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add sounds.py
Browse files- battlewords/sounds.py +74 -0
battlewords/sounds.py
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# file: battlewords/sounds.py
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import os
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import tempfile
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import torch
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from diffusers import StableAudioPipeline
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import scipy.io.wavfile as wav
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import base64
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# Predefined prompts for sound effects
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EFFECT_PROMPTS = {
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"correct guess": "A short, sharp ding sound for a correct guess",
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"incorrect guess": "A low buzz sound for an incorrect guess",
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"miss": "A soft thud sound for a miss",
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"hit": "A bright chime sound for a hit",
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"congratulations": "A triumphant fanfare sound for congratulations"
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}
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_sound_cache = {}
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def generate_sound_effect(effect: str) -> str:
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"""
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Generate a sound effect using Stable Audio Open based on the effect string.
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Returns the path to the generated WAV file.
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"""
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if effect not in EFFECT_PROMPTS:
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raise ValueError(f"Unknown effect: {effect}. Available effects: {list(EFFECT_PROMPTS.keys())}")
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# Check cache first
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if effect in _sound_cache:
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return _sound_cache[effect]
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# Load the model (cached globally)
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if not hasattr(generate_sound_effect, 'pipe'):
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generate_sound_effect.pipe = StableAudioPipeline.from_pretrained(
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"stabilityai/stable-audio-open-1.0",
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torch_dtype=torch.float16
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)
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if torch.cuda.is_available():
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generate_sound_effect.pipe = generate_sound_effect.pipe.to("cuda")
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prompt = EFFECT_PROMPTS[effect]
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# Generate audio
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audio = generate_sound_effect.pipe(
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prompt,
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duration=2, # Short duration for sound effects
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num_inference_steps=50
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).audio
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# Save to temporary file
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with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as tmpfile:
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wav.write(tmpfile.name, 44100, audio[0])
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path = tmpfile.name
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# Cache the path
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_sound_cache[effect] = path
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return path
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def get_sound_effect_path(effect: str) -> str:
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"""
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Get the path to a sound effect, generating it if necessary.
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"""
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return generate_sound_effect(effect)
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def get_sound_effect_data_url(effect: str) -> str:
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"""
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Get a data URL for the sound effect, suitable for embedding in HTML.
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"""
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path = generate_sound_effect(effect)
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with open(path, "rb") as f:
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data = f.read()
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encoded = base64.b64encode(data).decode()
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return f"data:audio/wav;base64,{encoded}"
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