| document.addEventListener("visibilitychange", () => { | |
| if (!gameInstance) { | |
| return; | |
| } | |
| var isFocused = document.visibilityState === "visible"; | |
| gameInstance.SendMessage("PersistantObjects", "OnApplicationFocusChange", isFocused ? 1 : 0); | |
| }, false); | |
| document.addEventListener("visibilitychange", () => { | |
| if (!gameInstance) { | |
| return; | |
| } | |
| var isFocused = document.visibilityState === "visible"; | |
| gameInstance.SendMessage("PersistantObjects", "OnApplicationFocusChange", isFocused ? 1 : 0); | |
| }, false); | |