Spaces:
Sleeping
Sleeping
refactor code
Browse files- src/components/canvas.tsx +1 -1
- src/components/consts.tsx +7 -3
- src/components/rotation-panel.tsx +11 -10
- src/components/rotator.tsx +59 -126
- src/components/rubiks-cube.tsx +3 -13
src/components/canvas.tsx
CHANGED
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@@ -29,7 +29,7 @@ export const Canvas = () => {
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{ length: 20 },
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() => Actions[Math.floor(Math.random() * Actions.length)],
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);
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-
rubiksCubeRef.current?.
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}),
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});
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{ length: 20 },
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() => Actions[Math.floor(Math.random() * Actions.length)],
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);
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+
rubiksCubeRef.current?.rotate(scrambleSteps);
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}),
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});
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src/components/consts.tsx
CHANGED
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@@ -6,6 +6,8 @@ export type FacingDirection =
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| "top"
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| "bottom";
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export const Rotations: Record<FacingDirection, [number, number, number]> = {
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front: [0, 0, 0],
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back: [0, Math.PI, 0],
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@@ -15,10 +17,12 @@ export const Rotations: Record<FacingDirection, [number, number, number]> = {
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bottom: [Math.PI / 2, 0, 0],
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};
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export
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faceDirection: FacingDirection;
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direction:
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}
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{ faceDirection: "front", direction: "clockwise" },
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{ faceDirection: "front", direction: "counter-clockwise" },
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{ faceDirection: "right", direction: "clockwise" },
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| "top"
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| "bottom";
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+
export type RotationDirection = "clockwise" | "counter-clockwise";
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+
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export const Rotations: Record<FacingDirection, [number, number, number]> = {
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front: [0, 0, 0],
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back: [0, Math.PI, 0],
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bottom: [Math.PI / 2, 0, 0],
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};
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export type RotationStep = {
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faceDirection: FacingDirection;
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direction: RotationDirection;
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};
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+
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export const Actions: Array<RotationStep> = [
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{ faceDirection: "front", direction: "clockwise" },
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{ faceDirection: "front", direction: "counter-clockwise" },
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{ faceDirection: "right", direction: "clockwise" },
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src/components/rotation-panel.tsx
CHANGED
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@@ -2,21 +2,23 @@
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import { useLoader } from "@react-three/fiber";
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import { TextureLoader } from "three";
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import {
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import { useState } from "react";
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type RotationPanelProps = {
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direction: "clockwise" | "counter-clockwise";
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facingDirection: FacingDirection;
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-
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-
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direction: "clockwise" | "counter-clockwise",
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) => void;
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};
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export const RotationPanel = ({
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direction,
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facingDirection,
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onClick,
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}: RotationPanelProps) => {
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const clockwise = direction === "clockwise";
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@@ -32,9 +34,8 @@ export const RotationPanel = ({
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bottom: clockwise ? [0.5, -1.01, 0] : [-0.5, -1.01, 0],
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};
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const handleClick = () =>
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onClick?.(facingDirection, direction);
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-
};
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return (
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<mesh
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import { useLoader } from "@react-three/fiber";
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import { TextureLoader } from "three";
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+
import {
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+
Rotations,
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+
FacingDirection,
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RotationStep,
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RotationDirection,
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+
} from "./consts";
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import { useState } from "react";
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type RotationPanelProps = {
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facingDirection: FacingDirection;
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direction: RotationDirection;
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onClick?: (step: RotationStep) => void;
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};
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export const RotationPanel = ({
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facingDirection,
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direction,
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onClick,
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}: RotationPanelProps) => {
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const clockwise = direction === "clockwise";
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bottom: clockwise ? [0.5, -1.01, 0] : [-0.5, -1.01, 0],
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};
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const handleClick = () =>
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onClick?.({ faceDirection: facingDirection, direction });
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return (
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<mesh
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src/components/rotator.tsx
CHANGED
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@@ -1,5 +1,5 @@
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import { useCubesContext } from "@/contexts/cubes-context";
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-
import { FacingDirection } from "./consts";
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import { RotationPanel } from "./rotation-panel";
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import { Group } from "three";
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import {
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@@ -11,19 +11,8 @@ import {
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} from "react";
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import { useFrame } from "@react-three/fiber";
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type RotateArgs = {
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rotatingFaceDirection: FacingDirection;
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rotatingDirection: "clockwise" | "counter-clockwise";
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rotatingGroup: Group;
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};
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-
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export type RotatorRef = {
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rotate: (
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steps: Array<{
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faceDirection: FacingDirection;
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direction: "clockwise" | "counter-clockwise";
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}>,
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) => void;
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};
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type RotatorProps = {
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@@ -32,108 +21,56 @@ type RotatorProps = {
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export const Rotator = forwardRef<RotatorRef, RotatorProps>(
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({ cubeSpeed }: RotatorProps, ref) => {
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const { getCubes, cubeGroupRef } = useCubesContext();
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const rotationSteps = useRef<
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Array<{
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faceDirection: FacingDirection;
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direction: "clockwise" | "counter-clockwise";
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}>
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>([]);
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useImperativeHandle(ref, () => ({
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rotate: (
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steps
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faceDirection: FacingDirection;
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direction: "clockwise" | "counter-clockwise";
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}>,
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) => {
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steps.forEach((step) => {
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rotationSteps.current.push(step);
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});
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},
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}));
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const rotate = (
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rotatingFaceDirection: FacingDirection,
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rotatingDirection: "clockwise" | "counter-clockwise",
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rotatingGroup: Group,
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delta: number,
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) => {
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let sign = 0;
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switch (rotatingFaceDirection) {
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case "front":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.z += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.z) > Math.PI / 2) {
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rotatingGroup.rotation.z = (Math.PI / 2) * sign;
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return true;
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}
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return false;
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case "back":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.z += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.z) > Math.PI / 2) {
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rotatingGroup.rotation.z = (Math.PI / 2) * sign;
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return true;
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}
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return false;
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case "left":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.x += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.x) > Math.PI / 2) {
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rotatingGroup.rotation.x = (Math.PI / 2) * sign;
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return true;
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}
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return false;
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case "right":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.x += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.x) > Math.PI / 2) {
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rotatingGroup.rotation.x = (Math.PI / 2) * sign;
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return true;
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}
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return false;
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case "top":
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sign = rotatingDirection === "clockwise" ? -1 : 1;
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rotatingGroup.rotation.y += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.y) > Math.PI / 2) {
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rotatingGroup.rotation.y = (Math.PI / 2) * sign;
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return true;
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}
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return false;
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case "bottom":
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sign = rotatingDirection === "clockwise" ? 1 : -1;
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rotatingGroup.rotation.y += sign * delta * cubeSpeed;
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if (Math.abs(rotatingGroup.rotation.y) > Math.PI / 2) {
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rotatingGroup.rotation.y = (Math.PI / 2) * sign;
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return true;
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}
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return false;
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}
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};
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const frameCallback = useMemo(() => {
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let rotationStep:
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faceDirection: FacingDirection;
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direction: "clockwise" | "counter-clockwise";
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} | null = null;
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let rotatingGroup = new Group();
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const
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};
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return (state: unknown, delta: number) => {
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if (!rotationStep) {
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const step = rotationSteps.current.shift();
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if (!step) return;
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-
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}
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const done = rotate(
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-
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rotationStep
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rotatingGroup
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-
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-
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};
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}, []);
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useFrame(frameCallback);
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const handleClick = (
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facingDirection: FacingDirection,
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direction: "clockwise" | "counter-clockwise",
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) => {
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rotationSteps.current.push({ faceDirection: facingDirection, direction });
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};
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-
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return (
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<>
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{["front", "back", "left", "right", "top", "bottom"].map(
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<RotationPanel
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direction="clockwise"
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facingDirection={facingDirection as FacingDirection}
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onClick={
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/>
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<RotationPanel
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direction="counter-clockwise"
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facingDirection={facingDirection as FacingDirection}
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onClick={
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/>
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</Fragment>
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),
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import { useCubesContext } from "@/contexts/cubes-context";
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+
import { FacingDirection, RotationStep } from "./consts";
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import { RotationPanel } from "./rotation-panel";
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import { Group } from "three";
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import {
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} from "react";
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import { useFrame } from "@react-three/fiber";
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export type RotatorRef = {
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rotate: (steps: Array<RotationStep>) => void;
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};
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type RotatorProps = {
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export const Rotator = forwardRef<RotatorRef, RotatorProps>(
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({ cubeSpeed }: RotatorProps, ref) => {
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+
const cubeSpeedRef = useRef(cubeSpeed);
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+
cubeSpeedRef.current = cubeSpeed;
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const { getCubes, cubeGroupRef } = useCubesContext();
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+
const rotationSteps = useRef<Array<RotationStep>>([]);
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useImperativeHandle(ref, () => ({
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rotate: (steps: Array<RotationStep>) =>
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rotationSteps.current.push(...steps),
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}));
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const frameCallback = useMemo(() => {
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+
let rotationStep: RotationStep | null = null;
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let rotatingGroup = new Group();
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+
const rotate = (step: RotationStep, group: Group, delta: number) => {
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+
let sign = 0;
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let axis: "x" | "y" | "z" = "x";
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+
switch (step.faceDirection) {
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case "front":
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sign = step.direction === "clockwise" ? -1 : 1;
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axis = "z";
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break;
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case "back":
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sign = step.direction === "clockwise" ? 1 : -1;
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axis = "z";
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break;
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case "left":
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sign = step.direction === "clockwise" ? 1 : -1;
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axis = "x";
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break;
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case "right":
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sign = step.direction === "clockwise" ? -1 : 1;
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axis = "x";
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break;
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+
case "top":
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sign = step.direction === "clockwise" ? -1 : 1;
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+
axis = "y";
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+
break;
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+
case "bottom":
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+
sign = step.direction === "clockwise" ? 1 : -1;
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+
axis = "y";
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+
break;
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+
}
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+
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+
group.rotation[axis] += sign * delta * cubeSpeedRef.current;
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+
if (Math.abs(group.rotation[axis]) > Math.PI / 2) {
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+
group.rotation[axis] = (Math.PI / 2) * sign;
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+
return true;
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+
}
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+
return false;
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};
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return (state: unknown, delta: number) => {
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if (!rotationStep) {
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const step = rotationSteps.current.shift();
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if (!step) return;
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+
rotationStep = step;
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+
const cubes = getCubes(step.faceDirection);
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| 84 |
+
rotatingGroup = new Group();
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+
cubeGroupRef.current?.add(rotatingGroup);
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+
cubes.forEach((cube) => rotatingGroup.attach(cube));
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}
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| 89 |
+
const done = rotate(rotationStep, rotatingGroup, delta);
|
| 90 |
+
if (done) {
|
| 91 |
+
rotationStep = null;
|
| 92 |
+
const children = [...rotatingGroup.children];
|
| 93 |
+
children.forEach((child) => cubeGroupRef.current?.attach(child));
|
| 94 |
+
cubeGroupRef.current?.remove(rotatingGroup);
|
| 95 |
+
}
|
| 96 |
};
|
| 97 |
+
}, [cubeGroupRef, getCubes]);
|
|
|
|
| 98 |
useFrame(frameCallback);
|
| 99 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 100 |
return (
|
| 101 |
<>
|
| 102 |
{["front", "back", "left", "right", "top", "bottom"].map(
|
|
|
|
| 105 |
<RotationPanel
|
| 106 |
direction="clockwise"
|
| 107 |
facingDirection={facingDirection as FacingDirection}
|
| 108 |
+
onClick={(s) => rotationSteps.current.push(s)}
|
| 109 |
/>
|
| 110 |
<RotationPanel
|
| 111 |
direction="counter-clockwise"
|
| 112 |
facingDirection={facingDirection as FacingDirection}
|
| 113 |
+
onClick={(s) => rotationSteps.current.push(s)}
|
| 114 |
/>
|
| 115 |
</Fragment>
|
| 116 |
),
|
src/components/rubiks-cube.tsx
CHANGED
|
@@ -3,7 +3,7 @@ import { CubePiece } from "./cube-piece";
|
|
| 3 |
import { Rotator, RotatorRef } from "./rotator";
|
| 4 |
import { CubesProvider } from "@/contexts/cubes-context";
|
| 5 |
import { Group } from "three";
|
| 6 |
-
import {
|
| 7 |
|
| 8 |
const CUBE_POSITIONS: Array<[number, number, number]> = [];
|
| 9 |
for (let x = -0.5; x <= 0.5; x += 1) {
|
|
@@ -15,12 +15,7 @@ for (let x = -0.5; x <= 0.5; x += 1) {
|
|
| 15 |
}
|
| 16 |
|
| 17 |
export type RubiksCubeRef = {
|
| 18 |
-
|
| 19 |
-
steps: Array<{
|
| 20 |
-
faceDirection: FacingDirection;
|
| 21 |
-
direction: "clockwise" | "counter-clockwise";
|
| 22 |
-
}>,
|
| 23 |
-
) => void;
|
| 24 |
};
|
| 25 |
|
| 26 |
type RubiksCubeProps = {
|
|
@@ -34,12 +29,7 @@ export const RubiksCube = forwardRef<RubiksCubeRef, RubiksCubeProps>(
|
|
| 34 |
const rotatorRef = useRef<RotatorRef | null>(null);
|
| 35 |
|
| 36 |
useImperativeHandle(ref, () => ({
|
| 37 |
-
|
| 38 |
-
steps: Array<{
|
| 39 |
-
faceDirection: FacingDirection;
|
| 40 |
-
direction: "clockwise" | "counter-clockwise";
|
| 41 |
-
}>,
|
| 42 |
-
) => rotatorRef.current?.rotate(steps),
|
| 43 |
}));
|
| 44 |
|
| 45 |
return (
|
|
|
|
| 3 |
import { Rotator, RotatorRef } from "./rotator";
|
| 4 |
import { CubesProvider } from "@/contexts/cubes-context";
|
| 5 |
import { Group } from "three";
|
| 6 |
+
import { RotationStep } from "./consts";
|
| 7 |
|
| 8 |
const CUBE_POSITIONS: Array<[number, number, number]> = [];
|
| 9 |
for (let x = -0.5; x <= 0.5; x += 1) {
|
|
|
|
| 15 |
}
|
| 16 |
|
| 17 |
export type RubiksCubeRef = {
|
| 18 |
+
rotate: (steps: Array<RotationStep>) => void;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 19 |
};
|
| 20 |
|
| 21 |
type RubiksCubeProps = {
|
|
|
|
| 29 |
const rotatorRef = useRef<RotatorRef | null>(null);
|
| 30 |
|
| 31 |
useImperativeHandle(ref, () => ({
|
| 32 |
+
rotate: (steps: Array<RotationStep>) => rotatorRef.current?.rotate(steps),
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 33 |
}));
|
| 34 |
|
| 35 |
return (
|