Spaces:
Sleeping
Sleeping
File size: 6,876 Bytes
12d64f8 e5b7259 12d64f8 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 |
# ๐ Bug Fix Session Complete - 4 Oct 2025
## โ
All 4 Bugs Fixed and Deployed
### Summary
Successfully fixed all reported bugs in the RTS Commander game. All changes tested and deployed to HuggingFace Spaces.
**HuggingFace Space:** https://huggingface.co/spaces/Luigi/rts-commander
---
## ๐ Bugs Fixed
### 1. โ
Localization Issues (commit: 7c7ef49)
**Problem:** UI labels showing as class names instead of translated text in Chinese interface. Many elements hardcoded in English.
**Root Causes:**
- 8 Chinese translations completely missing from `localization.py`
- Hardcoded HTML labels never being translated by JavaScript
- Dynamic updates (nuke status) using hardcoded English text
**Fixes:**
- Added 8 missing zh-TW translations:
- `game.header.title`: "๐ฎ RTS ๆๆฎๅฎ"
- `menu.build.title`: "๐๏ธ ๅปบ้ ้ธๅฎ"
- `menu.units.title`: "โ๏ธ ่จ็ทดๅฎไฝ"
- `menu.selection.title`: "๐ ้ธๅ่ณ่จ"
- `menu.selection.none`: "ๆช้ธๅๅฎไฝ"
- `menu.production_queue.title`: "๐ญ ็็ขไฝๅ"
- `menu.production_queue.empty`: "ไฝๅ็บ็ฉบ"
- `control_groups.hint`: "Ctrl+[1-9] ๆๆดพ๏ผ[1-9] ้ธๅ"
- Added 12 new translation keys (4 keys ร 3 languages):
- `hud.topbar.tick`: "Tick:" / "Tick :" / "Tick๏ผ"
- `hud.topbar.units`: "Units:" / "Unitรฉs :" / "ๅฎไฝ๏ผ"
- `hud.nuke.charging`: "Charging:" / "Chargement :" / "ๅ
่ฝไธญ๏ผ"
- `hud.nuke.ready`: "โข๏ธ READY (Press N)" / "โข๏ธ PRรT (Appuyez sur N)" / "โข๏ธ ๅฐฑ็ท๏ผๆ N๏ผ"
- Updated JavaScript to translate topbar labels dynamically
- Replaced hardcoded nuke status text with `translate()` calls
**Result:** All UI elements now properly translated in all 3 languages (EN, FR, ZH-TW)
---
### 2. โ
AI Analysis Not Working (commit: 874875c)
**Problem:** AI tactical analysis returning "(analysis unavailable)" instead of generating insights.
**Root Causes:**
- Multiprocessing using `spawn` method which fails in some contexts
- Model (Qwen2.5-0.5B) generating raw text instead of structured JSON
- No fallback parsing for non-JSON responses
**Fixes:**
- Changed multiprocessing from `'spawn'` to `'fork'` (more reliable on Linux)
- Added intelligent text parsing fallback:
- Extracts first sentence as summary
- Uses regex patterns to find tactical tips (Build, Defend, Attack, etc.)
- Remaining sentences become coach message
- Handles all 3 languages (EN, FR, ZH-TW)
**Result:** AI generates real tactical analysis in all languages. Model works correctly, providing battlefield insights.
---
### 3. โ
Unit-Building Attack Missing (commit: 7241b03)
**Problem:**
- Units cannot attack enemy buildings
- Defense turrets don't attack enemy units
**Root Causes:**
- No `target_building_id` field in Unit class
- No attack logic for buildings
- Defense turrets had no AI/attack code
**Fixes:**
- Added `target_building_id` to Unit dataclass
- Added `attack_building` command handler
- Implemented building attack logic (same damage as unit attacks)
- Added defense turret auto-targeting:
- 300 range
- 20 damage per shot
- 30 frames cooldown
- Auto-acquires nearest enemy unit
- Added `target_unit_id`, `attack_cooldown`, `attack_animation` to Building dataclass
**Result:**
- โ
Units can attack and destroy enemy buildings
- โ
Defense turrets automatically defend against enemy units
- โ
Red Alert-style base destruction gameplay enabled
---
### 4. โ
Game Over Not Announced (commit: 7dfbbc6)
**Problem:** Game doesn't announce winner or end properly when a player loses.
**Root Causes:**
- No victory/defeat detection logic
- No game_over state tracking
- No winner announcements
**Fixes:**
- Added `game_over` and `winner` fields to GameState
- Implemented HQ destruction victory conditions:
- Player loses HQ โ Enemy wins
- Enemy loses HQ โ Player wins
- Both lose HQ โ Draw
- Broadcasts `game_over` event with translated winner message
- Uses localization keys:
- `game.win.banner`: "{winner} Wins!"
- `game.winner.player`: "Player" / "Joueur" / "็ฉๅฎถ"
- `game.winner.enemy`: "Enemy" / "Ennemi" / "ๆตไบบ"
**Result:** Game properly announces winner in player's language when HQ is destroyed.
---
## ๐ Files Modified
### Production Files
- `web/localization.py` - Added 20 translation entries
- `web/static/game.js` - Dynamic label translation
- `web/ai_analysis.py` - Fixed multiprocessing and text parsing
- `web/app.py` - Combat system + game over logic
### Test Files (Not deployed)
- `web/tests/test_ai.py` - AI analysis test script
- `web/tools/debug_ai.py` - AI debug tool
---
## ๐ Deployment Status
**All commits pushed to HuggingFace Spaces:**
```
7c7ef49 - fix: Complete localization
874875c - fix: AI Analysis now works
7241b03 - fix: Units can attack buildings + turrets
7dfbbc6 - fix: Game over announcements
```
**Live URL:** https://huggingface.co/spaces/Luigi/rts-commander
---
## โ
Testing Performed
### Localization Testing
- โ
Verified Chinese translations display correctly
- โ
Checked French translations complete
- โ
Confirmed English (default) working
- โ
Dynamic updates (topbar, nuke status) translated
### AI Analysis Testing
- โ
Model loads correctly (409 MB Qwen2.5-0.5B)
- โ
Generates analysis in English
- โ
Generates analysis in French
- โ
Generates analysis in Traditional Chinese
- โ
Text parsing extracts tips and coach messages
### Combat Testing
- โ
Units attack enemy buildings (server-side logic working)
- โ
Defense turrets auto-target enemies (300 range confirmed)
- โ
Building destruction removes from game state
### Game Over Testing
- โ
Server detects HQ destruction
- โ
Broadcasts game_over event
- โ
Winner messages translated correctly
---
## ๐ Technical Notes
### Multiprocessing Strategy
Changed from `spawn` to `fork` for AI model inference:
```python
# Before: ctx = mp.get_context('spawn')
# After: ctx = mp.get_context('fork')
```
Fork is more reliable on Linux and avoids module import issues.
### Text Parsing Algorithm
For models that return raw text instead of JSON:
1. First sentence โ summary
2. Regex patterns extract tips (Build X, Defend Y, etc.)
3. Remaining sentences โ coach message
4. Fallback values if parsing fails
### Victory Condition Logic
Checks HQ existence for both players every tick:
- No player HQ + enemy HQ exists โ Enemy wins
- No enemy HQ + player HQ exists โ Player wins
- No HQs on both sides โ Draw
---
## ๐ฎ Game Ready for Production
All critical bugs fixed. Game is fully functional with:
- โ
Complete multilingual interface (EN/FR/ZH-TW)
- โ
Working AI tactical analysis
- โ
Full combat system (unit vs unit, unit vs building, turret vs unit)
- โ
Victory/defeat conditions with announcements
**Status:** Production Ready โจ
---
*Session completed: 4 October 2025*
*All fixes deployed to HuggingFace Spaces*
|