Spaces:
Sleeping
Sleeping
docs: Comprehensive README update with AI Analysis and NL interface features
Browse files- Added detailed AI-powered tactical analysis section
- Documented natural language command interface
- Included performance optimizations for HuggingFace (2 vCPU)
- Updated project status to v2.1 with recent bug fixes
- Showcased shared model architecture
- Added multi-language support details
- Included complete feature list and how-to guides
- Backed up old README to README.old.md
- README.md +307 -147
- README.old.md +244 -0
README.md
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license: mit
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---
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# ๐ฎ Command & Conquer
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A
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## ๐ Project Structure
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web/
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โโโ README.md # This file
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โโโ app.py # FastAPI server & WebSocket
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โโโ start.py # Server launcher
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โโโ localization.py # Multi-language support
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โโโ ai_analysis.py # AI engine
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โโโ mcp_server.py # MCP server integration
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โโโ backend/ # Game logic
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โโโ frontend/ # JavaScript game engine
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โโโ static/ # Assets (images, sounds)
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โโโ docs/ # ๐ Documentation
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โโโ tests/ # ๐งช Test scripts
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โโโ tools/ # ๐ ๏ธ Dev/debug/ops scripts
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---
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## ๐ Quick Start
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### Local Development
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python start.py
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```
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---
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##
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All technical documentation is in **[docs/](docs/)** (28 files organized by category):
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- **Architecture:** System design, project structure
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- **Gameplay:** Features, mechanics, Red Alert compatibility
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- **Harvester AI:** Complete AI implementation (6 docs)
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- **Deployment:** Setup, Docker, testing
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- **Summaries:** Final reports and migration guides
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- **[docs/QUICKSTART.md](docs/QUICKSTART.md)** - Detailed quick start
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- **[docs/ARCHITECTURE.md](docs/ARCHITECTURE.md)** - System architecture
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- **[docs/FEATURES_RESTORED.md](docs/FEATURES_RESTORED.md)** - All features
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- **[docs/DEPLOYMENT.md](docs/DEPLOYMENT.md)** - Deployment guide
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- **[docs/README.md](docs/README.md)** - ๐ Complete documentation index
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###
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All test scripts are in **[tests/](tests/)** (4 scripts):
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- `test.sh` - Main test suite
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- `test_features.sh` - Feature-specific tests
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- `test_harvester_ai.py` - Harvester AI tests
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- `docker-test.sh` - Docker deployment tests
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---
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##
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- Resource management (Tiberium harvesting)
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- Base building with power system
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- Unit production and combat
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- Fog of War
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- GDI faction with classic units
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- Minimap with live updates
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- Construction yard, power plants, barracks, refineries
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- Infantry, tanks, and harvesters
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- WebSocket-based architecture
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- Real-time state synchronization
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- Scalable server design
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##
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- Python 3.8+
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---
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## ๐งช Testing
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```bash
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./tests/test.sh
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```
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See **[tests/README.md](tests/README.md)** for
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- 49% raw feature parity
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- 4.7/5 context-adjusted score
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- 3 aspects superior to Red Alert
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- **Action Execution**: AI agents can perform actions in the game
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- **AI Analysis**: Access to tactical analysis from the built-in AI
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- **Documentation Access**: Provides game documentation as resources
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cd web
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python mcp_server.py
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```
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license: mit
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---
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# ๐ฎ RTS Commander - Command & Conquer Web Edition
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A modern web-based Real-Time Strategy game inspired by Command & Conquer: Tiberium Dawn, featuring **AI-powered tactical analysis** and **natural language command interface**.
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**๐ [Play Now](https://huggingface.co/spaces/Luigi/rts-commander)** | **๐ [Documentation](docs/)** | **๐งช [Tests](tests/)**
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---
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## โจ Key Features
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### ๐ฏ Classic RTS Gameplay
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- **Resource Management**: Harvest Tiberium to fund your war machine
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- **Base Building**: Construct power plants, refineries, barracks, and war factories
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- **Unit Production**: Train infantry, build tanks, and deploy helicopters
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- **Real-Time Combat**: Command your forces against an aggressive AI opponent
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- **Fog of War**: Explore the battlefield and reveal enemy positions
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- **Power System**: Manage energy production and consumption (Red Alert-style)
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### ๐ค AI-Powered Tactical Analysis
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- **Real-time battlefield analysis** powered by Qwen2.5-Coder-1.5B LLM
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- **Strategic recommendations** based on current game state
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- **Resource management tips** and economic guidance
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- **Threat assessment** and defensive positioning advice
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- **Multi-language support** (English, French, Chinese)
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- Updates every 60 seconds with fresh tactical insights
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### ๐ฌ Natural Language Command Interface
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- **Talk to your units** in plain language (any language!)
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- **Examples**:
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- "Move my tanks to the north base" โ Parsed to move commands
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- "Construire une centrale รฉlectrique" โ Build power plant
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- "็็ขไธๅๆญฅๅ
ต" โ Train 3 infantry units
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- **Powered by LLM** with MCP-style command translation
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- **Fallback examples** provided in multiple languages
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- **Real-time translation** from natural language to game commands
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### ๐ Multi-Language Support
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- ๐ฌ๐ง **English** - Full interface and AI analysis
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- ๐ซ๐ท **Franรงais** - Interface complรจte et analyse IA
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- ๐น๐ผ **็น้ซไธญๆ** - ๅฎๆด็้ขๅAIๅๆ
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- Switch languages instantly during gameplay
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### ๐จ Modern Web Technologies
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- **No installation required** - Play directly in browser
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- **Cross-platform** - Works on desktop, tablet, and mobile
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- **Real-time multiplayer ready** - WebSocket architecture
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- **Responsive UI** - Adapts to different screen sizes
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- **Canvas-based rendering** - Smooth 60 FPS gameplay
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---
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## ๐ Quick Start
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### Play Online
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Visit **[https://huggingface.co/spaces/Luigi/rts-commander](https://huggingface.co/spaces/Luigi/rts-commander)** to play instantly!
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### Local Development
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```bash
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# Clone the repository
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git clone <repository-url>
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cd rts/web
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# Install dependencies
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pip install -r requirements.txt
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# Start the server
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python start.py
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# Open in browser
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# http://localhost:8000
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```
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---
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## ๐ฎ How to Play
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### Basic Controls
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| Action | Control |
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|--------|---------|
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| **Select units/buildings** | Left Click |
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| **Move units** | Right Click on ground |
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| **Attack enemies** | Right Click on enemy unit/building |
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| **Box select multiple units** | Click + Drag |
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| **Build structure** | Click building button in sidebar |
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| **Place building** | Click on construction grid |
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| **Cancel building** | Press Escape |
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| **Pan camera** | Arrow Keys or WASD |
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| **Use NL interface** | Type in left sidebar input |
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### Getting Started
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1. **Build a Power Plant** - Required for all other structures
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2. **Build a Refinery** - Process Tiberium for credits
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3. **Wait for Harvester** - Automatically deployed with refinery
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4. **Build a Barracks** - Train infantry units
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5. **Defend your base** - Enemy attacks start quickly!
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6. **Expand and conquer** - Build more structures and units
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### Using AI Analysis
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The **AI Analysis Panel** (right side) provides:
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- **Battlefield Overview**: Current situation assessment
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- **Economic Status**: Credits, production, and resource flow
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- **Military Assessment**: Unit counts and combat readiness
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- **Strategic Advice**: What to do next
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- **Tactical Tips**: How to improve your position
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### Using Natural Language Commands
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The **NL Command Interface** (left side) lets you:
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1. Type commands in natural language (any supported language)
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2. View example commands for inspiration
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3. See command history and results
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4. Get instant feedback on command execution
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**Example Commands:**
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- "Build 5 infantry units"
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- "Dรฉplacer mes tanks vers le nord"
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- "ๆปๆๆตไบบ็ๅบๅฐ"
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---
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|
|
|
|
|
|
|
|
|
|
|
|
| 134 |
|
| 135 |
+
## ๐๏ธ Architecture
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 136 |
|
| 137 |
+
### Tech Stack
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 138 |
|
| 139 |
+
**Backend:**
|
| 140 |
+
- **FastAPI** - Modern async web framework
|
| 141 |
+
- **WebSockets** - Real-time bidirectional communication
|
| 142 |
+
- **llama-cpp-python** - LLM inference engine
|
| 143 |
+
- **Qwen2.5-Coder-1.5B** - Shared model for NL and AI analysis
|
| 144 |
|
| 145 |
+
**Frontend:**
|
| 146 |
+
- **Vanilla JavaScript** - No heavy frameworks
|
| 147 |
+
- **HTML5 Canvas** - High-performance rendering
|
| 148 |
+
- **CSS3** - Modern responsive UI
|
| 149 |
+
- **WebSocket Client** - Real-time state synchronization
|
| 150 |
|
| 151 |
+
**AI/ML:**
|
| 152 |
+
- **Shared Model Manager** - Single LLM instance for efficiency
|
| 153 |
+
- **Thread-safe queue system** - Sequential request processing
|
| 154 |
+
- **Optimized for 2 vCPU** - HuggingFace Free tier compatible
|
| 155 |
+
- **Fallback mechanisms** - Graceful degradation if LLM unavailable
|
| 156 |
|
| 157 |
+
### Key Components
|
| 158 |
+
|
| 159 |
+
```
|
| 160 |
+
web/
|
| 161 |
+
โโโ app.py # FastAPI server & game loop
|
| 162 |
+
โโโ model_manager.py # Shared LLM instance manager
|
| 163 |
+
โโโ nl_translator.py # Natural language โ MCP commands
|
| 164 |
+
โโโ ai_analysis.py # Tactical analysis engine
|
| 165 |
+
โโโ localization.py # Multi-language support
|
| 166 |
+
โโโ mcp_server.py # MCP protocol server
|
| 167 |
+
โโโ static/
|
| 168 |
+
โ โโโ game.js # Game engine & rendering
|
| 169 |
+
โ โโโ nl_interface.js # NL command interface
|
| 170 |
+
โ โโโ styles.css # UI styling
|
| 171 |
+
โโโ backend/
|
| 172 |
+
โ โโโ constants.py # Game constants
|
| 173 |
+
โ โโโ app/ # Core game logic
|
| 174 |
+
โโโ docs/ # ๐ Documentation (28+ files)
|
| 175 |
+
โโโ tests/ # ๐งช Test scripts
|
| 176 |
+
```
|
| 177 |
|
| 178 |
---
|
| 179 |
|
| 180 |
+
## ๐ค AI Features Deep Dive
|
| 181 |
|
| 182 |
+
### Shared Model Architecture
|
|
|
|
|
|
|
|
|
|
|
|
|
| 183 |
|
| 184 |
+
To optimize memory usage and CPU resources, both the **AI Analysis** and **NL Translator** share a single LLM instance:
|
|
|
|
|
|
|
|
|
|
|
|
|
| 185 |
|
| 186 |
+
- **Model**: Qwen2.5-Coder-1.5B (Q4_0 quantized, ~1GB RAM)
|
| 187 |
+
- **Thread-safe**: Queue-based request handling
|
| 188 |
+
- **Memory efficient**: 50% reduction vs. dual instances
|
| 189 |
+
- **CPU optimized**: 1 thread (HuggingFace 2 vCPU environment)
|
| 190 |
+
- **Fast response**: 128-256 token limits, 10-15s timeouts
|
| 191 |
|
| 192 |
+
### Natural Language Translation Pipeline
|
|
|
|
|
|
|
|
|
|
| 193 |
|
| 194 |
+
1. **User Input** โ Natural language command in any language
|
| 195 |
+
2. **LLM Processing** โ Qwen2.5 translates to MCP-style JSON
|
| 196 |
+
3. **Validation** โ Command structure verified
|
| 197 |
+
4. **Execution** โ Converted to game actions
|
| 198 |
+
5. **Feedback** โ Success/error notification to user
|
| 199 |
|
| 200 |
+
**Supported Command Types:**
|
| 201 |
+
- `MOVE_UNIT` - Move units to position
|
| 202 |
+
- `BUILD_UNIT` - Train units from buildings
|
| 203 |
+
- `BUILD_BUILDING` - Construct new structures
|
| 204 |
+
- `ATTACK_UNIT` - Attack enemy units
|
| 205 |
+
- `ATTACK_BUILDING` - Attack enemy structures
|
| 206 |
|
| 207 |
+
### AI Tactical Analysis
|
| 208 |
+
|
| 209 |
+
The AI analyzer provides strategic insights by:
|
| 210 |
+
1. **State Analysis**: Evaluates current game situation
|
| 211 |
+
2. **Threat Detection**: Identifies immediate dangers
|
| 212 |
+
3. **Resource Assessment**: Checks economic health
|
| 213 |
+
4. **Strategic Planning**: Suggests next moves
|
| 214 |
+
5. **Localization**: Presents analysis in user's language
|
| 215 |
+
|
| 216 |
+
**Update Frequency**: Every 60 seconds (configurable)
|
| 217 |
|
| 218 |
---
|
| 219 |
|
| 220 |
+
## ๐ง Performance Optimizations
|
| 221 |
+
|
| 222 |
+
Optimized for **HuggingFace Free Tier** (2 vCPUs, 16GB RAM):
|
| 223 |
|
| 224 |
+
### LLM Optimizations
|
| 225 |
+
- **Threads**: 1 (instead of 4) to avoid CPU contention
|
| 226 |
+
- **Batch size**: 128 for faster response times
|
| 227 |
+
- **Context size**: 4096 tokens (balanced)
|
| 228 |
+
- **Token limits**: 128-256 (fast responses)
|
| 229 |
+
- **Timeouts**: 10-15s (prevents freezing)
|
| 230 |
|
| 231 |
+
### Game Loop Optimizations
|
| 232 |
+
- **Tick rate**: 20 FPS (50ms per frame)
|
| 233 |
+
- **State broadcast**: Only when connections exist
|
| 234 |
+
- **AI analysis**: Every 60s (reduced from 30s)
|
| 235 |
+
- **Debug logging**: Periodic (not per-frame)
|
| 236 |
+
|
| 237 |
+
### Memory Management
|
| 238 |
+
- **Shared model**: Single LLM instance (~1GB)
|
| 239 |
+
- **Model caching**: Loads once, reused forever
|
| 240 |
+
- **Process isolation**: Fallback if shared model busy
|
| 241 |
+
- **Thread cleanup**: Automatic resource management
|
| 242 |
|
| 243 |
---
|
| 244 |
|
| 245 |
+
## ๐ Project Status
|
| 246 |
|
| 247 |
+
**Current Version**: 2.1
|
| 248 |
+
**Status**: โ
Production Ready
|
| 249 |
+
**Deployment**: Live on HuggingFace Spaces
|
|
|
|
| 250 |
|
| 251 |
+
### Recent Updates (October 2025)
|
| 252 |
+
|
| 253 |
+
โ
**Fixed critical bugs**:
|
| 254 |
+
- Game loop now runs continuously (60 FPS maintained)
|
| 255 |
+
- Unit movement working correctly
|
| 256 |
+
- Production system functional
|
| 257 |
+
- NL translator loads properly from /tmp/rts/
|
| 258 |
+
|
| 259 |
+
โ
**Performance improvements**:
|
| 260 |
+
- LLM optimized for 2 vCPU environment
|
| 261 |
+
- Reduced thread count (4โ1)
|
| 262 |
+
- Shorter timeouts (30sโ15s)
|
| 263 |
+
- Smaller token limits (512โ256)
|
| 264 |
+
|
| 265 |
+
โ
**New features**:
|
| 266 |
+
- Shared model manager (50% memory reduction)
|
| 267 |
+
- Auto-retry for NL translator connection
|
| 268 |
+
- Comprehensive debug logging
|
| 269 |
+
- Periodic game tick confirmation
|
| 270 |
|
| 271 |
+
### Known Limitations
|
| 272 |
+
|
| 273 |
+
โ ๏ธ **Single-player only** (multiplayer infrastructure ready but not enabled)
|
| 274 |
+
โ ๏ธ **GDI faction only** (Nod not implemented)
|
| 275 |
+
โ ๏ธ **Limited unit types** (infantry, tanks, helicopters, harvesters)
|
| 276 |
+
โ ๏ธ **Basic AI opponent** (follows build queue, trains units, attacks)
|
| 277 |
|
| 278 |
---
|
| 279 |
|
| 280 |
+
## ๐ Documentation
|
| 281 |
|
| 282 |
+
Complete documentation is available in **[docs/](docs/)** (28+ files):
|
| 283 |
|
| 284 |
+
### Essential Docs
|
| 285 |
+
- **[QUICKSTART.md](docs/QUICKSTART.md)** - Detailed getting started guide
|
| 286 |
+
- **[ARCHITECTURE.md](docs/ARCHITECTURE.md)** - System design and structure
|
| 287 |
+
- **[FEATURES_RESTORED.md](docs/FEATURES_RESTORED.md)** - All implemented features
|
| 288 |
+
- **[DEPLOYMENT.md](docs/DEPLOYMENT.md)** - Deployment instructions
|
| 289 |
+
- **[MCP_INTEGRATION.md](docs/MCP_INTEGRATION.md)** - Model Context Protocol
|
| 290 |
+
|
| 291 |
+
### Recent Docs
|
| 292 |
+
- **[NL_INTEGRATION_SUCCESS.md](docs/NL_INTEGRATION_SUCCESS.md)** - NL interface implementation
|
| 293 |
+
- **[NL_UI_ARCHITECTURE_FIX.md](docs/NL_UI_ARCHITECTURE_FIX.md)** - Shared model architecture
|
| 294 |
+
- **[CODE_CHANGES_NL_FIX.md](docs/CODE_CHANGES_NL_FIX.md)** - Bug fixes summary
|
| 295 |
|
| 296 |
+
### Full Index
|
| 297 |
+
See **[docs/README.md](docs/README.md)** for complete documentation catalog.
|
| 298 |
|
| 299 |
---
|
| 300 |
|
| 301 |
## ๐งช Testing
|
| 302 |
|
| 303 |
+
Test scripts in **[tests/](tests/)** directory:
|
| 304 |
+
|
| 305 |
```bash
|
| 306 |
+
# Run main test suite
|
| 307 |
./tests/test.sh
|
| 308 |
+
|
| 309 |
+
# Test specific features
|
| 310 |
+
./tests/test_features.sh
|
| 311 |
+
|
| 312 |
+
# Test NL integration
|
| 313 |
+
python tests/scripts/test_nl_integration.py
|
| 314 |
+
|
| 315 |
+
# Test shared model
|
| 316 |
+
python tests/test_shared_model.py
|
| 317 |
+
|
| 318 |
+
# Docker deployment test
|
| 319 |
+
./tests/docker-test.sh
|
| 320 |
```
|
| 321 |
|
| 322 |
+
See **[tests/README.md](tests/README.md)** for detailed testing guide.
|
| 323 |
|
| 324 |
---
|
| 325 |
|
| 326 |
+
## ๐ณ Docker Deployment
|
| 327 |
+
|
| 328 |
+
### Quick Deploy
|
| 329 |
+
|
| 330 |
+
```bash
|
| 331 |
+
# Build image
|
| 332 |
+
docker build -t rts-commander .
|
| 333 |
+
|
| 334 |
+
# Run container
|
| 335 |
+
docker run -p 7860:7860 rts-commander
|
| 336 |
|
| 337 |
+
# Access at http://localhost:7860
|
| 338 |
+
```
|
| 339 |
+
|
| 340 |
+
### HuggingFace Spaces
|
| 341 |
|
| 342 |
+
This project is configured for automatic deployment to HuggingFace Spaces:
|
|
|
|
|
|
|
|
|
|
| 343 |
|
| 344 |
+
1. Model auto-downloads to `/tmp/rts/` on first run
|
| 345 |
+
2. Optimized for 2 vCPU environment
|
| 346 |
+
3. Automatic restart on push to main branch
|
| 347 |
+
4. Health checks and monitoring included
|
| 348 |
|
| 349 |
---
|
| 350 |
|
| 351 |
+
## ๐ ๏ธ Development Tools
|
| 352 |
+
|
| 353 |
+
Scripts in **[tools/](tools/)** directory:
|
| 354 |
|
| 355 |
+
- `local_run.sh` - Quick local development server
|
| 356 |
+
- `debug_ai.py` - AI debugging utilities
|
| 357 |
+
- `deploy_hf_spaces.sh` - Deploy to HuggingFace Spaces
|
| 358 |
|
| 359 |
---
|
| 360 |
|
| 361 |
+
## ๐ค Contributing
|
| 362 |
+
|
| 363 |
+
Contributions welcome! Areas for improvement:
|
| 364 |
|
| 365 |
+
- **New unit types** (aircraft, advanced vehicles)
|
| 366 |
+
- **Nod faction** (buildings, units, technologies)
|
| 367 |
+
- **More map variety** (different terrains, objectives)
|
| 368 |
+
- **Multiplayer mode** (lobby, matchmaking)
|
| 369 |
+
- **Campaign mode** (missions, story)
|
| 370 |
+
- **Better AI** (strategic planning, tactics)
|
| 371 |
|
| 372 |
---
|
| 373 |
|
| 374 |
+
## ๐ License
|
| 375 |
+
|
| 376 |
+
MIT License - See [LICENSE](LICENSE) file for details.
|
| 377 |
|
| 378 |
+
---
|
| 379 |
|
| 380 |
+
## ๐ Credits
|
| 381 |
|
| 382 |
+
**Inspired by**: Command & Conquer: Tiberium Dawn (Westwood Studios, 1995)
|
|
|
|
|
|
|
|
|
|
| 383 |
|
| 384 |
+
**Powered by**:
|
| 385 |
+
- [FastAPI](https://fastapi.tiangolo.com/) - Web framework
|
| 386 |
+
- [Qwen2.5-Coder](https://huggingface.co/Qwen/Qwen2.5-Coder-1.5B-Instruct) - LLM model
|
| 387 |
+
- [llama-cpp-python](https://github.com/abetlen/llama-cpp-python) - LLM inference
|
| 388 |
+
- [HuggingFace Spaces](https://huggingface.co/spaces) - Hosting platform
|
| 389 |
|
| 390 |
+
**Special Thanks**: To all contributors and players who provided feedback!
|
|
|
|
|
|
|
|
|
|
| 391 |
|
| 392 |
+
---
|
| 393 |
|
| 394 |
+
## ๐ Support
|
| 395 |
|
| 396 |
+
- **Bug Reports**: Open an issue on the repository
|
| 397 |
+
- **Feature Requests**: Start a discussion
|
| 398 |
+
- **Questions**: Check the [docs/](docs/) first, then ask!
|
| 399 |
|
| 400 |
---
|
| 401 |
|
| 402 |
+
**๐ฎ Ready to command your forces? [Play Now!](https://huggingface.co/spaces/Luigi/rts-commander)**
|
| 403 |
+
|
| 404 |
+
*"In the grim darkness of the Tiberium future, there is only war... and natural language commands."* ๐
|
README.old.md
ADDED
|
@@ -0,0 +1,244 @@
|
|
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|
| 1 |
+
---
|
| 2 |
+
title: RTS Commander
|
| 3 |
+
emoji: ๐ฎ
|
| 4 |
+
colorFrom: blue
|
| 5 |
+
colorTo: green
|
| 6 |
+
sdk: docker
|
| 7 |
+
pinned: false
|
| 8 |
+
license: mit
|
| 9 |
+
---
|
| 10 |
+
|
| 11 |
+
# ๐ฎ Command & Conquer: Tiberium Dawn - Web Version
|
| 12 |
+
|
| 13 |
+
A faithful recreation of the classic Command & Conquer: Tiberium Dawn in **pure web technologies** (FastAPI + WebSocket + Canvas).
|
| 14 |
+
|
| 15 |
+
---
|
| 16 |
+
|
| 17 |
+
## ๐ Project Structure
|
| 18 |
+
|
| 19 |
+
```
|
| 20 |
+
web/
|
| 21 |
+
โโโ README.md # This file
|
| 22 |
+
โโโ app.py # FastAPI server & WebSocket
|
| 23 |
+
โโโ start.py # Server launcher
|
| 24 |
+
โโโ localization.py # Multi-language support
|
| 25 |
+
โโโ ai_analysis.py # AI engine
|
| 26 |
+
โโโ mcp_server.py # MCP server integration
|
| 27 |
+
โโโ backend/ # Game logic
|
| 28 |
+
โโโ frontend/ # JavaScript game engine
|
| 29 |
+
โโโ static/ # Assets (images, sounds)
|
| 30 |
+
โโโ docs/ # ๐ Documentation
|
| 31 |
+
โโโ tests/ # ๐งช Test scripts
|
| 32 |
+
โโโ tools/ # ๐ ๏ธ Dev/debug/ops scripts
|
| 33 |
+
```
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
---
|
| 37 |
+
|
| 38 |
+
## ๐ Quick Start
|
| 39 |
+
|
| 40 |
+
### Local Development
|
| 41 |
+
|
| 42 |
+
1. **Install dependencies:**
|
| 43 |
+
```bash
|
| 44 |
+
pip install -r requirements.txt
|
| 45 |
+
```
|
| 46 |
+
|
| 47 |
+
2. **Start the server:**
|
| 48 |
+
```bash
|
| 49 |
+
python start.py
|
| 50 |
+
```
|
| 51 |
+
|
| 52 |
+
3. **Open in browser:**
|
| 53 |
+
```
|
| 54 |
+
http://localhost:8000
|
| 55 |
+
```
|
| 56 |
+
|
| 57 |
+
---
|
| 58 |
+
|
| 59 |
+
## ๐ Documentation
|
| 60 |
+
|
| 61 |
+
### ๐ Complete Documentation
|
| 62 |
+
All technical documentation is in **[docs/](docs/)** (28 files organized by category):
|
| 63 |
+
- **Architecture:** System design, project structure
|
| 64 |
+
- **Gameplay:** Features, mechanics, Red Alert compatibility
|
| 65 |
+
- **Harvester AI:** Complete AI implementation (6 docs)
|
| 66 |
+
- **Deployment:** Setup, Docker, testing
|
| 67 |
+
- **Summaries:** Final reports and migration guides
|
| 68 |
+
|
| 69 |
+
**Quick Links:**
|
| 70 |
+
- **[docs/QUICKSTART.md](docs/QUICKSTART.md)** - Detailed quick start
|
| 71 |
+
- **[docs/ARCHITECTURE.md](docs/ARCHITECTURE.md)** - System architecture
|
| 72 |
+
- **[docs/FEATURES_RESTORED.md](docs/FEATURES_RESTORED.md)** - All features
|
| 73 |
+
- **[docs/DEPLOYMENT.md](docs/DEPLOYMENT.md)** - Deployment guide
|
| 74 |
+
- **[docs/README.md](docs/README.md)** - ๐ Complete documentation index
|
| 75 |
+
|
| 76 |
+
### ๐งช Testing
|
| 77 |
+
All test scripts are in **[tests/](tests/)** (4 scripts):
|
| 78 |
+
- `test.sh` - Main test suite
|
| 79 |
+
- `test_features.sh` - Feature-specific tests
|
| 80 |
+
- `test_harvester_ai.py` - Harvester AI tests
|
| 81 |
+
- `docker-test.sh` - Docker deployment tests
|
| 82 |
+
|
| 83 |
+
See **[tests/README.md](tests/README.md)** for usage guide.
|
| 84 |
+
|
| 85 |
+
---
|
| 86 |
+
|
| 87 |
+
## ๐ ๏ธ Outils (dev/debug/ops)
|
| 88 |
+
|
| 89 |
+
Les scripts utilitaires sont dans **[tools/](tools/)**:
|
| 90 |
+
- `tools/debug_ai.py` โ Utilitaires de dรฉbogage AI
|
| 91 |
+
- `tools/local_run.sh` โ Lancement local pratique
|
| 92 |
+
- `tools/deploy_hf_spaces.sh` โ Dรฉploiement vers Hugging Face Spaces
|
| 93 |
+
|
| 94 |
+
---
|
| 95 |
+
|
| 96 |
+
## ๐ฎ Key Features
|
| 97 |
+
|
| 98 |
+
โ
**Real-Time Strategy Gameplay**
|
| 99 |
+
- Resource management (Tiberium harvesting)
|
| 100 |
+
- Base building with power system
|
| 101 |
+
- Unit production and combat
|
| 102 |
+
- Fog of War
|
| 103 |
+
|
| 104 |
+
โ
**Authentic C&C Experience**
|
| 105 |
+
- GDI faction with classic units
|
| 106 |
+
- Minimap with live updates
|
| 107 |
+
- Construction yard, power plants, barracks, refineries
|
| 108 |
+
- Infantry, tanks, and harvesters
|
| 109 |
+
|
| 110 |
+
โ
**Web-Native**
|
| 111 |
+
- No downloads or installations
|
| 112 |
+
- Play directly in browser
|
| 113 |
+
- Cross-platform compatible
|
| 114 |
+
- Responsive UI
|
| 115 |
+
|
| 116 |
+
โ
**Multiplayer Ready** (Foundation)
|
| 117 |
+
- WebSocket-based architecture
|
| 118 |
+
- Real-time state synchronization
|
| 119 |
+
- Scalable server design
|
| 120 |
+
|
| 121 |
+
---
|
| 122 |
+
|
| 123 |
+
## ๐ฏ Controls
|
| 124 |
+
|
| 125 |
+
| Action | Key/Mouse |
|
| 126 |
+
|--------|-----------|
|
| 127 |
+
| **Select unit/building** | Left Click |
|
| 128 |
+
| **Move unit** | Right Click (ground) |
|
| 129 |
+
| **Attack** | Right Click (enemy) |
|
| 130 |
+
| **Box select** | Click + Drag |
|
| 131 |
+
| **Build structure** | Click building button |
|
| 132 |
+
| **Place building** | Click grid location |
|
| 133 |
+
| **Change language** | Language buttons (top) |
|
| 134 |
+
|
| 135 |
+
---
|
| 136 |
+
|
| 137 |
+
## ๐ Multi-Language Support
|
| 138 |
+
|
| 139 |
+
- ๐ฌ๐ง English
|
| 140 |
+
- ๐ซ๐ท Franรงais
|
| 141 |
+
- ๐น๐ผ ็น้ซไธญๆ
|
| 142 |
+
|
| 143 |
+
Switch language anytime with top-left buttons.
|
| 144 |
+
|
| 145 |
+
---
|
| 146 |
+
|
| 147 |
+
## ๐๏ธ Tech Stack
|
| 148 |
+
|
| 149 |
+
**Backend:**
|
| 150 |
+
- FastAPI (async web framework)
|
| 151 |
+
- WebSockets (real-time communication)
|
| 152 |
+
- Python 3.8+
|
| 153 |
+
|
| 154 |
+
**Frontend:**
|
| 155 |
+
- Vanilla JavaScript
|
| 156 |
+
- HTML5 Canvas (rendering)
|
| 157 |
+
- CSS3 (UI styling)
|
| 158 |
+
|
| 159 |
+
**Game Engine:**
|
| 160 |
+
- Custom JavaScript engine
|
| 161 |
+
- Canvas-based rendering
|
| 162 |
+
- WebSocket state sync
|
| 163 |
+
|
| 164 |
+
---
|
| 165 |
+
|
| 166 |
+
## ๐ฆ Deployment
|
| 167 |
+
|
| 168 |
+
### Docker (Recommended)
|
| 169 |
+
|
| 170 |
+
```bash
|
| 171 |
+
docker build -t rts-web .
|
| 172 |
+
docker run -p 8000:8000 rts-web
|
| 173 |
+
```
|
| 174 |
+
|
| 175 |
+
See **[docs/DEPLOYMENT.md](docs/DEPLOYMENT.md)** for complete deployment guide.
|
| 176 |
+
|
| 177 |
+
---
|
| 178 |
+
|
| 179 |
+
## ๐งช Testing
|
| 180 |
+
|
| 181 |
+
Run the test suite:
|
| 182 |
+
```bash
|
| 183 |
+
./tests/test.sh
|
| 184 |
+
```
|
| 185 |
+
|
| 186 |
+
See **[tests/README.md](tests/README.md)** for all available tests.
|
| 187 |
+
|
| 188 |
+
---
|
| 189 |
+
|
| 190 |
+
## ๐ Project Status
|
| 191 |
+
|
| 192 |
+
**Version:** 2.0 (Web)
|
| 193 |
+
**Status:** Production Ready โ
|
| 194 |
+
**Rating:** 4.9/5 (97.3% feature parity with Pygame)
|
| 195 |
+
|
| 196 |
+
**Compared to C&C Red Alert:**
|
| 197 |
+
- 49% raw feature parity
|
| 198 |
+
- 4.7/5 context-adjusted score
|
| 199 |
+
- 3 aspects superior to Red Alert
|
| 200 |
+
|
| 201 |
+
See full comparisons inside docs/ (if present).
|
| 202 |
+
|
| 203 |
+
---
|
| 204 |
+
|
| 205 |
+
## ๐ License
|
| 206 |
+
|
| 207 |
+
MIT License - See LICENSE file for details.
|
| 208 |
+
|
| 209 |
+
---
|
| 210 |
+
|
| 211 |
+
## ๐ Credits
|
| 212 |
+
|
| 213 |
+
Inspired by **Command & Conquer: Tiberium Dawn** (Westwood Studios, 1995)
|
| 214 |
+
|
| 215 |
+
---
|
| 216 |
+
|
| 217 |
+
## ๐ค MCP (Model Context Protocol) Integration
|
| 218 |
+
|
| 219 |
+
This project includes support for the Model Context Protocol (MCP), allowing AI agents to interact with the game programmatically.
|
| 220 |
+
|
| 221 |
+
### Features
|
| 222 |
+
|
| 223 |
+
- **Game State Access**: AI agents can retrieve the current game state
|
| 224 |
+
- **Action Execution**: AI agents can perform actions in the game
|
| 225 |
+
- **AI Analysis**: Access to tactical analysis from the built-in AI
|
| 226 |
+
- **Documentation Access**: Provides game documentation as resources
|
| 227 |
+
|
| 228 |
+
### Running the MCP Server
|
| 229 |
+
|
| 230 |
+
```bash
|
| 231 |
+
cd web
|
| 232 |
+
python mcp_server.py
|
| 233 |
+
```
|
| 234 |
+
|
| 235 |
+
The MCP server will start on port 8001.
|
| 236 |
+
|
| 237 |
+
### Documentation
|
| 238 |
+
|
| 239 |
+
See **[docs/MCP_INTEGRATION.md](docs/MCP_INTEGRATION.md)** for detailed information about the MCP integration.
|
| 240 |
+
|
| 241 |
+
---
|
| 242 |
+
|
| 243 |
+
**๐ Full Documentation:** [docs/](docs/)
|
| 244 |
+
**๐งช Test Scripts:** [tests/](tests/)
|