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Browse files- index.html +107 -19
- js/voxel-scene.js +486 -0
index.html
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Voxel Pagoda Garden</title>
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<meta name="description" content="A beautiful voxel art scene featuring a pagoda in a garden with cherry blossoms">
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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background: linear-gradient(to bottom, #87CEEB, #98FB98);
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font-family: 'Arial', sans-serif;
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overflow: hidden;
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}
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#header {
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position: absolute;
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top: 20px;
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left: 20px;
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z-index: 100;
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color: white;
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
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}
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#header h1 {
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font-size: 2rem;
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margin-bottom: 10px;
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}
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#header a {
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color: #FFD700;
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text-decoration: none;
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font-weight: bold;
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}
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#header a:hover {
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text-decoration: underline;
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}
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#container {
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width: 100vw;
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height: 100vh;
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}
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#info {
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position: absolute;
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bottom: 20px;
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left: 20px;
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color: white;
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text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
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background: rgba(0,0,0,0.3);
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padding: 10px;
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border-radius: 5px;
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}
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#controls {
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position: absolute;
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top: 20px;
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right: 20px;
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color: white;
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text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
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background: rgba(0,0,0,0.3);
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padding: 10px;
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border-radius: 5px;
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}
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.control-btn {
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background: rgba(255,255,255,0.2);
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border: none;
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color: white;
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padding: 5px 10px;
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margin: 5px;
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border-radius: 3px;
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cursor: pointer;
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}
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.control-btn:hover {
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background: rgba(255,255,255,0.3);
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}
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</style>
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</head>
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<body>
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<div id="header">
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<h1>Voxel Pagoda Garden</h1>
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<p>Built with <a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank">anycoder</a></p>
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</div>
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<div id="container"></div>
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<div id="info">
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<p>Drag to rotate • Scroll to zoom • Explore the pagoda and garden</p>
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</div>
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<div id="controls">
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<button class="control-btn" id="dayNight">Toggle Day/Night</button>
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<button class="control-btn" id="blossoms">Toggle Blossoms</button>
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</div>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="js/voxel-scene.js"></script>
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</body>
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</html>
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js/voxel-scene.js
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// Main voxel scene script
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document.addEventListener('DOMContentLoaded', function() {
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// Scene setup
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setClearColor(0x87CEEB);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.getElementById('container').appendChild(renderer.domElement);
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// Lighting
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const ambientLight = new THREE.AmbientLight(0x404040, 0.6);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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directionalLight.position.set(50, 50, 25);
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directionalLight.castShadow = true;
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directionalLight.shadow.mapSize.width = 2048;
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directionalLight.shadow.mapSize.height = 2048;
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scene.add(directionalLight);
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// Voxel materials
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const materials = {
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| 28 |
+
wood: new THREE.MeshLambertMaterial({ color: 0x8B4513 }),
|
| 29 |
+
roof: new THREE.MeshLambertMaterial({ color: 0x8B0000 }),
|
| 30 |
+
stone: new THREE.MeshLambertMaterial({ color: 0x808080 }),
|
| 31 |
+
grass: new THREE.MeshLambertMaterial({ color: 0x32CD32 }),
|
| 32 |
+
water: new THREE.MeshLambertMaterial({ color: 0x1E90FF, transparent: true, opacity: 0.8 }),
|
| 33 |
+
blossom: new THREE.MeshLambertMaterial({ color: 0xFFB6C1 }),
|
| 34 |
+
trunk: new THREE.MeshLambertMaterial({ color: 0x8B4513 }),
|
| 35 |
+
leaves: new THREE.MeshLambertMaterial({ color: 0x228B22 }),
|
| 36 |
+
gold: new THREE.MeshLambertMaterial({ color: 0xFFD700 })
|
| 37 |
+
};
|
| 38 |
+
|
| 39 |
+
// Voxel size
|
| 40 |
+
const voxelSize = 0.5;
|
| 41 |
+
|
| 42 |
+
// Function to create a voxel
|
| 43 |
+
function createVoxel(x, y, z, material) {
|
| 44 |
+
const geometry = new THREE.BoxGeometry(voxelSize, voxelSize, voxelSize);
|
| 45 |
+
const voxel = new THREE.Mesh(geometry, material);
|
| 46 |
+
voxel.position.set(x * voxelSize, y * voxelSize, z * voxelSize);
|
| 47 |
+
voxel.castShadow = true;
|
| 48 |
+
voxel.receiveShadow = true;
|
| 49 |
+
return voxel;
|
| 50 |
+
}
|
| 51 |
+
|
| 52 |
+
// Function to create a group of voxels (building blocks)
|
| 53 |
+
function createVoxelStructure(structure, baseX, baseY, baseZ, material) {
|
| 54 |
+
const group = new THREE.Group();
|
| 55 |
+
|
| 56 |
+
for (let y = 0; y < structure.length; y++) {
|
| 57 |
+
for (let x = 0; x < structure[y].length; x++) {
|
| 58 |
+
for (let z = 0; z < structure[y][x].length; z++) {
|
| 59 |
+
if (structure[y][x][z] === 1) {
|
| 60 |
+
const voxel = createVoxel(baseX + x, baseY + y, baseZ + z, material);
|
| 61 |
+
group.add(voxel);
|
| 62 |
+
}
|
| 63 |
+
}
|
| 64 |
+
}
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
return group;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
// Create ground
|
| 71 |
+
function createGround() {
|
| 72 |
+
const groundGroup = new THREE.Group();
|
| 73 |
+
|
| 74 |
+
// Grass
|
| 75 |
+
for (let x = -30; x <= 30; x++) {
|
| 76 |
+
for (let z = -30; z <= 30; z++) {
|
| 77 |
+
if (Math.random() > 0.3) {
|
| 78 |
+
const grass = createVoxel(x, 0, z, materials.grass);
|
| 79 |
+
groundGroup.add(grass);
|
| 80 |
+
}
|
| 81 |
+
}
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
// Pond
|
| 85 |
+
for (let x = -5; x <= 5; x++) {
|
| 86 |
+
for (let z = 15; z <= 25; z++) {
|
| 87 |
+
const water = createVoxel(x, 0, z, materials.water);
|
| 88 |
+
groundGroup.add(water);
|
| 89 |
+
}
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
// Stone path
|
| 93 |
+
for (let x = -2; x <= 2; x++) {
|
| 94 |
+
for (let z = -15; z <= 15; z++) {
|
| 95 |
+
if (Math.abs(x) <= 1 || z % 3 === 0) {
|
| 96 |
+
const stone = createVoxel(x, 0, z, materials.stone);
|
| 97 |
+
groundGroup.add(stone);
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
return groundGroup;
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
// Create pagoda
|
| 106 |
+
function createPagoda() {
|
| 107 |
+
const pagodaGroup = new THREE.Group();
|
| 108 |
+
|
| 109 |
+
// Base platform
|
| 110 |
+
const baseStructure = [
|
| 111 |
+
[ // Layer 0
|
| 112 |
+
[1,1,1,1,1,1,1],
|
| 113 |
+
[1,1,1,1,1,1,1],
|
| 114 |
+
[1,1,1,1,1,1,1],
|
| 115 |
+
[1,1,1,1,1,1,1],
|
| 116 |
+
[1,1,1,1,1,1,1],
|
| 117 |
+
[1,1,1,1,1,1,1],
|
| 118 |
+
[1,1,1,1,1,1,1]
|
| 119 |
+
]
|
| 120 |
+
];
|
| 121 |
+
|
| 122 |
+
const base = createVoxelStructure(baseStructure, -3, 1, -3, materials.stone);
|
| 123 |
+
pagodaGroup.add(base);
|
| 124 |
+
|
| 125 |
+
// First level
|
| 126 |
+
const level1Walls = [
|
| 127 |
+
[ // Layer 0-3
|
| 128 |
+
[1,1,1,1,1,1,1],
|
| 129 |
+
[1,0,0,0,0,0,1],
|
| 130 |
+
[1,0,0,0,0,0,1],
|
| 131 |
+
[1,0,0,0,0,0,1],
|
| 132 |
+
[1,0,0,0,0,0,1],
|
| 133 |
+
[1,0,0,0,0,0,1],
|
| 134 |
+
[1,1,1,1,1,1,1]
|
| 135 |
+
],
|
| 136 |
+
[ // Repeat for height
|
| 137 |
+
[1,1,1,1,1,1,1],
|
| 138 |
+
[1,0,0,0,0,0,1],
|
| 139 |
+
[1,0,0,0,0,0,1],
|
| 140 |
+
[1,0,0,0,0,0,1],
|
| 141 |
+
[1,0,0,0,0,0,1],
|
| 142 |
+
[1,0,0,0,0,0,1],
|
| 143 |
+
[1,1,1,1,1,1,1]
|
| 144 |
+
],
|
| 145 |
+
[ // Repeat for height
|
| 146 |
+
[1,1,1,1,1,1,1],
|
| 147 |
+
[1,0,0,0,0,0,1],
|
| 148 |
+
[1,0,0,0,0,0,1],
|
| 149 |
+
[1,0,0,0,0,0,1],
|
| 150 |
+
[1,0,0,0,0,0,1],
|
| 151 |
+
[1,0,0,0,0,0,1],
|
| 152 |
+
[1,1,1,1,1,1,1]
|
| 153 |
+
]
|
| 154 |
+
];
|
| 155 |
+
|
| 156 |
+
const walls1 = createVoxelStructure(level1Walls, -3, 2, -3, materials.wood);
|
| 157 |
+
pagodaGroup.add(walls1);
|
| 158 |
+
|
| 159 |
+
// First level roof
|
| 160 |
+
const roof1Structure = [
|
| 161 |
+
[ // Layer 0
|
| 162 |
+
[0,0,1,1,1,0,0],
|
| 163 |
+
[0,1,1,1,1,1,0],
|
| 164 |
+
[1,1,1,1,1,1,1],
|
| 165 |
+
[1,1,1,1,1,1,1],
|
| 166 |
+
[1,1,1,1,1,1,1],
|
| 167 |
+
[0,1,1,1,1,1,0],
|
| 168 |
+
[0,0,1,1,1,0,0]
|
| 169 |
+
],
|
| 170 |
+
[ // Layer 1
|
| 171 |
+
[0,0,0,1,0,0,0],
|
| 172 |
+
[0,0,1,1,1,0,0],
|
| 173 |
+
[0,1,1,1,1,1,0],
|
| 174 |
+
[1,1,1,1,1,1,1],
|
| 175 |
+
[0,1,1,1,1,1,0],
|
| 176 |
+
[0,0,1,1,1,0,0],
|
| 177 |
+
[0,0,0,1,0,0,0]
|
| 178 |
+
]
|
| 179 |
+
];
|
| 180 |
+
|
| 181 |
+
const roof1 = createVoxelStructure(roof1Structure, -3, 5, -3, materials.roof);
|
| 182 |
+
pagodaGroup.add(roof1);
|
| 183 |
+
|
| 184 |
+
// Second level (smaller)
|
| 185 |
+
const level2Walls = [
|
| 186 |
+
[ // Layer 0-2
|
| 187 |
+
[0,0,1,1,1,0,0],
|
| 188 |
+
[0,1,0,0,0,1,0],
|
| 189 |
+
[1,0,0,0,0,0,1],
|
| 190 |
+
[1,0,0,0,0,0,1],
|
| 191 |
+
[1,0,0,0,0,0,1],
|
| 192 |
+
[0,1,0,0,0,1,0],
|
| 193 |
+
[0,0,1,1,1,0,0]
|
| 194 |
+
],
|
| 195 |
+
[ // Repeat for height
|
| 196 |
+
[0,0,1,1,1,0,0],
|
| 197 |
+
[0,1,0,0,0,1,0],
|
| 198 |
+
[1,0,0,0,0,0,1],
|
| 199 |
+
[1,0,0,0,0,0,1],
|
| 200 |
+
[1,0,0,0,0,0,1],
|
| 201 |
+
[0,1,0,0,0,1,0],
|
| 202 |
+
[0,0,1,1,1,0,0]
|
| 203 |
+
]
|
| 204 |
+
];
|
| 205 |
+
|
| 206 |
+
const walls2 = createVoxelStructure(level2Walls, -2, 7, -2, materials.wood);
|
| 207 |
+
pagodaGroup.add(walls2);
|
| 208 |
+
|
| 209 |
+
// Second level roof
|
| 210 |
+
const roof2Structure = [
|
| 211 |
+
[ // Layer 0
|
| 212 |
+
[0,0,0,1,0,0,0],
|
| 213 |
+
[0,0,1,1,1,0,0],
|
| 214 |
+
[0,1,1,1,1,1,0],
|
| 215 |
+
[1,1,1,1,1,1,1],
|
| 216 |
+
[0,1,1,1,1,1,0],
|
| 217 |
+
[0,0,1,1,1,0,0],
|
| 218 |
+
[0,0,0,1,0,0,0]
|
| 219 |
+
],
|
| 220 |
+
[ // Layer 1
|
| 221 |
+
[0,0,0,0,0,0,0],
|
| 222 |
+
[0,0,0,1,0,0,0],
|
| 223 |
+
[0,0,1,1,1,0,0],
|
| 224 |
+
[0,1,1,1,1,1,0],
|
| 225 |
+
[0,0,1,1,1,0,0],
|
| 226 |
+
[0,0,0,1,0,0,0],
|
| 227 |
+
[0,0,0,0,0,0,0]
|
| 228 |
+
]
|
| 229 |
+
];
|
| 230 |
+
|
| 231 |
+
const roof2 = createVoxelStructure(roof2Structure, -2, 9, -2, materials.roof);
|
| 232 |
+
pagodaGroup.add(roof2);
|
| 233 |
+
|
| 234 |
+
// Third level (even smaller)
|
| 235 |
+
const level3Walls = [
|
| 236 |
+
[ // Layer 0-2
|
| 237 |
+
[0,0,0,1,0,0,0],
|
| 238 |
+
[0,0,1,0,1,0,0],
|
| 239 |
+
[0,1,0,0,0,1,0],
|
| 240 |
+
[1,0,0,0,0,0,1],
|
| 241 |
+
[0,1,0,0,0,1,0],
|
| 242 |
+
[0,0,1,0,1,0,0],
|
| 243 |
+
[0,0,0,1,0,0,0]
|
| 244 |
+
],
|
| 245 |
+
[ // Repeat for height
|
| 246 |
+
[0,0,0,1,0,0,0],
|
| 247 |
+
[0,0,1,0,1,0,0],
|
| 248 |
+
[0,1,0,0,0,1,0],
|
| 249 |
+
[1,0,0,0,0,0,1],
|
| 250 |
+
[0,1,0,0,0,1,0],
|
| 251 |
+
[0,0,1,0,1,0,0],
|
| 252 |
+
[0,0,0,1,0,0,0]
|
| 253 |
+
]
|
| 254 |
+
];
|
| 255 |
+
|
| 256 |
+
const walls3 = createVoxelStructure(level3Walls, -1, 11, -1, materials.wood);
|
| 257 |
+
pagodaGroup.add(walls3);
|
| 258 |
+
|
| 259 |
+
// Third level roof
|
| 260 |
+
const roof3Structure = [
|
| 261 |
+
[ // Layer 0
|
| 262 |
+
[0,0,0,0,0,0,0],
|
| 263 |
+
[0,0,0,1,0,0,0],
|
| 264 |
+
[0,0,1,1,1,0,0],
|
| 265 |
+
[0,1,1,1,1,1,0],
|
| 266 |
+
[0,0,1,1,1,0,0],
|
| 267 |
+
[0,0,0,1,0,0,0],
|
| 268 |
+
[0,0,0,0,0,0,0]
|
| 269 |
+
],
|
| 270 |
+
[ // Layer 1
|
| 271 |
+
[0,0,0,0,0,0,0],
|
| 272 |
+
[0,0,0,0,0,0,0],
|
| 273 |
+
[0,0,0,1,0,0,0],
|
| 274 |
+
[0,0,1,1,1,0,0],
|
| 275 |
+
[0,0,0,1,0,0,0],
|
| 276 |
+
[0,0,0,0,0,0,0],
|
| 277 |
+
[0,0,0,0,0,0,0]
|
| 278 |
+
]
|
| 279 |
+
];
|
| 280 |
+
|
| 281 |
+
const roof3 = createVoxelStructure(roof3Structure, -1, 13, -1, materials.roof);
|
| 282 |
+
pagodaGroup.add(roof3);
|
| 283 |
+
|
| 284 |
+
// Spire
|
| 285 |
+
for (let i = 0; i < 5; i++) {
|
| 286 |
+
const spire = createVoxel(0, 15 + i, 0, materials.gold);
|
| 287 |
+
pagodaGroup.add(spire);
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
return pagodaGroup;
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
// Create cherry blossom trees
|
| 294 |
+
function createCherryBlossomTree(x, z) {
|
| 295 |
+
const treeGroup = new THREE.Group();
|
| 296 |
+
|
| 297 |
+
// Trunk
|
| 298 |
+
for (let i = 0; i < 4; i++) {
|
| 299 |
+
const trunkPiece = createVoxel(x, i + 1, z, materials.trunk);
|
| 300 |
+
treeGroup.add(trunkPiece);
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
// Leaves and blossoms (spherical shape)
|
| 304 |
+
for (let y = 4; y < 8; y++) {
|
| 305 |
+
for (let dx = -2; dx <= 2; dx++) {
|
| 306 |
+
for (let dz = -2; dz <= 2; dz++) {
|
| 307 |
+
const distance = Math.sqrt(dx*dx + dz*dz + (y-6)*(y-6));
|
| 308 |
+
if (distance < 2.5) {
|
| 309 |
+
// Randomly choose between leaves and blossoms
|
| 310 |
+
const material = Math.random() > 0.7 ? materials.blossom : materials.leaves;
|
| 311 |
+
const leaf = createVoxel(x + dx, y, z + dz, material);
|
| 312 |
+
treeGroup.add(leaf);
|
| 313 |
+
}
|
| 314 |
+
}
|
| 315 |
+
}
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
return treeGroup;
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
// Create garden elements
|
| 322 |
+
function createGarden() {
|
| 323 |
+
const gardenGroup = new THREE.Group();
|
| 324 |
+
|
| 325 |
+
// Create several cherry blossom trees around the pagoda
|
| 326 |
+
const treePositions = [
|
| 327 |
+
[-10, -10], [10, -10], [-10, 10], [10, 10],
|
| 328 |
+
[-15, 0], [15, 0], [0, -15], [0, 15],
|
| 329 |
+
[-8, 5], [8, -5], [-5, -8], [5, 8]
|
| 330 |
+
];
|
| 331 |
+
|
| 332 |
+
treePositions.forEach(pos => {
|
| 333 |
+
const tree = createCherryBlossomTree(pos[0], pos[1]);
|
| 334 |
+
gardenGroup.add(tree);
|
| 335 |
+
});
|
| 336 |
+
|
| 337 |
+
// Create some decorative rocks
|
| 338 |
+
for (let i = 0; i < 10; i++) {
|
| 339 |
+
const rockX = Math.random() * 20 - 10;
|
| 340 |
+
const rockZ = Math.random() * 20 - 10;
|
| 341 |
+
|
| 342 |
+
// Small cluster of rocks
|
| 343 |
+
for (let j = 0; j < 3; j++) {
|
| 344 |
+
const rock = createVoxel(
|
| 345 |
+
rockX + Math.random() * 2 - 1,
|
| 346 |
+
1,
|
| 347 |
+
rockZ + Math.random() * 2 - 1,
|
| 348 |
+
materials.stone
|
| 349 |
+
);
|
| 350 |
+
gardenGroup.add(rock);
|
| 351 |
+
}
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
return gardenGroup;
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
// Add everything to the scene
|
| 358 |
+
const ground = createGround();
|
| 359 |
+
scene.add(ground);
|
| 360 |
+
|
| 361 |
+
const pagoda = createPagoda();
|
| 362 |
+
scene.add(pagoda);
|
| 363 |
+
|
| 364 |
+
const garden = createGarden();
|
| 365 |
+
scene.add(garden);
|
| 366 |
+
|
| 367 |
+
// Camera position
|
| 368 |
+
camera.position.set(15, 10, 15);
|
| 369 |
+
camera.lookAt(0, 5, 0);
|
| 370 |
+
|
| 371 |
+
// Controls
|
| 372 |
+
let isDragging = false;
|
| 373 |
+
let previousMousePosition = {
|
| 374 |
+
x: 0,
|
| 375 |
+
y: 0
|
| 376 |
+
};
|
| 377 |
+
|
| 378 |
+
// Mouse events for camera control
|
| 379 |
+
document.addEventListener('mousedown', (e) => {
|
| 380 |
+
isDragging = true;
|
| 381 |
+
});
|
| 382 |
+
|
| 383 |
+
document.addEventListener('mousemove', (e) => {
|
| 384 |
+
if (!isDragging) return;
|
| 385 |
+
|
| 386 |
+
const deltaMove = {
|
| 387 |
+
x: e.clientX - previousMousePosition.x,
|
| 388 |
+
y: e.clientY - previousMousePosition.y
|
| 389 |
+
};
|
| 390 |
+
|
| 391 |
+
// Rotate camera around the scene center
|
| 392 |
+
const radius = Math.sqrt(
|
| 393 |
+
camera.position.x * camera.position.x +
|
| 394 |
+
camera.position.z * camera.position.z
|
| 395 |
+
);
|
| 396 |
+
|
| 397 |
+
let theta = Math.atan2(camera.position.z, camera.position.x) + deltaMove.x * 0.01;
|
| 398 |
+
let phi = Math.atan2(Math.sqrt(camera.position.x * camera.position.x + camera.position.z * camera.position.z), camera.position.y) + deltaMove.y * 0.01;
|
| 399 |
+
|
| 400 |
+
// Limit vertical rotation
|
| 401 |
+
phi = Math.max(0.1, Math.min(Math.PI / 2, phi));
|
| 402 |
+
|
| 403 |
+
camera.position.x = radius * Math.sin(phi) * Math.cos(theta);
|
| 404 |
+
camera.position.y = radius * Math.cos(phi);
|
| 405 |
+
camera.position.z = radius * Math.sin(phi) * Math.sin(theta);
|
| 406 |
+
|
| 407 |
+
camera.lookAt(0, 5, 0);
|
| 408 |
+
|
| 409 |
+
previousMousePosition = {
|
| 410 |
+
x: e.clientX,
|
| 411 |
+
y: e.clientY
|
| 412 |
+
};
|
| 413 |
+
});
|
| 414 |
+
|
| 415 |
+
document.addEventListener('mouseup', () => {
|
| 416 |
+
isDragging = false;
|
| 417 |
+
});
|
| 418 |
+
|
| 419 |
+
document.addEventListener('wheel', (e) => {
|
| 420 |
+
// Zoom in/out
|
| 421 |
+
const zoomSpeed = 0.1;
|
| 422 |
+
const direction = e.deltaY > 0 ? 1 : -1;
|
| 423 |
+
|
| 424 |
+
camera.position.x += camera.position.x * direction * zoomSpeed;
|
| 425 |
+
camera.position.y += camera.position.y * direction * zoomSpeed;
|
| 426 |
+
camera.position.z += camera.position.z * direction * zoomSpeed;
|
| 427 |
+
|
| 428 |
+
camera.lookAt(0, 5, 0);
|
| 429 |
+
});
|
| 430 |
+
|
| 431 |
+
// Store initial mouse position
|
| 432 |
+
document.addEventListener('mousemove', (e) => {
|
| 433 |
+
previousMousePosition = {
|
| 434 |
+
x: e.clientX,
|
| 435 |
+
y: e.clientY
|
| 436 |
+
};
|
| 437 |
+
});
|
| 438 |
+
|
| 439 |
+
// Day/Night toggle
|
| 440 |
+
let isNight = false;
|
| 441 |
+
document.getElementById('dayNight').addEventListener('click', () => {
|
| 442 |
+
isNight = !isNight;
|
| 443 |
+
|
| 444 |
+
if (isNight) {
|
| 445 |
+
renderer.setClearColor(0x000033);
|
| 446 |
+
directionalLight.intensity = 0.3;
|
| 447 |
+
ambientLight.intensity = 0.2;
|
| 448 |
+
} else {
|
| 449 |
+
renderer.setClearColor(0x87CEEB);
|
| 450 |
+
directionalLight.intensity = 1;
|
| 451 |
+
ambientLight.intensity = 0.6;
|
| 452 |
+
}
|
| 453 |
+
});
|
| 454 |
+
|
| 455 |
+
// Blossoms toggle
|
| 456 |
+
let blossomsVisible = true;
|
| 457 |
+
document.getElementById('blossoms').addEventListener('click', () => {
|
| 458 |
+
blossomsVisible = !blossomsVisible;
|
| 459 |
+
|
| 460 |
+
// Toggle visibility of blossom materials
|
| 461 |
+
scene.traverse((child) => {
|
| 462 |
+
if (child.isMesh && child.material === materials.blossom) {
|
| 463 |
+
child.visible = blossomsVisible;
|
| 464 |
+
}
|
| 465 |
+
});
|
| 466 |
+
});
|
| 467 |
+
|
| 468 |
+
// Handle window resize
|
| 469 |
+
window.addEventListener('resize', () => {
|
| 470 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 471 |
+
camera.updateProjectionMatrix();
|
| 472 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 473 |
+
});
|
| 474 |
+
|
| 475 |
+
// Animation loop
|
| 476 |
+
function animate() {
|
| 477 |
+
requestAnimationFrame(animate);
|
| 478 |
+
|
| 479 |
+
// Gentle rotation of the scene
|
| 480 |
+
scene.rotation.y += 0.001;
|
| 481 |
+
|
| 482 |
+
renderer.render(scene, camera);
|
| 483 |
+
}
|
| 484 |
+
|
| 485 |
+
animate();
|
| 486 |
+
});
|