# 🎮 Red Alert Complete Gameplay Implementation ## Systems to Fix ### 1. ❌ Resource/Economy System (CRITICAL) **Problem:** Credits don't decrease when building/producing **Red Alert Behavior:** - Infantry: 100 credits - Tank: 500 credits - Harvester: 200 credits - Barracks: 500 credits - War Factory: 1000 credits - Refinery: 600 credits ### 2. ❌ Harvester AI (CRITICAL) **Problem:** Harvesters don't collect resources **Red Alert Behavior:** - Find nearest ore/gem automatically - Move to ore patch - Harvest (fill cargo) - Return to Refinery/HQ when full - Deposit credits - Repeat cycle ### 3. ❌ Unit AI (Player & Enemy) **Problem:** Units don't auto-attack nearby enemies **Red Alert Behavior:** - Auto-acquire targets when idle - Pursue and attack enemies in range - Infantry/Tanks patrol and engage - Enemy AI should attack player base ### 4. ❌ Auto-Defense **Problem:** Units don't defend when attacked **Red Alert Behavior:** - When attacked, retaliate immediately - Stop current order and fight back - Return to original order after threat eliminated --- ## Complete Implementation