Upload hy3dpaint/textureGenPipeline.py with huggingface_hub
Browse files- hy3dpaint/textureGenPipeline.py +192 -0
hy3dpaint/textureGenPipeline.py
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| 1 |
+
# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
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| 2 |
+
# except for the third-party components listed below.
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| 3 |
+
# Hunyuan 3D does not impose any additional limitations beyond what is outlined
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| 4 |
+
# in the repsective licenses of these third-party components.
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| 5 |
+
# Users must comply with all terms and conditions of original licenses of these third-party
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| 6 |
+
# components and must ensure that the usage of the third party components adheres to
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| 7 |
+
# all relevant laws and regulations.
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| 8 |
+
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| 9 |
+
# For avoidance of doubts, Hunyuan 3D means the large language models and
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| 10 |
+
# their software and algorithms, including trained model weights, parameters (including
|
| 11 |
+
# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
|
| 12 |
+
# fine-tuning enabling code and other elements of the foregoing made publicly available
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| 13 |
+
# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
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| 14 |
+
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| 15 |
+
import os
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| 16 |
+
import torch
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| 17 |
+
import copy
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| 18 |
+
import trimesh
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| 19 |
+
import numpy as np
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| 20 |
+
from PIL import Image
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| 21 |
+
from typing import List
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| 22 |
+
from DifferentiableRenderer.MeshRender import MeshRender
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| 23 |
+
from utils.simplify_mesh_utils import remesh_mesh
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| 24 |
+
from utils.multiview_utils import multiviewDiffusionNet
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| 25 |
+
from utils.pipeline_utils import ViewProcessor
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| 26 |
+
from utils.image_super_utils import imageSuperNet
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| 27 |
+
from utils.uvwrap_utils import mesh_uv_wrap
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| 28 |
+
from DifferentiableRenderer.mesh_utils import convert_obj_to_glb
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| 29 |
+
import warnings
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| 30 |
+
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| 31 |
+
warnings.filterwarnings("ignore")
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| 32 |
+
from diffusers.utils import logging as diffusers_logging
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| 33 |
+
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| 34 |
+
diffusers_logging.set_verbosity(50)
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| 35 |
+
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| 36 |
+
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| 37 |
+
class Hunyuan3DPaintConfig:
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| 38 |
+
def __init__(self, max_num_view, resolution):
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| 39 |
+
self.device = "cuda"
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| 40 |
+
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| 41 |
+
self.multiview_cfg_path = "cfgs/hunyuan-paint-pbr.yaml"
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| 42 |
+
self.custom_pipeline = "hunyuanpaintpbr"
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| 43 |
+
self.multiview_pretrained_path = "tencent/Hunyuan3D-2.1"
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| 44 |
+
self.dino_ckpt_path = "facebook/dinov2-giant"
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| 45 |
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self.realesrgan_ckpt_path = "ckpt/RealESRGAN_x4plus.pth"
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| 46 |
+
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| 47 |
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self.raster_mode = "cr"
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| 48 |
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self.bake_mode = "back_sample"
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| 49 |
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self.render_size = 1024 * 2
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| 50 |
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self.texture_size = 1024 * 4
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| 51 |
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self.max_selected_view_num = max_num_view
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| 52 |
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self.resolution = resolution
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| 53 |
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self.bake_exp = 4
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| 54 |
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self.merge_method = "fast"
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| 55 |
+
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| 56 |
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# view selection
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| 57 |
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self.candidate_camera_azims = [0, 90, 180, 270, 0, 180]
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| 58 |
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self.candidate_camera_elevs = [0, 0, 0, 0, 90, -90]
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| 59 |
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self.candidate_view_weights = [1, 0.1, 0.5, 0.1, 0.05, 0.05]
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| 60 |
+
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| 61 |
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for azim in range(0, 360, 30):
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| 62 |
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self.candidate_camera_azims.append(azim)
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| 63 |
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self.candidate_camera_elevs.append(20)
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| 64 |
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self.candidate_view_weights.append(0.01)
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| 65 |
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self.candidate_camera_azims.append(azim)
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self.candidate_camera_elevs.append(-20)
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| 68 |
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self.candidate_view_weights.append(0.01)
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| 70 |
+
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| 71 |
+
class Hunyuan3DPaintPipeline:
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| 72 |
+
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| 73 |
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def __init__(self, config=None) -> None:
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| 74 |
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self.config = config if config is not None else Hunyuan3DPaintConfig()
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| 75 |
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self.models = {}
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| 76 |
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self.stats_logs = {}
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| 77 |
+
self.render = MeshRender(
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| 78 |
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default_resolution=self.config.render_size,
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texture_size=self.config.texture_size,
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| 80 |
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bake_mode=self.config.bake_mode,
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| 81 |
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raster_mode=self.config.raster_mode,
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| 82 |
+
)
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| 83 |
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self.view_processor = ViewProcessor(self.config, self.render)
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| 84 |
+
self.load_models()
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| 85 |
+
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| 86 |
+
def load_models(self):
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| 87 |
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torch.cuda.empty_cache()
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| 88 |
+
self.models["super_model"] = imageSuperNet(self.config)
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| 89 |
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self.models["multiview_model"] = multiviewDiffusionNet(self.config)
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| 90 |
+
print("Models Loaded.")
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| 91 |
+
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| 92 |
+
@torch.no_grad()
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| 93 |
+
def __call__(self, mesh_path=None, image_path=None, output_mesh_path=None, use_remesh=True, save_glb=True):
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| 94 |
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"""Generate texture for 3D mesh using multiview diffusion"""
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| 95 |
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# Ensure image_prompt is a list
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| 96 |
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if isinstance(image_path, str):
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| 97 |
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image_prompt = Image.open(image_path)
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| 98 |
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elif isinstance(image_path, Image.Image):
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| 99 |
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image_prompt = image_path
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| 100 |
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if not isinstance(image_prompt, List):
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| 101 |
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image_prompt = [image_prompt]
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| 102 |
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else:
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| 103 |
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image_prompt = image_path
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| 104 |
+
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| 105 |
+
# Process mesh
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| 106 |
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path = os.path.dirname(mesh_path)
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| 107 |
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if use_remesh:
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| 108 |
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processed_mesh_path = os.path.join(path, "white_mesh_remesh.obj")
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| 109 |
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remesh_mesh(mesh_path, processed_mesh_path)
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| 110 |
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else:
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| 111 |
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processed_mesh_path = mesh_path
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| 112 |
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| 113 |
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# Output path
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| 114 |
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if output_mesh_path is None:
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| 115 |
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output_mesh_path = os.path.join(path, f"textured_mesh.obj")
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| 116 |
+
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| 117 |
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# Load mesh
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| 118 |
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mesh = trimesh.load(processed_mesh_path)
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| 119 |
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mesh = mesh_uv_wrap(mesh)
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| 120 |
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self.render.load_mesh(mesh=mesh)
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| 121 |
+
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| 122 |
+
########### View Selection #########
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| 123 |
+
selected_camera_elevs, selected_camera_azims, selected_view_weights = self.view_processor.bake_view_selection(
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| 124 |
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self.config.candidate_camera_elevs,
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| 125 |
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self.config.candidate_camera_azims,
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| 126 |
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self.config.candidate_view_weights,
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| 127 |
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self.config.max_selected_view_num,
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| 128 |
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)
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| 129 |
+
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| 130 |
+
normal_maps = self.view_processor.render_normal_multiview(
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| 131 |
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selected_camera_elevs, selected_camera_azims, use_abs_coor=True
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| 132 |
+
)
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| 133 |
+
position_maps = self.view_processor.render_position_multiview(selected_camera_elevs, selected_camera_azims)
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| 134 |
+
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| 135 |
+
########## Style ###########
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| 136 |
+
image_caption = "high quality"
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| 137 |
+
image_style = []
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| 138 |
+
for image in image_prompt:
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| 139 |
+
image = image.resize((512, 512))
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| 140 |
+
if image.mode == "RGBA":
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| 141 |
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white_bg = Image.new("RGB", image.size, (255, 255, 255))
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| 142 |
+
white_bg.paste(image, mask=image.getchannel("A"))
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| 143 |
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image = white_bg
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| 144 |
+
image_style.append(image)
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| 145 |
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image_style = [image.convert("RGB") for image in image_style]
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| 146 |
+
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| 147 |
+
########### Multiview ##########
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| 148 |
+
multiviews_pbr = self.models["multiview_model"](
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| 149 |
+
image_style,
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| 150 |
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normal_maps + position_maps,
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| 151 |
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prompt=image_caption,
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| 152 |
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custom_view_size=self.config.resolution,
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| 153 |
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resize_input=True,
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| 154 |
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)
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| 155 |
+
########### Enhance ##########
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| 156 |
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enhance_images = {}
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| 157 |
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enhance_images["albedo"] = copy.deepcopy(multiviews_pbr["albedo"])
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| 158 |
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enhance_images["mr"] = copy.deepcopy(multiviews_pbr["mr"])
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| 159 |
+
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| 160 |
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for i in range(len(enhance_images["albedo"])):
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| 161 |
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enhance_images["albedo"][i] = self.models["super_model"](enhance_images["albedo"][i])
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| 162 |
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enhance_images["mr"][i] = self.models["super_model"](enhance_images["mr"][i])
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| 163 |
+
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| 164 |
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########### Bake ##########
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| 165 |
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for i in range(len(enhance_images)):
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| 166 |
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enhance_images["albedo"][i] = enhance_images["albedo"][i].resize(
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| 167 |
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(self.config.render_size, self.config.render_size)
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| 168 |
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)
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| 169 |
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enhance_images["mr"][i] = enhance_images["mr"][i].resize((self.config.render_size, self.config.render_size))
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| 170 |
+
texture, mask = self.view_processor.bake_from_multiview(
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| 171 |
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enhance_images["albedo"], selected_camera_elevs, selected_camera_azims, selected_view_weights
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| 172 |
+
)
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| 173 |
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mask_np = (mask.squeeze(-1).cpu().numpy() * 255).astype(np.uint8)
|
| 174 |
+
texture_mr, mask_mr = self.view_processor.bake_from_multiview(
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| 175 |
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enhance_images["mr"], selected_camera_elevs, selected_camera_azims, selected_view_weights
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| 176 |
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)
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| 177 |
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mask_mr_np = (mask_mr.squeeze(-1).cpu().numpy() * 255).astype(np.uint8)
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| 178 |
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|
| 179 |
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########## inpaint ###########
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| 180 |
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texture = self.view_processor.texture_inpaint(texture, mask_np)
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| 181 |
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self.render.set_texture(texture, force_set=True)
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| 182 |
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if "mr" in enhance_images:
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| 183 |
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texture_mr = self.view_processor.texture_inpaint(texture_mr, mask_mr_np)
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| 184 |
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self.render.set_texture_mr(texture_mr)
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| 185 |
+
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| 186 |
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self.render.save_mesh(output_mesh_path, downsample=True)
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| 187 |
+
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| 188 |
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if save_glb:
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| 189 |
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convert_obj_to_glb(output_mesh_path, output_mesh_path.replace(".obj", ".glb"))
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| 190 |
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output_glb_path = output_mesh_path.replace(".obj", ".glb")
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| 191 |
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| 192 |
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return output_mesh_path
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