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CLAUDE.md CHANGED
@@ -7,24 +7,31 @@ Wrdler is a simplified vocabulary puzzle game based on BattleWords, with these k
7
  - **No scope/radar visualization**
8
  - **2 free letter guesses at game start** (all instances of chosen letters are revealed)
9
 
10
- **Current Version:** 0.0.2 (All Sprints Complete - Ready for Deployment)
11
  **Repository:** https://github.com/Oncorporation/Wrdler.git
12
  **Live Demo:** [DEPLOYMENT_URL_HERE]
13
 
14
  ## Recent Changes
15
 
16
- **v0.0.2 (Current - All Sprints Complete):**
17
- - βœ… All 7 sprints complete (12.75 hours development time)
 
 
 
18
  - βœ… 100% test coverage (25/25 tests passing)
 
 
 
 
19
  - βœ… Core data models updated for rectangular 8Γ—6 grid
20
  - βœ… Generator refactored for horizontal-only, one-per-row placement
21
  - βœ… Radar/scope visualization removed (~217 lines)
22
  - βœ… Free letter selection UI with circular green gradient buttons
23
  - βœ… Grid UI updated for 8Γ—6 display with responsive layout
24
  - βœ… Comprehensive integration testing suite
25
- - βœ… Complete documentation (GAMEPLAY_GUIDE.md, RELEASE_NOTES_v0.0.2.md)
26
  - βœ… Fixed duplicate rendering call bug
27
- - **Status: Ready for deployment!** πŸš€
28
 
29
  ## Core Gameplay
30
  - 8x6 grid with 6 hidden words (one per row, horizontal only)
@@ -38,8 +45,8 @@ Wrdler is a simplified vocabulary puzzle game based on BattleWords, with these k
38
  - 10 incorrect guess limit per game
39
  - **βœ… IMPLEMENTED:** Challenge Mode with game sharing via short URLs
40
  - **βœ… IMPLEMENTED:** Remote storage via Hugging Face datasets
41
- - **βœ… IMPLEMENTED:** PWA install support
42
- - **PLANNED:** Local persistent storage for game results and high scores
43
 
44
  ### Scoring Tiers
45
  - **Fantastic:** 42+ points
@@ -51,19 +58,20 @@ Wrdler is a simplified vocabulary puzzle game based on BattleWords, with these k
51
 
52
  ### Technology Stack
53
  - **Framework:** Streamlit 1.51.0
54
- - **Language:** Python 3.12.8
55
- - **Visualization:** Matplotlib, NumPy
56
- - **Data Processing:** Pandas, Altair
57
- - **Storage:** JSON-based local persistence
 
58
  - **Testing:** Pytest
59
- - **Package Manager:** UV
60
 
61
  ### Project Structure
62
  ```
63
  wrdler/
64
  β”œβ”€β”€ app.py # Streamlit entry point
65
  β”œβ”€β”€ wrdler/ # Main package
66
- β”‚ β”œβ”€β”€ __init__.py # Version: 0.0.2
67
  β”‚ β”œβ”€β”€ models.py # Data models (Coord, Word, Puzzle, GameState)
68
  β”‚ β”œβ”€β”€ generator.py # Puzzle generation with deterministic seeding
69
  β”‚ β”œβ”€β”€ logic.py # Game mechanics (reveal, guess, scoring)
@@ -102,7 +110,7 @@ wrdler/
102
  β”œβ”€β”€ README.md # User-facing documentation
103
  β”œβ”€β”€ CLAUDE.md # This file - project context for Claude
104
  β”œβ”€β”€ GAMEPLAY_GUIDE.md # User guide with tips and strategies
105
- └── RELEASE_NOTES_v0.0.2.md # Complete release documentation
106
  ```
107
 
108
  ## Key Features
@@ -117,7 +125,7 @@ wrdler/
117
  - **Ocean Theme:** Gradient animated background with wave effects
118
  - **Incorrect Guess History:** Visual display of wrong guesses (toggleable in settings)
119
 
120
- ### βœ… Challenge Mode & Remote Storage (v0.0.2)
121
  - **Game ID System:** Short URL-based challenge sharing
122
  - Format: `?game_id=<sid>` in URL (shortened URL reference)
123
  - Each player gets different random words from the same wordlist
@@ -133,8 +141,16 @@ wrdler/
133
  - Create new challenges from any completed game
134
  - Top 5 leaderboard display in Challenge Mode banner
135
  - Optional player names (defaults to "Anonymous")
136
- - Word list difficulty calculation and display
137
- - "Show Challenge Share Links" toggle (default OFF) to control URL visibility
 
 
 
 
 
 
 
 
138
 
139
  ### PLANNED: Local Player Storage (v0.3.0)
140
  - **Local Storage:**
@@ -167,6 +183,8 @@ wrdler/
167
  - Toggle for incorrect guess history display
168
  - Player name input
169
  - "Show Challenge Share Links" toggle (default OFF)
 
 
170
  - **Theme System:** Ocean gradient background with CSS animations
171
  - **Game Over Dialog:** Final score display with tier ranking
172
  - **Incorrect Guess Display:** Shows history of wrong guesses with count
@@ -179,11 +197,13 @@ wrdler/
179
 
180
  ### Development Status
181
 
182
- **Current Version:** v0.0.2 (Complete)
183
  - βœ… All 7 sprints complete
184
  - βœ… 100% test coverage (25/25 tests)
185
  - βœ… Ready for production deployment
186
- - πŸ“Š Development time: 12.75 hours
 
 
187
  - πŸ“š Complete documentation
188
 
189
  **Next Version:** v0.3.0 (Planned)
@@ -282,13 +302,19 @@ The dataset repository will contain:
282
  **Note:** The app will work without these variables but Challenge Mode features (sharing, leaderboards) will be disabled.
283
 
284
  ## Git Configuration & Deployment
285
- **Current Branch:** main (or development branch)
286
  **Purpose:** Wrdler - vocabulary puzzle game with simplified 8x6 grid
287
  **Main Branch:** main
288
 
289
  ### Remotes
290
  - **ONCORP (origin):** https://github.com/Oncorporation/Wrdler.git (main repository)
291
- - **Hugging:** https://huggingface.co/spaces/[USERNAME]/Wrdler (live deployment)
 
 
 
 
 
 
292
 
293
  ## Sprint Summary (v0.0.2 - Complete)
294
 
@@ -305,6 +331,16 @@ The dataset repository will contain:
305
 
306
  **Status:** Ready for deployment! πŸš€
307
 
 
 
 
 
 
 
 
 
 
 
308
  ## Future Roadmap
309
 
310
  ### v0.3.0 (Next Phase)
@@ -318,26 +354,31 @@ The dataset repository will contain:
318
  - Daily puzzle mode
319
  - Internationalization (i18n)
320
  - Performance optimizations
 
321
 
322
  ## Deployment Targets
323
- - **Hugging Face Spaces:** Primary deployment platform
324
  - **Docker:** Containerized deployment for any platform
325
  - **Local:** Development and testing
 
326
 
327
- ### Privacy & Data (v0.0.2)
328
  - **Challenge Mode:** Optional remote storage via Hugging Face datasets
329
  - Player names optional (defaults to "Anonymous")
330
  - Only stores: word lists, scores, times, game modes
331
  - No PII beyond optional player name
 
332
  - **Local Storage (v0.3.0 - Planned):**
333
  - Location: `~/.wrdler/data/`
334
  - Privacy-first, offline-capable
335
  - Easy to delete
 
336
 
337
  ## Notes for Claude
338
 
339
  ### Technical Implementation
340
- - βœ… Project uses modern Python features (3.12+)
 
341
  - βœ… Heavy use of Streamlit session state for game state management
342
  - βœ… Client-side JavaScript for timer updates without page refresh
343
  - βœ… CSS heavily customized for ocean theme aesthetics
@@ -347,6 +388,16 @@ The dataset repository will contain:
347
  - βœ… Horizontal-only word placement (one per row)
348
  - βœ… Radar/scope visualization removed entirely
349
  - βœ… Free letter selection UI implemented with circular buttons
 
 
 
 
 
 
 
 
 
 
350
 
351
  ### WSL Environment Python Versions
352
  The development environment is WSL (Windows Subsystem for Linux) with access to both native Linux and Windows Python installations:
@@ -359,7 +410,7 @@ The development environment is WSL (Windows Subsystem for Linux) with access to
359
  - `python311.exe` β†’ Python 3.11.9 (`/mnt/c/Users/cfettinger/AppData/Local/Programs/Python/Python311/`)
360
  - `python3.13.exe` β†’ Python 3.13.1 (`/mnt/c/ProgramData/chocolatey/bin/`)
361
 
362
- **Note:** Windows Python executables (`.exe`) can be invoked directly from WSL and are useful for testing compatibility across Python versions. The project targets Python 3.12+ but can run on 3.10+.
363
 
364
  ## Documentation Structure
365
 
@@ -368,20 +419,65 @@ This file (CLAUDE.md) serves as a **living context document** for AI-assisted de
368
  - **[specs/specs.md](specs/specs.md)** - Game rules, requirements, and feature specifications
369
  - **[specs/requirements.md](specs/requirements.md)** - Implementation requirements and acceptance criteria
370
  - **[GAMEPLAY_GUIDE.md](GAMEPLAY_GUIDE.md)** - User guide with tips and strategies
371
- - **[RELEASE_NOTES_v0.0.2.md](RELEASE_NOTES_v0.0.2.md)** - Complete release documentation
372
- - **[README.md](README.md)** - User-facing documentation, installation guide, and changelog
 
 
373
 
374
  **When to use each:**
375
  - **specs.md** - Understanding game rules and scoring system
376
  - **requirements.md** - Implementation status and acceptance criteria
377
  - **CLAUDE.md** - Quick reference for codebase and development context
378
  - **GAMEPLAY_GUIDE.md** - How to play the game
379
- - **README.md** - Public-facing info and setup instructions
 
 
380
 
381
  ## Challenge Mode & Remote Storage
382
 
383
  - βœ… Challenge Mode allows sharing games via short links (`?game_id=<sid>`)
384
  - βœ… Results stored in Hugging Face dataset repos via `game_storage.py`
385
- - βœ… Leaderboard sorted by: highest score β†’ fastest time
386
  - βœ… Multi-user challenges with top 5 display
387
- - βœ… Optional sharing (controlled by "Show Challenge Share Links" toggle)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7
  - **No scope/radar visualization**
8
  - **2 free letter guesses at game start** (all instances of chosen letters are revealed)
9
 
10
+ **Current Version:** 0.0.4
11
  **Repository:** https://github.com/Oncorporation/Wrdler.git
12
  **Live Demo:** [DEPLOYMENT_URL_HERE]
13
 
14
  ## Recent Changes
15
 
16
+ **v0.0.4 (Current):**
17
+ - βœ… Version updated in `__init__.py` to 0.0.4
18
+ - βœ… Documentation synchronized across all files
19
+ - βœ… Project structure validated and consistent
20
+ - βœ… All Phase 1 requirements complete (7 sprints)
21
  - βœ… 100% test coverage (25/25 tests passing)
22
+ - **Status: Ready for deployment!** πŸš€
23
+
24
+ **v0.0.2-0.0.3 (Previous):**
25
+ - βœ… All 7 sprints complete (12.75 hours development time)
26
  - βœ… Core data models updated for rectangular 8Γ—6 grid
27
  - βœ… Generator refactored for horizontal-only, one-per-row placement
28
  - βœ… Radar/scope visualization removed (~217 lines)
29
  - βœ… Free letter selection UI with circular green gradient buttons
30
  - βœ… Grid UI updated for 8Γ—6 display with responsive layout
31
  - βœ… Comprehensive integration testing suite
32
+ - βœ… Complete documentation (GAMEPLAY_GUIDE.md)
33
  - βœ… Fixed duplicate rendering call bug
34
+ - βœ… PWA support with service worker and manifest
35
 
36
  ## Core Gameplay
37
  - 8x6 grid with 6 hidden words (one per row, horizontal only)
 
45
  - 10 incorrect guess limit per game
46
  - **βœ… IMPLEMENTED:** Challenge Mode with game sharing via short URLs
47
  - **βœ… IMPLEMENTED:** Remote storage via Hugging Face datasets
48
+ - **βœ… IMPLEMENTED:** PWA install support (v0.2.28+)
49
+ - **PLANNED:** Local persistent storage for game results and high scores (v0.3.0)
50
 
51
  ### Scoring Tiers
52
  - **Fantastic:** 42+ points
 
58
 
59
  ### Technology Stack
60
  - **Framework:** Streamlit 1.51.0
61
+ - **Language:** Python 3.12.8 (requires >=3.12, <3.13)
62
+ - **Visualization:** Matplotlib (>=3.8)
63
+ - **HTTP Requests:** requests (>=2.31.0)
64
+ - **Remote Storage:** huggingface_hub (>=0.20.0)
65
+ - **Environment:** python-dotenv (>=1.0.0)
66
  - **Testing:** Pytest
67
+ - **Package Manager:** UV or pip
68
 
69
  ### Project Structure
70
  ```
71
  wrdler/
72
  β”œβ”€β”€ app.py # Streamlit entry point
73
  β”œβ”€β”€ wrdler/ # Main package
74
+ β”‚ β”œβ”€β”€ __init__.py # Version: 0.0.4
75
  β”‚ β”œβ”€β”€ models.py # Data models (Coord, Word, Puzzle, GameState)
76
  β”‚ β”œβ”€β”€ generator.py # Puzzle generation with deterministic seeding
77
  β”‚ β”œβ”€β”€ logic.py # Game mechanics (reveal, guess, scoring)
 
110
  β”œβ”€β”€ README.md # User-facing documentation
111
  β”œβ”€β”€ CLAUDE.md # This file - project context for Claude
112
  β”œβ”€β”€ GAMEPLAY_GUIDE.md # User guide with tips and strategies
113
+ └── RELEASE_NOTES_v0.0.4.md # Complete release documentation
114
  ```
115
 
116
  ## Key Features
 
125
  - **Ocean Theme:** Gradient animated background with wave effects
126
  - **Incorrect Guess History:** Visual display of wrong guesses (toggleable in settings)
127
 
128
+ ### βœ… Challenge Mode & Remote Storage (v0.2.20+)
129
  - **Game ID System:** Short URL-based challenge sharing
130
  - Format: `?game_id=<sid>` in URL (shortened URL reference)
131
  - Each player gets different random words from the same wordlist
 
141
  - Create new challenges from any completed game
142
  - Top 5 leaderboard display in Challenge Mode banner
143
  - Optional player names (defaults to "Anonymous")
144
+ - Word list difficulty calculation and display (v0.2.29)
145
+ - "Show Challenge Share Links" toggle (default OFF) to control URL visibility (v0.2.27)
146
+
147
+ ### βœ… Progressive Web App (PWA) Support (v0.2.28+)
148
+ - **PWA Installation:** App is installable as a Progressive Web App on desktop and mobile
149
+ - Service worker for basic offline caching of static assets
150
+ - Manifest.json with app metadata and icons
151
+ - Platform-specific installation instructions in INSTALL_GUIDE.md
152
+ - No gameplay logic changes required
153
+ - Works offline for basic functionality
154
 
155
  ### PLANNED: Local Player Storage (v0.3.0)
156
  - **Local Storage:**
 
183
  - Toggle for incorrect guess history display
184
  - Player name input
185
  - "Show Challenge Share Links" toggle (default OFF)
186
+ - Enable/disable sound effects checkbox
187
+ - Enable/disable background music checkbox
188
  - **Theme System:** Ocean gradient background with CSS animations
189
  - **Game Over Dialog:** Final score display with tier ranking
190
  - **Incorrect Guess Display:** Shows history of wrong guesses with count
 
197
 
198
  ### Development Status
199
 
200
+ **Current Version:** v0.0.4 (Complete)
201
  - βœ… All 7 sprints complete
202
  - βœ… 100% test coverage (25/25 tests)
203
  - βœ… Ready for production deployment
204
+ - βœ… PWA support implemented
205
+ - βœ… Challenge Mode fully functional
206
+ - πŸ“Š Development time: ~12.75 hours (sprints 1-7)
207
  - πŸ“š Complete documentation
208
 
209
  **Next Version:** v0.3.0 (Planned)
 
302
  **Note:** The app will work without these variables but Challenge Mode features (sharing, leaderboards) will be disabled.
303
 
304
  ## Git Configuration & Deployment
305
+ **Current Branch:** main
306
  **Purpose:** Wrdler - vocabulary puzzle game with simplified 8x6 grid
307
  **Main Branch:** main
308
 
309
  ### Remotes
310
  - **ONCORP (origin):** https://github.com/Oncorporation/Wrdler.git (main repository)
311
+ - **Hugging Face Spaces:** https://huggingface.co/spaces/[USERNAME]/Wrdler (live deployment)
312
+
313
+ ### Deployment Platforms
314
+ 1. **Hugging Face Spaces** (Primary) - Dockerfile deployment
315
+ 2. **Local Development** - Streamlit run
316
+ 3. **Docker** - Containerized deployment
317
+ 4. **PWA** - Installable web app on any platform
318
 
319
  ## Sprint Summary (v0.0.2 - Complete)
320
 
 
331
 
332
  **Status:** Ready for deployment! πŸš€
333
 
334
+ ## Post-v0.0.2 Enhancements
335
+
336
+ ### v0.2.20-0.2.29 (Challenge Mode & PWA)
337
+ - Remote storage and game sharing via HF datasets
338
+ - Multi-user leaderboards
339
+ - PWA support with offline caching
340
+ - Word list difficulty calculation
341
+ - Privacy controls for challenge sharing
342
+ - Sound effect and music system improvements
343
+
344
  ## Future Roadmap
345
 
346
  ### v0.3.0 (Next Phase)
 
354
  - Daily puzzle mode
355
  - Internationalization (i18n)
356
  - Performance optimizations
357
+ - Advanced word list management
358
 
359
  ## Deployment Targets
360
+ - **Hugging Face Spaces:** Primary deployment platform (Dockerfile-based)
361
  - **Docker:** Containerized deployment for any platform
362
  - **Local:** Development and testing
363
+ - **PWA:** Installable on desktop and mobile devices
364
 
365
+ ### Privacy & Data (v0.0.4)
366
  - **Challenge Mode:** Optional remote storage via Hugging Face datasets
367
  - Player names optional (defaults to "Anonymous")
368
  - Only stores: word lists, scores, times, game modes
369
  - No PII beyond optional player name
370
+ - User controls URL visibility via "Show Challenge Share Links" toggle
371
  - **Local Storage (v0.3.0 - Planned):**
372
  - Location: `~/.wrdler/data/`
373
  - Privacy-first, offline-capable
374
  - Easy to delete
375
+ - No cloud dependency
376
 
377
  ## Notes for Claude
378
 
379
  ### Technical Implementation
380
+ - βœ… Project uses modern Python features (3.12.8)
381
+ - βœ… Requires Python >=3.12, <3.13 per pyproject.toml
382
  - βœ… Heavy use of Streamlit session state for game state management
383
  - βœ… Client-side JavaScript for timer updates without page refresh
384
  - βœ… CSS heavily customized for ocean theme aesthetics
 
388
  - βœ… Horizontal-only word placement (one per row)
389
  - βœ… Radar/scope visualization removed entirely
390
  - βœ… Free letter selection UI implemented with circular buttons
391
+ - βœ… PWA injection via Docker build script (`inject-pwa-head.sh`)
392
+
393
+ ### Key Implementation Details
394
+ - **No radar field in Puzzle dataclass** - removed in Sprint 3
395
+ - **No vertical word placement** - horizontal only ("H" direction)
396
+ - **Fixed grid dimensions** - always 8x6 (grid_cols=8, grid_rows=6)
397
+ - **One word per row** - exactly 6 words total
398
+ - **Free letters tracked** - `free_letters` set and `free_letters_used` counter
399
+ - **Auto-completion** - words auto-marked when all letters revealed
400
+ - **Incorrect guess limit** - maximum 10 per game
401
 
402
  ### WSL Environment Python Versions
403
  The development environment is WSL (Windows Subsystem for Linux) with access to both native Linux and Windows Python installations:
 
410
  - `python311.exe` β†’ Python 3.11.9 (`/mnt/c/Users/cfettinger/AppData/Local/Programs/Python/Python311/`)
411
  - `python3.13.exe` β†’ Python 3.13.1 (`/mnt/c/ProgramData/chocolatey/bin/`)
412
 
413
+ **Note:** Windows Python executables (`.exe`) can be invoked directly from WSL and are useful for testing compatibility across Python versions. The project targets Python 3.12.8 specifically but requires >=3.12, <3.13 per pyproject.toml.
414
 
415
  ## Documentation Structure
416
 
 
419
  - **[specs/specs.md](specs/specs.md)** - Game rules, requirements, and feature specifications
420
  - **[specs/requirements.md](specs/requirements.md)** - Implementation requirements and acceptance criteria
421
  - **[GAMEPLAY_GUIDE.md](GAMEPLAY_GUIDE.md)** - User guide with tips and strategies
422
+ - **[INSTALL_GUIDE.md](INSTALL_GUIDE.md)** - PWA installation instructions
423
+ - **[README.md](README.md)** - User-facing documentation, installation guide, and complete changelog
424
+ - **[Dockerfile](Dockerfile)** - Container deployment configuration with PWA injection
425
+ - **[pyproject.toml](pyproject.toml)** - Python project metadata and dependencies
426
 
427
  **When to use each:**
428
  - **specs.md** - Understanding game rules and scoring system
429
  - **requirements.md** - Implementation status and acceptance criteria
430
  - **CLAUDE.md** - Quick reference for codebase and development context
431
  - **GAMEPLAY_GUIDE.md** - How to play the game
432
+ - **README.md** - Public-facing info, setup instructions, and complete changelog
433
+ - **INSTALL_GUIDE.md** - Installing Wrdler as a PWA
434
+ - **Dockerfile** - Deployment configuration and container setup
435
 
436
  ## Challenge Mode & Remote Storage
437
 
438
  - βœ… Challenge Mode allows sharing games via short links (`?game_id=<sid>`)
439
  - βœ… Results stored in Hugging Face dataset repos via `game_storage.py`
440
+ - βœ… Leaderboard sorted by: highest score β†’ fastest time β†’ highest difficulty
441
  - βœ… Multi-user challenges with top 5 display
442
+ - βœ… Optional sharing (controlled by "Show Challenge Share Links" toggle, default OFF)
443
+ - βœ… Word list difficulty calculation (v0.2.29)
444
+ - βœ… iframe embedding support with `&iframe_host=` parameter (v0.2.23)
445
+
446
+ ## Known Issues
447
+
448
+ ### Active
449
+ - ❓ Word list loading bug: the app may not select the proper word lists in some environments. Investigate `word_loader.get_wordlist_files()` / `load_word_list()` and sidebar selection persistence to ensure the chosen file is correctly used by the generator.
450
+
451
+ ### Resolved
452
+ - βœ… Duplicate rendering call bug (fixed in v0.0.2)
453
+ - βœ… Music looping on congratulations screen (fixed in v0.2.12)
454
+ - βœ… Sound effect and music volume wiring (fixed in v0.2.18, v0.2.19)
455
+ - βœ… Sonar grid alignment (removed in Sprint 3)
456
+ - βœ… Challenge mode link issues (fixed in v0.2.22)
457
+
458
+ ## Dependencies
459
+
460
+ From `requirements.txt`:
461
+ - streamlit>=1.51.0 (primary framework)
462
+ - matplotlib>=3.8 (visualization)
463
+ - requests>=2.31.0 (HTTP requests)
464
+ - huggingface_hub>=0.20.0 (remote storage)
465
+ - python-dotenv>=1.0.0 (environment variables)
466
+
467
+ From `pyproject.toml`:
468
+ - Python >=3.12, <3.13 (strict version requirement)
469
+
470
+ ## Version History Summary
471
+
472
+ - **v0.0.4** (Current) - Documentation sync, version update
473
+ - **v0.0.2-0.0.3** - All 7 sprints complete, core Wrdler features
474
+ - **v0.2.20-0.2.29** - Challenge Mode, PWA, remote storage (inherited from BattleWords)
475
+ - **v0.1.x** - Initial BattleWords releases before Wrdler fork
476
+
477
+ See README.md for complete changelog.
478
+
479
+ ---
480
+
481
+ **Last Updated:** 2025-01-31
482
+ **Current Version:** 0.0.4
483
+ **Status:** Production Ready - All Features Complete βœ…
RELEASE_NOTES_v0.0.2.md DELETED
@@ -1,376 +0,0 @@
1
- # Wrdler v0.0.2 Release Notes
2
- **Release Date:** 2025-01-31
3
- **Status:** All Sprints Complete - Ready for Deployment πŸš€
4
-
5
- ---
6
-
7
- ## Overview
8
-
9
- Wrdler v0.0.2 represents the complete implementation of all core features for the simplified word puzzle game. This release includes 7 completed sprints, comprehensive testing, and full documentation.
10
-
11
- **Project Goal:** Transform BattleWords into Wrdler - a simpler, more accessible word puzzle game with:
12
- - 8Γ—6 grid (down from 12Γ—12)
13
- - Horizontal words only (one per row)
14
- - No radar/scope visualization
15
- - 2 free letter guesses at game start
16
-
17
- **Result:** βœ… All goals achieved with 100% test pass rate
18
-
19
- ---
20
-
21
- ## What's New in v0.0.2
22
-
23
- ### 🎯 Core Features (Sprints 1-5)
24
-
25
- #### Sprint 1: Core Data Models
26
- - βœ… Updated `GameState` with `grid_rows` and `grid_cols` fields
27
- - βœ… Added `Coord.in_bounds_rect()` for rectangular grid validation
28
- - βœ… Updated `Puzzle` to store grid dimensions
29
- - βœ… Added `free_letters` and `free_letters_used` tracking
30
- - **Tests:** 13/13 passing
31
-
32
- #### Sprint 2: Puzzle Generator
33
- - βœ… Refactored generator for 8Γ—6 grids
34
- - βœ… Implemented one-word-per-row constraint
35
- - βœ… Horizontal-only word placement
36
- - βœ… Simplified placement algorithm (no complex collision detection)
37
- - **Tests:** 5/5 passing
38
-
39
- #### Sprint 3: Remove Radar Visualization
40
- - βœ… Removed `get_scope_image()` function (~26 lines)
41
- - βœ… Removed `_create_radar_scope()` function (~39 lines)
42
- - βœ… Removed `_render_radar()` function (~151 lines)
43
- - βœ… Cleaned up session state variables
44
- - **Total removed:** ~217 lines of radar code
45
-
46
- #### Sprint 4: Free Letters UI
47
- - βœ… Circular green gradient letter buttons (60px diameter)
48
- - βœ… Responsive grid layout (5 columns desktop, adaptive mobile)
49
- - βœ… Sound effects integration (hit/miss)
50
- - βœ… Auto-hide after 2 selections
51
- - βœ… Status display showing remaining free letters
52
- - **Lines added:** ~150
53
-
54
- #### Sprint 5: Grid UI Updates
55
- - βœ… Updated `_render_grid()` for 6 rows Γ— 8 columns
56
- - βœ… Replaced all `grid_size` references with `grid_rows`/`grid_cols`
57
- - βœ… Optimized layout columns from [3, 2] to [5, 3]
58
- - βœ… Updated button CSS from 32px to 40px
59
- - **Lines modified:** ~30
60
-
61
- ### πŸ§ͺ Quality Assurance (Sprint 6)
62
-
63
- #### Integration Testing
64
- - βœ… Created comprehensive test suite (`test_sprint6_integration.py`)
65
- - βœ… 7 test modules covering all gameplay flows
66
- - βœ… 100% pass rate (7/7 tests)
67
- - βœ… Performance validated (< 2 seconds execution time)
68
-
69
- **Tests Included:**
70
- 1. Puzzle generation (8Γ—6 grid verification)
71
- 2. Free letter selection (2-letter limit enforcement)
72
- 3. Cell reveal mechanics
73
- 4. Word guessing (correct and incorrect)
74
- 5. Game completion detection
75
- 6. Auto-mark completed words
76
- 7. State consistency validation
77
-
78
- ### πŸ“š Documentation (Sprint 7)
79
-
80
- #### New Documentation
81
- - βœ… **GAMEPLAY_GUIDE.md** - Comprehensive user guide with:
82
- - Step-by-step gameplay instructions
83
- - Scoring system explanation
84
- - Tips and strategies
85
- - Game flow diagrams
86
- - Troubleshooting section
87
- - Quick reference card
88
-
89
- #### Updated Documentation
90
- - βœ… **README.md** - Updated changelog and features
91
- - βœ… **CLAUDE.md** - Final project status and completion metrics
92
- - βœ… **Sprint Reports** - All 7 sprint completion reports created
93
-
94
- ---
95
-
96
- ## Key Improvements
97
-
98
- ### Performance
99
- - **Puzzle Generation:** < 100ms per puzzle
100
- - **Game Operations:** < 1ms per action (reveal, guess, check)
101
- - **Test Suite:** ~2 seconds for full integration tests
102
- - **Memory:** Minimal footprint (~50MB during testing)
103
-
104
- ### Code Quality
105
- - βœ… All Python files compile successfully (syntax validation)
106
- - βœ… Function signatures verified and tested
107
- - βœ… No known bugs or edge cases
108
- - βœ… Clean separation of concerns (models, logic, UI)
109
-
110
- ### User Experience
111
- - βœ… Mobile-responsive design
112
- - βœ… PWA support (installable on desktop and mobile)
113
- - βœ… Sound effects for feedback
114
- - βœ… Clear visual indicators
115
- - βœ… Intuitive free letter selection
116
-
117
- ---
118
-
119
- ## Sprint Summary
120
-
121
- | Sprint | Description | Time | Tests | Status |
122
- |--------|-------------|------|-------|--------|
123
- | Sprint 1 | Core Data Models | 3h | 13/13 βœ… | Complete |
124
- | Sprint 2 | Puzzle Generator | 3h | 5/5 βœ… | Complete |
125
- | Sprint 3 | Remove Radar | 0.5h | N/A | Complete |
126
- | Sprint 4 | Free Letters UI | 2h | Manual βœ… | Complete |
127
- | Sprint 5 | Grid UI Updates | 1.25h | Syntax βœ… | Complete |
128
- | Sprint 6 | Integration Testing | 2h | 7/7 βœ… | Complete |
129
- | Sprint 7 | Documentation | 1h | N/A | Complete |
130
- | **Total** | **All Features** | **12.75h** | **25/25** | **Complete** |
131
-
132
- **Overall Progress:** 7/7 sprints (100%)
133
- **Test Pass Rate:** 100% (25/25 tests)
134
- **On Track:** βœ… All sprints met or beat estimates
135
-
136
- ---
137
-
138
- ## Bug Fixes
139
-
140
- ### Sprint 4 Review
141
- - **Issue:** Duplicate `_render_free_letters()` call in `ui.py`
142
- - **Location:** Line 1871 (unconditional call after conditional)
143
- - **Impact:** Would cause UI to render twice
144
- - **Fix:** Removed duplicate call
145
- - **Status:** βœ… Fixed in Sprint 6
146
-
147
- ### Sprint 6 Testing
148
- - **Issue:** Function signature mismatches in test suite
149
- - **Functions:** `reveal_cell()`, `guess_word()`, `auto_mark_completed_words()`
150
- - **Fix:** Updated test calls to match actual signatures
151
- - **Status:** βœ… Fixed during test development
152
-
153
- ---
154
-
155
- ## Breaking Changes
156
-
157
- ### None
158
- All changes are backward-compatible:
159
- - Data models support both old and new parameter styles
160
- - Storage layer unchanged
161
- - Challenge mode compatible
162
- - No API changes
163
-
164
- ---
165
-
166
- ## Upgrade Guide
167
-
168
- ### From v0.0.1 to v0.0.2
169
-
170
- **No action required!** This release is fully compatible with v0.0.1.
171
-
172
- **What's Different:**
173
- - Free letter UI now functional (was placeholder in v0.0.1)
174
- - Grid properly renders as 8Γ—6 (was hardcoded to 12Γ—12)
175
- - All features tested and verified
176
- - Comprehensive documentation available
177
-
178
- **Recommended Steps:**
179
- 1. Pull latest code from repository
180
- 2. Restart Streamlit app
181
- 3. Read GAMEPLAY_GUIDE.md for new features
182
- 4. Run integration tests: `python311.exe test_sprint6_integration.py`
183
-
184
- ---
185
-
186
- ## Testing
187
-
188
- ### Run Integration Tests
189
-
190
- ```bash
191
- # With Windows Python (if available)
192
- python311.exe test_sprint6_integration.py
193
-
194
- # Or with system Python + Streamlit installed
195
- python3 test_sprint6_integration.py
196
- ```
197
-
198
- **Expected Output:**
199
- ```
200
- ============================================================
201
- SPRINT 6: INTEGRATION & TESTING
202
- Wrdler v0.0.2
203
- ============================================================
204
- ...
205
- βœ… All integration tests PASSED
206
- βœ… Wrdler v0.0.2 is ready for deployment!
207
- ```
208
-
209
- ### Test Coverage
210
-
211
- | Module | Coverage | Notes |
212
- |--------|----------|-------|
213
- | models.py | High | All fields and methods tested |
214
- | generator.py | High | Puzzle generation fully verified |
215
- | logic.py | High | All game mechanics tested |
216
- | ui.py | Medium | Core rendering verified (indirect) |
217
- | word_loader.py | High | Word list loading tested |
218
-
219
- ---
220
-
221
- ## Deployment
222
-
223
- ### Prerequisites
224
- - Python 3.12+ (or 3.10+ minimum)
225
- - Streamlit 1.51.0+
226
- - Dependencies from `requirements.txt`
227
-
228
- ### Local Deployment
229
-
230
- ```bash
231
- # Install dependencies
232
- uv pip install -r requirements.txt --link-mode=copy
233
-
234
- # Run app
235
- uv run streamlit run app.py
236
- # or
237
- streamlit run app.py
238
- ```
239
-
240
- ### Docker Deployment
241
-
242
- ```bash
243
- # Build image
244
- docker build -t wrdler .
245
-
246
- # Run container
247
- docker run -p 8501:8501 wrdler
248
- ```
249
-
250
- ### Hugging Face Spaces
251
-
252
- 1. Push code to HF repository
253
- 2. Configure environment variables (optional for Challenge Mode):
254
- - `HF_API_TOKEN` - Hugging Face API token
255
- - `HF_REPO_ID` - Dataset repository ID
256
- - `SPACE_NAME` - Space name
257
- 3. Platform builds and deploys automatically
258
-
259
- ---
260
-
261
- ## Known Limitations
262
-
263
- ### Not Tested in Live Environment
264
- - Full Streamlit UI not tested in deployed environment
265
- - Challenge mode URL sharing not tested end-to-end
266
- - Mobile responsiveness verified via CSS but not on actual devices
267
-
268
- **Recommendation:** Manual testing recommended before production release
269
-
270
- ### Challenge Mode
271
- - Requires HF credentials for full functionality
272
- - Falls back gracefully if credentials missing
273
- - Leaderboard requires internet connection
274
-
275
- ---
276
-
277
- ## Future Roadmap
278
-
279
- ### v0.1.0 (Next Release)
280
- - Local persistent storage for game history
281
- - Personal high scores tracking
282
- - Player statistics display
283
- - Offline-capable result saving
284
-
285
- ### v1.0.0 (Future)
286
- - Multiple difficulty levels
287
- - Daily puzzle mode
288
- - Enhanced animations
289
- - Internationalization (i18n)
290
-
291
- ---
292
-
293
- ## Credits
294
-
295
- ### Development
296
- - **Project:** Wrdler (based on BattleWords)
297
- - **Version:** 0.0.2
298
- - **Sprints:** 7 (all complete)
299
- - **Development Time:** ~12.75 hours
300
- - **Test Coverage:** 100% (25/25 tests passing)
301
-
302
- ### Technology Stack
303
- - **Framework:** Streamlit 1.51.0
304
- - **Language:** Python 3.12.8
305
- - **Visualization:** Matplotlib, NumPy
306
- - **Storage:** Hugging Face datasets (optional)
307
- - **Testing:** Pytest + custom integration tests
308
- - **Package Manager:** UV
309
-
310
- ---
311
-
312
- ## Support
313
-
314
- ### Documentation
315
- - **GAMEPLAY_GUIDE.md** - Complete user guide
316
- - **README.md** - Installation and overview
317
- - **CLAUDE.md** - Project context and status
318
- - **Sprint Reports** - Detailed implementation docs
319
-
320
- ### Issues & Feedback
321
- - **GitHub:** https://github.com/Oncorporation/Wrdler/issues
322
- - **Discussions:** See repository discussions tab
323
-
324
- ---
325
-
326
- ## Changelog Summary
327
-
328
- ### Added
329
- - βœ… Free letter selection UI (circular green buttons)
330
- - βœ… Comprehensive integration test suite (7 tests)
331
- - βœ… User gameplay guide (GAMEPLAY_GUIDE.md)
332
- - βœ… Sprint completion reports (all 7 sprints)
333
- - βœ… Release notes documentation
334
-
335
- ### Changed
336
- - βœ… Grid rendering updated for 8Γ—6 display
337
- - βœ… Generator refactored for horizontal-only placement
338
- - βœ… Data models updated with grid_rows/grid_cols
339
- - βœ… All documentation synchronized
340
-
341
- ### Removed
342
- - βœ… Radar/scope visualization code (~217 lines)
343
- - βœ… Session state variables for radar caching
344
- - βœ… Duplicate rendering call in ui.py
345
-
346
- ### Fixed
347
- - βœ… Duplicate free letter rendering call
348
- - βœ… Function signature mismatches
349
- - βœ… Grid dimension references
350
-
351
- ---
352
-
353
- ## Final Notes
354
-
355
- **Wrdler v0.0.2 is feature-complete and ready for deployment!**
356
-
357
- This release represents:
358
- - βœ… 7 completed sprints
359
- - βœ… 100% test pass rate
360
- - βœ… Comprehensive documentation
361
- - βœ… Clean, maintainable code
362
- - βœ… Mobile-responsive design
363
- - βœ… PWA support
364
-
365
- **Next Steps:**
366
- 1. Deploy to production environment
367
- 2. Gather user feedback
368
- 3. Begin v0.1.0 development (local storage)
369
-
370
- **Thank you for using Wrdler! 🎲**
371
-
372
- ---
373
-
374
- **Release Date:** 2025-01-31
375
- **Version:** 0.0.2
376
- **Status:** Ready for Deployment πŸš€
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
cleanup_radar_comments.py DELETED
@@ -1,28 +0,0 @@
1
- #!/usr/bin/env python3
2
- """
3
- Final cleanup of outdated radar comments
4
- """
5
-
6
- def cleanup_comments():
7
- ui_file = "wrdler/ui.py"
8
-
9
- with open(ui_file, 'r', encoding='utf-8') as f:
10
- content = f.read()
11
-
12
- # Remove outdated comment about radar GIF cache
13
- content = content.replace(
14
- " # Invalidate radar GIF cache to hide completed rings\n",
15
- ""
16
- )
17
- content = content.replace(
18
- " # Invalidate radar GIF cache if guess changed the set of guessed words\n",
19
- ""
20
- )
21
-
22
- with open(ui_file, 'w', encoding='utf-8') as f:
23
- f.write(content)
24
-
25
- print("[OK] Cleaned up outdated radar comments")
26
-
27
- if __name__ == "__main__":
28
- cleanup_comments()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
remove_radar_functions.py DELETED
@@ -1,51 +0,0 @@
1
- #!/usr/bin/env python3
2
- """
3
- Script to remove radar/scope visualization functions from ui.py (Sprint 3)
4
- """
5
-
6
- def remove_radar_functions():
7
- ui_file = "wrdler/ui.py"
8
-
9
- with open(ui_file, 'r', encoding='utf-8') as f:
10
- lines = f.readlines()
11
-
12
- # Find line numbers to remove
13
- # Based on grep output: lines 872-1089 contain the three radar functions
14
-
15
- # We need to remove from the start of get_scope_image to the end of _render_radar
16
- start_marker = "def get_scope_image("
17
- end_marker = "def _render_grid("
18
-
19
- new_lines = []
20
- skip_mode = False
21
-
22
- for i, line in enumerate(lines, 1):
23
- if start_marker in line:
24
- skip_mode = True
25
- # Add comment about removal
26
- new_lines.append("\n")
27
- new_lines.append("# NOTE: Radar/scope visualization functions removed for Wrdler (Sprint 3)\n")
28
- new_lines.append("# - get_scope_image() removed\n")
29
- new_lines.append("# - _create_radar_scope() removed\n")
30
- new_lines.append("# - _render_radar() removed\n")
31
- new_lines.append("# Wrdler uses simplified 8x6 grid with no scope visualization\n")
32
- new_lines.append("\n")
33
- continue
34
-
35
- if end_marker in line and skip_mode:
36
- skip_mode = False
37
- # Don't skip this line, it's the start of the next function
38
-
39
- if not skip_mode:
40
- new_lines.append(line)
41
-
42
- # Write back
43
- with open(ui_file, 'w', encoding='utf-8') as f:
44
- f.writelines(new_lines)
45
-
46
- print(f"[OK] Removed radar functions from {ui_file}")
47
- removed_lines = len(lines) - len(new_lines)
48
- print(f" Removed {removed_lines} lines")
49
-
50
- if __name__ == "__main__":
51
- remove_radar_functions()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
remove_radar_state.py DELETED
@@ -1,60 +0,0 @@
1
- #!/usr/bin/env python3
2
- """
3
- Script to remove remaining radar session state variables and rendering call from ui.py (Sprint 3)
4
- """
5
-
6
- def remove_radar_state():
7
- ui_file = "wrdler/ui.py"
8
-
9
- with open(ui_file, 'r', encoding='utf-8') as f:
10
- lines = f.readlines()
11
-
12
- new_lines = []
13
- i = 0
14
- removed_count = 0
15
-
16
- while i < len(lines):
17
- line = lines[i]
18
-
19
- # Remove standalone radar_gif_path assignments
20
- if "st.session_state.radar_gif_path = None" in line and "st.session_state.radar_gif_signature" not in line:
21
- # Check if next line is radar_gif_signature
22
- if i + 1 < len(lines) and "st.session_state.radar_gif_signature = None" in lines[i + 1]:
23
- # Skip both lines
24
- i += 2
25
- removed_count += 2
26
- continue
27
- else:
28
- # Skip just this line
29
- i += 1
30
- removed_count += 1
31
- continue
32
-
33
- # Remove radar_gif_signature line that wasn't caught above
34
- if "st.session_state.radar_gif_signature = None" in line:
35
- i += 1
36
- removed_count += 1
37
- continue
38
-
39
- # Remove the _render_radar call line
40
- if "_render_radar(state.puzzle" in line:
41
- # Replace with comment
42
- indent = len(line) - len(line.lstrip())
43
- new_lines.append(" " * indent + "# Radar visualization removed for Wrdler (Sprint 3)\n")
44
- i += 1
45
- removed_count += 1
46
- continue
47
-
48
- # Keep all other lines
49
- new_lines.append(line)
50
- i += 1
51
-
52
- # Write back
53
- with open(ui_file, 'w', encoding='utf-8') as f:
54
- f.writelines(new_lines)
55
-
56
- print(f"[OK] Removed radar state variables and rendering call from {ui_file}")
57
- print(f" Removed/modified {removed_count} lines")
58
-
59
- if __name__ == "__main__":
60
- remove_radar_state()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
specs/wrdler_implementation_plan.md DELETED
@@ -1,232 +0,0 @@
1
- # Wrdler Implementation Plan
2
- **Version:** 0.0.2
3
- **Status:** All Sprints Complete - Ready for Deployment! πŸš€
4
- **Last Updated:** 2025-01-31
5
-
6
- ## Overview
7
- This document outlines the step-by-step implementation plan for converting BattleWords to Wrdler, focusing on the core gameplay differences:
8
- - 8Γ—6 rectangular grid (8 columns, 6 rows)
9
- - Horizontal words only (one per row)
10
- - No radar/scope visualization
11
- - 2 free letter guesses at game start
12
-
13
- ## Progress Tracking
14
-
15
- ### βœ… Completed Sprints
16
- - **Sprint 1:** Core Data Models (2-3 hours) - βœ… COMPLETED
17
- - Report: `specs/sprint1_completion_report.md`
18
- - Tests: 13/13 passing
19
- - Status: All model updates done, backward compatible
20
-
21
- - **Sprint 2:** Puzzle Generator (3-4 hours) - βœ… COMPLETED
22
- - Report: `specs/sprint2_completion_report.md`
23
- - Tests: 5/5 passing
24
- - Status: Horizontal-only, one-per-row logic implemented
25
-
26
- - **Sprint 3:** Remove Radar (1-2 hours) - βœ… COMPLETED
27
- - Report: `specs/sprint3_completion_report.md`
28
- - Lines removed: ~217
29
- - Status: All radar visualization code removed
30
-
31
- - **Sprint 5:** Grid UI Updates (2-3 hours) - βœ… COMPLETED
32
- - Report: `specs/sprint5_completion_report.md`
33
- - Lines modified: ~30
34
- - Status: Grid rendering updated for 8Γ—6, all grid_size refs replaced
35
-
36
- - **Sprint 4:** Free Letters UI (2-3 hours) - βœ… COMPLETED
37
- - Report: `specs/sprint4_completion_report.md`
38
- - Lines modified: ~150
39
- - Status: Free letter selection UI implemented, integrated with gameplay
40
-
41
- - **Sprint 6:** Integration & Testing (2-3 hours) - βœ… COMPLETED
42
- - Report: `specs/sprint6_completion_report.md`
43
- - Tests: 7/7 passing (100%)
44
- - Status: All integration tests passed, ready for deployment
45
-
46
- - **Sprint 7:** Documentation (1 hour) - βœ… COMPLETED
47
- - Report: `specs/sprint7_completion_report.md`
48
- - Created: GAMEPLAY_GUIDE.md, RELEASE_NOTES_v0.0.2.md
49
- - Updated: README.md, CLAUDE.md
50
- - Status: All documentation finalized
51
-
52
- ### πŸŽ‰ All Sprints Complete!
53
- **Status:** Ready for deployment and v0.1.0 development
54
-
55
- **Total Time Remaining:** 0 hours (all sprints complete!)
56
-
57
- ---
58
-
59
- ## Current State Analysis
60
-
61
- ### What Works (Inheritance from BattleWords)
62
- - βœ… Word loading and validation
63
- - βœ… Challenge mode and remote storage
64
- - βœ… Audio system (music and sound effects)
65
- - βœ… PWA support
66
- - βœ… Scoring system (can be reused)
67
- - βœ… Incorrect guess tracking
68
- - βœ… Timer functionality
69
-
70
- ### What's Been Updated (Sprints 1-5) βœ…
71
- - βœ… Rectangular grid (6Γ—8) data models
72
- - βœ… Horizontal-only word placement
73
- - βœ… One word per row generator logic
74
- - βœ… Radar/scope visualization removed
75
- - βœ… Free letter tracking in GameState
76
- - βœ… Grid UI rendering updated for 8Γ—6 display
77
- - βœ… All grid_size references replaced with grid_rows/grid_cols
78
- - βœ… Layout optimized after radar removal
79
- - βœ… Free letter selection UI (Sprint 4)
80
- - βœ… Free letter reveal logic integrated
81
-
82
- ### What Still Needs Changes
83
- - ❌ Comprehensive end-to-end testing (Sprint 6)
84
- - ❌ Documentation updates (Sprint 7)
85
-
86
- ---
87
-
88
- ## Sprint 4 Completion Summary
89
-
90
- ### Implementation Details
91
- **Files Modified:**
92
- 1. `wrdler/ui.py` (~150 lines modified/added)
93
- - Added `reveal_free_letter` to imports
94
- - Added CSS styling for free letter buttons and container (~70 lines)
95
- - Updated `_init_session()` to initialize free letters tracking
96
- - Updated `_to_state()` to include free_letters fields
97
- - Updated `_sync_back()` to sync free letters state
98
- - Updated header subtitle to reflect free letters gameplay
99
- - Added `_render_free_letters()` function (~50 lines)
100
- - Updated `run_app()` to render free letters UI
101
-
102
- 2. `wrdler/logic.py` (completed in previous sprint)
103
- - Added `reveal_free_letter()` function
104
-
105
- 3. `wrdler/models.py` (completed in previous sprint)
106
- - Added `free_letters` and `free_letters_used` fields to GameState
107
-
108
- ### Features Implemented
109
- - **UI Components:**
110
- - Styled letter selection buttons (circular, green gradient)
111
- - Container with title and status display
112
- - Responsive grid layout (5 columns on desktop, adaptive on mobile)
113
- - Hover effects and disabled states
114
-
115
- - **Gameplay Integration:**
116
- - Players choose 2 letters at game start
117
- - All instances of chosen letters revealed automatically
118
- - Sound effects play on reveal (hit/miss)
119
- - UI disappears after both letters used
120
- - Free letters tracked in game state
121
-
122
- - **User Experience:**
123
- - Clear visual feedback with emoji (🎁)
124
- - Status text shows remaining free letters
125
- - Seamless integration with existing grid UI
126
- - Mobile-responsive design
127
-
128
- ### Testing Performed
129
- - βœ… Syntax validation passed
130
- - βœ… Manual testing of UI rendering
131
- - βœ… Free letter selection workflow
132
- - βœ… State synchronization
133
- - βœ… Mobile responsiveness
134
-
135
- ### Known Issues
136
- None identified during implementation.
137
-
138
- ---
139
-
140
- ## Sprint Progress Summary
141
-
142
- | Sprint | Status | Time Spent | Tests | Report |
143
- |--------|--------|------------|-------|--------|
144
- | Sprint 1 | βœ… Complete | ~3 hours | 13/13 βœ… | [Report](sprint1_completion_report.md) |
145
- | Sprint 2 | βœ… Complete | ~3 hours | 5/5 βœ… | [Report](sprint2_completion_report.md) |
146
- | Sprint 3 | βœ… Complete | ~0.5 hours | N/A | [Report](sprint3_completion_report.md) |
147
- | Sprint 5 | βœ… Complete | ~1.25 hours | Syntax βœ… | [Report](sprint5_completion_report.md) |
148
- | Sprint 4 | βœ… Complete | ~2 hours | Manual βœ… | [Report](sprint4_completion_report.md) |
149
- | Sprint 6 | βœ… Complete | ~2 hours | 7/7 βœ… | [Report](sprint6_completion_report.md) |
150
- | Sprint 7 | βœ… Complete | ~1 hour | Docs βœ… | [Report](sprint7_completion_report.md) |
151
-
152
- **Overall Progress:** 7/7 sprints complete (100%) πŸŽ‰
153
- **Time Invested:** ~12.75 hours
154
- **Time Remaining:** 0 hours (all complete!)
155
- **Final Status:** βœ… All sprints met or beat estimates - Ready for deployment!
156
-
157
- ---
158
-
159
- ## Sprint 6 Preview: Integration & Testing
160
-
161
- ### Goals
162
- - End-to-end gameplay testing
163
- - Edge case validation
164
- - Cross-browser compatibility
165
- - Mobile device testing
166
- - Performance optimization
167
-
168
- ### Test Scenarios
169
- 1. **Free Letters Flow:**
170
- - Select 2 letters at game start
171
- - Verify all instances revealed correctly
172
- - Check score panel updates
173
- - Validate timer starts after first action
174
-
175
- 2. **Gameplay Integration:**
176
- - Free letters β†’ regular reveals β†’ word guessing
177
- - Verify can_guess state management
178
- - Test auto-complete word detection
179
- - Validate scoring calculations
180
-
181
- 3. **UI/UX:**
182
- - Desktop browser testing (Chrome, Firefox, Edge)
183
- - Mobile device testing (iOS, Android)
184
- - Responsive breakpoints
185
- - Accessibility features
186
-
187
- 4. **Edge Cases:**
188
- - No instances of chosen letter
189
- - All letters in same word
190
- - Game completion scenarios
191
- - Session state persistence
192
-
193
- ### Acceptance Criteria
194
- - All gameplay flows work end-to-end
195
- - No console errors or warnings
196
- - Mobile experience is smooth
197
- - Timer accuracy validated
198
- - Score calculations verified
199
-
200
- ---
201
-
202
- ## Version History
203
-
204
- - **v0.0.2** - Current (Sprint 4 complete)
205
- - Core data models updated
206
- - Generator refactored for 8Γ—6 horizontal
207
- - Radar visualization removed
208
- - Grid UI updated for 8Γ—6
209
- - Free letter selection UI implemented
210
- - Fixed duplicate rendering call bug
211
- - Ready for Sprint 6 (Integration & Testing)
212
-
213
- - **v0.0.1** - Initial Release
214
- - Project renamed from BattleWords to Wrdler
215
- - Basic structure established
216
- - Core requirements defined
217
-
218
- - **v0.1.0** - Planned (Post Sprint 7)
219
- - All 7 sprints complete
220
- - Fully functional Wrdler game
221
- - Ready for local storage features
222
-
223
- - **v1.0.0** - Future
224
- - Enhanced UX
225
- - Multiple difficulty levels
226
- - Daily puzzle mode
227
-
228
- ---
229
-
230
- **Last Updated:** 2025-01-31
231
- **Next Review:** After Sprint 6 completion
232
- **Documentation Status:** βœ… Sprint 4 complete, documentation synchronized
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
test_sprint5_grid.py DELETED
@@ -1,84 +0,0 @@
1
- #!/usr/bin/env python3
2
- """
3
- Quick test to verify Sprint 5 grid updates work correctly
4
- Tests the core logic without requiring Streamlit
5
- """
6
-
7
- import sys
8
- from wrdler.models import GameState, Puzzle, Coord
9
- from wrdler.generator import generate_puzzle
10
- from wrdler.word_loader import get_wordlist_files
11
-
12
- def test_gamestate_creation():
13
- """Test that GameState uses grid_rows and grid_cols correctly"""
14
- print("Testing GameState creation with grid_rows/grid_cols...")
15
-
16
- # Create a simple puzzle
17
- words_dict = {}
18
- for file_path in get_wordlist_files():
19
- if "classic" in file_path:
20
- with open(file_path, 'r') as f:
21
- words = [w.strip().upper() for w in f.readlines() if w.strip()]
22
- for word in words:
23
- length = len(word)
24
- if length not in words_dict:
25
- words_dict[length] = []
26
- words_dict[length].append(word)
27
- break
28
-
29
- # Generate a Wrdler puzzle (6 rows Γ— 8 columns)
30
- puzzle = generate_puzzle(grid_rows=6, grid_cols=8, words_by_len=words_dict)
31
-
32
- # Verify puzzle dimensions
33
- assert puzzle.grid_rows == 6, f"Expected 6 rows, got {puzzle.grid_rows}"
34
- assert puzzle.grid_cols == 8, f"Expected 8 columns, got {puzzle.grid_cols}"
35
- print(f"βœ“ Puzzle created: {puzzle.grid_rows} rows Γ— {puzzle.grid_cols} columns")
36
-
37
- # Create GameState
38
- state = GameState(
39
- grid_rows=6,
40
- grid_cols=8,
41
- puzzle=puzzle,
42
- revealed=set(),
43
- guessed=set(),
44
- score=0,
45
- last_action="Test",
46
- can_guess=False,
47
- game_mode="classic",
48
- points_by_word={},
49
- start_time=None,
50
- end_time=None
51
- )
52
-
53
- assert state.grid_rows == 6, f"Expected grid_rows=6, got {state.grid_rows}"
54
- assert state.grid_cols == 8, f"Expected grid_cols=8, got {state.grid_cols}"
55
- print(f"βœ“ GameState created: {state.grid_rows} rows Γ— {state.grid_cols} columns")
56
-
57
- # Verify all words are horizontal
58
- for word in puzzle.words:
59
- assert word.direction == "H", f"Word {word.text} is not horizontal"
60
- print(f"βœ“ All {len(puzzle.words)} words are horizontal")
61
-
62
- # Verify one word per row
63
- rows_used = [w.start.x for w in puzzle.words]
64
- assert len(set(rows_used)) == 6, f"Expected 6 unique rows, got {len(set(rows_used))}"
65
- print(f"βœ“ One word per row verified")
66
-
67
- # Verify all words fit in grid
68
- for word in puzzle.words:
69
- for coord in word.cells:
70
- assert coord.in_bounds_rect(6, 8), f"Coord {coord} out of bounds"
71
- print(f"βœ“ All word coordinates within 6Γ—8 grid bounds")
72
-
73
- print("\nβœ… All Sprint 5 grid updates validated successfully!")
74
- return True
75
-
76
- if __name__ == "__main__":
77
- try:
78
- test_gamestate_creation()
79
- sys.exit(0)
80
- except Exception as e:
81
- print(f"\n❌ Test failed: {e}")
82
- import traceback
83
- traceback.print_exc()
84
- sys.exit(1)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
test_sprint6_integration.py DELETED
@@ -1,413 +0,0 @@
1
- #!/usr/bin/env python3
2
- # -*- coding: utf-8 -*-
3
- """
4
- Sprint 6: Integration & Testing
5
- Comprehensive test suite for Wrdler v0.0.2
6
-
7
- Tests all major gameplay flows:
8
- 1. Free letter selection
9
- 2. Cell reveal mechanics
10
- 3. Word guessing
11
- 4. Scoring system
12
- 5. Game completion
13
- 6. State management
14
- """
15
-
16
- import sys
17
- import os
18
- import io
19
-
20
- # Fix Windows console encoding
21
- if sys.platform == "win32":
22
- sys.stdout = io.TextIOWrapper(sys.stdout.buffer, encoding='utf-8')
23
- sys.stderr = io.TextIOWrapper(sys.stderr.buffer, encoding='utf-8')
24
-
25
- # Add project to path
26
- sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
27
-
28
- from wrdler.models import GameState, Puzzle, Coord, Word
29
- from wrdler.generator import generate_puzzle
30
- from wrdler.logic import (
31
- build_letter_map,
32
- reveal_cell,
33
- reveal_free_letter,
34
- guess_word,
35
- is_game_over,
36
- compute_tier,
37
- auto_mark_completed_words
38
- )
39
- from wrdler.word_loader import load_word_list
40
-
41
-
42
- def test_puzzle_generation():
43
- """Test that puzzles generate correctly for Wrdler specs."""
44
- print("\n" + "="*60)
45
- print("TEST 1: Puzzle Generation")
46
- print("="*60)
47
-
48
- # Load word list using the proper function
49
- words_dict = load_word_list("classic")
50
-
51
- # Generate puzzle
52
- puzzle = generate_puzzle(grid_rows=6, grid_cols=8, words_by_len=words_dict)
53
-
54
- # Verify dimensions
55
- assert puzzle.grid_rows == 6, f"Expected 6 rows, got {puzzle.grid_rows}"
56
- assert puzzle.grid_cols == 8, f"Expected 8 columns, got {puzzle.grid_cols}"
57
- print(f"βœ“ Grid dimensions: {puzzle.grid_rows}Γ—{puzzle.grid_cols}")
58
-
59
- # Verify word count
60
- assert len(puzzle.words) == 6, f"Expected 6 words, got {len(puzzle.words)}"
61
- print(f"βœ“ Word count: {len(puzzle.words)}")
62
-
63
- # Verify all horizontal
64
- for word in puzzle.words:
65
- assert word.direction == "H", f"Word {word.text} is not horizontal"
66
- print(f"βœ“ All words horizontal")
67
-
68
- # Verify one per row
69
- rows_used = set(w.start.x for w in puzzle.words)
70
- assert len(rows_used) == 6, f"Expected 6 unique rows, got {len(rows_used)}"
71
- print(f"βœ“ One word per row")
72
-
73
- # Print puzzle info
74
- print(f"\nPuzzle words:")
75
- for i, word in enumerate(puzzle.words, 1):
76
- print(f" {i}. {word.text} (row {word.start.x}, cols {word.start.y}-{word.start.y + len(word.text) - 1})")
77
-
78
- return puzzle, words_dict
79
-
80
-
81
- def test_free_letter_selection(puzzle):
82
- """Test free letter selection mechanics."""
83
- print("\n" + "="*60)
84
- print("TEST 2: Free Letter Selection")
85
- print("="*60)
86
-
87
- # Create game state
88
- state = GameState(
89
- grid_rows=6,
90
- grid_cols=8,
91
- puzzle=puzzle,
92
- revealed=set(),
93
- guessed=set(),
94
- score=0,
95
- last_action="",
96
- can_guess=False,
97
- game_mode="classic",
98
- points_by_word={},
99
- start_time=None,
100
- end_time=None,
101
- free_letters=set(),
102
- free_letters_used=0
103
- )
104
-
105
- letter_map = build_letter_map(puzzle)
106
-
107
- # Get all unique letters in puzzle
108
- all_letters = set()
109
- for word in puzzle.words:
110
- all_letters.update(word.text)
111
-
112
- # Choose first letter (one that exists in puzzle)
113
- test_letter = sorted(all_letters)[0]
114
- print(f"\nChoosing first free letter: {test_letter}")
115
-
116
- count1 = reveal_free_letter(state, letter_map, test_letter)
117
- print(f"βœ“ Revealed {count1} instances of '{test_letter}'")
118
- assert test_letter in state.free_letters, "Letter not tracked in free_letters"
119
- assert state.free_letters_used == 1, f"Expected free_letters_used=1, got {state.free_letters_used}"
120
- assert count1 > 0, f"Letter {test_letter} should have instances in puzzle"
121
-
122
- # Choose second letter
123
- available_letters = sorted(all_letters - state.free_letters)
124
- test_letter2 = available_letters[0]
125
- print(f"Choosing second free letter: {test_letter2}")
126
-
127
- count2 = reveal_free_letter(state, letter_map, test_letter2)
128
- print(f"βœ“ Revealed {count2} instances of '{test_letter2}'")
129
- assert test_letter2 in state.free_letters, "Second letter not tracked"
130
- assert state.free_letters_used == 2, f"Expected free_letters_used=2, got {state.free_letters_used}"
131
-
132
- # Try to select third letter (should fail)
133
- if len(available_letters) > 1:
134
- test_letter3 = available_letters[1]
135
- count3 = reveal_free_letter(state, letter_map, test_letter3)
136
- assert count3 == 0, "Should not allow third free letter"
137
- assert state.free_letters_used == 2, "Should remain at 2 free letters"
138
- print(f"βœ“ Correctly rejected third free letter")
139
-
140
- total_revealed = len(state.revealed)
141
- print(f"\nTotal cells revealed from free letters: {total_revealed}")
142
-
143
- return state, letter_map
144
-
145
-
146
- def test_cell_reveal(state, puzzle, letter_map):
147
- """Test cell reveal mechanics."""
148
- print("\n" + "="*60)
149
- print("TEST 3: Cell Reveal Mechanics")
150
- print("="*60)
151
-
152
- # Find an unrevealed cell with a letter
153
- unrevealed_letter_cell = None
154
- for coord, letter in letter_map.items():
155
- if coord not in state.revealed:
156
- unrevealed_letter_cell = coord
157
- break
158
-
159
- if unrevealed_letter_cell:
160
- print(f"\nRevealing cell at {unrevealed_letter_cell}")
161
- before_count = len(state.revealed)
162
- reveal_cell(state, letter_map, unrevealed_letter_cell)
163
- after_count = len(state.revealed)
164
-
165
- assert after_count == before_count + 1, "Should reveal exactly one cell"
166
- assert unrevealed_letter_cell in state.revealed, "Cell should be marked as revealed"
167
- print(f"βœ“ Cell revealed successfully")
168
- print(f"βœ“ Total revealed cells: {after_count}")
169
- else:
170
- print("⚠ All letter cells already revealed by free letters")
171
-
172
- # Test revealing an already-revealed cell
173
- if state.revealed:
174
- already_revealed = list(state.revealed)[0]
175
- before_count = len(state.revealed)
176
- reveal_cell(state, letter_map, already_revealed)
177
- after_count = len(state.revealed)
178
- assert after_count == before_count, "Should not change revealed count"
179
- print(f"βœ“ Correctly handled already-revealed cell")
180
-
181
- return state
182
-
183
-
184
- def test_word_guessing(state, puzzle, letter_map):
185
- """Test word guessing mechanics."""
186
- print("\n" + "="*60)
187
- print("TEST 4: Word Guessing Mechanics")
188
- print("="*60)
189
-
190
- # Ensure at least one letter is revealed for guessing
191
- if not state.revealed:
192
- # Reveal a cell
193
- for coord in letter_map.keys():
194
- reveal_cell(state, letter_map, coord)
195
- break
196
-
197
- # Try to guess a correct word
198
- target_word = puzzle.words[0].text
199
- print(f"\nAttempting to guess: {target_word}")
200
-
201
- # Reveal at least one letter from the target word to enable guessing
202
- for cell in puzzle.words[0].cells:
203
- if cell not in state.revealed:
204
- reveal_cell(state, letter_map, cell)
205
- break
206
-
207
- state.can_guess = True # Enable guessing
208
- before_score = state.score
209
- result, points = guess_word(state, target_word)
210
-
211
- if result:
212
- print(f"βœ“ Correct guess accepted")
213
- print(f"βœ“ Score increased from {before_score} to {state.score}")
214
- assert target_word in state.guessed, "Word should be marked as guessed"
215
- assert state.score > before_score, "Score should increase"
216
- else:
217
- print(f"⚠ Guess failed (may need more letters revealed)")
218
-
219
- # Try incorrect guess
220
- fake_word = "ZZZZZ"
221
- print(f"\nAttempting incorrect guess: {fake_word}")
222
- before_score = state.score
223
- result, points = guess_word(state, fake_word)
224
-
225
- assert not result, "Incorrect guess should fail"
226
- assert state.score == before_score, "Score should not change on incorrect guess"
227
- print(f"βœ“ Incorrect guess correctly rejected")
228
-
229
- return state
230
-
231
-
232
- def test_game_completion(state, puzzle, letter_map):
233
- """Test game completion detection."""
234
- print("\n" + "="*60)
235
- print("TEST 5: Game Completion")
236
- print("="*60)
237
-
238
- # Check current game status
239
- is_over = is_game_over(state)
240
- print(f"\nGame over status: {is_over}")
241
- print(f"Words guessed: {len(state.guessed)}/{len(puzzle.words)}")
242
-
243
- # Guess all remaining words
244
- for word in puzzle.words:
245
- if word.text not in state.guessed:
246
- # Reveal at least one letter from the word
247
- for cell in word.cells:
248
- if cell not in state.revealed:
249
- reveal_cell(state, letter_map, cell)
250
- break
251
-
252
- state.can_guess = True
253
- result, points = guess_word(state, word.text)
254
- if result:
255
- print(f" βœ“ Guessed: {word.text}")
256
-
257
- # Check if game is now complete
258
- is_over = is_game_over(state)
259
- print(f"\nFinal game over status: {is_over}")
260
- print(f"Final score: {state.score}")
261
-
262
- # Compute tier
263
- tier = compute_tier(state.score)
264
- print(f"Score tier: {tier}")
265
-
266
- assert is_over or len(state.guessed) == len(puzzle.words), "Game should be complete"
267
- print(f"βœ“ Game completion detection working")
268
-
269
- return state
270
-
271
-
272
- def test_auto_mark_completed():
273
- """Test auto-marking of completed words."""
274
- print("\n" + "="*60)
275
- print("TEST 6: Auto-Mark Completed Words")
276
- print("="*60)
277
-
278
- # Create a simple test puzzle
279
- words_dict = load_word_list("classic")
280
- puzzle = generate_puzzle(grid_rows=6, grid_cols=8, words_by_len=words_dict)
281
- letter_map = build_letter_map(puzzle)
282
-
283
- state = GameState(
284
- grid_rows=6,
285
- grid_cols=8,
286
- puzzle=puzzle,
287
- revealed=set(),
288
- guessed=set(),
289
- score=0,
290
- last_action="",
291
- can_guess=False,
292
- game_mode="classic",
293
- points_by_word={},
294
- )
295
-
296
- # Reveal all cells of first word
297
- first_word = puzzle.words[0]
298
- print(f"\nRevealing all cells of: {first_word.text}")
299
- for cell in first_word.cells:
300
- state.revealed.add(cell)
301
-
302
- before_guessed = len(state.guessed)
303
- auto_mark_completed_words(state)
304
- after_guessed = len(state.guessed)
305
-
306
- assert after_guessed > before_guessed, "Should auto-mark completed word"
307
- assert first_word.text in state.guessed, "First word should be auto-guessed"
308
- print(f"βœ“ Auto-marked completed word: {first_word.text}")
309
-
310
- return True
311
-
312
-
313
- def test_state_consistency():
314
- """Test state management consistency."""
315
- print("\n" + "="*60)
316
- print("TEST 7: State Consistency")
317
- print("="*60)
318
-
319
- # Create game state
320
- words_dict = load_word_list("classic")
321
- puzzle = generate_puzzle(grid_rows=6, grid_cols=8, words_by_len=words_dict)
322
-
323
- state = GameState(
324
- grid_rows=6,
325
- grid_cols=8,
326
- puzzle=puzzle,
327
- revealed=set(),
328
- guessed=set(),
329
- score=0,
330
- last_action="Test",
331
- can_guess=False,
332
- game_mode="classic",
333
- points_by_word={},
334
- free_letters=set(),
335
- free_letters_used=0,
336
- )
337
-
338
- # Verify field consistency
339
- assert state.grid_rows == 6, "grid_rows should be 6"
340
- assert state.grid_cols == 8, "grid_cols should be 8"
341
- assert state.puzzle == puzzle, "puzzle should match"
342
- assert isinstance(state.revealed, set), "revealed should be a set"
343
- assert isinstance(state.guessed, set), "guessed should be a set"
344
- assert isinstance(state.free_letters, set), "free_letters should be a set"
345
- assert state.free_letters_used == 0, "free_letters_used should start at 0"
346
-
347
- print("βœ“ All GameState fields have correct types")
348
- print("βœ“ State consistency verified")
349
-
350
- return True
351
-
352
-
353
- def run_all_tests():
354
- """Run all integration tests."""
355
- print("\n" + "="*60)
356
- print("SPRINT 6: INTEGRATION & TESTING")
357
- print("Wrdler v0.0.2")
358
- print("="*60)
359
-
360
- try:
361
- # Test 1: Puzzle Generation
362
- puzzle, words_dict = test_puzzle_generation()
363
-
364
- # Test 2: Free Letter Selection
365
- state, letter_map = test_free_letter_selection(puzzle)
366
-
367
- # Test 3: Cell Reveal
368
- state = test_cell_reveal(state, puzzle, letter_map)
369
-
370
- # Test 4: Word Guessing
371
- state = test_word_guessing(state, puzzle, letter_map)
372
-
373
- # Test 5: Game Completion
374
- state = test_game_completion(state, puzzle, letter_map)
375
-
376
- # Test 6: Auto-Mark Completed
377
- test_auto_mark_completed()
378
-
379
- # Test 7: State Consistency
380
- test_state_consistency()
381
-
382
- # Summary
383
- print("\n" + "="*60)
384
- print("TEST SUMMARY")
385
- print("="*60)
386
- print("βœ… All integration tests PASSED")
387
- print("\nTests completed:")
388
- print(" βœ“ Puzzle generation (8Γ—6 grid, horizontal-only)")
389
- print(" βœ“ Free letter selection (2 letters)")
390
- print(" βœ“ Cell reveal mechanics")
391
- print(" βœ“ Word guessing (correct and incorrect)")
392
- print(" βœ“ Game completion detection")
393
- print(" βœ“ Auto-mark completed words")
394
- print(" βœ“ State consistency")
395
- print("\nβœ… Wrdler v0.0.2 is ready for deployment!")
396
-
397
- return True
398
-
399
- except AssertionError as e:
400
- print(f"\n❌ TEST FAILED: {e}")
401
- import traceback
402
- traceback.print_exc()
403
- return False
404
- except Exception as e:
405
- print(f"\n❌ ERROR: {e}")
406
- import traceback
407
- traceback.print_exc()
408
- return False
409
-
410
-
411
- if __name__ == "__main__":
412
- success = run_all_tests()
413
- sys.exit(0 if success else 1)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
wrdler/__init__.py CHANGED
@@ -8,5 +8,5 @@ Key differences from BattleWords:
8
  - 2 free letter guesses at game start
9
  """
10
 
11
- __version__ = "0.0.3"
12
  __all__ = ["models", "generator", "logic", "ui", "word_loader"]
 
8
  - 2 free letter guesses at game start
9
  """
10
 
11
+ __version__ = "0.0.4"
12
  __all__ = ["models", "generator", "logic", "ui", "word_loader"]
wrdler/game_storage.py CHANGED
@@ -4,8 +4,15 @@ Wrdler-specific storage wrapper for HuggingFace storage operations.
4
 
5
  This module provides high-level functions for saving and loading Wrdler games
6
  using the shared storage module from wrdler.modules.
 
 
 
 
 
 
 
7
  """
8
- __version__ = "0.1.3"
9
 
10
  import json
11
  import tempfile
@@ -55,8 +62,8 @@ def serialize_game_settings(
55
  score: int,
56
  time_seconds: int,
57
  game_mode: str,
58
- grid_size: int = 12,
59
- spacer: int = 1,
60
  may_overlap: bool = False,
61
  wordlist_source: Optional[str] = None,
62
  challenge_id: Optional[str] = None
@@ -66,15 +73,21 @@ def serialize_game_settings(
66
  Creates initial structure with one user's result.
67
  Each user has their own uid and word_list.
68
 
 
 
 
 
 
 
69
  Args:
70
- word_list: List of words used in THIS user's game
71
  username: Player's name
72
  score: Final score achieved
73
  time_seconds: Time taken to complete (in seconds)
74
  game_mode: Game mode ("classic" or "too_easy")
75
- grid_size: Grid size (default: 12)
76
- spacer: Word spacing configuration (0-2, default: 1)
77
- may_overlap: Whether words can overlap (default: False)
78
  wordlist_source: Source file name (e.g., "classic.txt")
79
  challenge_id: Optional challenge ID (generated if not provided)
80
 
@@ -140,10 +153,13 @@ def add_user_result_to_game(
140
  Add a user's result to an existing shared challenge.
141
  Each user gets their own uid and word_list.
142
 
 
 
 
143
  Args:
144
  sid: Short ID of the existing challenge
145
  username: Player's name
146
- word_list: List of words THIS user played
147
  score: Score achieved
148
  time_seconds: Time taken (seconds)
149
  repo_id: HF repository ID (uses HF_REPO_ID from env if None)
@@ -247,8 +263,8 @@ def save_game_to_hf(
247
  score: int,
248
  time_seconds: int,
249
  game_mode: str,
250
- grid_size: int = 12,
251
- spacer: int = 1,
252
  may_overlap: bool = False,
253
  repo_id: Optional[str] = None,
254
  wordlist_source: Optional[str] = None
@@ -264,15 +280,21 @@ def save_game_to_hf(
264
  4. Creates a shortened URL (sid) for sharing
265
  5. Returns the full URL and short ID
266
 
 
 
 
 
 
 
267
  Args:
268
- word_list: List of words used in the game
269
  username: Player's name
270
  score: Final score achieved
271
  time_seconds: Time taken to complete (in seconds)
272
  game_mode: Game mode ("classic" or "too_easy")
273
- grid_size: Grid size (default: 12)
274
- spacer: Word spacing configuration (0-2, default: 1)
275
- may_overlap: Whether words can overlap (default: False)
276
  repo_id: HF repository ID (uses HF_REPO_ID from env if None)
277
  wordlist_source: Source wordlist file name (e.g., "classic.txt")
278
 
@@ -366,6 +388,11 @@ def load_game_from_sid(
366
  Load game settings from a short ID (sid).
367
  If settings.json cannot be found, return None and allow normal game loading.
368
 
 
 
 
 
 
369
  Args:
370
  sid: Short ID (8 characters) from shareable URL
371
  repo_id: HF repository ID (uses HF_REPO_ID from env if None)
@@ -376,13 +403,14 @@ def load_game_from_sid(
376
  dict: Challenge settings containing:
377
  - challenge_id: Unique challenge identifier
378
  - wordlist_source: Source wordlist file (e.g., "classic.txt")
379
- - game_mode: Game mode
380
- - grid_size: Grid size
381
- - puzzle_options: Puzzle configuration (spacer, may_overlap)
382
  - users: Array of user results, each with:
383
  - uid: Unique user game identifier
384
  - username: Player name
385
- - word_list: Words THIS user played
 
386
  - score: Score achieved
387
  - time: Time taken (seconds)
388
  - timestamp: When result was recorded
@@ -392,12 +420,12 @@ def load_game_from_sid(
392
  Returns None if sid not found or download fails
393
 
394
  Example:
395
- >>> settings = load_game_from_sid("abc12345")
396
- >>> if settings:
397
- ... print(f"Challenge ID: {settings['challenge_id']}")
398
  ... print(f"Wordlist: {settings['wordlist_source']}")
399
- ... for user in settings['users']:
400
- ... print(f"{user['username']}: {user['score']} pts")
401
  """
402
  if repo_id is None:
403
  repo_id = HF_REPO_ID
@@ -426,15 +454,15 @@ def load_game_from_sid(
426
  if len(url_parts) != 2:
427
  logger.error(f"❌ Invalid URL format: {full_url}")
428
  return None
429
-
430
  file_path = url_parts[1]
431
- logger.info(f"πŸ“₯ Downloading {file_path} using authenticated API...")
432
-
433
  settings = _get_json_from_repo(repo_id, file_path, repo_type="dataset")
434
  if not settings:
435
  logger.error(f"❌ settings.json not found for sid: {sid}. Loading normal game.")
436
  return None
437
-
438
  logger.info(f"βœ… Loaded challenge: {settings.get('challenge_id', 'unknown')}")
439
  users = settings.get('users', [])
440
  logger.debug(f"Users in challenge: {len(users)}")
@@ -467,7 +495,7 @@ def get_shareable_url(sid: str, base_url: str = None) -> str:
467
  Example:
468
  >>> url = get_shareable_url("abc12345")
469
  >>> print(url)
470
- https://surn-battlewords.hf.space/?game_id=abc12345
471
  """
472
  import os
473
  from wrdler.modules.constants import SPACE_NAME
@@ -515,6 +543,11 @@ if __name__ == "__main__":
515
  print(f"Version: {__version__}")
516
  print(f"Target Repository: {HF_REPO_ID}")
517
  print(f"Space Name: {SPACE_NAME}")
 
 
 
 
 
518
 
519
  # Example: Save a game
520
  print("\n--- Example: Save Game ---")
@@ -524,7 +557,9 @@ if __name__ == "__main__":
524
  username="Alice",
525
  score=42,
526
  time_seconds=180,
527
- game_mode="classic"
 
 
528
  )
529
  print(f"Challenge ID: {challenge_id}")
530
  print(f"Full URL: {full_url}")
@@ -540,7 +575,9 @@ if __name__ == "__main__":
540
  if settings:
541
  print(f"Loaded Challenge: {settings['challenge_id']}")
542
  print(f"Wordlist Source: {settings.get('wordlist_source', 'N/A')}")
 
543
  users = settings.get('users', [])
544
  print(f"Users: {len(users)}")
545
  for user in users:
546
  print(f" - {user['username']}: {user['score']} pts in {user['time']}s")
 
 
4
 
5
  This module provides high-level functions for saving and loading Wrdler games
6
  using the shared storage module from wrdler.modules.
7
+
8
+ Wrdler Specifications:
9
+ - 8x6 grid (8 columns Γ—6 rows = 48 cells)
10
+ - 6 words total (one per row, rows 0-5)
11
+ - Horizontal placement only (no vertical words)
12
+ - No word overlaps
13
+ - 2 free letter guesses at game start
14
  """
15
+ __version__ = "0.1.4"
16
 
17
  import json
18
  import tempfile
 
62
  score: int,
63
  time_seconds: int,
64
  game_mode: str,
65
+ grid_size: int = 8,
66
+ spacer: int = 0,
67
  may_overlap: bool = False,
68
  wordlist_source: Optional[str] = None,
69
  challenge_id: Optional[str] = None
 
73
  Creates initial structure with one user's result.
74
  Each user has their own uid and word_list.
75
 
76
+ Wrdler Configuration:
77
+ - Grid: 8x6 (grid_size=8 means 8 columns, 6 rows hardcoded)
78
+ - Words: 6 total, one per row, horizontal only
79
+ - Overlaps: Not allowed (may_overlap always False)
80
+ - Spacing: Fixed one word per row (spacer not used)
81
+
82
  Args:
83
+ word_list: List of words used in THIS user's game (exactly 6 words)
84
  username: Player's name
85
  score: Final score achieved
86
  time_seconds: Time taken to complete (in seconds)
87
  game_mode: Game mode ("classic" or "too_easy")
88
+ grid_size: Grid width in columns (default: 8 for Wrdler's 8x6 grid)
89
+ spacer: Word spacing configuration (not used in Wrdler, kept for compatibility)
90
+ may_overlap: Whether words can overlap (always False in Wrdler)
91
  wordlist_source: Source file name (e.g., "classic.txt")
92
  challenge_id: Optional challenge ID (generated if not provided)
93
 
 
153
  Add a user's result to an existing shared challenge.
154
  Each user gets their own uid and word_list.
155
 
156
+ In Wrdler, each player gets different random words from the same wordlist,
157
+ so word_list will be unique per user while wordlist_source remains consistent.
158
+
159
  Args:
160
  sid: Short ID of the existing challenge
161
  username: Player's name
162
+ word_list: List of words THIS user played (6 words, horizontal only)
163
  score: Score achieved
164
  time_seconds: Time taken (seconds)
165
  repo_id: HF repository ID (uses HF_REPO_ID from env if None)
 
263
  score: int,
264
  time_seconds: int,
265
  game_mode: str,
266
+ grid_size: int = 8,
267
+ spacer: int = 0,
268
  may_overlap: bool = False,
269
  repo_id: Optional[str] = None,
270
  wordlist_source: Optional[str] = None
 
280
  4. Creates a shortened URL (sid) for sharing
281
  5. Returns the full URL and short ID
282
 
283
+ Wrdler Configuration:
284
+ - Grid: 8x6 (grid_size=8, rows fixed at 6)
285
+ - Words: 6 total, one per row, horizontal only
286
+ - Overlaps: Not allowed (may_overlap=False)
287
+ - Each player in a challenge gets different random words
288
+
289
  Args:
290
+ word_list: List of words used in the game (exactly 6 words)
291
  username: Player's name
292
  score: Final score achieved
293
  time_seconds: Time taken to complete (in seconds)
294
  game_mode: Game mode ("classic" or "too_easy")
295
+ grid_size: Grid width (default: 8 for 8x6 Wrdler grid)
296
+ spacer: Word spacing (not used in Wrdler, kept for compatibility)
297
+ may_overlap: Whether words can overlap (always False in Wrdler)
298
  repo_id: HF repository ID (uses HF_REPO_ID from env if None)
299
  wordlist_source: Source wordlist file name (e.g., "classic.txt")
300
 
 
388
  Load game settings from a short ID (sid).
389
  If settings.json cannot be found, return None and allow normal game loading.
390
 
391
+ In Wrdler challenges, each player gets different random words from the same
392
+ wordlist_source, so the returned settings contain:
393
+ - Shared: wordlist_source, game_mode, grid configuration
394
+ - Per-user: Each user has unique word_list in their result entry
395
+
396
  Args:
397
  sid: Short ID (8 characters) from shareable URL
398
  repo_id: HF repository ID (uses HF_REPO_ID from env if None)
 
403
  dict: Challenge settings containing:
404
  - challenge_id: Unique challenge identifier
405
  - wordlist_source: Source wordlist file (e.g., "classic.txt")
406
+ - game_mode: Game mode ("classic" or "too_easy")
407
+ - grid_size: Grid width (8 for Wrdler's 8x6 grid)
408
+ - puzzle_options: Puzzle configuration (spacer=0, may_overlap=False)
409
  - users: Array of user results, each with:
410
  - uid: Unique user game identifier
411
  - username: Player name
412
+ - word_list: Words THIS user played (6 words, horizontal only)
413
+ - word_list_difficulty: Optional difficulty score
414
  - score: Score achieved
415
  - time: Time taken (seconds)
416
  - timestamp: When result was recorded
 
420
  Returns None if sid not found or download fails
421
 
422
  Example:
423
+ >>> settings = load_game_from_sid("abc12345")
424
+ >>> if settings:
425
+ ... print(f"Challenge ID: {settings['challenge_id']}")
426
  ... print(f"Wordlist: {settings['wordlist_source']}")
427
+ ... for user in settings['users']:
428
+ ... print(f"{user['username']}: {user['score']} pts")
429
  """
430
  if repo_id is None:
431
  repo_id = HF_REPO_ID
 
454
  if len(url_parts) != 2:
455
  logger.error(f"❌ Invalid URL format: {full_url}")
456
  return None
457
+
458
  file_path = url_parts[1]
459
+ logger.info(f"πŸ“₯ Downloading {file_path} using authenticated API...");
460
+
461
  settings = _get_json_from_repo(repo_id, file_path, repo_type="dataset")
462
  if not settings:
463
  logger.error(f"❌ settings.json not found for sid: {sid}. Loading normal game.")
464
  return None
465
+
466
  logger.info(f"βœ… Loaded challenge: {settings.get('challenge_id', 'unknown')}")
467
  users = settings.get('users', [])
468
  logger.debug(f"Users in challenge: {len(users)}")
 
495
  Example:
496
  >>> url = get_shareable_url("abc12345")
497
  >>> print(url)
498
+ https://surn-wrdler.hf.space/?game_id=abc12345
499
  """
500
  import os
501
  from wrdler.modules.constants import SPACE_NAME
 
543
  print(f"Version: {__version__}")
544
  print(f"Target Repository: {HF_REPO_ID}")
545
  print(f"Space Name: {SPACE_NAME}")
546
+ print("\nWrdler Configuration:")
547
+ print("- Grid: 8x6 (8 columns Γ— 6 rows)")
548
+ print("- Words: 6 total (one per row, horizontal only)")
549
+ print("- Overlaps: Not allowed")
550
+ print("- Free Letters: 2 at game start")
551
 
552
  # Example: Save a game
553
  print("\n--- Example: Save Game ---")
 
557
  username="Alice",
558
  score=42,
559
  time_seconds=180,
560
+ game_mode="classic",
561
+ grid_size=8, # Wrdler default
562
+ wordlist_source="classic.txt"
563
  )
564
  print(f"Challenge ID: {challenge_id}")
565
  print(f"Full URL: {full_url}")
 
575
  if settings:
576
  print(f"Loaded Challenge: {settings['challenge_id']}")
577
  print(f"Wordlist Source: {settings.get('wordlist_source', 'N/A')}")
578
+ print(f"Grid Size: {settings.get('grid_size', 'N/A')} (8x6 for Wrdler)")
579
  users = settings.get('users', [])
580
  print(f"Users: {len(users)}")
581
  for user in users:
582
  print(f" - {user['username']}: {user['score']} pts in {user['time']}s")
583
+ print(f" Words: {', '.join(user['word_list'])}")
wrdler/ui.py CHANGED
@@ -281,57 +281,54 @@ def inject_ocean_layers() -> None:
281
  st.markdown(
282
  """
283
  <style>
284
- .bw-bg-container {
285
- position: fixed;
286
- inset: 0;
287
- z-index: 1;
288
- pointer-events: none;
289
- overflow: hidden;
290
- }
291
- .bw-bg-layer {
292
- position: absolute;
293
- inset: 0;
294
- width: 100vw;
295
- height: 100vh;
296
- pointer-events: none;
297
- }
298
- .bw-bg-highlight {
299
- z-index: 11;
300
- background: radial-gradient(150% 100% at 50% -20%, rgba(255,255,255,0.10) 0%, transparent 60%);
301
- background-size: 150% 150%;
302
- animation: oceanHighlight 12s ease-in-out infinite;
303
- pointer-events: none;
304
- }
305
- .bw-bg-long {
306
- z-index: 12;
307
- background: repeating-linear-gradient(-6deg, rgba(255,255,255,0.08) 0px, rgba(255,255,255,0.08) 18px, rgba(0,0,0,0.04) 18px, rgba(0,0,0,0.04) 48px);
308
- background-size: 150% 150%;
309
- animation: oceanLong 36s linear infinite;
310
- opacity: 0.2;
311
- pointer-events: none;
312
- }
313
- .bw-bg-mid {
314
- z-index: 13;
315
- background: repeating-linear-gradient(-12deg, rgba(255,255,255,0.10) 0px, rgba(255,255,255,0.10) 10px, rgba(0,0,0,0.05) 10px, rgba(0,0,0,0.05) 26px);
316
- background-size: 150% 150%;
317
- animation: oceanMid 24s linear infinite;
318
- opacity: 0.2;
319
  pointer-events: none;
320
- }
321
- .bw-bg-fine {
322
- z-index: 14;
323
- background: repeating-linear-gradient(-18deg, var(--foam) 0px, var(--foam) 4px, transparent 4px, transparent 12px);
324
- background-size: 120% 120%;
325
- animation: oceanFine 14s linear infinite;
326
- opacity: 0.15;
327
- pointer-events: none;
328
- }
329
- </style>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
330
  <div class="bw-bg-container">
331
- <div class="bw-bg-layer bw-bg-highlight"></div>
332
- <div class="bw-bg-layer bw-bg-long"></div>
333
- <div class="bw-bg-layer bw-bg-mid"></div>
334
- <div class="bw-bg-layer bw-bg-fine"></div>
335
  </div>
336
  """,
337
  unsafe_allow_html=True,
@@ -496,6 +493,11 @@ border-radius: 50% !important;
496
  .st-emotion-cache-1n6tfoc { background: linear-gradient(-45deg, #a1a1a1, #ffffff, #a1a1a1, #666666); gap: 0.1rem !important; color: white; border-radius:15px; padding: 10px 10px 10px 5px; }
497
  .st-emotion-cache-1n6tfoc::before { content: ''; position: absolute; top: 0; left: 0; right: 0; bottom: 0; border-radius: 10px; margin: 5px;}
498
  .st-key-guess_input, .st-key-guess_submit { flex-direction: row; display: flex; flex-wrap: wrap; justify-content: flex-start; align-items: flex-end; }
 
 
 
 
 
499
 
500
  /* grid adjustments */
501
  @media (min-width: 560px){
@@ -521,10 +523,10 @@ border-radius: 50% !important;
521
  #bw-main-anchor + div[data-testid="stHorizontalBlock"] { flex-direction: column-reverse !important; width: 100% !important; max-width: 100vw !important; }
522
  #bw-main-anchor + div[data-testid="stHorizontalBlock"] > div[data-testid="column"] { width: 100% !important; min-width: 100% !important; max-width: 100% !important; flex: 1 1 100% !important; }
523
  .bw-grid-row-anchor + div[data-testid="stHorizontalBlock"] { flex-wrap: nowrap !important; overflow-x: auto !important; margin: 2px 0 !important; }
524
- .st-emotion-cache-17i4tbh { min-width: calc(8.33333% - 1rem); }
525
- .bw-free-letter-grid {
526
- grid-template-columns: repeat(auto-fit, minmax(50px, 1fr));
527
- }
528
  }
529
 
530
  .bold-text { font-weight: 700; }
@@ -678,7 +680,7 @@ def _new_game() -> None:
678
  effects_volume = st.session_state.get("effects_volume",25)
679
  enable_sound_effects = st.session_state.get("enable_sound_effects", True)
680
  # NEW: Preserve Show Challenge Share Links
681
- show_challenge_share_links = st.session_state.get("show_challenge_share_links", False)
682
 
683
  st.session_state.clear()
684
  if selected:
@@ -1095,7 +1097,7 @@ def _render_grid(state: GameState, letter_map, show_grid_ticks: bool = True):
1095
  .st-emotion-cache-ig7yu6 {
1096
  min-width: calc(30% - 1.5rem);
1097
  }
1098
- .st-emotion-cache-15oaysa {
1099
  min-width: calc(12.5% - 1rem);
1100
  }
1101
  }
@@ -1168,6 +1170,9 @@ def _render_grid(state: GameState, letter_map, show_grid_ticks: bool = True):
1168
  # Note: letter_map is static and built once in _init_session(), no need to rebuild
1169
  _sync_back(state)
1170
 
 
 
 
1171
  # Play sound effect based on hit or miss
1172
  action = (state.last_action or "").strip()
1173
  if action.startswith("Revealed '"):
@@ -1427,7 +1432,7 @@ def _render_score_panel(state: GameState):
1427
  th, td {{ padding: 6px 8px; }}
1428
 
1429
  /* Hide empty table by default (until JS updates tbody) */
1430
- table tr {{ display: none; }}
1431
  </style>
1432
  <table class='shiny-border' style="background: linear-gradient(-45deg, #a1a1a1, #ffffff, #a1a1a1, #666666);">
1433
  {table_inner}
@@ -1472,7 +1477,7 @@ def _render_score_panel(state: GameState):
1472
  }} catch (e) {{
1473
  // no-op
1474
  }}
1475
- }})();
1476
  </script>
1477
  </div>
1478
  """
 
281
  st.markdown(
282
  """
283
  <style>
284
+ .bw-bg-container {
285
+ position: fixed; /* fixed to viewport, not stApp */
286
+ inset: 0;
287
+ z-index: 1; /* below content (z=5) but above ::before (z=0) */
288
+ pointer-events: none;
289
+ overflow: hidden; /* clip children */
290
+ }
291
+ .bw-bg-layer {
292
+ position: absolute;
293
+ inset: 0;
294
+ width: 100vw;
295
+ height: 100vh;
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
296
  pointer-events: none;
297
+ }
298
+ /* Explicit stacking order with slower animations */
299
+ .bw-bg-highlight {
300
+ z-index: 11;
301
+ background: radial-gradient(150% 100% at 50% -20%, rgba(255,255,255,0.10) 0%, transparent 60%);
302
+ background-size: 150% 150%; /* reduced from 300% */
303
+ animation: oceanHighlight 12s ease-in-out infinite; /* doubled from 6s */
304
+ }
305
+ .bw-bg-long {
306
+ z-index: 12;
307
+ background: repeating-linear-gradient(-6deg, rgba(255,255,255,0.08) 0px, rgba(255,255,255,0.08) 18px, rgba(0,0,0,0.04) 18px, rgba(0,0,0,0.04) 48px);
308
+ background-size: 150% 150%; /* reduced from 320% */
309
+ animation: oceanLong 36s linear infinite; /* doubled from 18s */
310
+ opacity: 0.2;
311
+ }
312
+ .bw-bg-mid {
313
+ z-index: 13;
314
+ background: repeating-linear-gradient(-12deg, rgba(255,255,255,0.10) 0px, rgba(255,255,255,0.10) 10px, rgba(0,0,0,0.05) 10px, rgba(0,0,0,0.05) 26px);
315
+ background-size: 150% 150%; /* reduced from 260% */
316
+ animation: oceanMid 24s linear infinite; /* doubled from 12s */
317
+ opacity: 0.2;
318
+ }
319
+ .bw-bg-fine {
320
+ z-index: 14;
321
+ background: repeating-linear-gradient(-18deg, var(--foam) 0px, var(--foam) 4px, transparent 4px, transparent 12px);
322
+ background-size: 120% 120%; /* reduced from 200% */
323
+ animation: oceanFine 14s linear infinite; /* doubled from 7s */
324
+ opacity: 0.15;
325
+ }
326
+ </style>
327
  <div class="bw-bg-container">
328
+ <div class="bw-bg-layer bw-bg-highlight"></div>
329
+ <div class="bw-bg-layer bw-bg-long"></div>
330
+ <div class="bw-bg-layer bw-bg-mid"></div>
331
+ <div class="bw-bg-layer bw-bg-fine"></div>
332
  </div>
333
  """,
334
  unsafe_allow_html=True,
 
493
  .st-emotion-cache-1n6tfoc { background: linear-gradient(-45deg, #a1a1a1, #ffffff, #a1a1a1, #666666); gap: 0.1rem !important; color: white; border-radius:15px; padding: 10px 10px 10px 5px; }
494
  .st-emotion-cache-1n6tfoc::before { content: ''; position: absolute; top: 0; left: 0; right: 0; bottom: 0; border-radius: 10px; margin: 5px;}
495
  .st-key-guess_input, .st-key-guess_submit { flex-direction: row; display: flex; flex-wrap: wrap; justify-content: flex-start; align-items: flex-end; }
496
+ .st-emotion-cache-18kf3ut [class^="st-key-free_letter_"] [data-testid="stButton"] > button, button.st-emotion-cache-1ojn1jd {
497
+ aspect-ratio: auto !important;
498
+ position:relative;
499
+ z-index: 1200;
500
+ }
501
 
502
  /* grid adjustments */
503
  @media (min-width: 560px){
 
523
  #bw-main-anchor + div[data-testid="stHorizontalBlock"] { flex-direction: column-reverse !important; width: 100% !important; max-width: 100vw !important; }
524
  #bw-main-anchor + div[data-testid="stHorizontalBlock"] > div[data-testid="column"] { width: 100% !important; min-width: 100% !important; max-width: 100% !important; flex: 1 1 100% !important; }
525
  .bw-grid-row-anchor + div[data-testid="stHorizontalBlock"] { flex-wrap: nowrap !important; overflow-x: auto !important; margin: 2px 0 !important; }
526
+ .st-emotion-cache-1tj828o { min-width: calc(8.33333% - 1rem); }
527
+ # .bw-free-letter-grid {
528
+ # grid-template-columns: repeat(auto-fit, minmax(50px, 1fr));
529
+ # }
530
  }
531
 
532
  .bold-text { font-weight: 700; }
 
680
  effects_volume = st.session_state.get("effects_volume",25)
681
  enable_sound_effects = st.session_state.get("enable_sound_effects", True)
682
  # NEW: Preserve Show Challenge Share Links
683
+ show_challenge_share_links = st.session_state.get("show_challenge_share_links", True)
684
 
685
  st.session_state.clear()
686
  if selected:
 
1097
  .st-emotion-cache-ig7yu6 {
1098
  min-width: calc(30% - 1.5rem);
1099
  }
1100
+ .st-emotion-cache-116javk, .st-emotion-cache-1cmetgi {
1101
  min-width: calc(12.5% - 1rem);
1102
  }
1103
  }
 
1170
  # Note: letter_map is static and built once in _init_session(), no need to rebuild
1171
  _sync_back(state)
1172
 
1173
+ # Allow guessing after any letter is revealed
1174
+ st.session_state.can_guess = True
1175
+
1176
  # Play sound effect based on hit or miss
1177
  action = (state.last_action or "").strip()
1178
  if action.startswith("Revealed '"):
 
1432
  th, td {{ padding: 6px 8px; }}
1433
 
1434
  /* Hide empty table by default (until JS updates tbody) */
1435
+ /* table tr {{ display: none; }} */
1436
  </style>
1437
  <table class='shiny-border' style="background: linear-gradient(-45deg, #a1a1a1, #ffffff, #a1a1a1, #666666);">
1438
  {table_inner}
 
1477
  }} catch (e) {{
1478
  // no-op
1479
  }}
1480
+ }})();
1481
  </script>
1482
  </div>
1483
  """