Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +703 -19
README.md
CHANGED
|
@@ -1,10 +1,12 @@
|
|
| 1 |
---
|
| 2 |
-
title:
|
| 3 |
-
emoji:
|
| 4 |
-
colorFrom:
|
| 5 |
colorTo: blue
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
|
|
|
|
|
|
| 8 |
---
|
| 9 |
|
| 10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
|
| 1 |
---
|
| 2 |
+
title: elder-derp
|
| 3 |
+
emoji: 🐳
|
| 4 |
+
colorFrom: blue
|
| 5 |
colorTo: blue
|
| 6 |
sdk: static
|
| 7 |
pinned: false
|
| 8 |
+
tags:
|
| 9 |
+
- deepsite
|
| 10 |
---
|
| 11 |
|
| 12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
|
@@ -1,19 +1,703 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>2D Elden Ring</title>
|
| 7 |
+
<style>
|
| 8 |
+
@import url('https://fonts.googleapis.com/css2?family=MedievalSharp&display=swap');
|
| 9 |
+
|
| 10 |
+
* {
|
| 11 |
+
margin: 0;
|
| 12 |
+
padding: 0;
|
| 13 |
+
box-sizing: border-box;
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
body {
|
| 17 |
+
background-color: #111;
|
| 18 |
+
font-family: 'MedievalSharp', cursive;
|
| 19 |
+
overflow: hidden;
|
| 20 |
+
height: 100vh;
|
| 21 |
+
color: #ccc;
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
#game-container {
|
| 25 |
+
position: relative;
|
| 26 |
+
width: 100%;
|
| 27 |
+
height: 100%;
|
| 28 |
+
background: linear-gradient(to bottom, #001a33, #000);
|
| 29 |
+
overflow: hidden;
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
#game-canvas {
|
| 33 |
+
display: block;
|
| 34 |
+
background-color: #000;
|
| 35 |
+
position: absolute;
|
| 36 |
+
top: 0;
|
| 37 |
+
left: 0;
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
#hud {
|
| 41 |
+
position: absolute;
|
| 42 |
+
top: 20px;
|
| 43 |
+
left: 20px;
|
| 44 |
+
z-index: 100;
|
| 45 |
+
color: #fff;
|
| 46 |
+
text-shadow: 0 0 5px #000;
|
| 47 |
+
font-size: 24px;
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
#health-bar {
|
| 51 |
+
width: 200px;
|
| 52 |
+
height: 30px;
|
| 53 |
+
border: 3px solid #500;
|
| 54 |
+
background-color: #300;
|
| 55 |
+
position: relative;
|
| 56 |
+
margin-bottom: 10px;
|
| 57 |
+
}
|
| 58 |
+
|
| 59 |
+
#health-fill {
|
| 60 |
+
height: 100%;
|
| 61 |
+
width: 100%;
|
| 62 |
+
background-color: #f00;
|
| 63 |
+
position: absolute;
|
| 64 |
+
transition: width 0.3s;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
#stamina-bar {
|
| 68 |
+
width: 200px;
|
| 69 |
+
height: 15px;
|
| 70 |
+
border: 2px solid #060;
|
| 71 |
+
background-color: #030;
|
| 72 |
+
position: relative;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
#stamina-fill {
|
| 76 |
+
height: 100%;
|
| 77 |
+
width: 100%;
|
| 78 |
+
background-color: #0f0;
|
| 79 |
+
position: absolute;
|
| 80 |
+
transition: width 0.1s;
|
| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
#enemy-info {
|
| 84 |
+
position: absolute;
|
| 85 |
+
top: 20px;
|
| 86 |
+
right: 20px;
|
| 87 |
+
z-index: 100;
|
| 88 |
+
color: #fff;
|
| 89 |
+
text-shadow: 0 0 5px #000;
|
| 90 |
+
font-size: 24px;
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
#title-screen {
|
| 94 |
+
position: absolute;
|
| 95 |
+
top: 0;
|
| 96 |
+
left: 0;
|
| 97 |
+
width: 100%;
|
| 98 |
+
height: 100%;
|
| 99 |
+
background: radial-gradient(circle, rgba(0,0,0,0.9) 0%, rgba(0,0,0,0.95) 100%);
|
| 100 |
+
display: flex;
|
| 101 |
+
flex-direction: column;
|
| 102 |
+
justify-content: center;
|
| 103 |
+
align-items: center;
|
| 104 |
+
z-index: 200;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
#title {
|
| 108 |
+
font-size: 72px;
|
| 109 |
+
color: #d4af37;
|
| 110 |
+
text-shadow: 0 0 10px #000, 0 0 20px #d4af37;
|
| 111 |
+
margin-bottom: 40px;
|
| 112 |
+
letter-spacing: 5px;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
#start-button {
|
| 116 |
+
padding: 15px 40px;
|
| 117 |
+
font-size: 24px;
|
| 118 |
+
font-family: 'MedievalSharp', cursive;
|
| 119 |
+
background: linear-gradient(to bottom, #d4af37, #a67c00);
|
| 120 |
+
color: #000;
|
| 121 |
+
border: none;
|
| 122 |
+
border-radius: 5px;
|
| 123 |
+
cursor: pointer;
|
| 124 |
+
transition: all 0.3s;
|
| 125 |
+
box-shadow: 0 5px 15px rgba(0,0,0,0.5);
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
#start-button:hover {
|
| 129 |
+
transform: translateY(-3px);
|
| 130 |
+
box-shadow: 0 8px 20px rgba(0,0,0,0.6);
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
#controls {
|
| 134 |
+
position: absolute;
|
| 135 |
+
bottom: 20px;
|
| 136 |
+
left: 20px;
|
| 137 |
+
font-size: 16px;
|
| 138 |
+
color: #aaa;
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
#message {
|
| 142 |
+
position: absolute;
|
| 143 |
+
top: 50%;
|
| 144 |
+
left: 50%;
|
| 145 |
+
transform: translate(-50%, -50%);
|
| 146 |
+
background-color: rgba(0,0,0,0.7);
|
| 147 |
+
color: #fff;
|
| 148 |
+
padding: 20px 40px;
|
| 149 |
+
border: 2px solid #d4af37;
|
| 150 |
+
border-radius: 5px;
|
| 151 |
+
font-size: 24px;
|
| 152 |
+
z-index: 300;
|
| 153 |
+
display: none;
|
| 154 |
+
}
|
| 155 |
+
</style>
|
| 156 |
+
</head>
|
| 157 |
+
<body>
|
| 158 |
+
<div id="game-container">
|
| 159 |
+
<canvas id="game-canvas"></canvas>
|
| 160 |
+
|
| 161 |
+
<div id="hud">
|
| 162 |
+
<div id="health-bar">
|
| 163 |
+
<div id="health-fill"></div>
|
| 164 |
+
</div>
|
| 165 |
+
<div id="stamina-bar">
|
| 166 |
+
<div id="stamina-fill"></div>
|
| 167 |
+
</div>
|
| 168 |
+
<div id="runes">Runes: 0</div>
|
| 169 |
+
</div>
|
| 170 |
+
|
| 171 |
+
<div id="enemy-info">
|
| 172 |
+
<div id="enemy-health-bar-container">
|
| 173 |
+
<div id="enemy-health-bar"></div>
|
| 174 |
+
</div>
|
| 175 |
+
<div id="enemy-name">—</div>
|
| 176 |
+
</div>
|
| 177 |
+
|
| 178 |
+
<div id="controls">
|
| 179 |
+
<p>WASD: Move | Space: Jump | Left Click: Attack | Shift: Roll</p>
|
| 180 |
+
<p>E: Interact | Q: Use Item | R: Cast Spell</p>
|
| 181 |
+
</div>
|
| 182 |
+
|
| 183 |
+
<div id="title-screen">
|
| 184 |
+
<h1 id="title">ELDEN RING</h1>
|
| 185 |
+
<button id="start-button">START GAME</button>
|
| 186 |
+
</div>
|
| 187 |
+
|
| 188 |
+
<div id="message"></div>
|
| 189 |
+
</div>
|
| 190 |
+
|
| 191 |
+
<script>
|
| 192 |
+
// Game setup
|
| 193 |
+
const canvas = document.getElementById('game-canvas');
|
| 194 |
+
const ctx = canvas.getContext('2d');
|
| 195 |
+
const titleScreen = document.getElementById('title-screen');
|
| 196 |
+
const startButton = document.getElementById('start-button');
|
| 197 |
+
const healthFill = document.getElementById('health-fill');
|
| 198 |
+
const staminaFill = document.getElementById('stamina-fill');
|
| 199 |
+
const runesDisplay = document.getElementById('runes');
|
| 200 |
+
const enemyHealthBar = document.getElementById('enemy-health-bar');
|
| 201 |
+
const enemyNameDisplay = document.getElementById('enemy-name');
|
| 202 |
+
const messageDisplay = document.getElementById('message');
|
| 203 |
+
|
| 204 |
+
// Resize canvas to full window
|
| 205 |
+
function resizeCanvas() {
|
| 206 |
+
canvas.width = window.innerWidth;
|
| 207 |
+
canvas.height = window.innerHeight;
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
resizeCanvas();
|
| 211 |
+
window.addEventListener('resize', resizeCanvas);
|
| 212 |
+
|
| 213 |
+
// Game state
|
| 214 |
+
let gameRunning = false;
|
| 215 |
+
let runes = 0;
|
| 216 |
+
let playerHealth = 100;
|
| 217 |
+
let playerMaxHealth = 100;
|
| 218 |
+
let playerStamina = 100;
|
| 219 |
+
let playerMaxStamina = 100;
|
| 220 |
+
let selectedEnemy = null;
|
| 221 |
+
|
| 222 |
+
// Player properties
|
| 223 |
+
const player = {
|
| 224 |
+
x: canvas.width / 4,
|
| 225 |
+
y: canvas.height / 2,
|
| 226 |
+
width: 60,
|
| 227 |
+
height: 100,
|
| 228 |
+
speed: 5,
|
| 229 |
+
jumpPower: 15,
|
| 230 |
+
isJumping: false,
|
| 231 |
+
isAttacking: false,
|
| 232 |
+
isRolling: false,
|
| 233 |
+
direction: 1, // 1 = right, -1 = left
|
| 234 |
+
velX: 0,
|
| 235 |
+
velY: 0,
|
| 236 |
+
frame: 0,
|
| 237 |
+
attackCooldown: 0,
|
| 238 |
+
rollCooldown: 0,
|
| 239 |
+
invulnerable: 0
|
| 240 |
+
};
|
| 241 |
+
|
| 242 |
+
// Enemy types
|
| 243 |
+
const enemies = [
|
| 244 |
+
{
|
| 245 |
+
name: "Godrick Soldier",
|
| 246 |
+
health: 50,
|
| 247 |
+
maxHealth: 50,
|
| 248 |
+
damage: 10,
|
| 249 |
+
width: 60,
|
| 250 |
+
height: 90,
|
| 251 |
+
speed: 2,
|
| 252 |
+
x: 800,
|
| 253 |
+
y: canvas.height - 100
|
| 254 |
+
},
|
| 255 |
+
{
|
| 256 |
+
name: "Margit's Phantom",
|
| 257 |
+
health: 100,
|
| 258 |
+
maxHealth: 100,
|
| 259 |
+
damage: 20,
|
| 260 |
+
width: 70,
|
| 261 |
+
height: 110,
|
| 262 |
+
speed: 3,
|
| 263 |
+
x: 1200,
|
| 264 |
+
y: canvas.height - 110
|
| 265 |
+
}
|
| 266 |
+
];
|
| 267 |
+
|
| 268 |
+
// Level elements
|
| 269 |
+
const platforms = [
|
| 270 |
+
{ x: 0, y: canvas.height - 50, width: canvas.width * 2, height: 50 },
|
| 271 |
+
{ x: 500, y: canvas.height - 200, width: 200, height: 20 },
|
| 272 |
+
{ x: 900, y: canvas.height - 300, width: 200, height: 20 }
|
| 273 |
+
];
|
| 274 |
+
|
| 275 |
+
const bonfire = {
|
| 276 |
+
x: 400,
|
| 277 |
+
y: canvas.height - 70,
|
| 278 |
+
width: 40,
|
| 279 |
+
height: 40,
|
| 280 |
+
lit: false
|
| 281 |
+
};
|
| 282 |
+
|
| 283 |
+
// Start game
|
| 284 |
+
startButton.addEventListener('click', () => {
|
| 285 |
+
titleScreen.style.display = 'none';
|
| 286 |
+
gameRunning = true;
|
| 287 |
+
startGame();
|
| 288 |
+
});
|
| 289 |
+
|
| 290 |
+
function startGame() {
|
| 291 |
+
// Reset player
|
| 292 |
+
player.x = canvas.width / 4;
|
| 293 |
+
player.y = canvas.height / 2;
|
| 294 |
+
player.health = 100;
|
| 295 |
+
player.stamina = 100;
|
| 296 |
+
player.velX = 0;
|
| 297 |
+
player.velY = 0;
|
| 298 |
+
player.isJumping = false;
|
| 299 |
+
player.isAttacking = false;
|
| 300 |
+
player.isRolling = false;
|
| 301 |
+
player.invulnerable = 0;
|
| 302 |
+
|
| 303 |
+
// Reset enemies
|
| 304 |
+
enemies.forEach(enemy => {
|
| 305 |
+
enemy.health = enemy.maxHealth;
|
| 306 |
+
});
|
| 307 |
+
|
| 308 |
+
bonfire.lit = false;
|
| 309 |
+
runes = 0;
|
| 310 |
+
updateHUD();
|
| 311 |
+
|
| 312 |
+
// Start game loop
|
| 313 |
+
gameLoop();
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
// Controls
|
| 317 |
+
const keys = {};
|
| 318 |
+
|
| 319 |
+
document.addEventListener('keydown', (e) => {
|
| 320 |
+
keys[e.key.toLowerCase()] = true;
|
| 321 |
+
|
| 322 |
+
// Quick restart
|
| 323 |
+
if (e.key === '`') {
|
| 324 |
+
if (!gameRunning) {
|
| 325 |
+
titleScreen.style.display = 'none';
|
| 326 |
+
gameRunning = true;
|
| 327 |
+
startGame();
|
| 328 |
+
}
|
| 329 |
+
}
|
| 330 |
+
});
|
| 331 |
+
|
| 332 |
+
document.addEventListener('keyup', (e) => {
|
| 333 |
+
keys[e.key.toLowerCase()] = false;
|
| 334 |
+
});
|
| 335 |
+
|
| 336 |
+
canvas.addEventListener('click', (e) => {
|
| 337 |
+
if (player.attackCooldown <= 0 && player.stamina > 10 && !player.isJumping && gameRunning) {
|
| 338 |
+
player.isAttacking = true;
|
| 339 |
+
player.attackCooldown = 20;
|
| 340 |
+
player.stamina -= 10;
|
| 341 |
+
|
| 342 |
+
// Check if attack hits enemy
|
| 343 |
+
const attackRange = player.direction === 1 ?
|
| 344 |
+
{ x: player.x + player.width, y: player.y, width: 50, height: player.height } :
|
| 345 |
+
{ x: player.x - 50, y: player.y, width: 50, height: player.height };
|
| 346 |
+
|
| 347 |
+
for (const enemy of enemies) {
|
| 348 |
+
if (checkCollision(attackRange, enemy)) {
|
| 349 |
+
enemy.health -= 20;
|
| 350 |
+
if (enemy.health <= 0) {
|
| 351 |
+
runes += 50;
|
| 352 |
+
enemy.health = 0;
|
| 353 |
+
displayMessage(`${enemy.name} defeated! +50 Runes`);
|
| 354 |
+
}
|
| 355 |
+
updateHUD();
|
| 356 |
+
}
|
| 357 |
+
}
|
| 358 |
+
}
|
| 359 |
+
});
|
| 360 |
+
|
| 361 |
+
// Game loop
|
| 362 |
+
function gameLoop() {
|
| 363 |
+
if (!gameRunning) return;
|
| 364 |
+
|
| 365 |
+
update();
|
| 366 |
+
render();
|
| 367 |
+
|
| 368 |
+
requestAnimationFrame(gameLoop);
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
function update() {
|
| 372 |
+
// Player movement
|
| 373 |
+
if (player.isRolling || player.isAttacking) {
|
| 374 |
+
player.velX *= 0.9;
|
| 375 |
+
} else {
|
| 376 |
+
if (keys['a'] || keys['arrowleft']) {
|
| 377 |
+
player.velX = -player.speed;
|
| 378 |
+
player.direction = -1;
|
| 379 |
+
} else if (keys['d'] || keys['arrowright']) {
|
| 380 |
+
player.velX = player.speed;
|
| 381 |
+
player.direction = 1;
|
| 382 |
+
} else {
|
| 383 |
+
player.velX *= 0.8;
|
| 384 |
+
}
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
// Jumping
|
| 388 |
+
if ((keys['w'] || keys['arrowup'] || keys[' ']) && !player.isJumping && player.velY === 0) {
|
| 389 |
+
player.velY = -player.jumpPower;
|
| 390 |
+
player.isJumping = true;
|
| 391 |
+
}
|
| 392 |
+
|
| 393 |
+
// Rolling
|
| 394 |
+
if (keys['shift'] && !player.isRolling && !player.isAttacking && player.stamina > 15) {
|
| 395 |
+
player.isRolling = true;
|
| 396 |
+
player.rollCooldown = 40;
|
| 397 |
+
player.invulnerable = 30;
|
| 398 |
+
player.stamina -= 15;
|
| 399 |
+
player.velX = player.direction * player.speed * 2;
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
// Gravity
|
| 403 |
+
player.velY += 0.8;
|
| 404 |
+
|
| 405 |
+
// Apply velocity
|
| 406 |
+
player.x += player.velX;
|
| 407 |
+
player.y += player.velY;
|
| 408 |
+
|
| 409 |
+
// Platform collision
|
| 410 |
+
let onGround = false;
|
| 411 |
+
for (const platform of platforms) {
|
| 412 |
+
if (
|
| 413 |
+
player.x < platform.x + platform.width &&
|
| 414 |
+
player.x + player.width > platform.x &&
|
| 415 |
+
player.y < platform.y + platform.height &&
|
| 416 |
+
player.y + player.height > platform.y &&
|
| 417 |
+
player.velY > 0
|
| 418 |
+
) {
|
| 419 |
+
player.y = platform.y - player.height;
|
| 420 |
+
player.velY = 0;
|
| 421 |
+
player.isJumping = false;
|
| 422 |
+
onGround = true;
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
// Boundary checks
|
| 427 |
+
if (player.x < 0) player.x = 0;
|
| 428 |
+
if (player.x + player.width > canvas.width * 2) player.x = canvas.width * 2 - player.width;
|
| 429 |
+
if (player.y + player.height > canvas.height) {
|
| 430 |
+
player.y = canvas.height - player.height;
|
| 431 |
+
player.velY = 0;
|
| 432 |
+
player.isJumping = false;
|
| 433 |
+
onGround = true;
|
| 434 |
+
}
|
| 435 |
+
|
| 436 |
+
// Check bonfire
|
| 437 |
+
if (
|
| 438 |
+
Math.abs(player.x - bonfire.x) < 50 &&
|
| 439 |
+
Math.abs((player.y + player.height) - (bonfire.y + bonfire.height)) < 50 &&
|
| 440 |
+
keys['e']
|
| 441 |
+
) {
|
| 442 |
+
if (!bonfire.lit) {
|
| 443 |
+
bonfire.lit = true;
|
| 444 |
+
playerHealth = playerMaxHealth;
|
| 445 |
+
playerStamina = playerMaxStamina;
|
| 446 |
+
displayMessage("Bonfire lit. Health and stamina restored.");
|
| 447 |
+
|
| 448 |
+
// Reset enemies
|
| 449 |
+
enemies.forEach(enemy => {
|
| 450 |
+
enemy.health = enemy.maxHealth;
|
| 451 |
+
});
|
| 452 |
+
}
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
// Enemy updates
|
| 456 |
+
selectedEnemy = null;
|
| 457 |
+
for (const enemy of enemies) {
|
| 458 |
+
if (enemy.health <= 0) continue;
|
| 459 |
+
|
| 460 |
+
// Simple AI - follow player if on same platform
|
| 461 |
+
const playerPlatform = getPlatformUnder(player);
|
| 462 |
+
const enemyPlatform = getPlatformUnder(enemy);
|
| 463 |
+
|
| 464 |
+
if (playerPlatform === enemyPlatform) {
|
| 465 |
+
if (player.x < enemy.x) {
|
| 466 |
+
enemy.x -= enemy.speed;
|
| 467 |
+
} else {
|
| 468 |
+
enemy.x += enemy.speed;
|
| 469 |
+
}
|
| 470 |
+
}
|
| 471 |
+
|
| 472 |
+
// Check if enemy is attacking player
|
| 473 |
+
if (
|
| 474 |
+
Math.abs(player.x - enemy.x) < 80 &&
|
| 475 |
+
Math.abs(player.y - enemy.y) < player.height &&
|
| 476 |
+
player.invulnerable <= 0
|
| 477 |
+
) {
|
| 478 |
+
if (playerHealth > 0) {
|
| 479 |
+
playerHealth -= enemy.damage;
|
| 480 |
+
player.invulnerable = 30;
|
| 481 |
+
displayMessage(`Hit by ${enemy.name}! -${enemy.damage} HP`);
|
| 482 |
+
if (playerHealth <= 0) {
|
| 483 |
+
playerHealth = 0;
|
| 484 |
+
displayMessage("YOU DIED", 3000);
|
| 485 |
+
setTimeout(() => {
|
| 486 |
+
gameRunning = false;
|
| 487 |
+
titleScreen.style.display = 'flex';
|
| 488 |
+
}, 3000);
|
| 489 |
+
}
|
| 490 |
+
}
|
| 491 |
+
}
|
| 492 |
+
|
| 493 |
+
// Check if player has targeted this enemy
|
| 494 |
+
if (Math.abs(player.x - enemy.x) < 200 && Math.abs(player.y - enemy.y) < 100) {
|
| 495 |
+
selectedEnemy = enemy;
|
| 496 |
+
}
|
| 497 |
+
}
|
| 498 |
+
|
| 499 |
+
// Update cooldowns
|
| 500 |
+
if (player.attackCooldown > 0) player.attackCooldown--;
|
| 501 |
+
else player.isAttacking = false;
|
| 502 |
+
|
| 503 |
+
if (player.rollCooldown > 0) player.rollCooldown--;
|
| 504 |
+
else player.isRolling = false;
|
| 505 |
+
|
| 506 |
+
if (player.invulnerable > 0) player.invulnerable--;
|
| 507 |
+
|
| 508 |
+
// Regenerate stamina when not moving
|
| 509 |
+
if (player.velX === 0 && player.velY === 0 && onGround) {
|
| 510 |
+
playerStamina = Math.min(playerMaxStamina, playerStamina + 0.5);
|
| 511 |
+
} else {
|
| 512 |
+
playerStamina = Math.min(playerMaxStamina, playerStamina + 0.1);
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
updateHUD();
|
| 516 |
+
updateCamera();
|
| 517 |
+
}
|
| 518 |
+
|
| 519 |
+
function getPlatformUnder(entity) {
|
| 520 |
+
for (let i = 0; i < platforms.length; i++) {
|
| 521 |
+
if (
|
| 522 |
+
entity.x + entity.width > platforms[i].x &&
|
| 523 |
+
entity.x < platforms[i].x + platforms[i].width &&
|
| 524 |
+
Math.abs((entity.y + entity.height) - platforms[i].y) < 5
|
| 525 |
+
) {
|
| 526 |
+
return i;
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
return -1;
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
function updateHUD() {
|
| 533 |
+
healthFill.style.width = `${(playerHealth / playerMaxHealth) * 100}%`;
|
| 534 |
+
staminaFill.style.width = `${(playerStamina / playerMaxStamina) * 100}%`;
|
| 535 |
+
runesDisplay.textContent = `Runes: ${runes}`;
|
| 536 |
+
|
| 537 |
+
if (selectedEnemy) {
|
| 538 |
+
enemyHealthBar.style.width = `${(selectedEnemy.health / selectedEnemy.maxHealth) * 100}%`;
|
| 539 |
+
enemyHealthBar.style.backgroundColor = selectedEnemy.health > 50 ? '#0f0' :
|
| 540 |
+
selectedEnemy.health > 25 ? '#ff0' : '#f00';
|
| 541 |
+
enemyNameDisplay.textContent = selectedEnemy.name;
|
| 542 |
+
} else {
|
| 543 |
+
enemyHealthBar.style.width = '0%';
|
| 544 |
+
enemyNameDisplay.textContent = '—';
|
| 545 |
+
}
|
| 546 |
+
}
|
| 547 |
+
|
| 548 |
+
let cameraX = 0;
|
| 549 |
+
|
| 550 |
+
function updateCamera() {
|
| 551 |
+
// Simple camera follow with some lead space
|
| 552 |
+
cameraX = player.x - canvas.width / 4;
|
| 553 |
+
cameraX = Math.max(0, Math.min(canvas.width * 2 - canvas.width, cameraX));
|
| 554 |
+
}
|
| 555 |
+
|
| 556 |
+
function displayMessage(text, duration = 1500) {
|
| 557 |
+
messageDisplay.textContent = text;
|
| 558 |
+
messageDisplay.style.display = 'block';
|
| 559 |
+
setTimeout(() => {
|
| 560 |
+
messageDisplay.style.display = 'none';
|
| 561 |
+
}, duration);
|
| 562 |
+
}
|
| 563 |
+
|
| 564 |
+
function checkCollision(rect1, rect2) {
|
| 565 |
+
return (
|
| 566 |
+
rect1.x < rect2.x + rect2.width &&
|
| 567 |
+
rect1.x + rect1.width > rect2.x &&
|
| 568 |
+
rect1.y < rect2.y + rect2.height &&
|
| 569 |
+
rect1.y + rect1.height > rect2.y
|
| 570 |
+
);
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
function render() {
|
| 574 |
+
// Clear canvas
|
| 575 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 576 |
+
|
| 577 |
+
// Draw background
|
| 578 |
+
if (canvas.width >= 768) { // Only draw detailed background on larger screens
|
| 579 |
+
// Stars
|
| 580 |
+
ctx.fillStyle = '#fff';
|
| 581 |
+
for (let i = 0; i < 100; i++) {
|
| 582 |
+
const x = (i * 300 + (Math.sin(Date.now() / 1000 + i) * 100)) % (canvas.width * 2);
|
| 583 |
+
const y = (Math.sin(i) * 100 + i * 50) % canvas.height;
|
| 584 |
+
const size = 1 + Math.random();
|
| 585 |
+
ctx.fillRect(x - cameraX, y, size, size);
|
| 586 |
+
}
|
| 587 |
+
|
| 588 |
+
// Moon
|
| 589 |
+
ctx.beginPath();
|
| 590 |
+
ctx.arc(
|
| 591 |
+
200 - cameraX * 0.2,
|
| 592 |
+
200,
|
| 593 |
+
50,
|
| 594 |
+
0,
|
| 595 |
+
Math.PI * 2
|
| 596 |
+
);
|
| 597 |
+
ctx.fillStyle = '#d4af37';
|
| 598 |
+
ctx.fill();
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
// Draw platforms
|
| 602 |
+
ctx.fillStyle = '#654321';
|
| 603 |
+
for (const platform of platforms) {
|
| 604 |
+
ctx.fillRect(platform.x - cameraX, platform.y, platform.width, platform.height);
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
// Draw bonfire
|
| 608 |
+
ctx.fillStyle = bonfire.lit ? '#f80' : '#666';
|
| 609 |
+
ctx.fillRect(bonfire.x - cameraX, bonfire.y, bonfire.width, bonfire.height);
|
| 610 |
+
|
| 611 |
+
// Draw enemies
|
| 612 |
+
for (const enemy of enemies) {
|
| 613 |
+
if (enemy.health <= 0) continue;
|
| 614 |
+
|
| 615 |
+
// Enemy body
|
| 616 |
+
ctx.fillStyle = enemy.name.includes('Margit') ? '#0af' : '#864';
|
| 617 |
+
ctx.fillRect(enemy.x - cameraX, enemy.y, enemy.width, enemy.height);
|
| 618 |
+
|
| 619 |
+
// Enemy head
|
| 620 |
+
ctx.fillStyle = '#fff';
|
| 621 |
+
ctx.beginPath();
|
| 622 |
+
ctx.arc(
|
| 623 |
+
enemy.x - cameraX + enemy.width / 2,
|
| 624 |
+
enemy.y - 10,
|
| 625 |
+
15,
|
| 626 |
+
0,
|
| 627 |
+
Math.PI * 2
|
| 628 |
+
);
|
| 629 |
+
ctx.fill();
|
| 630 |
+
|
| 631 |
+
// Enemy weapon
|
| 632 |
+
ctx.fillStyle = '#555';
|
| 633 |
+
ctx.fillRect(
|
| 634 |
+
enemy.x - cameraX + (enemy.x < player.x ? enemy.width : -20),
|
| 635 |
+
enemy.y + enemy.height / 2,
|
| 636 |
+
30,
|
| 637 |
+
5
|
| 638 |
+
);
|
| 639 |
+
}
|
| 640 |
+
|
| 641 |
+
// Draw player
|
| 642 |
+
if (player.invulnerable > 0 && Math.floor(player.invulnerable / 5) % 2 === 0) {
|
| 643 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
|
| 644 |
+
} else {
|
| 645 |
+
ctx.fillStyle = player.isRolling ? '#369' : '#47a';
|
| 646 |
+
}
|
| 647 |
+
|
| 648 |
+
ctx.fillRect(player.x - cameraX, player.y, player.width, player.height);
|
| 649 |
+
|
| 650 |
+
// Player head
|
| 651 |
+
ctx.fillStyle = '#fff';
|
| 652 |
+
ctx.beginPath();
|
| 653 |
+
ctx.arc(
|
| 654 |
+
player.x - cameraX + player.width / 2,
|
| 655 |
+
player.y - 10,
|
| 656 |
+
20,
|
| 657 |
+
0,
|
| 658 |
+
Math.PI * 2
|
| 659 |
+
);
|
| 660 |
+
ctx.fill();
|
| 661 |
+
|
| 662 |
+
// Player weapon
|
| 663 |
+
ctx.fillStyle = '#d4af37';
|
| 664 |
+
if (player.isAttacking) {
|
| 665 |
+
ctx.fillRect(
|
| 666 |
+
player.x - cameraX + (player.direction === 1 ? player.width : -40),
|
| 667 |
+
player.y + player.height / 2,
|
| 668 |
+
40,
|
| 669 |
+
8
|
| 670 |
+
);
|
| 671 |
+
} else {
|
| 672 |
+
ctx.fillRect(
|
| 673 |
+
player.x - cameraX + (player.direction === 1 ? 10 : player.width - 30),
|
| 674 |
+
player.y + player.height / 2,
|
| 675 |
+
20,
|
| 676 |
+
4
|
| 677 |
+
);
|
| 678 |
+
}
|
| 679 |
+
|
| 680 |
+
// Draw erdtree in background
|
| 681 |
+
if (canvas.width >= 768) {
|
| 682 |
+
ctx.fillStyle = 'rgba(0, 180, 60, 0.3)';
|
| 683 |
+
ctx.beginPath();
|
| 684 |
+
ctx.moveTo(1800 - cameraX * 0.1, canvas.height);
|
| 685 |
+
ctx.lineTo(1850 - cameraX * 0.1, canvas.height - 150);
|
| 686 |
+
ctx.lineTo(1900 - cameraX * 0.1, canvas.height - 300);
|
| 687 |
+
ctx.lineTo(1950 - cameraX * 0.1, canvas.height - 450);
|
| 688 |
+
ctx.lineTo(2000 - cameraX * 0.1, canvas.height - 600);
|
| 689 |
+
ctx.lineTo(1950 - cameraX * 0.1, canvas.height - 450);
|
| 690 |
+
ctx.lineTo(1900 - cameraX * 0.1, canvas.height - 300);
|
| 691 |
+
ctx.lineTo(1850 - cameraX * 0.1, canvas.height - 150);
|
| 692 |
+
ctx.lineTo(1800 - cameraX * 0.1, canvas.height);
|
| 693 |
+
ctx.fill();
|
| 694 |
+
|
| 695 |
+
ctx.fillStyle = 'rgba(200, 180, 0, 0.6)';
|
| 696 |
+
ctx.beginPath();
|
| 697 |
+
ctx.arc(2000 - cameraX * 0.1, canvas.height - 650, 100, 0, Math.PI * 2);
|
| 698 |
+
ctx.fill();
|
| 699 |
+
}
|
| 700 |
+
}
|
| 701 |
+
</script>
|
| 702 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <a href="https://enzostvs-deepsite.hf.space" style="color: #fff;" target="_blank" >DeepSite</a> <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;"></p></body>
|
| 703 |
+
</html>
|