Neura-AI-v500-Hardcode / generate_assets.py
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"""
generate_assets.py — Create 500+ emojis, icons, backgrounds, sounds for Neura-AI v500 Hardcode
Author: CHATGPT + Joshua•Dav
"""
import os
from PIL import Image, ImageDraw, ImageFont
import random
import wave
import struct
# ----------------------------
# Settings
# ----------------------------
root = "./" # Assets will go in project root
emoji_count = 500
icon_names = ["chat_icon", "game_icon", "crypto_icon", "education_icon"]
background_names = ["neon_gradient", "dark_mode_bg", "pastel_pattern"]
# ----------------------------
# Create folders if not exist (optional)
# ----------------------------
# For your request, files are directly in root, not subfolders
# ----------------------------
# Generate 500 Emojis (simple colored circles)
# ----------------------------
for i in range(1, emoji_count + 1):
img = Image.new('RGBA', (128,128), color=(255,255,255,0))
draw = ImageDraw.Draw(img)
# Random color circle
color = tuple(random.randint(50,255) for _ in range(3))
draw.ellipse([10,10,118,118], fill=color)
# Save file
img.save(os.path.join(root, f"emoji_{i:03}.png"))
print(f"Generated {emoji_count} emojis!")
# ----------------------------
# Generate Icons (simple shapes)
# ----------------------------
for name in icon_names:
img = Image.new('RGBA', (64,64), color=(255,255,255,0))
draw = ImageDraw.Draw(img)
color = tuple(random.randint(0,255) for _ in range(3))
draw.rectangle([10,10,54,54], fill=color)
img.save(os.path.join(root, f"{name}.png"))
print("Generated icons!")
# ----------------------------
# Generate Backgrounds (gradients)
# ----------------------------
for name in background_names:
img = Image.new('RGB', (800,600), color=(0,0,0))
for y in range(600):
r = int(255 * y / 600)
g = int(128 * y / 600)
b = int(255 - 255 * y / 600)
for x in range(800):
img.putpixel((x,y),(r,g,b))
img.save(os.path.join(root, f"{name}.png"))
print("Generated backgrounds!")
# ----------------------------
# Generate simple sounds (sine wave placeholders)
# ----------------------------
def create_sound(filename, duration=0.5, freq=440.0):
framerate = 44100
amplitude = 32767
nframes = int(duration * framerate)
wav_file = wave.open(filename, 'w')
wav_file.setparams((1, 2, framerate, nframes, 'NONE', 'not compressed'))
for i in range(nframes):
value = int(amplitude * random.uniform(-1,1))
data = struct.pack('<h', value)
wav_file.writeframesraw(data)
wav_file.close()
sound_names = ["notification.mp3","game_start.wav","achievement.wav"]
for name in sound_names:
create_sound(os.path.join(root, name))
print("Generated sounds!")
print("All premium assets are ready in root folder!")