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Configuration error
| static int test_mix() | |
| { | |
| int Error = 0; | |
| { | |
| glm::mat4 A(2); | |
| glm::mat4 B(4); | |
| glm::mat4 C = glm::mix(A, B, 0.5f); | |
| glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1); | |
| Error += glm::all(D) ? 0 : 1; | |
| } | |
| { | |
| glm::mat4 A(2); | |
| glm::mat4 B(4); | |
| glm::mat4 C = glm::mix(A, B, 0.5); | |
| glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1); | |
| Error += glm::all(D) ? 0 : 1; | |
| } | |
| { | |
| glm::dmat4 A(2); | |
| glm::dmat4 B(4); | |
| glm::dmat4 C = glm::mix(A, B, 0.5); | |
| glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1); | |
| Error += glm::all(D) ? 0 : 1; | |
| } | |
| { | |
| glm::dmat4 A(2); | |
| glm::dmat4 B(4); | |
| glm::dmat4 C = glm::mix(A, B, 0.5f); | |
| glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1); | |
| Error += glm::all(D) ? 0 : 1; | |
| } | |
| return Error; | |
| } | |
| static int test_abs() | |
| { | |
| int Error = 0; | |
| // -------------------- // | |
| // glm::mat4 variants : // | |
| // -------------------- // | |
| { | |
| glm::mat4 A( | |
| 3.0f, 1.0f, 5.2f, 4.9f, | |
| 1.4f, 0.5f, 9.3f, 3.7f, | |
| 6.8f, 8.4f, 4.3f, 3.9f, | |
| 5.6f, 7.2f, 1.1f, 4.4f | |
| ); | |
| glm::mat4 B( | |
| 1.0,-1.0, 1.0, 1.0, | |
| -1.0, 1.0, 1.0,-1.0, | |
| 1.0,-1.0,-1.0,-1.0, | |
| -1.0,-1.0, 1.0, 1.0 | |
| ); | |
| glm::mat4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat4 D = glm::abs(C); | |
| glm::bvec4 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec4 const col2 = glm::equal(D[1], A[1]); | |
| glm::bvec4 const col3 = glm::equal(D[2], A[2]); | |
| glm::bvec4 const col4 = glm::equal(D[3], A[3]); | |
| Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1; | |
| } | |
| { | |
| glm::mat4x3 A( | |
| 3.0f, 1.0f, 5.2f, | |
| 4.9f, 1.4f, 0.5f, | |
| 9.3f, 3.7f, 6.8f, | |
| 8.4f, 4.3f, 3.9f | |
| ); | |
| glm::mat4x3 B( | |
| 1.0,-1.0, 1.0, | |
| 1.0,-1.0, 1.0, | |
| 1.0,-1.0, 1.0, | |
| -1.0,-1.0,-1.0 | |
| ); | |
| glm::mat4x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat4x3 D = glm::abs(C); | |
| glm::bvec3 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec3 const col2 = glm::equal(D[1], A[1]); | |
| glm::bvec3 const col3 = glm::equal(D[2], A[2]); | |
| glm::bvec3 const col4 = glm::equal(D[3], A[3]); | |
| Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1; | |
| } | |
| { | |
| glm::mat4x2 A( | |
| 3.0f, 1.0f, | |
| 1.4f, 0.5f, | |
| 6.8f, 8.4f, | |
| 5.6f, 7.2f | |
| ); | |
| glm::mat4x2 B( | |
| 1.0,-1.0, | |
| -1.0, 1.0, | |
| 1.0,-1.0, | |
| -1.0,-1.0 | |
| ); | |
| glm::mat4x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat4x2 D = glm::abs(C); | |
| glm::bvec2 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec2 const col2 = glm::equal(D[1], A[1]); | |
| glm::bvec2 const col3 = glm::equal(D[2], A[2]); | |
| glm::bvec2 const col4 = glm::equal(D[3], A[3]); | |
| Error += glm::all(glm::bvec4{glm::all(col1), glm::all(col2), glm::all(col3), glm::all(col4)}) ? 0 : 1; | |
| } | |
| // -------------------- // | |
| // glm::mat3 variants : // | |
| // -------------------- // | |
| { | |
| glm::mat3x4 A( | |
| 3.0f, 1.0f, 5.2f, 4.9f, | |
| 1.4f, 0.5f, 9.3f, 3.7f, | |
| 6.8f, 8.4f, 4.3f, 3.9f | |
| ); | |
| glm::mat3x4 B( | |
| 1.0,-1.0, 1.0, 1.0, | |
| -1.0, 1.0, 1.0,-1.0, | |
| 1.0,-1.0,-1.0,-1.0 | |
| ); | |
| glm::mat3x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat3x4 D = glm::abs(C); | |
| glm::bvec4 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec4 const col2 = glm::equal(D[1], A[1]); | |
| glm::bvec4 const col3 = glm::equal(D[2], A[2]); | |
| Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1; | |
| } | |
| { | |
| glm::mat3 A( | |
| 3.0f, 1.0f, 5.2f, | |
| 1.4f, 0.5f, 9.3f, | |
| 6.8f, 8.4f, 4.3f | |
| ); | |
| glm::mat3 B( | |
| 1.0,-1.0, 1.0, | |
| -1.0, 1.0, 1.0, | |
| 1.0,-1.0,-1.0 | |
| ); | |
| glm::mat3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat3 D = glm::abs(C); | |
| glm::bvec3 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec3 const col2 = glm::equal(D[1], A[1]); | |
| glm::bvec3 const col3 = glm::equal(D[2], A[2]); | |
| Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1; | |
| } | |
| { | |
| glm::mat3x2 A( | |
| 5.2f, 4.9f, | |
| 9.3f, 3.7f, | |
| 4.3f, 3.9f | |
| ); | |
| glm::mat3x2 B( | |
| 1.0, 1.0, | |
| 1.0,-1.0, | |
| -1.0,-1.0 | |
| ); | |
| glm::mat3x2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat3x2 D = glm::abs(C); | |
| glm::bvec2 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec2 const col2 = glm::equal(D[1], A[1]); | |
| glm::bvec2 const col3 = glm::equal(D[2], A[2]); | |
| Error += glm::all(glm::bvec3{glm::all(col1), glm::all(col2), glm::all(col3)}) ? 0 : 1; | |
| } | |
| // -------------------- // | |
| // glm::mat2 variants : // | |
| // -------------------- // | |
| { | |
| glm::mat2x4 A( | |
| 3.0f, 1.0f, 5.2f, 4.9f, | |
| 5.6f, 7.2f, 1.1f, 4.4f | |
| ); | |
| glm::mat2x4 B( | |
| 1.0,-1.0, 1.0, 1.0, | |
| -1.0,-1.0, 1.0, 1.0 | |
| ); | |
| glm::mat2x4 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat2x4 D = glm::abs(C); | |
| glm::bvec4 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec4 const col2 = glm::equal(D[1], A[1]); | |
| Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1; | |
| } | |
| { | |
| glm::mat2x3 A( | |
| 3.0f, 1.0f, 5.2f, | |
| 8.4f, 4.3f, 3.9f | |
| ); | |
| glm::mat2x3 B( | |
| 1.0,-1.0, 1.0, | |
| -1.0,-1.0,-1.0 | |
| ); | |
| glm::mat2x3 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat2x3 D = glm::abs(C); | |
| glm::bvec3 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec3 const col2 = glm::equal(D[1], A[1]); | |
| Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1; | |
| } | |
| { | |
| glm::mat2 A( | |
| 3.0f, 1.0f, | |
| 5.6f, 7.2f | |
| ); | |
| glm::mat2 B( | |
| 1.0,-1.0, | |
| -1.0,-1.0 | |
| ); | |
| glm::mat2 C = glm::matrixCompMult(A, B); // Not * to avoid matrix product. | |
| glm::mat2 D = glm::abs(C); | |
| glm::bvec2 const col1 = glm::equal(D[0], A[0]); | |
| glm::bvec2 const col2 = glm::equal(D[1], A[1]); | |
| Error += glm::all(glm::bvec2{glm::all(col1), glm::all(col2)}) ? 0 : 1; | |
| } | |
| return Error; | |
| } | |
| int main() | |
| { | |
| int Error = 0; | |
| Error += test_mix(); | |
| Error += test_abs(); | |
| return Error; | |
| } | |