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| # Copyright 2018 Google LLC | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # https://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| # ============================================================================= | |
| """Script to render object views from ShapeNet obj models. | |
| Example usage: | |
| blender -b --python render.py -- -m model.obj -o output/ -s 128 -n 120 -fov 5 | |
| """ | |
| from __future__ import print_function | |
| import argparse | |
| import itertools | |
| import json | |
| from math import pi | |
| import os | |
| import random | |
| import sys | |
| from mathutils import Vector | |
| import math | |
| import mathutils | |
| import time | |
| import copy | |
| import bpy | |
| sys.path.append(os.path.dirname(__file__)) | |
| BG_LUMINANCE = 0 | |
| def look_at(obj_camera, point): | |
| loc_camera = obj_camera.location | |
| direction = point - loc_camera | |
| # point the cameras '-Z' and use its 'Y' as up | |
| rot_quat = direction.to_track_quat('-Z', 'Y') | |
| obj_camera.rotation_euler = rot_quat.to_euler() | |
| def roll_camera(obj_camera): | |
| roll_rotate = mathutils.Euler( | |
| (0, 0, random.random() * math.pi - math.pi * 0.5), 'XYZ') | |
| obj_camera.rotation_euler = (obj_camera.rotation_euler.to_matrix() * | |
| roll_rotate.to_matrix()).to_euler() | |
| def norm(x): | |
| return math.sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]) | |
| def normalize(x): | |
| n = norm(x) | |
| x[0] /= n | |
| x[1] /= n | |
| x[2] /= n | |
| def random_top_sphere(): | |
| xyz = [random.normalvariate(0, 1) for x in range(3)] | |
| normalize(xyz) | |
| if xyz[2] < 0: | |
| xyz[2] *= -1 | |
| return xyz | |
| def perturb_sphere(loc, size): | |
| while True: | |
| xyz = [random.normalvariate(0, 1) for x in range(3)] | |
| normalize(xyz) | |
| nloc = [loc[i] + xyz[i] * random.random() * size for i in range(3)] | |
| normalize(nloc) | |
| if nloc[2] >= 0: | |
| return nloc | |
| def perturb(loc, size): | |
| while True: | |
| nloc = [loc[i] + random.random() * size * 2 - size for i in range(3)] | |
| if nloc[2] >= 0: | |
| return nloc | |
| bpy.ops.object.mode_set() | |
| def delete_all_objects(): | |
| bpy.ops.object.select_by_type(type="MESH") | |
| bpy.ops.object.delete(use_global=False) | |
| def set_scene(render_size, fov, alpha=False): | |
| """Set up default scene properties.""" | |
| delete_all_objects() | |
| cam = bpy.data.cameras["Camera"] | |
| cam.angle = fov * pi / 180 | |
| light = bpy.data.objects["Lamp"] | |
| light.location = (0, 0, 1) | |
| look_at(light, Vector((0.0, 0, 0))) | |
| bpy.data.lamps['Lamp'].type = "HEMI" | |
| bpy.data.lamps['Lamp'].energy = 1 | |
| bpy.data.lamps['Lamp'].use_specular = False | |
| bpy.data.lamps['Lamp'].use_diffuse = True | |
| bpy.context.scene.world.horizon_color = ( | |
| BG_LUMINANCE, BG_LUMINANCE, BG_LUMINANCE) | |
| bpy.context.scene.render.resolution_x = render_size | |
| bpy.context.scene.render.resolution_y = render_size | |
| bpy.context.scene.render.resolution_percentage = 100 | |
| bpy.context.scene.render.use_antialiasing = True | |
| bpy.context.scene.render.antialiasing_samples = '5' | |
| def get_modelview_matrix(): | |
| cam = bpy.data.objects["Camera"] | |
| bpy.context.scene.update() | |
| # when apply to object with CV coordinate i.e. to_blender * obj | |
| # this gives object in blender coordinate | |
| to_blender = mathutils.Matrix( | |
| ((1., 0., 0., 0.), | |
| (0., 0., -1., 0.), | |
| (0., 1., 0., 0.), | |
| (0., 0., 0., 1.))) | |
| return cam.matrix_world.inverted() * to_blender | |
| def print_matrix(f, mat): | |
| for i in range(4): | |
| for j in range(4): | |
| f.write("%lf " % mat[i][j]) | |
| f.write("\n") | |
| def mul(loc, v): | |
| return [loc[i] * v for i in range(3)] | |
| def merge_all(): | |
| bpy.ops.object.select_by_type(type="MESH") | |
| bpy.context.scene.objects.active = bpy.context.selected_objects[0] | |
| bpy.ops.object.join() | |
| obj = bpy.context.scene.objects.active | |
| bpy.ops.object.origin_set(type="ORIGIN_CENTER_OF_MASS") | |
| return obj | |
| def insert_frame(obj, frame_number): | |
| obj.keyframe_insert(data_path="location", frame=frame_number) | |
| obj.keyframe_insert(data_path="rotation_euler", frame=frame_number) | |
| obj.keyframe_insert(data_path="scale", frame=frame_number) | |
| def render(output_prefix): | |
| bpy.context.scene.render.filepath = output_prefix | |
| bpy.context.scene.render.image_settings.file_format = "PNG" | |
| bpy.context.scene.render.alpha_mode = "TRANSPARENT" | |
| bpy.context.scene.render.image_settings.color_mode = "RGBA" | |
| bpy.ops.render.render(write_still=True, animation=True) | |
| def render_obj( | |
| obj_fn, save_dir, n, perturb_size, rotate=False, roll=False, scale=1.0): | |
| # Load object. | |
| bpy.ops.import_scene.obj(filepath=obj_fn) | |
| cur_obj = merge_all() | |
| scale = 2.0 / max(cur_obj.dimensions) * scale | |
| cur_obj.scale = (scale, scale, scale) | |
| # Using the center of mass as the origin doesn't really work, because Blender | |
| # assumes the object is a solid shell. This seems to generate better-looking | |
| # rotations. | |
| bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='BOUNDS') | |
| # bpy.ops.mesh.primitive_cube_add(location=(0, 0, 1)) | |
| # cube = bpy.data.objects["Cube"] | |
| # cube.scale = (0.2, 0.2, 0.2) | |
| for polygon in cur_obj.data.polygons: | |
| polygon.use_smooth = True | |
| bpy.ops.object.select_all(action="DESELECT") | |
| camera = bpy.data.objects["Camera"] | |
| # os.system("mkdir " + save_dir) | |
| for i in range(n): | |
| fo = open(save_dir + "/%06d.txt" % i, "w") | |
| d = 30 | |
| shift = 0.2 | |
| if rotate: | |
| t = 1.0 * i / (n-1) * 2 * math.pi | |
| loc = [math.sin(t), math.cos(t), 1] | |
| normalize(loc) | |
| camera.location = mul(loc, d) | |
| look_at(camera, Vector((0.0, 0, 0))) | |
| print_matrix(fo, get_modelview_matrix()) | |
| print_matrix(fo, get_modelview_matrix()) | |
| insert_frame(camera, 2 * i) | |
| insert_frame(camera, 2 * i + 1) | |
| else: | |
| loc = random_top_sphere() | |
| camera.location = mul(loc, d) | |
| look_at(camera, Vector((0.0, 0, 0))) | |
| if roll: | |
| roll_camera(camera) | |
| camera.location = perturb(mul(loc, d), shift) | |
| print_matrix(fo, get_modelview_matrix()) | |
| insert_frame(camera, 2 * i) | |
| if perturb_size > 0: | |
| loc = perturb_sphere(loc, perturb_size) | |
| else: | |
| loc = random_top_sphere() | |
| camera.location = mul(loc, d) | |
| look_at(camera, Vector((0.0, 0, 0))) | |
| if roll: | |
| roll_camera(camera) | |
| camera.location = perturb(mul(loc, d), shift) | |
| print_matrix(fo, get_modelview_matrix()) | |
| insert_frame(camera, 2 * i + 1) | |
| fo.close() | |
| # Create a bunch of views of the object | |
| bpy.context.scene.frame_start = 0 | |
| bpy.context.scene.frame_end = 2 * n - 1 | |
| stem = os.path.join(save_dir, '######') | |
| render(stem) | |
| def main(): | |
| parser = argparse.ArgumentParser() | |
| parser.add_argument('-m', '--model', dest='model', | |
| required=True, | |
| help='Path to model obj file.') | |
| parser.add_argument('-o', '--output_dir', dest='output_dir', | |
| required=True, | |
| help='Where to output files.') | |
| parser.add_argument('-s', '--output_size', dest='output_size', | |
| required=True, | |
| help='Width and height of output in pixels, e.g. 32x32.') | |
| parser.add_argument('-n', '--num_frames', dest='n', type=int, | |
| required=True, | |
| help='Number of frames to generate per clip.') | |
| parser.add_argument('-scale', '--scale', dest='scale', type=float, | |
| help='object scaling', default=1) | |
| parser.add_argument('-perturb', '--perturb', dest='perturb', type=float, | |
| help='sphere perturbation', default=0) | |
| parser.add_argument('-rotate', '--rotate', dest='rotate', action='store_true', | |
| help='render rotating test set') | |
| parser.add_argument('-roll', '--roll', dest='roll', action='store_true', | |
| help='add roll') | |
| parser.add_argument( | |
| '-fov', '--fov', dest='fov', type=float, required=True, | |
| help='field of view') | |
| if '--' not in sys.argv: | |
| parser.print_help() | |
| exit(1) | |
| argv = sys.argv[sys.argv.index('--') + 1:] | |
| args, _ = parser.parse_known_args(argv) | |
| random.seed(args.model + str(time.time()) + str(os.getpid())) | |
| # random.seed(0) | |
| set_scene(int(args.output_size), args.fov) | |
| render_obj( | |
| args.model, args.output_dir, args.n, args.perturb, args.rotate, | |
| args.roll, args.scale) | |
| exit() | |
| if __name__ == '__main__': | |
| main() | |