Spaces:
Runtime error
Runtime error
kwabs22
commited on
Commit
·
743b06e
1
Parent(s):
b602b14
Config based info to help users
Browse files
app.py
CHANGED
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@@ -330,7 +330,8 @@ all_states = {
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| 330 |
"transitions": {'explore village': 'village_rumor', 'gather supplies': 'village_supplies', 'rest': 'village_start'},
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"consequences": {
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'gather supplies': lambda player: player.add_item('basic supplies')
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-
}
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},
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'rumor': {
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"description": "You hear more details about the treasure hidden in the ancient ruins nearby.",
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@@ -338,36 +339,42 @@ all_states = {
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"transitions": {'decide to go': 'village_supplies', 'ignore': 'village_start'},
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"consequences": {
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'decide to go': lambda player: player.update_knowledge('treasure location')
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-
}
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},
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'supplies': {
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"description": "You gather supplies for your journey.",
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"choices": ['head to forest', 'stay in village'],
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-
"transitions": {'head to forest': 'forest_forest', 'stay in village': 'village_start'}
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},
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},
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'forest': {
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'forest': {
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"description": "You enter the dense forest, heading towards the ruins.",
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"choices": ['travel further', 'return to village'],
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-
"transitions": {'travel further': 'ruins_ruins', 'return to village': 'village_start'}
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},
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},
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'ruins': {
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'ruins': {
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"description": "You reach the ancient ruins. The entrance is dark and eerie.",
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"choices": ['enter ruins', 'return to forest'],
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"transitions": {'enter ruins': 'ruins_explore', 'return to forest': 'forest_forest'}
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},
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'explore': {
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"description": "You explore the ruins, encountering traps and puzzles.",
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"choices": ['solve puzzle', 'avoid traps'],
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-
"transitions": {'solve puzzle': 'ruins_hiddenPassage', 'avoid traps': 'ruins_ruins'}
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},
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'hiddenPassage': {
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"description": "You solve a challenging puzzle and unlock a hidden passage.",
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"choices": ['enter passage', 'go back'],
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"transitions": {'enter passage': 'ruins_treasureRoom', 'go back': 'ruins_explore'}
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},
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'treasureRoom': {
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"description": "You enter the treasure room and find the treasure chest.",
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@@ -375,26 +382,30 @@ all_states = {
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"transitions": {'take treasure': 'ruins_celebrate', 'leave': 'ruins_ruins'},
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"consequences": {
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'take treasure': lambda player: player.add_item('treasure')
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-
}
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},
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'celebrate': {
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"description": "You celebrate your discovery and decide to bring the treasure back to the village.",
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"choices": ['return to village'],
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"transitions": {'return to village': 'village_return'}
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},
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},
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'village_return': {
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'village_return': {
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"description": "You return to the village with the treasure and share it with the villagers.",
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"choices": ['end adventure'],
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-
"transitions": {'end adventure': 'end_end'}
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},
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},
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'end': {
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'end': {
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"description": "Your adventure ends here. The villagers are grateful and everyone's lives improve.",
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"choices": [],
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-
"transitions": {}
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},
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}
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}
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@@ -553,7 +564,6 @@ def display_website(link):
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gr.Info("If 404 then the space/page has probably been disabled - normally due to a better alternative")
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return html
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-
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initgameinfo = start_game()
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#-----------------------------------------------------------------------------------------------------------------------------------
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@@ -638,7 +648,7 @@ with gr.Blocks() as demo:
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with gr.Accordion("Temporary Asset Management Assist - click to open", open=False):
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gr.HTML("Make Files and Text ideas for the field and paste <br>When Space is restarted it will clear - zip export and import will be added later")
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with gr.Accordion("Upload Files for config"):
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gr.Markdown("# Media Saver and Explorer (refresh file list to be resolved - for now upload all files and reload the space - they persist as long as the space creator doesnt reset the space - will add manual clear options later)")
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with gr.Tab("Upload Files"):
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file_input = gr.File(label="Choose File to Upload")
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save_output = gr.Textbox(label="Upload Status")
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@@ -694,6 +704,534 @@ with gr.Blocks() as demo:
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imagegenspace = gr.HTML("Chat Space Chosen will load here")
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imagegenspacebtn.click(display_website, inputs=linktoimagegen, outputs=imagegenspace)
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| 697 |
with gr.Tab("Test and Edit Config"):
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| 698 |
gr.HTML("The main issue is frequent changes add more chances for bugs in how ")
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| 699 |
with gr.Tab("Full Manual - Test Example State Machine"):
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@@ -884,13 +1422,16 @@ with gr.Blocks() as demo:
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with gr.Tab("Export Options"):
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gr.HTML("Placeholder - My Custom JS, Playcanvas, Unreal Engine")
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with gr.Tab("Asset Generation Considerations"):
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gr.HTML("With some ideas from gemini-1.5-flash-api-0514 and reka-flash-preview-20240611 <br><br>Licenses for the spaces still to be evaluated")
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with gr.Tab("Save files"):
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gr.HTML("For Dynamic events overnight or when player is not active what can LLMS edit? <br><br>eg. Waiting for a letter from a random npc can be decided by the llm <br>eg. Improved Stats on certain days (eg. bitrthday) <br>Privacy <br>User Directed DLC eg. Rockstar Editor with local llm guide")
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gr.HTML("Some ideas - In game websites eg. GTA esp stock markets, news; ")
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gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/nvidia/Nemotron-4-340B-Instruct (Purpose is supposed to be synthetic data generation) ")
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gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist (9b and under) <br>initial floor for testing can be https://huggingface.co/spaces/Qwen/Qwen2-0.5B-Instruct, https://huggingface.co/spaces/Qwen/Qwen2-1.5b-instruct-demo, https://huggingface.co/spaces/stabilityai/stablelm-2-1_6b-zephyr, https://huggingface.co/spaces/IndexTeam/Index-1.9B, https://huggingface.co/microsoft/Phi-3-mini-4k-instruct")
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| 896 |
with gr.Tab("Images"):
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"transitions": {'explore village': 'village_rumor', 'gather supplies': 'village_supplies', 'rest': 'village_start'},
|
| 331 |
"consequences": {
|
| 332 |
'gather supplies': lambda player: player.add_item('basic supplies')
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| 333 |
+
},
|
| 334 |
+
"media": []
|
| 335 |
},
|
| 336 |
'rumor': {
|
| 337 |
"description": "You hear more details about the treasure hidden in the ancient ruins nearby.",
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| 339 |
"transitions": {'decide to go': 'village_supplies', 'ignore': 'village_start'},
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| 340 |
"consequences": {
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| 341 |
'decide to go': lambda player: player.update_knowledge('treasure location')
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| 342 |
+
},
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| 343 |
+
"media": []
|
| 344 |
},
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| 345 |
'supplies': {
|
| 346 |
"description": "You gather supplies for your journey.",
|
| 347 |
"choices": ['head to forest', 'stay in village'],
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| 348 |
+
"transitions": {'head to forest': 'forest_forest', 'stay in village': 'village_start'},
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| 349 |
+
"media": []
|
| 350 |
},
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| 351 |
},
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| 352 |
'forest': {
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| 353 |
'forest': {
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| 354 |
"description": "You enter the dense forest, heading towards the ruins.",
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| 355 |
"choices": ['travel further', 'return to village'],
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| 356 |
+
"transitions": {'travel further': 'ruins_ruins', 'return to village': 'village_start'},
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| 357 |
+
"media": []
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| 358 |
},
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| 359 |
},
|
| 360 |
'ruins': {
|
| 361 |
'ruins': {
|
| 362 |
"description": "You reach the ancient ruins. The entrance is dark and eerie.",
|
| 363 |
"choices": ['enter ruins', 'return to forest'],
|
| 364 |
+
"transitions": {'enter ruins': 'ruins_explore', 'return to forest': 'forest_forest'},
|
| 365 |
+
"media": []
|
| 366 |
},
|
| 367 |
'explore': {
|
| 368 |
"description": "You explore the ruins, encountering traps and puzzles.",
|
| 369 |
"choices": ['solve puzzle', 'avoid traps'],
|
| 370 |
+
"transitions": {'solve puzzle': 'ruins_hiddenPassage', 'avoid traps': 'ruins_ruins'},
|
| 371 |
+
"media": []
|
| 372 |
},
|
| 373 |
'hiddenPassage': {
|
| 374 |
"description": "You solve a challenging puzzle and unlock a hidden passage.",
|
| 375 |
"choices": ['enter passage', 'go back'],
|
| 376 |
+
"transitions": {'enter passage': 'ruins_treasureRoom', 'go back': 'ruins_explore'},
|
| 377 |
+
"media": []
|
| 378 |
},
|
| 379 |
'treasureRoom': {
|
| 380 |
"description": "You enter the treasure room and find the treasure chest.",
|
|
|
|
| 382 |
"transitions": {'take treasure': 'ruins_celebrate', 'leave': 'ruins_ruins'},
|
| 383 |
"consequences": {
|
| 384 |
'take treasure': lambda player: player.add_item('treasure')
|
| 385 |
+
},
|
| 386 |
+
"media": []
|
| 387 |
},
|
| 388 |
'celebrate': {
|
| 389 |
"description": "You celebrate your discovery and decide to bring the treasure back to the village.",
|
| 390 |
"choices": ['return to village'],
|
| 391 |
+
"transitions": {'return to village': 'village_return'},
|
| 392 |
+
"media": []
|
| 393 |
},
|
| 394 |
},
|
| 395 |
'village_return': {
|
| 396 |
'village_return': {
|
| 397 |
"description": "You return to the village with the treasure and share it with the villagers.",
|
| 398 |
"choices": ['end adventure'],
|
| 399 |
+
"transitions": {'end adventure': 'end_end'},
|
| 400 |
+
"media": []
|
| 401 |
},
|
| 402 |
},
|
| 403 |
'end': {
|
| 404 |
'end': {
|
| 405 |
"description": "Your adventure ends here. The villagers are grateful and everyone's lives improve.",
|
| 406 |
"choices": [],
|
| 407 |
+
"transitions": {},
|
| 408 |
+
"media": []
|
| 409 |
},
|
| 410 |
}
|
| 411 |
}
|
|
|
|
| 564 |
gr.Info("If 404 then the space/page has probably been disabled - normally due to a better alternative")
|
| 565 |
return html
|
| 566 |
|
|
|
|
| 567 |
initgameinfo = start_game()
|
| 568 |
|
| 569 |
#-----------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
| 648 |
with gr.Accordion("Temporary Asset Management Assist - click to open", open=False):
|
| 649 |
gr.HTML("Make Files and Text ideas for the field and paste <br>When Space is restarted it will clear - zip export and import will be added later")
|
| 650 |
with gr.Accordion("Upload Files for config"):
|
| 651 |
+
gr.Markdown("# Media Saver and Explorer (refresh file list to be resolved - for now upload all files and reload the space - they persist as long as the space creator doesnt reset/update the space - will add manual clear options later)")
|
| 652 |
with gr.Tab("Upload Files"):
|
| 653 |
file_input = gr.File(label="Choose File to Upload")
|
| 654 |
save_output = gr.Textbox(label="Upload Status")
|
|
|
|
| 704 |
imagegenspace = gr.HTML("Chat Space Chosen will load here")
|
| 705 |
imagegenspacebtn.click(display_website, inputs=linktoimagegen, outputs=imagegenspace)
|
| 706 |
|
| 707 |
+
with gr.Accordion("Config Crafting Progerssion - click to open", open=False):
|
| 708 |
+
gr.HTML("Example of how to advance a game config with LLM - end goal is to have automatic worflow that takes these considerations into account <br> Things missing from the game engine - Economics and Basic Politics (NPC affiliation)")
|
| 709 |
+
originalconfigatbeinningofthisspace = """{
|
| 710 |
+
'village': {
|
| 711 |
+
'start': {
|
| 712 |
+
"description": "You wake up in a small village. You hear a rumor about a lost treasure.",
|
| 713 |
+
"choices": ['explore village', 'gather supplies', 'rest'],
|
| 714 |
+
"transitions": {'explore village': 'village_rumor', 'gather supplies': 'village_supplies', 'rest': 'village_start'},
|
| 715 |
+
"consequences": {
|
| 716 |
+
'gather supplies': lambda player: player.add_item('basic supplies')
|
| 717 |
+
},
|
| 718 |
+
"media": []
|
| 719 |
+
},
|
| 720 |
+
'rumor': {
|
| 721 |
+
"description": "You hear more details about the treasure hidden in the ancient ruins nearby.",
|
| 722 |
+
"choices": ['decide to go', 'ignore'],
|
| 723 |
+
"transitions": {'decide to go': 'village_supplies', 'ignore': 'village_start'},
|
| 724 |
+
"consequences": {
|
| 725 |
+
'decide to go': lambda player: player.update_knowledge('treasure location')
|
| 726 |
+
},
|
| 727 |
+
"media": []
|
| 728 |
+
},
|
| 729 |
+
'supplies': {
|
| 730 |
+
"description": "You gather supplies for your journey.",
|
| 731 |
+
"choices": ['head to forest', 'stay in village'],
|
| 732 |
+
"transitions": {'head to forest': 'forest_forest', 'stay in village': 'village_start'},
|
| 733 |
+
"media": []
|
| 734 |
+
},
|
| 735 |
+
},
|
| 736 |
+
'forest': {
|
| 737 |
+
'forest': {
|
| 738 |
+
"description": "You enter the dense forest, heading towards the ruins.",
|
| 739 |
+
"choices": ['travel further', 'return to village'],
|
| 740 |
+
"transitions": {'travel further': 'ruins_ruins', 'return to village': 'village_start'},
|
| 741 |
+
"media": []
|
| 742 |
+
},
|
| 743 |
+
},
|
| 744 |
+
'ruins': {
|
| 745 |
+
'ruins': {
|
| 746 |
+
"description": "You reach the ancient ruins. The entrance is dark and eerie.",
|
| 747 |
+
"choices": ['enter ruins', 'return to forest'],
|
| 748 |
+
"transitions": {'enter ruins': 'ruins_explore', 'return to forest': 'forest_forest'},
|
| 749 |
+
"media": []
|
| 750 |
+
},
|
| 751 |
+
'explore': {
|
| 752 |
+
"description": "You explore the ruins, encountering traps and puzzles.",
|
| 753 |
+
"choices": ['solve puzzle', 'avoid traps'],
|
| 754 |
+
"transitions": {'solve puzzle': 'ruins_hiddenPassage', 'avoid traps': 'ruins_ruins'},
|
| 755 |
+
"media": []
|
| 756 |
+
},
|
| 757 |
+
'hiddenPassage': {
|
| 758 |
+
"description": "You solve a challenging puzzle and unlock a hidden passage.",
|
| 759 |
+
"choices": ['enter passage', 'go back'],
|
| 760 |
+
"transitions": {'enter passage': 'ruins_treasureRoom', 'go back': 'ruins_explore'},
|
| 761 |
+
"media": []
|
| 762 |
+
},
|
| 763 |
+
'treasureRoom': {
|
| 764 |
+
"description": "You enter the treasure room and find the treasure chest.",
|
| 765 |
+
"choices": ['take treasure', 'leave'],
|
| 766 |
+
"transitions": {'take treasure': 'ruins_celebrate', 'leave': 'ruins_ruins'},
|
| 767 |
+
"consequences": {
|
| 768 |
+
'take treasure': lambda player: player.add_item('treasure')
|
| 769 |
+
},
|
| 770 |
+
"media": []
|
| 771 |
+
},
|
| 772 |
+
'celebrate': {
|
| 773 |
+
"description": "You celebrate your discovery and decide to bring the treasure back to the village.",
|
| 774 |
+
"choices": ['return to village'],
|
| 775 |
+
"transitions": {'return to village': 'village_return'},
|
| 776 |
+
"media": []
|
| 777 |
+
},
|
| 778 |
+
},
|
| 779 |
+
'village_return': {
|
| 780 |
+
'village_return': {
|
| 781 |
+
"description": "You return to the village with the treasure and share it with the villagers.",
|
| 782 |
+
"choices": ['end adventure'],
|
| 783 |
+
"transitions": {'end adventure': 'end_end'},
|
| 784 |
+
"media": []
|
| 785 |
+
},
|
| 786 |
+
},
|
| 787 |
+
'end': {
|
| 788 |
+
'end': {
|
| 789 |
+
"description": "Your adventure ends here. The villagers are grateful and everyone's lives improve.",
|
| 790 |
+
"choices": [],
|
| 791 |
+
"transitions": {},
|
| 792 |
+
"media": []
|
| 793 |
+
},
|
| 794 |
+
}
|
| 795 |
+
}
|
| 796 |
+
"""
|
| 797 |
+
#Analyzing Game Configuration Metrics - was the thread name of where the
|
| 798 |
+
claude3_5_06072024configtips = """Example Config Development Tab - Claude 3.5 Sonnet as the LLM Assitant
|
| 799 |
+
|
| 800 |
+
This config is for a basic text based game engine I made with help many llms including you. Thanks to all the help it loads which presented another problem, I dont have any structural metrics to assess the quality of the config. What JSON things can we look at to see if it may be too bland for a person testing the game
|
| 801 |
+
|
| 802 |
+
|
| 803 |
+
|
| 804 |
+
|
| 805 |
+
Text-Based Game Configuration Analysis
|
| 806 |
+
1. State Variety
|
| 807 |
+
|
| 808 |
+
Total number of states: 13
|
| 809 |
+
Number of unique locations: 5 (village, forest, ruins, village_return, end)
|
| 810 |
+
|
| 811 |
+
2. Choice Diversity
|
| 812 |
+
|
| 813 |
+
Average choices per state: 1.92
|
| 814 |
+
States with no choices: 1 (end state)
|
| 815 |
+
States with most choices: 3 (village_start with 3 choices)
|
| 816 |
+
Unique choices across all states: 17
|
| 817 |
+
|
| 818 |
+
3. Transition Complexity
|
| 819 |
+
|
| 820 |
+
Total number of transitions: 25
|
| 821 |
+
Average transitions per state: 1.92
|
| 822 |
+
States with most transitions: 3 (village_start with 3 transitions)
|
| 823 |
+
|
| 824 |
+
4. Consequence Implementation
|
| 825 |
+
|
| 826 |
+
States with consequences: 3
|
| 827 |
+
Total number of consequences: 3
|
| 828 |
+
Types of consequences: Adding items, Updating knowledge
|
| 829 |
+
|
| 830 |
+
5. Description Length
|
| 831 |
+
|
| 832 |
+
Average description length: 13.15 words
|
| 833 |
+
Longest description: 24 words (village_return)
|
| 834 |
+
Shortest description: 4 words (village_supplies)
|
| 835 |
+
|
| 836 |
+
6. Cyclic Paths
|
| 837 |
+
|
| 838 |
+
Presence of loops: Yes (e.g., village_start -> village_supplies -> village_start)
|
| 839 |
+
|
| 840 |
+
7. Dead Ends
|
| 841 |
+
|
| 842 |
+
Number of dead ends: 1 (end state)
|
| 843 |
+
|
| 844 |
+
8. Media Integration
|
| 845 |
+
|
| 846 |
+
States with media: 0
|
| 847 |
+
Total media elements: 0
|
| 848 |
+
|
| 849 |
+
9. Narrative Progression
|
| 850 |
+
|
| 851 |
+
Clear beginning (village_start) and end (end) states
|
| 852 |
+
Multiple paths to reach the end
|
| 853 |
+
|
| 854 |
+
10. Player Agency
|
| 855 |
+
|
| 856 |
+
Choices affect game progression
|
| 857 |
+
Some choices have consequences (3 instances)
|
| 858 |
+
|
| 859 |
+
11. Game Length
|
| 860 |
+
|
| 861 |
+
Minimum steps to complete: 6 (village_start -> village_supplies -> forest_forest -> ruins_ruins -> ruins_explore -> ruins_hiddenPassage -> ruins_treasureRoom -> ruins_celebrate -> village_return -> end)
|
| 862 |
+
Maximum steps (including loops): Potentially infinite due to cycles
|
| 863 |
+
|
| 864 |
+
12. Replayability
|
| 865 |
+
|
| 866 |
+
Multiple paths through the game
|
| 867 |
+
Some variability in outcomes based on choices
|
| 868 |
+
|
| 869 |
+
#=============================================
|
| 870 |
+
|
| 871 |
+
To assess the quality and potential blandness of your game configuration, we can analyze several structural metrics within the JSON. Here are some aspects we can examine:
|
| 872 |
+
Text-Based Game Configuration AnalysisClick to open document
|
| 873 |
+
Based on this analysis, here are some observations about the potential blandness of the game:
|
| 874 |
+
|
| 875 |
+
Limited state variety: With only 13 states across 5 locations, the game might feel short and lacking in diversity. Consider adding more locations or states within existing locations.
|
| 876 |
+
Low average choices: An average of 1.92 choices per state might make the game feel linear. Increasing the number of choices in more states could improve player engagement.
|
| 877 |
+
Limited consequences: Only 3 states have consequences, which might make player choices feel less impactful. Adding more consequences could increase the sense of agency.
|
| 878 |
+
Short descriptions: The average description length of 13.15 words might not provide enough detail to immerse players. Consider expanding descriptions to create a richer narrative.
|
| 879 |
+
Lack of media: No states currently use media elements, which could make the game feel less engaging. Adding images, sound effects, or other media could enhance the player experience.
|
| 880 |
+
Limited narrative branching: While there are some loops and choices, the overall structure is relatively linear. Adding more branching paths could increase replayability and player interest.
|
| 881 |
+
|
| 882 |
+
To make the game less bland, consider:
|
| 883 |
+
|
| 884 |
+
Adding more states and locations
|
| 885 |
+
Increasing the number of choices in each state
|
| 886 |
+
Implementing more consequences for player actions
|
| 887 |
+
Expanding descriptions to create a richer narrative
|
| 888 |
+
Incorporating media elements
|
| 889 |
+
Creating more diverse paths through the game
|
| 890 |
+
|
| 891 |
+
#===============================================
|
| 892 |
+
|
| 893 |
+
|
| 894 |
+
# Text-Based Game Improvement Suggestions
|
| 895 |
+
|
| 896 |
+
## 1. Expand State Variety
|
| 897 |
+
- Add a new location: "Mountain Pass"
|
| 898 |
+
- Include states like "steep_climb", "avalanche_risk", "hidden_cave"
|
| 899 |
+
- Expand the "forest" location:
|
| 900 |
+
- Add states like "dense_thicket", "mysterious_clearing", "ancient_tree"
|
| 901 |
+
|
| 902 |
+
## 2. Increase Choice Diversity
|
| 903 |
+
- Add more choices to existing states. For example, in "village_start":
|
| 904 |
+
- "talk to elder"
|
| 905 |
+
- "visit market"
|
| 906 |
+
- "investigate strange noises"
|
| 907 |
+
- Ensure most states have at least 3 choices
|
| 908 |
+
|
| 909 |
+
## 3. Enhance Transition Complexity
|
| 910 |
+
- Create more interconnected states. For example:
|
| 911 |
+
- Allow travel between "forest" and "mountain_pass"
|
| 912 |
+
- Add shortcuts or secret passages between non-adjacent locations
|
| 913 |
+
|
| 914 |
+
## 4. Implement More Consequences
|
| 915 |
+
- Add consequences to more choices. For example:
|
| 916 |
+
- In "forest_forest":
|
| 917 |
+
- "forage for food" -> `lambda player: player.add_item('wild berries')`
|
| 918 |
+
- "take shortcut" -> `lambda player: player.update_status('lost')`
|
| 919 |
+
|
| 920 |
+
## 5. Enrich Descriptions
|
| 921 |
+
- Expand existing descriptions with more vivid details
|
| 922 |
+
- Example for "village_start":
|
| 923 |
+
```python
|
| 924 |
+
"description": "You wake up in a small village nestled between rolling hills. The air is filled with the scent of freshly baked bread and the sound of a distant waterfall. Villagers bustle about, whispering excitedly about a rumor of lost treasure."
|
| 925 |
+
```
|
| 926 |
+
|
| 927 |
+
## 6. Introduce Cyclic Content with Variations
|
| 928 |
+
- Add time-based changes to revisited locations
|
| 929 |
+
- Example:
|
| 930 |
+
```python
|
| 931 |
+
'village_start': {
|
| 932 |
+
"description": lambda player: f"You return to the village square. It's now {player.time_of_day()}. " +
|
| 933 |
+
("The market is bustling with activity." if player.time_of_day() == "day" else
|
| 934 |
+
"The streets are quiet, lit by flickering torches.")
|
| 935 |
+
}
|
| 936 |
+
```
|
| 937 |
+
|
| 938 |
+
## 7. Create Meaningful Dead Ends
|
| 939 |
+
- Add optional quests or side adventures
|
| 940 |
+
- Example: "help_lost_child" state in the village that doesn't progress main story but provides rewards
|
| 941 |
+
|
| 942 |
+
## 8. Integrate Media Elements
|
| 943 |
+
- Add placeholder media to enhance immersion:
|
| 944 |
+
```python
|
| 945 |
+
"media": [
|
| 946 |
+
{"type": "image", "url": "/api/placeholder/400/300", "alt": "A picturesque village at dawn"},
|
| 947 |
+
{"type": "sound", "url": "village_ambience.mp3"}
|
| 948 |
+
]
|
| 949 |
+
```
|
| 950 |
+
|
| 951 |
+
## 9. Enhance Narrative Progression
|
| 952 |
+
- Add a main quest storyline with multiple stages
|
| 953 |
+
- Introduce side quests for additional depth
|
| 954 |
+
|
| 955 |
+
## 10. Increase Player Agency
|
| 956 |
+
- Add more impactful choices that significantly alter the game's direction
|
| 957 |
+
- Implement a simple inventory or skill system that affects available choices
|
| 958 |
+
|
| 959 |
+
## 11. Extend Game Length
|
| 960 |
+
- Add more locations and states to create a longer, more involved adventure
|
| 961 |
+
- Implement quest chains that span multiple locations
|
| 962 |
+
|
| 963 |
+
## 12. Improve Replayability
|
| 964 |
+
- Add random events that can occur in each location
|
| 965 |
+
- Implement multiple endings based on player choices and achievements
|
| 966 |
+
|
| 967 |
+
|
| 968 |
+
#===============================================
|
| 969 |
+
|
| 970 |
+
# Updated Text-Based Game Configuration with Side Quest
|
| 971 |
+
|
| 972 |
+
## New State: help_lost_child
|
| 973 |
+
|
| 974 |
+
Add this new state to the 'village' section of your `all_states` dictionary:
|
| 975 |
+
|
| 976 |
+
```python
|
| 977 |
+
'village': {
|
| 978 |
+
# ... existing states ...
|
| 979 |
+
|
| 980 |
+
'help_lost_child': {
|
| 981 |
+
"description": "You encounter a crying child in the village square. They seem to have lost their way home.",
|
| 982 |
+
"choices": ['help child', 'ignore and continue'],
|
| 983 |
+
"transitions": {
|
| 984 |
+
'help child': 'village_child_quest',
|
| 985 |
+
'ignore and continue': 'village_start'
|
| 986 |
+
},
|
| 987 |
+
"consequences": {
|
| 988 |
+
'help child': lambda player: player.update_status('helping_child')
|
| 989 |
+
},
|
| 990 |
+
"media": []
|
| 991 |
+
},
|
| 992 |
+
'child_quest': {
|
| 993 |
+
"description": "You decide to help the lost child. After asking around and searching the village, you finally locate their home.",
|
| 994 |
+
"choices": ['return child', 'ask for reward'],
|
| 995 |
+
"transitions": {
|
| 996 |
+
'return child': 'village_child_reunion',
|
| 997 |
+
'ask for reward': 'village_child_reward'
|
| 998 |
+
},
|
| 999 |
+
"media": []
|
| 1000 |
+
},
|
| 1001 |
+
'child_reunion': {
|
| 1002 |
+
"description": "You return the child to their grateful parents. They thank you profusely for your kindness.",
|
| 1003 |
+
"choices": ['accept thanks', 'request reward'],
|
| 1004 |
+
"transitions": {
|
| 1005 |
+
'accept thanks': 'village_start',
|
| 1006 |
+
'request reward': 'village_child_reward'
|
| 1007 |
+
},
|
| 1008 |
+
"consequences": {
|
| 1009 |
+
'accept thanks': lambda player: player.update_status('local_hero')
|
| 1010 |
+
},
|
| 1011 |
+
"media": []
|
| 1012 |
+
},
|
| 1013 |
+
'child_reward': {
|
| 1014 |
+
"description": "The child's parents offer you a small pouch of coins as a reward for your help.",
|
| 1015 |
+
"choices": ['accept reward', 'decline reward'],
|
| 1016 |
+
"transitions": {
|
| 1017 |
+
'accept reward': 'village_start',
|
| 1018 |
+
'decline reward': 'village_start'
|
| 1019 |
+
},
|
| 1020 |
+
"consequences": {
|
| 1021 |
+
'accept reward': lambda player: player.add_item('coin pouch'),
|
| 1022 |
+
'decline reward': lambda player: player.update_status('selfless_hero')
|
| 1023 |
+
},
|
| 1024 |
+
"media": []
|
| 1025 |
+
},
|
| 1026 |
+
}
|
| 1027 |
+
```
|
| 1028 |
+
|
| 1029 |
+
## Updated Transitions
|
| 1030 |
+
|
| 1031 |
+
To incorporate this side quest into the existing game flow, we need to update some transitions in the 'village_start' state:
|
| 1032 |
+
|
| 1033 |
+
```python
|
| 1034 |
+
'village': {
|
| 1035 |
+
'start': {
|
| 1036 |
+
"description": "You're in the village square. The usual bustle of village life surrounds you.",
|
| 1037 |
+
"choices": ['explore village', 'gather supplies', 'rest', 'look around'], # Added 'look around'
|
| 1038 |
+
"transitions": {
|
| 1039 |
+
'explore village': 'village_rumor',
|
| 1040 |
+
'gather supplies': 'village_supplies',
|
| 1041 |
+
'rest': 'village_start',
|
| 1042 |
+
'look around': 'village_help_lost_child' # New transition
|
| 1043 |
+
},
|
| 1044 |
+
"consequences": {
|
| 1045 |
+
'gather supplies': lambda player: player.add_item('basic supplies')
|
| 1046 |
+
},
|
| 1047 |
+
"media": []
|
| 1048 |
+
},
|
| 1049 |
+
# ... other states ...
|
| 1050 |
+
}
|
| 1051 |
+
```
|
| 1052 |
+
|
| 1053 |
+
## Explanation of Changes
|
| 1054 |
+
|
| 1055 |
+
1. New States:
|
| 1056 |
+
- `help_lost_child`: Introduces the side quest
|
| 1057 |
+
- `child_quest`: Represents the process of helping the child
|
| 1058 |
+
- `child_reunion`: Concludes the quest if you don't ask for a reward
|
| 1059 |
+
- `child_reward`: Offers a choice to accept or decline a reward
|
| 1060 |
+
|
| 1061 |
+
2. Updated `village_start`:
|
| 1062 |
+
- Added a new choice: 'look around'
|
| 1063 |
+
- Added a new transition to `village_help_lost_child`
|
| 1064 |
+
|
| 1065 |
+
3. Consequences:
|
| 1066 |
+
- Added status updates: 'helping_child', 'local_hero', 'selfless_hero'
|
| 1067 |
+
- Added item reward: 'coin pouch'
|
| 1068 |
+
|
| 1069 |
+
These changes create a meaningful dead end by:
|
| 1070 |
+
1. Providing an optional quest that doesn't directly progress the main treasure hunt story
|
| 1071 |
+
2. Offering multiple choices within the side quest, allowing for different outcomes
|
| 1072 |
+
3. Implementing consequences that affect the player's status or inventory, providing rewards for engagement
|
| 1073 |
+
4. Allowing the player to return to the main story flow after completing (or ignoring) the side quest
|
| 1074 |
+
|
| 1075 |
+
This side quest adds depth to the village location, gives the player more to do, and provides character-building opportunities without derailing the main narrative. It also demonstrates how you can implement similar side quests or meaningful dead ends in other locations of your game.
|
| 1076 |
+
|
| 1077 |
+
#================================================================================
|
| 1078 |
+
|
| 1079 |
+
Certainly! Let's implement the "help_lost_child" side quest as a meaningful dead end in the village. This will add depth to the game without necessarily progressing the main story. Here's how we can incorporate this into your current configuration:
|
| 1080 |
+
Updated Text-Based Game Configuration with Side QuestClick to open document
|
| 1081 |
+
To further improve this side quest and make it even more engaging, you could consider:
|
| 1082 |
+
|
| 1083 |
+
Time sensitivity: Make the quest available only at certain times or for a limited number of turns.
|
| 1084 |
+
Skill checks: If your game has a skill system, you could add checks for persuasion or perception that affect the outcome.
|
| 1085 |
+
Long-term consequences: The status changes (like 'local_hero') could affect how NPCs interact with the player later in the game.
|
| 1086 |
+
Branching outcomes: You could add more complex branches, such as the child being in actual danger, leading to a mini-adventure.
|
| 1087 |
+
|
| 1088 |
+
Would you like me to elaborate on any of these ideas or show how to implement them in your configuration?
|
| 1089 |
+
|
| 1090 |
+
"""
|
| 1091 |
+
|
| 1092 |
+
tipsupdatedconfigatbeinningofthisspace = """{
|
| 1093 |
+
'village': {
|
| 1094 |
+
'start': {
|
| 1095 |
+
"description": "You wake up in a small village. You hear a rumor about a lost treasure.",
|
| 1096 |
+
"choices": ['explore village', 'gather supplies', 'rest', 'look around'],
|
| 1097 |
+
"transitions": {'explore village': 'village_rumor', 'gather supplies': 'village_supplies', 'rest': 'village_start', 'look around': 'village_help_lost_child'},
|
| 1098 |
+
"consequences": {
|
| 1099 |
+
'gather supplies': lambda player: player.add_item('basic supplies')
|
| 1100 |
+
},
|
| 1101 |
+
"media": []
|
| 1102 |
+
},
|
| 1103 |
+
'rumor': {
|
| 1104 |
+
"description": "You hear more details about the treasure hidden in the ancient ruins nearby.",
|
| 1105 |
+
"choices": ['decide to go', 'ignore'],
|
| 1106 |
+
"transitions": {'decide to go': 'village_supplies', 'ignore': 'village_start'},
|
| 1107 |
+
"consequences": {
|
| 1108 |
+
'decide to go': lambda player: player.update_knowledge('treasure location')
|
| 1109 |
+
},
|
| 1110 |
+
"media": []
|
| 1111 |
+
},
|
| 1112 |
+
'supplies': {
|
| 1113 |
+
"description": "You gather supplies for your journey.",
|
| 1114 |
+
"choices": ['head to forest', 'stay in village'],
|
| 1115 |
+
"transitions": {'head to forest': 'forest_forest', 'stay in village': 'village_start'},
|
| 1116 |
+
"media": []
|
| 1117 |
+
},
|
| 1118 |
+
'help_lost_child': {
|
| 1119 |
+
"description": "You encounter a crying child in the village square. They seem to have lost their way home.",
|
| 1120 |
+
"choices": ['help child', 'ignore and continue'],
|
| 1121 |
+
"transitions": {
|
| 1122 |
+
'help child': 'village_child_quest',
|
| 1123 |
+
'ignore and continue': 'village_start'
|
| 1124 |
+
},
|
| 1125 |
+
"consequences": {
|
| 1126 |
+
'help child': lambda player: player.update_status('helping_child')
|
| 1127 |
+
},
|
| 1128 |
+
"media": []
|
| 1129 |
+
},
|
| 1130 |
+
'child_quest': {
|
| 1131 |
+
"description": "You decide to help the lost child. After asking around and searching the village, you finally locate their home.",
|
| 1132 |
+
"choices": ['return child', 'ask for reward'],
|
| 1133 |
+
"transitions": {
|
| 1134 |
+
'return child': 'village_child_reunion',
|
| 1135 |
+
'ask for reward': 'village_child_reward'
|
| 1136 |
+
},
|
| 1137 |
+
"media": []
|
| 1138 |
+
},
|
| 1139 |
+
'child_reunion': {
|
| 1140 |
+
"description": "You return the child to their grateful parents. They thank you profusely for your kindness.",
|
| 1141 |
+
"choices": ['accept thanks', 'request reward'],
|
| 1142 |
+
"transitions": {
|
| 1143 |
+
'accept thanks': 'village_start',
|
| 1144 |
+
'request reward': 'village_child_reward'
|
| 1145 |
+
},
|
| 1146 |
+
"consequences": {
|
| 1147 |
+
'accept thanks': lambda player: player.update_status('local_hero')
|
| 1148 |
+
},
|
| 1149 |
+
"media": []
|
| 1150 |
+
},
|
| 1151 |
+
'child_reward': {
|
| 1152 |
+
"description": "The child's parents offer you a small pouch of coins as a reward for your help.",
|
| 1153 |
+
"choices": ['accept reward', 'decline reward'],
|
| 1154 |
+
"transitions": {
|
| 1155 |
+
'accept reward': 'village_start',
|
| 1156 |
+
'decline reward': 'village_start'
|
| 1157 |
+
},
|
| 1158 |
+
"consequences": {
|
| 1159 |
+
'accept reward': lambda player: player.add_item('coin pouch'),
|
| 1160 |
+
'decline reward': lambda player: player.update_status('selfless_hero')
|
| 1161 |
+
},
|
| 1162 |
+
"media": []
|
| 1163 |
+
},
|
| 1164 |
+
},
|
| 1165 |
+
'forest': {
|
| 1166 |
+
'forest': {
|
| 1167 |
+
"description": "You enter the dense forest, heading towards the ruins.",
|
| 1168 |
+
"choices": ['travel further', 'return to village'],
|
| 1169 |
+
"transitions": {'travel further': 'ruins_ruins', 'return to village': 'village_start'},
|
| 1170 |
+
"media": []
|
| 1171 |
+
},
|
| 1172 |
+
},
|
| 1173 |
+
'ruins': {
|
| 1174 |
+
'ruins': {
|
| 1175 |
+
"description": "You reach the ancient ruins. The entrance is dark and eerie.",
|
| 1176 |
+
"choices": ['enter ruins', 'return to forest'],
|
| 1177 |
+
"transitions": {'enter ruins': 'ruins_explore', 'return to forest': 'forest_forest'},
|
| 1178 |
+
"media": []
|
| 1179 |
+
},
|
| 1180 |
+
'explore': {
|
| 1181 |
+
"description": "You explore the ruins, encountering traps and puzzles.",
|
| 1182 |
+
"choices": ['solve puzzle', 'avoid traps'],
|
| 1183 |
+
"transitions": {'solve puzzle': 'ruins_hiddenPassage', 'avoid traps': 'ruins_ruins'},
|
| 1184 |
+
"media": []
|
| 1185 |
+
},
|
| 1186 |
+
'hiddenPassage': {
|
| 1187 |
+
"description": "You solve a challenging puzzle and unlock a hidden passage.",
|
| 1188 |
+
"choices": ['enter passage', 'go back'],
|
| 1189 |
+
"transitions": {'enter passage': 'ruins_treasureRoom', 'go back': 'ruins_explore'},
|
| 1190 |
+
"media": []
|
| 1191 |
+
},
|
| 1192 |
+
'treasureRoom': {
|
| 1193 |
+
"description": "You enter the treasure room and find the treasure chest.",
|
| 1194 |
+
"choices": ['take treasure', 'leave'],
|
| 1195 |
+
"transitions": {'take treasure': 'ruins_celebrate', 'leave': 'ruins_ruins'},
|
| 1196 |
+
"consequences": {
|
| 1197 |
+
'take treasure': lambda player: player.add_item('treasure')
|
| 1198 |
+
},
|
| 1199 |
+
"media": []
|
| 1200 |
+
},
|
| 1201 |
+
'celebrate': {
|
| 1202 |
+
"description": "You celebrate your discovery and decide to bring the treasure back to the village.",
|
| 1203 |
+
"choices": ['return to village'],
|
| 1204 |
+
"transitions": {'return to village': 'village_return'},
|
| 1205 |
+
"media": []
|
| 1206 |
+
},
|
| 1207 |
+
},
|
| 1208 |
+
'village_return': {
|
| 1209 |
+
'village_return': {
|
| 1210 |
+
"description": "You return to the village with the treasure and share it with the villagers.",
|
| 1211 |
+
"choices": ['end adventure'],
|
| 1212 |
+
"transitions": {'end adventure': 'end_end'},
|
| 1213 |
+
"media": []
|
| 1214 |
+
},
|
| 1215 |
+
},
|
| 1216 |
+
'end': {
|
| 1217 |
+
'end': {
|
| 1218 |
+
"description": "Your adventure ends here. The villagers are grateful and everyone's lives improve.",
|
| 1219 |
+
"choices": [],
|
| 1220 |
+
"transitions": {},
|
| 1221 |
+
"media": []
|
| 1222 |
+
},
|
| 1223 |
+
}
|
| 1224 |
+
}
|
| 1225 |
+
"""
|
| 1226 |
+
|
| 1227 |
+
with gr.Row():
|
| 1228 |
+
with gr.Column(scale=1):
|
| 1229 |
+
gr.HTML(originalconfigatbeinningofthisspace)
|
| 1230 |
+
with gr.Column(scale=2):
|
| 1231 |
+
gr.HTML(claude3_5_06072024configtips)
|
| 1232 |
+
with gr.Column(scale=1):
|
| 1233 |
+
gr.HTML(tipsupdatedconfigatbeinningofthisspace)
|
| 1234 |
+
|
| 1235 |
with gr.Tab("Test and Edit Config"):
|
| 1236 |
gr.HTML("The main issue is frequent changes add more chances for bugs in how ")
|
| 1237 |
with gr.Tab("Full Manual - Test Example State Machine"):
|
|
|
|
| 1422 |
with gr.Tab("Export Options"):
|
| 1423 |
gr.HTML("Placeholder - My Custom JS, Playcanvas, Unreal Engine")
|
| 1424 |
|
| 1425 |
+
with gr.Tab("Config Writing Considerations"):
|
| 1426 |
+
gr.HTML("Player Stats, Inventory and NPCS not implemented yet, so traversal type games best aka graph like structures <br> Game is like a universal translator so any concept can be covered")
|
| 1427 |
+
|
| 1428 |
with gr.Tab("Asset Generation Considerations"):
|
| 1429 |
gr.HTML("With some ideas from gemini-1.5-flash-api-0514 and reka-flash-preview-20240611 <br><br>Licenses for the spaces still to be evaluated")
|
| 1430 |
|
| 1431 |
with gr.Tab("Save files"):
|
| 1432 |
gr.HTML("For Dynamic events overnight or when player is not active what can LLMS edit? <br><br>eg. Waiting for a letter from a random npc can be decided by the llm <br>eg. Improved Stats on certain days (eg. bitrthday) <br>Privacy <br>User Directed DLC eg. Rockstar Editor with local llm guide")
|
| 1433 |
gr.HTML("Some ideas - In game websites eg. GTA esp stock markets, news; ")
|
| 1434 |
+
gr.HTML("Placeholder for huggingface spaces that can assist - https://huggingface.co/nvidia/Nemotron-4-340B-Instruct (Purpose is supposed to be synthetic data generation), https://huggingface.co/spaces/gokaygokay/Gemma-2-llamacpp ")
|
| 1435 |
gr.HTML("Placeholder for models small enough to run on cpu here in this space that can assist (9b and under) <br>initial floor for testing can be https://huggingface.co/spaces/Qwen/Qwen2-0.5B-Instruct, https://huggingface.co/spaces/Qwen/Qwen2-1.5b-instruct-demo, https://huggingface.co/spaces/stabilityai/stablelm-2-1_6b-zephyr, https://huggingface.co/spaces/IndexTeam/Index-1.9B, https://huggingface.co/microsoft/Phi-3-mini-4k-instruct")
|
| 1436 |
|
| 1437 |
with gr.Tab("Images"):
|