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| import { GLASS_EFFECTS } from "../constants"; | |
| export default function GlassFilters() { | |
| return ( | |
| <svg style={{ display: "none" }} aria-hidden="true"> | |
| <filter id="glass-distortion"> | |
| <feTurbulence | |
| type="turbulence" | |
| baseFrequency={GLASS_EFFECTS.BASE_FREQUENCY} | |
| numOctaves={GLASS_EFFECTS.NUM_OCTAVES} | |
| result="noise" | |
| /> | |
| <feDisplacementMap in="SourceGraphic" in2="noise" scale={GLASS_EFFECTS.SCALE} /> | |
| </filter> | |
| </svg> | |
| ); | |
| } | |