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| from __future__ import annotations | |
| from typing import Optional | |
| import matplotlib.pyplot as plt | |
| import streamlit as st | |
| from .generator import generate_puzzle, load_word_list | |
| from .logic import build_letter_map, reveal_cell, guess_word, is_game_over, compute_tier | |
| from .models import Coord, GameState, Puzzle | |
| def _init_session() -> None: | |
| if "initialized" in st.session_state and st.session_state.initialized: | |
| return | |
| words = load_word_list() | |
| puzzle = generate_puzzle(grid_size=12, words_by_len=words) | |
| st.session_state.puzzle = puzzle | |
| st.session_state.grid_size = 12 | |
| st.session_state.revealed = set() | |
| st.session_state.guessed = set() | |
| st.session_state.score = 0 | |
| st.session_state.last_action = "Welcome to Battlewords! Reveal a cell to begin." | |
| st.session_state.can_guess = False | |
| st.session_state.points_by_word = {} | |
| st.session_state.letter_map = build_letter_map(puzzle) | |
| st.session_state.initialized = True | |
| def _new_game() -> None: | |
| st.session_state.clear() | |
| _init_session() | |
| def _to_state() -> GameState: | |
| return GameState( | |
| grid_size=st.session_state.grid_size, | |
| puzzle=st.session_state.puzzle, | |
| revealed=st.session_state.revealed, | |
| guessed=st.session_state.guessed, | |
| score=st.session_state.score, | |
| last_action=st.session_state.last_action, | |
| can_guess=st.session_state.can_guess, | |
| points_by_word=st.session_state.points_by_word, | |
| ) | |
| def _sync_back(state: GameState) -> None: | |
| st.session_state.revealed = state.revealed | |
| st.session_state.guessed = state.guessed | |
| st.session_state.score = state.score | |
| st.session_state.last_action = state.last_action | |
| st.session_state.can_guess = state.can_guess | |
| st.session_state.points_by_word = state.points_by_word | |
| def _render_header(): | |
| st.title("Battlewords (POC)") | |
| st.subheader("Reveal cells, then guess the hidden words.") | |
| st.markdown( | |
| "- Grid is 12×12 with 6 words (two 4-letter, two 5-letter, two 6-letter).\n" | |
| "- After each reveal, you may submit one guess.\n" | |
| "- Scoring: length + unrevealed letters of that word at guess time.") | |
| def _render_sidebar(): | |
| with st.sidebar: | |
| st.header("Controls") | |
| st.button("New Game", width="stretch", on_click=_new_game) | |
| st.markdown("Radar pulses show the last letter position of each hidden word.") | |
| def _render_radar(puzzle: Puzzle, size: int): | |
| fig, ax = plt.subplots(figsize=(4, 4)) | |
| xs = [c.y + 1 for c in puzzle.radar] # columns on x-axis | |
| ys = [c.x + 1 for c in puzzle.radar] # rows on y-axis | |
| ax.scatter(xs, ys, c="red", s=60, marker="o") | |
| ax.set_xlim(0.5, size + 0.5) | |
| ax.set_ylim(0.5, size + 0.5) | |
| ax.set_xticks(range(1, size + 1)) | |
| ax.set_yticks(range(1, size + 1)) | |
| ax.grid(True, which="both", linestyle="--", alpha=0.3) | |
| ax.set_title("Radar") | |
| st.pyplot(fig, width="stretch") | |
| plt.close(fig) | |
| def _render_grid(state: GameState, letter_map): | |
| size = state.grid_size | |
| clicked: Optional[Coord] = None | |
| # Inject CSS for grid lines and button styling | |
| st.markdown( | |
| """ | |
| <style> | |
| div[data-testid="column"] { | |
| padding: 0 !important; | |
| } | |
| button[data-testid="stButton"] { | |
| width: 32px !important; | |
| height: 32px !important; | |
| min-width: 32px !important; | |
| min-height: 32px !important; | |
| padding: 0 !important; | |
| margin: 0 !important; | |
| border: 1px solid #888 !important; | |
| background: #fff !important; | |
| font-weight: bold; | |
| font-size: 1rem; | |
| } | |
| </style> | |
| """, | |
| unsafe_allow_html=True, | |
| ) | |
| grid_container = st.container() | |
| with grid_container: | |
| for r in range(size): | |
| cols = st.columns(size, gap="small") | |
| for c in range(size): | |
| coord = Coord(r, c) | |
| revealed = coord in state.revealed | |
| label = letter_map.get(coord, " ") if revealed else " " | |
| key = f"cell_{r}_{c}" | |
| if cols[c].button(label, key=key, help=f"({r+1},{c+1})"): | |
| if not revealed: | |
| clicked = coord | |
| if clicked is not None: | |
| reveal_cell(state, letter_map, clicked) | |
| st.session_state.letter_map = build_letter_map(st.session_state.puzzle) | |
| _sync_back(state) | |
| def _render_guess_form(state: GameState): | |
| with st.form("guess_form"): | |
| guess_text = st.text_input("Your guess", value="", max_chars=12) | |
| submitted = st.form_submit_button("OK", disabled=not state.can_guess, width="stretch") | |
| if submitted: | |
| correct, _ = guess_word(state, guess_text) | |
| _sync_back(state) | |
| def _render_score_panel(state: GameState): | |
| col1, col2 = st.columns([1, 3]) | |
| with col1: | |
| st.metric("Score", state.score) | |
| with col2: | |
| st.markdown(f"Last action: {state.last_action}") | |
| def _render_game_over(state: GameState): | |
| st.subheader("Game Over") | |
| tier = compute_tier(state.score) | |
| st.markdown(f"Final score: {state.score} — Tier: **{tier}**") | |
| with st.expander("Game summary", expanded=True): | |
| for w in state.puzzle.words: | |
| pts = state.points_by_word.get(w.text, 0) | |
| st.markdown(f"- {w.text} ({len(w.text)}): +{pts} points") | |
| st.markdown(f"**Total**: {state.score}") | |
| st.stop() | |
| def run_app(): | |
| _init_session() | |
| _render_header() | |
| _render_sidebar() | |
| state = _to_state() | |
| left, right = st.columns([3, 1], gap="large") | |
| with left: | |
| _render_grid(state, st.session_state.letter_map) | |
| with right: | |
| _render_radar(state.puzzle, size=state.grid_size) | |
| _render_score_panel(state) | |
| st.divider() | |
| _render_guess_form(state) | |
| # End condition | |
| state = _to_state() | |
| if is_game_over(state): | |
| _render_game_over(state) |