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| # Project-level configuration. | |
| cmake_minimum_required(VERSION 3.10) | |
| project(runner LANGUAGES CXX) | |
| # The name of the executable created for the application. Change this to change | |
| # the on-disk name of your application. | |
| set(BINARY_NAME "tikslop") | |
| # The unique GTK application identifier for this application. See: | |
| # https://wiki.gnome.org/HowDoI/ChooseApplicationID | |
| set(APPLICATION_ID "com.example.tikslop") | |
| # Explicitly opt in to modern CMake behaviors to avoid warnings with recent | |
| # versions of CMake. | |
| cmake_policy(SET CMP0063 NEW) | |
| # Load bundled libraries from the lib/ directory relative to the binary. | |
| set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") | |
| # Root filesystem for cross-building. | |
| if(FLUTTER_TARGET_PLATFORM_SYSROOT) | |
| set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) | |
| set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) | |
| set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | |
| set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) | |
| set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | |
| set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | |
| endif() | |
| # Define build configuration options. | |
| if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | |
| set(CMAKE_BUILD_TYPE "Debug" CACHE | |
| STRING "Flutter build mode" FORCE) | |
| set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | |
| "Debug" "Profile" "Release") | |
| endif() | |
| # Compilation settings that should be applied to most targets. | |
| # | |
| # Be cautious about adding new options here, as plugins use this function by | |
| # default. In most cases, you should add new options to specific targets instead | |
| # of modifying this function. | |
| function(APPLY_STANDARD_SETTINGS TARGET) | |
| target_compile_features(${TARGET} PUBLIC cxx_std_14) | |
| target_compile_options(${TARGET} PRIVATE -Wall -Werror) | |
| target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") | |
| target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") | |
| endfunction() | |
| # Flutter library and tool build rules. | |
| set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | |
| add_subdirectory(${FLUTTER_MANAGED_DIR}) | |
| # System-level dependencies. | |
| find_package(PkgConfig REQUIRED) | |
| pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) | |
| add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}") | |
| # Define the application target. To change its name, change BINARY_NAME above, | |
| # not the value here, or `flutter run` will no longer work. | |
| # | |
| # Any new source files that you add to the application should be added here. | |
| add_executable(${BINARY_NAME} | |
| "main.cc" | |
| "my_application.cc" | |
| "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" | |
| ) | |
| # Apply the standard set of build settings. This can be removed for applications | |
| # that need different build settings. | |
| apply_standard_settings(${BINARY_NAME}) | |
| # Add dependency libraries. Add any application-specific dependencies here. | |
| target_link_libraries(${BINARY_NAME} PRIVATE flutter) | |
| target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK) | |
| # Run the Flutter tool portions of the build. This must not be removed. | |
| add_dependencies(${BINARY_NAME} flutter_assemble) | |
| # Only the install-generated bundle's copy of the executable will launch | |
| # correctly, since the resources must in the right relative locations. To avoid | |
| # people trying to run the unbundled copy, put it in a subdirectory instead of | |
| # the default top-level location. | |
| set_target_properties(${BINARY_NAME} | |
| PROPERTIES | |
| RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" | |
| ) | |
| # Generated plugin build rules, which manage building the plugins and adding | |
| # them to the application. | |
| include(flutter/generated_plugins.cmake) | |
| # === Installation === | |
| # By default, "installing" just makes a relocatable bundle in the build | |
| # directory. | |
| set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") | |
| if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | |
| set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | |
| endif() | |
| # Start with a clean build bundle directory every time. | |
| install(CODE " | |
| file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") | |
| " COMPONENT Runtime) | |
| set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | |
| set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") | |
| install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | |
| COMPONENT Runtime) | |
| install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | |
| COMPONENT Runtime) | |
| install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
| COMPONENT Runtime) | |
| foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES}) | |
| install(FILES "${bundled_library}" | |
| DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
| COMPONENT Runtime) | |
| endforeach(bundled_library) | |
| # Copy the native assets provided by the build.dart from all packages. | |
| set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/") | |
| install(DIRECTORY "${NATIVE_ASSETS_DIR}" | |
| DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
| COMPONENT Runtime) | |
| # Fully re-copy the assets directory on each build to avoid having stale files | |
| # from a previous install. | |
| set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | |
| install(CODE " | |
| file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | |
| " COMPONENT Runtime) | |
| install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | |
| DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | |
| # Install the AOT library on non-Debug builds only. | |
| if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") | |
| install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
| COMPONENT Runtime) | |
| endif() | |