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find_package(Vulkan COMPONENTS glslc REQUIRED)
find_program(glslc_executable NAMES glslc HINTS Vulkan::glslc)
if (NOT glslc_executable)
message(FATAL_ERROR "glslc not found")
endif()
ggml_add_backend_library(ggml-kompute
ggml-kompute.cpp
../../include/ggml-kompute.h
)
target_link_libraries(ggml-kompute PRIVATE ggml-base kompute)
target_include_directories(ggml-kompute PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
add_compile_definitions(VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1)
function(compile_shader)
set(options)
set(oneValueArgs)
set(multiValueArgs SOURCES)
cmake_parse_arguments(compile_shader "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
foreach(source ${compile_shader_SOURCES})
get_filename_component(filename ${source} NAME)
set(spv_file ${filename}.spv)
add_custom_command(
OUTPUT ${spv_file}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${source}
${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/common.comp
${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_getrows.comp
${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n_pre.comp
${CMAKE_CURRENT_SOURCE_DIR}/kompute-shaders/op_mul_mv_q_n.comp
COMMAND ${glslc_executable} --target-env=vulkan1.2 -o ${spv_file} ${CMAKE_CURRENT_SOURCE_DIR}/${source}
COMMENT "Compiling ${source} to ${spv_file}"
)
get_filename_component(RAW_FILE_NAME ${spv_file} NAME)
set(FILE_NAME "shader${RAW_FILE_NAME}")
string(REPLACE ".comp.spv" ".h" HEADER_FILE ${FILE_NAME})
string(TOUPPER ${HEADER_FILE} HEADER_FILE_DEFINE)
string(REPLACE "." "_" HEADER_FILE_DEFINE "${HEADER_FILE_DEFINE}")
set(OUTPUT_HEADER_FILE "${HEADER_FILE}")
message(STATUS "${HEADER_FILE} generating ${HEADER_FILE_DEFINE}")
if(CMAKE_GENERATOR MATCHES "Visual Studio")
add_custom_command(
OUTPUT ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
DEPENDS ${spv_file} xxd
COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/xxd"
)
else()
add_custom_command(
OUTPUT ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "/*THIS FILE HAS BEEN AUTOMATICALLY GENERATED - DO NOT EDIT*/" > ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#ifndef ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace kp {" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "namespace shader_data {" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_BINARY_DIR}/bin/xxd -i ${RAW_FILE_NAME} >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo "}}" >> ${OUTPUT_HEADER_FILE}
COMMAND ${CMAKE_COMMAND} -E echo \"\#endif // define ${HEADER_FILE_DEFINE}\" >> ${OUTPUT_HEADER_FILE}
DEPENDS ${spv_file} xxd
COMMENT "Converting to hpp: ${FILE_NAME} ${CMAKE_BINARY_DIR}/bin/xxd"
)
endif()
endforeach()
endfunction()
if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/kompute/CMakeLists.txt")
message(STATUS "Kompute found")
set(KOMPUTE_OPT_LOG_LEVEL Error CACHE STRING "Kompute log level")
add_subdirectory(kompute)
# Compile our shaders
compile_shader(SOURCES
kompute-shaders/op_scale.comp
kompute-shaders/op_scale_8.comp
kompute-shaders/op_add.comp
kompute-shaders/op_addrow.comp
kompute-shaders/op_mul.comp
kompute-shaders/op_silu.comp
kompute-shaders/op_relu.comp
kompute-shaders/op_gelu.comp
kompute-shaders/op_softmax.comp
kompute-shaders/op_norm.comp
kompute-shaders/op_rmsnorm.comp
kompute-shaders/op_diagmask.comp
kompute-shaders/op_mul_mat_mat_f32.comp
kompute-shaders/op_mul_mat_f16.comp
kompute-shaders/op_mul_mat_q8_0.comp
kompute-shaders/op_mul_mat_q4_0.comp
kompute-shaders/op_mul_mat_q4_1.comp
kompute-shaders/op_mul_mat_q4_k.comp
kompute-shaders/op_mul_mat_q6_k.comp
kompute-shaders/op_getrows_f32.comp
kompute-shaders/op_getrows_f16.comp
kompute-shaders/op_getrows_q4_0.comp
kompute-shaders/op_getrows_q4_1.comp
kompute-shaders/op_getrows_q6_k.comp
kompute-shaders/op_rope_norm_f16.comp
kompute-shaders/op_rope_norm_f32.comp
kompute-shaders/op_rope_neox_f16.comp
kompute-shaders/op_rope_neox_f32.comp
kompute-shaders/op_cpy_f16_f16.comp
kompute-shaders/op_cpy_f16_f32.comp
kompute-shaders/op_cpy_f32_f16.comp
kompute-shaders/op_cpy_f32_f32.comp
)
# Create a custom target for our generated shaders
add_custom_target(generated_shaders DEPENDS
shaderop_scale.h
shaderop_scale_8.h
shaderop_add.h
shaderop_addrow.h
shaderop_mul.h
shaderop_silu.h
shaderop_relu.h
shaderop_gelu.h
shaderop_softmax.h
shaderop_norm.h
shaderop_rmsnorm.h
shaderop_diagmask.h
shaderop_mul_mat_mat_f32.h
shaderop_mul_mat_f16.h
shaderop_mul_mat_q8_0.h
shaderop_mul_mat_q4_0.h
shaderop_mul_mat_q4_1.h
shaderop_mul_mat_q4_k.h
shaderop_mul_mat_q6_k.h
shaderop_getrows_f32.h
shaderop_getrows_f16.h
shaderop_getrows_q4_0.h
shaderop_getrows_q4_1.h
shaderop_getrows_q6_k.h
shaderop_rope_norm_f16.h
shaderop_rope_norm_f32.h
shaderop_rope_neox_f16.h
shaderop_rope_neox_f32.h
shaderop_cpy_f16_f16.h
shaderop_cpy_f16_f32.h
shaderop_cpy_f32_f16.h
shaderop_cpy_f32_f32.h
)
# Create a custom command that depends on the generated_shaders
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp
DEPENDS generated_shaders
COMMENT "Ensuring shaders are generated before compiling ggml-kompute.cpp"
)
# Add the stamp to the main sources to ensure dependency tracking
target_sources(ggml-kompute PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/ggml-kompute.stamp)
else()
message(WARNING "Kompute not found")
endif()
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