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	initial import
Browse files- .gitattributes +2 -0
- index.apple-touch-icon.png +0 -0
- index.audio.worklet.js +211 -0
- index.html +244 -21
- index.icon.png +0 -0
- index.js +0 -0
- index.pck +3 -0
- index.png +0 -0
- index.wasm +3 -0
- style.css +0 -28
    	
        .gitattributes
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            *.wasm filter=lfs diff=lfs merge=lfs -text
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            *.pck filter=lfs diff=lfs merge=lfs -text
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        index.apple-touch-icon.png
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    |   | 
    	
        index.audio.worklet.js
    ADDED
    
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| 1 | 
            +
            /*************************************************************************/
         | 
| 2 | 
            +
            /*  audio.worklet.js                                                     */
         | 
| 3 | 
            +
            /*************************************************************************/
         | 
| 4 | 
            +
            /*                       This file is part of:                           */
         | 
| 5 | 
            +
            /*                           GODOT ENGINE                                */
         | 
| 6 | 
            +
            /*                      https://godotengine.org                          */
         | 
| 7 | 
            +
            /*************************************************************************/
         | 
| 8 | 
            +
            /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
         | 
| 9 | 
            +
            /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
         | 
| 10 | 
            +
            /*                                                                       */
         | 
| 11 | 
            +
            /* Permission is hereby granted, free of charge, to any person obtaining */
         | 
| 12 | 
            +
            /* a copy of this software and associated documentation files (the       */
         | 
| 13 | 
            +
            /* "Software"), to deal in the Software without restriction, including   */
         | 
| 14 | 
            +
            /* without limitation the rights to use, copy, modify, merge, publish,   */
         | 
| 15 | 
            +
            /* distribute, sublicense, and/or sell copies of the Software, and to    */
         | 
| 16 | 
            +
            /* permit persons to whom the Software is furnished to do so, subject to */
         | 
| 17 | 
            +
            /* the following conditions:                                             */
         | 
| 18 | 
            +
            /*                                                                       */
         | 
| 19 | 
            +
            /* The above copyright notice and this permission notice shall be        */
         | 
| 20 | 
            +
            /* included in all copies or substantial portions of the Software.       */
         | 
| 21 | 
            +
            /*                                                                       */
         | 
| 22 | 
            +
            /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
         | 
| 23 | 
            +
            /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
         | 
| 24 | 
            +
            /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
         | 
| 25 | 
            +
            /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
         | 
| 26 | 
            +
            /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
         | 
| 27 | 
            +
            /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
         | 
| 28 | 
            +
            /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
         | 
| 29 | 
            +
            /*************************************************************************/
         | 
| 30 | 
            +
             | 
| 31 | 
            +
            class RingBuffer {
         | 
| 32 | 
            +
            	constructor(p_buffer, p_state, p_threads) {
         | 
| 33 | 
            +
            		this.buffer = p_buffer;
         | 
| 34 | 
            +
            		this.avail = p_state;
         | 
| 35 | 
            +
            		this.threads = p_threads;
         | 
| 36 | 
            +
            		this.rpos = 0;
         | 
| 37 | 
            +
            		this.wpos = 0;
         | 
| 38 | 
            +
            	}
         | 
| 39 | 
            +
             | 
| 40 | 
            +
            	data_left() {
         | 
| 41 | 
            +
            		return this.threads ? Atomics.load(this.avail, 0) : this.avail;
         | 
| 42 | 
            +
            	}
         | 
| 43 | 
            +
             | 
| 44 | 
            +
            	space_left() {
         | 
| 45 | 
            +
            		return this.buffer.length - this.data_left();
         | 
| 46 | 
            +
            	}
         | 
| 47 | 
            +
             | 
| 48 | 
            +
            	read(output) {
         | 
| 49 | 
            +
            		const size = this.buffer.length;
         | 
| 50 | 
            +
            		let from = 0;
         | 
| 51 | 
            +
            		let to_write = output.length;
         | 
| 52 | 
            +
            		if (this.rpos + to_write > size) {
         | 
| 53 | 
            +
            			const high = size - this.rpos;
         | 
| 54 | 
            +
            			output.set(this.buffer.subarray(this.rpos, size));
         | 
| 55 | 
            +
            			from = high;
         | 
| 56 | 
            +
            			to_write -= high;
         | 
| 57 | 
            +
            			this.rpos = 0;
         | 
| 58 | 
            +
            		}
         | 
| 59 | 
            +
            		if (to_write) {
         | 
| 60 | 
            +
            			output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
         | 
| 61 | 
            +
            		}
         | 
| 62 | 
            +
            		this.rpos += to_write;
         | 
| 63 | 
            +
            		if (this.threads) {
         | 
| 64 | 
            +
            			Atomics.add(this.avail, 0, -output.length);
         | 
| 65 | 
            +
            			Atomics.notify(this.avail, 0);
         | 
| 66 | 
            +
            		} else {
         | 
| 67 | 
            +
            			this.avail -= output.length;
         | 
| 68 | 
            +
            		}
         | 
| 69 | 
            +
            	}
         | 
| 70 | 
            +
             | 
| 71 | 
            +
            	write(p_buffer) {
         | 
| 72 | 
            +
            		const to_write = p_buffer.length;
         | 
| 73 | 
            +
            		const mw = this.buffer.length - this.wpos;
         | 
| 74 | 
            +
            		if (mw >= to_write) {
         | 
| 75 | 
            +
            			this.buffer.set(p_buffer, this.wpos);
         | 
| 76 | 
            +
            			this.wpos += to_write;
         | 
| 77 | 
            +
            			if (mw === to_write) {
         | 
| 78 | 
            +
            				this.wpos = 0;
         | 
| 79 | 
            +
            			}
         | 
| 80 | 
            +
            		} else {
         | 
| 81 | 
            +
            			const high = p_buffer.subarray(0, mw);
         | 
| 82 | 
            +
            			const low = p_buffer.subarray(mw);
         | 
| 83 | 
            +
            			this.buffer.set(high, this.wpos);
         | 
| 84 | 
            +
            			this.buffer.set(low);
         | 
| 85 | 
            +
            			this.wpos = low.length;
         | 
| 86 | 
            +
            		}
         | 
| 87 | 
            +
            		if (this.threads) {
         | 
| 88 | 
            +
            			Atomics.add(this.avail, 0, to_write);
         | 
| 89 | 
            +
            			Atomics.notify(this.avail, 0);
         | 
| 90 | 
            +
            		} else {
         | 
| 91 | 
            +
            			this.avail += to_write;
         | 
| 92 | 
            +
            		}
         | 
| 93 | 
            +
            	}
         | 
| 94 | 
            +
            }
         | 
| 95 | 
            +
             | 
| 96 | 
            +
            class GodotProcessor extends AudioWorkletProcessor {
         | 
| 97 | 
            +
            	constructor() {
         | 
| 98 | 
            +
            		super();
         | 
| 99 | 
            +
            		this.threads = false;
         | 
| 100 | 
            +
            		this.running = true;
         | 
| 101 | 
            +
            		this.lock = null;
         | 
| 102 | 
            +
            		this.notifier = null;
         | 
| 103 | 
            +
            		this.output = null;
         | 
| 104 | 
            +
            		this.output_buffer = new Float32Array();
         | 
| 105 | 
            +
            		this.input = null;
         | 
| 106 | 
            +
            		this.input_buffer = new Float32Array();
         | 
| 107 | 
            +
            		this.port.onmessage = (event) => {
         | 
| 108 | 
            +
            			const cmd = event.data['cmd'];
         | 
| 109 | 
            +
            			const data = event.data['data'];
         | 
| 110 | 
            +
            			this.parse_message(cmd, data);
         | 
| 111 | 
            +
            		};
         | 
| 112 | 
            +
            	}
         | 
| 113 | 
            +
             | 
| 114 | 
            +
            	process_notify() {
         | 
| 115 | 
            +
            		if (this.notifier) {
         | 
| 116 | 
            +
            			Atomics.add(this.notifier, 0, 1);
         | 
| 117 | 
            +
            			Atomics.notify(this.notifier, 0);
         | 
| 118 | 
            +
            		}
         | 
| 119 | 
            +
            	}
         | 
| 120 | 
            +
             | 
| 121 | 
            +
            	parse_message(p_cmd, p_data) {
         | 
| 122 | 
            +
            		if (p_cmd === 'start' && p_data) {
         | 
| 123 | 
            +
            			const state = p_data[0];
         | 
| 124 | 
            +
            			let idx = 0;
         | 
| 125 | 
            +
            			this.threads = true;
         | 
| 126 | 
            +
            			this.lock = state.subarray(idx, ++idx);
         | 
| 127 | 
            +
            			this.notifier = state.subarray(idx, ++idx);
         | 
| 128 | 
            +
            			const avail_in = state.subarray(idx, ++idx);
         | 
| 129 | 
            +
            			const avail_out = state.subarray(idx, ++idx);
         | 
| 130 | 
            +
            			this.input = new RingBuffer(p_data[1], avail_in, true);
         | 
| 131 | 
            +
            			this.output = new RingBuffer(p_data[2], avail_out, true);
         | 
| 132 | 
            +
            		} else if (p_cmd === 'stop') {
         | 
| 133 | 
            +
            			this.running = false;
         | 
| 134 | 
            +
            			this.output = null;
         | 
| 135 | 
            +
            			this.input = null;
         | 
| 136 | 
            +
            		} else if (p_cmd === 'start_nothreads') {
         | 
| 137 | 
            +
            			this.output = new RingBuffer(p_data[0], p_data[0].length, false);
         | 
| 138 | 
            +
            		} else if (p_cmd === 'chunk') {
         | 
| 139 | 
            +
            			this.output.write(p_data);
         | 
| 140 | 
            +
            		}
         | 
| 141 | 
            +
            	}
         | 
| 142 | 
            +
             | 
| 143 | 
            +
            	static array_has_data(arr) {
         | 
| 144 | 
            +
            		return arr.length && arr[0].length && arr[0][0].length;
         | 
| 145 | 
            +
            	}
         | 
| 146 | 
            +
             | 
| 147 | 
            +
            	process(inputs, outputs, parameters) {
         | 
| 148 | 
            +
            		if (!this.running) {
         | 
| 149 | 
            +
            			return false; // Stop processing.
         | 
| 150 | 
            +
            		}
         | 
| 151 | 
            +
            		if (this.output === null) {
         | 
| 152 | 
            +
            			return true; // Not ready yet, keep processing.
         | 
| 153 | 
            +
            		}
         | 
| 154 | 
            +
            		const process_input = GodotProcessor.array_has_data(inputs);
         | 
| 155 | 
            +
            		if (process_input) {
         | 
| 156 | 
            +
            			const input = inputs[0];
         | 
| 157 | 
            +
            			const chunk = input[0].length * input.length;
         | 
| 158 | 
            +
            			if (this.input_buffer.length !== chunk) {
         | 
| 159 | 
            +
            				this.input_buffer = new Float32Array(chunk);
         | 
| 160 | 
            +
            			}
         | 
| 161 | 
            +
            			if (!this.threads) {
         | 
| 162 | 
            +
            				GodotProcessor.write_input(this.input_buffer, input);
         | 
| 163 | 
            +
            				this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
         | 
| 164 | 
            +
            			} else if (this.input.space_left() >= chunk) {
         | 
| 165 | 
            +
            				GodotProcessor.write_input(this.input_buffer, input);
         | 
| 166 | 
            +
            				this.input.write(this.input_buffer);
         | 
| 167 | 
            +
            			} else {
         | 
| 168 | 
            +
            				this.port.postMessage('Input buffer is full! Skipping input frame.');
         | 
| 169 | 
            +
            			}
         | 
| 170 | 
            +
            		}
         | 
| 171 | 
            +
            		const process_output = GodotProcessor.array_has_data(outputs);
         | 
| 172 | 
            +
            		if (process_output) {
         | 
| 173 | 
            +
            			const output = outputs[0];
         | 
| 174 | 
            +
            			const chunk = output[0].length * output.length;
         | 
| 175 | 
            +
            			if (this.output_buffer.length !== chunk) {
         | 
| 176 | 
            +
            				this.output_buffer = new Float32Array(chunk);
         | 
| 177 | 
            +
            			}
         | 
| 178 | 
            +
            			if (this.output.data_left() >= chunk) {
         | 
| 179 | 
            +
            				this.output.read(this.output_buffer);
         | 
| 180 | 
            +
            				GodotProcessor.write_output(output, this.output_buffer);
         | 
| 181 | 
            +
            				if (!this.threads) {
         | 
| 182 | 
            +
            					this.port.postMessage({ 'cmd': 'read', 'data': chunk });
         | 
| 183 | 
            +
            				}
         | 
| 184 | 
            +
            			} else {
         | 
| 185 | 
            +
            				this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
         | 
| 186 | 
            +
            			}
         | 
| 187 | 
            +
            		}
         | 
| 188 | 
            +
            		this.process_notify();
         | 
| 189 | 
            +
            		return true;
         | 
| 190 | 
            +
            	}
         | 
| 191 | 
            +
             | 
| 192 | 
            +
            	static write_output(dest, source) {
         | 
| 193 | 
            +
            		const channels = dest.length;
         | 
| 194 | 
            +
            		for (let ch = 0; ch < channels; ch++) {
         | 
| 195 | 
            +
            			for (let sample = 0; sample < dest[ch].length; sample++) {
         | 
| 196 | 
            +
            				dest[ch][sample] = source[sample * channels + ch];
         | 
| 197 | 
            +
            			}
         | 
| 198 | 
            +
            		}
         | 
| 199 | 
            +
            	}
         | 
| 200 | 
            +
             | 
| 201 | 
            +
            	static write_input(dest, source) {
         | 
| 202 | 
            +
            		const channels = source.length;
         | 
| 203 | 
            +
            		for (let ch = 0; ch < channels; ch++) {
         | 
| 204 | 
            +
            			for (let sample = 0; sample < source[ch].length; sample++) {
         | 
| 205 | 
            +
            				dest[sample * channels + ch] = source[ch][sample];
         | 
| 206 | 
            +
            			}
         | 
| 207 | 
            +
            		}
         | 
| 208 | 
            +
            	}
         | 
| 209 | 
            +
            }
         | 
| 210 | 
            +
             | 
| 211 | 
            +
            registerProcessor('godot-processor', GodotProcessor);
         | 
    	
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| 22 | 
             
            		</div>
         | 
| 23 | 
            -
             | 
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| 24 | 
             
            </html>
         | 
|  | 
|  | |
| 1 | 
             
            <!DOCTYPE html>
         | 
| 2 | 
            +
            <html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
         | 
| 3 | 
            +
            <head>
         | 
| 4 | 
            +
            	<meta charset='utf-8' />
         | 
| 5 | 
            +
            	<meta name='viewport' content='width=device-width, user-scalable=no' />
         | 
| 6 | 
            +
            	<title>dodge_3.2x</title>
         | 
| 7 | 
            +
            	<style type='text/css'>
         | 
| 8 | 
            +
             | 
| 9 | 
            +
            		body {
         | 
| 10 | 
            +
            			touch-action: none;
         | 
| 11 | 
            +
            			margin: 0;
         | 
| 12 | 
            +
            			border: 0 none;
         | 
| 13 | 
            +
            			padding: 0;
         | 
| 14 | 
            +
            			text-align: center;
         | 
| 15 | 
            +
            			background-color: black;
         | 
| 16 | 
            +
            		}
         | 
| 17 | 
            +
             | 
| 18 | 
            +
            		#canvas {
         | 
| 19 | 
            +
            			display: block;
         | 
| 20 | 
            +
            			margin: 0;
         | 
| 21 | 
            +
            			color: white;
         | 
| 22 | 
            +
            		}
         | 
| 23 | 
            +
             | 
| 24 | 
            +
            		#canvas:focus {
         | 
| 25 | 
            +
            			outline: none;
         | 
| 26 | 
            +
            		}
         | 
| 27 | 
            +
             | 
| 28 | 
            +
            		.godot {
         | 
| 29 | 
            +
            			font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
         | 
| 30 | 
            +
            			color: #e0e0e0;
         | 
| 31 | 
            +
            			background-color: #3b3943;
         | 
| 32 | 
            +
            			background-image: linear-gradient(to bottom, #403e48, #35333c);
         | 
| 33 | 
            +
            			border: 1px solid #45434e;
         | 
| 34 | 
            +
            			box-shadow: 0 0 1px 1px #2f2d35;
         | 
| 35 | 
            +
            		}
         | 
| 36 | 
            +
             | 
| 37 | 
            +
             | 
| 38 | 
            +
            		/* Status display
         | 
| 39 | 
            +
            		 * ============== */
         | 
| 40 | 
            +
             | 
| 41 | 
            +
            		#status {
         | 
| 42 | 
            +
            			position: absolute;
         | 
| 43 | 
            +
            			left: 0;
         | 
| 44 | 
            +
            			top: 0;
         | 
| 45 | 
            +
            			right: 0;
         | 
| 46 | 
            +
            			bottom: 0;
         | 
| 47 | 
            +
            			display: flex;
         | 
| 48 | 
            +
            			justify-content: center;
         | 
| 49 | 
            +
            			align-items: center;
         | 
| 50 | 
            +
            			/* don't consume click events - make children visible explicitly */
         | 
| 51 | 
            +
            			visibility: hidden;
         | 
| 52 | 
            +
            		}
         | 
| 53 | 
            +
             | 
| 54 | 
            +
            		#status-progress {
         | 
| 55 | 
            +
            			width: 366px;
         | 
| 56 | 
            +
            			height: 7px;
         | 
| 57 | 
            +
            			background-color: #38363A;
         | 
| 58 | 
            +
            			border: 1px solid #444246;
         | 
| 59 | 
            +
            			padding: 1px;
         | 
| 60 | 
            +
            			box-shadow: 0 0 2px 1px #1B1C22;
         | 
| 61 | 
            +
            			border-radius: 2px;
         | 
| 62 | 
            +
            			visibility: visible;
         | 
| 63 | 
            +
            		}
         | 
| 64 | 
            +
             | 
| 65 | 
            +
            		@media only screen and (orientation:portrait) {
         | 
| 66 | 
            +
            			#status-progress {
         | 
| 67 | 
            +
            				width: 61.8%;
         | 
| 68 | 
            +
            			}
         | 
| 69 | 
            +
            		}
         | 
| 70 | 
            +
             | 
| 71 | 
            +
            		#status-progress-inner {
         | 
| 72 | 
            +
            			height: 100%;
         | 
| 73 | 
            +
            			width: 0;
         | 
| 74 | 
            +
            			box-sizing: border-box;
         | 
| 75 | 
            +
            			transition: width 0.5s linear;
         | 
| 76 | 
            +
            			background-color: #202020;
         | 
| 77 | 
            +
            			border: 1px solid #222223;
         | 
| 78 | 
            +
            			box-shadow: 0 0 1px 1px #27282E;
         | 
| 79 | 
            +
            			border-radius: 3px;
         | 
| 80 | 
            +
            		}
         | 
| 81 | 
            +
             | 
| 82 | 
            +
            		#status-indeterminate {
         | 
| 83 | 
            +
            			visibility: visible;
         | 
| 84 | 
            +
            			position: relative;
         | 
| 85 | 
            +
            		}
         | 
| 86 | 
            +
             | 
| 87 | 
            +
            		#status-indeterminate > div {
         | 
| 88 | 
            +
            			width: 4.5px;
         | 
| 89 | 
            +
            			height: 0;
         | 
| 90 | 
            +
            			border-style: solid;
         | 
| 91 | 
            +
            			border-width: 9px 3px 0 3px;
         | 
| 92 | 
            +
            			border-color: #2b2b2b transparent transparent transparent;
         | 
| 93 | 
            +
            			transform-origin: center 21px;
         | 
| 94 | 
            +
            			position: absolute;
         | 
| 95 | 
            +
            		}
         | 
| 96 | 
            +
             | 
| 97 | 
            +
            		#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
         | 
| 98 | 
            +
            		#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
         | 
| 99 | 
            +
            		#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
         | 
| 100 | 
            +
            		#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
         | 
| 101 | 
            +
            		#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
         | 
| 102 | 
            +
            		#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
         | 
| 103 | 
            +
            		#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
         | 
| 104 | 
            +
            		#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
         | 
| 105 | 
            +
             | 
| 106 | 
            +
            		#status-notice {
         | 
| 107 | 
            +
            			margin: 0 100px;
         | 
| 108 | 
            +
            			line-height: 1.3;
         | 
| 109 | 
            +
            			visibility: visible;
         | 
| 110 | 
            +
            			padding: 4px 6px;
         | 
| 111 | 
            +
            			visibility: visible;
         | 
| 112 | 
            +
            		}
         | 
| 113 | 
            +
            	</style>
         | 
| 114 | 
            +
            <link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' />
         | 
| 115 | 
            +
            <link rel='apple-touch-icon' href='index.apple-touch-icon.png'/>
         | 
| 116 | 
            +
             | 
| 117 | 
            +
            </head>
         | 
| 118 | 
            +
            <body>
         | 
| 119 | 
            +
            	<canvas id='canvas'>
         | 
| 120 | 
            +
            		HTML5 canvas appears to be unsupported in the current browser.<br />
         | 
| 121 | 
            +
            		Please try updating or use a different browser.
         | 
| 122 | 
            +
            	</canvas>
         | 
| 123 | 
            +
            	<div id='status'>
         | 
| 124 | 
            +
            		<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
         | 
| 125 | 
            +
            		<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
         | 
| 126 | 
            +
            			<div></div>
         | 
| 127 | 
            +
            			<div></div>
         | 
| 128 | 
            +
            			<div></div>
         | 
| 129 | 
            +
            			<div></div>
         | 
| 130 | 
            +
            			<div></div>
         | 
| 131 | 
            +
            			<div></div>
         | 
| 132 | 
            +
            			<div></div>
         | 
| 133 | 
            +
            			<div></div>
         | 
| 134 | 
             
            		</div>
         | 
| 135 | 
            +
            		<div id='status-notice' class='godot' style='display: none;'></div>
         | 
| 136 | 
            +
            	</div>
         | 
| 137 | 
            +
             | 
| 138 | 
            +
            	<script type='text/javascript' src='index.js'></script>
         | 
| 139 | 
            +
            	<script type='text/javascript'>//<![CDATA[
         | 
| 140 | 
            +
             | 
| 141 | 
            +
            		const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2137488,"index.wasm":17500905},"focusCanvas":true,"gdnativeLibs":[]};
         | 
| 142 | 
            +
            		var engine = new Engine(GODOT_CONFIG);
         | 
| 143 | 
            +
             | 
| 144 | 
            +
            		(function() {
         | 
| 145 | 
            +
            			const INDETERMINATE_STATUS_STEP_MS = 100;
         | 
| 146 | 
            +
            			var statusProgress = document.getElementById('status-progress');
         | 
| 147 | 
            +
            			var statusProgressInner = document.getElementById('status-progress-inner');
         | 
| 148 | 
            +
            			var statusIndeterminate = document.getElementById('status-indeterminate');
         | 
| 149 | 
            +
            			var statusNotice = document.getElementById('status-notice');
         | 
| 150 | 
            +
             | 
| 151 | 
            +
            			var initializing = true;
         | 
| 152 | 
            +
            			var statusMode = 'hidden';
         | 
| 153 | 
            +
             | 
| 154 | 
            +
            			var animationCallbacks = [];
         | 
| 155 | 
            +
            			function animate(time) {
         | 
| 156 | 
            +
            				animationCallbacks.forEach(callback => callback(time));
         | 
| 157 | 
            +
            				requestAnimationFrame(animate);
         | 
| 158 | 
            +
            			}
         | 
| 159 | 
            +
            			requestAnimationFrame(animate);
         | 
| 160 | 
            +
             | 
| 161 | 
            +
            			function setStatusMode(mode) {
         | 
| 162 | 
            +
             | 
| 163 | 
            +
            				if (statusMode === mode || !initializing)
         | 
| 164 | 
            +
            					return;
         | 
| 165 | 
            +
            				[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
         | 
| 166 | 
            +
            					elem.style.display = 'none';
         | 
| 167 | 
            +
            				});
         | 
| 168 | 
            +
            				animationCallbacks = animationCallbacks.filter(function(value) {
         | 
| 169 | 
            +
            					return (value != animateStatusIndeterminate);
         | 
| 170 | 
            +
            				});
         | 
| 171 | 
            +
            				switch (mode) {
         | 
| 172 | 
            +
            					case 'progress':
         | 
| 173 | 
            +
            						statusProgress.style.display = 'block';
         | 
| 174 | 
            +
            						break;
         | 
| 175 | 
            +
            					case 'indeterminate':
         | 
| 176 | 
            +
            						statusIndeterminate.style.display = 'block';
         | 
| 177 | 
            +
            						animationCallbacks.push(animateStatusIndeterminate);
         | 
| 178 | 
            +
            						break;
         | 
| 179 | 
            +
            					case 'notice':
         | 
| 180 | 
            +
            						statusNotice.style.display = 'block';
         | 
| 181 | 
            +
            						break;
         | 
| 182 | 
            +
            					case 'hidden':
         | 
| 183 | 
            +
            						break;
         | 
| 184 | 
            +
            					default:
         | 
| 185 | 
            +
            						throw new Error('Invalid status mode');
         | 
| 186 | 
            +
            				}
         | 
| 187 | 
            +
            				statusMode = mode;
         | 
| 188 | 
            +
            			}
         | 
| 189 | 
            +
             | 
| 190 | 
            +
            			function animateStatusIndeterminate(ms) {
         | 
| 191 | 
            +
            				var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
         | 
| 192 | 
            +
            				if (statusIndeterminate.children[i].style.borderTopColor == '') {
         | 
| 193 | 
            +
            					Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
         | 
| 194 | 
            +
            						child.style.borderTopColor = '';
         | 
| 195 | 
            +
            					});
         | 
| 196 | 
            +
            					statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
         | 
| 197 | 
            +
            				}
         | 
| 198 | 
            +
            			}
         | 
| 199 | 
            +
             | 
| 200 | 
            +
            			function setStatusNotice(text) {
         | 
| 201 | 
            +
            				while (statusNotice.lastChild) {
         | 
| 202 | 
            +
            					statusNotice.removeChild(statusNotice.lastChild);
         | 
| 203 | 
            +
            				}
         | 
| 204 | 
            +
            				var lines = text.split('\n');
         | 
| 205 | 
            +
            				lines.forEach((line) => {
         | 
| 206 | 
            +
            					statusNotice.appendChild(document.createTextNode(line));
         | 
| 207 | 
            +
            					statusNotice.appendChild(document.createElement('br'));
         | 
| 208 | 
            +
            				});
         | 
| 209 | 
            +
            			};
         | 
| 210 | 
            +
             | 
| 211 | 
            +
            			function displayFailureNotice(err) {
         | 
| 212 | 
            +
            				var msg = err.message || err;
         | 
| 213 | 
            +
            				console.error(msg);
         | 
| 214 | 
            +
            				setStatusNotice(msg);
         | 
| 215 | 
            +
            				setStatusMode('notice');
         | 
| 216 | 
            +
            				initializing = false;
         | 
| 217 | 
            +
            			};
         | 
| 218 | 
            +
             | 
| 219 | 
            +
            			if (!Engine.isWebGLAvailable()) {
         | 
| 220 | 
            +
            				displayFailureNotice('WebGL not available');
         | 
| 221 | 
            +
            			} else {
         | 
| 222 | 
            +
            				setStatusMode('indeterminate');
         | 
| 223 | 
            +
            				engine.startGame({
         | 
| 224 | 
            +
            					'onProgress': function (current, total) {
         | 
| 225 | 
            +
            						if (total > 0) {
         | 
| 226 | 
            +
            							statusProgressInner.style.width = current/total * 100 + '%';
         | 
| 227 | 
            +
            							setStatusMode('progress');
         | 
| 228 | 
            +
            							if (current === total) {
         | 
| 229 | 
            +
            								// wait for progress bar animation
         | 
| 230 | 
            +
            								setTimeout(() => {
         | 
| 231 | 
            +
            									setStatusMode('indeterminate');
         | 
| 232 | 
            +
            								}, 500);
         | 
| 233 | 
            +
            							}
         | 
| 234 | 
            +
            						} else {
         | 
| 235 | 
            +
            							setStatusMode('indeterminate');
         | 
| 236 | 
            +
            						}
         | 
| 237 | 
            +
            					},
         | 
| 238 | 
            +
            				}).then(() => {
         | 
| 239 | 
            +
            					setStatusMode('hidden');
         | 
| 240 | 
            +
            					initializing = false;
         | 
| 241 | 
            +
            				}, displayFailureNotice);
         | 
| 242 | 
            +
            			}
         | 
| 243 | 
            +
            		})();
         | 
| 244 | 
            +
            	//]]></script>
         | 
| 245 | 
            +
            </body>
         | 
| 246 | 
             
            </html>
         | 
| 247 | 
            +
             | 
    	
        index.icon.png
    ADDED
    
    |   | 
    	
        index.js
    ADDED
    
    | The diff for this file is too large to render. 
		See raw diff | 
|  | 
    	
        index.pck
    ADDED
    
    | @@ -0,0 +1,3 @@ | |
|  | |
|  | |
|  | 
|  | |
| 1 | 
            +
            version https://git-lfs.github.com/spec/v1
         | 
| 2 | 
            +
            oid sha256:7aab64929830b40b70a02edfe759471bc7f6a50116e6b1021303406554a28e23
         | 
| 3 | 
            +
            size 2137488
         | 
    	
        index.png
    ADDED
    
    |   | 
    	
        index.wasm
    ADDED
    
    | @@ -0,0 +1,3 @@ | |
|  | |
|  | |
|  | 
|  | |
| 1 | 
            +
            version https://git-lfs.github.com/spec/v1
         | 
| 2 | 
            +
            oid sha256:1d6c14287f7e8b374db9f4dc4c995b36248b2ebec3b66de5eda9df184f528f3e
         | 
| 3 | 
            +
            size 17500905
         | 
    	
        style.css
    DELETED
    
    | @@ -1,28 +0,0 @@ | |
| 1 | 
            -
            body {
         | 
| 2 | 
            -
            	padding: 2rem;
         | 
| 3 | 
            -
            	font-family: -apple-system, BlinkMacSystemFont, "Arial", sans-serif;
         | 
| 4 | 
            -
            }
         | 
| 5 | 
            -
             | 
| 6 | 
            -
            h1 {
         | 
| 7 | 
            -
            	font-size: 16px;
         | 
| 8 | 
            -
            	margin-top: 0;
         | 
| 9 | 
            -
            }
         | 
| 10 | 
            -
             | 
| 11 | 
            -
            p {
         | 
| 12 | 
            -
            	color: rgb(107, 114, 128);
         | 
| 13 | 
            -
            	font-size: 15px;
         | 
| 14 | 
            -
            	margin-bottom: 10px;
         | 
| 15 | 
            -
            	margin-top: 5px;
         | 
| 16 | 
            -
            }
         | 
| 17 | 
            -
             | 
| 18 | 
            -
            .card {
         | 
| 19 | 
            -
            	max-width: 620px;
         | 
| 20 | 
            -
            	margin: 0 auto;
         | 
| 21 | 
            -
            	padding: 16px;
         | 
| 22 | 
            -
            	border: 1px solid lightgray;
         | 
| 23 | 
            -
            	border-radius: 16px;
         | 
| 24 | 
            -
            }
         | 
| 25 | 
            -
             | 
| 26 | 
            -
            .card p:last-child {
         | 
| 27 | 
            -
            	margin-bottom: 0;
         | 
| 28 | 
            -
            }
         | 
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