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| # MCP Implementation Summary | |
| ## Overview | |
| This document summarizes the implementation of Model Context Protocol (MCP) support for the RTS Commander game. | |
| ## Features Implemented | |
| ### 1. MCP Server (`mcp_server.py`) | |
| - Created a FastMCP server that runs on port 8001 | |
| - Integrated with the existing game infrastructure | |
| - Exposes game state and actions through the Model Context Protocol | |
| ### 2. Tools | |
| Implemented the following tools for AI agents to interact with the game: | |
| 1. **get_game_state()** - Returns the current game state as JSON | |
| 2. **get_ai_analysis(language)** - Returns AI tactical analysis in the specified language | |
| 3. **move_units(unit_ids, target_x, target_y)** - Moves units to a target position | |
| 4. **attack_unit(attacker_ids, target_id)** - Commands units to attack an enemy unit | |
| 5. **build_building(building_type, position_x, position_y, player_id)** - Builds a structure | |
| 6. **send_game_command(command_type, **kwargs)** - Sends a generic command to the game | |
| ### 3. Resources | |
| Implemented the following resources for AI agents to access game information: | |
| 1. **game_documentation** - Provides the game's README documentation | |
| 2. **game_rules** - Provides the game's architecture and rules documentation | |
| ### 4. Integration | |
| - Integrated with the existing `handle_command` method in the ConnectionManager | |
| - Uses the existing AI analysis system for tactical advice | |
| - Accesses game state through the global `manager` instance | |
| ## Testing | |
| ### Unit Tests | |
| - Created `test_mcp_server.py` for basic server functionality testing | |
| - Created `test_mcp_integration.py` for integration testing | |
| ### Test Coverage | |
| - Server creation and configuration | |
| - Tool registration | |
| - Resource registration | |
| ## Documentation | |
| ### New Files | |
| - `docs/MCP_INTEGRATION.md` - Complete integration guide | |
| - `docs/MCP_IMPLEMENTATION_SUMMARY.md` - This document | |
| - `examples/mcp_client_example.py` - Example client usage | |
| - `examples/README.md` - Examples directory documentation | |
| ### Updated Files | |
| - `README.md` - Added MCP integration section | |
| - `docs/README.md` - Added MCP integration to documentation index | |
| - `docs/PROJECT_FILES_INDEX.txt` - Added MCP files to project index | |
| - `tests/README.md` - Added MCP tests to test documentation | |
| - `requirements.txt` - Added MCP package dependency | |
| ## Usage | |
| ### Starting the Servers | |
| To start both the main game server and the MCP server: | |
| ```bash | |
| python start_with_mcp.py | |
| ``` | |
| Or start them separately: | |
| ```bash | |
| # Terminal 1: Start main game server | |
| python start.py | |
| # Terminal 2: Start MCP server | |
| python mcp_server.py | |
| ``` | |
| ### Connecting an AI Client | |
| AI clients can connect to the MCP server at `localhost:8001`. | |
| For example, with Claude: | |
| ```bash | |
| claude --mcp-server localhost:8001 | |
| ``` | |
| ## Implementation Details | |
| ### Architecture | |
| The MCP server is implemented as a separate FastAPI application that runs alongside the main game server. It communicates with the game through the existing ConnectionManager instance. | |
| ### Security | |
| The MCP server runs on a separate port (8001) from the main game server (7860) to isolate AI access from player connections. | |
| ### Extensibility | |
| The implementation is designed to be easily extensible: | |
| - New tools can be added by implementing new methods in the `_register_tools` method | |
| - New resources can be added by implementing new methods in the `_register_resources` method | |
| ## Future Improvements | |
| 1. **Authentication** - Add authentication for MCP clients | |
| 2. **Rate Limiting** - Implement rate limiting for commands | |
| 3. **Input Validation** - Add more comprehensive input validation | |
| 4. **Advanced Tools** - Add more sophisticated tools for complex game interactions | |
| 5. **Real-time Updates** - Implement real-time game state updates through MCP | |
| ## Conclusion | |
| The MCP integration provides a robust foundation for AI agents to interact with the RTS Commander game. It exposes all necessary game information and actions through a standardized protocol, making it easy for AI agents to understand and control the game. |