Spaces:
Sleeping
Sleeping
| 0. [DONE] Bring MCP support to the game | |
| 1. [DONE] Apply Qwen 2.5 Coder 1.5B | |
| 2. [DONE] Use Qwen 2.5 Coder 1.5B to perform NL-to-MCP translation | |
| 2.1 [DONE] Add a text input UI for user to type her instruction in NL to play the game via MCP | |
| โ Integration Complete - All 6 Requirements Implemented: | |
| 1. โ NL input field alongside traditional UI controls | |
| 2. โ Show parsed JSON to user for confirmation before execution | |
| 3. โ Implement retry mechanism for failed parsings | |
| 4. โ Add language auto-detection based on user preference | |
| 5. โ Provide example commands in each language | |
| 6. โ Log all NL commands for continuous improvement | |
| ๐ Files Created: | |
| - web/nl_translator.py (270 lines) - Backend NLโMCP translator | |
| - web/static/nl_interface.js (455 lines) - Frontend NL interface | |
| - web/static/nl_interface.css (305 lines) - NL interface styling | |
| - docs/NL_INTERFACE_INTEGRATION.md - Complete documentation | |
| ๐ง Files Modified: | |
| - web/app.py - Added 3 NL API endpoints | |
| - web/static/index.html - Added NL CSS and JS includes | |
| ๐ฏ Features: | |
| - Natural language command input (EN/FR/ZH) | |
| - Auto language detection | |
| - Confirmation dialog with parsed JSON | |
| - Example commands by language | |
| - Status indicators (ready/loading/error) | |
| - Command history (last 50) | |
| - Error handling with retry | |
| - MCP to game command conversion | |
| ๐ Status: PRODUCTION READY | |
| Server running at: http://localhost:7860 | |
| NL API: http://localhost:7860/api/nl/status | |
| Integration Suggestions: | |
| 1. Add NL input field alongside traditional UI controls | |
| 2. Show parsed JSON to user for confirmation before execution | |
| 3. Implement retry mechanism for failed parsings | |
| 4. Add language auto-detection based on user preference | |
| 5. Provide example commands in each language | |
| 6. Log all NL commands for continuous improvement | |
| Be careful, as the same LLM is also used to product AI analysis, | |
| to describe war situation in NL from game stats. So, you have to | |
| make both (NL interface and AI anlaysis) works with only one LLM. | |
| remove control groups or disable it by default |