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| # This code is based on https://github.com/Mathux/ACTOR.git | |
| # Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. | |
| # Check PYTORCH3D_LICENCE before use | |
| import functools | |
| from typing import Optional | |
| import torch | |
| import torch.nn.functional as F | |
| """ | |
| The transformation matrices returned from the functions in this file assume | |
| the points on which the transformation will be applied are column vectors. | |
| i.e. the R matrix is structured as | |
| R = [ | |
| [Rxx, Rxy, Rxz], | |
| [Ryx, Ryy, Ryz], | |
| [Rzx, Rzy, Rzz], | |
| ] # (3, 3) | |
| This matrix can be applied to column vectors by post multiplication | |
| by the points e.g. | |
| points = [[0], [1], [2]] # (3 x 1) xyz coordinates of a point | |
| transformed_points = R * points | |
| To apply the same matrix to points which are row vectors, the R matrix | |
| can be transposed and pre multiplied by the points: | |
| e.g. | |
| points = [[0, 1, 2]] # (1 x 3) xyz coordinates of a point | |
| transformed_points = points * R.transpose(1, 0) | |
| """ | |
| def quaternion_to_matrix(quaternions): | |
| """ | |
| Convert rotations given as quaternions to rotation matrices. | |
| Args: | |
| quaternions: quaternions with real part first, | |
| as tensor of shape (..., 4). | |
| Returns: | |
| Rotation matrices as tensor of shape (..., 3, 3). | |
| """ | |
| r, i, j, k = torch.unbind(quaternions, -1) | |
| two_s = 2.0 / (quaternions * quaternions).sum(-1) | |
| o = torch.stack( | |
| ( | |
| 1 - two_s * (j * j + k * k), | |
| two_s * (i * j - k * r), | |
| two_s * (i * k + j * r), | |
| two_s * (i * j + k * r), | |
| 1 - two_s * (i * i + k * k), | |
| two_s * (j * k - i * r), | |
| two_s * (i * k - j * r), | |
| two_s * (j * k + i * r), | |
| 1 - two_s * (i * i + j * j), | |
| ), | |
| -1, | |
| ) | |
| return o.reshape(quaternions.shape[:-1] + (3, 3)) | |
| def _copysign(a, b): | |
| """ | |
| Return a tensor where each element has the absolute value taken from the, | |
| corresponding element of a, with sign taken from the corresponding | |
| element of b. This is like the standard copysign floating-point operation, | |
| but is not careful about negative 0 and NaN. | |
| Args: | |
| a: source tensor. | |
| b: tensor whose signs will be used, of the same shape as a. | |
| Returns: | |
| Tensor of the same shape as a with the signs of b. | |
| """ | |
| signs_differ = (a < 0) != (b < 0) | |
| return torch.where(signs_differ, -a, a) | |
| def _sqrt_positive_part(x): | |
| """ | |
| Returns torch.sqrt(torch.max(0, x)) | |
| but with a zero subgradient where x is 0. | |
| """ | |
| ret = torch.zeros_like(x) | |
| positive_mask = x > 0 | |
| ret[positive_mask] = torch.sqrt(x[positive_mask]) | |
| return ret | |
| def matrix_to_quaternion(matrix): | |
| """ | |
| Convert rotations given as rotation matrices to quaternions. | |
| Args: | |
| matrix: Rotation matrices as tensor of shape (..., 3, 3). | |
| Returns: | |
| quaternions with real part first, as tensor of shape (..., 4). | |
| """ | |
| if matrix.size(-1) != 3 or matrix.size(-2) != 3: | |
| raise ValueError(f"Invalid rotation matrix shape f{matrix.shape}.") | |
| m00 = matrix[..., 0, 0] | |
| m11 = matrix[..., 1, 1] | |
| m22 = matrix[..., 2, 2] | |
| o0 = 0.5 * _sqrt_positive_part(1 + m00 + m11 + m22) | |
| x = 0.5 * _sqrt_positive_part(1 + m00 - m11 - m22) | |
| y = 0.5 * _sqrt_positive_part(1 - m00 + m11 - m22) | |
| z = 0.5 * _sqrt_positive_part(1 - m00 - m11 + m22) | |
| o1 = _copysign(x, matrix[..., 2, 1] - matrix[..., 1, 2]) | |
| o2 = _copysign(y, matrix[..., 0, 2] - matrix[..., 2, 0]) | |
| o3 = _copysign(z, matrix[..., 1, 0] - matrix[..., 0, 1]) | |
| return torch.stack((o0, o1, o2, o3), -1) | |
| def _axis_angle_rotation(axis: str, angle): | |
| """ | |
| Return the rotation matrices for one of the rotations about an axis | |
| of which Euler angles describe, for each value of the angle given. | |
| Args: | |
| axis: Axis label "X" or "Y or "Z". | |
| angle: any shape tensor of Euler angles in radians | |
| Returns: | |
| Rotation matrices as tensor of shape (..., 3, 3). | |
| """ | |
| cos = torch.cos(angle) | |
| sin = torch.sin(angle) | |
| one = torch.ones_like(angle) | |
| zero = torch.zeros_like(angle) | |
| if axis == "X": | |
| R_flat = (one, zero, zero, zero, cos, -sin, zero, sin, cos) | |
| if axis == "Y": | |
| R_flat = (cos, zero, sin, zero, one, zero, -sin, zero, cos) | |
| if axis == "Z": | |
| R_flat = (cos, -sin, zero, sin, cos, zero, zero, zero, one) | |
| return torch.stack(R_flat, -1).reshape(angle.shape + (3, 3)) | |
| def euler_angles_to_matrix(euler_angles, convention: str): | |
| """ | |
| Convert rotations given as Euler angles in radians to rotation matrices. | |
| Args: | |
| euler_angles: Euler angles in radians as tensor of shape (..., 3). | |
| convention: Convention string of three uppercase letters from | |
| {"X", "Y", and "Z"}. | |
| Returns: | |
| Rotation matrices as tensor of shape (..., 3, 3). | |
| """ | |
| if euler_angles.dim() == 0 or euler_angles.shape[-1] != 3: | |
| raise ValueError("Invalid input euler angles.") | |
| if len(convention) != 3: | |
| raise ValueError("Convention must have 3 letters.") | |
| if convention[1] in (convention[0], convention[2]): | |
| raise ValueError(f"Invalid convention {convention}.") | |
| for letter in convention: | |
| if letter not in ("X", "Y", "Z"): | |
| raise ValueError(f"Invalid letter {letter} in convention string.") | |
| matrices = map(_axis_angle_rotation, convention, torch.unbind(euler_angles, -1)) | |
| return functools.reduce(torch.matmul, matrices) | |
| def _angle_from_tan( | |
| axis: str, other_axis: str, data, horizontal: bool, tait_bryan: bool | |
| ): | |
| """ | |
| Extract the first or third Euler angle from the two members of | |
| the matrix which are positive constant times its sine and cosine. | |
| Args: | |
| axis: Axis label "X" or "Y or "Z" for the angle we are finding. | |
| other_axis: Axis label "X" or "Y or "Z" for the middle axis in the | |
| convention. | |
| data: Rotation matrices as tensor of shape (..., 3, 3). | |
| horizontal: Whether we are looking for the angle for the third axis, | |
| which means the relevant entries are in the same row of the | |
| rotation matrix. If not, they are in the same column. | |
| tait_bryan: Whether the first and third axes in the convention differ. | |
| Returns: | |
| Euler Angles in radians for each matrix in dataset as a tensor | |
| of shape (...). | |
| """ | |
| i1, i2 = {"X": (2, 1), "Y": (0, 2), "Z": (1, 0)}[axis] | |
| if horizontal: | |
| i2, i1 = i1, i2 | |
| even = (axis + other_axis) in ["XY", "YZ", "ZX"] | |
| if horizontal == even: | |
| return torch.atan2(data[..., i1], data[..., i2]) | |
| if tait_bryan: | |
| return torch.atan2(-data[..., i2], data[..., i1]) | |
| return torch.atan2(data[..., i2], -data[..., i1]) | |
| def _index_from_letter(letter: str): | |
| if letter == "X": | |
| return 0 | |
| if letter == "Y": | |
| return 1 | |
| if letter == "Z": | |
| return 2 | |
| def matrix_to_euler_angles(matrix, convention: str): | |
| """ | |
| Convert rotations given as rotation matrices to Euler angles in radians. | |
| Args: | |
| matrix: Rotation matrices as tensor of shape (..., 3, 3). | |
| convention: Convention string of three uppercase letters. | |
| Returns: | |
| Euler angles in radians as tensor of shape (..., 3). | |
| """ | |
| if len(convention) != 3: | |
| raise ValueError("Convention must have 3 letters.") | |
| if convention[1] in (convention[0], convention[2]): | |
| raise ValueError(f"Invalid convention {convention}.") | |
| for letter in convention: | |
| if letter not in ("X", "Y", "Z"): | |
| raise ValueError(f"Invalid letter {letter} in convention string.") | |
| if matrix.size(-1) != 3 or matrix.size(-2) != 3: | |
| raise ValueError(f"Invalid rotation matrix shape f{matrix.shape}.") | |
| i0 = _index_from_letter(convention[0]) | |
| i2 = _index_from_letter(convention[2]) | |
| tait_bryan = i0 != i2 | |
| if tait_bryan: | |
| central_angle = torch.asin( | |
| matrix[..., i0, i2] * (-1.0 if i0 - i2 in [-1, 2] else 1.0) | |
| ) | |
| else: | |
| central_angle = torch.acos(matrix[..., i0, i0]) | |
| o = ( | |
| _angle_from_tan( | |
| convention[0], convention[1], matrix[..., i2], False, tait_bryan | |
| ), | |
| central_angle, | |
| _angle_from_tan( | |
| convention[2], convention[1], matrix[..., i0, :], True, tait_bryan | |
| ), | |
| ) | |
| return torch.stack(o, -1) | |
| def random_quaternions( | |
| n: int, dtype: Optional[torch.dtype] = None, device=None, requires_grad=False | |
| ): | |
| """ | |
| Generate random quaternions representing rotations, | |
| i.e. versors with nonnegative real part. | |
| Args: | |
| n: Number of quaternions in a batch to return. | |
| dtype: Type to return. | |
| device: Desired device of returned tensor. Default: | |
| uses the current device for the default tensor type. | |
| requires_grad: Whether the resulting tensor should have the gradient | |
| flag set. | |
| Returns: | |
| Quaternions as tensor of shape (N, 4). | |
| """ | |
| o = torch.randn((n, 4), dtype=dtype, device=device, requires_grad=requires_grad) | |
| s = (o * o).sum(1) | |
| o = o / _copysign(torch.sqrt(s), o[:, 0])[:, None] | |
| return o | |
| def random_rotations( | |
| n: int, dtype: Optional[torch.dtype] = None, device=None, requires_grad=False | |
| ): | |
| """ | |
| Generate random rotations as 3x3 rotation matrices. | |
| Args: | |
| n: Number of rotation matrices in a batch to return. | |
| dtype: Type to return. | |
| device: Device of returned tensor. Default: if None, | |
| uses the current device for the default tensor type. | |
| requires_grad: Whether the resulting tensor should have the gradient | |
| flag set. | |
| Returns: | |
| Rotation matrices as tensor of shape (n, 3, 3). | |
| """ | |
| quaternions = random_quaternions( | |
| n, dtype=dtype, device=device, requires_grad=requires_grad | |
| ) | |
| return quaternion_to_matrix(quaternions) | |
| def random_rotation( | |
| dtype: Optional[torch.dtype] = None, device=None, requires_grad=False | |
| ): | |
| """ | |
| Generate a single random 3x3 rotation matrix. | |
| Args: | |
| dtype: Type to return | |
| device: Device of returned tensor. Default: if None, | |
| uses the current device for the default tensor type | |
| requires_grad: Whether the resulting tensor should have the gradient | |
| flag set | |
| Returns: | |
| Rotation matrix as tensor of shape (3, 3). | |
| """ | |
| return random_rotations(1, dtype, device, requires_grad)[0] | |
| def standardize_quaternion(quaternions): | |
| """ | |
| Convert a unit quaternion to a standard form: one in which the real | |
| part is non negative. | |
| Args: | |
| quaternions: Quaternions with real part first, | |
| as tensor of shape (..., 4). | |
| Returns: | |
| Standardized quaternions as tensor of shape (..., 4). | |
| """ | |
| return torch.where(quaternions[..., 0:1] < 0, -quaternions, quaternions) | |
| def quaternion_raw_multiply(a, b): | |
| """ | |
| Multiply two quaternions. | |
| Usual torch rules for broadcasting apply. | |
| Args: | |
| a: Quaternions as tensor of shape (..., 4), real part first. | |
| b: Quaternions as tensor of shape (..., 4), real part first. | |
| Returns: | |
| The product of a and b, a tensor of quaternions shape (..., 4). | |
| """ | |
| aw, ax, ay, az = torch.unbind(a, -1) | |
| bw, bx, by, bz = torch.unbind(b, -1) | |
| ow = aw * bw - ax * bx - ay * by - az * bz | |
| ox = aw * bx + ax * bw + ay * bz - az * by | |
| oy = aw * by - ax * bz + ay * bw + az * bx | |
| oz = aw * bz + ax * by - ay * bx + az * bw | |
| return torch.stack((ow, ox, oy, oz), -1) | |
| def quaternion_multiply(a, b): | |
| """ | |
| Multiply two quaternions representing rotations, returning the quaternion | |
| representing their composition, i.e. the versor with nonnegative real part. | |
| Usual torch rules for broadcasting apply. | |
| Args: | |
| a: Quaternions as tensor of shape (..., 4), real part first. | |
| b: Quaternions as tensor of shape (..., 4), real part first. | |
| Returns: | |
| The product of a and b, a tensor of quaternions of shape (..., 4). | |
| """ | |
| ab = quaternion_raw_multiply(a, b) | |
| return standardize_quaternion(ab) | |
| def quaternion_invert(quaternion): | |
| """ | |
| Given a quaternion representing rotation, get the quaternion representing | |
| its inverse. | |
| Args: | |
| quaternion: Quaternions as tensor of shape (..., 4), with real part | |
| first, which must be versors (unit quaternions). | |
| Returns: | |
| The inverse, a tensor of quaternions of shape (..., 4). | |
| """ | |
| return quaternion * quaternion.new_tensor([1, -1, -1, -1]) | |
| def quaternion_apply(quaternion, point): | |
| """ | |
| Apply the rotation given by a quaternion to a 3D point. | |
| Usual torch rules for broadcasting apply. | |
| Args: | |
| quaternion: Tensor of quaternions, real part first, of shape (..., 4). | |
| point: Tensor of 3D points of shape (..., 3). | |
| Returns: | |
| Tensor of rotated points of shape (..., 3). | |
| """ | |
| if point.size(-1) != 3: | |
| raise ValueError(f"Points are not in 3D, f{point.shape}.") | |
| real_parts = point.new_zeros(point.shape[:-1] + (1,)) | |
| point_as_quaternion = torch.cat((real_parts, point), -1) | |
| out = quaternion_raw_multiply( | |
| quaternion_raw_multiply(quaternion, point_as_quaternion), | |
| quaternion_invert(quaternion), | |
| ) | |
| return out[..., 1:] | |
| def axis_angle_to_matrix(axis_angle): | |
| """ | |
| Convert rotations given as axis/angle to rotation matrices. | |
| Args: | |
| axis_angle: Rotations given as a vector in axis angle form, | |
| as a tensor of shape (..., 3), where the magnitude is | |
| the angle turned anticlockwise in radians around the | |
| vector's direction. | |
| Returns: | |
| Rotation matrices as tensor of shape (..., 3, 3). | |
| """ | |
| return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle)) | |
| def matrix_to_axis_angle(matrix): | |
| """ | |
| Convert rotations given as rotation matrices to axis/angle. | |
| Args: | |
| matrix: Rotation matrices as tensor of shape (..., 3, 3). | |
| Returns: | |
| Rotations given as a vector in axis angle form, as a tensor | |
| of shape (..., 3), where the magnitude is the angle | |
| turned anticlockwise in radians around the vector's | |
| direction. | |
| """ | |
| return quaternion_to_axis_angle(matrix_to_quaternion(matrix)) | |
| def axis_angle_to_quaternion(axis_angle): | |
| """ | |
| Convert rotations given as axis/angle to quaternions. | |
| Args: | |
| axis_angle: Rotations given as a vector in axis angle form, | |
| as a tensor of shape (..., 3), where the magnitude is | |
| the angle turned anticlockwise in radians around the | |
| vector's direction. | |
| Returns: | |
| quaternions with real part first, as tensor of shape (..., 4). | |
| """ | |
| angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True) | |
| half_angles = 0.5 * angles | |
| eps = 1e-6 | |
| small_angles = angles.abs() < eps | |
| sin_half_angles_over_angles = torch.empty_like(angles) | |
| sin_half_angles_over_angles[~small_angles] = ( | |
| torch.sin(half_angles[~small_angles]) / angles[~small_angles] | |
| ) | |
| # for x small, sin(x/2) is about x/2 - (x/2)^3/6 | |
| # so sin(x/2)/x is about 1/2 - (x*x)/48 | |
| sin_half_angles_over_angles[small_angles] = ( | |
| 0.5 - (angles[small_angles] * angles[small_angles]) / 48 | |
| ) | |
| quaternions = torch.cat( | |
| [torch.cos(half_angles), axis_angle * sin_half_angles_over_angles], dim=-1 | |
| ) | |
| return quaternions | |
| def quaternion_to_axis_angle(quaternions): | |
| """ | |
| Convert rotations given as quaternions to axis/angle. | |
| Args: | |
| quaternions: quaternions with real part first, | |
| as tensor of shape (..., 4). | |
| Returns: | |
| Rotations given as a vector in axis angle form, as a tensor | |
| of shape (..., 3), where the magnitude is the angle | |
| turned anticlockwise in radians around the vector's | |
| direction. | |
| """ | |
| norms = torch.norm(quaternions[..., 1:], p=2, dim=-1, keepdim=True) | |
| half_angles = torch.atan2(norms, quaternions[..., :1]) | |
| angles = 2 * half_angles | |
| eps = 1e-6 | |
| small_angles = angles.abs() < eps | |
| sin_half_angles_over_angles = torch.empty_like(angles) | |
| sin_half_angles_over_angles[~small_angles] = ( | |
| torch.sin(half_angles[~small_angles]) / angles[~small_angles] | |
| ) | |
| # for x small, sin(x/2) is about x/2 - (x/2)^3/6 | |
| # so sin(x/2)/x is about 1/2 - (x*x)/48 | |
| sin_half_angles_over_angles[small_angles] = ( | |
| 0.5 - (angles[small_angles] * angles[small_angles]) / 48 | |
| ) | |
| return quaternions[..., 1:] / sin_half_angles_over_angles | |
| def rotation_6d_to_matrix(d6: torch.Tensor) -> torch.Tensor: | |
| """ | |
| Converts 6D rotation representation by Zhou et al. [1] to rotation matrix | |
| using Gram--Schmidt orthogonalisation per Section B of [1]. | |
| Args: | |
| d6: 6D rotation representation, of size (*, 6) | |
| Returns: | |
| batch of rotation matrices of size (*, 3, 3) | |
| [1] Zhou, Y., Barnes, C., Lu, J., Yang, J., & Li, H. | |
| On the Continuity of Rotation Representations in Neural Networks. | |
| IEEE Conference on Computer Vision and Pattern Recognition, 2019. | |
| Retrieved from http://arxiv.org/abs/1812.07035 | |
| """ | |
| a1, a2 = d6[..., :3], d6[..., 3:] | |
| b1 = F.normalize(a1, dim=-1) | |
| b2 = a2 - (b1 * a2).sum(-1, keepdim=True) * b1 | |
| b2 = F.normalize(b2, dim=-1) | |
| b3 = torch.cross(b1, b2, dim=-1) | |
| return torch.stack((b1, b2, b3), dim=-2) | |
| def matrix_to_rotation_6d(matrix: torch.Tensor) -> torch.Tensor: | |
| """ | |
| Converts rotation matrices to 6D rotation representation by Zhou et al. [1] | |
| by dropping the last row. Note that 6D representation is not unique. | |
| Args: | |
| matrix: batch of rotation matrices of size (*, 3, 3) | |
| Returns: | |
| 6D rotation representation, of size (*, 6) | |
| [1] Zhou, Y., Barnes, C., Lu, J., Yang, J., & Li, H. | |
| On the Continuity of Rotation Representations in Neural Networks. | |
| IEEE Conference on Computer Vision and Pattern Recognition, 2019. | |
| Retrieved from http://arxiv.org/abs/1812.07035 | |
| """ | |
| return matrix[..., :2, :].clone().reshape(*matrix.size()[:-2], 6) | |