Spaces:
Running
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Add 2 files
Browse files- README.md +7 -5
- index.html +683 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: neural-canvas
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+
emoji: 🐳
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colorFrom: purple
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colorTo: red
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,683 @@
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<!
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Neural Canvas - Interactive AI Art</title>
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| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
+
<script src="https://cdn.jsdelivr.net/npm/p5@1.9.0/p5.js"></script>
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| 9 |
+
<style>
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| 10 |
+
body {
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| 11 |
+
overflow: hidden;
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| 12 |
+
font-family: 'Inter', sans-serif;
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| 13 |
+
background: linear-gradient(135deg, #000428 0%, #004e92 100%);
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| 14 |
+
}
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| 15 |
+
.art-container {
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| 16 |
+
position: absolute;
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| 17 |
+
top: 0;
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| 18 |
+
left: 0;
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| 19 |
+
width: 100%;
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| 20 |
+
height: 100%;
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| 21 |
+
z-index: 1;
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| 22 |
+
}
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| 23 |
+
.control-panel {
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| 24 |
+
position: absolute;
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| 25 |
+
bottom: 2rem;
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| 26 |
+
left: 50%;
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| 27 |
+
transform: translateX(-50%);
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| 28 |
+
z-index: 10;
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| 29 |
+
background: rgba(0, 0, 0, 0.7);
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| 30 |
+
backdrop-filter: blur(10px);
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| 31 |
+
border-radius: 50px;
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| 32 |
+
padding: 1rem 2rem;
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| 33 |
+
display: flex;
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| 34 |
+
gap: 1rem;
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| 35 |
+
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.5);
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| 36 |
+
}
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| 37 |
+
.art-button {
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| 38 |
+
padding: 0.8rem 1.5rem;
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| 39 |
+
border-radius: 50px;
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| 40 |
+
font-weight: 600;
|
| 41 |
+
font-size: 0.9rem;
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| 42 |
+
letter-spacing: 1px;
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| 43 |
+
cursor: pointer;
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| 44 |
+
transition: all 0.3s ease;
|
| 45 |
+
border: none;
|
| 46 |
+
color: white;
|
| 47 |
+
background: rgba(255, 255, 255, 0.1);
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| 48 |
+
}
|
| 49 |
+
.art-button:hover {
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| 50 |
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transform: translateY(-3px);
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| 51 |
+
background: rgba(255, 255, 255, 0.2);
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| 52 |
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}
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| 53 |
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.art-button.active {
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| 54 |
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background: white;
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| 55 |
+
color: #004e92;
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| 56 |
+
font-weight: 700;
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| 57 |
+
}
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| 58 |
+
.title {
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| 59 |
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position: absolute;
|
| 60 |
+
top: 2rem;
|
| 61 |
+
left: 0;
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| 62 |
+
width: 100%;
|
| 63 |
+
text-align: center;
|
| 64 |
+
color: white;
|
| 65 |
+
font-size: 3rem;
|
| 66 |
+
font-weight: 800;
|
| 67 |
+
text-shadow: 0 2px 10px rgba(0, 0, 0, 0.5);
|
| 68 |
+
z-index: 10;
|
| 69 |
+
letter-spacing: 2px;
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| 70 |
+
}
|
| 71 |
+
.subtitle {
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| 72 |
+
position: absolute;
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| 73 |
+
top: 6rem;
|
| 74 |
+
left: 0;
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| 75 |
+
width: 100%;
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| 76 |
+
text-align: center;
|
| 77 |
+
color: rgba(255, 255, 255, 0.8);
|
| 78 |
+
font-size: 1.1rem;
|
| 79 |
+
font-weight: 400;
|
| 80 |
+
text-shadow: 0 1px 5px rgba(0, 0, 0, 0.3);
|
| 81 |
+
z-index: 10;
|
| 82 |
+
letter-spacing: 1px;
|
| 83 |
+
}
|
| 84 |
+
.interaction-info {
|
| 85 |
+
position: absolute;
|
| 86 |
+
bottom: 6rem;
|
| 87 |
+
left: 0;
|
| 88 |
+
width: 100%;
|
| 89 |
+
text-align: center;
|
| 90 |
+
color: rgba(255, 255, 255, 0.6);
|
| 91 |
+
font-size: 0.9rem;
|
| 92 |
+
z-index: 10;
|
| 93 |
+
}
|
| 94 |
+
.gradient-overlay {
|
| 95 |
+
position: absolute;
|
| 96 |
+
top: 0;
|
| 97 |
+
left: 0;
|
| 98 |
+
width: 100%;
|
| 99 |
+
height: 100%;
|
| 100 |
+
background: radial-gradient(circle at center, rgba(0,0,0,0.1) 0%, rgba(0,0,0,0.7) 100%);
|
| 101 |
+
z-index: 2;
|
| 102 |
+
}
|
| 103 |
+
</style>
|
| 104 |
+
</head>
|
| 105 |
+
<body class="h-screen w-screen relative">
|
| 106 |
+
<div class="title">NEURAL CANVAS</div>
|
| 107 |
+
<div class="subtitle">Interactive AI-Generated Art Experience</div>
|
| 108 |
+
|
| 109 |
+
<div class="interaction-info">Move your mouse to influence the patterns • Click buttons to change styles</div>
|
| 110 |
+
|
| 111 |
+
<div class="control-panel">
|
| 112 |
+
<button id="fractal" class="art-button active">Fractal</button>
|
| 113 |
+
<button id="fluid" class="art-button">Fluid</button>
|
| 114 |
+
<button id="neural" class="art-button">Neural</button>
|
| 115 |
+
<button id="quantum" class="art-button">Quantum</button>
|
| 116 |
+
<button id="cosmic" class="art-button">Cosmic</button>
|
| 117 |
+
</div>
|
| 118 |
+
|
| 119 |
+
<div id="canvas-container" class="art-container"></div>
|
| 120 |
+
<div class="gradient-overlay"></div>
|
| 121 |
+
|
| 122 |
+
<script>
|
| 123 |
+
let sketch = function(p) {
|
| 124 |
+
let particles = [];
|
| 125 |
+
let mode = 'fractal';
|
| 126 |
+
let mouseX = 0;
|
| 127 |
+
let mouseY = 0;
|
| 128 |
+
let mouseIsMoving = false;
|
| 129 |
+
let mouseMoveTimeout;
|
| 130 |
+
let flowField = [];
|
| 131 |
+
let fieldResolution = 20;
|
| 132 |
+
let zoff = 0;
|
| 133 |
+
let neuralWeights = [];
|
| 134 |
+
let neuralLayers = [];
|
| 135 |
+
|
| 136 |
+
// Color palettes for different modes
|
| 137 |
+
const colorPalettes = {
|
| 138 |
+
fractal: [
|
| 139 |
+
p.color(255, 107, 107), // Red
|
| 140 |
+
p.color(255, 159, 67), // Orange
|
| 141 |
+
p.color(255, 206, 84), // Yellow
|
| 142 |
+
p.color(29, 209, 161), // Teal
|
| 143 |
+
p.color(72, 219, 251) // Blue
|
| 144 |
+
],
|
| 145 |
+
fluid: [
|
| 146 |
+
p.color(6, 82, 221), // Deep Blue
|
| 147 |
+
p.color(0, 210, 255), // Cyan
|
| 148 |
+
p.color(100, 255, 218), // Mint
|
| 149 |
+
p.color(255, 255, 255) // White
|
| 150 |
+
],
|
| 151 |
+
neural: [
|
| 152 |
+
p.color(131, 58, 180), // Purple
|
| 153 |
+
p.color(253, 29, 29), // Red
|
| 154 |
+
p.color(252, 176, 69), // Orange
|
| 155 |
+
p.color(255, 255, 0), // Yellow
|
| 156 |
+
p.color(0, 255, 0) // Green
|
| 157 |
+
],
|
| 158 |
+
quantum: [
|
| 159 |
+
p.color(0, 255, 255), // Cyan
|
| 160 |
+
p.color(255, 0, 255), // Magenta
|
| 161 |
+
p.color(255, 255, 0), // Yellow
|
| 162 |
+
p.color(255, 255, 255) // White
|
| 163 |
+
],
|
| 164 |
+
cosmic: [
|
| 165 |
+
p.color(12, 20, 69), // Deep Space
|
| 166 |
+
p.color(65, 105, 225), // Royal Blue
|
| 167 |
+
p.color(138, 43, 226), // Purple
|
| 168 |
+
p.color(255, 215, 0) // Gold
|
| 169 |
+
]
|
| 170 |
+
};
|
| 171 |
+
|
| 172 |
+
// Initialize neural network weights for visualization
|
| 173 |
+
function initNeuralWeights() {
|
| 174 |
+
neuralWeights = [];
|
| 175 |
+
neuralLayers = [];
|
| 176 |
+
|
| 177 |
+
// Create 3-5 layers with random neuron counts
|
| 178 |
+
const layerCount = p.floor(p.random(3, 6));
|
| 179 |
+
for (let i = 0; i < layerCount; i++) {
|
| 180 |
+
neuralLayers.push(p.floor(p.random(3, 8)));
|
| 181 |
+
}
|
| 182 |
+
|
| 183 |
+
// Create weights between layers
|
| 184 |
+
for (let i = 0; i < layerCount - 1; i++) {
|
| 185 |
+
const weights = [];
|
| 186 |
+
for (let j = 0; j < neuralLayers[i] * neuralLayers[i+1]; j++) {
|
| 187 |
+
weights.push(p.random(-1, 1));
|
| 188 |
+
}
|
| 189 |
+
neuralWeights.push(weights);
|
| 190 |
+
}
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
p.setup = function() {
|
| 194 |
+
let canvas = p.createCanvas(p.windowWidth, p.windowHeight);
|
| 195 |
+
canvas.parent('canvas-container');
|
| 196 |
+
|
| 197 |
+
// Create initial particles
|
| 198 |
+
for (let i = 0; i < 500; i++) {
|
| 199 |
+
particles.push(new Particle());
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
// Initialize flow field
|
| 203 |
+
initFlowField();
|
| 204 |
+
|
| 205 |
+
// Initialize neural weights
|
| 206 |
+
initNeuralWeights();
|
| 207 |
+
};
|
| 208 |
+
|
| 209 |
+
function initFlowField() {
|
| 210 |
+
flowField = [];
|
| 211 |
+
for (let x = 0; x < p.width; x += fieldResolution) {
|
| 212 |
+
for (let y = 0; y < p.height; y += fieldResolution) {
|
| 213 |
+
flowField.push({
|
| 214 |
+
x: x,
|
| 215 |
+
y: y,
|
| 216 |
+
angle: p.random(p.TWO_PI),
|
| 217 |
+
strength: p.random(0.5, 2)
|
| 218 |
+
});
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
p.draw = function() {
|
| 224 |
+
// Different background styles for each mode
|
| 225 |
+
switch(mode) {
|
| 226 |
+
case 'fractal':
|
| 227 |
+
p.background(0, 10);
|
| 228 |
+
break;
|
| 229 |
+
case 'fluid':
|
| 230 |
+
p.background(6, 18, 42, 10);
|
| 231 |
+
break;
|
| 232 |
+
case 'neural':
|
| 233 |
+
p.background(0, 5);
|
| 234 |
+
break;
|
| 235 |
+
case 'quantum':
|
| 236 |
+
p.background(0, 15);
|
| 237 |
+
break;
|
| 238 |
+
case 'cosmic':
|
| 239 |
+
p.background(12, 20, 69, 10);
|
| 240 |
+
break;
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
// Update flow field for fluid mode
|
| 244 |
+
if (mode === 'fluid') {
|
| 245 |
+
updateFlowField();
|
| 246 |
+
}
|
| 247 |
+
|
| 248 |
+
// Update and display particles
|
| 249 |
+
for (let particle of particles) {
|
| 250 |
+
// Apply mouse influence
|
| 251 |
+
if (mouseIsMoving) {
|
| 252 |
+
const mouseDist = p.dist(particle.pos.x, particle.pos.y, mouseX, mouseY);
|
| 253 |
+
if (mouseDist < 200) {
|
| 254 |
+
const force = p.createVector(
|
| 255 |
+
(mouseX - particle.pos.x) * 0.1,
|
| 256 |
+
(mouseY - particle.pos.y) * 0.1
|
| 257 |
+
);
|
| 258 |
+
particle.applyForce(force);
|
| 259 |
+
}
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
// Apply behaviors based on mode
|
| 263 |
+
switch(mode) {
|
| 264 |
+
case 'fractal':
|
| 265 |
+
applyFractalBehavior(particle);
|
| 266 |
+
break;
|
| 267 |
+
case 'fluid':
|
| 268 |
+
applyFluidBehavior(particle);
|
| 269 |
+
break;
|
| 270 |
+
case 'neural':
|
| 271 |
+
applyNeuralBehavior(particle);
|
| 272 |
+
break;
|
| 273 |
+
case 'quantum':
|
| 274 |
+
applyQuantumBehavior(particle);
|
| 275 |
+
break;
|
| 276 |
+
case 'cosmic':
|
| 277 |
+
applyCosmicBehavior(particle);
|
| 278 |
+
break;
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
particle.update();
|
| 282 |
+
particle.display();
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
// Add new particles occasionally
|
| 286 |
+
if (p.frameCount % 5 === 0 && particles.length < 1000) {
|
| 287 |
+
particles.push(new Particle());
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
// Remove old particles if too many
|
| 291 |
+
if (particles.length > 1000) {
|
| 292 |
+
particles.shift();
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
// Special rendering for neural mode
|
| 296 |
+
if (mode === 'neural') {
|
| 297 |
+
renderNeuralNetwork();
|
| 298 |
+
}
|
| 299 |
+
};
|
| 300 |
+
|
| 301 |
+
function updateFlowField() {
|
| 302 |
+
zoff += 0.01;
|
| 303 |
+
let yoff = 0;
|
| 304 |
+
|
| 305 |
+
for (let point of flowField) {
|
| 306 |
+
let xoff = p.map(point.x, 0, p.width, 0, 5);
|
| 307 |
+
yoff = p.map(point.y, 0, p.height, 0, 5);
|
| 308 |
+
|
| 309 |
+
// Update angle based on noise
|
| 310 |
+
point.angle = p.map(p.noise(xoff, yoff, zoff), 0, 1, 0, p.TWO_PI);
|
| 311 |
+
|
| 312 |
+
// Add some mouse influence
|
| 313 |
+
const mouseDist = p.dist(point.x, point.y, mouseX, mouseY);
|
| 314 |
+
if (mouseDist < 150) {
|
| 315 |
+
point.angle = p.atan2(mouseY - point.y, mouseX - point.x);
|
| 316 |
+
point.strength = p.map(mouseDist, 0, 150, 2, 0.5);
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
function applyFractalBehavior(particle) {
|
| 322 |
+
// Fractal-inspired movement
|
| 323 |
+
const noiseVal = p.noise(
|
| 324 |
+
particle.pos.x * 0.005,
|
| 325 |
+
particle.pos.y * 0.005,
|
| 326 |
+
p.frameCount * 0.01
|
| 327 |
+
);
|
| 328 |
+
|
| 329 |
+
const angle = noiseVal * p.TWO_PI * 4;
|
| 330 |
+
const force = p5.Vector.fromAngle(angle).mult(0.2);
|
| 331 |
+
particle.applyForce(force);
|
| 332 |
+
|
| 333 |
+
// Attract to center with some randomness
|
| 334 |
+
const center = p.createVector(p.width/2, p.height/2);
|
| 335 |
+
const toCenter = p5.Vector.sub(center, particle.pos);
|
| 336 |
+
toCenter.normalize().mult(0.05 * noiseVal);
|
| 337 |
+
particle.applyForce(toCenter);
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
function applyFluidBehavior(particle) {
|
| 341 |
+
// Find closest flow field point
|
| 342 |
+
const closestX = p.constrain(p.floor(particle.pos.x / fieldResolution) * fieldResolution, 0, p.width);
|
| 343 |
+
const closestY = p.constrain(p.floor(particle.pos.y / fieldResolution) * fieldResolution, 0, p.height);
|
| 344 |
+
|
| 345 |
+
let closestPoint = null;
|
| 346 |
+
let minDist = Infinity;
|
| 347 |
+
|
| 348 |
+
for (let point of flowField) {
|
| 349 |
+
const dist = p.dist(particle.pos.x, particle.pos.y, point.x, point.y);
|
| 350 |
+
if (dist < minDist) {
|
| 351 |
+
minDist = dist;
|
| 352 |
+
closestPoint = point;
|
| 353 |
+
}
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
if (closestPoint) {
|
| 357 |
+
const force = p5.Vector.fromAngle(closestPoint.angle).mult(closestPoint.strength * 0.1);
|
| 358 |
+
particle.applyForce(force);
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
function applyNeuralBehavior(particle) {
|
| 363 |
+
// Neural network-inspired behavior
|
| 364 |
+
const inputX = p.map(particle.pos.x, 0, p.width, -1, 1);
|
| 365 |
+
const inputY = p.map(particle.pos.y, 0, p.height, -1, 1);
|
| 366 |
+
|
| 367 |
+
// Simple neural network simulation
|
| 368 |
+
let layerOutputs = [[inputX, inputY]];
|
| 369 |
+
|
| 370 |
+
for (let i = 0; i < neuralWeights.length; i++) {
|
| 371 |
+
const weights = neuralWeights[i];
|
| 372 |
+
const inputLayer = layerOutputs[i];
|
| 373 |
+
const outputSize = neuralLayers[i+1];
|
| 374 |
+
const newLayer = new Array(outputSize).fill(0);
|
| 375 |
+
|
| 376 |
+
for (let j = 0; j < outputSize; j++) {
|
| 377 |
+
for (let k = 0; k < inputLayer.length; k++) {
|
| 378 |
+
const weightIndex = j * inputLayer.length + k;
|
| 379 |
+
newLayer[j] += inputLayer[k] * weights[weightIndex];
|
| 380 |
+
}
|
| 381 |
+
// Simple activation function
|
| 382 |
+
newLayer[j] = Math.tanh(newLayer[j]);
|
| 383 |
+
}
|
| 384 |
+
|
| 385 |
+
layerOutputs.push(newLayer);
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
// Use final layer outputs to determine movement
|
| 389 |
+
const finalOutputs = layerOutputs[layerOutputs.length - 1];
|
| 390 |
+
const force = p.createVector(
|
| 391 |
+
finalOutputs[0] * 2,
|
| 392 |
+
finalOutputs.length > 1 ? finalOutputs[1] * 2 : 0
|
| 393 |
+
);
|
| 394 |
+
|
| 395 |
+
particle.applyForce(force);
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
function applyQuantumBehavior(particle) {
|
| 399 |
+
// Quantum physics-inspired behavior
|
| 400 |
+
const x = particle.pos.x * 0.01;
|
| 401 |
+
const y = particle.pos.y * 0.01;
|
| 402 |
+
const t = p.frameCount * 0.01;
|
| 403 |
+
|
| 404 |
+
// Wave function collapse probability
|
| 405 |
+
const prob = p.pow(p.sin(x + t) * p.cos(y - t), 2);
|
| 406 |
+
|
| 407 |
+
if (prob > 0.5) {
|
| 408 |
+
// Quantum tunneling effect
|
| 409 |
+
const angle = p.random(p.TWO_PI);
|
| 410 |
+
const force = p5.Vector.fromAngle(angle).mult(2);
|
| 411 |
+
particle.applyForce(force);
|
| 412 |
+
} else {
|
| 413 |
+
// Quantum harmonic oscillator
|
| 414 |
+
const centerForce = p.createVector(
|
| 415 |
+
p.width/2 - particle.pos.x,
|
| 416 |
+
p.height/2 - particle.pos.y
|
| 417 |
+
).normalize().mult(0.05);
|
| 418 |
+
|
| 419 |
+
particle.applyForce(centerForce);
|
| 420 |
+
}
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
function applyCosmicBehavior(particle) {
|
| 424 |
+
// Cosmic/gravity-inspired behavior
|
| 425 |
+
const center = p.createVector(p.width/2, p.height/2);
|
| 426 |
+
const toCenter = p5.Vector.sub(center, particle.pos);
|
| 427 |
+
const distance = toCenter.mag();
|
| 428 |
+
|
| 429 |
+
// Inverse square law gravity
|
| 430 |
+
const strength = 10000 / (distance * distance);
|
| 431 |
+
toCenter.normalize().mult(strength);
|
| 432 |
+
particle.applyForce(toCenter);
|
| 433 |
+
|
| 434 |
+
// Add some random cosmic rays
|
| 435 |
+
if (p.random() < 0.01) {
|
| 436 |
+
const cosmicForce = p5.Vector.random2D().mult(5);
|
| 437 |
+
particle.applyForce(cosmicForce);
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
function renderNeuralNetwork() {
|
| 442 |
+
p.push();
|
| 443 |
+
p.noFill();
|
| 444 |
+
p.stroke(255, 50);
|
| 445 |
+
p.strokeWeight(1);
|
| 446 |
+
|
| 447 |
+
const layerSpacing = p.width / (neuralLayers.length + 1);
|
| 448 |
+
const maxNeurons = Math.max(...neuralLayers);
|
| 449 |
+
|
| 450 |
+
// Draw connections between layers
|
| 451 |
+
for (let i = 0; i < neuralWeights.length; i++) {
|
| 452 |
+
const weights = neuralWeights[i];
|
| 453 |
+
const neuronsIn = neuralLayers[i];
|
| 454 |
+
const neuronsOut = neuralLayers[i+1];
|
| 455 |
+
|
| 456 |
+
const x1 = (i + 1) * layerSpacing;
|
| 457 |
+
const x2 = (i + 2) * layerSpacing;
|
| 458 |
+
|
| 459 |
+
for (let j = 0; j < neuronsIn; j++) {
|
| 460 |
+
const y1 = p.map(j, 0, neuronsIn - 1, 100, p.height - 100);
|
| 461 |
+
|
| 462 |
+
for (let k = 0; k < neuronsOut; k++) {
|
| 463 |
+
const y2 = p.map(k, 0, neuronsOut - 1, 100, p.height - 100);
|
| 464 |
+
const weight = weights[k * neuronsIn + j];
|
| 465 |
+
|
| 466 |
+
// Color based on weight value
|
| 467 |
+
if (weight > 0) {
|
| 468 |
+
p.stroke(0, 255, 0, p.map(weight, 0, 1, 50, 200));
|
| 469 |
+
} else {
|
| 470 |
+
p.stroke(255, 0, 0, p.map(weight, -1, 0, 50, 200));
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
p.line(x1, y1, x2, y2);
|
| 474 |
+
}
|
| 475 |
+
}
|
| 476 |
+
}
|
| 477 |
+
|
| 478 |
+
// Draw neurons
|
| 479 |
+
for (let i = 0; i < neuralLayers.length; i++) {
|
| 480 |
+
const neuronCount = neuralLayers[i];
|
| 481 |
+
const x = (i + 1) * layerSpacing;
|
| 482 |
+
|
| 483 |
+
for (let j = 0; j < neuronCount; j++) {
|
| 484 |
+
const y = p.map(j, 0, neuronCount - 1, 100, p.height - 100);
|
| 485 |
+
|
| 486 |
+
// Color based on layer
|
| 487 |
+
const layerColor = p.color(colorPalettes.neural[i % colorPalettes.neural.length]);
|
| 488 |
+
p.fill(layerColor);
|
| 489 |
+
p.noStroke();
|
| 490 |
+
p.circle(x, y, 15);
|
| 491 |
+
}
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
p.pop();
|
| 495 |
+
}
|
| 496 |
+
|
| 497 |
+
p.mouseMoved = function() {
|
| 498 |
+
mouseX = p.mouseX;
|
| 499 |
+
mouseY = p.mouseY;
|
| 500 |
+
mouseIsMoving = true;
|
| 501 |
+
|
| 502 |
+
clearTimeout(mouseMoveTimeout);
|
| 503 |
+
mouseMoveTimeout = setTimeout(() => {
|
| 504 |
+
mouseIsMoving = false;
|
| 505 |
+
}, 100);
|
| 506 |
+
|
| 507 |
+
// Add particles at mouse position
|
| 508 |
+
if (mode === 'fluid' || mode === 'quantum') {
|
| 509 |
+
for (let i = 0; i < 5; i++) {
|
| 510 |
+
particles.push(new Particle(mouseX, mouseY));
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
};
|
| 514 |
+
|
| 515 |
+
p.touchMoved = function() {
|
| 516 |
+
p.mouseMoved();
|
| 517 |
+
return false;
|
| 518 |
+
};
|
| 519 |
+
|
| 520 |
+
p.windowResized = function() {
|
| 521 |
+
p.resizeCanvas(p.windowWidth, p.windowHeight);
|
| 522 |
+
initFlowField();
|
| 523 |
+
};
|
| 524 |
+
|
| 525 |
+
class Particle {
|
| 526 |
+
constructor(x, y) {
|
| 527 |
+
this.pos = x && y ?
|
| 528 |
+
p.createVector(x, y) :
|
| 529 |
+
p.createVector(p.random(p.width), p.random(p.height));
|
| 530 |
+
|
| 531 |
+
this.vel = p5.Vector.random2D().mult(p.random(0.5, 2));
|
| 532 |
+
this.acc = p.createVector();
|
| 533 |
+
this.life = p.random(100, 200);
|
| 534 |
+
this.maxLife = this.life;
|
| 535 |
+
this.size = p.random(2, 8);
|
| 536 |
+
this.color = p.random(colorPalettes[mode]);
|
| 537 |
+
this.rotation = p.random(p.TWO_PI);
|
| 538 |
+
this.rotationSpeed = p.random(-0.02, 0.02);
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
applyForce(force) {
|
| 542 |
+
this.acc.add(force);
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
update() {
|
| 546 |
+
this.vel.add(this.acc);
|
| 547 |
+
|
| 548 |
+
// Different velocity limits per mode
|
| 549 |
+
switch(mode) {
|
| 550 |
+
case 'fractal':
|
| 551 |
+
this.vel.limit(3);
|
| 552 |
+
break;
|
| 553 |
+
case 'fluid':
|
| 554 |
+
this.vel.limit(2);
|
| 555 |
+
break;
|
| 556 |
+
case 'neural':
|
| 557 |
+
this.vel.limit(4);
|
| 558 |
+
break;
|
| 559 |
+
case 'quantum':
|
| 560 |
+
this.vel.limit(5);
|
| 561 |
+
break;
|
| 562 |
+
case 'cosmic':
|
| 563 |
+
this.vel.limit(8);
|
| 564 |
+
break;
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
this.pos.add(this.vel);
|
| 568 |
+
this.acc.mult(0);
|
| 569 |
+
this.life--;
|
| 570 |
+
this.rotation += this.rotationSpeed;
|
| 571 |
+
|
| 572 |
+
// Wrap around edges
|
| 573 |
+
if (this.pos.x < 0) this.pos.x = p.width;
|
| 574 |
+
if (this.pos.x > p.width) this.pos.x = 0;
|
| 575 |
+
if (this.pos.y < 0) this.pos.y = p.height;
|
| 576 |
+
if (this.pos.y > p.height) this.pos.y = 0;
|
| 577 |
+
}
|
| 578 |
+
|
| 579 |
+
display() {
|
| 580 |
+
p.push();
|
| 581 |
+
p.translate(this.pos.x, this.pos.y);
|
| 582 |
+
p.rotate(this.rotation);
|
| 583 |
+
|
| 584 |
+
const alpha = p.map(this.life, 0, this.maxLife, 0, 255);
|
| 585 |
+
this.color.setAlpha(alpha);
|
| 586 |
+
p.fill(this.color);
|
| 587 |
+
p.noStroke();
|
| 588 |
+
|
| 589 |
+
// Different shapes per mode
|
| 590 |
+
switch(mode) {
|
| 591 |
+
case 'fractal':
|
| 592 |
+
p.circle(0, 0, this.size);
|
| 593 |
+
break;
|
| 594 |
+
case 'fluid':
|
| 595 |
+
p.ellipse(0, 0, this.size * 1.5, this.size);
|
| 596 |
+
break;
|
| 597 |
+
case 'neural':
|
| 598 |
+
p.rect(0, 0, this.size, this.size, this.size/4);
|
| 599 |
+
break;
|
| 600 |
+
case 'quantum':
|
| 601 |
+
p.triangle(
|
| 602 |
+
-this.size/2, this.size/2,
|
| 603 |
+
0, -this.size/2,
|
| 604 |
+
this.size/2, this.size/2
|
| 605 |
+
);
|
| 606 |
+
break;
|
| 607 |
+
case 'cosmic':
|
| 608 |
+
p.stroke(this.color);
|
| 609 |
+
p.strokeWeight(1);
|
| 610 |
+
p.line(-this.size/2, 0, this.size/2, 0);
|
| 611 |
+
p.line(0, -this.size/2, 0, this.size/2);
|
| 612 |
+
break;
|
| 613 |
+
}
|
| 614 |
+
|
| 615 |
+
p.pop();
|
| 616 |
+
}
|
| 617 |
+
}
|
| 618 |
+
|
| 619 |
+
// Change mode based on button clicks
|
| 620 |
+
this.setMode = function(newMode) {
|
| 621 |
+
mode = newMode;
|
| 622 |
+
|
| 623 |
+
// Update active button styling
|
| 624 |
+
document.querySelectorAll('.art-button').forEach(btn => {
|
| 625 |
+
btn.classList.remove('active');
|
| 626 |
+
});
|
| 627 |
+
document.getElementById(newMode).classList.add('active');
|
| 628 |
+
|
| 629 |
+
// Reset all particles with new colors
|
| 630 |
+
particles = [];
|
| 631 |
+
for (let i = 0; i < 500; i++) {
|
| 632 |
+
particles.push(new Particle());
|
| 633 |
+
}
|
| 634 |
+
|
| 635 |
+
// Reinitialize components for specific modes
|
| 636 |
+
if (mode === 'fluid') {
|
| 637 |
+
initFlowField();
|
| 638 |
+
} else if (mode === 'neural') {
|
| 639 |
+
initNeuralWeights();
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
// Change background gradient
|
| 643 |
+
switch(mode) {
|
| 644 |
+
case 'fractal':
|
| 645 |
+
document.body.style.background = 'linear-gradient(135deg, #000428 0%, #004e92 100%)';
|
| 646 |
+
break;
|
| 647 |
+
case 'fluid':
|
| 648 |
+
document.body.style.background = 'linear-gradient(135deg, #020111 0%, #3a3a52 100%)';
|
| 649 |
+
break;
|
| 650 |
+
case 'neural':
|
| 651 |
+
document.body.style.background = 'linear-gradient(135deg, #0f0c29 0%, #302b63 50%, #24243e 100%)';
|
| 652 |
+
break;
|
| 653 |
+
case 'quantum':
|
| 654 |
+
document.body.style.background = 'linear-gradient(135deg, #000000 0%, #0f2027 50%, #203a43 100%)';
|
| 655 |
+
break;
|
| 656 |
+
case 'cosmic':
|
| 657 |
+
document.body.style.background = 'linear-gradient(135deg, #000000 0%, #1a1a2e 50%, #16213e 100%)';
|
| 658 |
+
break;
|
| 659 |
+
}
|
| 660 |
+
};
|
| 661 |
+
};
|
| 662 |
+
|
| 663 |
+
let myp5 = new p5(sketch);
|
| 664 |
+
|
| 665 |
+
// Button event listeners
|
| 666 |
+
document.getElementById('fractal').addEventListener('click', function() {
|
| 667 |
+
myp5.setMode('fractal');
|
| 668 |
+
});
|
| 669 |
+
document.getElementById('fluid').addEventListener('click', function() {
|
| 670 |
+
myp5.setMode('fluid');
|
| 671 |
+
});
|
| 672 |
+
document.getElementById('neural').addEventListener('click', function() {
|
| 673 |
+
myp5.setMode('neural');
|
| 674 |
+
});
|
| 675 |
+
document.getElementById('quantum').addEventListener('click', function() {
|
| 676 |
+
myp5.setMode('quantum');
|
| 677 |
+
});
|
| 678 |
+
document.getElementById('cosmic').addEventListener('click', function() {
|
| 679 |
+
myp5.setMode('cosmic');
|
| 680 |
+
});
|
| 681 |
+
</script>
|
| 682 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=JohnPork04/neural-canvas" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 683 |
+
</html>
|