Spaces:
Sleeping
Sleeping
Initial commit
Browse files- app.py +2 -3
- schemas.py +11 -4
app.py
CHANGED
|
@@ -2,12 +2,11 @@ import os
|
|
| 2 |
from fastapi import FastAPI, Request, HTTPException
|
| 3 |
from fastapi.middleware.cors import CORSMiddleware
|
| 4 |
from manager.dialogue_manager import handle_dialogue
|
| 5 |
-
from rag.
|
| 6 |
from contextlib import asynccontextmanager
|
| 7 |
from models.model_loader import load_emotion_model, load_fallback_model, load_embedder
|
| 8 |
-
from schemas import AskReq, AskRes
|
| 9 |
from pathlib import Path
|
| 10 |
-
from rag.rag_generator import set_embedder
|
| 11 |
from config import (
|
| 12 |
EMOTION_MODEL_NAME, EMOTION_MODEL_DIR,
|
| 13 |
FALLBACK_MODEL_NAME, FALLBACK_MODEL_DIR,
|
|
|
|
| 2 |
from fastapi import FastAPI, Request, HTTPException
|
| 3 |
from fastapi.middleware.cors import CORSMiddleware
|
| 4 |
from manager.dialogue_manager import handle_dialogue
|
| 5 |
+
from rag.rag_manager import chroma_initialized, load_game_docs_from_disk, add_docs, set_embedder
|
| 6 |
from contextlib import asynccontextmanager
|
| 7 |
from models.model_loader import load_emotion_model, load_fallback_model, load_embedder
|
| 8 |
+
from .schemas import AskReq, AskRes
|
| 9 |
from pathlib import Path
|
|
|
|
| 10 |
from config import (
|
| 11 |
EMOTION_MODEL_NAME, EMOTION_MODEL_DIR,
|
| 12 |
FALLBACK_MODEL_NAME, FALLBACK_MODEL_DIR,
|
schemas.py
CHANGED
|
@@ -16,13 +16,20 @@ class DialogueTurn(BaseModel):
|
|
| 16 |
npc: str
|
| 17 |
|
| 18 |
class Context(BaseModel):
|
| 19 |
-
require:
|
| 20 |
-
player_state:
|
| 21 |
-
game_state:
|
| 22 |
-
npc_state:
|
| 23 |
npc_config: Optional[NPCConfig] = Field(None, description="RAG κΈ°λ° μ€κ³ μ 보")
|
| 24 |
dialogue_history: Optional[List[DialogueTurn]] = Field(default_factory=list, description="μ΅κ·Ό λν νμ€ν 리")
|
| 25 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 26 |
class AskRes(BaseModel):
|
| 27 |
session_id: str
|
| 28 |
npc_output_text: str
|
|
|
|
| 16 |
npc: str
|
| 17 |
|
| 18 |
class Context(BaseModel):
|
| 19 |
+
require: Dict[str, Any] = Field(..., description="pre 1μ°¨ 쑰건 νλ¨μ© νμ/μ ν μμ")
|
| 20 |
+
player_state: Dict[str, Any] = Field(..., description="νλ μ΄μ΄ νμ¬ μν")
|
| 21 |
+
game_state: Dict[str, Any] = Field(..., description="κ²μ μ μ μν")
|
| 22 |
+
npc_state: Dict[str, Any] = Field(..., description="DB μ΅μ NPC μν")
|
| 23 |
npc_config: Optional[NPCConfig] = Field(None, description="RAG κΈ°λ° μ€κ³ μ 보")
|
| 24 |
dialogue_history: Optional[List[DialogueTurn]] = Field(default_factory=list, description="μ΅κ·Ό λν νμ€ν 리")
|
| 25 |
|
| 26 |
+
|
| 27 |
+
class AskReq(BaseModel):
|
| 28 |
+
session_id: str = Field(..., description="μΈμ
κ³ μ ID")
|
| 29 |
+
npc_id: str = Field(..., description="NPC κ³ μ ID")
|
| 30 |
+
user_input: str = Field(..., description="νλ μ΄μ΄ μ
λ ₯ λ¬Έμ₯")
|
| 31 |
+
context: Optional[Context] = Field(default_factory=Context, description="κ²μ λ° NPC μν μ 보")
|
| 32 |
+
|
| 33 |
class AskRes(BaseModel):
|
| 34 |
session_id: str
|
| 35 |
npc_output_text: str
|