a method that outperforms the baseline, which has contributed to the development of fields in three tracks.
YOLO9000: Better, Faster, Stronger
We introduce YOLO9000, a state-of-the-art, real-time object detection system that can detect over 9000 object categories. First we propose various improvements to the YOLO detection method, both novel and drawn from prior work. The improved model, YOLOv2, is state-of-the-art on standard detection tasks like PASCAL VOC and COCO. At 67 FPS, YOLOv2 gets 76.8 mAP on VOC 2007. At 40 FPS, YOLOv2 gets 78.6 mAP, outperforming state-of-the-art methods like Faster RCNN with ResNet and SSD while still running significantly faster. Finally we propose a method to jointly train on object detection and classification. Using this method we train YOLO9000 simultaneously on the COCO detection dataset and the ImageNet classification dataset. Our joint training allows YOLO9000 to predict detections for object classes that don't have labelled detection data. We validate our approach on the ImageNet detection task. YOLO9000 gets 19.7 mAP on the ImageNet detection validation set despite only having detection data for 44 of the 200 classes. On the 156 classes not in COCO, YOLO9000 gets 16.0 mAP. But YOLO can detect more than just 200 classes; it predicts detections for more than 9000 different object categories. And it still runs in real-time.
RAPO++: Cross-Stage Prompt Optimization for Text-to-Video Generation via Data Alignment and Test-Time Scaling
Prompt design plays a crucial role in text-to-video (T2V) generation, yet user-provided prompts are often short, unstructured, and misaligned with training data, limiting the generative potential of diffusion-based T2V models. We present RAPO++, a cross-stage prompt optimization framework that unifies training-data--aligned refinement, test-time iterative scaling, and large language model (LLM) fine-tuning to substantially improve T2V generation without modifying the underlying generative backbone. In Stage 1, Retrieval-Augmented Prompt Optimization (RAPO) enriches user prompts with semantically relevant modifiers retrieved from a relation graph and refactors them to match training distributions, enhancing compositionality and multi-object fidelity. Stage 2 introduces Sample-Specific Prompt Optimization (SSPO), a closed-loop mechanism that iteratively refines prompts using multi-source feedback -- including semantic alignment, spatial fidelity, temporal coherence, and task-specific signals such as optical flow -- yielding progressively improved video generation quality. Stage 3 leverages optimized prompt pairs from SSPO to fine-tune the rewriter LLM, internalizing task-specific optimization patterns and enabling efficient, high-quality prompt generation even before inference. Extensive experiments across five state-of-the-art T2V models and five benchmarks demonstrate that RAPO++ achieves significant gains in semantic alignment, compositional reasoning, temporal stability, and physical plausibility, outperforming existing methods by large margins. Our results highlight RAPO++ as a model-agnostic, cost-efficient, and scalable solution that sets a new standard for prompt optimization in T2V generation. The code is available at https://github.com/Vchitect/RAPO.
HelloMeme: Integrating Spatial Knitting Attentions to Embed High-Level and Fidelity-Rich Conditions in Diffusion Models
We propose an effective method for inserting adapters into text-to-image foundation models, which enables the execution of complex downstream tasks while preserving the generalization ability of the base model. The core idea of this method is to optimize the attention mechanism related to 2D feature maps, which enhances the performance of the adapter. This approach was validated on the task of meme video generation and achieved significant results. We hope this work can provide insights for post-training tasks of large text-to-image models. Additionally, as this method demonstrates good compatibility with SD1.5 derivative models, it holds certain value for the open-source community. Therefore, we will release the related code (https://songkey.github.io/hellomeme).
Towards Scalable AASIST: Refining Graph Attention for Speech Deepfake Detection
Advances in voice conversion and text-to-speech synthesis have made automatic speaker verification (ASV) systems more susceptible to spoofing attacks. This work explores modest refinements to the AASIST anti-spoofing architecture. It incorporates a frozen Wav2Vec 2.0 encoder to retain self-supervised speech representations in limited-data settings, substitutes the original graph attention block with a standardized multi-head attention module using heterogeneous query projections, and replaces heuristic frame-segment fusion with a trainable, context-aware integration layer. When evaluated on the ASVspoof 5 corpus, the proposed system reaches a 7.6\% equal error rate (EER), improving on a re-implemented AASIST baseline under the same training conditions. Ablation experiments suggest that each architectural change contributes to the overall performance, indicating that targeted adjustments to established models may help strengthen speech deepfake detection in practical scenarios. The code is publicly available at https://github.com/KORALLLL/AASIST_SCALING.
VChain: Chain-of-Visual-Thought for Reasoning in Video Generation
Recent video generation models can produce smooth and visually appealing clips, but they often struggle to synthesize complex dynamics with a coherent chain of consequences. Accurately modeling visual outcomes and state transitions over time remains a core challenge. In contrast, large language and multimodal models (e.g., GPT-4o) exhibit strong visual state reasoning and future prediction capabilities. To bridge these strengths, we introduce VChain, a novel inference-time chain-of-visual-thought framework that injects visual reasoning signals from multimodal models into video generation. Specifically, VChain contains a dedicated pipeline that leverages large multimodal models to generate a sparse set of critical keyframes as snapshots, which are then used to guide the sparse inference-time tuning of a pre-trained video generator only at these key moments. Our approach is tuning-efficient, introduces minimal overhead and avoids dense supervision. Extensive experiments on complex, multi-step scenarios show that VChain significantly enhances the quality of generated videos.
Lighthouse: A User-Friendly Library for Reproducible Video Moment Retrieval and Highlight Detection
We propose Lighthouse, a user-friendly library for reproducible video moment retrieval and highlight detection (MR-HD). Although researchers proposed various MR-HD approaches, the research community holds two main issues. The first is a lack of comprehensive and reproducible experiments across various methods, datasets, and video-text features. This is because no unified training and evaluation codebase covers multiple settings. The second is user-unfriendly design. Because previous works use different libraries, researchers set up individual environments. In addition, most works release only the training codes, requiring users to implement the whole inference process of MR-HD. Lighthouse addresses these issues by implementing a unified reproducible codebase that includes six models, three features, and five datasets. In addition, it provides an inference API and web demo to make these methods easily accessible for researchers and developers. Our experiments demonstrate that Lighthouse generally reproduces the reported scores in the reference papers. The code is available at https://github.com/line/lighthouse.
4KAgent: Agentic Any Image to 4K Super-Resolution
We present 4KAgent, a unified agentic super-resolution generalist system designed to universally upscale any image to 4K resolution (and even higher, if applied iteratively). Our system can transform images from extremely low resolutions with severe degradations, for example, highly distorted inputs at 256x256, into crystal-clear, photorealistic 4K outputs. 4KAgent comprises three core components: (1) Profiling, a module that customizes the 4KAgent pipeline based on bespoke use cases; (2) A Perception Agent, which leverages vision-language models alongside image quality assessment experts to analyze the input image and make a tailored restoration plan; and (3) A Restoration Agent, which executes the plan, following a recursive execution-reflection paradigm, guided by a quality-driven mixture-of-expert policy to select the optimal output for each step. Additionally, 4KAgent embeds a specialized face restoration pipeline, significantly enhancing facial details in portrait and selfie photos. We rigorously evaluate our 4KAgent across 11 distinct task categories encompassing a total of 26 diverse benchmarks, setting new state-of-the-art on a broad spectrum of imaging domains. Our evaluations cover natural images, portrait photos, AI-generated content, satellite imagery, fluorescence microscopy, and medical imaging like fundoscopy, ultrasound, and X-ray, demonstrating superior performance in terms of both perceptual (e.g., NIQE, MUSIQ) and fidelity (e.g., PSNR) metrics. By establishing a novel agentic paradigm for low-level vision tasks, we aim to catalyze broader interest and innovation within vision-centric autonomous agents across diverse research communities. We will release all the code, models, and results at: https://4kagent.github.io.
GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
Diffusion-based 2D virtual try-on (VTON) techniques have recently demonstrated strong performance, while the development of 3D VTON has largely lagged behind. Despite recent advances in text-guided 3D scene editing, integrating 2D VTON into these pipelines to achieve vivid 3D VTON remains challenging. The reasons are twofold. First, text prompts cannot provide sufficient details in describing clothing. Second, 2D VTON results generated from different viewpoints of the same 3D scene lack coherence and spatial relationships, hence frequently leading to appearance inconsistencies and geometric distortions. To resolve these problems, we introduce an image-prompted 3D VTON method (dubbed GS-VTON) which, by leveraging 3D Gaussian Splatting (3DGS) as the 3D representation, enables the transfer of pre-trained knowledge from 2D VTON models to 3D while improving cross-view consistency. (1) Specifically, we propose a personalized diffusion model that utilizes low-rank adaptation (LoRA) fine-tuning to incorporate personalized information into pre-trained 2D VTON models. To achieve effective LoRA training, we introduce a reference-driven image editing approach that enables the simultaneous editing of multi-view images while ensuring consistency. (2) Furthermore, we propose a persona-aware 3DGS editing framework to facilitate effective editing while maintaining consistent cross-view appearance and high-quality 3D geometry. (3) Additionally, we have established a new 3D VTON benchmark, 3D-VTONBench, which facilitates comprehensive qualitative and quantitative 3D VTON evaluations. Through extensive experiments and comparative analyses with existing methods, the proposed \OM has demonstrated superior fidelity and advanced editing capabilities, affirming its effectiveness for 3D VTON.
Auto-scaling Vision Transformers without Training
This work targets automated designing and scaling of Vision Transformers (ViTs). The motivation comes from two pain spots: 1) the lack of efficient and principled methods for designing and scaling ViTs; 2) the tremendous computational cost of training ViT that is much heavier than its convolution counterpart. To tackle these issues, we propose As-ViT, an auto-scaling framework for ViTs without training, which automatically discovers and scales up ViTs in an efficient and principled manner. Specifically, we first design a "seed" ViT topology by leveraging a training-free search process. This extremely fast search is fulfilled by a comprehensive study of ViT's network complexity, yielding a strong Kendall-tau correlation with ground-truth accuracies. Second, starting from the "seed" topology, we automate the scaling rule for ViTs by growing widths/depths to different ViT layers. This results in a series of architectures with different numbers of parameters in a single run. Finally, based on the observation that ViTs can tolerate coarse tokenization in early training stages, we propose a progressive tokenization strategy to train ViTs faster and cheaper. As a unified framework, As-ViT achieves strong performance on classification (83.5% top1 on ImageNet-1k) and detection (52.7% mAP on COCO) without any manual crafting nor scaling of ViT architectures: the end-to-end model design and scaling process cost only 12 hours on one V100 GPU. Our code is available at https://github.com/VITA-Group/AsViT.
RepViT: Revisiting Mobile CNN From ViT Perspective
Recently, lightweight Vision Transformers (ViTs) demonstrate superior performance and lower latency compared with lightweight Convolutional Neural Networks (CNNs) on resource-constrained mobile devices. This improvement is usually attributed to the multi-head self-attention module, which enables the model to learn global representations. However, the architectural disparities between lightweight ViTs and lightweight CNNs have not been adequately examined. In this study, we revisit the efficient design of lightweight CNNs and emphasize their potential for mobile devices. We incrementally enhance the mobile-friendliness of a standard lightweight CNN, specifically MobileNetV3, by integrating the efficient architectural choices of lightweight ViTs. This ends up with a new family of pure lightweight CNNs, namely RepViT. Extensive experiments show that RepViT outperforms existing state-of-the-art lightweight ViTs and exhibits favorable latency in various vision tasks. On ImageNet, RepViT achieves over 80\% top-1 accuracy with nearly 1ms latency on an iPhone 12, which is the first time for a lightweight model, to the best of our knowledge. Our largest model, RepViT-M3, obtains 81.4\% accuracy with only 1.3ms latency. The code and trained models are available at https://github.com/jameslahm/RepViT.
AV-Link: Temporally-Aligned Diffusion Features for Cross-Modal Audio-Video Generation
We propose AV-Link, a unified framework for Video-to-Audio and Audio-to-Video generation that leverages the activations of frozen video and audio diffusion models for temporally-aligned cross-modal conditioning. The key to our framework is a Fusion Block that enables bidirectional information exchange between our backbone video and audio diffusion models through a temporally-aligned self attention operation. Unlike prior work that uses feature extractors pretrained for other tasks for the conditioning signal, AV-Link can directly leverage features obtained by the complementary modality in a single framework i.e. video features to generate audio, or audio features to generate video. We extensively evaluate our design choices and demonstrate the ability of our method to achieve synchronized and high-quality audiovisual content, showcasing its potential for applications in immersive media generation. Project Page: snap-research.github.io/AVLink/
SVGDreamer++: Advancing Editability and Diversity in Text-Guided SVG Generation
Recently, text-guided scalable vector graphics (SVG) synthesis has demonstrated significant potential in domains such as iconography and sketching. However, SVGs generated from existing Text-to-SVG methods often lack editability and exhibit deficiencies in visual quality and diversity. In this paper, we propose a novel text-guided vector graphics synthesis method to address these limitations. To enhance the editability of output SVGs, we introduce a Hierarchical Image VEctorization (HIVE) framework that operates at the semantic object level and supervises the optimization of components within the vector object. This approach facilitates the decoupling of vector graphics into distinct objects and component levels. Our proposed HIVE algorithm, informed by image segmentation priors, not only ensures a more precise representation of vector graphics but also enables fine-grained editing capabilities within vector objects. To improve the diversity of output SVGs, we present a Vectorized Particle-based Score Distillation (VPSD) approach. VPSD addresses over-saturation issues in existing methods and enhances sample diversity. A pre-trained reward model is incorporated to re-weight vector particles, improving aesthetic appeal and enabling faster convergence. Additionally, we design a novel adaptive vector primitives control strategy, which allows for the dynamic adjustment of the number of primitives, thereby enhancing the presentation of graphic details. Extensive experiments validate the effectiveness of the proposed method, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. We also show that our new method supports up to six distinct vector styles, capable of generating high-quality vector assets suitable for stylized vector design and poster design. Code and demo will be released at: http://ximinng.github.io/SVGDreamerV2Project/
Seedance 1.0: Exploring the Boundaries of Video Generation Models
Notable breakthroughs in diffusion modeling have propelled rapid improvements in video generation, yet current foundational model still face critical challenges in simultaneously balancing prompt following, motion plausibility, and visual quality. In this report, we introduce Seedance 1.0, a high-performance and inference-efficient video foundation generation model that integrates several core technical improvements: (i) multi-source data curation augmented with precision and meaningful video captioning, enabling comprehensive learning across diverse scenarios; (ii) an efficient architecture design with proposed training paradigm, which allows for natively supporting multi-shot generation and jointly learning of both text-to-video and image-to-video tasks. (iii) carefully-optimized post-training approaches leveraging fine-grained supervised fine-tuning, and video-specific RLHF with multi-dimensional reward mechanisms for comprehensive performance improvements; (iv) excellent model acceleration achieving ~10x inference speedup through multi-stage distillation strategies and system-level optimizations. Seedance 1.0 can generate a 5-second video at 1080p resolution only with 41.4 seconds (NVIDIA-L20). Compared to state-of-the-art video generation models, Seedance 1.0 stands out with high-quality and fast video generation having superior spatiotemporal fluidity with structural stability, precise instruction adherence in complex multi-subject contexts, native multi-shot narrative coherence with consistent subject representation.
V3Det Challenge 2024 on Vast Vocabulary and Open Vocabulary Object Detection: Methods and Results
Detecting objects in real-world scenes is a complex task due to various challenges, including the vast range of object categories, and potential encounters with previously unknown or unseen objects. The challenges necessitate the development of public benchmarks and challenges to advance the field of object detection. Inspired by the success of previous COCO and LVIS Challenges, we organize the V3Det Challenge 2024 in conjunction with the 4th Open World Vision Workshop: Visual Perception via Learning in an Open World (VPLOW) at CVPR 2024, Seattle, US. This challenge aims to push the boundaries of object detection research and encourage innovation in this field. The V3Det Challenge 2024 consists of two tracks: 1) Vast Vocabulary Object Detection: This track focuses on detecting objects from a large set of 13204 categories, testing the detection algorithm's ability to recognize and locate diverse objects. 2) Open Vocabulary Object Detection: This track goes a step further, requiring algorithms to detect objects from an open set of categories, including unknown objects. In the following sections, we will provide a comprehensive summary and analysis of the solutions submitted by participants. By analyzing the methods and solutions presented, we aim to inspire future research directions in vast vocabulary and open-vocabulary object detection, driving progress in this field. Challenge homepage: https://v3det.openxlab.org.cn/challenge
Facing the Elephant in the Room: Visual Prompt Tuning or Full Finetuning?
As the scale of vision models continues to grow, the emergence of Visual Prompt Tuning (VPT) as a parameter-efficient transfer learning technique has gained attention due to its superior performance compared to traditional full-finetuning. However, the conditions favoring VPT (the ``when") and the underlying rationale (the ``why") remain unclear. In this paper, we conduct a comprehensive analysis across 19 distinct datasets and tasks. To understand the ``when" aspect, we identify the scenarios where VPT proves favorable by two dimensions: task objectives and data distributions. We find that VPT is preferrable when there is 1) a substantial disparity between the original and the downstream task objectives (e.g., transitioning from classification to counting), or 2) a similarity in data distributions between the two tasks (e.g., both involve natural images). In exploring the ``why" dimension, our results indicate VPT's success cannot be attributed solely to overfitting and optimization considerations. The unique way VPT preserves original features and adds parameters appears to be a pivotal factor. Our study provides insights into VPT's mechanisms, and offers guidance for its optimal utilization.
SVGDreamer: Text Guided SVG Generation with Diffusion Model
Recently, text-guided scalable vector graphics (SVGs) synthesis has shown promise in domains such as iconography and sketch. However, existing text-to-SVG generation methods lack editability and struggle with visual quality and result diversity. To address these limitations, we propose a novel text-guided vector graphics synthesis method called SVGDreamer. SVGDreamer incorporates a semantic-driven image vectorization (SIVE) process that enables the decomposition of synthesis into foreground objects and background, thereby enhancing editability. Specifically, the SIVE process introduce attention-based primitive control and an attention-mask loss function for effective control and manipulation of individual elements. Additionally, we propose a Vectorized Particle-based Score Distillation (VPSD) approach to tackle the challenges of color over-saturation, vector primitives over-smoothing, and limited result diversity in existing text-to-SVG generation methods. Furthermore, on the basis of VPSD, we introduce Reward Feedback Learning (ReFL) to accelerate VPSD convergence and improve aesthetic appeal. Extensive experiments have been conducted to validate the effectiveness of SVGDreamer, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity.
Visual Style Prompting with Swapping Self-Attention
In the evolving domain of text-to-image generation, diffusion models have emerged as powerful tools in content creation. Despite their remarkable capability, existing models still face challenges in achieving controlled generation with a consistent style, requiring costly fine-tuning or often inadequately transferring the visual elements due to content leakage. To address these challenges, we propose a novel approach, \ours, to produce a diverse range of images while maintaining specific style elements and nuances. During the denoising process, we keep the query from original features while swapping the key and value with those from reference features in the late self-attention layers. This approach allows for the visual style prompting without any fine-tuning, ensuring that generated images maintain a faithful style. Through extensive evaluation across various styles and text prompts, our method demonstrates superiority over existing approaches, best reflecting the style of the references and ensuring that resulting images match the text prompts most accurately. Our project page is available https://curryjung.github.io/VisualStylePrompt/.
VCBench: Benchmarking LLMs in Venture Capital
Benchmarks such as SWE-bench and ARC-AGI demonstrate how shared datasets accelerate progress toward artificial general intelligence (AGI). We introduce VCBench, the first benchmark for predicting founder success in venture capital (VC), a domain where signals are sparse, outcomes are uncertain, and even top investors perform modestly. At inception, the market index achieves a precision of 1.9%. Y Combinator outperforms the index by a factor of 1.7x, while tier-1 firms are 2.9x better. VCBench provides 9,000 anonymized founder profiles, standardized to preserve predictive features while resisting identity leakage, with adversarial tests showing more than 90% reduction in re-identification risk. We evaluate nine state-of-the-art large language models (LLMs). DeepSeek-V3 delivers over six times the baseline precision, GPT-4o achieves the highest F0.5, and most models surpass human benchmarks. Designed as a public and evolving resource available at vcbench.com, VCBench establishes a community-driven standard for reproducible and privacy-preserving evaluation of AGI in early-stage venture forecasting.
OpenDCVCs: A PyTorch Open Source Implementation and Performance Evaluation of the DCVC series Video Codecs
We present OpenDCVCs, an open-source PyTorch implementation designed to advance reproducible research in learned video compression. OpenDCVCs provides unified and training-ready implementations of four representative Deep Contextual Video Compression (DCVC) models--DCVC, DCVC with Temporal Context Modeling (DCVC-TCM), DCVC with Hybrid Entropy Modeling (DCVC-HEM), and DCVC with Diverse Contexts (DCVC-DC). While the DCVC series achieves substantial bitrate reductions over both classical codecs and advanced learned models, previous public code releases have been limited to evaluation codes, presenting significant barriers to reproducibility, benchmarking, and further development. OpenDCVCs bridges this gap by offering a comprehensive, self-contained framework that supports both end-to-end training and evaluation for all included algorithms. The implementation includes detailed documentation, evaluation protocols, and extensive benchmarking results across diverse datasets, providing a transparent and consistent foundation for comparison and extension. All code and experimental tools are publicly available at https://gitlab.com/viper-purdue/opendcvcs, empowering the community to accelerate research and foster collaboration.
Jack of All Tasks, Master of Many: Designing General-purpose Coarse-to-Fine Vision-Language Model
The ability of large language models (LLMs) to process visual inputs has given rise to general-purpose vision systems, unifying various vision-language (VL) tasks by instruction tuning. However, due to the enormous diversity in input-output formats in the vision domain, existing general-purpose models fail to successfully integrate segmentation and multi-image inputs with coarse-level tasks into a single framework. In this work, we introduce VistaLLM, a powerful visual system that addresses coarse- and fine-grained VL tasks over single and multiple input images using a unified framework. VistaLLM utilizes an instruction-guided image tokenizer that filters global embeddings using task descriptions to extract compressed and refined features from numerous images. Moreover, VistaLLM employs a gradient-aware adaptive sampling technique to represent binary segmentation masks as sequences, significantly improving over previously used uniform sampling. To bolster the desired capability of VistaLLM, we curate CoinIt, a comprehensive coarse-to-fine instruction tuning dataset with 6.8M samples. We also address the lack of multi-image grounding datasets by introducing a novel task, AttCoSeg (Attribute-level Co-Segmentation), which boosts the model's reasoning and grounding capability over multiple input images. Extensive experiments on a wide range of V- and VL tasks demonstrate the effectiveness of VistaLLM by achieving consistent state-of-the-art performance over strong baselines across all downstream tasks. Our project page can be found at https://shramanpramanick.github.io/VistaLLM/.
Video Virtual Try-on with Conditional Diffusion Transformer Inpainter
Video virtual try-on aims to naturally fit a garment to a target person in consecutive video frames. It is a challenging task, on the one hand, the output video should be in good spatial-temporal consistency, on the other hand, the details of the given garment need to be preserved well in all the frames. Naively using image-based try-on methods frame by frame can get poor results due to severe inconsistency. Recent diffusion-based video try-on methods, though very few, happen to coincide with a similar solution: inserting temporal attention into image-based try-on model to adapt it for video try-on task, which have shown improvements but there still exist inconsistency problems. In this paper, we propose ViTI (Video Try-on Inpainter), formulate and implement video virtual try-on as a conditional video inpainting task, which is different from previous methods. In this way, we start with a video generation problem instead of an image-based try-on problem, which from the beginning has a better spatial-temporal consistency. Specifically, at first we build a video inpainting framework based on Diffusion Transformer with full 3D spatial-temporal attention, and then we progressively adapt it for video garment inpainting, with a collection of masking strategies and multi-stage training. After these steps, the model can inpaint the masked garment area with appropriate garment pixels according to the prompt with good spatial-temporal consistency. Finally, as other try-on methods, garment condition is added to the model to make sure the inpainted garment appearance and details are as expected. Both quantitative and qualitative experimental results show that ViTI is superior to previous works.
VIRES: Video Instance Repainting with Sketch and Text Guidance
We introduce VIRES, a video instance repainting method with sketch and text guidance, enabling video instance repainting, replacement, generation, and removal. Existing approaches struggle with temporal consistency and accurate alignment with the provided sketch sequence. VIRES leverages the generative priors of text-to-video models to maintain temporal consistency and produce visually pleasing results. We propose the Sequential ControlNet with the standardized self-scaling, which effectively extracts structure layouts and adaptively captures high-contrast sketch details. We further augment the diffusion transformer backbone with the sketch attention to interpret and inject fine-grained sketch semantics. A sketch-aware encoder ensures that repainted results are aligned with the provided sketch sequence. Additionally, we contribute the VireSet, a dataset with detailed annotations tailored for training and evaluating video instance editing methods. Experimental results demonstrate the effectiveness of VIRES, which outperforms state-of-the-art methods in visual quality, temporal consistency, condition alignment, and human ratings. Project page:https://suimuc.github.io/suimu.github.io/projects/VIRES/
I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models
Video synthesis has recently made remarkable strides benefiting from the rapid development of diffusion models. However, it still encounters challenges in terms of semantic accuracy, clarity and spatio-temporal continuity. They primarily arise from the scarcity of well-aligned text-video data and the complex inherent structure of videos, making it difficult for the model to simultaneously ensure semantic and qualitative excellence. In this report, we propose a cascaded I2VGen-XL approach that enhances model performance by decoupling these two factors and ensures the alignment of the input data by utilizing static images as a form of crucial guidance. I2VGen-XL consists of two stages: i) the base stage guarantees coherent semantics and preserves content from input images by using two hierarchical encoders, and ii) the refinement stage enhances the video's details by incorporating an additional brief text and improves the resolution to 1280times720. To improve the diversity, we collect around 35 million single-shot text-video pairs and 6 billion text-image pairs to optimize the model. By this means, I2VGen-XL can simultaneously enhance the semantic accuracy, continuity of details and clarity of generated videos. Through extensive experiments, we have investigated the underlying principles of I2VGen-XL and compared it with current top methods, which can demonstrate its effectiveness on diverse data. The source code and models will be publicly available at https://i2vgen-xl.github.io.
VidCapBench: A Comprehensive Benchmark of Video Captioning for Controllable Text-to-Video Generation
The training of controllable text-to-video (T2V) models relies heavily on the alignment between videos and captions, yet little existing research connects video caption evaluation with T2V generation assessment. This paper introduces VidCapBench, a video caption evaluation scheme specifically designed for T2V generation, agnostic to any particular caption format. VidCapBench employs a data annotation pipeline, combining expert model labeling and human refinement, to associate each collected video with key information spanning video aesthetics, content, motion, and physical laws. VidCapBench then partitions these key information attributes into automatically assessable and manually assessable subsets, catering to both the rapid evaluation needs of agile development and the accuracy requirements of thorough validation. By evaluating numerous state-of-the-art captioning models, we demonstrate the superior stability and comprehensiveness of VidCapBench compared to existing video captioning evaluation approaches. Verification with off-the-shelf T2V models reveals a significant positive correlation between scores on VidCapBench and the T2V quality evaluation metrics, indicating that VidCapBench can provide valuable guidance for training T2V models. The project is available at https://github.com/VidCapBench/VidCapBench.
Evaluation of Text-to-Video Generation Models: A Dynamics Perspective
Comprehensive and constructive evaluation protocols play an important role in the development of sophisticated text-to-video (T2V) generation models. Existing evaluation protocols primarily focus on temporal consistency and content continuity, yet largely ignore the dynamics of video content. Dynamics are an essential dimension for measuring the visual vividness and the honesty of video content to text prompts. In this study, we propose an effective evaluation protocol, termed DEVIL, which centers on the dynamics dimension to evaluate T2V models. For this purpose, we establish a new benchmark comprising text prompts that fully reflect multiple dynamics grades, and define a set of dynamics scores corresponding to various temporal granularities to comprehensively evaluate the dynamics of each generated video. Based on the new benchmark and the dynamics scores, we assess T2V models with the design of three metrics: dynamics range, dynamics controllability, and dynamics-based quality. Experiments show that DEVIL achieves a Pearson correlation exceeding 90% with human ratings, demonstrating its potential to advance T2V generation models. Code is available at https://github.com/MingXiangL/DEVIL.
OpenVision 2: A Family of Generative Pretrained Visual Encoders for Multimodal Learning
This paper provides a simplification on OpenVision's architecture and loss design for enhancing its training efficiency. Following the prior vision-language pretraining works CapPa and AIMv2, as well as modern multimodal designs like LLaVA, our changes are straightforward: we remove the text encoder (and therefore the contrastive loss), retaining only the captioning loss as a purely generative training signal. We name this new version OpenVision 2. The initial results are promising: despite this simplification, OpenVision 2 competitively matches the original model's performance on a broad set of multimodal benchmarks while substantially cutting both training time and memory consumption. For example, with ViT-L/14, it reduces training time by about 1.5x (from 83h to 57h), and memory usage by about 1.8x (from 24.5GB to 13.8GB, equivalently allowing the maximum batch size to grow from 2k to 8k). This superior training efficiency also allows us to scale far beyond the largest vision encoder used in OpenVision, reaching more than 1 billion parameters. We hold a strong belief that this lightweight, generative-only paradigm is compelling for future vision encoder development in multimodal foundation models.
Transfer Visual Prompt Generator across LLMs
While developing a new vision-language LLM (VL-LLM) by pre-training on tremendous image-text pairs from scratch can be exceedingly resource-consuming, connecting an existing LLM with a comparatively lightweight visual prompt generator (VPG) becomes a feasible paradigm. However, further tuning the VPG part of the VL-LLM still suffers from indispensable computational costs, i.e., requiring thousands of GPU hours and millions of training data. One alternative solution is to transfer an existing VPG from any existing VL-LLMs for the target VL-LLM. In this work, we for the first time investigate the VPG transferability across LLMs, and explore a solution to reduce the cost of VPG transfer. We first study the VPG transfer across different LLM sizes (e.g., small-to-large), and across different LLM types, through which we diagnose the key factors to maximize the transfer efficiency. Based on our observation, we design a two-stage transfer framework named VPGTrans, which is simple yet highly effective. Through extensive experiments, we demonstrate that VPGTrans helps significantly speed up the transfer learning process without compromising performance. Remarkably, it helps achieve the VPG transfer from BLIP-2 OPT_2.7B to BLIP-2 OPT_6.7B with over 10 times speed-up and 10.7% training data compared with connecting a VPG to OPT_6.7B from scratch. Further, a series of intriguing findings and potential rationales behind them are provided and discussed. Finally, we showcase the practical value of our VPGTrans approach, by customizing two novel VL-LLMs, including VL-LLaMA and VL-Vicuna, with recently released LLaMA and Vicuna LLMs.
Delta Velocity Rectified Flow for Text-to-Image Editing
We propose Delta Velocity Rectified Flow (DVRF), a novel inversion-free, path-aware editing framework within rectified flow models for text-to-image editing. DVRF is a distillation-based method that explicitly models the discrepancy between the source and target velocity fields in order to mitigate over-smoothing artifacts rampant in prior distillation sampling approaches. We further introduce a time-dependent shift term to push noisy latents closer to the target trajectory, enhancing the alignment with the target distribution. We theoretically demonstrate that when this shift is disabled, DVRF reduces to Delta Denoising Score, thereby bridging score-based diffusion optimization and velocity-based rectified-flow optimization. Moreover, when the shift term follows a linear schedule under rectified-flow dynamics, DVRF generalizes the Inversion-free method FlowEdit and provides a principled theoretical interpretation for it. Experimental results indicate that DVRF achieves superior editing quality, fidelity, and controllability while requiring no architectural modifications, making it efficient and broadly applicable to text-to-image editing tasks. Code is available at https://github.com/gaspardbd/DeltaVelocityRectifiedFlow.
VIA: A Spatiotemporal Video Adaptation Framework for Global and Local Video Editing
Video editing stands as a cornerstone of digital media, from entertainment and education to professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistency edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal VIdeo Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, the foundation of VIA is a novel test-time editing adaptation method, which adapts a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that adapts consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potentials for advanced video editing tasks over long video sequences.
MTV-Inpaint: Multi-Task Long Video Inpainting
Video inpainting involves modifying local regions within a video, ensuring spatial and temporal consistency. Most existing methods focus primarily on scene completion (i.e., filling missing regions) and lack the capability to insert new objects into a scene in a controllable manner. Fortunately, recent advancements in text-to-video (T2V) diffusion models pave the way for text-guided video inpainting. However, directly adapting T2V models for inpainting remains limited in unifying completion and insertion tasks, lacks input controllability, and struggles with long videos, thereby restricting their applicability and flexibility. To address these challenges, we propose MTV-Inpaint, a unified multi-task video inpainting framework capable of handling both traditional scene completion and novel object insertion tasks. To unify these distinct tasks, we design a dual-branch spatial attention mechanism in the T2V diffusion U-Net, enabling seamless integration of scene completion and object insertion within a single framework. In addition to textual guidance, MTV-Inpaint supports multimodal control by integrating various image inpainting models through our proposed image-to-video (I2V) inpainting mode. Additionally, we propose a two-stage pipeline that combines keyframe inpainting with in-between frame propagation, enabling MTV-Inpaint to effectively handle long videos with hundreds of frames. Extensive experiments demonstrate that MTV-Inpaint achieves state-of-the-art performance in both scene completion and object insertion tasks. Furthermore, it demonstrates versatility in derived applications such as multi-modal inpainting, object editing, removal, image object brush, and the ability to handle long videos. Project page: https://mtv-inpaint.github.io/.
InternChat: Solving Vision-Centric Tasks by Interacting with Chatbots Beyond Language
We present an interactive visual framework named InternChat, or iChat for short. The framework integrates chatbots that have planning and reasoning capabilities, such as ChatGPT, with non-verbal instructions like pointing movements that enable users to directly manipulate images or videos on the screen. Pointing (including gestures, cursors, etc.) movements can provide more flexibility and precision in performing vision-centric tasks that require fine-grained control, editing, and generation of visual content. The name InternChat stands for interaction, nonverbal, and chatbots. Different from existing interactive systems that rely on pure language, by incorporating pointing instructions, the proposed iChat significantly improves the efficiency of communication between users and chatbots, as well as the accuracy of chatbots in vision-centric tasks, especially in complicated visual scenarios where the number of objects is greater than 2. Additionally, in iChat, an auxiliary control mechanism is used to improve the control capability of LLM, and a large vision-language model termed Husky is fine-tuned for high-quality multi-modal dialogue (impressing ChatGPT-3.5-turbo with 93.89% GPT-4 Quality). We hope this work can spark new ideas and directions for future interactive visual systems. Welcome to watch the code at https://github.com/OpenGVLab/InternChat.
Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-to-3D Generation
Text-to-3D generation has achieved remarkable progress in recent years, yet evaluating these methods remains challenging for two reasons: i) Existing benchmarks lack fine-grained evaluation on different prompt categories and evaluation dimensions. ii) Previous evaluation metrics only focus on a single aspect (e.g., text-3D alignment) and fail to perform multi-dimensional quality assessment. To address these problems, we first propose a comprehensive benchmark named MATE-3D. The benchmark contains eight well-designed prompt categories that cover single and multiple object generation, resulting in 1,280 generated textured meshes. We have conducted a large-scale subjective experiment from four different evaluation dimensions and collected 107,520 annotations, followed by detailed analyses of the results. Based on MATE-3D, we propose a novel quality evaluator named HyperScore. Utilizing hypernetwork to generate specified mapping functions for each evaluation dimension, our metric can effectively perform multi-dimensional quality assessment. HyperScore presents superior performance over existing metrics on MATE-3D, making it a promising metric for assessing and improving text-to-3D generation. The project is available at https://mate-3d.github.io/.
ShiftAddViT: Mixture of Multiplication Primitives Towards Efficient Vision Transformer
Vision Transformers (ViTs) have shown impressive performance and have become a unified backbone for multiple vision tasks. But both attention and multi-layer perceptions (MLPs) in ViTs are not efficient enough due to dense multiplications, resulting in costly training and inference. To this end, we propose to reparameterize the pre-trained ViT with a mixture of multiplication primitives, e.g., bitwise shifts and additions, towards a new type of multiplication-reduced model, dubbed ShiftAddViT, which aims for end-to-end inference speedups on GPUs without the need of training from scratch. Specifically, all MatMuls among queries, keys, and values are reparameterized by additive kernels, after mapping queries and keys to binary codes in Hamming space. The remaining MLPs or linear layers are then reparameterized by shift kernels. We utilize TVM to implement and optimize those customized kernels for practical hardware deployment on GPUs. We find that such a reparameterization on (quadratic or linear) attention maintains model accuracy, while inevitably leading to accuracy drops when being applied to MLPs. To marry the best of both worlds, we further propose a new mixture of experts (MoE) framework to reparameterize MLPs by taking multiplication or its primitives as experts, e.g., multiplication and shift, and designing a new latency-aware load-balancing loss. Such a loss helps to train a generic router for assigning a dynamic amount of input tokens to different experts according to their latency. In principle, the faster experts run, the larger amount of input tokens are assigned. Extensive experiments consistently validate the effectiveness of our proposed ShiftAddViT, achieving up to 5.18\times$ latency reductions on GPUs and 42.9%$ energy savings, while maintaining comparable accuracy as original or efficient ViTs.
ContentV: Efficient Training of Video Generation Models with Limited Compute
Recent advances in video generation demand increasingly efficient training recipes to mitigate escalating computational costs. In this report, we present ContentV, an 8B-parameter text-to-video model that achieves state-of-the-art performance (85.14 on VBench) after training on 256 x 64GB Neural Processing Units (NPUs) for merely four weeks. ContentV generates diverse, high-quality videos across multiple resolutions and durations from text prompts, enabled by three key innovations: (1) A minimalist architecture that maximizes reuse of pre-trained image generation models for video generation; (2) A systematic multi-stage training strategy leveraging flow matching for enhanced efficiency; and (3) A cost-effective reinforcement learning with human feedback framework that improves generation quality without requiring additional human annotations. All the code and models are available at: https://contentv.github.io.
ViTMatte: Boosting Image Matting with Pretrained Plain Vision Transformers
Recently, plain vision Transformers (ViTs) have shown impressive performance on various computer vision tasks, thanks to their strong modeling capacity and large-scale pretraining. However, they have not yet conquered the problem of image matting. We hypothesize that image matting could also be boosted by ViTs and present a new efficient and robust ViT-based matting system, named ViTMatte. Our method utilizes (i) a hybrid attention mechanism combined with a convolution neck to help ViTs achieve an excellent performance-computation trade-off in matting tasks. (ii) Additionally, we introduce the detail capture module, which just consists of simple lightweight convolutions to complement the detailed information required by matting. To the best of our knowledge, ViTMatte is the first work to unleash the potential of ViT on image matting with concise adaptation. It inherits many superior properties from ViT to matting, including various pretraining strategies, concise architecture design, and flexible inference strategies. We evaluate ViTMatte on Composition-1k and Distinctions-646, the most commonly used benchmark for image matting, our method achieves state-of-the-art performance and outperforms prior matting works by a large margin.
VCD: A Video Conferencing Dataset for Video Compression
Commonly used datasets for evaluating video codecs are all very high quality and not representative of video typically used in video conferencing scenarios. We present the Video Conferencing Dataset (VCD) for evaluating video codecs for real-time communication, the first such dataset focused on video conferencing. VCD includes a wide variety of camera qualities and spatial and temporal information. It includes both desktop and mobile scenarios and two types of video background processing. We report the compression efficiency of H.264, H.265, H.266, and AV1 in low-delay settings on VCD and compare it with the non-video conferencing datasets UVC, MLC-JVC, and HEVC. The results show the source quality and the scenarios have a significant effect on the compression efficiency of all the codecs. VCD enables the evaluation and tuning of codecs for this important scenario. The VCD is publicly available as an open-source dataset at https://github.com/microsoft/VCD.
3D Single-object Tracking in Point Clouds with High Temporal Variation
The high temporal variation of the point clouds is the key challenge of 3D single-object tracking (3D SOT). Existing approaches rely on the assumption that the shape variation of the point clouds and the motion of the objects across neighboring frames are smooth, failing to cope with high temporal variation data. In this paper, we present a novel framework for 3D SOT in point clouds with high temporal variation, called HVTrack. HVTrack proposes three novel components to tackle the challenges in the high temporal variation scenario: 1) A Relative-Pose-Aware Memory module to handle temporal point cloud shape variations; 2) a Base-Expansion Feature Cross-Attention module to deal with similar object distractions in expanded search areas; 3) a Contextual Point Guided Self-Attention module for suppressing heavy background noise. We construct a dataset with high temporal variation (KITTI-HV) by setting different frame intervals for sampling in the KITTI dataset. On the KITTI-HV with 5 frame intervals, our HVTrack surpasses the state-of-the-art tracker CXTracker by 11.3%/15.7% in Success/Precision.
Generic 3D Diffusion Adapter Using Controlled Multi-View Editing
Open-domain 3D object synthesis has been lagging behind image synthesis due to limited data and higher computational complexity. To bridge this gap, recent works have investigated multi-view diffusion but often fall short in either 3D consistency, visual quality, or efficiency. This paper proposes MVEdit, which functions as a 3D counterpart of SDEdit, employing ancestral sampling to jointly denoise multi-view images and output high-quality textured meshes. Built on off-the-shelf 2D diffusion models, MVEdit achieves 3D consistency through a training-free 3D Adapter, which lifts the 2D views of the last timestep into a coherent 3D representation, then conditions the 2D views of the next timestep using rendered views, without uncompromising visual quality. With an inference time of only 2-5 minutes, this framework achieves better trade-off between quality and speed than score distillation. MVEdit is highly versatile and extendable, with a wide range of applications including text/image-to-3D generation, 3D-to-3D editing, and high-quality texture synthesis. In particular, evaluations demonstrate state-of-the-art performance in both image-to-3D and text-guided texture generation tasks. Additionally, we introduce a method for fine-tuning 2D latent diffusion models on small 3D datasets with limited resources, enabling fast low-resolution text-to-3D initialization.
Shortcut-V2V: Compression Framework for Video-to-Video Translation based on Temporal Redundancy Reduction
Video-to-video translation aims to generate video frames of a target domain from an input video. Despite its usefulness, the existing networks require enormous computations, necessitating their model compression for wide use. While there exist compression methods that improve computational efficiency in various image/video tasks, a generally-applicable compression method for video-to-video translation has not been studied much. In response, we present Shortcut-V2V, a general-purpose compression framework for video-to-video translation. Shourcut-V2V avoids full inference for every neighboring video frame by approximating the intermediate features of a current frame from those of the previous frame. Moreover, in our framework, a newly-proposed block called AdaBD adaptively blends and deforms features of neighboring frames, which makes more accurate predictions of the intermediate features possible. We conduct quantitative and qualitative evaluations using well-known video-to-video translation models on various tasks to demonstrate the general applicability of our framework. The results show that Shourcut-V2V achieves comparable performance compared to the original video-to-video translation model while saving 3.2-5.7x computational cost and 7.8-44x memory at test time.
Stylus: Automatic Adapter Selection for Diffusion Models
Beyond scaling base models with more data or parameters, fine-tuned adapters provide an alternative way to generate high fidelity, custom images at reduced costs. As such, adapters have been widely adopted by open-source communities, accumulating a database of over 100K adapters-most of which are highly customized with insufficient descriptions. This paper explores the problem of matching the prompt to a set of relevant adapters, built on recent work that highlight the performance gains of composing adapters. We introduce Stylus, which efficiently selects and automatically composes task-specific adapters based on a prompt's keywords. Stylus outlines a three-stage approach that first summarizes adapters with improved descriptions and embeddings, retrieves relevant adapters, and then further assembles adapters based on prompts' keywords by checking how well they fit the prompt. To evaluate Stylus, we developed StylusDocs, a curated dataset featuring 75K adapters with pre-computed adapter embeddings. In our evaluation on popular Stable Diffusion checkpoints, Stylus achieves greater CLIP-FID Pareto efficiency and is twice as preferred, with humans and multimodal models as evaluators, over the base model. See stylus-diffusion.github.io for more.
YourTTS: Towards Zero-Shot Multi-Speaker TTS and Zero-Shot Voice Conversion for everyone
YourTTS brings the power of a multilingual approach to the task of zero-shot multi-speaker TTS. Our method builds upon the VITS model and adds several novel modifications for zero-shot multi-speaker and multilingual training. We achieved state-of-the-art (SOTA) results in zero-shot multi-speaker TTS and results comparable to SOTA in zero-shot voice conversion on the VCTK dataset. Additionally, our approach achieves promising results in a target language with a single-speaker dataset, opening possibilities for zero-shot multi-speaker TTS and zero-shot voice conversion systems in low-resource languages. Finally, it is possible to fine-tune the YourTTS model with less than 1 minute of speech and achieve state-of-the-art results in voice similarity and with reasonable quality. This is important to allow synthesis for speakers with a very different voice or recording characteristics from those seen during training.
Meta-Prompting for Automating Zero-shot Visual Recognition with LLMs
Prompt ensembling of Large Language Model (LLM) generated category-specific prompts has emerged as an effective method to enhance zero-shot recognition ability of Vision-Language Models (VLMs). To obtain these category-specific prompts, the present methods rely on hand-crafting the prompts to the LLMs for generating VLM prompts for the downstream tasks. However, this requires manually composing these task-specific prompts and still, they might not cover the diverse set of visual concepts and task-specific styles associated with the categories of interest. To effectively take humans out of the loop and completely automate the prompt generation process for zero-shot recognition, we propose Meta-Prompting for Visual Recognition (MPVR). Taking as input only minimal information about the target task, in the form of its short natural language description, and a list of associated class labels, MPVR automatically produces a diverse set of category-specific prompts resulting in a strong zero-shot classifier. MPVR generalizes effectively across various popular zero-shot image recognition benchmarks belonging to widely different domains when tested with multiple LLMs and VLMs. For example, MPVR obtains a zero-shot recognition improvement over CLIP by up to 19.8% and 18.2% (5.0% and 4.5% on average over 20 datasets) leveraging GPT and Mixtral LLMs, respectively
Searching Priors Makes Text-to-Video Synthesis Better
Significant advancements in video diffusion models have brought substantial progress to the field of text-to-video (T2V) synthesis. However, existing T2V synthesis model struggle to accurately generate complex motion dynamics, leading to a reduction in video realism. One possible solution is to collect massive data and train the model on it, but this would be extremely expensive. To alleviate this problem, in this paper, we reformulate the typical T2V generation process as a search-based generation pipeline. Instead of scaling up the model training, we employ existing videos as the motion prior database. Specifically, we divide T2V generation process into two steps: (i) For a given prompt input, we search existing text-video datasets to find videos with text labels that closely match the prompt motions. We propose a tailored search algorithm that emphasizes object motion features. (ii) Retrieved videos are processed and distilled into motion priors to fine-tune a pre-trained base T2V model, followed by generating desired videos using input prompt. By utilizing the priors gleaned from the searched videos, we enhance the realism of the generated videos' motion. All operations can be finished on a single NVIDIA RTX 4090 GPU. We validate our method against state-of-the-art T2V models across diverse prompt inputs. The code will be public.
Video Killed the Energy Budget: Characterizing the Latency and Power Regimes of Open Text-to-Video Models
Recent advances in text-to-video (T2V) generation have enabled the creation of high-fidelity, temporally coherent clips from natural language prompts. Yet these systems come with significant computational costs, and their energy demands remain poorly understood. In this paper, we present a systematic study of the latency and energy consumption of state-of-the-art open-source T2V models. We first develop a compute-bound analytical model that predicts scaling laws with respect to spatial resolution, temporal length, and denoising steps. We then validate these predictions through fine-grained experiments on WAN2.1-T2V, showing quadratic growth with spatial and temporal dimensions, and linear scaling with the number of denoising steps. Finally, we extend our analysis to six diverse T2V models, comparing their runtime and energy profiles under default settings. Our results provide both a benchmark reference and practical insights for designing and deploying more sustainable generative video systems.
CannyEdit: Selective Canny Control and Dual-Prompt Guidance for Training-Free Image Editing
Recent advances in text-to-image (T2I) models have enabled training-free regional image editing by leveraging the generative priors of foundation models. However, existing methods struggle to balance text adherence in edited regions, context fidelity in unedited areas, and seamless integration of edits. We introduce CannyEdit, a novel training-free framework that addresses these challenges through two key innovations: (1) Selective Canny Control, which masks the structural guidance of Canny ControlNet in user-specified editable regions while strictly preserving details of the source images in unedited areas via inversion-phase ControlNet information retention. This enables precise, text-driven edits without compromising contextual integrity. (2) Dual-Prompt Guidance, which combines local prompts for object-specific edits with a global target prompt to maintain coherent scene interactions. On real-world image editing tasks (addition, replacement, removal), CannyEdit outperforms prior methods like KV-Edit, achieving a 2.93 to 10.49 percent improvement in the balance of text adherence and context fidelity. In terms of editing seamlessness, user studies reveal only 49.2 percent of general users and 42.0 percent of AIGC experts identified CannyEdit's results as AI-edited when paired with real images without edits, versus 76.08 to 89.09 percent for competitor methods.
V3Det: Vast Vocabulary Visual Detection Dataset
Recent advances in detecting arbitrary objects in the real world are trained and evaluated on object detection datasets with a relatively restricted vocabulary. To facilitate the development of more general visual object detection, we propose V3Det, a vast vocabulary visual detection dataset with precisely annotated bounding boxes on massive images. V3Det has several appealing properties: 1) Vast Vocabulary: It contains bounding boxes of objects from 13,029 categories on real-world images, which is 10 times larger than the existing large vocabulary object detection dataset, e.g., LVIS. 2) Hierarchical Category Organization: The vast vocabulary of V3Det is organized by a hierarchical category tree which annotates the inclusion relationship among categories, encouraging the exploration of category relationships in vast and open vocabulary object detection. 3) Rich Annotations: V3Det comprises precisely annotated objects in 245k images and professional descriptions of each category written by human experts and a powerful chatbot. By offering a vast exploration space, V3Det enables extensive benchmarks on both vast and open vocabulary object detection, leading to new observations, practices, and insights for future research. It has the potential to serve as a cornerstone dataset for developing more general visual perception systems.
Enhancing CLIP with GPT-4: Harnessing Visual Descriptions as Prompts
Contrastive pretrained large Vision-Language Models (VLMs) like CLIP have revolutionized visual representation learning by providing good performance on downstream datasets. VLMs are 0-shot adapted to a downstream dataset by designing prompts that are relevant to the dataset. Such prompt engineering makes use of domain expertise and a validation dataset. Meanwhile, recent developments in generative pretrained models like GPT-4 mean they can be used as advanced internet search tools. They can also be manipulated to provide visual information in any structure. In this work, we show that GPT-4 can be used to generate text that is visually descriptive and how this can be used to adapt CLIP to downstream tasks. We show considerable improvements in 0-shot transfer accuracy on specialized fine-grained datasets like EuroSAT (~7%), DTD (~7%), SUN397 (~4.6%), and CUB (~3.3%) when compared to CLIP's default prompt. We also design a simple few-shot adapter that learns to choose the best possible sentences to construct generalizable classifiers that outperform the recently proposed CoCoOP by ~2% on average and by over 4% on 4 specialized fine-grained datasets. We will release the code, prompts, and auxiliary text dataset upon acceptance.
IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models
Recent years have witnessed the strong power of large text-to-image diffusion models for the impressive generative capability to create high-fidelity images. However, it is very tricky to generate desired images using only text prompt as it often involves complex prompt engineering. An alternative to text prompt is image prompt, as the saying goes: "an image is worth a thousand words". Although existing methods of direct fine-tuning from pretrained models are effective, they require large computing resources and are not compatible with other base models, text prompt, and structural controls. In this paper, we present IP-Adapter, an effective and lightweight adapter to achieve image prompt capability for the pretrained text-to-image diffusion models. The key design of our IP-Adapter is decoupled cross-attention mechanism that separates cross-attention layers for text features and image features. Despite the simplicity of our method, an IP-Adapter with only 22M parameters can achieve comparable or even better performance to a fully fine-tuned image prompt model. As we freeze the pretrained diffusion model, the proposed IP-Adapter can be generalized not only to other custom models fine-tuned from the same base model, but also to controllable generation using existing controllable tools. With the benefit of the decoupled cross-attention strategy, the image prompt can also work well with the text prompt to achieve multimodal image generation. The project page is available at https://ip-adapter.github.io.
Vript: A Video Is Worth Thousands of Words
Advancements in multimodal learning, particularly in video understanding and generation, require high-quality video-text datasets for improved model performance. Vript addresses this issue with a meticulously annotated corpus of 12K high-resolution videos, offering detailed, dense, and script-like captions for over 420K clips. Each clip has a caption of ~145 words, which is over 10x longer than most video-text datasets. Unlike captions only documenting static content in previous datasets, we enhance video captioning to video scripting by documenting not just the content, but also the camera operations, which include the shot types (medium shot, close-up, etc) and camera movements (panning, tilting, etc). By utilizing the Vript, we explore three training paradigms of aligning more text with the video modality rather than clip-caption pairs. This results in Vriptor, a top-performing video captioning model among open-source models, comparable to GPT-4V in performance. Vriptor is also a powerful model capable of end-to-end generation of dense and detailed captions for long videos. Moreover, we introduce Vript-Hard, a benchmark consisting of three video understanding tasks that are more challenging than existing benchmarks: Vript-HAL is the first benchmark evaluating action and object hallucinations in video LLMs, Vript-RR combines reasoning with retrieval resolving question ambiguity in long-video QAs, and Vript-ERO is a new task to evaluate the temporal understanding of events in long videos rather than actions in short videos in previous works. All code, models, and datasets are available in https://github.com/mutonix/Vript.
YOLOv6 v3.0: A Full-Scale Reloading
The YOLO community has been in high spirits since our first two releases! By the advent of Chinese New Year 2023, which sees the Year of the Rabbit, we refurnish YOLOv6 with numerous novel enhancements on the network architecture and the training scheme. This release is identified as YOLOv6 v3.0. For a glimpse of performance, our YOLOv6-N hits 37.5% AP on the COCO dataset at a throughput of 1187 FPS tested with an NVIDIA Tesla T4 GPU. YOLOv6-S strikes 45.0% AP at 484 FPS, outperforming other mainstream detectors at the same scale (YOLOv5-S, YOLOv8-S, YOLOX-S and PPYOLOE-S). Whereas, YOLOv6-M/L also achieve better accuracy performance (50.0%/52.8% respectively) than other detectors at a similar inference speed. Additionally, with an extended backbone and neck design, our YOLOv6-L6 achieves the state-of-the-art accuracy in real-time. Extensive experiments are carefully conducted to validate the effectiveness of each improving component. Our code is made available at https://github.com/meituan/YOLOv6.
AdaptFormer: Adapting Vision Transformers for Scalable Visual Recognition
Pretraining Vision Transformers (ViTs) has achieved great success in visual recognition. A following scenario is to adapt a ViT to various image and video recognition tasks. The adaptation is challenging because of heavy computation and memory storage. Each model needs an independent and complete finetuning process to adapt to different tasks, which limits its transferability to different visual domains. To address this challenge, we propose an effective adaptation approach for Transformer, namely AdaptFormer, which can adapt the pre-trained ViTs into many different image and video tasks efficiently. It possesses several benefits more appealing than prior arts. Firstly, AdaptFormer introduces lightweight modules that only add less than 2% extra parameters to a ViT, while it is able to increase the ViT's transferability without updating its original pre-trained parameters, significantly outperforming the existing 100\% fully fine-tuned models on action recognition benchmarks. Secondly, it can be plug-and-play in different Transformers and scalable to many visual tasks. Thirdly, extensive experiments on five image and video datasets show that AdaptFormer largely improves ViTs in the target domains. For example, when updating just 1.5% extra parameters, it achieves about 10% and 19% relative improvement compared to the fully fine-tuned models on Something-Something~v2 and HMDB51, respectively. Code is available at https://github.com/ShoufaChen/AdaptFormer.
HiTVideo: Hierarchical Tokenizers for Enhancing Text-to-Video Generation with Autoregressive Large Language Models
Text-to-video generation poses significant challenges due to the inherent complexity of video data, which spans both temporal and spatial dimensions. It introduces additional redundancy, abrupt variations, and a domain gap between language and vision tokens while generation. Addressing these challenges requires an effective video tokenizer that can efficiently encode video data while preserving essential semantic and spatiotemporal information, serving as a critical bridge between text and vision. Inspired by the observation in VQ-VAE-2 and workflows of traditional animation, we propose HiTVideo for text-to-video generation with hierarchical tokenizers. It utilizes a 3D causal VAE with a multi-layer discrete token framework, encoding video content into hierarchically structured codebooks. Higher layers capture semantic information with higher compression, while lower layers focus on fine-grained spatiotemporal details, striking a balance between compression efficiency and reconstruction quality. Our approach efficiently encodes longer video sequences (e.g., 8 seconds, 64 frames), reducing bits per pixel (bpp) by approximately 70\% compared to baseline tokenizers, while maintaining competitive reconstruction quality. We explore the trade-offs between compression and reconstruction, while emphasizing the advantages of high-compressed semantic tokens in text-to-video tasks. HiTVideo aims to address the potential limitations of existing video tokenizers in text-to-video generation tasks, striving for higher compression ratios and simplify LLMs modeling under language guidance, offering a scalable and promising framework for advancing text to video generation. Demo page: https://ziqinzhou66.github.io/project/HiTVideo.
MVTamperBench: Evaluating Robustness of Vision-Language Models
Recent advancements in Vision-Language Models (VLMs) have enabled significant progress in complex video understanding tasks. However, their robustness to real-world manipulations remains underexplored, limiting their reliability in critical applications. To address this gap, we introduce MVTamperBench, a comprehensive benchmark designed to evaluate VLM's resilience to video tampering effects, including rotation, dropping, masking, substitution, and repetition. By systematically assessing state-of-the-art models, MVTamperBench reveals substantial variability in robustness, with models like InternVL2-8B achieving high performance, while others, such as Llama-VILA1.5-8B, exhibit severe vulnerabilities. To foster broader adoption and reproducibility, MVTamperBench is integrated into VLMEvalKit, a modular evaluation toolkit, enabling streamlined testing and facilitating advancements in model robustness. Our benchmark represents a critical step towards developing tamper-resilient VLMs, ensuring their dependability in real-world scenarios. Project Page: https://amitbcp.github.io/MVTamperBench/
Visual-Text Cross Alignment: Refining the Similarity Score in Vision-Language Models
It has recently been discovered that using a pre-trained vision-language model (VLM), e.g., CLIP, to align a whole query image with several finer text descriptions generated by a large language model can significantly enhance zero-shot performance. However, in this paper, we empirically find that the finer descriptions tend to align more effectively with local areas of the query image rather than the whole image, and then we theoretically validate this finding. Thus, we present a method called weighted visual-text cross alignment (WCA). This method begins with a localized visual prompting technique, designed to identify local visual areas within the query image. The local visual areas are then cross-aligned with the finer descriptions by creating a similarity matrix using the pre-trained VLM. To determine how well a query image aligns with each category, we develop a score function based on the weighted similarities in this matrix. Extensive experiments demonstrate that our method significantly improves zero-shot performance across various datasets, achieving results that are even comparable to few-shot learning methods.
Towards High-Quality and Efficient Video Super-Resolution via Spatial-Temporal Data Overfitting
As deep convolutional neural networks (DNNs) are widely used in various fields of computer vision, leveraging the overfitting ability of the DNN to achieve video resolution upscaling has become a new trend in the modern video delivery system. By dividing videos into chunks and overfitting each chunk with a super-resolution model, the server encodes videos before transmitting them to the clients, thus achieving better video quality and transmission efficiency. However, a large number of chunks are expected to ensure good overfitting quality, which substantially increases the storage and consumes more bandwidth resources for data transmission. On the other hand, decreasing the number of chunks through training optimization techniques usually requires high model capacity, which significantly slows down execution speed. To reconcile such, we propose a novel method for high-quality and efficient video resolution upscaling tasks, which leverages the spatial-temporal information to accurately divide video into chunks, thus keeping the number of chunks as well as the model size to minimum. Additionally, we advance our method into a single overfitting model by a data-aware joint training technique, which further reduces the storage requirement with negligible quality drop. We deploy our models on an off-the-shelf mobile phone, and experimental results show that our method achieves real-time video super-resolution with high video quality. Compared with the state-of-the-art, our method achieves 28 fps streaming speed with 41.6 PSNR, which is 14times faster and 2.29 dB better in the live video resolution upscaling tasks. Code available in https://github.com/coulsonlee/STDO-CVPR2023.git
FreeVC: Towards High-Quality Text-Free One-Shot Voice Conversion
Voice conversion (VC) can be achieved by first extracting source content information and target speaker information, and then reconstructing waveform with these information. However, current approaches normally either extract dirty content information with speaker information leaked in, or demand a large amount of annotated data for training. Besides, the quality of reconstructed waveform can be degraded by the mismatch between conversion model and vocoder. In this paper, we adopt the end-to-end framework of VITS for high-quality waveform reconstruction, and propose strategies for clean content information extraction without text annotation. We disentangle content information by imposing an information bottleneck to WavLM features, and propose the spectrogram-resize based data augmentation to improve the purity of extracted content information. Experimental results show that the proposed method outperforms the latest VC models trained with annotated data and has greater robustness.
Ferret-v2: An Improved Baseline for Referring and Grounding with Large Language Models
While Ferret seamlessly integrates regional understanding into the Large Language Model (LLM) to facilitate its referring and grounding capability, it poses certain limitations: constrained by the pre-trained fixed visual encoder and failed to perform well on broader tasks. In this work, we unveil Ferret-v2, a significant upgrade to Ferret, with three key designs. (1) Any resolution grounding and referring: A flexible approach that effortlessly handles higher image resolution, improving the model's ability to process and understand images in greater detail. (2) Multi-granularity visual encoding: By integrating the additional DINOv2 encoder, the model learns better and diverse underlying contexts for global and fine-grained visual information. (3) A three-stage training paradigm: Besides image-caption alignment, an additional stage is proposed for high-resolution dense alignment before the final instruction tuning. Experiments show that Ferret-v2 provides substantial improvements over Ferret and other state-of-the-art methods, thanks to its high-resolution scaling and fine-grained visual processing.
The Tracking Machine Learning challenge : Throughput phase
This paper reports on the second "Throughput" phase of the Tracking Machine Learning (TrackML) challenge on the Codalab platform. As in the first "Accuracy" phase, the participants had to solve a difficult experimental problem linked to tracking accurately the trajectory of particles as e.g. created at the Large Hadron Collider (LHC): given O(10^5) points, the participants had to connect them into O(10^4) individual groups that represent the particle trajectories which are approximated helical. While in the first phase only the accuracy mattered, the goal of this second phase was a compromise between the accuracy and the speed of inference. Both were measured on the Codalab platform where the participants had to upload their software. The best three participants had solutions with good accuracy and speed an order of magnitude faster than the state of the art when the challenge was designed. Although the core algorithms were less diverse than in the first phase, a diversity of techniques have been used and are described in this paper. The performance of the algorithms are analysed in depth and lessons derived.
A ConvNet for the 2020s
The "Roaring 20s" of visual recognition began with the introduction of Vision Transformers (ViTs), which quickly superseded ConvNets as the state-of-the-art image classification model. A vanilla ViT, on the other hand, faces difficulties when applied to general computer vision tasks such as object detection and semantic segmentation. It is the hierarchical Transformers (e.g., Swin Transformers) that reintroduced several ConvNet priors, making Transformers practically viable as a generic vision backbone and demonstrating remarkable performance on a wide variety of vision tasks. However, the effectiveness of such hybrid approaches is still largely credited to the intrinsic superiority of Transformers, rather than the inherent inductive biases of convolutions. In this work, we reexamine the design spaces and test the limits of what a pure ConvNet can achieve. We gradually "modernize" a standard ResNet toward the design of a vision Transformer, and discover several key components that contribute to the performance difference along the way. The outcome of this exploration is a family of pure ConvNet models dubbed ConvNeXt. Constructed entirely from standard ConvNet modules, ConvNeXts compete favorably with Transformers in terms of accuracy and scalability, achieving 87.8% ImageNet top-1 accuracy and outperforming Swin Transformers on COCO detection and ADE20K segmentation, while maintaining the simplicity and efficiency of standard ConvNets.
ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation
Although no specific domain knowledge is considered in the design, plain vision transformers have shown excellent performance in visual recognition tasks. However, little effort has been made to reveal the potential of such simple structures for pose estimation tasks. In this paper, we show the surprisingly good capabilities of plain vision transformers for pose estimation from various aspects, namely simplicity in model structure, scalability in model size, flexibility in training paradigm, and transferability of knowledge between models, through a simple baseline model called ViTPose. Specifically, ViTPose employs plain and non-hierarchical vision transformers as backbones to extract features for a given person instance and a lightweight decoder for pose estimation. It can be scaled up from 100M to 1B parameters by taking the advantages of the scalable model capacity and high parallelism of transformers, setting a new Pareto front between throughput and performance. Besides, ViTPose is very flexible regarding the attention type, input resolution, pre-training and finetuning strategy, as well as dealing with multiple pose tasks. We also empirically demonstrate that the knowledge of large ViTPose models can be easily transferred to small ones via a simple knowledge token. Experimental results show that our basic ViTPose model outperforms representative methods on the challenging MS COCO Keypoint Detection benchmark, while the largest model sets a new state-of-the-art. The code and models are available at https://github.com/ViTAE-Transformer/ViTPose.
Follow-Your-Click: Open-domain Regional Image Animation via Short Prompts
Despite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may need to control the movement of different objects or regions. Additionally, current I2V methods require users not only to describe the target motion but also to provide redundant detailed descriptions of frame contents. These two issues hinder the practical utilization of current I2V tools. In this paper, we propose a practical framework, named Follow-Your-Click, to achieve image animation with a simple user click (for specifying what to move) and a short motion prompt (for specifying how to move). Technically, we propose the first-frame masking strategy, which significantly improves the video generation quality, and a motion-augmented module equipped with a short motion prompt dataset to improve the short prompt following abilities of our model. To further control the motion speed, we propose flow-based motion magnitude control to control the speed of target movement more precisely. Our framework has simpler yet precise user control and better generation performance than previous methods. Extensive experiments compared with 7 baselines, including both commercial tools and research methods on 8 metrics, suggest the superiority of our approach. Project Page: https://follow-your-click.github.io/
Q-HyViT: Post-Training Quantization of Hybrid Vision Transformers with Bridge Block Reconstruction for IoT Systems
Recently, vision transformers (ViTs) have superseded convolutional neural networks in numerous applications, including classification, detection, and segmentation. However, the high computational requirements of ViTs hinder their widespread implementation. To address this issue, researchers have proposed efficient hybrid transformer architectures that combine convolutional and transformer layers with optimized attention computation of linear complexity. Additionally, post-training quantization has been proposed as a means of mitigating computational demands. For mobile devices, achieving optimal acceleration for ViTs necessitates the strategic integration of quantization techniques and efficient hybrid transformer structures. However, no prior investigation has applied quantization to efficient hybrid transformers. In this paper, we discover that applying existing post-training quantization (PTQ) methods for ViTs to efficient hybrid transformers leads to a drastic accuracy drop, attributed to the four following challenges: (i) highly dynamic ranges, (ii) zero-point overflow, (iii) diverse normalization, and (iv) limited model parameters (<5M). To overcome these challenges, we propose a new post-training quantization method, which is the first to quantize efficient hybrid ViTs (MobileViTv1, MobileViTv2, Mobile-Former, EfficientFormerV1, EfficientFormerV2). We achieve a significant improvement of 17.73% for 8-bit and 29.75% for 6-bit on average, respectively, compared with existing PTQ methods (EasyQuant, FQ-ViT, PTQ4ViT, and RepQ-ViT)}. We plan to release our code at https://gitlab.com/ones-ai/q-hyvit.
A Two-Stage Strategy for Mitosis Detection Using Improved YOLO11x Proposals and ConvNeXt Classification
MIDOG 2025 Track 1 requires mitosis detection in whole-slideimages (WSIs) containing non-tumor, inflamed, and necrotic re-gions. Due to the complicated and heterogeneous context, aswell as possible artifacts, there are often false positives and falsenegatives, thus degrading the detection F1-score. To addressthis problem, we propose a two-stage framework. Firstly, an im-proved YOLO11x, integrated with EMA attention and LSConv,is employed to generate mitosis candidates. We use a low confi-dence threshold to generate as many proposals as possible, en-suring the detection recall. Then, a ConvNeXt-Tiny classifieris employed to filter out the false positives, ensuring the detec-tion precision. Consequently, the proposed two-stage frame-work can generate a high detection F1-score. Evaluated on afused dataset comprising MIDOG++, MITOS_WSI_CCMCT,and MITOS_WSI_CMC, our framework achieves an F1-scoreof 0.882, which is 0.035 higher than the single-stage YOLO11xbaseline. This performance gain is produced by a significantprecision improvement, from 0.762 to 0.839, and a comparablerecall. On the MIDOG 2025 Track 1 preliminary test set, thealgorithm scores an F1 score of 0.7587. The code is available athttps://github.com/xxiao0304/MIDOG-2025-Track-1-of-SZTU.
Enhancing Motion Dynamics of Image-to-Video Models via Adaptive Low-Pass Guidance
Recent text-to-video (T2V) models have demonstrated strong capabilities in producing high-quality, dynamic videos. To improve the visual controllability, recent works have considered fine-tuning pre-trained T2V models to support image-to-video (I2V) generation. However, such adaptation frequently suppresses motion dynamics of generated outputs, resulting in more static videos compared to their T2V counterparts. In this work, we analyze this phenomenon and identify that it stems from the premature exposure to high-frequency details in the input image, which biases the sampling process toward a shortcut trajectory that overfits to the static appearance of the reference image. To address this, we propose adaptive low-pass guidance (ALG), a simple fix to the I2V model sampling procedure to generate more dynamic videos without compromising per-frame image quality. Specifically, ALG adaptively modulates the frequency content of the conditioning image by applying low-pass filtering at the early stage of denoising. Extensive experiments demonstrate that ALG significantly improves the temporal dynamics of generated videos, while preserving image fidelity and text alignment. Especially, under VBench-I2V test suite, ALG achieves an average improvement of 36% in dynamic degree without a significant drop in video quality or image fidelity.
MatchAttention: Matching the Relative Positions for High-Resolution Cross-View Matching
Cross-view matching is fundamentally achieved through cross-attention mechanisms. However, matching of high-resolution images remains challenging due to the quadratic complexity and lack of explicit matching constraints in the existing cross-attention. This paper proposes an attention mechanism, MatchAttention, that dynamically matches relative positions. The relative position determines the attention sampling center of the key-value pairs given a query. Continuous and differentiable sliding-window attention sampling is achieved by the proposed BilinearSoftmax. The relative positions are iteratively updated through residual connections across layers by embedding them into the feature channels. Since the relative position is exactly the learning target for cross-view matching, an efficient hierarchical cross-view decoder, MatchDecoder, is designed with MatchAttention as its core component. To handle cross-view occlusions, gated cross-MatchAttention and a consistency-constrained loss are proposed. These two components collectively mitigate the impact of occlusions in both forward and backward passes, allowing the model to focus more on learning matching relationships. When applied to stereo matching, MatchStereo-B ranked 1st in average error on the public Middlebury benchmark and requires only 29ms for KITTI-resolution inference. MatchStereo-T can process 4K UHD images in 0.1 seconds using only 3GB of GPU memory. The proposed models also achieve state-of-the-art performance on KITTI 2012, KITTI 2015, ETH3D, and Spring flow datasets. The combination of high accuracy and low computational complexity makes real-time, high-resolution, and high-accuracy cross-view matching possible. Code is available at https://github.com/TingmanYan/MatchAttention.
Diverse Data Augmentation with Diffusions for Effective Test-time Prompt Tuning
Benefiting from prompt tuning, recent years have witnessed the promising performance of pre-trained vision-language models, e.g., CLIP, on versatile downstream tasks. In this paper, we focus on a particular setting of learning adaptive prompts on the fly for each test sample from an unseen new domain, which is known as test-time prompt tuning (TPT). Existing TPT methods typically rely on data augmentation and confidence selection. However, conventional data augmentation techniques, e.g., random resized crops, suffers from the lack of data diversity, while entropy-based confidence selection alone is not sufficient to guarantee prediction fidelity. To address these issues, we propose a novel TPT method, named DiffTPT, which leverages pre-trained diffusion models to generate diverse and informative new data. Specifically, we incorporate augmented data by both conventional method and pre-trained stable diffusion to exploit their respective merits, improving the models ability to adapt to unknown new test data. Moreover, to ensure the prediction fidelity of generated data, we introduce a cosine similarity-based filtration technique to select the generated data with higher similarity to the single test sample. Our experiments on test datasets with distribution shifts and unseen categories demonstrate that DiffTPT improves the zero-shot accuracy by an average of 5.13\% compared to the state-of-the-art TPT method. Our code and models will be publicly released.

 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
	 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
	 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
	 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			 
			