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Add index.html
Browse files- index.html +447 -19
index.html
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@@ -1,19 +1,447 @@
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Pong Game</title>
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| 7 |
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<style>
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| 8 |
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body {
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| 9 |
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margin: 0;
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| 10 |
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padding: 0;
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| 11 |
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display: flex;
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| 12 |
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justify-content: center;
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| 13 |
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align-items: center;
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| 14 |
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height: 100vh;
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| 15 |
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background-color: #222;
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| 16 |
+
font-family: Arial, sans-serif;
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| 17 |
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overflow: hidden;
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| 18 |
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}
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| 19 |
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#game-container {
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| 21 |
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position: relative;
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| 22 |
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width: 800px;
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| 23 |
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height: 500px;
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| 24 |
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border: 2px solid #fff;
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| 25 |
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background-color: #000;
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| 26 |
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overflow: hidden;
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| 27 |
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}
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| 28 |
+
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| 29 |
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#ball {
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| 30 |
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position: absolute;
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| 31 |
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width: 20px;
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| 32 |
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height: 20px;
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| 33 |
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background-color: #fff;
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| 34 |
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border-radius: 50%;
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| 35 |
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}
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| 36 |
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| 37 |
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.paddle {
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| 38 |
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position: absolute;
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| 39 |
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width: 15px;
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| 40 |
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height: 100px;
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| 41 |
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background-color: #fff;
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| 42 |
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}
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| 43 |
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| 44 |
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#player-paddle {
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| 45 |
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left: 30px;
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| 46 |
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}
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| 47 |
+
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| 48 |
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#ai-paddle {
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| 49 |
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right: 30px;
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| 50 |
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}
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| 51 |
+
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| 52 |
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#center-line {
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| 53 |
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position: absolute;
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| 54 |
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top: 0;
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| 55 |
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left: 50%;
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| 56 |
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width: 4px;
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| 57 |
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height: 100%;
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| 58 |
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background-color: rgba(255, 255, 255, 0.2);
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| 59 |
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transform: translateX(-50%);
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| 60 |
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}
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| 61 |
+
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| 62 |
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#score-display {
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| 63 |
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position: absolute;
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| 64 |
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top: 20px;
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| 65 |
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left: 0;
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| 66 |
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right: 0;
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| 67 |
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text-align: center;
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| 68 |
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font-size: 40px;
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| 69 |
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color: rgba(255, 255, 255, 0.5);
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| 70 |
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z-index: 1;
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| 71 |
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}
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| 72 |
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| 73 |
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#player-score, #ai-score {
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| 74 |
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display: inline-block;
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| 75 |
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width: 100px;
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| 76 |
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}
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| 77 |
+
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| 78 |
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#start-screen {
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| 79 |
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position: absolute;
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| 80 |
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top: 0;
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| 81 |
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left: 0;
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| 82 |
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width: 100%;
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| 83 |
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height: 100%;
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| 84 |
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background-color: rgba(0, 0, 0, 0.7);
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| 85 |
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display: flex;
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| 86 |
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flex-direction: column;
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| 87 |
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justify-content: center;
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| 88 |
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align-items: center;
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| 89 |
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z-index: 2;
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| 90 |
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}
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| 91 |
+
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| 92 |
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#game-over {
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| 93 |
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position: absolute;
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| 94 |
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top: 0;
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| 95 |
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left: 0;
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| 96 |
+
width: 100%;
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| 97 |
+
height: 100%;
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| 98 |
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background-color: rgba(0, 0, 0, 0.7);
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| 99 |
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display: none;
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| 100 |
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flex-direction: column;
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| 101 |
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justify-content: center;
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| 102 |
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align-items: center;
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| 103 |
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z-index: 2;
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| 104 |
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}
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| 105 |
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| 106 |
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button {
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| 107 |
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padding: 12px 24px;
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| 108 |
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font-size: 18px;
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| 109 |
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background-color: #4CAF50;
|
| 110 |
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color: white;
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| 111 |
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border: none;
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| 112 |
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border-radius: 4px;
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| 113 |
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cursor: pointer;
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| 114 |
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margin-top: 20px;
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| 115 |
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}
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| 116 |
+
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| 117 |
+
button:hover {
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| 118 |
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background-color: #45a049;
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| 119 |
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}
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| 120 |
+
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| 121 |
+
h1, h2 {
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| 122 |
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color: white;
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| 123 |
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margin: 10px 0;
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| 124 |
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}
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| 125 |
+
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| 126 |
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.difficulty {
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| 127 |
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margin-top: 20px;
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| 128 |
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}
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| 129 |
+
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| 130 |
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.difficulty button {
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| 131 |
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margin: 0 10px;
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| 132 |
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padding: 8px 16px;
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| 133 |
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}
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| 134 |
+
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| 135 |
+
#easy { background-color: #4CAF50; }
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| 136 |
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#medium { background-color: #ff9800; }
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| 137 |
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#hard { background-color: #f44336; }
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| 138 |
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</style>
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| 139 |
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</head>
|
| 140 |
+
<body>
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| 141 |
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<div id="game-container">
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| 142 |
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<div id="score-display">
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| 143 |
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<span id="player-score">0</span>
|
| 144 |
+
<span id="ai-score">0</span>
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| 145 |
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</div>
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| 146 |
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<div id="center-line"></div>
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| 147 |
+
<div id="ball"></div>
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| 148 |
+
<div id="player-paddle" class="paddle"></div>
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| 149 |
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<div id="ai-paddle" class="paddle"></div>
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| 150 |
+
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| 151 |
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<div id="start-screen">
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| 152 |
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<h1>PONG</h1>
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| 153 |
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<h2>Select Difficulty</h2>
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| 154 |
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<div class="difficulty">
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| 155 |
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<button id="easy">Easy</button>
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| 156 |
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<button id="medium">Medium</button>
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| 157 |
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<button id="hard">Hard</button>
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| 158 |
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</div>
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| 159 |
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</div>
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| 160 |
+
|
| 161 |
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<div id="game-over">
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| 162 |
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<h1 id="game-result">Game Over</h1>
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| 163 |
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<button id="restart">Play Again</button>
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| 164 |
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</div>
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| 165 |
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</div>
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| 166 |
+
|
| 167 |
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<script>
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| 168 |
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// Game elements
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| 169 |
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const ball = document.getElementById('ball');
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| 170 |
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const playerPaddle = document.getElementById('player-paddle');
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| 171 |
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const aiPaddle = document.getElementById('ai-paddle');
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| 172 |
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const playerScoreElem = document.getElementById('player-score');
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| 173 |
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const aiScoreElem = document.getElementById('ai-score');
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| 174 |
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const startScreen = document.getElementById('start-screen');
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| 175 |
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const gameOverScreen = document.getElementById('game-over');
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| 176 |
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const gameResult = document.getElementById('game-result');
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| 177 |
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const restartButton = document.getElementById('restart');
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| 178 |
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const container = document.getElementById('game-container');
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| 179 |
+
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| 180 |
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// Difficulty buttons
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| 181 |
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const easyButton = document.getElementById('easy');
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| 182 |
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const mediumButton = document.getElementById('medium');
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| 183 |
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const hardButton = document.getElementById('hard');
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| 184 |
+
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| 185 |
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// Game state
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| 186 |
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let ballX = 400;
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| 187 |
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let ballY = 250;
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| 188 |
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let ballSpeedX = 5;
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| 189 |
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let ballSpeedY = 5;
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| 190 |
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let playerY = 200;
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| 191 |
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let aiY = 200;
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| 192 |
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let playerScore = 0;
|
| 193 |
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let aiScore = 0;
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| 194 |
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let aiSpeed = 3; // Default speed, will be set based on difficulty
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| 195 |
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let maxScore = 5;
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| 196 |
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let ballSize = 20;
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| 197 |
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let paddleHeight = 100;
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| 198 |
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let paddleWidth = 15;
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| 199 |
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let isPlaying = false;
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| 200 |
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let animationFrameId;
|
| 201 |
+
|
| 202 |
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// Initial positioning
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| 203 |
+
function initPositions() {
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| 204 |
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ballX = container.offsetWidth / 2;
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| 205 |
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ballY = container.offsetHeight / 2;
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| 206 |
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playerY = container.offsetHeight / 2 - paddleHeight / 2;
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| 207 |
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aiY = container.offsetHeight / 2 - paddleHeight / 2;
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| 208 |
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| 209 |
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ball.style.left = `${ballX - ballSize / 2}px`;
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| 210 |
+
ball.style.top = `${ballY - ballSize / 2}px`;
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| 211 |
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playerPaddle.style.top = `${playerY}px`;
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| 212 |
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aiPaddle.style.top = `${aiY}px`;
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| 213 |
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}
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| 214 |
+
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| 215 |
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// Initialize game
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| 216 |
+
function init() {
|
| 217 |
+
// Set paddle height and positioning
|
| 218 |
+
playerPaddle.style.height = `${paddleHeight}px`;
|
| 219 |
+
aiPaddle.style.height = `${paddleHeight}px`;
|
| 220 |
+
|
| 221 |
+
initPositions();
|
| 222 |
+
|
| 223 |
+
// Reset scores
|
| 224 |
+
playerScore = 0;
|
| 225 |
+
aiScore = 0;
|
| 226 |
+
playerScoreElem.textContent = playerScore;
|
| 227 |
+
aiScoreElem.textContent = aiScore;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
// Start game with selected difficulty
|
| 231 |
+
function startGame(difficulty) {
|
| 232 |
+
switch(difficulty) {
|
| 233 |
+
case 'easy':
|
| 234 |
+
aiSpeed = 2.5;
|
| 235 |
+
break;
|
| 236 |
+
case 'medium':
|
| 237 |
+
aiSpeed = 4;
|
| 238 |
+
break;
|
| 239 |
+
case 'hard':
|
| 240 |
+
aiSpeed = 5.5;
|
| 241 |
+
break;
|
| 242 |
+
default:
|
| 243 |
+
aiSpeed = 3;
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
startScreen.style.display = 'none';
|
| 247 |
+
isPlaying = true;
|
| 248 |
+
gameLoop();
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
// Main game loop
|
| 252 |
+
function gameLoop() {
|
| 253 |
+
if (!isPlaying) return;
|
| 254 |
+
|
| 255 |
+
updateBall();
|
| 256 |
+
updateAI();
|
| 257 |
+
checkCollision();
|
| 258 |
+
checkScore();
|
| 259 |
+
|
| 260 |
+
animationFrameId = requestAnimationFrame(gameLoop);
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
// Update ball position
|
| 264 |
+
function updateBall() {
|
| 265 |
+
ballX += ballSpeedX;
|
| 266 |
+
ballY += ballSpeedY;
|
| 267 |
+
|
| 268 |
+
// Wall collision (top/bottom)
|
| 269 |
+
if (ballY <= 0 || ballY >= container.offsetHeight) {
|
| 270 |
+
ballSpeedY = -ballSpeedY;
|
| 271 |
+
// Ensure ball doesn't get stuck
|
| 272 |
+
if (ballY <= 0) {
|
| 273 |
+
ballY = 1;
|
| 274 |
+
} else {
|
| 275 |
+
ballY = container.offsetHeight - 1;
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
ball.style.left = `${ballX - ballSize / 2}px`;
|
| 280 |
+
ball.style.top = `${ballY - ballSize / 2}px`;
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
// Update AI paddle position
|
| 284 |
+
function updateAI() {
|
| 285 |
+
const aiPaddleCenter = aiY + paddleHeight / 2;
|
| 286 |
+
|
| 287 |
+
// Add some delay for easier difficulty
|
| 288 |
+
if (ballX > container.offsetWidth / 2) {
|
| 289 |
+
if (aiPaddleCenter < ballY - 10) {
|
| 290 |
+
aiY += aiSpeed;
|
| 291 |
+
} else if (aiPaddleCenter > ballY + 10) {
|
| 292 |
+
aiY -= aiSpeed;
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
// Keep paddle within bounds
|
| 297 |
+
if (aiY < 0) aiY = 0;
|
| 298 |
+
if (aiY > container.offsetHeight - paddleHeight) aiY = container.offsetHeight - paddleHeight;
|
| 299 |
+
|
| 300 |
+
aiPaddle.style.top = `${aiY}px`;
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
// Check for paddle collisions
|
| 304 |
+
function checkCollision() {
|
| 305 |
+
// Player paddle collision
|
| 306 |
+
if (
|
| 307 |
+
ballX <= 30 + paddleWidth + ballSize / 2 &&
|
| 308 |
+
ballX >= 30 &&
|
| 309 |
+
ballY >= playerY &&
|
| 310 |
+
ballY <= playerY + paddleHeight
|
| 311 |
+
) {
|
| 312 |
+
// Calculate angle based on where ball hits paddle
|
| 313 |
+
let hitPosition = (ballY - (playerY + paddleHeight / 2)) / (paddleHeight / 2);
|
| 314 |
+
let angle = hitPosition * (Math.PI / 4); // Max 45 degree angle
|
| 315 |
+
|
| 316 |
+
// Increase speed slightly with each hit
|
| 317 |
+
let speed = Math.sqrt(ballSpeedX * ballSpeedX + ballSpeedY * ballSpeedY);
|
| 318 |
+
speed = Math.min(speed + 0.2, 12); // Cap max speed
|
| 319 |
+
|
| 320 |
+
ballSpeedX = Math.cos(angle) * speed;
|
| 321 |
+
ballSpeedY = Math.sin(angle) * speed;
|
| 322 |
+
|
| 323 |
+
// Play sound (add sound effects if you want to enhance the game)
|
| 324 |
+
// playSound('paddle');
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
// AI paddle collision
|
| 328 |
+
if (
|
| 329 |
+
ballX >= container.offsetWidth - 30 - paddleWidth - ballSize / 2 &&
|
| 330 |
+
ballX <= container.offsetWidth - 30 &&
|
| 331 |
+
ballY >= aiY &&
|
| 332 |
+
ballY <= aiY + paddleHeight
|
| 333 |
+
) {
|
| 334 |
+
// Calculate angle based on where ball hits paddle
|
| 335 |
+
let hitPosition = (ballY - (aiY + paddleHeight / 2)) / (paddleHeight / 2);
|
| 336 |
+
let angle = hitPosition * (Math.PI / 4); // Max 45 degree angle
|
| 337 |
+
|
| 338 |
+
// Increase speed slightly with each hit
|
| 339 |
+
let speed = Math.sqrt(ballSpeedX * ballSpeedX + ballSpeedY * ballSpeedY);
|
| 340 |
+
speed = Math.min(speed + 0.2, 12); // Cap max speed
|
| 341 |
+
|
| 342 |
+
ballSpeedX = -Math.cos(angle) * speed;
|
| 343 |
+
ballSpeedY = Math.sin(angle) * speed;
|
| 344 |
+
|
| 345 |
+
// Play sound
|
| 346 |
+
// playSound('paddle');
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
// Check if a player scored
|
| 351 |
+
function checkScore() {
|
| 352 |
+
// Ball went past the player's paddle
|
| 353 |
+
if (ballX < 0) {
|
| 354 |
+
aiScore++;
|
| 355 |
+
aiScoreElem.textContent = aiScore;
|
| 356 |
+
resetBall(1);
|
| 357 |
+
// playSound('score');
|
| 358 |
+
|
| 359 |
+
if (aiScore >= maxScore) {
|
| 360 |
+
endGame(false);
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
|
| 364 |
+
// Ball went past the AI's paddle
|
| 365 |
+
if (ballX > container.offsetWidth) {
|
| 366 |
+
playerScore++;
|
| 367 |
+
playerScoreElem.textContent = playerScore;
|
| 368 |
+
resetBall(-1);
|
| 369 |
+
// playSound('score');
|
| 370 |
+
|
| 371 |
+
if (playerScore >= maxScore) {
|
| 372 |
+
endGame(true);
|
| 373 |
+
}
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
// Reset ball after scoring
|
| 378 |
+
function resetBall(direction) {
|
| 379 |
+
ballX = container.offsetWidth / 2;
|
| 380 |
+
ballY = container.offsetHeight / 2;
|
| 381 |
+
|
| 382 |
+
// Start ball in the direction of who just scored
|
| 383 |
+
let speed = 5; // Reset to initial speed
|
| 384 |
+
let angle = (Math.random() - 0.5) * (Math.PI / 4); // Random angle up to +/- 45 degrees
|
| 385 |
+
|
| 386 |
+
ballSpeedX = direction * Math.cos(angle) * speed;
|
| 387 |
+
ballSpeedY = Math.sin(angle) * speed;
|
| 388 |
+
}
|
| 389 |
+
|
| 390 |
+
// End game and show results
|
| 391 |
+
function endGame(playerWon) {
|
| 392 |
+
isPlaying = false;
|
| 393 |
+
cancelAnimationFrame(animationFrameId);
|
| 394 |
+
|
| 395 |
+
if (playerWon) {
|
| 396 |
+
gameResult.textContent = 'You Win!';
|
| 397 |
+
} else {
|
| 398 |
+
gameResult.textContent = 'AI Wins!';
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
gameOverScreen.style.display = 'flex';
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
// Mouse/touch movement for the player paddle
|
| 405 |
+
function handleMouseMove(e) {
|
| 406 |
+
if (!isPlaying) return;
|
| 407 |
+
|
| 408 |
+
// Get relative mouse position
|
| 409 |
+
const containerRect = container.getBoundingClientRect();
|
| 410 |
+
let mouseY;
|
| 411 |
+
|
| 412 |
+
if (e.type === 'mousemove') {
|
| 413 |
+
mouseY = e.clientY - containerRect.top;
|
| 414 |
+
} else if (e.type === 'touchmove') {
|
| 415 |
+
mouseY = e.touches[0].clientY - containerRect.top;
|
| 416 |
+
e.preventDefault(); // Prevent scrolling
|
| 417 |
+
}
|
| 418 |
+
|
| 419 |
+
// Move paddle and keep within bounds
|
| 420 |
+
playerY = mouseY - paddleHeight / 2;
|
| 421 |
+
|
| 422 |
+
if (playerY < 0) playerY = 0;
|
| 423 |
+
if (playerY > container.offsetHeight - paddleHeight) playerY = container.offsetHeight - paddleHeight;
|
| 424 |
+
|
| 425 |
+
playerPaddle.style.top = `${playerY}px`;
|
| 426 |
+
}
|
| 427 |
+
|
| 428 |
+
// Event listeners
|
| 429 |
+
easyButton.addEventListener('click', () => startGame('easy'));
|
| 430 |
+
mediumButton.addEventListener('click', () => startGame('medium'));
|
| 431 |
+
hardButton.addEventListener('click', () => startGame('hard'));
|
| 432 |
+
|
| 433 |
+
restartButton.addEventListener('click', () => {
|
| 434 |
+
gameOverScreen.style.display = 'none';
|
| 435 |
+
startScreen.style.display = 'flex';
|
| 436 |
+
init();
|
| 437 |
+
});
|
| 438 |
+
|
| 439 |
+
// Mouse and touch events for paddle movement
|
| 440 |
+
container.addEventListener('mousemove', handleMouseMove);
|
| 441 |
+
container.addEventListener('touchmove', handleMouseMove);
|
| 442 |
+
|
| 443 |
+
// Initialize the game
|
| 444 |
+
init();
|
| 445 |
+
</script>
|
| 446 |
+
</body>
|
| 447 |
+
</html>
|