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| <html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''> | |
| <head> | |
| <meta charset='utf-8' /> | |
| <meta name='viewport' content='width=device-width, user-scalable=no' /> | |
| <title>Voxel Game</title> | |
| <style type='text/css'> | |
| body { | |
| touch-action: none; | |
| margin: 0; | |
| border: 0 none; | |
| padding: 0; | |
| text-align: center; | |
| background-color: black; | |
| } | |
| #canvas { | |
| display: block; | |
| margin: 0; | |
| color: white; | |
| } | |
| #canvas:focus { | |
| outline: none; | |
| } | |
| .godot { | |
| font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; | |
| color: #e0e0e0; | |
| background-color: #3b3943; | |
| background-image: linear-gradient(to bottom, #403e48, #35333c); | |
| border: 1px solid #45434e; | |
| box-shadow: 0 0 1px 1px #2f2d35; | |
| } | |
| /* Status display | |
| * ============== */ | |
| #status { | |
| position: absolute; | |
| left: 0; | |
| top: 0; | |
| right: 0; | |
| bottom: 0; | |
| display: flex; | |
| justify-content: center; | |
| align-items: center; | |
| /* don't consume click events - make children visible explicitly */ | |
| visibility: hidden; | |
| } | |
| #status-progress { | |
| width: 366px; | |
| height: 7px; | |
| background-color: #38363A; | |
| border: 1px solid #444246; | |
| padding: 1px; | |
| box-shadow: 0 0 2px 1px #1B1C22; | |
| border-radius: 2px; | |
| visibility: visible; | |
| } | |
| @media only screen and (orientation:portrait) { | |
| #status-progress { | |
| width: 61.8%; | |
| } | |
| } | |
| #status-progress-inner { | |
| height: 100%; | |
| width: 0; | |
| box-sizing: border-box; | |
| transition: width 0.5s linear; | |
| background-color: #202020; | |
| border: 1px solid #222223; | |
| box-shadow: 0 0 1px 1px #27282E; | |
| border-radius: 3px; | |
| } | |
| #status-indeterminate { | |
| visibility: visible; | |
| position: relative; | |
| } | |
| #status-indeterminate > div { | |
| width: 4.5px; | |
| height: 0; | |
| border-style: solid; | |
| border-width: 9px 3px 0 3px; | |
| border-color: #2b2b2b transparent transparent transparent; | |
| transform-origin: center 21px; | |
| position: absolute; | |
| } | |
| #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } | |
| #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } | |
| #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } | |
| #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } | |
| #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } | |
| #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } | |
| #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } | |
| #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } | |
| #status-notice { | |
| margin: 0 100px; | |
| line-height: 1.3; | |
| visibility: visible; | |
| padding: 4px 6px; | |
| visibility: visible; | |
| } | |
| </style> | |
| <link id='-gd-engine-icon' rel='icon' type='image/png' href='index.icon.png' /> | |
| <link rel='apple-touch-icon' href='index.apple-touch-icon.png'/> | |
| </head> | |
| <body> | |
| <canvas id='canvas'> | |
| HTML5 canvas appears to be unsupported in the current browser.<br /> | |
| Please try updating or use a different browser. | |
| </canvas> | |
| <div id='status'> | |
| <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> | |
| <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| <div></div> | |
| </div> | |
| <div id='status-notice' class='godot' style='display: none;'></div> | |
| </div> | |
| <script type='text/javascript' src='index.js'></script> | |
| <script type='text/javascript'>//<![CDATA[ | |
| const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":227888,"index.wasm":17500905},"focusCanvas":true,"gdnativeLibs":[]}; | |
| var engine = new Engine(GODOT_CONFIG); | |
| (function() { | |
| const INDETERMINATE_STATUS_STEP_MS = 100; | |
| var statusProgress = document.getElementById('status-progress'); | |
| var statusProgressInner = document.getElementById('status-progress-inner'); | |
| var statusIndeterminate = document.getElementById('status-indeterminate'); | |
| var statusNotice = document.getElementById('status-notice'); | |
| var initializing = true; | |
| var statusMode = 'hidden'; | |
| var animationCallbacks = []; | |
| function animate(time) { | |
| animationCallbacks.forEach(callback => callback(time)); | |
| requestAnimationFrame(animate); | |
| } | |
| requestAnimationFrame(animate); | |
| function setStatusMode(mode) { | |
| if (statusMode === mode || !initializing) | |
| return; | |
| [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { | |
| elem.style.display = 'none'; | |
| }); | |
| animationCallbacks = animationCallbacks.filter(function(value) { | |
| return (value != animateStatusIndeterminate); | |
| }); | |
| switch (mode) { | |
| case 'progress': | |
| statusProgress.style.display = 'block'; | |
| break; | |
| case 'indeterminate': | |
| statusIndeterminate.style.display = 'block'; | |
| animationCallbacks.push(animateStatusIndeterminate); | |
| break; | |
| case 'notice': | |
| statusNotice.style.display = 'block'; | |
| break; | |
| case 'hidden': | |
| break; | |
| default: | |
| throw new Error('Invalid status mode'); | |
| } | |
| statusMode = mode; | |
| } | |
| function animateStatusIndeterminate(ms) { | |
| var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); | |
| if (statusIndeterminate.children[i].style.borderTopColor == '') { | |
| Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { | |
| child.style.borderTopColor = ''; | |
| }); | |
| statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; | |
| } | |
| } | |
| function setStatusNotice(text) { | |
| while (statusNotice.lastChild) { | |
| statusNotice.removeChild(statusNotice.lastChild); | |
| } | |
| var lines = text.split('\n'); | |
| lines.forEach((line) => { | |
| statusNotice.appendChild(document.createTextNode(line)); | |
| statusNotice.appendChild(document.createElement('br')); | |
| }); | |
| }; | |
| function displayFailureNotice(err) { | |
| var msg = err.message || err; | |
| console.error(msg); | |
| setStatusNotice(msg); | |
| setStatusMode('notice'); | |
| initializing = false; | |
| }; | |
| if (!Engine.isWebGLAvailable()) { | |
| displayFailureNotice('WebGL not available'); | |
| } else { | |
| setStatusMode('indeterminate'); | |
| engine.startGame({ | |
| 'onProgress': function (current, total) { | |
| if (total > 0) { | |
| statusProgressInner.style.width = current/total * 100 + '%'; | |
| setStatusMode('progress'); | |
| if (current === total) { | |
| // wait for progress bar animation | |
| setTimeout(() => { | |
| setStatusMode('indeterminate'); | |
| }, 500); | |
| } | |
| } else { | |
| setStatusMode('indeterminate'); | |
| } | |
| }, | |
| }).then(() => { | |
| setStatusMode('hidden'); | |
| initializing = false; | |
| }, displayFailureNotice); | |
| } | |
| })(); | |
| //]]></script> | |
| </body> | |
| </html> | |