Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +339 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: bomb-defusal
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emoji: 🐳
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colorFrom: gray
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colorTo: pink
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,339 @@
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>8-Bit Bomb Defusal</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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font-family: 'Press Start 2P', cursive;
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background-color: #1a1a2e;
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overflow: hidden;
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user-select: none;
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}
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.pixel {
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image-rendering: pixelated;
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image-rendering: -moz-crisp-edges;
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image-rendering: crisp-edges;
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}
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.screen-shake {
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animation: shake 0.1s infinite;
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}
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@keyframes shake {
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0% { transform: translate(1px, 1px); }
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10% { transform: translate(-1px, -2px); }
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20% { transform: translate(-2px, 0px); }
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30% { transform: translate(2px, 2px); }
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40% { transform: translate(1px, -1px); }
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50% { transform: translate(-1px, 2px); }
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60% { transform: translate(-2px, 1px); }
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70% { transform: translate(2px, 1px); }
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80% { transform: translate(-1px, -1px); }
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90% { transform: translate(1px, 2px); }
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100% { transform: translate(0px, 0px); }
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}
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.wire-cut {
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stroke-dasharray: 1000;
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stroke-dashoffset: 1000;
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animation: dash 0.5s linear forwards;
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}
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@keyframes dash {
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to {
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stroke-dashoffset: 0;
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}
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}
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.explosion {
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position: absolute;
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width: 100%;
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height: 100%;
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background: radial-gradient(circle, rgba(255,100,0,0.8) 0%, rgba(255,0,0,0.8) 70%, rgba(0,0,0,0.9) 100%);
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z-index: 100;
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opacity: 0;
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pointer-events: none;
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}
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+
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.success {
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position: absolute;
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width: 100%;
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height: 100%;
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background: radial-gradient(circle, rgba(100,255,100,0.6) 0%, rgba(0,200,0,0.8) 70%, rgba(0,100,0,0.9) 100%);
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z-index: 100;
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opacity: 0;
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pointer-events: none;
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}
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</style>
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</head>
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<body class="flex items-center justify-center h-screen">
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<div id="game-container" class="relative w-full max-w-md h-96 bg-gray-900 border-4 border-gray-700 rounded-lg overflow-hidden">
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<!-- Title Screen -->
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<div id="title-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-50">
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<h1 class="text-3xl text-green-400 mb-8">BOMB DEFUSAL</h1>
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<div class="text-yellow-300 text-center mb-8">
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<p class="mb-2">Cut the correct wire</p>
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<p>before time runs out!</p>
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</div>
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<button id="start-btn" class="px-6 py-3 bg-red-500 text-white hover:bg-red-600 transition-all border-b-4 border-red-700 active:border-b-2 active:mt-1">
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START MISSION
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</button>
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<div class="absolute bottom-4 text-gray-500 text-xs">
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<p>Difficulty: HARD</p>
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<p>Screen will shake!</p>
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</div>
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</div>
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<!-- Game Screen -->
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<div id="game-screen" class="absolute inset-0 hidden flex flex-col items-center justify-center">
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<div class="relative w-full h-full">
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<!-- Bomb -->
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<div class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2">
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<div class="relative">
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<!-- Bomb body -->
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<div class="w-24 h-32 bg-gray-800 rounded-full mx-auto border-4 border-gray-700">
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<div class="absolute top-0 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-6 h-6 bg-red-600 rounded-full"></div>
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<div class="absolute top-4 left-1/2 transform -translate-x-1/2 w-16 h-16 bg-gray-700 rounded-full flex items-center justify-center">
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<div class="w-12 h-12 bg-gray-800 rounded-full flex items-center justify-center">
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<div id="timer" class="text-red-500 text-xl">30</div>
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</div>
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</div>
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</div>
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+
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<!-- Wires -->
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| 110 |
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<svg width="300" height="100" viewBox="0 0 300 100" class="absolute top-24 left-1/2 transform -translate-x-1/2">
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| 111 |
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<!-- Wire 1 (Red) -->
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| 112 |
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<path id="wire1" d="M50,50 L150,50" stroke="red" stroke-width="4" stroke-linecap="round" class="cursor-pointer hover:stroke-yellow-300" />
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| 113 |
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<circle cx="50" cy="50" r="8" fill="#333" />
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| 114 |
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<circle cx="150" cy="50" r="8" fill="#333" />
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| 115 |
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| 116 |
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<!-- Wire 2 (Blue) -->
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| 117 |
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<path id="wire2" d="M50,50 L150,50" stroke="blue" stroke-width="4" stroke-linecap="round" class="cursor-pointer hover:stroke-yellow-300" />
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| 118 |
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<circle cx="50" cy="50" r="8" fill="#333" />
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| 119 |
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<circle cx="150" cy="50" r="8" fill="#333" />
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| 120 |
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| 121 |
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<!-- Wire 3 (Green) -->
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| 122 |
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<path id="wire3" d="M50,50 L150,50" stroke="green" stroke-width="4" stroke-linecap="round" class="cursor-pointer hover:stroke-yellow-300" />
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| 123 |
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<circle cx="50" cy="50" r="8" fill="#333" />
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| 124 |
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<circle cx="150" cy="50" r="8" fill="#333" />
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| 125 |
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</svg>
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| 126 |
+
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| 127 |
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<!-- Boxes -->
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| 128 |
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<div class="absolute top-32 left-1/2 transform -translate-x-1/2 flex space-x-16">
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| 129 |
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<div class="w-16 h-16 bg-gray-700 border-2 border-gray-600 flex items-center justify-center">
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| 130 |
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<div class="w-12 h-12 bg-gray-800"></div>
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| 131 |
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</div>
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| 132 |
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<div class="w-16 h-16 bg-gray-700 border-2 border-gray-600 flex items-center justify-center">
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| 133 |
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<div class="w-12 h-12 bg-gray-800"></div>
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| 134 |
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</div>
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| 135 |
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</div>
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| 136 |
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</div>
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| 137 |
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</div>
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| 138 |
+
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| 139 |
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<!-- Timer bar -->
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| 140 |
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<div class="absolute bottom-4 left-1/2 transform -translate-x-1/2 w-64 h-4 bg-gray-800 border-2 border-gray-700">
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| 141 |
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<div id="time-bar" class="h-full bg-red-500"></div>
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| 142 |
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</div>
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| 143 |
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</div>
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| 144 |
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</div>
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| 145 |
+
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| 146 |
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<!-- Explosion effect -->
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| 147 |
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<div id="explosion" class="explosion"></div>
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| 148 |
+
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| 149 |
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<!-- Success effect -->
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| 150 |
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<div id="success" class="success"></div>
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| 151 |
+
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| 152 |
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<!-- Game Over Screen -->
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| 153 |
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<div id="game-over" class="absolute inset-0 hidden flex flex-col items-center justify-center bg-gray-900 bg-opacity-90 z-50">
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| 154 |
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<h1 class="text-3xl text-red-500 mb-4">BOOM!</h1>
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| 155 |
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<p class="text-white mb-8">Mission failed</p>
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| 156 |
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<button id="retry-btn" class="px-6 py-3 bg-gray-700 text-white hover:bg-gray-600 transition-all border-b-4 border-gray-800 active:border-b-2 active:mt-1">
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| 157 |
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TRY AGAIN
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| 158 |
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</button>
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| 159 |
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</div>
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| 160 |
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| 161 |
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<!-- Success Screen -->
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| 162 |
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<div id="success-screen" class="absolute inset-0 hidden flex flex-col items-center justify-center bg-gray-900 bg-opacity-90 z-50">
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| 163 |
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<h1 class="text-3xl text-green-400 mb-4">DEFUSED!</h1>
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| 164 |
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<p class="text-white mb-8">Mission accomplished</p>
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| 165 |
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<button id="next-btn" class="px-6 py-3 bg-green-600 text-white hover:bg-green-500 transition-all border-b-4 border-green-700 active:border-b-2 active:mt-1">
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| 166 |
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NEXT BOMB
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| 167 |
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</button>
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| 168 |
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</div>
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| 169 |
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</div>
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| 170 |
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| 171 |
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<audio id="tick-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-clock-countdown-bleeps-916.mp3" preload="auto"></audio>
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| 172 |
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<audio id="cut-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-retro-arcade-game-over-470.mp3" preload="auto"></audio>
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| 173 |
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<audio id="explosion-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-bomb-explosion-1700.mp3" preload="auto"></audio>
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| 174 |
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<audio id="success-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-achievement-bell-600.mp3" preload="auto"></audio>
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| 175 |
+
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| 176 |
+
<script>
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| 177 |
+
// Game state
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| 178 |
+
let gameActive = false;
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| 179 |
+
let timeLeft = 30;
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| 180 |
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let timerInterval;
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| 181 |
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let correctWire;
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| 182 |
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let screenShakeInterval;
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| 183 |
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| 184 |
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// DOM elements
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| 185 |
+
const titleScreen = document.getElementById('title-screen');
|
| 186 |
+
const gameScreen = document.getElementById('game-screen');
|
| 187 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 188 |
+
const successScreen = document.getElementById('success-screen');
|
| 189 |
+
const startBtn = document.getElementById('start-btn');
|
| 190 |
+
const retryBtn = document.getElementById('retry-btn');
|
| 191 |
+
const nextBtn = document.getElementById('next-btn');
|
| 192 |
+
const timerDisplay = document.getElementById('timer');
|
| 193 |
+
const timeBar = document.getElementById('time-bar');
|
| 194 |
+
const wire1 = document.getElementById('wire1');
|
| 195 |
+
const wire2 = document.getElementById('wire2');
|
| 196 |
+
const wire3 = document.getElementById('wire3');
|
| 197 |
+
const explosion = document.getElementById('explosion');
|
| 198 |
+
const successEffect = document.getElementById('success');
|
| 199 |
+
const gameContainer = document.getElementById('game-container');
|
| 200 |
+
const tickSound = document.getElementById('tick-sound');
|
| 201 |
+
const cutSound = document.getElementById('cut-sound');
|
| 202 |
+
const explosionSound = document.getElementById('explosion-sound');
|
| 203 |
+
const successSound = document.getElementById('success-sound');
|
| 204 |
+
|
| 205 |
+
// Start game
|
| 206 |
+
startBtn.addEventListener('click', startGame);
|
| 207 |
+
retryBtn.addEventListener('click', startGame);
|
| 208 |
+
nextBtn.addEventListener('click', startGame);
|
| 209 |
+
|
| 210 |
+
function startGame() {
|
| 211 |
+
// Reset game state
|
| 212 |
+
gameActive = true;
|
| 213 |
+
timeLeft = 30;
|
| 214 |
+
correctWire = Math.floor(Math.random() * 3) + 1; // 1, 2, or 3
|
| 215 |
+
|
| 216 |
+
// Show game screen
|
| 217 |
+
titleScreen.classList.add('hidden');
|
| 218 |
+
gameOverScreen.classList.add('hidden');
|
| 219 |
+
successScreen.classList.add('hidden');
|
| 220 |
+
gameScreen.classList.remove('hidden');
|
| 221 |
+
|
| 222 |
+
// Reset wires
|
| 223 |
+
wire1.classList.remove('wire-cut');
|
| 224 |
+
wire2.classList.remove('wire-cut');
|
| 225 |
+
wire3.classList.remove('wire-cut');
|
| 226 |
+
wire1.style.display = '';
|
| 227 |
+
wire2.style.display = '';
|
| 228 |
+
wire3.style.display = '';
|
| 229 |
+
|
| 230 |
+
// Reset effects
|
| 231 |
+
explosion.style.opacity = '0';
|
| 232 |
+
successEffect.style.opacity = '0';
|
| 233 |
+
|
| 234 |
+
// Start timer
|
| 235 |
+
clearInterval(timerInterval);
|
| 236 |
+
timerInterval = setInterval(updateTimer, 1000);
|
| 237 |
+
|
| 238 |
+
// Start screen shake
|
| 239 |
+
clearInterval(screenShakeInterval);
|
| 240 |
+
screenShakeInterval = setInterval(toggleShake, 100);
|
| 241 |
+
|
| 242 |
+
// Update display
|
| 243 |
+
timerDisplay.textContent = timeLeft;
|
| 244 |
+
timeBar.style.width = '100%';
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
function toggleShake() {
|
| 248 |
+
if (gameActive) {
|
| 249 |
+
gameContainer.classList.toggle('screen-shake');
|
| 250 |
+
}
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
function updateTimer() {
|
| 254 |
+
timeLeft--;
|
| 255 |
+
timerDisplay.textContent = timeLeft;
|
| 256 |
+
|
| 257 |
+
// Update timer bar
|
| 258 |
+
const percent = (timeLeft / 30) * 100;
|
| 259 |
+
timeBar.style.width = `${percent}%`;
|
| 260 |
+
|
| 261 |
+
// Play tick sound when time is running out
|
| 262 |
+
if (timeLeft <= 5 && timeLeft > 0) {
|
| 263 |
+
tickSound.currentTime = 0;
|
| 264 |
+
tickSound.play();
|
| 265 |
+
}
|
| 266 |
+
|
| 267 |
+
// Change color when time is critical
|
| 268 |
+
if (timeLeft <= 10) {
|
| 269 |
+
timeBar.classList.remove('bg-red-500');
|
| 270 |
+
timeBar.classList.add('bg-red-700');
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
if (timeLeft <= 0) {
|
| 274 |
+
gameOver();
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
// Wire click handlers
|
| 279 |
+
wire1.addEventListener('click', () => handleWireClick(1));
|
| 280 |
+
wire2.addEventListener('click', () => handleWireClick(2));
|
| 281 |
+
wire3.addEventListener('click', () => handleWireClick(3));
|
| 282 |
+
|
| 283 |
+
function handleWireClick(wireNumber) {
|
| 284 |
+
if (!gameActive) return;
|
| 285 |
+
|
| 286 |
+
// Play cut sound
|
| 287 |
+
cutSound.currentTime = 0;
|
| 288 |
+
cutSound.play();
|
| 289 |
+
|
| 290 |
+
// Animate wire cut
|
| 291 |
+
const wire = document.getElementById(`wire${wireNumber}`);
|
| 292 |
+
wire.classList.add('wire-cut');
|
| 293 |
+
|
| 294 |
+
// Check if correct wire
|
| 295 |
+
if (wireNumber === correctWire) {
|
| 296 |
+
defuseSuccess();
|
| 297 |
+
} else {
|
| 298 |
+
gameOver();
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
// Disable further clicks
|
| 302 |
+
gameActive = false;
|
| 303 |
+
clearInterval(timerInterval);
|
| 304 |
+
clearInterval(screenShakeInterval);
|
| 305 |
+
gameContainer.classList.remove('screen-shake');
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
function defuseSuccess() {
|
| 309 |
+
// Show success effect
|
| 310 |
+
successEffect.style.opacity = '1';
|
| 311 |
+
|
| 312 |
+
// Play success sound
|
| 313 |
+
successSound.currentTime = 0;
|
| 314 |
+
successSound.play();
|
| 315 |
+
|
| 316 |
+
// Show success screen after delay
|
| 317 |
+
setTimeout(() => {
|
| 318 |
+
gameScreen.classList.add('hidden');
|
| 319 |
+
successScreen.classList.remove('hidden');
|
| 320 |
+
}, 1500);
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
function gameOver() {
|
| 324 |
+
// Show explosion effect
|
| 325 |
+
explosion.style.opacity = '1';
|
| 326 |
+
|
| 327 |
+
// Play explosion sound
|
| 328 |
+
explosionSound.currentTime = 0;
|
| 329 |
+
explosionSound.play();
|
| 330 |
+
|
| 331 |
+
// Show game over screen after delay
|
| 332 |
+
setTimeout(() => {
|
| 333 |
+
gameScreen.classList.add('hidden');
|
| 334 |
+
gameOverScreen.classList.remove('hidden');
|
| 335 |
+
}, 1500);
|
| 336 |
+
}
|
| 337 |
+
</script>
|
| 338 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=randt/bomb-defusal" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
| 339 |
+
</html>
|