BattleWords / tests /test_logic.py
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import unittest
from battlewords.logic import build_letter_map, reveal_cell, guess_word, is_game_over
from battlewords.models import Coord, Word, Puzzle, GameState
class TestLogic(unittest.TestCase):
def make_state(self):
w1 = Word("TREE", Coord(0, 0), "H")
w2 = Word("APPLE", Coord(2, 0), "H")
w3 = Word("ORANGE", Coord(4, 0), "H")
w4 = Word("WIND", Coord(0, 6), "V")
w5 = Word("MOUSE", Coord(0, 8), "V")
w6 = Word("PYTHON", Coord(0, 10), "V")
p = Puzzle([w1, w2, w3, w4, w5, w6])
state = GameState(
grid_size=12,
puzzle=p,
revealed=set(),
guessed=set(),
score=0,
last_action="",
can_guess=False,
)
return state, p
def test_reveal_and_guess_gating(self):
state, puzzle = self.make_state()
letter_map = build_letter_map(puzzle)
# Can't guess before reveal
ok, pts = guess_word(state, "TREE")
self.assertFalse(ok)
self.assertEqual(pts, 0)
# Reveal one cell then guess
reveal_cell(state, letter_map, Coord(0, 0))
self.assertTrue(state.can_guess)
ok, pts = guess_word(state, "TREE")
self.assertTrue(ok)
self.assertGreater(pts, 0)
self.assertIn("TREE", state.guessed)
self.assertFalse(state.can_guess)
def test_game_over(self):
state, puzzle = self.make_state()
letter_map = build_letter_map(puzzle)
# Guess all words after a reveal each time
for w in puzzle.words:
reveal_cell(state, letter_map, w.start)
ok, _ = guess_word(state, w.text)
self.assertTrue(ok)
self.assertTrue(is_game_over(state))
if __name__ == "__main__":
unittest.main()