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widgets.hpp
WerWolv_ImHex/lib/libimhex/include/hex/ui/widgets.hpp
#pragma once #include <hex.hpp> #include <vector> #include <string> #include <atomic> #include <hex/api/task_manager.hpp> #include <imgui.h> #include <hex/ui/imgui_imhex_extensions.h> namespace hex::ui { template<typename T> class SearchableWidget { public: SearchableWidget(const std::function<bool(const std::string&, const T&)> &comparator) : m_comparator(comparator) { } const std::vector<const T*> &draw(const auto &entries) { if (m_filteredEntries.empty() && m_searchBuffer.empty()) { for (auto &entry : entries) m_filteredEntries.push_back(&entry); } if (ImGui::InputText("##search", m_searchBuffer)) { m_pendingUpdate = true; } if (m_pendingUpdate && !m_updateTask.isRunning()) { m_pendingUpdate = false; m_filteredEntries.clear(); m_filteredEntries.reserve(entries.size()); m_updateTask = TaskManager::createBackgroundTask("Searching", [this, &entries, searchBuffer = m_searchBuffer](Task&) { for (auto &entry : entries) { if (searchBuffer.empty() || m_comparator(searchBuffer, entry)) m_filteredEntries.push_back(&entry); } }); } return m_filteredEntries; } void reset() { m_filteredEntries.clear(); } private: std::atomic<bool> m_pendingUpdate = false; TaskHolder m_updateTask; std::string m_searchBuffer; std::vector<const T*> m_filteredEntries; std::function<bool(const std::string&, const T&)> m_comparator; }; }
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view.hpp
WerWolv_ImHex/lib/libimhex/include/hex/ui/view.hpp
#pragma once #include <hex.hpp> #include <imgui.h> #include <imgui_internal.h> #include <hex/ui/imgui_imhex_extensions.h> #include <hex/api/imhex_api.hpp> #include <hex/api/shortcut_manager.hpp> #include <hex/api/event_manager.hpp> #include <hex/api/localization_manager.hpp> #include <hex/providers/provider.hpp> #include <hex/providers/provider_data.hpp> #include <hex/helpers/utils.hpp> #include <map> #include <string> namespace hex { class View { explicit View(UnlocalizedString unlocalizedName, const char *icon); public: virtual ~View() = default; /** * @brief Draws the view * @note Do not override this method. Override drawContent() instead */ virtual void draw() = 0; /** * @brief Draws the content of the view */ virtual void drawContent() = 0; /** * @brief Draws content that should always be visible, even if the view is not open */ virtual void drawAlwaysVisibleContent() { } /** * @brief Whether or not the view window should be drawn * @return True if the view window should be drawn, false otherwise */ [[nodiscard]] virtual bool shouldDraw() const; /** * @brief Whether or not the entire view should be processed * If this returns false, the view will not be drawn and no shortcuts will be handled. This includes things * drawn in the drawAlwaysVisibleContent() function. * @return True if the view should be processed, false otherwise */ [[nodiscard]] virtual bool shouldProcess() const; /** * @brief Whether or not the view should have an entry in the view menu * @return True if the view should have an entry in the view menu, false otherwise */ [[nodiscard]] virtual bool hasViewMenuItemEntry() const; /** * @brief Gets the minimum size of the view window * @return The minimum size of the view window */ [[nodiscard]] virtual ImVec2 getMinSize() const; /** * @brief Gets the maximum size of the view window * @return The maximum size of the view window */ [[nodiscard]] virtual ImVec2 getMaxSize() const; /** * @brief Gets additional window flags for the view window * @return Additional window flags for the view window */ [[nodiscard]] virtual ImGuiWindowFlags getWindowFlags() const; [[nodiscard]] virtual bool shouldStoreWindowState() const { return true; } [[nodiscard]] const char *getIcon() const { return m_icon; } [[nodiscard]] bool &getWindowOpenState(); [[nodiscard]] const bool &getWindowOpenState() const; [[nodiscard]] const UnlocalizedString &getUnlocalizedName() const; [[nodiscard]] std::string getName() const; [[nodiscard]] bool didWindowJustOpen(); void setWindowJustOpened(bool state); void trackViewOpenState(); static void discardNavigationRequests(); [[nodiscard]] static std::string toWindowName(const UnlocalizedString &unlocalizedName); public: class Window; class Special; class Floating; class Modal; private: UnlocalizedString m_unlocalizedViewName; bool m_windowOpen = false, m_prevWindowOpen = false; std::map<Shortcut, ShortcutManager::ShortcutEntry> m_shortcuts; bool m_windowJustOpened = false; const char *m_icon; friend class ShortcutManager; }; /** * @brief A view that draws a regular window. This should be the default for most views */ class View::Window : public View { public: explicit Window(UnlocalizedString unlocalizedName, const char *icon) : View(std::move(unlocalizedName), icon) {} void draw() final { if (this->shouldDraw()) { ImGui::SetNextWindowSizeConstraints(this->getMinSize(), this->getMaxSize()); if (ImGui::Begin(View::toWindowName(this->getUnlocalizedName()).c_str(), &this->getWindowOpenState(), ImGuiWindowFlags_NoCollapse | this->getWindowFlags())) { this->drawContent(); } ImGui::End(); } } }; /** * @brief A view that doesn't handle any window creation and just draws its content. * This should be used if you intend to draw your own special window */ class View::Special : public View { public: explicit Special(UnlocalizedString unlocalizedName) : View(std::move(unlocalizedName), "") {} void draw() final { if (this->shouldDraw()) { ImGui::SetNextWindowSizeConstraints(this->getMinSize(), this->getMaxSize()); this->drawContent(); } } }; /** * @brief A view that draws a floating window. These are the same as regular windows but cannot be docked */ class View::Floating : public View::Window { public: explicit Floating(UnlocalizedString unlocalizedName) : Window(std::move(unlocalizedName), "") {} [[nodiscard]] ImGuiWindowFlags getWindowFlags() const override { return ImGuiWindowFlags_NoDocking; } [[nodiscard]] bool shouldStoreWindowState() const override { return false; } }; /** * @brief A view that draws a modal window. The window will always be drawn on top and will block input to other windows */ class View::Modal : public View { public: explicit Modal(UnlocalizedString unlocalizedName) : View(std::move(unlocalizedName), "") {} void draw() final { if (this->shouldDraw()) { if (this->getWindowOpenState()) ImGui::OpenPopup(View::toWindowName(this->getUnlocalizedName()).c_str()); ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Appearing, ImVec2(0.5F, 0.5F)); ImGui::SetNextWindowSizeConstraints(this->getMinSize(), this->getMaxSize()); if (ImGui::BeginPopupModal(View::toWindowName(this->getUnlocalizedName()).c_str(), this->hasCloseButton() ? &this->getWindowOpenState() : nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_AlwaysAutoResize | this->getWindowFlags())) { this->drawContent(); ImGui::EndPopup(); } if (ImGui::IsKeyPressed(ImGuiKey_Escape)) this->getWindowOpenState() = false; } } [[nodiscard]] virtual bool hasCloseButton() const { return true; } [[nodiscard]] bool shouldStoreWindowState() const override { return false; } }; }
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imgui_imhex_extensions.h
WerWolv_ImHex/lib/libimhex/include/hex/ui/imgui_imhex_extensions.h
#pragma once #include <hex.hpp> #include <cstddef> #include <string> #include <span> #include <imgui.h> #include <hex/helpers/fmt.hpp> #include <hex/helpers/concepts.hpp> #include <hex/helpers/fs.hpp> #include <wolv/utils/string.hpp> enum ImGuiCustomCol : int { ImGuiCustomCol_DescButton, ImGuiCustomCol_DescButtonHovered, ImGuiCustomCol_DescButtonActive, ImGuiCustomCol_ToolbarGray, ImGuiCustomCol_ToolbarRed, ImGuiCustomCol_ToolbarYellow, ImGuiCustomCol_ToolbarGreen, ImGuiCustomCol_ToolbarBlue, ImGuiCustomCol_ToolbarPurple, ImGuiCustomCol_ToolbarBrown, ImGuiCustomCol_LoggerDebug, ImGuiCustomCol_LoggerInfo, ImGuiCustomCol_LoggerWarning, ImGuiCustomCol_LoggerError, ImGuiCustomCol_LoggerFatal, ImGuiCustomCol_AchievementUnlocked, ImGuiCustomCol_FindHighlight, ImGuiCustomCol_DiffAdded, ImGuiCustomCol_DiffRemoved, ImGuiCustomCol_DiffChanged, ImGuiCustomCol_AdvancedEncodingASCII, ImGuiCustomCol_AdvancedEncodingSingleChar, ImGuiCustomCol_AdvancedEncodingMultiChar, ImGuiCustomCol_AdvancedEncodingUnknown, ImGuiCustomCol_Highlight, ImGuiCustomCol_Patches, ImGuiCustomCol_PatternSelected, ImGuiCustomCol_IEEEToolSign, ImGuiCustomCol_IEEEToolExp, ImGuiCustomCol_IEEEToolMantissa, ImGuiCustomCol_BlurBackground, ImGuiCustomCol_COUNT }; enum ImGuiCustomStyle { ImGuiCustomStyle_WindowBlur, ImGuiCustomStyle_COUNT }; namespace ImGuiExt { class Texture { public: enum class Filter : int { Linear, Nearest }; Texture() = default; Texture(const Texture&) = delete; Texture(Texture&& other) noexcept; static Texture fromImage(const ImU8 *buffer, int size, Filter filter = Filter::Nearest); static Texture fromImage(std::span<const std::byte> buffer, Filter filter = Filter::Nearest); static Texture fromImage(const char *path, Filter filter = Filter::Nearest); static Texture fromImage(const std::fs::path &path, Filter filter = Filter::Nearest); static Texture fromGLTexture(unsigned int texture, int width, int height); static Texture fromBitmap(const ImU8 *buffer, int size, int width, int height, Filter filter = Filter::Nearest); static Texture fromBitmap(std::span<const std::byte> buffer, int width, int height, Filter filter = Filter::Nearest); static Texture fromSVG(const char *path, int width = 0, int height = 0, Filter filter = Filter::Nearest); static Texture fromSVG(const std::fs::path &path, int width = 0, int height = 0, Filter filter = Filter::Nearest); static Texture fromSVG(std::span<const std::byte> buffer, int width = 0, int height = 0, Filter filter = Filter::Nearest); ~Texture(); Texture& operator=(const Texture&) = delete; Texture& operator=(Texture&& other) noexcept; [[nodiscard]] constexpr bool isValid() const noexcept { return m_textureId != nullptr; } [[nodiscard]] operator ImTextureID() const noexcept { return m_textureId; } [[nodiscard]] operator intptr_t() const noexcept { return reinterpret_cast<intptr_t>(m_textureId); } [[nodiscard]] auto getSize() const noexcept { return ImVec2(m_width, m_height); } [[nodiscard]] constexpr auto getAspectRatio() const noexcept { if (m_height == 0) return 1.0F; return float(m_width) / float(m_height); } private: ImTextureID m_textureId = nullptr; int m_width = 0, m_height = 0; }; float GetTextWrapPos(); int UpdateStringSizeCallback(ImGuiInputTextCallbackData *data); bool IconHyperlink(const char *icon, const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); bool Hyperlink(const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); bool BulletHyperlink(const char *label, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); bool DescriptionButton(const char *label, const char *description, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); bool DescriptionButtonProgress(const char *label, const char *description, float fraction, const ImVec2 &size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0); void HelpHover(const char *text, const char *icon = "(?)", ImU32 iconColor = ImGui::GetColorU32(ImGuiCol_ButtonActive)); void UnderlinedText(const char *label, ImColor color = ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2 &size_arg = ImVec2(0, 0)); void UnderwavedText(const char *label, ImColor textColor = ImGui::GetStyleColorVec4(ImGuiCol_Text), ImColor lineColor = ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2 &size_arg = ImVec2(0, 0)); void TextSpinner(const char *label); void Header(const char *label, bool firstEntry = false); void HeaderColored(const char *label, ImColor color, bool firstEntry); bool InfoTooltip(const char *text = "",bool = false); bool TitleBarButton(const char *label, ImVec2 size_arg); bool ToolBarButton(const char *symbol, ImVec4 color); bool IconButton(const char *symbol, ImVec4 color, ImVec2 size_arg = ImVec2(0, 0)); bool InputIntegerPrefix(const char* label, const char *prefix, void *value, ImGuiDataType type, const char *format, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); bool InputHexadecimal(const char* label, u32 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); bool InputHexadecimal(const char* label, u64 *value, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); bool SliderBytes(const char *label, u64 *value, u64 min, u64 max, ImGuiSliderFlags flags = ImGuiSliderFlags_None); inline bool HasSecondPassed() { return static_cast<ImU32>(ImGui::GetTime() * 100) % 100 <= static_cast<ImU32>(ImGui::GetIO().DeltaTime * 100); } void OpenPopupInWindow(const char *window_name, const char *popup_name); struct ImHexCustomData { ImVec4 Colors[ImGuiCustomCol_COUNT]; struct Styles { float WindowBlur = 0.0F; float PopupWindowAlpha = 0.0F; // Alpha used by Popup tool windows when the user is not hovering over them } styles; }; ImU32 GetCustomColorU32(ImGuiCustomCol idx, float alpha_mul = 1.0F); ImVec4 GetCustomColorVec4(ImGuiCustomCol idx, float alpha_mul = 1.0F); inline ImHexCustomData::Styles& GetCustomStyle() { auto &customData = *static_cast<ImHexCustomData *>(ImGui::GetIO().UserData); return customData.styles; } float GetCustomStyleFloat(ImGuiCustomStyle idx); ImVec2 GetCustomStyleVec2(ImGuiCustomStyle idx); void StyleCustomColorsDark(); void StyleCustomColorsLight(); void StyleCustomColorsClassic(); void SmallProgressBar(float fraction, float yOffset = 0.0F); inline void TextFormatted(std::string_view fmt, auto &&...args) { if constexpr (sizeof...(args) == 0) { ImGui::TextUnformatted(fmt.data(), fmt.data() + fmt.size()); } else { const auto string = hex::format(fmt, std::forward<decltype(args)>(args)...); ImGui::TextUnformatted(string.c_str(), string.c_str() + string.size()); } } inline void TextFormattedSelectable(std::string_view fmt, auto &&...args) { auto text = hex::format(fmt, std::forward<decltype(args)>(args)...); ImGui::PushID(text.c_str()); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2()); ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4()); ImGui::PushItemWidth(ImGui::CalcTextSize(text.c_str()).x + ImGui::GetStyle().FramePadding.x * 2); ImGui::InputText("##", const_cast<char *>(text.c_str()), text.size(), ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_NoHorizontalScroll); ImGui::PopItemWidth(); ImGui::PopStyleColor(); ImGui::PopStyleVar(); ImGui::PopID(); } inline void TextFormattedColored(ImColor color, std::string_view fmt, auto &&...args) { ImGui::PushStyleColor(ImGuiCol_Text, color.Value); ImGuiExt::TextFormatted(fmt, std::forward<decltype(args)>(args)...); ImGui::PopStyleColor(); } inline void TextFormattedDisabled(std::string_view fmt, auto &&...args) { ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_TextDisabled]); ImGuiExt::TextFormatted(fmt, std::forward<decltype(args)>(args)...); ImGui::PopStyleColor(); } inline void TextFormattedWrapped(std::string_view fmt, auto &&...args) { const bool need_backup = ImGuiExt::GetTextWrapPos() < 0.0F; // Keep existing wrap position if one is already set if (need_backup) ImGui::PushTextWrapPos(0.0F); ImGuiExt::TextFormatted(fmt, std::forward<decltype(args)>(args)...); if (need_backup) ImGui::PopTextWrapPos(); } inline void TextFormattedWrappedSelectable(std::string_view fmt, auto &&...args) { // Manually wrap text, using the letter M (generally the widest character in non-monospaced fonts) to calculate the character width to use. auto text = wolv::util::wrapMonospacedString( hex::format(fmt, std::forward<decltype(args)>(args)...), ImGui::CalcTextSize("M").x, ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ScrollbarSize - ImGui::GetStyle().FrameBorderSize ); ImGui::PushID(text.c_str()); ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2()); ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4()); ImGui::PushItemWidth(ImGui::CalcTextSize(text.c_str()).x + ImGui::GetStyle().FramePadding.x * 2); ImGui::InputTextMultiline( "##", const_cast<char *>(text.c_str()), text.size(), ImVec2(0, -FLT_MIN), ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_NoHorizontalScroll ); ImGui::PopItemWidth(); ImGui::PopStyleColor(); ImGui::PopStyleVar(); ImGui::PopID(); } void TextUnformattedCentered(const char *text); inline void TextFormattedCentered(std::string_view fmt, auto &&...args) { auto text = hex::format(fmt, std::forward<decltype(args)>(args)...); TextUnformattedCentered(text.c_str()); } inline void TextFormattedCenteredHorizontal(std::string_view fmt, auto &&...args) { auto text = hex::format(fmt, std::forward<decltype(args)>(args)...); auto availableSpace = ImGui::GetContentRegionAvail(); auto textSize = ImGui::CalcTextSize(text.c_str(), nullptr, false, availableSpace.x * 0.75F); ImGui::SetCursorPosX(((availableSpace - textSize) / 2.0F).x); ImGui::PushTextWrapPos(availableSpace.x * 0.75F); ImGuiExt::TextFormattedWrapped("{}", text); ImGui::PopTextWrapPos(); } bool InputTextIcon(const char* label, const char *icon, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); bool InputScalarCallback(const char* label, ImGuiDataType data_type, void* p_data, const char* format, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data); void HideTooltip(); bool BitCheckbox(const char* label, bool* v); bool DimmedButton(const char* label, ImVec2 size = ImVec2(0, 0)); bool DimmedIconButton(const char *symbol, ImVec4 color, ImVec2 size = ImVec2(0, 0)); bool DimmedButtonToggle(const char *icon, bool *v, ImVec2 size); bool DimmedIconToggle(const char *icon, bool *v); bool DimmedIconToggle(const char *iconOn, const char *iconOff, bool *v); void TextOverlay(const char *text, ImVec2 pos); bool BeginBox(); void EndBox(); bool BeginSubWindow(const char *label, bool *collapsed = nullptr, ImVec2 size = ImVec2(0, 0), ImGuiChildFlags flags = ImGuiChildFlags_None); void EndSubWindow(); void ConfirmButtons(const char *textLeft, const char *textRight, const auto &leftButtonCallback, const auto &rightButtonCallback) { auto width = ImGui::GetWindowWidth(); ImGui::SetCursorPosX(width / 9); if (ImGui::Button(textLeft, ImVec2(width / 3, 0))) leftButtonCallback(); ImGui::SameLine(); ImGui::SetCursorPosX(width / 9 * 5); if (ImGui::Button(textRight, ImVec2(width / 3, 0))) rightButtonCallback(); } bool VSliderAngle(const char* label, ImVec2& size, float* v_rad, float v_degrees_min, float v_degrees_max, const char* format, ImGuiSliderFlags flags); bool InputFilePicker(const char *label, std::fs::path &path, const std::vector<hex::fs::ItemFilter> &validExtensions); bool ToggleSwitch(const char *label, bool *v); bool ToggleSwitch(const char *label, bool v); bool PopupTitleBarButton(const char* label, bool p_enabled); void PopupTitleBarText(const char* text); template<typename T> constexpr ImGuiDataType getImGuiDataType() { if constexpr (std::same_as<T, u8>) return ImGuiDataType_U8; else if constexpr (std::same_as<T, u16>) return ImGuiDataType_U16; else if constexpr (std::same_as<T, u32>) return ImGuiDataType_U32; else if constexpr (std::same_as<T, u64>) return ImGuiDataType_U64; else if constexpr (std::same_as<T, i8>) return ImGuiDataType_S8; else if constexpr (std::same_as<T, i16>) return ImGuiDataType_S16; else if constexpr (std::same_as<T, i32>) return ImGuiDataType_S32; else if constexpr (std::same_as<T, i64>) return ImGuiDataType_S64; else if constexpr (std::same_as<T, float>) return ImGuiDataType_Float; else if constexpr (std::same_as<T, double>) return ImGuiDataType_Double; else static_assert(hex::always_false<T>::value, "Invalid data type!"); } template<typename T> constexpr const char *getFormatLengthSpecifier() { if constexpr (std::same_as<T, u8>) return "hh"; else if constexpr (std::same_as<T, u16>) return "h"; else if constexpr (std::same_as<T, u32>) return "l"; else if constexpr (std::same_as<T, u64>) return "ll"; else if constexpr (std::same_as<T, i8>) return "hh"; else if constexpr (std::same_as<T, i16>) return "h"; else if constexpr (std::same_as<T, i32>) return "l"; else if constexpr (std::same_as<T, i64>) return "ll"; else static_assert(hex::always_false<T>::value, "Invalid data type!"); } } // these functions are exception because they just allow conversion from string to char*, they do not really add anything namespace ImGui { bool InputText(const char* label, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); bool InputText(const char *label, std::u8string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); bool InputTextMultiline(const char* label, std::string &buffer, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); bool InputTextWithHint(const char *label, const char *hint, std::string &buffer, ImGuiInputTextFlags flags = ImGuiInputTextFlags_None); }
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toast.hpp
WerWolv_ImHex/lib/libimhex/include/hex/ui/toast.hpp
#pragma once #include <hex.hpp> #include <imgui.h> #include <list> #include <memory> #include <mutex> namespace hex { namespace impl { class ToastBase { public: ToastBase(ImColor color) : m_color(color) {} virtual ~ToastBase() = default; virtual void draw() { drawContent(); } virtual void drawContent() = 0; [[nodiscard]] static std::list<std::unique_ptr<ToastBase>> &getQueuedToasts(); [[nodiscard]] const ImColor& getColor() const { return m_color; } void setAppearTime(double appearTime) { m_appearTime = appearTime; } [[nodiscard]] double getAppearTime() const { return m_appearTime; } constexpr static double VisibilityTime = 4.0; protected: static std::mutex& getMutex(); double m_appearTime = 0; ImColor m_color; }; } template<typename T> class Toast : public impl::ToastBase { public: using impl::ToastBase::ToastBase; template<typename ...Args> static void open(Args && ... args) { std::lock_guard lock(getMutex()); auto toast = std::make_unique<T>(std::forward<Args>(args)...); getQueuedToasts().emplace_back(std::move(toast)); } }; }
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327
popup.hpp
WerWolv_ImHex/lib/libimhex/include/hex/ui/popup.hpp
#pragma once #include <hex.hpp> #include <hex/api/localization_manager.hpp> #include <memory> #include <string> #include <imgui.h> #include <hex/ui/imgui_imhex_extensions.h> #include <hex/api/task_manager.hpp> #include <hex/helpers/utils.hpp> namespace hex { namespace impl { class PopupBase { public: explicit PopupBase(UnlocalizedString unlocalizedName, bool closeButton, bool modal) : m_unlocalizedName(std::move(unlocalizedName)), m_closeButton(closeButton), m_modal(modal) { } virtual ~PopupBase() = default; virtual void drawContent() = 0; [[nodiscard]] virtual ImGuiWindowFlags getFlags() const { return ImGuiWindowFlags_None; } [[nodiscard]] virtual ImVec2 getMinSize() const { return { 0, 0 }; } [[nodiscard]] virtual ImVec2 getMaxSize() const { return { 0, 0 }; } [[nodiscard]] static std::vector<std::unique_ptr<PopupBase>> &getOpenPopups(); [[nodiscard]] const UnlocalizedString &getUnlocalizedName() const { return m_unlocalizedName; } [[nodiscard]] bool hasCloseButton() const { return m_closeButton; } [[nodiscard]] bool isModal() const { return m_modal; } void close() { m_close = true; } [[nodiscard]] bool shouldClose() const { return m_close; } protected: static std::mutex& getMutex(); private: UnlocalizedString m_unlocalizedName; bool m_closeButton, m_modal; std::atomic<bool> m_close = false; }; } template<typename T> class Popup : public impl::PopupBase { protected: explicit Popup(UnlocalizedString unlocalizedName, bool closeButton = true, bool modal = true) : PopupBase(std::move(unlocalizedName), closeButton, modal) { } public: template<typename ...Args> static void open(Args && ... args) { std::lock_guard lock(getMutex()); auto popup = std::make_unique<T>(std::forward<Args>(args)...); getOpenPopups().emplace_back(std::move(popup)); } }; }
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default_paths.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/default_paths.hpp
#pragma once #include <hex/helpers/fs.hpp> #include <vector> namespace hex::paths { namespace impl { class DefaultPath { protected: constexpr DefaultPath() = default; virtual ~DefaultPath() = default; public: DefaultPath(const DefaultPath&) = delete; DefaultPath(DefaultPath&&) = delete; DefaultPath& operator=(const DefaultPath&) = delete; DefaultPath& operator=(DefaultPath&&) = delete; virtual std::vector<std::fs::path> all() const = 0; virtual std::vector<std::fs::path> read() const; virtual std::vector<std::fs::path> write() const; }; class ConfigPath : public DefaultPath { public: explicit ConfigPath(std::fs::path postfix) : m_postfix(std::move(postfix)) {} std::vector<std::fs::path> all() const override; private: std::fs::path m_postfix; }; class DataPath : public DefaultPath { public: explicit DataPath(std::fs::path postfix) : m_postfix(std::move(postfix)) {} std::vector<std::fs::path> all() const override; std::vector<std::fs::path> write() const override; private: std::fs::path m_postfix; }; class PluginPath : public DefaultPath { public: explicit PluginPath(std::fs::path postfix) : m_postfix(std::move(postfix)) {} std::vector<std::fs::path> all() const override; private: std::fs::path m_postfix; }; } std::vector<std::fs::path> getDataPaths(bool includeSystemFolders); std::vector<std::fs::path> getConfigPaths(bool includeSystemFolders); const static inline impl::ConfigPath Config("config"); const static inline impl::ConfigPath Recent("recent"); const static inline impl::PluginPath Libraries("lib"); const static inline impl::PluginPath Plugins("plugins"); const static inline impl::DataPath Patterns("patterns"); const static inline impl::DataPath PatternsInclude("includes"); const static inline impl::DataPath Magic("magic"); const static inline impl::DataPath Yara("yara"); const static inline impl::DataPath YaraAdvancedAnalysis("yara/advanced_analysis"); const static inline impl::DataPath Backups("backups"); const static inline impl::DataPath Resources("resources"); const static inline impl::DataPath Constants("constants"); const static inline impl::DataPath Encodings("encodings"); const static inline impl::DataPath Logs("logs"); const static inline impl::DataPath Scripts("scripts"); const static inline impl::DataPath Inspectors("scripts/inspectors"); const static inline impl::DataPath Themes("themes"); const static inline impl::DataPath Nodes("scripts/nodes"); const static inline impl::DataPath Layouts("layouts"); const static inline impl::DataPath Workspaces("workspaces"); constexpr static inline std::array<const impl::DefaultPath*, 20> All = { &Config, &Recent, &Libraries, &Plugins, &Patterns, &PatternsInclude, &Magic, &Yara, &YaraAdvancedAnalysis, &Backups, &Resources, &Constants, &Encodings, &Logs, &Scripts, &Inspectors, &Themes, &Nodes, &Layouts, &Workspaces, }; }
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.h
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WerWolv/ImHex
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false
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329
crypto.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/crypto.hpp
#pragma once #include <hex.hpp> #include <array> #include <string> #include <vector> namespace hex::prv { class Provider; } namespace hex::crypt { void initialize(); void exit(); u8 crc8(prv::Provider *&data, u64 offset, size_t size, u32 polynomial, u32 init, u32 xorOut, bool reflectIn, bool reflectOut); u16 crc16(prv::Provider *&data, u64 offset, size_t size, u32 polynomial, u32 init, u32 xorOut, bool reflectIn, bool reflectOut); u32 crc32(prv::Provider *&data, u64 offset, size_t size, u32 polynomial, u32 init, u32 xorOut, bool reflectIn, bool reflectOut); std::array<u8, 16> md5(prv::Provider *&data, u64 offset, size_t size); std::array<u8, 20> sha1(prv::Provider *&data, u64 offset, size_t size); std::array<u8, 28> sha224(prv::Provider *&data, u64 offset, size_t size); std::array<u8, 32> sha256(prv::Provider *&data, u64 offset, size_t size); std::array<u8, 48> sha384(prv::Provider *&data, u64 offset, size_t size); std::array<u8, 64> sha512(prv::Provider *&data, u64 offset, size_t size); std::array<u8, 16> md5(const std::vector<u8> &data); std::array<u8, 20> sha1(const std::vector<u8> &data); std::array<u8, 28> sha224(const std::vector<u8> &data); std::array<u8, 32> sha256(const std::vector<u8> &data); std::array<u8, 48> sha384(const std::vector<u8> &data); std::array<u8, 64> sha512(const std::vector<u8> &data); std::vector<u8> decode64(const std::vector<u8> &input); std::vector<u8> encode64(const std::vector<u8> &input); std::vector<u8> decode16(const std::string &input); std::string encode16(const std::vector<u8> &input); i128 decodeSleb128(const std::vector<u8> &bytes); u128 decodeUleb128(const std::vector<u8> &bytes); std::vector<u8> encodeSleb128(i128 value); std::vector<u8> encodeUleb128(u128 value); enum class AESMode : u8 { ECB = 0, CBC = 1, CFB128 = 2, CTR = 3, GCM = 4, CCM = 5, OFB = 6, XTS = 7 }; enum class KeyLength : u8 { Key128Bits = 0, Key192Bits = 1, Key256Bits = 2 }; std::vector<u8> aesDecrypt(AESMode mode, KeyLength keyLength, const std::vector<u8> &key, std::array<u8, 8> nonce, std::array<u8, 8> iv, const std::vector<u8> &input); }
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.h
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WerWolv/ImHex
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false
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330
intrinsics.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/intrinsics.hpp
#pragma once namespace hex { void unused(auto && ... x) { ((void)x, ...); } }
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.h
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WerWolv/ImHex
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false
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false
331
utils.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/utils.hpp
#pragma once #include <hex.hpp> #include <hex/helpers/concepts.hpp> #include <hex/helpers/fs.hpp> #include <array> #include <bit> #include <cstring> #include <cctype> #include <concepts> #include <functional> #include <limits> #include <map> #include <memory> #include <optional> #include <string> #include <type_traits> #include <variant> #include <vector> #if defined(OS_MACOS) #include <hex/helpers/utils_macos.hpp> #elif defined(OS_LINUX) #include <hex/helpers/utils_linux.hpp> #endif struct ImVec2; namespace hex { namespace prv { class Provider; } template<typename T> [[nodiscard]] std::vector<T> sampleData(const std::vector<T> &data, size_t count) { size_t stride = std::max(1.0, double(data.size()) / count); std::vector<T> result; result.reserve(count); for (size_t i = 0; i < data.size(); i += stride) { result.push_back(data[i]); } return result; } [[nodiscard]] float operator""_scaled(long double value); [[nodiscard]] float operator""_scaled(unsigned long long value); [[nodiscard]] ImVec2 scaled(const ImVec2 &vector); template<typename T> [[nodiscard]] std::vector<T> operator|(const std::vector<T> &lhs, const std::vector<T> &rhs) { std::vector<T> result; std::copy(lhs.begin(), lhs.end(), std::back_inserter(result)); std::copy(rhs.begin(), rhs.end(), std::back_inserter(result)); return result; } [[nodiscard]] std::string to_string(u128 value); [[nodiscard]] std::string to_string(i128 value); [[nodiscard]] std::string toLower(std::string string); [[nodiscard]] std::string toUpper(std::string string); [[nodiscard]] std::vector<u8> parseHexString(std::string string); [[nodiscard]] std::optional<u8> parseBinaryString(const std::string &string); [[nodiscard]] std::string toByteString(u64 bytes); [[nodiscard]] std::string makePrintable(u8 c); void startProgram(const std::string &command); int executeCommand(const std::string &command); void openWebpage(std::string url); extern "C" void registerFont(const char *fontName, const char *fontPath); const std::map<std::fs::path, std::string>& getFonts(); [[nodiscard]] std::string encodeByteString(const std::vector<u8> &bytes); [[nodiscard]] std::vector<u8> decodeByteString(const std::string &string); [[nodiscard]] std::wstring utf8ToUtf16(const std::string& utf8); [[nodiscard]] std::string utf16ToUtf8(const std::wstring& utf16); [[nodiscard]] constexpr u64 extract(u8 from, u8 to, const std::unsigned_integral auto &value) { if (from < to) std::swap(from, to); using ValueType = std::remove_cvref_t<decltype(value)>; ValueType mask = (std::numeric_limits<ValueType>::max() >> (((sizeof(value) * 8) - 1) - (from - to))) << to; return (value & mask) >> to; } [[nodiscard]] inline u64 extract(u32 from, u32 to, const std::vector<u8> &bytes) { u8 index = 0; while (from > 32 && to > 32) { from -= 8; to -= 8; index++; } u64 value = 0; std::memcpy(&value, &bytes[index], std::min(sizeof(value), bytes.size() - index)); u64 mask = (std::numeric_limits<u64>::max() >> (64 - (from + 1))); return (value & mask) >> to; } [[nodiscard]] constexpr i128 signExtend(size_t numBits, i128 value) { i128 mask = 1ULL << (numBits - 1); return (value ^ mask) - mask; } template<std::integral T> [[nodiscard]] constexpr T swapBitOrder(size_t numBits, T value) { T result = 0x00; for (size_t bit = 0; bit < numBits; bit++) { result <<= 1; result |= (value & (1 << bit)) != 0; } return result; } [[nodiscard]] constexpr size_t strnlen(const char *s, size_t n) { size_t i = 0; while (i < n && s[i] != '\x00') i++; return i; } template<size_t> struct SizeTypeImpl { }; template<> struct SizeTypeImpl<1> { using Type = u8; }; template<> struct SizeTypeImpl<2> { using Type = u16; }; template<> struct SizeTypeImpl<4> { using Type = u32; }; template<> struct SizeTypeImpl<8> { using Type = u64; }; template<> struct SizeTypeImpl<16> { using Type = u128; }; template<size_t Size> using SizeType = typename SizeTypeImpl<Size>::Type; template<typename T> [[nodiscard]] constexpr T changeEndianness(const T &value, size_t size, std::endian endian) { if (endian == std::endian::native) return value; size = std::min(size, sizeof(T)); std::array<uint8_t, sizeof(T)> data = { 0 }; std::memcpy(&data[0], &value, size); for (uint32_t i = 0; i < size / 2; i++) { std::swap(data[i], data[size - 1 - i]); } T result = { }; std::memcpy(&result, &data[0], size); return result; } template<typename T> [[nodiscard]] constexpr T changeEndianness(const T &value, std::endian endian) { return changeEndianness(value, sizeof(value), endian); } [[nodiscard]] constexpr u128 bitmask(u8 bits) { return u128(-1) >> (128 - bits); } template<class T> [[nodiscard]] constexpr T bit_width(T x) noexcept { return std::numeric_limits<T>::digits - std::countl_zero(x); } template<typename T> [[nodiscard]] constexpr T bit_ceil(T x) noexcept { if (x <= 1u) return T(1); return T(1) << bit_width(T(x - 1)); } template<std::integral T, std::integral U> [[nodiscard]] auto powi(T base, U exp) { using ResultType = decltype(T{} * U{}); if (exp < 0) return ResultType(0); ResultType result = 1; while (exp != 0) { if ((exp & 0b1) == 0b1) result *= base; exp >>= 1; base *= base; } return result; } template<typename T, typename... Args> void moveToVector(std::vector<T> &buffer, T &&first, Args &&...rest) { buffer.push_back(std::move(first)); if constexpr (sizeof...(rest) > 0) moveToVector(buffer, std::move(rest)...); } template<typename T, typename... Args> [[nodiscard]] std::vector<T> moveToVector(T &&first, Args &&...rest) { std::vector<T> result; moveToVector(result, T(std::move(first)), std::move(rest)...); return result; } [[nodiscard]] std::vector<std::string> splitString(const std::string &string, const std::string &delimiter); [[nodiscard]] std::string combineStrings(const std::vector<std::string> &strings, const std::string &delimiter = ""); [[nodiscard]] std::string replaceStrings(std::string string, const std::string &search, const std::string &replace); [[nodiscard]] std::string toEngineeringString(double value); [[nodiscard]] inline std::vector<u8> parseByteString(const std::string &string) { auto byteString = std::string(string); std::erase(byteString, ' '); if ((byteString.length() % 2) != 0) return {}; std::vector<u8> result; for (u32 i = 0; i < byteString.length(); i += 2) { if (!std::isxdigit(byteString[i]) || !std::isxdigit(byteString[i + 1])) return {}; result.push_back(std::strtoul(byteString.substr(i, 2).c_str(), nullptr, 16)); } return result; } [[nodiscard]] std::string toBinaryString(std::unsigned_integral auto number) { if (number == 0) return "0"; std::string result; for (i16 bit = hex::bit_width(number) - 1; bit >= 0; bit -= 1) result += (number & (0b1 << bit)) == 0 ? '0' : '1'; return result; } [[nodiscard]] float float16ToFloat32(u16 float16); [[nodiscard]] inline bool equalsIgnoreCase(const std::string &left, const std::string &right) { return std::equal(left.begin(), left.end(), right.begin(), right.end(), [](char a, char b) { return tolower(a) == tolower(b); }); } [[nodiscard]] inline bool containsIgnoreCase(const std::string &a, const std::string &b) { auto iter = std::search(a.begin(), a.end(), b.begin(), b.end(), [](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }); return iter != a.end(); } template<typename T, typename... VariantTypes> [[nodiscard]] T get_or(const std::variant<VariantTypes...> &variant, T alt) { const T *value = std::get_if<T>(&variant); if (value == nullptr) return alt; else return *value; } template<std::integral T> [[nodiscard]] T alignTo(T value, T alignment) { T remainder = value % alignment; return remainder != 0 ? value + (alignment - remainder) : value; } [[nodiscard]] std::optional<u8> hexCharToValue(char c); [[nodiscard]] bool isProcessElevated(); [[nodiscard]] std::optional<std::string> getEnvironmentVariable(const std::string &env); [[nodiscard]] std::string limitStringLength(const std::string &string, size_t maxLength); [[nodiscard]] std::optional<std::fs::path> getInitialFilePath(); [[nodiscard]] std::string generateHexView(u64 offset, u64 size, prv::Provider *provider); [[nodiscard]] std::string generateHexView(u64 offset, const std::vector<u8> &data); [[nodiscard]] std::string formatSystemError(i32 error); /** * Gets the shared library handle for a given pointer * @param symbol Pointer to any function or variable in the shared library * @return The module handle * @warning Important! Calling this function on functions defined in other modules will return the handle of the current module! * This is because you're not actually passing a pointer to the function in the other module but rather a pointer to a thunk * that is defined in the current module. */ [[nodiscard]] void* getContainingModule(void* symbol); }
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.h
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WerWolv/ImHex
43,494
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false
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332
binary_pattern.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/binary_pattern.hpp
#pragma once #include <hex.hpp> #include <hex/helpers/utils.hpp> #include <vector> namespace hex { class BinaryPattern { public: struct Pattern { u8 mask, value; }; BinaryPattern() = default; explicit BinaryPattern(const std::string &pattern) : m_patterns(parseBinaryPatternString(pattern)) { } [[nodiscard]] bool isValid() const { return !m_patterns.empty(); } [[nodiscard]] bool matches(const std::vector<u8> &bytes) const { if (bytes.size() < m_patterns.size()) return false; for (u32 i = 0; i < m_patterns.size(); i++) { if (!this->matchesByte(bytes[i], i)) return false; } return true; } [[nodiscard]] bool matchesByte(u8 byte, u32 offset) const { const auto &pattern = m_patterns[offset]; return (byte & pattern.mask) == pattern.value; } [[nodiscard]] u64 getSize() const { return m_patterns.size(); } private: static std::vector<Pattern> parseBinaryPatternString(std::string string) { std::vector<Pattern> result; if (string.length() < 2) return { }; bool inString = false; while (string.length() > 0) { Pattern pattern = { 0, 0 }; if (string.starts_with("\"")) { inString = !inString; string = string.substr(1); continue; } else if (inString) { pattern = { 0xFF, u8(string.front()) }; string = string.substr(1); } else if (string.starts_with("??")) { pattern = { 0x00, 0x00 }; string = string.substr(2); } else if ((std::isxdigit(string.front()) || string.front() == '?') && string.length() >= 2) { const auto hex = string.substr(0, 2); for (const auto &c : hex) { pattern.mask <<= 4; pattern.value <<= 4; if (std::isxdigit(c)) { pattern.mask |= 0x0F; if (auto hexValue = hex::hexCharToValue(c); hexValue.has_value()) pattern.value |= hexValue.value(); else return { }; } else if (c != '?') { return { }; } } string = string.substr(2); } else if (std::isspace(string.front())) { string = string.substr(1); continue; } else { return { }; } result.push_back(pattern); } if (inString) return { }; return result; } private: std::vector<Pattern> m_patterns; }; }
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.h
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WerWolv/ImHex
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333
utils_linux.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/utils_linux.hpp
#pragma once #if defined(OS_LINUX) namespace hex { void executeCmd(const std::vector<std::string> &argsVector); } #endif
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.h
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WerWolv/ImHex
43,494
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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334
encoding_file.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/encoding_file.hpp
#pragma once #include <hex.hpp> #include <map> #include <string_view> #include <vector> #include <span> #include <wolv/io/fs.hpp> namespace hex { class EncodingFile { public: enum class Type { Thingy }; EncodingFile(); EncodingFile(const EncodingFile &other); EncodingFile(EncodingFile &&other) noexcept; EncodingFile(Type type, const std::fs::path &path); EncodingFile(Type type, const std::string &content); EncodingFile& operator=(const EncodingFile &other); EncodingFile& operator=(EncodingFile &&other) noexcept; [[nodiscard]] std::pair<std::string_view, size_t> getEncodingFor(std::span<u8> buffer) const; [[nodiscard]] u64 getEncodingLengthFor(std::span<u8> buffer) const; [[nodiscard]] u64 getShortestSequence() const { return m_shortestSequence; } [[nodiscard]] u64 getLongestSequence() const { return m_longestSequence; } [[nodiscard]] bool valid() const { return m_valid; } [[nodiscard]] const std::string& getTableContent() const { return m_tableContent; } [[nodiscard]] const std::string& getName() const { return m_name; } private: void parse(const std::string &content); bool m_valid = false; std::string m_name; std::string m_tableContent; std::unique_ptr<std::map<size_t, std::map<std::vector<u8>, std::string>>> m_mapping; u64 m_shortestSequence = std::numeric_limits<u64>::max(); u64 m_longestSequence = std::numeric_limits<u64>::min(); }; }
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WerWolv/ImHex
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false
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335
logger.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/logger.hpp
#pragma once #include <hex.hpp> #include <fmt/core.h> #include <fmt/color.h> #include <wolv/io/file.hpp> #include <wolv/utils/guards.hpp> namespace hex::log { namespace impl { FILE *getDestination(); wolv::io::File& getFile(); bool isRedirected(); [[maybe_unused]] void redirectToFile(); [[maybe_unused]] void enableColorPrinting(); [[nodiscard]] bool isLoggingSuspended(); [[nodiscard]] bool isDebugLoggingEnabled(); void lockLoggerMutex(); void unlockLoggerMutex(); struct LogEntry { std::string project; std::string level; std::string message; }; std::vector<LogEntry>& getLogEntries(); void addLogEntry(std::string_view project, std::string_view level, std::string_view message); [[maybe_unused]] void printPrefix(FILE *dest, const fmt::text_style &ts, const std::string &level, const char *projectName); [[maybe_unused]] void print(const fmt::text_style &ts, const std::string &level, const std::string &fmt, auto && ... args) { if (isLoggingSuspended()) [[unlikely]] return; lockLoggerMutex(); ON_SCOPE_EXIT { unlockLoggerMutex(); }; auto dest = getDestination(); try { printPrefix(dest, ts, level, IMHEX_PROJECT_NAME); auto message = fmt::format(fmt::runtime(fmt), args...); fmt::print(dest, "{}\n", message); fflush(dest); addLogEntry(IMHEX_PROJECT_NAME, level, std::move(message)); } catch (const std::exception&) { } } namespace color { fmt::color debug(); fmt::color info(); fmt::color warn(); fmt::color error(); fmt::color fatal(); } } void suspendLogging(); void resumeLogging(); void enableDebugLogging(); [[maybe_unused]] void debug(const std::string &fmt, auto && ... args) { if (impl::isDebugLoggingEnabled()) [[unlikely]] { hex::log::impl::print(fg(impl::color::debug()) | fmt::emphasis::bold, "[DEBUG]", fmt, args...); } else { impl::addLogEntry(IMHEX_PROJECT_NAME, "[DEBUG]", fmt::format(fmt::runtime(fmt), args...)); } } [[maybe_unused]] void info(const std::string &fmt, auto && ... args) { hex::log::impl::print(fg(impl::color::info()) | fmt::emphasis::bold, "[INFO] ", fmt, args...); } [[maybe_unused]] void warn(const std::string &fmt, auto && ... args) { hex::log::impl::print(fg(impl::color::warn()) | fmt::emphasis::bold, "[WARN] ", fmt, args...); } [[maybe_unused]] void error(const std::string &fmt, auto && ... args) { hex::log::impl::print(fg(impl::color::error()) | fmt::emphasis::bold, "[ERROR]", fmt, args...); } [[maybe_unused]] void fatal(const std::string &fmt, auto && ... args) { hex::log::impl::print(fg(impl::color::fatal()) | fmt::emphasis::bold, "[FATAL]", fmt, args...); } [[maybe_unused]] void print(const std::string &fmt, auto && ... args) { impl::lockLoggerMutex(); ON_SCOPE_EXIT { impl::unlockLoggerMutex(); }; try { auto dest = impl::getDestination(); auto message = fmt::format(fmt::runtime(fmt), args...); fmt::print(dest, "{}", message); fflush(dest); } catch (const std::exception&) { } } [[maybe_unused]] void println(const std::string &fmt, auto && ... args) { impl::lockLoggerMutex(); ON_SCOPE_EXIT { impl::unlockLoggerMutex(); }; try { auto dest = impl::getDestination(); auto message = fmt::format(fmt::runtime(fmt), args...); fmt::print(dest, "{}\n", message); fflush(dest); } catch (const std::exception&) { } } }
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.h
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336
patches.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/patches.hpp
#pragma once #include <hex.hpp> #include <map> #include <vector> #include <wolv/utils/expected.hpp> namespace hex { namespace prv { class Provider; } enum class IPSError { AddressOutOfRange, PatchTooLarge, InvalidPatchHeader, InvalidPatchFormat, MissingEOF }; class Patches { public: Patches() = default; Patches(std::map<u64, u8> &&patches) : m_patches(std::move(patches)) {} static wolv::util::Expected<Patches, IPSError> fromProvider(hex::prv::Provider *provider); static wolv::util::Expected<Patches, IPSError> fromIPSPatch(const std::vector<u8> &ipsPatch); static wolv::util::Expected<Patches, IPSError> fromIPS32Patch(const std::vector<u8> &ipsPatch); wolv::util::Expected<std::vector<u8>, IPSError> toIPSPatch() const; wolv::util::Expected<std::vector<u8>, IPSError> toIPS32Patch() const; const auto& get() const { return m_patches; } auto& get() { return m_patches; } private: std::map<u64, u8> m_patches; }; }
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false
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false
false
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false
false
337
types.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/types.hpp
#pragma once #include <cstddef> #include <cstdint> #include <concepts> using u8 = std::uint8_t; using u16 = std::uint16_t; using u32 = std::uint32_t; using u64 = std::uint64_t; using u128 = __uint128_t; using i8 = std::int8_t; using i16 = std::int16_t; using i32 = std::int32_t; using i64 = std::int64_t; using i128 = __int128_t; using color_t = u32; namespace hex { struct Region { u64 address; u64 size; [[nodiscard]] constexpr bool isWithin(const Region &other) const { if (*this == Invalid() || other == Invalid()) return false; if (this->getStartAddress() >= other.getStartAddress() && this->getEndAddress() <= other.getEndAddress()) return true; return false; } [[nodiscard]] constexpr bool overlaps(const Region &other) const { if (*this == Invalid() || other == Invalid()) return false; if (this->getEndAddress() >= other.getStartAddress() && this->getStartAddress() <= other.getEndAddress()) return true; return false; } [[nodiscard]] constexpr u64 getStartAddress() const { return this->address; } [[nodiscard]] constexpr u64 getEndAddress() const { if (this->size == 0) return this->address; else return this->address + this->size - 1; } [[nodiscard]] constexpr size_t getSize() const { return this->size; } [[nodiscard]] constexpr bool operator==(const Region &other) const { return this->address == other.address && this->size == other.size; } constexpr static Region Invalid() { return { 0, 0 }; } constexpr bool operator<(const Region &other) const { return this->address < other.address; } }; template<typename T> concept Pointer = std::is_pointer_v<T>; template<Pointer T> struct NonNull { NonNull(T ptr) : pointer(ptr) { } NonNull(std::nullptr_t) = delete; NonNull(std::integral auto) = delete; NonNull(bool) = delete; [[nodiscard]] T get() const { return pointer; } [[nodiscard]] T operator->() const { return pointer; } [[nodiscard]] T operator*() const { return *pointer; } [[nodiscard]] operator T() const { return pointer; } T pointer; }; }
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concepts.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/concepts.hpp
#pragma once #include <type_traits> #include <memory> #include <concepts> namespace hex { template<typename T> struct always_false : std::false_type { }; template<typename T, size_t Size> concept has_size = sizeof(T) == Size; template<typename T> class ICloneable { public: virtual ~ICloneable() = default; [[nodiscard]] virtual std::unique_ptr<T> clone() const = 0; }; }
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339
magic.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/magic.hpp
#pragma once #include <hex.hpp> #include <hex/helpers/literals.hpp> #include <string> #include <vector> namespace hex::prv { class Provider; } namespace hex::magic { using namespace hex::literals; bool compile(); std::string getDescription(const std::vector<u8> &data, bool firstEntryOnly = false); std::string getDescription(prv::Provider *provider, u64 address = 0x00, size_t size = 100_KiB, bool firstEntryOnly = false); std::string getMIMEType(const std::vector<u8> &data, bool firstEntryOnly = false); std::string getMIMEType(prv::Provider *provider, u64 address = 0x00, size_t size = 100_KiB, bool firstEntryOnly = false); std::string getExtensions(const std::vector<u8> &data, bool firstEntryOnly = false); std::string getExtensions(prv::Provider *provider, u64 address = 0x00, size_t size = 100_KiB, bool firstEntryOnly = false); std::string getAppleCreatorType(const std::vector<u8> &data, bool firstEntryOnly = false); std::string getAppleCreatorType(prv::Provider *provider, u64 address = 0x00, size_t size = 100_KiB, bool firstEntryOnly = false); bool isValidMIMEType(const std::string &mimeType); }
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C++
.h
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WerWolv/ImHex
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340
debugging.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/debugging.hpp
#pragma once #include <wolv/utils/preproc.hpp> #include <hex/ui/imgui_imhex_extensions.h> #if defined(DEBUG) #define DBG_DEFINE_DEBUG_VARIABLE(type, name) \ static type name; \ hex::dbg::impl::drawDebugVariable(name, WOLV_STRINGIFY(name)); #else #define DBG_DEFINE_DEBUG_VARIABLE(type, name) \ static_assert(false, "Debug variables are only intended for use during development."); #endif namespace hex::dbg { namespace impl { bool &getDebugWindowState(); template<typename T> static void drawDebugVariable(T &variable, std::string_view name) { if (!getDebugWindowState()) return; if (ImGui::Begin("Debug Variables", &getDebugWindowState(), ImGuiWindowFlags_AlwaysAutoResize)) { using Type = std::remove_cvref_t<T>; if constexpr (std::same_as<Type, bool>) { ImGui::Checkbox(name.data(), &variable); } else if constexpr (std::integral<Type> || std::floating_point<Type>) { ImGui::DragScalar(name.data(), ImGuiExt::getImGuiDataType<Type>(), &variable); } else if constexpr (std::same_as<Type, ImVec2>) { ImGui::DragFloat2(name.data(), &variable.x); } else if constexpr (std::same_as<Type, std::string>) { ImGui::InputText(name.data(), variable); } else if constexpr (std::same_as<Type, ImColor>) { ImGui::ColorEdit4(name.data(), &variable.Value.x, ImGuiColorEditFlags_AlphaBar); } else { static_assert(hex::always_false<Type>::value, "Unsupported type"); } } ImGui::End(); } } }
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WerWolv/ImHex
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341
fmt.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/fmt.hpp
#pragma once #include <string_view> #include <fmt/format.h> #include <fmt/ranges.h> namespace hex { template<typename... Args> std::string format(std::string_view format, Args... args) { return fmt::format(fmt::runtime(format), args...); } }
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342
utils_macos.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/utils_macos.hpp
#pragma once #if defined(OS_MACOS) struct GLFWwindow; extern "C" { void errorMessageMacos(const char *message); void openWebpageMacos(const char *url); bool isMacosSystemDarkModeEnabled(); bool isMacosFullScreenModeEnabled(GLFWwindow *window); float getBackingScaleFactor(); void setupMacosWindowStyle(GLFWwindow *window, bool borderlessWindowMode); void enumerateFontsMacos(); void macosHandleTitlebarDoubleClickGesture(GLFWwindow *window); bool macosIsWindowBeingResizedByUser(GLFWwindow *window); void macosMarkContentEdited(GLFWwindow *window, bool edited = true); } #endif
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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343
opengl.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/opengl.hpp
#pragma once #include <hex.hpp> #include <hex/helpers/concepts.hpp> #include <cmath> #include <vector> #include <map> #include <span> #include <string> #include <opengl_support.h> #include <GLFW/glfw3.h> #include "imgui.h" namespace hex::gl { namespace impl { template<typename T> GLuint getType() { if constexpr (std::is_same_v<T, float>) return GL_FLOAT; else if constexpr (std::is_same_v<T, u8>) return GL_UNSIGNED_BYTE; else if constexpr (std::is_same_v<T, u16>) return GL_UNSIGNED_SHORT; else if constexpr (std::is_same_v<T, u32>) return GL_UNSIGNED_INT; else { static_assert(hex::always_false<T>::value, "Unsupported type"); return 0; } } } template<typename T, size_t Size> class Vector { public: Vector() = default; Vector(const T val) { for (size_t i = 0; i < Size; i++) m_data[i] = val; } Vector(std::array<T, Size> data) : m_data(data) { } Vector(Vector &&other) noexcept : m_data(std::move(other.m_data)) { } Vector(const Vector &other) : m_data(other.m_data) { } T &operator[](size_t index) { return m_data[index]; } const T &operator[](size_t index) const { return m_data[index]; } std::array<T, Size> &asArray() { return m_data; } T *data() { return m_data.data(); } const T *data() const { return m_data.data(); } [[nodiscard]] size_t size() const { return m_data.size(); } auto operator=(const Vector& other) { for (size_t i = 0; i < Size; i++) m_data[i] = other[i]; return *this; } auto operator+=(const Vector& other) { for (size_t i = 0; i < Size; i++) m_data[i] += other.m_data[i]; return *this; } auto operator+=(const T scalar) { for (size_t i = 0; i < Size; i++) m_data[i] += scalar; return *this; } auto operator-=(Vector other) { for (size_t i = 0; i < Size; i++) m_data[i] -= other.m_data[i]; return *this; } auto operator-=(const T scalar) { for (size_t i = 0; i < Size; i++) m_data[i] -= scalar; return *this; } Vector operator*=(const T scalar) { for (size_t i = 0; i < Size; i++) m_data[i] *= scalar; return *this; } auto operator*(const T scalar) { auto copy = *this; for (size_t i = 0; i < Size; i++) copy[i] *= scalar; return copy; } auto operator+(const Vector& other) { auto copy = *this; for (size_t i = 0; i < Size; i++) copy[i] += other[i]; return copy; } auto operator-(const Vector& other) { auto copy = *this; for (size_t i = 0; i < Size; i++) copy[i] -= other[i]; return copy; } auto dot(const Vector& other) { T result = 0; for (size_t i = 0; i < Size; i++) result += m_data[i] * other[i]; return result; } auto cross(const Vector& other) { static_assert(Size == 3, "Cross product is only defined for 3D vectors"); return Vector({m_data[1] * other[2] - m_data[2] * other[1], m_data[2] * other[0] - m_data[0] * other[2], m_data[0] * other[1] - m_data[1] * other[0]}); } auto magnitude() { return std::sqrt(this->dot(*this)); } auto normalize() { auto copy = *this; auto length = copy.magnitude(); for (size_t i = 0; i < Size; i++) copy[i] /= length; return copy; } auto operator==(const Vector& other) { for (size_t i = 0; i < Size; i++) if (m_data[i] != other[i]) return false; return true; } private: std::array<T, Size> m_data; }; template<typename T, size_t Rows, size_t Columns> class Matrix { public: Matrix(const T &init) { for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) mat[i * Columns + j] = init; } Matrix(const Matrix &A) { mat = A.mat; } virtual ~Matrix() {} size_t getRows() const { return Rows; } size_t getColumns() const { return Columns; } T *data() { return this->mat.data(); } const T *data() const { return this->mat.data(); } T &getElement(int row,int col) { return this->mat[row*Columns+col]; } Vector<T,Rows> getColumn(int col) { Vector<T,Rows> result; for (size_t i = 0; i < Rows; i++) result[i] = this->mat[i*Columns+col]; return result; } Vector<T,Columns> getRow(int row) { Vector<T,Columns> result; for (size_t i = 0; i < Columns; i++) result[i] = this->mat[row*Columns+i]; return result; } void updateRow(int row, Vector<T,Columns> values) { for (size_t i = 0; i < Columns; i++) this->mat[row*Columns+i] = values[i]; } void updateColumn(int col, Vector<T,Rows> values) { for (size_t i = 0; i < Rows; i++) this->mat[i*Columns+col] = values[i]; } void updateElement( int row,int col, T value) { this->mat[row*Columns + col] = value; } T &operator()( const int &row,const int &col) { return this->mat[row*Columns + col]; } const T &operator()(const unsigned& row,const unsigned& col ) const { return this->mat[row*Columns + col]; } Matrix& operator=(const Matrix& A) { if (&A == this) return *this; for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) mat[i*Columns+j] = A(i, j); return *this; } Matrix operator+(const Matrix& A) { Matrix result(0.0); for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) result(i, j) = this->mat[i*Columns+j] + A(i, j); return result; } Matrix operator-(const Matrix& A) { Matrix result(0.0); for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) result(i, j) = this->mat[i*Columns+j] - A(i, j); return result; } static Matrix identity() { Matrix I(0); for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) if(i == j) I.updateElement(i, j, 1); return I; } Matrix transpose() { Matrix t(0); for (size_t i = 0; i < Columns; i++) for (size_t j = 0; j < Rows; j++) t.updateElement(i, j, this->mat[j*Rows+i]); return t; } private: std::array<T,Rows * Columns> mat; }; template<typename T, size_t Rows, size_t Columns, size_t OtherDimension> Matrix<T,Rows, Columns> operator*(const Matrix<T, Rows, OtherDimension> &A, const Matrix<T, OtherDimension, Columns> &B) { Matrix<T, Rows, Columns> result(0.0); for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) for (size_t k = 0; k < OtherDimension; k++) result(i, j) += A(i,k) * B(k, j); return result; } template<typename T, size_t Rows, size_t Columns> Matrix<T, Rows, Columns> operator*(const Vector<T, Rows> &a, const Vector<T, Columns> &b) { Matrix<T, Rows, Columns> result(0); for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) result.updateElement(i, j, a[i] * b[j]); return result; } template<typename T, size_t Rows, size_t Columns> Vector<T, Rows> operator*(const Matrix<T, Rows, Columns> &A, const Vector<T, Columns> &b) { Vector<T, Rows> result(0); for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) result[i] += A(i, j) * b[j]; return result; } template<typename T, size_t Rows, size_t Columns> Vector<T, Columns> operator*(const Vector<T, Rows> &b, const Matrix<T,Rows,Columns> &A) { Vector<T, Columns> result(0); for (size_t i = 0; i < Rows; i++) for (size_t j = 0; j < Columns; j++) result[j] += b[i] * A(i, j); return result; } // Convert horizontal (Xh) vertical (Yv) and spin (Zs) angles to a rotation matrix. // Xh: Horizontal rotation, also known as heading or yaw. // Yv: Vertical rotation, also known as pitch or elevation. // Zs: Spin rotation, also known as intrinsic rotation, roll or bank. // Each column of the rotation matrix represents left, up and forward axis. // Angles of rotation are lowercase (x,y,z) in radians and the rotation matrix is uppercase (X,Y,Z). // S = sin, C = cos // The order of rotation is Yaw->Pitch->Roll (Zs*Yv*Xh) // Zs Yv Xh // | Cz -Sz 0 0| |Cy 0 Sy 0| |1 0 0 0| | Cz -Sz 0 0| | Cy Sy*Sx Sy*Cx 0| // | Sz Cz 0 0|*| 0 1 0 0|*|0 Cx -Sx 0| = | Sz Cz 0 0|*| 0 Cx -Sx 0| // | 0 0 1 0| |-Sy 0 Cy 0| |0 Sx Cx 0| | 0 0 1 0| |-Sy Sx*Cy Cx*Cy 0| // | 0 0 0 1| | 0 0 0 1| |0 0 0 1| | 0 0 0 1| | 0 0 0 1| // Left Up Forward // | Cz*Cy Cz*Sy*Sx-Sz*Cx Sz*Sx+Cz*Sy*Cx 0| // | Sz*Cy Sz*Sy*Sx+Cz*Cx Cz*Sy*Sx-Sz*Cx 0| // |-Sy*Cx Cy*Cx Sy 0| // | 0 0 0 1| // The order of rotation is Pitch->Yaw->Roll (Zs*Xh*Yv) // Zs Xh Yv // | Cz -Sz 0 0| |1 0 0 0| |Cy 0 Sy 0| | Cz -Sz 0 0| | Cy 0 Sy 0| // | Sz Cz 0 0|*|0 Cx -Sx 0|*| 0 1 0 0| = | Sz Cz 0 0|*| Sx*Sy Cx -Sx*Cy 0|= // | 0 0 1 0| |0 Sx Cx 0| |-Sy 0 Cy 0| | 0 0 1 0| |-Cx*Sy Sx Cx*Cy 0| // | 0 0 0 1| |0 0 0 1| | 0 0 0 1| | 0 0 0 1| | 0 0 0 1| // Left Up Forward // | Cz*Cy-Sz*Sx*Sy -Sz*Cx Cz*Sy+Sz*Sx*Cy 0| // | Sz*Cy+Cz*Sx*Sy Cz*Cx Sz*Sy-Cz*Sx*Cy 0| // |-Cx*Sy Sx Cx*Cy 0| // | 0 0 0 1| // The order of rotation is Roll->Pitch->Yaw (Xh*Yv*Zs) // Xh Yv Zs // |1 0 0 0| | Cy 0 Sy 0| |Cz -Sz 0 0| |1 0 0 0| | Cy*Cz -Cy*Sz Sy 0| // |0 Cx -Sx 0|*| 0 1 0 0|*|Sz Cz 0 0| = |0 Cx -Sx 0|*| Sz Cz 0 0| // |0 Sx Cx 0| |-Sy 0 Cy 0| | 0 0 1 0| |0 Sx Cx 0| |-Sy*Cz Sy*Sz Cy 0| // |0 0 0 1| | 0 0 0 1| | 0 0 0 1| |0 0 0 1| | 0 0 0 1| // Left Up Forward // | Cy*Cz -Cy*Sz Sy 0| // =| Sx*Sy*Cz+Cx*Sz -Sx*Sy*Sz+Cx*Cz -Sx*Cy 0| // |-Cx*Sy*Cz+Sx*Sz Cx*Sy*Sz+Sx*Cz Cx*Cy 0| // | 0 0 0 1| // just write final answer from here on // The order of rotation is Pitch->Roll->Yaw (Xh*Zs*Yv) // Left Up Forward // |Cz*Cy -Sz Cz*Sy 0| //Xh*Zs*Yv=|Cx*Cy*Sz+Sx*Sy Cx*Cz Cx*Sz*Sy-Cy*Sx 0| // |Cy*Sx*Sz-Cx*Sy Cz*Sx Sx*Sz*Sy+Cx*Cy 0| // |0 0 0 1| // The order of rotation is Roll->Yaw->Pitch (Yv*Xh*Zs) // Left Up Forward // |Cy*Cz+Sy*Sx*Sz Cz*Sy*Sx-Cy*Sz Cx*Sy 0| //Yv*Xh*Zs=|Cx*Sz Cx*Cz -Sx 0| // |Cy*Sx*Sz-Cz*Sy Cy*Cz*Sx+Sy*Sz Cy*Cx 0| // |0 0 0 1| // The order of rotation is Yaw->Roll->Pitch (Yv*Zs*Xh) // Left Up Forward // |Cy*Cz Sy*Sx-Cy*Cx*Sz Cx*Sy+Cy*Sz*Sx 0| //Yv*Zs*Xh= |Sz Cz*Cx -Cz*Sx 0| // |-Cz*Sy Cy*Sx+Cx*Sy*Sz Cy*Cx-Sy*Sz*Sx 0| // |0 0 0 1| enum RotationSequence { XYZ, XZY, YXZ, YZX, ZXY, ZYX }; template<typename T> Matrix<T, 4, 4> getRotationMatrix(Vector<T,3> ypr, bool radians, RotationSequence rotationSequence) { Matrix<T,4,4> rotation(0); T Sx, Cx, Sy, Cy, Sz, Cz; Vector<T,3> angles = ypr; if(!radians) angles *= M_PI/180; Sx = -sin(angles[0]); Cx = cos(angles[0]); Sy = -sin(angles[1]); Cy = cos(angles[1]); Sz = -sin(angles[2]); Cz = cos(angles[2]); switch (rotationSequence) { case ZXY: // | Cz*Cy-Sz*Sx*Sy -Sz*Cx Cz*Sy+Sz*Sx*Cy 0| // | Sz*Cy+Cz*Sx*Sy Cz*Cx Sz*Sy-Cz*Sx*Cy 0| // |-Cx*Sy Sx Cx*Cy 0| // | 0 0 0 1| rotation.updateElement(0, 0, Cz * Cy - Sz * Sx * Sy); rotation.updateElement(0, 1, -Sz * Cx); rotation.updateElement(0, 2, Cz * Sy + Sz * Sx * Cy); rotation.updateElement(1, 0, Sz * Cy + Cz * Sx * Sy); rotation.updateElement(1, 1, Cz * Cx); rotation.updateElement(1, 2, Sz * Sy - Cz * Sx * Cy); rotation.updateElement(2, 0, -Cx * Sy); rotation.updateElement(2, 1, Sx); rotation.updateElement(2, 2, Cx * Cy); break; case ZYX: // | Cz*Cy Cz*Sy*Sx-Sz*Cx Sz*Sx+Cz*Sy*Cx 0| // | Sz*Cy Sz*Sy*Sx+Cz*Cx Sz*Sy*Cx-Cz*Sx 0| // |-Sy Cy*Sx Cy*Cx 0| // | 0 0 0 1| rotation.updateElement(0, 0, Cz * Cy); rotation.updateElement(0, 1, Sx * Sy * Cz - Sz * Cx); rotation.updateElement(0, 2, Sz * Sx + Cz * Sy * Cx); rotation.updateElement(1, 0, Sz * Cy); rotation.updateElement(1, 1, Sz * Sy * Sx + Cz * Cx); rotation.updateElement(1, 2, Sz * Sy * Cx - Cz * Sx); rotation.updateElement(2, 0, -Sy); rotation.updateElement(2, 1, Cy * Sx); rotation.updateElement(2, 2, Cy*Cx); break; case XYZ: // | Cy*Cz -Cy*Sz Sy 0| // =| Sx*Sy*Cz+Cx*Sz -Sx*Sy*Sz+Cx*Cz -Sx*Cy 0| // |-Cx*Sy*Cz+Sx*Sz Cx*Sy*Sz+Sx*Cz Cx*Cy 0| // | 0 0 0 1| rotation.updateElement(0, 0, Cy * Cz); rotation.updateElement(0, 1, -Cy * Sz); rotation.updateElement(0, 2, Sy); rotation.updateElement(1, 0, Sx * Sy * Cz + Cx * Sz); rotation.updateElement(1, 1, -Sx * Sy * Sz + Cx * Cz); rotation.updateElement(1, 2, -Sx * Cy); rotation.updateElement(2, 0, -Cx * Sy * Cz + Sx * Sz); rotation.updateElement(2, 1, Cx * Sy * Sz + Sx * Cz); rotation.updateElement(2, 2, Cx * Cy); break; case XZY: // |Cz*Cy -Sz Cz*Sy 0| //Xh*Zs*Yv=|Cx*Cy*Sz+Sx*Sy Cx*Cz Cx*Sz*Sy-Cy*Sx 0| // |Cy*Sx*Sz-Cx*Sy Cz*Sx Sx*Sz*Sy+Cx*Cy 0| // |0 0 0 1| rotation.updateElement(0, 0, Cy * Cz); rotation.updateElement(0, 1, -Sz); rotation.updateElement(0, 2, Cz * Sy); rotation.updateElement(1, 0, Cx * Cy * Sz + Sx * Sy); rotation.updateElement(1, 1, Cx * Cz); rotation.updateElement(1, 2, Cx * Sy * Sz - Sx * Cy); rotation.updateElement(2, 0, Sx * Cy * Sz - Cx * Sy); rotation.updateElement(2, 1, Sx * Cz); rotation.updateElement(2, 2, Sx * Sy * Sz + Cx * Cy); break; case YXZ: // |Cy*Cz+Sy*Sx*Sz Cz*Sy*Sx-Cy*Sz Cx*Sy 0| //Yv*Xh*Zs=|Cx*Sz Cx*Cz -Sx 0| // |Cy*Sx*Sz-Cz*Sy Cy*Cz*Sx+Sy*Sz Cy*Cx 0| // |0 0 0 1| rotation.updateElement(0, 0, Cy*Cz+Sy*Sx*Sz ); rotation.updateElement(0, 1, Cz*Sy*Sx-Cy*Sz); rotation.updateElement(0, 2, Sy*Cx); rotation.updateElement(1, 0, Cx*Sz); rotation.updateElement(1, 1, Cx*Cz); rotation.updateElement(1, 2, -Sx); rotation.updateElement(2, 0, Cy*Sx*Sz-Cz*Sy); rotation.updateElement(2, 1, Cy*Cz*Sx+Sy*Sz); rotation.updateElement(2, 2, Cy*Cx); break; case YZX: // |Cy*Cz Sy*Sx-Cy*Cx*Sz Cx*Sy+Cy*Sz*Sx 0| //Yv*Zs*Xh= |Sz Cz*Cx -Cz*Sx 0| // |-Cz*Sy Cy*Sx+Cx*Sy*Sz Cy*Cx-Sy*Sz*Sx 0| // |0 0 0 1| rotation.updateElement(0, 0, Cy*Cz); rotation.updateElement(0, 1, Sy*Sx-Cy*Cx*Sz); rotation.updateElement(0, 2, Cx*Sy+Cy*Sz*Sx); rotation.updateElement(1, 0, Sz); rotation.updateElement(1, 1, Cz*Cx); rotation.updateElement(1, 2, -Cz*Sx); rotation.updateElement(2, 0, -Cz*Sy); rotation.updateElement(2, 1, Cy*Sx+Cx*Sy*Sz); rotation.updateElement(2, 2, Cy*Cx-Sy*Sz*Sx); break; } rotation.updateElement(3, 3, 1); return rotation; } template<typename T> Matrix<T, 4, 4> getRotationMatrixFromVectorAngle(Vector<T, 4> rotationVector, bool radians) { Vector<T,3> rotationVector3 = {{rotationVector[0], rotationVector[1], rotationVector[2]}}; T theta = rotationVector3.magnitude(); if (!radians) theta *= M_PI / 180; Vector<T,3> axis = rotationVector3; if (theta != 0) axis = axis.normalize(); Matrix<T,4,4> rotation = Matrix<T,4,4>::identity(); T S = sin(theta); T C = cos(theta); T OMC = 1 - C; T a00 = axis[0] * axis[0] * OMC; T a01 = axis[0] * axis[1] * OMC; T a02 = axis[0] * axis[2] * OMC; T a10 = axis[1] * axis[0] * OMC; T a11 = axis[1] * axis[1] * OMC; T a12 = axis[1] * axis[2] * OMC; T a20 = axis[2] * axis[0] * OMC; T a21 = axis[2] * axis[1] * OMC; T a22 = axis[2] * axis[2] * OMC; T a0S = axis[0] * S; T a1S = axis[1] * S; T a2S = axis[2] * S; rotation.updateElement(0, 0, C + a00); rotation.updateElement(0, 1, a01 - a2S); rotation.updateElement(0, 2, a02 + a1S); rotation.updateElement(1, 0, a10 + a2S); rotation.updateElement(1, 1, C + a11); rotation.updateElement(1, 2, a12 - a0S); rotation.updateElement(2, 0, a20 - a1S); rotation.updateElement(2, 1, a21 + a0S); rotation.updateElement(2, 2, C + a22); return rotation; } enum class MatrixElements { r00, r01, r02, r10, r11, r12, r20, r21, r22, }; template<typename T> T findValue(Vector<T,3> ypr, MatrixElements matrixElement, RotationSequence rotationSequence) { T Sx, Cx, Sy, Cy, Sz, Cz; Vector<T,3> angles = ypr; Sx = sin(angles[0]); Cx = cos(angles[0]); Sy = sin(angles[1]); Cy = cos(angles[1]); Sz = sin(angles[2]); Cz = cos(angles[2]); switch (rotationSequence) { case ZXY: switch (matrixElement) { case MatrixElements::r00: return Cz * Cy - Sz * Sx * Sy; case MatrixElements::r01: return -Sz * Cx; case MatrixElements::r02: return Cz * Sy + Sz * Sx * Cy; case MatrixElements::r10: return Sz * Cy + Cz * Sx * Sy; case MatrixElements::r11: return Cz * Cx; case MatrixElements::r12: return Sz * Sy - Cz * Sx * Cy; case MatrixElements::r20: return -Cx * Sy; case MatrixElements::r21: return Sx; case MatrixElements::r22: return Cx * Cy; } break; case ZYX: switch (matrixElement) { case MatrixElements::r00: return Cz * Cy; case MatrixElements::r01: return Sx * Sy * Cz + Cx * Sz; case MatrixElements::r02: return -Cx * Sy * Cz + Sx * Sz; case MatrixElements::r10: return Cz * Sy; case MatrixElements::r11: return Sx * Sy * Sz - Cx * Cz; case MatrixElements::r12: return Cx * Sy * Sz + Sx * Cz; case MatrixElements::r20: return -Sy; case MatrixElements::r21: return Cy * Sx; case MatrixElements::r22: return Cy * Cx; } break; case XYZ: switch (matrixElement) { case MatrixElements::r00: return Cy * Cz; case MatrixElements::r01: return -Cy * Sz; case MatrixElements::r02: return Sy; case MatrixElements::r10: return Sx * Sy * Cz + Cx * Sz; case MatrixElements::r11: return -Sx * Sy * Sz + Cx * Cz; case MatrixElements::r12: return -Sx * Cy; case MatrixElements::r20: return -Cx * Sy * Cz + Sx * Sz; case MatrixElements::r21: return Cx * Sy * Sz + Sx * Cz; case MatrixElements::r22: return Cx * Cy; } break; case XZY: switch (matrixElement) { case MatrixElements::r00: return Cy * Cz; case MatrixElements::r01: return -Sz; case MatrixElements::r02: return Cz * Sy; case MatrixElements::r10: return Cx * Cy * Sz + Sx * Sy; case MatrixElements::r11: return Cx * Cz; case MatrixElements::r12: return Cx * Sy * Sz - Sx * Cy; case MatrixElements::r20: return Sx * Cy * Sz - Cx * Sy; case MatrixElements::r21: return Sx * Cz; case MatrixElements::r22: return Sx * Sy * Sz + Cx * Cy; } break; case YXZ: switch (matrixElement) { case MatrixElements::r00: return Cy * Cz + Sy * Sx * Sz; case MatrixElements::r01: return Cz * Sy * Sx - Cy * Sz; case MatrixElements::r02: return Cx * Sy; case MatrixElements::r10: return Cx * Sz; case MatrixElements::r11: return Cx * Cz; case MatrixElements::r12: return -Sx; case MatrixElements::r20: return -Cz * Sy + Cy * Sx * Sz; case MatrixElements::r21: return Cy * Cz * Sx + Sy * Sz; case MatrixElements::r22: return Cy * Cx; } break; case YZX: switch (matrixElement) { case MatrixElements::r00: return Cy * Cz; case MatrixElements::r01: return Sy * Sx - Cy * Cx * Sz; case MatrixElements::r02: return Cx * Sy + Cy * Sz * Sx; case MatrixElements::r10: return Sz; case MatrixElements::r11: return Cx * Cz; case MatrixElements::r12: return -Cz * Sx; case MatrixElements::r20: return -Cz * Sy; case MatrixElements::r21: return Cy * Sx + Cx * Sy * Sz; case MatrixElements::r22: return Cy * Cx - Sy * Sz * Sx; } break; } return 0; } template<typename T> Matrix<T, 4,4 > getTransformMatrix(Vector<T,3> xyz, Vector<T,3> ypr, bool radians) { Matrix<T,4,4> transform( 0); Matrix<T,3,3> rotation = getRotationMatrix(ypr, radians); for(int i=0; i<3; i++) for(int j=0; j<3; j++) transform.updateElement(i, j, rotation.getElement(i, j)); transform.updateElement(0,3, xyz[0]); transform.updateElement(1,3, xyz[1]); transform.updateElement(2,3, xyz[2]); transform.updateElement(3,3, 1); return transform; } template<typename T> Vector<T,3> getTranslationVector(Matrix<T, 4,4 > transform_matrix) { Vector<T,3> xyz; xyz.push_back(transform_matrix.getElement(0,3)); xyz.push_back(transform_matrix.getElement(1,3)); xyz.push_back(transform_matrix.getElement(2,3)); return xyz; } template<typename T> Vector<T,3> getYprVector(Matrix<T, 4,4 > transform_matrix) { Vector<T,3> result; Matrix<T,3,3> rotation(0); for(int i=0; i<3; i++) for(int j=0; j<3; j++) rotation.updateElement(i, j, transform_matrix.getElement(i, j)); T sy = sqrt(rotation.getElement(0,0) * rotation.getElement(0,0) + rotation.getElement(1,0) * rotation.getElement(1,0) ); bool singular = sy < 1e-6; T x, y, z; if (!singular) { x = atan2(rotation.getElement(1,0), rotation.getElement(0,0)); y = atan2(-rotation.getElement(2,0), sy); z = atan2(rotation.getElement(2,1), rotation.getElement(2,2)); } else { x = 0; y = atan2(-rotation.getElement(2,0), sy); z = atan2(-rotation.getElement(1,2), rotation.getElement(1,1)); } result.push_back(x); result.push_back(y); result.push_back(z); return result; } Matrix<float,4,4> GetPerspectiveMatrix( float viewWidth, float viewHeight, float nearVal, float farVal, bool actionType = false); Matrix<float,4,4> GetOrthographicMatrix( float viewWidth, float viewHeight, float nearVal, float farVal, bool actionType = false); template<typename T> static Matrix<T,4,4> GetObliqueMatrix( T width, T height,T nearVal,T farVal, bool actionType = false) { int sign =1; if (actionType) sign=-1; Matrix<T,4,4> result(0); result.updateElement(0,0,sign * nearVal/width); result.updateElement(1,1, sign * nearVal/height); result.updateElement(2,2,sign * (farVal + nearVal)/( farVal - nearVal )); result.updateElement(3,2,sign * 2*farVal * nearVal/( farVal - nearVal )); result.updateElement(2,3,-sign); return result; } class Shader { public: Shader() = default; Shader(std::string_view vertexSource, std::string_view fragmentSource); ~Shader(); Shader(const Shader&) = delete; Shader(Shader&& other) noexcept; Shader& operator=(const Shader&) = delete; Shader& operator=(Shader&& other) noexcept; void bind() const; void unbind() const; void setUniform(std::string_view name, const int &value); void setUniform(std::string_view name, const float &value); template<size_t N> void setUniform(std::string_view name, const Vector<float, N> &value) { if (N == 2) glUniform2f(getUniformLocation(name), value[0], value[1]); else if (N == 3) glUniform3f(getUniformLocation(name), value[0], value[1], value[2]); else if (N == 4) glUniform4f(getUniformLocation(name), value[0], value[1], value[2],value[3]); } template<size_t N> void setUniform(std::string_view name, Matrix<float, N, N> &value){ glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, value.data()); } private: void compile(GLuint shader, std::string_view source) const; GLint getUniformLocation(std::string_view name); private: GLuint m_program = 0; std::map<std::string, GLint> m_uniforms; }; enum class BufferType { Vertex = GL_ARRAY_BUFFER, Index = GL_ELEMENT_ARRAY_BUFFER }; template<typename T> class Buffer { public: Buffer() = default; Buffer(BufferType type, std::span<const T> data); ~Buffer(); Buffer(const Buffer&) = delete; Buffer(Buffer&& other) noexcept; Buffer& operator=(const Buffer&) = delete; Buffer& operator=(Buffer&& other) noexcept; void bind() const; void unbind() const; void draw(unsigned primitive) const; size_t getSize() const; void update(std::span<const T> data); private: GLuint m_buffer = 0; size_t m_size = 0; GLuint m_type = 0; }; extern template class Buffer<float>; extern template class Buffer<u32>; extern template class Buffer<u16>; extern template class Buffer<u8>; class VertexArray { public: VertexArray(); ~VertexArray(); VertexArray(const VertexArray&) = delete; VertexArray(VertexArray&& other) noexcept; VertexArray& operator=(const VertexArray&) = delete; VertexArray& operator=(VertexArray&& other) noexcept; template<typename T> void addBuffer(u32 index, const Buffer<T> &buffer, u32 size = 3) const { glEnableVertexAttribArray(index); buffer.bind(); glVertexAttribPointer(index, size, gl::impl::getType<T>(), GL_FALSE, size * sizeof(T), nullptr); buffer.unbind(); } void bind() const; void unbind() const; private: GLuint m_array = 0; }; class Texture { public: Texture(u32 width, u32 height); ~Texture(); Texture(const Texture&) = delete; Texture(Texture&& other) noexcept; Texture& operator=(const Texture&) = delete; Texture& operator=(Texture&& other) noexcept; void bind() const; void unbind() const; GLuint getTexture() const; u32 getWidth() const; u32 getHeight() const; GLuint release(); private: GLuint m_texture; u32 m_width, m_height; }; class FrameBuffer { public: FrameBuffer(u32 width, u32 height); ~FrameBuffer(); FrameBuffer(const FrameBuffer&) = delete; FrameBuffer(FrameBuffer&& other) noexcept; FrameBuffer& operator=(const FrameBuffer&) = delete; FrameBuffer& operator=(FrameBuffer&& other) noexcept; void bind() const; void unbind() const; void attachTexture(const Texture &texture) const; private: GLuint m_frameBuffer, m_renderBuffer; }; class AxesVectors { public: AxesVectors(); const std::vector<float>& getVertices() const { return m_vertices; } const std::vector<float>& getColors() const { return m_colors; } const std::vector<u8>& getIndices() const { return m_indices; } private: std::vector<float> m_vertices; std::vector<float> m_colors; std::vector<u8> m_indices; }; class AxesBuffers { public: AxesBuffers(const VertexArray& axesVertexArray, const AxesVectors &axesVectors); const gl::Buffer<float>& getVertices() const { return m_vertices; } const gl::Buffer<float>& getColors() const { return m_colors; } const gl::Buffer<u8>& getIndices() const { return m_indices; } private: gl::Buffer<float> m_vertices; gl::Buffer<float> m_colors; gl::Buffer<u8> m_indices; }; class GridVectors { public: GridVectors(int sliceCount); u32 getSlices() const { return m_slices; } const std::vector<float>& getVertices() const { return m_vertices; } const std::vector<float>& getColors() const { return m_colors; } const std::vector<u8>& getIndices() const { return m_indices; } private: u32 m_slices; std::vector<float> m_vertices; std::vector<float> m_colors; std::vector<u8> m_indices; }; class GridBuffers { public: GridBuffers(const VertexArray &gridVertexArray, const GridVectors &gridVectors); const gl::Buffer<float>& getVertices() const { return m_vertices; } const gl::Buffer<float>& getColors() const { return m_colors; } const gl::Buffer<u8>& getIndices() const { return m_indices; } private: gl::Buffer<float> m_vertices; gl::Buffer<float> m_colors; gl::Buffer<u8> m_indices; }; class LightSourceVectors { public: LightSourceVectors(int res); void moveTo(const Vector<float, 3> &position); const std::vector<float>& getVertices() const { return m_vertices; } const std::vector<float>& getNormals() const { return m_normals; } const std::vector<float>& getColors() const { return m_colors; } const std::vector<u16>& getIndices() const { return m_indices; } void setColor(float r, float g, float b) { for (u32 i = 4; i < m_colors.size(); i += 4) { m_colors[i - 4] = r; m_colors[i - 3] = g; m_colors[i - 2] = b; m_colors[i - 1] = 1.0F; } } private: int m_resolution; float m_radius; std::vector<float> m_vertices; std::vector<float> m_normals; std::vector<float> m_colors; std::vector<u16> m_indices; }; class LightSourceBuffers { public: LightSourceBuffers(const VertexArray &sourceVertexArray, const LightSourceVectors &sourceVectors); void moveVertices(const VertexArray &sourceVertexArray, const LightSourceVectors& sourceVectors); void updateColors(const VertexArray& sourceVertexArray, const LightSourceVectors& sourceVectors); const gl::Buffer<float>& getVertices() const { return m_vertices; } const gl::Buffer<float>& getNormals() const { return m_normals; } const gl::Buffer<float>& getColors() const { return m_colors; } const gl::Buffer<u16>& getIndices() const { return m_indices; } private: gl::Buffer<float> m_vertices; gl::Buffer<float> m_normals; gl::Buffer<float> m_colors; gl::Buffer<u16> m_indices; }; }
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.h
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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344
auto_reset.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/auto_reset.hpp
#pragma once #include <hex/api/event_manager.hpp> #include <hex/api/imhex_api.hpp> namespace hex { namespace impl { class AutoResetBase { public: virtual ~AutoResetBase() = default; virtual void reset() = 0; }; } template<typename T> class AutoReset : public impl::AutoResetBase { public: using Type = T; AutoReset() { ImHexApi::System::impl::addAutoResetObject(this); } T* operator->() { return &m_value; } const T* operator->() const { return &m_value; } T& operator*() { return m_value; } const T& operator*() const { return m_value; } operator T&() { return m_value; } operator const T&() const { return m_value; } T& operator=(const T &value) { m_value = value; m_valid = true; return m_value; } T& operator=(T &&value) noexcept { m_value = std::move(value); m_valid = true; return m_value; } bool isValid() const { return m_valid; } private: friend void ImHexApi::System::impl::cleanup(); void reset() override { if constexpr (requires { m_value.reset(); }) { m_value.reset(); } else if constexpr (requires { m_value.clear(); }) { m_value.clear(); } else if constexpr (requires(T t) { t = nullptr; }) { m_value = nullptr; } else { m_value = { }; } m_valid = false; } private: bool m_valid = true; T m_value; }; }
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WerWolv/ImHex
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
false
false
345
literals.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/literals.hpp
#pragma once namespace hex::literals { /* Byte literals */ constexpr static unsigned long long operator""_Bytes(unsigned long long bytes) noexcept { return bytes; } constexpr static unsigned long long operator""_KiB(unsigned long long kiB) noexcept { return operator""_Bytes(kiB * 1024); } constexpr static unsigned long long operator""_MiB(unsigned long long MiB) noexcept { return operator""_KiB(MiB * 1024); } constexpr static unsigned long long operator""_GiB(unsigned long long GiB) noexcept { return operator""_MiB(GiB * 1024); } }
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43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
346
http_requests_emscripten.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/http_requests_emscripten.hpp
#pragma once #if defined(OS_WEB) #include <future> #include <emscripten/fetch.h> namespace hex { template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::downloadFile(const std::fs::path &path) { return std::async(std::launch::async, [this, path] { std::vector<u8> response; // Execute the request auto result = this->executeImpl<T>(response); // Write the result to the file wolv::io::File file(path, wolv::io::File::Mode::Create); file.writeBuffer(reinterpret_cast<const u8*>(result.getData().data()), result.getData().size()); return result; }); } template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::uploadFile(const std::fs::path &path, const std::string &mimeName) { hex::unused(path, mimeName); throw std::logic_error("Not implemented"); } template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::uploadFile(std::vector<u8> data, const std::string &mimeName, const std::fs::path &fileName) { hex::unused(data, mimeName, fileName); throw std::logic_error("Not implemented"); } template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::execute() { return std::async(std::launch::async, [this] { std::vector<u8> responseData; return this->executeImpl<T>(responseData); }); } template<typename T> HttpRequest::Result<T> HttpRequest::executeImpl(std::vector<u8> &data) { strcpy(m_attr.requestMethod, m_method.c_str()); m_attr.attributes = EMSCRIPTEN_FETCH_SYNCHRONOUS | EMSCRIPTEN_FETCH_LOAD_TO_MEMORY; if (!m_body.empty()) { m_attr.requestData = m_body.c_str(); m_attr.requestDataSize = m_body.size(); } std::vector<const char*> headers; for (auto it = m_headers.begin(); it != m_headers.end(); it++) { headers.push_back(it->first.c_str()); headers.push_back(it->second.c_str()); } headers.push_back(nullptr); m_attr.requestHeaders = headers.data(); // Send request emscripten_fetch_t* fetch = emscripten_fetch(&m_attr, m_url.c_str()); data.resize(fetch->numBytes); std::copy(fetch->data, fetch->data + fetch->numBytes, data.begin()); return Result<T>(fetch->status, { data.begin(), data.end() }); } } #endif
2,693
C++
.h
57
35.263158
151
0.566845
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
347
http_requests_native.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/http_requests_native.hpp
#pragma once #if !defined(OS_WEB) #include <string> #include <future> #include <curl/curl.h> #include <hex/helpers/logger.hpp> #include <hex/helpers/fmt.hpp> #include <wolv/utils/string.hpp> namespace hex { template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::downloadFile(const std::fs::path &path) { return std::async(std::launch::async, [this, path] { std::vector<u8> response; wolv::io::File file(path, wolv::io::File::Mode::Create); curl_easy_setopt(m_curl, CURLOPT_WRITEFUNCTION, writeToFile); curl_easy_setopt(m_curl, CURLOPT_WRITEDATA, &file); return this->executeImpl<T>(response); }); } template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::uploadFile(const std::fs::path &path, const std::string &mimeName) { return std::async(std::launch::async, [this, path, mimeName]{ auto fileName = wolv::util::toUTF8String(path.filename()); curl_mime *mime = curl_mime_init(m_curl); curl_mimepart *part = curl_mime_addpart(mime); wolv::io::File file(path, wolv::io::File::Mode::Read); curl_mime_data_cb(part, file.getSize(), [](char *buffer, size_t size, size_t nitems, void *arg) -> size_t { auto handle = static_cast<FILE*>(arg); return fread(buffer, size, nitems, handle); }, [](void *arg, curl_off_t offset, int origin) -> int { auto handle = static_cast<FILE*>(arg); if (fseek(handle, offset, origin) != 0) return CURL_SEEKFUNC_CANTSEEK; else return CURL_SEEKFUNC_OK; }, [](void *arg) { auto handle = static_cast<FILE*>(arg); fclose(handle); }, file.getHandle()); curl_mime_filename(part, fileName.c_str()); curl_mime_name(part, mimeName.c_str()); curl_easy_setopt(m_curl, CURLOPT_MIMEPOST, mime); std::vector<u8> responseData; curl_easy_setopt(m_curl, CURLOPT_WRITEFUNCTION, writeToVector); curl_easy_setopt(m_curl, CURLOPT_WRITEDATA, &responseData); return this->executeImpl<T>(responseData); }); } template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::uploadFile(std::vector<u8> data, const std::string &mimeName, const std::fs::path &fileName) { return std::async(std::launch::async, [this, data = std::move(data), mimeName, fileName]{ curl_mime *mime = curl_mime_init(m_curl); curl_mimepart *part = curl_mime_addpart(mime); curl_mime_data(part, reinterpret_cast<const char *>(data.data()), data.size()); auto fileNameStr = wolv::util::toUTF8String(fileName.filename()); curl_mime_filename(part, fileNameStr.c_str()); curl_mime_name(part, mimeName.c_str()); curl_easy_setopt(m_curl, CURLOPT_MIMEPOST, mime); std::vector<u8> responseData; curl_easy_setopt(m_curl, CURLOPT_WRITEFUNCTION, writeToVector); curl_easy_setopt(m_curl, CURLOPT_WRITEDATA, &responseData); return this->executeImpl<T>(responseData); }); } template<typename T> std::future<HttpRequest::Result<T>> HttpRequest::execute() { return std::async(std::launch::async, [this] { std::vector<u8> responseData; curl_easy_setopt(m_curl, CURLOPT_WRITEFUNCTION, writeToVector); curl_easy_setopt(m_curl, CURLOPT_WRITEDATA, &responseData); return this->executeImpl<T>(responseData); }); } template<typename T> HttpRequest::Result<T> HttpRequest::executeImpl(std::vector<u8> &data) { curl_easy_setopt(m_curl, CURLOPT_URL, m_url.c_str()); curl_easy_setopt(m_curl, CURLOPT_CUSTOMREQUEST, m_method.c_str()); setDefaultConfig(); if (!m_body.empty()) { curl_easy_setopt(m_curl, CURLOPT_POSTFIELDS, m_body.c_str()); } curl_slist *headers = nullptr; headers = curl_slist_append(headers, "Cache-Control: no-cache"); ON_SCOPE_EXIT { curl_slist_free_all(headers); }; for (auto &[key, value] : m_headers) { std::string header = hex::format("{}: {}", key, value); headers = curl_slist_append(headers, header.c_str()); } curl_easy_setopt(m_curl, CURLOPT_HTTPHEADER, headers); { std::scoped_lock lock(m_transmissionMutex); auto result = curl_easy_perform(m_curl); if (result != CURLE_OK){ char *url = nullptr; curl_easy_getinfo(m_curl, CURLINFO_EFFECTIVE_URL, &url); log::error("Http request '{0} {1}' failed with error {2}: '{3}'", m_method, url, u32(result), curl_easy_strerror(result)); checkProxyErrors(); return { }; } } long statusCode = 0; curl_easy_getinfo(m_curl, CURLINFO_RESPONSE_CODE, &statusCode); return Result<T>(statusCode, { data.begin(), data.end() }); } } #endif
6,009
C++
.h
110
37.063636
151
0.513223
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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348
tar.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/tar.hpp
#pragma once #include <hex.hpp> #include <hex/helpers/fs.hpp> #include <memory> struct mtar_t; namespace hex { class Tar { public: enum class Mode { Read, Write, Create }; Tar() = default; Tar(const std::fs::path &path, Mode mode); ~Tar(); Tar(const Tar&) = delete; Tar(Tar&&) noexcept; Tar &operator=(Tar &&other) noexcept; void close(); /** * @brief get the error string explaining the error that occured when opening the file. * This error is a combination of the tar error and the native file open error */ std::string getOpenErrorString() const; [[nodiscard]] std::vector<u8> readVector(const std::fs::path &path) const; [[nodiscard]] std::string readString(const std::fs::path &path) const; void writeVector(const std::fs::path &path, const std::vector<u8> &data) const; void writeString(const std::fs::path &path, const std::string &data) const; [[nodiscard]] std::vector<std::fs::path> listEntries(const std::fs::path &basePath = "/") const; [[nodiscard]] bool contains(const std::fs::path &path) const; void extract(const std::fs::path &path, const std::fs::path &outputPath) const; void extractAll(const std::fs::path &outputPath) const; [[nodiscard]] bool isValid() const { return m_valid; } private: std::unique_ptr<mtar_t> m_ctx; std::fs::path m_path; bool m_valid = false; // These will be updated when the constructor is called int m_tarOpenErrno = 0; int m_fileOpenErrno = 0; }; }
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WerWolv/ImHex
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349
fs.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/fs.hpp
#pragma once #include <string> #include <vector> #include <filesystem> #include <functional> #include <wolv/io/fs.hpp> namespace hex::fs { enum class DialogMode { Open, Save, Folder }; struct ItemFilter { // Human-friendly name std::string name; // Extensions that constitute this filter std::string spec; }; void setFileBrowserErrorCallback(const std::function<void(const std::string&)> &callback); bool openFileBrowser(DialogMode mode, const std::vector<ItemFilter> &validExtensions, const std::function<void(std::fs::path)> &callback, const std::string &defaultPath = {}, bool multiple = false); void openFileExternal(const std::fs::path &filePath); void openFolderExternal(const std::fs::path &dirPath); void openFolderWithSelectionExternal(const std::fs::path &selectedFilePath); bool isPathWritable(const std::fs::path &path); }
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.h
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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350
http_requests.hpp
WerWolv_ImHex/lib/libimhex/include/hex/helpers/http_requests.hpp
#pragma once #include <hex.hpp> #include <future> #include <map> #include <string> #include <vector> #include <wolv/io/file.hpp> #include <wolv/utils/guards.hpp> #if defined(OS_WEB) #include <emscripten/fetch.h> using curl_off_t = long; #else #include <curl/curl.h> #endif typedef void CURL; namespace hex { class HttpRequest { public: class ResultBase { public: ResultBase() = default; explicit ResultBase(u32 statusCode) : m_statusCode(statusCode), m_valid(true) { } [[nodiscard]] u32 getStatusCode() const { return m_statusCode; } [[nodiscard]] bool isSuccess() const { return this->getStatusCode() == 200; } [[nodiscard]] bool isValid() const { return m_valid; } private: u32 m_statusCode = 0; bool m_valid = false; }; template<typename T> class Result : public ResultBase { public: Result() = default; Result(u32 statusCode, T data) : ResultBase(statusCode), m_data(std::move(data)) { } [[nodiscard]] const T& getData() const { return m_data; } private: T m_data; }; HttpRequest(std::string method, std::string url); ~HttpRequest(); HttpRequest(const HttpRequest&) = delete; HttpRequest& operator=(const HttpRequest&) = delete; HttpRequest(HttpRequest &&other) noexcept; HttpRequest& operator=(HttpRequest &&other) noexcept; static void setProxyState(bool enabled); static void setProxyUrl(std::string proxy); void setMethod(std::string method) { m_method = std::move(method); } void setUrl(std::string url) { m_url = std::move(url); } void addHeader(std::string key, std::string value) { m_headers[std::move(key)] = std::move(value); } void setBody(std::string body) { m_body = std::move(body); } void setTimeout(u32 timeout) { m_timeout = timeout; } float getProgress() const { return m_progress; } void cancel() { m_canceled = true; } template<typename T = std::string> std::future<Result<T>> downloadFile(const std::fs::path &path); std::future<Result<std::vector<u8>>> downloadFile(); template<typename T = std::string> std::future<Result<T>> uploadFile(const std::fs::path &path, const std::string &mimeName = "filename"); template<typename T = std::string> std::future<Result<T>> uploadFile(std::vector<u8> data, const std::string &mimeName = "filename", const std::fs::path &fileName = "data.bin"); template<typename T = std::string> std::future<Result<T>> execute(); static std::string urlEncode(const std::string &input); static std::string urlDecode(const std::string &input); protected: void setDefaultConfig(); template<typename T> Result<T> executeImpl(std::vector<u8> &data); static size_t writeToVector(void *contents, size_t size, size_t nmemb, void *userdata); static size_t writeToFile(void *contents, size_t size, size_t nmemb, void *userdata); static int progressCallback(void *contents, curl_off_t dlTotal, curl_off_t dlNow, curl_off_t ulTotal, curl_off_t ulNow); private: static void checkProxyErrors(); private: #if defined(OS_WEB) emscripten_fetch_attr_t m_attr; #else CURL *m_curl; #endif std::mutex m_transmissionMutex; std::string m_method; std::string m_url; std::string m_body; std::promise<std::vector<u8>> m_promise; std::map<std::string, std::string> m_headers; u32 m_timeout = 1000; std::atomic<float> m_progress = 0.0F; std::atomic<bool> m_canceled = false; }; } #if defined(OS_WEB) #include <hex/helpers/http_requests_emscripten.hpp> #else #include <hex/helpers/http_requests_native.hpp> #endif
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WerWolv/ImHex
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false
false
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false
false
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false
false
351
localization_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/localization_manager.hpp
#pragma once #include <hex.hpp> #include <map> #include <string> #include <string_view> #include <vector> #include <fmt/format.h> #include <wolv/types/static_string.hpp> namespace hex { namespace LocalizationManager { class LanguageDefinition { public: explicit LanguageDefinition(std::map<std::string, std::string> &&entries); [[nodiscard]] const std::map<std::string, std::string> &getEntries() const; private: std::map<std::string, std::string> m_entries; }; namespace impl { void setFallbackLanguage(const std::string &language); void resetLanguageStrings(); } void loadLanguage(const std::string &language); std::string getLocalizedString(const std::string &unlocalizedString, const std::string &language = ""); [[nodiscard]] const std::map<std::string, std::string> &getSupportedLanguages(); [[nodiscard]] const std::string &getFallbackLanguage(); [[nodiscard]] const std::string &getSelectedLanguage(); } struct UnlocalizedString; class LangConst; class Lang { public: explicit Lang(const char *unlocalizedString); explicit Lang(const std::string &unlocalizedString); explicit(false) Lang(const LangConst &localizedString); explicit Lang(const UnlocalizedString &unlocalizedString); explicit Lang(std::string_view unlocalizedString); [[nodiscard]] operator std::string() const; [[nodiscard]] operator std::string_view() const; [[nodiscard]] operator const char *() const; const char* get() const; private: std::size_t m_entryHash; std::string m_unlocalizedString; }; class LangConst { public: [[nodiscard]] operator std::string() const; [[nodiscard]] operator std::string_view() const; [[nodiscard]] operator const char *() const; const char* get() const; constexpr static size_t hash(std::string_view string) { constexpr u64 p = 131; constexpr u64 m = std::numeric_limits<std::uint32_t>::max() - 4; u64 total = 0; u64 currentMultiplier = 1; for (char c : string) { total = (total + currentMultiplier * c) % m; currentMultiplier = (currentMultiplier * p) % m; } return total; } private: constexpr explicit LangConst(std::size_t hash, const char *unlocalizedString) : m_entryHash(hash), m_unlocalizedString(unlocalizedString) {} template<wolv::type::StaticString> friend consteval LangConst operator""_lang(); friend class Lang; private: std::size_t m_entryHash; const char *m_unlocalizedString = nullptr; }; struct UnlocalizedString { public: UnlocalizedString() = default; template<typename T> UnlocalizedString(T &&arg) : m_unlocalizedString(std::forward<T>(arg)) { static_assert(!std::same_as<std::remove_cvref_t<T>, Lang>, "Expected a unlocalized name, got a localized one!"); } [[nodiscard]] operator std::string() const { return m_unlocalizedString; } [[nodiscard]] operator std::string_view() const { return m_unlocalizedString; } [[nodiscard]] operator const char *() const { return m_unlocalizedString.c_str(); } [[nodiscard]] const std::string &get() const { return m_unlocalizedString; } [[nodiscard]] bool empty() const { return m_unlocalizedString.empty(); } auto operator<=>(const UnlocalizedString &) const = default; auto operator<=>(const std::string &other) const { return m_unlocalizedString <=> other; } private: std::string m_unlocalizedString; }; template<wolv::type::StaticString String> [[nodiscard]] consteval LangConst operator""_lang() { return LangConst(LangConst::hash(String.value.data()), String.value.data()); } // {fmt} formatter for hex::Lang and hex::LangConst inline auto format_as(const hex::Lang &entry) { return entry.get(); } inline auto format_as(const hex::LangConst &entry) { return entry.get(); } }
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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352
achievement_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/achievement_manager.hpp
#pragma once #include <hex.hpp> #include <functional> #include <list> #include <memory> #include <span> #include <string> #include <unordered_map> #include <utility> #include <vector> #include <imgui.h> #include <hex/ui/imgui_imhex_extensions.h> #include <hex/api/localization_manager.hpp> namespace hex { class AchievementManager; class Achievement { public: explicit Achievement(UnlocalizedString unlocalizedCategory, UnlocalizedString unlocalizedName) : m_unlocalizedCategory(std::move(unlocalizedCategory)), m_unlocalizedName(std::move(unlocalizedName)) { } /** * @brief Returns the unlocalized name of the achievement * @return Unlocalized name of the achievement */ [[nodiscard]] const UnlocalizedString &getUnlocalizedName() const { return m_unlocalizedName; } /** * @brief Returns the unlocalized category of the achievement * @return Unlocalized category of the achievement */ [[nodiscard]] const UnlocalizedString &getUnlocalizedCategory() const { return m_unlocalizedCategory; } /** * @brief Returns whether the achievement is unlocked * @return Whether the achievement is unlocked */ [[nodiscard]] bool isUnlocked() const { return m_progress == m_maxProgress; } /** * @brief Sets the description of the achievement * @param description Description of the achievement * @return Reference to the achievement */ Achievement& setDescription(std::string description) { m_unlocalizedDescription = std::move(description); return *this; } /** * @brief Adds a requirement to the achievement. The achievement will only be unlockable if all requirements are unlocked. * @param requirement Unlocalized name of the requirement * @return Reference to the achievement */ Achievement& addRequirement(std::string requirement) { m_requirements.emplace_back(std::move(requirement)); return *this; } /** * @brief Adds a visibility requirement to the achievement. The achievement will only be visible if all requirements are unlocked. * @param requirement Unlocalized name of the requirement * @return Reference to the achievement */ Achievement& addVisibilityRequirement(std::string requirement) { m_visibilityRequirements.emplace_back(std::move(requirement)); return *this; } /** * @brief Marks the achievement as blacked. Blacked achievements are visible but their name and description are hidden. * @return Reference to the achievement */ Achievement& setBlacked() { m_blacked = true; return *this; } /** * @brief Marks the achievement as invisible. Invisible achievements are not visible at all. * @return Reference to the achievement */ Achievement& setInvisible() { m_invisible = true; return *this; } /** * @brief Returns whether the achievement is blacked * @return Whether the achievement is blacked */ [[nodiscard]] bool isBlacked() const { return m_blacked; } /** * @brief Returns whether the achievement is invisible * @return Whether the achievement is invisible */ [[nodiscard]] bool isInvisible() const { return m_invisible; } /** * @brief Returns the list of requirements of the achievement * @return List of requirements of the achievement */ [[nodiscard]] const std::vector<std::string> &getRequirements() const { return m_requirements; } /** * @brief Returns the list of visibility requirements of the achievement * @return List of visibility requirements of the achievement */ [[nodiscard]] const std::vector<std::string> &getVisibilityRequirements() const { return m_visibilityRequirements; } /** * @brief Returns the unlocalized description of the achievement * @return Unlocalized description of the achievement */ [[nodiscard]] const UnlocalizedString &getUnlocalizedDescription() const { return m_unlocalizedDescription; } /** * @brief Returns the icon of the achievement * @return Icon of the achievement */ [[nodiscard]] const ImGuiExt::Texture &getIcon() const { if (m_iconData.empty()) return m_icon; if (m_icon.isValid()) return m_icon; m_icon = ImGuiExt::Texture::fromImage(m_iconData.data(), m_iconData.size(), ImGuiExt::Texture::Filter::Linear); return m_icon; } /** * @brief Sets the icon of the achievement * @param data Icon data * @return Reference to the achievement */ Achievement& setIcon(std::span<const std::byte> data) { m_iconData.reserve(data.size()); for (auto &byte : data) m_iconData.emplace_back(static_cast<u8>(byte)); return *this; } /** * @brief Sets the icon of the achievement * @param data Icon data * @return Reference to the achievement */ Achievement& setIcon(std::span<const u8> data) { m_iconData.assign(data.begin(), data.end()); return *this; } /** * @brief Sets the icon of the achievement * @param data Icon data * @return Reference to the achievement */ Achievement& setIcon(std::vector<u8> data) { m_iconData = std::move(data); return *this; } /** * @brief Sets the icon of the achievement * @param data Icon data * @return Reference to the achievement */ Achievement& setIcon(const std::vector<std::byte> &data) { m_iconData.reserve(data.size()); for (auto &byte : data) m_iconData.emplace_back(static_cast<u8>(byte)); return *this; } /** * @brief Specifies the required progress to unlock the achievement. This is the number of times this achievement has to be triggered to unlock it. The default is 1. * @param progress Required progress * @return Reference to the achievement */ Achievement& setRequiredProgress(u32 progress) { m_maxProgress = progress; return *this; } /** * @brief Returns the required progress to unlock the achievement * @return Required progress to unlock the achievement */ [[nodiscard]] u32 getRequiredProgress() const { return m_maxProgress; } /** * @brief Returns the current progress of the achievement * @return Current progress of the achievement */ [[nodiscard]] u32 getProgress() const { return m_progress; } /** * @brief Sets the callback to call when the achievement is clicked * @param callback Callback to call when the achievement is clicked */ void setClickCallback(const std::function<void(Achievement &)> &callback) { m_clickCallback = callback; } /** * @brief Returns the callback to call when the achievement is clicked * @return Callback to call when the achievement is clicked */ [[nodiscard]] const std::function<void(Achievement &)> &getClickCallback() const { return m_clickCallback; } /** * @brief Returns whether the achievement is temporary. Temporary achievements have been added by challenge projects for example and will be removed when the project is closed. * @return Whether the achievement is temporary */ [[nodiscard]] bool isTemporary() const { return m_temporary; } /** * @brief Sets whether the achievement is unlocked * @param unlocked Whether the achievement is unlocked */ void setUnlocked(bool unlocked) { if (unlocked) { if (m_progress < m_maxProgress) m_progress++; } else { m_progress = 0; } } protected: void setProgress(u32 progress) { m_progress = progress; } private: UnlocalizedString m_unlocalizedCategory, m_unlocalizedName; UnlocalizedString m_unlocalizedDescription; bool m_blacked = false; bool m_invisible = false; std::vector<std::string> m_requirements, m_visibilityRequirements; std::function<void(Achievement &)> m_clickCallback; std::vector<u8> m_iconData; mutable ImGuiExt::Texture m_icon; u32 m_progress = 0; u32 m_maxProgress = 1; bool m_temporary = false; friend class AchievementManager; }; class AchievementManager { public: AchievementManager() = delete; struct AchievementNode { Achievement *achievement; std::vector<AchievementNode*> children, parents; std::vector<AchievementNode*> visibilityParents; ImVec2 position; [[nodiscard]] bool hasParents() const { return !this->parents.empty(); } [[nodiscard]] bool isUnlockable() const { return std::all_of(this->parents.begin(), this->parents.end(), [](auto &parent) { return parent->achievement->isUnlocked(); }); } [[nodiscard]] bool isVisible() const { return std::all_of(this->visibilityParents.begin(), this->visibilityParents.end(), [](auto &parent) { return parent->achievement->isUnlocked(); }); } [[nodiscard]] bool isUnlocked() const { return this->achievement->isUnlocked(); } }; /** * @brief Adds a new achievement * @tparam T Type of the achievement * @param args Arguments to pass to the constructor of the achievement * @return Reference to the achievement */ template<std::derived_from<Achievement> T = Achievement> static Achievement& addAchievement(auto && ... args) { auto newAchievement = std::make_unique<T>(std::forward<decltype(args)>(args)...); return addAchievementImpl(std::move(newAchievement)); } /** * @brief Adds a new temporary achievement * @tparam T Type of the achievement * @param args Arguments to pass to the constructor of the achievement * @return Reference to the achievement */ template<std::derived_from<Achievement> T = Achievement> static Achievement& addTemporaryAchievement(auto && ... args) { auto &achievement = addAchievement<T>(std::forward<decltype(args)>(args)...); achievement.m_temporary = true; return achievement; } /** * @brief Unlocks an achievement * @param unlocalizedCategory Unlocalized category of the achievement * @param unlocalizedName Unlocalized name of the achievement */ static void unlockAchievement(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName); /** * @brief Returns all registered achievements * @return All achievements */ static const std::unordered_map<std::string, std::unordered_map<std::string, std::unique_ptr<Achievement>>>& getAchievements(); /** * @brief Returns all achievement start nodes * @note Start nodes are all nodes that don't have any parents * @param rebuild Whether to rebuild the list of start nodes * @return All achievement start nodes */ static const std::unordered_map<std::string, std::vector<AchievementNode*>>& getAchievementStartNodes(bool rebuild = true); /** * @brief Returns all achievement nodes * @param rebuild Whether to rebuild the list of nodes * @return All achievement nodes */ static const std::unordered_map<std::string, std::list<AchievementNode>>& getAchievementNodes(bool rebuild = true); /** * @brief Loads the progress of all achievements from the achievements save file */ static void loadProgress(); /** * @brief Stores the progress of all achievements to the achievements save file */ static void storeProgress(); /** * @brief Removes all temporary achievements from the tree */ static void clearTemporary(); /** * \brief Returns the current progress of all achievements * \return A pair containing the number of unlocked achievements and the total number of achievements */ static std::pair<u32, u32> getProgress(); private: static void achievementAdded(); static Achievement& addAchievementImpl(std::unique_ptr<Achievement> &&newAchievement); }; }
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.h
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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353
project_file_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/project_file_manager.hpp
#pragma once #include <hex/helpers/tar.hpp> /** * @brief Project file manager * * The project file manager is used to load and store project files. It is used by all features of ImHex * that want to store any data to a Project File. * */ namespace hex { namespace prv { class Provider; } class ProjectFile { public: struct Handler { using Function = std::function<bool(const std::fs::path &, Tar &tar)>; std::fs::path basePath; //< Base path for where to store the files in the project file bool required; //< If true, ImHex will display an error if this handler fails to load or store data Function load, store; //< Functions to load and store data }; struct ProviderHandler { using Function = std::function<bool(prv::Provider *provider, const std::fs::path &, Tar &tar)>; std::fs::path basePath; //< Base path for where to store the files in the project file bool required; //< If true, ImHex will display an error if this handler fails to load or store data Function load, store; //< Functions to load and store data }; /** * @brief Set implementations for loading and restoring a project * * @param loadFun function to use to load a project in ImHex * @param storeFun function to use to store a project to disk */ static void setProjectFunctions( const std::function<bool(const std::fs::path&)> &loadFun, const std::function<bool(std::optional<std::fs::path>, bool)> &storeFun ); /** * @brief Load a project file * * @param filePath Path to the project file * @return true if the project file was loaded successfully * @return false if the project file was not loaded successfully */ static bool load(const std::fs::path &filePath); /** * @brief Store a project file * * @param filePath Path to the project file * @param updateLocation update the project location so subssequent saves will save there * @return true if the project file was stored successfully * @return false if the project file was not stored successfully */ static bool store(std::optional<std::fs::path> filePath = std::nullopt, bool updateLocation = true); /** * @brief Check if a project file is currently loaded * * @return true if a project file is currently loaded * @return false if no project file is currently loaded */ static bool hasPath(); /** * @brief Clear the currently loaded project file */ static void clearPath(); /** * @brief Get the path to the currently loaded project file * @return Path to the currently loaded project file */ static std::fs::path getPath(); /** * @brief Set the path to the currently loaded project file * @param path Path to the currently loaded project file */ static void setPath(const std::fs::path &path); /** * @brief Register a handler for storing and loading global data from a project file * * @param handler The handler to register */ static void registerHandler(const Handler &handler); /** * @brief Register a handler for storing and loading per-provider data from a project file * * @param handler The handler to register */ static void registerPerProviderHandler(const ProviderHandler &handler); /** * @brief Get the list of registered handlers * @return List of registered handlers */ static const std::vector<Handler>& getHandlers(); /** * @brief Get the list of registered per-provider handlers * @return List of registered per-provider handlers */ static const std::vector<ProviderHandler>& getProviderHandlers(); private: ProjectFile() = default; }; }
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
354
imhex_api.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/imhex_api.hpp
#pragma once #include <hex.hpp> #include <hex/api/localization_manager.hpp> #include <functional> #include <optional> #include <span> #include <string> #include <vector> #include <map> #include <set> #include <wolv/io/fs.hpp> using ImGuiID = unsigned int; struct ImVec2; struct ImFontAtlas; struct ImFont; struct GLFWwindow; namespace hex { namespace impl { class AutoResetBase; } namespace prv { class Provider; } namespace ImHexApi { /* Functions to query information from the Hex Editor and interact with it */ namespace HexEditor { using TooltipFunction = std::function<void(u64, const u8*, size_t)>; class Highlighting { public: Highlighting() = default; Highlighting(Region region, color_t color); [[nodiscard]] const Region& getRegion() const { return m_region; } [[nodiscard]] const color_t& getColor() const { return m_color; } private: Region m_region = {}; color_t m_color = 0x00; }; class Tooltip { public: Tooltip() = default; Tooltip(Region region, std::string value, color_t color); [[nodiscard]] const Region& getRegion() const { return m_region; } [[nodiscard]] const color_t& getColor() const { return m_color; } [[nodiscard]] const std::string& getValue() const { return m_value; } private: Region m_region = {}; std::string m_value; color_t m_color = 0x00; }; struct ProviderRegion : Region { prv::Provider *provider; [[nodiscard]] prv::Provider *getProvider() const { return this->provider; } [[nodiscard]] Region getRegion() const { return { this->address, this->size }; } }; namespace impl { using HighlightingFunction = std::function<std::optional<color_t>(u64, const u8*, size_t, bool)>; using HoveringFunction = std::function<std::set<Region>(const prv::Provider *, u64, size_t)>; const std::map<u32, Highlighting>& getBackgroundHighlights(); const std::map<u32, HighlightingFunction>& getBackgroundHighlightingFunctions(); const std::map<u32, Highlighting>& getForegroundHighlights(); const std::map<u32, HighlightingFunction>& getForegroundHighlightingFunctions(); const std::map<u32, HoveringFunction>& getHoveringFunctions(); const std::map<u32, Tooltip>& getTooltips(); const std::map<u32, TooltipFunction>& getTooltipFunctions(); void setCurrentSelection(const std::optional<ProviderRegion> &region); void setHoveredRegion(const prv::Provider *provider, const Region &region); } /** * @brief Adds a background color highlighting to the Hex Editor * @param region The region to highlight * @param color The color to use for the highlighting * @return Unique ID used to remove the highlighting again later */ u32 addBackgroundHighlight(const Region &region, color_t color); /** * @brief Removes a background color highlighting from the Hex Editor * @param id The ID of the highlighting to remove */ void removeBackgroundHighlight(u32 id); /** * @brief Adds a foreground color highlighting to the Hex Editor * @param region The region to highlight * @param color The color to use for the highlighting * @return Unique ID used to remove the highlighting again later */ u32 addForegroundHighlight(const Region &region, color_t color); /** * @brief Removes a foreground color highlighting from the Hex Editor * @param id The ID of the highlighting to remove */ void removeForegroundHighlight(u32 id); /** * @brief Adds a hover tooltip to the Hex Editor * @param region The region to add the tooltip to * @param value Text to display in the tooltip * @param color The color of the tooltip * @return Unique ID used to remove the tooltip again later */ u32 addTooltip(Region region, std::string value, color_t color); /** * @brief Removes a hover tooltip from the Hex Editor * @param id The ID of the tooltip to remove */ void removeTooltip(u32 id); /** * @brief Adds a background color highlighting to the Hex Editor using a callback function * @param function Function that draws the highlighting based on the hovered region * @return Unique ID used to remove the highlighting again later */ u32 addTooltipProvider(TooltipFunction function); /** * @brief Removes a background color highlighting from the Hex Editor * @param id The ID of the highlighting to remove */ void removeTooltipProvider(u32 id); /** * @brief Adds a background color highlighting to the Hex Editor using a callback function * @param function Function that draws the highlighting based on the hovered region * @return Unique ID used to remove the highlighting again later */ u32 addBackgroundHighlightingProvider(const impl::HighlightingFunction &function); /** * @brief Removes a background color highlighting from the Hex Editor * @param id The ID of the highlighting to remove */ void removeBackgroundHighlightingProvider(u32 id); /** * @brief Adds a foreground color highlighting to the Hex Editor using a callback function * @param function Function that draws the highlighting based on the hovered region * @return Unique ID used to remove the highlighting again later */ u32 addForegroundHighlightingProvider(const impl::HighlightingFunction &function); /** * @brief Removes a foreground color highlighting from the Hex Editor * @param id The ID of the highlighting to remove */ void removeForegroundHighlightingProvider(u32 id); /** * @brief Adds a hovering provider to the Hex Editor using a callback function * @param function Function that draws the highlighting based on the hovered region * @return Unique ID used to remove the highlighting again later */ u32 addHoverHighlightProvider(const impl::HoveringFunction &function); /** * @brief Removes a hovering color highlighting from the Hex Editor * @param id The ID of the highlighting to remove */ void removeHoverHighlightProvider(u32 id); /** * @brief Checks if there's a valid selection in the Hex Editor right now */ bool isSelectionValid(); /** * @brief Clears the current selection in the Hex Editor */ void clearSelection(); /** * @brief Gets the current selection in the Hex Editor * @return The current selection */ std::optional<ProviderRegion> getSelection(); /** * @brief Sets the current selection in the Hex Editor * @param region The region to select * @param provider The provider to select the region in */ void setSelection(const Region &region, prv::Provider *provider = nullptr); /** * @brief Sets the current selection in the Hex Editor * @param region The region to select */ void setSelection(const ProviderRegion &region); /** * @brief Sets the current selection in the Hex Editor * @param address The address to select * @param size The size of the selection * @param provider The provider to select the region in */ void setSelection(u64 address, size_t size, prv::Provider *provider = nullptr); /** * @brief Adds a virtual file to the list in the Hex Editor * @param path The path of the file * @param data The data of the file * @param region The location of the file in the Hex Editor if available */ void addVirtualFile(const std::fs::path &path, std::vector<u8> data, Region region = Region::Invalid()); /** * @brief Gets the currently hovered cell region in the Hex Editor * @return */ const std::optional<Region>& getHoveredRegion(const prv::Provider *provider); } /* Functions to interact with Bookmarks */ namespace Bookmarks { struct Entry { Region region; std::string name; std::string comment; u32 color; bool locked; u64 id; }; /** * @brief Adds a new bookmark * @param address The address of the bookmark * @param size The size of the bookmark * @param name The name of the bookmark * @param comment The comment of the bookmark * @param color The color of the bookmark or 0x00 for the default color * @return Bookmark ID */ u64 add(u64 address, size_t size, const std::string &name, const std::string &comment, color_t color = 0x00000000); /** * @brief Adds a new bookmark * @param region The region of the bookmark * @param name The name of the bookmark * @param comment The comment of the bookmark * @param color The color of the bookmark or 0x00 for the default color * @return Bookmark ID */ u64 add(Region region, const std::string &name, const std::string &comment, color_t color = 0x00000000); /** * @brief Removes a bookmark * @param id The ID of the bookmark to remove */ void remove(u64 id); } /** * Helper methods about the providers * @note the "current provider" or "currently selected provider" refers to the currently selected provider in the UI; * the provider the user is actually editing. */ namespace Provider { namespace impl { void resetClosingProvider(); std::set<prv::Provider*> getClosingProviders(); } /** * @brief Gets the currently selected data provider * @return The currently selected data provider, or nullptr is there is none */ prv::Provider *get(); /** * @brief Gets a list of all currently loaded data providers * @return The currently loaded data providers */ std::vector<prv::Provider*> getProviders(); /** * @brief Sets the currently selected data provider * @param index Index of the provider to select */ void setCurrentProvider(i64 index); /** * @brief Sets the currently selected data provider * @param provider The provider to select */ void setCurrentProvider(NonNull<prv::Provider*> provider); /** * @brief Gets the index of the currently selected data provider * @return Index of the selected provider */ i64 getCurrentProviderIndex(); /** * @brief Checks whether the currently selected data provider is valid * @return Whether the currently selected data provider is valid */ bool isValid(); /** * @brief Marks the **currently selected** data provider as dirty */ void markDirty(); /** * @brief Marks **all data providers** as clean */ void resetDirty(); /** * @brief Checks whether **any of the data providers** is dirty * @return Whether any data provider is dirty */ bool isDirty(); /** * @brief Adds a newly created provider to the list of providers, and mark it as the selected one. * @param provider The provider to add * @param skipLoadInterface Whether to skip the provider's loading interface (see property documentation) * @param select Whether to select the provider after adding it */ void add(std::unique_ptr<prv::Provider> &&provider, bool skipLoadInterface = false, bool select = true); /** * @brief Creates a new provider and adds it to the list of providers * @tparam T The type of the provider to create * @param args Arguments to pass to the provider's constructor */ template<std::derived_from<prv::Provider> T> void add(auto &&...args) { add(std::make_unique<T>(std::forward<decltype(args)>(args)...)); } /** * @brief Removes a provider from the list of providers * @param provider The provider to remove * @param noQuestions Whether to skip asking the user for confirmation */ void remove(prv::Provider *provider, bool noQuestions = false); /** * @brief Creates a new provider using its unlocalized name and add it to the list of providers * @param unlocalizedName The unlocalized name of the provider to create * @param skipLoadInterface Whether to skip the provider's loading interface (see property documentation) * @param select Whether to select the provider after adding it */ prv::Provider* createProvider( const UnlocalizedString &unlocalizedName, bool skipLoadInterface = false, bool select = true ); } /* Functions to interact with various ImHex system settings */ namespace System { struct ProgramArguments { int argc; char **argv; char **envp; }; struct InitialWindowProperties { i32 x, y; u32 width, height; bool maximized; }; enum class TaskProgressState { Reset, Progress, Flash }; enum class TaskProgressType { Normal, Warning, Error }; namespace impl { void setMainInstanceStatus(bool status); void setMainWindowPosition(i32 x, i32 y); void setMainWindowSize(u32 width, u32 height); void setMainDockSpaceId(ImGuiID id); void setMainWindowHandle(GLFWwindow *window); void setGlobalScale(float scale); void setNativeScale(float scale); void setBorderlessWindowMode(bool enabled); void setMultiWindowMode(bool enabled); void setInitialWindowProperties(InitialWindowProperties properties); void setGPUVendor(const std::string &vendor); void setGLRenderer(const std::string &renderer); void addInitArgument(const std::string &key, const std::string &value = { }); void setLastFrameTime(double time); bool isWindowResizable(); void addAutoResetObject(hex::impl::AutoResetBase *object); void cleanup(); } /** * @brief Closes ImHex * @param noQuestions Whether to skip asking the user for confirmation */ void closeImHex(bool noQuestions = false); /** * @brief Restarts ImHex */ void restartImHex(); /** * @brief Sets the progress bar in the task bar * @param state The state of the progress bar * @param type The type of the progress bar progress * @param progress The progress of the progress bar */ void setTaskBarProgress(TaskProgressState state, TaskProgressType type, u32 progress); /** * @brief Gets the current target FPS * @return The current target FPS */ float getTargetFPS(); /** * @brief Sets the target FPS * @param fps The target FPS */ void setTargetFPS(float fps); /** * @brief Gets the current global scale * @return The current global scale */ float getGlobalScale(); /** * @brief Gets the current native scale * @return The current native scale */ float getNativeScale(); /** * @brief Gets the current main window position * @return Position of the main window */ ImVec2 getMainWindowPosition(); /** * @brief Gets the current main window size * @return Size of the main window */ ImVec2 getMainWindowSize(); /** * @brief Gets the current main dock space ID * @return ID of the main dock space */ ImGuiID getMainDockSpaceId(); /** * @brief Gets the main window's GLFW window handle * @return GLFW window handle */ GLFWwindow* getMainWindowHandle(); /** * @brief Checks if borderless window mode is enabled currently * @return Whether borderless window mode is enabled */ bool isBorderlessWindowModeEnabled(); /** * @brief Checks if multi-window mode is enabled currently * @return Whether multi-window mode is enabled */ bool isMutliWindowModeEnabled(); /** * @brief Gets the init arguments passed to ImHex from the splash screen * @return Init arguments */ const std::map<std::string, std::string>& getInitArguments(); /** * @brief Gets a init arguments passed to ImHex from the splash screen * @param key The key of the init argument * @return Init argument */ std::string getInitArgument(const std::string &key); /** * @brief Sets if ImHex should follow the system theme * @param enabled Whether to follow the system theme */ void enableSystemThemeDetection(bool enabled); /** * @brief Checks if ImHex follows the system theme * @return Whether ImHex follows the system theme */ bool usesSystemThemeDetection(); /** * @brief Gets the currently set additional folder paths * @return The currently set additional folder paths */ const std::vector<std::filesystem::path>& getAdditionalFolderPaths(); /** * @brief Sets the additional folder paths * @param paths The additional folder paths */ void setAdditionalFolderPaths(const std::vector<std::filesystem::path> &paths); /** * @brief Gets the current GPU vendor * @return The current GPU vendor */ const std::string& getGPUVendor(); /** * @brief Gets the current GPU vendor * @return The current GPU vendor */ const std::string& getGLRenderer(); /** * @brief Checks if ImHex is running in portable mode * @return Whether ImHex is running in portable mode */ bool isPortableVersion(); /** * @brief Gets the current Operating System name * @return Operating System name */ std::string getOSName(); /** * @brief Gets the current Operating System version * @return Operating System version */ std::string getOSVersion(); /** * @brief Gets the current CPU architecture * @return CPU architecture */ std::string getArchitecture(); struct LinuxDistro { std::string name; std::string version; }; /** * @brief Gets information related to the Linux distribution, if running on Linux */ std::optional<LinuxDistro> getLinuxDistro(); /** * @brief Gets the current ImHex version * @return ImHex version */ std::string getImHexVersion(bool withBuildType = true); /** * @brief Gets the current git commit hash * @param longHash Whether to return the full hash or the shortened version * @return Git commit hash */ std::string getCommitHash(bool longHash = false); /** * @brief Gets the current git commit branch * @return Git commit branch */ std::string getCommitBranch(); /** * @brief Checks if ImHex was built in debug mode * @return True if ImHex was built in debug mode, false otherwise */ bool isDebugBuild(); /** * @brief Checks if this version of ImHex is a nightly build * @return True if this version is a nightly, false if it's a release */ bool isNightlyBuild(); enum class UpdateType { Stable, Nightly }; /** * @brief Triggers the update process * @param updateType The update channel * @return If the update process was successfully started */ bool updateImHex(UpdateType updateType); /** * @brief Add a new startup task that will be run while ImHex's splash screen is shown * @param name Name to be shown in the UI * @param async Whether to run the task asynchronously * @param function The function to run */ void addStartupTask(const std::string &name, bool async, const std::function<bool()> &function); /** * @brief Gets the time the previous frame took * @return Previous frame time */ double getLastFrameTime(); /** * @brief Sets the window resizable * @param resizable Whether the window should be resizable */ void setWindowResizable(bool resizable); /** * @brief Checks if this window is the main instance of ImHex * @return True if this is the main instance, false if another instance is already running */ bool isMainInstance(); /** * @brief Gets the initial window properties * @return Initial window properties */ std::optional<InitialWindowProperties> getInitialWindowProperties(); /** * @brief Gets the module handle of libimhex * @return Module handle */ void* getLibImHexModuleHandle(); } /** * @brief Cross-instance messaging system * This allows you to send messages to the "main" instance of ImHex running, from any other instance */ namespace Messaging { namespace impl { using MessagingHandler = std::function<void(const std::vector<u8> &)>; const std::map<std::string, MessagingHandler>& getHandlers(); void runHandler(const std::string &eventName, const std::vector<u8> &args); } /** * @brief Register the handler for this specific event name */ void registerHandler(const std::string &eventName, const impl::MessagingHandler &handler); } namespace Fonts { struct GlyphRange { u16 begin, end; }; struct Offset { float x, y; }; struct Font { std::string name; std::vector<u8> fontData; std::vector<GlyphRange> glyphRanges; Offset offset; u32 flags; std::optional<u32> defaultSize; }; namespace impl { const std::vector<Font>& getFonts(); void setCustomFontPath(const std::fs::path &path); void setFontSize(float size); void setFontAtlas(ImFontAtlas *fontAtlas); void setFonts(ImFont *bold, ImFont *italic); } GlyphRange glyph(const char *glyph); GlyphRange glyph(u32 codepoint); GlyphRange range(const char *glyphBegin, const char *glyphEnd); GlyphRange range(u32 codepointBegin, u32 codepointEnd); void loadFont(const std::fs::path &path, const std::vector<GlyphRange> &glyphRanges = {}, Offset offset = {}, u32 flags = 0, std::optional<u32> defaultSize = std::nullopt); void loadFont(const std::string &name, const std::span<const u8> &data, const std::vector<GlyphRange> &glyphRanges = {}, Offset offset = {}, u32 flags = 0, std::optional<u32> defaultSize = std::nullopt); constexpr static float DefaultFontSize = 13.0; ImFont* Bold(); ImFont* Italic(); /** * @brief Gets the current custom font path * @return The current custom font path */ const std::filesystem::path& getCustomFontPath(); /** * @brief Gets the current font size * @return The current font size */ float getFontSize(); /** * @brief Gets the current font atlas * @return Current font atlas */ ImFontAtlas* getFontAtlas(); } } }
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.h
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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355
workspace_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/workspace_manager.hpp
#pragma once #include <wolv/io/fs.hpp> #include <hex/helpers/auto_reset.hpp> #include <map> #include <string> namespace hex { class WorkspaceManager { public: struct Workspace { std::string layout; std::fs::path path; bool builtin; }; static void createWorkspace(const std::string &name, const std::string &layout = ""); static void switchWorkspace(const std::string &name); static void importFromFile(const std::fs::path &path); static bool exportToFile(std::fs::path path = {}, std::string workspaceName = {}, bool builtin = false); static void removeWorkspace(const std::string &name); static const auto& getWorkspaces() { return *s_workspaces; } static const auto& getCurrentWorkspace() { return s_currentWorkspace; } static void reset(); static void reload(); static void process(); private: WorkspaceManager() = default; static AutoReset<std::map<std::string, Workspace>> s_workspaces; static decltype(s_workspaces)::Type::iterator s_currentWorkspace, s_previousWorkspace, s_workspaceToRemove; }; }
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.h
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false
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false
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false
false
356
shortcut_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/shortcut_manager.hpp
#pragma once #include <hex.hpp> #include <hex/api/localization_manager.hpp> #include <functional> #include <memory> #include <optional> #include <set> #include <string> #include <GLFW/glfw3.h> struct ImGuiWindow; namespace hex { class View; enum class Keys { Space = GLFW_KEY_SPACE, Apostrophe = GLFW_KEY_APOSTROPHE, Comma = GLFW_KEY_COMMA, Minus = GLFW_KEY_MINUS, Period = GLFW_KEY_PERIOD, Slash = GLFW_KEY_SLASH, Num0 = GLFW_KEY_0, Num1 = GLFW_KEY_1, Num2 = GLFW_KEY_2, Num3 = GLFW_KEY_3, Num4 = GLFW_KEY_4, Num5 = GLFW_KEY_5, Num6 = GLFW_KEY_6, Num7 = GLFW_KEY_7, Num8 = GLFW_KEY_8, Num9 = GLFW_KEY_9, Semicolon = GLFW_KEY_SEMICOLON, Equals = GLFW_KEY_EQUAL, A = GLFW_KEY_A, B = GLFW_KEY_B, C = GLFW_KEY_C, D = GLFW_KEY_D, E = GLFW_KEY_E, F = GLFW_KEY_F, G = GLFW_KEY_G, H = GLFW_KEY_H, I = GLFW_KEY_I, J = GLFW_KEY_J, K = GLFW_KEY_K, L = GLFW_KEY_L, M = GLFW_KEY_M, N = GLFW_KEY_N, O = GLFW_KEY_O, P = GLFW_KEY_P, Q = GLFW_KEY_Q, R = GLFW_KEY_R, S = GLFW_KEY_S, T = GLFW_KEY_T, U = GLFW_KEY_U, V = GLFW_KEY_V, W = GLFW_KEY_W, X = GLFW_KEY_X, Y = GLFW_KEY_Y, Z = GLFW_KEY_Z, LeftBracket = GLFW_KEY_LEFT_BRACKET, Backslash = GLFW_KEY_BACKSLASH, RightBracket = GLFW_KEY_RIGHT_BRACKET, GraveAccent = GLFW_KEY_GRAVE_ACCENT, World1 = GLFW_KEY_WORLD_1, World2 = GLFW_KEY_WORLD_2, Escape = GLFW_KEY_ESCAPE, Enter = GLFW_KEY_ENTER, Tab = GLFW_KEY_TAB, Backspace = GLFW_KEY_BACKSPACE, Insert = GLFW_KEY_INSERT, Delete = GLFW_KEY_DELETE, Right = GLFW_KEY_RIGHT, Left = GLFW_KEY_LEFT, Down = GLFW_KEY_DOWN, Up = GLFW_KEY_UP, PageUp = GLFW_KEY_PAGE_UP, PageDown = GLFW_KEY_PAGE_DOWN, Home = GLFW_KEY_HOME, End = GLFW_KEY_END, CapsLock = GLFW_KEY_CAPS_LOCK, ScrollLock = GLFW_KEY_SCROLL_LOCK, NumLock = GLFW_KEY_NUM_LOCK, PrintScreen = GLFW_KEY_PRINT_SCREEN, Pause = GLFW_KEY_PAUSE, F1 = GLFW_KEY_F1, F2 = GLFW_KEY_F2, F3 = GLFW_KEY_F3, F4 = GLFW_KEY_F4, F5 = GLFW_KEY_F5, F6 = GLFW_KEY_F6, F7 = GLFW_KEY_F7, F8 = GLFW_KEY_F8, F9 = GLFW_KEY_F9, F10 = GLFW_KEY_F10, F11 = GLFW_KEY_F11, F12 = GLFW_KEY_F12, F13 = GLFW_KEY_F13, F14 = GLFW_KEY_F14, F15 = GLFW_KEY_F15, F16 = GLFW_KEY_F16, F17 = GLFW_KEY_F17, F18 = GLFW_KEY_F18, F19 = GLFW_KEY_F19, F20 = GLFW_KEY_F20, F21 = GLFW_KEY_F21, F22 = GLFW_KEY_F22, F23 = GLFW_KEY_F23, F24 = GLFW_KEY_F24, F25 = GLFW_KEY_F25, KeyPad0 = GLFW_KEY_KP_0, KeyPad1 = GLFW_KEY_KP_1, KeyPad2 = GLFW_KEY_KP_2, KeyPad3 = GLFW_KEY_KP_3, KeyPad4 = GLFW_KEY_KP_4, KeyPad5 = GLFW_KEY_KP_5, KeyPad6 = GLFW_KEY_KP_6, KeyPad7 = GLFW_KEY_KP_7, KeyPad8 = GLFW_KEY_KP_8, KeyPad9 = GLFW_KEY_KP_9, KeyPadDecimal = GLFW_KEY_KP_DECIMAL, KeyPadDivide = GLFW_KEY_KP_DIVIDE, KeyPadMultiply = GLFW_KEY_KP_MULTIPLY, KeyPadSubtract = GLFW_KEY_KP_SUBTRACT, KeyPadAdd = GLFW_KEY_KP_ADD, KeyPadEnter = GLFW_KEY_KP_ENTER, KeyPadEqual = GLFW_KEY_KP_EQUAL, Menu = GLFW_KEY_MENU, }; class Key { public: constexpr Key() = default; constexpr Key(Keys key) : m_key(static_cast<u32>(key)) { } auto operator<=>(const Key &) const = default; [[nodiscard]] constexpr u32 getKeyCode() const { return m_key; } private: u32 m_key = 0; }; constexpr static auto CTRL = Key(static_cast<Keys>(0x0100'0000)); constexpr static auto ALT = Key(static_cast<Keys>(0x0200'0000)); constexpr static auto SHIFT = Key(static_cast<Keys>(0x0400'0000)); constexpr static auto SUPER = Key(static_cast<Keys>(0x0800'0000)); constexpr static auto CurrentView = Key(static_cast<Keys>(0x1000'0000)); constexpr static auto AllowWhileTyping = Key(static_cast<Keys>(0x2000'0000)); #if defined (OS_MACOS) constexpr static auto CTRLCMD = SUPER; #else constexpr static auto CTRLCMD = CTRL; #endif class Shortcut { public: Shortcut() = default; Shortcut(Keys key) : m_keys({ key }) { } explicit Shortcut(std::set<Key> keys) : m_keys(std::move(keys)) { } Shortcut(const Shortcut &other) = default; Shortcut(Shortcut &&) noexcept = default; Shortcut& operator=(const Shortcut &other) = default; Shortcut& operator=(Shortcut &&) noexcept = default; constexpr static inline auto None = Keys(0); Shortcut operator+(const Key &other) const { Shortcut result = *this; result.m_keys.insert(other); return result; } Shortcut &operator+=(const Key &other) { m_keys.insert(other); return *this; } bool operator<(const Shortcut &other) const { return m_keys < other.m_keys; } bool operator==(const Shortcut &other) const { auto thisKeys = m_keys; auto otherKeys = other.m_keys; thisKeys.erase(CurrentView); thisKeys.erase(AllowWhileTyping); otherKeys.erase(CurrentView); otherKeys.erase(AllowWhileTyping); return thisKeys == otherKeys; } bool isLocal() const { return m_keys.contains(CurrentView); } std::string toString() const { std::string result; #if defined(OS_MACOS) constexpr static auto CTRL_NAME = "CTRL"; constexpr static auto ALT_NAME = "OPT"; constexpr static auto SHIFT_NAME = "SHIFT"; constexpr static auto SUPER_NAME = "CMD"; #else constexpr static auto CTRL_NAME = "CTRL"; constexpr static auto ALT_NAME = "ALT"; constexpr static auto SHIFT_NAME = "SHIFT"; constexpr static auto SUPER_NAME = "SUPER"; #endif constexpr static auto Concatination = " + "; auto keys = m_keys; if (keys.erase(CTRL) > 0) { result += CTRL_NAME; result += Concatination; } if (keys.erase(ALT) > 0) { result += ALT_NAME; result += Concatination; } if (keys.erase(SHIFT) > 0) { result += SHIFT_NAME; result += Concatination; } if (keys.erase(SUPER) > 0) { result += SUPER_NAME; result += Concatination; } keys.erase(CurrentView); for (const auto &key : keys) { switch (Keys(key.getKeyCode())) { case Keys::Space: result += "SPACE"; break; case Keys::Apostrophe: result += "'"; break; case Keys::Comma: result += ","; break; case Keys::Minus: result += "-"; break; case Keys::Period: result += "."; break; case Keys::Slash: result += "/"; break; case Keys::Num0: result += "0"; break; case Keys::Num1: result += "1"; break; case Keys::Num2: result += "2"; break; case Keys::Num3: result += "3"; break; case Keys::Num4: result += "4"; break; case Keys::Num5: result += "5"; break; case Keys::Num6: result += "6"; break; case Keys::Num7: result += "7"; break; case Keys::Num8: result += "8"; break; case Keys::Num9: result += "9"; break; case Keys::Semicolon: result += ";"; break; case Keys::Equals: result += "="; break; case Keys::A: result += "A"; break; case Keys::B: result += "B"; break; case Keys::C: result += "C"; break; case Keys::D: result += "D"; break; case Keys::E: result += "E"; break; case Keys::F: result += "F"; break; case Keys::G: result += "G"; break; case Keys::H: result += "H"; break; case Keys::I: result += "I"; break; case Keys::J: result += "J"; break; case Keys::K: result += "K"; break; case Keys::L: result += "L"; break; case Keys::M: result += "M"; break; case Keys::N: result += "N"; break; case Keys::O: result += "O"; break; case Keys::P: result += "P"; break; case Keys::Q: result += "Q"; break; case Keys::R: result += "R"; break; case Keys::S: result += "S"; break; case Keys::T: result += "T"; break; case Keys::U: result += "U"; break; case Keys::V: result += "V"; break; case Keys::W: result += "W"; break; case Keys::X: result += "X"; break; case Keys::Y: result += "Y"; break; case Keys::Z: result += "Z"; break; case Keys::LeftBracket: result += "["; break; case Keys::Backslash: result += "\\"; break; case Keys::RightBracket: result += "]"; break; case Keys::GraveAccent: result += "`"; break; case Keys::World1: result += "WORLD1"; break; case Keys::World2: result += "WORLD2"; break; case Keys::Escape: result += "ESC"; break; case Keys::Enter: result += "ENTER"; break; case Keys::Tab: result += "TAB"; break; case Keys::Backspace: result += "BACKSPACE"; break; case Keys::Insert: result += "INSERT"; break; case Keys::Delete: result += "DELETE"; break; case Keys::Right: result += "RIGHT"; break; case Keys::Left: result += "LEFT"; break; case Keys::Down: result += "DOWN"; break; case Keys::Up: result += "UP"; break; case Keys::PageUp: result += "PAGEUP"; break; case Keys::PageDown: result += "PAGEDOWN"; break; case Keys::Home: result += "HOME"; break; case Keys::End: result += "END"; break; case Keys::CapsLock: result += "CAPSLOCK"; break; case Keys::ScrollLock: result += "SCROLLLOCK"; break; case Keys::NumLock: result += "NUMLOCK"; break; case Keys::PrintScreen: result += "PRINTSCREEN"; break; case Keys::Pause: result += "PAUSE"; break; case Keys::F1: result += "F1"; break; case Keys::F2: result += "F2"; break; case Keys::F3: result += "F3"; break; case Keys::F4: result += "F4"; break; case Keys::F5: result += "F5"; break; case Keys::F6: result += "F6"; break; case Keys::F7: result += "F7"; break; case Keys::F8: result += "F8"; break; case Keys::F9: result += "F9"; break; case Keys::F10: result += "F10"; break; case Keys::F11: result += "F11"; break; case Keys::F12: result += "F12"; break; case Keys::F13: result += "F13"; break; case Keys::F14: result += "F14"; break; case Keys::F15: result += "F15"; break; case Keys::F16: result += "F16"; break; case Keys::F17: result += "F17"; break; case Keys::F18: result += "F18"; break; case Keys::F19: result += "F19"; break; case Keys::F20: result += "F20"; break; case Keys::F21: result += "F21"; break; case Keys::F22: result += "F22"; break; case Keys::F23: result += "F23"; break; case Keys::F24: result += "F24"; break; case Keys::F25: result += "F25"; break; case Keys::KeyPad0: result += "KP0"; break; case Keys::KeyPad1: result += "KP1"; break; case Keys::KeyPad2: result += "KP2"; break; case Keys::KeyPad3: result += "KP3"; break; case Keys::KeyPad4: result += "KP4"; break; case Keys::KeyPad5: result += "KP5"; break; case Keys::KeyPad6: result += "KP6"; break; case Keys::KeyPad7: result += "KP7"; break; case Keys::KeyPad8: result += "KP8"; break; case Keys::KeyPad9: result += "KP9"; break; case Keys::KeyPadDecimal: result += "KPDECIMAL"; break; case Keys::KeyPadDivide: result += "KPDIVIDE"; break; case Keys::KeyPadMultiply: result += "KPMULTIPLY"; break; case Keys::KeyPadSubtract: result += "KPSUBTRACT"; break; case Keys::KeyPadAdd: result += "KPADD"; break; case Keys::KeyPadEnter: result += "KPENTER"; break; case Keys::KeyPadEqual: result += "KPEQUAL"; break; case Keys::Menu: result += "MENU"; break; default: continue; } result += " + "; } if (result.ends_with(" + ")) result = result.substr(0, result.size() - 3); return result; } const std::set<Key>& getKeys() const { return m_keys; } private: friend Shortcut operator+(const Key &lhs, const Key &rhs); std::set<Key> m_keys; }; inline Shortcut operator+(const Key &lhs, const Key &rhs) { Shortcut result; result.m_keys = { lhs, rhs }; return result; } /** * @brief The ShortcutManager handles global and view-specific shortcuts. * New shortcuts can be constructed using the + operator on Key objects. For example: CTRL + ALT + Keys::A */ class ShortcutManager { public: using Callback = std::function<void()>; struct ShortcutEntry { Shortcut shortcut; UnlocalizedString unlocalizedName; Callback callback; }; /** * @brief Add a global shortcut. Global shortcuts can be triggered regardless of what view is currently focused * @param shortcut The shortcut to add. * @param unlocalizedName The unlocalized name of the shortcut * @param callback The callback to call when the shortcut is triggered. */ static void addGlobalShortcut(const Shortcut &shortcut, const UnlocalizedString &unlocalizedName, const Callback &callback); /** * @brief Add a view-specific shortcut. View-specific shortcuts can only be triggered when the specified view is focused. * @param view The view to add the shortcut to. * @param shortcut The shortcut to add. * @param unlocalizedName The unlocalized name of the shortcut * @param callback The callback to call when the shortcut is triggered. */ static void addShortcut(View *view, const Shortcut &shortcut, const UnlocalizedString &unlocalizedName, const Callback &callback); /** * @brief Process a key event. This should be called from the main loop. * @param currentView Current view to process * @param ctrl Whether the CTRL key is pressed * @param alt Whether the ALT key is pressed * @param shift Whether the SHIFT key is pressed * @param super Whether the SUPER key is pressed * @param focused Whether the current view is focused * @param keyCode The key code of the key that was pressed */ static void process(const View *currentView, bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode); /** * @brief Process a key event. This should be called from the main loop. * @param ctrl Whether the CTRL key is pressed * @param alt Whether the ALT key is pressed * @param shift Whether the SHIFT key is pressed * @param super Whether the SUPER key is pressed * @param keyCode The key code of the key that was pressed */ static void processGlobals(bool ctrl, bool alt, bool shift, bool super, u32 keyCode); /** * @brief Clear all shortcuts */ static void clearShortcuts(); static void resumeShortcuts(); static void pauseShortcuts(); [[nodiscard]] static std::optional<Shortcut> getPreviousShortcut(); [[nodiscard]] static std::vector<ShortcutEntry> getGlobalShortcuts(); [[nodiscard]] static std::vector<ShortcutEntry> getViewShortcuts(const View *view); [[nodiscard]] static bool updateShortcut(const Shortcut &oldShortcut, const Shortcut &newShortcut, View *view = nullptr); }; }
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.h
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task_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/task_manager.hpp
#pragma once #include <hex.hpp> #include <hex/api/localization_manager.hpp> #include <cstdio> #include <functional> #include <mutex> #include <memory> #include <list> #include <condition_variable> #include <source_location> namespace hex { class TaskHolder; class TaskManager; /** * @brief A type representing a running asynchronous task */ class Task { public: Task() = default; Task(const UnlocalizedString &unlocalizedName, u64 maxValue, bool background, std::function<void(Task &)> function); Task(const Task&) = delete; Task(Task &&other) noexcept; ~Task(); /** * @brief Updates the current process value of the task * @param value Current value */ void update(u64 value); void update() const; void increment(); /** * @brief Sets the maximum value of the task * @param value Maximum value of the task */ void setMaxValue(u64 value); /** * @brief Interrupts the task * For regular Tasks, this just throws an exception to stop the task. * If a custom interrupt callback is set, an exception is thrown and the callback is called. */ void interrupt(); /** * @brief Sets a callback that is called when the task is interrupted * @param callback Callback to be called */ void setInterruptCallback(std::function<void()> callback); [[nodiscard]] bool isBackgroundTask() const; [[nodiscard]] bool isFinished() const; [[nodiscard]] bool hadException() const; [[nodiscard]] bool wasInterrupted() const; [[nodiscard]] bool shouldInterrupt() const; void clearException(); [[nodiscard]] std::string getExceptionMessage() const; [[nodiscard]] const UnlocalizedString &getUnlocalizedName(); [[nodiscard]] u64 getValue() const; [[nodiscard]] u64 getMaxValue() const; private: void finish(); void interruption(); void exception(const char *message); private: mutable std::mutex m_mutex; UnlocalizedString m_unlocalizedName; std::atomic<u64> m_currValue = 0, m_maxValue = 0; std::function<void()> m_interruptCallback; std::function<void(Task &)> m_function; std::atomic<bool> m_shouldInterrupt = false; std::atomic<bool> m_background = true; std::atomic<bool> m_interrupted = false; std::atomic<bool> m_finished = false; std::atomic<bool> m_hadException = false; std::string m_exceptionMessage; struct TaskInterruptor { virtual ~TaskInterruptor() = default; }; friend class TaskHolder; friend class TaskManager; }; /** * @brief A type holding a weak reference to a Task */ class TaskHolder { public: TaskHolder() = default; explicit TaskHolder(std::weak_ptr<Task> task) : m_task(std::move(task)) { } [[nodiscard]] bool isRunning() const; [[nodiscard]] bool hadException() const; [[nodiscard]] bool wasInterrupted() const; [[nodiscard]] bool shouldInterrupt() const; [[nodiscard]] u32 getProgress() const; void interrupt() const; private: std::weak_ptr<Task> m_task; }; /** * @brief The Task Manager is responsible for running and managing asynchronous tasks */ class TaskManager { public: TaskManager() = delete; static void init(); static void exit(); constexpr static auto NoProgress = 0; /** * @brief Creates a new asynchronous task that gets displayed in the Task Manager in the footer * @param unlocalizedName Name of the task * @param maxValue Maximum value of the task * @param function Function to be executed * @return A TaskHolder holding a weak reference to the task */ static TaskHolder createTask(const UnlocalizedString &unlocalizedName, u64 maxValue, std::function<void(Task &)> function); /** * @brief Creates a new asynchronous task that gets displayed in the Task Manager in the footer * @param unlocalizedName Name of the task * @param maxValue Maximum value of the task * @param function Function to be executed * @return A TaskHolder holding a weak reference to the task */ static TaskHolder createTask(const UnlocalizedString &unlocalizedName, u64 maxValue, std::function<void()> function); /** * @brief Creates a new asynchronous task that does not get displayed in the Task Manager * @param unlocalizedName Name of the task * @param function Function to be executed * @return A TaskHolder holding a weak reference to the task */ static TaskHolder createBackgroundTask(const UnlocalizedString &unlocalizedName, std::function<void(Task &)> function); /** * @brief Creates a new asynchronous task that does not get displayed in the Task Manager * @param unlocalizedName Name of the task * @param function Function to be executed * @return A TaskHolder holding a weak reference to the task */ static TaskHolder createBackgroundTask(const UnlocalizedString &unlocalizedName, std::function<void()> function); /** * @brief Creates a new synchronous task that will execute the given function at the start of the next frame * @param function Function to be executed */ static void doLater(const std::function<void()> &function); /** * @brief Creates a new synchronous task that will execute the given function at the start of the next frame * @param function Function to be executed * @param location Source location of the function call. This is used to make sure repeated calls to the function at the same location are only executed once */ static void doLaterOnce(const std::function<void()> &function, std::source_location location = std::source_location::current()); /** * @brief Creates a callback that will be executed when all tasks are finished * @param function Function to be executed */ static void runWhenTasksFinished(const std::function<void()> &function); /** * @brief Sets the name of the current thread * @param name Name of the thread */ static void setCurrentThreadName(const std::string &name); /** * @brief Gets the name of the current thread * @return Name of the thread */ static std::string getCurrentThreadName(); /** * @brief Cleans up finished tasks */ static void collectGarbage(); static Task& getCurrentTask(); static size_t getRunningTaskCount(); static size_t getRunningBackgroundTaskCount(); static const std::list<std::shared_ptr<Task>>& getRunningTasks(); static void runDeferredCalls(); private: static TaskHolder createTask(const UnlocalizedString &unlocalizedName, u64 maxValue, bool background, std::function<void(Task &)> function); }; }
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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358
tutorial_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/tutorial_manager.hpp
#pragma once #include <hex.hpp> #include <hex/api/localization_manager.hpp> #include <string> #include <list> #include <variant> #include <hex/ui/imgui_imhex_extensions.h> namespace hex { class TutorialManager { public: enum class Position : u8 { None = 0, Top = 1, Bottom = 2, Left = 4, Right = 8 }; struct Tutorial { Tutorial() = delete; Tutorial(const UnlocalizedString &unlocalizedName, const UnlocalizedString &unlocalizedDescription) : m_unlocalizedName(unlocalizedName), m_unlocalizedDescription(unlocalizedDescription) { } struct Step { explicit Step(Tutorial *parent) : m_parent(parent) { } /** * @brief Adds a highlighting with text to a specific element * @param unlocalizedText Unlocalized text to display next to the highlighting * @param ids ID of the element to highlight * @return Current step */ Step& addHighlight(const UnlocalizedString &unlocalizedText, std::initializer_list<std::variant<Lang, std::string, int>> &&ids); /** * @brief Adds a highlighting to a specific element * @param ids ID of the element to highlight * @return Current step */ Step& addHighlight(std::initializer_list<std::variant<Lang, std::string, int>> &&ids); /** * @brief Sets the text that will be displayed in the tutorial message box * @param unlocalizedTitle Title of the message box * @param unlocalizedMessage Main message of the message box * @param position Position of the message box * @return Current step */ Step& setMessage(const UnlocalizedString &unlocalizedTitle, const UnlocalizedString &unlocalizedMessage, Position position = Position::None); /** * @brief Allows this step to be skipped by clicking on the advance button * @return Current step */ Step& allowSkip(); Step& onAppear(std::function<void()> callback); Step& onComplete(std::function<void()> callback); /** * @brief Checks if this step is the current step * @return True if this step is the current step */ bool isCurrent() const; /** * @brief Completes this step if it is the current step */ void complete() const; private: struct Highlight { UnlocalizedString unlocalizedText; std::vector<std::variant<Lang, std::string, int>> highlightIds; }; struct Message { Position position; UnlocalizedString unlocalizedTitle; UnlocalizedString unlocalizedMessage; bool allowSkip; }; private: void addHighlights() const; void removeHighlights() const; void advance(i32 steps = 1) const; friend class TutorialManager; Tutorial *m_parent; std::vector<Highlight> m_highlights; std::optional<Message> m_message; std::function<void()> m_onAppear, m_onComplete; }; Step& addStep(); const UnlocalizedString& getUnlocalizedName() const { return m_unlocalizedName; } const UnlocalizedString& getUnlocalizedDescription() const { return m_unlocalizedDescription; } private: friend class TutorialManager; void start(); UnlocalizedString m_unlocalizedName; UnlocalizedString m_unlocalizedDescription; std::list<Step> m_steps; decltype(m_steps)::iterator m_currentStep, m_latestStep; }; static void init(); /** * @brief Gets a list of all tutorials * @return List of all tutorials */ static const std::map<std::string, Tutorial>& getTutorials(); /** * @brief Gets the currently running tutorial * @return Iterator pointing to the current tutorial */ static std::map<std::string, Tutorial>::iterator getCurrentTutorial(); /** * @brief Creates a new tutorial that can be started later * @param unlocalizedName Name of the tutorial * @param unlocalizedDescription * @return Reference to created tutorial */ static Tutorial& createTutorial(const UnlocalizedString &unlocalizedName, const UnlocalizedString &unlocalizedDescription); /** * @brief Starts the tutorial with the given name * @param unlocalizedName Name of tutorial to start */ static void startTutorial(const UnlocalizedString &unlocalizedName); static void startHelpHover(); static void addInteractiveHelpText(std::initializer_list<std::variant<Lang, std::string, int>> &&ids, UnlocalizedString unlocalizedString); static void addInteractiveHelpLink(std::initializer_list<std::variant<Lang, std::string, int>> &&ids, std::string link); /** * @brief Draws the tutorial * @note This function should only be called by the main GUI */ static void drawTutorial(); /** * @brief Resets the tutorial manager */ static void reset(); private: TutorialManager() = delete; static void drawHighlights(); static void drawMessageBox(std::optional<Tutorial::Step::Message> message); }; inline TutorialManager::Position operator|(TutorialManager::Position a, TutorialManager::Position b) { return static_cast<TutorialManager::Position>(static_cast<u8>(a) | static_cast<u8>(b)); } inline TutorialManager::Position operator&(TutorialManager::Position a, TutorialManager::Position b) { return static_cast<TutorialManager::Position>(static_cast<u8>(a) & static_cast<u8>(b)); } }
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.h
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WerWolv/ImHex
43,494
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
359
event_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/event_manager.hpp
#pragma once #include <hex.hpp> #include <algorithm> #include <functional> #include <list> #include <mutex> #include <map> #include <string_view> #include <hex/api/imhex_api.hpp> #include <hex/helpers/logger.hpp> #include <wolv/types/type_name.hpp> #define EVENT_DEF_IMPL(event_name, event_name_string, should_log, ...) \ struct event_name final : public hex::impl::Event<__VA_ARGS__> { \ constexpr static auto Id = [] { return hex::impl::EventId(event_name_string); }(); \ constexpr static auto ShouldLog = (should_log); \ explicit event_name(Callback func) noexcept : Event(std::move(func)) { } \ \ static EventManager::EventList::iterator subscribe(Event::Callback function) { return EventManager::subscribe<event_name>(std::move(function)); } \ static void subscribe(void *token, Event::Callback function) { EventManager::subscribe<event_name>(token, std::move(function)); } \ static void unsubscribe(const EventManager::EventList::iterator &token) noexcept { EventManager::unsubscribe(token); } \ static void unsubscribe(void *token) noexcept { EventManager::unsubscribe<event_name>(token); } \ static void post(auto &&...args) { EventManager::post<event_name>(std::forward<decltype(args)>(args)...); } \ } #define EVENT_DEF(event_name, ...) EVENT_DEF_IMPL(event_name, #event_name, true, __VA_ARGS__) #define EVENT_DEF_NO_LOG(event_name, ...) EVENT_DEF_IMPL(event_name, #event_name, false, __VA_ARGS__) /* Forward declarations */ struct GLFWwindow; namespace hex { class Achievement; class View; } namespace pl::ptrn { class Pattern; } namespace hex { namespace impl { class EventId { public: explicit constexpr EventId(const char *eventName) { m_hash = 0x811C'9DC5; for (const char c : std::string_view(eventName)) { m_hash = (m_hash >> 5) | (m_hash << 27); m_hash ^= c; } } constexpr bool operator==(const EventId &other) const { return m_hash == other.m_hash; } constexpr auto operator<=>(const EventId &other) const { return m_hash <=> other.m_hash; } private: u32 m_hash; }; struct EventBase { EventBase() noexcept = default; virtual ~EventBase() = default; }; template<typename... Params> struct Event : EventBase { using Callback = std::function<void(Params...)>; explicit Event(Callback func) noexcept : m_func(std::move(func)) { } template<typename E> void call(Params... params) const { try { m_func(params...); } catch (const std::exception &e) { log::error("An exception occurred while handling event {}: {}", wolv::type::getTypeName<E>(), e.what()); throw; } } private: Callback m_func; }; template<typename T> concept EventType = std::derived_from<T, EventBase>; } /** * @brief The EventManager allows subscribing to and posting events to different parts of the program. * To create a new event, use the EVENT_DEF macro. This will create a new event type with the given name and parameters */ class EventManager { public: using EventList = std::multimap<impl::EventId, std::unique_ptr<impl::EventBase>>; /** * @brief Subscribes to an event * @tparam E Event * @param function Function to call when the event is posted * @return Token to unsubscribe from the event */ template<impl::EventType E> static EventList::iterator subscribe(typename E::Callback function) { std::scoped_lock lock(getEventMutex()); auto &events = getEvents(); return events.insert({ E::Id, std::make_unique<E>(function) }); } /** * @brief Subscribes to an event * @tparam E Event * @param token Unique token to register the event to. Later required to unsubscribe again * @param function Function to call when the event is posted */ template<impl::EventType E> static void subscribe(void *token, typename E::Callback function) { std::scoped_lock lock(getEventMutex()); if (getTokenStore().contains(token)) { auto&& [begin, end] = getTokenStore().equal_range(token); const auto eventRegistered = std::any_of(begin, end, [&](auto &item) { return item.second->first == E::Id; }); if (eventRegistered) { log::fatal("The token '{}' has already registered the same event ('{}')", token, wolv::type::getTypeName<E>()); return; } } getTokenStore().insert({ token, subscribe<E>(function) }); } /** * @brief Unsubscribes from an event * @param token Token returned by subscribe */ static void unsubscribe(const EventList::iterator &token) noexcept { std::scoped_lock lock(getEventMutex()); getEvents().erase(token); } /** * @brief Unsubscribes from an event * @tparam E Event * @param token Token passed to subscribe */ template<impl::EventType E> static void unsubscribe(void *token) noexcept { std::scoped_lock lock(getEventMutex()); auto &tokenStore = getTokenStore(); auto iter = std::find_if(tokenStore.begin(), tokenStore.end(), [&](auto &item) { return item.first == token && item.second->first == E::Id; }); if (iter != tokenStore.end()) { getEvents().erase(iter->second); tokenStore.erase(iter); } } /** * @brief Posts an event to all subscribers of it * @tparam E Event * @param args Arguments to pass to the event */ template<impl::EventType E> static void post(auto && ...args) { std::scoped_lock lock(getEventMutex()); auto [begin, end] = getEvents().equal_range(E::Id); for (auto it = begin; it != end; ++it) { const auto &[id, event] = *it; (*static_cast<E *const>(event.get())).template call<E>(std::forward<decltype(args)>(args)...); } #if defined (DEBUG) if constexpr (E::ShouldLog) log::debug("Event posted: '{}'", wolv::type::getTypeName<E>()); #endif } /** * @brief Unsubscribe all subscribers from all events */ static void clear() noexcept { std::scoped_lock lock(getEventMutex()); getEvents().clear(); getTokenStore().clear(); } private: static std::multimap<void *, EventList::iterator>& getTokenStore(); static EventList& getEvents(); static std::recursive_mutex& getEventMutex(); }; /* Default Events */ /** * @brief Called when Imhex finished startup, and will enter the main window rendering loop */ EVENT_DEF(EventImHexStartupFinished); EVENT_DEF(EventFileLoaded, std::fs::path); EVENT_DEF(EventDataChanged, prv::Provider *); EVENT_DEF(EventHighlightingChanged); EVENT_DEF(EventWindowClosing, GLFWwindow *); EVENT_DEF(EventRegionSelected, ImHexApi::HexEditor::ProviderRegion); EVENT_DEF(EventAbnormalTermination, int); EVENT_DEF(EventThemeChanged); EVENT_DEF(EventOSThemeChanged); EVENT_DEF(EventDPIChanged, float, float); EVENT_DEF(EventWindowFocused, bool); /** * @brief Called when the provider is created. * This event is responsible for (optionally) initializing the provider and calling EventProviderOpened * (although the event can also be called manually without problem) */ EVENT_DEF(EventProviderCreated, prv::Provider *); EVENT_DEF(EventProviderChanged, prv::Provider *, prv::Provider *); /** * @brief Called as a continuation of EventProviderCreated * this event is normally called immediately after EventProviderCreated successfully initialized the provider. * If no initialization (Provider::skipLoadInterface() has been set), this event should be called manually * If skipLoadInterface failed, this event is not called * * @note this is not related to Provider::open() */ EVENT_DEF(EventProviderOpened, prv::Provider *); EVENT_DEF(EventProviderClosing, prv::Provider *, bool *); EVENT_DEF(EventProviderClosed, prv::Provider *); EVENT_DEF(EventProviderDeleted, prv::Provider *); EVENT_DEF(EventProviderSaved, prv::Provider *); EVENT_DEF(EventWindowInitialized); EVENT_DEF(EventWindowDeinitializing, GLFWwindow *); EVENT_DEF(EventBookmarkCreated, ImHexApi::Bookmarks::Entry&); EVENT_DEF(EventPatchCreated, u64, u8, u8); EVENT_DEF(EventPatternEvaluating); EVENT_DEF(EventPatternExecuted, const std::string&); EVENT_DEF(EventPatternEditorChanged, const std::string&); EVENT_DEF(EventStoreContentDownloaded, const std::fs::path&); EVENT_DEF(EventStoreContentRemoved, const std::fs::path&); EVENT_DEF(EventImHexClosing); EVENT_DEF(EventAchievementUnlocked, const Achievement&); EVENT_DEF(EventSearchBoxClicked, u32); EVENT_DEF(EventViewOpened, View*); EVENT_DEF(EventFirstLaunch); EVENT_DEF(EventFileDragged, bool); EVENT_DEF(EventFileDropped, std::fs::path); EVENT_DEF(EventProviderDataModified, prv::Provider *, u64, u64, const u8*); EVENT_DEF(EventProviderDataInserted, prv::Provider *, u64, u64); EVENT_DEF(EventProviderDataRemoved, prv::Provider *, u64, u64); EVENT_DEF(EventProviderDirtied, prv::Provider *); /** * @brief Called when a project has been loaded */ EVENT_DEF(EventProjectOpened); EVENT_DEF_NO_LOG(EventFrameBegin); EVENT_DEF_NO_LOG(EventFrameEnd); EVENT_DEF_NO_LOG(EventSetTaskBarIconState, u32, u32, u32); EVENT_DEF_NO_LOG(EventImGuiElementRendered, ImGuiID, const std::array<float, 4>&); EVENT_DEF(RequestAddInitTask, std::string, bool, std::function<bool()>); EVENT_DEF(RequestAddExitTask, std::string, std::function<bool()>); EVENT_DEF(RequestOpenWindow, std::string); EVENT_DEF(RequestHexEditorSelectionChange, Region); EVENT_DEF(RequestPatternEditorSelectionChange, u32, u32); EVENT_DEF(RequestJumpToPattern, const pl::ptrn::Pattern*); EVENT_DEF(RequestAddBookmark, Region, std::string, std::string, color_t, u64*); EVENT_DEF(RequestRemoveBookmark, u64); EVENT_DEF(RequestSetPatternLanguageCode, std::string); EVENT_DEF(RequestRunPatternCode); EVENT_DEF(RequestLoadPatternLanguageFile, std::fs::path); EVENT_DEF(RequestSavePatternLanguageFile, std::fs::path); EVENT_DEF(RequestUpdateWindowTitle); EVENT_DEF(RequestCloseImHex, bool); EVENT_DEF(RequestRestartImHex); EVENT_DEF(RequestOpenFile, std::fs::path); EVENT_DEF(RequestChangeTheme, std::string); EVENT_DEF(RequestOpenPopup, std::string); EVENT_DEF(RequestAddVirtualFile, std::fs::path, std::vector<u8>, Region); /** * @brief Creates a provider from it's unlocalized name, and add it to the provider list */ EVENT_DEF(RequestCreateProvider, std::string, bool, bool, hex::prv::Provider **); EVENT_DEF(RequestInitThemeHandlers); /** * @brief Send an event to the main Imhex instance */ EVENT_DEF(SendMessageToMainInstance, const std::string, const std::vector<u8>&); /** * Move the data from all PerProvider instances from one provider to another. * The 'from' provider should not have any per provider data after this, and should be immediately deleted */ EVENT_DEF(MovePerProviderData, prv::Provider *, prv::Provider *); /** * Called when ImHex managed to catch an error in a general try/catch to prevent/recover from a crash */ EVENT_DEF(EventCrashRecovered, const std::exception &); }
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272
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0.599498
WerWolv/ImHex
43,494
1,905
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
360
plugin_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/plugin_manager.hpp
#pragma once #include <functional> #include <list> #include <span> #include <string> #include <wolv/io/fs.hpp> #include <hex/helpers/logger.hpp> #include <hex/helpers/auto_reset.hpp> struct ImGuiContext; namespace hex { struct SubCommand { std::string commandLong; std::string commandShort; std::string commandDescription; std::function<void(const std::vector<std::string>&)> callback; }; struct Feature { std::string name; bool enabled; }; struct PluginFunctions { using InitializePluginFunc = void (*)(); using InitializeLibraryFunc = void (*)(); using GetPluginNameFunc = const char *(*)(); using GetLibraryNameFunc = const char *(*)(); using GetPluginAuthorFunc = const char *(*)(); using GetPluginDescriptionFunc = const char *(*)(); using GetCompatibleVersionFunc = const char *(*)(); using SetImGuiContextFunc = void (*)(ImGuiContext *); using GetSubCommandsFunc = void* (*)(); using GetFeaturesFunc = void* (*)(); InitializePluginFunc initializePluginFunction = nullptr; InitializeLibraryFunc initializeLibraryFunction = nullptr; GetPluginNameFunc getPluginNameFunction = nullptr; GetLibraryNameFunc getLibraryNameFunction = nullptr; GetPluginAuthorFunc getPluginAuthorFunction = nullptr; GetPluginDescriptionFunc getPluginDescriptionFunction = nullptr; GetCompatibleVersionFunc getCompatibleVersionFunction = nullptr; SetImGuiContextFunc setImGuiContextFunction = nullptr; SetImGuiContextFunc setImGuiContextLibraryFunction = nullptr; GetSubCommandsFunc getSubCommandsFunction = nullptr; GetFeaturesFunc getFeaturesFunction = nullptr; }; class Plugin { public: explicit Plugin(const std::fs::path &path); explicit Plugin(const std::string &name, const PluginFunctions &functions); Plugin(const Plugin &) = delete; Plugin(Plugin &&other) noexcept; ~Plugin(); Plugin& operator=(const Plugin &) = delete; Plugin& operator=(Plugin &&other) noexcept; [[nodiscard]] bool initializePlugin() const; [[nodiscard]] std::string getPluginName() const; [[nodiscard]] std::string getPluginAuthor() const; [[nodiscard]] std::string getPluginDescription() const; [[nodiscard]] std::string getCompatibleVersion() const; void setImGuiContext(ImGuiContext *ctx) const; [[nodiscard]] const std::fs::path &getPath() const; [[nodiscard]] bool isValid() const; [[nodiscard]] bool isLoaded() const; [[nodiscard]] std::span<SubCommand> getSubCommands() const; [[nodiscard]] std::span<Feature> getFeatures() const; [[nodiscard]] bool isLibraryPlugin() const; [[nodiscard]] bool wasAddedManually() const; private: uintptr_t m_handle = 0; std::fs::path m_path; mutable bool m_initialized = false; bool m_addedManually = false; PluginFunctions m_functions = {}; template<typename T> [[nodiscard]] auto getPluginFunction(const std::string &symbol) { return reinterpret_cast<T>(this->getPluginFunction(symbol)); } [[nodiscard]] void *getPluginFunction(const std::string &symbol) const; }; class PluginManager { public: PluginManager() = delete; static bool load(); static bool load(const std::fs::path &pluginFolder); static bool loadLibraries(); static bool loadLibraries(const std::fs::path &libraryFolder); static void unload(); static void reload(); static void initializeNewPlugins(); static void addLoadPath(const std::fs::path &path); static void addPlugin(const std::string &name, PluginFunctions functions); static Plugin* getPlugin(const std::string &name); static const std::list<Plugin>& getPlugins(); static const std::vector<std::fs::path>& getPluginPaths(); static const std::vector<std::fs::path>& getPluginLoadPaths(); static bool isPluginLoaded(const std::fs::path &path); private: static std::list<Plugin>& getPluginsMutable(); static AutoReset<std::vector<std::fs::path>> s_pluginPaths, s_pluginLoadPaths; static AutoReset<std::vector<uintptr_t>> s_loadedLibraries; }; }
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.h
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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361
layout_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/layout_manager.hpp
#pragma once #include <hex/helpers/fs.hpp> #include <string> struct ImGuiTextBuffer; namespace hex { class LayoutManager { public: struct Layout { std::string name; std::fs::path path; }; using LoadCallback = std::function<void(std::string_view)>; using StoreCallback = std::function<void(ImGuiTextBuffer *)>; /** * @brief Save the current layout * @param name Name of the layout */ static void save(const std::string &name); /** * @brief Load a layout from a file * @param path Path to the layout file */ static void load(const std::fs::path &path); /** * @brief Saves the current layout to a string * @return String containing the layout */ static std::string saveToString(); /** * @brief Load a layout from a string * @param content Layout string */ static void loadFromString(const std::string &content); /** * @brief Get a list of all layouts * @return List of all added layouts */ static const std::vector<Layout> &getLayouts(); /** * @brief Removes the layout with the given name * @param name Name of the layout */ static void removeLayout(const std::string &name); /** * @brief Handles loading of layouts if needed * @note This function should only be called by ImHex */ static void process(); /** * @brief Reload all layouts */ static void reload(); /** * @brief Reset the layout manager */ static void reset(); /** * @brief Checks is the current layout is locked */ static bool isLayoutLocked(); /** * @brief Locks or unlocks the current layout * @note If the layout is locked, it cannot be modified by the user anymore * @param locked True to lock the layout, false to unlock it */ static void lockLayout(bool locked); /** * @brief Closes all views */ static void closeAllViews(); static void registerLoadCallback(const LoadCallback &callback); static void registerStoreCallback(const StoreCallback &callback); static void onStore(ImGuiTextBuffer *buffer); static void onLoad(std::string_view line); private: LayoutManager() = default; }; }
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
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false
false
362
theme_manager.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/theme_manager.hpp
#pragma once #include <hex.hpp> #include <hex/helpers/fs.hpp> #include <string> #include <variant> #include <nlohmann/json_fwd.hpp> #include <imgui.h> namespace hex { /** * @brief The Theme Manager takes care of loading and applying themes */ class ThemeManager { public: constexpr static auto NativeTheme = "Native"; using ColorMap = std::map<std::string, u32>; struct Style { std::variant<ImVec2*, float*> value; float min; float max; bool needsScaling; }; using StyleMap = std::map<std::string, Style>; /** * @brief Changes the current theme to the one with the given name * @param name Name of the theme to change to */ static void changeTheme(std::string name); /** * @brief Adds a theme from json data * @param content JSON data of the theme */ static void addTheme(const std::string &content); /** * @brief Adds a theme handler to handle color values loaded from a theme file * @param name Name of the handler * @param colorMap Map of color names to their respective constants * @param getFunction Function to get the color value of a constant * @param setFunction Function to set the color value of a constant */ static void addThemeHandler(const std::string &name, const ColorMap &colorMap, const std::function<ImColor(u32)> &getFunction, const std::function<void(u32, ImColor)> &setFunction); /** * @brief Adds a style handler to handle style values loaded from a theme file * @param name Name of the handler * @param styleMap Map of style names to their respective constants */ static void addStyleHandler(const std::string &name, const StyleMap &styleMap); static void reapplyCurrentTheme(); static std::vector<std::string> getThemeNames(); static const std::string &getImageTheme(); static std::optional<ImColor> parseColorString(const std::string &colorString); static nlohmann::json exportCurrentTheme(const std::string &name); static void reset(); public: struct ThemeHandler { ColorMap colorMap; std::function<ImColor(u32)> getFunction; std::function<void(u32, ImColor)> setFunction; }; struct StyleHandler { StyleMap styleMap; }; static const std::map<std::string, ThemeHandler>& getThemeHandlers(); static const std::map<std::string, StyleHandler>& getStyleHandlers(); private: ThemeManager() = default; }; }
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WerWolv/ImHex
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363
content_registry.hpp
WerWolv_ImHex/lib/libimhex/include/hex/api/content_registry.hpp
#pragma once #include <hex.hpp> #include <hex/api/localization_manager.hpp> #include <hex/helpers/concepts.hpp> #include <functional> #include <map> #include <mutex> #include <span> #include <string> #include <utility> #include <vector> #include <pl/pattern_language.hpp> #include <nlohmann/json.hpp> #include <wolv/io/fs.hpp> using ImGuiDataType = int; using ImGuiInputTextFlags = int; struct ImColor; enum ImGuiCustomCol : int; namespace hex { class View; class Shortcut; class Task; namespace dp { class Node; } namespace prv { class Provider; } namespace LocalizationManager { class LanguageDefinition; } /* The Content Registry is the heart of all features in ImHex that are in some way extendable by Plugins. It allows you to add/register new content that will be picked up and used by the ImHex core or by other plugins when needed. */ namespace ContentRegistry { /* Settings Registry. Allows adding of new entries into the ImHex preferences window. */ namespace Settings { namespace Widgets { class Widget { public: virtual ~Widget() = default; virtual bool draw(const std::string &name) = 0; virtual void load(const nlohmann::json &data) = 0; virtual nlohmann::json store() = 0; class Interface { public: friend class Widget; Interface& requiresRestart() { m_requiresRestart = true; return *this; } Interface& setEnabledCallback(std::function<bool()> callback) { m_enabledCallback = std::move(callback); return *this; } Interface& setChangedCallback(std::function<void(Widget&)> callback) { m_changedCallback = std::move(callback); return *this; } Interface& setTooltip(const std::string &tooltip) { m_tooltip = tooltip; return *this; } [[nodiscard]] Widget& getWidget() const { return *m_widget; } private: explicit Interface(Widget *widget) : m_widget(widget) {} Widget *m_widget; bool m_requiresRestart = false; std::function<bool()> m_enabledCallback; std::function<void(Widget&)> m_changedCallback; std::optional<UnlocalizedString> m_tooltip; }; [[nodiscard]] bool doesRequireRestart() const { return m_interface.m_requiresRestart; } [[nodiscard]] bool isEnabled() const { return !m_interface.m_enabledCallback || m_interface.m_enabledCallback(); } [[nodiscard]] const std::optional<UnlocalizedString>& getTooltip() const { return m_interface.m_tooltip; } void onChanged() { if (m_interface.m_changedCallback) m_interface.m_changedCallback(*this); } [[nodiscard]] Interface& getInterface() { return m_interface; } private: Interface m_interface = Interface(this); }; class Checkbox : public Widget { public: explicit Checkbox(bool defaultValue) : m_value(defaultValue) { } bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] bool isChecked() const { return m_value; } protected: bool m_value; }; class SliderInteger : public Widget { public: SliderInteger(i32 defaultValue, i32 min, i32 max) : m_value(defaultValue), m_min(min), m_max(max) { } bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] i32 getValue() const { return m_value; } protected: int m_value; i32 m_min, m_max; }; class SliderFloat : public Widget { public: SliderFloat(float defaultValue, float min, float max) : m_value(defaultValue), m_min(min), m_max(max) { } bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] float getValue() const { return m_value; } protected: float m_value; float m_min, m_max; }; class SliderDataSize : public Widget { public: SliderDataSize(u64 defaultValue, u64 min, u64 max) : m_value(defaultValue), m_min(min), m_max(max) { } bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] i32 getValue() const { return m_value; } protected: u64 m_value; u64 m_min, m_max; }; class ColorPicker : public Widget { public: explicit ColorPicker(ImColor defaultColor); bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] ImColor getColor() const; protected: std::array<float, 4> m_value{}; }; class DropDown : public Widget { public: explicit DropDown(const std::vector<std::string> &items, const std::vector<nlohmann::json> &settingsValues, const nlohmann::json &defaultItem) : m_items(items), m_settingsValues(settingsValues), m_defaultItem(defaultItem) { } bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] const nlohmann::json& getValue() const; protected: std::vector<std::string> m_items; std::vector<nlohmann::json> m_settingsValues; nlohmann::json m_defaultItem; int m_value = -1; }; class TextBox : public Widget { public: explicit TextBox(std::string defaultValue) : m_value(std::move(defaultValue)) { } bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] const std::string& getValue() const { return m_value; } protected: std::string m_value; }; class FilePicker : public Widget { public: bool draw(const std::string &name) override; void load(const nlohmann::json &data) override; nlohmann::json store() override; [[nodiscard]] const std::fs::path& getPath() const { return m_path; } protected: std::fs::path m_path; }; class Label : public Widget { public: bool draw(const std::string &name) override; void load(const nlohmann::json &) override {} nlohmann::json store() override { return {}; } }; } namespace impl { struct Entry { UnlocalizedString unlocalizedName; std::unique_ptr<Widgets::Widget> widget; }; struct SubCategory { UnlocalizedString unlocalizedName; std::vector<Entry> entries; }; struct Category { UnlocalizedString unlocalizedName; UnlocalizedString unlocalizedDescription; std::vector<SubCategory> subCategories; }; void load(); void store(); void clear(); const std::vector<Category>& getSettings(); nlohmann::json& getSetting(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName, const nlohmann::json &defaultValue); const nlohmann::json& getSettingsData(); Widgets::Widget* add(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedSubCategory, const UnlocalizedString &unlocalizedName, std::unique_ptr<Widgets::Widget> &&widget); void printSettingReadError(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName, const nlohmann::json::exception &e); void runOnChangeHandlers(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName, const nlohmann::json &value); } template<std::derived_from<Widgets::Widget> T> Widgets::Widget::Interface& add(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedSubCategory, const UnlocalizedString &unlocalizedName, auto && ... args) { return impl::add( unlocalizedCategory, unlocalizedSubCategory, unlocalizedName, std::make_unique<T>(std::forward<decltype(args)>(args)...) )->getInterface(); } void setCategoryDescription(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedDescription); class SettingsValue { public: SettingsValue(nlohmann::json value) : m_value(std::move(value)) {} template<typename T> T get(std::common_type_t<T> defaultValue) const { try { auto result = m_value; if (result.is_number() && std::same_as<T, bool>) result = m_value.get<int>() != 0; if (m_value.is_null()) result = defaultValue; return result.get<T>(); } catch (const nlohmann::json::exception &e) { return defaultValue; } } private: nlohmann::json m_value; }; template<typename T> [[nodiscard]] T read(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName, const std::common_type_t<T> &defaultValue) { auto setting = impl::getSetting(unlocalizedCategory, unlocalizedName, defaultValue); try { if (setting.is_number() && std::same_as<T, bool>) setting = setting.template get<int>() != 0; if (setting.is_null()) setting = defaultValue; return setting.template get<T>(); } catch (const nlohmann::json::exception &e) { impl::printSettingReadError(unlocalizedCategory, unlocalizedName, e); return defaultValue; } } template<typename T> void write(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName, const std::common_type_t<T> &value) { impl::getSetting(unlocalizedCategory, unlocalizedName, value) = value; impl::runOnChangeHandlers(unlocalizedCategory, unlocalizedName, value); impl::store(); } using OnChangeCallback = std::function<void(const SettingsValue &)>; u64 onChange(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName, const OnChangeCallback &callback); } /* Command Palette Command Registry. Allows adding of new commands to the command palette */ namespace CommandPaletteCommands { enum class Type : u32 { SymbolCommand, KeywordCommand }; namespace impl { struct QueryResult { std::string name; std::function<void(std::string)> callback; }; using DisplayCallback = std::function<std::string(std::string)>; using ExecuteCallback = std::function<void(std::string)>; using QueryCallback = std::function<std::vector<QueryResult>(std::string)>; struct Entry { Type type; std::string command; UnlocalizedString unlocalizedDescription; DisplayCallback displayCallback; ExecuteCallback executeCallback; }; struct Handler { Type type; std::string command; QueryCallback queryCallback; DisplayCallback displayCallback; }; const std::vector<Entry>& getEntries(); const std::vector<Handler>& getHandlers(); } /** * @brief Adds a new command to the command palette * @param type The type of the command * @param command The command to add * @param unlocalizedDescription The description of the command * @param displayCallback The callback that will be called when the command is displayed in the command palette * @param executeCallback The callback that will be called when the command is executed */ void add( Type type, const std::string &command, const UnlocalizedString &unlocalizedDescription, const impl::DisplayCallback &displayCallback, const impl::ExecuteCallback &executeCallback = [](auto) {}); /** * @brief Adds a new command handler to the command palette * @param type The type of the command * @param command The command to add * @param queryCallback The callback that will be called when the command palette wants to load the name and callback items * @param displayCallback The callback that will be called when the command is displayed in the command palette */ void addHandler( Type type, const std::string &command, const impl::QueryCallback &queryCallback, const impl::DisplayCallback &displayCallback); } /* Pattern Language Function Registry. Allows adding of new functions that may be used inside the pattern language */ namespace PatternLanguage { namespace impl { using VisualizerFunctionCallback = std::function<void(pl::ptrn::Pattern&, bool, std::span<const pl::core::Token::Literal>)>; struct FunctionDefinition { pl::api::Namespace ns; std::string name; pl::api::FunctionParameterCount parameterCount; pl::api::FunctionCallback callback; bool dangerous; }; struct Visualizer { pl::api::FunctionParameterCount parameterCount; VisualizerFunctionCallback callback; }; const std::map<std::string, Visualizer>& getVisualizers(); const std::map<std::string, Visualizer>& getInlineVisualizers(); const std::map<std::string, pl::api::PragmaHandler>& getPragmas(); const std::vector<FunctionDefinition>& getFunctions(); } /** * @brief Provides access to the current provider's pattern language runtime * @return Runtime */ pl::PatternLanguage& getRuntime(); /** * @brief Provides access to the current provider's pattern language runtime's lock * @return Lock */ std::mutex& getRuntimeLock(); /** * @brief Configures the pattern language runtime using ImHex's default settings * @param runtime The pattern language runtime to configure * @param provider The provider to use for data access */ void configureRuntime(pl::PatternLanguage &runtime, prv::Provider *provider); /** * @brief Adds a new pragma to the pattern language * @param name The name of the pragma * @param handler The handler that will be called when the pragma is encountered */ void addPragma(const std::string &name, const pl::api::PragmaHandler &handler); /** * @brief Adds a new function to the pattern language * @param ns The namespace of the function * @param name The name of the function * @param parameterCount The amount of parameters the function takes * @param func The function callback */ void addFunction( const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func ); /** * @brief Adds a new dangerous function to the pattern language * @note Dangerous functions are functions that require the user to explicitly allow them to be used * @param ns The namespace of the function * @param name The name of the function * @param parameterCount The amount of parameters the function takes * @param func The function callback */ void addDangerousFunction( const pl::api::Namespace &ns, const std::string &name, pl::api::FunctionParameterCount parameterCount, const pl::api::FunctionCallback &func ); /** * @brief Adds a new visualizer to the pattern language * @note Visualizers are extensions to the [[hex::visualize]] attribute, used to visualize data * @param name The name of the visualizer * @param function The function callback * @param parameterCount The amount of parameters the function takes */ void addVisualizer( const std::string &name, const impl::VisualizerFunctionCallback &function, pl::api::FunctionParameterCount parameterCount ); /** * @brief Adds a new inline visualizer to the pattern language * @note Inline visualizers are extensions to the [[hex::inline_visualize]] attribute, used to visualize data * @param name The name of the visualizer * @param function The function callback * @param parameterCount The amount of parameters the function takes */ void addInlineVisualizer( const std::string &name, const impl::VisualizerFunctionCallback &function, pl::api::FunctionParameterCount parameterCount ); } /* View Registry. Allows adding of new windows */ namespace Views { namespace impl { void add(std::unique_ptr<View> &&view); const std::map<std::string, std::unique_ptr<View>>& getEntries(); } /** * @brief Adds a new view to ImHex * @tparam T The custom view class that extends View * @tparam Args Arguments types * @param args Arguments passed to the constructor of the view */ template<std::derived_from<View> T, typename... Args> void add(Args &&...args) { return impl::add(std::make_unique<T>(std::forward<Args>(args)...)); } /** * @brief Gets a view by its unlocalized name * @param unlocalizedName The unlocalized name of the view * @return The view if it exists, nullptr otherwise */ View* getViewByName(const UnlocalizedString &unlocalizedName); } /* Tools Registry. Allows adding new entries to the tools window */ namespace Tools { namespace impl { using Callback = std::function<void()>; struct Entry { UnlocalizedString unlocalizedName; Callback function; }; const std::vector<Entry>& getEntries(); } /** * @brief Adds a new tool to the tools window * @param unlocalizedName The unlocalized name of the tool * @param function The function that will be called to draw the tool */ void add(const UnlocalizedString &unlocalizedName, const impl::Callback &function); } /* Data Inspector Registry. Allows adding of new types to the data inspector */ namespace DataInspector { enum class NumberDisplayStyle { Decimal, Hexadecimal, Octal }; namespace impl { using DisplayFunction = std::function<std::string()>; using EditingFunction = std::function<std::vector<u8>(std::string, std::endian)>; using GeneratorFunction = std::function<DisplayFunction(const std::vector<u8> &, std::endian, NumberDisplayStyle)>; struct Entry { UnlocalizedString unlocalizedName; size_t requiredSize; size_t maxSize; GeneratorFunction generatorFunction; std::optional<EditingFunction> editingFunction; }; const std::vector<Entry>& getEntries(); } /** * @brief Adds a new entry to the data inspector * @param unlocalizedName The unlocalized name of the entry * @param requiredSize The minimum required number of bytes available for the entry to appear * @param displayGeneratorFunction The function that will be called to generate the display function * @param editingFunction The function that will be called to edit the data */ void add( const UnlocalizedString &unlocalizedName, size_t requiredSize, impl::GeneratorFunction displayGeneratorFunction, std::optional<impl::EditingFunction> editingFunction = std::nullopt ); /** * @brief Adds a new entry to the data inspector * @param unlocalizedName The unlocalized name of the entry * @param requiredSize The minimum required number of bytes available for the entry to appear * @param maxSize The maximum number of bytes to read from the data * @param displayGeneratorFunction The function that will be called to generate the display function * @param editingFunction The function that will be called to edit the data */ void add( const UnlocalizedString &unlocalizedName, size_t requiredSize, size_t maxSize, impl::GeneratorFunction displayGeneratorFunction, std::optional<impl::EditingFunction> editingFunction = std::nullopt ); } /* Data Processor Node Registry. Allows adding new processor nodes to be used in the data processor */ namespace DataProcessorNode { namespace impl { using CreatorFunction = std::function<std::unique_ptr<dp::Node>()>; struct Entry { UnlocalizedString unlocalizedCategory; UnlocalizedString unlocalizedName; CreatorFunction creatorFunction; }; void add(const Entry &entry); const std::vector<Entry>& getEntries(); } /** * @brief Adds a new node to the data processor * @tparam T The custom node class that extends dp::Node * @tparam Args Arguments types * @param unlocalizedCategory The unlocalized category name of the node * @param unlocalizedName The unlocalized name of the node * @param args Arguments passed to the constructor of the node */ template<std::derived_from<dp::Node> T, typename... Args> void add(const UnlocalizedString &unlocalizedCategory, const UnlocalizedString &unlocalizedName, Args &&...args) { add(impl::Entry { unlocalizedCategory, unlocalizedName, [=, ...args = std::forward<Args>(args)] mutable { auto node = std::make_unique<T>(std::forward<Args>(args)...); node->setUnlocalizedName(unlocalizedName); return node; } }); } /** * @brief Adds a separator to the data processor right click menu */ void addSeparator(); } /* Language Registry. Allows together with the Lang class and the _lang user defined literal to add new languages */ namespace Language { /** * @brief Loads localization information from json data * @param data The language data */ void addLocalization(const nlohmann::json &data); namespace impl { const std::map<std::string, std::string>& getLanguages(); const std::map<std::string, std::vector<LocalizationManager::LanguageDefinition>>& getLanguageDefinitions(); } } /* Interface Registry. Allows adding new items to various interfaces */ namespace Interface { struct Icon { Icon(const char *glyph, ImGuiCustomCol color = ImGuiCustomCol(0x00)) : glyph(glyph), color(color) {} std::string glyph; ImGuiCustomCol color; }; namespace impl { using DrawCallback = std::function<void()>; using MenuCallback = std::function<void()>; using EnabledCallback = std::function<bool()>; using SelectedCallback = std::function<bool()>; using ClickCallback = std::function<void()>; struct MainMenuItem { UnlocalizedString unlocalizedName; }; struct MenuItem { std::vector<UnlocalizedString> unlocalizedNames; Icon icon; std::unique_ptr<Shortcut> shortcut; View *view; MenuCallback callback; EnabledCallback enabledCallback; SelectedCallback selectedCallback; i32 toolbarIndex; }; struct SidebarItem { std::string icon; DrawCallback callback; EnabledCallback enabledCallback; }; struct TitleBarButton { std::string icon; UnlocalizedString unlocalizedTooltip; ClickCallback callback; }; constexpr static auto SeparatorValue = "$SEPARATOR$"; constexpr static auto SubMenuValue = "$SUBMENU$"; const std::multimap<u32, MainMenuItem>& getMainMenuItems(); const std::multimap<u32, MenuItem>& getMenuItems(); const std::vector<MenuItem*>& getToolbarMenuItems(); std::multimap<u32, MenuItem>& getMenuItemsMutable(); const std::vector<DrawCallback>& getWelcomeScreenEntries(); const std::vector<DrawCallback>& getFooterItems(); const std::vector<DrawCallback>& getToolbarItems(); const std::vector<SidebarItem>& getSidebarItems(); const std::vector<TitleBarButton>& getTitlebarButtons(); } /** * @brief Adds a new top-level main menu entry * @param unlocalizedName The unlocalized name of the entry * @param priority The priority of the entry. Lower values are displayed first */ void registerMainMenuItem(const UnlocalizedString &unlocalizedName, u32 priority); /** * @brief Adds a new main menu entry * @param unlocalizedMainMenuNames The unlocalized names of the main menu entries * @param icon The icon to use for the entry * @param priority The priority of the entry. Lower values are displayed first * @param shortcut The shortcut to use for the entry * @param function The function to call when the entry is clicked * @param enabledCallback The function to call to determine if the entry is enabled * @param view The view to use for the entry. If nullptr, the shortcut will work globally */ void addMenuItem( const std::vector<UnlocalizedString> &unlocalizedMainMenuNames, const Icon &icon, u32 priority, const Shortcut &shortcut, const impl::MenuCallback &function, const impl::EnabledCallback& enabledCallback, View *view ); /** * @brief Adds a new main menu entry * @param unlocalizedMainMenuNames The unlocalized names of the main menu entries * @param icon The icon to use for the entry * @param priority The priority of the entry. Lower values are displayed first * @param shortcut The shortcut to use for the entry * @param function The function to call when the entry is clicked * @param enabledCallback The function to call to determine if the entry is enabled * @param selectedCallback The function to call to determine if the entry is selected * @param view The view to use for the entry. If nullptr, the shortcut will work globally */ void addMenuItem( const std::vector<UnlocalizedString> &unlocalizedMainMenuNames, const Icon &icon, u32 priority, const Shortcut &shortcut, const impl::MenuCallback &function, const impl::EnabledCallback& enabledCallback = []{ return true; }, const impl::SelectedCallback &selectedCallback = []{ return false; }, View *view = nullptr ); /** * @brief Adds a new main menu entry * @param unlocalizedMainMenuNames The unlocalized names of the main menu entries * @param priority The priority of the entry. Lower values are displayed first * @param shortcut The shortcut to use for the entry * @param function The function to call when the entry is clicked * @param enabledCallback The function to call to determine if the entry is enabled * @param selectedCallback The function to call to determine if the entry is selected * @param view The view to use for the entry. If nullptr, the shortcut will work globally */ void addMenuItem( const std::vector<UnlocalizedString> &unlocalizedMainMenuNames, u32 priority, const Shortcut &shortcut, const impl::MenuCallback &function, const impl::EnabledCallback& enabledCallback = []{ return true; }, const impl::SelectedCallback &selectedCallback = []{ return false; }, View *view = nullptr ); /** * @brief Adds a new main menu sub-menu entry * @param unlocalizedMainMenuNames The unlocalized names of the main menu entries * @param priority The priority of the entry. Lower values are displayed first * @param function The function to call when the entry is clicked * @param enabledCallback The function to call to determine if the entry is enabled */ void addMenuItemSubMenu( std::vector<UnlocalizedString> unlocalizedMainMenuNames, u32 priority, const impl::MenuCallback &function, const impl::EnabledCallback& enabledCallback = []{ return true; } ); /** * @brief Adds a new main menu sub-menu entry * @param unlocalizedMainMenuNames The unlocalized names of the main menu entries * @param icon The icon to use for the entry * @param priority The priority of the entry. Lower values are displayed first * @param function The function to call when the entry is clicked * @param enabledCallback The function to call to determine if the entry is enabled */ void addMenuItemSubMenu( std::vector<UnlocalizedString> unlocalizedMainMenuNames, const char *icon, u32 priority, const impl::MenuCallback &function, const impl::EnabledCallback& enabledCallback = []{ return true; } ); /** * @brief Adds a new main menu separator * @param unlocalizedMainMenuNames The unlocalized names of the main menu entries * @param priority The priority of the entry. Lower values are displayed first */ void addMenuItemSeparator(std::vector<UnlocalizedString> unlocalizedMainMenuNames, u32 priority); /** * @brief Adds a new welcome screen entry * @param function The function to call to draw the entry */ void addWelcomeScreenEntry(const impl::DrawCallback &function); /** * @brief Adds a new footer item * @param function The function to call to draw the item */ void addFooterItem(const impl::DrawCallback &function); /** * @brief Adds a new toolbar item * @param function The function to call to draw the item */ void addToolbarItem(const impl::DrawCallback &function); /** * @brief Adds a menu item to the toolbar * @param unlocalizedName Unlocalized name of the menu item * @param color Color of the toolbar icon */ void addMenuItemToToolbar(const UnlocalizedString &unlocalizedName, ImGuiCustomCol color); /** * @brief Reconstructs the toolbar items list after they have been modified */ void updateToolbarItems(); /** * @brief Adds a new sidebar item * @param icon The icon to use for the item * @param function The function to call to draw the item * @param enabledCallback The function */ void addSidebarItem( const std::string &icon, const impl::DrawCallback &function, const impl::EnabledCallback &enabledCallback = []{ return true; } ); /** * @brief Adds a new title bar button * @param icon The icon to use for the button * @param unlocalizedTooltip The unlocalized tooltip to use for the button * @param function The function to call when the button is clicked */ void addTitleBarButton( const std::string &icon, const UnlocalizedString &unlocalizedTooltip, const impl::ClickCallback &function ); } /* Provider Registry. Allows adding new data providers to be created from the UI */ namespace Provider { namespace impl { void addProviderName(const UnlocalizedString &unlocalizedName); using ProviderCreationFunction = std::function<std::unique_ptr<prv::Provider>()>; void add(const std::string &typeName, ProviderCreationFunction creationFunction); const std::vector<std::string>& getEntries(); } /** * @brief Adds a new provider to the list of providers * @tparam T The provider type that extends hex::prv::Provider * @param addToList Whether to display the provider in the Other Providers list in the welcome screen and File menu */ template<std::derived_from<prv::Provider> T> void add(bool addToList = true) { auto typeName = T().getTypeName(); impl::add(typeName, [] -> std::unique_ptr<prv::Provider> { return std::make_unique<T>(); }); if (addToList) impl::addProviderName(typeName); } } /* Data Formatter Registry. Allows adding formatters that are used in the Copy-As menu for example */ namespace DataFormatter { namespace impl { using Callback = std::function<std::string(prv::Provider *provider, u64 address, size_t size)>; struct ExportMenuEntry { UnlocalizedString unlocalizedName; Callback callback; }; struct FindOccurrence { Region region; enum class DecodeType { ASCII, Binary, UTF16, Unsigned, Signed, Float, Double } decodeType; std::endian endian = std::endian::native; bool selected; }; using FindExporterCallback = std::function<std::vector<u8>(const std::vector<FindOccurrence>&, std::function<std::string(FindOccurrence)>)>; struct FindExporterEntry { UnlocalizedString unlocalizedName; std::string fileExtension; FindExporterCallback callback; }; /** * @brief Retrieves a list of all registered data formatters used by the 'File -> Export' menu */ const std::vector<ExportMenuEntry>& getExportMenuEntries(); /** * @brief Retrieves a list of all registered data formatters used in the Results section of the 'Find' view */ const std::vector<FindExporterEntry>& getFindExporterEntries(); } /** * @brief Adds a new data formatter * @param unlocalizedName The unlocalized name of the formatter * @param callback The function to call to format the data */ void addExportMenuEntry(const UnlocalizedString &unlocalizedName, const impl::Callback &callback); /** * @brief Adds a new data exporter for Find results * @param unlocalizedName The unlocalized name of the formatter * @param callback The function to call to format the data */ void addFindExportFormatter(const UnlocalizedString &unlocalizedName, const std::string fileExtension, const impl::FindExporterCallback &callback); } /* File Handler Registry. Allows adding handlers for opening files specific file types */ namespace FileHandler { namespace impl { using Callback = std::function<bool(std::fs::path)>; struct Entry { std::vector<std::string> extensions; Callback callback; }; const std::vector<Entry>& getEntries(); } /** * @brief Adds a new file handler * @param extensions The file extensions to handle * @param callback The function to call to handle the file */ void add(const std::vector<std::string> &extensions, const impl::Callback &callback); } /* Hex Editor Registry. Allows adding new functionality to the hex editor */ namespace HexEditor { class DataVisualizer { public: DataVisualizer(UnlocalizedString unlocalizedName, u16 bytesPerCell, u16 maxCharsPerCell) : m_unlocalizedName(std::move(unlocalizedName)), m_bytesPerCell(bytesPerCell), m_maxCharsPerCell(maxCharsPerCell) { } virtual ~DataVisualizer() = default; virtual void draw(u64 address, const u8 *data, size_t size, bool upperCase) = 0; virtual bool drawEditing(u64 address, u8 *data, size_t size, bool upperCase, bool startedEditing) = 0; [[nodiscard]] u16 getBytesPerCell() const { return m_bytesPerCell; } [[nodiscard]] u16 getMaxCharsPerCell() const { return m_maxCharsPerCell; } [[nodiscard]] const UnlocalizedString& getUnlocalizedName() const { return m_unlocalizedName; } protected: const static int TextInputFlags; bool drawDefaultScalarEditingTextBox(u64 address, const char *format, ImGuiDataType dataType, u8 *data, ImGuiInputTextFlags flags) const; bool drawDefaultTextEditingTextBox(u64 address, std::string &data, ImGuiInputTextFlags flags) const; private: UnlocalizedString m_unlocalizedName; u16 m_bytesPerCell; u16 m_maxCharsPerCell; }; struct MiniMapVisualizer { using Callback = std::function<void(u64, std::span<const u8>, std::vector<ImColor>&)>; UnlocalizedString unlocalizedName; Callback callback; }; namespace impl { void addDataVisualizer(std::shared_ptr<DataVisualizer> &&visualizer); const std::vector<std::shared_ptr<DataVisualizer>>& getVisualizers(); const std::vector<std::shared_ptr<MiniMapVisualizer>>& getMiniMapVisualizers(); } /** * @brief Adds a new cell data visualizer * @tparam T The data visualizer type that extends hex::DataVisualizer * @param args The arguments to pass to the constructor of the data visualizer */ template<std::derived_from<DataVisualizer> T, typename... Args> void addDataVisualizer(Args &&...args) { return impl::addDataVisualizer(std::make_shared<T>(std::forward<Args>(args)...)); } /** * @brief Gets a data visualizer by its unlocalized name * @param unlocalizedName Unlocalized name of the data visualizer * @return The data visualizer, or nullptr if it doesn't exist */ std::shared_ptr<DataVisualizer> getVisualizerByName(const UnlocalizedString &unlocalizedName); /** * @brief Adds a new minimap visualizer * @param unlocalizedName Unlocalized name of the minimap visualizer * @param callback The callback that will be called to get the color of a line */ void addMiniMapVisualizer(UnlocalizedString unlocalizedName, MiniMapVisualizer::Callback callback); } /* Diffing Registry. Allows adding new diffing algorithms */ namespace Diffing { enum class DifferenceType : u8 { Match = 0, Insertion = 1, Deletion = 2, Mismatch = 3 }; using DiffTree = wolv::container::IntervalTree<DifferenceType>; class Algorithm { public: explicit Algorithm(UnlocalizedString unlocalizedName, UnlocalizedString unlocalizedDescription) : m_unlocalizedName(std::move(unlocalizedName)), m_unlocalizedDescription(std::move(unlocalizedDescription)) { } virtual ~Algorithm() = default; virtual std::vector<DiffTree> analyze(prv::Provider *providerA, prv::Provider *providerB) const = 0; virtual void drawSettings() { } const UnlocalizedString& getUnlocalizedName() const { return m_unlocalizedName; } const UnlocalizedString& getUnlocalizedDescription() const { return m_unlocalizedDescription; } private: UnlocalizedString m_unlocalizedName, m_unlocalizedDescription; }; namespace impl { const std::vector<std::unique_ptr<Algorithm>>& getAlgorithms(); void addAlgorithm(std::unique_ptr<Algorithm> &&hash); } /** * @brief Adds a new hash * @tparam T The hash type that extends hex::Hash * @param args The arguments to pass to the constructor of the hash */ template<typename T, typename ... Args> void addAlgorithm(Args && ... args) { impl::addAlgorithm(std::make_unique<T>(std::forward<Args>(args)...)); } } /* Hash Registry. Allows adding new hashes to the Hash view */ namespace Hashes { class Hash { public: explicit Hash(UnlocalizedString unlocalizedName) : m_unlocalizedName(std::move(unlocalizedName)) {} virtual ~Hash() = default; class Function { public: using Callback = std::function<std::vector<u8>(const Region&, prv::Provider *)>; Function(Hash *type, std::string name, Callback callback) : m_type(type), m_name(std::move(name)), m_callback(std::move(callback)) { } [[nodiscard]] Hash *getType() { return m_type; } [[nodiscard]] const Hash *getType() const { return m_type; } [[nodiscard]] const std::string& getName() const { return m_name; } const std::vector<u8>& get(const Region& region, prv::Provider *provider) { if (m_cache.empty()) { m_cache = m_callback(region, provider); } return m_cache; } void reset() { m_cache.clear(); } private: Hash *m_type; std::string m_name; Callback m_callback; std::vector<u8> m_cache; }; virtual void draw() { } [[nodiscard]] virtual Function create(std::string name) = 0; [[nodiscard]] virtual nlohmann::json store() const = 0; virtual void load(const nlohmann::json &json) = 0; [[nodiscard]] const UnlocalizedString& getUnlocalizedName() const { return m_unlocalizedName; } protected: [[nodiscard]] Function create(const std::string &name, const Function::Callback &callback) { return { this, name, callback }; } private: UnlocalizedString m_unlocalizedName; }; namespace impl { const std::vector<std::unique_ptr<Hash>>& getHashes(); void add(std::unique_ptr<Hash> &&hash); } /** * @brief Adds a new hash * @tparam T The hash type that extends hex::Hash * @param args The arguments to pass to the constructor of the hash */ template<typename T, typename ... Args> void add(Args && ... args) { impl::add(std::make_unique<T>(std::forward<Args>(args)...)); } } /* Background Service Registry. Allows adding new background services */ namespace BackgroundServices { namespace impl { using Callback = std::function<void()>; void stopServices(); } void registerService(const UnlocalizedString &unlocalizedString, const impl::Callback &callback); } /* Network Communication Interface Registry. Allows adding new communication interface endpoints */ namespace CommunicationInterface { namespace impl { using NetworkCallback = std::function<nlohmann::json(const nlohmann::json &)>; const std::map<std::string, NetworkCallback>& getNetworkEndpoints(); } void registerNetworkEndpoint(const std::string &endpoint, const impl::NetworkCallback &callback); } /* Experiments Registry. Allows adding new experiments */ namespace Experiments { namespace impl { struct Experiment { UnlocalizedString unlocalizedName, unlocalizedDescription; bool enabled; }; const std::map<std::string, Experiment>& getExperiments(); } void addExperiment( const std::string &experimentName, const UnlocalizedString &unlocalizedName, const UnlocalizedString &unlocalizedDescription = "" ); void enableExperiement(const std::string &experimentName, bool enabled); [[nodiscard]] bool isExperimentEnabled(const std::string &experimentName); } /* Reports Registry. Allows adding new sections to exported reports */ namespace Reports { namespace impl { using Callback = std::function<std::string(prv::Provider*)>; struct ReportGenerator { Callback callback; }; const std::vector<ReportGenerator>& getGenerators(); } void addReportProvider(impl::Callback callback); } namespace DataInformation { class InformationSection { public: InformationSection(const UnlocalizedString &unlocalizedName, const UnlocalizedString &unlocalizedDescription = "", bool hasSettings = false) : m_unlocalizedName(unlocalizedName), m_unlocalizedDescription(unlocalizedDescription), m_hasSettings(hasSettings) { } virtual ~InformationSection() = default; [[nodiscard]] const UnlocalizedString& getUnlocalizedName() const { return m_unlocalizedName; } [[nodiscard]] const UnlocalizedString& getUnlocalizedDescription() const { return m_unlocalizedDescription; } virtual void process(Task &task, prv::Provider *provider, Region region) = 0; virtual void reset() = 0; virtual void drawSettings() { } virtual void drawContent() = 0; [[nodiscard]] bool isValid() const { return m_valid; } void markValid(bool valid = true) { m_valid = valid; } [[nodiscard]] bool isEnabled() const { return m_enabled; } void setEnabled(bool enabled) { m_enabled = enabled; } [[nodiscard]] bool isAnalyzing() const { return m_analyzing; } void setAnalyzing(bool analyzing) { m_analyzing = analyzing; } virtual void load(const nlohmann::json &data) { m_enabled = data.value<bool>("enabled", true); } [[nodiscard]] virtual nlohmann::json store() { nlohmann::json data; data["enabled"] = m_enabled.load(); return data; } [[nodiscard]] bool hasSettings() const { return m_hasSettings; } private: UnlocalizedString m_unlocalizedName, m_unlocalizedDescription; bool m_hasSettings; std::atomic<bool> m_analyzing = false; std::atomic<bool> m_valid = false; std::atomic<bool> m_enabled = true; }; namespace impl { using CreateCallback = std::function<std::unique_ptr<InformationSection>()>; const std::vector<CreateCallback>& getInformationSectionConstructors(); void addInformationSectionCreator(const CreateCallback &callback); } template<typename T> void addInformationSection(auto && ...args) { impl::addInformationSectionCreator([args...] { return std::make_unique<T>(std::forward<decltype(args)>(args)...); }); } } } }
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.h
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0.554515
WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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subcommands.hpp
WerWolv_ImHex/lib/libimhex/include/hex/subcommands/subcommands.hpp
#pragma once #include <vector> #include <string> #include <functional> namespace hex::subcommands { /** * @brief Internal method - takes all the arguments ImHex received from the command line, * and determine which subcommands to run, with which arguments. * In some cases, the subcommand or this function directly might exit the program * (e.g. --help, or when forwarding providers to open to another instance) * and so this function might not return */ void processArguments(const std::vector<std::string> &args); /** * @brief Forward the given command to the main instance (might be this instance) * The callback will be executed after EventImHexStartupFinished */ void forwardSubCommand(const std::string &cmdName, const std::vector<std::string> &args); using ForwardCommandHandler = std::function<void(const std::vector<std::string> &)>; /** * @brief Register the handler for this specific command name */ void registerSubCommand(const std::string &cmdName, const ForwardCommandHandler &handler); }
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.h
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WerWolv/ImHex
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365
miniaudio.h
WerWolv_ImHex/lib/third_party/miniaudio/include/miniaudio.h
/* Audio playback and capture library. Choice of public domain or MIT-0. See license statements at the end of this file. miniaudio - v0.11.17 - 2023-05-27 David Reid - mackron@gmail.com Website: https://miniaud.io Documentation: https://miniaud.io/docs GitHub: https://github.com/mackron/miniaudio */ /* 1. Introduction =============== miniaudio is a single file library for audio playback and capture. To use it, do the following in one .c file: ```c #define MINIAUDIO_IMPLEMENTATION #include "miniaudio.h" ``` You can do `#include "miniaudio.h"` in other parts of the program just like any other header. miniaudio includes both low level and high level APIs. The low level API is good for those who want to do all of their mixing themselves and only require a light weight interface to the underlying audio device. The high level API is good for those who have complex mixing and effect requirements. In miniaudio, objects are transparent structures. Unlike many other libraries, there are no handles to opaque objects which means you need to allocate memory for objects yourself. In the examples presented in this documentation you will often see objects declared on the stack. You need to be careful when translating these examples to your own code so that you don't accidentally declare your objects on the stack and then cause them to become invalid once the function returns. In addition, you must ensure the memory address of your objects remain the same throughout their lifetime. You therefore cannot be making copies of your objects. A config/init pattern is used throughout the entire library. The idea is that you set up a config object and pass that into the initialization routine. The advantage to this system is that the config object can be initialized with logical defaults and new properties added to it without breaking the API. The config object can be allocated on the stack and does not need to be maintained after initialization of the corresponding object. 1.1. Low Level API ------------------ The low level API gives you access to the raw audio data of an audio device. It supports playback, capture, full-duplex and loopback (WASAPI only). You can enumerate over devices to determine which physical device(s) you want to connect to. The low level API uses the concept of a "device" as the abstraction for physical devices. The idea is that you choose a physical device to emit or capture audio from, and then move data to/from the device when miniaudio tells you to. Data is delivered to and from devices asynchronously via a callback which you specify when initializing the device. When initializing the device you first need to configure it. The device configuration allows you to specify things like the format of the data delivered via the callback, the size of the internal buffer and the ID of the device you want to emit or capture audio from. Once you have the device configuration set up you can initialize the device. When initializing a device you need to allocate memory for the device object beforehand. This gives the application complete control over how the memory is allocated. In the example below we initialize a playback device on the stack, but you could allocate it on the heap if that suits your situation better. ```c void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) { // In playback mode copy data to pOutput. In capture mode read data from pInput. In full-duplex mode, both // pOutput and pInput will be valid and you can move data from pInput into pOutput. Never process more than // frameCount frames. } int main() { ma_device_config config = ma_device_config_init(ma_device_type_playback); config.playback.format = ma_format_f32; // Set to ma_format_unknown to use the device's native format. config.playback.channels = 2; // Set to 0 to use the device's native channel count. config.sampleRate = 48000; // Set to 0 to use the device's native sample rate. config.dataCallback = data_callback; // This function will be called when miniaudio needs more data. config.pUserData = pMyCustomData; // Can be accessed from the device object (device.pUserData). ma_device device; if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) { return -1; // Failed to initialize the device. } ma_device_start(&device); // The device is sleeping by default so you'll need to start it manually. // Do something here. Probably your program's main loop. ma_device_uninit(&device); // This will stop the device so no need to do that manually. return 0; } ``` In the example above, `data_callback()` is where audio data is written and read from the device. The idea is in playback mode you cause sound to be emitted from the speakers by writing audio data to the output buffer (`pOutput` in the example). In capture mode you read data from the input buffer (`pInput`) to extract sound captured by the microphone. The `frameCount` parameter tells you how many frames can be written to the output buffer and read from the input buffer. A "frame" is one sample for each channel. For example, in a stereo stream (2 channels), one frame is 2 samples: one for the left, one for the right. The channel count is defined by the device config. The size in bytes of an individual sample is defined by the sample format which is also specified in the device config. Multi-channel audio data is always interleaved, which means the samples for each frame are stored next to each other in memory. For example, in a stereo stream the first pair of samples will be the left and right samples for the first frame, the second pair of samples will be the left and right samples for the second frame, etc. The configuration of the device is defined by the `ma_device_config` structure. The config object is always initialized with `ma_device_config_init()`. It's important to always initialize the config with this function as it initializes it with logical defaults and ensures your program doesn't break when new members are added to the `ma_device_config` structure. The example above uses a fairly simple and standard device configuration. The call to `ma_device_config_init()` takes a single parameter, which is whether or not the device is a playback, capture, duplex or loopback device (loopback devices are not supported on all backends). The `config.playback.format` member sets the sample format which can be one of the following (all formats are native-endian): +---------------+----------------------------------------+---------------------------+ | Symbol | Description | Range | +---------------+----------------------------------------+---------------------------+ | ma_format_f32 | 32-bit floating point | [-1, 1] | | ma_format_s16 | 16-bit signed integer | [-32768, 32767] | | ma_format_s24 | 24-bit signed integer (tightly packed) | [-8388608, 8388607] | | ma_format_s32 | 32-bit signed integer | [-2147483648, 2147483647] | | ma_format_u8 | 8-bit unsigned integer | [0, 255] | +---------------+----------------------------------------+---------------------------+ The `config.playback.channels` member sets the number of channels to use with the device. The channel count cannot exceed MA_MAX_CHANNELS. The `config.sampleRate` member sets the sample rate (which must be the same for both playback and capture in full-duplex configurations). This is usually set to 44100 or 48000, but can be set to anything. It's recommended to keep this between 8000 and 384000, however. Note that leaving the format, channel count and/or sample rate at their default values will result in the internal device's native configuration being used which is useful if you want to avoid the overhead of miniaudio's automatic data conversion. In addition to the sample format, channel count and sample rate, the data callback and user data pointer are also set via the config. The user data pointer is not passed into the callback as a parameter, but is instead set to the `pUserData` member of `ma_device` which you can access directly since all miniaudio structures are transparent. Initializing the device is done with `ma_device_init()`. This will return a result code telling you what went wrong, if anything. On success it will return `MA_SUCCESS`. After initialization is complete the device will be in a stopped state. To start it, use `ma_device_start()`. Uninitializing the device will stop it, which is what the example above does, but you can also stop the device with `ma_device_stop()`. To resume the device simply call `ma_device_start()` again. Note that it's important to never stop or start the device from inside the callback. This will result in a deadlock. Instead you set a variable or signal an event indicating that the device needs to stop and handle it in a different thread. The following APIs must never be called inside the callback: ```c ma_device_init() ma_device_init_ex() ma_device_uninit() ma_device_start() ma_device_stop() ``` You must never try uninitializing and reinitializing a device inside the callback. You must also never try to stop and start it from inside the callback. There are a few other things you shouldn't do in the callback depending on your requirements, however this isn't so much a thread-safety thing, but rather a real-time processing thing which is beyond the scope of this introduction. The example above demonstrates the initialization of a playback device, but it works exactly the same for capture. All you need to do is change the device type from `ma_device_type_playback` to `ma_device_type_capture` when setting up the config, like so: ```c ma_device_config config = ma_device_config_init(ma_device_type_capture); config.capture.format = MY_FORMAT; config.capture.channels = MY_CHANNEL_COUNT; ``` In the data callback you just read from the input buffer (`pInput` in the example above) and leave the output buffer alone (it will be set to NULL when the device type is set to `ma_device_type_capture`). These are the available device types and how you should handle the buffers in the callback: +-------------------------+--------------------------------------------------------+ | Device Type | Callback Behavior | +-------------------------+--------------------------------------------------------+ | ma_device_type_playback | Write to output buffer, leave input buffer untouched. | | ma_device_type_capture | Read from input buffer, leave output buffer untouched. | | ma_device_type_duplex | Read from input buffer, write to output buffer. | | ma_device_type_loopback | Read from input buffer, leave output buffer untouched. | +-------------------------+--------------------------------------------------------+ You will notice in the example above that the sample format and channel count is specified separately for playback and capture. This is to support different data formats between the playback and capture devices in a full-duplex system. An example may be that you want to capture audio data as a monaural stream (one channel), but output sound to a stereo speaker system. Note that if you use different formats between playback and capture in a full-duplex configuration you will need to convert the data yourself. There are functions available to help you do this which will be explained later. The example above did not specify a physical device to connect to which means it will use the operating system's default device. If you have multiple physical devices connected and you want to use a specific one you will need to specify the device ID in the configuration, like so: ```c config.playback.pDeviceID = pMyPlaybackDeviceID; // Only if requesting a playback or duplex device. config.capture.pDeviceID = pMyCaptureDeviceID; // Only if requesting a capture, duplex or loopback device. ``` To retrieve the device ID you will need to perform device enumeration, however this requires the use of a new concept called the "context". Conceptually speaking the context sits above the device. There is one context to many devices. The purpose of the context is to represent the backend at a more global level and to perform operations outside the scope of an individual device. Mainly it is used for performing run-time linking against backend libraries, initializing backends and enumerating devices. The example below shows how to enumerate devices. ```c ma_context context; if (ma_context_init(NULL, 0, NULL, &context) != MA_SUCCESS) { // Error. } ma_device_info* pPlaybackInfos; ma_uint32 playbackCount; ma_device_info* pCaptureInfos; ma_uint32 captureCount; if (ma_context_get_devices(&context, &pPlaybackInfos, &playbackCount, &pCaptureInfos, &captureCount) != MA_SUCCESS) { // Error. } // Loop over each device info and do something with it. Here we just print the name with their index. You may want // to give the user the opportunity to choose which device they'd prefer. for (ma_uint32 iDevice = 0; iDevice < playbackCount; iDevice += 1) { printf("%d - %s\n", iDevice, pPlaybackInfos[iDevice].name); } ma_device_config config = ma_device_config_init(ma_device_type_playback); config.playback.pDeviceID = &pPlaybackInfos[chosenPlaybackDeviceIndex].id; config.playback.format = MY_FORMAT; config.playback.channels = MY_CHANNEL_COUNT; config.sampleRate = MY_SAMPLE_RATE; config.dataCallback = data_callback; config.pUserData = pMyCustomData; ma_device device; if (ma_device_init(&context, &config, &device) != MA_SUCCESS) { // Error } ... ma_device_uninit(&device); ma_context_uninit(&context); ``` The first thing we do in this example is initialize a `ma_context` object with `ma_context_init()`. The first parameter is a pointer to a list of `ma_backend` values which are used to override the default backend priorities. When this is NULL, as in this example, miniaudio's default priorities are used. The second parameter is the number of backends listed in the array pointed to by the first parameter. The third parameter is a pointer to a `ma_context_config` object which can be NULL, in which case defaults are used. The context configuration is used for setting the logging callback, custom memory allocation callbacks, user-defined data and some backend-specific configurations. Once the context has been initialized you can enumerate devices. In the example above we use the simpler `ma_context_get_devices()`, however you can also use a callback for handling devices by using `ma_context_enumerate_devices()`. When using `ma_context_get_devices()` you provide a pointer to a pointer that will, upon output, be set to a pointer to a buffer containing a list of `ma_device_info` structures. You also provide a pointer to an unsigned integer that will receive the number of items in the returned buffer. Do not free the returned buffers as their memory is managed internally by miniaudio. The `ma_device_info` structure contains an `id` member which is the ID you pass to the device config. It also contains the name of the device which is useful for presenting a list of devices to the user via the UI. When creating your own context you will want to pass it to `ma_device_init()` when initializing the device. Passing in NULL, like we do in the first example, will result in miniaudio creating the context for you, which you don't want to do since you've already created a context. Note that internally the context is only tracked by it's pointer which means you must not change the location of the `ma_context` object. If this is an issue, consider using `malloc()` to allocate memory for the context. 1.2. High Level API ------------------- The high level API consists of three main parts: * Resource management for loading and streaming sounds. * A node graph for advanced mixing and effect processing. * A high level "engine" that wraps around the resource manager and node graph. The resource manager (`ma_resource_manager`) is used for loading sounds. It supports loading sounds fully into memory and also streaming. It will also deal with reference counting for you which avoids the same sound being loaded multiple times. The node graph is used for mixing and effect processing. The idea is that you connect a number of nodes into the graph by connecting each node's outputs to another node's inputs. Each node can implement it's own effect. By chaining nodes together, advanced mixing and effect processing can be achieved. The engine encapsulates both the resource manager and the node graph to create a simple, easy to use high level API. The resource manager and node graph APIs are covered in more later sections of this manual. The code below shows how you can initialize an engine using it's default configuration. ```c ma_result result; ma_engine engine; result = ma_engine_init(NULL, &engine); if (result != MA_SUCCESS) { return result; // Failed to initialize the engine. } ``` This creates an engine instance which will initialize a device internally which you can access with `ma_engine_get_device()`. It will also initialize a resource manager for you which can be accessed with `ma_engine_get_resource_manager()`. The engine itself is a node graph (`ma_node_graph`) which means you can pass a pointer to the engine object into any of the `ma_node_graph` APIs (with a cast). Alternatively, you can use `ma_engine_get_node_graph()` instead of a cast. Note that all objects in miniaudio, including the `ma_engine` object in the example above, are transparent structures. There are no handles to opaque structures in miniaudio which means you need to be mindful of how you declare them. In the example above we are declaring it on the stack, but this will result in the struct being invalidated once the function encapsulating it returns. If allocating the engine on the heap is more appropriate, you can easily do so with a standard call to `malloc()` or whatever heap allocation routine you like: ```c ma_engine* pEngine = malloc(sizeof(*pEngine)); ``` The `ma_engine` API uses the same config/init pattern used all throughout miniaudio. To configure an engine, you can fill out a `ma_engine_config` object and pass it into the first parameter of `ma_engine_init()`: ```c ma_result result; ma_engine engine; ma_engine_config engineConfig; engineConfig = ma_engine_config_init(); engineConfig.pResourceManager = &myCustomResourceManager; // <-- Initialized as some earlier stage. result = ma_engine_init(&engineConfig, &engine); if (result != MA_SUCCESS) { return result; } ``` This creates an engine instance using a custom config. In this particular example it's showing how you can specify a custom resource manager rather than having the engine initialize one internally. This is particularly useful if you want to have multiple engine's share the same resource manager. The engine must be uninitialized with `ma_engine_uninit()` when it's no longer needed. By default the engine will be started, but nothing will be playing because no sounds have been initialized. The easiest but least flexible way of playing a sound is like so: ```c ma_engine_play_sound(&engine, "my_sound.wav", NULL); ``` This plays what miniaudio calls an "inline" sound. It plays the sound once, and then puts the internal sound up for recycling. The last parameter is used to specify which sound group the sound should be associated with which will be explained later. This particular way of playing a sound is simple, but lacks flexibility and features. A more flexible way of playing a sound is to first initialize a sound: ```c ma_result result; ma_sound sound; result = ma_sound_init_from_file(&engine, "my_sound.wav", 0, NULL, NULL, &sound); if (result != MA_SUCCESS) { return result; } ma_sound_start(&sound); ``` This returns a `ma_sound` object which represents a single instance of the specified sound file. If you want to play the same file multiple times simultaneously, you need to create one sound for each instance. Sounds should be uninitialized with `ma_sound_uninit()`. Sounds are not started by default. Start a sound with `ma_sound_start()` and stop it with `ma_sound_stop()`. When a sound is stopped, it is not rewound to the start. Use `ma_sound_seek_to_pcm_frame(&sound, 0)` to seek back to the start of a sound. By default, starting and stopping sounds happens immediately, but sometimes it might be convenient to schedule the sound the be started and/or stopped at a specific time. This can be done with the following functions: ```c ma_sound_set_start_time_in_pcm_frames() ma_sound_set_start_time_in_milliseconds() ma_sound_set_stop_time_in_pcm_frames() ma_sound_set_stop_time_in_milliseconds() ``` The start/stop time needs to be specified based on the absolute timer which is controlled by the engine. The current global time time in PCM frames can be retrieved with `ma_engine_get_time_in_pcm_frames()`. The engine's global time can be changed with `ma_engine_set_time_in_pcm_frames()` for synchronization purposes if required. Note that scheduling a start time still requires an explicit call to `ma_sound_start()` before anything will play: ```c ma_sound_set_start_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 2); ma_sound_start(&sound); ``` The third parameter of `ma_sound_init_from_file()` is a set of flags that control how the sound be loaded and a few options on which features should be enabled for that sound. By default, the sound is synchronously loaded fully into memory straight from the file system without any kind of decoding. If you want to decode the sound before storing it in memory, you need to specify the `MA_SOUND_FLAG_DECODE` flag. This is useful if you want to incur the cost of decoding at an earlier stage, such as a loading stage. Without this option, decoding will happen dynamically at mixing time which might be too expensive on the audio thread. If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing until the sound has had some audio decoded. The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise sounds into groups which have their own effect processing and volume control. An example is a game which might have separate groups for sfx, voice and music. Each of these groups have their own independent volume control. Use `ma_sound_group_init()` or `ma_sound_group_init_ex()` to initialize a sound group. Sounds and sound groups are nodes in the engine's node graph and can be plugged into any `ma_node` API. This makes it possible to connect sounds and sound groups to effect nodes to produce complex effect chains. A sound can have it's volume changed with `ma_sound_set_volume()`. If you prefer decibel volume control you can use `ma_volume_db_to_linear()` to convert from decibel representation to linear. Panning and pitching is supported with `ma_sound_set_pan()` and `ma_sound_set_pitch()`. If you know a sound will never have it's pitch changed with `ma_sound_set_pitch()` or via the doppler effect, you can specify the `MA_SOUND_FLAG_NO_PITCH` flag when initializing the sound for an optimization. By default, sounds and sound groups have spatialization enabled. If you don't ever want to spatialize your sounds, initialize the sound with the `MA_SOUND_FLAG_NO_SPATIALIZATION` flag. The spatialization model is fairly simple and is roughly on feature parity with OpenAL. HRTF and environmental occlusion are not currently supported, but planned for the future. The supported features include: * Sound and listener positioning and orientation with cones * Attenuation models: none, inverse, linear and exponential * Doppler effect Sounds can be faded in and out with `ma_sound_set_fade_in_pcm_frames()`. To check if a sound is currently playing, you can use `ma_sound_is_playing()`. To check if a sound is at the end, use `ma_sound_at_end()`. Looping of a sound can be controlled with `ma_sound_set_looping()`. Use `ma_sound_is_looping()` to check whether or not the sound is looping. 2. Building =========== miniaudio should work cleanly out of the box without the need to download or install any dependencies. See below for platform-specific details. Note that GCC and Clang require `-msse2`, `-mavx2`, etc. for SIMD optimizations. If you get errors about undefined references to `__sync_val_compare_and_swap_8`, `__atomic_load_8`, etc. you need to link with `-latomic`. 2.1. Windows ------------ The Windows build should compile cleanly on all popular compilers without the need to configure any include paths nor link to any libraries. The UWP build may require linking to mmdevapi.lib if you get errors about an unresolved external symbol for `ActivateAudioInterfaceAsync()`. 2.2. macOS and iOS ------------------ The macOS build should compile cleanly without the need to download any dependencies nor link to any libraries or frameworks. The iOS build needs to be compiled as Objective-C and will need to link the relevant frameworks but should compile cleanly out of the box with Xcode. Compiling through the command line requires linking to `-lpthread` and `-lm`. Due to the way miniaudio links to frameworks at runtime, your application may not pass Apple's notarization process. To fix this there are two options. The first is to use the `MA_NO_RUNTIME_LINKING` option, like so: ```c #ifdef __APPLE__ #define MA_NO_RUNTIME_LINKING #endif #define MINIAUDIO_IMPLEMENTATION #include "miniaudio.h" ``` This will require linking with `-framework CoreFoundation -framework CoreAudio -framework AudioToolbox`. If you get errors about AudioToolbox, try with `-framework AudioUnit` instead. You may get this when using older versions of iOS. Alternatively, if you would rather keep using runtime linking you can add the following to your entitlements.xcent file: ``` <key>com.apple.security.cs.allow-dyld-environment-variables</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> ``` See this discussion for more info: https://github.com/mackron/miniaudio/issues/203. 2.3. Linux ---------- The Linux build only requires linking to `-ldl`, `-lpthread` and `-lm`. You do not need any development packages. You may need to link with `-latomic` if you're compiling for 32-bit ARM. 2.4. BSD -------- The BSD build only requires linking to `-lpthread` and `-lm`. NetBSD uses audio(4), OpenBSD uses sndio and FreeBSD uses OSS. You may need to link with `-latomic` if you're compiling for 32-bit ARM. 2.5. Android ------------ AAudio is the highest priority backend on Android. This should work out of the box without needing any kind of compiler configuration. Support for AAudio starts with Android 8 which means older versions will fall back to OpenSL|ES which requires API level 16+. There have been reports that the OpenSL|ES backend fails to initialize on some Android based devices due to `dlopen()` failing to open "libOpenSLES.so". If this happens on your platform you'll need to disable run-time linking with `MA_NO_RUNTIME_LINKING` and link with -lOpenSLES. 2.6. Emscripten --------------- The Emscripten build emits Web Audio JavaScript directly and should compile cleanly out of the box. You cannot use `-std=c*` compiler flags, nor `-ansi`. 2.7. Build Options ------------------ `#define` these options before including miniaudio.h. +----------------------------------+--------------------------------------------------------------------+ | Option | Description | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_WASAPI | Disables the WASAPI backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_DSOUND | Disables the DirectSound backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_WINMM | Disables the WinMM backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_ALSA | Disables the ALSA backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_PULSEAUDIO | Disables the PulseAudio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_JACK | Disables the JACK backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_COREAUDIO | Disables the Core Audio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_SNDIO | Disables the sndio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_AUDIO4 | Disables the audio(4) backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_OSS | Disables the OSS backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_AAUDIO | Disables the AAudio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_OPENSL | Disables the OpenSL|ES backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_WEBAUDIO | Disables the Web Audio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_NULL | Disables the null backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_ONLY_SPECIFIC_BACKENDS | Disables all backends by default and requires `MA_ENABLE_*` to | | | enable specific backends. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_WASAPI | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the WASAPI backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_DSOUND | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the DirectSound backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_WINMM | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the WinMM backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_ALSA | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the ALSA backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_PULSEAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the PulseAudio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_JACK | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the JACK backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_COREAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the Core Audio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_SNDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the sndio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_AUDIO4 | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the audio(4) backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_OSS | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the OSS backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_AAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the AAudio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_OPENSL | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the OpenSL|ES backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_WEBAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the Web Audio backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_ENABLE_NULL | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | | | enable the null backend. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_DECODING | Disables decoding APIs. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_ENCODING | Disables encoding APIs. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_WAV | Disables the built-in WAV decoder and encoder. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_FLAC | Disables the built-in FLAC decoder. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_MP3 | Disables the built-in MP3 decoder. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_DEVICE_IO | Disables playback and recording. This will disable `ma_context` | | | and `ma_device` APIs. This is useful if you only want to use | | | miniaudio's data conversion and/or decoding APIs. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_RESOURCE_MANAGER | Disables the resource manager. When using the engine this will | | | also disable the following functions: | | | | | | ``` | | | ma_sound_init_from_file() | | | ma_sound_init_from_file_w() | | | ma_sound_init_copy() | | | ma_engine_play_sound_ex() | | | ma_engine_play_sound() | | | ``` | | | | | | The only way to initialize a `ma_sound` object is to initialize it | | | from a data source. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_NODE_GRAPH | Disables the node graph API. This will also disable the engine API | | | because it depends on the node graph. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_ENGINE | Disables the engine API. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_THREADING | Disables the `ma_thread`, `ma_mutex`, `ma_semaphore` and | | | `ma_event` APIs. This option is useful if you only need to use | | | miniaudio for data conversion, decoding and/or encoding. Some | | | families of APIs require threading which means the following | | | options must also be set: | | | | | | ``` | | | MA_NO_DEVICE_IO | | | ``` | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_GENERATION | Disables generation APIs such a `ma_waveform` and `ma_noise`. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_SSE2 | Disables SSE2 optimizations. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_AVX2 | Disables AVX2 optimizations. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_NEON | Disables NEON optimizations. | +----------------------------------+--------------------------------------------------------------------+ | MA_NO_RUNTIME_LINKING | Disables runtime linking. This is useful for passing Apple's | | | notarization process. When enabling this, you may need to avoid | | | using `-std=c89` or `-std=c99` on Linux builds or else you may end | | | up with compilation errors due to conflicts with `timespec` and | | | `timeval` data types. | | | | | | You may need to enable this if your target platform does not allow | | | runtime linking via `dlopen()`. | +----------------------------------+--------------------------------------------------------------------+ | MA_DEBUG_OUTPUT | Enable `printf()` output of debug logs (`MA_LOG_LEVEL_DEBUG`). | +----------------------------------+--------------------------------------------------------------------+ | MA_COINIT_VALUE | Windows only. The value to pass to internal calls to | | | `CoInitializeEx()`. Defaults to `COINIT_MULTITHREADED`. | +----------------------------------+--------------------------------------------------------------------+ | MA_API | Controls how public APIs should be decorated. Default is `extern`. | +----------------------------------+--------------------------------------------------------------------+ 3. Definitions ============== This section defines common terms used throughout miniaudio. Unfortunately there is often ambiguity in the use of terms throughout the audio space, so this section is intended to clarify how miniaudio uses each term. 3.1. Sample ----------- A sample is a single unit of audio data. If the sample format is f32, then one sample is one 32-bit floating point number. 3.2. Frame / PCM Frame ---------------------- A frame is a group of samples equal to the number of channels. For a stereo stream a frame is 2 samples, a mono frame is 1 sample, a 5.1 surround sound frame is 6 samples, etc. The terms "frame" and "PCM frame" are the same thing in miniaudio. Note that this is different to a compressed frame. If ever miniaudio needs to refer to a compressed frame, such as a FLAC frame, it will always clarify what it's referring to with something like "FLAC frame". 3.3. Channel ------------ A stream of monaural audio that is emitted from an individual speaker in a speaker system, or received from an individual microphone in a microphone system. A stereo stream has two channels (a left channel, and a right channel), a 5.1 surround sound system has 6 channels, etc. Some audio systems refer to a channel as a complex audio stream that's mixed with other channels to produce the final mix - this is completely different to miniaudio's use of the term "channel" and should not be confused. 3.4. Sample Rate ---------------- The sample rate in miniaudio is always expressed in Hz, such as 44100, 48000, etc. It's the number of PCM frames that are processed per second. 3.5. Formats ------------ Throughout miniaudio you will see references to different sample formats: +---------------+----------------------------------------+---------------------------+ | Symbol | Description | Range | +---------------+----------------------------------------+---------------------------+ | ma_format_f32 | 32-bit floating point | [-1, 1] | | ma_format_s16 | 16-bit signed integer | [-32768, 32767] | | ma_format_s24 | 24-bit signed integer (tightly packed) | [-8388608, 8388607] | | ma_format_s32 | 32-bit signed integer | [-2147483648, 2147483647] | | ma_format_u8 | 8-bit unsigned integer | [0, 255] | +---------------+----------------------------------------+---------------------------+ All formats are native-endian. 4. Data Sources =============== The data source abstraction in miniaudio is used for retrieving audio data from some source. A few examples include `ma_decoder`, `ma_noise` and `ma_waveform`. You will need to be familiar with data sources in order to make sense of some of the higher level concepts in miniaudio. The `ma_data_source` API is a generic interface for reading from a data source. Any object that implements the data source interface can be plugged into any `ma_data_source` function. To read data from a data source: ```c ma_result result; ma_uint64 framesRead; result = ma_data_source_read_pcm_frames(pDataSource, pFramesOut, frameCount, &framesRead); if (result != MA_SUCCESS) { return result; // Failed to read data from the data source. } ``` If you don't need the number of frames that were successfully read you can pass in `NULL` to the `pFramesRead` parameter. If this returns a value less than the number of frames requested it means the end of the file has been reached. `MA_AT_END` will be returned only when the number of frames read is 0. When calling any data source function, with the exception of `ma_data_source_init()` and `ma_data_source_uninit()`, you can pass in any object that implements a data source. For example, you could plug in a decoder like so: ```c ma_result result; ma_uint64 framesRead; ma_decoder decoder; // <-- This would be initialized with `ma_decoder_init_*()`. result = ma_data_source_read_pcm_frames(&decoder, pFramesOut, frameCount, &framesRead); if (result != MA_SUCCESS) { return result; // Failed to read data from the decoder. } ``` If you want to seek forward you can pass in `NULL` to the `pFramesOut` parameter. Alternatively you can use `ma_data_source_seek_pcm_frames()`. To seek to a specific PCM frame: ```c result = ma_data_source_seek_to_pcm_frame(pDataSource, frameIndex); if (result != MA_SUCCESS) { return result; // Failed to seek to PCM frame. } ``` You can retrieve the total length of a data source in PCM frames, but note that some data sources may not have the notion of a length, such as noise and waveforms, and others may just not have a way of determining the length such as some decoders. To retrieve the length: ```c ma_uint64 length; result = ma_data_source_get_length_in_pcm_frames(pDataSource, &length); if (result != MA_SUCCESS) { return result; // Failed to retrieve the length. } ``` Care should be taken when retrieving the length of a data source where the underlying decoder is pulling data from a data stream with an undefined length, such as internet radio or some kind of broadcast. If you do this, `ma_data_source_get_length_in_pcm_frames()` may never return. The current position of the cursor in PCM frames can also be retrieved: ```c ma_uint64 cursor; result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &cursor); if (result != MA_SUCCESS) { return result; // Failed to retrieve the cursor. } ``` You will often need to know the data format that will be returned after reading. This can be retrieved like so: ```c ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_channel channelMap[MA_MAX_CHANNELS]; result = ma_data_source_get_data_format(pDataSource, &format, &channels, &sampleRate, channelMap, MA_MAX_CHANNELS); if (result != MA_SUCCESS) { return result; // Failed to retrieve data format. } ``` If you do not need a specific data format property, just pass in NULL to the respective parameter. There may be cases where you want to implement something like a sound bank where you only want to read data within a certain range of the underlying data. To do this you can use a range: ```c result = ma_data_source_set_range_in_pcm_frames(pDataSource, rangeBegInFrames, rangeEndInFrames); if (result != MA_SUCCESS) { return result; // Failed to set the range. } ``` This is useful if you have a sound bank where many sounds are stored in the same file and you want the data source to only play one of those sub-sounds. Note that once the range is set, everything that takes a position, such as cursors and loop points, should always be relatvie to the start of the range. When the range is set, any previously defined loop point will be reset. Custom loop points can also be used with data sources. By default, data sources will loop after they reach the end of the data source, but if you need to loop at a specific location, you can do the following: ```c result = ma_data_set_loop_point_in_pcm_frames(pDataSource, loopBegInFrames, loopEndInFrames); if (result != MA_SUCCESS) { return result; // Failed to set the loop point. } ``` The loop point is relative to the current range. It's sometimes useful to chain data sources together so that a seamless transition can be achieved. To do this, you can use chaining: ```c ma_decoder decoder1; ma_decoder decoder2; // ... initialize decoders with ma_decoder_init_*() ... result = ma_data_source_set_next(&decoder1, &decoder2); if (result != MA_SUCCESS) { return result; // Failed to set the next data source. } result = ma_data_source_read_pcm_frames(&decoder1, pFramesOut, frameCount, pFramesRead); if (result != MA_SUCCESS) { return result; // Failed to read from the decoder. } ``` In the example above we're using decoders. When reading from a chain, you always want to read from the top level data source in the chain. In the example above, `decoder1` is the top level data source in the chain. When `decoder1` reaches the end, `decoder2` will start seamlessly without any gaps. Note that when looping is enabled, only the current data source will be looped. You can loop the entire chain by linking in a loop like so: ```c ma_data_source_set_next(&decoder1, &decoder2); // decoder1 -> decoder2 ma_data_source_set_next(&decoder2, &decoder1); // decoder2 -> decoder1 (loop back to the start). ``` Note that setting up chaining is not thread safe, so care needs to be taken if you're dynamically changing links while the audio thread is in the middle of reading. Do not use `ma_decoder_seek_to_pcm_frame()` as a means to reuse a data source to play multiple instances of the same sound simultaneously. This can be extremely inefficient depending on the type of data source and can result in glitching due to subtle changes to the state of internal filters. Instead, initialize multiple data sources for each instance. 4.1. Custom Data Sources ------------------------ You can implement a custom data source by implementing the functions in `ma_data_source_vtable`. Your custom object must have `ma_data_source_base` as it's first member: ```c struct my_data_source { ma_data_source_base base; ... }; ``` In your initialization routine, you need to call `ma_data_source_init()` in order to set up the base object (`ma_data_source_base`): ```c static ma_result my_data_source_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { // Read data here. Output in the same format returned by my_data_source_get_data_format(). } static ma_result my_data_source_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { // Seek to a specific PCM frame here. Return MA_NOT_IMPLEMENTED if seeking is not supported. } static ma_result my_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { // Return the format of the data here. } static ma_result my_data_source_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { // Retrieve the current position of the cursor here. Return MA_NOT_IMPLEMENTED and set *pCursor to 0 if there is no notion of a cursor. } static ma_result my_data_source_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { // Retrieve the length in PCM frames here. Return MA_NOT_IMPLEMENTED and set *pLength to 0 if there is no notion of a length or if the length is unknown. } static ma_data_source_vtable g_my_data_source_vtable = { my_data_source_read, my_data_source_seek, my_data_source_get_data_format, my_data_source_get_cursor, my_data_source_get_length }; ma_result my_data_source_init(my_data_source* pMyDataSource) { ma_result result; ma_data_source_config baseConfig; baseConfig = ma_data_source_config_init(); baseConfig.vtable = &g_my_data_source_vtable; result = ma_data_source_init(&baseConfig, &pMyDataSource->base); if (result != MA_SUCCESS) { return result; } // ... do the initialization of your custom data source here ... return MA_SUCCESS; } void my_data_source_uninit(my_data_source* pMyDataSource) { // ... do the uninitialization of your custom data source here ... // You must uninitialize the base data source. ma_data_source_uninit(&pMyDataSource->base); } ``` Note that `ma_data_source_init()` and `ma_data_source_uninit()` are never called directly outside of the custom data source. It's up to the custom data source itself to call these within their own init/uninit functions. 5. Engine ========= The `ma_engine` API is a high level API for managing and mixing sounds and effect processing. The `ma_engine` object encapsulates a resource manager and a node graph, both of which will be explained in more detail later. Sounds are called `ma_sound` and are created from an engine. Sounds can be associated with a mixing group called `ma_sound_group` which are also created from the engine. Both `ma_sound` and `ma_sound_group` objects are nodes within the engine's node graph. When the engine is initialized, it will normally create a device internally. If you would rather manage the device yourself, you can do so and just pass a pointer to it via the engine config when you initialize the engine. You can also just use the engine without a device, which again can be configured via the engine config. The most basic way to initialize the engine is with a default config, like so: ```c ma_result result; ma_engine engine; result = ma_engine_init(NULL, &engine); if (result != MA_SUCCESS) { return result; // Failed to initialize the engine. } ``` This will result in the engine initializing a playback device using the operating system's default device. This will be sufficient for many use cases, but if you need more flexibility you'll want to configure the engine with an engine config: ```c ma_result result; ma_engine engine; ma_engine_config engineConfig; engineConfig = ma_engine_config_init(); engineConfig.pDevice = &myDevice; result = ma_engine_init(&engineConfig, &engine); if (result != MA_SUCCESS) { return result; // Failed to initialize the engine. } ``` In the example above we're passing in a pre-initialized device. Since the caller is the one in control of the device's data callback, it's their responsibility to manually call `ma_engine_read_pcm_frames()` from inside their data callback: ```c void playback_data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) { ma_engine_read_pcm_frames(&g_Engine, pOutput, frameCount, NULL); } ``` You can also use the engine independent of a device entirely: ```c ma_result result; ma_engine engine; ma_engine_config engineConfig; engineConfig = ma_engine_config_init(); engineConfig.noDevice = MA_TRUE; engineConfig.channels = 2; // Must be set when not using a device. engineConfig.sampleRate = 48000; // Must be set when not using a device. result = ma_engine_init(&engineConfig, &engine); if (result != MA_SUCCESS) { return result; // Failed to initialize the engine. } ``` Note that when you're not using a device, you must set the channel count and sample rate in the config or else miniaudio won't know what to use (miniaudio will use the device to determine this normally). When not using a device, you need to use `ma_engine_read_pcm_frames()` to process audio data from the engine. This kind of setup is useful if you want to do something like offline processing or want to use a different audio system for playback such as SDL. When a sound is loaded it goes through a resource manager. By default the engine will initialize a resource manager internally, but you can also specify a pre-initialized resource manager: ```c ma_result result; ma_engine engine1; ma_engine engine2; ma_engine_config engineConfig; engineConfig = ma_engine_config_init(); engineConfig.pResourceManager = &myResourceManager; ma_engine_init(&engineConfig, &engine1); ma_engine_init(&engineConfig, &engine2); ``` In this example we are initializing two engines, both of which are sharing the same resource manager. This is especially useful for saving memory when loading the same file across multiple engines. If you were not to use a shared resource manager, each engine instance would use their own which would result in any sounds that are used between both engine's being loaded twice. By using a shared resource manager, it would only be loaded once. Using multiple engine's is useful when you need to output to multiple playback devices, such as in a local multiplayer game where each player is using their own set of headphones. By default an engine will be in a started state. To make it so the engine is not automatically started you can configure it as such: ```c engineConfig.noAutoStart = MA_TRUE; // The engine will need to be started manually. ma_engine_start(&engine); // Later on the engine can be stopped with ma_engine_stop(). ma_engine_stop(&engine); ``` The concept of starting or stopping an engine is only relevant when using the engine with a device. Attempting to start or stop an engine that is not associated with a device will result in `MA_INVALID_OPERATION`. The master volume of the engine can be controlled with `ma_engine_set_volume()` which takes a linear scale, with 0 resulting in silence and anything above 1 resulting in amplification. If you prefer decibel based volume control, use `ma_volume_db_to_linear()` to convert from dB to linear. When a sound is spatialized, it is done so relative to a listener. An engine can be configured to have multiple listeners which can be configured via the config: ```c engineConfig.listenerCount = 2; ``` The maximum number of listeners is restricted to `MA_ENGINE_MAX_LISTENERS`. By default, when a sound is spatialized, it will be done so relative to the closest listener. You can also pin a sound to a specific listener which will be explained later. Listener's have a position, direction, cone, and velocity (for doppler effect). A listener is referenced by an index, the meaning of which is up to the caller (the index is 0 based and cannot go beyond the listener count, minus 1). The position, direction and velocity are all specified in absolute terms: ```c ma_engine_listener_set_position(&engine, listenerIndex, worldPosX, worldPosY, worldPosZ); ``` The direction of the listener represents it's forward vector. The listener's up vector can also be specified and defaults to +1 on the Y axis. ```c ma_engine_listener_set_direction(&engine, listenerIndex, forwardX, forwardY, forwardZ); ma_engine_listener_set_world_up(&engine, listenerIndex, 0, 1, 0); ``` The engine supports directional attenuation. The listener can have a cone the controls how sound is attenuated based on the listener's direction. When a sound is between the inner and outer cones, it will be attenuated between 1 and the cone's outer gain: ```c ma_engine_listener_set_cone(&engine, listenerIndex, innerAngleInRadians, outerAngleInRadians, outerGain); ``` When a sound is inside the inner code, no directional attenuation is applied. When the sound is outside of the outer cone, the attenuation will be set to `outerGain` in the example above. When the sound is in between the inner and outer cones, the attenuation will be interpolated between 1 and the outer gain. The engine's coordinate system follows the OpenGL coordinate system where positive X points right, positive Y points up and negative Z points forward. The simplest and least flexible way to play a sound is like so: ```c ma_engine_play_sound(&engine, "my_sound.wav", pGroup); ``` This is a "fire and forget" style of function. The engine will manage the `ma_sound` object internally. When the sound finishes playing, it'll be put up for recycling. For more flexibility you'll want to initialize a sound object: ```c ma_sound sound; result = ma_sound_init_from_file(&engine, "my_sound.wav", flags, pGroup, NULL, &sound); if (result != MA_SUCCESS) { return result; // Failed to load sound. } ``` Sounds need to be uninitialized with `ma_sound_uninit()`. The example above loads a sound from a file. If the resource manager has been disabled you will not be able to use this function and instead you'll need to initialize a sound directly from a data source: ```c ma_sound sound; result = ma_sound_init_from_data_source(&engine, &dataSource, flags, pGroup, &sound); if (result != MA_SUCCESS) { return result; } ``` Each `ma_sound` object represents a single instance of the sound. If you want to play the same sound multiple times at the same time, you need to initialize a separate `ma_sound` object. For the most flexibility when initializing sounds, use `ma_sound_init_ex()`. This uses miniaudio's standard config/init pattern: ```c ma_sound sound; ma_sound_config soundConfig; soundConfig = ma_sound_config_init(); soundConfig.pFilePath = NULL; // Set this to load from a file path. soundConfig.pDataSource = NULL; // Set this to initialize from an existing data source. soundConfig.pInitialAttachment = &someNodeInTheNodeGraph; soundConfig.initialAttachmentInputBusIndex = 0; soundConfig.channelsIn = 1; soundConfig.channelsOut = 0; // Set to 0 to use the engine's native channel count. result = ma_sound_init_ex(&soundConfig, &sound); if (result != MA_SUCCESS) { return result; } ``` In the example above, the sound is being initialized without a file nor a data source. This is valid, in which case the sound acts as a node in the middle of the node graph. This means you can connect other sounds to this sound and allow it to act like a sound group. Indeed, this is exactly what a `ma_sound_group` is. When loading a sound, you specify a set of flags that control how the sound is loaded and what features are enabled for that sound. When no flags are set, the sound will be fully loaded into memory in exactly the same format as how it's stored on the file system. The resource manager will allocate a block of memory and then load the file directly into it. When reading audio data, it will be decoded dynamically on the fly. In order to save processing time on the audio thread, it might be beneficial to pre-decode the sound. You can do this with the `MA_SOUND_FLAG_DECODE` flag: ```c ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_DECODE, pGroup, NULL, &sound); ``` By default, sounds will be loaded synchronously, meaning `ma_sound_init_*()` will not return until the sound has been fully loaded. If this is prohibitive you can instead load sounds asynchronously by specifying the `MA_SOUND_FLAG_ASYNC` flag: ```c ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, pGroup, NULL, &sound); ``` This will result in `ma_sound_init_*()` returning quickly, but the sound won't yet have been fully loaded. When you start the sound, it won't output anything until some sound is available. The sound will start outputting audio before the sound has been fully decoded when the `MA_SOUND_FLAG_DECODE` is specified. If you need to wait for an asynchronously loaded sound to be fully loaded, you can use a fence. A fence in miniaudio is a simple synchronization mechanism which simply blocks until it's internal counter hit's zero. You can specify a fence like so: ```c ma_result result; ma_fence fence; ma_sound sounds[4]; result = ma_fence_init(&fence); if (result != MA_SUCCESS) { return result; } // Load some sounds asynchronously. for (int iSound = 0; iSound < 4; iSound += 1) { ma_sound_init_from_file(&engine, mySoundFilesPaths[iSound], MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, pGroup, &fence, &sounds[iSound]); } // ... do some other stuff here in the mean time ... // Wait for all sounds to finish loading. ma_fence_wait(&fence); ``` If loading the entire sound into memory is prohibitive, you can also configure the engine to stream the audio data: ```c ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_STREAM, pGroup, NULL, &sound); ``` When streaming sounds, 2 seconds worth of audio data is stored in memory. Although it should work fine, it's inefficient to use streaming for short sounds. Streaming is useful for things like music tracks in games. When loading a sound from a file path, the engine will reference count the file to prevent it from being loaded if it's already in memory. When you uninitialize a sound, the reference count will be decremented, and if it hits zero, the sound will be unloaded from memory. This reference counting system is not used for streams. The engine will use a 64-bit hash of the file name when comparing file paths which means there's a small chance you might encounter a name collision. If this is an issue, you'll need to use a different name for one of the colliding file paths, or just not load from files and instead load from a data source. You can use `ma_sound_init_copy()` to initialize a copy of another sound. Note, however, that this only works for sounds that were initialized with `ma_sound_init_from_file()` and without the `MA_SOUND_FLAG_STREAM` flag. When you initialize a sound, if you specify a sound group the sound will be attached to that group automatically. If you set it to NULL, it will be automatically attached to the engine's endpoint. If you would instead rather leave the sound unattached by default, you can can specify the `MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT` flag. This is useful if you want to set up a complex node graph. Sounds are not started by default. To start a sound, use `ma_sound_start()`. Stop a sound with `ma_sound_stop()`. Sounds can have their volume controlled with `ma_sound_set_volume()` in the same way as the engine's master volume. Sounds support stereo panning and pitching. Set the pan with `ma_sound_set_pan()`. Setting the pan to 0 will result in an unpanned sound. Setting it to -1 will shift everything to the left, whereas +1 will shift it to the right. The pitch can be controlled with `ma_sound_set_pitch()`. A larger value will result in a higher pitch. The pitch must be greater than 0. The engine supports 3D spatialization of sounds. By default sounds will have spatialization enabled, but if a sound does not need to be spatialized it's best to disable it. There are two ways to disable spatialization of a sound: ```c // Disable spatialization at initialization time via a flag: ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_NO_SPATIALIZATION, NULL, NULL, &sound); // Dynamically disable or enable spatialization post-initialization: ma_sound_set_spatialization_enabled(&sound, isSpatializationEnabled); ``` By default sounds will be spatialized based on the closest listener. If a sound should always be spatialized relative to a specific listener it can be pinned to one: ```c ma_sound_set_pinned_listener_index(&sound, listenerIndex); ``` Like listeners, sounds have a position. By default, the position of a sound is in absolute space, but it can be changed to be relative to a listener: ```c ma_sound_set_positioning(&sound, ma_positioning_relative); ``` Note that relative positioning of a sound only makes sense if there is either only one listener, or the sound is pinned to a specific listener. To set the position of a sound: ```c ma_sound_set_position(&sound, posX, posY, posZ); ``` The direction works the same way as a listener and represents the sound's forward direction: ```c ma_sound_set_direction(&sound, forwardX, forwardY, forwardZ); ``` Sound's also have a cone for controlling directional attenuation. This works exactly the same as listeners: ```c ma_sound_set_cone(&sound, innerAngleInRadians, outerAngleInRadians, outerGain); ``` The velocity of a sound is used for doppler effect and can be set as such: ```c ma_sound_set_velocity(&sound, velocityX, velocityY, velocityZ); ``` The engine supports different attenuation models which can be configured on a per-sound basis. By default the attenuation model is set to `ma_attenuation_model_inverse` which is the equivalent to OpenAL's `AL_INVERSE_DISTANCE_CLAMPED`. Configure the attenuation model like so: ```c ma_sound_set_attenuation_model(&sound, ma_attenuation_model_inverse); ``` The supported attenuation models include the following: +----------------------------------+----------------------------------------------+ | ma_attenuation_model_none | No distance attenuation. | +----------------------------------+----------------------------------------------+ | ma_attenuation_model_inverse | Equivalent to `AL_INVERSE_DISTANCE_CLAMPED`. | +----------------------------------+----------------------------------------------+ | ma_attenuation_model_linear | Linear attenuation. | +----------------------------------+----------------------------------------------+ | ma_attenuation_model_exponential | Exponential attenuation. | +----------------------------------+----------------------------------------------+ To control how quickly a sound rolls off as it moves away from the listener, you need to configure the rolloff: ```c ma_sound_set_rolloff(&sound, rolloff); ``` You can control the minimum and maximum gain to apply from spatialization: ```c ma_sound_set_min_gain(&sound, minGain); ma_sound_set_max_gain(&sound, maxGain); ``` Likewise, in the calculation of attenuation, you can control the minimum and maximum distances for the attenuation calculation. This is useful if you want to ensure sounds don't drop below a certain volume after the listener moves further away and to have sounds play a maximum volume when the listener is within a certain distance: ```c ma_sound_set_min_distance(&sound, minDistance); ma_sound_set_max_distance(&sound, maxDistance); ``` The engine's spatialization system supports doppler effect. The doppler factor can be configure on a per-sound basis like so: ```c ma_sound_set_doppler_factor(&sound, dopplerFactor); ``` You can fade sounds in and out with `ma_sound_set_fade_in_pcm_frames()` and `ma_sound_set_fade_in_milliseconds()`. Set the volume to -1 to use the current volume as the starting volume: ```c // Fade in over 1 second. ma_sound_set_fade_in_milliseconds(&sound, 0, 1, 1000); // ... sometime later ... // Fade out over 1 second, starting from the current volume. ma_sound_set_fade_in_milliseconds(&sound, -1, 0, 1000); ``` By default sounds will start immediately, but sometimes for timing and synchronization purposes it can be useful to schedule a sound to start or stop: ```c // Start the sound in 1 second from now. ma_sound_set_start_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 1)); // Stop the sound in 2 seconds from now. ma_sound_set_stop_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 2)); ``` Note that scheduling a start time still requires an explicit call to `ma_sound_start()` before anything will play. The time is specified in global time which is controlled by the engine. You can get the engine's current time with `ma_engine_get_time_in_pcm_frames()`. The engine's global time is incremented automatically as audio data is read, but it can be reset with `ma_engine_set_time_in_pcm_frames()` in case it needs to be resynchronized for some reason. To determine whether or not a sound is currently playing, use `ma_sound_is_playing()`. This will take the scheduled start and stop times into account. Whether or not a sound should loop can be controlled with `ma_sound_set_looping()`. Sounds will not be looping by default. Use `ma_sound_is_looping()` to determine whether or not a sound is looping. Use `ma_sound_at_end()` to determine whether or not a sound is currently at the end. For a looping sound this should never return true. Alternatively, you can configure a callback that will be fired when the sound reaches the end. Note that the callback is fired from the audio thread which means you cannot be uninitializing sound from the callback. To set the callback you can use `ma_sound_set_end_callback()`. Alternatively, if you're using `ma_sound_init_ex()`, you can pass it into the config like so: ```c soundConfig.endCallback = my_end_callback; soundConfig.pEndCallbackUserData = pMyEndCallbackUserData; ``` The end callback is declared like so: ```c void my_end_callback(void* pUserData, ma_sound* pSound) { ... } ``` Internally a sound wraps around a data source. Some APIs exist to control the underlying data source, mainly for convenience: ```c ma_sound_seek_to_pcm_frame(&sound, frameIndex); ma_sound_get_data_format(&sound, &format, &channels, &sampleRate, pChannelMap, channelMapCapacity); ma_sound_get_cursor_in_pcm_frames(&sound, &cursor); ma_sound_get_length_in_pcm_frames(&sound, &length); ``` Sound groups have the same API as sounds, only they are called `ma_sound_group`, and since they do not have any notion of a data source, anything relating to a data source is unavailable. Internally, sound data is loaded via the `ma_decoder` API which means by default it only supports file formats that have built-in support in miniaudio. You can extend this to support any kind of file format through the use of custom decoders. To do this you'll need to use a self-managed resource manager and configure it appropriately. See the "Resource Management" section below for details on how to set this up. 6. Resource Management ====================== Many programs will want to manage sound resources for things such as reference counting and streaming. This is supported by miniaudio via the `ma_resource_manager` API. The resource manager is mainly responsible for the following: * Loading of sound files into memory with reference counting. * Streaming of sound data. When loading a sound file, the resource manager will give you back a `ma_data_source` compatible object called `ma_resource_manager_data_source`. This object can be passed into any `ma_data_source` API which is how you can read and seek audio data. When loading a sound file, you specify whether or not you want the sound to be fully loaded into memory (and optionally pre-decoded) or streamed. When loading into memory, you can also specify whether or not you want the data to be loaded asynchronously. The example below is how you can initialize a resource manager using it's default configuration: ```c ma_resource_manager_config config; ma_resource_manager resourceManager; config = ma_resource_manager_config_init(); result = ma_resource_manager_init(&config, &resourceManager); if (result != MA_SUCCESS) { ma_device_uninit(&device); printf("Failed to initialize the resource manager."); return -1; } ``` You can configure the format, channels and sample rate of the decoded audio data. By default it will use the file's native data format, but you can configure it to use a consistent format. This is useful for offloading the cost of data conversion to load time rather than dynamically converting at mixing time. To do this, you configure the decoded format, channels and sample rate like the code below: ```c config = ma_resource_manager_config_init(); config.decodedFormat = device.playback.format; config.decodedChannels = device.playback.channels; config.decodedSampleRate = device.sampleRate; ``` In the code above, the resource manager will be configured so that any decoded audio data will be pre-converted at load time to the device's native data format. If instead you used defaults and the data format of the file did not match the device's data format, you would need to convert the data at mixing time which may be prohibitive in high-performance and large scale scenarios like games. Internally the resource manager uses the `ma_decoder` API to load sounds. This means by default it only supports decoders that are built into miniaudio. It's possible to support additional encoding formats through the use of custom decoders. To do so, pass in your `ma_decoding_backend_vtable` vtables into the resource manager config: ```c ma_decoding_backend_vtable* pCustomBackendVTables[] = { &g_ma_decoding_backend_vtable_libvorbis, &g_ma_decoding_backend_vtable_libopus }; ... resourceManagerConfig.ppCustomDecodingBackendVTables = pCustomBackendVTables; resourceManagerConfig.customDecodingBackendCount = sizeof(pCustomBackendVTables) / sizeof(pCustomBackendVTables[0]); resourceManagerConfig.pCustomDecodingBackendUserData = NULL; ``` This system can allow you to support any kind of file format. See the "Decoding" section for details on how to implement custom decoders. The miniaudio repository includes examples for Opus via libopus and libopusfile and Vorbis via libvorbis and libvorbisfile. Asynchronicity is achieved via a job system. When an operation needs to be performed, such as the decoding of a page, a job will be posted to a queue which will then be processed by a job thread. By default there will be only one job thread running, but this can be configured, like so: ```c config = ma_resource_manager_config_init(); config.jobThreadCount = MY_JOB_THREAD_COUNT; ``` By default job threads are managed internally by the resource manager, however you can also self manage your job threads if, for example, you want to integrate the job processing into your existing job infrastructure, or if you simply don't like the way the resource manager does it. To do this, just set the job thread count to 0 and process jobs manually. To process jobs, you first need to retrieve a job using `ma_resource_manager_next_job()` and then process it using `ma_job_process()`: ```c config = ma_resource_manager_config_init(); config.jobThreadCount = 0; // Don't manage any job threads internally. config.flags = MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING; // Optional. Makes `ma_resource_manager_next_job()` non-blocking. // ... Initialize your custom job threads ... void my_custom_job_thread(...) { for (;;) { ma_job job; ma_result result = ma_resource_manager_next_job(pMyResourceManager, &job); if (result != MA_SUCCESS) { if (result == MA_NO_DATA_AVAILABLE) { // No jobs are available. Keep going. Will only get this if the resource manager was initialized // with MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING. continue; } else if (result == MA_CANCELLED) { // MA_JOB_TYPE_QUIT was posted. Exit. break; } else { // Some other error occurred. break; } } ma_job_process(&job); } } ``` In the example above, the `MA_JOB_TYPE_QUIT` event is the used as the termination indicator, but you can use whatever you would like to terminate the thread. The call to `ma_resource_manager_next_job()` is blocking by default, but can be configured to be non-blocking by initializing the resource manager with the `MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING` configuration flag. Note that the `MA_JOB_TYPE_QUIT` will never be removed from the job queue. This is to give every thread the opportunity to catch the event and terminate naturally. When loading a file, it's sometimes convenient to be able to customize how files are opened and read instead of using standard `fopen()`, `fclose()`, etc. which is what miniaudio will use by default. This can be done by setting `pVFS` member of the resource manager's config: ```c // Initialize your custom VFS object. See documentation for VFS for information on how to do this. my_custom_vfs vfs = my_custom_vfs_init(); config = ma_resource_manager_config_init(); config.pVFS = &vfs; ``` This is particularly useful in programs like games where you want to read straight from an archive rather than the normal file system. If you do not specify a custom VFS, the resource manager will use the operating system's normal file operations. To load a sound file and create a data source, call `ma_resource_manager_data_source_init()`. When loading a sound you need to specify the file path and options for how the sounds should be loaded. By default a sound will be loaded synchronously. The returned data source is owned by the caller which means the caller is responsible for the allocation and freeing of the data source. Below is an example for initializing a data source: ```c ma_resource_manager_data_source dataSource; ma_result result = ma_resource_manager_data_source_init(pResourceManager, pFilePath, flags, &dataSource); if (result != MA_SUCCESS) { // Error. } // ... // A ma_resource_manager_data_source object is compatible with the `ma_data_source` API. To read data, just call // the `ma_data_source_read_pcm_frames()` like you would with any normal data source. result = ma_data_source_read_pcm_frames(&dataSource, pDecodedData, frameCount, &framesRead); if (result != MA_SUCCESS) { // Failed to read PCM frames. } // ... ma_resource_manager_data_source_uninit(pResourceManager, &dataSource); ``` The `flags` parameter specifies how you want to perform loading of the sound file. It can be a combination of the following flags: ``` MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT ``` When no flags are specified (set to 0), the sound will be fully loaded into memory, but not decoded, meaning the raw file data will be stored in memory, and then dynamically decoded when `ma_data_source_read_pcm_frames()` is called. To instead decode the audio data before storing it in memory, use the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` flag. By default, the sound file will be loaded synchronously, meaning `ma_resource_manager_data_source_init()` will only return after the entire file has been loaded. This is good for simplicity, but can be prohibitively slow. You can instead load the sound asynchronously using the `MA_RESOURCE_MANAGER_DATA_SOURCE_ASYNC` flag. This will result in `ma_resource_manager_data_source_init()` returning quickly, but no data will be returned by `ma_data_source_read_pcm_frames()` until some data is available. When no data is available because the asynchronous decoding hasn't caught up, `MA_BUSY` will be returned by `ma_data_source_read_pcm_frames()`. For large sounds, it's often prohibitive to store the entire file in memory. To mitigate this, you can instead stream audio data which you can do by specifying the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag. When streaming, data will be decoded in 1 second pages. When a new page needs to be decoded, a job will be posted to the job queue and then subsequently processed in a job thread. For in-memory sounds, reference counting is used to ensure the data is loaded only once. This means multiple calls to `ma_resource_manager_data_source_init()` with the same file path will result in the file data only being loaded once. Each call to `ma_resource_manager_data_source_init()` must be matched up with a call to `ma_resource_manager_data_source_uninit()`. Sometimes it can be useful for a program to register self-managed raw audio data and associate it with a file path. Use the `ma_resource_manager_register_*()` and `ma_resource_manager_unregister_*()` APIs to do this. `ma_resource_manager_register_decoded_data()` is used to associate a pointer to raw, self-managed decoded audio data in the specified data format with the specified name. Likewise, `ma_resource_manager_register_encoded_data()` is used to associate a pointer to raw self-managed encoded audio data (the raw file data) with the specified name. Note that these names need not be actual file paths. When `ma_resource_manager_data_source_init()` is called (without the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag), the resource manager will look for these explicitly registered data buffers and, if found, will use it as the backing data for the data source. Note that the resource manager does *not* make a copy of this data so it is up to the caller to ensure the pointer stays valid for it's lifetime. Use `ma_resource_manager_unregister_data()` to unregister the self-managed data. You can also use `ma_resource_manager_register_file()` and `ma_resource_manager_unregister_file()` to register and unregister a file. It does not make sense to use the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag with a self-managed data pointer. 6.1. Asynchronous Loading and Synchronization --------------------------------------------- When loading asynchronously, it can be useful to poll whether or not loading has finished. Use `ma_resource_manager_data_source_result()` to determine this. For in-memory sounds, this will return `MA_SUCCESS` when the file has been *entirely* decoded. If the sound is still being decoded, `MA_BUSY` will be returned. Otherwise, some other error code will be returned if the sound failed to load. For streaming data sources, `MA_SUCCESS` will be returned when the first page has been decoded and the sound is ready to be played. If the first page is still being decoded, `MA_BUSY` will be returned. Otherwise, some other error code will be returned if the sound failed to load. In addition to polling, you can also use a simple synchronization object called a "fence" to wait for asynchronously loaded sounds to finish. This is called `ma_fence`. The advantage to using a fence is that it can be used to wait for a group of sounds to finish loading rather than waiting for sounds on an individual basis. There are two stages to loading a sound: * Initialization of the internal decoder; and * Completion of decoding of the file (the file is fully decoded) You can specify separate fences for each of the different stages. Waiting for the initialization of the internal decoder is important for when you need to know the sample format, channels and sample rate of the file. The example below shows how you could use a fence when loading a number of sounds: ```c // This fence will be released when all sounds are finished loading entirely. ma_fence fence; ma_fence_init(&fence); // This will be passed into the initialization routine for each sound. ma_resource_manager_pipeline_notifications notifications = ma_resource_manager_pipeline_notifications_init(); notifications.done.pFence = &fence; // Now load a bunch of sounds: for (iSound = 0; iSound < soundCount; iSound += 1) { ma_resource_manager_data_source_init(pResourceManager, pSoundFilePaths[iSound], flags, &notifications, &pSoundSources[iSound]); } // ... DO SOMETHING ELSE WHILE SOUNDS ARE LOADING ... // Wait for loading of sounds to finish. ma_fence_wait(&fence); ``` In the example above we used a fence for waiting until the entire file has been fully decoded. If you only need to wait for the initialization of the internal decoder to complete, you can use the `init` member of the `ma_resource_manager_pipeline_notifications` object: ```c notifications.init.pFence = &fence; ``` If a fence is not appropriate for your situation, you can instead use a callback that is fired on an individual sound basis. This is done in a very similar way to fences: ```c typedef struct { ma_async_notification_callbacks cb; void* pMyData; } my_notification; void my_notification_callback(ma_async_notification* pNotification) { my_notification* pMyNotification = (my_notification*)pNotification; // Do something in response to the sound finishing loading. } ... my_notification myCallback; myCallback.cb.onSignal = my_notification_callback; myCallback.pMyData = pMyData; ma_resource_manager_pipeline_notifications notifications = ma_resource_manager_pipeline_notifications_init(); notifications.done.pNotification = &myCallback; ma_resource_manager_data_source_init(pResourceManager, "my_sound.wav", flags, &notifications, &mySound); ``` In the example above we just extend the `ma_async_notification_callbacks` object and pass an instantiation into the `ma_resource_manager_pipeline_notifications` in the same way as we did with the fence, only we set `pNotification` instead of `pFence`. You can set both of these at the same time and they should both work as expected. If using the `pNotification` system, you need to ensure your `ma_async_notification_callbacks` object stays valid. 6.2. Resource Manager Implementation Details -------------------------------------------- Resources are managed in two main ways: * By storing the entire sound inside an in-memory buffer (referred to as a data buffer) * By streaming audio data on the fly (referred to as a data stream) A resource managed data source (`ma_resource_manager_data_source`) encapsulates a data buffer or data stream, depending on whether or not the data source was initialized with the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag. If so, it will make use of a `ma_resource_manager_data_stream` object. Otherwise it will use a `ma_resource_manager_data_buffer` object. Both of these objects are data sources which means they can be used with any `ma_data_source_*()` API. Another major feature of the resource manager is the ability to asynchronously decode audio files. This relieves the audio thread of time-consuming decoding which can negatively affect scalability due to the audio thread needing to complete it's work extremely quickly to avoid glitching. Asynchronous decoding is achieved through a job system. There is a central multi-producer, multi-consumer, fixed-capacity job queue. When some asynchronous work needs to be done, a job is posted to the queue which is then read by a job thread. The number of job threads can be configured for improved scalability, and job threads can all run in parallel without needing to worry about the order of execution (how this is achieved is explained below). When a sound is being loaded asynchronously, playback can begin before the sound has been fully decoded. This enables the application to start playback of the sound quickly, while at the same time allowing to resource manager to keep loading in the background. Since there may be less threads than the number of sounds being loaded at a given time, a simple scheduling system is used to keep decoding time balanced and fair. The resource manager solves this by splitting decoding into chunks called pages. By default, each page is 1 second long. When a page has been decoded, a new job will be posted to start decoding the next page. By dividing up decoding into pages, an individual sound shouldn't ever delay every other sound from having their first page decoded. Of course, when loading many sounds at the same time, there will always be an amount of time required to process jobs in the queue so in heavy load situations there will still be some delay. To determine if a data source is ready to have some frames read, use `ma_resource_manager_data_source_get_available_frames()`. This will return the number of frames available starting from the current position. 6.2.1. Job Queue ---------------- The resource manager uses a job queue which is multi-producer, multi-consumer, and fixed-capacity. This job queue is not currently lock-free, and instead uses a spinlock to achieve thread-safety. Only a fixed number of jobs can be allocated and inserted into the queue which is done through a lock-free data structure for allocating an index into a fixed sized array, with reference counting for mitigation of the ABA problem. The reference count is 32-bit. For many types of jobs it's important that they execute in a specific order. In these cases, jobs are executed serially. For the resource manager, serial execution of jobs is only required on a per-object basis (per data buffer or per data stream). Each of these objects stores an execution counter. When a job is posted it is associated with an execution counter. When the job is processed, it checks if the execution counter of the job equals the execution counter of the owning object and if so, processes the job. If the counters are not equal, the job will be posted back onto the job queue for later processing. When the job finishes processing the execution order of the main object is incremented. This system means the no matter how many job threads are executing, decoding of an individual sound will always get processed serially. The advantage to having multiple threads comes into play when loading multiple sounds at the same time. The resource manager's job queue is not 100% lock-free and will use a spinlock to achieve thread-safety for a very small section of code. This is only relevant when the resource manager uses more than one job thread. If only using a single job thread, which is the default, the lock should never actually wait in practice. The amount of time spent locking should be quite short, but it's something to be aware of for those who have pedantic lock-free requirements and need to use more than one job thread. There are plans to remove this lock in a future version. In addition, posting a job will release a semaphore, which on Win32 is implemented with `ReleaseSemaphore` and on POSIX platforms via a condition variable: ```c pthread_mutex_lock(&pSemaphore->lock); { pSemaphore->value += 1; pthread_cond_signal(&pSemaphore->cond); } pthread_mutex_unlock(&pSemaphore->lock); ``` Again, this is relevant for those with strict lock-free requirements in the audio thread. To avoid this, you can use non-blocking mode (via the `MA_JOB_QUEUE_FLAG_NON_BLOCKING` flag) and implement your own job processing routine (see the "Resource Manager" section above for details on how to do this). 6.2.2. Data Buffers ------------------- When the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag is excluded at initialization time, the resource manager will try to load the data into an in-memory data buffer. Before doing so, however, it will first check if the specified file is already loaded. If so, it will increment a reference counter and just use the already loaded data. This saves both time and memory. When the data buffer is uninitialized, the reference counter will be decremented. If the counter hits zero, the file will be unloaded. This is a detail to keep in mind because it could result in excessive loading and unloading of a sound. For example, the following sequence will result in a file be loaded twice, once after the other: ```c ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer0); // Refcount = 1. Initial load. ma_resource_manager_data_source_uninit(pResourceManager, &myDataBuffer0); // Refcount = 0. Unloaded. ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer1); // Refcount = 1. Reloaded because previous uninit() unloaded it. ma_resource_manager_data_source_uninit(pResourceManager, &myDataBuffer1); // Refcount = 0. Unloaded. ``` A binary search tree (BST) is used for storing data buffers as it has good balance between efficiency and simplicity. The key of the BST is a 64-bit hash of the file path that was passed into `ma_resource_manager_data_source_init()`. The advantage of using a hash is that it saves memory over storing the entire path, has faster comparisons, and results in a mostly balanced BST due to the random nature of the hash. The disadvantages are that file names are case-sensitive and there's a small chance of name collisions. If case-sensitivity is an issue, you should normalize your file names to upper- or lower-case before initializing your data sources. If name collisions become an issue, you'll need to change the name of one of the colliding names or just not use the resource manager. When a sound file has not already been loaded and the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` flag is excluded, the file will be decoded synchronously by the calling thread. There are two options for controlling how the audio is stored in the data buffer - encoded or decoded. When the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` option is excluded, the raw file data will be stored in memory. Otherwise the sound will be decoded before storing it in memory. Synchronous loading is a very simple and standard process of simply adding an item to the BST, allocating a block of memory and then decoding (if `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` is specified). When the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` flag is specified, loading of the data buffer is done asynchronously. In this case, a job is posted to the queue to start loading and then the function immediately returns, setting an internal result code to `MA_BUSY`. This result code is returned when the program calls `ma_resource_manager_data_source_result()`. When decoding has fully completed `MA_SUCCESS` will be returned. This can be used to know if loading has fully completed. When loading asynchronously, a single job is posted to the queue of the type `MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE`. This involves making a copy of the file path and associating it with job. When the job is processed by the job thread, it will first load the file using the VFS associated with the resource manager. When using a custom VFS, it's important that it be completely thread-safe because it will be used from one or more job threads at the same time. Individual files should only ever be accessed by one thread at a time, however. After opening the file via the VFS, the job will determine whether or not the file is being decoded. If not, it simply allocates a block of memory and loads the raw file contents into it and returns. On the other hand, when the file is being decoded, it will first allocate a decoder on the heap and initialize it. Then it will check if the length of the file is known. If so it will allocate a block of memory to store the decoded output and initialize it to silence. If the size is unknown, it will allocate room for one page. After memory has been allocated, the first page will be decoded. If the sound is shorter than a page, the result code will be set to `MA_SUCCESS` and the completion event will be signalled and loading is now complete. If, however, there is more to decode, a job with the code `MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE` is posted. This job will decode the next page and perform the same process if it reaches the end. If there is more to decode, the job will post another `MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE` job which will keep on happening until the sound has been fully decoded. For sounds of an unknown length, each page will be linked together as a linked list. Internally this is implemented via the `ma_paged_audio_buffer` object. 6.2.3. Data Streams ------------------- Data streams only ever store two pages worth of data for each instance. They are most useful for large sounds like music tracks in games that would consume too much memory if fully decoded in memory. After every frame from a page has been read, a job will be posted to load the next page which is done from the VFS. For data streams, the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` flag will determine whether or not initialization of the data source waits until the two pages have been decoded. When unset, `ma_resource_manager_data_source_init()` will wait until the two pages have been loaded, otherwise it will return immediately. When frames are read from a data stream using `ma_resource_manager_data_source_read_pcm_frames()`, `MA_BUSY` will be returned if there are no frames available. If there are some frames available, but less than the number requested, `MA_SUCCESS` will be returned, but the actual number of frames read will be less than the number requested. Due to the asynchronous nature of data streams, seeking is also asynchronous. If the data stream is in the middle of a seek, `MA_BUSY` will be returned when trying to read frames. When `ma_resource_manager_data_source_read_pcm_frames()` results in a page getting fully consumed a job is posted to load the next page. This will be posted from the same thread that called `ma_resource_manager_data_source_read_pcm_frames()`. Data streams are uninitialized by posting a job to the queue, but the function won't return until that job has been processed. The reason for this is that the caller owns the data stream object and therefore miniaudio needs to ensure everything completes before handing back control to the caller. Also, if the data stream is uninitialized while pages are in the middle of decoding, they must complete before destroying any underlying object and the job system handles this cleanly. Note that when a new page needs to be loaded, a job will be posted to the resource manager's job thread from the audio thread. You must keep in mind the details mentioned in the "Job Queue" section above regarding locking when posting an event if you require a strictly lock-free audio thread. 7. Node Graph ============= miniaudio's routing infrastructure follows a node graph paradigm. The idea is that you create a node whose outputs are attached to inputs of another node, thereby creating a graph. There are different types of nodes, with each node in the graph processing input data to produce output, which is then fed through the chain. Each node in the graph can apply their own custom effects. At the start of the graph will usually be one or more data source nodes which have no inputs and instead pull their data from a data source. At the end of the graph is an endpoint which represents the end of the chain and is where the final output is ultimately extracted from. Each node has a number of input buses and a number of output buses. An output bus from a node is attached to an input bus of another. Multiple nodes can connect their output buses to another node's input bus, in which case their outputs will be mixed before processing by the node. Below is a diagram that illustrates a hypothetical node graph setup: ``` >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Data flows left to right >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> +---------------+ +-----------------+ | Data Source 1 =----+ +----------+ +----= Low Pass Filter =----+ +---------------+ | | =----+ +-----------------+ | +----------+ +----= Splitter | +----= ENDPOINT | +---------------+ | | =----+ +-----------------+ | +----------+ | Data Source 2 =----+ +----------+ +----= Echo / Delay =----+ +---------------+ +-----------------+ ``` In the above graph, it starts with two data sources whose outputs are attached to the input of a splitter node. It's at this point that the two data sources are mixed. After mixing, the splitter performs it's processing routine and produces two outputs which is simply a duplication of the input stream. One output is attached to a low pass filter, whereas the other output is attached to a echo/delay. The outputs of the the low pass filter and the echo are attached to the endpoint, and since they're both connected to the same input bus, they'll be mixed. Each input bus must be configured to accept the same number of channels, but the number of channels used by input buses can be different to the number of channels for output buses in which case miniaudio will automatically convert the input data to the output channel count before processing. The number of channels of an output bus of one node must match the channel count of the input bus it's attached to. The channel counts cannot be changed after the node has been initialized. If you attempt to attach an output bus to an input bus with a different channel count, attachment will fail. To use a node graph, you first need to initialize a `ma_node_graph` object. This is essentially a container around the entire graph. The `ma_node_graph` object is required for some thread-safety issues which will be explained later. A `ma_node_graph` object is initialized using miniaudio's standard config/init system: ```c ma_node_graph_config nodeGraphConfig = ma_node_graph_config_init(myChannelCount); result = ma_node_graph_init(&nodeGraphConfig, NULL, &nodeGraph); // Second parameter is a pointer to allocation callbacks. if (result != MA_SUCCESS) { // Failed to initialize node graph. } ``` When you initialize the node graph, you're specifying the channel count of the endpoint. The endpoint is a special node which has one input bus and one output bus, both of which have the same channel count, which is specified in the config. Any nodes that connect directly to the endpoint must be configured such that their output buses have the same channel count. When you read audio data from the node graph, it'll have the channel count you specified in the config. To read data from the graph: ```c ma_uint32 framesRead; result = ma_node_graph_read_pcm_frames(&nodeGraph, pFramesOut, frameCount, &framesRead); if (result != MA_SUCCESS) { // Failed to read data from the node graph. } ``` When you read audio data, miniaudio starts at the node graph's endpoint node which then pulls in data from it's input attachments, which in turn recursively pull in data from their inputs, and so on. At the start of the graph there will be some kind of data source node which will have zero inputs and will instead read directly from a data source. The base nodes don't literally need to read from a `ma_data_source` object, but they will always have some kind of underlying object that sources some kind of audio. The `ma_data_source_node` node can be used to read from a `ma_data_source`. Data is always in floating-point format and in the number of channels you specified when the graph was initialized. The sample rate is defined by the underlying data sources. It's up to you to ensure they use a consistent and appropriate sample rate. The `ma_node` API is designed to allow custom nodes to be implemented with relative ease, but miniaudio includes a few stock nodes for common functionality. This is how you would initialize a node which reads directly from a data source (`ma_data_source_node`) which is an example of one of the stock nodes that comes with miniaudio: ```c ma_data_source_node_config config = ma_data_source_node_config_init(pMyDataSource); ma_data_source_node dataSourceNode; result = ma_data_source_node_init(&nodeGraph, &config, NULL, &dataSourceNode); if (result != MA_SUCCESS) { // Failed to create data source node. } ``` The data source node will use the output channel count to determine the channel count of the output bus. There will be 1 output bus and 0 input buses (data will be drawn directly from the data source). The data source must output to floating-point (`ma_format_f32`) or else an error will be returned from `ma_data_source_node_init()`. By default the node will not be attached to the graph. To do so, use `ma_node_attach_output_bus()`: ```c result = ma_node_attach_output_bus(&dataSourceNode, 0, ma_node_graph_get_endpoint(&nodeGraph), 0); if (result != MA_SUCCESS) { // Failed to attach node. } ``` The code above connects the data source node directly to the endpoint. Since the data source node has only a single output bus, the index will always be 0. Likewise, the endpoint only has a single input bus which means the input bus index will also always be 0. To detach a specific output bus, use `ma_node_detach_output_bus()`. To detach all output buses, use `ma_node_detach_all_output_buses()`. If you want to just move the output bus from one attachment to another, you do not need to detach first. You can just call `ma_node_attach_output_bus()` and it'll deal with it for you. Less frequently you may want to create a specialized node. This will be a node where you implement your own processing callback to apply a custom effect of some kind. This is similar to initializing one of the stock node types, only this time you need to specify a pointer to a vtable containing a pointer to the processing function and the number of input and output buses. Example: ```c static void my_custom_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { // Do some processing of ppFramesIn (one stream of audio data per input bus) const float* pFramesIn_0 = ppFramesIn[0]; // Input bus @ index 0. const float* pFramesIn_1 = ppFramesIn[1]; // Input bus @ index 1. float* pFramesOut_0 = ppFramesOut[0]; // Output bus @ index 0. // Do some processing. On input, `pFrameCountIn` will be the number of input frames in each // buffer in `ppFramesIn` and `pFrameCountOut` will be the capacity of each of the buffers // in `ppFramesOut`. On output, `pFrameCountIn` should be set to the number of input frames // your node consumed and `pFrameCountOut` should be set the number of output frames that // were produced. // // You should process as many frames as you can. If your effect consumes input frames at the // same rate as output frames (always the case, unless you're doing resampling), you need // only look at `ppFramesOut` and process that exact number of frames. If you're doing // resampling, you'll need to be sure to set both `pFrameCountIn` and `pFrameCountOut` // properly. } static ma_node_vtable my_custom_node_vtable = { my_custom_node_process_pcm_frames, // The function that will be called to process your custom node. This is where you'd implement your effect processing. NULL, // Optional. A callback for calculating the number of input frames that are required to process a specified number of output frames. 2, // 2 input buses. 1, // 1 output bus. 0 // Default flags. }; ... // Each bus needs to have a channel count specified. To do this you need to specify the channel // counts in an array and then pass that into the node config. ma_uint32 inputChannels[2]; // Equal in size to the number of input channels specified in the vtable. ma_uint32 outputChannels[1]; // Equal in size to the number of output channels specified in the vtable. inputChannels[0] = channelsIn; inputChannels[1] = channelsIn; outputChannels[0] = channelsOut; ma_node_config nodeConfig = ma_node_config_init(); nodeConfig.vtable = &my_custom_node_vtable; nodeConfig.pInputChannels = inputChannels; nodeConfig.pOutputChannels = outputChannels; ma_node_base node; result = ma_node_init(&nodeGraph, &nodeConfig, NULL, &node); if (result != MA_SUCCESS) { // Failed to initialize node. } ``` When initializing a custom node, as in the code above, you'll normally just place your vtable in static space. The number of input and output buses are specified as part of the vtable. If you need a variable number of buses on a per-node bases, the vtable should have the relevant bus count set to `MA_NODE_BUS_COUNT_UNKNOWN`. In this case, the bus count should be set in the node config: ```c static ma_node_vtable my_custom_node_vtable = { my_custom_node_process_pcm_frames, // The function that will be called process your custom node. This is where you'd implement your effect processing. NULL, // Optional. A callback for calculating the number of input frames that are required to process a specified number of output frames. MA_NODE_BUS_COUNT_UNKNOWN, // The number of input buses is determined on a per-node basis. 1, // 1 output bus. 0 // Default flags. }; ... ma_node_config nodeConfig = ma_node_config_init(); nodeConfig.vtable = &my_custom_node_vtable; nodeConfig.inputBusCount = myBusCount; // <-- Since the vtable specifies MA_NODE_BUS_COUNT_UNKNOWN, the input bus count should be set here. nodeConfig.pInputChannels = inputChannels; // <-- Make sure there are nodeConfig.inputBusCount elements in this array. nodeConfig.pOutputChannels = outputChannels; // <-- The vtable specifies 1 output bus, so there must be 1 element in this array. ``` In the above example it's important to never set the `inputBusCount` and `outputBusCount` members to anything other than their defaults if the vtable specifies an explicit count. They can only be set if the vtable specifies MA_NODE_BUS_COUNT_UNKNOWN in the relevant bus count. Most often you'll want to create a structure to encapsulate your node with some extra data. You need to make sure the `ma_node_base` object is your first member of the structure: ```c typedef struct { ma_node_base base; // <-- Make sure this is always the first member. float someCustomData; } my_custom_node; ``` By doing this, your object will be compatible with all `ma_node` APIs and you can attach it to the graph just like any other node. In the custom processing callback (`my_custom_node_process_pcm_frames()` in the example above), the number of channels for each bus is what was specified by the config when the node was initialized with `ma_node_init()`. In addition, all attachments to each of the input buses will have been pre-mixed by miniaudio. The config allows you to specify different channel counts for each individual input and output bus. It's up to the effect to handle it appropriate, and if it can't, return an error in it's initialization routine. Custom nodes can be assigned some flags to describe their behaviour. These are set via the vtable and include the following: +-----------------------------------------+---------------------------------------------------+ | Flag Name | Description | +-----------------------------------------+---------------------------------------------------+ | MA_NODE_FLAG_PASSTHROUGH | Useful for nodes that do not do any kind of audio | | | processing, but are instead used for tracking | | | time, handling events, etc. Also used by the | | | internal endpoint node. It reads directly from | | | the input bus to the output bus. Nodes with this | | | flag must have exactly 1 input bus and 1 output | | | bus, and both buses must have the same channel | | | counts. | +-----------------------------------------+---------------------------------------------------+ | MA_NODE_FLAG_CONTINUOUS_PROCESSING | Causes the processing callback to be called even | | | when no data is available to be read from input | | | attachments. When a node has at least one input | | | bus, but there are no inputs attached or the | | | inputs do not deliver any data, the node's | | | processing callback will not get fired. This flag | | | will make it so the callback is always fired | | | regardless of whether or not any input data is | | | received. This is useful for effects like | | | echos where there will be a tail of audio data | | | that still needs to be processed even when the | | | original data sources have reached their ends. It | | | may also be useful for nodes that must always | | | have their processing callback fired when there | | | are no inputs attached. | +-----------------------------------------+---------------------------------------------------+ | MA_NODE_FLAG_ALLOW_NULL_INPUT | Used in conjunction with | | | `MA_NODE_FLAG_CONTINUOUS_PROCESSING`. When this | | | is set, the `ppFramesIn` parameter of the | | | processing callback will be set to NULL when | | | there are no input frames are available. When | | | this is unset, silence will be posted to the | | | processing callback. | +-----------------------------------------+---------------------------------------------------+ | MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES | Used to tell miniaudio that input and output | | | frames are processed at different rates. You | | | should set this for any nodes that perform | | | resampling. | +-----------------------------------------+---------------------------------------------------+ | MA_NODE_FLAG_SILENT_OUTPUT | Used to tell miniaudio that a node produces only | | | silent output. This is useful for nodes where you | | | don't want the output to contribute to the final | | | mix. An example might be if you want split your | | | stream and have one branch be output to a file. | | | When using this flag, you should avoid writing to | | | the output buffer of the node's processing | | | callback because miniaudio will ignore it anyway. | +-----------------------------------------+---------------------------------------------------+ If you need to make a copy of an audio stream for effect processing you can use a splitter node called `ma_splitter_node`. This takes has 1 input bus and splits the stream into 2 output buses. You can use it like this: ```c ma_splitter_node_config splitterNodeConfig = ma_splitter_node_config_init(channels); ma_splitter_node splitterNode; result = ma_splitter_node_init(&nodeGraph, &splitterNodeConfig, NULL, &splitterNode); if (result != MA_SUCCESS) { // Failed to create node. } // Attach your output buses to two different input buses (can be on two different nodes). ma_node_attach_output_bus(&splitterNode, 0, ma_node_graph_get_endpoint(&nodeGraph), 0); // Attach directly to the endpoint. ma_node_attach_output_bus(&splitterNode, 1, &myEffectNode, 0); // Attach to input bus 0 of some effect node. ``` The volume of an output bus can be configured on a per-bus basis: ```c ma_node_set_output_bus_volume(&splitterNode, 0, 0.5f); ma_node_set_output_bus_volume(&splitterNode, 1, 0.5f); ``` In the code above we're using the splitter node from before and changing the volume of each of the copied streams. You can start and stop a node with the following: ```c ma_node_set_state(&splitterNode, ma_node_state_started); // The default state. ma_node_set_state(&splitterNode, ma_node_state_stopped); ``` By default the node is in a started state, but since it won't be connected to anything won't actually be invoked by the node graph until it's connected. When you stop a node, data will not be read from any of it's input connections. You can use this property to stop a group of sounds atomically. You can configure the initial state of a node in it's config: ```c nodeConfig.initialState = ma_node_state_stopped; ``` Note that for the stock specialized nodes, all of their configs will have a `nodeConfig` member which is the config to use with the base node. This is where the initial state can be configured for specialized nodes: ```c dataSourceNodeConfig.nodeConfig.initialState = ma_node_state_stopped; ``` When using a specialized node like `ma_data_source_node` or `ma_splitter_node`, be sure to not modify the `vtable` member of the `nodeConfig` object. 7.1. Timing ----------- The node graph supports starting and stopping nodes at scheduled times. This is especially useful for data source nodes where you want to get the node set up, but only start playback at a specific time. There are two clocks: local and global. A local clock is per-node, whereas the global clock is per graph. Scheduling starts and stops can only be done based on the global clock because the local clock will not be running while the node is stopped. The global clocks advances whenever `ma_node_graph_read_pcm_frames()` is called. On the other hand, the local clock only advances when the node's processing callback is fired, and is advanced based on the output frame count. To retrieve the global time, use `ma_node_graph_get_time()`. The global time can be set with `ma_node_graph_set_time()` which might be useful if you want to do seeking on a global timeline. Getting and setting the local time is similar. Use `ma_node_get_time()` to retrieve the local time, and `ma_node_set_time()` to set the local time. The global and local times will be advanced by the audio thread, so care should be taken to avoid data races. Ideally you should avoid calling these outside of the node processing callbacks which are always run on the audio thread. There is basic support for scheduling the starting and stopping of nodes. You can only schedule one start and one stop at a time. This is mainly intended for putting nodes into a started or stopped state in a frame-exact manner. Without this mechanism, starting and stopping of a node is limited to the resolution of a call to `ma_node_graph_read_pcm_frames()` which would typically be in blocks of several milliseconds. The following APIs can be used for scheduling node states: ```c ma_node_set_state_time() ma_node_get_state_time() ``` The time is absolute and must be based on the global clock. An example is below: ```c ma_node_set_state_time(&myNode, ma_node_state_started, sampleRate*1); // Delay starting to 1 second. ma_node_set_state_time(&myNode, ma_node_state_stopped, sampleRate*5); // Delay stopping to 5 seconds. ``` An example for changing the state using a relative time. ```c ma_node_set_state_time(&myNode, ma_node_state_started, sampleRate*1 + ma_node_graph_get_time(&myNodeGraph)); ma_node_set_state_time(&myNode, ma_node_state_stopped, sampleRate*5 + ma_node_graph_get_time(&myNodeGraph)); ``` Note that due to the nature of multi-threading the times may not be 100% exact. If this is an issue, consider scheduling state changes from within a processing callback. An idea might be to have some kind of passthrough trigger node that is used specifically for tracking time and handling events. 7.2. Thread Safety and Locking ------------------------------ When processing audio, it's ideal not to have any kind of locking in the audio thread. Since it's expected that `ma_node_graph_read_pcm_frames()` would be run on the audio thread, it does so without the use of any locks. This section discusses the implementation used by miniaudio and goes over some of the compromises employed by miniaudio to achieve this goal. Note that the current implementation may not be ideal - feedback and critiques are most welcome. The node graph API is not *entirely* lock-free. Only `ma_node_graph_read_pcm_frames()` is expected to be lock-free. Attachment, detachment and uninitialization of nodes use locks to simplify the implementation, but are crafted in a way such that such locking is not required when reading audio data from the graph. Locking in these areas are achieved by means of spinlocks. The main complication with keeping `ma_node_graph_read_pcm_frames()` lock-free stems from the fact that a node can be uninitialized, and it's memory potentially freed, while in the middle of being processed on the audio thread. There are times when the audio thread will be referencing a node, which means the uninitialization process of a node needs to make sure it delays returning until the audio thread is finished so that control is not handed back to the caller thereby giving them a chance to free the node's memory. When the audio thread is processing a node, it does so by reading from each of the output buses of the node. In order for a node to process data for one of it's output buses, it needs to read from each of it's input buses, and so on an so forth. It follows that once all output buses of a node are detached, the node as a whole will be disconnected and no further processing will occur unless it's output buses are reattached, which won't be happening when the node is being uninitialized. By having `ma_node_detach_output_bus()` wait until the audio thread is finished with it, we can simplify a few things, at the expense of making `ma_node_detach_output_bus()` a bit slower. By doing this, the implementation of `ma_node_uninit()` becomes trivial - just detach all output nodes, followed by each of the attachments to each of it's input nodes, and then do any final clean up. With the above design, the worst-case scenario is `ma_node_detach_output_bus()` taking as long as it takes to process the output bus being detached. This will happen if it's called at just the wrong moment where the audio thread has just iterated it and has just started processing. The caller of `ma_node_detach_output_bus()` will stall until the audio thread is finished, which includes the cost of recursively processing it's inputs. This is the biggest compromise made with the approach taken by miniaudio for it's lock-free processing system. The cost of detaching nodes earlier in the pipeline (data sources, for example) will be cheaper than the cost of detaching higher level nodes, such as some kind of final post-processing endpoint. If you need to do mass detachments, detach starting from the lowest level nodes and work your way towards the final endpoint node (but don't try detaching the node graph's endpoint). If the audio thread is not running, detachment will be fast and detachment in any order will be the same. The reason nodes need to wait for their input attachments to complete is due to the potential for desyncs between data sources. If the node was to terminate processing mid way through processing it's inputs, there's a chance that some of the underlying data sources will have been read, but then others not. That will then result in a potential desynchronization when detaching and reattaching higher-level nodes. A possible solution to this is to have an option when detaching to terminate processing before processing all input attachments which should be fairly simple. Another compromise, albeit less significant, is locking when attaching and detaching nodes. This locking is achieved by means of a spinlock in order to reduce memory overhead. A lock is present for each input bus and output bus. When an output bus is connected to an input bus, both the output bus and input bus is locked. This locking is specifically for attaching and detaching across different threads and does not affect `ma_node_graph_read_pcm_frames()` in any way. The locking and unlocking is mostly self-explanatory, but a slightly less intuitive aspect comes into it when considering that iterating over attachments must not break as a result of attaching or detaching a node while iteration is occurring. Attaching and detaching are both quite simple. When an output bus of a node is attached to an input bus of another node, it's added to a linked list. Basically, an input bus is a linked list, where each item in the list is and output bus. We have some intentional (and convenient) restrictions on what can done with the linked list in order to simplify the implementation. First of all, whenever something needs to iterate over the list, it must do so in a forward direction. Backwards iteration is not supported. Also, items can only be added to the start of the list. The linked list is a doubly-linked list where each item in the list (an output bus) holds a pointer to the next item in the list, and another to the previous item. A pointer to the previous item is only required for fast detachment of the node - it is never used in iteration. This is an important property because it means from the perspective of iteration, attaching and detaching of an item can be done with a single atomic assignment. This is exploited by both the attachment and detachment process. When attaching the node, the first thing that is done is the setting of the local "next" and "previous" pointers of the node. After that, the item is "attached" to the list by simply performing an atomic exchange with the head pointer. After that, the node is "attached" to the list from the perspective of iteration. Even though the "previous" pointer of the next item hasn't yet been set, from the perspective of iteration it's been attached because iteration will only be happening in a forward direction which means the "previous" pointer won't actually ever get used. The same general process applies to detachment. See `ma_node_attach_output_bus()` and `ma_node_detach_output_bus()` for the implementation of this mechanism. 8. Decoding =========== The `ma_decoder` API is used for reading audio files. Decoders are completely decoupled from devices and can be used independently. Built-in support is included for the following formats: +---------+ | Format | +---------+ | WAV | | MP3 | | FLAC | +---------+ You can disable the built-in decoders by specifying one or more of the following options before the miniaudio implementation: ```c #define MA_NO_WAV #define MA_NO_MP3 #define MA_NO_FLAC ``` miniaudio supports the ability to plug in custom decoders. See the section below for details on how to use custom decoders. A decoder can be initialized from a file with `ma_decoder_init_file()`, a block of memory with `ma_decoder_init_memory()`, or from data delivered via callbacks with `ma_decoder_init()`. Here is an example for loading a decoder from a file: ```c ma_decoder decoder; ma_result result = ma_decoder_init_file("MySong.mp3", NULL, &decoder); if (result != MA_SUCCESS) { return false; // An error occurred. } ... ma_decoder_uninit(&decoder); ``` When initializing a decoder, you can optionally pass in a pointer to a `ma_decoder_config` object (the `NULL` argument in the example above) which allows you to configure the output format, channel count, sample rate and channel map: ```c ma_decoder_config config = ma_decoder_config_init(ma_format_f32, 2, 48000); ``` When passing in `NULL` for decoder config in `ma_decoder_init*()`, the output format will be the same as that defined by the decoding backend. Data is read from the decoder as PCM frames. This will output the number of PCM frames actually read. If this is less than the requested number of PCM frames it means you've reached the end. The return value will be `MA_AT_END` if no samples have been read and the end has been reached. ```c ma_result result = ma_decoder_read_pcm_frames(pDecoder, pFrames, framesToRead, &framesRead); if (framesRead < framesToRead) { // Reached the end. } ``` You can also seek to a specific frame like so: ```c ma_result result = ma_decoder_seek_to_pcm_frame(pDecoder, targetFrame); if (result != MA_SUCCESS) { return false; // An error occurred. } ``` If you want to loop back to the start, you can simply seek back to the first PCM frame: ```c ma_decoder_seek_to_pcm_frame(pDecoder, 0); ``` When loading a decoder, miniaudio uses a trial and error technique to find the appropriate decoding backend. This can be unnecessarily inefficient if the type is already known. In this case you can use `encodingFormat` variable in the device config to specify a specific encoding format you want to decode: ```c decoderConfig.encodingFormat = ma_encoding_format_wav; ``` See the `ma_encoding_format` enum for possible encoding formats. The `ma_decoder_init_file()` API will try using the file extension to determine which decoding backend to prefer. 8.1. Custom Decoders -------------------- It's possible to implement a custom decoder and plug it into miniaudio. This is extremely useful when you want to use the `ma_decoder` API, but need to support an encoding format that's not one of the stock formats supported by miniaudio. This can be put to particularly good use when using the `ma_engine` and/or `ma_resource_manager` APIs because they use `ma_decoder` internally. If, for example, you wanted to support Opus, you can do so with a custom decoder (there if a reference Opus decoder in the "extras" folder of the miniaudio repository which uses libopus + libopusfile). A custom decoder must implement a data source. A vtable called `ma_decoding_backend_vtable` needs to be implemented which is then passed into the decoder config: ```c ma_decoding_backend_vtable* pCustomBackendVTables[] = { &g_ma_decoding_backend_vtable_libvorbis, &g_ma_decoding_backend_vtable_libopus }; ... decoderConfig = ma_decoder_config_init_default(); decoderConfig.pCustomBackendUserData = NULL; decoderConfig.ppCustomBackendVTables = pCustomBackendVTables; decoderConfig.customBackendCount = sizeof(pCustomBackendVTables) / sizeof(pCustomBackendVTables[0]); ``` The `ma_decoding_backend_vtable` vtable has the following functions: ``` onInit onInitFile onInitFileW onInitMemory onUninit ``` There are only two functions that must be implemented - `onInit` and `onUninit`. The other functions can be implemented for a small optimization for loading from a file path or memory. If these are not specified, miniaudio will deal with it for you via a generic implementation. When you initialize a custom data source (by implementing the `onInit` function in the vtable) you will need to output a pointer to a `ma_data_source` which implements your custom decoder. See the section about data sources for details on how to implement this. Alternatively, see the "custom_decoders" example in the miniaudio repository. The `onInit` function takes a pointer to some callbacks for the purpose of reading raw audio data from some arbitrary source. You'll use these functions to read from the raw data and perform the decoding. When you call them, you will pass in the `pReadSeekTellUserData` pointer to the relevant parameter. The `pConfig` parameter in `onInit` can be used to configure the backend if appropriate. It's only used as a hint and can be ignored. However, if any of the properties are relevant to your decoder, an optimal implementation will handle the relevant properties appropriately. If memory allocation is required, it should be done so via the specified allocation callbacks if possible (the `pAllocationCallbacks` parameter). If an error occurs when initializing the decoder, you should leave `ppBackend` unset, or set to NULL, and make sure everything is cleaned up appropriately and an appropriate result code returned. When multiple custom backends are specified, miniaudio will cycle through the vtables in the order they're listed in the array that's passed into the decoder config so it's important that your initialization routine is clean. When a decoder is uninitialized, the `onUninit` callback will be fired which will give you an opportunity to clean up and internal data. 9. Encoding =========== The `ma_encoding` API is used for writing audio files. The only supported output format is WAV. This can be disabled by specifying the following option before the implementation of miniaudio: ```c #define MA_NO_WAV ``` An encoder can be initialized to write to a file with `ma_encoder_init_file()` or from data delivered via callbacks with `ma_encoder_init()`. Below is an example for initializing an encoder to output to a file. ```c ma_encoder_config config = ma_encoder_config_init(ma_encoding_format_wav, FORMAT, CHANNELS, SAMPLE_RATE); ma_encoder encoder; ma_result result = ma_encoder_init_file("my_file.wav", &config, &encoder); if (result != MA_SUCCESS) { // Error } ... ma_encoder_uninit(&encoder); ``` When initializing an encoder you must specify a config which is initialized with `ma_encoder_config_init()`. Here you must specify the file type, the output sample format, output channel count and output sample rate. The following file types are supported: +------------------------+-------------+ | Enum | Description | +------------------------+-------------+ | ma_encoding_format_wav | WAV | +------------------------+-------------+ If the format, channel count or sample rate is not supported by the output file type an error will be returned. The encoder will not perform data conversion so you will need to convert it before outputting any audio data. To output audio data, use `ma_encoder_write_pcm_frames()`, like in the example below: ```c framesWritten = ma_encoder_write_pcm_frames(&encoder, pPCMFramesToWrite, framesToWrite); ``` Encoders must be uninitialized with `ma_encoder_uninit()`. 10. Data Conversion =================== A data conversion API is included with miniaudio which supports the majority of data conversion requirements. This supports conversion between sample formats, channel counts (with channel mapping) and sample rates. 10.1. Sample Format Conversion ------------------------------ Conversion between sample formats is achieved with the `ma_pcm_*_to_*()`, `ma_pcm_convert()` and `ma_convert_pcm_frames_format()` APIs. Use `ma_pcm_*_to_*()` to convert between two specific formats. Use `ma_pcm_convert()` to convert based on a `ma_format` variable. Use `ma_convert_pcm_frames_format()` to convert PCM frames where you want to specify the frame count and channel count as a variable instead of the total sample count. 10.1.1. Dithering ----------------- Dithering can be set using the ditherMode parameter. The different dithering modes include the following, in order of efficiency: +-----------+--------------------------+ | Type | Enum Token | +-----------+--------------------------+ | None | ma_dither_mode_none | | Rectangle | ma_dither_mode_rectangle | | Triangle | ma_dither_mode_triangle | +-----------+--------------------------+ Note that even if the dither mode is set to something other than `ma_dither_mode_none`, it will be ignored for conversions where dithering is not needed. Dithering is available for the following conversions: ``` s16 -> u8 s24 -> u8 s32 -> u8 f32 -> u8 s24 -> s16 s32 -> s16 f32 -> s16 ``` Note that it is not an error to pass something other than ma_dither_mode_none for conversions where dither is not used. It will just be ignored. 10.2. Channel Conversion ------------------------ Channel conversion is used for channel rearrangement and conversion from one channel count to another. The `ma_channel_converter` API is used for channel conversion. Below is an example of initializing a simple channel converter which converts from mono to stereo. ```c ma_channel_converter_config config = ma_channel_converter_config_init( ma_format, // Sample format 1, // Input channels NULL, // Input channel map 2, // Output channels NULL, // Output channel map ma_channel_mix_mode_default); // The mixing algorithm to use when combining channels. result = ma_channel_converter_init(&config, NULL, &converter); if (result != MA_SUCCESS) { // Error. } ``` To perform the conversion simply call `ma_channel_converter_process_pcm_frames()` like so: ```c ma_result result = ma_channel_converter_process_pcm_frames(&converter, pFramesOut, pFramesIn, frameCount); if (result != MA_SUCCESS) { // Error. } ``` It is up to the caller to ensure the output buffer is large enough to accommodate the new PCM frames. Input and output PCM frames are always interleaved. Deinterleaved layouts are not supported. 10.2.1. Channel Mapping ----------------------- In addition to converting from one channel count to another, like the example above, the channel converter can also be used to rearrange channels. When initializing the channel converter, you can optionally pass in channel maps for both the input and output frames. If the channel counts are the same, and each channel map contains the same channel positions with the exception that they're in a different order, a simple shuffling of the channels will be performed. If, however, there is not a 1:1 mapping of channel positions, or the channel counts differ, the input channels will be mixed based on a mixing mode which is specified when initializing the `ma_channel_converter_config` object. When converting from mono to multi-channel, the mono channel is simply copied to each output channel. When going the other way around, the audio of each output channel is simply averaged and copied to the mono channel. In more complicated cases blending is used. The `ma_channel_mix_mode_simple` mode will drop excess channels and silence extra channels. For example, converting from 4 to 2 channels, the 3rd and 4th channels will be dropped, whereas converting from 2 to 4 channels will put silence into the 3rd and 4th channels. The `ma_channel_mix_mode_rectangle` mode uses spacial locality based on a rectangle to compute a simple distribution between input and output. Imagine sitting in the middle of a room, with speakers on the walls representing channel positions. The `MA_CHANNEL_FRONT_LEFT` position can be thought of as being in the corner of the front and left walls. Finally, the `ma_channel_mix_mode_custom_weights` mode can be used to use custom user-defined weights. Custom weights can be passed in as the last parameter of `ma_channel_converter_config_init()`. Predefined channel maps can be retrieved with `ma_channel_map_init_standard()`. This takes a `ma_standard_channel_map` enum as it's first parameter, which can be one of the following: +-----------------------------------+-----------------------------------------------------------+ | Name | Description | +-----------------------------------+-----------------------------------------------------------+ | ma_standard_channel_map_default | Default channel map used by miniaudio. See below. | | ma_standard_channel_map_microsoft | Channel map used by Microsoft's bitfield channel maps. | | ma_standard_channel_map_alsa | Default ALSA channel map. | | ma_standard_channel_map_rfc3551 | RFC 3551. Based on AIFF. | | ma_standard_channel_map_flac | FLAC channel map. | | ma_standard_channel_map_vorbis | Vorbis channel map. | | ma_standard_channel_map_sound4 | FreeBSD's sound(4). | | ma_standard_channel_map_sndio | sndio channel map. http://www.sndio.org/tips.html. | | ma_standard_channel_map_webaudio | https://webaudio.github.io/web-audio-api/#ChannelOrdering | +-----------------------------------+-----------------------------------------------------------+ Below are the channel maps used by default in miniaudio (`ma_standard_channel_map_default`): +---------------+---------------------------------+ | Channel Count | Mapping | +---------------+---------------------------------+ | 1 (Mono) | 0: MA_CHANNEL_MONO | +---------------+---------------------------------+ | 2 (Stereo) | 0: MA_CHANNEL_FRONT_LEFT <br> | | | 1: MA_CHANNEL_FRONT_RIGHT | +---------------+---------------------------------+ | 3 | 0: MA_CHANNEL_FRONT_LEFT <br> | | | 1: MA_CHANNEL_FRONT_RIGHT <br> | | | 2: MA_CHANNEL_FRONT_CENTER | +---------------+---------------------------------+ | 4 (Surround) | 0: MA_CHANNEL_FRONT_LEFT <br> | | | 1: MA_CHANNEL_FRONT_RIGHT <br> | | | 2: MA_CHANNEL_FRONT_CENTER <br> | | | 3: MA_CHANNEL_BACK_CENTER | +---------------+---------------------------------+ | 5 | 0: MA_CHANNEL_FRONT_LEFT <br> | | | 1: MA_CHANNEL_FRONT_RIGHT <br> | | | 2: MA_CHANNEL_FRONT_CENTER <br> | | | 3: MA_CHANNEL_BACK_LEFT <br> | | | 4: MA_CHANNEL_BACK_RIGHT | +---------------+---------------------------------+ | 6 (5.1) | 0: MA_CHANNEL_FRONT_LEFT <br> | | | 1: MA_CHANNEL_FRONT_RIGHT <br> | | | 2: MA_CHANNEL_FRONT_CENTER <br> | | | 3: MA_CHANNEL_LFE <br> | | | 4: MA_CHANNEL_SIDE_LEFT <br> | | | 5: MA_CHANNEL_SIDE_RIGHT | +---------------+---------------------------------+ | 7 | 0: MA_CHANNEL_FRONT_LEFT <br> | | | 1: MA_CHANNEL_FRONT_RIGHT <br> | | | 2: MA_CHANNEL_FRONT_CENTER <br> | | | 3: MA_CHANNEL_LFE <br> | | | 4: MA_CHANNEL_BACK_CENTER <br> | | | 4: MA_CHANNEL_SIDE_LEFT <br> | | | 5: MA_CHANNEL_SIDE_RIGHT | +---------------+---------------------------------+ | 8 (7.1) | 0: MA_CHANNEL_FRONT_LEFT <br> | | | 1: MA_CHANNEL_FRONT_RIGHT <br> | | | 2: MA_CHANNEL_FRONT_CENTER <br> | | | 3: MA_CHANNEL_LFE <br> | | | 4: MA_CHANNEL_BACK_LEFT <br> | | | 5: MA_CHANNEL_BACK_RIGHT <br> | | | 6: MA_CHANNEL_SIDE_LEFT <br> | | | 7: MA_CHANNEL_SIDE_RIGHT | +---------------+---------------------------------+ | Other | All channels set to 0. This | | | is equivalent to the same | | | mapping as the device. | +---------------+---------------------------------+ 10.3. Resampling ---------------- Resampling is achieved with the `ma_resampler` object. To create a resampler object, do something like the following: ```c ma_resampler_config config = ma_resampler_config_init( ma_format_s16, channels, sampleRateIn, sampleRateOut, ma_resample_algorithm_linear); ma_resampler resampler; ma_result result = ma_resampler_init(&config, &resampler); if (result != MA_SUCCESS) { // An error occurred... } ``` Do the following to uninitialize the resampler: ```c ma_resampler_uninit(&resampler); ``` The following example shows how data can be processed ```c ma_uint64 frameCountIn = 1000; ma_uint64 frameCountOut = 2000; ma_result result = ma_resampler_process_pcm_frames(&resampler, pFramesIn, &frameCountIn, pFramesOut, &frameCountOut); if (result != MA_SUCCESS) { // An error occurred... } // At this point, frameCountIn contains the number of input frames that were consumed and frameCountOut contains the // number of output frames written. ``` To initialize the resampler you first need to set up a config (`ma_resampler_config`) with `ma_resampler_config_init()`. You need to specify the sample format you want to use, the number of channels, the input and output sample rate, and the algorithm. The sample format can be either `ma_format_s16` or `ma_format_f32`. If you need a different format you will need to perform pre- and post-conversions yourself where necessary. Note that the format is the same for both input and output. The format cannot be changed after initialization. The resampler supports multiple channels and is always interleaved (both input and output). The channel count cannot be changed after initialization. The sample rates can be anything other than zero, and are always specified in hertz. They should be set to something like 44100, etc. The sample rate is the only configuration property that can be changed after initialization. The miniaudio resampler has built-in support for the following algorithms: +-----------+------------------------------+ | Algorithm | Enum Token | +-----------+------------------------------+ | Linear | ma_resample_algorithm_linear | | Custom | ma_resample_algorithm_custom | +-----------+------------------------------+ The algorithm cannot be changed after initialization. Processing always happens on a per PCM frame basis and always assumes interleaved input and output. De-interleaved processing is not supported. To process frames, use `ma_resampler_process_pcm_frames()`. On input, this function takes the number of output frames you can fit in the output buffer and the number of input frames contained in the input buffer. On output these variables contain the number of output frames that were written to the output buffer and the number of input frames that were consumed in the process. You can pass in NULL for the input buffer in which case it will be treated as an infinitely large buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated as seek. The sample rate can be changed dynamically on the fly. You can change this with explicit sample rates with `ma_resampler_set_rate()` and also with a decimal ratio with `ma_resampler_set_rate_ratio()`. The ratio is in/out. Sometimes it's useful to know exactly how many input frames will be required to output a specific number of frames. You can calculate this with `ma_resampler_get_required_input_frame_count()`. Likewise, it's sometimes useful to know exactly how many frames would be output given a certain number of input frames. You can do this with `ma_resampler_get_expected_output_frame_count()`. Due to the nature of how resampling works, the resampler introduces some latency. This can be retrieved in terms of both the input rate and the output rate with `ma_resampler_get_input_latency()` and `ma_resampler_get_output_latency()`. 10.3.1. Resampling Algorithms ----------------------------- The choice of resampling algorithm depends on your situation and requirements. 10.3.1.1. Linear Resampling --------------------------- The linear resampler is the fastest, but comes at the expense of poorer quality. There is, however, some control over the quality of the linear resampler which may make it a suitable option depending on your requirements. The linear resampler performs low-pass filtering before or after downsampling or upsampling, depending on the sample rates you're converting between. When decreasing the sample rate, the low-pass filter will be applied before downsampling. When increasing the rate it will be performed after upsampling. By default a fourth order low-pass filter will be applied. This can be configured via the `lpfOrder` configuration variable. Setting this to 0 will disable filtering. The low-pass filter has a cutoff frequency which defaults to half the sample rate of the lowest of the input and output sample rates (Nyquist Frequency). The API for the linear resampler is the same as the main resampler API, only it's called `ma_linear_resampler`. 10.3.2. Custom Resamplers ------------------------- You can implement a custom resampler by using the `ma_resample_algorithm_custom` resampling algorithm and setting a vtable in the resampler config: ```c ma_resampler_config config = ma_resampler_config_init(..., ma_resample_algorithm_custom); config.pBackendVTable = &g_customResamplerVTable; ``` Custom resamplers are useful if the stock algorithms are not appropriate for your use case. You need to implement the required functions in `ma_resampling_backend_vtable`. Note that not all functions in the vtable need to be implemented, but if it's possible to implement, they should be. You can use the `ma_linear_resampler` object for an example on how to implement the vtable. The `onGetHeapSize` callback is used to calculate the size of any internal heap allocation the custom resampler will need to make given the supplied config. When you initialize the resampler via the `onInit` callback, you'll be given a pointer to a heap allocation which is where you should store the heap allocated data. You should not free this data in `onUninit` because miniaudio will manage it for you. The `onProcess` callback is where the actual resampling takes place. On input, `pFrameCountIn` points to a variable containing the number of frames in the `pFramesIn` buffer and `pFrameCountOut` points to a variable containing the capacity in frames of the `pFramesOut` buffer. On output, `pFrameCountIn` should be set to the number of input frames that were fully consumed, whereas `pFrameCountOut` should be set to the number of frames that were written to `pFramesOut`. The `onSetRate` callback is optional and is used for dynamically changing the sample rate. If dynamic rate changes are not supported, you can set this callback to NULL. The `onGetInputLatency` and `onGetOutputLatency` functions are used for retrieving the latency in input and output rates respectively. These can be NULL in which case latency calculations will be assumed to be NULL. The `onGetRequiredInputFrameCount` callback is used to give miniaudio a hint as to how many input frames are required to be available to produce the given number of output frames. Likewise, the `onGetExpectedOutputFrameCount` callback is used to determine how many output frames will be produced given the specified number of input frames. miniaudio will use these as a hint, but they are optional and can be set to NULL if you're unable to implement them. 10.4. General Data Conversion ----------------------------- The `ma_data_converter` API can be used to wrap sample format conversion, channel conversion and resampling into one operation. This is what miniaudio uses internally to convert between the format requested when the device was initialized and the format of the backend's native device. The API for general data conversion is very similar to the resampling API. Create a `ma_data_converter` object like this: ```c ma_data_converter_config config = ma_data_converter_config_init( inputFormat, outputFormat, inputChannels, outputChannels, inputSampleRate, outputSampleRate ); ma_data_converter converter; ma_result result = ma_data_converter_init(&config, NULL, &converter); if (result != MA_SUCCESS) { // An error occurred... } ``` In the example above we use `ma_data_converter_config_init()` to initialize the config, however there's many more properties that can be configured, such as channel maps and resampling quality. Something like the following may be more suitable depending on your requirements: ```c ma_data_converter_config config = ma_data_converter_config_init_default(); config.formatIn = inputFormat; config.formatOut = outputFormat; config.channelsIn = inputChannels; config.channelsOut = outputChannels; config.sampleRateIn = inputSampleRate; config.sampleRateOut = outputSampleRate; ma_channel_map_init_standard(ma_standard_channel_map_flac, config.channelMapIn, sizeof(config.channelMapIn)/sizeof(config.channelMapIn[0]), config.channelCountIn); config.resampling.linear.lpfOrder = MA_MAX_FILTER_ORDER; ``` Do the following to uninitialize the data converter: ```c ma_data_converter_uninit(&converter, NULL); ``` The following example shows how data can be processed ```c ma_uint64 frameCountIn = 1000; ma_uint64 frameCountOut = 2000; ma_result result = ma_data_converter_process_pcm_frames(&converter, pFramesIn, &frameCountIn, pFramesOut, &frameCountOut); if (result != MA_SUCCESS) { // An error occurred... } // At this point, frameCountIn contains the number of input frames that were consumed and frameCountOut contains the number // of output frames written. ``` The data converter supports multiple channels and is always interleaved (both input and output). The channel count cannot be changed after initialization. Sample rates can be anything other than zero, and are always specified in hertz. They should be set to something like 44100, etc. The sample rate is the only configuration property that can be changed after initialization, but only if the `resampling.allowDynamicSampleRate` member of `ma_data_converter_config` is set to `MA_TRUE`. To change the sample rate, use `ma_data_converter_set_rate()` or `ma_data_converter_set_rate_ratio()`. The ratio must be in/out. The resampling algorithm cannot be changed after initialization. Processing always happens on a per PCM frame basis and always assumes interleaved input and output. De-interleaved processing is not supported. To process frames, use `ma_data_converter_process_pcm_frames()`. On input, this function takes the number of output frames you can fit in the output buffer and the number of input frames contained in the input buffer. On output these variables contain the number of output frames that were written to the output buffer and the number of input frames that were consumed in the process. You can pass in NULL for the input buffer in which case it will be treated as an infinitely large buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated as seek. Sometimes it's useful to know exactly how many input frames will be required to output a specific number of frames. You can calculate this with `ma_data_converter_get_required_input_frame_count()`. Likewise, it's sometimes useful to know exactly how many frames would be output given a certain number of input frames. You can do this with `ma_data_converter_get_expected_output_frame_count()`. Due to the nature of how resampling works, the data converter introduces some latency if resampling is required. This can be retrieved in terms of both the input rate and the output rate with `ma_data_converter_get_input_latency()` and `ma_data_converter_get_output_latency()`. 11. Filtering ============= 11.1. Biquad Filtering ---------------------- Biquad filtering is achieved with the `ma_biquad` API. Example: ```c ma_biquad_config config = ma_biquad_config_init(ma_format_f32, channels, b0, b1, b2, a0, a1, a2); ma_result result = ma_biquad_init(&config, &biquad); if (result != MA_SUCCESS) { // Error. } ... ma_biquad_process_pcm_frames(&biquad, pFramesOut, pFramesIn, frameCount); ``` Biquad filtering is implemented using transposed direct form 2. The numerator coefficients are b0, b1 and b2, and the denominator coefficients are a0, a1 and a2. The a0 coefficient is required and coefficients must not be pre-normalized. Supported formats are `ma_format_s16` and `ma_format_f32`. If you need to use a different format you need to convert it yourself beforehand. When using `ma_format_s16` the biquad filter will use fixed point arithmetic. When using `ma_format_f32`, floating point arithmetic will be used. Input and output frames are always interleaved. Filtering can be applied in-place by passing in the same pointer for both the input and output buffers, like so: ```c ma_biquad_process_pcm_frames(&biquad, pMyData, pMyData, frameCount); ``` If you need to change the values of the coefficients, but maintain the values in the registers you can do so with `ma_biquad_reinit()`. This is useful if you need to change the properties of the filter while keeping the values of registers valid to avoid glitching. Do not use `ma_biquad_init()` for this as it will do a full initialization which involves clearing the registers to 0. Note that changing the format or channel count after initialization is invalid and will result in an error. 11.2. Low-Pass Filtering ------------------------ Low-pass filtering is achieved with the following APIs: +---------+------------------------------------------+ | API | Description | +---------+------------------------------------------+ | ma_lpf1 | First order low-pass filter | | ma_lpf2 | Second order low-pass filter | | ma_lpf | High order low-pass filter (Butterworth) | +---------+------------------------------------------+ Low-pass filter example: ```c ma_lpf_config config = ma_lpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); ma_result result = ma_lpf_init(&config, &lpf); if (result != MA_SUCCESS) { // Error. } ... ma_lpf_process_pcm_frames(&lpf, pFramesOut, pFramesIn, frameCount); ``` Supported formats are `ma_format_s16` and` ma_format_f32`. If you need to use a different format you need to convert it yourself beforehand. Input and output frames are always interleaved. Filtering can be applied in-place by passing in the same pointer for both the input and output buffers, like so: ```c ma_lpf_process_pcm_frames(&lpf, pMyData, pMyData, frameCount); ``` The maximum filter order is limited to `MA_MAX_FILTER_ORDER` which is set to 8. If you need more, you can chain first and second order filters together. ```c for (iFilter = 0; iFilter < filterCount; iFilter += 1) { ma_lpf2_process_pcm_frames(&lpf2[iFilter], pMyData, pMyData, frameCount); } ``` If you need to change the configuration of the filter, but need to maintain the state of internal registers you can do so with `ma_lpf_reinit()`. This may be useful if you need to change the sample rate and/or cutoff frequency dynamically while maintaining smooth transitions. Note that changing the format or channel count after initialization is invalid and will result in an error. The `ma_lpf` object supports a configurable order, but if you only need a first order filter you may want to consider using `ma_lpf1`. Likewise, if you only need a second order filter you can use `ma_lpf2`. The advantage of this is that they're lighter weight and a bit more efficient. If an even filter order is specified, a series of second order filters will be processed in a chain. If an odd filter order is specified, a first order filter will be applied, followed by a series of second order filters in a chain. 11.3. High-Pass Filtering ------------------------- High-pass filtering is achieved with the following APIs: +---------+-------------------------------------------+ | API | Description | +---------+-------------------------------------------+ | ma_hpf1 | First order high-pass filter | | ma_hpf2 | Second order high-pass filter | | ma_hpf | High order high-pass filter (Butterworth) | +---------+-------------------------------------------+ High-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_hpf1`, `ma_hpf2` and `ma_hpf`. See example code for low-pass filters for example usage. 11.4. Band-Pass Filtering ------------------------- Band-pass filtering is achieved with the following APIs: +---------+-------------------------------+ | API | Description | +---------+-------------------------------+ | ma_bpf2 | Second order band-pass filter | | ma_bpf | High order band-pass filter | +---------+-------------------------------+ Band-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_bpf2` and `ma_hpf`. See example code for low-pass filters for example usage. Note that the order for band-pass filters must be an even number which means there is no first order band-pass filter, unlike low-pass and high-pass filters. 11.5. Notch Filtering --------------------- Notch filtering is achieved with the following APIs: +-----------+------------------------------------------+ | API | Description | +-----------+------------------------------------------+ | ma_notch2 | Second order notching filter | +-----------+------------------------------------------+ 11.6. Peaking EQ Filtering ------------------------- Peaking filtering is achieved with the following APIs: +----------+------------------------------------------+ | API | Description | +----------+------------------------------------------+ | ma_peak2 | Second order peaking filter | +----------+------------------------------------------+ 11.7. Low Shelf Filtering ------------------------- Low shelf filtering is achieved with the following APIs: +-------------+------------------------------------------+ | API | Description | +-------------+------------------------------------------+ | ma_loshelf2 | Second order low shelf filter | +-------------+------------------------------------------+ Where a high-pass filter is used to eliminate lower frequencies, a low shelf filter can be used to just turn them down rather than eliminate them entirely. 11.8. High Shelf Filtering -------------------------- High shelf filtering is achieved with the following APIs: +-------------+------------------------------------------+ | API | Description | +-------------+------------------------------------------+ | ma_hishelf2 | Second order high shelf filter | +-------------+------------------------------------------+ The high shelf filter has the same API as the low shelf filter, only you would use `ma_hishelf` instead of `ma_loshelf`. Where a low shelf filter is used to adjust the volume of low frequencies, the high shelf filter does the same thing for high frequencies. 12. Waveform and Noise Generation ================================= 12.1. Waveforms --------------- miniaudio supports generation of sine, square, triangle and sawtooth waveforms. This is achieved with the `ma_waveform` API. Example: ```c ma_waveform_config config = ma_waveform_config_init( FORMAT, CHANNELS, SAMPLE_RATE, ma_waveform_type_sine, amplitude, frequency); ma_waveform waveform; ma_result result = ma_waveform_init(&config, &waveform); if (result != MA_SUCCESS) { // Error. } ... ma_waveform_read_pcm_frames(&waveform, pOutput, frameCount); ``` The amplitude, frequency, type, and sample rate can be changed dynamically with `ma_waveform_set_amplitude()`, `ma_waveform_set_frequency()`, `ma_waveform_set_type()`, and `ma_waveform_set_sample_rate()` respectively. You can invert the waveform by setting the amplitude to a negative value. You can use this to control whether or not a sawtooth has a positive or negative ramp, for example. Below are the supported waveform types: +---------------------------+ | Enum Name | +---------------------------+ | ma_waveform_type_sine | | ma_waveform_type_square | | ma_waveform_type_triangle | | ma_waveform_type_sawtooth | +---------------------------+ 12.2. Noise ----------- miniaudio supports generation of white, pink and Brownian noise via the `ma_noise` API. Example: ```c ma_noise_config config = ma_noise_config_init( FORMAT, CHANNELS, ma_noise_type_white, SEED, amplitude); ma_noise noise; ma_result result = ma_noise_init(&config, &noise); if (result != MA_SUCCESS) { // Error. } ... ma_noise_read_pcm_frames(&noise, pOutput, frameCount); ``` The noise API uses simple LCG random number generation. It supports a custom seed which is useful for things like automated testing requiring reproducibility. Setting the seed to zero will default to `MA_DEFAULT_LCG_SEED`. The amplitude and seed can be changed dynamically with `ma_noise_set_amplitude()` and `ma_noise_set_seed()` respectively. By default, the noise API will use different values for different channels. So, for example, the left side in a stereo stream will be different to the right side. To instead have each channel use the same random value, set the `duplicateChannels` member of the noise config to true, like so: ```c config.duplicateChannels = MA_TRUE; ``` Below are the supported noise types. +------------------------+ | Enum Name | +------------------------+ | ma_noise_type_white | | ma_noise_type_pink | | ma_noise_type_brownian | +------------------------+ 13. Audio Buffers ================= miniaudio supports reading from a buffer of raw audio data via the `ma_audio_buffer` API. This can read from memory that's managed by the application, but can also handle the memory management for you internally. Memory management is flexible and should support most use cases. Audio buffers are initialised using the standard configuration system used everywhere in miniaudio: ```c ma_audio_buffer_config config = ma_audio_buffer_config_init( format, channels, sizeInFrames, pExistingData, &allocationCallbacks); ma_audio_buffer buffer; result = ma_audio_buffer_init(&config, &buffer); if (result != MA_SUCCESS) { // Error. } ... ma_audio_buffer_uninit(&buffer); ``` In the example above, the memory pointed to by `pExistingData` will *not* be copied and is how an application can do self-managed memory allocation. If you would rather make a copy of the data, use `ma_audio_buffer_init_copy()`. To uninitialize the buffer, use `ma_audio_buffer_uninit()`. Sometimes it can be convenient to allocate the memory for the `ma_audio_buffer` structure and the raw audio data in a contiguous block of memory. That is, the raw audio data will be located immediately after the `ma_audio_buffer` structure. To do this, use `ma_audio_buffer_alloc_and_init()`: ```c ma_audio_buffer_config config = ma_audio_buffer_config_init( format, channels, sizeInFrames, pExistingData, &allocationCallbacks); ma_audio_buffer* pBuffer result = ma_audio_buffer_alloc_and_init(&config, &pBuffer); if (result != MA_SUCCESS) { // Error } ... ma_audio_buffer_uninit_and_free(&buffer); ``` If you initialize the buffer with `ma_audio_buffer_alloc_and_init()` you should uninitialize it with `ma_audio_buffer_uninit_and_free()`. In the example above, the memory pointed to by `pExistingData` will be copied into the buffer, which is contrary to the behavior of `ma_audio_buffer_init()`. An audio buffer has a playback cursor just like a decoder. As you read frames from the buffer, the cursor moves forward. The last parameter (`loop`) can be used to determine if the buffer should loop. The return value is the number of frames actually read. If this is less than the number of frames requested it means the end has been reached. This should never happen if the `loop` parameter is set to true. If you want to manually loop back to the start, you can do so with with `ma_audio_buffer_seek_to_pcm_frame(pAudioBuffer, 0)`. Below is an example for reading data from an audio buffer. ```c ma_uint64 framesRead = ma_audio_buffer_read_pcm_frames(pAudioBuffer, pFramesOut, desiredFrameCount, isLooping); if (framesRead < desiredFrameCount) { // If not looping, this means the end has been reached. This should never happen in looping mode with valid input. } ``` Sometimes you may want to avoid the cost of data movement between the internal buffer and the output buffer. Instead you can use memory mapping to retrieve a pointer to a segment of data: ```c void* pMappedFrames; ma_uint64 frameCount = frameCountToTryMapping; ma_result result = ma_audio_buffer_map(pAudioBuffer, &pMappedFrames, &frameCount); if (result == MA_SUCCESS) { // Map was successful. The value in frameCount will be how many frames were _actually_ mapped, which may be // less due to the end of the buffer being reached. ma_copy_pcm_frames(pFramesOut, pMappedFrames, frameCount, pAudioBuffer->format, pAudioBuffer->channels); // You must unmap the buffer. ma_audio_buffer_unmap(pAudioBuffer, frameCount); } ``` When you use memory mapping, the read cursor is increment by the frame count passed in to `ma_audio_buffer_unmap()`. If you decide not to process every frame you can pass in a value smaller than the value returned by `ma_audio_buffer_map()`. The disadvantage to using memory mapping is that it does not handle looping for you. You can determine if the buffer is at the end for the purpose of looping with `ma_audio_buffer_at_end()` or by inspecting the return value of `ma_audio_buffer_unmap()` and checking if it equals `MA_AT_END`. You should not treat `MA_AT_END` as an error when returned by `ma_audio_buffer_unmap()`. 14. Ring Buffers ================ miniaudio supports lock free (single producer, single consumer) ring buffers which are exposed via the `ma_rb` and `ma_pcm_rb` APIs. The `ma_rb` API operates on bytes, whereas the `ma_pcm_rb` operates on PCM frames. They are otherwise identical as `ma_pcm_rb` is just a wrapper around `ma_rb`. Unlike most other APIs in miniaudio, ring buffers support both interleaved and deinterleaved streams. The caller can also allocate their own backing memory for the ring buffer to use internally for added flexibility. Otherwise the ring buffer will manage it's internal memory for you. The examples below use the PCM frame variant of the ring buffer since that's most likely the one you will want to use. To initialize a ring buffer, do something like the following: ```c ma_pcm_rb rb; ma_result result = ma_pcm_rb_init(FORMAT, CHANNELS, BUFFER_SIZE_IN_FRAMES, NULL, NULL, &rb); if (result != MA_SUCCESS) { // Error } ``` The `ma_pcm_rb_init()` function takes the sample format and channel count as parameters because it's the PCM variant of the ring buffer API. For the regular ring buffer that operates on bytes you would call `ma_rb_init()` which leaves these out and just takes the size of the buffer in bytes instead of frames. The fourth parameter is an optional pre-allocated buffer and the fifth parameter is a pointer to a `ma_allocation_callbacks` structure for custom memory allocation routines. Passing in `NULL` for this results in `MA_MALLOC()` and `MA_FREE()` being used. Use `ma_pcm_rb_init_ex()` if you need a deinterleaved buffer. The data for each sub-buffer is offset from each other based on the stride. To manage your sub-buffers you can use `ma_pcm_rb_get_subbuffer_stride()`, `ma_pcm_rb_get_subbuffer_offset()` and `ma_pcm_rb_get_subbuffer_ptr()`. Use `ma_pcm_rb_acquire_read()` and `ma_pcm_rb_acquire_write()` to retrieve a pointer to a section of the ring buffer. You specify the number of frames you need, and on output it will set to what was actually acquired. If the read or write pointer is positioned such that the number of frames requested will require a loop, it will be clamped to the end of the buffer. Therefore, the number of frames you're given may be less than the number you requested. After calling `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()`, you do your work on the buffer and then "commit" it with `ma_pcm_rb_commit_read()` or `ma_pcm_rb_commit_write()`. This is where the read/write pointers are updated. When you commit you need to pass in the buffer that was returned by the earlier call to `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()` and is only used for validation. The number of frames passed to `ma_pcm_rb_commit_read()` and `ma_pcm_rb_commit_write()` is what's used to increment the pointers, and can be less that what was originally requested. If you want to correct for drift between the write pointer and the read pointer you can use a combination of `ma_pcm_rb_pointer_distance()`, `ma_pcm_rb_seek_read()` and `ma_pcm_rb_seek_write()`. Note that you can only move the pointers forward, and you should only move the read pointer forward via the consumer thread, and the write pointer forward by the producer thread. If there is too much space between the pointers, move the read pointer forward. If there is too little space between the pointers, move the write pointer forward. You can use a ring buffer at the byte level instead of the PCM frame level by using the `ma_rb` API. This is exactly the same, only you will use the `ma_rb` functions instead of `ma_pcm_rb` and instead of frame counts you will pass around byte counts. The maximum size of the buffer in bytes is `0x7FFFFFFF-(MA_SIMD_ALIGNMENT-1)` due to the most significant bit being used to encode a loop flag and the internally managed buffers always being aligned to `MA_SIMD_ALIGNMENT`. Note that the ring buffer is only thread safe when used by a single consumer thread and single producer thread. 15. Backends ============ The following backends are supported by miniaudio. These are listed in order of default priority. When no backend is specified when initializing a context or device, miniaudio will attempt to use each of these backends in the order listed in the table below. Note that backends that are not usable by the build target will not be included in the build. For example, ALSA, which is specific to Linux, will not be included in the Windows build. +-------------+-----------------------+--------------------------------------------------------+ | Name | Enum Name | Supported Operating Systems | +-------------+-----------------------+--------------------------------------------------------+ | WASAPI | ma_backend_wasapi | Windows Vista+ | | DirectSound | ma_backend_dsound | Windows XP+ | | WinMM | ma_backend_winmm | Windows 95+ | | Core Audio | ma_backend_coreaudio | macOS, iOS | | sndio | ma_backend_sndio | OpenBSD | | audio(4) | ma_backend_audio4 | NetBSD, OpenBSD | | OSS | ma_backend_oss | FreeBSD | | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | | ALSA | ma_backend_alsa | Linux | | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | | AAudio | ma_backend_aaudio | Android 8+ | | OpenSL ES | ma_backend_opensl | Android (API level 16+) | | Web Audio | ma_backend_webaudio | Web (via Emscripten) | | Custom | ma_backend_custom | Cross Platform | | Null | ma_backend_null | Cross Platform (not used on Web) | +-------------+-----------------------+--------------------------------------------------------+ Some backends have some nuance details you may want to be aware of. 15.1. WASAPI ------------ - Low-latency shared mode will be disabled when using an application-defined sample rate which is different to the device's native sample rate. To work around this, set `wasapi.noAutoConvertSRC` to true in the device config. This is due to IAudioClient3_InitializeSharedAudioStream() failing when the `AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM` flag is specified. Setting wasapi.noAutoConvertSRC will result in miniaudio's internal resampler being used instead which will in turn enable the use of low-latency shared mode. 15.2. PulseAudio ---------------- - If you experience bad glitching/noise on Arch Linux, consider this fix from the Arch wiki: https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Glitches,_skips_or_crackling. Alternatively, consider using a different backend such as ALSA. 15.3. Android ------------- - To capture audio on Android, remember to add the RECORD_AUDIO permission to your manifest: `<uses-permission android:name="android.permission.RECORD_AUDIO" />` - With OpenSL|ES, only a single ma_context can be active at any given time. This is due to a limitation with OpenSL|ES. - With AAudio, only default devices are enumerated. This is due to AAudio not having an enumeration API (devices are enumerated through Java). You can however perform your own device enumeration through Java and then set the ID in the ma_device_id structure (ma_device_id.aaudio) and pass it to ma_device_init(). - The backend API will perform resampling where possible. The reason for this as opposed to using miniaudio's built-in resampler is to take advantage of any potential device-specific optimizations the driver may implement. BSD --- - The sndio backend is currently only enabled on OpenBSD builds. - The audio(4) backend is supported on OpenBSD, but you may need to disable sndiod before you can use it. 15.4. UWP --------- - UWP only supports default playback and capture devices. - UWP requires the Microphone capability to be enabled in the application's manifest (Package.appxmanifest): ``` <Package ...> ... <Capabilities> <DeviceCapability Name="microphone" /> </Capabilities> </Package> ``` 15.5. Web Audio / Emscripten ---------------------------- - You cannot use `-std=c*` compiler flags, nor `-ansi`. This only applies to the Emscripten build. - The first time a context is initialized it will create a global object called "miniaudio" whose primary purpose is to act as a factory for device objects. - Currently the Web Audio backend uses ScriptProcessorNode's, but this may need to change later as they've been deprecated. - Google has implemented a policy in their browsers that prevent automatic media output without first receiving some kind of user input. The following web page has additional details: https://developers.google.com/web/updates/2017/09/autoplay-policy-changes. Starting the device may fail if you try to start playback without first handling some kind of user input. 16. Optimization Tips ===================== See below for some tips on improving performance. 16.1. Low Level API ------------------- - In the data callback, if your data is already clipped prior to copying it into the output buffer, set the `noClip` config option in the device config to true. This will disable miniaudio's built in clipping function. - By default, miniaudio will pre-silence the data callback's output buffer. If you know that you will always write valid data to the output buffer you can disable pre-silencing by setting the `noPreSilence` config option in the device config to true. 16.2. High Level API -------------------- - If a sound does not require doppler or pitch shifting, consider disabling pitching by initializing the sound with the `MA_SOUND_FLAG_NO_PITCH` flag. - If a sound does not require spatialization, disable it by initializing the sound with the `MA_SOUND_FLAG_NO_SPATIALIZATION` flag. It can be re-enabled again post-initialization with `ma_sound_set_spatialization_enabled()`. - If you know all of your sounds will always be the same sample rate, set the engine's sample rate to match that of the sounds. Likewise, if you're using a self-managed resource manager, consider setting the decoded sample rate to match your sounds. By configuring everything to use a consistent sample rate, sample rate conversion can be avoided. 17. Miscellaneous Notes ======================= - Automatic stream routing is enabled on a per-backend basis. Support is explicitly enabled for WASAPI and Core Audio, however other backends such as PulseAudio may naturally support it, though not all have been tested. - When compiling with VC6 and earlier, decoding is restricted to files less than 2GB in size. This is due to 64-bit file APIs not being available. */ #ifndef miniaudio_h #define miniaudio_h #ifdef __cplusplus extern "C" { #endif #define MA_STRINGIFY(x) #x #define MA_XSTRINGIFY(x) MA_STRINGIFY(x) #define MA_VERSION_MAJOR 0 #define MA_VERSION_MINOR 11 #define MA_VERSION_REVISION 17 #define MA_VERSION_STRING MA_XSTRINGIFY(MA_VERSION_MAJOR) "." MA_XSTRINGIFY(MA_VERSION_MINOR) "." MA_XSTRINGIFY(MA_VERSION_REVISION) #if defined(_MSC_VER) && !defined(__clang__) #pragma warning(push) #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ #pragma warning(disable:4214) /* nonstandard extension used: bit field types other than int */ #pragma warning(disable:4324) /* structure was padded due to alignment specifier */ #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ #if defined(__clang__) #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ #endif #endif #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) #define MA_SIZEOF_PTR 8 #else #define MA_SIZEOF_PTR 4 #endif #include <stddef.h> /* For size_t. */ /* Sized types. */ #if defined(MA_USE_STDINT) #include <stdint.h> typedef int8_t ma_int8; typedef uint8_t ma_uint8; typedef int16_t ma_int16; typedef uint16_t ma_uint16; typedef int32_t ma_int32; typedef uint32_t ma_uint32; typedef int64_t ma_int64; typedef uint64_t ma_uint64; #else typedef signed char ma_int8; typedef unsigned char ma_uint8; typedef signed short ma_int16; typedef unsigned short ma_uint16; typedef signed int ma_int32; typedef unsigned int ma_uint32; #if defined(_MSC_VER) && !defined(__clang__) typedef signed __int64 ma_int64; typedef unsigned __int64 ma_uint64; #else #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wlong-long" #if defined(__clang__) #pragma GCC diagnostic ignored "-Wc++11-long-long" #endif #endif typedef signed long long ma_int64; typedef unsigned long long ma_uint64; #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic pop #endif #endif #endif /* MA_USE_STDINT */ #if MA_SIZEOF_PTR == 8 typedef ma_uint64 ma_uintptr; #else typedef ma_uint32 ma_uintptr; #endif typedef ma_uint8 ma_bool8; typedef ma_uint32 ma_bool32; #define MA_TRUE 1 #define MA_FALSE 0 /* These float types are not used universally by miniaudio. It's to simplify some macro expansion for atomic types. */ typedef float ma_float; typedef double ma_double; typedef void* ma_handle; typedef void* ma_ptr; /* ma_proc is annoying because when compiling with GCC we get pendantic warnings about converting between `void*` and `void (*)()`. We can't use `void (*)()` with MSVC however, because we'll get warning C4191 about "type cast between incompatible function types". To work around this I'm going to use a different data type depending on the compiler. */ #if defined(__GNUC__) typedef void (*ma_proc)(void); #else typedef void* ma_proc; #endif #if defined(_MSC_VER) && !defined(_WCHAR_T_DEFINED) typedef ma_uint16 wchar_t; #endif /* Define NULL for some compilers. */ #ifndef NULL #define NULL 0 #endif #if defined(SIZE_MAX) #define MA_SIZE_MAX SIZE_MAX #else #define MA_SIZE_MAX 0xFFFFFFFF /* When SIZE_MAX is not defined by the standard library just default to the maximum 32-bit unsigned integer. */ #endif /* Platform/backend detection. */ #if defined(_WIN32) || defined(__COSMOPOLITAN__) #define MA_WIN32 #if defined(MA_FORCE_UWP) || (defined(WINAPI_FAMILY) && ((defined(WINAPI_FAMILY_PC_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) || (defined(WINAPI_FAMILY_PHONE_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP))) #define MA_WIN32_UWP #elif defined(WINAPI_FAMILY) && (defined(WINAPI_FAMILY_GAMES) && WINAPI_FAMILY == WINAPI_FAMILY_GAMES) #define MA_WIN32_GDK #else #define MA_WIN32_DESKTOP #endif #endif #if !defined(_WIN32) /* If it's not Win32, assume POSIX. */ #define MA_POSIX /* Use the MA_NO_PTHREAD_IN_HEADER option at your own risk. This is intentionally undocumented. You can use this to avoid including pthread.h in the header section. The downside is that it results in some fixed sized structures being declared for the various types that are used in miniaudio. The risk here is that these types might be too small for a given platform. This risk is yours to take and no support will be offered if you enable this option. */ #ifndef MA_NO_PTHREAD_IN_HEADER #include <pthread.h> /* Unfortunate #include, but needed for pthread_t, pthread_mutex_t and pthread_cond_t types. */ typedef pthread_t ma_pthread_t; typedef pthread_mutex_t ma_pthread_mutex_t; typedef pthread_cond_t ma_pthread_cond_t; #else typedef ma_uintptr ma_pthread_t; typedef union ma_pthread_mutex_t { char __data[40]; ma_uint64 __alignment; } ma_pthread_mutex_t; typedef union ma_pthread_cond_t { char __data[48]; ma_uint64 __alignment; } ma_pthread_cond_t; #endif #if defined(__unix__) #define MA_UNIX #endif #if defined(__linux__) #define MA_LINUX #endif #if defined(__APPLE__) #define MA_APPLE #endif #if defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) #define MA_BSD #endif #if defined(__ANDROID__) #define MA_ANDROID #endif #if defined(__EMSCRIPTEN__) #define MA_EMSCRIPTEN #endif #if defined(__ORBIS__) #define MA_ORBIS #endif #if defined(__PROSPERO__) #define MA_PROSPERO #endif #if defined(__NX__) #define MA_NX #endif #if defined(__BEOS__) || defined(__HAIKU__) #define MA_BEOS #endif #if defined(__HAIKU__) #define MA_HAIKU #endif #endif #if defined(__has_c_attribute) #if __has_c_attribute(fallthrough) #define MA_FALLTHROUGH [[fallthrough]] #endif #endif #if !defined(MA_FALLTHROUGH) && defined(__has_attribute) && (defined(__clang__) || defined(__GNUC__)) #if __has_attribute(fallthrough) #define MA_FALLTHROUGH __attribute__((fallthrough)) #endif #endif #if !defined(MA_FALLTHROUGH) #define MA_FALLTHROUGH ((void)0) #endif #ifdef _MSC_VER #define MA_INLINE __forceinline /* noinline was introduced in Visual Studio 2005. */ #if _MSC_VER >= 1400 #define MA_NO_INLINE __declspec(noinline) #else #define MA_NO_INLINE #endif #elif defined(__GNUC__) /* I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when the __attribute__((always_inline)) attribute is defined without an "inline" statement. I think therefore there must be some case where "__inline__" is not always defined, thus the compiler emitting these warnings. When using -std=c89 or -ansi on the command line, we cannot use the "inline" keyword and instead need to use "__inline__". In an attempt to work around this issue I am using "__inline__" only when we're compiling in strict ANSI mode. */ #if defined(__STRICT_ANSI__) #define MA_GNUC_INLINE_HINT __inline__ #else #define MA_GNUC_INLINE_HINT inline #endif #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) #define MA_INLINE MA_GNUC_INLINE_HINT __attribute__((always_inline)) #define MA_NO_INLINE __attribute__((noinline)) #else #define MA_INLINE MA_GNUC_INLINE_HINT #define MA_NO_INLINE __attribute__((noinline)) #endif #elif defined(__WATCOMC__) #define MA_INLINE __inline #define MA_NO_INLINE #else #define MA_INLINE #define MA_NO_INLINE #endif #if !defined(MA_API) #if defined(MA_DLL) #if defined(_WIN32) #define MA_DLL_IMPORT __declspec(dllimport) #define MA_DLL_EXPORT __declspec(dllexport) #define MA_DLL_PRIVATE static #else #if defined(__GNUC__) && __GNUC__ >= 4 #define MA_DLL_IMPORT __attribute__((visibility("default"))) #define MA_DLL_EXPORT __attribute__((visibility("default"))) #define MA_DLL_PRIVATE __attribute__((visibility("hidden"))) #else #define MA_DLL_IMPORT #define MA_DLL_EXPORT #define MA_DLL_PRIVATE static #endif #endif #if defined(MINIAUDIO_IMPLEMENTATION) || defined(MA_IMPLEMENTATION) #define MA_API MA_DLL_EXPORT #else #define MA_API MA_DLL_IMPORT #endif #define MA_PRIVATE MA_DLL_PRIVATE #else #define MA_API extern #define MA_PRIVATE static #endif #endif /* SIMD alignment in bytes. Currently set to 32 bytes in preparation for future AVX optimizations. */ #define MA_SIMD_ALIGNMENT 32 /* Special wchar_t type to ensure any structures in the public sections that reference it have a consistent size across all platforms. On Windows, wchar_t is 2 bytes, whereas everywhere else it's 4 bytes. Since Windows likes to use wchar_t for it's IDs, we need a special explicitly sized wchar type that is always 2 bytes on all platforms. */ #if !defined(MA_POSIX) && defined(MA_WIN32) typedef wchar_t ma_wchar_win32; #else typedef ma_uint16 ma_wchar_win32; #endif /* Logging Levels ============== Log levels are only used to give logging callbacks some context as to the severity of a log message so they can do filtering. All log levels will be posted to registered logging callbacks. If you don't want to output a certain log level you can discriminate against the log level in the callback. MA_LOG_LEVEL_DEBUG Used for debugging. Useful for debug and test builds, but should be disabled in release builds. MA_LOG_LEVEL_INFO Informational logging. Useful for debugging. This will never be called from within the data callback. MA_LOG_LEVEL_WARNING Warnings. You should enable this in you development builds and action them when encounted. These logs usually indicate a potential problem or misconfiguration, but still allow you to keep running. This will never be called from within the data callback. MA_LOG_LEVEL_ERROR Error logging. This will be fired when an operation fails and is subsequently aborted. This can be fired from within the data callback, in which case the device will be stopped. You should always have this log level enabled. */ typedef enum { MA_LOG_LEVEL_DEBUG = 4, MA_LOG_LEVEL_INFO = 3, MA_LOG_LEVEL_WARNING = 2, MA_LOG_LEVEL_ERROR = 1 } ma_log_level; /* Variables needing to be accessed atomically should be declared with this macro for two reasons: 1) It allows people who read the code to identify a variable as such; and 2) It forces alignment on platforms where it's required or optimal. Note that for x86/64, alignment is not strictly necessary, but does have some performance implications. Where supported by the compiler, alignment will be used, but otherwise if the CPU architecture does not require it, it will simply leave it unaligned. This is the case with old versions of Visual Studio, which I've confirmed with at least VC6. */ #if !defined(_MSC_VER) && defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) #include <stdalign.h> #define MA_ATOMIC(alignment, type) _Alignas(alignment) type #else #if defined(__GNUC__) /* GCC-style compilers. */ #define MA_ATOMIC(alignment, type) type __attribute__((aligned(alignment))) #elif defined(_MSC_VER) && _MSC_VER > 1200 /* 1200 = VC6. Alignment not supported, but not necessary because x86 is the only supported target. */ /* MSVC. */ #define MA_ATOMIC(alignment, type) __declspec(align(alignment)) type #else /* Other compilers. */ #define MA_ATOMIC(alignment, type) type #endif #endif typedef struct ma_context ma_context; typedef struct ma_device ma_device; typedef ma_uint8 ma_channel; typedef enum { MA_CHANNEL_NONE = 0, MA_CHANNEL_MONO = 1, MA_CHANNEL_FRONT_LEFT = 2, MA_CHANNEL_FRONT_RIGHT = 3, MA_CHANNEL_FRONT_CENTER = 4, MA_CHANNEL_LFE = 5, MA_CHANNEL_BACK_LEFT = 6, MA_CHANNEL_BACK_RIGHT = 7, MA_CHANNEL_FRONT_LEFT_CENTER = 8, MA_CHANNEL_FRONT_RIGHT_CENTER = 9, MA_CHANNEL_BACK_CENTER = 10, MA_CHANNEL_SIDE_LEFT = 11, MA_CHANNEL_SIDE_RIGHT = 12, MA_CHANNEL_TOP_CENTER = 13, MA_CHANNEL_TOP_FRONT_LEFT = 14, MA_CHANNEL_TOP_FRONT_CENTER = 15, MA_CHANNEL_TOP_FRONT_RIGHT = 16, MA_CHANNEL_TOP_BACK_LEFT = 17, MA_CHANNEL_TOP_BACK_CENTER = 18, MA_CHANNEL_TOP_BACK_RIGHT = 19, MA_CHANNEL_AUX_0 = 20, MA_CHANNEL_AUX_1 = 21, MA_CHANNEL_AUX_2 = 22, MA_CHANNEL_AUX_3 = 23, MA_CHANNEL_AUX_4 = 24, MA_CHANNEL_AUX_5 = 25, MA_CHANNEL_AUX_6 = 26, MA_CHANNEL_AUX_7 = 27, MA_CHANNEL_AUX_8 = 28, MA_CHANNEL_AUX_9 = 29, MA_CHANNEL_AUX_10 = 30, MA_CHANNEL_AUX_11 = 31, MA_CHANNEL_AUX_12 = 32, MA_CHANNEL_AUX_13 = 33, MA_CHANNEL_AUX_14 = 34, MA_CHANNEL_AUX_15 = 35, MA_CHANNEL_AUX_16 = 36, MA_CHANNEL_AUX_17 = 37, MA_CHANNEL_AUX_18 = 38, MA_CHANNEL_AUX_19 = 39, MA_CHANNEL_AUX_20 = 40, MA_CHANNEL_AUX_21 = 41, MA_CHANNEL_AUX_22 = 42, MA_CHANNEL_AUX_23 = 43, MA_CHANNEL_AUX_24 = 44, MA_CHANNEL_AUX_25 = 45, MA_CHANNEL_AUX_26 = 46, MA_CHANNEL_AUX_27 = 47, MA_CHANNEL_AUX_28 = 48, MA_CHANNEL_AUX_29 = 49, MA_CHANNEL_AUX_30 = 50, MA_CHANNEL_AUX_31 = 51, MA_CHANNEL_LEFT = MA_CHANNEL_FRONT_LEFT, MA_CHANNEL_RIGHT = MA_CHANNEL_FRONT_RIGHT, MA_CHANNEL_POSITION_COUNT = (MA_CHANNEL_AUX_31 + 1) } _ma_channel_position; /* Do not use `_ma_channel_position` directly. Use `ma_channel` instead. */ typedef enum { MA_SUCCESS = 0, MA_ERROR = -1, /* A generic error. */ MA_INVALID_ARGS = -2, MA_INVALID_OPERATION = -3, MA_OUT_OF_MEMORY = -4, MA_OUT_OF_RANGE = -5, MA_ACCESS_DENIED = -6, MA_DOES_NOT_EXIST = -7, MA_ALREADY_EXISTS = -8, MA_TOO_MANY_OPEN_FILES = -9, MA_INVALID_FILE = -10, MA_TOO_BIG = -11, MA_PATH_TOO_LONG = -12, MA_NAME_TOO_LONG = -13, MA_NOT_DIRECTORY = -14, MA_IS_DIRECTORY = -15, MA_DIRECTORY_NOT_EMPTY = -16, MA_AT_END = -17, MA_NO_SPACE = -18, MA_BUSY = -19, MA_IO_ERROR = -20, MA_INTERRUPT = -21, MA_UNAVAILABLE = -22, MA_ALREADY_IN_USE = -23, MA_BAD_ADDRESS = -24, MA_BAD_SEEK = -25, MA_BAD_PIPE = -26, MA_DEADLOCK = -27, MA_TOO_MANY_LINKS = -28, MA_NOT_IMPLEMENTED = -29, MA_NO_MESSAGE = -30, MA_BAD_MESSAGE = -31, MA_NO_DATA_AVAILABLE = -32, MA_INVALID_DATA = -33, MA_TIMEOUT = -34, MA_NO_NETWORK = -35, MA_NOT_UNIQUE = -36, MA_NOT_SOCKET = -37, MA_NO_ADDRESS = -38, MA_BAD_PROTOCOL = -39, MA_PROTOCOL_UNAVAILABLE = -40, MA_PROTOCOL_NOT_SUPPORTED = -41, MA_PROTOCOL_FAMILY_NOT_SUPPORTED = -42, MA_ADDRESS_FAMILY_NOT_SUPPORTED = -43, MA_SOCKET_NOT_SUPPORTED = -44, MA_CONNECTION_RESET = -45, MA_ALREADY_CONNECTED = -46, MA_NOT_CONNECTED = -47, MA_CONNECTION_REFUSED = -48, MA_NO_HOST = -49, MA_IN_PROGRESS = -50, MA_CANCELLED = -51, MA_MEMORY_ALREADY_MAPPED = -52, /* General non-standard errors. */ MA_CRC_MISMATCH = -100, /* General miniaudio-specific errors. */ MA_FORMAT_NOT_SUPPORTED = -200, MA_DEVICE_TYPE_NOT_SUPPORTED = -201, MA_SHARE_MODE_NOT_SUPPORTED = -202, MA_NO_BACKEND = -203, MA_NO_DEVICE = -204, MA_API_NOT_FOUND = -205, MA_INVALID_DEVICE_CONFIG = -206, MA_LOOP = -207, MA_BACKEND_NOT_ENABLED = -208, /* State errors. */ MA_DEVICE_NOT_INITIALIZED = -300, MA_DEVICE_ALREADY_INITIALIZED = -301, MA_DEVICE_NOT_STARTED = -302, MA_DEVICE_NOT_STOPPED = -303, /* Operation errors. */ MA_FAILED_TO_INIT_BACKEND = -400, MA_FAILED_TO_OPEN_BACKEND_DEVICE = -401, MA_FAILED_TO_START_BACKEND_DEVICE = -402, MA_FAILED_TO_STOP_BACKEND_DEVICE = -403 } ma_result; #define MA_MIN_CHANNELS 1 #ifndef MA_MAX_CHANNELS #define MA_MAX_CHANNELS 254 #endif #ifndef MA_MAX_FILTER_ORDER #define MA_MAX_FILTER_ORDER 8 #endif typedef enum { ma_stream_format_pcm = 0 } ma_stream_format; typedef enum { ma_stream_layout_interleaved = 0, ma_stream_layout_deinterleaved } ma_stream_layout; typedef enum { ma_dither_mode_none = 0, ma_dither_mode_rectangle, ma_dither_mode_triangle } ma_dither_mode; typedef enum { /* I like to keep these explicitly defined because they're used as a key into a lookup table. When items are added to this, make sure there are no gaps and that they're added to the lookup table in ma_get_bytes_per_sample(). */ ma_format_unknown = 0, /* Mainly used for indicating an error, but also used as the default for the output format for decoders. */ ma_format_u8 = 1, ma_format_s16 = 2, /* Seems to be the most widely supported format. */ ma_format_s24 = 3, /* Tightly packed. 3 bytes per sample. */ ma_format_s32 = 4, ma_format_f32 = 5, ma_format_count } ma_format; typedef enum { /* Standard rates need to be in priority order. */ ma_standard_sample_rate_48000 = 48000, /* Most common */ ma_standard_sample_rate_44100 = 44100, ma_standard_sample_rate_32000 = 32000, /* Lows */ ma_standard_sample_rate_24000 = 24000, ma_standard_sample_rate_22050 = 22050, ma_standard_sample_rate_88200 = 88200, /* Highs */ ma_standard_sample_rate_96000 = 96000, ma_standard_sample_rate_176400 = 176400, ma_standard_sample_rate_192000 = 192000, ma_standard_sample_rate_16000 = 16000, /* Extreme lows */ ma_standard_sample_rate_11025 = 11250, ma_standard_sample_rate_8000 = 8000, ma_standard_sample_rate_352800 = 352800, /* Extreme highs */ ma_standard_sample_rate_384000 = 384000, ma_standard_sample_rate_min = ma_standard_sample_rate_8000, ma_standard_sample_rate_max = ma_standard_sample_rate_384000, ma_standard_sample_rate_count = 14 /* Need to maintain the count manually. Make sure this is updated if items are added to enum. */ } ma_standard_sample_rate; typedef enum { ma_channel_mix_mode_rectangular = 0, /* Simple averaging based on the plane(s) the channel is sitting on. */ ma_channel_mix_mode_simple, /* Drop excess channels; zeroed out extra channels. */ ma_channel_mix_mode_custom_weights, /* Use custom weights specified in ma_channel_converter_config. */ ma_channel_mix_mode_default = ma_channel_mix_mode_rectangular } ma_channel_mix_mode; typedef enum { ma_standard_channel_map_microsoft, ma_standard_channel_map_alsa, ma_standard_channel_map_rfc3551, /* Based off AIFF. */ ma_standard_channel_map_flac, ma_standard_channel_map_vorbis, ma_standard_channel_map_sound4, /* FreeBSD's sound(4). */ ma_standard_channel_map_sndio, /* www.sndio.org/tips.html */ ma_standard_channel_map_webaudio = ma_standard_channel_map_flac, /* https://webaudio.github.io/web-audio-api/#ChannelOrdering. Only 1, 2, 4 and 6 channels are defined, but can fill in the gaps with logical assumptions. */ ma_standard_channel_map_default = ma_standard_channel_map_microsoft } ma_standard_channel_map; typedef enum { ma_performance_profile_low_latency = 0, ma_performance_profile_conservative } ma_performance_profile; typedef struct { void* pUserData; void* (* onMalloc)(size_t sz, void* pUserData); void* (* onRealloc)(void* p, size_t sz, void* pUserData); void (* onFree)(void* p, void* pUserData); } ma_allocation_callbacks; typedef struct { ma_int32 state; } ma_lcg; /* Atomics. These are typesafe structures to prevent errors as a result of forgetting to reference variables atomically. It's too easy to introduce subtle bugs where you accidentally do a regular assignment instead of an atomic load/store, etc. By using a struct we can enforce the use of atomics at compile time. These types are declared in the header section because we need to reference them in structs below, but functions for using them are only exposed in the implementation section. I do not want these to be part of the public API. There's a few downsides to this system. The first is that you need to declare a new struct for each type. Below are some macros to help with the declarations. They will be named like so: ma_atomic_uint32 - atomic ma_uint32 ma_atomic_int32 - atomic ma_int32 ma_atomic_uint64 - atomic ma_uint64 ma_atomic_float - atomic float ma_atomic_bool32 - atomic ma_bool32 The other downside is that atomic pointers are extremely messy. You need to declare a new struct for each specific type of pointer you need to make atomic. For example, an atomic ma_node* will look like this: MA_ATOMIC_SAFE_TYPE_IMPL_PTR(node) Which will declare a type struct that's named like so: ma_atomic_ptr_node Functions to use the atomic types are declared in the implementation section. All atomic functions are prefixed with the name of the struct. For example: ma_atomic_uint32_set() - Atomic store of ma_uint32 ma_atomic_uint32_get() - Atomic load of ma_uint32 etc. For pointer types it's the same, which makes them a bit messy to use due to the length of each function name, but in return you get type safety and enforcement of atomic operations. */ #define MA_ATOMIC_SAFE_TYPE_DECL(c89TypeExtension, typeSize, type) \ typedef struct \ { \ MA_ATOMIC(typeSize, ma_##type) value; \ } ma_atomic_##type; \ #define MA_ATOMIC_SAFE_TYPE_DECL_PTR(type) \ typedef struct \ { \ MA_ATOMIC(MA_SIZEOF_PTR, ma_##type*) value; \ } ma_atomic_ptr_##type; \ MA_ATOMIC_SAFE_TYPE_DECL(32, 4, uint32) MA_ATOMIC_SAFE_TYPE_DECL(i32, 4, int32) MA_ATOMIC_SAFE_TYPE_DECL(64, 8, uint64) MA_ATOMIC_SAFE_TYPE_DECL(f32, 4, float) MA_ATOMIC_SAFE_TYPE_DECL(32, 4, bool32) /* Spinlocks are 32-bit for compatibility reasons. */ typedef ma_uint32 ma_spinlock; #ifndef MA_NO_THREADING /* Thread priorities should be ordered such that the default priority of the worker thread is 0. */ typedef enum { ma_thread_priority_idle = -5, ma_thread_priority_lowest = -4, ma_thread_priority_low = -3, ma_thread_priority_normal = -2, ma_thread_priority_high = -1, ma_thread_priority_highest = 0, ma_thread_priority_realtime = 1, ma_thread_priority_default = 0 } ma_thread_priority; #if defined(MA_POSIX) typedef ma_pthread_t ma_thread; #elif defined(MA_WIN32) typedef ma_handle ma_thread; #endif #if defined(MA_POSIX) typedef ma_pthread_mutex_t ma_mutex; #elif defined(MA_WIN32) typedef ma_handle ma_mutex; #endif #if defined(MA_POSIX) typedef struct { ma_uint32 value; ma_pthread_mutex_t lock; ma_pthread_cond_t cond; } ma_event; #elif defined(MA_WIN32) typedef ma_handle ma_event; #endif #if defined(MA_POSIX) typedef struct { int value; ma_pthread_mutex_t lock; ma_pthread_cond_t cond; } ma_semaphore; #elif defined(MA_WIN32) typedef ma_handle ma_semaphore; #endif #else /* MA_NO_THREADING is set which means threading is disabled. Threading is required by some API families. If any of these are enabled we need to throw an error. */ #ifndef MA_NO_DEVICE_IO #error "MA_NO_THREADING cannot be used without MA_NO_DEVICE_IO"; #endif #endif /* MA_NO_THREADING */ /* Retrieves the version of miniaudio as separated integers. Each component can be NULL if it's not required. */ MA_API void ma_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); /* Retrieves the version of miniaudio as a string which can be useful for logging purposes. */ MA_API const char* ma_version_string(void); /************************************************************************************************************************************************************** Logging **************************************************************************************************************************************************************/ #include <stdarg.h> /* For va_list. */ #if defined(__has_attribute) #if __has_attribute(format) #define MA_ATTRIBUTE_FORMAT(fmt, va) __attribute__((format(printf, fmt, va))) #endif #endif #ifndef MA_ATTRIBUTE_FORMAT #define MA_ATTRIBUTE_FORMAT(fmt, va) #endif #ifndef MA_MAX_LOG_CALLBACKS #define MA_MAX_LOG_CALLBACKS 4 #endif /* The callback for handling log messages. Parameters ---------- pUserData (in) The user data pointer that was passed into ma_log_register_callback(). logLevel (in) The log level. This can be one of the following: +----------------------+ | Log Level | +----------------------+ | MA_LOG_LEVEL_DEBUG | | MA_LOG_LEVEL_INFO | | MA_LOG_LEVEL_WARNING | | MA_LOG_LEVEL_ERROR | +----------------------+ pMessage (in) The log message. */ typedef void (* ma_log_callback_proc)(void* pUserData, ma_uint32 level, const char* pMessage); typedef struct { ma_log_callback_proc onLog; void* pUserData; } ma_log_callback; MA_API ma_log_callback ma_log_callback_init(ma_log_callback_proc onLog, void* pUserData); typedef struct { ma_log_callback callbacks[MA_MAX_LOG_CALLBACKS]; ma_uint32 callbackCount; ma_allocation_callbacks allocationCallbacks; /* Need to store these persistently because ma_log_postv() might need to allocate a buffer on the heap. */ #ifndef MA_NO_THREADING ma_mutex lock; /* For thread safety just to make it easier and safer for the logging implementation. */ #endif } ma_log; MA_API ma_result ma_log_init(const ma_allocation_callbacks* pAllocationCallbacks, ma_log* pLog); MA_API void ma_log_uninit(ma_log* pLog); MA_API ma_result ma_log_register_callback(ma_log* pLog, ma_log_callback callback); MA_API ma_result ma_log_unregister_callback(ma_log* pLog, ma_log_callback callback); MA_API ma_result ma_log_post(ma_log* pLog, ma_uint32 level, const char* pMessage); MA_API ma_result ma_log_postv(ma_log* pLog, ma_uint32 level, const char* pFormat, va_list args); MA_API ma_result ma_log_postf(ma_log* pLog, ma_uint32 level, const char* pFormat, ...) MA_ATTRIBUTE_FORMAT(3, 4); /************************************************************************************************************************************************************** Biquad Filtering **************************************************************************************************************************************************************/ typedef union { float f32; ma_int32 s32; } ma_biquad_coefficient; typedef struct { ma_format format; ma_uint32 channels; double b0; double b1; double b2; double a0; double a1; double a2; } ma_biquad_config; MA_API ma_biquad_config ma_biquad_config_init(ma_format format, ma_uint32 channels, double b0, double b1, double b2, double a0, double a1, double a2); typedef struct { ma_format format; ma_uint32 channels; ma_biquad_coefficient b0; ma_biquad_coefficient b1; ma_biquad_coefficient b2; ma_biquad_coefficient a1; ma_biquad_coefficient a2; ma_biquad_coefficient* pR1; ma_biquad_coefficient* pR2; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_biquad; MA_API ma_result ma_biquad_get_heap_size(const ma_biquad_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_biquad_init_preallocated(const ma_biquad_config* pConfig, void* pHeap, ma_biquad* pBQ); MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad* pBQ); MA_API void ma_biquad_uninit(ma_biquad* pBQ, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ); MA_API ma_result ma_biquad_clear_cache(ma_biquad* pBQ); MA_API ma_result ma_biquad_process_pcm_frames(ma_biquad* pBQ, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_biquad_get_latency(const ma_biquad* pBQ); /************************************************************************************************************************************************************** Low-Pass Filtering **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double cutoffFrequency; double q; } ma_lpf1_config, ma_lpf2_config; MA_API ma_lpf1_config ma_lpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency); MA_API ma_lpf2_config ma_lpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q); typedef struct { ma_format format; ma_uint32 channels; ma_biquad_coefficient a; ma_biquad_coefficient* pR1; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_lpf1; MA_API ma_result ma_lpf1_get_heap_size(const ma_lpf1_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_lpf1_init_preallocated(const ma_lpf1_config* pConfig, void* pHeap, ma_lpf1* pLPF); MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf1* pLPF); MA_API void ma_lpf1_uninit(ma_lpf1* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_lpf1_reinit(const ma_lpf1_config* pConfig, ma_lpf1* pLPF); MA_API ma_result ma_lpf1_clear_cache(ma_lpf1* pLPF); MA_API ma_result ma_lpf1_process_pcm_frames(ma_lpf1* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_lpf1_get_latency(const ma_lpf1* pLPF); typedef struct { ma_biquad bq; /* The second order low-pass filter is implemented as a biquad filter. */ } ma_lpf2; MA_API ma_result ma_lpf2_get_heap_size(const ma_lpf2_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_lpf2_init_preallocated(const ma_lpf2_config* pConfig, void* pHeap, ma_lpf2* pHPF); MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf2* pLPF); MA_API void ma_lpf2_uninit(ma_lpf2* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_lpf2_reinit(const ma_lpf2_config* pConfig, ma_lpf2* pLPF); MA_API ma_result ma_lpf2_clear_cache(ma_lpf2* pLPF); MA_API ma_result ma_lpf2_process_pcm_frames(ma_lpf2* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_lpf2_get_latency(const ma_lpf2* pLPF); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double cutoffFrequency; ma_uint32 order; /* If set to 0, will be treated as a passthrough (no filtering will be applied). */ } ma_lpf_config; MA_API ma_lpf_config ma_lpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_uint32 lpf1Count; ma_uint32 lpf2Count; ma_lpf1* pLPF1; ma_lpf2* pLPF2; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_lpf; MA_API ma_result ma_lpf_get_heap_size(const ma_lpf_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_lpf_init_preallocated(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF); MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf* pLPF); MA_API void ma_lpf_uninit(ma_lpf* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF); MA_API ma_result ma_lpf_clear_cache(ma_lpf* pLPF); MA_API ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_lpf_get_latency(const ma_lpf* pLPF); /************************************************************************************************************************************************************** High-Pass Filtering **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double cutoffFrequency; double q; } ma_hpf1_config, ma_hpf2_config; MA_API ma_hpf1_config ma_hpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency); MA_API ma_hpf2_config ma_hpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q); typedef struct { ma_format format; ma_uint32 channels; ma_biquad_coefficient a; ma_biquad_coefficient* pR1; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_hpf1; MA_API ma_result ma_hpf1_get_heap_size(const ma_hpf1_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_hpf1_init_preallocated(const ma_hpf1_config* pConfig, void* pHeap, ma_hpf1* pLPF); MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf1* pHPF); MA_API void ma_hpf1_uninit(ma_hpf1* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hpf1_reinit(const ma_hpf1_config* pConfig, ma_hpf1* pHPF); MA_API ma_result ma_hpf1_process_pcm_frames(ma_hpf1* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hpf1_get_latency(const ma_hpf1* pHPF); typedef struct { ma_biquad bq; /* The second order high-pass filter is implemented as a biquad filter. */ } ma_hpf2; MA_API ma_result ma_hpf2_get_heap_size(const ma_hpf2_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_hpf2_init_preallocated(const ma_hpf2_config* pConfig, void* pHeap, ma_hpf2* pHPF); MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf2* pHPF); MA_API void ma_hpf2_uninit(ma_hpf2* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hpf2_reinit(const ma_hpf2_config* pConfig, ma_hpf2* pHPF); MA_API ma_result ma_hpf2_process_pcm_frames(ma_hpf2* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hpf2_get_latency(const ma_hpf2* pHPF); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double cutoffFrequency; ma_uint32 order; /* If set to 0, will be treated as a passthrough (no filtering will be applied). */ } ma_hpf_config; MA_API ma_hpf_config ma_hpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_uint32 hpf1Count; ma_uint32 hpf2Count; ma_hpf1* pHPF1; ma_hpf2* pHPF2; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_hpf; MA_API ma_result ma_hpf_get_heap_size(const ma_hpf_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_hpf_init_preallocated(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pLPF); MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf* pHPF); MA_API void ma_hpf_uninit(ma_hpf* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF); MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hpf_get_latency(const ma_hpf* pHPF); /************************************************************************************************************************************************************** Band-Pass Filtering **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double cutoffFrequency; double q; } ma_bpf2_config; MA_API ma_bpf2_config ma_bpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q); typedef struct { ma_biquad bq; /* The second order band-pass filter is implemented as a biquad filter. */ } ma_bpf2; MA_API ma_result ma_bpf2_get_heap_size(const ma_bpf2_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_bpf2_init_preallocated(const ma_bpf2_config* pConfig, void* pHeap, ma_bpf2* pBPF); MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf2* pBPF); MA_API void ma_bpf2_uninit(ma_bpf2* pBPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_bpf2_reinit(const ma_bpf2_config* pConfig, ma_bpf2* pBPF); MA_API ma_result ma_bpf2_process_pcm_frames(ma_bpf2* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_bpf2_get_latency(const ma_bpf2* pBPF); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double cutoffFrequency; ma_uint32 order; /* If set to 0, will be treated as a passthrough (no filtering will be applied). */ } ma_bpf_config; MA_API ma_bpf_config ma_bpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 bpf2Count; ma_bpf2* pBPF2; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_bpf; MA_API ma_result ma_bpf_get_heap_size(const ma_bpf_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_bpf_init_preallocated(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF); MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf* pBPF); MA_API void ma_bpf_uninit(ma_bpf* pBPF, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF); MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_bpf_get_latency(const ma_bpf* pBPF); /************************************************************************************************************************************************************** Notching Filter **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double q; double frequency; } ma_notch2_config, ma_notch_config; MA_API ma_notch2_config ma_notch2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency); typedef struct { ma_biquad bq; } ma_notch2; MA_API ma_result ma_notch2_get_heap_size(const ma_notch2_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_notch2_init_preallocated(const ma_notch2_config* pConfig, void* pHeap, ma_notch2* pFilter); MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch2* pFilter); MA_API void ma_notch2_uninit(ma_notch2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_notch2_reinit(const ma_notch2_config* pConfig, ma_notch2* pFilter); MA_API ma_result ma_notch2_process_pcm_frames(ma_notch2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_notch2_get_latency(const ma_notch2* pFilter); /************************************************************************************************************************************************************** Peaking EQ Filter **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double gainDB; double q; double frequency; } ma_peak2_config, ma_peak_config; MA_API ma_peak2_config ma_peak2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); typedef struct { ma_biquad bq; } ma_peak2; MA_API ma_result ma_peak2_get_heap_size(const ma_peak2_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_peak2_init_preallocated(const ma_peak2_config* pConfig, void* pHeap, ma_peak2* pFilter); MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak2* pFilter); MA_API void ma_peak2_uninit(ma_peak2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_peak2_reinit(const ma_peak2_config* pConfig, ma_peak2* pFilter); MA_API ma_result ma_peak2_process_pcm_frames(ma_peak2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_peak2_get_latency(const ma_peak2* pFilter); /************************************************************************************************************************************************************** Low Shelf Filter **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double gainDB; double shelfSlope; double frequency; } ma_loshelf2_config, ma_loshelf_config; MA_API ma_loshelf2_config ma_loshelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency); typedef struct { ma_biquad bq; } ma_loshelf2; MA_API ma_result ma_loshelf2_get_heap_size(const ma_loshelf2_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_loshelf2_init_preallocated(const ma_loshelf2_config* pConfig, void* pHeap, ma_loshelf2* pFilter); MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf2* pFilter); MA_API void ma_loshelf2_uninit(ma_loshelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_loshelf2_reinit(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter); MA_API ma_result ma_loshelf2_process_pcm_frames(ma_loshelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_loshelf2_get_latency(const ma_loshelf2* pFilter); /************************************************************************************************************************************************************** High Shelf Filter **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double gainDB; double shelfSlope; double frequency; } ma_hishelf2_config, ma_hishelf_config; MA_API ma_hishelf2_config ma_hishelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency); typedef struct { ma_biquad bq; } ma_hishelf2; MA_API ma_result ma_hishelf2_get_heap_size(const ma_hishelf2_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_hishelf2_init_preallocated(const ma_hishelf2_config* pConfig, void* pHeap, ma_hishelf2* pFilter); MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf2* pFilter); MA_API void ma_hishelf2_uninit(ma_hishelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_hishelf2_reinit(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter); MA_API ma_result ma_hishelf2_process_pcm_frames(ma_hishelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_uint32 ma_hishelf2_get_latency(const ma_hishelf2* pFilter); /* Delay */ typedef struct { ma_uint32 channels; ma_uint32 sampleRate; ma_uint32 delayInFrames; ma_bool32 delayStart; /* Set to true to delay the start of the output; false otherwise. */ float wet; /* 0..1. Default = 1. */ float dry; /* 0..1. Default = 1. */ float decay; /* 0..1. Default = 0 (no feedback). Feedback decay. Use this for echo. */ } ma_delay_config; MA_API ma_delay_config ma_delay_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay); typedef struct { ma_delay_config config; ma_uint32 cursor; /* Feedback is written to this cursor. Always equal or in front of the read cursor. */ ma_uint32 bufferSizeInFrames; float* pBuffer; } ma_delay; MA_API ma_result ma_delay_init(const ma_delay_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay* pDelay); MA_API void ma_delay_uninit(ma_delay* pDelay, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_delay_process_pcm_frames(ma_delay* pDelay, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount); MA_API void ma_delay_set_wet(ma_delay* pDelay, float value); MA_API float ma_delay_get_wet(const ma_delay* pDelay); MA_API void ma_delay_set_dry(ma_delay* pDelay, float value); MA_API float ma_delay_get_dry(const ma_delay* pDelay); MA_API void ma_delay_set_decay(ma_delay* pDelay, float value); MA_API float ma_delay_get_decay(const ma_delay* pDelay); /* Gainer for smooth volume changes. */ typedef struct { ma_uint32 channels; ma_uint32 smoothTimeInFrames; } ma_gainer_config; MA_API ma_gainer_config ma_gainer_config_init(ma_uint32 channels, ma_uint32 smoothTimeInFrames); typedef struct { ma_gainer_config config; ma_uint32 t; float masterVolume; float* pOldGains; float* pNewGains; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_gainer; MA_API ma_result ma_gainer_get_heap_size(const ma_gainer_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_gainer_init_preallocated(const ma_gainer_config* pConfig, void* pHeap, ma_gainer* pGainer); MA_API ma_result ma_gainer_init(const ma_gainer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_gainer* pGainer); MA_API void ma_gainer_uninit(ma_gainer* pGainer, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_gainer_process_pcm_frames(ma_gainer* pGainer, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_result ma_gainer_set_gain(ma_gainer* pGainer, float newGain); MA_API ma_result ma_gainer_set_gains(ma_gainer* pGainer, float* pNewGains); MA_API ma_result ma_gainer_set_master_volume(ma_gainer* pGainer, float volume); MA_API ma_result ma_gainer_get_master_volume(const ma_gainer* pGainer, float* pVolume); /* Stereo panner. */ typedef enum { ma_pan_mode_balance = 0, /* Does not blend one side with the other. Technically just a balance. Compatible with other popular audio engines and therefore the default. */ ma_pan_mode_pan /* A true pan. The sound from one side will "move" to the other side and blend with it. */ } ma_pan_mode; typedef struct { ma_format format; ma_uint32 channels; ma_pan_mode mode; float pan; } ma_panner_config; MA_API ma_panner_config ma_panner_config_init(ma_format format, ma_uint32 channels); typedef struct { ma_format format; ma_uint32 channels; ma_pan_mode mode; float pan; /* -1..1 where 0 is no pan, -1 is left side, +1 is right side. Defaults to 0. */ } ma_panner; MA_API ma_result ma_panner_init(const ma_panner_config* pConfig, ma_panner* pPanner); MA_API ma_result ma_panner_process_pcm_frames(ma_panner* pPanner, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API void ma_panner_set_mode(ma_panner* pPanner, ma_pan_mode mode); MA_API ma_pan_mode ma_panner_get_mode(const ma_panner* pPanner); MA_API void ma_panner_set_pan(ma_panner* pPanner, float pan); MA_API float ma_panner_get_pan(const ma_panner* pPanner); /* Fader. */ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; } ma_fader_config; MA_API ma_fader_config ma_fader_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate); typedef struct { ma_fader_config config; float volumeBeg; /* If volumeBeg and volumeEnd is equal to 1, no fading happens (ma_fader_process_pcm_frames() will run as a passthrough). */ float volumeEnd; ma_uint64 lengthInFrames; /* The total length of the fade. */ ma_uint64 cursorInFrames; /* The current time in frames. Incremented by ma_fader_process_pcm_frames(). */ } ma_fader; MA_API ma_result ma_fader_init(const ma_fader_config* pConfig, ma_fader* pFader); MA_API ma_result ma_fader_process_pcm_frames(ma_fader* pFader, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API void ma_fader_get_data_format(const ma_fader* pFader, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate); MA_API void ma_fader_set_fade(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames); MA_API float ma_fader_get_current_volume(const ma_fader* pFader); /* Spatializer. */ typedef struct { float x; float y; float z; } ma_vec3f; typedef struct { ma_vec3f v; ma_spinlock lock; } ma_atomic_vec3f; typedef enum { ma_attenuation_model_none, /* No distance attenuation and no spatialization. */ ma_attenuation_model_inverse, /* Equivalent to OpenAL's AL_INVERSE_DISTANCE_CLAMPED. */ ma_attenuation_model_linear, /* Linear attenuation. Equivalent to OpenAL's AL_LINEAR_DISTANCE_CLAMPED. */ ma_attenuation_model_exponential /* Exponential attenuation. Equivalent to OpenAL's AL_EXPONENT_DISTANCE_CLAMPED. */ } ma_attenuation_model; typedef enum { ma_positioning_absolute, ma_positioning_relative } ma_positioning; typedef enum { ma_handedness_right, ma_handedness_left } ma_handedness; typedef struct { ma_uint32 channelsOut; ma_channel* pChannelMapOut; ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ float coneInnerAngleInRadians; float coneOuterAngleInRadians; float coneOuterGain; float speedOfSound; ma_vec3f worldUp; } ma_spatializer_listener_config; MA_API ma_spatializer_listener_config ma_spatializer_listener_config_init(ma_uint32 channelsOut); typedef struct { ma_spatializer_listener_config config; ma_atomic_vec3f position; /* The absolute position of the listener. */ ma_atomic_vec3f direction; /* The direction the listener is facing. The world up vector is config.worldUp. */ ma_atomic_vec3f velocity; ma_bool32 isEnabled; /* Memory management. */ ma_bool32 _ownsHeap; void* _pHeap; } ma_spatializer_listener; MA_API ma_result ma_spatializer_listener_get_heap_size(const ma_spatializer_listener_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_spatializer_listener_init_preallocated(const ma_spatializer_listener_config* pConfig, void* pHeap, ma_spatializer_listener* pListener); MA_API ma_result ma_spatializer_listener_init(const ma_spatializer_listener_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer_listener* pListener); MA_API void ma_spatializer_listener_uninit(ma_spatializer_listener* pListener, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_channel* ma_spatializer_listener_get_channel_map(ma_spatializer_listener* pListener); MA_API void ma_spatializer_listener_set_cone(ma_spatializer_listener* pListener, float innerAngleInRadians, float outerAngleInRadians, float outerGain); MA_API void ma_spatializer_listener_get_cone(const ma_spatializer_listener* pListener, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); MA_API void ma_spatializer_listener_set_position(ma_spatializer_listener* pListener, float x, float y, float z); MA_API ma_vec3f ma_spatializer_listener_get_position(const ma_spatializer_listener* pListener); MA_API void ma_spatializer_listener_set_direction(ma_spatializer_listener* pListener, float x, float y, float z); MA_API ma_vec3f ma_spatializer_listener_get_direction(const ma_spatializer_listener* pListener); MA_API void ma_spatializer_listener_set_velocity(ma_spatializer_listener* pListener, float x, float y, float z); MA_API ma_vec3f ma_spatializer_listener_get_velocity(const ma_spatializer_listener* pListener); MA_API void ma_spatializer_listener_set_speed_of_sound(ma_spatializer_listener* pListener, float speedOfSound); MA_API float ma_spatializer_listener_get_speed_of_sound(const ma_spatializer_listener* pListener); MA_API void ma_spatializer_listener_set_world_up(ma_spatializer_listener* pListener, float x, float y, float z); MA_API ma_vec3f ma_spatializer_listener_get_world_up(const ma_spatializer_listener* pListener); MA_API void ma_spatializer_listener_set_enabled(ma_spatializer_listener* pListener, ma_bool32 isEnabled); MA_API ma_bool32 ma_spatializer_listener_is_enabled(const ma_spatializer_listener* pListener); typedef struct { ma_uint32 channelsIn; ma_uint32 channelsOut; ma_channel* pChannelMapIn; ma_attenuation_model attenuationModel; ma_positioning positioning; ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ float minGain; float maxGain; float minDistance; float maxDistance; float rolloff; float coneInnerAngleInRadians; float coneOuterAngleInRadians; float coneOuterGain; float dopplerFactor; /* Set to 0 to disable doppler effect. */ float directionalAttenuationFactor; /* Set to 0 to disable directional attenuation. */ float minSpatializationChannelGain; /* The minimal scaling factor to apply to channel gains when accounting for the direction of the sound relative to the listener. Must be in the range of 0..1. Smaller values means more aggressive directional panning, larger values means more subtle directional panning. */ ma_uint32 gainSmoothTimeInFrames; /* When the gain of a channel changes during spatialization, the transition will be linearly interpolated over this number of frames. */ } ma_spatializer_config; MA_API ma_spatializer_config ma_spatializer_config_init(ma_uint32 channelsIn, ma_uint32 channelsOut); typedef struct { ma_uint32 channelsIn; ma_uint32 channelsOut; ma_channel* pChannelMapIn; ma_attenuation_model attenuationModel; ma_positioning positioning; ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ float minGain; float maxGain; float minDistance; float maxDistance; float rolloff; float coneInnerAngleInRadians; float coneOuterAngleInRadians; float coneOuterGain; float dopplerFactor; /* Set to 0 to disable doppler effect. */ float directionalAttenuationFactor; /* Set to 0 to disable directional attenuation. */ ma_uint32 gainSmoothTimeInFrames; /* When the gain of a channel changes during spatialization, the transition will be linearly interpolated over this number of frames. */ ma_atomic_vec3f position; ma_atomic_vec3f direction; ma_atomic_vec3f velocity; /* For doppler effect. */ float dopplerPitch; /* Will be updated by ma_spatializer_process_pcm_frames() and can be used by higher level functions to apply a pitch shift for doppler effect. */ float minSpatializationChannelGain; ma_gainer gainer; /* For smooth gain transitions. */ float* pNewChannelGainsOut; /* An offset of _pHeap. Used by ma_spatializer_process_pcm_frames() to store new channel gains. The number of elements in this array is equal to config.channelsOut. */ /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_spatializer; MA_API ma_result ma_spatializer_get_heap_size(const ma_spatializer_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_spatializer_init_preallocated(const ma_spatializer_config* pConfig, void* pHeap, ma_spatializer* pSpatializer); MA_API ma_result ma_spatializer_init(const ma_spatializer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer* pSpatializer); MA_API void ma_spatializer_uninit(ma_spatializer* pSpatializer, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, ma_spatializer_listener* pListener, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_result ma_spatializer_set_master_volume(ma_spatializer* pSpatializer, float volume); MA_API ma_result ma_spatializer_get_master_volume(const ma_spatializer* pSpatializer, float* pVolume); MA_API ma_uint32 ma_spatializer_get_input_channels(const ma_spatializer* pSpatializer); MA_API ma_uint32 ma_spatializer_get_output_channels(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_attenuation_model(ma_spatializer* pSpatializer, ma_attenuation_model attenuationModel); MA_API ma_attenuation_model ma_spatializer_get_attenuation_model(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_positioning(ma_spatializer* pSpatializer, ma_positioning positioning); MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff); MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain); MA_API float ma_spatializer_get_min_gain(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_max_gain(ma_spatializer* pSpatializer, float maxGain); MA_API float ma_spatializer_get_max_gain(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_min_distance(ma_spatializer* pSpatializer, float minDistance); MA_API float ma_spatializer_get_min_distance(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_max_distance(ma_spatializer* pSpatializer, float maxDistance); MA_API float ma_spatializer_get_max_distance(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_cone(ma_spatializer* pSpatializer, float innerAngleInRadians, float outerAngleInRadians, float outerGain); MA_API void ma_spatializer_get_cone(const ma_spatializer* pSpatializer, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); MA_API void ma_spatializer_set_doppler_factor(ma_spatializer* pSpatializer, float dopplerFactor); MA_API float ma_spatializer_get_doppler_factor(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_directional_attenuation_factor(ma_spatializer* pSpatializer, float directionalAttenuationFactor); MA_API float ma_spatializer_get_directional_attenuation_factor(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_position(ma_spatializer* pSpatializer, float x, float y, float z); MA_API ma_vec3f ma_spatializer_get_position(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_direction(ma_spatializer* pSpatializer, float x, float y, float z); MA_API ma_vec3f ma_spatializer_get_direction(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_set_velocity(ma_spatializer* pSpatializer, float x, float y, float z); MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer); MA_API void ma_spatializer_get_relative_position_and_direction(const ma_spatializer* pSpatializer, const ma_spatializer_listener* pListener, ma_vec3f* pRelativePos, ma_vec3f* pRelativeDir); /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* DATA CONVERSION =============== This section contains the APIs for data conversion. You will find everything here for channel mapping, sample format conversion, resampling, etc. ************************************************************************************************************************************************************* ************************************************************************************************************************************************************/ /************************************************************************************************************************************************************** Resampling **************************************************************************************************************************************************************/ typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRateIn; ma_uint32 sampleRateOut; ma_uint32 lpfOrder; /* The low-pass filter order. Setting this to 0 will disable low-pass filtering. */ double lpfNyquistFactor; /* 0..1. Defaults to 1. 1 = Half the sampling frequency (Nyquist Frequency), 0.5 = Quarter the sampling frequency (half Nyquest Frequency), etc. */ } ma_linear_resampler_config; MA_API ma_linear_resampler_config ma_linear_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); typedef struct { ma_linear_resampler_config config; ma_uint32 inAdvanceInt; ma_uint32 inAdvanceFrac; ma_uint32 inTimeInt; ma_uint32 inTimeFrac; union { float* f32; ma_int16* s16; } x0; /* The previous input frame. */ union { float* f32; ma_int16* s16; } x1; /* The next input frame. */ ma_lpf lpf; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_linear_resampler; MA_API ma_result ma_linear_resampler_get_heap_size(const ma_linear_resampler_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_linear_resampler_init_preallocated(const ma_linear_resampler_config* pConfig, void* pHeap, ma_linear_resampler* pResampler); MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_linear_resampler* pResampler); MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); MA_API ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut); MA_API ma_uint64 ma_linear_resampler_get_input_latency(const ma_linear_resampler* pResampler); MA_API ma_uint64 ma_linear_resampler_get_output_latency(const ma_linear_resampler* pResampler); MA_API ma_result ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); MA_API ma_result ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); MA_API ma_result ma_linear_resampler_reset(ma_linear_resampler* pResampler); typedef struct ma_resampler_config ma_resampler_config; typedef void ma_resampling_backend; typedef struct { ma_result (* onGetHeapSize )(void* pUserData, const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes); ma_result (* onInit )(void* pUserData, const ma_resampler_config* pConfig, void* pHeap, ma_resampling_backend** ppBackend); void (* onUninit )(void* pUserData, ma_resampling_backend* pBackend, const ma_allocation_callbacks* pAllocationCallbacks); ma_result (* onProcess )(void* pUserData, ma_resampling_backend* pBackend, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); ma_result (* onSetRate )(void* pUserData, ma_resampling_backend* pBackend, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); /* Optional. Rate changes will be disabled. */ ma_uint64 (* onGetInputLatency )(void* pUserData, const ma_resampling_backend* pBackend); /* Optional. Latency will be reported as 0. */ ma_uint64 (* onGetOutputLatency )(void* pUserData, const ma_resampling_backend* pBackend); /* Optional. Latency will be reported as 0. */ ma_result (* onGetRequiredInputFrameCount )(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); /* Optional. Latency mitigation will be disabled. */ ma_result (* onGetExpectedOutputFrameCount)(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); /* Optional. Latency mitigation will be disabled. */ ma_result (* onReset )(void* pUserData, ma_resampling_backend* pBackend); } ma_resampling_backend_vtable; typedef enum { ma_resample_algorithm_linear = 0, /* Fastest, lowest quality. Optional low-pass filtering. Default. */ ma_resample_algorithm_custom, } ma_resample_algorithm; struct ma_resampler_config { ma_format format; /* Must be either ma_format_f32 or ma_format_s16. */ ma_uint32 channels; ma_uint32 sampleRateIn; ma_uint32 sampleRateOut; ma_resample_algorithm algorithm; /* When set to ma_resample_algorithm_custom, pBackendVTable will be used. */ ma_resampling_backend_vtable* pBackendVTable; void* pBackendUserData; struct { ma_uint32 lpfOrder; } linear; }; MA_API ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm); typedef struct { ma_resampling_backend* pBackend; ma_resampling_backend_vtable* pBackendVTable; void* pBackendUserData; ma_format format; ma_uint32 channels; ma_uint32 sampleRateIn; ma_uint32 sampleRateOut; union { ma_linear_resampler linear; } state; /* State for stock resamplers so we can avoid a malloc. For stock resamplers, pBackend will point here. */ /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_resampler; MA_API ma_result ma_resampler_get_heap_size(const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_resampler_init_preallocated(const ma_resampler_config* pConfig, void* pHeap, ma_resampler* pResampler); /* Initializes a new resampler object from a config. */ MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_resampler* pResampler); /* Uninitializes a resampler. */ MA_API void ma_resampler_uninit(ma_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks); /* Converts the given input data. Both the input and output frames must be in the format specified in the config when the resampler was initilized. On input, [pFrameCountOut] contains the number of output frames to process. On output it contains the number of output frames that were actually processed, which may be less than the requested amount which will happen if there's not enough input data. You can use ma_resampler_get_expected_output_frame_count() to know how many output frames will be processed for a given number of input frames. On input, [pFrameCountIn] contains the number of input frames contained in [pFramesIn]. On output it contains the number of whole input frames that were actually processed. You can use ma_resampler_get_required_input_frame_count() to know how many input frames you should provide for a given number of output frames. [pFramesIn] can be NULL, in which case zeroes will be used instead. If [pFramesOut] is NULL, a seek is performed. In this case, if [pFrameCountOut] is not NULL it will seek by the specified number of output frames. Otherwise, if [pFramesCountOut] is NULL and [pFrameCountIn] is not NULL, it will seek by the specified number of input frames. When seeking, [pFramesIn] is allowed to NULL, in which case the internal timing state will be updated, but no input will be processed. In this case, any internal filter state will be updated as if zeroes were passed in. It is an error for [pFramesOut] to be non-NULL and [pFrameCountOut] to be NULL. It is an error for both [pFrameCountOut] and [pFrameCountIn] to be NULL. */ MA_API ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); /* Sets the input and output sample rate. */ MA_API ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); /* Sets the input and output sample rate as a ratio. The ration is in/out. */ MA_API ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio); /* Retrieves the latency introduced by the resampler in input frames. */ MA_API ma_uint64 ma_resampler_get_input_latency(const ma_resampler* pResampler); /* Retrieves the latency introduced by the resampler in output frames. */ MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler); /* Calculates the number of whole input frames that would need to be read from the client in order to output the specified number of output frames. The returned value does not include cached input frames. It only returns the number of extra frames that would need to be read from the input buffer in order to output the specified number of output frames. */ MA_API ma_result ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); /* Calculates the number of whole output frames that would be output after fully reading and consuming the specified number of input frames. */ MA_API ma_result ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); /* Resets the resampler's timer and clears it's internal cache. */ MA_API ma_result ma_resampler_reset(ma_resampler* pResampler); /************************************************************************************************************************************************************** Channel Conversion **************************************************************************************************************************************************************/ typedef enum { ma_channel_conversion_path_unknown, ma_channel_conversion_path_passthrough, ma_channel_conversion_path_mono_out, /* Converting to mono. */ ma_channel_conversion_path_mono_in, /* Converting from mono. */ ma_channel_conversion_path_shuffle, /* Simple shuffle. Will use this when all channels are present in both input and output channel maps, but just in a different order. */ ma_channel_conversion_path_weights /* Blended based on weights. */ } ma_channel_conversion_path; typedef enum { ma_mono_expansion_mode_duplicate = 0, /* The default. */ ma_mono_expansion_mode_average, /* Average the mono channel across all channels. */ ma_mono_expansion_mode_stereo_only, /* Duplicate to the left and right channels only and ignore the others. */ ma_mono_expansion_mode_default = ma_mono_expansion_mode_duplicate } ma_mono_expansion_mode; typedef struct { ma_format format; ma_uint32 channelsIn; ma_uint32 channelsOut; const ma_channel* pChannelMapIn; const ma_channel* pChannelMapOut; ma_channel_mix_mode mixingMode; ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ float** ppWeights; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ } ma_channel_converter_config; MA_API ma_channel_converter_config ma_channel_converter_config_init(ma_format format, ma_uint32 channelsIn, const ma_channel* pChannelMapIn, ma_uint32 channelsOut, const ma_channel* pChannelMapOut, ma_channel_mix_mode mixingMode); typedef struct { ma_format format; ma_uint32 channelsIn; ma_uint32 channelsOut; ma_channel_mix_mode mixingMode; ma_channel_conversion_path conversionPath; ma_channel* pChannelMapIn; ma_channel* pChannelMapOut; ma_uint8* pShuffleTable; /* Indexed by output channel index. */ union { float** f32; ma_int32** s16; } weights; /* [in][out] */ /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_channel_converter; MA_API ma_result ma_channel_converter_get_heap_size(const ma_channel_converter_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_channel_converter_init_preallocated(const ma_channel_converter_config* pConfig, void* pHeap, ma_channel_converter* pConverter); MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_channel_converter* pConverter); MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); MA_API ma_result ma_channel_converter_get_input_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_channel_converter_get_output_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); /************************************************************************************************************************************************************** Data Conversion **************************************************************************************************************************************************************/ typedef struct { ma_format formatIn; ma_format formatOut; ma_uint32 channelsIn; ma_uint32 channelsOut; ma_uint32 sampleRateIn; ma_uint32 sampleRateOut; ma_channel* pChannelMapIn; ma_channel* pChannelMapOut; ma_dither_mode ditherMode; ma_channel_mix_mode channelMixMode; ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ float** ppChannelWeights; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ ma_bool32 allowDynamicSampleRate; ma_resampler_config resampling; } ma_data_converter_config; MA_API ma_data_converter_config ma_data_converter_config_init_default(void); MA_API ma_data_converter_config ma_data_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channelsIn, ma_uint32 channelsOut, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); typedef enum { ma_data_converter_execution_path_passthrough, /* No conversion. */ ma_data_converter_execution_path_format_only, /* Only format conversion. */ ma_data_converter_execution_path_channels_only, /* Only channel conversion. */ ma_data_converter_execution_path_resample_only, /* Only resampling. */ ma_data_converter_execution_path_resample_first, /* All conversions, but resample as the first step. */ ma_data_converter_execution_path_channels_first /* All conversions, but channels as the first step. */ } ma_data_converter_execution_path; typedef struct { ma_format formatIn; ma_format formatOut; ma_uint32 channelsIn; ma_uint32 channelsOut; ma_uint32 sampleRateIn; ma_uint32 sampleRateOut; ma_dither_mode ditherMode; ma_data_converter_execution_path executionPath; /* The execution path the data converter will follow when processing. */ ma_channel_converter channelConverter; ma_resampler resampler; ma_bool8 hasPreFormatConversion; ma_bool8 hasPostFormatConversion; ma_bool8 hasChannelConverter; ma_bool8 hasResampler; ma_bool8 isPassthrough; /* Memory management. */ ma_bool8 _ownsHeap; void* _pHeap; } ma_data_converter; MA_API ma_result ma_data_converter_get_heap_size(const ma_data_converter_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_data_converter_init_preallocated(const ma_data_converter_config* pConfig, void* pHeap, ma_data_converter* pConverter); MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_converter* pConverter); MA_API void ma_data_converter_uninit(ma_data_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); MA_API ma_result ma_data_converter_set_rate(ma_data_converter* pConverter, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); MA_API ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, float ratioInOut); MA_API ma_uint64 ma_data_converter_get_input_latency(const ma_data_converter* pConverter); MA_API ma_uint64 ma_data_converter_get_output_latency(const ma_data_converter* pConverter); MA_API ma_result ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); MA_API ma_result ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); MA_API ma_result ma_data_converter_get_input_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_data_converter_get_output_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_data_converter_reset(ma_data_converter* pConverter); /************************************************************************************************************************************************************ Format Conversion ************************************************************************************************************************************************************/ MA_API void ma_pcm_u8_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_u8_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_u8_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_u8_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s16_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s16_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s16_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s16_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s24_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s24_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s24_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s24_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_s32_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_f32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_f32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_f32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_f32_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); MA_API void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 sampleCount, ma_dither_mode ditherMode); MA_API void ma_convert_pcm_frames_format(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 frameCount, ma_uint32 channels, ma_dither_mode ditherMode); /* Deinterleaves an interleaved buffer. */ MA_API void ma_deinterleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void* pInterleavedPCMFrames, void** ppDeinterleavedPCMFrames); /* Interleaves a group of deinterleaved buffers. */ MA_API void ma_interleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void** ppDeinterleavedPCMFrames, void* pInterleavedPCMFrames); /************************************************************************************************************************************************************ Channel Maps ************************************************************************************************************************************************************/ /* This is used in the shuffle table to indicate that the channel index is undefined and should be ignored. */ #define MA_CHANNEL_INDEX_NULL 255 /* Retrieves the channel position of the specified channel in the given channel map. The pChannelMap parameter can be null, in which case miniaudio's default channel map will be assumed. */ MA_API ma_channel ma_channel_map_get_channel(const ma_channel* pChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex); /* Initializes a blank channel map. When a blank channel map is specified anywhere it indicates that the native channel map should be used. */ MA_API void ma_channel_map_init_blank(ma_channel* pChannelMap, ma_uint32 channels); /* Helper for retrieving a standard channel map. The output channel map buffer must have a capacity of at least `channelMapCap`. */ MA_API void ma_channel_map_init_standard(ma_standard_channel_map standardChannelMap, ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channels); /* Copies a channel map. Both input and output channel map buffers must have a capacity of at at least `channels`. */ MA_API void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels); /* Copies a channel map if one is specified, otherwise copies the default channel map. The output buffer must have a capacity of at least `channels`. If not NULL, the input channel map must also have a capacity of at least `channels`. */ MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, size_t channelMapCapOut, const ma_channel* pIn, ma_uint32 channels); /* Determines whether or not a channel map is valid. A blank channel map is valid (all channels set to MA_CHANNEL_NONE). The way a blank channel map is handled is context specific, but is usually treated as a passthrough. Invalid channel maps: - A channel map with no channels - A channel map with more than one channel and a mono channel The channel map buffer must have a capacity of at least `channels`. */ MA_API ma_bool32 ma_channel_map_is_valid(const ma_channel* pChannelMap, ma_uint32 channels); /* Helper for comparing two channel maps for equality. This assumes the channel count is the same between the two. Both channels map buffers must have a capacity of at least `channels`. */ MA_API ma_bool32 ma_channel_map_is_equal(const ma_channel* pChannelMapA, const ma_channel* pChannelMapB, ma_uint32 channels); /* Helper for determining if a channel map is blank (all channels set to MA_CHANNEL_NONE). The channel map buffer must have a capacity of at least `channels`. */ MA_API ma_bool32 ma_channel_map_is_blank(const ma_channel* pChannelMap, ma_uint32 channels); /* Helper for determining whether or not a channel is present in the given channel map. The channel map buffer must have a capacity of at least `channels`. */ MA_API ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition); /* Find a channel position in the given channel map. Returns MA_TRUE if the channel is found; MA_FALSE otherwise. The index of the channel is output to `pChannelIndex`. The channel map buffer must have a capacity of at least `channels`. */ MA_API ma_bool32 ma_channel_map_find_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition, ma_uint32* pChannelIndex); /* Generates a string representing the given channel map. This is for printing and debugging purposes, not serialization/deserialization. Returns the length of the string, not including the null terminator. */ MA_API size_t ma_channel_map_to_string(const ma_channel* pChannelMap, ma_uint32 channels, char* pBufferOut, size_t bufferCap); /* Retrieves a human readable version of a channel position. */ MA_API const char* ma_channel_position_to_string(ma_channel channel); /************************************************************************************************************************************************************ Conversion Helpers ************************************************************************************************************************************************************/ /* High-level helper for doing a full format conversion in one go. Returns the number of output frames. Call this with pOut set to NULL to determine the required size of the output buffer. frameCountOut should be set to the capacity of pOut. If pOut is NULL, frameCountOut is ignored. A return value of 0 indicates an error. This function is useful for one-off bulk conversions, but if you're streaming data you should use the ma_data_converter APIs instead. */ MA_API ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_uint64 frameCountIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn); MA_API ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const void* pIn, ma_uint64 frameCountIn, const ma_data_converter_config* pConfig); /************************************************************************************************************************************************************ Data Source ************************************************************************************************************************************************************/ typedef void ma_data_source; #define MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT 0x00000001 typedef struct { ma_result (* onRead)(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); ma_result (* onSeek)(ma_data_source* pDataSource, ma_uint64 frameIndex); ma_result (* onGetDataFormat)(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); ma_result (* onGetCursor)(ma_data_source* pDataSource, ma_uint64* pCursor); ma_result (* onGetLength)(ma_data_source* pDataSource, ma_uint64* pLength); ma_result (* onSetLooping)(ma_data_source* pDataSource, ma_bool32 isLooping); ma_uint32 flags; } ma_data_source_vtable; typedef ma_data_source* (* ma_data_source_get_next_proc)(ma_data_source* pDataSource); typedef struct { const ma_data_source_vtable* vtable; } ma_data_source_config; MA_API ma_data_source_config ma_data_source_config_init(void); typedef struct { const ma_data_source_vtable* vtable; ma_uint64 rangeBegInFrames; ma_uint64 rangeEndInFrames; /* Set to -1 for unranged (default). */ ma_uint64 loopBegInFrames; /* Relative to rangeBegInFrames. */ ma_uint64 loopEndInFrames; /* Relative to rangeBegInFrames. Set to -1 for the end of the range. */ ma_data_source* pCurrent; /* When non-NULL, the data source being initialized will act as a proxy and will route all operations to pCurrent. Used in conjunction with pNext/onGetNext for seamless chaining. */ ma_data_source* pNext; /* When set to NULL, onGetNext will be used. */ ma_data_source_get_next_proc onGetNext; /* Will be used when pNext is NULL. If both are NULL, no next will be used. */ MA_ATOMIC(4, ma_bool32) isLooping; } ma_data_source_base; MA_API ma_result ma_data_source_init(const ma_data_source_config* pConfig, ma_data_source* pDataSource); MA_API void ma_data_source_uninit(ma_data_source* pDataSource); MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); /* Must support pFramesOut = NULL in which case a forward seek should be performed. */ MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked); /* Can only seek forward. Equivalent to ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount, &framesRead); */ MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex); MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor); MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength); /* Returns MA_NOT_IMPLEMENTED if the length is unknown or cannot be determined. Decoders can return this. */ MA_API ma_result ma_data_source_get_cursor_in_seconds(ma_data_source* pDataSource, float* pCursor); MA_API ma_result ma_data_source_get_length_in_seconds(ma_data_source* pDataSource, float* pLength); MA_API ma_result ma_data_source_set_looping(ma_data_source* pDataSource, ma_bool32 isLooping); MA_API ma_bool32 ma_data_source_is_looping(const ma_data_source* pDataSource); MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 rangeBegInFrames, ma_uint64 rangeEndInFrames); MA_API void ma_data_source_get_range_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames); MA_API ma_result ma_data_source_set_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 loopBegInFrames, ma_uint64 loopEndInFrames); MA_API void ma_data_source_get_loop_point_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames); MA_API ma_result ma_data_source_set_current(ma_data_source* pDataSource, ma_data_source* pCurrentDataSource); MA_API ma_data_source* ma_data_source_get_current(const ma_data_source* pDataSource); MA_API ma_result ma_data_source_set_next(ma_data_source* pDataSource, ma_data_source* pNextDataSource); MA_API ma_data_source* ma_data_source_get_next(const ma_data_source* pDataSource); MA_API ma_result ma_data_source_set_next_callback(ma_data_source* pDataSource, ma_data_source_get_next_proc onGetNext); MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(const ma_data_source* pDataSource); typedef struct { ma_data_source_base ds; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_uint64 cursor; ma_uint64 sizeInFrames; const void* pData; } ma_audio_buffer_ref; MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, const void* pData, ma_uint64 sizeInFrames, ma_audio_buffer_ref* pAudioBufferRef); MA_API void ma_audio_buffer_ref_uninit(ma_audio_buffer_ref* pAudioBufferRef); MA_API ma_result ma_audio_buffer_ref_set_data(ma_audio_buffer_ref* pAudioBufferRef, const void* pData, ma_uint64 sizeInFrames); MA_API ma_uint64 ma_audio_buffer_ref_read_pcm_frames(ma_audio_buffer_ref* pAudioBufferRef, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); MA_API ma_result ma_audio_buffer_ref_seek_to_pcm_frame(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameIndex); MA_API ma_result ma_audio_buffer_ref_map(ma_audio_buffer_ref* pAudioBufferRef, void** ppFramesOut, ma_uint64* pFrameCount); MA_API ma_result ma_audio_buffer_ref_unmap(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ MA_API ma_bool32 ma_audio_buffer_ref_at_end(const ma_audio_buffer_ref* pAudioBufferRef); MA_API ma_result ma_audio_buffer_ref_get_cursor_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pCursor); MA_API ma_result ma_audio_buffer_ref_get_length_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pLength); MA_API ma_result ma_audio_buffer_ref_get_available_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pAvailableFrames); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_uint64 sizeInFrames; const void* pData; /* If set to NULL, will allocate a block of memory for you. */ ma_allocation_callbacks allocationCallbacks; } ma_audio_buffer_config; MA_API ma_audio_buffer_config ma_audio_buffer_config_init(ma_format format, ma_uint32 channels, ma_uint64 sizeInFrames, const void* pData, const ma_allocation_callbacks* pAllocationCallbacks); typedef struct { ma_audio_buffer_ref ref; ma_allocation_callbacks allocationCallbacks; ma_bool32 ownsData; /* Used to control whether or not miniaudio owns the data buffer. If set to true, pData will be freed in ma_audio_buffer_uninit(). */ ma_uint8 _pExtraData[1]; /* For allocating a buffer with the memory located directly after the other memory of the structure. */ } ma_audio_buffer; MA_API ma_result ma_audio_buffer_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); MA_API ma_result ma_audio_buffer_init_copy(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer** ppAudioBuffer); /* Always copies the data. Doesn't make sense to use this otherwise. Use ma_audio_buffer_uninit_and_free() to uninit. */ MA_API void ma_audio_buffer_uninit(ma_audio_buffer* pAudioBuffer); MA_API void ma_audio_buffer_uninit_and_free(ma_audio_buffer* pAudioBuffer); MA_API ma_uint64 ma_audio_buffer_read_pcm_frames(ma_audio_buffer* pAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); MA_API ma_result ma_audio_buffer_seek_to_pcm_frame(ma_audio_buffer* pAudioBuffer, ma_uint64 frameIndex); MA_API ma_result ma_audio_buffer_map(ma_audio_buffer* pAudioBuffer, void** ppFramesOut, ma_uint64* pFrameCount); MA_API ma_result ma_audio_buffer_unmap(ma_audio_buffer* pAudioBuffer, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ MA_API ma_bool32 ma_audio_buffer_at_end(const ma_audio_buffer* pAudioBuffer); MA_API ma_result ma_audio_buffer_get_cursor_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pCursor); MA_API ma_result ma_audio_buffer_get_length_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pLength); MA_API ma_result ma_audio_buffer_get_available_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pAvailableFrames); /* Paged Audio Buffer ================== A paged audio buffer is made up of a linked list of pages. It's expandable, but not shrinkable. It can be used for cases where audio data is streamed in asynchronously while allowing data to be read at the same time. This is lock-free, but not 100% thread safe. You can append a page and read from the buffer across simultaneously across different threads, however only one thread at a time can append, and only one thread at a time can read and seek. */ typedef struct ma_paged_audio_buffer_page ma_paged_audio_buffer_page; struct ma_paged_audio_buffer_page { MA_ATOMIC(MA_SIZEOF_PTR, ma_paged_audio_buffer_page*) pNext; ma_uint64 sizeInFrames; ma_uint8 pAudioData[1]; }; typedef struct { ma_format format; ma_uint32 channels; ma_paged_audio_buffer_page head; /* Dummy head for the lock-free algorithm. Always has a size of 0. */ MA_ATOMIC(MA_SIZEOF_PTR, ma_paged_audio_buffer_page*) pTail; /* Never null. Initially set to &head. */ } ma_paged_audio_buffer_data; MA_API ma_result ma_paged_audio_buffer_data_init(ma_format format, ma_uint32 channels, ma_paged_audio_buffer_data* pData); MA_API void ma_paged_audio_buffer_data_uninit(ma_paged_audio_buffer_data* pData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_head(ma_paged_audio_buffer_data* pData); MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_tail(ma_paged_audio_buffer_data* pData); MA_API ma_result ma_paged_audio_buffer_data_get_length_in_pcm_frames(ma_paged_audio_buffer_data* pData, ma_uint64* pLength); MA_API ma_result ma_paged_audio_buffer_data_allocate_page(ma_paged_audio_buffer_data* pData, ma_uint64 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks, ma_paged_audio_buffer_page** ppPage); MA_API ma_result ma_paged_audio_buffer_data_free_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_paged_audio_buffer_data_append_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage); MA_API ma_result ma_paged_audio_buffer_data_allocate_and_append_page(ma_paged_audio_buffer_data* pData, ma_uint32 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks); typedef struct { ma_paged_audio_buffer_data* pData; /* Must not be null. */ } ma_paged_audio_buffer_config; MA_API ma_paged_audio_buffer_config ma_paged_audio_buffer_config_init(ma_paged_audio_buffer_data* pData); typedef struct { ma_data_source_base ds; ma_paged_audio_buffer_data* pData; /* Audio data is read from here. Cannot be null. */ ma_paged_audio_buffer_page* pCurrent; ma_uint64 relativeCursor; /* Relative to the current page. */ ma_uint64 absoluteCursor; } ma_paged_audio_buffer; MA_API ma_result ma_paged_audio_buffer_init(const ma_paged_audio_buffer_config* pConfig, ma_paged_audio_buffer* pPagedAudioBuffer); MA_API void ma_paged_audio_buffer_uninit(ma_paged_audio_buffer* pPagedAudioBuffer); MA_API ma_result ma_paged_audio_buffer_read_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); /* Returns MA_AT_END if no more pages available. */ MA_API ma_result ma_paged_audio_buffer_seek_to_pcm_frame(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64 frameIndex); MA_API ma_result ma_paged_audio_buffer_get_cursor_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pCursor); MA_API ma_result ma_paged_audio_buffer_get_length_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pLength); /************************************************************************************************************************************************************ Ring Buffer ************************************************************************************************************************************************************/ typedef struct { void* pBuffer; ma_uint32 subbufferSizeInBytes; ma_uint32 subbufferCount; ma_uint32 subbufferStrideInBytes; MA_ATOMIC(4, ma_uint32) encodedReadOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ MA_ATOMIC(4, ma_uint32) encodedWriteOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ ma_bool8 ownsBuffer; /* Used to know whether or not miniaudio is responsible for free()-ing the buffer. */ ma_bool8 clearOnWriteAcquire; /* When set, clears the acquired write buffer before returning from ma_rb_acquire_write(). */ ma_allocation_callbacks allocationCallbacks; } ma_rb; MA_API ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB); MA_API ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB); MA_API void ma_rb_uninit(ma_rb* pRB); MA_API void ma_rb_reset(ma_rb* pRB); MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut); MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes); MA_API ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut); MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes); MA_API ma_result ma_rb_seek_read(ma_rb* pRB, size_t offsetInBytes); MA_API ma_result ma_rb_seek_write(ma_rb* pRB, size_t offsetInBytes); MA_API ma_int32 ma_rb_pointer_distance(ma_rb* pRB); /* Returns the distance between the write pointer and the read pointer. Should never be negative for a correct program. Will return the number of bytes that can be read before the read pointer hits the write pointer. */ MA_API ma_uint32 ma_rb_available_read(ma_rb* pRB); MA_API ma_uint32 ma_rb_available_write(ma_rb* pRB); MA_API size_t ma_rb_get_subbuffer_size(ma_rb* pRB); MA_API size_t ma_rb_get_subbuffer_stride(ma_rb* pRB); MA_API size_t ma_rb_get_subbuffer_offset(ma_rb* pRB, size_t subbufferIndex); MA_API void* ma_rb_get_subbuffer_ptr(ma_rb* pRB, size_t subbufferIndex, void* pBuffer); typedef struct { ma_data_source_base ds; ma_rb rb; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; /* Not required for the ring buffer itself, but useful for associating the data with some sample rate, particularly for data sources. */ } ma_pcm_rb; MA_API ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB); MA_API ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB); MA_API void ma_pcm_rb_uninit(ma_pcm_rb* pRB); MA_API void ma_pcm_rb_reset(ma_pcm_rb* pRB); MA_API ma_result ma_pcm_rb_acquire_read(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut); MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames); MA_API ma_result ma_pcm_rb_acquire_write(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut); MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames); MA_API ma_result ma_pcm_rb_seek_read(ma_pcm_rb* pRB, ma_uint32 offsetInFrames); MA_API ma_result ma_pcm_rb_seek_write(ma_pcm_rb* pRB, ma_uint32 offsetInFrames); MA_API ma_int32 ma_pcm_rb_pointer_distance(ma_pcm_rb* pRB); /* Return value is in frames. */ MA_API ma_uint32 ma_pcm_rb_available_read(ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_available_write(ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_get_subbuffer_size(ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_get_subbuffer_stride(ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_get_subbuffer_offset(ma_pcm_rb* pRB, ma_uint32 subbufferIndex); MA_API void* ma_pcm_rb_get_subbuffer_ptr(ma_pcm_rb* pRB, ma_uint32 subbufferIndex, void* pBuffer); MA_API ma_format ma_pcm_rb_get_format(const ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_get_channels(const ma_pcm_rb* pRB); MA_API ma_uint32 ma_pcm_rb_get_sample_rate(const ma_pcm_rb* pRB); MA_API void ma_pcm_rb_set_sample_rate(ma_pcm_rb* pRB, ma_uint32 sampleRate); /* The idea of the duplex ring buffer is to act as the intermediary buffer when running two asynchronous devices in a duplex set up. The capture device writes to it, and then a playback device reads from it. At the moment this is just a simple naive implementation, but in the future I want to implement some dynamic resampling to seamlessly handle desyncs. Note that the API is work in progress and may change at any time in any version. The size of the buffer is based on the capture side since that's what'll be written to the buffer. It is based on the capture period size in frames. The internal sample rate of the capture device is also needed in order to calculate the size. */ typedef struct { ma_pcm_rb rb; } ma_duplex_rb; MA_API ma_result ma_duplex_rb_init(ma_format captureFormat, ma_uint32 captureChannels, ma_uint32 sampleRate, ma_uint32 captureInternalSampleRate, ma_uint32 captureInternalPeriodSizeInFrames, const ma_allocation_callbacks* pAllocationCallbacks, ma_duplex_rb* pRB); MA_API ma_result ma_duplex_rb_uninit(ma_duplex_rb* pRB); /************************************************************************************************************************************************************ Miscellaneous Helpers ************************************************************************************************************************************************************/ /* Retrieves a human readable description of the given result code. */ MA_API const char* ma_result_description(ma_result result); /* malloc() */ MA_API void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); /* calloc() */ MA_API void* ma_calloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); /* realloc() */ MA_API void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); /* free() */ MA_API void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); /* Performs an aligned malloc, with the assumption that the alignment is a power of 2. */ MA_API void* ma_aligned_malloc(size_t sz, size_t alignment, const ma_allocation_callbacks* pAllocationCallbacks); /* Free's an aligned malloc'd buffer. */ MA_API void ma_aligned_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); /* Retrieves a friendly name for a format. */ MA_API const char* ma_get_format_name(ma_format format); /* Blends two frames in floating point format. */ MA_API void ma_blend_f32(float* pOut, float* pInA, float* pInB, float factor, ma_uint32 channels); /* Retrieves the size of a sample in bytes for the given format. This API is efficient and is implemented using a lookup table. Thread Safety: SAFE This API is pure. */ MA_API ma_uint32 ma_get_bytes_per_sample(ma_format format); static MA_INLINE ma_uint32 ma_get_bytes_per_frame(ma_format format, ma_uint32 channels) { return ma_get_bytes_per_sample(format) * channels; } /* Converts a log level to a string. */ MA_API const char* ma_log_level_to_string(ma_uint32 logLevel); /************************************************************************************************************************************************************ Synchronization ************************************************************************************************************************************************************/ /* Locks a spinlock. */ MA_API ma_result ma_spinlock_lock(volatile ma_spinlock* pSpinlock); /* Locks a spinlock, but does not yield() when looping. */ MA_API ma_result ma_spinlock_lock_noyield(volatile ma_spinlock* pSpinlock); /* Unlocks a spinlock. */ MA_API ma_result ma_spinlock_unlock(volatile ma_spinlock* pSpinlock); #ifndef MA_NO_THREADING /* Creates a mutex. A mutex must be created from a valid context. A mutex is initially unlocked. */ MA_API ma_result ma_mutex_init(ma_mutex* pMutex); /* Deletes a mutex. */ MA_API void ma_mutex_uninit(ma_mutex* pMutex); /* Locks a mutex with an infinite timeout. */ MA_API void ma_mutex_lock(ma_mutex* pMutex); /* Unlocks a mutex. */ MA_API void ma_mutex_unlock(ma_mutex* pMutex); /* Initializes an auto-reset event. */ MA_API ma_result ma_event_init(ma_event* pEvent); /* Uninitializes an auto-reset event. */ MA_API void ma_event_uninit(ma_event* pEvent); /* Waits for the specified auto-reset event to become signalled. */ MA_API ma_result ma_event_wait(ma_event* pEvent); /* Signals the specified auto-reset event. */ MA_API ma_result ma_event_signal(ma_event* pEvent); #endif /* MA_NO_THREADING */ /* Fence ===== This locks while the counter is larger than 0. Counter can be incremented and decremented by any thread, but care needs to be taken when waiting. It is possible for one thread to acquire the fence just as another thread returns from ma_fence_wait(). The idea behind a fence is to allow you to wait for a group of operations to complete. When an operation starts, the counter is incremented which locks the fence. When the operation completes, the fence will be released which decrements the counter. ma_fence_wait() will block until the counter hits zero. If threading is disabled, ma_fence_wait() will spin on the counter. */ typedef struct { #ifndef MA_NO_THREADING ma_event e; #endif ma_uint32 counter; } ma_fence; MA_API ma_result ma_fence_init(ma_fence* pFence); MA_API void ma_fence_uninit(ma_fence* pFence); MA_API ma_result ma_fence_acquire(ma_fence* pFence); /* Increment counter. */ MA_API ma_result ma_fence_release(ma_fence* pFence); /* Decrement counter. */ MA_API ma_result ma_fence_wait(ma_fence* pFence); /* Wait for counter to reach 0. */ /* Notification callback for asynchronous operations. */ typedef void ma_async_notification; typedef struct { void (* onSignal)(ma_async_notification* pNotification); } ma_async_notification_callbacks; MA_API ma_result ma_async_notification_signal(ma_async_notification* pNotification); /* Simple polling notification. This just sets a variable when the notification has been signalled which is then polled with ma_async_notification_poll_is_signalled() */ typedef struct { ma_async_notification_callbacks cb; ma_bool32 signalled; } ma_async_notification_poll; MA_API ma_result ma_async_notification_poll_init(ma_async_notification_poll* pNotificationPoll); MA_API ma_bool32 ma_async_notification_poll_is_signalled(const ma_async_notification_poll* pNotificationPoll); /* Event Notification This uses an ma_event. If threading is disabled (MA_NO_THREADING), initialization will fail. */ typedef struct { ma_async_notification_callbacks cb; #ifndef MA_NO_THREADING ma_event e; #endif } ma_async_notification_event; MA_API ma_result ma_async_notification_event_init(ma_async_notification_event* pNotificationEvent); MA_API ma_result ma_async_notification_event_uninit(ma_async_notification_event* pNotificationEvent); MA_API ma_result ma_async_notification_event_wait(ma_async_notification_event* pNotificationEvent); MA_API ma_result ma_async_notification_event_signal(ma_async_notification_event* pNotificationEvent); /************************************************************************************************************************************************************ Job Queue ************************************************************************************************************************************************************/ /* Slot Allocator -------------- The idea of the slot allocator is for it to be used in conjunction with a fixed sized buffer. You use the slot allocator to allocator an index that can be used as the insertion point for an object. Slots are reference counted to help mitigate the ABA problem in the lock-free queue we use for tracking jobs. The slot index is stored in the low 32 bits. The reference counter is stored in the high 32 bits: +-----------------+-----------------+ | 32 Bits | 32 Bits | +-----------------+-----------------+ | Reference Count | Slot Index | +-----------------+-----------------+ */ typedef struct { ma_uint32 capacity; /* The number of slots to make available. */ } ma_slot_allocator_config; MA_API ma_slot_allocator_config ma_slot_allocator_config_init(ma_uint32 capacity); typedef struct { MA_ATOMIC(4, ma_uint32) bitfield; /* Must be used atomically because the allocation and freeing routines need to make copies of this which must never be optimized away by the compiler. */ } ma_slot_allocator_group; typedef struct { ma_slot_allocator_group* pGroups; /* Slots are grouped in chunks of 32. */ ma_uint32* pSlots; /* 32 bits for reference counting for ABA mitigation. */ ma_uint32 count; /* Allocation count. */ ma_uint32 capacity; /* Memory management. */ ma_bool32 _ownsHeap; void* _pHeap; } ma_slot_allocator; MA_API ma_result ma_slot_allocator_get_heap_size(const ma_slot_allocator_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_slot_allocator_init_preallocated(const ma_slot_allocator_config* pConfig, void* pHeap, ma_slot_allocator* pAllocator); MA_API ma_result ma_slot_allocator_init(const ma_slot_allocator_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_slot_allocator* pAllocator); MA_API void ma_slot_allocator_uninit(ma_slot_allocator* pAllocator, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_slot_allocator_alloc(ma_slot_allocator* pAllocator, ma_uint64* pSlot); MA_API ma_result ma_slot_allocator_free(ma_slot_allocator* pAllocator, ma_uint64 slot); typedef struct ma_job ma_job; /* Callback for processing a job. Each job type will have their own processing callback which will be called by ma_job_process(). */ typedef ma_result (* ma_job_proc)(ma_job* pJob); /* When a job type is added here an callback needs to be added go "g_jobVTable" in the implementation section. */ typedef enum { /* Miscellaneous. */ MA_JOB_TYPE_QUIT = 0, MA_JOB_TYPE_CUSTOM, /* Resource Manager. */ MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE, MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE, MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE, MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER, MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER, MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM, MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM, MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM, MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM, /* Device. */ MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE, /* Count. Must always be last. */ MA_JOB_TYPE_COUNT } ma_job_type; struct ma_job { union { struct { ma_uint16 code; /* Job type. */ ma_uint16 slot; /* Index into a ma_slot_allocator. */ ma_uint32 refcount; } breakup; ma_uint64 allocation; } toc; /* 8 bytes. We encode the job code into the slot allocation data to save space. */ MA_ATOMIC(8, ma_uint64) next; /* refcount + slot for the next item. Does not include the job code. */ ma_uint32 order; /* Execution order. Used to create a data dependency and ensure a job is executed in order. Usage is contextual depending on the job type. */ union { /* Miscellaneous. */ struct { ma_job_proc proc; ma_uintptr data0; ma_uintptr data1; } custom; /* Resource Manager */ union { struct { /*ma_resource_manager**/ void* pResourceManager; /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; char* pFilePath; wchar_t* pFilePathW; ma_uint32 flags; /* Resource manager data source flags that were used when initializing the data buffer. */ ma_async_notification* pInitNotification; /* Signalled when the data buffer has been initialized and the format/channels/rate can be retrieved. */ ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. Will be passed through to MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE when decoding. */ ma_fence* pInitFence; /* Released when initialization of the decoder is complete. */ ma_fence* pDoneFence; /* Released if initialization of the decoder fails. Passed through to PAGE_DATA_BUFFER_NODE untouched if init is successful. */ } loadDataBufferNode; struct { /*ma_resource_manager**/ void* pResourceManager; /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; ma_async_notification* pDoneNotification; ma_fence* pDoneFence; } freeDataBufferNode; struct { /*ma_resource_manager**/ void* pResourceManager; /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; /*ma_decoder**/ void* pDecoder; ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. */ ma_fence* pDoneFence; /* Passed through from LOAD_DATA_BUFFER_NODE and released when the data buffer completes decoding or an error occurs. */ } pageDataBufferNode; struct { /*ma_resource_manager_data_buffer**/ void* pDataBuffer; ma_async_notification* pInitNotification; /* Signalled when the data buffer has been initialized and the format/channels/rate can be retrieved. */ ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. */ ma_fence* pInitFence; /* Released when the data buffer has been initialized and the format/channels/rate can be retrieved. */ ma_fence* pDoneFence; /* Released when the data buffer has been fully decoded. */ ma_uint64 rangeBegInPCMFrames; ma_uint64 rangeEndInPCMFrames; ma_uint64 loopPointBegInPCMFrames; ma_uint64 loopPointEndInPCMFrames; ma_uint32 isLooping; } loadDataBuffer; struct { /*ma_resource_manager_data_buffer**/ void* pDataBuffer; ma_async_notification* pDoneNotification; ma_fence* pDoneFence; } freeDataBuffer; struct { /*ma_resource_manager_data_stream**/ void* pDataStream; char* pFilePath; /* Allocated when the job is posted, freed by the job thread after loading. */ wchar_t* pFilePathW; /* ^ As above ^. Only used if pFilePath is NULL. */ ma_uint64 initialSeekPoint; ma_async_notification* pInitNotification; /* Signalled after the first two pages have been decoded and frames can be read from the stream. */ ma_fence* pInitFence; } loadDataStream; struct { /*ma_resource_manager_data_stream**/ void* pDataStream; ma_async_notification* pDoneNotification; ma_fence* pDoneFence; } freeDataStream; struct { /*ma_resource_manager_data_stream**/ void* pDataStream; ma_uint32 pageIndex; /* The index of the page to decode into. */ } pageDataStream; struct { /*ma_resource_manager_data_stream**/ void* pDataStream; ma_uint64 frameIndex; } seekDataStream; } resourceManager; /* Device. */ union { union { struct { /*ma_device**/ void* pDevice; /*ma_device_type*/ ma_uint32 deviceType; } reroute; } aaudio; } device; } data; }; MA_API ma_job ma_job_init(ma_uint16 code); MA_API ma_result ma_job_process(ma_job* pJob); /* When set, ma_job_queue_next() will not wait and no semaphore will be signaled in ma_job_queue_post(). ma_job_queue_next() will return MA_NO_DATA_AVAILABLE if nothing is available. This flag should always be used for platforms that do not support multithreading. */ typedef enum { MA_JOB_QUEUE_FLAG_NON_BLOCKING = 0x00000001 } ma_job_queue_flags; typedef struct { ma_uint32 flags; ma_uint32 capacity; /* The maximum number of jobs that can fit in the queue at a time. */ } ma_job_queue_config; MA_API ma_job_queue_config ma_job_queue_config_init(ma_uint32 flags, ma_uint32 capacity); typedef struct { ma_uint32 flags; /* Flags passed in at initialization time. */ ma_uint32 capacity; /* The maximum number of jobs that can fit in the queue at a time. Set by the config. */ MA_ATOMIC(8, ma_uint64) head; /* The first item in the list. Required for removing from the top of the list. */ MA_ATOMIC(8, ma_uint64) tail; /* The last item in the list. Required for appending to the end of the list. */ #ifndef MA_NO_THREADING ma_semaphore sem; /* Only used when MA_JOB_QUEUE_FLAG_NON_BLOCKING is unset. */ #endif ma_slot_allocator allocator; ma_job* pJobs; #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE ma_spinlock lock; #endif /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_job_queue; MA_API ma_result ma_job_queue_get_heap_size(const ma_job_queue_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_job_queue_init_preallocated(const ma_job_queue_config* pConfig, void* pHeap, ma_job_queue* pQueue); MA_API ma_result ma_job_queue_init(const ma_job_queue_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_job_queue* pQueue); MA_API void ma_job_queue_uninit(ma_job_queue* pQueue, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_job_queue_post(ma_job_queue* pQueue, const ma_job* pJob); MA_API ma_result ma_job_queue_next(ma_job_queue* pQueue, ma_job* pJob); /* Returns MA_CANCELLED if the next job is a quit job. */ /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* DEVICE I/O ========== This section contains the APIs for device playback and capture. Here is where you'll find ma_device_init(), etc. ************************************************************************************************************************************************************* ************************************************************************************************************************************************************/ #ifndef MA_NO_DEVICE_IO /* Some backends are only supported on certain platforms. */ #if defined(MA_WIN32) #define MA_SUPPORT_WASAPI #if defined(MA_WIN32_DESKTOP) /* DirectSound and WinMM backends are only supported on desktops. */ #define MA_SUPPORT_DSOUND #define MA_SUPPORT_WINMM /* Don't enable JACK here if compiling with Cosmopolitan. It'll be enabled in the Linux section below. */ #if !defined(__COSMOPOLITAN__) #define MA_SUPPORT_JACK /* JACK is technically supported on Windows, but I don't know how many people use it in practice... */ #endif #endif #endif #if defined(MA_UNIX) && !defined(MA_ORBIS) && !defined(MA_PROSPERO) #if defined(MA_LINUX) #if !defined(MA_ANDROID) && !defined(__COSMOPOLITAN__) /* ALSA is not supported on Android. */ #define MA_SUPPORT_ALSA #endif #endif #if !defined(MA_BSD) && !defined(MA_ANDROID) && !defined(MA_EMSCRIPTEN) #define MA_SUPPORT_PULSEAUDIO #define MA_SUPPORT_JACK #endif #if defined(__OpenBSD__) /* <-- Change this to "#if defined(MA_BSD)" to enable sndio on all BSD flavors. */ #define MA_SUPPORT_SNDIO /* sndio is only supported on OpenBSD for now. May be expanded later if there's demand. */ #endif #if defined(__NetBSD__) || defined(__OpenBSD__) #define MA_SUPPORT_AUDIO4 /* Only support audio(4) on platforms with known support. */ #endif #if defined(__FreeBSD__) || defined(__DragonFly__) #define MA_SUPPORT_OSS /* Only support OSS on specific platforms with known support. */ #endif #endif #if defined(MA_ANDROID) #define MA_SUPPORT_AAUDIO #define MA_SUPPORT_OPENSL #endif #if defined(MA_APPLE) #define MA_SUPPORT_COREAUDIO #endif #if defined(MA_EMSCRIPTEN) #define MA_SUPPORT_WEBAUDIO #endif /* All platforms should support custom backends. */ #define MA_SUPPORT_CUSTOM /* Explicitly disable the Null backend for Emscripten because it uses a background thread which is not properly supported right now. */ #if !defined(MA_EMSCRIPTEN) #define MA_SUPPORT_NULL #endif #if defined(MA_SUPPORT_WASAPI) && !defined(MA_NO_WASAPI) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_WASAPI)) #define MA_HAS_WASAPI #endif #if defined(MA_SUPPORT_DSOUND) && !defined(MA_NO_DSOUND) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_DSOUND)) #define MA_HAS_DSOUND #endif #if defined(MA_SUPPORT_WINMM) && !defined(MA_NO_WINMM) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_WINMM)) #define MA_HAS_WINMM #endif #if defined(MA_SUPPORT_ALSA) && !defined(MA_NO_ALSA) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_ALSA)) #define MA_HAS_ALSA #endif #if defined(MA_SUPPORT_PULSEAUDIO) && !defined(MA_NO_PULSEAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_PULSEAUDIO)) #define MA_HAS_PULSEAUDIO #endif #if defined(MA_SUPPORT_JACK) && !defined(MA_NO_JACK) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_JACK)) #define MA_HAS_JACK #endif #if defined(MA_SUPPORT_COREAUDIO) && !defined(MA_NO_COREAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_COREAUDIO)) #define MA_HAS_COREAUDIO #endif #if defined(MA_SUPPORT_SNDIO) && !defined(MA_NO_SNDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SNDIO)) #define MA_HAS_SNDIO #endif #if defined(MA_SUPPORT_AUDIO4) && !defined(MA_NO_AUDIO4) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_AUDIO4)) #define MA_HAS_AUDIO4 #endif #if defined(MA_SUPPORT_OSS) && !defined(MA_NO_OSS) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_OSS)) #define MA_HAS_OSS #endif #if defined(MA_SUPPORT_AAUDIO) && !defined(MA_NO_AAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_AAUDIO)) #define MA_HAS_AAUDIO #endif #if defined(MA_SUPPORT_OPENSL) && !defined(MA_NO_OPENSL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_OPENSL)) #define MA_HAS_OPENSL #endif #if defined(MA_SUPPORT_WEBAUDIO) && !defined(MA_NO_WEBAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_WEBAUDIO)) #define MA_HAS_WEBAUDIO #endif #if defined(MA_SUPPORT_CUSTOM) && !defined(MA_NO_CUSTOM) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_CUSTOM)) #define MA_HAS_CUSTOM #endif #if defined(MA_SUPPORT_NULL) && !defined(MA_NO_NULL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_NULL)) #define MA_HAS_NULL #endif typedef enum { ma_device_state_uninitialized = 0, ma_device_state_stopped = 1, /* The device's default state after initialization. */ ma_device_state_started = 2, /* The device is started and is requesting and/or delivering audio data. */ ma_device_state_starting = 3, /* Transitioning from a stopped state to started. */ ma_device_state_stopping = 4 /* Transitioning from a started state to stopped. */ } ma_device_state; MA_ATOMIC_SAFE_TYPE_DECL(i32, 4, device_state) #ifdef MA_SUPPORT_WASAPI /* We need a IMMNotificationClient object for WASAPI. */ typedef struct { void* lpVtbl; ma_uint32 counter; ma_device* pDevice; } ma_IMMNotificationClient; #endif /* Backend enums must be in priority order. */ typedef enum { ma_backend_wasapi, ma_backend_dsound, ma_backend_winmm, ma_backend_coreaudio, ma_backend_sndio, ma_backend_audio4, ma_backend_oss, ma_backend_pulseaudio, ma_backend_alsa, ma_backend_jack, ma_backend_aaudio, ma_backend_opensl, ma_backend_webaudio, ma_backend_custom, /* <-- Custom backend, with callbacks defined by the context config. */ ma_backend_null /* <-- Must always be the last item. Lowest priority, and used as the terminator for backend enumeration. */ } ma_backend; #define MA_BACKEND_COUNT (ma_backend_null+1) /* Device job thread. This is used by backends that require asynchronous processing of certain operations. It is not used by all backends. The device job thread is made up of a thread and a job queue. You can post a job to the thread with ma_device_job_thread_post(). The thread will do the processing of the job. */ typedef struct { ma_bool32 noThread; /* Set this to true if you want to process jobs yourself. */ ma_uint32 jobQueueCapacity; ma_uint32 jobQueueFlags; } ma_device_job_thread_config; MA_API ma_device_job_thread_config ma_device_job_thread_config_init(void); typedef struct { ma_thread thread; ma_job_queue jobQueue; ma_bool32 _hasThread; } ma_device_job_thread; MA_API ma_result ma_device_job_thread_init(const ma_device_job_thread_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_device_job_thread* pJobThread); MA_API void ma_device_job_thread_uninit(ma_device_job_thread* pJobThread, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_device_job_thread_post(ma_device_job_thread* pJobThread, const ma_job* pJob); MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_job* pJob); /* Device notification types. */ typedef enum { ma_device_notification_type_started, ma_device_notification_type_stopped, ma_device_notification_type_rerouted, ma_device_notification_type_interruption_began, ma_device_notification_type_interruption_ended } ma_device_notification_type; typedef struct { ma_device* pDevice; ma_device_notification_type type; union { struct { int _unused; } started; struct { int _unused; } stopped; struct { int _unused; } rerouted; struct { int _unused; } interruption; } data; } ma_device_notification; /* The notification callback for when the application should be notified of a change to the device. This callback is used for notifying the application of changes such as when the device has started, stopped, rerouted or an interruption has occurred. Note that not all backends will post all notification types. For example, some backends will perform automatic stream routing without any kind of notification to the host program which means miniaudio will never know about it and will never be able to fire the rerouted notification. You should keep this in mind when designing your program. The stopped notification will *not* get fired when a device is rerouted. Parameters ---------- pNotification (in) A pointer to a structure containing information about the event. Use the `pDevice` member of this object to retrieve the relevant device. The `type` member can be used to discriminate against each of the notification types. Remarks ------- Do not restart or uninitialize the device from the callback. Not all notifications will be triggered by all backends, however the started and stopped events should be reliable for all backends. Some backends do not have a good way to detect device stoppages due to unplugging the device which may result in the stopped callback not getting fired. This has been observed with at least one BSD variant. The rerouted notification is fired *after* the reroute has occurred. The stopped notification will *not* get fired when a device is rerouted. The following backends are known to do automatic stream rerouting, but do not have a way to be notified of the change: * DirectSound The interruption notifications are used on mobile platforms for detecting when audio is interrupted due to things like an incoming phone call. Currently this is only implemented on iOS. None of the Android backends will report this notification. */ typedef void (* ma_device_notification_proc)(const ma_device_notification* pNotification); /* The callback for processing audio data from the device. The data callback is fired by miniaudio whenever the device needs to have more data delivered to a playback device, or when a capture device has some data available. This is called as soon as the backend asks for more data which means it may be called with inconsistent frame counts. You cannot assume the callback will be fired with a consistent frame count. Parameters ---------- pDevice (in) A pointer to the relevant device. pOutput (out) A pointer to the output buffer that will receive audio data that will later be played back through the speakers. This will be non-null for a playback or full-duplex device and null for a capture and loopback device. pInput (in) A pointer to the buffer containing input data from a recording device. This will be non-null for a capture, full-duplex or loopback device and null for a playback device. frameCount (in) The number of PCM frames to process. Note that this will not necessarily be equal to what you requested when you initialized the device. The `periodSizeInFrames` and `periodSizeInMilliseconds` members of the device config are just hints, and are not necessarily exactly what you'll get. You must not assume this will always be the same value each time the callback is fired. Remarks ------- You cannot stop and start the device from inside the callback or else you'll get a deadlock. You must also not uninitialize the device from inside the callback. The following APIs cannot be called from inside the callback: ma_device_init() ma_device_init_ex() ma_device_uninit() ma_device_start() ma_device_stop() The proper way to stop the device is to call `ma_device_stop()` from a different thread, normally the main application thread. */ typedef void (* ma_device_data_proc)(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); /* DEPRECATED. Use ma_device_notification_proc instead. The callback for when the device has been stopped. This will be called when the device is stopped explicitly with `ma_device_stop()` and also called implicitly when the device is stopped through external forces such as being unplugged or an internal error occurring. Parameters ---------- pDevice (in) A pointer to the device that has just stopped. Remarks ------- Do not restart or uninitialize the device from the callback. */ typedef void (* ma_stop_proc)(ma_device* pDevice); /* DEPRECATED. Use ma_device_notification_proc instead. */ typedef enum { ma_device_type_playback = 1, ma_device_type_capture = 2, ma_device_type_duplex = ma_device_type_playback | ma_device_type_capture, /* 3 */ ma_device_type_loopback = 4 } ma_device_type; typedef enum { ma_share_mode_shared = 0, ma_share_mode_exclusive } ma_share_mode; /* iOS/tvOS/watchOS session categories. */ typedef enum { ma_ios_session_category_default = 0, /* AVAudioSessionCategoryPlayAndRecord. */ ma_ios_session_category_none, /* Leave the session category unchanged. */ ma_ios_session_category_ambient, /* AVAudioSessionCategoryAmbient */ ma_ios_session_category_solo_ambient, /* AVAudioSessionCategorySoloAmbient */ ma_ios_session_category_playback, /* AVAudioSessionCategoryPlayback */ ma_ios_session_category_record, /* AVAudioSessionCategoryRecord */ ma_ios_session_category_play_and_record, /* AVAudioSessionCategoryPlayAndRecord */ ma_ios_session_category_multi_route /* AVAudioSessionCategoryMultiRoute */ } ma_ios_session_category; /* iOS/tvOS/watchOS session category options */ typedef enum { ma_ios_session_category_option_mix_with_others = 0x01, /* AVAudioSessionCategoryOptionMixWithOthers */ ma_ios_session_category_option_duck_others = 0x02, /* AVAudioSessionCategoryOptionDuckOthers */ ma_ios_session_category_option_allow_bluetooth = 0x04, /* AVAudioSessionCategoryOptionAllowBluetooth */ ma_ios_session_category_option_default_to_speaker = 0x08, /* AVAudioSessionCategoryOptionDefaultToSpeaker */ ma_ios_session_category_option_interrupt_spoken_audio_and_mix_with_others = 0x11, /* AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers */ ma_ios_session_category_option_allow_bluetooth_a2dp = 0x20, /* AVAudioSessionCategoryOptionAllowBluetoothA2DP */ ma_ios_session_category_option_allow_air_play = 0x40, /* AVAudioSessionCategoryOptionAllowAirPlay */ } ma_ios_session_category_option; /* OpenSL stream types. */ typedef enum { ma_opensl_stream_type_default = 0, /* Leaves the stream type unset. */ ma_opensl_stream_type_voice, /* SL_ANDROID_STREAM_VOICE */ ma_opensl_stream_type_system, /* SL_ANDROID_STREAM_SYSTEM */ ma_opensl_stream_type_ring, /* SL_ANDROID_STREAM_RING */ ma_opensl_stream_type_media, /* SL_ANDROID_STREAM_MEDIA */ ma_opensl_stream_type_alarm, /* SL_ANDROID_STREAM_ALARM */ ma_opensl_stream_type_notification /* SL_ANDROID_STREAM_NOTIFICATION */ } ma_opensl_stream_type; /* OpenSL recording presets. */ typedef enum { ma_opensl_recording_preset_default = 0, /* Leaves the input preset unset. */ ma_opensl_recording_preset_generic, /* SL_ANDROID_RECORDING_PRESET_GENERIC */ ma_opensl_recording_preset_camcorder, /* SL_ANDROID_RECORDING_PRESET_CAMCORDER */ ma_opensl_recording_preset_voice_recognition, /* SL_ANDROID_RECORDING_PRESET_VOICE_RECOGNITION */ ma_opensl_recording_preset_voice_communication, /* SL_ANDROID_RECORDING_PRESET_VOICE_COMMUNICATION */ ma_opensl_recording_preset_voice_unprocessed /* SL_ANDROID_RECORDING_PRESET_UNPROCESSED */ } ma_opensl_recording_preset; /* WASAPI audio thread priority characteristics. */ typedef enum { ma_wasapi_usage_default = 0, ma_wasapi_usage_games, ma_wasapi_usage_pro_audio, } ma_wasapi_usage; /* AAudio usage types. */ typedef enum { ma_aaudio_usage_default = 0, /* Leaves the usage type unset. */ ma_aaudio_usage_media, /* AAUDIO_USAGE_MEDIA */ ma_aaudio_usage_voice_communication, /* AAUDIO_USAGE_VOICE_COMMUNICATION */ ma_aaudio_usage_voice_communication_signalling, /* AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING */ ma_aaudio_usage_alarm, /* AAUDIO_USAGE_ALARM */ ma_aaudio_usage_notification, /* AAUDIO_USAGE_NOTIFICATION */ ma_aaudio_usage_notification_ringtone, /* AAUDIO_USAGE_NOTIFICATION_RINGTONE */ ma_aaudio_usage_notification_event, /* AAUDIO_USAGE_NOTIFICATION_EVENT */ ma_aaudio_usage_assistance_accessibility, /* AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY */ ma_aaudio_usage_assistance_navigation_guidance, /* AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE */ ma_aaudio_usage_assistance_sonification, /* AAUDIO_USAGE_ASSISTANCE_SONIFICATION */ ma_aaudio_usage_game, /* AAUDIO_USAGE_GAME */ ma_aaudio_usage_assitant, /* AAUDIO_USAGE_ASSISTANT */ ma_aaudio_usage_emergency, /* AAUDIO_SYSTEM_USAGE_EMERGENCY */ ma_aaudio_usage_safety, /* AAUDIO_SYSTEM_USAGE_SAFETY */ ma_aaudio_usage_vehicle_status, /* AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS */ ma_aaudio_usage_announcement /* AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT */ } ma_aaudio_usage; /* AAudio content types. */ typedef enum { ma_aaudio_content_type_default = 0, /* Leaves the content type unset. */ ma_aaudio_content_type_speech, /* AAUDIO_CONTENT_TYPE_SPEECH */ ma_aaudio_content_type_music, /* AAUDIO_CONTENT_TYPE_MUSIC */ ma_aaudio_content_type_movie, /* AAUDIO_CONTENT_TYPE_MOVIE */ ma_aaudio_content_type_sonification /* AAUDIO_CONTENT_TYPE_SONIFICATION */ } ma_aaudio_content_type; /* AAudio input presets. */ typedef enum { ma_aaudio_input_preset_default = 0, /* Leaves the input preset unset. */ ma_aaudio_input_preset_generic, /* AAUDIO_INPUT_PRESET_GENERIC */ ma_aaudio_input_preset_camcorder, /* AAUDIO_INPUT_PRESET_CAMCORDER */ ma_aaudio_input_preset_voice_recognition, /* AAUDIO_INPUT_PRESET_VOICE_RECOGNITION */ ma_aaudio_input_preset_voice_communication, /* AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION */ ma_aaudio_input_preset_unprocessed, /* AAUDIO_INPUT_PRESET_UNPROCESSED */ ma_aaudio_input_preset_voice_performance /* AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE */ } ma_aaudio_input_preset; typedef enum { ma_aaudio_allow_capture_default = 0, /* Leaves the allowed capture policy unset. */ ma_aaudio_allow_capture_by_all, /* AAUDIO_ALLOW_CAPTURE_BY_ALL */ ma_aaudio_allow_capture_by_system, /* AAUDIO_ALLOW_CAPTURE_BY_SYSTEM */ ma_aaudio_allow_capture_by_none /* AAUDIO_ALLOW_CAPTURE_BY_NONE */ } ma_aaudio_allowed_capture_policy; typedef union { ma_int64 counter; double counterD; } ma_timer; typedef union { ma_wchar_win32 wasapi[64]; /* WASAPI uses a wchar_t string for identification. */ ma_uint8 dsound[16]; /* DirectSound uses a GUID for identification. */ /*UINT_PTR*/ ma_uint32 winmm; /* When creating a device, WinMM expects a Win32 UINT_PTR for device identification. In practice it's actually just a UINT. */ char alsa[256]; /* ALSA uses a name string for identification. */ char pulse[256]; /* PulseAudio uses a name string for identification. */ int jack; /* JACK always uses default devices. */ char coreaudio[256]; /* Core Audio uses a string for identification. */ char sndio[256]; /* "snd/0", etc. */ char audio4[256]; /* "/dev/audio", etc. */ char oss[64]; /* "dev/dsp0", etc. "dev/dsp" for the default device. */ ma_int32 aaudio; /* AAudio uses a 32-bit integer for identification. */ ma_uint32 opensl; /* OpenSL|ES uses a 32-bit unsigned integer for identification. */ char webaudio[32]; /* Web Audio always uses default devices for now, but if this changes it'll be a GUID. */ union { int i; char s[256]; void* p; } custom; /* The custom backend could be anything. Give them a few options. */ int nullbackend; /* The null backend uses an integer for device IDs. */ } ma_device_id; typedef struct ma_context_config ma_context_config; typedef struct ma_device_config ma_device_config; typedef struct ma_backend_callbacks ma_backend_callbacks; #define MA_DATA_FORMAT_FLAG_EXCLUSIVE_MODE (1U << 1) /* If set, this is supported in exclusive mode. Otherwise not natively supported by exclusive mode. */ #ifndef MA_MAX_DEVICE_NAME_LENGTH #define MA_MAX_DEVICE_NAME_LENGTH 255 #endif typedef struct { /* Basic info. This is the only information guaranteed to be filled in during device enumeration. */ ma_device_id id; char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* +1 for null terminator. */ ma_bool32 isDefault; ma_uint32 nativeDataFormatCount; struct { ma_format format; /* Sample format. If set to ma_format_unknown, all sample formats are supported. */ ma_uint32 channels; /* If set to 0, all channels are supported. */ ma_uint32 sampleRate; /* If set to 0, all sample rates are supported. */ ma_uint32 flags; /* A combination of MA_DATA_FORMAT_FLAG_* flags. */ } nativeDataFormats[/*ma_format_count * ma_standard_sample_rate_count * MA_MAX_CHANNELS*/ 64]; /* Not sure how big to make this. There can be *many* permutations for virtual devices which can support anything. */ } ma_device_info; struct ma_device_config { ma_device_type deviceType; ma_uint32 sampleRate; ma_uint32 periodSizeInFrames; ma_uint32 periodSizeInMilliseconds; ma_uint32 periods; ma_performance_profile performanceProfile; ma_bool8 noPreSilencedOutputBuffer; /* When set to true, the contents of the output buffer passed into the data callback will be left undefined rather than initialized to silence. */ ma_bool8 noClip; /* When set to true, the contents of the output buffer passed into the data callback will be clipped after returning. Only applies when the playback sample format is f32. */ ma_bool8 noDisableDenormals; /* Do not disable denormals when firing the data callback. */ ma_bool8 noFixedSizedCallback; /* Disables strict fixed-sized data callbacks. Setting this to true will result in the period size being treated only as a hint to the backend. This is an optimization for those who don't need fixed sized callbacks. */ ma_device_data_proc dataCallback; ma_device_notification_proc notificationCallback; ma_stop_proc stopCallback; void* pUserData; ma_resampler_config resampling; struct { const ma_device_id* pDeviceID; ma_format format; ma_uint32 channels; ma_channel* pChannelMap; ma_channel_mix_mode channelMixMode; ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ ma_share_mode shareMode; } playback; struct { const ma_device_id* pDeviceID; ma_format format; ma_uint32 channels; ma_channel* pChannelMap; ma_channel_mix_mode channelMixMode; ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ ma_share_mode shareMode; } capture; struct { ma_wasapi_usage usage; /* When configured, uses Avrt APIs to set the thread characteristics. */ ma_bool8 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ ma_bool8 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ ma_bool8 noAutoStreamRouting; /* Disables automatic stream routing. */ ma_bool8 noHardwareOffloading; /* Disables WASAPI's hardware offloading feature. */ ma_uint32 loopbackProcessID; /* The process ID to include or exclude for loopback mode. Set to 0 to capture audio from all processes. Ignored when an explicit device ID is specified. */ ma_bool8 loopbackProcessExclude; /* When set to true, excludes the process specified by loopbackProcessID. By default, the process will be included. */ } wasapi; struct { ma_bool32 noMMap; /* Disables MMap mode. */ ma_bool32 noAutoFormat; /* Opens the ALSA device with SND_PCM_NO_AUTO_FORMAT. */ ma_bool32 noAutoChannels; /* Opens the ALSA device with SND_PCM_NO_AUTO_CHANNELS. */ ma_bool32 noAutoResample; /* Opens the ALSA device with SND_PCM_NO_AUTO_RESAMPLE. */ } alsa; struct { const char* pStreamNamePlayback; const char* pStreamNameCapture; } pulse; struct { ma_bool32 allowNominalSampleRateChange; /* Desktop only. When enabled, allows changing of the sample rate at the operating system level. */ } coreaudio; struct { ma_opensl_stream_type streamType; ma_opensl_recording_preset recordingPreset; ma_bool32 enableCompatibilityWorkarounds; } opensl; struct { ma_aaudio_usage usage; ma_aaudio_content_type contentType; ma_aaudio_input_preset inputPreset; ma_aaudio_allowed_capture_policy allowedCapturePolicy; ma_bool32 noAutoStartAfterReroute; ma_bool32 enableCompatibilityWorkarounds; } aaudio; }; /* The callback for handling device enumeration. This is fired from `ma_context_enumerated_devices()`. Parameters ---------- pContext (in) A pointer to the context performing the enumeration. deviceType (in) The type of the device being enumerated. This will always be either `ma_device_type_playback` or `ma_device_type_capture`. pInfo (in) A pointer to a `ma_device_info` containing the ID and name of the enumerated device. Note that this will not include detailed information about the device, only basic information (ID and name). The reason for this is that it would otherwise require opening the backend device to probe for the information which is too inefficient. pUserData (in) The user data pointer passed into `ma_context_enumerate_devices()`. */ typedef ma_bool32 (* ma_enum_devices_callback_proc)(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData); /* Describes some basic details about a playback or capture device. */ typedef struct { const ma_device_id* pDeviceID; ma_share_mode shareMode; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_channel channelMap[MA_MAX_CHANNELS]; ma_uint32 periodSizeInFrames; ma_uint32 periodSizeInMilliseconds; ma_uint32 periodCount; } ma_device_descriptor; /* These are the callbacks required to be implemented for a backend. These callbacks are grouped into two parts: context and device. There is one context to many devices. A device is created from a context. The general flow goes like this: 1) A context is created with `onContextInit()` 1a) Available devices can be enumerated with `onContextEnumerateDevices()` if required. 1b) Detailed information about a device can be queried with `onContextGetDeviceInfo()` if required. 2) A device is created from the context that was created in the first step using `onDeviceInit()`, and optionally a device ID that was selected from device enumeration via `onContextEnumerateDevices()`. 3) A device is started or stopped with `onDeviceStart()` / `onDeviceStop()` 4) Data is delivered to and from the device by the backend. This is always done based on the native format returned by the prior call to `onDeviceInit()`. Conversion between the device's native format and the format requested by the application will be handled by miniaudio internally. Initialization of the context is quite simple. You need to do any necessary initialization of internal objects and then output the callbacks defined in this structure. Once the context has been initialized you can initialize a device. Before doing so, however, the application may want to know which physical devices are available. This is where `onContextEnumerateDevices()` comes in. This is fairly simple. For each device, fire the given callback with, at a minimum, the basic information filled out in `ma_device_info`. When the callback returns `MA_FALSE`, enumeration needs to stop and the `onContextEnumerateDevices()` function returns with a success code. Detailed device information can be retrieved from a device ID using `onContextGetDeviceInfo()`. This takes as input the device type and ID, and on output returns detailed information about the device in `ma_device_info`. The `onContextGetDeviceInfo()` callback must handle the case when the device ID is NULL, in which case information about the default device needs to be retrieved. Once the context has been created and the device ID retrieved (if using anything other than the default device), the device can be created. This is a little bit more complicated than initialization of the context due to it's more complicated configuration. When initializing a device, a duplex device may be requested. This means a separate data format needs to be specified for both playback and capture. On input, the data format is set to what the application wants. On output it's set to the native format which should match as closely as possible to the requested format. The conversion between the format requested by the application and the device's native format will be handled internally by miniaudio. On input, if the sample format is set to `ma_format_unknown`, the backend is free to use whatever sample format it desires, so long as it's supported by miniaudio. When the channel count is set to 0, the backend should use the device's native channel count. The same applies for sample rate. For the channel map, the default should be used when `ma_channel_map_is_blank()` returns true (all channels set to `MA_CHANNEL_NONE`). On input, the `periodSizeInFrames` or `periodSizeInMilliseconds` option should always be set. The backend should inspect both of these variables. If `periodSizeInFrames` is set, it should take priority, otherwise it needs to be derived from the period size in milliseconds (`periodSizeInMilliseconds`) and the sample rate, keeping in mind that the sample rate may be 0, in which case the sample rate will need to be determined before calculating the period size in frames. On output, all members of the `ma_device_descriptor` object should be set to a valid value, except for `periodSizeInMilliseconds` which is optional (`periodSizeInFrames` *must* be set). Starting and stopping of the device is done with `onDeviceStart()` and `onDeviceStop()` and should be self-explanatory. If the backend uses asynchronous reading and writing, `onDeviceStart()` and `onDeviceStop()` should always be implemented. The handling of data delivery between the application and the device is the most complicated part of the process. To make this a bit easier, some helper callbacks are available. If the backend uses a blocking read/write style of API, the `onDeviceRead()` and `onDeviceWrite()` callbacks can optionally be implemented. These are blocking and work just like reading and writing from a file. If the backend uses a callback for data delivery, that callback must call `ma_device_handle_backend_data_callback()` from within it's callback. This allows miniaudio to then process any necessary data conversion and then pass it to the miniaudio data callback. If the backend requires absolute flexibility with it's data delivery, it can optionally implement the `onDeviceDataLoop()` callback which will allow it to implement the logic that will run on the audio thread. This is much more advanced and is completely optional. The audio thread should run data delivery logic in a loop while `ma_device_get_state() == ma_device_state_started` and no errors have been encountered. Do not start or stop the device here. That will be handled from outside the `onDeviceDataLoop()` callback. The invocation of the `onDeviceDataLoop()` callback will be handled by miniaudio. When you start the device, miniaudio will fire this callback. When the device is stopped, the `ma_device_get_state() == ma_device_state_started` condition will fail and the loop will be terminated which will then fall through to the part that stops the device. For an example on how to implement the `onDeviceDataLoop()` callback, look at `ma_device_audio_thread__default_read_write()`. Implement the `onDeviceDataLoopWakeup()` callback if you need a mechanism to wake up the audio thread. If the backend supports an optimized retrieval of device information from an initialized `ma_device` object, it should implement the `onDeviceGetInfo()` callback. This is optional, in which case it will fall back to `onContextGetDeviceInfo()` which is less efficient. */ struct ma_backend_callbacks { ma_result (* onContextInit)(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks); ma_result (* onContextUninit)(ma_context* pContext); ma_result (* onContextEnumerateDevices)(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData); ma_result (* onContextGetDeviceInfo)(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo); ma_result (* onDeviceInit)(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture); ma_result (* onDeviceUninit)(ma_device* pDevice); ma_result (* onDeviceStart)(ma_device* pDevice); ma_result (* onDeviceStop)(ma_device* pDevice); ma_result (* onDeviceRead)(ma_device* pDevice, void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesRead); ma_result (* onDeviceWrite)(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten); ma_result (* onDeviceDataLoop)(ma_device* pDevice); ma_result (* onDeviceDataLoopWakeup)(ma_device* pDevice); ma_result (* onDeviceGetInfo)(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo); }; struct ma_context_config { ma_log* pLog; ma_thread_priority threadPriority; size_t threadStackSize; void* pUserData; ma_allocation_callbacks allocationCallbacks; struct { ma_bool32 useVerboseDeviceEnumeration; } alsa; struct { const char* pApplicationName; const char* pServerName; ma_bool32 tryAutoSpawn; /* Enables autospawning of the PulseAudio daemon if necessary. */ } pulse; struct { ma_ios_session_category sessionCategory; ma_uint32 sessionCategoryOptions; ma_bool32 noAudioSessionActivate; /* iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:true] on initialization. */ ma_bool32 noAudioSessionDeactivate; /* iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:false] on uninitialization. */ } coreaudio; struct { const char* pClientName; ma_bool32 tryStartServer; } jack; ma_backend_callbacks custom; }; /* WASAPI specific structure for some commands which must run on a common thread due to bugs in WASAPI. */ typedef struct { int code; ma_event* pEvent; /* This will be signalled when the event is complete. */ union { struct { int _unused; } quit; struct { ma_device_type deviceType; void* pAudioClient; void** ppAudioClientService; ma_result* pResult; /* The result from creating the audio client service. */ } createAudioClient; struct { ma_device* pDevice; ma_device_type deviceType; } releaseAudioClient; } data; } ma_context_command__wasapi; struct ma_context { ma_backend_callbacks callbacks; ma_backend backend; /* DirectSound, ALSA, etc. */ ma_log* pLog; ma_log log; /* Only used if the log is owned by the context. The pLog member will be set to &log in this case. */ ma_thread_priority threadPriority; size_t threadStackSize; void* pUserData; ma_allocation_callbacks allocationCallbacks; ma_mutex deviceEnumLock; /* Used to make ma_context_get_devices() thread safe. */ ma_mutex deviceInfoLock; /* Used to make ma_context_get_device_info() thread safe. */ ma_uint32 deviceInfoCapacity; /* Total capacity of pDeviceInfos. */ ma_uint32 playbackDeviceInfoCount; ma_uint32 captureDeviceInfoCount; ma_device_info* pDeviceInfos; /* Playback devices first, then capture. */ union { #ifdef MA_SUPPORT_WASAPI struct { ma_thread commandThread; ma_mutex commandLock; ma_semaphore commandSem; ma_uint32 commandIndex; ma_uint32 commandCount; ma_context_command__wasapi commands[4]; ma_handle hAvrt; ma_proc AvSetMmThreadCharacteristicsA; ma_proc AvRevertMmThreadcharacteristics; ma_handle hMMDevapi; ma_proc ActivateAudioInterfaceAsync; } wasapi; #endif #ifdef MA_SUPPORT_DSOUND struct { ma_handle hDSoundDLL; ma_proc DirectSoundCreate; ma_proc DirectSoundEnumerateA; ma_proc DirectSoundCaptureCreate; ma_proc DirectSoundCaptureEnumerateA; } dsound; #endif #ifdef MA_SUPPORT_WINMM struct { ma_handle hWinMM; ma_proc waveOutGetNumDevs; ma_proc waveOutGetDevCapsA; ma_proc waveOutOpen; ma_proc waveOutClose; ma_proc waveOutPrepareHeader; ma_proc waveOutUnprepareHeader; ma_proc waveOutWrite; ma_proc waveOutReset; ma_proc waveInGetNumDevs; ma_proc waveInGetDevCapsA; ma_proc waveInOpen; ma_proc waveInClose; ma_proc waveInPrepareHeader; ma_proc waveInUnprepareHeader; ma_proc waveInAddBuffer; ma_proc waveInStart; ma_proc waveInReset; } winmm; #endif #ifdef MA_SUPPORT_ALSA struct { ma_handle asoundSO; ma_proc snd_pcm_open; ma_proc snd_pcm_close; ma_proc snd_pcm_hw_params_sizeof; ma_proc snd_pcm_hw_params_any; ma_proc snd_pcm_hw_params_set_format; ma_proc snd_pcm_hw_params_set_format_first; ma_proc snd_pcm_hw_params_get_format_mask; ma_proc snd_pcm_hw_params_set_channels; ma_proc snd_pcm_hw_params_set_channels_near; ma_proc snd_pcm_hw_params_set_channels_minmax; ma_proc snd_pcm_hw_params_set_rate_resample; ma_proc snd_pcm_hw_params_set_rate; ma_proc snd_pcm_hw_params_set_rate_near; ma_proc snd_pcm_hw_params_set_buffer_size_near; ma_proc snd_pcm_hw_params_set_periods_near; ma_proc snd_pcm_hw_params_set_access; ma_proc snd_pcm_hw_params_get_format; ma_proc snd_pcm_hw_params_get_channels; ma_proc snd_pcm_hw_params_get_channels_min; ma_proc snd_pcm_hw_params_get_channels_max; ma_proc snd_pcm_hw_params_get_rate; ma_proc snd_pcm_hw_params_get_rate_min; ma_proc snd_pcm_hw_params_get_rate_max; ma_proc snd_pcm_hw_params_get_buffer_size; ma_proc snd_pcm_hw_params_get_periods; ma_proc snd_pcm_hw_params_get_access; ma_proc snd_pcm_hw_params_test_format; ma_proc snd_pcm_hw_params_test_channels; ma_proc snd_pcm_hw_params_test_rate; ma_proc snd_pcm_hw_params; ma_proc snd_pcm_sw_params_sizeof; ma_proc snd_pcm_sw_params_current; ma_proc snd_pcm_sw_params_get_boundary; ma_proc snd_pcm_sw_params_set_avail_min; ma_proc snd_pcm_sw_params_set_start_threshold; ma_proc snd_pcm_sw_params_set_stop_threshold; ma_proc snd_pcm_sw_params; ma_proc snd_pcm_format_mask_sizeof; ma_proc snd_pcm_format_mask_test; ma_proc snd_pcm_get_chmap; ma_proc snd_pcm_state; ma_proc snd_pcm_prepare; ma_proc snd_pcm_start; ma_proc snd_pcm_drop; ma_proc snd_pcm_drain; ma_proc snd_pcm_reset; ma_proc snd_device_name_hint; ma_proc snd_device_name_get_hint; ma_proc snd_card_get_index; ma_proc snd_device_name_free_hint; ma_proc snd_pcm_mmap_begin; ma_proc snd_pcm_mmap_commit; ma_proc snd_pcm_recover; ma_proc snd_pcm_readi; ma_proc snd_pcm_writei; ma_proc snd_pcm_avail; ma_proc snd_pcm_avail_update; ma_proc snd_pcm_wait; ma_proc snd_pcm_nonblock; ma_proc snd_pcm_info; ma_proc snd_pcm_info_sizeof; ma_proc snd_pcm_info_get_name; ma_proc snd_pcm_poll_descriptors; ma_proc snd_pcm_poll_descriptors_count; ma_proc snd_pcm_poll_descriptors_revents; ma_proc snd_config_update_free_global; ma_mutex internalDeviceEnumLock; ma_bool32 useVerboseDeviceEnumeration; } alsa; #endif #ifdef MA_SUPPORT_PULSEAUDIO struct { ma_handle pulseSO; ma_proc pa_mainloop_new; ma_proc pa_mainloop_free; ma_proc pa_mainloop_quit; ma_proc pa_mainloop_get_api; ma_proc pa_mainloop_iterate; ma_proc pa_mainloop_wakeup; ma_proc pa_threaded_mainloop_new; ma_proc pa_threaded_mainloop_free; ma_proc pa_threaded_mainloop_start; ma_proc pa_threaded_mainloop_stop; ma_proc pa_threaded_mainloop_lock; ma_proc pa_threaded_mainloop_unlock; ma_proc pa_threaded_mainloop_wait; ma_proc pa_threaded_mainloop_signal; ma_proc pa_threaded_mainloop_accept; ma_proc pa_threaded_mainloop_get_retval; ma_proc pa_threaded_mainloop_get_api; ma_proc pa_threaded_mainloop_in_thread; ma_proc pa_threaded_mainloop_set_name; ma_proc pa_context_new; ma_proc pa_context_unref; ma_proc pa_context_connect; ma_proc pa_context_disconnect; ma_proc pa_context_set_state_callback; ma_proc pa_context_get_state; ma_proc pa_context_get_sink_info_list; ma_proc pa_context_get_source_info_list; ma_proc pa_context_get_sink_info_by_name; ma_proc pa_context_get_source_info_by_name; ma_proc pa_operation_unref; ma_proc pa_operation_get_state; ma_proc pa_channel_map_init_extend; ma_proc pa_channel_map_valid; ma_proc pa_channel_map_compatible; ma_proc pa_stream_new; ma_proc pa_stream_unref; ma_proc pa_stream_connect_playback; ma_proc pa_stream_connect_record; ma_proc pa_stream_disconnect; ma_proc pa_stream_get_state; ma_proc pa_stream_get_sample_spec; ma_proc pa_stream_get_channel_map; ma_proc pa_stream_get_buffer_attr; ma_proc pa_stream_set_buffer_attr; ma_proc pa_stream_get_device_name; ma_proc pa_stream_set_write_callback; ma_proc pa_stream_set_read_callback; ma_proc pa_stream_set_suspended_callback; ma_proc pa_stream_set_moved_callback; ma_proc pa_stream_is_suspended; ma_proc pa_stream_flush; ma_proc pa_stream_drain; ma_proc pa_stream_is_corked; ma_proc pa_stream_cork; ma_proc pa_stream_trigger; ma_proc pa_stream_begin_write; ma_proc pa_stream_write; ma_proc pa_stream_peek; ma_proc pa_stream_drop; ma_proc pa_stream_writable_size; ma_proc pa_stream_readable_size; /*pa_mainloop**/ ma_ptr pMainLoop; /*pa_context**/ ma_ptr pPulseContext; char* pApplicationName; /* Set when the context is initialized. Used by devices for their local pa_context objects. */ char* pServerName; /* Set when the context is initialized. Used by devices for their local pa_context objects. */ } pulse; #endif #ifdef MA_SUPPORT_JACK struct { ma_handle jackSO; ma_proc jack_client_open; ma_proc jack_client_close; ma_proc jack_client_name_size; ma_proc jack_set_process_callback; ma_proc jack_set_buffer_size_callback; ma_proc jack_on_shutdown; ma_proc jack_get_sample_rate; ma_proc jack_get_buffer_size; ma_proc jack_get_ports; ma_proc jack_activate; ma_proc jack_deactivate; ma_proc jack_connect; ma_proc jack_port_register; ma_proc jack_port_name; ma_proc jack_port_get_buffer; ma_proc jack_free; char* pClientName; ma_bool32 tryStartServer; } jack; #endif #ifdef MA_SUPPORT_COREAUDIO struct { ma_handle hCoreFoundation; ma_proc CFStringGetCString; ma_proc CFRelease; ma_handle hCoreAudio; ma_proc AudioObjectGetPropertyData; ma_proc AudioObjectGetPropertyDataSize; ma_proc AudioObjectSetPropertyData; ma_proc AudioObjectAddPropertyListener; ma_proc AudioObjectRemovePropertyListener; ma_handle hAudioUnit; /* Could possibly be set to AudioToolbox on later versions of macOS. */ ma_proc AudioComponentFindNext; ma_proc AudioComponentInstanceDispose; ma_proc AudioComponentInstanceNew; ma_proc AudioOutputUnitStart; ma_proc AudioOutputUnitStop; ma_proc AudioUnitAddPropertyListener; ma_proc AudioUnitGetPropertyInfo; ma_proc AudioUnitGetProperty; ma_proc AudioUnitSetProperty; ma_proc AudioUnitInitialize; ma_proc AudioUnitRender; /*AudioComponent*/ ma_ptr component; ma_bool32 noAudioSessionDeactivate; /* For tracking whether or not the iOS audio session should be explicitly deactivated. Set from the config in ma_context_init__coreaudio(). */ } coreaudio; #endif #ifdef MA_SUPPORT_SNDIO struct { ma_handle sndioSO; ma_proc sio_open; ma_proc sio_close; ma_proc sio_setpar; ma_proc sio_getpar; ma_proc sio_getcap; ma_proc sio_start; ma_proc sio_stop; ma_proc sio_read; ma_proc sio_write; ma_proc sio_onmove; ma_proc sio_nfds; ma_proc sio_pollfd; ma_proc sio_revents; ma_proc sio_eof; ma_proc sio_setvol; ma_proc sio_onvol; ma_proc sio_initpar; } sndio; #endif #ifdef MA_SUPPORT_AUDIO4 struct { int _unused; } audio4; #endif #ifdef MA_SUPPORT_OSS struct { int versionMajor; int versionMinor; } oss; #endif #ifdef MA_SUPPORT_AAUDIO struct { ma_handle hAAudio; /* libaaudio.so */ ma_proc AAudio_createStreamBuilder; ma_proc AAudioStreamBuilder_delete; ma_proc AAudioStreamBuilder_setDeviceId; ma_proc AAudioStreamBuilder_setDirection; ma_proc AAudioStreamBuilder_setSharingMode; ma_proc AAudioStreamBuilder_setFormat; ma_proc AAudioStreamBuilder_setChannelCount; ma_proc AAudioStreamBuilder_setSampleRate; ma_proc AAudioStreamBuilder_setBufferCapacityInFrames; ma_proc AAudioStreamBuilder_setFramesPerDataCallback; ma_proc AAudioStreamBuilder_setDataCallback; ma_proc AAudioStreamBuilder_setErrorCallback; ma_proc AAudioStreamBuilder_setPerformanceMode; ma_proc AAudioStreamBuilder_setUsage; ma_proc AAudioStreamBuilder_setContentType; ma_proc AAudioStreamBuilder_setInputPreset; ma_proc AAudioStreamBuilder_setAllowedCapturePolicy; ma_proc AAudioStreamBuilder_openStream; ma_proc AAudioStream_close; ma_proc AAudioStream_getState; ma_proc AAudioStream_waitForStateChange; ma_proc AAudioStream_getFormat; ma_proc AAudioStream_getChannelCount; ma_proc AAudioStream_getSampleRate; ma_proc AAudioStream_getBufferCapacityInFrames; ma_proc AAudioStream_getFramesPerDataCallback; ma_proc AAudioStream_getFramesPerBurst; ma_proc AAudioStream_requestStart; ma_proc AAudioStream_requestStop; ma_device_job_thread jobThread; /* For processing operations outside of the error callback, specifically device disconnections and rerouting. */ } aaudio; #endif #ifdef MA_SUPPORT_OPENSL struct { ma_handle libOpenSLES; ma_handle SL_IID_ENGINE; ma_handle SL_IID_AUDIOIODEVICECAPABILITIES; ma_handle SL_IID_ANDROIDSIMPLEBUFFERQUEUE; ma_handle SL_IID_RECORD; ma_handle SL_IID_PLAY; ma_handle SL_IID_OUTPUTMIX; ma_handle SL_IID_ANDROIDCONFIGURATION; ma_proc slCreateEngine; } opensl; #endif #ifdef MA_SUPPORT_WEBAUDIO struct { int _unused; } webaudio; #endif #ifdef MA_SUPPORT_NULL struct { int _unused; } null_backend; #endif }; union { #if defined(MA_WIN32) struct { /*HMODULE*/ ma_handle hOle32DLL; ma_proc CoInitialize; ma_proc CoInitializeEx; ma_proc CoUninitialize; ma_proc CoCreateInstance; ma_proc CoTaskMemFree; ma_proc PropVariantClear; ma_proc StringFromGUID2; /*HMODULE*/ ma_handle hUser32DLL; ma_proc GetForegroundWindow; ma_proc GetDesktopWindow; /*HMODULE*/ ma_handle hAdvapi32DLL; ma_proc RegOpenKeyExA; ma_proc RegCloseKey; ma_proc RegQueryValueExA; } win32; #endif #ifdef MA_POSIX struct { int _unused; } posix; #endif int _unused; }; }; struct ma_device { ma_context* pContext; ma_device_type type; ma_uint32 sampleRate; ma_atomic_device_state state; /* The state of the device is variable and can change at any time on any thread. Must be used atomically. */ ma_device_data_proc onData; /* Set once at initialization time and should not be changed after. */ ma_device_notification_proc onNotification; /* Set once at initialization time and should not be changed after. */ ma_stop_proc onStop; /* DEPRECATED. Use the notification callback instead. Set once at initialization time and should not be changed after. */ void* pUserData; /* Application defined data. */ ma_mutex startStopLock; ma_event wakeupEvent; ma_event startEvent; ma_event stopEvent; ma_thread thread; ma_result workResult; /* This is set by the worker thread after it's finished doing a job. */ ma_bool8 isOwnerOfContext; /* When set to true, uninitializing the device will also uninitialize the context. Set to true when NULL is passed into ma_device_init(). */ ma_bool8 noPreSilencedOutputBuffer; ma_bool8 noClip; ma_bool8 noDisableDenormals; ma_bool8 noFixedSizedCallback; ma_atomic_float masterVolumeFactor; /* Linear 0..1. Can be read and written simultaneously by different threads. Must be used atomically. */ ma_duplex_rb duplexRB; /* Intermediary buffer for duplex device on asynchronous backends. */ struct { ma_resample_algorithm algorithm; ma_resampling_backend_vtable* pBackendVTable; void* pBackendUserData; struct { ma_uint32 lpfOrder; } linear; } resampling; struct { ma_device_id* pID; /* Set to NULL if using default ID, otherwise set to the address of "id". */ ma_device_id id; /* If using an explicit device, will be set to a copy of the ID used for initialization. Otherwise cleared to 0. */ char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* Maybe temporary. Likely to be replaced with a query API. */ ma_share_mode shareMode; /* Set to whatever was passed in when the device was initialized. */ ma_format format; ma_uint32 channels; ma_channel channelMap[MA_MAX_CHANNELS]; ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_channel internalChannelMap[MA_MAX_CHANNELS]; ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; ma_channel_mix_mode channelMixMode; ma_bool32 calculateLFEFromSpatialChannels; ma_data_converter converter; void* pIntermediaryBuffer; /* For implementing fixed sized buffer callbacks. Will be null if using variable sized callbacks. */ ma_uint32 intermediaryBufferCap; ma_uint32 intermediaryBufferLen; /* How many valid frames are sitting in the intermediary buffer. */ void* pInputCache; /* In external format. Can be null. */ ma_uint64 inputCacheCap; ma_uint64 inputCacheConsumed; ma_uint64 inputCacheRemaining; } playback; struct { ma_device_id* pID; /* Set to NULL if using default ID, otherwise set to the address of "id". */ ma_device_id id; /* If using an explicit device, will be set to a copy of the ID used for initialization. Otherwise cleared to 0. */ char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* Maybe temporary. Likely to be replaced with a query API. */ ma_share_mode shareMode; /* Set to whatever was passed in when the device was initialized. */ ma_format format; ma_uint32 channels; ma_channel channelMap[MA_MAX_CHANNELS]; ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_channel internalChannelMap[MA_MAX_CHANNELS]; ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; ma_channel_mix_mode channelMixMode; ma_bool32 calculateLFEFromSpatialChannels; ma_data_converter converter; void* pIntermediaryBuffer; /* For implementing fixed sized buffer callbacks. Will be null if using variable sized callbacks. */ ma_uint32 intermediaryBufferCap; ma_uint32 intermediaryBufferLen; /* How many valid frames are sitting in the intermediary buffer. */ } capture; union { #ifdef MA_SUPPORT_WASAPI struct { /*IAudioClient**/ ma_ptr pAudioClientPlayback; /*IAudioClient**/ ma_ptr pAudioClientCapture; /*IAudioRenderClient**/ ma_ptr pRenderClient; /*IAudioCaptureClient**/ ma_ptr pCaptureClient; /*IMMDeviceEnumerator**/ ma_ptr pDeviceEnumerator; /* Used for IMMNotificationClient notifications. Required for detecting default device changes. */ ma_IMMNotificationClient notificationClient; /*HANDLE*/ ma_handle hEventPlayback; /* Auto reset. Initialized to signaled. */ /*HANDLE*/ ma_handle hEventCapture; /* Auto reset. Initialized to unsignaled. */ ma_uint32 actualBufferSizeInFramesPlayback; /* Value from GetBufferSize(). internalPeriodSizeInFrames is not set to the _actual_ buffer size when low-latency shared mode is being used due to the way the IAudioClient3 API works. */ ma_uint32 actualBufferSizeInFramesCapture; ma_uint32 originalPeriodSizeInFrames; ma_uint32 originalPeriodSizeInMilliseconds; ma_uint32 originalPeriods; ma_performance_profile originalPerformanceProfile; ma_uint32 periodSizeInFramesPlayback; ma_uint32 periodSizeInFramesCapture; void* pMappedBufferCapture; ma_uint32 mappedBufferCaptureCap; ma_uint32 mappedBufferCaptureLen; void* pMappedBufferPlayback; ma_uint32 mappedBufferPlaybackCap; ma_uint32 mappedBufferPlaybackLen; ma_atomic_bool32 isStartedCapture; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ ma_atomic_bool32 isStartedPlayback; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ ma_uint32 loopbackProcessID; ma_bool8 loopbackProcessExclude; ma_bool8 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ ma_bool8 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ ma_bool8 noHardwareOffloading; ma_bool8 allowCaptureAutoStreamRouting; ma_bool8 allowPlaybackAutoStreamRouting; ma_bool8 isDetachedPlayback; ma_bool8 isDetachedCapture; ma_wasapi_usage usage; void* hAvrtHandle; ma_mutex rerouteLock; } wasapi; #endif #ifdef MA_SUPPORT_DSOUND struct { /*LPDIRECTSOUND*/ ma_ptr pPlayback; /*LPDIRECTSOUNDBUFFER*/ ma_ptr pPlaybackPrimaryBuffer; /*LPDIRECTSOUNDBUFFER*/ ma_ptr pPlaybackBuffer; /*LPDIRECTSOUNDCAPTURE*/ ma_ptr pCapture; /*LPDIRECTSOUNDCAPTUREBUFFER*/ ma_ptr pCaptureBuffer; } dsound; #endif #ifdef MA_SUPPORT_WINMM struct { /*HWAVEOUT*/ ma_handle hDevicePlayback; /*HWAVEIN*/ ma_handle hDeviceCapture; /*HANDLE*/ ma_handle hEventPlayback; /*HANDLE*/ ma_handle hEventCapture; ma_uint32 fragmentSizeInFrames; ma_uint32 iNextHeaderPlayback; /* [0,periods). Used as an index into pWAVEHDRPlayback. */ ma_uint32 iNextHeaderCapture; /* [0,periods). Used as an index into pWAVEHDRCapture. */ ma_uint32 headerFramesConsumedPlayback; /* The number of PCM frames consumed in the buffer in pWAVEHEADER[iNextHeader]. */ ma_uint32 headerFramesConsumedCapture; /* ^^^ */ /*WAVEHDR**/ ma_uint8* pWAVEHDRPlayback; /* One instantiation for each period. */ /*WAVEHDR**/ ma_uint8* pWAVEHDRCapture; /* One instantiation for each period. */ ma_uint8* pIntermediaryBufferPlayback; ma_uint8* pIntermediaryBufferCapture; ma_uint8* _pHeapData; /* Used internally and is used for the heap allocated data for the intermediary buffer and the WAVEHDR structures. */ } winmm; #endif #ifdef MA_SUPPORT_ALSA struct { /*snd_pcm_t**/ ma_ptr pPCMPlayback; /*snd_pcm_t**/ ma_ptr pPCMCapture; /*struct pollfd**/ void* pPollDescriptorsPlayback; /*struct pollfd**/ void* pPollDescriptorsCapture; int pollDescriptorCountPlayback; int pollDescriptorCountCapture; int wakeupfdPlayback; /* eventfd for waking up from poll() when the playback device is stopped. */ int wakeupfdCapture; /* eventfd for waking up from poll() when the capture device is stopped. */ ma_bool8 isUsingMMapPlayback; ma_bool8 isUsingMMapCapture; } alsa; #endif #ifdef MA_SUPPORT_PULSEAUDIO struct { /*pa_mainloop**/ ma_ptr pMainLoop; /*pa_context**/ ma_ptr pPulseContext; /*pa_stream**/ ma_ptr pStreamPlayback; /*pa_stream**/ ma_ptr pStreamCapture; } pulse; #endif #ifdef MA_SUPPORT_JACK struct { /*jack_client_t**/ ma_ptr pClient; /*jack_port_t**/ ma_ptr* ppPortsPlayback; /*jack_port_t**/ ma_ptr* ppPortsCapture; float* pIntermediaryBufferPlayback; /* Typed as a float because JACK is always floating point. */ float* pIntermediaryBufferCapture; } jack; #endif #ifdef MA_SUPPORT_COREAUDIO struct { ma_uint32 deviceObjectIDPlayback; ma_uint32 deviceObjectIDCapture; /*AudioUnit*/ ma_ptr audioUnitPlayback; /*AudioUnit*/ ma_ptr audioUnitCapture; /*AudioBufferList**/ ma_ptr pAudioBufferList; /* Only used for input devices. */ ma_uint32 audioBufferCapInFrames; /* Only used for input devices. The capacity in frames of each buffer in pAudioBufferList. */ ma_event stopEvent; ma_uint32 originalPeriodSizeInFrames; ma_uint32 originalPeriodSizeInMilliseconds; ma_uint32 originalPeriods; ma_performance_profile originalPerformanceProfile; ma_bool32 isDefaultPlaybackDevice; ma_bool32 isDefaultCaptureDevice; ma_bool32 isSwitchingPlaybackDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ ma_bool32 isSwitchingCaptureDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ void* pNotificationHandler; /* Only used on mobile platforms. Obj-C object for handling route changes. */ } coreaudio; #endif #ifdef MA_SUPPORT_SNDIO struct { ma_ptr handlePlayback; ma_ptr handleCapture; ma_bool32 isStartedPlayback; ma_bool32 isStartedCapture; } sndio; #endif #ifdef MA_SUPPORT_AUDIO4 struct { int fdPlayback; int fdCapture; } audio4; #endif #ifdef MA_SUPPORT_OSS struct { int fdPlayback; int fdCapture; } oss; #endif #ifdef MA_SUPPORT_AAUDIO struct { /*AAudioStream**/ ma_ptr pStreamPlayback; /*AAudioStream**/ ma_ptr pStreamCapture; ma_aaudio_usage usage; ma_aaudio_content_type contentType; ma_aaudio_input_preset inputPreset; ma_aaudio_allowed_capture_policy allowedCapturePolicy; ma_bool32 noAutoStartAfterReroute; } aaudio; #endif #ifdef MA_SUPPORT_OPENSL struct { /*SLObjectItf*/ ma_ptr pOutputMixObj; /*SLOutputMixItf*/ ma_ptr pOutputMix; /*SLObjectItf*/ ma_ptr pAudioPlayerObj; /*SLPlayItf*/ ma_ptr pAudioPlayer; /*SLObjectItf*/ ma_ptr pAudioRecorderObj; /*SLRecordItf*/ ma_ptr pAudioRecorder; /*SLAndroidSimpleBufferQueueItf*/ ma_ptr pBufferQueuePlayback; /*SLAndroidSimpleBufferQueueItf*/ ma_ptr pBufferQueueCapture; ma_bool32 isDrainingCapture; ma_bool32 isDrainingPlayback; ma_uint32 currentBufferIndexPlayback; ma_uint32 currentBufferIndexCapture; ma_uint8* pBufferPlayback; /* This is malloc()'d and is used for storing audio data. Typed as ma_uint8 for easy offsetting. */ ma_uint8* pBufferCapture; } opensl; #endif #ifdef MA_SUPPORT_WEBAUDIO struct { /* AudioWorklets path. */ /* EMSCRIPTEN_WEBAUDIO_T */ int audioContextPlayback; /* EMSCRIPTEN_WEBAUDIO_T */ int audioContextCapture; /* EMSCRIPTEN_AUDIO_WORKLET_NODE_T */ int workletNodePlayback; /* EMSCRIPTEN_AUDIO_WORKLET_NODE_T */ int workletNodeCapture; size_t intermediaryBufferSizeInFramesPlayback; size_t intermediaryBufferSizeInFramesCapture; float* pIntermediaryBufferPlayback; float* pIntermediaryBufferCapture; void* pStackBufferPlayback; void* pStackBufferCapture; ma_bool32 isInitialized; /* ScriptProcessorNode path. */ int indexPlayback; /* We use a factory on the JavaScript side to manage devices and use an index for JS/C interop. */ int indexCapture; } webaudio; #endif #ifdef MA_SUPPORT_NULL struct { ma_thread deviceThread; ma_event operationEvent; ma_event operationCompletionEvent; ma_semaphore operationSemaphore; ma_uint32 operation; ma_result operationResult; ma_timer timer; double priorRunTime; ma_uint32 currentPeriodFramesRemainingPlayback; ma_uint32 currentPeriodFramesRemainingCapture; ma_uint64 lastProcessedFramePlayback; ma_uint64 lastProcessedFrameCapture; ma_atomic_bool32 isStarted; /* Read and written by multiple threads. Must be used atomically, and must be 32-bit for compiler compatibility. */ } null_device; #endif }; }; #if defined(_MSC_VER) && !defined(__clang__) #pragma warning(pop) #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) #pragma GCC diagnostic pop /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ #endif /* Initializes a `ma_context_config` object. Return Value ------------ A `ma_context_config` initialized to defaults. Remarks ------- You must always use this to initialize the default state of the `ma_context_config` object. Not using this will result in your program breaking when miniaudio is updated and new members are added to `ma_context_config`. It also sets logical defaults. You can override members of the returned object by changing it's members directly. See Also -------- ma_context_init() */ MA_API ma_context_config ma_context_config_init(void); /* Initializes a context. The context is used for selecting and initializing an appropriate backend and to represent the backend at a more global level than that of an individual device. There is one context to many devices, and a device is created from a context. A context is required to enumerate devices. Parameters ---------- backends (in, optional) A list of backends to try initializing, in priority order. Can be NULL, in which case it uses default priority order. backendCount (in, optional) The number of items in `backend`. Ignored if `backend` is NULL. pConfig (in, optional) The context configuration. pContext (in) A pointer to the context object being initialized. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Unsafe. Do not call this function across multiple threads as some backends read and write to global state. Remarks ------- When `backends` is NULL, the default priority order will be used. Below is a list of backends in priority order: |-------------|-----------------------|--------------------------------------------------------| | Name | Enum Name | Supported Operating Systems | |-------------|-----------------------|--------------------------------------------------------| | WASAPI | ma_backend_wasapi | Windows Vista+ | | DirectSound | ma_backend_dsound | Windows XP+ | | WinMM | ma_backend_winmm | Windows XP+ (may work on older versions, but untested) | | Core Audio | ma_backend_coreaudio | macOS, iOS | | ALSA | ma_backend_alsa | Linux | | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | | sndio | ma_backend_sndio | OpenBSD | | audio(4) | ma_backend_audio4 | NetBSD, OpenBSD | | OSS | ma_backend_oss | FreeBSD | | AAudio | ma_backend_aaudio | Android 8+ | | OpenSL|ES | ma_backend_opensl | Android (API level 16+) | | Web Audio | ma_backend_webaudio | Web (via Emscripten) | | Null | ma_backend_null | Cross Platform (not used on Web) | |-------------|-----------------------|--------------------------------------------------------| The context can be configured via the `pConfig` argument. The config object is initialized with `ma_context_config_init()`. Individual configuration settings can then be set directly on the structure. Below are the members of the `ma_context_config` object. pLog A pointer to the `ma_log` to post log messages to. Can be NULL if the application does not require logging. See the `ma_log` API for details on how to use the logging system. threadPriority The desired priority to use for the audio thread. Allowable values include the following: |--------------------------------------| | Thread Priority | |--------------------------------------| | ma_thread_priority_idle | | ma_thread_priority_lowest | | ma_thread_priority_low | | ma_thread_priority_normal | | ma_thread_priority_high | | ma_thread_priority_highest (default) | | ma_thread_priority_realtime | | ma_thread_priority_default | |--------------------------------------| threadStackSize The desired size of the stack for the audio thread. Defaults to the operating system's default. pUserData A pointer to application-defined data. This can be accessed from the context object directly such as `context.pUserData`. allocationCallbacks Structure containing custom allocation callbacks. Leaving this at defaults will cause it to use MA_MALLOC, MA_REALLOC and MA_FREE. These allocation callbacks will be used for anything tied to the context, including devices. alsa.useVerboseDeviceEnumeration ALSA will typically enumerate many different devices which can be intrusive and not user-friendly. To combat this, miniaudio will enumerate only unique card/device pairs by default. The problem with this is that you lose a bit of flexibility and control. Setting alsa.useVerboseDeviceEnumeration makes it so the ALSA backend includes all devices. Defaults to false. pulse.pApplicationName PulseAudio only. The application name to use when initializing the PulseAudio context with `pa_context_new()`. pulse.pServerName PulseAudio only. The name of the server to connect to with `pa_context_connect()`. pulse.tryAutoSpawn PulseAudio only. Whether or not to try automatically starting the PulseAudio daemon. Defaults to false. If you set this to true, keep in mind that miniaudio uses a trial and error method to find the most appropriate backend, and this will result in the PulseAudio daemon starting which may be intrusive for the end user. coreaudio.sessionCategory iOS only. The session category to use for the shared AudioSession instance. Below is a list of allowable values and their Core Audio equivalents. |-----------------------------------------|-------------------------------------| | miniaudio Token | Core Audio Token | |-----------------------------------------|-------------------------------------| | ma_ios_session_category_ambient | AVAudioSessionCategoryAmbient | | ma_ios_session_category_solo_ambient | AVAudioSessionCategorySoloAmbient | | ma_ios_session_category_playback | AVAudioSessionCategoryPlayback | | ma_ios_session_category_record | AVAudioSessionCategoryRecord | | ma_ios_session_category_play_and_record | AVAudioSessionCategoryPlayAndRecord | | ma_ios_session_category_multi_route | AVAudioSessionCategoryMultiRoute | | ma_ios_session_category_none | AVAudioSessionCategoryAmbient | | ma_ios_session_category_default | AVAudioSessionCategoryAmbient | |-----------------------------------------|-------------------------------------| coreaudio.sessionCategoryOptions iOS only. Session category options to use with the shared AudioSession instance. Below is a list of allowable values and their Core Audio equivalents. |---------------------------------------------------------------------------|------------------------------------------------------------------| | miniaudio Token | Core Audio Token | |---------------------------------------------------------------------------|------------------------------------------------------------------| | ma_ios_session_category_option_mix_with_others | AVAudioSessionCategoryOptionMixWithOthers | | ma_ios_session_category_option_duck_others | AVAudioSessionCategoryOptionDuckOthers | | ma_ios_session_category_option_allow_bluetooth | AVAudioSessionCategoryOptionAllowBluetooth | | ma_ios_session_category_option_default_to_speaker | AVAudioSessionCategoryOptionDefaultToSpeaker | | ma_ios_session_category_option_interrupt_spoken_audio_and_mix_with_others | AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers | | ma_ios_session_category_option_allow_bluetooth_a2dp | AVAudioSessionCategoryOptionAllowBluetoothA2DP | | ma_ios_session_category_option_allow_air_play | AVAudioSessionCategoryOptionAllowAirPlay | |---------------------------------------------------------------------------|------------------------------------------------------------------| coreaudio.noAudioSessionActivate iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:true] on initialization. coreaudio.noAudioSessionDeactivate iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:false] on uninitialization. jack.pClientName The name of the client to pass to `jack_client_open()`. jack.tryStartServer Whether or not to try auto-starting the JACK server. Defaults to false. It is recommended that only a single context is active at any given time because it's a bulky data structure which performs run-time linking for the relevant backends every time it's initialized. The location of the context cannot change throughout it's lifetime. Consider allocating the `ma_context` object with `malloc()` if this is an issue. The reason for this is that a pointer to the context is stored in the `ma_device` structure. Example 1 - Default Initialization ---------------------------------- The example below shows how to initialize the context using the default configuration. ```c ma_context context; ma_result result = ma_context_init(NULL, 0, NULL, &context); if (result != MA_SUCCESS) { // Error. } ``` Example 2 - Custom Configuration -------------------------------- The example below shows how to initialize the context using custom backend priorities and a custom configuration. In this hypothetical example, the program wants to prioritize ALSA over PulseAudio on Linux. They also want to avoid using the WinMM backend on Windows because it's latency is too high. They also want an error to be returned if no valid backend is available which they achieve by excluding the Null backend. For the configuration, the program wants to capture any log messages so they can, for example, route it to a log file and user interface. ```c ma_backend backends[] = { ma_backend_alsa, ma_backend_pulseaudio, ma_backend_wasapi, ma_backend_dsound }; ma_log log; ma_log_init(&log); ma_log_register_callback(&log, ma_log_callback_init(my_log_callbac, pMyLogUserData)); ma_context_config config = ma_context_config_init(); config.pLog = &log; // Specify a custom log object in the config so any logs that are posted from ma_context_init() are captured. ma_context context; ma_result result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &config, &context); if (result != MA_SUCCESS) { // Error. if (result == MA_NO_BACKEND) { // Couldn't find an appropriate backend. } } // You could also attach a log callback post-initialization: ma_log_register_callback(ma_context_get_log(&context), ma_log_callback_init(my_log_callback, pMyLogUserData)); ``` See Also -------- ma_context_config_init() ma_context_uninit() */ MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext); /* Uninitializes a context. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Unsafe. Do not call this function across multiple threads as some backends read and write to global state. Remarks ------- Results are undefined if you call this while any device created by this context is still active. See Also -------- ma_context_init() */ MA_API ma_result ma_context_uninit(ma_context* pContext); /* Retrieves the size of the ma_context object. This is mainly for the purpose of bindings to know how much memory to allocate. */ MA_API size_t ma_context_sizeof(void); /* Retrieves a pointer to the log object associated with this context. Remarks ------- Pass the returned pointer to `ma_log_post()`, `ma_log_postv()` or `ma_log_postf()` to post a log message. You can attach your own logging callback to the log with `ma_log_register_callback()` Return Value ------------ A pointer to the `ma_log` object that the context uses to post log messages. If some error occurs, NULL will be returned. */ MA_API ma_log* ma_context_get_log(ma_context* pContext); /* Enumerates over every device (both playback and capture). This is a lower-level enumeration function to the easier to use `ma_context_get_devices()`. Use `ma_context_enumerate_devices()` if you would rather not incur an internal heap allocation, or it simply suits your code better. Note that this only retrieves the ID and name/description of the device. The reason for only retrieving basic information is that it would otherwise require opening the backend device in order to probe it for more detailed information which can be inefficient. Consider using `ma_context_get_device_info()` for this, but don't call it from within the enumeration callback. Returning false from the callback will stop enumeration. Returning true will continue enumeration. Parameters ---------- pContext (in) A pointer to the context performing the enumeration. callback (in) The callback to fire for each enumerated device. pUserData (in) A pointer to application-defined data passed to the callback. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Safe. This is guarded using a simple mutex lock. Remarks ------- Do _not_ assume the first enumerated device of a given type is the default device. Some backends and platforms may only support default playback and capture devices. In general, you should not do anything complicated from within the callback. In particular, do not try initializing a device from within the callback. Also, do not try to call `ma_context_get_device_info()` from within the callback. Consider using `ma_context_get_devices()` for a simpler and safer API, albeit at the expense of an internal heap allocation. Example 1 - Simple Enumeration ------------------------------ ma_bool32 ma_device_enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) { printf("Device Name: %s\n", pInfo->name); return MA_TRUE; } ma_result result = ma_context_enumerate_devices(&context, my_device_enum_callback, pMyUserData); if (result != MA_SUCCESS) { // Error. } See Also -------- ma_context_get_devices() */ MA_API ma_result ma_context_enumerate_devices(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData); /* Retrieves basic information about every active playback and/or capture device. This function will allocate memory internally for the device lists and return a pointer to them through the `ppPlaybackDeviceInfos` and `ppCaptureDeviceInfos` parameters. If you do not want to incur the overhead of these allocations consider using `ma_context_enumerate_devices()` which will instead use a callback. Parameters ---------- pContext (in) A pointer to the context performing the enumeration. ppPlaybackDeviceInfos (out) A pointer to a pointer that will receive the address of a buffer containing the list of `ma_device_info` structures for playback devices. pPlaybackDeviceCount (out) A pointer to an unsigned integer that will receive the number of playback devices. ppCaptureDeviceInfos (out) A pointer to a pointer that will receive the address of a buffer containing the list of `ma_device_info` structures for capture devices. pCaptureDeviceCount (out) A pointer to an unsigned integer that will receive the number of capture devices. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Unsafe. Since each call to this function invalidates the pointers from the previous call, you should not be calling this simultaneously across multiple threads. Instead, you need to make a copy of the returned data with your own higher level synchronization. Remarks ------- It is _not_ safe to assume the first device in the list is the default device. You can pass in NULL for the playback or capture lists in which case they'll be ignored. The returned pointers will become invalid upon the next call this this function, or when the context is uninitialized. Do not free the returned pointers. See Also -------- ma_context_get_devices() */ MA_API ma_result ma_context_get_devices(ma_context* pContext, ma_device_info** ppPlaybackDeviceInfos, ma_uint32* pPlaybackDeviceCount, ma_device_info** ppCaptureDeviceInfos, ma_uint32* pCaptureDeviceCount); /* Retrieves information about a device of the given type, with the specified ID and share mode. Parameters ---------- pContext (in) A pointer to the context performing the query. deviceType (in) The type of the device being queried. Must be either `ma_device_type_playback` or `ma_device_type_capture`. pDeviceID (in) The ID of the device being queried. pDeviceInfo (out) A pointer to the `ma_device_info` structure that will receive the device information. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Safe. This is guarded using a simple mutex lock. Remarks ------- Do _not_ call this from within the `ma_context_enumerate_devices()` callback. It's possible for a device to have different information and capabilities depending on whether or not it's opened in shared or exclusive mode. For example, in shared mode, WASAPI always uses floating point samples for mixing, but in exclusive mode it can be anything. Therefore, this function allows you to specify which share mode you want information for. Note that not all backends and devices support shared or exclusive mode, in which case this function will fail if the requested share mode is unsupported. This leaves pDeviceInfo unmodified in the result of an error. */ MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo); /* Determines if the given context supports loopback mode. Parameters ---------- pContext (in) A pointer to the context getting queried. Return Value ------------ MA_TRUE if the context supports loopback mode; MA_FALSE otherwise. */ MA_API ma_bool32 ma_context_is_loopback_supported(ma_context* pContext); /* Initializes a device config with default settings. Parameters ---------- deviceType (in) The type of the device this config is being initialized for. This must set to one of the following: |-------------------------| | Device Type | |-------------------------| | ma_device_type_playback | | ma_device_type_capture | | ma_device_type_duplex | | ma_device_type_loopback | |-------------------------| Return Value ------------ A new device config object with default settings. You will typically want to adjust the config after this function returns. See remarks. Thread Safety ------------- Safe. Callback Safety --------------- Safe, but don't try initializing a device in a callback. Remarks ------- The returned config will be initialized to defaults. You will normally want to customize a few variables before initializing the device. See Example 1 for a typical configuration which sets the sample format, channel count, sample rate, data callback and user data. These are usually things you will want to change before initializing the device. See `ma_device_init()` for details on specific configuration options. Example 1 - Simple Configuration -------------------------------- The example below is what a program will typically want to configure for each device at a minimum. Notice how `ma_device_config_init()` is called first, and then the returned object is modified directly. This is important because it ensures that your program continues to work as new configuration options are added to the `ma_device_config` structure. ```c ma_device_config config = ma_device_config_init(ma_device_type_playback); config.playback.format = ma_format_f32; config.playback.channels = 2; config.sampleRate = 48000; config.dataCallback = ma_data_callback; config.pUserData = pMyUserData; ``` See Also -------- ma_device_init() ma_device_init_ex() */ MA_API ma_device_config ma_device_config_init(ma_device_type deviceType); /* Initializes a device. A device represents a physical audio device. The idea is you send or receive audio data from the device to either play it back through a speaker, or capture it from a microphone. Whether or not you should send or receive data from the device (or both) depends on the type of device you are initializing which can be playback, capture, full-duplex or loopback. (Note that loopback mode is only supported on select backends.) Sending and receiving audio data to and from the device is done via a callback which is fired by miniaudio at periodic time intervals. The frequency at which data is delivered to and from a device depends on the size of it's period. The size of the period can be defined in terms of PCM frames or milliseconds, whichever is more convenient. Generally speaking, the smaller the period, the lower the latency at the expense of higher CPU usage and increased risk of glitching due to the more frequent and granular data deliver intervals. The size of a period will depend on your requirements, but miniaudio's defaults should work fine for most scenarios. If you're building a game you should leave this fairly small, whereas if you're building a simple media player you can make it larger. Note that the period size you request is actually just a hint - miniaudio will tell the backend what you want, but the backend is ultimately responsible for what it gives you. You cannot assume you will get exactly what you ask for. When delivering data to and from a device you need to make sure it's in the correct format which you can set through the device configuration. You just set the format that you want to use and miniaudio will perform all of the necessary conversion for you internally. When delivering data to and from the callback you can assume the format is the same as what you requested when you initialized the device. See Remarks for more details on miniaudio's data conversion pipeline. Parameters ---------- pContext (in, optional) A pointer to the context that owns the device. This can be null, in which case it creates a default context internally. pConfig (in) A pointer to the device configuration. Cannot be null. See remarks for details. pDevice (out) A pointer to the device object being initialized. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Unsafe. It is not safe to call this function simultaneously for different devices because some backends depend on and mutate global state. The same applies to calling this at the same time as `ma_device_uninit()`. Callback Safety --------------- Unsafe. It is not safe to call this inside any callback. Remarks ------- Setting `pContext` to NULL will result in miniaudio creating a default context internally and is equivalent to passing in a context initialized like so: ```c ma_context_init(NULL, 0, NULL, &context); ``` Do not set `pContext` to NULL if you are needing to open multiple devices. You can, however, use NULL when initializing the first device, and then use device.pContext for the initialization of other devices. The device can be configured via the `pConfig` argument. The config object is initialized with `ma_device_config_init()`. Individual configuration settings can then be set directly on the structure. Below are the members of the `ma_device_config` object. deviceType Must be `ma_device_type_playback`, `ma_device_type_capture`, `ma_device_type_duplex` of `ma_device_type_loopback`. sampleRate The sample rate, in hertz. The most common sample rates are 48000 and 44100. Setting this to 0 will use the device's native sample rate. periodSizeInFrames The desired size of a period in PCM frames. If this is 0, `periodSizeInMilliseconds` will be used instead. If both are 0 the default buffer size will be used depending on the selected performance profile. This value affects latency. See below for details. periodSizeInMilliseconds The desired size of a period in milliseconds. If this is 0, `periodSizeInFrames` will be used instead. If both are 0 the default buffer size will be used depending on the selected performance profile. The value affects latency. See below for details. periods The number of periods making up the device's entire buffer. The total buffer size is `periodSizeInFrames` or `periodSizeInMilliseconds` multiplied by this value. This is just a hint as backends will be the ones who ultimately decide how your periods will be configured. performanceProfile A hint to miniaudio as to the performance requirements of your program. Can be either `ma_performance_profile_low_latency` (default) or `ma_performance_profile_conservative`. This mainly affects the size of default buffers and can usually be left at it's default value. noPreSilencedOutputBuffer When set to true, the contents of the output buffer passed into the data callback will be left undefined. When set to false (default), the contents of the output buffer will be cleared the zero. You can use this to avoid the overhead of zeroing out the buffer if you can guarantee that your data callback will write to every sample in the output buffer, or if you are doing your own clearing. noClip When set to true, the contents of the output buffer passed into the data callback will be clipped after returning. When set to false (default), the contents of the output buffer are left alone after returning and it will be left up to the backend itself to decide whether or not the clip. This only applies when the playback sample format is f32. noDisableDenormals By default, miniaudio will disable denormals when the data callback is called. Setting this to true will prevent the disabling of denormals. noFixedSizedCallback Allows miniaudio to fire the data callback with any frame count. When this is set to false (the default), the data callback will be fired with a consistent frame count as specified by `periodSizeInFrames` or `periodSizeInMilliseconds`. When set to true, miniaudio will fire the callback with whatever the backend requests, which could be anything. dataCallback The callback to fire whenever data is ready to be delivered to or from the device. notificationCallback The callback to fire when something has changed with the device, such as whether or not it has been started or stopped. pUserData The user data pointer to use with the device. You can access this directly from the device object like `device.pUserData`. resampling.algorithm The resampling algorithm to use when miniaudio needs to perform resampling between the rate specified by `sampleRate` and the device's native rate. The default value is `ma_resample_algorithm_linear`, and the quality can be configured with `resampling.linear.lpfOrder`. resampling.pBackendVTable A pointer to an optional vtable that can be used for plugging in a custom resampler. resampling.pBackendUserData A pointer that will passed to callbacks in pBackendVTable. resampling.linear.lpfOrder The linear resampler applies a low-pass filter as part of it's processing for anti-aliasing. This setting controls the order of the filter. The higher the value, the better the quality, in general. Setting this to 0 will disable low-pass filtering altogether. The maximum value is `MA_MAX_FILTER_ORDER`. The default value is `min(4, MA_MAX_FILTER_ORDER)`. playback.pDeviceID A pointer to a `ma_device_id` structure containing the ID of the playback device to initialize. Setting this NULL (default) will use the system's default playback device. Retrieve the device ID from the `ma_device_info` structure, which can be retrieved using device enumeration. playback.format The sample format to use for playback. When set to `ma_format_unknown` the device's native format will be used. This can be retrieved after initialization from the device object directly with `device.playback.format`. playback.channels The number of channels to use for playback. When set to 0 the device's native channel count will be used. This can be retrieved after initialization from the device object directly with `device.playback.channels`. playback.pChannelMap The channel map to use for playback. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the device object direct with `device.playback.pChannelMap`. When set, the buffer should contain `channels` items. playback.shareMode The preferred share mode to use for playback. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify exclusive mode, but it's not supported by the backend, initialization will fail. You can then fall back to shared mode if desired by changing this to ma_share_mode_shared and reinitializing. capture.pDeviceID A pointer to a `ma_device_id` structure containing the ID of the capture device to initialize. Setting this NULL (default) will use the system's default capture device. Retrieve the device ID from the `ma_device_info` structure, which can be retrieved using device enumeration. capture.format The sample format to use for capture. When set to `ma_format_unknown` the device's native format will be used. This can be retrieved after initialization from the device object directly with `device.capture.format`. capture.channels The number of channels to use for capture. When set to 0 the device's native channel count will be used. This can be retrieved after initialization from the device object directly with `device.capture.channels`. capture.pChannelMap The channel map to use for capture. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the device object direct with `device.capture.pChannelMap`. When set, the buffer should contain `channels` items. capture.shareMode The preferred share mode to use for capture. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify exclusive mode, but it's not supported by the backend, initialization will fail. You can then fall back to shared mode if desired by changing this to ma_share_mode_shared and reinitializing. wasapi.noAutoConvertSRC WASAPI only. When set to true, disables WASAPI's automatic resampling and forces the use of miniaudio's resampler. Defaults to false. wasapi.noDefaultQualitySRC WASAPI only. Only used when `wasapi.noAutoConvertSRC` is set to false. When set to true, disables the use of `AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY`. You should usually leave this set to false, which is the default. wasapi.noAutoStreamRouting WASAPI only. When set to true, disables automatic stream routing on the WASAPI backend. Defaults to false. wasapi.noHardwareOffloading WASAPI only. When set to true, disables the use of WASAPI's hardware offloading feature. Defaults to false. alsa.noMMap ALSA only. When set to true, disables MMap mode. Defaults to false. alsa.noAutoFormat ALSA only. When set to true, disables ALSA's automatic format conversion by including the SND_PCM_NO_AUTO_FORMAT flag. Defaults to false. alsa.noAutoChannels ALSA only. When set to true, disables ALSA's automatic channel conversion by including the SND_PCM_NO_AUTO_CHANNELS flag. Defaults to false. alsa.noAutoResample ALSA only. When set to true, disables ALSA's automatic resampling by including the SND_PCM_NO_AUTO_RESAMPLE flag. Defaults to false. pulse.pStreamNamePlayback PulseAudio only. Sets the stream name for playback. pulse.pStreamNameCapture PulseAudio only. Sets the stream name for capture. coreaudio.allowNominalSampleRateChange Core Audio only. Desktop only. When enabled, allows the sample rate of the device to be changed at the operating system level. This is disabled by default in order to prevent intrusive changes to the user's system. This is useful if you want to use a sample rate that is known to be natively supported by the hardware thereby avoiding the cost of resampling. When set to true, miniaudio will find the closest match between the sample rate requested in the device config and the sample rates natively supported by the hardware. When set to false, the sample rate currently set by the operating system will always be used. opensl.streamType OpenSL only. Explicitly sets the stream type. If left unset (`ma_opensl_stream_type_default`), the stream type will be left unset. Think of this as the type of audio you're playing. opensl.recordingPreset OpenSL only. Explicitly sets the type of recording your program will be doing. When left unset, the recording preset will be left unchanged. aaudio.usage AAudio only. Explicitly sets the nature of the audio the program will be consuming. When left unset, the usage will be left unchanged. aaudio.contentType AAudio only. Sets the content type. When left unset, the content type will be left unchanged. aaudio.inputPreset AAudio only. Explicitly sets the type of recording your program will be doing. When left unset, the input preset will be left unchanged. aaudio.noAutoStartAfterReroute AAudio only. Controls whether or not the device should be automatically restarted after a stream reroute. When set to false (default) the device will be restarted automatically; otherwise the device will be stopped. Once initialized, the device's config is immutable. If you need to change the config you will need to initialize a new device. After initializing the device it will be in a stopped state. To start it, use `ma_device_start()`. If both `periodSizeInFrames` and `periodSizeInMilliseconds` are set to zero, it will default to `MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY` or `MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE`, depending on whether or not `performanceProfile` is set to `ma_performance_profile_low_latency` or `ma_performance_profile_conservative`. If you request exclusive mode and the backend does not support it an error will be returned. For robustness, you may want to first try initializing the device in exclusive mode, and then fall back to shared mode if required. Alternatively you can just request shared mode (the default if you leave it unset in the config) which is the most reliable option. Some backends do not have a practical way of choosing whether or not the device should be exclusive or not (ALSA, for example) in which case it just acts as a hint. Unless you have special requirements you should try avoiding exclusive mode as it's intrusive to the user. Starting with Windows 10, miniaudio will use low-latency shared mode where possible which may make exclusive mode unnecessary. When sending or receiving data to/from a device, miniaudio will internally perform a format conversion to convert between the format specified by the config and the format used internally by the backend. If you pass in 0 for the sample format, channel count, sample rate _and_ channel map, data transmission will run on an optimized pass-through fast path. You can retrieve the format, channel count and sample rate by inspecting the `playback/capture.format`, `playback/capture.channels` and `sampleRate` members of the device object. When compiling for UWP you must ensure you call this function on the main UI thread because the operating system may need to present the user with a message asking for permissions. Please refer to the official documentation for ActivateAudioInterfaceAsync() for more information. ALSA Specific: When initializing the default device, requesting shared mode will try using the "dmix" device for playback and the "dsnoop" device for capture. If these fail it will try falling back to the "hw" device. Example 1 - Simple Initialization --------------------------------- This example shows how to initialize a simple playback device using a standard configuration. If you are just needing to do simple playback from the default playback device this is usually all you need. ```c ma_device_config config = ma_device_config_init(ma_device_type_playback); config.playback.format = ma_format_f32; config.playback.channels = 2; config.sampleRate = 48000; config.dataCallback = ma_data_callback; config.pMyUserData = pMyUserData; ma_device device; ma_result result = ma_device_init(NULL, &config, &device); if (result != MA_SUCCESS) { // Error } ``` Example 2 - Advanced Initialization ----------------------------------- This example shows how you might do some more advanced initialization. In this hypothetical example we want to control the latency by setting the buffer size and period count. We also want to allow the user to be able to choose which device to output from which means we need a context so we can perform device enumeration. ```c ma_context context; ma_result result = ma_context_init(NULL, 0, NULL, &context); if (result != MA_SUCCESS) { // Error } ma_device_info* pPlaybackDeviceInfos; ma_uint32 playbackDeviceCount; result = ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, NULL, NULL); if (result != MA_SUCCESS) { // Error } // ... choose a device from pPlaybackDeviceInfos ... ma_device_config config = ma_device_config_init(ma_device_type_playback); config.playback.pDeviceID = pMyChosenDeviceID; // <-- Get this from the `id` member of one of the `ma_device_info` objects returned by ma_context_get_devices(). config.playback.format = ma_format_f32; config.playback.channels = 2; config.sampleRate = 48000; config.dataCallback = ma_data_callback; config.pUserData = pMyUserData; config.periodSizeInMilliseconds = 10; config.periods = 3; ma_device device; result = ma_device_init(&context, &config, &device); if (result != MA_SUCCESS) { // Error } ``` See Also -------- ma_device_config_init() ma_device_uninit() ma_device_start() ma_context_init() ma_context_get_devices() ma_context_enumerate_devices() */ MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice); /* Initializes a device without a context, with extra parameters for controlling the configuration of the internal self-managed context. This is the same as `ma_device_init()`, only instead of a context being passed in, the parameters from `ma_context_init()` are passed in instead. This function allows you to configure the internally created context. Parameters ---------- backends (in, optional) A list of backends to try initializing, in priority order. Can be NULL, in which case it uses default priority order. backendCount (in, optional) The number of items in `backend`. Ignored if `backend` is NULL. pContextConfig (in, optional) The context configuration. pConfig (in) A pointer to the device configuration. Cannot be null. See remarks for details. pDevice (out) A pointer to the device object being initialized. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Unsafe. It is not safe to call this function simultaneously for different devices because some backends depend on and mutate global state. The same applies to calling this at the same time as `ma_device_uninit()`. Callback Safety --------------- Unsafe. It is not safe to call this inside any callback. Remarks ------- You only need to use this function if you want to configure the context differently to it's defaults. You should never use this function if you want to manage your own context. See the documentation for `ma_context_init()` for information on the different context configuration options. See Also -------- ma_device_init() ma_device_uninit() ma_device_config_init() ma_context_init() */ MA_API ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pContextConfig, const ma_device_config* pConfig, ma_device* pDevice); /* Uninitializes a device. This will explicitly stop the device. You do not need to call `ma_device_stop()` beforehand, but it's harmless if you do. Parameters ---------- pDevice (in) A pointer to the device to stop. Return Value ------------ Nothing Thread Safety ------------- Unsafe. As soon as this API is called the device should be considered undefined. Callback Safety --------------- Unsafe. It is not safe to call this inside any callback. Doing this will result in a deadlock. See Also -------- ma_device_init() ma_device_stop() */ MA_API void ma_device_uninit(ma_device* pDevice); /* Retrieves a pointer to the context that owns the given device. */ MA_API ma_context* ma_device_get_context(ma_device* pDevice); /* Helper function for retrieving the log object associated with the context that owns this device. */ MA_API ma_log* ma_device_get_log(ma_device* pDevice); /* Retrieves information about the device. Parameters ---------- pDevice (in) A pointer to the device whose information is being retrieved. type (in) The device type. This parameter is required for duplex devices. When retrieving device information, you are doing so for an individual playback or capture device. pDeviceInfo (out) A pointer to the `ma_device_info` that will receive the device information. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Unsafe. This should be considered unsafe because it may be calling into the backend which may or may not be safe. Callback Safety --------------- Unsafe. You should avoid calling this in the data callback because it may call into the backend which may or may not be safe. */ MA_API ma_result ma_device_get_info(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo); /* Retrieves the name of the device. Parameters ---------- pDevice (in) A pointer to the device whose information is being retrieved. type (in) The device type. This parameter is required for duplex devices. When retrieving device information, you are doing so for an individual playback or capture device. pName (out) A pointer to the buffer that will receive the name. nameCap (in) The capacity of the output buffer, including space for the null terminator. pLengthNotIncludingNullTerminator (out, optional) A pointer to the variable that will receive the length of the name, not including the null terminator. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Unsafe. This should be considered unsafe because it may be calling into the backend which may or may not be safe. Callback Safety --------------- Unsafe. You should avoid calling this in the data callback because it may call into the backend which may or may not be safe. Remarks ------- If the name does not fully fit into the output buffer, it'll be truncated. You can pass in NULL to `pName` if you want to first get the length of the name for the purpose of memory allocation of the output buffer. Allocating a buffer of size `MA_MAX_DEVICE_NAME_LENGTH + 1` should be enough for most cases and will avoid the need for the inefficiency of calling this function twice. This is implemented in terms of `ma_device_get_info()`. */ MA_API ma_result ma_device_get_name(ma_device* pDevice, ma_device_type type, char* pName, size_t nameCap, size_t* pLengthNotIncludingNullTerminator); /* Starts the device. For playback devices this begins playback. For capture devices it begins recording. Use `ma_device_stop()` to stop the device. Parameters ---------- pDevice (in) A pointer to the device to start. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Safe. It's safe to call this from any thread with the exception of the callback thread. Callback Safety --------------- Unsafe. It is not safe to call this inside any callback. Remarks ------- For a playback device, this will retrieve an initial chunk of audio data from the client before returning. The reason for this is to ensure there is valid audio data in the buffer, which needs to be done before the device begins playback. This API waits until the backend device has been started for real by the worker thread. It also waits on a mutex for thread-safety. Do not call this in any callback. See Also -------- ma_device_stop() */ MA_API ma_result ma_device_start(ma_device* pDevice); /* Stops the device. For playback devices this stops playback. For capture devices it stops recording. Use `ma_device_start()` to start the device again. Parameters ---------- pDevice (in) A pointer to the device to stop. Return Value ------------ MA_SUCCESS if successful; any other error code otherwise. Thread Safety ------------- Safe. It's safe to call this from any thread with the exception of the callback thread. Callback Safety --------------- Unsafe. It is not safe to call this inside any callback. Doing this will result in a deadlock. Remarks ------- This API needs to wait on the worker thread to stop the backend device properly before returning. It also waits on a mutex for thread-safety. In addition, some backends need to wait for the device to finish playback/recording of the current fragment which can take some time (usually proportionate to the buffer size that was specified at initialization time). Backends are required to either pause the stream in-place or drain the buffer if pausing is not possible. The reason for this is that stopping the device and the resuming it with ma_device_start() (which you might do when your program loses focus) may result in a situation where those samples are never output to the speakers or received from the microphone which can in turn result in de-syncs. Do not call this in any callback. This will be called implicitly by `ma_device_uninit()`. See Also -------- ma_device_start() */ MA_API ma_result ma_device_stop(ma_device* pDevice); /* Determines whether or not the device is started. Parameters ---------- pDevice (in) A pointer to the device whose start state is being retrieved. Return Value ------------ True if the device is started, false otherwise. Thread Safety ------------- Safe. If another thread calls `ma_device_start()` or `ma_device_stop()` at this same time as this function is called, there's a very small chance the return value will be out of sync. Callback Safety --------------- Safe. This is implemented as a simple accessor. See Also -------- ma_device_start() ma_device_stop() */ MA_API ma_bool32 ma_device_is_started(const ma_device* pDevice); /* Retrieves the state of the device. Parameters ---------- pDevice (in) A pointer to the device whose state is being retrieved. Return Value ------------ The current state of the device. The return value will be one of the following: +-------------------------------+------------------------------------------------------------------------------+ | ma_device_state_uninitialized | Will only be returned if the device is in the middle of initialization. | +-------------------------------+------------------------------------------------------------------------------+ | ma_device_state_stopped | The device is stopped. The initial state of the device after initialization. | +-------------------------------+------------------------------------------------------------------------------+ | ma_device_state_started | The device started and requesting and/or delivering audio data. | +-------------------------------+------------------------------------------------------------------------------+ | ma_device_state_starting | The device is in the process of starting. | +-------------------------------+------------------------------------------------------------------------------+ | ma_device_state_stopping | The device is in the process of stopping. | +-------------------------------+------------------------------------------------------------------------------+ Thread Safety ------------- Safe. This is implemented as a simple accessor. Note that if the device is started or stopped at the same time as this function is called, there's a possibility the return value could be out of sync. See remarks. Callback Safety --------------- Safe. This is implemented as a simple accessor. Remarks ------- The general flow of a devices state goes like this: ``` ma_device_init() -> ma_device_state_uninitialized -> ma_device_state_stopped ma_device_start() -> ma_device_state_starting -> ma_device_state_started ma_device_stop() -> ma_device_state_stopping -> ma_device_state_stopped ``` When the state of the device is changed with `ma_device_start()` or `ma_device_stop()` at this same time as this function is called, the value returned by this function could potentially be out of sync. If this is significant to your program you need to implement your own synchronization. */ MA_API ma_device_state ma_device_get_state(const ma_device* pDevice); /* Performs post backend initialization routines for setting up internal data conversion. This should be called whenever the backend is initialized. The only time this should be called from outside of miniaudio is if you're implementing a custom backend, and you would only do it if you are reinitializing the backend due to rerouting or reinitializing for some reason. Parameters ---------- pDevice [in] A pointer to the device. deviceType [in] The type of the device that was just reinitialized. pPlaybackDescriptor [in] The descriptor of the playback device containing the internal data format and buffer sizes. pPlaybackDescriptor [in] The descriptor of the capture device containing the internal data format and buffer sizes. Return Value ------------ MA_SUCCESS if successful; any other error otherwise. Thread Safety ------------- Unsafe. This will be reinitializing internal data converters which may be in use by another thread. Callback Safety --------------- Unsafe. This will be reinitializing internal data converters which may be in use by the callback. Remarks ------- For a duplex device, you can call this for only one side of the system. This is why the deviceType is specified as a parameter rather than deriving it from the device. You do not need to call this manually unless you are doing a custom backend, in which case you need only do it if you're manually performing rerouting or reinitialization. */ MA_API ma_result ma_device_post_init(ma_device* pDevice, ma_device_type deviceType, const ma_device_descriptor* pPlaybackDescriptor, const ma_device_descriptor* pCaptureDescriptor); /* Sets the master volume factor for the device. The volume factor must be between 0 (silence) and 1 (full volume). Use `ma_device_set_master_volume_db()` to use decibel notation, where 0 is full volume and values less than 0 decreases the volume. Parameters ---------- pDevice (in) A pointer to the device whose volume is being set. volume (in) The new volume factor. Must be >= 0. Return Value ------------ MA_SUCCESS if the volume was set successfully. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if volume is negative. Thread Safety ------------- Safe. This just sets a local member of the device object. Callback Safety --------------- Safe. If you set the volume in the data callback, that data written to the output buffer will have the new volume applied. Remarks ------- This applies the volume factor across all channels. This does not change the operating system's volume. It only affects the volume for the given `ma_device` object's audio stream. See Also -------- ma_device_get_master_volume() ma_device_set_master_volume_db() ma_device_get_master_volume_db() */ MA_API ma_result ma_device_set_master_volume(ma_device* pDevice, float volume); /* Retrieves the master volume factor for the device. Parameters ---------- pDevice (in) A pointer to the device whose volume factor is being retrieved. pVolume (in) A pointer to the variable that will receive the volume factor. The returned value will be in the range of [0, 1]. Return Value ------------ MA_SUCCESS if successful. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if pVolume is NULL. Thread Safety ------------- Safe. This just a simple member retrieval. Callback Safety --------------- Safe. Remarks ------- If an error occurs, `*pVolume` will be set to 0. See Also -------- ma_device_set_master_volume() ma_device_set_master_volume_gain_db() ma_device_get_master_volume_gain_db() */ MA_API ma_result ma_device_get_master_volume(ma_device* pDevice, float* pVolume); /* Sets the master volume for the device as gain in decibels. A gain of 0 is full volume, whereas a gain of < 0 will decrease the volume. Parameters ---------- pDevice (in) A pointer to the device whose gain is being set. gainDB (in) The new volume as gain in decibels. Must be less than or equal to 0, where 0 is full volume and anything less than 0 decreases the volume. Return Value ------------ MA_SUCCESS if the volume was set successfully. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if the gain is > 0. Thread Safety ------------- Safe. This just sets a local member of the device object. Callback Safety --------------- Safe. If you set the volume in the data callback, that data written to the output buffer will have the new volume applied. Remarks ------- This applies the gain across all channels. This does not change the operating system's volume. It only affects the volume for the given `ma_device` object's audio stream. See Also -------- ma_device_get_master_volume_gain_db() ma_device_set_master_volume() ma_device_get_master_volume() */ MA_API ma_result ma_device_set_master_volume_db(ma_device* pDevice, float gainDB); /* Retrieves the master gain in decibels. Parameters ---------- pDevice (in) A pointer to the device whose gain is being retrieved. pGainDB (in) A pointer to the variable that will receive the gain in decibels. The returned value will be <= 0. Return Value ------------ MA_SUCCESS if successful. MA_INVALID_ARGS if pDevice is NULL. MA_INVALID_ARGS if pGainDB is NULL. Thread Safety ------------- Safe. This just a simple member retrieval. Callback Safety --------------- Safe. Remarks ------- If an error occurs, `*pGainDB` will be set to 0. See Also -------- ma_device_set_master_volume_db() ma_device_set_master_volume() ma_device_get_master_volume() */ MA_API ma_result ma_device_get_master_volume_db(ma_device* pDevice, float* pGainDB); /* Called from the data callback of asynchronous backends to allow miniaudio to process the data and fire the miniaudio data callback. Parameters ---------- pDevice (in) A pointer to device whose processing the data callback. pOutput (out) A pointer to the buffer that will receive the output PCM frame data. On a playback device this must not be NULL. On a duplex device this can be NULL, in which case pInput must not be NULL. pInput (in) A pointer to the buffer containing input PCM frame data. On a capture device this must not be NULL. On a duplex device this can be NULL, in which case `pOutput` must not be NULL. frameCount (in) The number of frames being processed. Return Value ------------ MA_SUCCESS if successful; any other result code otherwise. Thread Safety ------------- This function should only ever be called from the internal data callback of the backend. It is safe to call this simultaneously between a playback and capture device in duplex setups. Callback Safety --------------- Do not call this from the miniaudio data callback. It should only ever be called from the internal data callback of the backend. Remarks ------- If both `pOutput` and `pInput` are NULL, and error will be returned. In duplex scenarios, both `pOutput` and `pInput` can be non-NULL, in which case `pInput` will be processed first, followed by `pOutput`. If you are implementing a custom backend, and that backend uses a callback for data delivery, you'll need to call this from inside that callback. */ MA_API ma_result ma_device_handle_backend_data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); /* Calculates an appropriate buffer size from a descriptor, native sample rate and performance profile. This function is used by backends for helping determine an appropriately sized buffer to use with the device depending on the values of `periodSizeInFrames` and `periodSizeInMilliseconds` in the `pDescriptor` object. Since buffer size calculations based on time depends on the sample rate, a best guess at the device's native sample rate is also required which is where `nativeSampleRate` comes in. In addition, the performance profile is also needed for cases where both the period size in frames and milliseconds are both zero. Parameters ---------- pDescriptor (in) A pointer to device descriptor whose `periodSizeInFrames` and `periodSizeInMilliseconds` members will be used for the calculation of the buffer size. nativeSampleRate (in) The device's native sample rate. This is only ever used when the `periodSizeInFrames` member of `pDescriptor` is zero. In this case, `periodSizeInMilliseconds` will be used instead, in which case a sample rate is required to convert to a size in frames. performanceProfile (in) When both the `periodSizeInFrames` and `periodSizeInMilliseconds` members of `pDescriptor` are zero, miniaudio will fall back to a buffer size based on the performance profile. The profile to use for this calculation is determine by this parameter. Return Value ------------ The calculated buffer size in frames. Thread Safety ------------- This is safe so long as nothing modifies `pDescriptor` at the same time. However, this function should only ever be called from within the backend's device initialization routine and therefore shouldn't have any multithreading concerns. Callback Safety --------------- This is safe to call within the data callback, but there is no reason to ever do this. Remarks ------- If `nativeSampleRate` is zero, this function will fall back to `pDescriptor->sampleRate`. If that is also zero, `MA_DEFAULT_SAMPLE_RATE` will be used instead. */ MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_descriptor(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile); /* Retrieves a friendly name for a backend. */ MA_API const char* ma_get_backend_name(ma_backend backend); /* Retrieves the backend enum from the given name. */ MA_API ma_result ma_get_backend_from_name(const char* pBackendName, ma_backend* pBackend); /* Determines whether or not the given backend is available by the compilation environment. */ MA_API ma_bool32 ma_is_backend_enabled(ma_backend backend); /* Retrieves compile-time enabled backends. Parameters ---------- pBackends (out, optional) A pointer to the buffer that will receive the enabled backends. Set to NULL to retrieve the backend count. Setting the capacity of the buffer to `MA_BUFFER_COUNT` will guarantee it's large enough for all backends. backendCap (in) The capacity of the `pBackends` buffer. pBackendCount (out) A pointer to the variable that will receive the enabled backend count. Return Value ------------ MA_SUCCESS if successful. MA_INVALID_ARGS if `pBackendCount` is NULL. MA_NO_SPACE if the capacity of `pBackends` is not large enough. If `MA_NO_SPACE` is returned, the `pBackends` buffer will be filled with `*pBackendCount` values. Thread Safety ------------- Safe. Callback Safety --------------- Safe. Remarks ------- If you want to retrieve the number of backends so you can determine the capacity of `pBackends` buffer, you can call this function with `pBackends` set to NULL. This will also enumerate the null backend. If you don't want to include this you need to check for `ma_backend_null` when you enumerate over the returned backends and handle it appropriately. Alternatively, you can disable it at compile time with `MA_NO_NULL`. The returned backends are determined based on compile time settings, not the platform it's currently running on. For example, PulseAudio will be returned if it was enabled at compile time, even when the user doesn't actually have PulseAudio installed. Example 1 --------- The example below retrieves the enabled backend count using a fixed sized buffer allocated on the stack. The buffer is given a capacity of `MA_BACKEND_COUNT` which will guarantee it'll be large enough to store all available backends. Since `MA_BACKEND_COUNT` is always a relatively small value, this should be suitable for most scenarios. ``` ma_backend enabledBackends[MA_BACKEND_COUNT]; size_t enabledBackendCount; result = ma_get_enabled_backends(enabledBackends, MA_BACKEND_COUNT, &enabledBackendCount); if (result != MA_SUCCESS) { // Failed to retrieve enabled backends. Should never happen in this example since all inputs are valid. } ``` See Also -------- ma_is_backend_enabled() */ MA_API ma_result ma_get_enabled_backends(ma_backend* pBackends, size_t backendCap, size_t* pBackendCount); /* Determines whether or not loopback mode is support by a backend. */ MA_API ma_bool32 ma_is_loopback_supported(ma_backend backend); #endif /* MA_NO_DEVICE_IO */ /************************************************************************************************************************************************************ Utilities ************************************************************************************************************************************************************/ /* Calculates a buffer size in milliseconds from the specified number of frames and sample rate. */ MA_API ma_uint32 ma_calculate_buffer_size_in_milliseconds_from_frames(ma_uint32 bufferSizeInFrames, ma_uint32 sampleRate); /* Calculates a buffer size in frames from the specified number of milliseconds and sample rate. */ MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_milliseconds(ma_uint32 bufferSizeInMilliseconds, ma_uint32 sampleRate); /* Copies PCM frames from one buffer to another. */ MA_API void ma_copy_pcm_frames(void* dst, const void* src, ma_uint64 frameCount, ma_format format, ma_uint32 channels); /* Copies silent frames into the given buffer. Remarks ------- For all formats except `ma_format_u8`, the output buffer will be filled with 0. For `ma_format_u8` it will be filled with 128. The reason for this is that it makes more sense for the purpose of mixing to initialize it to the center point. */ MA_API void ma_silence_pcm_frames(void* p, ma_uint64 frameCount, ma_format format, ma_uint32 channels); /* Offsets a pointer by the specified number of PCM frames. */ MA_API void* ma_offset_pcm_frames_ptr(void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels); MA_API const void* ma_offset_pcm_frames_const_ptr(const void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels); static MA_INLINE float* ma_offset_pcm_frames_ptr_f32(float* p, ma_uint64 offsetInFrames, ma_uint32 channels) { return (float*)ma_offset_pcm_frames_ptr((void*)p, offsetInFrames, ma_format_f32, channels); } static MA_INLINE const float* ma_offset_pcm_frames_const_ptr_f32(const float* p, ma_uint64 offsetInFrames, ma_uint32 channels) { return (const float*)ma_offset_pcm_frames_const_ptr((const void*)p, offsetInFrames, ma_format_f32, channels); } /* Clips samples. */ MA_API void ma_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count); MA_API void ma_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count); MA_API void ma_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count); MA_API void ma_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count); MA_API void ma_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count); MA_API void ma_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels); /* Helper for applying a volume factor to samples. Note that the source and destination buffers can be the same, in which case it'll perform the operation in-place. */ MA_API void ma_copy_and_apply_volume_factor_u8(ma_uint8* pSamplesOut, const ma_uint8* pSamplesIn, ma_uint64 sampleCount, float factor); MA_API void ma_copy_and_apply_volume_factor_s16(ma_int16* pSamplesOut, const ma_int16* pSamplesIn, ma_uint64 sampleCount, float factor); MA_API void ma_copy_and_apply_volume_factor_s24(void* pSamplesOut, const void* pSamplesIn, ma_uint64 sampleCount, float factor); MA_API void ma_copy_and_apply_volume_factor_s32(ma_int32* pSamplesOut, const ma_int32* pSamplesIn, ma_uint64 sampleCount, float factor); MA_API void ma_copy_and_apply_volume_factor_f32(float* pSamplesOut, const float* pSamplesIn, ma_uint64 sampleCount, float factor); MA_API void ma_apply_volume_factor_u8(ma_uint8* pSamples, ma_uint64 sampleCount, float factor); MA_API void ma_apply_volume_factor_s16(ma_int16* pSamples, ma_uint64 sampleCount, float factor); MA_API void ma_apply_volume_factor_s24(void* pSamples, ma_uint64 sampleCount, float factor); MA_API void ma_apply_volume_factor_s32(ma_int32* pSamples, ma_uint64 sampleCount, float factor); MA_API void ma_apply_volume_factor_f32(float* pSamples, ma_uint64 sampleCount, float factor); MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pFramesOut, const ma_uint8* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pFramesOut, const ma_int16* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pFramesOut, const ma_int32* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_copy_and_apply_volume_factor_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames_u8(ma_uint8* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames_s16(ma_int16* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames_s24(void* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames_s32(ma_int32* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames_f32(float* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); MA_API void ma_apply_volume_factor_pcm_frames(void* pFrames, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor); MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains); MA_API void ma_copy_and_apply_volume_and_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count, float volume); MA_API void ma_copy_and_apply_volume_and_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count, float volume); MA_API void ma_copy_and_apply_volume_and_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count, float volume); MA_API void ma_copy_and_apply_volume_and_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count, float volume); MA_API void ma_copy_and_apply_volume_and_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count, float volume); MA_API void ma_copy_and_apply_volume_and_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float volume); /* Helper for converting a linear factor to gain in decibels. */ MA_API float ma_volume_linear_to_db(float factor); /* Helper for converting gain in decibels to a linear factor. */ MA_API float ma_volume_db_to_linear(float gain); /* Mixes the specified number of frames in floating point format with a volume factor. This will run on an optimized path when the volume is equal to 1. */ MA_API ma_result ma_mix_pcm_frames_f32(float* pDst, const float* pSrc, ma_uint64 frameCount, ma_uint32 channels, float volume); /************************************************************************************************************************************************************ VFS === The VFS object (virtual file system) is what's used to customize file access. This is useful in cases where stdio FILE* based APIs may not be entirely appropriate for a given situation. ************************************************************************************************************************************************************/ typedef void ma_vfs; typedef ma_handle ma_vfs_file; typedef enum { MA_OPEN_MODE_READ = 0x00000001, MA_OPEN_MODE_WRITE = 0x00000002 } ma_open_mode_flags; typedef enum { ma_seek_origin_start, ma_seek_origin_current, ma_seek_origin_end /* Not used by decoders. */ } ma_seek_origin; typedef struct { ma_uint64 sizeInBytes; } ma_file_info; typedef struct { ma_result (* onOpen) (ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); ma_result (* onOpenW)(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); ma_result (* onClose)(ma_vfs* pVFS, ma_vfs_file file); ma_result (* onRead) (ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead); ma_result (* onWrite)(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten); ma_result (* onSeek) (ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin); ma_result (* onTell) (ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor); ma_result (* onInfo) (ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo); } ma_vfs_callbacks; MA_API ma_result ma_vfs_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); MA_API ma_result ma_vfs_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); MA_API ma_result ma_vfs_close(ma_vfs* pVFS, ma_vfs_file file); MA_API ma_result ma_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead); MA_API ma_result ma_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten); MA_API ma_result ma_vfs_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin); MA_API ma_result ma_vfs_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor); MA_API ma_result ma_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo); MA_API ma_result ma_vfs_open_and_read_file(ma_vfs* pVFS, const char* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks); typedef struct { ma_vfs_callbacks cb; ma_allocation_callbacks allocationCallbacks; /* Only used for the wchar_t version of open() on non-Windows platforms. */ } ma_default_vfs; MA_API ma_result ma_default_vfs_init(ma_default_vfs* pVFS, const ma_allocation_callbacks* pAllocationCallbacks); typedef ma_result (* ma_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead); typedef ma_result (* ma_seek_proc)(void* pUserData, ma_int64 offset, ma_seek_origin origin); typedef ma_result (* ma_tell_proc)(void* pUserData, ma_int64* pCursor); #if !defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING) typedef enum { ma_encoding_format_unknown = 0, ma_encoding_format_wav, ma_encoding_format_flac, ma_encoding_format_mp3, ma_encoding_format_vorbis } ma_encoding_format; #endif /************************************************************************************************************************************************************ Decoding ======== Decoders are independent of the main device API. Decoding APIs can be called freely inside the device's data callback, but they are not thread safe unless you do your own synchronization. ************************************************************************************************************************************************************/ #ifndef MA_NO_DECODING typedef struct ma_decoder ma_decoder; typedef struct { ma_format preferredFormat; ma_uint32 seekPointCount; /* Set to > 0 to generate a seektable if the decoding backend supports it. */ } ma_decoding_backend_config; MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat, ma_uint32 seekPointCount); typedef struct { ma_result (* onInit )(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); ma_result (* onInitFile )(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ ma_result (* onInitFileW )(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ ma_result (* onInitMemory)(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ void (* onUninit )(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks); } ma_decoding_backend_vtable; typedef ma_result (* ma_decoder_read_proc)(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead); /* Returns the number of bytes read. */ typedef ma_result (* ma_decoder_seek_proc)(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin); typedef ma_result (* ma_decoder_tell_proc)(ma_decoder* pDecoder, ma_int64* pCursor); typedef struct { ma_format format; /* Set to 0 or ma_format_unknown to use the stream's internal format. */ ma_uint32 channels; /* Set to 0 to use the stream's internal channels. */ ma_uint32 sampleRate; /* Set to 0 to use the stream's internal sample rate. */ ma_channel* pChannelMap; ma_channel_mix_mode channelMixMode; ma_dither_mode ditherMode; ma_resampler_config resampling; ma_allocation_callbacks allocationCallbacks; ma_encoding_format encodingFormat; ma_uint32 seekPointCount; /* When set to > 0, specifies the number of seek points to use for the generation of a seek table. Not all decoding backends support this. */ ma_decoding_backend_vtable** ppCustomBackendVTables; ma_uint32 customBackendCount; void* pCustomBackendUserData; } ma_decoder_config; struct ma_decoder { ma_data_source_base ds; ma_data_source* pBackend; /* The decoding backend we'll be pulling data from. */ const ma_decoding_backend_vtable* pBackendVTable; /* The vtable for the decoding backend. This needs to be stored so we can access the onUninit() callback. */ void* pBackendUserData; ma_decoder_read_proc onRead; ma_decoder_seek_proc onSeek; ma_decoder_tell_proc onTell; void* pUserData; ma_uint64 readPointerInPCMFrames; /* In output sample rate. Used for keeping track of how many frames are available for decoding. */ ma_format outputFormat; ma_uint32 outputChannels; ma_uint32 outputSampleRate; ma_data_converter converter; /* Data conversion is achieved by running frames through this. */ void* pInputCache; /* In input format. Can be null if it's not needed. */ ma_uint64 inputCacheCap; /* The capacity of the input cache. */ ma_uint64 inputCacheConsumed; /* The number of frames that have been consumed in the cache. Used for determining the next valid frame. */ ma_uint64 inputCacheRemaining; /* The number of valid frames remaining in the cahce. */ ma_allocation_callbacks allocationCallbacks; union { struct { ma_vfs* pVFS; ma_vfs_file file; } vfs; struct { const ma_uint8* pData; size_t dataSize; size_t currentReadPos; } memory; /* Only used for decoders that were opened against a block of memory. */ } data; }; MA_API ma_decoder_config ma_decoder_config_init(ma_format outputFormat, ma_uint32 outputChannels, ma_uint32 outputSampleRate); MA_API ma_decoder_config ma_decoder_config_init_default(void); MA_API ma_result ma_decoder_init(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder); MA_API ma_result ma_decoder_init_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder); MA_API ma_result ma_decoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); MA_API ma_result ma_decoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); MA_API ma_result ma_decoder_init_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); MA_API ma_result ma_decoder_init_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); /* Uninitializes a decoder. */ MA_API ma_result ma_decoder_uninit(ma_decoder* pDecoder); /* Reads PCM frames from the given decoder. This is not thread safe without your own synchronization. */ MA_API ma_result ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); /* Seeks to a PCM frame based on it's absolute index. This is not thread safe without your own synchronization. */ MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex); /* Retrieves the decoder's output data format. */ MA_API ma_result ma_decoder_get_data_format(ma_decoder* pDecoder, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); /* Retrieves the current position of the read cursor in PCM frames. */ MA_API ma_result ma_decoder_get_cursor_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pCursor); /* Retrieves the length of the decoder in PCM frames. Do not call this on streams of an undefined length, such as internet radio. If the length is unknown or an error occurs, 0 will be returned. This will always return 0 for Vorbis decoders. This is due to a limitation with stb_vorbis in push mode which is what miniaudio uses internally. For MP3's, this will decode the entire file. Do not call this in time critical scenarios. This function is not thread safe without your own synchronization. */ MA_API ma_result ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pLength); /* Retrieves the number of frames that can be read before reaching the end. This calls `ma_decoder_get_length_in_pcm_frames()` so you need to be aware of the rules for that function, in particular ensuring you do not call it on streams of an undefined length, such as internet radio. If the total length of the decoder cannot be retrieved, such as with Vorbis decoders, `MA_NOT_IMPLEMENTED` will be returned. */ MA_API ma_result ma_decoder_get_available_frames(ma_decoder* pDecoder, ma_uint64* pAvailableFrames); /* Helper for opening and decoding a file into a heap allocated block of memory. Free the returned pointer with ma_free(). On input, pConfig should be set to what you want. On output it will be set to what you got. */ MA_API ma_result ma_decode_from_vfs(ma_vfs* pVFS, const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); MA_API ma_result ma_decode_file(const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); MA_API ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); #endif /* MA_NO_DECODING */ /************************************************************************************************************************************************************ Encoding ======== Encoders do not perform any format conversion for you. If your target format does not support the format, and error will be returned. ************************************************************************************************************************************************************/ #ifndef MA_NO_ENCODING typedef struct ma_encoder ma_encoder; typedef ma_result (* ma_encoder_write_proc) (ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite, size_t* pBytesWritten); typedef ma_result (* ma_encoder_seek_proc) (ma_encoder* pEncoder, ma_int64 offset, ma_seek_origin origin); typedef ma_result (* ma_encoder_init_proc) (ma_encoder* pEncoder); typedef void (* ma_encoder_uninit_proc) (ma_encoder* pEncoder); typedef ma_result (* ma_encoder_write_pcm_frames_proc)(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten); typedef struct { ma_encoding_format encodingFormat; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_allocation_callbacks allocationCallbacks; } ma_encoder_config; MA_API ma_encoder_config ma_encoder_config_init(ma_encoding_format encodingFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); struct ma_encoder { ma_encoder_config config; ma_encoder_write_proc onWrite; ma_encoder_seek_proc onSeek; ma_encoder_init_proc onInit; ma_encoder_uninit_proc onUninit; ma_encoder_write_pcm_frames_proc onWritePCMFrames; void* pUserData; void* pInternalEncoder; union { struct { ma_vfs* pVFS; ma_vfs_file file; } vfs; } data; }; MA_API ma_result ma_encoder_init(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API ma_result ma_encoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API ma_result ma_encoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API ma_result ma_encoder_init_file(const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API ma_result ma_encoder_init_file_w(const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); MA_API void ma_encoder_uninit(ma_encoder* pEncoder); MA_API ma_result ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten); #endif /* MA_NO_ENCODING */ /************************************************************************************************************************************************************ Generation ************************************************************************************************************************************************************/ #ifndef MA_NO_GENERATION typedef enum { ma_waveform_type_sine, ma_waveform_type_square, ma_waveform_type_triangle, ma_waveform_type_sawtooth } ma_waveform_type; typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_waveform_type type; double amplitude; double frequency; } ma_waveform_config; MA_API ma_waveform_config ma_waveform_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_waveform_type type, double amplitude, double frequency); typedef struct { ma_data_source_base ds; ma_waveform_config config; double advance; double time; } ma_waveform; MA_API ma_result ma_waveform_init(const ma_waveform_config* pConfig, ma_waveform* pWaveform); MA_API void ma_waveform_uninit(ma_waveform* pWaveform); MA_API ma_result ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_waveform_seek_to_pcm_frame(ma_waveform* pWaveform, ma_uint64 frameIndex); MA_API ma_result ma_waveform_set_amplitude(ma_waveform* pWaveform, double amplitude); MA_API ma_result ma_waveform_set_frequency(ma_waveform* pWaveform, double frequency); MA_API ma_result ma_waveform_set_type(ma_waveform* pWaveform, ma_waveform_type type); MA_API ma_result ma_waveform_set_sample_rate(ma_waveform* pWaveform, ma_uint32 sampleRate); typedef struct { ma_format format; ma_uint32 channels; ma_uint32 sampleRate; double dutyCycle; double amplitude; double frequency; } ma_pulsewave_config; MA_API ma_pulsewave_config ma_pulsewave_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double dutyCycle, double amplitude, double frequency); typedef struct { ma_waveform waveform; ma_pulsewave_config config; } ma_pulsewave; MA_API ma_result ma_pulsewave_init(const ma_pulsewave_config* pConfig, ma_pulsewave* pWaveform); MA_API void ma_pulsewave_uninit(ma_pulsewave* pWaveform); MA_API ma_result ma_pulsewave_read_pcm_frames(ma_pulsewave* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_pulsewave_seek_to_pcm_frame(ma_pulsewave* pWaveform, ma_uint64 frameIndex); MA_API ma_result ma_pulsewave_set_amplitude(ma_pulsewave* pWaveform, double amplitude); MA_API ma_result ma_pulsewave_set_frequency(ma_pulsewave* pWaveform, double frequency); MA_API ma_result ma_pulsewave_set_sample_rate(ma_pulsewave* pWaveform, ma_uint32 sampleRate); MA_API ma_result ma_pulsewave_set_duty_cycle(ma_pulsewave* pWaveform, double dutyCycle); typedef enum { ma_noise_type_white, ma_noise_type_pink, ma_noise_type_brownian } ma_noise_type; typedef struct { ma_format format; ma_uint32 channels; ma_noise_type type; ma_int32 seed; double amplitude; ma_bool32 duplicateChannels; } ma_noise_config; MA_API ma_noise_config ma_noise_config_init(ma_format format, ma_uint32 channels, ma_noise_type type, ma_int32 seed, double amplitude); typedef struct { ma_data_source_vtable ds; ma_noise_config config; ma_lcg lcg; union { struct { double** bin; double* accumulation; ma_uint32* counter; } pink; struct { double* accumulation; } brownian; } state; /* Memory management. */ void* _pHeap; ma_bool32 _ownsHeap; } ma_noise; MA_API ma_result ma_noise_get_heap_size(const ma_noise_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_noise_init_preallocated(const ma_noise_config* pConfig, void* pHeap, ma_noise* pNoise); MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_noise* pNoise); MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude); MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed); MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type); #endif /* MA_NO_GENERATION */ /************************************************************************************************************************************************************ Resource Manager ************************************************************************************************************************************************************/ /* The resource manager cannot be enabled if there is no decoder. */ #if !defined(MA_NO_RESOURCE_MANAGER) && defined(MA_NO_DECODING) #define MA_NO_RESOURCE_MANAGER #endif #ifndef MA_NO_RESOURCE_MANAGER typedef struct ma_resource_manager ma_resource_manager; typedef struct ma_resource_manager_data_buffer_node ma_resource_manager_data_buffer_node; typedef struct ma_resource_manager_data_buffer ma_resource_manager_data_buffer; typedef struct ma_resource_manager_data_stream ma_resource_manager_data_stream; typedef struct ma_resource_manager_data_source ma_resource_manager_data_source; typedef enum { MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM = 0x00000001, /* When set, does not load the entire data source in memory. Disk I/O will happen on job threads. */ MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE = 0x00000002, /* Decode data before storing in memory. When set, decoding is done at the resource manager level rather than the mixing thread. Results in faster mixing, but higher memory usage. */ MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC = 0x00000004, /* When set, the resource manager will load the data source asynchronously. */ MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT = 0x00000008, /* When set, waits for initialization of the underlying data source before returning from ma_resource_manager_data_source_init(). */ MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH = 0x00000010 /* Gives the resource manager a hint that the length of the data source is unknown and calling `ma_data_source_get_length_in_pcm_frames()` should be avoided. */ } ma_resource_manager_data_source_flags; /* Pipeline notifications used by the resource manager. Made up of both an async notification and a fence, both of which are optional. */ typedef struct { ma_async_notification* pNotification; ma_fence* pFence; } ma_resource_manager_pipeline_stage_notification; typedef struct { ma_resource_manager_pipeline_stage_notification init; /* Initialization of the decoder. */ ma_resource_manager_pipeline_stage_notification done; /* Decoding fully completed. */ } ma_resource_manager_pipeline_notifications; MA_API ma_resource_manager_pipeline_notifications ma_resource_manager_pipeline_notifications_init(void); /* BEGIN BACKWARDS COMPATIBILITY */ /* TODO: Remove this block in version 0.12. */ #if 1 #define ma_resource_manager_job ma_job #define ma_resource_manager_job_init ma_job_init #define MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_FLAG_NON_BLOCKING MA_JOB_QUEUE_FLAG_NON_BLOCKING #define ma_resource_manager_job_queue_config ma_job_queue_config #define ma_resource_manager_job_queue_config_init ma_job_queue_config_init #define ma_resource_manager_job_queue ma_job_queue #define ma_resource_manager_job_queue_get_heap_size ma_job_queue_get_heap_size #define ma_resource_manager_job_queue_init_preallocated ma_job_queue_init_preallocated #define ma_resource_manager_job_queue_init ma_job_queue_init #define ma_resource_manager_job_queue_uninit ma_job_queue_uninit #define ma_resource_manager_job_queue_post ma_job_queue_post #define ma_resource_manager_job_queue_next ma_job_queue_next #endif /* END BACKWARDS COMPATIBILITY */ /* Maximum job thread count will be restricted to this, but this may be removed later and replaced with a heap allocation thereby removing any limitation. */ #ifndef MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT #define MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT 64 #endif typedef enum { /* Indicates ma_resource_manager_next_job() should not block. Only valid when the job thread count is 0. */ MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING = 0x00000001, /* Disables any kind of multithreading. Implicitly enables MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING. */ MA_RESOURCE_MANAGER_FLAG_NO_THREADING = 0x00000002 } ma_resource_manager_flags; typedef struct { const char* pFilePath; const wchar_t* pFilePathW; const ma_resource_manager_pipeline_notifications* pNotifications; ma_uint64 initialSeekPointInPCMFrames; ma_uint64 rangeBegInPCMFrames; ma_uint64 rangeEndInPCMFrames; ma_uint64 loopPointBegInPCMFrames; ma_uint64 loopPointEndInPCMFrames; ma_bool32 isLooping; ma_uint32 flags; } ma_resource_manager_data_source_config; MA_API ma_resource_manager_data_source_config ma_resource_manager_data_source_config_init(void); typedef enum { ma_resource_manager_data_supply_type_unknown = 0, /* Used for determining whether or the data supply has been initialized. */ ma_resource_manager_data_supply_type_encoded, /* Data supply is an encoded buffer. Connector is ma_decoder. */ ma_resource_manager_data_supply_type_decoded, /* Data supply is a decoded buffer. Connector is ma_audio_buffer. */ ma_resource_manager_data_supply_type_decoded_paged /* Data supply is a linked list of decoded buffers. Connector is ma_paged_audio_buffer. */ } ma_resource_manager_data_supply_type; typedef struct { MA_ATOMIC(4, ma_resource_manager_data_supply_type) type; /* Read and written from different threads so needs to be accessed atomically. */ union { struct { const void* pData; size_t sizeInBytes; } encoded; struct { const void* pData; ma_uint64 totalFrameCount; ma_uint64 decodedFrameCount; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; } decoded; struct { ma_paged_audio_buffer_data data; ma_uint64 decodedFrameCount; ma_uint32 sampleRate; } decodedPaged; } backend; } ma_resource_manager_data_supply; struct ma_resource_manager_data_buffer_node { ma_uint32 hashedName32; /* The hashed name. This is the key. */ ma_uint32 refCount; MA_ATOMIC(4, ma_result) result; /* Result from asynchronous loading. When loading set to MA_BUSY. When fully loaded set to MA_SUCCESS. When deleting set to MA_UNAVAILABLE. */ MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ ma_bool32 isDataOwnedByResourceManager; /* Set to true when the underlying data buffer was allocated the resource manager. Set to false if it is owned by the application (via ma_resource_manager_register_*()). */ ma_resource_manager_data_supply data; ma_resource_manager_data_buffer_node* pParent; ma_resource_manager_data_buffer_node* pChildLo; ma_resource_manager_data_buffer_node* pChildHi; }; struct ma_resource_manager_data_buffer { ma_data_source_base ds; /* Base data source. A data buffer is a data source. */ ma_resource_manager* pResourceManager; /* A pointer to the resource manager that owns this buffer. */ ma_resource_manager_data_buffer_node* pNode; /* The data node. This is reference counted and is what supplies the data. */ ma_uint32 flags; /* The flags that were passed used to initialize the buffer. */ MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ ma_uint64 seekTargetInPCMFrames; /* Only updated by the public API. Never written nor read from the job thread. */ ma_bool32 seekToCursorOnNextRead; /* On the next read we need to seek to the frame cursor. */ MA_ATOMIC(4, ma_result) result; /* Keeps track of a result of decoding. Set to MA_BUSY while the buffer is still loading. Set to MA_SUCCESS when loading is finished successfully. Otherwise set to some other code. */ MA_ATOMIC(4, ma_bool32) isLooping; /* Can be read and written by different threads at the same time. Must be used atomically. */ ma_atomic_bool32 isConnectorInitialized; /* Used for asynchronous loading to ensure we don't try to initialize the connector multiple times while waiting for the node to fully load. */ union { ma_decoder decoder; /* Supply type is ma_resource_manager_data_supply_type_encoded */ ma_audio_buffer buffer; /* Supply type is ma_resource_manager_data_supply_type_decoded */ ma_paged_audio_buffer pagedBuffer; /* Supply type is ma_resource_manager_data_supply_type_decoded_paged */ } connector; /* Connects this object to the node's data supply. */ }; struct ma_resource_manager_data_stream { ma_data_source_base ds; /* Base data source. A data stream is a data source. */ ma_resource_manager* pResourceManager; /* A pointer to the resource manager that owns this data stream. */ ma_uint32 flags; /* The flags that were passed used to initialize the stream. */ ma_decoder decoder; /* Used for filling pages with data. This is only ever accessed by the job thread. The public API should never touch this. */ ma_bool32 isDecoderInitialized; /* Required for determining whether or not the decoder should be uninitialized in MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM. */ ma_uint64 totalLengthInPCMFrames; /* This is calculated when first loaded by the MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM. */ ma_uint32 relativeCursor; /* The playback cursor, relative to the current page. Only ever accessed by the public API. Never accessed by the job thread. */ MA_ATOMIC(8, ma_uint64) absoluteCursor; /* The playback cursor, in absolute position starting from the start of the file. */ ma_uint32 currentPageIndex; /* Toggles between 0 and 1. Index 0 is the first half of pPageData. Index 1 is the second half. Only ever accessed by the public API. Never accessed by the job thread. */ MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ /* Written by the public API, read by the job thread. */ MA_ATOMIC(4, ma_bool32) isLooping; /* Whether or not the stream is looping. It's important to set the looping flag at the data stream level for smooth loop transitions. */ /* Written by the job thread, read by the public API. */ void* pPageData; /* Buffer containing the decoded data of each page. Allocated once at initialization time. */ MA_ATOMIC(4, ma_uint32) pageFrameCount[2]; /* The number of valid PCM frames in each page. Used to determine the last valid frame. */ /* Written and read by both the public API and the job thread. These must be atomic. */ MA_ATOMIC(4, ma_result) result; /* Result from asynchronous loading. When loading set to MA_BUSY. When initialized set to MA_SUCCESS. When deleting set to MA_UNAVAILABLE. If an error occurs when loading, set to an error code. */ MA_ATOMIC(4, ma_bool32) isDecoderAtEnd; /* Whether or not the decoder has reached the end. */ MA_ATOMIC(4, ma_bool32) isPageValid[2]; /* Booleans to indicate whether or not a page is valid. Set to false by the public API, set to true by the job thread. Set to false as the pages are consumed, true when they are filled. */ MA_ATOMIC(4, ma_bool32) seekCounter; /* When 0, no seeking is being performed. When > 0, a seek is being performed and reading should be delayed with MA_BUSY. */ }; struct ma_resource_manager_data_source { union { ma_resource_manager_data_buffer buffer; ma_resource_manager_data_stream stream; } backend; /* Must be the first item because we need the first item to be the data source callbacks for the buffer or stream. */ ma_uint32 flags; /* The flags that were passed in to ma_resource_manager_data_source_init(). */ MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ }; typedef struct { ma_allocation_callbacks allocationCallbacks; ma_log* pLog; ma_format decodedFormat; /* The decoded format to use. Set to ma_format_unknown (default) to use the file's native format. */ ma_uint32 decodedChannels; /* The decoded channel count to use. Set to 0 (default) to use the file's native channel count. */ ma_uint32 decodedSampleRate; /* the decoded sample rate to use. Set to 0 (default) to use the file's native sample rate. */ ma_uint32 jobThreadCount; /* Set to 0 if you want to self-manage your job threads. Defaults to 1. */ size_t jobThreadStackSize; ma_uint32 jobQueueCapacity; /* The maximum number of jobs that can fit in the queue at a time. Defaults to MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY. Cannot be zero. */ ma_uint32 flags; ma_vfs* pVFS; /* Can be NULL in which case defaults will be used. */ ma_decoding_backend_vtable** ppCustomDecodingBackendVTables; ma_uint32 customDecodingBackendCount; void* pCustomDecodingBackendUserData; } ma_resource_manager_config; MA_API ma_resource_manager_config ma_resource_manager_config_init(void); struct ma_resource_manager { ma_resource_manager_config config; ma_resource_manager_data_buffer_node* pRootDataBufferNode; /* The root buffer in the binary tree. */ #ifndef MA_NO_THREADING ma_mutex dataBufferBSTLock; /* For synchronizing access to the data buffer binary tree. */ ma_thread jobThreads[MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT]; /* The threads for executing jobs. */ #endif ma_job_queue jobQueue; /* Multi-consumer, multi-producer job queue for managing jobs for asynchronous decoding and streaming. */ ma_default_vfs defaultVFS; /* Only used if a custom VFS is not specified. */ ma_log log; /* Only used if no log was specified in the config. */ }; /* Init. */ MA_API ma_result ma_resource_manager_init(const ma_resource_manager_config* pConfig, ma_resource_manager* pResourceManager); MA_API void ma_resource_manager_uninit(ma_resource_manager* pResourceManager); MA_API ma_log* ma_resource_manager_get_log(ma_resource_manager* pResourceManager); /* Registration. */ MA_API ma_result ma_resource_manager_register_file(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags); MA_API ma_result ma_resource_manager_register_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags); MA_API ma_result ma_resource_manager_register_decoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); /* Does not copy. Increments the reference count if already exists and returns MA_SUCCESS. */ MA_API ma_result ma_resource_manager_register_decoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); MA_API ma_result ma_resource_manager_register_encoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, size_t sizeInBytes); /* Does not copy. Increments the reference count if already exists and returns MA_SUCCESS. */ MA_API ma_result ma_resource_manager_register_encoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, size_t sizeInBytes); MA_API ma_result ma_resource_manager_unregister_file(ma_resource_manager* pResourceManager, const char* pFilePath); MA_API ma_result ma_resource_manager_unregister_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath); MA_API ma_result ma_resource_manager_unregister_data(ma_resource_manager* pResourceManager, const char* pName); MA_API ma_result ma_resource_manager_unregister_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName); /* Data Buffers. */ MA_API ma_result ma_resource_manager_data_buffer_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_buffer* pDataBuffer); MA_API ma_result ma_resource_manager_data_buffer_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer); MA_API ma_result ma_resource_manager_data_buffer_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer); MA_API ma_result ma_resource_manager_data_buffer_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_buffer* pExistingDataBuffer, ma_resource_manager_data_buffer* pDataBuffer); MA_API ma_result ma_resource_manager_data_buffer_uninit(ma_resource_manager_data_buffer* pDataBuffer); MA_API ma_result ma_resource_manager_data_buffer_read_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_resource_manager_data_buffer_seek_to_pcm_frame(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64 frameIndex); MA_API ma_result ma_resource_manager_data_buffer_get_data_format(ma_resource_manager_data_buffer* pDataBuffer, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pCursor); MA_API ma_result ma_resource_manager_data_buffer_get_length_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pLength); MA_API ma_result ma_resource_manager_data_buffer_result(const ma_resource_manager_data_buffer* pDataBuffer); MA_API ma_result ma_resource_manager_data_buffer_set_looping(ma_resource_manager_data_buffer* pDataBuffer, ma_bool32 isLooping); MA_API ma_bool32 ma_resource_manager_data_buffer_is_looping(const ma_resource_manager_data_buffer* pDataBuffer); MA_API ma_result ma_resource_manager_data_buffer_get_available_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pAvailableFrames); /* Data Streams. */ MA_API ma_result ma_resource_manager_data_stream_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_stream* pDataStream); MA_API ma_result ma_resource_manager_data_stream_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream); MA_API ma_result ma_resource_manager_data_stream_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream); MA_API ma_result ma_resource_manager_data_stream_uninit(ma_resource_manager_data_stream* pDataStream); MA_API ma_result ma_resource_manager_data_stream_read_pcm_frames(ma_resource_manager_data_stream* pDataStream, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_resource_manager_data_stream_seek_to_pcm_frame(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameIndex); MA_API ma_result ma_resource_manager_data_stream_get_data_format(ma_resource_manager_data_stream* pDataStream, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_resource_manager_data_stream_get_cursor_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pCursor); MA_API ma_result ma_resource_manager_data_stream_get_length_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pLength); MA_API ma_result ma_resource_manager_data_stream_result(const ma_resource_manager_data_stream* pDataStream); MA_API ma_result ma_resource_manager_data_stream_set_looping(ma_resource_manager_data_stream* pDataStream, ma_bool32 isLooping); MA_API ma_bool32 ma_resource_manager_data_stream_is_looping(const ma_resource_manager_data_stream* pDataStream); MA_API ma_result ma_resource_manager_data_stream_get_available_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pAvailableFrames); /* Data Sources. */ MA_API ma_result ma_resource_manager_data_source_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource); MA_API ma_result ma_resource_manager_data_source_init(ma_resource_manager* pResourceManager, const char* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource); MA_API ma_result ma_resource_manager_data_source_init_w(ma_resource_manager* pResourceManager, const wchar_t* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource); MA_API ma_result ma_resource_manager_data_source_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source* pExistingDataSource, ma_resource_manager_data_source* pDataSource); MA_API ma_result ma_resource_manager_data_source_uninit(ma_resource_manager_data_source* pDataSource); MA_API ma_result ma_resource_manager_data_source_read_pcm_frames(ma_resource_manager_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_resource_manager_data_source_seek_to_pcm_frame(ma_resource_manager_data_source* pDataSource, ma_uint64 frameIndex); MA_API ma_result ma_resource_manager_data_source_get_data_format(ma_resource_manager_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_resource_manager_data_source_get_cursor_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pCursor); MA_API ma_result ma_resource_manager_data_source_get_length_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pLength); MA_API ma_result ma_resource_manager_data_source_result(const ma_resource_manager_data_source* pDataSource); MA_API ma_result ma_resource_manager_data_source_set_looping(ma_resource_manager_data_source* pDataSource, ma_bool32 isLooping); MA_API ma_bool32 ma_resource_manager_data_source_is_looping(const ma_resource_manager_data_source* pDataSource); MA_API ma_result ma_resource_manager_data_source_get_available_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pAvailableFrames); /* Job management. */ MA_API ma_result ma_resource_manager_post_job(ma_resource_manager* pResourceManager, const ma_job* pJob); MA_API ma_result ma_resource_manager_post_job_quit(ma_resource_manager* pResourceManager); /* Helper for posting a quit job. */ MA_API ma_result ma_resource_manager_next_job(ma_resource_manager* pResourceManager, ma_job* pJob); MA_API ma_result ma_resource_manager_process_job(ma_resource_manager* pResourceManager, ma_job* pJob); /* DEPRECATED. Use ma_job_process(). Will be removed in version 0.12. */ MA_API ma_result ma_resource_manager_process_next_job(ma_resource_manager* pResourceManager); /* Returns MA_CANCELLED if a MA_JOB_TYPE_QUIT job is found. In non-blocking mode, returns MA_NO_DATA_AVAILABLE if no jobs are available. */ #endif /* MA_NO_RESOURCE_MANAGER */ /************************************************************************************************************************************************************ Node Graph ************************************************************************************************************************************************************/ #ifndef MA_NO_NODE_GRAPH /* Must never exceed 254. */ #ifndef MA_MAX_NODE_BUS_COUNT #define MA_MAX_NODE_BUS_COUNT 254 #endif /* Used internally by miniaudio for memory management. Must never exceed MA_MAX_NODE_BUS_COUNT. */ #ifndef MA_MAX_NODE_LOCAL_BUS_COUNT #define MA_MAX_NODE_LOCAL_BUS_COUNT 2 #endif /* Use this when the bus count is determined by the node instance rather than the vtable. */ #define MA_NODE_BUS_COUNT_UNKNOWN 255 typedef struct ma_node_graph ma_node_graph; typedef void ma_node; /* Node flags. */ typedef enum { MA_NODE_FLAG_PASSTHROUGH = 0x00000001, MA_NODE_FLAG_CONTINUOUS_PROCESSING = 0x00000002, MA_NODE_FLAG_ALLOW_NULL_INPUT = 0x00000004, MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES = 0x00000008, MA_NODE_FLAG_SILENT_OUTPUT = 0x00000010 } ma_node_flags; /* The playback state of a node. Either started or stopped. */ typedef enum { ma_node_state_started = 0, ma_node_state_stopped = 1 } ma_node_state; typedef struct { /* Extended processing callback. This callback is used for effects that process input and output at different rates (i.e. they perform resampling). This is similar to the simple version, only they take two seperate frame counts: one for input, and one for output. On input, `pFrameCountOut` is equal to the capacity of the output buffer for each bus, whereas `pFrameCountIn` will be equal to the number of PCM frames in each of the buffers in `ppFramesIn`. On output, set `pFrameCountOut` to the number of PCM frames that were actually output and set `pFrameCountIn` to the number of input frames that were consumed. */ void (* onProcess)(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut); /* A callback for retrieving the number of a input frames that are required to output the specified number of output frames. You would only want to implement this when the node performs resampling. This is optional, even for nodes that perform resampling, but it does offer a small reduction in latency as it allows miniaudio to calculate the exact number of input frames to read at a time instead of having to estimate. */ ma_result (* onGetRequiredInputFrameCount)(ma_node* pNode, ma_uint32 outputFrameCount, ma_uint32* pInputFrameCount); /* The number of input buses. This is how many sub-buffers will be contained in the `ppFramesIn` parameters of the callbacks above. */ ma_uint8 inputBusCount; /* The number of output buses. This is how many sub-buffers will be contained in the `ppFramesOut` parameters of the callbacks above. */ ma_uint8 outputBusCount; /* Flags describing characteristics of the node. This is currently just a placeholder for some ideas for later on. */ ma_uint32 flags; } ma_node_vtable; typedef struct { const ma_node_vtable* vtable; /* Should never be null. Initialization of the node will fail if so. */ ma_node_state initialState; /* Defaults to ma_node_state_started. */ ma_uint32 inputBusCount; /* Only used if the vtable specifies an input bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise must be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */ ma_uint32 outputBusCount; /* Only used if the vtable specifies an output bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */ const ma_uint32* pInputChannels; /* The number of elements are determined by the input bus count as determined by the vtable, or `inputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */ const ma_uint32* pOutputChannels; /* The number of elements are determined by the output bus count as determined by the vtable, or `outputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */ } ma_node_config; MA_API ma_node_config ma_node_config_init(void); /* A node has multiple output buses. An output bus is attached to an input bus as an item in a linked list. Think of the input bus as a linked list, with the output bus being an item in that list. */ typedef struct ma_node_output_bus ma_node_output_bus; struct ma_node_output_bus { /* Immutable. */ ma_node* pNode; /* The node that owns this output bus. The input node. Will be null for dummy head and tail nodes. */ ma_uint8 outputBusIndex; /* The index of the output bus on pNode that this output bus represents. */ ma_uint8 channels; /* The number of channels in the audio stream for this bus. */ /* Mutable via multiple threads. Must be used atomically. The weird ordering here is for packing reasons. */ ma_uint8 inputNodeInputBusIndex; /* The index of the input bus on the input. Required for detaching. Will only be used within the spinlock so does not need to be atomic. */ MA_ATOMIC(4, ma_uint32) flags; /* Some state flags for tracking the read state of the output buffer. A combination of MA_NODE_OUTPUT_BUS_FLAG_*. */ MA_ATOMIC(4, ma_uint32) refCount; /* Reference count for some thread-safety when detaching. */ MA_ATOMIC(4, ma_bool32) isAttached; /* This is used to prevent iteration of nodes that are in the middle of being detached. Used for thread safety. */ MA_ATOMIC(4, ma_spinlock) lock; /* Unfortunate lock, but significantly simplifies the implementation. Required for thread-safe attaching and detaching. */ MA_ATOMIC(4, float) volume; /* Linear. */ MA_ATOMIC(MA_SIZEOF_PTR, ma_node_output_bus*) pNext; /* If null, it's the tail node or detached. */ MA_ATOMIC(MA_SIZEOF_PTR, ma_node_output_bus*) pPrev; /* If null, it's the head node or detached. */ MA_ATOMIC(MA_SIZEOF_PTR, ma_node*) pInputNode; /* The node that this output bus is attached to. Required for detaching. */ }; /* A node has multiple input buses. The output buses of a node are connecting to the input busses of another. An input bus is essentially just a linked list of output buses. */ typedef struct ma_node_input_bus ma_node_input_bus; struct ma_node_input_bus { /* Mutable via multiple threads. */ ma_node_output_bus head; /* Dummy head node for simplifying some lock-free thread-safety stuff. */ MA_ATOMIC(4, ma_uint32) nextCounter; /* This is used to determine whether or not the input bus is finding the next node in the list. Used for thread safety when detaching output buses. */ MA_ATOMIC(4, ma_spinlock) lock; /* Unfortunate lock, but significantly simplifies the implementation. Required for thread-safe attaching and detaching. */ /* Set once at startup. */ ma_uint8 channels; /* The number of channels in the audio stream for this bus. */ }; typedef struct ma_node_base ma_node_base; struct ma_node_base { /* These variables are set once at startup. */ ma_node_graph* pNodeGraph; /* The graph this node belongs to. */ const ma_node_vtable* vtable; float* pCachedData; /* Allocated on the heap. Fixed size. Needs to be stored on the heap because reading from output buses is done in separate function calls. */ ma_uint16 cachedDataCapInFramesPerBus; /* The capacity of the input data cache in frames, per bus. */ /* These variables are read and written only from the audio thread. */ ma_uint16 cachedFrameCountOut; ma_uint16 cachedFrameCountIn; ma_uint16 consumedFrameCountIn; /* These variables are read and written between different threads. */ MA_ATOMIC(4, ma_node_state) state; /* When set to stopped, nothing will be read, regardless of the times in stateTimes. */ MA_ATOMIC(8, ma_uint64) stateTimes[2]; /* Indexed by ma_node_state. Specifies the time based on the global clock that a node should be considered to be in the relevant state. */ MA_ATOMIC(8, ma_uint64) localTime; /* The node's local clock. This is just a running sum of the number of output frames that have been processed. Can be modified by any thread with `ma_node_set_time()`. */ ma_uint32 inputBusCount; ma_uint32 outputBusCount; ma_node_input_bus* pInputBuses; ma_node_output_bus* pOutputBuses; /* Memory management. */ ma_node_input_bus _inputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT]; ma_node_output_bus _outputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT]; void* _pHeap; /* A heap allocation for internal use only. pInputBuses and/or pOutputBuses will point to this if the bus count exceeds MA_MAX_NODE_LOCAL_BUS_COUNT. */ ma_bool32 _ownsHeap; /* If set to true, the node owns the heap allocation and _pHeap will be freed in ma_node_uninit(). */ }; MA_API ma_result ma_node_get_heap_size(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_node_init_preallocated(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, void* pHeap, ma_node* pNode); MA_API ma_result ma_node_init(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node* pNode); MA_API void ma_node_uninit(ma_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_node_graph* ma_node_get_node_graph(const ma_node* pNode); MA_API ma_uint32 ma_node_get_input_bus_count(const ma_node* pNode); MA_API ma_uint32 ma_node_get_output_bus_count(const ma_node* pNode); MA_API ma_uint32 ma_node_get_input_channels(const ma_node* pNode, ma_uint32 inputBusIndex); MA_API ma_uint32 ma_node_get_output_channels(const ma_node* pNode, ma_uint32 outputBusIndex); MA_API ma_result ma_node_attach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex, ma_node* pOtherNode, ma_uint32 otherNodeInputBusIndex); MA_API ma_result ma_node_detach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex); MA_API ma_result ma_node_detach_all_output_buses(ma_node* pNode); MA_API ma_result ma_node_set_output_bus_volume(ma_node* pNode, ma_uint32 outputBusIndex, float volume); MA_API float ma_node_get_output_bus_volume(const ma_node* pNode, ma_uint32 outputBusIndex); MA_API ma_result ma_node_set_state(ma_node* pNode, ma_node_state state); MA_API ma_node_state ma_node_get_state(const ma_node* pNode); MA_API ma_result ma_node_set_state_time(ma_node* pNode, ma_node_state state, ma_uint64 globalTime); MA_API ma_uint64 ma_node_get_state_time(const ma_node* pNode, ma_node_state state); MA_API ma_node_state ma_node_get_state_by_time(const ma_node* pNode, ma_uint64 globalTime); MA_API ma_node_state ma_node_get_state_by_time_range(const ma_node* pNode, ma_uint64 globalTimeBeg, ma_uint64 globalTimeEnd); MA_API ma_uint64 ma_node_get_time(const ma_node* pNode); MA_API ma_result ma_node_set_time(ma_node* pNode, ma_uint64 localTime); typedef struct { ma_uint32 channels; ma_uint16 nodeCacheCapInFrames; } ma_node_graph_config; MA_API ma_node_graph_config ma_node_graph_config_init(ma_uint32 channels); struct ma_node_graph { /* Immutable. */ ma_node_base base; /* The node graph itself is a node so it can be connected as an input to different node graph. This has zero inputs and calls ma_node_graph_read_pcm_frames() to generate it's output. */ ma_node_base endpoint; /* Special node that all nodes eventually connect to. Data is read from this node in ma_node_graph_read_pcm_frames(). */ ma_uint16 nodeCacheCapInFrames; /* Read and written by multiple threads. */ MA_ATOMIC(4, ma_bool32) isReading; }; MA_API ma_result ma_node_graph_init(const ma_node_graph_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node_graph* pNodeGraph); MA_API void ma_node_graph_uninit(ma_node_graph* pNodeGraph, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_node* ma_node_graph_get_endpoint(ma_node_graph* pNodeGraph); MA_API ma_result ma_node_graph_read_pcm_frames(ma_node_graph* pNodeGraph, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_uint32 ma_node_graph_get_channels(const ma_node_graph* pNodeGraph); MA_API ma_uint64 ma_node_graph_get_time(const ma_node_graph* pNodeGraph); MA_API ma_result ma_node_graph_set_time(ma_node_graph* pNodeGraph, ma_uint64 globalTime); /* Data source node. 0 input buses, 1 output bus. Used for reading from a data source. */ typedef struct { ma_node_config nodeConfig; ma_data_source* pDataSource; } ma_data_source_node_config; MA_API ma_data_source_node_config ma_data_source_node_config_init(ma_data_source* pDataSource); typedef struct { ma_node_base base; ma_data_source* pDataSource; } ma_data_source_node; MA_API ma_result ma_data_source_node_init(ma_node_graph* pNodeGraph, const ma_data_source_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source_node* pDataSourceNode); MA_API void ma_data_source_node_uninit(ma_data_source_node* pDataSourceNode, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_data_source_node_set_looping(ma_data_source_node* pDataSourceNode, ma_bool32 isLooping); MA_API ma_bool32 ma_data_source_node_is_looping(ma_data_source_node* pDataSourceNode); /* Splitter Node. 1 input, many outputs. Used for splitting/copying a stream so it can be as input into two separate output nodes. */ typedef struct { ma_node_config nodeConfig; ma_uint32 channels; ma_uint32 outputBusCount; } ma_splitter_node_config; MA_API ma_splitter_node_config ma_splitter_node_config_init(ma_uint32 channels); typedef struct { ma_node_base base; } ma_splitter_node; MA_API ma_result ma_splitter_node_init(ma_node_graph* pNodeGraph, const ma_splitter_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_splitter_node* pSplitterNode); MA_API void ma_splitter_node_uninit(ma_splitter_node* pSplitterNode, const ma_allocation_callbacks* pAllocationCallbacks); /* Biquad Node */ typedef struct { ma_node_config nodeConfig; ma_biquad_config biquad; } ma_biquad_node_config; MA_API ma_biquad_node_config ma_biquad_node_config_init(ma_uint32 channels, float b0, float b1, float b2, float a0, float a1, float a2); typedef struct { ma_node_base baseNode; ma_biquad biquad; } ma_biquad_node; MA_API ma_result ma_biquad_node_init(ma_node_graph* pNodeGraph, const ma_biquad_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad_node* pNode); MA_API ma_result ma_biquad_node_reinit(const ma_biquad_config* pConfig, ma_biquad_node* pNode); MA_API void ma_biquad_node_uninit(ma_biquad_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); /* Low Pass Filter Node */ typedef struct { ma_node_config nodeConfig; ma_lpf_config lpf; } ma_lpf_node_config; MA_API ma_lpf_node_config ma_lpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); typedef struct { ma_node_base baseNode; ma_lpf lpf; } ma_lpf_node; MA_API ma_result ma_lpf_node_init(ma_node_graph* pNodeGraph, const ma_lpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf_node* pNode); MA_API ma_result ma_lpf_node_reinit(const ma_lpf_config* pConfig, ma_lpf_node* pNode); MA_API void ma_lpf_node_uninit(ma_lpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); /* High Pass Filter Node */ typedef struct { ma_node_config nodeConfig; ma_hpf_config hpf; } ma_hpf_node_config; MA_API ma_hpf_node_config ma_hpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); typedef struct { ma_node_base baseNode; ma_hpf hpf; } ma_hpf_node; MA_API ma_result ma_hpf_node_init(ma_node_graph* pNodeGraph, const ma_hpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf_node* pNode); MA_API ma_result ma_hpf_node_reinit(const ma_hpf_config* pConfig, ma_hpf_node* pNode); MA_API void ma_hpf_node_uninit(ma_hpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); /* Band Pass Filter Node */ typedef struct { ma_node_config nodeConfig; ma_bpf_config bpf; } ma_bpf_node_config; MA_API ma_bpf_node_config ma_bpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); typedef struct { ma_node_base baseNode; ma_bpf bpf; } ma_bpf_node; MA_API ma_result ma_bpf_node_init(ma_node_graph* pNodeGraph, const ma_bpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf_node* pNode); MA_API ma_result ma_bpf_node_reinit(const ma_bpf_config* pConfig, ma_bpf_node* pNode); MA_API void ma_bpf_node_uninit(ma_bpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); /* Notching Filter Node */ typedef struct { ma_node_config nodeConfig; ma_notch_config notch; } ma_notch_node_config; MA_API ma_notch_node_config ma_notch_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency); typedef struct { ma_node_base baseNode; ma_notch2 notch; } ma_notch_node; MA_API ma_result ma_notch_node_init(ma_node_graph* pNodeGraph, const ma_notch_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch_node* pNode); MA_API ma_result ma_notch_node_reinit(const ma_notch_config* pConfig, ma_notch_node* pNode); MA_API void ma_notch_node_uninit(ma_notch_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); /* Peaking Filter Node */ typedef struct { ma_node_config nodeConfig; ma_peak_config peak; } ma_peak_node_config; MA_API ma_peak_node_config ma_peak_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); typedef struct { ma_node_base baseNode; ma_peak2 peak; } ma_peak_node; MA_API ma_result ma_peak_node_init(ma_node_graph* pNodeGraph, const ma_peak_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak_node* pNode); MA_API ma_result ma_peak_node_reinit(const ma_peak_config* pConfig, ma_peak_node* pNode); MA_API void ma_peak_node_uninit(ma_peak_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); /* Low Shelf Filter Node */ typedef struct { ma_node_config nodeConfig; ma_loshelf_config loshelf; } ma_loshelf_node_config; MA_API ma_loshelf_node_config ma_loshelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); typedef struct { ma_node_base baseNode; ma_loshelf2 loshelf; } ma_loshelf_node; MA_API ma_result ma_loshelf_node_init(ma_node_graph* pNodeGraph, const ma_loshelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf_node* pNode); MA_API ma_result ma_loshelf_node_reinit(const ma_loshelf_config* pConfig, ma_loshelf_node* pNode); MA_API void ma_loshelf_node_uninit(ma_loshelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); /* High Shelf Filter Node */ typedef struct { ma_node_config nodeConfig; ma_hishelf_config hishelf; } ma_hishelf_node_config; MA_API ma_hishelf_node_config ma_hishelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); typedef struct { ma_node_base baseNode; ma_hishelf2 hishelf; } ma_hishelf_node; MA_API ma_result ma_hishelf_node_init(ma_node_graph* pNodeGraph, const ma_hishelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf_node* pNode); MA_API ma_result ma_hishelf_node_reinit(const ma_hishelf_config* pConfig, ma_hishelf_node* pNode); MA_API void ma_hishelf_node_uninit(ma_hishelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); typedef struct { ma_node_config nodeConfig; ma_delay_config delay; } ma_delay_node_config; MA_API ma_delay_node_config ma_delay_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay); typedef struct { ma_node_base baseNode; ma_delay delay; } ma_delay_node; MA_API ma_result ma_delay_node_init(ma_node_graph* pNodeGraph, const ma_delay_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay_node* pDelayNode); MA_API void ma_delay_node_uninit(ma_delay_node* pDelayNode, const ma_allocation_callbacks* pAllocationCallbacks); MA_API void ma_delay_node_set_wet(ma_delay_node* pDelayNode, float value); MA_API float ma_delay_node_get_wet(const ma_delay_node* pDelayNode); MA_API void ma_delay_node_set_dry(ma_delay_node* pDelayNode, float value); MA_API float ma_delay_node_get_dry(const ma_delay_node* pDelayNode); MA_API void ma_delay_node_set_decay(ma_delay_node* pDelayNode, float value); MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode); #endif /* MA_NO_NODE_GRAPH */ /* SECTION: miniaudio_engine.h */ /************************************************************************************************************************************************************ Engine ************************************************************************************************************************************************************/ #if !defined(MA_NO_ENGINE) && !defined(MA_NO_NODE_GRAPH) typedef struct ma_engine ma_engine; typedef struct ma_sound ma_sound; /* Sound flags. */ typedef enum { /* Resource manager flags. */ MA_SOUND_FLAG_STREAM = 0x00000001, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM */ MA_SOUND_FLAG_DECODE = 0x00000002, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE */ MA_SOUND_FLAG_ASYNC = 0x00000004, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC */ MA_SOUND_FLAG_WAIT_INIT = 0x00000008, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT */ MA_SOUND_FLAG_UNKNOWN_LENGTH = 0x00000010, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH */ /* ma_sound specific flags. */ MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT = 0x00001000, /* Do not attach to the endpoint by default. Useful for when setting up nodes in a complex graph system. */ MA_SOUND_FLAG_NO_PITCH = 0x00002000, /* Disable pitch shifting with ma_sound_set_pitch() and ma_sound_group_set_pitch(). This is an optimization. */ MA_SOUND_FLAG_NO_SPATIALIZATION = 0x00004000 /* Disable spatialization. */ } ma_sound_flags; #ifndef MA_ENGINE_MAX_LISTENERS #define MA_ENGINE_MAX_LISTENERS 4 #endif #define MA_LISTENER_INDEX_CLOSEST ((ma_uint8)-1) typedef enum { ma_engine_node_type_sound, ma_engine_node_type_group } ma_engine_node_type; typedef struct { ma_engine* pEngine; ma_engine_node_type type; ma_uint32 channelsIn; ma_uint32 channelsOut; ma_uint32 sampleRate; /* Only used when the type is set to ma_engine_node_type_sound. */ ma_uint32 volumeSmoothTimeInPCMFrames; /* The number of frames to smooth over volume changes. Defaults to 0 in which case no smoothing is used. */ ma_mono_expansion_mode monoExpansionMode; ma_bool8 isPitchDisabled; /* Pitching can be explicitly disabled with MA_SOUND_FLAG_NO_PITCH to optimize processing. */ ma_bool8 isSpatializationDisabled; /* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */ ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ } ma_engine_node_config; MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags); /* Base node object for both ma_sound and ma_sound_group. */ typedef struct { ma_node_base baseNode; /* Must be the first member for compatiblity with the ma_node API. */ ma_engine* pEngine; /* A pointer to the engine. Set based on the value from the config. */ ma_uint32 sampleRate; /* The sample rate of the input data. For sounds backed by a data source, this will be the data source's sample rate. Otherwise it'll be the engine's sample rate. */ ma_uint32 volumeSmoothTimeInPCMFrames; ma_mono_expansion_mode monoExpansionMode; ma_fader fader; ma_linear_resampler resampler; /* For pitch shift. */ ma_spatializer spatializer; ma_panner panner; ma_gainer volumeGainer; /* This will only be used if volumeSmoothTimeInPCMFrames is > 0. */ ma_atomic_float volume; /* Defaults to 1. */ MA_ATOMIC(4, float) pitch; float oldPitch; /* For determining whether or not the resampler needs to be updated to reflect the new pitch. The resampler will be updated on the mixing thread. */ float oldDopplerPitch; /* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */ MA_ATOMIC(4, ma_bool32) isPitchDisabled; /* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */ MA_ATOMIC(4, ma_bool32) isSpatializationDisabled; /* Set to false by default. When set to false, will not have spatialisation applied. */ MA_ATOMIC(4, ma_uint32) pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ /* Memory management. */ ma_bool8 _ownsHeap; void* _pHeap; } ma_engine_node; MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes); MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* pConfig, void* pHeap, ma_engine_node* pEngineNode); MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode); MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks); #define MA_SOUND_SOURCE_CHANNEL_COUNT 0xFFFFFFFF /* Callback for when a sound reaches the end. */ typedef void (* ma_sound_end_proc)(void* pUserData, ma_sound* pSound); typedef struct { const char* pFilePath; /* Set this to load from the resource manager. */ const wchar_t* pFilePathW; /* Set this to load from the resource manager. */ ma_data_source* pDataSource; /* Set this to load from an existing data source. */ ma_node* pInitialAttachment; /* If set, the sound will be attached to an input of this node. This can be set to a ma_sound. If set to NULL, the sound will be attached directly to the endpoint unless MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT is set in `flags`. */ ma_uint32 initialAttachmentInputBusIndex; /* The index of the input bus of pInitialAttachment to attach the sound to. */ ma_uint32 channelsIn; /* Ignored if using a data source as input (the data source's channel count will be used always). Otherwise, setting to 0 will cause the engine's channel count to be used. */ ma_uint32 channelsOut; /* Set this to 0 (default) to use the engine's channel count. Set to MA_SOUND_SOURCE_CHANNEL_COUNT to use the data source's channel count (only used if using a data source as input). */ ma_mono_expansion_mode monoExpansionMode; /* Controls how the mono channel should be expanded to other channels when spatialization is disabled on a sound. */ ma_uint32 flags; /* A combination of MA_SOUND_FLAG_* flags. */ ma_uint32 volumeSmoothTimeInPCMFrames; /* The number of frames to smooth over volume changes. Defaults to 0 in which case no smoothing is used. */ ma_uint64 initialSeekPointInPCMFrames; /* Initializes the sound such that it's seeked to this location by default. */ ma_uint64 rangeBegInPCMFrames; ma_uint64 rangeEndInPCMFrames; ma_uint64 loopPointBegInPCMFrames; ma_uint64 loopPointEndInPCMFrames; ma_bool32 isLooping; ma_sound_end_proc endCallback; /* Fired when the sound reaches the end. Will be fired from the audio thread. Do not restart, uninitialize or otherwise change the state of the sound from here. Instead fire an event or set a variable to indicate to a different thread to change the start of the sound. Will not be fired in response to a scheduled stop with ma_sound_set_stop_time_*(). */ void* pEndCallbackUserData; #ifndef MA_NO_RESOURCE_MANAGER ma_resource_manager_pipeline_notifications initNotifications; #endif ma_fence* pDoneFence; /* Deprecated. Use initNotifications instead. Released when the resource manager has finished decoding the entire sound. Not used with streams. */ } ma_sound_config; MA_API ma_sound_config ma_sound_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */ MA_API ma_sound_config ma_sound_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */ struct ma_sound { ma_engine_node engineNode; /* Must be the first member for compatibility with the ma_node API. */ ma_data_source* pDataSource; MA_ATOMIC(8, ma_uint64) seekTarget; /* The PCM frame index to seek to in the mixing thread. Set to (~(ma_uint64)0) to not perform any seeking. */ MA_ATOMIC(4, ma_bool32) atEnd; ma_sound_end_proc endCallback; void* pEndCallbackUserData; ma_bool8 ownsDataSource; /* We're declaring a resource manager data source object here to save us a malloc when loading a sound via the resource manager, which I *think* will be the most common scenario. */ #ifndef MA_NO_RESOURCE_MANAGER ma_resource_manager_data_source* pResourceManagerDataSource; #endif }; /* Structure specifically for sounds played with ma_engine_play_sound(). Making this a separate structure to reduce overhead. */ typedef struct ma_sound_inlined ma_sound_inlined; struct ma_sound_inlined { ma_sound sound; ma_sound_inlined* pNext; ma_sound_inlined* pPrev; }; /* A sound group is just a sound. */ typedef ma_sound_config ma_sound_group_config; typedef ma_sound ma_sound_group; MA_API ma_sound_group_config ma_sound_group_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */ MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */ typedef struct { #if !defined(MA_NO_RESOURCE_MANAGER) ma_resource_manager* pResourceManager; /* Can be null in which case a resource manager will be created for you. */ #endif #if !defined(MA_NO_DEVICE_IO) ma_context* pContext; ma_device* pDevice; /* If set, the caller is responsible for calling ma_engine_data_callback() in the device's data callback. */ ma_device_id* pPlaybackDeviceID; /* The ID of the playback device to use with the default listener. */ ma_device_notification_proc notificationCallback; #endif ma_log* pLog; /* When set to NULL, will use the context's log. */ ma_uint32 listenerCount; /* Must be between 1 and MA_ENGINE_MAX_LISTENERS. */ ma_uint32 channels; /* The number of channels to use when mixing and spatializing. When set to 0, will use the native channel count of the device. */ ma_uint32 sampleRate; /* The sample rate. When set to 0 will use the native channel count of the device. */ ma_uint32 periodSizeInFrames; /* If set to something other than 0, updates will always be exactly this size. The underlying device may be a different size, but from the perspective of the mixer that won't matter.*/ ma_uint32 periodSizeInMilliseconds; /* Used if periodSizeInFrames is unset. */ ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. If set to 0, will use gainSmoothTimeInMilliseconds. */ ma_uint32 gainSmoothTimeInMilliseconds; /* When set to 0, gainSmoothTimeInFrames will be used. If both are set to 0, a default value will be used. */ ma_uint32 defaultVolumeSmoothTimeInPCMFrames; /* Defaults to 0. Controls the default amount of smoothing to apply to volume changes to sounds. High values means more smoothing at the expense of high latency (will take longer to reach the new volume). */ ma_allocation_callbacks allocationCallbacks; ma_bool32 noAutoStart; /* When set to true, requires an explicit call to ma_engine_start(). This is false by default, meaning the engine will be started automatically in ma_engine_init(). */ ma_bool32 noDevice; /* When set to true, don't create a default device. ma_engine_read_pcm_frames() can be called manually to read data. */ ma_mono_expansion_mode monoExpansionMode; /* Controls how the mono channel should be expanded to other channels when spatialization is disabled on a sound. */ ma_vfs* pResourceManagerVFS; /* A pointer to a pre-allocated VFS object to use with the resource manager. This is ignored if pResourceManager is not NULL. */ } ma_engine_config; MA_API ma_engine_config ma_engine_config_init(void); struct ma_engine { ma_node_graph nodeGraph; /* An engine is a node graph. It should be able to be plugged into any ma_node_graph API (with a cast) which means this must be the first member of this struct. */ #if !defined(MA_NO_RESOURCE_MANAGER) ma_resource_manager* pResourceManager; #endif #if !defined(MA_NO_DEVICE_IO) ma_device* pDevice; /* Optionally set via the config, otherwise allocated by the engine in ma_engine_init(). */ #endif ma_log* pLog; ma_uint32 sampleRate; ma_uint32 listenerCount; ma_spatializer_listener listeners[MA_ENGINE_MAX_LISTENERS]; ma_allocation_callbacks allocationCallbacks; ma_bool8 ownsResourceManager; ma_bool8 ownsDevice; ma_spinlock inlinedSoundLock; /* For synchronizing access so the inlined sound list. */ ma_sound_inlined* pInlinedSoundHead; /* The first inlined sound. Inlined sounds are tracked in a linked list. */ MA_ATOMIC(4, ma_uint32) inlinedSoundCount; /* The total number of allocated inlined sound objects. Used for debugging. */ ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. */ ma_uint32 defaultVolumeSmoothTimeInPCMFrames; ma_mono_expansion_mode monoExpansionMode; }; MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEngine); MA_API void ma_engine_uninit(ma_engine* pEngine); MA_API ma_result ma_engine_read_pcm_frames(ma_engine* pEngine, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_node_graph* ma_engine_get_node_graph(ma_engine* pEngine); #if !defined(MA_NO_RESOURCE_MANAGER) MA_API ma_resource_manager* ma_engine_get_resource_manager(ma_engine* pEngine); #endif MA_API ma_device* ma_engine_get_device(ma_engine* pEngine); MA_API ma_log* ma_engine_get_log(ma_engine* pEngine); MA_API ma_node* ma_engine_get_endpoint(ma_engine* pEngine); MA_API ma_uint64 ma_engine_get_time_in_pcm_frames(const ma_engine* pEngine); MA_API ma_uint64 ma_engine_get_time_in_milliseconds(const ma_engine* pEngine); MA_API ma_result ma_engine_set_time_in_pcm_frames(ma_engine* pEngine, ma_uint64 globalTime); MA_API ma_result ma_engine_set_time_in_milliseconds(ma_engine* pEngine, ma_uint64 globalTime); MA_API ma_uint64 ma_engine_get_time(const ma_engine* pEngine); /* Deprecated. Use ma_engine_get_time_in_pcm_frames(). Will be removed in version 0.12. */ MA_API ma_result ma_engine_set_time(ma_engine* pEngine, ma_uint64 globalTime); /* Deprecated. Use ma_engine_set_time_in_pcm_frames(). Will be removed in version 0.12. */ MA_API ma_uint32 ma_engine_get_channels(const ma_engine* pEngine); MA_API ma_uint32 ma_engine_get_sample_rate(const ma_engine* pEngine); MA_API ma_result ma_engine_start(ma_engine* pEngine); MA_API ma_result ma_engine_stop(ma_engine* pEngine); MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume); MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB); MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine); MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ); MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex); MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex); MA_API void ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex); MA_API void ma_engine_listener_set_cone(ma_engine* pEngine, ma_uint32 listenerIndex, float innerAngleInRadians, float outerAngleInRadians, float outerGain); MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 listenerIndex, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex); MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled); MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex); #ifndef MA_NO_RESOURCE_MANAGER MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePath, ma_node* pNode, ma_uint32 nodeInputBusIndex); MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */ #endif #ifndef MA_NO_RESOURCE_MANAGER MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound); MA_API ma_result ma_sound_init_from_file_w(ma_engine* pEngine, const wchar_t* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound); MA_API ma_result ma_sound_init_copy(ma_engine* pEngine, const ma_sound* pExistingSound, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound); #endif MA_API ma_result ma_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound); MA_API ma_result ma_sound_init_ex(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound); MA_API void ma_sound_uninit(ma_sound* pSound); MA_API ma_engine* ma_sound_get_engine(const ma_sound* pSound); MA_API ma_data_source* ma_sound_get_data_source(const ma_sound* pSound); MA_API ma_result ma_sound_start(ma_sound* pSound); MA_API ma_result ma_sound_stop(ma_sound* pSound); MA_API void ma_sound_set_volume(ma_sound* pSound, float volume); MA_API float ma_sound_get_volume(const ma_sound* pSound); MA_API void ma_sound_set_pan(ma_sound* pSound, float pan); MA_API float ma_sound_get_pan(const ma_sound* pSound); MA_API void ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode panMode); MA_API ma_pan_mode ma_sound_get_pan_mode(const ma_sound* pSound); MA_API void ma_sound_set_pitch(ma_sound* pSound, float pitch); MA_API float ma_sound_get_pitch(const ma_sound* pSound); MA_API void ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled); MA_API ma_bool32 ma_sound_is_spatialization_enabled(const ma_sound* pSound); MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint32 listenerIndex); MA_API ma_uint32 ma_sound_get_pinned_listener_index(const ma_sound* pSound); MA_API ma_uint32 ma_sound_get_listener_index(const ma_sound* pSound); MA_API ma_vec3f ma_sound_get_direction_to_listener(const ma_sound* pSound); MA_API void ma_sound_set_position(ma_sound* pSound, float x, float y, float z); MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound); MA_API void ma_sound_set_direction(ma_sound* pSound, float x, float y, float z); MA_API ma_vec3f ma_sound_get_direction(const ma_sound* pSound); MA_API void ma_sound_set_velocity(ma_sound* pSound, float x, float y, float z); MA_API ma_vec3f ma_sound_get_velocity(const ma_sound* pSound); MA_API void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_model attenuationModel); MA_API ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound); MA_API void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning); MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound); MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff); MA_API float ma_sound_get_rolloff(const ma_sound* pSound); MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain); MA_API float ma_sound_get_min_gain(const ma_sound* pSound); MA_API void ma_sound_set_max_gain(ma_sound* pSound, float maxGain); MA_API float ma_sound_get_max_gain(const ma_sound* pSound); MA_API void ma_sound_set_min_distance(ma_sound* pSound, float minDistance); MA_API float ma_sound_get_min_distance(const ma_sound* pSound); MA_API void ma_sound_set_max_distance(ma_sound* pSound, float maxDistance); MA_API float ma_sound_get_max_distance(const ma_sound* pSound); MA_API void ma_sound_set_cone(ma_sound* pSound, float innerAngleInRadians, float outerAngleInRadians, float outerGain); MA_API void ma_sound_get_cone(const ma_sound* pSound, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); MA_API void ma_sound_set_doppler_factor(ma_sound* pSound, float dopplerFactor); MA_API float ma_sound_get_doppler_factor(const ma_sound* pSound); MA_API void ma_sound_set_directional_attenuation_factor(ma_sound* pSound, float directionalAttenuationFactor); MA_API float ma_sound_get_directional_attenuation_factor(const ma_sound* pSound); MA_API void ma_sound_set_fade_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); MA_API void ma_sound_set_fade_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); MA_API float ma_sound_get_current_fade_volume(const ma_sound* pSound); MA_API void ma_sound_set_start_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames); MA_API void ma_sound_set_start_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds); MA_API void ma_sound_set_stop_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames); MA_API void ma_sound_set_stop_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds); MA_API ma_bool32 ma_sound_is_playing(const ma_sound* pSound); MA_API ma_uint64 ma_sound_get_time_in_pcm_frames(const ma_sound* pSound); MA_API void ma_sound_set_looping(ma_sound* pSound, ma_bool32 isLooping); MA_API ma_bool32 ma_sound_is_looping(const ma_sound* pSound); MA_API ma_bool32 ma_sound_at_end(const ma_sound* pSound); MA_API ma_result ma_sound_seek_to_pcm_frame(ma_sound* pSound, ma_uint64 frameIndex); /* Just a wrapper around ma_data_source_seek_to_pcm_frame(). */ MA_API ma_result ma_sound_get_data_format(ma_sound* pSound, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_sound_get_cursor_in_pcm_frames(ma_sound* pSound, ma_uint64* pCursor); MA_API ma_result ma_sound_get_length_in_pcm_frames(ma_sound* pSound, ma_uint64* pLength); MA_API ma_result ma_sound_get_cursor_in_seconds(ma_sound* pSound, float* pCursor); MA_API ma_result ma_sound_get_length_in_seconds(ma_sound* pSound, float* pLength); MA_API ma_result ma_sound_set_end_callback(ma_sound* pSound, ma_sound_end_proc callback, void* pUserData); MA_API ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup); MA_API ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup); MA_API void ma_sound_group_uninit(ma_sound_group* pGroup); MA_API ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup); MA_API ma_result ma_sound_group_start(ma_sound_group* pGroup); MA_API ma_result ma_sound_group_stop(ma_sound_group* pGroup); MA_API void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume); MA_API float ma_sound_group_get_volume(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan); MA_API float ma_sound_group_get_pan(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode); MA_API ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch); MA_API float ma_sound_group_get_pitch(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled); MA_API ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex); MA_API ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup); MA_API ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup); MA_API ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z); MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z); MA_API ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z); MA_API ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel); MA_API ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning); MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff); MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain); MA_API float ma_sound_group_get_min_gain(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain); MA_API float ma_sound_group_get_max_gain(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance); MA_API float ma_sound_group_get_min_distance(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance); MA_API float ma_sound_group_get_max_distance(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain); MA_API void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); MA_API void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor); MA_API float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor); MA_API float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup); MA_API void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); MA_API void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); MA_API float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup); MA_API void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); MA_API void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); MA_API void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); MA_API void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); MA_API ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup); MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup); #endif /* MA_NO_ENGINE */ /* END SECTION: miniaudio_engine.h */ #ifdef __cplusplus } #endif #endif /* miniaudio_h */ /* This is for preventing greying out of the implementation section. */ #if defined(Q_CREATOR_RUN) || defined(__INTELLISENSE__) || defined(__CDT_PARSER__) #define MINIAUDIO_IMPLEMENTATION #endif /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* IMPLEMENTATION ************************************************************************************************************************************************************* ************************************************************************************************************************************************************/ #if defined(MINIAUDIO_IMPLEMENTATION) || defined(MA_IMPLEMENTATION) #ifndef miniaudio_c #define miniaudio_c #include <assert.h> #include <limits.h> /* For INT_MAX */ #include <math.h> /* sin(), etc. */ #include <stdlib.h> /* For malloc(), free(), wcstombs(). */ #include <string.h> /* For memset() */ #include <stdarg.h> #include <stdio.h> #if !defined(_MSC_VER) && !defined(__DMC__) #include <strings.h> /* For strcasecmp(). */ #include <wchar.h> /* For wcslen(), wcsrtombs() */ #endif #ifdef _MSC_VER #include <float.h> /* For _controlfp_s constants */ #endif #if defined(MA_WIN32) #include <windows.h> /* There's a possibility that WIN32_LEAN_AND_MEAN has been defined which will exclude some symbols such as STGM_READ and CLSCTL_ALL. We need to check these and define them ourselves if they're unavailable. */ #ifndef STGM_READ #define STGM_READ 0x00000000L #endif #ifndef CLSCTX_ALL #define CLSCTX_ALL 23 #endif /* IUnknown is used by both the WASAPI and DirectSound backends. It easier to just declare our version here. */ typedef struct ma_IUnknown ma_IUnknown; #endif #if !defined(MA_WIN32) #include <sched.h> #include <sys/time.h> /* select() (used for ma_sleep()). */ #include <pthread.h> #endif #ifdef MA_NX #include <time.h> /* For nanosleep() */ #endif #include <sys/stat.h> /* For fstat(), etc. */ #ifdef MA_EMSCRIPTEN #include <emscripten/emscripten.h> #endif /* Architecture Detection */ #if !defined(MA_64BIT) && !defined(MA_32BIT) #ifdef _WIN32 #ifdef _WIN64 #define MA_64BIT #else #define MA_32BIT #endif #endif #endif #if !defined(MA_64BIT) && !defined(MA_32BIT) #ifdef __GNUC__ #ifdef __LP64__ #define MA_64BIT #else #define MA_32BIT #endif #endif #endif #if !defined(MA_64BIT) && !defined(MA_32BIT) #include <stdint.h> #if INTPTR_MAX == INT64_MAX #define MA_64BIT #else #define MA_32BIT #endif #endif #if defined(__arm__) || defined(_M_ARM) #define MA_ARM32 #endif #if defined(__arm64) || defined(__arm64__) || defined(__aarch64__) || defined(_M_ARM64) #define MA_ARM64 #endif #if defined(__x86_64__) || defined(_M_X64) #define MA_X64 #elif defined(__i386) || defined(_M_IX86) #define MA_X86 #elif defined(MA_ARM32) || defined(MA_ARM64) #define MA_ARM #endif /* Intrinsics Support */ #if (defined(MA_X64) || defined(MA_X86)) && !defined(__COSMOPOLITAN__) #if defined(_MSC_VER) && !defined(__clang__) /* MSVC. */ #if _MSC_VER >= 1400 && !defined(MA_NO_SSE2) /* 2005 */ #define MA_SUPPORT_SSE2 #endif /*#if _MSC_VER >= 1600 && !defined(MA_NO_AVX)*/ /* 2010 */ /* #define MA_SUPPORT_AVX*/ /*#endif*/ #if _MSC_VER >= 1700 && !defined(MA_NO_AVX2) /* 2012 */ #define MA_SUPPORT_AVX2 #endif #else /* Assume GNUC-style. */ #if defined(__SSE2__) && !defined(MA_NO_SSE2) #define MA_SUPPORT_SSE2 #endif /*#if defined(__AVX__) && !defined(MA_NO_AVX)*/ /* #define MA_SUPPORT_AVX*/ /*#endif*/ #if defined(__AVX2__) && !defined(MA_NO_AVX2) #define MA_SUPPORT_AVX2 #endif #endif /* If at this point we still haven't determined compiler support for the intrinsics just fall back to __has_include. */ #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) #if !defined(MA_SUPPORT_SSE2) && !defined(MA_NO_SSE2) && __has_include(<emmintrin.h>) #define MA_SUPPORT_SSE2 #endif /*#if !defined(MA_SUPPORT_AVX) && !defined(MA_NO_AVX) && __has_include(<immintrin.h>)*/ /* #define MA_SUPPORT_AVX*/ /*#endif*/ #if !defined(MA_SUPPORT_AVX2) && !defined(MA_NO_AVX2) && __has_include(<immintrin.h>) #define MA_SUPPORT_AVX2 #endif #endif #if defined(MA_SUPPORT_AVX2) || defined(MA_SUPPORT_AVX) #include <immintrin.h> #elif defined(MA_SUPPORT_SSE2) #include <emmintrin.h> #endif #endif #if defined(MA_ARM) #if !defined(MA_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) #define MA_SUPPORT_NEON #include <arm_neon.h> #endif #endif /* Begin globally disabled warnings. */ #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable:4752) /* found Intel(R) Advanced Vector Extensions; consider using /arch:AVX */ #pragma warning(disable:4049) /* compiler limit : terminating line number emission */ #endif #if defined(MA_X64) || defined(MA_X86) #if defined(_MSC_VER) && !defined(__clang__) #if _MSC_VER >= 1400 #include <intrin.h> static MA_INLINE void ma_cpuid(int info[4], int fid) { __cpuid(info, fid); } #else #define MA_NO_CPUID #endif #if _MSC_VER >= 1600 && (defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 160040219) static MA_INLINE unsigned __int64 ma_xgetbv(int reg) { return _xgetbv(reg); } #else #define MA_NO_XGETBV #endif #elif (defined(__GNUC__) || defined(__clang__)) && !defined(MA_ANDROID) static MA_INLINE void ma_cpuid(int info[4], int fid) { /* It looks like the -fPIC option uses the ebx register which GCC complains about. We can work around this by just using a different register, the specific register of which I'm letting the compiler decide on. The "k" prefix is used to specify a 32-bit register. The {...} syntax is for supporting different assembly dialects. What's basically happening is that we're saving and restoring the ebx register manually. */ #if defined(MA_X86) && defined(__PIC__) __asm__ __volatile__ ( "xchg{l} {%%}ebx, %k1;" "cpuid;" "xchg{l} {%%}ebx, %k1;" : "=a"(info[0]), "=&r"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) ); #else __asm__ __volatile__ ( "cpuid" : "=a"(info[0]), "=b"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) ); #endif } static MA_INLINE ma_uint64 ma_xgetbv(int reg) { unsigned int hi; unsigned int lo; __asm__ __volatile__ ( "xgetbv" : "=a"(lo), "=d"(hi) : "c"(reg) ); return ((ma_uint64)hi << 32) | (ma_uint64)lo; } #else #define MA_NO_CPUID #define MA_NO_XGETBV #endif #else #define MA_NO_CPUID #define MA_NO_XGETBV #endif static MA_INLINE ma_bool32 ma_has_sse2(void) { #if defined(MA_SUPPORT_SSE2) #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_NO_SSE2) #if defined(MA_X64) return MA_TRUE; /* 64-bit targets always support SSE2. */ #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__) return MA_TRUE; /* If the compiler is allowed to freely generate SSE2 code we can assume support. */ #else #if defined(MA_NO_CPUID) return MA_FALSE; #else int info[4]; ma_cpuid(info, 1); return (info[3] & (1 << 26)) != 0; #endif #endif #else return MA_FALSE; /* SSE2 is only supported on x86 and x64 architectures. */ #endif #else return MA_FALSE; /* No compiler support. */ #endif } #if 0 static MA_INLINE ma_bool32 ma_has_avx() { #if defined(MA_SUPPORT_AVX) #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_NO_AVX) #if defined(_AVX_) || defined(__AVX__) return MA_TRUE; /* If the compiler is allowed to freely generate AVX code we can assume support. */ #else /* AVX requires both CPU and OS support. */ #if defined(MA_NO_CPUID) || defined(MA_NO_XGETBV) return MA_FALSE; #else int info[4]; ma_cpuid(info, 1); if (((info[2] & (1 << 27)) != 0) && ((info[2] & (1 << 28)) != 0)) { ma_uint64 xrc = ma_xgetbv(0); if ((xrc & 0x06) == 0x06) { return MA_TRUE; } else { return MA_FALSE; } } else { return MA_FALSE; } #endif #endif #else return MA_FALSE; /* AVX is only supported on x86 and x64 architectures. */ #endif #else return MA_FALSE; /* No compiler support. */ #endif } #endif static MA_INLINE ma_bool32 ma_has_avx2(void) { #if defined(MA_SUPPORT_AVX2) #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_NO_AVX2) #if defined(_AVX2_) || defined(__AVX2__) return MA_TRUE; /* If the compiler is allowed to freely generate AVX2 code we can assume support. */ #else /* AVX2 requires both CPU and OS support. */ #if defined(MA_NO_CPUID) || defined(MA_NO_XGETBV) return MA_FALSE; #else int info1[4]; int info7[4]; ma_cpuid(info1, 1); ma_cpuid(info7, 7); if (((info1[2] & (1 << 27)) != 0) && ((info7[1] & (1 << 5)) != 0)) { ma_uint64 xrc = ma_xgetbv(0); if ((xrc & 0x06) == 0x06) { return MA_TRUE; } else { return MA_FALSE; } } else { return MA_FALSE; } #endif #endif #else return MA_FALSE; /* AVX2 is only supported on x86 and x64 architectures. */ #endif #else return MA_FALSE; /* No compiler support. */ #endif } static MA_INLINE ma_bool32 ma_has_neon(void) { #if defined(MA_SUPPORT_NEON) #if defined(MA_ARM) && !defined(MA_NO_NEON) #if (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) return MA_TRUE; /* If the compiler is allowed to freely generate NEON code we can assume support. */ #else /* TODO: Runtime check. */ return MA_FALSE; #endif #else return MA_FALSE; /* NEON is only supported on ARM architectures. */ #endif #else return MA_FALSE; /* No compiler support. */ #endif } #if defined(__has_builtin) #define MA_COMPILER_HAS_BUILTIN(x) __has_builtin(x) #else #define MA_COMPILER_HAS_BUILTIN(x) 0 #endif #ifndef MA_ASSUME #if MA_COMPILER_HAS_BUILTIN(__builtin_assume) #define MA_ASSUME(x) __builtin_assume(x) #elif MA_COMPILER_HAS_BUILTIN(__builtin_unreachable) #define MA_ASSUME(x) do { if (!(x)) __builtin_unreachable(); } while (0) #elif defined(_MSC_VER) #define MA_ASSUME(x) __assume(x) #else #define MA_ASSUME(x) (void)(x) #endif #endif #ifndef MA_RESTRICT #if defined(__clang__) || defined(__GNUC__) || defined(_MSC_VER) #define MA_RESTRICT __restrict #else #define MA_RESTRICT #endif #endif #if defined(_MSC_VER) && _MSC_VER >= 1400 #define MA_HAS_BYTESWAP16_INTRINSIC #define MA_HAS_BYTESWAP32_INTRINSIC #define MA_HAS_BYTESWAP64_INTRINSIC #elif defined(__clang__) #if MA_COMPILER_HAS_BUILTIN(__builtin_bswap16) #define MA_HAS_BYTESWAP16_INTRINSIC #endif #if MA_COMPILER_HAS_BUILTIN(__builtin_bswap32) #define MA_HAS_BYTESWAP32_INTRINSIC #endif #if MA_COMPILER_HAS_BUILTIN(__builtin_bswap64) #define MA_HAS_BYTESWAP64_INTRINSIC #endif #elif defined(__GNUC__) #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) #define MA_HAS_BYTESWAP32_INTRINSIC #define MA_HAS_BYTESWAP64_INTRINSIC #endif #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) #define MA_HAS_BYTESWAP16_INTRINSIC #endif #endif static MA_INLINE ma_bool32 ma_is_little_endian(void) { #if defined(MA_X86) || defined(MA_X64) return MA_TRUE; #else int n = 1; return (*(char*)&n) == 1; #endif } static MA_INLINE ma_bool32 ma_is_big_endian(void) { return !ma_is_little_endian(); } static MA_INLINE ma_uint32 ma_swap_endian_uint32(ma_uint32 n) { #ifdef MA_HAS_BYTESWAP32_INTRINSIC #if defined(_MSC_VER) return _byteswap_ulong(n); #elif defined(__GNUC__) || defined(__clang__) #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(MA_64BIT) /* <-- 64-bit inline assembly has not been tested, so disabling for now. */ /* Inline assembly optimized implementation for ARM. In my testing, GCC does not generate optimized code with __builtin_bswap32(). */ ma_uint32 r; __asm__ __volatile__ ( #if defined(MA_64BIT) "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) /* <-- This is untested. If someone in the community could test this, that would be appreciated! */ #else "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) #endif ); return r; #else return __builtin_bswap32(n); #endif #else #error "This compiler does not support the byte swap intrinsic." #endif #else return ((n & 0xFF000000) >> 24) | ((n & 0x00FF0000) >> 8) | ((n & 0x0000FF00) << 8) | ((n & 0x000000FF) << 24); #endif } #if !defined(MA_EMSCRIPTEN) #ifdef MA_WIN32 static void ma_sleep__win32(ma_uint32 milliseconds) { Sleep((DWORD)milliseconds); } #endif #ifdef MA_POSIX static void ma_sleep__posix(ma_uint32 milliseconds) { #ifdef MA_EMSCRIPTEN (void)milliseconds; MA_ASSERT(MA_FALSE); /* The Emscripten build should never sleep. */ #else #if (defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L) || defined(MA_NX) struct timespec ts; ts.tv_sec = milliseconds / 1000; ts.tv_nsec = milliseconds % 1000 * 1000000; nanosleep(&ts, NULL); #else struct timeval tv; tv.tv_sec = milliseconds / 1000; tv.tv_usec = milliseconds % 1000 * 1000; select(0, NULL, NULL, NULL, &tv); #endif #endif } #endif static MA_INLINE void ma_sleep(ma_uint32 milliseconds) { #ifdef MA_WIN32 ma_sleep__win32(milliseconds); #endif #ifdef MA_POSIX ma_sleep__posix(milliseconds); #endif } #endif static MA_INLINE void ma_yield(void) { #if defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64) /* x86/x64 */ #if (defined(_MSC_VER) || defined(__WATCOMC__) || defined(__DMC__)) && !defined(__clang__) #if _MSC_VER >= 1400 _mm_pause(); #else #if defined(__DMC__) /* Digital Mars does not recognize the PAUSE opcode. Fall back to NOP. */ __asm nop; #else __asm pause; #endif #endif #else __asm__ __volatile__ ("pause"); #endif #elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(_M_ARM64) || (defined(_M_ARM) && _M_ARM >= 7) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) /* ARM */ #if defined(_MSC_VER) /* Apparently there is a __yield() intrinsic that's compatible with ARM, but I cannot find documentation for it nor can I find where it's declared. */ __yield(); #else __asm__ __volatile__ ("yield"); /* ARMv6K/ARMv6T2 and above. */ #endif #else /* Unknown or unsupported architecture. No-op. */ #endif } #define MA_MM_DENORMALS_ZERO_MASK 0x0040 #define MA_MM_FLUSH_ZERO_MASK 0x8000 static MA_INLINE unsigned int ma_disable_denormals(void) { unsigned int prevState; #if defined(_MSC_VER) { /* Older versions of Visual Studio don't support the "safe" versions of _controlfp_s(). I don't know which version of Visual Studio first added support for _controlfp_s(), but I do know that VC6 lacks support. _MSC_VER = 1200 is VC6, but if you get compilation errors on older versions of Visual Studio, let me know and I'll make the necessary adjustment. */ #if _MSC_VER <= 1200 { prevState = _statusfp(); _controlfp(prevState | _DN_FLUSH, _MCW_DN); } #else { unsigned int unused; _controlfp_s(&prevState, 0, 0); _controlfp_s(&unused, prevState | _DN_FLUSH, _MCW_DN); } #endif } #elif defined(MA_X86) || defined(MA_X64) { #if defined(__SSE2__) && !(defined(__TINYC__) || defined(__WATCOMC__) || defined(__COSMOPOLITAN__)) /* <-- Add compilers that lack support for _mm_getcsr() and _mm_setcsr() to this list. */ { prevState = _mm_getcsr(); _mm_setcsr(prevState | MA_MM_DENORMALS_ZERO_MASK | MA_MM_FLUSH_ZERO_MASK); } #else { /* x88/64, but no support for _mm_getcsr()/_mm_setcsr(). May need to fall back to inlined assembly here. */ prevState = 0; } #endif } #else { /* Unknown or unsupported architecture. No-op. */ prevState = 0; } #endif return prevState; } static MA_INLINE void ma_restore_denormals(unsigned int prevState) { #if defined(_MSC_VER) { /* Older versions of Visual Studio do not support _controlfp_s(). See ma_disable_denormals(). */ #if _MSC_VER <= 1200 { _controlfp(prevState, _MCW_DN); } #else { unsigned int unused; _controlfp_s(&unused, prevState, _MCW_DN); } #endif } #elif defined(MA_X86) || defined(MA_X64) { #if defined(__SSE2__) && !(defined(__TINYC__) || defined(__WATCOMC__) || defined(__COSMOPOLITAN__)) /* <-- Add compilers that lack support for _mm_getcsr() and _mm_setcsr() to this list. */ { _mm_setcsr(prevState); } #else { /* x88/64, but no support for _mm_getcsr()/_mm_setcsr(). May need to fall back to inlined assembly here. */ (void)prevState; } #endif } #else { /* Unknown or unsupported architecture. No-op. */ (void)prevState; } #endif } #ifdef MA_ANDROID #include <sys/system_properties.h> int ma_android_sdk_version() { char sdkVersion[PROP_VALUE_MAX + 1] = {0, }; if (__system_property_get("ro.build.version.sdk", sdkVersion)) { return atoi(sdkVersion); } return 0; } #endif #ifndef MA_COINIT_VALUE #define MA_COINIT_VALUE 0 /* 0 = COINIT_MULTITHREADED */ #endif #ifndef MA_FLT_MAX #ifdef FLT_MAX #define MA_FLT_MAX FLT_MAX #else #define MA_FLT_MAX 3.402823466e+38F #endif #endif #ifndef MA_PI #define MA_PI 3.14159265358979323846264f #endif #ifndef MA_PI_D #define MA_PI_D 3.14159265358979323846264 #endif #ifndef MA_TAU #define MA_TAU 6.28318530717958647693f #endif #ifndef MA_TAU_D #define MA_TAU_D 6.28318530717958647693 #endif /* The default format when ma_format_unknown (0) is requested when initializing a device. */ #ifndef MA_DEFAULT_FORMAT #define MA_DEFAULT_FORMAT ma_format_f32 #endif /* The default channel count to use when 0 is used when initializing a device. */ #ifndef MA_DEFAULT_CHANNELS #define MA_DEFAULT_CHANNELS 2 #endif /* The default sample rate to use when 0 is used when initializing a device. */ #ifndef MA_DEFAULT_SAMPLE_RATE #define MA_DEFAULT_SAMPLE_RATE 48000 #endif /* Default periods when none is specified in ma_device_init(). More periods means more work on the CPU. */ #ifndef MA_DEFAULT_PERIODS #define MA_DEFAULT_PERIODS 3 #endif /* The default period size in milliseconds for low latency mode. */ #ifndef MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY #define MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY 10 #endif /* The default buffer size in milliseconds for conservative mode. */ #ifndef MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE #define MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE 100 #endif /* The default LPF filter order for linear resampling. Note that this is clamped to MA_MAX_FILTER_ORDER. */ #ifndef MA_DEFAULT_RESAMPLER_LPF_ORDER #if MA_MAX_FILTER_ORDER >= 4 #define MA_DEFAULT_RESAMPLER_LPF_ORDER 4 #else #define MA_DEFAULT_RESAMPLER_LPF_ORDER MA_MAX_FILTER_ORDER #endif #endif #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-variable" #endif /* Standard sample rates, in order of priority. */ static ma_uint32 g_maStandardSampleRatePriorities[] = { (ma_uint32)ma_standard_sample_rate_48000, (ma_uint32)ma_standard_sample_rate_44100, (ma_uint32)ma_standard_sample_rate_32000, (ma_uint32)ma_standard_sample_rate_24000, (ma_uint32)ma_standard_sample_rate_22050, (ma_uint32)ma_standard_sample_rate_88200, (ma_uint32)ma_standard_sample_rate_96000, (ma_uint32)ma_standard_sample_rate_176400, (ma_uint32)ma_standard_sample_rate_192000, (ma_uint32)ma_standard_sample_rate_16000, (ma_uint32)ma_standard_sample_rate_11025, (ma_uint32)ma_standard_sample_rate_8000, (ma_uint32)ma_standard_sample_rate_352800, (ma_uint32)ma_standard_sample_rate_384000 }; static MA_INLINE ma_bool32 ma_is_standard_sample_rate(ma_uint32 sampleRate) { ma_uint32 iSampleRate; for (iSampleRate = 0; iSampleRate < sizeof(g_maStandardSampleRatePriorities) / sizeof(g_maStandardSampleRatePriorities[0]); iSampleRate += 1) { if (g_maStandardSampleRatePriorities[iSampleRate] == sampleRate) { return MA_TRUE; } } /* Getting here means the sample rate is not supported. */ return MA_FALSE; } static ma_format g_maFormatPriorities[] = { ma_format_s16, /* Most common */ ma_format_f32, /*ma_format_s24_32,*/ /* Clean alignment */ ma_format_s32, ma_format_s24, /* Unclean alignment */ ma_format_u8 /* Low quality */ }; #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic pop #endif MA_API void ma_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) { if (pMajor) { *pMajor = MA_VERSION_MAJOR; } if (pMinor) { *pMinor = MA_VERSION_MINOR; } if (pRevision) { *pRevision = MA_VERSION_REVISION; } } MA_API const char* ma_version_string(void) { return MA_VERSION_STRING; } /****************************************************************************** Standard Library Stuff ******************************************************************************/ #ifndef MA_ASSERT #define MA_ASSERT(condition) assert(condition) #endif #ifndef MA_MALLOC #define MA_MALLOC(sz) malloc((sz)) #endif #ifndef MA_REALLOC #define MA_REALLOC(p, sz) realloc((p), (sz)) #endif #ifndef MA_FREE #define MA_FREE(p) free((p)) #endif static MA_INLINE void ma_zero_memory_default(void* p, size_t sz) { if (p == NULL) { MA_ASSERT(sz == 0); /* If this is triggered there's an error with the calling code. */ return; } if (sz > 0) { memset(p, 0, sz); } } #ifndef MA_ZERO_MEMORY #define MA_ZERO_MEMORY(p, sz) ma_zero_memory_default((p), (sz)) #endif #ifndef MA_COPY_MEMORY #define MA_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif #ifndef MA_MOVE_MEMORY #define MA_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) #endif #define MA_ZERO_OBJECT(p) MA_ZERO_MEMORY((p), sizeof(*(p))) #define ma_countof(x) (sizeof(x) / sizeof(x[0])) #define ma_max(x, y) (((x) > (y)) ? (x) : (y)) #define ma_min(x, y) (((x) < (y)) ? (x) : (y)) #define ma_abs(x) (((x) > 0) ? (x) : -(x)) #define ma_clamp(x, lo, hi) (ma_max(lo, ma_min(x, hi))) #define ma_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) #define ma_align(x, a) ((x + (a-1)) & ~(a-1)) #define ma_align_64(x) ma_align(x, 8) #define ma_buffer_frame_capacity(buffer, channels, format) (sizeof(buffer) / ma_get_bytes_per_sample(format) / (channels)) static MA_INLINE double ma_sind(double x) { /* TODO: Implement custom sin(x). */ return sin(x); } static MA_INLINE double ma_expd(double x) { /* TODO: Implement custom exp(x). */ return exp(x); } static MA_INLINE double ma_logd(double x) { /* TODO: Implement custom log(x). */ return log(x); } static MA_INLINE double ma_powd(double x, double y) { /* TODO: Implement custom pow(x, y). */ return pow(x, y); } static MA_INLINE double ma_sqrtd(double x) { /* TODO: Implement custom sqrt(x). */ return sqrt(x); } static MA_INLINE float ma_rsqrtf(float x) { #if defined(MA_SUPPORT_SSE2) && !defined(MA_NO_SSE2) && (defined(MA_X64) || (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__)) { /* For SSE we can use RSQRTSS. This Stack Overflow post suggests that compilers don't necessarily generate optimal code when using intrinsics: https://web.archive.org/web/20221211012522/https://stackoverflow.com/questions/32687079/getting-fewest-instructions-for-rsqrtss-wrapper I'm going to do something similar here, but a bit simpler. */ #if defined(__GNUC__) || defined(__clang__) { float result; __asm__ __volatile__("rsqrtss %1, %0" : "=x"(result) : "x"(x)); return result; } #else { return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ps1(x))); } #endif } #else { return 1 / (float)ma_sqrtd(x); } #endif } static MA_INLINE float ma_sinf(float x) { return (float)ma_sind((float)x); } static MA_INLINE double ma_cosd(double x) { return ma_sind((MA_PI_D*0.5) - x); } static MA_INLINE float ma_cosf(float x) { return (float)ma_cosd((float)x); } static MA_INLINE double ma_log10d(double x) { return ma_logd(x) * 0.43429448190325182765; } static MA_INLINE float ma_powf(float x, float y) { return (float)ma_powd((double)x, (double)y); } static MA_INLINE float ma_log10f(float x) { return (float)ma_log10d((double)x); } static MA_INLINE double ma_degrees_to_radians(double degrees) { return degrees * 0.01745329252; } static MA_INLINE double ma_radians_to_degrees(double radians) { return radians * 57.295779512896; } static MA_INLINE float ma_degrees_to_radians_f(float degrees) { return degrees * 0.01745329252f; } static MA_INLINE float ma_radians_to_degrees_f(float radians) { return radians * 57.295779512896f; } /* Return Values: 0: Success 22: EINVAL 34: ERANGE Not using symbolic constants for errors because I want to avoid #including errno.h These are marked as no-inline because of some bad code generation by Clang. None of these functions are used in any performance-critical code within miniaudio. */ MA_API MA_NO_INLINE int ma_strcpy_s(char* dst, size_t dstSizeInBytes, const char* src) { size_t i; if (dst == 0) { return 22; } if (dstSizeInBytes == 0) { return 34; } if (src == 0) { dst[0] = '\0'; return 22; } for (i = 0; i < dstSizeInBytes && src[i] != '\0'; ++i) { dst[i] = src[i]; } if (i < dstSizeInBytes) { dst[i] = '\0'; return 0; } dst[0] = '\0'; return 34; } MA_API MA_NO_INLINE int ma_wcscpy_s(wchar_t* dst, size_t dstCap, const wchar_t* src) { size_t i; if (dst == 0) { return 22; } if (dstCap == 0) { return 34; } if (src == 0) { dst[0] = '\0'; return 22; } for (i = 0; i < dstCap && src[i] != '\0'; ++i) { dst[i] = src[i]; } if (i < dstCap) { dst[i] = '\0'; return 0; } dst[0] = '\0'; return 34; } MA_API MA_NO_INLINE int ma_strncpy_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) { size_t maxcount; size_t i; if (dst == 0) { return 22; } if (dstSizeInBytes == 0) { return 34; } if (src == 0) { dst[0] = '\0'; return 22; } maxcount = count; if (count == ((size_t)-1) || count >= dstSizeInBytes) { /* -1 = _TRUNCATE */ maxcount = dstSizeInBytes - 1; } for (i = 0; i < maxcount && src[i] != '\0'; ++i) { dst[i] = src[i]; } if (src[i] == '\0' || i == count || count == ((size_t)-1)) { dst[i] = '\0'; return 0; } dst[0] = '\0'; return 34; } MA_API MA_NO_INLINE int ma_strcat_s(char* dst, size_t dstSizeInBytes, const char* src) { char* dstorig; if (dst == 0) { return 22; } if (dstSizeInBytes == 0) { return 34; } if (src == 0) { dst[0] = '\0'; return 22; } dstorig = dst; while (dstSizeInBytes > 0 && dst[0] != '\0') { dst += 1; dstSizeInBytes -= 1; } if (dstSizeInBytes == 0) { return 22; /* Unterminated. */ } while (dstSizeInBytes > 0 && src[0] != '\0') { *dst++ = *src++; dstSizeInBytes -= 1; } if (dstSizeInBytes > 0) { dst[0] = '\0'; } else { dstorig[0] = '\0'; return 34; } return 0; } MA_API MA_NO_INLINE int ma_strncat_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) { char* dstorig; if (dst == 0) { return 22; } if (dstSizeInBytes == 0) { return 34; } if (src == 0) { return 22; } dstorig = dst; while (dstSizeInBytes > 0 && dst[0] != '\0') { dst += 1; dstSizeInBytes -= 1; } if (dstSizeInBytes == 0) { return 22; /* Unterminated. */ } if (count == ((size_t)-1)) { /* _TRUNCATE */ count = dstSizeInBytes - 1; } while (dstSizeInBytes > 0 && src[0] != '\0' && count > 0) { *dst++ = *src++; dstSizeInBytes -= 1; count -= 1; } if (dstSizeInBytes > 0) { dst[0] = '\0'; } else { dstorig[0] = '\0'; return 34; } return 0; } MA_API MA_NO_INLINE int ma_itoa_s(int value, char* dst, size_t dstSizeInBytes, int radix) { int sign; unsigned int valueU; char* dstEnd; if (dst == NULL || dstSizeInBytes == 0) { return 22; } if (radix < 2 || radix > 36) { dst[0] = '\0'; return 22; } sign = (value < 0 && radix == 10) ? -1 : 1; /* The negative sign is only used when the base is 10. */ if (value < 0) { valueU = -value; } else { valueU = value; } dstEnd = dst; do { int remainder = valueU % radix; if (remainder > 9) { *dstEnd = (char)((remainder - 10) + 'a'); } else { *dstEnd = (char)(remainder + '0'); } dstEnd += 1; dstSizeInBytes -= 1; valueU /= radix; } while (dstSizeInBytes > 0 && valueU > 0); if (dstSizeInBytes == 0) { dst[0] = '\0'; return 22; /* Ran out of room in the output buffer. */ } if (sign < 0) { *dstEnd++ = '-'; dstSizeInBytes -= 1; } if (dstSizeInBytes == 0) { dst[0] = '\0'; return 22; /* Ran out of room in the output buffer. */ } *dstEnd = '\0'; /* At this point the string will be reversed. */ dstEnd -= 1; while (dst < dstEnd) { char temp = *dst; *dst = *dstEnd; *dstEnd = temp; dst += 1; dstEnd -= 1; } return 0; } MA_API MA_NO_INLINE int ma_strcmp(const char* str1, const char* str2) { if (str1 == str2) return 0; /* These checks differ from the standard implementation. It's not important, but I prefer it just for sanity. */ if (str1 == NULL) return -1; if (str2 == NULL) return 1; for (;;) { if (str1[0] == '\0') { break; } if (str1[0] != str2[0]) { break; } str1 += 1; str2 += 1; } return ((unsigned char*)str1)[0] - ((unsigned char*)str2)[0]; } MA_API MA_NO_INLINE int ma_strappend(char* dst, size_t dstSize, const char* srcA, const char* srcB) { int result; result = ma_strncpy_s(dst, dstSize, srcA, (size_t)-1); if (result != 0) { return result; } result = ma_strncat_s(dst, dstSize, srcB, (size_t)-1); if (result != 0) { return result; } return result; } MA_API MA_NO_INLINE char* ma_copy_string(const char* src, const ma_allocation_callbacks* pAllocationCallbacks) { size_t sz; char* dst; if (src == NULL) { return NULL; } sz = strlen(src)+1; dst = (char*)ma_malloc(sz, pAllocationCallbacks); if (dst == NULL) { return NULL; } ma_strcpy_s(dst, sz, src); return dst; } MA_API MA_NO_INLINE wchar_t* ma_copy_string_w(const wchar_t* src, const ma_allocation_callbacks* pAllocationCallbacks) { size_t sz = wcslen(src)+1; wchar_t* dst = (wchar_t*)ma_malloc(sz * sizeof(*dst), pAllocationCallbacks); if (dst == NULL) { return NULL; } ma_wcscpy_s(dst, sz, src); return dst; } #include <errno.h> static ma_result ma_result_from_errno(int e) { if (e == 0) { return MA_SUCCESS; } #ifdef EPERM else if (e == EPERM) { return MA_INVALID_OPERATION; } #endif #ifdef ENOENT else if (e == ENOENT) { return MA_DOES_NOT_EXIST; } #endif #ifdef ESRCH else if (e == ESRCH) { return MA_DOES_NOT_EXIST; } #endif #ifdef EINTR else if (e == EINTR) { return MA_INTERRUPT; } #endif #ifdef EIO else if (e == EIO) { return MA_IO_ERROR; } #endif #ifdef ENXIO else if (e == ENXIO) { return MA_DOES_NOT_EXIST; } #endif #ifdef E2BIG else if (e == E2BIG) { return MA_INVALID_ARGS; } #endif #ifdef ENOEXEC else if (e == ENOEXEC) { return MA_INVALID_FILE; } #endif #ifdef EBADF else if (e == EBADF) { return MA_INVALID_FILE; } #endif #ifdef ECHILD else if (e == ECHILD) { return MA_ERROR; } #endif #ifdef EAGAIN else if (e == EAGAIN) { return MA_UNAVAILABLE; } #endif #ifdef ENOMEM else if (e == ENOMEM) { return MA_OUT_OF_MEMORY; } #endif #ifdef EACCES else if (e == EACCES) { return MA_ACCESS_DENIED; } #endif #ifdef EFAULT else if (e == EFAULT) { return MA_BAD_ADDRESS; } #endif #ifdef ENOTBLK else if (e == ENOTBLK) { return MA_ERROR; } #endif #ifdef EBUSY else if (e == EBUSY) { return MA_BUSY; } #endif #ifdef EEXIST else if (e == EEXIST) { return MA_ALREADY_EXISTS; } #endif #ifdef EXDEV else if (e == EXDEV) { return MA_ERROR; } #endif #ifdef ENODEV else if (e == ENODEV) { return MA_DOES_NOT_EXIST; } #endif #ifdef ENOTDIR else if (e == ENOTDIR) { return MA_NOT_DIRECTORY; } #endif #ifdef EISDIR else if (e == EISDIR) { return MA_IS_DIRECTORY; } #endif #ifdef EINVAL else if (e == EINVAL) { return MA_INVALID_ARGS; } #endif #ifdef ENFILE else if (e == ENFILE) { return MA_TOO_MANY_OPEN_FILES; } #endif #ifdef EMFILE else if (e == EMFILE) { return MA_TOO_MANY_OPEN_FILES; } #endif #ifdef ENOTTY else if (e == ENOTTY) { return MA_INVALID_OPERATION; } #endif #ifdef ETXTBSY else if (e == ETXTBSY) { return MA_BUSY; } #endif #ifdef EFBIG else if (e == EFBIG) { return MA_TOO_BIG; } #endif #ifdef ENOSPC else if (e == ENOSPC) { return MA_NO_SPACE; } #endif #ifdef ESPIPE else if (e == ESPIPE) { return MA_BAD_SEEK; } #endif #ifdef EROFS else if (e == EROFS) { return MA_ACCESS_DENIED; } #endif #ifdef EMLINK else if (e == EMLINK) { return MA_TOO_MANY_LINKS; } #endif #ifdef EPIPE else if (e == EPIPE) { return MA_BAD_PIPE; } #endif #ifdef EDOM else if (e == EDOM) { return MA_OUT_OF_RANGE; } #endif #ifdef ERANGE else if (e == ERANGE) { return MA_OUT_OF_RANGE; } #endif #ifdef EDEADLK else if (e == EDEADLK) { return MA_DEADLOCK; } #endif #ifdef ENAMETOOLONG else if (e == ENAMETOOLONG) { return MA_PATH_TOO_LONG; } #endif #ifdef ENOLCK else if (e == ENOLCK) { return MA_ERROR; } #endif #ifdef ENOSYS else if (e == ENOSYS) { return MA_NOT_IMPLEMENTED; } #endif #ifdef ENOTEMPTY else if (e == ENOTEMPTY) { return MA_DIRECTORY_NOT_EMPTY; } #endif #ifdef ELOOP else if (e == ELOOP) { return MA_TOO_MANY_LINKS; } #endif #ifdef ENOMSG else if (e == ENOMSG) { return MA_NO_MESSAGE; } #endif #ifdef EIDRM else if (e == EIDRM) { return MA_ERROR; } #endif #ifdef ECHRNG else if (e == ECHRNG) { return MA_ERROR; } #endif #ifdef EL2NSYNC else if (e == EL2NSYNC) { return MA_ERROR; } #endif #ifdef EL3HLT else if (e == EL3HLT) { return MA_ERROR; } #endif #ifdef EL3RST else if (e == EL3RST) { return MA_ERROR; } #endif #ifdef ELNRNG else if (e == ELNRNG) { return MA_OUT_OF_RANGE; } #endif #ifdef EUNATCH else if (e == EUNATCH) { return MA_ERROR; } #endif #ifdef ENOCSI else if (e == ENOCSI) { return MA_ERROR; } #endif #ifdef EL2HLT else if (e == EL2HLT) { return MA_ERROR; } #endif #ifdef EBADE else if (e == EBADE) { return MA_ERROR; } #endif #ifdef EBADR else if (e == EBADR) { return MA_ERROR; } #endif #ifdef EXFULL else if (e == EXFULL) { return MA_ERROR; } #endif #ifdef ENOANO else if (e == ENOANO) { return MA_ERROR; } #endif #ifdef EBADRQC else if (e == EBADRQC) { return MA_ERROR; } #endif #ifdef EBADSLT else if (e == EBADSLT) { return MA_ERROR; } #endif #ifdef EBFONT else if (e == EBFONT) { return MA_INVALID_FILE; } #endif #ifdef ENOSTR else if (e == ENOSTR) { return MA_ERROR; } #endif #ifdef ENODATA else if (e == ENODATA) { return MA_NO_DATA_AVAILABLE; } #endif #ifdef ETIME else if (e == ETIME) { return MA_TIMEOUT; } #endif #ifdef ENOSR else if (e == ENOSR) { return MA_NO_DATA_AVAILABLE; } #endif #ifdef ENONET else if (e == ENONET) { return MA_NO_NETWORK; } #endif #ifdef ENOPKG else if (e == ENOPKG) { return MA_ERROR; } #endif #ifdef EREMOTE else if (e == EREMOTE) { return MA_ERROR; } #endif #ifdef ENOLINK else if (e == ENOLINK) { return MA_ERROR; } #endif #ifdef EADV else if (e == EADV) { return MA_ERROR; } #endif #ifdef ESRMNT else if (e == ESRMNT) { return MA_ERROR; } #endif #ifdef ECOMM else if (e == ECOMM) { return MA_ERROR; } #endif #ifdef EPROTO else if (e == EPROTO) { return MA_ERROR; } #endif #ifdef EMULTIHOP else if (e == EMULTIHOP) { return MA_ERROR; } #endif #ifdef EDOTDOT else if (e == EDOTDOT) { return MA_ERROR; } #endif #ifdef EBADMSG else if (e == EBADMSG) { return MA_BAD_MESSAGE; } #endif #ifdef EOVERFLOW else if (e == EOVERFLOW) { return MA_TOO_BIG; } #endif #ifdef ENOTUNIQ else if (e == ENOTUNIQ) { return MA_NOT_UNIQUE; } #endif #ifdef EBADFD else if (e == EBADFD) { return MA_ERROR; } #endif #ifdef EREMCHG else if (e == EREMCHG) { return MA_ERROR; } #endif #ifdef ELIBACC else if (e == ELIBACC) { return MA_ACCESS_DENIED; } #endif #ifdef ELIBBAD else if (e == ELIBBAD) { return MA_INVALID_FILE; } #endif #ifdef ELIBSCN else if (e == ELIBSCN) { return MA_INVALID_FILE; } #endif #ifdef ELIBMAX else if (e == ELIBMAX) { return MA_ERROR; } #endif #ifdef ELIBEXEC else if (e == ELIBEXEC) { return MA_ERROR; } #endif #ifdef EILSEQ else if (e == EILSEQ) { return MA_INVALID_DATA; } #endif #ifdef ERESTART else if (e == ERESTART) { return MA_ERROR; } #endif #ifdef ESTRPIPE else if (e == ESTRPIPE) { return MA_ERROR; } #endif #ifdef EUSERS else if (e == EUSERS) { return MA_ERROR; } #endif #ifdef ENOTSOCK else if (e == ENOTSOCK) { return MA_NOT_SOCKET; } #endif #ifdef EDESTADDRREQ else if (e == EDESTADDRREQ) { return MA_NO_ADDRESS; } #endif #ifdef EMSGSIZE else if (e == EMSGSIZE) { return MA_TOO_BIG; } #endif #ifdef EPROTOTYPE else if (e == EPROTOTYPE) { return MA_BAD_PROTOCOL; } #endif #ifdef ENOPROTOOPT else if (e == ENOPROTOOPT) { return MA_PROTOCOL_UNAVAILABLE; } #endif #ifdef EPROTONOSUPPORT else if (e == EPROTONOSUPPORT) { return MA_PROTOCOL_NOT_SUPPORTED; } #endif #ifdef ESOCKTNOSUPPORT else if (e == ESOCKTNOSUPPORT) { return MA_SOCKET_NOT_SUPPORTED; } #endif #ifdef EOPNOTSUPP else if (e == EOPNOTSUPP) { return MA_INVALID_OPERATION; } #endif #ifdef EPFNOSUPPORT else if (e == EPFNOSUPPORT) { return MA_PROTOCOL_FAMILY_NOT_SUPPORTED; } #endif #ifdef EAFNOSUPPORT else if (e == EAFNOSUPPORT) { return MA_ADDRESS_FAMILY_NOT_SUPPORTED; } #endif #ifdef EADDRINUSE else if (e == EADDRINUSE) { return MA_ALREADY_IN_USE; } #endif #ifdef EADDRNOTAVAIL else if (e == EADDRNOTAVAIL) { return MA_ERROR; } #endif #ifdef ENETDOWN else if (e == ENETDOWN) { return MA_NO_NETWORK; } #endif #ifdef ENETUNREACH else if (e == ENETUNREACH) { return MA_NO_NETWORK; } #endif #ifdef ENETRESET else if (e == ENETRESET) { return MA_NO_NETWORK; } #endif #ifdef ECONNABORTED else if (e == ECONNABORTED) { return MA_NO_NETWORK; } #endif #ifdef ECONNRESET else if (e == ECONNRESET) { return MA_CONNECTION_RESET; } #endif #ifdef ENOBUFS else if (e == ENOBUFS) { return MA_NO_SPACE; } #endif #ifdef EISCONN else if (e == EISCONN) { return MA_ALREADY_CONNECTED; } #endif #ifdef ENOTCONN else if (e == ENOTCONN) { return MA_NOT_CONNECTED; } #endif #ifdef ESHUTDOWN else if (e == ESHUTDOWN) { return MA_ERROR; } #endif #ifdef ETOOMANYREFS else if (e == ETOOMANYREFS) { return MA_ERROR; } #endif #ifdef ETIMEDOUT else if (e == ETIMEDOUT) { return MA_TIMEOUT; } #endif #ifdef ECONNREFUSED else if (e == ECONNREFUSED) { return MA_CONNECTION_REFUSED; } #endif #ifdef EHOSTDOWN else if (e == EHOSTDOWN) { return MA_NO_HOST; } #endif #ifdef EHOSTUNREACH else if (e == EHOSTUNREACH) { return MA_NO_HOST; } #endif #ifdef EALREADY else if (e == EALREADY) { return MA_IN_PROGRESS; } #endif #ifdef EINPROGRESS else if (e == EINPROGRESS) { return MA_IN_PROGRESS; } #endif #ifdef ESTALE else if (e == ESTALE) { return MA_INVALID_FILE; } #endif #ifdef EUCLEAN else if (e == EUCLEAN) { return MA_ERROR; } #endif #ifdef ENOTNAM else if (e == ENOTNAM) { return MA_ERROR; } #endif #ifdef ENAVAIL else if (e == ENAVAIL) { return MA_ERROR; } #endif #ifdef EISNAM else if (e == EISNAM) { return MA_ERROR; } #endif #ifdef EREMOTEIO else if (e == EREMOTEIO) { return MA_IO_ERROR; } #endif #ifdef EDQUOT else if (e == EDQUOT) { return MA_NO_SPACE; } #endif #ifdef ENOMEDIUM else if (e == ENOMEDIUM) { return MA_DOES_NOT_EXIST; } #endif #ifdef EMEDIUMTYPE else if (e == EMEDIUMTYPE) { return MA_ERROR; } #endif #ifdef ECANCELED else if (e == ECANCELED) { return MA_CANCELLED; } #endif #ifdef ENOKEY else if (e == ENOKEY) { return MA_ERROR; } #endif #ifdef EKEYEXPIRED else if (e == EKEYEXPIRED) { return MA_ERROR; } #endif #ifdef EKEYREVOKED else if (e == EKEYREVOKED) { return MA_ERROR; } #endif #ifdef EKEYREJECTED else if (e == EKEYREJECTED) { return MA_ERROR; } #endif #ifdef EOWNERDEAD else if (e == EOWNERDEAD) { return MA_ERROR; } #endif #ifdef ENOTRECOVERABLE else if (e == ENOTRECOVERABLE) { return MA_ERROR; } #endif #ifdef ERFKILL else if (e == ERFKILL) { return MA_ERROR; } #endif #ifdef EHWPOISON else if (e == EHWPOISON) { return MA_ERROR; } #endif else { return MA_ERROR; } } MA_API ma_result ma_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) { #if defined(_MSC_VER) && _MSC_VER >= 1400 errno_t err; #endif if (ppFile != NULL) { *ppFile = NULL; /* Safety. */ } if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { return MA_INVALID_ARGS; } #if defined(_MSC_VER) && _MSC_VER >= 1400 err = fopen_s(ppFile, pFilePath, pOpenMode); if (err != 0) { return ma_result_from_errno(err); } #else #if defined(_WIN32) || defined(__APPLE__) *ppFile = fopen(pFilePath, pOpenMode); #else #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) *ppFile = fopen64(pFilePath, pOpenMode); #else *ppFile = fopen(pFilePath, pOpenMode); #endif #endif if (*ppFile == NULL) { ma_result result = ma_result_from_errno(errno); if (result == MA_SUCCESS) { result = MA_ERROR; /* Just a safety check to make sure we never ever return success when pFile == NULL. */ } return result; } #endif return MA_SUCCESS; } /* _wfopen() isn't always available in all compilation environments. * Windows only. * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). * MinGW-64 (both 32- and 64-bit) seems to support it. * MinGW wraps it in !defined(__STRICT_ANSI__). * OpenWatcom wraps it in !defined(_NO_EXT_KEYS). This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. */ #if defined(_WIN32) #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) #define MA_HAS_WFOPEN #endif #endif MA_API ma_result ma_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const ma_allocation_callbacks* pAllocationCallbacks) { if (ppFile != NULL) { *ppFile = NULL; /* Safety. */ } if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { return MA_INVALID_ARGS; } #if defined(MA_HAS_WFOPEN) { /* Use _wfopen() on Windows. */ #if defined(_MSC_VER) && _MSC_VER >= 1400 errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); if (err != 0) { return ma_result_from_errno(err); } #else *ppFile = _wfopen(pFilePath, pOpenMode); if (*ppFile == NULL) { return ma_result_from_errno(errno); } #endif (void)pAllocationCallbacks; } #else /* Use fopen() on anything other than Windows. Requires a conversion. This is annoying because fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler error I'll look into improving compatibility. */ { mbstate_t mbs; size_t lenMB; const wchar_t* pFilePathTemp = pFilePath; char* pFilePathMB = NULL; char pOpenModeMB[32] = {0}; /* Get the length first. */ MA_ZERO_OBJECT(&mbs); lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); if (lenMB == (size_t)-1) { return ma_result_from_errno(errno); } pFilePathMB = (char*)ma_malloc(lenMB + 1, pAllocationCallbacks); if (pFilePathMB == NULL) { return MA_OUT_OF_MEMORY; } pFilePathTemp = pFilePath; MA_ZERO_OBJECT(&mbs); wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); /* The open mode should always consist of ASCII characters so we should be able to do a trivial conversion. */ { size_t i = 0; for (;;) { if (pOpenMode[i] == 0) { pOpenModeMB[i] = '\0'; break; } pOpenModeMB[i] = (char)pOpenMode[i]; i += 1; } } *ppFile = fopen(pFilePathMB, pOpenModeMB); ma_free(pFilePathMB, pAllocationCallbacks); } if (*ppFile == NULL) { return MA_ERROR; } #endif return MA_SUCCESS; } static MA_INLINE void ma_copy_memory_64(void* dst, const void* src, ma_uint64 sizeInBytes) { #if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX MA_COPY_MEMORY(dst, src, (size_t)sizeInBytes); #else while (sizeInBytes > 0) { ma_uint64 bytesToCopyNow = sizeInBytes; if (bytesToCopyNow > MA_SIZE_MAX) { bytesToCopyNow = MA_SIZE_MAX; } MA_COPY_MEMORY(dst, src, (size_t)bytesToCopyNow); /* Safe cast to size_t. */ sizeInBytes -= bytesToCopyNow; dst = ( void*)(( ma_uint8*)dst + bytesToCopyNow); src = (const void*)((const ma_uint8*)src + bytesToCopyNow); } #endif } static MA_INLINE void ma_zero_memory_64(void* dst, ma_uint64 sizeInBytes) { #if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX MA_ZERO_MEMORY(dst, (size_t)sizeInBytes); #else while (sizeInBytes > 0) { ma_uint64 bytesToZeroNow = sizeInBytes; if (bytesToZeroNow > MA_SIZE_MAX) { bytesToZeroNow = MA_SIZE_MAX; } MA_ZERO_MEMORY(dst, (size_t)bytesToZeroNow); /* Safe cast to size_t. */ sizeInBytes -= bytesToZeroNow; dst = (void*)((ma_uint8*)dst + bytesToZeroNow); } #endif } /* Thanks to good old Bit Twiddling Hacks for this one: http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 */ static MA_INLINE unsigned int ma_next_power_of_2(unsigned int x) { x--; x |= x >> 1; x |= x >> 2; x |= x >> 4; x |= x >> 8; x |= x >> 16; x++; return x; } static MA_INLINE unsigned int ma_prev_power_of_2(unsigned int x) { return ma_next_power_of_2(x) >> 1; } static MA_INLINE unsigned int ma_round_to_power_of_2(unsigned int x) { unsigned int prev = ma_prev_power_of_2(x); unsigned int next = ma_next_power_of_2(x); if ((next - x) > (x - prev)) { return prev; } else { return next; } } static MA_INLINE unsigned int ma_count_set_bits(unsigned int x) { unsigned int count = 0; while (x != 0) { if (x & 1) { count += 1; } x = x >> 1; } return count; } /************************************************************************************************************************************************************** Allocation Callbacks **************************************************************************************************************************************************************/ static void* ma__malloc_default(size_t sz, void* pUserData) { (void)pUserData; return MA_MALLOC(sz); } static void* ma__realloc_default(void* p, size_t sz, void* pUserData) { (void)pUserData; return MA_REALLOC(p, sz); } static void ma__free_default(void* p, void* pUserData) { (void)pUserData; MA_FREE(p); } static ma_allocation_callbacks ma_allocation_callbacks_init_default(void) { ma_allocation_callbacks callbacks; callbacks.pUserData = NULL; callbacks.onMalloc = ma__malloc_default; callbacks.onRealloc = ma__realloc_default; callbacks.onFree = ma__free_default; return callbacks; } static ma_result ma_allocation_callbacks_init_copy(ma_allocation_callbacks* pDst, const ma_allocation_callbacks* pSrc) { if (pDst == NULL) { return MA_INVALID_ARGS; } if (pSrc == NULL) { *pDst = ma_allocation_callbacks_init_default(); } else { if (pSrc->pUserData == NULL && pSrc->onFree == NULL && pSrc->onMalloc == NULL && pSrc->onRealloc == NULL) { *pDst = ma_allocation_callbacks_init_default(); } else { if (pSrc->onFree == NULL || (pSrc->onMalloc == NULL && pSrc->onRealloc == NULL)) { return MA_INVALID_ARGS; /* Invalid allocation callbacks. */ } else { *pDst = *pSrc; } } } return MA_SUCCESS; } /************************************************************************************************************************************************************** Logging **************************************************************************************************************************************************************/ MA_API const char* ma_log_level_to_string(ma_uint32 logLevel) { switch (logLevel) { case MA_LOG_LEVEL_DEBUG: return "DEBUG"; case MA_LOG_LEVEL_INFO: return "INFO"; case MA_LOG_LEVEL_WARNING: return "WARNING"; case MA_LOG_LEVEL_ERROR: return "ERROR"; default: return "ERROR"; } } #if defined(MA_DEBUG_OUTPUT) #if defined(MA_ANDROID) #include <android/log.h> #endif /* Customize this to use a specific tag in __android_log_print() for debug output messages. */ #ifndef MA_ANDROID_LOG_TAG #define MA_ANDROID_LOG_TAG "miniaudio" #endif void ma_log_callback_debug(void* pUserData, ma_uint32 level, const char* pMessage) { (void)pUserData; /* Special handling for some platforms. */ #if defined(MA_ANDROID) { /* Android. */ __android_log_print(ANDROID_LOG_DEBUG, MA_ANDROID_LOG_TAG, "%s: %s", ma_log_level_to_string(level), pMessage); } #else { /* Everything else. */ printf("%s: %s", ma_log_level_to_string(level), pMessage); } #endif } #endif MA_API ma_log_callback ma_log_callback_init(ma_log_callback_proc onLog, void* pUserData) { ma_log_callback callback; MA_ZERO_OBJECT(&callback); callback.onLog = onLog; callback.pUserData = pUserData; return callback; } MA_API ma_result ma_log_init(const ma_allocation_callbacks* pAllocationCallbacks, ma_log* pLog) { if (pLog == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pLog); ma_allocation_callbacks_init_copy(&pLog->allocationCallbacks, pAllocationCallbacks); /* We need a mutex for thread safety. */ #ifndef MA_NO_THREADING { ma_result result = ma_mutex_init(&pLog->lock); if (result != MA_SUCCESS) { return result; } } #endif /* If we're using debug output, enable it. */ #if defined(MA_DEBUG_OUTPUT) { ma_log_register_callback(pLog, ma_log_callback_init(ma_log_callback_debug, NULL)); /* Doesn't really matter if this fails. */ } #endif return MA_SUCCESS; } MA_API void ma_log_uninit(ma_log* pLog) { if (pLog == NULL) { return; } #ifndef MA_NO_THREADING ma_mutex_uninit(&pLog->lock); #endif } static void ma_log_lock(ma_log* pLog) { #ifndef MA_NO_THREADING ma_mutex_lock(&pLog->lock); #else (void)pLog; #endif } static void ma_log_unlock(ma_log* pLog) { #ifndef MA_NO_THREADING ma_mutex_unlock(&pLog->lock); #else (void)pLog; #endif } MA_API ma_result ma_log_register_callback(ma_log* pLog, ma_log_callback callback) { ma_result result = MA_SUCCESS; if (pLog == NULL || callback.onLog == NULL) { return MA_INVALID_ARGS; } ma_log_lock(pLog); { if (pLog->callbackCount == ma_countof(pLog->callbacks)) { result = MA_OUT_OF_MEMORY; /* Reached the maximum allowed log callbacks. */ } else { pLog->callbacks[pLog->callbackCount] = callback; pLog->callbackCount += 1; } } ma_log_unlock(pLog); return result; } MA_API ma_result ma_log_unregister_callback(ma_log* pLog, ma_log_callback callback) { if (pLog == NULL) { return MA_INVALID_ARGS; } ma_log_lock(pLog); { ma_uint32 iLog; for (iLog = 0; iLog < pLog->callbackCount; ) { if (pLog->callbacks[iLog].onLog == callback.onLog) { /* Found. Move everything down a slot. */ ma_uint32 jLog; for (jLog = iLog; jLog < pLog->callbackCount-1; jLog += 1) { pLog->callbacks[jLog] = pLog->callbacks[jLog + 1]; } pLog->callbackCount -= 1; } else { /* Not found. */ iLog += 1; } } } ma_log_unlock(pLog); return MA_SUCCESS; } MA_API ma_result ma_log_post(ma_log* pLog, ma_uint32 level, const char* pMessage) { if (pLog == NULL || pMessage == NULL) { return MA_INVALID_ARGS; } ma_log_lock(pLog); { ma_uint32 iLog; for (iLog = 0; iLog < pLog->callbackCount; iLog += 1) { if (pLog->callbacks[iLog].onLog) { pLog->callbacks[iLog].onLog(pLog->callbacks[iLog].pUserData, level, pMessage); } } } ma_log_unlock(pLog); return MA_SUCCESS; } /* We need to emulate _vscprintf() for the VC6 build. This can be more efficient, but since it's only VC6, and it's just a logging function, I'm happy to keep this simple. In the VC6 build we can implement this in terms of _vsnprintf(). */ #if defined(_MSC_VER) && _MSC_VER < 1900 static int ma_vscprintf(const ma_allocation_callbacks* pAllocationCallbacks, const char* format, va_list args) { #if _MSC_VER > 1200 return _vscprintf(format, args); #else int result; char* pTempBuffer = NULL; size_t tempBufferCap = 1024; if (format == NULL) { errno = EINVAL; return -1; } for (;;) { char* pNewTempBuffer = (char*)ma_realloc(pTempBuffer, tempBufferCap, pAllocationCallbacks); if (pNewTempBuffer == NULL) { ma_free(pTempBuffer, pAllocationCallbacks); errno = ENOMEM; return -1; /* Out of memory. */ } pTempBuffer = pNewTempBuffer; result = _vsnprintf(pTempBuffer, tempBufferCap, format, args); ma_free(pTempBuffer, NULL); if (result != -1) { break; /* Got it. */ } /* Buffer wasn't big enough. Ideally it'd be nice to use an error code to know the reason for sure, but this is reliable enough. */ tempBufferCap *= 2; } return result; #endif } #endif MA_API ma_result ma_log_postv(ma_log* pLog, ma_uint32 level, const char* pFormat, va_list args) { if (pLog == NULL || pFormat == NULL) { return MA_INVALID_ARGS; } #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || ((!defined(_MSC_VER) || _MSC_VER >= 1900) && !defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) || (defined(__cplusplus) && __cplusplus >= 201103L) { ma_result result; int length; char pFormattedMessageStack[1024]; char* pFormattedMessageHeap = NULL; /* First try formatting into our fixed sized stack allocated buffer. If this is too small we'll fallback to a heap allocation. */ length = vsnprintf(pFormattedMessageStack, sizeof(pFormattedMessageStack), pFormat, args); if (length < 0) { return MA_INVALID_OPERATION; /* An error occured when trying to convert the buffer. */ } if ((size_t)length < sizeof(pFormattedMessageStack)) { /* The string was written to the stack. */ result = ma_log_post(pLog, level, pFormattedMessageStack); } else { /* The stack buffer was too small, try the heap. */ pFormattedMessageHeap = (char*)ma_malloc(length + 1, &pLog->allocationCallbacks); if (pFormattedMessageHeap == NULL) { return MA_OUT_OF_MEMORY; } length = vsnprintf(pFormattedMessageHeap, length + 1, pFormat, args); if (length < 0) { ma_free(pFormattedMessageHeap, &pLog->allocationCallbacks); return MA_INVALID_OPERATION; } result = ma_log_post(pLog, level, pFormattedMessageHeap); ma_free(pFormattedMessageHeap, &pLog->allocationCallbacks); } return result; } #else { /* Without snprintf() we need to first measure the string and then heap allocate it. I'm only aware of Visual Studio having support for this without snprintf(), so we'll need to restrict this branch to Visual Studio. For other compilers we need to just not support formatted logging because I don't want the security risk of overflowing a fixed sized stack allocated buffer. */ #if defined(_MSC_VER) && _MSC_VER >= 1200 /* 1200 = VC6 */ { ma_result result; int formattedLen; char* pFormattedMessage = NULL; va_list args2; #if _MSC_VER >= 1800 { va_copy(args2, args); } #else { args2 = args; } #endif formattedLen = ma_vscprintf(&pLog->allocationCallbacks, pFormat, args2); va_end(args2); if (formattedLen <= 0) { return MA_INVALID_OPERATION; } pFormattedMessage = (char*)ma_malloc(formattedLen + 1, &pLog->allocationCallbacks); if (pFormattedMessage == NULL) { return MA_OUT_OF_MEMORY; } /* We'll get errors on newer versions of Visual Studio if we try to use vsprintf(). */ #if _MSC_VER >= 1400 /* 1400 = Visual Studio 2005 */ { vsprintf_s(pFormattedMessage, formattedLen + 1, pFormat, args); } #else { vsprintf(pFormattedMessage, pFormat, args); } #endif result = ma_log_post(pLog, level, pFormattedMessage); ma_free(pFormattedMessage, &pLog->allocationCallbacks); return result; } #else { /* Can't do anything because we don't have a safe way of to emulate vsnprintf() without a manual solution. */ (void)level; (void)args; return MA_INVALID_OPERATION; } #endif } #endif } MA_API ma_result ma_log_postf(ma_log* pLog, ma_uint32 level, const char* pFormat, ...) { ma_result result; va_list args; if (pLog == NULL || pFormat == NULL) { return MA_INVALID_ARGS; } va_start(args, pFormat); { result = ma_log_postv(pLog, level, pFormat, args); } va_end(args); return result; } static MA_INLINE ma_uint8 ma_clip_u8(ma_int32 x) { return (ma_uint8)(ma_clamp(x, -128, 127) + 128); } static MA_INLINE ma_int16 ma_clip_s16(ma_int32 x) { return (ma_int16)ma_clamp(x, -32768, 32767); } static MA_INLINE ma_int64 ma_clip_s24(ma_int64 x) { return (ma_int64)ma_clamp(x, -8388608, 8388607); } static MA_INLINE ma_int32 ma_clip_s32(ma_int64 x) { /* This dance is to silence warnings with -std=c89. A good compiler should be able to optimize this away. */ ma_int64 clipMin; ma_int64 clipMax; clipMin = -((ma_int64)2147483647 + 1); clipMax = (ma_int64)2147483647; return (ma_int32)ma_clamp(x, clipMin, clipMax); } static MA_INLINE float ma_clip_f32(float x) { if (x < -1) return -1; if (x > +1) return +1; return x; } static MA_INLINE float ma_mix_f32(float x, float y, float a) { return x*(1-a) + y*a; } static MA_INLINE float ma_mix_f32_fast(float x, float y, float a) { float r0 = (y - x); float r1 = r0*a; return x + r1; /*return x + (y - x)*a;*/ } #if defined(MA_SUPPORT_SSE2) static MA_INLINE __m128 ma_mix_f32_fast__sse2(__m128 x, __m128 y, __m128 a) { return _mm_add_ps(x, _mm_mul_ps(_mm_sub_ps(y, x), a)); } #endif #if defined(MA_SUPPORT_AVX2) static MA_INLINE __m256 ma_mix_f32_fast__avx2(__m256 x, __m256 y, __m256 a) { return _mm256_add_ps(x, _mm256_mul_ps(_mm256_sub_ps(y, x), a)); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE float32x4_t ma_mix_f32_fast__neon(float32x4_t x, float32x4_t y, float32x4_t a) { return vaddq_f32(x, vmulq_f32(vsubq_f32(y, x), a)); } #endif static MA_INLINE double ma_mix_f64(double x, double y, double a) { return x*(1-a) + y*a; } static MA_INLINE double ma_mix_f64_fast(double x, double y, double a) { return x + (y - x)*a; } static MA_INLINE float ma_scale_to_range_f32(float x, float lo, float hi) { return lo + x*(hi-lo); } /* Greatest common factor using Euclid's algorithm iteratively. */ static MA_INLINE ma_uint32 ma_gcf_u32(ma_uint32 a, ma_uint32 b) { for (;;) { if (b == 0) { break; } else { ma_uint32 t = a; a = b; b = t % a; } } return a; } static ma_uint32 ma_ffs_32(ma_uint32 x) { ma_uint32 i; /* Just a naive implementation just to get things working for now. Will optimize this later. */ for (i = 0; i < 32; i += 1) { if ((x & (1 << i)) != 0) { return i; } } return i; } static MA_INLINE ma_int16 ma_float_to_fixed_16(float x) { return (ma_int16)(x * (1 << 8)); } /* Random Number Generation miniaudio uses the LCG random number generation algorithm. This is good enough for audio. Note that miniaudio's global LCG implementation uses global state which is _not_ thread-local. When this is called across multiple threads, results will be unpredictable. However, it won't crash and results will still be random enough for miniaudio's purposes. */ #ifndef MA_DEFAULT_LCG_SEED #define MA_DEFAULT_LCG_SEED 4321 #endif #define MA_LCG_M 2147483647 #define MA_LCG_A 48271 #define MA_LCG_C 0 static ma_lcg g_maLCG = {MA_DEFAULT_LCG_SEED}; /* Non-zero initial seed. Use ma_seed() to use an explicit seed. */ static MA_INLINE void ma_lcg_seed(ma_lcg* pLCG, ma_int32 seed) { MA_ASSERT(pLCG != NULL); pLCG->state = seed; } static MA_INLINE ma_int32 ma_lcg_rand_s32(ma_lcg* pLCG) { pLCG->state = (MA_LCG_A * pLCG->state + MA_LCG_C) % MA_LCG_M; return pLCG->state; } static MA_INLINE ma_uint32 ma_lcg_rand_u32(ma_lcg* pLCG) { return (ma_uint32)ma_lcg_rand_s32(pLCG); } static MA_INLINE ma_int16 ma_lcg_rand_s16(ma_lcg* pLCG) { return (ma_int16)(ma_lcg_rand_s32(pLCG) & 0xFFFF); } static MA_INLINE double ma_lcg_rand_f64(ma_lcg* pLCG) { return ma_lcg_rand_s32(pLCG) / (double)0x7FFFFFFF; } static MA_INLINE float ma_lcg_rand_f32(ma_lcg* pLCG) { return (float)ma_lcg_rand_f64(pLCG); } static MA_INLINE float ma_lcg_rand_range_f32(ma_lcg* pLCG, float lo, float hi) { return ma_scale_to_range_f32(ma_lcg_rand_f32(pLCG), lo, hi); } static MA_INLINE ma_int32 ma_lcg_rand_range_s32(ma_lcg* pLCG, ma_int32 lo, ma_int32 hi) { if (lo == hi) { return lo; } return lo + ma_lcg_rand_u32(pLCG) / (0xFFFFFFFF / (hi - lo + 1) + 1); } static MA_INLINE void ma_seed(ma_int32 seed) { ma_lcg_seed(&g_maLCG, seed); } static MA_INLINE ma_int32 ma_rand_s32(void) { return ma_lcg_rand_s32(&g_maLCG); } static MA_INLINE ma_uint32 ma_rand_u32(void) { return ma_lcg_rand_u32(&g_maLCG); } static MA_INLINE double ma_rand_f64(void) { return ma_lcg_rand_f64(&g_maLCG); } static MA_INLINE float ma_rand_f32(void) { return ma_lcg_rand_f32(&g_maLCG); } static MA_INLINE float ma_rand_range_f32(float lo, float hi) { return ma_lcg_rand_range_f32(&g_maLCG, lo, hi); } static MA_INLINE ma_int32 ma_rand_range_s32(ma_int32 lo, ma_int32 hi) { return ma_lcg_rand_range_s32(&g_maLCG, lo, hi); } static MA_INLINE float ma_dither_f32_rectangle(float ditherMin, float ditherMax) { return ma_rand_range_f32(ditherMin, ditherMax); } static MA_INLINE float ma_dither_f32_triangle(float ditherMin, float ditherMax) { float a = ma_rand_range_f32(ditherMin, 0); float b = ma_rand_range_f32(0, ditherMax); return a + b; } static MA_INLINE float ma_dither_f32(ma_dither_mode ditherMode, float ditherMin, float ditherMax) { if (ditherMode == ma_dither_mode_rectangle) { return ma_dither_f32_rectangle(ditherMin, ditherMax); } if (ditherMode == ma_dither_mode_triangle) { return ma_dither_f32_triangle(ditherMin, ditherMax); } return 0; } static MA_INLINE ma_int32 ma_dither_s32(ma_dither_mode ditherMode, ma_int32 ditherMin, ma_int32 ditherMax) { if (ditherMode == ma_dither_mode_rectangle) { ma_int32 a = ma_rand_range_s32(ditherMin, ditherMax); return a; } if (ditherMode == ma_dither_mode_triangle) { ma_int32 a = ma_rand_range_s32(ditherMin, 0); ma_int32 b = ma_rand_range_s32(0, ditherMax); return a + b; } return 0; } /************************************************************************************************************************************************************** Atomics **************************************************************************************************************************************************************/ /* ma_atomic.h begin */ #ifndef ma_atomic_h #if defined(__cplusplus) extern "C" { #endif #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wlong-long" #if defined(__clang__) #pragma GCC diagnostic ignored "-Wc++11-long-long" #endif #endif typedef int ma_atomic_memory_order; #define MA_ATOMIC_HAS_8 #define MA_ATOMIC_HAS_16 #define MA_ATOMIC_HAS_32 #define MA_ATOMIC_HAS_64 #if (defined(_MSC_VER) ) || defined(__WATCOMC__) || defined(__DMC__) #define MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, intrin, ma_atomicType, msvcType) \ ma_atomicType result; \ switch (order) \ { \ case ma_atomic_memory_order_relaxed: \ { \ result = (ma_atomicType)intrin##_nf((volatile msvcType*)dst, (msvcType)src); \ } break; \ case ma_atomic_memory_order_consume: \ case ma_atomic_memory_order_acquire: \ { \ result = (ma_atomicType)intrin##_acq((volatile msvcType*)dst, (msvcType)src); \ } break; \ case ma_atomic_memory_order_release: \ { \ result = (ma_atomicType)intrin##_rel((volatile msvcType*)dst, (msvcType)src); \ } break; \ case ma_atomic_memory_order_acq_rel: \ case ma_atomic_memory_order_seq_cst: \ default: \ { \ result = (ma_atomicType)intrin((volatile msvcType*)dst, (msvcType)src); \ } break; \ } \ return result; #define MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, expected, desired, order, intrin, ma_atomicType, msvcType) \ ma_atomicType result; \ switch (order) \ { \ case ma_atomic_memory_order_relaxed: \ { \ result = (ma_atomicType)intrin##_nf((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ } break; \ case ma_atomic_memory_order_consume: \ case ma_atomic_memory_order_acquire: \ { \ result = (ma_atomicType)intrin##_acq((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ } break; \ case ma_atomic_memory_order_release: \ { \ result = (ma_atomicType)intrin##_rel((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ } break; \ case ma_atomic_memory_order_acq_rel: \ case ma_atomic_memory_order_seq_cst: \ default: \ { \ result = (ma_atomicType)intrin((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ } break; \ } \ return result; #define ma_atomic_memory_order_relaxed 0 #define ma_atomic_memory_order_consume 1 #define ma_atomic_memory_order_acquire 2 #define ma_atomic_memory_order_release 3 #define ma_atomic_memory_order_acq_rel 4 #define ma_atomic_memory_order_seq_cst 5 #if _MSC_VER < 1600 && defined(MA_X86) #define MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY #endif #if _MSC_VER < 1600 #undef MA_ATOMIC_HAS_8 #undef MA_ATOMIC_HAS_16 #endif #if !defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) #include <intrin.h> #endif #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) { ma_uint8 result = 0; __asm { mov ecx, dst mov al, expected mov dl, desired lock cmpxchg [ecx], dl mov result, al } return result; } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) { ma_uint16 result = 0; __asm { mov ecx, dst mov ax, expected mov dx, desired lock cmpxchg [ecx], dx mov result, ax } return result; } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) { ma_uint32 result = 0; __asm { mov ecx, dst mov eax, expected mov edx, desired lock cmpxchg [ecx], edx mov result, eax } return result; } #endif #if defined(MA_ATOMIC_HAS_64) static MA_INLINE ma_uint64 __stdcall ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) { ma_uint32 resultEAX = 0; ma_uint32 resultEDX = 0; __asm { mov esi, dst mov eax, dword ptr expected mov edx, dword ptr expected + 4 mov ebx, dword ptr desired mov ecx, dword ptr desired + 4 lock cmpxchg8b qword ptr [esi] mov resultEAX, eax mov resultEDX, edx } return ((ma_uint64)resultEDX << 32) | resultEAX; } #endif #else #if defined(MA_ATOMIC_HAS_8) #define ma_atomic_compare_and_swap_8( dst, expected, desired) (ma_uint8 )_InterlockedCompareExchange8((volatile char*)dst, (char)desired, (char)expected) #endif #if defined(MA_ATOMIC_HAS_16) #define ma_atomic_compare_and_swap_16(dst, expected, desired) (ma_uint16)_InterlockedCompareExchange16((volatile short*)dst, (short)desired, (short)expected) #endif #if defined(MA_ATOMIC_HAS_32) #define ma_atomic_compare_and_swap_32(dst, expected, desired) (ma_uint32)_InterlockedCompareExchange((volatile long*)dst, (long)desired, (long)expected) #endif #if defined(MA_ATOMIC_HAS_64) #define ma_atomic_compare_and_swap_64(dst, expected, desired) (ma_uint64)_InterlockedCompareExchange64((volatile ma_int64*)dst, (ma_int64)desired, (ma_int64)expected) #endif #endif #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 result = 0; (void)order; __asm { mov ecx, dst mov al, src lock xchg [ecx], al mov result, al } return result; } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 result = 0; (void)order; __asm { mov ecx, dst mov ax, src lock xchg [ecx], ax mov result, ax } return result; } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 result = 0; (void)order; __asm { mov ecx, dst mov eax, src lock xchg [ecx], eax mov result, eax } return result; } #endif #else #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange8, ma_uint8, char); #else (void)order; return (ma_uint8)_InterlockedExchange8((volatile char*)dst, (char)src); #endif } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange16, ma_uint16, short); #else (void)order; return (ma_uint16)_InterlockedExchange16((volatile short*)dst, (short)src); #endif } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange, ma_uint32, long); #else (void)order; return (ma_uint32)_InterlockedExchange((volatile long*)dst, (long)src); #endif } #endif #if defined(MA_ATOMIC_HAS_64) && defined(MA_64BIT) static MA_INLINE ma_uint64 __stdcall ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange64, ma_uint64, long long); #else (void)order; return (ma_uint64)_InterlockedExchange64((volatile long long*)dst, (long long)src); #endif } #else #endif #endif #if defined(MA_ATOMIC_HAS_64) && !defined(MA_64BIT) static MA_INLINE ma_uint64 __stdcall ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; do { oldValue = *dst; } while (ma_atomic_compare_and_swap_64(dst, oldValue, src) != oldValue); (void)order; return oldValue; } #endif #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 result = 0; (void)order; __asm { mov ecx, dst mov al, src lock xadd [ecx], al mov result, al } return result; } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 result = 0; (void)order; __asm { mov ecx, dst mov ax, src lock xadd [ecx], ax mov result, ax } return result; } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 result = 0; (void)order; __asm { mov ecx, dst mov eax, src lock xadd [ecx], eax mov result, eax } return result; } #endif #else #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd8, ma_uint8, char); #else (void)order; return (ma_uint8)_InterlockedExchangeAdd8((volatile char*)dst, (char)src); #endif } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd16, ma_uint16, short); #else (void)order; return (ma_uint16)_InterlockedExchangeAdd16((volatile short*)dst, (short)src); #endif } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd, ma_uint32, long); #else (void)order; return (ma_uint32)_InterlockedExchangeAdd((volatile long*)dst, (long)src); #endif } #endif #if defined(MA_ATOMIC_HAS_64) && defined(MA_64BIT) static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd64, ma_uint64, long long); #else (void)order; return (ma_uint64)_InterlockedExchangeAdd64((volatile long long*)dst, (long long)src); #endif } #else #endif #endif #if defined(MA_ATOMIC_HAS_64) && !defined(MA_64BIT) static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue + src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) static MA_INLINE void __stdcall ma_atomic_thread_fence(ma_atomic_memory_order order) { (void)order; __asm { lock add [esp], 0 } } #else #if defined(MA_X64) #define ma_atomic_thread_fence(order) __faststorefence(), (void)order #elif defined(MA_ARM64) #define ma_atomic_thread_fence(order) __dmb(_ARM64_BARRIER_ISH), (void)order #else static MA_INLINE void ma_atomic_thread_fence(ma_atomic_memory_order order) { volatile ma_uint32 barrier = 0; ma_atomic_fetch_add_explicit_32(&barrier, 0, order); } #endif #endif #define ma_atomic_compiler_fence() ma_atomic_thread_fence(ma_atomic_memory_order_seq_cst) #define ma_atomic_signal_fence(order) ma_atomic_thread_fence(order) #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 ma_atomic_load_explicit_8(volatile const ma_uint8* ptr, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange8, ma_uint8, char); #else (void)order; return ma_atomic_compare_and_swap_8((volatile ma_uint8*)ptr, 0, 0); #endif } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 ma_atomic_load_explicit_16(volatile const ma_uint16* ptr, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange16, ma_uint16, short); #else (void)order; return ma_atomic_compare_and_swap_16((volatile ma_uint16*)ptr, 0, 0); #endif } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 ma_atomic_load_explicit_32(volatile const ma_uint32* ptr, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange, ma_uint32, long); #else (void)order; return ma_atomic_compare_and_swap_32((volatile ma_uint32*)ptr, 0, 0); #endif } #endif #if defined(MA_ATOMIC_HAS_64) static MA_INLINE ma_uint64 ma_atomic_load_explicit_64(volatile const ma_uint64* ptr, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange64, ma_uint64, long long); #else (void)order; return ma_atomic_compare_and_swap_64((volatile ma_uint64*)ptr, 0, 0); #endif } #endif #if defined(MA_ATOMIC_HAS_8) #define ma_atomic_store_explicit_8( dst, src, order) (void)ma_atomic_exchange_explicit_8 (dst, src, order) #endif #if defined(MA_ATOMIC_HAS_16) #define ma_atomic_store_explicit_16(dst, src, order) (void)ma_atomic_exchange_explicit_16(dst, src, order) #endif #if defined(MA_ATOMIC_HAS_32) #define ma_atomic_store_explicit_32(dst, src, order) (void)ma_atomic_exchange_explicit_32(dst, src, order) #endif #if defined(MA_ATOMIC_HAS_64) #define ma_atomic_store_explicit_64(dst, src, order) (void)ma_atomic_exchange_explicit_64(dst, src, order) #endif #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue - src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue - src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue - src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif #if defined(MA_ATOMIC_HAS_64) static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue - src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd8, ma_uint8, char); #else ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue & src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd16, ma_uint16, short); #else ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue & src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd, ma_uint32, long); #else ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue & src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_64) static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd64, ma_uint64, long long); #else ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue & src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor8, ma_uint8, char); #else ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue ^ src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor16, ma_uint16, short); #else ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue ^ src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor, ma_uint32, long); #else ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue ^ src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_64) static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor64, ma_uint64, long long); #else ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue ^ src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr8, ma_uint8, char); #else ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue | src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr16, ma_uint16, short); #else ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue | src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr, ma_uint32, long); #else ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue | src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_64) static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { #if defined(MA_ARM) MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr64, ma_uint64, long long); #else ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue | src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; #endif } #endif #if defined(MA_ATOMIC_HAS_8) #define ma_atomic_test_and_set_explicit_8( dst, order) ma_atomic_exchange_explicit_8 (dst, 1, order) #endif #if defined(MA_ATOMIC_HAS_16) #define ma_atomic_test_and_set_explicit_16(dst, order) ma_atomic_exchange_explicit_16(dst, 1, order) #endif #if defined(MA_ATOMIC_HAS_32) #define ma_atomic_test_and_set_explicit_32(dst, order) ma_atomic_exchange_explicit_32(dst, 1, order) #endif #if defined(MA_ATOMIC_HAS_64) #define ma_atomic_test_and_set_explicit_64(dst, order) ma_atomic_exchange_explicit_64(dst, 1, order) #endif #if defined(MA_ATOMIC_HAS_8) #define ma_atomic_clear_explicit_8( dst, order) ma_atomic_store_explicit_8 (dst, 0, order) #endif #if defined(MA_ATOMIC_HAS_16) #define ma_atomic_clear_explicit_16(dst, order) ma_atomic_store_explicit_16(dst, 0, order) #endif #if defined(MA_ATOMIC_HAS_32) #define ma_atomic_clear_explicit_32(dst, order) ma_atomic_store_explicit_32(dst, 0, order) #endif #if defined(MA_ATOMIC_HAS_64) #define ma_atomic_clear_explicit_64(dst, order) ma_atomic_store_explicit_64(dst, 0, order) #endif #if defined(MA_ATOMIC_HAS_8) typedef ma_uint8 ma_atomic_flag; #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_8(ptr, order) #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_8(ptr, order) #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) #else typedef ma_uint32 ma_atomic_flag; #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_32(ptr, order) #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_32(ptr, order) #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_32(ptr, order) #endif #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) #define MA_ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE #define MA_ATOMIC_HAS_NATIVE_IS_LOCK_FREE #define ma_atomic_memory_order_relaxed __ATOMIC_RELAXED #define ma_atomic_memory_order_consume __ATOMIC_CONSUME #define ma_atomic_memory_order_acquire __ATOMIC_ACQUIRE #define ma_atomic_memory_order_release __ATOMIC_RELEASE #define ma_atomic_memory_order_acq_rel __ATOMIC_ACQ_REL #define ma_atomic_memory_order_seq_cst __ATOMIC_SEQ_CST #define ma_atomic_compiler_fence() __asm__ __volatile__("":::"memory") #define ma_atomic_thread_fence(order) __atomic_thread_fence(order) #define ma_atomic_signal_fence(order) __atomic_signal_fence(order) #define ma_atomic_is_lock_free_8(ptr) __atomic_is_lock_free(1, ptr) #define ma_atomic_is_lock_free_16(ptr) __atomic_is_lock_free(2, ptr) #define ma_atomic_is_lock_free_32(ptr) __atomic_is_lock_free(4, ptr) #define ma_atomic_is_lock_free_64(ptr) __atomic_is_lock_free(8, ptr) #define ma_atomic_test_and_set_explicit_8( dst, order) __atomic_exchange_n(dst, 1, order) #define ma_atomic_test_and_set_explicit_16(dst, order) __atomic_exchange_n(dst, 1, order) #define ma_atomic_test_and_set_explicit_32(dst, order) __atomic_exchange_n(dst, 1, order) #define ma_atomic_test_and_set_explicit_64(dst, order) __atomic_exchange_n(dst, 1, order) #define ma_atomic_clear_explicit_8( dst, order) __atomic_store_n(dst, 0, order) #define ma_atomic_clear_explicit_16(dst, order) __atomic_store_n(dst, 0, order) #define ma_atomic_clear_explicit_32(dst, order) __atomic_store_n(dst, 0, order) #define ma_atomic_clear_explicit_64(dst, order) __atomic_store_n(dst, 0, order) #define ma_atomic_store_explicit_8( dst, src, order) __atomic_store_n(dst, src, order) #define ma_atomic_store_explicit_16(dst, src, order) __atomic_store_n(dst, src, order) #define ma_atomic_store_explicit_32(dst, src, order) __atomic_store_n(dst, src, order) #define ma_atomic_store_explicit_64(dst, src, order) __atomic_store_n(dst, src, order) #define ma_atomic_load_explicit_8( dst, order) __atomic_load_n(dst, order) #define ma_atomic_load_explicit_16(dst, order) __atomic_load_n(dst, order) #define ma_atomic_load_explicit_32(dst, order) __atomic_load_n(dst, order) #define ma_atomic_load_explicit_64(dst, order) __atomic_load_n(dst, order) #define ma_atomic_exchange_explicit_8( dst, src, order) __atomic_exchange_n(dst, src, order) #define ma_atomic_exchange_explicit_16(dst, src, order) __atomic_exchange_n(dst, src, order) #define ma_atomic_exchange_explicit_32(dst, src, order) __atomic_exchange_n(dst, src, order) #define ma_atomic_exchange_explicit_64(dst, src, order) __atomic_exchange_n(dst, src, order) #define ma_atomic_compare_exchange_strong_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) #define ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) #define ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) #define ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) #define ma_atomic_fetch_add_explicit_8( dst, src, order) __atomic_fetch_add(dst, src, order) #define ma_atomic_fetch_add_explicit_16(dst, src, order) __atomic_fetch_add(dst, src, order) #define ma_atomic_fetch_add_explicit_32(dst, src, order) __atomic_fetch_add(dst, src, order) #define ma_atomic_fetch_add_explicit_64(dst, src, order) __atomic_fetch_add(dst, src, order) #define ma_atomic_fetch_sub_explicit_8( dst, src, order) __atomic_fetch_sub(dst, src, order) #define ma_atomic_fetch_sub_explicit_16(dst, src, order) __atomic_fetch_sub(dst, src, order) #define ma_atomic_fetch_sub_explicit_32(dst, src, order) __atomic_fetch_sub(dst, src, order) #define ma_atomic_fetch_sub_explicit_64(dst, src, order) __atomic_fetch_sub(dst, src, order) #define ma_atomic_fetch_or_explicit_8( dst, src, order) __atomic_fetch_or(dst, src, order) #define ma_atomic_fetch_or_explicit_16(dst, src, order) __atomic_fetch_or(dst, src, order) #define ma_atomic_fetch_or_explicit_32(dst, src, order) __atomic_fetch_or(dst, src, order) #define ma_atomic_fetch_or_explicit_64(dst, src, order) __atomic_fetch_or(dst, src, order) #define ma_atomic_fetch_xor_explicit_8( dst, src, order) __atomic_fetch_xor(dst, src, order) #define ma_atomic_fetch_xor_explicit_16(dst, src, order) __atomic_fetch_xor(dst, src, order) #define ma_atomic_fetch_xor_explicit_32(dst, src, order) __atomic_fetch_xor(dst, src, order) #define ma_atomic_fetch_xor_explicit_64(dst, src, order) __atomic_fetch_xor(dst, src, order) #define ma_atomic_fetch_and_explicit_8( dst, src, order) __atomic_fetch_and(dst, src, order) #define ma_atomic_fetch_and_explicit_16(dst, src, order) __atomic_fetch_and(dst, src, order) #define ma_atomic_fetch_and_explicit_32(dst, src, order) __atomic_fetch_and(dst, src, order) #define ma_atomic_fetch_and_explicit_64(dst, src, order) __atomic_fetch_and(dst, src, order) static MA_INLINE ma_uint8 ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) { __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); return expected; } static MA_INLINE ma_uint16 ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) { __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); return expected; } static MA_INLINE ma_uint32 ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) { __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); return expected; } static MA_INLINE ma_uint64 ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) { __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); return expected; } typedef ma_uint8 ma_atomic_flag; #define ma_atomic_flag_test_and_set_explicit(dst, order) (ma_bool32)__atomic_test_and_set(dst, order) #define ma_atomic_flag_clear_explicit(dst, order) __atomic_clear(dst, order) #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) #else #define ma_atomic_memory_order_relaxed 1 #define ma_atomic_memory_order_consume 2 #define ma_atomic_memory_order_acquire 3 #define ma_atomic_memory_order_release 4 #define ma_atomic_memory_order_acq_rel 5 #define ma_atomic_memory_order_seq_cst 6 #define ma_atomic_compiler_fence() __asm__ __volatile__("":::"memory") #if defined(__GNUC__) #define ma_atomic_thread_fence(order) __sync_synchronize(), (void)order static MA_INLINE ma_uint8 ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { if (order > ma_atomic_memory_order_acquire) { __sync_synchronize(); } return __sync_lock_test_and_set(dst, src); } static MA_INLINE ma_uint16 ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 oldValue; do { oldValue = *dst; } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint32 ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 oldValue; do { oldValue = *dst; } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint64 ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; do { oldValue = *dst; } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint8 ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } static MA_INLINE ma_uint16 ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } static MA_INLINE ma_uint32 ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } static MA_INLINE ma_uint64 ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_add(dst, src); } static MA_INLINE ma_uint8 ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } static MA_INLINE ma_uint16 ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } static MA_INLINE ma_uint32 ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } static MA_INLINE ma_uint64 ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_sub(dst, src); } static MA_INLINE ma_uint8 ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } static MA_INLINE ma_uint16 ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } static MA_INLINE ma_uint32 ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } static MA_INLINE ma_uint64 ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_or(dst, src); } static MA_INLINE ma_uint8 ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } static MA_INLINE ma_uint16 ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } static MA_INLINE ma_uint32 ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } static MA_INLINE ma_uint64 ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_xor(dst, src); } static MA_INLINE ma_uint8 ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } static MA_INLINE ma_uint16 ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } static MA_INLINE ma_uint32 ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } static MA_INLINE ma_uint64 ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { (void)order; return __sync_fetch_and_and(dst, src); } #define ma_atomic_compare_and_swap_8( dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) #define ma_atomic_compare_and_swap_16(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) #define ma_atomic_compare_and_swap_32(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) #define ma_atomic_compare_and_swap_64(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) #else #if defined(MA_X86) #define ma_atomic_thread_fence(order) __asm__ __volatile__("lock; addl $0, (%%esp)" ::: "memory", "cc") #elif defined(MA_X64) #define ma_atomic_thread_fence(order) __asm__ __volatile__("lock; addq $0, (%%rsp)" ::: "memory", "cc") #else #error Unsupported architecture. Please submit a feature request. #endif static MA_INLINE ma_uint8 ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) { ma_uint8 result; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint16 ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) { ma_uint16 result; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint32 ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) { ma_uint32 result; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint64 ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) { volatile ma_uint64 result; #if defined(MA_X86) ma_uint32 resultEAX; ma_uint32 resultEDX; __asm__ __volatile__("push %%ebx; xchg %5, %%ebx; lock; cmpxchg8b %0; pop %%ebx" : "+m"(*dst), "=a"(resultEAX), "=d"(resultEDX) : "a"(expected & 0xFFFFFFFF), "d"(expected >> 32), "r"(desired & 0xFFFFFFFF), "c"(desired >> 32) : "cc"); result = ((ma_uint64)resultEDX << 32) | resultEAX; #elif defined(MA_X64) __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint8 ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 result = 0; (void)order; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint16 ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 result = 0; (void)order; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint32 ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 result; (void)order; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint64 ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 result; (void)order; #if defined(MA_X86) do { result = *dst; } while (ma_atomic_compare_and_swap_64(dst, result, src) != result); #elif defined(MA_X64) __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint8 ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 result; (void)order; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint16 ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 result; (void)order; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint32 ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 result; (void)order; #if defined(MA_X86) || defined(MA_X64) __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); #else #error Unsupported architecture. Please submit a feature request. #endif return result; } static MA_INLINE ma_uint64 ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { #if defined(MA_X86) ma_uint64 oldValue; ma_uint64 newValue; (void)order; do { oldValue = *dst; newValue = oldValue + src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); return oldValue; #elif defined(MA_X64) ma_uint64 result; (void)order; __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); return result; #endif } static MA_INLINE ma_uint8 ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue - src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint16 ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue - src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint32 ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue - src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint64 ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue - src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint8 ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue & src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint16 ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue & src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint32 ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue & src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint64 ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue & src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint8 ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue ^ src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint16 ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue ^ src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint32 ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue ^ src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint64 ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue ^ src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint8 ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) { ma_uint8 oldValue; ma_uint8 newValue; do { oldValue = *dst; newValue = (ma_uint8)(oldValue | src); } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint16 ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) { ma_uint16 oldValue; ma_uint16 newValue; do { oldValue = *dst; newValue = (ma_uint16)(oldValue | src); } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint32 ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) { ma_uint32 oldValue; ma_uint32 newValue; do { oldValue = *dst; newValue = oldValue | src; } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } static MA_INLINE ma_uint64 ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) { ma_uint64 oldValue; ma_uint64 newValue; do { oldValue = *dst; newValue = oldValue | src; } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); (void)order; return oldValue; } #endif #define ma_atomic_signal_fence(order) ma_atomic_thread_fence(order) static MA_INLINE ma_uint8 ma_atomic_load_explicit_8(volatile const ma_uint8* ptr, ma_atomic_memory_order order) { (void)order; return ma_atomic_compare_and_swap_8((ma_uint8*)ptr, 0, 0); } static MA_INLINE ma_uint16 ma_atomic_load_explicit_16(volatile const ma_uint16* ptr, ma_atomic_memory_order order) { (void)order; return ma_atomic_compare_and_swap_16((ma_uint16*)ptr, 0, 0); } static MA_INLINE ma_uint32 ma_atomic_load_explicit_32(volatile const ma_uint32* ptr, ma_atomic_memory_order order) { (void)order; return ma_atomic_compare_and_swap_32((ma_uint32*)ptr, 0, 0); } static MA_INLINE ma_uint64 ma_atomic_load_explicit_64(volatile const ma_uint64* ptr, ma_atomic_memory_order order) { (void)order; return ma_atomic_compare_and_swap_64((ma_uint64*)ptr, 0, 0); } #define ma_atomic_store_explicit_8( dst, src, order) (void)ma_atomic_exchange_explicit_8 (dst, src, order) #define ma_atomic_store_explicit_16(dst, src, order) (void)ma_atomic_exchange_explicit_16(dst, src, order) #define ma_atomic_store_explicit_32(dst, src, order) (void)ma_atomic_exchange_explicit_32(dst, src, order) #define ma_atomic_store_explicit_64(dst, src, order) (void)ma_atomic_exchange_explicit_64(dst, src, order) #define ma_atomic_test_and_set_explicit_8( dst, order) ma_atomic_exchange_explicit_8 (dst, 1, order) #define ma_atomic_test_and_set_explicit_16(dst, order) ma_atomic_exchange_explicit_16(dst, 1, order) #define ma_atomic_test_and_set_explicit_32(dst, order) ma_atomic_exchange_explicit_32(dst, 1, order) #define ma_atomic_test_and_set_explicit_64(dst, order) ma_atomic_exchange_explicit_64(dst, 1, order) #define ma_atomic_clear_explicit_8( dst, order) ma_atomic_store_explicit_8 (dst, 0, order) #define ma_atomic_clear_explicit_16(dst, order) ma_atomic_store_explicit_16(dst, 0, order) #define ma_atomic_clear_explicit_32(dst, order) ma_atomic_store_explicit_32(dst, 0, order) #define ma_atomic_clear_explicit_64(dst, order) ma_atomic_store_explicit_64(dst, 0, order) typedef ma_uint8 ma_atomic_flag; #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_8(ptr, order) #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_8(ptr, order) #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) #endif #if !defined(MA_ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE) #if defined(MA_ATOMIC_HAS_8) static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_8(volatile ma_uint8* dst, ma_uint8* expected, ma_uint8 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_uint8 expectedValue; ma_uint8 result; (void)successOrder; (void)failureOrder; expectedValue = ma_atomic_load_explicit_8(expected, ma_atomic_memory_order_seq_cst); result = ma_atomic_compare_and_swap_8(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { ma_atomic_store_explicit_8(expected, result, failureOrder); return 0; } } #endif #if defined(MA_ATOMIC_HAS_16) static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_16(volatile ma_uint16* dst, ma_uint16* expected, ma_uint16 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_uint16 expectedValue; ma_uint16 result; (void)successOrder; (void)failureOrder; expectedValue = ma_atomic_load_explicit_16(expected, ma_atomic_memory_order_seq_cst); result = ma_atomic_compare_and_swap_16(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { ma_atomic_store_explicit_16(expected, result, failureOrder); return 0; } } #endif #if defined(MA_ATOMIC_HAS_32) static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_32(volatile ma_uint32* dst, ma_uint32* expected, ma_uint32 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_uint32 expectedValue; ma_uint32 result; (void)successOrder; (void)failureOrder; expectedValue = ma_atomic_load_explicit_32(expected, ma_atomic_memory_order_seq_cst); result = ma_atomic_compare_and_swap_32(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { ma_atomic_store_explicit_32(expected, result, failureOrder); return 0; } } #endif #if defined(MA_ATOMIC_HAS_64) static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_64(volatile ma_uint64* dst, volatile ma_uint64* expected, ma_uint64 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_uint64 expectedValue; ma_uint64 result; (void)successOrder; (void)failureOrder; expectedValue = ma_atomic_load_explicit_64(expected, ma_atomic_memory_order_seq_cst); result = ma_atomic_compare_and_swap_64(dst, expectedValue, desired); if (result == expectedValue) { return 1; } else { ma_atomic_store_explicit_64(expected, result, failureOrder); return 0; } } #endif #define ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_8 (dst, expected, desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) #endif #if !defined(MA_ATOMIC_HAS_NATIVE_IS_LOCK_FREE) static MA_INLINE ma_bool32 ma_atomic_is_lock_free_8(volatile void* ptr) { (void)ptr; return 1; } static MA_INLINE ma_bool32 ma_atomic_is_lock_free_16(volatile void* ptr) { (void)ptr; return 1; } static MA_INLINE ma_bool32 ma_atomic_is_lock_free_32(volatile void* ptr) { (void)ptr; return 1; } static MA_INLINE ma_bool32 ma_atomic_is_lock_free_64(volatile void* ptr) { (void)ptr; #if defined(MA_64BIT) return 1; #else #if defined(MA_X86) || defined(MA_X64) return 1; #else return 0; #endif #endif } #endif #if defined(MA_64BIT) static MA_INLINE ma_bool32 ma_atomic_is_lock_free_ptr(volatile void** ptr) { return ma_atomic_is_lock_free_64((volatile ma_uint64*)ptr); } static MA_INLINE void* ma_atomic_load_explicit_ptr(volatile void** ptr, ma_atomic_memory_order order) { return (void*)ma_atomic_load_explicit_64((volatile ma_uint64*)ptr, order); } static MA_INLINE void ma_atomic_store_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { ma_atomic_store_explicit_64((volatile ma_uint64*)dst, (ma_uint64)src, order); } static MA_INLINE void* ma_atomic_exchange_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { return (void*)ma_atomic_exchange_explicit_64((volatile ma_uint64*)dst, (ma_uint64)src, order); } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { return ma_atomic_compare_exchange_strong_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder); } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { return ma_atomic_compare_exchange_weak_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder); } static MA_INLINE void* ma_atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) { return (void*)ma_atomic_compare_and_swap_64((volatile ma_uint64*)dst, (ma_uint64)expected, (ma_uint64)desired); } #elif defined(MA_32BIT) static MA_INLINE ma_bool32 ma_atomic_is_lock_free_ptr(volatile void** ptr) { return ma_atomic_is_lock_free_32((volatile ma_uint32*)ptr); } static MA_INLINE void* ma_atomic_load_explicit_ptr(volatile void** ptr, ma_atomic_memory_order order) { return (void*)ma_atomic_load_explicit_32((volatile ma_uint32*)ptr, order); } static MA_INLINE void ma_atomic_store_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { ma_atomic_store_explicit_32((volatile ma_uint32*)dst, (ma_uint32)src, order); } static MA_INLINE void* ma_atomic_exchange_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) { return (void*)ma_atomic_exchange_explicit_32((volatile ma_uint32*)dst, (ma_uint32)src, order); } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { return ma_atomic_compare_exchange_strong_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder); } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { return ma_atomic_compare_exchange_weak_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder); } static MA_INLINE void* ma_atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) { return (void*)ma_atomic_compare_and_swap_32((volatile ma_uint32*)dst, (ma_uint32)expected, (ma_uint32)desired); } #else #error Unsupported architecture. #endif #define ma_atomic_flag_test_and_set(ptr) ma_atomic_flag_test_and_set_explicit(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_flag_clear(ptr) ma_atomic_flag_clear_explicit(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_ptr(dst, src) ma_atomic_store_explicit_ptr((volatile void**)dst, (void*)src, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_ptr(ptr) ma_atomic_load_explicit_ptr((volatile void**)ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_ptr(dst, src) ma_atomic_exchange_explicit_ptr((volatile void**)dst, (void*)src, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_ptr(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_ptr((volatile void**)dst, (void**)expected, (void*)desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_ptr(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_ptr((volatile void**)dst, (void**)expected, (void*)desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_8( ptr) ma_atomic_test_and_set_explicit_8( ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_16(ptr) ma_atomic_test_and_set_explicit_16(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_32(ptr) ma_atomic_test_and_set_explicit_32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_64(ptr) ma_atomic_test_and_set_explicit_64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_8( ptr) ma_atomic_clear_explicit_8( ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_16(ptr) ma_atomic_clear_explicit_16(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_32(ptr) ma_atomic_clear_explicit_32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_64(ptr) ma_atomic_clear_explicit_64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_8( dst, src) ma_atomic_store_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_16(dst, src) ma_atomic_store_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_32(dst, src) ma_atomic_store_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_64(dst, src) ma_atomic_store_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_8( ptr) ma_atomic_load_explicit_8( ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_16(ptr) ma_atomic_load_explicit_16(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_32(ptr) ma_atomic_load_explicit_32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_64(ptr) ma_atomic_load_explicit_64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_8( dst, src) ma_atomic_exchange_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_16(dst, src) ma_atomic_exchange_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_32(dst, src) ma_atomic_exchange_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_64(dst, src) ma_atomic_exchange_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_8( dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_16(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_8( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_16( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_32( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_64( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_8( dst, src) ma_atomic_fetch_add_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_16(dst, src) ma_atomic_fetch_add_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_32(dst, src) ma_atomic_fetch_add_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_64(dst, src) ma_atomic_fetch_add_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_8( dst, src) ma_atomic_fetch_sub_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_16(dst, src) ma_atomic_fetch_sub_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_32(dst, src) ma_atomic_fetch_sub_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_64(dst, src) ma_atomic_fetch_sub_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_8( dst, src) ma_atomic_fetch_or_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_16(dst, src) ma_atomic_fetch_or_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_32(dst, src) ma_atomic_fetch_or_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_64(dst, src) ma_atomic_fetch_or_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_8( dst, src) ma_atomic_fetch_xor_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_16(dst, src) ma_atomic_fetch_xor_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_32(dst, src) ma_atomic_fetch_xor_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_64(dst, src) ma_atomic_fetch_xor_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_8( dst, src) ma_atomic_fetch_and_explicit_8 (dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_16(dst, src) ma_atomic_fetch_and_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_32(dst, src) ma_atomic_fetch_and_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_64(dst, src) ma_atomic_fetch_and_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_explicit_i8( ptr, order) (ma_int8 )ma_atomic_test_and_set_explicit_8( (ma_uint8* )ptr, order) #define ma_atomic_test_and_set_explicit_i16(ptr, order) (ma_int16)ma_atomic_test_and_set_explicit_16((ma_uint16*)ptr, order) #define ma_atomic_test_and_set_explicit_i32(ptr, order) (ma_int32)ma_atomic_test_and_set_explicit_32((ma_uint32*)ptr, order) #define ma_atomic_test_and_set_explicit_i64(ptr, order) (ma_int64)ma_atomic_test_and_set_explicit_64((ma_uint64*)ptr, order) #define ma_atomic_clear_explicit_i8( ptr, order) ma_atomic_clear_explicit_8( (ma_uint8* )ptr, order) #define ma_atomic_clear_explicit_i16(ptr, order) ma_atomic_clear_explicit_16((ma_uint16*)ptr, order) #define ma_atomic_clear_explicit_i32(ptr, order) ma_atomic_clear_explicit_32((ma_uint32*)ptr, order) #define ma_atomic_clear_explicit_i64(ptr, order) ma_atomic_clear_explicit_64((ma_uint64*)ptr, order) #define ma_atomic_store_explicit_i8( dst, src, order) ma_atomic_store_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) #define ma_atomic_store_explicit_i16(dst, src, order) ma_atomic_store_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) #define ma_atomic_store_explicit_i32(dst, src, order) ma_atomic_store_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) #define ma_atomic_store_explicit_i64(dst, src, order) ma_atomic_store_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) #define ma_atomic_load_explicit_i8( ptr, order) (ma_int8 )ma_atomic_load_explicit_8( (ma_uint8* )ptr, order) #define ma_atomic_load_explicit_i16(ptr, order) (ma_int16)ma_atomic_load_explicit_16((ma_uint16*)ptr, order) #define ma_atomic_load_explicit_i32(ptr, order) (ma_int32)ma_atomic_load_explicit_32((ma_uint32*)ptr, order) #define ma_atomic_load_explicit_i64(ptr, order) (ma_int64)ma_atomic_load_explicit_64((ma_uint64*)ptr, order) #define ma_atomic_exchange_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_exchange_explicit_8 ((ma_uint8* )dst, (ma_uint8 )src, order) #define ma_atomic_exchange_explicit_i16(dst, src, order) (ma_int16)ma_atomic_exchange_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) #define ma_atomic_exchange_explicit_i32(dst, src, order) (ma_int32)ma_atomic_exchange_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) #define ma_atomic_exchange_explicit_i64(dst, src, order) (ma_int64)ma_atomic_exchange_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) #define ma_atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_8( (ma_uint8* )dst, (ma_uint8* )expected, (ma_uint8 )desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_16((ma_uint16*)dst, (ma_uint16*)expected, (ma_uint16)desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_32((ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_64((ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_8( (ma_uint8* )dst, (ma_uint8* )expected, (ma_uint8 )desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_16((ma_uint16*)dst, (ma_uint16*)expected, (ma_uint16)desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_32((ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder) #define ma_atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_64((ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder) #define ma_atomic_fetch_add_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_add_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) #define ma_atomic_fetch_add_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_add_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) #define ma_atomic_fetch_add_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_add_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) #define ma_atomic_fetch_add_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_add_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) #define ma_atomic_fetch_sub_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_sub_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) #define ma_atomic_fetch_sub_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_sub_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) #define ma_atomic_fetch_sub_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_sub_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) #define ma_atomic_fetch_sub_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_sub_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) #define ma_atomic_fetch_or_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_or_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) #define ma_atomic_fetch_or_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_or_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) #define ma_atomic_fetch_or_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_or_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) #define ma_atomic_fetch_or_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_or_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) #define ma_atomic_fetch_xor_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_xor_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) #define ma_atomic_fetch_xor_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_xor_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) #define ma_atomic_fetch_xor_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_xor_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) #define ma_atomic_fetch_xor_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_xor_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) #define ma_atomic_fetch_and_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_and_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) #define ma_atomic_fetch_and_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_and_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) #define ma_atomic_fetch_and_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_and_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) #define ma_atomic_fetch_and_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_and_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) #define ma_atomic_test_and_set_i8( ptr) ma_atomic_test_and_set_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_i16(ptr) ma_atomic_test_and_set_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_i32(ptr) ma_atomic_test_and_set_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_test_and_set_i64(ptr) ma_atomic_test_and_set_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_i8( ptr) ma_atomic_clear_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_i16(ptr) ma_atomic_clear_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_i32(ptr) ma_atomic_clear_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_i64(ptr) ma_atomic_clear_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_i8( dst, src) ma_atomic_store_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_i16(dst, src) ma_atomic_store_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_i32(dst, src) ma_atomic_store_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_i64(dst, src) ma_atomic_store_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_i8( ptr) ma_atomic_load_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_i16(ptr) ma_atomic_load_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_i32(ptr) ma_atomic_load_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_i64(ptr) ma_atomic_load_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_i8( dst, src) ma_atomic_exchange_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_i16(dst, src) ma_atomic_exchange_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_i32(dst, src) ma_atomic_exchange_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_i64(dst, src) ma_atomic_exchange_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_i8( dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_i16(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_i32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_i64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_i8( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_i16(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_i32(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_i64(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_i8( dst, src) ma_atomic_fetch_add_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_i16(dst, src) ma_atomic_fetch_add_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_i32(dst, src) ma_atomic_fetch_add_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_i64(dst, src) ma_atomic_fetch_add_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_i8( dst, src) ma_atomic_fetch_sub_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_i16(dst, src) ma_atomic_fetch_sub_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_i32(dst, src) ma_atomic_fetch_sub_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_i64(dst, src) ma_atomic_fetch_sub_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_i8( dst, src) ma_atomic_fetch_or_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_i16(dst, src) ma_atomic_fetch_or_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_i32(dst, src) ma_atomic_fetch_or_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_i64(dst, src) ma_atomic_fetch_or_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_i8( dst, src) ma_atomic_fetch_xor_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_i16(dst, src) ma_atomic_fetch_xor_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_i32(dst, src) ma_atomic_fetch_xor_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_i64(dst, src) ma_atomic_fetch_xor_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_i8( dst, src) ma_atomic_fetch_and_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_i16(dst, src) ma_atomic_fetch_and_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_i32(dst, src) ma_atomic_fetch_and_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_i64(dst, src) ma_atomic_fetch_and_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_and_swap_i8( dst, expected, dedsired) (ma_int8 )ma_atomic_compare_and_swap_8( (ma_uint8* )dst, (ma_uint8 )expected, (ma_uint8 )dedsired) #define ma_atomic_compare_and_swap_i16(dst, expected, dedsired) (ma_int16)ma_atomic_compare_and_swap_16((ma_uint16*)dst, (ma_uint16)expected, (ma_uint16)dedsired) #define ma_atomic_compare_and_swap_i32(dst, expected, dedsired) (ma_int32)ma_atomic_compare_and_swap_32((ma_uint32*)dst, (ma_uint32)expected, (ma_uint32)dedsired) #define ma_atomic_compare_and_swap_i64(dst, expected, dedsired) (ma_int64)ma_atomic_compare_and_swap_64((ma_uint64*)dst, (ma_uint64)expected, (ma_uint64)dedsired) typedef union { ma_uint32 i; float f; } ma_atomic_if32; typedef union { ma_uint64 i; double f; } ma_atomic_if64; #define ma_atomic_clear_explicit_f32(ptr, order) ma_atomic_clear_explicit_32((ma_uint32*)ptr, order) #define ma_atomic_clear_explicit_f64(ptr, order) ma_atomic_clear_explicit_64((ma_uint64*)ptr, order) static MA_INLINE void ma_atomic_store_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { ma_atomic_if32 x; x.f = src; ma_atomic_store_explicit_32((volatile ma_uint32*)dst, x.i, order); } static MA_INLINE void ma_atomic_store_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { ma_atomic_if64 x; x.f = src; ma_atomic_store_explicit_64((volatile ma_uint64*)dst, x.i, order); } static MA_INLINE float ma_atomic_load_explicit_f32(volatile const float* ptr, ma_atomic_memory_order order) { ma_atomic_if32 r; r.i = ma_atomic_load_explicit_32((volatile const ma_uint32*)ptr, order); return r.f; } static MA_INLINE double ma_atomic_load_explicit_f64(volatile const double* ptr, ma_atomic_memory_order order) { ma_atomic_if64 r; r.i = ma_atomic_load_explicit_64((volatile const ma_uint64*)ptr, order); return r.f; } static MA_INLINE float ma_atomic_exchange_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { ma_atomic_if32 r; ma_atomic_if32 x; x.f = src; r.i = ma_atomic_exchange_explicit_32((volatile ma_uint32*)dst, x.i, order); return r.f; } static MA_INLINE double ma_atomic_exchange_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { ma_atomic_if64 r; ma_atomic_if64 x; x.f = src; r.i = ma_atomic_exchange_explicit_64((volatile ma_uint64*)dst, x.i, order); return r.f; } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_f32(volatile float* dst, float* expected, float desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_atomic_if32 d; d.f = desired; return ma_atomic_compare_exchange_strong_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, d.i, successOrder, failureOrder); } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_f64(volatile double* dst, double* expected, double desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_atomic_if64 d; d.f = desired; return ma_atomic_compare_exchange_strong_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, d.i, successOrder, failureOrder); } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_f32(volatile float* dst, float* expected, float desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_atomic_if32 d; d.f = desired; return ma_atomic_compare_exchange_weak_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, d.i, successOrder, failureOrder); } static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_f64(volatile double* dst, double* expected, double desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) { ma_atomic_if64 d; d.f = desired; return ma_atomic_compare_exchange_weak_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, d.i, successOrder, failureOrder); } static MA_INLINE float ma_atomic_fetch_add_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { ma_atomic_if32 r; ma_atomic_if32 x; x.f = src; r.i = ma_atomic_fetch_add_explicit_32((volatile ma_uint32*)dst, x.i, order); return r.f; } static MA_INLINE double ma_atomic_fetch_add_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { ma_atomic_if64 r; ma_atomic_if64 x; x.f = src; r.i = ma_atomic_fetch_add_explicit_64((volatile ma_uint64*)dst, x.i, order); return r.f; } static MA_INLINE float ma_atomic_fetch_sub_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { ma_atomic_if32 r; ma_atomic_if32 x; x.f = src; r.i = ma_atomic_fetch_sub_explicit_32((volatile ma_uint32*)dst, x.i, order); return r.f; } static MA_INLINE double ma_atomic_fetch_sub_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { ma_atomic_if64 r; ma_atomic_if64 x; x.f = src; r.i = ma_atomic_fetch_sub_explicit_64((volatile ma_uint64*)dst, x.i, order); return r.f; } static MA_INLINE float ma_atomic_fetch_or_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { ma_atomic_if32 r; ma_atomic_if32 x; x.f = src; r.i = ma_atomic_fetch_or_explicit_32((volatile ma_uint32*)dst, x.i, order); return r.f; } static MA_INLINE double ma_atomic_fetch_or_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { ma_atomic_if64 r; ma_atomic_if64 x; x.f = src; r.i = ma_atomic_fetch_or_explicit_64((volatile ma_uint64*)dst, x.i, order); return r.f; } static MA_INLINE float ma_atomic_fetch_xor_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { ma_atomic_if32 r; ma_atomic_if32 x; x.f = src; r.i = ma_atomic_fetch_xor_explicit_32((volatile ma_uint32*)dst, x.i, order); return r.f; } static MA_INLINE double ma_atomic_fetch_xor_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { ma_atomic_if64 r; ma_atomic_if64 x; x.f = src; r.i = ma_atomic_fetch_xor_explicit_64((volatile ma_uint64*)dst, x.i, order); return r.f; } static MA_INLINE float ma_atomic_fetch_and_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) { ma_atomic_if32 r; ma_atomic_if32 x; x.f = src; r.i = ma_atomic_fetch_and_explicit_32((volatile ma_uint32*)dst, x.i, order); return r.f; } static MA_INLINE double ma_atomic_fetch_and_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) { ma_atomic_if64 r; ma_atomic_if64 x; x.f = src; r.i = ma_atomic_fetch_and_explicit_64((volatile ma_uint64*)dst, x.i, order); return r.f; } #define ma_atomic_clear_f32(ptr) (float )ma_atomic_clear_explicit_f32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_clear_f64(ptr) (double)ma_atomic_clear_explicit_f64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_f32(dst, src) ma_atomic_store_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_store_f64(dst, src) ma_atomic_store_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_f32(ptr) (float )ma_atomic_load_explicit_f32(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_load_f64(ptr) (double)ma_atomic_load_explicit_f64(ptr, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_f32(dst, src) (float )ma_atomic_exchange_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_exchange_f64(dst, src) (double)ma_atomic_exchange_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_f32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_f32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_strong_f64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_f64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_f32(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_f32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_compare_exchange_weak_f64(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_f64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_f32(dst, src) ma_atomic_fetch_add_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_add_f64(dst, src) ma_atomic_fetch_add_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_f32(dst, src) ma_atomic_fetch_sub_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_sub_f64(dst, src) ma_atomic_fetch_sub_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_f32(dst, src) ma_atomic_fetch_or_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_or_f64(dst, src) ma_atomic_fetch_or_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_f32(dst, src) ma_atomic_fetch_xor_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_xor_f64(dst, src) ma_atomic_fetch_xor_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_f32(dst, src) ma_atomic_fetch_and_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) #define ma_atomic_fetch_and_f64(dst, src) ma_atomic_fetch_and_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) static MA_INLINE float ma_atomic_compare_and_swap_f32(volatile float* dst, float expected, float desired) { ma_atomic_if32 r; ma_atomic_if32 e, d; e.f = expected; d.f = desired; r.i = ma_atomic_compare_and_swap_32((volatile ma_uint32*)dst, e.i, d.i); return r.f; } static MA_INLINE double ma_atomic_compare_and_swap_f64(volatile double* dst, double expected, double desired) { ma_atomic_if64 r; ma_atomic_if64 e, d; e.f = expected; d.f = desired; r.i = ma_atomic_compare_and_swap_64((volatile ma_uint64*)dst, e.i, d.i); return r.f; } typedef ma_atomic_flag ma_atomic_spinlock; static MA_INLINE void ma_atomic_spinlock_lock(volatile ma_atomic_spinlock* pSpinlock) { for (;;) { if (ma_atomic_flag_test_and_set_explicit(pSpinlock, ma_atomic_memory_order_acquire) == 0) { break; } while (c89atoimc_flag_load_explicit(pSpinlock, ma_atomic_memory_order_relaxed) == 1) { } } } static MA_INLINE void ma_atomic_spinlock_unlock(volatile ma_atomic_spinlock* pSpinlock) { ma_atomic_flag_clear_explicit(pSpinlock, ma_atomic_memory_order_release); } #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic pop #endif #if defined(__cplusplus) } #endif #endif /* ma_atomic.h end */ #define MA_ATOMIC_SAFE_TYPE_IMPL(c89TypeExtension, type) \ static MA_INLINE ma_##type ma_atomic_##type##_get(ma_atomic_##type* x) \ { \ return (ma_##type)ma_atomic_load_##c89TypeExtension(&x->value); \ } \ static MA_INLINE void ma_atomic_##type##_set(ma_atomic_##type* x, ma_##type value) \ { \ ma_atomic_store_##c89TypeExtension(&x->value, value); \ } \ static MA_INLINE ma_##type ma_atomic_##type##_exchange(ma_atomic_##type* x, ma_##type value) \ { \ return (ma_##type)ma_atomic_exchange_##c89TypeExtension(&x->value, value); \ } \ static MA_INLINE ma_bool32 ma_atomic_##type##_compare_exchange(ma_atomic_##type* x, ma_##type* expected, ma_##type desired) \ { \ return ma_atomic_compare_exchange_weak_##c89TypeExtension(&x->value, expected, desired); \ } \ static MA_INLINE ma_##type ma_atomic_##type##_fetch_add(ma_atomic_##type* x, ma_##type y) \ { \ return (ma_##type)ma_atomic_fetch_add_##c89TypeExtension(&x->value, y); \ } \ static MA_INLINE ma_##type ma_atomic_##type##_fetch_sub(ma_atomic_##type* x, ma_##type y) \ { \ return (ma_##type)ma_atomic_fetch_sub_##c89TypeExtension(&x->value, y); \ } \ static MA_INLINE ma_##type ma_atomic_##type##_fetch_or(ma_atomic_##type* x, ma_##type y) \ { \ return (ma_##type)ma_atomic_fetch_or_##c89TypeExtension(&x->value, y); \ } \ static MA_INLINE ma_##type ma_atomic_##type##_fetch_xor(ma_atomic_##type* x, ma_##type y) \ { \ return (ma_##type)ma_atomic_fetch_xor_##c89TypeExtension(&x->value, y); \ } \ static MA_INLINE ma_##type ma_atomic_##type##_fetch_and(ma_atomic_##type* x, ma_##type y) \ { \ return (ma_##type)ma_atomic_fetch_and_##c89TypeExtension(&x->value, y); \ } \ static MA_INLINE ma_##type ma_atomic_##type##_compare_and_swap(ma_atomic_##type* x, ma_##type expected, ma_##type desired) \ { \ return (ma_##type)ma_atomic_compare_and_swap_##c89TypeExtension(&x->value, expected, desired); \ } \ #define MA_ATOMIC_SAFE_TYPE_IMPL_PTR(type) \ static MA_INLINE ma_##type* ma_atomic_ptr_##type##_get(ma_atomic_ptr_##type* x) \ { \ return ma_atomic_load_ptr((void**)&x->value); \ } \ static MA_INLINE void ma_atomic_ptr_##type##_set(ma_atomic_ptr_##type* x, ma_##type* value) \ { \ ma_atomic_store_ptr((void**)&x->value, (void*)value); \ } \ static MA_INLINE ma_##type* ma_atomic_ptr_##type##_exchange(ma_atomic_ptr_##type* x, ma_##type* value) \ { \ return ma_atomic_exchange_ptr((void**)&x->value, (void*)value); \ } \ static MA_INLINE ma_bool32 ma_atomic_ptr_##type##_compare_exchange(ma_atomic_ptr_##type* x, ma_##type** expected, ma_##type* desired) \ { \ return ma_atomic_compare_exchange_weak_ptr((void**)&x->value, (void*)expected, (void*)desired); \ } \ static MA_INLINE ma_##type* ma_atomic_ptr_##type##_compare_and_swap(ma_atomic_ptr_##type* x, ma_##type* expected, ma_##type* desired) \ { \ return (ma_##type*)ma_atomic_compare_and_swap_ptr((void**)&x->value, (void*)expected, (void*)desired); \ } \ MA_ATOMIC_SAFE_TYPE_IMPL(32, uint32) MA_ATOMIC_SAFE_TYPE_IMPL(i32, int32) MA_ATOMIC_SAFE_TYPE_IMPL(64, uint64) MA_ATOMIC_SAFE_TYPE_IMPL(f32, float) MA_ATOMIC_SAFE_TYPE_IMPL(32, bool32) #if !defined(MA_NO_DEVICE_IO) MA_ATOMIC_SAFE_TYPE_IMPL(i32, device_state) #endif MA_API ma_uint64 ma_calculate_frame_count_after_resampling(ma_uint32 sampleRateOut, ma_uint32 sampleRateIn, ma_uint64 frameCountIn) { /* This is based on the calculation in ma_linear_resampler_get_expected_output_frame_count(). */ ma_uint64 outputFrameCount; ma_uint64 preliminaryInputFrameCountFromFrac; ma_uint64 preliminaryInputFrameCount; if (sampleRateIn == 0 || sampleRateOut == 0 || frameCountIn == 0) { return 0; } if (sampleRateOut == sampleRateIn) { return frameCountIn; } outputFrameCount = (frameCountIn * sampleRateOut) / sampleRateIn; preliminaryInputFrameCountFromFrac = (outputFrameCount * (sampleRateIn / sampleRateOut)) / sampleRateOut; preliminaryInputFrameCount = (outputFrameCount * (sampleRateIn % sampleRateOut)) + preliminaryInputFrameCountFromFrac; if (preliminaryInputFrameCount <= frameCountIn) { outputFrameCount += 1; } return outputFrameCount; } #ifndef MA_DATA_CONVERTER_STACK_BUFFER_SIZE #define MA_DATA_CONVERTER_STACK_BUFFER_SIZE 4096 #endif #if defined(MA_WIN32) static ma_result ma_result_from_GetLastError(DWORD error) { switch (error) { case ERROR_SUCCESS: return MA_SUCCESS; case ERROR_PATH_NOT_FOUND: return MA_DOES_NOT_EXIST; case ERROR_TOO_MANY_OPEN_FILES: return MA_TOO_MANY_OPEN_FILES; case ERROR_NOT_ENOUGH_MEMORY: return MA_OUT_OF_MEMORY; case ERROR_DISK_FULL: return MA_NO_SPACE; case ERROR_HANDLE_EOF: return MA_AT_END; case ERROR_NEGATIVE_SEEK: return MA_BAD_SEEK; case ERROR_INVALID_PARAMETER: return MA_INVALID_ARGS; case ERROR_ACCESS_DENIED: return MA_ACCESS_DENIED; case ERROR_SEM_TIMEOUT: return MA_TIMEOUT; case ERROR_FILE_NOT_FOUND: return MA_DOES_NOT_EXIST; default: break; } return MA_ERROR; } #endif /* MA_WIN32 */ /******************************************************************************* Threading *******************************************************************************/ static MA_INLINE ma_result ma_spinlock_lock_ex(volatile ma_spinlock* pSpinlock, ma_bool32 yield) { if (pSpinlock == NULL) { return MA_INVALID_ARGS; } for (;;) { if (ma_atomic_exchange_explicit_32(pSpinlock, 1, ma_atomic_memory_order_acquire) == 0) { break; } while (ma_atomic_load_explicit_32(pSpinlock, ma_atomic_memory_order_relaxed) == 1) { if (yield) { ma_yield(); } } } return MA_SUCCESS; } MA_API ma_result ma_spinlock_lock(volatile ma_spinlock* pSpinlock) { return ma_spinlock_lock_ex(pSpinlock, MA_TRUE); } MA_API ma_result ma_spinlock_lock_noyield(volatile ma_spinlock* pSpinlock) { return ma_spinlock_lock_ex(pSpinlock, MA_FALSE); } MA_API ma_result ma_spinlock_unlock(volatile ma_spinlock* pSpinlock) { if (pSpinlock == NULL) { return MA_INVALID_ARGS; } ma_atomic_store_explicit_32(pSpinlock, 0, ma_atomic_memory_order_release); return MA_SUCCESS; } #ifndef MA_NO_THREADING #if defined(MA_POSIX) #define MA_THREADCALL typedef void* ma_thread_result; #elif defined(MA_WIN32) #define MA_THREADCALL WINAPI typedef unsigned long ma_thread_result; #endif typedef ma_thread_result (MA_THREADCALL * ma_thread_entry_proc)(void* pData); #ifdef MA_POSIX static ma_result ma_thread_create__posix(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData) { int result; pthread_attr_t* pAttr = NULL; #if !defined(__EMSCRIPTEN__) /* Try setting the thread priority. It's not critical if anything fails here. */ pthread_attr_t attr; if (pthread_attr_init(&attr) == 0) { int scheduler = -1; /* We successfully initialized our attributes object so we can assign the pointer so it's passed into pthread_create(). */ pAttr = &attr; /* We need to set the scheduler policy. Only do this if the OS supports pthread_attr_setschedpolicy() */ #if !defined(MA_BEOS) { if (priority == ma_thread_priority_idle) { #ifdef SCHED_IDLE if (pthread_attr_setschedpolicy(&attr, SCHED_IDLE) == 0) { scheduler = SCHED_IDLE; } #endif } else if (priority == ma_thread_priority_realtime) { #ifdef SCHED_FIFO if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO) == 0) { scheduler = SCHED_FIFO; } #endif #ifdef MA_LINUX } else { scheduler = sched_getscheduler(0); #endif } } #endif if (stackSize > 0) { pthread_attr_setstacksize(&attr, stackSize); } if (scheduler != -1) { int priorityMin = sched_get_priority_min(scheduler); int priorityMax = sched_get_priority_max(scheduler); int priorityStep = (priorityMax - priorityMin) / 7; /* 7 = number of priorities supported by miniaudio. */ struct sched_param sched; if (pthread_attr_getschedparam(&attr, &sched) == 0) { if (priority == ma_thread_priority_idle) { sched.sched_priority = priorityMin; } else if (priority == ma_thread_priority_realtime) { sched.sched_priority = priorityMax; } else { sched.sched_priority += ((int)priority + 5) * priorityStep; /* +5 because the lowest priority is -5. */ if (sched.sched_priority < priorityMin) { sched.sched_priority = priorityMin; } if (sched.sched_priority > priorityMax) { sched.sched_priority = priorityMax; } } /* I'm not treating a failure of setting the priority as a critical error so not checking the return value here. */ pthread_attr_setschedparam(&attr, &sched); } } } #else /* It's the emscripten build. We'll have a few unused parameters. */ (void)priority; (void)stackSize; #endif result = pthread_create((pthread_t*)pThread, pAttr, entryProc, pData); /* The thread attributes object is no longer required. */ if (pAttr != NULL) { pthread_attr_destroy(pAttr); } if (result != 0) { return ma_result_from_errno(result); } return MA_SUCCESS; } static void ma_thread_wait__posix(ma_thread* pThread) { pthread_join((pthread_t)*pThread, NULL); } static ma_result ma_mutex_init__posix(ma_mutex* pMutex) { int result = pthread_mutex_init((pthread_mutex_t*)pMutex, NULL); if (result != 0) { return ma_result_from_errno(result); } return MA_SUCCESS; } static void ma_mutex_uninit__posix(ma_mutex* pMutex) { pthread_mutex_destroy((pthread_mutex_t*)pMutex); } static void ma_mutex_lock__posix(ma_mutex* pMutex) { pthread_mutex_lock((pthread_mutex_t*)pMutex); } static void ma_mutex_unlock__posix(ma_mutex* pMutex) { pthread_mutex_unlock((pthread_mutex_t*)pMutex); } static ma_result ma_event_init__posix(ma_event* pEvent) { int result; result = pthread_mutex_init((pthread_mutex_t*)&pEvent->lock, NULL); if (result != 0) { return ma_result_from_errno(result); } result = pthread_cond_init((pthread_cond_t*)&pEvent->cond, NULL); if (result != 0) { pthread_mutex_destroy((pthread_mutex_t*)&pEvent->lock); return ma_result_from_errno(result); } pEvent->value = 0; return MA_SUCCESS; } static void ma_event_uninit__posix(ma_event* pEvent) { pthread_cond_destroy((pthread_cond_t*)&pEvent->cond); pthread_mutex_destroy((pthread_mutex_t*)&pEvent->lock); } static ma_result ma_event_wait__posix(ma_event* pEvent) { pthread_mutex_lock((pthread_mutex_t*)&pEvent->lock); { while (pEvent->value == 0) { pthread_cond_wait((pthread_cond_t*)&pEvent->cond, (pthread_mutex_t*)&pEvent->lock); } pEvent->value = 0; /* Auto-reset. */ } pthread_mutex_unlock((pthread_mutex_t*)&pEvent->lock); return MA_SUCCESS; } static ma_result ma_event_signal__posix(ma_event* pEvent) { pthread_mutex_lock((pthread_mutex_t*)&pEvent->lock); { pEvent->value = 1; pthread_cond_signal((pthread_cond_t*)&pEvent->cond); } pthread_mutex_unlock((pthread_mutex_t*)&pEvent->lock); return MA_SUCCESS; } static ma_result ma_semaphore_init__posix(int initialValue, ma_semaphore* pSemaphore) { int result; if (pSemaphore == NULL) { return MA_INVALID_ARGS; } pSemaphore->value = initialValue; result = pthread_mutex_init((pthread_mutex_t*)&pSemaphore->lock, NULL); if (result != 0) { return ma_result_from_errno(result); /* Failed to create mutex. */ } result = pthread_cond_init((pthread_cond_t*)&pSemaphore->cond, NULL); if (result != 0) { pthread_mutex_destroy((pthread_mutex_t*)&pSemaphore->lock); return ma_result_from_errno(result); /* Failed to create condition variable. */ } return MA_SUCCESS; } static void ma_semaphore_uninit__posix(ma_semaphore* pSemaphore) { if (pSemaphore == NULL) { return; } pthread_cond_destroy((pthread_cond_t*)&pSemaphore->cond); pthread_mutex_destroy((pthread_mutex_t*)&pSemaphore->lock); } static ma_result ma_semaphore_wait__posix(ma_semaphore* pSemaphore) { if (pSemaphore == NULL) { return MA_INVALID_ARGS; } pthread_mutex_lock((pthread_mutex_t*)&pSemaphore->lock); { /* We need to wait on a condition variable before escaping. We can't return from this function until the semaphore has been signaled. */ while (pSemaphore->value == 0) { pthread_cond_wait((pthread_cond_t*)&pSemaphore->cond, (pthread_mutex_t*)&pSemaphore->lock); } pSemaphore->value -= 1; } pthread_mutex_unlock((pthread_mutex_t*)&pSemaphore->lock); return MA_SUCCESS; } static ma_result ma_semaphore_release__posix(ma_semaphore* pSemaphore) { if (pSemaphore == NULL) { return MA_INVALID_ARGS; } pthread_mutex_lock((pthread_mutex_t*)&pSemaphore->lock); { pSemaphore->value += 1; pthread_cond_signal((pthread_cond_t*)&pSemaphore->cond); } pthread_mutex_unlock((pthread_mutex_t*)&pSemaphore->lock); return MA_SUCCESS; } #elif defined(MA_WIN32) static int ma_thread_priority_to_win32(ma_thread_priority priority) { switch (priority) { case ma_thread_priority_idle: return THREAD_PRIORITY_IDLE; case ma_thread_priority_lowest: return THREAD_PRIORITY_LOWEST; case ma_thread_priority_low: return THREAD_PRIORITY_BELOW_NORMAL; case ma_thread_priority_normal: return THREAD_PRIORITY_NORMAL; case ma_thread_priority_high: return THREAD_PRIORITY_ABOVE_NORMAL; case ma_thread_priority_highest: return THREAD_PRIORITY_HIGHEST; case ma_thread_priority_realtime: return THREAD_PRIORITY_TIME_CRITICAL; default: return THREAD_PRIORITY_NORMAL; } } static ma_result ma_thread_create__win32(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData) { DWORD threadID; /* Not used. Only used for passing into CreateThread() so it doesn't fail on Windows 98. */ *pThread = CreateThread(NULL, stackSize, entryProc, pData, 0, &threadID); if (*pThread == NULL) { return ma_result_from_GetLastError(GetLastError()); } SetThreadPriority((HANDLE)*pThread, ma_thread_priority_to_win32(priority)); return MA_SUCCESS; } static void ma_thread_wait__win32(ma_thread* pThread) { WaitForSingleObject((HANDLE)*pThread, INFINITE); CloseHandle((HANDLE)*pThread); } static ma_result ma_mutex_init__win32(ma_mutex* pMutex) { *pMutex = CreateEventA(NULL, FALSE, TRUE, NULL); if (*pMutex == NULL) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } static void ma_mutex_uninit__win32(ma_mutex* pMutex) { CloseHandle((HANDLE)*pMutex); } static void ma_mutex_lock__win32(ma_mutex* pMutex) { WaitForSingleObject((HANDLE)*pMutex, INFINITE); } static void ma_mutex_unlock__win32(ma_mutex* pMutex) { SetEvent((HANDLE)*pMutex); } static ma_result ma_event_init__win32(ma_event* pEvent) { *pEvent = CreateEventA(NULL, FALSE, FALSE, NULL); if (*pEvent == NULL) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } static void ma_event_uninit__win32(ma_event* pEvent) { CloseHandle((HANDLE)*pEvent); } static ma_result ma_event_wait__win32(ma_event* pEvent) { DWORD result = WaitForSingleObject((HANDLE)*pEvent, INFINITE); if (result == WAIT_OBJECT_0) { return MA_SUCCESS; } if (result == WAIT_TIMEOUT) { return MA_TIMEOUT; } return ma_result_from_GetLastError(GetLastError()); } static ma_result ma_event_signal__win32(ma_event* pEvent) { BOOL result = SetEvent((HANDLE)*pEvent); if (result == 0) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } static ma_result ma_semaphore_init__win32(int initialValue, ma_semaphore* pSemaphore) { *pSemaphore = CreateSemaphoreW(NULL, (LONG)initialValue, LONG_MAX, NULL); if (*pSemaphore == NULL) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } static void ma_semaphore_uninit__win32(ma_semaphore* pSemaphore) { CloseHandle((HANDLE)*pSemaphore); } static ma_result ma_semaphore_wait__win32(ma_semaphore* pSemaphore) { DWORD result = WaitForSingleObject((HANDLE)*pSemaphore, INFINITE); if (result == WAIT_OBJECT_0) { return MA_SUCCESS; } if (result == WAIT_TIMEOUT) { return MA_TIMEOUT; } return ma_result_from_GetLastError(GetLastError()); } static ma_result ma_semaphore_release__win32(ma_semaphore* pSemaphore) { BOOL result = ReleaseSemaphore((HANDLE)*pSemaphore, 1, NULL); if (result == 0) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } #endif typedef struct { ma_thread_entry_proc entryProc; void* pData; ma_allocation_callbacks allocationCallbacks; } ma_thread_proxy_data; static ma_thread_result MA_THREADCALL ma_thread_entry_proxy(void* pData) { ma_thread_proxy_data* pProxyData = (ma_thread_proxy_data*)pData; ma_thread_entry_proc entryProc; void* pEntryProcData; ma_thread_result result; #if defined(MA_ON_THREAD_ENTRY) MA_ON_THREAD_ENTRY #endif entryProc = pProxyData->entryProc; pEntryProcData = pProxyData->pData; /* Free the proxy data before getting into the real thread entry proc. */ ma_free(pProxyData, &pProxyData->allocationCallbacks); result = entryProc(pEntryProcData); #if defined(MA_ON_THREAD_EXIT) MA_ON_THREAD_EXIT #endif return result; } static ma_result ma_thread_create(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData, const ma_allocation_callbacks* pAllocationCallbacks) { ma_result result; ma_thread_proxy_data* pProxyData; if (pThread == NULL || entryProc == NULL) { return MA_INVALID_ARGS; } pProxyData = (ma_thread_proxy_data*)ma_malloc(sizeof(*pProxyData), pAllocationCallbacks); /* Will be freed by the proxy entry proc. */ if (pProxyData == NULL) { return MA_OUT_OF_MEMORY; } #if defined(MA_THREAD_DEFAULT_STACK_SIZE) if (stackSize == 0) { stackSize = MA_THREAD_DEFAULT_STACK_SIZE; } #endif pProxyData->entryProc = entryProc; pProxyData->pData = pData; ma_allocation_callbacks_init_copy(&pProxyData->allocationCallbacks, pAllocationCallbacks); #if defined(MA_POSIX) result = ma_thread_create__posix(pThread, priority, stackSize, ma_thread_entry_proxy, pProxyData); #elif defined(MA_WIN32) result = ma_thread_create__win32(pThread, priority, stackSize, ma_thread_entry_proxy, pProxyData); #endif if (result != MA_SUCCESS) { ma_free(pProxyData, pAllocationCallbacks); return result; } return MA_SUCCESS; } static void ma_thread_wait(ma_thread* pThread) { if (pThread == NULL) { return; } #if defined(MA_POSIX) ma_thread_wait__posix(pThread); #elif defined(MA_WIN32) ma_thread_wait__win32(pThread); #endif } MA_API ma_result ma_mutex_init(ma_mutex* pMutex) { if (pMutex == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return MA_INVALID_ARGS; } #if defined(MA_POSIX) return ma_mutex_init__posix(pMutex); #elif defined(MA_WIN32) return ma_mutex_init__win32(pMutex); #endif } MA_API void ma_mutex_uninit(ma_mutex* pMutex) { if (pMutex == NULL) { return; } #if defined(MA_POSIX) ma_mutex_uninit__posix(pMutex); #elif defined(MA_WIN32) ma_mutex_uninit__win32(pMutex); #endif } MA_API void ma_mutex_lock(ma_mutex* pMutex) { if (pMutex == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return; } #if defined(MA_POSIX) ma_mutex_lock__posix(pMutex); #elif defined(MA_WIN32) ma_mutex_lock__win32(pMutex); #endif } MA_API void ma_mutex_unlock(ma_mutex* pMutex) { if (pMutex == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return; } #if defined(MA_POSIX) ma_mutex_unlock__posix(pMutex); #elif defined(MA_WIN32) ma_mutex_unlock__win32(pMutex); #endif } MA_API ma_result ma_event_init(ma_event* pEvent) { if (pEvent == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return MA_INVALID_ARGS; } #if defined(MA_POSIX) return ma_event_init__posix(pEvent); #elif defined(MA_WIN32) return ma_event_init__win32(pEvent); #endif } #if 0 static ma_result ma_event_alloc_and_init(ma_event** ppEvent, ma_allocation_callbacks* pAllocationCallbacks) { ma_result result; ma_event* pEvent; if (ppEvent == NULL) { return MA_INVALID_ARGS; } *ppEvent = NULL; pEvent = ma_malloc(sizeof(*pEvent), pAllocationCallbacks); if (pEvent == NULL) { return MA_OUT_OF_MEMORY; } result = ma_event_init(pEvent); if (result != MA_SUCCESS) { ma_free(pEvent, pAllocationCallbacks); return result; } *ppEvent = pEvent; return result; } #endif MA_API void ma_event_uninit(ma_event* pEvent) { if (pEvent == NULL) { return; } #if defined(MA_POSIX) ma_event_uninit__posix(pEvent); #elif defined(MA_WIN32) ma_event_uninit__win32(pEvent); #endif } #if 0 static void ma_event_uninit_and_free(ma_event* pEvent, ma_allocation_callbacks* pAllocationCallbacks) { if (pEvent == NULL) { return; } ma_event_uninit(pEvent); ma_free(pEvent, pAllocationCallbacks); } #endif MA_API ma_result ma_event_wait(ma_event* pEvent) { if (pEvent == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert to the caller is aware of this bug. */ return MA_INVALID_ARGS; } #if defined(MA_POSIX) return ma_event_wait__posix(pEvent); #elif defined(MA_WIN32) return ma_event_wait__win32(pEvent); #endif } MA_API ma_result ma_event_signal(ma_event* pEvent) { if (pEvent == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert to the caller is aware of this bug. */ return MA_INVALID_ARGS; } #if defined(MA_POSIX) return ma_event_signal__posix(pEvent); #elif defined(MA_WIN32) return ma_event_signal__win32(pEvent); #endif } MA_API ma_result ma_semaphore_init(int initialValue, ma_semaphore* pSemaphore) { if (pSemaphore == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return MA_INVALID_ARGS; } #if defined(MA_POSIX) return ma_semaphore_init__posix(initialValue, pSemaphore); #elif defined(MA_WIN32) return ma_semaphore_init__win32(initialValue, pSemaphore); #endif } MA_API void ma_semaphore_uninit(ma_semaphore* pSemaphore) { if (pSemaphore == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return; } #if defined(MA_POSIX) ma_semaphore_uninit__posix(pSemaphore); #elif defined(MA_WIN32) ma_semaphore_uninit__win32(pSemaphore); #endif } MA_API ma_result ma_semaphore_wait(ma_semaphore* pSemaphore) { if (pSemaphore == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return MA_INVALID_ARGS; } #if defined(MA_POSIX) return ma_semaphore_wait__posix(pSemaphore); #elif defined(MA_WIN32) return ma_semaphore_wait__win32(pSemaphore); #endif } MA_API ma_result ma_semaphore_release(ma_semaphore* pSemaphore) { if (pSemaphore == NULL) { MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ return MA_INVALID_ARGS; } #if defined(MA_POSIX) return ma_semaphore_release__posix(pSemaphore); #elif defined(MA_WIN32) return ma_semaphore_release__win32(pSemaphore); #endif } #else /* MA_NO_THREADING is set which means threading is disabled. Threading is required by some API families. If any of these are enabled we need to throw an error. */ #ifndef MA_NO_DEVICE_IO #error "MA_NO_THREADING cannot be used without MA_NO_DEVICE_IO"; #endif #endif /* MA_NO_THREADING */ #define MA_FENCE_COUNTER_MAX 0x7FFFFFFF MA_API ma_result ma_fence_init(ma_fence* pFence) { if (pFence == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pFence); pFence->counter = 0; #ifndef MA_NO_THREADING { ma_result result; result = ma_event_init(&pFence->e); if (result != MA_SUCCESS) { return result; } } #endif return MA_SUCCESS; } MA_API void ma_fence_uninit(ma_fence* pFence) { if (pFence == NULL) { return; } #ifndef MA_NO_THREADING { ma_event_uninit(&pFence->e); } #endif MA_ZERO_OBJECT(pFence); } MA_API ma_result ma_fence_acquire(ma_fence* pFence) { if (pFence == NULL) { return MA_INVALID_ARGS; } for (;;) { ma_uint32 oldCounter = ma_atomic_load_32(&pFence->counter); ma_uint32 newCounter = oldCounter + 1; /* Make sure we're not about to exceed our maximum value. */ if (newCounter > MA_FENCE_COUNTER_MAX) { MA_ASSERT(MA_FALSE); return MA_OUT_OF_RANGE; } if (ma_atomic_compare_exchange_weak_32(&pFence->counter, &oldCounter, newCounter)) { return MA_SUCCESS; } else { if (oldCounter == MA_FENCE_COUNTER_MAX) { MA_ASSERT(MA_FALSE); return MA_OUT_OF_RANGE; /* The other thread took the last available slot. Abort. */ } } } /* Should never get here. */ /*return MA_SUCCESS;*/ } MA_API ma_result ma_fence_release(ma_fence* pFence) { if (pFence == NULL) { return MA_INVALID_ARGS; } for (;;) { ma_uint32 oldCounter = ma_atomic_load_32(&pFence->counter); ma_uint32 newCounter = oldCounter - 1; if (oldCounter == 0) { MA_ASSERT(MA_FALSE); return MA_INVALID_OPERATION; /* Acquire/release mismatch. */ } if (ma_atomic_compare_exchange_weak_32(&pFence->counter, &oldCounter, newCounter)) { #ifndef MA_NO_THREADING { if (newCounter == 0) { ma_event_signal(&pFence->e); /* <-- ma_fence_wait() will be waiting on this. */ } } #endif return MA_SUCCESS; } else { if (oldCounter == 0) { MA_ASSERT(MA_FALSE); return MA_INVALID_OPERATION; /* Another thread has taken the 0 slot. Acquire/release mismatch. */ } } } /* Should never get here. */ /*return MA_SUCCESS;*/ } MA_API ma_result ma_fence_wait(ma_fence* pFence) { if (pFence == NULL) { return MA_INVALID_ARGS; } for (;;) { ma_uint32 counter; counter = ma_atomic_load_32(&pFence->counter); if (counter == 0) { /* Counter has hit zero. By the time we get here some other thread may have acquired the fence again, but that is where the caller needs to take care with how they se the fence. */ return MA_SUCCESS; } /* Getting here means the counter is > 0. We'll need to wait for something to happen. */ #ifndef MA_NO_THREADING { ma_result result; result = ma_event_wait(&pFence->e); if (result != MA_SUCCESS) { return result; } } #endif } /* Should never get here. */ /*return MA_INVALID_OPERATION;*/ } MA_API ma_result ma_async_notification_signal(ma_async_notification* pNotification) { ma_async_notification_callbacks* pNotificationCallbacks = (ma_async_notification_callbacks*)pNotification; if (pNotification == NULL) { return MA_INVALID_ARGS; } if (pNotificationCallbacks->onSignal == NULL) { return MA_NOT_IMPLEMENTED; } pNotificationCallbacks->onSignal(pNotification); return MA_INVALID_ARGS; } static void ma_async_notification_poll__on_signal(ma_async_notification* pNotification) { ((ma_async_notification_poll*)pNotification)->signalled = MA_TRUE; } MA_API ma_result ma_async_notification_poll_init(ma_async_notification_poll* pNotificationPoll) { if (pNotificationPoll == NULL) { return MA_INVALID_ARGS; } pNotificationPoll->cb.onSignal = ma_async_notification_poll__on_signal; pNotificationPoll->signalled = MA_FALSE; return MA_SUCCESS; } MA_API ma_bool32 ma_async_notification_poll_is_signalled(const ma_async_notification_poll* pNotificationPoll) { if (pNotificationPoll == NULL) { return MA_FALSE; } return pNotificationPoll->signalled; } static void ma_async_notification_event__on_signal(ma_async_notification* pNotification) { ma_async_notification_event_signal((ma_async_notification_event*)pNotification); } MA_API ma_result ma_async_notification_event_init(ma_async_notification_event* pNotificationEvent) { if (pNotificationEvent == NULL) { return MA_INVALID_ARGS; } pNotificationEvent->cb.onSignal = ma_async_notification_event__on_signal; #ifndef MA_NO_THREADING { ma_result result; result = ma_event_init(&pNotificationEvent->e); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } #else { return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ } #endif } MA_API ma_result ma_async_notification_event_uninit(ma_async_notification_event* pNotificationEvent) { if (pNotificationEvent == NULL) { return MA_INVALID_ARGS; } #ifndef MA_NO_THREADING { ma_event_uninit(&pNotificationEvent->e); return MA_SUCCESS; } #else { return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ } #endif } MA_API ma_result ma_async_notification_event_wait(ma_async_notification_event* pNotificationEvent) { if (pNotificationEvent == NULL) { return MA_INVALID_ARGS; } #ifndef MA_NO_THREADING { return ma_event_wait(&pNotificationEvent->e); } #else { return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ } #endif } MA_API ma_result ma_async_notification_event_signal(ma_async_notification_event* pNotificationEvent) { if (pNotificationEvent == NULL) { return MA_INVALID_ARGS; } #ifndef MA_NO_THREADING { return ma_event_signal(&pNotificationEvent->e); } #else { return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ } #endif } /************************************************************************************************************************************************************ Job Queue ************************************************************************************************************************************************************/ MA_API ma_slot_allocator_config ma_slot_allocator_config_init(ma_uint32 capacity) { ma_slot_allocator_config config; MA_ZERO_OBJECT(&config); config.capacity = capacity; return config; } static MA_INLINE ma_uint32 ma_slot_allocator_calculate_group_capacity(ma_uint32 slotCapacity) { ma_uint32 cap = slotCapacity / 32; if ((slotCapacity % 32) != 0) { cap += 1; } return cap; } static MA_INLINE ma_uint32 ma_slot_allocator_group_capacity(const ma_slot_allocator* pAllocator) { return ma_slot_allocator_calculate_group_capacity(pAllocator->capacity); } typedef struct { size_t sizeInBytes; size_t groupsOffset; size_t slotsOffset; } ma_slot_allocator_heap_layout; static ma_result ma_slot_allocator_get_heap_layout(const ma_slot_allocator_config* pConfig, ma_slot_allocator_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->capacity == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* Groups. */ pHeapLayout->groupsOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(ma_slot_allocator_calculate_group_capacity(pConfig->capacity) * sizeof(ma_slot_allocator_group)); /* Slots. */ pHeapLayout->slotsOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(pConfig->capacity * sizeof(ma_uint32)); return MA_SUCCESS; } MA_API ma_result ma_slot_allocator_get_heap_size(const ma_slot_allocator_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_slot_allocator_heap_layout layout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_slot_allocator_get_heap_layout(pConfig, &layout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = layout.sizeInBytes; return result; } MA_API ma_result ma_slot_allocator_init_preallocated(const ma_slot_allocator_config* pConfig, void* pHeap, ma_slot_allocator* pAllocator) { ma_result result; ma_slot_allocator_heap_layout heapLayout; if (pAllocator == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pAllocator); if (pHeap == NULL) { return MA_INVALID_ARGS; } result = ma_slot_allocator_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pAllocator->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pAllocator->pGroups = (ma_slot_allocator_group*)ma_offset_ptr(pHeap, heapLayout.groupsOffset); pAllocator->pSlots = (ma_uint32*)ma_offset_ptr(pHeap, heapLayout.slotsOffset); pAllocator->capacity = pConfig->capacity; return MA_SUCCESS; } MA_API ma_result ma_slot_allocator_init(const ma_slot_allocator_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_slot_allocator* pAllocator) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_slot_allocator_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the size of the heap allocation. */ } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_slot_allocator_init_preallocated(pConfig, pHeap, pAllocator); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pAllocator->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_slot_allocator_uninit(ma_slot_allocator* pAllocator, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocator == NULL) { return; } if (pAllocator->_ownsHeap) { ma_free(pAllocator->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_slot_allocator_alloc(ma_slot_allocator* pAllocator, ma_uint64* pSlot) { ma_uint32 iAttempt; const ma_uint32 maxAttempts = 2; /* The number of iterations to perform until returning MA_OUT_OF_MEMORY if no slots can be found. */ if (pAllocator == NULL || pSlot == NULL) { return MA_INVALID_ARGS; } for (iAttempt = 0; iAttempt < maxAttempts; iAttempt += 1) { /* We need to acquire a suitable bitfield first. This is a bitfield that's got an available slot within it. */ ma_uint32 iGroup; for (iGroup = 0; iGroup < ma_slot_allocator_group_capacity(pAllocator); iGroup += 1) { /* CAS */ for (;;) { ma_uint32 oldBitfield; ma_uint32 newBitfield; ma_uint32 bitOffset; oldBitfield = ma_atomic_load_32(&pAllocator->pGroups[iGroup].bitfield); /* <-- This copy must happen. The compiler must not optimize this away. */ /* Fast check to see if anything is available. */ if (oldBitfield == 0xFFFFFFFF) { break; /* No available bits in this bitfield. */ } bitOffset = ma_ffs_32(~oldBitfield); MA_ASSERT(bitOffset < 32); newBitfield = oldBitfield | (1 << bitOffset); if (ma_atomic_compare_and_swap_32(&pAllocator->pGroups[iGroup].bitfield, oldBitfield, newBitfield) == oldBitfield) { ma_uint32 slotIndex; /* Increment the counter as soon as possible to have other threads report out-of-memory sooner than later. */ ma_atomic_fetch_add_32(&pAllocator->count, 1); /* The slot index is required for constructing the output value. */ slotIndex = (iGroup << 5) + bitOffset; /* iGroup << 5 = iGroup * 32 */ if (slotIndex >= pAllocator->capacity) { return MA_OUT_OF_MEMORY; } /* Increment the reference count before constructing the output value. */ pAllocator->pSlots[slotIndex] += 1; /* Construct the output value. */ *pSlot = (((ma_uint64)pAllocator->pSlots[slotIndex] << 32) | slotIndex); return MA_SUCCESS; } } } /* We weren't able to find a slot. If it's because we've reached our capacity we need to return MA_OUT_OF_MEMORY. Otherwise we need to do another iteration and try again. */ if (pAllocator->count < pAllocator->capacity) { ma_yield(); } else { return MA_OUT_OF_MEMORY; } } /* We couldn't find a slot within the maximum number of attempts. */ return MA_OUT_OF_MEMORY; } MA_API ma_result ma_slot_allocator_free(ma_slot_allocator* pAllocator, ma_uint64 slot) { ma_uint32 iGroup; ma_uint32 iBit; if (pAllocator == NULL) { return MA_INVALID_ARGS; } iGroup = (ma_uint32)((slot & 0xFFFFFFFF) >> 5); /* slot / 32 */ iBit = (ma_uint32)((slot & 0xFFFFFFFF) & 31); /* slot % 32 */ if (iGroup >= ma_slot_allocator_group_capacity(pAllocator)) { return MA_INVALID_ARGS; } MA_ASSERT(iBit < 32); /* This must be true due to the logic we used to actually calculate it. */ while (ma_atomic_load_32(&pAllocator->count) > 0) { /* CAS */ ma_uint32 oldBitfield; ma_uint32 newBitfield; oldBitfield = ma_atomic_load_32(&pAllocator->pGroups[iGroup].bitfield); /* <-- This copy must happen. The compiler must not optimize this away. */ newBitfield = oldBitfield & ~(1 << iBit); /* Debugging for checking for double-frees. */ #if defined(MA_DEBUG_OUTPUT) { if ((oldBitfield & (1 << iBit)) == 0) { MA_ASSERT(MA_FALSE); /* Double free detected.*/ } } #endif if (ma_atomic_compare_and_swap_32(&pAllocator->pGroups[iGroup].bitfield, oldBitfield, newBitfield) == oldBitfield) { ma_atomic_fetch_sub_32(&pAllocator->count, 1); return MA_SUCCESS; } } /* Getting here means there are no allocations available for freeing. */ return MA_INVALID_OPERATION; } #define MA_JOB_ID_NONE ~((ma_uint64)0) #define MA_JOB_SLOT_NONE (ma_uint16)(~0) static MA_INLINE ma_uint32 ma_job_extract_refcount(ma_uint64 toc) { return (ma_uint32)(toc >> 32); } static MA_INLINE ma_uint16 ma_job_extract_slot(ma_uint64 toc) { return (ma_uint16)(toc & 0x0000FFFF); } static MA_INLINE ma_uint16 ma_job_extract_code(ma_uint64 toc) { return (ma_uint16)((toc & 0xFFFF0000) >> 16); } static MA_INLINE ma_uint64 ma_job_toc_to_allocation(ma_uint64 toc) { return ((ma_uint64)ma_job_extract_refcount(toc) << 32) | (ma_uint64)ma_job_extract_slot(toc); } static MA_INLINE ma_uint64 ma_job_set_refcount(ma_uint64 toc, ma_uint32 refcount) { /* Clear the reference count first. */ toc = toc & ~((ma_uint64)0xFFFFFFFF << 32); toc = toc | ((ma_uint64)refcount << 32); return toc; } MA_API ma_job ma_job_init(ma_uint16 code) { ma_job job; MA_ZERO_OBJECT(&job); job.toc.breakup.code = code; job.toc.breakup.slot = MA_JOB_SLOT_NONE; /* Temp value. Will be allocated when posted to a queue. */ job.next = MA_JOB_ID_NONE; return job; } static ma_result ma_job_process__noop(ma_job* pJob); static ma_result ma_job_process__quit(ma_job* pJob); static ma_result ma_job_process__custom(ma_job* pJob); static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob); static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob); static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob); static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob); static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob); static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob); static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob); static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob); static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob); #if !defined(MA_NO_DEVICE_IO) static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob); #endif static ma_job_proc g_jobVTable[MA_JOB_TYPE_COUNT] = { /* Miscellaneous. */ ma_job_process__quit, /* MA_JOB_TYPE_QUIT */ ma_job_process__custom, /* MA_JOB_TYPE_CUSTOM */ /* Resource Manager. */ ma_job_process__resource_manager__load_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE */ ma_job_process__resource_manager__free_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE */ ma_job_process__resource_manager__page_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE */ ma_job_process__resource_manager__load_data_buffer, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER */ ma_job_process__resource_manager__free_data_buffer, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER */ ma_job_process__resource_manager__load_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM */ ma_job_process__resource_manager__free_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM */ ma_job_process__resource_manager__page_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM */ ma_job_process__resource_manager__seek_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM */ /* Device. */ #if !defined(MA_NO_DEVICE_IO) ma_job_process__device__aaudio_reroute /*MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE*/ #endif }; MA_API ma_result ma_job_process(ma_job* pJob) { if (pJob == NULL) { return MA_INVALID_ARGS; } if (pJob->toc.breakup.code >= MA_JOB_TYPE_COUNT) { return MA_INVALID_OPERATION; } return g_jobVTable[pJob->toc.breakup.code](pJob); } static ma_result ma_job_process__noop(ma_job* pJob) { MA_ASSERT(pJob != NULL); /* No-op. */ (void)pJob; return MA_SUCCESS; } static ma_result ma_job_process__quit(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__custom(ma_job* pJob) { MA_ASSERT(pJob != NULL); /* No-op if there's no callback. */ if (pJob->data.custom.proc == NULL) { return MA_SUCCESS; } return pJob->data.custom.proc(pJob); } MA_API ma_job_queue_config ma_job_queue_config_init(ma_uint32 flags, ma_uint32 capacity) { ma_job_queue_config config; config.flags = flags; config.capacity = capacity; return config; } typedef struct { size_t sizeInBytes; size_t allocatorOffset; size_t jobsOffset; } ma_job_queue_heap_layout; static ma_result ma_job_queue_get_heap_layout(const ma_job_queue_config* pConfig, ma_job_queue_heap_layout* pHeapLayout) { ma_result result; MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->capacity == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* Allocator. */ { ma_slot_allocator_config allocatorConfig; size_t allocatorHeapSizeInBytes; allocatorConfig = ma_slot_allocator_config_init(pConfig->capacity); result = ma_slot_allocator_get_heap_size(&allocatorConfig, &allocatorHeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->allocatorOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += allocatorHeapSizeInBytes; } /* Jobs. */ pHeapLayout->jobsOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(pConfig->capacity * sizeof(ma_job)); return MA_SUCCESS; } MA_API ma_result ma_job_queue_get_heap_size(const ma_job_queue_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_job_queue_heap_layout layout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_job_queue_get_heap_layout(pConfig, &layout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = layout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_job_queue_init_preallocated(const ma_job_queue_config* pConfig, void* pHeap, ma_job_queue* pQueue) { ma_result result; ma_job_queue_heap_layout heapLayout; ma_slot_allocator_config allocatorConfig; if (pQueue == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pQueue); result = ma_job_queue_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pQueue->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pQueue->flags = pConfig->flags; pQueue->capacity = pConfig->capacity; pQueue->pJobs = (ma_job*)ma_offset_ptr(pHeap, heapLayout.jobsOffset); allocatorConfig = ma_slot_allocator_config_init(pConfig->capacity); result = ma_slot_allocator_init_preallocated(&allocatorConfig, ma_offset_ptr(pHeap, heapLayout.allocatorOffset), &pQueue->allocator); if (result != MA_SUCCESS) { return result; } /* We need a semaphore if we're running in non-blocking mode. If threading is disabled we need to return an error. */ if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { #ifndef MA_NO_THREADING { ma_semaphore_init(0, &pQueue->sem); } #else { /* Threading is disabled and we've requested non-blocking mode. */ return MA_INVALID_OPERATION; } #endif } /* Our queue needs to be initialized with a free standing node. This should always be slot 0. Required for the lock free algorithm. The first job in the queue is just a dummy item for giving us the first item in the list which is stored in the "next" member. */ ma_slot_allocator_alloc(&pQueue->allocator, &pQueue->head); /* Will never fail. */ pQueue->pJobs[ma_job_extract_slot(pQueue->head)].next = MA_JOB_ID_NONE; pQueue->tail = pQueue->head; return MA_SUCCESS; } MA_API ma_result ma_job_queue_init(const ma_job_queue_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_job_queue* pQueue) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_job_queue_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_job_queue_init_preallocated(pConfig, pHeap, pQueue); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pQueue->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_job_queue_uninit(ma_job_queue* pQueue, const ma_allocation_callbacks* pAllocationCallbacks) { if (pQueue == NULL) { return; } /* All we need to do is uninitialize the semaphore. */ if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { #ifndef MA_NO_THREADING { ma_semaphore_uninit(&pQueue->sem); } #else { MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ } #endif } ma_slot_allocator_uninit(&pQueue->allocator, pAllocationCallbacks); if (pQueue->_ownsHeap) { ma_free(pQueue->_pHeap, pAllocationCallbacks); } } static ma_bool32 ma_job_queue_cas(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) { /* The new counter is taken from the expected value. */ return ma_atomic_compare_and_swap_64(dst, expected, ma_job_set_refcount(desired, ma_job_extract_refcount(expected) + 1)) == expected; } MA_API ma_result ma_job_queue_post(ma_job_queue* pQueue, const ma_job* pJob) { /* Lock free queue implementation based on the paper by Michael and Scott: Nonblocking Algorithms and Preemption-Safe Locking on Multiprogrammed Shared Memory Multiprocessors */ ma_result result; ma_uint64 slot; ma_uint64 tail; ma_uint64 next; if (pQueue == NULL || pJob == NULL) { return MA_INVALID_ARGS; } /* We need a new slot. */ result = ma_slot_allocator_alloc(&pQueue->allocator, &slot); if (result != MA_SUCCESS) { return result; /* Probably ran out of slots. If so, MA_OUT_OF_MEMORY will be returned. */ } /* At this point we should have a slot to place the job. */ MA_ASSERT(ma_job_extract_slot(slot) < pQueue->capacity); /* We need to put the job into memory before we do anything. */ pQueue->pJobs[ma_job_extract_slot(slot)] = *pJob; pQueue->pJobs[ma_job_extract_slot(slot)].toc.allocation = slot; /* This will overwrite the job code. */ pQueue->pJobs[ma_job_extract_slot(slot)].toc.breakup.code = pJob->toc.breakup.code; /* The job code needs to be applied again because the line above overwrote it. */ pQueue->pJobs[ma_job_extract_slot(slot)].next = MA_JOB_ID_NONE; /* Reset for safety. */ #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE ma_spinlock_lock(&pQueue->lock); #endif { /* The job is stored in memory so now we need to add it to our linked list. We only ever add items to the end of the list. */ for (;;) { tail = ma_atomic_load_64(&pQueue->tail); next = ma_atomic_load_64(&pQueue->pJobs[ma_job_extract_slot(tail)].next); if (ma_job_toc_to_allocation(tail) == ma_job_toc_to_allocation(ma_atomic_load_64(&pQueue->tail))) { if (ma_job_extract_slot(next) == 0xFFFF) { if (ma_job_queue_cas(&pQueue->pJobs[ma_job_extract_slot(tail)].next, next, slot)) { break; } } else { ma_job_queue_cas(&pQueue->tail, tail, ma_job_extract_slot(next)); } } } ma_job_queue_cas(&pQueue->tail, tail, slot); } #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE ma_spinlock_unlock(&pQueue->lock); #endif /* Signal the semaphore as the last step if we're using synchronous mode. */ if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { #ifndef MA_NO_THREADING { ma_semaphore_release(&pQueue->sem); } #else { MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ } #endif } return MA_SUCCESS; } MA_API ma_result ma_job_queue_next(ma_job_queue* pQueue, ma_job* pJob) { ma_uint64 head; ma_uint64 tail; ma_uint64 next; if (pQueue == NULL || pJob == NULL) { return MA_INVALID_ARGS; } /* If we're running in synchronous mode we'll need to wait on a semaphore. */ if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { #ifndef MA_NO_THREADING { ma_semaphore_wait(&pQueue->sem); } #else { MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ } #endif } #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE ma_spinlock_lock(&pQueue->lock); #endif { /* BUG: In lock-free mode, multiple threads can be in this section of code. The "head" variable in the loop below is stored. One thread can fall through to the freeing of this item while another is still using "head" for the retrieval of the "next" variable. The slot allocator might need to make use of some reference counting to ensure it's only truely freed when there are no more references to the item. This must be fixed before removing these locks. */ /* Now we need to remove the root item from the list. */ for (;;) { head = ma_atomic_load_64(&pQueue->head); tail = ma_atomic_load_64(&pQueue->tail); next = ma_atomic_load_64(&pQueue->pJobs[ma_job_extract_slot(head)].next); if (ma_job_toc_to_allocation(head) == ma_job_toc_to_allocation(ma_atomic_load_64(&pQueue->head))) { if (ma_job_extract_slot(head) == ma_job_extract_slot(tail)) { if (ma_job_extract_slot(next) == 0xFFFF) { #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE ma_spinlock_unlock(&pQueue->lock); #endif return MA_NO_DATA_AVAILABLE; } ma_job_queue_cas(&pQueue->tail, tail, ma_job_extract_slot(next)); } else { *pJob = pQueue->pJobs[ma_job_extract_slot(next)]; if (ma_job_queue_cas(&pQueue->head, head, ma_job_extract_slot(next))) { break; } } } } } #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE ma_spinlock_unlock(&pQueue->lock); #endif ma_slot_allocator_free(&pQueue->allocator, head); /* If it's a quit job make sure it's put back on the queue to ensure other threads have an opportunity to detect it and terminate naturally. We could instead just leave it on the queue, but that would involve fiddling with the lock-free code above and I want to keep that as simple as possible. */ if (pJob->toc.breakup.code == MA_JOB_TYPE_QUIT) { ma_job_queue_post(pQueue, pJob); return MA_CANCELLED; /* Return a cancelled status just in case the thread is checking return codes and not properly checking for a quit job. */ } return MA_SUCCESS; } /******************************************************************************* Dynamic Linking *******************************************************************************/ #ifdef MA_POSIX /* No need for dlfcn.h if we're not using runtime linking. */ #ifndef MA_NO_RUNTIME_LINKING #include <dlfcn.h> #endif #endif MA_API ma_handle ma_dlopen(ma_log* pLog, const char* filename) { #ifndef MA_NO_RUNTIME_LINKING ma_handle handle; ma_log_postf(pLog, MA_LOG_LEVEL_DEBUG, "Loading library: %s\n", filename); #ifdef MA_WIN32 /* From MSDN: Desktop applications cannot use LoadPackagedLibrary; if a desktop application calls this function it fails with APPMODEL_ERROR_NO_PACKAGE.*/ #if !defined(MA_WIN32_UWP) handle = (ma_handle)LoadLibraryA(filename); #else /* *sigh* It appears there is no ANSI version of LoadPackagedLibrary()... */ WCHAR filenameW[4096]; if (MultiByteToWideChar(CP_UTF8, 0, filename, -1, filenameW, sizeof(filenameW)) == 0) { handle = NULL; } else { handle = (ma_handle)LoadPackagedLibrary(filenameW, 0); } #endif #else handle = (ma_handle)dlopen(filename, RTLD_NOW); #endif /* I'm not considering failure to load a library an error nor a warning because seamlessly falling through to a lower-priority backend is a deliberate design choice. Instead I'm logging it as an informational message. */ if (handle == NULL) { ma_log_postf(pLog, MA_LOG_LEVEL_INFO, "Failed to load library: %s\n", filename); } return handle; #else /* Runtime linking is disabled. */ (void)pLog; (void)filename; return NULL; #endif } MA_API void ma_dlclose(ma_log* pLog, ma_handle handle) { #ifndef MA_NO_RUNTIME_LINKING #ifdef MA_WIN32 FreeLibrary((HMODULE)handle); #else dlclose((void*)handle); #endif (void)pLog; #else /* Runtime linking is disabled. */ (void)pLog; (void)handle; #endif } MA_API ma_proc ma_dlsym(ma_log* pLog, ma_handle handle, const char* symbol) { #ifndef MA_NO_RUNTIME_LINKING ma_proc proc; ma_log_postf(pLog, MA_LOG_LEVEL_DEBUG, "Loading symbol: %s\n", symbol); #ifdef _WIN32 proc = (ma_proc)GetProcAddress((HMODULE)handle, symbol); #else #if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wpedantic" #endif proc = (ma_proc)dlsym((void*)handle, symbol); #if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) #pragma GCC diagnostic pop #endif #endif if (proc == NULL) { ma_log_postf(pLog, MA_LOG_LEVEL_WARNING, "Failed to load symbol: %s\n", symbol); } (void)pLog; /* It's possible for pContext to be unused. */ return proc; #else /* Runtime linking is disabled. */ (void)pLog; (void)handle; (void)symbol; return NULL; #endif } /************************************************************************************************************************************************************ ************************************************************************************************************************************************************* DEVICE I/O ========== ************************************************************************************************************************************************************* ************************************************************************************************************************************************************/ /* Disable run-time linking on certain backends and platforms. */ #ifndef MA_NO_RUNTIME_LINKING #if defined(MA_EMSCRIPTEN) || defined(MA_ORBIS) || defined(MA_PROSPERO) #define MA_NO_RUNTIME_LINKING #endif #endif #ifndef MA_NO_DEVICE_IO #if defined(MA_APPLE) && (__MAC_OS_X_VERSION_MIN_REQUIRED < 101200) #include <mach/mach_time.h> /* For mach_absolute_time() */ #endif #ifdef MA_POSIX #include <sys/types.h> #include <unistd.h> /* No need for dlfcn.h if we're not using runtime linking. */ #ifndef MA_NO_RUNTIME_LINKING #include <dlfcn.h> #endif #endif MA_API void ma_device_info_add_native_data_format(ma_device_info* pDeviceInfo, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 flags) { if (pDeviceInfo == NULL) { return; } if (pDeviceInfo->nativeDataFormatCount < ma_countof(pDeviceInfo->nativeDataFormats)) { pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = flags; pDeviceInfo->nativeDataFormatCount += 1; } } typedef struct { ma_backend backend; const char* pName; } ma_backend_info; static ma_backend_info gBackendInfo[] = /* Indexed by the backend enum. Must be in the order backends are declared in the ma_backend enum. */ { {ma_backend_wasapi, "WASAPI"}, {ma_backend_dsound, "DirectSound"}, {ma_backend_winmm, "WinMM"}, {ma_backend_coreaudio, "Core Audio"}, {ma_backend_sndio, "sndio"}, {ma_backend_audio4, "audio(4)"}, {ma_backend_oss, "OSS"}, {ma_backend_pulseaudio, "PulseAudio"}, {ma_backend_alsa, "ALSA"}, {ma_backend_jack, "JACK"}, {ma_backend_aaudio, "AAudio"}, {ma_backend_opensl, "OpenSL|ES"}, {ma_backend_webaudio, "Web Audio"}, {ma_backend_custom, "Custom"}, {ma_backend_null, "Null"} }; MA_API const char* ma_get_backend_name(ma_backend backend) { if (backend < 0 || backend >= (int)ma_countof(gBackendInfo)) { return "Unknown"; } return gBackendInfo[backend].pName; } MA_API ma_result ma_get_backend_from_name(const char* pBackendName, ma_backend* pBackend) { size_t iBackend; if (pBackendName == NULL) { return MA_INVALID_ARGS; } for (iBackend = 0; iBackend < ma_countof(gBackendInfo); iBackend += 1) { if (ma_strcmp(pBackendName, gBackendInfo[iBackend].pName) == 0) { if (pBackend != NULL) { *pBackend = gBackendInfo[iBackend].backend; } return MA_SUCCESS; } } /* Getting here means the backend name is unknown. */ return MA_INVALID_ARGS; } MA_API ma_bool32 ma_is_backend_enabled(ma_backend backend) { /* This looks a little bit gross, but we want all backends to be included in the switch to avoid warnings on some compilers about some enums not being handled by the switch statement. */ switch (backend) { case ma_backend_wasapi: #if defined(MA_HAS_WASAPI) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_dsound: #if defined(MA_HAS_DSOUND) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_winmm: #if defined(MA_HAS_WINMM) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_coreaudio: #if defined(MA_HAS_COREAUDIO) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_sndio: #if defined(MA_HAS_SNDIO) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_audio4: #if defined(MA_HAS_AUDIO4) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_oss: #if defined(MA_HAS_OSS) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_pulseaudio: #if defined(MA_HAS_PULSEAUDIO) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_alsa: #if defined(MA_HAS_ALSA) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_jack: #if defined(MA_HAS_JACK) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_aaudio: #if defined(MA_HAS_AAUDIO) #if defined(MA_ANDROID) { return ma_android_sdk_version() >= 26; } #else return MA_FALSE; #endif #else return MA_FALSE; #endif case ma_backend_opensl: #if defined(MA_HAS_OPENSL) #if defined(MA_ANDROID) { return ma_android_sdk_version() >= 9; } #else return MA_TRUE; #endif #else return MA_FALSE; #endif case ma_backend_webaudio: #if defined(MA_HAS_WEBAUDIO) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_custom: #if defined(MA_HAS_CUSTOM) return MA_TRUE; #else return MA_FALSE; #endif case ma_backend_null: #if defined(MA_HAS_NULL) return MA_TRUE; #else return MA_FALSE; #endif default: return MA_FALSE; } } MA_API ma_result ma_get_enabled_backends(ma_backend* pBackends, size_t backendCap, size_t* pBackendCount) { size_t backendCount; size_t iBackend; ma_result result = MA_SUCCESS; if (pBackendCount == NULL) { return MA_INVALID_ARGS; } backendCount = 0; for (iBackend = 0; iBackend <= ma_backend_null; iBackend += 1) { ma_backend backend = (ma_backend)iBackend; if (ma_is_backend_enabled(backend)) { /* The backend is enabled. Try adding it to the list. If there's no room, MA_NO_SPACE needs to be returned. */ if (backendCount == backendCap) { result = MA_NO_SPACE; break; } else { pBackends[backendCount] = backend; backendCount += 1; } } } if (pBackendCount != NULL) { *pBackendCount = backendCount; } return result; } MA_API ma_bool32 ma_is_loopback_supported(ma_backend backend) { switch (backend) { case ma_backend_wasapi: return MA_TRUE; case ma_backend_dsound: return MA_FALSE; case ma_backend_winmm: return MA_FALSE; case ma_backend_coreaudio: return MA_FALSE; case ma_backend_sndio: return MA_FALSE; case ma_backend_audio4: return MA_FALSE; case ma_backend_oss: return MA_FALSE; case ma_backend_pulseaudio: return MA_FALSE; case ma_backend_alsa: return MA_FALSE; case ma_backend_jack: return MA_FALSE; case ma_backend_aaudio: return MA_FALSE; case ma_backend_opensl: return MA_FALSE; case ma_backend_webaudio: return MA_FALSE; case ma_backend_custom: return MA_FALSE; /* <-- Will depend on the implementation of the backend. */ case ma_backend_null: return MA_FALSE; default: return MA_FALSE; } } #if defined(MA_WIN32) /* WASAPI error codes. */ #define MA_AUDCLNT_E_NOT_INITIALIZED ((HRESULT)0x88890001) #define MA_AUDCLNT_E_ALREADY_INITIALIZED ((HRESULT)0x88890002) #define MA_AUDCLNT_E_WRONG_ENDPOINT_TYPE ((HRESULT)0x88890003) #define MA_AUDCLNT_E_DEVICE_INVALIDATED ((HRESULT)0x88890004) #define MA_AUDCLNT_E_NOT_STOPPED ((HRESULT)0x88890005) #define MA_AUDCLNT_E_BUFFER_TOO_LARGE ((HRESULT)0x88890006) #define MA_AUDCLNT_E_OUT_OF_ORDER ((HRESULT)0x88890007) #define MA_AUDCLNT_E_UNSUPPORTED_FORMAT ((HRESULT)0x88890008) #define MA_AUDCLNT_E_INVALID_SIZE ((HRESULT)0x88890009) #define MA_AUDCLNT_E_DEVICE_IN_USE ((HRESULT)0x8889000A) #define MA_AUDCLNT_E_BUFFER_OPERATION_PENDING ((HRESULT)0x8889000B) #define MA_AUDCLNT_E_THREAD_NOT_REGISTERED ((HRESULT)0x8889000C) #define MA_AUDCLNT_E_NO_SINGLE_PROCESS ((HRESULT)0x8889000D) #define MA_AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED ((HRESULT)0x8889000E) #define MA_AUDCLNT_E_ENDPOINT_CREATE_FAILED ((HRESULT)0x8889000F) #define MA_AUDCLNT_E_SERVICE_NOT_RUNNING ((HRESULT)0x88890010) #define MA_AUDCLNT_E_EVENTHANDLE_NOT_EXPECTED ((HRESULT)0x88890011) #define MA_AUDCLNT_E_EXCLUSIVE_MODE_ONLY ((HRESULT)0x88890012) #define MA_AUDCLNT_E_BUFDURATION_PERIOD_NOT_EQUAL ((HRESULT)0x88890013) #define MA_AUDCLNT_E_EVENTHANDLE_NOT_SET ((HRESULT)0x88890014) #define MA_AUDCLNT_E_INCORRECT_BUFFER_SIZE ((HRESULT)0x88890015) #define MA_AUDCLNT_E_BUFFER_SIZE_ERROR ((HRESULT)0x88890016) #define MA_AUDCLNT_E_CPUUSAGE_EXCEEDED ((HRESULT)0x88890017) #define MA_AUDCLNT_E_BUFFER_ERROR ((HRESULT)0x88890018) #define MA_AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED ((HRESULT)0x88890019) #define MA_AUDCLNT_E_INVALID_DEVICE_PERIOD ((HRESULT)0x88890020) #define MA_AUDCLNT_E_INVALID_STREAM_FLAG ((HRESULT)0x88890021) #define MA_AUDCLNT_E_ENDPOINT_OFFLOAD_NOT_CAPABLE ((HRESULT)0x88890022) #define MA_AUDCLNT_E_OUT_OF_OFFLOAD_RESOURCES ((HRESULT)0x88890023) #define MA_AUDCLNT_E_OFFLOAD_MODE_ONLY ((HRESULT)0x88890024) #define MA_AUDCLNT_E_NONOFFLOAD_MODE_ONLY ((HRESULT)0x88890025) #define MA_AUDCLNT_E_RESOURCES_INVALIDATED ((HRESULT)0x88890026) #define MA_AUDCLNT_E_RAW_MODE_UNSUPPORTED ((HRESULT)0x88890027) #define MA_AUDCLNT_E_ENGINE_PERIODICITY_LOCKED ((HRESULT)0x88890028) #define MA_AUDCLNT_E_ENGINE_FORMAT_LOCKED ((HRESULT)0x88890029) #define MA_AUDCLNT_E_HEADTRACKING_ENABLED ((HRESULT)0x88890030) #define MA_AUDCLNT_E_HEADTRACKING_UNSUPPORTED ((HRESULT)0x88890040) #define MA_AUDCLNT_S_BUFFER_EMPTY ((HRESULT)0x08890001) #define MA_AUDCLNT_S_THREAD_ALREADY_REGISTERED ((HRESULT)0x08890002) #define MA_AUDCLNT_S_POSITION_STALLED ((HRESULT)0x08890003) #define MA_DS_OK ((HRESULT)0) #define MA_DS_NO_VIRTUALIZATION ((HRESULT)0x0878000A) #define MA_DSERR_ALLOCATED ((HRESULT)0x8878000A) #define MA_DSERR_CONTROLUNAVAIL ((HRESULT)0x8878001E) #define MA_DSERR_INVALIDPARAM ((HRESULT)0x80070057) /*E_INVALIDARG*/ #define MA_DSERR_INVALIDCALL ((HRESULT)0x88780032) #define MA_DSERR_GENERIC ((HRESULT)0x80004005) /*E_FAIL*/ #define MA_DSERR_PRIOLEVELNEEDED ((HRESULT)0x88780046) #define MA_DSERR_OUTOFMEMORY ((HRESULT)0x8007000E) /*E_OUTOFMEMORY*/ #define MA_DSERR_BADFORMAT ((HRESULT)0x88780064) #define MA_DSERR_UNSUPPORTED ((HRESULT)0x80004001) /*E_NOTIMPL*/ #define MA_DSERR_NODRIVER ((HRESULT)0x88780078) #define MA_DSERR_ALREADYINITIALIZED ((HRESULT)0x88780082) #define MA_DSERR_NOAGGREGATION ((HRESULT)0x80040110) /*CLASS_E_NOAGGREGATION*/ #define MA_DSERR_BUFFERLOST ((HRESULT)0x88780096) #define MA_DSERR_OTHERAPPHASPRIO ((HRESULT)0x887800A0) #define MA_DSERR_UNINITIALIZED ((HRESULT)0x887800AA) #define MA_DSERR_NOINTERFACE ((HRESULT)0x80004002) /*E_NOINTERFACE*/ #define MA_DSERR_ACCESSDENIED ((HRESULT)0x80070005) /*E_ACCESSDENIED*/ #define MA_DSERR_BUFFERTOOSMALL ((HRESULT)0x887800B4) #define MA_DSERR_DS8_REQUIRED ((HRESULT)0x887800BE) #define MA_DSERR_SENDLOOP ((HRESULT)0x887800C8) #define MA_DSERR_BADSENDBUFFERGUID ((HRESULT)0x887800D2) #define MA_DSERR_OBJECTNOTFOUND ((HRESULT)0x88781161) #define MA_DSERR_FXUNAVAILABLE ((HRESULT)0x887800DC) static ma_result ma_result_from_HRESULT(HRESULT hr) { switch (hr) { case NOERROR: return MA_SUCCESS; /*case S_OK: return MA_SUCCESS;*/ case E_POINTER: return MA_INVALID_ARGS; case E_UNEXPECTED: return MA_ERROR; case E_NOTIMPL: return MA_NOT_IMPLEMENTED; case E_OUTOFMEMORY: return MA_OUT_OF_MEMORY; case E_INVALIDARG: return MA_INVALID_ARGS; case E_NOINTERFACE: return MA_API_NOT_FOUND; case E_HANDLE: return MA_INVALID_ARGS; case E_ABORT: return MA_ERROR; case E_FAIL: return MA_ERROR; case E_ACCESSDENIED: return MA_ACCESS_DENIED; /* WASAPI */ case MA_AUDCLNT_E_NOT_INITIALIZED: return MA_DEVICE_NOT_INITIALIZED; case MA_AUDCLNT_E_ALREADY_INITIALIZED: return MA_DEVICE_ALREADY_INITIALIZED; case MA_AUDCLNT_E_WRONG_ENDPOINT_TYPE: return MA_INVALID_ARGS; case MA_AUDCLNT_E_DEVICE_INVALIDATED: return MA_UNAVAILABLE; case MA_AUDCLNT_E_NOT_STOPPED: return MA_DEVICE_NOT_STOPPED; case MA_AUDCLNT_E_BUFFER_TOO_LARGE: return MA_TOO_BIG; case MA_AUDCLNT_E_OUT_OF_ORDER: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_UNSUPPORTED_FORMAT: return MA_FORMAT_NOT_SUPPORTED; case MA_AUDCLNT_E_INVALID_SIZE: return MA_INVALID_ARGS; case MA_AUDCLNT_E_DEVICE_IN_USE: return MA_BUSY; case MA_AUDCLNT_E_BUFFER_OPERATION_PENDING: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_THREAD_NOT_REGISTERED: return MA_DOES_NOT_EXIST; case MA_AUDCLNT_E_NO_SINGLE_PROCESS: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED: return MA_SHARE_MODE_NOT_SUPPORTED; case MA_AUDCLNT_E_ENDPOINT_CREATE_FAILED: return MA_FAILED_TO_OPEN_BACKEND_DEVICE; case MA_AUDCLNT_E_SERVICE_NOT_RUNNING: return MA_NOT_CONNECTED; case MA_AUDCLNT_E_EVENTHANDLE_NOT_EXPECTED: return MA_INVALID_ARGS; case MA_AUDCLNT_E_EXCLUSIVE_MODE_ONLY: return MA_SHARE_MODE_NOT_SUPPORTED; case MA_AUDCLNT_E_BUFDURATION_PERIOD_NOT_EQUAL: return MA_INVALID_ARGS; case MA_AUDCLNT_E_EVENTHANDLE_NOT_SET: return MA_INVALID_ARGS; case MA_AUDCLNT_E_INCORRECT_BUFFER_SIZE: return MA_INVALID_ARGS; case MA_AUDCLNT_E_BUFFER_SIZE_ERROR: return MA_INVALID_ARGS; case MA_AUDCLNT_E_CPUUSAGE_EXCEEDED: return MA_ERROR; case MA_AUDCLNT_E_BUFFER_ERROR: return MA_ERROR; case MA_AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED: return MA_INVALID_ARGS; case MA_AUDCLNT_E_INVALID_DEVICE_PERIOD: return MA_INVALID_ARGS; case MA_AUDCLNT_E_INVALID_STREAM_FLAG: return MA_INVALID_ARGS; case MA_AUDCLNT_E_ENDPOINT_OFFLOAD_NOT_CAPABLE: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_OUT_OF_OFFLOAD_RESOURCES: return MA_OUT_OF_MEMORY; case MA_AUDCLNT_E_OFFLOAD_MODE_ONLY: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_NONOFFLOAD_MODE_ONLY: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_RESOURCES_INVALIDATED: return MA_INVALID_DATA; case MA_AUDCLNT_E_RAW_MODE_UNSUPPORTED: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_ENGINE_PERIODICITY_LOCKED: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_ENGINE_FORMAT_LOCKED: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_HEADTRACKING_ENABLED: return MA_INVALID_OPERATION; case MA_AUDCLNT_E_HEADTRACKING_UNSUPPORTED: return MA_INVALID_OPERATION; case MA_AUDCLNT_S_BUFFER_EMPTY: return MA_NO_SPACE; case MA_AUDCLNT_S_THREAD_ALREADY_REGISTERED: return MA_ALREADY_EXISTS; case MA_AUDCLNT_S_POSITION_STALLED: return MA_ERROR; /* DirectSound */ /*case MA_DS_OK: return MA_SUCCESS;*/ /* S_OK */ case MA_DS_NO_VIRTUALIZATION: return MA_SUCCESS; case MA_DSERR_ALLOCATED: return MA_ALREADY_IN_USE; case MA_DSERR_CONTROLUNAVAIL: return MA_INVALID_OPERATION; /*case MA_DSERR_INVALIDPARAM: return MA_INVALID_ARGS;*/ /* E_INVALIDARG */ case MA_DSERR_INVALIDCALL: return MA_INVALID_OPERATION; /*case MA_DSERR_GENERIC: return MA_ERROR;*/ /* E_FAIL */ case MA_DSERR_PRIOLEVELNEEDED: return MA_INVALID_OPERATION; /*case MA_DSERR_OUTOFMEMORY: return MA_OUT_OF_MEMORY;*/ /* E_OUTOFMEMORY */ case MA_DSERR_BADFORMAT: return MA_FORMAT_NOT_SUPPORTED; /*case MA_DSERR_UNSUPPORTED: return MA_NOT_IMPLEMENTED;*/ /* E_NOTIMPL */ case MA_DSERR_NODRIVER: return MA_FAILED_TO_INIT_BACKEND; case MA_DSERR_ALREADYINITIALIZED: return MA_DEVICE_ALREADY_INITIALIZED; case MA_DSERR_NOAGGREGATION: return MA_ERROR; case MA_DSERR_BUFFERLOST: return MA_UNAVAILABLE; case MA_DSERR_OTHERAPPHASPRIO: return MA_ACCESS_DENIED; case MA_DSERR_UNINITIALIZED: return MA_DEVICE_NOT_INITIALIZED; /*case MA_DSERR_NOINTERFACE: return MA_API_NOT_FOUND;*/ /* E_NOINTERFACE */ /*case MA_DSERR_ACCESSDENIED: return MA_ACCESS_DENIED;*/ /* E_ACCESSDENIED */ case MA_DSERR_BUFFERTOOSMALL: return MA_NO_SPACE; case MA_DSERR_DS8_REQUIRED: return MA_INVALID_OPERATION; case MA_DSERR_SENDLOOP: return MA_DEADLOCK; case MA_DSERR_BADSENDBUFFERGUID: return MA_INVALID_ARGS; case MA_DSERR_OBJECTNOTFOUND: return MA_NO_DEVICE; case MA_DSERR_FXUNAVAILABLE: return MA_UNAVAILABLE; default: return MA_ERROR; } } /* PROPVARIANT */ #define MA_VT_LPWSTR 31 #define MA_VT_BLOB 65 #if defined(_MSC_VER) && !defined(__clang__) #pragma warning(push) #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ #if defined(__clang__) #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ #endif #endif typedef struct { WORD vt; WORD wReserved1; WORD wReserved2; WORD wReserved3; union { struct { ULONG cbSize; BYTE* pBlobData; } blob; WCHAR* pwszVal; char pad[16]; /* Just to ensure the size of the struct matches the official version. */ }; } MA_PROPVARIANT; #if defined(_MSC_VER) && !defined(__clang__) #pragma warning(pop) #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) #pragma GCC diagnostic pop #endif typedef HRESULT (WINAPI * MA_PFN_CoInitialize)(void* pvReserved); typedef HRESULT (WINAPI * MA_PFN_CoInitializeEx)(void* pvReserved, DWORD dwCoInit); typedef void (WINAPI * MA_PFN_CoUninitialize)(void); typedef HRESULT (WINAPI * MA_PFN_CoCreateInstance)(const IID* rclsid, void* pUnkOuter, DWORD dwClsContext, const IID* riid, void* ppv); typedef void (WINAPI * MA_PFN_CoTaskMemFree)(void* pv); typedef HRESULT (WINAPI * MA_PFN_PropVariantClear)(MA_PROPVARIANT *pvar); typedef int (WINAPI * MA_PFN_StringFromGUID2)(const GUID* const rguid, WCHAR* lpsz, int cchMax); typedef HWND (WINAPI * MA_PFN_GetForegroundWindow)(void); typedef HWND (WINAPI * MA_PFN_GetDesktopWindow)(void); #if defined(MA_WIN32_DESKTOP) /* Microsoft documents these APIs as returning LSTATUS, but the Win32 API shipping with some compilers do not define it. It's just a LONG. */ typedef LONG (WINAPI * MA_PFN_RegOpenKeyExA)(HKEY hKey, const char* lpSubKey, DWORD ulOptions, DWORD samDesired, HKEY* phkResult); typedef LONG (WINAPI * MA_PFN_RegCloseKey)(HKEY hKey); typedef LONG (WINAPI * MA_PFN_RegQueryValueExA)(HKEY hKey, const char* lpValueName, DWORD* lpReserved, DWORD* lpType, BYTE* lpData, DWORD* lpcbData); #endif /* MA_WIN32_DESKTOP */ MA_API size_t ma_strlen_WCHAR(const WCHAR* str) { size_t len = 0; while (str[len] != '\0') { len += 1; } return len; } MA_API int ma_strcmp_WCHAR(const WCHAR *s1, const WCHAR *s2) { while (*s1 != '\0' && *s1 == *s2) { s1 += 1; s2 += 1; } return *s1 - *s2; } MA_API int ma_strcpy_s_WCHAR(WCHAR* dst, size_t dstCap, const WCHAR* src) { size_t i; if (dst == 0) { return 22; } if (dstCap == 0) { return 34; } if (src == 0) { dst[0] = '\0'; return 22; } for (i = 0; i < dstCap && src[i] != '\0'; ++i) { dst[i] = src[i]; } if (i < dstCap) { dst[i] = '\0'; return 0; } dst[0] = '\0'; return 34; } #endif /* MA_WIN32 */ #define MA_DEFAULT_PLAYBACK_DEVICE_NAME "Default Playback Device" #define MA_DEFAULT_CAPTURE_DEVICE_NAME "Default Capture Device" /******************************************************************************* Timing *******************************************************************************/ #if defined(MA_WIN32) && !defined(MA_POSIX) static LARGE_INTEGER g_ma_TimerFrequency; /* <-- Initialized to zero since it's static. */ void ma_timer_init(ma_timer* pTimer) { LARGE_INTEGER counter; if (g_ma_TimerFrequency.QuadPart == 0) { QueryPerformanceFrequency(&g_ma_TimerFrequency); } QueryPerformanceCounter(&counter); pTimer->counter = counter.QuadPart; } double ma_timer_get_time_in_seconds(ma_timer* pTimer) { LARGE_INTEGER counter; if (!QueryPerformanceCounter(&counter)) { return 0; } return (double)(counter.QuadPart - pTimer->counter) / g_ma_TimerFrequency.QuadPart; } #elif defined(MA_APPLE) && (__MAC_OS_X_VERSION_MIN_REQUIRED < 101200) static ma_uint64 g_ma_TimerFrequency = 0; static void ma_timer_init(ma_timer* pTimer) { mach_timebase_info_data_t baseTime; mach_timebase_info(&baseTime); g_ma_TimerFrequency = (baseTime.denom * 1e9) / baseTime.numer; pTimer->counter = mach_absolute_time(); } static double ma_timer_get_time_in_seconds(ma_timer* pTimer) { ma_uint64 newTimeCounter = mach_absolute_time(); ma_uint64 oldTimeCounter = pTimer->counter; return (newTimeCounter - oldTimeCounter) / g_ma_TimerFrequency; } #elif defined(MA_EMSCRIPTEN) static MA_INLINE void ma_timer_init(ma_timer* pTimer) { pTimer->counterD = emscripten_get_now(); } static MA_INLINE double ma_timer_get_time_in_seconds(ma_timer* pTimer) { return (emscripten_get_now() - pTimer->counterD) / 1000; /* Emscripten is in milliseconds. */ } #else #if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L #if defined(CLOCK_MONOTONIC) #define MA_CLOCK_ID CLOCK_MONOTONIC #else #define MA_CLOCK_ID CLOCK_REALTIME #endif static void ma_timer_init(ma_timer* pTimer) { struct timespec newTime; clock_gettime(MA_CLOCK_ID, &newTime); pTimer->counter = (newTime.tv_sec * 1000000000) + newTime.tv_nsec; } static double ma_timer_get_time_in_seconds(ma_timer* pTimer) { ma_uint64 newTimeCounter; ma_uint64 oldTimeCounter; struct timespec newTime; clock_gettime(MA_CLOCK_ID, &newTime); newTimeCounter = (newTime.tv_sec * 1000000000) + newTime.tv_nsec; oldTimeCounter = pTimer->counter; return (newTimeCounter - oldTimeCounter) / 1000000000.0; } #else static void ma_timer_init(ma_timer* pTimer) { struct timeval newTime; gettimeofday(&newTime, NULL); pTimer->counter = (newTime.tv_sec * 1000000) + newTime.tv_usec; } static double ma_timer_get_time_in_seconds(ma_timer* pTimer) { ma_uint64 newTimeCounter; ma_uint64 oldTimeCounter; struct timeval newTime; gettimeofday(&newTime, NULL); newTimeCounter = (newTime.tv_sec * 1000000) + newTime.tv_usec; oldTimeCounter = pTimer->counter; return (newTimeCounter - oldTimeCounter) / 1000000.0; } #endif #endif #if 0 static ma_uint32 ma_get_closest_standard_sample_rate(ma_uint32 sampleRateIn) { ma_uint32 closestRate = 0; ma_uint32 closestDiff = 0xFFFFFFFF; size_t iStandardRate; for (iStandardRate = 0; iStandardRate < ma_countof(g_maStandardSampleRatePriorities); ++iStandardRate) { ma_uint32 standardRate = g_maStandardSampleRatePriorities[iStandardRate]; ma_uint32 diff; if (sampleRateIn > standardRate) { diff = sampleRateIn - standardRate; } else { diff = standardRate - sampleRateIn; } if (diff == 0) { return standardRate; /* The input sample rate is a standard rate. */ } if (closestDiff > diff) { closestDiff = diff; closestRate = standardRate; } } return closestRate; } #endif static MA_INLINE unsigned int ma_device_disable_denormals(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (!pDevice->noDisableDenormals) { return ma_disable_denormals(); } else { return 0; } } static MA_INLINE void ma_device_restore_denormals(ma_device* pDevice, unsigned int prevState) { MA_ASSERT(pDevice != NULL); if (!pDevice->noDisableDenormals) { ma_restore_denormals(prevState); } else { /* Do nothing. */ (void)prevState; } } static ma_device_notification ma_device_notification_init(ma_device* pDevice, ma_device_notification_type type) { ma_device_notification notification; MA_ZERO_OBJECT(&notification); notification.pDevice = pDevice; notification.type = type; return notification; } static void ma_device__on_notification(ma_device_notification notification) { MA_ASSERT(notification.pDevice != NULL); if (notification.pDevice->onNotification != NULL) { notification.pDevice->onNotification(&notification); } /* TEMP FOR COMPATIBILITY: If it's a stopped notification, fire the onStop callback as well. This is only for backwards compatibility and will be removed. */ if (notification.pDevice->onStop != NULL && notification.type == ma_device_notification_type_stopped) { notification.pDevice->onStop(notification.pDevice); } } void ma_device__on_notification_started(ma_device* pDevice) { ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_started)); } void ma_device__on_notification_stopped(ma_device* pDevice) { ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_stopped)); } void ma_device__on_notification_rerouted(ma_device* pDevice) { ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_rerouted)); } void ma_device__on_notification_interruption_began(ma_device* pDevice) { ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_interruption_began)); } void ma_device__on_notification_interruption_ended(ma_device* pDevice) { ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_interruption_ended)); } static void ma_device__on_data_inner(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) { MA_ASSERT(pDevice != NULL); MA_ASSERT(pDevice->onData != NULL); if (!pDevice->noPreSilencedOutputBuffer && pFramesOut != NULL) { ma_silence_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels); } pDevice->onData(pDevice, pFramesOut, pFramesIn, frameCount); } static void ma_device__on_data(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) { MA_ASSERT(pDevice != NULL); /* Don't read more data from the client if we're in the process of stopping. */ if (ma_device_get_state(pDevice) == ma_device_state_stopping) { return; } if (pDevice->noFixedSizedCallback) { /* Fast path. Not using a fixed sized callback. Process directly from the specified buffers. */ ma_device__on_data_inner(pDevice, pFramesOut, pFramesIn, frameCount); } else { /* Slow path. Using a fixed sized callback. Need to use the intermediary buffer. */ ma_uint32 totalFramesProcessed = 0; while (totalFramesProcessed < frameCount) { ma_uint32 totalFramesRemaining = frameCount - totalFramesProcessed; ma_uint32 framesToProcessThisIteration = 0; if (pFramesIn != NULL) { /* Capturing. Write to the intermediary buffer. If there's no room, fire the callback to empty it. */ if (pDevice->capture.intermediaryBufferLen < pDevice->capture.intermediaryBufferCap) { /* There's some room left in the intermediary buffer. Write to it without firing the callback. */ framesToProcessThisIteration = totalFramesRemaining; if (framesToProcessThisIteration > pDevice->capture.intermediaryBufferCap - pDevice->capture.intermediaryBufferLen) { framesToProcessThisIteration = pDevice->capture.intermediaryBufferCap - pDevice->capture.intermediaryBufferLen; } ma_copy_pcm_frames( ma_offset_pcm_frames_ptr(pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferLen, pDevice->capture.format, pDevice->capture.channels), ma_offset_pcm_frames_const_ptr(pFramesIn, totalFramesProcessed, pDevice->capture.format, pDevice->capture.channels), framesToProcessThisIteration, pDevice->capture.format, pDevice->capture.channels); pDevice->capture.intermediaryBufferLen += framesToProcessThisIteration; } if (pDevice->capture.intermediaryBufferLen == pDevice->capture.intermediaryBufferCap) { /* No room left in the intermediary buffer. Fire the data callback. */ if (pDevice->type == ma_device_type_duplex) { /* We'll do the duplex data callback later after we've processed the playback data. */ } else { ma_device__on_data_inner(pDevice, NULL, pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap); /* The intermediary buffer has just been drained. */ pDevice->capture.intermediaryBufferLen = 0; } } } if (pFramesOut != NULL) { /* Playing back. Read from the intermediary buffer. If there's nothing in it, fire the callback to fill it. */ if (pDevice->playback.intermediaryBufferLen > 0) { /* There's some content in the intermediary buffer. Read from that without firing the callback. */ if (pDevice->type == ma_device_type_duplex) { /* The frames processed this iteration for a duplex device will always be based on the capture side. Leave it unmodified. */ } else { framesToProcessThisIteration = totalFramesRemaining; if (framesToProcessThisIteration > pDevice->playback.intermediaryBufferLen) { framesToProcessThisIteration = pDevice->playback.intermediaryBufferLen; } } ma_copy_pcm_frames( ma_offset_pcm_frames_ptr(pFramesOut, totalFramesProcessed, pDevice->playback.format, pDevice->playback.channels), ma_offset_pcm_frames_ptr(pDevice->playback.pIntermediaryBuffer, pDevice->playback.intermediaryBufferCap - pDevice->playback.intermediaryBufferLen, pDevice->playback.format, pDevice->playback.channels), framesToProcessThisIteration, pDevice->playback.format, pDevice->playback.channels); pDevice->playback.intermediaryBufferLen -= framesToProcessThisIteration; } if (pDevice->playback.intermediaryBufferLen == 0) { /* There's nothing in the intermediary buffer. Fire the data callback to fill it. */ if (pDevice->type == ma_device_type_duplex) { /* In duplex mode, the data callback will be fired later. Nothing to do here. */ } else { ma_device__on_data_inner(pDevice, pDevice->playback.pIntermediaryBuffer, NULL, pDevice->playback.intermediaryBufferCap); /* The intermediary buffer has just been filled. */ pDevice->playback.intermediaryBufferLen = pDevice->playback.intermediaryBufferCap; } } } /* If we're in duplex mode we might need to do a refill of the data. */ if (pDevice->type == ma_device_type_duplex) { if (pDevice->capture.intermediaryBufferLen == pDevice->capture.intermediaryBufferCap) { ma_device__on_data_inner(pDevice, pDevice->playback.pIntermediaryBuffer, pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap); pDevice->playback.intermediaryBufferLen = pDevice->playback.intermediaryBufferCap; /* The playback buffer will have just been filled. */ pDevice->capture.intermediaryBufferLen = 0; /* The intermediary buffer has just been drained. */ } } /* Make sure this is only incremented once in the duplex case. */ totalFramesProcessed += framesToProcessThisIteration; } } } static void ma_device__handle_data_callback(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) { float masterVolumeFactor; ma_device_get_master_volume(pDevice, &masterVolumeFactor); /* Use ma_device_get_master_volume() to ensure the volume is loaded atomically. */ if (pDevice->onData) { unsigned int prevDenormalState = ma_device_disable_denormals(pDevice); { /* Volume control of input makes things a bit awkward because the input buffer is read-only. We'll need to use a temp buffer and loop in this case. */ if (pFramesIn != NULL && masterVolumeFactor < 1) { ma_uint8 tempFramesIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 bpfCapture = ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); ma_uint32 bpfPlayback = ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); ma_uint32 totalFramesProcessed = 0; while (totalFramesProcessed < frameCount) { ma_uint32 framesToProcessThisIteration = frameCount - totalFramesProcessed; if (framesToProcessThisIteration > sizeof(tempFramesIn)/bpfCapture) { framesToProcessThisIteration = sizeof(tempFramesIn)/bpfCapture; } ma_copy_and_apply_volume_factor_pcm_frames(tempFramesIn, ma_offset_ptr(pFramesIn, totalFramesProcessed*bpfCapture), framesToProcessThisIteration, pDevice->capture.format, pDevice->capture.channels, masterVolumeFactor); ma_device__on_data(pDevice, ma_offset_ptr(pFramesOut, totalFramesProcessed*bpfPlayback), tempFramesIn, framesToProcessThisIteration); totalFramesProcessed += framesToProcessThisIteration; } } else { ma_device__on_data(pDevice, pFramesOut, pFramesIn, frameCount); } /* Volume control and clipping for playback devices. */ if (pFramesOut != NULL) { if (masterVolumeFactor < 1) { if (pFramesIn == NULL) { /* <-- In full-duplex situations, the volume will have been applied to the input samples before the data callback. Applying it again post-callback will incorrectly compound it. */ ma_apply_volume_factor_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels, masterVolumeFactor); } } if (!pDevice->noClip && pDevice->playback.format == ma_format_f32) { ma_clip_samples_f32((float*)pFramesOut, (const float*)pFramesOut, frameCount * pDevice->playback.channels); /* Intentionally specifying the same pointer for both input and output for in-place processing. */ } } } ma_device_restore_denormals(pDevice, prevDenormalState); } } /* A helper function for reading sample data from the client. */ static void ma_device__read_frames_from_client(ma_device* pDevice, ma_uint32 frameCount, void* pFramesOut) { MA_ASSERT(pDevice != NULL); MA_ASSERT(frameCount > 0); MA_ASSERT(pFramesOut != NULL); if (pDevice->playback.converter.isPassthrough) { ma_device__handle_data_callback(pDevice, pFramesOut, NULL, frameCount); } else { ma_result result; ma_uint64 totalFramesReadOut; void* pRunningFramesOut; totalFramesReadOut = 0; pRunningFramesOut = pFramesOut; /* We run slightly different logic depending on whether or not we're using a heap-allocated buffer for caching input data. This will be the case if the data converter does not have the ability to retrieve the required input frame count for a given output frame count. */ if (pDevice->playback.pInputCache != NULL) { while (totalFramesReadOut < frameCount) { ma_uint64 framesToReadThisIterationIn; ma_uint64 framesToReadThisIterationOut; /* If there's any data available in the cache, that needs to get processed first. */ if (pDevice->playback.inputCacheRemaining > 0) { framesToReadThisIterationOut = (frameCount - totalFramesReadOut); framesToReadThisIterationIn = framesToReadThisIterationOut; if (framesToReadThisIterationIn > pDevice->playback.inputCacheRemaining) { framesToReadThisIterationIn = pDevice->playback.inputCacheRemaining; } result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, ma_offset_pcm_frames_ptr(pDevice->playback.pInputCache, pDevice->playback.inputCacheConsumed, pDevice->playback.format, pDevice->playback.channels), &framesToReadThisIterationIn, pRunningFramesOut, &framesToReadThisIterationOut); if (result != MA_SUCCESS) { break; } pDevice->playback.inputCacheConsumed += framesToReadThisIterationIn; pDevice->playback.inputCacheRemaining -= framesToReadThisIterationIn; totalFramesReadOut += framesToReadThisIterationOut; pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesToReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (framesToReadThisIterationIn == 0 && framesToReadThisIterationOut == 0) { break; /* We're done. */ } } /* Getting here means there's no data in the cache and we need to fill it up with data from the client. */ if (pDevice->playback.inputCacheRemaining == 0) { ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, NULL, (ma_uint32)pDevice->playback.inputCacheCap); pDevice->playback.inputCacheConsumed = 0; pDevice->playback.inputCacheRemaining = pDevice->playback.inputCacheCap; } } } else { while (totalFramesReadOut < frameCount) { ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In client format. */ ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); ma_uint64 framesToReadThisIterationIn; ma_uint64 framesReadThisIterationIn; ma_uint64 framesToReadThisIterationOut; ma_uint64 framesReadThisIterationOut; ma_uint64 requiredInputFrameCount; framesToReadThisIterationOut = (frameCount - totalFramesReadOut); framesToReadThisIterationIn = framesToReadThisIterationOut; if (framesToReadThisIterationIn > intermediaryBufferCap) { framesToReadThisIterationIn = intermediaryBufferCap; } ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, framesToReadThisIterationOut, &requiredInputFrameCount); if (framesToReadThisIterationIn > requiredInputFrameCount) { framesToReadThisIterationIn = requiredInputFrameCount; } if (framesToReadThisIterationIn > 0) { ma_device__handle_data_callback(pDevice, pIntermediaryBuffer, NULL, (ma_uint32)framesToReadThisIterationIn); } /* At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any input frames, we still want to try processing frames because there may some output frames generated from cached input data. */ framesReadThisIterationIn = framesToReadThisIterationIn; framesReadThisIterationOut = framesToReadThisIterationOut; result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); if (result != MA_SUCCESS) { break; } totalFramesReadOut += framesReadThisIterationOut; pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { break; /* We're done. */ } } } } } /* A helper for sending sample data to the client. */ static void ma_device__send_frames_to_client(ma_device* pDevice, ma_uint32 frameCountInDeviceFormat, const void* pFramesInDeviceFormat) { MA_ASSERT(pDevice != NULL); MA_ASSERT(frameCountInDeviceFormat > 0); MA_ASSERT(pFramesInDeviceFormat != NULL); if (pDevice->capture.converter.isPassthrough) { ma_device__handle_data_callback(pDevice, NULL, pFramesInDeviceFormat, frameCountInDeviceFormat); } else { ma_result result; ma_uint8 pFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint64 framesInClientFormatCap = sizeof(pFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); ma_uint64 totalDeviceFramesProcessed = 0; ma_uint64 totalClientFramesProcessed = 0; const void* pRunningFramesInDeviceFormat = pFramesInDeviceFormat; /* We just keep going until we've exhaused all of our input frames and cannot generate any more output frames. */ for (;;) { ma_uint64 deviceFramesProcessedThisIteration; ma_uint64 clientFramesProcessedThisIteration; deviceFramesProcessedThisIteration = (frameCountInDeviceFormat - totalDeviceFramesProcessed); clientFramesProcessedThisIteration = framesInClientFormatCap; result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningFramesInDeviceFormat, &deviceFramesProcessedThisIteration, pFramesInClientFormat, &clientFramesProcessedThisIteration); if (result != MA_SUCCESS) { break; } if (clientFramesProcessedThisIteration > 0) { ma_device__handle_data_callback(pDevice, NULL, pFramesInClientFormat, (ma_uint32)clientFramesProcessedThisIteration); /* Safe cast. */ } pRunningFramesInDeviceFormat = ma_offset_ptr(pRunningFramesInDeviceFormat, deviceFramesProcessedThisIteration * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); totalDeviceFramesProcessed += deviceFramesProcessedThisIteration; totalClientFramesProcessed += clientFramesProcessedThisIteration; /* This is just to silence a warning. I might want to use this variable later so leaving in place for now. */ (void)totalClientFramesProcessed; if (deviceFramesProcessedThisIteration == 0 && clientFramesProcessedThisIteration == 0) { break; /* We're done. */ } } } } static ma_result ma_device__handle_duplex_callback_capture(ma_device* pDevice, ma_uint32 frameCountInDeviceFormat, const void* pFramesInDeviceFormat, ma_pcm_rb* pRB) { ma_result result; ma_uint32 totalDeviceFramesProcessed = 0; const void* pRunningFramesInDeviceFormat = pFramesInDeviceFormat; MA_ASSERT(pDevice != NULL); MA_ASSERT(frameCountInDeviceFormat > 0); MA_ASSERT(pFramesInDeviceFormat != NULL); MA_ASSERT(pRB != NULL); /* Write to the ring buffer. The ring buffer is in the client format which means we need to convert. */ for (;;) { ma_uint32 framesToProcessInDeviceFormat = (frameCountInDeviceFormat - totalDeviceFramesProcessed); ma_uint32 framesToProcessInClientFormat = MA_DATA_CONVERTER_STACK_BUFFER_SIZE / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); ma_uint64 framesProcessedInDeviceFormat; ma_uint64 framesProcessedInClientFormat; void* pFramesInClientFormat; result = ma_pcm_rb_acquire_write(pRB, &framesToProcessInClientFormat, &pFramesInClientFormat); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to acquire capture PCM frames from ring buffer."); break; } if (framesToProcessInClientFormat == 0) { if (ma_pcm_rb_pointer_distance(pRB) == (ma_int32)ma_pcm_rb_get_subbuffer_size(pRB)) { break; /* Overrun. Not enough room in the ring buffer for input frame. Excess frames are dropped. */ } } /* Convert. */ framesProcessedInDeviceFormat = framesToProcessInDeviceFormat; framesProcessedInClientFormat = framesToProcessInClientFormat; result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningFramesInDeviceFormat, &framesProcessedInDeviceFormat, pFramesInClientFormat, &framesProcessedInClientFormat); if (result != MA_SUCCESS) { break; } result = ma_pcm_rb_commit_write(pRB, (ma_uint32)framesProcessedInClientFormat); /* Safe cast. */ if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to commit capture PCM frames to ring buffer."); break; } pRunningFramesInDeviceFormat = ma_offset_ptr(pRunningFramesInDeviceFormat, framesProcessedInDeviceFormat * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); totalDeviceFramesProcessed += (ma_uint32)framesProcessedInDeviceFormat; /* Safe cast. */ /* We're done when we're unable to process any client nor device frames. */ if (framesProcessedInClientFormat == 0 && framesProcessedInDeviceFormat == 0) { break; /* Done. */ } } return MA_SUCCESS; } static ma_result ma_device__handle_duplex_callback_playback(ma_device* pDevice, ma_uint32 frameCount, void* pFramesInInternalFormat, ma_pcm_rb* pRB) { ma_result result; ma_uint8 silentInputFrames[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 totalFramesReadOut = 0; MA_ASSERT(pDevice != NULL); MA_ASSERT(frameCount > 0); MA_ASSERT(pFramesInInternalFormat != NULL); MA_ASSERT(pRB != NULL); MA_ASSERT(pDevice->playback.pInputCache != NULL); /* Sitting in the ring buffer should be captured data from the capture callback in external format. If there's not enough data in there for the whole frameCount frames we just use silence instead for the input data. */ MA_ZERO_MEMORY(silentInputFrames, sizeof(silentInputFrames)); while (totalFramesReadOut < frameCount && ma_device_is_started(pDevice)) { /* We should have a buffer allocated on the heap. Any playback frames still sitting in there need to be sent to the internal device before we process any more data from the client. */ if (pDevice->playback.inputCacheRemaining > 0) { ma_uint64 framesConvertedIn = pDevice->playback.inputCacheRemaining; ma_uint64 framesConvertedOut = (frameCount - totalFramesReadOut); ma_data_converter_process_pcm_frames(&pDevice->playback.converter, ma_offset_pcm_frames_ptr(pDevice->playback.pInputCache, pDevice->playback.inputCacheConsumed, pDevice->playback.format, pDevice->playback.channels), &framesConvertedIn, pFramesInInternalFormat, &framesConvertedOut); pDevice->playback.inputCacheConsumed += framesConvertedIn; pDevice->playback.inputCacheRemaining -= framesConvertedIn; totalFramesReadOut += (ma_uint32)framesConvertedOut; /* Safe cast. */ pFramesInInternalFormat = ma_offset_ptr(pFramesInInternalFormat, framesConvertedOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); } /* If there's no more data in the cache we'll need to fill it with some. */ if (totalFramesReadOut < frameCount && pDevice->playback.inputCacheRemaining == 0) { ma_uint32 inputFrameCount; void* pInputFrames; inputFrameCount = (ma_uint32)pDevice->playback.inputCacheCap; result = ma_pcm_rb_acquire_read(pRB, &inputFrameCount, &pInputFrames); if (result == MA_SUCCESS) { if (inputFrameCount > 0) { ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, pInputFrames, inputFrameCount); } else { if (ma_pcm_rb_pointer_distance(pRB) == 0) { break; /* Underrun. */ } } } else { /* No capture data available. Feed in silence. */ inputFrameCount = (ma_uint32)ma_min(pDevice->playback.inputCacheCap, sizeof(silentInputFrames) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, silentInputFrames, inputFrameCount); } pDevice->playback.inputCacheConsumed = 0; pDevice->playback.inputCacheRemaining = inputFrameCount; result = ma_pcm_rb_commit_read(pRB, inputFrameCount); if (result != MA_SUCCESS) { return result; /* Should never happen. */ } } } return MA_SUCCESS; } /* A helper for changing the state of the device. */ static MA_INLINE void ma_device__set_state(ma_device* pDevice, ma_device_state newState) { ma_atomic_device_state_set(&pDevice->state, newState); } #if defined(MA_WIN32) GUID MA_GUID_KSDATAFORMAT_SUBTYPE_PCM = {0x00000001, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; GUID MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {0x00000003, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; /*GUID MA_GUID_KSDATAFORMAT_SUBTYPE_ALAW = {0x00000006, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ /*GUID MA_GUID_KSDATAFORMAT_SUBTYPE_MULAW = {0x00000007, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ #endif MA_API ma_uint32 ma_get_format_priority_index(ma_format format) /* Lower = better. */ { ma_uint32 i; for (i = 0; i < ma_countof(g_maFormatPriorities); ++i) { if (g_maFormatPriorities[i] == format) { return i; } } /* Getting here means the format could not be found or is equal to ma_format_unknown. */ return (ma_uint32)-1; } static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType); static ma_bool32 ma_device_descriptor_is_valid(const ma_device_descriptor* pDeviceDescriptor) { if (pDeviceDescriptor == NULL) { return MA_FALSE; } if (pDeviceDescriptor->format == ma_format_unknown) { return MA_FALSE; } if (pDeviceDescriptor->channels == 0 || pDeviceDescriptor->channels > MA_MAX_CHANNELS) { return MA_FALSE; } if (pDeviceDescriptor->sampleRate == 0) { return MA_FALSE; } return MA_TRUE; } static ma_result ma_device_audio_thread__default_read_write(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_bool32 exitLoop = MA_FALSE; ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 capturedDeviceDataCapInFrames = 0; ma_uint32 playbackDeviceDataCapInFrames = 0; MA_ASSERT(pDevice != NULL); /* Just some quick validation on the device type and the available callbacks. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { if (pDevice->pContext->callbacks.onDeviceRead == NULL) { return MA_NOT_IMPLEMENTED; } capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { if (pDevice->pContext->callbacks.onDeviceWrite == NULL) { return MA_NOT_IMPLEMENTED; } playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); } /* NOTE: The device was started outside of this function, in the worker thread. */ while (ma_device_get_state(pDevice) == ma_device_state_started && !exitLoop) { switch (pDevice->type) { case ma_device_type_duplex: { /* The process is: onDeviceRead() -> convert -> callback -> convert -> onDeviceWrite() */ ma_uint32 totalCapturedDeviceFramesProcessed = 0; ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { ma_uint32 capturedDeviceFramesRemaining; ma_uint32 capturedDeviceFramesProcessed; ma_uint32 capturedDeviceFramesToProcess; ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; } result = pDevice->pContext->callbacks.onDeviceRead(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; capturedDeviceFramesProcessed = 0; /* At this point we have our captured data in device format and we now need to convert it to client format. */ for (;;) { ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); /* Convert capture data from device format to client format. */ result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); if (result != MA_SUCCESS) { break; } /* If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. */ if (capturedClientFramesToProcessThisIteration == 0) { break; } ma_device__handle_data_callback(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ for (;;) { ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); if (result != MA_SUCCESS) { break; } result = pDevice->pContext->callbacks.onDeviceWrite(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ if (capturedClientFramesToProcessThisIteration == 0) { break; } } /* In case an error happened from ma_device_write__null()... */ if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } } /* Make sure we don't get stuck in the inner loop. */ if (capturedDeviceFramesProcessed == 0) { break; } totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; } } break; case ma_device_type_capture: case ma_device_type_loopback: { ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; ma_uint32 framesReadThisPeriod = 0; while (framesReadThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; ma_uint32 framesProcessed; ma_uint32 framesToReadThisIteration = framesRemainingInPeriod; if (framesToReadThisIteration > capturedDeviceDataCapInFrames) { framesToReadThisIteration = capturedDeviceDataCapInFrames; } result = pDevice->pContext->callbacks.onDeviceRead(pDevice, capturedDeviceData, framesToReadThisIteration, &framesProcessed); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } /* Make sure we don't get stuck in the inner loop. */ if (framesProcessed == 0) { break; } ma_device__send_frames_to_client(pDevice, framesProcessed, capturedDeviceData); framesReadThisPeriod += framesProcessed; } } break; case ma_device_type_playback: { /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; ma_uint32 framesWrittenThisPeriod = 0; while (framesWrittenThisPeriod < periodSizeInFrames) { ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; ma_uint32 framesProcessed; ma_uint32 framesToWriteThisIteration = framesRemainingInPeriod; if (framesToWriteThisIteration > playbackDeviceDataCapInFrames) { framesToWriteThisIteration = playbackDeviceDataCapInFrames; } ma_device__read_frames_from_client(pDevice, framesToWriteThisIteration, playbackDeviceData); result = pDevice->pContext->callbacks.onDeviceWrite(pDevice, playbackDeviceData, framesToWriteThisIteration, &framesProcessed); if (result != MA_SUCCESS) { exitLoop = MA_TRUE; break; } /* Make sure we don't get stuck in the inner loop. */ if (framesProcessed == 0) { break; } framesWrittenThisPeriod += framesProcessed; } } break; /* Should never get here. */ default: break; } } return result; } /******************************************************************************* Null Backend *******************************************************************************/ #ifdef MA_HAS_NULL #define MA_DEVICE_OP_NONE__NULL 0 #define MA_DEVICE_OP_START__NULL 1 #define MA_DEVICE_OP_SUSPEND__NULL 2 #define MA_DEVICE_OP_KILL__NULL 3 static ma_thread_result MA_THREADCALL ma_device_thread__null(void* pData) { ma_device* pDevice = (ma_device*)pData; MA_ASSERT(pDevice != NULL); for (;;) { /* Keep the thread alive until the device is uninitialized. */ ma_uint32 operation; /* Wait for an operation to be requested. */ ma_event_wait(&pDevice->null_device.operationEvent); /* At this point an event should have been triggered. */ operation = pDevice->null_device.operation; /* Starting the device needs to put the thread into a loop. */ if (operation == MA_DEVICE_OP_START__NULL) { /* Reset the timer just in case. */ ma_timer_init(&pDevice->null_device.timer); /* Getting here means a suspend or kill operation has been requested. */ pDevice->null_device.operationResult = MA_SUCCESS; ma_event_signal(&pDevice->null_device.operationCompletionEvent); ma_semaphore_release(&pDevice->null_device.operationSemaphore); continue; } /* Suspending the device means we need to stop the timer and just continue the loop. */ if (operation == MA_DEVICE_OP_SUSPEND__NULL) { /* We need to add the current run time to the prior run time, then reset the timer. */ pDevice->null_device.priorRunTime += ma_timer_get_time_in_seconds(&pDevice->null_device.timer); ma_timer_init(&pDevice->null_device.timer); /* We're done. */ pDevice->null_device.operationResult = MA_SUCCESS; ma_event_signal(&pDevice->null_device.operationCompletionEvent); ma_semaphore_release(&pDevice->null_device.operationSemaphore); continue; } /* Killing the device means we need to get out of this loop so that this thread can terminate. */ if (operation == MA_DEVICE_OP_KILL__NULL) { pDevice->null_device.operationResult = MA_SUCCESS; ma_event_signal(&pDevice->null_device.operationCompletionEvent); ma_semaphore_release(&pDevice->null_device.operationSemaphore); break; } /* Getting a signal on a "none" operation probably means an error. Return invalid operation. */ if (operation == MA_DEVICE_OP_NONE__NULL) { MA_ASSERT(MA_FALSE); /* <-- Trigger this in debug mode to ensure developers are aware they're doing something wrong (or there's a bug in a miniaudio). */ pDevice->null_device.operationResult = MA_INVALID_OPERATION; ma_event_signal(&pDevice->null_device.operationCompletionEvent); ma_semaphore_release(&pDevice->null_device.operationSemaphore); continue; /* Continue the loop. Don't terminate. */ } } return (ma_thread_result)0; } static ma_result ma_device_do_operation__null(ma_device* pDevice, ma_uint32 operation) { ma_result result; /* TODO: Need to review this and consider just using mutual exclusion. I think the original motivation for this was to just post the event to a queue and return immediately, but that has since changed and now this function is synchronous. I think this can be simplified to just use a mutex. */ /* The first thing to do is wait for an operation slot to become available. We only have a single slot for this, but we could extend this later to support queing of operations. */ result = ma_semaphore_wait(&pDevice->null_device.operationSemaphore); if (result != MA_SUCCESS) { return result; /* Failed to wait for the event. */ } /* When we get here it means the background thread is not referencing the operation code and it can be changed. After changing this we need to signal an event to the worker thread to let it know that it can start work. */ pDevice->null_device.operation = operation; /* Once the operation code has been set, the worker thread can start work. */ if (ma_event_signal(&pDevice->null_device.operationEvent) != MA_SUCCESS) { return MA_ERROR; } /* We want everything to be synchronous so we're going to wait for the worker thread to complete it's operation. */ if (ma_event_wait(&pDevice->null_device.operationCompletionEvent) != MA_SUCCESS) { return MA_ERROR; } return pDevice->null_device.operationResult; } static ma_uint64 ma_device_get_total_run_time_in_frames__null(ma_device* pDevice) { ma_uint32 internalSampleRate; if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { internalSampleRate = pDevice->capture.internalSampleRate; } else { internalSampleRate = pDevice->playback.internalSampleRate; } return (ma_uint64)((pDevice->null_device.priorRunTime + ma_timer_get_time_in_seconds(&pDevice->null_device.timer)) * internalSampleRate); } static ma_result ma_context_enumerate_devices__null(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* Playback. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), "NULL Playback Device", (size_t)-1); deviceInfo.isDefault = MA_TRUE; /* Only one playback and capture device for the null backend, so might as well mark as default. */ cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } /* Capture. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), "NULL Capture Device", (size_t)-1); deviceInfo.isDefault = MA_TRUE; /* Only one playback and capture device for the null backend, so might as well mark as default. */ cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } (void)cbResult; /* Silence a static analysis warning. */ return MA_SUCCESS; } static ma_result ma_context_get_device_info__null(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { MA_ASSERT(pContext != NULL); if (pDeviceID != NULL && pDeviceID->nullbackend != 0) { return MA_NO_DEVICE; /* Don't know the device. */ } /* Name / Description */ if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "NULL Playback Device", (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "NULL Capture Device", (size_t)-1); } pDeviceInfo->isDefault = MA_TRUE; /* Only one playback and capture device for the null backend, so might as well mark as default. */ /* Support everything on the null backend. */ pDeviceInfo->nativeDataFormats[0].format = ma_format_unknown; pDeviceInfo->nativeDataFormats[0].channels = 0; pDeviceInfo->nativeDataFormats[0].sampleRate = 0; pDeviceInfo->nativeDataFormats[0].flags = 0; pDeviceInfo->nativeDataFormatCount = 1; (void)pContext; return MA_SUCCESS; } static ma_result ma_device_uninit__null(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); /* Keep it clean and wait for the device thread to finish before returning. */ ma_device_do_operation__null(pDevice, MA_DEVICE_OP_KILL__NULL); /* Wait for the thread to finish before continuing. */ ma_thread_wait(&pDevice->null_device.deviceThread); /* At this point the loop in the device thread is as good as terminated so we can uninitialize our events. */ ma_semaphore_uninit(&pDevice->null_device.operationSemaphore); ma_event_uninit(&pDevice->null_device.operationCompletionEvent); ma_event_uninit(&pDevice->null_device.operationEvent); return MA_SUCCESS; } static ma_result ma_device_init__null(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { ma_result result; MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->null_device); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* The null backend supports everything exactly as we specify it. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { pDescriptorCapture->format = (pDescriptorCapture->format != ma_format_unknown) ? pDescriptorCapture->format : MA_DEFAULT_FORMAT; pDescriptorCapture->channels = (pDescriptorCapture->channels != 0) ? pDescriptorCapture->channels : MA_DEFAULT_CHANNELS; pDescriptorCapture->sampleRate = (pDescriptorCapture->sampleRate != 0) ? pDescriptorCapture->sampleRate : MA_DEFAULT_SAMPLE_RATE; if (pDescriptorCapture->channelMap[0] == MA_CHANNEL_NONE) { ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); } pDescriptorCapture->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { pDescriptorPlayback->format = (pDescriptorPlayback->format != ma_format_unknown) ? pDescriptorPlayback->format : MA_DEFAULT_FORMAT; pDescriptorPlayback->channels = (pDescriptorPlayback->channels != 0) ? pDescriptorPlayback->channels : MA_DEFAULT_CHANNELS; pDescriptorPlayback->sampleRate = (pDescriptorPlayback->sampleRate != 0) ? pDescriptorPlayback->sampleRate : MA_DEFAULT_SAMPLE_RATE; if (pDescriptorPlayback->channelMap[0] == MA_CHANNEL_NONE) { ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptorPlayback->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorPlayback->channels); } pDescriptorPlayback->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); } /* In order to get timing right, we need to create a thread that does nothing but keeps track of the timer. This timer is started when the first period is "written" to it, and then stopped in ma_device_stop__null(). */ result = ma_event_init(&pDevice->null_device.operationEvent); if (result != MA_SUCCESS) { return result; } result = ma_event_init(&pDevice->null_device.operationCompletionEvent); if (result != MA_SUCCESS) { return result; } result = ma_semaphore_init(1, &pDevice->null_device.operationSemaphore); /* <-- It's important that the initial value is set to 1. */ if (result != MA_SUCCESS) { return result; } result = ma_thread_create(&pDevice->null_device.deviceThread, pDevice->pContext->threadPriority, 0, ma_device_thread__null, pDevice, &pDevice->pContext->allocationCallbacks); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } static ma_result ma_device_start__null(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); ma_device_do_operation__null(pDevice, MA_DEVICE_OP_START__NULL); ma_atomic_bool32_set(&pDevice->null_device.isStarted, MA_TRUE); return MA_SUCCESS; } static ma_result ma_device_stop__null(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); ma_device_do_operation__null(pDevice, MA_DEVICE_OP_SUSPEND__NULL); ma_atomic_bool32_set(&pDevice->null_device.isStarted, MA_FALSE); return MA_SUCCESS; } static ma_bool32 ma_device_is_started__null(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); return ma_atomic_bool32_get(&pDevice->null_device.isStarted); } static ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_result result = MA_SUCCESS; ma_uint32 totalPCMFramesProcessed; ma_bool32 wasStartedOnEntry; if (pFramesWritten != NULL) { *pFramesWritten = 0; } wasStartedOnEntry = ma_device_is_started__null(pDevice); /* Keep going until everything has been read. */ totalPCMFramesProcessed = 0; while (totalPCMFramesProcessed < frameCount) { ma_uint64 targetFrame; /* If there are any frames remaining in the current period, consume those first. */ if (pDevice->null_device.currentPeriodFramesRemainingPlayback > 0) { ma_uint32 framesRemaining = (frameCount - totalPCMFramesProcessed); ma_uint32 framesToProcess = pDevice->null_device.currentPeriodFramesRemainingPlayback; if (framesToProcess > framesRemaining) { framesToProcess = framesRemaining; } /* We don't actually do anything with pPCMFrames, so just mark it as unused to prevent a warning. */ (void)pPCMFrames; pDevice->null_device.currentPeriodFramesRemainingPlayback -= framesToProcess; totalPCMFramesProcessed += framesToProcess; } /* If we've consumed the current period we'll need to mark it as such an ensure the device is started if it's not already. */ if (pDevice->null_device.currentPeriodFramesRemainingPlayback == 0) { pDevice->null_device.currentPeriodFramesRemainingPlayback = 0; if (!ma_device_is_started__null(pDevice) && !wasStartedOnEntry) { result = ma_device_start__null(pDevice); if (result != MA_SUCCESS) { break; } } } /* If we've consumed the whole buffer we can return now. */ MA_ASSERT(totalPCMFramesProcessed <= frameCount); if (totalPCMFramesProcessed == frameCount) { break; } /* Getting here means we've still got more frames to consume, we but need to wait for it to become available. */ targetFrame = pDevice->null_device.lastProcessedFramePlayback; for (;;) { ma_uint64 currentFrame; /* Stop waiting if the device has been stopped. */ if (!ma_device_is_started__null(pDevice)) { break; } currentFrame = ma_device_get_total_run_time_in_frames__null(pDevice); if (currentFrame >= targetFrame) { break; } /* Getting here means we haven't yet reached the target sample, so continue waiting. */ ma_sleep(10); } pDevice->null_device.lastProcessedFramePlayback += pDevice->playback.internalPeriodSizeInFrames; pDevice->null_device.currentPeriodFramesRemainingPlayback = pDevice->playback.internalPeriodSizeInFrames; } if (pFramesWritten != NULL) { *pFramesWritten = totalPCMFramesProcessed; } return result; } static ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint32 totalPCMFramesProcessed; if (pFramesRead != NULL) { *pFramesRead = 0; } /* Keep going until everything has been read. */ totalPCMFramesProcessed = 0; while (totalPCMFramesProcessed < frameCount) { ma_uint64 targetFrame; /* If there are any frames remaining in the current period, consume those first. */ if (pDevice->null_device.currentPeriodFramesRemainingCapture > 0) { ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); ma_uint32 framesRemaining = (frameCount - totalPCMFramesProcessed); ma_uint32 framesToProcess = pDevice->null_device.currentPeriodFramesRemainingCapture; if (framesToProcess > framesRemaining) { framesToProcess = framesRemaining; } /* We need to ensure the output buffer is zeroed. */ MA_ZERO_MEMORY(ma_offset_ptr(pPCMFrames, totalPCMFramesProcessed*bpf), framesToProcess*bpf); pDevice->null_device.currentPeriodFramesRemainingCapture -= framesToProcess; totalPCMFramesProcessed += framesToProcess; } /* If we've consumed the current period we'll need to mark it as such an ensure the device is started if it's not already. */ if (pDevice->null_device.currentPeriodFramesRemainingCapture == 0) { pDevice->null_device.currentPeriodFramesRemainingCapture = 0; } /* If we've consumed the whole buffer we can return now. */ MA_ASSERT(totalPCMFramesProcessed <= frameCount); if (totalPCMFramesProcessed == frameCount) { break; } /* Getting here means we've still got more frames to consume, we but need to wait for it to become available. */ targetFrame = pDevice->null_device.lastProcessedFrameCapture + pDevice->capture.internalPeriodSizeInFrames; for (;;) { ma_uint64 currentFrame; /* Stop waiting if the device has been stopped. */ if (!ma_device_is_started__null(pDevice)) { break; } currentFrame = ma_device_get_total_run_time_in_frames__null(pDevice); if (currentFrame >= targetFrame) { break; } /* Getting here means we haven't yet reached the target sample, so continue waiting. */ ma_sleep(10); } pDevice->null_device.lastProcessedFrameCapture += pDevice->capture.internalPeriodSizeInFrames; pDevice->null_device.currentPeriodFramesRemainingCapture = pDevice->capture.internalPeriodSizeInFrames; } if (pFramesRead != NULL) { *pFramesRead = totalPCMFramesProcessed; } return result; } static ma_result ma_context_uninit__null(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_null); (void)pContext; return MA_SUCCESS; } static ma_result ma_context_init__null(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { MA_ASSERT(pContext != NULL); (void)pConfig; (void)pContext; pCallbacks->onContextInit = ma_context_init__null; pCallbacks->onContextUninit = ma_context_uninit__null; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__null; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__null; pCallbacks->onDeviceInit = ma_device_init__null; pCallbacks->onDeviceUninit = ma_device_uninit__null; pCallbacks->onDeviceStart = ma_device_start__null; pCallbacks->onDeviceStop = ma_device_stop__null; pCallbacks->onDeviceRead = ma_device_read__null; pCallbacks->onDeviceWrite = ma_device_write__null; pCallbacks->onDeviceDataLoop = NULL; /* Our backend is asynchronous with a blocking read-write API which means we can get miniaudio to deal with the audio thread. */ /* The null backend always works. */ return MA_SUCCESS; } #endif /******************************************************************************* WIN32 COMMON *******************************************************************************/ #if defined(MA_WIN32) #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) #define ma_CoInitializeEx(pContext, pvReserved, dwCoInit) ((pContext->win32.CoInitializeEx) ? ((MA_PFN_CoInitializeEx)pContext->win32.CoInitializeEx)(pvReserved, dwCoInit) : ((MA_PFN_CoInitialize)pContext->win32.CoInitialize)(pvReserved)) #define ma_CoUninitialize(pContext) ((MA_PFN_CoUninitialize)pContext->win32.CoUninitialize)() #define ma_CoCreateInstance(pContext, rclsid, pUnkOuter, dwClsContext, riid, ppv) ((MA_PFN_CoCreateInstance)pContext->win32.CoCreateInstance)(rclsid, pUnkOuter, dwClsContext, riid, ppv) #define ma_CoTaskMemFree(pContext, pv) ((MA_PFN_CoTaskMemFree)pContext->win32.CoTaskMemFree)(pv) #define ma_PropVariantClear(pContext, pvar) ((MA_PFN_PropVariantClear)pContext->win32.PropVariantClear)(pvar) #else #define ma_CoInitializeEx(pContext, pvReserved, dwCoInit) CoInitializeEx(pvReserved, dwCoInit) #define ma_CoUninitialize(pContext) CoUninitialize() #define ma_CoCreateInstance(pContext, rclsid, pUnkOuter, dwClsContext, riid, ppv) CoCreateInstance(rclsid, pUnkOuter, dwClsContext, riid, ppv) #define ma_CoTaskMemFree(pContext, pv) CoTaskMemFree(pv) #define ma_PropVariantClear(pContext, pvar) PropVariantClear(pvar) #endif #if !defined(MAXULONG_PTR) && !defined(__WATCOMC__) typedef size_t DWORD_PTR; #endif #if !defined(WAVE_FORMAT_1M08) #define WAVE_FORMAT_1M08 0x00000001 #define WAVE_FORMAT_1S08 0x00000002 #define WAVE_FORMAT_1M16 0x00000004 #define WAVE_FORMAT_1S16 0x00000008 #define WAVE_FORMAT_2M08 0x00000010 #define WAVE_FORMAT_2S08 0x00000020 #define WAVE_FORMAT_2M16 0x00000040 #define WAVE_FORMAT_2S16 0x00000080 #define WAVE_FORMAT_4M08 0x00000100 #define WAVE_FORMAT_4S08 0x00000200 #define WAVE_FORMAT_4M16 0x00000400 #define WAVE_FORMAT_4S16 0x00000800 #endif #if !defined(WAVE_FORMAT_44M08) #define WAVE_FORMAT_44M08 0x00000100 #define WAVE_FORMAT_44S08 0x00000200 #define WAVE_FORMAT_44M16 0x00000400 #define WAVE_FORMAT_44S16 0x00000800 #define WAVE_FORMAT_48M08 0x00001000 #define WAVE_FORMAT_48S08 0x00002000 #define WAVE_FORMAT_48M16 0x00004000 #define WAVE_FORMAT_48S16 0x00008000 #define WAVE_FORMAT_96M08 0x00010000 #define WAVE_FORMAT_96S08 0x00020000 #define WAVE_FORMAT_96M16 0x00040000 #define WAVE_FORMAT_96S16 0x00080000 #endif #ifndef SPEAKER_FRONT_LEFT #define SPEAKER_FRONT_LEFT 0x1 #define SPEAKER_FRONT_RIGHT 0x2 #define SPEAKER_FRONT_CENTER 0x4 #define SPEAKER_LOW_FREQUENCY 0x8 #define SPEAKER_BACK_LEFT 0x10 #define SPEAKER_BACK_RIGHT 0x20 #define SPEAKER_FRONT_LEFT_OF_CENTER 0x40 #define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80 #define SPEAKER_BACK_CENTER 0x100 #define SPEAKER_SIDE_LEFT 0x200 #define SPEAKER_SIDE_RIGHT 0x400 #define SPEAKER_TOP_CENTER 0x800 #define SPEAKER_TOP_FRONT_LEFT 0x1000 #define SPEAKER_TOP_FRONT_CENTER 0x2000 #define SPEAKER_TOP_FRONT_RIGHT 0x4000 #define SPEAKER_TOP_BACK_LEFT 0x8000 #define SPEAKER_TOP_BACK_CENTER 0x10000 #define SPEAKER_TOP_BACK_RIGHT 0x20000 #endif /* Implement our own version of MA_WAVEFORMATEXTENSIBLE so we can avoid a header. Be careful with this because MA_WAVEFORMATEX has an extra two bytes over standard WAVEFORMATEX due to padding. The standard version uses tight packing, but for compiler compatibility we're not doing that with ours. */ typedef struct { WORD wFormatTag; WORD nChannels; DWORD nSamplesPerSec; DWORD nAvgBytesPerSec; WORD nBlockAlign; WORD wBitsPerSample; WORD cbSize; } MA_WAVEFORMATEX; typedef struct { WORD wFormatTag; WORD nChannels; DWORD nSamplesPerSec; DWORD nAvgBytesPerSec; WORD nBlockAlign; WORD wBitsPerSample; WORD cbSize; union { WORD wValidBitsPerSample; WORD wSamplesPerBlock; WORD wReserved; } Samples; DWORD dwChannelMask; GUID SubFormat; } MA_WAVEFORMATEXTENSIBLE; #ifndef WAVE_FORMAT_EXTENSIBLE #define WAVE_FORMAT_EXTENSIBLE 0xFFFE #endif #ifndef WAVE_FORMAT_PCM #define WAVE_FORMAT_PCM 1 #endif #ifndef WAVE_FORMAT_IEEE_FLOAT #define WAVE_FORMAT_IEEE_FLOAT 0x0003 #endif /* Converts an individual Win32-style channel identifier (SPEAKER_FRONT_LEFT, etc.) to miniaudio. */ static ma_uint8 ma_channel_id_to_ma__win32(DWORD id) { switch (id) { case SPEAKER_FRONT_LEFT: return MA_CHANNEL_FRONT_LEFT; case SPEAKER_FRONT_RIGHT: return MA_CHANNEL_FRONT_RIGHT; case SPEAKER_FRONT_CENTER: return MA_CHANNEL_FRONT_CENTER; case SPEAKER_LOW_FREQUENCY: return MA_CHANNEL_LFE; case SPEAKER_BACK_LEFT: return MA_CHANNEL_BACK_LEFT; case SPEAKER_BACK_RIGHT: return MA_CHANNEL_BACK_RIGHT; case SPEAKER_FRONT_LEFT_OF_CENTER: return MA_CHANNEL_FRONT_LEFT_CENTER; case SPEAKER_FRONT_RIGHT_OF_CENTER: return MA_CHANNEL_FRONT_RIGHT_CENTER; case SPEAKER_BACK_CENTER: return MA_CHANNEL_BACK_CENTER; case SPEAKER_SIDE_LEFT: return MA_CHANNEL_SIDE_LEFT; case SPEAKER_SIDE_RIGHT: return MA_CHANNEL_SIDE_RIGHT; case SPEAKER_TOP_CENTER: return MA_CHANNEL_TOP_CENTER; case SPEAKER_TOP_FRONT_LEFT: return MA_CHANNEL_TOP_FRONT_LEFT; case SPEAKER_TOP_FRONT_CENTER: return MA_CHANNEL_TOP_FRONT_CENTER; case SPEAKER_TOP_FRONT_RIGHT: return MA_CHANNEL_TOP_FRONT_RIGHT; case SPEAKER_TOP_BACK_LEFT: return MA_CHANNEL_TOP_BACK_LEFT; case SPEAKER_TOP_BACK_CENTER: return MA_CHANNEL_TOP_BACK_CENTER; case SPEAKER_TOP_BACK_RIGHT: return MA_CHANNEL_TOP_BACK_RIGHT; default: return 0; } } /* Converts an individual miniaudio channel identifier (MA_CHANNEL_FRONT_LEFT, etc.) to Win32-style. */ static DWORD ma_channel_id_to_win32(DWORD id) { switch (id) { case MA_CHANNEL_MONO: return SPEAKER_FRONT_CENTER; case MA_CHANNEL_FRONT_LEFT: return SPEAKER_FRONT_LEFT; case MA_CHANNEL_FRONT_RIGHT: return SPEAKER_FRONT_RIGHT; case MA_CHANNEL_FRONT_CENTER: return SPEAKER_FRONT_CENTER; case MA_CHANNEL_LFE: return SPEAKER_LOW_FREQUENCY; case MA_CHANNEL_BACK_LEFT: return SPEAKER_BACK_LEFT; case MA_CHANNEL_BACK_RIGHT: return SPEAKER_BACK_RIGHT; case MA_CHANNEL_FRONT_LEFT_CENTER: return SPEAKER_FRONT_LEFT_OF_CENTER; case MA_CHANNEL_FRONT_RIGHT_CENTER: return SPEAKER_FRONT_RIGHT_OF_CENTER; case MA_CHANNEL_BACK_CENTER: return SPEAKER_BACK_CENTER; case MA_CHANNEL_SIDE_LEFT: return SPEAKER_SIDE_LEFT; case MA_CHANNEL_SIDE_RIGHT: return SPEAKER_SIDE_RIGHT; case MA_CHANNEL_TOP_CENTER: return SPEAKER_TOP_CENTER; case MA_CHANNEL_TOP_FRONT_LEFT: return SPEAKER_TOP_FRONT_LEFT; case MA_CHANNEL_TOP_FRONT_CENTER: return SPEAKER_TOP_FRONT_CENTER; case MA_CHANNEL_TOP_FRONT_RIGHT: return SPEAKER_TOP_FRONT_RIGHT; case MA_CHANNEL_TOP_BACK_LEFT: return SPEAKER_TOP_BACK_LEFT; case MA_CHANNEL_TOP_BACK_CENTER: return SPEAKER_TOP_BACK_CENTER; case MA_CHANNEL_TOP_BACK_RIGHT: return SPEAKER_TOP_BACK_RIGHT; default: return 0; } } /* Converts a channel mapping to a Win32-style channel mask. */ static DWORD ma_channel_map_to_channel_mask__win32(const ma_channel* pChannelMap, ma_uint32 channels) { DWORD dwChannelMask = 0; ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { dwChannelMask |= ma_channel_id_to_win32(pChannelMap[iChannel]); } return dwChannelMask; } /* Converts a Win32-style channel mask to a miniaudio channel map. */ static void ma_channel_mask_to_channel_map__win32(DWORD dwChannelMask, ma_uint32 channels, ma_channel* pChannelMap) { /* If the channel mask is set to 0, just assume a default Win32 channel map. */ if (dwChannelMask == 0) { ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channels, channels); } else { if (channels == 1 && (dwChannelMask & SPEAKER_FRONT_CENTER) != 0) { pChannelMap[0] = MA_CHANNEL_MONO; } else { /* Just iterate over each bit. */ ma_uint32 iChannel = 0; ma_uint32 iBit; for (iBit = 0; iBit < 32 && iChannel < channels; ++iBit) { DWORD bitValue = (dwChannelMask & (1UL << iBit)); if (bitValue != 0) { /* The bit is set. */ pChannelMap[iChannel] = ma_channel_id_to_ma__win32(bitValue); iChannel += 1; } } } } } #ifdef __cplusplus static ma_bool32 ma_is_guid_equal(const void* a, const void* b) { return IsEqualGUID(*(const GUID*)a, *(const GUID*)b); } #else #define ma_is_guid_equal(a, b) IsEqualGUID((const GUID*)a, (const GUID*)b) #endif static MA_INLINE ma_bool32 ma_is_guid_null(const void* guid) { static GUID nullguid = {0x00000000, 0x0000, 0x0000, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; return ma_is_guid_equal(guid, &nullguid); } static ma_format ma_format_from_WAVEFORMATEX(const MA_WAVEFORMATEX* pWF) { MA_ASSERT(pWF != NULL); if (pWF->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { const MA_WAVEFORMATEXTENSIBLE* pWFEX = (const MA_WAVEFORMATEXTENSIBLE*)pWF; if (ma_is_guid_equal(&pWFEX->SubFormat, &MA_GUID_KSDATAFORMAT_SUBTYPE_PCM)) { if (pWFEX->Samples.wValidBitsPerSample == 32) { return ma_format_s32; } if (pWFEX->Samples.wValidBitsPerSample == 24) { if (pWFEX->wBitsPerSample == 32) { return ma_format_s32; } if (pWFEX->wBitsPerSample == 24) { return ma_format_s24; } } if (pWFEX->Samples.wValidBitsPerSample == 16) { return ma_format_s16; } if (pWFEX->Samples.wValidBitsPerSample == 8) { return ma_format_u8; } } if (ma_is_guid_equal(&pWFEX->SubFormat, &MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)) { if (pWFEX->Samples.wValidBitsPerSample == 32) { return ma_format_f32; } /* if (pWFEX->Samples.wValidBitsPerSample == 64) { return ma_format_f64; } */ } } else { if (pWF->wFormatTag == WAVE_FORMAT_PCM) { if (pWF->wBitsPerSample == 32) { return ma_format_s32; } if (pWF->wBitsPerSample == 24) { return ma_format_s24; } if (pWF->wBitsPerSample == 16) { return ma_format_s16; } if (pWF->wBitsPerSample == 8) { return ma_format_u8; } } if (pWF->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) { if (pWF->wBitsPerSample == 32) { return ma_format_f32; } if (pWF->wBitsPerSample == 64) { /*return ma_format_f64;*/ } } } return ma_format_unknown; } #endif /******************************************************************************* WASAPI Backend *******************************************************************************/ #ifdef MA_HAS_WASAPI #if 0 #if defined(_MSC_VER) #pragma warning(push) #pragma warning(disable:4091) /* 'typedef ': ignored on left of '' when no variable is declared */ #endif #include <audioclient.h> #include <mmdeviceapi.h> #if defined(_MSC_VER) #pragma warning(pop) #endif #endif /* 0 */ static ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type deviceType); /* Some compilers don't define VerifyVersionInfoW. Need to write this ourselves. */ #define MA_WIN32_WINNT_VISTA 0x0600 #define MA_VER_MINORVERSION 0x01 #define MA_VER_MAJORVERSION 0x02 #define MA_VER_SERVICEPACKMAJOR 0x20 #define MA_VER_GREATER_EQUAL 0x03 typedef struct { DWORD dwOSVersionInfoSize; DWORD dwMajorVersion; DWORD dwMinorVersion; DWORD dwBuildNumber; DWORD dwPlatformId; WCHAR szCSDVersion[128]; WORD wServicePackMajor; WORD wServicePackMinor; WORD wSuiteMask; BYTE wProductType; BYTE wReserved; } ma_OSVERSIONINFOEXW; typedef BOOL (WINAPI * ma_PFNVerifyVersionInfoW) (ma_OSVERSIONINFOEXW* lpVersionInfo, DWORD dwTypeMask, DWORDLONG dwlConditionMask); typedef ULONGLONG (WINAPI * ma_PFNVerSetConditionMask)(ULONGLONG dwlConditionMask, DWORD dwTypeBitMask, BYTE dwConditionMask); #ifndef PROPERTYKEY_DEFINED #define PROPERTYKEY_DEFINED #ifndef __WATCOMC__ typedef struct { GUID fmtid; DWORD pid; } PROPERTYKEY; #endif #endif /* Some compilers don't define PropVariantInit(). We just do this ourselves since it's just a memset(). */ static MA_INLINE void ma_PropVariantInit(MA_PROPVARIANT* pProp) { MA_ZERO_OBJECT(pProp); } static const PROPERTYKEY MA_PKEY_Device_FriendlyName = {{0xA45C254E, 0xDF1C, 0x4EFD, {0x80, 0x20, 0x67, 0xD1, 0x46, 0xA8, 0x50, 0xE0}}, 14}; static const PROPERTYKEY MA_PKEY_AudioEngine_DeviceFormat = {{0xF19F064D, 0x82C, 0x4E27, {0xBC, 0x73, 0x68, 0x82, 0xA1, 0xBB, 0x8E, 0x4C}}, 0}; static const IID MA_IID_IUnknown = {0x00000000, 0x0000, 0x0000, {0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46}}; /* 00000000-0000-0000-C000-000000000046 */ #if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) static const IID MA_IID_IAgileObject = {0x94EA2B94, 0xE9CC, 0x49E0, {0xC0, 0xFF, 0xEE, 0x64, 0xCA, 0x8F, 0x5B, 0x90}}; /* 94EA2B94-E9CC-49E0-C0FF-EE64CA8F5B90 */ #endif static const IID MA_IID_IAudioClient = {0x1CB9AD4C, 0xDBFA, 0x4C32, {0xB1, 0x78, 0xC2, 0xF5, 0x68, 0xA7, 0x03, 0xB2}}; /* 1CB9AD4C-DBFA-4C32-B178-C2F568A703B2 = __uuidof(IAudioClient) */ static const IID MA_IID_IAudioClient2 = {0x726778CD, 0xF60A, 0x4EDA, {0x82, 0xDE, 0xE4, 0x76, 0x10, 0xCD, 0x78, 0xAA}}; /* 726778CD-F60A-4EDA-82DE-E47610CD78AA = __uuidof(IAudioClient2) */ static const IID MA_IID_IAudioClient3 = {0x7ED4EE07, 0x8E67, 0x4CD4, {0x8C, 0x1A, 0x2B, 0x7A, 0x59, 0x87, 0xAD, 0x42}}; /* 7ED4EE07-8E67-4CD4-8C1A-2B7A5987AD42 = __uuidof(IAudioClient3) */ static const IID MA_IID_IAudioRenderClient = {0xF294ACFC, 0x3146, 0x4483, {0xA7, 0xBF, 0xAD, 0xDC, 0xA7, 0xC2, 0x60, 0xE2}}; /* F294ACFC-3146-4483-A7BF-ADDCA7C260E2 = __uuidof(IAudioRenderClient) */ static const IID MA_IID_IAudioCaptureClient = {0xC8ADBD64, 0xE71E, 0x48A0, {0xA4, 0xDE, 0x18, 0x5C, 0x39, 0x5C, 0xD3, 0x17}}; /* C8ADBD64-E71E-48A0-A4DE-185C395CD317 = __uuidof(IAudioCaptureClient) */ static const IID MA_IID_IMMNotificationClient = {0x7991EEC9, 0x7E89, 0x4D85, {0x83, 0x90, 0x6C, 0x70, 0x3C, 0xEC, 0x60, 0xC0}}; /* 7991EEC9-7E89-4D85-8390-6C703CEC60C0 = __uuidof(IMMNotificationClient) */ #if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) static const IID MA_IID_DEVINTERFACE_AUDIO_RENDER = {0xE6327CAD, 0xDCEC, 0x4949, {0xAE, 0x8A, 0x99, 0x1E, 0x97, 0x6A, 0x79, 0xD2}}; /* E6327CAD-DCEC-4949-AE8A-991E976A79D2 */ static const IID MA_IID_DEVINTERFACE_AUDIO_CAPTURE = {0x2EEF81BE, 0x33FA, 0x4800, {0x96, 0x70, 0x1C, 0xD4, 0x74, 0x97, 0x2C, 0x3F}}; /* 2EEF81BE-33FA-4800-9670-1CD474972C3F */ static const IID MA_IID_IActivateAudioInterfaceCompletionHandler = {0x41D949AB, 0x9862, 0x444A, {0x80, 0xF6, 0xC2, 0x61, 0x33, 0x4D, 0xA5, 0xEB}}; /* 41D949AB-9862-444A-80F6-C261334DA5EB */ #endif static const IID MA_CLSID_MMDeviceEnumerator = {0xBCDE0395, 0xE52F, 0x467C, {0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E}}; /* BCDE0395-E52F-467C-8E3D-C4579291692E = __uuidof(MMDeviceEnumerator) */ static const IID MA_IID_IMMDeviceEnumerator = {0xA95664D2, 0x9614, 0x4F35, {0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6}}; /* A95664D2-9614-4F35-A746-DE8DB63617E6 = __uuidof(IMMDeviceEnumerator) */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) #define MA_MM_DEVICE_STATE_ACTIVE 1 #define MA_MM_DEVICE_STATE_DISABLED 2 #define MA_MM_DEVICE_STATE_NOTPRESENT 4 #define MA_MM_DEVICE_STATE_UNPLUGGED 8 typedef struct ma_IMMDeviceEnumerator ma_IMMDeviceEnumerator; typedef struct ma_IMMDeviceCollection ma_IMMDeviceCollection; typedef struct ma_IMMDevice ma_IMMDevice; #else typedef struct ma_IActivateAudioInterfaceCompletionHandler ma_IActivateAudioInterfaceCompletionHandler; typedef struct ma_IActivateAudioInterfaceAsyncOperation ma_IActivateAudioInterfaceAsyncOperation; #endif typedef struct ma_IPropertyStore ma_IPropertyStore; typedef struct ma_IAudioClient ma_IAudioClient; typedef struct ma_IAudioClient2 ma_IAudioClient2; typedef struct ma_IAudioClient3 ma_IAudioClient3; typedef struct ma_IAudioRenderClient ma_IAudioRenderClient; typedef struct ma_IAudioCaptureClient ma_IAudioCaptureClient; typedef ma_int64 MA_REFERENCE_TIME; #define MA_AUDCLNT_STREAMFLAGS_CROSSPROCESS 0x00010000 #define MA_AUDCLNT_STREAMFLAGS_LOOPBACK 0x00020000 #define MA_AUDCLNT_STREAMFLAGS_EVENTCALLBACK 0x00040000 #define MA_AUDCLNT_STREAMFLAGS_NOPERSIST 0x00080000 #define MA_AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000 #define MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000 #define MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000 #define MA_AUDCLNT_SESSIONFLAGS_EXPIREWHENUNOWNED 0x10000000 #define MA_AUDCLNT_SESSIONFLAGS_DISPLAY_HIDE 0x20000000 #define MA_AUDCLNT_SESSIONFLAGS_DISPLAY_HIDEWHENEXPIRED 0x40000000 /* Buffer flags. */ #define MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY 1 #define MA_AUDCLNT_BUFFERFLAGS_SILENT 2 #define MA_AUDCLNT_BUFFERFLAGS_TIMESTAMP_ERROR 4 typedef enum { ma_eRender = 0, ma_eCapture = 1, ma_eAll = 2 } ma_EDataFlow; typedef enum { ma_eConsole = 0, ma_eMultimedia = 1, ma_eCommunications = 2 } ma_ERole; typedef enum { MA_AUDCLNT_SHAREMODE_SHARED, MA_AUDCLNT_SHAREMODE_EXCLUSIVE } MA_AUDCLNT_SHAREMODE; typedef enum { MA_AudioCategory_Other = 0 /* <-- miniaudio is only caring about Other. */ } MA_AUDIO_STREAM_CATEGORY; typedef struct { ma_uint32 cbSize; BOOL bIsOffload; MA_AUDIO_STREAM_CATEGORY eCategory; } ma_AudioClientProperties; /* IUnknown */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IUnknown* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IUnknown* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IUnknown* pThis); } ma_IUnknownVtbl; struct ma_IUnknown { ma_IUnknownVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IUnknown_QueryInterface(ma_IUnknown* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IUnknown_AddRef(ma_IUnknown* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { return pThis->lpVtbl->Release(pThis); } #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) /* IMMNotificationClient */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMNotificationClient* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMNotificationClient* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IMMNotificationClient* pThis); /* IMMNotificationClient */ HRESULT (STDMETHODCALLTYPE * OnDeviceStateChanged) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, DWORD dwNewState); HRESULT (STDMETHODCALLTYPE * OnDeviceAdded) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID); HRESULT (STDMETHODCALLTYPE * OnDeviceRemoved) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID); HRESULT (STDMETHODCALLTYPE * OnDefaultDeviceChanged)(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, const WCHAR* pDefaultDeviceID); HRESULT (STDMETHODCALLTYPE * OnPropertyValueChanged)(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, const PROPERTYKEY key); } ma_IMMNotificationClientVtbl; /* IMMDeviceEnumerator */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMDeviceEnumerator* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMDeviceEnumerator* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IMMDeviceEnumerator* pThis); /* IMMDeviceEnumerator */ HRESULT (STDMETHODCALLTYPE * EnumAudioEndpoints) (ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices); HRESULT (STDMETHODCALLTYPE * GetDefaultAudioEndpoint) (ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint); HRESULT (STDMETHODCALLTYPE * GetDevice) (ma_IMMDeviceEnumerator* pThis, const WCHAR* pID, ma_IMMDevice** ppDevice); HRESULT (STDMETHODCALLTYPE * RegisterEndpointNotificationCallback) (ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient); HRESULT (STDMETHODCALLTYPE * UnregisterEndpointNotificationCallback)(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient); } ma_IMMDeviceEnumeratorVtbl; struct ma_IMMDeviceEnumerator { ma_IMMDeviceEnumeratorVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IMMDeviceEnumerator_QueryInterface(ma_IMMDeviceEnumerator* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IMMDeviceEnumerator_AddRef(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IMMDeviceEnumerator_Release(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_EnumAudioEndpoints(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices) { return pThis->lpVtbl->EnumAudioEndpoints(pThis, dataFlow, dwStateMask, ppDevices); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint) { return pThis->lpVtbl->GetDefaultAudioEndpoint(pThis, dataFlow, role, ppEndpoint); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDevice(ma_IMMDeviceEnumerator* pThis, const WCHAR* pID, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->GetDevice(pThis, pID, ppDevice); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_RegisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->RegisterEndpointNotificationCallback(pThis, pClient); } static MA_INLINE HRESULT ma_IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->UnregisterEndpointNotificationCallback(pThis, pClient); } /* IMMDeviceCollection */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMDeviceCollection* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMDeviceCollection* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IMMDeviceCollection* pThis); /* IMMDeviceCollection */ HRESULT (STDMETHODCALLTYPE * GetCount)(ma_IMMDeviceCollection* pThis, UINT* pDevices); HRESULT (STDMETHODCALLTYPE * Item) (ma_IMMDeviceCollection* pThis, UINT nDevice, ma_IMMDevice** ppDevice); } ma_IMMDeviceCollectionVtbl; struct ma_IMMDeviceCollection { ma_IMMDeviceCollectionVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IMMDeviceCollection_QueryInterface(ma_IMMDeviceCollection* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IMMDeviceCollection_AddRef(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IMMDeviceCollection_Release(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IMMDeviceCollection_GetCount(ma_IMMDeviceCollection* pThis, UINT* pDevices) { return pThis->lpVtbl->GetCount(pThis, pDevices); } static MA_INLINE HRESULT ma_IMMDeviceCollection_Item(ma_IMMDeviceCollection* pThis, UINT nDevice, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->Item(pThis, nDevice, ppDevice); } /* IMMDevice */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMDevice* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMDevice* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IMMDevice* pThis); /* IMMDevice */ HRESULT (STDMETHODCALLTYPE * Activate) (ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, MA_PROPVARIANT* pActivationParams, void** ppInterface); HRESULT (STDMETHODCALLTYPE * OpenPropertyStore)(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties); HRESULT (STDMETHODCALLTYPE * GetId) (ma_IMMDevice* pThis, WCHAR** pID); HRESULT (STDMETHODCALLTYPE * GetState) (ma_IMMDevice* pThis, DWORD *pState); } ma_IMMDeviceVtbl; struct ma_IMMDevice { ma_IMMDeviceVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IMMDevice_QueryInterface(ma_IMMDevice* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IMMDevice_AddRef(ma_IMMDevice* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IMMDevice_Release(ma_IMMDevice* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IMMDevice_Activate(ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, MA_PROPVARIANT* pActivationParams, void** ppInterface) { return pThis->lpVtbl->Activate(pThis, iid, dwClsCtx, pActivationParams, ppInterface); } static MA_INLINE HRESULT ma_IMMDevice_OpenPropertyStore(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties) { return pThis->lpVtbl->OpenPropertyStore(pThis, stgmAccess, ppProperties); } static MA_INLINE HRESULT ma_IMMDevice_GetId(ma_IMMDevice* pThis, WCHAR** pID) { return pThis->lpVtbl->GetId(pThis, pID); } static MA_INLINE HRESULT ma_IMMDevice_GetState(ma_IMMDevice* pThis, DWORD *pState) { return pThis->lpVtbl->GetState(pThis, pState); } #else /* IActivateAudioInterfaceAsyncOperation */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IActivateAudioInterfaceAsyncOperation* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IActivateAudioInterfaceAsyncOperation* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IActivateAudioInterfaceAsyncOperation* pThis); /* IActivateAudioInterfaceAsyncOperation */ HRESULT (STDMETHODCALLTYPE * GetActivateResult)(ma_IActivateAudioInterfaceAsyncOperation* pThis, HRESULT *pActivateResult, ma_IUnknown** ppActivatedInterface); } ma_IActivateAudioInterfaceAsyncOperationVtbl; struct ma_IActivateAudioInterfaceAsyncOperation { ma_IActivateAudioInterfaceAsyncOperationVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IActivateAudioInterfaceAsyncOperation_QueryInterface(ma_IActivateAudioInterfaceAsyncOperation* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IActivateAudioInterfaceAsyncOperation_AddRef(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IActivateAudioInterfaceAsyncOperation_Release(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IActivateAudioInterfaceAsyncOperation_GetActivateResult(ma_IActivateAudioInterfaceAsyncOperation* pThis, HRESULT *pActivateResult, ma_IUnknown** ppActivatedInterface) { return pThis->lpVtbl->GetActivateResult(pThis, pActivateResult, ppActivatedInterface); } #endif /* IPropertyStore */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IPropertyStore* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IPropertyStore* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IPropertyStore* pThis); /* IPropertyStore */ HRESULT (STDMETHODCALLTYPE * GetCount)(ma_IPropertyStore* pThis, DWORD* pPropCount); HRESULT (STDMETHODCALLTYPE * GetAt) (ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey); HRESULT (STDMETHODCALLTYPE * GetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, MA_PROPVARIANT* pPropVar); HRESULT (STDMETHODCALLTYPE * SetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const MA_PROPVARIANT* const pPropVar); HRESULT (STDMETHODCALLTYPE * Commit) (ma_IPropertyStore* pThis); } ma_IPropertyStoreVtbl; struct ma_IPropertyStore { ma_IPropertyStoreVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IPropertyStore_QueryInterface(ma_IPropertyStore* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IPropertyStore_AddRef(ma_IPropertyStore* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IPropertyStore_Release(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IPropertyStore_GetCount(ma_IPropertyStore* pThis, DWORD* pPropCount) { return pThis->lpVtbl->GetCount(pThis, pPropCount); } static MA_INLINE HRESULT ma_IPropertyStore_GetAt(ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey) { return pThis->lpVtbl->GetAt(pThis, propIndex, pPropKey); } static MA_INLINE HRESULT ma_IPropertyStore_GetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, MA_PROPVARIANT* pPropVar) { return pThis->lpVtbl->GetValue(pThis, pKey, pPropVar); } static MA_INLINE HRESULT ma_IPropertyStore_SetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const MA_PROPVARIANT* const pPropVar) { return pThis->lpVtbl->SetValue(pThis, pKey, pPropVar); } static MA_INLINE HRESULT ma_IPropertyStore_Commit(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Commit(pThis); } /* IAudioClient */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioClient* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioClient* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient* pThis); /* IAudioClient */ HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames); HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency); HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames); HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient* pThis, MA_WAVEFORMATEX** ppDeviceFormat); HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient* pThis); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient* pThis); HRESULT (STDMETHODCALLTYPE * Reset) (ma_IAudioClient* pThis); HRESULT (STDMETHODCALLTYPE * SetEventHandle) (ma_IAudioClient* pThis, HANDLE eventHandle); HRESULT (STDMETHODCALLTYPE * GetService) (ma_IAudioClient* pThis, const IID* const riid, void** pp); } ma_IAudioClientVtbl; struct ma_IAudioClient { ma_IAudioClientVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IAudioClient_QueryInterface(ma_IAudioClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioClient_AddRef(ma_IAudioClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioClient_Release(ma_IAudioClient* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IAudioClient_Initialize(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } static MA_INLINE HRESULT ma_IAudioClient_GetBufferSize(ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } static MA_INLINE HRESULT ma_IAudioClient_GetStreamLatency(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } static MA_INLINE HRESULT ma_IAudioClient_GetCurrentPadding(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } static MA_INLINE HRESULT ma_IAudioClient_IsFormatSupported(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } static MA_INLINE HRESULT ma_IAudioClient_GetMixFormat(ma_IAudioClient* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } static MA_INLINE HRESULT ma_IAudioClient_GetDevicePeriod(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } static MA_INLINE HRESULT ma_IAudioClient_Start(ma_IAudioClient* pThis) { return pThis->lpVtbl->Start(pThis); } static MA_INLINE HRESULT ma_IAudioClient_Stop(ma_IAudioClient* pThis) { return pThis->lpVtbl->Stop(pThis); } static MA_INLINE HRESULT ma_IAudioClient_Reset(ma_IAudioClient* pThis) { return pThis->lpVtbl->Reset(pThis); } static MA_INLINE HRESULT ma_IAudioClient_SetEventHandle(ma_IAudioClient* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } static MA_INLINE HRESULT ma_IAudioClient_GetService(ma_IAudioClient* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } /* IAudioClient2 */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioClient2* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioClient2* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient2* pThis); /* IAudioClient */ HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames); HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency); HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames); HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient2* pThis, MA_WAVEFORMATEX** ppDeviceFormat); HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient2* pThis); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient2* pThis); HRESULT (STDMETHODCALLTYPE * Reset) (ma_IAudioClient2* pThis); HRESULT (STDMETHODCALLTYPE * SetEventHandle) (ma_IAudioClient2* pThis, HANDLE eventHandle); HRESULT (STDMETHODCALLTYPE * GetService) (ma_IAudioClient2* pThis, const IID* const riid, void** pp); /* IAudioClient2 */ HRESULT (STDMETHODCALLTYPE * IsOffloadCapable) (ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable); HRESULT (STDMETHODCALLTYPE * SetClientProperties)(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties); HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient2* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); } ma_IAudioClient2Vtbl; struct ma_IAudioClient2 { ma_IAudioClient2Vtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IAudioClient2_QueryInterface(ma_IAudioClient2* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioClient2_AddRef(ma_IAudioClient2* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioClient2_Release(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IAudioClient2_Initialize(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSize(ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } static MA_INLINE HRESULT ma_IAudioClient2_GetStreamLatency(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } static MA_INLINE HRESULT ma_IAudioClient2_GetCurrentPadding(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } static MA_INLINE HRESULT ma_IAudioClient2_IsFormatSupported(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } static MA_INLINE HRESULT ma_IAudioClient2_GetMixFormat(ma_IAudioClient2* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } static MA_INLINE HRESULT ma_IAudioClient2_GetDevicePeriod(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } static MA_INLINE HRESULT ma_IAudioClient2_Start(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Start(pThis); } static MA_INLINE HRESULT ma_IAudioClient2_Stop(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Stop(pThis); } static MA_INLINE HRESULT ma_IAudioClient2_Reset(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Reset(pThis); } static MA_INLINE HRESULT ma_IAudioClient2_SetEventHandle(ma_IAudioClient2* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } static MA_INLINE HRESULT ma_IAudioClient2_GetService(ma_IAudioClient2* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } static MA_INLINE HRESULT ma_IAudioClient2_IsOffloadCapable(ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } static MA_INLINE HRESULT ma_IAudioClient2_SetClientProperties(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSizeLimits(ma_IAudioClient2* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } /* IAudioClient3 */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioClient3* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioClient3* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient3* pThis); /* IAudioClient */ HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames); HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency); HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames); HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppDeviceFormat); HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient3* pThis); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient3* pThis); HRESULT (STDMETHODCALLTYPE * Reset) (ma_IAudioClient3* pThis); HRESULT (STDMETHODCALLTYPE * SetEventHandle) (ma_IAudioClient3* pThis, HANDLE eventHandle); HRESULT (STDMETHODCALLTYPE * GetService) (ma_IAudioClient3* pThis, const IID* const riid, void** pp); /* IAudioClient2 */ HRESULT (STDMETHODCALLTYPE * IsOffloadCapable) (ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable); HRESULT (STDMETHODCALLTYPE * SetClientProperties)(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties); HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); /* IAudioClient3 */ HRESULT (STDMETHODCALLTYPE * GetSharedModeEnginePeriod) (ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames); HRESULT (STDMETHODCALLTYPE * GetCurrentSharedModeEnginePeriod)(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames); HRESULT (STDMETHODCALLTYPE * InitializeSharedAudioStream) (ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); } ma_IAudioClient3Vtbl; struct ma_IAudioClient3 { ma_IAudioClient3Vtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IAudioClient3_QueryInterface(ma_IAudioClient3* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioClient3_AddRef(ma_IAudioClient3* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioClient3_Release(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IAudioClient3_Initialize(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSize(ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } static MA_INLINE HRESULT ma_IAudioClient3_GetStreamLatency(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentPadding(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } static MA_INLINE HRESULT ma_IAudioClient3_IsFormatSupported(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } static MA_INLINE HRESULT ma_IAudioClient3_GetMixFormat(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } static MA_INLINE HRESULT ma_IAudioClient3_GetDevicePeriod(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } static MA_INLINE HRESULT ma_IAudioClient3_Start(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Start(pThis); } static MA_INLINE HRESULT ma_IAudioClient3_Stop(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Stop(pThis); } static MA_INLINE HRESULT ma_IAudioClient3_Reset(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Reset(pThis); } static MA_INLINE HRESULT ma_IAudioClient3_SetEventHandle(ma_IAudioClient3* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } static MA_INLINE HRESULT ma_IAudioClient3_GetService(ma_IAudioClient3* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } static MA_INLINE HRESULT ma_IAudioClient3_IsOffloadCapable(ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } static MA_INLINE HRESULT ma_IAudioClient3_SetClientProperties(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSizeLimits(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } static MA_INLINE HRESULT ma_IAudioClient3_GetSharedModeEnginePeriod(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames) { return pThis->lpVtbl->GetSharedModeEnginePeriod(pThis, pFormat, pDefaultPeriodInFrames, pFundamentalPeriodInFrames, pMinPeriodInFrames, pMaxPeriodInFrames); } static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentSharedModeEnginePeriod(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames) { return pThis->lpVtbl->GetCurrentSharedModeEnginePeriod(pThis, ppFormat, pCurrentPeriodInFrames); } static MA_INLINE HRESULT ma_IAudioClient3_InitializeSharedAudioStream(ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGUID) { return pThis->lpVtbl->InitializeSharedAudioStream(pThis, streamFlags, periodInFrames, pFormat, pAudioSessionGUID); } /* IAudioRenderClient */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioRenderClient* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioRenderClient* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioRenderClient* pThis); /* IAudioRenderClient */ HRESULT (STDMETHODCALLTYPE * GetBuffer) (ma_IAudioRenderClient* pThis, ma_uint32 numFramesRequested, BYTE** ppData); HRESULT (STDMETHODCALLTYPE * ReleaseBuffer)(ma_IAudioRenderClient* pThis, ma_uint32 numFramesWritten, DWORD dwFlags); } ma_IAudioRenderClientVtbl; struct ma_IAudioRenderClient { ma_IAudioRenderClientVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IAudioRenderClient_QueryInterface(ma_IAudioRenderClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioRenderClient_AddRef(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioRenderClient_Release(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IAudioRenderClient_GetBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesRequested, BYTE** ppData) { return pThis->lpVtbl->GetBuffer(pThis, numFramesRequested, ppData); } static MA_INLINE HRESULT ma_IAudioRenderClient_ReleaseBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesWritten, DWORD dwFlags) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesWritten, dwFlags); } /* IAudioCaptureClient */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioCaptureClient* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioCaptureClient* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioCaptureClient* pThis); /* IAudioRenderClient */ HRESULT (STDMETHODCALLTYPE * GetBuffer) (ma_IAudioCaptureClient* pThis, BYTE** ppData, ma_uint32* pNumFramesToRead, DWORD* pFlags, ma_uint64* pDevicePosition, ma_uint64* pQPCPosition); HRESULT (STDMETHODCALLTYPE * ReleaseBuffer) (ma_IAudioCaptureClient* pThis, ma_uint32 numFramesRead); HRESULT (STDMETHODCALLTYPE * GetNextPacketSize)(ma_IAudioCaptureClient* pThis, ma_uint32* pNumFramesInNextPacket); } ma_IAudioCaptureClientVtbl; struct ma_IAudioCaptureClient { ma_IAudioCaptureClientVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IAudioCaptureClient_QueryInterface(ma_IAudioCaptureClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IAudioCaptureClient_AddRef(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IAudioCaptureClient_Release(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IAudioCaptureClient_GetBuffer(ma_IAudioCaptureClient* pThis, BYTE** ppData, ma_uint32* pNumFramesToRead, DWORD* pFlags, ma_uint64* pDevicePosition, ma_uint64* pQPCPosition) { return pThis->lpVtbl->GetBuffer(pThis, ppData, pNumFramesToRead, pFlags, pDevicePosition, pQPCPosition); } static MA_INLINE HRESULT ma_IAudioCaptureClient_ReleaseBuffer(ma_IAudioCaptureClient* pThis, ma_uint32 numFramesRead) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesRead); } static MA_INLINE HRESULT ma_IAudioCaptureClient_GetNextPacketSize(ma_IAudioCaptureClient* pThis, ma_uint32* pNumFramesInNextPacket) { return pThis->lpVtbl->GetNextPacketSize(pThis, pNumFramesInNextPacket); } #if defined(MA_WIN32_UWP) /* mmdevapi Functions */ typedef HRESULT (WINAPI * MA_PFN_ActivateAudioInterfaceAsync)(const wchar_t* deviceInterfacePath, const IID* riid, MA_PROPVARIANT* activationParams, ma_IActivateAudioInterfaceCompletionHandler* completionHandler, ma_IActivateAudioInterfaceAsyncOperation** activationOperation); #endif /* Avrt Functions */ typedef HANDLE (WINAPI * MA_PFN_AvSetMmThreadCharacteristicsA)(const char* TaskName, DWORD* TaskIndex); typedef BOOL (WINAPI * MA_PFN_AvRevertMmThreadCharacteristics)(HANDLE AvrtHandle); #if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) typedef struct ma_completion_handler_uwp ma_completion_handler_uwp; typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_completion_handler_uwp* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_completion_handler_uwp* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_completion_handler_uwp* pThis); /* IActivateAudioInterfaceCompletionHandler */ HRESULT (STDMETHODCALLTYPE * ActivateCompleted)(ma_completion_handler_uwp* pThis, ma_IActivateAudioInterfaceAsyncOperation* pActivateOperation); } ma_completion_handler_uwp_vtbl; struct ma_completion_handler_uwp { ma_completion_handler_uwp_vtbl* lpVtbl; MA_ATOMIC(4, ma_uint32) counter; HANDLE hEvent; }; static HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_QueryInterface(ma_completion_handler_uwp* pThis, const IID* const riid, void** ppObject) { /* We need to "implement" IAgileObject which is just an indicator that's used internally by WASAPI for some multithreading management. To "implement" this, we just make sure we return pThis when the IAgileObject is requested. */ if (!ma_is_guid_equal(riid, &MA_IID_IUnknown) && !ma_is_guid_equal(riid, &MA_IID_IActivateAudioInterfaceCompletionHandler) && !ma_is_guid_equal(riid, &MA_IID_IAgileObject)) { *ppObject = NULL; return E_NOINTERFACE; } /* Getting here means the IID is IUnknown or IMMNotificationClient. */ *ppObject = (void*)pThis; ((ma_completion_handler_uwp_vtbl*)pThis->lpVtbl)->AddRef(pThis); return S_OK; } static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_AddRef(ma_completion_handler_uwp* pThis) { return (ULONG)ma_atomic_fetch_add_32(&pThis->counter, 1) + 1; } static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_Release(ma_completion_handler_uwp* pThis) { ma_uint32 newRefCount = ma_atomic_fetch_sub_32(&pThis->counter, 1) - 1; if (newRefCount == 0) { return 0; /* We don't free anything here because we never allocate the object on the heap. */ } return (ULONG)newRefCount; } static HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_ActivateCompleted(ma_completion_handler_uwp* pThis, ma_IActivateAudioInterfaceAsyncOperation* pActivateOperation) { (void)pActivateOperation; SetEvent(pThis->hEvent); return S_OK; } static ma_completion_handler_uwp_vtbl g_maCompletionHandlerVtblInstance = { ma_completion_handler_uwp_QueryInterface, ma_completion_handler_uwp_AddRef, ma_completion_handler_uwp_Release, ma_completion_handler_uwp_ActivateCompleted }; static ma_result ma_completion_handler_uwp_init(ma_completion_handler_uwp* pHandler) { MA_ASSERT(pHandler != NULL); MA_ZERO_OBJECT(pHandler); pHandler->lpVtbl = &g_maCompletionHandlerVtblInstance; pHandler->counter = 1; pHandler->hEvent = CreateEventA(NULL, FALSE, FALSE, NULL); if (pHandler->hEvent == NULL) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } static void ma_completion_handler_uwp_uninit(ma_completion_handler_uwp* pHandler) { if (pHandler->hEvent != NULL) { CloseHandle(pHandler->hEvent); } } static void ma_completion_handler_uwp_wait(ma_completion_handler_uwp* pHandler) { WaitForSingleObject((HANDLE)pHandler->hEvent, INFINITE); } #endif /* !MA_WIN32_DESKTOP */ /* We need a virtual table for our notification client object that's used for detecting changes to the default device. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_QueryInterface(ma_IMMNotificationClient* pThis, const IID* const riid, void** ppObject) { /* We care about two interfaces - IUnknown and IMMNotificationClient. If the requested IID is something else we just return E_NOINTERFACE. Otherwise we need to increment the reference counter and return S_OK. */ if (!ma_is_guid_equal(riid, &MA_IID_IUnknown) && !ma_is_guid_equal(riid, &MA_IID_IMMNotificationClient)) { *ppObject = NULL; return E_NOINTERFACE; } /* Getting here means the IID is IUnknown or IMMNotificationClient. */ *ppObject = (void*)pThis; ((ma_IMMNotificationClientVtbl*)pThis->lpVtbl)->AddRef(pThis); return S_OK; } static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_AddRef(ma_IMMNotificationClient* pThis) { return (ULONG)ma_atomic_fetch_add_32(&pThis->counter, 1) + 1; } static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_Release(ma_IMMNotificationClient* pThis) { ma_uint32 newRefCount = ma_atomic_fetch_sub_32(&pThis->counter, 1) - 1; if (newRefCount == 0) { return 0; /* We don't free anything here because we never allocate the object on the heap. */ } return (ULONG)newRefCount; } static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, DWORD dwNewState) { ma_bool32 isThisDevice = MA_FALSE; ma_bool32 isCapture = MA_FALSE; ma_bool32 isPlayback = MA_FALSE; #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceStateChanged(pDeviceID=%S, dwNewState=%u)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)", (unsigned int)dwNewState);*/ #endif /* There have been reports of a hang when a playback device is disconnected. The idea with this code is to explicitly stop the device if we detect that the device is disabled or has been unplugged. */ if (pThis->pDevice->wasapi.allowCaptureAutoStreamRouting && (pThis->pDevice->type == ma_device_type_capture || pThis->pDevice->type == ma_device_type_duplex || pThis->pDevice->type == ma_device_type_loopback)) { isCapture = MA_TRUE; if (ma_strcmp_WCHAR(pThis->pDevice->capture.id.wasapi, pDeviceID) == 0) { isThisDevice = MA_TRUE; } } if (pThis->pDevice->wasapi.allowPlaybackAutoStreamRouting && (pThis->pDevice->type == ma_device_type_playback || pThis->pDevice->type == ma_device_type_duplex)) { isPlayback = MA_TRUE; if (ma_strcmp_WCHAR(pThis->pDevice->playback.id.wasapi, pDeviceID) == 0) { isThisDevice = MA_TRUE; } } /* If the device ID matches our device we need to mark our device as detached and stop it. When a device is added in OnDeviceAdded(), we'll restart it. We only mark it as detached if the device was started at the time of being removed. */ if (isThisDevice) { if ((dwNewState & MA_MM_DEVICE_STATE_ACTIVE) == 0) { /* Unplugged or otherwise unavailable. Mark as detached if we were in a playing state. We'll use this to determine whether or not we need to automatically start the device when it's plugged back in again. */ if (ma_device_get_state(pThis->pDevice) == ma_device_state_started) { if (isPlayback) { pThis->pDevice->wasapi.isDetachedPlayback = MA_TRUE; } if (isCapture) { pThis->pDevice->wasapi.isDetachedCapture = MA_TRUE; } ma_device_stop(pThis->pDevice); } } if ((dwNewState & MA_MM_DEVICE_STATE_ACTIVE) != 0) { /* The device was activated. If we were detached, we need to start it again. */ ma_bool8 tryRestartingDevice = MA_FALSE; if (isPlayback) { if (pThis->pDevice->wasapi.isDetachedPlayback) { pThis->pDevice->wasapi.isDetachedPlayback = MA_FALSE; ma_device_reroute__wasapi(pThis->pDevice, ma_device_type_playback); tryRestartingDevice = MA_TRUE; } } if (isCapture) { if (pThis->pDevice->wasapi.isDetachedCapture) { pThis->pDevice->wasapi.isDetachedCapture = MA_FALSE; ma_device_reroute__wasapi(pThis->pDevice, (pThis->pDevice->type == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture); tryRestartingDevice = MA_TRUE; } } if (tryRestartingDevice) { if (pThis->pDevice->wasapi.isDetachedPlayback == MA_FALSE && pThis->pDevice->wasapi.isDetachedCapture == MA_FALSE) { ma_device_start(pThis->pDevice); } } } } return S_OK; } static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceAdded(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ #endif /* We don't need to worry about this event for our purposes. */ (void)pThis; (void)pDeviceID; return S_OK; } static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceRemoved(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ #endif /* We don't need to worry about this event for our purposes. */ (void)pThis; (void)pDeviceID; return S_OK; } static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, const WCHAR* pDefaultDeviceID) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDefaultDeviceChanged(dataFlow=%d, role=%d, pDefaultDeviceID=%S)\n", dataFlow, role, (pDefaultDeviceID != NULL) ? pDefaultDeviceID : L"(NULL)");*/ #endif (void)role; /* We only care about devices with the same data flow as the current device. */ if ((pThis->pDevice->type == ma_device_type_playback && dataFlow != ma_eRender) || (pThis->pDevice->type == ma_device_type_capture && dataFlow != ma_eCapture) || (pThis->pDevice->type == ma_device_type_loopback && dataFlow != ma_eRender)) { ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because dataFlow does match device type.\n"); return S_OK; } /* We need to consider dataFlow as ma_eCapture if device is ma_device_type_loopback */ if (pThis->pDevice->type == ma_device_type_loopback) { dataFlow = ma_eCapture; } /* Don't do automatic stream routing if we're not allowed. */ if ((dataFlow == ma_eRender && pThis->pDevice->wasapi.allowPlaybackAutoStreamRouting == MA_FALSE) || (dataFlow == ma_eCapture && pThis->pDevice->wasapi.allowCaptureAutoStreamRouting == MA_FALSE)) { ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because automatic stream routing has been disabled by the device config.\n"); return S_OK; } /* Not currently supporting automatic stream routing in exclusive mode. This is not working correctly on my machine due to AUDCLNT_E_DEVICE_IN_USE errors when reinitializing the device. If this is a bug in miniaudio, we can try re-enabling this once it's fixed. */ if ((dataFlow == ma_eRender && pThis->pDevice->playback.shareMode == ma_share_mode_exclusive) || (dataFlow == ma_eCapture && pThis->pDevice->capture.shareMode == ma_share_mode_exclusive)) { ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because the device shared mode is exclusive.\n"); return S_OK; } /* Second attempt at device rerouting. We're going to retrieve the device's state at the time of the route change. We're then going to stop the device, reinitialize the device, and then start it again if the state before stopping was ma_device_state_started. */ { ma_uint32 previousState = ma_device_get_state(pThis->pDevice); ma_bool8 restartDevice = MA_FALSE; if (previousState == ma_device_state_uninitialized || previousState == ma_device_state_starting) { ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because the device is in the process of starting.\n"); return S_OK; } if (previousState == ma_device_state_started) { ma_device_stop(pThis->pDevice); restartDevice = MA_TRUE; } if (pDefaultDeviceID != NULL) { /* <-- The input device ID will be null if there's no other device available. */ ma_mutex_lock(&pThis->pDevice->wasapi.rerouteLock); { if (dataFlow == ma_eRender) { ma_device_reroute__wasapi(pThis->pDevice, ma_device_type_playback); if (pThis->pDevice->wasapi.isDetachedPlayback) { pThis->pDevice->wasapi.isDetachedPlayback = MA_FALSE; if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedCapture) { restartDevice = MA_FALSE; /* It's a duplex device and the capture side is detached. We cannot be restarting the device just yet. */ } else { restartDevice = MA_TRUE; /* It's not a duplex device, or the capture side is also attached so we can go ahead and restart the device. */ } } } else { ma_device_reroute__wasapi(pThis->pDevice, (pThis->pDevice->type == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture); if (pThis->pDevice->wasapi.isDetachedCapture) { pThis->pDevice->wasapi.isDetachedCapture = MA_FALSE; if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedPlayback) { restartDevice = MA_FALSE; /* It's a duplex device and the playback side is detached. We cannot be restarting the device just yet. */ } else { restartDevice = MA_TRUE; /* It's not a duplex device, or the playback side is also attached so we can go ahead and restart the device. */ } } } } ma_mutex_unlock(&pThis->pDevice->wasapi.rerouteLock); if (restartDevice) { ma_device_start(pThis->pDevice); } } } return S_OK; } static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnPropertyValueChanged(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, const PROPERTYKEY key) { #ifdef MA_DEBUG_OUTPUT /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnPropertyValueChanged(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ #endif (void)pThis; (void)pDeviceID; (void)key; return S_OK; } static ma_IMMNotificationClientVtbl g_maNotificationCientVtbl = { ma_IMMNotificationClient_QueryInterface, ma_IMMNotificationClient_AddRef, ma_IMMNotificationClient_Release, ma_IMMNotificationClient_OnDeviceStateChanged, ma_IMMNotificationClient_OnDeviceAdded, ma_IMMNotificationClient_OnDeviceRemoved, ma_IMMNotificationClient_OnDefaultDeviceChanged, ma_IMMNotificationClient_OnPropertyValueChanged }; #endif /* MA_WIN32_DESKTOP */ static const char* ma_to_usage_string__wasapi(ma_wasapi_usage usage) { switch (usage) { case ma_wasapi_usage_default: return NULL; case ma_wasapi_usage_games: return "Games"; case ma_wasapi_usage_pro_audio: return "Pro Audio"; default: break; } return NULL; } #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) typedef ma_IMMDevice ma_WASAPIDeviceInterface; #else typedef ma_IUnknown ma_WASAPIDeviceInterface; #endif #define MA_CONTEXT_COMMAND_QUIT__WASAPI 1 #define MA_CONTEXT_COMMAND_CREATE_IAUDIOCLIENT__WASAPI 2 #define MA_CONTEXT_COMMAND_RELEASE_IAUDIOCLIENT__WASAPI 3 static ma_context_command__wasapi ma_context_init_command__wasapi(int code) { ma_context_command__wasapi cmd; MA_ZERO_OBJECT(&cmd); cmd.code = code; return cmd; } static ma_result ma_context_post_command__wasapi(ma_context* pContext, const ma_context_command__wasapi* pCmd) { /* For now we are doing everything synchronously, but I might relax this later if the need arises. */ ma_result result; ma_bool32 isUsingLocalEvent = MA_FALSE; ma_event localEvent; MA_ASSERT(pContext != NULL); MA_ASSERT(pCmd != NULL); if (pCmd->pEvent == NULL) { isUsingLocalEvent = MA_TRUE; result = ma_event_init(&localEvent); if (result != MA_SUCCESS) { return result; /* Failed to create the event for this command. */ } } /* Here is where we add the command to the list. If there's not enough room we'll spin until there is. */ ma_mutex_lock(&pContext->wasapi.commandLock); { ma_uint32 index; /* Spin until we've got some space available. */ while (pContext->wasapi.commandCount == ma_countof(pContext->wasapi.commands)) { ma_yield(); } /* Space is now available. Can safely add to the list. */ index = (pContext->wasapi.commandIndex + pContext->wasapi.commandCount) % ma_countof(pContext->wasapi.commands); pContext->wasapi.commands[index] = *pCmd; pContext->wasapi.commands[index].pEvent = &localEvent; pContext->wasapi.commandCount += 1; /* Now that the command has been added, release the semaphore so ma_context_next_command__wasapi() can return. */ ma_semaphore_release(&pContext->wasapi.commandSem); } ma_mutex_unlock(&pContext->wasapi.commandLock); if (isUsingLocalEvent) { ma_event_wait(&localEvent); ma_event_uninit(&localEvent); } return MA_SUCCESS; } static ma_result ma_context_next_command__wasapi(ma_context* pContext, ma_context_command__wasapi* pCmd) { ma_result result = MA_SUCCESS; MA_ASSERT(pContext != NULL); MA_ASSERT(pCmd != NULL); result = ma_semaphore_wait(&pContext->wasapi.commandSem); if (result == MA_SUCCESS) { ma_mutex_lock(&pContext->wasapi.commandLock); { *pCmd = pContext->wasapi.commands[pContext->wasapi.commandIndex]; pContext->wasapi.commandIndex = (pContext->wasapi.commandIndex + 1) % ma_countof(pContext->wasapi.commands); pContext->wasapi.commandCount -= 1; } ma_mutex_unlock(&pContext->wasapi.commandLock); } return result; } static ma_thread_result MA_THREADCALL ma_context_command_thread__wasapi(void* pUserData) { ma_result result; ma_context* pContext = (ma_context*)pUserData; MA_ASSERT(pContext != NULL); for (;;) { ma_context_command__wasapi cmd; result = ma_context_next_command__wasapi(pContext, &cmd); if (result != MA_SUCCESS) { break; } switch (cmd.code) { case MA_CONTEXT_COMMAND_QUIT__WASAPI: { /* Do nothing. Handled after the switch. */ } break; case MA_CONTEXT_COMMAND_CREATE_IAUDIOCLIENT__WASAPI: { if (cmd.data.createAudioClient.deviceType == ma_device_type_playback) { *cmd.data.createAudioClient.pResult = ma_result_from_HRESULT(ma_IAudioClient_GetService((ma_IAudioClient*)cmd.data.createAudioClient.pAudioClient, &MA_IID_IAudioRenderClient, cmd.data.createAudioClient.ppAudioClientService)); } else { *cmd.data.createAudioClient.pResult = ma_result_from_HRESULT(ma_IAudioClient_GetService((ma_IAudioClient*)cmd.data.createAudioClient.pAudioClient, &MA_IID_IAudioCaptureClient, cmd.data.createAudioClient.ppAudioClientService)); } } break; case MA_CONTEXT_COMMAND_RELEASE_IAUDIOCLIENT__WASAPI: { if (cmd.data.releaseAudioClient.deviceType == ma_device_type_playback) { if (cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientPlayback != NULL) { ma_IAudioClient_Release((ma_IAudioClient*)cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientPlayback); cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientPlayback = NULL; } } if (cmd.data.releaseAudioClient.deviceType == ma_device_type_capture) { if (cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientCapture != NULL) { ma_IAudioClient_Release((ma_IAudioClient*)cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientCapture); cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientCapture = NULL; } } } break; default: { /* Unknown command. Ignore it, but trigger an assert in debug mode so we're aware of it. */ MA_ASSERT(MA_FALSE); } break; } if (cmd.pEvent != NULL) { ma_event_signal(cmd.pEvent); } if (cmd.code == MA_CONTEXT_COMMAND_QUIT__WASAPI) { break; /* Received a quit message. Get out of here. */ } } return (ma_thread_result)0; } static ma_result ma_device_create_IAudioClient_service__wasapi(ma_context* pContext, ma_device_type deviceType, ma_IAudioClient* pAudioClient, void** ppAudioClientService) { ma_result result; ma_result cmdResult; ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_CREATE_IAUDIOCLIENT__WASAPI); cmd.data.createAudioClient.deviceType = deviceType; cmd.data.createAudioClient.pAudioClient = (void*)pAudioClient; cmd.data.createAudioClient.ppAudioClientService = ppAudioClientService; cmd.data.createAudioClient.pResult = &cmdResult; /* Declared locally, but won't be dereferenced after this function returns since execution of the command will wait here. */ result = ma_context_post_command__wasapi(pContext, &cmd); /* This will not return until the command has actually been run. */ if (result != MA_SUCCESS) { return result; } return *cmd.data.createAudioClient.pResult; } #if 0 /* Not used at the moment, but leaving here for future use. */ static ma_result ma_device_release_IAudioClient_service__wasapi(ma_device* pDevice, ma_device_type deviceType) { ma_result result; ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_RELEASE_IAUDIOCLIENT__WASAPI); cmd.data.releaseAudioClient.pDevice = pDevice; cmd.data.releaseAudioClient.deviceType = deviceType; result = ma_context_post_command__wasapi(pDevice->pContext, &cmd); /* This will not return until the command has actually been run. */ if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } #endif static void ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(const MA_WAVEFORMATEX* pWF, ma_share_mode shareMode, ma_device_info* pInfo) { MA_ASSERT(pWF != NULL); MA_ASSERT(pInfo != NULL); if (pInfo->nativeDataFormatCount >= ma_countof(pInfo->nativeDataFormats)) { return; /* Too many data formats. Need to ignore this one. Don't think this should ever happen with WASAPI. */ } pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].format = ma_format_from_WAVEFORMATEX(pWF); pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].channels = pWF->nChannels; pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].sampleRate = pWF->nSamplesPerSec; pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].flags = (shareMode == ma_share_mode_exclusive) ? MA_DATA_FORMAT_FLAG_EXCLUSIVE_MODE : 0; pInfo->nativeDataFormatCount += 1; } static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context* pContext, /*ma_IMMDevice**/void* pMMDevice, ma_IAudioClient* pAudioClient, ma_device_info* pInfo) { HRESULT hr; MA_WAVEFORMATEX* pWF = NULL; MA_ASSERT(pAudioClient != NULL); MA_ASSERT(pInfo != NULL); /* Shared Mode. We use GetMixFormat() here. */ hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pAudioClient, (MA_WAVEFORMATEX**)&pWF); if (SUCCEEDED(hr)) { ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(pWF, ma_share_mode_shared, pInfo); } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve mix format for device info retrieval."); return ma_result_from_HRESULT(hr); } /* Exlcusive Mode. We repeatedly call IsFormatSupported() here. This is not currently supported on UWP. Failure to retrieve the exclusive mode format is not considered an error, so from here on out, MA_SUCCESS is guaranteed to be returned. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) { ma_IPropertyStore *pProperties; /* The first thing to do is get the format from PKEY_AudioEngine_DeviceFormat. This should give us a channel count we assume is correct which will simplify our searching. */ hr = ma_IMMDevice_OpenPropertyStore((ma_IMMDevice*)pMMDevice, STGM_READ, &pProperties); if (SUCCEEDED(hr)) { MA_PROPVARIANT var; ma_PropVariantInit(&var); hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_AudioEngine_DeviceFormat, &var); if (SUCCEEDED(hr)) { pWF = (MA_WAVEFORMATEX*)var.blob.pBlobData; /* In my testing, the format returned by PKEY_AudioEngine_DeviceFormat is suitable for exclusive mode so we check this format first. If this fails, fall back to a search. */ hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, pWF, NULL); if (SUCCEEDED(hr)) { /* The format returned by PKEY_AudioEngine_DeviceFormat is supported. */ ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(pWF, ma_share_mode_exclusive, pInfo); } else { /* The format returned by PKEY_AudioEngine_DeviceFormat is not supported, so fall back to a search. We assume the channel count returned by MA_PKEY_AudioEngine_DeviceFormat is valid and correct. For simplicity we're only returning one format. */ ma_uint32 channels = pWF->nChannels; ma_channel defaultChannelMap[MA_MAX_CHANNELS]; MA_WAVEFORMATEXTENSIBLE wf; ma_bool32 found; ma_uint32 iFormat; /* Make sure we don't overflow the channel map. */ if (channels > MA_MAX_CHANNELS) { channels = MA_MAX_CHANNELS; } ma_channel_map_init_standard(ma_standard_channel_map_microsoft, defaultChannelMap, ma_countof(defaultChannelMap), channels); MA_ZERO_OBJECT(&wf); wf.cbSize = sizeof(wf); wf.wFormatTag = WAVE_FORMAT_EXTENSIBLE; wf.nChannels = (WORD)channels; wf.dwChannelMask = ma_channel_map_to_channel_mask__win32(defaultChannelMap, channels); found = MA_FALSE; for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); ++iFormat) { ma_format format = g_maFormatPriorities[iFormat]; ma_uint32 iSampleRate; wf.wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; wf.Samples.wValidBitsPerSample = /*(format == ma_format_s24_32) ? 24 :*/ wf.wBitsPerSample; if (format == ma_format_f32) { wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; } else { wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; } for (iSampleRate = 0; iSampleRate < ma_countof(g_maStandardSampleRatePriorities); ++iSampleRate) { wf.nSamplesPerSec = g_maStandardSampleRatePriorities[iSampleRate]; hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, (MA_WAVEFORMATEX*)&wf, NULL); if (SUCCEEDED(hr)) { ma_add_native_data_format_to_device_info_from_WAVEFORMATEX((MA_WAVEFORMATEX*)&wf, ma_share_mode_exclusive, pInfo); found = MA_TRUE; break; } } if (found) { break; } } ma_PropVariantClear(pContext, &var); if (!found) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to find suitable device format for device info retrieval."); } } } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to retrieve device format for device info retrieval."); } ma_IPropertyStore_Release(pProperties); } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to open property store for device info retrieval."); } } #else { (void)pMMDevice; /* Unused. */ } #endif return MA_SUCCESS; } #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) static ma_EDataFlow ma_device_type_to_EDataFlow(ma_device_type deviceType) { if (deviceType == ma_device_type_playback) { return ma_eRender; } else if (deviceType == ma_device_type_capture) { return ma_eCapture; } else { MA_ASSERT(MA_FALSE); return ma_eRender; /* Should never hit this. */ } } static ma_result ma_context_create_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator** ppDeviceEnumerator) { HRESULT hr; ma_IMMDeviceEnumerator* pDeviceEnumerator; MA_ASSERT(pContext != NULL); MA_ASSERT(ppDeviceEnumerator != NULL); *ppDeviceEnumerator = NULL; /* Safety. */ hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); return ma_result_from_HRESULT(hr); } *ppDeviceEnumerator = pDeviceEnumerator; return MA_SUCCESS; } static WCHAR* ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType) { HRESULT hr; ma_IMMDevice* pMMDefaultDevice = NULL; WCHAR* pDefaultDeviceID = NULL; ma_EDataFlow dataFlow; ma_ERole role; MA_ASSERT(pContext != NULL); MA_ASSERT(pDeviceEnumerator != NULL); (void)pContext; /* Grab the EDataFlow type from the device type. */ dataFlow = ma_device_type_to_EDataFlow(deviceType); /* The role is always eConsole, but we may make this configurable later. */ role = ma_eConsole; hr = ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(pDeviceEnumerator, dataFlow, role, &pMMDefaultDevice); if (FAILED(hr)) { return NULL; } hr = ma_IMMDevice_GetId(pMMDefaultDevice, &pDefaultDeviceID); ma_IMMDevice_Release(pMMDefaultDevice); pMMDefaultDevice = NULL; if (FAILED(hr)) { return NULL; } return pDefaultDeviceID; } static WCHAR* ma_context_get_default_device_id__wasapi(ma_context* pContext, ma_device_type deviceType) /* Free the returned pointer with ma_CoTaskMemFree() */ { ma_result result; ma_IMMDeviceEnumerator* pDeviceEnumerator; WCHAR* pDefaultDeviceID = NULL; MA_ASSERT(pContext != NULL); result = ma_context_create_IMMDeviceEnumerator__wasapi(pContext, &pDeviceEnumerator); if (result != MA_SUCCESS) { return NULL; } pDefaultDeviceID = ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(pContext, pDeviceEnumerator, deviceType); ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); return pDefaultDeviceID; } static ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IMMDevice** ppMMDevice) { ma_IMMDeviceEnumerator* pDeviceEnumerator; HRESULT hr; MA_ASSERT(pContext != NULL); MA_ASSERT(ppMMDevice != NULL); hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create IMMDeviceEnumerator.\n"); return ma_result_from_HRESULT(hr); } if (pDeviceID == NULL) { hr = ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(pDeviceEnumerator, (deviceType == ma_device_type_capture) ? ma_eCapture : ma_eRender, ma_eConsole, ppMMDevice); } else { hr = ma_IMMDeviceEnumerator_GetDevice(pDeviceEnumerator, pDeviceID->wasapi, ppMMDevice); } ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve IMMDevice.\n"); return ma_result_from_HRESULT(hr); } return MA_SUCCESS; } static ma_result ma_context_get_device_id_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, ma_device_id* pDeviceID) { WCHAR* pDeviceIDString; HRESULT hr; MA_ASSERT(pDeviceID != NULL); hr = ma_IMMDevice_GetId(pMMDevice, &pDeviceIDString); if (SUCCEEDED(hr)) { size_t idlen = ma_strlen_WCHAR(pDeviceIDString); if (idlen+1 > ma_countof(pDeviceID->wasapi)) { ma_CoTaskMemFree(pContext, pDeviceIDString); MA_ASSERT(MA_FALSE); /* NOTE: If this is triggered, please report it. It means the format of the ID must haved change and is too long to fit in our fixed sized buffer. */ return MA_ERROR; } MA_COPY_MEMORY(pDeviceID->wasapi, pDeviceIDString, idlen * sizeof(wchar_t)); pDeviceID->wasapi[idlen] = '\0'; ma_CoTaskMemFree(pContext, pDeviceIDString); return MA_SUCCESS; } return MA_ERROR; } static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, WCHAR* pDefaultDeviceID, ma_bool32 onlySimpleInfo, ma_device_info* pInfo) { ma_result result; HRESULT hr; MA_ASSERT(pContext != NULL); MA_ASSERT(pMMDevice != NULL); MA_ASSERT(pInfo != NULL); /* ID. */ result = ma_context_get_device_id_from_MMDevice__wasapi(pContext, pMMDevice, &pInfo->id); if (result == MA_SUCCESS) { if (pDefaultDeviceID != NULL) { if (ma_strcmp_WCHAR(pInfo->id.wasapi, pDefaultDeviceID) == 0) { pInfo->isDefault = MA_TRUE; } } } /* Description / Friendly Name */ { ma_IPropertyStore *pProperties; hr = ma_IMMDevice_OpenPropertyStore(pMMDevice, STGM_READ, &pProperties); if (SUCCEEDED(hr)) { MA_PROPVARIANT var; ma_PropVariantInit(&var); hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_Device_FriendlyName, &var); if (SUCCEEDED(hr)) { WideCharToMultiByte(CP_UTF8, 0, var.pwszVal, -1, pInfo->name, sizeof(pInfo->name), 0, FALSE); ma_PropVariantClear(pContext, &var); } ma_IPropertyStore_Release(pProperties); } } /* Format */ if (!onlySimpleInfo) { ma_IAudioClient* pAudioClient; hr = ma_IMMDevice_Activate(pMMDevice, &MA_IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pAudioClient); if (SUCCEEDED(hr)) { result = ma_context_get_device_info_from_IAudioClient__wasapi(pContext, pMMDevice, pAudioClient, pInfo); ma_IAudioClient_Release(pAudioClient); return result; } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate audio client for device info retrieval."); return ma_result_from_HRESULT(hr); } } return MA_SUCCESS; } static ma_result ma_context_enumerate_devices_by_type__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType, ma_enum_devices_callback_proc callback, void* pUserData) { ma_result result = MA_SUCCESS; UINT deviceCount; HRESULT hr; ma_uint32 iDevice; WCHAR* pDefaultDeviceID = NULL; ma_IMMDeviceCollection* pDeviceCollection = NULL; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* Grab the default device. We use this to know whether or not flag the returned device info as being the default. */ pDefaultDeviceID = ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(pContext, pDeviceEnumerator, deviceType); /* We need to enumerate the devices which returns a device collection. */ hr = ma_IMMDeviceEnumerator_EnumAudioEndpoints(pDeviceEnumerator, ma_device_type_to_EDataFlow(deviceType), MA_MM_DEVICE_STATE_ACTIVE, &pDeviceCollection); if (SUCCEEDED(hr)) { hr = ma_IMMDeviceCollection_GetCount(pDeviceCollection, &deviceCount); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to get device count.\n"); result = ma_result_from_HRESULT(hr); goto done; } for (iDevice = 0; iDevice < deviceCount; ++iDevice) { ma_device_info deviceInfo; ma_IMMDevice* pMMDevice; MA_ZERO_OBJECT(&deviceInfo); hr = ma_IMMDeviceCollection_Item(pDeviceCollection, iDevice, &pMMDevice); if (SUCCEEDED(hr)) { result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, pDefaultDeviceID, MA_TRUE, &deviceInfo); /* MA_TRUE = onlySimpleInfo. */ ma_IMMDevice_Release(pMMDevice); if (result == MA_SUCCESS) { ma_bool32 cbResult = callback(pContext, deviceType, &deviceInfo, pUserData); if (cbResult == MA_FALSE) { break; } } } } } done: if (pDefaultDeviceID != NULL) { ma_CoTaskMemFree(pContext, pDefaultDeviceID); pDefaultDeviceID = NULL; } if (pDeviceCollection != NULL) { ma_IMMDeviceCollection_Release(pDeviceCollection); pDeviceCollection = NULL; } return result; } static ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, MA_PROPVARIANT* pActivationParams, ma_IAudioClient** ppAudioClient, ma_IMMDevice** ppMMDevice) { ma_result result; HRESULT hr; MA_ASSERT(pContext != NULL); MA_ASSERT(ppAudioClient != NULL); MA_ASSERT(ppMMDevice != NULL); result = ma_context_get_MMDevice__wasapi(pContext, deviceType, pDeviceID, ppMMDevice); if (result != MA_SUCCESS) { return result; } hr = ma_IMMDevice_Activate(*ppMMDevice, &MA_IID_IAudioClient, CLSCTX_ALL, pActivationParams, (void**)ppAudioClient); if (FAILED(hr)) { return ma_result_from_HRESULT(hr); } return MA_SUCCESS; } #else static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, MA_PROPVARIANT* pActivationParams, ma_IAudioClient** ppAudioClient, ma_IUnknown** ppActivatedInterface) { ma_IActivateAudioInterfaceAsyncOperation *pAsyncOp = NULL; ma_completion_handler_uwp completionHandler; IID iid; WCHAR* iidStr; HRESULT hr; ma_result result; HRESULT activateResult; ma_IUnknown* pActivatedInterface; MA_ASSERT(pContext != NULL); MA_ASSERT(ppAudioClient != NULL); if (pDeviceID != NULL) { iidStr = (WCHAR*)pDeviceID->wasapi; } else { if (deviceType == ma_device_type_capture) { iid = MA_IID_DEVINTERFACE_AUDIO_CAPTURE; } else { iid = MA_IID_DEVINTERFACE_AUDIO_RENDER; } #if defined(__cplusplus) hr = StringFromIID(iid, &iidStr); #else hr = StringFromIID(&iid, &iidStr); #endif if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to convert device IID to string for ActivateAudioInterfaceAsync(). Out of memory.\n"); return ma_result_from_HRESULT(hr); } } result = ma_completion_handler_uwp_init(&completionHandler); if (result != MA_SUCCESS) { ma_CoTaskMemFree(pContext, iidStr); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for waiting for ActivateAudioInterfaceAsync().\n"); return result; } hr = ((MA_PFN_ActivateAudioInterfaceAsync)pContext->wasapi.ActivateAudioInterfaceAsync)(iidStr, &MA_IID_IAudioClient, pActivationParams, (ma_IActivateAudioInterfaceCompletionHandler*)&completionHandler, (ma_IActivateAudioInterfaceAsyncOperation**)&pAsyncOp); if (FAILED(hr)) { ma_completion_handler_uwp_uninit(&completionHandler); ma_CoTaskMemFree(pContext, iidStr); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] ActivateAudioInterfaceAsync() failed.\n"); return ma_result_from_HRESULT(hr); } if (pDeviceID == NULL) { ma_CoTaskMemFree(pContext, iidStr); } /* Wait for the async operation for finish. */ ma_completion_handler_uwp_wait(&completionHandler); ma_completion_handler_uwp_uninit(&completionHandler); hr = ma_IActivateAudioInterfaceAsyncOperation_GetActivateResult(pAsyncOp, &activateResult, &pActivatedInterface); ma_IActivateAudioInterfaceAsyncOperation_Release(pAsyncOp); if (FAILED(hr) || FAILED(activateResult)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate device.\n"); return FAILED(hr) ? ma_result_from_HRESULT(hr) : ma_result_from_HRESULT(activateResult); } /* Here is where we grab the IAudioClient interface. */ hr = ma_IUnknown_QueryInterface(pActivatedInterface, &MA_IID_IAudioClient, (void**)ppAudioClient); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to query IAudioClient interface.\n"); return ma_result_from_HRESULT(hr); } if (ppActivatedInterface) { *ppActivatedInterface = pActivatedInterface; } else { ma_IUnknown_Release(pActivatedInterface); } return MA_SUCCESS; } #endif /* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ne-audioclientactivationparams-audioclient_activation_type */ typedef enum { MA_AUDIOCLIENT_ACTIVATION_TYPE_DEFAULT, MA_AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK } MA_AUDIOCLIENT_ACTIVATION_TYPE; /* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ne-audioclientactivationparams-process_loopback_mode */ typedef enum { MA_PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE, MA_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE } MA_PROCESS_LOOPBACK_MODE; /* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ns-audioclientactivationparams-audioclient_process_loopback_params */ typedef struct { DWORD TargetProcessId; MA_PROCESS_LOOPBACK_MODE ProcessLoopbackMode; } MA_AUDIOCLIENT_PROCESS_LOOPBACK_PARAMS; #if defined(_MSC_VER) && !defined(__clang__) #pragma warning(push) #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ #if defined(__clang__) #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ #endif #endif /* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ns-audioclientactivationparams-audioclient_activation_params */ typedef struct { MA_AUDIOCLIENT_ACTIVATION_TYPE ActivationType; union { MA_AUDIOCLIENT_PROCESS_LOOPBACK_PARAMS ProcessLoopbackParams; }; } MA_AUDIOCLIENT_ACTIVATION_PARAMS; #if defined(_MSC_VER) && !defined(__clang__) #pragma warning(pop) #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) #pragma GCC diagnostic pop #endif #define MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK L"VAD\\Process_Loopback" static ma_result ma_context_get_IAudioClient__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_uint32 loopbackProcessID, ma_bool32 loopbackProcessExclude, ma_IAudioClient** ppAudioClient, ma_WASAPIDeviceInterface** ppDeviceInterface) { ma_result result; ma_bool32 usingProcessLoopback = MA_FALSE; MA_AUDIOCLIENT_ACTIVATION_PARAMS audioclientActivationParams; MA_PROPVARIANT activationParams; MA_PROPVARIANT* pActivationParams = NULL; ma_device_id virtualDeviceID; /* Activation parameters specific to loopback mode. Note that process-specific loopback will only work when a default device ID is specified. */ if (deviceType == ma_device_type_loopback && loopbackProcessID != 0 && pDeviceID == NULL) { usingProcessLoopback = MA_TRUE; } if (usingProcessLoopback) { MA_ZERO_OBJECT(&audioclientActivationParams); audioclientActivationParams.ActivationType = MA_AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK; audioclientActivationParams.ProcessLoopbackParams.ProcessLoopbackMode = (loopbackProcessExclude) ? MA_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE : MA_PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE; audioclientActivationParams.ProcessLoopbackParams.TargetProcessId = (DWORD)loopbackProcessID; ma_PropVariantInit(&activationParams); activationParams.vt = MA_VT_BLOB; activationParams.blob.cbSize = sizeof(audioclientActivationParams); activationParams.blob.pBlobData = (BYTE*)&audioclientActivationParams; pActivationParams = &activationParams; /* When requesting a specific device ID we need to use a special device ID. */ MA_COPY_MEMORY(virtualDeviceID.wasapi, MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK, (wcslen(MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK) + 1) * sizeof(wchar_t)); /* +1 for the null terminator. */ pDeviceID = &virtualDeviceID; } else { pActivationParams = NULL; /* No activation parameters required. */ } #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) result = ma_context_get_IAudioClient_Desktop__wasapi(pContext, deviceType, pDeviceID, pActivationParams, ppAudioClient, ppDeviceInterface); #else result = ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, pActivationParams, ppAudioClient, ppDeviceInterface); #endif /* If loopback mode was requested with a process ID and initialization failed, it could be because it's trying to run on an older version of Windows where it's not supported. We need to let the caller know about this with a log message. */ if (result != MA_SUCCESS) { if (usingProcessLoopback) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Loopback mode requested to %s process ID %u, but initialization failed. Support for this feature begins with Windows 10 Build 20348. Confirm your version of Windows or consider not using process-specific loopback.\n", (loopbackProcessExclude) ? "exclude" : "include", loopbackProcessID); } } return result; } static ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { /* Different enumeration for desktop and UWP. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) /* Desktop */ HRESULT hr; ma_IMMDeviceEnumerator* pDeviceEnumerator; hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); return ma_result_from_HRESULT(hr); } ma_context_enumerate_devices_by_type__wasapi(pContext, pDeviceEnumerator, ma_device_type_playback, callback, pUserData); ma_context_enumerate_devices_by_type__wasapi(pContext, pDeviceEnumerator, ma_device_type_capture, callback, pUserData); ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); #else /* UWP The MMDevice API is only supported on desktop applications. For now, while I'm still figuring out how to properly enumerate over devices without using MMDevice, I'm restricting devices to defaults. Hint: DeviceInformation::FindAllAsync() with DeviceClass.AudioCapture/AudioRender. https://blogs.windows.com/buildingapps/2014/05/15/real-time-audio-in-windows-store-and-windows-phone-apps/ */ if (callback) { ma_bool32 cbResult = MA_TRUE; /* Playback. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); deviceInfo.isDefault = MA_TRUE; cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } /* Capture. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); deviceInfo.isDefault = MA_TRUE; cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } } #endif return MA_SUCCESS; } static ma_result ma_context_get_device_info__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) ma_result result; ma_IMMDevice* pMMDevice = NULL; WCHAR* pDefaultDeviceID = NULL; result = ma_context_get_MMDevice__wasapi(pContext, deviceType, pDeviceID, &pMMDevice); if (result != MA_SUCCESS) { return result; } /* We need the default device ID so we can set the isDefault flag in the device info. */ pDefaultDeviceID = ma_context_get_default_device_id__wasapi(pContext, deviceType); result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, pDefaultDeviceID, MA_FALSE, pDeviceInfo); /* MA_FALSE = !onlySimpleInfo. */ if (pDefaultDeviceID != NULL) { ma_CoTaskMemFree(pContext, pDefaultDeviceID); pDefaultDeviceID = NULL; } ma_IMMDevice_Release(pMMDevice); return result; #else ma_IAudioClient* pAudioClient; ma_result result; /* UWP currently only uses default devices. */ if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } result = ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, NULL, &pAudioClient, NULL); if (result != MA_SUCCESS) { return result; } result = ma_context_get_device_info_from_IAudioClient__wasapi(pContext, NULL, pAudioClient, pDeviceInfo); pDeviceInfo->isDefault = MA_TRUE; /* UWP only supports default devices. */ ma_IAudioClient_Release(pAudioClient); return result; #endif } static ma_result ma_device_uninit__wasapi(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) if (pDevice->wasapi.pDeviceEnumerator) { ((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator)->lpVtbl->UnregisterEndpointNotificationCallback((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator, &pDevice->wasapi.notificationClient); ma_IMMDeviceEnumerator_Release((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator); } #endif if (pDevice->wasapi.pRenderClient) { if (pDevice->wasapi.pMappedBufferPlayback != NULL) { ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); pDevice->wasapi.pMappedBufferPlayback = NULL; pDevice->wasapi.mappedBufferPlaybackCap = 0; pDevice->wasapi.mappedBufferPlaybackLen = 0; } ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient); } if (pDevice->wasapi.pCaptureClient) { if (pDevice->wasapi.pMappedBufferCapture != NULL) { ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); pDevice->wasapi.pMappedBufferCapture = NULL; pDevice->wasapi.mappedBufferCaptureCap = 0; pDevice->wasapi.mappedBufferCaptureLen = 0; } ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); } if (pDevice->wasapi.pAudioClientPlayback) { ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); } if (pDevice->wasapi.pAudioClientCapture) { ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); } if (pDevice->wasapi.hEventPlayback) { CloseHandle((HANDLE)pDevice->wasapi.hEventPlayback); } if (pDevice->wasapi.hEventCapture) { CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); } return MA_SUCCESS; } typedef struct { /* Input. */ ma_format formatIn; ma_uint32 channelsIn; ma_uint32 sampleRateIn; ma_channel channelMapIn[MA_MAX_CHANNELS]; ma_uint32 periodSizeInFramesIn; ma_uint32 periodSizeInMillisecondsIn; ma_uint32 periodsIn; ma_share_mode shareMode; ma_performance_profile performanceProfile; ma_bool32 noAutoConvertSRC; ma_bool32 noDefaultQualitySRC; ma_bool32 noHardwareOffloading; ma_uint32 loopbackProcessID; ma_bool32 loopbackProcessExclude; /* Output. */ ma_IAudioClient* pAudioClient; ma_IAudioRenderClient* pRenderClient; ma_IAudioCaptureClient* pCaptureClient; ma_format formatOut; ma_uint32 channelsOut; ma_uint32 sampleRateOut; ma_channel channelMapOut[MA_MAX_CHANNELS]; ma_uint32 periodSizeInFramesOut; ma_uint32 periodsOut; ma_bool32 usingAudioClient3; char deviceName[256]; ma_device_id id; } ma_device_init_internal_data__wasapi; static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__wasapi* pData) { HRESULT hr; ma_result result = MA_SUCCESS; const char* errorMsg = ""; MA_AUDCLNT_SHAREMODE shareMode = MA_AUDCLNT_SHAREMODE_SHARED; DWORD streamFlags = 0; MA_REFERENCE_TIME periodDurationInMicroseconds; ma_bool32 wasInitializedUsingIAudioClient3 = MA_FALSE; MA_WAVEFORMATEXTENSIBLE wf; ma_WASAPIDeviceInterface* pDeviceInterface = NULL; ma_IAudioClient2* pAudioClient2; ma_uint32 nativeSampleRate; ma_bool32 usingProcessLoopback = MA_FALSE; MA_ASSERT(pContext != NULL); MA_ASSERT(pData != NULL); /* This function is only used to initialize one device type: either playback, capture or loopback. Never full-duplex. */ if (deviceType == ma_device_type_duplex) { return MA_INVALID_ARGS; } usingProcessLoopback = deviceType == ma_device_type_loopback && pData->loopbackProcessID != 0 && pDeviceID == NULL; pData->pAudioClient = NULL; pData->pRenderClient = NULL; pData->pCaptureClient = NULL; streamFlags = MA_AUDCLNT_STREAMFLAGS_EVENTCALLBACK; if (!pData->noAutoConvertSRC && pData->sampleRateIn != 0 && pData->shareMode != ma_share_mode_exclusive) { /* <-- Exclusive streams must use the native sample rate. */ streamFlags |= MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM; } if (!pData->noDefaultQualitySRC && pData->sampleRateIn != 0 && (streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) != 0) { streamFlags |= MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY; } if (deviceType == ma_device_type_loopback) { streamFlags |= MA_AUDCLNT_STREAMFLAGS_LOOPBACK; } result = ma_context_get_IAudioClient__wasapi(pContext, deviceType, pDeviceID, pData->loopbackProcessID, pData->loopbackProcessExclude, &pData->pAudioClient, &pDeviceInterface); if (result != MA_SUCCESS) { goto done; } MA_ZERO_OBJECT(&wf); /* Try enabling hardware offloading. */ if (!pData->noHardwareOffloading) { hr = ma_IAudioClient_QueryInterface(pData->pAudioClient, &MA_IID_IAudioClient2, (void**)&pAudioClient2); if (SUCCEEDED(hr)) { BOOL isHardwareOffloadingSupported = 0; hr = ma_IAudioClient2_IsOffloadCapable(pAudioClient2, MA_AudioCategory_Other, &isHardwareOffloadingSupported); if (SUCCEEDED(hr) && isHardwareOffloadingSupported) { ma_AudioClientProperties clientProperties; MA_ZERO_OBJECT(&clientProperties); clientProperties.cbSize = sizeof(clientProperties); clientProperties.bIsOffload = 1; clientProperties.eCategory = MA_AudioCategory_Other; ma_IAudioClient2_SetClientProperties(pAudioClient2, &clientProperties); } pAudioClient2->lpVtbl->Release(pAudioClient2); } } /* Here is where we try to determine the best format to use with the device. If the client if wanting exclusive mode, first try finding the best format for that. If this fails, fall back to shared mode. */ result = MA_FORMAT_NOT_SUPPORTED; if (pData->shareMode == ma_share_mode_exclusive) { #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) /* In exclusive mode on desktop we always use the backend's native format. */ ma_IPropertyStore* pStore = NULL; hr = ma_IMMDevice_OpenPropertyStore(pDeviceInterface, STGM_READ, &pStore); if (SUCCEEDED(hr)) { MA_PROPVARIANT prop; ma_PropVariantInit(&prop); hr = ma_IPropertyStore_GetValue(pStore, &MA_PKEY_AudioEngine_DeviceFormat, &prop); if (SUCCEEDED(hr)) { MA_WAVEFORMATEX* pActualFormat = (MA_WAVEFORMATEX*)prop.blob.pBlobData; hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pData->pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, pActualFormat, NULL); if (SUCCEEDED(hr)) { MA_COPY_MEMORY(&wf, pActualFormat, sizeof(MA_WAVEFORMATEXTENSIBLE)); } ma_PropVariantClear(pContext, &prop); } ma_IPropertyStore_Release(pStore); } #else /* I do not know how to query the device's native format on UWP so for now I'm just disabling support for exclusive mode. The alternative is to enumerate over different formats and check IsFormatSupported() until you find one that works. TODO: Add support for exclusive mode to UWP. */ hr = S_FALSE; #endif if (hr == S_OK) { shareMode = MA_AUDCLNT_SHAREMODE_EXCLUSIVE; result = MA_SUCCESS; } else { result = MA_SHARE_MODE_NOT_SUPPORTED; } } else { /* In shared mode we are always using the format reported by the operating system. */ MA_WAVEFORMATEXTENSIBLE* pNativeFormat = NULL; hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pData->pAudioClient, (MA_WAVEFORMATEX**)&pNativeFormat); if (hr != S_OK) { /* When using process-specific loopback, GetMixFormat() seems to always fail. */ if (usingProcessLoopback) { wf.wFormatTag = WAVE_FORMAT_IEEE_FLOAT; wf.nChannels = 2; wf.nSamplesPerSec = 44100; wf.wBitsPerSample = 32; wf.nBlockAlign = wf.nChannels * wf.wBitsPerSample / 8; wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; wf.cbSize = sizeof(MA_WAVEFORMATEX); result = MA_SUCCESS; } else { result = MA_FORMAT_NOT_SUPPORTED; } } else { /* I've seen cases where cbSize will be set to sizeof(WAVEFORMATEX) even though the structure itself is given the format tag of WAVE_FORMAT_EXTENSIBLE. If the format tag is WAVE_FORMAT_EXTENSIBLE want to make sure we copy the whole WAVEFORMATEXTENSIBLE structure. Otherwise we'll have to be safe and only copy the WAVEFORMATEX part. */ if (pNativeFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { MA_COPY_MEMORY(&wf, pNativeFormat, sizeof(MA_WAVEFORMATEXTENSIBLE)); } else { /* I've seen a case where cbSize was set to 0. Assume sizeof(WAVEFORMATEX) in this case. */ size_t cbSize = pNativeFormat->cbSize; if (cbSize == 0) { cbSize = sizeof(MA_WAVEFORMATEX); } /* Make sure we don't copy more than the capacity of `wf`. */ if (cbSize > sizeof(wf)) { cbSize = sizeof(wf); } MA_COPY_MEMORY(&wf, pNativeFormat, cbSize); } result = MA_SUCCESS; } ma_CoTaskMemFree(pContext, pNativeFormat); shareMode = MA_AUDCLNT_SHAREMODE_SHARED; } /* Return an error if we still haven't found a format. */ if (result != MA_SUCCESS) { errorMsg = "[WASAPI] Failed to find best device mix format."; goto done; } /* Override the native sample rate with the one requested by the caller, but only if we're not using the default sample rate. We'll use WASAPI to perform the sample rate conversion. */ nativeSampleRate = wf.nSamplesPerSec; if (streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) { wf.nSamplesPerSec = (pData->sampleRateIn != 0) ? pData->sampleRateIn : MA_DEFAULT_SAMPLE_RATE; wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; } pData->formatOut = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)&wf); if (pData->formatOut == ma_format_unknown) { /* The format isn't supported. This is almost certainly because the exclusive mode format isn't supported by miniaudio. We need to return MA_SHARE_MODE_NOT_SUPPORTED in this case so that the caller can detect it and fall back to shared mode if desired. We should never get here if shared mode was requested, but just for completeness we'll check for it and return MA_FORMAT_NOT_SUPPORTED. */ if (shareMode == MA_AUDCLNT_SHAREMODE_EXCLUSIVE) { result = MA_SHARE_MODE_NOT_SUPPORTED; } else { result = MA_FORMAT_NOT_SUPPORTED; } errorMsg = "[WASAPI] Native format not supported."; goto done; } pData->channelsOut = wf.nChannels; pData->sampleRateOut = wf.nSamplesPerSec; /* Get the internal channel map based on the channel mask. There is a possibility that GetMixFormat() returns a WAVEFORMATEX instead of a WAVEFORMATEXTENSIBLE, in which case the channel mask will be undefined. In this case we'll just use the default channel map. */ if (wf.wFormatTag == WAVE_FORMAT_EXTENSIBLE || wf.cbSize >= sizeof(MA_WAVEFORMATEXTENSIBLE)) { ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pData->channelsOut, pData->channelMapOut); } else { ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); } /* Period size. */ pData->periodsOut = (pData->periodsIn != 0) ? pData->periodsIn : MA_DEFAULT_PERIODS; pData->periodSizeInFramesOut = pData->periodSizeInFramesIn; if (pData->periodSizeInFramesOut == 0) { if (pData->periodSizeInMillisecondsIn == 0) { if (pData->performanceProfile == ma_performance_profile_low_latency) { pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, wf.nSamplesPerSec); } else { pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, wf.nSamplesPerSec); } } else { pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, wf.nSamplesPerSec); } } periodDurationInMicroseconds = ((ma_uint64)pData->periodSizeInFramesOut * 1000 * 1000) / wf.nSamplesPerSec; /* Slightly different initialization for shared and exclusive modes. We try exclusive mode first, and if it fails, fall back to shared mode. */ if (shareMode == MA_AUDCLNT_SHAREMODE_EXCLUSIVE) { MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * pData->periodsOut * 10; /* If the periodicy is too small, Initialize() will fail with AUDCLNT_E_INVALID_DEVICE_PERIOD. In this case we should just keep increasing it and trying it again. */ hr = E_FAIL; for (;;) { hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (MA_WAVEFORMATEX*)&wf, NULL); if (hr == MA_AUDCLNT_E_INVALID_DEVICE_PERIOD) { if (bufferDuration > 500*10000) { break; } else { if (bufferDuration == 0) { /* <-- Just a sanity check to prevent an infinit loop. Should never happen, but it makes me feel better. */ break; } bufferDuration = bufferDuration * 2; continue; } } else { break; } } if (hr == MA_AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) { ma_uint32 bufferSizeInFrames; hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &bufferSizeInFrames); if (SUCCEEDED(hr)) { bufferDuration = (MA_REFERENCE_TIME)((10000.0 * 1000 / wf.nSamplesPerSec * bufferSizeInFrames) + 0.5); /* Unfortunately we need to release and re-acquire the audio client according to MSDN. Seems silly - why not just call IAudioClient_Initialize() again?! */ ma_IAudioClient_Release((ma_IAudioClient*)pData->pAudioClient); #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) hr = ma_IMMDevice_Activate(pDeviceInterface, &MA_IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pData->pAudioClient); #else hr = ma_IUnknown_QueryInterface(pDeviceInterface, &MA_IID_IAudioClient, (void**)&pData->pAudioClient); #endif if (SUCCEEDED(hr)) { hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (MA_WAVEFORMATEX*)&wf, NULL); } } } if (FAILED(hr)) { /* Failed to initialize in exclusive mode. Don't fall back to shared mode - instead tell the client about it. They can reinitialize in shared mode if they want. */ if (hr == E_ACCESSDENIED) { errorMsg = "[WASAPI] Failed to initialize device in exclusive mode. Access denied.", result = MA_ACCESS_DENIED; } else if (hr == MA_AUDCLNT_E_DEVICE_IN_USE) { errorMsg = "[WASAPI] Failed to initialize device in exclusive mode. Device in use.", result = MA_BUSY; } else { errorMsg = "[WASAPI] Failed to initialize device in exclusive mode."; result = ma_result_from_HRESULT(hr); } goto done; } } if (shareMode == MA_AUDCLNT_SHAREMODE_SHARED) { /* Low latency shared mode via IAudioClient3. NOTE ==== Contrary to the documentation on MSDN (https://docs.microsoft.com/en-us/windows/win32/api/audioclient/nf-audioclient-iaudioclient3-initializesharedaudiostream), the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM and AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY with IAudioClient3_InitializeSharedAudioStream() absolutely does not work. Using any of these flags will result in HRESULT code 0x88890021. The other problem is that calling IAudioClient3_GetSharedModeEnginePeriod() with a sample rate different to that returned by IAudioClient_GetMixFormat() also results in an error. I'm therefore disabling low-latency shared mode with AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ #ifndef MA_WASAPI_NO_LOW_LATENCY_SHARED_MODE { if ((streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) == 0 || nativeSampleRate == wf.nSamplesPerSec) { ma_IAudioClient3* pAudioClient3 = NULL; hr = ma_IAudioClient_QueryInterface(pData->pAudioClient, &MA_IID_IAudioClient3, (void**)&pAudioClient3); if (SUCCEEDED(hr)) { ma_uint32 defaultPeriodInFrames; ma_uint32 fundamentalPeriodInFrames; ma_uint32 minPeriodInFrames; ma_uint32 maxPeriodInFrames; hr = ma_IAudioClient3_GetSharedModeEnginePeriod(pAudioClient3, (MA_WAVEFORMATEX*)&wf, &defaultPeriodInFrames, &fundamentalPeriodInFrames, &minPeriodInFrames, &maxPeriodInFrames); if (SUCCEEDED(hr)) { ma_uint32 desiredPeriodInFrames = pData->periodSizeInFramesOut; ma_uint32 actualPeriodInFrames = desiredPeriodInFrames; /* Make sure the period size is a multiple of fundamentalPeriodInFrames. */ actualPeriodInFrames = actualPeriodInFrames / fundamentalPeriodInFrames; actualPeriodInFrames = actualPeriodInFrames * fundamentalPeriodInFrames; /* The period needs to be clamped between minPeriodInFrames and maxPeriodInFrames. */ actualPeriodInFrames = ma_clamp(actualPeriodInFrames, minPeriodInFrames, maxPeriodInFrames); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Trying IAudioClient3_InitializeSharedAudioStream(actualPeriodInFrames=%d)\n", actualPeriodInFrames); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " defaultPeriodInFrames=%d\n", defaultPeriodInFrames); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " fundamentalPeriodInFrames=%d\n", fundamentalPeriodInFrames); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " minPeriodInFrames=%d\n", minPeriodInFrames); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " maxPeriodInFrames=%d\n", maxPeriodInFrames); /* If the client requested a largish buffer than we don't actually want to use low latency shared mode because it forces small buffers. */ if (actualPeriodInFrames >= desiredPeriodInFrames) { /* MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY must not be in the stream flags. If either of these are specified, IAudioClient3_InitializeSharedAudioStream() will fail. */ hr = ma_IAudioClient3_InitializeSharedAudioStream(pAudioClient3, streamFlags & ~(MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY), actualPeriodInFrames, (MA_WAVEFORMATEX*)&wf, NULL); if (SUCCEEDED(hr)) { wasInitializedUsingIAudioClient3 = MA_TRUE; pData->periodSizeInFramesOut = actualPeriodInFrames; ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Using IAudioClient3\n"); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " periodSizeInFramesOut=%d\n", pData->periodSizeInFramesOut); } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] IAudioClient3_InitializeSharedAudioStream failed. Falling back to IAudioClient.\n"); } } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Not using IAudioClient3 because the desired period size is larger than the maximum supported by IAudioClient3.\n"); } } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] IAudioClient3_GetSharedModeEnginePeriod failed. Falling back to IAudioClient.\n"); } ma_IAudioClient3_Release(pAudioClient3); pAudioClient3 = NULL; } } } #else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Not using IAudioClient3 because MA_WASAPI_NO_LOW_LATENCY_SHARED_MODE is enabled.\n"); } #endif /* If we don't have an IAudioClient3 then we need to use the normal initialization routine. */ if (!wasInitializedUsingIAudioClient3) { MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * pData->periodsOut * 10; /* <-- Multiply by 10 for microseconds to 100-nanoseconds. */ hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, 0, (const MA_WAVEFORMATEX*)&wf, NULL); if (FAILED(hr)) { if (hr == E_ACCESSDENIED) { errorMsg = "[WASAPI] Failed to initialize device. Access denied.", result = MA_ACCESS_DENIED; } else if (hr == MA_AUDCLNT_E_DEVICE_IN_USE) { errorMsg = "[WASAPI] Failed to initialize device. Device in use.", result = MA_BUSY; } else { errorMsg = "[WASAPI] Failed to initialize device.", result = ma_result_from_HRESULT(hr); } goto done; } } } if (!wasInitializedUsingIAudioClient3) { ma_uint32 bufferSizeInFrames = 0; hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &bufferSizeInFrames); if (FAILED(hr)) { errorMsg = "[WASAPI] Failed to get audio client's actual buffer size.", result = ma_result_from_HRESULT(hr); goto done; } /* When using process loopback mode, retrieval of the buffer size seems to result in totally incorrect values. In this case we'll just assume it's the same size as what we requested when we initialized the client. */ if (usingProcessLoopback) { bufferSizeInFrames = (ma_uint32)((periodDurationInMicroseconds * pData->periodsOut) * pData->sampleRateOut / 1000000); } pData->periodSizeInFramesOut = bufferSizeInFrames / pData->periodsOut; } pData->usingAudioClient3 = wasInitializedUsingIAudioClient3; if (deviceType == ma_device_type_playback) { result = ma_device_create_IAudioClient_service__wasapi(pContext, deviceType, (ma_IAudioClient*)pData->pAudioClient, (void**)&pData->pRenderClient); } else { result = ma_device_create_IAudioClient_service__wasapi(pContext, deviceType, (ma_IAudioClient*)pData->pAudioClient, (void**)&pData->pCaptureClient); } /*if (FAILED(hr)) {*/ if (result != MA_SUCCESS) { errorMsg = "[WASAPI] Failed to get audio client service."; goto done; } /* Grab the name of the device. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) { ma_IPropertyStore *pProperties; hr = ma_IMMDevice_OpenPropertyStore(pDeviceInterface, STGM_READ, &pProperties); if (SUCCEEDED(hr)) { MA_PROPVARIANT varName; ma_PropVariantInit(&varName); hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_Device_FriendlyName, &varName); if (SUCCEEDED(hr)) { WideCharToMultiByte(CP_UTF8, 0, varName.pwszVal, -1, pData->deviceName, sizeof(pData->deviceName), 0, FALSE); ma_PropVariantClear(pContext, &varName); } ma_IPropertyStore_Release(pProperties); } } #endif /* For the WASAPI backend we need to know the actual IDs of the device in order to do automatic stream routing so that IDs can be compared and we can determine which device has been detached and whether or not it matches with our ma_device. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) { /* Desktop */ ma_context_get_device_id_from_MMDevice__wasapi(pContext, pDeviceInterface, &pData->id); } #else { /* UWP */ /* TODO: Implement me. Need to figure out how to get the ID of the default device. */ } #endif done: /* Clean up. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) if (pDeviceInterface != NULL) { ma_IMMDevice_Release(pDeviceInterface); } #else if (pDeviceInterface != NULL) { ma_IUnknown_Release(pDeviceInterface); } #endif if (result != MA_SUCCESS) { if (pData->pRenderClient) { ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pData->pRenderClient); pData->pRenderClient = NULL; } if (pData->pCaptureClient) { ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pData->pCaptureClient); pData->pCaptureClient = NULL; } if (pData->pAudioClient) { ma_IAudioClient_Release((ma_IAudioClient*)pData->pAudioClient); pData->pAudioClient = NULL; } if (errorMsg != NULL && errorMsg[0] != '\0') { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "%s\n", errorMsg); } return result; } else { return MA_SUCCESS; } } static ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType) { ma_device_init_internal_data__wasapi data; ma_result result; MA_ASSERT(pDevice != NULL); /* We only re-initialize the playback or capture device. Never a full-duplex device. */ if (deviceType == ma_device_type_duplex) { return MA_INVALID_ARGS; } /* Before reinitializing the device we need to free the previous audio clients. There's a known memory leak here. We will be calling this from the routing change callback that is fired by WASAPI. If we attempt to release the IAudioClient we will deadlock. In my opinion this is a bug. I'm not sure what I need to do to handle this cleanly, but I think we'll probably need some system where we post an event, but delay the execution of it until the callback has returned. I'm not sure how to do this reliably, however. I have set up some infrastructure for a command thread which might be useful for this. */ if (deviceType == ma_device_type_capture || deviceType == ma_device_type_loopback) { if (pDevice->wasapi.pCaptureClient) { ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); pDevice->wasapi.pCaptureClient = NULL; } if (pDevice->wasapi.pAudioClientCapture) { /*ma_device_release_IAudioClient_service__wasapi(pDevice, ma_device_type_capture);*/ pDevice->wasapi.pAudioClientCapture = NULL; } } if (deviceType == ma_device_type_playback) { if (pDevice->wasapi.pRenderClient) { ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient); pDevice->wasapi.pRenderClient = NULL; } if (pDevice->wasapi.pAudioClientPlayback) { /*ma_device_release_IAudioClient_service__wasapi(pDevice, ma_device_type_playback);*/ pDevice->wasapi.pAudioClientPlayback = NULL; } } if (deviceType == ma_device_type_playback) { data.formatIn = pDevice->playback.format; data.channelsIn = pDevice->playback.channels; MA_COPY_MEMORY(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); data.shareMode = pDevice->playback.shareMode; } else { data.formatIn = pDevice->capture.format; data.channelsIn = pDevice->capture.channels; MA_COPY_MEMORY(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); data.shareMode = pDevice->capture.shareMode; } data.sampleRateIn = pDevice->sampleRate; data.periodSizeInFramesIn = pDevice->wasapi.originalPeriodSizeInFrames; data.periodSizeInMillisecondsIn = pDevice->wasapi.originalPeriodSizeInMilliseconds; data.periodsIn = pDevice->wasapi.originalPeriods; data.performanceProfile = pDevice->wasapi.originalPerformanceProfile; data.noAutoConvertSRC = pDevice->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pDevice->wasapi.noDefaultQualitySRC; data.noHardwareOffloading = pDevice->wasapi.noHardwareOffloading; data.loopbackProcessID = pDevice->wasapi.loopbackProcessID; data.loopbackProcessExclude = pDevice->wasapi.loopbackProcessExclude; result = ma_device_init_internal__wasapi(pDevice->pContext, deviceType, NULL, &data); if (result != MA_SUCCESS) { return result; } /* At this point we have some new objects ready to go. We need to uninitialize the previous ones and then set the new ones. */ if (deviceType == ma_device_type_capture || deviceType == ma_device_type_loopback) { pDevice->wasapi.pAudioClientCapture = data.pAudioClient; pDevice->wasapi.pCaptureClient = data.pCaptureClient; pDevice->capture.internalFormat = data.formatOut; pDevice->capture.internalChannels = data.channelsOut; pDevice->capture.internalSampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->capture.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), data.deviceName); ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, (HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); /* We must always have a valid ID. */ ma_strcpy_s_WCHAR(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); } if (deviceType == ma_device_type_playback) { pDevice->wasapi.pAudioClientPlayback = data.pAudioClient; pDevice->wasapi.pRenderClient = data.pRenderClient; pDevice->playback.internalFormat = data.formatOut; pDevice->playback.internalChannels = data.channelsOut; pDevice->playback.internalSampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->playback.internalPeriods = data.periodsOut; ma_strcpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), data.deviceName); ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, (HANDLE)pDevice->wasapi.hEventPlayback); pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); /* We must always have a valid ID because rerouting will look at it. */ ma_strcpy_s_WCHAR(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); } return MA_SUCCESS; } static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { ma_result result = MA_SUCCESS; #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) HRESULT hr; ma_IMMDeviceEnumerator* pDeviceEnumerator; #endif MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->wasapi); pDevice->wasapi.usage = pConfig->wasapi.usage; pDevice->wasapi.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; pDevice->wasapi.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; pDevice->wasapi.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; pDevice->wasapi.loopbackProcessID = pConfig->wasapi.loopbackProcessID; pDevice->wasapi.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; /* Exclusive mode is not allowed with loopback. */ if (pConfig->deviceType == ma_device_type_loopback && pConfig->playback.shareMode == ma_share_mode_exclusive) { return MA_INVALID_DEVICE_CONFIG; } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { ma_device_init_internal_data__wasapi data; data.formatIn = pDescriptorCapture->format; data.channelsIn = pDescriptorCapture->channels; data.sampleRateIn = pDescriptorCapture->sampleRate; MA_COPY_MEMORY(data.channelMapIn, pDescriptorCapture->channelMap, sizeof(pDescriptorCapture->channelMap)); data.periodSizeInFramesIn = pDescriptorCapture->periodSizeInFrames; data.periodSizeInMillisecondsIn = pDescriptorCapture->periodSizeInMilliseconds; data.periodsIn = pDescriptorCapture->periodCount; data.shareMode = pDescriptorCapture->shareMode; data.performanceProfile = pConfig->performanceProfile; data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; data.loopbackProcessID = pConfig->wasapi.loopbackProcessID; data.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; result = ma_device_init_internal__wasapi(pDevice->pContext, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture, pDescriptorCapture->pDeviceID, &data); if (result != MA_SUCCESS) { return result; } pDevice->wasapi.pAudioClientCapture = data.pAudioClient; pDevice->wasapi.pCaptureClient = data.pCaptureClient; pDevice->wasapi.originalPeriodSizeInMilliseconds = pDescriptorCapture->periodSizeInMilliseconds; pDevice->wasapi.originalPeriodSizeInFrames = pDescriptorCapture->periodSizeInFrames; pDevice->wasapi.originalPeriods = pDescriptorCapture->periodCount; pDevice->wasapi.originalPerformanceProfile = pConfig->performanceProfile; /* The event for capture needs to be manual reset for the same reason as playback. We keep the initial state set to unsignaled, however, because we want to block until we actually have something for the first call to ma_device_read(). */ pDevice->wasapi.hEventCapture = (ma_handle)CreateEventA(NULL, FALSE, FALSE, NULL); /* Auto reset, unsignaled by default. */ if (pDevice->wasapi.hEventCapture == NULL) { result = ma_result_from_GetLastError(GetLastError()); if (pDevice->wasapi.pCaptureClient != NULL) { ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); pDevice->wasapi.pCaptureClient = NULL; } if (pDevice->wasapi.pAudioClientCapture != NULL) { ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); pDevice->wasapi.pAudioClientCapture = NULL; } ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for capture."); return result; } ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, (HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); /* We must always have a valid ID. */ ma_strcpy_s_WCHAR(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); /* The descriptor needs to be updated with actual values. */ pDescriptorCapture->format = data.formatOut; pDescriptorCapture->channels = data.channelsOut; pDescriptorCapture->sampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDescriptorCapture->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDescriptorCapture->periodSizeInFrames = data.periodSizeInFramesOut; pDescriptorCapture->periodCount = data.periodsOut; } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_device_init_internal_data__wasapi data; data.formatIn = pDescriptorPlayback->format; data.channelsIn = pDescriptorPlayback->channels; data.sampleRateIn = pDescriptorPlayback->sampleRate; MA_COPY_MEMORY(data.channelMapIn, pDescriptorPlayback->channelMap, sizeof(pDescriptorPlayback->channelMap)); data.periodSizeInFramesIn = pDescriptorPlayback->periodSizeInFrames; data.periodSizeInMillisecondsIn = pDescriptorPlayback->periodSizeInMilliseconds; data.periodsIn = pDescriptorPlayback->periodCount; data.shareMode = pDescriptorPlayback->shareMode; data.performanceProfile = pConfig->performanceProfile; data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; data.loopbackProcessID = pConfig->wasapi.loopbackProcessID; data.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; result = ma_device_init_internal__wasapi(pDevice->pContext, ma_device_type_playback, pDescriptorPlayback->pDeviceID, &data); if (result != MA_SUCCESS) { if (pConfig->deviceType == ma_device_type_duplex) { if (pDevice->wasapi.pCaptureClient != NULL) { ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); pDevice->wasapi.pCaptureClient = NULL; } if (pDevice->wasapi.pAudioClientCapture != NULL) { ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); pDevice->wasapi.pAudioClientCapture = NULL; } CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.hEventCapture = NULL; } return result; } pDevice->wasapi.pAudioClientPlayback = data.pAudioClient; pDevice->wasapi.pRenderClient = data.pRenderClient; pDevice->wasapi.originalPeriodSizeInMilliseconds = pDescriptorPlayback->periodSizeInMilliseconds; pDevice->wasapi.originalPeriodSizeInFrames = pDescriptorPlayback->periodSizeInFrames; pDevice->wasapi.originalPeriods = pDescriptorPlayback->periodCount; pDevice->wasapi.originalPerformanceProfile = pConfig->performanceProfile; /* The event for playback is needs to be manual reset because we want to explicitly control the fact that it becomes signalled only after the whole available space has been filled, never before. The playback event also needs to be initially set to a signaled state so that the first call to ma_device_write() is able to get passed WaitForMultipleObjects(). */ pDevice->wasapi.hEventPlayback = (ma_handle)CreateEventA(NULL, FALSE, TRUE, NULL); /* Auto reset, signaled by default. */ if (pDevice->wasapi.hEventPlayback == NULL) { result = ma_result_from_GetLastError(GetLastError()); if (pConfig->deviceType == ma_device_type_duplex) { if (pDevice->wasapi.pCaptureClient != NULL) { ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); pDevice->wasapi.pCaptureClient = NULL; } if (pDevice->wasapi.pAudioClientCapture != NULL) { ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); pDevice->wasapi.pAudioClientCapture = NULL; } CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); pDevice->wasapi.hEventCapture = NULL; } if (pDevice->wasapi.pRenderClient != NULL) { ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient); pDevice->wasapi.pRenderClient = NULL; } if (pDevice->wasapi.pAudioClientPlayback != NULL) { ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); pDevice->wasapi.pAudioClientPlayback = NULL; } ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for playback."); return result; } ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, (HANDLE)pDevice->wasapi.hEventPlayback); pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); /* We must always have a valid ID because rerouting will look at it. */ ma_strcpy_s_WCHAR(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); /* The descriptor needs to be updated with actual values. */ pDescriptorPlayback->format = data.formatOut; pDescriptorPlayback->channels = data.channelsOut; pDescriptorPlayback->sampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDescriptorPlayback->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDescriptorPlayback->periodSizeInFrames = data.periodSizeInFramesOut; pDescriptorPlayback->periodCount = data.periodsOut; } /* We need to register a notification client to detect when the device has been disabled, unplugged or re-routed (when the default device changes). When we are connecting to the default device we want to do automatic stream routing when the device is disabled or unplugged. Otherwise we want to just stop the device outright and let the application handle it. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) if (pConfig->wasapi.noAutoStreamRouting == MA_FALSE) { if ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) && pConfig->capture.pDeviceID == NULL) { pDevice->wasapi.allowCaptureAutoStreamRouting = MA_TRUE; } if ((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pConfig->playback.pDeviceID == NULL) { pDevice->wasapi.allowPlaybackAutoStreamRouting = MA_TRUE; } } ma_mutex_init(&pDevice->wasapi.rerouteLock); hr = ma_CoCreateInstance(pDevice->pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); if (FAILED(hr)) { ma_device_uninit__wasapi(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); return ma_result_from_HRESULT(hr); } pDevice->wasapi.notificationClient.lpVtbl = (void*)&g_maNotificationCientVtbl; pDevice->wasapi.notificationClient.counter = 1; pDevice->wasapi.notificationClient.pDevice = pDevice; hr = pDeviceEnumerator->lpVtbl->RegisterEndpointNotificationCallback(pDeviceEnumerator, &pDevice->wasapi.notificationClient); if (SUCCEEDED(hr)) { pDevice->wasapi.pDeviceEnumerator = (ma_ptr)pDeviceEnumerator; } else { /* Not the end of the world if we fail to register the notification callback. We just won't support automatic stream routing. */ ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); } #endif ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_FALSE); ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_FALSE); return MA_SUCCESS; } static ma_result ma_device__get_available_frames__wasapi(ma_device* pDevice, ma_IAudioClient* pAudioClient, ma_uint32* pFrameCount) { ma_uint32 paddingFramesCount; HRESULT hr; ma_share_mode shareMode; MA_ASSERT(pDevice != NULL); MA_ASSERT(pFrameCount != NULL); *pFrameCount = 0; if ((ma_ptr)pAudioClient != pDevice->wasapi.pAudioClientPlayback && (ma_ptr)pAudioClient != pDevice->wasapi.pAudioClientCapture) { return MA_INVALID_OPERATION; } /* I've had a report that GetCurrentPadding() is returning a frame count of 0 which is preventing higher level function calls from doing anything because it thinks nothing is available. I have taken a look at the documentation and it looks like this is unnecessary in exclusive mode. From Microsoft's documentation: For an exclusive-mode rendering or capture stream that was initialized with the AUDCLNT_STREAMFLAGS_EVENTCALLBACK flag, the client typically has no use for the padding value reported by GetCurrentPadding. Instead, the client accesses an entire buffer during each processing pass. Considering this, I'm going to skip GetCurrentPadding() for exclusive mode and just report the entire buffer. This depends on the caller making sure they wait on the event handler. */ shareMode = ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) ? pDevice->playback.shareMode : pDevice->capture.shareMode; if (shareMode == ma_share_mode_shared) { /* Shared mode. */ hr = ma_IAudioClient_GetCurrentPadding(pAudioClient, &paddingFramesCount); if (FAILED(hr)) { return ma_result_from_HRESULT(hr); } if ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) { *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesPlayback - paddingFramesCount; } else { *pFrameCount = paddingFramesCount; } } else { /* Exclusive mode. */ if ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) { *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesPlayback; } else { *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesCapture; } } return MA_SUCCESS; } static ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type deviceType) { ma_result result; if (deviceType == ma_device_type_duplex) { return MA_INVALID_ARGS; } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "=== CHANGING DEVICE ===\n"); result = ma_device_reinit__wasapi(pDevice, deviceType); if (result != MA_SUCCESS) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WASAPI] Reinitializing device after route change failed.\n"); return result; } ma_device__post_init_setup(pDevice, deviceType); ma_device__on_notification_rerouted(pDevice); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "=== DEVICE CHANGED ===\n"); return MA_SUCCESS; } static ma_result ma_device_start__wasapi_nolock(ma_device* pDevice) { HRESULT hr; if (pDevice->pContext->wasapi.hAvrt) { const char* pTaskName = ma_to_usage_string__wasapi(pDevice->wasapi.usage); if (pTaskName) { DWORD idx = 0; pDevice->wasapi.hAvrtHandle = (ma_handle)((MA_PFN_AvSetMmThreadCharacteristicsA)pDevice->pContext->wasapi.AvSetMmThreadCharacteristicsA)(pTaskName, &idx); } } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); if (FAILED(hr)) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal capture device. HRESULT = %d.", (int)hr); return ma_result_from_HRESULT(hr); } ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_TRUE); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); if (FAILED(hr)) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal playback device. HRESULT = %d.", (int)hr); return ma_result_from_HRESULT(hr); } ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_TRUE); } return MA_SUCCESS; } static ma_result ma_device_start__wasapi(ma_device* pDevice) { ma_result result; MA_ASSERT(pDevice != NULL); /* Wait for any rerouting to finish before attempting to start the device. */ ma_mutex_lock(&pDevice->wasapi.rerouteLock); { result = ma_device_start__wasapi_nolock(pDevice); } ma_mutex_unlock(&pDevice->wasapi.rerouteLock); return result; } static ma_result ma_device_stop__wasapi_nolock(ma_device* pDevice) { ma_result result; HRESULT hr; MA_ASSERT(pDevice != NULL); if (pDevice->wasapi.hAvrtHandle) { ((MA_PFN_AvRevertMmThreadCharacteristics)pDevice->pContext->wasapi.AvRevertMmThreadcharacteristics)((HANDLE)pDevice->wasapi.hAvrtHandle); pDevice->wasapi.hAvrtHandle = NULL; } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { hr = ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal capture device."); return ma_result_from_HRESULT(hr); } /* The audio client needs to be reset otherwise restarting will fail. */ hr = ma_IAudioClient_Reset((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal capture device."); return ma_result_from_HRESULT(hr); } /* If we have a mapped buffer we need to release it. */ if (pDevice->wasapi.pMappedBufferCapture != NULL) { ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); pDevice->wasapi.pMappedBufferCapture = NULL; pDevice->wasapi.mappedBufferCaptureCap = 0; pDevice->wasapi.mappedBufferCaptureLen = 0; } ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_FALSE); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { /* The buffer needs to be drained before stopping the device. Not doing this will result in the last few frames not getting output to the speakers. This is a problem for very short sounds because it'll result in a significant portion of it not getting played. */ if (ma_atomic_bool32_get(&pDevice->wasapi.isStartedPlayback)) { /* We need to make sure we put a timeout here or else we'll risk getting stuck in a deadlock in some cases. */ DWORD waitTime = pDevice->wasapi.actualBufferSizeInFramesPlayback / pDevice->playback.internalSampleRate; if (pDevice->playback.shareMode == ma_share_mode_exclusive) { WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, waitTime); } else { ma_uint32 prevFramesAvaialablePlayback = (ma_uint32)-1; ma_uint32 framesAvailablePlayback; for (;;) { result = ma_device__get_available_frames__wasapi(pDevice, (ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &framesAvailablePlayback); if (result != MA_SUCCESS) { break; } if (framesAvailablePlayback >= pDevice->wasapi.actualBufferSizeInFramesPlayback) { break; } /* Just a safety check to avoid an infinite loop. If this iteration results in a situation where the number of available frames has not changed, get out of the loop. I don't think this should ever happen, but I think it's nice to have just in case. */ if (framesAvailablePlayback == prevFramesAvaialablePlayback) { break; } prevFramesAvaialablePlayback = framesAvailablePlayback; WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, waitTime * 1000); ResetEvent((HANDLE)pDevice->wasapi.hEventPlayback); /* Manual reset. */ } } } hr = ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal playback device."); return ma_result_from_HRESULT(hr); } /* The audio client needs to be reset otherwise restarting will fail. */ hr = ma_IAudioClient_Reset((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal playback device."); return ma_result_from_HRESULT(hr); } if (pDevice->wasapi.pMappedBufferPlayback != NULL) { ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); pDevice->wasapi.pMappedBufferPlayback = NULL; pDevice->wasapi.mappedBufferPlaybackCap = 0; pDevice->wasapi.mappedBufferPlaybackLen = 0; } ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_FALSE); } return MA_SUCCESS; } static ma_result ma_device_stop__wasapi(ma_device* pDevice) { ma_result result; MA_ASSERT(pDevice != NULL); /* Wait for any rerouting to finish before attempting to stop the device. */ ma_mutex_lock(&pDevice->wasapi.rerouteLock); { result = ma_device_stop__wasapi_nolock(pDevice); } ma_mutex_unlock(&pDevice->wasapi.rerouteLock); return result; } #ifndef MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS #define MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS 5000 #endif static ma_result ma_device_read__wasapi(ma_device* pDevice, void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint32 totalFramesProcessed = 0; /* When reading, we need to get a buffer and process all of it before releasing it. Because the frame count (frameCount) can be different to the size of the buffer, we'll need to cache the pointer to the buffer. */ /* Keep running until we've processed the requested number of frames. */ while (ma_device_get_state(pDevice) == ma_device_state_started && totalFramesProcessed < frameCount) { ma_uint32 framesRemaining = frameCount - totalFramesProcessed; /* If we have a mapped data buffer, consume that first. */ if (pDevice->wasapi.pMappedBufferCapture != NULL) { /* We have a cached data pointer so consume that before grabbing another one from WASAPI. */ ma_uint32 framesToProcessNow = framesRemaining; if (framesToProcessNow > pDevice->wasapi.mappedBufferCaptureLen) { framesToProcessNow = pDevice->wasapi.mappedBufferCaptureLen; } /* Now just copy the data over to the output buffer. */ ma_copy_pcm_frames( ma_offset_pcm_frames_ptr(pFrames, totalFramesProcessed, pDevice->capture.internalFormat, pDevice->capture.internalChannels), ma_offset_pcm_frames_const_ptr(pDevice->wasapi.pMappedBufferCapture, pDevice->wasapi.mappedBufferCaptureCap - pDevice->wasapi.mappedBufferCaptureLen, pDevice->capture.internalFormat, pDevice->capture.internalChannels), framesToProcessNow, pDevice->capture.internalFormat, pDevice->capture.internalChannels ); totalFramesProcessed += framesToProcessNow; pDevice->wasapi.mappedBufferCaptureLen -= framesToProcessNow; /* If the data buffer has been fully consumed we need to release it. */ if (pDevice->wasapi.mappedBufferCaptureLen == 0) { ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); pDevice->wasapi.pMappedBufferCapture = NULL; pDevice->wasapi.mappedBufferCaptureCap = 0; } } else { /* We don't have any cached data pointer, so grab another one. */ HRESULT hr; DWORD flags = 0; /* First just ask WASAPI for a data buffer. If it's not available, we'll wait for more. */ hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pDevice->wasapi.pMappedBufferCapture, &pDevice->wasapi.mappedBufferCaptureCap, &flags, NULL, NULL); if (hr == S_OK) { /* We got a data buffer. Continue to the next loop iteration which will then read from the mapped pointer. */ pDevice->wasapi.mappedBufferCaptureLen = pDevice->wasapi.mappedBufferCaptureCap; /* There have been reports that indicate that at times the AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY is reported for every call to IAudioCaptureClient_GetBuffer() above which results in spamming of the debug messages below. To partially work around this, I'm only outputting these messages when MA_DEBUG_OUTPUT is explicitly defined. The better solution would be to figure out why the flag is always getting reported. */ #if defined(MA_DEBUG_OUTPUT) { if (flags != 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Capture Flags: %ld\n", flags); if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity (possible overrun). Attempting recovery. mappedBufferCaptureCap=%d\n", pDevice->wasapi.mappedBufferCaptureCap); } } } #endif /* Overrun detection. */ if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { /* Glitched. Probably due to an overrun. */ /* If we got an overrun it probably means we're straddling the end of the buffer. In normal capture mode this is the fault of the client application because they're responsible for ensuring data is processed fast enough. In duplex mode, however, the processing of audio is tied to the playback device, so this can possibly be the result of a timing de-sync. In capture mode we're not going to do any kind of recovery because the real fix is for the client application to process faster. In duplex mode, we'll treat this as a desync and reset the buffers to prevent a never-ending sequence of glitches due to straddling the end of the buffer. */ if (pDevice->type == ma_device_type_duplex) { /* Experiment: If we empty out the *entire* buffer we may end up putting ourselves into an underrun position which isn't really any better than the overrun we're probably in right now. Instead we'll just empty out about half. */ ma_uint32 i; ma_uint32 periodCount = (pDevice->wasapi.actualBufferSizeInFramesCapture / pDevice->wasapi.periodSizeInFramesCapture); ma_uint32 iterationCount = periodCount / 2; if ((periodCount % 2) > 0) { iterationCount += 1; } for (i = 0; i < iterationCount; i += 1) { hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); if (FAILED(hr)) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: IAudioCaptureClient_ReleaseBuffer() failed with %ld.\n", hr); break; } flags = 0; hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pDevice->wasapi.pMappedBufferCapture, &pDevice->wasapi.mappedBufferCaptureCap, &flags, NULL, NULL); if (hr == MA_AUDCLNT_S_BUFFER_EMPTY || FAILED(hr)) { /* The buffer has been completely emptied or an error occurred. In this case we'll need to reset the state of the mapped buffer which will trigger the next iteration to get a fresh buffer from WASAPI. */ pDevice->wasapi.pMappedBufferCapture = NULL; pDevice->wasapi.mappedBufferCaptureCap = 0; pDevice->wasapi.mappedBufferCaptureLen = 0; if (hr == MA_AUDCLNT_S_BUFFER_EMPTY) { if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: Buffer emptied, and data discontinuity still reported.\n"); } else { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: Buffer emptied.\n"); } } if (FAILED(hr)) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: IAudioCaptureClient_GetBuffer() failed with %ld.\n", hr); } break; } } /* If at this point we have a valid buffer mapped, make sure the buffer length is set appropriately. */ if (pDevice->wasapi.pMappedBufferCapture != NULL) { pDevice->wasapi.mappedBufferCaptureLen = pDevice->wasapi.mappedBufferCaptureCap; } } } continue; } else { if (hr == MA_AUDCLNT_S_BUFFER_EMPTY || hr == MA_AUDCLNT_E_BUFFER_ERROR) { /* No data is available. We need to wait for more. There's two situations to consider here. The first is normal capture mode. If this times out it probably means the microphone isn't delivering data for whatever reason. In this case we'll just abort the read and return whatever we were able to get. The other situations is loopback mode, in which case a timeout probably just means the nothing is playing through the speakers. */ /* Experiment: Use a shorter timeout for loopback mode. */ DWORD timeoutInMilliseconds = MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS; if (pDevice->type == ma_device_type_loopback) { timeoutInMilliseconds = 10; } if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventCapture, timeoutInMilliseconds) != WAIT_OBJECT_0) { if (pDevice->type == ma_device_type_loopback) { continue; /* Keep waiting in loopback mode. */ } else { result = MA_ERROR; break; /* Wait failed. */ } } /* At this point we should be able to loop back to the start of the loop and try retrieving a data buffer again. */ } else { /* An error occured and we need to abort. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for reading from the device. HRESULT = %d. Stopping device.\n", (int)hr); result = ma_result_from_HRESULT(hr); break; } } } } /* If we were unable to process the entire requested frame count, but we still have a mapped buffer, there's a good chance either an error occurred or the device was stopped mid-read. In this case we'll need to make sure the buffer is released. */ if (totalFramesProcessed < frameCount && pDevice->wasapi.pMappedBufferCapture != NULL) { ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); pDevice->wasapi.pMappedBufferCapture = NULL; pDevice->wasapi.mappedBufferCaptureCap = 0; pDevice->wasapi.mappedBufferCaptureLen = 0; } if (pFramesRead != NULL) { *pFramesRead = totalFramesProcessed; } return result; } static ma_result ma_device_write__wasapi(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_result result = MA_SUCCESS; ma_uint32 totalFramesProcessed = 0; /* Keep writing to the device until it's stopped or we've consumed all of our input. */ while (ma_device_get_state(pDevice) == ma_device_state_started && totalFramesProcessed < frameCount) { ma_uint32 framesRemaining = frameCount - totalFramesProcessed; /* We're going to do this in a similar way to capture. We'll first check if the cached data pointer is valid, and if so, read from that. Otherwise We will call IAudioRenderClient_GetBuffer() with a requested buffer size equal to our actual period size. If it returns AUDCLNT_E_BUFFER_TOO_LARGE it means we need to wait for some data to become available. */ if (pDevice->wasapi.pMappedBufferPlayback != NULL) { /* We still have some space available in the mapped data buffer. Write to it. */ ma_uint32 framesToProcessNow = framesRemaining; if (framesToProcessNow > (pDevice->wasapi.mappedBufferPlaybackCap - pDevice->wasapi.mappedBufferPlaybackLen)) { framesToProcessNow = (pDevice->wasapi.mappedBufferPlaybackCap - pDevice->wasapi.mappedBufferPlaybackLen); } /* Now just copy the data over to the output buffer. */ ma_copy_pcm_frames( ma_offset_pcm_frames_ptr(pDevice->wasapi.pMappedBufferPlayback, pDevice->wasapi.mappedBufferPlaybackLen, pDevice->playback.internalFormat, pDevice->playback.internalChannels), ma_offset_pcm_frames_const_ptr(pFrames, totalFramesProcessed, pDevice->playback.internalFormat, pDevice->playback.internalChannels), framesToProcessNow, pDevice->playback.internalFormat, pDevice->playback.internalChannels ); totalFramesProcessed += framesToProcessNow; pDevice->wasapi.mappedBufferPlaybackLen += framesToProcessNow; /* If the data buffer has been fully consumed we need to release it. */ if (pDevice->wasapi.mappedBufferPlaybackLen == pDevice->wasapi.mappedBufferPlaybackCap) { ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); pDevice->wasapi.pMappedBufferPlayback = NULL; pDevice->wasapi.mappedBufferPlaybackCap = 0; pDevice->wasapi.mappedBufferPlaybackLen = 0; /* In exclusive mode we need to wait here. Exclusive mode is weird because GetBuffer() never seems to return AUDCLNT_E_BUFFER_TOO_LARGE, which is what we normally use to determine whether or not we need to wait for more data. */ if (pDevice->playback.shareMode == ma_share_mode_exclusive) { if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { result = MA_ERROR; break; /* Wait failed. Probably timed out. */ } } } } else { /* We don't have a mapped data buffer so we'll need to get one. */ HRESULT hr; ma_uint32 bufferSizeInFrames; /* Special rules for exclusive mode. */ if (pDevice->playback.shareMode == ma_share_mode_exclusive) { bufferSizeInFrames = pDevice->wasapi.actualBufferSizeInFramesPlayback; } else { bufferSizeInFrames = pDevice->wasapi.periodSizeInFramesPlayback; } hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, bufferSizeInFrames, (BYTE**)&pDevice->wasapi.pMappedBufferPlayback); if (hr == S_OK) { /* We have data available. */ pDevice->wasapi.mappedBufferPlaybackCap = bufferSizeInFrames; pDevice->wasapi.mappedBufferPlaybackLen = 0; } else { if (hr == MA_AUDCLNT_E_BUFFER_TOO_LARGE || hr == MA_AUDCLNT_E_BUFFER_ERROR) { /* Not enough data available. We need to wait for more. */ if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { result = MA_ERROR; break; /* Wait failed. Probably timed out. */ } } else { /* Some error occurred. We'll need to abort. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device. HRESULT = %d. Stopping device.\n", (int)hr); result = ma_result_from_HRESULT(hr); break; } } } } if (pFramesWritten != NULL) { *pFramesWritten = totalFramesProcessed; } return result; } static ma_result ma_device_data_loop_wakeup__wasapi(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { SetEvent((HANDLE)pDevice->wasapi.hEventCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { SetEvent((HANDLE)pDevice->wasapi.hEventPlayback); } return MA_SUCCESS; } static ma_result ma_context_uninit__wasapi(ma_context* pContext) { ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_QUIT__WASAPI); MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_wasapi); ma_context_post_command__wasapi(pContext, &cmd); ma_thread_wait(&pContext->wasapi.commandThread); if (pContext->wasapi.hAvrt) { ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hAvrt); pContext->wasapi.hAvrt = NULL; } #if defined(MA_WIN32_UWP) { if (pContext->wasapi.hMMDevapi) { ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi); pContext->wasapi.hMMDevapi = NULL; } } #endif /* Only after the thread has been terminated can we uninitialize the sync objects for the command thread. */ ma_semaphore_uninit(&pContext->wasapi.commandSem); ma_mutex_uninit(&pContext->wasapi.commandLock); return MA_SUCCESS; } static ma_result ma_context_init__wasapi(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { ma_result result = MA_SUCCESS; MA_ASSERT(pContext != NULL); (void)pConfig; #ifdef MA_WIN32_DESKTOP /* WASAPI is only supported in Vista SP1 and newer. The reason for SP1 and not the base version of Vista is that event-driven exclusive mode does not work until SP1. Unfortunately older compilers don't define these functions so we need to dynamically load them in order to avoid a link error. */ { ma_OSVERSIONINFOEXW osvi; ma_handle kernel32DLL; ma_PFNVerifyVersionInfoW _VerifyVersionInfoW; ma_PFNVerSetConditionMask _VerSetConditionMask; kernel32DLL = ma_dlopen(ma_context_get_log(pContext), "kernel32.dll"); if (kernel32DLL == NULL) { return MA_NO_BACKEND; } _VerifyVersionInfoW = (ma_PFNVerifyVersionInfoW )ma_dlsym(ma_context_get_log(pContext), kernel32DLL, "VerifyVersionInfoW"); _VerSetConditionMask = (ma_PFNVerSetConditionMask)ma_dlsym(ma_context_get_log(pContext), kernel32DLL, "VerSetConditionMask"); if (_VerifyVersionInfoW == NULL || _VerSetConditionMask == NULL) { ma_dlclose(ma_context_get_log(pContext), kernel32DLL); return MA_NO_BACKEND; } MA_ZERO_OBJECT(&osvi); osvi.dwOSVersionInfoSize = sizeof(osvi); osvi.dwMajorVersion = ((MA_WIN32_WINNT_VISTA >> 8) & 0xFF); osvi.dwMinorVersion = ((MA_WIN32_WINNT_VISTA >> 0) & 0xFF); osvi.wServicePackMajor = 1; if (_VerifyVersionInfoW(&osvi, MA_VER_MAJORVERSION | MA_VER_MINORVERSION | MA_VER_SERVICEPACKMAJOR, _VerSetConditionMask(_VerSetConditionMask(_VerSetConditionMask(0, MA_VER_MAJORVERSION, MA_VER_GREATER_EQUAL), MA_VER_MINORVERSION, MA_VER_GREATER_EQUAL), MA_VER_SERVICEPACKMAJOR, MA_VER_GREATER_EQUAL))) { result = MA_SUCCESS; } else { result = MA_NO_BACKEND; } ma_dlclose(ma_context_get_log(pContext), kernel32DLL); } #endif if (result != MA_SUCCESS) { return result; } MA_ZERO_OBJECT(&pContext->wasapi); /* Annoyingly, WASAPI does not allow you to release an IAudioClient object from a different thread than the one that retrieved it with GetService(). This can result in a deadlock in two situations: 1) When calling ma_device_uninit() from a different thread to ma_device_init(); and 2) When uninitializing and reinitializing the internal IAudioClient object in response to automatic stream routing. We could define ma_device_uninit() such that it must be called on the same thread as ma_device_init(). We could also just not release the IAudioClient when performing automatic stream routing to avoid the deadlock. Neither of these are acceptable solutions in my view so we're going to have to work around this with a worker thread. This is not ideal, but I can't think of a better way to do this. More information about this can be found here: https://docs.microsoft.com/en-us/windows/win32/api/audioclient/nn-audioclient-iaudiorenderclient Note this section: When releasing an IAudioRenderClient interface instance, the client must call the interface's Release method from the same thread as the call to IAudioClient::GetService that created the object. */ { result = ma_mutex_init(&pContext->wasapi.commandLock); if (result != MA_SUCCESS) { return result; } result = ma_semaphore_init(0, &pContext->wasapi.commandSem); if (result != MA_SUCCESS) { ma_mutex_uninit(&pContext->wasapi.commandLock); return result; } result = ma_thread_create(&pContext->wasapi.commandThread, ma_thread_priority_normal, 0, ma_context_command_thread__wasapi, pContext, &pContext->allocationCallbacks); if (result != MA_SUCCESS) { ma_semaphore_uninit(&pContext->wasapi.commandSem); ma_mutex_uninit(&pContext->wasapi.commandLock); return result; } #if defined(MA_WIN32_UWP) { /* Link to mmdevapi so we can get access to ActivateAudioInterfaceAsync(). */ pContext->wasapi.hMMDevapi = ma_dlopen(ma_context_get_log(pContext), "mmdevapi.dll"); if (pContext->wasapi.hMMDevapi) { pContext->wasapi.ActivateAudioInterfaceAsync = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi, "ActivateAudioInterfaceAsync"); if (pContext->wasapi.ActivateAudioInterfaceAsync == NULL) { ma_semaphore_uninit(&pContext->wasapi.commandSem); ma_mutex_uninit(&pContext->wasapi.commandLock); ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi); return MA_NO_BACKEND; /* ActivateAudioInterfaceAsync() could not be loaded. */ } } else { ma_semaphore_uninit(&pContext->wasapi.commandSem); ma_mutex_uninit(&pContext->wasapi.commandLock); return MA_NO_BACKEND; /* Failed to load mmdevapi.dll which is required for ActivateAudioInterfaceAsync() */ } } #endif /* Optionally use the Avrt API to specify the audio thread's latency sensitivity requirements */ pContext->wasapi.hAvrt = ma_dlopen(ma_context_get_log(pContext), "avrt.dll"); if (pContext->wasapi.hAvrt) { pContext->wasapi.AvSetMmThreadCharacteristicsA = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hAvrt, "AvSetMmThreadCharacteristicsA"); pContext->wasapi.AvRevertMmThreadcharacteristics = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hAvrt, "AvRevertMmThreadCharacteristics"); /* If either function could not be found, disable use of avrt entirely. */ if (!pContext->wasapi.AvSetMmThreadCharacteristicsA || !pContext->wasapi.AvRevertMmThreadcharacteristics) { pContext->wasapi.AvSetMmThreadCharacteristicsA = NULL; pContext->wasapi.AvRevertMmThreadcharacteristics = NULL; ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hAvrt); pContext->wasapi.hAvrt = NULL; } } } pCallbacks->onContextInit = ma_context_init__wasapi; pCallbacks->onContextUninit = ma_context_uninit__wasapi; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__wasapi; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__wasapi; pCallbacks->onDeviceInit = ma_device_init__wasapi; pCallbacks->onDeviceUninit = ma_device_uninit__wasapi; pCallbacks->onDeviceStart = ma_device_start__wasapi; pCallbacks->onDeviceStop = ma_device_stop__wasapi; pCallbacks->onDeviceRead = ma_device_read__wasapi; pCallbacks->onDeviceWrite = ma_device_write__wasapi; pCallbacks->onDeviceDataLoop = NULL; pCallbacks->onDeviceDataLoopWakeup = ma_device_data_loop_wakeup__wasapi; return MA_SUCCESS; } #endif /****************************************************************************** DirectSound Backend ******************************************************************************/ #ifdef MA_HAS_DSOUND /*#include <dsound.h>*/ /*static const GUID MA_GUID_IID_DirectSoundNotify = {0xb0210783, 0x89cd, 0x11d0, {0xaf, 0x08, 0x00, 0xa0, 0xc9, 0x25, 0xcd, 0x16}};*/ /* miniaudio only uses priority or exclusive modes. */ #define MA_DSSCL_NORMAL 1 #define MA_DSSCL_PRIORITY 2 #define MA_DSSCL_EXCLUSIVE 3 #define MA_DSSCL_WRITEPRIMARY 4 #define MA_DSCAPS_PRIMARYMONO 0x00000001 #define MA_DSCAPS_PRIMARYSTEREO 0x00000002 #define MA_DSCAPS_PRIMARY8BIT 0x00000004 #define MA_DSCAPS_PRIMARY16BIT 0x00000008 #define MA_DSCAPS_CONTINUOUSRATE 0x00000010 #define MA_DSCAPS_EMULDRIVER 0x00000020 #define MA_DSCAPS_CERTIFIED 0x00000040 #define MA_DSCAPS_SECONDARYMONO 0x00000100 #define MA_DSCAPS_SECONDARYSTEREO 0x00000200 #define MA_DSCAPS_SECONDARY8BIT 0x00000400 #define MA_DSCAPS_SECONDARY16BIT 0x00000800 #define MA_DSBCAPS_PRIMARYBUFFER 0x00000001 #define MA_DSBCAPS_STATIC 0x00000002 #define MA_DSBCAPS_LOCHARDWARE 0x00000004 #define MA_DSBCAPS_LOCSOFTWARE 0x00000008 #define MA_DSBCAPS_CTRL3D 0x00000010 #define MA_DSBCAPS_CTRLFREQUENCY 0x00000020 #define MA_DSBCAPS_CTRLPAN 0x00000040 #define MA_DSBCAPS_CTRLVOLUME 0x00000080 #define MA_DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100 #define MA_DSBCAPS_CTRLFX 0x00000200 #define MA_DSBCAPS_STICKYFOCUS 0x00004000 #define MA_DSBCAPS_GLOBALFOCUS 0x00008000 #define MA_DSBCAPS_GETCURRENTPOSITION2 0x00010000 #define MA_DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000 #define MA_DSBCAPS_LOCDEFER 0x00040000 #define MA_DSBCAPS_TRUEPLAYPOSITION 0x00080000 #define MA_DSBPLAY_LOOPING 0x00000001 #define MA_DSBPLAY_LOCHARDWARE 0x00000002 #define MA_DSBPLAY_LOCSOFTWARE 0x00000004 #define MA_DSBPLAY_TERMINATEBY_TIME 0x00000008 #define MA_DSBPLAY_TERMINATEBY_DISTANCE 0x00000010 #define MA_DSBPLAY_TERMINATEBY_PRIORITY 0x00000020 #define MA_DSCBSTART_LOOPING 0x00000001 typedef struct { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwReserved; MA_WAVEFORMATEX* lpwfxFormat; GUID guid3DAlgorithm; } MA_DSBUFFERDESC; typedef struct { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwReserved; MA_WAVEFORMATEX* lpwfxFormat; DWORD dwFXCount; void* lpDSCFXDesc; /* <-- miniaudio doesn't use this, so set to void*. */ } MA_DSCBUFFERDESC; typedef struct { DWORD dwSize; DWORD dwFlags; DWORD dwMinSecondarySampleRate; DWORD dwMaxSecondarySampleRate; DWORD dwPrimaryBuffers; DWORD dwMaxHwMixingAllBuffers; DWORD dwMaxHwMixingStaticBuffers; DWORD dwMaxHwMixingStreamingBuffers; DWORD dwFreeHwMixingAllBuffers; DWORD dwFreeHwMixingStaticBuffers; DWORD dwFreeHwMixingStreamingBuffers; DWORD dwMaxHw3DAllBuffers; DWORD dwMaxHw3DStaticBuffers; DWORD dwMaxHw3DStreamingBuffers; DWORD dwFreeHw3DAllBuffers; DWORD dwFreeHw3DStaticBuffers; DWORD dwFreeHw3DStreamingBuffers; DWORD dwTotalHwMemBytes; DWORD dwFreeHwMemBytes; DWORD dwMaxContigFreeHwMemBytes; DWORD dwUnlockTransferRateHwBuffers; DWORD dwPlayCpuOverheadSwBuffers; DWORD dwReserved1; DWORD dwReserved2; } MA_DSCAPS; typedef struct { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwUnlockTransferRate; DWORD dwPlayCpuOverhead; } MA_DSBCAPS; typedef struct { DWORD dwSize; DWORD dwFlags; DWORD dwFormats; DWORD dwChannels; } MA_DSCCAPS; typedef struct { DWORD dwSize; DWORD dwFlags; DWORD dwBufferBytes; DWORD dwReserved; } MA_DSCBCAPS; typedef struct { DWORD dwOffset; HANDLE hEventNotify; } MA_DSBPOSITIONNOTIFY; typedef struct ma_IDirectSound ma_IDirectSound; typedef struct ma_IDirectSoundBuffer ma_IDirectSoundBuffer; typedef struct ma_IDirectSoundCapture ma_IDirectSoundCapture; typedef struct ma_IDirectSoundCaptureBuffer ma_IDirectSoundCaptureBuffer; typedef struct ma_IDirectSoundNotify ma_IDirectSoundNotify; /* COM objects. The way these work is that you have a vtable (a list of function pointers, kind of like how C++ works internally), and then you have a structure with a single member, which is a pointer to the vtable. The vtable is where the methods of the object are defined. Methods need to be in a specific order, and parent classes need to have their methods declared first. */ /* IDirectSound */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSound* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSound* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSound* pThis); /* IDirectSound */ HRESULT (STDMETHODCALLTYPE * CreateSoundBuffer) (ma_IDirectSound* pThis, const MA_DSBUFFERDESC* pDSBufferDesc, ma_IDirectSoundBuffer** ppDSBuffer, void* pUnkOuter); HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSound* pThis, MA_DSCAPS* pDSCaps); HRESULT (STDMETHODCALLTYPE * DuplicateSoundBuffer)(ma_IDirectSound* pThis, ma_IDirectSoundBuffer* pDSBufferOriginal, ma_IDirectSoundBuffer** ppDSBufferDuplicate); HRESULT (STDMETHODCALLTYPE * SetCooperativeLevel) (ma_IDirectSound* pThis, HWND hwnd, DWORD dwLevel); HRESULT (STDMETHODCALLTYPE * Compact) (ma_IDirectSound* pThis); HRESULT (STDMETHODCALLTYPE * GetSpeakerConfig) (ma_IDirectSound* pThis, DWORD* pSpeakerConfig); HRESULT (STDMETHODCALLTYPE * SetSpeakerConfig) (ma_IDirectSound* pThis, DWORD dwSpeakerConfig); HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSound* pThis, const GUID* pGuidDevice); } ma_IDirectSoundVtbl; struct ma_IDirectSound { ma_IDirectSoundVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IDirectSound_QueryInterface(ma_IDirectSound* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IDirectSound_AddRef(ma_IDirectSound* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IDirectSound_Release(ma_IDirectSound* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSound_CreateSoundBuffer(ma_IDirectSound* pThis, const MA_DSBUFFERDESC* pDSBufferDesc, ma_IDirectSoundBuffer** ppDSBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateSoundBuffer(pThis, pDSBufferDesc, ppDSBuffer, pUnkOuter); } static MA_INLINE HRESULT ma_IDirectSound_GetCaps(ma_IDirectSound* pThis, MA_DSCAPS* pDSCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCaps); } static MA_INLINE HRESULT ma_IDirectSound_DuplicateSoundBuffer(ma_IDirectSound* pThis, ma_IDirectSoundBuffer* pDSBufferOriginal, ma_IDirectSoundBuffer** ppDSBufferDuplicate) { return pThis->lpVtbl->DuplicateSoundBuffer(pThis, pDSBufferOriginal, ppDSBufferDuplicate); } static MA_INLINE HRESULT ma_IDirectSound_SetCooperativeLevel(ma_IDirectSound* pThis, HWND hwnd, DWORD dwLevel) { return pThis->lpVtbl->SetCooperativeLevel(pThis, hwnd, dwLevel); } static MA_INLINE HRESULT ma_IDirectSound_Compact(ma_IDirectSound* pThis) { return pThis->lpVtbl->Compact(pThis); } static MA_INLINE HRESULT ma_IDirectSound_GetSpeakerConfig(ma_IDirectSound* pThis, DWORD* pSpeakerConfig) { return pThis->lpVtbl->GetSpeakerConfig(pThis, pSpeakerConfig); } static MA_INLINE HRESULT ma_IDirectSound_SetSpeakerConfig(ma_IDirectSound* pThis, DWORD dwSpeakerConfig) { return pThis->lpVtbl->SetSpeakerConfig(pThis, dwSpeakerConfig); } static MA_INLINE HRESULT ma_IDirectSound_Initialize(ma_IDirectSound* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } /* IDirectSoundBuffer */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundBuffer* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundBuffer* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundBuffer* pThis); /* IDirectSoundBuffer */ HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps); HRESULT (STDMETHODCALLTYPE * GetCurrentPosition)(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor); HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); HRESULT (STDMETHODCALLTYPE * GetVolume) (ma_IDirectSoundBuffer* pThis, LONG* pVolume); HRESULT (STDMETHODCALLTYPE * GetPan) (ma_IDirectSoundBuffer* pThis, LONG* pPan); HRESULT (STDMETHODCALLTYPE * GetFrequency) (ma_IDirectSoundBuffer* pThis, DWORD* pFrequency); HRESULT (STDMETHODCALLTYPE * GetStatus) (ma_IDirectSoundBuffer* pThis, DWORD* pStatus); HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSoundBuffer* pThis, ma_IDirectSound* pDirectSound, const MA_DSBUFFERDESC* pDSBufferDesc); HRESULT (STDMETHODCALLTYPE * Lock) (ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags); HRESULT (STDMETHODCALLTYPE * Play) (ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags); HRESULT (STDMETHODCALLTYPE * SetCurrentPosition)(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition); HRESULT (STDMETHODCALLTYPE * SetFormat) (ma_IDirectSoundBuffer* pThis, const MA_WAVEFORMATEX* pFormat); HRESULT (STDMETHODCALLTYPE * SetVolume) (ma_IDirectSoundBuffer* pThis, LONG volume); HRESULT (STDMETHODCALLTYPE * SetPan) (ma_IDirectSoundBuffer* pThis, LONG pan); HRESULT (STDMETHODCALLTYPE * SetFrequency) (ma_IDirectSoundBuffer* pThis, DWORD dwFrequency); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IDirectSoundBuffer* pThis); HRESULT (STDMETHODCALLTYPE * Unlock) (ma_IDirectSoundBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2); HRESULT (STDMETHODCALLTYPE * Restore) (ma_IDirectSoundBuffer* pThis); } ma_IDirectSoundBufferVtbl; struct ma_IDirectSoundBuffer { ma_IDirectSoundBufferVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IDirectSoundBuffer_QueryInterface(ma_IDirectSoundBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IDirectSoundBuffer_AddRef(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IDirectSoundBuffer_Release(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCaps(ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSBufferCaps); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCurrentPlayCursor, pCurrentWriteCursor); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFormat(ma_IDirectSoundBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetVolume(ma_IDirectSoundBuffer* pThis, LONG* pVolume) { return pThis->lpVtbl->GetVolume(pThis, pVolume); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetPan(ma_IDirectSoundBuffer* pThis, LONG* pPan) { return pThis->lpVtbl->GetPan(pThis, pPan); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFrequency(ma_IDirectSoundBuffer* pThis, DWORD* pFrequency) { return pThis->lpVtbl->GetFrequency(pThis, pFrequency); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetStatus(ma_IDirectSoundBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_Initialize(ma_IDirectSoundBuffer* pThis, ma_IDirectSound* pDirectSound, const MA_DSBUFFERDESC* pDSBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSound, pDSBufferDesc); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_Lock(ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_Play(ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) { return pThis->lpVtbl->Play(pThis, dwReserved1, dwPriority, dwFlags); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition) { return pThis->lpVtbl->SetCurrentPosition(pThis, dwNewPosition); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFormat(ma_IDirectSoundBuffer* pThis, const MA_WAVEFORMATEX* pFormat) { return pThis->lpVtbl->SetFormat(pThis, pFormat); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetVolume(ma_IDirectSoundBuffer* pThis, LONG volume) { return pThis->lpVtbl->SetVolume(pThis, volume); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetPan(ma_IDirectSoundBuffer* pThis, LONG pan) { return pThis->lpVtbl->SetPan(pThis, pan); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFrequency(ma_IDirectSoundBuffer* pThis, DWORD dwFrequency) { return pThis->lpVtbl->SetFrequency(pThis, dwFrequency); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_Stop(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_Unlock(ma_IDirectSoundBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } static MA_INLINE HRESULT ma_IDirectSoundBuffer_Restore(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Restore(pThis); } /* IDirectSoundCapture */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundCapture* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundCapture* pThis); /* IDirectSoundCapture */ HRESULT (STDMETHODCALLTYPE * CreateCaptureBuffer)(ma_IDirectSoundCapture* pThis, const MA_DSCBUFFERDESC* pDSCBufferDesc, ma_IDirectSoundCaptureBuffer** ppDSCBuffer, void* pUnkOuter); HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundCapture* pThis, MA_DSCCAPS* pDSCCaps); HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSoundCapture* pThis, const GUID* pGuidDevice); } ma_IDirectSoundCaptureVtbl; struct ma_IDirectSoundCapture { ma_IDirectSoundCaptureVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IDirectSoundCapture_QueryInterface (ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IDirectSoundCapture_AddRef (ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IDirectSoundCapture_Release (ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSoundCapture_CreateCaptureBuffer(ma_IDirectSoundCapture* pThis, const MA_DSCBUFFERDESC* pDSCBufferDesc, ma_IDirectSoundCaptureBuffer** ppDSCBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateCaptureBuffer(pThis, pDSCBufferDesc, ppDSCBuffer, pUnkOuter); } static MA_INLINE HRESULT ma_IDirectSoundCapture_GetCaps (ma_IDirectSoundCapture* pThis, MA_DSCCAPS* pDSCCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCCaps); } static MA_INLINE HRESULT ma_IDirectSoundCapture_Initialize (ma_IDirectSoundCapture* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } /* IDirectSoundCaptureBuffer */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundCaptureBuffer* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundCaptureBuffer* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundCaptureBuffer* pThis); /* IDirectSoundCaptureBuffer */ HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps); HRESULT (STDMETHODCALLTYPE * GetCurrentPosition)(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition); HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundCaptureBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); HRESULT (STDMETHODCALLTYPE * GetStatus) (ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus); HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc); HRESULT (STDMETHODCALLTYPE * Lock) (ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags); HRESULT (STDMETHODCALLTYPE * Start) (ma_IDirectSoundCaptureBuffer* pThis, DWORD dwFlags); HRESULT (STDMETHODCALLTYPE * Stop) (ma_IDirectSoundCaptureBuffer* pThis); HRESULT (STDMETHODCALLTYPE * Unlock) (ma_IDirectSoundCaptureBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2); } ma_IDirectSoundCaptureBufferVtbl; struct ma_IDirectSoundCaptureBuffer { ma_IDirectSoundCaptureBufferVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_QueryInterface(ma_IDirectSoundCaptureBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_AddRef(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_Release(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCaps(ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCBCaps); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCurrentPosition(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCapturePosition, pReadPosition); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetFormat(ma_IDirectSoundCaptureBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetStatus(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Initialize(ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSoundCapture, pDSCBufferDesc); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Lock(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Start(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwFlags) { return pThis->lpVtbl->Start(pThis, dwFlags); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Stop(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Unlock(ma_IDirectSoundCaptureBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } /* IDirectSoundNotify */ typedef struct { /* IUnknown */ HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundNotify* pThis, const IID* const riid, void** ppObject); ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundNotify* pThis); ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundNotify* pThis); /* IDirectSoundNotify */ HRESULT (STDMETHODCALLTYPE * SetNotificationPositions)(ma_IDirectSoundNotify* pThis, DWORD dwPositionNotifies, const MA_DSBPOSITIONNOTIFY* pPositionNotifies); } ma_IDirectSoundNotifyVtbl; struct ma_IDirectSoundNotify { ma_IDirectSoundNotifyVtbl* lpVtbl; }; static MA_INLINE HRESULT ma_IDirectSoundNotify_QueryInterface(ma_IDirectSoundNotify* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } static MA_INLINE ULONG ma_IDirectSoundNotify_AddRef(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->AddRef(pThis); } static MA_INLINE ULONG ma_IDirectSoundNotify_Release(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->Release(pThis); } static MA_INLINE HRESULT ma_IDirectSoundNotify_SetNotificationPositions(ma_IDirectSoundNotify* pThis, DWORD dwPositionNotifies, const MA_DSBPOSITIONNOTIFY* pPositionNotifies) { return pThis->lpVtbl->SetNotificationPositions(pThis, dwPositionNotifies, pPositionNotifies); } typedef BOOL (CALLBACK * ma_DSEnumCallbackAProc) (GUID* pDeviceGUID, const char* pDeviceDescription, const char* pModule, void* pContext); typedef HRESULT (WINAPI * ma_DirectSoundCreateProc) (const GUID* pcGuidDevice, ma_IDirectSound** ppDS8, ma_IUnknown* pUnkOuter); typedef HRESULT (WINAPI * ma_DirectSoundEnumerateAProc) (ma_DSEnumCallbackAProc pDSEnumCallback, void* pContext); typedef HRESULT (WINAPI * ma_DirectSoundCaptureCreateProc) (const GUID* pcGuidDevice, ma_IDirectSoundCapture** ppDSC8, ma_IUnknown* pUnkOuter); typedef HRESULT (WINAPI * ma_DirectSoundCaptureEnumerateAProc)(ma_DSEnumCallbackAProc pDSEnumCallback, void* pContext); static ma_uint32 ma_get_best_sample_rate_within_range(ma_uint32 sampleRateMin, ma_uint32 sampleRateMax) { /* Normalize the range in case we were given something stupid. */ if (sampleRateMin < (ma_uint32)ma_standard_sample_rate_min) { sampleRateMin = (ma_uint32)ma_standard_sample_rate_min; } if (sampleRateMax > (ma_uint32)ma_standard_sample_rate_max) { sampleRateMax = (ma_uint32)ma_standard_sample_rate_max; } if (sampleRateMin > sampleRateMax) { sampleRateMin = sampleRateMax; } if (sampleRateMin == sampleRateMax) { return sampleRateMax; } else { size_t iStandardRate; for (iStandardRate = 0; iStandardRate < ma_countof(g_maStandardSampleRatePriorities); ++iStandardRate) { ma_uint32 standardRate = g_maStandardSampleRatePriorities[iStandardRate]; if (standardRate >= sampleRateMin && standardRate <= sampleRateMax) { return standardRate; } } } /* Should never get here. */ MA_ASSERT(MA_FALSE); return 0; } /* Retrieves the channel count and channel map for the given speaker configuration. If the speaker configuration is unknown, the channel count and channel map will be left unmodified. */ static void ma_get_channels_from_speaker_config__dsound(DWORD speakerConfig, WORD* pChannelsOut, DWORD* pChannelMapOut) { WORD channels; DWORD channelMap; channels = 0; if (pChannelsOut != NULL) { channels = *pChannelsOut; } channelMap = 0; if (pChannelMapOut != NULL) { channelMap = *pChannelMapOut; } /* The speaker configuration is a combination of speaker config and speaker geometry. The lower 8 bits is what we care about. The upper 16 bits is for the geometry. */ switch ((BYTE)(speakerConfig)) { case 1 /*DSSPEAKER_HEADPHONE*/: channels = 2; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break; case 2 /*DSSPEAKER_MONO*/: channels = 1; channelMap = SPEAKER_FRONT_CENTER; break; case 3 /*DSSPEAKER_QUAD*/: channels = 4; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break; case 4 /*DSSPEAKER_STEREO*/: channels = 2; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break; case 5 /*DSSPEAKER_SURROUND*/: channels = 4; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER; break; case 6 /*DSSPEAKER_5POINT1_BACK*/ /*DSSPEAKER_5POINT1*/: channels = 6; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break; case 7 /*DSSPEAKER_7POINT1_WIDE*/ /*DSSPEAKER_7POINT1*/: channels = 8; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER; break; case 8 /*DSSPEAKER_7POINT1_SURROUND*/: channels = 8; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT; break; case 9 /*DSSPEAKER_5POINT1_SURROUND*/: channels = 6; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT; break; default: break; } if (pChannelsOut != NULL) { *pChannelsOut = channels; } if (pChannelMapOut != NULL) { *pChannelMapOut = channelMap; } } static ma_result ma_context_create_IDirectSound__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSound** ppDirectSound) { ma_IDirectSound* pDirectSound; HWND hWnd; HRESULT hr; MA_ASSERT(pContext != NULL); MA_ASSERT(ppDirectSound != NULL); *ppDirectSound = NULL; pDirectSound = NULL; if (FAILED(((ma_DirectSoundCreateProc)pContext->dsound.DirectSoundCreate)((pDeviceID == NULL) ? NULL : (const GUID*)pDeviceID->dsound, &pDirectSound, NULL))) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCreate() failed for playback device."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } /* The cooperative level must be set before doing anything else. */ hWnd = ((MA_PFN_GetForegroundWindow)pContext->win32.GetForegroundWindow)(); if (hWnd == 0) { hWnd = ((MA_PFN_GetDesktopWindow)pContext->win32.GetDesktopWindow)(); } hr = ma_IDirectSound_SetCooperativeLevel(pDirectSound, hWnd, (shareMode == ma_share_mode_exclusive) ? MA_DSSCL_EXCLUSIVE : MA_DSSCL_PRIORITY); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_SetCooperateiveLevel() failed for playback device."); return ma_result_from_HRESULT(hr); } *ppDirectSound = pDirectSound; return MA_SUCCESS; } static ma_result ma_context_create_IDirectSoundCapture__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSoundCapture** ppDirectSoundCapture) { ma_IDirectSoundCapture* pDirectSoundCapture; HRESULT hr; MA_ASSERT(pContext != NULL); MA_ASSERT(ppDirectSoundCapture != NULL); /* DirectSound does not support exclusive mode for capture. */ if (shareMode == ma_share_mode_exclusive) { return MA_SHARE_MODE_NOT_SUPPORTED; } *ppDirectSoundCapture = NULL; pDirectSoundCapture = NULL; hr = ((ma_DirectSoundCaptureCreateProc)pContext->dsound.DirectSoundCaptureCreate)((pDeviceID == NULL) ? NULL : (const GUID*)pDeviceID->dsound, &pDirectSoundCapture, NULL); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCaptureCreate() failed for capture device."); return ma_result_from_HRESULT(hr); } *ppDirectSoundCapture = pDirectSoundCapture; return MA_SUCCESS; } static ma_result ma_context_get_format_info_for_IDirectSoundCapture__dsound(ma_context* pContext, ma_IDirectSoundCapture* pDirectSoundCapture, WORD* pChannels, WORD* pBitsPerSample, DWORD* pSampleRate) { HRESULT hr; MA_DSCCAPS caps; WORD bitsPerSample; DWORD sampleRate; MA_ASSERT(pContext != NULL); MA_ASSERT(pDirectSoundCapture != NULL); if (pChannels) { *pChannels = 0; } if (pBitsPerSample) { *pBitsPerSample = 0; } if (pSampleRate) { *pSampleRate = 0; } MA_ZERO_OBJECT(&caps); caps.dwSize = sizeof(caps); hr = ma_IDirectSoundCapture_GetCaps(pDirectSoundCapture, &caps); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_GetCaps() failed for capture device."); return ma_result_from_HRESULT(hr); } if (pChannels) { *pChannels = (WORD)caps.dwChannels; } /* The device can support multiple formats. We just go through the different formats in order of priority and pick the first one. This the same type of system as the WinMM backend. */ bitsPerSample = 16; sampleRate = 48000; if (caps.dwChannels == 1) { if ((caps.dwFormats & WAVE_FORMAT_48M16) != 0) { sampleRate = 48000; } else if ((caps.dwFormats & WAVE_FORMAT_44M16) != 0) { sampleRate = 44100; } else if ((caps.dwFormats & WAVE_FORMAT_2M16) != 0) { sampleRate = 22050; } else if ((caps.dwFormats & WAVE_FORMAT_1M16) != 0) { sampleRate = 11025; } else if ((caps.dwFormats & WAVE_FORMAT_96M16) != 0) { sampleRate = 96000; } else { bitsPerSample = 8; if ((caps.dwFormats & WAVE_FORMAT_48M08) != 0) { sampleRate = 48000; } else if ((caps.dwFormats & WAVE_FORMAT_44M08) != 0) { sampleRate = 44100; } else if ((caps.dwFormats & WAVE_FORMAT_2M08) != 0) { sampleRate = 22050; } else if ((caps.dwFormats & WAVE_FORMAT_1M08) != 0) { sampleRate = 11025; } else if ((caps.dwFormats & WAVE_FORMAT_96M08) != 0) { sampleRate = 96000; } else { bitsPerSample = 16; /* Didn't find it. Just fall back to 16-bit. */ } } } else if (caps.dwChannels == 2) { if ((caps.dwFormats & WAVE_FORMAT_48S16) != 0) { sampleRate = 48000; } else if ((caps.dwFormats & WAVE_FORMAT_44S16) != 0) { sampleRate = 44100; } else if ((caps.dwFormats & WAVE_FORMAT_2S16) != 0) { sampleRate = 22050; } else if ((caps.dwFormats & WAVE_FORMAT_1S16) != 0) { sampleRate = 11025; } else if ((caps.dwFormats & WAVE_FORMAT_96S16) != 0) { sampleRate = 96000; } else { bitsPerSample = 8; if ((caps.dwFormats & WAVE_FORMAT_48S08) != 0) { sampleRate = 48000; } else if ((caps.dwFormats & WAVE_FORMAT_44S08) != 0) { sampleRate = 44100; } else if ((caps.dwFormats & WAVE_FORMAT_2S08) != 0) { sampleRate = 22050; } else if ((caps.dwFormats & WAVE_FORMAT_1S08) != 0) { sampleRate = 11025; } else if ((caps.dwFormats & WAVE_FORMAT_96S08) != 0) { sampleRate = 96000; } else { bitsPerSample = 16; /* Didn't find it. Just fall back to 16-bit. */ } } } if (pBitsPerSample) { *pBitsPerSample = bitsPerSample; } if (pSampleRate) { *pSampleRate = sampleRate; } return MA_SUCCESS; } typedef struct { ma_context* pContext; ma_device_type deviceType; ma_enum_devices_callback_proc callback; void* pUserData; ma_bool32 terminated; } ma_context_enumerate_devices_callback_data__dsound; static BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(GUID* lpGuid, const char* lpcstrDescription, const char* lpcstrModule, void* lpContext) { ma_context_enumerate_devices_callback_data__dsound* pData = (ma_context_enumerate_devices_callback_data__dsound*)lpContext; ma_device_info deviceInfo; (void)lpcstrModule; MA_ZERO_OBJECT(&deviceInfo); /* ID. */ if (lpGuid != NULL) { MA_COPY_MEMORY(deviceInfo.id.dsound, lpGuid, 16); } else { MA_ZERO_MEMORY(deviceInfo.id.dsound, 16); deviceInfo.isDefault = MA_TRUE; } /* Name / Description */ ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), lpcstrDescription, (size_t)-1); /* Call the callback function, but make sure we stop enumerating if the callee requested so. */ MA_ASSERT(pData != NULL); pData->terminated = (pData->callback(pData->pContext, pData->deviceType, &deviceInfo, pData->pUserData) == MA_FALSE); if (pData->terminated) { return FALSE; /* Stop enumeration. */ } else { return TRUE; /* Continue enumeration. */ } } static ma_result ma_context_enumerate_devices__dsound(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_context_enumerate_devices_callback_data__dsound data; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); data.pContext = pContext; data.callback = callback; data.pUserData = pUserData; data.terminated = MA_FALSE; /* Playback. */ if (!data.terminated) { data.deviceType = ma_device_type_playback; ((ma_DirectSoundEnumerateAProc)pContext->dsound.DirectSoundEnumerateA)(ma_context_enumerate_devices_callback__dsound, &data); } /* Capture. */ if (!data.terminated) { data.deviceType = ma_device_type_capture; ((ma_DirectSoundCaptureEnumerateAProc)pContext->dsound.DirectSoundCaptureEnumerateA)(ma_context_enumerate_devices_callback__dsound, &data); } return MA_SUCCESS; } typedef struct { const ma_device_id* pDeviceID; ma_device_info* pDeviceInfo; ma_bool32 found; } ma_context_get_device_info_callback_data__dsound; static BOOL CALLBACK ma_context_get_device_info_callback__dsound(GUID* lpGuid, const char* lpcstrDescription, const char* lpcstrModule, void* lpContext) { ma_context_get_device_info_callback_data__dsound* pData = (ma_context_get_device_info_callback_data__dsound*)lpContext; MA_ASSERT(pData != NULL); if ((pData->pDeviceID == NULL || ma_is_guid_null(pData->pDeviceID->dsound)) && (lpGuid == NULL || ma_is_guid_null(lpGuid))) { /* Default device. */ ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), lpcstrDescription, (size_t)-1); pData->pDeviceInfo->isDefault = MA_TRUE; pData->found = MA_TRUE; return FALSE; /* Stop enumeration. */ } else { /* Not the default device. */ if (lpGuid != NULL && pData->pDeviceID != NULL) { if (memcmp(pData->pDeviceID->dsound, lpGuid, sizeof(pData->pDeviceID->dsound)) == 0) { ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), lpcstrDescription, (size_t)-1); pData->found = MA_TRUE; return FALSE; /* Stop enumeration. */ } } } (void)lpcstrModule; return TRUE; } static ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_result result; HRESULT hr; if (pDeviceID != NULL) { ma_context_get_device_info_callback_data__dsound data; /* ID. */ MA_COPY_MEMORY(pDeviceInfo->id.dsound, pDeviceID->dsound, 16); /* Name / Description. This is retrieved by enumerating over each device until we find that one that matches the input ID. */ data.pDeviceID = pDeviceID; data.pDeviceInfo = pDeviceInfo; data.found = MA_FALSE; if (deviceType == ma_device_type_playback) { ((ma_DirectSoundEnumerateAProc)pContext->dsound.DirectSoundEnumerateA)(ma_context_get_device_info_callback__dsound, &data); } else { ((ma_DirectSoundCaptureEnumerateAProc)pContext->dsound.DirectSoundCaptureEnumerateA)(ma_context_get_device_info_callback__dsound, &data); } if (!data.found) { return MA_NO_DEVICE; } } else { /* I don't think there's a way to get the name of the default device with DirectSound. In this case we just need to use defaults. */ /* ID */ MA_ZERO_MEMORY(pDeviceInfo->id.dsound, 16); /* Name / Description */ if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } pDeviceInfo->isDefault = MA_TRUE; } /* Retrieving detailed information is slightly different depending on the device type. */ if (deviceType == ma_device_type_playback) { /* Playback. */ ma_IDirectSound* pDirectSound; MA_DSCAPS caps; WORD channels; result = ma_context_create_IDirectSound__dsound(pContext, ma_share_mode_shared, pDeviceID, &pDirectSound); if (result != MA_SUCCESS) { return result; } MA_ZERO_OBJECT(&caps); caps.dwSize = sizeof(caps); hr = ma_IDirectSound_GetCaps(pDirectSound, &caps); if (FAILED(hr)) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device."); return ma_result_from_HRESULT(hr); } /* Channels. Only a single channel count is reported for DirectSound. */ if ((caps.dwFlags & MA_DSCAPS_PRIMARYSTEREO) != 0) { /* It supports at least stereo, but could support more. */ DWORD speakerConfig; channels = 2; /* Look at the speaker configuration to get a better idea on the channel count. */ hr = ma_IDirectSound_GetSpeakerConfig(pDirectSound, &speakerConfig); if (SUCCEEDED(hr)) { ma_get_channels_from_speaker_config__dsound(speakerConfig, &channels, NULL); } } else { /* It does not support stereo, which means we are stuck with mono. */ channels = 1; } /* In DirectSound, our native formats are centered around sample rates. All formats are supported, and we're only reporting a single channel count. However, DirectSound can report a range of supported sample rates. We're only going to include standard rates known by miniaudio in order to keep the size of this within reason. */ if ((caps.dwFlags & MA_DSCAPS_CONTINUOUSRATE) != 0) { /* Multiple sample rates are supported. We'll report in order of our preferred sample rates. */ size_t iStandardSampleRate; for (iStandardSampleRate = 0; iStandardSampleRate < ma_countof(g_maStandardSampleRatePriorities); iStandardSampleRate += 1) { ma_uint32 sampleRate = g_maStandardSampleRatePriorities[iStandardSampleRate]; if (sampleRate >= caps.dwMinSecondarySampleRate && sampleRate <= caps.dwMaxSecondarySampleRate) { pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = ma_format_unknown; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; pDeviceInfo->nativeDataFormatCount += 1; } } } else { /* Only a single sample rate is supported. */ pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = ma_format_unknown; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = caps.dwMaxSecondarySampleRate; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; pDeviceInfo->nativeDataFormatCount += 1; } ma_IDirectSound_Release(pDirectSound); } else { /* Capture. This is a little different to playback due to the say the supported formats are reported. Technically capture devices can support a number of different formats, but for simplicity and consistency with ma_device_init() I'm just reporting the best format. */ ma_IDirectSoundCapture* pDirectSoundCapture; WORD channels; WORD bitsPerSample; DWORD sampleRate; result = ma_context_create_IDirectSoundCapture__dsound(pContext, ma_share_mode_shared, pDeviceID, &pDirectSoundCapture); if (result != MA_SUCCESS) { return result; } result = ma_context_get_format_info_for_IDirectSoundCapture__dsound(pContext, pDirectSoundCapture, &channels, &bitsPerSample, &sampleRate); if (result != MA_SUCCESS) { ma_IDirectSoundCapture_Release(pDirectSoundCapture); return result; } ma_IDirectSoundCapture_Release(pDirectSoundCapture); /* The format is always an integer format and is based on the bits per sample. */ if (bitsPerSample == 8) { pDeviceInfo->nativeDataFormats[0].format = ma_format_u8; } else if (bitsPerSample == 16) { pDeviceInfo->nativeDataFormats[0].format = ma_format_s16; } else if (bitsPerSample == 24) { pDeviceInfo->nativeDataFormats[0].format = ma_format_s24; } else if (bitsPerSample == 32) { pDeviceInfo->nativeDataFormats[0].format = ma_format_s32; } else { return MA_FORMAT_NOT_SUPPORTED; } pDeviceInfo->nativeDataFormats[0].channels = channels; pDeviceInfo->nativeDataFormats[0].sampleRate = sampleRate; pDeviceInfo->nativeDataFormats[0].flags = 0; pDeviceInfo->nativeDataFormatCount = 1; } return MA_SUCCESS; } static ma_result ma_device_uninit__dsound(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->dsound.pCaptureBuffer != NULL) { ma_IDirectSoundCaptureBuffer_Release((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); } if (pDevice->dsound.pCapture != NULL) { ma_IDirectSoundCapture_Release((ma_IDirectSoundCapture*)pDevice->dsound.pCapture); } if (pDevice->dsound.pPlaybackBuffer != NULL) { ma_IDirectSoundBuffer_Release((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer); } if (pDevice->dsound.pPlaybackPrimaryBuffer != NULL) { ma_IDirectSoundBuffer_Release((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer); } if (pDevice->dsound.pPlayback != NULL) { ma_IDirectSound_Release((ma_IDirectSound*)pDevice->dsound.pPlayback); } return MA_SUCCESS; } static ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* pChannelMap, MA_WAVEFORMATEXTENSIBLE* pWF) { GUID subformat; if (format == ma_format_unknown) { format = MA_DEFAULT_FORMAT; } if (channels == 0) { channels = MA_DEFAULT_CHANNELS; } if (sampleRate == 0) { sampleRate = MA_DEFAULT_SAMPLE_RATE; } switch (format) { case ma_format_u8: case ma_format_s16: case ma_format_s24: /*case ma_format_s24_32:*/ case ma_format_s32: { subformat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; } break; case ma_format_f32: { subformat = MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; } break; default: return MA_FORMAT_NOT_SUPPORTED; } MA_ZERO_OBJECT(pWF); pWF->cbSize = sizeof(*pWF); pWF->wFormatTag = WAVE_FORMAT_EXTENSIBLE; pWF->nChannels = (WORD)channels; pWF->nSamplesPerSec = (DWORD)sampleRate; pWF->wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); pWF->nBlockAlign = (WORD)(pWF->nChannels * pWF->wBitsPerSample / 8); pWF->nAvgBytesPerSec = pWF->nBlockAlign * pWF->nSamplesPerSec; pWF->Samples.wValidBitsPerSample = pWF->wBitsPerSample; pWF->dwChannelMask = ma_channel_map_to_channel_mask__win32(pChannelMap, channels); pWF->SubFormat = subformat; return MA_SUCCESS; } static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__dsound(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) { /* DirectSound has a minimum period size of 20ms. In practice, this doesn't seem to be enough for reliable glitch-free processing so going to use 30ms instead. */ ma_uint32 minPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(30, nativeSampleRate); ma_uint32 periodSizeInFrames; periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, nativeSampleRate, performanceProfile); if (periodSizeInFrames < minPeriodSizeInFrames) { periodSizeInFrames = minPeriodSizeInFrames; } return periodSizeInFrames; } static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { ma_result result; HRESULT hr; MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->dsound); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* Unfortunately DirectSound uses different APIs and data structures for playback and catpure devices. We need to initialize the capture device first because we'll want to match it's buffer size and period count on the playback side if we're using full-duplex mode. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { MA_WAVEFORMATEXTENSIBLE wf; MA_DSCBUFFERDESC descDS; ma_uint32 periodSizeInFrames; ma_uint32 periodCount; char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ MA_WAVEFORMATEXTENSIBLE* pActualFormat; result = ma_config_to_WAVEFORMATEXTENSIBLE(pDescriptorCapture->format, pDescriptorCapture->channels, pDescriptorCapture->sampleRate, pDescriptorCapture->channelMap, &wf); if (result != MA_SUCCESS) { return result; } result = ma_context_create_IDirectSoundCapture__dsound(pDevice->pContext, pDescriptorCapture->shareMode, pDescriptorCapture->pDeviceID, (ma_IDirectSoundCapture**)&pDevice->dsound.pCapture); if (result != MA_SUCCESS) { ma_device_uninit__dsound(pDevice); return result; } result = ma_context_get_format_info_for_IDirectSoundCapture__dsound(pDevice->pContext, (ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &wf.nChannels, &wf.wBitsPerSample, &wf.nSamplesPerSec); if (result != MA_SUCCESS) { ma_device_uninit__dsound(pDevice); return result; } wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; wf.Samples.wValidBitsPerSample = wf.wBitsPerSample; wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; /* The size of the buffer must be a clean multiple of the period count. */ periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__dsound(pDescriptorCapture, wf.nSamplesPerSec, pConfig->performanceProfile); periodCount = (pDescriptorCapture->periodCount > 0) ? pDescriptorCapture->periodCount : MA_DEFAULT_PERIODS; MA_ZERO_OBJECT(&descDS); descDS.dwSize = sizeof(descDS); descDS.dwFlags = 0; descDS.dwBufferBytes = periodSizeInFrames * periodCount * wf.nBlockAlign; descDS.lpwfxFormat = (MA_WAVEFORMATEX*)&wf; hr = ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_CreateCaptureBuffer() failed for capture device."); return ma_result_from_HRESULT(hr); } /* Get the _actual_ properties of the buffer. */ pActualFormat = (MA_WAVEFORMATEXTENSIBLE*)rawdata; hr = ma_IDirectSoundCaptureBuffer_GetFormat((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, (MA_WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the capture device's buffer."); return ma_result_from_HRESULT(hr); } /* We can now start setting the output data formats. */ pDescriptorCapture->format = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)pActualFormat); pDescriptorCapture->channels = pActualFormat->nChannels; pDescriptorCapture->sampleRate = pActualFormat->nSamplesPerSec; /* Get the native channel map based on the channel mask. */ if (pActualFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { ma_channel_mask_to_channel_map__win32(pActualFormat->dwChannelMask, pDescriptorCapture->channels, pDescriptorCapture->channelMap); } else { ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pDescriptorCapture->channels, pDescriptorCapture->channelMap); } /* After getting the actual format the size of the buffer in frames may have actually changed. However, we want this to be as close to what the user has asked for as possible, so let's go ahead and release the old capture buffer and create a new one in this case. */ if (periodSizeInFrames != (descDS.dwBufferBytes / ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) / periodCount)) { descDS.dwBufferBytes = periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) * periodCount; ma_IDirectSoundCaptureBuffer_Release((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); hr = ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Second attempt at IDirectSoundCapture_CreateCaptureBuffer() failed for capture device."); return ma_result_from_HRESULT(hr); } } /* DirectSound should give us a buffer exactly the size we asked for. */ pDescriptorCapture->periodSizeInFrames = periodSizeInFrames; pDescriptorCapture->periodCount = periodCount; } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { MA_WAVEFORMATEXTENSIBLE wf; MA_DSBUFFERDESC descDSPrimary; MA_DSCAPS caps; char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ MA_WAVEFORMATEXTENSIBLE* pActualFormat; ma_uint32 periodSizeInFrames; ma_uint32 periodCount; MA_DSBUFFERDESC descDS; WORD nativeChannelCount; DWORD nativeChannelMask = 0; result = ma_config_to_WAVEFORMATEXTENSIBLE(pDescriptorPlayback->format, pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate, pDescriptorPlayback->channelMap, &wf); if (result != MA_SUCCESS) { return result; } result = ma_context_create_IDirectSound__dsound(pDevice->pContext, pDescriptorPlayback->shareMode, pDescriptorPlayback->pDeviceID, (ma_IDirectSound**)&pDevice->dsound.pPlayback); if (result != MA_SUCCESS) { ma_device_uninit__dsound(pDevice); return result; } MA_ZERO_OBJECT(&descDSPrimary); descDSPrimary.dwSize = sizeof(MA_DSBUFFERDESC); descDSPrimary.dwFlags = MA_DSBCAPS_PRIMARYBUFFER | MA_DSBCAPS_CTRLVOLUME; hr = ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDSPrimary, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackPrimaryBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's primary buffer."); return ma_result_from_HRESULT(hr); } /* We may want to make some adjustments to the format if we are using defaults. */ MA_ZERO_OBJECT(&caps); caps.dwSize = sizeof(caps); hr = ma_IDirectSound_GetCaps((ma_IDirectSound*)pDevice->dsound.pPlayback, &caps); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device."); return ma_result_from_HRESULT(hr); } if ((caps.dwFlags & MA_DSCAPS_PRIMARYSTEREO) != 0) { DWORD speakerConfig; /* It supports at least stereo, but could support more. */ nativeChannelCount = 2; /* Look at the speaker configuration to get a better idea on the channel count. */ if (SUCCEEDED(ma_IDirectSound_GetSpeakerConfig((ma_IDirectSound*)pDevice->dsound.pPlayback, &speakerConfig))) { ma_get_channels_from_speaker_config__dsound(speakerConfig, &nativeChannelCount, &nativeChannelMask); } } else { /* It does not support stereo, which means we are stuck with mono. */ nativeChannelCount = 1; nativeChannelMask = 0x00000001; } if (pDescriptorPlayback->channels == 0) { wf.nChannels = nativeChannelCount; wf.dwChannelMask = nativeChannelMask; } if (pDescriptorPlayback->sampleRate == 0) { /* We base the sample rate on the values returned by GetCaps(). */ if ((caps.dwFlags & MA_DSCAPS_CONTINUOUSRATE) != 0) { wf.nSamplesPerSec = ma_get_best_sample_rate_within_range(caps.dwMinSecondarySampleRate, caps.dwMaxSecondarySampleRate); } else { wf.nSamplesPerSec = caps.dwMaxSecondarySampleRate; } } wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; /* From MSDN: The method succeeds even if the hardware does not support the requested format; DirectSound sets the buffer to the closest supported format. To determine whether this has happened, an application can call the GetFormat method for the primary buffer and compare the result with the format that was requested with the SetFormat method. */ hr = ma_IDirectSoundBuffer_SetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)&wf); if (FAILED(hr)) { /* If setting of the format failed we'll try again with some fallback settings. On Windows 98 I have observed that IEEE_FLOAT does not work. We'll therefore enforce PCM. I also had issues where a sample rate of 48000 did not work correctly. Not sure if it was a driver issue or not, but will use 44100 for the sample rate. */ wf.cbSize = 18; /* NOTE: Don't use sizeof(MA_WAVEFORMATEX) here because it's got an extra 2 bytes due to padding. */ wf.wFormatTag = WAVE_FORMAT_PCM; wf.wBitsPerSample = 16; wf.nChannels = nativeChannelCount; wf.nSamplesPerSec = 44100; wf.nBlockAlign = wf.nChannels * (wf.wBitsPerSample / 8); wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; hr = ma_IDirectSoundBuffer_SetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)&wf); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to set format of playback device's primary buffer."); return ma_result_from_HRESULT(hr); } } /* Get the _actual_ properties of the buffer. */ pActualFormat = (MA_WAVEFORMATEXTENSIBLE*)rawdata; hr = ma_IDirectSoundBuffer_GetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the playback device's primary buffer."); return ma_result_from_HRESULT(hr); } /* We now have enough information to start setting some output properties. */ pDescriptorPlayback->format = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)pActualFormat); pDescriptorPlayback->channels = pActualFormat->nChannels; pDescriptorPlayback->sampleRate = pActualFormat->nSamplesPerSec; /* Get the internal channel map based on the channel mask. */ if (pActualFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { ma_channel_mask_to_channel_map__win32(pActualFormat->dwChannelMask, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); } else { ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); } /* The size of the buffer must be a clean multiple of the period count. */ periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__dsound(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); periodCount = (pDescriptorPlayback->periodCount > 0) ? pDescriptorPlayback->periodCount : MA_DEFAULT_PERIODS; /* Meaning of dwFlags (from MSDN): DSBCAPS_CTRLPOSITIONNOTIFY The buffer has position notification capability. DSBCAPS_GLOBALFOCUS With this flag set, an application using DirectSound can continue to play its buffers if the user switches focus to another application, even if the new application uses DirectSound. DSBCAPS_GETCURRENTPOSITION2 In the first version of DirectSound, the play cursor was significantly ahead of the actual playing sound on emulated sound cards; it was directly behind the write cursor. Now, if the DSBCAPS_GETCURRENTPOSITION2 flag is specified, the application can get a more accurate play cursor. */ MA_ZERO_OBJECT(&descDS); descDS.dwSize = sizeof(descDS); descDS.dwFlags = MA_DSBCAPS_CTRLPOSITIONNOTIFY | MA_DSBCAPS_GLOBALFOCUS | MA_DSBCAPS_GETCURRENTPOSITION2; descDS.dwBufferBytes = periodSizeInFrames * periodCount * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels); descDS.lpwfxFormat = (MA_WAVEFORMATEX*)pActualFormat; hr = ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDS, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackBuffer, NULL); if (FAILED(hr)) { ma_device_uninit__dsound(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer."); return ma_result_from_HRESULT(hr); } /* DirectSound should give us a buffer exactly the size we asked for. */ pDescriptorPlayback->periodSizeInFrames = periodSizeInFrames; pDescriptorPlayback->periodCount = periodCount; } return MA_SUCCESS; } static ma_result ma_device_data_loop__dsound(ma_device* pDevice) { ma_result result = MA_SUCCESS; ma_uint32 bpfDeviceCapture = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); ma_uint32 bpfDevicePlayback = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); HRESULT hr; DWORD lockOffsetInBytesCapture; DWORD lockSizeInBytesCapture; DWORD mappedSizeInBytesCapture; DWORD mappedDeviceFramesProcessedCapture; void* pMappedDeviceBufferCapture; DWORD lockOffsetInBytesPlayback; DWORD lockSizeInBytesPlayback; DWORD mappedSizeInBytesPlayback; void* pMappedDeviceBufferPlayback; DWORD prevReadCursorInBytesCapture = 0; DWORD prevPlayCursorInBytesPlayback = 0; ma_bool32 physicalPlayCursorLoopFlagPlayback = 0; DWORD virtualWriteCursorInBytesPlayback = 0; ma_bool32 virtualWriteCursorLoopFlagPlayback = 0; ma_bool32 isPlaybackDeviceStarted = MA_FALSE; ma_uint32 framesWrittenToPlaybackDevice = 0; /* For knowing whether or not the playback device needs to be started. */ ma_uint32 waitTimeInMilliseconds = 1; MA_ASSERT(pDevice != NULL); /* The first thing to do is start the capture device. The playback device is only started after the first period is written. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { hr = ma_IDirectSoundCaptureBuffer_Start((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, MA_DSCBSTART_LOOPING); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Start() failed."); return ma_result_from_HRESULT(hr); } } while (ma_device_get_state(pDevice) == ma_device_state_started) { switch (pDevice->type) { case ma_device_type_duplex: { DWORD physicalCaptureCursorInBytes; DWORD physicalReadCursorInBytes; hr = ma_IDirectSoundCaptureBuffer_GetCurrentPosition((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, &physicalCaptureCursorInBytes, &physicalReadCursorInBytes); if (FAILED(hr)) { return ma_result_from_HRESULT(hr); } /* If nothing is available we just sleep for a bit and return from this iteration. */ if (physicalReadCursorInBytes == prevReadCursorInBytesCapture) { ma_sleep(waitTimeInMilliseconds); continue; /* Nothing is available in the capture buffer. */ } /* The current position has moved. We need to map all of the captured samples and write them to the playback device, making sure we don't return until every frame has been copied over. */ if (prevReadCursorInBytesCapture < physicalReadCursorInBytes) { /* The capture position has not looped. This is the simple case. */ lockOffsetInBytesCapture = prevReadCursorInBytesCapture; lockSizeInBytesCapture = (physicalReadCursorInBytes - prevReadCursorInBytesCapture); } else { /* The capture position has looped. This is the more complex case. Map to the end of the buffer. If this does not return anything, do it again from the start. */ if (prevReadCursorInBytesCapture < pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) { /* Lock up to the end of the buffer. */ lockOffsetInBytesCapture = prevReadCursorInBytesCapture; lockSizeInBytesCapture = (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) - prevReadCursorInBytesCapture; } else { /* Lock starting from the start of the buffer. */ lockOffsetInBytesCapture = 0; lockSizeInBytesCapture = physicalReadCursorInBytes; } } if (lockSizeInBytesCapture == 0) { ma_sleep(waitTimeInMilliseconds); continue; /* Nothing is available in the capture buffer. */ } hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device."); return ma_result_from_HRESULT(hr); } /* At this point we have some input data that we need to output. We do not return until every mapped frame of the input data is written to the playback device. */ mappedDeviceFramesProcessedCapture = 0; for (;;) { /* Keep writing to the playback device. */ ma_uint8 inputFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 inputFramesInClientFormatCap = sizeof(inputFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); ma_uint8 outputFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 outputFramesInClientFormatCap = sizeof(outputFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); ma_uint32 outputFramesInClientFormatCount; ma_uint32 outputFramesInClientFormatConsumed = 0; ma_uint64 clientCapturedFramesToProcess = ma_min(inputFramesInClientFormatCap, outputFramesInClientFormatCap); ma_uint64 deviceCapturedFramesToProcess = (mappedSizeInBytesCapture / bpfDeviceCapture) - mappedDeviceFramesProcessedCapture; void* pRunningMappedDeviceBufferCapture = ma_offset_ptr(pMappedDeviceBufferCapture, mappedDeviceFramesProcessedCapture * bpfDeviceCapture); result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningMappedDeviceBufferCapture, &deviceCapturedFramesToProcess, inputFramesInClientFormat, &clientCapturedFramesToProcess); if (result != MA_SUCCESS) { break; } outputFramesInClientFormatCount = (ma_uint32)clientCapturedFramesToProcess; mappedDeviceFramesProcessedCapture += (ma_uint32)deviceCapturedFramesToProcess; ma_device__handle_data_callback(pDevice, outputFramesInClientFormat, inputFramesInClientFormat, (ma_uint32)clientCapturedFramesToProcess); /* At this point we have input and output data in client format. All we need to do now is convert it to the output device format. This may take a few passes. */ for (;;) { ma_uint32 framesWrittenThisIteration; DWORD physicalPlayCursorInBytes; DWORD physicalWriteCursorInBytes; DWORD availableBytesPlayback; DWORD silentPaddingInBytes = 0; /* <-- Must be initialized to 0. */ /* We need the physical play and write cursors. */ if (FAILED(ma_IDirectSoundBuffer_GetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, &physicalPlayCursorInBytes, &physicalWriteCursorInBytes))) { break; } if (physicalPlayCursorInBytes < prevPlayCursorInBytesPlayback) { physicalPlayCursorLoopFlagPlayback = !physicalPlayCursorLoopFlagPlayback; } prevPlayCursorInBytesPlayback = physicalPlayCursorInBytes; /* If there's any bytes available for writing we can do that now. The space between the virtual cursor position and play cursor. */ if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { /* This is an error. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback): Play cursor has moved in front of the write cursor (same loop iteration). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } else { /* Different loop iterations. The available bytes only goes from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes >= virtualWriteCursorInBytesPlayback) { availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } else { /* This is an error. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback): Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } /* If there's no room available for writing we need to wait for more. */ if (availableBytesPlayback == 0) { /* If we haven't started the device yet, this will never get beyond 0. In this case we need to get the device started. */ if (!isPlaybackDeviceStarted) { hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } else { ma_sleep(waitTimeInMilliseconds); continue; } } /* Getting here means there room available somewhere. We limit this to either the end of the buffer or the physical play cursor, whichever is closest. */ lockOffsetInBytesPlayback = virtualWriteCursorInBytesPlayback; if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. Go up to the end of the buffer. */ lockSizeInBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; } else { /* Different loop iterations. Go up to the physical play cursor. */ lockSizeInBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device."); result = ma_result_from_HRESULT(hr); break; } /* Experiment: If the playback buffer is being starved, pad it with some silence to get it back in sync. This will cause a glitch, but it may prevent endless glitching due to it constantly running out of data. */ if (isPlaybackDeviceStarted) { DWORD bytesQueuedForPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - availableBytesPlayback; if (bytesQueuedForPlayback < (pDevice->playback.internalPeriodSizeInFrames*bpfDevicePlayback)) { silentPaddingInBytes = (pDevice->playback.internalPeriodSizeInFrames*2*bpfDevicePlayback) - bytesQueuedForPlayback; if (silentPaddingInBytes > lockSizeInBytesPlayback) { silentPaddingInBytes = lockSizeInBytesPlayback; } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback) Playback buffer starved. availableBytesPlayback=%ld, silentPaddingInBytes=%ld\n", availableBytesPlayback, silentPaddingInBytes); } } /* At this point we have a buffer for output. */ if (silentPaddingInBytes > 0) { MA_ZERO_MEMORY(pMappedDeviceBufferPlayback, silentPaddingInBytes); framesWrittenThisIteration = silentPaddingInBytes/bpfDevicePlayback; } else { ma_uint64 convertedFrameCountIn = (outputFramesInClientFormatCount - outputFramesInClientFormatConsumed); ma_uint64 convertedFrameCountOut = mappedSizeInBytesPlayback/bpfDevicePlayback; void* pConvertedFramesIn = ma_offset_ptr(outputFramesInClientFormat, outputFramesInClientFormatConsumed * bpfDevicePlayback); void* pConvertedFramesOut = pMappedDeviceBufferPlayback; result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pConvertedFramesIn, &convertedFrameCountIn, pConvertedFramesOut, &convertedFrameCountOut); if (result != MA_SUCCESS) { break; } outputFramesInClientFormatConsumed += (ma_uint32)convertedFrameCountOut; framesWrittenThisIteration = (ma_uint32)convertedFrameCountOut; } hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, framesWrittenThisIteration*bpfDevicePlayback, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device."); result = ma_result_from_HRESULT(hr); break; } virtualWriteCursorInBytesPlayback += framesWrittenThisIteration*bpfDevicePlayback; if ((virtualWriteCursorInBytesPlayback/bpfDevicePlayback) == pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods) { virtualWriteCursorInBytesPlayback = 0; virtualWriteCursorLoopFlagPlayback = !virtualWriteCursorLoopFlagPlayback; } /* We may need to start the device. We want two full periods to be written before starting the playback device. Having an extra period adds a bit of a buffer to prevent the playback buffer from getting starved. */ framesWrittenToPlaybackDevice += framesWrittenThisIteration; if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= (pDevice->playback.internalPeriodSizeInFrames*2)) { hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } if (framesWrittenThisIteration < mappedSizeInBytesPlayback/bpfDevicePlayback) { break; /* We're finished with the output data.*/ } } if (clientCapturedFramesToProcess == 0) { break; /* We just consumed every input sample. */ } } /* At this point we're done with the mapped portion of the capture buffer. */ hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device."); return ma_result_from_HRESULT(hr); } prevReadCursorInBytesCapture = (lockOffsetInBytesCapture + mappedSizeInBytesCapture); } break; case ma_device_type_capture: { DWORD physicalCaptureCursorInBytes; DWORD physicalReadCursorInBytes; hr = ma_IDirectSoundCaptureBuffer_GetCurrentPosition((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, &physicalCaptureCursorInBytes, &physicalReadCursorInBytes); if (FAILED(hr)) { return MA_ERROR; } /* If the previous capture position is the same as the current position we need to wait a bit longer. */ if (prevReadCursorInBytesCapture == physicalReadCursorInBytes) { ma_sleep(waitTimeInMilliseconds); continue; } /* Getting here means we have capture data available. */ if (prevReadCursorInBytesCapture < physicalReadCursorInBytes) { /* The capture position has not looped. This is the simple case. */ lockOffsetInBytesCapture = prevReadCursorInBytesCapture; lockSizeInBytesCapture = (physicalReadCursorInBytes - prevReadCursorInBytesCapture); } else { /* The capture position has looped. This is the more complex case. Map to the end of the buffer. If this does not return anything, do it again from the start. */ if (prevReadCursorInBytesCapture < pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) { /* Lock up to the end of the buffer. */ lockOffsetInBytesCapture = prevReadCursorInBytesCapture; lockSizeInBytesCapture = (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) - prevReadCursorInBytesCapture; } else { /* Lock starting from the start of the buffer. */ lockOffsetInBytesCapture = 0; lockSizeInBytesCapture = physicalReadCursorInBytes; } } if (lockSizeInBytesCapture < pDevice->capture.internalPeriodSizeInFrames) { ma_sleep(waitTimeInMilliseconds); continue; /* Nothing is available in the capture buffer. */ } hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device."); result = ma_result_from_HRESULT(hr); } if (lockSizeInBytesCapture != mappedSizeInBytesCapture) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Capture) lockSizeInBytesCapture=%ld != mappedSizeInBytesCapture=%ld\n", lockSizeInBytesCapture, mappedSizeInBytesCapture); } ma_device__send_frames_to_client(pDevice, mappedSizeInBytesCapture/bpfDeviceCapture, pMappedDeviceBufferCapture); hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device."); return ma_result_from_HRESULT(hr); } prevReadCursorInBytesCapture = lockOffsetInBytesCapture + mappedSizeInBytesCapture; if (prevReadCursorInBytesCapture == (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture)) { prevReadCursorInBytesCapture = 0; } } break; case ma_device_type_playback: { DWORD availableBytesPlayback; DWORD physicalPlayCursorInBytes; DWORD physicalWriteCursorInBytes; hr = ma_IDirectSoundBuffer_GetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, &physicalPlayCursorInBytes, &physicalWriteCursorInBytes); if (FAILED(hr)) { break; } if (physicalPlayCursorInBytes < prevPlayCursorInBytesPlayback) { physicalPlayCursorLoopFlagPlayback = !physicalPlayCursorLoopFlagPlayback; } prevPlayCursorInBytesPlayback = physicalPlayCursorInBytes; /* If there's any bytes available for writing we can do that now. The space between the virtual cursor position and play cursor. */ if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { /* This is an error. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Playback): Play cursor has moved in front of the write cursor (same loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } else { /* Different loop iterations. The available bytes only goes from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes >= virtualWriteCursorInBytesPlayback) { availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } else { /* This is an error. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Playback): Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); availableBytesPlayback = 0; } } /* If there's no room available for writing we need to wait for more. */ if (availableBytesPlayback < pDevice->playback.internalPeriodSizeInFrames) { /* If we haven't started the device yet, this will never get beyond 0. In this case we need to get the device started. */ if (availableBytesPlayback == 0 && !isPlaybackDeviceStarted) { hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } else { ma_sleep(waitTimeInMilliseconds); continue; } } /* Getting here means there room available somewhere. We limit this to either the end of the buffer or the physical play cursor, whichever is closest. */ lockOffsetInBytesPlayback = virtualWriteCursorInBytesPlayback; if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. Go up to the end of the buffer. */ lockSizeInBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; } else { /* Different loop iterations. Go up to the physical play cursor. */ lockSizeInBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device."); result = ma_result_from_HRESULT(hr); break; } /* At this point we have a buffer for output. */ ma_device__read_frames_from_client(pDevice, (mappedSizeInBytesPlayback/bpfDevicePlayback), pMappedDeviceBufferPlayback); hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, mappedSizeInBytesPlayback, NULL, 0); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device."); result = ma_result_from_HRESULT(hr); break; } virtualWriteCursorInBytesPlayback += mappedSizeInBytesPlayback; if (virtualWriteCursorInBytesPlayback == pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) { virtualWriteCursorInBytesPlayback = 0; virtualWriteCursorLoopFlagPlayback = !virtualWriteCursorLoopFlagPlayback; } /* We may need to start the device. We want two full periods to be written before starting the playback device. Having an extra period adds a bit of a buffer to prevent the playback buffer from getting starved. */ framesWrittenToPlaybackDevice += mappedSizeInBytesPlayback/bpfDevicePlayback; if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= pDevice->playback.internalPeriodSizeInFrames) { hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); return ma_result_from_HRESULT(hr); } isPlaybackDeviceStarted = MA_TRUE; } } break; default: return MA_INVALID_ARGS; /* Invalid device type. */ } if (result != MA_SUCCESS) { return result; } } /* Getting here means the device is being stopped. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { hr = ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Stop() failed."); return ma_result_from_HRESULT(hr); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { /* The playback device should be drained before stopping. All we do is wait until the available bytes is equal to the size of the buffer. */ if (isPlaybackDeviceStarted) { for (;;) { DWORD availableBytesPlayback = 0; DWORD physicalPlayCursorInBytes; DWORD physicalWriteCursorInBytes; hr = ma_IDirectSoundBuffer_GetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, &physicalPlayCursorInBytes, &physicalWriteCursorInBytes); if (FAILED(hr)) { break; } if (physicalPlayCursorInBytes < prevPlayCursorInBytesPlayback) { physicalPlayCursorLoopFlagPlayback = !physicalPlayCursorLoopFlagPlayback; } prevPlayCursorInBytesPlayback = physicalPlayCursorInBytes; if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ } else { break; } } else { /* Different loop iterations. The available bytes only goes from the virtual write cursor to the physical play cursor. */ if (physicalPlayCursorInBytes >= virtualWriteCursorInBytesPlayback) { availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; } else { break; } } if (availableBytesPlayback >= (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback)) { break; } ma_sleep(waitTimeInMilliseconds); } } hr = ma_IDirectSoundBuffer_Stop((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer); if (FAILED(hr)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Stop() failed."); return ma_result_from_HRESULT(hr); } ma_IDirectSoundBuffer_SetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0); } return MA_SUCCESS; } static ma_result ma_context_uninit__dsound(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_dsound); ma_dlclose(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL); return MA_SUCCESS; } static ma_result ma_context_init__dsound(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { MA_ASSERT(pContext != NULL); (void)pConfig; pContext->dsound.hDSoundDLL = ma_dlopen(ma_context_get_log(pContext), "dsound.dll"); if (pContext->dsound.hDSoundDLL == NULL) { return MA_API_NOT_FOUND; } pContext->dsound.DirectSoundCreate = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCreate"); pContext->dsound.DirectSoundEnumerateA = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundEnumerateA"); pContext->dsound.DirectSoundCaptureCreate = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCaptureCreate"); pContext->dsound.DirectSoundCaptureEnumerateA = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCaptureEnumerateA"); /* We need to support all functions or nothing. DirectSound with Windows 95 seems to not work too well in my testing. For example, it's missing DirectSoundCaptureEnumerateA(). This is a convenient place to just disable the DirectSound backend for Windows 95. */ if (pContext->dsound.DirectSoundCreate == NULL || pContext->dsound.DirectSoundEnumerateA == NULL || pContext->dsound.DirectSoundCaptureCreate == NULL || pContext->dsound.DirectSoundCaptureEnumerateA == NULL) { return MA_API_NOT_FOUND; } pCallbacks->onContextInit = ma_context_init__dsound; pCallbacks->onContextUninit = ma_context_uninit__dsound; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__dsound; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__dsound; pCallbacks->onDeviceInit = ma_device_init__dsound; pCallbacks->onDeviceUninit = ma_device_uninit__dsound; pCallbacks->onDeviceStart = NULL; /* Not used. Started in onDeviceDataLoop. */ pCallbacks->onDeviceStop = NULL; /* Not used. Stopped in onDeviceDataLoop. */ pCallbacks->onDeviceRead = NULL; /* Not used. Data is read directly in onDeviceDataLoop. */ pCallbacks->onDeviceWrite = NULL; /* Not used. Data is written directly in onDeviceDataLoop. */ pCallbacks->onDeviceDataLoop = ma_device_data_loop__dsound; return MA_SUCCESS; } #endif /****************************************************************************** WinMM Backend ******************************************************************************/ #ifdef MA_HAS_WINMM /* Some build configurations will exclude the WinMM API. An example is when WIN32_LEAN_AND_MEAN is defined. We need to define the types and functions we need manually. */ #define MA_MMSYSERR_NOERROR 0 #define MA_MMSYSERR_ERROR 1 #define MA_MMSYSERR_BADDEVICEID 2 #define MA_MMSYSERR_INVALHANDLE 5 #define MA_MMSYSERR_NOMEM 7 #define MA_MMSYSERR_INVALFLAG 10 #define MA_MMSYSERR_INVALPARAM 11 #define MA_MMSYSERR_HANDLEBUSY 12 #define MA_CALLBACK_EVENT 0x00050000 #define MA_WAVE_ALLOWSYNC 0x0002 #define MA_WHDR_DONE 0x00000001 #define MA_WHDR_PREPARED 0x00000002 #define MA_WHDR_BEGINLOOP 0x00000004 #define MA_WHDR_ENDLOOP 0x00000008 #define MA_WHDR_INQUEUE 0x00000010 #define MA_MAXPNAMELEN 32 typedef void* MA_HWAVEIN; typedef void* MA_HWAVEOUT; typedef UINT MA_MMRESULT; typedef UINT MA_MMVERSION; typedef struct { WORD wMid; WORD wPid; MA_MMVERSION vDriverVersion; CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; WORD wReserved1; } MA_WAVEINCAPSA; typedef struct { WORD wMid; WORD wPid; MA_MMVERSION vDriverVersion; CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; WORD wReserved1; DWORD dwSupport; } MA_WAVEOUTCAPSA; typedef struct tagWAVEHDR { char* lpData; DWORD dwBufferLength; DWORD dwBytesRecorded; DWORD_PTR dwUser; DWORD dwFlags; DWORD dwLoops; struct tagWAVEHDR* lpNext; DWORD_PTR reserved; } MA_WAVEHDR; typedef struct { WORD wMid; WORD wPid; MA_MMVERSION vDriverVersion; CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; WORD wReserved1; DWORD dwSupport; GUID ManufacturerGuid; GUID ProductGuid; GUID NameGuid; } MA_WAVEOUTCAPS2A; typedef struct { WORD wMid; WORD wPid; MA_MMVERSION vDriverVersion; CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; WORD wReserved1; GUID ManufacturerGuid; GUID ProductGuid; GUID NameGuid; } MA_WAVEINCAPS2A; typedef UINT (WINAPI * MA_PFN_waveOutGetNumDevs)(void); typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutGetDevCapsA)(ma_uintptr uDeviceID, MA_WAVEOUTCAPSA* pwoc, UINT cbwoc); typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutOpen)(MA_HWAVEOUT* phwo, UINT uDeviceID, const MA_WAVEFORMATEX* pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutClose)(MA_HWAVEOUT hwo); typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutPrepareHeader)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutUnprepareHeader)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutWrite)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutReset)(MA_HWAVEOUT hwo); typedef UINT (WINAPI * MA_PFN_waveInGetNumDevs)(void); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInGetDevCapsA)(ma_uintptr uDeviceID, MA_WAVEINCAPSA* pwic, UINT cbwic); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInOpen)(MA_HWAVEIN* phwi, UINT uDeviceID, const MA_WAVEFORMATEX* pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInClose)(MA_HWAVEIN hwi); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInPrepareHeader)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInUnprepareHeader)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInAddBuffer)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInStart)(MA_HWAVEIN hwi); typedef MA_MMRESULT (WINAPI * MA_PFN_waveInReset)(MA_HWAVEIN hwi); static ma_result ma_result_from_MMRESULT(MA_MMRESULT resultMM) { switch (resultMM) { case MA_MMSYSERR_NOERROR: return MA_SUCCESS; case MA_MMSYSERR_BADDEVICEID: return MA_INVALID_ARGS; case MA_MMSYSERR_INVALHANDLE: return MA_INVALID_ARGS; case MA_MMSYSERR_NOMEM: return MA_OUT_OF_MEMORY; case MA_MMSYSERR_INVALFLAG: return MA_INVALID_ARGS; case MA_MMSYSERR_INVALPARAM: return MA_INVALID_ARGS; case MA_MMSYSERR_HANDLEBUSY: return MA_BUSY; case MA_MMSYSERR_ERROR: return MA_ERROR; default: return MA_ERROR; } } static char* ma_find_last_character(char* str, char ch) { char* last; if (str == NULL) { return NULL; } last = NULL; while (*str != '\0') { if (*str == ch) { last = str; } str += 1; } return last; } static ma_uint32 ma_get_period_size_in_bytes(ma_uint32 periodSizeInFrames, ma_format format, ma_uint32 channels) { return periodSizeInFrames * ma_get_bytes_per_frame(format, channels); } /* Our own "WAVECAPS" structure that contains generic information shared between WAVEOUTCAPS2 and WAVEINCAPS2 so we can do things generically and typesafely. Names are being kept the same for consistency. */ typedef struct { CHAR szPname[MA_MAXPNAMELEN]; DWORD dwFormats; WORD wChannels; GUID NameGuid; } MA_WAVECAPSA; static ma_result ma_get_best_info_from_formats_flags__winmm(DWORD dwFormats, WORD channels, WORD* pBitsPerSample, DWORD* pSampleRate) { WORD bitsPerSample = 0; DWORD sampleRate = 0; if (pBitsPerSample) { *pBitsPerSample = 0; } if (pSampleRate) { *pSampleRate = 0; } if (channels == 1) { bitsPerSample = 16; if ((dwFormats & WAVE_FORMAT_48M16) != 0) { sampleRate = 48000; } else if ((dwFormats & WAVE_FORMAT_44M16) != 0) { sampleRate = 44100; } else if ((dwFormats & WAVE_FORMAT_2M16) != 0) { sampleRate = 22050; } else if ((dwFormats & WAVE_FORMAT_1M16) != 0) { sampleRate = 11025; } else if ((dwFormats & WAVE_FORMAT_96M16) != 0) { sampleRate = 96000; } else { bitsPerSample = 8; if ((dwFormats & WAVE_FORMAT_48M08) != 0) { sampleRate = 48000; } else if ((dwFormats & WAVE_FORMAT_44M08) != 0) { sampleRate = 44100; } else if ((dwFormats & WAVE_FORMAT_2M08) != 0) { sampleRate = 22050; } else if ((dwFormats & WAVE_FORMAT_1M08) != 0) { sampleRate = 11025; } else if ((dwFormats & WAVE_FORMAT_96M08) != 0) { sampleRate = 96000; } else { return MA_FORMAT_NOT_SUPPORTED; } } } else { bitsPerSample = 16; if ((dwFormats & WAVE_FORMAT_48S16) != 0) { sampleRate = 48000; } else if ((dwFormats & WAVE_FORMAT_44S16) != 0) { sampleRate = 44100; } else if ((dwFormats & WAVE_FORMAT_2S16) != 0) { sampleRate = 22050; } else if ((dwFormats & WAVE_FORMAT_1S16) != 0) { sampleRate = 11025; } else if ((dwFormats & WAVE_FORMAT_96S16) != 0) { sampleRate = 96000; } else { bitsPerSample = 8; if ((dwFormats & WAVE_FORMAT_48S08) != 0) { sampleRate = 48000; } else if ((dwFormats & WAVE_FORMAT_44S08) != 0) { sampleRate = 44100; } else if ((dwFormats & WAVE_FORMAT_2S08) != 0) { sampleRate = 22050; } else if ((dwFormats & WAVE_FORMAT_1S08) != 0) { sampleRate = 11025; } else if ((dwFormats & WAVE_FORMAT_96S08) != 0) { sampleRate = 96000; } else { return MA_FORMAT_NOT_SUPPORTED; } } } if (pBitsPerSample) { *pBitsPerSample = bitsPerSample; } if (pSampleRate) { *pSampleRate = sampleRate; } return MA_SUCCESS; } static ma_result ma_formats_flags_to_WAVEFORMATEX__winmm(DWORD dwFormats, WORD channels, MA_WAVEFORMATEX* pWF) { ma_result result; MA_ASSERT(pWF != NULL); MA_ZERO_OBJECT(pWF); pWF->cbSize = sizeof(*pWF); pWF->wFormatTag = WAVE_FORMAT_PCM; pWF->nChannels = (WORD)channels; if (pWF->nChannels > 2) { pWF->nChannels = 2; } result = ma_get_best_info_from_formats_flags__winmm(dwFormats, channels, &pWF->wBitsPerSample, &pWF->nSamplesPerSec); if (result != MA_SUCCESS) { return result; } pWF->nBlockAlign = (WORD)(pWF->nChannels * pWF->wBitsPerSample / 8); pWF->nAvgBytesPerSec = pWF->nBlockAlign * pWF->nSamplesPerSec; return MA_SUCCESS; } static ma_result ma_context_get_device_info_from_WAVECAPS(ma_context* pContext, MA_WAVECAPSA* pCaps, ma_device_info* pDeviceInfo) { WORD bitsPerSample; DWORD sampleRate; ma_result result; MA_ASSERT(pContext != NULL); MA_ASSERT(pCaps != NULL); MA_ASSERT(pDeviceInfo != NULL); /* Name / Description Unfortunately the name specified in WAVE(OUT/IN)CAPS2 is limited to 31 characters. This results in an unprofessional looking situation where the names of the devices are truncated. To help work around this, we need to look at the name GUID and try looking in the registry for the full name. If we can't find it there, we need to just fall back to the default name. */ /* Set the default to begin with. */ ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), pCaps->szPname, (size_t)-1); /* Now try the registry. There's a few things to consider here: - The name GUID can be null, in which we case we just need to stick to the original 31 characters. - If the name GUID is not present in the registry we'll also need to stick to the original 31 characters. - I like consistency, so I want the returned device names to be consistent with those returned by WASAPI and DirectSound. The problem, however is that WASAPI and DirectSound use "<component> (<name>)" format (such as "Speakers (High Definition Audio)"), but WinMM does not specificy the component name. From my admittedly limited testing, I've notice the component name seems to usually fit within the 31 characters of the fixed sized buffer, so what I'm going to do is parse that string for the component name, and then concatenate the name from the registry. */ if (!ma_is_guid_null(&pCaps->NameGuid)) { WCHAR guidStrW[256]; if (((MA_PFN_StringFromGUID2)pContext->win32.StringFromGUID2)(&pCaps->NameGuid, guidStrW, ma_countof(guidStrW)) > 0) { char guidStr[256]; char keyStr[1024]; HKEY hKey; WideCharToMultiByte(CP_UTF8, 0, guidStrW, -1, guidStr, sizeof(guidStr), 0, FALSE); ma_strcpy_s(keyStr, sizeof(keyStr), "SYSTEM\\CurrentControlSet\\Control\\MediaCategories\\"); ma_strcat_s(keyStr, sizeof(keyStr), guidStr); if (((MA_PFN_RegOpenKeyExA)pContext->win32.RegOpenKeyExA)(HKEY_LOCAL_MACHINE, keyStr, 0, KEY_READ, &hKey) == ERROR_SUCCESS) { BYTE nameFromReg[512]; DWORD nameFromRegSize = sizeof(nameFromReg); LONG resultWin32 = ((MA_PFN_RegQueryValueExA)pContext->win32.RegQueryValueExA)(hKey, "Name", 0, NULL, (BYTE*)nameFromReg, (DWORD*)&nameFromRegSize); ((MA_PFN_RegCloseKey)pContext->win32.RegCloseKey)(hKey); if (resultWin32 == ERROR_SUCCESS) { /* We have the value from the registry, so now we need to construct the name string. */ char name[1024]; if (ma_strcpy_s(name, sizeof(name), pDeviceInfo->name) == 0) { char* nameBeg = ma_find_last_character(name, '('); if (nameBeg != NULL) { size_t leadingLen = (nameBeg - name); ma_strncpy_s(nameBeg + 1, sizeof(name) - leadingLen, (const char*)nameFromReg, (size_t)-1); /* The closing ")", if it can fit. */ if (leadingLen + nameFromRegSize < sizeof(name)-1) { ma_strcat_s(name, sizeof(name), ")"); } ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), name, (size_t)-1); } } } } } } result = ma_get_best_info_from_formats_flags__winmm(pCaps->dwFormats, pCaps->wChannels, &bitsPerSample, &sampleRate); if (result != MA_SUCCESS) { return result; } if (bitsPerSample == 8) { pDeviceInfo->nativeDataFormats[0].format = ma_format_u8; } else if (bitsPerSample == 16) { pDeviceInfo->nativeDataFormats[0].format = ma_format_s16; } else if (bitsPerSample == 24) { pDeviceInfo->nativeDataFormats[0].format = ma_format_s24; } else if (bitsPerSample == 32) { pDeviceInfo->nativeDataFormats[0].format = ma_format_s32; } else { return MA_FORMAT_NOT_SUPPORTED; } pDeviceInfo->nativeDataFormats[0].channels = pCaps->wChannels; pDeviceInfo->nativeDataFormats[0].sampleRate = sampleRate; pDeviceInfo->nativeDataFormats[0].flags = 0; pDeviceInfo->nativeDataFormatCount = 1; return MA_SUCCESS; } static ma_result ma_context_get_device_info_from_WAVEOUTCAPS2(ma_context* pContext, MA_WAVEOUTCAPS2A* pCaps, ma_device_info* pDeviceInfo) { MA_WAVECAPSA caps; MA_ASSERT(pContext != NULL); MA_ASSERT(pCaps != NULL); MA_ASSERT(pDeviceInfo != NULL); MA_COPY_MEMORY(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); caps.dwFormats = pCaps->dwFormats; caps.wChannels = pCaps->wChannels; caps.NameGuid = pCaps->NameGuid; return ma_context_get_device_info_from_WAVECAPS(pContext, &caps, pDeviceInfo); } static ma_result ma_context_get_device_info_from_WAVEINCAPS2(ma_context* pContext, MA_WAVEINCAPS2A* pCaps, ma_device_info* pDeviceInfo) { MA_WAVECAPSA caps; MA_ASSERT(pContext != NULL); MA_ASSERT(pCaps != NULL); MA_ASSERT(pDeviceInfo != NULL); MA_COPY_MEMORY(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); caps.dwFormats = pCaps->dwFormats; caps.wChannels = pCaps->wChannels; caps.NameGuid = pCaps->NameGuid; return ma_context_get_device_info_from_WAVECAPS(pContext, &caps, pDeviceInfo); } static ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { UINT playbackDeviceCount; UINT captureDeviceCount; UINT iPlaybackDevice; UINT iCaptureDevice; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* Playback. */ playbackDeviceCount = ((MA_PFN_waveOutGetNumDevs)pContext->winmm.waveOutGetNumDevs)(); for (iPlaybackDevice = 0; iPlaybackDevice < playbackDeviceCount; ++iPlaybackDevice) { MA_MMRESULT result; MA_WAVEOUTCAPS2A caps; MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(iPlaybackDevice, (MA_WAVEOUTCAPSA*)&caps, sizeof(caps)); if (result == MA_MMSYSERR_NOERROR) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.winmm = iPlaybackDevice; /* The first enumerated device is the default device. */ if (iPlaybackDevice == 0) { deviceInfo.isDefault = MA_TRUE; } if (ma_context_get_device_info_from_WAVEOUTCAPS2(pContext, &caps, &deviceInfo) == MA_SUCCESS) { ma_bool32 cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); if (cbResult == MA_FALSE) { return MA_SUCCESS; /* Enumeration was stopped. */ } } } } /* Capture. */ captureDeviceCount = ((MA_PFN_waveInGetNumDevs)pContext->winmm.waveInGetNumDevs)(); for (iCaptureDevice = 0; iCaptureDevice < captureDeviceCount; ++iCaptureDevice) { MA_MMRESULT result; MA_WAVEINCAPS2A caps; MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(iCaptureDevice, (MA_WAVEINCAPSA*)&caps, sizeof(caps)); if (result == MA_MMSYSERR_NOERROR) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.winmm = iCaptureDevice; /* The first enumerated device is the default device. */ if (iCaptureDevice == 0) { deviceInfo.isDefault = MA_TRUE; } if (ma_context_get_device_info_from_WAVEINCAPS2(pContext, &caps, &deviceInfo) == MA_SUCCESS) { ma_bool32 cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); if (cbResult == MA_FALSE) { return MA_SUCCESS; /* Enumeration was stopped. */ } } } } return MA_SUCCESS; } static ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { UINT winMMDeviceID; MA_ASSERT(pContext != NULL); winMMDeviceID = 0; if (pDeviceID != NULL) { winMMDeviceID = (UINT)pDeviceID->winmm; } pDeviceInfo->id.winmm = winMMDeviceID; /* The first ID is the default device. */ if (winMMDeviceID == 0) { pDeviceInfo->isDefault = MA_TRUE; } if (deviceType == ma_device_type_playback) { MA_MMRESULT result; MA_WAVEOUTCAPS2A caps; MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(winMMDeviceID, (MA_WAVEOUTCAPSA*)&caps, sizeof(caps)); if (result == MA_MMSYSERR_NOERROR) { return ma_context_get_device_info_from_WAVEOUTCAPS2(pContext, &caps, pDeviceInfo); } } else { MA_MMRESULT result; MA_WAVEINCAPS2A caps; MA_ZERO_OBJECT(&caps); result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(winMMDeviceID, (MA_WAVEINCAPSA*)&caps, sizeof(caps)); if (result == MA_MMSYSERR_NOERROR) { return ma_context_get_device_info_from_WAVEINCAPS2(pContext, &caps, pDeviceInfo); } } return MA_NO_DEVICE; } static ma_result ma_device_uninit__winmm(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); CloseHandle((HANDLE)pDevice->winmm.hEventCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); CloseHandle((HANDLE)pDevice->winmm.hEventPlayback); } ma_free(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); MA_ZERO_OBJECT(&pDevice->winmm); /* Safety. */ return MA_SUCCESS; } static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__winmm(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) { /* WinMM has a minimum period size of 40ms. */ ma_uint32 minPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(40, nativeSampleRate); ma_uint32 periodSizeInFrames; periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, nativeSampleRate, performanceProfile); if (periodSizeInFrames < minPeriodSizeInFrames) { periodSizeInFrames = minPeriodSizeInFrames; } return periodSizeInFrames; } static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { const char* errorMsg = ""; ma_result errorCode = MA_ERROR; ma_result result = MA_SUCCESS; ma_uint32 heapSize; UINT winMMDeviceIDPlayback = 0; UINT winMMDeviceIDCapture = 0; MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->winmm); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* No exlusive mode with WinMM. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { return MA_SHARE_MODE_NOT_SUPPORTED; } if (pDescriptorPlayback->pDeviceID != NULL) { winMMDeviceIDPlayback = (UINT)pDescriptorPlayback->pDeviceID->winmm; } if (pDescriptorCapture->pDeviceID != NULL) { winMMDeviceIDCapture = (UINT)pDescriptorCapture->pDeviceID->winmm; } /* The capture device needs to be initialized first. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { MA_WAVEINCAPSA caps; MA_WAVEFORMATEX wf; MA_MMRESULT resultMM; /* We use an event to know when a new fragment needs to be enqueued. */ pDevice->winmm.hEventCapture = (ma_handle)CreateEventA(NULL, TRUE, TRUE, NULL); if (pDevice->winmm.hEventCapture == NULL) { errorMsg = "[WinMM] Failed to create event for fragment enqueing for the capture device.", errorCode = ma_result_from_GetLastError(GetLastError()); goto on_error; } /* The format should be based on the device's actual format. */ if (((MA_PFN_waveInGetDevCapsA)pDevice->pContext->winmm.waveInGetDevCapsA)(winMMDeviceIDCapture, &caps, sizeof(caps)) != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to retrieve internal device caps.", errorCode = MA_FORMAT_NOT_SUPPORTED; goto on_error; } result = ma_formats_flags_to_WAVEFORMATEX__winmm(caps.dwFormats, caps.wChannels, &wf); if (result != MA_SUCCESS) { errorMsg = "[WinMM] Could not find appropriate format for internal device.", errorCode = result; goto on_error; } resultMM = ((MA_PFN_waveInOpen)pDevice->pContext->winmm.waveInOpen)((MA_HWAVEIN*)&pDevice->winmm.hDeviceCapture, winMMDeviceIDCapture, &wf, (DWORD_PTR)pDevice->winmm.hEventCapture, (DWORD_PTR)pDevice, MA_CALLBACK_EVENT | MA_WAVE_ALLOWSYNC); if (resultMM != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to open capture device.", errorCode = MA_FAILED_TO_OPEN_BACKEND_DEVICE; goto on_error; } pDescriptorCapture->format = ma_format_from_WAVEFORMATEX(&wf); pDescriptorCapture->channels = wf.nChannels; pDescriptorCapture->sampleRate = wf.nSamplesPerSec; ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); pDescriptorCapture->periodCount = pDescriptorCapture->periodCount; pDescriptorCapture->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__winmm(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { MA_WAVEOUTCAPSA caps; MA_WAVEFORMATEX wf; MA_MMRESULT resultMM; /* We use an event to know when a new fragment needs to be enqueued. */ pDevice->winmm.hEventPlayback = (ma_handle)CreateEventA(NULL, TRUE, TRUE, NULL); if (pDevice->winmm.hEventPlayback == NULL) { errorMsg = "[WinMM] Failed to create event for fragment enqueing for the playback device.", errorCode = ma_result_from_GetLastError(GetLastError()); goto on_error; } /* The format should be based on the device's actual format. */ if (((MA_PFN_waveOutGetDevCapsA)pDevice->pContext->winmm.waveOutGetDevCapsA)(winMMDeviceIDPlayback, &caps, sizeof(caps)) != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to retrieve internal device caps.", errorCode = MA_FORMAT_NOT_SUPPORTED; goto on_error; } result = ma_formats_flags_to_WAVEFORMATEX__winmm(caps.dwFormats, caps.wChannels, &wf); if (result != MA_SUCCESS) { errorMsg = "[WinMM] Could not find appropriate format for internal device.", errorCode = result; goto on_error; } resultMM = ((MA_PFN_waveOutOpen)pDevice->pContext->winmm.waveOutOpen)((MA_HWAVEOUT*)&pDevice->winmm.hDevicePlayback, winMMDeviceIDPlayback, &wf, (DWORD_PTR)pDevice->winmm.hEventPlayback, (DWORD_PTR)pDevice, MA_CALLBACK_EVENT | MA_WAVE_ALLOWSYNC); if (resultMM != MA_MMSYSERR_NOERROR) { errorMsg = "[WinMM] Failed to open playback device.", errorCode = MA_FAILED_TO_OPEN_BACKEND_DEVICE; goto on_error; } pDescriptorPlayback->format = ma_format_from_WAVEFORMATEX(&wf); pDescriptorPlayback->channels = wf.nChannels; pDescriptorPlayback->sampleRate = wf.nSamplesPerSec; ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); pDescriptorPlayback->periodCount = pDescriptorPlayback->periodCount; pDescriptorPlayback->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__winmm(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); } /* The heap allocated data is allocated like so: [Capture WAVEHDRs][Playback WAVEHDRs][Capture Intermediary Buffer][Playback Intermediary Buffer] */ heapSize = 0; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { heapSize += sizeof(MA_WAVEHDR)*pDescriptorCapture->periodCount + (pDescriptorCapture->periodSizeInFrames * pDescriptorCapture->periodCount * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { heapSize += sizeof(MA_WAVEHDR)*pDescriptorPlayback->periodCount + (pDescriptorPlayback->periodSizeInFrames * pDescriptorPlayback->periodCount * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels)); } pDevice->winmm._pHeapData = (ma_uint8*)ma_calloc(heapSize, &pDevice->pContext->allocationCallbacks); if (pDevice->winmm._pHeapData == NULL) { errorMsg = "[WinMM] Failed to allocate memory for the intermediary buffer.", errorCode = MA_OUT_OF_MEMORY; goto on_error; } MA_ZERO_MEMORY(pDevice->winmm._pHeapData, heapSize); if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_uint32 iPeriod; if (pConfig->deviceType == ma_device_type_capture) { pDevice->winmm.pWAVEHDRCapture = pDevice->winmm._pHeapData; pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount)); } else { pDevice->winmm.pWAVEHDRCapture = pDevice->winmm._pHeapData; pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)); } /* Prepare headers. */ for (iPeriod = 0; iPeriod < pDescriptorCapture->periodCount; ++iPeriod) { ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDescriptorCapture->periodSizeInFrames, pDescriptorCapture->format, pDescriptorCapture->channels); ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].lpData = (char*)(pDevice->winmm.pIntermediaryBufferCapture + (periodSizeInBytes*iPeriod)); ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwBufferLength = periodSizeInBytes; ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwFlags = 0L; ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwLoops = 0L; ((MA_PFN_waveInPrepareHeader)pDevice->pContext->winmm.waveInPrepareHeader)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); /* The user data of the MA_WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means it's unlocked and available for writing. A value of 1 means it's locked. */ ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwUser = 0; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_uint32 iPeriod; if (pConfig->deviceType == ma_device_type_playback) { pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData; pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*pDescriptorPlayback->periodCount); } else { pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount)); pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)) + (pDescriptorCapture->periodSizeInFrames*pDescriptorCapture->periodCount*ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); } /* Prepare headers. */ for (iPeriod = 0; iPeriod < pDescriptorPlayback->periodCount; ++iPeriod) { ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDescriptorPlayback->periodSizeInFrames, pDescriptorPlayback->format, pDescriptorPlayback->channels); ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].lpData = (char*)(pDevice->winmm.pIntermediaryBufferPlayback + (periodSizeInBytes*iPeriod)); ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwBufferLength = periodSizeInBytes; ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwFlags = 0L; ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwLoops = 0L; ((MA_PFN_waveOutPrepareHeader)pDevice->pContext->winmm.waveOutPrepareHeader)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(MA_WAVEHDR)); /* The user data of the MA_WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means it's unlocked and available for writing. A value of 1 means it's locked. */ ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwUser = 0; } } return MA_SUCCESS; on_error: if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { if (pDevice->winmm.pWAVEHDRCapture != NULL) { ma_uint32 iPeriod; for (iPeriod = 0; iPeriod < pDescriptorCapture->periodCount; ++iPeriod) { ((MA_PFN_waveInUnprepareHeader)pDevice->pContext->winmm.waveInUnprepareHeader)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); } } ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { if (pDevice->winmm.pWAVEHDRCapture != NULL) { ma_uint32 iPeriod; for (iPeriod = 0; iPeriod < pDescriptorPlayback->periodCount; ++iPeriod) { ((MA_PFN_waveOutUnprepareHeader)pDevice->pContext->winmm.waveOutUnprepareHeader)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(MA_WAVEHDR)); } } ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); } ma_free(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); if (errorMsg != NULL && errorMsg[0] != '\0') { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "%s", errorMsg); } return errorCode; } static ma_result ma_device_start__winmm(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { MA_MMRESULT resultMM; MA_WAVEHDR* pWAVEHDR; ma_uint32 iPeriod; pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ ResetEvent((HANDLE)pDevice->winmm.hEventCapture); /* To start the device we attach all of the buffers and then start it. As the buffers are filled with data we will get notifications. */ for (iPeriod = 0; iPeriod < pDevice->capture.internalPeriods; ++iPeriod) { resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); if (resultMM != MA_MMSYSERR_NOERROR) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] Failed to attach input buffers to capture device in preparation for capture."); return ma_result_from_MMRESULT(resultMM); } /* Make sure all of the buffers start out locked. We don't want to access them until the backend tells us we can. */ pWAVEHDR[iPeriod].dwUser = 1; /* 1 = locked. */ } /* Capture devices need to be explicitly started, unlike playback devices. */ resultMM = ((MA_PFN_waveInStart)pDevice->pContext->winmm.waveInStart)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); if (resultMM != MA_MMSYSERR_NOERROR) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] Failed to start backend device."); return ma_result_from_MMRESULT(resultMM); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { /* Don't need to do anything for playback. It'll be started automatically in ma_device_start__winmm(). */ } return MA_SUCCESS; } static ma_result ma_device_stop__winmm(ma_device* pDevice) { MA_MMRESULT resultMM; MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { if (pDevice->winmm.hDeviceCapture == NULL) { return MA_INVALID_ARGS; } resultMM = ((MA_PFN_waveInReset)pDevice->pContext->winmm.waveInReset)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); if (resultMM != MA_MMSYSERR_NOERROR) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WinMM] WARNING: Failed to reset capture device."); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_uint32 iPeriod; MA_WAVEHDR* pWAVEHDR; if (pDevice->winmm.hDevicePlayback == NULL) { return MA_INVALID_ARGS; } /* We need to drain the device. To do this we just loop over each header and if it's locked just wait for the event. */ pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; iPeriod += 1) { if (pWAVEHDR[iPeriod].dwUser == 1) { /* 1 = locked. */ if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventPlayback, INFINITE) != WAIT_OBJECT_0) { break; /* An error occurred so just abandon ship and stop the device without draining. */ } pWAVEHDR[iPeriod].dwUser = 0; } } resultMM = ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); if (resultMM != MA_MMSYSERR_NOERROR) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WinMM] WARNING: Failed to reset playback device."); } } return MA_SUCCESS; } static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_result result = MA_SUCCESS; MA_MMRESULT resultMM; ma_uint32 totalFramesWritten; MA_WAVEHDR* pWAVEHDR; MA_ASSERT(pDevice != NULL); MA_ASSERT(pPCMFrames != NULL); if (pFramesWritten != NULL) { *pFramesWritten = 0; } pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; /* Keep processing as much data as possible. */ totalFramesWritten = 0; while (totalFramesWritten < frameCount) { /* If the current header has some space available we need to write part of it. */ if (pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser == 0) { /* 0 = unlocked. */ /* This header has room in it. We copy as much of it as we can. If we end up fully consuming the buffer we need to write it out and move on to the next iteration. */ ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); ma_uint32 framesRemainingInHeader = (pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwBufferLength/bpf) - pDevice->winmm.headerFramesConsumedPlayback; ma_uint32 framesToCopy = ma_min(framesRemainingInHeader, (frameCount - totalFramesWritten)); const void* pSrc = ma_offset_ptr(pPCMFrames, totalFramesWritten*bpf); void* pDst = ma_offset_ptr(pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].lpData, pDevice->winmm.headerFramesConsumedPlayback*bpf); MA_COPY_MEMORY(pDst, pSrc, framesToCopy*bpf); pDevice->winmm.headerFramesConsumedPlayback += framesToCopy; totalFramesWritten += framesToCopy; /* If we've consumed the buffer entirely we need to write it out to the device. */ if (pDevice->winmm.headerFramesConsumedPlayback == (pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwBufferLength/bpf)) { pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser = 1; /* 1 = locked. */ pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags &= ~MA_WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ ResetEvent((HANDLE)pDevice->winmm.hEventPlayback); /* The device will be started here. */ resultMM = ((MA_PFN_waveOutWrite)pDevice->pContext->winmm.waveOutWrite)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &pWAVEHDR[pDevice->winmm.iNextHeaderPlayback], sizeof(MA_WAVEHDR)); if (resultMM != MA_MMSYSERR_NOERROR) { result = ma_result_from_MMRESULT(resultMM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] waveOutWrite() failed."); break; } /* Make sure we move to the next header. */ pDevice->winmm.iNextHeaderPlayback = (pDevice->winmm.iNextHeaderPlayback + 1) % pDevice->playback.internalPeriods; pDevice->winmm.headerFramesConsumedPlayback = 0; } /* If at this point we have consumed the entire input buffer we can return. */ MA_ASSERT(totalFramesWritten <= frameCount); if (totalFramesWritten == frameCount) { break; } /* Getting here means there's more to process. */ continue; } /* Getting here means there isn't enough room in the buffer and we need to wait for one to become available. */ if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventPlayback, INFINITE) != WAIT_OBJECT_0) { result = MA_ERROR; break; } /* Something happened. If the next buffer has been marked as done we need to reset a bit of state. */ if ((pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags & MA_WHDR_DONE) != 0) { pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser = 0; /* 0 = unlocked (make it available for writing). */ pDevice->winmm.headerFramesConsumedPlayback = 0; } /* If the device has been stopped we need to break. */ if (ma_device_get_state(pDevice) != ma_device_state_started) { break; } } if (pFramesWritten != NULL) { *pFramesWritten = totalFramesWritten; } return result; } static ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_result result = MA_SUCCESS; MA_MMRESULT resultMM; ma_uint32 totalFramesRead; MA_WAVEHDR* pWAVEHDR; MA_ASSERT(pDevice != NULL); MA_ASSERT(pPCMFrames != NULL); if (pFramesRead != NULL) { *pFramesRead = 0; } pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; /* Keep processing as much data as possible. */ totalFramesRead = 0; while (totalFramesRead < frameCount) { /* If the current header has some space available we need to write part of it. */ if (pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser == 0) { /* 0 = unlocked. */ /* The buffer is available for reading. If we fully consume it we need to add it back to the buffer. */ ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); ma_uint32 framesRemainingInHeader = (pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwBufferLength/bpf) - pDevice->winmm.headerFramesConsumedCapture; ma_uint32 framesToCopy = ma_min(framesRemainingInHeader, (frameCount - totalFramesRead)); const void* pSrc = ma_offset_ptr(pWAVEHDR[pDevice->winmm.iNextHeaderCapture].lpData, pDevice->winmm.headerFramesConsumedCapture*bpf); void* pDst = ma_offset_ptr(pPCMFrames, totalFramesRead*bpf); MA_COPY_MEMORY(pDst, pSrc, framesToCopy*bpf); pDevice->winmm.headerFramesConsumedCapture += framesToCopy; totalFramesRead += framesToCopy; /* If we've consumed the buffer entirely we need to add it back to the device. */ if (pDevice->winmm.headerFramesConsumedCapture == (pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwBufferLength/bpf)) { pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser = 1; /* 1 = locked. */ pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags &= ~MA_WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ ResetEvent((HANDLE)pDevice->winmm.hEventCapture); /* The device will be started here. */ resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[pDevice->winmm.iNextHeaderCapture], sizeof(MA_WAVEHDR)); if (resultMM != MA_MMSYSERR_NOERROR) { result = ma_result_from_MMRESULT(resultMM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] waveInAddBuffer() failed."); break; } /* Make sure we move to the next header. */ pDevice->winmm.iNextHeaderCapture = (pDevice->winmm.iNextHeaderCapture + 1) % pDevice->capture.internalPeriods; pDevice->winmm.headerFramesConsumedCapture = 0; } /* If at this point we have filled the entire input buffer we can return. */ MA_ASSERT(totalFramesRead <= frameCount); if (totalFramesRead == frameCount) { break; } /* Getting here means there's more to process. */ continue; } /* Getting here means there isn't enough any data left to send to the client which means we need to wait for more. */ if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventCapture, INFINITE) != WAIT_OBJECT_0) { result = MA_ERROR; break; } /* Something happened. If the next buffer has been marked as done we need to reset a bit of state. */ if ((pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags & MA_WHDR_DONE) != 0) { pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser = 0; /* 0 = unlocked (make it available for reading). */ pDevice->winmm.headerFramesConsumedCapture = 0; } /* If the device has been stopped we need to break. */ if (ma_device_get_state(pDevice) != ma_device_state_started) { break; } } if (pFramesRead != NULL) { *pFramesRead = totalFramesRead; } return result; } static ma_result ma_context_uninit__winmm(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_winmm); ma_dlclose(ma_context_get_log(pContext), pContext->winmm.hWinMM); return MA_SUCCESS; } static ma_result ma_context_init__winmm(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { MA_ASSERT(pContext != NULL); (void)pConfig; pContext->winmm.hWinMM = ma_dlopen(ma_context_get_log(pContext), "winmm.dll"); if (pContext->winmm.hWinMM == NULL) { return MA_NO_BACKEND; } pContext->winmm.waveOutGetNumDevs = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutGetNumDevs"); pContext->winmm.waveOutGetDevCapsA = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutGetDevCapsA"); pContext->winmm.waveOutOpen = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutOpen"); pContext->winmm.waveOutClose = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutClose"); pContext->winmm.waveOutPrepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutPrepareHeader"); pContext->winmm.waveOutUnprepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutUnprepareHeader"); pContext->winmm.waveOutWrite = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutWrite"); pContext->winmm.waveOutReset = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutReset"); pContext->winmm.waveInGetNumDevs = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInGetNumDevs"); pContext->winmm.waveInGetDevCapsA = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInGetDevCapsA"); pContext->winmm.waveInOpen = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInOpen"); pContext->winmm.waveInClose = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInClose"); pContext->winmm.waveInPrepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInPrepareHeader"); pContext->winmm.waveInUnprepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInUnprepareHeader"); pContext->winmm.waveInAddBuffer = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInAddBuffer"); pContext->winmm.waveInStart = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInStart"); pContext->winmm.waveInReset = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInReset"); pCallbacks->onContextInit = ma_context_init__winmm; pCallbacks->onContextUninit = ma_context_uninit__winmm; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__winmm; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__winmm; pCallbacks->onDeviceInit = ma_device_init__winmm; pCallbacks->onDeviceUninit = ma_device_uninit__winmm; pCallbacks->onDeviceStart = ma_device_start__winmm; pCallbacks->onDeviceStop = ma_device_stop__winmm; pCallbacks->onDeviceRead = ma_device_read__winmm; pCallbacks->onDeviceWrite = ma_device_write__winmm; pCallbacks->onDeviceDataLoop = NULL; /* This is a blocking read-write API, so this can be NULL since miniaudio will manage the audio thread for us. */ return MA_SUCCESS; } #endif /****************************************************************************** ALSA Backend ******************************************************************************/ #ifdef MA_HAS_ALSA #include <poll.h> /* poll(), struct pollfd */ #include <sys/eventfd.h> /* eventfd() */ #ifdef MA_NO_RUNTIME_LINKING /* asoundlib.h marks some functions with "inline" which isn't always supported. Need to emulate it. */ #if !defined(__cplusplus) #if defined(__STRICT_ANSI__) #if !defined(inline) #define inline __inline__ __attribute__((always_inline)) #define MA_INLINE_DEFINED #endif #endif #endif #include <alsa/asoundlib.h> #if defined(MA_INLINE_DEFINED) #undef inline #undef MA_INLINE_DEFINED #endif typedef snd_pcm_uframes_t ma_snd_pcm_uframes_t; typedef snd_pcm_sframes_t ma_snd_pcm_sframes_t; typedef snd_pcm_stream_t ma_snd_pcm_stream_t; typedef snd_pcm_format_t ma_snd_pcm_format_t; typedef snd_pcm_access_t ma_snd_pcm_access_t; typedef snd_pcm_t ma_snd_pcm_t; typedef snd_pcm_hw_params_t ma_snd_pcm_hw_params_t; typedef snd_pcm_sw_params_t ma_snd_pcm_sw_params_t; typedef snd_pcm_format_mask_t ma_snd_pcm_format_mask_t; typedef snd_pcm_info_t ma_snd_pcm_info_t; typedef snd_pcm_channel_area_t ma_snd_pcm_channel_area_t; typedef snd_pcm_chmap_t ma_snd_pcm_chmap_t; typedef snd_pcm_state_t ma_snd_pcm_state_t; /* snd_pcm_stream_t */ #define MA_SND_PCM_STREAM_PLAYBACK SND_PCM_STREAM_PLAYBACK #define MA_SND_PCM_STREAM_CAPTURE SND_PCM_STREAM_CAPTURE /* snd_pcm_format_t */ #define MA_SND_PCM_FORMAT_UNKNOWN SND_PCM_FORMAT_UNKNOWN #define MA_SND_PCM_FORMAT_U8 SND_PCM_FORMAT_U8 #define MA_SND_PCM_FORMAT_S16_LE SND_PCM_FORMAT_S16_LE #define MA_SND_PCM_FORMAT_S16_BE SND_PCM_FORMAT_S16_BE #define MA_SND_PCM_FORMAT_S24_LE SND_PCM_FORMAT_S24_LE #define MA_SND_PCM_FORMAT_S24_BE SND_PCM_FORMAT_S24_BE #define MA_SND_PCM_FORMAT_S32_LE SND_PCM_FORMAT_S32_LE #define MA_SND_PCM_FORMAT_S32_BE SND_PCM_FORMAT_S32_BE #define MA_SND_PCM_FORMAT_FLOAT_LE SND_PCM_FORMAT_FLOAT_LE #define MA_SND_PCM_FORMAT_FLOAT_BE SND_PCM_FORMAT_FLOAT_BE #define MA_SND_PCM_FORMAT_FLOAT64_LE SND_PCM_FORMAT_FLOAT64_LE #define MA_SND_PCM_FORMAT_FLOAT64_BE SND_PCM_FORMAT_FLOAT64_BE #define MA_SND_PCM_FORMAT_MU_LAW SND_PCM_FORMAT_MU_LAW #define MA_SND_PCM_FORMAT_A_LAW SND_PCM_FORMAT_A_LAW #define MA_SND_PCM_FORMAT_S24_3LE SND_PCM_FORMAT_S24_3LE #define MA_SND_PCM_FORMAT_S24_3BE SND_PCM_FORMAT_S24_3BE /* ma_snd_pcm_access_t */ #define MA_SND_PCM_ACCESS_MMAP_INTERLEAVED SND_PCM_ACCESS_MMAP_INTERLEAVED #define MA_SND_PCM_ACCESS_MMAP_NONINTERLEAVED SND_PCM_ACCESS_MMAP_NONINTERLEAVED #define MA_SND_PCM_ACCESS_MMAP_COMPLEX SND_PCM_ACCESS_MMAP_COMPLEX #define MA_SND_PCM_ACCESS_RW_INTERLEAVED SND_PCM_ACCESS_RW_INTERLEAVED #define MA_SND_PCM_ACCESS_RW_NONINTERLEAVED SND_PCM_ACCESS_RW_NONINTERLEAVED /* Channel positions. */ #define MA_SND_CHMAP_UNKNOWN SND_CHMAP_UNKNOWN #define MA_SND_CHMAP_NA SND_CHMAP_NA #define MA_SND_CHMAP_MONO SND_CHMAP_MONO #define MA_SND_CHMAP_FL SND_CHMAP_FL #define MA_SND_CHMAP_FR SND_CHMAP_FR #define MA_SND_CHMAP_RL SND_CHMAP_RL #define MA_SND_CHMAP_RR SND_CHMAP_RR #define MA_SND_CHMAP_FC SND_CHMAP_FC #define MA_SND_CHMAP_LFE SND_CHMAP_LFE #define MA_SND_CHMAP_SL SND_CHMAP_SL #define MA_SND_CHMAP_SR SND_CHMAP_SR #define MA_SND_CHMAP_RC SND_CHMAP_RC #define MA_SND_CHMAP_FLC SND_CHMAP_FLC #define MA_SND_CHMAP_FRC SND_CHMAP_FRC #define MA_SND_CHMAP_RLC SND_CHMAP_RLC #define MA_SND_CHMAP_RRC SND_CHMAP_RRC #define MA_SND_CHMAP_FLW SND_CHMAP_FLW #define MA_SND_CHMAP_FRW SND_CHMAP_FRW #define MA_SND_CHMAP_FLH SND_CHMAP_FLH #define MA_SND_CHMAP_FCH SND_CHMAP_FCH #define MA_SND_CHMAP_FRH SND_CHMAP_FRH #define MA_SND_CHMAP_TC SND_CHMAP_TC #define MA_SND_CHMAP_TFL SND_CHMAP_TFL #define MA_SND_CHMAP_TFR SND_CHMAP_TFR #define MA_SND_CHMAP_TFC SND_CHMAP_TFC #define MA_SND_CHMAP_TRL SND_CHMAP_TRL #define MA_SND_CHMAP_TRR SND_CHMAP_TRR #define MA_SND_CHMAP_TRC SND_CHMAP_TRC #define MA_SND_CHMAP_TFLC SND_CHMAP_TFLC #define MA_SND_CHMAP_TFRC SND_CHMAP_TFRC #define MA_SND_CHMAP_TSL SND_CHMAP_TSL #define MA_SND_CHMAP_TSR SND_CHMAP_TSR #define MA_SND_CHMAP_LLFE SND_CHMAP_LLFE #define MA_SND_CHMAP_RLFE SND_CHMAP_RLFE #define MA_SND_CHMAP_BC SND_CHMAP_BC #define MA_SND_CHMAP_BLC SND_CHMAP_BLC #define MA_SND_CHMAP_BRC SND_CHMAP_BRC /* Open mode flags. */ #define MA_SND_PCM_NO_AUTO_RESAMPLE SND_PCM_NO_AUTO_RESAMPLE #define MA_SND_PCM_NO_AUTO_CHANNELS SND_PCM_NO_AUTO_CHANNELS #define MA_SND_PCM_NO_AUTO_FORMAT SND_PCM_NO_AUTO_FORMAT #else #include <errno.h> /* For EPIPE, etc. */ typedef unsigned long ma_snd_pcm_uframes_t; typedef long ma_snd_pcm_sframes_t; typedef int ma_snd_pcm_stream_t; typedef int ma_snd_pcm_format_t; typedef int ma_snd_pcm_access_t; typedef int ma_snd_pcm_state_t; typedef struct ma_snd_pcm_t ma_snd_pcm_t; typedef struct ma_snd_pcm_hw_params_t ma_snd_pcm_hw_params_t; typedef struct ma_snd_pcm_sw_params_t ma_snd_pcm_sw_params_t; typedef struct ma_snd_pcm_format_mask_t ma_snd_pcm_format_mask_t; typedef struct ma_snd_pcm_info_t ma_snd_pcm_info_t; typedef struct { void* addr; unsigned int first; unsigned int step; } ma_snd_pcm_channel_area_t; typedef struct { unsigned int channels; unsigned int pos[1]; } ma_snd_pcm_chmap_t; /* snd_pcm_state_t */ #define MA_SND_PCM_STATE_OPEN 0 #define MA_SND_PCM_STATE_SETUP 1 #define MA_SND_PCM_STATE_PREPARED 2 #define MA_SND_PCM_STATE_RUNNING 3 #define MA_SND_PCM_STATE_XRUN 4 #define MA_SND_PCM_STATE_DRAINING 5 #define MA_SND_PCM_STATE_PAUSED 6 #define MA_SND_PCM_STATE_SUSPENDED 7 #define MA_SND_PCM_STATE_DISCONNECTED 8 /* snd_pcm_stream_t */ #define MA_SND_PCM_STREAM_PLAYBACK 0 #define MA_SND_PCM_STREAM_CAPTURE 1 /* snd_pcm_format_t */ #define MA_SND_PCM_FORMAT_UNKNOWN -1 #define MA_SND_PCM_FORMAT_U8 1 #define MA_SND_PCM_FORMAT_S16_LE 2 #define MA_SND_PCM_FORMAT_S16_BE 3 #define MA_SND_PCM_FORMAT_S24_LE 6 #define MA_SND_PCM_FORMAT_S24_BE 7 #define MA_SND_PCM_FORMAT_S32_LE 10 #define MA_SND_PCM_FORMAT_S32_BE 11 #define MA_SND_PCM_FORMAT_FLOAT_LE 14 #define MA_SND_PCM_FORMAT_FLOAT_BE 15 #define MA_SND_PCM_FORMAT_FLOAT64_LE 16 #define MA_SND_PCM_FORMAT_FLOAT64_BE 17 #define MA_SND_PCM_FORMAT_MU_LAW 20 #define MA_SND_PCM_FORMAT_A_LAW 21 #define MA_SND_PCM_FORMAT_S24_3LE 32 #define MA_SND_PCM_FORMAT_S24_3BE 33 /* snd_pcm_access_t */ #define MA_SND_PCM_ACCESS_MMAP_INTERLEAVED 0 #define MA_SND_PCM_ACCESS_MMAP_NONINTERLEAVED 1 #define MA_SND_PCM_ACCESS_MMAP_COMPLEX 2 #define MA_SND_PCM_ACCESS_RW_INTERLEAVED 3 #define MA_SND_PCM_ACCESS_RW_NONINTERLEAVED 4 /* Channel positions. */ #define MA_SND_CHMAP_UNKNOWN 0 #define MA_SND_CHMAP_NA 1 #define MA_SND_CHMAP_MONO 2 #define MA_SND_CHMAP_FL 3 #define MA_SND_CHMAP_FR 4 #define MA_SND_CHMAP_RL 5 #define MA_SND_CHMAP_RR 6 #define MA_SND_CHMAP_FC 7 #define MA_SND_CHMAP_LFE 8 #define MA_SND_CHMAP_SL 9 #define MA_SND_CHMAP_SR 10 #define MA_SND_CHMAP_RC 11 #define MA_SND_CHMAP_FLC 12 #define MA_SND_CHMAP_FRC 13 #define MA_SND_CHMAP_RLC 14 #define MA_SND_CHMAP_RRC 15 #define MA_SND_CHMAP_FLW 16 #define MA_SND_CHMAP_FRW 17 #define MA_SND_CHMAP_FLH 18 #define MA_SND_CHMAP_FCH 19 #define MA_SND_CHMAP_FRH 20 #define MA_SND_CHMAP_TC 21 #define MA_SND_CHMAP_TFL 22 #define MA_SND_CHMAP_TFR 23 #define MA_SND_CHMAP_TFC 24 #define MA_SND_CHMAP_TRL 25 #define MA_SND_CHMAP_TRR 26 #define MA_SND_CHMAP_TRC 27 #define MA_SND_CHMAP_TFLC 28 #define MA_SND_CHMAP_TFRC 29 #define MA_SND_CHMAP_TSL 30 #define MA_SND_CHMAP_TSR 31 #define MA_SND_CHMAP_LLFE 32 #define MA_SND_CHMAP_RLFE 33 #define MA_SND_CHMAP_BC 34 #define MA_SND_CHMAP_BLC 35 #define MA_SND_CHMAP_BRC 36 /* Open mode flags. */ #define MA_SND_PCM_NO_AUTO_RESAMPLE 0x00010000 #define MA_SND_PCM_NO_AUTO_CHANNELS 0x00020000 #define MA_SND_PCM_NO_AUTO_FORMAT 0x00040000 #endif typedef int (* ma_snd_pcm_open_proc) (ma_snd_pcm_t **pcm, const char *name, ma_snd_pcm_stream_t stream, int mode); typedef int (* ma_snd_pcm_close_proc) (ma_snd_pcm_t *pcm); typedef size_t (* ma_snd_pcm_hw_params_sizeof_proc) (void); typedef int (* ma_snd_pcm_hw_params_any_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params); typedef int (* ma_snd_pcm_hw_params_set_format_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t val); typedef int (* ma_snd_pcm_hw_params_set_format_first_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t *format); typedef void (* ma_snd_pcm_hw_params_get_format_mask_proc) (ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_mask_t *mask); typedef int (* ma_snd_pcm_hw_params_set_channels_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val); typedef int (* ma_snd_pcm_hw_params_set_channels_near_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *val); typedef int (* ma_snd_pcm_hw_params_set_channels_minmax_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *minimum, unsigned int *maximum); typedef int (* ma_snd_pcm_hw_params_set_rate_resample_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val); typedef int (* ma_snd_pcm_hw_params_set_rate_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val, int dir); typedef int (* ma_snd_pcm_hw_params_set_rate_near_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *val, int *dir); typedef int (* ma_snd_pcm_hw_params_set_buffer_size_near_proc)(ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_uframes_t *val); typedef int (* ma_snd_pcm_hw_params_set_periods_near_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *val, int *dir); typedef int (* ma_snd_pcm_hw_params_set_access_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_access_t _access); typedef int (* ma_snd_pcm_hw_params_get_format_proc) (const ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t *format); typedef int (* ma_snd_pcm_hw_params_get_channels_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val); typedef int (* ma_snd_pcm_hw_params_get_channels_min_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val); typedef int (* ma_snd_pcm_hw_params_get_channels_max_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val); typedef int (* ma_snd_pcm_hw_params_get_rate_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *rate, int *dir); typedef int (* ma_snd_pcm_hw_params_get_rate_min_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *rate, int *dir); typedef int (* ma_snd_pcm_hw_params_get_rate_max_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *rate, int *dir); typedef int (* ma_snd_pcm_hw_params_get_buffer_size_proc) (const ma_snd_pcm_hw_params_t *params, ma_snd_pcm_uframes_t *val); typedef int (* ma_snd_pcm_hw_params_get_periods_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val, int *dir); typedef int (* ma_snd_pcm_hw_params_get_access_proc) (const ma_snd_pcm_hw_params_t *params, ma_snd_pcm_access_t *_access); typedef int (* ma_snd_pcm_hw_params_test_format_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t val); typedef int (* ma_snd_pcm_hw_params_test_channels_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val); typedef int (* ma_snd_pcm_hw_params_test_rate_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val, int dir); typedef int (* ma_snd_pcm_hw_params_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params); typedef size_t (* ma_snd_pcm_sw_params_sizeof_proc) (void); typedef int (* ma_snd_pcm_sw_params_current_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params); typedef int (* ma_snd_pcm_sw_params_get_boundary_proc) (const ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t* val); typedef int (* ma_snd_pcm_sw_params_set_avail_min_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t val); typedef int (* ma_snd_pcm_sw_params_set_start_threshold_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t val); typedef int (* ma_snd_pcm_sw_params_set_stop_threshold_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t val); typedef int (* ma_snd_pcm_sw_params_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params); typedef size_t (* ma_snd_pcm_format_mask_sizeof_proc) (void); typedef int (* ma_snd_pcm_format_mask_test_proc) (const ma_snd_pcm_format_mask_t *mask, ma_snd_pcm_format_t val); typedef ma_snd_pcm_chmap_t * (* ma_snd_pcm_get_chmap_proc) (ma_snd_pcm_t *pcm); typedef ma_snd_pcm_state_t (* ma_snd_pcm_state_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_pcm_prepare_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_pcm_start_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_pcm_drop_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_pcm_drain_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_pcm_reset_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_device_name_hint_proc) (int card, const char *iface, void ***hints); typedef char * (* ma_snd_device_name_get_hint_proc) (const void *hint, const char *id); typedef int (* ma_snd_card_get_index_proc) (const char *name); typedef int (* ma_snd_device_name_free_hint_proc) (void **hints); typedef int (* ma_snd_pcm_mmap_begin_proc) (ma_snd_pcm_t *pcm, const ma_snd_pcm_channel_area_t **areas, ma_snd_pcm_uframes_t *offset, ma_snd_pcm_uframes_t *frames); typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_mmap_commit_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_uframes_t offset, ma_snd_pcm_uframes_t frames); typedef int (* ma_snd_pcm_recover_proc) (ma_snd_pcm_t *pcm, int err, int silent); typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_readi_proc) (ma_snd_pcm_t *pcm, void *buffer, ma_snd_pcm_uframes_t size); typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_writei_proc) (ma_snd_pcm_t *pcm, const void *buffer, ma_snd_pcm_uframes_t size); typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_avail_proc) (ma_snd_pcm_t *pcm); typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_avail_update_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_pcm_wait_proc) (ma_snd_pcm_t *pcm, int timeout); typedef int (* ma_snd_pcm_nonblock_proc) (ma_snd_pcm_t *pcm, int nonblock); typedef int (* ma_snd_pcm_info_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_info_t* info); typedef size_t (* ma_snd_pcm_info_sizeof_proc) (void); typedef const char* (* ma_snd_pcm_info_get_name_proc) (const ma_snd_pcm_info_t* info); typedef int (* ma_snd_pcm_poll_descriptors_proc) (ma_snd_pcm_t *pcm, struct pollfd *pfds, unsigned int space); typedef int (* ma_snd_pcm_poll_descriptors_count_proc) (ma_snd_pcm_t *pcm); typedef int (* ma_snd_pcm_poll_descriptors_revents_proc) (ma_snd_pcm_t *pcm, struct pollfd *pfds, unsigned int nfds, unsigned short *revents); typedef int (* ma_snd_config_update_free_global_proc) (void); /* This array specifies each of the common devices that can be used for both playback and capture. */ static const char* g_maCommonDeviceNamesALSA[] = { "default", "null", "pulse", "jack" }; /* This array allows us to blacklist specific playback devices. */ static const char* g_maBlacklistedPlaybackDeviceNamesALSA[] = { "" }; /* This array allows us to blacklist specific capture devices. */ static const char* g_maBlacklistedCaptureDeviceNamesALSA[] = { "" }; static ma_snd_pcm_format_t ma_convert_ma_format_to_alsa_format(ma_format format) { ma_snd_pcm_format_t ALSAFormats[] = { MA_SND_PCM_FORMAT_UNKNOWN, /* ma_format_unknown */ MA_SND_PCM_FORMAT_U8, /* ma_format_u8 */ MA_SND_PCM_FORMAT_S16_LE, /* ma_format_s16 */ MA_SND_PCM_FORMAT_S24_3LE, /* ma_format_s24 */ MA_SND_PCM_FORMAT_S32_LE, /* ma_format_s32 */ MA_SND_PCM_FORMAT_FLOAT_LE /* ma_format_f32 */ }; if (ma_is_big_endian()) { ALSAFormats[0] = MA_SND_PCM_FORMAT_UNKNOWN; ALSAFormats[1] = MA_SND_PCM_FORMAT_U8; ALSAFormats[2] = MA_SND_PCM_FORMAT_S16_BE; ALSAFormats[3] = MA_SND_PCM_FORMAT_S24_3BE; ALSAFormats[4] = MA_SND_PCM_FORMAT_S32_BE; ALSAFormats[5] = MA_SND_PCM_FORMAT_FLOAT_BE; } return ALSAFormats[format]; } static ma_format ma_format_from_alsa(ma_snd_pcm_format_t formatALSA) { if (ma_is_little_endian()) { switch (formatALSA) { case MA_SND_PCM_FORMAT_S16_LE: return ma_format_s16; case MA_SND_PCM_FORMAT_S24_3LE: return ma_format_s24; case MA_SND_PCM_FORMAT_S32_LE: return ma_format_s32; case MA_SND_PCM_FORMAT_FLOAT_LE: return ma_format_f32; default: break; } } else { switch (formatALSA) { case MA_SND_PCM_FORMAT_S16_BE: return ma_format_s16; case MA_SND_PCM_FORMAT_S24_3BE: return ma_format_s24; case MA_SND_PCM_FORMAT_S32_BE: return ma_format_s32; case MA_SND_PCM_FORMAT_FLOAT_BE: return ma_format_f32; default: break; } } /* Endian agnostic. */ switch (formatALSA) { case MA_SND_PCM_FORMAT_U8: return ma_format_u8; default: return ma_format_unknown; } } static ma_channel ma_convert_alsa_channel_position_to_ma_channel(unsigned int alsaChannelPos) { switch (alsaChannelPos) { case MA_SND_CHMAP_MONO: return MA_CHANNEL_MONO; case MA_SND_CHMAP_FL: return MA_CHANNEL_FRONT_LEFT; case MA_SND_CHMAP_FR: return MA_CHANNEL_FRONT_RIGHT; case MA_SND_CHMAP_RL: return MA_CHANNEL_BACK_LEFT; case MA_SND_CHMAP_RR: return MA_CHANNEL_BACK_RIGHT; case MA_SND_CHMAP_FC: return MA_CHANNEL_FRONT_CENTER; case MA_SND_CHMAP_LFE: return MA_CHANNEL_LFE; case MA_SND_CHMAP_SL: return MA_CHANNEL_SIDE_LEFT; case MA_SND_CHMAP_SR: return MA_CHANNEL_SIDE_RIGHT; case MA_SND_CHMAP_RC: return MA_CHANNEL_BACK_CENTER; case MA_SND_CHMAP_FLC: return MA_CHANNEL_FRONT_LEFT_CENTER; case MA_SND_CHMAP_FRC: return MA_CHANNEL_FRONT_RIGHT_CENTER; case MA_SND_CHMAP_RLC: return 0; case MA_SND_CHMAP_RRC: return 0; case MA_SND_CHMAP_FLW: return 0; case MA_SND_CHMAP_FRW: return 0; case MA_SND_CHMAP_FLH: return 0; case MA_SND_CHMAP_FCH: return 0; case MA_SND_CHMAP_FRH: return 0; case MA_SND_CHMAP_TC: return MA_CHANNEL_TOP_CENTER; case MA_SND_CHMAP_TFL: return MA_CHANNEL_TOP_FRONT_LEFT; case MA_SND_CHMAP_TFR: return MA_CHANNEL_TOP_FRONT_RIGHT; case MA_SND_CHMAP_TFC: return MA_CHANNEL_TOP_FRONT_CENTER; case MA_SND_CHMAP_TRL: return MA_CHANNEL_TOP_BACK_LEFT; case MA_SND_CHMAP_TRR: return MA_CHANNEL_TOP_BACK_RIGHT; case MA_SND_CHMAP_TRC: return MA_CHANNEL_TOP_BACK_CENTER; default: break; } return 0; } static ma_bool32 ma_is_common_device_name__alsa(const char* name) { size_t iName; for (iName = 0; iName < ma_countof(g_maCommonDeviceNamesALSA); ++iName) { if (ma_strcmp(name, g_maCommonDeviceNamesALSA[iName]) == 0) { return MA_TRUE; } } return MA_FALSE; } static ma_bool32 ma_is_playback_device_blacklisted__alsa(const char* name) { size_t iName; for (iName = 0; iName < ma_countof(g_maBlacklistedPlaybackDeviceNamesALSA); ++iName) { if (ma_strcmp(name, g_maBlacklistedPlaybackDeviceNamesALSA[iName]) == 0) { return MA_TRUE; } } return MA_FALSE; } static ma_bool32 ma_is_capture_device_blacklisted__alsa(const char* name) { size_t iName; for (iName = 0; iName < ma_countof(g_maBlacklistedCaptureDeviceNamesALSA); ++iName) { if (ma_strcmp(name, g_maBlacklistedCaptureDeviceNamesALSA[iName]) == 0) { return MA_TRUE; } } return MA_FALSE; } static ma_bool32 ma_is_device_blacklisted__alsa(ma_device_type deviceType, const char* name) { if (deviceType == ma_device_type_playback) { return ma_is_playback_device_blacklisted__alsa(name); } else { return ma_is_capture_device_blacklisted__alsa(name); } } static const char* ma_find_char(const char* str, char c, int* index) { int i = 0; for (;;) { if (str[i] == '\0') { if (index) *index = -1; return NULL; } if (str[i] == c) { if (index) *index = i; return str + i; } i += 1; } /* Should never get here, but treat it as though the character was not found to make me feel better inside. */ if (index) *index = -1; return NULL; } static ma_bool32 ma_is_device_name_in_hw_format__alsa(const char* hwid) { /* This function is just checking whether or not hwid is in "hw:%d,%d" format. */ int commaPos; const char* dev; int i; if (hwid == NULL) { return MA_FALSE; } if (hwid[0] != 'h' || hwid[1] != 'w' || hwid[2] != ':') { return MA_FALSE; } hwid += 3; dev = ma_find_char(hwid, ',', &commaPos); if (dev == NULL) { return MA_FALSE; } else { dev += 1; /* Skip past the ",". */ } /* Check if the part between the ":" and the "," contains only numbers. If not, return false. */ for (i = 0; i < commaPos; ++i) { if (hwid[i] < '0' || hwid[i] > '9') { return MA_FALSE; } } /* Check if everything after the "," is numeric. If not, return false. */ i = 0; while (dev[i] != '\0') { if (dev[i] < '0' || dev[i] > '9') { return MA_FALSE; } i += 1; } return MA_TRUE; } static int ma_convert_device_name_to_hw_format__alsa(ma_context* pContext, char* dst, size_t dstSize, const char* src) /* Returns 0 on success, non-0 on error. */ { /* src should look something like this: "hw:CARD=I82801AAICH,DEV=0" */ int colonPos; int commaPos; char card[256]; const char* dev; int cardIndex; if (dst == NULL) { return -1; } if (dstSize < 7) { return -1; /* Absolute minimum size of the output buffer is 7 bytes. */ } *dst = '\0'; /* Safety. */ if (src == NULL) { return -1; } /* If the input name is already in "hw:%d,%d" format, just return that verbatim. */ if (ma_is_device_name_in_hw_format__alsa(src)) { return ma_strcpy_s(dst, dstSize, src); } src = ma_find_char(src, ':', &colonPos); if (src == NULL) { return -1; /* Couldn't find a colon */ } dev = ma_find_char(src, ',', &commaPos); if (dev == NULL) { dev = "0"; ma_strncpy_s(card, sizeof(card), src+6, (size_t)-1); /* +6 = ":CARD=" */ } else { dev = dev + 5; /* +5 = ",DEV=" */ ma_strncpy_s(card, sizeof(card), src+6, commaPos-6); /* +6 = ":CARD=" */ } cardIndex = ((ma_snd_card_get_index_proc)pContext->alsa.snd_card_get_index)(card); if (cardIndex < 0) { return -2; /* Failed to retrieve the card index. */ } /* Construction. */ dst[0] = 'h'; dst[1] = 'w'; dst[2] = ':'; if (ma_itoa_s(cardIndex, dst+3, dstSize-3, 10) != 0) { return -3; } if (ma_strcat_s(dst, dstSize, ",") != 0) { return -3; } if (ma_strcat_s(dst, dstSize, dev) != 0) { return -3; } return 0; } static ma_bool32 ma_does_id_exist_in_list__alsa(ma_device_id* pUniqueIDs, ma_uint32 count, const char* pHWID) { ma_uint32 i; MA_ASSERT(pHWID != NULL); for (i = 0; i < count; ++i) { if (ma_strcmp(pUniqueIDs[i].alsa, pHWID) == 0) { return MA_TRUE; } } return MA_FALSE; } static ma_result ma_context_open_pcm__alsa(ma_context* pContext, ma_share_mode shareMode, ma_device_type deviceType, const ma_device_id* pDeviceID, int openMode, ma_snd_pcm_t** ppPCM) { ma_snd_pcm_t* pPCM; ma_snd_pcm_stream_t stream; MA_ASSERT(pContext != NULL); MA_ASSERT(ppPCM != NULL); *ppPCM = NULL; pPCM = NULL; stream = (deviceType == ma_device_type_playback) ? MA_SND_PCM_STREAM_PLAYBACK : MA_SND_PCM_STREAM_CAPTURE; if (pDeviceID == NULL) { ma_bool32 isDeviceOpen; size_t i; /* We're opening the default device. I don't know if trying anything other than "default" is necessary, but it makes me feel better to try as hard as we can get to get _something_ working. */ const char* defaultDeviceNames[] = { "default", NULL, NULL, NULL, NULL, NULL, NULL }; if (shareMode == ma_share_mode_exclusive) { defaultDeviceNames[1] = "hw"; defaultDeviceNames[2] = "hw:0"; defaultDeviceNames[3] = "hw:0,0"; } else { if (deviceType == ma_device_type_playback) { defaultDeviceNames[1] = "dmix"; defaultDeviceNames[2] = "dmix:0"; defaultDeviceNames[3] = "dmix:0,0"; } else { defaultDeviceNames[1] = "dsnoop"; defaultDeviceNames[2] = "dsnoop:0"; defaultDeviceNames[3] = "dsnoop:0,0"; } defaultDeviceNames[4] = "hw"; defaultDeviceNames[5] = "hw:0"; defaultDeviceNames[6] = "hw:0,0"; } isDeviceOpen = MA_FALSE; for (i = 0; i < ma_countof(defaultDeviceNames); ++i) { if (defaultDeviceNames[i] != NULL && defaultDeviceNames[i][0] != '\0') { if (((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, defaultDeviceNames[i], stream, openMode) == 0) { isDeviceOpen = MA_TRUE; break; } } } if (!isDeviceOpen) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed when trying to open an appropriate default device."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } } else { /* We're trying to open a specific device. There's a few things to consider here: miniaudio recongnizes a special format of device id that excludes the "hw", "dmix", etc. prefix. It looks like this: ":0,0", ":0,1", etc. When an ID of this format is specified, it indicates to miniaudio that it can try different combinations of plugins ("hw", "dmix", etc.) until it finds an appropriate one that works. This comes in very handy when trying to open a device in shared mode ("dmix"), vs exclusive mode ("hw"). */ /* May end up needing to make small adjustments to the ID, so make a copy. */ ma_device_id deviceID = *pDeviceID; int resultALSA = -ENODEV; if (deviceID.alsa[0] != ':') { /* The ID is not in ":0,0" format. Use the ID exactly as-is. */ resultALSA = ((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, deviceID.alsa, stream, openMode); } else { char hwid[256]; /* The ID is in ":0,0" format. Try different plugins depending on the shared mode. */ if (deviceID.alsa[1] == '\0') { deviceID.alsa[0] = '\0'; /* An ID of ":" should be converted to "". */ } if (shareMode == ma_share_mode_shared) { if (deviceType == ma_device_type_playback) { ma_strcpy_s(hwid, sizeof(hwid), "dmix"); } else { ma_strcpy_s(hwid, sizeof(hwid), "dsnoop"); } if (ma_strcat_s(hwid, sizeof(hwid), deviceID.alsa) == 0) { resultALSA = ((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, hwid, stream, openMode); } } /* If at this point we still don't have an open device it means we're either preferencing exclusive mode or opening with "dmix"/"dsnoop" failed. */ if (resultALSA != 0) { ma_strcpy_s(hwid, sizeof(hwid), "hw"); if (ma_strcat_s(hwid, sizeof(hwid), deviceID.alsa) == 0) { resultALSA = ((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, hwid, stream, openMode); } } } if (resultALSA < 0) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed."); return ma_result_from_errno(-resultALSA); } } *ppPCM = pPCM; return MA_SUCCESS; } static ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { int resultALSA; ma_bool32 cbResult = MA_TRUE; char** ppDeviceHints; ma_device_id* pUniqueIDs = NULL; ma_uint32 uniqueIDCount = 0; char** ppNextDeviceHint; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); ma_mutex_lock(&pContext->alsa.internalDeviceEnumLock); resultALSA = ((ma_snd_device_name_hint_proc)pContext->alsa.snd_device_name_hint)(-1, "pcm", (void***)&ppDeviceHints); if (resultALSA < 0) { ma_mutex_unlock(&pContext->alsa.internalDeviceEnumLock); return ma_result_from_errno(-resultALSA); } ppNextDeviceHint = ppDeviceHints; while (*ppNextDeviceHint != NULL) { char* NAME = ((ma_snd_device_name_get_hint_proc)pContext->alsa.snd_device_name_get_hint)(*ppNextDeviceHint, "NAME"); char* DESC = ((ma_snd_device_name_get_hint_proc)pContext->alsa.snd_device_name_get_hint)(*ppNextDeviceHint, "DESC"); char* IOID = ((ma_snd_device_name_get_hint_proc)pContext->alsa.snd_device_name_get_hint)(*ppNextDeviceHint, "IOID"); ma_device_type deviceType = ma_device_type_playback; ma_bool32 stopEnumeration = MA_FALSE; char hwid[sizeof(pUniqueIDs->alsa)]; ma_device_info deviceInfo; if ((IOID == NULL || ma_strcmp(IOID, "Output") == 0)) { deviceType = ma_device_type_playback; } if ((IOID != NULL && ma_strcmp(IOID, "Input" ) == 0)) { deviceType = ma_device_type_capture; } if (NAME != NULL) { if (pContext->alsa.useVerboseDeviceEnumeration) { /* Verbose mode. Use the name exactly as-is. */ ma_strncpy_s(hwid, sizeof(hwid), NAME, (size_t)-1); } else { /* Simplified mode. Use ":%d,%d" format. */ if (ma_convert_device_name_to_hw_format__alsa(pContext, hwid, sizeof(hwid), NAME) == 0) { /* At this point, hwid looks like "hw:0,0". In simplified enumeration mode, we actually want to strip off the plugin name so it looks like ":0,0". The reason for this is that this special format is detected at device initialization time and is used as an indicator to try and use the most appropriate plugin depending on the device type and sharing mode. */ char* dst = hwid; char* src = hwid+2; while ((*dst++ = *src++)); } else { /* Conversion to "hw:%d,%d" failed. Just use the name as-is. */ ma_strncpy_s(hwid, sizeof(hwid), NAME, (size_t)-1); } if (ma_does_id_exist_in_list__alsa(pUniqueIDs, uniqueIDCount, hwid)) { goto next_device; /* The device has already been enumerated. Move on to the next one. */ } else { /* The device has not yet been enumerated. Make sure it's added to our list so that it's not enumerated again. */ size_t newCapacity = sizeof(*pUniqueIDs) * (uniqueIDCount + 1); ma_device_id* pNewUniqueIDs = (ma_device_id*)ma_realloc(pUniqueIDs, newCapacity, &pContext->allocationCallbacks); if (pNewUniqueIDs == NULL) { goto next_device; /* Failed to allocate memory. */ } pUniqueIDs = pNewUniqueIDs; MA_COPY_MEMORY(pUniqueIDs[uniqueIDCount].alsa, hwid, sizeof(hwid)); uniqueIDCount += 1; } } } else { MA_ZERO_MEMORY(hwid, sizeof(hwid)); } MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.id.alsa, sizeof(deviceInfo.id.alsa), hwid, (size_t)-1); /* There's no good way to determine whether or not a device is the default on Linux. We're just going to do something simple and just use the name of "default" as the indicator. */ if (ma_strcmp(deviceInfo.id.alsa, "default") == 0) { deviceInfo.isDefault = MA_TRUE; } /* DESC is the friendly name. We treat this slightly differently depending on whether or not we are using verbose device enumeration. In verbose mode we want to take the entire description so that the end-user can distinguish between the subdevices of each card/dev pair. In simplified mode, however, we only want the first part of the description. The value in DESC seems to be split into two lines, with the first line being the name of the device and the second line being a description of the device. I don't like having the description be across two lines because it makes formatting ugly and annoying. I'm therefore deciding to put it all on a single line with the second line being put into parentheses. In simplified mode I'm just stripping the second line entirely. */ if (DESC != NULL) { int lfPos; const char* line2 = ma_find_char(DESC, '\n', &lfPos); if (line2 != NULL) { line2 += 1; /* Skip past the new-line character. */ if (pContext->alsa.useVerboseDeviceEnumeration) { /* Verbose mode. Put the second line in brackets. */ ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), DESC, lfPos); ma_strcat_s (deviceInfo.name, sizeof(deviceInfo.name), " ("); ma_strcat_s (deviceInfo.name, sizeof(deviceInfo.name), line2); ma_strcat_s (deviceInfo.name, sizeof(deviceInfo.name), ")"); } else { /* Simplified mode. Strip the second line entirely. */ ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), DESC, lfPos); } } else { /* There's no second line. Just copy the whole description. */ ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), DESC, (size_t)-1); } } if (!ma_is_device_blacklisted__alsa(deviceType, NAME)) { cbResult = callback(pContext, deviceType, &deviceInfo, pUserData); } /* Some devices are both playback and capture, but they are only enumerated by ALSA once. We need to fire the callback again for the other device type in this case. We do this for known devices and where the IOID hint is NULL, which means both Input and Output. */ if (cbResult) { if (ma_is_common_device_name__alsa(NAME) || IOID == NULL) { if (deviceType == ma_device_type_playback) { if (!ma_is_capture_device_blacklisted__alsa(NAME)) { cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } } else { if (!ma_is_playback_device_blacklisted__alsa(NAME)) { cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } } } } if (cbResult == MA_FALSE) { stopEnumeration = MA_TRUE; } next_device: free(NAME); free(DESC); free(IOID); ppNextDeviceHint += 1; /* We need to stop enumeration if the callback returned false. */ if (stopEnumeration) { break; } } ma_free(pUniqueIDs, &pContext->allocationCallbacks); ((ma_snd_device_name_free_hint_proc)pContext->alsa.snd_device_name_free_hint)((void**)ppDeviceHints); ma_mutex_unlock(&pContext->alsa.internalDeviceEnumLock); return MA_SUCCESS; } typedef struct { ma_device_type deviceType; const ma_device_id* pDeviceID; ma_share_mode shareMode; ma_device_info* pDeviceInfo; ma_bool32 foundDevice; } ma_context_get_device_info_enum_callback_data__alsa; static ma_bool32 ma_context_get_device_info_enum_callback__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pDeviceInfo, void* pUserData) { ma_context_get_device_info_enum_callback_data__alsa* pData = (ma_context_get_device_info_enum_callback_data__alsa*)pUserData; MA_ASSERT(pData != NULL); (void)pContext; if (pData->pDeviceID == NULL && ma_strcmp(pDeviceInfo->id.alsa, "default") == 0) { ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pDeviceInfo->name, (size_t)-1); pData->foundDevice = MA_TRUE; } else { if (pData->deviceType == deviceType && (pData->pDeviceID != NULL && ma_strcmp(pData->pDeviceID->alsa, pDeviceInfo->id.alsa) == 0)) { ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pDeviceInfo->name, (size_t)-1); pData->foundDevice = MA_TRUE; } } /* Keep enumerating until we have found the device. */ return !pData->foundDevice; } static void ma_context_test_rate_and_add_native_data_format__alsa(ma_context* pContext, ma_snd_pcm_t* pPCM, ma_snd_pcm_hw_params_t* pHWParams, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 flags, ma_device_info* pDeviceInfo) { MA_ASSERT(pPCM != NULL); MA_ASSERT(pHWParams != NULL); MA_ASSERT(pDeviceInfo != NULL); if (pDeviceInfo->nativeDataFormatCount < ma_countof(pDeviceInfo->nativeDataFormats) && ((ma_snd_pcm_hw_params_test_rate_proc)pContext->alsa.snd_pcm_hw_params_test_rate)(pPCM, pHWParams, sampleRate, 0) == 0) { pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = flags; pDeviceInfo->nativeDataFormatCount += 1; } } static void ma_context_iterate_rates_and_add_native_data_format__alsa(ma_context* pContext, ma_snd_pcm_t* pPCM, ma_snd_pcm_hw_params_t* pHWParams, ma_format format, ma_uint32 channels, ma_uint32 flags, ma_device_info* pDeviceInfo) { ma_uint32 iSampleRate; unsigned int minSampleRate; unsigned int maxSampleRate; int sampleRateDir; /* Not used. Just passed into snd_pcm_hw_params_get_rate_min/max(). */ /* There could be a range. */ ((ma_snd_pcm_hw_params_get_rate_min_proc)pContext->alsa.snd_pcm_hw_params_get_rate_min)(pHWParams, &minSampleRate, &sampleRateDir); ((ma_snd_pcm_hw_params_get_rate_max_proc)pContext->alsa.snd_pcm_hw_params_get_rate_max)(pHWParams, &maxSampleRate, &sampleRateDir); /* Make sure our sample rates are clamped to sane values. Stupid devices like "pulse" will reports rates like "1" which is ridiculus. */ minSampleRate = ma_clamp(minSampleRate, (unsigned int)ma_standard_sample_rate_min, (unsigned int)ma_standard_sample_rate_max); maxSampleRate = ma_clamp(maxSampleRate, (unsigned int)ma_standard_sample_rate_min, (unsigned int)ma_standard_sample_rate_max); for (iSampleRate = 0; iSampleRate < ma_countof(g_maStandardSampleRatePriorities); iSampleRate += 1) { ma_uint32 standardSampleRate = g_maStandardSampleRatePriorities[iSampleRate]; if (standardSampleRate >= minSampleRate && standardSampleRate <= maxSampleRate) { ma_context_test_rate_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, standardSampleRate, flags, pDeviceInfo); } } /* Now make sure our min and max rates are included just in case they aren't in the range of our standard rates. */ if (!ma_is_standard_sample_rate(minSampleRate)) { ma_context_test_rate_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, minSampleRate, flags, pDeviceInfo); } if (!ma_is_standard_sample_rate(maxSampleRate) && maxSampleRate != minSampleRate) { ma_context_test_rate_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, maxSampleRate, flags, pDeviceInfo); } } static ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_context_get_device_info_enum_callback_data__alsa data; ma_result result; int resultALSA; ma_snd_pcm_t* pPCM; ma_snd_pcm_hw_params_t* pHWParams; ma_uint32 iFormat; ma_uint32 iChannel; MA_ASSERT(pContext != NULL); /* We just enumerate to find basic information about the device. */ data.deviceType = deviceType; data.pDeviceID = pDeviceID; data.pDeviceInfo = pDeviceInfo; data.foundDevice = MA_FALSE; result = ma_context_enumerate_devices__alsa(pContext, ma_context_get_device_info_enum_callback__alsa, &data); if (result != MA_SUCCESS) { return result; } if (!data.foundDevice) { return MA_NO_DEVICE; } if (ma_strcmp(pDeviceInfo->id.alsa, "default") == 0) { pDeviceInfo->isDefault = MA_TRUE; } /* For detailed info we need to open the device. */ result = ma_context_open_pcm__alsa(pContext, ma_share_mode_shared, deviceType, pDeviceID, 0, &pPCM); if (result != MA_SUCCESS) { return result; } /* We need to initialize a HW parameters object in order to know what formats are supported. */ pHWParams = (ma_snd_pcm_hw_params_t*)ma_calloc(((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)(), &pContext->allocationCallbacks); if (pHWParams == NULL) { ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); return MA_OUT_OF_MEMORY; } resultALSA = ((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); if (resultALSA < 0) { ma_free(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed."); return ma_result_from_errno(-resultALSA); } /* Some ALSA devices can support many permutations of formats, channels and rates. We only support a fixed number of permutations which means we need to employ some strategies to ensure the best combinations are returned. An example is the "pulse" device which can do it's own data conversion in software and as a result can support any combination of format, channels and rate. We want to ensure the the first data formats are the best. We have a list of favored sample formats and sample rates, so these will be the basis of our iteration. */ /* Formats. We just iterate over our standard formats and test them, making sure we reset the configuration space each iteration. */ for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); iFormat += 1) { ma_format format = g_maFormatPriorities[iFormat]; /* For each format we need to make sure we reset the configuration space so we don't return channel counts and rates that aren't compatible with a format. */ ((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); /* Test the format first. If this fails it means the format is not supported and we can skip it. */ if (((ma_snd_pcm_hw_params_test_format_proc)pContext->alsa.snd_pcm_hw_params_test_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(format)) == 0) { /* The format is supported. */ unsigned int minChannels; unsigned int maxChannels; /* The configuration space needs to be restricted to this format so we can get an accurate picture of which sample rates and channel counts are support with this format. */ ((ma_snd_pcm_hw_params_set_format_proc)pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(format)); /* Now we need to check for supported channels. */ ((ma_snd_pcm_hw_params_get_channels_min_proc)pContext->alsa.snd_pcm_hw_params_get_channels_min)(pHWParams, &minChannels); ((ma_snd_pcm_hw_params_get_channels_max_proc)pContext->alsa.snd_pcm_hw_params_get_channels_max)(pHWParams, &maxChannels); if (minChannels > MA_MAX_CHANNELS) { continue; /* Too many channels. */ } if (maxChannels < MA_MIN_CHANNELS) { continue; /* Not enough channels. */ } /* Make sure the channel count is clamped. This is mainly intended for the max channels because some devices can report an unbound maximum. */ minChannels = ma_clamp(minChannels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); maxChannels = ma_clamp(maxChannels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); if (minChannels == MA_MIN_CHANNELS && maxChannels == MA_MAX_CHANNELS) { /* The device supports all channels. Don't iterate over every single one. Instead just set the channels to 0 which means all channels are supported. */ ma_context_iterate_rates_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, 0, 0, pDeviceInfo); /* Intentionally setting the channel count to 0 as that means all channels are supported. */ } else { /* The device only supports a specific set of channels. We need to iterate over all of them. */ for (iChannel = minChannels; iChannel <= maxChannels; iChannel += 1) { /* Test the channel before applying it to the configuration space. */ unsigned int channels = iChannel; /* Make sure our channel range is reset before testing again or else we'll always fail the test. */ ((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); ((ma_snd_pcm_hw_params_set_format_proc)pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(format)); if (((ma_snd_pcm_hw_params_test_channels_proc)pContext->alsa.snd_pcm_hw_params_test_channels)(pPCM, pHWParams, channels) == 0) { /* The channel count is supported. */ /* The configuration space now needs to be restricted to the channel count before extracting the sample rate. */ ((ma_snd_pcm_hw_params_set_channels_proc)pContext->alsa.snd_pcm_hw_params_set_channels)(pPCM, pHWParams, channels); /* Only after the configuration space has been restricted to the specific channel count should we iterate over our sample rates. */ ma_context_iterate_rates_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, 0, pDeviceInfo); } else { /* The channel count is not supported. Skip. */ } } } } else { /* The format is not supported. Skip. */ } } ma_free(pHWParams, &pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); return MA_SUCCESS; } static ma_result ma_device_uninit__alsa(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if ((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); close(pDevice->alsa.wakeupfdCapture); ma_free(pDevice->alsa.pPollDescriptorsCapture, &pDevice->pContext->allocationCallbacks); } if ((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); close(pDevice->alsa.wakeupfdPlayback); ma_free(pDevice->alsa.pPollDescriptorsPlayback, &pDevice->pContext->allocationCallbacks); } return MA_SUCCESS; } static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) { ma_result result; int resultALSA; ma_snd_pcm_t* pPCM; ma_bool32 isUsingMMap; ma_snd_pcm_format_t formatALSA; ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_channel internalChannelMap[MA_MAX_CHANNELS]; ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; int openMode; ma_snd_pcm_hw_params_t* pHWParams; ma_snd_pcm_sw_params_t* pSWParams; ma_snd_pcm_uframes_t bufferBoundary; int pollDescriptorCount; struct pollfd* pPollDescriptors; int wakeupfd; MA_ASSERT(pConfig != NULL); MA_ASSERT(deviceType != ma_device_type_duplex); /* This function should only be called for playback _or_ capture, never duplex. */ MA_ASSERT(pDevice != NULL); formatALSA = ma_convert_ma_format_to_alsa_format(pDescriptor->format); openMode = 0; if (pConfig->alsa.noAutoResample) { openMode |= MA_SND_PCM_NO_AUTO_RESAMPLE; } if (pConfig->alsa.noAutoChannels) { openMode |= MA_SND_PCM_NO_AUTO_CHANNELS; } if (pConfig->alsa.noAutoFormat) { openMode |= MA_SND_PCM_NO_AUTO_FORMAT; } result = ma_context_open_pcm__alsa(pDevice->pContext, pDescriptor->shareMode, deviceType, pDescriptor->pDeviceID, openMode, &pPCM); if (result != MA_SUCCESS) { return result; } /* Hardware parameters. */ pHWParams = (ma_snd_pcm_hw_params_t*)ma_calloc(((ma_snd_pcm_hw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_hw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); if (pHWParams == NULL) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for hardware parameters."); return MA_OUT_OF_MEMORY; } resultALSA = ((ma_snd_pcm_hw_params_any_proc)pDevice->pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed."); return ma_result_from_errno(-resultALSA); } /* MMAP Mode. Try using interleaved MMAP access. If this fails, fall back to standard readi/writei. */ isUsingMMap = MA_FALSE; #if 0 /* NOTE: MMAP mode temporarily disabled. */ if (deviceType != ma_device_type_capture) { /* <-- Disabling MMAP mode for capture devices because I apparently do not have a device that supports it which means I can't test it... Contributions welcome. */ if (!pConfig->alsa.noMMap) { if (((ma_snd_pcm_hw_params_set_access_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_access)(pPCM, pHWParams, MA_SND_PCM_ACCESS_MMAP_INTERLEAVED) == 0) { pDevice->alsa.isUsingMMap = MA_TRUE; } } } #endif if (!isUsingMMap) { resultALSA = ((ma_snd_pcm_hw_params_set_access_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_access)(pPCM, pHWParams, MA_SND_PCM_ACCESS_RW_INTERLEAVED); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set access mode to neither SND_PCM_ACCESS_MMAP_INTERLEAVED nor SND_PCM_ACCESS_RW_INTERLEAVED. snd_pcm_hw_params_set_access() failed."); return ma_result_from_errno(-resultALSA); } } /* Most important properties first. The documentation for OSS (yes, I know this is ALSA!) recommends format, channels, then sample rate. I can't find any documentation for ALSA specifically, so I'm going to copy the recommendation for OSS. */ /* Format. */ { /* At this point we should have a list of supported formats, so now we need to find the best one. We first check if the requested format is supported, and if so, use that one. If it's not supported, we just run though a list of formats and try to find the best one. */ if (formatALSA == MA_SND_PCM_FORMAT_UNKNOWN || ((ma_snd_pcm_hw_params_test_format_proc)pDevice->pContext->alsa.snd_pcm_hw_params_test_format)(pPCM, pHWParams, formatALSA) != 0) { /* We're either requesting the native format or the specified format is not supported. */ size_t iFormat; formatALSA = MA_SND_PCM_FORMAT_UNKNOWN; for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); ++iFormat) { if (((ma_snd_pcm_hw_params_test_format_proc)pDevice->pContext->alsa.snd_pcm_hw_params_test_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(g_maFormatPriorities[iFormat])) == 0) { formatALSA = ma_convert_ma_format_to_alsa_format(g_maFormatPriorities[iFormat]); break; } } if (formatALSA == MA_SND_PCM_FORMAT_UNKNOWN) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. The device does not support any miniaudio formats."); return MA_FORMAT_NOT_SUPPORTED; } } resultALSA = ((ma_snd_pcm_hw_params_set_format_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, formatALSA); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. snd_pcm_hw_params_set_format() failed."); return ma_result_from_errno(-resultALSA); } internalFormat = ma_format_from_alsa(formatALSA); if (internalFormat == ma_format_unknown) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] The chosen format is not supported by miniaudio."); return MA_FORMAT_NOT_SUPPORTED; } } /* Channels. */ { unsigned int channels = pDescriptor->channels; if (channels == 0) { channels = MA_DEFAULT_CHANNELS; } resultALSA = ((ma_snd_pcm_hw_params_set_channels_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_channels_near)(pPCM, pHWParams, &channels); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set channel count. snd_pcm_hw_params_set_channels_near() failed."); return ma_result_from_errno(-resultALSA); } internalChannels = (ma_uint32)channels; } /* Sample Rate */ { unsigned int sampleRate; /* It appears there's either a bug in ALSA, a bug in some drivers, or I'm doing something silly; but having resampling enabled causes problems with some device configurations when used in conjunction with MMAP access mode. To fix this problem we need to disable resampling. To reproduce this problem, open the "plug:dmix" device, and set the sample rate to 44100. Internally, it looks like dmix uses a sample rate of 48000. The hardware parameters will get set correctly with no errors, but it looks like the 44100 -> 48000 resampling doesn't work properly - but only with MMAP access mode. You will notice skipping/crackling in the audio, and it'll run at a slightly faster rate. miniaudio has built-in support for sample rate conversion (albeit low quality at the moment), so disabling resampling should be fine for us. The only problem is that it won't be taking advantage of any kind of hardware-accelerated resampling and it won't be very good quality until I get a chance to improve the quality of miniaudio's software sample rate conversion. I don't currently know if the dmix plugin is the only one with this error. Indeed, this is the only one I've been able to reproduce this error with. In the future, we may want to restrict the disabling of resampling to only known bad plugins. */ ((ma_snd_pcm_hw_params_set_rate_resample_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_rate_resample)(pPCM, pHWParams, 0); sampleRate = pDescriptor->sampleRate; if (sampleRate == 0) { sampleRate = MA_DEFAULT_SAMPLE_RATE; } resultALSA = ((ma_snd_pcm_hw_params_set_rate_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_rate_near)(pPCM, pHWParams, &sampleRate, 0); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Sample rate not supported. snd_pcm_hw_params_set_rate_near() failed."); return ma_result_from_errno(-resultALSA); } internalSampleRate = (ma_uint32)sampleRate; } /* Periods. */ { ma_uint32 periods = pDescriptor->periodCount; resultALSA = ((ma_snd_pcm_hw_params_set_periods_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_periods_near)(pPCM, pHWParams, &periods, NULL); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set period count. snd_pcm_hw_params_set_periods_near() failed."); return ma_result_from_errno(-resultALSA); } internalPeriods = periods; } /* Buffer Size */ { ma_snd_pcm_uframes_t actualBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, internalSampleRate, pConfig->performanceProfile) * internalPeriods; resultALSA = ((ma_snd_pcm_hw_params_set_buffer_size_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_buffer_size_near)(pPCM, pHWParams, &actualBufferSizeInFrames); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set buffer size for device. snd_pcm_hw_params_set_buffer_size() failed."); return ma_result_from_errno(-resultALSA); } internalPeriodSizeInFrames = actualBufferSizeInFrames / internalPeriods; } /* Apply hardware parameters. */ resultALSA = ((ma_snd_pcm_hw_params_proc)pDevice->pContext->alsa.snd_pcm_hw_params)(pPCM, pHWParams); if (resultALSA < 0) { ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set hardware parameters. snd_pcm_hw_params() failed."); return ma_result_from_errno(-resultALSA); } ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); pHWParams = NULL; /* Software parameters. */ pSWParams = (ma_snd_pcm_sw_params_t*)ma_calloc(((ma_snd_pcm_sw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_sw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); if (pSWParams == NULL) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for software parameters."); return MA_OUT_OF_MEMORY; } resultALSA = ((ma_snd_pcm_sw_params_current_proc)pDevice->pContext->alsa.snd_pcm_sw_params_current)(pPCM, pSWParams); if (resultALSA < 0) { ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize software parameters. snd_pcm_sw_params_current() failed."); return ma_result_from_errno(-resultALSA); } resultALSA = ((ma_snd_pcm_sw_params_set_avail_min_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_avail_min)(pPCM, pSWParams, ma_prev_power_of_2(internalPeriodSizeInFrames)); if (resultALSA < 0) { ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_sw_params_set_avail_min() failed."); return ma_result_from_errno(-resultALSA); } resultALSA = ((ma_snd_pcm_sw_params_get_boundary_proc)pDevice->pContext->alsa.snd_pcm_sw_params_get_boundary)(pSWParams, &bufferBoundary); if (resultALSA < 0) { bufferBoundary = internalPeriodSizeInFrames * internalPeriods; } if (deviceType == ma_device_type_playback && !isUsingMMap) { /* Only playback devices in writei/readi mode need a start threshold. */ /* Subtle detail here with the start threshold. When in playback-only mode (no full-duplex) we can set the start threshold to the size of a period. But for full-duplex we need to set it such that it is at least two periods. */ resultALSA = ((ma_snd_pcm_sw_params_set_start_threshold_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_start_threshold)(pPCM, pSWParams, internalPeriodSizeInFrames*2); if (resultALSA < 0) { ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set start threshold for playback device. snd_pcm_sw_params_set_start_threshold() failed."); return ma_result_from_errno(-resultALSA); } resultALSA = ((ma_snd_pcm_sw_params_set_stop_threshold_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_stop_threshold)(pPCM, pSWParams, bufferBoundary); if (resultALSA < 0) { /* Set to boundary to loop instead of stop in the event of an xrun. */ ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set stop threshold for playback device. snd_pcm_sw_params_set_stop_threshold() failed."); return ma_result_from_errno(-resultALSA); } } resultALSA = ((ma_snd_pcm_sw_params_proc)pDevice->pContext->alsa.snd_pcm_sw_params)(pPCM, pSWParams); if (resultALSA < 0) { ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set software parameters. snd_pcm_sw_params() failed."); return ma_result_from_errno(-resultALSA); } ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); pSWParams = NULL; /* Grab the internal channel map. For now we're not going to bother trying to change the channel map and instead just do it ourselves. */ { ma_snd_pcm_chmap_t* pChmap = NULL; if (pDevice->pContext->alsa.snd_pcm_get_chmap != NULL) { pChmap = ((ma_snd_pcm_get_chmap_proc)pDevice->pContext->alsa.snd_pcm_get_chmap)(pPCM); } if (pChmap != NULL) { ma_uint32 iChannel; /* There are cases where the returned channel map can have a different channel count than was returned by snd_pcm_hw_params_set_channels_near(). */ if (pChmap->channels >= internalChannels) { /* Drop excess channels. */ for (iChannel = 0; iChannel < internalChannels; ++iChannel) { internalChannelMap[iChannel] = ma_convert_alsa_channel_position_to_ma_channel(pChmap->pos[iChannel]); } } else { ma_uint32 i; /* Excess channels use defaults. Do an initial fill with defaults, overwrite the first pChmap->channels, validate to ensure there are no duplicate channels. If validation fails, fall back to defaults. */ ma_bool32 isValid = MA_TRUE; /* Fill with defaults. */ ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); /* Overwrite first pChmap->channels channels. */ for (iChannel = 0; iChannel < pChmap->channels; ++iChannel) { internalChannelMap[iChannel] = ma_convert_alsa_channel_position_to_ma_channel(pChmap->pos[iChannel]); } /* Validate. */ for (i = 0; i < internalChannels && isValid; ++i) { ma_uint32 j; for (j = i+1; j < internalChannels; ++j) { if (internalChannelMap[i] == internalChannelMap[j]) { isValid = MA_FALSE; break; } } } /* If our channel map is invalid, fall back to defaults. */ if (!isValid) { ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); } } free(pChmap); pChmap = NULL; } else { /* Could not retrieve the channel map. Fall back to a hard-coded assumption. */ ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); } } /* We need to retrieve the poll descriptors so we can use poll() to wait for data to become available for reading or writing. There's no well defined maximum for this so we're just going to allocate this on the heap. */ pollDescriptorCount = ((ma_snd_pcm_poll_descriptors_count_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors_count)(pPCM); if (pollDescriptorCount <= 0) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors count."); return MA_ERROR; } pPollDescriptors = (struct pollfd*)ma_malloc(sizeof(*pPollDescriptors) * (pollDescriptorCount + 1), &pDevice->pContext->allocationCallbacks); /* +1 because we want room for the wakeup descriptor. */ if (pPollDescriptors == NULL) { ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for poll descriptors."); return MA_OUT_OF_MEMORY; } /* We need an eventfd to wakeup from poll() and avoid a deadlock in situations where the driver never returns from writei() and readi(). This has been observed with the "pulse" device. */ wakeupfd = eventfd(0, 0); if (wakeupfd < 0) { ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to create eventfd for poll wakeup."); return ma_result_from_errno(errno); } /* We'll place the wakeup fd at the start of the buffer. */ pPollDescriptors[0].fd = wakeupfd; pPollDescriptors[0].events = POLLIN; /* We only care about waiting to read from the wakeup file descriptor. */ pPollDescriptors[0].revents = 0; /* We can now extract the PCM poll descriptors which we place after the wakeup descriptor. */ pollDescriptorCount = ((ma_snd_pcm_poll_descriptors_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors)(pPCM, pPollDescriptors + 1, pollDescriptorCount); /* +1 because we want to place these descriptors after the wakeup descriptor. */ if (pollDescriptorCount <= 0) { close(wakeupfd); ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors."); return MA_ERROR; } if (deviceType == ma_device_type_capture) { pDevice->alsa.pollDescriptorCountCapture = pollDescriptorCount; pDevice->alsa.pPollDescriptorsCapture = pPollDescriptors; pDevice->alsa.wakeupfdCapture = wakeupfd; } else { pDevice->alsa.pollDescriptorCountPlayback = pollDescriptorCount; pDevice->alsa.pPollDescriptorsPlayback = pPollDescriptors; pDevice->alsa.wakeupfdPlayback = wakeupfd; } /* We're done. Prepare the device. */ resultALSA = ((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)(pPCM); if (resultALSA < 0) { close(wakeupfd); ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to prepare device."); return ma_result_from_errno(-resultALSA); } if (deviceType == ma_device_type_capture) { pDevice->alsa.pPCMCapture = (ma_ptr)pPCM; pDevice->alsa.isUsingMMapCapture = isUsingMMap; } else { pDevice->alsa.pPCMPlayback = (ma_ptr)pPCM; pDevice->alsa.isUsingMMapPlayback = isUsingMMap; } pDescriptor->format = internalFormat; pDescriptor->channels = internalChannels; pDescriptor->sampleRate = internalSampleRate; ma_channel_map_copy(pDescriptor->channelMap, internalChannelMap, ma_min(internalChannels, MA_MAX_CHANNELS)); pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; pDescriptor->periodCount = internalPeriods; return MA_SUCCESS; } static ma_result ma_device_init__alsa(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->alsa); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_by_type__alsa(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); if (result != MA_SUCCESS) { return result; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_by_type__alsa(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_start__alsa(ma_device* pDevice) { int resultALSA; if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); if (resultALSA < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start capture device."); return ma_result_from_errno(-resultALSA); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { /* Don't need to do anything for playback because it'll be started automatically when enough data has been written. */ } return MA_SUCCESS; } static ma_result ma_device_stop__alsa(ma_device* pDevice) { if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping capture device...\n"); ((ma_snd_pcm_drop_proc)pDevice->pContext->alsa.snd_pcm_drop)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping capture device successful.\n"); /* We need to prepare the device again, otherwise we won't be able to restart the device. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device...\n"); if (((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture) < 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device failed.\n"); } else { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device successful.\n"); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping playback device...\n"); ((ma_snd_pcm_drop_proc)pDevice->pContext->alsa.snd_pcm_drop)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping playback device successful.\n"); /* We need to prepare the device again, otherwise we won't be able to restart the device. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device...\n"); if (((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback) < 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device failed.\n"); } else { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device successful.\n"); } } return MA_SUCCESS; } static ma_result ma_device_wait__alsa(ma_device* pDevice, ma_snd_pcm_t* pPCM, struct pollfd* pPollDescriptors, int pollDescriptorCount, short requiredEvent) { for (;;) { unsigned short revents; int resultALSA; int resultPoll = poll(pPollDescriptors, pollDescriptorCount, -1); if (resultPoll < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] poll() failed."); return ma_result_from_errno(errno); } /* Before checking the ALSA poll descriptor flag we need to check if the wakeup descriptor has had it's POLLIN flag set. If so, we need to actually read the data and then exit function. The wakeup descriptor will be the first item in the descriptors buffer. */ if ((pPollDescriptors[0].revents & POLLIN) != 0) { ma_uint64 t; int resultRead = read(pPollDescriptors[0].fd, &t, sizeof(t)); /* <-- Important that we read here so that the next write() does not block. */ if (resultRead < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] read() failed."); return ma_result_from_errno(errno); } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] POLLIN set for wakeupfd\n"); return MA_DEVICE_NOT_STARTED; } /* Getting here means that some data should be able to be read. We need to use ALSA to translate the revents flags for us. */ resultALSA = ((ma_snd_pcm_poll_descriptors_revents_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors_revents)(pPCM, pPollDescriptors + 1, pollDescriptorCount - 1, &revents); /* +1, -1 to ignore the wakeup descriptor. */ if (resultALSA < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_poll_descriptors_revents() failed."); return ma_result_from_errno(-resultALSA); } if ((revents & POLLERR) != 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] POLLERR detected."); return ma_result_from_errno(errno); } if ((revents & requiredEvent) == requiredEvent) { break; /* We're done. Data available for reading or writing. */ } } return MA_SUCCESS; } static ma_result ma_device_wait_read__alsa(ma_device* pDevice) { return ma_device_wait__alsa(pDevice, (ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, (struct pollfd*)pDevice->alsa.pPollDescriptorsCapture, pDevice->alsa.pollDescriptorCountCapture + 1, POLLIN); /* +1 to account for the wakeup descriptor. */ } static ma_result ma_device_wait_write__alsa(ma_device* pDevice) { return ma_device_wait__alsa(pDevice, (ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, (struct pollfd*)pDevice->alsa.pPollDescriptorsPlayback, pDevice->alsa.pollDescriptorCountPlayback + 1, POLLOUT); /* +1 to account for the wakeup descriptor. */ } static ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead) { ma_snd_pcm_sframes_t resultALSA = 0; MA_ASSERT(pDevice != NULL); MA_ASSERT(pFramesOut != NULL); if (pFramesRead != NULL) { *pFramesRead = 0; } while (ma_device_get_state(pDevice) == ma_device_state_started) { ma_result result; /* The first thing to do is wait for data to become available for reading. This will return an error code if the device has been stopped. */ result = ma_device_wait_read__alsa(pDevice); if (result != MA_SUCCESS) { return result; } /* Getting here means we should have data available. */ resultALSA = ((ma_snd_pcm_readi_proc)pDevice->pContext->alsa.snd_pcm_readi)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, pFramesOut, frameCount); if (resultALSA >= 0) { break; /* Success. */ } else { if (resultALSA == -EAGAIN) { /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EGAIN (read)\n");*/ continue; /* Try again. */ } else if (resultALSA == -EPIPE) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EPIPE (read)\n"); /* Overrun. Recover and try again. If this fails we need to return an error. */ resultALSA = ((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, resultALSA, MA_TRUE); if (resultALSA < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after overrun."); return ma_result_from_errno((int)-resultALSA); } resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); if (resultALSA < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun."); return ma_result_from_errno((int)-resultALSA); } continue; /* Try reading again. */ } } } if (pFramesRead != NULL) { *pFramesRead = resultALSA; } return MA_SUCCESS; } static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { ma_snd_pcm_sframes_t resultALSA = 0; MA_ASSERT(pDevice != NULL); MA_ASSERT(pFrames != NULL); if (pFramesWritten != NULL) { *pFramesWritten = 0; } while (ma_device_get_state(pDevice) == ma_device_state_started) { ma_result result; /* The first thing to do is wait for space to become available for writing. This will return an error code if the device has been stopped. */ result = ma_device_wait_write__alsa(pDevice); if (result != MA_SUCCESS) { return result; } resultALSA = ((ma_snd_pcm_writei_proc)pDevice->pContext->alsa.snd_pcm_writei)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, pFrames, frameCount); if (resultALSA >= 0) { break; /* Success. */ } else { if (resultALSA == -EAGAIN) { /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EGAIN (write)\n");*/ continue; /* Try again. */ } else if (resultALSA == -EPIPE) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EPIPE (write)\n"); /* Underrun. Recover and try again. If this fails we need to return an error. */ resultALSA = ((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, resultALSA, MA_TRUE); /* MA_TRUE=silent (don't print anything on error). */ if (resultALSA < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after underrun."); return ma_result_from_errno((int)-resultALSA); } /* In my testing I have had a situation where writei() does not automatically restart the device even though I've set it up as such in the software parameters. What will happen is writei() will block indefinitely even though the number of frames is well beyond the auto-start threshold. To work around this I've needed to add an explicit start here. Not sure if this is me just being stupid and not recovering the device properly, but this definitely feels like something isn't quite right here. */ resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); if (resultALSA < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun."); return ma_result_from_errno((int)-resultALSA); } continue; /* Try writing again. */ } } } if (pFramesWritten != NULL) { *pFramesWritten = resultALSA; } return MA_SUCCESS; } static ma_result ma_device_data_loop_wakeup__alsa(ma_device* pDevice) { ma_uint64 t = 1; int resultWrite = 0; MA_ASSERT(pDevice != NULL); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Waking up...\n"); /* Write to an eventfd to trigger a wakeup from poll() and abort any reading or writing. */ if (pDevice->alsa.pPollDescriptorsCapture != NULL) { resultWrite = write(pDevice->alsa.wakeupfdCapture, &t, sizeof(t)); } if (pDevice->alsa.pPollDescriptorsPlayback != NULL) { resultWrite = write(pDevice->alsa.wakeupfdPlayback, &t, sizeof(t)); } if (resultWrite < 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] write() failed.\n"); return ma_result_from_errno(errno); } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Waking up completed successfully.\n"); return MA_SUCCESS; } static ma_result ma_context_uninit__alsa(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_alsa); /* Clean up memory for memory leak checkers. */ ((ma_snd_config_update_free_global_proc)pContext->alsa.snd_config_update_free_global)(); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(ma_context_get_log(pContext), pContext->alsa.asoundSO); #endif ma_mutex_uninit(&pContext->alsa.internalDeviceEnumLock); return MA_SUCCESS; } static ma_result ma_context_init__alsa(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { ma_result result; #ifndef MA_NO_RUNTIME_LINKING const char* libasoundNames[] = { "libasound.so.2", "libasound.so" }; size_t i; for (i = 0; i < ma_countof(libasoundNames); ++i) { pContext->alsa.asoundSO = ma_dlopen(ma_context_get_log(pContext), libasoundNames[i]); if (pContext->alsa.asoundSO != NULL) { break; } } if (pContext->alsa.asoundSO == NULL) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[ALSA] Failed to open shared object.\n"); return MA_NO_BACKEND; } pContext->alsa.snd_pcm_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_open"); pContext->alsa.snd_pcm_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_close"); pContext->alsa.snd_pcm_hw_params_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_sizeof"); pContext->alsa.snd_pcm_hw_params_any = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_any"); pContext->alsa.snd_pcm_hw_params_set_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format"); pContext->alsa.snd_pcm_hw_params_set_format_first = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format_first"); pContext->alsa.snd_pcm_hw_params_get_format_mask = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format_mask"); pContext->alsa.snd_pcm_hw_params_set_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels"); pContext->alsa.snd_pcm_hw_params_set_channels_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_near"); pContext->alsa.snd_pcm_hw_params_set_channels_minmax = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_minmax"); pContext->alsa.snd_pcm_hw_params_set_rate_resample = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_resample"); pContext->alsa.snd_pcm_hw_params_set_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate"); pContext->alsa.snd_pcm_hw_params_set_rate_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_near"); pContext->alsa.snd_pcm_hw_params_set_buffer_size_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_buffer_size_near"); pContext->alsa.snd_pcm_hw_params_set_periods_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_periods_near"); pContext->alsa.snd_pcm_hw_params_set_access = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_access"); pContext->alsa.snd_pcm_hw_params_get_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format"); pContext->alsa.snd_pcm_hw_params_get_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels"); pContext->alsa.snd_pcm_hw_params_get_channels_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_min"); pContext->alsa.snd_pcm_hw_params_get_channels_max = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_max"); pContext->alsa.snd_pcm_hw_params_get_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate"); pContext->alsa.snd_pcm_hw_params_get_rate_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_min"); pContext->alsa.snd_pcm_hw_params_get_rate_max = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_max"); pContext->alsa.snd_pcm_hw_params_get_buffer_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_buffer_size"); pContext->alsa.snd_pcm_hw_params_get_periods = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_periods"); pContext->alsa.snd_pcm_hw_params_get_access = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_access"); pContext->alsa.snd_pcm_hw_params_test_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_format"); pContext->alsa.snd_pcm_hw_params_test_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_channels"); pContext->alsa.snd_pcm_hw_params_test_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_rate"); pContext->alsa.snd_pcm_hw_params = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params"); pContext->alsa.snd_pcm_sw_params_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_sizeof"); pContext->alsa.snd_pcm_sw_params_current = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_current"); pContext->alsa.snd_pcm_sw_params_get_boundary = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_get_boundary"); pContext->alsa.snd_pcm_sw_params_set_avail_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_avail_min"); pContext->alsa.snd_pcm_sw_params_set_start_threshold = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_start_threshold"); pContext->alsa.snd_pcm_sw_params_set_stop_threshold = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_stop_threshold"); pContext->alsa.snd_pcm_sw_params = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params"); pContext->alsa.snd_pcm_format_mask_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_format_mask_sizeof"); pContext->alsa.snd_pcm_format_mask_test = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_format_mask_test"); pContext->alsa.snd_pcm_get_chmap = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_get_chmap"); pContext->alsa.snd_pcm_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_state"); pContext->alsa.snd_pcm_prepare = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_prepare"); pContext->alsa.snd_pcm_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_start"); pContext->alsa.snd_pcm_drop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_drop"); pContext->alsa.snd_pcm_drain = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_drain"); pContext->alsa.snd_pcm_reset = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_reset"); pContext->alsa.snd_device_name_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_hint"); pContext->alsa.snd_device_name_get_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_get_hint"); pContext->alsa.snd_card_get_index = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_card_get_index"); pContext->alsa.snd_device_name_free_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_free_hint"); pContext->alsa.snd_pcm_mmap_begin = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_mmap_begin"); pContext->alsa.snd_pcm_mmap_commit = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_mmap_commit"); pContext->alsa.snd_pcm_recover = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_recover"); pContext->alsa.snd_pcm_readi = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_readi"); pContext->alsa.snd_pcm_writei = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_writei"); pContext->alsa.snd_pcm_avail = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_avail"); pContext->alsa.snd_pcm_avail_update = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_avail_update"); pContext->alsa.snd_pcm_wait = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_wait"); pContext->alsa.snd_pcm_nonblock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_nonblock"); pContext->alsa.snd_pcm_info = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info"); pContext->alsa.snd_pcm_info_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info_sizeof"); pContext->alsa.snd_pcm_info_get_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info_get_name"); pContext->alsa.snd_pcm_poll_descriptors = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors"); pContext->alsa.snd_pcm_poll_descriptors_count = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_count"); pContext->alsa.snd_pcm_poll_descriptors_revents = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_revents"); pContext->alsa.snd_config_update_free_global = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_config_update_free_global"); #else /* The system below is just for type safety. */ ma_snd_pcm_open_proc _snd_pcm_open = snd_pcm_open; ma_snd_pcm_close_proc _snd_pcm_close = snd_pcm_close; ma_snd_pcm_hw_params_sizeof_proc _snd_pcm_hw_params_sizeof = snd_pcm_hw_params_sizeof; ma_snd_pcm_hw_params_any_proc _snd_pcm_hw_params_any = snd_pcm_hw_params_any; ma_snd_pcm_hw_params_set_format_proc _snd_pcm_hw_params_set_format = snd_pcm_hw_params_set_format; ma_snd_pcm_hw_params_set_format_first_proc _snd_pcm_hw_params_set_format_first = snd_pcm_hw_params_set_format_first; ma_snd_pcm_hw_params_get_format_mask_proc _snd_pcm_hw_params_get_format_mask = snd_pcm_hw_params_get_format_mask; ma_snd_pcm_hw_params_set_channels_proc _snd_pcm_hw_params_set_channels = snd_pcm_hw_params_set_channels; ma_snd_pcm_hw_params_set_channels_near_proc _snd_pcm_hw_params_set_channels_near = snd_pcm_hw_params_set_channels_near; ma_snd_pcm_hw_params_set_rate_resample_proc _snd_pcm_hw_params_set_rate_resample = snd_pcm_hw_params_set_rate_resample; ma_snd_pcm_hw_params_set_rate_near _snd_pcm_hw_params_set_rate = snd_pcm_hw_params_set_rate; ma_snd_pcm_hw_params_set_rate_near_proc _snd_pcm_hw_params_set_rate_near = snd_pcm_hw_params_set_rate_near; ma_snd_pcm_hw_params_set_rate_minmax_proc _snd_pcm_hw_params_set_rate_minmax = snd_pcm_hw_params_set_rate_minmax; ma_snd_pcm_hw_params_set_buffer_size_near_proc _snd_pcm_hw_params_set_buffer_size_near = snd_pcm_hw_params_set_buffer_size_near; ma_snd_pcm_hw_params_set_periods_near_proc _snd_pcm_hw_params_set_periods_near = snd_pcm_hw_params_set_periods_near; ma_snd_pcm_hw_params_set_access_proc _snd_pcm_hw_params_set_access = snd_pcm_hw_params_set_access; ma_snd_pcm_hw_params_get_format_proc _snd_pcm_hw_params_get_format = snd_pcm_hw_params_get_format; ma_snd_pcm_hw_params_get_channels_proc _snd_pcm_hw_params_get_channels = snd_pcm_hw_params_get_channels; ma_snd_pcm_hw_params_get_channels_min_proc _snd_pcm_hw_params_get_channels_min = snd_pcm_hw_params_get_channels_min; ma_snd_pcm_hw_params_get_channels_max_proc _snd_pcm_hw_params_get_channels_max = snd_pcm_hw_params_get_channels_max; ma_snd_pcm_hw_params_get_rate_proc _snd_pcm_hw_params_get_rate = snd_pcm_hw_params_get_rate; ma_snd_pcm_hw_params_get_rate_min_proc _snd_pcm_hw_params_get_rate_min = snd_pcm_hw_params_get_rate_min; ma_snd_pcm_hw_params_get_rate_max_proc _snd_pcm_hw_params_get_rate_max = snd_pcm_hw_params_get_rate_max; ma_snd_pcm_hw_params_get_buffer_size_proc _snd_pcm_hw_params_get_buffer_size = snd_pcm_hw_params_get_buffer_size; ma_snd_pcm_hw_params_get_periods_proc _snd_pcm_hw_params_get_periods = snd_pcm_hw_params_get_periods; ma_snd_pcm_hw_params_get_access_proc _snd_pcm_hw_params_get_access = snd_pcm_hw_params_get_access; ma_snd_pcm_hw_params_test_format_proc _snd_pcm_hw_params_test_format = snd_pcm_hw_params_test_format; ma_snd_pcm_hw_params_test_channels_proc _snd_pcm_hw_params_test_channels = snd_pcm_hw_params_test_channels; ma_snd_pcm_hw_params_test_rate_proc _snd_pcm_hw_params_test_rate = snd_pcm_hw_params_test_rate; ma_snd_pcm_hw_params_proc _snd_pcm_hw_params = snd_pcm_hw_params; ma_snd_pcm_sw_params_sizeof_proc _snd_pcm_sw_params_sizeof = snd_pcm_sw_params_sizeof; ma_snd_pcm_sw_params_current_proc _snd_pcm_sw_params_current = snd_pcm_sw_params_current; ma_snd_pcm_sw_params_get_boundary_proc _snd_pcm_sw_params_get_boundary = snd_pcm_sw_params_get_boundary; ma_snd_pcm_sw_params_set_avail_min_proc _snd_pcm_sw_params_set_avail_min = snd_pcm_sw_params_set_avail_min; ma_snd_pcm_sw_params_set_start_threshold_proc _snd_pcm_sw_params_set_start_threshold = snd_pcm_sw_params_set_start_threshold; ma_snd_pcm_sw_params_set_stop_threshold_proc _snd_pcm_sw_params_set_stop_threshold = snd_pcm_sw_params_set_stop_threshold; ma_snd_pcm_sw_params_proc _snd_pcm_sw_params = snd_pcm_sw_params; ma_snd_pcm_format_mask_sizeof_proc _snd_pcm_format_mask_sizeof = snd_pcm_format_mask_sizeof; ma_snd_pcm_format_mask_test_proc _snd_pcm_format_mask_test = snd_pcm_format_mask_test; ma_snd_pcm_get_chmap_proc _snd_pcm_get_chmap = snd_pcm_get_chmap; ma_snd_pcm_state_proc _snd_pcm_state = snd_pcm_state; ma_snd_pcm_prepare_proc _snd_pcm_prepare = snd_pcm_prepare; ma_snd_pcm_start_proc _snd_pcm_start = snd_pcm_start; ma_snd_pcm_drop_proc _snd_pcm_drop = snd_pcm_drop; ma_snd_pcm_drain_proc _snd_pcm_drain = snd_pcm_drain; ma_snd_pcm_reset_proc _snd_pcm_reset = snd_pcm_reset; ma_snd_device_name_hint_proc _snd_device_name_hint = snd_device_name_hint; ma_snd_device_name_get_hint_proc _snd_device_name_get_hint = snd_device_name_get_hint; ma_snd_card_get_index_proc _snd_card_get_index = snd_card_get_index; ma_snd_device_name_free_hint_proc _snd_device_name_free_hint = snd_device_name_free_hint; ma_snd_pcm_mmap_begin_proc _snd_pcm_mmap_begin = snd_pcm_mmap_begin; ma_snd_pcm_mmap_commit_proc _snd_pcm_mmap_commit = snd_pcm_mmap_commit; ma_snd_pcm_recover_proc _snd_pcm_recover = snd_pcm_recover; ma_snd_pcm_readi_proc _snd_pcm_readi = snd_pcm_readi; ma_snd_pcm_writei_proc _snd_pcm_writei = snd_pcm_writei; ma_snd_pcm_avail_proc _snd_pcm_avail = snd_pcm_avail; ma_snd_pcm_avail_update_proc _snd_pcm_avail_update = snd_pcm_avail_update; ma_snd_pcm_wait_proc _snd_pcm_wait = snd_pcm_wait; ma_snd_pcm_nonblock_proc _snd_pcm_nonblock = snd_pcm_nonblock; ma_snd_pcm_info_proc _snd_pcm_info = snd_pcm_info; ma_snd_pcm_info_sizeof_proc _snd_pcm_info_sizeof = snd_pcm_info_sizeof; ma_snd_pcm_info_get_name_proc _snd_pcm_info_get_name = snd_pcm_info_get_name; ma_snd_pcm_poll_descriptors _snd_pcm_poll_descriptors = snd_pcm_poll_descriptors; ma_snd_pcm_poll_descriptors_count _snd_pcm_poll_descriptors_count = snd_pcm_poll_descriptors_count; ma_snd_pcm_poll_descriptors_revents _snd_pcm_poll_descriptors_revents = snd_pcm_poll_descriptors_revents; ma_snd_config_update_free_global_proc _snd_config_update_free_global = snd_config_update_free_global; pContext->alsa.snd_pcm_open = (ma_proc)_snd_pcm_open; pContext->alsa.snd_pcm_close = (ma_proc)_snd_pcm_close; pContext->alsa.snd_pcm_hw_params_sizeof = (ma_proc)_snd_pcm_hw_params_sizeof; pContext->alsa.snd_pcm_hw_params_any = (ma_proc)_snd_pcm_hw_params_any; pContext->alsa.snd_pcm_hw_params_set_format = (ma_proc)_snd_pcm_hw_params_set_format; pContext->alsa.snd_pcm_hw_params_set_format_first = (ma_proc)_snd_pcm_hw_params_set_format_first; pContext->alsa.snd_pcm_hw_params_get_format_mask = (ma_proc)_snd_pcm_hw_params_get_format_mask; pContext->alsa.snd_pcm_hw_params_set_channels = (ma_proc)_snd_pcm_hw_params_set_channels; pContext->alsa.snd_pcm_hw_params_set_channels_near = (ma_proc)_snd_pcm_hw_params_set_channels_near; pContext->alsa.snd_pcm_hw_params_set_channels_minmax = (ma_proc)_snd_pcm_hw_params_set_channels_minmax; pContext->alsa.snd_pcm_hw_params_set_rate_resample = (ma_proc)_snd_pcm_hw_params_set_rate_resample; pContext->alsa.snd_pcm_hw_params_set_rate = (ma_proc)_snd_pcm_hw_params_set_rate; pContext->alsa.snd_pcm_hw_params_set_rate_near = (ma_proc)_snd_pcm_hw_params_set_rate_near; pContext->alsa.snd_pcm_hw_params_set_buffer_size_near = (ma_proc)_snd_pcm_hw_params_set_buffer_size_near; pContext->alsa.snd_pcm_hw_params_set_periods_near = (ma_proc)_snd_pcm_hw_params_set_periods_near; pContext->alsa.snd_pcm_hw_params_set_access = (ma_proc)_snd_pcm_hw_params_set_access; pContext->alsa.snd_pcm_hw_params_get_format = (ma_proc)_snd_pcm_hw_params_get_format; pContext->alsa.snd_pcm_hw_params_get_channels = (ma_proc)_snd_pcm_hw_params_get_channels; pContext->alsa.snd_pcm_hw_params_get_channels_min = (ma_proc)_snd_pcm_hw_params_get_channels_min; pContext->alsa.snd_pcm_hw_params_get_channels_max = (ma_proc)_snd_pcm_hw_params_get_channels_max; pContext->alsa.snd_pcm_hw_params_get_rate = (ma_proc)_snd_pcm_hw_params_get_rate; pContext->alsa.snd_pcm_hw_params_get_rate_min = (ma_proc)_snd_pcm_hw_params_get_rate_min; pContext->alsa.snd_pcm_hw_params_get_rate_max = (ma_proc)_snd_pcm_hw_params_get_rate_max; pContext->alsa.snd_pcm_hw_params_get_buffer_size = (ma_proc)_snd_pcm_hw_params_get_buffer_size; pContext->alsa.snd_pcm_hw_params_get_periods = (ma_proc)_snd_pcm_hw_params_get_periods; pContext->alsa.snd_pcm_hw_params_get_access = (ma_proc)_snd_pcm_hw_params_get_access; pContext->alsa.snd_pcm_hw_params_test_format = (ma_proc)_snd_pcm_hw_params_test_format; pContext->alsa.snd_pcm_hw_params_test_channels = (ma_proc)_snd_pcm_hw_params_test_channels; pContext->alsa.snd_pcm_hw_params_test_rate = (ma_proc)_snd_pcm_hw_params_test_rate; pContext->alsa.snd_pcm_hw_params = (ma_proc)_snd_pcm_hw_params; pContext->alsa.snd_pcm_sw_params_sizeof = (ma_proc)_snd_pcm_sw_params_sizeof; pContext->alsa.snd_pcm_sw_params_current = (ma_proc)_snd_pcm_sw_params_current; pContext->alsa.snd_pcm_sw_params_get_boundary = (ma_proc)_snd_pcm_sw_params_get_boundary; pContext->alsa.snd_pcm_sw_params_set_avail_min = (ma_proc)_snd_pcm_sw_params_set_avail_min; pContext->alsa.snd_pcm_sw_params_set_start_threshold = (ma_proc)_snd_pcm_sw_params_set_start_threshold; pContext->alsa.snd_pcm_sw_params_set_stop_threshold = (ma_proc)_snd_pcm_sw_params_set_stop_threshold; pContext->alsa.snd_pcm_sw_params = (ma_proc)_snd_pcm_sw_params; pContext->alsa.snd_pcm_format_mask_sizeof = (ma_proc)_snd_pcm_format_mask_sizeof; pContext->alsa.snd_pcm_format_mask_test = (ma_proc)_snd_pcm_format_mask_test; pContext->alsa.snd_pcm_get_chmap = (ma_proc)_snd_pcm_get_chmap; pContext->alsa.snd_pcm_state = (ma_proc)_snd_pcm_state; pContext->alsa.snd_pcm_prepare = (ma_proc)_snd_pcm_prepare; pContext->alsa.snd_pcm_start = (ma_proc)_snd_pcm_start; pContext->alsa.snd_pcm_drop = (ma_proc)_snd_pcm_drop; pContext->alsa.snd_pcm_drain = (ma_proc)_snd_pcm_drain; pContext->alsa.snd_pcm_reset = (ma_proc)_snd_pcm_reset; pContext->alsa.snd_device_name_hint = (ma_proc)_snd_device_name_hint; pContext->alsa.snd_device_name_get_hint = (ma_proc)_snd_device_name_get_hint; pContext->alsa.snd_card_get_index = (ma_proc)_snd_card_get_index; pContext->alsa.snd_device_name_free_hint = (ma_proc)_snd_device_name_free_hint; pContext->alsa.snd_pcm_mmap_begin = (ma_proc)_snd_pcm_mmap_begin; pContext->alsa.snd_pcm_mmap_commit = (ma_proc)_snd_pcm_mmap_commit; pContext->alsa.snd_pcm_recover = (ma_proc)_snd_pcm_recover; pContext->alsa.snd_pcm_readi = (ma_proc)_snd_pcm_readi; pContext->alsa.snd_pcm_writei = (ma_proc)_snd_pcm_writei; pContext->alsa.snd_pcm_avail = (ma_proc)_snd_pcm_avail; pContext->alsa.snd_pcm_avail_update = (ma_proc)_snd_pcm_avail_update; pContext->alsa.snd_pcm_wait = (ma_proc)_snd_pcm_wait; pContext->alsa.snd_pcm_nonblock = (ma_proc)_snd_pcm_nonblock; pContext->alsa.snd_pcm_info = (ma_proc)_snd_pcm_info; pContext->alsa.snd_pcm_info_sizeof = (ma_proc)_snd_pcm_info_sizeof; pContext->alsa.snd_pcm_info_get_name = (ma_proc)_snd_pcm_info_get_name; pContext->alsa.snd_pcm_poll_descriptors = (ma_proc)_snd_pcm_poll_descriptors; pContext->alsa.snd_pcm_poll_descriptors_count = (ma_proc)_snd_pcm_poll_descriptors_count; pContext->alsa.snd_pcm_poll_descriptors_revents = (ma_proc)_snd_pcm_poll_descriptors_revents; pContext->alsa.snd_config_update_free_global = (ma_proc)_snd_config_update_free_global; #endif pContext->alsa.useVerboseDeviceEnumeration = pConfig->alsa.useVerboseDeviceEnumeration; result = ma_mutex_init(&pContext->alsa.internalDeviceEnumLock); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] WARNING: Failed to initialize mutex for internal device enumeration."); return result; } pCallbacks->onContextInit = ma_context_init__alsa; pCallbacks->onContextUninit = ma_context_uninit__alsa; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__alsa; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__alsa; pCallbacks->onDeviceInit = ma_device_init__alsa; pCallbacks->onDeviceUninit = ma_device_uninit__alsa; pCallbacks->onDeviceStart = ma_device_start__alsa; pCallbacks->onDeviceStop = ma_device_stop__alsa; pCallbacks->onDeviceRead = ma_device_read__alsa; pCallbacks->onDeviceWrite = ma_device_write__alsa; pCallbacks->onDeviceDataLoop = NULL; pCallbacks->onDeviceDataLoopWakeup = ma_device_data_loop_wakeup__alsa; return MA_SUCCESS; } #endif /* ALSA */ /****************************************************************************** PulseAudio Backend ******************************************************************************/ #ifdef MA_HAS_PULSEAUDIO /* The PulseAudio API, along with Apple's Core Audio, is the worst of the maintream audio APIs. This is a brief description of what's going on in the PulseAudio backend. I apologize if this gets a bit ranty for your liking - you might want to skip this discussion. PulseAudio has something they call the "Simple API", which unfortunately isn't suitable for miniaudio. I've not seen anywhere where it allows you to enumerate over devices, nor does it seem to support the ability to stop and start streams. Looking at the documentation, it appears as though the stream is constantly running and you prevent sound from being emitted or captured by simply not calling the read or write functions. This is not a professional solution as it would be much better to *actually* stop the underlying stream. Perhaps the simple API has some smarts to do this automatically, but I'm not sure. Another limitation with the simple API is that it seems inefficient when you want to have multiple streams to a single context. For these reasons, miniaudio is not using the simple API. Since we're not using the simple API, we're left with the asynchronous API as our only other option. And boy, is this where it starts to get fun, and I don't mean that in a good way... The problems start with the very name of the API - "asynchronous". Yes, this is an asynchronous oriented API which means your commands don't immediately take effect. You instead need to issue your commands, and then wait for them to complete. The waiting mechanism is enabled through the use of a "main loop". In the asychronous API you cannot get away from the main loop, and the main loop is where almost all of PulseAudio's problems stem from. When you first initialize PulseAudio you need an object referred to as "main loop". You can implement this yourself by defining your own vtable, but it's much easier to just use one of the built-in main loop implementations. There's two generic implementations called pa_mainloop and pa_threaded_mainloop, and another implementation specific to GLib called pa_glib_mainloop. We're using pa_threaded_mainloop because it simplifies management of the worker thread. The idea of the main loop object is pretty self explanatory - you're supposed to use it to implement a worker thread which runs in a loop. The main loop is where operations are actually executed. To initialize the main loop, you just use `pa_threaded_mainloop_new()`. This is the first function you'll call. You can then get a pointer to the vtable with `pa_threaded_mainloop_get_api()` (the main loop vtable is called `pa_mainloop_api`). Again, you can bypass the threaded main loop object entirely and just implement `pa_mainloop_api` directly, but there's no need for it unless you're doing something extremely specialized such as if you want to integrate it into your application's existing main loop infrastructure. (EDIT 2021-01-26: miniaudio is no longer using `pa_threaded_mainloop` due to this issue: https://github.com/mackron/miniaudio/issues/262. It is now using `pa_mainloop` which turns out to be a simpler solution anyway. The rest of this rant still applies, however.) Once you have your main loop vtable (the `pa_mainloop_api` object) you can create the PulseAudio context. This is very similar to miniaudio's context and they map to each other quite well. You have one context to many streams, which is basically the same as miniaudio's one `ma_context` to many `ma_device`s. Here's where it starts to get annoying, however. When you first create the PulseAudio context, which is done with `pa_context_new()`, it's not actually connected to anything. When you connect, you call `pa_context_connect()`. However, if you remember, PulseAudio is an asynchronous API. That means you cannot just assume the context is connected after `pa_context_context()` has returned. You instead need to wait for it to connect. To do this, you need to either wait for a callback to get fired, which you can set with `pa_context_set_state_callback()`, or you can continuously poll the context's state. Either way, you need to run this in a loop. All objects from here out are created from the context, and, I believe, you can't be creating these objects until the context is connected. This waiting loop is therefore unavoidable. In order for the waiting to ever complete, however, the main loop needs to be running. Before attempting to connect the context, the main loop needs to be started with `pa_threaded_mainloop_start()`. The reason for this asynchronous design is to support cases where you're connecting to a remote server, say through a local network or an internet connection. However, the *VAST* majority of cases don't involve this at all - they just connect to a local "server" running on the host machine. The fact that this would be the default rather than making `pa_context_connect()` synchronous tends to boggle the mind. Once the context has been created and connected you can start creating a stream. A PulseAudio stream is analogous to miniaudio's device. The initialization of a stream is fairly standard - you configure some attributes (analogous to miniaudio's device config) and then call `pa_stream_new()` to actually create it. Here is where we start to get into "operations". When configuring the stream, you can get information about the source (such as sample format, sample rate, etc.), however it's not synchronous. Instead, a `pa_operation` object is returned from `pa_context_get_source_info_by_name()` (capture) or `pa_context_get_sink_info_by_name()` (playback). Then, you need to run a loop (again!) to wait for the operation to complete which you can determine via a callback or polling, just like we did with the context. Then, as an added bonus, you need to decrement the reference counter of the `pa_operation` object to ensure memory is cleaned up. All of that just to retrieve basic information about a device! Once the basic information about the device has been retrieved, miniaudio can now create the stream with `ma_stream_new()`. Like the context, this needs to be connected. But we need to be careful here, because we're now about to introduce one of the most horrific design choices in PulseAudio. PulseAudio allows you to specify a callback that is fired when data can be written to or read from a stream. The language is important here because PulseAudio takes it literally, specifically the "can be". You would think these callbacks would be appropriate as the place for writing and reading data to and from the stream, and that would be right, except when it's not. When you initialize the stream, you can set a flag that tells PulseAudio to not start the stream automatically. This is required because miniaudio does not auto-start devices straight after initialization - you need to call `ma_device_start()` manually. The problem is that even when this flag is specified, PulseAudio will immediately fire it's write or read callback. This is *technically* correct (based on the wording in the documentation) because indeed, data *can* be written at this point. The problem is that it's not *practical*. It makes sense that the write/read callback would be where a program will want to write or read data to or from the stream, but when it's called before the application has even requested that the stream be started, it's just not practical because the program probably isn't ready for any kind of data delivery at that point (it may still need to load files or whatnot). Instead, this callback should only be fired when the application requests the stream be started which is how it works with literally *every* other callback-based audio API. Since miniaudio forbids firing of the data callback until the device has been started (as it should be with *all* callback based APIs), logic needs to be added to ensure miniaudio doesn't just blindly fire the application-defined data callback from within the PulseAudio callback before the stream has actually been started. The device state is used for this - if the state is anything other than `ma_device_state_starting` or `ma_device_state_started`, the main data callback is not fired. This, unfortunately, is not the end of the problems with the PulseAudio write callback. Any normal callback based audio API will continuously fire the callback at regular intervals based on the size of the internal buffer. This will only ever be fired when the device is running, and will be fired regardless of whether or not the user actually wrote anything to the device/stream. This not the case in PulseAudio. In PulseAudio, the data callback will *only* be called if you wrote something to it previously. That means, if you don't call `pa_stream_write()`, the callback will not get fired. On the surface you wouldn't think this would matter because you should be always writing data, and if you don't have anything to write, just write silence. That's fine until you want to drain the stream. You see, if you're continuously writing data to the stream, the stream will never get drained! That means in order to drain the stream, you need to *not* write data to it! But remember, when you don't write data to the stream, the callback won't get fired again! Why is draining important? Because that's how we've defined stopping to work in miniaudio. In miniaudio, stopping the device requires it to be drained before returning from ma_device_stop(). So we've stopped the device, which requires us to drain, but draining requires us to *not* write data to the stream (or else it won't ever complete draining), but not writing to the stream means the callback won't get fired again! This becomes a problem when stopping and then restarting the device. When the device is stopped, it's drained, which requires us to *not* write anything to the stream. But then, since we didn't write anything to it, the write callback will *never* get called again if we just resume the stream naively. This means that starting the stream requires us to write data to the stream from outside the callback. This disconnect is something PulseAudio has got seriously wrong - there should only ever be a single source of data delivery, that being the callback. (I have tried using `pa_stream_flush()` to trigger the write callback to fire, but this just doesn't work for some reason.) Once you've created the stream, you need to connect it which involves the whole waiting procedure. This is the same process as the context, only this time you'll poll for the state with `pa_stream_get_status()`. The starting and stopping of a streaming is referred to as "corking" in PulseAudio. The analogy is corking a barrel. To start the stream, you uncork it, to stop it you cork it. Personally I think it's silly - why would you not just call it "starting" and "stopping" like any other normal audio API? Anyway, the act of corking is, you guessed it, asynchronous. This means you'll need our waiting loop as usual. Again, why this asynchronous design is the default is absolutely beyond me. Would it really be that hard to just make it run synchronously? Teardown is pretty simple (what?!). It's just a matter of calling the relevant `_unref()` function on each object in reverse order that they were initialized in. That's about it from the PulseAudio side. A bit ranty, I know, but they really need to fix that main loop and callback system. They're embarrassingly unpractical. The main loop thing is an easy fix - have synchronous versions of all APIs. If an application wants these to run asynchronously, they can execute them in a separate thread themselves. The desire to run these asynchronously is such a niche requirement - it makes no sense to make it the default. The stream write callback needs to be change, or an alternative provided, that is constantly fired, regardless of whether or not `pa_stream_write()` has been called, and it needs to take a pointer to a buffer as a parameter which the program just writes to directly rather than having to call `pa_stream_writable_size()` and `pa_stream_write()`. These changes alone will change PulseAudio from one of the worst audio APIs to one of the best. */ /* It is assumed pulseaudio.h is available when linking at compile time. When linking at compile time, we use the declarations in the header to check for type safety. We cannot do this when linking at run time because the header might not be available. */ #ifdef MA_NO_RUNTIME_LINKING /* pulseaudio.h marks some functions with "inline" which isn't always supported. Need to emulate it. */ #if !defined(__cplusplus) #if defined(__STRICT_ANSI__) #if !defined(inline) #define inline __inline__ __attribute__((always_inline)) #define MA_INLINE_DEFINED #endif #endif #endif #include <pulse/pulseaudio.h> #if defined(MA_INLINE_DEFINED) #undef inline #undef MA_INLINE_DEFINED #endif #define MA_PA_OK PA_OK #define MA_PA_ERR_ACCESS PA_ERR_ACCESS #define MA_PA_ERR_INVALID PA_ERR_INVALID #define MA_PA_ERR_NOENTITY PA_ERR_NOENTITY #define MA_PA_ERR_NOTSUPPORTED PA_ERR_NOTSUPPORTED #define MA_PA_CHANNELS_MAX PA_CHANNELS_MAX #define MA_PA_RATE_MAX PA_RATE_MAX typedef pa_context_flags_t ma_pa_context_flags_t; #define MA_PA_CONTEXT_NOFLAGS PA_CONTEXT_NOFLAGS #define MA_PA_CONTEXT_NOAUTOSPAWN PA_CONTEXT_NOAUTOSPAWN #define MA_PA_CONTEXT_NOFAIL PA_CONTEXT_NOFAIL typedef pa_stream_flags_t ma_pa_stream_flags_t; #define MA_PA_STREAM_NOFLAGS PA_STREAM_NOFLAGS #define MA_PA_STREAM_START_CORKED PA_STREAM_START_CORKED #define MA_PA_STREAM_INTERPOLATE_TIMING PA_STREAM_INTERPOLATE_TIMING #define MA_PA_STREAM_NOT_MONOTONIC PA_STREAM_NOT_MONOTONIC #define MA_PA_STREAM_AUTO_TIMING_UPDATE PA_STREAM_AUTO_TIMING_UPDATE #define MA_PA_STREAM_NO_REMAP_CHANNELS PA_STREAM_NO_REMAP_CHANNELS #define MA_PA_STREAM_NO_REMIX_CHANNELS PA_STREAM_NO_REMIX_CHANNELS #define MA_PA_STREAM_FIX_FORMAT PA_STREAM_FIX_FORMAT #define MA_PA_STREAM_FIX_RATE PA_STREAM_FIX_RATE #define MA_PA_STREAM_FIX_CHANNELS PA_STREAM_FIX_CHANNELS #define MA_PA_STREAM_DONT_MOVE PA_STREAM_DONT_MOVE #define MA_PA_STREAM_VARIABLE_RATE PA_STREAM_VARIABLE_RATE #define MA_PA_STREAM_PEAK_DETECT PA_STREAM_PEAK_DETECT #define MA_PA_STREAM_START_MUTED PA_STREAM_START_MUTED #define MA_PA_STREAM_ADJUST_LATENCY PA_STREAM_ADJUST_LATENCY #define MA_PA_STREAM_EARLY_REQUESTS PA_STREAM_EARLY_REQUESTS #define MA_PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND #define MA_PA_STREAM_START_UNMUTED PA_STREAM_START_UNMUTED #define MA_PA_STREAM_FAIL_ON_SUSPEND PA_STREAM_FAIL_ON_SUSPEND #define MA_PA_STREAM_RELATIVE_VOLUME PA_STREAM_RELATIVE_VOLUME #define MA_PA_STREAM_PASSTHROUGH PA_STREAM_PASSTHROUGH typedef pa_sink_flags_t ma_pa_sink_flags_t; #define MA_PA_SINK_NOFLAGS PA_SINK_NOFLAGS #define MA_PA_SINK_HW_VOLUME_CTRL PA_SINK_HW_VOLUME_CTRL #define MA_PA_SINK_LATENCY PA_SINK_LATENCY #define MA_PA_SINK_HARDWARE PA_SINK_HARDWARE #define MA_PA_SINK_NETWORK PA_SINK_NETWORK #define MA_PA_SINK_HW_MUTE_CTRL PA_SINK_HW_MUTE_CTRL #define MA_PA_SINK_DECIBEL_VOLUME PA_SINK_DECIBEL_VOLUME #define MA_PA_SINK_FLAT_VOLUME PA_SINK_FLAT_VOLUME #define MA_PA_SINK_DYNAMIC_LATENCY PA_SINK_DYNAMIC_LATENCY #define MA_PA_SINK_SET_FORMATS PA_SINK_SET_FORMATS typedef pa_source_flags_t ma_pa_source_flags_t; #define MA_PA_SOURCE_NOFLAGS PA_SOURCE_NOFLAGS #define MA_PA_SOURCE_HW_VOLUME_CTRL PA_SOURCE_HW_VOLUME_CTRL #define MA_PA_SOURCE_LATENCY PA_SOURCE_LATENCY #define MA_PA_SOURCE_HARDWARE PA_SOURCE_HARDWARE #define MA_PA_SOURCE_NETWORK PA_SOURCE_NETWORK #define MA_PA_SOURCE_HW_MUTE_CTRL PA_SOURCE_HW_MUTE_CTRL #define MA_PA_SOURCE_DECIBEL_VOLUME PA_SOURCE_DECIBEL_VOLUME #define MA_PA_SOURCE_DYNAMIC_LATENCY PA_SOURCE_DYNAMIC_LATENCY #define MA_PA_SOURCE_FLAT_VOLUME PA_SOURCE_FLAT_VOLUME typedef pa_context_state_t ma_pa_context_state_t; #define MA_PA_CONTEXT_UNCONNECTED PA_CONTEXT_UNCONNECTED #define MA_PA_CONTEXT_CONNECTING PA_CONTEXT_CONNECTING #define MA_PA_CONTEXT_AUTHORIZING PA_CONTEXT_AUTHORIZING #define MA_PA_CONTEXT_SETTING_NAME PA_CONTEXT_SETTING_NAME #define MA_PA_CONTEXT_READY PA_CONTEXT_READY #define MA_PA_CONTEXT_FAILED PA_CONTEXT_FAILED #define MA_PA_CONTEXT_TERMINATED PA_CONTEXT_TERMINATED typedef pa_stream_state_t ma_pa_stream_state_t; #define MA_PA_STREAM_UNCONNECTED PA_STREAM_UNCONNECTED #define MA_PA_STREAM_CREATING PA_STREAM_CREATING #define MA_PA_STREAM_READY PA_STREAM_READY #define MA_PA_STREAM_FAILED PA_STREAM_FAILED #define MA_PA_STREAM_TERMINATED PA_STREAM_TERMINATED typedef pa_operation_state_t ma_pa_operation_state_t; #define MA_PA_OPERATION_RUNNING PA_OPERATION_RUNNING #define MA_PA_OPERATION_DONE PA_OPERATION_DONE #define MA_PA_OPERATION_CANCELLED PA_OPERATION_CANCELLED typedef pa_sink_state_t ma_pa_sink_state_t; #define MA_PA_SINK_INVALID_STATE PA_SINK_INVALID_STATE #define MA_PA_SINK_RUNNING PA_SINK_RUNNING #define MA_PA_SINK_IDLE PA_SINK_IDLE #define MA_PA_SINK_SUSPENDED PA_SINK_SUSPENDED typedef pa_source_state_t ma_pa_source_state_t; #define MA_PA_SOURCE_INVALID_STATE PA_SOURCE_INVALID_STATE #define MA_PA_SOURCE_RUNNING PA_SOURCE_RUNNING #define MA_PA_SOURCE_IDLE PA_SOURCE_IDLE #define MA_PA_SOURCE_SUSPENDED PA_SOURCE_SUSPENDED typedef pa_seek_mode_t ma_pa_seek_mode_t; #define MA_PA_SEEK_RELATIVE PA_SEEK_RELATIVE #define MA_PA_SEEK_ABSOLUTE PA_SEEK_ABSOLUTE #define MA_PA_SEEK_RELATIVE_ON_READ PA_SEEK_RELATIVE_ON_READ #define MA_PA_SEEK_RELATIVE_END PA_SEEK_RELATIVE_END typedef pa_channel_position_t ma_pa_channel_position_t; #define MA_PA_CHANNEL_POSITION_INVALID PA_CHANNEL_POSITION_INVALID #define MA_PA_CHANNEL_POSITION_MONO PA_CHANNEL_POSITION_MONO #define MA_PA_CHANNEL_POSITION_FRONT_LEFT PA_CHANNEL_POSITION_FRONT_LEFT #define MA_PA_CHANNEL_POSITION_FRONT_RIGHT PA_CHANNEL_POSITION_FRONT_RIGHT #define MA_PA_CHANNEL_POSITION_FRONT_CENTER PA_CHANNEL_POSITION_FRONT_CENTER #define MA_PA_CHANNEL_POSITION_REAR_CENTER PA_CHANNEL_POSITION_REAR_CENTER #define MA_PA_CHANNEL_POSITION_REAR_LEFT PA_CHANNEL_POSITION_REAR_LEFT #define MA_PA_CHANNEL_POSITION_REAR_RIGHT PA_CHANNEL_POSITION_REAR_RIGHT #define MA_PA_CHANNEL_POSITION_LFE PA_CHANNEL_POSITION_LFE #define MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER #define MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER #define MA_PA_CHANNEL_POSITION_SIDE_LEFT PA_CHANNEL_POSITION_SIDE_LEFT #define MA_PA_CHANNEL_POSITION_SIDE_RIGHT PA_CHANNEL_POSITION_SIDE_RIGHT #define MA_PA_CHANNEL_POSITION_AUX0 PA_CHANNEL_POSITION_AUX0 #define MA_PA_CHANNEL_POSITION_AUX1 PA_CHANNEL_POSITION_AUX1 #define MA_PA_CHANNEL_POSITION_AUX2 PA_CHANNEL_POSITION_AUX2 #define MA_PA_CHANNEL_POSITION_AUX3 PA_CHANNEL_POSITION_AUX3 #define MA_PA_CHANNEL_POSITION_AUX4 PA_CHANNEL_POSITION_AUX4 #define MA_PA_CHANNEL_POSITION_AUX5 PA_CHANNEL_POSITION_AUX5 #define MA_PA_CHANNEL_POSITION_AUX6 PA_CHANNEL_POSITION_AUX6 #define MA_PA_CHANNEL_POSITION_AUX7 PA_CHANNEL_POSITION_AUX7 #define MA_PA_CHANNEL_POSITION_AUX8 PA_CHANNEL_POSITION_AUX8 #define MA_PA_CHANNEL_POSITION_AUX9 PA_CHANNEL_POSITION_AUX9 #define MA_PA_CHANNEL_POSITION_AUX10 PA_CHANNEL_POSITION_AUX10 #define MA_PA_CHANNEL_POSITION_AUX11 PA_CHANNEL_POSITION_AUX11 #define MA_PA_CHANNEL_POSITION_AUX12 PA_CHANNEL_POSITION_AUX12 #define MA_PA_CHANNEL_POSITION_AUX13 PA_CHANNEL_POSITION_AUX13 #define MA_PA_CHANNEL_POSITION_AUX14 PA_CHANNEL_POSITION_AUX14 #define MA_PA_CHANNEL_POSITION_AUX15 PA_CHANNEL_POSITION_AUX15 #define MA_PA_CHANNEL_POSITION_AUX16 PA_CHANNEL_POSITION_AUX16 #define MA_PA_CHANNEL_POSITION_AUX17 PA_CHANNEL_POSITION_AUX17 #define MA_PA_CHANNEL_POSITION_AUX18 PA_CHANNEL_POSITION_AUX18 #define MA_PA_CHANNEL_POSITION_AUX19 PA_CHANNEL_POSITION_AUX19 #define MA_PA_CHANNEL_POSITION_AUX20 PA_CHANNEL_POSITION_AUX20 #define MA_PA_CHANNEL_POSITION_AUX21 PA_CHANNEL_POSITION_AUX21 #define MA_PA_CHANNEL_POSITION_AUX22 PA_CHANNEL_POSITION_AUX22 #define MA_PA_CHANNEL_POSITION_AUX23 PA_CHANNEL_POSITION_AUX23 #define MA_PA_CHANNEL_POSITION_AUX24 PA_CHANNEL_POSITION_AUX24 #define MA_PA_CHANNEL_POSITION_AUX25 PA_CHANNEL_POSITION_AUX25 #define MA_PA_CHANNEL_POSITION_AUX26 PA_CHANNEL_POSITION_AUX26 #define MA_PA_CHANNEL_POSITION_AUX27 PA_CHANNEL_POSITION_AUX27 #define MA_PA_CHANNEL_POSITION_AUX28 PA_CHANNEL_POSITION_AUX28 #define MA_PA_CHANNEL_POSITION_AUX29 PA_CHANNEL_POSITION_AUX29 #define MA_PA_CHANNEL_POSITION_AUX30 PA_CHANNEL_POSITION_AUX30 #define MA_PA_CHANNEL_POSITION_AUX31 PA_CHANNEL_POSITION_AUX31 #define MA_PA_CHANNEL_POSITION_TOP_CENTER PA_CHANNEL_POSITION_TOP_CENTER #define MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT PA_CHANNEL_POSITION_TOP_FRONT_LEFT #define MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT PA_CHANNEL_POSITION_TOP_FRONT_RIGHT #define MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER PA_CHANNEL_POSITION_TOP_FRONT_CENTER #define MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT PA_CHANNEL_POSITION_TOP_REAR_LEFT #define MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT PA_CHANNEL_POSITION_TOP_REAR_RIGHT #define MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER PA_CHANNEL_POSITION_TOP_REAR_CENTER #define MA_PA_CHANNEL_POSITION_LEFT PA_CHANNEL_POSITION_LEFT #define MA_PA_CHANNEL_POSITION_RIGHT PA_CHANNEL_POSITION_RIGHT #define MA_PA_CHANNEL_POSITION_CENTER PA_CHANNEL_POSITION_CENTER #define MA_PA_CHANNEL_POSITION_SUBWOOFER PA_CHANNEL_POSITION_SUBWOOFER typedef pa_channel_map_def_t ma_pa_channel_map_def_t; #define MA_PA_CHANNEL_MAP_AIFF PA_CHANNEL_MAP_AIFF #define MA_PA_CHANNEL_MAP_ALSA PA_CHANNEL_MAP_ALSA #define MA_PA_CHANNEL_MAP_AUX PA_CHANNEL_MAP_AUX #define MA_PA_CHANNEL_MAP_WAVEEX PA_CHANNEL_MAP_WAVEEX #define MA_PA_CHANNEL_MAP_OSS PA_CHANNEL_MAP_OSS #define MA_PA_CHANNEL_MAP_DEFAULT PA_CHANNEL_MAP_DEFAULT typedef pa_sample_format_t ma_pa_sample_format_t; #define MA_PA_SAMPLE_INVALID PA_SAMPLE_INVALID #define MA_PA_SAMPLE_U8 PA_SAMPLE_U8 #define MA_PA_SAMPLE_ALAW PA_SAMPLE_ALAW #define MA_PA_SAMPLE_ULAW PA_SAMPLE_ULAW #define MA_PA_SAMPLE_S16LE PA_SAMPLE_S16LE #define MA_PA_SAMPLE_S16BE PA_SAMPLE_S16BE #define MA_PA_SAMPLE_FLOAT32LE PA_SAMPLE_FLOAT32LE #define MA_PA_SAMPLE_FLOAT32BE PA_SAMPLE_FLOAT32BE #define MA_PA_SAMPLE_S32LE PA_SAMPLE_S32LE #define MA_PA_SAMPLE_S32BE PA_SAMPLE_S32BE #define MA_PA_SAMPLE_S24LE PA_SAMPLE_S24LE #define MA_PA_SAMPLE_S24BE PA_SAMPLE_S24BE #define MA_PA_SAMPLE_S24_32LE PA_SAMPLE_S24_32LE #define MA_PA_SAMPLE_S24_32BE PA_SAMPLE_S24_32BE typedef pa_mainloop ma_pa_mainloop; typedef pa_threaded_mainloop ma_pa_threaded_mainloop; typedef pa_mainloop_api ma_pa_mainloop_api; typedef pa_context ma_pa_context; typedef pa_operation ma_pa_operation; typedef pa_stream ma_pa_stream; typedef pa_spawn_api ma_pa_spawn_api; typedef pa_buffer_attr ma_pa_buffer_attr; typedef pa_channel_map ma_pa_channel_map; typedef pa_cvolume ma_pa_cvolume; typedef pa_sample_spec ma_pa_sample_spec; typedef pa_sink_info ma_pa_sink_info; typedef pa_source_info ma_pa_source_info; typedef pa_context_notify_cb_t ma_pa_context_notify_cb_t; typedef pa_sink_info_cb_t ma_pa_sink_info_cb_t; typedef pa_source_info_cb_t ma_pa_source_info_cb_t; typedef pa_stream_success_cb_t ma_pa_stream_success_cb_t; typedef pa_stream_request_cb_t ma_pa_stream_request_cb_t; typedef pa_stream_notify_cb_t ma_pa_stream_notify_cb_t; typedef pa_free_cb_t ma_pa_free_cb_t; #else #define MA_PA_OK 0 #define MA_PA_ERR_ACCESS 1 #define MA_PA_ERR_INVALID 2 #define MA_PA_ERR_NOENTITY 5 #define MA_PA_ERR_NOTSUPPORTED 19 #define MA_PA_CHANNELS_MAX 32 #define MA_PA_RATE_MAX 384000 typedef int ma_pa_context_flags_t; #define MA_PA_CONTEXT_NOFLAGS 0x00000000 #define MA_PA_CONTEXT_NOAUTOSPAWN 0x00000001 #define MA_PA_CONTEXT_NOFAIL 0x00000002 typedef int ma_pa_stream_flags_t; #define MA_PA_STREAM_NOFLAGS 0x00000000 #define MA_PA_STREAM_START_CORKED 0x00000001 #define MA_PA_STREAM_INTERPOLATE_TIMING 0x00000002 #define MA_PA_STREAM_NOT_MONOTONIC 0x00000004 #define MA_PA_STREAM_AUTO_TIMING_UPDATE 0x00000008 #define MA_PA_STREAM_NO_REMAP_CHANNELS 0x00000010 #define MA_PA_STREAM_NO_REMIX_CHANNELS 0x00000020 #define MA_PA_STREAM_FIX_FORMAT 0x00000040 #define MA_PA_STREAM_FIX_RATE 0x00000080 #define MA_PA_STREAM_FIX_CHANNELS 0x00000100 #define MA_PA_STREAM_DONT_MOVE 0x00000200 #define MA_PA_STREAM_VARIABLE_RATE 0x00000400 #define MA_PA_STREAM_PEAK_DETECT 0x00000800 #define MA_PA_STREAM_START_MUTED 0x00001000 #define MA_PA_STREAM_ADJUST_LATENCY 0x00002000 #define MA_PA_STREAM_EARLY_REQUESTS 0x00004000 #define MA_PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND 0x00008000 #define MA_PA_STREAM_START_UNMUTED 0x00010000 #define MA_PA_STREAM_FAIL_ON_SUSPEND 0x00020000 #define MA_PA_STREAM_RELATIVE_VOLUME 0x00040000 #define MA_PA_STREAM_PASSTHROUGH 0x00080000 typedef int ma_pa_sink_flags_t; #define MA_PA_SINK_NOFLAGS 0x00000000 #define MA_PA_SINK_HW_VOLUME_CTRL 0x00000001 #define MA_PA_SINK_LATENCY 0x00000002 #define MA_PA_SINK_HARDWARE 0x00000004 #define MA_PA_SINK_NETWORK 0x00000008 #define MA_PA_SINK_HW_MUTE_CTRL 0x00000010 #define MA_PA_SINK_DECIBEL_VOLUME 0x00000020 #define MA_PA_SINK_FLAT_VOLUME 0x00000040 #define MA_PA_SINK_DYNAMIC_LATENCY 0x00000080 #define MA_PA_SINK_SET_FORMATS 0x00000100 typedef int ma_pa_source_flags_t; #define MA_PA_SOURCE_NOFLAGS 0x00000000 #define MA_PA_SOURCE_HW_VOLUME_CTRL 0x00000001 #define MA_PA_SOURCE_LATENCY 0x00000002 #define MA_PA_SOURCE_HARDWARE 0x00000004 #define MA_PA_SOURCE_NETWORK 0x00000008 #define MA_PA_SOURCE_HW_MUTE_CTRL 0x00000010 #define MA_PA_SOURCE_DECIBEL_VOLUME 0x00000020 #define MA_PA_SOURCE_DYNAMIC_LATENCY 0x00000040 #define MA_PA_SOURCE_FLAT_VOLUME 0x00000080 typedef int ma_pa_context_state_t; #define MA_PA_CONTEXT_UNCONNECTED 0 #define MA_PA_CONTEXT_CONNECTING 1 #define MA_PA_CONTEXT_AUTHORIZING 2 #define MA_PA_CONTEXT_SETTING_NAME 3 #define MA_PA_CONTEXT_READY 4 #define MA_PA_CONTEXT_FAILED 5 #define MA_PA_CONTEXT_TERMINATED 6 typedef int ma_pa_stream_state_t; #define MA_PA_STREAM_UNCONNECTED 0 #define MA_PA_STREAM_CREATING 1 #define MA_PA_STREAM_READY 2 #define MA_PA_STREAM_FAILED 3 #define MA_PA_STREAM_TERMINATED 4 typedef int ma_pa_operation_state_t; #define MA_PA_OPERATION_RUNNING 0 #define MA_PA_OPERATION_DONE 1 #define MA_PA_OPERATION_CANCELLED 2 typedef int ma_pa_sink_state_t; #define MA_PA_SINK_INVALID_STATE -1 #define MA_PA_SINK_RUNNING 0 #define MA_PA_SINK_IDLE 1 #define MA_PA_SINK_SUSPENDED 2 typedef int ma_pa_source_state_t; #define MA_PA_SOURCE_INVALID_STATE -1 #define MA_PA_SOURCE_RUNNING 0 #define MA_PA_SOURCE_IDLE 1 #define MA_PA_SOURCE_SUSPENDED 2 typedef int ma_pa_seek_mode_t; #define MA_PA_SEEK_RELATIVE 0 #define MA_PA_SEEK_ABSOLUTE 1 #define MA_PA_SEEK_RELATIVE_ON_READ 2 #define MA_PA_SEEK_RELATIVE_END 3 typedef int ma_pa_channel_position_t; #define MA_PA_CHANNEL_POSITION_INVALID -1 #define MA_PA_CHANNEL_POSITION_MONO 0 #define MA_PA_CHANNEL_POSITION_FRONT_LEFT 1 #define MA_PA_CHANNEL_POSITION_FRONT_RIGHT 2 #define MA_PA_CHANNEL_POSITION_FRONT_CENTER 3 #define MA_PA_CHANNEL_POSITION_REAR_CENTER 4 #define MA_PA_CHANNEL_POSITION_REAR_LEFT 5 #define MA_PA_CHANNEL_POSITION_REAR_RIGHT 6 #define MA_PA_CHANNEL_POSITION_LFE 7 #define MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER 8 #define MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER 9 #define MA_PA_CHANNEL_POSITION_SIDE_LEFT 10 #define MA_PA_CHANNEL_POSITION_SIDE_RIGHT 11 #define MA_PA_CHANNEL_POSITION_AUX0 12 #define MA_PA_CHANNEL_POSITION_AUX1 13 #define MA_PA_CHANNEL_POSITION_AUX2 14 #define MA_PA_CHANNEL_POSITION_AUX3 15 #define MA_PA_CHANNEL_POSITION_AUX4 16 #define MA_PA_CHANNEL_POSITION_AUX5 17 #define MA_PA_CHANNEL_POSITION_AUX6 18 #define MA_PA_CHANNEL_POSITION_AUX7 19 #define MA_PA_CHANNEL_POSITION_AUX8 20 #define MA_PA_CHANNEL_POSITION_AUX9 21 #define MA_PA_CHANNEL_POSITION_AUX10 22 #define MA_PA_CHANNEL_POSITION_AUX11 23 #define MA_PA_CHANNEL_POSITION_AUX12 24 #define MA_PA_CHANNEL_POSITION_AUX13 25 #define MA_PA_CHANNEL_POSITION_AUX14 26 #define MA_PA_CHANNEL_POSITION_AUX15 27 #define MA_PA_CHANNEL_POSITION_AUX16 28 #define MA_PA_CHANNEL_POSITION_AUX17 29 #define MA_PA_CHANNEL_POSITION_AUX18 30 #define MA_PA_CHANNEL_POSITION_AUX19 31 #define MA_PA_CHANNEL_POSITION_AUX20 32 #define MA_PA_CHANNEL_POSITION_AUX21 33 #define MA_PA_CHANNEL_POSITION_AUX22 34 #define MA_PA_CHANNEL_POSITION_AUX23 35 #define MA_PA_CHANNEL_POSITION_AUX24 36 #define MA_PA_CHANNEL_POSITION_AUX25 37 #define MA_PA_CHANNEL_POSITION_AUX26 38 #define MA_PA_CHANNEL_POSITION_AUX27 39 #define MA_PA_CHANNEL_POSITION_AUX28 40 #define MA_PA_CHANNEL_POSITION_AUX29 41 #define MA_PA_CHANNEL_POSITION_AUX30 42 #define MA_PA_CHANNEL_POSITION_AUX31 43 #define MA_PA_CHANNEL_POSITION_TOP_CENTER 44 #define MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT 45 #define MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT 46 #define MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER 47 #define MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT 48 #define MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT 49 #define MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER 50 #define MA_PA_CHANNEL_POSITION_LEFT MA_PA_CHANNEL_POSITION_FRONT_LEFT #define MA_PA_CHANNEL_POSITION_RIGHT MA_PA_CHANNEL_POSITION_FRONT_RIGHT #define MA_PA_CHANNEL_POSITION_CENTER MA_PA_CHANNEL_POSITION_FRONT_CENTER #define MA_PA_CHANNEL_POSITION_SUBWOOFER MA_PA_CHANNEL_POSITION_LFE typedef int ma_pa_channel_map_def_t; #define MA_PA_CHANNEL_MAP_AIFF 0 #define MA_PA_CHANNEL_MAP_ALSA 1 #define MA_PA_CHANNEL_MAP_AUX 2 #define MA_PA_CHANNEL_MAP_WAVEEX 3 #define MA_PA_CHANNEL_MAP_OSS 4 #define MA_PA_CHANNEL_MAP_DEFAULT MA_PA_CHANNEL_MAP_AIFF typedef int ma_pa_sample_format_t; #define MA_PA_SAMPLE_INVALID -1 #define MA_PA_SAMPLE_U8 0 #define MA_PA_SAMPLE_ALAW 1 #define MA_PA_SAMPLE_ULAW 2 #define MA_PA_SAMPLE_S16LE 3 #define MA_PA_SAMPLE_S16BE 4 #define MA_PA_SAMPLE_FLOAT32LE 5 #define MA_PA_SAMPLE_FLOAT32BE 6 #define MA_PA_SAMPLE_S32LE 7 #define MA_PA_SAMPLE_S32BE 8 #define MA_PA_SAMPLE_S24LE 9 #define MA_PA_SAMPLE_S24BE 10 #define MA_PA_SAMPLE_S24_32LE 11 #define MA_PA_SAMPLE_S24_32BE 12 typedef struct ma_pa_mainloop ma_pa_mainloop; typedef struct ma_pa_threaded_mainloop ma_pa_threaded_mainloop; typedef struct ma_pa_mainloop_api ma_pa_mainloop_api; typedef struct ma_pa_context ma_pa_context; typedef struct ma_pa_operation ma_pa_operation; typedef struct ma_pa_stream ma_pa_stream; typedef struct ma_pa_spawn_api ma_pa_spawn_api; typedef struct { ma_uint32 maxlength; ma_uint32 tlength; ma_uint32 prebuf; ma_uint32 minreq; ma_uint32 fragsize; } ma_pa_buffer_attr; typedef struct { ma_uint8 channels; ma_pa_channel_position_t map[MA_PA_CHANNELS_MAX]; } ma_pa_channel_map; typedef struct { ma_uint8 channels; ma_uint32 values[MA_PA_CHANNELS_MAX]; } ma_pa_cvolume; typedef struct { ma_pa_sample_format_t format; ma_uint32 rate; ma_uint8 channels; } ma_pa_sample_spec; typedef struct { const char* name; ma_uint32 index; const char* description; ma_pa_sample_spec sample_spec; ma_pa_channel_map channel_map; ma_uint32 owner_module; ma_pa_cvolume volume; int mute; ma_uint32 monitor_source; const char* monitor_source_name; ma_uint64 latency; const char* driver; ma_pa_sink_flags_t flags; void* proplist; ma_uint64 configured_latency; ma_uint32 base_volume; ma_pa_sink_state_t state; ma_uint32 n_volume_steps; ma_uint32 card; ma_uint32 n_ports; void** ports; void* active_port; ma_uint8 n_formats; void** formats; } ma_pa_sink_info; typedef struct { const char *name; ma_uint32 index; const char *description; ma_pa_sample_spec sample_spec; ma_pa_channel_map channel_map; ma_uint32 owner_module; ma_pa_cvolume volume; int mute; ma_uint32 monitor_of_sink; const char *monitor_of_sink_name; ma_uint64 latency; const char *driver; ma_pa_source_flags_t flags; void* proplist; ma_uint64 configured_latency; ma_uint32 base_volume; ma_pa_source_state_t state; ma_uint32 n_volume_steps; ma_uint32 card; ma_uint32 n_ports; void** ports; void* active_port; ma_uint8 n_formats; void** formats; } ma_pa_source_info; typedef void (* ma_pa_context_notify_cb_t)(ma_pa_context* c, void* userdata); typedef void (* ma_pa_sink_info_cb_t) (ma_pa_context* c, const ma_pa_sink_info* i, int eol, void* userdata); typedef void (* ma_pa_source_info_cb_t) (ma_pa_context* c, const ma_pa_source_info* i, int eol, void* userdata); typedef void (* ma_pa_stream_success_cb_t)(ma_pa_stream* s, int success, void* userdata); typedef void (* ma_pa_stream_request_cb_t)(ma_pa_stream* s, size_t nbytes, void* userdata); typedef void (* ma_pa_stream_notify_cb_t) (ma_pa_stream* s, void* userdata); typedef void (* ma_pa_free_cb_t) (void* p); #endif typedef ma_pa_mainloop* (* ma_pa_mainloop_new_proc) (void); typedef void (* ma_pa_mainloop_free_proc) (ma_pa_mainloop* m); typedef void (* ma_pa_mainloop_quit_proc) (ma_pa_mainloop* m, int retval); typedef ma_pa_mainloop_api* (* ma_pa_mainloop_get_api_proc) (ma_pa_mainloop* m); typedef int (* ma_pa_mainloop_iterate_proc) (ma_pa_mainloop* m, int block, int* retval); typedef void (* ma_pa_mainloop_wakeup_proc) (ma_pa_mainloop* m); typedef ma_pa_threaded_mainloop* (* ma_pa_threaded_mainloop_new_proc) (void); typedef void (* ma_pa_threaded_mainloop_free_proc) (ma_pa_threaded_mainloop* m); typedef int (* ma_pa_threaded_mainloop_start_proc) (ma_pa_threaded_mainloop* m); typedef void (* ma_pa_threaded_mainloop_stop_proc) (ma_pa_threaded_mainloop* m); typedef void (* ma_pa_threaded_mainloop_lock_proc) (ma_pa_threaded_mainloop* m); typedef void (* ma_pa_threaded_mainloop_unlock_proc) (ma_pa_threaded_mainloop* m); typedef void (* ma_pa_threaded_mainloop_wait_proc) (ma_pa_threaded_mainloop* m); typedef void (* ma_pa_threaded_mainloop_signal_proc) (ma_pa_threaded_mainloop* m, int wait_for_accept); typedef void (* ma_pa_threaded_mainloop_accept_proc) (ma_pa_threaded_mainloop* m); typedef int (* ma_pa_threaded_mainloop_get_retval_proc) (ma_pa_threaded_mainloop* m); typedef ma_pa_mainloop_api* (* ma_pa_threaded_mainloop_get_api_proc) (ma_pa_threaded_mainloop* m); typedef int (* ma_pa_threaded_mainloop_in_thread_proc) (ma_pa_threaded_mainloop* m); typedef void (* ma_pa_threaded_mainloop_set_name_proc) (ma_pa_threaded_mainloop* m, const char* name); typedef ma_pa_context* (* ma_pa_context_new_proc) (ma_pa_mainloop_api* mainloop, const char* name); typedef void (* ma_pa_context_unref_proc) (ma_pa_context* c); typedef int (* ma_pa_context_connect_proc) (ma_pa_context* c, const char* server, ma_pa_context_flags_t flags, const ma_pa_spawn_api* api); typedef void (* ma_pa_context_disconnect_proc) (ma_pa_context* c); typedef void (* ma_pa_context_set_state_callback_proc) (ma_pa_context* c, ma_pa_context_notify_cb_t cb, void* userdata); typedef ma_pa_context_state_t (* ma_pa_context_get_state_proc) (ma_pa_context* c); typedef ma_pa_operation* (* ma_pa_context_get_sink_info_list_proc) (ma_pa_context* c, ma_pa_sink_info_cb_t cb, void* userdata); typedef ma_pa_operation* (* ma_pa_context_get_source_info_list_proc) (ma_pa_context* c, ma_pa_source_info_cb_t cb, void* userdata); typedef ma_pa_operation* (* ma_pa_context_get_sink_info_by_name_proc) (ma_pa_context* c, const char* name, ma_pa_sink_info_cb_t cb, void* userdata); typedef ma_pa_operation* (* ma_pa_context_get_source_info_by_name_proc)(ma_pa_context* c, const char* name, ma_pa_source_info_cb_t cb, void* userdata); typedef void (* ma_pa_operation_unref_proc) (ma_pa_operation* o); typedef ma_pa_operation_state_t (* ma_pa_operation_get_state_proc) (ma_pa_operation* o); typedef ma_pa_channel_map* (* ma_pa_channel_map_init_extend_proc) (ma_pa_channel_map* m, unsigned channels, ma_pa_channel_map_def_t def); typedef int (* ma_pa_channel_map_valid_proc) (const ma_pa_channel_map* m); typedef int (* ma_pa_channel_map_compatible_proc) (const ma_pa_channel_map* m, const ma_pa_sample_spec* ss); typedef ma_pa_stream* (* ma_pa_stream_new_proc) (ma_pa_context* c, const char* name, const ma_pa_sample_spec* ss, const ma_pa_channel_map* map); typedef void (* ma_pa_stream_unref_proc) (ma_pa_stream* s); typedef int (* ma_pa_stream_connect_playback_proc) (ma_pa_stream* s, const char* dev, const ma_pa_buffer_attr* attr, ma_pa_stream_flags_t flags, const ma_pa_cvolume* volume, ma_pa_stream* sync_stream); typedef int (* ma_pa_stream_connect_record_proc) (ma_pa_stream* s, const char* dev, const ma_pa_buffer_attr* attr, ma_pa_stream_flags_t flags); typedef int (* ma_pa_stream_disconnect_proc) (ma_pa_stream* s); typedef ma_pa_stream_state_t (* ma_pa_stream_get_state_proc) (ma_pa_stream* s); typedef const ma_pa_sample_spec* (* ma_pa_stream_get_sample_spec_proc) (ma_pa_stream* s); typedef const ma_pa_channel_map* (* ma_pa_stream_get_channel_map_proc) (ma_pa_stream* s); typedef const ma_pa_buffer_attr* (* ma_pa_stream_get_buffer_attr_proc) (ma_pa_stream* s); typedef ma_pa_operation* (* ma_pa_stream_set_buffer_attr_proc) (ma_pa_stream* s, const ma_pa_buffer_attr* attr, ma_pa_stream_success_cb_t cb, void* userdata); typedef const char* (* ma_pa_stream_get_device_name_proc) (ma_pa_stream* s); typedef void (* ma_pa_stream_set_write_callback_proc) (ma_pa_stream* s, ma_pa_stream_request_cb_t cb, void* userdata); typedef void (* ma_pa_stream_set_read_callback_proc) (ma_pa_stream* s, ma_pa_stream_request_cb_t cb, void* userdata); typedef void (* ma_pa_stream_set_suspended_callback_proc) (ma_pa_stream* s, ma_pa_stream_notify_cb_t cb, void* userdata); typedef void (* ma_pa_stream_set_moved_callback_proc) (ma_pa_stream* s, ma_pa_stream_notify_cb_t cb, void* userdata); typedef int (* ma_pa_stream_is_suspended_proc) (const ma_pa_stream* s); typedef ma_pa_operation* (* ma_pa_stream_flush_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); typedef ma_pa_operation* (* ma_pa_stream_drain_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); typedef int (* ma_pa_stream_is_corked_proc) (ma_pa_stream* s); typedef ma_pa_operation* (* ma_pa_stream_cork_proc) (ma_pa_stream* s, int b, ma_pa_stream_success_cb_t cb, void* userdata); typedef ma_pa_operation* (* ma_pa_stream_trigger_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); typedef int (* ma_pa_stream_begin_write_proc) (ma_pa_stream* s, void** data, size_t* nbytes); typedef int (* ma_pa_stream_write_proc) (ma_pa_stream* s, const void* data, size_t nbytes, ma_pa_free_cb_t free_cb, int64_t offset, ma_pa_seek_mode_t seek); typedef int (* ma_pa_stream_peek_proc) (ma_pa_stream* s, const void** data, size_t* nbytes); typedef int (* ma_pa_stream_drop_proc) (ma_pa_stream* s); typedef size_t (* ma_pa_stream_writable_size_proc) (ma_pa_stream* s); typedef size_t (* ma_pa_stream_readable_size_proc) (ma_pa_stream* s); typedef struct { ma_uint32 count; ma_uint32 capacity; ma_device_info* pInfo; } ma_pulse_device_enum_data; static ma_result ma_result_from_pulse(int result) { if (result < 0) { return MA_ERROR; } switch (result) { case MA_PA_OK: return MA_SUCCESS; case MA_PA_ERR_ACCESS: return MA_ACCESS_DENIED; case MA_PA_ERR_INVALID: return MA_INVALID_ARGS; case MA_PA_ERR_NOENTITY: return MA_NO_DEVICE; default: return MA_ERROR; } } #if 0 static ma_pa_sample_format_t ma_format_to_pulse(ma_format format) { if (ma_is_little_endian()) { switch (format) { case ma_format_s16: return MA_PA_SAMPLE_S16LE; case ma_format_s24: return MA_PA_SAMPLE_S24LE; case ma_format_s32: return MA_PA_SAMPLE_S32LE; case ma_format_f32: return MA_PA_SAMPLE_FLOAT32LE; default: break; } } else { switch (format) { case ma_format_s16: return MA_PA_SAMPLE_S16BE; case ma_format_s24: return MA_PA_SAMPLE_S24BE; case ma_format_s32: return MA_PA_SAMPLE_S32BE; case ma_format_f32: return MA_PA_SAMPLE_FLOAT32BE; default: break; } } /* Endian agnostic. */ switch (format) { case ma_format_u8: return MA_PA_SAMPLE_U8; default: return MA_PA_SAMPLE_INVALID; } } #endif static ma_format ma_format_from_pulse(ma_pa_sample_format_t format) { if (ma_is_little_endian()) { switch (format) { case MA_PA_SAMPLE_S16LE: return ma_format_s16; case MA_PA_SAMPLE_S24LE: return ma_format_s24; case MA_PA_SAMPLE_S32LE: return ma_format_s32; case MA_PA_SAMPLE_FLOAT32LE: return ma_format_f32; default: break; } } else { switch (format) { case MA_PA_SAMPLE_S16BE: return ma_format_s16; case MA_PA_SAMPLE_S24BE: return ma_format_s24; case MA_PA_SAMPLE_S32BE: return ma_format_s32; case MA_PA_SAMPLE_FLOAT32BE: return ma_format_f32; default: break; } } /* Endian agnostic. */ switch (format) { case MA_PA_SAMPLE_U8: return ma_format_u8; default: return ma_format_unknown; } } static ma_channel ma_channel_position_from_pulse(ma_pa_channel_position_t position) { switch (position) { case MA_PA_CHANNEL_POSITION_INVALID: return MA_CHANNEL_NONE; case MA_PA_CHANNEL_POSITION_MONO: return MA_CHANNEL_MONO; case MA_PA_CHANNEL_POSITION_FRONT_LEFT: return MA_CHANNEL_FRONT_LEFT; case MA_PA_CHANNEL_POSITION_FRONT_RIGHT: return MA_CHANNEL_FRONT_RIGHT; case MA_PA_CHANNEL_POSITION_FRONT_CENTER: return MA_CHANNEL_FRONT_CENTER; case MA_PA_CHANNEL_POSITION_REAR_CENTER: return MA_CHANNEL_BACK_CENTER; case MA_PA_CHANNEL_POSITION_REAR_LEFT: return MA_CHANNEL_BACK_LEFT; case MA_PA_CHANNEL_POSITION_REAR_RIGHT: return MA_CHANNEL_BACK_RIGHT; case MA_PA_CHANNEL_POSITION_LFE: return MA_CHANNEL_LFE; case MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER: return MA_CHANNEL_FRONT_LEFT_CENTER; case MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER: return MA_CHANNEL_FRONT_RIGHT_CENTER; case MA_PA_CHANNEL_POSITION_SIDE_LEFT: return MA_CHANNEL_SIDE_LEFT; case MA_PA_CHANNEL_POSITION_SIDE_RIGHT: return MA_CHANNEL_SIDE_RIGHT; case MA_PA_CHANNEL_POSITION_AUX0: return MA_CHANNEL_AUX_0; case MA_PA_CHANNEL_POSITION_AUX1: return MA_CHANNEL_AUX_1; case MA_PA_CHANNEL_POSITION_AUX2: return MA_CHANNEL_AUX_2; case MA_PA_CHANNEL_POSITION_AUX3: return MA_CHANNEL_AUX_3; case MA_PA_CHANNEL_POSITION_AUX4: return MA_CHANNEL_AUX_4; case MA_PA_CHANNEL_POSITION_AUX5: return MA_CHANNEL_AUX_5; case MA_PA_CHANNEL_POSITION_AUX6: return MA_CHANNEL_AUX_6; case MA_PA_CHANNEL_POSITION_AUX7: return MA_CHANNEL_AUX_7; case MA_PA_CHANNEL_POSITION_AUX8: return MA_CHANNEL_AUX_8; case MA_PA_CHANNEL_POSITION_AUX9: return MA_CHANNEL_AUX_9; case MA_PA_CHANNEL_POSITION_AUX10: return MA_CHANNEL_AUX_10; case MA_PA_CHANNEL_POSITION_AUX11: return MA_CHANNEL_AUX_11; case MA_PA_CHANNEL_POSITION_AUX12: return MA_CHANNEL_AUX_12; case MA_PA_CHANNEL_POSITION_AUX13: return MA_CHANNEL_AUX_13; case MA_PA_CHANNEL_POSITION_AUX14: return MA_CHANNEL_AUX_14; case MA_PA_CHANNEL_POSITION_AUX15: return MA_CHANNEL_AUX_15; case MA_PA_CHANNEL_POSITION_AUX16: return MA_CHANNEL_AUX_16; case MA_PA_CHANNEL_POSITION_AUX17: return MA_CHANNEL_AUX_17; case MA_PA_CHANNEL_POSITION_AUX18: return MA_CHANNEL_AUX_18; case MA_PA_CHANNEL_POSITION_AUX19: return MA_CHANNEL_AUX_19; case MA_PA_CHANNEL_POSITION_AUX20: return MA_CHANNEL_AUX_20; case MA_PA_CHANNEL_POSITION_AUX21: return MA_CHANNEL_AUX_21; case MA_PA_CHANNEL_POSITION_AUX22: return MA_CHANNEL_AUX_22; case MA_PA_CHANNEL_POSITION_AUX23: return MA_CHANNEL_AUX_23; case MA_PA_CHANNEL_POSITION_AUX24: return MA_CHANNEL_AUX_24; case MA_PA_CHANNEL_POSITION_AUX25: return MA_CHANNEL_AUX_25; case MA_PA_CHANNEL_POSITION_AUX26: return MA_CHANNEL_AUX_26; case MA_PA_CHANNEL_POSITION_AUX27: return MA_CHANNEL_AUX_27; case MA_PA_CHANNEL_POSITION_AUX28: return MA_CHANNEL_AUX_28; case MA_PA_CHANNEL_POSITION_AUX29: return MA_CHANNEL_AUX_29; case MA_PA_CHANNEL_POSITION_AUX30: return MA_CHANNEL_AUX_30; case MA_PA_CHANNEL_POSITION_AUX31: return MA_CHANNEL_AUX_31; case MA_PA_CHANNEL_POSITION_TOP_CENTER: return MA_CHANNEL_TOP_CENTER; case MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT: return MA_CHANNEL_TOP_FRONT_LEFT; case MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT: return MA_CHANNEL_TOP_FRONT_RIGHT; case MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER: return MA_CHANNEL_TOP_FRONT_CENTER; case MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT: return MA_CHANNEL_TOP_BACK_LEFT; case MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT: return MA_CHANNEL_TOP_BACK_RIGHT; case MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER: return MA_CHANNEL_TOP_BACK_CENTER; default: return MA_CHANNEL_NONE; } } #if 0 static ma_pa_channel_position_t ma_channel_position_to_pulse(ma_channel position) { switch (position) { case MA_CHANNEL_NONE: return MA_PA_CHANNEL_POSITION_INVALID; case MA_CHANNEL_FRONT_LEFT: return MA_PA_CHANNEL_POSITION_FRONT_LEFT; case MA_CHANNEL_FRONT_RIGHT: return MA_PA_CHANNEL_POSITION_FRONT_RIGHT; case MA_CHANNEL_FRONT_CENTER: return MA_PA_CHANNEL_POSITION_FRONT_CENTER; case MA_CHANNEL_LFE: return MA_PA_CHANNEL_POSITION_LFE; case MA_CHANNEL_BACK_LEFT: return MA_PA_CHANNEL_POSITION_REAR_LEFT; case MA_CHANNEL_BACK_RIGHT: return MA_PA_CHANNEL_POSITION_REAR_RIGHT; case MA_CHANNEL_FRONT_LEFT_CENTER: return MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER; case MA_CHANNEL_FRONT_RIGHT_CENTER: return MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER; case MA_CHANNEL_BACK_CENTER: return MA_PA_CHANNEL_POSITION_REAR_CENTER; case MA_CHANNEL_SIDE_LEFT: return MA_PA_CHANNEL_POSITION_SIDE_LEFT; case MA_CHANNEL_SIDE_RIGHT: return MA_PA_CHANNEL_POSITION_SIDE_RIGHT; case MA_CHANNEL_TOP_CENTER: return MA_PA_CHANNEL_POSITION_TOP_CENTER; case MA_CHANNEL_TOP_FRONT_LEFT: return MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT; case MA_CHANNEL_TOP_FRONT_CENTER: return MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER; case MA_CHANNEL_TOP_FRONT_RIGHT: return MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT; case MA_CHANNEL_TOP_BACK_LEFT: return MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT; case MA_CHANNEL_TOP_BACK_CENTER: return MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER; case MA_CHANNEL_TOP_BACK_RIGHT: return MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT; case MA_CHANNEL_19: return MA_PA_CHANNEL_POSITION_AUX18; case MA_CHANNEL_20: return MA_PA_CHANNEL_POSITION_AUX19; case MA_CHANNEL_21: return MA_PA_CHANNEL_POSITION_AUX20; case MA_CHANNEL_22: return MA_PA_CHANNEL_POSITION_AUX21; case MA_CHANNEL_23: return MA_PA_CHANNEL_POSITION_AUX22; case MA_CHANNEL_24: return MA_PA_CHANNEL_POSITION_AUX23; case MA_CHANNEL_25: return MA_PA_CHANNEL_POSITION_AUX24; case MA_CHANNEL_26: return MA_PA_CHANNEL_POSITION_AUX25; case MA_CHANNEL_27: return MA_PA_CHANNEL_POSITION_AUX26; case MA_CHANNEL_28: return MA_PA_CHANNEL_POSITION_AUX27; case MA_CHANNEL_29: return MA_PA_CHANNEL_POSITION_AUX28; case MA_CHANNEL_30: return MA_PA_CHANNEL_POSITION_AUX29; case MA_CHANNEL_31: return MA_PA_CHANNEL_POSITION_AUX30; case MA_CHANNEL_32: return MA_PA_CHANNEL_POSITION_AUX31; default: return (ma_pa_channel_position_t)position; } } #endif static ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_pa_operation* pOP) { int resultPA; ma_pa_operation_state_t state; MA_ASSERT(pContext != NULL); MA_ASSERT(pOP != NULL); for (;;) { state = ((ma_pa_operation_get_state_proc)pContext->pulse.pa_operation_get_state)(pOP); if (state != MA_PA_OPERATION_RUNNING) { break; /* Done. */ } resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); if (resultPA < 0) { return ma_result_from_pulse(resultPA); } } return MA_SUCCESS; } static ma_result ma_wait_for_operation_and_unref__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_pa_operation* pOP) { ma_result result; if (pOP == NULL) { return MA_INVALID_ARGS; } result = ma_wait_for_operation__pulse(pContext, pMainLoop, pOP); ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); return result; } static ma_result ma_wait_for_pa_context_to_connect__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_ptr pPulseContext) { int resultPA; ma_pa_context_state_t state; for (;;) { state = ((ma_pa_context_get_state_proc)pContext->pulse.pa_context_get_state)((ma_pa_context*)pPulseContext); if (state == MA_PA_CONTEXT_READY) { break; /* Done. */ } if (state == MA_PA_CONTEXT_FAILED || state == MA_PA_CONTEXT_TERMINATED) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio context."); return MA_ERROR; } resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); if (resultPA < 0) { return ma_result_from_pulse(resultPA); } } /* Should never get here. */ return MA_SUCCESS; } static ma_result ma_wait_for_pa_stream_to_connect__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_ptr pStream) { int resultPA; ma_pa_stream_state_t state; for (;;) { state = ((ma_pa_stream_get_state_proc)pContext->pulse.pa_stream_get_state)((ma_pa_stream*)pStream); if (state == MA_PA_STREAM_READY) { break; /* Done. */ } if (state == MA_PA_STREAM_FAILED || state == MA_PA_STREAM_TERMINATED) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio stream."); return MA_ERROR; } resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); if (resultPA < 0) { return ma_result_from_pulse(resultPA); } } return MA_SUCCESS; } static ma_result ma_init_pa_mainloop_and_pa_context__pulse(ma_context* pContext, const char* pApplicationName, const char* pServerName, ma_bool32 tryAutoSpawn, ma_ptr* ppMainLoop, ma_ptr* ppPulseContext) { ma_result result; ma_ptr pMainLoop; ma_ptr pPulseContext; MA_ASSERT(ppMainLoop != NULL); MA_ASSERT(ppPulseContext != NULL); /* The PulseAudio context maps well to miniaudio's notion of a context. The pa_context object will be initialized as part of the ma_context. */ pMainLoop = ((ma_pa_mainloop_new_proc)pContext->pulse.pa_mainloop_new)(); if (pMainLoop == NULL) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create mainloop."); return MA_FAILED_TO_INIT_BACKEND; } pPulseContext = ((ma_pa_context_new_proc)pContext->pulse.pa_context_new)(((ma_pa_mainloop_get_api_proc)pContext->pulse.pa_mainloop_get_api)((ma_pa_mainloop*)pMainLoop), pApplicationName); if (pPulseContext == NULL) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio context."); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); return MA_FAILED_TO_INIT_BACKEND; } /* Now we need to connect to the context. Everything is asynchronous so we need to wait for it to connect before returning. */ result = ma_result_from_pulse(((ma_pa_context_connect_proc)pContext->pulse.pa_context_connect)((ma_pa_context*)pPulseContext, pServerName, (tryAutoSpawn) ? 0 : MA_PA_CONTEXT_NOAUTOSPAWN, NULL)); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio context."); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); return result; } /* Since ma_context_init() runs synchronously we need to wait for the PulseAudio context to connect before we return. */ result = ma_wait_for_pa_context_to_connect__pulse(pContext, pMainLoop, pPulseContext); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Waiting for connection failed."); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); return result; } *ppMainLoop = pMainLoop; *ppPulseContext = pPulseContext; return MA_SUCCESS; } static void ma_device_sink_info_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) { ma_pa_sink_info* pInfoOut; if (endOfList > 0) { return; } /* There has been a report that indicates that pInfo can be null which results in a null pointer dereference below. We'll check for this for safety. */ if (pInfo == NULL) { return; } pInfoOut = (ma_pa_sink_info*)pUserData; MA_ASSERT(pInfoOut != NULL); *pInfoOut = *pInfo; (void)pPulseContext; /* Unused. */ } static void ma_device_source_info_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) { ma_pa_source_info* pInfoOut; if (endOfList > 0) { return; } /* There has been a report that indicates that pInfo can be null which results in a null pointer dereference below. We'll check for this for safety. */ if (pInfo == NULL) { return; } pInfoOut = (ma_pa_source_info*)pUserData; MA_ASSERT(pInfoOut != NULL); *pInfoOut = *pInfo; (void)pPulseContext; /* Unused. */ } #if 0 static void ma_device_sink_name_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) { ma_device* pDevice; if (endOfList > 0) { return; } pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), pInfo->description, (size_t)-1); (void)pPulseContext; /* Unused. */ } static void ma_device_source_name_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) { ma_device* pDevice; if (endOfList > 0) { return; } pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), pInfo->description, (size_t)-1); (void)pPulseContext; /* Unused. */ } #endif static ma_result ma_context_get_sink_info__pulse(ma_context* pContext, const char* pDeviceName, ma_pa_sink_info* pSinkInfo) { ma_pa_operation* pOP; pOP = ((ma_pa_context_get_sink_info_by_name_proc)pContext->pulse.pa_context_get_sink_info_by_name)((ma_pa_context*)pContext->pulse.pPulseContext, pDeviceName, ma_device_sink_info_callback, pSinkInfo); if (pOP == NULL) { return MA_ERROR; } return ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); } static ma_result ma_context_get_source_info__pulse(ma_context* pContext, const char* pDeviceName, ma_pa_source_info* pSourceInfo) { ma_pa_operation* pOP; pOP = ((ma_pa_context_get_source_info_by_name_proc)pContext->pulse.pa_context_get_source_info_by_name)((ma_pa_context*)pContext->pulse.pPulseContext, pDeviceName, ma_device_source_info_callback, pSourceInfo); if (pOP == NULL) { return MA_ERROR; } return ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); } static ma_result ma_context_get_default_device_index__pulse(ma_context* pContext, ma_device_type deviceType, ma_uint32* pIndex) { ma_result result; MA_ASSERT(pContext != NULL); MA_ASSERT(pIndex != NULL); if (pIndex != NULL) { *pIndex = (ma_uint32)-1; } if (deviceType == ma_device_type_playback) { ma_pa_sink_info sinkInfo; result = ma_context_get_sink_info__pulse(pContext, NULL, &sinkInfo); if (result != MA_SUCCESS) { return result; } if (pIndex != NULL) { *pIndex = sinkInfo.index; } } if (deviceType == ma_device_type_capture) { ma_pa_source_info sourceInfo; result = ma_context_get_source_info__pulse(pContext, NULL, &sourceInfo); if (result != MA_SUCCESS) { return result; } if (pIndex != NULL) { *pIndex = sourceInfo.index; } } return MA_SUCCESS; } typedef struct { ma_context* pContext; ma_enum_devices_callback_proc callback; void* pUserData; ma_bool32 isTerminated; ma_uint32 defaultDeviceIndexPlayback; ma_uint32 defaultDeviceIndexCapture; } ma_context_enumerate_devices_callback_data__pulse; static void ma_context_enumerate_devices_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pSinkInfo, int endOfList, void* pUserData) { ma_context_enumerate_devices_callback_data__pulse* pData = (ma_context_enumerate_devices_callback_data__pulse*)pUserData; ma_device_info deviceInfo; MA_ASSERT(pData != NULL); if (endOfList || pData->isTerminated) { return; } MA_ZERO_OBJECT(&deviceInfo); /* The name from PulseAudio is the ID for miniaudio. */ if (pSinkInfo->name != NULL) { ma_strncpy_s(deviceInfo.id.pulse, sizeof(deviceInfo.id.pulse), pSinkInfo->name, (size_t)-1); } /* The description from PulseAudio is the name for miniaudio. */ if (pSinkInfo->description != NULL) { ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), pSinkInfo->description, (size_t)-1); } if (pSinkInfo->index == pData->defaultDeviceIndexPlayback) { deviceInfo.isDefault = MA_TRUE; } pData->isTerminated = !pData->callback(pData->pContext, ma_device_type_playback, &deviceInfo, pData->pUserData); (void)pPulseContext; /* Unused. */ } static void ma_context_enumerate_devices_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pSourceInfo, int endOfList, void* pUserData) { ma_context_enumerate_devices_callback_data__pulse* pData = (ma_context_enumerate_devices_callback_data__pulse*)pUserData; ma_device_info deviceInfo; MA_ASSERT(pData != NULL); if (endOfList || pData->isTerminated) { return; } MA_ZERO_OBJECT(&deviceInfo); /* The name from PulseAudio is the ID for miniaudio. */ if (pSourceInfo->name != NULL) { ma_strncpy_s(deviceInfo.id.pulse, sizeof(deviceInfo.id.pulse), pSourceInfo->name, (size_t)-1); } /* The description from PulseAudio is the name for miniaudio. */ if (pSourceInfo->description != NULL) { ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), pSourceInfo->description, (size_t)-1); } if (pSourceInfo->index == pData->defaultDeviceIndexCapture) { deviceInfo.isDefault = MA_TRUE; } pData->isTerminated = !pData->callback(pData->pContext, ma_device_type_capture, &deviceInfo, pData->pUserData); (void)pPulseContext; /* Unused. */ } static ma_result ma_context_enumerate_devices__pulse(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_result result = MA_SUCCESS; ma_context_enumerate_devices_callback_data__pulse callbackData; ma_pa_operation* pOP = NULL; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); callbackData.pContext = pContext; callbackData.callback = callback; callbackData.pUserData = pUserData; callbackData.isTerminated = MA_FALSE; callbackData.defaultDeviceIndexPlayback = (ma_uint32)-1; callbackData.defaultDeviceIndexCapture = (ma_uint32)-1; /* We need to get the index of the default devices. */ ma_context_get_default_device_index__pulse(pContext, ma_device_type_playback, &callbackData.defaultDeviceIndexPlayback); ma_context_get_default_device_index__pulse(pContext, ma_device_type_capture, &callbackData.defaultDeviceIndexCapture); /* Playback. */ if (!callbackData.isTerminated) { pOP = ((ma_pa_context_get_sink_info_list_proc)pContext->pulse.pa_context_get_sink_info_list)((ma_pa_context*)(pContext->pulse.pPulseContext), ma_context_enumerate_devices_sink_callback__pulse, &callbackData); if (pOP == NULL) { result = MA_ERROR; goto done; } result = ma_wait_for_operation__pulse(pContext, pContext->pulse.pMainLoop, pOP); ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); if (result != MA_SUCCESS) { goto done; } } /* Capture. */ if (!callbackData.isTerminated) { pOP = ((ma_pa_context_get_source_info_list_proc)pContext->pulse.pa_context_get_source_info_list)((ma_pa_context*)(pContext->pulse.pPulseContext), ma_context_enumerate_devices_source_callback__pulse, &callbackData); if (pOP == NULL) { result = MA_ERROR; goto done; } result = ma_wait_for_operation__pulse(pContext, pContext->pulse.pMainLoop, pOP); ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); if (result != MA_SUCCESS) { goto done; } } done: return result; } typedef struct { ma_device_info* pDeviceInfo; ma_uint32 defaultDeviceIndex; ma_bool32 foundDevice; } ma_context_get_device_info_callback_data__pulse; static void ma_context_get_device_info_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) { ma_context_get_device_info_callback_data__pulse* pData = (ma_context_get_device_info_callback_data__pulse*)pUserData; if (endOfList > 0) { return; } MA_ASSERT(pData != NULL); pData->foundDevice = MA_TRUE; if (pInfo->name != NULL) { ma_strncpy_s(pData->pDeviceInfo->id.pulse, sizeof(pData->pDeviceInfo->id.pulse), pInfo->name, (size_t)-1); } if (pInfo->description != NULL) { ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pInfo->description, (size_t)-1); } /* We're just reporting a single data format here. I think technically PulseAudio might support all formats, but I don't trust that PulseAudio will do *anything* right, so I'm just going to report the "native" device format. */ pData->pDeviceInfo->nativeDataFormats[0].format = ma_format_from_pulse(pInfo->sample_spec.format); pData->pDeviceInfo->nativeDataFormats[0].channels = pInfo->sample_spec.channels; pData->pDeviceInfo->nativeDataFormats[0].sampleRate = pInfo->sample_spec.rate; pData->pDeviceInfo->nativeDataFormats[0].flags = 0; pData->pDeviceInfo->nativeDataFormatCount = 1; if (pData->defaultDeviceIndex == pInfo->index) { pData->pDeviceInfo->isDefault = MA_TRUE; } (void)pPulseContext; /* Unused. */ } static void ma_context_get_device_info_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) { ma_context_get_device_info_callback_data__pulse* pData = (ma_context_get_device_info_callback_data__pulse*)pUserData; if (endOfList > 0) { return; } MA_ASSERT(pData != NULL); pData->foundDevice = MA_TRUE; if (pInfo->name != NULL) { ma_strncpy_s(pData->pDeviceInfo->id.pulse, sizeof(pData->pDeviceInfo->id.pulse), pInfo->name, (size_t)-1); } if (pInfo->description != NULL) { ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pInfo->description, (size_t)-1); } /* We're just reporting a single data format here. I think technically PulseAudio might support all formats, but I don't trust that PulseAudio will do *anything* right, so I'm just going to report the "native" device format. */ pData->pDeviceInfo->nativeDataFormats[0].format = ma_format_from_pulse(pInfo->sample_spec.format); pData->pDeviceInfo->nativeDataFormats[0].channels = pInfo->sample_spec.channels; pData->pDeviceInfo->nativeDataFormats[0].sampleRate = pInfo->sample_spec.rate; pData->pDeviceInfo->nativeDataFormats[0].flags = 0; pData->pDeviceInfo->nativeDataFormatCount = 1; if (pData->defaultDeviceIndex == pInfo->index) { pData->pDeviceInfo->isDefault = MA_TRUE; } (void)pPulseContext; /* Unused. */ } static ma_result ma_context_get_device_info__pulse(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_result result = MA_SUCCESS; ma_context_get_device_info_callback_data__pulse callbackData; ma_pa_operation* pOP = NULL; const char* pDeviceName = NULL; MA_ASSERT(pContext != NULL); callbackData.pDeviceInfo = pDeviceInfo; callbackData.foundDevice = MA_FALSE; if (pDeviceID != NULL) { pDeviceName = pDeviceID->pulse; } else { pDeviceName = NULL; } result = ma_context_get_default_device_index__pulse(pContext, deviceType, &callbackData.defaultDeviceIndex); if (deviceType == ma_device_type_playback) { pOP = ((ma_pa_context_get_sink_info_by_name_proc)pContext->pulse.pa_context_get_sink_info_by_name)((ma_pa_context*)(pContext->pulse.pPulseContext), pDeviceName, ma_context_get_device_info_sink_callback__pulse, &callbackData); } else { pOP = ((ma_pa_context_get_source_info_by_name_proc)pContext->pulse.pa_context_get_source_info_by_name)((ma_pa_context*)(pContext->pulse.pPulseContext), pDeviceName, ma_context_get_device_info_source_callback__pulse, &callbackData); } if (pOP != NULL) { ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); } else { result = MA_ERROR; goto done; } if (!callbackData.foundDevice) { result = MA_NO_DEVICE; goto done; } done: return result; } static ma_result ma_device_uninit__pulse(ma_device* pDevice) { ma_context* pContext; MA_ASSERT(pDevice != NULL); pContext = pDevice->pContext; MA_ASSERT(pContext != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_pa_stream_disconnect_proc)pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamCapture); ((ma_pa_stream_unref_proc)pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ((ma_pa_stream_disconnect_proc)pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); ((ma_pa_stream_unref_proc)pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); } if (pDevice->type == ma_device_type_duplex) { ma_duplex_rb_uninit(&pDevice->duplexRB); } ((ma_pa_context_disconnect_proc)pContext->pulse.pa_context_disconnect)((ma_pa_context*)pDevice->pulse.pPulseContext); ((ma_pa_context_unref_proc)pContext->pulse.pa_context_unref)((ma_pa_context*)pDevice->pulse.pPulseContext); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)pDevice->pulse.pMainLoop); return MA_SUCCESS; } static ma_pa_buffer_attr ma_device__pa_buffer_attr_new(ma_uint32 periodSizeInFrames, ma_uint32 periods, const ma_pa_sample_spec* ss) { ma_pa_buffer_attr attr; attr.maxlength = periodSizeInFrames * periods * ma_get_bytes_per_frame(ma_format_from_pulse(ss->format), ss->channels); attr.tlength = attr.maxlength / periods; attr.prebuf = (ma_uint32)-1; attr.minreq = (ma_uint32)-1; attr.fragsize = attr.maxlength / periods; return attr; } static ma_pa_stream* ma_device__pa_stream_new__pulse(ma_device* pDevice, const char* pStreamName, const ma_pa_sample_spec* ss, const ma_pa_channel_map* cmap) { static int g_StreamCounter = 0; char actualStreamName[256]; if (pStreamName != NULL) { ma_strncpy_s(actualStreamName, sizeof(actualStreamName), pStreamName, (size_t)-1); } else { ma_strcpy_s(actualStreamName, sizeof(actualStreamName), "miniaudio:"); ma_itoa_s(g_StreamCounter, actualStreamName + 8, sizeof(actualStreamName)-8, 10); /* 8 = strlen("miniaudio:") */ } g_StreamCounter += 1; return ((ma_pa_stream_new_proc)pDevice->pContext->pulse.pa_stream_new)((ma_pa_context*)pDevice->pulse.pPulseContext, actualStreamName, ss, cmap); } static void ma_device_on_read__pulse(ma_pa_stream* pStream, size_t byteCount, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; ma_uint32 bpf; ma_uint32 deviceState; ma_uint64 frameCount; ma_uint64 framesProcessed; MA_ASSERT(pDevice != NULL); /* Don't do anything if the device isn't initialized yet. Yes, this can happen because PulseAudio can fire this callback before the stream has even started. Ridiculous. */ deviceState = ma_device_get_state(pDevice); if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { return; } bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); MA_ASSERT(bpf > 0); frameCount = byteCount / bpf; framesProcessed = 0; while (ma_device_get_state(pDevice) == ma_device_state_started && framesProcessed < frameCount) { const void* pMappedPCMFrames; size_t bytesMapped; ma_uint64 framesMapped; int pulseResult = ((ma_pa_stream_peek_proc)pDevice->pContext->pulse.pa_stream_peek)(pStream, &pMappedPCMFrames, &bytesMapped); if (pulseResult < 0) { break; /* Failed to map. Abort. */ } framesMapped = bytesMapped / bpf; if (framesMapped > 0) { if (pMappedPCMFrames != NULL) { ma_device_handle_backend_data_callback(pDevice, NULL, pMappedPCMFrames, framesMapped); } else { /* It's a hole. */ ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] ma_device_on_read__pulse: Hole.\n"); } pulseResult = ((ma_pa_stream_drop_proc)pDevice->pContext->pulse.pa_stream_drop)(pStream); if (pulseResult < 0) { break; /* Failed to drop the buffer. */ } framesProcessed += framesMapped; } else { /* Nothing was mapped. Just abort. */ break; } } } static ma_result ma_device_write_to_stream__pulse(ma_device* pDevice, ma_pa_stream* pStream, ma_uint64* pFramesProcessed) { ma_result result = MA_SUCCESS; ma_uint64 framesProcessed = 0; size_t bytesMapped; ma_uint32 bpf; ma_uint32 deviceState; MA_ASSERT(pDevice != NULL); MA_ASSERT(pStream != NULL); bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); MA_ASSERT(bpf > 0); deviceState = ma_device_get_state(pDevice); bytesMapped = ((ma_pa_stream_writable_size_proc)pDevice->pContext->pulse.pa_stream_writable_size)(pStream); if (bytesMapped != (size_t)-1) { if (bytesMapped > 0) { ma_uint64 framesMapped; void* pMappedPCMFrames; int pulseResult = ((ma_pa_stream_begin_write_proc)pDevice->pContext->pulse.pa_stream_begin_write)(pStream, &pMappedPCMFrames, &bytesMapped); if (pulseResult < 0) { result = ma_result_from_pulse(pulseResult); goto done; } framesMapped = bytesMapped / bpf; if (deviceState == ma_device_state_started || deviceState == ma_device_state_starting) { /* Check for starting state just in case this is being used to do the initial fill. */ ma_device_handle_backend_data_callback(pDevice, pMappedPCMFrames, NULL, framesMapped); } else { /* Device is not started. Write silence. */ ma_silence_pcm_frames(pMappedPCMFrames, framesMapped, pDevice->playback.format, pDevice->playback.channels); } pulseResult = ((ma_pa_stream_write_proc)pDevice->pContext->pulse.pa_stream_write)(pStream, pMappedPCMFrames, bytesMapped, NULL, 0, MA_PA_SEEK_RELATIVE); if (pulseResult < 0) { result = ma_result_from_pulse(pulseResult); goto done; /* Failed to write data to stream. */ } framesProcessed += framesMapped; } else { result = MA_SUCCESS; /* No data available for writing. */ goto done; } } else { result = MA_ERROR; /* Failed to retrieve the writable size. Abort. */ goto done; } done: if (pFramesProcessed != NULL) { *pFramesProcessed = framesProcessed; } return result; } static void ma_device_on_write__pulse(ma_pa_stream* pStream, size_t byteCount, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; ma_uint32 bpf; ma_uint64 frameCount; ma_uint64 framesProcessed; ma_uint32 deviceState; ma_result result; MA_ASSERT(pDevice != NULL); /* Don't do anything if the device isn't initialized yet. Yes, this can happen because PulseAudio can fire this callback before the stream has even started. Ridiculous. */ deviceState = ma_device_get_state(pDevice); if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { return; } bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); MA_ASSERT(bpf > 0); frameCount = byteCount / bpf; framesProcessed = 0; while (framesProcessed < frameCount) { ma_uint64 framesProcessedThisIteration; /* Don't keep trying to process frames if the device isn't started. */ deviceState = ma_device_get_state(pDevice); if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { break; } result = ma_device_write_to_stream__pulse(pDevice, pStream, &framesProcessedThisIteration); if (result != MA_SUCCESS) { break; } framesProcessed += framesProcessedThisIteration; } } static void ma_device_on_suspended__pulse(ma_pa_stream* pStream, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; int suspended; (void)pStream; suspended = ((ma_pa_stream_is_suspended_proc)pDevice->pContext->pulse.pa_stream_is_suspended)(pStream); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. pa_stream_is_suspended() returned %d.\n", suspended); if (suspended < 0) { return; } if (suspended == 1) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. Suspended.\n"); ma_device__on_notification_stopped(pDevice); } else { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. Resumed.\n"); ma_device__on_notification_started(pDevice); } } static void ma_device_on_rerouted__pulse(ma_pa_stream* pStream, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; (void)pStream; (void)pUserData; ma_device__on_notification_rerouted(pDevice); } static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__pulse(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) { /* There have been reports from users where buffers of < ~20ms result glitches when running through PipeWire. To work around this we're going to have to use a different default buffer size. */ const ma_uint32 defaultPeriodSizeInMilliseconds_LowLatency = 25; const ma_uint32 defaultPeriodSizeInMilliseconds_Conservative = MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE; MA_ASSERT(nativeSampleRate != 0); if (pDescriptor->periodSizeInFrames == 0) { if (pDescriptor->periodSizeInMilliseconds == 0) { if (performanceProfile == ma_performance_profile_low_latency) { return ma_calculate_buffer_size_in_frames_from_milliseconds(defaultPeriodSizeInMilliseconds_LowLatency, nativeSampleRate); } else { return ma_calculate_buffer_size_in_frames_from_milliseconds(defaultPeriodSizeInMilliseconds_Conservative, nativeSampleRate); } } else { return ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptor->periodSizeInMilliseconds, nativeSampleRate); } } else { return pDescriptor->periodSizeInFrames; } } static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { /* Notes for PulseAudio: - We're always using native format/channels/rate regardless of whether or not PulseAudio supports the format directly through their own data conversion system. I'm doing this to reduce as much variability from the PulseAudio side as possible because it's seems to be extremely unreliable at everything it does. - When both the period size in frames and milliseconds are 0, we default to miniaudio's default buffer sizes rather than leaving it up to PulseAudio because I don't trust PulseAudio to give us any kind of reasonable latency by default. - Do not ever, *ever* forget to use MA_PA_STREAM_ADJUST_LATENCY. If you don't specify this flag, capture mode will just not work properly until you open another PulseAudio app. */ ma_result result = MA_SUCCESS; int error = 0; const char* devPlayback = NULL; const char* devCapture = NULL; ma_format format = ma_format_unknown; ma_uint32 channels = 0; ma_uint32 sampleRate = 0; ma_pa_sink_info sinkInfo; ma_pa_source_info sourceInfo; ma_pa_sample_spec ss; ma_pa_channel_map cmap; ma_pa_buffer_attr attr; const ma_pa_sample_spec* pActualSS = NULL; const ma_pa_buffer_attr* pActualAttr = NULL; ma_uint32 iChannel; ma_pa_stream_flags_t streamFlags; MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->pulse); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* No exclusive mode with the PulseAudio backend. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pConfig->playback.shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pConfig->capture.shareMode == ma_share_mode_exclusive)) { return MA_SHARE_MODE_NOT_SUPPORTED; } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { if (pDescriptorPlayback->pDeviceID != NULL) { devPlayback = pDescriptorPlayback->pDeviceID->pulse; } format = pDescriptorPlayback->format; channels = pDescriptorPlayback->channels; sampleRate = pDescriptorPlayback->sampleRate; } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { if (pDescriptorCapture->pDeviceID != NULL) { devCapture = pDescriptorCapture->pDeviceID->pulse; } format = pDescriptorCapture->format; channels = pDescriptorCapture->channels; sampleRate = pDescriptorCapture->sampleRate; } result = ma_init_pa_mainloop_and_pa_context__pulse(pDevice->pContext, pDevice->pContext->pulse.pApplicationName, pDevice->pContext->pulse.pServerName, MA_FALSE, &pDevice->pulse.pMainLoop, &pDevice->pulse.pPulseContext); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to initialize PA mainloop and context for device.\n"); return result; } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { result = ma_context_get_source_info__pulse(pDevice->pContext, devCapture, &sourceInfo); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve source info for capture device."); goto on_error0; } ss = sourceInfo.sample_spec; cmap = sourceInfo.channel_map; /* Use the requested channel count if we have one. */ if (pDescriptorCapture->channels != 0) { ss.channels = pDescriptorCapture->channels; } /* Use a default channel map. */ ((ma_pa_channel_map_init_extend_proc)pDevice->pContext->pulse.pa_channel_map_init_extend)(&cmap, ss.channels, MA_PA_CHANNEL_MAP_DEFAULT); /* Use the requested sample rate if one was specified. */ if (pDescriptorCapture->sampleRate != 0) { ss.rate = pDescriptorCapture->sampleRate; } if (ma_format_from_pulse(ss.format) == ma_format_unknown) { if (ma_is_little_endian()) { ss.format = MA_PA_SAMPLE_FLOAT32LE; } else { ss.format = MA_PA_SAMPLE_FLOAT32BE; } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_FLOAT32.\n"); } if (ss.rate == 0) { ss.rate = MA_DEFAULT_SAMPLE_RATE; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.rate = 0. Defaulting to %d.\n", ss.rate); } if (ss.channels == 0) { ss.channels = MA_DEFAULT_CHANNELS; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.channels = 0. Defaulting to %d.\n", ss.channels); } /* We now have enough information to calculate our actual period size in frames. */ pDescriptorCapture->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__pulse(pDescriptorCapture, ss.rate, pConfig->performanceProfile); attr = ma_device__pa_buffer_attr_new(pDescriptorCapture->periodSizeInFrames, pDescriptorCapture->periodCount, &ss); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); pDevice->pulse.pStreamCapture = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNameCapture, &ss, &cmap); if (pDevice->pulse.pStreamCapture == NULL) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio capture stream.\n"); result = MA_ERROR; goto on_error0; } /* The callback needs to be set before connecting the stream. */ ((ma_pa_stream_set_read_callback_proc)pDevice->pContext->pulse.pa_stream_set_read_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_read__pulse, pDevice); /* State callback for checking when the device has been corked. */ ((ma_pa_stream_set_suspended_callback_proc)pDevice->pContext->pulse.pa_stream_set_suspended_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_suspended__pulse, pDevice); /* Rerouting notification. */ ((ma_pa_stream_set_moved_callback_proc)pDevice->pContext->pulse.pa_stream_set_moved_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_rerouted__pulse, pDevice); /* Connect after we've got all of our internal state set up. */ streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY | MA_PA_STREAM_FIX_FORMAT | MA_PA_STREAM_FIX_RATE | MA_PA_STREAM_FIX_CHANNELS; if (devCapture != NULL) { streamFlags |= MA_PA_STREAM_DONT_MOVE; } error = ((ma_pa_stream_connect_record_proc)pDevice->pContext->pulse.pa_stream_connect_record)((ma_pa_stream*)pDevice->pulse.pStreamCapture, devCapture, &attr, streamFlags); if (error != MA_PA_OK) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio capture stream."); result = ma_result_from_pulse(error); goto on_error1; } result = ma_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, (ma_pa_stream*)pDevice->pulse.pStreamCapture); if (result != MA_SUCCESS) { goto on_error2; } /* Internal format. */ pActualSS = ((ma_pa_stream_get_sample_spec_proc)pDevice->pContext->pulse.pa_stream_get_sample_spec)((ma_pa_stream*)pDevice->pulse.pStreamCapture); if (pActualSS != NULL) { ss = *pActualSS; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture sample spec: format=%s, channels=%d, rate=%d\n", ma_get_format_name(ma_format_from_pulse(ss.format)), ss.channels, ss.rate); } else { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Failed to retrieve capture sample spec.\n"); } pDescriptorCapture->format = ma_format_from_pulse(ss.format); pDescriptorCapture->channels = ss.channels; pDescriptorCapture->sampleRate = ss.rate; if (pDescriptorCapture->format == ma_format_unknown || pDescriptorCapture->channels == 0 || pDescriptorCapture->sampleRate == 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Capture sample spec is invalid. Device unusable by miniaudio. format=%s, channels=%d, sampleRate=%d.\n", ma_get_format_name(pDescriptorCapture->format), pDescriptorCapture->channels, pDescriptorCapture->sampleRate); result = MA_ERROR; goto on_error4; } /* Internal channel map. */ /* Bug in PipeWire. There have been reports that PipeWire is returning AUX channels when reporting the channel map. To somewhat workaround this, I'm hacking in a hard coded channel map for mono and stereo. In this case it should be safe to assume mono = MONO and stereo = LEFT/RIGHT. For all other channel counts we need to just put up with whatever PipeWire reports and hope it gets fixed sooner than later. I might remove this hack later. */ if (pDescriptorCapture->channels > 2) { for (iChannel = 0; iChannel < pDescriptorCapture->channels; ++iChannel) { pDescriptorCapture->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); } } else { /* Hack for mono and stereo. */ if (pDescriptorCapture->channels == 1) { pDescriptorCapture->channelMap[0] = MA_CHANNEL_MONO; } else if (pDescriptorCapture->channels == 2) { pDescriptorCapture->channelMap[0] = MA_CHANNEL_FRONT_LEFT; pDescriptorCapture->channelMap[1] = MA_CHANNEL_FRONT_RIGHT; } else { MA_ASSERT(MA_FALSE); /* Should never hit this. */ } } /* Buffer. */ pActualAttr = ((ma_pa_stream_get_buffer_attr_proc)pDevice->pContext->pulse.pa_stream_get_buffer_attr)((ma_pa_stream*)pDevice->pulse.pStreamCapture); if (pActualAttr != NULL) { attr = *pActualAttr; } if (attr.fragsize > 0) { pDescriptorCapture->periodCount = ma_max(attr.maxlength / attr.fragsize, 1); } else { pDescriptorCapture->periodCount = 1; } pDescriptorCapture->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) / pDescriptorCapture->periodCount; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { result = ma_context_get_sink_info__pulse(pDevice->pContext, devPlayback, &sinkInfo); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve sink info for playback device.\n"); goto on_error2; } ss = sinkInfo.sample_spec; cmap = sinkInfo.channel_map; /* Use the requested channel count if we have one. */ if (pDescriptorPlayback->channels != 0) { ss.channels = pDescriptorPlayback->channels; } /* Use a default channel map. */ ((ma_pa_channel_map_init_extend_proc)pDevice->pContext->pulse.pa_channel_map_init_extend)(&cmap, ss.channels, MA_PA_CHANNEL_MAP_DEFAULT); /* Use the requested sample rate if one was specified. */ if (pDescriptorPlayback->sampleRate != 0) { ss.rate = pDescriptorPlayback->sampleRate; } if (ma_format_from_pulse(ss.format) == ma_format_unknown) { if (ma_is_little_endian()) { ss.format = MA_PA_SAMPLE_FLOAT32LE; } else { ss.format = MA_PA_SAMPLE_FLOAT32BE; } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_FLOAT32.\n"); } if (ss.rate == 0) { ss.rate = MA_DEFAULT_SAMPLE_RATE; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.rate = 0. Defaulting to %d.\n", ss.rate); } if (ss.channels == 0) { ss.channels = MA_DEFAULT_CHANNELS; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.channels = 0. Defaulting to %d.\n", ss.channels); } /* We now have enough information to calculate the actual buffer size in frames. */ pDescriptorPlayback->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__pulse(pDescriptorPlayback, ss.rate, pConfig->performanceProfile); attr = ma_device__pa_buffer_attr_new(pDescriptorPlayback->periodSizeInFrames, pDescriptorPlayback->periodCount, &ss); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); pDevice->pulse.pStreamPlayback = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNamePlayback, &ss, &cmap); if (pDevice->pulse.pStreamPlayback == NULL) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio playback stream.\n"); result = MA_ERROR; goto on_error2; } /* Note that this callback will be fired as soon as the stream is connected, even though it's started as corked. The callback needs to handle a device state of ma_device_state_uninitialized. */ ((ma_pa_stream_set_write_callback_proc)pDevice->pContext->pulse.pa_stream_set_write_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_write__pulse, pDevice); /* State callback for checking when the device has been corked. */ ((ma_pa_stream_set_suspended_callback_proc)pDevice->pContext->pulse.pa_stream_set_suspended_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_suspended__pulse, pDevice); /* Rerouting notification. */ ((ma_pa_stream_set_moved_callback_proc)pDevice->pContext->pulse.pa_stream_set_moved_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_rerouted__pulse, pDevice); /* Connect after we've got all of our internal state set up. */ streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY | MA_PA_STREAM_FIX_FORMAT | MA_PA_STREAM_FIX_RATE | MA_PA_STREAM_FIX_CHANNELS; if (devPlayback != NULL) { streamFlags |= MA_PA_STREAM_DONT_MOVE; } error = ((ma_pa_stream_connect_playback_proc)pDevice->pContext->pulse.pa_stream_connect_playback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, devPlayback, &attr, streamFlags, NULL, NULL); if (error != MA_PA_OK) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio playback stream."); result = ma_result_from_pulse(error); goto on_error3; } result = ma_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, (ma_pa_stream*)pDevice->pulse.pStreamPlayback); if (result != MA_SUCCESS) { goto on_error3; } /* Internal format. */ pActualSS = ((ma_pa_stream_get_sample_spec_proc)pDevice->pContext->pulse.pa_stream_get_sample_spec)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); if (pActualSS != NULL) { ss = *pActualSS; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback sample spec: format=%s, channels=%d, rate=%d\n", ma_get_format_name(ma_format_from_pulse(ss.format)), ss.channels, ss.rate); } else { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Failed to retrieve playback sample spec.\n"); } pDescriptorPlayback->format = ma_format_from_pulse(ss.format); pDescriptorPlayback->channels = ss.channels; pDescriptorPlayback->sampleRate = ss.rate; if (pDescriptorPlayback->format == ma_format_unknown || pDescriptorPlayback->channels == 0 || pDescriptorPlayback->sampleRate == 0) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Playback sample spec is invalid. Device unusable by miniaudio. format=%s, channels=%d, sampleRate=%d.\n", ma_get_format_name(pDescriptorPlayback->format), pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate); result = MA_ERROR; goto on_error4; } /* Internal channel map. */ /* Bug in PipeWire. There have been reports that PipeWire is returning AUX channels when reporting the channel map. To somewhat workaround this, I'm hacking in a hard coded channel map for mono and stereo. In this case it should be safe to assume mono = MONO and stereo = LEFT/RIGHT. For all other channel counts we need to just put up with whatever PipeWire reports and hope it gets fixed sooner than later. I might remove this hack later. */ if (pDescriptorPlayback->channels > 2) { for (iChannel = 0; iChannel < pDescriptorPlayback->channels; ++iChannel) { pDescriptorPlayback->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); } } else { /* Hack for mono and stereo. */ if (pDescriptorPlayback->channels == 1) { pDescriptorPlayback->channelMap[0] = MA_CHANNEL_MONO; } else if (pDescriptorPlayback->channels == 2) { pDescriptorPlayback->channelMap[0] = MA_CHANNEL_FRONT_LEFT; pDescriptorPlayback->channelMap[1] = MA_CHANNEL_FRONT_RIGHT; } else { MA_ASSERT(MA_FALSE); /* Should never hit this. */ } } /* Buffer. */ pActualAttr = ((ma_pa_stream_get_buffer_attr_proc)pDevice->pContext->pulse.pa_stream_get_buffer_attr)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); if (pActualAttr != NULL) { attr = *pActualAttr; } if (attr.tlength > 0) { pDescriptorPlayback->periodCount = ma_max(attr.maxlength / attr.tlength, 1); } else { pDescriptorPlayback->periodCount = 1; } pDescriptorPlayback->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels) / pDescriptorPlayback->periodCount; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); } /* We need a ring buffer for handling duplex mode. We can use the main duplex ring buffer in the main part of the ma_device struct. We cannot, however, depend on ma_device_init() initializing this for us later on because that will only do it if it's a fully asynchronous backend - i.e. the onDeviceDataLoop callback is NULL, which is not the case for PulseAudio. */ if (pConfig->deviceType == ma_device_type_duplex) { ma_format rbFormat = (format != ma_format_unknown) ? format : pDescriptorCapture->format; ma_uint32 rbChannels = (channels > 0) ? channels : pDescriptorCapture->channels; ma_uint32 rbSampleRate = (sampleRate > 0) ? sampleRate : pDescriptorCapture->sampleRate; result = ma_duplex_rb_init(rbFormat, rbChannels, rbSampleRate, pDescriptorCapture->sampleRate, pDescriptorCapture->periodSizeInFrames, &pDevice->pContext->allocationCallbacks, &pDevice->duplexRB); if (result != MA_SUCCESS) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to initialize ring buffer. %s.\n", ma_result_description(result)); goto on_error4; } } return MA_SUCCESS; on_error4: if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ((ma_pa_stream_disconnect_proc)pDevice->pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); } on_error3: if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ((ma_pa_stream_unref_proc)pDevice->pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); } on_error2: if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ((ma_pa_stream_disconnect_proc)pDevice->pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamCapture); } on_error1: if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ((ma_pa_stream_unref_proc)pDevice->pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamCapture); } on_error0: return result; } static void ma_pulse_operation_complete_callback(ma_pa_stream* pStream, int success, void* pUserData) { ma_bool32* pIsSuccessful = (ma_bool32*)pUserData; MA_ASSERT(pIsSuccessful != NULL); *pIsSuccessful = (ma_bool32)success; (void)pStream; /* Unused. */ } static ma_result ma_device__cork_stream__pulse(ma_device* pDevice, ma_device_type deviceType, int cork) { ma_context* pContext = pDevice->pContext; ma_bool32 wasSuccessful; ma_pa_stream* pStream; ma_pa_operation* pOP; ma_result result; /* This should not be called with a duplex device type. */ if (deviceType == ma_device_type_duplex) { return MA_INVALID_ARGS; } wasSuccessful = MA_FALSE; pStream = (ma_pa_stream*)((deviceType == ma_device_type_capture) ? pDevice->pulse.pStreamCapture : pDevice->pulse.pStreamPlayback); MA_ASSERT(pStream != NULL); pOP = ((ma_pa_stream_cork_proc)pContext->pulse.pa_stream_cork)(pStream, cork, ma_pulse_operation_complete_callback, &wasSuccessful); if (pOP == NULL) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to cork PulseAudio stream."); return MA_ERROR; } result = ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, pOP); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while waiting for the PulseAudio stream to cork."); return result; } if (!wasSuccessful) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to %s PulseAudio stream.", (cork) ? "stop" : "start"); return MA_ERROR; } return MA_SUCCESS; } static ma_result ma_device_start__pulse(ma_device* pDevice) { ma_result result; MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { result = ma_device__cork_stream__pulse(pDevice, ma_device_type_capture, 0); if (result != MA_SUCCESS) { return result; } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { /* We need to fill some data before uncorking. Not doing this will result in the write callback never getting fired. We're not going to abort if writing fails because I still want the device to get uncorked. */ ma_device_write_to_stream__pulse(pDevice, (ma_pa_stream*)(pDevice->pulse.pStreamPlayback), NULL); /* No need to check the result here. Always want to fall through an uncork.*/ result = ma_device__cork_stream__pulse(pDevice, ma_device_type_playback, 0); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_stop__pulse(ma_device* pDevice) { ma_result result; MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { result = ma_device__cork_stream__pulse(pDevice, ma_device_type_capture, 1); if (result != MA_SUCCESS) { return result; } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { /* Ideally we would drain the device here, but there's been cases where PulseAudio seems to be broken on some systems to the point where no audio processing seems to happen. When this happens, draining never completes and we get stuck here. For now I'm disabling draining of the device so we don't just freeze the application. */ #if 0 ma_pa_operation* pOP = ((ma_pa_stream_drain_proc)pDevice->pContext->pulse.pa_stream_drain)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_pulse_operation_complete_callback, &wasSuccessful); ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, pOP); #endif result = ma_device__cork_stream__pulse(pDevice, ma_device_type_playback, 1); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_data_loop__pulse(ma_device* pDevice) { int resultPA; MA_ASSERT(pDevice != NULL); /* NOTE: Don't start the device here. It'll be done at a higher level. */ /* All data is handled through callbacks. All we need to do is iterate over the main loop and let the callbacks deal with it. */ while (ma_device_get_state(pDevice) == ma_device_state_started) { resultPA = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pulse.pMainLoop, 1, NULL); if (resultPA < 0) { break; } } /* NOTE: Don't stop the device here. It'll be done at a higher level. */ return MA_SUCCESS; } static ma_result ma_device_data_loop_wakeup__pulse(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); ((ma_pa_mainloop_wakeup_proc)pDevice->pContext->pulse.pa_mainloop_wakeup)((ma_pa_mainloop*)pDevice->pulse.pMainLoop); return MA_SUCCESS; } static ma_result ma_context_uninit__pulse(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_pulseaudio); ((ma_pa_context_disconnect_proc)pContext->pulse.pa_context_disconnect)((ma_pa_context*)pContext->pulse.pPulseContext); ((ma_pa_context_unref_proc)pContext->pulse.pa_context_unref)((ma_pa_context*)pContext->pulse.pPulseContext); ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)pContext->pulse.pMainLoop); ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(ma_context_get_log(pContext), pContext->pulse.pulseSO); #endif return MA_SUCCESS; } static ma_result ma_context_init__pulse(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { ma_result result; #ifndef MA_NO_RUNTIME_LINKING const char* libpulseNames[] = { "libpulse.so", "libpulse.so.0" }; size_t i; for (i = 0; i < ma_countof(libpulseNames); ++i) { pContext->pulse.pulseSO = ma_dlopen(ma_context_get_log(pContext), libpulseNames[i]); if (pContext->pulse.pulseSO != NULL) { break; } } if (pContext->pulse.pulseSO == NULL) { return MA_NO_BACKEND; } pContext->pulse.pa_mainloop_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_new"); pContext->pulse.pa_mainloop_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_free"); pContext->pulse.pa_mainloop_quit = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_quit"); pContext->pulse.pa_mainloop_get_api = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_get_api"); pContext->pulse.pa_mainloop_iterate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_iterate"); pContext->pulse.pa_mainloop_wakeup = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_wakeup"); pContext->pulse.pa_threaded_mainloop_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_new"); pContext->pulse.pa_threaded_mainloop_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_free"); pContext->pulse.pa_threaded_mainloop_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_start"); pContext->pulse.pa_threaded_mainloop_stop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_stop"); pContext->pulse.pa_threaded_mainloop_lock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_lock"); pContext->pulse.pa_threaded_mainloop_unlock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_unlock"); pContext->pulse.pa_threaded_mainloop_wait = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_wait"); pContext->pulse.pa_threaded_mainloop_signal = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_signal"); pContext->pulse.pa_threaded_mainloop_accept = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_accept"); pContext->pulse.pa_threaded_mainloop_get_retval = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_get_retval"); pContext->pulse.pa_threaded_mainloop_get_api = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_get_api"); pContext->pulse.pa_threaded_mainloop_in_thread = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_in_thread"); pContext->pulse.pa_threaded_mainloop_set_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_set_name"); pContext->pulse.pa_context_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_new"); pContext->pulse.pa_context_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_unref"); pContext->pulse.pa_context_connect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_connect"); pContext->pulse.pa_context_disconnect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_disconnect"); pContext->pulse.pa_context_set_state_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_set_state_callback"); pContext->pulse.pa_context_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_state"); pContext->pulse.pa_context_get_sink_info_list = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_sink_info_list"); pContext->pulse.pa_context_get_source_info_list = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_source_info_list"); pContext->pulse.pa_context_get_sink_info_by_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_sink_info_by_name"); pContext->pulse.pa_context_get_source_info_by_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_source_info_by_name"); pContext->pulse.pa_operation_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_operation_unref"); pContext->pulse.pa_operation_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_operation_get_state"); pContext->pulse.pa_channel_map_init_extend = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_init_extend"); pContext->pulse.pa_channel_map_valid = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_valid"); pContext->pulse.pa_channel_map_compatible = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_compatible"); pContext->pulse.pa_stream_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_new"); pContext->pulse.pa_stream_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_unref"); pContext->pulse.pa_stream_connect_playback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_connect_playback"); pContext->pulse.pa_stream_connect_record = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_connect_record"); pContext->pulse.pa_stream_disconnect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_disconnect"); pContext->pulse.pa_stream_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_state"); pContext->pulse.pa_stream_get_sample_spec = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_sample_spec"); pContext->pulse.pa_stream_get_channel_map = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_channel_map"); pContext->pulse.pa_stream_get_buffer_attr = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_buffer_attr"); pContext->pulse.pa_stream_set_buffer_attr = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_buffer_attr"); pContext->pulse.pa_stream_get_device_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_device_name"); pContext->pulse.pa_stream_set_write_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_write_callback"); pContext->pulse.pa_stream_set_read_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_read_callback"); pContext->pulse.pa_stream_set_suspended_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_suspended_callback"); pContext->pulse.pa_stream_set_moved_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_moved_callback"); pContext->pulse.pa_stream_is_suspended = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_is_suspended"); pContext->pulse.pa_stream_flush = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_flush"); pContext->pulse.pa_stream_drain = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_drain"); pContext->pulse.pa_stream_is_corked = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_is_corked"); pContext->pulse.pa_stream_cork = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_cork"); pContext->pulse.pa_stream_trigger = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_trigger"); pContext->pulse.pa_stream_begin_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_begin_write"); pContext->pulse.pa_stream_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_write"); pContext->pulse.pa_stream_peek = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_peek"); pContext->pulse.pa_stream_drop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_drop"); pContext->pulse.pa_stream_writable_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_writable_size"); pContext->pulse.pa_stream_readable_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_readable_size"); #else /* This strange assignment system is just for type safety. */ ma_pa_mainloop_new_proc _pa_mainloop_new = pa_mainloop_new; ma_pa_mainloop_free_proc _pa_mainloop_free = pa_mainloop_free; ma_pa_mainloop_quit_proc _pa_mainloop_quit = pa_mainloop_quit; ma_pa_mainloop_get_api_proc _pa_mainloop_get_api = pa_mainloop_get_api; ma_pa_mainloop_iterate_proc _pa_mainloop_iterate = pa_mainloop_iterate; ma_pa_mainloop_wakeup_proc _pa_mainloop_wakeup = pa_mainloop_wakeup; ma_pa_threaded_mainloop_new_proc _pa_threaded_mainloop_new = pa_threaded_mainloop_new; ma_pa_threaded_mainloop_free_proc _pa_threaded_mainloop_free = pa_threaded_mainloop_free; ma_pa_threaded_mainloop_start_proc _pa_threaded_mainloop_start = pa_threaded_mainloop_start; ma_pa_threaded_mainloop_stop_proc _pa_threaded_mainloop_stop = pa_threaded_mainloop_stop; ma_pa_threaded_mainloop_lock_proc _pa_threaded_mainloop_lock = pa_threaded_mainloop_lock; ma_pa_threaded_mainloop_unlock_proc _pa_threaded_mainloop_unlock = pa_threaded_mainloop_unlock; ma_pa_threaded_mainloop_wait_proc _pa_threaded_mainloop_wait = pa_threaded_mainloop_wait; ma_pa_threaded_mainloop_signal_proc _pa_threaded_mainloop_signal = pa_threaded_mainloop_signal; ma_pa_threaded_mainloop_accept_proc _pa_threaded_mainloop_accept = pa_threaded_mainloop_accept; ma_pa_threaded_mainloop_get_retval_proc _pa_threaded_mainloop_get_retval = pa_threaded_mainloop_get_retval; ma_pa_threaded_mainloop_get_api_proc _pa_threaded_mainloop_get_api = pa_threaded_mainloop_get_api; ma_pa_threaded_mainloop_in_thread_proc _pa_threaded_mainloop_in_thread = pa_threaded_mainloop_in_thread; ma_pa_threaded_mainloop_set_name_proc _pa_threaded_mainloop_set_name = pa_threaded_mainloop_set_name; ma_pa_context_new_proc _pa_context_new = pa_context_new; ma_pa_context_unref_proc _pa_context_unref = pa_context_unref; ma_pa_context_connect_proc _pa_context_connect = pa_context_connect; ma_pa_context_disconnect_proc _pa_context_disconnect = pa_context_disconnect; ma_pa_context_set_state_callback_proc _pa_context_set_state_callback = pa_context_set_state_callback; ma_pa_context_get_state_proc _pa_context_get_state = pa_context_get_state; ma_pa_context_get_sink_info_list_proc _pa_context_get_sink_info_list = pa_context_get_sink_info_list; ma_pa_context_get_source_info_list_proc _pa_context_get_source_info_list = pa_context_get_source_info_list; ma_pa_context_get_sink_info_by_name_proc _pa_context_get_sink_info_by_name = pa_context_get_sink_info_by_name; ma_pa_context_get_source_info_by_name_proc _pa_context_get_source_info_by_name= pa_context_get_source_info_by_name; ma_pa_operation_unref_proc _pa_operation_unref = pa_operation_unref; ma_pa_operation_get_state_proc _pa_operation_get_state = pa_operation_get_state; ma_pa_channel_map_init_extend_proc _pa_channel_map_init_extend = pa_channel_map_init_extend; ma_pa_channel_map_valid_proc _pa_channel_map_valid = pa_channel_map_valid; ma_pa_channel_map_compatible_proc _pa_channel_map_compatible = pa_channel_map_compatible; ma_pa_stream_new_proc _pa_stream_new = pa_stream_new; ma_pa_stream_unref_proc _pa_stream_unref = pa_stream_unref; ma_pa_stream_connect_playback_proc _pa_stream_connect_playback = pa_stream_connect_playback; ma_pa_stream_connect_record_proc _pa_stream_connect_record = pa_stream_connect_record; ma_pa_stream_disconnect_proc _pa_stream_disconnect = pa_stream_disconnect; ma_pa_stream_get_state_proc _pa_stream_get_state = pa_stream_get_state; ma_pa_stream_get_sample_spec_proc _pa_stream_get_sample_spec = pa_stream_get_sample_spec; ma_pa_stream_get_channel_map_proc _pa_stream_get_channel_map = pa_stream_get_channel_map; ma_pa_stream_get_buffer_attr_proc _pa_stream_get_buffer_attr = pa_stream_get_buffer_attr; ma_pa_stream_set_buffer_attr_proc _pa_stream_set_buffer_attr = pa_stream_set_buffer_attr; ma_pa_stream_get_device_name_proc _pa_stream_get_device_name = pa_stream_get_device_name; ma_pa_stream_set_write_callback_proc _pa_stream_set_write_callback = pa_stream_set_write_callback; ma_pa_stream_set_read_callback_proc _pa_stream_set_read_callback = pa_stream_set_read_callback; ma_pa_stream_set_suspended_callback_proc _pa_stream_set_suspended_callback = pa_stream_set_suspended_callback; ma_pa_stream_set_moved_callback_proc _pa_stream_set_moved_callback = pa_stream_set_moved_callback; ma_pa_stream_is_suspended_proc _pa_stream_is_suspended = pa_stream_is_suspended; ma_pa_stream_flush_proc _pa_stream_flush = pa_stream_flush; ma_pa_stream_drain_proc _pa_stream_drain = pa_stream_drain; ma_pa_stream_is_corked_proc _pa_stream_is_corked = pa_stream_is_corked; ma_pa_stream_cork_proc _pa_stream_cork = pa_stream_cork; ma_pa_stream_trigger_proc _pa_stream_trigger = pa_stream_trigger; ma_pa_stream_begin_write_proc _pa_stream_begin_write = pa_stream_begin_write; ma_pa_stream_write_proc _pa_stream_write = pa_stream_write; ma_pa_stream_peek_proc _pa_stream_peek = pa_stream_peek; ma_pa_stream_drop_proc _pa_stream_drop = pa_stream_drop; ma_pa_stream_writable_size_proc _pa_stream_writable_size = pa_stream_writable_size; ma_pa_stream_readable_size_proc _pa_stream_readable_size = pa_stream_readable_size; pContext->pulse.pa_mainloop_new = (ma_proc)_pa_mainloop_new; pContext->pulse.pa_mainloop_free = (ma_proc)_pa_mainloop_free; pContext->pulse.pa_mainloop_quit = (ma_proc)_pa_mainloop_quit; pContext->pulse.pa_mainloop_get_api = (ma_proc)_pa_mainloop_get_api; pContext->pulse.pa_mainloop_iterate = (ma_proc)_pa_mainloop_iterate; pContext->pulse.pa_mainloop_wakeup = (ma_proc)_pa_mainloop_wakeup; pContext->pulse.pa_threaded_mainloop_new = (ma_proc)_pa_threaded_mainloop_new; pContext->pulse.pa_threaded_mainloop_free = (ma_proc)_pa_threaded_mainloop_free; pContext->pulse.pa_threaded_mainloop_start = (ma_proc)_pa_threaded_mainloop_start; pContext->pulse.pa_threaded_mainloop_stop = (ma_proc)_pa_threaded_mainloop_stop; pContext->pulse.pa_threaded_mainloop_lock = (ma_proc)_pa_threaded_mainloop_lock; pContext->pulse.pa_threaded_mainloop_unlock = (ma_proc)_pa_threaded_mainloop_unlock; pContext->pulse.pa_threaded_mainloop_wait = (ma_proc)_pa_threaded_mainloop_wait; pContext->pulse.pa_threaded_mainloop_signal = (ma_proc)_pa_threaded_mainloop_signal; pContext->pulse.pa_threaded_mainloop_accept = (ma_proc)_pa_threaded_mainloop_accept; pContext->pulse.pa_threaded_mainloop_get_retval = (ma_proc)_pa_threaded_mainloop_get_retval; pContext->pulse.pa_threaded_mainloop_get_api = (ma_proc)_pa_threaded_mainloop_get_api; pContext->pulse.pa_threaded_mainloop_in_thread = (ma_proc)_pa_threaded_mainloop_in_thread; pContext->pulse.pa_threaded_mainloop_set_name = (ma_proc)_pa_threaded_mainloop_set_name; pContext->pulse.pa_context_new = (ma_proc)_pa_context_new; pContext->pulse.pa_context_unref = (ma_proc)_pa_context_unref; pContext->pulse.pa_context_connect = (ma_proc)_pa_context_connect; pContext->pulse.pa_context_disconnect = (ma_proc)_pa_context_disconnect; pContext->pulse.pa_context_set_state_callback = (ma_proc)_pa_context_set_state_callback; pContext->pulse.pa_context_get_state = (ma_proc)_pa_context_get_state; pContext->pulse.pa_context_get_sink_info_list = (ma_proc)_pa_context_get_sink_info_list; pContext->pulse.pa_context_get_source_info_list = (ma_proc)_pa_context_get_source_info_list; pContext->pulse.pa_context_get_sink_info_by_name = (ma_proc)_pa_context_get_sink_info_by_name; pContext->pulse.pa_context_get_source_info_by_name = (ma_proc)_pa_context_get_source_info_by_name; pContext->pulse.pa_operation_unref = (ma_proc)_pa_operation_unref; pContext->pulse.pa_operation_get_state = (ma_proc)_pa_operation_get_state; pContext->pulse.pa_channel_map_init_extend = (ma_proc)_pa_channel_map_init_extend; pContext->pulse.pa_channel_map_valid = (ma_proc)_pa_channel_map_valid; pContext->pulse.pa_channel_map_compatible = (ma_proc)_pa_channel_map_compatible; pContext->pulse.pa_stream_new = (ma_proc)_pa_stream_new; pContext->pulse.pa_stream_unref = (ma_proc)_pa_stream_unref; pContext->pulse.pa_stream_connect_playback = (ma_proc)_pa_stream_connect_playback; pContext->pulse.pa_stream_connect_record = (ma_proc)_pa_stream_connect_record; pContext->pulse.pa_stream_disconnect = (ma_proc)_pa_stream_disconnect; pContext->pulse.pa_stream_get_state = (ma_proc)_pa_stream_get_state; pContext->pulse.pa_stream_get_sample_spec = (ma_proc)_pa_stream_get_sample_spec; pContext->pulse.pa_stream_get_channel_map = (ma_proc)_pa_stream_get_channel_map; pContext->pulse.pa_stream_get_buffer_attr = (ma_proc)_pa_stream_get_buffer_attr; pContext->pulse.pa_stream_set_buffer_attr = (ma_proc)_pa_stream_set_buffer_attr; pContext->pulse.pa_stream_get_device_name = (ma_proc)_pa_stream_get_device_name; pContext->pulse.pa_stream_set_write_callback = (ma_proc)_pa_stream_set_write_callback; pContext->pulse.pa_stream_set_read_callback = (ma_proc)_pa_stream_set_read_callback; pContext->pulse.pa_stream_set_suspended_callback = (ma_proc)_pa_stream_set_suspended_callback; pContext->pulse.pa_stream_set_moved_callback = (ma_proc)_pa_stream_set_moved_callback; pContext->pulse.pa_stream_is_suspended = (ma_proc)_pa_stream_is_suspended; pContext->pulse.pa_stream_flush = (ma_proc)_pa_stream_flush; pContext->pulse.pa_stream_drain = (ma_proc)_pa_stream_drain; pContext->pulse.pa_stream_is_corked = (ma_proc)_pa_stream_is_corked; pContext->pulse.pa_stream_cork = (ma_proc)_pa_stream_cork; pContext->pulse.pa_stream_trigger = (ma_proc)_pa_stream_trigger; pContext->pulse.pa_stream_begin_write = (ma_proc)_pa_stream_begin_write; pContext->pulse.pa_stream_write = (ma_proc)_pa_stream_write; pContext->pulse.pa_stream_peek = (ma_proc)_pa_stream_peek; pContext->pulse.pa_stream_drop = (ma_proc)_pa_stream_drop; pContext->pulse.pa_stream_writable_size = (ma_proc)_pa_stream_writable_size; pContext->pulse.pa_stream_readable_size = (ma_proc)_pa_stream_readable_size; #endif /* We need to make a copy of the application and server names so we can pass them to the pa_context of each device. */ pContext->pulse.pApplicationName = ma_copy_string(pConfig->pulse.pApplicationName, &pContext->allocationCallbacks); if (pContext->pulse.pApplicationName == NULL && pConfig->pulse.pApplicationName != NULL) { return MA_OUT_OF_MEMORY; } pContext->pulse.pServerName = ma_copy_string(pConfig->pulse.pServerName, &pContext->allocationCallbacks); if (pContext->pulse.pServerName == NULL && pConfig->pulse.pServerName != NULL) { ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); return MA_OUT_OF_MEMORY; } result = ma_init_pa_mainloop_and_pa_context__pulse(pContext, pConfig->pulse.pApplicationName, pConfig->pulse.pServerName, pConfig->pulse.tryAutoSpawn, &pContext->pulse.pMainLoop, &pContext->pulse.pPulseContext); if (result != MA_SUCCESS) { ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(ma_context_get_log(pContext), pContext->pulse.pulseSO); #endif return result; } /* With pa_mainloop we run a synchronous backend, but we implement our own main loop. */ pCallbacks->onContextInit = ma_context_init__pulse; pCallbacks->onContextUninit = ma_context_uninit__pulse; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__pulse; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__pulse; pCallbacks->onDeviceInit = ma_device_init__pulse; pCallbacks->onDeviceUninit = ma_device_uninit__pulse; pCallbacks->onDeviceStart = ma_device_start__pulse; pCallbacks->onDeviceStop = ma_device_stop__pulse; pCallbacks->onDeviceRead = NULL; /* Not used because we're implementing onDeviceDataLoop. */ pCallbacks->onDeviceWrite = NULL; /* Not used because we're implementing onDeviceDataLoop. */ pCallbacks->onDeviceDataLoop = ma_device_data_loop__pulse; pCallbacks->onDeviceDataLoopWakeup = ma_device_data_loop_wakeup__pulse; return MA_SUCCESS; } #endif /****************************************************************************** JACK Backend ******************************************************************************/ #ifdef MA_HAS_JACK /* It is assumed jack.h is available when compile-time linking is being used. */ #ifdef MA_NO_RUNTIME_LINKING #include <jack/jack.h> typedef jack_nframes_t ma_jack_nframes_t; typedef jack_options_t ma_jack_options_t; typedef jack_status_t ma_jack_status_t; typedef jack_client_t ma_jack_client_t; typedef jack_port_t ma_jack_port_t; typedef JackProcessCallback ma_JackProcessCallback; typedef JackBufferSizeCallback ma_JackBufferSizeCallback; typedef JackShutdownCallback ma_JackShutdownCallback; #define MA_JACK_DEFAULT_AUDIO_TYPE JACK_DEFAULT_AUDIO_TYPE #define ma_JackNoStartServer JackNoStartServer #define ma_JackPortIsInput JackPortIsInput #define ma_JackPortIsOutput JackPortIsOutput #define ma_JackPortIsPhysical JackPortIsPhysical #else typedef ma_uint32 ma_jack_nframes_t; typedef int ma_jack_options_t; typedef int ma_jack_status_t; typedef struct ma_jack_client_t ma_jack_client_t; typedef struct ma_jack_port_t ma_jack_port_t; typedef int (* ma_JackProcessCallback) (ma_jack_nframes_t nframes, void* arg); typedef int (* ma_JackBufferSizeCallback)(ma_jack_nframes_t nframes, void* arg); typedef void (* ma_JackShutdownCallback) (void* arg); #define MA_JACK_DEFAULT_AUDIO_TYPE "32 bit float mono audio" #define ma_JackNoStartServer 1 #define ma_JackPortIsInput 1 #define ma_JackPortIsOutput 2 #define ma_JackPortIsPhysical 4 #endif typedef ma_jack_client_t* (* ma_jack_client_open_proc) (const char* client_name, ma_jack_options_t options, ma_jack_status_t* status, ...); typedef int (* ma_jack_client_close_proc) (ma_jack_client_t* client); typedef int (* ma_jack_client_name_size_proc) (void); typedef int (* ma_jack_set_process_callback_proc) (ma_jack_client_t* client, ma_JackProcessCallback process_callback, void* arg); typedef int (* ma_jack_set_buffer_size_callback_proc)(ma_jack_client_t* client, ma_JackBufferSizeCallback bufsize_callback, void* arg); typedef void (* ma_jack_on_shutdown_proc) (ma_jack_client_t* client, ma_JackShutdownCallback function, void* arg); typedef ma_jack_nframes_t (* ma_jack_get_sample_rate_proc) (ma_jack_client_t* client); typedef ma_jack_nframes_t (* ma_jack_get_buffer_size_proc) (ma_jack_client_t* client); typedef const char** (* ma_jack_get_ports_proc) (ma_jack_client_t* client, const char* port_name_pattern, const char* type_name_pattern, unsigned long flags); typedef int (* ma_jack_activate_proc) (ma_jack_client_t* client); typedef int (* ma_jack_deactivate_proc) (ma_jack_client_t* client); typedef int (* ma_jack_connect_proc) (ma_jack_client_t* client, const char* source_port, const char* destination_port); typedef ma_jack_port_t* (* ma_jack_port_register_proc) (ma_jack_client_t* client, const char* port_name, const char* port_type, unsigned long flags, unsigned long buffer_size); typedef const char* (* ma_jack_port_name_proc) (const ma_jack_port_t* port); typedef void* (* ma_jack_port_get_buffer_proc) (ma_jack_port_t* port, ma_jack_nframes_t nframes); typedef void (* ma_jack_free_proc) (void* ptr); static ma_result ma_context_open_client__jack(ma_context* pContext, ma_jack_client_t** ppClient) { size_t maxClientNameSize; char clientName[256]; ma_jack_status_t status; ma_jack_client_t* pClient; MA_ASSERT(pContext != NULL); MA_ASSERT(ppClient != NULL); if (ppClient) { *ppClient = NULL; } maxClientNameSize = ((ma_jack_client_name_size_proc)pContext->jack.jack_client_name_size)(); /* Includes null terminator. */ ma_strncpy_s(clientName, ma_min(sizeof(clientName), maxClientNameSize), (pContext->jack.pClientName != NULL) ? pContext->jack.pClientName : "miniaudio", (size_t)-1); pClient = ((ma_jack_client_open_proc)pContext->jack.jack_client_open)(clientName, (pContext->jack.tryStartServer) ? 0 : ma_JackNoStartServer, &status, NULL); if (pClient == NULL) { return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } if (ppClient) { *ppClient = pClient; } return MA_SUCCESS; } static ma_result ma_context_enumerate_devices__jack(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* Playback. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); deviceInfo.isDefault = MA_TRUE; /* JACK only uses default devices. */ cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } /* Capture. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); deviceInfo.isDefault = MA_TRUE; /* JACK only uses default devices. */ cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } (void)cbResult; /* For silencing a static analysis warning. */ return MA_SUCCESS; } static ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_jack_client_t* pClient; ma_result result; const char** ppPorts; MA_ASSERT(pContext != NULL); if (pDeviceID != NULL && pDeviceID->jack != 0) { return MA_NO_DEVICE; /* Don't know the device. */ } /* Name / Description */ if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } /* Jack only uses default devices. */ pDeviceInfo->isDefault = MA_TRUE; /* Jack only supports f32 and has a specific channel count and sample rate. */ pDeviceInfo->nativeDataFormats[0].format = ma_format_f32; /* The channel count and sample rate can only be determined by opening the device. */ result = ma_context_open_client__jack(pContext, &pClient); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client."); return result; } pDeviceInfo->nativeDataFormats[0].sampleRate = ((ma_jack_get_sample_rate_proc)pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pClient); pDeviceInfo->nativeDataFormats[0].channels = 0; ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ((deviceType == ma_device_type_playback) ? ma_JackPortIsInput : ma_JackPortIsOutput)); if (ppPorts == NULL) { ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pClient); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } while (ppPorts[pDeviceInfo->nativeDataFormats[0].channels] != NULL) { pDeviceInfo->nativeDataFormats[0].channels += 1; } pDeviceInfo->nativeDataFormats[0].flags = 0; pDeviceInfo->nativeDataFormatCount = 1; ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppPorts); ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pClient); (void)pContext; return MA_SUCCESS; } static ma_result ma_device_uninit__jack(ma_device* pDevice) { ma_context* pContext; MA_ASSERT(pDevice != NULL); pContext = pDevice->pContext; MA_ASSERT(pContext != NULL); if (pDevice->jack.pClient != NULL) { ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pDevice->jack.pClient); } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_free(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); ma_free(pDevice->jack.ppPortsCapture, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_free(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); ma_free(pDevice->jack.ppPortsPlayback, &pDevice->pContext->allocationCallbacks); } return MA_SUCCESS; } static void ma_device__jack_shutdown_callback(void* pUserData) { /* JACK died. Stop the device. */ ma_device* pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); ma_device_stop(pDevice); } static int ma_device__jack_buffer_size_callback(ma_jack_nframes_t frameCount, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { size_t newBufferSize = frameCount * (pDevice->capture.internalChannels * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); float* pNewBuffer = (float*)ma_calloc(newBufferSize, &pDevice->pContext->allocationCallbacks); if (pNewBuffer == NULL) { return MA_OUT_OF_MEMORY; } ma_free(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); pDevice->jack.pIntermediaryBufferCapture = pNewBuffer; pDevice->playback.internalPeriodSizeInFrames = frameCount; } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { size_t newBufferSize = frameCount * (pDevice->playback.internalChannels * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); float* pNewBuffer = (float*)ma_calloc(newBufferSize, &pDevice->pContext->allocationCallbacks); if (pNewBuffer == NULL) { return MA_OUT_OF_MEMORY; } ma_free(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); pDevice->jack.pIntermediaryBufferPlayback = pNewBuffer; pDevice->playback.internalPeriodSizeInFrames = frameCount; } return 0; } static int ma_device__jack_process_callback(ma_jack_nframes_t frameCount, void* pUserData) { ma_device* pDevice; ma_context* pContext; ma_uint32 iChannel; pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); pContext = pDevice->pContext; MA_ASSERT(pContext != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { /* Channels need to be interleaved. */ for (iChannel = 0; iChannel < pDevice->capture.internalChannels; ++iChannel) { const float* pSrc = (const float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.ppPortsCapture[iChannel], frameCount); if (pSrc != NULL) { float* pDst = pDevice->jack.pIntermediaryBufferCapture + iChannel; ma_jack_nframes_t iFrame; for (iFrame = 0; iFrame < frameCount; ++iFrame) { *pDst = *pSrc; pDst += pDevice->capture.internalChannels; pSrc += 1; } } } ma_device_handle_backend_data_callback(pDevice, NULL, pDevice->jack.pIntermediaryBufferCapture, frameCount); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_device_handle_backend_data_callback(pDevice, pDevice->jack.pIntermediaryBufferPlayback, NULL, frameCount); /* Channels need to be deinterleaved. */ for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) { float* pDst = (float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.ppPortsPlayback[iChannel], frameCount); if (pDst != NULL) { const float* pSrc = pDevice->jack.pIntermediaryBufferPlayback + iChannel; ma_jack_nframes_t iFrame; for (iFrame = 0; iFrame < frameCount; ++iFrame) { *pDst = *pSrc; pDst += 1; pSrc += pDevice->playback.internalChannels; } } } } return 0; } static ma_result ma_device_init__jack(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { ma_result result; ma_uint32 periodSizeInFrames; MA_ASSERT(pConfig != NULL); MA_ASSERT(pDevice != NULL); if (pConfig->deviceType == ma_device_type_loopback) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Loopback mode not supported."); return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* Only supporting default devices with JACK. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->pDeviceID != NULL && pDescriptorPlayback->pDeviceID->jack != 0) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->pDeviceID != NULL && pDescriptorCapture->pDeviceID->jack != 0)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Only default devices are supported."); return MA_NO_DEVICE; } /* No exclusive mode with the JACK backend. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Exclusive mode not supported."); return MA_SHARE_MODE_NOT_SUPPORTED; } /* Open the client. */ result = ma_context_open_client__jack(pDevice->pContext, (ma_jack_client_t**)&pDevice->jack.pClient); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client."); return result; } /* Callbacks. */ if (((ma_jack_set_process_callback_proc)pDevice->pContext->jack.jack_set_process_callback)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_process_callback, pDevice) != 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to set process callback."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } if (((ma_jack_set_buffer_size_callback_proc)pDevice->pContext->jack.jack_set_buffer_size_callback)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_buffer_size_callback, pDevice) != 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to set buffer size callback."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } ((ma_jack_on_shutdown_proc)pDevice->pContext->jack.jack_on_shutdown)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_shutdown_callback, pDevice); /* The buffer size in frames can change. */ periodSizeInFrames = ((ma_jack_get_buffer_size_proc)pDevice->pContext->jack.jack_get_buffer_size)((ma_jack_client_t*)pDevice->jack.pClient); if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_uint32 iPort; const char** ppPorts; pDescriptorCapture->format = ma_format_f32; pDescriptorCapture->channels = 0; pDescriptorCapture->sampleRate = ((ma_jack_get_sample_rate_proc)pDevice->pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); ma_channel_map_init_standard(ma_standard_channel_map_alsa, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); ppPorts = ((ma_jack_get_ports_proc)pDevice->pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); if (ppPorts == NULL) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } /* Need to count the number of ports first so we can allocate some memory. */ while (ppPorts[pDescriptorCapture->channels] != NULL) { pDescriptorCapture->channels += 1; } pDevice->jack.ppPortsCapture = (ma_ptr*)ma_malloc(sizeof(*pDevice->jack.ppPortsCapture) * pDescriptorCapture->channels, &pDevice->pContext->allocationCallbacks); if (pDevice->jack.ppPortsCapture == NULL) { return MA_OUT_OF_MEMORY; } for (iPort = 0; iPort < pDescriptorCapture->channels; iPort += 1) { char name[64]; ma_strcpy_s(name, sizeof(name), "capture"); ma_itoa_s((int)iPort, name+7, sizeof(name)-7, 10); /* 7 = length of "capture" */ pDevice->jack.ppPortsCapture[iPort] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsInput, 0); if (pDevice->jack.ppPortsCapture[iPort] == NULL) { ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); ma_device_uninit__jack(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } } ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); pDescriptorCapture->periodSizeInFrames = periodSizeInFrames; pDescriptorCapture->periodCount = 1; /* There's no notion of a period in JACK. Just set to 1. */ pDevice->jack.pIntermediaryBufferCapture = (float*)ma_calloc(pDescriptorCapture->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels), &pDevice->pContext->allocationCallbacks); if (pDevice->jack.pIntermediaryBufferCapture == NULL) { ma_device_uninit__jack(pDevice); return MA_OUT_OF_MEMORY; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_uint32 iPort; const char** ppPorts; pDescriptorPlayback->format = ma_format_f32; pDescriptorPlayback->channels = 0; pDescriptorPlayback->sampleRate = ((ma_jack_get_sample_rate_proc)pDevice->pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); ma_channel_map_init_standard(ma_standard_channel_map_alsa, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); ppPorts = ((ma_jack_get_ports_proc)pDevice->pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); if (ppPorts == NULL) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } /* Need to count the number of ports first so we can allocate some memory. */ while (ppPorts[pDescriptorPlayback->channels] != NULL) { pDescriptorPlayback->channels += 1; } pDevice->jack.ppPortsPlayback = (ma_ptr*)ma_malloc(sizeof(*pDevice->jack.ppPortsPlayback) * pDescriptorPlayback->channels, &pDevice->pContext->allocationCallbacks); if (pDevice->jack.ppPortsPlayback == NULL) { ma_free(pDevice->jack.ppPortsCapture, &pDevice->pContext->allocationCallbacks); return MA_OUT_OF_MEMORY; } for (iPort = 0; iPort < pDescriptorPlayback->channels; iPort += 1) { char name[64]; ma_strcpy_s(name, sizeof(name), "playback"); ma_itoa_s((int)iPort, name+8, sizeof(name)-8, 10); /* 8 = length of "playback" */ pDevice->jack.ppPortsPlayback[iPort] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsOutput, 0); if (pDevice->jack.ppPortsPlayback[iPort] == NULL) { ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); ma_device_uninit__jack(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } } ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); pDescriptorPlayback->periodSizeInFrames = periodSizeInFrames; pDescriptorPlayback->periodCount = 1; /* There's no notion of a period in JACK. Just set to 1. */ pDevice->jack.pIntermediaryBufferPlayback = (float*)ma_calloc(pDescriptorPlayback->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels), &pDevice->pContext->allocationCallbacks); if (pDevice->jack.pIntermediaryBufferPlayback == NULL) { ma_device_uninit__jack(pDevice); return MA_OUT_OF_MEMORY; } } return MA_SUCCESS; } static ma_result ma_device_start__jack(ma_device* pDevice) { ma_context* pContext = pDevice->pContext; int resultJACK; size_t i; resultJACK = ((ma_jack_activate_proc)pContext->jack.jack_activate)((ma_jack_client_t*)pDevice->jack.pClient); if (resultJACK != 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to activate the JACK client."); return MA_FAILED_TO_START_BACKEND_DEVICE; } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); if (ppServerPorts == NULL) { ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports."); return MA_ERROR; } for (i = 0; ppServerPorts[i] != NULL; ++i) { const char* pServerPort = ppServerPorts[i]; const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.ppPortsCapture[i]); resultJACK = ((ma_jack_connect_proc)pContext->jack.jack_connect)((ma_jack_client_t*)pDevice->jack.pClient, pServerPort, pClientPort); if (resultJACK != 0) { ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports."); return MA_ERROR; } } ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); if (ppServerPorts == NULL) { ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports."); return MA_ERROR; } for (i = 0; ppServerPorts[i] != NULL; ++i) { const char* pServerPort = ppServerPorts[i]; const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.ppPortsPlayback[i]); resultJACK = ((ma_jack_connect_proc)pContext->jack.jack_connect)((ma_jack_client_t*)pDevice->jack.pClient, pClientPort, pServerPort); if (resultJACK != 0) { ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports."); return MA_ERROR; } } ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); } return MA_SUCCESS; } static ma_result ma_device_stop__jack(ma_device* pDevice) { ma_context* pContext = pDevice->pContext; if (((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient) != 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] An error occurred when deactivating the JACK client."); return MA_ERROR; } ma_device__on_notification_stopped(pDevice); return MA_SUCCESS; } static ma_result ma_context_uninit__jack(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_jack); ma_free(pContext->jack.pClientName, &pContext->allocationCallbacks); pContext->jack.pClientName = NULL; #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(ma_context_get_log(pContext), pContext->jack.jackSO); #endif return MA_SUCCESS; } static ma_result ma_context_init__jack(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { #ifndef MA_NO_RUNTIME_LINKING const char* libjackNames[] = { #if defined(MA_WIN32) "libjack.dll", "libjack64.dll" #endif #if defined(MA_UNIX) "libjack.so", "libjack.so.0" #endif }; size_t i; for (i = 0; i < ma_countof(libjackNames); ++i) { pContext->jack.jackSO = ma_dlopen(ma_context_get_log(pContext), libjackNames[i]); if (pContext->jack.jackSO != NULL) { break; } } if (pContext->jack.jackSO == NULL) { return MA_NO_BACKEND; } pContext->jack.jack_client_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_open"); pContext->jack.jack_client_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_close"); pContext->jack.jack_client_name_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_name_size"); pContext->jack.jack_set_process_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_set_process_callback"); pContext->jack.jack_set_buffer_size_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_set_buffer_size_callback"); pContext->jack.jack_on_shutdown = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_on_shutdown"); pContext->jack.jack_get_sample_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_sample_rate"); pContext->jack.jack_get_buffer_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_buffer_size"); pContext->jack.jack_get_ports = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_ports"); pContext->jack.jack_activate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_activate"); pContext->jack.jack_deactivate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_deactivate"); pContext->jack.jack_connect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_connect"); pContext->jack.jack_port_register = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_register"); pContext->jack.jack_port_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_name"); pContext->jack.jack_port_get_buffer = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_get_buffer"); pContext->jack.jack_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_free"); #else /* This strange assignment system is here just to ensure type safety of miniaudio's function pointer types. If anything differs slightly the compiler should throw a warning. */ ma_jack_client_open_proc _jack_client_open = jack_client_open; ma_jack_client_close_proc _jack_client_close = jack_client_close; ma_jack_client_name_size_proc _jack_client_name_size = jack_client_name_size; ma_jack_set_process_callback_proc _jack_set_process_callback = jack_set_process_callback; ma_jack_set_buffer_size_callback_proc _jack_set_buffer_size_callback = jack_set_buffer_size_callback; ma_jack_on_shutdown_proc _jack_on_shutdown = jack_on_shutdown; ma_jack_get_sample_rate_proc _jack_get_sample_rate = jack_get_sample_rate; ma_jack_get_buffer_size_proc _jack_get_buffer_size = jack_get_buffer_size; ma_jack_get_ports_proc _jack_get_ports = jack_get_ports; ma_jack_activate_proc _jack_activate = jack_activate; ma_jack_deactivate_proc _jack_deactivate = jack_deactivate; ma_jack_connect_proc _jack_connect = jack_connect; ma_jack_port_register_proc _jack_port_register = jack_port_register; ma_jack_port_name_proc _jack_port_name = jack_port_name; ma_jack_port_get_buffer_proc _jack_port_get_buffer = jack_port_get_buffer; ma_jack_free_proc _jack_free = jack_free; pContext->jack.jack_client_open = (ma_proc)_jack_client_open; pContext->jack.jack_client_close = (ma_proc)_jack_client_close; pContext->jack.jack_client_name_size = (ma_proc)_jack_client_name_size; pContext->jack.jack_set_process_callback = (ma_proc)_jack_set_process_callback; pContext->jack.jack_set_buffer_size_callback = (ma_proc)_jack_set_buffer_size_callback; pContext->jack.jack_on_shutdown = (ma_proc)_jack_on_shutdown; pContext->jack.jack_get_sample_rate = (ma_proc)_jack_get_sample_rate; pContext->jack.jack_get_buffer_size = (ma_proc)_jack_get_buffer_size; pContext->jack.jack_get_ports = (ma_proc)_jack_get_ports; pContext->jack.jack_activate = (ma_proc)_jack_activate; pContext->jack.jack_deactivate = (ma_proc)_jack_deactivate; pContext->jack.jack_connect = (ma_proc)_jack_connect; pContext->jack.jack_port_register = (ma_proc)_jack_port_register; pContext->jack.jack_port_name = (ma_proc)_jack_port_name; pContext->jack.jack_port_get_buffer = (ma_proc)_jack_port_get_buffer; pContext->jack.jack_free = (ma_proc)_jack_free; #endif if (pConfig->jack.pClientName != NULL) { pContext->jack.pClientName = ma_copy_string(pConfig->jack.pClientName, &pContext->allocationCallbacks); } pContext->jack.tryStartServer = pConfig->jack.tryStartServer; /* Getting here means the JACK library is installed, but it doesn't necessarily mean it's usable. We need to quickly test this by connecting a temporary client. */ { ma_jack_client_t* pDummyClient; ma_result result = ma_context_open_client__jack(pContext, &pDummyClient); if (result != MA_SUCCESS) { ma_free(pContext->jack.pClientName, &pContext->allocationCallbacks); #ifndef MA_NO_RUNTIME_LINKING ma_dlclose(ma_context_get_log(pContext), pContext->jack.jackSO); #endif return MA_NO_BACKEND; } ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pDummyClient); } pCallbacks->onContextInit = ma_context_init__jack; pCallbacks->onContextUninit = ma_context_uninit__jack; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__jack; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__jack; pCallbacks->onDeviceInit = ma_device_init__jack; pCallbacks->onDeviceUninit = ma_device_uninit__jack; pCallbacks->onDeviceStart = ma_device_start__jack; pCallbacks->onDeviceStop = ma_device_stop__jack; pCallbacks->onDeviceRead = NULL; /* Not used because JACK is asynchronous. */ pCallbacks->onDeviceWrite = NULL; /* Not used because JACK is asynchronous. */ pCallbacks->onDeviceDataLoop = NULL; /* Not used because JACK is asynchronous. */ return MA_SUCCESS; } #endif /* JACK */ /****************************************************************************** Core Audio Backend References ========== - Technical Note TN2091: Device input using the HAL Output Audio Unit https://developer.apple.com/library/archive/technotes/tn2091/_index.html ******************************************************************************/ #ifdef MA_HAS_COREAUDIO #include <TargetConditionals.h> #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE == 1 #define MA_APPLE_MOBILE #if defined(TARGET_OS_TV) && TARGET_OS_TV == 1 #define MA_APPLE_TV #endif #if defined(TARGET_OS_WATCH) && TARGET_OS_WATCH == 1 #define MA_APPLE_WATCH #endif #if __has_feature(objc_arc) #define MA_BRIDGE_TRANSFER __bridge_transfer #define MA_BRIDGE_RETAINED __bridge_retained #else #define MA_BRIDGE_TRANSFER #define MA_BRIDGE_RETAINED #endif #else #define MA_APPLE_DESKTOP #endif #if defined(MA_APPLE_DESKTOP) #include <CoreAudio/CoreAudio.h> #else #include <AVFoundation/AVFoundation.h> #endif #include <AudioToolbox/AudioToolbox.h> /* CoreFoundation */ typedef Boolean (* ma_CFStringGetCString_proc)(CFStringRef theString, char* buffer, CFIndex bufferSize, CFStringEncoding encoding); typedef void (* ma_CFRelease_proc)(CFTypeRef cf); /* CoreAudio */ #if defined(MA_APPLE_DESKTOP) typedef OSStatus (* ma_AudioObjectGetPropertyData_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32* ioDataSize, void* outData); typedef OSStatus (* ma_AudioObjectGetPropertyDataSize_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32* outDataSize); typedef OSStatus (* ma_AudioObjectSetPropertyData_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32 inDataSize, const void* inData); typedef OSStatus (* ma_AudioObjectAddPropertyListener_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, AudioObjectPropertyListenerProc inListener, void* inClientData); typedef OSStatus (* ma_AudioObjectRemovePropertyListener_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, AudioObjectPropertyListenerProc inListener, void* inClientData); #endif /* AudioToolbox */ typedef AudioComponent (* ma_AudioComponentFindNext_proc)(AudioComponent inComponent, const AudioComponentDescription* inDesc); typedef OSStatus (* ma_AudioComponentInstanceDispose_proc)(AudioComponentInstance inInstance); typedef OSStatus (* ma_AudioComponentInstanceNew_proc)(AudioComponent inComponent, AudioComponentInstance* outInstance); typedef OSStatus (* ma_AudioOutputUnitStart_proc)(AudioUnit inUnit); typedef OSStatus (* ma_AudioOutputUnitStop_proc)(AudioUnit inUnit); typedef OSStatus (* ma_AudioUnitAddPropertyListener_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitPropertyListenerProc inProc, void* inProcUserData); typedef OSStatus (* ma_AudioUnitGetPropertyInfo_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32* outDataSize, Boolean* outWriteable); typedef OSStatus (* ma_AudioUnitGetProperty_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void* outData, UInt32* ioDataSize); typedef OSStatus (* ma_AudioUnitSetProperty_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, const void* inData, UInt32 inDataSize); typedef OSStatus (* ma_AudioUnitInitialize_proc)(AudioUnit inUnit); typedef OSStatus (* ma_AudioUnitRender_proc)(AudioUnit inUnit, AudioUnitRenderActionFlags* ioActionFlags, const AudioTimeStamp* inTimeStamp, UInt32 inOutputBusNumber, UInt32 inNumberFrames, AudioBufferList* ioData); #define MA_COREAUDIO_OUTPUT_BUS 0 #define MA_COREAUDIO_INPUT_BUS 1 #if defined(MA_APPLE_DESKTOP) static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit); #endif /* Core Audio So far, Core Audio has been the worst backend to work with due to being both unintuitive and having almost no documentation apart from comments in the headers (which admittedly are quite good). For my own purposes, and for anybody out there whose needing to figure out how this darn thing works, I'm going to outline a few things here. Since miniaudio is a fairly low-level API, one of the things it needs is control over specific devices, and it needs to be able to identify whether or not it can be used as playback and/or capture. The AudioObject API is the only one I've seen that supports this level of detail. There was some public domain sample code I stumbled across that used the AudioComponent and AudioUnit APIs, but I couldn't see anything that gave low-level control over device selection and capabilities (the distinction between playback and capture in particular). Therefore, miniaudio is using the AudioObject API. Most (all?) functions in the AudioObject API take a AudioObjectID as it's input. This is the device identifier. When retrieving global information, such as the device list, you use kAudioObjectSystemObject. When retrieving device-specific data, you pass in the ID for that device. In order to retrieve device-specific IDs you need to enumerate over each of the devices. This is done using the AudioObjectGetPropertyDataSize() and AudioObjectGetPropertyData() APIs which seem to be the central APIs for retrieving information about the system and specific devices. To use the AudioObjectGetPropertyData() API you need to use the notion of a property address. A property address is a structure with three variables and is used to identify which property you are getting or setting. The first is the "selector" which is basically the specific property that you're wanting to retrieve or set. The second is the "scope", which is typically set to kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyScopeInput for input-specific properties and kAudioObjectPropertyScopeOutput for output-specific properties. The last is the "element" which is always set to kAudioObjectPropertyElementMain in miniaudio's case. I don't know of any cases where this would be set to anything different. Back to the earlier issue of device retrieval, you first use the AudioObjectGetPropertyDataSize() API to retrieve the size of the raw data which is just a list of AudioDeviceID's. You use the kAudioObjectSystemObject AudioObjectID, and a property address with the kAudioHardwarePropertyDevices selector and the kAudioObjectPropertyScopeGlobal scope. Once you have the size, allocate a block of memory of that size and then call AudioObjectGetPropertyData(). The data is just a list of AudioDeviceID's so just do "dataSize/sizeof(AudioDeviceID)" to know the device count. */ static ma_result ma_result_from_OSStatus(OSStatus status) { switch (status) { case noErr: return MA_SUCCESS; #if defined(MA_APPLE_DESKTOP) case kAudioHardwareNotRunningError: return MA_DEVICE_NOT_STARTED; case kAudioHardwareUnspecifiedError: return MA_ERROR; case kAudioHardwareUnknownPropertyError: return MA_INVALID_ARGS; case kAudioHardwareBadPropertySizeError: return MA_INVALID_OPERATION; case kAudioHardwareIllegalOperationError: return MA_INVALID_OPERATION; case kAudioHardwareBadObjectError: return MA_INVALID_ARGS; case kAudioHardwareBadDeviceError: return MA_INVALID_ARGS; case kAudioHardwareBadStreamError: return MA_INVALID_ARGS; case kAudioHardwareUnsupportedOperationError: return MA_INVALID_OPERATION; case kAudioDeviceUnsupportedFormatError: return MA_FORMAT_NOT_SUPPORTED; case kAudioDevicePermissionsError: return MA_ACCESS_DENIED; #endif default: return MA_ERROR; } } #if 0 static ma_channel ma_channel_from_AudioChannelBitmap(AudioChannelBitmap bit) { switch (bit) { case kAudioChannelBit_Left: return MA_CHANNEL_LEFT; case kAudioChannelBit_Right: return MA_CHANNEL_RIGHT; case kAudioChannelBit_Center: return MA_CHANNEL_FRONT_CENTER; case kAudioChannelBit_LFEScreen: return MA_CHANNEL_LFE; case kAudioChannelBit_LeftSurround: return MA_CHANNEL_BACK_LEFT; case kAudioChannelBit_RightSurround: return MA_CHANNEL_BACK_RIGHT; case kAudioChannelBit_LeftCenter: return MA_CHANNEL_FRONT_LEFT_CENTER; case kAudioChannelBit_RightCenter: return MA_CHANNEL_FRONT_RIGHT_CENTER; case kAudioChannelBit_CenterSurround: return MA_CHANNEL_BACK_CENTER; case kAudioChannelBit_LeftSurroundDirect: return MA_CHANNEL_SIDE_LEFT; case kAudioChannelBit_RightSurroundDirect: return MA_CHANNEL_SIDE_RIGHT; case kAudioChannelBit_TopCenterSurround: return MA_CHANNEL_TOP_CENTER; case kAudioChannelBit_VerticalHeightLeft: return MA_CHANNEL_TOP_FRONT_LEFT; case kAudioChannelBit_VerticalHeightCenter: return MA_CHANNEL_TOP_FRONT_CENTER; case kAudioChannelBit_VerticalHeightRight: return MA_CHANNEL_TOP_FRONT_RIGHT; case kAudioChannelBit_TopBackLeft: return MA_CHANNEL_TOP_BACK_LEFT; case kAudioChannelBit_TopBackCenter: return MA_CHANNEL_TOP_BACK_CENTER; case kAudioChannelBit_TopBackRight: return MA_CHANNEL_TOP_BACK_RIGHT; default: return MA_CHANNEL_NONE; } } #endif static ma_result ma_format_from_AudioStreamBasicDescription(const AudioStreamBasicDescription* pDescription, ma_format* pFormatOut) { MA_ASSERT(pDescription != NULL); MA_ASSERT(pFormatOut != NULL); *pFormatOut = ma_format_unknown; /* Safety. */ /* There's a few things miniaudio doesn't support. */ if (pDescription->mFormatID != kAudioFormatLinearPCM) { return MA_FORMAT_NOT_SUPPORTED; } /* We don't support any non-packed formats that are aligned high. */ if ((pDescription->mFormatFlags & kLinearPCMFormatFlagIsAlignedHigh) != 0) { return MA_FORMAT_NOT_SUPPORTED; } /* Only supporting native-endian. */ if ((ma_is_little_endian() && (pDescription->mFormatFlags & kAudioFormatFlagIsBigEndian) != 0) || (ma_is_big_endian() && (pDescription->mFormatFlags & kAudioFormatFlagIsBigEndian) == 0)) { return MA_FORMAT_NOT_SUPPORTED; } /* We are not currently supporting non-interleaved formats (this will be added in a future version of miniaudio). */ /*if ((pDescription->mFormatFlags & kAudioFormatFlagIsNonInterleaved) != 0) { return MA_FORMAT_NOT_SUPPORTED; }*/ if ((pDescription->mFormatFlags & kLinearPCMFormatFlagIsFloat) != 0) { if (pDescription->mBitsPerChannel == 32) { *pFormatOut = ma_format_f32; return MA_SUCCESS; } } else { if ((pDescription->mFormatFlags & kLinearPCMFormatFlagIsSignedInteger) != 0) { if (pDescription->mBitsPerChannel == 16) { *pFormatOut = ma_format_s16; return MA_SUCCESS; } else if (pDescription->mBitsPerChannel == 24) { if (pDescription->mBytesPerFrame == (pDescription->mBitsPerChannel/8 * pDescription->mChannelsPerFrame)) { *pFormatOut = ma_format_s24; return MA_SUCCESS; } else { if (pDescription->mBytesPerFrame/pDescription->mChannelsPerFrame == sizeof(ma_int32)) { /* TODO: Implement ma_format_s24_32. */ /**pFormatOut = ma_format_s24_32;*/ /*return MA_SUCCESS;*/ return MA_FORMAT_NOT_SUPPORTED; } } } else if (pDescription->mBitsPerChannel == 32) { *pFormatOut = ma_format_s32; return MA_SUCCESS; } } else { if (pDescription->mBitsPerChannel == 8) { *pFormatOut = ma_format_u8; return MA_SUCCESS; } } } /* Getting here means the format is not supported. */ return MA_FORMAT_NOT_SUPPORTED; } #if defined(MA_APPLE_DESKTOP) static ma_channel ma_channel_from_AudioChannelLabel(AudioChannelLabel label) { switch (label) { case kAudioChannelLabel_Unknown: return MA_CHANNEL_NONE; case kAudioChannelLabel_Unused: return MA_CHANNEL_NONE; case kAudioChannelLabel_UseCoordinates: return MA_CHANNEL_NONE; case kAudioChannelLabel_Left: return MA_CHANNEL_LEFT; case kAudioChannelLabel_Right: return MA_CHANNEL_RIGHT; case kAudioChannelLabel_Center: return MA_CHANNEL_FRONT_CENTER; case kAudioChannelLabel_LFEScreen: return MA_CHANNEL_LFE; case kAudioChannelLabel_LeftSurround: return MA_CHANNEL_BACK_LEFT; case kAudioChannelLabel_RightSurround: return MA_CHANNEL_BACK_RIGHT; case kAudioChannelLabel_LeftCenter: return MA_CHANNEL_FRONT_LEFT_CENTER; case kAudioChannelLabel_RightCenter: return MA_CHANNEL_FRONT_RIGHT_CENTER; case kAudioChannelLabel_CenterSurround: return MA_CHANNEL_BACK_CENTER; case kAudioChannelLabel_LeftSurroundDirect: return MA_CHANNEL_SIDE_LEFT; case kAudioChannelLabel_RightSurroundDirect: return MA_CHANNEL_SIDE_RIGHT; case kAudioChannelLabel_TopCenterSurround: return MA_CHANNEL_TOP_CENTER; case kAudioChannelLabel_VerticalHeightLeft: return MA_CHANNEL_TOP_FRONT_LEFT; case kAudioChannelLabel_VerticalHeightCenter: return MA_CHANNEL_TOP_FRONT_CENTER; case kAudioChannelLabel_VerticalHeightRight: return MA_CHANNEL_TOP_FRONT_RIGHT; case kAudioChannelLabel_TopBackLeft: return MA_CHANNEL_TOP_BACK_LEFT; case kAudioChannelLabel_TopBackCenter: return MA_CHANNEL_TOP_BACK_CENTER; case kAudioChannelLabel_TopBackRight: return MA_CHANNEL_TOP_BACK_RIGHT; case kAudioChannelLabel_RearSurroundLeft: return MA_CHANNEL_BACK_LEFT; case kAudioChannelLabel_RearSurroundRight: return MA_CHANNEL_BACK_RIGHT; case kAudioChannelLabel_LeftWide: return MA_CHANNEL_SIDE_LEFT; case kAudioChannelLabel_RightWide: return MA_CHANNEL_SIDE_RIGHT; case kAudioChannelLabel_LFE2: return MA_CHANNEL_LFE; case kAudioChannelLabel_LeftTotal: return MA_CHANNEL_LEFT; case kAudioChannelLabel_RightTotal: return MA_CHANNEL_RIGHT; case kAudioChannelLabel_HearingImpaired: return MA_CHANNEL_NONE; case kAudioChannelLabel_Narration: return MA_CHANNEL_MONO; case kAudioChannelLabel_Mono: return MA_CHANNEL_MONO; case kAudioChannelLabel_DialogCentricMix: return MA_CHANNEL_MONO; case kAudioChannelLabel_CenterSurroundDirect: return MA_CHANNEL_BACK_CENTER; case kAudioChannelLabel_Haptic: return MA_CHANNEL_NONE; case kAudioChannelLabel_Ambisonic_W: return MA_CHANNEL_NONE; case kAudioChannelLabel_Ambisonic_X: return MA_CHANNEL_NONE; case kAudioChannelLabel_Ambisonic_Y: return MA_CHANNEL_NONE; case kAudioChannelLabel_Ambisonic_Z: return MA_CHANNEL_NONE; case kAudioChannelLabel_MS_Mid: return MA_CHANNEL_LEFT; case kAudioChannelLabel_MS_Side: return MA_CHANNEL_RIGHT; case kAudioChannelLabel_XY_X: return MA_CHANNEL_LEFT; case kAudioChannelLabel_XY_Y: return MA_CHANNEL_RIGHT; case kAudioChannelLabel_HeadphonesLeft: return MA_CHANNEL_LEFT; case kAudioChannelLabel_HeadphonesRight: return MA_CHANNEL_RIGHT; case kAudioChannelLabel_ClickTrack: return MA_CHANNEL_NONE; case kAudioChannelLabel_ForeignLanguage: return MA_CHANNEL_NONE; case kAudioChannelLabel_Discrete: return MA_CHANNEL_NONE; case kAudioChannelLabel_Discrete_0: return MA_CHANNEL_AUX_0; case kAudioChannelLabel_Discrete_1: return MA_CHANNEL_AUX_1; case kAudioChannelLabel_Discrete_2: return MA_CHANNEL_AUX_2; case kAudioChannelLabel_Discrete_3: return MA_CHANNEL_AUX_3; case kAudioChannelLabel_Discrete_4: return MA_CHANNEL_AUX_4; case kAudioChannelLabel_Discrete_5: return MA_CHANNEL_AUX_5; case kAudioChannelLabel_Discrete_6: return MA_CHANNEL_AUX_6; case kAudioChannelLabel_Discrete_7: return MA_CHANNEL_AUX_7; case kAudioChannelLabel_Discrete_8: return MA_CHANNEL_AUX_8; case kAudioChannelLabel_Discrete_9: return MA_CHANNEL_AUX_9; case kAudioChannelLabel_Discrete_10: return MA_CHANNEL_AUX_10; case kAudioChannelLabel_Discrete_11: return MA_CHANNEL_AUX_11; case kAudioChannelLabel_Discrete_12: return MA_CHANNEL_AUX_12; case kAudioChannelLabel_Discrete_13: return MA_CHANNEL_AUX_13; case kAudioChannelLabel_Discrete_14: return MA_CHANNEL_AUX_14; case kAudioChannelLabel_Discrete_15: return MA_CHANNEL_AUX_15; case kAudioChannelLabel_Discrete_65535: return MA_CHANNEL_NONE; #if 0 /* Introduced in a later version of macOS. */ case kAudioChannelLabel_HOA_ACN: return MA_CHANNEL_NONE; case kAudioChannelLabel_HOA_ACN_0: return MA_CHANNEL_AUX_0; case kAudioChannelLabel_HOA_ACN_1: return MA_CHANNEL_AUX_1; case kAudioChannelLabel_HOA_ACN_2: return MA_CHANNEL_AUX_2; case kAudioChannelLabel_HOA_ACN_3: return MA_CHANNEL_AUX_3; case kAudioChannelLabel_HOA_ACN_4: return MA_CHANNEL_AUX_4; case kAudioChannelLabel_HOA_ACN_5: return MA_CHANNEL_AUX_5; case kAudioChannelLabel_HOA_ACN_6: return MA_CHANNEL_AUX_6; case kAudioChannelLabel_HOA_ACN_7: return MA_CHANNEL_AUX_7; case kAudioChannelLabel_HOA_ACN_8: return MA_CHANNEL_AUX_8; case kAudioChannelLabel_HOA_ACN_9: return MA_CHANNEL_AUX_9; case kAudioChannelLabel_HOA_ACN_10: return MA_CHANNEL_AUX_10; case kAudioChannelLabel_HOA_ACN_11: return MA_CHANNEL_AUX_11; case kAudioChannelLabel_HOA_ACN_12: return MA_CHANNEL_AUX_12; case kAudioChannelLabel_HOA_ACN_13: return MA_CHANNEL_AUX_13; case kAudioChannelLabel_HOA_ACN_14: return MA_CHANNEL_AUX_14; case kAudioChannelLabel_HOA_ACN_15: return MA_CHANNEL_AUX_15; case kAudioChannelLabel_HOA_ACN_65024: return MA_CHANNEL_NONE; #endif default: return MA_CHANNEL_NONE; } } static ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* pChannelLayout, ma_channel* pChannelMap, size_t channelMapCap) { MA_ASSERT(pChannelLayout != NULL); if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelDescriptions) { UInt32 iChannel; for (iChannel = 0; iChannel < pChannelLayout->mNumberChannelDescriptions && iChannel < channelMapCap; ++iChannel) { pChannelMap[iChannel] = ma_channel_from_AudioChannelLabel(pChannelLayout->mChannelDescriptions[iChannel].mChannelLabel); } } else #if 0 if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelBitmap) { /* This is the same kind of system that's used by Windows audio APIs. */ UInt32 iChannel = 0; UInt32 iBit; AudioChannelBitmap bitmap = pChannelLayout->mChannelBitmap; for (iBit = 0; iBit < 32 && iChannel < channelMapCap; ++iBit) { AudioChannelBitmap bit = bitmap & (1 << iBit); if (bit != 0) { pChannelMap[iChannel++] = ma_channel_from_AudioChannelBit(bit); } } } else #endif { /* Need to use the tag to determine the channel map. For now I'm just assuming a default channel map, but later on this should be updated to determine the mapping based on the tag. */ UInt32 channelCount; /* Our channel map retrieval APIs below take 32-bit integers, so we'll want to clamp the channel map capacity. */ if (channelMapCap > 0xFFFFFFFF) { channelMapCap = 0xFFFFFFFF; } channelCount = ma_min(AudioChannelLayoutTag_GetNumberOfChannels(pChannelLayout->mChannelLayoutTag), (UInt32)channelMapCap); switch (pChannelLayout->mChannelLayoutTag) { case kAudioChannelLayoutTag_Mono: case kAudioChannelLayoutTag_Stereo: case kAudioChannelLayoutTag_StereoHeadphones: case kAudioChannelLayoutTag_MatrixStereo: case kAudioChannelLayoutTag_MidSide: case kAudioChannelLayoutTag_XY: case kAudioChannelLayoutTag_Binaural: case kAudioChannelLayoutTag_Ambisonic_B_Format: { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); } break; case kAudioChannelLayoutTag_Octagonal: { pChannelMap[7] = MA_CHANNEL_SIDE_RIGHT; pChannelMap[6] = MA_CHANNEL_SIDE_LEFT; } MA_FALLTHROUGH; /* Intentional fallthrough. */ case kAudioChannelLayoutTag_Hexagonal: { pChannelMap[5] = MA_CHANNEL_BACK_CENTER; } MA_FALLTHROUGH; /* Intentional fallthrough. */ case kAudioChannelLayoutTag_Pentagonal: { pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; } MA_FALLTHROUGH; /* Intentional fallthrough. */ case kAudioChannelLayoutTag_Quadraphonic: { pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; pChannelMap[2] = MA_CHANNEL_BACK_LEFT; pChannelMap[1] = MA_CHANNEL_RIGHT; pChannelMap[0] = MA_CHANNEL_LEFT; } break; /* TODO: Add support for more tags here. */ default: { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); } break; } } return MA_SUCCESS; } #if (defined(MAC_OS_VERSION_12_0) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_VERSION_12_0) || \ (defined(__IPHONE_15_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_15_0) #define AUDIO_OBJECT_PROPERTY_ELEMENT kAudioObjectPropertyElementMain #else /* kAudioObjectPropertyElementMaster is deprecated. */ #define AUDIO_OBJECT_PROPERTY_ELEMENT kAudioObjectPropertyElementMaster #endif static ma_result ma_get_device_object_ids__coreaudio(ma_context* pContext, UInt32* pDeviceCount, AudioObjectID** ppDeviceObjectIDs) /* NOTE: Free the returned buffer with ma_free(). */ { AudioObjectPropertyAddress propAddressDevices; UInt32 deviceObjectsDataSize; OSStatus status; AudioObjectID* pDeviceObjectIDs; MA_ASSERT(pContext != NULL); MA_ASSERT(pDeviceCount != NULL); MA_ASSERT(ppDeviceObjectIDs != NULL); /* Safety. */ *pDeviceCount = 0; *ppDeviceObjectIDs = NULL; propAddressDevices.mSelector = kAudioHardwarePropertyDevices; propAddressDevices.mScope = kAudioObjectPropertyScopeGlobal; propAddressDevices.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(kAudioObjectSystemObject, &propAddressDevices, 0, NULL, &deviceObjectsDataSize); if (status != noErr) { return ma_result_from_OSStatus(status); } pDeviceObjectIDs = (AudioObjectID*)ma_malloc(deviceObjectsDataSize, &pContext->allocationCallbacks); if (pDeviceObjectIDs == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(kAudioObjectSystemObject, &propAddressDevices, 0, NULL, &deviceObjectsDataSize, pDeviceObjectIDs); if (status != noErr) { ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } *pDeviceCount = deviceObjectsDataSize / sizeof(AudioObjectID); *ppDeviceObjectIDs = pDeviceObjectIDs; return MA_SUCCESS; } static ma_result ma_get_AudioObject_uid_as_CFStringRef(ma_context* pContext, AudioObjectID objectID, CFStringRef* pUID) { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; MA_ASSERT(pContext != NULL); propAddress.mSelector = kAudioDevicePropertyDeviceUID; propAddress.mScope = kAudioObjectPropertyScopeGlobal; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; dataSize = sizeof(*pUID); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(objectID, &propAddress, 0, NULL, &dataSize, pUID); if (status != noErr) { return ma_result_from_OSStatus(status); } return MA_SUCCESS; } static ma_result ma_get_AudioObject_uid(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) { CFStringRef uid; ma_result result; MA_ASSERT(pContext != NULL); result = ma_get_AudioObject_uid_as_CFStringRef(pContext, objectID, &uid); if (result != MA_SUCCESS) { return result; } if (!((ma_CFStringGetCString_proc)pContext->coreaudio.CFStringGetCString)(uid, bufferOut, bufferSize, kCFStringEncodingUTF8)) { return MA_ERROR; } ((ma_CFRelease_proc)pContext->coreaudio.CFRelease)(uid); return MA_SUCCESS; } static ma_result ma_get_AudioObject_name(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) { AudioObjectPropertyAddress propAddress; CFStringRef deviceName = NULL; UInt32 dataSize; OSStatus status; MA_ASSERT(pContext != NULL); propAddress.mSelector = kAudioDevicePropertyDeviceNameCFString; propAddress.mScope = kAudioObjectPropertyScopeGlobal; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; dataSize = sizeof(deviceName); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(objectID, &propAddress, 0, NULL, &dataSize, &deviceName); if (status != noErr) { return ma_result_from_OSStatus(status); } if (!((ma_CFStringGetCString_proc)pContext->coreaudio.CFStringGetCString)(deviceName, bufferOut, bufferSize, kCFStringEncodingUTF8)) { return MA_ERROR; } ((ma_CFRelease_proc)pContext->coreaudio.CFRelease)(deviceName); return MA_SUCCESS; } static ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioObjectID deviceObjectID, AudioObjectPropertyScope scope) { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; AudioBufferList* pBufferList; ma_bool32 isSupported; MA_ASSERT(pContext != NULL); /* To know whether or not a device is an input device we need ot look at the stream configuration. If it has an output channel it's a playback device. */ propAddress.mSelector = kAudioDevicePropertyStreamConfiguration; propAddress.mScope = scope; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { return MA_FALSE; } pBufferList = (AudioBufferList*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pBufferList == NULL) { return MA_FALSE; /* Out of memory. */ } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pBufferList); if (status != noErr) { ma_free(pBufferList, &pContext->allocationCallbacks); return MA_FALSE; } isSupported = MA_FALSE; if (pBufferList->mNumberBuffers > 0) { isSupported = MA_TRUE; } ma_free(pBufferList, &pContext->allocationCallbacks); return isSupported; } static ma_bool32 ma_does_AudioObject_support_playback(ma_context* pContext, AudioObjectID deviceObjectID) { return ma_does_AudioObject_support_scope(pContext, deviceObjectID, kAudioObjectPropertyScopeOutput); } static ma_bool32 ma_does_AudioObject_support_capture(ma_context* pContext, AudioObjectID deviceObjectID) { return ma_does_AudioObject_support_scope(pContext, deviceObjectID, kAudioObjectPropertyScopeInput); } static ma_result ma_get_AudioObject_stream_descriptions(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pDescriptionCount, AudioStreamRangedDescription** ppDescriptions) /* NOTE: Free the returned pointer with ma_free(). */ { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; AudioStreamRangedDescription* pDescriptions; MA_ASSERT(pContext != NULL); MA_ASSERT(pDescriptionCount != NULL); MA_ASSERT(ppDescriptions != NULL); /* TODO: Experiment with kAudioStreamPropertyAvailablePhysicalFormats instead of (or in addition to) kAudioStreamPropertyAvailableVirtualFormats. My MacBook Pro uses s24/32 format, however, which miniaudio does not currently support. */ propAddress.mSelector = kAudioStreamPropertyAvailableVirtualFormats; /*kAudioStreamPropertyAvailablePhysicalFormats;*/ propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { return ma_result_from_OSStatus(status); } pDescriptions = (AudioStreamRangedDescription*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pDescriptions == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pDescriptions); if (status != noErr) { ma_free(pDescriptions, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } *pDescriptionCount = dataSize / sizeof(*pDescriptions); *ppDescriptions = pDescriptions; return MA_SUCCESS; } static ma_result ma_get_AudioObject_channel_layout(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, AudioChannelLayout** ppChannelLayout) /* NOTE: Free the returned pointer with ma_free(). */ { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; AudioChannelLayout* pChannelLayout; MA_ASSERT(pContext != NULL); MA_ASSERT(ppChannelLayout != NULL); *ppChannelLayout = NULL; /* Safety. */ propAddress.mSelector = kAudioDevicePropertyPreferredChannelLayout; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { return ma_result_from_OSStatus(status); } pChannelLayout = (AudioChannelLayout*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pChannelLayout == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pChannelLayout); if (status != noErr) { ma_free(pChannelLayout, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } *ppChannelLayout = pChannelLayout; return MA_SUCCESS; } static ma_result ma_get_AudioObject_channel_count(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pChannelCount) { AudioChannelLayout* pChannelLayout; ma_result result; MA_ASSERT(pContext != NULL); MA_ASSERT(pChannelCount != NULL); *pChannelCount = 0; /* Safety. */ result = ma_get_AudioObject_channel_layout(pContext, deviceObjectID, deviceType, &pChannelLayout); if (result != MA_SUCCESS) { return result; } if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelDescriptions) { *pChannelCount = pChannelLayout->mNumberChannelDescriptions; } else if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelBitmap) { *pChannelCount = ma_count_set_bits(pChannelLayout->mChannelBitmap); } else { *pChannelCount = AudioChannelLayoutTag_GetNumberOfChannels(pChannelLayout->mChannelLayoutTag); } ma_free(pChannelLayout, &pContext->allocationCallbacks); return MA_SUCCESS; } #if 0 static ma_result ma_get_AudioObject_channel_map(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_channel* pChannelMap, size_t channelMapCap) { AudioChannelLayout* pChannelLayout; ma_result result; MA_ASSERT(pContext != NULL); result = ma_get_AudioObject_channel_layout(pContext, deviceObjectID, deviceType, &pChannelLayout); if (result != MA_SUCCESS) { return result; /* Rather than always failing here, would it be more robust to simply assume a default? */ } result = ma_get_channel_map_from_AudioChannelLayout(pChannelLayout, pChannelMap, channelMapCap); if (result != MA_SUCCESS) { ma_free(pChannelLayout, &pContext->allocationCallbacks); return result; } ma_free(pChannelLayout, &pContext->allocationCallbacks); return result; } #endif static ma_result ma_get_AudioObject_sample_rates(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pSampleRateRangesCount, AudioValueRange** ppSampleRateRanges) /* NOTE: Free the returned pointer with ma_free(). */ { AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; AudioValueRange* pSampleRateRanges; MA_ASSERT(pContext != NULL); MA_ASSERT(pSampleRateRangesCount != NULL); MA_ASSERT(ppSampleRateRanges != NULL); /* Safety. */ *pSampleRateRangesCount = 0; *ppSampleRateRanges = NULL; propAddress.mSelector = kAudioDevicePropertyAvailableNominalSampleRates; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); if (status != noErr) { return ma_result_from_OSStatus(status); } pSampleRateRanges = (AudioValueRange*)ma_malloc(dataSize, &pContext->allocationCallbacks); if (pSampleRateRanges == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pSampleRateRanges); if (status != noErr) { ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } *pSampleRateRangesCount = dataSize / sizeof(*pSampleRateRanges); *ppSampleRateRanges = pSampleRateRanges; return MA_SUCCESS; } #if 0 static ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 sampleRateIn, ma_uint32* pSampleRateOut) { UInt32 sampleRateRangeCount; AudioValueRange* pSampleRateRanges; ma_result result; MA_ASSERT(pContext != NULL); MA_ASSERT(pSampleRateOut != NULL); *pSampleRateOut = 0; /* Safety. */ result = ma_get_AudioObject_sample_rates(pContext, deviceObjectID, deviceType, &sampleRateRangeCount, &pSampleRateRanges); if (result != MA_SUCCESS) { return result; } if (sampleRateRangeCount == 0) { ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_ERROR; /* Should never hit this case should we? */ } if (sampleRateIn == 0) { /* Search in order of miniaudio's preferred priority. */ UInt32 iMALSampleRate; for (iMALSampleRate = 0; iMALSampleRate < ma_countof(g_maStandardSampleRatePriorities); ++iMALSampleRate) { ma_uint32 malSampleRate = g_maStandardSampleRatePriorities[iMALSampleRate]; UInt32 iCASampleRate; for (iCASampleRate = 0; iCASampleRate < sampleRateRangeCount; ++iCASampleRate) { AudioValueRange caSampleRate = pSampleRateRanges[iCASampleRate]; if (caSampleRate.mMinimum <= malSampleRate && caSampleRate.mMaximum >= malSampleRate) { *pSampleRateOut = malSampleRate; ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } } } /* If we get here it means none of miniaudio's standard sample rates matched any of the supported sample rates from the device. In this case we just fall back to the first one reported by Core Audio. */ MA_ASSERT(sampleRateRangeCount > 0); *pSampleRateOut = pSampleRateRanges[0].mMinimum; ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } else { /* Find the closest match to this sample rate. */ UInt32 currentAbsoluteDifference = INT32_MAX; UInt32 iCurrentClosestRange = (UInt32)-1; UInt32 iRange; for (iRange = 0; iRange < sampleRateRangeCount; ++iRange) { if (pSampleRateRanges[iRange].mMinimum <= sampleRateIn && pSampleRateRanges[iRange].mMaximum >= sampleRateIn) { *pSampleRateOut = sampleRateIn; ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } else { UInt32 absoluteDifference; if (pSampleRateRanges[iRange].mMinimum > sampleRateIn) { absoluteDifference = pSampleRateRanges[iRange].mMinimum - sampleRateIn; } else { absoluteDifference = sampleRateIn - pSampleRateRanges[iRange].mMaximum; } if (currentAbsoluteDifference > absoluteDifference) { currentAbsoluteDifference = absoluteDifference; iCurrentClosestRange = iRange; } } } MA_ASSERT(iCurrentClosestRange != (UInt32)-1); *pSampleRateOut = pSampleRateRanges[iCurrentClosestRange].mMinimum; ma_free(pSampleRateRanges, &pContext->allocationCallbacks); return MA_SUCCESS; } /* Should never get here, but it would mean we weren't able to find any suitable sample rates. */ /*ma_free(pSampleRateRanges, &pContext->allocationCallbacks);*/ /*return MA_ERROR;*/ } #endif static ma_result ma_get_AudioObject_closest_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 bufferSizeInFramesIn, ma_uint32* pBufferSizeInFramesOut) { AudioObjectPropertyAddress propAddress; AudioValueRange bufferSizeRange; UInt32 dataSize; OSStatus status; MA_ASSERT(pContext != NULL); MA_ASSERT(pBufferSizeInFramesOut != NULL); *pBufferSizeInFramesOut = 0; /* Safety. */ propAddress.mSelector = kAudioDevicePropertyBufferFrameSizeRange; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; dataSize = sizeof(bufferSizeRange); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, &bufferSizeRange); if (status != noErr) { return ma_result_from_OSStatus(status); } /* This is just a clamp. */ if (bufferSizeInFramesIn < bufferSizeRange.mMinimum) { *pBufferSizeInFramesOut = (ma_uint32)bufferSizeRange.mMinimum; } else if (bufferSizeInFramesIn > bufferSizeRange.mMaximum) { *pBufferSizeInFramesOut = (ma_uint32)bufferSizeRange.mMaximum; } else { *pBufferSizeInFramesOut = bufferSizeInFramesIn; } return MA_SUCCESS; } static ma_result ma_set_AudioObject_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pPeriodSizeInOut) { ma_result result; ma_uint32 chosenBufferSizeInFrames; AudioObjectPropertyAddress propAddress; UInt32 dataSize; OSStatus status; MA_ASSERT(pContext != NULL); result = ma_get_AudioObject_closest_buffer_size_in_frames(pContext, deviceObjectID, deviceType, *pPeriodSizeInOut, &chosenBufferSizeInFrames); if (result != MA_SUCCESS) { return result; } /* Try setting the size of the buffer... If this fails we just use whatever is currently set. */ propAddress.mSelector = kAudioDevicePropertyBufferFrameSize; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; ((ma_AudioObjectSetPropertyData_proc)pContext->coreaudio.AudioObjectSetPropertyData)(deviceObjectID, &propAddress, 0, NULL, sizeof(chosenBufferSizeInFrames), &chosenBufferSizeInFrames); /* Get the actual size of the buffer. */ dataSize = sizeof(*pPeriodSizeInOut); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, &chosenBufferSizeInFrames); if (status != noErr) { return ma_result_from_OSStatus(status); } *pPeriodSizeInOut = chosenBufferSizeInFrames; return MA_SUCCESS; } static ma_result ma_find_default_AudioObjectID(ma_context* pContext, ma_device_type deviceType, AudioObjectID* pDeviceObjectID) { AudioObjectPropertyAddress propAddressDefaultDevice; UInt32 defaultDeviceObjectIDSize = sizeof(AudioObjectID); AudioObjectID defaultDeviceObjectID; OSStatus status; MA_ASSERT(pContext != NULL); MA_ASSERT(pDeviceObjectID != NULL); /* Safety. */ *pDeviceObjectID = 0; propAddressDefaultDevice.mScope = kAudioObjectPropertyScopeGlobal; propAddressDefaultDevice.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; if (deviceType == ma_device_type_playback) { propAddressDefaultDevice.mSelector = kAudioHardwarePropertyDefaultOutputDevice; } else { propAddressDefaultDevice.mSelector = kAudioHardwarePropertyDefaultInputDevice; } defaultDeviceObjectIDSize = sizeof(AudioObjectID); status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(kAudioObjectSystemObject, &propAddressDefaultDevice, 0, NULL, &defaultDeviceObjectIDSize, &defaultDeviceObjectID); if (status == noErr) { *pDeviceObjectID = defaultDeviceObjectID; return MA_SUCCESS; } /* If we get here it means we couldn't find the device. */ return MA_NO_DEVICE; } static ma_result ma_find_AudioObjectID(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, AudioObjectID* pDeviceObjectID) { MA_ASSERT(pContext != NULL); MA_ASSERT(pDeviceObjectID != NULL); /* Safety. */ *pDeviceObjectID = 0; if (pDeviceID == NULL) { /* Default device. */ return ma_find_default_AudioObjectID(pContext, deviceType, pDeviceObjectID); } else { /* Explicit device. */ UInt32 deviceCount; AudioObjectID* pDeviceObjectIDs; ma_result result; UInt32 iDevice; result = ma_get_device_object_ids__coreaudio(pContext, &deviceCount, &pDeviceObjectIDs); if (result != MA_SUCCESS) { return result; } for (iDevice = 0; iDevice < deviceCount; ++iDevice) { AudioObjectID deviceObjectID = pDeviceObjectIDs[iDevice]; char uid[256]; if (ma_get_AudioObject_uid(pContext, deviceObjectID, sizeof(uid), uid) != MA_SUCCESS) { continue; } if (deviceType == ma_device_type_playback) { if (ma_does_AudioObject_support_playback(pContext, deviceObjectID)) { if (strcmp(uid, pDeviceID->coreaudio) == 0) { *pDeviceObjectID = deviceObjectID; ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); return MA_SUCCESS; } } } else { if (ma_does_AudioObject_support_capture(pContext, deviceObjectID)) { if (strcmp(uid, pDeviceID->coreaudio) == 0) { *pDeviceObjectID = deviceObjectID; ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); return MA_SUCCESS; } } } } ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); } /* If we get here it means we couldn't find the device. */ return MA_NO_DEVICE; } static ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const AudioStreamBasicDescription* pOrigFormat, AudioStreamBasicDescription* pFormat) { UInt32 deviceFormatDescriptionCount; AudioStreamRangedDescription* pDeviceFormatDescriptions; ma_result result; ma_uint32 desiredSampleRate; ma_uint32 desiredChannelCount; ma_format desiredFormat; AudioStreamBasicDescription bestDeviceFormatSoFar; ma_bool32 hasSupportedFormat; UInt32 iFormat; result = ma_get_AudioObject_stream_descriptions(pContext, deviceObjectID, deviceType, &deviceFormatDescriptionCount, &pDeviceFormatDescriptions); if (result != MA_SUCCESS) { return result; } desiredSampleRate = sampleRate; if (desiredSampleRate == 0) { desiredSampleRate = pOrigFormat->mSampleRate; } desiredChannelCount = channels; if (desiredChannelCount == 0) { desiredChannelCount = pOrigFormat->mChannelsPerFrame; } desiredFormat = format; if (desiredFormat == ma_format_unknown) { result = ma_format_from_AudioStreamBasicDescription(pOrigFormat, &desiredFormat); if (result != MA_SUCCESS || desiredFormat == ma_format_unknown) { desiredFormat = g_maFormatPriorities[0]; } } /* If we get here it means we don't have an exact match to what the client is asking for. We'll need to find the closest one. The next loop will check for formats that have the same sample rate to what we're asking for. If there is, we prefer that one in all cases. */ MA_ZERO_OBJECT(&bestDeviceFormatSoFar); hasSupportedFormat = MA_FALSE; for (iFormat = 0; iFormat < deviceFormatDescriptionCount; ++iFormat) { ma_format format; ma_result formatResult = ma_format_from_AudioStreamBasicDescription(&pDeviceFormatDescriptions[iFormat].mFormat, &format); if (formatResult == MA_SUCCESS && format != ma_format_unknown) { hasSupportedFormat = MA_TRUE; bestDeviceFormatSoFar = pDeviceFormatDescriptions[iFormat].mFormat; break; } } if (!hasSupportedFormat) { ma_free(pDeviceFormatDescriptions, &pContext->allocationCallbacks); return MA_FORMAT_NOT_SUPPORTED; } for (iFormat = 0; iFormat < deviceFormatDescriptionCount; ++iFormat) { AudioStreamBasicDescription thisDeviceFormat = pDeviceFormatDescriptions[iFormat].mFormat; ma_format thisSampleFormat; ma_result formatResult; ma_format bestSampleFormatSoFar; /* If the format is not supported by miniaudio we need to skip this one entirely. */ formatResult = ma_format_from_AudioStreamBasicDescription(&pDeviceFormatDescriptions[iFormat].mFormat, &thisSampleFormat); if (formatResult != MA_SUCCESS || thisSampleFormat == ma_format_unknown) { continue; /* The format is not supported by miniaudio. Skip. */ } ma_format_from_AudioStreamBasicDescription(&bestDeviceFormatSoFar, &bestSampleFormatSoFar); /* Getting here means the format is supported by miniaudio which makes this format a candidate. */ if (thisDeviceFormat.mSampleRate != desiredSampleRate) { /* The sample rate does not match, but this format could still be usable, although it's a very low priority. If the best format so far has an equal sample rate we can just ignore this one. */ if (bestDeviceFormatSoFar.mSampleRate == desiredSampleRate) { continue; /* The best sample rate so far has the same sample rate as what we requested which means it's still the best so far. Skip this format. */ } else { /* In this case, neither the best format so far nor this one have the same sample rate. Check the channel count next. */ if (thisDeviceFormat.mChannelsPerFrame != desiredChannelCount) { /* This format has a different sample rate _and_ a different channel count. */ if (bestDeviceFormatSoFar.mChannelsPerFrame == desiredChannelCount) { continue; /* No change to the best format. */ } else { /* Both this format and the best so far have different sample rates and different channel counts. Whichever has the best format is the new best. */ if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { bestDeviceFormatSoFar = thisDeviceFormat; continue; } else { continue; /* No change to the best format. */ } } } else { /* This format has a different sample rate but the desired channel count. */ if (bestDeviceFormatSoFar.mChannelsPerFrame == desiredChannelCount) { /* Both this format and the best so far have the desired channel count. Whichever has the best format is the new best. */ if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { bestDeviceFormatSoFar = thisDeviceFormat; continue; } else { continue; /* No change to the best format for now. */ } } else { /* This format has the desired channel count, but the best so far does not. We have a new best. */ bestDeviceFormatSoFar = thisDeviceFormat; continue; } } } } else { /* The sample rates match which makes this format a very high priority contender. If the best format so far has a different sample rate it needs to be replaced with this one. */ if (bestDeviceFormatSoFar.mSampleRate != desiredSampleRate) { bestDeviceFormatSoFar = thisDeviceFormat; continue; } else { /* In this case both this format and the best format so far have the same sample rate. Check the channel count next. */ if (thisDeviceFormat.mChannelsPerFrame == desiredChannelCount) { /* In this case this format has the same channel count as what the client is requesting. If the best format so far has a different count, this one becomes the new best. */ if (bestDeviceFormatSoFar.mChannelsPerFrame != desiredChannelCount) { bestDeviceFormatSoFar = thisDeviceFormat; continue; } else { /* In this case both this format and the best so far have the ideal sample rate and channel count. Check the format. */ if (thisSampleFormat == desiredFormat) { bestDeviceFormatSoFar = thisDeviceFormat; break; /* Found the exact match. */ } else { /* The formats are different. The new best format is the one with the highest priority format according to miniaudio. */ if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { bestDeviceFormatSoFar = thisDeviceFormat; continue; } else { continue; /* No change to the best format for now. */ } } } } else { /* In this case the channel count is different to what the client has requested. If the best so far has the same channel count as the requested count then it remains the best. */ if (bestDeviceFormatSoFar.mChannelsPerFrame == desiredChannelCount) { continue; } else { /* This is the case where both have the same sample rate (good) but different channel counts. Right now both have about the same priority, but we need to compare the format now. */ if (thisSampleFormat == bestSampleFormatSoFar) { if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { bestDeviceFormatSoFar = thisDeviceFormat; continue; } else { continue; /* No change to the best format for now. */ } } } } } } } *pFormat = bestDeviceFormatSoFar; ma_free(pDeviceFormatDescriptions, &pContext->allocationCallbacks); return MA_SUCCESS; } static ma_result ma_get_AudioUnit_channel_map(ma_context* pContext, AudioUnit audioUnit, ma_device_type deviceType, ma_channel* pChannelMap, size_t channelMapCap) { AudioUnitScope deviceScope; AudioUnitElement deviceBus; UInt32 channelLayoutSize; OSStatus status; AudioChannelLayout* pChannelLayout; ma_result result; MA_ASSERT(pContext != NULL); if (deviceType == ma_device_type_playback) { deviceScope = kAudioUnitScope_Input; deviceBus = MA_COREAUDIO_OUTPUT_BUS; } else { deviceScope = kAudioUnitScope_Output; deviceBus = MA_COREAUDIO_INPUT_BUS; } status = ((ma_AudioUnitGetPropertyInfo_proc)pContext->coreaudio.AudioUnitGetPropertyInfo)(audioUnit, kAudioUnitProperty_AudioChannelLayout, deviceScope, deviceBus, &channelLayoutSize, NULL); if (status != noErr) { return ma_result_from_OSStatus(status); } pChannelLayout = (AudioChannelLayout*)ma_malloc(channelLayoutSize, &pContext->allocationCallbacks); if (pChannelLayout == NULL) { return MA_OUT_OF_MEMORY; } status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioUnitProperty_AudioChannelLayout, deviceScope, deviceBus, pChannelLayout, &channelLayoutSize); if (status != noErr) { ma_free(pChannelLayout, &pContext->allocationCallbacks); return ma_result_from_OSStatus(status); } result = ma_get_channel_map_from_AudioChannelLayout(pChannelLayout, pChannelMap, channelMapCap); if (result != MA_SUCCESS) { ma_free(pChannelLayout, &pContext->allocationCallbacks); return result; } ma_free(pChannelLayout, &pContext->allocationCallbacks); return MA_SUCCESS; } #endif /* MA_APPLE_DESKTOP */ #if !defined(MA_APPLE_DESKTOP) static void ma_AVAudioSessionPortDescription_to_device_info(AVAudioSessionPortDescription* pPortDesc, ma_device_info* pInfo) { MA_ZERO_OBJECT(pInfo); ma_strncpy_s(pInfo->name, sizeof(pInfo->name), [pPortDesc.portName UTF8String], (size_t)-1); ma_strncpy_s(pInfo->id.coreaudio, sizeof(pInfo->id.coreaudio), [pPortDesc.UID UTF8String], (size_t)-1); } #endif static ma_result ma_context_enumerate_devices__coreaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { #if defined(MA_APPLE_DESKTOP) UInt32 deviceCount; AudioObjectID* pDeviceObjectIDs; AudioObjectID defaultDeviceObjectIDPlayback; AudioObjectID defaultDeviceObjectIDCapture; ma_result result; UInt32 iDevice; ma_find_default_AudioObjectID(pContext, ma_device_type_playback, &defaultDeviceObjectIDPlayback); /* OK if this fails. */ ma_find_default_AudioObjectID(pContext, ma_device_type_capture, &defaultDeviceObjectIDCapture); /* OK if this fails. */ result = ma_get_device_object_ids__coreaudio(pContext, &deviceCount, &pDeviceObjectIDs); if (result != MA_SUCCESS) { return result; } for (iDevice = 0; iDevice < deviceCount; ++iDevice) { AudioObjectID deviceObjectID = pDeviceObjectIDs[iDevice]; ma_device_info info; MA_ZERO_OBJECT(&info); if (ma_get_AudioObject_uid(pContext, deviceObjectID, sizeof(info.id.coreaudio), info.id.coreaudio) != MA_SUCCESS) { continue; } if (ma_get_AudioObject_name(pContext, deviceObjectID, sizeof(info.name), info.name) != MA_SUCCESS) { continue; } if (ma_does_AudioObject_support_playback(pContext, deviceObjectID)) { if (deviceObjectID == defaultDeviceObjectIDPlayback) { info.isDefault = MA_TRUE; } if (!callback(pContext, ma_device_type_playback, &info, pUserData)) { break; } } if (ma_does_AudioObject_support_capture(pContext, deviceObjectID)) { if (deviceObjectID == defaultDeviceObjectIDCapture) { info.isDefault = MA_TRUE; } if (!callback(pContext, ma_device_type_capture, &info, pUserData)) { break; } } } ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); #else ma_device_info info; NSArray *pInputs = [[[AVAudioSession sharedInstance] currentRoute] inputs]; NSArray *pOutputs = [[[AVAudioSession sharedInstance] currentRoute] outputs]; for (AVAudioSessionPortDescription* pPortDesc in pOutputs) { ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, &info); if (!callback(pContext, ma_device_type_playback, &info, pUserData)) { return MA_SUCCESS; } } for (AVAudioSessionPortDescription* pPortDesc in pInputs) { ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, &info); if (!callback(pContext, ma_device_type_capture, &info, pUserData)) { return MA_SUCCESS; } } #endif return MA_SUCCESS; } static ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_result result; MA_ASSERT(pContext != NULL); #if defined(MA_APPLE_DESKTOP) /* Desktop */ { AudioObjectID deviceObjectID; AudioObjectID defaultDeviceObjectID; UInt32 streamDescriptionCount; AudioStreamRangedDescription* pStreamDescriptions; UInt32 iStreamDescription; UInt32 sampleRateRangeCount; AudioValueRange* pSampleRateRanges; ma_find_default_AudioObjectID(pContext, deviceType, &defaultDeviceObjectID); /* OK if this fails. */ result = ma_find_AudioObjectID(pContext, deviceType, pDeviceID, &deviceObjectID); if (result != MA_SUCCESS) { return result; } result = ma_get_AudioObject_uid(pContext, deviceObjectID, sizeof(pDeviceInfo->id.coreaudio), pDeviceInfo->id.coreaudio); if (result != MA_SUCCESS) { return result; } result = ma_get_AudioObject_name(pContext, deviceObjectID, sizeof(pDeviceInfo->name), pDeviceInfo->name); if (result != MA_SUCCESS) { return result; } if (deviceObjectID == defaultDeviceObjectID) { pDeviceInfo->isDefault = MA_TRUE; } /* There could be a large number of permutations here. Fortunately there is only a single channel count being reported which reduces this quite a bit. For sample rates we're only reporting those that are one of miniaudio's recognized "standard" rates. If there are still more formats than can fit into our fixed sized array we'll just need to truncate them. This is unlikely and will probably only happen if some driver performs software data conversion and therefore reports every possible format and sample rate. */ pDeviceInfo->nativeDataFormatCount = 0; /* Formats. */ { ma_format uniqueFormats[ma_format_count]; ma_uint32 uniqueFormatCount = 0; ma_uint32 channels; /* Channels. */ result = ma_get_AudioObject_channel_count(pContext, deviceObjectID, deviceType, &channels); if (result != MA_SUCCESS) { return result; } /* Formats. */ result = ma_get_AudioObject_stream_descriptions(pContext, deviceObjectID, deviceType, &streamDescriptionCount, &pStreamDescriptions); if (result != MA_SUCCESS) { return result; } for (iStreamDescription = 0; iStreamDescription < streamDescriptionCount; ++iStreamDescription) { ma_format format; ma_bool32 hasFormatBeenHandled = MA_FALSE; ma_uint32 iOutputFormat; ma_uint32 iSampleRate; result = ma_format_from_AudioStreamBasicDescription(&pStreamDescriptions[iStreamDescription].mFormat, &format); if (result != MA_SUCCESS) { continue; } MA_ASSERT(format != ma_format_unknown); /* Make sure the format isn't already in the output list. */ for (iOutputFormat = 0; iOutputFormat < uniqueFormatCount; ++iOutputFormat) { if (uniqueFormats[iOutputFormat] == format) { hasFormatBeenHandled = MA_TRUE; break; } } /* If we've already handled this format just skip it. */ if (hasFormatBeenHandled) { continue; } uniqueFormats[uniqueFormatCount] = format; uniqueFormatCount += 1; /* Sample Rates */ result = ma_get_AudioObject_sample_rates(pContext, deviceObjectID, deviceType, &sampleRateRangeCount, &pSampleRateRanges); if (result != MA_SUCCESS) { return result; } /* Annoyingly Core Audio reports a sample rate range. We just get all the standard rates that are between this range. */ for (iSampleRate = 0; iSampleRate < sampleRateRangeCount; ++iSampleRate) { ma_uint32 iStandardSampleRate; for (iStandardSampleRate = 0; iStandardSampleRate < ma_countof(g_maStandardSampleRatePriorities); iStandardSampleRate += 1) { ma_uint32 standardSampleRate = g_maStandardSampleRatePriorities[iStandardSampleRate]; if (standardSampleRate >= pSampleRateRanges[iSampleRate].mMinimum && standardSampleRate <= pSampleRateRanges[iSampleRate].mMaximum) { /* We have a new data format. Add it to the list. */ pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = standardSampleRate; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; pDeviceInfo->nativeDataFormatCount += 1; if (pDeviceInfo->nativeDataFormatCount >= ma_countof(pDeviceInfo->nativeDataFormats)) { break; /* No more room for any more formats. */ } } } } ma_free(pSampleRateRanges, &pContext->allocationCallbacks); if (pDeviceInfo->nativeDataFormatCount >= ma_countof(pDeviceInfo->nativeDataFormats)) { break; /* No more room for any more formats. */ } } ma_free(pStreamDescriptions, &pContext->allocationCallbacks); } } #else /* Mobile */ { AudioComponentDescription desc; AudioComponent component; AudioUnit audioUnit; OSStatus status; AudioUnitScope formatScope; AudioUnitElement formatElement; AudioStreamBasicDescription bestFormat; UInt32 propSize; /* We want to ensure we use a consistent device name to device enumeration. */ if (pDeviceID != NULL && pDeviceID->coreaudio[0] != '\0') { ma_bool32 found = MA_FALSE; if (deviceType == ma_device_type_playback) { NSArray *pOutputs = [[[AVAudioSession sharedInstance] currentRoute] outputs]; for (AVAudioSessionPortDescription* pPortDesc in pOutputs) { if (strcmp(pDeviceID->coreaudio, [pPortDesc.UID UTF8String]) == 0) { ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, pDeviceInfo); found = MA_TRUE; break; } } } else { NSArray *pInputs = [[[AVAudioSession sharedInstance] currentRoute] inputs]; for (AVAudioSessionPortDescription* pPortDesc in pInputs) { if (strcmp(pDeviceID->coreaudio, [pPortDesc.UID UTF8String]) == 0) { ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, pDeviceInfo); found = MA_TRUE; break; } } } if (!found) { return MA_DOES_NOT_EXIST; } } else { if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } } /* Retrieving device information is more annoying on mobile than desktop. For simplicity I'm locking this down to whatever format is reported on a temporary I/O unit. The problem, however, is that this doesn't return a value for the sample rate which we need to retrieve from the AVAudioSession shared instance. */ desc.componentType = kAudioUnitType_Output; desc.componentSubType = kAudioUnitSubType_RemoteIO; desc.componentManufacturer = kAudioUnitManufacturer_Apple; desc.componentFlags = 0; desc.componentFlagsMask = 0; component = ((ma_AudioComponentFindNext_proc)pContext->coreaudio.AudioComponentFindNext)(NULL, &desc); if (component == NULL) { return MA_FAILED_TO_INIT_BACKEND; } status = ((ma_AudioComponentInstanceNew_proc)pContext->coreaudio.AudioComponentInstanceNew)(component, &audioUnit); if (status != noErr) { return ma_result_from_OSStatus(status); } formatScope = (deviceType == ma_device_type_playback) ? kAudioUnitScope_Input : kAudioUnitScope_Output; formatElement = (deviceType == ma_device_type_playback) ? MA_COREAUDIO_OUTPUT_BUS : MA_COREAUDIO_INPUT_BUS; propSize = sizeof(bestFormat); status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioUnitProperty_StreamFormat, formatScope, formatElement, &bestFormat, &propSize); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(audioUnit); return ma_result_from_OSStatus(status); } ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(audioUnit); audioUnit = NULL; /* Only a single format is being reported for iOS. */ pDeviceInfo->nativeDataFormatCount = 1; result = ma_format_from_AudioStreamBasicDescription(&bestFormat, &pDeviceInfo->nativeDataFormats[0].format); if (result != MA_SUCCESS) { return result; } pDeviceInfo->nativeDataFormats[0].channels = bestFormat.mChannelsPerFrame; /* It looks like Apple are wanting to push the whole AVAudioSession thing. Thus, we need to use that to determine device settings. To do this we just get the shared instance and inspect. */ @autoreleasepool { AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; MA_ASSERT(pAudioSession != NULL); pDeviceInfo->nativeDataFormats[0].sampleRate = (ma_uint32)pAudioSession.sampleRate; } } #endif (void)pDeviceInfo; /* Unused. */ return MA_SUCCESS; } static AudioBufferList* ma_allocate_AudioBufferList__coreaudio(ma_uint32 sizeInFrames, ma_format format, ma_uint32 channels, ma_stream_layout layout, const ma_allocation_callbacks* pAllocationCallbacks) { AudioBufferList* pBufferList; UInt32 audioBufferSizeInBytes; size_t allocationSize; MA_ASSERT(sizeInFrames > 0); MA_ASSERT(format != ma_format_unknown); MA_ASSERT(channels > 0); allocationSize = sizeof(AudioBufferList) - sizeof(AudioBuffer); /* Subtract sizeof(AudioBuffer) because that part is dynamically sized. */ if (layout == ma_stream_layout_interleaved) { /* Interleaved case. This is the simple case because we just have one buffer. */ allocationSize += sizeof(AudioBuffer) * 1; } else { /* Non-interleaved case. This is the more complex case because there's more than one buffer. */ allocationSize += sizeof(AudioBuffer) * channels; } allocationSize += sizeInFrames * ma_get_bytes_per_frame(format, channels); pBufferList = (AudioBufferList*)ma_malloc(allocationSize, pAllocationCallbacks); if (pBufferList == NULL) { return NULL; } audioBufferSizeInBytes = (UInt32)(sizeInFrames * ma_get_bytes_per_sample(format)); if (layout == ma_stream_layout_interleaved) { pBufferList->mNumberBuffers = 1; pBufferList->mBuffers[0].mNumberChannels = channels; pBufferList->mBuffers[0].mDataByteSize = audioBufferSizeInBytes * channels; pBufferList->mBuffers[0].mData = (ma_uint8*)pBufferList + sizeof(AudioBufferList); } else { ma_uint32 iBuffer; pBufferList->mNumberBuffers = channels; for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; ++iBuffer) { pBufferList->mBuffers[iBuffer].mNumberChannels = 1; pBufferList->mBuffers[iBuffer].mDataByteSize = audioBufferSizeInBytes; pBufferList->mBuffers[iBuffer].mData = (ma_uint8*)pBufferList + ((sizeof(AudioBufferList) - sizeof(AudioBuffer)) + (sizeof(AudioBuffer) * channels)) + (audioBufferSizeInBytes * iBuffer); } } return pBufferList; } static ma_result ma_device_realloc_AudioBufferList__coreaudio(ma_device* pDevice, ma_uint32 sizeInFrames, ma_format format, ma_uint32 channels, ma_stream_layout layout) { MA_ASSERT(pDevice != NULL); MA_ASSERT(format != ma_format_unknown); MA_ASSERT(channels > 0); /* Only resize the buffer if necessary. */ if (pDevice->coreaudio.audioBufferCapInFrames < sizeInFrames) { AudioBufferList* pNewAudioBufferList; pNewAudioBufferList = ma_allocate_AudioBufferList__coreaudio(sizeInFrames, format, channels, layout, &pDevice->pContext->allocationCallbacks); if (pNewAudioBufferList == NULL) { return MA_OUT_OF_MEMORY; } /* At this point we'll have a new AudioBufferList and we can free the old one. */ ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); pDevice->coreaudio.pAudioBufferList = pNewAudioBufferList; pDevice->coreaudio.audioBufferCapInFrames = sizeInFrames; } /* Getting here means the capacity of the audio is fine. */ return MA_SUCCESS; } static OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pBufferList) { ma_device* pDevice = (ma_device*)pUserData; ma_stream_layout layout; MA_ASSERT(pDevice != NULL); /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Output Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", (int)busNumber, (int)frameCount, (int)pBufferList->mNumberBuffers);*/ /* We need to check whether or not we are outputting interleaved or non-interleaved samples. The way we do this is slightly different for each type. */ layout = ma_stream_layout_interleaved; if (pBufferList->mBuffers[0].mNumberChannels != pDevice->playback.internalChannels) { layout = ma_stream_layout_deinterleaved; } if (layout == ma_stream_layout_interleaved) { /* For now we can assume everything is interleaved. */ UInt32 iBuffer; for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; ++iBuffer) { if (pBufferList->mBuffers[iBuffer].mNumberChannels == pDevice->playback.internalChannels) { ma_uint32 frameCountForThisBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); if (frameCountForThisBuffer > 0) { ma_device_handle_backend_data_callback(pDevice, pBufferList->mBuffers[iBuffer].mData, NULL, frameCountForThisBuffer); } /*a_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pBufferList->mBuffers[iBuffer].mNumberChannels, (int)pBufferList->mBuffers[iBuffer].mDataByteSize);*/ } else { /* This case is where the number of channels in the output buffer do not match our internal channels. It could mean that it's not interleaved, in which case we can't handle right now since miniaudio does not yet support non-interleaved streams. We just output silence here. */ MA_ZERO_MEMORY(pBufferList->mBuffers[iBuffer].mData, pBufferList->mBuffers[iBuffer].mDataByteSize); /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pBufferList->mBuffers[iBuffer].mNumberChannels, (int)pBufferList->mBuffers[iBuffer].mDataByteSize);*/ } } } else { /* This is the deinterleaved case. We need to update each buffer in groups of internalChannels. This assumes each buffer is the same size. */ MA_ASSERT(pDevice->playback.internalChannels <= MA_MAX_CHANNELS); /* This should heve been validated at initialization time. */ /* For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something very strange has happened and we're not going to support it. */ if ((pBufferList->mNumberBuffers % pDevice->playback.internalChannels) == 0) { ma_uint8 tempBuffer[4096]; UInt32 iBuffer; for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; iBuffer += pDevice->playback.internalChannels) { ma_uint32 frameCountPerBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_sample(pDevice->playback.internalFormat); ma_uint32 framesRemaining = frameCountPerBuffer; while (framesRemaining > 0) { void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; ma_uint32 iChannel; ma_uint32 framesToRead = sizeof(tempBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); if (framesToRead > framesRemaining) { framesToRead = framesRemaining; } ma_device_handle_backend_data_callback(pDevice, tempBuffer, NULL, framesToRead); for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) { ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pBufferList->mBuffers[iBuffer+iChannel].mData, (frameCountPerBuffer - framesRemaining) * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); } ma_deinterleave_pcm_frames(pDevice->playback.internalFormat, pDevice->playback.internalChannels, framesToRead, tempBuffer, ppDeinterleavedBuffers); framesRemaining -= framesToRead; } } } } (void)pActionFlags; (void)pTimeStamp; (void)busNumber; (void)frameCount; return noErr; } static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pUnusedBufferList) { ma_device* pDevice = (ma_device*)pUserData; AudioBufferList* pRenderedBufferList; ma_result result; ma_stream_layout layout; ma_uint32 iBuffer; OSStatus status; MA_ASSERT(pDevice != NULL); pRenderedBufferList = (AudioBufferList*)pDevice->coreaudio.pAudioBufferList; MA_ASSERT(pRenderedBufferList); /* We need to check whether or not we are outputting interleaved or non-interleaved samples. The way we do this is slightly different for each type. */ layout = ma_stream_layout_interleaved; if (pRenderedBufferList->mBuffers[0].mNumberChannels != pDevice->capture.internalChannels) { layout = ma_stream_layout_deinterleaved; } /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Input Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", (int)busNumber, (int)frameCount, (int)pRenderedBufferList->mNumberBuffers);*/ /* There has been a situation reported where frame count passed into this function is greater than the capacity of our capture buffer. There doesn't seem to be a reliable way to determine what the maximum frame count will be, so we need to instead resort to dynamically reallocating our buffer to ensure it's large enough to capture the number of frames requested by this callback. */ result = ma_device_realloc_AudioBufferList__coreaudio(pDevice, frameCount, pDevice->capture.internalFormat, pDevice->capture.internalChannels, layout); if (result != MA_SUCCESS) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Failed to allocate AudioBufferList for capture.\n"); return noErr; } pRenderedBufferList = (AudioBufferList*)pDevice->coreaudio.pAudioBufferList; MA_ASSERT(pRenderedBufferList); /* When you call AudioUnitRender(), Core Audio tries to be helpful by setting the mDataByteSize to the number of bytes that were actually rendered. The problem with this is that the next call can fail with -50 due to the size no longer being set to the capacity of the buffer, but instead the size in bytes of the previous render. This will cause a problem when a future call to this callback specifies a larger number of frames. To work around this we need to explicitly set the size of each buffer to their respective size in bytes. */ for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; ++iBuffer) { pRenderedBufferList->mBuffers[iBuffer].mDataByteSize = pDevice->coreaudio.audioBufferCapInFrames * ma_get_bytes_per_sample(pDevice->capture.internalFormat) * pRenderedBufferList->mBuffers[iBuffer].mNumberChannels; } status = ((ma_AudioUnitRender_proc)pDevice->pContext->coreaudio.AudioUnitRender)((AudioUnit)pDevice->coreaudio.audioUnitCapture, pActionFlags, pTimeStamp, busNumber, frameCount, pRenderedBufferList); if (status != noErr) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " ERROR: AudioUnitRender() failed with %d.\n", (int)status); return status; } if (layout == ma_stream_layout_interleaved) { for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; ++iBuffer) { if (pRenderedBufferList->mBuffers[iBuffer].mNumberChannels == pDevice->capture.internalChannels) { ma_device_handle_backend_data_callback(pDevice, NULL, pRenderedBufferList->mBuffers[iBuffer].mData, frameCount); /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " mDataByteSize=%d.\n", (int)pRenderedBufferList->mBuffers[iBuffer].mDataByteSize);*/ } else { /* This case is where the number of channels in the output buffer do not match our internal channels. It could mean that it's not interleaved, in which case we can't handle right now since miniaudio does not yet support non-interleaved streams. */ ma_uint8 silentBuffer[4096]; ma_uint32 framesRemaining; MA_ZERO_MEMORY(silentBuffer, sizeof(silentBuffer)); framesRemaining = frameCount; while (framesRemaining > 0) { ma_uint32 framesToSend = sizeof(silentBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); if (framesToSend > framesRemaining) { framesToSend = framesRemaining; } ma_device_handle_backend_data_callback(pDevice, NULL, silentBuffer, framesToSend); framesRemaining -= framesToSend; } /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pRenderedBufferList->mBuffers[iBuffer].mNumberChannels, (int)pRenderedBufferList->mBuffers[iBuffer].mDataByteSize);*/ } } } else { /* This is the deinterleaved case. We need to interleave the audio data before sending it to the client. This assumes each buffer is the same size. */ MA_ASSERT(pDevice->capture.internalChannels <= MA_MAX_CHANNELS); /* This should have been validated at initialization time. */ /* For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something very strange has happened and we're not going to support it. */ if ((pRenderedBufferList->mNumberBuffers % pDevice->capture.internalChannels) == 0) { ma_uint8 tempBuffer[4096]; for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; iBuffer += pDevice->capture.internalChannels) { ma_uint32 framesRemaining = frameCount; while (framesRemaining > 0) { void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; ma_uint32 iChannel; ma_uint32 framesToSend = sizeof(tempBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); if (framesToSend > framesRemaining) { framesToSend = framesRemaining; } for (iChannel = 0; iChannel < pDevice->capture.internalChannels; ++iChannel) { ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pRenderedBufferList->mBuffers[iBuffer+iChannel].mData, (frameCount - framesRemaining) * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); } ma_interleave_pcm_frames(pDevice->capture.internalFormat, pDevice->capture.internalChannels, framesToSend, (const void**)ppDeinterleavedBuffers, tempBuffer); ma_device_handle_backend_data_callback(pDevice, NULL, tempBuffer, framesToSend); framesRemaining -= framesToSend; } } } } (void)pActionFlags; (void)pTimeStamp; (void)busNumber; (void)frameCount; (void)pUnusedBufferList; return noErr; } static void on_start_stop__coreaudio(void* pUserData, AudioUnit audioUnit, AudioUnitPropertyID propertyID, AudioUnitScope scope, AudioUnitElement element) { ma_device* pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); /* Don't do anything if it looks like we're just reinitializing due to a device switch. */ if (((audioUnit == pDevice->coreaudio.audioUnitPlayback) && pDevice->coreaudio.isSwitchingPlaybackDevice) || ((audioUnit == pDevice->coreaudio.audioUnitCapture) && pDevice->coreaudio.isSwitchingCaptureDevice)) { return; } /* There's been a report of a deadlock here when triggered by ma_device_uninit(). It looks like AudioUnitGetProprty (called below) and AudioComponentInstanceDispose (called in ma_device_uninit) can try waiting on the same lock. I'm going to try working around this by not calling any Core Audio APIs in the callback when the device has been stopped or uninitialized. */ if (ma_device_get_state(pDevice) == ma_device_state_uninitialized || ma_device_get_state(pDevice) == ma_device_state_stopping || ma_device_get_state(pDevice) == ma_device_state_stopped) { ma_device__on_notification_stopped(pDevice); } else { UInt32 isRunning; UInt32 isRunningSize = sizeof(isRunning); OSStatus status = ((ma_AudioUnitGetProperty_proc)pDevice->pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioOutputUnitProperty_IsRunning, scope, element, &isRunning, &isRunningSize); if (status != noErr) { goto done; /* Don't really know what to do in this case... just ignore it, I suppose... */ } if (!isRunning) { /* The stop event is a bit annoying in Core Audio because it will be called when we automatically switch the default device. Some scenarios to consider: 1) When the device is unplugged, this will be called _before_ the default device change notification. 2) When the device is changed via the default device change notification, this will be called _after_ the switch. For case #1, we just check if there's a new default device available. If so, we just ignore the stop event. For case #2 we check a flag. */ if (((audioUnit == pDevice->coreaudio.audioUnitPlayback) && pDevice->coreaudio.isDefaultPlaybackDevice) || ((audioUnit == pDevice->coreaudio.audioUnitCapture) && pDevice->coreaudio.isDefaultCaptureDevice)) { /* It looks like the device is switching through an external event, such as the user unplugging the device or changing the default device via the operating system's sound settings. If we're re-initializing the device, we just terminate because we want the stopping of the device to be seamless to the client (we don't want them receiving the stopped event and thinking that the device has stopped when it hasn't!). */ if (((audioUnit == pDevice->coreaudio.audioUnitPlayback) && pDevice->coreaudio.isSwitchingPlaybackDevice) || ((audioUnit == pDevice->coreaudio.audioUnitCapture) && pDevice->coreaudio.isSwitchingCaptureDevice)) { goto done; } /* Getting here means the device is not reinitializing which means it may have been unplugged. From what I can see, it looks like Core Audio will try switching to the new default device seamlessly. We need to somehow find a way to determine whether or not Core Audio will most likely be successful in switching to the new device. TODO: Try to predict if Core Audio will switch devices. If not, the stopped callback needs to be posted. */ goto done; } /* Getting here means we need to stop the device. */ ma_device__on_notification_stopped(pDevice); } } (void)propertyID; /* Unused. */ done: /* Always signal the stop event. It's possible for the "else" case to get hit which can happen during an interruption. */ ma_event_signal(&pDevice->coreaudio.stopEvent); } #if defined(MA_APPLE_DESKTOP) static ma_spinlock g_DeviceTrackingInitLock_CoreAudio = 0; /* A spinlock for mutal exclusion of the init/uninit of the global tracking data. Initialization to 0 is what we need. */ static ma_uint32 g_DeviceTrackingInitCounter_CoreAudio = 0; static ma_mutex g_DeviceTrackingMutex_CoreAudio; static ma_device** g_ppTrackedDevices_CoreAudio = NULL; static ma_uint32 g_TrackedDeviceCap_CoreAudio = 0; static ma_uint32 g_TrackedDeviceCount_CoreAudio = 0; static OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UInt32 addressCount, const AudioObjectPropertyAddress* pAddresses, void* pUserData) { ma_device_type deviceType; /* Not sure if I really need to check this, but it makes me feel better. */ if (addressCount == 0) { return noErr; } if (pAddresses[0].mSelector == kAudioHardwarePropertyDefaultOutputDevice) { deviceType = ma_device_type_playback; } else if (pAddresses[0].mSelector == kAudioHardwarePropertyDefaultInputDevice) { deviceType = ma_device_type_capture; } else { return noErr; /* Should never hit this. */ } ma_mutex_lock(&g_DeviceTrackingMutex_CoreAudio); { ma_uint32 iDevice; for (iDevice = 0; iDevice < g_TrackedDeviceCount_CoreAudio; iDevice += 1) { ma_result reinitResult; ma_device* pDevice; pDevice = g_ppTrackedDevices_CoreAudio[iDevice]; if (pDevice->type == deviceType || pDevice->type == ma_device_type_duplex) { if (deviceType == ma_device_type_playback) { pDevice->coreaudio.isSwitchingPlaybackDevice = MA_TRUE; reinitResult = ma_device_reinit_internal__coreaudio(pDevice, deviceType, MA_TRUE); pDevice->coreaudio.isSwitchingPlaybackDevice = MA_FALSE; } else { pDevice->coreaudio.isSwitchingCaptureDevice = MA_TRUE; reinitResult = ma_device_reinit_internal__coreaudio(pDevice, deviceType, MA_TRUE); pDevice->coreaudio.isSwitchingCaptureDevice = MA_FALSE; } if (reinitResult == MA_SUCCESS) { ma_device__post_init_setup(pDevice, deviceType); /* Restart the device if required. If this fails we need to stop the device entirely. */ if (ma_device_get_state(pDevice) == ma_device_state_started) { OSStatus status; if (deviceType == ma_device_type_playback) { status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); if (status != noErr) { if (pDevice->type == ma_device_type_duplex) { ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); } ma_device__set_state(pDevice, ma_device_state_stopped); } } else if (deviceType == ma_device_type_capture) { status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitCapture); if (status != noErr) { if (pDevice->type == ma_device_type_duplex) { ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); } ma_device__set_state(pDevice, ma_device_state_stopped); } } } ma_device__on_notification_rerouted(pDevice); } } } } ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); /* Unused parameters. */ (void)objectID; (void)pUserData; return noErr; } static ma_result ma_context__init_device_tracking__coreaudio(ma_context* pContext) { MA_ASSERT(pContext != NULL); ma_spinlock_lock(&g_DeviceTrackingInitLock_CoreAudio); { /* Don't do anything if we've already initializd device tracking. */ if (g_DeviceTrackingInitCounter_CoreAudio == 0) { AudioObjectPropertyAddress propAddress; propAddress.mScope = kAudioObjectPropertyScopeGlobal; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; ma_mutex_init(&g_DeviceTrackingMutex_CoreAudio); propAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice; ((ma_AudioObjectAddPropertyListener_proc)pContext->coreaudio.AudioObjectAddPropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); propAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice; ((ma_AudioObjectAddPropertyListener_proc)pContext->coreaudio.AudioObjectAddPropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); } g_DeviceTrackingInitCounter_CoreAudio += 1; } ma_spinlock_unlock(&g_DeviceTrackingInitLock_CoreAudio); return MA_SUCCESS; } static ma_result ma_context__uninit_device_tracking__coreaudio(ma_context* pContext) { MA_ASSERT(pContext != NULL); ma_spinlock_lock(&g_DeviceTrackingInitLock_CoreAudio); { if (g_DeviceTrackingInitCounter_CoreAudio > 0) g_DeviceTrackingInitCounter_CoreAudio -= 1; if (g_DeviceTrackingInitCounter_CoreAudio == 0) { AudioObjectPropertyAddress propAddress; propAddress.mScope = kAudioObjectPropertyScopeGlobal; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; propAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice; ((ma_AudioObjectRemovePropertyListener_proc)pContext->coreaudio.AudioObjectRemovePropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); propAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice; ((ma_AudioObjectRemovePropertyListener_proc)pContext->coreaudio.AudioObjectRemovePropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); /* At this point there should be no tracked devices. If not there's an error somewhere. */ if (g_ppTrackedDevices_CoreAudio != NULL) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "You have uninitialized all contexts while an associated device is still active."); ma_spinlock_unlock(&g_DeviceTrackingInitLock_CoreAudio); return MA_INVALID_OPERATION; } ma_mutex_uninit(&g_DeviceTrackingMutex_CoreAudio); } } ma_spinlock_unlock(&g_DeviceTrackingInitLock_CoreAudio); return MA_SUCCESS; } static ma_result ma_device__track__coreaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); ma_mutex_lock(&g_DeviceTrackingMutex_CoreAudio); { /* Allocate memory if required. */ if (g_TrackedDeviceCap_CoreAudio <= g_TrackedDeviceCount_CoreAudio) { ma_uint32 newCap; ma_device** ppNewDevices; newCap = g_TrackedDeviceCap_CoreAudio * 2; if (newCap == 0) { newCap = 1; } ppNewDevices = (ma_device**)ma_realloc(g_ppTrackedDevices_CoreAudio, sizeof(*g_ppTrackedDevices_CoreAudio)*newCap, &pDevice->pContext->allocationCallbacks); if (ppNewDevices == NULL) { ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); return MA_OUT_OF_MEMORY; } g_ppTrackedDevices_CoreAudio = ppNewDevices; g_TrackedDeviceCap_CoreAudio = newCap; } g_ppTrackedDevices_CoreAudio[g_TrackedDeviceCount_CoreAudio] = pDevice; g_TrackedDeviceCount_CoreAudio += 1; } ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); return MA_SUCCESS; } static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); ma_mutex_lock(&g_DeviceTrackingMutex_CoreAudio); { ma_uint32 iDevice; for (iDevice = 0; iDevice < g_TrackedDeviceCount_CoreAudio; iDevice += 1) { if (g_ppTrackedDevices_CoreAudio[iDevice] == pDevice) { /* We've found the device. We now need to remove it from the list. */ ma_uint32 jDevice; for (jDevice = iDevice; jDevice < g_TrackedDeviceCount_CoreAudio-1; jDevice += 1) { g_ppTrackedDevices_CoreAudio[jDevice] = g_ppTrackedDevices_CoreAudio[jDevice+1]; } g_TrackedDeviceCount_CoreAudio -= 1; /* If there's nothing else in the list we need to free memory. */ if (g_TrackedDeviceCount_CoreAudio == 0) { ma_free(g_ppTrackedDevices_CoreAudio, &pDevice->pContext->allocationCallbacks); g_ppTrackedDevices_CoreAudio = NULL; g_TrackedDeviceCap_CoreAudio = 0; } break; } } } ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); return MA_SUCCESS; } #endif #if defined(MA_APPLE_MOBILE) @interface ma_ios_notification_handler:NSObject { ma_device* m_pDevice; } @end @implementation ma_ios_notification_handler -(id)init:(ma_device*)pDevice { self = [super init]; m_pDevice = pDevice; /* For route changes. */ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_route_change:) name:AVAudioSessionRouteChangeNotification object:[AVAudioSession sharedInstance]]; /* For interruptions. */ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_interruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]]; return self; } -(void)dealloc { [self remove_handler]; #if defined(__has_feature) #if !__has_feature(objc_arc) [super dealloc]; #endif #endif } -(void)remove_handler { [[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionRouteChangeNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil]; } -(void)handle_interruption:(NSNotification*)pNotification { NSInteger type = [[[pNotification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] integerValue]; switch (type) { case AVAudioSessionInterruptionTypeBegan: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Interruption: AVAudioSessionInterruptionTypeBegan\n"); /* Core Audio will have stopped the internal device automatically, but we need explicitly stop it at a higher level to ensure miniaudio-specific state is updated for consistency. */ ma_device_stop(m_pDevice); /* Fire the notification after the device has been stopped to ensure it's in the correct state when the notification handler is invoked. */ ma_device__on_notification_interruption_began(m_pDevice); } break; case AVAudioSessionInterruptionTypeEnded: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Interruption: AVAudioSessionInterruptionTypeEnded\n"); ma_device__on_notification_interruption_ended(m_pDevice); } break; } } -(void)handle_route_change:(NSNotification*)pNotification { AVAudioSession* pSession = [AVAudioSession sharedInstance]; NSInteger reason = [[[pNotification userInfo] objectForKey:AVAudioSessionRouteChangeReasonKey] integerValue]; switch (reason) { case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOldDeviceUnavailable\n"); } break; case AVAudioSessionRouteChangeReasonNewDeviceAvailable: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNewDeviceAvailable\n"); } break; case AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory\n"); } break; case AVAudioSessionRouteChangeReasonWakeFromSleep: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonWakeFromSleep\n"); } break; case AVAudioSessionRouteChangeReasonOverride: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOverride\n"); } break; case AVAudioSessionRouteChangeReasonCategoryChange: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonCategoryChange\n"); } break; case AVAudioSessionRouteChangeReasonUnknown: default: { ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonUnknown\n"); } break; } ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Changing Route. inputNumberChannels=%d; outputNumberOfChannels=%d\n", (int)pSession.inputNumberOfChannels, (int)pSession.outputNumberOfChannels); /* Let the application know about the route change. */ ma_device__on_notification_rerouted(m_pDevice); } @end #endif static ma_result ma_device_uninit__coreaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_uninitialized); #if defined(MA_APPLE_DESKTOP) /* Make sure we're no longer tracking the device. It doesn't matter if we call this for a non-default device because it'll just gracefully ignore it. */ ma_device__untrack__coreaudio(pDevice); #endif #if defined(MA_APPLE_MOBILE) if (pDevice->coreaudio.pNotificationHandler != NULL) { ma_ios_notification_handler* pNotificationHandler = (MA_BRIDGE_TRANSFER ma_ios_notification_handler*)pDevice->coreaudio.pNotificationHandler; [pNotificationHandler remove_handler]; } #endif if (pDevice->coreaudio.audioUnitCapture != NULL) { ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); } if (pDevice->coreaudio.audioUnitPlayback != NULL) { ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); } if (pDevice->coreaudio.pAudioBufferList) { ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } return MA_SUCCESS; } typedef struct { ma_bool32 allowNominalSampleRateChange; /* Input. */ ma_format formatIn; ma_uint32 channelsIn; ma_uint32 sampleRateIn; ma_channel channelMapIn[MA_MAX_CHANNELS]; ma_uint32 periodSizeInFramesIn; ma_uint32 periodSizeInMillisecondsIn; ma_uint32 periodsIn; ma_share_mode shareMode; ma_performance_profile performanceProfile; ma_bool32 registerStopEvent; /* Output. */ #if defined(MA_APPLE_DESKTOP) AudioObjectID deviceObjectID; #endif AudioComponent component; AudioUnit audioUnit; AudioBufferList* pAudioBufferList; /* Only used for input devices. */ ma_format formatOut; ma_uint32 channelsOut; ma_uint32 sampleRateOut; ma_channel channelMapOut[MA_MAX_CHANNELS]; ma_uint32 periodSizeInFramesOut; ma_uint32 periodsOut; char deviceName[256]; } ma_device_init_internal_data__coreaudio; static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__coreaudio* pData, void* pDevice_DoNotReference) /* <-- pDevice is typed as void* intentionally so as to avoid accidentally referencing it. */ { ma_result result; OSStatus status; UInt32 enableIOFlag; AudioStreamBasicDescription bestFormat; UInt32 actualPeriodSizeInFrames; AURenderCallbackStruct callbackInfo; #if defined(MA_APPLE_DESKTOP) AudioObjectID deviceObjectID; #endif /* This API should only be used for a single device type: playback or capture. No full-duplex mode. */ if (deviceType == ma_device_type_duplex) { return MA_INVALID_ARGS; } MA_ASSERT(pContext != NULL); MA_ASSERT(deviceType == ma_device_type_playback || deviceType == ma_device_type_capture); #if defined(MA_APPLE_DESKTOP) pData->deviceObjectID = 0; #endif pData->component = NULL; pData->audioUnit = NULL; pData->pAudioBufferList = NULL; #if defined(MA_APPLE_DESKTOP) result = ma_find_AudioObjectID(pContext, deviceType, pDeviceID, &deviceObjectID); if (result != MA_SUCCESS) { return result; } pData->deviceObjectID = deviceObjectID; #endif /* Core audio doesn't really use the notion of a period so we can leave this unmodified, but not too over the top. */ pData->periodsOut = pData->periodsIn; if (pData->periodsOut == 0) { pData->periodsOut = MA_DEFAULT_PERIODS; } if (pData->periodsOut > 16) { pData->periodsOut = 16; } /* Audio unit. */ status = ((ma_AudioComponentInstanceNew_proc)pContext->coreaudio.AudioComponentInstanceNew)((AudioComponent)pContext->coreaudio.component, (AudioUnit*)&pData->audioUnit); if (status != noErr) { return ma_result_from_OSStatus(status); } /* The input/output buses need to be explicitly enabled and disabled. We set the flag based on the output unit first, then we just swap it for input. */ enableIOFlag = 1; if (deviceType == ma_device_type_capture) { enableIOFlag = 0; } status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, MA_COREAUDIO_OUTPUT_BUS, &enableIOFlag, sizeof(enableIOFlag)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } enableIOFlag = (enableIOFlag == 0) ? 1 : 0; status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, MA_COREAUDIO_INPUT_BUS, &enableIOFlag, sizeof(enableIOFlag)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } /* Set the device to use with this audio unit. This is only used on desktop since we are using defaults on mobile. */ #if defined(MA_APPLE_DESKTOP) status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceObjectID, sizeof(deviceObjectID)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(result); } #else /* For some reason it looks like Apple is only allowing selection of the input device. There does not appear to be any way to change the default output route. I have no idea why this is like this, but for now we'll only be able to configure capture devices. */ if (pDeviceID != NULL) { if (deviceType == ma_device_type_capture) { ma_bool32 found = MA_FALSE; NSArray *pInputs = [[[AVAudioSession sharedInstance] currentRoute] inputs]; for (AVAudioSessionPortDescription* pPortDesc in pInputs) { if (strcmp(pDeviceID->coreaudio, [pPortDesc.UID UTF8String]) == 0) { [[AVAudioSession sharedInstance] setPreferredInput:pPortDesc error:nil]; found = MA_TRUE; break; } } if (found == MA_FALSE) { return MA_DOES_NOT_EXIST; } } } #endif /* Format. This is the hardest part of initialization because there's a few variables to take into account. 1) The format must be supported by the device. 2) The format must be supported miniaudio. 3) There's a priority that miniaudio prefers. Ideally we would like to use a format that's as close to the hardware as possible so we can get as close to a passthrough as possible. The most important property is the sample rate. miniaudio can do format conversion for any sample rate and channel count, but cannot do the same for the sample data format. If the sample data format is not supported by miniaudio it must be ignored completely. On mobile platforms this is a bit different. We just force the use of whatever the audio unit's current format is set to. */ { AudioStreamBasicDescription origFormat; UInt32 origFormatSize = sizeof(origFormat); AudioUnitScope formatScope = (deviceType == ma_device_type_playback) ? kAudioUnitScope_Input : kAudioUnitScope_Output; AudioUnitElement formatElement = (deviceType == ma_device_type_playback) ? MA_COREAUDIO_OUTPUT_BUS : MA_COREAUDIO_INPUT_BUS; if (deviceType == ma_device_type_playback) { status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, MA_COREAUDIO_OUTPUT_BUS, &origFormat, &origFormatSize); } else { status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, MA_COREAUDIO_INPUT_BUS, &origFormat, &origFormatSize); } if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } #if defined(MA_APPLE_DESKTOP) result = ma_find_best_format__coreaudio(pContext, deviceObjectID, deviceType, pData->formatIn, pData->channelsIn, pData->sampleRateIn, &origFormat, &bestFormat); if (result != MA_SUCCESS) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return result; } /* Technical Note TN2091: Device input using the HAL Output Audio Unit https://developer.apple.com/library/archive/technotes/tn2091/_index.html This documentation says the following: The internal AudioConverter can handle any *simple* conversion. Typically, this means that a client can specify ANY variant of the PCM formats. Consequently, the device's sample rate should match the desired sample rate. If sample rate conversion is needed, it can be accomplished by buffering the input and converting the data on a separate thread with another AudioConverter. The important part here is the mention that it can handle *simple* conversions, which does *not* include sample rate. We therefore want to ensure the sample rate stays consistent. This document is specifically for input, but I'm going to play it safe and apply the same rule to output as well. I have tried going against the documentation by setting the sample rate anyway, but this just results in AudioUnitRender() returning a result code of -10863. I have also tried changing the format directly on the input scope on the input bus, but this just results in `ca_require: IsStreamFormatWritable(inScope, inElement) NotWritable` when trying to set the format. Something that does seem to work, however, has been setting the nominal sample rate on the deivce object. The problem with this, however, is that it actually changes the sample rate at the operating system level and not just the application. This could be intrusive to the user, however, so I don't think it's wise to make this the default. Instead I'm making this a configuration option. When the `coreaudio.allowNominalSampleRateChange` config option is set to true, changing the sample rate will be allowed. Otherwise it'll be fixed to the current sample rate. To check the system-defined sample rate, run the Audio MIDI Setup program that comes installed on macOS and observe how the sample rate changes as the sample rate is changed by miniaudio. */ if (pData->allowNominalSampleRateChange) { AudioValueRange sampleRateRange; AudioObjectPropertyAddress propAddress; sampleRateRange.mMinimum = bestFormat.mSampleRate; sampleRateRange.mMaximum = bestFormat.mSampleRate; propAddress.mSelector = kAudioDevicePropertyNominalSampleRate; propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; status = ((ma_AudioObjectSetPropertyData_proc)pContext->coreaudio.AudioObjectSetPropertyData)(deviceObjectID, &propAddress, 0, NULL, sizeof(sampleRateRange), &sampleRateRange); if (status != noErr) { bestFormat.mSampleRate = origFormat.mSampleRate; } } else { bestFormat.mSampleRate = origFormat.mSampleRate; } status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, formatScope, formatElement, &bestFormat, sizeof(bestFormat)); if (status != noErr) { /* We failed to set the format, so fall back to the current format of the audio unit. */ bestFormat = origFormat; } #else bestFormat = origFormat; /* Sample rate is a little different here because for some reason kAudioUnitProperty_StreamFormat returns 0... Oh well. We need to instead try setting the sample rate to what the user has requested and then just see the results of it. Need to use some Objective-C here for this since it depends on Apple's AVAudioSession API. To do this we just get the shared AVAudioSession instance and then set it. Note that from what I can tell, it looks like the sample rate is shared between playback and capture for everything. */ @autoreleasepool { AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; MA_ASSERT(pAudioSession != NULL); [pAudioSession setPreferredSampleRate:(double)pData->sampleRateIn error:nil]; bestFormat.mSampleRate = pAudioSession.sampleRate; /* I've had a report that the channel count returned by AudioUnitGetProperty above is inconsistent with AVAudioSession outputNumberOfChannels. I'm going to try using the AVAudioSession values instead. */ if (deviceType == ma_device_type_playback) { bestFormat.mChannelsPerFrame = (UInt32)pAudioSession.outputNumberOfChannels; } if (deviceType == ma_device_type_capture) { bestFormat.mChannelsPerFrame = (UInt32)pAudioSession.inputNumberOfChannels; } } status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, formatScope, formatElement, &bestFormat, sizeof(bestFormat)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } #endif result = ma_format_from_AudioStreamBasicDescription(&bestFormat, &pData->formatOut); if (result != MA_SUCCESS) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return result; } if (pData->formatOut == ma_format_unknown) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return MA_FORMAT_NOT_SUPPORTED; } pData->channelsOut = bestFormat.mChannelsPerFrame; pData->sampleRateOut = bestFormat.mSampleRate; } /* Clamp the channel count for safety. */ if (pData->channelsOut > MA_MAX_CHANNELS) { pData->channelsOut = MA_MAX_CHANNELS; } /* Internal channel map. This is weird in my testing. If I use the AudioObject to get the channel map, the channel descriptions are set to "Unknown" for some reason. To work around this it looks like retrieving it from the AudioUnit will work. However, and this is where it gets weird, it doesn't seem to work with capture devices, nor at all on iOS... Therefore I'm going to fall back to a default assumption in these cases. */ #if defined(MA_APPLE_DESKTOP) result = ma_get_AudioUnit_channel_map(pContext, pData->audioUnit, deviceType, pData->channelMapOut, pData->channelsOut); if (result != MA_SUCCESS) { #if 0 /* Try falling back to the channel map from the AudioObject. */ result = ma_get_AudioObject_channel_map(pContext, deviceObjectID, deviceType, pData->channelMapOut, pData->channelsOut); if (result != MA_SUCCESS) { return result; } #else /* Fall back to default assumptions. */ ma_channel_map_init_standard(ma_standard_channel_map_default, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); #endif } #else /* TODO: Figure out how to get the channel map using AVAudioSession. */ ma_channel_map_init_standard(ma_standard_channel_map_default, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); #endif /* Buffer size. Not allowing this to be configurable on iOS. */ if (pData->periodSizeInFramesIn == 0) { if (pData->periodSizeInMillisecondsIn == 0) { if (pData->performanceProfile == ma_performance_profile_low_latency) { actualPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, pData->sampleRateOut); } else { actualPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, pData->sampleRateOut); } } else { actualPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, pData->sampleRateOut); } } else { actualPeriodSizeInFrames = pData->periodSizeInFramesIn; } #if defined(MA_APPLE_DESKTOP) result = ma_set_AudioObject_buffer_size_in_frames(pContext, deviceObjectID, deviceType, &actualPeriodSizeInFrames); if (result != MA_SUCCESS) { return result; } #else /* On iOS, the size of the IO buffer needs to be specified in seconds and is a floating point number. I don't trust any potential truncation errors due to converting from float to integer so I'm going to explicitly set the actual period size to the next power of 2. */ @autoreleasepool { AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; MA_ASSERT(pAudioSession != NULL); [pAudioSession setPreferredIOBufferDuration:((float)actualPeriodSizeInFrames / pAudioSession.sampleRate) error:nil]; actualPeriodSizeInFrames = ma_next_power_of_2((ma_uint32)(pAudioSession.IOBufferDuration * pAudioSession.sampleRate)); } #endif /* During testing I discovered that the buffer size can be too big. You'll get an error like this: kAudioUnitErr_TooManyFramesToProcess : inFramesToProcess=4096, mMaxFramesPerSlice=512 Note how inFramesToProcess is smaller than mMaxFramesPerSlice. To fix, we need to set kAudioUnitProperty_MaximumFramesPerSlice to that of the size of our buffer, or do it the other way around and set our buffer size to the kAudioUnitProperty_MaximumFramesPerSlice. */ status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &actualPeriodSizeInFrames, sizeof(actualPeriodSizeInFrames)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } pData->periodSizeInFramesOut = (ma_uint32)actualPeriodSizeInFrames; /* We need a buffer list if this is an input device. We render into this in the input callback. */ if (deviceType == ma_device_type_capture) { ma_bool32 isInterleaved = (bestFormat.mFormatFlags & kAudioFormatFlagIsNonInterleaved) == 0; AudioBufferList* pBufferList; pBufferList = ma_allocate_AudioBufferList__coreaudio(pData->periodSizeInFramesOut, pData->formatOut, pData->channelsOut, (isInterleaved) ? ma_stream_layout_interleaved : ma_stream_layout_deinterleaved, &pContext->allocationCallbacks); if (pBufferList == NULL) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return MA_OUT_OF_MEMORY; } pData->pAudioBufferList = pBufferList; } /* Callbacks. */ callbackInfo.inputProcRefCon = pDevice_DoNotReference; if (deviceType == ma_device_type_playback) { callbackInfo.inputProc = ma_on_output__coreaudio; status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Global, 0, &callbackInfo, sizeof(callbackInfo)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } } else { callbackInfo.inputProc = ma_on_input__coreaudio; status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callbackInfo, sizeof(callbackInfo)); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } } /* We need to listen for stop events. */ if (pData->registerStopEvent) { status = ((ma_AudioUnitAddPropertyListener_proc)pContext->coreaudio.AudioUnitAddPropertyListener)(pData->audioUnit, kAudioOutputUnitProperty_IsRunning, on_start_stop__coreaudio, pDevice_DoNotReference); if (status != noErr) { ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } } /* Initialize the audio unit. */ status = ((ma_AudioUnitInitialize_proc)pContext->coreaudio.AudioUnitInitialize)(pData->audioUnit); if (status != noErr) { ma_free(pData->pAudioBufferList, &pContext->allocationCallbacks); pData->pAudioBufferList = NULL; ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); return ma_result_from_OSStatus(status); } /* Grab the name. */ #if defined(MA_APPLE_DESKTOP) ma_get_AudioObject_name(pContext, deviceObjectID, sizeof(pData->deviceName), pData->deviceName); #else if (deviceType == ma_device_type_playback) { ma_strcpy_s(pData->deviceName, sizeof(pData->deviceName), MA_DEFAULT_PLAYBACK_DEVICE_NAME); } else { ma_strcpy_s(pData->deviceName, sizeof(pData->deviceName), MA_DEFAULT_CAPTURE_DEVICE_NAME); } #endif return result; } #if defined(MA_APPLE_DESKTOP) static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit) { ma_device_init_internal_data__coreaudio data; ma_result result; /* This should only be called for playback or capture, not duplex. */ if (deviceType == ma_device_type_duplex) { return MA_INVALID_ARGS; } data.allowNominalSampleRateChange = MA_FALSE; /* Don't change the nominal sample rate when switching devices. */ if (deviceType == ma_device_type_capture) { data.formatIn = pDevice->capture.format; data.channelsIn = pDevice->capture.channels; data.sampleRateIn = pDevice->sampleRate; MA_COPY_MEMORY(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); data.shareMode = pDevice->capture.shareMode; data.performanceProfile = pDevice->coreaudio.originalPerformanceProfile; data.registerStopEvent = MA_TRUE; if (disposePreviousAudioUnit) { ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); } if (pDevice->coreaudio.pAudioBufferList) { ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } } else if (deviceType == ma_device_type_playback) { data.formatIn = pDevice->playback.format; data.channelsIn = pDevice->playback.channels; data.sampleRateIn = pDevice->sampleRate; MA_COPY_MEMORY(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); data.shareMode = pDevice->playback.shareMode; data.performanceProfile = pDevice->coreaudio.originalPerformanceProfile; data.registerStopEvent = (pDevice->type != ma_device_type_duplex); if (disposePreviousAudioUnit) { ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); } } data.periodSizeInFramesIn = pDevice->coreaudio.originalPeriodSizeInFrames; data.periodSizeInMillisecondsIn = pDevice->coreaudio.originalPeriodSizeInMilliseconds; data.periodsIn = pDevice->coreaudio.originalPeriods; /* Need at least 3 periods for duplex. */ if (data.periodsIn < 3 && pDevice->type == ma_device_type_duplex) { data.periodsIn = 3; } result = ma_device_init_internal__coreaudio(pDevice->pContext, deviceType, NULL, &data, (void*)pDevice); if (result != MA_SUCCESS) { return result; } if (deviceType == ma_device_type_capture) { #if defined(MA_APPLE_DESKTOP) pDevice->coreaudio.deviceObjectIDCapture = (ma_uint32)data.deviceObjectID; ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDCapture, sizeof(pDevice->capture.id.coreaudio), pDevice->capture.id.coreaudio); #endif pDevice->coreaudio.audioUnitCapture = (ma_ptr)data.audioUnit; pDevice->coreaudio.pAudioBufferList = (ma_ptr)data.pAudioBufferList; pDevice->coreaudio.audioBufferCapInFrames = data.periodSizeInFramesOut; pDevice->capture.internalFormat = data.formatOut; pDevice->capture.internalChannels = data.channelsOut; pDevice->capture.internalSampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->capture.internalPeriods = data.periodsOut; } else if (deviceType == ma_device_type_playback) { #if defined(MA_APPLE_DESKTOP) pDevice->coreaudio.deviceObjectIDPlayback = (ma_uint32)data.deviceObjectID; ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDPlayback, sizeof(pDevice->playback.id.coreaudio), pDevice->playback.id.coreaudio); #endif pDevice->coreaudio.audioUnitPlayback = (ma_ptr)data.audioUnit; pDevice->playback.internalFormat = data.formatOut; pDevice->playback.internalChannels = data.channelsOut; pDevice->playback.internalSampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; pDevice->playback.internalPeriods = data.periodsOut; } return MA_SUCCESS; } #endif /* MA_APPLE_DESKTOP */ static ma_result ma_device_init__coreaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { ma_result result; MA_ASSERT(pDevice != NULL); MA_ASSERT(pConfig != NULL); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* No exclusive mode with the Core Audio backend for now. */ if (((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive)) { return MA_SHARE_MODE_NOT_SUPPORTED; } /* Capture needs to be initialized first. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_device_init_internal_data__coreaudio data; data.allowNominalSampleRateChange = pConfig->coreaudio.allowNominalSampleRateChange; data.formatIn = pDescriptorCapture->format; data.channelsIn = pDescriptorCapture->channels; data.sampleRateIn = pDescriptorCapture->sampleRate; MA_COPY_MEMORY(data.channelMapIn, pDescriptorCapture->channelMap, sizeof(pDescriptorCapture->channelMap)); data.periodSizeInFramesIn = pDescriptorCapture->periodSizeInFrames; data.periodSizeInMillisecondsIn = pDescriptorCapture->periodSizeInMilliseconds; data.periodsIn = pDescriptorCapture->periodCount; data.shareMode = pDescriptorCapture->shareMode; data.performanceProfile = pConfig->performanceProfile; data.registerStopEvent = MA_TRUE; /* Need at least 3 periods for duplex. */ if (data.periodsIn < 3 && pConfig->deviceType == ma_device_type_duplex) { data.periodsIn = 3; } result = ma_device_init_internal__coreaudio(pDevice->pContext, ma_device_type_capture, pDescriptorCapture->pDeviceID, &data, (void*)pDevice); if (result != MA_SUCCESS) { return result; } pDevice->coreaudio.isDefaultCaptureDevice = (pConfig->capture.pDeviceID == NULL); #if defined(MA_APPLE_DESKTOP) pDevice->coreaudio.deviceObjectIDCapture = (ma_uint32)data.deviceObjectID; #endif pDevice->coreaudio.audioUnitCapture = (ma_ptr)data.audioUnit; pDevice->coreaudio.pAudioBufferList = (ma_ptr)data.pAudioBufferList; pDevice->coreaudio.audioBufferCapInFrames = data.periodSizeInFramesOut; pDevice->coreaudio.originalPeriodSizeInFrames = pDescriptorCapture->periodSizeInFrames; pDevice->coreaudio.originalPeriodSizeInMilliseconds = pDescriptorCapture->periodSizeInMilliseconds; pDevice->coreaudio.originalPeriods = pDescriptorCapture->periodCount; pDevice->coreaudio.originalPerformanceProfile = pConfig->performanceProfile; pDescriptorCapture->format = data.formatOut; pDescriptorCapture->channels = data.channelsOut; pDescriptorCapture->sampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDescriptorCapture->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDescriptorCapture->periodSizeInFrames = data.periodSizeInFramesOut; pDescriptorCapture->periodCount = data.periodsOut; #if defined(MA_APPLE_DESKTOP) ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDCapture, sizeof(pDevice->capture.id.coreaudio), pDevice->capture.id.coreaudio); /* If we are using the default device we'll need to listen for changes to the system's default device so we can seemlessly switch the device in the background. */ if (pConfig->capture.pDeviceID == NULL) { ma_device__track__coreaudio(pDevice); } #endif } /* Playback. */ if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_device_init_internal_data__coreaudio data; data.allowNominalSampleRateChange = pConfig->coreaudio.allowNominalSampleRateChange; data.formatIn = pDescriptorPlayback->format; data.channelsIn = pDescriptorPlayback->channels; data.sampleRateIn = pDescriptorPlayback->sampleRate; MA_COPY_MEMORY(data.channelMapIn, pDescriptorPlayback->channelMap, sizeof(pDescriptorPlayback->channelMap)); data.shareMode = pDescriptorPlayback->shareMode; data.performanceProfile = pConfig->performanceProfile; /* In full-duplex mode we want the playback buffer to be the same size as the capture buffer. */ if (pConfig->deviceType == ma_device_type_duplex) { data.periodSizeInFramesIn = pDescriptorCapture->periodSizeInFrames; data.periodsIn = pDescriptorCapture->periodCount; data.registerStopEvent = MA_FALSE; } else { data.periodSizeInFramesIn = pDescriptorPlayback->periodSizeInFrames; data.periodSizeInMillisecondsIn = pDescriptorPlayback->periodSizeInMilliseconds; data.periodsIn = pDescriptorPlayback->periodCount; data.registerStopEvent = MA_TRUE; } result = ma_device_init_internal__coreaudio(pDevice->pContext, ma_device_type_playback, pDescriptorPlayback->pDeviceID, &data, (void*)pDevice); if (result != MA_SUCCESS) { if (pConfig->deviceType == ma_device_type_duplex) { ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); if (pDevice->coreaudio.pAudioBufferList) { ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); } } return result; } pDevice->coreaudio.isDefaultPlaybackDevice = (pConfig->playback.pDeviceID == NULL); #if defined(MA_APPLE_DESKTOP) pDevice->coreaudio.deviceObjectIDPlayback = (ma_uint32)data.deviceObjectID; #endif pDevice->coreaudio.audioUnitPlayback = (ma_ptr)data.audioUnit; pDevice->coreaudio.originalPeriodSizeInFrames = pDescriptorPlayback->periodSizeInFrames; pDevice->coreaudio.originalPeriodSizeInMilliseconds = pDescriptorPlayback->periodSizeInMilliseconds; pDevice->coreaudio.originalPeriods = pDescriptorPlayback->periodCount; pDevice->coreaudio.originalPerformanceProfile = pConfig->performanceProfile; pDescriptorPlayback->format = data.formatOut; pDescriptorPlayback->channels = data.channelsOut; pDescriptorPlayback->sampleRate = data.sampleRateOut; MA_COPY_MEMORY(pDescriptorPlayback->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); pDescriptorPlayback->periodSizeInFrames = data.periodSizeInFramesOut; pDescriptorPlayback->periodCount = data.periodsOut; #if defined(MA_APPLE_DESKTOP) ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDPlayback, sizeof(pDevice->playback.id.coreaudio), pDevice->playback.id.coreaudio); /* If we are using the default device we'll need to listen for changes to the system's default device so we can seemlessly switch the device in the background. */ if (pDescriptorPlayback->pDeviceID == NULL && (pConfig->deviceType != ma_device_type_duplex || pDescriptorCapture->pDeviceID != NULL)) { ma_device__track__coreaudio(pDevice); } #endif } /* When stopping the device, a callback is called on another thread. We need to wait for this callback before returning from ma_device_stop(). This event is used for this. */ ma_event_init(&pDevice->coreaudio.stopEvent); /* We need to detect when a route has changed so we can update the data conversion pipeline accordingly. This is done differently on non-Desktop Apple platforms. */ #if defined(MA_APPLE_MOBILE) pDevice->coreaudio.pNotificationHandler = (MA_BRIDGE_RETAINED void*)[[ma_ios_notification_handler alloc] init:pDevice]; #endif return MA_SUCCESS; } static ma_result ma_device_start__coreaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { OSStatus status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitCapture); if (status != noErr) { return ma_result_from_OSStatus(status); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { OSStatus status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); if (status != noErr) { if (pDevice->type == ma_device_type_duplex) { ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); } return ma_result_from_OSStatus(status); } } return MA_SUCCESS; } static ma_result ma_device_stop__coreaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); /* It's not clear from the documentation whether or not AudioOutputUnitStop() actually drains the device or not. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { OSStatus status = ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); if (status != noErr) { return ma_result_from_OSStatus(status); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { OSStatus status = ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); if (status != noErr) { return ma_result_from_OSStatus(status); } } /* We need to wait for the callback to finish before returning. */ ma_event_wait(&pDevice->coreaudio.stopEvent); return MA_SUCCESS; } static ma_result ma_context_uninit__coreaudio(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_coreaudio); #if defined(MA_APPLE_MOBILE) if (!pContext->coreaudio.noAudioSessionDeactivate) { if (![[AVAudioSession sharedInstance] setActive:false error:nil]) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to deactivate audio session."); return MA_FAILED_TO_INIT_BACKEND; } } #endif #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); #endif #if !defined(MA_APPLE_MOBILE) ma_context__uninit_device_tracking__coreaudio(pContext); #endif (void)pContext; return MA_SUCCESS; } #if defined(MA_APPLE_MOBILE) && defined(__IPHONE_12_0) static AVAudioSessionCategory ma_to_AVAudioSessionCategory(ma_ios_session_category category) { /* The "default" and "none" categories are treated different and should not be used as an input into this function. */ MA_ASSERT(category != ma_ios_session_category_default); MA_ASSERT(category != ma_ios_session_category_none); switch (category) { case ma_ios_session_category_ambient: return AVAudioSessionCategoryAmbient; case ma_ios_session_category_solo_ambient: return AVAudioSessionCategorySoloAmbient; case ma_ios_session_category_playback: return AVAudioSessionCategoryPlayback; case ma_ios_session_category_record: return AVAudioSessionCategoryRecord; case ma_ios_session_category_play_and_record: return AVAudioSessionCategoryPlayAndRecord; case ma_ios_session_category_multi_route: return AVAudioSessionCategoryMultiRoute; case ma_ios_session_category_none: return AVAudioSessionCategoryAmbient; case ma_ios_session_category_default: return AVAudioSessionCategoryAmbient; default: return AVAudioSessionCategoryAmbient; } } #endif static ma_result ma_context_init__coreaudio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { #if !defined(MA_APPLE_MOBILE) ma_result result; #endif MA_ASSERT(pConfig != NULL); MA_ASSERT(pContext != NULL); #if defined(MA_APPLE_MOBILE) @autoreleasepool { AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; AVAudioSessionCategoryOptions options = pConfig->coreaudio.sessionCategoryOptions; MA_ASSERT(pAudioSession != NULL); if (pConfig->coreaudio.sessionCategory == ma_ios_session_category_default) { /* I'm going to use trial and error to determine our default session category. First we'll try PlayAndRecord. If that fails we'll try Playback and if that fails we'll try record. If all of these fail we'll just not set the category. */ #if !defined(MA_APPLE_TV) && !defined(MA_APPLE_WATCH) options |= AVAudioSessionCategoryOptionDefaultToSpeaker; #endif if ([pAudioSession setCategory: AVAudioSessionCategoryPlayAndRecord withOptions:options error:nil]) { /* Using PlayAndRecord */ } else if ([pAudioSession setCategory: AVAudioSessionCategoryPlayback withOptions:options error:nil]) { /* Using Playback */ } else if ([pAudioSession setCategory: AVAudioSessionCategoryRecord withOptions:options error:nil]) { /* Using Record */ } else { /* Leave as default? */ } } else { if (pConfig->coreaudio.sessionCategory != ma_ios_session_category_none) { #if defined(__IPHONE_12_0) if (![pAudioSession setCategory: ma_to_AVAudioSessionCategory(pConfig->coreaudio.sessionCategory) withOptions:options error:nil]) { return MA_INVALID_OPERATION; /* Failed to set session category. */ } #else /* Ignore the session category on version 11 and older, but post a warning. */ ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Session category only supported in iOS 12 and newer."); #endif } } if (!pConfig->coreaudio.noAudioSessionActivate) { if (![pAudioSession setActive:true error:nil]) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to activate audio session."); return MA_FAILED_TO_INIT_BACKEND; } } } #endif #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) pContext->coreaudio.hCoreFoundation = ma_dlopen(ma_context_get_log(pContext), "CoreFoundation.framework/CoreFoundation"); if (pContext->coreaudio.hCoreFoundation == NULL) { return MA_API_NOT_FOUND; } pContext->coreaudio.CFStringGetCString = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation, "CFStringGetCString"); pContext->coreaudio.CFRelease = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation, "CFRelease"); pContext->coreaudio.hCoreAudio = ma_dlopen(ma_context_get_log(pContext), "CoreAudio.framework/CoreAudio"); if (pContext->coreaudio.hCoreAudio == NULL) { ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); return MA_API_NOT_FOUND; } pContext->coreaudio.AudioObjectGetPropertyData = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyData"); pContext->coreaudio.AudioObjectGetPropertyDataSize = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyDataSize"); pContext->coreaudio.AudioObjectSetPropertyData = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectSetPropertyData"); pContext->coreaudio.AudioObjectAddPropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectAddPropertyListener"); pContext->coreaudio.AudioObjectRemovePropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectRemovePropertyListener"); /* It looks like Apple has moved some APIs from AudioUnit into AudioToolbox on more recent versions of macOS. They are still defined in AudioUnit, but just in case they decide to remove them from there entirely I'm going to implement a fallback. The way it'll work is that it'll first try AudioUnit, and if the required symbols are not present there we'll fall back to AudioToolbox. */ pContext->coreaudio.hAudioUnit = ma_dlopen(ma_context_get_log(pContext), "AudioUnit.framework/AudioUnit"); if (pContext->coreaudio.hAudioUnit == NULL) { ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); return MA_API_NOT_FOUND; } if (ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentFindNext") == NULL) { /* Couldn't find the required symbols in AudioUnit, so fall back to AudioToolbox. */ ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); pContext->coreaudio.hAudioUnit = ma_dlopen(ma_context_get_log(pContext), "AudioToolbox.framework/AudioToolbox"); if (pContext->coreaudio.hAudioUnit == NULL) { ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); return MA_API_NOT_FOUND; } } pContext->coreaudio.AudioComponentFindNext = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentFindNext"); pContext->coreaudio.AudioComponentInstanceDispose = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentInstanceDispose"); pContext->coreaudio.AudioComponentInstanceNew = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentInstanceNew"); pContext->coreaudio.AudioOutputUnitStart = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioOutputUnitStart"); pContext->coreaudio.AudioOutputUnitStop = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioOutputUnitStop"); pContext->coreaudio.AudioUnitAddPropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitAddPropertyListener"); pContext->coreaudio.AudioUnitGetPropertyInfo = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitGetPropertyInfo"); pContext->coreaudio.AudioUnitGetProperty = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitGetProperty"); pContext->coreaudio.AudioUnitSetProperty = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitSetProperty"); pContext->coreaudio.AudioUnitInitialize = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitInitialize"); pContext->coreaudio.AudioUnitRender = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitRender"); #else pContext->coreaudio.CFStringGetCString = (ma_proc)CFStringGetCString; pContext->coreaudio.CFRelease = (ma_proc)CFRelease; #if defined(MA_APPLE_DESKTOP) pContext->coreaudio.AudioObjectGetPropertyData = (ma_proc)AudioObjectGetPropertyData; pContext->coreaudio.AudioObjectGetPropertyDataSize = (ma_proc)AudioObjectGetPropertyDataSize; pContext->coreaudio.AudioObjectSetPropertyData = (ma_proc)AudioObjectSetPropertyData; pContext->coreaudio.AudioObjectAddPropertyListener = (ma_proc)AudioObjectAddPropertyListener; pContext->coreaudio.AudioObjectRemovePropertyListener = (ma_proc)AudioObjectRemovePropertyListener; #endif pContext->coreaudio.AudioComponentFindNext = (ma_proc)AudioComponentFindNext; pContext->coreaudio.AudioComponentInstanceDispose = (ma_proc)AudioComponentInstanceDispose; pContext->coreaudio.AudioComponentInstanceNew = (ma_proc)AudioComponentInstanceNew; pContext->coreaudio.AudioOutputUnitStart = (ma_proc)AudioOutputUnitStart; pContext->coreaudio.AudioOutputUnitStop = (ma_proc)AudioOutputUnitStop; pContext->coreaudio.AudioUnitAddPropertyListener = (ma_proc)AudioUnitAddPropertyListener; pContext->coreaudio.AudioUnitGetPropertyInfo = (ma_proc)AudioUnitGetPropertyInfo; pContext->coreaudio.AudioUnitGetProperty = (ma_proc)AudioUnitGetProperty; pContext->coreaudio.AudioUnitSetProperty = (ma_proc)AudioUnitSetProperty; pContext->coreaudio.AudioUnitInitialize = (ma_proc)AudioUnitInitialize; pContext->coreaudio.AudioUnitRender = (ma_proc)AudioUnitRender; #endif /* Audio component. */ { AudioComponentDescription desc; desc.componentType = kAudioUnitType_Output; #if defined(MA_APPLE_DESKTOP) desc.componentSubType = kAudioUnitSubType_HALOutput; #else desc.componentSubType = kAudioUnitSubType_RemoteIO; #endif desc.componentManufacturer = kAudioUnitManufacturer_Apple; desc.componentFlags = 0; desc.componentFlagsMask = 0; pContext->coreaudio.component = ((ma_AudioComponentFindNext_proc)pContext->coreaudio.AudioComponentFindNext)(NULL, &desc); if (pContext->coreaudio.component == NULL) { #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); #endif return MA_FAILED_TO_INIT_BACKEND; } } #if !defined(MA_APPLE_MOBILE) result = ma_context__init_device_tracking__coreaudio(pContext); if (result != MA_SUCCESS) { #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); #endif return result; } #endif pContext->coreaudio.noAudioSessionDeactivate = pConfig->coreaudio.noAudioSessionDeactivate; pCallbacks->onContextInit = ma_context_init__coreaudio; pCallbacks->onContextUninit = ma_context_uninit__coreaudio; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__coreaudio; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__coreaudio; pCallbacks->onDeviceInit = ma_device_init__coreaudio; pCallbacks->onDeviceUninit = ma_device_uninit__coreaudio; pCallbacks->onDeviceStart = ma_device_start__coreaudio; pCallbacks->onDeviceStop = ma_device_stop__coreaudio; pCallbacks->onDeviceRead = NULL; pCallbacks->onDeviceWrite = NULL; pCallbacks->onDeviceDataLoop = NULL; return MA_SUCCESS; } #endif /* Core Audio */ /****************************************************************************** sndio Backend ******************************************************************************/ #ifdef MA_HAS_SNDIO #include <fcntl.h> /* Only supporting OpenBSD. This did not work very well at all on FreeBSD when I tried it. Not sure if this is due to miniaudio's implementation or if it's some kind of system configuration issue, but basically the default device just doesn't emit any sound, or at times you'll hear tiny pieces. I will consider enabling this when there's demand for it or if I can get it tested and debugged more thoroughly. */ #if 0 #if defined(__NetBSD__) || defined(__OpenBSD__) #include <sys/audioio.h> #endif #if defined(__FreeBSD__) || defined(__DragonFly__) #include <sys/soundcard.h> #endif #endif #define MA_SIO_DEVANY "default" #define MA_SIO_PLAY 1 #define MA_SIO_REC 2 #define MA_SIO_NENC 8 #define MA_SIO_NCHAN 8 #define MA_SIO_NRATE 16 #define MA_SIO_NCONF 4 struct ma_sio_hdl; /* <-- Opaque */ struct ma_sio_par { unsigned int bits; unsigned int bps; unsigned int sig; unsigned int le; unsigned int msb; unsigned int rchan; unsigned int pchan; unsigned int rate; unsigned int bufsz; unsigned int xrun; unsigned int round; unsigned int appbufsz; int __pad[3]; unsigned int __magic; }; struct ma_sio_enc { unsigned int bits; unsigned int bps; unsigned int sig; unsigned int le; unsigned int msb; }; struct ma_sio_conf { unsigned int enc; unsigned int rchan; unsigned int pchan; unsigned int rate; }; struct ma_sio_cap { struct ma_sio_enc enc[MA_SIO_NENC]; unsigned int rchan[MA_SIO_NCHAN]; unsigned int pchan[MA_SIO_NCHAN]; unsigned int rate[MA_SIO_NRATE]; int __pad[7]; unsigned int nconf; struct ma_sio_conf confs[MA_SIO_NCONF]; }; typedef struct ma_sio_hdl* (* ma_sio_open_proc) (const char*, unsigned int, int); typedef void (* ma_sio_close_proc) (struct ma_sio_hdl*); typedef int (* ma_sio_setpar_proc) (struct ma_sio_hdl*, struct ma_sio_par*); typedef int (* ma_sio_getpar_proc) (struct ma_sio_hdl*, struct ma_sio_par*); typedef int (* ma_sio_getcap_proc) (struct ma_sio_hdl*, struct ma_sio_cap*); typedef size_t (* ma_sio_write_proc) (struct ma_sio_hdl*, const void*, size_t); typedef size_t (* ma_sio_read_proc) (struct ma_sio_hdl*, void*, size_t); typedef int (* ma_sio_start_proc) (struct ma_sio_hdl*); typedef int (* ma_sio_stop_proc) (struct ma_sio_hdl*); typedef int (* ma_sio_initpar_proc)(struct ma_sio_par*); static ma_uint32 ma_get_standard_sample_rate_priority_index__sndio(ma_uint32 sampleRate) /* Lower = higher priority */ { ma_uint32 i; for (i = 0; i < ma_countof(g_maStandardSampleRatePriorities); ++i) { if (g_maStandardSampleRatePriorities[i] == sampleRate) { return i; } } return (ma_uint32)-1; } static ma_format ma_format_from_sio_enc__sndio(unsigned int bits, unsigned int bps, unsigned int sig, unsigned int le, unsigned int msb) { /* We only support native-endian right now. */ if ((ma_is_little_endian() && le == 0) || (ma_is_big_endian() && le == 1)) { return ma_format_unknown; } if (bits == 8 && bps == 1 && sig == 0) { return ma_format_u8; } if (bits == 16 && bps == 2 && sig == 1) { return ma_format_s16; } if (bits == 24 && bps == 3 && sig == 1) { return ma_format_s24; } if (bits == 24 && bps == 4 && sig == 1 && msb == 0) { /*return ma_format_s24_32;*/ } if (bits == 32 && bps == 4 && sig == 1) { return ma_format_s32; } return ma_format_unknown; } static ma_format ma_find_best_format_from_sio_cap__sndio(struct ma_sio_cap* caps) { ma_format bestFormat; unsigned int iConfig; MA_ASSERT(caps != NULL); bestFormat = ma_format_unknown; for (iConfig = 0; iConfig < caps->nconf; iConfig += 1) { unsigned int iEncoding; for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { unsigned int bits; unsigned int bps; unsigned int sig; unsigned int le; unsigned int msb; ma_format format; if ((caps->confs[iConfig].enc & (1UL << iEncoding)) == 0) { continue; } bits = caps->enc[iEncoding].bits; bps = caps->enc[iEncoding].bps; sig = caps->enc[iEncoding].sig; le = caps->enc[iEncoding].le; msb = caps->enc[iEncoding].msb; format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); if (format == ma_format_unknown) { continue; /* Format not supported. */ } if (bestFormat == ma_format_unknown) { bestFormat = format; } else { if (ma_get_format_priority_index(bestFormat) > ma_get_format_priority_index(format)) { /* <-- Lower = better. */ bestFormat = format; } } } } return bestFormat; } static ma_uint32 ma_find_best_channels_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat) { ma_uint32 maxChannels; unsigned int iConfig; MA_ASSERT(caps != NULL); MA_ASSERT(requiredFormat != ma_format_unknown); /* Just pick whatever configuration has the most channels. */ maxChannels = 0; for (iConfig = 0; iConfig < caps->nconf; iConfig += 1) { /* The encoding should be of requiredFormat. */ unsigned int iEncoding; for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { unsigned int iChannel; unsigned int bits; unsigned int bps; unsigned int sig; unsigned int le; unsigned int msb; ma_format format; if ((caps->confs[iConfig].enc & (1UL << iEncoding)) == 0) { continue; } bits = caps->enc[iEncoding].bits; bps = caps->enc[iEncoding].bps; sig = caps->enc[iEncoding].sig; le = caps->enc[iEncoding].le; msb = caps->enc[iEncoding].msb; format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); if (format != requiredFormat) { continue; } /* Getting here means the format is supported. Iterate over each channel count and grab the biggest one. */ for (iChannel = 0; iChannel < MA_SIO_NCHAN; iChannel += 1) { unsigned int chan = 0; unsigned int channels; if (deviceType == ma_device_type_playback) { chan = caps->confs[iConfig].pchan; } else { chan = caps->confs[iConfig].rchan; } if ((chan & (1UL << iChannel)) == 0) { continue; } if (deviceType == ma_device_type_playback) { channels = caps->pchan[iChannel]; } else { channels = caps->rchan[iChannel]; } if (maxChannels < channels) { maxChannels = channels; } } } } return maxChannels; } static ma_uint32 ma_find_best_sample_rate_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat, ma_uint32 requiredChannels) { ma_uint32 firstSampleRate; ma_uint32 bestSampleRate; unsigned int iConfig; MA_ASSERT(caps != NULL); MA_ASSERT(requiredFormat != ma_format_unknown); MA_ASSERT(requiredChannels > 0); MA_ASSERT(requiredChannels <= MA_MAX_CHANNELS); firstSampleRate = 0; /* <-- If the device does not support a standard rate we'll fall back to the first one that's found. */ bestSampleRate = 0; for (iConfig = 0; iConfig < caps->nconf; iConfig += 1) { /* The encoding should be of requiredFormat. */ unsigned int iEncoding; for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { unsigned int iChannel; unsigned int bits; unsigned int bps; unsigned int sig; unsigned int le; unsigned int msb; ma_format format; if ((caps->confs[iConfig].enc & (1UL << iEncoding)) == 0) { continue; } bits = caps->enc[iEncoding].bits; bps = caps->enc[iEncoding].bps; sig = caps->enc[iEncoding].sig; le = caps->enc[iEncoding].le; msb = caps->enc[iEncoding].msb; format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); if (format != requiredFormat) { continue; } /* Getting here means the format is supported. Iterate over each channel count and grab the biggest one. */ for (iChannel = 0; iChannel < MA_SIO_NCHAN; iChannel += 1) { unsigned int chan = 0; unsigned int channels; unsigned int iRate; if (deviceType == ma_device_type_playback) { chan = caps->confs[iConfig].pchan; } else { chan = caps->confs[iConfig].rchan; } if ((chan & (1UL << iChannel)) == 0) { continue; } if (deviceType == ma_device_type_playback) { channels = caps->pchan[iChannel]; } else { channels = caps->rchan[iChannel]; } if (channels != requiredChannels) { continue; } /* Getting here means we have found a compatible encoding/channel pair. */ for (iRate = 0; iRate < MA_SIO_NRATE; iRate += 1) { ma_uint32 rate = (ma_uint32)caps->rate[iRate]; ma_uint32 ratePriority; if (firstSampleRate == 0) { firstSampleRate = rate; } /* Disregard this rate if it's not a standard one. */ ratePriority = ma_get_standard_sample_rate_priority_index__sndio(rate); if (ratePriority == (ma_uint32)-1) { continue; } if (ma_get_standard_sample_rate_priority_index__sndio(bestSampleRate) > ratePriority) { /* Lower = better. */ bestSampleRate = rate; } } } } } /* If a standard sample rate was not found just fall back to the first one that was iterated. */ if (bestSampleRate == 0) { bestSampleRate = firstSampleRate; } return bestSampleRate; } static ma_result ma_context_enumerate_devices__sndio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 isTerminating = MA_FALSE; struct ma_sio_hdl* handle; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* sndio doesn't seem to have a good device enumeration API, so I'm therefore only enumerating over default devices for now. */ /* Playback. */ if (!isTerminating) { handle = ((ma_sio_open_proc)pContext->sndio.sio_open)(MA_SIO_DEVANY, MA_SIO_PLAY, 0); if (handle != NULL) { /* Supports playback. */ ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strcpy_s(deviceInfo.id.sndio, sizeof(deviceInfo.id.sndio), MA_SIO_DEVANY); ma_strcpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME); isTerminating = !callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); ((ma_sio_close_proc)pContext->sndio.sio_close)(handle); } } /* Capture. */ if (!isTerminating) { handle = ((ma_sio_open_proc)pContext->sndio.sio_open)(MA_SIO_DEVANY, MA_SIO_REC, 0); if (handle != NULL) { /* Supports capture. */ ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strcpy_s(deviceInfo.id.sndio, sizeof(deviceInfo.id.sndio), "default"); ma_strcpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME); isTerminating = !callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); ((ma_sio_close_proc)pContext->sndio.sio_close)(handle); } } return MA_SUCCESS; } static ma_result ma_context_get_device_info__sndio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { char devid[256]; struct ma_sio_hdl* handle; struct ma_sio_cap caps; unsigned int iConfig; MA_ASSERT(pContext != NULL); /* We need to open the device before we can get information about it. */ if (pDeviceID == NULL) { ma_strcpy_s(devid, sizeof(devid), MA_SIO_DEVANY); ma_strcpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), (deviceType == ma_device_type_playback) ? MA_DEFAULT_PLAYBACK_DEVICE_NAME : MA_DEFAULT_CAPTURE_DEVICE_NAME); } else { ma_strcpy_s(devid, sizeof(devid), pDeviceID->sndio); ma_strcpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), devid); } handle = ((ma_sio_open_proc)pContext->sndio.sio_open)(devid, (deviceType == ma_device_type_playback) ? MA_SIO_PLAY : MA_SIO_REC, 0); if (handle == NULL) { return MA_NO_DEVICE; } if (((ma_sio_getcap_proc)pContext->sndio.sio_getcap)(handle, &caps) == 0) { return MA_ERROR; } pDeviceInfo->nativeDataFormatCount = 0; for (iConfig = 0; iConfig < caps.nconf; iConfig += 1) { /* The main thing we care about is that the encoding is supported by miniaudio. If it is, we want to give preference to some formats over others. */ unsigned int iEncoding; unsigned int iChannel; unsigned int iRate; for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { unsigned int bits; unsigned int bps; unsigned int sig; unsigned int le; unsigned int msb; ma_format format; if ((caps.confs[iConfig].enc & (1UL << iEncoding)) == 0) { continue; } bits = caps.enc[iEncoding].bits; bps = caps.enc[iEncoding].bps; sig = caps.enc[iEncoding].sig; le = caps.enc[iEncoding].le; msb = caps.enc[iEncoding].msb; format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); if (format == ma_format_unknown) { continue; /* Format not supported. */ } /* Channels. */ for (iChannel = 0; iChannel < MA_SIO_NCHAN; iChannel += 1) { unsigned int chan = 0; unsigned int channels; if (deviceType == ma_device_type_playback) { chan = caps.confs[iConfig].pchan; } else { chan = caps.confs[iConfig].rchan; } if ((chan & (1UL << iChannel)) == 0) { continue; } if (deviceType == ma_device_type_playback) { channels = caps.pchan[iChannel]; } else { channels = caps.rchan[iChannel]; } /* Sample Rates. */ for (iRate = 0; iRate < MA_SIO_NRATE; iRate += 1) { if ((caps.confs[iConfig].rate & (1UL << iRate)) != 0) { ma_device_info_add_native_data_format(pDeviceInfo, format, channels, caps.rate[iRate], 0); } } } } } ((ma_sio_close_proc)pContext->sndio.sio_close)(handle); return MA_SUCCESS; } static ma_result ma_device_uninit__sndio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback); } return MA_SUCCESS; } static ma_result ma_device_init_handle__sndio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) { const char* pDeviceName; ma_ptr handle; int openFlags = 0; struct ma_sio_cap caps; struct ma_sio_par par; const ma_device_id* pDeviceID; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; MA_ASSERT(pConfig != NULL); MA_ASSERT(deviceType != ma_device_type_duplex); MA_ASSERT(pDevice != NULL); if (deviceType == ma_device_type_capture) { openFlags = MA_SIO_REC; } else { openFlags = MA_SIO_PLAY; } pDeviceID = pDescriptor->pDeviceID; format = pDescriptor->format; channels = pDescriptor->channels; sampleRate = pDescriptor->sampleRate; pDeviceName = MA_SIO_DEVANY; if (pDeviceID != NULL) { pDeviceName = pDeviceID->sndio; } handle = (ma_ptr)((ma_sio_open_proc)pDevice->pContext->sndio.sio_open)(pDeviceName, openFlags, 0); if (handle == NULL) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to open device."); return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } /* We need to retrieve the device caps to determine the most appropriate format to use. */ if (((ma_sio_getcap_proc)pDevice->pContext->sndio.sio_getcap)((struct ma_sio_hdl*)handle, &caps) == 0) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve device caps."); return MA_ERROR; } /* Note: sndio reports a huge range of available channels. This is inconvenient for us because there's no real way, as far as I can tell, to get the _actual_ channel count of the device. I'm therefore restricting this to the requested channels, regardless of whether or not the default channel count is requested. For hardware devices, I'm suspecting only a single channel count will be reported and we can safely use the value returned by ma_find_best_channels_from_sio_cap__sndio(). */ if (deviceType == ma_device_type_capture) { if (format == ma_format_unknown) { format = ma_find_best_format_from_sio_cap__sndio(&caps); } if (channels == 0) { if (strlen(pDeviceName) > strlen("rsnd/") && strncmp(pDeviceName, "rsnd/", strlen("rsnd/")) == 0) { channels = ma_find_best_channels_from_sio_cap__sndio(&caps, deviceType, format); } else { channels = MA_DEFAULT_CHANNELS; } } } else { if (format == ma_format_unknown) { format = ma_find_best_format_from_sio_cap__sndio(&caps); } if (channels == 0) { if (strlen(pDeviceName) > strlen("rsnd/") && strncmp(pDeviceName, "rsnd/", strlen("rsnd/")) == 0) { channels = ma_find_best_channels_from_sio_cap__sndio(&caps, deviceType, format); } else { channels = MA_DEFAULT_CHANNELS; } } } if (sampleRate == 0) { sampleRate = ma_find_best_sample_rate_from_sio_cap__sndio(&caps, pConfig->deviceType, format, channels); } ((ma_sio_initpar_proc)pDevice->pContext->sndio.sio_initpar)(&par); par.msb = 0; par.le = ma_is_little_endian(); switch (format) { case ma_format_u8: { par.bits = 8; par.bps = 1; par.sig = 0; } break; case ma_format_s24: { par.bits = 24; par.bps = 3; par.sig = 1; } break; case ma_format_s32: { par.bits = 32; par.bps = 4; par.sig = 1; } break; case ma_format_s16: case ma_format_f32: case ma_format_unknown: default: { par.bits = 16; par.bps = 2; par.sig = 1; } break; } if (deviceType == ma_device_type_capture) { par.rchan = channels; } else { par.pchan = channels; } par.rate = sampleRate; internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, par.rate, pConfig->performanceProfile); par.round = internalPeriodSizeInFrames; par.appbufsz = par.round * pDescriptor->periodCount; if (((ma_sio_setpar_proc)pDevice->pContext->sndio.sio_setpar)((struct ma_sio_hdl*)handle, &par) == 0) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to set buffer size."); return MA_ERROR; } if (((ma_sio_getpar_proc)pDevice->pContext->sndio.sio_getpar)((struct ma_sio_hdl*)handle, &par) == 0) { ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve buffer size."); return MA_ERROR; } internalFormat = ma_format_from_sio_enc__sndio(par.bits, par.bps, par.sig, par.le, par.msb); internalChannels = (deviceType == ma_device_type_capture) ? par.rchan : par.pchan; internalSampleRate = par.rate; internalPeriods = par.appbufsz / par.round; internalPeriodSizeInFrames = par.round; if (deviceType == ma_device_type_capture) { pDevice->sndio.handleCapture = handle; } else { pDevice->sndio.handlePlayback = handle; } pDescriptor->format = internalFormat; pDescriptor->channels = internalChannels; pDescriptor->sampleRate = internalSampleRate; ma_channel_map_init_standard(ma_standard_channel_map_sndio, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), internalChannels); pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; pDescriptor->periodCount = internalPeriods; return MA_SUCCESS; } static ma_result ma_device_init__sndio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->sndio); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_handle__sndio(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); if (result != MA_SUCCESS) { return result; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_handle__sndio(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_start__sndio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_sio_start_proc)pDevice->pContext->sndio.sio_start)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ((ma_sio_start_proc)pDevice->pContext->sndio.sio_start)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback); /* <-- Doesn't actually playback until data is written. */ } return MA_SUCCESS; } static ma_result ma_device_stop__sndio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); /* From the documentation: The sio_stop() function puts the audio subsystem in the same state as before sio_start() is called. It stops recording, drains the play buffer and then stops playback. If samples to play are queued but playback hasn't started yet then playback is forced immediately; playback will actually stop once the buffer is drained. In no case are samples in the play buffer discarded. Therefore, sio_stop() performs all of the necessary draining for us. */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ((ma_sio_stop_proc)pDevice->pContext->sndio.sio_stop)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ((ma_sio_stop_proc)pDevice->pContext->sndio.sio_stop)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback); } return MA_SUCCESS; } static ma_result ma_device_write__sndio(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { int result; if (pFramesWritten != NULL) { *pFramesWritten = 0; } result = ((ma_sio_write_proc)pDevice->pContext->sndio.sio_write)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (result == 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to send data from the client to the device."); return MA_IO_ERROR; } if (pFramesWritten != NULL) { *pFramesWritten = frameCount; } return MA_SUCCESS; } static ma_result ma_device_read__sndio(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { int result; if (pFramesRead != NULL) { *pFramesRead = 0; } result = ((ma_sio_read_proc)pDevice->pContext->sndio.sio_read)((struct ma_sio_hdl*)pDevice->sndio.handleCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); if (result == 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to read data from the device to be sent to the device."); return MA_IO_ERROR; } if (pFramesRead != NULL) { *pFramesRead = frameCount; } return MA_SUCCESS; } static ma_result ma_context_uninit__sndio(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_sndio); (void)pContext; return MA_SUCCESS; } static ma_result ma_context_init__sndio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { #ifndef MA_NO_RUNTIME_LINKING const char* libsndioNames[] = { "libsndio.so" }; size_t i; for (i = 0; i < ma_countof(libsndioNames); ++i) { pContext->sndio.sndioSO = ma_dlopen(ma_context_get_log(pContext), libsndioNames[i]); if (pContext->sndio.sndioSO != NULL) { break; } } if (pContext->sndio.sndioSO == NULL) { return MA_NO_BACKEND; } pContext->sndio.sio_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_open"); pContext->sndio.sio_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_close"); pContext->sndio.sio_setpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_setpar"); pContext->sndio.sio_getpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_getpar"); pContext->sndio.sio_getcap = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_getcap"); pContext->sndio.sio_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_write"); pContext->sndio.sio_read = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_read"); pContext->sndio.sio_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_start"); pContext->sndio.sio_stop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_stop"); pContext->sndio.sio_initpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_initpar"); #else pContext->sndio.sio_open = sio_open; pContext->sndio.sio_close = sio_close; pContext->sndio.sio_setpar = sio_setpar; pContext->sndio.sio_getpar = sio_getpar; pContext->sndio.sio_getcap = sio_getcap; pContext->sndio.sio_write = sio_write; pContext->sndio.sio_read = sio_read; pContext->sndio.sio_start = sio_start; pContext->sndio.sio_stop = sio_stop; pContext->sndio.sio_initpar = sio_initpar; #endif pCallbacks->onContextInit = ma_context_init__sndio; pCallbacks->onContextUninit = ma_context_uninit__sndio; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__sndio; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__sndio; pCallbacks->onDeviceInit = ma_device_init__sndio; pCallbacks->onDeviceUninit = ma_device_uninit__sndio; pCallbacks->onDeviceStart = ma_device_start__sndio; pCallbacks->onDeviceStop = ma_device_stop__sndio; pCallbacks->onDeviceRead = ma_device_read__sndio; pCallbacks->onDeviceWrite = ma_device_write__sndio; pCallbacks->onDeviceDataLoop = NULL; (void)pConfig; return MA_SUCCESS; } #endif /* sndio */ /****************************************************************************** audio(4) Backend ******************************************************************************/ #ifdef MA_HAS_AUDIO4 #include <fcntl.h> #include <poll.h> #include <errno.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/ioctl.h> #include <sys/audioio.h> #if defined(__OpenBSD__) #include <sys/param.h> #if defined(OpenBSD) && OpenBSD >= 201709 #define MA_AUDIO4_USE_NEW_API #endif #endif static void ma_construct_device_id__audio4(char* id, size_t idSize, const char* base, int deviceIndex) { size_t baseLen; MA_ASSERT(id != NULL); MA_ASSERT(idSize > 0); MA_ASSERT(deviceIndex >= 0); baseLen = strlen(base); MA_ASSERT(idSize > baseLen); ma_strcpy_s(id, idSize, base); ma_itoa_s(deviceIndex, id+baseLen, idSize-baseLen, 10); } static ma_result ma_extract_device_index_from_id__audio4(const char* id, const char* base, int* pIndexOut) { size_t idLen; size_t baseLen; const char* deviceIndexStr; MA_ASSERT(id != NULL); MA_ASSERT(base != NULL); MA_ASSERT(pIndexOut != NULL); idLen = strlen(id); baseLen = strlen(base); if (idLen <= baseLen) { return MA_ERROR; /* Doesn't look like the id starts with the base. */ } if (strncmp(id, base, baseLen) != 0) { return MA_ERROR; /* ID does not begin with base. */ } deviceIndexStr = id + baseLen; if (deviceIndexStr[0] == '\0') { return MA_ERROR; /* No index specified in the ID. */ } if (pIndexOut) { *pIndexOut = atoi(deviceIndexStr); } return MA_SUCCESS; } #if !defined(MA_AUDIO4_USE_NEW_API) /* Old API */ static ma_format ma_format_from_encoding__audio4(unsigned int encoding, unsigned int precision) { if (precision == 8 && (encoding == AUDIO_ENCODING_ULINEAR || encoding == AUDIO_ENCODING_ULINEAR || encoding == AUDIO_ENCODING_ULINEAR_LE || encoding == AUDIO_ENCODING_ULINEAR_BE)) { return ma_format_u8; } else { if (ma_is_little_endian() && encoding == AUDIO_ENCODING_SLINEAR_LE) { if (precision == 16) { return ma_format_s16; } else if (precision == 24) { return ma_format_s24; } else if (precision == 32) { return ma_format_s32; } } else if (ma_is_big_endian() && encoding == AUDIO_ENCODING_SLINEAR_BE) { if (precision == 16) { return ma_format_s16; } else if (precision == 24) { return ma_format_s24; } else if (precision == 32) { return ma_format_s32; } } } return ma_format_unknown; /* Encoding not supported. */ } static void ma_encoding_from_format__audio4(ma_format format, unsigned int* pEncoding, unsigned int* pPrecision) { MA_ASSERT(pEncoding != NULL); MA_ASSERT(pPrecision != NULL); switch (format) { case ma_format_u8: { *pEncoding = AUDIO_ENCODING_ULINEAR; *pPrecision = 8; } break; case ma_format_s24: { *pEncoding = (ma_is_little_endian()) ? AUDIO_ENCODING_SLINEAR_LE : AUDIO_ENCODING_SLINEAR_BE; *pPrecision = 24; } break; case ma_format_s32: { *pEncoding = (ma_is_little_endian()) ? AUDIO_ENCODING_SLINEAR_LE : AUDIO_ENCODING_SLINEAR_BE; *pPrecision = 32; } break; case ma_format_s16: case ma_format_f32: case ma_format_unknown: default: { *pEncoding = (ma_is_little_endian()) ? AUDIO_ENCODING_SLINEAR_LE : AUDIO_ENCODING_SLINEAR_BE; *pPrecision = 16; } break; } } static ma_format ma_format_from_prinfo__audio4(struct audio_prinfo* prinfo) { return ma_format_from_encoding__audio4(prinfo->encoding, prinfo->precision); } static ma_format ma_best_format_from_fd__audio4(int fd, ma_format preferredFormat) { audio_encoding_t encoding; ma_uint32 iFormat; int counter = 0; /* First check to see if the preferred format is supported. */ if (preferredFormat != ma_format_unknown) { counter = 0; for (;;) { MA_ZERO_OBJECT(&encoding); encoding.index = counter; if (ioctl(fd, AUDIO_GETENC, &encoding) < 0) { break; } if (preferredFormat == ma_format_from_encoding__audio4(encoding.encoding, encoding.precision)) { return preferredFormat; /* Found the preferred format. */ } /* Getting here means this encoding does not match our preferred format so we need to more on to the next encoding. */ counter += 1; } } /* Getting here means our preferred format is not supported, so fall back to our standard priorities. */ for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); iFormat += 1) { ma_format format = g_maFormatPriorities[iFormat]; counter = 0; for (;;) { MA_ZERO_OBJECT(&encoding); encoding.index = counter; if (ioctl(fd, AUDIO_GETENC, &encoding) < 0) { break; } if (format == ma_format_from_encoding__audio4(encoding.encoding, encoding.precision)) { return format; /* Found a workable format. */ } /* Getting here means this encoding does not match our preferred format so we need to more on to the next encoding. */ counter += 1; } } /* Getting here means not appropriate format was found. */ return ma_format_unknown; } #else static ma_format ma_format_from_swpar__audio4(struct audio_swpar* par) { if (par->bits == 8 && par->bps == 1 && par->sig == 0) { return ma_format_u8; } if (par->bits == 16 && par->bps == 2 && par->sig == 1 && par->le == ma_is_little_endian()) { return ma_format_s16; } if (par->bits == 24 && par->bps == 3 && par->sig == 1 && par->le == ma_is_little_endian()) { return ma_format_s24; } if (par->bits == 32 && par->bps == 4 && par->sig == 1 && par->le == ma_is_little_endian()) { return ma_format_f32; } /* Format not supported. */ return ma_format_unknown; } #endif static ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext, ma_device_type deviceType, int fd, ma_device_info* pDeviceInfo) { audio_device_t fdDevice; MA_ASSERT(pContext != NULL); MA_ASSERT(fd >= 0); MA_ASSERT(pDeviceInfo != NULL); (void)pContext; (void)deviceType; if (ioctl(fd, AUDIO_GETDEV, &fdDevice) < 0) { return MA_ERROR; /* Failed to retrieve device info. */ } /* Name. */ ma_strcpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), fdDevice.name); #if !defined(MA_AUDIO4_USE_NEW_API) { audio_info_t fdInfo; int counter = 0; ma_uint32 channels; ma_uint32 sampleRate; if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { return MA_ERROR; } if (deviceType == ma_device_type_playback) { channels = fdInfo.play.channels; sampleRate = fdInfo.play.sample_rate; } else { channels = fdInfo.record.channels; sampleRate = fdInfo.record.sample_rate; } /* Supported formats. We get this by looking at the encodings. */ pDeviceInfo->nativeDataFormatCount = 0; for (;;) { audio_encoding_t encoding; ma_format format; MA_ZERO_OBJECT(&encoding); encoding.index = counter; if (ioctl(fd, AUDIO_GETENC, &encoding) < 0) { break; } format = ma_format_from_encoding__audio4(encoding.encoding, encoding.precision); if (format != ma_format_unknown) { ma_device_info_add_native_data_format(pDeviceInfo, format, channels, sampleRate, 0); } counter += 1; } } #else { struct audio_swpar fdPar; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { return MA_ERROR; } format = ma_format_from_swpar__audio4(&fdPar); if (format == ma_format_unknown) { return MA_FORMAT_NOT_SUPPORTED; } if (deviceType == ma_device_type_playback) { channels = fdPar.pchan; } else { channels = fdPar.rchan; } sampleRate = fdPar.rate; pDeviceInfo->nativeDataFormatCount = 0; ma_device_info_add_native_data_format(pDeviceInfo, format, channels, sampleRate, 0); } #endif return MA_SUCCESS; } static ma_result ma_context_enumerate_devices__audio4(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { const int maxDevices = 64; char devpath[256]; int iDevice; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* Every device will be named "/dev/audioN", with a "/dev/audioctlN" equivalent. We use the "/dev/audioctlN" version here since we can open it even when another process has control of the "/dev/audioN" device. */ for (iDevice = 0; iDevice < maxDevices; ++iDevice) { struct stat st; int fd; ma_bool32 isTerminating = MA_FALSE; ma_strcpy_s(devpath, sizeof(devpath), "/dev/audioctl"); ma_itoa_s(iDevice, devpath+strlen(devpath), sizeof(devpath)-strlen(devpath), 10); if (stat(devpath, &st) < 0) { break; } /* The device exists, but we need to check if it's usable as playback and/or capture. */ /* Playback. */ if (!isTerminating) { fd = open(devpath, O_RDONLY, 0); if (fd >= 0) { /* Supports playback. */ ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_construct_device_id__audio4(deviceInfo.id.audio4, sizeof(deviceInfo.id.audio4), "/dev/audio", iDevice); if (ma_context_get_device_info_from_fd__audio4(pContext, ma_device_type_playback, fd, &deviceInfo) == MA_SUCCESS) { isTerminating = !callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } close(fd); } } /* Capture. */ if (!isTerminating) { fd = open(devpath, O_WRONLY, 0); if (fd >= 0) { /* Supports capture. */ ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_construct_device_id__audio4(deviceInfo.id.audio4, sizeof(deviceInfo.id.audio4), "/dev/audio", iDevice); if (ma_context_get_device_info_from_fd__audio4(pContext, ma_device_type_capture, fd, &deviceInfo) == MA_SUCCESS) { isTerminating = !callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } close(fd); } } if (isTerminating) { break; } } return MA_SUCCESS; } static ma_result ma_context_get_device_info__audio4(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { int fd = -1; int deviceIndex = -1; char ctlid[256]; ma_result result; MA_ASSERT(pContext != NULL); /* We need to open the "/dev/audioctlN" device to get the info. To do this we need to extract the number from the device ID which will be in "/dev/audioN" format. */ if (pDeviceID == NULL) { /* Default device. */ ma_strcpy_s(ctlid, sizeof(ctlid), "/dev/audioctl"); } else { /* Specific device. We need to convert from "/dev/audioN" to "/dev/audioctlN". */ result = ma_extract_device_index_from_id__audio4(pDeviceID->audio4, "/dev/audio", &deviceIndex); if (result != MA_SUCCESS) { return result; } ma_construct_device_id__audio4(ctlid, sizeof(ctlid), "/dev/audioctl", deviceIndex); } fd = open(ctlid, (deviceType == ma_device_type_playback) ? O_WRONLY : O_RDONLY, 0); if (fd == -1) { return MA_NO_DEVICE; } if (deviceIndex == -1) { ma_strcpy_s(pDeviceInfo->id.audio4, sizeof(pDeviceInfo->id.audio4), "/dev/audio"); } else { ma_construct_device_id__audio4(pDeviceInfo->id.audio4, sizeof(pDeviceInfo->id.audio4), "/dev/audio", deviceIndex); } result = ma_context_get_device_info_from_fd__audio4(pContext, deviceType, fd, pDeviceInfo); close(fd); return result; } static ma_result ma_device_uninit__audio4(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { close(pDevice->audio4.fdCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { close(pDevice->audio4.fdPlayback); } return MA_SUCCESS; } static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) { const char* pDefaultDeviceNames[] = { "/dev/audio", "/dev/audio0" }; const char* pDefaultDeviceCtlNames[] = { "/dev/audioctl", "/dev/audioctl0" }; int fd; int fdFlags = 0; size_t iDefaultDevice = (size_t)-1; ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_uint32 internalPeriodSizeInFrames; ma_uint32 internalPeriods; MA_ASSERT(pConfig != NULL); MA_ASSERT(deviceType != ma_device_type_duplex); MA_ASSERT(pDevice != NULL); /* The first thing to do is open the file. */ if (deviceType == ma_device_type_capture) { fdFlags = O_RDONLY; } else { fdFlags = O_WRONLY; } /*fdFlags |= O_NONBLOCK;*/ /* Find the index of the default device as a start. We'll use this index later. Set it to (size_t)-1 otherwise. */ if (pDescriptor->pDeviceID == NULL) { /* Default device. */ for (iDefaultDevice = 0; iDefaultDevice < ma_countof(pDefaultDeviceNames); ++iDefaultDevice) { fd = open(pDefaultDeviceNames[iDefaultDevice], fdFlags, 0); if (fd != -1) { break; } } } else { /* Specific device. */ fd = open(pDescriptor->pDeviceID->audio4, fdFlags, 0); for (iDefaultDevice = 0; iDefaultDevice < ma_countof(pDefaultDeviceNames); iDefaultDevice += 1) { if (ma_strcmp(pDefaultDeviceNames[iDefaultDevice], pDescriptor->pDeviceID->audio4) == 0) { break; } } if (iDefaultDevice == ma_countof(pDefaultDeviceNames)) { iDefaultDevice = (size_t)-1; } } if (fd == -1) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to open device."); return ma_result_from_errno(errno); } #if !defined(MA_AUDIO4_USE_NEW_API) /* Old API */ { audio_info_t fdInfo; int fdInfoResult = -1; /* The documentation is a little bit unclear to me as to how it handles formats. It says the following: Regardless of formats supported by underlying driver, the audio driver accepts the following formats. By then the next sentence says this: `encoding` and `precision` are one of the values obtained by AUDIO_GETENC. It sounds like a direct contradiction to me. I'm going to play this safe any only use the best sample format returned by AUDIO_GETENC. If the requested format is supported we'll use that, but otherwise we'll just use our standard format priorities to pick an appropriate one. */ AUDIO_INITINFO(&fdInfo); /* Get the default format from the audioctl file if we're asking for a default device. If we retrieve it from /dev/audio it'll default to mono 8000Hz. */ if (iDefaultDevice != (size_t)-1) { /* We're using a default device. Get the info from the /dev/audioctl file instead of /dev/audio. */ int fdctl = open(pDefaultDeviceCtlNames[iDefaultDevice], fdFlags, 0); if (fdctl != -1) { fdInfoResult = ioctl(fdctl, AUDIO_GETINFO, &fdInfo); close(fdctl); } } if (fdInfoResult == -1) { /* We still don't have the default device info so just retrieve it from the main audio device. */ if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] AUDIO_GETINFO failed."); return ma_result_from_errno(errno); } } /* We get the driver to do as much of the data conversion as possible. */ if (deviceType == ma_device_type_capture) { fdInfo.mode = AUMODE_RECORD; ma_encoding_from_format__audio4(ma_best_format_from_fd__audio4(fd, pDescriptor->format), &fdInfo.record.encoding, &fdInfo.record.precision); if (pDescriptor->channels != 0) { fdInfo.record.channels = ma_clamp(pDescriptor->channels, 1, 12); /* From the documentation: `channels` ranges from 1 to 12. */ } if (pDescriptor->sampleRate != 0) { fdInfo.record.sample_rate = ma_clamp(pDescriptor->sampleRate, 1000, 192000); /* From the documentation: `frequency` ranges from 1000Hz to 192000Hz. (They mean `sample_rate` instead of `frequency`.) */ } } else { fdInfo.mode = AUMODE_PLAY; ma_encoding_from_format__audio4(ma_best_format_from_fd__audio4(fd, pDescriptor->format), &fdInfo.play.encoding, &fdInfo.play.precision); if (pDescriptor->channels != 0) { fdInfo.play.channels = ma_clamp(pDescriptor->channels, 1, 12); /* From the documentation: `channels` ranges from 1 to 12. */ } if (pDescriptor->sampleRate != 0) { fdInfo.play.sample_rate = ma_clamp(pDescriptor->sampleRate, 1000, 192000); /* From the documentation: `frequency` ranges from 1000Hz to 192000Hz. (They mean `sample_rate` instead of `frequency`.) */ } } if (ioctl(fd, AUDIO_SETINFO, &fdInfo) < 0) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device format. AUDIO_SETINFO failed."); return ma_result_from_errno(errno); } if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] AUDIO_GETINFO failed."); return ma_result_from_errno(errno); } if (deviceType == ma_device_type_capture) { internalFormat = ma_format_from_prinfo__audio4(&fdInfo.record); internalChannels = fdInfo.record.channels; internalSampleRate = fdInfo.record.sample_rate; } else { internalFormat = ma_format_from_prinfo__audio4(&fdInfo.play); internalChannels = fdInfo.play.channels; internalSampleRate = fdInfo.play.sample_rate; } if (internalFormat == ma_format_unknown) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); return MA_FORMAT_NOT_SUPPORTED; } /* Buffer. */ { ma_uint32 internalPeriodSizeInBytes; internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, internalSampleRate, pConfig->performanceProfile); internalPeriodSizeInBytes = internalPeriodSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); if (internalPeriodSizeInBytes < 16) { internalPeriodSizeInBytes = 16; } internalPeriods = pDescriptor->periodCount; if (internalPeriods < 2) { internalPeriods = 2; } /* What miniaudio calls a period, audio4 calls a block. */ AUDIO_INITINFO(&fdInfo); fdInfo.hiwat = internalPeriods; fdInfo.lowat = internalPeriods-1; fdInfo.blocksize = internalPeriodSizeInBytes; if (ioctl(fd, AUDIO_SETINFO, &fdInfo) < 0) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set internal buffer size. AUDIO_SETINFO failed."); return ma_result_from_errno(errno); } internalPeriods = fdInfo.hiwat; internalPeriodSizeInFrames = fdInfo.blocksize / ma_get_bytes_per_frame(internalFormat, internalChannels); } } #else { struct audio_swpar fdPar; /* We need to retrieve the format of the device so we can know the channel count and sample rate. Then we can calculate the buffer size. */ if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve initial device parameters."); return ma_result_from_errno(errno); } internalFormat = ma_format_from_swpar__audio4(&fdPar); internalChannels = (deviceType == ma_device_type_capture) ? fdPar.rchan : fdPar.pchan; internalSampleRate = fdPar.rate; if (internalFormat == ma_format_unknown) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); return MA_FORMAT_NOT_SUPPORTED; } /* Buffer. */ { ma_uint32 internalPeriodSizeInBytes; internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, internalSampleRate, pConfig->performanceProfile); /* What miniaudio calls a period, audio4 calls a block. */ internalPeriodSizeInBytes = internalPeriodSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); if (internalPeriodSizeInBytes < 16) { internalPeriodSizeInBytes = 16; } fdPar.nblks = pDescriptor->periodCount; fdPar.round = internalPeriodSizeInBytes; if (ioctl(fd, AUDIO_SETPAR, &fdPar) < 0) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device parameters."); return ma_result_from_errno(errno); } if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve actual device parameters."); return ma_result_from_errno(errno); } } internalFormat = ma_format_from_swpar__audio4(&fdPar); internalChannels = (deviceType == ma_device_type_capture) ? fdPar.rchan : fdPar.pchan; internalSampleRate = fdPar.rate; internalPeriods = fdPar.nblks; internalPeriodSizeInFrames = fdPar.round / ma_get_bytes_per_frame(internalFormat, internalChannels); } #endif if (internalFormat == ma_format_unknown) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); return MA_FORMAT_NOT_SUPPORTED; } if (deviceType == ma_device_type_capture) { pDevice->audio4.fdCapture = fd; } else { pDevice->audio4.fdPlayback = fd; } pDescriptor->format = internalFormat; pDescriptor->channels = internalChannels; pDescriptor->sampleRate = internalSampleRate; ma_channel_map_init_standard(ma_standard_channel_map_sound4, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), internalChannels); pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; pDescriptor->periodCount = internalPeriods; return MA_SUCCESS; } static ma_result ma_device_init__audio4(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->audio4); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } pDevice->audio4.fdCapture = -1; pDevice->audio4.fdPlayback = -1; /* The version of the operating system dictates whether or not the device is exclusive or shared. NetBSD introduced in-kernel mixing which means it's shared. All other BSD flavours are exclusive as far as I'm aware. */ #if defined(__NetBSD_Version__) && __NetBSD_Version__ >= 800000000 /* NetBSD 8.0+ */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { return MA_SHARE_MODE_NOT_SUPPORTED; } #else /* All other flavors. */ #endif if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_fd__audio4(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); if (result != MA_SUCCESS) { return result; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_fd__audio4(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); if (result != MA_SUCCESS) { if (pConfig->deviceType == ma_device_type_duplex) { close(pDevice->audio4.fdCapture); } return result; } } return MA_SUCCESS; } static ma_result ma_device_start__audio4(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { if (pDevice->audio4.fdCapture == -1) { return MA_INVALID_ARGS; } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { if (pDevice->audio4.fdPlayback == -1) { return MA_INVALID_ARGS; } } return MA_SUCCESS; } static ma_result ma_device_stop_fd__audio4(ma_device* pDevice, int fd) { if (fd == -1) { return MA_INVALID_ARGS; } #if !defined(MA_AUDIO4_USE_NEW_API) if (ioctl(fd, AUDIO_FLUSH, 0) < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_FLUSH failed."); return ma_result_from_errno(errno); } #else if (ioctl(fd, AUDIO_STOP, 0) < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_STOP failed."); return ma_result_from_errno(errno); } #endif return MA_SUCCESS; } static ma_result ma_device_stop__audio4(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_result result; result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdCapture); if (result != MA_SUCCESS) { return result; } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_result result; /* Drain the device first. If this fails we'll just need to flush without draining. Unfortunately draining isn't available on newer version of OpenBSD. */ #if !defined(MA_AUDIO4_USE_NEW_API) ioctl(pDevice->audio4.fdPlayback, AUDIO_DRAIN, 0); #endif /* Here is where the device is stopped immediately. */ result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdPlayback); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_write__audio4(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { int result; if (pFramesWritten != NULL) { *pFramesWritten = 0; } result = write(pDevice->audio4.fdPlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (result < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to write data to the device."); return ma_result_from_errno(errno); } if (pFramesWritten != NULL) { *pFramesWritten = (ma_uint32)result / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); } return MA_SUCCESS; } static ma_result ma_device_read__audio4(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { int result; if (pFramesRead != NULL) { *pFramesRead = 0; } result = read(pDevice->audio4.fdCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); if (result < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to read data from the device."); return ma_result_from_errno(errno); } if (pFramesRead != NULL) { *pFramesRead = (ma_uint32)result / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); } return MA_SUCCESS; } static ma_result ma_context_uninit__audio4(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_audio4); (void)pContext; return MA_SUCCESS; } static ma_result ma_context_init__audio4(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { MA_ASSERT(pContext != NULL); (void)pConfig; pCallbacks->onContextInit = ma_context_init__audio4; pCallbacks->onContextUninit = ma_context_uninit__audio4; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__audio4; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__audio4; pCallbacks->onDeviceInit = ma_device_init__audio4; pCallbacks->onDeviceUninit = ma_device_uninit__audio4; pCallbacks->onDeviceStart = ma_device_start__audio4; pCallbacks->onDeviceStop = ma_device_stop__audio4; pCallbacks->onDeviceRead = ma_device_read__audio4; pCallbacks->onDeviceWrite = ma_device_write__audio4; pCallbacks->onDeviceDataLoop = NULL; return MA_SUCCESS; } #endif /* audio4 */ /****************************************************************************** OSS Backend ******************************************************************************/ #ifdef MA_HAS_OSS #include <sys/ioctl.h> #include <unistd.h> #include <fcntl.h> #include <sys/soundcard.h> #ifndef SNDCTL_DSP_HALT #define SNDCTL_DSP_HALT SNDCTL_DSP_RESET #endif #define MA_OSS_DEFAULT_DEVICE_NAME "/dev/dsp" static int ma_open_temp_device__oss() { /* The OSS sample code uses "/dev/mixer" as the device for getting system properties so I'm going to do the same. */ int fd = open("/dev/mixer", O_RDONLY, 0); if (fd >= 0) { return fd; } return -1; } static ma_result ma_context_open_device__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, int* pfd) { const char* deviceName; int flags; MA_ASSERT(pContext != NULL); MA_ASSERT(pfd != NULL); (void)pContext; *pfd = -1; /* This function should only be called for playback or capture, not duplex. */ if (deviceType == ma_device_type_duplex) { return MA_INVALID_ARGS; } deviceName = MA_OSS_DEFAULT_DEVICE_NAME; if (pDeviceID != NULL) { deviceName = pDeviceID->oss; } flags = (deviceType == ma_device_type_playback) ? O_WRONLY : O_RDONLY; if (shareMode == ma_share_mode_exclusive) { flags |= O_EXCL; } *pfd = open(deviceName, flags, 0); if (*pfd == -1) { return ma_result_from_errno(errno); } return MA_SUCCESS; } static ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { int fd; oss_sysinfo si; int result; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); fd = ma_open_temp_device__oss(); if (fd == -1) { ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration."); return MA_NO_BACKEND; } result = ioctl(fd, SNDCTL_SYSINFO, &si); if (result != -1) { int iAudioDevice; for (iAudioDevice = 0; iAudioDevice < si.numaudios; ++iAudioDevice) { oss_audioinfo ai; ai.dev = iAudioDevice; result = ioctl(fd, SNDCTL_AUDIOINFO, &ai); if (result != -1) { if (ai.devnode[0] != '\0') { /* <-- Can be blank, according to documentation. */ ma_device_info deviceInfo; ma_bool32 isTerminating = MA_FALSE; MA_ZERO_OBJECT(&deviceInfo); /* ID */ ma_strncpy_s(deviceInfo.id.oss, sizeof(deviceInfo.id.oss), ai.devnode, (size_t)-1); /* The human readable device name should be in the "ai.handle" variable, but it can sometimes be empty in which case we just fall back to "ai.name" which is less user friendly, but usually has a value. */ if (ai.handle[0] != '\0') { ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ai.handle, (size_t)-1); } else { ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ai.name, (size_t)-1); } /* The device can be both playback and capture. */ if (!isTerminating && (ai.caps & PCM_CAP_OUTPUT) != 0) { isTerminating = !callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } if (!isTerminating && (ai.caps & PCM_CAP_INPUT) != 0) { isTerminating = !callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } if (isTerminating) { break; } } } } } else { close(fd); ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration."); return MA_NO_BACKEND; } close(fd); return MA_SUCCESS; } static void ma_context_add_native_data_format__oss(ma_context* pContext, oss_audioinfo* pAudioInfo, ma_format format, ma_device_info* pDeviceInfo) { unsigned int minChannels; unsigned int maxChannels; unsigned int iRate; MA_ASSERT(pContext != NULL); MA_ASSERT(pAudioInfo != NULL); MA_ASSERT(pDeviceInfo != NULL); /* If we support all channels we just report 0. */ minChannels = ma_clamp(pAudioInfo->min_channels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); maxChannels = ma_clamp(pAudioInfo->max_channels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); /* OSS has this annoying thing where sample rates can be reported in two ways. We prefer explicitness, which OSS has in the form of nrates/rates, however there are times where nrates can be 0, in which case we'll need to use min_rate and max_rate and report only standard rates. */ if (pAudioInfo->nrates > 0) { for (iRate = 0; iRate < pAudioInfo->nrates; iRate += 1) { unsigned int rate = pAudioInfo->rates[iRate]; if (minChannels == MA_MIN_CHANNELS && maxChannels == MA_MAX_CHANNELS) { ma_device_info_add_native_data_format(pDeviceInfo, format, 0, rate, 0); /* Set the channel count to 0 to indicate that all channel counts are supported. */ } else { unsigned int iChannel; for (iChannel = minChannels; iChannel <= maxChannels; iChannel += 1) { ma_device_info_add_native_data_format(pDeviceInfo, format, iChannel, rate, 0); } } } } else { for (iRate = 0; iRate < ma_countof(g_maStandardSampleRatePriorities); iRate += 1) { ma_uint32 standardRate = g_maStandardSampleRatePriorities[iRate]; if (standardRate >= (ma_uint32)pAudioInfo->min_rate && standardRate <= (ma_uint32)pAudioInfo->max_rate) { if (minChannels == MA_MIN_CHANNELS && maxChannels == MA_MAX_CHANNELS) { ma_device_info_add_native_data_format(pDeviceInfo, format, 0, standardRate, 0); /* Set the channel count to 0 to indicate that all channel counts are supported. */ } else { unsigned int iChannel; for (iChannel = minChannels; iChannel <= maxChannels; iChannel += 1) { ma_device_info_add_native_data_format(pDeviceInfo, format, iChannel, standardRate, 0); } } } } } } static ma_result ma_context_get_device_info__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_bool32 foundDevice; int fdTemp; oss_sysinfo si; int result; MA_ASSERT(pContext != NULL); /* Handle the default device a little differently. */ if (pDeviceID == NULL) { if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } return MA_SUCCESS; } /* If we get here it means we are _not_ using the default device. */ foundDevice = MA_FALSE; fdTemp = ma_open_temp_device__oss(); if (fdTemp == -1) { ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration."); return MA_NO_BACKEND; } result = ioctl(fdTemp, SNDCTL_SYSINFO, &si); if (result != -1) { int iAudioDevice; for (iAudioDevice = 0; iAudioDevice < si.numaudios; ++iAudioDevice) { oss_audioinfo ai; ai.dev = iAudioDevice; result = ioctl(fdTemp, SNDCTL_AUDIOINFO, &ai); if (result != -1) { if (ma_strcmp(ai.devnode, pDeviceID->oss) == 0) { /* It has the same name, so now just confirm the type. */ if ((deviceType == ma_device_type_playback && ((ai.caps & PCM_CAP_OUTPUT) != 0)) || (deviceType == ma_device_type_capture && ((ai.caps & PCM_CAP_INPUT) != 0))) { unsigned int formatMask; /* ID */ ma_strncpy_s(pDeviceInfo->id.oss, sizeof(pDeviceInfo->id.oss), ai.devnode, (size_t)-1); /* The human readable device name should be in the "ai.handle" variable, but it can sometimes be empty in which case we just fall back to "ai.name" which is less user friendly, but usually has a value. */ if (ai.handle[0] != '\0') { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ai.handle, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ai.name, (size_t)-1); } pDeviceInfo->nativeDataFormatCount = 0; if (deviceType == ma_device_type_playback) { formatMask = ai.oformats; } else { formatMask = ai.iformats; } if (((formatMask & AFMT_S16_LE) != 0 && ma_is_little_endian()) || (AFMT_S16_BE && ma_is_big_endian())) { ma_context_add_native_data_format__oss(pContext, &ai, ma_format_s16, pDeviceInfo); } if (((formatMask & AFMT_S32_LE) != 0 && ma_is_little_endian()) || (AFMT_S32_BE && ma_is_big_endian())) { ma_context_add_native_data_format__oss(pContext, &ai, ma_format_s32, pDeviceInfo); } if ((formatMask & AFMT_U8) != 0) { ma_context_add_native_data_format__oss(pContext, &ai, ma_format_u8, pDeviceInfo); } foundDevice = MA_TRUE; break; } } } } } else { close(fdTemp); ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration."); return MA_NO_BACKEND; } close(fdTemp); if (!foundDevice) { return MA_NO_DEVICE; } return MA_SUCCESS; } static ma_result ma_device_uninit__oss(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { close(pDevice->oss.fdCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { close(pDevice->oss.fdPlayback); } return MA_SUCCESS; } static int ma_format_to_oss(ma_format format) { int ossFormat = AFMT_U8; switch (format) { case ma_format_s16: ossFormat = (ma_is_little_endian()) ? AFMT_S16_LE : AFMT_S16_BE; break; case ma_format_s24: ossFormat = (ma_is_little_endian()) ? AFMT_S32_LE : AFMT_S32_BE; break; case ma_format_s32: ossFormat = (ma_is_little_endian()) ? AFMT_S32_LE : AFMT_S32_BE; break; case ma_format_f32: ossFormat = (ma_is_little_endian()) ? AFMT_S16_LE : AFMT_S16_BE; break; case ma_format_u8: default: ossFormat = AFMT_U8; break; } return ossFormat; } static ma_format ma_format_from_oss(int ossFormat) { if (ossFormat == AFMT_U8) { return ma_format_u8; } else { if (ma_is_little_endian()) { switch (ossFormat) { case AFMT_S16_LE: return ma_format_s16; case AFMT_S32_LE: return ma_format_s32; default: return ma_format_unknown; } } else { switch (ossFormat) { case AFMT_S16_BE: return ma_format_s16; case AFMT_S32_BE: return ma_format_s32; default: return ma_format_unknown; } } } return ma_format_unknown; } static ma_result ma_device_init_fd__oss(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) { ma_result result; int ossResult; int fd; const ma_device_id* pDeviceID = NULL; ma_share_mode shareMode; int ossFormat; int ossChannels; int ossSampleRate; int ossFragment; MA_ASSERT(pDevice != NULL); MA_ASSERT(pConfig != NULL); MA_ASSERT(deviceType != ma_device_type_duplex); pDeviceID = pDescriptor->pDeviceID; shareMode = pDescriptor->shareMode; ossFormat = ma_format_to_oss((pDescriptor->format != ma_format_unknown) ? pDescriptor->format : ma_format_s16); /* Use s16 by default because OSS doesn't like floating point. */ ossChannels = (int)(pDescriptor->channels > 0) ? pDescriptor->channels : MA_DEFAULT_CHANNELS; ossSampleRate = (int)(pDescriptor->sampleRate > 0) ? pDescriptor->sampleRate : MA_DEFAULT_SAMPLE_RATE; result = ma_context_open_device__oss(pDevice->pContext, deviceType, pDeviceID, shareMode, &fd); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); return result; } /* The OSS documantation is very clear about the order we should be initializing the device's properties: 1) Format 2) Channels 3) Sample rate. */ /* Format. */ ossResult = ioctl(fd, SNDCTL_DSP_SETFMT, &ossFormat); if (ossResult == -1) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set format."); return ma_result_from_errno(errno); } /* Channels. */ ossResult = ioctl(fd, SNDCTL_DSP_CHANNELS, &ossChannels); if (ossResult == -1) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set channel count."); return ma_result_from_errno(errno); } /* Sample Rate. */ ossResult = ioctl(fd, SNDCTL_DSP_SPEED, &ossSampleRate); if (ossResult == -1) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set sample rate."); return ma_result_from_errno(errno); } /* Buffer. The documentation says that the fragment settings should be set as soon as possible, but I'm not sure if it should be done before or after format/channels/rate. OSS wants the fragment size in bytes and a power of 2. When setting, we specify the power, not the actual value. */ { ma_uint32 periodSizeInFrames; ma_uint32 periodSizeInBytes; ma_uint32 ossFragmentSizePower; periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, (ma_uint32)ossSampleRate, pConfig->performanceProfile); periodSizeInBytes = ma_round_to_power_of_2(periodSizeInFrames * ma_get_bytes_per_frame(ma_format_from_oss(ossFormat), ossChannels)); if (periodSizeInBytes < 16) { periodSizeInBytes = 16; } ossFragmentSizePower = 4; periodSizeInBytes >>= 4; while (periodSizeInBytes >>= 1) { ossFragmentSizePower += 1; } ossFragment = (int)((pConfig->periods << 16) | ossFragmentSizePower); ossResult = ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &ossFragment); if (ossResult == -1) { close(fd); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set fragment size and period count."); return ma_result_from_errno(errno); } } /* Internal settings. */ if (deviceType == ma_device_type_capture) { pDevice->oss.fdCapture = fd; } else { pDevice->oss.fdPlayback = fd; } pDescriptor->format = ma_format_from_oss(ossFormat); pDescriptor->channels = ossChannels; pDescriptor->sampleRate = ossSampleRate; ma_channel_map_init_standard(ma_standard_channel_map_sound4, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels); pDescriptor->periodCount = (ma_uint32)(ossFragment >> 16); pDescriptor->periodSizeInFrames = (ma_uint32)(1 << (ossFragment & 0xFFFF)) / ma_get_bytes_per_frame(pDescriptor->format, pDescriptor->channels); if (pDescriptor->format == ma_format_unknown) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] The device's internal format is not supported by miniaudio."); return MA_FORMAT_NOT_SUPPORTED; } return MA_SUCCESS; } static ma_result ma_device_init__oss(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { MA_ASSERT(pDevice != NULL); MA_ASSERT(pConfig != NULL); MA_ZERO_OBJECT(&pDevice->oss); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_fd__oss(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); return result; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_result result = ma_device_init_fd__oss(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); if (result != MA_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); return result; } } return MA_SUCCESS; } /* Note on Starting and Stopping ============================= In the past I was using SNDCTL_DSP_HALT to stop the device, however this results in issues when trying to resume the device again. If we use SNDCTL_DSP_HALT, the next write() or read() will fail. Instead what we need to do is just not write or read to and from the device when the device is not running. As a result, both the start and stop functions for OSS are just empty stubs. The starting and stopping logic is handled by ma_device_write__oss() and ma_device_read__oss(). These will check the device state, and if the device is stopped they will simply not do any kind of processing. The downside to this technique is that I've noticed a fairly lengthy delay in stopping the device, up to a second. This is on a virtual machine, and as such might just be due to the virtual drivers, but I'm not fully sure. I am not sure how to work around this problem so for the moment that's just how it's going to have to be. When starting the device, OSS will automatically start it when write() or read() is called. */ static ma_result ma_device_start__oss(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); /* The device is automatically started with reading and writing. */ (void)pDevice; return MA_SUCCESS; } static ma_result ma_device_stop__oss(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); /* See note above on why this is empty. */ (void)pDevice; return MA_SUCCESS; } static ma_result ma_device_write__oss(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) { int resultOSS; ma_uint32 deviceState; if (pFramesWritten != NULL) { *pFramesWritten = 0; } /* Don't do any processing if the device is stopped. */ deviceState = ma_device_get_state(pDevice); if (deviceState != ma_device_state_started && deviceState != ma_device_state_starting) { return MA_SUCCESS; } resultOSS = write(pDevice->oss.fdPlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); if (resultOSS < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to send data from the client to the device."); return ma_result_from_errno(errno); } if (pFramesWritten != NULL) { *pFramesWritten = (ma_uint32)resultOSS / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); } return MA_SUCCESS; } static ma_result ma_device_read__oss(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) { int resultOSS; ma_uint32 deviceState; if (pFramesRead != NULL) { *pFramesRead = 0; } /* Don't do any processing if the device is stopped. */ deviceState = ma_device_get_state(pDevice); if (deviceState != ma_device_state_started && deviceState != ma_device_state_starting) { return MA_SUCCESS; } resultOSS = read(pDevice->oss.fdCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); if (resultOSS < 0) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to read data from the device to be sent to the client."); return ma_result_from_errno(errno); } if (pFramesRead != NULL) { *pFramesRead = (ma_uint32)resultOSS / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); } return MA_SUCCESS; } static ma_result ma_context_uninit__oss(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_oss); (void)pContext; return MA_SUCCESS; } static ma_result ma_context_init__oss(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { int fd; int ossVersion; int result; MA_ASSERT(pContext != NULL); (void)pConfig; /* Try opening a temporary device first so we can get version information. This is closed at the end. */ fd = ma_open_temp_device__oss(); if (fd == -1) { ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open temporary device for retrieving system properties."); /* Looks liks OSS isn't installed, or there are no available devices. */ return MA_NO_BACKEND; } /* Grab the OSS version. */ ossVersion = 0; result = ioctl(fd, OSS_GETVERSION, &ossVersion); if (result == -1) { close(fd); ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve OSS version."); return MA_NO_BACKEND; } /* The file handle to temp device is no longer needed. Close ASAP. */ close(fd); pContext->oss.versionMajor = ((ossVersion & 0xFF0000) >> 16); pContext->oss.versionMinor = ((ossVersion & 0x00FF00) >> 8); pCallbacks->onContextInit = ma_context_init__oss; pCallbacks->onContextUninit = ma_context_uninit__oss; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__oss; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__oss; pCallbacks->onDeviceInit = ma_device_init__oss; pCallbacks->onDeviceUninit = ma_device_uninit__oss; pCallbacks->onDeviceStart = ma_device_start__oss; pCallbacks->onDeviceStop = ma_device_stop__oss; pCallbacks->onDeviceRead = ma_device_read__oss; pCallbacks->onDeviceWrite = ma_device_write__oss; pCallbacks->onDeviceDataLoop = NULL; return MA_SUCCESS; } #endif /* OSS */ /****************************************************************************** AAudio Backend ******************************************************************************/ #ifdef MA_HAS_AAUDIO /*#include <AAudio/AAudio.h>*/ typedef int32_t ma_aaudio_result_t; typedef int32_t ma_aaudio_direction_t; typedef int32_t ma_aaudio_sharing_mode_t; typedef int32_t ma_aaudio_format_t; typedef int32_t ma_aaudio_stream_state_t; typedef int32_t ma_aaudio_performance_mode_t; typedef int32_t ma_aaudio_usage_t; typedef int32_t ma_aaudio_content_type_t; typedef int32_t ma_aaudio_input_preset_t; typedef int32_t ma_aaudio_allowed_capture_policy_t; typedef int32_t ma_aaudio_data_callback_result_t; typedef struct ma_AAudioStreamBuilder_t* ma_AAudioStreamBuilder; typedef struct ma_AAudioStream_t* ma_AAudioStream; #define MA_AAUDIO_UNSPECIFIED 0 /* Result codes. miniaudio only cares about the success code. */ #define MA_AAUDIO_OK 0 /* Directions. */ #define MA_AAUDIO_DIRECTION_OUTPUT 0 #define MA_AAUDIO_DIRECTION_INPUT 1 /* Sharing modes. */ #define MA_AAUDIO_SHARING_MODE_EXCLUSIVE 0 #define MA_AAUDIO_SHARING_MODE_SHARED 1 /* Formats. */ #define MA_AAUDIO_FORMAT_PCM_I16 1 #define MA_AAUDIO_FORMAT_PCM_FLOAT 2 /* Stream states. */ #define MA_AAUDIO_STREAM_STATE_UNINITIALIZED 0 #define MA_AAUDIO_STREAM_STATE_UNKNOWN 1 #define MA_AAUDIO_STREAM_STATE_OPEN 2 #define MA_AAUDIO_STREAM_STATE_STARTING 3 #define MA_AAUDIO_STREAM_STATE_STARTED 4 #define MA_AAUDIO_STREAM_STATE_PAUSING 5 #define MA_AAUDIO_STREAM_STATE_PAUSED 6 #define MA_AAUDIO_STREAM_STATE_FLUSHING 7 #define MA_AAUDIO_STREAM_STATE_FLUSHED 8 #define MA_AAUDIO_STREAM_STATE_STOPPING 9 #define MA_AAUDIO_STREAM_STATE_STOPPED 10 #define MA_AAUDIO_STREAM_STATE_CLOSING 11 #define MA_AAUDIO_STREAM_STATE_CLOSED 12 #define MA_AAUDIO_STREAM_STATE_DISCONNECTED 13 /* Performance modes. */ #define MA_AAUDIO_PERFORMANCE_MODE_NONE 10 #define MA_AAUDIO_PERFORMANCE_MODE_POWER_SAVING 11 #define MA_AAUDIO_PERFORMANCE_MODE_LOW_LATENCY 12 /* Usage types. */ #define MA_AAUDIO_USAGE_MEDIA 1 #define MA_AAUDIO_USAGE_VOICE_COMMUNICATION 2 #define MA_AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING 3 #define MA_AAUDIO_USAGE_ALARM 4 #define MA_AAUDIO_USAGE_NOTIFICATION 5 #define MA_AAUDIO_USAGE_NOTIFICATION_RINGTONE 6 #define MA_AAUDIO_USAGE_NOTIFICATION_EVENT 10 #define MA_AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY 11 #define MA_AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE 12 #define MA_AAUDIO_USAGE_ASSISTANCE_SONIFICATION 13 #define MA_AAUDIO_USAGE_GAME 14 #define MA_AAUDIO_USAGE_ASSISTANT 16 #define MA_AAUDIO_SYSTEM_USAGE_EMERGENCY 1000 #define MA_AAUDIO_SYSTEM_USAGE_SAFETY 1001 #define MA_AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS 1002 #define MA_AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT 1003 /* Content types. */ #define MA_AAUDIO_CONTENT_TYPE_SPEECH 1 #define MA_AAUDIO_CONTENT_TYPE_MUSIC 2 #define MA_AAUDIO_CONTENT_TYPE_MOVIE 3 #define MA_AAUDIO_CONTENT_TYPE_SONIFICATION 4 /* Input presets. */ #define MA_AAUDIO_INPUT_PRESET_GENERIC 1 #define MA_AAUDIO_INPUT_PRESET_CAMCORDER 5 #define MA_AAUDIO_INPUT_PRESET_VOICE_RECOGNITION 6 #define MA_AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION 7 #define MA_AAUDIO_INPUT_PRESET_UNPROCESSED 9 #define MA_AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE 10 /* Allowed Capture Policies */ #define MA_AAUDIO_ALLOW_CAPTURE_BY_ALL 1 #define MA_AAUDIO_ALLOW_CAPTURE_BY_SYSTEM 2 #define MA_AAUDIO_ALLOW_CAPTURE_BY_NONE 3 /* Callback results. */ #define MA_AAUDIO_CALLBACK_RESULT_CONTINUE 0 #define MA_AAUDIO_CALLBACK_RESULT_STOP 1 typedef ma_aaudio_data_callback_result_t (* ma_AAudioStream_dataCallback) (ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t numFrames); typedef void (* ma_AAudioStream_errorCallback)(ma_AAudioStream *pStream, void *pUserData, ma_aaudio_result_t error); typedef ma_aaudio_result_t (* MA_PFN_AAudio_createStreamBuilder) (ma_AAudioStreamBuilder** ppBuilder); typedef ma_aaudio_result_t (* MA_PFN_AAudioStreamBuilder_delete) (ma_AAudioStreamBuilder* pBuilder); typedef void (* MA_PFN_AAudioStreamBuilder_setDeviceId) (ma_AAudioStreamBuilder* pBuilder, int32_t deviceId); typedef void (* MA_PFN_AAudioStreamBuilder_setDirection) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_direction_t direction); typedef void (* MA_PFN_AAudioStreamBuilder_setSharingMode) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_sharing_mode_t sharingMode); typedef void (* MA_PFN_AAudioStreamBuilder_setFormat) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_format_t format); typedef void (* MA_PFN_AAudioStreamBuilder_setChannelCount) (ma_AAudioStreamBuilder* pBuilder, int32_t channelCount); typedef void (* MA_PFN_AAudioStreamBuilder_setSampleRate) (ma_AAudioStreamBuilder* pBuilder, int32_t sampleRate); typedef void (* MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)(ma_AAudioStreamBuilder* pBuilder, int32_t numFrames); typedef void (* MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback) (ma_AAudioStreamBuilder* pBuilder, int32_t numFrames); typedef void (* MA_PFN_AAudioStreamBuilder_setDataCallback) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream_dataCallback callback, void* pUserData); typedef void (* MA_PFN_AAudioStreamBuilder_setErrorCallback) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream_errorCallback callback, void* pUserData); typedef void (* MA_PFN_AAudioStreamBuilder_setPerformanceMode) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_performance_mode_t mode); typedef void (* MA_PFN_AAudioStreamBuilder_setUsage) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_usage_t contentType); typedef void (* MA_PFN_AAudioStreamBuilder_setContentType) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_content_type_t contentType); typedef void (* MA_PFN_AAudioStreamBuilder_setInputPreset) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_input_preset_t inputPreset); typedef void (* MA_PFN_AAudioStreamBuilder_setAllowedCapturePolicy) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_allowed_capture_policy_t policy); typedef ma_aaudio_result_t (* MA_PFN_AAudioStreamBuilder_openStream) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream** ppStream); typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_close) (ma_AAudioStream* pStream); typedef ma_aaudio_stream_state_t (* MA_PFN_AAudioStream_getState) (ma_AAudioStream* pStream); typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_waitForStateChange) (ma_AAudioStream* pStream, ma_aaudio_stream_state_t inputState, ma_aaudio_stream_state_t* pNextState, int64_t timeoutInNanoseconds); typedef ma_aaudio_format_t (* MA_PFN_AAudioStream_getFormat) (ma_AAudioStream* pStream); typedef int32_t (* MA_PFN_AAudioStream_getChannelCount) (ma_AAudioStream* pStream); typedef int32_t (* MA_PFN_AAudioStream_getSampleRate) (ma_AAudioStream* pStream); typedef int32_t (* MA_PFN_AAudioStream_getBufferCapacityInFrames) (ma_AAudioStream* pStream); typedef int32_t (* MA_PFN_AAudioStream_getFramesPerDataCallback) (ma_AAudioStream* pStream); typedef int32_t (* MA_PFN_AAudioStream_getFramesPerBurst) (ma_AAudioStream* pStream); typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_requestStart) (ma_AAudioStream* pStream); typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_requestStop) (ma_AAudioStream* pStream); static ma_result ma_result_from_aaudio(ma_aaudio_result_t resultAA) { switch (resultAA) { case MA_AAUDIO_OK: return MA_SUCCESS; default: break; } return MA_ERROR; } static ma_aaudio_usage_t ma_to_usage__aaudio(ma_aaudio_usage usage) { switch (usage) { case ma_aaudio_usage_media: return MA_AAUDIO_USAGE_MEDIA; case ma_aaudio_usage_voice_communication: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION; case ma_aaudio_usage_voice_communication_signalling: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING; case ma_aaudio_usage_alarm: return MA_AAUDIO_USAGE_ALARM; case ma_aaudio_usage_notification: return MA_AAUDIO_USAGE_NOTIFICATION; case ma_aaudio_usage_notification_ringtone: return MA_AAUDIO_USAGE_NOTIFICATION_RINGTONE; case ma_aaudio_usage_notification_event: return MA_AAUDIO_USAGE_NOTIFICATION_EVENT; case ma_aaudio_usage_assistance_accessibility: return MA_AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY; case ma_aaudio_usage_assistance_navigation_guidance: return MA_AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE; case ma_aaudio_usage_assistance_sonification: return MA_AAUDIO_USAGE_ASSISTANCE_SONIFICATION; case ma_aaudio_usage_game: return MA_AAUDIO_USAGE_GAME; case ma_aaudio_usage_assitant: return MA_AAUDIO_USAGE_ASSISTANT; case ma_aaudio_usage_emergency: return MA_AAUDIO_SYSTEM_USAGE_EMERGENCY; case ma_aaudio_usage_safety: return MA_AAUDIO_SYSTEM_USAGE_SAFETY; case ma_aaudio_usage_vehicle_status: return MA_AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS; case ma_aaudio_usage_announcement: return MA_AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT; default: break; } return MA_AAUDIO_USAGE_MEDIA; } static ma_aaudio_content_type_t ma_to_content_type__aaudio(ma_aaudio_content_type contentType) { switch (contentType) { case ma_aaudio_content_type_speech: return MA_AAUDIO_CONTENT_TYPE_SPEECH; case ma_aaudio_content_type_music: return MA_AAUDIO_CONTENT_TYPE_MUSIC; case ma_aaudio_content_type_movie: return MA_AAUDIO_CONTENT_TYPE_MOVIE; case ma_aaudio_content_type_sonification: return MA_AAUDIO_CONTENT_TYPE_SONIFICATION; default: break; } return MA_AAUDIO_CONTENT_TYPE_SPEECH; } static ma_aaudio_input_preset_t ma_to_input_preset__aaudio(ma_aaudio_input_preset inputPreset) { switch (inputPreset) { case ma_aaudio_input_preset_generic: return MA_AAUDIO_INPUT_PRESET_GENERIC; case ma_aaudio_input_preset_camcorder: return MA_AAUDIO_INPUT_PRESET_CAMCORDER; case ma_aaudio_input_preset_voice_recognition: return MA_AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; case ma_aaudio_input_preset_voice_communication: return MA_AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION; case ma_aaudio_input_preset_unprocessed: return MA_AAUDIO_INPUT_PRESET_UNPROCESSED; case ma_aaudio_input_preset_voice_performance: return MA_AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE; default: break; } return MA_AAUDIO_INPUT_PRESET_GENERIC; } static ma_aaudio_allowed_capture_policy_t ma_to_allowed_capture_policy__aaudio(ma_aaudio_allowed_capture_policy allowedCapturePolicy) { switch (allowedCapturePolicy) { case ma_aaudio_allow_capture_by_all: return MA_AAUDIO_ALLOW_CAPTURE_BY_ALL; case ma_aaudio_allow_capture_by_system: return MA_AAUDIO_ALLOW_CAPTURE_BY_SYSTEM; case ma_aaudio_allow_capture_by_none: return MA_AAUDIO_ALLOW_CAPTURE_BY_NONE; default: break; } return MA_AAUDIO_ALLOW_CAPTURE_BY_ALL; } static void ma_stream_error_callback__aaudio(ma_AAudioStream* pStream, void* pUserData, ma_aaudio_result_t error) { ma_result result; ma_job job; ma_device* pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); (void)error; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[AAudio] ERROR CALLBACK: error=%d, AAudioStream_getState()=%d\n", error, ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream)); /* When we get an error, we'll assume that the stream is in an erroneous state and needs to be restarted. From the documentation, we cannot do this from the error callback. Therefore we are going to use an event thread for the AAudio backend to do this cleanly and safely. */ job = ma_job_init(MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE); job.data.device.aaudio.reroute.pDevice = pDevice; if (pStream == pDevice->aaudio.pStreamCapture) { job.data.device.aaudio.reroute.deviceType = ma_device_type_capture; } else { job.data.device.aaudio.reroute.deviceType = ma_device_type_playback; } result = ma_device_job_thread_post(&pDevice->pContext->aaudio.jobThread, &job); if (result != MA_SUCCESS) { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[AAudio] Device Disconnected. Failed to post job for rerouting.\n"); return; } } static ma_aaudio_data_callback_result_t ma_stream_data_callback_capture__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) { ma_device* pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); ma_device_handle_backend_data_callback(pDevice, NULL, pAudioData, frameCount); (void)pStream; return MA_AAUDIO_CALLBACK_RESULT_CONTINUE; } static ma_aaudio_data_callback_result_t ma_stream_data_callback_playback__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) { ma_device* pDevice = (ma_device*)pUserData; MA_ASSERT(pDevice != NULL); ma_device_handle_backend_data_callback(pDevice, pAudioData, NULL, frameCount); (void)pStream; return MA_AAUDIO_CALLBACK_RESULT_CONTINUE; } static ma_result ma_create_and_configure_AAudioStreamBuilder__aaudio(ma_context* pContext, const ma_device_id* pDeviceID, ma_device_type deviceType, ma_share_mode shareMode, const ma_device_descriptor* pDescriptor, const ma_device_config* pConfig, ma_device* pDevice, ma_AAudioStreamBuilder** ppBuilder) { ma_AAudioStreamBuilder* pBuilder; ma_aaudio_result_t resultAA; /* Safety. */ *ppBuilder = NULL; resultAA = ((MA_PFN_AAudio_createStreamBuilder)pContext->aaudio.AAudio_createStreamBuilder)(&pBuilder); if (resultAA != MA_AAUDIO_OK) { return ma_result_from_aaudio(resultAA); } if (pDeviceID != NULL) { ((MA_PFN_AAudioStreamBuilder_setDeviceId)pContext->aaudio.AAudioStreamBuilder_setDeviceId)(pBuilder, pDeviceID->aaudio); } ((MA_PFN_AAudioStreamBuilder_setDirection)pContext->aaudio.AAudioStreamBuilder_setDirection)(pBuilder, (deviceType == ma_device_type_playback) ? MA_AAUDIO_DIRECTION_OUTPUT : MA_AAUDIO_DIRECTION_INPUT); ((MA_PFN_AAudioStreamBuilder_setSharingMode)pContext->aaudio.AAudioStreamBuilder_setSharingMode)(pBuilder, (shareMode == ma_share_mode_shared) ? MA_AAUDIO_SHARING_MODE_SHARED : MA_AAUDIO_SHARING_MODE_EXCLUSIVE); /* If we have a device descriptor make sure we configure the stream builder to take our requested parameters. */ if (pDescriptor != NULL) { MA_ASSERT(pConfig != NULL); /* We must have a device config if we also have a descriptor. The config is required for AAudio specific configuration options. */ if (pDescriptor->sampleRate != 0) { ((MA_PFN_AAudioStreamBuilder_setSampleRate)pContext->aaudio.AAudioStreamBuilder_setSampleRate)(pBuilder, pDescriptor->sampleRate); } if (deviceType == ma_device_type_capture) { if (pDescriptor->channels != 0) { ((MA_PFN_AAudioStreamBuilder_setChannelCount)pContext->aaudio.AAudioStreamBuilder_setChannelCount)(pBuilder, pDescriptor->channels); } if (pDescriptor->format != ma_format_unknown) { ((MA_PFN_AAudioStreamBuilder_setFormat)pContext->aaudio.AAudioStreamBuilder_setFormat)(pBuilder, (pDescriptor->format == ma_format_s16) ? MA_AAUDIO_FORMAT_PCM_I16 : MA_AAUDIO_FORMAT_PCM_FLOAT); } } else { if (pDescriptor->channels != 0) { ((MA_PFN_AAudioStreamBuilder_setChannelCount)pContext->aaudio.AAudioStreamBuilder_setChannelCount)(pBuilder, pDescriptor->channels); } if (pDescriptor->format != ma_format_unknown) { ((MA_PFN_AAudioStreamBuilder_setFormat)pContext->aaudio.AAudioStreamBuilder_setFormat)(pBuilder, (pDescriptor->format == ma_format_s16) ? MA_AAUDIO_FORMAT_PCM_I16 : MA_AAUDIO_FORMAT_PCM_FLOAT); } } /* There have been reports where setting the frames per data callback results in an error later on from Android. To address this, I'm experimenting with simply not setting it on anything from Android 11 and earlier. Suggestions welcome on how we might be able to make this more targetted. */ if (pConfig->aaudio.enableCompatibilityWorkarounds && ma_android_sdk_version() > 30) { /* AAudio is annoying when it comes to it's buffer calculation stuff because it doesn't let you retrieve the actual sample rate until after you've opened the stream. But you need to configure the buffer capacity before you open the stream... :/ To solve, we're just going to assume MA_DEFAULT_SAMPLE_RATE (48000) and move on. */ ma_uint32 bufferCapacityInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile) * pDescriptor->periodCount; ((MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames)(pBuilder, bufferCapacityInFrames); ((MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback)pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback)(pBuilder, bufferCapacityInFrames / pDescriptor->periodCount); } if (deviceType == ma_device_type_capture) { if (pConfig->aaudio.inputPreset != ma_aaudio_input_preset_default && pContext->aaudio.AAudioStreamBuilder_setInputPreset != NULL) { ((MA_PFN_AAudioStreamBuilder_setInputPreset)pContext->aaudio.AAudioStreamBuilder_setInputPreset)(pBuilder, ma_to_input_preset__aaudio(pConfig->aaudio.inputPreset)); } ((MA_PFN_AAudioStreamBuilder_setDataCallback)pContext->aaudio.AAudioStreamBuilder_setDataCallback)(pBuilder, ma_stream_data_callback_capture__aaudio, (void*)pDevice); } else { if (pConfig->aaudio.usage != ma_aaudio_usage_default && pContext->aaudio.AAudioStreamBuilder_setUsage != NULL) { ((MA_PFN_AAudioStreamBuilder_setUsage)pContext->aaudio.AAudioStreamBuilder_setUsage)(pBuilder, ma_to_usage__aaudio(pConfig->aaudio.usage)); } if (pConfig->aaudio.contentType != ma_aaudio_content_type_default && pContext->aaudio.AAudioStreamBuilder_setContentType != NULL) { ((MA_PFN_AAudioStreamBuilder_setContentType)pContext->aaudio.AAudioStreamBuilder_setContentType)(pBuilder, ma_to_content_type__aaudio(pConfig->aaudio.contentType)); } if (pConfig->aaudio.allowedCapturePolicy != ma_aaudio_allow_capture_default && pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy != NULL) { ((MA_PFN_AAudioStreamBuilder_setAllowedCapturePolicy)pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy)(pBuilder, ma_to_allowed_capture_policy__aaudio(pConfig->aaudio.allowedCapturePolicy)); } ((MA_PFN_AAudioStreamBuilder_setDataCallback)pContext->aaudio.AAudioStreamBuilder_setDataCallback)(pBuilder, ma_stream_data_callback_playback__aaudio, (void*)pDevice); } /* Not sure how this affects things, but since there's a mapping between miniaudio's performance profiles and AAudio's performance modes, let go ahead and set it. */ ((MA_PFN_AAudioStreamBuilder_setPerformanceMode)pContext->aaudio.AAudioStreamBuilder_setPerformanceMode)(pBuilder, (pConfig->performanceProfile == ma_performance_profile_low_latency) ? MA_AAUDIO_PERFORMANCE_MODE_LOW_LATENCY : MA_AAUDIO_PERFORMANCE_MODE_NONE); /* We need to set an error callback to detect device changes. */ if (pDevice != NULL) { /* <-- pDevice should never be null if pDescriptor is not null, which is always the case if we hit this branch. Check anyway for safety. */ ((MA_PFN_AAudioStreamBuilder_setErrorCallback)pContext->aaudio.AAudioStreamBuilder_setErrorCallback)(pBuilder, ma_stream_error_callback__aaudio, (void*)pDevice); } } *ppBuilder = pBuilder; return MA_SUCCESS; } static ma_result ma_open_stream_and_close_builder__aaudio(ma_context* pContext, ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream** ppStream) { ma_result result; result = ma_result_from_aaudio(((MA_PFN_AAudioStreamBuilder_openStream)pContext->aaudio.AAudioStreamBuilder_openStream)(pBuilder, ppStream)); ((MA_PFN_AAudioStreamBuilder_delete)pContext->aaudio.AAudioStreamBuilder_delete)(pBuilder); return result; } static ma_result ma_open_stream_basic__aaudio(ma_context* pContext, const ma_device_id* pDeviceID, ma_device_type deviceType, ma_share_mode shareMode, ma_AAudioStream** ppStream) { ma_result result; ma_AAudioStreamBuilder* pBuilder; *ppStream = NULL; result = ma_create_and_configure_AAudioStreamBuilder__aaudio(pContext, pDeviceID, deviceType, shareMode, NULL, NULL, NULL, &pBuilder); if (result != MA_SUCCESS) { return result; } return ma_open_stream_and_close_builder__aaudio(pContext, pBuilder, ppStream); } static ma_result ma_open_stream__aaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_type deviceType, const ma_device_descriptor* pDescriptor, ma_AAudioStream** ppStream) { ma_result result; ma_AAudioStreamBuilder* pBuilder; MA_ASSERT(pDevice != NULL); MA_ASSERT(pDescriptor != NULL); MA_ASSERT(deviceType != ma_device_type_duplex); /* This function should not be called for a full-duplex device type. */ *ppStream = NULL; result = ma_create_and_configure_AAudioStreamBuilder__aaudio(pDevice->pContext, pDescriptor->pDeviceID, deviceType, pDescriptor->shareMode, pDescriptor, pConfig, pDevice, &pBuilder); if (result != MA_SUCCESS) { return result; } return ma_open_stream_and_close_builder__aaudio(pDevice->pContext, pBuilder, ppStream); } static ma_result ma_close_stream__aaudio(ma_context* pContext, ma_AAudioStream* pStream) { return ma_result_from_aaudio(((MA_PFN_AAudioStream_close)pContext->aaudio.AAudioStream_close)(pStream)); } static ma_bool32 ma_has_default_device__aaudio(ma_context* pContext, ma_device_type deviceType) { /* The only way to know this is to try creating a stream. */ ma_AAudioStream* pStream; ma_result result = ma_open_stream_basic__aaudio(pContext, NULL, deviceType, ma_share_mode_shared, &pStream); if (result != MA_SUCCESS) { return MA_FALSE; } ma_close_stream__aaudio(pContext, pStream); return MA_TRUE; } static ma_result ma_wait_for_simple_state_transition__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_aaudio_stream_state_t oldState, ma_aaudio_stream_state_t newState) { ma_aaudio_stream_state_t actualNewState; ma_aaudio_result_t resultAA = ((MA_PFN_AAudioStream_waitForStateChange)pContext->aaudio.AAudioStream_waitForStateChange)(pStream, oldState, &actualNewState, 5000000000); /* 5 second timeout. */ if (resultAA != MA_AAUDIO_OK) { return ma_result_from_aaudio(resultAA); } if (newState != actualNewState) { return MA_ERROR; /* Failed to transition into the expected state. */ } return MA_SUCCESS; } static ma_result ma_context_enumerate_devices__aaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* Unfortunately AAudio does not have an enumeration API. Therefore I'm only going to report default devices, but only if it can instantiate a stream. */ /* Playback. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.aaudio = MA_AAUDIO_UNSPECIFIED; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); if (ma_has_default_device__aaudio(pContext, ma_device_type_playback)) { cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } } /* Capture. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.aaudio = MA_AAUDIO_UNSPECIFIED; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); if (ma_has_default_device__aaudio(pContext, ma_device_type_capture)) { cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } } return MA_SUCCESS; } static void ma_context_add_native_data_format_from_AAudioStream_ex__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_format format, ma_uint32 flags, ma_device_info* pDeviceInfo) { MA_ASSERT(pContext != NULL); MA_ASSERT(pStream != NULL); MA_ASSERT(pDeviceInfo != NULL); pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = ((MA_PFN_AAudioStream_getChannelCount)pContext->aaudio.AAudioStream_getChannelCount)(pStream); pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = ((MA_PFN_AAudioStream_getSampleRate)pContext->aaudio.AAudioStream_getSampleRate)(pStream); pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = flags; pDeviceInfo->nativeDataFormatCount += 1; } static void ma_context_add_native_data_format_from_AAudioStream__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_uint32 flags, ma_device_info* pDeviceInfo) { /* AAudio supports s16 and f32. */ ma_context_add_native_data_format_from_AAudioStream_ex__aaudio(pContext, pStream, ma_format_f32, flags, pDeviceInfo); ma_context_add_native_data_format_from_AAudioStream_ex__aaudio(pContext, pStream, ma_format_s16, flags, pDeviceInfo); } static ma_result ma_context_get_device_info__aaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_AAudioStream* pStream; ma_result result; MA_ASSERT(pContext != NULL); /* ID */ if (pDeviceID != NULL) { pDeviceInfo->id.aaudio = pDeviceID->aaudio; } else { pDeviceInfo->id.aaudio = MA_AAUDIO_UNSPECIFIED; } /* Name */ if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } pDeviceInfo->nativeDataFormatCount = 0; /* We'll need to open the device to get accurate sample rate and channel count information. */ result = ma_open_stream_basic__aaudio(pContext, pDeviceID, deviceType, ma_share_mode_shared, &pStream); if (result != MA_SUCCESS) { return result; } ma_context_add_native_data_format_from_AAudioStream__aaudio(pContext, pStream, 0, pDeviceInfo); ma_close_stream__aaudio(pContext, pStream); pStream = NULL; return MA_SUCCESS; } static ma_result ma_device_uninit__aaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); pDevice->aaudio.pStreamCapture = NULL; } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); pDevice->aaudio.pStreamPlayback = NULL; } return MA_SUCCESS; } static ma_result ma_device_init_by_type__aaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_type deviceType, ma_device_descriptor* pDescriptor, ma_AAudioStream** ppStream) { ma_result result; int32_t bufferCapacityInFrames; int32_t framesPerDataCallback; ma_AAudioStream* pStream; MA_ASSERT(pDevice != NULL); MA_ASSERT(pConfig != NULL); MA_ASSERT(pDescriptor != NULL); *ppStream = NULL; /* Safety. */ /* First step is to open the stream. From there we'll be able to extract the internal configuration. */ result = ma_open_stream__aaudio(pDevice, pConfig, deviceType, pDescriptor, &pStream); if (result != MA_SUCCESS) { return result; /* Failed to open the AAudio stream. */ } /* Now extract the internal configuration. */ pDescriptor->format = (((MA_PFN_AAudioStream_getFormat)pDevice->pContext->aaudio.AAudioStream_getFormat)(pStream) == MA_AAUDIO_FORMAT_PCM_I16) ? ma_format_s16 : ma_format_f32; pDescriptor->channels = ((MA_PFN_AAudioStream_getChannelCount)pDevice->pContext->aaudio.AAudioStream_getChannelCount)(pStream); pDescriptor->sampleRate = ((MA_PFN_AAudioStream_getSampleRate)pDevice->pContext->aaudio.AAudioStream_getSampleRate)(pStream); /* For the channel map we need to be sure we don't overflow any buffers. */ if (pDescriptor->channels <= MA_MAX_CHANNELS) { ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels); /* <-- Cannot find info on channel order, so assuming a default. */ } else { ma_channel_map_init_blank(pDescriptor->channelMap, MA_MAX_CHANNELS); /* Too many channels. Use a blank channel map. */ } bufferCapacityInFrames = ((MA_PFN_AAudioStream_getBufferCapacityInFrames)pDevice->pContext->aaudio.AAudioStream_getBufferCapacityInFrames)(pStream); framesPerDataCallback = ((MA_PFN_AAudioStream_getFramesPerDataCallback)pDevice->pContext->aaudio.AAudioStream_getFramesPerDataCallback)(pStream); if (framesPerDataCallback > 0) { pDescriptor->periodSizeInFrames = framesPerDataCallback; pDescriptor->periodCount = bufferCapacityInFrames / framesPerDataCallback; } else { pDescriptor->periodSizeInFrames = bufferCapacityInFrames; pDescriptor->periodCount = 1; } *ppStream = pStream; return MA_SUCCESS; } static ma_result ma_device_init__aaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { ma_result result; MA_ASSERT(pDevice != NULL); if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } pDevice->aaudio.usage = pConfig->aaudio.usage; pDevice->aaudio.contentType = pConfig->aaudio.contentType; pDevice->aaudio.inputPreset = pConfig->aaudio.inputPreset; pDevice->aaudio.allowedCapturePolicy = pConfig->aaudio.allowedCapturePolicy; pDevice->aaudio.noAutoStartAfterReroute = pConfig->aaudio.noAutoStartAfterReroute; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { result = ma_device_init_by_type__aaudio(pDevice, pConfig, ma_device_type_capture, pDescriptorCapture, (ma_AAudioStream**)&pDevice->aaudio.pStreamCapture); if (result != MA_SUCCESS) { return result; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { result = ma_device_init_by_type__aaudio(pDevice, pConfig, ma_device_type_playback, pDescriptorPlayback, (ma_AAudioStream**)&pDevice->aaudio.pStreamPlayback); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_start_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) { ma_aaudio_result_t resultAA; ma_aaudio_stream_state_t currentState; MA_ASSERT(pDevice != NULL); resultAA = ((MA_PFN_AAudioStream_requestStart)pDevice->pContext->aaudio.AAudioStream_requestStart)(pStream); if (resultAA != MA_AAUDIO_OK) { return ma_result_from_aaudio(resultAA); } /* Do we actually need to wait for the device to transition into it's started state? */ /* The device should be in either a starting or started state. If it's not set to started we need to wait for it to transition. It should go from starting to started. */ currentState = ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream); if (currentState != MA_AAUDIO_STREAM_STATE_STARTED) { ma_result result; if (currentState != MA_AAUDIO_STREAM_STATE_STARTING) { return MA_ERROR; /* Expecting the stream to be a starting or started state. */ } result = ma_wait_for_simple_state_transition__aaudio(pDevice->pContext, pStream, currentState, MA_AAUDIO_STREAM_STATE_STARTED); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_stop_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) { ma_aaudio_result_t resultAA; ma_aaudio_stream_state_t currentState; MA_ASSERT(pDevice != NULL); /* From the AAudio documentation: The stream will stop after all of the data currently buffered has been played. This maps with miniaudio's requirement that device's be drained which means we don't need to implement any draining logic. */ currentState = ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream); if (currentState == MA_AAUDIO_STREAM_STATE_DISCONNECTED) { return MA_SUCCESS; /* The device is disconnected. Don't try stopping it. */ } resultAA = ((MA_PFN_AAudioStream_requestStop)pDevice->pContext->aaudio.AAudioStream_requestStop)(pStream); if (resultAA != MA_AAUDIO_OK) { return ma_result_from_aaudio(resultAA); } /* The device should be in either a stopping or stopped state. If it's not set to started we need to wait for it to transition. It should go from stopping to stopped. */ currentState = ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream); if (currentState != MA_AAUDIO_STREAM_STATE_STOPPED) { ma_result result; if (currentState != MA_AAUDIO_STREAM_STATE_STOPPING) { return MA_ERROR; /* Expecting the stream to be a stopping or stopped state. */ } result = ma_wait_for_simple_state_transition__aaudio(pDevice->pContext, pStream, currentState, MA_AAUDIO_STREAM_STATE_STOPPED); if (result != MA_SUCCESS) { return result; } } return MA_SUCCESS; } static ma_result ma_device_start__aaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_result result = ma_device_start_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); if (result != MA_SUCCESS) { return result; } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_result result = ma_device_start_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); if (result != MA_SUCCESS) { if (pDevice->type == ma_device_type_duplex) { ma_device_stop_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); } return result; } } return MA_SUCCESS; } static ma_result ma_device_stop__aaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_result result = ma_device_stop_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); if (result != MA_SUCCESS) { return result; } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_result result = ma_device_stop_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); if (result != MA_SUCCESS) { return result; } } ma_device__on_notification_stopped(pDevice); return MA_SUCCESS; } static ma_result ma_device_reinit__aaudio(ma_device* pDevice, ma_device_type deviceType) { ma_result result; MA_ASSERT(pDevice != NULL); /* The first thing to do is close the streams. */ if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex) { ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); pDevice->aaudio.pStreamCapture = NULL; } if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); pDevice->aaudio.pStreamPlayback = NULL; } /* Now we need to reinitialize each streams. The hardest part with this is just filling output the config and descriptors. */ { ma_device_config deviceConfig; ma_device_descriptor descriptorPlayback; ma_device_descriptor descriptorCapture; deviceConfig = ma_device_config_init(deviceType); deviceConfig.playback.pDeviceID = NULL; /* Only doing rerouting with default devices. */ deviceConfig.playback.shareMode = pDevice->playback.shareMode; deviceConfig.playback.format = pDevice->playback.format; deviceConfig.playback.channels = pDevice->playback.channels; deviceConfig.capture.pDeviceID = NULL; /* Only doing rerouting with default devices. */ deviceConfig.capture.shareMode = pDevice->capture.shareMode; deviceConfig.capture.format = pDevice->capture.format; deviceConfig.capture.channels = pDevice->capture.channels; deviceConfig.sampleRate = pDevice->sampleRate; deviceConfig.aaudio.usage = pDevice->aaudio.usage; deviceConfig.aaudio.contentType = pDevice->aaudio.contentType; deviceConfig.aaudio.inputPreset = pDevice->aaudio.inputPreset; deviceConfig.aaudio.allowedCapturePolicy = pDevice->aaudio.allowedCapturePolicy; deviceConfig.aaudio.noAutoStartAfterReroute = pDevice->aaudio.noAutoStartAfterReroute; deviceConfig.periods = 1; /* Try to get an accurate period size. */ if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { deviceConfig.periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; } else { deviceConfig.periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; } if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { descriptorCapture.pDeviceID = deviceConfig.capture.pDeviceID; descriptorCapture.shareMode = deviceConfig.capture.shareMode; descriptorCapture.format = deviceConfig.capture.format; descriptorCapture.channels = deviceConfig.capture.channels; descriptorCapture.sampleRate = deviceConfig.sampleRate; descriptorCapture.periodSizeInFrames = deviceConfig.periodSizeInFrames; descriptorCapture.periodCount = deviceConfig.periods; } if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { descriptorPlayback.pDeviceID = deviceConfig.playback.pDeviceID; descriptorPlayback.shareMode = deviceConfig.playback.shareMode; descriptorPlayback.format = deviceConfig.playback.format; descriptorPlayback.channels = deviceConfig.playback.channels; descriptorPlayback.sampleRate = deviceConfig.sampleRate; descriptorPlayback.periodSizeInFrames = deviceConfig.periodSizeInFrames; descriptorPlayback.periodCount = deviceConfig.periods; } result = ma_device_init__aaudio(pDevice, &deviceConfig, &descriptorPlayback, &descriptorCapture); if (result != MA_SUCCESS) { return result; } result = ma_device_post_init(pDevice, deviceType, &descriptorPlayback, &descriptorCapture); if (result != MA_SUCCESS) { ma_device_uninit__aaudio(pDevice); return result; } /* We'll only ever do this in response to a reroute. */ ma_device__on_notification_rerouted(pDevice); /* If the device is started, start the streams. Maybe make this configurable? */ if (ma_device_get_state(pDevice) == ma_device_state_started) { if (pDevice->aaudio.noAutoStartAfterReroute == MA_FALSE) { ma_device_start__aaudio(pDevice); } else { ma_device_stop(pDevice); /* Do a full device stop so we set internal state correctly. */ } } return MA_SUCCESS; } } static ma_result ma_device_get_info__aaudio(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo) { ma_AAudioStream* pStream = NULL; MA_ASSERT(pDevice != NULL); MA_ASSERT(type != ma_device_type_duplex); MA_ASSERT(pDeviceInfo != NULL); if (type == ma_device_type_playback) { pStream = (ma_AAudioStream*)pDevice->aaudio.pStreamCapture; pDeviceInfo->id.aaudio = pDevice->capture.id.aaudio; ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); /* Only supporting default devices. */ } if (type == ma_device_type_capture) { pStream = (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback; pDeviceInfo->id.aaudio = pDevice->playback.id.aaudio; ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); /* Only supporting default devices. */ } /* Safety. Should never happen. */ if (pStream == NULL) { return MA_INVALID_OPERATION; } pDeviceInfo->nativeDataFormatCount = 0; ma_context_add_native_data_format_from_AAudioStream__aaudio(pDevice->pContext, pStream, 0, pDeviceInfo); return MA_SUCCESS; } static ma_result ma_context_uninit__aaudio(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_aaudio); ma_device_job_thread_uninit(&pContext->aaudio.jobThread, &pContext->allocationCallbacks); ma_dlclose(ma_context_get_log(pContext), pContext->aaudio.hAAudio); pContext->aaudio.hAAudio = NULL; return MA_SUCCESS; } static ma_result ma_context_init__aaudio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { size_t i; const char* libNames[] = { "libaaudio.so" }; for (i = 0; i < ma_countof(libNames); ++i) { pContext->aaudio.hAAudio = ma_dlopen(ma_context_get_log(pContext), libNames[i]); if (pContext->aaudio.hAAudio != NULL) { break; } } if (pContext->aaudio.hAAudio == NULL) { return MA_FAILED_TO_INIT_BACKEND; } pContext->aaudio.AAudio_createStreamBuilder = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudio_createStreamBuilder"); pContext->aaudio.AAudioStreamBuilder_delete = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_delete"); pContext->aaudio.AAudioStreamBuilder_setDeviceId = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDeviceId"); pContext->aaudio.AAudioStreamBuilder_setDirection = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDirection"); pContext->aaudio.AAudioStreamBuilder_setSharingMode = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSharingMode"); pContext->aaudio.AAudioStreamBuilder_setFormat = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFormat"); pContext->aaudio.AAudioStreamBuilder_setChannelCount = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setChannelCount"); pContext->aaudio.AAudioStreamBuilder_setSampleRate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSampleRate"); pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setBufferCapacityInFrames"); pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFramesPerDataCallback"); pContext->aaudio.AAudioStreamBuilder_setDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDataCallback"); pContext->aaudio.AAudioStreamBuilder_setErrorCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setErrorCallback"); pContext->aaudio.AAudioStreamBuilder_setPerformanceMode = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setPerformanceMode"); pContext->aaudio.AAudioStreamBuilder_setUsage = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setUsage"); pContext->aaudio.AAudioStreamBuilder_setContentType = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setContentType"); pContext->aaudio.AAudioStreamBuilder_setInputPreset = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setInputPreset"); pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setAllowedCapturePolicy"); pContext->aaudio.AAudioStreamBuilder_openStream = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_openStream"); pContext->aaudio.AAudioStream_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_close"); pContext->aaudio.AAudioStream_getState = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getState"); pContext->aaudio.AAudioStream_waitForStateChange = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_waitForStateChange"); pContext->aaudio.AAudioStream_getFormat = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFormat"); pContext->aaudio.AAudioStream_getChannelCount = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getChannelCount"); pContext->aaudio.AAudioStream_getSampleRate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getSampleRate"); pContext->aaudio.AAudioStream_getBufferCapacityInFrames = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getBufferCapacityInFrames"); pContext->aaudio.AAudioStream_getFramesPerDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFramesPerDataCallback"); pContext->aaudio.AAudioStream_getFramesPerBurst = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFramesPerBurst"); pContext->aaudio.AAudioStream_requestStart = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_requestStart"); pContext->aaudio.AAudioStream_requestStop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_requestStop"); pCallbacks->onContextInit = ma_context_init__aaudio; pCallbacks->onContextUninit = ma_context_uninit__aaudio; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__aaudio; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__aaudio; pCallbacks->onDeviceInit = ma_device_init__aaudio; pCallbacks->onDeviceUninit = ma_device_uninit__aaudio; pCallbacks->onDeviceStart = ma_device_start__aaudio; pCallbacks->onDeviceStop = ma_device_stop__aaudio; pCallbacks->onDeviceRead = NULL; /* Not used because AAudio is asynchronous. */ pCallbacks->onDeviceWrite = NULL; /* Not used because AAudio is asynchronous. */ pCallbacks->onDeviceDataLoop = NULL; /* Not used because AAudio is asynchronous. */ pCallbacks->onDeviceGetInfo = ma_device_get_info__aaudio; /* We need a job thread so we can deal with rerouting. */ { ma_result result; ma_device_job_thread_config jobThreadConfig; jobThreadConfig = ma_device_job_thread_config_init(); result = ma_device_job_thread_init(&jobThreadConfig, &pContext->allocationCallbacks, &pContext->aaudio.jobThread); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->aaudio.hAAudio); pContext->aaudio.hAAudio = NULL; return result; } } (void)pConfig; return MA_SUCCESS; } static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob) { ma_device* pDevice; MA_ASSERT(pJob != NULL); pDevice = (ma_device*)pJob->data.device.aaudio.reroute.pDevice; MA_ASSERT(pDevice != NULL); /* Here is where we need to reroute the device. To do this we need to uninitialize the stream and reinitialize it. */ return ma_device_reinit__aaudio(pDevice, (ma_device_type)pJob->data.device.aaudio.reroute.deviceType); } #else /* Getting here means there is no AAudio backend so we need a no-op job implementation. */ static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob) { return ma_job_process__noop(pJob); } #endif /* AAudio */ /****************************************************************************** OpenSL|ES Backend ******************************************************************************/ #ifdef MA_HAS_OPENSL #include <SLES/OpenSLES.h> #ifdef MA_ANDROID #include <SLES/OpenSLES_Android.h> #endif typedef SLresult (SLAPIENTRY * ma_slCreateEngine_proc)(SLObjectItf* pEngine, SLuint32 numOptions, SLEngineOption* pEngineOptions, SLuint32 numInterfaces, SLInterfaceID* pInterfaceIds, SLboolean* pInterfaceRequired); /* OpenSL|ES has one-per-application objects :( */ static SLObjectItf g_maEngineObjectSL = NULL; static SLEngineItf g_maEngineSL = NULL; static ma_uint32 g_maOpenSLInitCounter = 0; static ma_spinlock g_maOpenSLSpinlock = 0; /* For init/uninit. */ #define MA_OPENSL_OBJ(p) (*((SLObjectItf)(p))) #define MA_OPENSL_OUTPUTMIX(p) (*((SLOutputMixItf)(p))) #define MA_OPENSL_PLAY(p) (*((SLPlayItf)(p))) #define MA_OPENSL_RECORD(p) (*((SLRecordItf)(p))) #ifdef MA_ANDROID #define MA_OPENSL_BUFFERQUEUE(p) (*((SLAndroidSimpleBufferQueueItf)(p))) #else #define MA_OPENSL_BUFFERQUEUE(p) (*((SLBufferQueueItf)(p))) #endif static ma_result ma_result_from_OpenSL(SLuint32 result) { switch (result) { case SL_RESULT_SUCCESS: return MA_SUCCESS; case SL_RESULT_PRECONDITIONS_VIOLATED: return MA_ERROR; case SL_RESULT_PARAMETER_INVALID: return MA_INVALID_ARGS; case SL_RESULT_MEMORY_FAILURE: return MA_OUT_OF_MEMORY; case SL_RESULT_RESOURCE_ERROR: return MA_INVALID_DATA; case SL_RESULT_RESOURCE_LOST: return MA_ERROR; case SL_RESULT_IO_ERROR: return MA_IO_ERROR; case SL_RESULT_BUFFER_INSUFFICIENT: return MA_NO_SPACE; case SL_RESULT_CONTENT_CORRUPTED: return MA_INVALID_DATA; case SL_RESULT_CONTENT_UNSUPPORTED: return MA_FORMAT_NOT_SUPPORTED; case SL_RESULT_CONTENT_NOT_FOUND: return MA_ERROR; case SL_RESULT_PERMISSION_DENIED: return MA_ACCESS_DENIED; case SL_RESULT_FEATURE_UNSUPPORTED: return MA_NOT_IMPLEMENTED; case SL_RESULT_INTERNAL_ERROR: return MA_ERROR; case SL_RESULT_UNKNOWN_ERROR: return MA_ERROR; case SL_RESULT_OPERATION_ABORTED: return MA_ERROR; case SL_RESULT_CONTROL_LOST: return MA_ERROR; default: return MA_ERROR; } } /* Converts an individual OpenSL-style channel identifier (SL_SPEAKER_FRONT_LEFT, etc.) to miniaudio. */ static ma_uint8 ma_channel_id_to_ma__opensl(SLuint32 id) { switch (id) { case SL_SPEAKER_FRONT_LEFT: return MA_CHANNEL_FRONT_LEFT; case SL_SPEAKER_FRONT_RIGHT: return MA_CHANNEL_FRONT_RIGHT; case SL_SPEAKER_FRONT_CENTER: return MA_CHANNEL_FRONT_CENTER; case SL_SPEAKER_LOW_FREQUENCY: return MA_CHANNEL_LFE; case SL_SPEAKER_BACK_LEFT: return MA_CHANNEL_BACK_LEFT; case SL_SPEAKER_BACK_RIGHT: return MA_CHANNEL_BACK_RIGHT; case SL_SPEAKER_FRONT_LEFT_OF_CENTER: return MA_CHANNEL_FRONT_LEFT_CENTER; case SL_SPEAKER_FRONT_RIGHT_OF_CENTER: return MA_CHANNEL_FRONT_RIGHT_CENTER; case SL_SPEAKER_BACK_CENTER: return MA_CHANNEL_BACK_CENTER; case SL_SPEAKER_SIDE_LEFT: return MA_CHANNEL_SIDE_LEFT; case SL_SPEAKER_SIDE_RIGHT: return MA_CHANNEL_SIDE_RIGHT; case SL_SPEAKER_TOP_CENTER: return MA_CHANNEL_TOP_CENTER; case SL_SPEAKER_TOP_FRONT_LEFT: return MA_CHANNEL_TOP_FRONT_LEFT; case SL_SPEAKER_TOP_FRONT_CENTER: return MA_CHANNEL_TOP_FRONT_CENTER; case SL_SPEAKER_TOP_FRONT_RIGHT: return MA_CHANNEL_TOP_FRONT_RIGHT; case SL_SPEAKER_TOP_BACK_LEFT: return MA_CHANNEL_TOP_BACK_LEFT; case SL_SPEAKER_TOP_BACK_CENTER: return MA_CHANNEL_TOP_BACK_CENTER; case SL_SPEAKER_TOP_BACK_RIGHT: return MA_CHANNEL_TOP_BACK_RIGHT; default: return 0; } } /* Converts an individual miniaudio channel identifier (MA_CHANNEL_FRONT_LEFT, etc.) to OpenSL-style. */ static SLuint32 ma_channel_id_to_opensl(ma_uint8 id) { switch (id) { case MA_CHANNEL_MONO: return SL_SPEAKER_FRONT_CENTER; case MA_CHANNEL_FRONT_LEFT: return SL_SPEAKER_FRONT_LEFT; case MA_CHANNEL_FRONT_RIGHT: return SL_SPEAKER_FRONT_RIGHT; case MA_CHANNEL_FRONT_CENTER: return SL_SPEAKER_FRONT_CENTER; case MA_CHANNEL_LFE: return SL_SPEAKER_LOW_FREQUENCY; case MA_CHANNEL_BACK_LEFT: return SL_SPEAKER_BACK_LEFT; case MA_CHANNEL_BACK_RIGHT: return SL_SPEAKER_BACK_RIGHT; case MA_CHANNEL_FRONT_LEFT_CENTER: return SL_SPEAKER_FRONT_LEFT_OF_CENTER; case MA_CHANNEL_FRONT_RIGHT_CENTER: return SL_SPEAKER_FRONT_RIGHT_OF_CENTER; case MA_CHANNEL_BACK_CENTER: return SL_SPEAKER_BACK_CENTER; case MA_CHANNEL_SIDE_LEFT: return SL_SPEAKER_SIDE_LEFT; case MA_CHANNEL_SIDE_RIGHT: return SL_SPEAKER_SIDE_RIGHT; case MA_CHANNEL_TOP_CENTER: return SL_SPEAKER_TOP_CENTER; case MA_CHANNEL_TOP_FRONT_LEFT: return SL_SPEAKER_TOP_FRONT_LEFT; case MA_CHANNEL_TOP_FRONT_CENTER: return SL_SPEAKER_TOP_FRONT_CENTER; case MA_CHANNEL_TOP_FRONT_RIGHT: return SL_SPEAKER_TOP_FRONT_RIGHT; case MA_CHANNEL_TOP_BACK_LEFT: return SL_SPEAKER_TOP_BACK_LEFT; case MA_CHANNEL_TOP_BACK_CENTER: return SL_SPEAKER_TOP_BACK_CENTER; case MA_CHANNEL_TOP_BACK_RIGHT: return SL_SPEAKER_TOP_BACK_RIGHT; default: return 0; } } /* Converts a channel mapping to an OpenSL-style channel mask. */ static SLuint32 ma_channel_map_to_channel_mask__opensl(const ma_channel* pChannelMap, ma_uint32 channels) { SLuint32 channelMask = 0; ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { channelMask |= ma_channel_id_to_opensl(pChannelMap[iChannel]); } return channelMask; } /* Converts an OpenSL-style channel mask to a miniaudio channel map. */ static void ma_channel_mask_to_channel_map__opensl(SLuint32 channelMask, ma_uint32 channels, ma_channel* pChannelMap) { if (channels == 1 && channelMask == 0) { pChannelMap[0] = MA_CHANNEL_MONO; } else if (channels == 2 && channelMask == 0) { pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; } else { if (channels == 1 && (channelMask & SL_SPEAKER_FRONT_CENTER) != 0) { pChannelMap[0] = MA_CHANNEL_MONO; } else { /* Just iterate over each bit. */ ma_uint32 iChannel = 0; ma_uint32 iBit; for (iBit = 0; iBit < 32 && iChannel < channels; ++iBit) { SLuint32 bitValue = (channelMask & (1UL << iBit)); if (bitValue != 0) { /* The bit is set. */ pChannelMap[iChannel] = ma_channel_id_to_ma__opensl(bitValue); iChannel += 1; } } } } } static SLuint32 ma_round_to_standard_sample_rate__opensl(SLuint32 samplesPerSec) { if (samplesPerSec <= SL_SAMPLINGRATE_8) { return SL_SAMPLINGRATE_8; } if (samplesPerSec <= SL_SAMPLINGRATE_11_025) { return SL_SAMPLINGRATE_11_025; } if (samplesPerSec <= SL_SAMPLINGRATE_12) { return SL_SAMPLINGRATE_12; } if (samplesPerSec <= SL_SAMPLINGRATE_16) { return SL_SAMPLINGRATE_16; } if (samplesPerSec <= SL_SAMPLINGRATE_22_05) { return SL_SAMPLINGRATE_22_05; } if (samplesPerSec <= SL_SAMPLINGRATE_24) { return SL_SAMPLINGRATE_24; } if (samplesPerSec <= SL_SAMPLINGRATE_32) { return SL_SAMPLINGRATE_32; } if (samplesPerSec <= SL_SAMPLINGRATE_44_1) { return SL_SAMPLINGRATE_44_1; } if (samplesPerSec <= SL_SAMPLINGRATE_48) { return SL_SAMPLINGRATE_48; } /* Android doesn't support more than 48000. */ #ifndef MA_ANDROID if (samplesPerSec <= SL_SAMPLINGRATE_64) { return SL_SAMPLINGRATE_64; } if (samplesPerSec <= SL_SAMPLINGRATE_88_2) { return SL_SAMPLINGRATE_88_2; } if (samplesPerSec <= SL_SAMPLINGRATE_96) { return SL_SAMPLINGRATE_96; } if (samplesPerSec <= SL_SAMPLINGRATE_192) { return SL_SAMPLINGRATE_192; } #endif return SL_SAMPLINGRATE_16; } static SLint32 ma_to_stream_type__opensl(ma_opensl_stream_type streamType) { switch (streamType) { case ma_opensl_stream_type_voice: return SL_ANDROID_STREAM_VOICE; case ma_opensl_stream_type_system: return SL_ANDROID_STREAM_SYSTEM; case ma_opensl_stream_type_ring: return SL_ANDROID_STREAM_RING; case ma_opensl_stream_type_media: return SL_ANDROID_STREAM_MEDIA; case ma_opensl_stream_type_alarm: return SL_ANDROID_STREAM_ALARM; case ma_opensl_stream_type_notification: return SL_ANDROID_STREAM_NOTIFICATION; default: break; } return SL_ANDROID_STREAM_VOICE; } static SLint32 ma_to_recording_preset__opensl(ma_opensl_recording_preset recordingPreset) { switch (recordingPreset) { case ma_opensl_recording_preset_generic: return SL_ANDROID_RECORDING_PRESET_GENERIC; case ma_opensl_recording_preset_camcorder: return SL_ANDROID_RECORDING_PRESET_CAMCORDER; case ma_opensl_recording_preset_voice_recognition: return SL_ANDROID_RECORDING_PRESET_VOICE_RECOGNITION; case ma_opensl_recording_preset_voice_communication: return SL_ANDROID_RECORDING_PRESET_VOICE_COMMUNICATION; case ma_opensl_recording_preset_voice_unprocessed: return SL_ANDROID_RECORDING_PRESET_UNPROCESSED; default: break; } return SL_ANDROID_RECORDING_PRESET_NONE; } static ma_result ma_context_enumerate_devices__opensl(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to enumerate devices. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } /* TODO: Test Me. This is currently untested, so for now we are just returning default devices. */ #if 0 && !defined(MA_ANDROID) ma_bool32 isTerminated = MA_FALSE; SLuint32 pDeviceIDs[128]; SLint32 deviceCount = sizeof(pDeviceIDs) / sizeof(pDeviceIDs[0]); SLAudioIODeviceCapabilitiesItf deviceCaps; SLresult resultSL = (*g_maEngineObjectSL)->GetInterface(g_maEngineObjectSL, (SLInterfaceID)pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES, &deviceCaps); if (resultSL != SL_RESULT_SUCCESS) { /* The interface may not be supported so just report a default device. */ goto return_default_device; } /* Playback */ if (!isTerminated) { resultSL = (*deviceCaps)->GetAvailableAudioOutputs(deviceCaps, &deviceCount, pDeviceIDs); if (resultSL != SL_RESULT_SUCCESS) { return ma_result_from_OpenSL(resultSL); } for (SLint32 iDevice = 0; iDevice < deviceCount; ++iDevice) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.opensl = pDeviceIDs[iDevice]; SLAudioOutputDescriptor desc; resultSL = (*deviceCaps)->QueryAudioOutputCapabilities(deviceCaps, deviceInfo.id.opensl, &desc); if (resultSL == SL_RESULT_SUCCESS) { ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), (const char*)desc.pDeviceName, (size_t)-1); ma_bool32 cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); if (cbResult == MA_FALSE) { isTerminated = MA_TRUE; break; } } } } /* Capture */ if (!isTerminated) { resultSL = (*deviceCaps)->GetAvailableAudioInputs(deviceCaps, &deviceCount, pDeviceIDs); if (resultSL != SL_RESULT_SUCCESS) { return ma_result_from_OpenSL(resultSL); } for (SLint32 iDevice = 0; iDevice < deviceCount; ++iDevice) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.opensl = pDeviceIDs[iDevice]; SLAudioInputDescriptor desc; resultSL = (*deviceCaps)->QueryAudioInputCapabilities(deviceCaps, deviceInfo.id.opensl, &desc); if (resultSL == SL_RESULT_SUCCESS) { ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), (const char*)desc.deviceName, (size_t)-1); ma_bool32 cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); if (cbResult == MA_FALSE) { isTerminated = MA_TRUE; break; } } } } return MA_SUCCESS; #else goto return_default_device; #endif return_default_device:; cbResult = MA_TRUE; /* Playback. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.opensl = SL_DEFAULTDEVICEID_AUDIOOUTPUT; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } /* Capture. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); deviceInfo.id.opensl = SL_DEFAULTDEVICEID_AUDIOINPUT; ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } return MA_SUCCESS; } static void ma_context_add_data_format_ex__opensl(ma_context* pContext, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_device_info* pDeviceInfo) { MA_ASSERT(pContext != NULL); MA_ASSERT(pDeviceInfo != NULL); pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; pDeviceInfo->nativeDataFormatCount += 1; } static void ma_context_add_data_format__opensl(ma_context* pContext, ma_format format, ma_device_info* pDeviceInfo) { ma_uint32 minChannels = 1; ma_uint32 maxChannels = 2; ma_uint32 minSampleRate = (ma_uint32)ma_standard_sample_rate_8000; ma_uint32 maxSampleRate = (ma_uint32)ma_standard_sample_rate_48000; ma_uint32 iChannel; ma_uint32 iSampleRate; MA_ASSERT(pContext != NULL); MA_ASSERT(pDeviceInfo != NULL); /* Each sample format can support mono and stereo, and we'll support a small subset of standard rates (up to 48000). A better solution would be to somehow find a native sample rate. */ for (iChannel = minChannels; iChannel < maxChannels; iChannel += 1) { for (iSampleRate = 0; iSampleRate < ma_countof(g_maStandardSampleRatePriorities); iSampleRate += 1) { ma_uint32 standardSampleRate = g_maStandardSampleRatePriorities[iSampleRate]; if (standardSampleRate >= minSampleRate && standardSampleRate <= maxSampleRate) { ma_context_add_data_format_ex__opensl(pContext, format, iChannel, standardSampleRate, pDeviceInfo); } } } } static ma_result ma_context_get_device_info__opensl(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { MA_ASSERT(pContext != NULL); MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to get device info. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } /* TODO: Test Me. This is currently untested, so for now we are just returning default devices. */ #if 0 && !defined(MA_ANDROID) SLAudioIODeviceCapabilitiesItf deviceCaps; SLresult resultSL = (*g_maEngineObjectSL)->GetInterface(g_maEngineObjectSL, (SLInterfaceID)pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES, &deviceCaps); if (resultSL != SL_RESULT_SUCCESS) { /* The interface may not be supported so just report a default device. */ goto return_default_device; } if (deviceType == ma_device_type_playback) { SLAudioOutputDescriptor desc; resultSL = (*deviceCaps)->QueryAudioOutputCapabilities(deviceCaps, pDeviceID->opensl, &desc); if (resultSL != SL_RESULT_SUCCESS) { return ma_result_from_OpenSL(resultSL); } ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), (const char*)desc.pDeviceName, (size_t)-1); } else { SLAudioInputDescriptor desc; resultSL = (*deviceCaps)->QueryAudioInputCapabilities(deviceCaps, pDeviceID->opensl, &desc); if (resultSL != SL_RESULT_SUCCESS) { return ma_result_from_OpenSL(resultSL); } ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), (const char*)desc.deviceName, (size_t)-1); } goto return_detailed_info; #else goto return_default_device; #endif return_default_device: if (pDeviceID != NULL) { if ((deviceType == ma_device_type_playback && pDeviceID->opensl != SL_DEFAULTDEVICEID_AUDIOOUTPUT) || (deviceType == ma_device_type_capture && pDeviceID->opensl != SL_DEFAULTDEVICEID_AUDIOINPUT)) { return MA_NO_DEVICE; /* Don't know the device. */ } } /* ID and Name / Description */ if (deviceType == ma_device_type_playback) { pDeviceInfo->id.opensl = SL_DEFAULTDEVICEID_AUDIOOUTPUT; ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { pDeviceInfo->id.opensl = SL_DEFAULTDEVICEID_AUDIOINPUT; ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } pDeviceInfo->isDefault = MA_TRUE; goto return_detailed_info; return_detailed_info: /* For now we're just outputting a set of values that are supported by the API but not necessarily supported by the device natively. Later on we should work on this so that it more closely reflects the device's actual native format. */ pDeviceInfo->nativeDataFormatCount = 0; #if defined(MA_ANDROID) && __ANDROID_API__ >= 21 ma_context_add_data_format__opensl(pContext, ma_format_f32, pDeviceInfo); #endif ma_context_add_data_format__opensl(pContext, ma_format_s16, pDeviceInfo); ma_context_add_data_format__opensl(pContext, ma_format_u8, pDeviceInfo); return MA_SUCCESS; } #ifdef MA_ANDROID /*void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, SLuint32 eventFlags, const void* pBuffer, SLuint32 bufferSize, SLuint32 dataUsed, void* pContext)*/ static void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; size_t periodSizeInBytes; ma_uint8* pBuffer; SLresult resultSL; MA_ASSERT(pDevice != NULL); (void)pBufferQueue; /* For now, don't do anything unless the buffer was fully processed. From what I can tell, it looks like OpenSL|ES 1.1 improves on buffer queues to the point that we could much more intelligently handle this, but unfortunately it looks like Android is only supporting OpenSL|ES 1.0.1 for now :( */ /* Don't do anything if the device is not started. */ if (ma_device_get_state(pDevice) != ma_device_state_started) { return; } /* Don't do anything if the device is being drained. */ if (pDevice->opensl.isDrainingCapture) { return; } periodSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); pBuffer = pDevice->opensl.pBufferCapture + (pDevice->opensl.currentBufferIndexCapture * periodSizeInBytes); ma_device_handle_backend_data_callback(pDevice, NULL, pBuffer, pDevice->capture.internalPeriodSizeInFrames); resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, pBuffer, periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { return; } pDevice->opensl.currentBufferIndexCapture = (pDevice->opensl.currentBufferIndexCapture + 1) % pDevice->capture.internalPeriods; } static void ma_buffer_queue_callback_playback__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; size_t periodSizeInBytes; ma_uint8* pBuffer; SLresult resultSL; MA_ASSERT(pDevice != NULL); (void)pBufferQueue; /* Don't do anything if the device is not started. */ if (ma_device_get_state(pDevice) != ma_device_state_started) { return; } /* Don't do anything if the device is being drained. */ if (pDevice->opensl.isDrainingPlayback) { return; } periodSizeInBytes = pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); pBuffer = pDevice->opensl.pBufferPlayback + (pDevice->opensl.currentBufferIndexPlayback * periodSizeInBytes); ma_device_handle_backend_data_callback(pDevice, pBuffer, NULL, pDevice->playback.internalPeriodSizeInFrames); resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, pBuffer, periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { return; } pDevice->opensl.currentBufferIndexPlayback = (pDevice->opensl.currentBufferIndexPlayback + 1) % pDevice->playback.internalPeriods; } #endif static ma_result ma_device_uninit__opensl(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before uninitializing the device. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { if (pDevice->opensl.pAudioRecorderObj) { MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->Destroy((SLObjectItf)pDevice->opensl.pAudioRecorderObj); } ma_free(pDevice->opensl.pBufferCapture, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { if (pDevice->opensl.pAudioPlayerObj) { MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->Destroy((SLObjectItf)pDevice->opensl.pAudioPlayerObj); } if (pDevice->opensl.pOutputMixObj) { MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->Destroy((SLObjectItf)pDevice->opensl.pOutputMixObj); } ma_free(pDevice->opensl.pBufferPlayback, &pDevice->pContext->allocationCallbacks); } return MA_SUCCESS; } #if defined(MA_ANDROID) && __ANDROID_API__ >= 21 typedef SLAndroidDataFormat_PCM_EX ma_SLDataFormat_PCM; #else typedef SLDataFormat_PCM ma_SLDataFormat_PCM; #endif static ma_result ma_SLDataFormat_PCM_init__opensl(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* channelMap, ma_SLDataFormat_PCM* pDataFormat) { /* We need to convert our format/channels/rate so that they aren't set to default. */ if (format == ma_format_unknown) { format = MA_DEFAULT_FORMAT; } if (channels == 0) { channels = MA_DEFAULT_CHANNELS; } if (sampleRate == 0) { sampleRate = MA_DEFAULT_SAMPLE_RATE; } #if defined(MA_ANDROID) && __ANDROID_API__ >= 21 if (format == ma_format_f32) { pDataFormat->formatType = SL_ANDROID_DATAFORMAT_PCM_EX; pDataFormat->representation = SL_ANDROID_PCM_REPRESENTATION_FLOAT; } else { pDataFormat->formatType = SL_DATAFORMAT_PCM; } #else pDataFormat->formatType = SL_DATAFORMAT_PCM; #endif pDataFormat->numChannels = channels; ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec = ma_round_to_standard_sample_rate__opensl(sampleRate * 1000); /* In millihertz. Annoyingly, the sample rate variable is named differently between SLAndroidDataFormat_PCM_EX and SLDataFormat_PCM */ pDataFormat->bitsPerSample = ma_get_bytes_per_sample(format) * 8; pDataFormat->channelMask = ma_channel_map_to_channel_mask__opensl(channelMap, channels); pDataFormat->endianness = (ma_is_little_endian()) ? SL_BYTEORDER_LITTLEENDIAN : SL_BYTEORDER_BIGENDIAN; /* Android has a few restrictions on the format as documented here: https://developer.android.com/ndk/guides/audio/opensl-for-android.html - Only mono and stereo is supported. - Only u8 and s16 formats are supported. - Maximum sample rate of 48000. */ #ifdef MA_ANDROID if (pDataFormat->numChannels > 2) { pDataFormat->numChannels = 2; } #if __ANDROID_API__ >= 21 if (pDataFormat->formatType == SL_ANDROID_DATAFORMAT_PCM_EX) { /* It's floating point. */ MA_ASSERT(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); if (pDataFormat->bitsPerSample > 32) { pDataFormat->bitsPerSample = 32; } } else { if (pDataFormat->bitsPerSample > 16) { pDataFormat->bitsPerSample = 16; } } #else if (pDataFormat->bitsPerSample > 16) { pDataFormat->bitsPerSample = 16; } #endif if (((SLDataFormat_PCM*)pDataFormat)->samplesPerSec > SL_SAMPLINGRATE_48) { ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec = SL_SAMPLINGRATE_48; } #endif pDataFormat->containerSize = pDataFormat->bitsPerSample; /* Always tightly packed for now. */ return MA_SUCCESS; } static ma_result ma_deconstruct_SLDataFormat_PCM__opensl(ma_SLDataFormat_PCM* pDataFormat, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_bool32 isFloatingPoint = MA_FALSE; #if defined(MA_ANDROID) && __ANDROID_API__ >= 21 if (pDataFormat->formatType == SL_ANDROID_DATAFORMAT_PCM_EX) { MA_ASSERT(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); isFloatingPoint = MA_TRUE; } #endif if (isFloatingPoint) { if (pDataFormat->bitsPerSample == 32) { *pFormat = ma_format_f32; } } else { if (pDataFormat->bitsPerSample == 8) { *pFormat = ma_format_u8; } else if (pDataFormat->bitsPerSample == 16) { *pFormat = ma_format_s16; } else if (pDataFormat->bitsPerSample == 24) { *pFormat = ma_format_s24; } else if (pDataFormat->bitsPerSample == 32) { *pFormat = ma_format_s32; } } *pChannels = pDataFormat->numChannels; *pSampleRate = ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec / 1000; ma_channel_mask_to_channel_map__opensl(pDataFormat->channelMask, ma_min(pDataFormat->numChannels, channelMapCap), pChannelMap); return MA_SUCCESS; } static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { #ifdef MA_ANDROID SLDataLocator_AndroidSimpleBufferQueue queue; SLresult resultSL; size_t bufferSizeInBytes; SLInterfaceID itfIDs[2]; const SLboolean itfIDsRequired[] = { SL_BOOLEAN_TRUE, /* SL_IID_ANDROIDSIMPLEBUFFERQUEUE */ SL_BOOLEAN_FALSE /* SL_IID_ANDROIDCONFIGURATION */ }; #endif MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to initialize a new device. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* For now, only supporting Android implementations of OpenSL|ES since that's the only one I've been able to test with and I currently depend on Android-specific extensions (simple buffer queues). */ #ifdef MA_ANDROID itfIDs[0] = (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE; itfIDs[1] = (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDCONFIGURATION; /* No exclusive mode with OpenSL|ES. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { return MA_SHARE_MODE_NOT_SUPPORTED; } /* Now we can start initializing the device properly. */ MA_ASSERT(pDevice != NULL); MA_ZERO_OBJECT(&pDevice->opensl); queue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { ma_SLDataFormat_PCM pcm; SLDataLocator_IODevice locatorDevice; SLDataSource source; SLDataSink sink; SLAndroidConfigurationItf pRecorderConfig; ma_SLDataFormat_PCM_init__opensl(pDescriptorCapture->format, pDescriptorCapture->channels, pDescriptorCapture->sampleRate, pDescriptorCapture->channelMap, &pcm); locatorDevice.locatorType = SL_DATALOCATOR_IODEVICE; locatorDevice.deviceType = SL_IODEVICE_AUDIOINPUT; locatorDevice.deviceID = SL_DEFAULTDEVICEID_AUDIOINPUT; /* Must always use the default device with Android. */ locatorDevice.device = NULL; source.pLocator = &locatorDevice; source.pFormat = NULL; queue.numBuffers = pDescriptorCapture->periodCount; sink.pLocator = &queue; sink.pFormat = (SLDataFormat_PCM*)&pcm; resultSL = (*g_maEngineSL)->CreateAudioRecorder(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioRecorderObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED || resultSL == SL_RESULT_PARAMETER_INVALID) { /* Unsupported format. Fall back to something safer and try again. If this fails, just abort. */ pcm.formatType = SL_DATAFORMAT_PCM; pcm.numChannels = 1; ((SLDataFormat_PCM*)&pcm)->samplesPerSec = SL_SAMPLINGRATE_16; /* The name of the sample rate variable is different between SLAndroidDataFormat_PCM_EX and SLDataFormat_PCM. */ pcm.bitsPerSample = 16; pcm.containerSize = pcm.bitsPerSample; /* Always tightly packed for now. */ pcm.channelMask = 0; resultSL = (*g_maEngineSL)->CreateAudioRecorder(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioRecorderObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); } if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio recorder."); return ma_result_from_OpenSL(resultSL); } /* Set the recording preset before realizing the player. */ if (pConfig->opensl.recordingPreset != ma_opensl_recording_preset_default) { resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDCONFIGURATION, &pRecorderConfig); if (resultSL == SL_RESULT_SUCCESS) { SLint32 recordingPreset = ma_to_recording_preset__opensl(pConfig->opensl.recordingPreset); resultSL = (*pRecorderConfig)->SetConfiguration(pRecorderConfig, SL_ANDROID_KEY_RECORDING_PRESET, &recordingPreset, sizeof(SLint32)); if (resultSL != SL_RESULT_SUCCESS) { /* Failed to set the configuration. Just keep going. */ } } } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->Realize((SLObjectItf)pDevice->opensl.pAudioRecorderObj, SL_BOOLEAN_FALSE); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio recorder."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_RECORD, &pDevice->opensl.pAudioRecorder); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_RECORD interface."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &pDevice->opensl.pBufferQueueCapture); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->RegisterCallback((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, ma_buffer_queue_callback_capture__opensl_android, pDevice); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback."); return ma_result_from_OpenSL(resultSL); } /* The internal format is determined by the "pcm" object. */ ma_deconstruct_SLDataFormat_PCM__opensl(&pcm, &pDescriptorCapture->format, &pDescriptorCapture->channels, &pDescriptorCapture->sampleRate, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap)); /* Buffer. */ pDescriptorCapture->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); pDevice->opensl.currentBufferIndexCapture = 0; bufferSizeInBytes = pDescriptorCapture->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) * pDescriptorCapture->periodCount; pDevice->opensl.pBufferCapture = (ma_uint8*)ma_calloc(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); if (pDevice->opensl.pBufferCapture == NULL) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer."); return MA_OUT_OF_MEMORY; } MA_ZERO_MEMORY(pDevice->opensl.pBufferCapture, bufferSizeInBytes); } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_SLDataFormat_PCM pcm; SLDataSource source; SLDataLocator_OutputMix outmixLocator; SLDataSink sink; SLAndroidConfigurationItf pPlayerConfig; ma_SLDataFormat_PCM_init__opensl(pDescriptorPlayback->format, pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate, pDescriptorPlayback->channelMap, &pcm); resultSL = (*g_maEngineSL)->CreateOutputMix(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pOutputMixObj, 0, NULL, NULL); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create output mix."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->Realize((SLObjectItf)pDevice->opensl.pOutputMixObj, SL_BOOLEAN_FALSE); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize output mix object."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->GetInterface((SLObjectItf)pDevice->opensl.pOutputMixObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_OUTPUTMIX, &pDevice->opensl.pOutputMix); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_OUTPUTMIX interface."); return ma_result_from_OpenSL(resultSL); } /* Set the output device. */ if (pDescriptorPlayback->pDeviceID != NULL) { SLuint32 deviceID_OpenSL = pDescriptorPlayback->pDeviceID->opensl; MA_OPENSL_OUTPUTMIX(pDevice->opensl.pOutputMix)->ReRoute((SLOutputMixItf)pDevice->opensl.pOutputMix, 1, &deviceID_OpenSL); } queue.numBuffers = pDescriptorPlayback->periodCount; source.pLocator = &queue; source.pFormat = (SLDataFormat_PCM*)&pcm; outmixLocator.locatorType = SL_DATALOCATOR_OUTPUTMIX; outmixLocator.outputMix = (SLObjectItf)pDevice->opensl.pOutputMixObj; sink.pLocator = &outmixLocator; sink.pFormat = NULL; resultSL = (*g_maEngineSL)->CreateAudioPlayer(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioPlayerObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED || resultSL == SL_RESULT_PARAMETER_INVALID) { /* Unsupported format. Fall back to something safer and try again. If this fails, just abort. */ pcm.formatType = SL_DATAFORMAT_PCM; pcm.numChannels = 2; ((SLDataFormat_PCM*)&pcm)->samplesPerSec = SL_SAMPLINGRATE_16; pcm.bitsPerSample = 16; pcm.containerSize = pcm.bitsPerSample; /* Always tightly packed for now. */ pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; resultSL = (*g_maEngineSL)->CreateAudioPlayer(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioPlayerObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); } if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio player."); return ma_result_from_OpenSL(resultSL); } /* Set the stream type before realizing the player. */ if (pConfig->opensl.streamType != ma_opensl_stream_type_default) { resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDCONFIGURATION, &pPlayerConfig); if (resultSL == SL_RESULT_SUCCESS) { SLint32 streamType = ma_to_stream_type__opensl(pConfig->opensl.streamType); resultSL = (*pPlayerConfig)->SetConfiguration(pPlayerConfig, SL_ANDROID_KEY_STREAM_TYPE, &streamType, sizeof(SLint32)); if (resultSL != SL_RESULT_SUCCESS) { /* Failed to set the configuration. Just keep going. */ } } } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->Realize((SLObjectItf)pDevice->opensl.pAudioPlayerObj, SL_BOOLEAN_FALSE); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio player."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_PLAY, &pDevice->opensl.pAudioPlayer); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_PLAY interface."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &pDevice->opensl.pBufferQueuePlayback); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface."); return ma_result_from_OpenSL(resultSL); } resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->RegisterCallback((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, ma_buffer_queue_callback_playback__opensl_android, pDevice); if (resultSL != SL_RESULT_SUCCESS) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback."); return ma_result_from_OpenSL(resultSL); } /* The internal format is determined by the "pcm" object. */ ma_deconstruct_SLDataFormat_PCM__opensl(&pcm, &pDescriptorPlayback->format, &pDescriptorPlayback->channels, &pDescriptorPlayback->sampleRate, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap)); /* Buffer. */ pDescriptorPlayback->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); pDevice->opensl.currentBufferIndexPlayback = 0; bufferSizeInBytes = pDescriptorPlayback->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels) * pDescriptorPlayback->periodCount; pDevice->opensl.pBufferPlayback = (ma_uint8*)ma_calloc(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); if (pDevice->opensl.pBufferPlayback == NULL) { ma_device_uninit__opensl(pDevice); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer."); return MA_OUT_OF_MEMORY; } MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, bufferSizeInBytes); } return MA_SUCCESS; #else return MA_NO_BACKEND; /* Non-Android implementations are not supported. */ #endif } static ma_result ma_device_start__opensl(ma_device* pDevice) { SLresult resultSL; size_t periodSizeInBytes; ma_uint32 iPeriod; MA_ASSERT(pDevice != NULL); MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to start the device. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { resultSL = MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_RECORDING); if (resultSL != SL_RESULT_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal capture device."); return ma_result_from_OpenSL(resultSL); } periodSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); for (iPeriod = 0; iPeriod < pDevice->capture.internalPeriods; ++iPeriod) { resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, pDevice->opensl.pBufferCapture + (periodSizeInBytes * iPeriod), periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_STOPPED); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for capture device."); return ma_result_from_OpenSL(resultSL); } } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { resultSL = MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_PLAYING); if (resultSL != SL_RESULT_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal playback device."); return ma_result_from_OpenSL(resultSL); } /* In playback mode (no duplex) we need to load some initial buffers. In duplex mode we need to enqueu silent buffers. */ if (pDevice->type == ma_device_type_duplex) { MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); } else { ma_device__read_frames_from_client(pDevice, pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods, pDevice->opensl.pBufferPlayback); } periodSizeInBytes = pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; ++iPeriod) { resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, pDevice->opensl.pBufferPlayback + (periodSizeInBytes * iPeriod), periodSizeInBytes); if (resultSL != SL_RESULT_SUCCESS) { MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_STOPPED); ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for playback device."); return ma_result_from_OpenSL(resultSL); } } } return MA_SUCCESS; } static ma_result ma_device_drain__opensl(ma_device* pDevice, ma_device_type deviceType) { SLAndroidSimpleBufferQueueItf pBufferQueue; MA_ASSERT(deviceType == ma_device_type_capture || deviceType == ma_device_type_playback); if (pDevice->type == ma_device_type_capture) { pBufferQueue = (SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture; pDevice->opensl.isDrainingCapture = MA_TRUE; } else { pBufferQueue = (SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback; pDevice->opensl.isDrainingPlayback = MA_TRUE; } for (;;) { SLAndroidSimpleBufferQueueState state; MA_OPENSL_BUFFERQUEUE(pBufferQueue)->GetState(pBufferQueue, &state); if (state.count == 0) { break; } ma_sleep(10); } if (pDevice->type == ma_device_type_capture) { pDevice->opensl.isDrainingCapture = MA_FALSE; } else { pDevice->opensl.isDrainingPlayback = MA_FALSE; } return MA_SUCCESS; } static ma_result ma_device_stop__opensl(ma_device* pDevice) { SLresult resultSL; MA_ASSERT(pDevice != NULL); MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before stopping/uninitializing the device. */ if (g_maOpenSLInitCounter == 0) { return MA_INVALID_OPERATION; } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_device_drain__opensl(pDevice, ma_device_type_capture); resultSL = MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_STOPPED); if (resultSL != SL_RESULT_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal capture device."); return ma_result_from_OpenSL(resultSL); } MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Clear((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_device_drain__opensl(pDevice, ma_device_type_playback); resultSL = MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_STOPPED); if (resultSL != SL_RESULT_SUCCESS) { ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal playback device."); return ma_result_from_OpenSL(resultSL); } MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Clear((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback); } /* Make sure the client is aware that the device has stopped. There may be an OpenSL|ES callback for this, but I haven't found it. */ ma_device__on_notification_stopped(pDevice); return MA_SUCCESS; } static ma_result ma_context_uninit__opensl(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_opensl); (void)pContext; /* Uninit global data. */ ma_spinlock_lock(&g_maOpenSLSpinlock); { MA_ASSERT(g_maOpenSLInitCounter > 0); /* If you've triggered this, it means you have ma_context_init/uninit mismatch. Each successful call to ma_context_init() must be matched up with a call to ma_context_uninit(). */ g_maOpenSLInitCounter -= 1; if (g_maOpenSLInitCounter == 0) { (*g_maEngineObjectSL)->Destroy(g_maEngineObjectSL); } } ma_spinlock_unlock(&g_maOpenSLSpinlock); return MA_SUCCESS; } static ma_result ma_dlsym_SLInterfaceID__opensl(ma_context* pContext, const char* pName, ma_handle* pHandle) { /* We need to return an error if the symbol cannot be found. This is important because there have been reports that some symbols do not exist. */ ma_handle* p = (ma_handle*)ma_dlsym(ma_context_get_log(pContext), pContext->opensl.libOpenSLES, pName); if (p == NULL) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Cannot find symbol %s", pName); return MA_NO_BACKEND; } *pHandle = *p; return MA_SUCCESS; } static ma_result ma_context_init_engine_nolock__opensl(ma_context* pContext) { g_maOpenSLInitCounter += 1; if (g_maOpenSLInitCounter == 1) { SLresult resultSL; resultSL = ((ma_slCreateEngine_proc)pContext->opensl.slCreateEngine)(&g_maEngineObjectSL, 0, NULL, 0, NULL, NULL); if (resultSL != SL_RESULT_SUCCESS) { g_maOpenSLInitCounter -= 1; return ma_result_from_OpenSL(resultSL); } (*g_maEngineObjectSL)->Realize(g_maEngineObjectSL, SL_BOOLEAN_FALSE); resultSL = (*g_maEngineObjectSL)->GetInterface(g_maEngineObjectSL, (SLInterfaceID)pContext->opensl.SL_IID_ENGINE, &g_maEngineSL); if (resultSL != SL_RESULT_SUCCESS) { (*g_maEngineObjectSL)->Destroy(g_maEngineObjectSL); g_maOpenSLInitCounter -= 1; return ma_result_from_OpenSL(resultSL); } } return MA_SUCCESS; } static ma_result ma_context_init__opensl(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { ma_result result; #if !defined(MA_NO_RUNTIME_LINKING) size_t i; const char* libOpenSLESNames[] = { "libOpenSLES.so" }; #endif MA_ASSERT(pContext != NULL); (void)pConfig; #if !defined(MA_NO_RUNTIME_LINKING) /* Dynamically link against libOpenSLES.so. I have now had multiple reports that SL_IID_ANDROIDSIMPLEBUFFERQUEUE cannot be found. One report was happening at compile time and another at runtime. To try working around this, I'm going to link to libOpenSLES at runtime and extract the symbols rather than reference them directly. This should, hopefully, fix these issues as the compiler won't see any references to the symbols and will hopefully skip the checks. */ for (i = 0; i < ma_countof(libOpenSLESNames); i += 1) { pContext->opensl.libOpenSLES = ma_dlopen(ma_context_get_log(pContext), libOpenSLESNames[i]); if (pContext->opensl.libOpenSLES != NULL) { break; } } if (pContext->opensl.libOpenSLES == NULL) { ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Could not find libOpenSLES.so"); return MA_NO_BACKEND; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ENGINE", &pContext->opensl.SL_IID_ENGINE); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_AUDIOIODEVICECAPABILITIES", &pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ANDROIDSIMPLEBUFFERQUEUE", &pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_RECORD", &pContext->opensl.SL_IID_RECORD); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_PLAY", &pContext->opensl.SL_IID_PLAY); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_OUTPUTMIX", &pContext->opensl.SL_IID_OUTPUTMIX); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ANDROIDCONFIGURATION", &pContext->opensl.SL_IID_ANDROIDCONFIGURATION); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); return result; } pContext->opensl.slCreateEngine = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->opensl.libOpenSLES, "slCreateEngine"); if (pContext->opensl.slCreateEngine == NULL) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Cannot find symbol slCreateEngine."); return MA_NO_BACKEND; } #else pContext->opensl.SL_IID_ENGINE = (ma_handle)SL_IID_ENGINE; pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES = (ma_handle)SL_IID_AUDIOIODEVICECAPABILITIES; pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE = (ma_handle)SL_IID_ANDROIDSIMPLEBUFFERQUEUE; pContext->opensl.SL_IID_RECORD = (ma_handle)SL_IID_RECORD; pContext->opensl.SL_IID_PLAY = (ma_handle)SL_IID_PLAY; pContext->opensl.SL_IID_OUTPUTMIX = (ma_handle)SL_IID_OUTPUTMIX; pContext->opensl.SL_IID_ANDROIDCONFIGURATION = (ma_handle)SL_IID_ANDROIDCONFIGURATION; pContext->opensl.slCreateEngine = (ma_proc)slCreateEngine; #endif /* Initialize global data first if applicable. */ ma_spinlock_lock(&g_maOpenSLSpinlock); { result = ma_context_init_engine_nolock__opensl(pContext); } ma_spinlock_unlock(&g_maOpenSLSpinlock); if (result != MA_SUCCESS) { ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Failed to initialize OpenSL engine."); return result; } pCallbacks->onContextInit = ma_context_init__opensl; pCallbacks->onContextUninit = ma_context_uninit__opensl; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__opensl; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__opensl; pCallbacks->onDeviceInit = ma_device_init__opensl; pCallbacks->onDeviceUninit = ma_device_uninit__opensl; pCallbacks->onDeviceStart = ma_device_start__opensl; pCallbacks->onDeviceStop = ma_device_stop__opensl; pCallbacks->onDeviceRead = NULL; /* Not needed because OpenSL|ES is asynchronous. */ pCallbacks->onDeviceWrite = NULL; /* Not needed because OpenSL|ES is asynchronous. */ pCallbacks->onDeviceDataLoop = NULL; /* Not needed because OpenSL|ES is asynchronous. */ return MA_SUCCESS; } #endif /* OpenSL|ES */ /****************************************************************************** Web Audio Backend ******************************************************************************/ #ifdef MA_HAS_WEBAUDIO #include <emscripten/emscripten.h> #if (__EMSCRIPTEN_major__ > 3) || (__EMSCRIPTEN_major__ == 3 && (__EMSCRIPTEN_minor__ > 1 || (__EMSCRIPTEN_minor__ == 1 && __EMSCRIPTEN_tiny__ >= 32))) #include <emscripten/webaudio.h> #define MA_SUPPORT_AUDIO_WORKLETS #endif /* TODO: Version 0.12: Swap this logic around so that AudioWorklets are used by default. Add MA_NO_AUDIO_WORKLETS. */ #if defined(MA_ENABLE_AUDIO_WORKLETS) && defined(MA_SUPPORT_AUDIO_WORKLETS) #define MA_USE_AUDIO_WORKLETS #endif /* The thread stack size must be a multiple of 16. */ #ifndef MA_AUDIO_WORKLETS_THREAD_STACK_SIZE #define MA_AUDIO_WORKLETS_THREAD_STACK_SIZE 16384 #endif #if defined(MA_USE_AUDIO_WORKLETS) #define MA_WEBAUDIO_LATENCY_HINT_BALANCED "balanced" #define MA_WEBAUDIO_LATENCY_HINT_INTERACTIVE "interactive" #define MA_WEBAUDIO_LATENCY_HINT_PLAYBACK "playback" #endif static ma_bool32 ma_is_capture_supported__webaudio() { return EM_ASM_INT({ return (navigator.mediaDevices !== undefined && navigator.mediaDevices.getUserMedia !== undefined); }, 0) != 0; /* Must pass in a dummy argument for C99 compatibility. */ } #ifdef __cplusplus extern "C" { #endif void* EMSCRIPTEN_KEEPALIVE ma_malloc_emscripten(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_malloc(sz, pAllocationCallbacks); } void EMSCRIPTEN_KEEPALIVE ma_free_emscripten(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { ma_free(p, pAllocationCallbacks); } void EMSCRIPTEN_KEEPALIVE ma_device_process_pcm_frames_capture__webaudio(ma_device* pDevice, int frameCount, float* pFrames) { ma_device_handle_backend_data_callback(pDevice, NULL, pFrames, (ma_uint32)frameCount); } void EMSCRIPTEN_KEEPALIVE ma_device_process_pcm_frames_playback__webaudio(ma_device* pDevice, int frameCount, float* pFrames) { ma_device_handle_backend_data_callback(pDevice, pFrames, NULL, (ma_uint32)frameCount); } #ifdef __cplusplus } #endif static ma_result ma_context_enumerate_devices__webaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_bool32 cbResult = MA_TRUE; MA_ASSERT(pContext != NULL); MA_ASSERT(callback != NULL); /* Only supporting default devices for now. */ /* Playback. */ if (cbResult) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); deviceInfo.isDefault = MA_TRUE; /* Only supporting default devices. */ cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); } /* Capture. */ if (cbResult) { if (ma_is_capture_supported__webaudio()) { ma_device_info deviceInfo; MA_ZERO_OBJECT(&deviceInfo); ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); deviceInfo.isDefault = MA_TRUE; /* Only supporting default devices. */ cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); } } return MA_SUCCESS; } static ma_result ma_context_get_device_info__webaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { MA_ASSERT(pContext != NULL); if (deviceType == ma_device_type_capture && !ma_is_capture_supported__webaudio()) { return MA_NO_DEVICE; } MA_ZERO_MEMORY(pDeviceInfo->id.webaudio, sizeof(pDeviceInfo->id.webaudio)); /* Only supporting default devices for now. */ (void)pDeviceID; if (deviceType == ma_device_type_playback) { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } /* Only supporting default devices. */ pDeviceInfo->isDefault = MA_TRUE; /* Web Audio can support any number of channels and sample rates. It only supports f32 formats, however. */ pDeviceInfo->nativeDataFormats[0].flags = 0; pDeviceInfo->nativeDataFormats[0].format = ma_format_unknown; pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channels are supported. */ pDeviceInfo->nativeDataFormats[0].sampleRate = EM_ASM_INT({ try { var temp = new (window.AudioContext || window.webkitAudioContext)(); var sampleRate = temp.sampleRate; temp.close(); return sampleRate; } catch(e) { return 0; } }, 0); /* Must pass in a dummy argument for C99 compatibility. */ if (pDeviceInfo->nativeDataFormats[0].sampleRate == 0) { return MA_NO_DEVICE; } pDeviceInfo->nativeDataFormatCount = 1; return MA_SUCCESS; } #if !defined(MA_USE_AUDIO_WORKLETS) static void ma_device_uninit_by_index__webaudio(ma_device* pDevice, ma_device_type deviceType, int deviceIndex) { MA_ASSERT(pDevice != NULL); EM_ASM({ var device = miniaudio.get_device_by_index($0); var pAllocationCallbacks = $3; /* Make sure all nodes are disconnected and marked for collection. */ if (device.scriptNode !== undefined) { device.scriptNode.onaudioprocess = function(e) {}; /* We want to reset the callback to ensure it doesn't get called after AudioContext.close() has returned. Shouldn't happen since we're disconnecting, but just to be safe... */ device.scriptNode.disconnect(); device.scriptNode = undefined; } if (device.streamNode !== undefined) { device.streamNode.disconnect(); device.streamNode = undefined; } /* Stop the device. I think there is a chance the callback could get fired after calling this, hence why we want to clear the callback before closing. */ device.webaudio.close(); device.webaudio = undefined; /* Can't forget to free the intermediary buffer. This is the buffer that's shared between JavaScript and C. */ if (device.intermediaryBuffer !== undefined) { _ma_free_emscripten(device.intermediaryBuffer, pAllocationCallbacks); device.intermediaryBuffer = undefined; device.intermediaryBufferView = undefined; device.intermediaryBufferSizeInBytes = undefined; } /* Make sure the device is untracked so the slot can be reused later. */ miniaudio.untrack_device_by_index($0); }, deviceIndex, deviceType, &pDevice->pContext->allocationCallbacks); } #endif static void ma_device_uninit_by_type__webaudio(ma_device* pDevice, ma_device_type deviceType) { MA_ASSERT(pDevice != NULL); MA_ASSERT(deviceType == ma_device_type_capture || deviceType == ma_device_type_playback); #if defined(MA_USE_AUDIO_WORKLETS) if (deviceType == ma_device_type_capture) { ma_free(pDevice->webaudio.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); ma_free(pDevice->webaudio.pStackBufferCapture, &pDevice->pContext->allocationCallbacks); emscripten_destroy_audio_context(pDevice->webaudio.audioContextCapture); } else { ma_free(pDevice->webaudio.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); ma_free(pDevice->webaudio.pStackBufferPlayback, &pDevice->pContext->allocationCallbacks); emscripten_destroy_audio_context(pDevice->webaudio.audioContextPlayback); } #else if (deviceType == ma_device_type_capture) { ma_device_uninit_by_index__webaudio(pDevice, ma_device_type_capture, pDevice->webaudio.indexCapture); } else { ma_device_uninit_by_index__webaudio(pDevice, ma_device_type_playback, pDevice->webaudio.indexPlayback); } #endif } static ma_result ma_device_uninit__webaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { ma_device_uninit_by_type__webaudio(pDevice, ma_device_type_capture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_device_uninit_by_type__webaudio(pDevice, ma_device_type_playback); } return MA_SUCCESS; } static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__webaudio(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) { #if defined(MA_USE_AUDIO_WORKLETS) (void)pDescriptor; (void)nativeSampleRate; (void)performanceProfile; return 256; #else /* There have been reports of the default buffer size being too small on some browsers. If we're using the default buffer size, we'll make sure the period size is bigger than our standard defaults. */ ma_uint32 periodSizeInFrames; if (pDescriptor->periodSizeInFrames == 0) { if (pDescriptor->periodSizeInMilliseconds == 0) { if (performanceProfile == ma_performance_profile_low_latency) { periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(33, nativeSampleRate); /* 1 frame @ 30 FPS */ } else { periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(333, nativeSampleRate); } } else { periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptor->periodSizeInMilliseconds, nativeSampleRate); } } else { periodSizeInFrames = pDescriptor->periodSizeInFrames; } /* The size of the buffer must be a power of 2 and between 256 and 16384. */ if (periodSizeInFrames < 256) { periodSizeInFrames = 256; } else if (periodSizeInFrames > 16384) { periodSizeInFrames = 16384; } else { periodSizeInFrames = ma_next_power_of_2(periodSizeInFrames); } return periodSizeInFrames; #endif } #if defined(MA_USE_AUDIO_WORKLETS) typedef struct { ma_device* pDevice; const ma_device_config* pConfig; ma_device_descriptor* pDescriptor; ma_device_type deviceType; ma_uint32 channels; } ma_audio_worklet_thread_initialized_data; static EM_BOOL ma_audio_worklet_process_callback__webaudio(int inputCount, const AudioSampleFrame* pInputs, int outputCount, AudioSampleFrame* pOutputs, int paramCount, const AudioParamFrame* pParams, void* pUserData) { ma_device* pDevice = (ma_device*)pUserData; ma_uint32 frameCount; ma_uint32 framesProcessed; (void)paramCount; (void)pParams; /* The Emscripten documentation says that it'll always be 128 frames being passed in. Hard coding it like that feels like a very bad idea to me. Even if it's hard coded in the backend, the API and documentation should always refer to variables instead of a hard coded number. In any case, will follow along for the time being. Unfortunately the audio data is not interleaved so we'll need to convert it before we give the data to miniaudio for further processing. */ frameCount = 128; /* Run the conversion logic in a loop for robustness. */ framesProcessed = 0; while (framesProcessed < frameCount) { ma_uint32 framesToProcessThisIteration = frameCount - framesProcessed; if (inputCount > 0) { if (framesToProcessThisIteration > pDevice->webaudio.intermediaryBufferSizeInFramesPlayback) { framesToProcessThisIteration = pDevice->webaudio.intermediaryBufferSizeInFramesPlayback; } /* Input data needs to be interleaved before we hand it to the client. */ for (ma_uint32 iFrame = 0; iFrame < framesToProcessThisIteration; iFrame += 1) { for (ma_uint32 iChannel = 0; iChannel < pDevice->capture.internalChannels; iChannel += 1) { pDevice->webaudio.pIntermediaryBufferCapture[iFrame*pDevice->capture.internalChannels + iChannel] = pInputs[0].data[frameCount*iChannel + framesProcessed + iFrame]; } } ma_device_process_pcm_frames_capture__webaudio(pDevice, framesToProcessThisIteration, pDevice->webaudio.pIntermediaryBufferCapture); } if (outputCount > 0) { ma_device_process_pcm_frames_playback__webaudio(pDevice, framesToProcessThisIteration, pDevice->webaudio.pIntermediaryBufferPlayback); /* We've read the data from the client. Now we need to deinterleave the buffer and output to the output buffer. */ for (ma_uint32 iFrame = 0; iFrame < framesToProcessThisIteration; iFrame += 1) { for (ma_uint32 iChannel = 0; iChannel < pDevice->playback.internalChannels; iChannel += 1) { pOutputs[0].data[frameCount*iChannel + framesProcessed + iFrame] = pDevice->webaudio.pIntermediaryBufferPlayback[iFrame*pDevice->playback.internalChannels + iChannel]; } } } framesProcessed += framesToProcessThisIteration; } return EM_TRUE; } static void ma_audio_worklet_processor_created__webaudio(EMSCRIPTEN_WEBAUDIO_T audioContext, EM_BOOL success, void* pUserData) { ma_audio_worklet_thread_initialized_data* pParameters = (ma_audio_worklet_thread_initialized_data*)pUserData; EmscriptenAudioWorkletNodeCreateOptions workletNodeOptions; EMSCRIPTEN_AUDIO_WORKLET_NODE_T workletNode; int outputChannelCount = 0; if (success == EM_FALSE) { pParameters->pDevice->webaudio.isInitialized = MA_TRUE; return; } MA_ZERO_OBJECT(&workletNodeOptions); if (pParameters->deviceType == ma_device_type_capture) { workletNodeOptions.numberOfInputs = 1; } else { outputChannelCount = (int)pParameters->channels; /* Safe cast. */ workletNodeOptions.numberOfOutputs = 1; workletNodeOptions.outputChannelCounts = &outputChannelCount; } /* Here is where we create the node that will do our processing. */ workletNode = emscripten_create_wasm_audio_worklet_node(audioContext, "miniaudio", &workletNodeOptions, &ma_audio_worklet_process_callback__webaudio, pParameters->pDevice); if (pParameters->deviceType == ma_device_type_capture) { pParameters->pDevice->webaudio.workletNodeCapture = workletNode; } else { pParameters->pDevice->webaudio.workletNodePlayback = workletNode; } /* With the worklet node created we can now attach it to the graph. This is done differently depending on whether or not it's capture or playback mode. */ if (pParameters->deviceType == ma_device_type_capture) { EM_ASM({ var workletNode = emscriptenGetAudioObject($0); var audioContext = emscriptenGetAudioObject($1); navigator.mediaDevices.getUserMedia({audio:true, video:false}) .then(function(stream) { audioContext.streamNode = audioContext.createMediaStreamSource(stream); audioContext.streamNode.connect(workletNode); /* Now that the worklet node has been connected, do we need to inspect workletNode.channelCount to check the actual channel count, or is it safe to assume it's always 2? */ }) .catch(function(error) { }); }, workletNode, audioContext); } else { EM_ASM({ var workletNode = emscriptenGetAudioObject($0); var audioContext = emscriptenGetAudioObject($1); workletNode.connect(audioContext.destination); }, workletNode, audioContext); } pParameters->pDevice->webaudio.isInitialized = MA_TRUE; ma_log_postf(ma_device_get_log(pParameters->pDevice), MA_LOG_LEVEL_DEBUG, "AudioWorklets: Created worklet node: %d\n", workletNode); /* Our parameter data is no longer needed. */ ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); } static void ma_audio_worklet_thread_initialized__webaudio(EMSCRIPTEN_WEBAUDIO_T audioContext, EM_BOOL success, void* pUserData) { ma_audio_worklet_thread_initialized_data* pParameters = (ma_audio_worklet_thread_initialized_data*)pUserData; WebAudioWorkletProcessorCreateOptions workletProcessorOptions; MA_ASSERT(pParameters != NULL); if (success == EM_FALSE) { pParameters->pDevice->webaudio.isInitialized = MA_TRUE; return; } MA_ZERO_OBJECT(&workletProcessorOptions); workletProcessorOptions.name = "miniaudio"; /* I'm not entirely sure what to call this. Does this need to be globally unique, or does it need only be unique for a given AudioContext? */ emscripten_create_wasm_audio_worklet_processor_async(audioContext, &workletProcessorOptions, ma_audio_worklet_processor_created__webaudio, pParameters); } #endif static ma_result ma_device_init_by_type__webaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) { #if defined(MA_USE_AUDIO_WORKLETS) EMSCRIPTEN_WEBAUDIO_T audioContext; void* pStackBuffer; size_t intermediaryBufferSizeInFrames; float* pIntermediaryBuffer; #endif ma_uint32 channels; ma_uint32 sampleRate; ma_uint32 periodSizeInFrames; MA_ASSERT(pDevice != NULL); MA_ASSERT(pConfig != NULL); MA_ASSERT(deviceType != ma_device_type_duplex); if (deviceType == ma_device_type_capture && !ma_is_capture_supported__webaudio()) { return MA_NO_DEVICE; } /* We're going to calculate some stuff in C just to simplify the JS code. */ channels = (pDescriptor->channels > 0) ? pDescriptor->channels : MA_DEFAULT_CHANNELS; sampleRate = (pDescriptor->sampleRate > 0) ? pDescriptor->sampleRate : MA_DEFAULT_SAMPLE_RATE; periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__webaudio(pDescriptor, sampleRate, pConfig->performanceProfile); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "periodSizeInFrames = %d\n", (int)periodSizeInFrames); #if defined(MA_USE_AUDIO_WORKLETS) { ma_audio_worklet_thread_initialized_data* pInitParameters; EmscriptenWebAudioCreateAttributes audioContextAttributes; audioContextAttributes.latencyHint = MA_WEBAUDIO_LATENCY_HINT_INTERACTIVE; audioContextAttributes.sampleRate = sampleRate; /* It's not clear if this can return an error. None of the tests in the Emscripten repository check for this, so neither am I for now. */ audioContext = emscripten_create_audio_context(&audioContextAttributes); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "TRACE: AUDIO CONTEXT CREATED\n"); /* We now need to create a worker thread. This is a bit weird because we need to allocate our own buffer for the thread's stack. The stack needs to be aligned to 16 bytes. I'm going to allocate this on the heap to keep it simple. */ pStackBuffer = ma_aligned_malloc(MA_AUDIO_WORKLETS_THREAD_STACK_SIZE, 16, &pDevice->pContext->allocationCallbacks); if (pStackBuffer == NULL) { emscripten_destroy_audio_context(audioContext); return MA_OUT_OF_MEMORY; } /* We need an intermediary buffer for data conversion. WebAudio reports data in uninterleaved format whereas we require it to be interleaved. We'll do this in chunks of 128 frames. */ intermediaryBufferSizeInFrames = 128; pIntermediaryBuffer = ma_malloc(intermediaryBufferSizeInFrames * channels * sizeof(float), &pDevice->pContext->allocationCallbacks); if (pIntermediaryBuffer == NULL) { ma_free(pStackBuffer, &pDevice->pContext->allocationCallbacks); emscripten_destroy_audio_context(audioContext); return MA_OUT_OF_MEMORY; } pInitParameters = ma_malloc(sizeof(*pInitParameters), &pDevice->pContext->allocationCallbacks); if (pInitParameters == NULL) { ma_free(pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); ma_free(pStackBuffer, &pDevice->pContext->allocationCallbacks); emscripten_destroy_audio_context(audioContext); return MA_OUT_OF_MEMORY; } pInitParameters->pDevice = pDevice; pInitParameters->pConfig = pConfig; pInitParameters->pDescriptor = pDescriptor; pInitParameters->deviceType = deviceType; pInitParameters->channels = channels; /* We need to flag the device as not yet initialized so we can wait on it later. Unfortunately all of the Emscripten WebAudio stuff is asynchronous. */ pDevice->webaudio.isInitialized = MA_FALSE; ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "TRACE: CREATING WORKLET\n"); emscripten_start_wasm_audio_worklet_thread_async(audioContext, pStackBuffer, MA_AUDIO_WORKLETS_THREAD_STACK_SIZE, ma_audio_worklet_thread_initialized__webaudio, pInitParameters); /* We must wait for initialization to complete. We're just spinning here. The emscripten_sleep() call is why we need to build with `-sASYNCIFY`. */ while (pDevice->webaudio.isInitialized == MA_FALSE) { emscripten_sleep(1); } /* Now that initialization is finished we can go ahead and extract our channel count so that miniaudio can set up a data converter at a higher level. */ if (deviceType == ma_device_type_capture) { /* For capture we won't actually know what the channel count is. Everything I've seen seems to indicate that the default channel count is 2, so I'm sticking with that. */ channels = 2; } else { /* Get the channel count from the audio context. */ channels = (ma_uint32)EM_ASM_INT({ return emscriptenGetAudioObject($0).destination.channelCount; }, audioContext); } ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "TRACE: INITIALIZED. channels = %u\n", channels); } #else /* We create the device on the JavaScript side and reference it using an index. We use this to make it possible to reference the device between JavaScript and C. */ int deviceIndex = EM_ASM_INT({ var channels = $0; var sampleRate = $1; var bufferSize = $2; /* In PCM frames. */ var isCapture = $3; var pDevice = $4; var pAllocationCallbacks = $5; if (typeof(window.miniaudio) === 'undefined') { return -1; /* Context not initialized. */ } var device = {}; /* The AudioContext must be created in a suspended state. */ device.webaudio = new (window.AudioContext || window.webkitAudioContext)({sampleRate:sampleRate}); device.webaudio.suspend(); device.state = 1; /* ma_device_state_stopped */ /* We need an intermediary buffer which we use for JavaScript and C interop. This buffer stores interleaved f32 PCM data. */ device.intermediaryBufferSizeInBytes = channels * bufferSize * 4; device.intermediaryBuffer = _ma_malloc_emscripten(device.intermediaryBufferSizeInBytes, pAllocationCallbacks); device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, device.intermediaryBuffer, device.intermediaryBufferSizeInBytes); /* Both playback and capture devices use a ScriptProcessorNode for performing per-sample operations. ScriptProcessorNode is actually deprecated so this is likely to be temporary. The way this works for playback is very simple. You just set a callback that's periodically fired, just like a normal audio callback function. But apparently this design is "flawed" and is now deprecated in favour of something called AudioWorklets which _forces_ you to load a _separate_ .js file at run time... nice... Hopefully ScriptProcessorNode will continue to work for years to come, but this may need to change to use AudioSourceBufferNode instead, which I think is what Emscripten uses for it's built-in SDL implementation. I'll be avoiding that insane AudioWorklet API like the plague... For capture it is a bit unintuitive. We use the ScriptProccessorNode _only_ to get the raw PCM data. It is connected to an AudioContext just like the playback case, however we just output silence to the AudioContext instead of passing any real data. It would make more sense to me to use the MediaRecorder API, but unfortunately you need to specify a MIME time (Opus, Vorbis, etc.) for the binary blob that's returned to the client, but I've been unable to figure out how to get this as raw PCM. The closest I can think is to use the MIME type for WAV files and just parse it, but I don't know how well this would work. Although ScriptProccessorNode is deprecated, in practice it seems to have pretty good browser support so I'm leaving it like this for now. If anyone knows how I could get raw PCM data using the MediaRecorder API please let me know! */ device.scriptNode = device.webaudio.createScriptProcessor(bufferSize, (isCapture) ? channels : 0, (isCapture) ? 0 : channels); if (isCapture) { device.scriptNode.onaudioprocess = function(e) { if (device.intermediaryBuffer === undefined) { return; /* This means the device has been uninitialized. */ } if (device.intermediaryBufferView.length == 0) { /* Recreate intermediaryBufferView when losing reference to the underlying buffer, probably due to emscripten resizing heap. */ device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, device.intermediaryBuffer, device.intermediaryBufferSizeInBytes); } /* Make sure silence it output to the AudioContext destination. Not doing this will cause sound to come out of the speakers! */ for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { e.outputBuffer.getChannelData(iChannel).fill(0.0); } /* There are some situations where we may want to send silence to the client. */ var sendSilence = false; if (device.streamNode === undefined) { sendSilence = true; } /* Sanity check. This will never happen, right? */ if (e.inputBuffer.numberOfChannels != channels) { console.log("Capture: Channel count mismatch. " + e.inputBufer.numberOfChannels + " != " + channels + ". Sending silence."); sendSilence = true; } /* This looped design guards against the situation where e.inputBuffer is a different size to the original buffer size. Should never happen in practice. */ var totalFramesProcessed = 0; while (totalFramesProcessed < e.inputBuffer.length) { var framesRemaining = e.inputBuffer.length - totalFramesProcessed; var framesToProcess = framesRemaining; if (framesToProcess > (device.intermediaryBufferSizeInBytes/channels/4)) { framesToProcess = (device.intermediaryBufferSizeInBytes/channels/4); } /* We need to do the reverse of the playback case. We need to interleave the input data and copy it into the intermediary buffer. Then we send it to the client. */ if (sendSilence) { device.intermediaryBufferView.fill(0.0); } else { for (var iFrame = 0; iFrame < framesToProcess; ++iFrame) { for (var iChannel = 0; iChannel < e.inputBuffer.numberOfChannels; ++iChannel) { device.intermediaryBufferView[iFrame*channels + iChannel] = e.inputBuffer.getChannelData(iChannel)[totalFramesProcessed + iFrame]; } } } /* Send data to the client from our intermediary buffer. */ _ma_device_process_pcm_frames_capture__webaudio(pDevice, framesToProcess, device.intermediaryBuffer); totalFramesProcessed += framesToProcess; } }; navigator.mediaDevices.getUserMedia({audio:true, video:false}) .then(function(stream) { device.streamNode = device.webaudio.createMediaStreamSource(stream); device.streamNode.connect(device.scriptNode); device.scriptNode.connect(device.webaudio.destination); }) .catch(function(error) { /* I think this should output silence... */ device.scriptNode.connect(device.webaudio.destination); }); } else { device.scriptNode.onaudioprocess = function(e) { if (device.intermediaryBuffer === undefined) { return; /* This means the device has been uninitialized. */ } if(device.intermediaryBufferView.length == 0) { /* Recreate intermediaryBufferView when losing reference to the underlying buffer, probably due to emscripten resizing heap. */ device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, device.intermediaryBuffer, device.intermediaryBufferSizeInBytes); } var outputSilence = false; /* Sanity check. This will never happen, right? */ if (e.outputBuffer.numberOfChannels != channels) { console.log("Playback: Channel count mismatch. " + e.outputBufer.numberOfChannels + " != " + channels + ". Outputting silence."); outputSilence = true; return; } /* This looped design guards against the situation where e.outputBuffer is a different size to the original buffer size. Should never happen in practice. */ var totalFramesProcessed = 0; while (totalFramesProcessed < e.outputBuffer.length) { var framesRemaining = e.outputBuffer.length - totalFramesProcessed; var framesToProcess = framesRemaining; if (framesToProcess > (device.intermediaryBufferSizeInBytes/channels/4)) { framesToProcess = (device.intermediaryBufferSizeInBytes/channels/4); } /* Read data from the client into our intermediary buffer. */ _ma_device_process_pcm_frames_playback__webaudio(pDevice, framesToProcess, device.intermediaryBuffer); /* At this point we'll have data in our intermediary buffer which we now need to deinterleave and copy over to the output buffers. */ if (outputSilence) { for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { e.outputBuffer.getChannelData(iChannel).fill(0.0); } } else { for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { var outputBuffer = e.outputBuffer.getChannelData(iChannel); var intermediaryBuffer = device.intermediaryBufferView; for (var iFrame = 0; iFrame < framesToProcess; ++iFrame) { outputBuffer[totalFramesProcessed + iFrame] = intermediaryBuffer[iFrame*channels + iChannel]; } } } totalFramesProcessed += framesToProcess; } }; device.scriptNode.connect(device.webaudio.destination); } return miniaudio.track_device(device); }, channels, sampleRate, periodSizeInFrames, deviceType == ma_device_type_capture, pDevice, &pDevice->pContext->allocationCallbacks); if (deviceIndex < 0) { return MA_FAILED_TO_OPEN_BACKEND_DEVICE; } #endif #if defined(MA_USE_AUDIO_WORKLETS) if (deviceType == ma_device_type_capture) { pDevice->webaudio.audioContextCapture = audioContext; pDevice->webaudio.pStackBufferCapture = pStackBuffer; pDevice->webaudio.intermediaryBufferSizeInFramesCapture = intermediaryBufferSizeInFrames; pDevice->webaudio.pIntermediaryBufferCapture = pIntermediaryBuffer; } else { pDevice->webaudio.audioContextPlayback = audioContext; pDevice->webaudio.pStackBufferPlayback = pStackBuffer; pDevice->webaudio.intermediaryBufferSizeInFramesPlayback = intermediaryBufferSizeInFrames; pDevice->webaudio.pIntermediaryBufferPlayback = pIntermediaryBuffer; } #else if (deviceType == ma_device_type_capture) { pDevice->webaudio.indexCapture = deviceIndex; } else { pDevice->webaudio.indexPlayback = deviceIndex; } #endif pDescriptor->format = ma_format_f32; pDescriptor->channels = channels; ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels); pDescriptor->periodSizeInFrames = periodSizeInFrames; pDescriptor->periodCount = 1; #if defined(MA_USE_AUDIO_WORKLETS) pDescriptor->sampleRate = sampleRate; /* Is this good enough to be used in the general case? */ #else pDescriptor->sampleRate = EM_ASM_INT({ return miniaudio.get_device_by_index($0).webaudio.sampleRate; }, deviceIndex); #endif return MA_SUCCESS; } static ma_result ma_device_init__webaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) { ma_result result; if (pConfig->deviceType == ma_device_type_loopback) { return MA_DEVICE_TYPE_NOT_SUPPORTED; } /* No exclusive mode with Web Audio. */ if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { return MA_SHARE_MODE_NOT_SUPPORTED; } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { result = ma_device_init_by_type__webaudio(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); if (result != MA_SUCCESS) { return result; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { result = ma_device_init_by_type__webaudio(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); if (result != MA_SUCCESS) { if (pConfig->deviceType == ma_device_type_duplex) { ma_device_uninit_by_type__webaudio(pDevice, ma_device_type_capture); } return result; } } return MA_SUCCESS; } static ma_result ma_device_start__webaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); #if defined(MA_USE_AUDIO_WORKLETS) if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { emscripten_resume_audio_context_sync(pDevice->webaudio.audioContextCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { emscripten_resume_audio_context_sync(pDevice->webaudio.audioContextPlayback); } #else if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { EM_ASM({ var device = miniaudio.get_device_by_index($0); device.webaudio.resume(); device.state = 2; /* ma_device_state_started */ }, pDevice->webaudio.indexCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { EM_ASM({ var device = miniaudio.get_device_by_index($0); device.webaudio.resume(); device.state = 2; /* ma_device_state_started */ }, pDevice->webaudio.indexPlayback); } #endif return MA_SUCCESS; } static ma_result ma_device_stop__webaudio(ma_device* pDevice) { MA_ASSERT(pDevice != NULL); /* From the WebAudio API documentation for AudioContext.suspend(): Suspends the progression of AudioContext's currentTime, allows any current context processing blocks that are already processed to be played to the destination, and then allows the system to release its claim on audio hardware. I read this to mean that "any current context processing blocks" are processed by suspend() - i.e. They they are drained. We therefore shouldn't need to do any kind of explicit draining. */ #if defined(MA_USE_AUDIO_WORKLETS) /* I can't seem to find a way to suspend an AudioContext via the C Emscripten API. Is this an oversight? */ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { EM_ASM({ emscriptenGetAudioObject($0).suspend(); }, pDevice->webaudio.audioContextCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { EM_ASM({ emscriptenGetAudioObject($0).suspend(); }, pDevice->webaudio.audioContextPlayback); } #else if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { EM_ASM({ var device = miniaudio.get_device_by_index($0); device.webaudio.suspend(); device.state = 1; /* ma_device_state_stopped */ }, pDevice->webaudio.indexCapture); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { EM_ASM({ var device = miniaudio.get_device_by_index($0); device.webaudio.suspend(); device.state = 1; /* ma_device_state_stopped */ }, pDevice->webaudio.indexPlayback); } #endif ma_device__on_notification_stopped(pDevice); return MA_SUCCESS; } static ma_result ma_context_uninit__webaudio(ma_context* pContext) { MA_ASSERT(pContext != NULL); MA_ASSERT(pContext->backend == ma_backend_webaudio); (void)pContext; /* Unused. */ /* Remove the global miniaudio object from window if there are no more references to it. */ EM_ASM({ if (typeof(window.miniaudio) !== 'undefined') { window.miniaudio.referenceCount--; if (window.miniaudio.referenceCount === 0) { delete window.miniaudio; } } }); return MA_SUCCESS; } static ma_result ma_context_init__webaudio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) { int resultFromJS; MA_ASSERT(pContext != NULL); (void)pConfig; /* Unused. */ /* Here is where our global JavaScript object is initialized. */ resultFromJS = EM_ASM_INT({ if (typeof window === 'undefined' || (window.AudioContext || window.webkitAudioContext) === undefined) { return 0; /* Web Audio not supported. */ } if (typeof(window.miniaudio) === 'undefined') { window.miniaudio = { referenceCount: 0 }; miniaudio.devices = []; /* Device cache for mapping devices to indexes for JavaScript/C interop. */ miniaudio.track_device = function(device) { /* Try inserting into a free slot first. */ for (var iDevice = 0; iDevice < miniaudio.devices.length; ++iDevice) { if (miniaudio.devices[iDevice] == null) { miniaudio.devices[iDevice] = device; return iDevice; } } /* Getting here means there is no empty slots in the array so we just push to the end. */ miniaudio.devices.push(device); return miniaudio.devices.length - 1; }; miniaudio.untrack_device_by_index = function(deviceIndex) { /* We just set the device's slot to null. The slot will get reused in the next call to ma_track_device. */ miniaudio.devices[deviceIndex] = null; /* Trim the array if possible. */ while (miniaudio.devices.length > 0) { if (miniaudio.devices[miniaudio.devices.length-1] == null) { miniaudio.devices.pop(); } else { break; } } }; miniaudio.untrack_device = function(device) { for (var iDevice = 0; iDevice < miniaudio.devices.length; ++iDevice) { if (miniaudio.devices[iDevice] == device) { return miniaudio.untrack_device_by_index(iDevice); } } }; miniaudio.get_device_by_index = function(deviceIndex) { return miniaudio.devices[deviceIndex]; }; miniaudio.unlock_event_types = (function(){ return ['touchstart', 'touchend', 'click']; })(); miniaudio.unlock = function() { for(var i = 0; i < miniaudio.devices.length; ++i) { var device = miniaudio.devices[i]; if (device != null && device.webaudio != null && device.state === 2 /* ma_device_state_started */) { device.webaudio.resume(); } } miniaudio.unlock_event_types.map(function(event_type) { document.removeEventListener(event_type, miniaudio.unlock, true); }); }; miniaudio.unlock_event_types.map(function(event_type) { document.addEventListener(event_type, miniaudio.unlock, true); }); } window.miniaudio.referenceCount++; return 1; }, 0); /* Must pass in a dummy argument for C99 compatibility. */ if (resultFromJS != 1) { return MA_FAILED_TO_INIT_BACKEND; } pCallbacks->onContextInit = ma_context_init__webaudio; pCallbacks->onContextUninit = ma_context_uninit__webaudio; pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__webaudio; pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__webaudio; pCallbacks->onDeviceInit = ma_device_init__webaudio; pCallbacks->onDeviceUninit = ma_device_uninit__webaudio; pCallbacks->onDeviceStart = ma_device_start__webaudio; pCallbacks->onDeviceStop = ma_device_stop__webaudio; pCallbacks->onDeviceRead = NULL; /* Not needed because WebAudio is asynchronous. */ pCallbacks->onDeviceWrite = NULL; /* Not needed because WebAudio is asynchronous. */ pCallbacks->onDeviceDataLoop = NULL; /* Not needed because WebAudio is asynchronous. */ return MA_SUCCESS; } #endif /* Web Audio */ static ma_bool32 ma__is_channel_map_valid(const ma_channel* pChannelMap, ma_uint32 channels) { /* A blank channel map should be allowed, in which case it should use an appropriate default which will depend on context. */ if (pChannelMap != NULL && pChannelMap[0] != MA_CHANNEL_NONE) { ma_uint32 iChannel; if (channels == 0 || channels > MA_MAX_CHANNELS) { return MA_FALSE; /* Channel count out of range. */ } /* A channel cannot be present in the channel map more than once. */ for (iChannel = 0; iChannel < channels; ++iChannel) { ma_uint32 jChannel; for (jChannel = iChannel + 1; jChannel < channels; ++jChannel) { if (pChannelMap[iChannel] == pChannelMap[jChannel]) { return MA_FALSE; } } } } return MA_TRUE; } static ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext) { MA_ASSERT(pContext != NULL); if (pContext->callbacks.onDeviceRead == NULL && pContext->callbacks.onDeviceWrite == NULL) { if (pContext->callbacks.onDeviceDataLoop == NULL) { return MA_TRUE; } else { return MA_FALSE; } } else { return MA_FALSE; } } static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType) { ma_result result; MA_ASSERT(pDevice != NULL); if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { if (pDevice->capture.format == ma_format_unknown) { pDevice->capture.format = pDevice->capture.internalFormat; } if (pDevice->capture.channels == 0) { pDevice->capture.channels = pDevice->capture.internalChannels; } if (pDevice->capture.channelMap[0] == MA_CHANNEL_NONE) { MA_ASSERT(pDevice->capture.channels <= MA_MAX_CHANNELS); if (pDevice->capture.internalChannels == pDevice->capture.channels) { ma_channel_map_copy(pDevice->capture.channelMap, pDevice->capture.internalChannelMap, pDevice->capture.channels); } else { if (pDevice->capture.channelMixMode == ma_channel_mix_mode_simple) { ma_channel_map_init_blank(pDevice->capture.channelMap, pDevice->capture.channels); } else { ma_channel_map_init_standard(ma_standard_channel_map_default, pDevice->capture.channelMap, ma_countof(pDevice->capture.channelMap), pDevice->capture.channels); } } } } if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { if (pDevice->playback.format == ma_format_unknown) { pDevice->playback.format = pDevice->playback.internalFormat; } if (pDevice->playback.channels == 0) { pDevice->playback.channels = pDevice->playback.internalChannels; } if (pDevice->playback.channelMap[0] == MA_CHANNEL_NONE) { MA_ASSERT(pDevice->playback.channels <= MA_MAX_CHANNELS); if (pDevice->playback.internalChannels == pDevice->playback.channels) { ma_channel_map_copy(pDevice->playback.channelMap, pDevice->playback.internalChannelMap, pDevice->playback.channels); } else { if (pDevice->playback.channelMixMode == ma_channel_mix_mode_simple) { ma_channel_map_init_blank(pDevice->playback.channelMap, pDevice->playback.channels); } else { ma_channel_map_init_standard(ma_standard_channel_map_default, pDevice->playback.channelMap, ma_countof(pDevice->playback.channelMap), pDevice->playback.channels); } } } } if (pDevice->sampleRate == 0) { if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { pDevice->sampleRate = pDevice->capture.internalSampleRate; } else { pDevice->sampleRate = pDevice->playback.internalSampleRate; } } /* Data converters. */ if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { /* Converting from internal device format to client format. */ ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); converterConfig.formatIn = pDevice->capture.internalFormat; converterConfig.channelsIn = pDevice->capture.internalChannels; converterConfig.sampleRateIn = pDevice->capture.internalSampleRate; converterConfig.pChannelMapIn = pDevice->capture.internalChannelMap; converterConfig.formatOut = pDevice->capture.format; converterConfig.channelsOut = pDevice->capture.channels; converterConfig.sampleRateOut = pDevice->sampleRate; converterConfig.pChannelMapOut = pDevice->capture.channelMap; converterConfig.channelMixMode = pDevice->capture.channelMixMode; converterConfig.calculateLFEFromSpatialChannels = pDevice->capture.calculateLFEFromSpatialChannels; converterConfig.allowDynamicSampleRate = MA_FALSE; converterConfig.resampling.algorithm = pDevice->resampling.algorithm; converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; converterConfig.resampling.pBackendVTable = pDevice->resampling.pBackendVTable; converterConfig.resampling.pBackendUserData = pDevice->resampling.pBackendUserData; /* Make sure the old converter is uninitialized first. */ if (ma_device_get_state(pDevice) != ma_device_state_uninitialized) { ma_data_converter_uninit(&pDevice->capture.converter, &pDevice->pContext->allocationCallbacks); } result = ma_data_converter_init(&converterConfig, &pDevice->pContext->allocationCallbacks, &pDevice->capture.converter); if (result != MA_SUCCESS) { return result; } } if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { /* Converting from client format to device format. */ ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); converterConfig.formatIn = pDevice->playback.format; converterConfig.channelsIn = pDevice->playback.channels; converterConfig.sampleRateIn = pDevice->sampleRate; converterConfig.pChannelMapIn = pDevice->playback.channelMap; converterConfig.formatOut = pDevice->playback.internalFormat; converterConfig.channelsOut = pDevice->playback.internalChannels; converterConfig.sampleRateOut = pDevice->playback.internalSampleRate; converterConfig.pChannelMapOut = pDevice->playback.internalChannelMap; converterConfig.channelMixMode = pDevice->playback.channelMixMode; converterConfig.calculateLFEFromSpatialChannels = pDevice->playback.calculateLFEFromSpatialChannels; converterConfig.allowDynamicSampleRate = MA_FALSE; converterConfig.resampling.algorithm = pDevice->resampling.algorithm; converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; converterConfig.resampling.pBackendVTable = pDevice->resampling.pBackendVTable; converterConfig.resampling.pBackendUserData = pDevice->resampling.pBackendUserData; /* Make sure the old converter is uninitialized first. */ if (ma_device_get_state(pDevice) != ma_device_state_uninitialized) { ma_data_converter_uninit(&pDevice->playback.converter, &pDevice->pContext->allocationCallbacks); } result = ma_data_converter_init(&converterConfig, &pDevice->pContext->allocationCallbacks, &pDevice->playback.converter); if (result != MA_SUCCESS) { return result; } } /* If the device is doing playback (ma_device_type_playback or ma_device_type_duplex), there's a couple of situations where we'll need a heap allocated cache. The first is a duplex device for backends that use a callback for data delivery. The reason this is needed is that the input stage needs to have a buffer to place the input data while it waits for the playback stage, after which the miniaudio data callback will get fired. This is not needed for backends that use a blocking API because miniaudio manages temporary buffers on the stack to achieve this. The other situation is when the data converter does not have the ability to query the number of input frames that are required in order to process a given number of output frames. When performing data conversion, it's useful if miniaudio know exactly how many frames it needs from the client in order to generate a given number of output frames. This way, only exactly the number of frames are needed to be read from the client which means no cache is necessary. On the other hand, if miniaudio doesn't know how many frames to read, it is forced to read in fixed sized chunks and then cache any residual unused input frames, those of which will be processed at a later stage. */ if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { ma_uint64 unused; pDevice->playback.inputCacheConsumed = 0; pDevice->playback.inputCacheRemaining = 0; if (pDevice->type == ma_device_type_duplex || /* Duplex. backend may decide to use ma_device_handle_backend_data_callback() which will require this cache. */ ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, 1, &unused) != MA_SUCCESS) /* Data conversion required input frame calculation not supported. */ { /* We need a heap allocated cache. We want to size this based on the period size. */ void* pNewInputCache; ma_uint64 newInputCacheCap; ma_uint64 newInputCacheSizeInBytes; newInputCacheCap = ma_calculate_frame_count_after_resampling(pDevice->playback.internalSampleRate, pDevice->sampleRate, pDevice->playback.internalPeriodSizeInFrames); newInputCacheSizeInBytes = newInputCacheCap * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); if (newInputCacheSizeInBytes > MA_SIZE_MAX) { ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); pDevice->playback.pInputCache = NULL; pDevice->playback.inputCacheCap = 0; return MA_OUT_OF_MEMORY; /* Allocation too big. Should never hit this, but makes the cast below safer for 32-bit builds. */ } pNewInputCache = ma_realloc(pDevice->playback.pInputCache, (size_t)newInputCacheSizeInBytes, &pDevice->pContext->allocationCallbacks); if (pNewInputCache == NULL) { ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); pDevice->playback.pInputCache = NULL; pDevice->playback.inputCacheCap = 0; return MA_OUT_OF_MEMORY; } pDevice->playback.pInputCache = pNewInputCache; pDevice->playback.inputCacheCap = newInputCacheCap; } else { /* Heap allocation not required. Make sure we clear out the old cache just in case this function was called in response to a route change. */ ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); pDevice->playback.pInputCache = NULL; pDevice->playback.inputCacheCap = 0; } } return MA_SUCCESS; } MA_API ma_result ma_device_post_init(ma_device* pDevice, ma_device_type deviceType, const ma_device_descriptor* pDescriptorPlayback, const ma_device_descriptor* pDescriptorCapture) { ma_result result; if (pDevice == NULL) { return MA_INVALID_ARGS; } /* Capture. */ if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { if (ma_device_descriptor_is_valid(pDescriptorCapture) == MA_FALSE) { return MA_INVALID_ARGS; } pDevice->capture.internalFormat = pDescriptorCapture->format; pDevice->capture.internalChannels = pDescriptorCapture->channels; pDevice->capture.internalSampleRate = pDescriptorCapture->sampleRate; MA_COPY_MEMORY(pDevice->capture.internalChannelMap, pDescriptorCapture->channelMap, sizeof(pDescriptorCapture->channelMap)); pDevice->capture.internalPeriodSizeInFrames = pDescriptorCapture->periodSizeInFrames; pDevice->capture.internalPeriods = pDescriptorCapture->periodCount; if (pDevice->capture.internalPeriodSizeInFrames == 0) { pDevice->capture.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptorCapture->periodSizeInMilliseconds, pDescriptorCapture->sampleRate); } } /* Playback. */ if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { if (ma_device_descriptor_is_valid(pDescriptorPlayback) == MA_FALSE) { return MA_INVALID_ARGS; } pDevice->playback.internalFormat = pDescriptorPlayback->format; pDevice->playback.internalChannels = pDescriptorPlayback->channels; pDevice->playback.internalSampleRate = pDescriptorPlayback->sampleRate; MA_COPY_MEMORY(pDevice->playback.internalChannelMap, pDescriptorPlayback->channelMap, sizeof(pDescriptorPlayback->channelMap)); pDevice->playback.internalPeriodSizeInFrames = pDescriptorPlayback->periodSizeInFrames; pDevice->playback.internalPeriods = pDescriptorPlayback->periodCount; if (pDevice->playback.internalPeriodSizeInFrames == 0) { pDevice->playback.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptorPlayback->periodSizeInMilliseconds, pDescriptorPlayback->sampleRate); } } /* The name of the device can be retrieved from device info. This may be temporary and replaced with a `ma_device_get_info(pDevice, deviceType)` instead. For loopback devices, we need to retrieve the name of the playback device. */ { ma_device_info deviceInfo; if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { result = ma_device_get_info(pDevice, (deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, &deviceInfo); if (result == MA_SUCCESS) { ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), deviceInfo.name, (size_t)-1); } else { /* We failed to retrieve the device info. Fall back to a default name. */ if (pDescriptorCapture->pDeviceID == NULL) { ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), "Capture Device", (size_t)-1); } } } if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { result = ma_device_get_info(pDevice, ma_device_type_playback, &deviceInfo); if (result == MA_SUCCESS) { ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), deviceInfo.name, (size_t)-1); } else { /* We failed to retrieve the device info. Fall back to a default name. */ if (pDescriptorPlayback->pDeviceID == NULL) { ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), "Playback Device", (size_t)-1); } } } } /* Update data conversion. */ return ma_device__post_init_setup(pDevice, deviceType); /* TODO: Should probably rename ma_device__post_init_setup() to something better. */ } static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) { ma_device* pDevice = (ma_device*)pData; MA_ASSERT(pDevice != NULL); #ifdef MA_WIN32 ma_CoInitializeEx(pDevice->pContext, NULL, MA_COINIT_VALUE); #endif /* When the device is being initialized it's initial state is set to ma_device_state_uninitialized. Before returning from ma_device_init(), the state needs to be set to something valid. In miniaudio the device's default state immediately after initialization is stopped, so therefore we need to mark the device as such. miniaudio will wait on the worker thread to signal an event to know when the worker thread is ready for action. */ ma_device__set_state(pDevice, ma_device_state_stopped); ma_event_signal(&pDevice->stopEvent); for (;;) { /* <-- This loop just keeps the thread alive. The main audio loop is inside. */ ma_result startResult; ma_result stopResult; /* <-- This will store the result from onDeviceStop(). If it returns an error, we don't fire the stopped notification callback. */ /* We wait on an event to know when something has requested that the device be started and the main loop entered. */ ma_event_wait(&pDevice->wakeupEvent); /* Default result code. */ pDevice->workResult = MA_SUCCESS; /* If the reason for the wake up is that we are terminating, just break from the loop. */ if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { break; } /* Getting to this point means the device is wanting to get started. The function that has requested that the device be started will be waiting on an event (pDevice->startEvent) which means we need to make sure we signal the event in both the success and error case. It's important that the state of the device is set _before_ signaling the event. */ MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_starting); /* If the device has a start callback, start it now. */ if (pDevice->pContext->callbacks.onDeviceStart != NULL) { startResult = pDevice->pContext->callbacks.onDeviceStart(pDevice); } else { startResult = MA_SUCCESS; } /* If starting was not successful we'll need to loop back to the start and wait for something to happen (pDevice->wakeupEvent). */ if (startResult != MA_SUCCESS) { pDevice->workResult = startResult; ma_event_signal(&pDevice->startEvent); /* <-- Always signal the start event so ma_device_start() can return as it'll be waiting on it. */ continue; } /* Make sure the state is set appropriately. */ ma_device__set_state(pDevice, ma_device_state_started); /* <-- Set this before signaling the event so that the state is always guaranteed to be good after ma_device_start() has returned. */ ma_event_signal(&pDevice->startEvent); ma_device__on_notification_started(pDevice); if (pDevice->pContext->callbacks.onDeviceDataLoop != NULL) { pDevice->pContext->callbacks.onDeviceDataLoop(pDevice); } else { /* The backend is not using a custom main loop implementation, so now fall back to the blocking read-write implementation. */ ma_device_audio_thread__default_read_write(pDevice); } /* Getting here means we have broken from the main loop which happens the application has requested that device be stopped. */ if (pDevice->pContext->callbacks.onDeviceStop != NULL) { stopResult = pDevice->pContext->callbacks.onDeviceStop(pDevice); } else { stopResult = MA_SUCCESS; /* No stop callback with the backend. Just assume successful. */ } /* After the device has stopped, make sure an event is posted. Don't post a stopped event if stopping failed. This can happen on some backends when the underlying stream has been stopped due to the device being physically unplugged or disabled via an OS setting. */ if (stopResult == MA_SUCCESS) { ma_device__on_notification_stopped(pDevice); } /* A function somewhere is waiting for the device to have stopped for real so we need to signal an event to allow it to continue. */ ma_device__set_state(pDevice, ma_device_state_stopped); ma_event_signal(&pDevice->stopEvent); } #ifdef MA_WIN32 ma_CoUninitialize(pDevice->pContext); #endif return (ma_thread_result)0; } /* Helper for determining whether or not the given device is initialized. */ static ma_bool32 ma_device__is_initialized(ma_device* pDevice) { if (pDevice == NULL) { return MA_FALSE; } return ma_device_get_state(pDevice) != ma_device_state_uninitialized; } #ifdef MA_WIN32 static ma_result ma_context_uninit_backend_apis__win32(ma_context* pContext) { /* For some reason UWP complains when CoUninitialize() is called. I'm just not going to call it on UWP. */ #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) ma_CoUninitialize(pContext); #if defined(MA_WIN32_DESKTOP) ma_dlclose(ma_context_get_log(pContext), pContext->win32.hUser32DLL); ma_dlclose(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL); #endif ma_dlclose(ma_context_get_log(pContext), pContext->win32.hOle32DLL); #else (void)pContext; #endif return MA_SUCCESS; } static ma_result ma_context_init_backend_apis__win32(ma_context* pContext) { #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) #if defined(MA_WIN32_DESKTOP) /* User32.dll */ pContext->win32.hUser32DLL = ma_dlopen(ma_context_get_log(pContext), "user32.dll"); if (pContext->win32.hUser32DLL == NULL) { return MA_FAILED_TO_INIT_BACKEND; } pContext->win32.GetForegroundWindow = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hUser32DLL, "GetForegroundWindow"); pContext->win32.GetDesktopWindow = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hUser32DLL, "GetDesktopWindow"); /* Advapi32.dll */ pContext->win32.hAdvapi32DLL = ma_dlopen(ma_context_get_log(pContext), "advapi32.dll"); if (pContext->win32.hAdvapi32DLL == NULL) { return MA_FAILED_TO_INIT_BACKEND; } pContext->win32.RegOpenKeyExA = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegOpenKeyExA"); pContext->win32.RegCloseKey = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegCloseKey"); pContext->win32.RegQueryValueExA = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegQueryValueExA"); #endif /* Ole32.dll */ pContext->win32.hOle32DLL = ma_dlopen(ma_context_get_log(pContext), "ole32.dll"); if (pContext->win32.hOle32DLL == NULL) { return MA_FAILED_TO_INIT_BACKEND; } pContext->win32.CoInitialize = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoInitialize"); pContext->win32.CoInitializeEx = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoInitializeEx"); pContext->win32.CoUninitialize = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoUninitialize"); pContext->win32.CoCreateInstance = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoCreateInstance"); pContext->win32.CoTaskMemFree = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoTaskMemFree"); pContext->win32.PropVariantClear = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "PropVariantClear"); pContext->win32.StringFromGUID2 = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "StringFromGUID2"); #else (void)pContext; /* Unused. */ #endif ma_CoInitializeEx(pContext, NULL, MA_COINIT_VALUE); return MA_SUCCESS; } #else static ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) { (void)pContext; return MA_SUCCESS; } static ma_result ma_context_init_backend_apis__nix(ma_context* pContext) { (void)pContext; return MA_SUCCESS; } #endif static ma_result ma_context_init_backend_apis(ma_context* pContext) { ma_result result; #ifdef MA_WIN32 result = ma_context_init_backend_apis__win32(pContext); #else result = ma_context_init_backend_apis__nix(pContext); #endif return result; } static ma_result ma_context_uninit_backend_apis(ma_context* pContext) { ma_result result; #ifdef MA_WIN32 result = ma_context_uninit_backend_apis__win32(pContext); #else result = ma_context_uninit_backend_apis__nix(pContext); #endif return result; } /* The default capacity doesn't need to be too big. */ #ifndef MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY #define MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY 32 #endif MA_API ma_device_job_thread_config ma_device_job_thread_config_init(void) { ma_device_job_thread_config config; MA_ZERO_OBJECT(&config); config.noThread = MA_FALSE; config.jobQueueCapacity = MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY; config.jobQueueFlags = 0; return config; } static ma_thread_result MA_THREADCALL ma_device_job_thread_entry(void* pUserData) { ma_device_job_thread* pJobThread = (ma_device_job_thread*)pUserData; MA_ASSERT(pJobThread != NULL); for (;;) { ma_result result; ma_job job; result = ma_device_job_thread_next(pJobThread, &job); if (result != MA_SUCCESS) { break; } if (job.toc.breakup.code == MA_JOB_TYPE_QUIT) { break; } ma_job_process(&job); } return (ma_thread_result)0; } MA_API ma_result ma_device_job_thread_init(const ma_device_job_thread_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_device_job_thread* pJobThread) { ma_result result; ma_job_queue_config jobQueueConfig; if (pJobThread == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pJobThread); if (pConfig == NULL) { return MA_INVALID_ARGS; } /* Initialize the job queue before the thread to ensure it's in a valid state. */ jobQueueConfig = ma_job_queue_config_init(pConfig->jobQueueFlags, pConfig->jobQueueCapacity); result = ma_job_queue_init(&jobQueueConfig, pAllocationCallbacks, &pJobThread->jobQueue); if (result != MA_SUCCESS) { return result; /* Failed to initialize job queue. */ } /* The thread needs to be initialized after the job queue to ensure the thread doesn't try to access it prematurely. */ if (pConfig->noThread == MA_FALSE) { result = ma_thread_create(&pJobThread->thread, ma_thread_priority_normal, 0, ma_device_job_thread_entry, pJobThread, pAllocationCallbacks); if (result != MA_SUCCESS) { ma_job_queue_uninit(&pJobThread->jobQueue, pAllocationCallbacks); return result; /* Failed to create the job thread. */ } pJobThread->_hasThread = MA_TRUE; } else { pJobThread->_hasThread = MA_FALSE; } return MA_SUCCESS; } MA_API void ma_device_job_thread_uninit(ma_device_job_thread* pJobThread, const ma_allocation_callbacks* pAllocationCallbacks) { if (pJobThread == NULL) { return; } /* The first thing to do is post a quit message to the job queue. If we're using a thread we'll need to wait for it. */ { ma_job job = ma_job_init(MA_JOB_TYPE_QUIT); ma_device_job_thread_post(pJobThread, &job); } /* Wait for the thread to terminate naturally. */ if (pJobThread->_hasThread) { ma_thread_wait(&pJobThread->thread); } /* At this point the thread should be terminated so we can safely uninitialize the job queue. */ ma_job_queue_uninit(&pJobThread->jobQueue, pAllocationCallbacks); } MA_API ma_result ma_device_job_thread_post(ma_device_job_thread* pJobThread, const ma_job* pJob) { if (pJobThread == NULL || pJob == NULL) { return MA_INVALID_ARGS; } return ma_job_queue_post(&pJobThread->jobQueue, pJob); } MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_job* pJob) { if (pJob == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pJob); if (pJobThread == NULL) { return MA_INVALID_ARGS; } return ma_job_queue_next(&pJobThread->jobQueue, pJob); } MA_API ma_context_config ma_context_config_init(void) { ma_context_config config; MA_ZERO_OBJECT(&config); return config; } MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext) { ma_result result; ma_context_config defaultConfig; ma_backend defaultBackends[ma_backend_null+1]; ma_uint32 iBackend; ma_backend* pBackendsToIterate; ma_uint32 backendsToIterateCount; if (pContext == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pContext); /* Always make sure the config is set first to ensure properties are available as soon as possible. */ if (pConfig == NULL) { defaultConfig = ma_context_config_init(); pConfig = &defaultConfig; } /* Allocation callbacks need to come first because they'll be passed around to other areas. */ result = ma_allocation_callbacks_init_copy(&pContext->allocationCallbacks, &pConfig->allocationCallbacks); if (result != MA_SUCCESS) { return result; } /* Get a lot set up first so we can start logging ASAP. */ if (pConfig->pLog != NULL) { pContext->pLog = pConfig->pLog; } else { result = ma_log_init(&pContext->allocationCallbacks, &pContext->log); if (result == MA_SUCCESS) { pContext->pLog = &pContext->log; } else { pContext->pLog = NULL; /* Logging is not available. */ } } pContext->threadPriority = pConfig->threadPriority; pContext->threadStackSize = pConfig->threadStackSize; pContext->pUserData = pConfig->pUserData; /* Backend APIs need to be initialized first. This is where external libraries will be loaded and linked. */ result = ma_context_init_backend_apis(pContext); if (result != MA_SUCCESS) { return result; } for (iBackend = 0; iBackend <= ma_backend_null; ++iBackend) { defaultBackends[iBackend] = (ma_backend)iBackend; } pBackendsToIterate = (ma_backend*)backends; backendsToIterateCount = backendCount; if (pBackendsToIterate == NULL) { pBackendsToIterate = (ma_backend*)defaultBackends; backendsToIterateCount = ma_countof(defaultBackends); } MA_ASSERT(pBackendsToIterate != NULL); for (iBackend = 0; iBackend < backendsToIterateCount; iBackend += 1) { ma_backend backend = pBackendsToIterate[iBackend]; /* Make sure all callbacks are reset so we don't accidentally drag in any from previously failed initialization attempts. */ MA_ZERO_OBJECT(&pContext->callbacks); /* These backends are using the new callback system. */ switch (backend) { #ifdef MA_HAS_WASAPI case ma_backend_wasapi: { pContext->callbacks.onContextInit = ma_context_init__wasapi; } break; #endif #ifdef MA_HAS_DSOUND case ma_backend_dsound: { pContext->callbacks.onContextInit = ma_context_init__dsound; } break; #endif #ifdef MA_HAS_WINMM case ma_backend_winmm: { pContext->callbacks.onContextInit = ma_context_init__winmm; } break; #endif #ifdef MA_HAS_COREAUDIO case ma_backend_coreaudio: { pContext->callbacks.onContextInit = ma_context_init__coreaudio; } break; #endif #ifdef MA_HAS_SNDIO case ma_backend_sndio: { pContext->callbacks.onContextInit = ma_context_init__sndio; } break; #endif #ifdef MA_HAS_AUDIO4 case ma_backend_audio4: { pContext->callbacks.onContextInit = ma_context_init__audio4; } break; #endif #ifdef MA_HAS_OSS case ma_backend_oss: { pContext->callbacks.onContextInit = ma_context_init__oss; } break; #endif #ifdef MA_HAS_PULSEAUDIO case ma_backend_pulseaudio: { pContext->callbacks.onContextInit = ma_context_init__pulse; } break; #endif #ifdef MA_HAS_ALSA case ma_backend_alsa: { pContext->callbacks.onContextInit = ma_context_init__alsa; } break; #endif #ifdef MA_HAS_JACK case ma_backend_jack: { pContext->callbacks.onContextInit = ma_context_init__jack; } break; #endif #ifdef MA_HAS_AAUDIO case ma_backend_aaudio: { if (ma_is_backend_enabled(backend)) { pContext->callbacks.onContextInit = ma_context_init__aaudio; } } break; #endif #ifdef MA_HAS_OPENSL case ma_backend_opensl: { if (ma_is_backend_enabled(backend)) { pContext->callbacks.onContextInit = ma_context_init__opensl; } } break; #endif #ifdef MA_HAS_WEBAUDIO case ma_backend_webaudio: { pContext->callbacks.onContextInit = ma_context_init__webaudio; } break; #endif #ifdef MA_HAS_CUSTOM case ma_backend_custom: { /* Slightly different logic for custom backends. Custom backends can optionally set all of their callbacks in the config. */ pContext->callbacks = pConfig->custom; } break; #endif #ifdef MA_HAS_NULL case ma_backend_null: { pContext->callbacks.onContextInit = ma_context_init__null; } break; #endif default: break; } if (pContext->callbacks.onContextInit != NULL) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Attempting to initialize %s backend...\n", ma_get_backend_name(backend)); result = pContext->callbacks.onContextInit(pContext, pConfig, &pContext->callbacks); } else { /* Getting here means the onContextInit callback is not set which means the backend is not enabled. Special case for the custom backend. */ if (backend != ma_backend_custom) { result = MA_BACKEND_NOT_ENABLED; } else { #if !defined(MA_HAS_CUSTOM) result = MA_BACKEND_NOT_ENABLED; #else result = MA_NO_BACKEND; #endif } } /* If this iteration was successful, return. */ if (result == MA_SUCCESS) { result = ma_mutex_init(&pContext->deviceEnumLock); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device enumeration. ma_context_get_devices() is not thread safe.\n"); } result = ma_mutex_init(&pContext->deviceInfoLock); if (result != MA_SUCCESS) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device info retrieval. ma_context_get_device_info() is not thread safe.\n"); } ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "System Architecture:\n"); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " Endian: %s\n", ma_is_little_endian() ? "LE" : "BE"); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " SSE2: %s\n", ma_has_sse2() ? "YES" : "NO"); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " AVX2: %s\n", ma_has_avx2() ? "YES" : "NO"); ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " NEON: %s\n", ma_has_neon() ? "YES" : "NO"); pContext->backend = backend; return result; } else { if (result == MA_BACKEND_NOT_ENABLED) { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "%s backend is disabled.\n", ma_get_backend_name(backend)); } else { ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize %s backend.\n", ma_get_backend_name(backend)); } } } /* If we get here it means an error occurred. */ MA_ZERO_OBJECT(pContext); /* Safety. */ return MA_NO_BACKEND; } MA_API ma_result ma_context_uninit(ma_context* pContext) { if (pContext == NULL) { return MA_INVALID_ARGS; } if (pContext->callbacks.onContextUninit != NULL) { pContext->callbacks.onContextUninit(pContext); } ma_mutex_uninit(&pContext->deviceEnumLock); ma_mutex_uninit(&pContext->deviceInfoLock); ma_free(pContext->pDeviceInfos, &pContext->allocationCallbacks); ma_context_uninit_backend_apis(pContext); if (pContext->pLog == &pContext->log) { ma_log_uninit(&pContext->log); } return MA_SUCCESS; } MA_API size_t ma_context_sizeof(void) { return sizeof(ma_context); } MA_API ma_log* ma_context_get_log(ma_context* pContext) { if (pContext == NULL) { return NULL; } return pContext->pLog; } MA_API ma_result ma_context_enumerate_devices(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) { ma_result result; if (pContext == NULL || callback == NULL) { return MA_INVALID_ARGS; } if (pContext->callbacks.onContextEnumerateDevices == NULL) { return MA_INVALID_OPERATION; } ma_mutex_lock(&pContext->deviceEnumLock); { result = pContext->callbacks.onContextEnumerateDevices(pContext, callback, pUserData); } ma_mutex_unlock(&pContext->deviceEnumLock); return result; } static ma_bool32 ma_context_get_devices__enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) { /* We need to insert the device info into our main internal buffer. Where it goes depends on the device type. If it's a capture device it's just appended to the end. If it's a playback device it's inserted just before the first capture device. */ /* First make sure we have room. Since the number of devices we add to the list is usually relatively small I've decided to use a simple fixed size increment for buffer expansion. */ const ma_uint32 bufferExpansionCount = 2; const ma_uint32 totalDeviceInfoCount = pContext->playbackDeviceInfoCount + pContext->captureDeviceInfoCount; if (totalDeviceInfoCount >= pContext->deviceInfoCapacity) { ma_uint32 newCapacity = pContext->deviceInfoCapacity + bufferExpansionCount; ma_device_info* pNewInfos = (ma_device_info*)ma_realloc(pContext->pDeviceInfos, sizeof(*pContext->pDeviceInfos)*newCapacity, &pContext->allocationCallbacks); if (pNewInfos == NULL) { return MA_FALSE; /* Out of memory. */ } pContext->pDeviceInfos = pNewInfos; pContext->deviceInfoCapacity = newCapacity; } if (deviceType == ma_device_type_playback) { /* Playback. Insert just before the first capture device. */ /* The first thing to do is move all of the capture devices down a slot. */ ma_uint32 iFirstCaptureDevice = pContext->playbackDeviceInfoCount; size_t iCaptureDevice; for (iCaptureDevice = totalDeviceInfoCount; iCaptureDevice > iFirstCaptureDevice; --iCaptureDevice) { pContext->pDeviceInfos[iCaptureDevice] = pContext->pDeviceInfos[iCaptureDevice-1]; } /* Now just insert where the first capture device was before moving it down a slot. */ pContext->pDeviceInfos[iFirstCaptureDevice] = *pInfo; pContext->playbackDeviceInfoCount += 1; } else { /* Capture. Insert at the end. */ pContext->pDeviceInfos[totalDeviceInfoCount] = *pInfo; pContext->captureDeviceInfoCount += 1; } (void)pUserData; return MA_TRUE; } MA_API ma_result ma_context_get_devices(ma_context* pContext, ma_device_info** ppPlaybackDeviceInfos, ma_uint32* pPlaybackDeviceCount, ma_device_info** ppCaptureDeviceInfos, ma_uint32* pCaptureDeviceCount) { ma_result result; /* Safety. */ if (ppPlaybackDeviceInfos != NULL) *ppPlaybackDeviceInfos = NULL; if (pPlaybackDeviceCount != NULL) *pPlaybackDeviceCount = 0; if (ppCaptureDeviceInfos != NULL) *ppCaptureDeviceInfos = NULL; if (pCaptureDeviceCount != NULL) *pCaptureDeviceCount = 0; if (pContext == NULL) { return MA_INVALID_ARGS; } if (pContext->callbacks.onContextEnumerateDevices == NULL) { return MA_INVALID_OPERATION; } /* Note that we don't use ma_context_enumerate_devices() here because we want to do locking at a higher level. */ ma_mutex_lock(&pContext->deviceEnumLock); { /* Reset everything first. */ pContext->playbackDeviceInfoCount = 0; pContext->captureDeviceInfoCount = 0; /* Now enumerate over available devices. */ result = pContext->callbacks.onContextEnumerateDevices(pContext, ma_context_get_devices__enum_callback, NULL); if (result == MA_SUCCESS) { /* Playback devices. */ if (ppPlaybackDeviceInfos != NULL) { *ppPlaybackDeviceInfos = pContext->pDeviceInfos; } if (pPlaybackDeviceCount != NULL) { *pPlaybackDeviceCount = pContext->playbackDeviceInfoCount; } /* Capture devices. */ if (ppCaptureDeviceInfos != NULL) { *ppCaptureDeviceInfos = pContext->pDeviceInfos; /* Capture devices come after playback devices. */ if (pContext->playbackDeviceInfoCount > 0) { /* Conditional, because NULL+0 is undefined behavior. */ *ppCaptureDeviceInfos += pContext->playbackDeviceInfoCount; } } if (pCaptureDeviceCount != NULL) { *pCaptureDeviceCount = pContext->captureDeviceInfoCount; } } } ma_mutex_unlock(&pContext->deviceEnumLock); return result; } MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) { ma_result result; ma_device_info deviceInfo; /* NOTE: Do not clear pDeviceInfo on entry. The reason is the pDeviceID may actually point to pDeviceInfo->id which will break things. */ if (pContext == NULL || pDeviceInfo == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(&deviceInfo); /* Help the backend out by copying over the device ID if we have one. */ if (pDeviceID != NULL) { MA_COPY_MEMORY(&deviceInfo.id, pDeviceID, sizeof(*pDeviceID)); } if (pContext->callbacks.onContextGetDeviceInfo == NULL) { return MA_INVALID_OPERATION; } ma_mutex_lock(&pContext->deviceInfoLock); { result = pContext->callbacks.onContextGetDeviceInfo(pContext, deviceType, pDeviceID, &deviceInfo); } ma_mutex_unlock(&pContext->deviceInfoLock); *pDeviceInfo = deviceInfo; return result; } MA_API ma_bool32 ma_context_is_loopback_supported(ma_context* pContext) { if (pContext == NULL) { return MA_FALSE; } return ma_is_loopback_supported(pContext->backend); } MA_API ma_device_config ma_device_config_init(ma_device_type deviceType) { ma_device_config config; MA_ZERO_OBJECT(&config); config.deviceType = deviceType; config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate don't matter here. */ return config; } MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; ma_device_descriptor descriptorPlayback; ma_device_descriptor descriptorCapture; /* The context can be null, in which case we self-manage it. */ if (pContext == NULL) { return ma_device_init_ex(NULL, 0, NULL, pConfig, pDevice); } if (pDevice == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDevice); if (pConfig == NULL) { return MA_INVALID_ARGS; } /* Check that we have our callbacks defined. */ if (pContext->callbacks.onDeviceInit == NULL) { return MA_INVALID_OPERATION; } /* Basic config validation. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { if (pConfig->capture.channels > MA_MAX_CHANNELS) { return MA_INVALID_ARGS; } if (!ma__is_channel_map_valid(pConfig->capture.pChannelMap, pConfig->capture.channels)) { return MA_INVALID_ARGS; } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { if (pConfig->playback.channels > MA_MAX_CHANNELS) { return MA_INVALID_ARGS; } if (!ma__is_channel_map_valid(pConfig->playback.pChannelMap, pConfig->playback.channels)) { return MA_INVALID_ARGS; } } pDevice->pContext = pContext; /* Set the user data and log callback ASAP to ensure it is available for the entire initialization process. */ pDevice->pUserData = pConfig->pUserData; pDevice->onData = pConfig->dataCallback; pDevice->onNotification = pConfig->notificationCallback; pDevice->onStop = pConfig->stopCallback; if (pConfig->playback.pDeviceID != NULL) { MA_COPY_MEMORY(&pDevice->playback.id, pConfig->playback.pDeviceID, sizeof(pDevice->playback.id)); pDevice->playback.pID = &pDevice->playback.id; } else { pDevice->playback.pID = NULL; } if (pConfig->capture.pDeviceID != NULL) { MA_COPY_MEMORY(&pDevice->capture.id, pConfig->capture.pDeviceID, sizeof(pDevice->capture.id)); pDevice->capture.pID = &pDevice->capture.id; } else { pDevice->capture.pID = NULL; } pDevice->noPreSilencedOutputBuffer = pConfig->noPreSilencedOutputBuffer; pDevice->noClip = pConfig->noClip; pDevice->noDisableDenormals = pConfig->noDisableDenormals; pDevice->noFixedSizedCallback = pConfig->noFixedSizedCallback; ma_atomic_float_set(&pDevice->masterVolumeFactor, 1); pDevice->type = pConfig->deviceType; pDevice->sampleRate = pConfig->sampleRate; pDevice->resampling.algorithm = pConfig->resampling.algorithm; pDevice->resampling.linear.lpfOrder = pConfig->resampling.linear.lpfOrder; pDevice->resampling.pBackendVTable = pConfig->resampling.pBackendVTable; pDevice->resampling.pBackendUserData = pConfig->resampling.pBackendUserData; pDevice->capture.shareMode = pConfig->capture.shareMode; pDevice->capture.format = pConfig->capture.format; pDevice->capture.channels = pConfig->capture.channels; ma_channel_map_copy_or_default(pDevice->capture.channelMap, ma_countof(pDevice->capture.channelMap), pConfig->capture.pChannelMap, pConfig->capture.channels); pDevice->capture.channelMixMode = pConfig->capture.channelMixMode; pDevice->capture.calculateLFEFromSpatialChannels = pConfig->capture.calculateLFEFromSpatialChannels; pDevice->playback.shareMode = pConfig->playback.shareMode; pDevice->playback.format = pConfig->playback.format; pDevice->playback.channels = pConfig->playback.channels; ma_channel_map_copy_or_default(pDevice->playback.channelMap, ma_countof(pDevice->playback.channelMap), pConfig->playback.pChannelMap, pConfig->playback.channels); pDevice->playback.channelMixMode = pConfig->playback.channelMixMode; pDevice->playback.calculateLFEFromSpatialChannels = pConfig->playback.calculateLFEFromSpatialChannels; result = ma_mutex_init(&pDevice->startStopLock); if (result != MA_SUCCESS) { return result; } /* When the device is started, the worker thread is the one that does the actual startup of the backend device. We use a semaphore to wait for the background thread to finish the work. The same applies for stopping the device. Each of these semaphores is released internally by the worker thread when the work is completed. The start semaphore is also used to wake up the worker thread. */ result = ma_event_init(&pDevice->wakeupEvent); if (result != MA_SUCCESS) { ma_mutex_uninit(&pDevice->startStopLock); return result; } result = ma_event_init(&pDevice->startEvent); if (result != MA_SUCCESS) { ma_event_uninit(&pDevice->wakeupEvent); ma_mutex_uninit(&pDevice->startStopLock); return result; } result = ma_event_init(&pDevice->stopEvent); if (result != MA_SUCCESS) { ma_event_uninit(&pDevice->startEvent); ma_event_uninit(&pDevice->wakeupEvent); ma_mutex_uninit(&pDevice->startStopLock); return result; } MA_ZERO_OBJECT(&descriptorPlayback); descriptorPlayback.pDeviceID = pConfig->playback.pDeviceID; descriptorPlayback.shareMode = pConfig->playback.shareMode; descriptorPlayback.format = pConfig->playback.format; descriptorPlayback.channels = pConfig->playback.channels; descriptorPlayback.sampleRate = pConfig->sampleRate; ma_channel_map_copy_or_default(descriptorPlayback.channelMap, ma_countof(descriptorPlayback.channelMap), pConfig->playback.pChannelMap, pConfig->playback.channels); descriptorPlayback.periodSizeInFrames = pConfig->periodSizeInFrames; descriptorPlayback.periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; descriptorPlayback.periodCount = pConfig->periods; if (descriptorPlayback.periodCount == 0) { descriptorPlayback.periodCount = MA_DEFAULT_PERIODS; } MA_ZERO_OBJECT(&descriptorCapture); descriptorCapture.pDeviceID = pConfig->capture.pDeviceID; descriptorCapture.shareMode = pConfig->capture.shareMode; descriptorCapture.format = pConfig->capture.format; descriptorCapture.channels = pConfig->capture.channels; descriptorCapture.sampleRate = pConfig->sampleRate; ma_channel_map_copy_or_default(descriptorCapture.channelMap, ma_countof(descriptorCapture.channelMap), pConfig->capture.pChannelMap, pConfig->capture.channels); descriptorCapture.periodSizeInFrames = pConfig->periodSizeInFrames; descriptorCapture.periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; descriptorCapture.periodCount = pConfig->periods; if (descriptorCapture.periodCount == 0) { descriptorCapture.periodCount = MA_DEFAULT_PERIODS; } result = pContext->callbacks.onDeviceInit(pDevice, pConfig, &descriptorPlayback, &descriptorCapture); if (result != MA_SUCCESS) { ma_event_uninit(&pDevice->startEvent); ma_event_uninit(&pDevice->wakeupEvent); ma_mutex_uninit(&pDevice->startStopLock); return result; } #if 0 /* On output the descriptors will contain the *actual* data format of the device. We need this to know how to convert the data between the requested format and the internal format. */ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { if (!ma_device_descriptor_is_valid(&descriptorCapture)) { ma_device_uninit(pDevice); return MA_INVALID_ARGS; } pDevice->capture.internalFormat = descriptorCapture.format; pDevice->capture.internalChannels = descriptorCapture.channels; pDevice->capture.internalSampleRate = descriptorCapture.sampleRate; ma_channel_map_copy(pDevice->capture.internalChannelMap, descriptorCapture.channelMap, descriptorCapture.channels); pDevice->capture.internalPeriodSizeInFrames = descriptorCapture.periodSizeInFrames; pDevice->capture.internalPeriods = descriptorCapture.periodCount; if (pDevice->capture.internalPeriodSizeInFrames == 0) { pDevice->capture.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(descriptorCapture.periodSizeInMilliseconds, descriptorCapture.sampleRate); } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { if (!ma_device_descriptor_is_valid(&descriptorPlayback)) { ma_device_uninit(pDevice); return MA_INVALID_ARGS; } pDevice->playback.internalFormat = descriptorPlayback.format; pDevice->playback.internalChannels = descriptorPlayback.channels; pDevice->playback.internalSampleRate = descriptorPlayback.sampleRate; ma_channel_map_copy(pDevice->playback.internalChannelMap, descriptorPlayback.channelMap, descriptorPlayback.channels); pDevice->playback.internalPeriodSizeInFrames = descriptorPlayback.periodSizeInFrames; pDevice->playback.internalPeriods = descriptorPlayback.periodCount; if (pDevice->playback.internalPeriodSizeInFrames == 0) { pDevice->playback.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(descriptorPlayback.periodSizeInMilliseconds, descriptorPlayback.sampleRate); } } /* The name of the device can be retrieved from device info. This may be temporary and replaced with a `ma_device_get_info(pDevice, deviceType)` instead. For loopback devices, we need to retrieve the name of the playback device. */ { ma_device_info deviceInfo; if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { result = ma_device_get_info(pDevice, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, &deviceInfo); if (result == MA_SUCCESS) { ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), deviceInfo.name, (size_t)-1); } else { /* We failed to retrieve the device info. Fall back to a default name. */ if (descriptorCapture.pDeviceID == NULL) { ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), "Capture Device", (size_t)-1); } } } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { result = ma_device_get_info(pDevice, ma_device_type_playback, &deviceInfo); if (result == MA_SUCCESS) { ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), deviceInfo.name, (size_t)-1); } else { /* We failed to retrieve the device info. Fall back to a default name. */ if (descriptorPlayback.pDeviceID == NULL) { ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); } else { ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), "Playback Device", (size_t)-1); } } } } ma_device__post_init_setup(pDevice, pConfig->deviceType); #endif result = ma_device_post_init(pDevice, pConfig->deviceType, &descriptorPlayback, &descriptorCapture); if (result != MA_SUCCESS) { ma_device_uninit(pDevice); return result; } /* If we're using fixed sized callbacks we'll need to make use of an intermediary buffer. Needs to be done after post_init_setup() because we'll need access to the sample rate. */ if (pConfig->noFixedSizedCallback == MA_FALSE) { /* We're using a fixed sized data callback so we'll need an intermediary buffer. */ ma_uint32 intermediaryBufferCap = pConfig->periodSizeInFrames; if (intermediaryBufferCap == 0) { intermediaryBufferCap = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pDevice->sampleRate); } if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { ma_uint32 intermediaryBufferSizeInBytes; pDevice->capture.intermediaryBufferLen = 0; pDevice->capture.intermediaryBufferCap = intermediaryBufferCap; if (pDevice->capture.intermediaryBufferCap == 0) { pDevice->capture.intermediaryBufferCap = pDevice->capture.internalPeriodSizeInFrames; } intermediaryBufferSizeInBytes = pDevice->capture.intermediaryBufferCap * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); pDevice->capture.pIntermediaryBuffer = ma_malloc((size_t)intermediaryBufferSizeInBytes, &pContext->allocationCallbacks); if (pDevice->capture.pIntermediaryBuffer == NULL) { ma_device_uninit(pDevice); return MA_OUT_OF_MEMORY; } /* Silence the buffer for safety. */ ma_silence_pcm_frames(pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap, pDevice->capture.format, pDevice->capture.channels); pDevice->capture.intermediaryBufferLen = pDevice->capture.intermediaryBufferCap; } if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { ma_uint64 intermediaryBufferSizeInBytes; pDevice->playback.intermediaryBufferLen = 0; if (pConfig->deviceType == ma_device_type_duplex) { pDevice->playback.intermediaryBufferCap = pDevice->capture.intermediaryBufferCap; /* In duplex mode, make sure the intermediary buffer is always the same size as the capture side. */ } else { pDevice->playback.intermediaryBufferCap = intermediaryBufferCap; if (pDevice->playback.intermediaryBufferCap == 0) { pDevice->playback.intermediaryBufferCap = pDevice->playback.internalPeriodSizeInFrames; } } intermediaryBufferSizeInBytes = pDevice->playback.intermediaryBufferCap * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); pDevice->playback.pIntermediaryBuffer = ma_malloc((size_t)intermediaryBufferSizeInBytes, &pContext->allocationCallbacks); if (pDevice->playback.pIntermediaryBuffer == NULL) { ma_device_uninit(pDevice); return MA_OUT_OF_MEMORY; } /* Silence the buffer for safety. */ ma_silence_pcm_frames(pDevice->playback.pIntermediaryBuffer, pDevice->playback.intermediaryBufferCap, pDevice->playback.format, pDevice->playback.channels); pDevice->playback.intermediaryBufferLen = 0; } } else { /* Not using a fixed sized data callback so no need for an intermediary buffer. */ } /* Some backends don't require the worker thread. */ if (!ma_context_is_backend_asynchronous(pContext)) { /* The worker thread. */ result = ma_thread_create(&pDevice->thread, pContext->threadPriority, pContext->threadStackSize, ma_worker_thread, pDevice, &pContext->allocationCallbacks); if (result != MA_SUCCESS) { ma_device_uninit(pDevice); return result; } /* Wait for the worker thread to put the device into it's stopped state for real. */ ma_event_wait(&pDevice->stopEvent); MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); } else { /* If the backend is asynchronous and the device is duplex, we'll need an intermediary ring buffer. Note that this needs to be done after ma_device__post_init_setup(). */ if (ma_context_is_backend_asynchronous(pContext)) { if (pConfig->deviceType == ma_device_type_duplex) { result = ma_duplex_rb_init(pDevice->capture.format, pDevice->capture.channels, pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalPeriodSizeInFrames, &pDevice->pContext->allocationCallbacks, &pDevice->duplexRB); if (result != MA_SUCCESS) { ma_device_uninit(pDevice); return result; } } } ma_device__set_state(pDevice, ma_device_state_stopped); } /* Log device information. */ { ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[%s]\n", ma_get_backend_name(pDevice->pContext->backend)); if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; ma_device_get_name(pDevice, (pDevice->type == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, name, sizeof(name), NULL); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", name, "Capture"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->capture.internalFormat), ma_get_format_name(pDevice->capture.format)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->capture.internalChannels, pDevice->capture.channels); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->capture.internalSampleRate, pDevice->sampleRate); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->capture.internalPeriodSizeInFrames, pDevice->capture.internalPeriods, (pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalPeriods)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->capture.converter.hasPreFormatConversion ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->capture.converter.hasPostFormatConversion ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->capture.converter.hasChannelConverter ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->capture.converter.hasResampler ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->capture.converter.isPassthrough ? "YES" : "NO"); { char channelMapStr[1024]; ma_channel_map_to_string(pDevice->capture.internalChannelMap, pDevice->capture.internalChannels, channelMapStr, sizeof(channelMapStr)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map In: {%s}\n", channelMapStr); ma_channel_map_to_string(pDevice->capture.channelMap, pDevice->capture.channels, channelMapStr, sizeof(channelMapStr)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map Out: {%s}\n", channelMapStr); } } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; ma_device_get_name(pDevice, ma_device_type_playback, name, sizeof(name), NULL); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", name, "Playback"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->playback.format), ma_get_format_name(pDevice->playback.internalFormat)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->playback.channels, pDevice->playback.internalChannels); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->sampleRate, pDevice->playback.internalSampleRate); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->playback.internalPeriodSizeInFrames, pDevice->playback.internalPeriods, (pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->playback.converter.hasPreFormatConversion ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->playback.converter.hasPostFormatConversion ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->playback.converter.hasChannelConverter ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->playback.converter.hasResampler ? "YES" : "NO"); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->playback.converter.isPassthrough ? "YES" : "NO"); { char channelMapStr[1024]; ma_channel_map_to_string(pDevice->playback.channelMap, pDevice->playback.channels, channelMapStr, sizeof(channelMapStr)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map In: {%s}\n", channelMapStr); ma_channel_map_to_string(pDevice->playback.internalChannelMap, pDevice->playback.internalChannels, channelMapStr, sizeof(channelMapStr)); ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map Out: {%s}\n", channelMapStr); } } } MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); return MA_SUCCESS; } MA_API ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pContextConfig, const ma_device_config* pConfig, ma_device* pDevice) { ma_result result; ma_context* pContext; ma_backend defaultBackends[ma_backend_null+1]; ma_uint32 iBackend; ma_backend* pBackendsToIterate; ma_uint32 backendsToIterateCount; ma_allocation_callbacks allocationCallbacks; if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pContextConfig != NULL) { result = ma_allocation_callbacks_init_copy(&allocationCallbacks, &pContextConfig->allocationCallbacks); if (result != MA_SUCCESS) { return result; } } else { allocationCallbacks = ma_allocation_callbacks_init_default(); } pContext = (ma_context*)ma_malloc(sizeof(*pContext), &allocationCallbacks); if (pContext == NULL) { return MA_OUT_OF_MEMORY; } for (iBackend = 0; iBackend <= ma_backend_null; ++iBackend) { defaultBackends[iBackend] = (ma_backend)iBackend; } pBackendsToIterate = (ma_backend*)backends; backendsToIterateCount = backendCount; if (pBackendsToIterate == NULL) { pBackendsToIterate = (ma_backend*)defaultBackends; backendsToIterateCount = ma_countof(defaultBackends); } result = MA_NO_BACKEND; for (iBackend = 0; iBackend < backendsToIterateCount; ++iBackend) { /* This is a hack for iOS. If the context config is null, there's a good chance the `ma_device_init(NULL, &deviceConfig, pDevice);` pattern is being used. In this case, set the session category based on the device type. */ #if defined(MA_APPLE_MOBILE) ma_context_config contextConfig; if (pContextConfig == NULL) { contextConfig = ma_context_config_init(); switch (pConfig->deviceType) { case ma_device_type_duplex: { contextConfig.coreaudio.sessionCategory = ma_ios_session_category_play_and_record; } break; case ma_device_type_capture: { contextConfig.coreaudio.sessionCategory = ma_ios_session_category_record; } break; case ma_device_type_playback: default: { contextConfig.coreaudio.sessionCategory = ma_ios_session_category_playback; } break; } pContextConfig = &contextConfig; } #endif result = ma_context_init(&pBackendsToIterate[iBackend], 1, pContextConfig, pContext); if (result == MA_SUCCESS) { result = ma_device_init(pContext, pConfig, pDevice); if (result == MA_SUCCESS) { break; /* Success. */ } else { ma_context_uninit(pContext); /* Failure. */ } } } if (result != MA_SUCCESS) { ma_free(pContext, &allocationCallbacks); return result; } pDevice->isOwnerOfContext = MA_TRUE; return result; } MA_API void ma_device_uninit(ma_device* pDevice) { if (!ma_device__is_initialized(pDevice)) { return; } /* Make sure the device is stopped first. The backends will probably handle this naturally, but I like to do it explicitly for my own sanity. */ if (ma_device_is_started(pDevice)) { ma_device_stop(pDevice); } /* Putting the device into an uninitialized state will make the worker thread return. */ ma_device__set_state(pDevice, ma_device_state_uninitialized); /* Wake up the worker thread and wait for it to properly terminate. */ if (!ma_context_is_backend_asynchronous(pDevice->pContext)) { ma_event_signal(&pDevice->wakeupEvent); ma_thread_wait(&pDevice->thread); } if (pDevice->pContext->callbacks.onDeviceUninit != NULL) { pDevice->pContext->callbacks.onDeviceUninit(pDevice); } ma_event_uninit(&pDevice->stopEvent); ma_event_uninit(&pDevice->startEvent); ma_event_uninit(&pDevice->wakeupEvent); ma_mutex_uninit(&pDevice->startStopLock); if (ma_context_is_backend_asynchronous(pDevice->pContext)) { if (pDevice->type == ma_device_type_duplex) { ma_duplex_rb_uninit(&pDevice->duplexRB); } } if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { ma_data_converter_uninit(&pDevice->capture.converter, &pDevice->pContext->allocationCallbacks); } if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { ma_data_converter_uninit(&pDevice->playback.converter, &pDevice->pContext->allocationCallbacks); } if (pDevice->playback.pInputCache != NULL) { ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); } if (pDevice->capture.pIntermediaryBuffer != NULL) { ma_free(pDevice->capture.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); } if (pDevice->playback.pIntermediaryBuffer != NULL) { ma_free(pDevice->playback.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); } if (pDevice->isOwnerOfContext) { ma_allocation_callbacks allocationCallbacks = pDevice->pContext->allocationCallbacks; ma_context_uninit(pDevice->pContext); ma_free(pDevice->pContext, &allocationCallbacks); } MA_ZERO_OBJECT(pDevice); } MA_API ma_context* ma_device_get_context(ma_device* pDevice) { if (pDevice == NULL) { return NULL; } return pDevice->pContext; } MA_API ma_log* ma_device_get_log(ma_device* pDevice) { return ma_context_get_log(ma_device_get_context(pDevice)); } MA_API ma_result ma_device_get_info(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo) { if (pDeviceInfo == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDeviceInfo); if (pDevice == NULL) { return MA_INVALID_ARGS; } /* If the onDeviceGetInfo() callback is set, use that. Otherwise we'll fall back to ma_context_get_device_info(). */ if (pDevice->pContext->callbacks.onDeviceGetInfo != NULL) { return pDevice->pContext->callbacks.onDeviceGetInfo(pDevice, type, pDeviceInfo); } /* Getting here means onDeviceGetInfo is not implemented so we need to fall back to an alternative. */ if (type == ma_device_type_playback) { return ma_context_get_device_info(pDevice->pContext, type, pDevice->playback.pID, pDeviceInfo); } else { return ma_context_get_device_info(pDevice->pContext, type, pDevice->capture.pID, pDeviceInfo); } } MA_API ma_result ma_device_get_name(ma_device* pDevice, ma_device_type type, char* pName, size_t nameCap, size_t* pLengthNotIncludingNullTerminator) { ma_result result; ma_device_info deviceInfo; if (pLengthNotIncludingNullTerminator != NULL) { *pLengthNotIncludingNullTerminator = 0; } if (pName != NULL && nameCap > 0) { pName[0] = '\0'; } result = ma_device_get_info(pDevice, type, &deviceInfo); if (result != MA_SUCCESS) { return result; } if (pName != NULL) { ma_strncpy_s(pName, nameCap, deviceInfo.name, (size_t)-1); /* For safety, make sure the length is based on the truncated output string rather than the source. Otherwise the caller might assume the output buffer contains more content than it actually does. */ if (pLengthNotIncludingNullTerminator != NULL) { *pLengthNotIncludingNullTerminator = strlen(pName); } } else { /* Name not specified. Just report the length of the source string. */ if (pLengthNotIncludingNullTerminator != NULL) { *pLengthNotIncludingNullTerminator = strlen(deviceInfo.name); } } return MA_SUCCESS; } MA_API ma_result ma_device_start(ma_device* pDevice) { ma_result result; if (pDevice == NULL) { return MA_INVALID_ARGS; } if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { return MA_INVALID_OPERATION; /* Not initialized. */ } if (ma_device_get_state(pDevice) == ma_device_state_started) { return MA_SUCCESS; /* Already started. */ } ma_mutex_lock(&pDevice->startStopLock); { /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a stopped or paused state. */ MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); ma_device__set_state(pDevice, ma_device_state_starting); /* Asynchronous backends need to be handled differently. */ if (ma_context_is_backend_asynchronous(pDevice->pContext)) { if (pDevice->pContext->callbacks.onDeviceStart != NULL) { result = pDevice->pContext->callbacks.onDeviceStart(pDevice); } else { result = MA_INVALID_OPERATION; } if (result == MA_SUCCESS) { ma_device__set_state(pDevice, ma_device_state_started); ma_device__on_notification_started(pDevice); } } else { /* Synchronous backends are started by signaling an event that's being waited on in the worker thread. We first wake up the thread and then wait for the start event. */ ma_event_signal(&pDevice->wakeupEvent); /* Wait for the worker thread to finish starting the device. Note that the worker thread will be the one who puts the device into the started state. Don't call ma_device__set_state() here. */ ma_event_wait(&pDevice->startEvent); result = pDevice->workResult; } /* We changed the state from stopped to started, so if we failed, make sure we put the state back to stopped. */ if (result != MA_SUCCESS) { ma_device__set_state(pDevice, ma_device_state_stopped); } } ma_mutex_unlock(&pDevice->startStopLock); return result; } MA_API ma_result ma_device_stop(ma_device* pDevice) { ma_result result; if (pDevice == NULL) { return MA_INVALID_ARGS; } if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { return MA_INVALID_OPERATION; /* Not initialized. */ } if (ma_device_get_state(pDevice) == ma_device_state_stopped) { return MA_SUCCESS; /* Already stopped. */ } ma_mutex_lock(&pDevice->startStopLock); { /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a started or paused state. */ MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_started); ma_device__set_state(pDevice, ma_device_state_stopping); /* Asynchronous backends need to be handled differently. */ if (ma_context_is_backend_asynchronous(pDevice->pContext)) { /* Asynchronous backends must have a stop operation. */ if (pDevice->pContext->callbacks.onDeviceStop != NULL) { result = pDevice->pContext->callbacks.onDeviceStop(pDevice); } else { result = MA_INVALID_OPERATION; } ma_device__set_state(pDevice, ma_device_state_stopped); } else { /* Synchronous backends. The stop callback is always called from the worker thread. Do not call the stop callback here. If the backend is implementing it's own audio thread loop we'll need to wake it up if required. Note that we need to make sure the state of the device is *not* playing right now, which it shouldn't be since we set it above. This is super important though, so I'm asserting it here as well for extra safety in case we accidentally change something later. */ MA_ASSERT(ma_device_get_state(pDevice) != ma_device_state_started); if (pDevice->pContext->callbacks.onDeviceDataLoopWakeup != NULL) { pDevice->pContext->callbacks.onDeviceDataLoopWakeup(pDevice); } /* We need to wait for the worker thread to become available for work before returning. Note that the worker thread will be the one who puts the device into the stopped state. Don't call ma_device__set_state() here. */ ma_event_wait(&pDevice->stopEvent); result = MA_SUCCESS; } /* This is a safety measure to ensure the internal buffer has been cleared so any leftover does not get played the next time the device starts. Ideally this should be drained by the backend first. */ pDevice->playback.intermediaryBufferLen = 0; pDevice->playback.inputCacheConsumed = 0; pDevice->playback.inputCacheRemaining = 0; } ma_mutex_unlock(&pDevice->startStopLock); return result; } MA_API ma_bool32 ma_device_is_started(const ma_device* pDevice) { return ma_device_get_state(pDevice) == ma_device_state_started; } MA_API ma_device_state ma_device_get_state(const ma_device* pDevice) { if (pDevice == NULL) { return ma_device_state_uninitialized; } return ma_atomic_device_state_get((ma_atomic_device_state*)&pDevice->state); /* Naughty cast to get rid of a const warning. */ } MA_API ma_result ma_device_set_master_volume(ma_device* pDevice, float volume) { if (pDevice == NULL) { return MA_INVALID_ARGS; } if (volume < 0.0f) { return MA_INVALID_ARGS; } ma_atomic_float_set(&pDevice->masterVolumeFactor, volume); return MA_SUCCESS; } MA_API ma_result ma_device_get_master_volume(ma_device* pDevice, float* pVolume) { if (pVolume == NULL) { return MA_INVALID_ARGS; } if (pDevice == NULL) { *pVolume = 0; return MA_INVALID_ARGS; } *pVolume = ma_atomic_float_get(&pDevice->masterVolumeFactor); return MA_SUCCESS; } MA_API ma_result ma_device_set_master_volume_db(ma_device* pDevice, float gainDB) { if (gainDB > 0) { return MA_INVALID_ARGS; } return ma_device_set_master_volume(pDevice, ma_volume_db_to_linear(gainDB)); } MA_API ma_result ma_device_get_master_volume_db(ma_device* pDevice, float* pGainDB) { float factor; ma_result result; if (pGainDB == NULL) { return MA_INVALID_ARGS; } result = ma_device_get_master_volume(pDevice, &factor); if (result != MA_SUCCESS) { *pGainDB = 0; return result; } *pGainDB = ma_volume_linear_to_db(factor); return MA_SUCCESS; } MA_API ma_result ma_device_handle_backend_data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) { if (pDevice == NULL) { return MA_INVALID_ARGS; } if (pOutput == NULL && pInput == NULL) { return MA_INVALID_ARGS; } if (pDevice->type == ma_device_type_duplex) { if (pInput != NULL) { ma_device__handle_duplex_callback_capture(pDevice, frameCount, pInput, &pDevice->duplexRB.rb); } if (pOutput != NULL) { ma_device__handle_duplex_callback_playback(pDevice, frameCount, pOutput, &pDevice->duplexRB.rb); } } else { if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_loopback) { if (pInput == NULL) { return MA_INVALID_ARGS; } ma_device__send_frames_to_client(pDevice, frameCount, pInput); } if (pDevice->type == ma_device_type_playback) { if (pOutput == NULL) { return MA_INVALID_ARGS; } ma_device__read_frames_from_client(pDevice, frameCount, pOutput); } } return MA_SUCCESS; } MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_descriptor(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) { if (pDescriptor == NULL) { return 0; } /* We must have a non-0 native sample rate, but some backends don't allow retrieval of this at the time when the size of the buffer needs to be determined. In this case we need to just take a best guess and move on. We'll try using the sample rate in pDescriptor first. If that's not set we'll just fall back to MA_DEFAULT_SAMPLE_RATE. */ if (nativeSampleRate == 0) { nativeSampleRate = pDescriptor->sampleRate; } if (nativeSampleRate == 0) { nativeSampleRate = MA_DEFAULT_SAMPLE_RATE; } MA_ASSERT(nativeSampleRate != 0); if (pDescriptor->periodSizeInFrames == 0) { if (pDescriptor->periodSizeInMilliseconds == 0) { if (performanceProfile == ma_performance_profile_low_latency) { return ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, nativeSampleRate); } else { return ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, nativeSampleRate); } } else { return ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptor->periodSizeInMilliseconds, nativeSampleRate); } } else { return pDescriptor->periodSizeInFrames; } } #endif /* MA_NO_DEVICE_IO */ MA_API ma_uint32 ma_calculate_buffer_size_in_milliseconds_from_frames(ma_uint32 bufferSizeInFrames, ma_uint32 sampleRate) { /* Prevent a division by zero. */ if (sampleRate == 0) { return 0; } return bufferSizeInFrames*1000 / sampleRate; } MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_milliseconds(ma_uint32 bufferSizeInMilliseconds, ma_uint32 sampleRate) { /* Prevent a division by zero. */ if (sampleRate == 0) { return 0; } return bufferSizeInMilliseconds*sampleRate / 1000; } MA_API void ma_copy_pcm_frames(void* dst, const void* src, ma_uint64 frameCount, ma_format format, ma_uint32 channels) { if (dst == src) { return; /* No-op. */ } ma_copy_memory_64(dst, src, frameCount * ma_get_bytes_per_frame(format, channels)); } MA_API void ma_silence_pcm_frames(void* p, ma_uint64 frameCount, ma_format format, ma_uint32 channels) { if (format == ma_format_u8) { ma_uint64 sampleCount = frameCount * channels; ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { ((ma_uint8*)p)[iSample] = 128; } } else { ma_zero_memory_64(p, frameCount * ma_get_bytes_per_frame(format, channels)); } } MA_API void* ma_offset_pcm_frames_ptr(void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels) { return ma_offset_ptr(p, offsetInFrames * ma_get_bytes_per_frame(format, channels)); } MA_API const void* ma_offset_pcm_frames_const_ptr(const void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels) { return ma_offset_ptr(p, offsetInFrames * ma_get_bytes_per_frame(format, channels)); } MA_API void ma_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count) { ma_uint64 iSample; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_u8(pSrc[iSample]); } } MA_API void ma_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count) { ma_uint64 iSample; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_s16(pSrc[iSample]); } } MA_API void ma_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count) { ma_uint64 iSample; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); for (iSample = 0; iSample < count; iSample += 1) { ma_int64 s = ma_clip_s24(pSrc[iSample]); pDst[iSample*3 + 0] = (ma_uint8)((s & 0x000000FF) >> 0); pDst[iSample*3 + 1] = (ma_uint8)((s & 0x0000FF00) >> 8); pDst[iSample*3 + 2] = (ma_uint8)((s & 0x00FF0000) >> 16); } } MA_API void ma_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count) { ma_uint64 iSample; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_s32(pSrc[iSample]); } } MA_API void ma_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count) { ma_uint64 iSample; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_f32(pSrc[iSample]); } } MA_API void ma_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels) { ma_uint64 sampleCount; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); sampleCount = frameCount * channels; switch (format) { case ma_format_u8: ma_clip_samples_u8( (ma_uint8*)pDst, (const ma_int16*)pSrc, sampleCount); break; case ma_format_s16: ma_clip_samples_s16((ma_int16*)pDst, (const ma_int32*)pSrc, sampleCount); break; case ma_format_s24: ma_clip_samples_s24((ma_uint8*)pDst, (const ma_int64*)pSrc, sampleCount); break; case ma_format_s32: ma_clip_samples_s32((ma_int32*)pDst, (const ma_int64*)pSrc, sampleCount); break; case ma_format_f32: ma_clip_samples_f32(( float*)pDst, (const float*)pSrc, sampleCount); break; /* Do nothing if we don't know the format. We're including these here to silence a compiler warning about enums not being handled by the switch. */ case ma_format_unknown: case ma_format_count: break; } } MA_API void ma_copy_and_apply_volume_factor_u8(ma_uint8* pSamplesOut, const ma_uint8* pSamplesIn, ma_uint64 sampleCount, float factor) { ma_uint64 iSample; if (pSamplesOut == NULL || pSamplesIn == NULL) { return; } for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamplesOut[iSample] = (ma_uint8)(pSamplesIn[iSample] * factor); } } MA_API void ma_copy_and_apply_volume_factor_s16(ma_int16* pSamplesOut, const ma_int16* pSamplesIn, ma_uint64 sampleCount, float factor) { ma_uint64 iSample; if (pSamplesOut == NULL || pSamplesIn == NULL) { return; } for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamplesOut[iSample] = (ma_int16)(pSamplesIn[iSample] * factor); } } MA_API void ma_copy_and_apply_volume_factor_s24(void* pSamplesOut, const void* pSamplesIn, ma_uint64 sampleCount, float factor) { ma_uint64 iSample; ma_uint8* pSamplesOut8; ma_uint8* pSamplesIn8; if (pSamplesOut == NULL || pSamplesIn == NULL) { return; } pSamplesOut8 = (ma_uint8*)pSamplesOut; pSamplesIn8 = (ma_uint8*)pSamplesIn; for (iSample = 0; iSample < sampleCount; iSample += 1) { ma_int32 sampleS32; sampleS32 = (ma_int32)(((ma_uint32)(pSamplesIn8[iSample*3+0]) << 8) | ((ma_uint32)(pSamplesIn8[iSample*3+1]) << 16) | ((ma_uint32)(pSamplesIn8[iSample*3+2])) << 24); sampleS32 = (ma_int32)(sampleS32 * factor); pSamplesOut8[iSample*3+0] = (ma_uint8)(((ma_uint32)sampleS32 & 0x0000FF00) >> 8); pSamplesOut8[iSample*3+1] = (ma_uint8)(((ma_uint32)sampleS32 & 0x00FF0000) >> 16); pSamplesOut8[iSample*3+2] = (ma_uint8)(((ma_uint32)sampleS32 & 0xFF000000) >> 24); } } MA_API void ma_copy_and_apply_volume_factor_s32(ma_int32* pSamplesOut, const ma_int32* pSamplesIn, ma_uint64 sampleCount, float factor) { ma_uint64 iSample; if (pSamplesOut == NULL || pSamplesIn == NULL) { return; } for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamplesOut[iSample] = (ma_int32)(pSamplesIn[iSample] * factor); } } MA_API void ma_copy_and_apply_volume_factor_f32(float* pSamplesOut, const float* pSamplesIn, ma_uint64 sampleCount, float factor) { ma_uint64 iSample; if (pSamplesOut == NULL || pSamplesIn == NULL) { return; } if (factor == 1) { if (pSamplesOut == pSamplesIn) { /* In place. No-op. */ } else { /* Just a copy. */ for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamplesOut[iSample] = pSamplesIn[iSample]; } } } else { for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamplesOut[iSample] = pSamplesIn[iSample] * factor; } } } MA_API void ma_apply_volume_factor_u8(ma_uint8* pSamples, ma_uint64 sampleCount, float factor) { ma_copy_and_apply_volume_factor_u8(pSamples, pSamples, sampleCount, factor); } MA_API void ma_apply_volume_factor_s16(ma_int16* pSamples, ma_uint64 sampleCount, float factor) { ma_copy_and_apply_volume_factor_s16(pSamples, pSamples, sampleCount, factor); } MA_API void ma_apply_volume_factor_s24(void* pSamples, ma_uint64 sampleCount, float factor) { ma_copy_and_apply_volume_factor_s24(pSamples, pSamples, sampleCount, factor); } MA_API void ma_apply_volume_factor_s32(ma_int32* pSamples, ma_uint64 sampleCount, float factor) { ma_copy_and_apply_volume_factor_s32(pSamples, pSamples, sampleCount, factor); } MA_API void ma_apply_volume_factor_f32(float* pSamples, ma_uint64 sampleCount, float factor) { ma_copy_and_apply_volume_factor_f32(pSamples, pSamples, sampleCount, factor); } MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pFramesOut, const ma_uint8* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_u8(pFramesOut, pFramesIn, frameCount*channels, factor); } MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pFramesOut, const ma_int16* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_s16(pFramesOut, pFramesIn, frameCount*channels, factor); } MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_s24(pFramesOut, pFramesIn, frameCount*channels, factor); } MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pFramesOut, const ma_int32* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_s32(pFramesOut, pFramesIn, frameCount*channels, factor); } MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_f32(pFramesOut, pFramesIn, frameCount*channels, factor); } MA_API void ma_copy_and_apply_volume_factor_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) { switch (format) { case ma_format_u8: ma_copy_and_apply_volume_factor_pcm_frames_u8 ((ma_uint8*)pFramesOut, (const ma_uint8*)pFramesIn, frameCount, channels, factor); return; case ma_format_s16: ma_copy_and_apply_volume_factor_pcm_frames_s16((ma_int16*)pFramesOut, (const ma_int16*)pFramesIn, frameCount, channels, factor); return; case ma_format_s24: ma_copy_and_apply_volume_factor_pcm_frames_s24( pFramesOut, pFramesIn, frameCount, channels, factor); return; case ma_format_s32: ma_copy_and_apply_volume_factor_pcm_frames_s32((ma_int32*)pFramesOut, (const ma_int32*)pFramesIn, frameCount, channels, factor); return; case ma_format_f32: ma_copy_and_apply_volume_factor_pcm_frames_f32( (float*)pFramesOut, (const float*)pFramesIn, frameCount, channels, factor); return; default: return; /* Do nothing. */ } } MA_API void ma_apply_volume_factor_pcm_frames_u8(ma_uint8* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_pcm_frames_u8(pFrames, pFrames, frameCount, channels, factor); } MA_API void ma_apply_volume_factor_pcm_frames_s16(ma_int16* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_pcm_frames_s16(pFrames, pFrames, frameCount, channels, factor); } MA_API void ma_apply_volume_factor_pcm_frames_s24(void* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_pcm_frames_s24(pFrames, pFrames, frameCount, channels, factor); } MA_API void ma_apply_volume_factor_pcm_frames_s32(ma_int32* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_pcm_frames_s32(pFrames, pFrames, frameCount, channels, factor); } MA_API void ma_apply_volume_factor_pcm_frames_f32(float* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_pcm_frames_f32(pFrames, pFrames, frameCount, channels, factor); } MA_API void ma_apply_volume_factor_pcm_frames(void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) { ma_copy_and_apply_volume_factor_pcm_frames(pFramesOut, pFramesOut, frameCount, format, channels, factor); } MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains) { ma_uint64 iFrame; if (channels == 2) { /* TODO: Do an optimized implementation for stereo and mono. Can do a SIMD optimized implementation as well. */ } for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOut[iFrame * channels + iChannel] = pFramesIn[iFrame * channels + iChannel] * pChannelGains[iChannel]; } } } static MA_INLINE ma_int16 ma_apply_volume_unclipped_u8(ma_int16 x, ma_int16 volume) { return (ma_int16)(((ma_int32)x * (ma_int32)volume) >> 8); } static MA_INLINE ma_int32 ma_apply_volume_unclipped_s16(ma_int32 x, ma_int16 volume) { return (ma_int32)((x * volume) >> 8); } static MA_INLINE ma_int64 ma_apply_volume_unclipped_s24(ma_int64 x, ma_int16 volume) { return (ma_int64)((x * volume) >> 8); } static MA_INLINE ma_int64 ma_apply_volume_unclipped_s32(ma_int64 x, ma_int16 volume) { return (ma_int64)((x * volume) >> 8); } static MA_INLINE float ma_apply_volume_unclipped_f32(float x, float volume) { return x * volume; } MA_API void ma_copy_and_apply_volume_and_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count, float volume) { ma_uint64 iSample; ma_int16 volumeFixed; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); volumeFixed = ma_float_to_fixed_16(volume); for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_u8(ma_apply_volume_unclipped_u8(pSrc[iSample], volumeFixed)); } } MA_API void ma_copy_and_apply_volume_and_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count, float volume) { ma_uint64 iSample; ma_int16 volumeFixed; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); volumeFixed = ma_float_to_fixed_16(volume); for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_s16(ma_apply_volume_unclipped_s16(pSrc[iSample], volumeFixed)); } } MA_API void ma_copy_and_apply_volume_and_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count, float volume) { ma_uint64 iSample; ma_int16 volumeFixed; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); volumeFixed = ma_float_to_fixed_16(volume); for (iSample = 0; iSample < count; iSample += 1) { ma_int64 s = ma_clip_s24(ma_apply_volume_unclipped_s24(pSrc[iSample], volumeFixed)); pDst[iSample*3 + 0] = (ma_uint8)((s & 0x000000FF) >> 0); pDst[iSample*3 + 1] = (ma_uint8)((s & 0x0000FF00) >> 8); pDst[iSample*3 + 2] = (ma_uint8)((s & 0x00FF0000) >> 16); } } MA_API void ma_copy_and_apply_volume_and_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count, float volume) { ma_uint64 iSample; ma_int16 volumeFixed; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); volumeFixed = ma_float_to_fixed_16(volume); for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_s32(ma_apply_volume_unclipped_s32(pSrc[iSample], volumeFixed)); } } MA_API void ma_copy_and_apply_volume_and_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count, float volume) { ma_uint64 iSample; MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); /* For the f32 case we need to make sure this supports in-place processing where the input and output buffers are the same. */ for (iSample = 0; iSample < count; iSample += 1) { pDst[iSample] = ma_clip_f32(ma_apply_volume_unclipped_f32(pSrc[iSample], volume)); } } MA_API void ma_copy_and_apply_volume_and_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float volume) { MA_ASSERT(pDst != NULL); MA_ASSERT(pSrc != NULL); if (volume == 1) { ma_clip_pcm_frames(pDst, pSrc, frameCount, format, channels); /* Optimized case for volume = 1. */ } else if (volume == 0) { ma_silence_pcm_frames(pDst, frameCount, format, channels); /* Optimized case for volume = 0. */ } else { ma_uint64 sampleCount = frameCount * channels; switch (format) { case ma_format_u8: ma_copy_and_apply_volume_and_clip_samples_u8( (ma_uint8*)pDst, (const ma_int16*)pSrc, sampleCount, volume); break; case ma_format_s16: ma_copy_and_apply_volume_and_clip_samples_s16((ma_int16*)pDst, (const ma_int32*)pSrc, sampleCount, volume); break; case ma_format_s24: ma_copy_and_apply_volume_and_clip_samples_s24((ma_uint8*)pDst, (const ma_int64*)pSrc, sampleCount, volume); break; case ma_format_s32: ma_copy_and_apply_volume_and_clip_samples_s32((ma_int32*)pDst, (const ma_int64*)pSrc, sampleCount, volume); break; case ma_format_f32: ma_copy_and_apply_volume_and_clip_samples_f32(( float*)pDst, (const float*)pSrc, sampleCount, volume); break; /* Do nothing if we don't know the format. We're including these here to silence a compiler warning about enums not being handled by the switch. */ case ma_format_unknown: case ma_format_count: break; } } } MA_API float ma_volume_linear_to_db(float factor) { return 20*ma_log10f(factor); } MA_API float ma_volume_db_to_linear(float gain) { return ma_powf(10, gain/20.0f); } MA_API ma_result ma_mix_pcm_frames_f32(float* pDst, const float* pSrc, ma_uint64 frameCount, ma_uint32 channels, float volume) { ma_uint64 iSample; ma_uint64 sampleCount; if (pDst == NULL || pSrc == NULL || channels == 0) { return MA_INVALID_ARGS; } if (volume == 0) { return MA_SUCCESS; /* No changes if the volume is 0. */ } sampleCount = frameCount * channels; if (volume == 1) { for (iSample = 0; iSample < sampleCount; iSample += 1) { pDst[iSample] += pSrc[iSample]; } } else { for (iSample = 0; iSample < sampleCount; iSample += 1) { pDst[iSample] += ma_apply_volume_unclipped_f32(pSrc[iSample], volume); } } return MA_SUCCESS; } /************************************************************************************************************************************************************** Format Conversion **************************************************************************************************************************************************************/ static MA_INLINE ma_int16 ma_pcm_sample_f32_to_s16(float x) { return (ma_int16)(x * 32767.0f); } static MA_INLINE ma_int16 ma_pcm_sample_u8_to_s16_no_scale(ma_uint8 x) { return (ma_int16)((ma_int16)x - 128); } static MA_INLINE ma_int64 ma_pcm_sample_s24_to_s32_no_scale(const ma_uint8* x) { return (ma_int64)(((ma_uint64)x[0] << 40) | ((ma_uint64)x[1] << 48) | ((ma_uint64)x[2] << 56)) >> 40; /* Make sure the sign bits are maintained. */ } static MA_INLINE void ma_pcm_sample_s32_to_s24_no_scale(ma_int64 x, ma_uint8* s24) { s24[0] = (ma_uint8)((x & 0x000000FF) >> 0); s24[1] = (ma_uint8)((x & 0x0000FF00) >> 8); s24[2] = (ma_uint8)((x & 0x00FF0000) >> 16); } /* u8 */ MA_API void ma_pcm_u8_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { (void)ditherMode; ma_copy_memory_64(dst, src, count * sizeof(ma_uint8)); } static MA_INLINE void ma_pcm_u8_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int16 x = src_u8[i]; x = (ma_int16)(x - 128); x = (ma_int16)(x << 8); dst_s16[i] = x; } (void)ditherMode; } static MA_INLINE void ma_pcm_u8_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s16__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_u8_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_u8_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s16__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_s16__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_s16__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_u8_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int16 x = src_u8[i]; x = (ma_int16)(x - 128); dst_s24[i*3+0] = 0; dst_s24[i*3+1] = 0; dst_s24[i*3+2] = (ma_uint8)((ma_int8)x); } (void)ditherMode; } static MA_INLINE void ma_pcm_u8_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_u8_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_u8_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s24__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_s24__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_s24__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_u8_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 x = src_u8[i]; x = x - 128; x = x << 24; dst_s32[i] = x; } (void)ditherMode; } static MA_INLINE void ma_pcm_u8_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_u8_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_u8_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_s32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_s32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_s32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_u8_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { float x = (float)src_u8[i]; x = x * 0.00784313725490196078f; /* 0..255 to 0..2 */ x = x - 1; /* 0..2 to -1..1 */ dst_f32[i] = x; } (void)ditherMode; } static MA_INLINE void ma_pcm_u8_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_u8_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_u8_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_u8_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_u8_to_f32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_u8_to_f32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_u8_to_f32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); } #endif } #ifdef MA_USE_REFERENCE_CONVERSION_APIS static MA_INLINE void ma_pcm_interleave_u8__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_uint8** src_u8 = (const ma_uint8**)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_u8[iFrame*channels + iChannel] = src_u8[iChannel][iFrame]; } } } #else static MA_INLINE void ma_pcm_interleave_u8__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_uint8** src_u8 = (const ma_uint8**)src; if (channels == 1) { ma_copy_memory_64(dst, src[0], frameCount * sizeof(ma_uint8)); } else if (channels == 2) { ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { dst_u8[iFrame*2 + 0] = src_u8[0][iFrame]; dst_u8[iFrame*2 + 1] = src_u8[1][iFrame]; } } else { ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_u8[iFrame*channels + iChannel] = src_u8[iChannel][iFrame]; } } } } #endif MA_API void ma_pcm_interleave_u8(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_interleave_u8__reference(dst, src, frameCount, channels); #else ma_pcm_interleave_u8__optimized(dst, src, frameCount, channels); #endif } static MA_INLINE void ma_pcm_deinterleave_u8__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8** dst_u8 = (ma_uint8**)dst; const ma_uint8* src_u8 = (const ma_uint8*)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_u8[iChannel][iFrame] = src_u8[iFrame*channels + iChannel]; } } } static MA_INLINE void ma_pcm_deinterleave_u8__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_u8__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_deinterleave_u8(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_deinterleave_u8__reference(dst, src, frameCount, channels); #else ma_pcm_deinterleave_u8__optimized(dst, src, frameCount, channels); #endif } /* s16 */ static MA_INLINE void ma_pcm_s16_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_int16* src_s16 = (const ma_int16*)src; if (ditherMode == ma_dither_mode_none) { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int16 x = src_s16[i]; x = (ma_int16)(x >> 8); x = (ma_int16)(x + 128); dst_u8[i] = (ma_uint8)x; } } else { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int16 x = src_s16[i]; /* Dither. Don't overflow. */ ma_int32 dither = ma_dither_s32(ditherMode, -0x80, 0x7F); if ((x + dither) <= 0x7FFF) { x = (ma_int16)(x + dither); } else { x = 0x7FFF; } x = (ma_int16)(x >> 8); x = (ma_int16)(x + 128); dst_u8[i] = (ma_uint8)x; } } } static MA_INLINE void ma_pcm_s16_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s16_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s16_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_u8__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_u8__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_u8__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); } #endif } MA_API void ma_pcm_s16_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { (void)ditherMode; ma_copy_memory_64(dst, src, count * sizeof(ma_int16)); } static MA_INLINE void ma_pcm_s16_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const ma_int16* src_s16 = (const ma_int16*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { dst_s24[i*3+0] = 0; dst_s24[i*3+1] = (ma_uint8)(src_s16[i] & 0xFF); dst_s24[i*3+2] = (ma_uint8)(src_s16[i] >> 8); } (void)ditherMode; } static MA_INLINE void ma_pcm_s16_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s16_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s16_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_s24__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_s24__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_s24__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_s16_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_int16* src_s16 = (const ma_int16*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { dst_s32[i] = src_s16[i] << 16; } (void)ditherMode; } static MA_INLINE void ma_pcm_s16_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s16_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s16_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_s32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_s32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_s32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_s16_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_int16* src_s16 = (const ma_int16*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { float x = (float)src_s16[i]; #if 0 /* The accurate way. */ x = x + 32768.0f; /* -32768..32767 to 0..65535 */ x = x * 0.00003051804379339284f; /* 0..65535 to 0..2 */ x = x - 1; /* 0..2 to -1..1 */ #else /* The fast way. */ x = x * 0.000030517578125f; /* -32768..32767 to -1..0.999969482421875 */ #endif dst_f32[i] = x; } (void)ditherMode; } static MA_INLINE void ma_pcm_s16_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s16_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s16_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s16_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s16_to_f32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s16_to_f32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s16_to_f32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_interleave_s16__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_int16** src_s16 = (const ma_int16**)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_s16[iFrame*channels + iChannel] = src_s16[iChannel][iFrame]; } } } static MA_INLINE void ma_pcm_interleave_s16__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_s16__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_interleave_s16(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_interleave_s16__reference(dst, src, frameCount, channels); #else ma_pcm_interleave_s16__optimized(dst, src, frameCount, channels); #endif } static MA_INLINE void ma_pcm_deinterleave_s16__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_int16** dst_s16 = (ma_int16**)dst; const ma_int16* src_s16 = (const ma_int16*)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_s16[iChannel][iFrame] = src_s16[iFrame*channels + iChannel]; } } } static MA_INLINE void ma_pcm_deinterleave_s16__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_s16__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_deinterleave_s16(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_deinterleave_s16__reference(dst, src, frameCount, channels); #else ma_pcm_deinterleave_s16__optimized(dst, src, frameCount, channels); #endif } /* s24 */ static MA_INLINE void ma_pcm_s24_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; if (ditherMode == ma_dither_mode_none) { ma_uint64 i; for (i = 0; i < count; i += 1) { dst_u8[i] = (ma_uint8)((ma_int8)src_s24[i*3 + 2] + 128); } } else { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 x = (ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24); /* Dither. Don't overflow. */ ma_int32 dither = ma_dither_s32(ditherMode, -0x800000, 0x7FFFFF); if ((ma_int64)x + dither <= 0x7FFFFFFF) { x = x + dither; } else { x = 0x7FFFFFFF; } x = x >> 24; x = x + 128; dst_u8[i] = (ma_uint8)x; } } } static MA_INLINE void ma_pcm_s24_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s24_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s24_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_u8__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_u8__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_u8__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_s24_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; if (ditherMode == ma_dither_mode_none) { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_uint16 dst_lo = ((ma_uint16)src_s24[i*3 + 1]); ma_uint16 dst_hi = (ma_uint16)((ma_uint16)src_s24[i*3 + 2] << 8); dst_s16[i] = (ma_int16)(dst_lo | dst_hi); } } else { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 x = (ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24); /* Dither. Don't overflow. */ ma_int32 dither = ma_dither_s32(ditherMode, -0x8000, 0x7FFF); if ((ma_int64)x + dither <= 0x7FFFFFFF) { x = x + dither; } else { x = 0x7FFFFFFF; } x = x >> 16; dst_s16[i] = (ma_int16)x; } } } static MA_INLINE void ma_pcm_s24_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s16__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s24_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s24_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_s16__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_s16__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_s16__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); } #endif } MA_API void ma_pcm_s24_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { (void)ditherMode; ma_copy_memory_64(dst, src, count * 3); } static MA_INLINE void ma_pcm_s24_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { dst_s32[i] = (ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24); } (void)ditherMode; } static MA_INLINE void ma_pcm_s24_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s24_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s24_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_s32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_s32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_s32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_s24_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_uint8* src_s24 = (const ma_uint8*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { float x = (float)(((ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24)) >> 8); #if 0 /* The accurate way. */ x = x + 8388608.0f; /* -8388608..8388607 to 0..16777215 */ x = x * 0.00000011920929665621f; /* 0..16777215 to 0..2 */ x = x - 1; /* 0..2 to -1..1 */ #else /* The fast way. */ x = x * 0.00000011920928955078125f; /* -8388608..8388607 to -1..0.999969482421875 */ #endif dst_f32[i] = x; } (void)ditherMode; } static MA_INLINE void ma_pcm_s24_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s24_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s24_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s24_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s24_to_f32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s24_to_f32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s24_to_f32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_interleave_s24__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8* dst8 = (ma_uint8*)dst; const ma_uint8** src8 = (const ma_uint8**)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst8[iFrame*3*channels + iChannel*3 + 0] = src8[iChannel][iFrame*3 + 0]; dst8[iFrame*3*channels + iChannel*3 + 1] = src8[iChannel][iFrame*3 + 1]; dst8[iFrame*3*channels + iChannel*3 + 2] = src8[iChannel][iFrame*3 + 2]; } } } static MA_INLINE void ma_pcm_interleave_s24__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_s24__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_interleave_s24(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_interleave_s24__reference(dst, src, frameCount, channels); #else ma_pcm_interleave_s24__optimized(dst, src, frameCount, channels); #endif } static MA_INLINE void ma_pcm_deinterleave_s24__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_uint8** dst8 = (ma_uint8**)dst; const ma_uint8* src8 = (const ma_uint8*)src; ma_uint32 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst8[iChannel][iFrame*3 + 0] = src8[iFrame*3*channels + iChannel*3 + 0]; dst8[iChannel][iFrame*3 + 1] = src8[iFrame*3*channels + iChannel*3 + 1]; dst8[iChannel][iFrame*3 + 2] = src8[iFrame*3*channels + iChannel*3 + 2]; } } } static MA_INLINE void ma_pcm_deinterleave_s24__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_s24__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_deinterleave_s24(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_deinterleave_s24__reference(dst, src, frameCount, channels); #else ma_pcm_deinterleave_s24__optimized(dst, src, frameCount, channels); #endif } /* s32 */ static MA_INLINE void ma_pcm_s32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_u8 = (ma_uint8*)dst; const ma_int32* src_s32 = (const ma_int32*)src; if (ditherMode == ma_dither_mode_none) { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 x = src_s32[i]; x = x >> 24; x = x + 128; dst_u8[i] = (ma_uint8)x; } } else { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 x = src_s32[i]; /* Dither. Don't overflow. */ ma_int32 dither = ma_dither_s32(ditherMode, -0x800000, 0x7FFFFF); if ((ma_int64)x + dither <= 0x7FFFFFFF) { x = x + dither; } else { x = 0x7FFFFFFF; } x = x >> 24; x = x + 128; dst_u8[i] = (ma_uint8)x; } } } static MA_INLINE void ma_pcm_s32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_u8__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_u8__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_u8__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_s32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int16* dst_s16 = (ma_int16*)dst; const ma_int32* src_s32 = (const ma_int32*)src; if (ditherMode == ma_dither_mode_none) { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 x = src_s32[i]; x = x >> 16; dst_s16[i] = (ma_int16)x; } } else { ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 x = src_s32[i]; /* Dither. Don't overflow. */ ma_int32 dither = ma_dither_s32(ditherMode, -0x8000, 0x7FFF); if ((ma_int64)x + dither <= 0x7FFFFFFF) { x = x + dither; } else { x = 0x7FFFFFFF; } x = x >> 16; dst_s16[i] = (ma_int16)x; } } } static MA_INLINE void ma_pcm_s32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s16__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s32_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_s16__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_s16__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_s16__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_s32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const ma_int32* src_s32 = (const ma_int32*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { ma_uint32 x = (ma_uint32)src_s32[i]; dst_s24[i*3+0] = (ma_uint8)((x & 0x0000FF00) >> 8); dst_s24[i*3+1] = (ma_uint8)((x & 0x00FF0000) >> 16); dst_s24[i*3+2] = (ma_uint8)((x & 0xFF000000) >> 24); } (void)ditherMode; /* No dithering for s32 -> s24. */ } static MA_INLINE void ma_pcm_s32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s32_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_s24__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_s24__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_s24__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); } #endif } MA_API void ma_pcm_s32_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { (void)ditherMode; ma_copy_memory_64(dst, src, count * sizeof(ma_int32)); } static MA_INLINE void ma_pcm_s32_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { float* dst_f32 = (float*)dst; const ma_int32* src_s32 = (const ma_int32*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { double x = src_s32[i]; #if 0 x = x + 2147483648.0; x = x * 0.0000000004656612873077392578125; x = x - 1; #else x = x / 2147483648.0; #endif dst_f32[i] = (float)x; } (void)ditherMode; /* No dithering for s32 -> f32. */ } static MA_INLINE void ma_pcm_s32_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_f32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_s32_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_s32_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_s32_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_s32_to_f32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_s32_to_f32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_s32_to_f32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_interleave_s32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_int32* dst_s32 = (ma_int32*)dst; const ma_int32** src_s32 = (const ma_int32**)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_s32[iFrame*channels + iChannel] = src_s32[iChannel][iFrame]; } } } static MA_INLINE void ma_pcm_interleave_s32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_s32__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_interleave_s32(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_interleave_s32__reference(dst, src, frameCount, channels); #else ma_pcm_interleave_s32__optimized(dst, src, frameCount, channels); #endif } static MA_INLINE void ma_pcm_deinterleave_s32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_int32** dst_s32 = (ma_int32**)dst; const ma_int32* src_s32 = (const ma_int32*)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_s32[iChannel][iFrame] = src_s32[iFrame*channels + iChannel]; } } } static MA_INLINE void ma_pcm_deinterleave_s32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_s32__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_deinterleave_s32(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_deinterleave_s32__reference(dst, src, frameCount, channels); #else ma_pcm_deinterleave_s32__optimized(dst, src, frameCount, channels); #endif } /* f32 */ static MA_INLINE void ma_pcm_f32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint8* dst_u8 = (ma_uint8*)dst; const float* src_f32 = (const float*)src; float ditherMin = 0; float ditherMax = 0; if (ditherMode != ma_dither_mode_none) { ditherMin = 1.0f / -128; ditherMax = 1.0f / 127; } for (i = 0; i < count; i += 1) { float x = src_f32[i]; x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ x = x + 1; /* -1..1 to 0..2 */ x = x * 127.5f; /* 0..2 to 0..255 */ dst_u8[i] = (ma_uint8)x; } } static MA_INLINE void ma_pcm_f32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_u8__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_f32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_f32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_u8__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_u8__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_u8__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); } #endif } #ifdef MA_USE_REFERENCE_CONVERSION_APIS static MA_INLINE void ma_pcm_f32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_int16* dst_s16 = (ma_int16*)dst; const float* src_f32 = (const float*)src; float ditherMin = 0; float ditherMax = 0; if (ditherMode != ma_dither_mode_none) { ditherMin = 1.0f / -32768; ditherMax = 1.0f / 32767; } for (i = 0; i < count; i += 1) { float x = src_f32[i]; x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ #if 0 /* The accurate way. */ x = x + 1; /* -1..1 to 0..2 */ x = x * 32767.5f; /* 0..2 to 0..65535 */ x = x - 32768.0f; /* 0...65535 to -32768..32767 */ #else /* The fast way. */ x = x * 32767.0f; /* -1..1 to -32767..32767 */ #endif dst_s16[i] = (ma_int16)x; } } #else static MA_INLINE void ma_pcm_f32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint64 i4; ma_uint64 count4; ma_int16* dst_s16 = (ma_int16*)dst; const float* src_f32 = (const float*)src; float ditherMin = 0; float ditherMax = 0; if (ditherMode != ma_dither_mode_none) { ditherMin = 1.0f / -32768; ditherMax = 1.0f / 32767; } /* Unrolled. */ i = 0; count4 = count >> 2; for (i4 = 0; i4 < count4; i4 += 1) { float d0 = ma_dither_f32(ditherMode, ditherMin, ditherMax); float d1 = ma_dither_f32(ditherMode, ditherMin, ditherMax); float d2 = ma_dither_f32(ditherMode, ditherMin, ditherMax); float d3 = ma_dither_f32(ditherMode, ditherMin, ditherMax); float x0 = src_f32[i+0]; float x1 = src_f32[i+1]; float x2 = src_f32[i+2]; float x3 = src_f32[i+3]; x0 = x0 + d0; x1 = x1 + d1; x2 = x2 + d2; x3 = x3 + d3; x0 = ((x0 < -1) ? -1 : ((x0 > 1) ? 1 : x0)); x1 = ((x1 < -1) ? -1 : ((x1 > 1) ? 1 : x1)); x2 = ((x2 < -1) ? -1 : ((x2 > 1) ? 1 : x2)); x3 = ((x3 < -1) ? -1 : ((x3 > 1) ? 1 : x3)); x0 = x0 * 32767.0f; x1 = x1 * 32767.0f; x2 = x2 * 32767.0f; x3 = x3 * 32767.0f; dst_s16[i+0] = (ma_int16)x0; dst_s16[i+1] = (ma_int16)x1; dst_s16[i+2] = (ma_int16)x2; dst_s16[i+3] = (ma_int16)x3; i += 4; } /* Leftover. */ for (; i < count; i += 1) { float x = src_f32[i]; x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ x = x * 32767.0f; /* -1..1 to -32767..32767 */ dst_s16[i] = (ma_int16)x; } } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_f32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint64 i8; ma_uint64 count8; ma_int16* dst_s16; const float* src_f32; float ditherMin; float ditherMax; /* Both the input and output buffers need to be aligned to 16 bytes. */ if ((((ma_uintptr)dst & 15) != 0) || (((ma_uintptr)src & 15) != 0)) { ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); return; } dst_s16 = (ma_int16*)dst; src_f32 = (const float*)src; ditherMin = 0; ditherMax = 0; if (ditherMode != ma_dither_mode_none) { ditherMin = 1.0f / -32768; ditherMax = 1.0f / 32767; } i = 0; /* SSE2. SSE allows us to output 8 s16's at a time which means our loop is unrolled 8 times. */ count8 = count >> 3; for (i8 = 0; i8 < count8; i8 += 1) { __m128 d0; __m128 d1; __m128 x0; __m128 x1; if (ditherMode == ma_dither_mode_none) { d0 = _mm_set1_ps(0); d1 = _mm_set1_ps(0); } else if (ditherMode == ma_dither_mode_rectangle) { d0 = _mm_set_ps( ma_dither_f32_rectangle(ditherMin, ditherMax), ma_dither_f32_rectangle(ditherMin, ditherMax), ma_dither_f32_rectangle(ditherMin, ditherMax), ma_dither_f32_rectangle(ditherMin, ditherMax) ); d1 = _mm_set_ps( ma_dither_f32_rectangle(ditherMin, ditherMax), ma_dither_f32_rectangle(ditherMin, ditherMax), ma_dither_f32_rectangle(ditherMin, ditherMax), ma_dither_f32_rectangle(ditherMin, ditherMax) ); } else { d0 = _mm_set_ps( ma_dither_f32_triangle(ditherMin, ditherMax), ma_dither_f32_triangle(ditherMin, ditherMax), ma_dither_f32_triangle(ditherMin, ditherMax), ma_dither_f32_triangle(ditherMin, ditherMax) ); d1 = _mm_set_ps( ma_dither_f32_triangle(ditherMin, ditherMax), ma_dither_f32_triangle(ditherMin, ditherMax), ma_dither_f32_triangle(ditherMin, ditherMax), ma_dither_f32_triangle(ditherMin, ditherMax) ); } x0 = *((__m128*)(src_f32 + i) + 0); x1 = *((__m128*)(src_f32 + i) + 1); x0 = _mm_add_ps(x0, d0); x1 = _mm_add_ps(x1, d1); x0 = _mm_mul_ps(x0, _mm_set1_ps(32767.0f)); x1 = _mm_mul_ps(x1, _mm_set1_ps(32767.0f)); _mm_stream_si128(((__m128i*)(dst_s16 + i)), _mm_packs_epi32(_mm_cvttps_epi32(x0), _mm_cvttps_epi32(x1))); i += 8; } /* Leftover. */ for (; i < count; i += 1) { float x = src_f32[i]; x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ x = x * 32767.0f; /* -1..1 to -32767..32767 */ dst_s16[i] = (ma_int16)x; } } #endif /* SSE2 */ #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint64 i; ma_uint64 i8; ma_uint64 count8; ma_int16* dst_s16; const float* src_f32; float ditherMin; float ditherMax; if (!ma_has_neon()) { ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); return; } /* Both the input and output buffers need to be aligned to 16 bytes. */ if ((((ma_uintptr)dst & 15) != 0) || (((ma_uintptr)src & 15) != 0)) { ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); return; } dst_s16 = (ma_int16*)dst; src_f32 = (const float*)src; ditherMin = 0; ditherMax = 0; if (ditherMode != ma_dither_mode_none) { ditherMin = 1.0f / -32768; ditherMax = 1.0f / 32767; } i = 0; /* NEON. NEON allows us to output 8 s16's at a time which means our loop is unrolled 8 times. */ count8 = count >> 3; for (i8 = 0; i8 < count8; i8 += 1) { float32x4_t d0; float32x4_t d1; float32x4_t x0; float32x4_t x1; int32x4_t i0; int32x4_t i1; if (ditherMode == ma_dither_mode_none) { d0 = vmovq_n_f32(0); d1 = vmovq_n_f32(0); } else if (ditherMode == ma_dither_mode_rectangle) { float d0v[4]; d0v[0] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0v[1] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0v[2] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0v[3] = ma_dither_f32_rectangle(ditherMin, ditherMax); d0 = vld1q_f32(d0v); float d1v[4]; d1v[0] = ma_dither_f32_rectangle(ditherMin, ditherMax); d1v[1] = ma_dither_f32_rectangle(ditherMin, ditherMax); d1v[2] = ma_dither_f32_rectangle(ditherMin, ditherMax); d1v[3] = ma_dither_f32_rectangle(ditherMin, ditherMax); d1 = vld1q_f32(d1v); } else { float d0v[4]; d0v[0] = ma_dither_f32_triangle(ditherMin, ditherMax); d0v[1] = ma_dither_f32_triangle(ditherMin, ditherMax); d0v[2] = ma_dither_f32_triangle(ditherMin, ditherMax); d0v[3] = ma_dither_f32_triangle(ditherMin, ditherMax); d0 = vld1q_f32(d0v); float d1v[4]; d1v[0] = ma_dither_f32_triangle(ditherMin, ditherMax); d1v[1] = ma_dither_f32_triangle(ditherMin, ditherMax); d1v[2] = ma_dither_f32_triangle(ditherMin, ditherMax); d1v[3] = ma_dither_f32_triangle(ditherMin, ditherMax); d1 = vld1q_f32(d1v); } x0 = *((float32x4_t*)(src_f32 + i) + 0); x1 = *((float32x4_t*)(src_f32 + i) + 1); x0 = vaddq_f32(x0, d0); x1 = vaddq_f32(x1, d1); x0 = vmulq_n_f32(x0, 32767.0f); x1 = vmulq_n_f32(x1, 32767.0f); i0 = vcvtq_s32_f32(x0); i1 = vcvtq_s32_f32(x1); *((int16x8_t*)(dst_s16 + i)) = vcombine_s16(vqmovn_s32(i0), vqmovn_s32(i1)); i += 8; } /* Leftover. */ for (; i < count; i += 1) { float x = src_f32[i]; x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ x = x * 32767.0f; /* -1..1 to -32767..32767 */ dst_s16[i] = (ma_int16)x; } } #endif /* Neon */ #endif /* MA_USE_REFERENCE_CONVERSION_APIS */ MA_API void ma_pcm_f32_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s16__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_s16__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_s16__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_f32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_uint8* dst_s24 = (ma_uint8*)dst; const float* src_f32 = (const float*)src; ma_uint64 i; for (i = 0; i < count; i += 1) { ma_int32 r; float x = src_f32[i]; x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ #if 0 /* The accurate way. */ x = x + 1; /* -1..1 to 0..2 */ x = x * 8388607.5f; /* 0..2 to 0..16777215 */ x = x - 8388608.0f; /* 0..16777215 to -8388608..8388607 */ #else /* The fast way. */ x = x * 8388607.0f; /* -1..1 to -8388607..8388607 */ #endif r = (ma_int32)x; dst_s24[(i*3)+0] = (ma_uint8)((r & 0x0000FF) >> 0); dst_s24[(i*3)+1] = (ma_uint8)((r & 0x00FF00) >> 8); dst_s24[(i*3)+2] = (ma_uint8)((r & 0xFF0000) >> 16); } (void)ditherMode; /* No dithering for f32 -> s24. */ } static MA_INLINE void ma_pcm_f32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s24__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_f32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_f32_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s24__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_s24__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_s24__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); } #endif } static MA_INLINE void ma_pcm_f32_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_int32* dst_s32 = (ma_int32*)dst; const float* src_f32 = (const float*)src; ma_uint32 i; for (i = 0; i < count; i += 1) { double x = src_f32[i]; x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ #if 0 /* The accurate way. */ x = x + 1; /* -1..1 to 0..2 */ x = x * 2147483647.5; /* 0..2 to 0..4294967295 */ x = x - 2147483648.0; /* 0...4294967295 to -2147483648..2147483647 */ #else /* The fast way. */ x = x * 2147483647.0; /* -1..1 to -2147483647..2147483647 */ #endif dst_s32[i] = (ma_int32)x; } (void)ditherMode; /* No dithering for f32 -> s32. */ } static MA_INLINE void ma_pcm_f32_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s32__reference(dst, src, count, ditherMode); } #if defined(MA_SUPPORT_SSE2) static MA_INLINE void ma_pcm_f32_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); } #endif #if defined(MA_SUPPORT_NEON) static MA_INLINE void ma_pcm_f32_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); } #endif MA_API void ma_pcm_f32_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_f32_to_s32__reference(dst, src, count, ditherMode); #else # if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_pcm_f32_to_s32__sse2(dst, src, count, ditherMode); } else #elif defined(MA_SUPPORT_NEON) if (ma_has_neon()) { ma_pcm_f32_to_s32__neon(dst, src, count, ditherMode); } else #endif { ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); } #endif } MA_API void ma_pcm_f32_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) { (void)ditherMode; ma_copy_memory_64(dst, src, count * sizeof(float)); } static void ma_pcm_interleave_f32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { float* dst_f32 = (float*)dst; const float** src_f32 = (const float**)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_f32[iFrame*channels + iChannel] = src_f32[iChannel][iFrame]; } } } static void ma_pcm_interleave_f32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_interleave_f32__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_interleave_f32(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_interleave_f32__reference(dst, src, frameCount, channels); #else ma_pcm_interleave_f32__optimized(dst, src, frameCount, channels); #endif } static void ma_pcm_deinterleave_f32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { float** dst_f32 = (float**)dst; const float* src_f32 = (const float*)src; ma_uint64 iFrame; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; iChannel += 1) { dst_f32[iChannel][iFrame] = src_f32[iFrame*channels + iChannel]; } } } static void ma_pcm_deinterleave_f32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { ma_pcm_deinterleave_f32__reference(dst, src, frameCount, channels); } MA_API void ma_pcm_deinterleave_f32(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) { #ifdef MA_USE_REFERENCE_CONVERSION_APIS ma_pcm_deinterleave_f32__reference(dst, src, frameCount, channels); #else ma_pcm_deinterleave_f32__optimized(dst, src, frameCount, channels); #endif } MA_API void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 sampleCount, ma_dither_mode ditherMode) { if (formatOut == formatIn) { ma_copy_memory_64(pOut, pIn, sampleCount * ma_get_bytes_per_sample(formatOut)); return; } switch (formatIn) { case ma_format_u8: { switch (formatOut) { case ma_format_s16: ma_pcm_u8_to_s16(pOut, pIn, sampleCount, ditherMode); return; case ma_format_s24: ma_pcm_u8_to_s24(pOut, pIn, sampleCount, ditherMode); return; case ma_format_s32: ma_pcm_u8_to_s32(pOut, pIn, sampleCount, ditherMode); return; case ma_format_f32: ma_pcm_u8_to_f32(pOut, pIn, sampleCount, ditherMode); return; default: break; } } break; case ma_format_s16: { switch (formatOut) { case ma_format_u8: ma_pcm_s16_to_u8( pOut, pIn, sampleCount, ditherMode); return; case ma_format_s24: ma_pcm_s16_to_s24(pOut, pIn, sampleCount, ditherMode); return; case ma_format_s32: ma_pcm_s16_to_s32(pOut, pIn, sampleCount, ditherMode); return; case ma_format_f32: ma_pcm_s16_to_f32(pOut, pIn, sampleCount, ditherMode); return; default: break; } } break; case ma_format_s24: { switch (formatOut) { case ma_format_u8: ma_pcm_s24_to_u8( pOut, pIn, sampleCount, ditherMode); return; case ma_format_s16: ma_pcm_s24_to_s16(pOut, pIn, sampleCount, ditherMode); return; case ma_format_s32: ma_pcm_s24_to_s32(pOut, pIn, sampleCount, ditherMode); return; case ma_format_f32: ma_pcm_s24_to_f32(pOut, pIn, sampleCount, ditherMode); return; default: break; } } break; case ma_format_s32: { switch (formatOut) { case ma_format_u8: ma_pcm_s32_to_u8( pOut, pIn, sampleCount, ditherMode); return; case ma_format_s16: ma_pcm_s32_to_s16(pOut, pIn, sampleCount, ditherMode); return; case ma_format_s24: ma_pcm_s32_to_s24(pOut, pIn, sampleCount, ditherMode); return; case ma_format_f32: ma_pcm_s32_to_f32(pOut, pIn, sampleCount, ditherMode); return; default: break; } } break; case ma_format_f32: { switch (formatOut) { case ma_format_u8: ma_pcm_f32_to_u8( pOut, pIn, sampleCount, ditherMode); return; case ma_format_s16: ma_pcm_f32_to_s16(pOut, pIn, sampleCount, ditherMode); return; case ma_format_s24: ma_pcm_f32_to_s24(pOut, pIn, sampleCount, ditherMode); return; case ma_format_s32: ma_pcm_f32_to_s32(pOut, pIn, sampleCount, ditherMode); return; default: break; } } break; default: break; } } MA_API void ma_convert_pcm_frames_format(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 frameCount, ma_uint32 channels, ma_dither_mode ditherMode) { ma_pcm_convert(pOut, formatOut, pIn, formatIn, frameCount * channels, ditherMode); } MA_API void ma_deinterleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void* pInterleavedPCMFrames, void** ppDeinterleavedPCMFrames) { if (pInterleavedPCMFrames == NULL || ppDeinterleavedPCMFrames == NULL) { return; /* Invalid args. */ } /* For efficiency we do this per format. */ switch (format) { case ma_format_s16: { const ma_int16* pSrcS16 = (const ma_int16*)pInterleavedPCMFrames; ma_uint64 iPCMFrame; for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { ma_int16* pDstS16 = (ma_int16*)ppDeinterleavedPCMFrames[iChannel]; pDstS16[iPCMFrame] = pSrcS16[iPCMFrame*channels+iChannel]; } } } break; case ma_format_f32: { const float* pSrcF32 = (const float*)pInterleavedPCMFrames; ma_uint64 iPCMFrame; for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { float* pDstF32 = (float*)ppDeinterleavedPCMFrames[iChannel]; pDstF32[iPCMFrame] = pSrcF32[iPCMFrame*channels+iChannel]; } } } break; default: { ma_uint32 sampleSizeInBytes = ma_get_bytes_per_sample(format); ma_uint64 iPCMFrame; for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { void* pDst = ma_offset_ptr(ppDeinterleavedPCMFrames[iChannel], iPCMFrame*sampleSizeInBytes); const void* pSrc = ma_offset_ptr(pInterleavedPCMFrames, (iPCMFrame*channels+iChannel)*sampleSizeInBytes); memcpy(pDst, pSrc, sampleSizeInBytes); } } } break; } } MA_API void ma_interleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void** ppDeinterleavedPCMFrames, void* pInterleavedPCMFrames) { switch (format) { case ma_format_s16: { ma_int16* pDstS16 = (ma_int16*)pInterleavedPCMFrames; ma_uint64 iPCMFrame; for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { const ma_int16* pSrcS16 = (const ma_int16*)ppDeinterleavedPCMFrames[iChannel]; pDstS16[iPCMFrame*channels+iChannel] = pSrcS16[iPCMFrame]; } } } break; case ma_format_f32: { float* pDstF32 = (float*)pInterleavedPCMFrames; ma_uint64 iPCMFrame; for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { const float* pSrcF32 = (const float*)ppDeinterleavedPCMFrames[iChannel]; pDstF32[iPCMFrame*channels+iChannel] = pSrcF32[iPCMFrame]; } } } break; default: { ma_uint32 sampleSizeInBytes = ma_get_bytes_per_sample(format); ma_uint64 iPCMFrame; for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { void* pDst = ma_offset_ptr(pInterleavedPCMFrames, (iPCMFrame*channels+iChannel)*sampleSizeInBytes); const void* pSrc = ma_offset_ptr(ppDeinterleavedPCMFrames[iChannel], iPCMFrame*sampleSizeInBytes); memcpy(pDst, pSrc, sampleSizeInBytes); } } } break; } } /************************************************************************************************************************************************************** Biquad Filter **************************************************************************************************************************************************************/ #ifndef MA_BIQUAD_FIXED_POINT_SHIFT #define MA_BIQUAD_FIXED_POINT_SHIFT 14 #endif static ma_int32 ma_biquad_float_to_fp(double x) { return (ma_int32)(x * (1 << MA_BIQUAD_FIXED_POINT_SHIFT)); } MA_API ma_biquad_config ma_biquad_config_init(ma_format format, ma_uint32 channels, double b0, double b1, double b2, double a0, double a1, double a2) { ma_biquad_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.b0 = b0; config.b1 = b1; config.b2 = b2; config.a0 = a0; config.a1 = a1; config.a2 = a2; return config; } typedef struct { size_t sizeInBytes; size_t r1Offset; size_t r2Offset; } ma_biquad_heap_layout; static ma_result ma_biquad_get_heap_layout(const ma_biquad_config* pConfig, ma_biquad_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* R0 */ pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; /* R1 */ pHeapLayout->r2Offset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_biquad_get_heap_size(const ma_biquad_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_biquad_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_biquad_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_biquad_init_preallocated(const ma_biquad_config* pConfig, void* pHeap, ma_biquad* pBQ) { ma_result result; ma_biquad_heap_layout heapLayout; if (pBQ == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pBQ); result = ma_biquad_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pBQ->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pBQ->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); pBQ->pR2 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r2Offset); return ma_biquad_reinit(pConfig, pBQ); } MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad* pBQ) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_biquad_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_biquad_init_preallocated(pConfig, pHeap, pBQ); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pBQ->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_biquad_uninit(ma_biquad* pBQ, const ma_allocation_callbacks* pAllocationCallbacks) { if (pBQ == NULL) { return; } if (pBQ->_ownsHeap) { ma_free(pBQ->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ) { if (pBQ == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->a0 == 0) { return MA_INVALID_ARGS; /* Division by zero. */ } /* Only supporting f32 and s16. */ if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { return MA_INVALID_ARGS; } /* The format cannot be changed after initialization. */ if (pBQ->format != ma_format_unknown && pBQ->format != pConfig->format) { return MA_INVALID_OPERATION; } /* The channel count cannot be changed after initialization. */ if (pBQ->channels != 0 && pBQ->channels != pConfig->channels) { return MA_INVALID_OPERATION; } pBQ->format = pConfig->format; pBQ->channels = pConfig->channels; /* Normalize. */ if (pConfig->format == ma_format_f32) { pBQ->b0.f32 = (float)(pConfig->b0 / pConfig->a0); pBQ->b1.f32 = (float)(pConfig->b1 / pConfig->a0); pBQ->b2.f32 = (float)(pConfig->b2 / pConfig->a0); pBQ->a1.f32 = (float)(pConfig->a1 / pConfig->a0); pBQ->a2.f32 = (float)(pConfig->a2 / pConfig->a0); } else { pBQ->b0.s32 = ma_biquad_float_to_fp(pConfig->b0 / pConfig->a0); pBQ->b1.s32 = ma_biquad_float_to_fp(pConfig->b1 / pConfig->a0); pBQ->b2.s32 = ma_biquad_float_to_fp(pConfig->b2 / pConfig->a0); pBQ->a1.s32 = ma_biquad_float_to_fp(pConfig->a1 / pConfig->a0); pBQ->a2.s32 = ma_biquad_float_to_fp(pConfig->a2 / pConfig->a0); } return MA_SUCCESS; } MA_API ma_result ma_biquad_clear_cache(ma_biquad* pBQ) { if (pBQ == NULL) { return MA_INVALID_ARGS; } if (pBQ->format == ma_format_f32) { pBQ->pR1->f32 = 0; pBQ->pR2->f32 = 0; } else { pBQ->pR1->s32 = 0; pBQ->pR2->s32 = 0; } return MA_SUCCESS; } static MA_INLINE void ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(ma_biquad* pBQ, float* pY, const float* pX) { ma_uint32 c; const ma_uint32 channels = pBQ->channels; const float b0 = pBQ->b0.f32; const float b1 = pBQ->b1.f32; const float b2 = pBQ->b2.f32; const float a1 = pBQ->a1.f32; const float a2 = pBQ->a2.f32; MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { float r1 = pBQ->pR1[c].f32; float r2 = pBQ->pR2[c].f32; float x = pX[c]; float y; y = b0*x + r1; r1 = b1*x - a1*y + r2; r2 = b2*x - a2*y; pY[c] = y; pBQ->pR1[c].f32 = r1; pBQ->pR2[c].f32 = r2; } } static MA_INLINE void ma_biquad_process_pcm_frame_f32(ma_biquad* pBQ, float* pY, const float* pX) { ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(pBQ, pY, pX); } static MA_INLINE void ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(ma_biquad* pBQ, ma_int16* pY, const ma_int16* pX) { ma_uint32 c; const ma_uint32 channels = pBQ->channels; const ma_int32 b0 = pBQ->b0.s32; const ma_int32 b1 = pBQ->b1.s32; const ma_int32 b2 = pBQ->b2.s32; const ma_int32 a1 = pBQ->a1.s32; const ma_int32 a2 = pBQ->a2.s32; MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { ma_int32 r1 = pBQ->pR1[c].s32; ma_int32 r2 = pBQ->pR2[c].s32; ma_int32 x = pX[c]; ma_int32 y; y = (b0*x + r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; r1 = (b1*x - a1*y + r2); r2 = (b2*x - a2*y); pY[c] = (ma_int16)ma_clamp(y, -32768, 32767); pBQ->pR1[c].s32 = r1; pBQ->pR2[c].s32 = r2; } } static MA_INLINE void ma_biquad_process_pcm_frame_s16(ma_biquad* pBQ, ma_int16* pY, const ma_int16* pX) { ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(pBQ, pY, pX); } MA_API ma_result ma_biquad_process_pcm_frames(ma_biquad* pBQ, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint32 n; if (pBQ == NULL || pFramesOut == NULL || pFramesIn == NULL) { return MA_INVALID_ARGS; } /* Note that the logic below needs to support in-place filtering. That is, it must support the case where pFramesOut and pFramesIn are the same. */ if (pBQ->format == ma_format_f32) { /* */ float* pY = ( float*)pFramesOut; const float* pX = (const float*)pFramesIn; for (n = 0; n < frameCount; n += 1) { ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(pBQ, pY, pX); pY += pBQ->channels; pX += pBQ->channels; } } else if (pBQ->format == ma_format_s16) { /* */ ma_int16* pY = ( ma_int16*)pFramesOut; const ma_int16* pX = (const ma_int16*)pFramesIn; for (n = 0; n < frameCount; n += 1) { ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(pBQ, pY, pX); pY += pBQ->channels; pX += pBQ->channels; } } else { MA_ASSERT(MA_FALSE); return MA_INVALID_ARGS; /* Format not supported. Should never hit this because it's checked in ma_biquad_init() and ma_biquad_reinit(). */ } return MA_SUCCESS; } MA_API ma_uint32 ma_biquad_get_latency(const ma_biquad* pBQ) { if (pBQ == NULL) { return 0; } return 2; } /************************************************************************************************************************************************************** Low-Pass Filter **************************************************************************************************************************************************************/ MA_API ma_lpf1_config ma_lpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency) { ma_lpf1_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; config.q = 0.5; return config; } MA_API ma_lpf2_config ma_lpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q) { ma_lpf2_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; config.q = q; /* Q cannot be 0 or else it'll result in a division by 0. In this case just default to 0.707107. */ if (config.q == 0) { config.q = 0.707107; } return config; } typedef struct { size_t sizeInBytes; size_t r1Offset; } ma_lpf1_heap_layout; static ma_result ma_lpf1_get_heap_layout(const ma_lpf1_config* pConfig, ma_lpf1_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* R1 */ pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_lpf1_get_heap_size(const ma_lpf1_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_lpf1_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } result = ma_lpf1_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_lpf1_init_preallocated(const ma_lpf1_config* pConfig, void* pHeap, ma_lpf1* pLPF) { ma_result result; ma_lpf1_heap_layout heapLayout; if (pLPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pLPF); result = ma_lpf1_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pLPF->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pLPF->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); return ma_lpf1_reinit(pConfig, pLPF); } MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf1* pLPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_lpf1_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_lpf1_init_preallocated(pConfig, pHeap, pLPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pLPF->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_lpf1_uninit(ma_lpf1* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) { if (pLPF == NULL) { return; } if (pLPF->_ownsHeap) { ma_free(pLPF->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_lpf1_reinit(const ma_lpf1_config* pConfig, ma_lpf1* pLPF) { double a; if (pLPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } /* Only supporting f32 and s16. */ if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { return MA_INVALID_ARGS; } /* The format cannot be changed after initialization. */ if (pLPF->format != ma_format_unknown && pLPF->format != pConfig->format) { return MA_INVALID_OPERATION; } /* The channel count cannot be changed after initialization. */ if (pLPF->channels != 0 && pLPF->channels != pConfig->channels) { return MA_INVALID_OPERATION; } pLPF->format = pConfig->format; pLPF->channels = pConfig->channels; a = ma_expd(-2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate); if (pConfig->format == ma_format_f32) { pLPF->a.f32 = (float)a; } else { pLPF->a.s32 = ma_biquad_float_to_fp(a); } return MA_SUCCESS; } MA_API ma_result ma_lpf1_clear_cache(ma_lpf1* pLPF) { if (pLPF == NULL) { return MA_INVALID_ARGS; } if (pLPF->format == ma_format_f32) { pLPF->a.f32 = 0; } else { pLPF->a.s32 = 0; } return MA_SUCCESS; } static MA_INLINE void ma_lpf1_process_pcm_frame_f32(ma_lpf1* pLPF, float* pY, const float* pX) { ma_uint32 c; const ma_uint32 channels = pLPF->channels; const float a = pLPF->a.f32; const float b = 1 - a; MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { float r1 = pLPF->pR1[c].f32; float x = pX[c]; float y; y = b*x + a*r1; pY[c] = y; pLPF->pR1[c].f32 = y; } } static MA_INLINE void ma_lpf1_process_pcm_frame_s16(ma_lpf1* pLPF, ma_int16* pY, const ma_int16* pX) { ma_uint32 c; const ma_uint32 channels = pLPF->channels; const ma_int32 a = pLPF->a.s32; const ma_int32 b = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - a); MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { ma_int32 r1 = pLPF->pR1[c].s32; ma_int32 x = pX[c]; ma_int32 y; y = (b*x + a*r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; pY[c] = (ma_int16)y; pLPF->pR1[c].s32 = (ma_int32)y; } } MA_API ma_result ma_lpf1_process_pcm_frames(ma_lpf1* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint32 n; if (pLPF == NULL || pFramesOut == NULL || pFramesIn == NULL) { return MA_INVALID_ARGS; } /* Note that the logic below needs to support in-place filtering. That is, it must support the case where pFramesOut and pFramesIn are the same. */ if (pLPF->format == ma_format_f32) { /* */ float* pY = ( float*)pFramesOut; const float* pX = (const float*)pFramesIn; for (n = 0; n < frameCount; n += 1) { ma_lpf1_process_pcm_frame_f32(pLPF, pY, pX); pY += pLPF->channels; pX += pLPF->channels; } } else if (pLPF->format == ma_format_s16) { /* */ ma_int16* pY = ( ma_int16*)pFramesOut; const ma_int16* pX = (const ma_int16*)pFramesIn; for (n = 0; n < frameCount; n += 1) { ma_lpf1_process_pcm_frame_s16(pLPF, pY, pX); pY += pLPF->channels; pX += pLPF->channels; } } else { MA_ASSERT(MA_FALSE); return MA_INVALID_ARGS; /* Format not supported. Should never hit this because it's checked in ma_biquad_init() and ma_biquad_reinit(). */ } return MA_SUCCESS; } MA_API ma_uint32 ma_lpf1_get_latency(const ma_lpf1* pLPF) { if (pLPF == NULL) { return 0; } return 1; } static MA_INLINE ma_biquad_config ma_lpf2__get_biquad_config(const ma_lpf2_config* pConfig) { ma_biquad_config bqConfig; double q; double w; double s; double c; double a; MA_ASSERT(pConfig != NULL); q = pConfig->q; w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; s = ma_sind(w); c = ma_cosd(w); a = s / (2*q); bqConfig.b0 = (1 - c) / 2; bqConfig.b1 = 1 - c; bqConfig.b2 = (1 - c) / 2; bqConfig.a0 = 1 + a; bqConfig.a1 = -2 * c; bqConfig.a2 = 1 - a; bqConfig.format = pConfig->format; bqConfig.channels = pConfig->channels; return bqConfig; } MA_API ma_result ma_lpf2_get_heap_size(const ma_lpf2_config* pConfig, size_t* pHeapSizeInBytes) { ma_biquad_config bqConfig; bqConfig = ma_lpf2__get_biquad_config(pConfig); return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); } MA_API ma_result ma_lpf2_init_preallocated(const ma_lpf2_config* pConfig, void* pHeap, ma_lpf2* pLPF) { ma_result result; ma_biquad_config bqConfig; if (pLPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pLPF); if (pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_lpf2__get_biquad_config(pConfig); result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pLPF->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf2* pLPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_lpf2_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_lpf2_init_preallocated(pConfig, pHeap, pLPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pLPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ return MA_SUCCESS; } MA_API void ma_lpf2_uninit(ma_lpf2* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) { if (pLPF == NULL) { return; } ma_biquad_uninit(&pLPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ } MA_API ma_result ma_lpf2_reinit(const ma_lpf2_config* pConfig, ma_lpf2* pLPF) { ma_result result; ma_biquad_config bqConfig; if (pLPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_lpf2__get_biquad_config(pConfig); result = ma_biquad_reinit(&bqConfig, &pLPF->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_lpf2_clear_cache(ma_lpf2* pLPF) { if (pLPF == NULL) { return MA_INVALID_ARGS; } ma_biquad_clear_cache(&pLPF->bq); return MA_SUCCESS; } static MA_INLINE void ma_lpf2_process_pcm_frame_s16(ma_lpf2* pLPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pLPF->bq, pFrameOut, pFrameIn); } static MA_INLINE void ma_lpf2_process_pcm_frame_f32(ma_lpf2* pLPF, float* pFrameOut, const float* pFrameIn) { ma_biquad_process_pcm_frame_f32(&pLPF->bq, pFrameOut, pFrameIn); } MA_API ma_result ma_lpf2_process_pcm_frames(ma_lpf2* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pLPF == NULL) { return MA_INVALID_ARGS; } return ma_biquad_process_pcm_frames(&pLPF->bq, pFramesOut, pFramesIn, frameCount); } MA_API ma_uint32 ma_lpf2_get_latency(const ma_lpf2* pLPF) { if (pLPF == NULL) { return 0; } return ma_biquad_get_latency(&pLPF->bq); } MA_API ma_lpf_config ma_lpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) { ma_lpf_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; config.order = ma_min(order, MA_MAX_FILTER_ORDER); return config; } typedef struct { size_t sizeInBytes; size_t lpf1Offset; size_t lpf2Offset; /* Offset of the first second order filter. Subsequent filters will come straight after, and will each have the same heap size. */ } ma_lpf_heap_layout; static void ma_lpf_calculate_sub_lpf_counts(ma_uint32 order, ma_uint32* pLPF1Count, ma_uint32* pLPF2Count) { MA_ASSERT(pLPF1Count != NULL); MA_ASSERT(pLPF2Count != NULL); *pLPF1Count = order % 2; *pLPF2Count = order / 2; } static ma_result ma_lpf_get_heap_layout(const ma_lpf_config* pConfig, ma_lpf_heap_layout* pHeapLayout) { ma_result result; ma_uint32 lpf1Count; ma_uint32 lpf2Count; ma_uint32 ilpf1; ma_uint32 ilpf2; MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } if (pConfig->order > MA_MAX_FILTER_ORDER) { return MA_INVALID_ARGS; } ma_lpf_calculate_sub_lpf_counts(pConfig->order, &lpf1Count, &lpf2Count); pHeapLayout->sizeInBytes = 0; /* LPF 1 */ pHeapLayout->lpf1Offset = pHeapLayout->sizeInBytes; for (ilpf1 = 0; ilpf1 < lpf1Count; ilpf1 += 1) { size_t lpf1HeapSizeInBytes; ma_lpf1_config lpf1Config = ma_lpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); result = ma_lpf1_get_heap_size(&lpf1Config, &lpf1HeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += sizeof(ma_lpf1) + lpf1HeapSizeInBytes; } /* LPF 2*/ pHeapLayout->lpf2Offset = pHeapLayout->sizeInBytes; for (ilpf2 = 0; ilpf2 < lpf2Count; ilpf2 += 1) { size_t lpf2HeapSizeInBytes; ma_lpf2_config lpf2Config = ma_lpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ result = ma_lpf2_get_heap_size(&lpf2Config, &lpf2HeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += sizeof(ma_lpf2) + lpf2HeapSizeInBytes; } /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF, ma_bool32 isNew) { ma_result result; ma_uint32 lpf1Count; ma_uint32 lpf2Count; ma_uint32 ilpf1; ma_uint32 ilpf2; ma_lpf_heap_layout heapLayout; /* Only used if isNew is true. */ if (pLPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } /* Only supporting f32 and s16. */ if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { return MA_INVALID_ARGS; } /* The format cannot be changed after initialization. */ if (pLPF->format != ma_format_unknown && pLPF->format != pConfig->format) { return MA_INVALID_OPERATION; } /* The channel count cannot be changed after initialization. */ if (pLPF->channels != 0 && pLPF->channels != pConfig->channels) { return MA_INVALID_OPERATION; } if (pConfig->order > MA_MAX_FILTER_ORDER) { return MA_INVALID_ARGS; } ma_lpf_calculate_sub_lpf_counts(pConfig->order, &lpf1Count, &lpf2Count); /* The filter order can't change between reinits. */ if (!isNew) { if (pLPF->lpf1Count != lpf1Count || pLPF->lpf2Count != lpf2Count) { return MA_INVALID_OPERATION; } } if (isNew) { result = ma_lpf_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pLPF->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pLPF->pLPF1 = (ma_lpf1*)ma_offset_ptr(pHeap, heapLayout.lpf1Offset); pLPF->pLPF2 = (ma_lpf2*)ma_offset_ptr(pHeap, heapLayout.lpf2Offset); } else { MA_ZERO_OBJECT(&heapLayout); /* To silence a compiler warning. */ } for (ilpf1 = 0; ilpf1 < lpf1Count; ilpf1 += 1) { ma_lpf1_config lpf1Config = ma_lpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); if (isNew) { size_t lpf1HeapSizeInBytes; result = ma_lpf1_get_heap_size(&lpf1Config, &lpf1HeapSizeInBytes); if (result == MA_SUCCESS) { result = ma_lpf1_init_preallocated(&lpf1Config, ma_offset_ptr(pHeap, heapLayout.lpf1Offset + (sizeof(ma_lpf1) * lpf1Count) + (ilpf1 * lpf1HeapSizeInBytes)), &pLPF->pLPF1[ilpf1]); } } else { result = ma_lpf1_reinit(&lpf1Config, &pLPF->pLPF1[ilpf1]); } if (result != MA_SUCCESS) { ma_uint32 jlpf1; for (jlpf1 = 0; jlpf1 < ilpf1; jlpf1 += 1) { ma_lpf1_uninit(&pLPF->pLPF1[jlpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ } return result; } } for (ilpf2 = 0; ilpf2 < lpf2Count; ilpf2 += 1) { ma_lpf2_config lpf2Config; double q; double a; /* Tempting to use 0.707107, but won't result in a Butterworth filter if the order is > 2. */ if (lpf1Count == 1) { a = (1 + ilpf2*1) * (MA_PI_D/(pConfig->order*1)); /* Odd order. */ } else { a = (1 + ilpf2*2) * (MA_PI_D/(pConfig->order*2)); /* Even order. */ } q = 1 / (2*ma_cosd(a)); lpf2Config = ma_lpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); if (isNew) { size_t lpf2HeapSizeInBytes; result = ma_lpf2_get_heap_size(&lpf2Config, &lpf2HeapSizeInBytes); if (result == MA_SUCCESS) { result = ma_lpf2_init_preallocated(&lpf2Config, ma_offset_ptr(pHeap, heapLayout.lpf2Offset + (sizeof(ma_lpf2) * lpf2Count) + (ilpf2 * lpf2HeapSizeInBytes)), &pLPF->pLPF2[ilpf2]); } } else { result = ma_lpf2_reinit(&lpf2Config, &pLPF->pLPF2[ilpf2]); } if (result != MA_SUCCESS) { ma_uint32 jlpf1; ma_uint32 jlpf2; for (jlpf1 = 0; jlpf1 < lpf1Count; jlpf1 += 1) { ma_lpf1_uninit(&pLPF->pLPF1[jlpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ } for (jlpf2 = 0; jlpf2 < ilpf2; jlpf2 += 1) { ma_lpf2_uninit(&pLPF->pLPF2[jlpf2], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ } return result; } } pLPF->lpf1Count = lpf1Count; pLPF->lpf2Count = lpf2Count; pLPF->format = pConfig->format; pLPF->channels = pConfig->channels; pLPF->sampleRate = pConfig->sampleRate; return MA_SUCCESS; } MA_API ma_result ma_lpf_get_heap_size(const ma_lpf_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_lpf_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_lpf_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return result; } MA_API ma_result ma_lpf_init_preallocated(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF) { if (pLPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pLPF); return ma_lpf_reinit__internal(pConfig, pHeap, pLPF, /*isNew*/MA_TRUE); } MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf* pLPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_lpf_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_lpf_init_preallocated(pConfig, pHeap, pLPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pLPF->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_lpf_uninit(ma_lpf* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) { ma_uint32 ilpf1; ma_uint32 ilpf2; if (pLPF == NULL) { return; } for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { ma_lpf1_uninit(&pLPF->pLPF1[ilpf1], pAllocationCallbacks); } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { ma_lpf2_uninit(&pLPF->pLPF2[ilpf2], pAllocationCallbacks); } if (pLPF->_ownsHeap) { ma_free(pLPF->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF) { return ma_lpf_reinit__internal(pConfig, NULL, pLPF, /*isNew*/MA_FALSE); } MA_API ma_result ma_lpf_clear_cache(ma_lpf* pLPF) { ma_uint32 ilpf1; ma_uint32 ilpf2; if (pLPF == NULL) { return MA_INVALID_ARGS; } for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { ma_lpf1_clear_cache(&pLPF->pLPF1[ilpf1]); } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { ma_lpf2_clear_cache(&pLPF->pLPF2[ilpf2]); } return MA_SUCCESS; } static MA_INLINE void ma_lpf_process_pcm_frame_f32(ma_lpf* pLPF, float* pY, const void* pX) { ma_uint32 ilpf1; ma_uint32 ilpf2; MA_ASSERT(pLPF->format == ma_format_f32); MA_MOVE_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { ma_lpf1_process_pcm_frame_f32(&pLPF->pLPF1[ilpf1], pY, pY); } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { ma_lpf2_process_pcm_frame_f32(&pLPF->pLPF2[ilpf2], pY, pY); } } static MA_INLINE void ma_lpf_process_pcm_frame_s16(ma_lpf* pLPF, ma_int16* pY, const ma_int16* pX) { ma_uint32 ilpf1; ma_uint32 ilpf2; MA_ASSERT(pLPF->format == ma_format_s16); MA_MOVE_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { ma_lpf1_process_pcm_frame_s16(&pLPF->pLPF1[ilpf1], pY, pY); } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { ma_lpf2_process_pcm_frame_s16(&pLPF->pLPF2[ilpf2], pY, pY); } } MA_API ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_result result; ma_uint32 ilpf1; ma_uint32 ilpf2; if (pLPF == NULL) { return MA_INVALID_ARGS; } /* Faster path for in-place. */ if (pFramesOut == pFramesIn) { for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { result = ma_lpf1_process_pcm_frames(&pLPF->pLPF1[ilpf1], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } } for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { result = ma_lpf2_process_pcm_frames(&pLPF->pLPF2[ilpf2], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } } } /* Slightly slower path for copying. */ if (pFramesOut != pFramesIn) { ma_uint32 iFrame; /* */ if (pLPF->format == ma_format_f32) { /* */ float* pFramesOutF32 = ( float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_lpf_process_pcm_frame_f32(pLPF, pFramesOutF32, pFramesInF32); pFramesOutF32 += pLPF->channels; pFramesInF32 += pLPF->channels; } } else if (pLPF->format == ma_format_s16) { /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_lpf_process_pcm_frame_s16(pLPF, pFramesOutS16, pFramesInS16); pFramesOutS16 += pLPF->channels; pFramesInS16 += pLPF->channels; } } else { MA_ASSERT(MA_FALSE); return MA_INVALID_OPERATION; /* Should never hit this. */ } } return MA_SUCCESS; } MA_API ma_uint32 ma_lpf_get_latency(const ma_lpf* pLPF) { if (pLPF == NULL) { return 0; } return pLPF->lpf2Count*2 + pLPF->lpf1Count; } /************************************************************************************************************************************************************** High-Pass Filtering **************************************************************************************************************************************************************/ MA_API ma_hpf1_config ma_hpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency) { ma_hpf1_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; return config; } MA_API ma_hpf2_config ma_hpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q) { ma_hpf2_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; config.q = q; /* Q cannot be 0 or else it'll result in a division by 0. In this case just default to 0.707107. */ if (config.q == 0) { config.q = 0.707107; } return config; } typedef struct { size_t sizeInBytes; size_t r1Offset; } ma_hpf1_heap_layout; static ma_result ma_hpf1_get_heap_layout(const ma_hpf1_config* pConfig, ma_hpf1_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* R1 */ pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_hpf1_get_heap_size(const ma_hpf1_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_hpf1_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } result = ma_hpf1_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_hpf1_init_preallocated(const ma_hpf1_config* pConfig, void* pHeap, ma_hpf1* pLPF) { ma_result result; ma_hpf1_heap_layout heapLayout; if (pLPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pLPF); result = ma_hpf1_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pLPF->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pLPF->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); return ma_hpf1_reinit(pConfig, pLPF); } MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf1* pLPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_hpf1_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_hpf1_init_preallocated(pConfig, pHeap, pLPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pLPF->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_hpf1_uninit(ma_hpf1* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) { if (pHPF == NULL) { return; } if (pHPF->_ownsHeap) { ma_free(pHPF->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_hpf1_reinit(const ma_hpf1_config* pConfig, ma_hpf1* pHPF) { double a; if (pHPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } /* Only supporting f32 and s16. */ if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { return MA_INVALID_ARGS; } /* The format cannot be changed after initialization. */ if (pHPF->format != ma_format_unknown && pHPF->format != pConfig->format) { return MA_INVALID_OPERATION; } /* The channel count cannot be changed after initialization. */ if (pHPF->channels != 0 && pHPF->channels != pConfig->channels) { return MA_INVALID_OPERATION; } pHPF->format = pConfig->format; pHPF->channels = pConfig->channels; a = ma_expd(-2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate); if (pConfig->format == ma_format_f32) { pHPF->a.f32 = (float)a; } else { pHPF->a.s32 = ma_biquad_float_to_fp(a); } return MA_SUCCESS; } static MA_INLINE void ma_hpf1_process_pcm_frame_f32(ma_hpf1* pHPF, float* pY, const float* pX) { ma_uint32 c; const ma_uint32 channels = pHPF->channels; const float a = 1 - pHPF->a.f32; const float b = 1 - a; MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { float r1 = pHPF->pR1[c].f32; float x = pX[c]; float y; y = b*x - a*r1; pY[c] = y; pHPF->pR1[c].f32 = y; } } static MA_INLINE void ma_hpf1_process_pcm_frame_s16(ma_hpf1* pHPF, ma_int16* pY, const ma_int16* pX) { ma_uint32 c; const ma_uint32 channels = pHPF->channels; const ma_int32 a = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - pHPF->a.s32); const ma_int32 b = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - a); MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { ma_int32 r1 = pHPF->pR1[c].s32; ma_int32 x = pX[c]; ma_int32 y; y = (b*x - a*r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; pY[c] = (ma_int16)y; pHPF->pR1[c].s32 = (ma_int32)y; } } MA_API ma_result ma_hpf1_process_pcm_frames(ma_hpf1* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint32 n; if (pHPF == NULL || pFramesOut == NULL || pFramesIn == NULL) { return MA_INVALID_ARGS; } /* Note that the logic below needs to support in-place filtering. That is, it must support the case where pFramesOut and pFramesIn are the same. */ if (pHPF->format == ma_format_f32) { /* */ float* pY = ( float*)pFramesOut; const float* pX = (const float*)pFramesIn; for (n = 0; n < frameCount; n += 1) { ma_hpf1_process_pcm_frame_f32(pHPF, pY, pX); pY += pHPF->channels; pX += pHPF->channels; } } else if (pHPF->format == ma_format_s16) { /* */ ma_int16* pY = ( ma_int16*)pFramesOut; const ma_int16* pX = (const ma_int16*)pFramesIn; for (n = 0; n < frameCount; n += 1) { ma_hpf1_process_pcm_frame_s16(pHPF, pY, pX); pY += pHPF->channels; pX += pHPF->channels; } } else { MA_ASSERT(MA_FALSE); return MA_INVALID_ARGS; /* Format not supported. Should never hit this because it's checked in ma_biquad_init() and ma_biquad_reinit(). */ } return MA_SUCCESS; } MA_API ma_uint32 ma_hpf1_get_latency(const ma_hpf1* pHPF) { if (pHPF == NULL) { return 0; } return 1; } static MA_INLINE ma_biquad_config ma_hpf2__get_biquad_config(const ma_hpf2_config* pConfig) { ma_biquad_config bqConfig; double q; double w; double s; double c; double a; MA_ASSERT(pConfig != NULL); q = pConfig->q; w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; s = ma_sind(w); c = ma_cosd(w); a = s / (2*q); bqConfig.b0 = (1 + c) / 2; bqConfig.b1 = -(1 + c); bqConfig.b2 = (1 + c) / 2; bqConfig.a0 = 1 + a; bqConfig.a1 = -2 * c; bqConfig.a2 = 1 - a; bqConfig.format = pConfig->format; bqConfig.channels = pConfig->channels; return bqConfig; } MA_API ma_result ma_hpf2_get_heap_size(const ma_hpf2_config* pConfig, size_t* pHeapSizeInBytes) { ma_biquad_config bqConfig; bqConfig = ma_hpf2__get_biquad_config(pConfig); return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); } MA_API ma_result ma_hpf2_init_preallocated(const ma_hpf2_config* pConfig, void* pHeap, ma_hpf2* pHPF) { ma_result result; ma_biquad_config bqConfig; if (pHPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pHPF); if (pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_hpf2__get_biquad_config(pConfig); result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pHPF->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf2* pHPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_hpf2_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_hpf2_init_preallocated(pConfig, pHeap, pHPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pHPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ return MA_SUCCESS; } MA_API void ma_hpf2_uninit(ma_hpf2* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) { if (pHPF == NULL) { return; } ma_biquad_uninit(&pHPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ } MA_API ma_result ma_hpf2_reinit(const ma_hpf2_config* pConfig, ma_hpf2* pHPF) { ma_result result; ma_biquad_config bqConfig; if (pHPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_hpf2__get_biquad_config(pConfig); result = ma_biquad_reinit(&bqConfig, &pHPF->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } static MA_INLINE void ma_hpf2_process_pcm_frame_s16(ma_hpf2* pHPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pHPF->bq, pFrameOut, pFrameIn); } static MA_INLINE void ma_hpf2_process_pcm_frame_f32(ma_hpf2* pHPF, float* pFrameOut, const float* pFrameIn) { ma_biquad_process_pcm_frame_f32(&pHPF->bq, pFrameOut, pFrameIn); } MA_API ma_result ma_hpf2_process_pcm_frames(ma_hpf2* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pHPF == NULL) { return MA_INVALID_ARGS; } return ma_biquad_process_pcm_frames(&pHPF->bq, pFramesOut, pFramesIn, frameCount); } MA_API ma_uint32 ma_hpf2_get_latency(const ma_hpf2* pHPF) { if (pHPF == NULL) { return 0; } return ma_biquad_get_latency(&pHPF->bq); } MA_API ma_hpf_config ma_hpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) { ma_hpf_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; config.order = ma_min(order, MA_MAX_FILTER_ORDER); return config; } typedef struct { size_t sizeInBytes; size_t hpf1Offset; size_t hpf2Offset; /* Offset of the first second order filter. Subsequent filters will come straight after, and will each have the same heap size. */ } ma_hpf_heap_layout; static void ma_hpf_calculate_sub_hpf_counts(ma_uint32 order, ma_uint32* pHPF1Count, ma_uint32* pHPF2Count) { MA_ASSERT(pHPF1Count != NULL); MA_ASSERT(pHPF2Count != NULL); *pHPF1Count = order % 2; *pHPF2Count = order / 2; } static ma_result ma_hpf_get_heap_layout(const ma_hpf_config* pConfig, ma_hpf_heap_layout* pHeapLayout) { ma_result result; ma_uint32 hpf1Count; ma_uint32 hpf2Count; ma_uint32 ihpf1; ma_uint32 ihpf2; MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } if (pConfig->order > MA_MAX_FILTER_ORDER) { return MA_INVALID_ARGS; } ma_hpf_calculate_sub_hpf_counts(pConfig->order, &hpf1Count, &hpf2Count); pHeapLayout->sizeInBytes = 0; /* HPF 1 */ pHeapLayout->hpf1Offset = pHeapLayout->sizeInBytes; for (ihpf1 = 0; ihpf1 < hpf1Count; ihpf1 += 1) { size_t hpf1HeapSizeInBytes; ma_hpf1_config hpf1Config = ma_hpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); result = ma_hpf1_get_heap_size(&hpf1Config, &hpf1HeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += sizeof(ma_hpf1) + hpf1HeapSizeInBytes; } /* HPF 2*/ pHeapLayout->hpf2Offset = pHeapLayout->sizeInBytes; for (ihpf2 = 0; ihpf2 < hpf2Count; ihpf2 += 1) { size_t hpf2HeapSizeInBytes; ma_hpf2_config hpf2Config = ma_hpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ result = ma_hpf2_get_heap_size(&hpf2Config, &hpf2HeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += sizeof(ma_hpf2) + hpf2HeapSizeInBytes; } /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pHPF, ma_bool32 isNew) { ma_result result; ma_uint32 hpf1Count; ma_uint32 hpf2Count; ma_uint32 ihpf1; ma_uint32 ihpf2; ma_hpf_heap_layout heapLayout; /* Only used if isNew is true. */ if (pHPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } /* Only supporting f32 and s16. */ if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { return MA_INVALID_ARGS; } /* The format cannot be changed after initialization. */ if (pHPF->format != ma_format_unknown && pHPF->format != pConfig->format) { return MA_INVALID_OPERATION; } /* The channel count cannot be changed after initialization. */ if (pHPF->channels != 0 && pHPF->channels != pConfig->channels) { return MA_INVALID_OPERATION; } if (pConfig->order > MA_MAX_FILTER_ORDER) { return MA_INVALID_ARGS; } ma_hpf_calculate_sub_hpf_counts(pConfig->order, &hpf1Count, &hpf2Count); /* The filter order can't change between reinits. */ if (!isNew) { if (pHPF->hpf1Count != hpf1Count || pHPF->hpf2Count != hpf2Count) { return MA_INVALID_OPERATION; } } if (isNew) { result = ma_hpf_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pHPF->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pHPF->pHPF1 = (ma_hpf1*)ma_offset_ptr(pHeap, heapLayout.hpf1Offset); pHPF->pHPF2 = (ma_hpf2*)ma_offset_ptr(pHeap, heapLayout.hpf2Offset); } else { MA_ZERO_OBJECT(&heapLayout); /* To silence a compiler warning. */ } for (ihpf1 = 0; ihpf1 < hpf1Count; ihpf1 += 1) { ma_hpf1_config hpf1Config = ma_hpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); if (isNew) { size_t hpf1HeapSizeInBytes; result = ma_hpf1_get_heap_size(&hpf1Config, &hpf1HeapSizeInBytes); if (result == MA_SUCCESS) { result = ma_hpf1_init_preallocated(&hpf1Config, ma_offset_ptr(pHeap, heapLayout.hpf1Offset + (sizeof(ma_hpf1) * hpf1Count) + (ihpf1 * hpf1HeapSizeInBytes)), &pHPF->pHPF1[ihpf1]); } } else { result = ma_hpf1_reinit(&hpf1Config, &pHPF->pHPF1[ihpf1]); } if (result != MA_SUCCESS) { ma_uint32 jhpf1; for (jhpf1 = 0; jhpf1 < ihpf1; jhpf1 += 1) { ma_hpf1_uninit(&pHPF->pHPF1[jhpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ } return result; } } for (ihpf2 = 0; ihpf2 < hpf2Count; ihpf2 += 1) { ma_hpf2_config hpf2Config; double q; double a; /* Tempting to use 0.707107, but won't result in a Butterworth filter if the order is > 2. */ if (hpf1Count == 1) { a = (1 + ihpf2*1) * (MA_PI_D/(pConfig->order*1)); /* Odd order. */ } else { a = (1 + ihpf2*2) * (MA_PI_D/(pConfig->order*2)); /* Even order. */ } q = 1 / (2*ma_cosd(a)); hpf2Config = ma_hpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); if (isNew) { size_t hpf2HeapSizeInBytes; result = ma_hpf2_get_heap_size(&hpf2Config, &hpf2HeapSizeInBytes); if (result == MA_SUCCESS) { result = ma_hpf2_init_preallocated(&hpf2Config, ma_offset_ptr(pHeap, heapLayout.hpf2Offset + (sizeof(ma_hpf2) * hpf2Count) + (ihpf2 * hpf2HeapSizeInBytes)), &pHPF->pHPF2[ihpf2]); } } else { result = ma_hpf2_reinit(&hpf2Config, &pHPF->pHPF2[ihpf2]); } if (result != MA_SUCCESS) { ma_uint32 jhpf1; ma_uint32 jhpf2; for (jhpf1 = 0; jhpf1 < hpf1Count; jhpf1 += 1) { ma_hpf1_uninit(&pHPF->pHPF1[jhpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ } for (jhpf2 = 0; jhpf2 < ihpf2; jhpf2 += 1) { ma_hpf2_uninit(&pHPF->pHPF2[jhpf2], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ } return result; } } pHPF->hpf1Count = hpf1Count; pHPF->hpf2Count = hpf2Count; pHPF->format = pConfig->format; pHPF->channels = pConfig->channels; pHPF->sampleRate = pConfig->sampleRate; return MA_SUCCESS; } MA_API ma_result ma_hpf_get_heap_size(const ma_hpf_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_hpf_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_hpf_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return result; } MA_API ma_result ma_hpf_init_preallocated(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pLPF) { if (pLPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pLPF); return ma_hpf_reinit__internal(pConfig, pHeap, pLPF, /*isNew*/MA_TRUE); } MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf* pHPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_hpf_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_hpf_init_preallocated(pConfig, pHeap, pHPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pHPF->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_hpf_uninit(ma_hpf* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) { ma_uint32 ihpf1; ma_uint32 ihpf2; if (pHPF == NULL) { return; } for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { ma_hpf1_uninit(&pHPF->pHPF1[ihpf1], pAllocationCallbacks); } for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { ma_hpf2_uninit(&pHPF->pHPF2[ihpf2], pAllocationCallbacks); } if (pHPF->_ownsHeap) { ma_free(pHPF->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF) { return ma_hpf_reinit__internal(pConfig, NULL, pHPF, /*isNew*/MA_FALSE); } MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_result result; ma_uint32 ihpf1; ma_uint32 ihpf2; if (pHPF == NULL) { return MA_INVALID_ARGS; } /* Faster path for in-place. */ if (pFramesOut == pFramesIn) { for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { result = ma_hpf1_process_pcm_frames(&pHPF->pHPF1[ihpf1], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } } for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { result = ma_hpf2_process_pcm_frames(&pHPF->pHPF2[ihpf2], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } } } /* Slightly slower path for copying. */ if (pFramesOut != pFramesIn) { ma_uint32 iFrame; /* */ if (pHPF->format == ma_format_f32) { /* */ float* pFramesOutF32 = ( float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { MA_COPY_MEMORY(pFramesOutF32, pFramesInF32, ma_get_bytes_per_frame(pHPF->format, pHPF->channels)); for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { ma_hpf1_process_pcm_frame_f32(&pHPF->pHPF1[ihpf1], pFramesOutF32, pFramesOutF32); } for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { ma_hpf2_process_pcm_frame_f32(&pHPF->pHPF2[ihpf2], pFramesOutF32, pFramesOutF32); } pFramesOutF32 += pHPF->channels; pFramesInF32 += pHPF->channels; } } else if (pHPF->format == ma_format_s16) { /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { MA_COPY_MEMORY(pFramesOutS16, pFramesInS16, ma_get_bytes_per_frame(pHPF->format, pHPF->channels)); for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { ma_hpf1_process_pcm_frame_s16(&pHPF->pHPF1[ihpf1], pFramesOutS16, pFramesOutS16); } for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { ma_hpf2_process_pcm_frame_s16(&pHPF->pHPF2[ihpf2], pFramesOutS16, pFramesOutS16); } pFramesOutS16 += pHPF->channels; pFramesInS16 += pHPF->channels; } } else { MA_ASSERT(MA_FALSE); return MA_INVALID_OPERATION; /* Should never hit this. */ } } return MA_SUCCESS; } MA_API ma_uint32 ma_hpf_get_latency(const ma_hpf* pHPF) { if (pHPF == NULL) { return 0; } return pHPF->hpf2Count*2 + pHPF->hpf1Count; } /************************************************************************************************************************************************************** Band-Pass Filtering **************************************************************************************************************************************************************/ MA_API ma_bpf2_config ma_bpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q) { ma_bpf2_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; config.q = q; /* Q cannot be 0 or else it'll result in a division by 0. In this case just default to 0.707107. */ if (config.q == 0) { config.q = 0.707107; } return config; } static MA_INLINE ma_biquad_config ma_bpf2__get_biquad_config(const ma_bpf2_config* pConfig) { ma_biquad_config bqConfig; double q; double w; double s; double c; double a; MA_ASSERT(pConfig != NULL); q = pConfig->q; w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; s = ma_sind(w); c = ma_cosd(w); a = s / (2*q); bqConfig.b0 = q * a; bqConfig.b1 = 0; bqConfig.b2 = -q * a; bqConfig.a0 = 1 + a; bqConfig.a1 = -2 * c; bqConfig.a2 = 1 - a; bqConfig.format = pConfig->format; bqConfig.channels = pConfig->channels; return bqConfig; } MA_API ma_result ma_bpf2_get_heap_size(const ma_bpf2_config* pConfig, size_t* pHeapSizeInBytes) { ma_biquad_config bqConfig; bqConfig = ma_bpf2__get_biquad_config(pConfig); return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); } MA_API ma_result ma_bpf2_init_preallocated(const ma_bpf2_config* pConfig, void* pHeap, ma_bpf2* pBPF) { ma_result result; ma_biquad_config bqConfig; if (pBPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pBPF); if (pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_bpf2__get_biquad_config(pConfig); result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pBPF->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf2* pBPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_bpf2_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_bpf2_init_preallocated(pConfig, pHeap, pBPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pBPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ return MA_SUCCESS; } MA_API void ma_bpf2_uninit(ma_bpf2* pBPF, const ma_allocation_callbacks* pAllocationCallbacks) { if (pBPF == NULL) { return; } ma_biquad_uninit(&pBPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ } MA_API ma_result ma_bpf2_reinit(const ma_bpf2_config* pConfig, ma_bpf2* pBPF) { ma_result result; ma_biquad_config bqConfig; if (pBPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_bpf2__get_biquad_config(pConfig); result = ma_biquad_reinit(&bqConfig, &pBPF->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } static MA_INLINE void ma_bpf2_process_pcm_frame_s16(ma_bpf2* pBPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pBPF->bq, pFrameOut, pFrameIn); } static MA_INLINE void ma_bpf2_process_pcm_frame_f32(ma_bpf2* pBPF, float* pFrameOut, const float* pFrameIn) { ma_biquad_process_pcm_frame_f32(&pBPF->bq, pFrameOut, pFrameIn); } MA_API ma_result ma_bpf2_process_pcm_frames(ma_bpf2* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pBPF == NULL) { return MA_INVALID_ARGS; } return ma_biquad_process_pcm_frames(&pBPF->bq, pFramesOut, pFramesIn, frameCount); } MA_API ma_uint32 ma_bpf2_get_latency(const ma_bpf2* pBPF) { if (pBPF == NULL) { return 0; } return ma_biquad_get_latency(&pBPF->bq); } MA_API ma_bpf_config ma_bpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) { ma_bpf_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.cutoffFrequency = cutoffFrequency; config.order = ma_min(order, MA_MAX_FILTER_ORDER); return config; } typedef struct { size_t sizeInBytes; size_t bpf2Offset; } ma_bpf_heap_layout; static ma_result ma_bpf_get_heap_layout(const ma_bpf_config* pConfig, ma_bpf_heap_layout* pHeapLayout) { ma_result result; ma_uint32 bpf2Count; ma_uint32 ibpf2; MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->order > MA_MAX_FILTER_ORDER) { return MA_INVALID_ARGS; } /* We must have an even number of order. */ if ((pConfig->order & 0x1) != 0) { return MA_INVALID_ARGS; } bpf2Count = pConfig->channels / 2; pHeapLayout->sizeInBytes = 0; /* BPF 2 */ pHeapLayout->bpf2Offset = pHeapLayout->sizeInBytes; for (ibpf2 = 0; ibpf2 < bpf2Count; ibpf2 += 1) { size_t bpf2HeapSizeInBytes; ma_bpf2_config bpf2Config = ma_bpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ result = ma_bpf2_get_heap_size(&bpf2Config, &bpf2HeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += sizeof(ma_bpf2) + bpf2HeapSizeInBytes; } /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF, ma_bool32 isNew) { ma_result result; ma_uint32 bpf2Count; ma_uint32 ibpf2; ma_bpf_heap_layout heapLayout; /* Only used if isNew is true. */ if (pBPF == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } /* Only supporting f32 and s16. */ if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { return MA_INVALID_ARGS; } /* The format cannot be changed after initialization. */ if (pBPF->format != ma_format_unknown && pBPF->format != pConfig->format) { return MA_INVALID_OPERATION; } /* The channel count cannot be changed after initialization. */ if (pBPF->channels != 0 && pBPF->channels != pConfig->channels) { return MA_INVALID_OPERATION; } if (pConfig->order > MA_MAX_FILTER_ORDER) { return MA_INVALID_ARGS; } /* We must have an even number of order. */ if ((pConfig->order & 0x1) != 0) { return MA_INVALID_ARGS; } bpf2Count = pConfig->order / 2; /* The filter order can't change between reinits. */ if (!isNew) { if (pBPF->bpf2Count != bpf2Count) { return MA_INVALID_OPERATION; } } if (isNew) { result = ma_bpf_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pBPF->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pBPF->pBPF2 = (ma_bpf2*)ma_offset_ptr(pHeap, heapLayout.bpf2Offset); } else { MA_ZERO_OBJECT(&heapLayout); } for (ibpf2 = 0; ibpf2 < bpf2Count; ibpf2 += 1) { ma_bpf2_config bpf2Config; double q; /* TODO: Calculate Q to make this a proper Butterworth filter. */ q = 0.707107; bpf2Config = ma_bpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); if (isNew) { size_t bpf2HeapSizeInBytes; result = ma_bpf2_get_heap_size(&bpf2Config, &bpf2HeapSizeInBytes); if (result == MA_SUCCESS) { result = ma_bpf2_init_preallocated(&bpf2Config, ma_offset_ptr(pHeap, heapLayout.bpf2Offset + (sizeof(ma_bpf2) * bpf2Count) + (ibpf2 * bpf2HeapSizeInBytes)), &pBPF->pBPF2[ibpf2]); } } else { result = ma_bpf2_reinit(&bpf2Config, &pBPF->pBPF2[ibpf2]); } if (result != MA_SUCCESS) { return result; } } pBPF->bpf2Count = bpf2Count; pBPF->format = pConfig->format; pBPF->channels = pConfig->channels; return MA_SUCCESS; } MA_API ma_result ma_bpf_get_heap_size(const ma_bpf_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_bpf_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_bpf_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_bpf_init_preallocated(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF) { if (pBPF == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pBPF); return ma_bpf_reinit__internal(pConfig, pHeap, pBPF, /*isNew*/MA_TRUE); } MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf* pBPF) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_bpf_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_bpf_init_preallocated(pConfig, pHeap, pBPF); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pBPF->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_bpf_uninit(ma_bpf* pBPF, const ma_allocation_callbacks* pAllocationCallbacks) { ma_uint32 ibpf2; if (pBPF == NULL) { return; } for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { ma_bpf2_uninit(&pBPF->pBPF2[ibpf2], pAllocationCallbacks); } if (pBPF->_ownsHeap) { ma_free(pBPF->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF) { return ma_bpf_reinit__internal(pConfig, NULL, pBPF, /*isNew*/MA_FALSE); } MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_result result; ma_uint32 ibpf2; if (pBPF == NULL) { return MA_INVALID_ARGS; } /* Faster path for in-place. */ if (pFramesOut == pFramesIn) { for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { result = ma_bpf2_process_pcm_frames(&pBPF->pBPF2[ibpf2], pFramesOut, pFramesOut, frameCount); if (result != MA_SUCCESS) { return result; } } } /* Slightly slower path for copying. */ if (pFramesOut != pFramesIn) { ma_uint32 iFrame; /* */ if (pBPF->format == ma_format_f32) { /* */ float* pFramesOutF32 = ( float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { MA_COPY_MEMORY(pFramesOutF32, pFramesInF32, ma_get_bytes_per_frame(pBPF->format, pBPF->channels)); for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { ma_bpf2_process_pcm_frame_f32(&pBPF->pBPF2[ibpf2], pFramesOutF32, pFramesOutF32); } pFramesOutF32 += pBPF->channels; pFramesInF32 += pBPF->channels; } } else if (pBPF->format == ma_format_s16) { /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { MA_COPY_MEMORY(pFramesOutS16, pFramesInS16, ma_get_bytes_per_frame(pBPF->format, pBPF->channels)); for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { ma_bpf2_process_pcm_frame_s16(&pBPF->pBPF2[ibpf2], pFramesOutS16, pFramesOutS16); } pFramesOutS16 += pBPF->channels; pFramesInS16 += pBPF->channels; } } else { MA_ASSERT(MA_FALSE); return MA_INVALID_OPERATION; /* Should never hit this. */ } } return MA_SUCCESS; } MA_API ma_uint32 ma_bpf_get_latency(const ma_bpf* pBPF) { if (pBPF == NULL) { return 0; } return pBPF->bpf2Count*2; } /************************************************************************************************************************************************************** Notching Filter **************************************************************************************************************************************************************/ MA_API ma_notch2_config ma_notch2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency) { ma_notch2_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.q = q; config.frequency = frequency; if (config.q == 0) { config.q = 0.707107; } return config; } static MA_INLINE ma_biquad_config ma_notch2__get_biquad_config(const ma_notch2_config* pConfig) { ma_biquad_config bqConfig; double q; double w; double s; double c; double a; MA_ASSERT(pConfig != NULL); q = pConfig->q; w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; s = ma_sind(w); c = ma_cosd(w); a = s / (2*q); bqConfig.b0 = 1; bqConfig.b1 = -2 * c; bqConfig.b2 = 1; bqConfig.a0 = 1 + a; bqConfig.a1 = -2 * c; bqConfig.a2 = 1 - a; bqConfig.format = pConfig->format; bqConfig.channels = pConfig->channels; return bqConfig; } MA_API ma_result ma_notch2_get_heap_size(const ma_notch2_config* pConfig, size_t* pHeapSizeInBytes) { ma_biquad_config bqConfig; bqConfig = ma_notch2__get_biquad_config(pConfig); return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); } MA_API ma_result ma_notch2_init_preallocated(const ma_notch2_config* pConfig, void* pHeap, ma_notch2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pFilter); if (pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_notch2__get_biquad_config(pConfig); result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch2* pFilter) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_notch2_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_notch2_init_preallocated(pConfig, pHeap, pFilter); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ return MA_SUCCESS; } MA_API void ma_notch2_uninit(ma_notch2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFilter == NULL) { return; } ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ } MA_API ma_result ma_notch2_reinit(const ma_notch2_config* pConfig, ma_notch2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_notch2__get_biquad_config(pConfig); result = ma_biquad_reinit(&bqConfig, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } static MA_INLINE void ma_notch2_process_pcm_frame_s16(ma_notch2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); } static MA_INLINE void ma_notch2_process_pcm_frame_f32(ma_notch2* pFilter, float* pFrameOut, const float* pFrameIn) { ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); } MA_API ma_result ma_notch2_process_pcm_frames(ma_notch2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pFilter == NULL) { return MA_INVALID_ARGS; } return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); } MA_API ma_uint32 ma_notch2_get_latency(const ma_notch2* pFilter) { if (pFilter == NULL) { return 0; } return ma_biquad_get_latency(&pFilter->bq); } /************************************************************************************************************************************************************** Peaking EQ Filter **************************************************************************************************************************************************************/ MA_API ma_peak2_config ma_peak2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) { ma_peak2_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.gainDB = gainDB; config.q = q; config.frequency = frequency; if (config.q == 0) { config.q = 0.707107; } return config; } static MA_INLINE ma_biquad_config ma_peak2__get_biquad_config(const ma_peak2_config* pConfig) { ma_biquad_config bqConfig; double q; double w; double s; double c; double a; double A; MA_ASSERT(pConfig != NULL); q = pConfig->q; w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; s = ma_sind(w); c = ma_cosd(w); a = s / (2*q); A = ma_powd(10, (pConfig->gainDB / 40)); bqConfig.b0 = 1 + (a * A); bqConfig.b1 = -2 * c; bqConfig.b2 = 1 - (a * A); bqConfig.a0 = 1 + (a / A); bqConfig.a1 = -2 * c; bqConfig.a2 = 1 - (a / A); bqConfig.format = pConfig->format; bqConfig.channels = pConfig->channels; return bqConfig; } MA_API ma_result ma_peak2_get_heap_size(const ma_peak2_config* pConfig, size_t* pHeapSizeInBytes) { ma_biquad_config bqConfig; bqConfig = ma_peak2__get_biquad_config(pConfig); return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); } MA_API ma_result ma_peak2_init_preallocated(const ma_peak2_config* pConfig, void* pHeap, ma_peak2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pFilter); if (pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_peak2__get_biquad_config(pConfig); result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak2* pFilter) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_peak2_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_peak2_init_preallocated(pConfig, pHeap, pFilter); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ return MA_SUCCESS; } MA_API void ma_peak2_uninit(ma_peak2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFilter == NULL) { return; } ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ } MA_API ma_result ma_peak2_reinit(const ma_peak2_config* pConfig, ma_peak2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_peak2__get_biquad_config(pConfig); result = ma_biquad_reinit(&bqConfig, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } static MA_INLINE void ma_peak2_process_pcm_frame_s16(ma_peak2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); } static MA_INLINE void ma_peak2_process_pcm_frame_f32(ma_peak2* pFilter, float* pFrameOut, const float* pFrameIn) { ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); } MA_API ma_result ma_peak2_process_pcm_frames(ma_peak2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pFilter == NULL) { return MA_INVALID_ARGS; } return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); } MA_API ma_uint32 ma_peak2_get_latency(const ma_peak2* pFilter) { if (pFilter == NULL) { return 0; } return ma_biquad_get_latency(&pFilter->bq); } /************************************************************************************************************************************************************** Low Shelf Filter **************************************************************************************************************************************************************/ MA_API ma_loshelf2_config ma_loshelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency) { ma_loshelf2_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.gainDB = gainDB; config.shelfSlope = shelfSlope; config.frequency = frequency; return config; } static MA_INLINE ma_biquad_config ma_loshelf2__get_biquad_config(const ma_loshelf2_config* pConfig) { ma_biquad_config bqConfig; double w; double s; double c; double A; double S; double a; double sqrtA; MA_ASSERT(pConfig != NULL); w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; s = ma_sind(w); c = ma_cosd(w); A = ma_powd(10, (pConfig->gainDB / 40)); S = pConfig->shelfSlope; a = s/2 * ma_sqrtd((A + 1/A) * (1/S - 1) + 2); sqrtA = 2*ma_sqrtd(A)*a; bqConfig.b0 = A * ((A + 1) - (A - 1)*c + sqrtA); bqConfig.b1 = 2 * A * ((A - 1) - (A + 1)*c); bqConfig.b2 = A * ((A + 1) - (A - 1)*c - sqrtA); bqConfig.a0 = (A + 1) + (A - 1)*c + sqrtA; bqConfig.a1 = -2 * ((A - 1) + (A + 1)*c); bqConfig.a2 = (A + 1) + (A - 1)*c - sqrtA; bqConfig.format = pConfig->format; bqConfig.channels = pConfig->channels; return bqConfig; } MA_API ma_result ma_loshelf2_get_heap_size(const ma_loshelf2_config* pConfig, size_t* pHeapSizeInBytes) { ma_biquad_config bqConfig; bqConfig = ma_loshelf2__get_biquad_config(pConfig); return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); } MA_API ma_result ma_loshelf2_init_preallocated(const ma_loshelf2_config* pConfig, void* pHeap, ma_loshelf2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pFilter); if (pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_loshelf2__get_biquad_config(pConfig); result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf2* pFilter) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_loshelf2_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_loshelf2_init_preallocated(pConfig, pHeap, pFilter); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ return MA_SUCCESS; } MA_API void ma_loshelf2_uninit(ma_loshelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFilter == NULL) { return; } ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ } MA_API ma_result ma_loshelf2_reinit(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_loshelf2__get_biquad_config(pConfig); result = ma_biquad_reinit(&bqConfig, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } static MA_INLINE void ma_loshelf2_process_pcm_frame_s16(ma_loshelf2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); } static MA_INLINE void ma_loshelf2_process_pcm_frame_f32(ma_loshelf2* pFilter, float* pFrameOut, const float* pFrameIn) { ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); } MA_API ma_result ma_loshelf2_process_pcm_frames(ma_loshelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pFilter == NULL) { return MA_INVALID_ARGS; } return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); } MA_API ma_uint32 ma_loshelf2_get_latency(const ma_loshelf2* pFilter) { if (pFilter == NULL) { return 0; } return ma_biquad_get_latency(&pFilter->bq); } /************************************************************************************************************************************************************** High Shelf Filter **************************************************************************************************************************************************************/ MA_API ma_hishelf2_config ma_hishelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency) { ma_hishelf2_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.gainDB = gainDB; config.shelfSlope = shelfSlope; config.frequency = frequency; return config; } static MA_INLINE ma_biquad_config ma_hishelf2__get_biquad_config(const ma_hishelf2_config* pConfig) { ma_biquad_config bqConfig; double w; double s; double c; double A; double S; double a; double sqrtA; MA_ASSERT(pConfig != NULL); w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; s = ma_sind(w); c = ma_cosd(w); A = ma_powd(10, (pConfig->gainDB / 40)); S = pConfig->shelfSlope; a = s/2 * ma_sqrtd((A + 1/A) * (1/S - 1) + 2); sqrtA = 2*ma_sqrtd(A)*a; bqConfig.b0 = A * ((A + 1) + (A - 1)*c + sqrtA); bqConfig.b1 = -2 * A * ((A - 1) + (A + 1)*c); bqConfig.b2 = A * ((A + 1) + (A - 1)*c - sqrtA); bqConfig.a0 = (A + 1) - (A - 1)*c + sqrtA; bqConfig.a1 = 2 * ((A - 1) - (A + 1)*c); bqConfig.a2 = (A + 1) - (A - 1)*c - sqrtA; bqConfig.format = pConfig->format; bqConfig.channels = pConfig->channels; return bqConfig; } MA_API ma_result ma_hishelf2_get_heap_size(const ma_hishelf2_config* pConfig, size_t* pHeapSizeInBytes) { ma_biquad_config bqConfig; bqConfig = ma_hishelf2__get_biquad_config(pConfig); return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); } MA_API ma_result ma_hishelf2_init_preallocated(const ma_hishelf2_config* pConfig, void* pHeap, ma_hishelf2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pFilter); if (pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_hishelf2__get_biquad_config(pConfig); result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf2* pFilter) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_hishelf2_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_hishelf2_init_preallocated(pConfig, pHeap, pFilter); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ return MA_SUCCESS; } MA_API void ma_hishelf2_uninit(ma_hishelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFilter == NULL) { return; } ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ } MA_API ma_result ma_hishelf2_reinit(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter) { ma_result result; ma_biquad_config bqConfig; if (pFilter == NULL || pConfig == NULL) { return MA_INVALID_ARGS; } bqConfig = ma_hishelf2__get_biquad_config(pConfig); result = ma_biquad_reinit(&bqConfig, &pFilter->bq); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } static MA_INLINE void ma_hishelf2_process_pcm_frame_s16(ma_hishelf2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) { ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); } static MA_INLINE void ma_hishelf2_process_pcm_frame_f32(ma_hishelf2* pFilter, float* pFrameOut, const float* pFrameIn) { ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); } MA_API ma_result ma_hishelf2_process_pcm_frames(ma_hishelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pFilter == NULL) { return MA_INVALID_ARGS; } return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); } MA_API ma_uint32 ma_hishelf2_get_latency(const ma_hishelf2* pFilter) { if (pFilter == NULL) { return 0; } return ma_biquad_get_latency(&pFilter->bq); } /* Delay */ MA_API ma_delay_config ma_delay_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay) { ma_delay_config config; MA_ZERO_OBJECT(&config); config.channels = channels; config.sampleRate = sampleRate; config.delayInFrames = delayInFrames; config.delayStart = (decay == 0) ? MA_TRUE : MA_FALSE; /* Delay the start if it looks like we're not configuring an echo. */ config.wet = 1; config.dry = 1; config.decay = decay; return config; } MA_API ma_result ma_delay_init(const ma_delay_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay* pDelay) { if (pDelay == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDelay); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->decay < 0 || pConfig->decay > 1) { return MA_INVALID_ARGS; } pDelay->config = *pConfig; pDelay->bufferSizeInFrames = pConfig->delayInFrames; pDelay->cursor = 0; pDelay->pBuffer = (float*)ma_malloc((size_t)(pDelay->bufferSizeInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->channels)), pAllocationCallbacks); if (pDelay->pBuffer == NULL) { return MA_OUT_OF_MEMORY; } ma_silence_pcm_frames(pDelay->pBuffer, pDelay->bufferSizeInFrames, ma_format_f32, pConfig->channels); return MA_SUCCESS; } MA_API void ma_delay_uninit(ma_delay* pDelay, const ma_allocation_callbacks* pAllocationCallbacks) { if (pDelay == NULL) { return; } ma_free(pDelay->pBuffer, pAllocationCallbacks); } MA_API ma_result ma_delay_process_pcm_frames(ma_delay* pDelay, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) { ma_uint32 iFrame; ma_uint32 iChannel; float* pFramesOutF32 = (float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; if (pDelay == NULL || pFramesOut == NULL || pFramesIn == NULL) { return MA_INVALID_ARGS; } for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < pDelay->config.channels; iChannel += 1) { ma_uint32 iBuffer = (pDelay->cursor * pDelay->config.channels) + iChannel; if (pDelay->config.delayStart) { /* Delayed start. */ /* Read */ pFramesOutF32[iChannel] = pDelay->pBuffer[iBuffer] * pDelay->config.wet; /* Feedback */ pDelay->pBuffer[iBuffer] = (pDelay->pBuffer[iBuffer] * pDelay->config.decay) + (pFramesInF32[iChannel] * pDelay->config.dry); } else { /* Immediate start */ /* Feedback */ pDelay->pBuffer[iBuffer] = (pDelay->pBuffer[iBuffer] * pDelay->config.decay) + (pFramesInF32[iChannel] * pDelay->config.dry); /* Read */ pFramesOutF32[iChannel] = pDelay->pBuffer[iBuffer] * pDelay->config.wet; } } pDelay->cursor = (pDelay->cursor + 1) % pDelay->bufferSizeInFrames; pFramesOutF32 += pDelay->config.channels; pFramesInF32 += pDelay->config.channels; } return MA_SUCCESS; } MA_API void ma_delay_set_wet(ma_delay* pDelay, float value) { if (pDelay == NULL) { return; } pDelay->config.wet = value; } MA_API float ma_delay_get_wet(const ma_delay* pDelay) { if (pDelay == NULL) { return 0; } return pDelay->config.wet; } MA_API void ma_delay_set_dry(ma_delay* pDelay, float value) { if (pDelay == NULL) { return; } pDelay->config.dry = value; } MA_API float ma_delay_get_dry(const ma_delay* pDelay) { if (pDelay == NULL) { return 0; } return pDelay->config.dry; } MA_API void ma_delay_set_decay(ma_delay* pDelay, float value) { if (pDelay == NULL) { return; } pDelay->config.decay = value; } MA_API float ma_delay_get_decay(const ma_delay* pDelay) { if (pDelay == NULL) { return 0; } return pDelay->config.decay; } MA_API ma_gainer_config ma_gainer_config_init(ma_uint32 channels, ma_uint32 smoothTimeInFrames) { ma_gainer_config config; MA_ZERO_OBJECT(&config); config.channels = channels; config.smoothTimeInFrames = smoothTimeInFrames; return config; } typedef struct { size_t sizeInBytes; size_t oldGainsOffset; size_t newGainsOffset; } ma_gainer_heap_layout; static ma_result ma_gainer_get_heap_layout(const ma_gainer_config* pConfig, ma_gainer_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* Old gains. */ pHeapLayout->oldGainsOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; /* New gains. */ pHeapLayout->newGainsOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; /* Alignment. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_gainer_get_heap_size(const ma_gainer_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_gainer_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_gainer_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_gainer_init_preallocated(const ma_gainer_config* pConfig, void* pHeap, ma_gainer* pGainer) { ma_result result; ma_gainer_heap_layout heapLayout; ma_uint32 iChannel; if (pGainer == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pGainer); if (pConfig == NULL || pHeap == NULL) { return MA_INVALID_ARGS; } result = ma_gainer_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pGainer->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pGainer->pOldGains = (float*)ma_offset_ptr(pHeap, heapLayout.oldGainsOffset); pGainer->pNewGains = (float*)ma_offset_ptr(pHeap, heapLayout.newGainsOffset); pGainer->masterVolume = 1; pGainer->config = *pConfig; pGainer->t = (ma_uint32)-1; /* No interpolation by default. */ for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { pGainer->pOldGains[iChannel] = 1; pGainer->pNewGains[iChannel] = 1; } return MA_SUCCESS; } MA_API ma_result ma_gainer_init(const ma_gainer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_gainer* pGainer) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_gainer_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the size of the heap allocation. */ } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_gainer_init_preallocated(pConfig, pHeap, pGainer); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pGainer->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_gainer_uninit(ma_gainer* pGainer, const ma_allocation_callbacks* pAllocationCallbacks) { if (pGainer == NULL) { return; } if (pGainer->_ownsHeap) { ma_free(pGainer->_pHeap, pAllocationCallbacks); } } static float ma_gainer_calculate_current_gain(const ma_gainer* pGainer, ma_uint32 channel) { float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; return ma_mix_f32_fast(pGainer->pOldGains[channel], pGainer->pNewGains[channel], a); } static /*__attribute__((noinline))*/ ma_result ma_gainer_process_pcm_frames_internal(ma_gainer * pGainer, void* MA_RESTRICT pFramesOut, const void* MA_RESTRICT pFramesIn, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint32 iChannel; ma_uint64 interpolatedFrameCount; MA_ASSERT(pGainer != NULL); /* We don't necessarily need to apply a linear interpolation for the entire frameCount frames. When linear interpolation is not needed we can do a simple volume adjustment which will be more efficient than a lerp with an alpha value of 1. To do this, all we need to do is determine how many frames need to have a lerp applied. Then we just process that number of frames with linear interpolation. After that we run on an optimized path which just applies the new gains without a lerp. */ if (pGainer->t >= pGainer->config.smoothTimeInFrames) { interpolatedFrameCount = 0; } else { interpolatedFrameCount = pGainer->t - pGainer->config.smoothTimeInFrames; if (interpolatedFrameCount > frameCount) { interpolatedFrameCount = frameCount; } } /* Start off with our interpolated frames. When we do this, we'll adjust frameCount and our pointers so that the fast path can work naturally without consideration of the interpolated path. */ if (interpolatedFrameCount > 0) { /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ if (pFramesOut != NULL && pFramesIn != NULL) { /* All we're really doing here is moving the old gains towards the new gains. We don't want to be modifying the gains inside the ma_gainer object because that will break things. Instead we can make a copy here on the stack. For extreme channel counts we can fall back to a slower implementation which just uses a standard lerp. */ float* pFramesOutF32 = (float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; float d = 1.0f / pGainer->config.smoothTimeInFrames; if (pGainer->config.channels <= 32) { float pRunningGain[32]; float pRunningGainDelta[32]; /* Could this be heap-allocated as part of the ma_gainer object? */ /* Initialize the running gain. */ for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { float t = (pGainer->pNewGains[iChannel] - pGainer->pOldGains[iChannel]) * pGainer->masterVolume; pRunningGainDelta[iChannel] = t * d; pRunningGain[iChannel] = (pGainer->pOldGains[iChannel] * pGainer->masterVolume) + (t * a); } iFrame = 0; /* Optimized paths for common channel counts. This is mostly just experimenting with some SIMD ideas. It's not necessarily final. */ if (pGainer->config.channels == 2) { #if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; /* Expand some arrays so we can have a clean SIMD loop below. */ __m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[1], pRunningGainDelta[0]); __m128 runningGain0 = _mm_set_ps(pRunningGain[1] + pRunningGainDelta[1], pRunningGain[0] + pRunningGainDelta[0], pRunningGain[1], pRunningGain[0]); for (; iFrame < unrolledLoopCount; iFrame += 1) { _mm_storeu_ps(&pFramesOutF32[iFrame*4 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*4 + 0]), runningGain0)); runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); } iFrame = unrolledLoopCount << 1; } else #endif { /* Two different scalar implementations here. Clang (and I assume GCC) will vectorize both of these, but the bottom version results in a nicer vectorization with less instructions emitted. The problem, however, is that the bottom version runs slower when compiled with MSVC. The top version will be partially vectorized by MSVC. */ #if defined(_MSC_VER) && !defined(__clang__) ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; /* Expand some arrays so we can have a clean 4x SIMD operation in the loop. */ pRunningGainDelta[2] = pRunningGainDelta[0]; pRunningGainDelta[3] = pRunningGainDelta[1]; pRunningGain[2] = pRunningGain[0] + pRunningGainDelta[0]; pRunningGain[3] = pRunningGain[1] + pRunningGainDelta[1]; for (; iFrame < unrolledLoopCount; iFrame += 1) { pFramesOutF32[iFrame*4 + 0] = pFramesInF32[iFrame*4 + 0] * pRunningGain[0]; pFramesOutF32[iFrame*4 + 1] = pFramesInF32[iFrame*4 + 1] * pRunningGain[1]; pFramesOutF32[iFrame*4 + 2] = pFramesInF32[iFrame*4 + 2] * pRunningGain[2]; pFramesOutF32[iFrame*4 + 3] = pFramesInF32[iFrame*4 + 3] * pRunningGain[3]; /* Move the running gain forward towards the new gain. */ pRunningGain[0] += pRunningGainDelta[0]; pRunningGain[1] += pRunningGainDelta[1]; pRunningGain[2] += pRunningGainDelta[2]; pRunningGain[3] += pRunningGainDelta[3]; } iFrame = unrolledLoopCount << 1; #else for (; iFrame < interpolatedFrameCount; iFrame += 1) { for (iChannel = 0; iChannel < 2; iChannel += 1) { pFramesOutF32[iFrame*2 + iChannel] = pFramesInF32[iFrame*2 + iChannel] * pRunningGain[iChannel]; } for (iChannel = 0; iChannel < 2; iChannel += 1) { pRunningGain[iChannel] += pRunningGainDelta[iChannel]; } } #endif } } else if (pGainer->config.channels == 6) { #if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { /* For 6 channels things are a bit more complicated because 6 isn't cleanly divisible by 4. We need to do 2 frames at a time, meaning we'll be doing 12 samples in a group. Like the stereo case we'll need to expand some arrays so we can do clean 4x SIMD operations. */ ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; /* Expand some arrays so we can have a clean SIMD loop below. */ __m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[3], pRunningGainDelta[2], pRunningGainDelta[1], pRunningGainDelta[0]); __m128 runningGainDelta1 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[5], pRunningGainDelta[4]); __m128 runningGainDelta2 = _mm_set_ps(pRunningGainDelta[5], pRunningGainDelta[4], pRunningGainDelta[3], pRunningGainDelta[2]); __m128 runningGain0 = _mm_set_ps(pRunningGain[3], pRunningGain[2], pRunningGain[1], pRunningGain[0]); __m128 runningGain1 = _mm_set_ps(pRunningGain[1] + pRunningGainDelta[1], pRunningGain[0] + pRunningGainDelta[0], pRunningGain[5], pRunningGain[4]); __m128 runningGain2 = _mm_set_ps(pRunningGain[5] + pRunningGainDelta[5], pRunningGain[4] + pRunningGainDelta[4], pRunningGain[3] + pRunningGainDelta[3], pRunningGain[2] + pRunningGainDelta[2]); for (; iFrame < unrolledLoopCount; iFrame += 1) { _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 0]), runningGain0)); _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 4], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 4]), runningGain1)); _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 8], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 8]), runningGain2)); runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); runningGain1 = _mm_add_ps(runningGain1, runningGainDelta1); runningGain2 = _mm_add_ps(runningGain2, runningGainDelta2); } iFrame = unrolledLoopCount << 1; } else #endif { for (; iFrame < interpolatedFrameCount; iFrame += 1) { for (iChannel = 0; iChannel < 6; iChannel += 1) { pFramesOutF32[iFrame*6 + iChannel] = pFramesInF32[iFrame*6 + iChannel] * pRunningGain[iChannel]; } /* Move the running gain forward towards the new gain. */ for (iChannel = 0; iChannel < 6; iChannel += 1) { pRunningGain[iChannel] += pRunningGainDelta[iChannel]; } } } } else if (pGainer->config.channels == 8) { /* For 8 channels we can just go over frame by frame and do all eight channels as 2 separate 4x SIMD operations. */ #if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { __m128 runningGainDelta0 = _mm_loadu_ps(&pRunningGainDelta[0]); __m128 runningGainDelta1 = _mm_loadu_ps(&pRunningGainDelta[4]); __m128 runningGain0 = _mm_loadu_ps(&pRunningGain[0]); __m128 runningGain1 = _mm_loadu_ps(&pRunningGain[4]); for (; iFrame < interpolatedFrameCount; iFrame += 1) { _mm_storeu_ps(&pFramesOutF32[iFrame*8 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*8 + 0]), runningGain0)); _mm_storeu_ps(&pFramesOutF32[iFrame*8 + 4], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*8 + 4]), runningGain1)); runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); runningGain1 = _mm_add_ps(runningGain1, runningGainDelta1); } } else #endif { /* This is crafted so that it auto-vectorizes when compiled with Clang. */ for (; iFrame < interpolatedFrameCount; iFrame += 1) { for (iChannel = 0; iChannel < 8; iChannel += 1) { pFramesOutF32[iFrame*8 + iChannel] = pFramesInF32[iFrame*8 + iChannel] * pRunningGain[iChannel]; } /* Move the running gain forward towards the new gain. */ for (iChannel = 0; iChannel < 8; iChannel += 1) { pRunningGain[iChannel] += pRunningGainDelta[iChannel]; } } } } for (; iFrame < interpolatedFrameCount; iFrame += 1) { for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { pFramesOutF32[iFrame*pGainer->config.channels + iChannel] = pFramesInF32[iFrame*pGainer->config.channels + iChannel] * pRunningGain[iChannel]; pRunningGain[iChannel] += pRunningGainDelta[iChannel]; } } } else { /* Slower path for extreme channel counts where we can't fit enough on the stack. We could also move this to the heap as part of the ma_gainer object which might even be better since it'll only be updated when the gains actually change. */ for (iFrame = 0; iFrame < interpolatedFrameCount; iFrame += 1) { for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { pFramesOutF32[iFrame*pGainer->config.channels + iChannel] = pFramesInF32[iFrame*pGainer->config.channels + iChannel] * ma_mix_f32_fast(pGainer->pOldGains[iChannel], pGainer->pNewGains[iChannel], a) * pGainer->masterVolume; } a += d; } } } /* Make sure the timer is updated. */ pGainer->t = (ma_uint32)ma_min(pGainer->t + interpolatedFrameCount, pGainer->config.smoothTimeInFrames); /* Adjust our arguments so the next part can work normally. */ frameCount -= interpolatedFrameCount; pFramesOut = ma_offset_ptr(pFramesOut, interpolatedFrameCount * sizeof(float)); pFramesIn = ma_offset_ptr(pFramesIn, interpolatedFrameCount * sizeof(float)); } /* All we need to do here is apply the new gains using an optimized path. */ if (pFramesOut != NULL && pFramesIn != NULL) { if (pGainer->config.channels <= 32) { float gains[32]; for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { gains[iChannel] = pGainer->pNewGains[iChannel] * pGainer->masterVolume; } ma_copy_and_apply_volume_factor_per_channel_f32((float*)pFramesOut, (const float*)pFramesIn, frameCount, pGainer->config.channels, gains); } else { /* Slow path. Too many channels to fit on the stack. Need to apply a master volume as a separate path. */ for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { ((float*)pFramesOut)[iFrame*pGainer->config.channels + iChannel] = ((const float*)pFramesIn)[iFrame*pGainer->config.channels + iChannel] * pGainer->pNewGains[iChannel] * pGainer->masterVolume; } } } } /* Now that some frames have been processed we need to make sure future changes to the gain are interpolated. */ if (pGainer->t == (ma_uint32)-1) { pGainer->t = (ma_uint32)ma_min(pGainer->config.smoothTimeInFrames, frameCount); } #if 0 if (pGainer->t >= pGainer->config.smoothTimeInFrames) { /* Fast path. No gain calculation required. */ ma_copy_and_apply_volume_factor_per_channel_f32(pFramesOutF32, pFramesInF32, frameCount, pGainer->config.channels, pGainer->pNewGains); ma_apply_volume_factor_f32(pFramesOutF32, frameCount * pGainer->config.channels, pGainer->masterVolume); /* Now that some frames have been processed we need to make sure future changes to the gain are interpolated. */ if (pGainer->t == (ma_uint32)-1) { pGainer->t = pGainer->config.smoothTimeInFrames; } } else { /* Slow path. Need to interpolate the gain for each channel individually. */ /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ if (pFramesOut != NULL && pFramesIn != NULL) { float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; float d = 1.0f / pGainer->config.smoothTimeInFrames; ma_uint32 channelCount = pGainer->config.channels; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channelCount; iChannel += 1) { pFramesOutF32[iChannel] = pFramesInF32[iChannel] * ma_mix_f32_fast(pGainer->pOldGains[iChannel], pGainer->pNewGains[iChannel], a) * pGainer->masterVolume; } pFramesOutF32 += channelCount; pFramesInF32 += channelCount; a += d; if (a > 1) { a = 1; } } } pGainer->t = (ma_uint32)ma_min(pGainer->t + frameCount, pGainer->config.smoothTimeInFrames); #if 0 /* Reference implementation. */ for (iFrame = 0; iFrame < frameCount; iFrame += 1) { /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ if (pFramesOut != NULL && pFramesIn != NULL) { for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { pFramesOutF32[iFrame * pGainer->config.channels + iChannel] = pFramesInF32[iFrame * pGainer->config.channels + iChannel] * ma_gainer_calculate_current_gain(pGainer, iChannel) * pGainer->masterVolume; } } /* Move interpolation time forward, but don't go beyond our smoothing time. */ pGainer->t = ma_min(pGainer->t + 1, pGainer->config.smoothTimeInFrames); } #endif } #endif return MA_SUCCESS; } MA_API ma_result ma_gainer_process_pcm_frames(ma_gainer* pGainer, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pGainer == NULL) { return MA_INVALID_ARGS; } /* ma_gainer_process_pcm_frames_internal() marks pFramesOut and pFramesIn with MA_RESTRICT which helps with auto-vectorization. */ return ma_gainer_process_pcm_frames_internal(pGainer, pFramesOut, pFramesIn, frameCount); } static void ma_gainer_set_gain_by_index(ma_gainer* pGainer, float newGain, ma_uint32 iChannel) { pGainer->pOldGains[iChannel] = ma_gainer_calculate_current_gain(pGainer, iChannel); pGainer->pNewGains[iChannel] = newGain; } static void ma_gainer_reset_smoothing_time(ma_gainer* pGainer) { if (pGainer->t == (ma_uint32)-1) { pGainer->t = pGainer->config.smoothTimeInFrames; /* No smoothing required for initial gains setting. */ } else { pGainer->t = 0; } } MA_API ma_result ma_gainer_set_gain(ma_gainer* pGainer, float newGain) { ma_uint32 iChannel; if (pGainer == NULL) { return MA_INVALID_ARGS; } for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { ma_gainer_set_gain_by_index(pGainer, newGain, iChannel); } /* The smoothing time needs to be reset to ensure we always interpolate by the configured smoothing time, but only if it's not the first setting. */ ma_gainer_reset_smoothing_time(pGainer); return MA_SUCCESS; } MA_API ma_result ma_gainer_set_gains(ma_gainer* pGainer, float* pNewGains) { ma_uint32 iChannel; if (pGainer == NULL || pNewGains == NULL) { return MA_INVALID_ARGS; } for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { ma_gainer_set_gain_by_index(pGainer, pNewGains[iChannel], iChannel); } /* The smoothing time needs to be reset to ensure we always interpolate by the configured smoothing time, but only if it's not the first setting. */ ma_gainer_reset_smoothing_time(pGainer); return MA_SUCCESS; } MA_API ma_result ma_gainer_set_master_volume(ma_gainer* pGainer, float volume) { if (pGainer == NULL) { return MA_INVALID_ARGS; } pGainer->masterVolume = volume; return MA_SUCCESS; } MA_API ma_result ma_gainer_get_master_volume(const ma_gainer* pGainer, float* pVolume) { if (pGainer == NULL || pVolume == NULL) { return MA_INVALID_ARGS; } *pVolume = pGainer->masterVolume; return MA_SUCCESS; } MA_API ma_panner_config ma_panner_config_init(ma_format format, ma_uint32 channels) { ma_panner_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.mode = ma_pan_mode_balance; /* Set to balancing mode by default because it's consistent with other audio engines and most likely what the caller is expecting. */ config.pan = 0; return config; } MA_API ma_result ma_panner_init(const ma_panner_config* pConfig, ma_panner* pPanner) { if (pPanner == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pPanner); if (pConfig == NULL) { return MA_INVALID_ARGS; } pPanner->format = pConfig->format; pPanner->channels = pConfig->channels; pPanner->mode = pConfig->mode; pPanner->pan = pConfig->pan; return MA_SUCCESS; } static void ma_stereo_balance_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, float pan) { ma_uint64 iFrame; if (pan > 0) { float factor = 1.0f - pan; if (pFramesOut == pFramesIn) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0] * factor; } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0] * factor; pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1]; } } } else { float factor = 1.0f + pan; if (pFramesOut == pFramesIn) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1] * factor; } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0]; pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1] * factor; } } } } static void ma_stereo_balance_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, float pan) { if (pan == 0) { /* Fast path. No panning required. */ if (pFramesOut == pFramesIn) { /* No-op */ } else { ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); } return; } switch (format) { case ma_format_f32: ma_stereo_balance_pcm_frames_f32((float*)pFramesOut, (float*)pFramesIn, frameCount, pan); break; /* Unknown format. Just copy. */ default: { ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); } break; } } static void ma_stereo_pan_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, float pan) { ma_uint64 iFrame; if (pan > 0) { float factorL0 = 1.0f - pan; float factorL1 = 0.0f + pan; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float sample0 = (pFramesIn[iFrame*2 + 0] * factorL0); float sample1 = (pFramesIn[iFrame*2 + 0] * factorL1) + pFramesIn[iFrame*2 + 1]; pFramesOut[iFrame*2 + 0] = sample0; pFramesOut[iFrame*2 + 1] = sample1; } } else { float factorR0 = 0.0f - pan; float factorR1 = 1.0f + pan; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float sample0 = pFramesIn[iFrame*2 + 0] + (pFramesIn[iFrame*2 + 1] * factorR0); float sample1 = (pFramesIn[iFrame*2 + 1] * factorR1); pFramesOut[iFrame*2 + 0] = sample0; pFramesOut[iFrame*2 + 1] = sample1; } } } static void ma_stereo_pan_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, float pan) { if (pan == 0) { /* Fast path. No panning required. */ if (pFramesOut == pFramesIn) { /* No-op */ } else { ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); } return; } switch (format) { case ma_format_f32: ma_stereo_pan_pcm_frames_f32((float*)pFramesOut, (float*)pFramesIn, frameCount, pan); break; /* Unknown format. Just copy. */ default: { ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); } break; } } MA_API ma_result ma_panner_process_pcm_frames(ma_panner* pPanner, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pPanner == NULL || pFramesOut == NULL || pFramesIn == NULL) { return MA_INVALID_ARGS; } if (pPanner->channels == 2) { /* Stereo case. For now assume channel 0 is left and channel right is 1, but should probably add support for a channel map. */ if (pPanner->mode == ma_pan_mode_balance) { ma_stereo_balance_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->pan); } else { ma_stereo_pan_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->pan); } } else { if (pPanner->channels == 1) { /* Panning has no effect on mono streams. */ ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->channels); } else { /* For now we're not going to support non-stereo set ups. Not sure how I want to handle this case just yet. */ ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->channels); } } return MA_SUCCESS; } MA_API void ma_panner_set_mode(ma_panner* pPanner, ma_pan_mode mode) { if (pPanner == NULL) { return; } pPanner->mode = mode; } MA_API ma_pan_mode ma_panner_get_mode(const ma_panner* pPanner) { if (pPanner == NULL) { return ma_pan_mode_balance; } return pPanner->mode; } MA_API void ma_panner_set_pan(ma_panner* pPanner, float pan) { if (pPanner == NULL) { return; } pPanner->pan = ma_clamp(pan, -1.0f, 1.0f); } MA_API float ma_panner_get_pan(const ma_panner* pPanner) { if (pPanner == NULL) { return 0; } return pPanner->pan; } MA_API ma_fader_config ma_fader_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate) { ma_fader_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; return config; } MA_API ma_result ma_fader_init(const ma_fader_config* pConfig, ma_fader* pFader) { if (pFader == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pFader); if (pConfig == NULL) { return MA_INVALID_ARGS; } /* Only f32 is supported for now. */ if (pConfig->format != ma_format_f32) { return MA_INVALID_ARGS; } pFader->config = *pConfig; pFader->volumeBeg = 1; pFader->volumeEnd = 1; pFader->lengthInFrames = 0; pFader->cursorInFrames = 0; return MA_SUCCESS; } MA_API ma_result ma_fader_process_pcm_frames(ma_fader* pFader, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pFader == NULL) { return MA_INVALID_ARGS; } /* For now we need to clamp frameCount so that the cursor never overflows 32-bits. This is required for the conversion to a float which we use for the linear interpolation. This might be changed later. */ if (frameCount + pFader->cursorInFrames > UINT_MAX) { frameCount = UINT_MAX - pFader->cursorInFrames; } /* Optimized path if volumeBeg and volumeEnd are equal. */ if (pFader->volumeBeg == pFader->volumeEnd) { if (pFader->volumeBeg == 1) { /* Straight copy. */ ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels); } else { /* Copy with volume. */ ma_copy_and_apply_volume_and_clip_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels, pFader->volumeEnd); } } else { /* Slower path. Volumes are different, so may need to do an interpolation. */ if (pFader->cursorInFrames >= pFader->lengthInFrames) { /* Fast path. We've gone past the end of the fade period so just apply the end volume to all samples. */ ma_copy_and_apply_volume_and_clip_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels, pFader->volumeEnd); } else { /* Slow path. This is where we do the actual fading. */ ma_uint64 iFrame; ma_uint32 iChannel; /* For now we only support f32. Support for other formats will be added later. */ if (pFader->config.format == ma_format_f32) { const float* pFramesInF32 = (const float*)pFramesIn; /* */ float* pFramesOutF32 = ( float*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float a = (ma_uint32)ma_min(pFader->cursorInFrames + iFrame, pFader->lengthInFrames) / (float)((ma_uint32)pFader->lengthInFrames); /* Safe cast due to the frameCount clamp at the top of this function. */ float volume = ma_mix_f32_fast(pFader->volumeBeg, pFader->volumeEnd, a); for (iChannel = 0; iChannel < pFader->config.channels; iChannel += 1) { pFramesOutF32[iFrame*pFader->config.channels + iChannel] = pFramesInF32[iFrame*pFader->config.channels + iChannel] * volume; } } } else { return MA_NOT_IMPLEMENTED; } } } pFader->cursorInFrames += frameCount; return MA_SUCCESS; } MA_API void ma_fader_get_data_format(const ma_fader* pFader, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) { if (pFader == NULL) { return; } if (pFormat != NULL) { *pFormat = pFader->config.format; } if (pChannels != NULL) { *pChannels = pFader->config.channels; } if (pSampleRate != NULL) { *pSampleRate = pFader->config.sampleRate; } } MA_API void ma_fader_set_fade(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames) { if (pFader == NULL) { return; } /* If the volume is negative, use current volume. */ if (volumeBeg < 0) { volumeBeg = ma_fader_get_current_volume(pFader); } /* The length needs to be clamped to 32-bits due to how we convert it to a float for linear interpolation reasons. I might change this requirement later, but for now it's not important. */ if (lengthInFrames > UINT_MAX) { lengthInFrames = UINT_MAX; } pFader->volumeBeg = volumeBeg; pFader->volumeEnd = volumeEnd; pFader->lengthInFrames = lengthInFrames; pFader->cursorInFrames = 0; /* Reset cursor. */ } MA_API float ma_fader_get_current_volume(const ma_fader* pFader) { if (pFader == NULL) { return 0.0f; } /* The current volume depends on the position of the cursor. */ if (pFader->cursorInFrames == 0) { return pFader->volumeBeg; } else if (pFader->cursorInFrames >= pFader->lengthInFrames) { return pFader->volumeEnd; } else { /* The cursor is somewhere inside the fading period. We can figure this out with a simple linear interpoluation between volumeBeg and volumeEnd based on our cursor position. */ return ma_mix_f32_fast(pFader->volumeBeg, pFader->volumeEnd, (ma_uint32)pFader->cursorInFrames / (float)((ma_uint32)pFader->lengthInFrames)); /* Safe cast to uint32 because we clamp it in ma_fader_process_pcm_frames(). */ } } MA_API ma_vec3f ma_vec3f_init_3f(float x, float y, float z) { ma_vec3f v; v.x = x; v.y = y; v.z = z; return v; } MA_API ma_vec3f ma_vec3f_sub(ma_vec3f a, ma_vec3f b) { return ma_vec3f_init_3f( a.x - b.x, a.y - b.y, a.z - b.z ); } MA_API ma_vec3f ma_vec3f_neg(ma_vec3f a) { return ma_vec3f_init_3f( -a.x, -a.y, -a.z ); } MA_API float ma_vec3f_dot(ma_vec3f a, ma_vec3f b) { return a.x*b.x + a.y*b.y + a.z*b.z; } MA_API float ma_vec3f_len2(ma_vec3f v) { return ma_vec3f_dot(v, v); } MA_API float ma_vec3f_len(ma_vec3f v) { return (float)ma_sqrtd(ma_vec3f_len2(v)); } MA_API float ma_vec3f_dist(ma_vec3f a, ma_vec3f b) { return ma_vec3f_len(ma_vec3f_sub(a, b)); } MA_API ma_vec3f ma_vec3f_normalize(ma_vec3f v) { float invLen; float len2 = ma_vec3f_len2(v); if (len2 == 0) { return ma_vec3f_init_3f(0, 0, 0); } invLen = ma_rsqrtf(len2); v.x *= invLen; v.y *= invLen; v.z *= invLen; return v; } MA_API ma_vec3f ma_vec3f_cross(ma_vec3f a, ma_vec3f b) { return ma_vec3f_init_3f( a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x ); } MA_API void ma_atomic_vec3f_init(ma_atomic_vec3f* v, ma_vec3f value) { v->v = value; v->lock = 0; /* Important this is initialized to 0. */ } MA_API void ma_atomic_vec3f_set(ma_atomic_vec3f* v, ma_vec3f value) { ma_spinlock_lock(&v->lock); { v->v = value; } ma_spinlock_unlock(&v->lock); } MA_API ma_vec3f ma_atomic_vec3f_get(ma_atomic_vec3f* v) { ma_vec3f r; ma_spinlock_lock(&v->lock); { r = v->v; } ma_spinlock_unlock(&v->lock); return r; } static void ma_channel_map_apply_f32(float* pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount, ma_channel_mix_mode mode, ma_mono_expansion_mode monoExpansionMode); static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition); #ifndef MA_DEFAULT_SPEED_OF_SOUND #define MA_DEFAULT_SPEED_OF_SOUND 343.3f #endif /* These vectors represent the direction that speakers are facing from the center point. They're used for panning in the spatializer. Must be normalized. */ static ma_vec3f g_maChannelDirections[MA_CHANNEL_POSITION_COUNT] = { { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_NONE */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_MONO */ {-0.7071f, 0.0f, -0.7071f }, /* MA_CHANNEL_FRONT_LEFT */ {+0.7071f, 0.0f, -0.7071f }, /* MA_CHANNEL_FRONT_RIGHT */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_FRONT_CENTER */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_LFE */ {-0.7071f, 0.0f, +0.7071f }, /* MA_CHANNEL_BACK_LEFT */ {+0.7071f, 0.0f, +0.7071f }, /* MA_CHANNEL_BACK_RIGHT */ {-0.3162f, 0.0f, -0.9487f }, /* MA_CHANNEL_FRONT_LEFT_CENTER */ {+0.3162f, 0.0f, -0.9487f }, /* MA_CHANNEL_FRONT_RIGHT_CENTER */ { 0.0f, 0.0f, +1.0f }, /* MA_CHANNEL_BACK_CENTER */ {-1.0f, 0.0f, 0.0f }, /* MA_CHANNEL_SIDE_LEFT */ {+1.0f, 0.0f, 0.0f }, /* MA_CHANNEL_SIDE_RIGHT */ { 0.0f, +1.0f, 0.0f }, /* MA_CHANNEL_TOP_CENTER */ {-0.5774f, +0.5774f, -0.5774f }, /* MA_CHANNEL_TOP_FRONT_LEFT */ { 0.0f, +0.7071f, -0.7071f }, /* MA_CHANNEL_TOP_FRONT_CENTER */ {+0.5774f, +0.5774f, -0.5774f }, /* MA_CHANNEL_TOP_FRONT_RIGHT */ {-0.5774f, +0.5774f, +0.5774f }, /* MA_CHANNEL_TOP_BACK_LEFT */ { 0.0f, +0.7071f, +0.7071f }, /* MA_CHANNEL_TOP_BACK_CENTER */ {+0.5774f, +0.5774f, +0.5774f }, /* MA_CHANNEL_TOP_BACK_RIGHT */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_0 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_1 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_2 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_3 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_4 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_5 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_6 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_7 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_8 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_9 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_10 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_11 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_12 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_13 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_14 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_15 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_16 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_17 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_18 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_19 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_20 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_21 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_22 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_23 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_24 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_25 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_26 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_27 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_28 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_29 */ { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_30 */ { 0.0f, 0.0f, -1.0f } /* MA_CHANNEL_AUX_31 */ }; static ma_vec3f ma_get_channel_direction(ma_channel channel) { if (channel >= MA_CHANNEL_POSITION_COUNT) { return ma_vec3f_init_3f(0, 0, -1); } else { return g_maChannelDirections[channel]; } } static float ma_attenuation_inverse(float distance, float minDistance, float maxDistance, float rolloff) { if (minDistance >= maxDistance) { return 1; /* To avoid division by zero. Do not attenuate. */ } return minDistance / (minDistance + rolloff * (ma_clamp(distance, minDistance, maxDistance) - minDistance)); } static float ma_attenuation_linear(float distance, float minDistance, float maxDistance, float rolloff) { if (minDistance >= maxDistance) { return 1; /* To avoid division by zero. Do not attenuate. */ } return 1 - rolloff * (ma_clamp(distance, minDistance, maxDistance) - minDistance) / (maxDistance - minDistance); } static float ma_attenuation_exponential(float distance, float minDistance, float maxDistance, float rolloff) { if (minDistance >= maxDistance) { return 1; /* To avoid division by zero. Do not attenuate. */ } return (float)ma_powd(ma_clamp(distance, minDistance, maxDistance) / minDistance, -rolloff); } /* Dopper Effect calculation taken from the OpenAL spec, with two main differences: 1) The source to listener vector will have already been calcualted at an earlier step so we can just use that directly. We need only the position of the source relative to the origin. 2) We don't scale by a frequency because we actually just want the ratio which we'll plug straight into the resampler directly. */ static float ma_doppler_pitch(ma_vec3f relativePosition, ma_vec3f sourceVelocity, ma_vec3f listenVelocity, float speedOfSound, float dopplerFactor) { float len; float vls; float vss; len = ma_vec3f_len(relativePosition); /* There's a case where the position of the source will be right on top of the listener in which case the length will be 0 and we'll end up with a division by zero. We can just return a ratio of 1.0 in this case. This is not considered in the OpenAL spec, but is necessary. */ if (len == 0) { return 1.0; } vls = ma_vec3f_dot(relativePosition, listenVelocity) / len; vss = ma_vec3f_dot(relativePosition, sourceVelocity) / len; vls = ma_min(vls, speedOfSound / dopplerFactor); vss = ma_min(vss, speedOfSound / dopplerFactor); return (speedOfSound - dopplerFactor*vls) / (speedOfSound - dopplerFactor*vss); } static void ma_get_default_channel_map_for_spatializer(ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channelCount) { /* Special case for stereo. Want to default the left and right speakers to side left and side right so that they're facing directly down the X axis rather than slightly forward. Not doing this will result in sounds being quieter when behind the listener. This might actually be good for some scenerios, but I don't think it's an appropriate default because it can be a bit unexpected. */ if (channelCount == 2) { pChannelMap[0] = MA_CHANNEL_SIDE_LEFT; pChannelMap[1] = MA_CHANNEL_SIDE_RIGHT; } else { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); } } MA_API ma_spatializer_listener_config ma_spatializer_listener_config_init(ma_uint32 channelsOut) { ma_spatializer_listener_config config; MA_ZERO_OBJECT(&config); config.channelsOut = channelsOut; config.pChannelMapOut = NULL; config.handedness = ma_handedness_right; config.worldUp = ma_vec3f_init_3f(0, 1, 0); config.coneInnerAngleInRadians = 6.283185f; /* 360 degrees. */ config.coneOuterAngleInRadians = 6.283185f; /* 360 degrees. */ config.coneOuterGain = 0; config.speedOfSound = 343.3f; /* Same as OpenAL. Used for doppler effect. */ return config; } typedef struct { size_t sizeInBytes; size_t channelMapOutOffset; } ma_spatializer_listener_heap_layout; static ma_result ma_spatializer_listener_get_heap_layout(const ma_spatializer_listener_config* pConfig, ma_spatializer_listener_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channelsOut == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* Channel map. We always need this, even for passthroughs. */ pHeapLayout->channelMapOutOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(sizeof(*pConfig->pChannelMapOut) * pConfig->channelsOut); return MA_SUCCESS; } MA_API ma_result ma_spatializer_listener_get_heap_size(const ma_spatializer_listener_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_spatializer_listener_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_spatializer_listener_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_spatializer_listener_init_preallocated(const ma_spatializer_listener_config* pConfig, void* pHeap, ma_spatializer_listener* pListener) { ma_result result; ma_spatializer_listener_heap_layout heapLayout; if (pListener == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pListener); result = ma_spatializer_listener_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pListener->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pListener->config = *pConfig; ma_atomic_vec3f_init(&pListener->position, ma_vec3f_init_3f(0, 0, 0)); ma_atomic_vec3f_init(&pListener->direction, ma_vec3f_init_3f(0, 0, -1)); ma_atomic_vec3f_init(&pListener->velocity, ma_vec3f_init_3f(0, 0, 0)); pListener->isEnabled = MA_TRUE; /* Swap the forward direction if we're left handed (it was initialized based on right handed). */ if (pListener->config.handedness == ma_handedness_left) { ma_vec3f negDir = ma_vec3f_neg(ma_spatializer_listener_get_direction(pListener)); ma_spatializer_listener_set_direction(pListener, negDir.x, negDir.y, negDir.z); } /* We must always have a valid channel map. */ pListener->config.pChannelMapOut = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapOutOffset); /* Use a slightly different default channel map for stereo. */ if (pConfig->pChannelMapOut == NULL) { ma_get_default_channel_map_for_spatializer(pListener->config.pChannelMapOut, pConfig->channelsOut, pConfig->channelsOut); } else { ma_channel_map_copy_or_default(pListener->config.pChannelMapOut, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelsOut); } return MA_SUCCESS; } MA_API ma_result ma_spatializer_listener_init(const ma_spatializer_listener_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer_listener* pListener) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_spatializer_listener_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_spatializer_listener_init_preallocated(pConfig, pHeap, pListener); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pListener->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_spatializer_listener_uninit(ma_spatializer_listener* pListener, const ma_allocation_callbacks* pAllocationCallbacks) { if (pListener == NULL) { return; } if (pListener->_ownsHeap) { ma_free(pListener->_pHeap, pAllocationCallbacks); } } MA_API ma_channel* ma_spatializer_listener_get_channel_map(ma_spatializer_listener* pListener) { if (pListener == NULL) { return NULL; } return pListener->config.pChannelMapOut; } MA_API void ma_spatializer_listener_set_cone(ma_spatializer_listener* pListener, float innerAngleInRadians, float outerAngleInRadians, float outerGain) { if (pListener == NULL) { return; } pListener->config.coneInnerAngleInRadians = innerAngleInRadians; pListener->config.coneOuterAngleInRadians = outerAngleInRadians; pListener->config.coneOuterGain = outerGain; } MA_API void ma_spatializer_listener_get_cone(const ma_spatializer_listener* pListener, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) { if (pListener == NULL) { return; } if (pInnerAngleInRadians != NULL) { *pInnerAngleInRadians = pListener->config.coneInnerAngleInRadians; } if (pOuterAngleInRadians != NULL) { *pOuterAngleInRadians = pListener->config.coneOuterAngleInRadians; } if (pOuterGain != NULL) { *pOuterGain = pListener->config.coneOuterGain; } } MA_API void ma_spatializer_listener_set_position(ma_spatializer_listener* pListener, float x, float y, float z) { if (pListener == NULL) { return; } ma_atomic_vec3f_set(&pListener->position, ma_vec3f_init_3f(x, y, z)); } MA_API ma_vec3f ma_spatializer_listener_get_position(const ma_spatializer_listener* pListener) { if (pListener == NULL) { return ma_vec3f_init_3f(0, 0, 0); } return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->position); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ } MA_API void ma_spatializer_listener_set_direction(ma_spatializer_listener* pListener, float x, float y, float z) { if (pListener == NULL) { return; } ma_atomic_vec3f_set(&pListener->direction, ma_vec3f_init_3f(x, y, z)); } MA_API ma_vec3f ma_spatializer_listener_get_direction(const ma_spatializer_listener* pListener) { if (pListener == NULL) { return ma_vec3f_init_3f(0, 0, -1); } return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->direction); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ } MA_API void ma_spatializer_listener_set_velocity(ma_spatializer_listener* pListener, float x, float y, float z) { if (pListener == NULL) { return; } ma_atomic_vec3f_set(&pListener->velocity, ma_vec3f_init_3f(x, y, z)); } MA_API ma_vec3f ma_spatializer_listener_get_velocity(const ma_spatializer_listener* pListener) { if (pListener == NULL) { return ma_vec3f_init_3f(0, 0, 0); } return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->velocity); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ } MA_API void ma_spatializer_listener_set_speed_of_sound(ma_spatializer_listener* pListener, float speedOfSound) { if (pListener == NULL) { return; } pListener->config.speedOfSound = speedOfSound; } MA_API float ma_spatializer_listener_get_speed_of_sound(const ma_spatializer_listener* pListener) { if (pListener == NULL) { return 0; } return pListener->config.speedOfSound; } MA_API void ma_spatializer_listener_set_world_up(ma_spatializer_listener* pListener, float x, float y, float z) { if (pListener == NULL) { return; } pListener->config.worldUp = ma_vec3f_init_3f(x, y, z); } MA_API ma_vec3f ma_spatializer_listener_get_world_up(const ma_spatializer_listener* pListener) { if (pListener == NULL) { return ma_vec3f_init_3f(0, 1, 0); } return pListener->config.worldUp; } MA_API void ma_spatializer_listener_set_enabled(ma_spatializer_listener* pListener, ma_bool32 isEnabled) { if (pListener == NULL) { return; } pListener->isEnabled = isEnabled; } MA_API ma_bool32 ma_spatializer_listener_is_enabled(const ma_spatializer_listener* pListener) { if (pListener == NULL) { return MA_FALSE; } return pListener->isEnabled; } MA_API ma_spatializer_config ma_spatializer_config_init(ma_uint32 channelsIn, ma_uint32 channelsOut) { ma_spatializer_config config; MA_ZERO_OBJECT(&config); config.channelsIn = channelsIn; config.channelsOut = channelsOut; config.pChannelMapIn = NULL; config.attenuationModel = ma_attenuation_model_inverse; config.positioning = ma_positioning_absolute; config.handedness = ma_handedness_right; config.minGain = 0; config.maxGain = 1; config.minDistance = 1; config.maxDistance = MA_FLT_MAX; config.rolloff = 1; config.coneInnerAngleInRadians = 6.283185f; /* 360 degrees. */ config.coneOuterAngleInRadians = 6.283185f; /* 360 degress. */ config.coneOuterGain = 0.0f; config.dopplerFactor = 1; config.directionalAttenuationFactor = 1; config.minSpatializationChannelGain = 0.2f; config.gainSmoothTimeInFrames = 360; /* 7.5ms @ 48K. */ return config; } static ma_gainer_config ma_spatializer_gainer_config_init(const ma_spatializer_config* pConfig) { MA_ASSERT(pConfig != NULL); return ma_gainer_config_init(pConfig->channelsOut, pConfig->gainSmoothTimeInFrames); } static ma_result ma_spatializer_validate_config(const ma_spatializer_config* pConfig) { MA_ASSERT(pConfig != NULL); if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { return MA_INVALID_ARGS; } return MA_SUCCESS; } typedef struct { size_t sizeInBytes; size_t channelMapInOffset; size_t newChannelGainsOffset; size_t gainerOffset; } ma_spatializer_heap_layout; static ma_result ma_spatializer_get_heap_layout(const ma_spatializer_config* pConfig, ma_spatializer_heap_layout* pHeapLayout) { ma_result result; MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } result = ma_spatializer_validate_config(pConfig); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes = 0; /* Channel map. */ pHeapLayout->channelMapInOffset = MA_SIZE_MAX; /* <-- MA_SIZE_MAX indicates no allocation necessary. */ if (pConfig->pChannelMapIn != NULL) { pHeapLayout->channelMapInOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(sizeof(*pConfig->pChannelMapIn) * pConfig->channelsIn); } /* New channel gains for output. */ pHeapLayout->newChannelGainsOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(sizeof(float) * pConfig->channelsOut); /* Gainer. */ { size_t gainerHeapSizeInBytes; ma_gainer_config gainerConfig; gainerConfig = ma_spatializer_gainer_config_init(pConfig); result = ma_gainer_get_heap_size(&gainerConfig, &gainerHeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->gainerOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(gainerHeapSizeInBytes); } return MA_SUCCESS; } MA_API ma_result ma_spatializer_get_heap_size(const ma_spatializer_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_spatializer_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; /* Safety. */ result = ma_spatializer_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_spatializer_init_preallocated(const ma_spatializer_config* pConfig, void* pHeap, ma_spatializer* pSpatializer) { ma_result result; ma_spatializer_heap_layout heapLayout; ma_gainer_config gainerConfig; if (pSpatializer == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pSpatializer); if (pConfig == NULL || pHeap == NULL) { return MA_INVALID_ARGS; } result = ma_spatializer_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pSpatializer->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pSpatializer->channelsIn = pConfig->channelsIn; pSpatializer->channelsOut = pConfig->channelsOut; pSpatializer->attenuationModel = pConfig->attenuationModel; pSpatializer->positioning = pConfig->positioning; pSpatializer->handedness = pConfig->handedness; pSpatializer->minGain = pConfig->minGain; pSpatializer->maxGain = pConfig->maxGain; pSpatializer->minDistance = pConfig->minDistance; pSpatializer->maxDistance = pConfig->maxDistance; pSpatializer->rolloff = pConfig->rolloff; pSpatializer->coneInnerAngleInRadians = pConfig->coneInnerAngleInRadians; pSpatializer->coneOuterAngleInRadians = pConfig->coneOuterAngleInRadians; pSpatializer->coneOuterGain = pConfig->coneOuterGain; pSpatializer->dopplerFactor = pConfig->dopplerFactor; pSpatializer->minSpatializationChannelGain = pConfig->minSpatializationChannelGain; pSpatializer->directionalAttenuationFactor = pConfig->directionalAttenuationFactor; pSpatializer->gainSmoothTimeInFrames = pConfig->gainSmoothTimeInFrames; ma_atomic_vec3f_init(&pSpatializer->position, ma_vec3f_init_3f(0, 0, 0)); ma_atomic_vec3f_init(&pSpatializer->direction, ma_vec3f_init_3f(0, 0, -1)); ma_atomic_vec3f_init(&pSpatializer->velocity, ma_vec3f_init_3f(0, 0, 0)); pSpatializer->dopplerPitch = 1; /* Swap the forward direction if we're left handed (it was initialized based on right handed). */ if (pSpatializer->handedness == ma_handedness_left) { ma_vec3f negDir = ma_vec3f_neg(ma_spatializer_get_direction(pSpatializer)); ma_spatializer_set_direction(pSpatializer, negDir.x, negDir.y, negDir.z); } /* Channel map. This will be on the heap. */ if (pConfig->pChannelMapIn != NULL) { pSpatializer->pChannelMapIn = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapInOffset); ma_channel_map_copy_or_default(pSpatializer->pChannelMapIn, pSpatializer->channelsIn, pConfig->pChannelMapIn, pSpatializer->channelsIn); } /* New channel gains for output channels. */ pSpatializer->pNewChannelGainsOut = (float*)ma_offset_ptr(pHeap, heapLayout.newChannelGainsOffset); /* Gainer. */ gainerConfig = ma_spatializer_gainer_config_init(pConfig); result = ma_gainer_init_preallocated(&gainerConfig, ma_offset_ptr(pHeap, heapLayout.gainerOffset), &pSpatializer->gainer); if (result != MA_SUCCESS) { return result; /* Failed to initialize the gainer. */ } return MA_SUCCESS; } MA_API ma_result ma_spatializer_init(const ma_spatializer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer* pSpatializer) { ma_result result; size_t heapSizeInBytes; void* pHeap; /* We'll need a heap allocation to retrieve the size. */ result = ma_spatializer_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_spatializer_init_preallocated(pConfig, pHeap, pSpatializer); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pSpatializer->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_spatializer_uninit(ma_spatializer* pSpatializer, const ma_allocation_callbacks* pAllocationCallbacks) { if (pSpatializer == NULL) { return; } ma_gainer_uninit(&pSpatializer->gainer, pAllocationCallbacks); if (pSpatializer->_ownsHeap) { ma_free(pSpatializer->_pHeap, pAllocationCallbacks); } } static float ma_calculate_angular_gain(ma_vec3f dirA, ma_vec3f dirB, float coneInnerAngleInRadians, float coneOuterAngleInRadians, float coneOuterGain) { /* Angular attenuation. Unlike distance gain, the math for this is not specified by the OpenAL spec so we'll just go ahead and figure this out for ourselves at the expense of possibly being inconsistent with other implementations. To do cone attenuation, I'm just using the same math that we'd use to implement a basic spotlight in OpenGL. We just need to get the direction from the source to the listener and then do a dot product against that and the direction of the spotlight. Then we just compare that dot product against the cosine of the inner and outer angles. If the dot product is greater than the the outer angle, we just use coneOuterGain. If it's less than the inner angle, we just use a gain of 1. Otherwise we linearly interpolate between 1 and coneOuterGain. */ if (coneInnerAngleInRadians < 6.283185f) { float angularGain = 1; float cutoffInner = (float)ma_cosd(coneInnerAngleInRadians*0.5f); float cutoffOuter = (float)ma_cosd(coneOuterAngleInRadians*0.5f); float d; d = ma_vec3f_dot(dirA, dirB); if (d > cutoffInner) { /* It's inside the inner angle. */ angularGain = 1; } else { /* It's outside the inner angle. */ if (d > cutoffOuter) { /* It's between the inner and outer angle. We need to linearly interpolate between 1 and coneOuterGain. */ angularGain = ma_mix_f32(coneOuterGain, 1, (d - cutoffOuter) / (cutoffInner - cutoffOuter)); } else { /* It's outside the outer angle. */ angularGain = coneOuterGain; } } /*printf("d = %f; cutoffInner = %f; cutoffOuter = %f; angularGain = %f\n", d, cutoffInner, cutoffOuter, angularGain);*/ return angularGain; } else { /* Inner angle is 360 degrees so no need to do any attenuation. */ return 1; } } MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, ma_spatializer_listener* pListener, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_channel* pChannelMapIn = pSpatializer->pChannelMapIn; ma_channel* pChannelMapOut = pListener->config.pChannelMapOut; if (pSpatializer == NULL) { return MA_INVALID_ARGS; } /* If we're not spatializing we need to run an optimized path. */ if (ma_atomic_load_i32(&pSpatializer->attenuationModel) == ma_attenuation_model_none) { if (ma_spatializer_listener_is_enabled(pListener)) { /* No attenuation is required, but we'll need to do some channel conversion. */ if (pSpatializer->channelsIn == pSpatializer->channelsOut) { ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, ma_format_f32, pSpatializer->channelsIn); } else { ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, pSpatializer->channelsOut, (const float*)pFramesIn, pChannelMapIn, pSpatializer->channelsIn, frameCount, ma_channel_mix_mode_rectangular, ma_mono_expansion_mode_default); /* Safe casts to float* because f32 is the only supported format. */ } } else { /* The listener is disabled. Output silence. */ ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, pSpatializer->channelsOut); } /* We're not doing attenuation so don't bother with doppler for now. I'm not sure if this is the correct thinking so might need to review this later. */ pSpatializer->dopplerPitch = 1; } else { /* Let's first determine which listener the sound is closest to. Need to keep in mind that we might not have a world or any listeners, in which case we just spatializer based on the listener being positioned at the origin (0, 0, 0). */ ma_vec3f relativePosNormalized; ma_vec3f relativePos; /* The position relative to the listener. */ ma_vec3f relativeDir; /* The direction of the sound, relative to the listener. */ ma_vec3f listenerVel; /* The volocity of the listener. For doppler pitch calculation. */ float speedOfSound; float distance = 0; float gain = 1; ma_uint32 iChannel; const ma_uint32 channelsOut = pSpatializer->channelsOut; const ma_uint32 channelsIn = pSpatializer->channelsIn; float minDistance = ma_spatializer_get_min_distance(pSpatializer); float maxDistance = ma_spatializer_get_max_distance(pSpatializer); float rolloff = ma_spatializer_get_rolloff(pSpatializer); float dopplerFactor = ma_spatializer_get_doppler_factor(pSpatializer); /* We'll need the listener velocity for doppler pitch calculations. The speed of sound is defined by the listener, so we'll grab that here too. */ if (pListener != NULL) { listenerVel = ma_spatializer_listener_get_velocity(pListener); speedOfSound = pListener->config.speedOfSound; } else { listenerVel = ma_vec3f_init_3f(0, 0, 0); speedOfSound = MA_DEFAULT_SPEED_OF_SOUND; } if (pListener == NULL || ma_spatializer_get_positioning(pSpatializer) == ma_positioning_relative) { /* There's no listener or we're using relative positioning. */ relativePos = ma_spatializer_get_position(pSpatializer); relativeDir = ma_spatializer_get_direction(pSpatializer); } else { /* We've found a listener and we're using absolute positioning. We need to transform the sound's position and direction so that it's relative to listener. Later on we'll use this for determining the factors to apply to each channel to apply the panning effect. */ ma_spatializer_get_relative_position_and_direction(pSpatializer, pListener, &relativePos, &relativeDir); } distance = ma_vec3f_len(relativePos); /* We've gathered the data, so now we can apply some spatialization. */ switch (ma_spatializer_get_attenuation_model(pSpatializer)) { case ma_attenuation_model_inverse: { gain = ma_attenuation_inverse(distance, minDistance, maxDistance, rolloff); } break; case ma_attenuation_model_linear: { gain = ma_attenuation_linear(distance, minDistance, maxDistance, rolloff); } break; case ma_attenuation_model_exponential: { gain = ma_attenuation_exponential(distance, minDistance, maxDistance, rolloff); } break; case ma_attenuation_model_none: default: { gain = 1; } break; } /* Normalize the position. */ if (distance > 0.001f) { float distanceInv = 1/distance; relativePosNormalized = relativePos; relativePosNormalized.x *= distanceInv; relativePosNormalized.y *= distanceInv; relativePosNormalized.z *= distanceInv; } else { distance = 0; relativePosNormalized = ma_vec3f_init_3f(0, 0, 0); } /* Angular attenuation. Unlike distance gain, the math for this is not specified by the OpenAL spec so we'll just go ahead and figure this out for ourselves at the expense of possibly being inconsistent with other implementations. To do cone attenuation, I'm just using the same math that we'd use to implement a basic spotlight in OpenGL. We just need to get the direction from the source to the listener and then do a dot product against that and the direction of the spotlight. Then we just compare that dot product against the cosine of the inner and outer angles. If the dot product is greater than the the outer angle, we just use coneOuterGain. If it's less than the inner angle, we just use a gain of 1. Otherwise we linearly interpolate between 1 and coneOuterGain. */ if (distance > 0) { /* Source anglular gain. */ float spatializerConeInnerAngle; float spatializerConeOuterAngle; float spatializerConeOuterGain; ma_spatializer_get_cone(pSpatializer, &spatializerConeInnerAngle, &spatializerConeOuterAngle, &spatializerConeOuterGain); gain *= ma_calculate_angular_gain(relativeDir, ma_vec3f_neg(relativePosNormalized), spatializerConeInnerAngle, spatializerConeOuterAngle, spatializerConeOuterGain); /* We're supporting angular gain on the listener as well for those who want to reduce the volume of sounds that are positioned behind the listener. On default settings, this will have no effect. */ if (pListener != NULL && pListener->config.coneInnerAngleInRadians < 6.283185f) { ma_vec3f listenerDirection; float listenerInnerAngle; float listenerOuterAngle; float listenerOuterGain; if (pListener->config.handedness == ma_handedness_right) { listenerDirection = ma_vec3f_init_3f(0, 0, -1); } else { listenerDirection = ma_vec3f_init_3f(0, 0, +1); } listenerInnerAngle = pListener->config.coneInnerAngleInRadians; listenerOuterAngle = pListener->config.coneOuterAngleInRadians; listenerOuterGain = pListener->config.coneOuterGain; gain *= ma_calculate_angular_gain(listenerDirection, relativePosNormalized, listenerInnerAngle, listenerOuterAngle, listenerOuterGain); } } else { /* The sound is right on top of the listener. Don't do any angular attenuation. */ } /* Clamp the gain. */ gain = ma_clamp(gain, ma_spatializer_get_min_gain(pSpatializer), ma_spatializer_get_max_gain(pSpatializer)); /* The gain needs to be applied per-channel here. The spatialization code below will be changing the per-channel gains which will then eventually be passed into the gainer which will deal with smoothing the gain transitions to avoid harsh changes in gain. */ for (iChannel = 0; iChannel < channelsOut; iChannel += 1) { pSpatializer->pNewChannelGainsOut[iChannel] = gain; } /* Convert to our output channel count. If the listener is disabled we just output silence here. We cannot ignore the whole section of code here because we need to update some internal spatialization state. */ if (ma_spatializer_listener_is_enabled(pListener)) { ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, channelsOut, (const float*)pFramesIn, pChannelMapIn, channelsIn, frameCount, ma_channel_mix_mode_rectangular, ma_mono_expansion_mode_default); } else { ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, pSpatializer->channelsOut); } /* Panning. This is where we'll apply the gain and convert to the output channel count. We have an optimized path for when we're converting to a mono stream. In that case we don't really need to do any panning - we just apply the gain to the final output. */ /*printf("distance=%f; gain=%f\n", distance, gain);*/ /* We must have a valid channel map here to ensure we spatialize properly. */ MA_ASSERT(pChannelMapOut != NULL); /* We're not converting to mono so we'll want to apply some panning. This is where the feeling of something being to the left, right, infront or behind the listener is calculated. I'm just using a basic model here. Note that the code below is not based on any specific algorithm. I'm just implementing this off the top of my head and seeing how it goes. There might be better ways to do this. To determine the direction of the sound relative to a speaker I'm using dot products. Each speaker is given a direction. For example, the left channel in a stereo system will be -1 on the X axis and the right channel will be +1 on the X axis. A dot product is performed against the direction vector of the channel and the normalized position of the sound. */ /* Calculate our per-channel gains. We do this based on the normalized relative position of the sound and it's relation to the direction of the channel. */ if (distance > 0) { ma_vec3f unitPos = relativePos; float distanceInv = 1/distance; unitPos.x *= distanceInv; unitPos.y *= distanceInv; unitPos.z *= distanceInv; for (iChannel = 0; iChannel < channelsOut; iChannel += 1) { ma_channel channelOut; float d; float dMin; channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannel); if (ma_is_spatial_channel_position(channelOut)) { d = ma_mix_f32_fast(1, ma_vec3f_dot(unitPos, ma_get_channel_direction(channelOut)), ma_spatializer_get_directional_attenuation_factor(pSpatializer)); } else { d = 1; /* It's not a spatial channel so there's no real notion of direction. */ } /* In my testing, if the panning effect is too aggressive it makes spatialization feel uncomfortable. The "dMin" variable below is used to control the aggressiveness of the panning effect. When set to 0, panning will be most extreme and any sounds that are positioned on the opposite side of the speaker will be completely silent from that speaker. Not only does this feel uncomfortable, it doesn't even remotely represent the real world at all because sounds that come from your right side are still clearly audible from your left side. Setting "dMin" to 1 will result in no panning at all, which is also not ideal. By setting it to something greater than 0, the spatialization effect becomes much less dramatic and a lot more bearable. Summary: 0 = more extreme panning; 1 = no panning. */ dMin = pSpatializer->minSpatializationChannelGain; /* At this point, "d" will be positive if the sound is on the same side as the channel and negative if it's on the opposite side. It will be in the range of -1..1. There's two ways I can think of to calculate a panning value. The first is to simply convert it to 0..1, however this has a problem which I'm not entirely happy with. Considering a stereo system, when a sound is positioned right in front of the listener it'll result in each speaker getting a gain of 0.5. I don't know if I like the idea of having a scaling factor of 0.5 being applied to a sound when it's sitting right in front of the listener. I would intuitively expect that to be played at full volume, or close to it. The second idea I think of is to only apply a reduction in gain when the sound is on the opposite side of the speaker. That is, reduce the gain only when the dot product is negative. The problem with this is that there will not be any attenuation as the sound sweeps around the 180 degrees where the dot product is positive. The idea with this option is that you leave the gain at 1 when the sound is being played on the same side as the speaker and then you just reduce the volume when the sound is on the other side. The summarize, I think the first option should give a better sense of spatialization, but the second option is better for preserving the sound's power. UPDATE: In my testing, I find the first option to sound better. You can feel the sense of space a bit better, but you can also hear the reduction in volume when it's right in front. */ #if 1 { /* Scale the dot product from -1..1 to 0..1. Will result in a sound directly in front losing power by being played at 0.5 gain. */ d = (d + 1) * 0.5f; /* -1..1 to 0..1 */ d = ma_max(d, dMin); pSpatializer->pNewChannelGainsOut[iChannel] *= d; } #else { /* Only reduce the volume of the sound if it's on the opposite side. This path keeps the volume more consistent, but comes at the expense of a worse sense of space and positioning. */ if (d < 0) { d += 1; /* Move into the positive range. */ d = ma_max(d, dMin); channelGainsOut[iChannel] *= d; } } #endif } } else { /* Assume the sound is right on top of us. Don't do any panning. */ } /* Now we need to apply the volume to each channel. This needs to run through the gainer to ensure we get a smooth volume transition. */ ma_gainer_set_gains(&pSpatializer->gainer, pSpatializer->pNewChannelGainsOut); ma_gainer_process_pcm_frames(&pSpatializer->gainer, pFramesOut, pFramesOut, frameCount); /* Before leaving we'll want to update our doppler pitch so that the caller can apply some pitch shifting if they desire. Note that we need to negate the relative position here because the doppler calculation needs to be source-to-listener, but ours is listener-to- source. */ if (dopplerFactor > 0) { pSpatializer->dopplerPitch = ma_doppler_pitch(ma_vec3f_sub(ma_spatializer_listener_get_position(pListener), ma_spatializer_get_position(pSpatializer)), ma_spatializer_get_velocity(pSpatializer), listenerVel, speedOfSound, dopplerFactor); } else { pSpatializer->dopplerPitch = 1; } } return MA_SUCCESS; } MA_API ma_result ma_spatializer_set_master_volume(ma_spatializer* pSpatializer, float volume) { if (pSpatializer == NULL) { return MA_INVALID_ARGS; } return ma_gainer_set_master_volume(&pSpatializer->gainer, volume); } MA_API ma_result ma_spatializer_get_master_volume(const ma_spatializer* pSpatializer, float* pVolume) { if (pSpatializer == NULL) { return MA_INVALID_ARGS; } return ma_gainer_get_master_volume(&pSpatializer->gainer, pVolume); } MA_API ma_uint32 ma_spatializer_get_input_channels(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 0; } return pSpatializer->channelsIn; } MA_API ma_uint32 ma_spatializer_get_output_channels(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 0; } return pSpatializer->channelsOut; } MA_API void ma_spatializer_set_attenuation_model(ma_spatializer* pSpatializer, ma_attenuation_model attenuationModel) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_i32(&pSpatializer->attenuationModel, attenuationModel); } MA_API ma_attenuation_model ma_spatializer_get_attenuation_model(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return ma_attenuation_model_none; } return (ma_attenuation_model)ma_atomic_load_i32(&pSpatializer->attenuationModel); } MA_API void ma_spatializer_set_positioning(ma_spatializer* pSpatializer, ma_positioning positioning) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_i32(&pSpatializer->positioning, positioning); } MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return ma_positioning_absolute; } return (ma_positioning)ma_atomic_load_i32(&pSpatializer->positioning); } MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->rolloff, rolloff); } MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 0; } return ma_atomic_load_f32(&pSpatializer->rolloff); } MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->minGain, minGain); } MA_API float ma_spatializer_get_min_gain(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 0; } return ma_atomic_load_f32(&pSpatializer->minGain); } MA_API void ma_spatializer_set_max_gain(ma_spatializer* pSpatializer, float maxGain) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->maxGain, maxGain); } MA_API float ma_spatializer_get_max_gain(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 0; } return ma_atomic_load_f32(&pSpatializer->maxGain); } MA_API void ma_spatializer_set_min_distance(ma_spatializer* pSpatializer, float minDistance) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->minDistance, minDistance); } MA_API float ma_spatializer_get_min_distance(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 0; } return ma_atomic_load_f32(&pSpatializer->minDistance); } MA_API void ma_spatializer_set_max_distance(ma_spatializer* pSpatializer, float maxDistance) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->maxDistance, maxDistance); } MA_API float ma_spatializer_get_max_distance(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 0; } return ma_atomic_load_f32(&pSpatializer->maxDistance); } MA_API void ma_spatializer_set_cone(ma_spatializer* pSpatializer, float innerAngleInRadians, float outerAngleInRadians, float outerGain) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->coneInnerAngleInRadians, innerAngleInRadians); ma_atomic_exchange_f32(&pSpatializer->coneOuterAngleInRadians, outerAngleInRadians); ma_atomic_exchange_f32(&pSpatializer->coneOuterGain, outerGain); } MA_API void ma_spatializer_get_cone(const ma_spatializer* pSpatializer, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) { if (pSpatializer == NULL) { return; } if (pInnerAngleInRadians != NULL) { *pInnerAngleInRadians = ma_atomic_load_f32(&pSpatializer->coneInnerAngleInRadians); } if (pOuterAngleInRadians != NULL) { *pOuterAngleInRadians = ma_atomic_load_f32(&pSpatializer->coneOuterAngleInRadians); } if (pOuterGain != NULL) { *pOuterGain = ma_atomic_load_f32(&pSpatializer->coneOuterGain); } } MA_API void ma_spatializer_set_doppler_factor(ma_spatializer* pSpatializer, float dopplerFactor) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->dopplerFactor, dopplerFactor); } MA_API float ma_spatializer_get_doppler_factor(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 1; } return ma_atomic_load_f32(&pSpatializer->dopplerFactor); } MA_API void ma_spatializer_set_directional_attenuation_factor(ma_spatializer* pSpatializer, float directionalAttenuationFactor) { if (pSpatializer == NULL) { return; } ma_atomic_exchange_f32(&pSpatializer->directionalAttenuationFactor, directionalAttenuationFactor); } MA_API float ma_spatializer_get_directional_attenuation_factor(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return 1; } return ma_atomic_load_f32(&pSpatializer->directionalAttenuationFactor); } MA_API void ma_spatializer_set_position(ma_spatializer* pSpatializer, float x, float y, float z) { if (pSpatializer == NULL) { return; } ma_atomic_vec3f_set(&pSpatializer->position, ma_vec3f_init_3f(x, y, z)); } MA_API ma_vec3f ma_spatializer_get_position(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return ma_vec3f_init_3f(0, 0, 0); } return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->position); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ } MA_API void ma_spatializer_set_direction(ma_spatializer* pSpatializer, float x, float y, float z) { if (pSpatializer == NULL) { return; } ma_atomic_vec3f_set(&pSpatializer->direction, ma_vec3f_init_3f(x, y, z)); } MA_API ma_vec3f ma_spatializer_get_direction(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return ma_vec3f_init_3f(0, 0, -1); } return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->direction); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ } MA_API void ma_spatializer_set_velocity(ma_spatializer* pSpatializer, float x, float y, float z) { if (pSpatializer == NULL) { return; } ma_atomic_vec3f_set(&pSpatializer->velocity, ma_vec3f_init_3f(x, y, z)); } MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer) { if (pSpatializer == NULL) { return ma_vec3f_init_3f(0, 0, 0); } return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->velocity); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ } MA_API void ma_spatializer_get_relative_position_and_direction(const ma_spatializer* pSpatializer, const ma_spatializer_listener* pListener, ma_vec3f* pRelativePos, ma_vec3f* pRelativeDir) { if (pRelativePos != NULL) { pRelativePos->x = 0; pRelativePos->y = 0; pRelativePos->z = 0; } if (pRelativeDir != NULL) { pRelativeDir->x = 0; pRelativeDir->y = 0; pRelativeDir->z = -1; } if (pSpatializer == NULL) { return; } if (pListener == NULL || ma_spatializer_get_positioning(pSpatializer) == ma_positioning_relative) { /* There's no listener or we're using relative positioning. */ if (pRelativePos != NULL) { *pRelativePos = ma_spatializer_get_position(pSpatializer); } if (pRelativeDir != NULL) { *pRelativeDir = ma_spatializer_get_direction(pSpatializer); } } else { ma_vec3f spatializerPosition; ma_vec3f spatializerDirection; ma_vec3f listenerPosition; ma_vec3f listenerDirection; ma_vec3f v; ma_vec3f axisX; ma_vec3f axisY; ma_vec3f axisZ; float m[4][4]; spatializerPosition = ma_spatializer_get_position(pSpatializer); spatializerDirection = ma_spatializer_get_direction(pSpatializer); listenerPosition = ma_spatializer_listener_get_position(pListener); listenerDirection = ma_spatializer_listener_get_direction(pListener); /* We need to calcualte the right vector from our forward and up vectors. This is done with a cross product. */ axisZ = ma_vec3f_normalize(listenerDirection); /* Normalization required here because we can't trust the caller. */ axisX = ma_vec3f_normalize(ma_vec3f_cross(axisZ, pListener->config.worldUp)); /* Normalization required here because the world up vector may not be perpendicular with the forward vector. */ /* The calculation of axisX above can result in a zero-length vector if the listener is looking straight up on the Y axis. We'll need to fall back to a +X in this case so that the calculations below don't fall apart. This is where a quaternion based listener and sound orientation would come in handy. */ if (ma_vec3f_len2(axisX) == 0) { axisX = ma_vec3f_init_3f(1, 0, 0); } axisY = ma_vec3f_cross(axisX, axisZ); /* No normalization is required here because axisX and axisZ are unit length and perpendicular. */ /* We need to swap the X axis if we're left handed because otherwise the cross product above will have resulted in it pointing in the wrong direction (right handed was assumed in the cross products above). */ if (pListener->config.handedness == ma_handedness_left) { axisX = ma_vec3f_neg(axisX); } /* Lookat. */ m[0][0] = axisX.x; m[1][0] = axisX.y; m[2][0] = axisX.z; m[3][0] = -ma_vec3f_dot(axisX, listenerPosition); m[0][1] = axisY.x; m[1][1] = axisY.y; m[2][1] = axisY.z; m[3][1] = -ma_vec3f_dot(axisY, listenerPosition); m[0][2] = -axisZ.x; m[1][2] = -axisZ.y; m[2][2] = -axisZ.z; m[3][2] = -ma_vec3f_dot(ma_vec3f_neg(axisZ), listenerPosition); m[0][3] = 0; m[1][3] = 0; m[2][3] = 0; m[3][3] = 1; /* Multiply the lookat matrix by the spatializer position to transform it to listener space. This allows calculations to work based on the sound being relative to the origin which makes things simpler. */ if (pRelativePos != NULL) { v = spatializerPosition; pRelativePos->x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * 1; pRelativePos->y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * 1; pRelativePos->z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * 1; } /* The direction of the sound needs to also be transformed so that it's relative to the rotation of the listener. */ if (pRelativeDir != NULL) { v = spatializerDirection; pRelativeDir->x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z; pRelativeDir->y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z; pRelativeDir->z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z; } } } /************************************************************************************************************************************************************** Resampling **************************************************************************************************************************************************************/ MA_API ma_linear_resampler_config ma_linear_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { ma_linear_resampler_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRateIn = sampleRateIn; config.sampleRateOut = sampleRateOut; config.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); config.lpfNyquistFactor = 1; return config; } typedef struct { size_t sizeInBytes; size_t x0Offset; size_t x1Offset; size_t lpfOffset; } ma_linear_resampler_heap_layout; static void ma_linear_resampler_adjust_timer_for_new_rate(ma_linear_resampler* pResampler, ma_uint32 oldSampleRateOut, ma_uint32 newSampleRateOut) { /* So what's happening here? Basically we need to adjust the fractional component of the time advance based on the new rate. The old time advance will be based on the old sample rate, but we are needing to adjust it to that it's based on the new sample rate. */ ma_uint32 oldRateTimeWhole = pResampler->inTimeFrac / oldSampleRateOut; /* <-- This should almost never be anything other than 0, but leaving it here to make this more general and robust just in case. */ ma_uint32 oldRateTimeFract = pResampler->inTimeFrac % oldSampleRateOut; pResampler->inTimeFrac = (oldRateTimeWhole * newSampleRateOut) + ((oldRateTimeFract * newSampleRateOut) / oldSampleRateOut); /* Make sure the fractional part is less than the output sample rate. */ pResampler->inTimeInt += pResampler->inTimeFrac / pResampler->config.sampleRateOut; pResampler->inTimeFrac = pResampler->inTimeFrac % pResampler->config.sampleRateOut; } static ma_result ma_linear_resampler_set_rate_internal(ma_linear_resampler* pResampler, void* pHeap, ma_linear_resampler_heap_layout* pHeapLayout, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_bool32 isResamplerAlreadyInitialized) { ma_result result; ma_uint32 gcf; ma_uint32 lpfSampleRate; double lpfCutoffFrequency; ma_lpf_config lpfConfig; ma_uint32 oldSampleRateOut; /* Required for adjusting time advance down the bottom. */ if (pResampler == NULL) { return MA_INVALID_ARGS; } if (sampleRateIn == 0 || sampleRateOut == 0) { return MA_INVALID_ARGS; } oldSampleRateOut = pResampler->config.sampleRateOut; pResampler->config.sampleRateIn = sampleRateIn; pResampler->config.sampleRateOut = sampleRateOut; /* Simplify the sample rate. */ gcf = ma_gcf_u32(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut); pResampler->config.sampleRateIn /= gcf; pResampler->config.sampleRateOut /= gcf; /* Always initialize the low-pass filter, even when the order is 0. */ if (pResampler->config.lpfOrder > MA_MAX_FILTER_ORDER) { return MA_INVALID_ARGS; } lpfSampleRate = (ma_uint32)(ma_max(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut)); lpfCutoffFrequency = ( double)(ma_min(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut) * 0.5 * pResampler->config.lpfNyquistFactor); lpfConfig = ma_lpf_config_init(pResampler->config.format, pResampler->config.channels, lpfSampleRate, lpfCutoffFrequency, pResampler->config.lpfOrder); /* If the resampler is alreay initialized we don't want to do a fresh initialization of the low-pass filter because it will result in the cached frames getting cleared. Instead we re-initialize the filter which will maintain any cached frames. */ if (isResamplerAlreadyInitialized) { result = ma_lpf_reinit(&lpfConfig, &pResampler->lpf); } else { result = ma_lpf_init_preallocated(&lpfConfig, ma_offset_ptr(pHeap, pHeapLayout->lpfOffset), &pResampler->lpf); } if (result != MA_SUCCESS) { return result; } pResampler->inAdvanceInt = pResampler->config.sampleRateIn / pResampler->config.sampleRateOut; pResampler->inAdvanceFrac = pResampler->config.sampleRateIn % pResampler->config.sampleRateOut; /* Our timer was based on the old rate. We need to adjust it so that it's based on the new rate. */ ma_linear_resampler_adjust_timer_for_new_rate(pResampler, oldSampleRateOut, pResampler->config.sampleRateOut); return MA_SUCCESS; } static ma_result ma_linear_resampler_get_heap_layout(const ma_linear_resampler_config* pConfig, ma_linear_resampler_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* x0 */ pHeapLayout->x0Offset = pHeapLayout->sizeInBytes; if (pConfig->format == ma_format_f32) { pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; } else { pHeapLayout->sizeInBytes += sizeof(ma_int16) * pConfig->channels; } /* x1 */ pHeapLayout->x1Offset = pHeapLayout->sizeInBytes; if (pConfig->format == ma_format_f32) { pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; } else { pHeapLayout->sizeInBytes += sizeof(ma_int16) * pConfig->channels; } /* LPF */ pHeapLayout->lpfOffset = ma_align_64(pHeapLayout->sizeInBytes); { ma_result result; size_t lpfHeapSizeInBytes; ma_lpf_config lpfConfig = ma_lpf_config_init(pConfig->format, pConfig->channels, 1, 1, pConfig->lpfOrder); /* Sample rate and cutoff frequency do not matter. */ result = ma_lpf_get_heap_size(&lpfConfig, &lpfHeapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += lpfHeapSizeInBytes; } /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_linear_resampler_get_heap_size(const ma_linear_resampler_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_linear_resampler_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_linear_resampler_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_linear_resampler_init_preallocated(const ma_linear_resampler_config* pConfig, void* pHeap, ma_linear_resampler* pResampler) { ma_result result; ma_linear_resampler_heap_layout heapLayout; if (pResampler == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pResampler); result = ma_linear_resampler_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pResampler->config = *pConfig; pResampler->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); if (pConfig->format == ma_format_f32) { pResampler->x0.f32 = (float*)ma_offset_ptr(pHeap, heapLayout.x0Offset); pResampler->x1.f32 = (float*)ma_offset_ptr(pHeap, heapLayout.x1Offset); } else { pResampler->x0.s16 = (ma_int16*)ma_offset_ptr(pHeap, heapLayout.x0Offset); pResampler->x1.s16 = (ma_int16*)ma_offset_ptr(pHeap, heapLayout.x1Offset); } /* Setting the rate will set up the filter and time advances for us. */ result = ma_linear_resampler_set_rate_internal(pResampler, pHeap, &heapLayout, pConfig->sampleRateIn, pConfig->sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_FALSE); if (result != MA_SUCCESS) { return result; } pResampler->inTimeInt = 1; /* Set this to one to force an input sample to always be loaded for the first output frame. */ pResampler->inTimeFrac = 0; return MA_SUCCESS; } MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_linear_resampler* pResampler) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_linear_resampler_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_linear_resampler_init_preallocated(pConfig, pHeap, pResampler); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pResampler->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks) { if (pResampler == NULL) { return; } ma_lpf_uninit(&pResampler->lpf, pAllocationCallbacks); if (pResampler->_ownsHeap) { ma_free(pResampler->_pHeap, pAllocationCallbacks); } } static MA_INLINE ma_int16 ma_linear_resampler_mix_s16(ma_int16 x, ma_int16 y, ma_int32 a, const ma_int32 shift) { ma_int32 b; ma_int32 c; ma_int32 r; MA_ASSERT(a <= (1<<shift)); b = x * ((1<<shift) - a); c = y * a; r = b + c; return (ma_int16)(r >> shift); } static void ma_linear_resampler_interpolate_frame_s16(ma_linear_resampler* pResampler, ma_int16* MA_RESTRICT pFrameOut) { ma_uint32 c; ma_uint32 a; const ma_uint32 channels = pResampler->config.channels; const ma_uint32 shift = 12; MA_ASSERT(pResampler != NULL); MA_ASSERT(pFrameOut != NULL); a = (pResampler->inTimeFrac << shift) / pResampler->config.sampleRateOut; MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { ma_int16 s = ma_linear_resampler_mix_s16(pResampler->x0.s16[c], pResampler->x1.s16[c], a, shift); pFrameOut[c] = s; } } static void ma_linear_resampler_interpolate_frame_f32(ma_linear_resampler* pResampler, float* MA_RESTRICT pFrameOut) { ma_uint32 c; float a; const ma_uint32 channels = pResampler->config.channels; MA_ASSERT(pResampler != NULL); MA_ASSERT(pFrameOut != NULL); a = (float)pResampler->inTimeFrac / pResampler->config.sampleRateOut; MA_ASSUME(channels > 0); for (c = 0; c < channels; c += 1) { float s = ma_mix_f32_fast(pResampler->x0.f32[c], pResampler->x1.f32[c], a); pFrameOut[c] = s; } } static ma_result ma_linear_resampler_process_pcm_frames_s16_downsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { const ma_int16* pFramesInS16; /* */ ma_int16* pFramesOutS16; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 framesProcessedIn; ma_uint64 framesProcessedOut; MA_ASSERT(pResampler != NULL); MA_ASSERT(pFrameCountIn != NULL); MA_ASSERT(pFrameCountOut != NULL); pFramesInS16 = (const ma_int16*)pFramesIn; pFramesOutS16 = ( ma_int16*)pFramesOut; frameCountIn = *pFrameCountIn; frameCountOut = *pFrameCountOut; framesProcessedIn = 0; framesProcessedOut = 0; while (framesProcessedOut < frameCountOut) { /* Before interpolating we need to load the buffers. When doing this we need to ensure we run every input sample through the filter. */ while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { ma_uint32 iChannel; if (pFramesInS16 != NULL) { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; pResampler->x1.s16[iChannel] = pFramesInS16[iChannel]; } pFramesInS16 += pResampler->config.channels; } else { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; pResampler->x1.s16[iChannel] = 0; } } /* Filter. */ ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pResampler->x1.s16, pResampler->x1.s16); framesProcessedIn += 1; pResampler->inTimeInt -= 1; } if (pResampler->inTimeInt > 0) { break; /* Ran out of input data. */ } /* Getting here means the frames have been loaded and filtered and we can generate the next output frame. */ if (pFramesOutS16 != NULL) { MA_ASSERT(pResampler->inTimeInt == 0); ma_linear_resampler_interpolate_frame_s16(pResampler, pFramesOutS16); pFramesOutS16 += pResampler->config.channels; } framesProcessedOut += 1; /* Advance time forward. */ pResampler->inTimeInt += pResampler->inAdvanceInt; pResampler->inTimeFrac += pResampler->inAdvanceFrac; if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { pResampler->inTimeFrac -= pResampler->config.sampleRateOut; pResampler->inTimeInt += 1; } } *pFrameCountIn = framesProcessedIn; *pFrameCountOut = framesProcessedOut; return MA_SUCCESS; } static ma_result ma_linear_resampler_process_pcm_frames_s16_upsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { const ma_int16* pFramesInS16; /* */ ma_int16* pFramesOutS16; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 framesProcessedIn; ma_uint64 framesProcessedOut; MA_ASSERT(pResampler != NULL); MA_ASSERT(pFrameCountIn != NULL); MA_ASSERT(pFrameCountOut != NULL); pFramesInS16 = (const ma_int16*)pFramesIn; pFramesOutS16 = ( ma_int16*)pFramesOut; frameCountIn = *pFrameCountIn; frameCountOut = *pFrameCountOut; framesProcessedIn = 0; framesProcessedOut = 0; while (framesProcessedOut < frameCountOut) { /* Before interpolating we need to load the buffers. */ while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { ma_uint32 iChannel; if (pFramesInS16 != NULL) { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; pResampler->x1.s16[iChannel] = pFramesInS16[iChannel]; } pFramesInS16 += pResampler->config.channels; } else { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; pResampler->x1.s16[iChannel] = 0; } } framesProcessedIn += 1; pResampler->inTimeInt -= 1; } if (pResampler->inTimeInt > 0) { break; /* Ran out of input data. */ } /* Getting here means the frames have been loaded and we can generate the next output frame. */ if (pFramesOutS16 != NULL) { MA_ASSERT(pResampler->inTimeInt == 0); ma_linear_resampler_interpolate_frame_s16(pResampler, pFramesOutS16); /* Filter. */ ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pFramesOutS16, pFramesOutS16); pFramesOutS16 += pResampler->config.channels; } framesProcessedOut += 1; /* Advance time forward. */ pResampler->inTimeInt += pResampler->inAdvanceInt; pResampler->inTimeFrac += pResampler->inAdvanceFrac; if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { pResampler->inTimeFrac -= pResampler->config.sampleRateOut; pResampler->inTimeInt += 1; } } *pFrameCountIn = framesProcessedIn; *pFrameCountOut = framesProcessedOut; return MA_SUCCESS; } static ma_result ma_linear_resampler_process_pcm_frames_s16(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { MA_ASSERT(pResampler != NULL); if (pResampler->config.sampleRateIn > pResampler->config.sampleRateOut) { return ma_linear_resampler_process_pcm_frames_s16_downsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } else { return ma_linear_resampler_process_pcm_frames_s16_upsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } } static ma_result ma_linear_resampler_process_pcm_frames_f32_downsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { const float* pFramesInF32; /* */ float* pFramesOutF32; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 framesProcessedIn; ma_uint64 framesProcessedOut; MA_ASSERT(pResampler != NULL); MA_ASSERT(pFrameCountIn != NULL); MA_ASSERT(pFrameCountOut != NULL); pFramesInF32 = (const float*)pFramesIn; pFramesOutF32 = ( float*)pFramesOut; frameCountIn = *pFrameCountIn; frameCountOut = *pFrameCountOut; framesProcessedIn = 0; framesProcessedOut = 0; while (framesProcessedOut < frameCountOut) { /* Before interpolating we need to load the buffers. When doing this we need to ensure we run every input sample through the filter. */ while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { ma_uint32 iChannel; if (pFramesInF32 != NULL) { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; pResampler->x1.f32[iChannel] = pFramesInF32[iChannel]; } pFramesInF32 += pResampler->config.channels; } else { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; pResampler->x1.f32[iChannel] = 0; } } /* Filter. */ ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pResampler->x1.f32, pResampler->x1.f32); framesProcessedIn += 1; pResampler->inTimeInt -= 1; } if (pResampler->inTimeInt > 0) { break; /* Ran out of input data. */ } /* Getting here means the frames have been loaded and filtered and we can generate the next output frame. */ if (pFramesOutF32 != NULL) { MA_ASSERT(pResampler->inTimeInt == 0); ma_linear_resampler_interpolate_frame_f32(pResampler, pFramesOutF32); pFramesOutF32 += pResampler->config.channels; } framesProcessedOut += 1; /* Advance time forward. */ pResampler->inTimeInt += pResampler->inAdvanceInt; pResampler->inTimeFrac += pResampler->inAdvanceFrac; if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { pResampler->inTimeFrac -= pResampler->config.sampleRateOut; pResampler->inTimeInt += 1; } } *pFrameCountIn = framesProcessedIn; *pFrameCountOut = framesProcessedOut; return MA_SUCCESS; } static ma_result ma_linear_resampler_process_pcm_frames_f32_upsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { const float* pFramesInF32; /* */ float* pFramesOutF32; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 framesProcessedIn; ma_uint64 framesProcessedOut; MA_ASSERT(pResampler != NULL); MA_ASSERT(pFrameCountIn != NULL); MA_ASSERT(pFrameCountOut != NULL); pFramesInF32 = (const float*)pFramesIn; pFramesOutF32 = ( float*)pFramesOut; frameCountIn = *pFrameCountIn; frameCountOut = *pFrameCountOut; framesProcessedIn = 0; framesProcessedOut = 0; while (framesProcessedOut < frameCountOut) { /* Before interpolating we need to load the buffers. */ while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { ma_uint32 iChannel; if (pFramesInF32 != NULL) { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; pResampler->x1.f32[iChannel] = pFramesInF32[iChannel]; } pFramesInF32 += pResampler->config.channels; } else { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; pResampler->x1.f32[iChannel] = 0; } } framesProcessedIn += 1; pResampler->inTimeInt -= 1; } if (pResampler->inTimeInt > 0) { break; /* Ran out of input data. */ } /* Getting here means the frames have been loaded and we can generate the next output frame. */ if (pFramesOutF32 != NULL) { MA_ASSERT(pResampler->inTimeInt == 0); ma_linear_resampler_interpolate_frame_f32(pResampler, pFramesOutF32); /* Filter. */ ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pFramesOutF32, pFramesOutF32); pFramesOutF32 += pResampler->config.channels; } framesProcessedOut += 1; /* Advance time forward. */ pResampler->inTimeInt += pResampler->inAdvanceInt; pResampler->inTimeFrac += pResampler->inAdvanceFrac; if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { pResampler->inTimeFrac -= pResampler->config.sampleRateOut; pResampler->inTimeInt += 1; } } *pFrameCountIn = framesProcessedIn; *pFrameCountOut = framesProcessedOut; return MA_SUCCESS; } static ma_result ma_linear_resampler_process_pcm_frames_f32(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { MA_ASSERT(pResampler != NULL); if (pResampler->config.sampleRateIn > pResampler->config.sampleRateOut) { return ma_linear_resampler_process_pcm_frames_f32_downsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } else { return ma_linear_resampler_process_pcm_frames_f32_upsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } } MA_API ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { if (pResampler == NULL) { return MA_INVALID_ARGS; } /* */ if (pResampler->config.format == ma_format_s16) { return ma_linear_resampler_process_pcm_frames_s16(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } else if (pResampler->config.format == ma_format_f32) { return ma_linear_resampler_process_pcm_frames_f32(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } else { /* Should never get here. Getting here means the format is not supported and you didn't check the return value of ma_linear_resampler_init(). */ MA_ASSERT(MA_FALSE); return MA_INVALID_ARGS; } } MA_API ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { return ma_linear_resampler_set_rate_internal(pResampler, NULL, NULL, sampleRateIn, sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_TRUE); } MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut) { ma_uint32 n; ma_uint32 d; if (pResampler == NULL) { return MA_INVALID_ARGS; } if (ratioInOut <= 0) { return MA_INVALID_ARGS; } d = 1000; n = (ma_uint32)(ratioInOut * d); if (n == 0) { return MA_INVALID_ARGS; /* Ratio too small. */ } MA_ASSERT(n != 0); return ma_linear_resampler_set_rate(pResampler, n, d); } MA_API ma_uint64 ma_linear_resampler_get_input_latency(const ma_linear_resampler* pResampler) { if (pResampler == NULL) { return 0; } return 1 + ma_lpf_get_latency(&pResampler->lpf); } MA_API ma_uint64 ma_linear_resampler_get_output_latency(const ma_linear_resampler* pResampler) { if (pResampler == NULL) { return 0; } return ma_linear_resampler_get_input_latency(pResampler) * pResampler->config.sampleRateOut / pResampler->config.sampleRateIn; } MA_API ma_result ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) { ma_uint64 inputFrameCount; if (pInputFrameCount == NULL) { return MA_INVALID_ARGS; } *pInputFrameCount = 0; if (pResampler == NULL) { return MA_INVALID_ARGS; } if (outputFrameCount == 0) { return MA_SUCCESS; } /* Any whole input frames are consumed before the first output frame is generated. */ inputFrameCount = pResampler->inTimeInt; outputFrameCount -= 1; /* The rest of the output frames can be calculated in constant time. */ inputFrameCount += outputFrameCount * pResampler->inAdvanceInt; inputFrameCount += (pResampler->inTimeFrac + (outputFrameCount * pResampler->inAdvanceFrac)) / pResampler->config.sampleRateOut; *pInputFrameCount = inputFrameCount; return MA_SUCCESS; } MA_API ma_result ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) { ma_uint64 outputFrameCount; ma_uint64 preliminaryInputFrameCountFromFrac; ma_uint64 preliminaryInputFrameCount; if (pOutputFrameCount == NULL) { return MA_INVALID_ARGS; } *pOutputFrameCount = 0; if (pResampler == NULL) { return MA_INVALID_ARGS; } /* The first step is to get a preliminary output frame count. This will either be exactly equal to what we need, or less by 1. We need to determine how many input frames will be consumed by this value. If it's greater than our original input frame count it means we won't be able to generate an extra frame because we will have run out of input data. Otherwise we will have enough input for the generation of an extra output frame. This add-by-one logic is necessary due to how the data loading logic works when processing frames. */ outputFrameCount = (inputFrameCount * pResampler->config.sampleRateOut) / pResampler->config.sampleRateIn; /* We need to determine how many *whole* input frames will have been processed to generate our preliminary output frame count. This is used in the logic below to determine whether or not we need to add an extra output frame. */ preliminaryInputFrameCountFromFrac = (pResampler->inTimeFrac + outputFrameCount*pResampler->inAdvanceFrac) / pResampler->config.sampleRateOut; preliminaryInputFrameCount = (pResampler->inTimeInt + outputFrameCount*pResampler->inAdvanceInt ) + preliminaryInputFrameCountFromFrac; /* If the total number of *whole* input frames that would be required to generate our preliminary output frame count is greather than the amount of whole input frames we have available as input we need to *not* add an extra output frame as there won't be enough data to actually process. Otherwise we need to add the extra output frame. */ if (preliminaryInputFrameCount <= inputFrameCount) { outputFrameCount += 1; } *pOutputFrameCount = outputFrameCount; return MA_SUCCESS; } MA_API ma_result ma_linear_resampler_reset(ma_linear_resampler* pResampler) { ma_uint32 iChannel; if (pResampler == NULL) { return MA_INVALID_ARGS; } /* Timers need to be cleared back to zero. */ pResampler->inTimeInt = 1; /* Set this to one to force an input sample to always be loaded for the first output frame. */ pResampler->inTimeFrac = 0; /* Cached samples need to be cleared. */ if (pResampler->config.format == ma_format_f32) { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.f32[iChannel] = 0; pResampler->x1.f32[iChannel] = 0; } } else { for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { pResampler->x0.s16[iChannel] = 0; pResampler->x1.s16[iChannel] = 0; } } /* The low pass filter needs to have it's cache reset. */ ma_lpf_clear_cache(&pResampler->lpf); return MA_SUCCESS; } /* Linear resampler backend vtable. */ static ma_linear_resampler_config ma_resampling_backend_get_config__linear(const ma_resampler_config* pConfig) { ma_linear_resampler_config linearConfig; linearConfig = ma_linear_resampler_config_init(pConfig->format, pConfig->channels, pConfig->sampleRateIn, pConfig->sampleRateOut); linearConfig.lpfOrder = pConfig->linear.lpfOrder; return linearConfig; } static ma_result ma_resampling_backend_get_heap_size__linear(void* pUserData, const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes) { ma_linear_resampler_config linearConfig; (void)pUserData; linearConfig = ma_resampling_backend_get_config__linear(pConfig); return ma_linear_resampler_get_heap_size(&linearConfig, pHeapSizeInBytes); } static ma_result ma_resampling_backend_init__linear(void* pUserData, const ma_resampler_config* pConfig, void* pHeap, ma_resampling_backend** ppBackend) { ma_resampler* pResampler = (ma_resampler*)pUserData; ma_result result; ma_linear_resampler_config linearConfig; (void)pUserData; linearConfig = ma_resampling_backend_get_config__linear(pConfig); result = ma_linear_resampler_init_preallocated(&linearConfig, pHeap, &pResampler->state.linear); if (result != MA_SUCCESS) { return result; } *ppBackend = &pResampler->state.linear; return MA_SUCCESS; } static void ma_resampling_backend_uninit__linear(void* pUserData, ma_resampling_backend* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) { (void)pUserData; ma_linear_resampler_uninit((ma_linear_resampler*)pBackend, pAllocationCallbacks); } static ma_result ma_resampling_backend_process__linear(void* pUserData, ma_resampling_backend* pBackend, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { (void)pUserData; return ma_linear_resampler_process_pcm_frames((ma_linear_resampler*)pBackend, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } static ma_result ma_resampling_backend_set_rate__linear(void* pUserData, ma_resampling_backend* pBackend, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { (void)pUserData; return ma_linear_resampler_set_rate((ma_linear_resampler*)pBackend, sampleRateIn, sampleRateOut); } static ma_uint64 ma_resampling_backend_get_input_latency__linear(void* pUserData, const ma_resampling_backend* pBackend) { (void)pUserData; return ma_linear_resampler_get_input_latency((const ma_linear_resampler*)pBackend); } static ma_uint64 ma_resampling_backend_get_output_latency__linear(void* pUserData, const ma_resampling_backend* pBackend) { (void)pUserData; return ma_linear_resampler_get_output_latency((const ma_linear_resampler*)pBackend); } static ma_result ma_resampling_backend_get_required_input_frame_count__linear(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) { (void)pUserData; return ma_linear_resampler_get_required_input_frame_count((const ma_linear_resampler*)pBackend, outputFrameCount, pInputFrameCount); } static ma_result ma_resampling_backend_get_expected_output_frame_count__linear(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) { (void)pUserData; return ma_linear_resampler_get_expected_output_frame_count((const ma_linear_resampler*)pBackend, inputFrameCount, pOutputFrameCount); } static ma_result ma_resampling_backend_reset__linear(void* pUserData, ma_resampling_backend* pBackend) { (void)pUserData; return ma_linear_resampler_reset((ma_linear_resampler*)pBackend); } static ma_resampling_backend_vtable g_ma_linear_resampler_vtable = { ma_resampling_backend_get_heap_size__linear, ma_resampling_backend_init__linear, ma_resampling_backend_uninit__linear, ma_resampling_backend_process__linear, ma_resampling_backend_set_rate__linear, ma_resampling_backend_get_input_latency__linear, ma_resampling_backend_get_output_latency__linear, ma_resampling_backend_get_required_input_frame_count__linear, ma_resampling_backend_get_expected_output_frame_count__linear, ma_resampling_backend_reset__linear }; MA_API ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm) { ma_resampler_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRateIn = sampleRateIn; config.sampleRateOut = sampleRateOut; config.algorithm = algorithm; /* Linear. */ config.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); return config; } static ma_result ma_resampler_get_vtable(const ma_resampler_config* pConfig, ma_resampler* pResampler, ma_resampling_backend_vtable** ppVTable, void** ppUserData) { MA_ASSERT(pConfig != NULL); MA_ASSERT(ppVTable != NULL); MA_ASSERT(ppUserData != NULL); /* Safety. */ *ppVTable = NULL; *ppUserData = NULL; switch (pConfig->algorithm) { case ma_resample_algorithm_linear: { *ppVTable = &g_ma_linear_resampler_vtable; *ppUserData = pResampler; } break; case ma_resample_algorithm_custom: { *ppVTable = pConfig->pBackendVTable; *ppUserData = pConfig->pBackendUserData; } break; default: return MA_INVALID_ARGS; } return MA_SUCCESS; } MA_API ma_result ma_resampler_get_heap_size(const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_resampling_backend_vtable* pVTable; void* pVTableUserData; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; if (pConfig == NULL) { return MA_INVALID_ARGS; } result = ma_resampler_get_vtable(pConfig, NULL, &pVTable, &pVTableUserData); if (result != MA_SUCCESS) { return result; } if (pVTable == NULL || pVTable->onGetHeapSize == NULL) { return MA_NOT_IMPLEMENTED; } result = pVTable->onGetHeapSize(pVTableUserData, pConfig, pHeapSizeInBytes); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_resampler_init_preallocated(const ma_resampler_config* pConfig, void* pHeap, ma_resampler* pResampler) { ma_result result; if (pResampler == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pResampler); if (pConfig == NULL) { return MA_INVALID_ARGS; } pResampler->_pHeap = pHeap; pResampler->format = pConfig->format; pResampler->channels = pConfig->channels; pResampler->sampleRateIn = pConfig->sampleRateIn; pResampler->sampleRateOut = pConfig->sampleRateOut; result = ma_resampler_get_vtable(pConfig, pResampler, &pResampler->pBackendVTable, &pResampler->pBackendUserData); if (result != MA_SUCCESS) { return result; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onInit == NULL) { return MA_NOT_IMPLEMENTED; /* onInit not implemented. */ } result = pResampler->pBackendVTable->onInit(pResampler->pBackendUserData, pConfig, pHeap, &pResampler->pBackend); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_resampler* pResampler) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_resampler_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_resampler_init_preallocated(pConfig, pHeap, pResampler); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pResampler->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_resampler_uninit(ma_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks) { if (pResampler == NULL) { return; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onUninit == NULL) { return; } pResampler->pBackendVTable->onUninit(pResampler->pBackendUserData, pResampler->pBackend, pAllocationCallbacks); if (pResampler->_ownsHeap) { ma_free(pResampler->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { if (pResampler == NULL) { return MA_INVALID_ARGS; } if (pFrameCountOut == NULL && pFrameCountIn == NULL) { return MA_INVALID_ARGS; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onProcess == NULL) { return MA_NOT_IMPLEMENTED; } return pResampler->pBackendVTable->onProcess(pResampler->pBackendUserData, pResampler->pBackend, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } MA_API ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { ma_result result; if (pResampler == NULL) { return MA_INVALID_ARGS; } if (sampleRateIn == 0 || sampleRateOut == 0) { return MA_INVALID_ARGS; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onSetRate == NULL) { return MA_NOT_IMPLEMENTED; } result = pResampler->pBackendVTable->onSetRate(pResampler->pBackendUserData, pResampler->pBackend, sampleRateIn, sampleRateOut); if (result != MA_SUCCESS) { return result; } pResampler->sampleRateIn = sampleRateIn; pResampler->sampleRateOut = sampleRateOut; return MA_SUCCESS; } MA_API ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio) { ma_uint32 n; ma_uint32 d; if (pResampler == NULL) { return MA_INVALID_ARGS; } if (ratio <= 0) { return MA_INVALID_ARGS; } d = 1000; n = (ma_uint32)(ratio * d); if (n == 0) { return MA_INVALID_ARGS; /* Ratio too small. */ } MA_ASSERT(n != 0); return ma_resampler_set_rate(pResampler, n, d); } MA_API ma_uint64 ma_resampler_get_input_latency(const ma_resampler* pResampler) { if (pResampler == NULL) { return 0; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetInputLatency == NULL) { return 0; } return pResampler->pBackendVTable->onGetInputLatency(pResampler->pBackendUserData, pResampler->pBackend); } MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler) { if (pResampler == NULL) { return 0; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetOutputLatency == NULL) { return 0; } return pResampler->pBackendVTable->onGetOutputLatency(pResampler->pBackendUserData, pResampler->pBackend); } MA_API ma_result ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) { if (pInputFrameCount == NULL) { return MA_INVALID_ARGS; } *pInputFrameCount = 0; if (pResampler == NULL) { return MA_INVALID_ARGS; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetRequiredInputFrameCount == NULL) { return MA_NOT_IMPLEMENTED; } return pResampler->pBackendVTable->onGetRequiredInputFrameCount(pResampler->pBackendUserData, pResampler->pBackend, outputFrameCount, pInputFrameCount); } MA_API ma_result ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) { if (pOutputFrameCount == NULL) { return MA_INVALID_ARGS; } *pOutputFrameCount = 0; if (pResampler == NULL) { return MA_INVALID_ARGS; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetExpectedOutputFrameCount == NULL) { return MA_NOT_IMPLEMENTED; } return pResampler->pBackendVTable->onGetExpectedOutputFrameCount(pResampler->pBackendUserData, pResampler->pBackend, inputFrameCount, pOutputFrameCount); } MA_API ma_result ma_resampler_reset(ma_resampler* pResampler) { if (pResampler == NULL) { return MA_INVALID_ARGS; } if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onReset == NULL) { return MA_NOT_IMPLEMENTED; } return pResampler->pBackendVTable->onReset(pResampler->pBackendUserData, pResampler->pBackend); } /************************************************************************************************************************************************************** Channel Conversion **************************************************************************************************************************************************************/ #ifndef MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT #define MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT 12 #endif #define MA_PLANE_LEFT 0 #define MA_PLANE_RIGHT 1 #define MA_PLANE_FRONT 2 #define MA_PLANE_BACK 3 #define MA_PLANE_BOTTOM 4 #define MA_PLANE_TOP 5 static float g_maChannelPlaneRatios[MA_CHANNEL_POSITION_COUNT][6] = { { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_NONE */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_MONO */ { 0.5f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT */ { 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT */ { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_CENTER */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_LFE */ { 0.5f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_LEFT */ { 0.0f, 0.5f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_RIGHT */ { 0.25f, 0.0f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT_CENTER */ { 0.0f, 0.25f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT_CENTER */ { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_CENTER */ { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_LEFT */ { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_RIGHT */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, /* MA_CHANNEL_TOP_CENTER */ { 0.33f, 0.0f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_LEFT */ { 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_FRONT_CENTER */ { 0.0f, 0.33f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_RIGHT */ { 0.33f, 0.0f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_LEFT */ { 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_BACK_CENTER */ { 0.0f, 0.33f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_RIGHT */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_0 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_1 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_2 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_3 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_4 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_5 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_6 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_7 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_8 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_9 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_10 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_11 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_12 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_13 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_14 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_15 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_16 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_17 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_18 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_19 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_20 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_21 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_22 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_23 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_24 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_25 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_26 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_27 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_28 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_29 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_30 */ { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_31 */ }; static float ma_calculate_channel_position_rectangular_weight(ma_channel channelPositionA, ma_channel channelPositionB) { /* Imagine the following simplified example: You have a single input speaker which is the front/left speaker which you want to convert to the following output configuration: - front/left - side/left - back/left The front/left output is easy - it the same speaker position so it receives the full contribution of the front/left input. The amount of contribution to apply to the side/left and back/left speakers, however, is a bit more complicated. Imagine the front/left speaker as emitting audio from two planes - the front plane and the left plane. You can think of the front/left speaker emitting half of it's total volume from the front, and the other half from the left. Since part of it's volume is being emitted from the left side, and the side/left and back/left channels also emit audio from the left plane, one would expect that they would receive some amount of contribution from front/left speaker. The amount of contribution depends on how many planes are shared between the two speakers. Note that in the examples below I've added a top/front/left speaker as an example just to show how the math works across 3 spatial dimensions. The first thing to do is figure out how each speaker's volume is spread over each of plane: - front/left: 2 planes (front and left) = 1/2 = half it's total volume on each plane - side/left: 1 plane (left only) = 1/1 = entire volume from left plane - back/left: 2 planes (back and left) = 1/2 = half it's total volume on each plane - top/front/left: 3 planes (top, front and left) = 1/3 = one third it's total volume on each plane The amount of volume each channel contributes to each of it's planes is what controls how much it is willing to given and take to other channels on the same plane. The volume that is willing to the given by one channel is multiplied by the volume that is willing to be taken by the other to produce the final contribution. */ /* Contribution = Sum(Volume to Give * Volume to Take) */ float contribution = g_maChannelPlaneRatios[channelPositionA][0] * g_maChannelPlaneRatios[channelPositionB][0] + g_maChannelPlaneRatios[channelPositionA][1] * g_maChannelPlaneRatios[channelPositionB][1] + g_maChannelPlaneRatios[channelPositionA][2] * g_maChannelPlaneRatios[channelPositionB][2] + g_maChannelPlaneRatios[channelPositionA][3] * g_maChannelPlaneRatios[channelPositionB][3] + g_maChannelPlaneRatios[channelPositionA][4] * g_maChannelPlaneRatios[channelPositionB][4] + g_maChannelPlaneRatios[channelPositionA][5] * g_maChannelPlaneRatios[channelPositionB][5]; return contribution; } MA_API ma_channel_converter_config ma_channel_converter_config_init(ma_format format, ma_uint32 channelsIn, const ma_channel* pChannelMapIn, ma_uint32 channelsOut, const ma_channel* pChannelMapOut, ma_channel_mix_mode mixingMode) { ma_channel_converter_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channelsIn = channelsIn; config.channelsOut = channelsOut; config.pChannelMapIn = pChannelMapIn; config.pChannelMapOut = pChannelMapOut; config.mixingMode = mixingMode; return config; } static ma_int32 ma_channel_converter_float_to_fixed(float x) { return (ma_int32)(x * (1<<MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT)); } static ma_uint32 ma_channel_map_get_spatial_channel_count(const ma_channel* pChannelMap, ma_uint32 channels) { ma_uint32 spatialChannelCount = 0; ma_uint32 iChannel; MA_ASSERT(pChannelMap != NULL); MA_ASSERT(channels > 0); for (iChannel = 0; iChannel < channels; ++iChannel) { if (ma_is_spatial_channel_position(ma_channel_map_get_channel(pChannelMap, channels, iChannel))) { spatialChannelCount++; } } return spatialChannelCount; } static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition) { int i; if (channelPosition == MA_CHANNEL_NONE || channelPosition == MA_CHANNEL_MONO || channelPosition == MA_CHANNEL_LFE) { return MA_FALSE; } if (channelPosition >= MA_CHANNEL_AUX_0 && channelPosition <= MA_CHANNEL_AUX_31) { return MA_FALSE; } for (i = 0; i < 6; ++i) { /* Each side of a cube. */ if (g_maChannelPlaneRatios[channelPosition][i] != 0) { return MA_TRUE; } } return MA_FALSE; } static ma_bool32 ma_channel_map_is_passthrough(const ma_channel* pChannelMapIn, ma_uint32 channelsIn, const ma_channel* pChannelMapOut, ma_uint32 channelsOut) { if (channelsOut == channelsIn) { return ma_channel_map_is_equal(pChannelMapOut, pChannelMapIn, channelsOut); } else { return MA_FALSE; /* Channel counts differ, so cannot be a passthrough. */ } } static ma_channel_conversion_path ma_channel_map_get_conversion_path(const ma_channel* pChannelMapIn, ma_uint32 channelsIn, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, ma_channel_mix_mode mode) { if (ma_channel_map_is_passthrough(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut)) { return ma_channel_conversion_path_passthrough; } if (channelsOut == 1 && (pChannelMapOut == NULL || pChannelMapOut[0] == MA_CHANNEL_MONO)) { return ma_channel_conversion_path_mono_out; } if (channelsIn == 1 && (pChannelMapIn == NULL || pChannelMapIn[0] == MA_CHANNEL_MONO)) { return ma_channel_conversion_path_mono_in; } if (mode == ma_channel_mix_mode_custom_weights) { return ma_channel_conversion_path_weights; } /* We can use a simple shuffle if both channel maps have the same channel count and all channel positions are present in both. */ if (channelsIn == channelsOut) { ma_uint32 iChannelIn; ma_bool32 areAllChannelPositionsPresent = MA_TRUE; for (iChannelIn = 0; iChannelIn < channelsIn; ++iChannelIn) { ma_bool32 isInputChannelPositionInOutput = MA_FALSE; if (ma_channel_map_contains_channel_position(channelsOut, pChannelMapOut, ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn))) { isInputChannelPositionInOutput = MA_TRUE; break; } if (!isInputChannelPositionInOutput) { areAllChannelPositionsPresent = MA_FALSE; break; } } if (areAllChannelPositionsPresent) { return ma_channel_conversion_path_shuffle; } } /* Getting here means we'll need to use weights. */ return ma_channel_conversion_path_weights; } static ma_result ma_channel_map_build_shuffle_table(const ma_channel* pChannelMapIn, ma_uint32 channelCountIn, const ma_channel* pChannelMapOut, ma_uint32 channelCountOut, ma_uint8* pShuffleTable) { ma_uint32 iChannelIn; ma_uint32 iChannelOut; if (pShuffleTable == NULL || channelCountIn == 0 || channelCountOut == 0) { return MA_INVALID_ARGS; } /* When building the shuffle table we just do a 1:1 mapping based on the first occurance of a channel. If the input channel has more than one occurance of a channel position, the second one will be ignored. */ for (iChannelOut = 0; iChannelOut < channelCountOut; iChannelOut += 1) { ma_channel channelOut; /* Default to MA_CHANNEL_INDEX_NULL so that if a mapping is not found it'll be set appropriately. */ pShuffleTable[iChannelOut] = MA_CHANNEL_INDEX_NULL; channelOut = ma_channel_map_get_channel(pChannelMapOut, channelCountOut, iChannelOut); for (iChannelIn = 0; iChannelIn < channelCountIn; iChannelIn += 1) { ma_channel channelIn; channelIn = ma_channel_map_get_channel(pChannelMapIn, channelCountIn, iChannelIn); if (channelOut == channelIn) { pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; break; } /* Getting here means the channels don't exactly match, but we are going to support some relaxed matching for practicality. If, for example, there are two stereo channel maps, but one uses front left/right and the other uses side left/right, it makes logical sense to just map these. The way we'll do it is we'll check if there is a logical corresponding mapping, and if so, apply it, but we will *not* break from the loop, thereby giving the loop a chance to find an exact match later which will take priority. */ switch (channelOut) { /* Left channels. */ case MA_CHANNEL_FRONT_LEFT: case MA_CHANNEL_SIDE_LEFT: { switch (channelIn) { case MA_CHANNEL_FRONT_LEFT: case MA_CHANNEL_SIDE_LEFT: { pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; } break; } } break; /* Right channels. */ case MA_CHANNEL_FRONT_RIGHT: case MA_CHANNEL_SIDE_RIGHT: { switch (channelIn) { case MA_CHANNEL_FRONT_RIGHT: case MA_CHANNEL_SIDE_RIGHT: { pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; } break; } } break; default: break; } } } return MA_SUCCESS; } static void ma_channel_map_apply_shuffle_table_u8(ma_uint8* pFramesOut, ma_uint32 channelsOut, const ma_uint8* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) { ma_uint64 iFrame; ma_uint32 iChannelOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; } else { pFramesOut[iChannelOut] = 0; } } pFramesOut += channelsOut; pFramesIn += channelsIn; } } static void ma_channel_map_apply_shuffle_table_s16(ma_int16* pFramesOut, ma_uint32 channelsOut, const ma_int16* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) { ma_uint64 iFrame; ma_uint32 iChannelOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; } else { pFramesOut[iChannelOut] = 0; } } pFramesOut += channelsOut; pFramesIn += channelsIn; } } static void ma_channel_map_apply_shuffle_table_s24(ma_uint8* pFramesOut, ma_uint32 channelsOut, const ma_uint8* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) { ma_uint64 iFrame; ma_uint32 iChannelOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ pFramesOut[iChannelOut*3 + 0] = pFramesIn[iChannelIn*3 + 0]; pFramesOut[iChannelOut*3 + 1] = pFramesIn[iChannelIn*3 + 1]; pFramesOut[iChannelOut*3 + 2] = pFramesIn[iChannelIn*3 + 2]; } else { pFramesOut[iChannelOut*3 + 0] = 0; } pFramesOut[iChannelOut*3 + 1] = 0; } pFramesOut[iChannelOut*3 + 2] = 0; pFramesOut += channelsOut*3; pFramesIn += channelsIn*3; } } static void ma_channel_map_apply_shuffle_table_s32(ma_int32* pFramesOut, ma_uint32 channelsOut, const ma_int32* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) { ma_uint64 iFrame; ma_uint32 iChannelOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; } else { pFramesOut[iChannelOut] = 0; } } pFramesOut += channelsOut; pFramesIn += channelsIn; } } static void ma_channel_map_apply_shuffle_table_f32(float* pFramesOut, ma_uint32 channelsOut, const float* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) { ma_uint64 iFrame; ma_uint32 iChannelOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; } else { pFramesOut[iChannelOut] = 0; } } pFramesOut += channelsOut; pFramesIn += channelsIn; } } static ma_result ma_channel_map_apply_shuffle_table(void* pFramesOut, ma_uint32 channelsOut, const void* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable, ma_format format) { if (pFramesOut == NULL || pFramesIn == NULL || channelsOut == 0 || pShuffleTable == NULL) { return MA_INVALID_ARGS; } switch (format) { case ma_format_u8: { ma_channel_map_apply_shuffle_table_u8((ma_uint8*)pFramesOut, channelsOut, (const ma_uint8*)pFramesIn, channelsIn, frameCount, pShuffleTable); } break; case ma_format_s16: { ma_channel_map_apply_shuffle_table_s16((ma_int16*)pFramesOut, channelsOut, (const ma_int16*)pFramesIn, channelsIn, frameCount, pShuffleTable); } break; case ma_format_s24: { ma_channel_map_apply_shuffle_table_s24((ma_uint8*)pFramesOut, channelsOut, (const ma_uint8*)pFramesIn, channelsIn, frameCount, pShuffleTable); } break; case ma_format_s32: { ma_channel_map_apply_shuffle_table_s32((ma_int32*)pFramesOut, channelsOut, (const ma_int32*)pFramesIn, channelsIn, frameCount, pShuffleTable); } break; case ma_format_f32: { ma_channel_map_apply_shuffle_table_f32((float*)pFramesOut, channelsOut, (const float*)pFramesIn, channelsIn, frameCount, pShuffleTable); } break; default: return MA_INVALID_ARGS; /* Unknown format. */ } return MA_SUCCESS; } static ma_result ma_channel_map_apply_mono_out_f32(float* pFramesOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint32 iChannelIn; ma_uint32 accumulationCount; if (pFramesOut == NULL || pFramesIn == NULL || channelsIn == 0) { return MA_INVALID_ARGS; } /* In this case the output stream needs to be the average of all channels, ignoring NONE. */ /* A quick pre-processing step to get the accumulation counter since we're ignoring NONE channels. */ accumulationCount = 0; for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { if (ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn) != MA_CHANNEL_NONE) { accumulationCount += 1; } } if (accumulationCount > 0) { /* <-- Prevent a division by zero. */ for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float accumulation = 0; for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); if (channelIn != MA_CHANNEL_NONE) { accumulation += pFramesIn[iChannelIn]; } } pFramesOut[0] = accumulation / accumulationCount; pFramesOut += 1; pFramesIn += channelsIn; } } else { ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, 1); } return MA_SUCCESS; } static ma_result ma_channel_map_apply_mono_in_f32(float* MA_RESTRICT pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* MA_RESTRICT pFramesIn, ma_uint64 frameCount, ma_mono_expansion_mode monoExpansionMode) { ma_uint64 iFrame; ma_uint32 iChannelOut; if (pFramesOut == NULL || channelsOut == 0 || pFramesIn == NULL) { return MA_INVALID_ARGS; } /* Note that the MA_CHANNEL_NONE channel must be ignored in all cases. */ switch (monoExpansionMode) { case ma_mono_expansion_mode_average: { float weight; ma_uint32 validChannelCount = 0; for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); if (channelOut != MA_CHANNEL_NONE) { validChannelCount += 1; } } weight = 1.0f / validChannelCount; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); if (channelOut != MA_CHANNEL_NONE) { pFramesOut[iChannelOut] = pFramesIn[0] * weight; } } pFramesOut += channelsOut; pFramesIn += 1; } } break; case ma_mono_expansion_mode_stereo_only: { if (channelsOut >= 2) { ma_uint32 iChannelLeft = (ma_uint32)-1; ma_uint32 iChannelRight = (ma_uint32)-1; /* We first need to find our stereo channels. We prefer front-left and front-right, but if they're not available, we'll also try side-left and side-right. If neither are available we'll fall through to the default case below. */ for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); if (channelOut == MA_CHANNEL_SIDE_LEFT) { iChannelLeft = iChannelOut; } if (channelOut == MA_CHANNEL_SIDE_RIGHT) { iChannelRight = iChannelOut; } } for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); if (channelOut == MA_CHANNEL_FRONT_LEFT) { iChannelLeft = iChannelOut; } if (channelOut == MA_CHANNEL_FRONT_RIGHT) { iChannelRight = iChannelOut; } } if (iChannelLeft != (ma_uint32)-1 && iChannelRight != (ma_uint32)-1) { /* We found our stereo channels so we can duplicate the signal across those channels. */ for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); if (channelOut != MA_CHANNEL_NONE) { if (iChannelOut == iChannelLeft || iChannelOut == iChannelRight) { pFramesOut[iChannelOut] = pFramesIn[0]; } else { pFramesOut[iChannelOut] = 0.0f; } } } pFramesOut += channelsOut; pFramesIn += 1; } break; /* Get out of the switch. */ } else { /* Fallthrough. Does not have left and right channels. */ goto default_handler; } } else { /* Fallthrough. Does not have stereo channels. */ goto default_handler; } }; /* Fallthrough. See comments above. */ case ma_mono_expansion_mode_duplicate: default: { default_handler: { if (channelsOut <= MA_MAX_CHANNELS) { ma_bool32 hasEmptyChannel = MA_FALSE; ma_channel channelPositions[MA_MAX_CHANNELS]; for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { channelPositions[iChannelOut] = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); if (channelPositions[iChannelOut] == MA_CHANNEL_NONE) { hasEmptyChannel = MA_TRUE; } } if (hasEmptyChannel == MA_FALSE) { /* Faster path when there's no MA_CHANNEL_NONE channel positions. This should hopefully help the compiler with auto-vectorization.m */ if (channelsOut == 2) { #if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { /* We want to do two frames in each iteration. */ ma_uint64 unrolledFrameCount = frameCount >> 1; for (iFrame = 0; iFrame < unrolledFrameCount; iFrame += 1) { __m128 in0 = _mm_set1_ps(pFramesIn[iFrame*2 + 0]); __m128 in1 = _mm_set1_ps(pFramesIn[iFrame*2 + 1]); _mm_storeu_ps(&pFramesOut[iFrame*4 + 0], _mm_shuffle_ps(in1, in0, _MM_SHUFFLE(0, 0, 0, 0))); } /* Tail. */ iFrame = unrolledFrameCount << 1; goto generic_on_fastpath; } else #endif { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < 2; iChannelOut += 1) { pFramesOut[iFrame*2 + iChannelOut] = pFramesIn[iFrame]; } } } } else if (channelsOut == 6) { #if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { /* We want to do two frames in each iteration so we can have a multiple of 4 samples. */ ma_uint64 unrolledFrameCount = frameCount >> 1; for (iFrame = 0; iFrame < unrolledFrameCount; iFrame += 1) { __m128 in0 = _mm_set1_ps(pFramesIn[iFrame*2 + 0]); __m128 in1 = _mm_set1_ps(pFramesIn[iFrame*2 + 1]); _mm_storeu_ps(&pFramesOut[iFrame*12 + 0], in0); _mm_storeu_ps(&pFramesOut[iFrame*12 + 4], _mm_shuffle_ps(in1, in0, _MM_SHUFFLE(0, 0, 0, 0))); _mm_storeu_ps(&pFramesOut[iFrame*12 + 8], in1); } /* Tail. */ iFrame = unrolledFrameCount << 1; goto generic_on_fastpath; } else #endif { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < 6; iChannelOut += 1) { pFramesOut[iFrame*6 + iChannelOut] = pFramesIn[iFrame]; } } } } else if (channelsOut == 8) { #if defined(MA_SUPPORT_SSE2) if (ma_has_sse2()) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { __m128 in = _mm_set1_ps(pFramesIn[iFrame]); _mm_storeu_ps(&pFramesOut[iFrame*8 + 0], in); _mm_storeu_ps(&pFramesOut[iFrame*8 + 4], in); } } else #endif { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < 8; iChannelOut += 1) { pFramesOut[iFrame*8 + iChannelOut] = pFramesIn[iFrame]; } } } } else { iFrame = 0; #if defined(MA_SUPPORT_SSE2) /* For silencing a warning with non-x86 builds. */ generic_on_fastpath: #endif { for (; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; } } } } } else { /* Slow path. Need to handle MA_CHANNEL_NONE. */ for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { if (channelPositions[iChannelOut] != MA_CHANNEL_NONE) { pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; } } } } } else { /* Slow path. Too many channels to store on the stack. */ for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); if (channelOut != MA_CHANNEL_NONE) { pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; } } } } } } break; } return MA_SUCCESS; } static void ma_channel_map_apply_f32(float* pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount, ma_channel_mix_mode mode, ma_mono_expansion_mode monoExpansionMode) { ma_channel_conversion_path conversionPath = ma_channel_map_get_conversion_path(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut, mode); /* Optimized Path: Passthrough */ if (conversionPath == ma_channel_conversion_path_passthrough) { ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, ma_format_f32, channelsOut); return; } /* Special Path: Mono Output. */ if (conversionPath == ma_channel_conversion_path_mono_out) { ma_channel_map_apply_mono_out_f32(pFramesOut, pFramesIn, pChannelMapIn, channelsIn, frameCount); return; } /* Special Path: Mono Input. */ if (conversionPath == ma_channel_conversion_path_mono_in) { ma_channel_map_apply_mono_in_f32(pFramesOut, pChannelMapOut, channelsOut, pFramesIn, frameCount, monoExpansionMode); return; } /* Getting here means we aren't running on an optimized conversion path. */ if (channelsOut <= MA_MAX_CHANNELS) { ma_result result; if (mode == ma_channel_mix_mode_simple) { ma_channel shuffleTable[MA_MAX_CHANNELS]; result = ma_channel_map_build_shuffle_table(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut, shuffleTable); if (result != MA_SUCCESS) { return; } result = ma_channel_map_apply_shuffle_table(pFramesOut, channelsOut, pFramesIn, channelsIn, frameCount, shuffleTable, ma_format_f32); if (result != MA_SUCCESS) { return; } } else { ma_uint32 iFrame; ma_uint32 iChannelOut; ma_uint32 iChannelIn; float weights[32][32]; /* Do not use MA_MAX_CHANNELS here! */ /* If we have a small enough number of channels, pre-compute the weights. Otherwise we'll just need to fall back to a slower path because otherwise we'll run out of stack space. */ if (channelsIn <= ma_countof(weights) && channelsOut <= ma_countof(weights)) { /* Pre-compute weights. */ for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); weights[iChannelOut][iChannelIn] = ma_calculate_channel_position_rectangular_weight(channelOut, channelIn); } } iFrame = 0; /* Experiment: Try an optimized unroll for some specific cases to see how it improves performance. RESULT: Good gains. */ if (channelsOut == 8) { /* Experiment 2: Expand the inner loop to see what kind of different it makes. RESULT: Small, but worthwhile gain. */ if (channelsIn == 2) { for (; iFrame < frameCount; iFrame += 1) { float accumulation[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; accumulation[0] += pFramesIn[iFrame*2 + 0] * weights[0][0]; accumulation[1] += pFramesIn[iFrame*2 + 0] * weights[1][0]; accumulation[2] += pFramesIn[iFrame*2 + 0] * weights[2][0]; accumulation[3] += pFramesIn[iFrame*2 + 0] * weights[3][0]; accumulation[4] += pFramesIn[iFrame*2 + 0] * weights[4][0]; accumulation[5] += pFramesIn[iFrame*2 + 0] * weights[5][0]; accumulation[6] += pFramesIn[iFrame*2 + 0] * weights[6][0]; accumulation[7] += pFramesIn[iFrame*2 + 0] * weights[7][0]; accumulation[0] += pFramesIn[iFrame*2 + 1] * weights[0][1]; accumulation[1] += pFramesIn[iFrame*2 + 1] * weights[1][1]; accumulation[2] += pFramesIn[iFrame*2 + 1] * weights[2][1]; accumulation[3] += pFramesIn[iFrame*2 + 1] * weights[3][1]; accumulation[4] += pFramesIn[iFrame*2 + 1] * weights[4][1]; accumulation[5] += pFramesIn[iFrame*2 + 1] * weights[5][1]; accumulation[6] += pFramesIn[iFrame*2 + 1] * weights[6][1]; accumulation[7] += pFramesIn[iFrame*2 + 1] * weights[7][1]; pFramesOut[iFrame*8 + 0] = accumulation[0]; pFramesOut[iFrame*8 + 1] = accumulation[1]; pFramesOut[iFrame*8 + 2] = accumulation[2]; pFramesOut[iFrame*8 + 3] = accumulation[3]; pFramesOut[iFrame*8 + 4] = accumulation[4]; pFramesOut[iFrame*8 + 5] = accumulation[5]; pFramesOut[iFrame*8 + 6] = accumulation[6]; pFramesOut[iFrame*8 + 7] = accumulation[7]; } } else { /* When outputting to 8 channels, we can do everything in groups of two 4x SIMD operations. */ for (; iFrame < frameCount; iFrame += 1) { float accumulation[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { accumulation[0] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[0][iChannelIn]; accumulation[1] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[1][iChannelIn]; accumulation[2] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[2][iChannelIn]; accumulation[3] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[3][iChannelIn]; accumulation[4] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[4][iChannelIn]; accumulation[5] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[5][iChannelIn]; accumulation[6] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[6][iChannelIn]; accumulation[7] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[7][iChannelIn]; } pFramesOut[iFrame*8 + 0] = accumulation[0]; pFramesOut[iFrame*8 + 1] = accumulation[1]; pFramesOut[iFrame*8 + 2] = accumulation[2]; pFramesOut[iFrame*8 + 3] = accumulation[3]; pFramesOut[iFrame*8 + 4] = accumulation[4]; pFramesOut[iFrame*8 + 5] = accumulation[5]; pFramesOut[iFrame*8 + 6] = accumulation[6]; pFramesOut[iFrame*8 + 7] = accumulation[7]; } } } else if (channelsOut == 6) { /* When outputting to 6 channels we unfortunately don't have a nice multiple of 4 to do 4x SIMD operations. Instead we'll expand our weights and do two frames at a time. */ for (; iFrame < frameCount; iFrame += 1) { float accumulation[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { accumulation[0] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[0][iChannelIn]; accumulation[1] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[1][iChannelIn]; accumulation[2] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[2][iChannelIn]; accumulation[3] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[3][iChannelIn]; accumulation[4] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[4][iChannelIn]; accumulation[5] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[5][iChannelIn]; } pFramesOut[iFrame*6 + 0] = accumulation[0]; pFramesOut[iFrame*6 + 1] = accumulation[1]; pFramesOut[iFrame*6 + 2] = accumulation[2]; pFramesOut[iFrame*6 + 3] = accumulation[3]; pFramesOut[iFrame*6 + 4] = accumulation[4]; pFramesOut[iFrame*6 + 5] = accumulation[5]; } } /* Leftover frames. */ for (; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { float accumulation = 0; for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { accumulation += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[iChannelOut][iChannelIn]; } pFramesOut[iFrame*channelsOut + iChannelOut] = accumulation; } } } else { /* Cannot pre-compute weights because not enough room in stack-allocated buffer. */ for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { float accumulation = 0; ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); accumulation += pFramesIn[iFrame*channelsIn + iChannelIn] * ma_calculate_channel_position_rectangular_weight(channelOut, channelIn); } pFramesOut[iFrame*channelsOut + iChannelOut] = accumulation; } } } } } else { /* Fall back to silence. If you hit this, what are you doing with so many channels?! */ ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, channelsOut); } } typedef struct { size_t sizeInBytes; size_t channelMapInOffset; size_t channelMapOutOffset; size_t shuffleTableOffset; size_t weightsOffset; } ma_channel_converter_heap_layout; static ma_channel_conversion_path ma_channel_converter_config_get_conversion_path(const ma_channel_converter_config* pConfig) { return ma_channel_map_get_conversion_path(pConfig->pChannelMapIn, pConfig->channelsIn, pConfig->pChannelMapOut, pConfig->channelsOut, pConfig->mixingMode); } static ma_result ma_channel_converter_get_heap_layout(const ma_channel_converter_config* pConfig, ma_channel_converter_heap_layout* pHeapLayout) { ma_channel_conversion_path conversionPath; MA_ASSERT(pHeapLayout != NULL); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { return MA_INVALID_ARGS; } if (!ma_channel_map_is_valid(pConfig->pChannelMapIn, pConfig->channelsIn)) { return MA_INVALID_ARGS; } if (!ma_channel_map_is_valid(pConfig->pChannelMapOut, pConfig->channelsOut)) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* Input channel map. Only need to allocate this if we have an input channel map (otherwise default channel map is assumed). */ pHeapLayout->channelMapInOffset = pHeapLayout->sizeInBytes; if (pConfig->pChannelMapIn != NULL) { pHeapLayout->sizeInBytes += sizeof(ma_channel) * pConfig->channelsIn; } /* Output channel map. Only need to allocate this if we have an output channel map (otherwise default channel map is assumed). */ pHeapLayout->channelMapOutOffset = pHeapLayout->sizeInBytes; if (pConfig->pChannelMapOut != NULL) { pHeapLayout->sizeInBytes += sizeof(ma_channel) * pConfig->channelsOut; } /* Alignment for the next section. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); /* Whether or not we use weights of a shuffle table depends on the channel map themselves and the algorithm we've chosen. */ conversionPath = ma_channel_converter_config_get_conversion_path(pConfig); /* Shuffle table */ pHeapLayout->shuffleTableOffset = pHeapLayout->sizeInBytes; if (conversionPath == ma_channel_conversion_path_shuffle) { pHeapLayout->sizeInBytes += sizeof(ma_uint8) * pConfig->channelsOut; } /* Weights */ pHeapLayout->weightsOffset = pHeapLayout->sizeInBytes; if (conversionPath == ma_channel_conversion_path_weights) { pHeapLayout->sizeInBytes += sizeof(float*) * pConfig->channelsIn; pHeapLayout->sizeInBytes += sizeof(float ) * pConfig->channelsIn * pConfig->channelsOut; } /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_channel_converter_get_heap_size(const ma_channel_converter_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_channel_converter_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_channel_converter_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_channel_converter_init_preallocated(const ma_channel_converter_config* pConfig, void* pHeap, ma_channel_converter* pConverter) { ma_result result; ma_channel_converter_heap_layout heapLayout; if (pConverter == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pConverter); result = ma_channel_converter_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pConverter->_pHeap = pHeap; MA_ZERO_MEMORY(pConverter->_pHeap, heapLayout.sizeInBytes); pConverter->format = pConfig->format; pConverter->channelsIn = pConfig->channelsIn; pConverter->channelsOut = pConfig->channelsOut; pConverter->mixingMode = pConfig->mixingMode; if (pConfig->pChannelMapIn != NULL) { pConverter->pChannelMapIn = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapInOffset); ma_channel_map_copy_or_default(pConverter->pChannelMapIn, pConfig->channelsIn, pConfig->pChannelMapIn, pConfig->channelsIn); } else { pConverter->pChannelMapIn = NULL; /* Use default channel map. */ } if (pConfig->pChannelMapOut != NULL) { pConverter->pChannelMapOut = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapOutOffset); ma_channel_map_copy_or_default(pConverter->pChannelMapOut, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelsOut); } else { pConverter->pChannelMapOut = NULL; /* Use default channel map. */ } pConverter->conversionPath = ma_channel_converter_config_get_conversion_path(pConfig); if (pConverter->conversionPath == ma_channel_conversion_path_shuffle) { pConverter->pShuffleTable = (ma_uint8*)ma_offset_ptr(pHeap, heapLayout.shuffleTableOffset); ma_channel_map_build_shuffle_table(pConverter->pChannelMapIn, pConverter->channelsIn, pConverter->pChannelMapOut, pConverter->channelsOut, pConverter->pShuffleTable); } if (pConverter->conversionPath == ma_channel_conversion_path_weights) { ma_uint32 iChannelIn; ma_uint32 iChannelOut; if (pConverter->format == ma_format_f32) { pConverter->weights.f32 = (float** )ma_offset_ptr(pHeap, heapLayout.weightsOffset); for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { pConverter->weights.f32[iChannelIn] = (float*)ma_offset_ptr(pHeap, heapLayout.weightsOffset + ((sizeof(float*) * pConverter->channelsIn) + (sizeof(float) * pConverter->channelsOut * iChannelIn))); } } else { pConverter->weights.s16 = (ma_int32**)ma_offset_ptr(pHeap, heapLayout.weightsOffset); for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { pConverter->weights.s16[iChannelIn] = (ma_int32*)ma_offset_ptr(pHeap, heapLayout.weightsOffset + ((sizeof(ma_int32*) * pConverter->channelsIn) + (sizeof(ma_int32) * pConverter->channelsOut * iChannelIn))); } } /* Silence our weights by default. */ for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; iChannelOut += 1) { if (pConverter->format == ma_format_f32) { pConverter->weights.f32[iChannelIn][iChannelOut] = 0.0f; } else { pConverter->weights.s16[iChannelIn][iChannelOut] = 0; } } } /* We now need to fill out our weights table. This is determined by the mixing mode. */ /* In all cases we need to make sure all channels that are present in both channel maps have a 1:1 mapping. */ for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); if (channelPosIn == channelPosOut) { float weight = 1; if (pConverter->format == ma_format_f32) { pConverter->weights.f32[iChannelIn][iChannelOut] = weight; } else { pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); } } } } switch (pConverter->mixingMode) { case ma_channel_mix_mode_custom_weights: { if (pConfig->ppWeights == NULL) { return MA_INVALID_ARGS; /* Config specified a custom weights mixing mode, but no custom weights have been specified. */ } for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; iChannelOut += 1) { float weight = pConfig->ppWeights[iChannelIn][iChannelOut]; if (pConverter->format == ma_format_f32) { pConverter->weights.f32[iChannelIn][iChannelOut] = weight; } else { pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); } } } } break; case ma_channel_mix_mode_simple: { /* In simple mode, only set weights for channels that have exactly matching types, leave the rest at zero. The 1:1 mappings have already been covered before this switch statement. */ } break; case ma_channel_mix_mode_rectangular: default: { /* Unmapped input channels. */ for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); if (ma_is_spatial_channel_position(channelPosIn)) { if (!ma_channel_map_contains_channel_position(pConverter->channelsOut, pConverter->pChannelMapOut, channelPosIn)) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); if (ma_is_spatial_channel_position(channelPosOut)) { float weight = 0; if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); } /* Only apply the weight if we haven't already got some contribution from the respective channels. */ if (pConverter->format == ma_format_f32) { if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { pConverter->weights.f32[iChannelIn][iChannelOut] = weight; } } else { if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); } } } } } } } /* Unmapped output channels. */ for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); if (ma_is_spatial_channel_position(channelPosOut)) { if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->pChannelMapIn, channelPosOut)) { for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); if (ma_is_spatial_channel_position(channelPosIn)) { float weight = 0; if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); } /* Only apply the weight if we haven't already got some contribution from the respective channels. */ if (pConverter->format == ma_format_f32) { if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { pConverter->weights.f32[iChannelIn][iChannelOut] = weight; } } else { if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); } } } } } } } /* If LFE is in the output channel map but was not present in the input channel map, configure its weight now */ if (pConfig->calculateLFEFromSpatialChannels) { if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->pChannelMapIn, MA_CHANNEL_LFE)) { ma_uint32 spatialChannelCount = ma_channel_map_get_spatial_channel_count(pConverter->pChannelMapIn, pConverter->channelsIn); ma_uint32 iChannelOutLFE; if (spatialChannelCount > 0 && ma_channel_map_find_channel_position(pConverter->channelsOut, pConverter->pChannelMapOut, MA_CHANNEL_LFE, &iChannelOutLFE)) { const float weightForLFE = 1.0f / spatialChannelCount; for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { const ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); if (ma_is_spatial_channel_position(channelPosIn)) { if (pConverter->format == ma_format_f32) { if (pConverter->weights.f32[iChannelIn][iChannelOutLFE] == 0) { pConverter->weights.f32[iChannelIn][iChannelOutLFE] = weightForLFE; } } else { if (pConverter->weights.s16[iChannelIn][iChannelOutLFE] == 0) { pConverter->weights.s16[iChannelIn][iChannelOutLFE] = ma_channel_converter_float_to_fixed(weightForLFE); } } } } } } } } break; } } return MA_SUCCESS; } MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_channel_converter* pConverter) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_channel_converter_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_channel_converter_init_preallocated(pConfig, pHeap, pConverter); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pConverter->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pConverter == NULL) { return; } if (pConverter->_ownsHeap) { ma_free(pConverter->_pHeap, pAllocationCallbacks); } } static ma_result ma_channel_converter_process_pcm_frames__passthrough(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { MA_ASSERT(pConverter != NULL); MA_ASSERT(pFramesOut != NULL); MA_ASSERT(pFramesIn != NULL); ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); return MA_SUCCESS; } static ma_result ma_channel_converter_process_pcm_frames__shuffle(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { MA_ASSERT(pConverter != NULL); MA_ASSERT(pFramesOut != NULL); MA_ASSERT(pFramesIn != NULL); MA_ASSERT(pConverter->channelsIn == pConverter->channelsOut); return ma_channel_map_apply_shuffle_table(pFramesOut, pConverter->channelsOut, pFramesIn, pConverter->channelsIn, frameCount, pConverter->pShuffleTable, pConverter->format); } static ma_result ma_channel_converter_process_pcm_frames__mono_in(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint64 iFrame; MA_ASSERT(pConverter != NULL); MA_ASSERT(pFramesOut != NULL); MA_ASSERT(pFramesIn != NULL); MA_ASSERT(pConverter->channelsIn == 1); switch (pConverter->format) { case ma_format_u8: { /* */ ma_uint8* pFramesOutU8 = ( ma_uint8*)pFramesOut; const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { pFramesOutU8[iFrame*pConverter->channelsOut + iChannel] = pFramesInU8[iFrame]; } } } break; case ma_format_s16: { /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; if (pConverter->channelsOut == 2) { for (iFrame = 0; iFrame < frameCount; ++iFrame) { pFramesOutS16[iFrame*2 + 0] = pFramesInS16[iFrame]; pFramesOutS16[iFrame*2 + 1] = pFramesInS16[iFrame]; } } else { for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { pFramesOutS16[iFrame*pConverter->channelsOut + iChannel] = pFramesInS16[iFrame]; } } } } break; case ma_format_s24: { /* */ ma_uint8* pFramesOutS24 = ( ma_uint8*)pFramesOut; const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { ma_uint64 iSampleOut = iFrame*pConverter->channelsOut + iChannel; ma_uint64 iSampleIn = iFrame; pFramesOutS24[iSampleOut*3 + 0] = pFramesInS24[iSampleIn*3 + 0]; pFramesOutS24[iSampleOut*3 + 1] = pFramesInS24[iSampleIn*3 + 1]; pFramesOutS24[iSampleOut*3 + 2] = pFramesInS24[iSampleIn*3 + 2]; } } } break; case ma_format_s32: { /* */ ma_int32* pFramesOutS32 = ( ma_int32*)pFramesOut; const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { pFramesOutS32[iFrame*pConverter->channelsOut + iChannel] = pFramesInS32[iFrame]; } } } break; case ma_format_f32: { /* */ float* pFramesOutF32 = ( float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; if (pConverter->channelsOut == 2) { for (iFrame = 0; iFrame < frameCount; ++iFrame) { pFramesOutF32[iFrame*2 + 0] = pFramesInF32[iFrame]; pFramesOutF32[iFrame*2 + 1] = pFramesInF32[iFrame]; } } else { for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_uint32 iChannel; for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { pFramesOutF32[iFrame*pConverter->channelsOut + iChannel] = pFramesInF32[iFrame]; } } } } break; default: return MA_INVALID_OPERATION; /* Unknown format. */ } return MA_SUCCESS; } static ma_result ma_channel_converter_process_pcm_frames__mono_out(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint32 iChannel; MA_ASSERT(pConverter != NULL); MA_ASSERT(pFramesOut != NULL); MA_ASSERT(pFramesIn != NULL); MA_ASSERT(pConverter->channelsOut == 1); switch (pConverter->format) { case ma_format_u8: { /* */ ma_uint8* pFramesOutU8 = ( ma_uint8*)pFramesOut; const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_int32 t = 0; for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { t += ma_pcm_sample_u8_to_s16_no_scale(pFramesInU8[iFrame*pConverter->channelsIn + iChannel]); } pFramesOutU8[iFrame] = ma_clip_u8(t / pConverter->channelsOut); } } break; case ma_format_s16: { /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_int32 t = 0; for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { t += pFramesInS16[iFrame*pConverter->channelsIn + iChannel]; } pFramesOutS16[iFrame] = (ma_int16)(t / pConverter->channelsIn); } } break; case ma_format_s24: { /* */ ma_uint8* pFramesOutS24 = ( ma_uint8*)pFramesOut; const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_int64 t = 0; for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { t += ma_pcm_sample_s24_to_s32_no_scale(&pFramesInS24[(iFrame*pConverter->channelsIn + iChannel)*3]); } ma_pcm_sample_s32_to_s24_no_scale(t / pConverter->channelsIn, &pFramesOutS24[iFrame*3]); } } break; case ma_format_s32: { /* */ ma_int32* pFramesOutS32 = ( ma_int32*)pFramesOut; const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { ma_int64 t = 0; for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { t += pFramesInS32[iFrame*pConverter->channelsIn + iChannel]; } pFramesOutS32[iFrame] = (ma_int32)(t / pConverter->channelsIn); } } break; case ma_format_f32: { /* */ float* pFramesOutF32 = ( float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; for (iFrame = 0; iFrame < frameCount; ++iFrame) { float t = 0; for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { t += pFramesInF32[iFrame*pConverter->channelsIn + iChannel]; } pFramesOutF32[iFrame] = t / pConverter->channelsIn; } } break; default: return MA_INVALID_OPERATION; /* Unknown format. */ } return MA_SUCCESS; } static ma_result ma_channel_converter_process_pcm_frames__weights(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { ma_uint32 iFrame; ma_uint32 iChannelIn; ma_uint32 iChannelOut; MA_ASSERT(pConverter != NULL); MA_ASSERT(pFramesOut != NULL); MA_ASSERT(pFramesIn != NULL); /* This is the more complicated case. Each of the output channels is accumulated with 0 or more input channels. */ /* Clear. */ ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); /* Accumulate. */ switch (pConverter->format) { case ma_format_u8: { /* */ ma_uint8* pFramesOutU8 = ( ma_uint8*)pFramesOut; const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { ma_int16 u8_O = ma_pcm_sample_u8_to_s16_no_scale(pFramesOutU8[iFrame*pConverter->channelsOut + iChannelOut]); ma_int16 u8_I = ma_pcm_sample_u8_to_s16_no_scale(pFramesInU8 [iFrame*pConverter->channelsIn + iChannelIn ]); ma_int32 s = (ma_int32)ma_clamp(u8_O + ((u8_I * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT), -128, 127); pFramesOutU8[iFrame*pConverter->channelsOut + iChannelOut] = ma_clip_u8((ma_int16)s); } } } } break; case ma_format_s16: { /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { ma_int32 s = pFramesOutS16[iFrame*pConverter->channelsOut + iChannelOut]; s += (pFramesInS16[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT; pFramesOutS16[iFrame*pConverter->channelsOut + iChannelOut] = (ma_int16)ma_clamp(s, -32768, 32767); } } } } break; case ma_format_s24: { /* */ ma_uint8* pFramesOutS24 = ( ma_uint8*)pFramesOut; const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { ma_int64 s24_O = ma_pcm_sample_s24_to_s32_no_scale(&pFramesOutS24[(iFrame*pConverter->channelsOut + iChannelOut)*3]); ma_int64 s24_I = ma_pcm_sample_s24_to_s32_no_scale(&pFramesInS24 [(iFrame*pConverter->channelsIn + iChannelIn )*3]); ma_int64 s24 = (ma_int32)ma_clamp(s24_O + ((s24_I * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT), -8388608, 8388607); ma_pcm_sample_s32_to_s24_no_scale(s24, &pFramesOutS24[(iFrame*pConverter->channelsOut + iChannelOut)*3]); } } } } break; case ma_format_s32: { /* */ ma_int32* pFramesOutS32 = ( ma_int32*)pFramesOut; const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { ma_int64 s = pFramesOutS32[iFrame*pConverter->channelsOut + iChannelOut]; s += ((ma_int64)pFramesInS32[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT; pFramesOutS32[iFrame*pConverter->channelsOut + iChannelOut] = ma_clip_s32(s); } } } } break; case ma_format_f32: { /* */ float* pFramesOutF32 = ( float*)pFramesOut; const float* pFramesInF32 = (const float*)pFramesIn; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { pFramesOutF32[iFrame*pConverter->channelsOut + iChannelOut] += pFramesInF32[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.f32[iChannelIn][iChannelOut]; } } } } break; default: return MA_INVALID_OPERATION; /* Unknown format. */ } return MA_SUCCESS; } MA_API ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) { if (pConverter == NULL) { return MA_INVALID_ARGS; } if (pFramesOut == NULL) { return MA_INVALID_ARGS; } if (pFramesIn == NULL) { ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); return MA_SUCCESS; } switch (pConverter->conversionPath) { case ma_channel_conversion_path_passthrough: return ma_channel_converter_process_pcm_frames__passthrough(pConverter, pFramesOut, pFramesIn, frameCount); case ma_channel_conversion_path_mono_out: return ma_channel_converter_process_pcm_frames__mono_out(pConverter, pFramesOut, pFramesIn, frameCount); case ma_channel_conversion_path_mono_in: return ma_channel_converter_process_pcm_frames__mono_in(pConverter, pFramesOut, pFramesIn, frameCount); case ma_channel_conversion_path_shuffle: return ma_channel_converter_process_pcm_frames__shuffle(pConverter, pFramesOut, pFramesIn, frameCount); case ma_channel_conversion_path_weights: default: { return ma_channel_converter_process_pcm_frames__weights(pConverter, pFramesOut, pFramesIn, frameCount); } } } MA_API ma_result ma_channel_converter_get_input_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) { if (pConverter == NULL || pChannelMap == NULL) { return MA_INVALID_ARGS; } ma_channel_map_copy_or_default(pChannelMap, channelMapCap, pConverter->pChannelMapIn, pConverter->channelsIn); return MA_SUCCESS; } MA_API ma_result ma_channel_converter_get_output_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) { if (pConverter == NULL || pChannelMap == NULL) { return MA_INVALID_ARGS; } ma_channel_map_copy_or_default(pChannelMap, channelMapCap, pConverter->pChannelMapOut, pConverter->channelsOut); return MA_SUCCESS; } /************************************************************************************************************************************************************** Data Conversion **************************************************************************************************************************************************************/ MA_API ma_data_converter_config ma_data_converter_config_init_default(void) { ma_data_converter_config config; MA_ZERO_OBJECT(&config); config.ditherMode = ma_dither_mode_none; config.resampling.algorithm = ma_resample_algorithm_linear; config.allowDynamicSampleRate = MA_FALSE; /* Disable dynamic sample rates by default because dynamic rate adjustments should be quite rare and it allows an optimization for cases when the in and out sample rates are the same. */ /* Linear resampling defaults. */ config.resampling.linear.lpfOrder = 1; return config; } MA_API ma_data_converter_config ma_data_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channelsIn, ma_uint32 channelsOut, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { ma_data_converter_config config = ma_data_converter_config_init_default(); config.formatIn = formatIn; config.formatOut = formatOut; config.channelsIn = channelsIn; config.channelsOut = channelsOut; config.sampleRateIn = sampleRateIn; config.sampleRateOut = sampleRateOut; return config; } typedef struct { size_t sizeInBytes; size_t channelConverterOffset; size_t resamplerOffset; } ma_data_converter_heap_layout; static ma_bool32 ma_data_converter_config_is_resampler_required(const ma_data_converter_config* pConfig) { MA_ASSERT(pConfig != NULL); return pConfig->allowDynamicSampleRate || pConfig->sampleRateIn != pConfig->sampleRateOut; } static ma_format ma_data_converter_config_get_mid_format(const ma_data_converter_config* pConfig) { MA_ASSERT(pConfig != NULL); /* We want to avoid as much data conversion as possible. The channel converter and linear resampler both support s16 and f32 natively. We need to decide on the format to use for this stage. We call this the mid format because it's used in the middle stage of the conversion pipeline. If the output format is either s16 or f32 we use that one. If that is not the case it will do the same thing for the input format. If it's neither we just use f32. If we are using a custom resampling backend, we can only guarantee that f32 will be supported so we'll be forced to use that if resampling is required. */ if (ma_data_converter_config_is_resampler_required(pConfig) && pConfig->resampling.algorithm != ma_resample_algorithm_linear) { return ma_format_f32; /* <-- Force f32 since that is the only one we can guarantee will be supported by the resampler. */ } else { /* */ if (pConfig->formatOut == ma_format_s16 || pConfig->formatOut == ma_format_f32) { return pConfig->formatOut; } else if (pConfig->formatIn == ma_format_s16 || pConfig->formatIn == ma_format_f32) { return pConfig->formatIn; } else { return ma_format_f32; } } } static ma_channel_converter_config ma_channel_converter_config_init_from_data_converter_config(const ma_data_converter_config* pConfig) { ma_channel_converter_config channelConverterConfig; MA_ASSERT(pConfig != NULL); channelConverterConfig = ma_channel_converter_config_init(ma_data_converter_config_get_mid_format(pConfig), pConfig->channelsIn, pConfig->pChannelMapIn, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelMixMode); channelConverterConfig.ppWeights = pConfig->ppChannelWeights; channelConverterConfig.calculateLFEFromSpatialChannels = pConfig->calculateLFEFromSpatialChannels; return channelConverterConfig; } static ma_resampler_config ma_resampler_config_init_from_data_converter_config(const ma_data_converter_config* pConfig) { ma_resampler_config resamplerConfig; ma_uint32 resamplerChannels; MA_ASSERT(pConfig != NULL); /* The resampler is the most expensive part of the conversion process, so we need to do it at the stage where the channel count is at it's lowest. */ if (pConfig->channelsIn < pConfig->channelsOut) { resamplerChannels = pConfig->channelsIn; } else { resamplerChannels = pConfig->channelsOut; } resamplerConfig = ma_resampler_config_init(ma_data_converter_config_get_mid_format(pConfig), resamplerChannels, pConfig->sampleRateIn, pConfig->sampleRateOut, pConfig->resampling.algorithm); resamplerConfig.linear = pConfig->resampling.linear; resamplerConfig.pBackendVTable = pConfig->resampling.pBackendVTable; resamplerConfig.pBackendUserData = pConfig->resampling.pBackendUserData; return resamplerConfig; } static ma_result ma_data_converter_get_heap_layout(const ma_data_converter_config* pConfig, ma_data_converter_heap_layout* pHeapLayout) { ma_result result; MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* Channel converter. */ pHeapLayout->channelConverterOffset = pHeapLayout->sizeInBytes; { size_t heapSizeInBytes; ma_channel_converter_config channelConverterConfig = ma_channel_converter_config_init_from_data_converter_config(pConfig); result = ma_channel_converter_get_heap_size(&channelConverterConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += heapSizeInBytes; } /* Resampler. */ pHeapLayout->resamplerOffset = pHeapLayout->sizeInBytes; if (ma_data_converter_config_is_resampler_required(pConfig)) { size_t heapSizeInBytes; ma_resampler_config resamplerConfig = ma_resampler_config_init_from_data_converter_config(pConfig); result = ma_resampler_get_heap_size(&resamplerConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes += heapSizeInBytes; } /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_data_converter_get_heap_size(const ma_data_converter_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_data_converter_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_data_converter_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_data_converter_init_preallocated(const ma_data_converter_config* pConfig, void* pHeap, ma_data_converter* pConverter) { ma_result result; ma_data_converter_heap_layout heapLayout; ma_format midFormat; ma_bool32 isResamplingRequired; if (pConverter == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pConverter); result = ma_data_converter_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pConverter->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pConverter->formatIn = pConfig->formatIn; pConverter->formatOut = pConfig->formatOut; pConverter->channelsIn = pConfig->channelsIn; pConverter->channelsOut = pConfig->channelsOut; pConverter->sampleRateIn = pConfig->sampleRateIn; pConverter->sampleRateOut = pConfig->sampleRateOut; pConverter->ditherMode = pConfig->ditherMode; /* Determine if resampling is required. We need to do this so we can determine an appropriate mid format to use. If resampling is required, the mid format must be ma_format_f32 since that is the only one that is guaranteed to supported by custom resampling backends. */ isResamplingRequired = ma_data_converter_config_is_resampler_required(pConfig); midFormat = ma_data_converter_config_get_mid_format(pConfig); /* Channel converter. We always initialize this, but we check if it configures itself as a passthrough to determine whether or not it's needed. */ { ma_channel_converter_config channelConverterConfig = ma_channel_converter_config_init_from_data_converter_config(pConfig); result = ma_channel_converter_init_preallocated(&channelConverterConfig, ma_offset_ptr(pHeap, heapLayout.channelConverterOffset), &pConverter->channelConverter); if (result != MA_SUCCESS) { return result; } /* If the channel converter is not a passthrough we need to enable it. Otherwise we can skip it. */ if (pConverter->channelConverter.conversionPath != ma_channel_conversion_path_passthrough) { pConverter->hasChannelConverter = MA_TRUE; } } /* Resampler. */ if (isResamplingRequired) { ma_resampler_config resamplerConfig = ma_resampler_config_init_from_data_converter_config(pConfig); result = ma_resampler_init_preallocated(&resamplerConfig, ma_offset_ptr(pHeap, heapLayout.resamplerOffset), &pConverter->resampler); if (result != MA_SUCCESS) { return result; } pConverter->hasResampler = MA_TRUE; } /* We can simplify pre- and post-format conversion if we have neither channel conversion nor resampling. */ if (pConverter->hasChannelConverter == MA_FALSE && pConverter->hasResampler == MA_FALSE) { /* We have neither channel conversion nor resampling so we'll only need one of pre- or post-format conversion, or none if the input and output formats are the same. */ if (pConverter->formatIn == pConverter->formatOut) { /* The formats are the same so we can just pass through. */ pConverter->hasPreFormatConversion = MA_FALSE; pConverter->hasPostFormatConversion = MA_FALSE; } else { /* The formats are different so we need to do either pre- or post-format conversion. It doesn't matter which. */ pConverter->hasPreFormatConversion = MA_FALSE; pConverter->hasPostFormatConversion = MA_TRUE; } } else { /* We have a channel converter and/or resampler so we'll need channel conversion based on the mid format. */ if (pConverter->formatIn != midFormat) { pConverter->hasPreFormatConversion = MA_TRUE; } if (pConverter->formatOut != midFormat) { pConverter->hasPostFormatConversion = MA_TRUE; } } /* We can enable passthrough optimizations if applicable. Note that we'll only be able to do this if the sample rate is static. */ if (pConverter->hasPreFormatConversion == MA_FALSE && pConverter->hasPostFormatConversion == MA_FALSE && pConverter->hasChannelConverter == MA_FALSE && pConverter->hasResampler == MA_FALSE) { pConverter->isPassthrough = MA_TRUE; } /* We now need to determine our execution path. */ if (pConverter->isPassthrough) { pConverter->executionPath = ma_data_converter_execution_path_passthrough; } else { if (pConverter->channelsIn < pConverter->channelsOut) { /* Do resampling first, if necessary. */ MA_ASSERT(pConverter->hasChannelConverter == MA_TRUE); if (pConverter->hasResampler) { pConverter->executionPath = ma_data_converter_execution_path_resample_first; } else { pConverter->executionPath = ma_data_converter_execution_path_channels_only; } } else { /* Do channel conversion first, if necessary. */ if (pConverter->hasChannelConverter) { if (pConverter->hasResampler) { pConverter->executionPath = ma_data_converter_execution_path_channels_first; } else { pConverter->executionPath = ma_data_converter_execution_path_channels_only; } } else { /* Channel routing not required. */ if (pConverter->hasResampler) { pConverter->executionPath = ma_data_converter_execution_path_resample_only; } else { pConverter->executionPath = ma_data_converter_execution_path_format_only; } } } } return MA_SUCCESS; } MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_converter* pConverter) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_data_converter_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_data_converter_init_preallocated(pConfig, pHeap, pConverter); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pConverter->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_data_converter_uninit(ma_data_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks) { if (pConverter == NULL) { return; } if (pConverter->hasResampler) { ma_resampler_uninit(&pConverter->resampler, pAllocationCallbacks); } ma_channel_converter_uninit(&pConverter->channelConverter, pAllocationCallbacks); if (pConverter->_ownsHeap) { ma_free(pConverter->_pHeap, pAllocationCallbacks); } } static ma_result ma_data_converter_process_pcm_frames__passthrough(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 frameCount; MA_ASSERT(pConverter != NULL); frameCountIn = 0; if (pFrameCountIn != NULL) { frameCountIn = *pFrameCountIn; } frameCountOut = 0; if (pFrameCountOut != NULL) { frameCountOut = *pFrameCountOut; } frameCount = ma_min(frameCountIn, frameCountOut); if (pFramesOut != NULL) { if (pFramesIn != NULL) { ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } else { ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } } if (pFrameCountIn != NULL) { *pFrameCountIn = frameCount; } if (pFrameCountOut != NULL) { *pFrameCountOut = frameCount; } return MA_SUCCESS; } static ma_result ma_data_converter_process_pcm_frames__format_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 frameCount; MA_ASSERT(pConverter != NULL); frameCountIn = 0; if (pFrameCountIn != NULL) { frameCountIn = *pFrameCountIn; } frameCountOut = 0; if (pFrameCountOut != NULL) { frameCountOut = *pFrameCountOut; } frameCount = ma_min(frameCountIn, frameCountOut); if (pFramesOut != NULL) { if (pFramesIn != NULL) { ma_convert_pcm_frames_format(pFramesOut, pConverter->formatOut, pFramesIn, pConverter->formatIn, frameCount, pConverter->channelsIn, pConverter->ditherMode); } else { ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } } if (pFrameCountIn != NULL) { *pFrameCountIn = frameCount; } if (pFrameCountOut != NULL) { *pFrameCountOut = frameCount; } return MA_SUCCESS; } static ma_result ma_data_converter_process_pcm_frames__resample_with_format_conversion(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { ma_result result = MA_SUCCESS; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 framesProcessedIn; ma_uint64 framesProcessedOut; MA_ASSERT(pConverter != NULL); frameCountIn = 0; if (pFrameCountIn != NULL) { frameCountIn = *pFrameCountIn; } frameCountOut = 0; if (pFrameCountOut != NULL) { frameCountOut = *pFrameCountOut; } framesProcessedIn = 0; framesProcessedOut = 0; while (framesProcessedOut < frameCountOut) { ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); const void* pFramesInThisIteration; /* */ void* pFramesOutThisIteration; ma_uint64 frameCountInThisIteration; ma_uint64 frameCountOutThisIteration; if (pFramesIn != NULL) { pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } else { pFramesInThisIteration = NULL; } if (pFramesOut != NULL) { pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } else { pFramesOutThisIteration = NULL; } /* Do a pre format conversion if necessary. */ if (pConverter->hasPreFormatConversion) { ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); frameCountInThisIteration = (frameCountIn - framesProcessedIn); if (frameCountInThisIteration > tempBufferInCap) { frameCountInThisIteration = tempBufferInCap; } if (pConverter->hasPostFormatConversion) { if (frameCountInThisIteration > tempBufferOutCap) { frameCountInThisIteration = tempBufferOutCap; } } if (pFramesInThisIteration != NULL) { ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.format, pFramesInThisIteration, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); } else { MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); } frameCountOutThisIteration = (frameCountOut - framesProcessedOut); if (pConverter->hasPostFormatConversion) { /* Both input and output conversion required. Output to the temp buffer. */ if (frameCountOutThisIteration > tempBufferOutCap) { frameCountOutThisIteration = tempBufferOutCap; } result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferIn, &frameCountInThisIteration, pTempBufferOut, &frameCountOutThisIteration); } else { /* Only pre-format required. Output straight to the output buffer. */ result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferIn, &frameCountInThisIteration, pFramesOutThisIteration, &frameCountOutThisIteration); } if (result != MA_SUCCESS) { break; } } else { /* No pre-format required. Just read straight from the input buffer. */ MA_ASSERT(pConverter->hasPostFormatConversion == MA_TRUE); frameCountInThisIteration = (frameCountIn - framesProcessedIn); frameCountOutThisIteration = (frameCountOut - framesProcessedOut); if (frameCountOutThisIteration > tempBufferOutCap) { frameCountOutThisIteration = tempBufferOutCap; } result = ma_resampler_process_pcm_frames(&pConverter->resampler, pFramesInThisIteration, &frameCountInThisIteration, pTempBufferOut, &frameCountOutThisIteration); if (result != MA_SUCCESS) { break; } } /* If we are doing a post format conversion we need to do that now. */ if (pConverter->hasPostFormatConversion) { if (pFramesOutThisIteration != NULL) { ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->formatOut, pTempBufferOut, pConverter->resampler.format, frameCountOutThisIteration, pConverter->resampler.channels, pConverter->ditherMode); } } framesProcessedIn += frameCountInThisIteration; framesProcessedOut += frameCountOutThisIteration; MA_ASSERT(framesProcessedIn <= frameCountIn); MA_ASSERT(framesProcessedOut <= frameCountOut); if (frameCountOutThisIteration == 0) { break; /* Consumed all of our input data. */ } } if (pFrameCountIn != NULL) { *pFrameCountIn = framesProcessedIn; } if (pFrameCountOut != NULL) { *pFrameCountOut = framesProcessedOut; } return result; } static ma_result ma_data_converter_process_pcm_frames__resample_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { MA_ASSERT(pConverter != NULL); if (pConverter->hasPreFormatConversion == MA_FALSE && pConverter->hasPostFormatConversion == MA_FALSE) { /* Neither pre- nor post-format required. This is simple case where only resampling is required. */ return ma_resampler_process_pcm_frames(&pConverter->resampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } else { /* Format conversion required. */ return ma_data_converter_process_pcm_frames__resample_with_format_conversion(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); } } static ma_result ma_data_converter_process_pcm_frames__channels_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { ma_result result; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 frameCount; MA_ASSERT(pConverter != NULL); frameCountIn = 0; if (pFrameCountIn != NULL) { frameCountIn = *pFrameCountIn; } frameCountOut = 0; if (pFrameCountOut != NULL) { frameCountOut = *pFrameCountOut; } frameCount = ma_min(frameCountIn, frameCountOut); if (pConverter->hasPreFormatConversion == MA_FALSE && pConverter->hasPostFormatConversion == MA_FALSE) { /* No format conversion required. */ result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pFramesOut, pFramesIn, frameCount); if (result != MA_SUCCESS) { return result; } } else { /* Format conversion required. */ ma_uint64 framesProcessed = 0; while (framesProcessed < frameCount) { ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); const void* pFramesInThisIteration; /* */ void* pFramesOutThisIteration; ma_uint64 frameCountThisIteration; if (pFramesIn != NULL) { pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessed * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } else { pFramesInThisIteration = NULL; } if (pFramesOut != NULL) { pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessed * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } else { pFramesOutThisIteration = NULL; } /* Do a pre format conversion if necessary. */ if (pConverter->hasPreFormatConversion) { ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsIn); frameCountThisIteration = (frameCount - framesProcessed); if (frameCountThisIteration > tempBufferInCap) { frameCountThisIteration = tempBufferInCap; } if (pConverter->hasPostFormatConversion) { if (frameCountThisIteration > tempBufferOutCap) { frameCountThisIteration = tempBufferOutCap; } } if (pFramesInThisIteration != NULL) { ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pFramesInThisIteration, pConverter->formatIn, frameCountThisIteration, pConverter->channelsIn, pConverter->ditherMode); } else { MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); } if (pConverter->hasPostFormatConversion) { /* Both input and output conversion required. Output to the temp buffer. */ result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferOut, pTempBufferIn, frameCountThisIteration); } else { /* Only pre-format required. Output straight to the output buffer. */ result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pFramesOutThisIteration, pTempBufferIn, frameCountThisIteration); } if (result != MA_SUCCESS) { break; } } else { /* No pre-format required. Just read straight from the input buffer. */ MA_ASSERT(pConverter->hasPostFormatConversion == MA_TRUE); frameCountThisIteration = (frameCount - framesProcessed); if (frameCountThisIteration > tempBufferOutCap) { frameCountThisIteration = tempBufferOutCap; } result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferOut, pFramesInThisIteration, frameCountThisIteration); if (result != MA_SUCCESS) { break; } } /* If we are doing a post format conversion we need to do that now. */ if (pConverter->hasPostFormatConversion) { if (pFramesOutThisIteration != NULL) { ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->formatOut, pTempBufferOut, pConverter->channelConverter.format, frameCountThisIteration, pConverter->channelConverter.channelsOut, pConverter->ditherMode); } } framesProcessed += frameCountThisIteration; } } if (pFrameCountIn != NULL) { *pFrameCountIn = frameCount; } if (pFrameCountOut != NULL) { *pFrameCountOut = frameCount; } return MA_SUCCESS; } static ma_result ma_data_converter_process_pcm_frames__resample_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { ma_result result; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 framesProcessedIn; ma_uint64 framesProcessedOut; ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format. */ ma_uint64 tempBufferInCap; ma_uint8 pTempBufferMid[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format, channel converter input format. */ ma_uint64 tempBufferMidCap; ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In channel converter output format. */ ma_uint64 tempBufferOutCap; MA_ASSERT(pConverter != NULL); MA_ASSERT(pConverter->resampler.format == pConverter->channelConverter.format); MA_ASSERT(pConverter->resampler.channels == pConverter->channelConverter.channelsIn); MA_ASSERT(pConverter->resampler.channels < pConverter->channelConverter.channelsOut); frameCountIn = 0; if (pFrameCountIn != NULL) { frameCountIn = *pFrameCountIn; } frameCountOut = 0; if (pFrameCountOut != NULL) { frameCountOut = *pFrameCountOut; } framesProcessedIn = 0; framesProcessedOut = 0; tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); while (framesProcessedOut < frameCountOut) { ma_uint64 frameCountInThisIteration; ma_uint64 frameCountOutThisIteration; const void* pRunningFramesIn = NULL; void* pRunningFramesOut = NULL; const void* pResampleBufferIn; void* pChannelsBufferOut; if (pFramesIn != NULL) { pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } if (pFramesOut != NULL) { pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } /* Run input data through the resampler and output it to the temporary buffer. */ frameCountInThisIteration = (frameCountIn - framesProcessedIn); if (pConverter->hasPreFormatConversion) { if (frameCountInThisIteration > tempBufferInCap) { frameCountInThisIteration = tempBufferInCap; } } frameCountOutThisIteration = (frameCountOut - framesProcessedOut); if (frameCountOutThisIteration > tempBufferMidCap) { frameCountOutThisIteration = tempBufferMidCap; } /* We can't read more frames than can fit in the output buffer. */ if (pConverter->hasPostFormatConversion) { if (frameCountOutThisIteration > tempBufferOutCap) { frameCountOutThisIteration = tempBufferOutCap; } } /* We need to ensure we don't try to process too many input frames that we run out of room in the output buffer. If this happens we'll end up glitching. */ /* We need to try to predict how many input frames will be required for the resampler. If the resampler can tell us, we'll use that. Otherwise we'll need to make a best guess. The further off we are from this, the more wasted format conversions we'll end up doing. */ #if 1 { ma_uint64 requiredInputFrameCount; result = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration, &requiredInputFrameCount); if (result != MA_SUCCESS) { /* Fall back to a best guess. */ requiredInputFrameCount = (frameCountOutThisIteration * pConverter->resampler.sampleRateIn) / pConverter->resampler.sampleRateOut; } if (frameCountInThisIteration > requiredInputFrameCount) { frameCountInThisIteration = requiredInputFrameCount; } } #endif if (pConverter->hasPreFormatConversion) { if (pFramesIn != NULL) { ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.format, pRunningFramesIn, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); pResampleBufferIn = pTempBufferIn; } else { pResampleBufferIn = NULL; } } else { pResampleBufferIn = pRunningFramesIn; } result = ma_resampler_process_pcm_frames(&pConverter->resampler, pResampleBufferIn, &frameCountInThisIteration, pTempBufferMid, &frameCountOutThisIteration); if (result != MA_SUCCESS) { return result; } /* The input data has been resampled so now we need to run it through the channel converter. The input data is always contained in pTempBufferMid. We only need to do this part if we have an output buffer. */ if (pFramesOut != NULL) { if (pConverter->hasPostFormatConversion) { pChannelsBufferOut = pTempBufferOut; } else { pChannelsBufferOut = pRunningFramesOut; } result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pChannelsBufferOut, pTempBufferMid, frameCountOutThisIteration); if (result != MA_SUCCESS) { return result; } /* Finally we do post format conversion. */ if (pConverter->hasPostFormatConversion) { ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->formatOut, pChannelsBufferOut, pConverter->channelConverter.format, frameCountOutThisIteration, pConverter->channelConverter.channelsOut, pConverter->ditherMode); } } framesProcessedIn += frameCountInThisIteration; framesProcessedOut += frameCountOutThisIteration; MA_ASSERT(framesProcessedIn <= frameCountIn); MA_ASSERT(framesProcessedOut <= frameCountOut); if (frameCountOutThisIteration == 0) { break; /* Consumed all of our input data. */ } } if (pFrameCountIn != NULL) { *pFrameCountIn = framesProcessedIn; } if (pFrameCountOut != NULL) { *pFrameCountOut = framesProcessedOut; } return MA_SUCCESS; } static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { ma_result result; ma_uint64 frameCountIn; ma_uint64 frameCountOut; ma_uint64 framesProcessedIn; ma_uint64 framesProcessedOut; ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format. */ ma_uint64 tempBufferInCap; ma_uint8 pTempBufferMid[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format, channel converter input format. */ ma_uint64 tempBufferMidCap; ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In channel converter output format. */ ma_uint64 tempBufferOutCap; MA_ASSERT(pConverter != NULL); MA_ASSERT(pConverter->resampler.format == pConverter->channelConverter.format); MA_ASSERT(pConverter->resampler.channels == pConverter->channelConverter.channelsOut); MA_ASSERT(pConverter->resampler.channels <= pConverter->channelConverter.channelsIn); frameCountIn = 0; if (pFrameCountIn != NULL) { frameCountIn = *pFrameCountIn; } frameCountOut = 0; if (pFrameCountOut != NULL) { frameCountOut = *pFrameCountOut; } framesProcessedIn = 0; framesProcessedOut = 0; tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsIn); tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); while (framesProcessedOut < frameCountOut) { ma_uint64 frameCountInThisIteration; ma_uint64 frameCountOutThisIteration; const void* pRunningFramesIn = NULL; void* pRunningFramesOut = NULL; const void* pChannelsBufferIn; void* pResampleBufferOut; if (pFramesIn != NULL) { pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); } if (pFramesOut != NULL) { pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); } /* Before doing any processing we need to determine how many frames we should try processing this iteration, for both input and output. The resampler requires us to perform format and channel conversion before passing any data into it. If we get our input count wrong, we'll end up peforming redundant pre-processing. This isn't the end of the world, but it does result in some inefficiencies proportionate to how far our estimates are off. If the resampler has a means to calculate exactly how much we'll need, we'll use that. Otherwise we'll make a best guess. In order to do this, we'll need to calculate the output frame count first. */ frameCountOutThisIteration = (frameCountOut - framesProcessedOut); if (frameCountOutThisIteration > tempBufferMidCap) { frameCountOutThisIteration = tempBufferMidCap; } if (pConverter->hasPostFormatConversion) { if (frameCountOutThisIteration > tempBufferOutCap) { frameCountOutThisIteration = tempBufferOutCap; } } /* Now that we have the output frame count we can determine the input frame count. */ frameCountInThisIteration = (frameCountIn - framesProcessedIn); if (pConverter->hasPreFormatConversion) { if (frameCountInThisIteration > tempBufferInCap) { frameCountInThisIteration = tempBufferInCap; } } if (frameCountInThisIteration > tempBufferMidCap) { frameCountInThisIteration = tempBufferMidCap; } #if 1 { ma_uint64 requiredInputFrameCount; result = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration, &requiredInputFrameCount); if (result != MA_SUCCESS) { /* Fall back to a best guess. */ requiredInputFrameCount = (frameCountOutThisIteration * pConverter->resampler.sampleRateIn) / pConverter->resampler.sampleRateOut; } if (frameCountInThisIteration > requiredInputFrameCount) { frameCountInThisIteration = requiredInputFrameCount; } } #endif /* Pre format conversion. */ if (pConverter->hasPreFormatConversion) { if (pRunningFramesIn != NULL) { ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pRunningFramesIn, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); pChannelsBufferIn = pTempBufferIn; } else { pChannelsBufferIn = NULL; } } else { pChannelsBufferIn = pRunningFramesIn; } /* Channel conversion. */ result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferMid, pChannelsBufferIn, frameCountInThisIteration); if (result != MA_SUCCESS) { return result; } /* Resampling. */ if (pConverter->hasPostFormatConversion) { pResampleBufferOut = pTempBufferOut; } else { pResampleBufferOut = pRunningFramesOut; } result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferMid, &frameCountInThisIteration, pResampleBufferOut, &frameCountOutThisIteration); if (result != MA_SUCCESS) { return result; } /* Post format conversion. */ if (pConverter->hasPostFormatConversion) { if (pRunningFramesOut != NULL) { ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->formatOut, pResampleBufferOut, pConverter->resampler.format, frameCountOutThisIteration, pConverter->channelsOut, pConverter->ditherMode); } } framesProcessedIn += frameCountInThisIteration; framesProcessedOut += frameCountOutThisIteration; MA_ASSERT(framesProcessedIn <= frameCountIn); MA_ASSERT(framesProcessedOut <= frameCountOut); if (frameCountOutThisIteration == 0) { break; /* Consumed all of our input data. */ } } if (pFrameCountIn != NULL) { *pFrameCountIn = framesProcessedIn; } if (pFrameCountOut != NULL) { *pFrameCountOut = framesProcessedOut; } return MA_SUCCESS; } MA_API ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) { if (pConverter == NULL) { return MA_INVALID_ARGS; } switch (pConverter->executionPath) { case ma_data_converter_execution_path_passthrough: return ma_data_converter_process_pcm_frames__passthrough(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); case ma_data_converter_execution_path_format_only: return ma_data_converter_process_pcm_frames__format_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); case ma_data_converter_execution_path_channels_only: return ma_data_converter_process_pcm_frames__channels_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); case ma_data_converter_execution_path_resample_only: return ma_data_converter_process_pcm_frames__resample_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); case ma_data_converter_execution_path_resample_first: return ma_data_converter_process_pcm_frames__resample_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); case ma_data_converter_execution_path_channels_first: return ma_data_converter_process_pcm_frames__channels_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); default: return MA_INVALID_OPERATION; /* Should never hit this. */ } } MA_API ma_result ma_data_converter_set_rate(ma_data_converter* pConverter, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) { if (pConverter == NULL) { return MA_INVALID_ARGS; } if (pConverter->hasResampler == MA_FALSE) { return MA_INVALID_OPERATION; /* Dynamic resampling not enabled. */ } return ma_resampler_set_rate(&pConverter->resampler, sampleRateIn, sampleRateOut); } MA_API ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, float ratioInOut) { if (pConverter == NULL) { return MA_INVALID_ARGS; } if (pConverter->hasResampler == MA_FALSE) { return MA_INVALID_OPERATION; /* Dynamic resampling not enabled. */ } return ma_resampler_set_rate_ratio(&pConverter->resampler, ratioInOut); } MA_API ma_uint64 ma_data_converter_get_input_latency(const ma_data_converter* pConverter) { if (pConverter == NULL) { return 0; } if (pConverter->hasResampler) { return ma_resampler_get_input_latency(&pConverter->resampler); } return 0; /* No latency without a resampler. */ } MA_API ma_uint64 ma_data_converter_get_output_latency(const ma_data_converter* pConverter) { if (pConverter == NULL) { return 0; } if (pConverter->hasResampler) { return ma_resampler_get_output_latency(&pConverter->resampler); } return 0; /* No latency without a resampler. */ } MA_API ma_result ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) { if (pInputFrameCount == NULL) { return MA_INVALID_ARGS; } *pInputFrameCount = 0; if (pConverter == NULL) { return MA_INVALID_ARGS; } if (pConverter->hasResampler) { return ma_resampler_get_required_input_frame_count(&pConverter->resampler, outputFrameCount, pInputFrameCount); } else { *pInputFrameCount = outputFrameCount; /* 1:1 */ return MA_SUCCESS; } } MA_API ma_result ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) { if (pOutputFrameCount == NULL) { return MA_INVALID_ARGS; } *pOutputFrameCount = 0; if (pConverter == NULL) { return MA_INVALID_ARGS; } if (pConverter->hasResampler) { return ma_resampler_get_expected_output_frame_count(&pConverter->resampler, inputFrameCount, pOutputFrameCount); } else { *pOutputFrameCount = inputFrameCount; /* 1:1 */ return MA_SUCCESS; } } MA_API ma_result ma_data_converter_get_input_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) { if (pConverter == NULL || pChannelMap == NULL) { return MA_INVALID_ARGS; } if (pConverter->hasChannelConverter) { ma_channel_converter_get_output_channel_map(&pConverter->channelConverter, pChannelMap, channelMapCap); } else { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pConverter->channelsOut); } return MA_SUCCESS; } MA_API ma_result ma_data_converter_get_output_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) { if (pConverter == NULL || pChannelMap == NULL) { return MA_INVALID_ARGS; } if (pConverter->hasChannelConverter) { ma_channel_converter_get_input_channel_map(&pConverter->channelConverter, pChannelMap, channelMapCap); } else { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pConverter->channelsIn); } return MA_SUCCESS; } MA_API ma_result ma_data_converter_reset(ma_data_converter* pConverter) { if (pConverter == NULL) { return MA_INVALID_ARGS; } /* There's nothing to do if we're not resampling. */ if (pConverter->hasResampler == MA_FALSE) { return MA_SUCCESS; } return ma_resampler_reset(&pConverter->resampler); } /************************************************************************************************************************************************************** Channel Maps **************************************************************************************************************************************************************/ static ma_channel ma_channel_map_init_standard_channel(ma_standard_channel_map standardChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex); MA_API ma_channel ma_channel_map_get_channel(const ma_channel* pChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex) { if (pChannelMap == NULL) { return ma_channel_map_init_standard_channel(ma_standard_channel_map_default, channelCount, channelIndex); } else { if (channelIndex >= channelCount) { return MA_CHANNEL_NONE; } return pChannelMap[channelIndex]; } } MA_API void ma_channel_map_init_blank(ma_channel* pChannelMap, ma_uint32 channels) { if (pChannelMap == NULL) { return; } MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channels); } static ma_channel ma_channel_map_init_standard_channel_microsoft(ma_uint32 channelCount, ma_uint32 channelIndex) { if (channelCount == 0 || channelIndex >= channelCount) { return MA_CHANNEL_NONE; } /* This is the Microsoft channel map. Based off the speaker configurations mentioned here: https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ksmedia/ns-ksmedia-ksaudio_channel_config */ switch (channelCount) { case 0: return MA_CHANNEL_NONE; case 1: { return MA_CHANNEL_MONO; } break; case 2: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; } } break; case 3: /* No defined, but best guess. */ { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; } } break; case 4: { switch (channelIndex) { #ifndef MA_USE_QUAD_MICROSOFT_CHANNEL_MAP /* Surround. Using the Surround profile has the advantage of the 3rd channel (MA_CHANNEL_FRONT_CENTER) mapping nicely with higher channel counts. */ case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_BACK_CENTER; #else /* Quad. */ case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; #endif } } break; case 5: /* Not defined, but best guess. */ { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_BACK_LEFT; case 4: return MA_CHANNEL_BACK_RIGHT; } } break; case 6: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_LFE; case 4: return MA_CHANNEL_SIDE_LEFT; case 5: return MA_CHANNEL_SIDE_RIGHT; } } break; case 7: /* Not defined, but best guess. */ { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_LFE; case 4: return MA_CHANNEL_BACK_CENTER; case 5: return MA_CHANNEL_SIDE_LEFT; case 6: return MA_CHANNEL_SIDE_RIGHT; } } break; case 8: default: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_LFE; case 4: return MA_CHANNEL_BACK_LEFT; case 5: return MA_CHANNEL_BACK_RIGHT; case 6: return MA_CHANNEL_SIDE_LEFT; case 7: return MA_CHANNEL_SIDE_RIGHT; } } break; } if (channelCount > 8) { if (channelIndex < 32) { /* We have 32 AUX channels. */ return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); } } /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ return MA_CHANNEL_NONE; } static ma_channel ma_channel_map_init_standard_channel_alsa(ma_uint32 channelCount, ma_uint32 channelIndex) { switch (channelCount) { case 0: return MA_CHANNEL_NONE; case 1: { return MA_CHANNEL_MONO; } break; case 2: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; } } break; case 3: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; } } break; case 4: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; } } break; case 5: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; case 4: return MA_CHANNEL_FRONT_CENTER; } } break; case 6: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; case 4: return MA_CHANNEL_FRONT_CENTER; case 5: return MA_CHANNEL_LFE; } } break; case 7: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; case 4: return MA_CHANNEL_FRONT_CENTER; case 5: return MA_CHANNEL_LFE; case 6: return MA_CHANNEL_BACK_CENTER; } } break; case 8: default: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; case 4: return MA_CHANNEL_FRONT_CENTER; case 5: return MA_CHANNEL_LFE; case 6: return MA_CHANNEL_SIDE_LEFT; case 7: return MA_CHANNEL_SIDE_RIGHT; } } break; } if (channelCount > 8) { if (channelIndex < 32) { /* We have 32 AUX channels. */ return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); } } /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ return MA_CHANNEL_NONE; } static ma_channel ma_channel_map_init_standard_channel_rfc3551(ma_uint32 channelCount, ma_uint32 channelIndex) { switch (channelCount) { case 0: return MA_CHANNEL_NONE; case 1: { return MA_CHANNEL_MONO; } break; case 2: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; } } break; case 3: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; } } break; case 4: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 2: return MA_CHANNEL_FRONT_CENTER; case 1: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_BACK_CENTER; } } break; case 5: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_BACK_LEFT; case 4: return MA_CHANNEL_BACK_RIGHT; } } break; case 6: default: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_SIDE_LEFT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_FRONT_RIGHT; case 4: return MA_CHANNEL_SIDE_RIGHT; case 5: return MA_CHANNEL_BACK_CENTER; } } break; } if (channelCount > 6) { if (channelIndex < 32) { /* We have 32 AUX channels. */ return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 6)); } } /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ return MA_CHANNEL_NONE; } static ma_channel ma_channel_map_init_standard_channel_flac(ma_uint32 channelCount, ma_uint32 channelIndex) { switch (channelCount) { case 0: return MA_CHANNEL_NONE; case 1: { return MA_CHANNEL_MONO; } break; case 2: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; } } break; case 3: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; } } break; case 4: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; } } break; case 5: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_BACK_LEFT; case 4: return MA_CHANNEL_BACK_RIGHT; } } break; case 6: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_LFE; case 4: return MA_CHANNEL_BACK_LEFT; case 5: return MA_CHANNEL_BACK_RIGHT; } } break; case 7: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_LFE; case 4: return MA_CHANNEL_BACK_CENTER; case 5: return MA_CHANNEL_SIDE_LEFT; case 6: return MA_CHANNEL_SIDE_RIGHT; } } break; case 8: default: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_LFE; case 4: return MA_CHANNEL_BACK_LEFT; case 5: return MA_CHANNEL_BACK_RIGHT; case 6: return MA_CHANNEL_SIDE_LEFT; case 7: return MA_CHANNEL_SIDE_RIGHT; } } break; } if (channelCount > 8) { if (channelIndex < 32) { /* We have 32 AUX channels. */ return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); } } /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ return MA_CHANNEL_NONE; } static ma_channel ma_channel_map_init_standard_channel_vorbis(ma_uint32 channelCount, ma_uint32 channelIndex) { switch (channelCount) { case 0: return MA_CHANNEL_NONE; case 1: { return MA_CHANNEL_MONO; } break; case 2: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; } } break; case 3: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; } } break; case 4: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; } } break; case 5: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_BACK_LEFT; case 4: return MA_CHANNEL_BACK_RIGHT; } } break; case 6: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_BACK_LEFT; case 4: return MA_CHANNEL_BACK_RIGHT; case 5: return MA_CHANNEL_LFE; } } break; case 7: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_SIDE_LEFT; case 4: return MA_CHANNEL_SIDE_RIGHT; case 5: return MA_CHANNEL_BACK_CENTER; case 6: return MA_CHANNEL_LFE; } } break; case 8: default: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_SIDE_LEFT; case 4: return MA_CHANNEL_SIDE_RIGHT; case 5: return MA_CHANNEL_BACK_LEFT; case 6: return MA_CHANNEL_BACK_RIGHT; case 7: return MA_CHANNEL_LFE; } } break; } if (channelCount > 8) { if (channelIndex < 32) { /* We have 32 AUX channels. */ return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); } } /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ return MA_CHANNEL_NONE; } static ma_channel ma_channel_map_init_standard_channel_sound4(ma_uint32 channelCount, ma_uint32 channelIndex) { switch (channelCount) { case 0: return MA_CHANNEL_NONE; case 1: { return MA_CHANNEL_MONO; } break; case 2: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; } } break; case 3: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; } } break; case 4: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; } } break; case 5: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; case 3: return MA_CHANNEL_BACK_LEFT; case 4: return MA_CHANNEL_BACK_RIGHT; } } break; case 6: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_BACK_LEFT; case 4: return MA_CHANNEL_BACK_RIGHT; case 5: return MA_CHANNEL_LFE; } } break; case 7: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_SIDE_LEFT; case 4: return MA_CHANNEL_SIDE_RIGHT; case 5: return MA_CHANNEL_BACK_CENTER; case 6: return MA_CHANNEL_LFE; } } break; case 8: default: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_CENTER; case 2: return MA_CHANNEL_FRONT_RIGHT; case 3: return MA_CHANNEL_SIDE_LEFT; case 4: return MA_CHANNEL_SIDE_RIGHT; case 5: return MA_CHANNEL_BACK_LEFT; case 6: return MA_CHANNEL_BACK_RIGHT; case 7: return MA_CHANNEL_LFE; } } break; } if (channelCount > 8) { if (channelIndex < 32) { /* We have 32 AUX channels. */ return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); } } /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ return MA_CHANNEL_NONE; } static ma_channel ma_channel_map_init_standard_channel_sndio(ma_uint32 channelCount, ma_uint32 channelIndex) { switch (channelCount) { case 0: return MA_CHANNEL_NONE; case 1: { return MA_CHANNEL_MONO; } break; case 2: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; } } break; case 3: /* No defined, but best guess. */ { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_FRONT_CENTER; } } break; case 4: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; } } break; case 5: /* Not defined, but best guess. */ { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; case 4: return MA_CHANNEL_FRONT_CENTER; } } break; case 6: default: { switch (channelIndex) { case 0: return MA_CHANNEL_FRONT_LEFT; case 1: return MA_CHANNEL_FRONT_RIGHT; case 2: return MA_CHANNEL_BACK_LEFT; case 3: return MA_CHANNEL_BACK_RIGHT; case 4: return MA_CHANNEL_FRONT_CENTER; case 5: return MA_CHANNEL_LFE; } } break; } if (channelCount > 6) { if (channelIndex < 32) { /* We have 32 AUX channels. */ return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 6)); } } /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ return MA_CHANNEL_NONE; } static ma_channel ma_channel_map_init_standard_channel(ma_standard_channel_map standardChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex) { if (channelCount == 0 || channelIndex >= channelCount) { return MA_CHANNEL_NONE; } switch (standardChannelMap) { case ma_standard_channel_map_alsa: { return ma_channel_map_init_standard_channel_alsa(channelCount, channelIndex); } break; case ma_standard_channel_map_rfc3551: { return ma_channel_map_init_standard_channel_rfc3551(channelCount, channelIndex); } break; case ma_standard_channel_map_flac: { return ma_channel_map_init_standard_channel_flac(channelCount, channelIndex); } break; case ma_standard_channel_map_vorbis: { return ma_channel_map_init_standard_channel_vorbis(channelCount, channelIndex); } break; case ma_standard_channel_map_sound4: { return ma_channel_map_init_standard_channel_sound4(channelCount, channelIndex); } break; case ma_standard_channel_map_sndio: { return ma_channel_map_init_standard_channel_sndio(channelCount, channelIndex); } break; case ma_standard_channel_map_microsoft: /* Also default. */ /*case ma_standard_channel_map_default;*/ default: { return ma_channel_map_init_standard_channel_microsoft(channelCount, channelIndex); } break; } } MA_API void ma_channel_map_init_standard(ma_standard_channel_map standardChannelMap, ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channels) { ma_uint32 iChannel; if (pChannelMap == NULL || channelMapCap == 0 || channels == 0) { return; } for (iChannel = 0; iChannel < channels; iChannel += 1) { if (channelMapCap == 0) { break; /* Ran out of room. */ } pChannelMap[0] = ma_channel_map_init_standard_channel(standardChannelMap, channels, iChannel); pChannelMap += 1; channelMapCap -= 1; } } MA_API void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels) { if (pOut != NULL && pIn != NULL && channels > 0) { MA_COPY_MEMORY(pOut, pIn, sizeof(*pOut) * channels); } } MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, size_t channelMapCapOut, const ma_channel* pIn, ma_uint32 channels) { if (pOut == NULL || channels == 0) { return; } if (pIn != NULL) { ma_channel_map_copy(pOut, pIn, channels); } else { ma_channel_map_init_standard(ma_standard_channel_map_default, pOut, channelMapCapOut, channels); } } MA_API ma_bool32 ma_channel_map_is_valid(const ma_channel* pChannelMap, ma_uint32 channels) { /* A channel count of 0 is invalid. */ if (channels == 0) { return MA_FALSE; } /* It does not make sense to have a mono channel when there is more than 1 channel. */ if (channels > 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < channels; ++iChannel) { if (ma_channel_map_get_channel(pChannelMap, channels, iChannel) == MA_CHANNEL_MONO) { return MA_FALSE; } } } return MA_TRUE; } MA_API ma_bool32 ma_channel_map_is_equal(const ma_channel* pChannelMapA, const ma_channel* pChannelMapB, ma_uint32 channels) { ma_uint32 iChannel; if (pChannelMapA == pChannelMapB) { return MA_TRUE; } for (iChannel = 0; iChannel < channels; ++iChannel) { if (ma_channel_map_get_channel(pChannelMapA, channels, iChannel) != ma_channel_map_get_channel(pChannelMapB, channels, iChannel)) { return MA_FALSE; } } return MA_TRUE; } MA_API ma_bool32 ma_channel_map_is_blank(const ma_channel* pChannelMap, ma_uint32 channels) { ma_uint32 iChannel; /* A null channel map is equivalent to the default channel map. */ if (pChannelMap == NULL) { return MA_FALSE; } for (iChannel = 0; iChannel < channels; ++iChannel) { if (pChannelMap[iChannel] != MA_CHANNEL_NONE) { return MA_FALSE; } } return MA_TRUE; } MA_API ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition) { return ma_channel_map_find_channel_position(channels, pChannelMap, channelPosition, NULL); } MA_API ma_bool32 ma_channel_map_find_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition, ma_uint32* pChannelIndex) { ma_uint32 iChannel; if (pChannelIndex != NULL) { *pChannelIndex = (ma_uint32)-1; } for (iChannel = 0; iChannel < channels; ++iChannel) { if (ma_channel_map_get_channel(pChannelMap, channels, iChannel) == channelPosition) { if (pChannelIndex != NULL) { *pChannelIndex = iChannel; } return MA_TRUE; } } /* Getting here means the channel position was not found. */ return MA_FALSE; } MA_API size_t ma_channel_map_to_string(const ma_channel* pChannelMap, ma_uint32 channels, char* pBufferOut, size_t bufferCap) { size_t len; ma_uint32 iChannel; len = 0; for (iChannel = 0; iChannel < channels; iChannel += 1) { const char* pChannelStr = ma_channel_position_to_string(ma_channel_map_get_channel(pChannelMap, channels, iChannel)); size_t channelStrLen = strlen(pChannelStr); /* Append the string if necessary. */ if (pBufferOut != NULL && bufferCap > len + channelStrLen) { MA_COPY_MEMORY(pBufferOut + len, pChannelStr, channelStrLen); } len += channelStrLen; /* Append a space if it's not the last item. */ if (iChannel+1 < channels) { if (pBufferOut != NULL && bufferCap > len + 1) { pBufferOut[len] = ' '; } len += 1; } } /* Null terminate. Don't increment the length here. */ if (pBufferOut != NULL && bufferCap > len + 1) { pBufferOut[len] = '\0'; } return len; } MA_API const char* ma_channel_position_to_string(ma_channel channel) { switch (channel) { case MA_CHANNEL_NONE : return "CHANNEL_NONE"; case MA_CHANNEL_MONO : return "CHANNEL_MONO"; case MA_CHANNEL_FRONT_LEFT : return "CHANNEL_FRONT_LEFT"; case MA_CHANNEL_FRONT_RIGHT : return "CHANNEL_FRONT_RIGHT"; case MA_CHANNEL_FRONT_CENTER : return "CHANNEL_FRONT_CENTER"; case MA_CHANNEL_LFE : return "CHANNEL_LFE"; case MA_CHANNEL_BACK_LEFT : return "CHANNEL_BACK_LEFT"; case MA_CHANNEL_BACK_RIGHT : return "CHANNEL_BACK_RIGHT"; case MA_CHANNEL_FRONT_LEFT_CENTER : return "CHANNEL_FRONT_LEFT_CENTER "; case MA_CHANNEL_FRONT_RIGHT_CENTER: return "CHANNEL_FRONT_RIGHT_CENTER"; case MA_CHANNEL_BACK_CENTER : return "CHANNEL_BACK_CENTER"; case MA_CHANNEL_SIDE_LEFT : return "CHANNEL_SIDE_LEFT"; case MA_CHANNEL_SIDE_RIGHT : return "CHANNEL_SIDE_RIGHT"; case MA_CHANNEL_TOP_CENTER : return "CHANNEL_TOP_CENTER"; case MA_CHANNEL_TOP_FRONT_LEFT : return "CHANNEL_TOP_FRONT_LEFT"; case MA_CHANNEL_TOP_FRONT_CENTER : return "CHANNEL_TOP_FRONT_CENTER"; case MA_CHANNEL_TOP_FRONT_RIGHT : return "CHANNEL_TOP_FRONT_RIGHT"; case MA_CHANNEL_TOP_BACK_LEFT : return "CHANNEL_TOP_BACK_LEFT"; case MA_CHANNEL_TOP_BACK_CENTER : return "CHANNEL_TOP_BACK_CENTER"; case MA_CHANNEL_TOP_BACK_RIGHT : return "CHANNEL_TOP_BACK_RIGHT"; case MA_CHANNEL_AUX_0 : return "CHANNEL_AUX_0"; case MA_CHANNEL_AUX_1 : return "CHANNEL_AUX_1"; case MA_CHANNEL_AUX_2 : return "CHANNEL_AUX_2"; case MA_CHANNEL_AUX_3 : return "CHANNEL_AUX_3"; case MA_CHANNEL_AUX_4 : return "CHANNEL_AUX_4"; case MA_CHANNEL_AUX_5 : return "CHANNEL_AUX_5"; case MA_CHANNEL_AUX_6 : return "CHANNEL_AUX_6"; case MA_CHANNEL_AUX_7 : return "CHANNEL_AUX_7"; case MA_CHANNEL_AUX_8 : return "CHANNEL_AUX_8"; case MA_CHANNEL_AUX_9 : return "CHANNEL_AUX_9"; case MA_CHANNEL_AUX_10 : return "CHANNEL_AUX_10"; case MA_CHANNEL_AUX_11 : return "CHANNEL_AUX_11"; case MA_CHANNEL_AUX_12 : return "CHANNEL_AUX_12"; case MA_CHANNEL_AUX_13 : return "CHANNEL_AUX_13"; case MA_CHANNEL_AUX_14 : return "CHANNEL_AUX_14"; case MA_CHANNEL_AUX_15 : return "CHANNEL_AUX_15"; case MA_CHANNEL_AUX_16 : return "CHANNEL_AUX_16"; case MA_CHANNEL_AUX_17 : return "CHANNEL_AUX_17"; case MA_CHANNEL_AUX_18 : return "CHANNEL_AUX_18"; case MA_CHANNEL_AUX_19 : return "CHANNEL_AUX_19"; case MA_CHANNEL_AUX_20 : return "CHANNEL_AUX_20"; case MA_CHANNEL_AUX_21 : return "CHANNEL_AUX_21"; case MA_CHANNEL_AUX_22 : return "CHANNEL_AUX_22"; case MA_CHANNEL_AUX_23 : return "CHANNEL_AUX_23"; case MA_CHANNEL_AUX_24 : return "CHANNEL_AUX_24"; case MA_CHANNEL_AUX_25 : return "CHANNEL_AUX_25"; case MA_CHANNEL_AUX_26 : return "CHANNEL_AUX_26"; case MA_CHANNEL_AUX_27 : return "CHANNEL_AUX_27"; case MA_CHANNEL_AUX_28 : return "CHANNEL_AUX_28"; case MA_CHANNEL_AUX_29 : return "CHANNEL_AUX_29"; case MA_CHANNEL_AUX_30 : return "CHANNEL_AUX_30"; case MA_CHANNEL_AUX_31 : return "CHANNEL_AUX_31"; default: break; } return "UNKNOWN"; } /************************************************************************************************************************************************************** Conversion Helpers **************************************************************************************************************************************************************/ MA_API ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_uint64 frameCountIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn) { ma_data_converter_config config; config = ma_data_converter_config_init(formatIn, formatOut, channelsIn, channelsOut, sampleRateIn, sampleRateOut); config.resampling.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); return ma_convert_frames_ex(pOut, frameCountOut, pIn, frameCountIn, &config); } MA_API ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const void* pIn, ma_uint64 frameCountIn, const ma_data_converter_config* pConfig) { ma_result result; ma_data_converter converter; if (frameCountIn == 0 || pConfig == NULL) { return 0; } result = ma_data_converter_init(pConfig, NULL, &converter); if (result != MA_SUCCESS) { return 0; /* Failed to initialize the data converter. */ } if (pOut == NULL) { result = ma_data_converter_get_expected_output_frame_count(&converter, frameCountIn, &frameCountOut); if (result != MA_SUCCESS) { if (result == MA_NOT_IMPLEMENTED) { /* No way to calculate the number of frames, so we'll need to brute force it and loop. */ frameCountOut = 0; while (frameCountIn > 0) { ma_uint64 framesProcessedIn = frameCountIn; ma_uint64 framesProcessedOut = 0xFFFFFFFF; result = ma_data_converter_process_pcm_frames(&converter, pIn, &framesProcessedIn, NULL, &framesProcessedOut); if (result != MA_SUCCESS) { break; } frameCountIn -= framesProcessedIn; } } } } else { result = ma_data_converter_process_pcm_frames(&converter, pIn, &frameCountIn, pOut, &frameCountOut); if (result != MA_SUCCESS) { frameCountOut = 0; } } ma_data_converter_uninit(&converter, NULL); return frameCountOut; } /************************************************************************************************************************************************************** Ring Buffer **************************************************************************************************************************************************************/ static MA_INLINE ma_uint32 ma_rb__extract_offset_in_bytes(ma_uint32 encodedOffset) { return encodedOffset & 0x7FFFFFFF; } static MA_INLINE ma_uint32 ma_rb__extract_offset_loop_flag(ma_uint32 encodedOffset) { return encodedOffset & 0x80000000; } static MA_INLINE void* ma_rb__get_read_ptr(ma_rb* pRB) { MA_ASSERT(pRB != NULL); return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(ma_atomic_load_32(&pRB->encodedReadOffset))); } static MA_INLINE void* ma_rb__get_write_ptr(ma_rb* pRB) { MA_ASSERT(pRB != NULL); return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(ma_atomic_load_32(&pRB->encodedWriteOffset))); } static MA_INLINE ma_uint32 ma_rb__construct_offset(ma_uint32 offsetInBytes, ma_uint32 offsetLoopFlag) { return offsetLoopFlag | offsetInBytes; } static MA_INLINE void ma_rb__deconstruct_offset(ma_uint32 encodedOffset, ma_uint32* pOffsetInBytes, ma_uint32* pOffsetLoopFlag) { MA_ASSERT(pOffsetInBytes != NULL); MA_ASSERT(pOffsetLoopFlag != NULL); *pOffsetInBytes = ma_rb__extract_offset_in_bytes(encodedOffset); *pOffsetLoopFlag = ma_rb__extract_offset_loop_flag(encodedOffset); } MA_API ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB) { ma_result result; const ma_uint32 maxSubBufferSize = 0x7FFFFFFF - (MA_SIMD_ALIGNMENT-1); if (pRB == NULL) { return MA_INVALID_ARGS; } if (subbufferSizeInBytes == 0 || subbufferCount == 0) { return MA_INVALID_ARGS; } if (subbufferSizeInBytes > maxSubBufferSize) { return MA_INVALID_ARGS; /* Maximum buffer size is ~2GB. The most significant bit is a flag for use internally. */ } MA_ZERO_OBJECT(pRB); result = ma_allocation_callbacks_init_copy(&pRB->allocationCallbacks, pAllocationCallbacks); if (result != MA_SUCCESS) { return result; } pRB->subbufferSizeInBytes = (ma_uint32)subbufferSizeInBytes; pRB->subbufferCount = (ma_uint32)subbufferCount; if (pOptionalPreallocatedBuffer != NULL) { pRB->subbufferStrideInBytes = (ma_uint32)subbufferStrideInBytes; pRB->pBuffer = pOptionalPreallocatedBuffer; } else { size_t bufferSizeInBytes; /* Here is where we allocate our own buffer. We always want to align this to MA_SIMD_ALIGNMENT for future SIMD optimization opportunity. To do this we need to make sure the stride is a multiple of MA_SIMD_ALIGNMENT. */ pRB->subbufferStrideInBytes = (pRB->subbufferSizeInBytes + (MA_SIMD_ALIGNMENT-1)) & ~MA_SIMD_ALIGNMENT; bufferSizeInBytes = (size_t)pRB->subbufferCount*pRB->subbufferStrideInBytes; pRB->pBuffer = ma_aligned_malloc(bufferSizeInBytes, MA_SIMD_ALIGNMENT, &pRB->allocationCallbacks); if (pRB->pBuffer == NULL) { return MA_OUT_OF_MEMORY; } MA_ZERO_MEMORY(pRB->pBuffer, bufferSizeInBytes); pRB->ownsBuffer = MA_TRUE; } return MA_SUCCESS; } MA_API ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB) { return ma_rb_init_ex(bufferSizeInBytes, 1, 0, pOptionalPreallocatedBuffer, pAllocationCallbacks, pRB); } MA_API void ma_rb_uninit(ma_rb* pRB) { if (pRB == NULL) { return; } if (pRB->ownsBuffer) { ma_aligned_free(pRB->pBuffer, &pRB->allocationCallbacks); } } MA_API void ma_rb_reset(ma_rb* pRB) { if (pRB == NULL) { return; } ma_atomic_exchange_32(&pRB->encodedReadOffset, 0); ma_atomic_exchange_32(&pRB->encodedWriteOffset, 0); } MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut) { ma_uint32 writeOffset; ma_uint32 writeOffsetInBytes; ma_uint32 writeOffsetLoopFlag; ma_uint32 readOffset; ma_uint32 readOffsetInBytes; ma_uint32 readOffsetLoopFlag; size_t bytesAvailable; size_t bytesRequested; if (pRB == NULL || pSizeInBytes == NULL || ppBufferOut == NULL) { return MA_INVALID_ARGS; } /* The returned buffer should never move ahead of the write pointer. */ writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); /* The number of bytes available depends on whether or not the read and write pointers are on the same loop iteration. If so, we can only read up to the write pointer. If not, we can only read up to the end of the buffer. */ if (readOffsetLoopFlag == writeOffsetLoopFlag) { bytesAvailable = writeOffsetInBytes - readOffsetInBytes; } else { bytesAvailable = pRB->subbufferSizeInBytes - readOffsetInBytes; } bytesRequested = *pSizeInBytes; if (bytesRequested > bytesAvailable) { bytesRequested = bytesAvailable; } *pSizeInBytes = bytesRequested; (*ppBufferOut) = ma_rb__get_read_ptr(pRB); return MA_SUCCESS; } MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes) { ma_uint32 readOffset; ma_uint32 readOffsetInBytes; ma_uint32 readOffsetLoopFlag; ma_uint32 newReadOffsetInBytes; ma_uint32 newReadOffsetLoopFlag; if (pRB == NULL) { return MA_INVALID_ARGS; } readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); /* Check that sizeInBytes is correct. It should never go beyond the end of the buffer. */ newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + sizeInBytes); if (newReadOffsetInBytes > pRB->subbufferSizeInBytes) { return MA_INVALID_ARGS; /* <-- sizeInBytes will cause the read offset to overflow. */ } /* Move the read pointer back to the start if necessary. */ newReadOffsetLoopFlag = readOffsetLoopFlag; if (newReadOffsetInBytes == pRB->subbufferSizeInBytes) { newReadOffsetInBytes = 0; newReadOffsetLoopFlag ^= 0x80000000; } ma_atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetLoopFlag, newReadOffsetInBytes)); if (ma_rb_pointer_distance(pRB) == 0) { return MA_AT_END; } else { return MA_SUCCESS; } } MA_API ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut) { ma_uint32 readOffset; ma_uint32 readOffsetInBytes; ma_uint32 readOffsetLoopFlag; ma_uint32 writeOffset; ma_uint32 writeOffsetInBytes; ma_uint32 writeOffsetLoopFlag; size_t bytesAvailable; size_t bytesRequested; if (pRB == NULL || pSizeInBytes == NULL || ppBufferOut == NULL) { return MA_INVALID_ARGS; } /* The returned buffer should never overtake the read buffer. */ readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); /* In the case of writing, if the write pointer and the read pointer are on the same loop iteration we can only write up to the end of the buffer. Otherwise we can only write up to the read pointer. The write pointer should never overtake the read pointer. */ if (writeOffsetLoopFlag == readOffsetLoopFlag) { bytesAvailable = pRB->subbufferSizeInBytes - writeOffsetInBytes; } else { bytesAvailable = readOffsetInBytes - writeOffsetInBytes; } bytesRequested = *pSizeInBytes; if (bytesRequested > bytesAvailable) { bytesRequested = bytesAvailable; } *pSizeInBytes = bytesRequested; *ppBufferOut = ma_rb__get_write_ptr(pRB); /* Clear the buffer if desired. */ if (pRB->clearOnWriteAcquire) { MA_ZERO_MEMORY(*ppBufferOut, *pSizeInBytes); } return MA_SUCCESS; } MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes) { ma_uint32 writeOffset; ma_uint32 writeOffsetInBytes; ma_uint32 writeOffsetLoopFlag; ma_uint32 newWriteOffsetInBytes; ma_uint32 newWriteOffsetLoopFlag; if (pRB == NULL) { return MA_INVALID_ARGS; } writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); /* Check that sizeInBytes is correct. It should never go beyond the end of the buffer. */ newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + sizeInBytes); if (newWriteOffsetInBytes > pRB->subbufferSizeInBytes) { return MA_INVALID_ARGS; /* <-- sizeInBytes will cause the read offset to overflow. */ } /* Move the read pointer back to the start if necessary. */ newWriteOffsetLoopFlag = writeOffsetLoopFlag; if (newWriteOffsetInBytes == pRB->subbufferSizeInBytes) { newWriteOffsetInBytes = 0; newWriteOffsetLoopFlag ^= 0x80000000; } ma_atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetLoopFlag, newWriteOffsetInBytes)); if (ma_rb_pointer_distance(pRB) == 0) { return MA_AT_END; } else { return MA_SUCCESS; } } MA_API ma_result ma_rb_seek_read(ma_rb* pRB, size_t offsetInBytes) { ma_uint32 readOffset; ma_uint32 readOffsetInBytes; ma_uint32 readOffsetLoopFlag; ma_uint32 writeOffset; ma_uint32 writeOffsetInBytes; ma_uint32 writeOffsetLoopFlag; ma_uint32 newReadOffsetInBytes; ma_uint32 newReadOffsetLoopFlag; if (pRB == NULL || offsetInBytes > pRB->subbufferSizeInBytes) { return MA_INVALID_ARGS; } readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); newReadOffsetLoopFlag = readOffsetLoopFlag; /* We cannot go past the write buffer. */ if (readOffsetLoopFlag == writeOffsetLoopFlag) { if ((readOffsetInBytes + offsetInBytes) > writeOffsetInBytes) { newReadOffsetInBytes = writeOffsetInBytes; } else { newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + offsetInBytes); } } else { /* May end up looping. */ if ((readOffsetInBytes + offsetInBytes) >= pRB->subbufferSizeInBytes) { newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + offsetInBytes) - pRB->subbufferSizeInBytes; newReadOffsetLoopFlag ^= 0x80000000; /* <-- Looped. */ } else { newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + offsetInBytes); } } ma_atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetInBytes, newReadOffsetLoopFlag)); return MA_SUCCESS; } MA_API ma_result ma_rb_seek_write(ma_rb* pRB, size_t offsetInBytes) { ma_uint32 readOffset; ma_uint32 readOffsetInBytes; ma_uint32 readOffsetLoopFlag; ma_uint32 writeOffset; ma_uint32 writeOffsetInBytes; ma_uint32 writeOffsetLoopFlag; ma_uint32 newWriteOffsetInBytes; ma_uint32 newWriteOffsetLoopFlag; if (pRB == NULL) { return MA_INVALID_ARGS; } readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); newWriteOffsetLoopFlag = writeOffsetLoopFlag; /* We cannot go past the write buffer. */ if (readOffsetLoopFlag == writeOffsetLoopFlag) { /* May end up looping. */ if ((writeOffsetInBytes + offsetInBytes) >= pRB->subbufferSizeInBytes) { newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + offsetInBytes) - pRB->subbufferSizeInBytes; newWriteOffsetLoopFlag ^= 0x80000000; /* <-- Looped. */ } else { newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + offsetInBytes); } } else { if ((writeOffsetInBytes + offsetInBytes) > readOffsetInBytes) { newWriteOffsetInBytes = readOffsetInBytes; } else { newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + offsetInBytes); } } ma_atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetInBytes, newWriteOffsetLoopFlag)); return MA_SUCCESS; } MA_API ma_int32 ma_rb_pointer_distance(ma_rb* pRB) { ma_uint32 readOffset; ma_uint32 readOffsetInBytes; ma_uint32 readOffsetLoopFlag; ma_uint32 writeOffset; ma_uint32 writeOffsetInBytes; ma_uint32 writeOffsetLoopFlag; if (pRB == NULL) { return 0; } readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); if (readOffsetLoopFlag == writeOffsetLoopFlag) { return writeOffsetInBytes - readOffsetInBytes; } else { return writeOffsetInBytes + (pRB->subbufferSizeInBytes - readOffsetInBytes); } } MA_API ma_uint32 ma_rb_available_read(ma_rb* pRB) { ma_int32 dist; if (pRB == NULL) { return 0; } dist = ma_rb_pointer_distance(pRB); if (dist < 0) { return 0; } return dist; } MA_API ma_uint32 ma_rb_available_write(ma_rb* pRB) { if (pRB == NULL) { return 0; } return (ma_uint32)(ma_rb_get_subbuffer_size(pRB) - ma_rb_pointer_distance(pRB)); } MA_API size_t ma_rb_get_subbuffer_size(ma_rb* pRB) { if (pRB == NULL) { return 0; } return pRB->subbufferSizeInBytes; } MA_API size_t ma_rb_get_subbuffer_stride(ma_rb* pRB) { if (pRB == NULL) { return 0; } if (pRB->subbufferStrideInBytes == 0) { return (size_t)pRB->subbufferSizeInBytes; } return (size_t)pRB->subbufferStrideInBytes; } MA_API size_t ma_rb_get_subbuffer_offset(ma_rb* pRB, size_t subbufferIndex) { if (pRB == NULL) { return 0; } return subbufferIndex * ma_rb_get_subbuffer_stride(pRB); } MA_API void* ma_rb_get_subbuffer_ptr(ma_rb* pRB, size_t subbufferIndex, void* pBuffer) { if (pRB == NULL) { return NULL; } return ma_offset_ptr(pBuffer, ma_rb_get_subbuffer_offset(pRB, subbufferIndex)); } static ma_result ma_pcm_rb_data_source__on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { /* Since there's no notion of an end, we don't ever want to return MA_AT_END here. But it is possible to return 0. */ ma_pcm_rb* pRB = (ma_pcm_rb*)pDataSource; ma_result result; ma_uint64 totalFramesRead; MA_ASSERT(pRB != NULL); /* We need to run this in a loop since the ring buffer itself may loop. */ totalFramesRead = 0; while (totalFramesRead < frameCount) { void* pMappedBuffer; ma_uint32 mappedFrameCount; ma_uint64 framesToRead = frameCount - totalFramesRead; if (framesToRead > 0xFFFFFFFF) { framesToRead = 0xFFFFFFFF; } mappedFrameCount = (ma_uint32)framesToRead; result = ma_pcm_rb_acquire_read(pRB, &mappedFrameCount, &pMappedBuffer); if (result != MA_SUCCESS) { break; } if (mappedFrameCount == 0) { break; /* <-- End of ring buffer. */ } ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, pRB->format, pRB->channels), pMappedBuffer, mappedFrameCount, pRB->format, pRB->channels); result = ma_pcm_rb_commit_read(pRB, mappedFrameCount); if (result != MA_SUCCESS) { break; } totalFramesRead += mappedFrameCount; } *pFramesRead = totalFramesRead; return MA_SUCCESS; } static ma_result ma_pcm_rb_data_source__on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_pcm_rb* pRB = (ma_pcm_rb*)pDataSource; MA_ASSERT(pRB != NULL); if (pFormat != NULL) { *pFormat = pRB->format; } if (pChannels != NULL) { *pChannels = pRB->channels; } if (pSampleRate != NULL) { *pSampleRate = pRB->sampleRate; } /* Just assume the default channel map. */ if (pChannelMap != NULL) { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pRB->channels); } return MA_SUCCESS; } static ma_data_source_vtable ma_gRBDataSourceVTable = { ma_pcm_rb_data_source__on_read, NULL, /* onSeek */ ma_pcm_rb_data_source__on_get_data_format, NULL, /* onGetCursor */ NULL, /* onGetLength */ NULL, /* onSetLooping */ 0 }; static MA_INLINE ma_uint32 ma_pcm_rb_get_bpf(ma_pcm_rb* pRB) { MA_ASSERT(pRB != NULL); return ma_get_bytes_per_frame(pRB->format, pRB->channels); } MA_API ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB) { ma_uint32 bpf; ma_result result; if (pRB == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pRB); bpf = ma_get_bytes_per_frame(format, channels); if (bpf == 0) { return MA_INVALID_ARGS; } result = ma_rb_init_ex(subbufferSizeInFrames*bpf, subbufferCount, subbufferStrideInFrames*bpf, pOptionalPreallocatedBuffer, pAllocationCallbacks, &pRB->rb); if (result != MA_SUCCESS) { return result; } pRB->format = format; pRB->channels = channels; pRB->sampleRate = 0; /* The sample rate is not passed in as a parameter. */ /* The PCM ring buffer is a data source. We need to get that set up as well. */ { ma_data_source_config dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &ma_gRBDataSourceVTable; result = ma_data_source_init(&dataSourceConfig, &pRB->ds); if (result != MA_SUCCESS) { ma_rb_uninit(&pRB->rb); return result; } } return MA_SUCCESS; } MA_API ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB) { return ma_pcm_rb_init_ex(format, channels, bufferSizeInFrames, 1, 0, pOptionalPreallocatedBuffer, pAllocationCallbacks, pRB); } MA_API void ma_pcm_rb_uninit(ma_pcm_rb* pRB) { if (pRB == NULL) { return; } ma_data_source_uninit(&pRB->ds); ma_rb_uninit(&pRB->rb); } MA_API void ma_pcm_rb_reset(ma_pcm_rb* pRB) { if (pRB == NULL) { return; } ma_rb_reset(&pRB->rb); } MA_API ma_result ma_pcm_rb_acquire_read(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut) { size_t sizeInBytes; ma_result result; if (pRB == NULL || pSizeInFrames == NULL) { return MA_INVALID_ARGS; } sizeInBytes = *pSizeInFrames * ma_pcm_rb_get_bpf(pRB); result = ma_rb_acquire_read(&pRB->rb, &sizeInBytes, ppBufferOut); if (result != MA_SUCCESS) { return result; } *pSizeInFrames = (ma_uint32)(sizeInBytes / (size_t)ma_pcm_rb_get_bpf(pRB)); return MA_SUCCESS; } MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames) { if (pRB == NULL) { return MA_INVALID_ARGS; } return ma_rb_commit_read(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB)); } MA_API ma_result ma_pcm_rb_acquire_write(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut) { size_t sizeInBytes; ma_result result; if (pRB == NULL) { return MA_INVALID_ARGS; } sizeInBytes = *pSizeInFrames * ma_pcm_rb_get_bpf(pRB); result = ma_rb_acquire_write(&pRB->rb, &sizeInBytes, ppBufferOut); if (result != MA_SUCCESS) { return result; } *pSizeInFrames = (ma_uint32)(sizeInBytes / ma_pcm_rb_get_bpf(pRB)); return MA_SUCCESS; } MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames) { if (pRB == NULL) { return MA_INVALID_ARGS; } return ma_rb_commit_write(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB)); } MA_API ma_result ma_pcm_rb_seek_read(ma_pcm_rb* pRB, ma_uint32 offsetInFrames) { if (pRB == NULL) { return MA_INVALID_ARGS; } return ma_rb_seek_read(&pRB->rb, offsetInFrames * ma_pcm_rb_get_bpf(pRB)); } MA_API ma_result ma_pcm_rb_seek_write(ma_pcm_rb* pRB, ma_uint32 offsetInFrames) { if (pRB == NULL) { return MA_INVALID_ARGS; } return ma_rb_seek_write(&pRB->rb, offsetInFrames * ma_pcm_rb_get_bpf(pRB)); } MA_API ma_int32 ma_pcm_rb_pointer_distance(ma_pcm_rb* pRB) { if (pRB == NULL) { return 0; } return ma_rb_pointer_distance(&pRB->rb) / ma_pcm_rb_get_bpf(pRB); } MA_API ma_uint32 ma_pcm_rb_available_read(ma_pcm_rb* pRB) { if (pRB == NULL) { return 0; } return ma_rb_available_read(&pRB->rb) / ma_pcm_rb_get_bpf(pRB); } MA_API ma_uint32 ma_pcm_rb_available_write(ma_pcm_rb* pRB) { if (pRB == NULL) { return 0; } return ma_rb_available_write(&pRB->rb) / ma_pcm_rb_get_bpf(pRB); } MA_API ma_uint32 ma_pcm_rb_get_subbuffer_size(ma_pcm_rb* pRB) { if (pRB == NULL) { return 0; } return (ma_uint32)(ma_rb_get_subbuffer_size(&pRB->rb) / ma_pcm_rb_get_bpf(pRB)); } MA_API ma_uint32 ma_pcm_rb_get_subbuffer_stride(ma_pcm_rb* pRB) { if (pRB == NULL) { return 0; } return (ma_uint32)(ma_rb_get_subbuffer_stride(&pRB->rb) / ma_pcm_rb_get_bpf(pRB)); } MA_API ma_uint32 ma_pcm_rb_get_subbuffer_offset(ma_pcm_rb* pRB, ma_uint32 subbufferIndex) { if (pRB == NULL) { return 0; } return (ma_uint32)(ma_rb_get_subbuffer_offset(&pRB->rb, subbufferIndex) / ma_pcm_rb_get_bpf(pRB)); } MA_API void* ma_pcm_rb_get_subbuffer_ptr(ma_pcm_rb* pRB, ma_uint32 subbufferIndex, void* pBuffer) { if (pRB == NULL) { return NULL; } return ma_rb_get_subbuffer_ptr(&pRB->rb, subbufferIndex, pBuffer); } MA_API ma_format ma_pcm_rb_get_format(const ma_pcm_rb* pRB) { if (pRB == NULL) { return ma_format_unknown; } return pRB->format; } MA_API ma_uint32 ma_pcm_rb_get_channels(const ma_pcm_rb* pRB) { if (pRB == NULL) { return 0; } return pRB->channels; } MA_API ma_uint32 ma_pcm_rb_get_sample_rate(const ma_pcm_rb* pRB) { if (pRB == NULL) { return 0; } return pRB->sampleRate; } MA_API void ma_pcm_rb_set_sample_rate(ma_pcm_rb* pRB, ma_uint32 sampleRate) { if (pRB == NULL) { return; } pRB->sampleRate = sampleRate; } MA_API ma_result ma_duplex_rb_init(ma_format captureFormat, ma_uint32 captureChannels, ma_uint32 sampleRate, ma_uint32 captureInternalSampleRate, ma_uint32 captureInternalPeriodSizeInFrames, const ma_allocation_callbacks* pAllocationCallbacks, ma_duplex_rb* pRB) { ma_result result; ma_uint32 sizeInFrames; sizeInFrames = (ma_uint32)ma_calculate_frame_count_after_resampling(sampleRate, captureInternalSampleRate, captureInternalPeriodSizeInFrames * 5); if (sizeInFrames == 0) { return MA_INVALID_ARGS; } result = ma_pcm_rb_init(captureFormat, captureChannels, sizeInFrames, NULL, pAllocationCallbacks, &pRB->rb); if (result != MA_SUCCESS) { return result; } /* Seek forward a bit so we have a bit of a buffer in case of desyncs. */ ma_pcm_rb_seek_write((ma_pcm_rb*)pRB, captureInternalPeriodSizeInFrames * 2); return MA_SUCCESS; } MA_API ma_result ma_duplex_rb_uninit(ma_duplex_rb* pRB) { ma_pcm_rb_uninit((ma_pcm_rb*)pRB); return MA_SUCCESS; } /************************************************************************************************************************************************************** Miscellaneous Helpers **************************************************************************************************************************************************************/ MA_API const char* ma_result_description(ma_result result) { switch (result) { case MA_SUCCESS: return "No error"; case MA_ERROR: return "Unknown error"; case MA_INVALID_ARGS: return "Invalid argument"; case MA_INVALID_OPERATION: return "Invalid operation"; case MA_OUT_OF_MEMORY: return "Out of memory"; case MA_OUT_OF_RANGE: return "Out of range"; case MA_ACCESS_DENIED: return "Permission denied"; case MA_DOES_NOT_EXIST: return "Resource does not exist"; case MA_ALREADY_EXISTS: return "Resource already exists"; case MA_TOO_MANY_OPEN_FILES: return "Too many open files"; case MA_INVALID_FILE: return "Invalid file"; case MA_TOO_BIG: return "Too large"; case MA_PATH_TOO_LONG: return "Path too long"; case MA_NAME_TOO_LONG: return "Name too long"; case MA_NOT_DIRECTORY: return "Not a directory"; case MA_IS_DIRECTORY: return "Is a directory"; case MA_DIRECTORY_NOT_EMPTY: return "Directory not empty"; case MA_AT_END: return "At end"; case MA_NO_SPACE: return "No space available"; case MA_BUSY: return "Device or resource busy"; case MA_IO_ERROR: return "Input/output error"; case MA_INTERRUPT: return "Interrupted"; case MA_UNAVAILABLE: return "Resource unavailable"; case MA_ALREADY_IN_USE: return "Resource already in use"; case MA_BAD_ADDRESS: return "Bad address"; case MA_BAD_SEEK: return "Illegal seek"; case MA_BAD_PIPE: return "Broken pipe"; case MA_DEADLOCK: return "Deadlock"; case MA_TOO_MANY_LINKS: return "Too many links"; case MA_NOT_IMPLEMENTED: return "Not implemented"; case MA_NO_MESSAGE: return "No message of desired type"; case MA_BAD_MESSAGE: return "Invalid message"; case MA_NO_DATA_AVAILABLE: return "No data available"; case MA_INVALID_DATA: return "Invalid data"; case MA_TIMEOUT: return "Timeout"; case MA_NO_NETWORK: return "Network unavailable"; case MA_NOT_UNIQUE: return "Not unique"; case MA_NOT_SOCKET: return "Socket operation on non-socket"; case MA_NO_ADDRESS: return "Destination address required"; case MA_BAD_PROTOCOL: return "Protocol wrong type for socket"; case MA_PROTOCOL_UNAVAILABLE: return "Protocol not available"; case MA_PROTOCOL_NOT_SUPPORTED: return "Protocol not supported"; case MA_PROTOCOL_FAMILY_NOT_SUPPORTED: return "Protocol family not supported"; case MA_ADDRESS_FAMILY_NOT_SUPPORTED: return "Address family not supported"; case MA_SOCKET_NOT_SUPPORTED: return "Socket type not supported"; case MA_CONNECTION_RESET: return "Connection reset"; case MA_ALREADY_CONNECTED: return "Already connected"; case MA_NOT_CONNECTED: return "Not connected"; case MA_CONNECTION_REFUSED: return "Connection refused"; case MA_NO_HOST: return "No host"; case MA_IN_PROGRESS: return "Operation in progress"; case MA_CANCELLED: return "Operation cancelled"; case MA_MEMORY_ALREADY_MAPPED: return "Memory already mapped"; case MA_FORMAT_NOT_SUPPORTED: return "Format not supported"; case MA_DEVICE_TYPE_NOT_SUPPORTED: return "Device type not supported"; case MA_SHARE_MODE_NOT_SUPPORTED: return "Share mode not supported"; case MA_NO_BACKEND: return "No backend"; case MA_NO_DEVICE: return "No device"; case MA_API_NOT_FOUND: return "API not found"; case MA_INVALID_DEVICE_CONFIG: return "Invalid device config"; case MA_DEVICE_NOT_INITIALIZED: return "Device not initialized"; case MA_DEVICE_NOT_STARTED: return "Device not started"; case MA_FAILED_TO_INIT_BACKEND: return "Failed to initialize backend"; case MA_FAILED_TO_OPEN_BACKEND_DEVICE: return "Failed to open backend device"; case MA_FAILED_TO_START_BACKEND_DEVICE: return "Failed to start backend device"; case MA_FAILED_TO_STOP_BACKEND_DEVICE: return "Failed to stop backend device"; default: return "Unknown error"; } } MA_API void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { if (pAllocationCallbacks->onMalloc != NULL) { return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); } else { return NULL; /* Do not fall back to the default implementation. */ } } else { return ma__malloc_default(sz, NULL); } } MA_API void* ma_calloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { void* p = ma_malloc(sz, pAllocationCallbacks); if (p != NULL) { MA_ZERO_MEMORY(p, sz); } return p; } MA_API void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(p, sz, pAllocationCallbacks->pUserData); } else { return NULL; /* Do not fall back to the default implementation. */ } } else { return ma__realloc_default(p, sz, NULL); } } MA_API void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (p == NULL) { return; } if (pAllocationCallbacks != NULL) { if (pAllocationCallbacks->onFree != NULL) { pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } else { return; /* Do no fall back to the default implementation. */ } } else { ma__free_default(p, NULL); } } MA_API void* ma_aligned_malloc(size_t sz, size_t alignment, const ma_allocation_callbacks* pAllocationCallbacks) { size_t extraBytes; void* pUnaligned; void* pAligned; if (alignment == 0) { return 0; } extraBytes = alignment-1 + sizeof(void*); pUnaligned = ma_malloc(sz + extraBytes, pAllocationCallbacks); if (pUnaligned == NULL) { return NULL; } pAligned = (void*)(((ma_uintptr)pUnaligned + extraBytes) & ~((ma_uintptr)(alignment-1))); ((void**)pAligned)[-1] = pUnaligned; return pAligned; } MA_API void ma_aligned_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { ma_free(((void**)p)[-1], pAllocationCallbacks); } MA_API const char* ma_get_format_name(ma_format format) { switch (format) { case ma_format_unknown: return "Unknown"; case ma_format_u8: return "8-bit Unsigned Integer"; case ma_format_s16: return "16-bit Signed Integer"; case ma_format_s24: return "24-bit Signed Integer (Tightly Packed)"; case ma_format_s32: return "32-bit Signed Integer"; case ma_format_f32: return "32-bit IEEE Floating Point"; default: return "Invalid"; } } MA_API void ma_blend_f32(float* pOut, float* pInA, float* pInB, float factor, ma_uint32 channels) { ma_uint32 i; for (i = 0; i < channels; ++i) { pOut[i] = ma_mix_f32(pInA[i], pInB[i], factor); } } MA_API ma_uint32 ma_get_bytes_per_sample(ma_format format) { ma_uint32 sizes[] = { 0, /* unknown */ 1, /* u8 */ 2, /* s16 */ 3, /* s24 */ 4, /* s32 */ 4, /* f32 */ }; return sizes[format]; } #define MA_DATA_SOURCE_DEFAULT_RANGE_BEG 0 #define MA_DATA_SOURCE_DEFAULT_RANGE_END ~((ma_uint64)0) #define MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG 0 #define MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END ~((ma_uint64)0) MA_API ma_data_source_config ma_data_source_config_init(void) { ma_data_source_config config; MA_ZERO_OBJECT(&config); return config; } MA_API ma_result ma_data_source_init(const ma_data_source_config* pConfig, ma_data_source* pDataSource) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDataSourceBase); if (pConfig == NULL) { return MA_INVALID_ARGS; } pDataSourceBase->vtable = pConfig->vtable; pDataSourceBase->rangeBegInFrames = MA_DATA_SOURCE_DEFAULT_RANGE_BEG; pDataSourceBase->rangeEndInFrames = MA_DATA_SOURCE_DEFAULT_RANGE_END; pDataSourceBase->loopBegInFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG; pDataSourceBase->loopEndInFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END; pDataSourceBase->pCurrent = pDataSource; /* Always read from ourself by default. */ pDataSourceBase->pNext = NULL; pDataSourceBase->onGetNext = NULL; return MA_SUCCESS; } MA_API void ma_data_source_uninit(ma_data_source* pDataSource) { if (pDataSource == NULL) { return; } /* This is placeholder in case we need this later. Data sources need to call this in their uninitialization routine to ensure things work later on if something is added here. */ } static ma_result ma_data_source_resolve_current(ma_data_source* pDataSource, ma_data_source** ppCurrentDataSource) { ma_data_source_base* pCurrentDataSource = (ma_data_source_base*)pDataSource; MA_ASSERT(pDataSource != NULL); MA_ASSERT(ppCurrentDataSource != NULL); if (pCurrentDataSource->pCurrent == NULL) { /* The current data source is NULL. If we're using this in the context of a chain we need to return NULL here so that we don't end up looping. Otherwise we just return the data source itself. */ if (pCurrentDataSource->pNext != NULL || pCurrentDataSource->onGetNext != NULL) { pCurrentDataSource = NULL; } else { pCurrentDataSource = (ma_data_source_base*)pDataSource; /* Not being used in a chain. Make sure we just always read from the data source itself at all times. */ } } else { pCurrentDataSource = (ma_data_source_base*)pCurrentDataSource->pCurrent; } *ppCurrentDataSource = pCurrentDataSource; return MA_SUCCESS; } static ma_result ma_data_source_read_pcm_frames_within_range(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_result result; ma_uint64 framesRead = 0; ma_bool32 loop = ma_data_source_is_looping(pDataSource); if (pDataSourceBase == NULL) { return MA_AT_END; } if (frameCount == 0) { return MA_INVALID_ARGS; } if ((pDataSourceBase->vtable->flags & MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT) != 0 || (pDataSourceBase->rangeEndInFrames == ~((ma_uint64)0) && (pDataSourceBase->loopEndInFrames == ~((ma_uint64)0) || loop == MA_FALSE))) { /* Either the data source is self-managing the range, or no range is set - just read like normal. The data source itself will tell us when the end is reached. */ result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); } else { /* Need to clamp to within the range. */ ma_uint64 relativeCursor; ma_uint64 absoluteCursor; result = ma_data_source_get_cursor_in_pcm_frames(pDataSourceBase, &relativeCursor); if (result != MA_SUCCESS) { /* Failed to retrieve the cursor. Cannot read within a range or loop points. Just read like normal - this may happen for things like noise data sources where it doesn't really matter. */ result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); } else { ma_uint64 rangeBeg; ma_uint64 rangeEnd; /* We have the cursor. We need to make sure we don't read beyond our range. */ rangeBeg = pDataSourceBase->rangeBegInFrames; rangeEnd = pDataSourceBase->rangeEndInFrames; absoluteCursor = rangeBeg + relativeCursor; /* If looping, make sure we're within range. */ if (loop) { if (pDataSourceBase->loopEndInFrames != ~((ma_uint64)0)) { rangeEnd = ma_min(rangeEnd, pDataSourceBase->rangeBegInFrames + pDataSourceBase->loopEndInFrames); } } if (frameCount > (rangeEnd - absoluteCursor) && rangeEnd != ~((ma_uint64)0)) { frameCount = (rangeEnd - absoluteCursor); } /* If the cursor is sitting on the end of the range the frame count will be set to 0 which can result in MA_INVALID_ARGS. In this case, we don't want to try reading, but instead return MA_AT_END so the higher level function can know about it. */ if (frameCount > 0) { result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); } else { result = MA_AT_END; /* The cursor is sitting on the end of the range which means we're at the end. */ } } } if (pFramesRead != NULL) { *pFramesRead = framesRead; } /* We need to make sure MA_AT_END is returned if we hit the end of the range. */ if (result == MA_SUCCESS && framesRead == 0) { result = MA_AT_END; } return result; } MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_result result = MA_SUCCESS; ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_data_source_base* pCurrentDataSource; void* pRunningFramesOut = pFramesOut; ma_uint64 totalFramesProcessed = 0; ma_format format; ma_uint32 channels; ma_uint32 emptyLoopCounter = 0; /* Keeps track of how many times 0 frames have been read. For infinite loop detection of sounds with no audio data. */ ma_bool32 loop; if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pDataSourceBase == NULL) { return MA_INVALID_ARGS; } loop = ma_data_source_is_looping(pDataSource); /* We need to know the data format so we can advance the output buffer as we read frames. If this fails, chaining will not work and we'll just read as much as we can from the current source. */ if (ma_data_source_get_data_format(pDataSource, &format, &channels, NULL, NULL, 0) != MA_SUCCESS) { result = ma_data_source_resolve_current(pDataSource, (ma_data_source**)&pCurrentDataSource); if (result != MA_SUCCESS) { return result; } return ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pFramesOut, frameCount, pFramesRead); } /* Looping is a bit of a special case. When the `loop` argument is true, chaining will not work and only the current data source will be read from. */ /* Keep reading until we've read as many frames as possible. */ while (totalFramesProcessed < frameCount) { ma_uint64 framesProcessed; ma_uint64 framesRemaining = frameCount - totalFramesProcessed; /* We need to resolve the data source that we'll actually be reading from. */ result = ma_data_source_resolve_current(pDataSource, (ma_data_source**)&pCurrentDataSource); if (result != MA_SUCCESS) { break; } if (pCurrentDataSource == NULL) { break; } result = ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pRunningFramesOut, framesRemaining, &framesProcessed); totalFramesProcessed += framesProcessed; /* If we encounted an error from the read callback, make sure it's propagated to the caller. The caller may need to know whether or not MA_BUSY is returned which is not necessarily considered an error. */ if (result != MA_SUCCESS && result != MA_AT_END) { break; } /* We can determine if we've reached the end by checking if ma_data_source_read_pcm_frames_within_range() returned MA_AT_END. To loop back to the start, all we need to do is seek back to the first frame. */ if (result == MA_AT_END) { /* The result needs to be reset back to MA_SUCCESS (from MA_AT_END) so that we don't accidentally return MA_AT_END when data has been read in prior loop iterations. at the end of this function, the result will be checked for MA_SUCCESS, and if the total number of frames processed is 0, will be explicitly set to MA_AT_END. */ result = MA_SUCCESS; /* We reached the end. If we're looping, we just loop back to the start of the current data source. If we're not looping we need to check if we have another in the chain, and if so, switch to it. */ if (loop) { if (framesProcessed == 0) { emptyLoopCounter += 1; if (emptyLoopCounter > 1) { break; /* Infinite loop detected. Get out. */ } } else { emptyLoopCounter = 0; } result = ma_data_source_seek_to_pcm_frame(pCurrentDataSource, pCurrentDataSource->loopBegInFrames); if (result != MA_SUCCESS) { break; /* Failed to loop. Abort. */ } /* Don't return MA_AT_END for looping sounds. */ result = MA_SUCCESS; } else { if (pCurrentDataSource->pNext != NULL) { pDataSourceBase->pCurrent = pCurrentDataSource->pNext; } else if (pCurrentDataSource->onGetNext != NULL) { pDataSourceBase->pCurrent = pCurrentDataSource->onGetNext(pCurrentDataSource); if (pDataSourceBase->pCurrent == NULL) { break; /* Our callback did not return a next data source. We're done. */ } } else { /* Reached the end of the chain. We're done. */ break; } /* The next data source needs to be rewound to ensure data is read in looping scenarios. */ result = ma_data_source_seek_to_pcm_frame(pDataSourceBase->pCurrent, 0); if (result != MA_SUCCESS) { break; } } } if (pRunningFramesOut != NULL) { pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesProcessed * ma_get_bytes_per_frame(format, channels)); } } if (pFramesRead != NULL) { *pFramesRead = totalFramesProcessed; } MA_ASSERT(!(result == MA_AT_END && totalFramesProcessed > 0)); /* We should never be returning MA_AT_END if we read some data. */ if (result == MA_SUCCESS && totalFramesProcessed == 0) { result = MA_AT_END; } return result; } MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked) { return ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount, pFramesSeeked); } MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSourceBase == NULL) { return MA_SUCCESS; } if (pDataSourceBase->vtable->onSeek == NULL) { return MA_NOT_IMPLEMENTED; } if (frameIndex > pDataSourceBase->rangeEndInFrames) { return MA_INVALID_OPERATION; /* Trying to seek to far forward. */ } return pDataSourceBase->vtable->onSeek(pDataSource, pDataSourceBase->rangeBegInFrames + frameIndex); } MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_result result; ma_format format; ma_uint32 channels; ma_uint32 sampleRate; /* Initialize to defaults for safety just in case the data source does not implement this callback. */ if (pFormat != NULL) { *pFormat = ma_format_unknown; } if (pChannels != NULL) { *pChannels = 0; } if (pSampleRate != NULL) { *pSampleRate = 0; } if (pChannelMap != NULL) { MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); } if (pDataSourceBase == NULL) { return MA_INVALID_ARGS; } if (pDataSourceBase->vtable->onGetDataFormat == NULL) { return MA_NOT_IMPLEMENTED; } result = pDataSourceBase->vtable->onGetDataFormat(pDataSource, &format, &channels, &sampleRate, pChannelMap, channelMapCap); if (result != MA_SUCCESS) { return result; } if (pFormat != NULL) { *pFormat = format; } if (pChannels != NULL) { *pChannels = channels; } if (pSampleRate != NULL) { *pSampleRate = sampleRate; } /* Channel map was passed in directly to the callback. This is safe due to the channelMapCap parameter. */ return MA_SUCCESS; } MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_result result; ma_uint64 cursor; if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; if (pDataSourceBase == NULL) { return MA_SUCCESS; } if (pDataSourceBase->vtable->onGetCursor == NULL) { return MA_NOT_IMPLEMENTED; } result = pDataSourceBase->vtable->onGetCursor(pDataSourceBase, &cursor); if (result != MA_SUCCESS) { return result; } /* The cursor needs to be made relative to the start of the range. */ if (cursor < pDataSourceBase->rangeBegInFrames) { /* Safety check so we don't return some huge number. */ *pCursor = 0; } else { *pCursor = cursor - pDataSourceBase->rangeBegInFrames; } return MA_SUCCESS; } MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; if (pDataSourceBase == NULL) { return MA_INVALID_ARGS; } /* If we have a range defined we'll use that to determine the length. This is one of rare times where we'll actually trust the caller. If they've set the range, I think it's mostly safe to assume they've set it based on some higher level knowledge of the structure of the sound bank. */ if (pDataSourceBase->rangeEndInFrames != ~((ma_uint64)0)) { *pLength = pDataSourceBase->rangeEndInFrames - pDataSourceBase->rangeBegInFrames; return MA_SUCCESS; } /* Getting here means a range is not defined so we'll need to get the data source itself to tell us the length. */ if (pDataSourceBase->vtable->onGetLength == NULL) { return MA_NOT_IMPLEMENTED; } return pDataSourceBase->vtable->onGetLength(pDataSource, pLength); } MA_API ma_result ma_data_source_get_cursor_in_seconds(ma_data_source* pDataSource, float* pCursor) { ma_result result; ma_uint64 cursorInPCMFrames; ma_uint32 sampleRate; if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &cursorInPCMFrames); if (result != MA_SUCCESS) { return result; } result = ma_data_source_get_data_format(pDataSource, NULL, NULL, &sampleRate, NULL, 0); if (result != MA_SUCCESS) { return result; } /* VC6 does not support division of unsigned 64-bit integers with floating point numbers. Need to use a signed number. This shouldn't effect anything in practice. */ *pCursor = (ma_int64)cursorInPCMFrames / (float)sampleRate; return MA_SUCCESS; } MA_API ma_result ma_data_source_get_length_in_seconds(ma_data_source* pDataSource, float* pLength) { ma_result result; ma_uint64 lengthInPCMFrames; ma_uint32 sampleRate; if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; result = ma_data_source_get_length_in_pcm_frames(pDataSource, &lengthInPCMFrames); if (result != MA_SUCCESS) { return result; } result = ma_data_source_get_data_format(pDataSource, NULL, NULL, &sampleRate, NULL, 0); if (result != MA_SUCCESS) { return result; } /* VC6 does not support division of unsigned 64-bit integers with floating point numbers. Need to use a signed number. This shouldn't effect anything in practice. */ *pLength = (ma_int64)lengthInPCMFrames / (float)sampleRate; return MA_SUCCESS; } MA_API ma_result ma_data_source_set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return MA_INVALID_ARGS; } ma_atomic_exchange_32(&pDataSourceBase->isLooping, isLooping); /* If there's no callback for this just treat it as a successful no-op. */ if (pDataSourceBase->vtable->onSetLooping == NULL) { return MA_SUCCESS; } return pDataSourceBase->vtable->onSetLooping(pDataSource, isLooping); } MA_API ma_bool32 ma_data_source_is_looping(const ma_data_source* pDataSource) { const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return MA_FALSE; } return ma_atomic_load_32(&pDataSourceBase->isLooping); } MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 rangeBegInFrames, ma_uint64 rangeEndInFrames) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; ma_result result; ma_uint64 relativeCursor; ma_uint64 absoluteCursor; ma_bool32 doSeekAdjustment = MA_FALSE; if (pDataSource == NULL) { return MA_INVALID_ARGS; } if (rangeEndInFrames < rangeBegInFrames) { return MA_INVALID_ARGS; /* The end of the range must come after the beginning. */ } /* We may need to adjust the position of the cursor to ensure it's clamped to the range. Grab it now so we can calculate it's absolute position before we change the range. */ result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &relativeCursor); if (result == MA_SUCCESS) { doSeekAdjustment = MA_TRUE; absoluteCursor = relativeCursor + pDataSourceBase->rangeBegInFrames; } else { /* We couldn't get the position of the cursor. It probably means the data source has no notion of a cursor. We'll just leave it at position 0. Don't treat this as an error. */ doSeekAdjustment = MA_FALSE; relativeCursor = 0; absoluteCursor = 0; } pDataSourceBase->rangeBegInFrames = rangeBegInFrames; pDataSourceBase->rangeEndInFrames = rangeEndInFrames; /* The commented out logic below was intended to maintain loop points in response to a change in the range. However, this is not useful because it results in the sound breaking when you move the range outside of the old loop points. I'm simplifying this by simply resetting the loop points. The caller is expected to update their loop points if they change the range. In practice this should be mostly a non-issue because the majority of the time the range will be set once right after initialization. */ pDataSourceBase->loopBegInFrames = 0; pDataSourceBase->loopEndInFrames = ~((ma_uint64)0); /* Seek to within range. Note that our seek positions here are relative to the new range. We don't want do do this if we failed to retrieve the cursor earlier on because it probably means the data source has no notion of a cursor. In practice the seek would probably fail (which we silently ignore), but I'm just not even going to attempt it. */ if (doSeekAdjustment) { if (absoluteCursor < rangeBegInFrames) { ma_data_source_seek_to_pcm_frame(pDataSource, 0); } else if (absoluteCursor > rangeEndInFrames) { ma_data_source_seek_to_pcm_frame(pDataSource, rangeEndInFrames - rangeBegInFrames); } } return MA_SUCCESS; } MA_API void ma_data_source_get_range_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames) { const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return; } if (pRangeBegInFrames != NULL) { *pRangeBegInFrames = pDataSourceBase->rangeBegInFrames; } if (pRangeEndInFrames != NULL) { *pRangeEndInFrames = pDataSourceBase->rangeEndInFrames; } } MA_API ma_result ma_data_source_set_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 loopBegInFrames, ma_uint64 loopEndInFrames) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return MA_INVALID_ARGS; } if (loopEndInFrames < loopBegInFrames) { return MA_INVALID_ARGS; /* The end of the loop point must come after the beginning. */ } if (loopEndInFrames > pDataSourceBase->rangeEndInFrames && loopEndInFrames != ~((ma_uint64)0)) { return MA_INVALID_ARGS; /* The end of the loop point must not go beyond the range. */ } pDataSourceBase->loopBegInFrames = loopBegInFrames; pDataSourceBase->loopEndInFrames = loopEndInFrames; /* The end cannot exceed the range. */ if (pDataSourceBase->loopEndInFrames > (pDataSourceBase->rangeEndInFrames - pDataSourceBase->rangeBegInFrames) && pDataSourceBase->loopEndInFrames != ~((ma_uint64)0)) { pDataSourceBase->loopEndInFrames = (pDataSourceBase->rangeEndInFrames - pDataSourceBase->rangeBegInFrames); } return MA_SUCCESS; } MA_API void ma_data_source_get_loop_point_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames) { const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return; } if (pLoopBegInFrames != NULL) { *pLoopBegInFrames = pDataSourceBase->loopBegInFrames; } if (pLoopEndInFrames != NULL) { *pLoopEndInFrames = pDataSourceBase->loopEndInFrames; } } MA_API ma_result ma_data_source_set_current(ma_data_source* pDataSource, ma_data_source* pCurrentDataSource) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return MA_INVALID_ARGS; } pDataSourceBase->pCurrent = pCurrentDataSource; return MA_SUCCESS; } MA_API ma_data_source* ma_data_source_get_current(const ma_data_source* pDataSource) { const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return NULL; } return pDataSourceBase->pCurrent; } MA_API ma_result ma_data_source_set_next(ma_data_source* pDataSource, ma_data_source* pNextDataSource) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return MA_INVALID_ARGS; } pDataSourceBase->pNext = pNextDataSource; return MA_SUCCESS; } MA_API ma_data_source* ma_data_source_get_next(const ma_data_source* pDataSource) { const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return NULL; } return pDataSourceBase->pNext; } MA_API ma_result ma_data_source_set_next_callback(ma_data_source* pDataSource, ma_data_source_get_next_proc onGetNext) { ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return MA_INVALID_ARGS; } pDataSourceBase->onGetNext = onGetNext; return MA_SUCCESS; } MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(const ma_data_source* pDataSource) { const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; if (pDataSource == NULL) { return NULL; } return pDataSourceBase->onGetNext; } static ma_result ma_audio_buffer_ref__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; ma_uint64 framesRead = ma_audio_buffer_ref_read_pcm_frames(pAudioBufferRef, pFramesOut, frameCount, MA_FALSE); if (pFramesRead != NULL) { *pFramesRead = framesRead; } if (framesRead < frameCount || framesRead == 0) { return MA_AT_END; } return MA_SUCCESS; } static ma_result ma_audio_buffer_ref__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_audio_buffer_ref_seek_to_pcm_frame((ma_audio_buffer_ref*)pDataSource, frameIndex); } static ma_result ma_audio_buffer_ref__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; *pFormat = pAudioBufferRef->format; *pChannels = pAudioBufferRef->channels; *pSampleRate = pAudioBufferRef->sampleRate; ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pAudioBufferRef->channels); return MA_SUCCESS; } static ma_result ma_audio_buffer_ref__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; *pCursor = pAudioBufferRef->cursor; return MA_SUCCESS; } static ma_result ma_audio_buffer_ref__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; *pLength = pAudioBufferRef->sizeInFrames; return MA_SUCCESS; } static ma_data_source_vtable g_ma_audio_buffer_ref_data_source_vtable = { ma_audio_buffer_ref__data_source_on_read, ma_audio_buffer_ref__data_source_on_seek, ma_audio_buffer_ref__data_source_on_get_data_format, ma_audio_buffer_ref__data_source_on_get_cursor, ma_audio_buffer_ref__data_source_on_get_length, NULL, /* onSetLooping */ 0 }; MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, const void* pData, ma_uint64 sizeInFrames, ma_audio_buffer_ref* pAudioBufferRef) { ma_result result; ma_data_source_config dataSourceConfig; if (pAudioBufferRef == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pAudioBufferRef); dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_audio_buffer_ref_data_source_vtable; result = ma_data_source_init(&dataSourceConfig, &pAudioBufferRef->ds); if (result != MA_SUCCESS) { return result; } pAudioBufferRef->format = format; pAudioBufferRef->channels = channels; pAudioBufferRef->sampleRate = 0; /* TODO: Version 0.12. Set this to sampleRate. */ pAudioBufferRef->cursor = 0; pAudioBufferRef->sizeInFrames = sizeInFrames; pAudioBufferRef->pData = pData; return MA_SUCCESS; } MA_API void ma_audio_buffer_ref_uninit(ma_audio_buffer_ref* pAudioBufferRef) { if (pAudioBufferRef == NULL) { return; } ma_data_source_uninit(&pAudioBufferRef->ds); } MA_API ma_result ma_audio_buffer_ref_set_data(ma_audio_buffer_ref* pAudioBufferRef, const void* pData, ma_uint64 sizeInFrames) { if (pAudioBufferRef == NULL) { return MA_INVALID_ARGS; } pAudioBufferRef->cursor = 0; pAudioBufferRef->sizeInFrames = sizeInFrames; pAudioBufferRef->pData = pData; return MA_SUCCESS; } MA_API ma_uint64 ma_audio_buffer_ref_read_pcm_frames(ma_audio_buffer_ref* pAudioBufferRef, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop) { ma_uint64 totalFramesRead = 0; if (pAudioBufferRef == NULL) { return 0; } if (frameCount == 0) { return 0; } while (totalFramesRead < frameCount) { ma_uint64 framesAvailable = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; ma_uint64 framesRemaining = frameCount - totalFramesRead; ma_uint64 framesToRead; framesToRead = framesRemaining; if (framesToRead > framesAvailable) { framesToRead = framesAvailable; } if (pFramesOut != NULL) { ma_copy_pcm_frames(ma_offset_ptr(pFramesOut, totalFramesRead * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)), ma_offset_ptr(pAudioBufferRef->pData, pAudioBufferRef->cursor * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)), framesToRead, pAudioBufferRef->format, pAudioBufferRef->channels); } totalFramesRead += framesToRead; pAudioBufferRef->cursor += framesToRead; if (pAudioBufferRef->cursor == pAudioBufferRef->sizeInFrames) { if (loop) { pAudioBufferRef->cursor = 0; } else { break; /* We've reached the end and we're not looping. Done. */ } } MA_ASSERT(pAudioBufferRef->cursor < pAudioBufferRef->sizeInFrames); } return totalFramesRead; } MA_API ma_result ma_audio_buffer_ref_seek_to_pcm_frame(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameIndex) { if (pAudioBufferRef == NULL) { return MA_INVALID_ARGS; } if (frameIndex > pAudioBufferRef->sizeInFrames) { return MA_INVALID_ARGS; } pAudioBufferRef->cursor = (size_t)frameIndex; return MA_SUCCESS; } MA_API ma_result ma_audio_buffer_ref_map(ma_audio_buffer_ref* pAudioBufferRef, void** ppFramesOut, ma_uint64* pFrameCount) { ma_uint64 framesAvailable; ma_uint64 frameCount = 0; if (ppFramesOut != NULL) { *ppFramesOut = NULL; /* Safety. */ } if (pFrameCount != NULL) { frameCount = *pFrameCount; *pFrameCount = 0; /* Safety. */ } if (pAudioBufferRef == NULL || ppFramesOut == NULL || pFrameCount == NULL) { return MA_INVALID_ARGS; } framesAvailable = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; if (frameCount > framesAvailable) { frameCount = framesAvailable; } *ppFramesOut = ma_offset_ptr(pAudioBufferRef->pData, pAudioBufferRef->cursor * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)); *pFrameCount = frameCount; return MA_SUCCESS; } MA_API ma_result ma_audio_buffer_ref_unmap(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameCount) { ma_uint64 framesAvailable; if (pAudioBufferRef == NULL) { return MA_INVALID_ARGS; } framesAvailable = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; if (frameCount > framesAvailable) { return MA_INVALID_ARGS; /* The frame count was too big. This should never happen in an unmapping. Need to make sure the caller is aware of this. */ } pAudioBufferRef->cursor += frameCount; if (pAudioBufferRef->cursor == pAudioBufferRef->sizeInFrames) { return MA_AT_END; /* Successful. Need to tell the caller that the end has been reached so that it can loop if desired. */ } else { return MA_SUCCESS; } } MA_API ma_bool32 ma_audio_buffer_ref_at_end(const ma_audio_buffer_ref* pAudioBufferRef) { if (pAudioBufferRef == NULL) { return MA_FALSE; } return pAudioBufferRef->cursor == pAudioBufferRef->sizeInFrames; } MA_API ma_result ma_audio_buffer_ref_get_cursor_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; if (pAudioBufferRef == NULL) { return MA_INVALID_ARGS; } *pCursor = pAudioBufferRef->cursor; return MA_SUCCESS; } MA_API ma_result ma_audio_buffer_ref_get_length_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pLength) { if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; if (pAudioBufferRef == NULL) { return MA_INVALID_ARGS; } *pLength = pAudioBufferRef->sizeInFrames; return MA_SUCCESS; } MA_API ma_result ma_audio_buffer_ref_get_available_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pAvailableFrames) { if (pAvailableFrames == NULL) { return MA_INVALID_ARGS; } *pAvailableFrames = 0; if (pAudioBufferRef == NULL) { return MA_INVALID_ARGS; } if (pAudioBufferRef->sizeInFrames <= pAudioBufferRef->cursor) { *pAvailableFrames = 0; } else { *pAvailableFrames = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; } return MA_SUCCESS; } MA_API ma_audio_buffer_config ma_audio_buffer_config_init(ma_format format, ma_uint32 channels, ma_uint64 sizeInFrames, const void* pData, const ma_allocation_callbacks* pAllocationCallbacks) { ma_audio_buffer_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = 0; /* TODO: Version 0.12. Set this to sampleRate. */ config.sizeInFrames = sizeInFrames; config.pData = pData; ma_allocation_callbacks_init_copy(&config.allocationCallbacks, pAllocationCallbacks); return config; } static ma_result ma_audio_buffer_init_ex(const ma_audio_buffer_config* pConfig, ma_bool32 doCopy, ma_audio_buffer* pAudioBuffer) { ma_result result; if (pAudioBuffer == NULL) { return MA_INVALID_ARGS; } MA_ZERO_MEMORY(pAudioBuffer, sizeof(*pAudioBuffer) - sizeof(pAudioBuffer->_pExtraData)); /* Safety. Don't overwrite the extra data. */ if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->sizeInFrames == 0) { return MA_INVALID_ARGS; /* Not allowing buffer sizes of 0 frames. */ } result = ma_audio_buffer_ref_init(pConfig->format, pConfig->channels, NULL, 0, &pAudioBuffer->ref); if (result != MA_SUCCESS) { return result; } /* TODO: Version 0.12. Set this in ma_audio_buffer_ref_init() instead of here. */ pAudioBuffer->ref.sampleRate = pConfig->sampleRate; ma_allocation_callbacks_init_copy(&pAudioBuffer->allocationCallbacks, &pConfig->allocationCallbacks); if (doCopy) { ma_uint64 allocationSizeInBytes; void* pData; allocationSizeInBytes = pConfig->sizeInFrames * ma_get_bytes_per_frame(pConfig->format, pConfig->channels); if (allocationSizeInBytes > MA_SIZE_MAX) { return MA_OUT_OF_MEMORY; /* Too big. */ } pData = ma_malloc((size_t)allocationSizeInBytes, &pAudioBuffer->allocationCallbacks); /* Safe cast to size_t. */ if (pData == NULL) { return MA_OUT_OF_MEMORY; } if (pConfig->pData != NULL) { ma_copy_pcm_frames(pData, pConfig->pData, pConfig->sizeInFrames, pConfig->format, pConfig->channels); } else { ma_silence_pcm_frames(pData, pConfig->sizeInFrames, pConfig->format, pConfig->channels); } ma_audio_buffer_ref_set_data(&pAudioBuffer->ref, pData, pConfig->sizeInFrames); pAudioBuffer->ownsData = MA_TRUE; } else { ma_audio_buffer_ref_set_data(&pAudioBuffer->ref, pConfig->pData, pConfig->sizeInFrames); pAudioBuffer->ownsData = MA_FALSE; } return MA_SUCCESS; } static void ma_audio_buffer_uninit_ex(ma_audio_buffer* pAudioBuffer, ma_bool32 doFree) { if (pAudioBuffer == NULL) { return; } if (pAudioBuffer->ownsData && pAudioBuffer->ref.pData != &pAudioBuffer->_pExtraData[0]) { ma_free((void*)pAudioBuffer->ref.pData, &pAudioBuffer->allocationCallbacks); /* Naugty const cast, but OK in this case since we've guarded it with the ownsData check. */ } if (doFree) { ma_free(pAudioBuffer, &pAudioBuffer->allocationCallbacks); } ma_audio_buffer_ref_uninit(&pAudioBuffer->ref); } MA_API ma_result ma_audio_buffer_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer) { return ma_audio_buffer_init_ex(pConfig, MA_FALSE, pAudioBuffer); } MA_API ma_result ma_audio_buffer_init_copy(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer) { return ma_audio_buffer_init_ex(pConfig, MA_TRUE, pAudioBuffer); } MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer** ppAudioBuffer) { ma_result result; ma_audio_buffer* pAudioBuffer; ma_audio_buffer_config innerConfig; /* We'll be making some changes to the config, so need to make a copy. */ ma_uint64 allocationSizeInBytes; if (ppAudioBuffer == NULL) { return MA_INVALID_ARGS; } *ppAudioBuffer = NULL; /* Safety. */ if (pConfig == NULL) { return MA_INVALID_ARGS; } innerConfig = *pConfig; ma_allocation_callbacks_init_copy(&innerConfig.allocationCallbacks, &pConfig->allocationCallbacks); allocationSizeInBytes = sizeof(*pAudioBuffer) - sizeof(pAudioBuffer->_pExtraData) + (pConfig->sizeInFrames * ma_get_bytes_per_frame(pConfig->format, pConfig->channels)); if (allocationSizeInBytes > MA_SIZE_MAX) { return MA_OUT_OF_MEMORY; /* Too big. */ } pAudioBuffer = (ma_audio_buffer*)ma_malloc((size_t)allocationSizeInBytes, &innerConfig.allocationCallbacks); /* Safe cast to size_t. */ if (pAudioBuffer == NULL) { return MA_OUT_OF_MEMORY; } if (pConfig->pData != NULL) { ma_copy_pcm_frames(&pAudioBuffer->_pExtraData[0], pConfig->pData, pConfig->sizeInFrames, pConfig->format, pConfig->channels); } else { ma_silence_pcm_frames(&pAudioBuffer->_pExtraData[0], pConfig->sizeInFrames, pConfig->format, pConfig->channels); } innerConfig.pData = &pAudioBuffer->_pExtraData[0]; result = ma_audio_buffer_init_ex(&innerConfig, MA_FALSE, pAudioBuffer); if (result != MA_SUCCESS) { ma_free(pAudioBuffer, &innerConfig.allocationCallbacks); return result; } *ppAudioBuffer = pAudioBuffer; return MA_SUCCESS; } MA_API void ma_audio_buffer_uninit(ma_audio_buffer* pAudioBuffer) { ma_audio_buffer_uninit_ex(pAudioBuffer, MA_FALSE); } MA_API void ma_audio_buffer_uninit_and_free(ma_audio_buffer* pAudioBuffer) { ma_audio_buffer_uninit_ex(pAudioBuffer, MA_TRUE); } MA_API ma_uint64 ma_audio_buffer_read_pcm_frames(ma_audio_buffer* pAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop) { if (pAudioBuffer == NULL) { return 0; } return ma_audio_buffer_ref_read_pcm_frames(&pAudioBuffer->ref, pFramesOut, frameCount, loop); } MA_API ma_result ma_audio_buffer_seek_to_pcm_frame(ma_audio_buffer* pAudioBuffer, ma_uint64 frameIndex) { if (pAudioBuffer == NULL) { return MA_INVALID_ARGS; } return ma_audio_buffer_ref_seek_to_pcm_frame(&pAudioBuffer->ref, frameIndex); } MA_API ma_result ma_audio_buffer_map(ma_audio_buffer* pAudioBuffer, void** ppFramesOut, ma_uint64* pFrameCount) { if (ppFramesOut != NULL) { *ppFramesOut = NULL; /* Safety. */ } if (pAudioBuffer == NULL) { if (pFrameCount != NULL) { *pFrameCount = 0; } return MA_INVALID_ARGS; } return ma_audio_buffer_ref_map(&pAudioBuffer->ref, ppFramesOut, pFrameCount); } MA_API ma_result ma_audio_buffer_unmap(ma_audio_buffer* pAudioBuffer, ma_uint64 frameCount) { if (pAudioBuffer == NULL) { return MA_INVALID_ARGS; } return ma_audio_buffer_ref_unmap(&pAudioBuffer->ref, frameCount); } MA_API ma_bool32 ma_audio_buffer_at_end(const ma_audio_buffer* pAudioBuffer) { if (pAudioBuffer == NULL) { return MA_FALSE; } return ma_audio_buffer_ref_at_end(&pAudioBuffer->ref); } MA_API ma_result ma_audio_buffer_get_cursor_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pCursor) { if (pAudioBuffer == NULL) { return MA_INVALID_ARGS; } return ma_audio_buffer_ref_get_cursor_in_pcm_frames(&pAudioBuffer->ref, pCursor); } MA_API ma_result ma_audio_buffer_get_length_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pLength) { if (pAudioBuffer == NULL) { return MA_INVALID_ARGS; } return ma_audio_buffer_ref_get_length_in_pcm_frames(&pAudioBuffer->ref, pLength); } MA_API ma_result ma_audio_buffer_get_available_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pAvailableFrames) { if (pAvailableFrames == NULL) { return MA_INVALID_ARGS; } *pAvailableFrames = 0; if (pAudioBuffer == NULL) { return MA_INVALID_ARGS; } return ma_audio_buffer_ref_get_available_frames(&pAudioBuffer->ref, pAvailableFrames); } MA_API ma_result ma_paged_audio_buffer_data_init(ma_format format, ma_uint32 channels, ma_paged_audio_buffer_data* pData) { if (pData == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pData); pData->format = format; pData->channels = channels; pData->pTail = &pData->head; return MA_SUCCESS; } MA_API void ma_paged_audio_buffer_data_uninit(ma_paged_audio_buffer_data* pData, const ma_allocation_callbacks* pAllocationCallbacks) { ma_paged_audio_buffer_page* pPage; if (pData == NULL) { return; } /* All pages need to be freed. */ pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->head.pNext); while (pPage != NULL) { ma_paged_audio_buffer_page* pNext = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext); ma_free(pPage, pAllocationCallbacks); pPage = pNext; } } MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_head(ma_paged_audio_buffer_data* pData) { if (pData == NULL) { return NULL; } return &pData->head; } MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_tail(ma_paged_audio_buffer_data* pData) { if (pData == NULL) { return NULL; } return pData->pTail; } MA_API ma_result ma_paged_audio_buffer_data_get_length_in_pcm_frames(ma_paged_audio_buffer_data* pData, ma_uint64* pLength) { ma_paged_audio_buffer_page* pPage; if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; if (pData == NULL) { return MA_INVALID_ARGS; } /* Calculate the length from the linked list. */ for (pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->head.pNext); pPage != NULL; pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext)) { *pLength += pPage->sizeInFrames; } return MA_SUCCESS; } MA_API ma_result ma_paged_audio_buffer_data_allocate_page(ma_paged_audio_buffer_data* pData, ma_uint64 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks, ma_paged_audio_buffer_page** ppPage) { ma_paged_audio_buffer_page* pPage; ma_uint64 allocationSize; if (ppPage == NULL) { return MA_INVALID_ARGS; } *ppPage = NULL; if (pData == NULL) { return MA_INVALID_ARGS; } allocationSize = sizeof(*pPage) + (pageSizeInFrames * ma_get_bytes_per_frame(pData->format, pData->channels)); if (allocationSize > MA_SIZE_MAX) { return MA_OUT_OF_MEMORY; /* Too big. */ } pPage = (ma_paged_audio_buffer_page*)ma_malloc((size_t)allocationSize, pAllocationCallbacks); /* Safe cast to size_t. */ if (pPage == NULL) { return MA_OUT_OF_MEMORY; } pPage->pNext = NULL; pPage->sizeInFrames = pageSizeInFrames; if (pInitialData != NULL) { ma_copy_pcm_frames(pPage->pAudioData, pInitialData, pageSizeInFrames, pData->format, pData->channels); } *ppPage = pPage; return MA_SUCCESS; } MA_API ma_result ma_paged_audio_buffer_data_free_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage, const ma_allocation_callbacks* pAllocationCallbacks) { if (pData == NULL || pPage == NULL) { return MA_INVALID_ARGS; } /* It's assumed the page is not attached to the list. */ ma_free(pPage, pAllocationCallbacks); return MA_SUCCESS; } MA_API ma_result ma_paged_audio_buffer_data_append_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage) { if (pData == NULL || pPage == NULL) { return MA_INVALID_ARGS; } /* This function assumes the page has been filled with audio data by this point. As soon as we append, the page will be available for reading. */ /* First thing to do is update the tail. */ for (;;) { ma_paged_audio_buffer_page* pOldTail = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->pTail); ma_paged_audio_buffer_page* pNewTail = pPage; if (ma_atomic_compare_exchange_weak_ptr((volatile void**)&pData->pTail, (void**)&pOldTail, pNewTail)) { /* Here is where we append the page to the list. After this, the page is attached to the list and ready to be read from. */ ma_atomic_exchange_ptr(&pOldTail->pNext, pPage); break; /* Done. */ } } return MA_SUCCESS; } MA_API ma_result ma_paged_audio_buffer_data_allocate_and_append_page(ma_paged_audio_buffer_data* pData, ma_uint32 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks) { ma_result result; ma_paged_audio_buffer_page* pPage; result = ma_paged_audio_buffer_data_allocate_page(pData, pageSizeInFrames, pInitialData, pAllocationCallbacks, &pPage); if (result != MA_SUCCESS) { return result; } return ma_paged_audio_buffer_data_append_page(pData, pPage); /* <-- Should never fail. */ } MA_API ma_paged_audio_buffer_config ma_paged_audio_buffer_config_init(ma_paged_audio_buffer_data* pData) { ma_paged_audio_buffer_config config; MA_ZERO_OBJECT(&config); config.pData = pData; return config; } static ma_result ma_paged_audio_buffer__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_paged_audio_buffer_read_pcm_frames((ma_paged_audio_buffer*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_paged_audio_buffer__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_paged_audio_buffer_seek_to_pcm_frame((ma_paged_audio_buffer*)pDataSource, frameIndex); } static ma_result ma_paged_audio_buffer__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_paged_audio_buffer* pPagedAudioBuffer = (ma_paged_audio_buffer*)pDataSource; *pFormat = pPagedAudioBuffer->pData->format; *pChannels = pPagedAudioBuffer->pData->channels; *pSampleRate = 0; /* There is no notion of a sample rate with audio buffers. */ ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pPagedAudioBuffer->pData->channels); return MA_SUCCESS; } static ma_result ma_paged_audio_buffer__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_paged_audio_buffer_get_cursor_in_pcm_frames((ma_paged_audio_buffer*)pDataSource, pCursor); } static ma_result ma_paged_audio_buffer__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_paged_audio_buffer_get_length_in_pcm_frames((ma_paged_audio_buffer*)pDataSource, pLength); } static ma_data_source_vtable g_ma_paged_audio_buffer_data_source_vtable = { ma_paged_audio_buffer__data_source_on_read, ma_paged_audio_buffer__data_source_on_seek, ma_paged_audio_buffer__data_source_on_get_data_format, ma_paged_audio_buffer__data_source_on_get_cursor, ma_paged_audio_buffer__data_source_on_get_length, NULL, /* onSetLooping */ 0 }; MA_API ma_result ma_paged_audio_buffer_init(const ma_paged_audio_buffer_config* pConfig, ma_paged_audio_buffer* pPagedAudioBuffer) { ma_result result; ma_data_source_config dataSourceConfig; if (pPagedAudioBuffer == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pPagedAudioBuffer); /* A config is required for the format and channel count. */ if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->pData == NULL) { return MA_INVALID_ARGS; /* No underlying data specified. */ } dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_paged_audio_buffer_data_source_vtable; result = ma_data_source_init(&dataSourceConfig, &pPagedAudioBuffer->ds); if (result != MA_SUCCESS) { return result; } pPagedAudioBuffer->pData = pConfig->pData; pPagedAudioBuffer->pCurrent = ma_paged_audio_buffer_data_get_head(pConfig->pData); pPagedAudioBuffer->relativeCursor = 0; pPagedAudioBuffer->absoluteCursor = 0; return MA_SUCCESS; } MA_API void ma_paged_audio_buffer_uninit(ma_paged_audio_buffer* pPagedAudioBuffer) { if (pPagedAudioBuffer == NULL) { return; } /* Nothing to do. The data needs to be deleted separately. */ } MA_API ma_result ma_paged_audio_buffer_read_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint64 totalFramesRead = 0; ma_format format; ma_uint32 channels; if (pPagedAudioBuffer == NULL) { return MA_INVALID_ARGS; } format = pPagedAudioBuffer->pData->format; channels = pPagedAudioBuffer->pData->channels; while (totalFramesRead < frameCount) { /* Read from the current page. The buffer should never be in a state where this is NULL. */ ma_uint64 framesRemainingInCurrentPage; ma_uint64 framesRemainingToRead = frameCount - totalFramesRead; ma_uint64 framesToReadThisIteration; MA_ASSERT(pPagedAudioBuffer->pCurrent != NULL); framesRemainingInCurrentPage = pPagedAudioBuffer->pCurrent->sizeInFrames - pPagedAudioBuffer->relativeCursor; framesToReadThisIteration = ma_min(framesRemainingInCurrentPage, framesRemainingToRead); ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, format, channels), ma_offset_pcm_frames_ptr(pPagedAudioBuffer->pCurrent->pAudioData, pPagedAudioBuffer->relativeCursor, format, channels), framesToReadThisIteration, format, channels); totalFramesRead += framesToReadThisIteration; pPagedAudioBuffer->absoluteCursor += framesToReadThisIteration; pPagedAudioBuffer->relativeCursor += framesToReadThisIteration; /* Move to the next page if necessary. If there's no more pages, we need to return MA_AT_END. */ MA_ASSERT(pPagedAudioBuffer->relativeCursor <= pPagedAudioBuffer->pCurrent->sizeInFrames); if (pPagedAudioBuffer->relativeCursor == pPagedAudioBuffer->pCurrent->sizeInFrames) { /* We reached the end of the page. Need to move to the next. If there's no more pages, we're done. */ ma_paged_audio_buffer_page* pNext = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPagedAudioBuffer->pCurrent->pNext); if (pNext == NULL) { result = MA_AT_END; break; /* We've reached the end. */ } else { pPagedAudioBuffer->pCurrent = pNext; pPagedAudioBuffer->relativeCursor = 0; } } } if (pFramesRead != NULL) { *pFramesRead = totalFramesRead; } return result; } MA_API ma_result ma_paged_audio_buffer_seek_to_pcm_frame(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64 frameIndex) { if (pPagedAudioBuffer == NULL) { return MA_INVALID_ARGS; } if (frameIndex == pPagedAudioBuffer->absoluteCursor) { return MA_SUCCESS; /* Nothing to do. */ } if (frameIndex < pPagedAudioBuffer->absoluteCursor) { /* Moving backwards. Need to move the cursor back to the start, and then move forward. */ pPagedAudioBuffer->pCurrent = ma_paged_audio_buffer_data_get_head(pPagedAudioBuffer->pData); pPagedAudioBuffer->absoluteCursor = 0; pPagedAudioBuffer->relativeCursor = 0; /* Fall through to the forward seeking section below. */ } if (frameIndex > pPagedAudioBuffer->absoluteCursor) { /* Moving forward. */ ma_paged_audio_buffer_page* pPage; ma_uint64 runningCursor = 0; for (pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&ma_paged_audio_buffer_data_get_head(pPagedAudioBuffer->pData)->pNext); pPage != NULL; pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext)) { ma_uint64 pageRangeBeg = runningCursor; ma_uint64 pageRangeEnd = pageRangeBeg + pPage->sizeInFrames; if (frameIndex >= pageRangeBeg) { if (frameIndex < pageRangeEnd || (frameIndex == pageRangeEnd && pPage == (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(ma_paged_audio_buffer_data_get_tail(pPagedAudioBuffer->pData)))) { /* A small edge case - allow seeking to the very end of the buffer. */ /* We found the page. */ pPagedAudioBuffer->pCurrent = pPage; pPagedAudioBuffer->absoluteCursor = frameIndex; pPagedAudioBuffer->relativeCursor = frameIndex - pageRangeBeg; return MA_SUCCESS; } } runningCursor = pageRangeEnd; } /* Getting here means we tried seeking too far forward. Don't change any state. */ return MA_BAD_SEEK; } return MA_SUCCESS; } MA_API ma_result ma_paged_audio_buffer_get_cursor_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; /* Safety. */ if (pPagedAudioBuffer == NULL) { return MA_INVALID_ARGS; } *pCursor = pPagedAudioBuffer->absoluteCursor; return MA_SUCCESS; } MA_API ma_result ma_paged_audio_buffer_get_length_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pLength) { return ma_paged_audio_buffer_data_get_length_in_pcm_frames(pPagedAudioBuffer->pData, pLength); } /************************************************************************************************************************************************************** VFS **************************************************************************************************************************************************************/ MA_API ma_result ma_vfs_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; if (pFile == NULL) { return MA_INVALID_ARGS; } *pFile = NULL; if (pVFS == NULL || pFilePath == NULL || openMode == 0) { return MA_INVALID_ARGS; } if (pCallbacks->onOpen == NULL) { return MA_NOT_IMPLEMENTED; } return pCallbacks->onOpen(pVFS, pFilePath, openMode, pFile); } MA_API ma_result ma_vfs_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; if (pFile == NULL) { return MA_INVALID_ARGS; } *pFile = NULL; if (pVFS == NULL || pFilePath == NULL || openMode == 0) { return MA_INVALID_ARGS; } if (pCallbacks->onOpenW == NULL) { return MA_NOT_IMPLEMENTED; } return pCallbacks->onOpenW(pVFS, pFilePath, openMode, pFile); } MA_API ma_result ma_vfs_close(ma_vfs* pVFS, ma_vfs_file file) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; if (pVFS == NULL || file == NULL) { return MA_INVALID_ARGS; } if (pCallbacks->onClose == NULL) { return MA_NOT_IMPLEMENTED; } return pCallbacks->onClose(pVFS, file); } MA_API ma_result ma_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; ma_result result; size_t bytesRead = 0; if (pBytesRead != NULL) { *pBytesRead = 0; } if (pVFS == NULL || file == NULL || pDst == NULL) { return MA_INVALID_ARGS; } if (pCallbacks->onRead == NULL) { return MA_NOT_IMPLEMENTED; } result = pCallbacks->onRead(pVFS, file, pDst, sizeInBytes, &bytesRead); if (pBytesRead != NULL) { *pBytesRead = bytesRead; } if (result == MA_SUCCESS && bytesRead == 0 && sizeInBytes > 0) { result = MA_AT_END; } return result; } MA_API ma_result ma_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; if (pBytesWritten != NULL) { *pBytesWritten = 0; } if (pVFS == NULL || file == NULL || pSrc == NULL) { return MA_INVALID_ARGS; } if (pCallbacks->onWrite == NULL) { return MA_NOT_IMPLEMENTED; } return pCallbacks->onWrite(pVFS, file, pSrc, sizeInBytes, pBytesWritten); } MA_API ma_result ma_vfs_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; if (pVFS == NULL || file == NULL) { return MA_INVALID_ARGS; } if (pCallbacks->onSeek == NULL) { return MA_NOT_IMPLEMENTED; } return pCallbacks->onSeek(pVFS, file, offset, origin); } MA_API ma_result ma_vfs_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; if (pVFS == NULL || file == NULL) { return MA_INVALID_ARGS; } if (pCallbacks->onTell == NULL) { return MA_NOT_IMPLEMENTED; } return pCallbacks->onTell(pVFS, file, pCursor); } MA_API ma_result ma_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) { ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; if (pInfo == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pInfo); if (pVFS == NULL || file == NULL) { return MA_INVALID_ARGS; } if (pCallbacks->onInfo == NULL) { return MA_NOT_IMPLEMENTED; } return pCallbacks->onInfo(pVFS, file, pInfo); } static ma_result ma_vfs_open_and_read_file_ex(ma_vfs* pVFS, const char* pFilePath, const wchar_t* pFilePathW, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) { ma_result result; ma_vfs_file file; ma_file_info info; void* pData; size_t bytesRead; if (ppData != NULL) { *ppData = NULL; } if (pSize != NULL) { *pSize = 0; } if (ppData == NULL) { return MA_INVALID_ARGS; } if (pFilePath != NULL) { result = ma_vfs_open(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); } else { result = ma_vfs_open_w(pVFS, pFilePathW, MA_OPEN_MODE_READ, &file); } if (result != MA_SUCCESS) { return result; } result = ma_vfs_info(pVFS, file, &info); if (result != MA_SUCCESS) { ma_vfs_close(pVFS, file); return result; } if (info.sizeInBytes > MA_SIZE_MAX) { ma_vfs_close(pVFS, file); return MA_TOO_BIG; } pData = ma_malloc((size_t)info.sizeInBytes, pAllocationCallbacks); /* Safe cast. */ if (pData == NULL) { ma_vfs_close(pVFS, file); return result; } result = ma_vfs_read(pVFS, file, pData, (size_t)info.sizeInBytes, &bytesRead); /* Safe cast. */ ma_vfs_close(pVFS, file); if (result != MA_SUCCESS) { ma_free(pData, pAllocationCallbacks); return result; } if (pSize != NULL) { *pSize = bytesRead; } MA_ASSERT(ppData != NULL); *ppData = pData; return MA_SUCCESS; } MA_API ma_result ma_vfs_open_and_read_file(ma_vfs* pVFS, const char* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_vfs_open_and_read_file_ex(pVFS, pFilePath, NULL, ppData, pSize, pAllocationCallbacks); } MA_API ma_result ma_vfs_open_and_read_file_w(ma_vfs* pVFS, const wchar_t* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_vfs_open_and_read_file_ex(pVFS, NULL, pFilePath, ppData, pSize, pAllocationCallbacks); } #if !defined(MA_USE_WIN32_FILEIO) && (defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) && !defined(MA_POSIX)) #define MA_USE_WIN32_FILEIO #endif #if defined(MA_USE_WIN32_FILEIO) /* We need to dynamically load SetFilePointer or SetFilePointerEx because older versions of Windows do not have the Ex version. We therefore need to do some dynamic branching depending on what's available. We load these when we load our first file from the default VFS. It's left open for the life of the program and is left to the OS to uninitialize when the program terminates. */ typedef DWORD (__stdcall * ma_SetFilePointer_proc)(HANDLE hFile, LONG lDistanceToMove, LONG* lpDistanceToMoveHigh, DWORD dwMoveMethod); typedef BOOL (__stdcall * ma_SetFilePointerEx_proc)(HANDLE hFile, LARGE_INTEGER liDistanceToMove, LARGE_INTEGER* lpNewFilePointer, DWORD dwMoveMethod); static ma_handle hKernel32DLL = NULL; static ma_SetFilePointer_proc ma_SetFilePointer = NULL; static ma_SetFilePointerEx_proc ma_SetFilePointerEx = NULL; static void ma_win32_fileio_init(void) { if (hKernel32DLL == NULL) { hKernel32DLL = ma_dlopen(NULL, "kernel32.dll"); if (hKernel32DLL != NULL) { ma_SetFilePointer = (ma_SetFilePointer_proc) ma_dlsym(NULL, hKernel32DLL, "SetFilePointer"); ma_SetFilePointerEx = (ma_SetFilePointerEx_proc)ma_dlsym(NULL, hKernel32DLL, "SetFilePointerEx"); } } } static void ma_default_vfs__get_open_settings_win32(ma_uint32 openMode, DWORD* pDesiredAccess, DWORD* pShareMode, DWORD* pCreationDisposition) { *pDesiredAccess = 0; if ((openMode & MA_OPEN_MODE_READ) != 0) { *pDesiredAccess |= GENERIC_READ; } if ((openMode & MA_OPEN_MODE_WRITE) != 0) { *pDesiredAccess |= GENERIC_WRITE; } *pShareMode = 0; if ((openMode & MA_OPEN_MODE_READ) != 0) { *pShareMode |= FILE_SHARE_READ; } if ((openMode & MA_OPEN_MODE_WRITE) != 0) { *pCreationDisposition = CREATE_ALWAYS; /* Opening in write mode. Truncate. */ } else { *pCreationDisposition = OPEN_EXISTING; /* Opening in read mode. File must exist. */ } } static ma_result ma_default_vfs_open__win32(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { HANDLE hFile; DWORD dwDesiredAccess; DWORD dwShareMode; DWORD dwCreationDisposition; (void)pVFS; /* Load some Win32 symbols dynamically so we can dynamically check for the existence of SetFilePointerEx. */ ma_win32_fileio_init(); ma_default_vfs__get_open_settings_win32(openMode, &dwDesiredAccess, &dwShareMode, &dwCreationDisposition); hFile = CreateFileA(pFilePath, dwDesiredAccess, dwShareMode, NULL, dwCreationDisposition, FILE_ATTRIBUTE_NORMAL, NULL); if (hFile == INVALID_HANDLE_VALUE) { return ma_result_from_GetLastError(GetLastError()); } *pFile = hFile; return MA_SUCCESS; } static ma_result ma_default_vfs_open_w__win32(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { HANDLE hFile; DWORD dwDesiredAccess; DWORD dwShareMode; DWORD dwCreationDisposition; (void)pVFS; /* Load some Win32 symbols dynamically so we can dynamically check for the existence of SetFilePointerEx. */ ma_win32_fileio_init(); ma_default_vfs__get_open_settings_win32(openMode, &dwDesiredAccess, &dwShareMode, &dwCreationDisposition); hFile = CreateFileW(pFilePath, dwDesiredAccess, dwShareMode, NULL, dwCreationDisposition, FILE_ATTRIBUTE_NORMAL, NULL); if (hFile == INVALID_HANDLE_VALUE) { return ma_result_from_GetLastError(GetLastError()); } *pFile = hFile; return MA_SUCCESS; } static ma_result ma_default_vfs_close__win32(ma_vfs* pVFS, ma_vfs_file file) { (void)pVFS; if (CloseHandle((HANDLE)file) == 0) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } static ma_result ma_default_vfs_read__win32(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) { ma_result result = MA_SUCCESS; size_t totalBytesRead; (void)pVFS; totalBytesRead = 0; while (totalBytesRead < sizeInBytes) { size_t bytesRemaining; DWORD bytesToRead; DWORD bytesRead; BOOL readResult; bytesRemaining = sizeInBytes - totalBytesRead; if (bytesRemaining >= 0xFFFFFFFF) { bytesToRead = 0xFFFFFFFF; } else { bytesToRead = (DWORD)bytesRemaining; } readResult = ReadFile((HANDLE)file, ma_offset_ptr(pDst, totalBytesRead), bytesToRead, &bytesRead, NULL); if (readResult == 1 && bytesRead == 0) { result = MA_AT_END; break; /* EOF */ } totalBytesRead += bytesRead; if (bytesRead < bytesToRead) { break; /* EOF */ } if (readResult == 0) { result = ma_result_from_GetLastError(GetLastError()); break; } } if (pBytesRead != NULL) { *pBytesRead = totalBytesRead; } return result; } static ma_result ma_default_vfs_write__win32(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) { ma_result result = MA_SUCCESS; size_t totalBytesWritten; (void)pVFS; totalBytesWritten = 0; while (totalBytesWritten < sizeInBytes) { size_t bytesRemaining; DWORD bytesToWrite; DWORD bytesWritten; BOOL writeResult; bytesRemaining = sizeInBytes - totalBytesWritten; if (bytesRemaining >= 0xFFFFFFFF) { bytesToWrite = 0xFFFFFFFF; } else { bytesToWrite = (DWORD)bytesRemaining; } writeResult = WriteFile((HANDLE)file, ma_offset_ptr(pSrc, totalBytesWritten), bytesToWrite, &bytesWritten, NULL); totalBytesWritten += bytesWritten; if (writeResult == 0) { result = ma_result_from_GetLastError(GetLastError()); break; } } if (pBytesWritten != NULL) { *pBytesWritten = totalBytesWritten; } return result; } static ma_result ma_default_vfs_seek__win32(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) { LARGE_INTEGER liDistanceToMove; DWORD dwMoveMethod; BOOL result; (void)pVFS; liDistanceToMove.QuadPart = offset; /* */ if (origin == ma_seek_origin_current) { dwMoveMethod = FILE_CURRENT; } else if (origin == ma_seek_origin_end) { dwMoveMethod = FILE_END; } else { dwMoveMethod = FILE_BEGIN; } if (ma_SetFilePointerEx != NULL) { result = ma_SetFilePointerEx((HANDLE)file, liDistanceToMove, NULL, dwMoveMethod); } else if (ma_SetFilePointer != NULL) { /* No SetFilePointerEx() so restrict to 31 bits. */ if (origin > 0x7FFFFFFF) { return MA_OUT_OF_RANGE; } result = ma_SetFilePointer((HANDLE)file, (LONG)liDistanceToMove.QuadPart, NULL, dwMoveMethod); } else { return MA_NOT_IMPLEMENTED; } if (result == 0) { return ma_result_from_GetLastError(GetLastError()); } return MA_SUCCESS; } static ma_result ma_default_vfs_tell__win32(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) { LARGE_INTEGER liZero; LARGE_INTEGER liTell; BOOL result; (void)pVFS; liZero.QuadPart = 0; if (ma_SetFilePointerEx != NULL) { result = ma_SetFilePointerEx((HANDLE)file, liZero, &liTell, FILE_CURRENT); } else if (ma_SetFilePointer != NULL) { LONG tell; result = ma_SetFilePointer((HANDLE)file, (LONG)liZero.QuadPart, &tell, FILE_CURRENT); liTell.QuadPart = tell; } else { return MA_NOT_IMPLEMENTED; } if (result == 0) { return ma_result_from_GetLastError(GetLastError()); } if (pCursor != NULL) { *pCursor = liTell.QuadPart; } return MA_SUCCESS; } static ma_result ma_default_vfs_info__win32(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) { BY_HANDLE_FILE_INFORMATION fi; BOOL result; (void)pVFS; result = GetFileInformationByHandle((HANDLE)file, &fi); if (result == 0) { return ma_result_from_GetLastError(GetLastError()); } pInfo->sizeInBytes = ((ma_uint64)fi.nFileSizeHigh << 32) | ((ma_uint64)fi.nFileSizeLow); return MA_SUCCESS; } #else static ma_result ma_default_vfs_open__stdio(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { ma_result result; FILE* pFileStd; const char* pOpenModeStr; MA_ASSERT(pFilePath != NULL); MA_ASSERT(openMode != 0); MA_ASSERT(pFile != NULL); (void)pVFS; if ((openMode & MA_OPEN_MODE_READ) != 0) { if ((openMode & MA_OPEN_MODE_WRITE) != 0) { pOpenModeStr = "r+"; } else { pOpenModeStr = "rb"; } } else { pOpenModeStr = "wb"; } result = ma_fopen(&pFileStd, pFilePath, pOpenModeStr); if (result != MA_SUCCESS) { return result; } *pFile = pFileStd; return MA_SUCCESS; } static ma_result ma_default_vfs_open_w__stdio(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { ma_result result; FILE* pFileStd; const wchar_t* pOpenModeStr; MA_ASSERT(pFilePath != NULL); MA_ASSERT(openMode != 0); MA_ASSERT(pFile != NULL); (void)pVFS; if ((openMode & MA_OPEN_MODE_READ) != 0) { if ((openMode & MA_OPEN_MODE_WRITE) != 0) { pOpenModeStr = L"r+"; } else { pOpenModeStr = L"rb"; } } else { pOpenModeStr = L"wb"; } result = ma_wfopen(&pFileStd, pFilePath, pOpenModeStr, (pVFS != NULL) ? &((ma_default_vfs*)pVFS)->allocationCallbacks : NULL); if (result != MA_SUCCESS) { return result; } *pFile = pFileStd; return MA_SUCCESS; } static ma_result ma_default_vfs_close__stdio(ma_vfs* pVFS, ma_vfs_file file) { MA_ASSERT(file != NULL); (void)pVFS; fclose((FILE*)file); return MA_SUCCESS; } static ma_result ma_default_vfs_read__stdio(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) { size_t result; MA_ASSERT(file != NULL); MA_ASSERT(pDst != NULL); (void)pVFS; result = fread(pDst, 1, sizeInBytes, (FILE*)file); if (pBytesRead != NULL) { *pBytesRead = result; } if (result != sizeInBytes) { if (result == 0 && feof((FILE*)file)) { return MA_AT_END; } else { return ma_result_from_errno(ferror((FILE*)file)); } } return MA_SUCCESS; } static ma_result ma_default_vfs_write__stdio(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) { size_t result; MA_ASSERT(file != NULL); MA_ASSERT(pSrc != NULL); (void)pVFS; result = fwrite(pSrc, 1, sizeInBytes, (FILE*)file); if (pBytesWritten != NULL) { *pBytesWritten = result; } if (result != sizeInBytes) { return ma_result_from_errno(ferror((FILE*)file)); } return MA_SUCCESS; } static ma_result ma_default_vfs_seek__stdio(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) { int result; int whence; MA_ASSERT(file != NULL); (void)pVFS; if (origin == ma_seek_origin_start) { whence = SEEK_SET; } else if (origin == ma_seek_origin_end) { whence = SEEK_END; } else { whence = SEEK_CUR; } #if defined(_WIN32) #if defined(_MSC_VER) && _MSC_VER > 1200 result = _fseeki64((FILE*)file, offset, whence); #else /* No _fseeki64() so restrict to 31 bits. */ if (origin > 0x7FFFFFFF) { return MA_OUT_OF_RANGE; } result = fseek((FILE*)file, (int)offset, whence); #endif #else result = fseek((FILE*)file, (long int)offset, whence); #endif if (result != 0) { return MA_ERROR; } return MA_SUCCESS; } static ma_result ma_default_vfs_tell__stdio(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) { ma_int64 result; MA_ASSERT(file != NULL); MA_ASSERT(pCursor != NULL); (void)pVFS; #if defined(_WIN32) #if defined(_MSC_VER) && _MSC_VER > 1200 result = _ftelli64((FILE*)file); #else result = ftell((FILE*)file); #endif #else result = ftell((FILE*)file); #endif *pCursor = result; return MA_SUCCESS; } #if !defined(_MSC_VER) && !((defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 1) || defined(_XOPEN_SOURCE) || defined(_POSIX_SOURCE)) && !defined(MA_BSD) int fileno(FILE *stream); #endif static ma_result ma_default_vfs_info__stdio(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) { int fd; struct stat info; MA_ASSERT(file != NULL); MA_ASSERT(pInfo != NULL); (void)pVFS; #if defined(_MSC_VER) fd = _fileno((FILE*)file); #else fd = fileno((FILE*)file); #endif if (fstat(fd, &info) != 0) { return ma_result_from_errno(errno); } pInfo->sizeInBytes = info.st_size; return MA_SUCCESS; } #endif static ma_result ma_default_vfs_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { if (pFile == NULL) { return MA_INVALID_ARGS; } *pFile = NULL; if (pFilePath == NULL || openMode == 0) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_open__win32(pVFS, pFilePath, openMode, pFile); #else return ma_default_vfs_open__stdio(pVFS, pFilePath, openMode, pFile); #endif } static ma_result ma_default_vfs_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { if (pFile == NULL) { return MA_INVALID_ARGS; } *pFile = NULL; if (pFilePath == NULL || openMode == 0) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_open_w__win32(pVFS, pFilePath, openMode, pFile); #else return ma_default_vfs_open_w__stdio(pVFS, pFilePath, openMode, pFile); #endif } static ma_result ma_default_vfs_close(ma_vfs* pVFS, ma_vfs_file file) { if (file == NULL) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_close__win32(pVFS, file); #else return ma_default_vfs_close__stdio(pVFS, file); #endif } static ma_result ma_default_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) { if (pBytesRead != NULL) { *pBytesRead = 0; } if (file == NULL || pDst == NULL) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_read__win32(pVFS, file, pDst, sizeInBytes, pBytesRead); #else return ma_default_vfs_read__stdio(pVFS, file, pDst, sizeInBytes, pBytesRead); #endif } static ma_result ma_default_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) { if (pBytesWritten != NULL) { *pBytesWritten = 0; } if (file == NULL || pSrc == NULL) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_write__win32(pVFS, file, pSrc, sizeInBytes, pBytesWritten); #else return ma_default_vfs_write__stdio(pVFS, file, pSrc, sizeInBytes, pBytesWritten); #endif } static ma_result ma_default_vfs_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) { if (file == NULL) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_seek__win32(pVFS, file, offset, origin); #else return ma_default_vfs_seek__stdio(pVFS, file, offset, origin); #endif } static ma_result ma_default_vfs_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; if (file == NULL) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_tell__win32(pVFS, file, pCursor); #else return ma_default_vfs_tell__stdio(pVFS, file, pCursor); #endif } static ma_result ma_default_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) { if (pInfo == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pInfo); if (file == NULL) { return MA_INVALID_ARGS; } #if defined(MA_USE_WIN32_FILEIO) return ma_default_vfs_info__win32(pVFS, file, pInfo); #else return ma_default_vfs_info__stdio(pVFS, file, pInfo); #endif } MA_API ma_result ma_default_vfs_init(ma_default_vfs* pVFS, const ma_allocation_callbacks* pAllocationCallbacks) { if (pVFS == NULL) { return MA_INVALID_ARGS; } pVFS->cb.onOpen = ma_default_vfs_open; pVFS->cb.onOpenW = ma_default_vfs_open_w; pVFS->cb.onClose = ma_default_vfs_close; pVFS->cb.onRead = ma_default_vfs_read; pVFS->cb.onWrite = ma_default_vfs_write; pVFS->cb.onSeek = ma_default_vfs_seek; pVFS->cb.onTell = ma_default_vfs_tell; pVFS->cb.onInfo = ma_default_vfs_info; ma_allocation_callbacks_init_copy(&pVFS->allocationCallbacks, pAllocationCallbacks); return MA_SUCCESS; } MA_API ma_result ma_vfs_or_default_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { if (pVFS != NULL) { return ma_vfs_open(pVFS, pFilePath, openMode, pFile); } else { return ma_default_vfs_open(pVFS, pFilePath, openMode, pFile); } } MA_API ma_result ma_vfs_or_default_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) { if (pVFS != NULL) { return ma_vfs_open_w(pVFS, pFilePath, openMode, pFile); } else { return ma_default_vfs_open_w(pVFS, pFilePath, openMode, pFile); } } MA_API ma_result ma_vfs_or_default_close(ma_vfs* pVFS, ma_vfs_file file) { if (pVFS != NULL) { return ma_vfs_close(pVFS, file); } else { return ma_default_vfs_close(pVFS, file); } } MA_API ma_result ma_vfs_or_default_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) { if (pVFS != NULL) { return ma_vfs_read(pVFS, file, pDst, sizeInBytes, pBytesRead); } else { return ma_default_vfs_read(pVFS, file, pDst, sizeInBytes, pBytesRead); } } MA_API ma_result ma_vfs_or_default_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) { if (pVFS != NULL) { return ma_vfs_write(pVFS, file, pSrc, sizeInBytes, pBytesWritten); } else { return ma_default_vfs_write(pVFS, file, pSrc, sizeInBytes, pBytesWritten); } } MA_API ma_result ma_vfs_or_default_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) { if (pVFS != NULL) { return ma_vfs_seek(pVFS, file, offset, origin); } else { return ma_default_vfs_seek(pVFS, file, offset, origin); } } MA_API ma_result ma_vfs_or_default_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) { if (pVFS != NULL) { return ma_vfs_tell(pVFS, file, pCursor); } else { return ma_default_vfs_tell(pVFS, file, pCursor); } } MA_API ma_result ma_vfs_or_default_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) { if (pVFS != NULL) { return ma_vfs_info(pVFS, file, pInfo); } else { return ma_default_vfs_info(pVFS, file, pInfo); } } /************************************************************************************************************************************************************** Decoding and Encoding Headers. These are auto-generated from a tool. **************************************************************************************************************************************************************/ #if !defined(MA_NO_WAV) && (!defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING)) /* dr_wav_h begin */ #ifndef ma_dr_wav_h #define ma_dr_wav_h #ifdef __cplusplus extern "C" { #endif #define MA_DR_WAV_STRINGIFY(x) #x #define MA_DR_WAV_XSTRINGIFY(x) MA_DR_WAV_STRINGIFY(x) #define MA_DR_WAV_VERSION_MAJOR 0 #define MA_DR_WAV_VERSION_MINOR 13 #define MA_DR_WAV_VERSION_REVISION 9 #define MA_DR_WAV_VERSION_STRING MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_MAJOR) "." MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_MINOR) "." MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_REVISION) #include <stddef.h> #define MA_DR_WAVE_FORMAT_PCM 0x1 #define MA_DR_WAVE_FORMAT_ADPCM 0x2 #define MA_DR_WAVE_FORMAT_IEEE_FLOAT 0x3 #define MA_DR_WAVE_FORMAT_ALAW 0x6 #define MA_DR_WAVE_FORMAT_MULAW 0x7 #define MA_DR_WAVE_FORMAT_DVI_ADPCM 0x11 #define MA_DR_WAVE_FORMAT_EXTENSIBLE 0xFFFE #define MA_DR_WAV_SEQUENTIAL 0x00000001 #define MA_DR_WAV_WITH_METADATA 0x00000002 MA_API void ma_dr_wav_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); MA_API const char* ma_dr_wav_version_string(void); typedef enum { ma_dr_wav_seek_origin_start, ma_dr_wav_seek_origin_current } ma_dr_wav_seek_origin; typedef enum { ma_dr_wav_container_riff, ma_dr_wav_container_rifx, ma_dr_wav_container_w64, ma_dr_wav_container_rf64, ma_dr_wav_container_aiff } ma_dr_wav_container; typedef struct { union { ma_uint8 fourcc[4]; ma_uint8 guid[16]; } id; ma_uint64 sizeInBytes; unsigned int paddingSize; } ma_dr_wav_chunk_header; typedef struct { ma_uint16 formatTag; ma_uint16 channels; ma_uint32 sampleRate; ma_uint32 avgBytesPerSec; ma_uint16 blockAlign; ma_uint16 bitsPerSample; ma_uint16 extendedSize; ma_uint16 validBitsPerSample; ma_uint32 channelMask; ma_uint8 subFormat[16]; } ma_dr_wav_fmt; MA_API ma_uint16 ma_dr_wav_fmt_get_format(const ma_dr_wav_fmt* pFMT); typedef size_t (* ma_dr_wav_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); typedef size_t (* ma_dr_wav_write_proc)(void* pUserData, const void* pData, size_t bytesToWrite); typedef ma_bool32 (* ma_dr_wav_seek_proc)(void* pUserData, int offset, ma_dr_wav_seek_origin origin); typedef ma_uint64 (* ma_dr_wav_chunk_proc)(void* pChunkUserData, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pReadSeekUserData, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_container container, const ma_dr_wav_fmt* pFMT); typedef struct { const ma_uint8* data; size_t dataSize; size_t currentReadPos; } ma_dr_wav__memory_stream; typedef struct { void** ppData; size_t* pDataSize; size_t dataSize; size_t dataCapacity; size_t currentWritePos; } ma_dr_wav__memory_stream_write; typedef struct { ma_dr_wav_container container; ma_uint32 format; ma_uint32 channels; ma_uint32 sampleRate; ma_uint32 bitsPerSample; } ma_dr_wav_data_format; typedef enum { ma_dr_wav_metadata_type_none = 0, ma_dr_wav_metadata_type_unknown = 1 << 0, ma_dr_wav_metadata_type_smpl = 1 << 1, ma_dr_wav_metadata_type_inst = 1 << 2, ma_dr_wav_metadata_type_cue = 1 << 3, ma_dr_wav_metadata_type_acid = 1 << 4, ma_dr_wav_metadata_type_bext = 1 << 5, ma_dr_wav_metadata_type_list_label = 1 << 6, ma_dr_wav_metadata_type_list_note = 1 << 7, ma_dr_wav_metadata_type_list_labelled_cue_region = 1 << 8, ma_dr_wav_metadata_type_list_info_software = 1 << 9, ma_dr_wav_metadata_type_list_info_copyright = 1 << 10, ma_dr_wav_metadata_type_list_info_title = 1 << 11, ma_dr_wav_metadata_type_list_info_artist = 1 << 12, ma_dr_wav_metadata_type_list_info_comment = 1 << 13, ma_dr_wav_metadata_type_list_info_date = 1 << 14, ma_dr_wav_metadata_type_list_info_genre = 1 << 15, ma_dr_wav_metadata_type_list_info_album = 1 << 16, ma_dr_wav_metadata_type_list_info_tracknumber = 1 << 17, ma_dr_wav_metadata_type_list_all_info_strings = ma_dr_wav_metadata_type_list_info_software | ma_dr_wav_metadata_type_list_info_copyright | ma_dr_wav_metadata_type_list_info_title | ma_dr_wav_metadata_type_list_info_artist | ma_dr_wav_metadata_type_list_info_comment | ma_dr_wav_metadata_type_list_info_date | ma_dr_wav_metadata_type_list_info_genre | ma_dr_wav_metadata_type_list_info_album | ma_dr_wav_metadata_type_list_info_tracknumber, ma_dr_wav_metadata_type_list_all_adtl = ma_dr_wav_metadata_type_list_label | ma_dr_wav_metadata_type_list_note | ma_dr_wav_metadata_type_list_labelled_cue_region, ma_dr_wav_metadata_type_all = -2, ma_dr_wav_metadata_type_all_including_unknown = -1 } ma_dr_wav_metadata_type; typedef enum { ma_dr_wav_smpl_loop_type_forward = 0, ma_dr_wav_smpl_loop_type_pingpong = 1, ma_dr_wav_smpl_loop_type_backward = 2 } ma_dr_wav_smpl_loop_type; typedef struct { ma_uint32 cuePointId; ma_uint32 type; ma_uint32 firstSampleByteOffset; ma_uint32 lastSampleByteOffset; ma_uint32 sampleFraction; ma_uint32 playCount; } ma_dr_wav_smpl_loop; typedef struct { ma_uint32 manufacturerId; ma_uint32 productId; ma_uint32 samplePeriodNanoseconds; ma_uint32 midiUnityNote; ma_uint32 midiPitchFraction; ma_uint32 smpteFormat; ma_uint32 smpteOffset; ma_uint32 sampleLoopCount; ma_uint32 samplerSpecificDataSizeInBytes; ma_dr_wav_smpl_loop* pLoops; ma_uint8* pSamplerSpecificData; } ma_dr_wav_smpl; typedef struct { ma_int8 midiUnityNote; ma_int8 fineTuneCents; ma_int8 gainDecibels; ma_int8 lowNote; ma_int8 highNote; ma_int8 lowVelocity; ma_int8 highVelocity; } ma_dr_wav_inst; typedef struct { ma_uint32 id; ma_uint32 playOrderPosition; ma_uint8 dataChunkId[4]; ma_uint32 chunkStart; ma_uint32 blockStart; ma_uint32 sampleByteOffset; } ma_dr_wav_cue_point; typedef struct { ma_uint32 cuePointCount; ma_dr_wav_cue_point *pCuePoints; } ma_dr_wav_cue; typedef enum { ma_dr_wav_acid_flag_one_shot = 1, ma_dr_wav_acid_flag_root_note_set = 2, ma_dr_wav_acid_flag_stretch = 4, ma_dr_wav_acid_flag_disk_based = 8, ma_dr_wav_acid_flag_acidizer = 16 } ma_dr_wav_acid_flag; typedef struct { ma_uint32 flags; ma_uint16 midiUnityNote; ma_uint16 reserved1; float reserved2; ma_uint32 numBeats; ma_uint16 meterDenominator; ma_uint16 meterNumerator; float tempo; } ma_dr_wav_acid; typedef struct { ma_uint32 cuePointId; ma_uint32 stringLength; char* pString; } ma_dr_wav_list_label_or_note; typedef struct { char* pDescription; char* pOriginatorName; char* pOriginatorReference; char pOriginationDate[10]; char pOriginationTime[8]; ma_uint64 timeReference; ma_uint16 version; char* pCodingHistory; ma_uint32 codingHistorySize; ma_uint8* pUMID; ma_uint16 loudnessValue; ma_uint16 loudnessRange; ma_uint16 maxTruePeakLevel; ma_uint16 maxMomentaryLoudness; ma_uint16 maxShortTermLoudness; } ma_dr_wav_bext; typedef struct { ma_uint32 stringLength; char* pString; } ma_dr_wav_list_info_text; typedef struct { ma_uint32 cuePointId; ma_uint32 sampleLength; ma_uint8 purposeId[4]; ma_uint16 country; ma_uint16 language; ma_uint16 dialect; ma_uint16 codePage; ma_uint32 stringLength; char* pString; } ma_dr_wav_list_labelled_cue_region; typedef enum { ma_dr_wav_metadata_location_invalid, ma_dr_wav_metadata_location_top_level, ma_dr_wav_metadata_location_inside_info_list, ma_dr_wav_metadata_location_inside_adtl_list } ma_dr_wav_metadata_location; typedef struct { ma_uint8 id[4]; ma_dr_wav_metadata_location chunkLocation; ma_uint32 dataSizeInBytes; ma_uint8* pData; } ma_dr_wav_unknown_metadata; typedef struct { ma_dr_wav_metadata_type type; union { ma_dr_wav_cue cue; ma_dr_wav_smpl smpl; ma_dr_wav_acid acid; ma_dr_wav_inst inst; ma_dr_wav_bext bext; ma_dr_wav_list_label_or_note labelOrNote; ma_dr_wav_list_labelled_cue_region labelledCueRegion; ma_dr_wav_list_info_text infoText; ma_dr_wav_unknown_metadata unknown; } data; } ma_dr_wav_metadata; typedef struct { ma_dr_wav_read_proc onRead; ma_dr_wav_write_proc onWrite; ma_dr_wav_seek_proc onSeek; void* pUserData; ma_allocation_callbacks allocationCallbacks; ma_dr_wav_container container; ma_dr_wav_fmt fmt; ma_uint32 sampleRate; ma_uint16 channels; ma_uint16 bitsPerSample; ma_uint16 translatedFormatTag; ma_uint64 totalPCMFrameCount; ma_uint64 dataChunkDataSize; ma_uint64 dataChunkDataPos; ma_uint64 bytesRemaining; ma_uint64 readCursorInPCMFrames; ma_uint64 dataChunkDataSizeTargetWrite; ma_bool32 isSequentialWrite; ma_dr_wav_metadata* pMetadata; ma_uint32 metadataCount; ma_dr_wav__memory_stream memoryStream; ma_dr_wav__memory_stream_write memoryStreamWrite; struct { ma_uint32 bytesRemainingInBlock; ma_uint16 predictor[2]; ma_int32 delta[2]; ma_int32 cachedFrames[4]; ma_uint32 cachedFrameCount; ma_int32 prevFrames[2][2]; } msadpcm; struct { ma_uint32 bytesRemainingInBlock; ma_int32 predictor[2]; ma_int32 stepIndex[2]; ma_int32 cachedFrames[16]; ma_uint32 cachedFrameCount; } ima; struct { ma_bool8 isLE; } aiff; } ma_dr_wav; MA_API ma_bool32 ma_dr_wav_init(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_ex(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, ma_dr_wav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_with_metadata(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_write_sequential(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_write_sequential_pcm_frames(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_write_with_metadata(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount); MA_API ma_uint64 ma_dr_wav_target_write_size_bytes(const ma_dr_wav_data_format* pFormat, ma_uint64 totalFrameCount, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount); MA_API ma_dr_wav_metadata* ma_dr_wav_take_ownership_of_metadata(ma_dr_wav* pWav); MA_API ma_result ma_dr_wav_uninit(ma_dr_wav* pWav); MA_API size_t ma_dr_wav_read_raw(ma_dr_wav* pWav, size_t bytesToRead, void* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); MA_API ma_bool32 ma_dr_wav_seek_to_pcm_frame(ma_dr_wav* pWav, ma_uint64 targetFrameIndex); MA_API ma_result ma_dr_wav_get_cursor_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pCursor); MA_API ma_result ma_dr_wav_get_length_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pLength); MA_API size_t ma_dr_wav_write_raw(ma_dr_wav* pWav, size_t bytesToWrite, const void* pData); MA_API ma_uint64 ma_dr_wav_write_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); MA_API ma_uint64 ma_dr_wav_write_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); MA_API ma_uint64 ma_dr_wav_write_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); #ifndef MA_DR_WAV_NO_CONVERSION_API MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); MA_API void ma_dr_wav_u8_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_s24_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_s32_to_s16(ma_int16* pOut, const ma_int32* pIn, size_t sampleCount); MA_API void ma_dr_wav_f32_to_s16(ma_int16* pOut, const float* pIn, size_t sampleCount); MA_API void ma_dr_wav_f64_to_s16(ma_int16* pOut, const double* pIn, size_t sampleCount); MA_API void ma_dr_wav_alaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_mulaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32le(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32be(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); MA_API void ma_dr_wav_u8_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_s16_to_f32(float* pOut, const ma_int16* pIn, size_t sampleCount); MA_API void ma_dr_wav_s24_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_s32_to_f32(float* pOut, const ma_int32* pIn, size_t sampleCount); MA_API void ma_dr_wav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount); MA_API void ma_dr_wav_alaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_mulaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); MA_API void ma_dr_wav_u8_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_s16_to_s32(ma_int32* pOut, const ma_int16* pIn, size_t sampleCount); MA_API void ma_dr_wav_s24_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_f32_to_s32(ma_int32* pOut, const float* pIn, size_t sampleCount); MA_API void ma_dr_wav_f64_to_s32(ma_int32* pOut, const double* pIn, size_t sampleCount); MA_API void ma_dr_wav_alaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); MA_API void ma_dr_wav_mulaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); #endif #ifndef MA_DR_WAV_NO_STDIO MA_API ma_bool32 ma_dr_wav_init_file(ma_dr_wav* pWav, const char* filename, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_ex(ma_dr_wav* pWav, const char* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_ex_w(ma_dr_wav* pWav, const wchar_t* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_with_metadata(ma_dr_wav* pWav, const char* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_with_metadata_w(ma_dr_wav* pWav, const wchar_t* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_write(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_write_sequential(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_write_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #endif MA_API ma_bool32 ma_dr_wav_init_memory(ma_dr_wav* pWav, const void* data, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_memory_ex(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_memory_with_metadata(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_memory_write(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential_pcm_frames(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #ifndef MA_DR_WAV_NO_CONVERSION_API MA_API ma_int16* ma_dr_wav_open_and_read_pcm_frames_s16(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_wav_open_and_read_pcm_frames_f32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int32* ma_dr_wav_open_and_read_pcm_frames_s32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); #ifndef MA_DR_WAV_NO_STDIO MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); #endif MA_API ma_int16* ma_dr_wav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_wav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int32* ma_dr_wav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); #endif MA_API void ma_dr_wav_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_uint16 ma_dr_wav_bytes_to_u16(const ma_uint8* data); MA_API ma_int16 ma_dr_wav_bytes_to_s16(const ma_uint8* data); MA_API ma_uint32 ma_dr_wav_bytes_to_u32(const ma_uint8* data); MA_API ma_int32 ma_dr_wav_bytes_to_s32(const ma_uint8* data); MA_API ma_uint64 ma_dr_wav_bytes_to_u64(const ma_uint8* data); MA_API ma_int64 ma_dr_wav_bytes_to_s64(const ma_uint8* data); MA_API float ma_dr_wav_bytes_to_f32(const ma_uint8* data); MA_API ma_bool32 ma_dr_wav_guid_equal(const ma_uint8 a[16], const ma_uint8 b[16]); MA_API ma_bool32 ma_dr_wav_fourcc_equal(const ma_uint8* a, const char* b); #ifdef __cplusplus } #endif #endif /* dr_wav_h end */ #endif /* MA_NO_WAV */ #if !defined(MA_NO_FLAC) && !defined(MA_NO_DECODING) /* dr_flac_h begin */ #ifndef ma_dr_flac_h #define ma_dr_flac_h #ifdef __cplusplus extern "C" { #endif #define MA_DR_FLAC_STRINGIFY(x) #x #define MA_DR_FLAC_XSTRINGIFY(x) MA_DR_FLAC_STRINGIFY(x) #define MA_DR_FLAC_VERSION_MAJOR 0 #define MA_DR_FLAC_VERSION_MINOR 12 #define MA_DR_FLAC_VERSION_REVISION 40 #define MA_DR_FLAC_VERSION_STRING MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_MAJOR) "." MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_MINOR) "." MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_REVISION) #include <stddef.h> #if defined(_MSC_VER) && _MSC_VER >= 1700 #define MA_DR_FLAC_DEPRECATED __declspec(deprecated) #elif (defined(__GNUC__) && __GNUC__ >= 4) #define MA_DR_FLAC_DEPRECATED __attribute__((deprecated)) #elif defined(__has_feature) #if __has_feature(attribute_deprecated) #define MA_DR_FLAC_DEPRECATED __attribute__((deprecated)) #else #define MA_DR_FLAC_DEPRECATED #endif #else #define MA_DR_FLAC_DEPRECATED #endif MA_API void ma_dr_flac_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); MA_API const char* ma_dr_flac_version_string(void); #ifndef MA_DR_FLAC_BUFFER_SIZE #define MA_DR_FLAC_BUFFER_SIZE 4096 #endif #ifdef MA_64BIT typedef ma_uint64 ma_dr_flac_cache_t; #else typedef ma_uint32 ma_dr_flac_cache_t; #endif #define MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO 0 #define MA_DR_FLAC_METADATA_BLOCK_TYPE_PADDING 1 #define MA_DR_FLAC_METADATA_BLOCK_TYPE_APPLICATION 2 #define MA_DR_FLAC_METADATA_BLOCK_TYPE_SEEKTABLE 3 #define MA_DR_FLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT 4 #define MA_DR_FLAC_METADATA_BLOCK_TYPE_CUESHEET 5 #define MA_DR_FLAC_METADATA_BLOCK_TYPE_PICTURE 6 #define MA_DR_FLAC_METADATA_BLOCK_TYPE_INVALID 127 #define MA_DR_FLAC_PICTURE_TYPE_OTHER 0 #define MA_DR_FLAC_PICTURE_TYPE_FILE_ICON 1 #define MA_DR_FLAC_PICTURE_TYPE_OTHER_FILE_ICON 2 #define MA_DR_FLAC_PICTURE_TYPE_COVER_FRONT 3 #define MA_DR_FLAC_PICTURE_TYPE_COVER_BACK 4 #define MA_DR_FLAC_PICTURE_TYPE_LEAFLET_PAGE 5 #define MA_DR_FLAC_PICTURE_TYPE_MEDIA 6 #define MA_DR_FLAC_PICTURE_TYPE_LEAD_ARTIST 7 #define MA_DR_FLAC_PICTURE_TYPE_ARTIST 8 #define MA_DR_FLAC_PICTURE_TYPE_CONDUCTOR 9 #define MA_DR_FLAC_PICTURE_TYPE_BAND 10 #define MA_DR_FLAC_PICTURE_TYPE_COMPOSER 11 #define MA_DR_FLAC_PICTURE_TYPE_LYRICIST 12 #define MA_DR_FLAC_PICTURE_TYPE_RECORDING_LOCATION 13 #define MA_DR_FLAC_PICTURE_TYPE_DURING_RECORDING 14 #define MA_DR_FLAC_PICTURE_TYPE_DURING_PERFORMANCE 15 #define MA_DR_FLAC_PICTURE_TYPE_SCREEN_CAPTURE 16 #define MA_DR_FLAC_PICTURE_TYPE_BRIGHT_COLORED_FISH 17 #define MA_DR_FLAC_PICTURE_TYPE_ILLUSTRATION 18 #define MA_DR_FLAC_PICTURE_TYPE_BAND_LOGOTYPE 19 #define MA_DR_FLAC_PICTURE_TYPE_PUBLISHER_LOGOTYPE 20 typedef enum { ma_dr_flac_container_native, ma_dr_flac_container_ogg, ma_dr_flac_container_unknown } ma_dr_flac_container; typedef enum { ma_dr_flac_seek_origin_start, ma_dr_flac_seek_origin_current } ma_dr_flac_seek_origin; typedef struct { ma_uint64 firstPCMFrame; ma_uint64 flacFrameOffset; ma_uint16 pcmFrameCount; } ma_dr_flac_seekpoint; typedef struct { ma_uint16 minBlockSizeInPCMFrames; ma_uint16 maxBlockSizeInPCMFrames; ma_uint32 minFrameSizeInPCMFrames; ma_uint32 maxFrameSizeInPCMFrames; ma_uint32 sampleRate; ma_uint8 channels; ma_uint8 bitsPerSample; ma_uint64 totalPCMFrameCount; ma_uint8 md5[16]; } ma_dr_flac_streaminfo; typedef struct { ma_uint32 type; const void* pRawData; ma_uint32 rawDataSize; union { ma_dr_flac_streaminfo streaminfo; struct { int unused; } padding; struct { ma_uint32 id; const void* pData; ma_uint32 dataSize; } application; struct { ma_uint32 seekpointCount; const ma_dr_flac_seekpoint* pSeekpoints; } seektable; struct { ma_uint32 vendorLength; const char* vendor; ma_uint32 commentCount; const void* pComments; } vorbis_comment; struct { char catalog[128]; ma_uint64 leadInSampleCount; ma_bool32 isCD; ma_uint8 trackCount; const void* pTrackData; } cuesheet; struct { ma_uint32 type; ma_uint32 mimeLength; const char* mime; ma_uint32 descriptionLength; const char* description; ma_uint32 width; ma_uint32 height; ma_uint32 colorDepth; ma_uint32 indexColorCount; ma_uint32 pictureDataSize; const ma_uint8* pPictureData; } picture; } data; } ma_dr_flac_metadata; typedef size_t (* ma_dr_flac_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); typedef ma_bool32 (* ma_dr_flac_seek_proc)(void* pUserData, int offset, ma_dr_flac_seek_origin origin); typedef void (* ma_dr_flac_meta_proc)(void* pUserData, ma_dr_flac_metadata* pMetadata); typedef struct { const ma_uint8* data; size_t dataSize; size_t currentReadPos; } ma_dr_flac__memory_stream; typedef struct { ma_dr_flac_read_proc onRead; ma_dr_flac_seek_proc onSeek; void* pUserData; size_t unalignedByteCount; ma_dr_flac_cache_t unalignedCache; ma_uint32 nextL2Line; ma_uint32 consumedBits; ma_dr_flac_cache_t cacheL2[MA_DR_FLAC_BUFFER_SIZE/sizeof(ma_dr_flac_cache_t)]; ma_dr_flac_cache_t cache; ma_uint16 crc16; ma_dr_flac_cache_t crc16Cache; ma_uint32 crc16CacheIgnoredBytes; } ma_dr_flac_bs; typedef struct { ma_uint8 subframeType; ma_uint8 wastedBitsPerSample; ma_uint8 lpcOrder; ma_int32* pSamplesS32; } ma_dr_flac_subframe; typedef struct { ma_uint64 pcmFrameNumber; ma_uint32 flacFrameNumber; ma_uint32 sampleRate; ma_uint16 blockSizeInPCMFrames; ma_uint8 channelAssignment; ma_uint8 bitsPerSample; ma_uint8 crc8; } ma_dr_flac_frame_header; typedef struct { ma_dr_flac_frame_header header; ma_uint32 pcmFramesRemaining; ma_dr_flac_subframe subframes[8]; } ma_dr_flac_frame; typedef struct { ma_dr_flac_meta_proc onMeta; void* pUserDataMD; ma_allocation_callbacks allocationCallbacks; ma_uint32 sampleRate; ma_uint8 channels; ma_uint8 bitsPerSample; ma_uint16 maxBlockSizeInPCMFrames; ma_uint64 totalPCMFrameCount; ma_dr_flac_container container; ma_uint32 seekpointCount; ma_dr_flac_frame currentFLACFrame; ma_uint64 currentPCMFrame; ma_uint64 firstFLACFramePosInBytes; ma_dr_flac__memory_stream memoryStream; ma_int32* pDecodedSamples; ma_dr_flac_seekpoint* pSeekpoints; void* _oggbs; ma_bool32 _noSeekTableSeek : 1; ma_bool32 _noBinarySearchSeek : 1; ma_bool32 _noBruteForceSeek : 1; ma_dr_flac_bs bs; ma_uint8 pExtraData[1]; } ma_dr_flac; MA_API ma_dr_flac* ma_dr_flac_open(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_dr_flac* ma_dr_flac_open_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_dr_flac* ma_dr_flac_open_with_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_dr_flac* ma_dr_flac_open_with_metadata_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API void ma_dr_flac_close(ma_dr_flac* pFlac); MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s32(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int32* pBufferOut); MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s16(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int16* pBufferOut); MA_API ma_uint64 ma_dr_flac_read_pcm_frames_f32(ma_dr_flac* pFlac, ma_uint64 framesToRead, float* pBufferOut); MA_API ma_bool32 ma_dr_flac_seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex); #ifndef MA_DR_FLAC_NO_STDIO MA_API ma_dr_flac* ma_dr_flac_open_file(const char* pFileName, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_dr_flac* ma_dr_flac_open_file_w(const wchar_t* pFileName, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata(const char* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata_w(const wchar_t* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); #endif MA_API ma_dr_flac* ma_dr_flac_open_memory(const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_dr_flac* ma_dr_flac_open_memory_with_metadata(const void* pData, size_t dataSize, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int32* ma_dr_flac_open_and_read_pcm_frames_s32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int16* ma_dr_flac_open_and_read_pcm_frames_s16(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_flac_open_and_read_pcm_frames_f32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #ifndef MA_DR_FLAC_NO_STDIO MA_API ma_int32* ma_dr_flac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int16* ma_dr_flac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_flac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #endif MA_API ma_int32* ma_dr_flac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int16* ma_dr_flac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_flac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API void ma_dr_flac_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); typedef struct { ma_uint32 countRemaining; const char* pRunningData; } ma_dr_flac_vorbis_comment_iterator; MA_API void ma_dr_flac_init_vorbis_comment_iterator(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32 commentCount, const void* pComments); MA_API const char* ma_dr_flac_next_vorbis_comment(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32* pCommentLengthOut); typedef struct { ma_uint32 countRemaining; const char* pRunningData; } ma_dr_flac_cuesheet_track_iterator; typedef struct { ma_uint64 offset; ma_uint8 index; ma_uint8 reserved[3]; } ma_dr_flac_cuesheet_track_index; typedef struct { ma_uint64 offset; ma_uint8 trackNumber; char ISRC[12]; ma_bool8 isAudio; ma_bool8 preEmphasis; ma_uint8 indexCount; const ma_dr_flac_cuesheet_track_index* pIndexPoints; } ma_dr_flac_cuesheet_track; MA_API void ma_dr_flac_init_cuesheet_track_iterator(ma_dr_flac_cuesheet_track_iterator* pIter, ma_uint32 trackCount, const void* pTrackData); MA_API ma_bool32 ma_dr_flac_next_cuesheet_track(ma_dr_flac_cuesheet_track_iterator* pIter, ma_dr_flac_cuesheet_track* pCuesheetTrack); #ifdef __cplusplus } #endif #endif /* dr_flac_h end */ #endif /* MA_NO_FLAC */ #if !defined(MA_NO_MP3) && !defined(MA_NO_DECODING) /* dr_mp3_h begin */ #ifndef ma_dr_mp3_h #define ma_dr_mp3_h #ifdef __cplusplus extern "C" { #endif #define MA_DR_MP3_STRINGIFY(x) #x #define MA_DR_MP3_XSTRINGIFY(x) MA_DR_MP3_STRINGIFY(x) #define MA_DR_MP3_VERSION_MAJOR 0 #define MA_DR_MP3_VERSION_MINOR 6 #define MA_DR_MP3_VERSION_REVISION 35 #define MA_DR_MP3_VERSION_STRING MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_MAJOR) "." MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_MINOR) "." MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_REVISION) #include <stddef.h> #define MA_DR_MP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152 #define MA_DR_MP3_MAX_SAMPLES_PER_FRAME (MA_DR_MP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2) MA_API void ma_dr_mp3_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); MA_API const char* ma_dr_mp3_version_string(void); typedef struct { int frame_bytes, channels, hz, layer, bitrate_kbps; } ma_dr_mp3dec_frame_info; typedef struct { float mdct_overlap[2][9*32], qmf_state[15*2*32]; int reserv, free_format_bytes; ma_uint8 header[4], reserv_buf[511]; } ma_dr_mp3dec; MA_API void ma_dr_mp3dec_init(ma_dr_mp3dec *dec); MA_API int ma_dr_mp3dec_decode_frame(ma_dr_mp3dec *dec, const ma_uint8 *mp3, int mp3_bytes, void *pcm, ma_dr_mp3dec_frame_info *info); MA_API void ma_dr_mp3dec_f32_to_s16(const float *in, ma_int16 *out, size_t num_samples); typedef enum { ma_dr_mp3_seek_origin_start, ma_dr_mp3_seek_origin_current } ma_dr_mp3_seek_origin; typedef struct { ma_uint64 seekPosInBytes; ma_uint64 pcmFrameIndex; ma_uint16 mp3FramesToDiscard; ma_uint16 pcmFramesToDiscard; } ma_dr_mp3_seek_point; typedef size_t (* ma_dr_mp3_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); typedef ma_bool32 (* ma_dr_mp3_seek_proc)(void* pUserData, int offset, ma_dr_mp3_seek_origin origin); typedef struct { ma_uint32 channels; ma_uint32 sampleRate; } ma_dr_mp3_config; typedef struct { ma_dr_mp3dec decoder; ma_uint32 channels; ma_uint32 sampleRate; ma_dr_mp3_read_proc onRead; ma_dr_mp3_seek_proc onSeek; void* pUserData; ma_allocation_callbacks allocationCallbacks; ma_uint32 mp3FrameChannels; ma_uint32 mp3FrameSampleRate; ma_uint32 pcmFramesConsumedInMP3Frame; ma_uint32 pcmFramesRemainingInMP3Frame; ma_uint8 pcmFrames[sizeof(float)*MA_DR_MP3_MAX_SAMPLES_PER_FRAME]; ma_uint64 currentPCMFrame; ma_uint64 streamCursor; ma_dr_mp3_seek_point* pSeekPoints; ma_uint32 seekPointCount; size_t dataSize; size_t dataCapacity; size_t dataConsumed; ma_uint8* pData; ma_bool32 atEnd : 1; struct { const ma_uint8* pData; size_t dataSize; size_t currentReadPos; } memory; } ma_dr_mp3; MA_API ma_bool32 ma_dr_mp3_init(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_mp3_init_memory(ma_dr_mp3* pMP3, const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); #ifndef MA_DR_MP3_NO_STDIO MA_API ma_bool32 ma_dr_mp3_init_file(ma_dr_mp3* pMP3, const char* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_bool32 ma_dr_mp3_init_file_w(ma_dr_mp3* pMP3, const wchar_t* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks); #endif MA_API void ma_dr_mp3_uninit(ma_dr_mp3* pMP3); MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_f32(ma_dr_mp3* pMP3, ma_uint64 framesToRead, float* pBufferOut); MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_s16(ma_dr_mp3* pMP3, ma_uint64 framesToRead, ma_int16* pBufferOut); MA_API ma_bool32 ma_dr_mp3_seek_to_pcm_frame(ma_dr_mp3* pMP3, ma_uint64 frameIndex); MA_API ma_uint64 ma_dr_mp3_get_pcm_frame_count(ma_dr_mp3* pMP3); MA_API ma_uint64 ma_dr_mp3_get_mp3_frame_count(ma_dr_mp3* pMP3); MA_API ma_bool32 ma_dr_mp3_get_mp3_and_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint64* pMP3FrameCount, ma_uint64* pPCMFrameCount); MA_API ma_bool32 ma_dr_mp3_calculate_seek_points(ma_dr_mp3* pMP3, ma_uint32* pSeekPointCount, ma_dr_mp3_seek_point* pSeekPoints); MA_API ma_bool32 ma_dr_mp3_bind_seek_table(ma_dr_mp3* pMP3, ma_uint32 seekPointCount, ma_dr_mp3_seek_point* pSeekPoints); MA_API float* ma_dr_mp3_open_and_read_pcm_frames_f32(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int16* ma_dr_mp3_open_and_read_pcm_frames_s16(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API float* ma_dr_mp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int16* ma_dr_mp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #ifndef MA_DR_MP3_NO_STDIO MA_API float* ma_dr_mp3_open_file_and_read_pcm_frames_f32(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_int16* ma_dr_mp3_open_file_and_read_pcm_frames_s16(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); #endif MA_API void* ma_dr_mp3_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); MA_API void ma_dr_mp3_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); #ifdef __cplusplus } #endif #endif /* dr_mp3_h end */ #endif /* MA_NO_MP3 */ /************************************************************************************************************************************************************** Decoding **************************************************************************************************************************************************************/ #ifndef MA_NO_DECODING static ma_result ma_decoder_read_bytes(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) { MA_ASSERT(pDecoder != NULL); return pDecoder->onRead(pDecoder, pBufferOut, bytesToRead, pBytesRead); } static ma_result ma_decoder_seek_bytes(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin) { MA_ASSERT(pDecoder != NULL); return pDecoder->onSeek(pDecoder, byteOffset, origin); } static ma_result ma_decoder_tell_bytes(ma_decoder* pDecoder, ma_int64* pCursor) { MA_ASSERT(pDecoder != NULL); if (pDecoder->onTell == NULL) { return MA_NOT_IMPLEMENTED; } return pDecoder->onTell(pDecoder, pCursor); } MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat, ma_uint32 seekPointCount) { ma_decoding_backend_config config; MA_ZERO_OBJECT(&config); config.preferredFormat = preferredFormat; config.seekPointCount = seekPointCount; return config; } MA_API ma_decoder_config ma_decoder_config_init(ma_format outputFormat, ma_uint32 outputChannels, ma_uint32 outputSampleRate) { ma_decoder_config config; MA_ZERO_OBJECT(&config); config.format = outputFormat; config.channels = outputChannels; config.sampleRate = outputSampleRate; config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate doesn't matter here. */ config.encodingFormat = ma_encoding_format_unknown; /* Note that we are intentionally leaving the channel map empty here which will cause the default channel map to be used. */ return config; } MA_API ma_decoder_config ma_decoder_config_init_default() { return ma_decoder_config_init(ma_format_unknown, 0, 0); } MA_API ma_decoder_config ma_decoder_config_init_copy(const ma_decoder_config* pConfig) { ma_decoder_config config; if (pConfig != NULL) { config = *pConfig; } else { MA_ZERO_OBJECT(&config); } return config; } static ma_result ma_decoder__init_data_converter(ma_decoder* pDecoder, const ma_decoder_config* pConfig) { ma_result result; ma_data_converter_config converterConfig; ma_format internalFormat; ma_uint32 internalChannels; ma_uint32 internalSampleRate; ma_channel internalChannelMap[MA_MAX_CHANNELS]; MA_ASSERT(pDecoder != NULL); MA_ASSERT(pConfig != NULL); result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, &internalSampleRate, internalChannelMap, ma_countof(internalChannelMap)); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the internal data format. */ } /* Make sure we're not asking for too many channels. */ if (pConfig->channels > MA_MAX_CHANNELS) { return MA_INVALID_ARGS; } /* The internal channels should have already been validated at a higher level, but we'll do it again explicitly here for safety. */ if (internalChannels > MA_MAX_CHANNELS) { return MA_INVALID_ARGS; } /* Output format. */ if (pConfig->format == ma_format_unknown) { pDecoder->outputFormat = internalFormat; } else { pDecoder->outputFormat = pConfig->format; } if (pConfig->channels == 0) { pDecoder->outputChannels = internalChannels; } else { pDecoder->outputChannels = pConfig->channels; } if (pConfig->sampleRate == 0) { pDecoder->outputSampleRate = internalSampleRate; } else { pDecoder->outputSampleRate = pConfig->sampleRate; } converterConfig = ma_data_converter_config_init( internalFormat, pDecoder->outputFormat, internalChannels, pDecoder->outputChannels, internalSampleRate, pDecoder->outputSampleRate ); converterConfig.pChannelMapIn = internalChannelMap; converterConfig.pChannelMapOut = pConfig->pChannelMap; converterConfig.channelMixMode = pConfig->channelMixMode; converterConfig.ditherMode = pConfig->ditherMode; converterConfig.allowDynamicSampleRate = MA_FALSE; /* Never allow dynamic sample rate conversion. Setting this to true will disable passthrough optimizations. */ converterConfig.resampling = pConfig->resampling; result = ma_data_converter_init(&converterConfig, &pDecoder->allocationCallbacks, &pDecoder->converter); if (result != MA_SUCCESS) { return result; } /* Now that we have the decoder we need to determine whether or not we need a heap-allocated cache. We'll need this if the data converter does not support calculation of the required input frame count. To determine support for this we'll just run a test. */ { ma_uint64 unused; result = ma_data_converter_get_required_input_frame_count(&pDecoder->converter, 1, &unused); if (result != MA_SUCCESS) { /* We were unable to calculate the required input frame count which means we'll need to use a heap-allocated cache. */ ma_uint64 inputCacheCapSizeInBytes; pDecoder->inputCacheCap = MA_DATA_CONVERTER_STACK_BUFFER_SIZE / ma_get_bytes_per_frame(internalFormat, internalChannels); /* Not strictly necessary, but keeping here for safety in case we change the default value of pDecoder->inputCacheCap. */ inputCacheCapSizeInBytes = pDecoder->inputCacheCap * ma_get_bytes_per_frame(internalFormat, internalChannels); if (inputCacheCapSizeInBytes > MA_SIZE_MAX) { ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); return MA_OUT_OF_MEMORY; } pDecoder->pInputCache = ma_malloc((size_t)inputCacheCapSizeInBytes, &pDecoder->allocationCallbacks); /* Safe cast to size_t. */ if (pDecoder->pInputCache == NULL) { ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); return MA_OUT_OF_MEMORY; } } } return MA_SUCCESS; } static ma_result ma_decoder_internal_on_read__custom(void* pUserData, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) { ma_decoder* pDecoder = (ma_decoder*)pUserData; MA_ASSERT(pDecoder != NULL); return ma_decoder_read_bytes(pDecoder, pBufferOut, bytesToRead, pBytesRead); } static ma_result ma_decoder_internal_on_seek__custom(void* pUserData, ma_int64 offset, ma_seek_origin origin) { ma_decoder* pDecoder = (ma_decoder*)pUserData; MA_ASSERT(pDecoder != NULL); return ma_decoder_seek_bytes(pDecoder, offset, origin); } static ma_result ma_decoder_internal_on_tell__custom(void* pUserData, ma_int64* pCursor) { ma_decoder* pDecoder = (ma_decoder*)pUserData; MA_ASSERT(pDecoder != NULL); return ma_decoder_tell_bytes(pDecoder, pCursor); } static ma_result ma_decoder_init_from_vtable(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; ma_decoding_backend_config backendConfig; ma_data_source* pBackend; MA_ASSERT(pVTable != NULL); MA_ASSERT(pConfig != NULL); MA_ASSERT(pDecoder != NULL); if (pVTable->onInit == NULL) { return MA_NOT_IMPLEMENTED; } backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); result = pVTable->onInit(pVTableUserData, ma_decoder_internal_on_read__custom, ma_decoder_internal_on_seek__custom, ma_decoder_internal_on_tell__custom, pDecoder, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); if (result != MA_SUCCESS) { return result; /* Failed to initialize the backend from this vtable. */ } /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ pDecoder->pBackend = pBackend; pDecoder->pBackendVTable = pVTable; pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; return MA_SUCCESS; } static ma_result ma_decoder_init_custom__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result = MA_NO_BACKEND; size_t ivtable; MA_ASSERT(pConfig != NULL); MA_ASSERT(pDecoder != NULL); if (pConfig->ppCustomBackendVTables == NULL) { return MA_NO_BACKEND; } /* The order each backend is listed is what defines the priority. */ for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; if (pVTable != NULL && pVTable->onInit != NULL) { result = ma_decoder_init_from_vtable(pVTable, pConfig->pCustomBackendUserData, pConfig, pDecoder); if (result == MA_SUCCESS) { return MA_SUCCESS; } else { /* Initialization failed. Move on to the next one, but seek back to the start first so the next vtable starts from the first byte of the file. */ result = ma_decoder_seek_bytes(pDecoder, 0, ma_seek_origin_start); if (result != MA_SUCCESS) { return result; /* Failed to seek back to the start. */ } } } else { /* No vtable. */ } } /* Getting here means we couldn't find a backend. */ return MA_NO_BACKEND; } /* WAV */ #ifdef ma_dr_wav_h #define MA_HAS_WAV typedef struct { ma_data_source_base ds; ma_read_proc onRead; ma_seek_proc onSeek; ma_tell_proc onTell; void* pReadSeekTellUserData; ma_format format; /* Can be f32, s16 or s32. */ #if !defined(MA_NO_WAV) ma_dr_wav dr; #endif } ma_wav; MA_API ma_result ma_wav_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); MA_API ma_result ma_wav_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); MA_API ma_result ma_wav_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); MA_API ma_result ma_wav_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); MA_API void ma_wav_uninit(ma_wav* pWav, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_wav_read_pcm_frames(ma_wav* pWav, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_wav_seek_to_pcm_frame(ma_wav* pWav, ma_uint64 frameIndex); MA_API ma_result ma_wav_get_data_format(ma_wav* pWav, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_wav_get_cursor_in_pcm_frames(ma_wav* pWav, ma_uint64* pCursor); MA_API ma_result ma_wav_get_length_in_pcm_frames(ma_wav* pWav, ma_uint64* pLength); static ma_result ma_wav_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_wav_read_pcm_frames((ma_wav*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_wav_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_wav_seek_to_pcm_frame((ma_wav*)pDataSource, frameIndex); } static ma_result ma_wav_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { return ma_wav_get_data_format((ma_wav*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_wav_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_wav_get_cursor_in_pcm_frames((ma_wav*)pDataSource, pCursor); } static ma_result ma_wav_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_wav_get_length_in_pcm_frames((ma_wav*)pDataSource, pLength); } static ma_data_source_vtable g_ma_wav_ds_vtable = { ma_wav_ds_read, ma_wav_ds_seek, ma_wav_ds_get_data_format, ma_wav_ds_get_cursor, ma_wav_ds_get_length, NULL, /* onSetLooping */ 0 }; #if !defined(MA_NO_WAV) static size_t ma_wav_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_wav* pWav = (ma_wav*)pUserData; ma_result result; size_t bytesRead; MA_ASSERT(pWav != NULL); result = pWav->onRead(pWav->pReadSeekTellUserData, pBufferOut, bytesToRead, &bytesRead); (void)result; return bytesRead; } static ma_bool32 ma_wav_dr_callback__seek(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { ma_wav* pWav = (ma_wav*)pUserData; ma_result result; ma_seek_origin maSeekOrigin; MA_ASSERT(pWav != NULL); maSeekOrigin = ma_seek_origin_start; if (origin == ma_dr_wav_seek_origin_current) { maSeekOrigin = ma_seek_origin_current; } result = pWav->onSeek(pWav->pReadSeekTellUserData, offset, maSeekOrigin); if (result != MA_SUCCESS) { return MA_FALSE; } return MA_TRUE; } #endif static ma_result ma_wav_init_internal(const ma_decoding_backend_config* pConfig, ma_wav* pWav) { ma_result result; ma_data_source_config dataSourceConfig; if (pWav == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pWav); pWav->format = ma_format_unknown; /* Use closest match to source file by default. */ if (pConfig != NULL && (pConfig->preferredFormat == ma_format_f32 || pConfig->preferredFormat == ma_format_s16 || pConfig->preferredFormat == ma_format_s32)) { pWav->format = pConfig->preferredFormat; } else { /* Getting here means something other than f32 and s16 was specified. Just leave this unset to use the default format. */ } dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_wav_ds_vtable; result = ma_data_source_init(&dataSourceConfig, &pWav->ds); if (result != MA_SUCCESS) { return result; /* Failed to initialize the base data source. */ } return MA_SUCCESS; } MA_API ma_result ma_wav_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) { ma_result result; result = ma_wav_init_internal(pConfig, pWav); if (result != MA_SUCCESS) { return result; } if (onRead == NULL || onSeek == NULL) { return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ } pWav->onRead = onRead; pWav->onSeek = onSeek; pWav->onTell = onTell; pWav->pReadSeekTellUserData = pReadSeekTellUserData; #if !defined(MA_NO_WAV) { ma_bool32 wavResult; wavResult = ma_dr_wav_init(&pWav->dr, ma_wav_dr_callback__read, ma_wav_dr_callback__seek, pWav, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } /* If an explicit format was not specified, try picking the closest match based on the internal format. The format needs to be supported by miniaudio. */ if (pWav->format == ma_format_unknown) { switch (pWav->dr.translatedFormatTag) { case MA_DR_WAVE_FORMAT_PCM: { if (pWav->dr.bitsPerSample == 8) { pWav->format = ma_format_u8; } else if (pWav->dr.bitsPerSample == 16) { pWav->format = ma_format_s16; } else if (pWav->dr.bitsPerSample == 24) { pWav->format = ma_format_s24; } else if (pWav->dr.bitsPerSample == 32) { pWav->format = ma_format_s32; } } break; case MA_DR_WAVE_FORMAT_IEEE_FLOAT: { if (pWav->dr.bitsPerSample == 32) { pWav->format = ma_format_f32; } } break; default: break; } /* Fall back to f32 if we couldn't find anything. */ if (pWav->format == ma_format_unknown) { pWav->format = ma_format_f32; } } return MA_SUCCESS; } #else { /* wav is disabled. */ (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_wav_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) { ma_result result; result = ma_wav_init_internal(pConfig, pWav); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_WAV) { ma_bool32 wavResult; wavResult = ma_dr_wav_init_file(&pWav->dr, pFilePath, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } return MA_SUCCESS; } #else { /* wav is disabled. */ (void)pFilePath; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_wav_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) { ma_result result; result = ma_wav_init_internal(pConfig, pWav); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_WAV) { ma_bool32 wavResult; wavResult = ma_dr_wav_init_file_w(&pWav->dr, pFilePath, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } return MA_SUCCESS; } #else { /* wav is disabled. */ (void)pFilePath; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_wav_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) { ma_result result; result = ma_wav_init_internal(pConfig, pWav); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_WAV) { ma_bool32 wavResult; wavResult = ma_dr_wav_init_memory(&pWav->dr, pData, dataSize, pAllocationCallbacks); if (wavResult != MA_TRUE) { return MA_INVALID_FILE; } return MA_SUCCESS; } #else { /* wav is disabled. */ (void)pData; (void)dataSize; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API void ma_wav_uninit(ma_wav* pWav, const ma_allocation_callbacks* pAllocationCallbacks) { if (pWav == NULL) { return; } (void)pAllocationCallbacks; #if !defined(MA_NO_WAV) { ma_dr_wav_uninit(&pWav->dr); } #else { /* wav is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); } #endif ma_data_source_uninit(&pWav->ds); } MA_API ma_result ma_wav_read_pcm_frames(ma_wav* pWav, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pWav == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_WAV) { /* We always use floating point format. */ ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ ma_uint64 totalFramesRead = 0; ma_format format; ma_wav_get_data_format(pWav, &format, NULL, NULL, NULL, 0); switch (format) { case ma_format_f32: { totalFramesRead = ma_dr_wav_read_pcm_frames_f32(&pWav->dr, frameCount, (float*)pFramesOut); } break; case ma_format_s16: { totalFramesRead = ma_dr_wav_read_pcm_frames_s16(&pWav->dr, frameCount, (ma_int16*)pFramesOut); } break; case ma_format_s32: { totalFramesRead = ma_dr_wav_read_pcm_frames_s32(&pWav->dr, frameCount, (ma_int32*)pFramesOut); } break; /* Fallback to a raw read. */ case ma_format_unknown: return MA_INVALID_OPERATION; /* <-- this should never be hit because initialization would just fall back to a supported format. */ default: { totalFramesRead = ma_dr_wav_read_pcm_frames(&pWav->dr, frameCount, pFramesOut); } break; } /* In the future we'll update ma_dr_wav to return MA_AT_END for us. */ if (totalFramesRead == 0) { result = MA_AT_END; } if (pFramesRead != NULL) { *pFramesRead = totalFramesRead; } if (result == MA_SUCCESS && totalFramesRead == 0) { result = MA_AT_END; } return result; } #else { /* wav is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)pFramesOut; (void)frameCount; (void)pFramesRead; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_wav_seek_to_pcm_frame(ma_wav* pWav, ma_uint64 frameIndex) { if (pWav == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_WAV) { ma_bool32 wavResult; wavResult = ma_dr_wav_seek_to_pcm_frame(&pWav->dr, frameIndex); if (wavResult != MA_TRUE) { return MA_ERROR; } return MA_SUCCESS; } #else { /* wav is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)frameIndex; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_wav_get_data_format(ma_wav* pWav, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { /* Defaults for safety. */ if (pFormat != NULL) { *pFormat = ma_format_unknown; } if (pChannels != NULL) { *pChannels = 0; } if (pSampleRate != NULL) { *pSampleRate = 0; } if (pChannelMap != NULL) { MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); } if (pWav == NULL) { return MA_INVALID_OPERATION; } if (pFormat != NULL) { *pFormat = pWav->format; } #if !defined(MA_NO_WAV) { if (pChannels != NULL) { *pChannels = pWav->dr.channels; } if (pSampleRate != NULL) { *pSampleRate = pWav->dr.sampleRate; } if (pChannelMap != NULL) { ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channelMapCap, pWav->dr.channels); } return MA_SUCCESS; } #else { /* wav is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_wav_get_cursor_in_pcm_frames(ma_wav* pWav, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; /* Safety. */ if (pWav == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_WAV) { ma_result wavResult = ma_dr_wav_get_cursor_in_pcm_frames(&pWav->dr, pCursor); if (wavResult != MA_SUCCESS) { return (ma_result)wavResult; /* ma_dr_wav result codes map to miniaudio's. */ } return MA_SUCCESS; } #else { /* wav is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_wav_get_length_in_pcm_frames(ma_wav* pWav, ma_uint64* pLength) { if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; /* Safety. */ if (pWav == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_WAV) { ma_result wavResult = ma_dr_wav_get_length_in_pcm_frames(&pWav->dr, pLength); if (wavResult != MA_SUCCESS) { return (ma_result)wavResult; /* ma_dr_wav result codes map to miniaudio's. */ } return MA_SUCCESS; } #else { /* wav is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } static ma_result ma_decoding_backend_init__wav(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_wav* pWav; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); if (pWav == NULL) { return MA_OUT_OF_MEMORY; } result = ma_wav_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pWav); if (result != MA_SUCCESS) { ma_free(pWav, pAllocationCallbacks); return result; } *ppBackend = pWav; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file__wav(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_wav* pWav; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); if (pWav == NULL) { return MA_OUT_OF_MEMORY; } result = ma_wav_init_file(pFilePath, pConfig, pAllocationCallbacks, pWav); if (result != MA_SUCCESS) { ma_free(pWav, pAllocationCallbacks); return result; } *ppBackend = pWav; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file_w__wav(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_wav* pWav; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); if (pWav == NULL) { return MA_OUT_OF_MEMORY; } result = ma_wav_init_file_w(pFilePath, pConfig, pAllocationCallbacks, pWav); if (result != MA_SUCCESS) { ma_free(pWav, pAllocationCallbacks); return result; } *ppBackend = pWav; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_memory__wav(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_wav* pWav; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); if (pWav == NULL) { return MA_OUT_OF_MEMORY; } result = ma_wav_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pWav); if (result != MA_SUCCESS) { ma_free(pWav, pAllocationCallbacks); return result; } *ppBackend = pWav; return MA_SUCCESS; } static void ma_decoding_backend_uninit__wav(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) { ma_wav* pWav = (ma_wav*)pBackend; (void)pUserData; ma_wav_uninit(pWav, pAllocationCallbacks); ma_free(pWav, pAllocationCallbacks); } static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_wav = { ma_decoding_backend_init__wav, ma_decoding_backend_init_file__wav, ma_decoding_backend_init_file_w__wav, ma_decoding_backend_init_memory__wav, ma_decoding_backend_uninit__wav }; static ma_result ma_decoder_init_wav__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_wav, NULL, pConfig, pDecoder); } #endif /* ma_dr_wav_h */ /* FLAC */ #ifdef ma_dr_flac_h #define MA_HAS_FLAC typedef struct { ma_data_source_base ds; ma_read_proc onRead; ma_seek_proc onSeek; ma_tell_proc onTell; void* pReadSeekTellUserData; ma_format format; /* Can be f32, s16 or s32. */ #if !defined(MA_NO_FLAC) ma_dr_flac* dr; #endif } ma_flac; MA_API ma_result ma_flac_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); MA_API ma_result ma_flac_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); MA_API ma_result ma_flac_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); MA_API ma_result ma_flac_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); MA_API void ma_flac_uninit(ma_flac* pFlac, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_flac_seek_to_pcm_frame(ma_flac* pFlac, ma_uint64 frameIndex); MA_API ma_result ma_flac_get_data_format(ma_flac* pFlac, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_flac_get_cursor_in_pcm_frames(ma_flac* pFlac, ma_uint64* pCursor); MA_API ma_result ma_flac_get_length_in_pcm_frames(ma_flac* pFlac, ma_uint64* pLength); static ma_result ma_flac_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_flac_read_pcm_frames((ma_flac*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_flac_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_flac_seek_to_pcm_frame((ma_flac*)pDataSource, frameIndex); } static ma_result ma_flac_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { return ma_flac_get_data_format((ma_flac*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_flac_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_flac_get_cursor_in_pcm_frames((ma_flac*)pDataSource, pCursor); } static ma_result ma_flac_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_flac_get_length_in_pcm_frames((ma_flac*)pDataSource, pLength); } static ma_data_source_vtable g_ma_flac_ds_vtable = { ma_flac_ds_read, ma_flac_ds_seek, ma_flac_ds_get_data_format, ma_flac_ds_get_cursor, ma_flac_ds_get_length, NULL, /* onSetLooping */ 0 }; #if !defined(MA_NO_FLAC) static size_t ma_flac_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_flac* pFlac = (ma_flac*)pUserData; ma_result result; size_t bytesRead; MA_ASSERT(pFlac != NULL); result = pFlac->onRead(pFlac->pReadSeekTellUserData, pBufferOut, bytesToRead, &bytesRead); (void)result; return bytesRead; } static ma_bool32 ma_flac_dr_callback__seek(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { ma_flac* pFlac = (ma_flac*)pUserData; ma_result result; ma_seek_origin maSeekOrigin; MA_ASSERT(pFlac != NULL); maSeekOrigin = ma_seek_origin_start; if (origin == ma_dr_flac_seek_origin_current) { maSeekOrigin = ma_seek_origin_current; } result = pFlac->onSeek(pFlac->pReadSeekTellUserData, offset, maSeekOrigin); if (result != MA_SUCCESS) { return MA_FALSE; } return MA_TRUE; } #endif static ma_result ma_flac_init_internal(const ma_decoding_backend_config* pConfig, ma_flac* pFlac) { ma_result result; ma_data_source_config dataSourceConfig; if (pFlac == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pFlac); pFlac->format = ma_format_f32; /* f32 by default. */ if (pConfig != NULL && (pConfig->preferredFormat == ma_format_f32 || pConfig->preferredFormat == ma_format_s16 || pConfig->preferredFormat == ma_format_s32)) { pFlac->format = pConfig->preferredFormat; } else { /* Getting here means something other than f32 and s16 was specified. Just leave this unset to use the default format. */ } dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_flac_ds_vtable; result = ma_data_source_init(&dataSourceConfig, &pFlac->ds); if (result != MA_SUCCESS) { return result; /* Failed to initialize the base data source. */ } return MA_SUCCESS; } MA_API ma_result ma_flac_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) { ma_result result; result = ma_flac_init_internal(pConfig, pFlac); if (result != MA_SUCCESS) { return result; } if (onRead == NULL || onSeek == NULL) { return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ } pFlac->onRead = onRead; pFlac->onSeek = onSeek; pFlac->onTell = onTell; pFlac->pReadSeekTellUserData = pReadSeekTellUserData; #if !defined(MA_NO_FLAC) { pFlac->dr = ma_dr_flac_open(ma_flac_dr_callback__read, ma_flac_dr_callback__seek, pFlac, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } return MA_SUCCESS; } #else { /* flac is disabled. */ (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_flac_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) { ma_result result; result = ma_flac_init_internal(pConfig, pFlac); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_FLAC) { pFlac->dr = ma_dr_flac_open_file(pFilePath, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } return MA_SUCCESS; } #else { /* flac is disabled. */ (void)pFilePath; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_flac_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) { ma_result result; result = ma_flac_init_internal(pConfig, pFlac); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_FLAC) { pFlac->dr = ma_dr_flac_open_file_w(pFilePath, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } return MA_SUCCESS; } #else { /* flac is disabled. */ (void)pFilePath; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_flac_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) { ma_result result; result = ma_flac_init_internal(pConfig, pFlac); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_FLAC) { pFlac->dr = ma_dr_flac_open_memory(pData, dataSize, pAllocationCallbacks); if (pFlac->dr == NULL) { return MA_INVALID_FILE; } return MA_SUCCESS; } #else { /* flac is disabled. */ (void)pData; (void)dataSize; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API void ma_flac_uninit(ma_flac* pFlac, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFlac == NULL) { return; } (void)pAllocationCallbacks; #if !defined(MA_NO_FLAC) { ma_dr_flac_close(pFlac->dr); } #else { /* flac is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); } #endif ma_data_source_uninit(&pFlac->ds); } MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pFlac == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_FLAC) { /* We always use floating point format. */ ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ ma_uint64 totalFramesRead = 0; ma_format format; ma_flac_get_data_format(pFlac, &format, NULL, NULL, NULL, 0); switch (format) { case ma_format_f32: { totalFramesRead = ma_dr_flac_read_pcm_frames_f32(pFlac->dr, frameCount, (float*)pFramesOut); } break; case ma_format_s16: { totalFramesRead = ma_dr_flac_read_pcm_frames_s16(pFlac->dr, frameCount, (ma_int16*)pFramesOut); } break; case ma_format_s32: { totalFramesRead = ma_dr_flac_read_pcm_frames_s32(pFlac->dr, frameCount, (ma_int32*)pFramesOut); } break; case ma_format_u8: case ma_format_s24: case ma_format_unknown: default: { return MA_INVALID_OPERATION; }; } /* In the future we'll update ma_dr_flac to return MA_AT_END for us. */ if (totalFramesRead == 0) { result = MA_AT_END; } if (pFramesRead != NULL) { *pFramesRead = totalFramesRead; } if (result == MA_SUCCESS && totalFramesRead == 0) { result = MA_AT_END; } return result; } #else { /* flac is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)pFramesOut; (void)frameCount; (void)pFramesRead; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_flac_seek_to_pcm_frame(ma_flac* pFlac, ma_uint64 frameIndex) { if (pFlac == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_FLAC) { ma_bool32 flacResult; flacResult = ma_dr_flac_seek_to_pcm_frame(pFlac->dr, frameIndex); if (flacResult != MA_TRUE) { return MA_ERROR; } return MA_SUCCESS; } #else { /* flac is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)frameIndex; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_flac_get_data_format(ma_flac* pFlac, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { /* Defaults for safety. */ if (pFormat != NULL) { *pFormat = ma_format_unknown; } if (pChannels != NULL) { *pChannels = 0; } if (pSampleRate != NULL) { *pSampleRate = 0; } if (pChannelMap != NULL) { MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); } if (pFlac == NULL) { return MA_INVALID_OPERATION; } if (pFormat != NULL) { *pFormat = pFlac->format; } #if !defined(MA_NO_FLAC) { if (pChannels != NULL) { *pChannels = pFlac->dr->channels; } if (pSampleRate != NULL) { *pSampleRate = pFlac->dr->sampleRate; } if (pChannelMap != NULL) { ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channelMapCap, pFlac->dr->channels); } return MA_SUCCESS; } #else { /* flac is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_flac_get_cursor_in_pcm_frames(ma_flac* pFlac, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; /* Safety. */ if (pFlac == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_FLAC) { *pCursor = pFlac->dr->currentPCMFrame; return MA_SUCCESS; } #else { /* flac is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_flac_get_length_in_pcm_frames(ma_flac* pFlac, ma_uint64* pLength) { if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; /* Safety. */ if (pFlac == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_FLAC) { *pLength = pFlac->dr->totalPCMFrameCount; return MA_SUCCESS; } #else { /* flac is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } static ma_result ma_decoding_backend_init__flac(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_flac* pFlac; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); if (pFlac == NULL) { return MA_OUT_OF_MEMORY; } result = ma_flac_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pFlac); if (result != MA_SUCCESS) { ma_free(pFlac, pAllocationCallbacks); return result; } *ppBackend = pFlac; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file__flac(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_flac* pFlac; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); if (pFlac == NULL) { return MA_OUT_OF_MEMORY; } result = ma_flac_init_file(pFilePath, pConfig, pAllocationCallbacks, pFlac); if (result != MA_SUCCESS) { ma_free(pFlac, pAllocationCallbacks); return result; } *ppBackend = pFlac; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file_w__flac(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_flac* pFlac; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); if (pFlac == NULL) { return MA_OUT_OF_MEMORY; } result = ma_flac_init_file_w(pFilePath, pConfig, pAllocationCallbacks, pFlac); if (result != MA_SUCCESS) { ma_free(pFlac, pAllocationCallbacks); return result; } *ppBackend = pFlac; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_memory__flac(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_flac* pFlac; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); if (pFlac == NULL) { return MA_OUT_OF_MEMORY; } result = ma_flac_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pFlac); if (result != MA_SUCCESS) { ma_free(pFlac, pAllocationCallbacks); return result; } *ppBackend = pFlac; return MA_SUCCESS; } static void ma_decoding_backend_uninit__flac(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) { ma_flac* pFlac = (ma_flac*)pBackend; (void)pUserData; ma_flac_uninit(pFlac, pAllocationCallbacks); ma_free(pFlac, pAllocationCallbacks); } static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_flac = { ma_decoding_backend_init__flac, ma_decoding_backend_init_file__flac, ma_decoding_backend_init_file_w__flac, ma_decoding_backend_init_memory__flac, ma_decoding_backend_uninit__flac }; static ma_result ma_decoder_init_flac__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_flac, NULL, pConfig, pDecoder); } #endif /* ma_dr_flac_h */ /* MP3 */ #ifdef ma_dr_mp3_h #define MA_HAS_MP3 typedef struct { ma_data_source_base ds; ma_read_proc onRead; ma_seek_proc onSeek; ma_tell_proc onTell; void* pReadSeekTellUserData; ma_format format; /* Can be f32 or s16. */ #if !defined(MA_NO_MP3) ma_dr_mp3 dr; ma_uint32 seekPointCount; ma_dr_mp3_seek_point* pSeekPoints; /* Only used if seek table generation is used. */ #endif } ma_mp3; MA_API ma_result ma_mp3_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); MA_API ma_result ma_mp3_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); MA_API ma_result ma_mp3_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); MA_API ma_result ma_mp3_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); MA_API void ma_mp3_uninit(ma_mp3* pMP3, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_mp3_read_pcm_frames(ma_mp3* pMP3, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_mp3_seek_to_pcm_frame(ma_mp3* pMP3, ma_uint64 frameIndex); MA_API ma_result ma_mp3_get_data_format(ma_mp3* pMP3, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_mp3_get_cursor_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pCursor); MA_API ma_result ma_mp3_get_length_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pLength); static ma_result ma_mp3_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_mp3_read_pcm_frames((ma_mp3*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_mp3_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_mp3_seek_to_pcm_frame((ma_mp3*)pDataSource, frameIndex); } static ma_result ma_mp3_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { return ma_mp3_get_data_format((ma_mp3*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_mp3_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_mp3_get_cursor_in_pcm_frames((ma_mp3*)pDataSource, pCursor); } static ma_result ma_mp3_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_mp3_get_length_in_pcm_frames((ma_mp3*)pDataSource, pLength); } static ma_data_source_vtable g_ma_mp3_ds_vtable = { ma_mp3_ds_read, ma_mp3_ds_seek, ma_mp3_ds_get_data_format, ma_mp3_ds_get_cursor, ma_mp3_ds_get_length, NULL, /* onSetLooping */ 0 }; #if !defined(MA_NO_MP3) static size_t ma_mp3_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_mp3* pMP3 = (ma_mp3*)pUserData; ma_result result; size_t bytesRead; MA_ASSERT(pMP3 != NULL); result = pMP3->onRead(pMP3->pReadSeekTellUserData, pBufferOut, bytesToRead, &bytesRead); (void)result; return bytesRead; } static ma_bool32 ma_mp3_dr_callback__seek(void* pUserData, int offset, ma_dr_mp3_seek_origin origin) { ma_mp3* pMP3 = (ma_mp3*)pUserData; ma_result result; ma_seek_origin maSeekOrigin; MA_ASSERT(pMP3 != NULL); maSeekOrigin = ma_seek_origin_start; if (origin == ma_dr_mp3_seek_origin_current) { maSeekOrigin = ma_seek_origin_current; } result = pMP3->onSeek(pMP3->pReadSeekTellUserData, offset, maSeekOrigin); if (result != MA_SUCCESS) { return MA_FALSE; } return MA_TRUE; } #endif static ma_result ma_mp3_init_internal(const ma_decoding_backend_config* pConfig, ma_mp3* pMP3) { ma_result result; ma_data_source_config dataSourceConfig; if (pMP3 == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pMP3); pMP3->format = ma_format_f32; /* f32 by default. */ if (pConfig != NULL && (pConfig->preferredFormat == ma_format_f32 || pConfig->preferredFormat == ma_format_s16)) { pMP3->format = pConfig->preferredFormat; } else { /* Getting here means something other than f32 and s16 was specified. Just leave this unset to use the default format. */ } dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_mp3_ds_vtable; result = ma_data_source_init(&dataSourceConfig, &pMP3->ds); if (result != MA_SUCCESS) { return result; /* Failed to initialize the base data source. */ } return MA_SUCCESS; } static ma_result ma_mp3_generate_seek_table(ma_mp3* pMP3, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks) { ma_bool32 mp3Result; ma_uint32 seekPointCount = 0; ma_dr_mp3_seek_point* pSeekPoints = NULL; MA_ASSERT(pMP3 != NULL); MA_ASSERT(pConfig != NULL); seekPointCount = pConfig->seekPointCount; if (seekPointCount > 0) { pSeekPoints = (ma_dr_mp3_seek_point*)ma_malloc(sizeof(*pMP3->pSeekPoints) * seekPointCount, pAllocationCallbacks); if (pSeekPoints == NULL) { return MA_OUT_OF_MEMORY; } } mp3Result = ma_dr_mp3_calculate_seek_points(&pMP3->dr, &seekPointCount, pSeekPoints); if (mp3Result != MA_TRUE) { ma_free(pSeekPoints, pAllocationCallbacks); return MA_ERROR; } mp3Result = ma_dr_mp3_bind_seek_table(&pMP3->dr, seekPointCount, pSeekPoints); if (mp3Result != MA_TRUE) { ma_free(pSeekPoints, pAllocationCallbacks); return MA_ERROR; } pMP3->seekPointCount = seekPointCount; pMP3->pSeekPoints = pSeekPoints; return MA_SUCCESS; } MA_API ma_result ma_mp3_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) { ma_result result; result = ma_mp3_init_internal(pConfig, pMP3); if (result != MA_SUCCESS) { return result; } if (onRead == NULL || onSeek == NULL) { return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ } pMP3->onRead = onRead; pMP3->onSeek = onSeek; pMP3->onTell = onTell; pMP3->pReadSeekTellUserData = pReadSeekTellUserData; #if !defined(MA_NO_MP3) { ma_bool32 mp3Result; mp3Result = ma_dr_mp3_init(&pMP3->dr, ma_mp3_dr_callback__read, ma_mp3_dr_callback__seek, pMP3, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } ma_mp3_generate_seek_table(pMP3, pConfig, pAllocationCallbacks); return MA_SUCCESS; } #else { /* mp3 is disabled. */ (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_mp3_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) { ma_result result; result = ma_mp3_init_internal(pConfig, pMP3); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_MP3) { ma_bool32 mp3Result; mp3Result = ma_dr_mp3_init_file(&pMP3->dr, pFilePath, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } ma_mp3_generate_seek_table(pMP3, pConfig, pAllocationCallbacks); return MA_SUCCESS; } #else { /* mp3 is disabled. */ (void)pFilePath; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_mp3_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) { ma_result result; result = ma_mp3_init_internal(pConfig, pMP3); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_MP3) { ma_bool32 mp3Result; mp3Result = ma_dr_mp3_init_file_w(&pMP3->dr, pFilePath, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } ma_mp3_generate_seek_table(pMP3, pConfig, pAllocationCallbacks); return MA_SUCCESS; } #else { /* mp3 is disabled. */ (void)pFilePath; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_mp3_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) { ma_result result; result = ma_mp3_init_internal(pConfig, pMP3); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_MP3) { ma_bool32 mp3Result; mp3Result = ma_dr_mp3_init_memory(&pMP3->dr, pData, dataSize, pAllocationCallbacks); if (mp3Result != MA_TRUE) { return MA_INVALID_FILE; } ma_mp3_generate_seek_table(pMP3, pConfig, pAllocationCallbacks); return MA_SUCCESS; } #else { /* mp3 is disabled. */ (void)pData; (void)dataSize; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API void ma_mp3_uninit(ma_mp3* pMP3, const ma_allocation_callbacks* pAllocationCallbacks) { if (pMP3 == NULL) { return; } #if !defined(MA_NO_MP3) { ma_dr_mp3_uninit(&pMP3->dr); } #else { /* mp3 is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); } #endif /* Seek points need to be freed after the MP3 decoder has been uninitialized to ensure they're no longer being referenced. */ ma_free(pMP3->pSeekPoints, pAllocationCallbacks); ma_data_source_uninit(&pMP3->ds); } MA_API ma_result ma_mp3_read_pcm_frames(ma_mp3* pMP3, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pMP3 == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_MP3) { /* We always use floating point format. */ ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ ma_uint64 totalFramesRead = 0; ma_format format; ma_mp3_get_data_format(pMP3, &format, NULL, NULL, NULL, 0); switch (format) { case ma_format_f32: { totalFramesRead = ma_dr_mp3_read_pcm_frames_f32(&pMP3->dr, frameCount, (float*)pFramesOut); } break; case ma_format_s16: { totalFramesRead = ma_dr_mp3_read_pcm_frames_s16(&pMP3->dr, frameCount, (ma_int16*)pFramesOut); } break; case ma_format_u8: case ma_format_s24: case ma_format_s32: case ma_format_unknown: default: { return MA_INVALID_OPERATION; }; } /* In the future we'll update ma_dr_mp3 to return MA_AT_END for us. */ if (totalFramesRead == 0) { result = MA_AT_END; } if (pFramesRead != NULL) { *pFramesRead = totalFramesRead; } return result; } #else { /* mp3 is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)pFramesOut; (void)frameCount; (void)pFramesRead; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_mp3_seek_to_pcm_frame(ma_mp3* pMP3, ma_uint64 frameIndex) { if (pMP3 == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_MP3) { ma_bool32 mp3Result; mp3Result = ma_dr_mp3_seek_to_pcm_frame(&pMP3->dr, frameIndex); if (mp3Result != MA_TRUE) { return MA_ERROR; } return MA_SUCCESS; } #else { /* mp3 is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)frameIndex; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_mp3_get_data_format(ma_mp3* pMP3, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { /* Defaults for safety. */ if (pFormat != NULL) { *pFormat = ma_format_unknown; } if (pChannels != NULL) { *pChannels = 0; } if (pSampleRate != NULL) { *pSampleRate = 0; } if (pChannelMap != NULL) { MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); } if (pMP3 == NULL) { return MA_INVALID_OPERATION; } if (pFormat != NULL) { *pFormat = pMP3->format; } #if !defined(MA_NO_MP3) { if (pChannels != NULL) { *pChannels = pMP3->dr.channels; } if (pSampleRate != NULL) { *pSampleRate = pMP3->dr.sampleRate; } if (pChannelMap != NULL) { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pMP3->dr.channels); } return MA_SUCCESS; } #else { /* mp3 is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_mp3_get_cursor_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; /* Safety. */ if (pMP3 == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_MP3) { *pCursor = pMP3->dr.currentPCMFrame; return MA_SUCCESS; } #else { /* mp3 is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_mp3_get_length_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pLength) { if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; /* Safety. */ if (pMP3 == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_MP3) { *pLength = ma_dr_mp3_get_pcm_frame_count(&pMP3->dr); return MA_SUCCESS; } #else { /* mp3 is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } static ma_result ma_decoding_backend_init__mp3(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_mp3* pMP3; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); if (pMP3 == NULL) { return MA_OUT_OF_MEMORY; } result = ma_mp3_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pMP3); if (result != MA_SUCCESS) { ma_free(pMP3, pAllocationCallbacks); return result; } *ppBackend = pMP3; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file__mp3(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_mp3* pMP3; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); if (pMP3 == NULL) { return MA_OUT_OF_MEMORY; } result = ma_mp3_init_file(pFilePath, pConfig, pAllocationCallbacks, pMP3); if (result != MA_SUCCESS) { ma_free(pMP3, pAllocationCallbacks); return result; } *ppBackend = pMP3; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file_w__mp3(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_mp3* pMP3; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); if (pMP3 == NULL) { return MA_OUT_OF_MEMORY; } result = ma_mp3_init_file_w(pFilePath, pConfig, pAllocationCallbacks, pMP3); if (result != MA_SUCCESS) { ma_free(pMP3, pAllocationCallbacks); return result; } *ppBackend = pMP3; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_memory__mp3(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_mp3* pMP3; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); if (pMP3 == NULL) { return MA_OUT_OF_MEMORY; } result = ma_mp3_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pMP3); if (result != MA_SUCCESS) { ma_free(pMP3, pAllocationCallbacks); return result; } *ppBackend = pMP3; return MA_SUCCESS; } static void ma_decoding_backend_uninit__mp3(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) { ma_mp3* pMP3 = (ma_mp3*)pBackend; (void)pUserData; ma_mp3_uninit(pMP3, pAllocationCallbacks); ma_free(pMP3, pAllocationCallbacks); } static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_mp3 = { ma_decoding_backend_init__mp3, ma_decoding_backend_init_file__mp3, ma_decoding_backend_init_file_w__mp3, ma_decoding_backend_init_memory__mp3, ma_decoding_backend_uninit__mp3 }; static ma_result ma_decoder_init_mp3__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_mp3, NULL, pConfig, pDecoder); } #endif /* ma_dr_mp3_h */ /* Vorbis */ #ifdef STB_VORBIS_INCLUDE_STB_VORBIS_H #define MA_HAS_VORBIS /* The size in bytes of each chunk of data to read from the Vorbis stream. */ #define MA_VORBIS_DATA_CHUNK_SIZE 4096 typedef struct { ma_data_source_base ds; ma_read_proc onRead; ma_seek_proc onSeek; ma_tell_proc onTell; void* pReadSeekTellUserData; ma_allocation_callbacks allocationCallbacks; /* Store the allocation callbacks within the structure because we may need to dynamically expand a buffer in ma_stbvorbis_read_pcm_frames() when using push mode. */ ma_format format; /* Only f32 is allowed with stb_vorbis. */ ma_uint32 channels; ma_uint32 sampleRate; ma_uint64 cursor; #if !defined(MA_NO_VORBIS) stb_vorbis* stb; ma_bool32 usingPushMode; struct { ma_uint8* pData; size_t dataSize; size_t dataCapacity; size_t audioStartOffsetInBytes; ma_uint32 framesConsumed; /* The number of frames consumed in ppPacketData. */ ma_uint32 framesRemaining; /* The number of frames remaining in ppPacketData. */ float** ppPacketData; } push; #endif } ma_stbvorbis; MA_API ma_result ma_stbvorbis_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis); MA_API ma_result ma_stbvorbis_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis); MA_API ma_result ma_stbvorbis_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis); MA_API void ma_stbvorbis_uninit(ma_stbvorbis* pVorbis, const ma_allocation_callbacks* pAllocationCallbacks); MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); MA_API ma_result ma_stbvorbis_seek_to_pcm_frame(ma_stbvorbis* pVorbis, ma_uint64 frameIndex); MA_API ma_result ma_stbvorbis_get_data_format(ma_stbvorbis* pVorbis, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); MA_API ma_result ma_stbvorbis_get_cursor_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pCursor); MA_API ma_result ma_stbvorbis_get_length_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pLength); static ma_result ma_stbvorbis_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_stbvorbis_read_pcm_frames((ma_stbvorbis*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_stbvorbis_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_stbvorbis_seek_to_pcm_frame((ma_stbvorbis*)pDataSource, frameIndex); } static ma_result ma_stbvorbis_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { return ma_stbvorbis_get_data_format((ma_stbvorbis*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_stbvorbis_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_stbvorbis_get_cursor_in_pcm_frames((ma_stbvorbis*)pDataSource, pCursor); } static ma_result ma_stbvorbis_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_stbvorbis_get_length_in_pcm_frames((ma_stbvorbis*)pDataSource, pLength); } static ma_data_source_vtable g_ma_stbvorbis_ds_vtable = { ma_stbvorbis_ds_read, ma_stbvorbis_ds_seek, ma_stbvorbis_ds_get_data_format, ma_stbvorbis_ds_get_cursor, ma_stbvorbis_ds_get_length, NULL, /* onSetLooping */ 0 }; static ma_result ma_stbvorbis_init_internal(const ma_decoding_backend_config* pConfig, ma_stbvorbis* pVorbis) { ma_result result; ma_data_source_config dataSourceConfig; (void)pConfig; if (pVorbis == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pVorbis); pVorbis->format = ma_format_f32; /* Only supporting f32. */ dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_stbvorbis_ds_vtable; result = ma_data_source_init(&dataSourceConfig, &pVorbis->ds); if (result != MA_SUCCESS) { return result; /* Failed to initialize the base data source. */ } return MA_SUCCESS; } #if !defined(MA_NO_VORBIS) static ma_result ma_stbvorbis_post_init(ma_stbvorbis* pVorbis) { stb_vorbis_info info; MA_ASSERT(pVorbis != NULL); info = stb_vorbis_get_info(pVorbis->stb); pVorbis->channels = info.channels; pVorbis->sampleRate = info.sample_rate; return MA_SUCCESS; } static ma_result ma_stbvorbis_init_internal_decoder_push(ma_stbvorbis* pVorbis) { ma_result result; stb_vorbis* stb; size_t dataSize = 0; size_t dataCapacity = 0; ma_uint8* pData = NULL; /* <-- Must be initialized to NULL. */ for (;;) { int vorbisError; int consumedDataSize; /* <-- Fill by stb_vorbis_open_pushdata(). */ size_t bytesRead; ma_uint8* pNewData; /* Allocate memory for the new chunk. */ dataCapacity += MA_VORBIS_DATA_CHUNK_SIZE; pNewData = (ma_uint8*)ma_realloc(pData, dataCapacity, &pVorbis->allocationCallbacks); if (pNewData == NULL) { ma_free(pData, &pVorbis->allocationCallbacks); return MA_OUT_OF_MEMORY; } pData = pNewData; /* Read in the next chunk. */ result = pVorbis->onRead(pVorbis->pReadSeekTellUserData, ma_offset_ptr(pData, dataSize), (dataCapacity - dataSize), &bytesRead); dataSize += bytesRead; if (result != MA_SUCCESS) { ma_free(pData, &pVorbis->allocationCallbacks); return result; } /* We have a maximum of 31 bits with stb_vorbis. */ if (dataSize > INT_MAX) { ma_free(pData, &pVorbis->allocationCallbacks); return MA_TOO_BIG; } stb = stb_vorbis_open_pushdata(pData, (int)dataSize, &consumedDataSize, &vorbisError, NULL); if (stb != NULL) { /* Successfully opened the Vorbis decoder. We might have some leftover unprocessed data so we'll need to move that down to the front. */ dataSize -= (size_t)consumedDataSize; /* Consume the data. */ MA_MOVE_MEMORY(pData, ma_offset_ptr(pData, consumedDataSize), dataSize); /* We need to track the start point so we can seek back to the start of the audio data when seeking. */ pVorbis->push.audioStartOffsetInBytes = consumedDataSize; break; } else { /* Failed to open the decoder. */ if (vorbisError == VORBIS_need_more_data) { continue; } else { ma_free(pData, &pVorbis->allocationCallbacks); return MA_ERROR; /* Failed to open the stb_vorbis decoder. */ } } } MA_ASSERT(stb != NULL); pVorbis->stb = stb; pVorbis->push.pData = pData; pVorbis->push.dataSize = dataSize; pVorbis->push.dataCapacity = dataCapacity; return MA_SUCCESS; } #endif MA_API ma_result ma_stbvorbis_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis) { ma_result result; result = ma_stbvorbis_init_internal(pConfig, pVorbis); if (result != MA_SUCCESS) { return result; } if (onRead == NULL || onSeek == NULL) { return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ } pVorbis->onRead = onRead; pVorbis->onSeek = onSeek; pVorbis->onTell = onTell; pVorbis->pReadSeekTellUserData = pReadSeekTellUserData; ma_allocation_callbacks_init_copy(&pVorbis->allocationCallbacks, pAllocationCallbacks); #if !defined(MA_NO_VORBIS) { /* stb_vorbis lacks a callback based API for it's pulling API which means we're stuck with the pushing API. In order for us to be able to successfully initialize the decoder we need to supply it with enough data. We need to keep loading data until we have enough. */ result = ma_stbvorbis_init_internal_decoder_push(pVorbis); if (result != MA_SUCCESS) { return result; } pVorbis->usingPushMode = MA_TRUE; result = ma_stbvorbis_post_init(pVorbis); if (result != MA_SUCCESS) { stb_vorbis_close(pVorbis->stb); ma_free(pVorbis->push.pData, pAllocationCallbacks); return result; } return MA_SUCCESS; } #else { /* vorbis is disabled. */ (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_stbvorbis_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis) { ma_result result; result = ma_stbvorbis_init_internal(pConfig, pVorbis); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_VORBIS) { (void)pAllocationCallbacks; /* Don't know how to make use of this with stb_vorbis. */ /* We can use stb_vorbis' pull mode for file based streams. */ pVorbis->stb = stb_vorbis_open_filename(pFilePath, NULL, NULL); if (pVorbis->stb == NULL) { return MA_INVALID_FILE; } pVorbis->usingPushMode = MA_FALSE; result = ma_stbvorbis_post_init(pVorbis); if (result != MA_SUCCESS) { stb_vorbis_close(pVorbis->stb); return result; } return MA_SUCCESS; } #else { /* vorbis is disabled. */ (void)pFilePath; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_stbvorbis_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis) { ma_result result; result = ma_stbvorbis_init_internal(pConfig, pVorbis); if (result != MA_SUCCESS) { return result; } #if !defined(MA_NO_VORBIS) { (void)pAllocationCallbacks; /* stb_vorbis uses an int as it's size specifier, restricting it to 32-bit even on 64-bit systems. *sigh*. */ if (dataSize > INT_MAX) { return MA_TOO_BIG; } pVorbis->stb = stb_vorbis_open_memory((const unsigned char*)pData, (int)dataSize, NULL, NULL); if (pVorbis->stb == NULL) { return MA_INVALID_FILE; } pVorbis->usingPushMode = MA_FALSE; result = ma_stbvorbis_post_init(pVorbis); if (result != MA_SUCCESS) { stb_vorbis_close(pVorbis->stb); return result; } return MA_SUCCESS; } #else { /* vorbis is disabled. */ (void)pData; (void)dataSize; (void)pAllocationCallbacks; return MA_NOT_IMPLEMENTED; } #endif } MA_API void ma_stbvorbis_uninit(ma_stbvorbis* pVorbis, const ma_allocation_callbacks* pAllocationCallbacks) { if (pVorbis == NULL) { return; } #if !defined(MA_NO_VORBIS) { stb_vorbis_close(pVorbis->stb); /* We'll have to clear some memory if we're using push mode. */ if (pVorbis->usingPushMode) { ma_free(pVorbis->push.pData, pAllocationCallbacks); } } #else { /* vorbis is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); } #endif ma_data_source_uninit(&pVorbis->ds); } MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pVorbis == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_VORBIS) { /* We always use floating point format. */ ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ ma_uint64 totalFramesRead = 0; ma_format format; ma_uint32 channels; ma_stbvorbis_get_data_format(pVorbis, &format, &channels, NULL, NULL, 0); if (format == ma_format_f32) { /* We read differently depending on whether or not we're using push mode. */ if (pVorbis->usingPushMode) { /* Push mode. This is the complex case. */ float* pFramesOutF32 = (float*)pFramesOut; while (totalFramesRead < frameCount) { /* The first thing to do is read from any already-cached frames. */ ma_uint32 framesToReadFromCache = (ma_uint32)ma_min(pVorbis->push.framesRemaining, (frameCount - totalFramesRead)); /* Safe cast because pVorbis->framesRemaining is 32-bit. */ /* The output pointer can be null in which case we just treate it as a seek. */ if (pFramesOut != NULL) { ma_uint64 iFrame; for (iFrame = 0; iFrame < framesToReadFromCache; iFrame += 1) { ma_uint32 iChannel; for (iChannel = 0; iChannel < pVorbis->channels; iChannel += 1) { pFramesOutF32[iChannel] = pVorbis->push.ppPacketData[iChannel][pVorbis->push.framesConsumed + iFrame]; } pFramesOutF32 += pVorbis->channels; } } /* Update pointers and counters. */ pVorbis->push.framesConsumed += framesToReadFromCache; pVorbis->push.framesRemaining -= framesToReadFromCache; totalFramesRead += framesToReadFromCache; /* Don't bother reading any more frames right now if we've just finished loading. */ if (totalFramesRead == frameCount) { break; } MA_ASSERT(pVorbis->push.framesRemaining == 0); /* Getting here means we've run out of cached frames. We'll need to load some more. */ for (;;) { int samplesRead = 0; int consumedDataSize; /* We need to case dataSize to an int, so make sure we can do it safely. */ if (pVorbis->push.dataSize > INT_MAX) { break; /* Too big. */ } consumedDataSize = stb_vorbis_decode_frame_pushdata(pVorbis->stb, pVorbis->push.pData, (int)pVorbis->push.dataSize, NULL, &pVorbis->push.ppPacketData, &samplesRead); if (consumedDataSize != 0) { /* Successfully decoded a Vorbis frame. Consume the data. */ pVorbis->push.dataSize -= (size_t)consumedDataSize; MA_MOVE_MEMORY(pVorbis->push.pData, ma_offset_ptr(pVorbis->push.pData, consumedDataSize), pVorbis->push.dataSize); pVorbis->push.framesConsumed = 0; pVorbis->push.framesRemaining = samplesRead; break; } else { /* Not enough data. Read more. */ size_t bytesRead; /* Expand the data buffer if necessary. */ if (pVorbis->push.dataCapacity == pVorbis->push.dataSize) { size_t newCap = pVorbis->push.dataCapacity + MA_VORBIS_DATA_CHUNK_SIZE; ma_uint8* pNewData; pNewData = (ma_uint8*)ma_realloc(pVorbis->push.pData, newCap, &pVorbis->allocationCallbacks); if (pNewData == NULL) { result = MA_OUT_OF_MEMORY; break; } pVorbis->push.pData = pNewData; pVorbis->push.dataCapacity = newCap; } /* We should have enough room to load some data. */ result = pVorbis->onRead(pVorbis->pReadSeekTellUserData, ma_offset_ptr(pVorbis->push.pData, pVorbis->push.dataSize), (pVorbis->push.dataCapacity - pVorbis->push.dataSize), &bytesRead); pVorbis->push.dataSize += bytesRead; if (result != MA_SUCCESS) { break; /* Failed to read any data. Get out. */ } } } /* If we don't have a success code at this point it means we've encounted an error or the end of the file has been reached (probably the latter). */ if (result != MA_SUCCESS) { break; } } } else { /* Pull mode. This is the simple case, but we still need to run in a loop because stb_vorbis loves using 32-bit instead of 64-bit. */ while (totalFramesRead < frameCount) { ma_uint64 framesRemaining = (frameCount - totalFramesRead); int framesRead; if (framesRemaining > INT_MAX) { framesRemaining = INT_MAX; } framesRead = stb_vorbis_get_samples_float_interleaved(pVorbis->stb, channels, (float*)ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, format, channels), (int)framesRemaining * channels); /* Safe cast. */ totalFramesRead += framesRead; if (framesRead < (int)framesRemaining) { break; /* Nothing left to read. Get out. */ } } } } else { result = MA_INVALID_ARGS; } pVorbis->cursor += totalFramesRead; if (totalFramesRead == 0) { result = MA_AT_END; } if (pFramesRead != NULL) { *pFramesRead = totalFramesRead; } if (result == MA_SUCCESS && totalFramesRead == 0) { result = MA_AT_END; } return result; } #else { /* vorbis is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)pFramesOut; (void)frameCount; (void)pFramesRead; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_stbvorbis_seek_to_pcm_frame(ma_stbvorbis* pVorbis, ma_uint64 frameIndex) { if (pVorbis == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_VORBIS) { /* Different seeking methods depending on whether or not we're using push mode. */ if (pVorbis->usingPushMode) { /* Push mode. This is the complex case. */ ma_result result; float buffer[4096]; /* If we're seeking backwards, we need to seek back to the start and then brute-force forward. */ if (frameIndex < pVorbis->cursor) { if (frameIndex > 0x7FFFFFFF) { return MA_INVALID_ARGS; /* Trying to seek beyond the 32-bit maximum of stb_vorbis. */ } /* This is wildly inefficient due to me having trouble getting sample exact seeking working robustly with stb_vorbis_flush_pushdata(). The only way I can think to make this work perfectly is to reinitialize the decoder. Note that we only enter this path when seeking backwards. This will hopefully be removed once we get our own Vorbis decoder implemented. */ stb_vorbis_close(pVorbis->stb); ma_free(pVorbis->push.pData, &pVorbis->allocationCallbacks); MA_ZERO_OBJECT(&pVorbis->push); /* Seek to the start of the file. */ result = pVorbis->onSeek(pVorbis->pReadSeekTellUserData, 0, ma_seek_origin_start); if (result != MA_SUCCESS) { return result; } result = ma_stbvorbis_init_internal_decoder_push(pVorbis); if (result != MA_SUCCESS) { return result; } /* At this point we should be sitting on the first frame. */ pVorbis->cursor = 0; } /* We're just brute-forcing this for now. */ while (pVorbis->cursor < frameIndex) { ma_uint64 framesRead; ma_uint64 framesToRead = ma_countof(buffer)/pVorbis->channels; if (framesToRead > (frameIndex - pVorbis->cursor)) { framesToRead = (frameIndex - pVorbis->cursor); } result = ma_stbvorbis_read_pcm_frames(pVorbis, buffer, framesToRead, &framesRead); pVorbis->cursor += framesRead; if (result != MA_SUCCESS) { return result; } } } else { /* Pull mode. This is the simple case. */ int vorbisResult; if (frameIndex > UINT_MAX) { return MA_INVALID_ARGS; /* Trying to seek beyond the 32-bit maximum of stb_vorbis. */ } vorbisResult = stb_vorbis_seek(pVorbis->stb, (unsigned int)frameIndex); /* Safe cast. */ if (vorbisResult == 0) { return MA_ERROR; /* See failed. */ } pVorbis->cursor = frameIndex; } return MA_SUCCESS; } #else { /* vorbis is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); (void)frameIndex; return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_stbvorbis_get_data_format(ma_stbvorbis* pVorbis, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { /* Defaults for safety. */ if (pFormat != NULL) { *pFormat = ma_format_unknown; } if (pChannels != NULL) { *pChannels = 0; } if (pSampleRate != NULL) { *pSampleRate = 0; } if (pChannelMap != NULL) { MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); } if (pVorbis == NULL) { return MA_INVALID_OPERATION; } if (pFormat != NULL) { *pFormat = pVorbis->format; } #if !defined(MA_NO_VORBIS) { if (pChannels != NULL) { *pChannels = pVorbis->channels; } if (pSampleRate != NULL) { *pSampleRate = pVorbis->sampleRate; } if (pChannelMap != NULL) { ma_channel_map_init_standard(ma_standard_channel_map_vorbis, pChannelMap, channelMapCap, pVorbis->channels); } return MA_SUCCESS; } #else { /* vorbis is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_stbvorbis_get_cursor_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; /* Safety. */ if (pVorbis == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_VORBIS) { *pCursor = pVorbis->cursor; return MA_SUCCESS; } #else { /* vorbis is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } MA_API ma_result ma_stbvorbis_get_length_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pLength) { if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; /* Safety. */ if (pVorbis == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_VORBIS) { if (pVorbis->usingPushMode) { *pLength = 0; /* I don't know of a good way to determine this reliably with stb_vorbis and push mode. */ } else { *pLength = stb_vorbis_stream_length_in_samples(pVorbis->stb); } return MA_SUCCESS; } #else { /* vorbis is disabled. Should never hit this since initialization would have failed. */ MA_ASSERT(MA_FALSE); return MA_NOT_IMPLEMENTED; } #endif } static ma_result ma_decoding_backend_init__stbvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_stbvorbis* pVorbis; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pVorbis = (ma_stbvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); if (pVorbis == NULL) { return MA_OUT_OF_MEMORY; } result = ma_stbvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis); if (result != MA_SUCCESS) { ma_free(pVorbis, pAllocationCallbacks); return result; } *ppBackend = pVorbis; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_file__stbvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_stbvorbis* pVorbis; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pVorbis = (ma_stbvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); if (pVorbis == NULL) { return MA_OUT_OF_MEMORY; } result = ma_stbvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis); if (result != MA_SUCCESS) { ma_free(pVorbis, pAllocationCallbacks); return result; } *ppBackend = pVorbis; return MA_SUCCESS; } static ma_result ma_decoding_backend_init_memory__stbvorbis(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) { ma_result result; ma_stbvorbis* pVorbis; (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ /* For now we're just allocating the decoder backend on the heap. */ pVorbis = (ma_stbvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); if (pVorbis == NULL) { return MA_OUT_OF_MEMORY; } result = ma_stbvorbis_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pVorbis); if (result != MA_SUCCESS) { ma_free(pVorbis, pAllocationCallbacks); return result; } *ppBackend = pVorbis; return MA_SUCCESS; } static void ma_decoding_backend_uninit__stbvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) { ma_stbvorbis* pVorbis = (ma_stbvorbis*)pBackend; (void)pUserData; ma_stbvorbis_uninit(pVorbis, pAllocationCallbacks); ma_free(pVorbis, pAllocationCallbacks); } static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_stbvorbis = { ma_decoding_backend_init__stbvorbis, ma_decoding_backend_init_file__stbvorbis, NULL, /* onInitFileW() */ ma_decoding_backend_init_memory__stbvorbis, ma_decoding_backend_uninit__stbvorbis }; static ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { return ma_decoder_init_from_vtable(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pConfig, pDecoder); } #endif /* STB_VORBIS_INCLUDE_STB_VORBIS_H */ static ma_result ma_decoder__init_allocation_callbacks(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { MA_ASSERT(pDecoder != NULL); if (pConfig != NULL) { return ma_allocation_callbacks_init_copy(&pDecoder->allocationCallbacks, &pConfig->allocationCallbacks); } else { pDecoder->allocationCallbacks = ma_allocation_callbacks_init_default(); return MA_SUCCESS; } } static ma_result ma_decoder__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_decoder_read_pcm_frames((ma_decoder*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_decoder__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_decoder_seek_to_pcm_frame((ma_decoder*)pDataSource, frameIndex); } static ma_result ma_decoder__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { return ma_decoder_get_data_format((ma_decoder*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_decoder__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_decoder_get_cursor_in_pcm_frames((ma_decoder*)pDataSource, pCursor); } static ma_result ma_decoder__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_decoder_get_length_in_pcm_frames((ma_decoder*)pDataSource, pLength); } static ma_data_source_vtable g_ma_decoder_data_source_vtable = { ma_decoder__data_source_on_read, ma_decoder__data_source_on_seek, ma_decoder__data_source_on_get_data_format, ma_decoder__data_source_on_get_cursor, ma_decoder__data_source_on_get_length, NULL, /* onSetLooping */ 0 }; static ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, ma_decoder_tell_proc onTell, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; ma_data_source_config dataSourceConfig; MA_ASSERT(pConfig != NULL); if (pDecoder == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDecoder); if (onRead == NULL || onSeek == NULL) { return MA_INVALID_ARGS; } dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_decoder_data_source_vtable; result = ma_data_source_init(&dataSourceConfig, &pDecoder->ds); if (result != MA_SUCCESS) { return result; } pDecoder->onRead = onRead; pDecoder->onSeek = onSeek; pDecoder->onTell = onTell; pDecoder->pUserData = pUserData; result = ma_decoder__init_allocation_callbacks(pConfig, pDecoder); if (result != MA_SUCCESS) { ma_data_source_uninit(&pDecoder->ds); return result; } return MA_SUCCESS; } static ma_result ma_decoder__postinit(const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; result = ma_decoder__init_data_converter(pDecoder, pConfig); /* If we failed post initialization we need to uninitialize the decoder before returning to prevent a memory leak. */ if (result != MA_SUCCESS) { ma_decoder_uninit(pDecoder); return result; } return result; } static ma_result ma_decoder_init__internal(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result = MA_NO_BACKEND; MA_ASSERT(pConfig != NULL); MA_ASSERT(pDecoder != NULL); /* Silence some warnings in the case that we don't have any decoder backends enabled. */ (void)onRead; (void)onSeek; (void)pUserData; /* If we've specified a specific encoding type, try that first. */ if (pConfig->encodingFormat != ma_encoding_format_unknown) { #ifdef MA_HAS_WAV if (pConfig->encodingFormat == ma_encoding_format_wav) { result = ma_decoder_init_wav__internal(pConfig, pDecoder); } #endif #ifdef MA_HAS_FLAC if (pConfig->encodingFormat == ma_encoding_format_flac) { result = ma_decoder_init_flac__internal(pConfig, pDecoder); } #endif #ifdef MA_HAS_MP3 if (pConfig->encodingFormat == ma_encoding_format_mp3) { result = ma_decoder_init_mp3__internal(pConfig, pDecoder); } #endif #ifdef MA_HAS_VORBIS if (pConfig->encodingFormat == ma_encoding_format_vorbis) { result = ma_decoder_init_vorbis__internal(pConfig, pDecoder); } #endif /* If we weren't able to initialize the decoder, seek back to the start to give the next attempts a clean start. */ if (result != MA_SUCCESS) { onSeek(pDecoder, 0, ma_seek_origin_start); } } if (result != MA_SUCCESS) { /* Getting here means we couldn't load a specific decoding backend based on the encoding format. */ /* We use trial and error to open a decoder. We prioritize custom decoders so that if they implement the same encoding format they take priority over the built-in decoders. */ if (result != MA_SUCCESS) { result = ma_decoder_init_custom__internal(pConfig, pDecoder); if (result != MA_SUCCESS) { onSeek(pDecoder, 0, ma_seek_origin_start); } } /* If we get to this point and we still haven't found a decoder, and the caller has requested a specific encoding format, there's no hope for it. Abort. */ if (pConfig->encodingFormat != ma_encoding_format_unknown) { return MA_NO_BACKEND; } #ifdef MA_HAS_WAV if (result != MA_SUCCESS) { result = ma_decoder_init_wav__internal(pConfig, pDecoder); if (result != MA_SUCCESS) { onSeek(pDecoder, 0, ma_seek_origin_start); } } #endif #ifdef MA_HAS_FLAC if (result != MA_SUCCESS) { result = ma_decoder_init_flac__internal(pConfig, pDecoder); if (result != MA_SUCCESS) { onSeek(pDecoder, 0, ma_seek_origin_start); } } #endif #ifdef MA_HAS_MP3 if (result != MA_SUCCESS) { result = ma_decoder_init_mp3__internal(pConfig, pDecoder); if (result != MA_SUCCESS) { onSeek(pDecoder, 0, ma_seek_origin_start); } } #endif #ifdef MA_HAS_VORBIS if (result != MA_SUCCESS) { result = ma_decoder_init_vorbis__internal(pConfig, pDecoder); if (result != MA_SUCCESS) { onSeek(pDecoder, 0, ma_seek_origin_start); } } #endif } if (result != MA_SUCCESS) { return result; } return ma_decoder__postinit(pConfig, pDecoder); } MA_API ma_result ma_decoder_init(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_decoder_config config; ma_result result; config = ma_decoder_config_init_copy(pConfig); result = ma_decoder__preinit(onRead, onSeek, NULL, pUserData, &config, pDecoder); if (result != MA_SUCCESS) { return result; } return ma_decoder_init__internal(onRead, onSeek, pUserData, &config, pDecoder); } static ma_result ma_decoder__on_read_memory(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) { size_t bytesRemaining; MA_ASSERT(pDecoder->data.memory.dataSize >= pDecoder->data.memory.currentReadPos); if (pBytesRead != NULL) { *pBytesRead = 0; } bytesRemaining = pDecoder->data.memory.dataSize - pDecoder->data.memory.currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (bytesRemaining == 0) { return MA_AT_END; } if (bytesToRead > 0) { MA_COPY_MEMORY(pBufferOut, pDecoder->data.memory.pData + pDecoder->data.memory.currentReadPos, bytesToRead); pDecoder->data.memory.currentReadPos += bytesToRead; } if (pBytesRead != NULL) { *pBytesRead = bytesToRead; } return MA_SUCCESS; } static ma_result ma_decoder__on_seek_memory(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin) { if (byteOffset > 0 && (ma_uint64)byteOffset > MA_SIZE_MAX) { return MA_BAD_SEEK; } if (origin == ma_seek_origin_current) { if (byteOffset > 0) { if (pDecoder->data.memory.currentReadPos + byteOffset > pDecoder->data.memory.dataSize) { byteOffset = (ma_int64)(pDecoder->data.memory.dataSize - pDecoder->data.memory.currentReadPos); /* Trying to seek too far forward. */ } pDecoder->data.memory.currentReadPos += (size_t)byteOffset; } else { if (pDecoder->data.memory.currentReadPos < (size_t)-byteOffset) { byteOffset = -(ma_int64)pDecoder->data.memory.currentReadPos; /* Trying to seek too far backwards. */ } pDecoder->data.memory.currentReadPos -= (size_t)-byteOffset; } } else { if (origin == ma_seek_origin_end) { if (byteOffset < 0) { byteOffset = -byteOffset; } if (byteOffset > (ma_int64)pDecoder->data.memory.dataSize) { pDecoder->data.memory.currentReadPos = 0; /* Trying to seek too far back. */ } else { pDecoder->data.memory.currentReadPos = pDecoder->data.memory.dataSize - (size_t)byteOffset; } } else { if ((size_t)byteOffset <= pDecoder->data.memory.dataSize) { pDecoder->data.memory.currentReadPos = (size_t)byteOffset; } else { pDecoder->data.memory.currentReadPos = pDecoder->data.memory.dataSize; /* Trying to seek too far forward. */ } } } return MA_SUCCESS; } static ma_result ma_decoder__on_tell_memory(ma_decoder* pDecoder, ma_int64* pCursor) { MA_ASSERT(pDecoder != NULL); MA_ASSERT(pCursor != NULL); *pCursor = (ma_int64)pDecoder->data.memory.currentReadPos; return MA_SUCCESS; } static ma_result ma_decoder__preinit_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result = ma_decoder__preinit(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, ma_decoder__on_tell_memory, NULL, pConfig, pDecoder); if (result != MA_SUCCESS) { return result; } if (pData == NULL || dataSize == 0) { return MA_INVALID_ARGS; } pDecoder->data.memory.pData = (const ma_uint8*)pData; pDecoder->data.memory.dataSize = dataSize; pDecoder->data.memory.currentReadPos = 0; (void)pConfig; return MA_SUCCESS; } MA_API ma_result ma_decoder_init_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_decoder_config config; ma_result result; config = ma_decoder_config_init_copy(pConfig); /* Make sure the config is not NULL. */ result = ma_decoder__preinit_memory(pData, dataSize, &config, pDecoder); if (result != MA_SUCCESS) { return result; } return ma_decoder_init__internal(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, NULL, &config, pDecoder); } #if defined(MA_HAS_WAV) || \ defined(MA_HAS_MP3) || \ defined(MA_HAS_FLAC) || \ defined(MA_HAS_VORBIS) || \ defined(MA_HAS_OPUS) #define MA_HAS_PATH_API #endif #if defined(MA_HAS_PATH_API) static const char* ma_path_file_name(const char* path) { const char* fileName; if (path == NULL) { return NULL; } fileName = path; /* We just loop through the path until we find the last slash. */ while (path[0] != '\0') { if (path[0] == '/' || path[0] == '\\') { fileName = path; } path += 1; } /* At this point the file name is sitting on a slash, so just move forward. */ while (fileName[0] != '\0' && (fileName[0] == '/' || fileName[0] == '\\')) { fileName += 1; } return fileName; } static const wchar_t* ma_path_file_name_w(const wchar_t* path) { const wchar_t* fileName; if (path == NULL) { return NULL; } fileName = path; /* We just loop through the path until we find the last slash. */ while (path[0] != '\0') { if (path[0] == '/' || path[0] == '\\') { fileName = path; } path += 1; } /* At this point the file name is sitting on a slash, so just move forward. */ while (fileName[0] != '\0' && (fileName[0] == '/' || fileName[0] == '\\')) { fileName += 1; } return fileName; } static const char* ma_path_extension(const char* path) { const char* extension; const char* lastOccurance; if (path == NULL) { path = ""; } extension = ma_path_file_name(path); lastOccurance = NULL; /* Just find the last '.' and return. */ while (extension[0] != '\0') { if (extension[0] == '.') { extension += 1; lastOccurance = extension; } extension += 1; } return (lastOccurance != NULL) ? lastOccurance : extension; } static const wchar_t* ma_path_extension_w(const wchar_t* path) { const wchar_t* extension; const wchar_t* lastOccurance; if (path == NULL) { path = L""; } extension = ma_path_file_name_w(path); lastOccurance = NULL; /* Just find the last '.' and return. */ while (extension[0] != '\0') { if (extension[0] == '.') { extension += 1; lastOccurance = extension; } extension += 1; } return (lastOccurance != NULL) ? lastOccurance : extension; } static ma_bool32 ma_path_extension_equal(const char* path, const char* extension) { const char* ext1; const char* ext2; if (path == NULL || extension == NULL) { return MA_FALSE; } ext1 = extension; ext2 = ma_path_extension(path); #if defined(_MSC_VER) || defined(__DMC__) return _stricmp(ext1, ext2) == 0; #else return strcasecmp(ext1, ext2) == 0; #endif } static ma_bool32 ma_path_extension_equal_w(const wchar_t* path, const wchar_t* extension) { const wchar_t* ext1; const wchar_t* ext2; if (path == NULL || extension == NULL) { return MA_FALSE; } ext1 = extension; ext2 = ma_path_extension_w(path); #if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__DMC__) return _wcsicmp(ext1, ext2) == 0; #else /* I'm not aware of a wide character version of strcasecmp(). I'm therefore converting the extensions to multibyte strings and comparing those. This isn't the most efficient way to do it, but it should work OK. */ { char ext1MB[4096]; char ext2MB[4096]; const wchar_t* pext1 = ext1; const wchar_t* pext2 = ext2; mbstate_t mbs1; mbstate_t mbs2; MA_ZERO_OBJECT(&mbs1); MA_ZERO_OBJECT(&mbs2); if (wcsrtombs(ext1MB, &pext1, sizeof(ext1MB), &mbs1) == (size_t)-1) { return MA_FALSE; } if (wcsrtombs(ext2MB, &pext2, sizeof(ext2MB), &mbs2) == (size_t)-1) { return MA_FALSE; } return strcasecmp(ext1MB, ext2MB) == 0; } #endif } #endif /* MA_HAS_PATH_API */ static ma_result ma_decoder__on_read_vfs(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) { MA_ASSERT(pDecoder != NULL); MA_ASSERT(pBufferOut != NULL); return ma_vfs_or_default_read(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, pBufferOut, bytesToRead, pBytesRead); } static ma_result ma_decoder__on_seek_vfs(ma_decoder* pDecoder, ma_int64 offset, ma_seek_origin origin) { MA_ASSERT(pDecoder != NULL); return ma_vfs_or_default_seek(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, offset, origin); } static ma_result ma_decoder__on_tell_vfs(ma_decoder* pDecoder, ma_int64* pCursor) { MA_ASSERT(pDecoder != NULL); return ma_vfs_or_default_tell(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, pCursor); } static ma_result ma_decoder__preinit_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; ma_vfs_file file; result = ma_decoder__preinit(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, ma_decoder__on_tell_vfs, NULL, pConfig, pDecoder); if (result != MA_SUCCESS) { return result; } if (pFilePath == NULL || pFilePath[0] == '\0') { return MA_INVALID_ARGS; } result = ma_vfs_or_default_open(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); if (result != MA_SUCCESS) { return result; } pDecoder->data.vfs.pVFS = pVFS; pDecoder->data.vfs.file = file; return MA_SUCCESS; } MA_API ma_result ma_decoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; ma_decoder_config config; config = ma_decoder_config_init_copy(pConfig); result = ma_decoder__preinit_vfs(pVFS, pFilePath, &config, pDecoder); if (result != MA_SUCCESS) { return result; } result = MA_NO_BACKEND; if (config.encodingFormat != ma_encoding_format_unknown) { #ifdef MA_HAS_WAV if (config.encodingFormat == ma_encoding_format_wav) { result = ma_decoder_init_wav__internal(&config, pDecoder); } #endif #ifdef MA_HAS_FLAC if (config.encodingFormat == ma_encoding_format_flac) { result = ma_decoder_init_flac__internal(&config, pDecoder); } #endif #ifdef MA_HAS_MP3 if (config.encodingFormat == ma_encoding_format_mp3) { result = ma_decoder_init_mp3__internal(&config, pDecoder); } #endif #ifdef MA_HAS_VORBIS if (config.encodingFormat == ma_encoding_format_vorbis) { result = ma_decoder_init_vorbis__internal(&config, pDecoder); } #endif /* Make sure we seek back to the start if we didn't initialize a decoder successfully so the next attempts have a fresh start. */ if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } if (result != MA_SUCCESS) { /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ /* We use trial and error to open a decoder. We prioritize custom decoders so that if they implement the same encoding format they take priority over the built-in decoders. */ if (result != MA_SUCCESS) { result = ma_decoder_init_custom__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } /* If we get to this point and we still haven't found a decoder, and the caller has requested a specific encoding format, there's no hope for it. Abort. */ if (config.encodingFormat != ma_encoding_format_unknown) { return MA_NO_BACKEND; } #ifdef MA_HAS_WAV if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "wav")) { result = ma_decoder_init_wav__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } #endif #ifdef MA_HAS_FLAC if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "flac")) { result = ma_decoder_init_flac__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } #endif #ifdef MA_HAS_MP3 if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "mp3")) { result = ma_decoder_init_mp3__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } #endif } /* If we still haven't got a result just use trial and error. Otherwise we can finish up. */ if (result != MA_SUCCESS) { result = ma_decoder_init__internal(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, NULL, &config, pDecoder); } else { result = ma_decoder__postinit(&config, pDecoder); } if (result != MA_SUCCESS) { if (pDecoder->data.vfs.file != NULL) { /* <-- Will be reset to NULL if ma_decoder_uninit() is called in one of the steps above which allows us to avoid a double close of the file. */ ma_vfs_or_default_close(pVFS, pDecoder->data.vfs.file); } return result; } return MA_SUCCESS; } static ma_result ma_decoder__preinit_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; ma_vfs_file file; result = ma_decoder__preinit(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, ma_decoder__on_tell_vfs, NULL, pConfig, pDecoder); if (result != MA_SUCCESS) { return result; } if (pFilePath == NULL || pFilePath[0] == '\0') { return MA_INVALID_ARGS; } result = ma_vfs_or_default_open_w(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); if (result != MA_SUCCESS) { return result; } pDecoder->data.vfs.pVFS = pVFS; pDecoder->data.vfs.file = file; return MA_SUCCESS; } MA_API ma_result ma_decoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { ma_result result; ma_decoder_config config; config = ma_decoder_config_init_copy(pConfig); result = ma_decoder__preinit_vfs_w(pVFS, pFilePath, &config, pDecoder); if (result != MA_SUCCESS) { return result; } result = MA_NO_BACKEND; if (config.encodingFormat != ma_encoding_format_unknown) { #ifdef MA_HAS_WAV if (config.encodingFormat == ma_encoding_format_wav) { result = ma_decoder_init_wav__internal(&config, pDecoder); } #endif #ifdef MA_HAS_FLAC if (config.encodingFormat == ma_encoding_format_flac) { result = ma_decoder_init_flac__internal(&config, pDecoder); } #endif #ifdef MA_HAS_MP3 if (config.encodingFormat == ma_encoding_format_mp3) { result = ma_decoder_init_mp3__internal(&config, pDecoder); } #endif #ifdef MA_HAS_VORBIS if (config.encodingFormat == ma_encoding_format_vorbis) { result = ma_decoder_init_vorbis__internal(&config, pDecoder); } #endif /* Make sure we seek back to the start if we didn't initialize a decoder successfully so the next attempts have a fresh start. */ if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } if (result != MA_SUCCESS) { /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ /* We use trial and error to open a decoder. We prioritize custom decoders so that if they implement the same encoding format they take priority over the built-in decoders. */ if (result != MA_SUCCESS) { result = ma_decoder_init_custom__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } /* If we get to this point and we still haven't found a decoder, and the caller has requested a specific encoding format, there's no hope for it. Abort. */ if (config.encodingFormat != ma_encoding_format_unknown) { return MA_NO_BACKEND; } #ifdef MA_HAS_WAV if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"wav")) { result = ma_decoder_init_wav__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } #endif #ifdef MA_HAS_FLAC if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"flac")) { result = ma_decoder_init_flac__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } #endif #ifdef MA_HAS_MP3 if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"mp3")) { result = ma_decoder_init_mp3__internal(&config, pDecoder); if (result != MA_SUCCESS) { ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); } } #endif } /* If we still haven't got a result just use trial and error. Otherwise we can finish up. */ if (result != MA_SUCCESS) { result = ma_decoder_init__internal(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, NULL, &config, pDecoder); } else { result = ma_decoder__postinit(&config, pDecoder); } if (result != MA_SUCCESS) { ma_vfs_or_default_close(pVFS, pDecoder->data.vfs.file); return result; } return MA_SUCCESS; } MA_API ma_result ma_decoder_init_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { return ma_decoder_init_vfs(NULL, pFilePath, pConfig, pDecoder); } MA_API ma_result ma_decoder_init_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) { return ma_decoder_init_vfs_w(NULL, pFilePath, pConfig, pDecoder); } MA_API ma_result ma_decoder_uninit(ma_decoder* pDecoder) { if (pDecoder == NULL) { return MA_INVALID_ARGS; } if (pDecoder->pBackend != NULL) { if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, pDecoder->pBackend, &pDecoder->allocationCallbacks); } } if (pDecoder->onRead == ma_decoder__on_read_vfs) { ma_vfs_or_default_close(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file); pDecoder->data.vfs.file = NULL; } ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); ma_data_source_uninit(&pDecoder->ds); if (pDecoder->pInputCache != NULL) { ma_free(pDecoder->pInputCache, &pDecoder->allocationCallbacks); } return MA_SUCCESS; } MA_API ma_result ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint64 totalFramesReadOut; void* pRunningFramesOut; if (pFramesRead != NULL) { *pFramesRead = 0; /* Safety. */ } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pDecoder == NULL) { return MA_INVALID_ARGS; } if (pDecoder->pBackend == NULL) { return MA_INVALID_OPERATION; } /* Fast path. */ if (pDecoder->converter.isPassthrough) { result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pFramesOut, frameCount, &totalFramesReadOut); } else { /* Getting here means we need to do data conversion. If we're seeking forward and are _not_ doing resampling we can run this in a fast path. If we're doing resampling we need to run through each sample because we need to ensure it's internal cache is updated. */ if (pFramesOut == NULL && pDecoder->converter.hasResampler == MA_FALSE) { result = ma_data_source_read_pcm_frames(pDecoder->pBackend, NULL, frameCount, &totalFramesReadOut); } else { /* Slow path. Need to run everything through the data converter. */ ma_format internalFormat; ma_uint32 internalChannels; totalFramesReadOut = 0; pRunningFramesOut = pFramesOut; result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, NULL, NULL, 0); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the internal format and channel count. */ } /* We run a different path depending on whether or not we are using a heap-allocated intermediary buffer or not. If the data converter does not support the calculation of the required number of input frames, we'll use the heap-allocated path. Otherwise we'll use the stack-allocated path. */ if (pDecoder->pInputCache != NULL) { /* We don't have a way of determining the required number of input frames, so need to persistently store input data in a cache. */ while (totalFramesReadOut < frameCount) { ma_uint64 framesToReadThisIterationIn; ma_uint64 framesToReadThisIterationOut; /* If there's any data available in the cache, that needs to get processed first. */ if (pDecoder->inputCacheRemaining > 0) { framesToReadThisIterationOut = (frameCount - totalFramesReadOut); framesToReadThisIterationIn = framesToReadThisIterationOut; if (framesToReadThisIterationIn > pDecoder->inputCacheRemaining) { framesToReadThisIterationIn = pDecoder->inputCacheRemaining; } result = ma_data_converter_process_pcm_frames(&pDecoder->converter, ma_offset_pcm_frames_ptr(pDecoder->pInputCache, pDecoder->inputCacheConsumed, internalFormat, internalChannels), &framesToReadThisIterationIn, pRunningFramesOut, &framesToReadThisIterationOut); if (result != MA_SUCCESS) { break; } pDecoder->inputCacheConsumed += framesToReadThisIterationIn; pDecoder->inputCacheRemaining -= framesToReadThisIterationIn; totalFramesReadOut += framesToReadThisIterationOut; if (pRunningFramesOut != NULL) { pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesToReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); } if (framesToReadThisIterationIn == 0 && framesToReadThisIterationOut == 0) { break; /* We're done. */ } } /* Getting here means there's no data in the cache and we need to fill it up from the data source. */ if (pDecoder->inputCacheRemaining == 0) { pDecoder->inputCacheConsumed = 0; result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pDecoder->pInputCache, pDecoder->inputCacheCap, &pDecoder->inputCacheRemaining); if (result != MA_SUCCESS) { break; } } } } else { /* We have a way of determining the required number of input frames so just use the stack. */ while (totalFramesReadOut < frameCount) { ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In internal format. */ ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(internalFormat, internalChannels); ma_uint64 framesToReadThisIterationIn; ma_uint64 framesReadThisIterationIn; ma_uint64 framesToReadThisIterationOut; ma_uint64 framesReadThisIterationOut; ma_uint64 requiredInputFrameCount; framesToReadThisIterationOut = (frameCount - totalFramesReadOut); framesToReadThisIterationIn = framesToReadThisIterationOut; if (framesToReadThisIterationIn > intermediaryBufferCap) { framesToReadThisIterationIn = intermediaryBufferCap; } ma_data_converter_get_required_input_frame_count(&pDecoder->converter, framesToReadThisIterationOut, &requiredInputFrameCount); if (framesToReadThisIterationIn > requiredInputFrameCount) { framesToReadThisIterationIn = requiredInputFrameCount; } if (requiredInputFrameCount > 0) { result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pIntermediaryBuffer, framesToReadThisIterationIn, &framesReadThisIterationIn); } else { framesReadThisIterationIn = 0; } /* At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any input frames, we still want to try processing frames because there may some output frames generated from cached input data. */ framesReadThisIterationOut = framesToReadThisIterationOut; result = ma_data_converter_process_pcm_frames(&pDecoder->converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); if (result != MA_SUCCESS) { break; } totalFramesReadOut += framesReadThisIterationOut; if (pRunningFramesOut != NULL) { pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); } if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { break; /* We're done. */ } } } } } pDecoder->readPointerInPCMFrames += totalFramesReadOut; if (pFramesRead != NULL) { *pFramesRead = totalFramesReadOut; } if (result == MA_SUCCESS && totalFramesReadOut == 0) { result = MA_AT_END; } return result; } MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex) { if (pDecoder == NULL) { return MA_INVALID_ARGS; } if (pDecoder->pBackend != NULL) { ma_result result; ma_uint64 internalFrameIndex; ma_uint32 internalSampleRate; ma_uint64 currentFrameIndex; result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate, NULL, 0); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the internal sample rate. */ } if (internalSampleRate == pDecoder->outputSampleRate) { internalFrameIndex = frameIndex; } else { internalFrameIndex = ma_calculate_frame_count_after_resampling(internalSampleRate, pDecoder->outputSampleRate, frameIndex); } /* Only seek if we're requesting a different frame to what we're currently sitting on. */ ma_data_source_get_cursor_in_pcm_frames(pDecoder->pBackend, &currentFrameIndex); if (currentFrameIndex != internalFrameIndex) { result = ma_data_source_seek_to_pcm_frame(pDecoder->pBackend, internalFrameIndex); if (result == MA_SUCCESS) { pDecoder->readPointerInPCMFrames = frameIndex; } /* Reset the data converter so that any cached data in the resampler is cleared. */ ma_data_converter_reset(&pDecoder->converter); } return result; } /* Should never get here, but if we do it means onSeekToPCMFrame was not set by the backend. */ return MA_INVALID_ARGS; } MA_API ma_result ma_decoder_get_data_format(ma_decoder* pDecoder, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { if (pDecoder == NULL) { return MA_INVALID_ARGS; } if (pFormat != NULL) { *pFormat = pDecoder->outputFormat; } if (pChannels != NULL) { *pChannels = pDecoder->outputChannels; } if (pSampleRate != NULL) { *pSampleRate = pDecoder->outputSampleRate; } if (pChannelMap != NULL) { ma_data_converter_get_output_channel_map(&pDecoder->converter, pChannelMap, channelMapCap); } return MA_SUCCESS; } MA_API ma_result ma_decoder_get_cursor_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; if (pDecoder == NULL) { return MA_INVALID_ARGS; } *pCursor = pDecoder->readPointerInPCMFrames; return MA_SUCCESS; } MA_API ma_result ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pLength) { if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; if (pDecoder == NULL) { return MA_INVALID_ARGS; } if (pDecoder->pBackend != NULL) { ma_result result; ma_uint64 internalLengthInPCMFrames; ma_uint32 internalSampleRate; result = ma_data_source_get_length_in_pcm_frames(pDecoder->pBackend, &internalLengthInPCMFrames); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the internal length. */ } result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate, NULL, 0); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the internal sample rate. */ } if (internalSampleRate == pDecoder->outputSampleRate) { *pLength = internalLengthInPCMFrames; } else { *pLength = ma_calculate_frame_count_after_resampling(pDecoder->outputSampleRate, internalSampleRate, internalLengthInPCMFrames); } return MA_SUCCESS; } else { return MA_NO_BACKEND; } } MA_API ma_result ma_decoder_get_available_frames(ma_decoder* pDecoder, ma_uint64* pAvailableFrames) { ma_result result; ma_uint64 totalFrameCount; if (pAvailableFrames == NULL) { return MA_INVALID_ARGS; } *pAvailableFrames = 0; if (pDecoder == NULL) { return MA_INVALID_ARGS; } result = ma_decoder_get_length_in_pcm_frames(pDecoder, &totalFrameCount); if (result != MA_SUCCESS) { return result; } if (totalFrameCount <= pDecoder->readPointerInPCMFrames) { *pAvailableFrames = 0; } else { *pAvailableFrames = totalFrameCount - pDecoder->readPointerInPCMFrames; } return MA_SUCCESS; } static ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_config* pConfigOut, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) { ma_result result; ma_uint64 totalFrameCount; ma_uint64 bpf; ma_uint64 dataCapInFrames; void* pPCMFramesOut; MA_ASSERT(pDecoder != NULL); totalFrameCount = 0; bpf = ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels); /* The frame count is unknown until we try reading. Thus, we just run in a loop. */ dataCapInFrames = 0; pPCMFramesOut = NULL; for (;;) { ma_uint64 frameCountToTryReading; ma_uint64 framesJustRead; /* Make room if there's not enough. */ if (totalFrameCount == dataCapInFrames) { void* pNewPCMFramesOut; ma_uint64 newDataCapInFrames = dataCapInFrames*2; if (newDataCapInFrames == 0) { newDataCapInFrames = 4096; } if ((newDataCapInFrames * bpf) > MA_SIZE_MAX) { ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); return MA_TOO_BIG; } pNewPCMFramesOut = (void*)ma_realloc(pPCMFramesOut, (size_t)(newDataCapInFrames * bpf), &pDecoder->allocationCallbacks); if (pNewPCMFramesOut == NULL) { ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); return MA_OUT_OF_MEMORY; } dataCapInFrames = newDataCapInFrames; pPCMFramesOut = pNewPCMFramesOut; } frameCountToTryReading = dataCapInFrames - totalFrameCount; MA_ASSERT(frameCountToTryReading > 0); result = ma_decoder_read_pcm_frames(pDecoder, (ma_uint8*)pPCMFramesOut + (totalFrameCount * bpf), frameCountToTryReading, &framesJustRead); totalFrameCount += framesJustRead; if (result != MA_SUCCESS) { break; } if (framesJustRead < frameCountToTryReading) { break; } } if (pConfigOut != NULL) { pConfigOut->format = pDecoder->outputFormat; pConfigOut->channels = pDecoder->outputChannels; pConfigOut->sampleRate = pDecoder->outputSampleRate; } if (ppPCMFramesOut != NULL) { *ppPCMFramesOut = pPCMFramesOut; } else { ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); } if (pFrameCountOut != NULL) { *pFrameCountOut = totalFrameCount; } ma_decoder_uninit(pDecoder); return MA_SUCCESS; } MA_API ma_result ma_decode_from_vfs(ma_vfs* pVFS, const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) { ma_result result; ma_decoder_config config; ma_decoder decoder; if (pFrameCountOut != NULL) { *pFrameCountOut = 0; } if (ppPCMFramesOut != NULL) { *ppPCMFramesOut = NULL; } config = ma_decoder_config_init_copy(pConfig); result = ma_decoder_init_vfs(pVFS, pFilePath, &config, &decoder); if (result != MA_SUCCESS) { return result; } result = ma_decoder__full_decode_and_uninit(&decoder, pConfig, pFrameCountOut, ppPCMFramesOut); return result; } MA_API ma_result ma_decode_file(const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) { return ma_decode_from_vfs(NULL, pFilePath, pConfig, pFrameCountOut, ppPCMFramesOut); } MA_API ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) { ma_decoder_config config; ma_decoder decoder; ma_result result; if (pFrameCountOut != NULL) { *pFrameCountOut = 0; } if (ppPCMFramesOut != NULL) { *ppPCMFramesOut = NULL; } if (pData == NULL || dataSize == 0) { return MA_INVALID_ARGS; } config = ma_decoder_config_init_copy(pConfig); result = ma_decoder_init_memory(pData, dataSize, &config, &decoder); if (result != MA_SUCCESS) { return result; } return ma_decoder__full_decode_and_uninit(&decoder, pConfig, pFrameCountOut, ppPCMFramesOut); } #endif /* MA_NO_DECODING */ #ifndef MA_NO_ENCODING #if defined(MA_HAS_WAV) static size_t ma_encoder__internal_on_write_wav(void* pUserData, const void* pData, size_t bytesToWrite) { ma_encoder* pEncoder = (ma_encoder*)pUserData; size_t bytesWritten = 0; MA_ASSERT(pEncoder != NULL); pEncoder->onWrite(pEncoder, pData, bytesToWrite, &bytesWritten); return bytesWritten; } static ma_bool32 ma_encoder__internal_on_seek_wav(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { ma_encoder* pEncoder = (ma_encoder*)pUserData; ma_result result; MA_ASSERT(pEncoder != NULL); result = pEncoder->onSeek(pEncoder, offset, (origin == ma_dr_wav_seek_origin_start) ? ma_seek_origin_start : ma_seek_origin_current); if (result != MA_SUCCESS) { return MA_FALSE; } else { return MA_TRUE; } } static ma_result ma_encoder__on_init_wav(ma_encoder* pEncoder) { ma_dr_wav_data_format wavFormat; ma_allocation_callbacks allocationCallbacks; ma_dr_wav* pWav; MA_ASSERT(pEncoder != NULL); pWav = (ma_dr_wav*)ma_malloc(sizeof(*pWav), &pEncoder->config.allocationCallbacks); if (pWav == NULL) { return MA_OUT_OF_MEMORY; } wavFormat.container = ma_dr_wav_container_riff; wavFormat.channels = pEncoder->config.channels; wavFormat.sampleRate = pEncoder->config.sampleRate; wavFormat.bitsPerSample = ma_get_bytes_per_sample(pEncoder->config.format) * 8; if (pEncoder->config.format == ma_format_f32) { wavFormat.format = MA_DR_WAVE_FORMAT_IEEE_FLOAT; } else { wavFormat.format = MA_DR_WAVE_FORMAT_PCM; } allocationCallbacks.pUserData = pEncoder->config.allocationCallbacks.pUserData; allocationCallbacks.onMalloc = pEncoder->config.allocationCallbacks.onMalloc; allocationCallbacks.onRealloc = pEncoder->config.allocationCallbacks.onRealloc; allocationCallbacks.onFree = pEncoder->config.allocationCallbacks.onFree; if (!ma_dr_wav_init_write(pWav, &wavFormat, ma_encoder__internal_on_write_wav, ma_encoder__internal_on_seek_wav, pEncoder, &allocationCallbacks)) { return MA_ERROR; } pEncoder->pInternalEncoder = pWav; return MA_SUCCESS; } static void ma_encoder__on_uninit_wav(ma_encoder* pEncoder) { ma_dr_wav* pWav; MA_ASSERT(pEncoder != NULL); pWav = (ma_dr_wav*)pEncoder->pInternalEncoder; MA_ASSERT(pWav != NULL); ma_dr_wav_uninit(pWav); ma_free(pWav, &pEncoder->config.allocationCallbacks); } static ma_result ma_encoder__on_write_pcm_frames_wav(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten) { ma_dr_wav* pWav; ma_uint64 framesWritten; MA_ASSERT(pEncoder != NULL); pWav = (ma_dr_wav*)pEncoder->pInternalEncoder; MA_ASSERT(pWav != NULL); framesWritten = ma_dr_wav_write_pcm_frames(pWav, frameCount, pFramesIn); if (pFramesWritten != NULL) { *pFramesWritten = framesWritten; } return MA_SUCCESS; } #endif MA_API ma_encoder_config ma_encoder_config_init(ma_encoding_format encodingFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) { ma_encoder_config config; MA_ZERO_OBJECT(&config); config.encodingFormat = encodingFormat; config.format = format; config.channels = channels; config.sampleRate = sampleRate; return config; } MA_API ma_result ma_encoder_preinit(const ma_encoder_config* pConfig, ma_encoder* pEncoder) { ma_result result; if (pEncoder == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pEncoder); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->format == ma_format_unknown || pConfig->channels == 0 || pConfig->sampleRate == 0) { return MA_INVALID_ARGS; } pEncoder->config = *pConfig; result = ma_allocation_callbacks_init_copy(&pEncoder->config.allocationCallbacks, &pConfig->allocationCallbacks); if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_encoder_init__internal(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, ma_encoder* pEncoder) { ma_result result = MA_SUCCESS; /* This assumes ma_encoder_preinit() has been called prior. */ MA_ASSERT(pEncoder != NULL); if (onWrite == NULL || onSeek == NULL) { return MA_INVALID_ARGS; } pEncoder->onWrite = onWrite; pEncoder->onSeek = onSeek; pEncoder->pUserData = pUserData; switch (pEncoder->config.encodingFormat) { case ma_encoding_format_wav: { #if defined(MA_HAS_WAV) pEncoder->onInit = ma_encoder__on_init_wav; pEncoder->onUninit = ma_encoder__on_uninit_wav; pEncoder->onWritePCMFrames = ma_encoder__on_write_pcm_frames_wav; #else result = MA_NO_BACKEND; #endif } break; default: { result = MA_INVALID_ARGS; } break; } /* Getting here means we should have our backend callbacks set up. */ if (result == MA_SUCCESS) { result = pEncoder->onInit(pEncoder); } return result; } static ma_result ma_encoder__on_write_vfs(ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite, size_t* pBytesWritten) { return ma_vfs_or_default_write(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file, pBufferIn, bytesToWrite, pBytesWritten); } static ma_result ma_encoder__on_seek_vfs(ma_encoder* pEncoder, ma_int64 offset, ma_seek_origin origin) { return ma_vfs_or_default_seek(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file, offset, origin); } MA_API ma_result ma_encoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { ma_result result; ma_vfs_file file; result = ma_encoder_preinit(pConfig, pEncoder); if (result != MA_SUCCESS) { return result; } /* Now open the file. If this fails we don't need to uninitialize the encoder. */ result = ma_vfs_or_default_open(pVFS, pFilePath, MA_OPEN_MODE_WRITE, &file); if (result != MA_SUCCESS) { return result; } pEncoder->data.vfs.pVFS = pVFS; pEncoder->data.vfs.file = file; result = ma_encoder_init__internal(ma_encoder__on_write_vfs, ma_encoder__on_seek_vfs, NULL, pEncoder); if (result != MA_SUCCESS) { ma_vfs_or_default_close(pVFS, file); return result; } return MA_SUCCESS; } MA_API ma_result ma_encoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { ma_result result; ma_vfs_file file; result = ma_encoder_preinit(pConfig, pEncoder); if (result != MA_SUCCESS) { return result; } /* Now open the file. If this fails we don't need to uninitialize the encoder. */ result = ma_vfs_or_default_open_w(pVFS, pFilePath, MA_OPEN_MODE_WRITE, &file); if (result != MA_SUCCESS) { return result; } pEncoder->data.vfs.pVFS = pVFS; pEncoder->data.vfs.file = file; result = ma_encoder_init__internal(ma_encoder__on_write_vfs, ma_encoder__on_seek_vfs, NULL, pEncoder); if (result != MA_SUCCESS) { ma_vfs_or_default_close(pVFS, file); return result; } return MA_SUCCESS; } MA_API ma_result ma_encoder_init_file(const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { return ma_encoder_init_vfs(NULL, pFilePath, pConfig, pEncoder); } MA_API ma_result ma_encoder_init_file_w(const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { return ma_encoder_init_vfs_w(NULL, pFilePath, pConfig, pEncoder); } MA_API ma_result ma_encoder_init(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, const ma_encoder_config* pConfig, ma_encoder* pEncoder) { ma_result result; result = ma_encoder_preinit(pConfig, pEncoder); if (result != MA_SUCCESS) { return result; } return ma_encoder_init__internal(onWrite, onSeek, pUserData, pEncoder); } MA_API void ma_encoder_uninit(ma_encoder* pEncoder) { if (pEncoder == NULL) { return; } if (pEncoder->onUninit) { pEncoder->onUninit(pEncoder); } /* If we have a file handle, close it. */ if (pEncoder->onWrite == ma_encoder__on_write_vfs) { ma_vfs_or_default_close(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file); pEncoder->data.vfs.file = NULL; } } MA_API ma_result ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten) { if (pFramesWritten != NULL) { *pFramesWritten = 0; } if (pEncoder == NULL || pFramesIn == NULL) { return MA_INVALID_ARGS; } return pEncoder->onWritePCMFrames(pEncoder, pFramesIn, frameCount, pFramesWritten); } #endif /* MA_NO_ENCODING */ /************************************************************************************************************************************************************** Generation **************************************************************************************************************************************************************/ #ifndef MA_NO_GENERATION MA_API ma_waveform_config ma_waveform_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_waveform_type type, double amplitude, double frequency) { ma_waveform_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.type = type; config.amplitude = amplitude; config.frequency = frequency; return config; } static ma_result ma_waveform__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_waveform_read_pcm_frames((ma_waveform*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_waveform__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_waveform_seek_to_pcm_frame((ma_waveform*)pDataSource, frameIndex); } static ma_result ma_waveform__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_waveform* pWaveform = (ma_waveform*)pDataSource; *pFormat = pWaveform->config.format; *pChannels = pWaveform->config.channels; *pSampleRate = pWaveform->config.sampleRate; ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pWaveform->config.channels); return MA_SUCCESS; } static ma_result ma_waveform__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) { ma_waveform* pWaveform = (ma_waveform*)pDataSource; *pCursor = (ma_uint64)(pWaveform->time / pWaveform->advance); return MA_SUCCESS; } static double ma_waveform__calculate_advance(ma_uint32 sampleRate, double frequency) { return (1.0 / (sampleRate / frequency)); } static void ma_waveform__update_advance(ma_waveform* pWaveform) { pWaveform->advance = ma_waveform__calculate_advance(pWaveform->config.sampleRate, pWaveform->config.frequency); } static ma_data_source_vtable g_ma_waveform_data_source_vtable = { ma_waveform__data_source_on_read, ma_waveform__data_source_on_seek, ma_waveform__data_source_on_get_data_format, ma_waveform__data_source_on_get_cursor, NULL, /* onGetLength. There's no notion of a length in waveforms. */ NULL, /* onSetLooping */ 0 }; MA_API ma_result ma_waveform_init(const ma_waveform_config* pConfig, ma_waveform* pWaveform) { ma_result result; ma_data_source_config dataSourceConfig; if (pWaveform == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pWaveform); dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_waveform_data_source_vtable; result = ma_data_source_init(&dataSourceConfig, &pWaveform->ds); if (result != MA_SUCCESS) { return result; } pWaveform->config = *pConfig; pWaveform->advance = ma_waveform__calculate_advance(pWaveform->config.sampleRate, pWaveform->config.frequency); pWaveform->time = 0; return MA_SUCCESS; } MA_API void ma_waveform_uninit(ma_waveform* pWaveform) { if (pWaveform == NULL) { return; } ma_data_source_uninit(&pWaveform->ds); } MA_API ma_result ma_waveform_set_amplitude(ma_waveform* pWaveform, double amplitude) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.amplitude = amplitude; return MA_SUCCESS; } MA_API ma_result ma_waveform_set_frequency(ma_waveform* pWaveform, double frequency) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.frequency = frequency; ma_waveform__update_advance(pWaveform); return MA_SUCCESS; } MA_API ma_result ma_waveform_set_type(ma_waveform* pWaveform, ma_waveform_type type) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.type = type; return MA_SUCCESS; } MA_API ma_result ma_waveform_set_sample_rate(ma_waveform* pWaveform, ma_uint32 sampleRate) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.sampleRate = sampleRate; ma_waveform__update_advance(pWaveform); return MA_SUCCESS; } static float ma_waveform_sine_f32(double time, double amplitude) { return (float)(ma_sind(MA_TAU_D * time) * amplitude); } static ma_int16 ma_waveform_sine_s16(double time, double amplitude) { return ma_pcm_sample_f32_to_s16(ma_waveform_sine_f32(time, amplitude)); } static float ma_waveform_square_f32(double time, double dutyCycle, double amplitude) { double f = time - (ma_int64)time; double r; if (f < dutyCycle) { r = amplitude; } else { r = -amplitude; } return (float)r; } static ma_int16 ma_waveform_square_s16(double time, double dutyCycle, double amplitude) { return ma_pcm_sample_f32_to_s16(ma_waveform_square_f32(time, dutyCycle, amplitude)); } static float ma_waveform_triangle_f32(double time, double amplitude) { double f = time - (ma_int64)time; double r; r = 2 * ma_abs(2 * (f - 0.5)) - 1; return (float)(r * amplitude); } static ma_int16 ma_waveform_triangle_s16(double time, double amplitude) { return ma_pcm_sample_f32_to_s16(ma_waveform_triangle_f32(time, amplitude)); } static float ma_waveform_sawtooth_f32(double time, double amplitude) { double f = time - (ma_int64)time; double r; r = 2 * (f - 0.5); return (float)(r * amplitude); } static ma_int16 ma_waveform_sawtooth_s16(double time, double amplitude) { return ma_pcm_sample_f32_to_s16(ma_waveform_sawtooth_f32(time, amplitude)); } static void ma_waveform_read_pcm_frames__sine(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint64 iChannel; ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); ma_uint32 bpf = bps * pWaveform->config.channels; MA_ASSERT(pWaveform != NULL); MA_ASSERT(pFramesOut != NULL); if (pWaveform->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_sine_f32(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; } } } else if (pWaveform->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_int16 s = ma_waveform_sine_s16(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_sine_f32(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } } static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, double dutyCycle, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint64 iChannel; ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); ma_uint32 bpf = bps * pWaveform->config.channels; MA_ASSERT(pWaveform != NULL); MA_ASSERT(pFramesOut != NULL); if (pWaveform->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_square_f32(pWaveform->time, dutyCycle, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; } } } else if (pWaveform->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_int16 s = ma_waveform_square_s16(pWaveform->time, dutyCycle, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_square_f32(pWaveform->time, dutyCycle, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } } static void ma_waveform_read_pcm_frames__triangle(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint64 iChannel; ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); ma_uint32 bpf = bps * pWaveform->config.channels; MA_ASSERT(pWaveform != NULL); MA_ASSERT(pFramesOut != NULL); if (pWaveform->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_triangle_f32(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; } } } else if (pWaveform->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_int16 s = ma_waveform_triangle_s16(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_triangle_f32(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } } static void ma_waveform_read_pcm_frames__sawtooth(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint64 iChannel; ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); ma_uint32 bpf = bps * pWaveform->config.channels; MA_ASSERT(pWaveform != NULL); MA_ASSERT(pFramesOut != NULL); if (pWaveform->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_sawtooth_f32(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; } } } else if (pWaveform->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_int16 s = ma_waveform_sawtooth_s16(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_waveform_sawtooth_f32(pWaveform->time, pWaveform->config.amplitude); pWaveform->time += pWaveform->advance; for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } } MA_API ma_result ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pWaveform == NULL) { return MA_INVALID_ARGS; } if (pFramesOut != NULL) { switch (pWaveform->config.type) { case ma_waveform_type_sine: { ma_waveform_read_pcm_frames__sine(pWaveform, pFramesOut, frameCount); } break; case ma_waveform_type_square: { ma_waveform_read_pcm_frames__square(pWaveform, 0.5, pFramesOut, frameCount); } break; case ma_waveform_type_triangle: { ma_waveform_read_pcm_frames__triangle(pWaveform, pFramesOut, frameCount); } break; case ma_waveform_type_sawtooth: { ma_waveform_read_pcm_frames__sawtooth(pWaveform, pFramesOut, frameCount); } break; default: return MA_INVALID_OPERATION; /* Unknown waveform type. */ } } else { pWaveform->time += pWaveform->advance * (ma_int64)frameCount; /* Cast to int64 required for VC6. Won't affect anything in practice. */ } if (pFramesRead != NULL) { *pFramesRead = frameCount; } return MA_SUCCESS; } MA_API ma_result ma_waveform_seek_to_pcm_frame(ma_waveform* pWaveform, ma_uint64 frameIndex) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->time = pWaveform->advance * (ma_int64)frameIndex; /* Casting for VC6. Won't be an issue in practice. */ return MA_SUCCESS; } MA_API ma_pulsewave_config ma_pulsewave_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double dutyCycle, double amplitude, double frequency) { ma_pulsewave_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.sampleRate = sampleRate; config.dutyCycle = dutyCycle; config.amplitude = amplitude; config.frequency = frequency; return config; } MA_API ma_result ma_pulsewave_init(const ma_pulsewave_config* pConfig, ma_pulsewave* pWaveform) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pWaveform); ma_waveform_config config = ma_waveform_config_init( pConfig->format, pConfig->channels, pConfig->sampleRate, ma_waveform_type_square, pConfig->amplitude, pConfig->frequency ); return ma_waveform_init(&config, &pWaveform->waveform); } MA_API void ma_pulsewave_uninit(ma_pulsewave* pWaveform) { if (pWaveform == NULL) { return; } ma_waveform_uninit(&pWaveform->waveform); } MA_API ma_result ma_pulsewave_read_pcm_frames(ma_pulsewave* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pWaveform == NULL) { return MA_INVALID_ARGS; } if (pFramesOut != NULL) { ma_waveform_read_pcm_frames__square(&pWaveform->waveform, pWaveform->config.dutyCycle, pFramesOut, frameCount); } else { pWaveform->waveform.time += pWaveform->waveform.advance * (ma_int64)frameCount; /* Cast to int64 required for VC6. Won't affect anything in practice. */ } if (pFramesRead != NULL) { *pFramesRead = frameCount; } return MA_SUCCESS; } MA_API ma_result ma_pulsewave_seek_to_pcm_frame(ma_pulsewave* pWaveform, ma_uint64 frameIndex) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } ma_waveform_seek_to_pcm_frame(&pWaveform->waveform, frameIndex); return MA_SUCCESS; } MA_API ma_result ma_pulsewave_set_amplitude(ma_pulsewave* pWaveform, double amplitude) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.amplitude = amplitude; ma_waveform_set_amplitude(&pWaveform->waveform, amplitude); return MA_SUCCESS; } MA_API ma_result ma_pulsewave_set_frequency(ma_pulsewave* pWaveform, double frequency) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.frequency = frequency; ma_waveform_set_frequency(&pWaveform->waveform, frequency); return MA_SUCCESS; } MA_API ma_result ma_pulsewave_set_sample_rate(ma_pulsewave* pWaveform, ma_uint32 sampleRate) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.sampleRate = sampleRate; ma_waveform_set_sample_rate(&pWaveform->waveform, sampleRate); return MA_SUCCESS; } MA_API ma_result ma_pulsewave_set_duty_cycle(ma_pulsewave* pWaveform, double dutyCycle) { if (pWaveform == NULL) { return MA_INVALID_ARGS; } pWaveform->config.dutyCycle = dutyCycle; return MA_SUCCESS; } MA_API ma_noise_config ma_noise_config_init(ma_format format, ma_uint32 channels, ma_noise_type type, ma_int32 seed, double amplitude) { ma_noise_config config; MA_ZERO_OBJECT(&config); config.format = format; config.channels = channels; config.type = type; config.seed = seed; config.amplitude = amplitude; if (config.seed == 0) { config.seed = MA_DEFAULT_LCG_SEED; } return config; } static ma_result ma_noise__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_noise_read_pcm_frames((ma_noise*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_noise__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) { /* No-op. Just pretend to be successful. */ (void)pDataSource; (void)frameIndex; return MA_SUCCESS; } static ma_result ma_noise__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { ma_noise* pNoise = (ma_noise*)pDataSource; *pFormat = pNoise->config.format; *pChannels = pNoise->config.channels; *pSampleRate = 0; /* There is no notion of sample rate with noise generation. */ ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pNoise->config.channels); return MA_SUCCESS; } static ma_data_source_vtable g_ma_noise_data_source_vtable = { ma_noise__data_source_on_read, ma_noise__data_source_on_seek, /* No-op for noise. */ ma_noise__data_source_on_get_data_format, NULL, /* onGetCursor. No notion of a cursor for noise. */ NULL, /* onGetLength. No notion of a length for noise. */ NULL, /* onSetLooping */ 0 }; #ifndef MA_PINK_NOISE_BIN_SIZE #define MA_PINK_NOISE_BIN_SIZE 16 #endif typedef struct { size_t sizeInBytes; struct { size_t binOffset; size_t accumulationOffset; size_t counterOffset; } pink; struct { size_t accumulationOffset; } brownian; } ma_noise_heap_layout; static ma_result ma_noise_get_heap_layout(const ma_noise_config* pConfig, ma_noise_heap_layout* pHeapLayout) { MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->channels == 0) { return MA_INVALID_ARGS; } pHeapLayout->sizeInBytes = 0; /* Pink. */ if (pConfig->type == ma_noise_type_pink) { /* bin */ pHeapLayout->pink.binOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(double*) * pConfig->channels; pHeapLayout->sizeInBytes += sizeof(double ) * pConfig->channels * MA_PINK_NOISE_BIN_SIZE; /* accumulation */ pHeapLayout->pink.accumulationOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(double) * pConfig->channels; /* counter */ pHeapLayout->pink.counterOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(ma_uint32) * pConfig->channels; } /* Brownian. */ if (pConfig->type == ma_noise_type_brownian) { /* accumulation */ pHeapLayout->brownian.accumulationOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += sizeof(double) * pConfig->channels; } /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_noise_get_heap_size(const ma_noise_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_noise_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_noise_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_noise_init_preallocated(const ma_noise_config* pConfig, void* pHeap, ma_noise* pNoise) { ma_result result; ma_noise_heap_layout heapLayout; ma_data_source_config dataSourceConfig; ma_uint32 iChannel; if (pNoise == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNoise); result = ma_noise_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pNoise->_pHeap = pHeap; MA_ZERO_MEMORY(pNoise->_pHeap, heapLayout.sizeInBytes); dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_noise_data_source_vtable; result = ma_data_source_init(&dataSourceConfig, &pNoise->ds); if (result != MA_SUCCESS) { return result; } pNoise->config = *pConfig; ma_lcg_seed(&pNoise->lcg, pConfig->seed); if (pNoise->config.type == ma_noise_type_pink) { pNoise->state.pink.bin = (double** )ma_offset_ptr(pHeap, heapLayout.pink.binOffset); pNoise->state.pink.accumulation = (double* )ma_offset_ptr(pHeap, heapLayout.pink.accumulationOffset); pNoise->state.pink.counter = (ma_uint32*)ma_offset_ptr(pHeap, heapLayout.pink.counterOffset); for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { pNoise->state.pink.bin[iChannel] = (double*)ma_offset_ptr(pHeap, heapLayout.pink.binOffset + (sizeof(double*) * pConfig->channels) + (sizeof(double) * MA_PINK_NOISE_BIN_SIZE * iChannel)); pNoise->state.pink.accumulation[iChannel] = 0; pNoise->state.pink.counter[iChannel] = 1; } } if (pNoise->config.type == ma_noise_type_brownian) { pNoise->state.brownian.accumulation = (double*)ma_offset_ptr(pHeap, heapLayout.brownian.accumulationOffset); for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { pNoise->state.brownian.accumulation[iChannel] = 0; } } return MA_SUCCESS; } MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_noise* pNoise) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_noise_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_noise_init_preallocated(pConfig, pHeap, pNoise); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pNoise->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAllocationCallbacks) { if (pNoise == NULL) { return; } ma_data_source_uninit(&pNoise->ds); if (pNoise->_ownsHeap) { ma_free(pNoise->_pHeap, pAllocationCallbacks); } } MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude) { if (pNoise == NULL) { return MA_INVALID_ARGS; } pNoise->config.amplitude = amplitude; return MA_SUCCESS; } MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed) { if (pNoise == NULL) { return MA_INVALID_ARGS; } pNoise->lcg.state = seed; return MA_SUCCESS; } MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type) { if (pNoise == NULL) { return MA_INVALID_ARGS; } /* This function should never have been implemented in the first place. Changing the type dynamically is not supported. Instead you need to uninitialize and reinitiailize a fresh `ma_noise` object. This function will be removed in version 0.12. */ MA_ASSERT(MA_FALSE); (void)type; return MA_INVALID_OPERATION; } static MA_INLINE float ma_noise_f32_white(ma_noise* pNoise) { return (float)(ma_lcg_rand_f64(&pNoise->lcg) * pNoise->config.amplitude); } static MA_INLINE ma_int16 ma_noise_s16_white(ma_noise* pNoise) { return ma_pcm_sample_f32_to_s16(ma_noise_f32_white(pNoise)); } static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__white(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint32 iChannel; const ma_uint32 channels = pNoise->config.channels; MA_ASSUME(channels > 0); if (pNoise->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_noise_f32_white(pNoise); for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutF32[iFrame*channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutF32[iFrame*channels + iChannel] = ma_noise_f32_white(pNoise); } } } } else if (pNoise->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_int16 s = ma_noise_s16_white(pNoise); for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutS16[iFrame*channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutS16[iFrame*channels + iChannel] = ma_noise_s16_white(pNoise); } } } } else { const ma_uint32 bps = ma_get_bytes_per_sample(pNoise->config.format); const ma_uint32 bpf = bps * channels; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_noise_f32_white(pNoise); for (iChannel = 0; iChannel < channels; iChannel += 1) { ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { float s = ma_noise_f32_white(pNoise); ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } } return frameCount; } static MA_INLINE unsigned int ma_tzcnt32(unsigned int x) { unsigned int n; /* Special case for odd numbers since they should happen about half the time. */ if (x & 0x1) { return 0; } if (x == 0) { return sizeof(x) << 3; } n = 1; if ((x & 0x0000FFFF) == 0) { x >>= 16; n += 16; } if ((x & 0x000000FF) == 0) { x >>= 8; n += 8; } if ((x & 0x0000000F) == 0) { x >>= 4; n += 4; } if ((x & 0x00000003) == 0) { x >>= 2; n += 2; } n -= x & 0x00000001; return n; } /* Pink noise generation based on Tonic (public domain) with modifications. https://github.com/TonicAudio/Tonic/blob/master/src/Tonic/Noise.h This is basically _the_ reference for pink noise from what I've found: http://www.firstpr.com.au/dsp/pink-noise/ */ static MA_INLINE float ma_noise_f32_pink(ma_noise* pNoise, ma_uint32 iChannel) { double result; double binPrev; double binNext; unsigned int ibin; ibin = ma_tzcnt32(pNoise->state.pink.counter[iChannel]) & (MA_PINK_NOISE_BIN_SIZE - 1); binPrev = pNoise->state.pink.bin[iChannel][ibin]; binNext = ma_lcg_rand_f64(&pNoise->lcg); pNoise->state.pink.bin[iChannel][ibin] = binNext; pNoise->state.pink.accumulation[iChannel] += (binNext - binPrev); pNoise->state.pink.counter[iChannel] += 1; result = (ma_lcg_rand_f64(&pNoise->lcg) + pNoise->state.pink.accumulation[iChannel]); result /= 10; return (float)(result * pNoise->config.amplitude); } static MA_INLINE ma_int16 ma_noise_s16_pink(ma_noise* pNoise, ma_uint32 iChannel) { return ma_pcm_sample_f32_to_s16(ma_noise_f32_pink(pNoise, iChannel)); } static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__pink(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint32 iChannel; const ma_uint32 channels = pNoise->config.channels; MA_ASSUME(channels > 0); if (pNoise->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_noise_f32_pink(pNoise, 0); for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutF32[iFrame*channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutF32[iFrame*channels + iChannel] = ma_noise_f32_pink(pNoise, iChannel); } } } } else if (pNoise->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_int16 s = ma_noise_s16_pink(pNoise, 0); for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutS16[iFrame*channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutS16[iFrame*channels + iChannel] = ma_noise_s16_pink(pNoise, iChannel); } } } } else { const ma_uint32 bps = ma_get_bytes_per_sample(pNoise->config.format); const ma_uint32 bpf = bps * channels; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_noise_f32_pink(pNoise, 0); for (iChannel = 0; iChannel < channels; iChannel += 1) { ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { float s = ma_noise_f32_pink(pNoise, iChannel); ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } } return frameCount; } static MA_INLINE float ma_noise_f32_brownian(ma_noise* pNoise, ma_uint32 iChannel) { double result; result = (ma_lcg_rand_f64(&pNoise->lcg) + pNoise->state.brownian.accumulation[iChannel]); result /= 1.005; /* Don't escape the -1..1 range on average. */ pNoise->state.brownian.accumulation[iChannel] = result; result /= 20; return (float)(result * pNoise->config.amplitude); } static MA_INLINE ma_int16 ma_noise_s16_brownian(ma_noise* pNoise, ma_uint32 iChannel) { return ma_pcm_sample_f32_to_s16(ma_noise_f32_brownian(pNoise, iChannel)); } static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__brownian(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount) { ma_uint64 iFrame; ma_uint32 iChannel; const ma_uint32 channels = pNoise->config.channels; MA_ASSUME(channels > 0); if (pNoise->config.format == ma_format_f32) { float* pFramesOutF32 = (float*)pFramesOut; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_noise_f32_brownian(pNoise, 0); for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutF32[iFrame*channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutF32[iFrame*channels + iChannel] = ma_noise_f32_brownian(pNoise, iChannel); } } } } else if (pNoise->config.format == ma_format_s16) { ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { ma_int16 s = ma_noise_s16_brownian(pNoise, 0); for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutS16[iFrame*channels + iChannel] = s; } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { pFramesOutS16[iFrame*channels + iChannel] = ma_noise_s16_brownian(pNoise, iChannel); } } } } else { const ma_uint32 bps = ma_get_bytes_per_sample(pNoise->config.format); const ma_uint32 bpf = bps * channels; if (pNoise->config.duplicateChannels) { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { float s = ma_noise_f32_brownian(pNoise, 0); for (iChannel = 0; iChannel < channels; iChannel += 1) { ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } else { for (iFrame = 0; iFrame < frameCount; iFrame += 1) { for (iChannel = 0; iChannel < channels; iChannel += 1) { float s = ma_noise_f32_brownian(pNoise, iChannel); ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); } } } } return frameCount; } MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_uint64 framesRead = 0; if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } if (pNoise == NULL) { return MA_INVALID_ARGS; } /* The output buffer is allowed to be NULL. Since we aren't tracking cursors or anything we can just do nothing and pretend to be successful. */ if (pFramesOut == NULL) { framesRead = frameCount; } else { switch (pNoise->config.type) { case ma_noise_type_white: framesRead = ma_noise_read_pcm_frames__white (pNoise, pFramesOut, frameCount); break; case ma_noise_type_pink: framesRead = ma_noise_read_pcm_frames__pink (pNoise, pFramesOut, frameCount); break; case ma_noise_type_brownian: framesRead = ma_noise_read_pcm_frames__brownian(pNoise, pFramesOut, frameCount); break; default: return MA_INVALID_OPERATION; /* Unknown noise type. */ } } if (pFramesRead != NULL) { *pFramesRead = framesRead; } return MA_SUCCESS; } #endif /* MA_NO_GENERATION */ #ifndef MA_NO_RESOURCE_MANAGER #ifndef MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS #define MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS 1000 #endif #ifndef MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY #define MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY 1024 #endif MA_API ma_resource_manager_pipeline_notifications ma_resource_manager_pipeline_notifications_init(void) { ma_resource_manager_pipeline_notifications notifications; MA_ZERO_OBJECT(&notifications); return notifications; } static void ma_resource_manager_pipeline_notifications_signal_all_notifications(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) { if (pPipelineNotifications == NULL) { return; } if (pPipelineNotifications->init.pNotification) { ma_async_notification_signal(pPipelineNotifications->init.pNotification); } if (pPipelineNotifications->done.pNotification) { ma_async_notification_signal(pPipelineNotifications->done.pNotification); } } static void ma_resource_manager_pipeline_notifications_acquire_all_fences(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) { if (pPipelineNotifications == NULL) { return; } if (pPipelineNotifications->init.pFence != NULL) { ma_fence_acquire(pPipelineNotifications->init.pFence); } if (pPipelineNotifications->done.pFence != NULL) { ma_fence_acquire(pPipelineNotifications->done.pFence); } } static void ma_resource_manager_pipeline_notifications_release_all_fences(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) { if (pPipelineNotifications == NULL) { return; } if (pPipelineNotifications->init.pFence != NULL) { ma_fence_release(pPipelineNotifications->init.pFence); } if (pPipelineNotifications->done.pFence != NULL) { ma_fence_release(pPipelineNotifications->done.pFence); } } #ifndef MA_DEFAULT_HASH_SEED #define MA_DEFAULT_HASH_SEED 42 #endif /* MurmurHash3. Based on code from https://github.com/PeterScott/murmur3/blob/master/murmur3.c (public domain). */ #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic push #if __GNUC__ >= 7 #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" #endif #endif static MA_INLINE ma_uint32 ma_rotl32(ma_uint32 x, ma_int8 r) { return (x << r) | (x >> (32 - r)); } static MA_INLINE ma_uint32 ma_hash_getblock(const ma_uint32* blocks, int i) { ma_uint32 block; /* Try silencing a sanitization warning about unaligned access by doing a memcpy() instead of assignment. */ MA_COPY_MEMORY(&block, ma_offset_ptr(blocks, i * sizeof(block)), sizeof(block)); if (ma_is_little_endian()) { return block; } else { return ma_swap_endian_uint32(block); } } static MA_INLINE ma_uint32 ma_hash_fmix32(ma_uint32 h) { h ^= h >> 16; h *= 0x85ebca6b; h ^= h >> 13; h *= 0xc2b2ae35; h ^= h >> 16; return h; } static ma_uint32 ma_hash_32(const void* key, int len, ma_uint32 seed) { const ma_uint8* data = (const ma_uint8*)key; const ma_uint32* blocks; const ma_uint8* tail; const int nblocks = len / 4; ma_uint32 h1 = seed; ma_uint32 c1 = 0xcc9e2d51; ma_uint32 c2 = 0x1b873593; ma_uint32 k1; int i; blocks = (const ma_uint32 *)(data + nblocks*4); for(i = -nblocks; i; i++) { k1 = ma_hash_getblock(blocks,i); k1 *= c1; k1 = ma_rotl32(k1, 15); k1 *= c2; h1 ^= k1; h1 = ma_rotl32(h1, 13); h1 = h1*5 + 0xe6546b64; } tail = (const ma_uint8*)(data + nblocks*4); k1 = 0; switch(len & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 *= c1; k1 = ma_rotl32(k1, 15); k1 *= c2; h1 ^= k1; }; h1 ^= len; h1 = ma_hash_fmix32(h1); return h1; } #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic push #endif /* End MurmurHash3 */ static ma_uint32 ma_hash_string_32(const char* str) { return ma_hash_32(str, (int)strlen(str), MA_DEFAULT_HASH_SEED); } static ma_uint32 ma_hash_string_w_32(const wchar_t* str) { return ma_hash_32(str, (int)wcslen(str) * sizeof(*str), MA_DEFAULT_HASH_SEED); } /* Basic BST Functions */ static ma_result ma_resource_manager_data_buffer_node_search(ma_resource_manager* pResourceManager, ma_uint32 hashedName32, ma_resource_manager_data_buffer_node** ppDataBufferNode) { ma_resource_manager_data_buffer_node* pCurrentNode; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(ppDataBufferNode != NULL); pCurrentNode = pResourceManager->pRootDataBufferNode; while (pCurrentNode != NULL) { if (hashedName32 == pCurrentNode->hashedName32) { break; /* Found. */ } else if (hashedName32 < pCurrentNode->hashedName32) { pCurrentNode = pCurrentNode->pChildLo; } else { pCurrentNode = pCurrentNode->pChildHi; } } *ppDataBufferNode = pCurrentNode; if (pCurrentNode == NULL) { return MA_DOES_NOT_EXIST; } else { return MA_SUCCESS; } } static ma_result ma_resource_manager_data_buffer_node_insert_point(ma_resource_manager* pResourceManager, ma_uint32 hashedName32, ma_resource_manager_data_buffer_node** ppInsertPoint) { ma_result result = MA_SUCCESS; ma_resource_manager_data_buffer_node* pCurrentNode; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(ppInsertPoint != NULL); *ppInsertPoint = NULL; if (pResourceManager->pRootDataBufferNode == NULL) { return MA_SUCCESS; /* No items. */ } /* We need to find the node that will become the parent of the new node. If a node is found that already has the same hashed name we need to return MA_ALREADY_EXISTS. */ pCurrentNode = pResourceManager->pRootDataBufferNode; while (pCurrentNode != NULL) { if (hashedName32 == pCurrentNode->hashedName32) { result = MA_ALREADY_EXISTS; break; } else { if (hashedName32 < pCurrentNode->hashedName32) { if (pCurrentNode->pChildLo == NULL) { result = MA_SUCCESS; break; } else { pCurrentNode = pCurrentNode->pChildLo; } } else { if (pCurrentNode->pChildHi == NULL) { result = MA_SUCCESS; break; } else { pCurrentNode = pCurrentNode->pChildHi; } } } } *ppInsertPoint = pCurrentNode; return result; } static ma_result ma_resource_manager_data_buffer_node_insert_at(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_resource_manager_data_buffer_node* pInsertPoint) { MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); /* The key must have been set before calling this function. */ MA_ASSERT(pDataBufferNode->hashedName32 != 0); if (pInsertPoint == NULL) { /* It's the first node. */ pResourceManager->pRootDataBufferNode = pDataBufferNode; } else { /* It's not the first node. It needs to be inserted. */ if (pDataBufferNode->hashedName32 < pInsertPoint->hashedName32) { MA_ASSERT(pInsertPoint->pChildLo == NULL); pInsertPoint->pChildLo = pDataBufferNode; } else { MA_ASSERT(pInsertPoint->pChildHi == NULL); pInsertPoint->pChildHi = pDataBufferNode; } } pDataBufferNode->pParent = pInsertPoint; return MA_SUCCESS; } #if 0 /* Unused for now. */ static ma_result ma_resource_manager_data_buffer_node_insert(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) { ma_result result; ma_resource_manager_data_buffer_node* pInsertPoint; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); result = ma_resource_manager_data_buffer_node_insert_point(pResourceManager, pDataBufferNode->hashedName32, &pInsertPoint); if (result != MA_SUCCESS) { return MA_INVALID_ARGS; } return ma_resource_manager_data_buffer_node_insert_at(pResourceManager, pDataBufferNode, pInsertPoint); } #endif static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_min(ma_resource_manager_data_buffer_node* pDataBufferNode) { ma_resource_manager_data_buffer_node* pCurrentNode; MA_ASSERT(pDataBufferNode != NULL); pCurrentNode = pDataBufferNode; while (pCurrentNode->pChildLo != NULL) { pCurrentNode = pCurrentNode->pChildLo; } return pCurrentNode; } static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_max(ma_resource_manager_data_buffer_node* pDataBufferNode) { ma_resource_manager_data_buffer_node* pCurrentNode; MA_ASSERT(pDataBufferNode != NULL); pCurrentNode = pDataBufferNode; while (pCurrentNode->pChildHi != NULL) { pCurrentNode = pCurrentNode->pChildHi; } return pCurrentNode; } static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_inorder_successor(ma_resource_manager_data_buffer_node* pDataBufferNode) { MA_ASSERT(pDataBufferNode != NULL); MA_ASSERT(pDataBufferNode->pChildHi != NULL); return ma_resource_manager_data_buffer_node_find_min(pDataBufferNode->pChildHi); } static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_inorder_predecessor(ma_resource_manager_data_buffer_node* pDataBufferNode) { MA_ASSERT(pDataBufferNode != NULL); MA_ASSERT(pDataBufferNode->pChildLo != NULL); return ma_resource_manager_data_buffer_node_find_max(pDataBufferNode->pChildLo); } static ma_result ma_resource_manager_data_buffer_node_remove(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) { MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); if (pDataBufferNode->pChildLo == NULL) { if (pDataBufferNode->pChildHi == NULL) { /* Simple case - deleting a buffer with no children. */ if (pDataBufferNode->pParent == NULL) { MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); /* There is only a single buffer in the tree which should be equal to the root node. */ pResourceManager->pRootDataBufferNode = NULL; } else { if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { pDataBufferNode->pParent->pChildLo = NULL; } else { pDataBufferNode->pParent->pChildHi = NULL; } } } else { /* Node has one child - pChildHi != NULL. */ pDataBufferNode->pChildHi->pParent = pDataBufferNode->pParent; if (pDataBufferNode->pParent == NULL) { MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); pResourceManager->pRootDataBufferNode = pDataBufferNode->pChildHi; } else { if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { pDataBufferNode->pParent->pChildLo = pDataBufferNode->pChildHi; } else { pDataBufferNode->pParent->pChildHi = pDataBufferNode->pChildHi; } } } } else { if (pDataBufferNode->pChildHi == NULL) { /* Node has one child - pChildLo != NULL. */ pDataBufferNode->pChildLo->pParent = pDataBufferNode->pParent; if (pDataBufferNode->pParent == NULL) { MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); pResourceManager->pRootDataBufferNode = pDataBufferNode->pChildLo; } else { if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { pDataBufferNode->pParent->pChildLo = pDataBufferNode->pChildLo; } else { pDataBufferNode->pParent->pChildHi = pDataBufferNode->pChildLo; } } } else { /* Complex case - deleting a node with two children. */ ma_resource_manager_data_buffer_node* pReplacementDataBufferNode; /* For now we are just going to use the in-order successor as the replacement, but we may want to try to keep this balanced by switching between the two. */ pReplacementDataBufferNode = ma_resource_manager_data_buffer_node_find_inorder_successor(pDataBufferNode); MA_ASSERT(pReplacementDataBufferNode != NULL); /* Now that we have our replacement node we can make the change. The simple way to do this would be to just exchange the values, and then remove the replacement node, however we track specific nodes via pointers which means we can't just swap out the values. We need to instead just change the pointers around. The replacement node should have at most 1 child. Therefore, we can detach it in terms of our simpler cases above. What we're essentially doing is detaching the replacement node and reinserting it into the same position as the deleted node. */ MA_ASSERT(pReplacementDataBufferNode->pParent != NULL); /* The replacement node should never be the root which means it should always have a parent. */ MA_ASSERT(pReplacementDataBufferNode->pChildLo == NULL); /* Because we used in-order successor. This would be pChildHi == NULL if we used in-order predecessor. */ if (pReplacementDataBufferNode->pChildHi == NULL) { if (pReplacementDataBufferNode->pParent->pChildLo == pReplacementDataBufferNode) { pReplacementDataBufferNode->pParent->pChildLo = NULL; } else { pReplacementDataBufferNode->pParent->pChildHi = NULL; } } else { pReplacementDataBufferNode->pChildHi->pParent = pReplacementDataBufferNode->pParent; if (pReplacementDataBufferNode->pParent->pChildLo == pReplacementDataBufferNode) { pReplacementDataBufferNode->pParent->pChildLo = pReplacementDataBufferNode->pChildHi; } else { pReplacementDataBufferNode->pParent->pChildHi = pReplacementDataBufferNode->pChildHi; } } /* The replacement node has essentially been detached from the binary tree, so now we need to replace the old data buffer with it. The first thing to update is the parent */ if (pDataBufferNode->pParent != NULL) { if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { pDataBufferNode->pParent->pChildLo = pReplacementDataBufferNode; } else { pDataBufferNode->pParent->pChildHi = pReplacementDataBufferNode; } } /* Now need to update the replacement node's pointers. */ pReplacementDataBufferNode->pParent = pDataBufferNode->pParent; pReplacementDataBufferNode->pChildLo = pDataBufferNode->pChildLo; pReplacementDataBufferNode->pChildHi = pDataBufferNode->pChildHi; /* Now the children of the replacement node need to have their parent pointers updated. */ if (pReplacementDataBufferNode->pChildLo != NULL) { pReplacementDataBufferNode->pChildLo->pParent = pReplacementDataBufferNode; } if (pReplacementDataBufferNode->pChildHi != NULL) { pReplacementDataBufferNode->pChildHi->pParent = pReplacementDataBufferNode; } /* Now the root node needs to be updated. */ if (pResourceManager->pRootDataBufferNode == pDataBufferNode) { pResourceManager->pRootDataBufferNode = pReplacementDataBufferNode; } } } return MA_SUCCESS; } #if 0 /* Unused for now. */ static ma_result ma_resource_manager_data_buffer_node_remove_by_key(ma_resource_manager* pResourceManager, ma_uint32 hashedName32) { ma_result result; ma_resource_manager_data_buffer_node* pDataBufferNode; result = ma_resource_manager_data_buffer_search(pResourceManager, hashedName32, &pDataBufferNode); if (result != MA_SUCCESS) { return result; /* Could not find the data buffer. */ } return ma_resource_manager_data_buffer_remove(pResourceManager, pDataBufferNode); } #endif static ma_resource_manager_data_supply_type ma_resource_manager_data_buffer_node_get_data_supply_type(ma_resource_manager_data_buffer_node* pDataBufferNode) { return (ma_resource_manager_data_supply_type)ma_atomic_load_i32(&pDataBufferNode->data.type); } static void ma_resource_manager_data_buffer_node_set_data_supply_type(ma_resource_manager_data_buffer_node* pDataBufferNode, ma_resource_manager_data_supply_type supplyType) { ma_atomic_exchange_i32(&pDataBufferNode->data.type, supplyType); } static ma_result ma_resource_manager_data_buffer_node_increment_ref(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_uint32* pNewRefCount) { ma_uint32 refCount; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); (void)pResourceManager; refCount = ma_atomic_fetch_add_32(&pDataBufferNode->refCount, 1) + 1; if (pNewRefCount != NULL) { *pNewRefCount = refCount; } return MA_SUCCESS; } static ma_result ma_resource_manager_data_buffer_node_decrement_ref(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_uint32* pNewRefCount) { ma_uint32 refCount; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); (void)pResourceManager; refCount = ma_atomic_fetch_sub_32(&pDataBufferNode->refCount, 1) - 1; if (pNewRefCount != NULL) { *pNewRefCount = refCount; } return MA_SUCCESS; } static void ma_resource_manager_data_buffer_node_free(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) { MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); if (pDataBufferNode->isDataOwnedByResourceManager) { if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_encoded) { ma_free((void*)pDataBufferNode->data.backend.encoded.pData, &pResourceManager->config.allocationCallbacks); pDataBufferNode->data.backend.encoded.pData = NULL; pDataBufferNode->data.backend.encoded.sizeInBytes = 0; } else if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_decoded) { ma_free((void*)pDataBufferNode->data.backend.decoded.pData, &pResourceManager->config.allocationCallbacks); pDataBufferNode->data.backend.decoded.pData = NULL; pDataBufferNode->data.backend.decoded.totalFrameCount = 0; } else if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_decoded_paged) { ma_paged_audio_buffer_data_uninit(&pDataBufferNode->data.backend.decodedPaged.data, &pResourceManager->config.allocationCallbacks); } else { /* Should never hit this if the node was successfully initialized. */ MA_ASSERT(pDataBufferNode->result != MA_SUCCESS); } } /* The data buffer itself needs to be freed. */ ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); } static ma_result ma_resource_manager_data_buffer_node_result(const ma_resource_manager_data_buffer_node* pDataBufferNode) { MA_ASSERT(pDataBufferNode != NULL); return (ma_result)ma_atomic_load_i32((ma_result*)&pDataBufferNode->result); /* Need a naughty const-cast here. */ } static ma_bool32 ma_resource_manager_is_threading_enabled(const ma_resource_manager* pResourceManager) { MA_ASSERT(pResourceManager != NULL); return (pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) == 0; } typedef struct { union { ma_async_notification_event e; ma_async_notification_poll p; } backend; /* Must be the first member. */ ma_resource_manager* pResourceManager; } ma_resource_manager_inline_notification; static ma_result ma_resource_manager_inline_notification_init(ma_resource_manager* pResourceManager, ma_resource_manager_inline_notification* pNotification) { MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pNotification != NULL); pNotification->pResourceManager = pResourceManager; if (ma_resource_manager_is_threading_enabled(pResourceManager)) { return ma_async_notification_event_init(&pNotification->backend.e); } else { return ma_async_notification_poll_init(&pNotification->backend.p); } } static void ma_resource_manager_inline_notification_uninit(ma_resource_manager_inline_notification* pNotification) { MA_ASSERT(pNotification != NULL); if (ma_resource_manager_is_threading_enabled(pNotification->pResourceManager)) { ma_async_notification_event_uninit(&pNotification->backend.e); } else { /* No need to uninitialize a polling notification. */ } } static void ma_resource_manager_inline_notification_wait(ma_resource_manager_inline_notification* pNotification) { MA_ASSERT(pNotification != NULL); if (ma_resource_manager_is_threading_enabled(pNotification->pResourceManager)) { ma_async_notification_event_wait(&pNotification->backend.e); } else { while (ma_async_notification_poll_is_signalled(&pNotification->backend.p) == MA_FALSE) { ma_result result = ma_resource_manager_process_next_job(pNotification->pResourceManager); if (result == MA_NO_DATA_AVAILABLE || result == MA_CANCELLED) { break; } } } } static void ma_resource_manager_inline_notification_wait_and_uninit(ma_resource_manager_inline_notification* pNotification) { ma_resource_manager_inline_notification_wait(pNotification); ma_resource_manager_inline_notification_uninit(pNotification); } static void ma_resource_manager_data_buffer_bst_lock(ma_resource_manager* pResourceManager) { MA_ASSERT(pResourceManager != NULL); if (ma_resource_manager_is_threading_enabled(pResourceManager)) { #ifndef MA_NO_THREADING { ma_mutex_lock(&pResourceManager->dataBufferBSTLock); } #else { MA_ASSERT(MA_FALSE); /* Should never hit this. */ } #endif } else { /* Threading not enabled. Do nothing. */ } } static void ma_resource_manager_data_buffer_bst_unlock(ma_resource_manager* pResourceManager) { MA_ASSERT(pResourceManager != NULL); if (ma_resource_manager_is_threading_enabled(pResourceManager)) { #ifndef MA_NO_THREADING { ma_mutex_unlock(&pResourceManager->dataBufferBSTLock); } #else { MA_ASSERT(MA_FALSE); /* Should never hit this. */ } #endif } else { /* Threading not enabled. Do nothing. */ } } #ifndef MA_NO_THREADING static ma_thread_result MA_THREADCALL ma_resource_manager_job_thread(void* pUserData) { ma_resource_manager* pResourceManager = (ma_resource_manager*)pUserData; MA_ASSERT(pResourceManager != NULL); for (;;) { ma_result result; ma_job job; result = ma_resource_manager_next_job(pResourceManager, &job); if (result != MA_SUCCESS) { break; } /* Terminate if we got a quit message. */ if (job.toc.breakup.code == MA_JOB_TYPE_QUIT) { break; } ma_job_process(&job); } return (ma_thread_result)0; } #endif MA_API ma_resource_manager_config ma_resource_manager_config_init(void) { ma_resource_manager_config config; MA_ZERO_OBJECT(&config); config.decodedFormat = ma_format_unknown; config.decodedChannels = 0; config.decodedSampleRate = 0; config.jobThreadCount = 1; /* A single miniaudio-managed job thread by default. */ config.jobQueueCapacity = MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY; /* Flags. */ config.flags = 0; #ifdef MA_NO_THREADING { /* Threading is disabled at compile time so disable threading at runtime as well by default. */ config.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; config.jobThreadCount = 0; } #endif return config; } MA_API ma_result ma_resource_manager_init(const ma_resource_manager_config* pConfig, ma_resource_manager* pResourceManager) { ma_result result; ma_job_queue_config jobQueueConfig; if (pResourceManager == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pResourceManager); if (pConfig == NULL) { return MA_INVALID_ARGS; } #ifndef MA_NO_THREADING { if (pConfig->jobThreadCount > ma_countof(pResourceManager->jobThreads)) { return MA_INVALID_ARGS; /* Requesting too many job threads. */ } } #endif pResourceManager->config = *pConfig; ma_allocation_callbacks_init_copy(&pResourceManager->config.allocationCallbacks, &pConfig->allocationCallbacks); /* Get the log set up early so we can start using it as soon as possible. */ if (pResourceManager->config.pLog == NULL) { result = ma_log_init(&pResourceManager->config.allocationCallbacks, &pResourceManager->log); if (result == MA_SUCCESS) { pResourceManager->config.pLog = &pResourceManager->log; } else { pResourceManager->config.pLog = NULL; /* Logging is unavailable. */ } } if (pResourceManager->config.pVFS == NULL) { result = ma_default_vfs_init(&pResourceManager->defaultVFS, &pResourceManager->config.allocationCallbacks); if (result != MA_SUCCESS) { return result; /* Failed to initialize the default file system. */ } pResourceManager->config.pVFS = &pResourceManager->defaultVFS; } /* If threading has been disabled at compile time, enfore it at run time as well. */ #ifdef MA_NO_THREADING { pResourceManager->config.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; } #endif /* We need to force MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING if MA_RESOURCE_MANAGER_FLAG_NO_THREADING is set. */ if ((pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) != 0) { pResourceManager->config.flags |= MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING; /* We cannot allow job threads when MA_RESOURCE_MANAGER_FLAG_NO_THREADING has been set. This is an invalid use case. */ if (pResourceManager->config.jobThreadCount > 0) { return MA_INVALID_ARGS; } } /* Job queue. */ jobQueueConfig.capacity = pResourceManager->config.jobQueueCapacity; jobQueueConfig.flags = 0; if ((pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING) != 0) { if (pResourceManager->config.jobThreadCount > 0) { return MA_INVALID_ARGS; /* Non-blocking mode is only valid for self-managed job threads. */ } jobQueueConfig.flags |= MA_JOB_QUEUE_FLAG_NON_BLOCKING; } result = ma_job_queue_init(&jobQueueConfig, &pResourceManager->config.allocationCallbacks, &pResourceManager->jobQueue); if (result != MA_SUCCESS) { return result; } /* Custom decoding backends. */ if (pConfig->ppCustomDecodingBackendVTables != NULL && pConfig->customDecodingBackendCount > 0) { size_t sizeInBytes = sizeof(*pResourceManager->config.ppCustomDecodingBackendVTables) * pConfig->customDecodingBackendCount; pResourceManager->config.ppCustomDecodingBackendVTables = (ma_decoding_backend_vtable**)ma_malloc(sizeInBytes, &pResourceManager->config.allocationCallbacks); if (pResourceManager->config.ppCustomDecodingBackendVTables == NULL) { ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); return MA_OUT_OF_MEMORY; } MA_COPY_MEMORY(pResourceManager->config.ppCustomDecodingBackendVTables, pConfig->ppCustomDecodingBackendVTables, sizeInBytes); pResourceManager->config.customDecodingBackendCount = pConfig->customDecodingBackendCount; pResourceManager->config.pCustomDecodingBackendUserData = pConfig->pCustomDecodingBackendUserData; } /* Here is where we initialize our threading stuff. We don't do this if we don't support threading. */ if (ma_resource_manager_is_threading_enabled(pResourceManager)) { #ifndef MA_NO_THREADING { ma_uint32 iJobThread; /* Data buffer lock. */ result = ma_mutex_init(&pResourceManager->dataBufferBSTLock); if (result != MA_SUCCESS) { ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); return result; } /* Create the job threads last to ensure the threads has access to valid data. */ for (iJobThread = 0; iJobThread < pResourceManager->config.jobThreadCount; iJobThread += 1) { result = ma_thread_create(&pResourceManager->jobThreads[iJobThread], ma_thread_priority_normal, pResourceManager->config.jobThreadStackSize, ma_resource_manager_job_thread, pResourceManager, &pResourceManager->config.allocationCallbacks); if (result != MA_SUCCESS) { ma_mutex_uninit(&pResourceManager->dataBufferBSTLock); ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); return result; } } } #else { /* Threading is disabled at compile time. We should never get here because validation checks should have already been performed. */ MA_ASSERT(MA_FALSE); } #endif } return MA_SUCCESS; } static void ma_resource_manager_delete_all_data_buffer_nodes(ma_resource_manager* pResourceManager) { MA_ASSERT(pResourceManager); /* If everything was done properly, there shouldn't be any active data buffers. */ while (pResourceManager->pRootDataBufferNode != NULL) { ma_resource_manager_data_buffer_node* pDataBufferNode = pResourceManager->pRootDataBufferNode; ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); /* The data buffer has been removed from the BST, so now we need to free it's data. */ ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); } } MA_API void ma_resource_manager_uninit(ma_resource_manager* pResourceManager) { if (pResourceManager == NULL) { return; } /* Job threads need to be killed first. To do this we need to post a quit message to the message queue and then wait for the thread. The quit message will never be removed from the queue which means it will never not be returned after being encounted for the first time which means all threads will eventually receive it. */ ma_resource_manager_post_job_quit(pResourceManager); /* Wait for every job to finish before continuing to ensure nothing is sill trying to access any of our objects below. */ if (ma_resource_manager_is_threading_enabled(pResourceManager)) { #ifndef MA_NO_THREADING { ma_uint32 iJobThread; for (iJobThread = 0; iJobThread < pResourceManager->config.jobThreadCount; iJobThread += 1) { ma_thread_wait(&pResourceManager->jobThreads[iJobThread]); } } #else { MA_ASSERT(MA_FALSE); /* Should never hit this. */ } #endif } /* At this point the thread should have returned and no other thread should be accessing our data. We can now delete all data buffers. */ ma_resource_manager_delete_all_data_buffer_nodes(pResourceManager); /* The job queue is no longer needed. */ ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); /* We're no longer doing anything with data buffers so the lock can now be uninitialized. */ if (ma_resource_manager_is_threading_enabled(pResourceManager)) { #ifndef MA_NO_THREADING { ma_mutex_uninit(&pResourceManager->dataBufferBSTLock); } #else { MA_ASSERT(MA_FALSE); /* Should never hit this. */ } #endif } ma_free(pResourceManager->config.ppCustomDecodingBackendVTables, &pResourceManager->config.allocationCallbacks); if (pResourceManager->config.pLog == &pResourceManager->log) { ma_log_uninit(&pResourceManager->log); } } MA_API ma_log* ma_resource_manager_get_log(ma_resource_manager* pResourceManager) { if (pResourceManager == NULL) { return NULL; } return pResourceManager->config.pLog; } MA_API ma_resource_manager_data_source_config ma_resource_manager_data_source_config_init(void) { ma_resource_manager_data_source_config config; MA_ZERO_OBJECT(&config); config.rangeBegInPCMFrames = MA_DATA_SOURCE_DEFAULT_RANGE_BEG; config.rangeEndInPCMFrames = MA_DATA_SOURCE_DEFAULT_RANGE_END; config.loopPointBegInPCMFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG; config.loopPointEndInPCMFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END; config.isLooping = MA_FALSE; return config; } static ma_decoder_config ma_resource_manager__init_decoder_config(ma_resource_manager* pResourceManager) { ma_decoder_config config; config = ma_decoder_config_init(pResourceManager->config.decodedFormat, pResourceManager->config.decodedChannels, pResourceManager->config.decodedSampleRate); config.allocationCallbacks = pResourceManager->config.allocationCallbacks; config.ppCustomBackendVTables = pResourceManager->config.ppCustomDecodingBackendVTables; config.customBackendCount = pResourceManager->config.customDecodingBackendCount; config.pCustomBackendUserData = pResourceManager->config.pCustomDecodingBackendUserData; return config; } static ma_result ma_resource_manager__init_decoder(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_decoder* pDecoder) { ma_result result; ma_decoder_config config; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); MA_ASSERT(pDecoder != NULL); config = ma_resource_manager__init_decoder_config(pResourceManager); if (pFilePath != NULL) { result = ma_decoder_init_vfs(pResourceManager->config.pVFS, pFilePath, &config, pDecoder); if (result != MA_SUCCESS) { ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%s\". %s.\n", pFilePath, ma_result_description(result)); return result; } } else { result = ma_decoder_init_vfs_w(pResourceManager->config.pVFS, pFilePathW, &config, pDecoder); if (result != MA_SUCCESS) { #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%ls\". %s.\n", pFilePathW, ma_result_description(result)); #endif return result; } } return MA_SUCCESS; } static ma_bool32 ma_resource_manager_data_buffer_has_connector(ma_resource_manager_data_buffer* pDataBuffer) { return ma_atomic_bool32_get(&pDataBuffer->isConnectorInitialized); } static ma_data_source* ma_resource_manager_data_buffer_get_connector(ma_resource_manager_data_buffer* pDataBuffer) { if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { return NULL; /* Connector not yet initialized. */ } switch (pDataBuffer->pNode->data.type) { case ma_resource_manager_data_supply_type_encoded: return &pDataBuffer->connector.decoder; case ma_resource_manager_data_supply_type_decoded: return &pDataBuffer->connector.buffer; case ma_resource_manager_data_supply_type_decoded_paged: return &pDataBuffer->connector.pagedBuffer; case ma_resource_manager_data_supply_type_unknown: default: { ma_log_postf(ma_resource_manager_get_log(pDataBuffer->pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to retrieve data buffer connector. Unknown data supply type.\n"); return NULL; }; }; } static ma_result ma_resource_manager_data_buffer_init_connector(ma_resource_manager_data_buffer* pDataBuffer, const ma_resource_manager_data_source_config* pConfig, ma_async_notification* pInitNotification, ma_fence* pInitFence) { ma_result result; MA_ASSERT(pDataBuffer != NULL); MA_ASSERT(pConfig != NULL); MA_ASSERT(ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE); /* The underlying data buffer must be initialized before we'll be able to know how to initialize the backend. */ result = ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode); if (result != MA_SUCCESS && result != MA_BUSY) { return result; /* The data buffer is in an erroneous state. */ } /* We need to initialize either a ma_decoder or an ma_audio_buffer depending on whether or not the backing data is encoded or decoded. These act as the "instance" to the data and are used to form the connection between underlying data buffer and the data source. If the data buffer is decoded, we can use an ma_audio_buffer. This enables us to use memory mapping when mixing which saves us a bit of data movement overhead. */ switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) { case ma_resource_manager_data_supply_type_encoded: /* Connector is a decoder. */ { ma_decoder_config config; config = ma_resource_manager__init_decoder_config(pDataBuffer->pResourceManager); result = ma_decoder_init_memory(pDataBuffer->pNode->data.backend.encoded.pData, pDataBuffer->pNode->data.backend.encoded.sizeInBytes, &config, &pDataBuffer->connector.decoder); } break; case ma_resource_manager_data_supply_type_decoded: /* Connector is an audio buffer. */ { ma_audio_buffer_config config; config = ma_audio_buffer_config_init(pDataBuffer->pNode->data.backend.decoded.format, pDataBuffer->pNode->data.backend.decoded.channels, pDataBuffer->pNode->data.backend.decoded.totalFrameCount, pDataBuffer->pNode->data.backend.decoded.pData, NULL); result = ma_audio_buffer_init(&config, &pDataBuffer->connector.buffer); } break; case ma_resource_manager_data_supply_type_decoded_paged: /* Connector is a paged audio buffer. */ { ma_paged_audio_buffer_config config; config = ma_paged_audio_buffer_config_init(&pDataBuffer->pNode->data.backend.decodedPaged.data); result = ma_paged_audio_buffer_init(&config, &pDataBuffer->connector.pagedBuffer); } break; case ma_resource_manager_data_supply_type_unknown: default: { /* Unknown data supply type. Should never happen. Need to post an error here. */ return MA_INVALID_ARGS; }; } /* Initialization of the connector is when we can fire the init notification. This will give the application access to the format/channels/rate of the data source. */ if (result == MA_SUCCESS) { /* The resource manager supports the ability to set the range and loop settings via a config at initialization time. This results in an case where the ranges could be set explicitly via ma_data_source_set_*() before we get to this point here. If this happens, we'll end up hitting a case where we just override those settings which results in what feels like a bug. To address this we only change the relevant properties if they're not equal to defaults. If they're equal to defaults there's no need to change them anyway. If they're *not* set to the default values, we can assume the user has set the range and loop settings via the config. If they're doing their own calls to ma_data_source_set_*() in addition to setting them via the config, that's entirely on the caller and any synchronization issue becomes their problem. */ if (pConfig->rangeBegInPCMFrames != MA_DATA_SOURCE_DEFAULT_RANGE_BEG || pConfig->rangeEndInPCMFrames != MA_DATA_SOURCE_DEFAULT_RANGE_END) { ma_data_source_set_range_in_pcm_frames(pDataBuffer, pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); } if (pConfig->loopPointBegInPCMFrames != MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG || pConfig->loopPointEndInPCMFrames != MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END) { ma_data_source_set_loop_point_in_pcm_frames(pDataBuffer, pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); } if (pConfig->isLooping != MA_FALSE) { ma_data_source_set_looping(pDataBuffer, pConfig->isLooping); } ma_atomic_bool32_set(&pDataBuffer->isConnectorInitialized, MA_TRUE); if (pInitNotification != NULL) { ma_async_notification_signal(pInitNotification); } if (pInitFence != NULL) { ma_fence_release(pInitFence); } } /* At this point the backend should be initialized. We do *not* want to set pDataSource->result here - that needs to be done at a higher level to ensure it's done as the last step. */ return result; } static ma_result ma_resource_manager_data_buffer_uninit_connector(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer* pDataBuffer) { MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBuffer != NULL); (void)pResourceManager; switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) { case ma_resource_manager_data_supply_type_encoded: /* Connector is a decoder. */ { ma_decoder_uninit(&pDataBuffer->connector.decoder); } break; case ma_resource_manager_data_supply_type_decoded: /* Connector is an audio buffer. */ { ma_audio_buffer_uninit(&pDataBuffer->connector.buffer); } break; case ma_resource_manager_data_supply_type_decoded_paged: /* Connector is a paged audio buffer. */ { ma_paged_audio_buffer_uninit(&pDataBuffer->connector.pagedBuffer); } break; case ma_resource_manager_data_supply_type_unknown: default: { /* Unknown data supply type. Should never happen. Need to post an error here. */ return MA_INVALID_ARGS; }; } return MA_SUCCESS; } static ma_uint32 ma_resource_manager_data_buffer_node_next_execution_order(ma_resource_manager_data_buffer_node* pDataBufferNode) { MA_ASSERT(pDataBufferNode != NULL); return ma_atomic_fetch_add_32(&pDataBufferNode->executionCounter, 1); } static ma_result ma_resource_manager_data_buffer_node_init_supply_encoded(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pFilePath, const wchar_t* pFilePathW) { ma_result result; size_t dataSizeInBytes; void* pData; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); result = ma_vfs_open_and_read_file_ex(pResourceManager->config.pVFS, pFilePath, pFilePathW, &pData, &dataSizeInBytes, &pResourceManager->config.allocationCallbacks); if (result != MA_SUCCESS) { if (pFilePath != NULL) { ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%s\". %s.\n", pFilePath, ma_result_description(result)); } else { #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%ls\". %s.\n", pFilePathW, ma_result_description(result)); #endif } return result; } pDataBufferNode->data.backend.encoded.pData = pData; pDataBufferNode->data.backend.encoded.sizeInBytes = dataSizeInBytes; ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_encoded); /* <-- Must be set last. */ return MA_SUCCESS; } static ma_result ma_resource_manager_data_buffer_node_init_supply_decoded(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 flags, ma_decoder** ppDecoder) { ma_result result = MA_SUCCESS; ma_decoder* pDecoder; ma_uint64 totalFrameCount; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); MA_ASSERT(ppDecoder != NULL); MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); *ppDecoder = NULL; /* For safety. */ pDecoder = (ma_decoder*)ma_malloc(sizeof(*pDecoder), &pResourceManager->config.allocationCallbacks); if (pDecoder == NULL) { return MA_OUT_OF_MEMORY; } result = ma_resource_manager__init_decoder(pResourceManager, pFilePath, pFilePathW, pDecoder); if (result != MA_SUCCESS) { ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); return result; } /* At this point we have the decoder and we now need to initialize the data supply. This will be either a decoded buffer, or a decoded paged buffer. A regular buffer is just one big heap allocated buffer, whereas a paged buffer is a linked list of paged-sized buffers. The latter is used when the length of a sound is unknown until a full decode has been performed. */ if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH) == 0) { result = ma_decoder_get_length_in_pcm_frames(pDecoder, &totalFrameCount); if (result != MA_SUCCESS) { return result; } } else { totalFrameCount = 0; } if (totalFrameCount > 0) { /* It's a known length. The data supply is a regular decoded buffer. */ ma_uint64 dataSizeInBytes; void* pData; dataSizeInBytes = totalFrameCount * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels); if (dataSizeInBytes > MA_SIZE_MAX) { ma_decoder_uninit(pDecoder); ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); return MA_TOO_BIG; } pData = ma_malloc((size_t)dataSizeInBytes, &pResourceManager->config.allocationCallbacks); if (pData == NULL) { ma_decoder_uninit(pDecoder); ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); return MA_OUT_OF_MEMORY; } /* The buffer needs to be initialized to silence in case the caller reads from it. */ ma_silence_pcm_frames(pData, totalFrameCount, pDecoder->outputFormat, pDecoder->outputChannels); /* Data has been allocated and the data supply can now be initialized. */ pDataBufferNode->data.backend.decoded.pData = pData; pDataBufferNode->data.backend.decoded.totalFrameCount = totalFrameCount; pDataBufferNode->data.backend.decoded.format = pDecoder->outputFormat; pDataBufferNode->data.backend.decoded.channels = pDecoder->outputChannels; pDataBufferNode->data.backend.decoded.sampleRate = pDecoder->outputSampleRate; pDataBufferNode->data.backend.decoded.decodedFrameCount = 0; ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_decoded); /* <-- Must be set last. */ } else { /* It's an unknown length. The data supply is a paged decoded buffer. Setting this up is actually easier than the non-paged decoded buffer because we just need to initialize a ma_paged_audio_buffer object. */ result = ma_paged_audio_buffer_data_init(pDecoder->outputFormat, pDecoder->outputChannels, &pDataBufferNode->data.backend.decodedPaged.data); if (result != MA_SUCCESS) { ma_decoder_uninit(pDecoder); ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); return result; } pDataBufferNode->data.backend.decodedPaged.sampleRate = pDecoder->outputSampleRate; pDataBufferNode->data.backend.decodedPaged.decodedFrameCount = 0; ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_decoded_paged); /* <-- Must be set last. */ } *ppDecoder = pDecoder; return MA_SUCCESS; } static ma_result ma_resource_manager_data_buffer_node_decode_next_page(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_decoder* pDecoder) { ma_result result = MA_SUCCESS; ma_uint64 pageSizeInFrames; ma_uint64 framesToTryReading; ma_uint64 framesRead; MA_ASSERT(pResourceManager != NULL); MA_ASSERT(pDataBufferNode != NULL); MA_ASSERT(pDecoder != NULL); /* We need to know the size of a page in frames to know how many frames to decode. */ pageSizeInFrames = MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS * (pDecoder->outputSampleRate/1000); framesToTryReading = pageSizeInFrames; /* Here is where we do the decoding of the next page. We'll run a slightly different path depending on whether or not we're using a flat or paged buffer because the allocation of the page differs between the two. For a flat buffer it's an offset to an already-allocated buffer. For a paged buffer, we need to allocate a new page and attach it to the linked list. */ switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode)) { case ma_resource_manager_data_supply_type_decoded: { /* The destination buffer is an offset to the existing buffer. Don't read more than we originally retrieved when we first initialized the decoder. */ void* pDst; ma_uint64 framesRemaining = pDataBufferNode->data.backend.decoded.totalFrameCount - pDataBufferNode->data.backend.decoded.decodedFrameCount; if (framesToTryReading > framesRemaining) { framesToTryReading = framesRemaining; } if (framesToTryReading > 0) { pDst = ma_offset_ptr( pDataBufferNode->data.backend.decoded.pData, pDataBufferNode->data.backend.decoded.decodedFrameCount * ma_get_bytes_per_frame(pDataBufferNode->data.backend.decoded.format, pDataBufferNode->data.backend.decoded.channels) ); MA_ASSERT(pDst != NULL); result = ma_decoder_read_pcm_frames(pDecoder, pDst, framesToTryReading, &framesRead); if (framesRead > 0) { pDataBufferNode->data.backend.decoded.decodedFrameCount += framesRead; } } else { framesRead = 0; } } break; case ma_resource_manager_data_supply_type_decoded_paged: { /* The destination buffer is a freshly allocated page. */ ma_paged_audio_buffer_page* pPage; result = ma_paged_audio_buffer_data_allocate_page(&pDataBufferNode->data.backend.decodedPaged.data, framesToTryReading, NULL, &pResourceManager->config.allocationCallbacks, &pPage); if (result != MA_SUCCESS) { return result; } result = ma_decoder_read_pcm_frames(pDecoder, pPage->pAudioData, framesToTryReading, &framesRead); if (framesRead > 0) { pPage->sizeInFrames = framesRead; result = ma_paged_audio_buffer_data_append_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage); if (result == MA_SUCCESS) { pDataBufferNode->data.backend.decodedPaged.decodedFrameCount += framesRead; } else { /* Failed to append the page. Just abort and set the status to MA_AT_END. */ ma_paged_audio_buffer_data_free_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage, &pResourceManager->config.allocationCallbacks); result = MA_AT_END; } } else { /* No frames were read. Free the page and just set the status to MA_AT_END. */ ma_paged_audio_buffer_data_free_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage, &pResourceManager->config.allocationCallbacks); result = MA_AT_END; } } break; case ma_resource_manager_data_supply_type_encoded: case ma_resource_manager_data_supply_type_unknown: default: { /* Unexpected data supply type. */ ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Unexpected data supply type (%d) when decoding page.", ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode)); return MA_ERROR; }; } if (result == MA_SUCCESS && framesRead == 0) { result = MA_AT_END; } return result; } static ma_result ma_resource_manager_data_buffer_node_acquire_critical_section(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 hashedName32, ma_uint32 flags, const ma_resource_manager_data_supply* pExistingData, ma_fence* pInitFence, ma_fence* pDoneFence, ma_resource_manager_inline_notification* pInitNotification, ma_resource_manager_data_buffer_node** ppDataBufferNode) { ma_result result = MA_SUCCESS; ma_resource_manager_data_buffer_node* pDataBufferNode = NULL; ma_resource_manager_data_buffer_node* pInsertPoint; if (ppDataBufferNode != NULL) { *ppDataBufferNode = NULL; } result = ma_resource_manager_data_buffer_node_insert_point(pResourceManager, hashedName32, &pInsertPoint); if (result == MA_ALREADY_EXISTS) { /* The node already exists. We just need to increment the reference count. */ pDataBufferNode = pInsertPoint; result = ma_resource_manager_data_buffer_node_increment_ref(pResourceManager, pDataBufferNode, NULL); if (result != MA_SUCCESS) { return result; /* Should never happen. Failed to increment the reference count. */ } result = MA_ALREADY_EXISTS; goto done; } else { /* The node does not already exist. We need to post a LOAD_DATA_BUFFER_NODE job here. This needs to be done inside the critical section to ensure an uninitialization of the node does not occur before initialization on another thread. */ pDataBufferNode = (ma_resource_manager_data_buffer_node*)ma_malloc(sizeof(*pDataBufferNode), &pResourceManager->config.allocationCallbacks); if (pDataBufferNode == NULL) { return MA_OUT_OF_MEMORY; } MA_ZERO_OBJECT(pDataBufferNode); pDataBufferNode->hashedName32 = hashedName32; pDataBufferNode->refCount = 1; /* Always set to 1 by default (this is our first reference). */ if (pExistingData == NULL) { pDataBufferNode->data.type = ma_resource_manager_data_supply_type_unknown; /* <-- We won't know this until we start decoding. */ pDataBufferNode->result = MA_BUSY; /* Must be set to MA_BUSY before we leave the critical section, so might as well do it now. */ pDataBufferNode->isDataOwnedByResourceManager = MA_TRUE; } else { pDataBufferNode->data = *pExistingData; pDataBufferNode->result = MA_SUCCESS; /* Not loading asynchronously, so just set the status */ pDataBufferNode->isDataOwnedByResourceManager = MA_FALSE; } result = ma_resource_manager_data_buffer_node_insert_at(pResourceManager, pDataBufferNode, pInsertPoint); if (result != MA_SUCCESS) { ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); return result; /* Should never happen. Failed to insert the data buffer into the BST. */ } /* Here is where we'll post the job, but only if we're loading asynchronously. If we're loading synchronously we'll defer loading to a later stage, outside of the critical section. */ if (pDataBufferNode->isDataOwnedByResourceManager && (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0) { /* Loading asynchronously. Post the job. */ ma_job job; char* pFilePathCopy = NULL; wchar_t* pFilePathWCopy = NULL; /* We need a copy of the file path. We should probably make this more efficient, but for now we'll do a transient memory allocation. */ if (pFilePath != NULL) { pFilePathCopy = ma_copy_string(pFilePath, &pResourceManager->config.allocationCallbacks); } else { pFilePathWCopy = ma_copy_string_w(pFilePathW, &pResourceManager->config.allocationCallbacks); } if (pFilePathCopy == NULL && pFilePathWCopy == NULL) { ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); return MA_OUT_OF_MEMORY; } if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { ma_resource_manager_inline_notification_init(pResourceManager, pInitNotification); } /* Acquire init and done fences before posting the job. These will be unacquired by the job thread. */ if (pInitFence != NULL) { ma_fence_acquire(pInitFence); } if (pDoneFence != NULL) { ma_fence_acquire(pDoneFence); } /* We now have everything we need to post the job to the job thread. */ job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE); job.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); job.data.resourceManager.loadDataBufferNode.pResourceManager = pResourceManager; job.data.resourceManager.loadDataBufferNode.pDataBufferNode = pDataBufferNode; job.data.resourceManager.loadDataBufferNode.pFilePath = pFilePathCopy; job.data.resourceManager.loadDataBufferNode.pFilePathW = pFilePathWCopy; job.data.resourceManager.loadDataBufferNode.flags = flags; job.data.resourceManager.loadDataBufferNode.pInitNotification = ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) ? pInitNotification : NULL; job.data.resourceManager.loadDataBufferNode.pDoneNotification = NULL; job.data.resourceManager.loadDataBufferNode.pInitFence = pInitFence; job.data.resourceManager.loadDataBufferNode.pDoneFence = pDoneFence; if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { result = ma_job_process(&job); } else { result = ma_resource_manager_post_job(pResourceManager, &job); } if (result != MA_SUCCESS) { /* Failed to post job. Probably ran out of memory. */ ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE job. %s.\n", ma_result_description(result)); /* Fences were acquired before posting the job, but since the job was not able to be posted, we need to make sure we release them so nothing gets stuck waiting. */ if (pInitFence != NULL) { ma_fence_release(pInitFence); } if (pDoneFence != NULL) { ma_fence_release(pDoneFence); } if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { ma_resource_manager_inline_notification_uninit(pInitNotification); } else { /* These will have been freed by the job thread, but with WAIT_INIT they will already have happend sinced the job has already been handled. */ ma_free(pFilePathCopy, &pResourceManager->config.allocationCallbacks); ma_free(pFilePathWCopy, &pResourceManager->config.allocationCallbacks); } ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); return result; } } } done: if (ppDataBufferNode != NULL) { *ppDataBufferNode = pDataBufferNode; } return result; } static ma_result ma_resource_manager_data_buffer_node_acquire(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 hashedName32, ma_uint32 flags, const ma_resource_manager_data_supply* pExistingData, ma_fence* pInitFence, ma_fence* pDoneFence, ma_resource_manager_data_buffer_node** ppDataBufferNode) { ma_result result = MA_SUCCESS; ma_bool32 nodeAlreadyExists = MA_FALSE; ma_resource_manager_data_buffer_node* pDataBufferNode = NULL; ma_resource_manager_inline_notification initNotification; /* Used when the WAIT_INIT flag is set. */ if (ppDataBufferNode != NULL) { *ppDataBufferNode = NULL; /* Safety. */ } if (pResourceManager == NULL || (pFilePath == NULL && pFilePathW == NULL && hashedName32 == 0)) { return MA_INVALID_ARGS; } /* If we're specifying existing data, it must be valid. */ if (pExistingData != NULL && pExistingData->type == ma_resource_manager_data_supply_type_unknown) { return MA_INVALID_ARGS; } /* If we don't support threading, remove the ASYNC flag to make the rest of this a bit simpler. */ if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { flags &= ~MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC; } if (hashedName32 == 0) { if (pFilePath != NULL) { hashedName32 = ma_hash_string_32(pFilePath); } else { hashedName32 = ma_hash_string_w_32(pFilePathW); } } /* Here is where we either increment the node's reference count or allocate a new one and add it to the BST. When allocating a new node, we need to make sure the LOAD_DATA_BUFFER_NODE job is posted inside the critical section just in case the caller immediately uninitializes the node as this will ensure the FREE_DATA_BUFFER_NODE job is given an execution order such that the node is not uninitialized before initialization. */ ma_resource_manager_data_buffer_bst_lock(pResourceManager); { result = ma_resource_manager_data_buffer_node_acquire_critical_section(pResourceManager, pFilePath, pFilePathW, hashedName32, flags, pExistingData, pInitFence, pDoneFence, &initNotification, &pDataBufferNode); } ma_resource_manager_data_buffer_bst_unlock(pResourceManager); if (result == MA_ALREADY_EXISTS) { nodeAlreadyExists = MA_TRUE; result = MA_SUCCESS; } else { if (result != MA_SUCCESS) { return result; } } /* If we're loading synchronously, we'll need to load everything now. When loading asynchronously, a job will have been posted inside the BST critical section so that an uninitialization can be allocated an appropriate execution order thereby preventing it from being uninitialized before the node is initialized by the decoding thread(s). */ if (nodeAlreadyExists == MA_FALSE) { /* Don't need to try loading anything if the node already exists. */ if (pFilePath == NULL && pFilePathW == NULL) { /* If this path is hit, it means a buffer is being copied (i.e. initialized from only the hashed name), but that node has been freed in the meantime, probably from some other thread. This is an invalid operation. */ ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Cloning data buffer node failed because the source node was released. The source node must remain valid until the cloning has completed.\n"); result = MA_INVALID_OPERATION; goto done; } if (pDataBufferNode->isDataOwnedByResourceManager) { if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) == 0) { /* Loading synchronously. Load the sound in it's entirety here. */ if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE) == 0) { /* No decoding. This is the simple case - just store the file contents in memory. */ result = ma_resource_manager_data_buffer_node_init_supply_encoded(pResourceManager, pDataBufferNode, pFilePath, pFilePathW); if (result != MA_SUCCESS) { goto done; } } else { /* Decoding. We do this the same way as we do when loading asynchronously. */ ma_decoder* pDecoder; result = ma_resource_manager_data_buffer_node_init_supply_decoded(pResourceManager, pDataBufferNode, pFilePath, pFilePathW, flags, &pDecoder); if (result != MA_SUCCESS) { goto done; } /* We have the decoder, now decode page by page just like we do when loading asynchronously. */ for (;;) { /* Decode next page. */ result = ma_resource_manager_data_buffer_node_decode_next_page(pResourceManager, pDataBufferNode, pDecoder); if (result != MA_SUCCESS) { break; /* Will return MA_AT_END when the last page has been decoded. */ } } /* Reaching the end needs to be considered successful. */ if (result == MA_AT_END) { result = MA_SUCCESS; } /* At this point the data buffer is either fully decoded or some error occurred. Either way, the decoder is no longer necessary. */ ma_decoder_uninit(pDecoder); ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); } /* Getting here means we were successful. Make sure the status of the node is updated accordingly. */ ma_atomic_exchange_i32(&pDataBufferNode->result, result); } else { /* Loading asynchronously. We may need to wait for initialization. */ if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { ma_resource_manager_inline_notification_wait(&initNotification); } } } else { /* The data is not managed by the resource manager so there's nothing else to do. */ MA_ASSERT(pExistingData != NULL); } } done: /* If we failed to initialize the data buffer we need to free it. */ if (result != MA_SUCCESS) { if (nodeAlreadyExists == MA_FALSE) { ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); } } /* The init notification needs to be uninitialized. This will be used if the node does not already exist, and we've specified ASYNC | WAIT_INIT. */ if (nodeAlreadyExists == MA_FALSE && pDataBufferNode->isDataOwnedByResourceManager && (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0) { if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { ma_resource_manager_inline_notification_uninit(&initNotification); } } if (ppDataBufferNode != NULL) { *ppDataBufferNode = pDataBufferNode; } return result; } static ma_result ma_resource_manager_data_buffer_node_unacquire(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pName, const wchar_t* pNameW) { ma_result result = MA_SUCCESS; ma_uint32 refCount = 0xFFFFFFFF; /* The new reference count of the node after decrementing. Initialize to non-0 to be safe we don't fall into the freeing path. */ ma_uint32 hashedName32 = 0; if (pResourceManager == NULL) { return MA_INVALID_ARGS; } if (pDataBufferNode == NULL) { if (pName == NULL && pNameW == NULL) { return MA_INVALID_ARGS; } if (pName != NULL) { hashedName32 = ma_hash_string_32(pName); } else { hashedName32 = ma_hash_string_w_32(pNameW); } } /* The first thing to do is decrement the reference counter of the node. Then, if the reference count is zero, we need to free the node. If the node is still in the process of loading, we'll need to post a job to the job queue to free the node. Otherwise we'll just do it here. */ ma_resource_manager_data_buffer_bst_lock(pResourceManager); { /* Might need to find the node. Must be done inside the critical section. */ if (pDataBufferNode == NULL) { result = ma_resource_manager_data_buffer_node_search(pResourceManager, hashedName32, &pDataBufferNode); if (result != MA_SUCCESS) { goto stage2; /* Couldn't find the node. */ } } result = ma_resource_manager_data_buffer_node_decrement_ref(pResourceManager, pDataBufferNode, &refCount); if (result != MA_SUCCESS) { goto stage2; /* Should never happen. */ } if (refCount == 0) { result = ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); if (result != MA_SUCCESS) { goto stage2; /* An error occurred when trying to remove the data buffer. This should never happen. */ } } } ma_resource_manager_data_buffer_bst_unlock(pResourceManager); stage2: if (result != MA_SUCCESS) { return result; } /* Here is where we need to free the node. We don't want to do this inside the critical section above because we want to keep that as small as possible for multi-threaded efficiency. */ if (refCount == 0) { if (ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_BUSY) { /* The sound is still loading. We need to delay the freeing of the node to a safe time. */ ma_job job; /* We need to mark the node as unavailable for the sake of the resource manager worker threads. */ ma_atomic_exchange_i32(&pDataBufferNode->result, MA_UNAVAILABLE); job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE); job.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); job.data.resourceManager.freeDataBufferNode.pResourceManager = pResourceManager; job.data.resourceManager.freeDataBufferNode.pDataBufferNode = pDataBufferNode; result = ma_resource_manager_post_job(pResourceManager, &job); if (result != MA_SUCCESS) { ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE job. %s.\n", ma_result_description(result)); return result; } /* If we don't support threading, process the job queue here. */ if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { while (ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_BUSY) { result = ma_resource_manager_process_next_job(pResourceManager); if (result == MA_NO_DATA_AVAILABLE || result == MA_CANCELLED) { result = MA_SUCCESS; break; } } } else { /* Threading is enabled. The job queue will deal with the rest of the cleanup from here. */ } } else { /* The sound isn't loading so we can just free the node here. */ ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); } } return result; } static ma_uint32 ma_resource_manager_data_buffer_next_execution_order(ma_resource_manager_data_buffer* pDataBuffer) { MA_ASSERT(pDataBuffer != NULL); return ma_atomic_fetch_add_32(&pDataBuffer->executionCounter, 1); } static ma_result ma_resource_manager_data_buffer_cb__read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_resource_manager_data_buffer_read_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_resource_manager_data_buffer_cb__seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_resource_manager_data_buffer_seek_to_pcm_frame((ma_resource_manager_data_buffer*)pDataSource, frameIndex); } static ma_result ma_resource_manager_data_buffer_cb__get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { return ma_resource_manager_data_buffer_get_data_format((ma_resource_manager_data_buffer*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_resource_manager_data_buffer_cb__get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_resource_manager_data_buffer_get_cursor_in_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pCursor); } static ma_result ma_resource_manager_data_buffer_cb__get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_resource_manager_data_buffer_get_length_in_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pLength); } static ma_result ma_resource_manager_data_buffer_cb__set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) { ma_resource_manager_data_buffer* pDataBuffer = (ma_resource_manager_data_buffer*)pDataSource; MA_ASSERT(pDataBuffer != NULL); ma_atomic_exchange_32(&pDataBuffer->isLooping, isLooping); /* The looping state needs to be set on the connector as well or else looping won't work when we read audio data. */ ma_data_source_set_looping(ma_resource_manager_data_buffer_get_connector(pDataBuffer), isLooping); return MA_SUCCESS; } static ma_data_source_vtable g_ma_resource_manager_data_buffer_vtable = { ma_resource_manager_data_buffer_cb__read_pcm_frames, ma_resource_manager_data_buffer_cb__seek_to_pcm_frame, ma_resource_manager_data_buffer_cb__get_data_format, ma_resource_manager_data_buffer_cb__get_cursor_in_pcm_frames, ma_resource_manager_data_buffer_cb__get_length_in_pcm_frames, ma_resource_manager_data_buffer_cb__set_looping, 0 }; static ma_result ma_resource_manager_data_buffer_init_ex_internal(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_uint32 hashedName32, ma_resource_manager_data_buffer* pDataBuffer) { ma_result result = MA_SUCCESS; ma_resource_manager_data_buffer_node* pDataBufferNode; ma_data_source_config dataSourceConfig; ma_bool32 async; ma_uint32 flags; ma_resource_manager_pipeline_notifications notifications; if (pDataBuffer == NULL) { if (pConfig != NULL && pConfig->pNotifications != NULL) { ma_resource_manager_pipeline_notifications_signal_all_notifications(pConfig->pNotifications); } return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDataBuffer); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->pNotifications != NULL) { notifications = *pConfig->pNotifications; /* From here on out we should be referencing `notifications` instead of `pNotifications`. Set this to NULL to catch errors at testing time. */ } else { MA_ZERO_OBJECT(&notifications); } /* For safety, always remove the ASYNC flag if threading is disabled on the resource manager. */ flags = pConfig->flags; if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { flags &= ~MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC; } async = (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0; /* Fences need to be acquired before doing anything. These must be aquired and released outside of the node to ensure there's no holes where ma_fence_wait() could prematurely return before the data buffer has completed initialization. When loading asynchronously, the node acquisition routine below will acquire the fences on this thread and then release them on the async thread when the operation is complete. These fences are always released at the "done" tag at the end of this function. They'll be acquired a second if loading asynchronously. This double acquisition system is just done to simplify code maintanence. */ ma_resource_manager_pipeline_notifications_acquire_all_fences(&notifications); { /* We first need to acquire a node. If ASYNC is not set, this will not return until the entire sound has been loaded. */ result = ma_resource_manager_data_buffer_node_acquire(pResourceManager, pConfig->pFilePath, pConfig->pFilePathW, hashedName32, flags, NULL, notifications.init.pFence, notifications.done.pFence, &pDataBufferNode); if (result != MA_SUCCESS) { ma_resource_manager_pipeline_notifications_signal_all_notifications(&notifications); goto done; } dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_resource_manager_data_buffer_vtable; result = ma_data_source_init(&dataSourceConfig, &pDataBuffer->ds); if (result != MA_SUCCESS) { ma_resource_manager_data_buffer_node_unacquire(pResourceManager, pDataBufferNode, NULL, NULL); ma_resource_manager_pipeline_notifications_signal_all_notifications(&notifications); goto done; } pDataBuffer->pResourceManager = pResourceManager; pDataBuffer->pNode = pDataBufferNode; pDataBuffer->flags = flags; pDataBuffer->result = MA_BUSY; /* Always default to MA_BUSY for safety. It'll be overwritten when loading completes or an error occurs. */ /* If we're loading asynchronously we need to post a job to the job queue to initialize the connector. */ if (async == MA_FALSE || ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_SUCCESS) { /* Loading synchronously or the data has already been fully loaded. We can just initialize the connector from here without a job. */ result = ma_resource_manager_data_buffer_init_connector(pDataBuffer, pConfig, NULL, NULL); ma_atomic_exchange_i32(&pDataBuffer->result, result); ma_resource_manager_pipeline_notifications_signal_all_notifications(&notifications); goto done; } else { /* The node's data supply isn't initialized yet. The caller has requested that we load asynchronously so we need to post a job to do this. */ ma_job job; ma_resource_manager_inline_notification initNotification; /* Used when the WAIT_INIT flag is set. */ if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { ma_resource_manager_inline_notification_init(pResourceManager, &initNotification); } /* The status of the data buffer needs to be set to MA_BUSY before posting the job so that the worker thread is aware of it's busy state. If the LOAD_DATA_BUFFER job sees a status other than MA_BUSY, it'll assume an error and fall through to an early exit. */ ma_atomic_exchange_i32(&pDataBuffer->result, MA_BUSY); /* Acquire fences a second time. These will be released by the async thread. */ ma_resource_manager_pipeline_notifications_acquire_all_fences(&notifications); job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER); job.order = ma_resource_manager_data_buffer_next_execution_order(pDataBuffer); job.data.resourceManager.loadDataBuffer.pDataBuffer = pDataBuffer; job.data.resourceManager.loadDataBuffer.pInitNotification = ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) ? &initNotification : notifications.init.pNotification; job.data.resourceManager.loadDataBuffer.pDoneNotification = notifications.done.pNotification; job.data.resourceManager.loadDataBuffer.pInitFence = notifications.init.pFence; job.data.resourceManager.loadDataBuffer.pDoneFence = notifications.done.pFence; job.data.resourceManager.loadDataBuffer.rangeBegInPCMFrames = pConfig->rangeBegInPCMFrames; job.data.resourceManager.loadDataBuffer.rangeEndInPCMFrames = pConfig->rangeEndInPCMFrames; job.data.resourceManager.loadDataBuffer.loopPointBegInPCMFrames = pConfig->loopPointBegInPCMFrames; job.data.resourceManager.loadDataBuffer.loopPointEndInPCMFrames = pConfig->loopPointEndInPCMFrames; job.data.resourceManager.loadDataBuffer.isLooping = pConfig->isLooping; /* If we need to wait for initialization to complete we can just process the job in place. */ if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { result = ma_job_process(&job); } else { result = ma_resource_manager_post_job(pResourceManager, &job); } if (result != MA_SUCCESS) { /* We failed to post the job. Most likely there isn't enough room in the queue's buffer. */ ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER job. %s.\n", ma_result_description(result)); ma_atomic_exchange_i32(&pDataBuffer->result, result); /* Release the fences after the result has been set on the data buffer. */ ma_resource_manager_pipeline_notifications_release_all_fences(&notifications); } else { if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { ma_resource_manager_inline_notification_wait(&initNotification); if (notifications.init.pNotification != NULL) { ma_async_notification_signal(notifications.init.pNotification); } /* NOTE: Do not release the init fence here. It will have been done by the job. */ /* Make sure we return an error if initialization failed on the async thread. */ result = ma_resource_manager_data_buffer_result(pDataBuffer); if (result == MA_BUSY) { result = MA_SUCCESS; } } } if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { ma_resource_manager_inline_notification_uninit(&initNotification); } } if (result != MA_SUCCESS) { ma_resource_manager_data_buffer_node_unacquire(pResourceManager, pDataBufferNode, NULL, NULL); goto done; } } done: if (result == MA_SUCCESS) { if (pConfig->initialSeekPointInPCMFrames > 0) { ma_resource_manager_data_buffer_seek_to_pcm_frame(pDataBuffer, pConfig->initialSeekPointInPCMFrames); } } ma_resource_manager_pipeline_notifications_release_all_fences(&notifications); return result; } MA_API ma_result ma_resource_manager_data_buffer_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_buffer* pDataBuffer) { return ma_resource_manager_data_buffer_init_ex_internal(pResourceManager, pConfig, 0, pDataBuffer); } MA_API ma_result ma_resource_manager_data_buffer_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer) { ma_resource_manager_data_source_config config; config = ma_resource_manager_data_source_config_init(); config.pFilePath = pFilePath; config.flags = flags; config.pNotifications = pNotifications; return ma_resource_manager_data_buffer_init_ex(pResourceManager, &config, pDataBuffer); } MA_API ma_result ma_resource_manager_data_buffer_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer) { ma_resource_manager_data_source_config config; config = ma_resource_manager_data_source_config_init(); config.pFilePathW = pFilePath; config.flags = flags; config.pNotifications = pNotifications; return ma_resource_manager_data_buffer_init_ex(pResourceManager, &config, pDataBuffer); } MA_API ma_result ma_resource_manager_data_buffer_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_buffer* pExistingDataBuffer, ma_resource_manager_data_buffer* pDataBuffer) { ma_resource_manager_data_source_config config; if (pExistingDataBuffer == NULL) { return MA_INVALID_ARGS; } MA_ASSERT(pExistingDataBuffer->pNode != NULL); /* <-- If you've triggered this, you've passed in an invalid existing data buffer. */ config = ma_resource_manager_data_source_config_init(); config.flags = pExistingDataBuffer->flags; return ma_resource_manager_data_buffer_init_ex_internal(pResourceManager, &config, pExistingDataBuffer->pNode->hashedName32, pDataBuffer); } static ma_result ma_resource_manager_data_buffer_uninit_internal(ma_resource_manager_data_buffer* pDataBuffer) { MA_ASSERT(pDataBuffer != NULL); /* The connector should be uninitialized first. */ ma_resource_manager_data_buffer_uninit_connector(pDataBuffer->pResourceManager, pDataBuffer); /* With the connector uninitialized we can unacquire the node. */ ma_resource_manager_data_buffer_node_unacquire(pDataBuffer->pResourceManager, pDataBuffer->pNode, NULL, NULL); /* The base data source needs to be uninitialized as well. */ ma_data_source_uninit(&pDataBuffer->ds); return MA_SUCCESS; } MA_API ma_result ma_resource_manager_data_buffer_uninit(ma_resource_manager_data_buffer* pDataBuffer) { ma_result result; if (pDataBuffer == NULL) { return MA_INVALID_ARGS; } if (ma_resource_manager_data_buffer_result(pDataBuffer) == MA_SUCCESS) { /* The data buffer can be deleted synchronously. */ return ma_resource_manager_data_buffer_uninit_internal(pDataBuffer); } else { /* The data buffer needs to be deleted asynchronously because it's still loading. With the status set to MA_UNAVAILABLE, no more pages will be loaded and the uninitialization should happen fairly quickly. Since the caller owns the data buffer, we need to wait for this event to get processed before returning. */ ma_resource_manager_inline_notification notification; ma_job job; /* We need to mark the node as unavailable so we don't try reading from it anymore, but also to let the loading thread know that it needs to abort it's loading procedure. */ ma_atomic_exchange_i32(&pDataBuffer->result, MA_UNAVAILABLE); result = ma_resource_manager_inline_notification_init(pDataBuffer->pResourceManager, &notification); if (result != MA_SUCCESS) { return result; /* Failed to create the notification. This should rarely, if ever, happen. */ } job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER); job.order = ma_resource_manager_data_buffer_next_execution_order(pDataBuffer); job.data.resourceManager.freeDataBuffer.pDataBuffer = pDataBuffer; job.data.resourceManager.freeDataBuffer.pDoneNotification = &notification; job.data.resourceManager.freeDataBuffer.pDoneFence = NULL; result = ma_resource_manager_post_job(pDataBuffer->pResourceManager, &job); if (result != MA_SUCCESS) { ma_resource_manager_inline_notification_uninit(&notification); return result; } ma_resource_manager_inline_notification_wait_and_uninit(&notification); } return result; } MA_API ma_result ma_resource_manager_data_buffer_read_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint64 framesRead = 0; ma_bool32 isDecodedBufferBusy = MA_FALSE; /* Safety. */ if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } /* We cannot be using the data buffer after it's been uninitialized. If you trigger this assert it means you're trying to read from the data buffer after it's been uninitialized or is in the process of uninitializing. */ MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); /* If the node is not initialized we need to abort with a busy code. */ if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { return MA_BUSY; /* Still loading. */ } /* If we've got a seek scheduled we'll want to do that before reading. However, for paged buffers, there's a chance that the sound hasn't yet been decoded up to the seek point will result in the seek failing. If this happens, we need to keep the seek scheduled and return MA_BUSY. */ if (pDataBuffer->seekToCursorOnNextRead) { pDataBuffer->seekToCursorOnNextRead = MA_FALSE; result = ma_data_source_seek_to_pcm_frame(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pDataBuffer->seekTargetInPCMFrames); if (result != MA_SUCCESS) { if (result == MA_BAD_SEEK && ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_decoded_paged) { pDataBuffer->seekToCursorOnNextRead = MA_TRUE; /* Keep the seek scheduled. We just haven't loaded enough data yet to do the seek properly. */ return MA_BUSY; } return result; } } /* For decoded buffers (not paged) we need to check beforehand how many frames we have available. We cannot exceed this amount. We'll read as much as we can, and then return MA_BUSY. */ if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_decoded) { ma_uint64 availableFrames; isDecodedBufferBusy = (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY); if (ma_resource_manager_data_buffer_get_available_frames(pDataBuffer, &availableFrames) == MA_SUCCESS) { /* Don't try reading more than the available frame count. */ if (frameCount > availableFrames) { frameCount = availableFrames; /* If there's no frames available we want to set the status to MA_AT_END. The logic below will check if the node is busy, and if so, change it to MA_BUSY. The reason we do this is because we don't want to call `ma_data_source_read_pcm_frames()` if the frame count is 0 because that'll result in a situation where it's possible MA_AT_END won't get returned. */ if (frameCount == 0) { result = MA_AT_END; } } else { isDecodedBufferBusy = MA_FALSE; /* We have enough frames available in the buffer to avoid a MA_BUSY status. */ } } } /* Don't attempt to read anything if we've got no frames available. */ if (frameCount > 0) { result = ma_data_source_read_pcm_frames(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pFramesOut, frameCount, &framesRead); } /* If we returned MA_AT_END, but the node is still loading, we don't want to return that code or else the caller will interpret the sound as at the end and terminate decoding. */ if (result == MA_AT_END) { if (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY) { result = MA_BUSY; } } if (isDecodedBufferBusy) { result = MA_BUSY; } if (pFramesRead != NULL) { *pFramesRead = framesRead; } if (result == MA_SUCCESS && framesRead == 0) { result = MA_AT_END; } return result; } MA_API ma_result ma_resource_manager_data_buffer_seek_to_pcm_frame(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64 frameIndex) { ma_result result; /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); /* If we haven't yet got a connector we need to abort. */ if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { pDataBuffer->seekTargetInPCMFrames = frameIndex; pDataBuffer->seekToCursorOnNextRead = MA_TRUE; return MA_BUSY; /* Still loading. */ } result = ma_data_source_seek_to_pcm_frame(ma_resource_manager_data_buffer_get_connector(pDataBuffer), frameIndex); if (result != MA_SUCCESS) { return result; } pDataBuffer->seekTargetInPCMFrames = ~(ma_uint64)0; /* <-- For identification purposes. */ pDataBuffer->seekToCursorOnNextRead = MA_FALSE; return MA_SUCCESS; } MA_API ma_result ma_resource_manager_data_buffer_get_data_format(ma_resource_manager_data_buffer* pDataBuffer, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) { case ma_resource_manager_data_supply_type_encoded: { return ma_data_source_get_data_format(&pDataBuffer->connector.decoder, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); }; case ma_resource_manager_data_supply_type_decoded: { *pFormat = pDataBuffer->pNode->data.backend.decoded.format; *pChannels = pDataBuffer->pNode->data.backend.decoded.channels; *pSampleRate = pDataBuffer->pNode->data.backend.decoded.sampleRate; ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pDataBuffer->pNode->data.backend.decoded.channels); return MA_SUCCESS; }; case ma_resource_manager_data_supply_type_decoded_paged: { *pFormat = pDataBuffer->pNode->data.backend.decodedPaged.data.format; *pChannels = pDataBuffer->pNode->data.backend.decodedPaged.data.channels; *pSampleRate = pDataBuffer->pNode->data.backend.decodedPaged.sampleRate; ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pDataBuffer->pNode->data.backend.decoded.channels); return MA_SUCCESS; }; case ma_resource_manager_data_supply_type_unknown: { return MA_BUSY; /* Still loading. */ }; default: { /* Unknown supply type. Should never hit this. */ return MA_INVALID_ARGS; } } } MA_API ma_result ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pCursor) { /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); if (pDataBuffer == NULL || pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) { case ma_resource_manager_data_supply_type_encoded: { return ma_decoder_get_cursor_in_pcm_frames(&pDataBuffer->connector.decoder, pCursor); }; case ma_resource_manager_data_supply_type_decoded: { return ma_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.buffer, pCursor); }; case ma_resource_manager_data_supply_type_decoded_paged: { return ma_paged_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.pagedBuffer, pCursor); }; case ma_resource_manager_data_supply_type_unknown: { return MA_BUSY; }; default: { return MA_INVALID_ARGS; } } } MA_API ma_result ma_resource_manager_data_buffer_get_length_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pLength) { /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); if (pDataBuffer == NULL || pLength == NULL) { return MA_INVALID_ARGS; } if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_unknown) { return MA_BUSY; /* Still loading. */ } return ma_data_source_get_length_in_pcm_frames(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pLength); } MA_API ma_result ma_resource_manager_data_buffer_result(const ma_resource_manager_data_buffer* pDataBuffer) { if (pDataBuffer == NULL) { return MA_INVALID_ARGS; } return (ma_result)ma_atomic_load_i32((ma_result*)&pDataBuffer->result); /* Need a naughty const-cast here. */ } MA_API ma_result ma_resource_manager_data_buffer_set_looping(ma_resource_manager_data_buffer* pDataBuffer, ma_bool32 isLooping) { return ma_data_source_set_looping(pDataBuffer, isLooping); } MA_API ma_bool32 ma_resource_manager_data_buffer_is_looping(const ma_resource_manager_data_buffer* pDataBuffer) { return ma_data_source_is_looping(pDataBuffer); } MA_API ma_result ma_resource_manager_data_buffer_get_available_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pAvailableFrames) { if (pAvailableFrames == NULL) { return MA_INVALID_ARGS; } *pAvailableFrames = 0; if (pDataBuffer == NULL) { return MA_INVALID_ARGS; } if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_unknown) { if (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY) { return MA_BUSY; } else { return MA_INVALID_OPERATION; /* No connector. */ } } switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) { case ma_resource_manager_data_supply_type_encoded: { return ma_decoder_get_available_frames(&pDataBuffer->connector.decoder, pAvailableFrames); }; case ma_resource_manager_data_supply_type_decoded: { return ma_audio_buffer_get_available_frames(&pDataBuffer->connector.buffer, pAvailableFrames); }; case ma_resource_manager_data_supply_type_decoded_paged: { ma_uint64 cursor; ma_paged_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.pagedBuffer, &cursor); if (pDataBuffer->pNode->data.backend.decodedPaged.decodedFrameCount > cursor) { *pAvailableFrames = pDataBuffer->pNode->data.backend.decodedPaged.decodedFrameCount - cursor; } else { *pAvailableFrames = 0; } return MA_SUCCESS; }; case ma_resource_manager_data_supply_type_unknown: default: { /* Unknown supply type. Should never hit this. */ return MA_INVALID_ARGS; } } } MA_API ma_result ma_resource_manager_register_file(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags) { return ma_resource_manager_data_buffer_node_acquire(pResourceManager, pFilePath, NULL, 0, flags, NULL, NULL, NULL, NULL); } MA_API ma_result ma_resource_manager_register_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags) { return ma_resource_manager_data_buffer_node_acquire(pResourceManager, NULL, pFilePath, 0, flags, NULL, NULL, NULL, NULL); } static ma_result ma_resource_manager_register_data(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, ma_resource_manager_data_supply* pExistingData) { return ma_resource_manager_data_buffer_node_acquire(pResourceManager, pName, pNameW, 0, 0, pExistingData, NULL, NULL, NULL); } static ma_result ma_resource_manager_register_decoded_data_internal(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) { ma_resource_manager_data_supply data; data.type = ma_resource_manager_data_supply_type_decoded; data.backend.decoded.pData = pData; data.backend.decoded.totalFrameCount = frameCount; data.backend.decoded.format = format; data.backend.decoded.channels = channels; data.backend.decoded.sampleRate = sampleRate; return ma_resource_manager_register_data(pResourceManager, pName, pNameW, &data); } MA_API ma_result ma_resource_manager_register_decoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) { return ma_resource_manager_register_decoded_data_internal(pResourceManager, pName, NULL, pData, frameCount, format, channels, sampleRate); } MA_API ma_result ma_resource_manager_register_decoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) { return ma_resource_manager_register_decoded_data_internal(pResourceManager, NULL, pName, pData, frameCount, format, channels, sampleRate); } static ma_result ma_resource_manager_register_encoded_data_internal(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, const void* pData, size_t sizeInBytes) { ma_resource_manager_data_supply data; data.type = ma_resource_manager_data_supply_type_encoded; data.backend.encoded.pData = pData; data.backend.encoded.sizeInBytes = sizeInBytes; return ma_resource_manager_register_data(pResourceManager, pName, pNameW, &data); } MA_API ma_result ma_resource_manager_register_encoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, size_t sizeInBytes) { return ma_resource_manager_register_encoded_data_internal(pResourceManager, pName, NULL, pData, sizeInBytes); } MA_API ma_result ma_resource_manager_register_encoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, size_t sizeInBytes) { return ma_resource_manager_register_encoded_data_internal(pResourceManager, NULL, pName, pData, sizeInBytes); } MA_API ma_result ma_resource_manager_unregister_file(ma_resource_manager* pResourceManager, const char* pFilePath) { return ma_resource_manager_unregister_data(pResourceManager, pFilePath); } MA_API ma_result ma_resource_manager_unregister_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath) { return ma_resource_manager_unregister_data_w(pResourceManager, pFilePath); } MA_API ma_result ma_resource_manager_unregister_data(ma_resource_manager* pResourceManager, const char* pName) { return ma_resource_manager_data_buffer_node_unacquire(pResourceManager, NULL, pName, NULL); } MA_API ma_result ma_resource_manager_unregister_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName) { return ma_resource_manager_data_buffer_node_unacquire(pResourceManager, NULL, NULL, pName); } static ma_uint32 ma_resource_manager_data_stream_next_execution_order(ma_resource_manager_data_stream* pDataStream) { MA_ASSERT(pDataStream != NULL); return ma_atomic_fetch_add_32(&pDataStream->executionCounter, 1); } static ma_bool32 ma_resource_manager_data_stream_is_decoder_at_end(const ma_resource_manager_data_stream* pDataStream) { MA_ASSERT(pDataStream != NULL); return ma_atomic_load_32((ma_bool32*)&pDataStream->isDecoderAtEnd); } static ma_uint32 ma_resource_manager_data_stream_seek_counter(const ma_resource_manager_data_stream* pDataStream) { MA_ASSERT(pDataStream != NULL); return ma_atomic_load_32((ma_uint32*)&pDataStream->seekCounter); } static ma_result ma_resource_manager_data_stream_cb__read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_resource_manager_data_stream_read_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pFramesOut, frameCount, pFramesRead); } static ma_result ma_resource_manager_data_stream_cb__seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) { return ma_resource_manager_data_stream_seek_to_pcm_frame((ma_resource_manager_data_stream*)pDataSource, frameIndex); } static ma_result ma_resource_manager_data_stream_cb__get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { return ma_resource_manager_data_stream_get_data_format((ma_resource_manager_data_stream*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } static ma_result ma_resource_manager_data_stream_cb__get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) { return ma_resource_manager_data_stream_get_cursor_in_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pCursor); } static ma_result ma_resource_manager_data_stream_cb__get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) { return ma_resource_manager_data_stream_get_length_in_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pLength); } static ma_result ma_resource_manager_data_stream_cb__set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) { ma_resource_manager_data_stream* pDataStream = (ma_resource_manager_data_stream*)pDataSource; MA_ASSERT(pDataStream != NULL); ma_atomic_exchange_32(&pDataStream->isLooping, isLooping); return MA_SUCCESS; } static ma_data_source_vtable g_ma_resource_manager_data_stream_vtable = { ma_resource_manager_data_stream_cb__read_pcm_frames, ma_resource_manager_data_stream_cb__seek_to_pcm_frame, ma_resource_manager_data_stream_cb__get_data_format, ma_resource_manager_data_stream_cb__get_cursor_in_pcm_frames, ma_resource_manager_data_stream_cb__get_length_in_pcm_frames, ma_resource_manager_data_stream_cb__set_looping, 0 /*MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT*/ }; static void ma_resource_manager_data_stream_set_absolute_cursor(ma_resource_manager_data_stream* pDataStream, ma_uint64 absoluteCursor) { /* Loop if possible. */ if (absoluteCursor > pDataStream->totalLengthInPCMFrames && pDataStream->totalLengthInPCMFrames > 0) { absoluteCursor = absoluteCursor % pDataStream->totalLengthInPCMFrames; } ma_atomic_exchange_64(&pDataStream->absoluteCursor, absoluteCursor); } MA_API ma_result ma_resource_manager_data_stream_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_stream* pDataStream) { ma_result result; ma_data_source_config dataSourceConfig; char* pFilePathCopy = NULL; wchar_t* pFilePathWCopy = NULL; ma_job job; ma_bool32 waitBeforeReturning = MA_FALSE; ma_resource_manager_inline_notification waitNotification; ma_resource_manager_pipeline_notifications notifications; if (pDataStream == NULL) { if (pConfig != NULL && pConfig->pNotifications != NULL) { ma_resource_manager_pipeline_notifications_signal_all_notifications(pConfig->pNotifications); } return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDataStream); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->pNotifications != NULL) { notifications = *pConfig->pNotifications; /* From here on out, `notifications` should be used instead of `pNotifications`. Setting this to NULL to catch any errors at testing time. */ } else { MA_ZERO_OBJECT(&notifications); } dataSourceConfig = ma_data_source_config_init(); dataSourceConfig.vtable = &g_ma_resource_manager_data_stream_vtable; result = ma_data_source_init(&dataSourceConfig, &pDataStream->ds); if (result != MA_SUCCESS) { ma_resource_manager_pipeline_notifications_signal_all_notifications(&notifications); return result; } pDataStream->pResourceManager = pResourceManager; pDataStream->flags = pConfig->flags; pDataStream->result = MA_BUSY; ma_data_source_set_range_in_pcm_frames(pDataStream, pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); ma_data_source_set_loop_point_in_pcm_frames(pDataStream, pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); ma_data_source_set_looping(pDataStream, pConfig->isLooping); if (pResourceManager == NULL || (pConfig->pFilePath == NULL && pConfig->pFilePathW == NULL)) { ma_resource_manager_pipeline_notifications_signal_all_notifications(&notifications); return MA_INVALID_ARGS; } /* We want all access to the VFS and the internal decoder to happen on the job thread just to keep things easier to manage for the VFS. */ /* We need a copy of the file path. We should probably make this more efficient, but for now we'll do a transient memory allocation. */ if (pConfig->pFilePath != NULL) { pFilePathCopy = ma_copy_string(pConfig->pFilePath, &pResourceManager->config.allocationCallbacks); } else { pFilePathWCopy = ma_copy_string_w(pConfig->pFilePathW, &pResourceManager->config.allocationCallbacks); } if (pFilePathCopy == NULL && pFilePathWCopy == NULL) { ma_resource_manager_pipeline_notifications_signal_all_notifications(&notifications); return MA_OUT_OF_MEMORY; } /* We need to check for the presence of MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC. If it's not set, we need to wait before returning. Otherwise we can return immediately. Likewise, we'll also check for MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT and do the same. */ if ((pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) == 0 || (pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { waitBeforeReturning = MA_TRUE; ma_resource_manager_inline_notification_init(pResourceManager, &waitNotification); } ma_resource_manager_pipeline_notifications_acquire_all_fences(&notifications); /* Set the absolute cursor to our initial seek position so retrieval of the cursor returns a good value. */ ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, pConfig->initialSeekPointInPCMFrames); /* We now have everything we need to post the job. This is the last thing we need to do from here. The rest will be done by the job thread. */ job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM); job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); job.data.resourceManager.loadDataStream.pDataStream = pDataStream; job.data.resourceManager.loadDataStream.pFilePath = pFilePathCopy; job.data.resourceManager.loadDataStream.pFilePathW = pFilePathWCopy; job.data.resourceManager.loadDataStream.initialSeekPoint = pConfig->initialSeekPointInPCMFrames; job.data.resourceManager.loadDataStream.pInitNotification = (waitBeforeReturning == MA_TRUE) ? &waitNotification : notifications.init.pNotification; job.data.resourceManager.loadDataStream.pInitFence = notifications.init.pFence; result = ma_resource_manager_post_job(pResourceManager, &job); if (result != MA_SUCCESS) { ma_resource_manager_pipeline_notifications_signal_all_notifications(&notifications); ma_resource_manager_pipeline_notifications_release_all_fences(&notifications); if (waitBeforeReturning) { ma_resource_manager_inline_notification_uninit(&waitNotification); } ma_free(pFilePathCopy, &pResourceManager->config.allocationCallbacks); ma_free(pFilePathWCopy, &pResourceManager->config.allocationCallbacks); return result; } /* Wait if needed. */ if (waitBeforeReturning) { ma_resource_manager_inline_notification_wait_and_uninit(&waitNotification); if (notifications.init.pNotification != NULL) { ma_async_notification_signal(notifications.init.pNotification); } /* If there was an error during initialization make sure we return that result here. We don't want to do this if we're not waiting because it will most likely be in a busy state. */ if (pDataStream->result != MA_SUCCESS) { return pDataStream->result; } /* NOTE: Do not release pInitFence here. That will be done by the job. */ } return MA_SUCCESS; } MA_API ma_result ma_resource_manager_data_stream_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream) { ma_resource_manager_data_source_config config; config = ma_resource_manager_data_source_config_init(); config.pFilePath = pFilePath; config.flags = flags; config.pNotifications = pNotifications; return ma_resource_manager_data_stream_init_ex(pResourceManager, &config, pDataStream); } MA_API ma_result ma_resource_manager_data_stream_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream) { ma_resource_manager_data_source_config config; config = ma_resource_manager_data_source_config_init(); config.pFilePathW = pFilePath; config.flags = flags; config.pNotifications = pNotifications; return ma_resource_manager_data_stream_init_ex(pResourceManager, &config, pDataStream); } MA_API ma_result ma_resource_manager_data_stream_uninit(ma_resource_manager_data_stream* pDataStream) { ma_resource_manager_inline_notification freeEvent; ma_job job; if (pDataStream == NULL) { return MA_INVALID_ARGS; } /* The first thing to do is set the result to unavailable. This will prevent future page decoding. */ ma_atomic_exchange_i32(&pDataStream->result, MA_UNAVAILABLE); /* We need to post a job to ensure we're not in the middle or decoding or anything. Because the object is owned by the caller, we'll need to wait for it to complete before returning which means we need an event. */ ma_resource_manager_inline_notification_init(pDataStream->pResourceManager, &freeEvent); job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM); job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); job.data.resourceManager.freeDataStream.pDataStream = pDataStream; job.data.resourceManager.freeDataStream.pDoneNotification = &freeEvent; job.data.resourceManager.freeDataStream.pDoneFence = NULL; ma_resource_manager_post_job(pDataStream->pResourceManager, &job); /* We need to wait for the job to finish processing before we return. */ ma_resource_manager_inline_notification_wait_and_uninit(&freeEvent); return MA_SUCCESS; } static ma_uint32 ma_resource_manager_data_stream_get_page_size_in_frames(ma_resource_manager_data_stream* pDataStream) { MA_ASSERT(pDataStream != NULL); MA_ASSERT(pDataStream->isDecoderInitialized == MA_TRUE); return MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS * (pDataStream->decoder.outputSampleRate/1000); } static void* ma_resource_manager_data_stream_get_page_data_pointer(ma_resource_manager_data_stream* pDataStream, ma_uint32 pageIndex, ma_uint32 relativeCursor) { MA_ASSERT(pDataStream != NULL); MA_ASSERT(pDataStream->isDecoderInitialized == MA_TRUE); MA_ASSERT(pageIndex == 0 || pageIndex == 1); return ma_offset_ptr(pDataStream->pPageData, ((ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream) * pageIndex) + relativeCursor) * ma_get_bytes_per_frame(pDataStream->decoder.outputFormat, pDataStream->decoder.outputChannels)); } static void ma_resource_manager_data_stream_fill_page(ma_resource_manager_data_stream* pDataStream, ma_uint32 pageIndex) { ma_result result = MA_SUCCESS; ma_uint64 pageSizeInFrames; ma_uint64 totalFramesReadForThisPage = 0; void* pPageData = ma_resource_manager_data_stream_get_page_data_pointer(pDataStream, pageIndex, 0); pageSizeInFrames = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream); /* The decoder needs to inherit the stream's looping and range state. */ { ma_uint64 rangeBeg; ma_uint64 rangeEnd; ma_uint64 loopPointBeg; ma_uint64 loopPointEnd; ma_data_source_set_looping(&pDataStream->decoder, ma_resource_manager_data_stream_is_looping(pDataStream)); ma_data_source_get_range_in_pcm_frames(pDataStream, &rangeBeg, &rangeEnd); ma_data_source_set_range_in_pcm_frames(&pDataStream->decoder, rangeBeg, rangeEnd); ma_data_source_get_loop_point_in_pcm_frames(pDataStream, &loopPointBeg, &loopPointEnd); ma_data_source_set_loop_point_in_pcm_frames(&pDataStream->decoder, loopPointBeg, loopPointEnd); } /* Just read straight from the decoder. It will deal with ranges and looping for us. */ result = ma_data_source_read_pcm_frames(&pDataStream->decoder, pPageData, pageSizeInFrames, &totalFramesReadForThisPage); if (result == MA_AT_END || totalFramesReadForThisPage < pageSizeInFrames) { ma_atomic_exchange_32(&pDataStream->isDecoderAtEnd, MA_TRUE); } ma_atomic_exchange_32(&pDataStream->pageFrameCount[pageIndex], (ma_uint32)totalFramesReadForThisPage); ma_atomic_exchange_32(&pDataStream->isPageValid[pageIndex], MA_TRUE); } static void ma_resource_manager_data_stream_fill_pages(ma_resource_manager_data_stream* pDataStream) { ma_uint32 iPage; MA_ASSERT(pDataStream != NULL); for (iPage = 0; iPage < 2; iPage += 1) { ma_resource_manager_data_stream_fill_page(pDataStream, iPage); } } static ma_result ma_resource_manager_data_stream_map(ma_resource_manager_data_stream* pDataStream, void** ppFramesOut, ma_uint64* pFrameCount) { ma_uint64 framesAvailable; ma_uint64 frameCount = 0; /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); if (pFrameCount != NULL) { frameCount = *pFrameCount; *pFrameCount = 0; } if (ppFramesOut != NULL) { *ppFramesOut = NULL; } if (pDataStream == NULL || ppFramesOut == NULL || pFrameCount == NULL) { return MA_INVALID_ARGS; } if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { return MA_INVALID_OPERATION; } /* Don't attempt to read while we're in the middle of seeking. Tell the caller that we're busy. */ if (ma_resource_manager_data_stream_seek_counter(pDataStream) > 0) { return MA_BUSY; } /* If the page we're on is invalid it means we've caught up to the job thread. */ if (ma_atomic_load_32(&pDataStream->isPageValid[pDataStream->currentPageIndex]) == MA_FALSE) { framesAvailable = 0; } else { /* The page we're on is valid so we must have some frames available. We need to make sure that we don't overflow into the next page, even if it's valid. The reason is that the unmap process will only post an update for one page at a time. Keeping mapping tied to page boundaries makes this simpler. */ ma_uint32 currentPageFrameCount = ma_atomic_load_32(&pDataStream->pageFrameCount[pDataStream->currentPageIndex]); MA_ASSERT(currentPageFrameCount >= pDataStream->relativeCursor); framesAvailable = currentPageFrameCount - pDataStream->relativeCursor; } /* If there's no frames available and the result is set to MA_AT_END we need to return MA_AT_END. */ if (framesAvailable == 0) { if (ma_resource_manager_data_stream_is_decoder_at_end(pDataStream)) { return MA_AT_END; } else { return MA_BUSY; /* There are no frames available, but we're not marked as EOF so we might have caught up to the job thread. Need to return MA_BUSY and wait for more data. */ } } MA_ASSERT(framesAvailable > 0); if (frameCount > framesAvailable) { frameCount = framesAvailable; } *ppFramesOut = ma_resource_manager_data_stream_get_page_data_pointer(pDataStream, pDataStream->currentPageIndex, pDataStream->relativeCursor); *pFrameCount = frameCount; return MA_SUCCESS; } static ma_result ma_resource_manager_data_stream_unmap(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameCount) { ma_uint32 newRelativeCursor; ma_uint32 pageSizeInFrames; ma_job job; /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); if (pDataStream == NULL) { return MA_INVALID_ARGS; } if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { return MA_INVALID_OPERATION; } /* The frame count should always fit inside a 32-bit integer. */ if (frameCount > 0xFFFFFFFF) { return MA_INVALID_ARGS; } pageSizeInFrames = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream); /* The absolute cursor needs to be updated for ma_resource_manager_data_stream_get_cursor_in_pcm_frames(). */ ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, ma_atomic_load_64(&pDataStream->absoluteCursor) + frameCount); /* Here is where we need to check if we need to load a new page, and if so, post a job to load it. */ newRelativeCursor = pDataStream->relativeCursor + (ma_uint32)frameCount; /* If the new cursor has flowed over to the next page we need to mark the old one as invalid and post an event for it. */ if (newRelativeCursor >= pageSizeInFrames) { newRelativeCursor -= pageSizeInFrames; /* Here is where we post the job start decoding. */ job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM); job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); job.data.resourceManager.pageDataStream.pDataStream = pDataStream; job.data.resourceManager.pageDataStream.pageIndex = pDataStream->currentPageIndex; /* The page needs to be marked as invalid so that the public API doesn't try reading from it. */ ma_atomic_exchange_32(&pDataStream->isPageValid[pDataStream->currentPageIndex], MA_FALSE); /* Before posting the job we need to make sure we set some state. */ pDataStream->relativeCursor = newRelativeCursor; pDataStream->currentPageIndex = (pDataStream->currentPageIndex + 1) & 0x01; return ma_resource_manager_post_job(pDataStream->pResourceManager, &job); } else { /* We haven't moved into a new page so we can just move the cursor forward. */ pDataStream->relativeCursor = newRelativeCursor; return MA_SUCCESS; } } MA_API ma_result ma_resource_manager_data_stream_read_pcm_frames(ma_resource_manager_data_stream* pDataStream, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint64 totalFramesProcessed; ma_format format; ma_uint32 channels; /* Safety. */ if (pFramesRead != NULL) { *pFramesRead = 0; } if (frameCount == 0) { return MA_INVALID_ARGS; } /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); if (pDataStream == NULL) { return MA_INVALID_ARGS; } if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { return MA_INVALID_OPERATION; } /* Don't attempt to read while we're in the middle of seeking. Tell the caller that we're busy. */ if (ma_resource_manager_data_stream_seek_counter(pDataStream) > 0) { return MA_BUSY; } ma_resource_manager_data_stream_get_data_format(pDataStream, &format, &channels, NULL, NULL, 0); /* Reading is implemented in terms of map/unmap. We need to run this in a loop because mapping is clamped against page boundaries. */ totalFramesProcessed = 0; while (totalFramesProcessed < frameCount) { void* pMappedFrames; ma_uint64 mappedFrameCount; mappedFrameCount = frameCount - totalFramesProcessed; result = ma_resource_manager_data_stream_map(pDataStream, &pMappedFrames, &mappedFrameCount); if (result != MA_SUCCESS) { break; } /* Copy the mapped data to the output buffer if we have one. It's allowed for pFramesOut to be NULL in which case a relative forward seek is performed. */ if (pFramesOut != NULL) { ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesProcessed, format, channels), pMappedFrames, mappedFrameCount, format, channels); } totalFramesProcessed += mappedFrameCount; result = ma_resource_manager_data_stream_unmap(pDataStream, mappedFrameCount); if (result != MA_SUCCESS) { break; /* This is really bad - will only get an error here if we failed to post a job to the queue for loading the next page. */ } } if (pFramesRead != NULL) { *pFramesRead = totalFramesProcessed; } if (result == MA_SUCCESS && totalFramesProcessed == 0) { result = MA_AT_END; } return result; } MA_API ma_result ma_resource_manager_data_stream_seek_to_pcm_frame(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameIndex) { ma_job job; ma_result streamResult; streamResult = ma_resource_manager_data_stream_result(pDataStream); /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(streamResult != MA_UNAVAILABLE); if (pDataStream == NULL) { return MA_INVALID_ARGS; } if (streamResult != MA_SUCCESS && streamResult != MA_BUSY) { return MA_INVALID_OPERATION; } /* If we're not already seeking and we're sitting on the same frame, just make this a no-op. */ if (ma_atomic_load_32(&pDataStream->seekCounter) == 0) { if (ma_atomic_load_64(&pDataStream->absoluteCursor) == frameIndex) { return MA_SUCCESS; } } /* Increment the seek counter first to indicate to read_paged_pcm_frames() and map_paged_pcm_frames() that we are in the middle of a seek and MA_BUSY should be returned. */ ma_atomic_fetch_add_32(&pDataStream->seekCounter, 1); /* Update the absolute cursor so that ma_resource_manager_data_stream_get_cursor_in_pcm_frames() returns the new position. */ ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, frameIndex); /* We need to clear our currently loaded pages so that the stream starts playback from the new seek point as soon as possible. These are for the purpose of the public API and will be ignored by the seek job. The seek job will operate on the assumption that both pages have been marked as invalid and the cursor is at the start of the first page. */ pDataStream->relativeCursor = 0; pDataStream->currentPageIndex = 0; ma_atomic_exchange_32(&pDataStream->isPageValid[0], MA_FALSE); ma_atomic_exchange_32(&pDataStream->isPageValid[1], MA_FALSE); /* Make sure the data stream is not marked as at the end or else if we seek in response to hitting the end, we won't be able to read any more data. */ ma_atomic_exchange_32(&pDataStream->isDecoderAtEnd, MA_FALSE); /* The public API is not allowed to touch the internal decoder so we need to use a job to perform the seek. When seeking, the job thread will assume both pages are invalid and any content contained within them will be discarded and replaced with newly decoded data. */ job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM); job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); job.data.resourceManager.seekDataStream.pDataStream = pDataStream; job.data.resourceManager.seekDataStream.frameIndex = frameIndex; return ma_resource_manager_post_job(pDataStream->pResourceManager, &job); } MA_API ma_result ma_resource_manager_data_stream_get_data_format(ma_resource_manager_data_stream* pDataStream, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); if (pFormat != NULL) { *pFormat = ma_format_unknown; } if (pChannels != NULL) { *pChannels = 0; } if (pSampleRate != NULL) { *pSampleRate = 0; } if (pChannelMap != NULL) { MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); } if (pDataStream == NULL) { return MA_INVALID_ARGS; } if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { return MA_INVALID_OPERATION; } /* We're being a little bit naughty here and accessing the internal decoder from the public API. The output data format is constant, and we've defined this function such that the application is responsible for ensuring it's not called while uninitializing so it should be safe. */ return ma_data_source_get_data_format(&pDataStream->decoder, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } MA_API ma_result ma_resource_manager_data_stream_get_cursor_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pCursor) { ma_result result; if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); if (pDataStream == NULL) { return MA_INVALID_ARGS; } /* If the stream is in an erroneous state we need to return an invalid operation. We can allow this to be called when the data stream is in a busy state because the caller may have asked for an initial seek position and it's convenient to return that as the cursor position. */ result = ma_resource_manager_data_stream_result(pDataStream); if (result != MA_SUCCESS && result != MA_BUSY) { return MA_INVALID_OPERATION; } *pCursor = ma_atomic_load_64(&pDataStream->absoluteCursor); return MA_SUCCESS; } MA_API ma_result ma_resource_manager_data_stream_get_length_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pLength) { ma_result streamResult; if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; streamResult = ma_resource_manager_data_stream_result(pDataStream); /* We cannot be using the data source after it's been uninitialized. */ MA_ASSERT(streamResult != MA_UNAVAILABLE); if (pDataStream == NULL) { return MA_INVALID_ARGS; } if (streamResult != MA_SUCCESS) { return streamResult; } /* We most definitely do not want to be calling ma_decoder_get_length_in_pcm_frames() directly. Instead we want to use a cached value that we calculated when we initialized it on the job thread. */ *pLength = pDataStream->totalLengthInPCMFrames; if (*pLength == 0) { return MA_NOT_IMPLEMENTED; /* Some decoders may not have a known length. */ } return MA_SUCCESS; } MA_API ma_result ma_resource_manager_data_stream_result(const ma_resource_manager_data_stream* pDataStream) { if (pDataStream == NULL) { return MA_INVALID_ARGS; } return (ma_result)ma_atomic_load_i32(&pDataStream->result); } MA_API ma_result ma_resource_manager_data_stream_set_looping(ma_resource_manager_data_stream* pDataStream, ma_bool32 isLooping) { return ma_data_source_set_looping(pDataStream, isLooping); } MA_API ma_bool32 ma_resource_manager_data_stream_is_looping(const ma_resource_manager_data_stream* pDataStream) { if (pDataStream == NULL) { return MA_FALSE; } return ma_atomic_load_32((ma_bool32*)&pDataStream->isLooping); /* Naughty const-cast. Value won't change from here in practice (maybe from another thread). */ } MA_API ma_result ma_resource_manager_data_stream_get_available_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pAvailableFrames) { ma_uint32 pageIndex0; ma_uint32 pageIndex1; ma_uint32 relativeCursor; ma_uint64 availableFrames; if (pAvailableFrames == NULL) { return MA_INVALID_ARGS; } *pAvailableFrames = 0; if (pDataStream == NULL) { return MA_INVALID_ARGS; } pageIndex0 = pDataStream->currentPageIndex; pageIndex1 = (pDataStream->currentPageIndex + 1) & 0x01; relativeCursor = pDataStream->relativeCursor; availableFrames = 0; if (ma_atomic_load_32(&pDataStream->isPageValid[pageIndex0])) { availableFrames += ma_atomic_load_32(&pDataStream->pageFrameCount[pageIndex0]) - relativeCursor; if (ma_atomic_load_32(&pDataStream->isPageValid[pageIndex1])) { availableFrames += ma_atomic_load_32(&pDataStream->pageFrameCount[pageIndex1]); } } *pAvailableFrames = availableFrames; return MA_SUCCESS; } static ma_result ma_resource_manager_data_source_preinit(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDataSource); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pResourceManager == NULL) { return MA_INVALID_ARGS; } pDataSource->flags = pConfig->flags; return MA_SUCCESS; } MA_API ma_result ma_resource_manager_data_source_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource) { ma_result result; result = ma_resource_manager_data_source_preinit(pResourceManager, pConfig, pDataSource); if (result != MA_SUCCESS) { return result; } /* The data source itself is just a data stream or a data buffer. */ if ((pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_init_ex(pResourceManager, pConfig, &pDataSource->backend.stream); } else { return ma_resource_manager_data_buffer_init_ex(pResourceManager, pConfig, &pDataSource->backend.buffer); } } MA_API ma_result ma_resource_manager_data_source_init(ma_resource_manager* pResourceManager, const char* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource) { ma_resource_manager_data_source_config config; config = ma_resource_manager_data_source_config_init(); config.pFilePath = pName; config.flags = flags; config.pNotifications = pNotifications; return ma_resource_manager_data_source_init_ex(pResourceManager, &config, pDataSource); } MA_API ma_result ma_resource_manager_data_source_init_w(ma_resource_manager* pResourceManager, const wchar_t* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource) { ma_resource_manager_data_source_config config; config = ma_resource_manager_data_source_config_init(); config.pFilePathW = pName; config.flags = flags; config.pNotifications = pNotifications; return ma_resource_manager_data_source_init_ex(pResourceManager, &config, pDataSource); } MA_API ma_result ma_resource_manager_data_source_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source* pExistingDataSource, ma_resource_manager_data_source* pDataSource) { ma_result result; ma_resource_manager_data_source_config config; if (pExistingDataSource == NULL) { return MA_INVALID_ARGS; } config = ma_resource_manager_data_source_config_init(); config.flags = pExistingDataSource->flags; result = ma_resource_manager_data_source_preinit(pResourceManager, &config, pDataSource); if (result != MA_SUCCESS) { return result; } /* Copying can only be done from data buffers. Streams cannot be copied. */ if ((pExistingDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return MA_INVALID_OPERATION; } return ma_resource_manager_data_buffer_init_copy(pResourceManager, &pExistingDataSource->backend.buffer, &pDataSource->backend.buffer); } MA_API ma_result ma_resource_manager_data_source_uninit(ma_resource_manager_data_source* pDataSource) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } /* All we need to is uninitialize the underlying data buffer or data stream. */ if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_uninit(&pDataSource->backend.stream); } else { return ma_resource_manager_data_buffer_uninit(&pDataSource->backend.buffer); } } MA_API ma_result ma_resource_manager_data_source_read_pcm_frames(ma_resource_manager_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { /* Safety. */ if (pFramesRead != NULL) { *pFramesRead = 0; } if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_read_pcm_frames(&pDataSource->backend.stream, pFramesOut, frameCount, pFramesRead); } else { return ma_resource_manager_data_buffer_read_pcm_frames(&pDataSource->backend.buffer, pFramesOut, frameCount, pFramesRead); } } MA_API ma_result ma_resource_manager_data_source_seek_to_pcm_frame(ma_resource_manager_data_source* pDataSource, ma_uint64 frameIndex) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_seek_to_pcm_frame(&pDataSource->backend.stream, frameIndex); } else { return ma_resource_manager_data_buffer_seek_to_pcm_frame(&pDataSource->backend.buffer, frameIndex); } } MA_API ma_result ma_resource_manager_data_source_map(ma_resource_manager_data_source* pDataSource, void** ppFramesOut, ma_uint64* pFrameCount) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_map(&pDataSource->backend.stream, ppFramesOut, pFrameCount); } else { return MA_NOT_IMPLEMENTED; /* Mapping not supported with data buffers. */ } } MA_API ma_result ma_resource_manager_data_source_unmap(ma_resource_manager_data_source* pDataSource, ma_uint64 frameCount) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_unmap(&pDataSource->backend.stream, frameCount); } else { return MA_NOT_IMPLEMENTED; /* Mapping not supported with data buffers. */ } } MA_API ma_result ma_resource_manager_data_source_get_data_format(ma_resource_manager_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_get_data_format(&pDataSource->backend.stream, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } else { return ma_resource_manager_data_buffer_get_data_format(&pDataSource->backend.buffer, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } } MA_API ma_result ma_resource_manager_data_source_get_cursor_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pCursor) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_get_cursor_in_pcm_frames(&pDataSource->backend.stream, pCursor); } else { return ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(&pDataSource->backend.buffer, pCursor); } } MA_API ma_result ma_resource_manager_data_source_get_length_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pLength) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_get_length_in_pcm_frames(&pDataSource->backend.stream, pLength); } else { return ma_resource_manager_data_buffer_get_length_in_pcm_frames(&pDataSource->backend.buffer, pLength); } } MA_API ma_result ma_resource_manager_data_source_result(const ma_resource_manager_data_source* pDataSource) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_result(&pDataSource->backend.stream); } else { return ma_resource_manager_data_buffer_result(&pDataSource->backend.buffer); } } MA_API ma_result ma_resource_manager_data_source_set_looping(ma_resource_manager_data_source* pDataSource, ma_bool32 isLooping) { if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_set_looping(&pDataSource->backend.stream, isLooping); } else { return ma_resource_manager_data_buffer_set_looping(&pDataSource->backend.buffer, isLooping); } } MA_API ma_bool32 ma_resource_manager_data_source_is_looping(const ma_resource_manager_data_source* pDataSource) { if (pDataSource == NULL) { return MA_FALSE; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_is_looping(&pDataSource->backend.stream); } else { return ma_resource_manager_data_buffer_is_looping(&pDataSource->backend.buffer); } } MA_API ma_result ma_resource_manager_data_source_get_available_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pAvailableFrames) { if (pAvailableFrames == NULL) { return MA_INVALID_ARGS; } *pAvailableFrames = 0; if (pDataSource == NULL) { return MA_INVALID_ARGS; } if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { return ma_resource_manager_data_stream_get_available_frames(&pDataSource->backend.stream, pAvailableFrames); } else { return ma_resource_manager_data_buffer_get_available_frames(&pDataSource->backend.buffer, pAvailableFrames); } } MA_API ma_result ma_resource_manager_post_job(ma_resource_manager* pResourceManager, const ma_job* pJob) { if (pResourceManager == NULL) { return MA_INVALID_ARGS; } return ma_job_queue_post(&pResourceManager->jobQueue, pJob); } MA_API ma_result ma_resource_manager_post_job_quit(ma_resource_manager* pResourceManager) { ma_job job = ma_job_init(MA_JOB_TYPE_QUIT); return ma_resource_manager_post_job(pResourceManager, &job); } MA_API ma_result ma_resource_manager_next_job(ma_resource_manager* pResourceManager, ma_job* pJob) { if (pResourceManager == NULL) { return MA_INVALID_ARGS; } return ma_job_queue_next(&pResourceManager->jobQueue, pJob); } static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob) { ma_result result = MA_SUCCESS; ma_resource_manager* pResourceManager; ma_resource_manager_data_buffer_node* pDataBufferNode; MA_ASSERT(pJob != NULL); pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.loadDataBufferNode.pResourceManager; MA_ASSERT(pResourceManager != NULL); pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.loadDataBufferNode.pDataBufferNode; MA_ASSERT(pDataBufferNode != NULL); MA_ASSERT(pDataBufferNode->isDataOwnedByResourceManager == MA_TRUE); /* The data should always be owned by the resource manager. */ /* The data buffer is not getting deleted, but we may be getting executed out of order. If so, we need to push the job back onto the queue and return. */ if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Attempting to execute out of order. Probably interleaved with a MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER job. */ } /* First thing we need to do is check whether or not the data buffer is getting deleted. If so we just abort. */ if (ma_resource_manager_data_buffer_node_result(pDataBufferNode) != MA_BUSY) { result = ma_resource_manager_data_buffer_node_result(pDataBufferNode); /* The data buffer may be getting deleted before it's even been loaded. */ goto done; } /* We're ready to start loading. Essentially what we're doing here is initializing the data supply of the node. Once this is complete, data buffers can have their connectors initialized which will allow then to have audio data read from them. Note that when the data supply type has been moved away from "unknown", that is when other threads will determine that the node is available for data delivery and the data buffer connectors can be initialized. Therefore, it's important that it is set after the data supply has been initialized. */ if ((pJob->data.resourceManager.loadDataBufferNode.flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE) != 0) { /* Decoding. This is the complex case because we're not going to be doing the entire decoding process here. Instead it's going to be split of multiple jobs and loaded in pages. The reason for this is to evenly distribute decoding time across multiple sounds, rather than having one huge sound hog all the available processing resources. The first thing we do is initialize a decoder. This is allocated on the heap and is passed around to the paging jobs. When the last paging job has completed it's processing, it'll free the decoder for us. This job does not do any actual decoding. It instead just posts a PAGE_DATA_BUFFER_NODE job which is where the actual decoding work will be done. However, once this job is complete, the node will be in a state where data buffer connectors can be initialized. */ ma_decoder* pDecoder; /* <-- Free'd on the last page decode. */ ma_job pageDataBufferNodeJob; /* Allocate the decoder by initializing a decoded data supply. */ result = ma_resource_manager_data_buffer_node_init_supply_decoded(pResourceManager, pDataBufferNode, pJob->data.resourceManager.loadDataBufferNode.pFilePath, pJob->data.resourceManager.loadDataBufferNode.pFilePathW, pJob->data.resourceManager.loadDataBufferNode.flags, &pDecoder); /* Don't ever propagate an MA_BUSY result code or else the resource manager will think the node is just busy decoding rather than in an error state. This should never happen, but including this logic for safety just in case. */ if (result == MA_BUSY) { result = MA_ERROR; } if (result != MA_SUCCESS) { if (pJob->data.resourceManager.loadDataBufferNode.pFilePath != NULL) { ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to initialize data supply for \"%s\". %s.\n", pJob->data.resourceManager.loadDataBufferNode.pFilePath, ma_result_description(result)); } else { #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to initialize data supply for \"%ls\", %s.\n", pJob->data.resourceManager.loadDataBufferNode.pFilePathW, ma_result_description(result)); #endif } goto done; } /* At this point the node's data supply is initialized and other threads can start initializing their data buffer connectors. However, no data will actually be available until we start to actually decode it. To do this, we need to post a paging job which is where the decoding work is done. Note that if an error occurred at an earlier point, this section will have been skipped. */ pageDataBufferNodeJob = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE); pageDataBufferNodeJob.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pResourceManager = pResourceManager; pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDataBufferNode = pDataBufferNode; pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDecoder = pDecoder; pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDoneNotification = pJob->data.resourceManager.loadDataBufferNode.pDoneNotification; pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDoneFence = pJob->data.resourceManager.loadDataBufferNode.pDoneFence; /* The job has been set up so it can now be posted. */ result = ma_resource_manager_post_job(pResourceManager, &pageDataBufferNodeJob); /* When we get here, we want to make sure the result code is set to MA_BUSY. The reason for this is that the result will be copied over to the node's internal result variable. In this case, since the decoding is still in-progress, we need to make sure the result code is set to MA_BUSY. */ if (result != MA_SUCCESS) { ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE job. %s\n", ma_result_description(result)); ma_decoder_uninit(pDecoder); ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); } else { result = MA_BUSY; } } else { /* No decoding. This is the simple case. We need only read the file content into memory and we're done. */ result = ma_resource_manager_data_buffer_node_init_supply_encoded(pResourceManager, pDataBufferNode, pJob->data.resourceManager.loadDataBufferNode.pFilePath, pJob->data.resourceManager.loadDataBufferNode.pFilePathW); } done: /* File paths are no longer needed. */ ma_free(pJob->data.resourceManager.loadDataBufferNode.pFilePath, &pResourceManager->config.allocationCallbacks); ma_free(pJob->data.resourceManager.loadDataBufferNode.pFilePathW, &pResourceManager->config.allocationCallbacks); /* We need to set the result to at the very end to ensure no other threads try reading the data before we've fully initialized the object. Other threads are going to be inspecting this variable to determine whether or not they're ready to read data. We can only change the result if it's set to MA_BUSY because otherwise we may be changing away from an error code which would be bad. An example is if the application creates a data buffer, but then immediately deletes it before we've got to this point. In this case, pDataBuffer->result will be MA_UNAVAILABLE, and setting it to MA_SUCCESS or any other error code would cause the buffer to look like it's in a state that it's not. */ ma_atomic_compare_and_swap_i32(&pDataBufferNode->result, MA_BUSY, result); /* At this point initialization is complete and we can signal the notification if any. */ if (pJob->data.resourceManager.loadDataBufferNode.pInitNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.loadDataBufferNode.pInitNotification); } if (pJob->data.resourceManager.loadDataBufferNode.pInitFence != NULL) { ma_fence_release(pJob->data.resourceManager.loadDataBufferNode.pInitFence); } /* If we have a success result it means we've fully loaded the buffer. This will happen in the non-decoding case. */ if (result != MA_BUSY) { if (pJob->data.resourceManager.loadDataBufferNode.pDoneNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.loadDataBufferNode.pDoneNotification); } if (pJob->data.resourceManager.loadDataBufferNode.pDoneFence != NULL) { ma_fence_release(pJob->data.resourceManager.loadDataBufferNode.pDoneFence); } } /* Increment the node's execution pointer so that the next jobs can be processed. This is how we keep decoding of pages in-order. */ ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); /* A busy result should be considered successful from the point of view of the job system. */ if (result == MA_BUSY) { result = MA_SUCCESS; } return result; } static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob) { ma_resource_manager* pResourceManager; ma_resource_manager_data_buffer_node* pDataBufferNode; MA_ASSERT(pJob != NULL); pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.freeDataBufferNode.pResourceManager; MA_ASSERT(pResourceManager != NULL); pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.freeDataBufferNode.pDataBufferNode; MA_ASSERT(pDataBufferNode != NULL); if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ } ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); /* The event needs to be signalled last. */ if (pJob->data.resourceManager.freeDataBufferNode.pDoneNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.freeDataBufferNode.pDoneNotification); } if (pJob->data.resourceManager.freeDataBufferNode.pDoneFence != NULL) { ma_fence_release(pJob->data.resourceManager.freeDataBufferNode.pDoneFence); } ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); return MA_SUCCESS; } static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob) { ma_result result = MA_SUCCESS; ma_resource_manager* pResourceManager; ma_resource_manager_data_buffer_node* pDataBufferNode; MA_ASSERT(pJob != NULL); pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.pageDataBufferNode.pResourceManager; MA_ASSERT(pResourceManager != NULL); pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.pageDataBufferNode.pDataBufferNode; MA_ASSERT(pDataBufferNode != NULL); if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ } /* Don't do any more decoding if the data buffer has started the uninitialization process. */ result = ma_resource_manager_data_buffer_node_result(pDataBufferNode); if (result != MA_BUSY) { goto done; } /* We're ready to decode the next page. */ result = ma_resource_manager_data_buffer_node_decode_next_page(pResourceManager, pDataBufferNode, (ma_decoder*)pJob->data.resourceManager.pageDataBufferNode.pDecoder); /* If we have a success code by this point, we want to post another job. We're going to set the result back to MA_BUSY to make it clear that there's still more to load. */ if (result == MA_SUCCESS) { ma_job newJob; newJob = *pJob; /* Everything is the same as the input job, except the execution order. */ newJob.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); /* We need a fresh execution order. */ result = ma_resource_manager_post_job(pResourceManager, &newJob); /* Since the sound isn't yet fully decoded we want the status to be set to busy. */ if (result == MA_SUCCESS) { result = MA_BUSY; } } done: /* If there's still more to decode the result will be set to MA_BUSY. Otherwise we can free the decoder. */ if (result != MA_BUSY) { ma_decoder_uninit((ma_decoder*)pJob->data.resourceManager.pageDataBufferNode.pDecoder); ma_free(pJob->data.resourceManager.pageDataBufferNode.pDecoder, &pResourceManager->config.allocationCallbacks); } /* If we reached the end we need to treat it as successful. */ if (result == MA_AT_END) { result = MA_SUCCESS; } /* Make sure we set the result of node in case some error occurred. */ ma_atomic_compare_and_swap_i32(&pDataBufferNode->result, MA_BUSY, result); /* Signal the notification after setting the result in case the notification callback wants to inspect the result code. */ if (result != MA_BUSY) { if (pJob->data.resourceManager.pageDataBufferNode.pDoneNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.pageDataBufferNode.pDoneNotification); } if (pJob->data.resourceManager.pageDataBufferNode.pDoneFence != NULL) { ma_fence_release(pJob->data.resourceManager.pageDataBufferNode.pDoneFence); } } ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); return result; } static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob) { ma_result result = MA_SUCCESS; ma_resource_manager* pResourceManager; ma_resource_manager_data_buffer* pDataBuffer; ma_resource_manager_data_supply_type dataSupplyType = ma_resource_manager_data_supply_type_unknown; ma_bool32 isConnectorInitialized = MA_FALSE; /* All we're doing here is checking if the node has finished loading. If not, we just re-post the job and keep waiting. Otherwise we increment the execution counter and set the buffer's result code. */ MA_ASSERT(pJob != NULL); pDataBuffer = (ma_resource_manager_data_buffer*)pJob->data.resourceManager.loadDataBuffer.pDataBuffer; MA_ASSERT(pDataBuffer != NULL); pResourceManager = pDataBuffer->pResourceManager; if (pJob->order != ma_atomic_load_32(&pDataBuffer->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Attempting to execute out of order. Probably interleaved with a MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER job. */ } /* First thing we need to do is check whether or not the data buffer is getting deleted. If so we just abort, but making sure we increment the execution pointer. */ result = ma_resource_manager_data_buffer_result(pDataBuffer); if (result != MA_BUSY) { goto done; /* <-- This will ensure the exucution pointer is incremented. */ } else { result = MA_SUCCESS; /* <-- Make sure this is reset. */ } /* Try initializing the connector if we haven't already. */ isConnectorInitialized = ma_resource_manager_data_buffer_has_connector(pDataBuffer); if (isConnectorInitialized == MA_FALSE) { dataSupplyType = ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode); if (dataSupplyType != ma_resource_manager_data_supply_type_unknown) { /* We can now initialize the connector. If this fails, we need to abort. It's very rare for this to fail. */ ma_resource_manager_data_source_config dataSourceConfig; /* For setting initial looping state and range. */ dataSourceConfig = ma_resource_manager_data_source_config_init(); dataSourceConfig.rangeBegInPCMFrames = pJob->data.resourceManager.loadDataBuffer.rangeBegInPCMFrames; dataSourceConfig.rangeEndInPCMFrames = pJob->data.resourceManager.loadDataBuffer.rangeEndInPCMFrames; dataSourceConfig.loopPointBegInPCMFrames = pJob->data.resourceManager.loadDataBuffer.loopPointBegInPCMFrames; dataSourceConfig.loopPointEndInPCMFrames = pJob->data.resourceManager.loadDataBuffer.loopPointEndInPCMFrames; dataSourceConfig.isLooping = pJob->data.resourceManager.loadDataBuffer.isLooping; result = ma_resource_manager_data_buffer_init_connector(pDataBuffer, &dataSourceConfig, pJob->data.resourceManager.loadDataBuffer.pInitNotification, pJob->data.resourceManager.loadDataBuffer.pInitFence); if (result != MA_SUCCESS) { ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to initialize connector for data buffer. %s.\n", ma_result_description(result)); goto done; } } else { /* Don't have a known data supply type. Most likely the data buffer node is still loading, but it could be that an error occurred. */ } } else { /* The connector is already initialized. Nothing to do here. */ } /* If the data node is still loading, we need to repost the job and *not* increment the execution pointer (i.e. we need to not fall through to the "done" label). There is a hole between here and the where the data connector is initialized where the data buffer node may have finished initializing. We need to check for this by checking the result of the data buffer node and whether or not we had an unknown data supply type at the time of trying to initialize the data connector. */ result = ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode); if (result == MA_BUSY || (result == MA_SUCCESS && isConnectorInitialized == MA_FALSE && dataSupplyType == ma_resource_manager_data_supply_type_unknown)) { return ma_resource_manager_post_job(pResourceManager, pJob); } done: /* Only move away from a busy code so that we don't trash any existing error codes. */ ma_atomic_compare_and_swap_i32(&pDataBuffer->result, MA_BUSY, result); /* Only signal the other threads after the result has been set just for cleanliness sake. */ if (pJob->data.resourceManager.loadDataBuffer.pDoneNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.loadDataBuffer.pDoneNotification); } if (pJob->data.resourceManager.loadDataBuffer.pDoneFence != NULL) { ma_fence_release(pJob->data.resourceManager.loadDataBuffer.pDoneFence); } /* If at this point the data buffer has not had it's connector initialized, it means the notification event was never signalled which means we need to signal it here. */ if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE && result != MA_SUCCESS) { if (pJob->data.resourceManager.loadDataBuffer.pInitNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.loadDataBuffer.pInitNotification); } if (pJob->data.resourceManager.loadDataBuffer.pInitFence != NULL) { ma_fence_release(pJob->data.resourceManager.loadDataBuffer.pInitFence); } } ma_atomic_fetch_add_32(&pDataBuffer->executionPointer, 1); return result; } static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob) { ma_resource_manager* pResourceManager; ma_resource_manager_data_buffer* pDataBuffer; MA_ASSERT(pJob != NULL); pDataBuffer = (ma_resource_manager_data_buffer*)pJob->data.resourceManager.freeDataBuffer.pDataBuffer; MA_ASSERT(pDataBuffer != NULL); pResourceManager = pDataBuffer->pResourceManager; if (pJob->order != ma_atomic_load_32(&pDataBuffer->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ } ma_resource_manager_data_buffer_uninit_internal(pDataBuffer); /* The event needs to be signalled last. */ if (pJob->data.resourceManager.freeDataBuffer.pDoneNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.freeDataBuffer.pDoneNotification); } if (pJob->data.resourceManager.freeDataBuffer.pDoneFence != NULL) { ma_fence_release(pJob->data.resourceManager.freeDataBuffer.pDoneFence); } ma_atomic_fetch_add_32(&pDataBuffer->executionPointer, 1); return MA_SUCCESS; } static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob) { ma_result result = MA_SUCCESS; ma_decoder_config decoderConfig; ma_uint32 pageBufferSizeInBytes; ma_resource_manager* pResourceManager; ma_resource_manager_data_stream* pDataStream; MA_ASSERT(pJob != NULL); pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.loadDataStream.pDataStream; MA_ASSERT(pDataStream != NULL); pResourceManager = pDataStream->pResourceManager; if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ } if (ma_resource_manager_data_stream_result(pDataStream) != MA_BUSY) { result = MA_INVALID_OPERATION; /* Most likely the data stream is being uninitialized. */ goto done; } /* We need to initialize the decoder first so we can determine the size of the pages. */ decoderConfig = ma_resource_manager__init_decoder_config(pResourceManager); if (pJob->data.resourceManager.loadDataStream.pFilePath != NULL) { result = ma_decoder_init_vfs(pResourceManager->config.pVFS, pJob->data.resourceManager.loadDataStream.pFilePath, &decoderConfig, &pDataStream->decoder); } else { result = ma_decoder_init_vfs_w(pResourceManager->config.pVFS, pJob->data.resourceManager.loadDataStream.pFilePathW, &decoderConfig, &pDataStream->decoder); } if (result != MA_SUCCESS) { goto done; } /* Retrieve the total length of the file before marking the decoder as loaded. */ if ((pDataStream->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH) == 0) { result = ma_decoder_get_length_in_pcm_frames(&pDataStream->decoder, &pDataStream->totalLengthInPCMFrames); if (result != MA_SUCCESS) { goto done; /* Failed to retrieve the length. */ } } else { pDataStream->totalLengthInPCMFrames = 0; } /* Only mark the decoder as initialized when the length of the decoder has been retrieved because that can possibly require a scan over the whole file and we don't want to have another thread trying to access the decoder while it's scanning. */ pDataStream->isDecoderInitialized = MA_TRUE; /* We have the decoder so we can now initialize our page buffer. */ pageBufferSizeInBytes = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream) * 2 * ma_get_bytes_per_frame(pDataStream->decoder.outputFormat, pDataStream->decoder.outputChannels); pDataStream->pPageData = ma_malloc(pageBufferSizeInBytes, &pResourceManager->config.allocationCallbacks); if (pDataStream->pPageData == NULL) { ma_decoder_uninit(&pDataStream->decoder); result = MA_OUT_OF_MEMORY; goto done; } /* Seek to our initial seek point before filling the initial pages. */ ma_decoder_seek_to_pcm_frame(&pDataStream->decoder, pJob->data.resourceManager.loadDataStream.initialSeekPoint); /* We have our decoder and our page buffer, so now we need to fill our pages. */ ma_resource_manager_data_stream_fill_pages(pDataStream); /* And now we're done. We want to make sure the result is MA_SUCCESS. */ result = MA_SUCCESS; done: ma_free(pJob->data.resourceManager.loadDataStream.pFilePath, &pResourceManager->config.allocationCallbacks); ma_free(pJob->data.resourceManager.loadDataStream.pFilePathW, &pResourceManager->config.allocationCallbacks); /* We can only change the status away from MA_BUSY. If it's set to anything else it means an error has occurred somewhere or the uninitialization process has started (most likely). */ ma_atomic_compare_and_swap_i32(&pDataStream->result, MA_BUSY, result); /* Only signal the other threads after the result has been set just for cleanliness sake. */ if (pJob->data.resourceManager.loadDataStream.pInitNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.loadDataStream.pInitNotification); } if (pJob->data.resourceManager.loadDataStream.pInitFence != NULL) { ma_fence_release(pJob->data.resourceManager.loadDataStream.pInitFence); } ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); return result; } static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob) { ma_resource_manager* pResourceManager; ma_resource_manager_data_stream* pDataStream; MA_ASSERT(pJob != NULL); pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.freeDataStream.pDataStream; MA_ASSERT(pDataStream != NULL); pResourceManager = pDataStream->pResourceManager; if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ } /* If our status is not MA_UNAVAILABLE we have a bug somewhere. */ MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) == MA_UNAVAILABLE); if (pDataStream->isDecoderInitialized) { ma_decoder_uninit(&pDataStream->decoder); } if (pDataStream->pPageData != NULL) { ma_free(pDataStream->pPageData, &pResourceManager->config.allocationCallbacks); pDataStream->pPageData = NULL; /* Just in case... */ } ma_data_source_uninit(&pDataStream->ds); /* The event needs to be signalled last. */ if (pJob->data.resourceManager.freeDataStream.pDoneNotification != NULL) { ma_async_notification_signal(pJob->data.resourceManager.freeDataStream.pDoneNotification); } if (pJob->data.resourceManager.freeDataStream.pDoneFence != NULL) { ma_fence_release(pJob->data.resourceManager.freeDataStream.pDoneFence); } /*ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1);*/ return MA_SUCCESS; } static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob) { ma_result result = MA_SUCCESS; ma_resource_manager* pResourceManager; ma_resource_manager_data_stream* pDataStream; MA_ASSERT(pJob != NULL); pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.pageDataStream.pDataStream; MA_ASSERT(pDataStream != NULL); pResourceManager = pDataStream->pResourceManager; if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ } /* For streams, the status should be MA_SUCCESS. */ if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { result = MA_INVALID_OPERATION; goto done; } ma_resource_manager_data_stream_fill_page(pDataStream, pJob->data.resourceManager.pageDataStream.pageIndex); done: ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); return result; } static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob) { ma_result result = MA_SUCCESS; ma_resource_manager* pResourceManager; ma_resource_manager_data_stream* pDataStream; MA_ASSERT(pJob != NULL); pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.seekDataStream.pDataStream; MA_ASSERT(pDataStream != NULL); pResourceManager = pDataStream->pResourceManager; if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ } /* For streams the status should be MA_SUCCESS for this to do anything. */ if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS || pDataStream->isDecoderInitialized == MA_FALSE) { result = MA_INVALID_OPERATION; goto done; } /* With seeking we just assume both pages are invalid and the relative frame cursor at position 0. This is basically exactly the same as loading, except instead of initializing the decoder, we seek to a frame. */ ma_decoder_seek_to_pcm_frame(&pDataStream->decoder, pJob->data.resourceManager.seekDataStream.frameIndex); /* After seeking we'll need to reload the pages. */ ma_resource_manager_data_stream_fill_pages(pDataStream); /* We need to let the public API know that we're done seeking. */ ma_atomic_fetch_sub_32(&pDataStream->seekCounter, 1); done: ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); return result; } MA_API ma_result ma_resource_manager_process_job(ma_resource_manager* pResourceManager, ma_job* pJob) { if (pResourceManager == NULL || pJob == NULL) { return MA_INVALID_ARGS; } return ma_job_process(pJob); } MA_API ma_result ma_resource_manager_process_next_job(ma_resource_manager* pResourceManager) { ma_result result; ma_job job; if (pResourceManager == NULL) { return MA_INVALID_ARGS; } /* This will return MA_CANCELLED if the next job is a quit job. */ result = ma_resource_manager_next_job(pResourceManager, &job); if (result != MA_SUCCESS) { return result; } return ma_job_process(&job); } #else /* We'll get here if the resource manager is being excluded from the build. We need to define the job processing callbacks as no-ops. */ static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } #endif /* MA_NO_RESOURCE_MANAGER */ #ifndef MA_NO_NODE_GRAPH /* 10ms @ 48K = 480. Must never exceed 65535. */ #ifndef MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS #define MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS 480 #endif static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusIndex, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime); MA_API void ma_debug_fill_pcm_frames_with_sine_wave(float* pFramesOut, ma_uint32 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) { #ifndef MA_NO_GENERATION { ma_waveform_config waveformConfig; ma_waveform waveform; waveformConfig = ma_waveform_config_init(format, channels, sampleRate, ma_waveform_type_sine, 1.0, 400); ma_waveform_init(&waveformConfig, &waveform); ma_waveform_read_pcm_frames(&waveform, pFramesOut, frameCount, NULL); } #else { (void)pFramesOut; (void)frameCount; (void)format; (void)channels; (void)sampleRate; #if defined(MA_DEBUG_OUTPUT) { #if _MSC_VER #pragma message ("ma_debug_fill_pcm_frames_with_sine_wave() will do nothing because MA_NO_GENERATION is enabled.") #endif } #endif } #endif } MA_API ma_node_graph_config ma_node_graph_config_init(ma_uint32 channels) { ma_node_graph_config config; MA_ZERO_OBJECT(&config); config.channels = channels; config.nodeCacheCapInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS; return config; } static void ma_node_graph_set_is_reading(ma_node_graph* pNodeGraph, ma_bool32 isReading) { MA_ASSERT(pNodeGraph != NULL); ma_atomic_exchange_32(&pNodeGraph->isReading, isReading); } #if 0 static ma_bool32 ma_node_graph_is_reading(ma_node_graph* pNodeGraph) { MA_ASSERT(pNodeGraph != NULL); return ma_atomic_load_32(&pNodeGraph->isReading); } #endif static void ma_node_graph_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_node_graph* pNodeGraph = (ma_node_graph*)pNode; ma_uint64 framesRead; ma_node_graph_read_pcm_frames(pNodeGraph, ppFramesOut[0], *pFrameCountOut, &framesRead); *pFrameCountOut = (ma_uint32)framesRead; /* Safe cast. */ (void)ppFramesIn; (void)pFrameCountIn; } static ma_node_vtable g_node_graph_node_vtable = { ma_node_graph_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 0, /* 0 input buses. */ 1, /* 1 output bus. */ 0 /* Flags. */ }; static void ma_node_graph_endpoint_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { MA_ASSERT(pNode != NULL); MA_ASSERT(ma_node_get_input_bus_count(pNode) == 1); MA_ASSERT(ma_node_get_output_bus_count(pNode) == 1); /* Input channel count needs to be the same as the output channel count. */ MA_ASSERT(ma_node_get_input_channels(pNode, 0) == ma_node_get_output_channels(pNode, 0)); /* We don't need to do anything here because it's a passthrough. */ (void)pNode; (void)ppFramesIn; (void)pFrameCountIn; (void)ppFramesOut; (void)pFrameCountOut; #if 0 /* The data has already been mixed. We just need to move it to the output buffer. */ if (ppFramesIn != NULL) { ma_copy_pcm_frames(ppFramesOut[0], ppFramesIn[0], *pFrameCountOut, ma_format_f32, ma_node_get_output_channels(pNode, 0)); } #endif } static ma_node_vtable g_node_graph_endpoint_vtable = { ma_node_graph_endpoint_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* 1 input bus. */ 1, /* 1 output bus. */ MA_NODE_FLAG_PASSTHROUGH /* Flags. The endpoint is a passthrough. */ }; MA_API ma_result ma_node_graph_init(const ma_node_graph_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node_graph* pNodeGraph) { ma_result result; ma_node_config baseConfig; ma_node_config endpointConfig; if (pNodeGraph == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNodeGraph); pNodeGraph->nodeCacheCapInFrames = pConfig->nodeCacheCapInFrames; if (pNodeGraph->nodeCacheCapInFrames == 0) { pNodeGraph->nodeCacheCapInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS; } /* Base node so we can use the node graph as a node into another graph. */ baseConfig = ma_node_config_init(); baseConfig.vtable = &g_node_graph_node_vtable; baseConfig.pOutputChannels = &pConfig->channels; result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pNodeGraph->base); if (result != MA_SUCCESS) { return result; } /* Endpoint. */ endpointConfig = ma_node_config_init(); endpointConfig.vtable = &g_node_graph_endpoint_vtable; endpointConfig.pInputChannels = &pConfig->channels; endpointConfig.pOutputChannels = &pConfig->channels; result = ma_node_init(pNodeGraph, &endpointConfig, pAllocationCallbacks, &pNodeGraph->endpoint); if (result != MA_SUCCESS) { ma_node_uninit(&pNodeGraph->base, pAllocationCallbacks); return result; } return MA_SUCCESS; } MA_API void ma_node_graph_uninit(ma_node_graph* pNodeGraph, const ma_allocation_callbacks* pAllocationCallbacks) { if (pNodeGraph == NULL) { return; } ma_node_uninit(&pNodeGraph->endpoint, pAllocationCallbacks); } MA_API ma_node* ma_node_graph_get_endpoint(ma_node_graph* pNodeGraph) { if (pNodeGraph == NULL) { return NULL; } return &pNodeGraph->endpoint; } MA_API ma_result ma_node_graph_read_pcm_frames(ma_node_graph* pNodeGraph, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { ma_result result = MA_SUCCESS; ma_uint64 totalFramesRead; ma_uint32 channels; if (pFramesRead != NULL) { *pFramesRead = 0; /* Safety. */ } if (pNodeGraph == NULL) { return MA_INVALID_ARGS; } channels = ma_node_get_output_channels(&pNodeGraph->endpoint, 0); /* We'll be nice and try to do a full read of all frameCount frames. */ totalFramesRead = 0; while (totalFramesRead < frameCount) { ma_uint32 framesJustRead; ma_uint64 framesToRead = frameCount - totalFramesRead; if (framesToRead > 0xFFFFFFFF) { framesToRead = 0xFFFFFFFF; } ma_node_graph_set_is_reading(pNodeGraph, MA_TRUE); { result = ma_node_read_pcm_frames(&pNodeGraph->endpoint, 0, (float*)ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), (ma_uint32)framesToRead, &framesJustRead, ma_node_get_time(&pNodeGraph->endpoint)); } ma_node_graph_set_is_reading(pNodeGraph, MA_FALSE); totalFramesRead += framesJustRead; if (result != MA_SUCCESS) { break; } /* Abort if we weren't able to read any frames or else we risk getting stuck in a loop. */ if (framesJustRead == 0) { break; } } /* Let's go ahead and silence any leftover frames just for some added safety to ensure the caller doesn't try emitting garbage out of the speakers. */ if (totalFramesRead < frameCount) { ma_silence_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), (frameCount - totalFramesRead), ma_format_f32, channels); } if (pFramesRead != NULL) { *pFramesRead = totalFramesRead; } return result; } MA_API ma_uint32 ma_node_graph_get_channels(const ma_node_graph* pNodeGraph) { if (pNodeGraph == NULL) { return 0; } return ma_node_get_output_channels(&pNodeGraph->endpoint, 0); } MA_API ma_uint64 ma_node_graph_get_time(const ma_node_graph* pNodeGraph) { if (pNodeGraph == NULL) { return 0; } return ma_node_get_time(&pNodeGraph->endpoint); /* Global time is just the local time of the endpoint. */ } MA_API ma_result ma_node_graph_set_time(ma_node_graph* pNodeGraph, ma_uint64 globalTime) { if (pNodeGraph == NULL) { return MA_INVALID_ARGS; } return ma_node_set_time(&pNodeGraph->endpoint, globalTime); /* Global time is just the local time of the endpoint. */ } #define MA_NODE_OUTPUT_BUS_FLAG_HAS_READ 0x01 /* Whether or not this bus ready to read more data. Only used on nodes with multiple output buses. */ static ma_result ma_node_output_bus_init(ma_node* pNode, ma_uint32 outputBusIndex, ma_uint32 channels, ma_node_output_bus* pOutputBus) { MA_ASSERT(pOutputBus != NULL); MA_ASSERT(outputBusIndex < MA_MAX_NODE_BUS_COUNT); MA_ASSERT(outputBusIndex < ma_node_get_output_bus_count(pNode)); MA_ASSERT(channels < 256); MA_ZERO_OBJECT(pOutputBus); if (channels == 0) { return MA_INVALID_ARGS; } pOutputBus->pNode = pNode; pOutputBus->outputBusIndex = (ma_uint8)outputBusIndex; pOutputBus->channels = (ma_uint8)channels; pOutputBus->flags = MA_NODE_OUTPUT_BUS_FLAG_HAS_READ; /* <-- Important that this flag is set by default. */ pOutputBus->volume = 1; return MA_SUCCESS; } static void ma_node_output_bus_lock(ma_node_output_bus* pOutputBus) { ma_spinlock_lock(&pOutputBus->lock); } static void ma_node_output_bus_unlock(ma_node_output_bus* pOutputBus) { ma_spinlock_unlock(&pOutputBus->lock); } static ma_uint32 ma_node_output_bus_get_channels(const ma_node_output_bus* pOutputBus) { return pOutputBus->channels; } static void ma_node_output_bus_set_has_read(ma_node_output_bus* pOutputBus, ma_bool32 hasRead) { if (hasRead) { ma_atomic_fetch_or_32(&pOutputBus->flags, MA_NODE_OUTPUT_BUS_FLAG_HAS_READ); } else { ma_atomic_fetch_and_32(&pOutputBus->flags, (ma_uint32)~MA_NODE_OUTPUT_BUS_FLAG_HAS_READ); } } static ma_bool32 ma_node_output_bus_has_read(ma_node_output_bus* pOutputBus) { return (ma_atomic_load_32(&pOutputBus->flags) & MA_NODE_OUTPUT_BUS_FLAG_HAS_READ) != 0; } static void ma_node_output_bus_set_is_attached(ma_node_output_bus* pOutputBus, ma_bool32 isAttached) { ma_atomic_exchange_32(&pOutputBus->isAttached, isAttached); } static ma_bool32 ma_node_output_bus_is_attached(ma_node_output_bus* pOutputBus) { return ma_atomic_load_32(&pOutputBus->isAttached); } static ma_result ma_node_output_bus_set_volume(ma_node_output_bus* pOutputBus, float volume) { MA_ASSERT(pOutputBus != NULL); if (volume < 0.0f) { volume = 0.0f; } ma_atomic_exchange_f32(&pOutputBus->volume, volume); return MA_SUCCESS; } static float ma_node_output_bus_get_volume(const ma_node_output_bus* pOutputBus) { return ma_atomic_load_f32((float*)&pOutputBus->volume); } static ma_result ma_node_input_bus_init(ma_uint32 channels, ma_node_input_bus* pInputBus) { MA_ASSERT(pInputBus != NULL); MA_ASSERT(channels < 256); MA_ZERO_OBJECT(pInputBus); if (channels == 0) { return MA_INVALID_ARGS; } pInputBus->channels = (ma_uint8)channels; return MA_SUCCESS; } static void ma_node_input_bus_lock(ma_node_input_bus* pInputBus) { MA_ASSERT(pInputBus != NULL); ma_spinlock_lock(&pInputBus->lock); } static void ma_node_input_bus_unlock(ma_node_input_bus* pInputBus) { MA_ASSERT(pInputBus != NULL); ma_spinlock_unlock(&pInputBus->lock); } static void ma_node_input_bus_next_begin(ma_node_input_bus* pInputBus) { ma_atomic_fetch_add_32(&pInputBus->nextCounter, 1); } static void ma_node_input_bus_next_end(ma_node_input_bus* pInputBus) { ma_atomic_fetch_sub_32(&pInputBus->nextCounter, 1); } static ma_uint32 ma_node_input_bus_get_next_counter(ma_node_input_bus* pInputBus) { return ma_atomic_load_32(&pInputBus->nextCounter); } static ma_uint32 ma_node_input_bus_get_channels(const ma_node_input_bus* pInputBus) { return pInputBus->channels; } static void ma_node_input_bus_detach__no_output_bus_lock(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) { MA_ASSERT(pInputBus != NULL); MA_ASSERT(pOutputBus != NULL); /* Mark the output bus as detached first. This will prevent future iterations on the audio thread from iterating this output bus. */ ma_node_output_bus_set_is_attached(pOutputBus, MA_FALSE); /* We cannot use the output bus lock here since it'll be getting used at a higher level, but we do still need to use the input bus lock since we'll be updating pointers on two different output buses. The same rules apply here as the attaching case. Although we're using a lock here, we're *not* using a lock when iterating over the list in the audio thread. We therefore need to craft this in a way such that the iteration on the audio thread doesn't break. The the first thing to do is swap out the "next" pointer of the previous output bus with the new "next" output bus. This is the operation that matters for iteration on the audio thread. After that, the previous pointer on the new "next" pointer needs to be updated, after which point the linked list will be in a good state. */ ma_node_input_bus_lock(pInputBus); { ma_node_output_bus* pOldPrev = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pPrev); ma_node_output_bus* pOldNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pNext); if (pOldPrev != NULL) { ma_atomic_exchange_ptr(&pOldPrev->pNext, pOldNext); /* <-- This is where the output bus is detached from the list. */ } if (pOldNext != NULL) { ma_atomic_exchange_ptr(&pOldNext->pPrev, pOldPrev); /* <-- This is required for detachment. */ } } ma_node_input_bus_unlock(pInputBus); /* At this point the output bus is detached and the linked list is completely unaware of it. Reset some data for safety. */ ma_atomic_exchange_ptr(&pOutputBus->pNext, NULL); /* Using atomic exchanges here, mainly for the benefit of analysis tools which don't always recognize spinlocks. */ ma_atomic_exchange_ptr(&pOutputBus->pPrev, NULL); /* As above. */ pOutputBus->pInputNode = NULL; pOutputBus->inputNodeInputBusIndex = 0; /* For thread-safety reasons, we don't want to be returning from this straight away. We need to wait for the audio thread to finish with the output bus. There's two things we need to wait for. The first is the part that selects the next output bus in the list, and the other is the part that reads from the output bus. Basically all we're doing is waiting for the input bus to stop referencing the output bus. We're doing this part last because we want the section above to run while the audio thread is finishing up with the output bus, just for efficiency reasons. We marked the output bus as detached right at the top of this function which is going to prevent the audio thread from iterating the output bus again. */ /* Part 1: Wait for the current iteration to complete. */ while (ma_node_input_bus_get_next_counter(pInputBus) > 0) { ma_yield(); } /* Part 2: Wait for any reads to complete. */ while (ma_atomic_load_32(&pOutputBus->refCount) > 0) { ma_yield(); } /* At this point we're done detaching and we can be guaranteed that the audio thread is not going to attempt to reference this output bus again (until attached again). */ } #if 0 /* Not used at the moment, but leaving here in case I need it later. */ static void ma_node_input_bus_detach(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) { MA_ASSERT(pInputBus != NULL); MA_ASSERT(pOutputBus != NULL); ma_node_output_bus_lock(pOutputBus); { ma_node_input_bus_detach__no_output_bus_lock(pInputBus, pOutputBus); } ma_node_output_bus_unlock(pOutputBus); } #endif static void ma_node_input_bus_attach(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus, ma_node* pNewInputNode, ma_uint32 inputNodeInputBusIndex) { MA_ASSERT(pInputBus != NULL); MA_ASSERT(pOutputBus != NULL); ma_node_output_bus_lock(pOutputBus); { ma_node_output_bus* pOldInputNode = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pInputNode); /* Detach from any existing attachment first if necessary. */ if (pOldInputNode != NULL) { ma_node_input_bus_detach__no_output_bus_lock(pInputBus, pOutputBus); } /* At this point we can be sure the output bus is not attached to anything. The linked list in the old input bus has been updated so that pOutputBus will not get iterated again. */ pOutputBus->pInputNode = pNewInputNode; /* No need for an atomic assignment here because modification of this variable always happens within a lock. */ pOutputBus->inputNodeInputBusIndex = (ma_uint8)inputNodeInputBusIndex; /* Now we need to attach the output bus to the linked list. This involves updating two pointers on two different output buses so I'm going to go ahead and keep this simple and just use a lock. There are ways to do this without a lock, but it's just too hard to maintain for it's value. Although we're locking here, it's important to remember that we're *not* locking when iterating and reading audio data since that'll be running on the audio thread. As a result we need to be careful how we craft this so that we don't break iteration. What we're going to do is always attach the new item so that it becomes the first item in the list. That way, as we're iterating we won't break any links in the list and iteration will continue safely. The detaching case will also be crafted in a way as to not break list iteration. It's important to remember to use atomic exchanges here since no locking is happening on the audio thread during iteration. */ ma_node_input_bus_lock(pInputBus); { ma_node_output_bus* pNewPrev = &pInputBus->head; ma_node_output_bus* pNewNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pInputBus->head.pNext); /* Update the local output bus. */ ma_atomic_exchange_ptr(&pOutputBus->pPrev, pNewPrev); ma_atomic_exchange_ptr(&pOutputBus->pNext, pNewNext); /* Update the other output buses to point back to the local output bus. */ ma_atomic_exchange_ptr(&pInputBus->head.pNext, pOutputBus); /* <-- This is where the output bus is actually attached to the input bus. */ /* Do the previous pointer last. This is only used for detachment. */ if (pNewNext != NULL) { ma_atomic_exchange_ptr(&pNewNext->pPrev, pOutputBus); } } ma_node_input_bus_unlock(pInputBus); /* Mark the node as attached last. This is used to controlling whether or the output bus will be iterated on the audio thread. Mainly required for detachment purposes. */ ma_node_output_bus_set_is_attached(pOutputBus, MA_TRUE); } ma_node_output_bus_unlock(pOutputBus); } static ma_node_output_bus* ma_node_input_bus_next(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) { ma_node_output_bus* pNext; MA_ASSERT(pInputBus != NULL); if (pOutputBus == NULL) { return NULL; } ma_node_input_bus_next_begin(pInputBus); { pNext = pOutputBus; for (;;) { pNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pNext->pNext); if (pNext == NULL) { break; /* Reached the end. */ } if (ma_node_output_bus_is_attached(pNext) == MA_FALSE) { continue; /* The node is not attached. Keep checking. */ } /* The next node has been selected. */ break; } /* We need to increment the reference count of the selected node. */ if (pNext != NULL) { ma_atomic_fetch_add_32(&pNext->refCount, 1); } /* The previous node is no longer being referenced. */ ma_atomic_fetch_sub_32(&pOutputBus->refCount, 1); } ma_node_input_bus_next_end(pInputBus); return pNext; } static ma_node_output_bus* ma_node_input_bus_first(ma_node_input_bus* pInputBus) { return ma_node_input_bus_next(pInputBus, &pInputBus->head); } static ma_result ma_node_input_bus_read_pcm_frames(ma_node* pInputNode, ma_node_input_bus* pInputBus, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime) { ma_result result = MA_SUCCESS; ma_node_output_bus* pOutputBus; ma_node_output_bus* pFirst; ma_uint32 inputChannels; ma_bool32 doesOutputBufferHaveContent = MA_FALSE; (void)pInputNode; /* Not currently used. */ /* This will be called from the audio thread which means we can't be doing any locking. Basically, this function will not perfom any locking, whereas attaching and detaching will, but crafted in such a way that we don't need to perform any locking here. The important thing to remember is to always iterate in a forward direction. In order to process any data we need to first read from all input buses. That's where this function comes in. This iterates over each of the attachments and accumulates/mixes them. We also convert the channels to the nodes output channel count before mixing. We want to do this channel conversion so that the caller of this function can invoke the processing callback without having to do it themselves. When we iterate over each of the attachments on the input bus, we need to read as much data as we can from each of them so that we don't end up with holes between each of the attachments. To do this, we need to read from each attachment in a loop and read as many frames as we can, up to `frameCount`. */ MA_ASSERT(pInputNode != NULL); MA_ASSERT(pFramesRead != NULL); /* pFramesRead is critical and must always be specified. On input it's undefined and on output it'll be set to the number of frames actually read. */ *pFramesRead = 0; /* Safety. */ inputChannels = ma_node_input_bus_get_channels(pInputBus); /* We need to be careful with how we call ma_node_input_bus_first() and ma_node_input_bus_next(). They are both critical to our lock-free thread-safety system. We can only call ma_node_input_bus_first() once per iteration, however we have an optimization to checks whether or not it's the first item in the list. We therefore need to store a pointer to the first item rather than repeatedly calling ma_node_input_bus_first(). It's safe to keep hold of this pointer, so long as we don't dereference it after calling ma_node_input_bus_next(), which we won't be. */ pFirst = ma_node_input_bus_first(pInputBus); if (pFirst == NULL) { return MA_SUCCESS; /* No attachments. Read nothing. */ } for (pOutputBus = pFirst; pOutputBus != NULL; pOutputBus = ma_node_input_bus_next(pInputBus, pOutputBus)) { ma_uint32 framesProcessed = 0; ma_bool32 isSilentOutput = MA_FALSE; MA_ASSERT(pOutputBus->pNode != NULL); MA_ASSERT(((ma_node_base*)pOutputBus->pNode)->vtable != NULL); isSilentOutput = (((ma_node_base*)pOutputBus->pNode)->vtable->flags & MA_NODE_FLAG_SILENT_OUTPUT) != 0; if (pFramesOut != NULL) { /* Read. */ float temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE / sizeof(float)]; ma_uint32 tempCapInFrames = ma_countof(temp) / inputChannels; while (framesProcessed < frameCount) { float* pRunningFramesOut; ma_uint32 framesToRead; ma_uint32 framesJustRead; framesToRead = frameCount - framesProcessed; if (framesToRead > tempCapInFrames) { framesToRead = tempCapInFrames; } pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(pFramesOut, framesProcessed, inputChannels); if (doesOutputBufferHaveContent == MA_FALSE) { /* Fast path. First attachment. We just read straight into the output buffer (no mixing required). */ result = ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, pRunningFramesOut, framesToRead, &framesJustRead, globalTime + framesProcessed); } else { /* Slow path. Not the first attachment. Mixing required. */ result = ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, temp, framesToRead, &framesJustRead, globalTime + framesProcessed); if (result == MA_SUCCESS || result == MA_AT_END) { if (isSilentOutput == MA_FALSE) { /* Don't mix if the node outputs silence. */ ma_mix_pcm_frames_f32(pRunningFramesOut, temp, framesJustRead, inputChannels, /*volume*/1); } } } framesProcessed += framesJustRead; /* If we reached the end or otherwise failed to read any data we need to finish up with this output node. */ if (result != MA_SUCCESS) { break; } /* If we didn't read anything, abort so we don't get stuck in a loop. */ if (framesJustRead == 0) { break; } } /* If it's the first attachment we didn't do any mixing. Any leftover samples need to be silenced. */ if (pOutputBus == pFirst && framesProcessed < frameCount) { ma_silence_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, framesProcessed, ma_format_f32, inputChannels), (frameCount - framesProcessed), ma_format_f32, inputChannels); } if (isSilentOutput == MA_FALSE) { doesOutputBufferHaveContent = MA_TRUE; } } else { /* Seek. */ ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, NULL, frameCount, &framesProcessed, globalTime); } } /* If we didn't output anything, output silence. */ if (doesOutputBufferHaveContent == MA_FALSE && pFramesOut != NULL) { ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, inputChannels); } /* In this path we always "process" the entire amount. */ *pFramesRead = frameCount; return result; } MA_API ma_node_config ma_node_config_init(void) { ma_node_config config; MA_ZERO_OBJECT(&config); config.initialState = ma_node_state_started; /* Nodes are started by default. */ config.inputBusCount = MA_NODE_BUS_COUNT_UNKNOWN; config.outputBusCount = MA_NODE_BUS_COUNT_UNKNOWN; return config; } static ma_result ma_node_detach_full(ma_node* pNode); static float* ma_node_get_cached_input_ptr(ma_node* pNode, ma_uint32 inputBusIndex) { ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_uint32 iInputBus; float* pBasePtr; MA_ASSERT(pNodeBase != NULL); /* Input data is stored at the front of the buffer. */ pBasePtr = pNodeBase->pCachedData; for (iInputBus = 0; iInputBus < inputBusIndex; iInputBus += 1) { pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iInputBus]); } return pBasePtr; } static float* ma_node_get_cached_output_ptr(ma_node* pNode, ma_uint32 outputBusIndex) { ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_uint32 iInputBus; ma_uint32 iOutputBus; float* pBasePtr; MA_ASSERT(pNodeBase != NULL); /* Cached output data starts after the input data. */ pBasePtr = pNodeBase->pCachedData; for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNodeBase); iInputBus += 1) { pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iInputBus]); } for (iOutputBus = 0; iOutputBus < outputBusIndex; iOutputBus += 1) { pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iOutputBus]); } return pBasePtr; } typedef struct { size_t sizeInBytes; size_t inputBusOffset; size_t outputBusOffset; size_t cachedDataOffset; ma_uint32 inputBusCount; /* So it doesn't have to be calculated twice. */ ma_uint32 outputBusCount; /* So it doesn't have to be calculated twice. */ } ma_node_heap_layout; static ma_result ma_node_translate_bus_counts(const ma_node_config* pConfig, ma_uint32* pInputBusCount, ma_uint32* pOutputBusCount) { ma_uint32 inputBusCount; ma_uint32 outputBusCount; MA_ASSERT(pConfig != NULL); MA_ASSERT(pInputBusCount != NULL); MA_ASSERT(pOutputBusCount != NULL); /* Bus counts are determined by the vtable, unless they're set to `MA_NODE_BUS_COUNT_UNKNWON`, in which case they're taken from the config. */ if (pConfig->vtable->inputBusCount == MA_NODE_BUS_COUNT_UNKNOWN) { inputBusCount = pConfig->inputBusCount; } else { inputBusCount = pConfig->vtable->inputBusCount; if (pConfig->inputBusCount != MA_NODE_BUS_COUNT_UNKNOWN && pConfig->inputBusCount != pConfig->vtable->inputBusCount) { return MA_INVALID_ARGS; /* Invalid configuration. You must not specify a conflicting bus count between the node's config and the vtable. */ } } if (pConfig->vtable->outputBusCount == MA_NODE_BUS_COUNT_UNKNOWN) { outputBusCount = pConfig->outputBusCount; } else { outputBusCount = pConfig->vtable->outputBusCount; if (pConfig->outputBusCount != MA_NODE_BUS_COUNT_UNKNOWN && pConfig->outputBusCount != pConfig->vtable->outputBusCount) { return MA_INVALID_ARGS; /* Invalid configuration. You must not specify a conflicting bus count between the node's config and the vtable. */ } } /* Bus counts must be within limits. */ if (inputBusCount > MA_MAX_NODE_BUS_COUNT || outputBusCount > MA_MAX_NODE_BUS_COUNT) { return MA_INVALID_ARGS; } /* We must have channel counts for each bus. */ if ((inputBusCount > 0 && pConfig->pInputChannels == NULL) || (outputBusCount > 0 && pConfig->pOutputChannels == NULL)) { return MA_INVALID_ARGS; /* You must specify channel counts for each input and output bus. */ } /* Some special rules for passthrough nodes. */ if ((pConfig->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { if ((pConfig->vtable->inputBusCount != 0 && pConfig->vtable->inputBusCount != 1) || pConfig->vtable->outputBusCount != 1) { return MA_INVALID_ARGS; /* Passthrough nodes must have exactly 1 output bus and either 0 or 1 input bus. */ } if (pConfig->pInputChannels[0] != pConfig->pOutputChannels[0]) { return MA_INVALID_ARGS; /* Passthrough nodes must have the same number of channels between input and output nodes. */ } } *pInputBusCount = inputBusCount; *pOutputBusCount = outputBusCount; return MA_SUCCESS; } static ma_result ma_node_get_heap_layout(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, ma_node_heap_layout* pHeapLayout) { ma_result result; ma_uint32 inputBusCount; ma_uint32 outputBusCount; MA_ASSERT(pHeapLayout != NULL); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL || pConfig->vtable == NULL || pConfig->vtable->onProcess == NULL) { return MA_INVALID_ARGS; } result = ma_node_translate_bus_counts(pConfig, &inputBusCount, &outputBusCount); if (result != MA_SUCCESS) { return result; } pHeapLayout->sizeInBytes = 0; /* Input buses. */ if (inputBusCount > MA_MAX_NODE_LOCAL_BUS_COUNT) { pHeapLayout->inputBusOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(sizeof(ma_node_input_bus) * inputBusCount); } else { pHeapLayout->inputBusOffset = MA_SIZE_MAX; /* MA_SIZE_MAX indicates that no heap allocation is required for the input bus. */ } /* Output buses. */ if (outputBusCount > MA_MAX_NODE_LOCAL_BUS_COUNT) { pHeapLayout->outputBusOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(sizeof(ma_node_output_bus) * outputBusCount); } else { pHeapLayout->outputBusOffset = MA_SIZE_MAX; } /* Cached audio data. We need to allocate memory for a caching both input and output data. We have an optimization where no caching is necessary for specific conditions: - The node has 0 inputs and 1 output. When a node meets the above conditions, no cache is allocated. The size choice for this buffer is a little bit finicky. We don't want to be too wasteful by allocating too much, but at the same time we want it be large enough so that enough frames can be processed for each call to ma_node_read_pcm_frames() so that it keeps things efficient. For now I'm going with 10ms @ 48K which is 480 frames per bus. This is configurable at compile time. It might also be worth investigating whether or not this can be configured at run time. */ if (inputBusCount == 0 && outputBusCount == 1) { /* Fast path. No cache needed. */ pHeapLayout->cachedDataOffset = MA_SIZE_MAX; } else { /* Slow path. Cache needed. */ size_t cachedDataSizeInBytes = 0; ma_uint32 iBus; for (iBus = 0; iBus < inputBusCount; iBus += 1) { cachedDataSizeInBytes += pNodeGraph->nodeCacheCapInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->pInputChannels[iBus]); } for (iBus = 0; iBus < outputBusCount; iBus += 1) { cachedDataSizeInBytes += pNodeGraph->nodeCacheCapInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->pOutputChannels[iBus]); } pHeapLayout->cachedDataOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(cachedDataSizeInBytes); } /* Not technically part of the heap, but we can output the input and output bus counts so we can avoid a redundant call to ma_node_translate_bus_counts(). */ pHeapLayout->inputBusCount = inputBusCount; pHeapLayout->outputBusCount = outputBusCount; /* Make sure allocation size is aligned. */ pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); return MA_SUCCESS; } MA_API ma_result ma_node_get_heap_size(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_node_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_node_get_heap_layout(pNodeGraph, pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_node_init_preallocated(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, void* pHeap, ma_node* pNode) { ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_result result; ma_node_heap_layout heapLayout; ma_uint32 iInputBus; ma_uint32 iOutputBus; if (pNodeBase == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNodeBase); result = ma_node_get_heap_layout(pNodeGraph, pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } pNodeBase->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pNodeBase->pNodeGraph = pNodeGraph; pNodeBase->vtable = pConfig->vtable; pNodeBase->state = pConfig->initialState; pNodeBase->stateTimes[ma_node_state_started] = 0; pNodeBase->stateTimes[ma_node_state_stopped] = (ma_uint64)(ma_int64)-1; /* Weird casting for VC6 compatibility. */ pNodeBase->inputBusCount = heapLayout.inputBusCount; pNodeBase->outputBusCount = heapLayout.outputBusCount; if (heapLayout.inputBusOffset != MA_SIZE_MAX) { pNodeBase->pInputBuses = (ma_node_input_bus*)ma_offset_ptr(pHeap, heapLayout.inputBusOffset); } else { pNodeBase->pInputBuses = pNodeBase->_inputBuses; } if (heapLayout.outputBusOffset != MA_SIZE_MAX) { pNodeBase->pOutputBuses = (ma_node_output_bus*)ma_offset_ptr(pHeap, heapLayout.inputBusOffset); } else { pNodeBase->pOutputBuses = pNodeBase->_outputBuses; } if (heapLayout.cachedDataOffset != MA_SIZE_MAX) { pNodeBase->pCachedData = (float*)ma_offset_ptr(pHeap, heapLayout.cachedDataOffset); pNodeBase->cachedDataCapInFramesPerBus = pNodeGraph->nodeCacheCapInFrames; } else { pNodeBase->pCachedData = NULL; } /* We need to run an initialization step for each input and output bus. */ for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNodeBase); iInputBus += 1) { result = ma_node_input_bus_init(pConfig->pInputChannels[iInputBus], &pNodeBase->pInputBuses[iInputBus]); if (result != MA_SUCCESS) { return result; } } for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNodeBase); iOutputBus += 1) { result = ma_node_output_bus_init(pNodeBase, iOutputBus, pConfig->pOutputChannels[iOutputBus], &pNodeBase->pOutputBuses[iOutputBus]); if (result != MA_SUCCESS) { return result; } } /* The cached data needs to be initialized to silence (or a sine wave tone if we're debugging). */ if (pNodeBase->pCachedData != NULL) { ma_uint32 iBus; #if 1 /* Toggle this between 0 and 1 to turn debugging on or off. 1 = fill with a sine wave for debugging; 0 = fill with silence. */ /* For safety we'll go ahead and default the buffer to silence. */ for (iBus = 0; iBus < ma_node_get_input_bus_count(pNodeBase); iBus += 1) { ma_silence_pcm_frames(ma_node_get_cached_input_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iBus])); } for (iBus = 0; iBus < ma_node_get_output_bus_count(pNodeBase); iBus += 1) { ma_silence_pcm_frames(ma_node_get_cached_output_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iBus])); } #else /* For debugging. Default to a sine wave. */ for (iBus = 0; iBus < ma_node_get_input_bus_count(pNodeBase); iBus += 1) { ma_debug_fill_pcm_frames_with_sine_wave(ma_node_get_cached_input_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iBus]), 48000); } for (iBus = 0; iBus < ma_node_get_output_bus_count(pNodeBase); iBus += 1) { ma_debug_fill_pcm_frames_with_sine_wave(ma_node_get_cached_output_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iBus]), 48000); } #endif } return MA_SUCCESS; } MA_API ma_result ma_node_init(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node* pNode) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_node_get_heap_size(pNodeGraph, pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_node_init_preallocated(pNodeGraph, pConfig, pHeap, pNode); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } ((ma_node_base*)pNode)->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_node_uninit(ma_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_node_base* pNodeBase = (ma_node_base*)pNode; if (pNodeBase == NULL) { return; } /* The first thing we need to do is fully detach the node. This will detach all inputs and outputs. We need to do this first because it will sever the connection with the node graph and allow us to complete uninitialization without needing to worry about thread-safety with the audio thread. The detachment process will wait for any local processing of the node to finish. */ ma_node_detach_full(pNode); /* At this point the node should be completely unreferenced by the node graph and we can finish up the uninitialization process without needing to worry about thread-safety. */ if (pNodeBase->_ownsHeap) { ma_free(pNodeBase->_pHeap, pAllocationCallbacks); } } MA_API ma_node_graph* ma_node_get_node_graph(const ma_node* pNode) { if (pNode == NULL) { return NULL; } return ((const ma_node_base*)pNode)->pNodeGraph; } MA_API ma_uint32 ma_node_get_input_bus_count(const ma_node* pNode) { if (pNode == NULL) { return 0; } return ((ma_node_base*)pNode)->inputBusCount; } MA_API ma_uint32 ma_node_get_output_bus_count(const ma_node* pNode) { if (pNode == NULL) { return 0; } return ((ma_node_base*)pNode)->outputBusCount; } MA_API ma_uint32 ma_node_get_input_channels(const ma_node* pNode, ma_uint32 inputBusIndex) { const ma_node_base* pNodeBase = (const ma_node_base*)pNode; if (pNode == NULL) { return 0; } if (inputBusIndex >= ma_node_get_input_bus_count(pNode)) { return 0; /* Invalid bus index. */ } return ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[inputBusIndex]); } MA_API ma_uint32 ma_node_get_output_channels(const ma_node* pNode, ma_uint32 outputBusIndex) { const ma_node_base* pNodeBase = (const ma_node_base*)pNode; if (pNode == NULL) { return 0; } if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { return 0; /* Invalid bus index. */ } return ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[outputBusIndex]); } static ma_result ma_node_detach_full(ma_node* pNode) { ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_uint32 iInputBus; if (pNodeBase == NULL) { return MA_INVALID_ARGS; } /* Make sure the node is completely detached first. This will not return until the output bus is guaranteed to no longer be referenced by the audio thread. */ ma_node_detach_all_output_buses(pNode); /* At this point all output buses will have been detached from the graph and we can be guaranteed that none of it's input nodes will be getting processed by the graph. We can detach these without needing to worry about the audio thread touching them. */ for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNode); iInputBus += 1) { ma_node_input_bus* pInputBus; ma_node_output_bus* pOutputBus; pInputBus = &pNodeBase->pInputBuses[iInputBus]; /* This is important. We cannot be using ma_node_input_bus_first() or ma_node_input_bus_next(). Those functions are specifically for the audio thread. We'll instead just manually iterate using standard linked list logic. We don't need to worry about the audio thread referencing these because the step above severed the connection to the graph. */ for (pOutputBus = (ma_node_output_bus*)ma_atomic_load_ptr(&pInputBus->head.pNext); pOutputBus != NULL; pOutputBus = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pNext)) { ma_node_detach_output_bus(pOutputBus->pNode, pOutputBus->outputBusIndex); /* This won't do any waiting in practice and should be efficient. */ } } return MA_SUCCESS; } MA_API ma_result ma_node_detach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex) { ma_result result = MA_SUCCESS; ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_node_base* pInputNodeBase; if (pNode == NULL) { return MA_INVALID_ARGS; } if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { return MA_INVALID_ARGS; /* Invalid output bus index. */ } /* We need to lock the output bus because we need to inspect the input node and grab it's input bus. */ ma_node_output_bus_lock(&pNodeBase->pOutputBuses[outputBusIndex]); { pInputNodeBase = (ma_node_base*)pNodeBase->pOutputBuses[outputBusIndex].pInputNode; if (pInputNodeBase != NULL) { ma_node_input_bus_detach__no_output_bus_lock(&pInputNodeBase->pInputBuses[pNodeBase->pOutputBuses[outputBusIndex].inputNodeInputBusIndex], &pNodeBase->pOutputBuses[outputBusIndex]); } } ma_node_output_bus_unlock(&pNodeBase->pOutputBuses[outputBusIndex]); return result; } MA_API ma_result ma_node_detach_all_output_buses(ma_node* pNode) { ma_uint32 iOutputBus; if (pNode == NULL) { return MA_INVALID_ARGS; } for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNode); iOutputBus += 1) { ma_node_detach_output_bus(pNode, iOutputBus); } return MA_SUCCESS; } MA_API ma_result ma_node_attach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex, ma_node* pOtherNode, ma_uint32 otherNodeInputBusIndex) { ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_node_base* pOtherNodeBase = (ma_node_base*)pOtherNode; if (pNodeBase == NULL || pOtherNodeBase == NULL) { return MA_INVALID_ARGS; } if (pNodeBase == pOtherNodeBase) { return MA_INVALID_OPERATION; /* Cannot attach a node to itself. */ } if (outputBusIndex >= ma_node_get_output_bus_count(pNode) || otherNodeInputBusIndex >= ma_node_get_input_bus_count(pOtherNode)) { return MA_INVALID_OPERATION; /* Invalid bus index. */ } /* The output channel count of the output node must be the same as the input channel count of the input node. */ if (ma_node_get_output_channels(pNode, outputBusIndex) != ma_node_get_input_channels(pOtherNode, otherNodeInputBusIndex)) { return MA_INVALID_OPERATION; /* Channel count is incompatible. */ } /* This will deal with detaching if the output bus is already attached to something. */ ma_node_input_bus_attach(&pOtherNodeBase->pInputBuses[otherNodeInputBusIndex], &pNodeBase->pOutputBuses[outputBusIndex], pOtherNode, otherNodeInputBusIndex); return MA_SUCCESS; } MA_API ma_result ma_node_set_output_bus_volume(ma_node* pNode, ma_uint32 outputBusIndex, float volume) { ma_node_base* pNodeBase = (ma_node_base*)pNode; if (pNodeBase == NULL) { return MA_INVALID_ARGS; } if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { return MA_INVALID_ARGS; /* Invalid bus index. */ } return ma_node_output_bus_set_volume(&pNodeBase->pOutputBuses[outputBusIndex], volume); } MA_API float ma_node_get_output_bus_volume(const ma_node* pNode, ma_uint32 outputBusIndex) { const ma_node_base* pNodeBase = (const ma_node_base*)pNode; if (pNodeBase == NULL) { return 0; } if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { return 0; /* Invalid bus index. */ } return ma_node_output_bus_get_volume(&pNodeBase->pOutputBuses[outputBusIndex]); } MA_API ma_result ma_node_set_state(ma_node* pNode, ma_node_state state) { ma_node_base* pNodeBase = (ma_node_base*)pNode; if (pNodeBase == NULL) { return MA_INVALID_ARGS; } ma_atomic_exchange_i32(&pNodeBase->state, state); return MA_SUCCESS; } MA_API ma_node_state ma_node_get_state(const ma_node* pNode) { const ma_node_base* pNodeBase = (const ma_node_base*)pNode; if (pNodeBase == NULL) { return ma_node_state_stopped; } return (ma_node_state)ma_atomic_load_i32(&pNodeBase->state); } MA_API ma_result ma_node_set_state_time(ma_node* pNode, ma_node_state state, ma_uint64 globalTime) { if (pNode == NULL) { return MA_INVALID_ARGS; } /* Validation check for safety since we'll be using this as an index into stateTimes[]. */ if (state != ma_node_state_started && state != ma_node_state_stopped) { return MA_INVALID_ARGS; } ma_atomic_exchange_64(&((ma_node_base*)pNode)->stateTimes[state], globalTime); return MA_SUCCESS; } MA_API ma_uint64 ma_node_get_state_time(const ma_node* pNode, ma_node_state state) { if (pNode == NULL) { return 0; } /* Validation check for safety since we'll be using this as an index into stateTimes[]. */ if (state != ma_node_state_started && state != ma_node_state_stopped) { return 0; } return ma_atomic_load_64(&((ma_node_base*)pNode)->stateTimes[state]); } MA_API ma_node_state ma_node_get_state_by_time(const ma_node* pNode, ma_uint64 globalTime) { if (pNode == NULL) { return ma_node_state_stopped; } return ma_node_get_state_by_time_range(pNode, globalTime, globalTime); } MA_API ma_node_state ma_node_get_state_by_time_range(const ma_node* pNode, ma_uint64 globalTimeBeg, ma_uint64 globalTimeEnd) { ma_node_state state; if (pNode == NULL) { return ma_node_state_stopped; } state = ma_node_get_state(pNode); /* An explicitly stopped node is always stopped. */ if (state == ma_node_state_stopped) { return ma_node_state_stopped; } /* Getting here means the node is marked as started, but it may still not be truly started due to it's start time not having been reached yet. Also, the stop time may have also been reached in which case it'll be considered stopped. */ if (ma_node_get_state_time(pNode, ma_node_state_started) > globalTimeBeg) { return ma_node_state_stopped; /* Start time has not yet been reached. */ } if (ma_node_get_state_time(pNode, ma_node_state_stopped) <= globalTimeEnd) { return ma_node_state_stopped; /* Stop time has been reached. */ } /* Getting here means the node is marked as started and is within it's start/stop times. */ return ma_node_state_started; } MA_API ma_uint64 ma_node_get_time(const ma_node* pNode) { if (pNode == NULL) { return 0; } return ma_atomic_load_64(&((ma_node_base*)pNode)->localTime); } MA_API ma_result ma_node_set_time(ma_node* pNode, ma_uint64 localTime) { if (pNode == NULL) { return MA_INVALID_ARGS; } ma_atomic_exchange_64(&((ma_node_base*)pNode)->localTime, localTime); return MA_SUCCESS; } static void ma_node_process_pcm_frames_internal(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_node_base* pNodeBase = (ma_node_base*)pNode; MA_ASSERT(pNode != NULL); if (pNodeBase->vtable->onProcess) { pNodeBase->vtable->onProcess(pNode, ppFramesIn, pFrameCountIn, ppFramesOut, pFrameCountOut); } } static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusIndex, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime) { ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_result result = MA_SUCCESS; ma_uint32 iInputBus; ma_uint32 iOutputBus; ma_uint32 inputBusCount; ma_uint32 outputBusCount; ma_uint32 totalFramesRead = 0; float* ppFramesIn[MA_MAX_NODE_BUS_COUNT]; float* ppFramesOut[MA_MAX_NODE_BUS_COUNT]; ma_uint64 globalTimeBeg; ma_uint64 globalTimeEnd; ma_uint64 startTime; ma_uint64 stopTime; ma_uint32 timeOffsetBeg; ma_uint32 timeOffsetEnd; ma_uint32 frameCountIn; ma_uint32 frameCountOut; /* pFramesRead is mandatory. It must be used to determine how many frames were read. It's normal and expected that the number of frames read may be different to that requested. Therefore, the caller must look at this value to correctly determine how many frames were read. */ MA_ASSERT(pFramesRead != NULL); /* <-- If you've triggered this assert, you're using this function wrong. You *must* use this variable and inspect it after the call returns. */ if (pFramesRead == NULL) { return MA_INVALID_ARGS; } *pFramesRead = 0; /* Safety. */ if (pNodeBase == NULL) { return MA_INVALID_ARGS; } if (outputBusIndex >= ma_node_get_output_bus_count(pNodeBase)) { return MA_INVALID_ARGS; /* Invalid output bus index. */ } /* Don't do anything if we're in a stopped state. */ if (ma_node_get_state_by_time_range(pNode, globalTime, globalTime + frameCount) != ma_node_state_started) { return MA_SUCCESS; /* We're in a stopped state. This is not an error - we just need to not read anything. */ } globalTimeBeg = globalTime; globalTimeEnd = globalTime + frameCount; startTime = ma_node_get_state_time(pNode, ma_node_state_started); stopTime = ma_node_get_state_time(pNode, ma_node_state_stopped); /* At this point we know that we are inside our start/stop times. However, we may need to adjust our frame count and output pointer to accomodate since we could be straddling the time period that this function is getting called for. It's possible (and likely) that the start time does not line up with the output buffer. We therefore need to offset it by a number of frames to accomodate. The same thing applies for the stop time. */ timeOffsetBeg = (globalTimeBeg < startTime) ? (ma_uint32)(globalTimeEnd - startTime) : 0; timeOffsetEnd = (globalTimeEnd > stopTime) ? (ma_uint32)(globalTimeEnd - stopTime) : 0; /* Trim based on the start offset. We need to silence the start of the buffer. */ if (timeOffsetBeg > 0) { ma_silence_pcm_frames(pFramesOut, timeOffsetBeg, ma_format_f32, ma_node_get_output_channels(pNode, outputBusIndex)); pFramesOut += timeOffsetBeg * ma_node_get_output_channels(pNode, outputBusIndex); frameCount -= timeOffsetBeg; } /* Trim based on the end offset. We don't need to silence the tail section because we'll just have a reduced value written to pFramesRead. */ if (timeOffsetEnd > 0) { frameCount -= timeOffsetEnd; } /* We run on different paths depending on the bus counts. */ inputBusCount = ma_node_get_input_bus_count(pNode); outputBusCount = ma_node_get_output_bus_count(pNode); /* Run a simplified path when there are no inputs and one output. In this case there's nothing to actually read and we can go straight to output. This is a very common scenario because the vast majority of data source nodes will use this setup so this optimization I think is worthwhile. */ if (inputBusCount == 0 && outputBusCount == 1) { /* Fast path. No need to read from input and no need for any caching. */ frameCountIn = 0; frameCountOut = frameCount; /* Just read as much as we can. The callback will return what was actually read. */ ppFramesOut[0] = pFramesOut; /* If it's a passthrough we won't be expecting the callback to output anything, so we'll need to pre-silence the output buffer. */ if ((pNodeBase->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, ma_node_get_output_channels(pNode, outputBusIndex)); } ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut); totalFramesRead = frameCountOut; } else { /* Slow path. Need to read input data. */ if ((pNodeBase->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { /* Fast path. We're running a passthrough. We need to read directly into the output buffer, but still fire the callback so that event handling and trigger nodes can do their thing. Since it's a passthrough there's no need for any kind of caching logic. */ MA_ASSERT(outputBusCount == inputBusCount); MA_ASSERT(outputBusCount == 1); MA_ASSERT(outputBusIndex == 0); /* We just read directly from input bus to output buffer, and then afterwards fire the callback. */ ppFramesOut[0] = pFramesOut; ppFramesIn[0] = ppFramesOut[0]; result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[0], ppFramesIn[0], frameCount, &totalFramesRead, globalTime); if (result == MA_SUCCESS) { /* Even though it's a passthrough, we still need to fire the callback. */ frameCountIn = totalFramesRead; frameCountOut = totalFramesRead; if (totalFramesRead > 0) { ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */ } /* A passthrough should never have modified the input and output frame counts. If you're triggering these assers you need to fix your processing callback. */ MA_ASSERT(frameCountIn == totalFramesRead); MA_ASSERT(frameCountOut == totalFramesRead); } } else { /* Slow path. Need to do caching. */ ma_uint32 framesToProcessIn; ma_uint32 framesToProcessOut; ma_bool32 consumeNullInput = MA_FALSE; /* We use frameCount as a basis for the number of frames to read since that's what's being requested, however we still need to clamp it to whatever can fit in the cache. This will also be used as the basis for determining how many input frames to read. This is not ideal because it can result in too many input frames being read which introduces latency. To solve this, nodes can implement an optional callback called onGetRequiredInputFrameCount which is used as hint to miniaudio as to how many input frames it needs to read at a time. This callback is completely optional, and if it's not set, miniaudio will assume `frameCount`. This function will be called multiple times for each period of time, once for each output node. We cannot read from each input node each time this function is called. Instead we need to check whether or not this is first output bus to be read from for this time period, and if so, read from our input data. To determine whether or not we're ready to read data, we check a flag. There will be one flag for each output. When the flag is set, it means data has been read previously and that we're ready to advance time forward for our input nodes by reading fresh data. */ framesToProcessOut = frameCount; if (framesToProcessOut > pNodeBase->cachedDataCapInFramesPerBus) { framesToProcessOut = pNodeBase->cachedDataCapInFramesPerBus; } framesToProcessIn = frameCount; if (pNodeBase->vtable->onGetRequiredInputFrameCount) { pNodeBase->vtable->onGetRequiredInputFrameCount(pNode, framesToProcessOut, &framesToProcessIn); /* <-- It does not matter if this fails. */ } if (framesToProcessIn > pNodeBase->cachedDataCapInFramesPerBus) { framesToProcessIn = pNodeBase->cachedDataCapInFramesPerBus; } MA_ASSERT(framesToProcessIn <= 0xFFFF); MA_ASSERT(framesToProcessOut <= 0xFFFF); if (ma_node_output_bus_has_read(&pNodeBase->pOutputBuses[outputBusIndex])) { /* Getting here means we need to do another round of processing. */ pNodeBase->cachedFrameCountOut = 0; for (;;) { frameCountOut = 0; /* We need to prepare our output frame pointers for processing. In the same iteration we need to mark every output bus as unread so that future calls to this function for different buses for the current time period don't pull in data when they should instead be reading from cache. */ for (iOutputBus = 0; iOutputBus < outputBusCount; iOutputBus += 1) { ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[iOutputBus], MA_FALSE); /* <-- This is what tells the next calls to this function for other output buses for this time period to read from cache instead of pulling in more data. */ ppFramesOut[iOutputBus] = ma_node_get_cached_output_ptr(pNode, iOutputBus); } /* We only need to read from input buses if there isn't already some data in the cache. */ if (pNodeBase->cachedFrameCountIn == 0) { ma_uint32 maxFramesReadIn = 0; /* Here is where we pull in data from the input buses. This is what will trigger an advance in time. */ for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) { ma_uint32 framesRead; /* The first thing to do is get the offset within our bulk allocation to store this input data. */ ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus); /* Once we've determined our destination pointer we can read. Note that we must inspect the number of frames read and fill any leftovers with silence for safety. */ result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[iInputBus], ppFramesIn[iInputBus], framesToProcessIn, &framesRead, globalTime); if (result != MA_SUCCESS) { /* It doesn't really matter if we fail because we'll just fill with silence. */ framesRead = 0; /* Just for safety, but I don't think it's really needed. */ } /* TODO: Minor optimization opportunity here. If no frames were read and the buffer is already filled with silence, no need to re-silence it. */ /* Any leftover frames need to silenced for safety. */ if (framesRead < framesToProcessIn) { ma_silence_pcm_frames(ppFramesIn[iInputBus] + (framesRead * ma_node_get_input_channels(pNodeBase, iInputBus)), (framesToProcessIn - framesRead), ma_format_f32, ma_node_get_input_channels(pNodeBase, iInputBus)); } maxFramesReadIn = ma_max(maxFramesReadIn, framesRead); } /* This was a fresh load of input data so reset our consumption counter. */ pNodeBase->consumedFrameCountIn = 0; /* We don't want to keep processing if there's nothing to process, so set the number of cached input frames to the maximum number we read from each attachment (the lesser will be padded with silence). If we didn't read anything, this will be set to 0 and the entire buffer will have been assigned to silence. This being equal to 0 is an important property for us because it allows us to detect when NULL can be passed into the processing callback for the input buffer for the purpose of continuous processing. */ pNodeBase->cachedFrameCountIn = (ma_uint16)maxFramesReadIn; } else { /* We don't need to read anything, but we do need to prepare our input frame pointers. */ for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) { ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus) + (pNodeBase->consumedFrameCountIn * ma_node_get_input_channels(pNodeBase, iInputBus)); } } /* At this point we have our input data so now we need to do some processing. Sneaky little optimization here - we can set the pointer to the output buffer for this output bus so that the final copy into the output buffer is done directly by onProcess(). */ if (pFramesOut != NULL) { ppFramesOut[outputBusIndex] = ma_offset_pcm_frames_ptr_f32(pFramesOut, pNodeBase->cachedFrameCountOut, ma_node_get_output_channels(pNode, outputBusIndex)); } /* Give the processing function the entire capacity of the output buffer. */ frameCountOut = (framesToProcessOut - pNodeBase->cachedFrameCountOut); /* We need to treat nodes with continuous processing a little differently. For these ones, we always want to fire the callback with the requested number of frames, regardless of pNodeBase->cachedFrameCountIn, which could be 0. Also, we want to check if we can pass in NULL for the input buffer to the callback. */ if ((pNodeBase->vtable->flags & MA_NODE_FLAG_CONTINUOUS_PROCESSING) != 0) { /* We're using continuous processing. Make sure we specify the whole frame count at all times. */ frameCountIn = framesToProcessIn; /* Give the processing function as much input data as we've got in the buffer, including any silenced padding from short reads. */ if ((pNodeBase->vtable->flags & MA_NODE_FLAG_ALLOW_NULL_INPUT) != 0 && pNodeBase->consumedFrameCountIn == 0 && pNodeBase->cachedFrameCountIn == 0) { consumeNullInput = MA_TRUE; } else { consumeNullInput = MA_FALSE; } /* Since we're using continuous processing we're always passing in a full frame count regardless of how much input data was read. If this is greater than what we read as input, we'll end up with an underflow. We instead need to make sure our cached frame count is set to the number of frames we'll be passing to the data callback. Not doing this will result in an underflow when we "consume" the cached data later on. Note that this check needs to be done after the "consumeNullInput" check above because we use the property of cachedFrameCountIn being 0 to determine whether or not we should be passing in a null pointer to the processing callback for when the node is configured with MA_NODE_FLAG_ALLOW_NULL_INPUT. */ if (pNodeBase->cachedFrameCountIn < (ma_uint16)frameCountIn) { pNodeBase->cachedFrameCountIn = (ma_uint16)frameCountIn; } } else { frameCountIn = pNodeBase->cachedFrameCountIn; /* Give the processing function as much valid input data as we've got. */ consumeNullInput = MA_FALSE; } /* Process data slightly differently depending on whether or not we're consuming NULL input (checked just above). */ if (consumeNullInput) { ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut); } else { /* We want to skip processing if there's no input data, but we can only do that safely if we know that there is no chance of any output frames being produced. If continuous processing is being used, this won't be a problem because the input frame count will always be non-0. However, if continuous processing is *not* enabled and input and output data is processed at different rates, we still need to process that last input frame because there could be a few excess output frames needing to be produced from cached data. The `MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES` flag is used as the indicator for determining whether or not we need to process the node even when there are no input frames available right now. */ if (frameCountIn > 0 || (pNodeBase->vtable->flags & MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES) != 0) { ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */ } else { frameCountOut = 0; /* No data was processed. */ } } /* Thanks to our sneaky optimization above we don't need to do any data copying directly into the output buffer - the onProcess() callback just did that for us. We do, however, need to apply the number of input and output frames that were processed. Note that due to continuous processing above, we need to do explicit checks here. If we just consumed a NULL input buffer it means that no actual input data was processed from the internal buffers and we don't want to be modifying any counters. */ if (consumeNullInput == MA_FALSE) { pNodeBase->consumedFrameCountIn += (ma_uint16)frameCountIn; pNodeBase->cachedFrameCountIn -= (ma_uint16)frameCountIn; } /* The cached output frame count is always equal to what we just read. */ pNodeBase->cachedFrameCountOut += (ma_uint16)frameCountOut; /* If we couldn't process any data, we're done. The loop needs to be terminated here or else we'll get stuck in a loop. */ if (pNodeBase->cachedFrameCountOut == framesToProcessOut || (frameCountOut == 0 && frameCountIn == 0)) { break; } } } else { /* We're not needing to read anything from the input buffer so just read directly from our already-processed data. */ if (pFramesOut != NULL) { ma_copy_pcm_frames(pFramesOut, ma_node_get_cached_output_ptr(pNodeBase, outputBusIndex), pNodeBase->cachedFrameCountOut, ma_format_f32, ma_node_get_output_channels(pNodeBase, outputBusIndex)); } } /* The number of frames read is always equal to the number of cached output frames. */ totalFramesRead = pNodeBase->cachedFrameCountOut; /* Now that we've read the data, make sure our read flag is set. */ ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[outputBusIndex], MA_TRUE); } } /* Apply volume, if necessary. */ ma_apply_volume_factor_f32(pFramesOut, totalFramesRead * ma_node_get_output_channels(pNodeBase, outputBusIndex), ma_node_output_bus_get_volume(&pNodeBase->pOutputBuses[outputBusIndex])); /* Advance our local time forward. */ ma_atomic_fetch_add_64(&pNodeBase->localTime, (ma_uint64)totalFramesRead); *pFramesRead = totalFramesRead + timeOffsetBeg; /* Must include the silenced section at the start of the buffer. */ return result; } /* Data source node. */ MA_API ma_data_source_node_config ma_data_source_node_config_init(ma_data_source* pDataSource) { ma_data_source_node_config config; MA_ZERO_OBJECT(&config); config.nodeConfig = ma_node_config_init(); config.pDataSource = pDataSource; return config; } static void ma_data_source_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_data_source_node* pDataSourceNode = (ma_data_source_node*)pNode; ma_format format; ma_uint32 channels; ma_uint32 frameCount; ma_uint64 framesRead = 0; MA_ASSERT(pDataSourceNode != NULL); MA_ASSERT(pDataSourceNode->pDataSource != NULL); MA_ASSERT(ma_node_get_input_bus_count(pDataSourceNode) == 0); MA_ASSERT(ma_node_get_output_bus_count(pDataSourceNode) == 1); /* We don't want to read from ppFramesIn at all. Instead we read from the data source. */ (void)ppFramesIn; (void)pFrameCountIn; frameCount = *pFrameCountOut; /* miniaudio should never be calling this with a frame count of zero. */ MA_ASSERT(frameCount > 0); if (ma_data_source_get_data_format(pDataSourceNode->pDataSource, &format, &channels, NULL, NULL, 0) == MA_SUCCESS) { /* <-- Don't care about sample rate here. */ /* The node graph system requires samples be in floating point format. This is checked in ma_data_source_node_init(). */ MA_ASSERT(format == ma_format_f32); (void)format; /* Just to silence some static analysis tools. */ ma_data_source_read_pcm_frames(pDataSourceNode->pDataSource, ppFramesOut[0], frameCount, &framesRead); } *pFrameCountOut = (ma_uint32)framesRead; } static ma_node_vtable g_ma_data_source_node_vtable = { ma_data_source_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 0, /* 0 input buses. */ 1, /* 1 output bus. */ 0 }; MA_API ma_result ma_data_source_node_init(ma_node_graph* pNodeGraph, const ma_data_source_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source_node* pDataSourceNode) { ma_result result; ma_format format; /* For validating the format, which must be ma_format_f32. */ ma_uint32 channels; /* For specifying the channel count of the output bus. */ ma_node_config baseConfig; if (pDataSourceNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDataSourceNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } result = ma_data_source_get_data_format(pConfig->pDataSource, &format, &channels, NULL, NULL, 0); /* Don't care about sample rate. This will check pDataSource for NULL. */ if (result != MA_SUCCESS) { return result; } MA_ASSERT(format == ma_format_f32); /* <-- If you've triggered this it means your data source is not outputting floating-point samples. You must configure your data source to use ma_format_f32. */ if (format != ma_format_f32) { return MA_INVALID_ARGS; /* Invalid format. */ } /* The channel count is defined by the data source. If the caller has manually changed the channels we just ignore it. */ baseConfig = pConfig->nodeConfig; baseConfig.vtable = &g_ma_data_source_node_vtable; /* Explicitly set the vtable here to prevent callers from setting it incorrectly. */ /* The channel count is defined by the data source. It is invalid for the caller to manually set the channel counts in the config. `ma_data_source_node_config_init()` will have defaulted the channel count pointer to NULL which is how it must remain. If you trigger any of these asserts it means you're explicitly setting the channel count. Instead, configure the output channel count of your data source to be the necessary channel count. */ if (baseConfig.pOutputChannels != NULL) { return MA_INVALID_ARGS; } baseConfig.pOutputChannels = &channels; result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pDataSourceNode->base); if (result != MA_SUCCESS) { return result; } pDataSourceNode->pDataSource = pConfig->pDataSource; return MA_SUCCESS; } MA_API void ma_data_source_node_uninit(ma_data_source_node* pDataSourceNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_node_uninit(&pDataSourceNode->base, pAllocationCallbacks); } MA_API ma_result ma_data_source_node_set_looping(ma_data_source_node* pDataSourceNode, ma_bool32 isLooping) { if (pDataSourceNode == NULL) { return MA_INVALID_ARGS; } return ma_data_source_set_looping(pDataSourceNode->pDataSource, isLooping); } MA_API ma_bool32 ma_data_source_node_is_looping(ma_data_source_node* pDataSourceNode) { if (pDataSourceNode == NULL) { return MA_FALSE; } return ma_data_source_is_looping(pDataSourceNode->pDataSource); } /* Splitter Node. */ MA_API ma_splitter_node_config ma_splitter_node_config_init(ma_uint32 channels) { ma_splitter_node_config config; MA_ZERO_OBJECT(&config); config.nodeConfig = ma_node_config_init(); config.channels = channels; config.outputBusCount = 2; return config; } static void ma_splitter_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_node_base* pNodeBase = (ma_node_base*)pNode; ma_uint32 iOutputBus; ma_uint32 channels; MA_ASSERT(pNodeBase != NULL); MA_ASSERT(ma_node_get_input_bus_count(pNodeBase) == 1); /* We don't need to consider the input frame count - it'll be the same as the output frame count and we process everything. */ (void)pFrameCountIn; /* NOTE: This assumes the same number of channels for all inputs and outputs. This was checked in ma_splitter_node_init(). */ channels = ma_node_get_input_channels(pNodeBase, 0); /* Splitting is just copying the first input bus and copying it over to each output bus. */ for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNodeBase); iOutputBus += 1) { ma_copy_pcm_frames(ppFramesOut[iOutputBus], ppFramesIn[0], *pFrameCountOut, ma_format_f32, channels); } } static ma_node_vtable g_ma_splitter_node_vtable = { ma_splitter_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* 1 input bus. */ MA_NODE_BUS_COUNT_UNKNOWN, /* The output bus count is specified on a per-node basis. */ 0 }; MA_API ma_result ma_splitter_node_init(ma_node_graph* pNodeGraph, const ma_splitter_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_splitter_node* pSplitterNode) { ma_result result; ma_node_config baseConfig; ma_uint32 pInputChannels[1]; ma_uint32 pOutputChannels[MA_MAX_NODE_BUS_COUNT]; ma_uint32 iOutputBus; if (pSplitterNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pSplitterNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->outputBusCount > MA_MAX_NODE_BUS_COUNT) { return MA_INVALID_ARGS; /* Too many output buses. */ } /* Splitters require the same number of channels between inputs and outputs. */ pInputChannels[0] = pConfig->channels; for (iOutputBus = 0; iOutputBus < pConfig->outputBusCount; iOutputBus += 1) { pOutputChannels[iOutputBus] = pConfig->channels; } baseConfig = pConfig->nodeConfig; baseConfig.vtable = &g_ma_splitter_node_vtable; baseConfig.pInputChannels = pInputChannels; baseConfig.pOutputChannels = pOutputChannels; baseConfig.outputBusCount = pConfig->outputBusCount; result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pSplitterNode->base); if (result != MA_SUCCESS) { return result; /* Failed to initialize the base node. */ } return MA_SUCCESS; } MA_API void ma_splitter_node_uninit(ma_splitter_node* pSplitterNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_node_uninit(pSplitterNode, pAllocationCallbacks); } /* Biquad Node */ MA_API ma_biquad_node_config ma_biquad_node_config_init(ma_uint32 channels, float b0, float b1, float b2, float a0, float a1, float a2) { ma_biquad_node_config config; config.nodeConfig = ma_node_config_init(); config.biquad = ma_biquad_config_init(ma_format_f32, channels, b0, b1, b2, a0, a1, a2); return config; } static void ma_biquad_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_biquad_process_pcm_frames(&pLPFNode->biquad, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_biquad_node_vtable = { ma_biquad_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_biquad_node_init(ma_node_graph* pNodeGraph, const ma_biquad_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->biquad.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_biquad_init(&pConfig->biquad, pAllocationCallbacks, &pNode->biquad); if (result != MA_SUCCESS) { return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_biquad_node_vtable; baseNodeConfig.pInputChannels = &pConfig->biquad.channels; baseNodeConfig.pOutputChannels = &pConfig->biquad.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_biquad_node_reinit(const ma_biquad_config* pConfig, ma_biquad_node* pNode) { ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; MA_ASSERT(pNode != NULL); return ma_biquad_reinit(pConfig, &pLPFNode->biquad); } MA_API void ma_biquad_node_uninit(ma_biquad_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_biquad_uninit(&pLPFNode->biquad, pAllocationCallbacks); } /* Low Pass Filter Node */ MA_API ma_lpf_node_config ma_lpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) { ma_lpf_node_config config; config.nodeConfig = ma_node_config_init(); config.lpf = ma_lpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); return config; } static void ma_lpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_lpf_process_pcm_frames(&pLPFNode->lpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_lpf_node_vtable = { ma_lpf_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_lpf_node_init(ma_node_graph* pNodeGraph, const ma_lpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->lpf.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_lpf_init(&pConfig->lpf, pAllocationCallbacks, &pNode->lpf); if (result != MA_SUCCESS) { return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_lpf_node_vtable; baseNodeConfig.pInputChannels = &pConfig->lpf.channels; baseNodeConfig.pOutputChannels = &pConfig->lpf.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_lpf_node_reinit(const ma_lpf_config* pConfig, ma_lpf_node* pNode) { ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; if (pNode == NULL) { return MA_INVALID_ARGS; } return ma_lpf_reinit(pConfig, &pLPFNode->lpf); } MA_API void ma_lpf_node_uninit(ma_lpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_lpf_uninit(&pLPFNode->lpf, pAllocationCallbacks); } /* High Pass Filter Node */ MA_API ma_hpf_node_config ma_hpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) { ma_hpf_node_config config; config.nodeConfig = ma_node_config_init(); config.hpf = ma_hpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); return config; } static void ma_hpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_hpf_process_pcm_frames(&pHPFNode->hpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_hpf_node_vtable = { ma_hpf_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_hpf_node_init(ma_node_graph* pNodeGraph, const ma_hpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->hpf.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_hpf_init(&pConfig->hpf, pAllocationCallbacks, &pNode->hpf); if (result != MA_SUCCESS) { return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_hpf_node_vtable; baseNodeConfig.pInputChannels = &pConfig->hpf.channels; baseNodeConfig.pOutputChannels = &pConfig->hpf.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_hpf_node_reinit(const ma_hpf_config* pConfig, ma_hpf_node* pNode) { ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; if (pNode == NULL) { return MA_INVALID_ARGS; } return ma_hpf_reinit(pConfig, &pHPFNode->hpf); } MA_API void ma_hpf_node_uninit(ma_hpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_hpf_uninit(&pHPFNode->hpf, pAllocationCallbacks); } /* Band Pass Filter Node */ MA_API ma_bpf_node_config ma_bpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) { ma_bpf_node_config config; config.nodeConfig = ma_node_config_init(); config.bpf = ma_bpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); return config; } static void ma_bpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_bpf_process_pcm_frames(&pBPFNode->bpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_bpf_node_vtable = { ma_bpf_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_bpf_node_init(ma_node_graph* pNodeGraph, const ma_bpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->bpf.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_bpf_init(&pConfig->bpf, pAllocationCallbacks, &pNode->bpf); if (result != MA_SUCCESS) { return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_bpf_node_vtable; baseNodeConfig.pInputChannels = &pConfig->bpf.channels; baseNodeConfig.pOutputChannels = &pConfig->bpf.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_bpf_node_reinit(const ma_bpf_config* pConfig, ma_bpf_node* pNode) { ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; if (pNode == NULL) { return MA_INVALID_ARGS; } return ma_bpf_reinit(pConfig, &pBPFNode->bpf); } MA_API void ma_bpf_node_uninit(ma_bpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_bpf_uninit(&pBPFNode->bpf, pAllocationCallbacks); } /* Notching Filter Node */ MA_API ma_notch_node_config ma_notch_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency) { ma_notch_node_config config; config.nodeConfig = ma_node_config_init(); config.notch = ma_notch2_config_init(ma_format_f32, channels, sampleRate, q, frequency); return config; } static void ma_notch_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_notch_node* pBPFNode = (ma_notch_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_notch2_process_pcm_frames(&pBPFNode->notch, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_notch_node_vtable = { ma_notch_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_notch_node_init(ma_node_graph* pNodeGraph, const ma_notch_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->notch.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_notch2_init(&pConfig->notch, pAllocationCallbacks, &pNode->notch); if (result != MA_SUCCESS) { return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_notch_node_vtable; baseNodeConfig.pInputChannels = &pConfig->notch.channels; baseNodeConfig.pOutputChannels = &pConfig->notch.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_notch_node_reinit(const ma_notch_config* pConfig, ma_notch_node* pNode) { ma_notch_node* pNotchNode = (ma_notch_node*)pNode; if (pNode == NULL) { return MA_INVALID_ARGS; } return ma_notch2_reinit(pConfig, &pNotchNode->notch); } MA_API void ma_notch_node_uninit(ma_notch_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_notch_node* pNotchNode = (ma_notch_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_notch2_uninit(&pNotchNode->notch, pAllocationCallbacks); } /* Peaking Filter Node */ MA_API ma_peak_node_config ma_peak_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) { ma_peak_node_config config; config.nodeConfig = ma_node_config_init(); config.peak = ma_peak2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); return config; } static void ma_peak_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_peak_node* pBPFNode = (ma_peak_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_peak2_process_pcm_frames(&pBPFNode->peak, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_peak_node_vtable = { ma_peak_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_peak_node_init(ma_node_graph* pNodeGraph, const ma_peak_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->peak.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_peak2_init(&pConfig->peak, pAllocationCallbacks, &pNode->peak); if (result != MA_SUCCESS) { ma_node_uninit(pNode, pAllocationCallbacks); return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_peak_node_vtable; baseNodeConfig.pInputChannels = &pConfig->peak.channels; baseNodeConfig.pOutputChannels = &pConfig->peak.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_peak_node_reinit(const ma_peak_config* pConfig, ma_peak_node* pNode) { ma_peak_node* pPeakNode = (ma_peak_node*)pNode; if (pNode == NULL) { return MA_INVALID_ARGS; } return ma_peak2_reinit(pConfig, &pPeakNode->peak); } MA_API void ma_peak_node_uninit(ma_peak_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_peak_node* pPeakNode = (ma_peak_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_peak2_uninit(&pPeakNode->peak, pAllocationCallbacks); } /* Low Shelf Filter Node */ MA_API ma_loshelf_node_config ma_loshelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) { ma_loshelf_node_config config; config.nodeConfig = ma_node_config_init(); config.loshelf = ma_loshelf2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); return config; } static void ma_loshelf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_loshelf_node* pBPFNode = (ma_loshelf_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_loshelf2_process_pcm_frames(&pBPFNode->loshelf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_loshelf_node_vtable = { ma_loshelf_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_loshelf_node_init(ma_node_graph* pNodeGraph, const ma_loshelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->loshelf.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_loshelf2_init(&pConfig->loshelf, pAllocationCallbacks, &pNode->loshelf); if (result != MA_SUCCESS) { return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_loshelf_node_vtable; baseNodeConfig.pInputChannels = &pConfig->loshelf.channels; baseNodeConfig.pOutputChannels = &pConfig->loshelf.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_loshelf_node_reinit(const ma_loshelf_config* pConfig, ma_loshelf_node* pNode) { ma_loshelf_node* pLoshelfNode = (ma_loshelf_node*)pNode; if (pNode == NULL) { return MA_INVALID_ARGS; } return ma_loshelf2_reinit(pConfig, &pLoshelfNode->loshelf); } MA_API void ma_loshelf_node_uninit(ma_loshelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_loshelf_node* pLoshelfNode = (ma_loshelf_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_loshelf2_uninit(&pLoshelfNode->loshelf, pAllocationCallbacks); } /* High Shelf Filter Node */ MA_API ma_hishelf_node_config ma_hishelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) { ma_hishelf_node_config config; config.nodeConfig = ma_node_config_init(); config.hishelf = ma_hishelf2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); return config; } static void ma_hishelf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_hishelf_node* pBPFNode = (ma_hishelf_node*)pNode; MA_ASSERT(pNode != NULL); (void)pFrameCountIn; ma_hishelf2_process_pcm_frames(&pBPFNode->hishelf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_hishelf_node_vtable = { ma_hishelf_node_process_pcm_frames, NULL, /* onGetRequiredInputFrameCount */ 1, /* One input. */ 1, /* One output. */ 0 /* Default flags. */ }; MA_API ma_result ma_hishelf_node_init(ma_node_graph* pNodeGraph, const ma_hishelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf_node* pNode) { ma_result result; ma_node_config baseNodeConfig; if (pNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pNode); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->hishelf.format != ma_format_f32) { return MA_INVALID_ARGS; /* The format must be f32. */ } result = ma_hishelf2_init(&pConfig->hishelf, pAllocationCallbacks, &pNode->hishelf); if (result != MA_SUCCESS) { return result; } baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_hishelf_node_vtable; baseNodeConfig.pInputChannels = &pConfig->hishelf.channels; baseNodeConfig.pOutputChannels = &pConfig->hishelf.channels; result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); if (result != MA_SUCCESS) { return result; } return result; } MA_API ma_result ma_hishelf_node_reinit(const ma_hishelf_config* pConfig, ma_hishelf_node* pNode) { ma_hishelf_node* pHishelfNode = (ma_hishelf_node*)pNode; if (pNode == NULL) { return MA_INVALID_ARGS; } return ma_hishelf2_reinit(pConfig, &pHishelfNode->hishelf); } MA_API void ma_hishelf_node_uninit(ma_hishelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) { ma_hishelf_node* pHishelfNode = (ma_hishelf_node*)pNode; if (pNode == NULL) { return; } ma_node_uninit(pNode, pAllocationCallbacks); ma_hishelf2_uninit(&pHishelfNode->hishelf, pAllocationCallbacks); } MA_API ma_delay_node_config ma_delay_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay) { ma_delay_node_config config; config.nodeConfig = ma_node_config_init(); config.delay = ma_delay_config_init(channels, sampleRate, delayInFrames, decay); return config; } static void ma_delay_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_delay_node* pDelayNode = (ma_delay_node*)pNode; (void)pFrameCountIn; ma_delay_process_pcm_frames(&pDelayNode->delay, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); } static ma_node_vtable g_ma_delay_node_vtable = { ma_delay_node_process_pcm_frames, NULL, 1, /* 1 input channels. */ 1, /* 1 output channel. */ MA_NODE_FLAG_CONTINUOUS_PROCESSING /* Delay requires continuous processing to ensure the tail get's processed. */ }; MA_API ma_result ma_delay_node_init(ma_node_graph* pNodeGraph, const ma_delay_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay_node* pDelayNode) { ma_result result; ma_node_config baseConfig; if (pDelayNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pDelayNode); result = ma_delay_init(&pConfig->delay, pAllocationCallbacks, &pDelayNode->delay); if (result != MA_SUCCESS) { return result; } baseConfig = pConfig->nodeConfig; baseConfig.vtable = &g_ma_delay_node_vtable; baseConfig.pInputChannels = &pConfig->delay.channels; baseConfig.pOutputChannels = &pConfig->delay.channels; result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pDelayNode->baseNode); if (result != MA_SUCCESS) { ma_delay_uninit(&pDelayNode->delay, pAllocationCallbacks); return result; } return result; } MA_API void ma_delay_node_uninit(ma_delay_node* pDelayNode, const ma_allocation_callbacks* pAllocationCallbacks) { if (pDelayNode == NULL) { return; } /* The base node is always uninitialized first. */ ma_node_uninit(pDelayNode, pAllocationCallbacks); ma_delay_uninit(&pDelayNode->delay, pAllocationCallbacks); } MA_API void ma_delay_node_set_wet(ma_delay_node* pDelayNode, float value) { if (pDelayNode == NULL) { return; } ma_delay_set_wet(&pDelayNode->delay, value); } MA_API float ma_delay_node_get_wet(const ma_delay_node* pDelayNode) { if (pDelayNode == NULL) { return 0; } return ma_delay_get_wet(&pDelayNode->delay); } MA_API void ma_delay_node_set_dry(ma_delay_node* pDelayNode, float value) { if (pDelayNode == NULL) { return; } ma_delay_set_dry(&pDelayNode->delay, value); } MA_API float ma_delay_node_get_dry(const ma_delay_node* pDelayNode) { if (pDelayNode == NULL) { return 0; } return ma_delay_get_dry(&pDelayNode->delay); } MA_API void ma_delay_node_set_decay(ma_delay_node* pDelayNode, float value) { if (pDelayNode == NULL) { return; } ma_delay_set_decay(&pDelayNode->delay, value); } MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode) { if (pDelayNode == NULL) { return 0; } return ma_delay_get_decay(&pDelayNode->delay); } #endif /* MA_NO_NODE_GRAPH */ /* SECTION: miniaudio_engine.c */ #if !defined(MA_NO_ENGINE) && !defined(MA_NO_NODE_GRAPH) /************************************************************************************************************************************************************** Engine **************************************************************************************************************************************************************/ #define MA_SEEK_TARGET_NONE (~(ma_uint64)0) static void ma_sound_set_at_end(ma_sound* pSound, ma_bool32 atEnd) { MA_ASSERT(pSound != NULL); ma_atomic_exchange_32(&pSound->atEnd, atEnd); /* Fire any callbacks or events. */ if (atEnd) { if (pSound->endCallback != NULL) { pSound->endCallback(pSound->pEndCallbackUserData, pSound); } } } static ma_bool32 ma_sound_get_at_end(const ma_sound* pSound) { MA_ASSERT(pSound != NULL); return ma_atomic_load_32(&pSound->atEnd); } MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags) { ma_engine_node_config config; MA_ZERO_OBJECT(&config); config.pEngine = pEngine; config.type = type; config.isPitchDisabled = (flags & MA_SOUND_FLAG_NO_PITCH) != 0; config.isSpatializationDisabled = (flags & MA_SOUND_FLAG_NO_SPATIALIZATION) != 0; config.monoExpansionMode = pEngine->monoExpansionMode; return config; } static void ma_engine_node_update_pitch_if_required(ma_engine_node* pEngineNode) { ma_bool32 isUpdateRequired = MA_FALSE; float newPitch; MA_ASSERT(pEngineNode != NULL); newPitch = ma_atomic_load_explicit_f32(&pEngineNode->pitch, ma_atomic_memory_order_acquire); if (pEngineNode->oldPitch != newPitch) { pEngineNode->oldPitch = newPitch; isUpdateRequired = MA_TRUE; } if (pEngineNode->oldDopplerPitch != pEngineNode->spatializer.dopplerPitch) { pEngineNode->oldDopplerPitch = pEngineNode->spatializer.dopplerPitch; isUpdateRequired = MA_TRUE; } if (isUpdateRequired) { float basePitch = (float)pEngineNode->sampleRate / ma_engine_get_sample_rate(pEngineNode->pEngine); ma_linear_resampler_set_rate_ratio(&pEngineNode->resampler, basePitch * pEngineNode->oldPitch * pEngineNode->oldDopplerPitch); } } static ma_bool32 ma_engine_node_is_pitching_enabled(const ma_engine_node* pEngineNode) { MA_ASSERT(pEngineNode != NULL); /* Don't try to be clever by skiping resampling in the pitch=1 case or else you'll glitch when moving away from 1. */ return !ma_atomic_load_explicit_32(&pEngineNode->isPitchDisabled, ma_atomic_memory_order_acquire); } static ma_bool32 ma_engine_node_is_spatialization_enabled(const ma_engine_node* pEngineNode) { MA_ASSERT(pEngineNode != NULL); return !ma_atomic_load_explicit_32(&pEngineNode->isSpatializationDisabled, ma_atomic_memory_order_acquire); } static ma_uint64 ma_engine_node_get_required_input_frame_count(const ma_engine_node* pEngineNode, ma_uint64 outputFrameCount) { ma_uint64 inputFrameCount = 0; if (ma_engine_node_is_pitching_enabled(pEngineNode)) { ma_result result = ma_linear_resampler_get_required_input_frame_count(&pEngineNode->resampler, outputFrameCount, &inputFrameCount); if (result != MA_SUCCESS) { inputFrameCount = 0; } } else { inputFrameCount = outputFrameCount; /* No resampling, so 1:1. */ } return inputFrameCount; } static ma_result ma_engine_node_set_volume(ma_engine_node* pEngineNode, float volume) { if (pEngineNode == NULL) { return MA_INVALID_ARGS; } ma_atomic_float_set(&pEngineNode->volume, volume); /* If we're not smoothing we should bypass the volume gainer entirely. */ if (pEngineNode->volumeSmoothTimeInPCMFrames == 0) { /* We should always have an active spatializer because it can be enabled and disabled dynamically. We can just use that for hodling our volume. */ ma_spatializer_set_master_volume(&pEngineNode->spatializer, volume); } else { /* We're using volume smoothing, so apply the master volume to the gainer. */ ma_gainer_set_gain(&pEngineNode->volumeGainer, volume); } return MA_SUCCESS; } static ma_result ma_engine_node_get_volume(const ma_engine_node* pEngineNode, float* pVolume) { if (pVolume == NULL) { return MA_INVALID_ARGS; } *pVolume = 0.0f; if (pEngineNode == NULL) { return MA_INVALID_ARGS; } *pVolume = ma_atomic_float_get((ma_atomic_float*)&pEngineNode->volume); return MA_SUCCESS; } static void ma_engine_node_process_pcm_frames__general(ma_engine_node* pEngineNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { ma_uint32 frameCountIn; ma_uint32 frameCountOut; ma_uint32 totalFramesProcessedIn; ma_uint32 totalFramesProcessedOut; ma_uint32 channelsIn; ma_uint32 channelsOut; ma_bool32 isPitchingEnabled; ma_bool32 isFadingEnabled; ma_bool32 isSpatializationEnabled; ma_bool32 isPanningEnabled; ma_bool32 isVolumeSmoothingEnabled; frameCountIn = *pFrameCountIn; frameCountOut = *pFrameCountOut; channelsIn = ma_spatializer_get_input_channels(&pEngineNode->spatializer); channelsOut = ma_spatializer_get_output_channels(&pEngineNode->spatializer); totalFramesProcessedIn = 0; totalFramesProcessedOut = 0; isPitchingEnabled = ma_engine_node_is_pitching_enabled(pEngineNode); isFadingEnabled = pEngineNode->fader.volumeBeg != 1 || pEngineNode->fader.volumeEnd != 1; isSpatializationEnabled = ma_engine_node_is_spatialization_enabled(pEngineNode); isPanningEnabled = pEngineNode->panner.pan != 0 && channelsOut != 1; isVolumeSmoothingEnabled = pEngineNode->volumeSmoothTimeInPCMFrames > 0; /* Keep going while we've still got data available for processing. */ while (totalFramesProcessedOut < frameCountOut) { /* We need to process in a specific order. We always do resampling first because it's likely we're going to be increasing the channel count after spatialization. Also, I want to do fading based on the output sample rate. We'll first read into a buffer from the resampler. Then we'll do all processing that operates on the on the input channel count. We'll then get the spatializer to output to the output buffer and then do all effects from that point directly in the output buffer in-place. Note that we're always running the resampler. If we try to be clever and skip resampling when the pitch is 1, we'll get a glitch when we move away from 1, back to 1, and then away from 1 again. We'll want to implement any pitch=1 optimizations in the resampler itself. There's a small optimization here that we'll utilize since it might be a fairly common case. When the input and output channel counts are the same, we'll read straight into the output buffer from the resampler and do everything in-place. */ const float* pRunningFramesIn; float* pRunningFramesOut; float* pWorkingBuffer; /* This is the buffer that we'll be processing frames in. This is in input channels. */ float temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE / sizeof(float)]; ma_uint32 tempCapInFrames = ma_countof(temp) / channelsIn; ma_uint32 framesAvailableIn; ma_uint32 framesAvailableOut; ma_uint32 framesJustProcessedIn; ma_uint32 framesJustProcessedOut; ma_bool32 isWorkingBufferValid = MA_FALSE; framesAvailableIn = frameCountIn - totalFramesProcessedIn; framesAvailableOut = frameCountOut - totalFramesProcessedOut; pRunningFramesIn = ma_offset_pcm_frames_const_ptr_f32(ppFramesIn[0], totalFramesProcessedIn, channelsIn); pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesProcessedOut, channelsOut); if (channelsIn == channelsOut) { /* Fast path. Channel counts are the same. No need for an intermediary input buffer. */ pWorkingBuffer = pRunningFramesOut; } else { /* Slow path. Channel counts are different. Need to use an intermediary input buffer. */ pWorkingBuffer = temp; if (framesAvailableOut > tempCapInFrames) { framesAvailableOut = tempCapInFrames; } } /* First is resampler. */ if (isPitchingEnabled) { ma_uint64 resampleFrameCountIn = framesAvailableIn; ma_uint64 resampleFrameCountOut = framesAvailableOut; ma_linear_resampler_process_pcm_frames(&pEngineNode->resampler, pRunningFramesIn, &resampleFrameCountIn, pWorkingBuffer, &resampleFrameCountOut); isWorkingBufferValid = MA_TRUE; framesJustProcessedIn = (ma_uint32)resampleFrameCountIn; framesJustProcessedOut = (ma_uint32)resampleFrameCountOut; } else { framesJustProcessedIn = ma_min(framesAvailableIn, framesAvailableOut); framesJustProcessedOut = framesJustProcessedIn; /* When no resampling is being performed, the number of output frames is the same as input frames. */ } /* Fading. */ if (isFadingEnabled) { if (isWorkingBufferValid) { ma_fader_process_pcm_frames(&pEngineNode->fader, pWorkingBuffer, pWorkingBuffer, framesJustProcessedOut); /* In-place processing. */ } else { ma_fader_process_pcm_frames(&pEngineNode->fader, pWorkingBuffer, pRunningFramesIn, framesJustProcessedOut); isWorkingBufferValid = MA_TRUE; } } /* If we're using smoothing, we won't be applying volume via the spatializer, but instead from a ma_gainer. In this case we'll want to apply our volume now. */ if (isVolumeSmoothingEnabled) { if (isWorkingBufferValid) { ma_gainer_process_pcm_frames(&pEngineNode->volumeGainer, pWorkingBuffer, pWorkingBuffer, framesJustProcessedOut); } else { ma_gainer_process_pcm_frames(&pEngineNode->volumeGainer, pWorkingBuffer, pRunningFramesIn, framesJustProcessedOut); isWorkingBufferValid = MA_TRUE; } } /* If at this point we still haven't actually done anything with the working buffer we need to just read straight from the input buffer. */ if (isWorkingBufferValid == MA_FALSE) { pWorkingBuffer = (float*)pRunningFramesIn; /* Naughty const cast, but it's safe at this point because we won't ever be writing to it from this point out. */ } /* Spatialization. */ if (isSpatializationEnabled) { ma_uint32 iListener; /* When determining the listener to use, we first check to see if the sound is pinned to a specific listener. If so, we use that. Otherwise we just use the closest listener. */ if (pEngineNode->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) { iListener = pEngineNode->pinnedListenerIndex; } else { ma_vec3f spatializerPosition = ma_spatializer_get_position(&pEngineNode->spatializer); iListener = ma_engine_find_closest_listener(pEngineNode->pEngine, spatializerPosition.x, spatializerPosition.y, spatializerPosition.z); } ma_spatializer_process_pcm_frames(&pEngineNode->spatializer, &pEngineNode->pEngine->listeners[iListener], pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut); } else { /* No spatialization, but we still need to do channel conversion and master volume. */ float volume; ma_engine_node_get_volume(pEngineNode, &volume); /* Should never fail. */ if (channelsIn == channelsOut) { /* No channel conversion required. Just copy straight to the output buffer. */ if (isVolumeSmoothingEnabled) { /* Volume has already been applied. Just copy straight to the output buffer. */ ma_copy_pcm_frames(pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut * channelsOut, ma_format_f32, channelsOut); } else { /* Volume has not been applied yet. Copy and apply volume in the same pass. */ ma_copy_and_apply_volume_factor_f32(pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut * channelsOut, volume); } } else { /* Channel conversion required. TODO: Add support for channel maps here. */ ma_channel_map_apply_f32(pRunningFramesOut, NULL, channelsOut, pWorkingBuffer, NULL, channelsIn, framesJustProcessedOut, ma_channel_mix_mode_simple, pEngineNode->monoExpansionMode); /* If we're using smoothing, the volume will have already been applied. */ if (!isVolumeSmoothingEnabled) { ma_apply_volume_factor_f32(pRunningFramesOut, framesJustProcessedOut * channelsOut, volume); } } } /* At this point we can guarantee that the output buffer contains valid data. We can process everything in place now. */ /* Panning. */ if (isPanningEnabled) { ma_panner_process_pcm_frames(&pEngineNode->panner, pRunningFramesOut, pRunningFramesOut, framesJustProcessedOut); /* In-place processing. */ } /* We're done for this chunk. */ totalFramesProcessedIn += framesJustProcessedIn; totalFramesProcessedOut += framesJustProcessedOut; /* If we didn't process any output frames this iteration it means we've either run out of input data, or run out of room in the output buffer. */ if (framesJustProcessedOut == 0) { break; } } /* At this point we're done processing. */ *pFrameCountIn = totalFramesProcessedIn; *pFrameCountOut = totalFramesProcessedOut; } static void ma_engine_node_process_pcm_frames__sound(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { /* For sounds, we need to first read from the data source. Then we need to apply the engine effects (pan, pitch, fades, etc.). */ ma_result result = MA_SUCCESS; ma_sound* pSound = (ma_sound*)pNode; ma_uint32 frameCount = *pFrameCountOut; ma_uint32 totalFramesRead = 0; ma_format dataSourceFormat; ma_uint32 dataSourceChannels; ma_uint8 temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; ma_uint32 tempCapInFrames; ma_uint64 seekTarget; /* This is a data source node which means no input buses. */ (void)ppFramesIn; (void)pFrameCountIn; /* If we're marked at the end we need to stop the sound and do nothing. */ if (ma_sound_at_end(pSound)) { ma_sound_stop(pSound); *pFrameCountOut = 0; return; } /* If we're seeking, do so now before reading. */ seekTarget = ma_atomic_load_64(&pSound->seekTarget); if (seekTarget != MA_SEEK_TARGET_NONE) { ma_data_source_seek_to_pcm_frame(pSound->pDataSource, seekTarget); /* Any time-dependant effects need to have their times updated. */ ma_node_set_time(pSound, seekTarget); ma_atomic_exchange_64(&pSound->seekTarget, MA_SEEK_TARGET_NONE); } /* We want to update the pitch once. For sounds, this can be either at the start or at the end. If we don't force this to only ever be updating once, we could end up in a situation where retrieving the required input frame count ends up being different to what we actually retrieve. What could happen is that the required input frame count is calculated, the pitch is update, and then this processing function is called resulting in a different number of input frames being processed. Do not call this in ma_engine_node_process_pcm_frames__general() or else you'll hit the aforementioned bug. */ ma_engine_node_update_pitch_if_required(&pSound->engineNode); /* For the convenience of the caller, we're doing to allow data sources to use non-floating-point formats and channel counts that differ from the main engine. */ result = ma_data_source_get_data_format(pSound->pDataSource, &dataSourceFormat, &dataSourceChannels, NULL, NULL, 0); if (result == MA_SUCCESS) { tempCapInFrames = sizeof(temp) / ma_get_bytes_per_frame(dataSourceFormat, dataSourceChannels); /* Keep reading until we've read as much as was requested or we reach the end of the data source. */ while (totalFramesRead < frameCount) { ma_uint32 framesRemaining = frameCount - totalFramesRead; ma_uint32 framesToRead; ma_uint64 framesJustRead; ma_uint32 frameCountIn; ma_uint32 frameCountOut; const float* pRunningFramesIn; float* pRunningFramesOut; /* The first thing we need to do is read into the temporary buffer. We can calculate exactly how many input frames we'll need after resampling. */ framesToRead = (ma_uint32)ma_engine_node_get_required_input_frame_count(&pSound->engineNode, framesRemaining); if (framesToRead > tempCapInFrames) { framesToRead = tempCapInFrames; } result = ma_data_source_read_pcm_frames(pSound->pDataSource, temp, framesToRead, &framesJustRead); /* If we reached the end of the sound we'll want to mark it as at the end and stop it. This should never be returned for looping sounds. */ if (result == MA_AT_END) { ma_sound_set_at_end(pSound, MA_TRUE); /* This will be set to false in ma_sound_start(). */ } pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesRead, ma_engine_get_channels(ma_sound_get_engine(pSound))); frameCountIn = (ma_uint32)framesJustRead; frameCountOut = framesRemaining; /* Convert if necessary. */ if (dataSourceFormat == ma_format_f32) { /* Fast path. No data conversion necessary. */ pRunningFramesIn = (float*)temp; ma_engine_node_process_pcm_frames__general(&pSound->engineNode, &pRunningFramesIn, &frameCountIn, &pRunningFramesOut, &frameCountOut); } else { /* Slow path. Need to do sample format conversion to f32. If we give the f32 buffer the same count as the first temp buffer, we're guaranteed it'll be large enough. */ float tempf32[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* Do not do `MA_DATA_CONVERTER_STACK_BUFFER_SIZE/sizeof(float)` here like we've done in other places. */ ma_convert_pcm_frames_format(tempf32, ma_format_f32, temp, dataSourceFormat, framesJustRead, dataSourceChannels, ma_dither_mode_none); /* Now that we have our samples in f32 format we can process like normal. */ pRunningFramesIn = tempf32; ma_engine_node_process_pcm_frames__general(&pSound->engineNode, &pRunningFramesIn, &frameCountIn, &pRunningFramesOut, &frameCountOut); } /* We should have processed all of our input frames since we calculated the required number of input frames at the top. */ MA_ASSERT(frameCountIn == framesJustRead); totalFramesRead += (ma_uint32)frameCountOut; /* Safe cast. */ if (result != MA_SUCCESS || ma_sound_at_end(pSound)) { break; /* Might have reached the end. */ } } } *pFrameCountOut = totalFramesRead; } static void ma_engine_node_process_pcm_frames__group(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) { /* Make sure the pitch is updated before trying to read anything. It's important that this is done only once and not in ma_engine_node_process_pcm_frames__general(). The reason for this is that ma_engine_node_process_pcm_frames__general() will call ma_engine_node_get_required_input_frame_count(), and if another thread modifies the pitch just after that call it can result in a glitch due to the input rate changing. */ ma_engine_node_update_pitch_if_required((ma_engine_node*)pNode); /* For groups, the input data has already been read and we just need to apply the effect. */ ma_engine_node_process_pcm_frames__general((ma_engine_node*)pNode, ppFramesIn, pFrameCountIn, ppFramesOut, pFrameCountOut); } static ma_result ma_engine_node_get_required_input_frame_count__group(ma_node* pNode, ma_uint32 outputFrameCount, ma_uint32* pInputFrameCount) { ma_uint64 inputFrameCount; MA_ASSERT(pInputFrameCount != NULL); /* Our pitch will affect this calculation. We need to update it. */ ma_engine_node_update_pitch_if_required((ma_engine_node*)pNode); inputFrameCount = ma_engine_node_get_required_input_frame_count((ma_engine_node*)pNode, outputFrameCount); if (inputFrameCount > 0xFFFFFFFF) { inputFrameCount = 0xFFFFFFFF; /* Will never happen because miniaudio will only ever process in relatively small chunks. */ } *pInputFrameCount = (ma_uint32)inputFrameCount; return MA_SUCCESS; } static ma_node_vtable g_ma_engine_node_vtable__sound = { ma_engine_node_process_pcm_frames__sound, NULL, /* onGetRequiredInputFrameCount */ 0, /* Sounds are data source nodes which means they have zero inputs (their input is drawn from the data source itself). */ 1, /* Sounds have one output bus. */ 0 /* Default flags. */ }; static ma_node_vtable g_ma_engine_node_vtable__group = { ma_engine_node_process_pcm_frames__group, ma_engine_node_get_required_input_frame_count__group, 1, /* Groups have one input bus. */ 1, /* Groups have one output bus. */ MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES /* The engine node does resampling so should let miniaudio know about it. */ }; static ma_node_config ma_engine_node_base_node_config_init(const ma_engine_node_config* pConfig) { ma_node_config baseNodeConfig; if (pConfig->type == ma_engine_node_type_sound) { /* Sound. */ baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_engine_node_vtable__sound; baseNodeConfig.initialState = ma_node_state_stopped; /* Sounds are stopped by default. */ } else { /* Group. */ baseNodeConfig = ma_node_config_init(); baseNodeConfig.vtable = &g_ma_engine_node_vtable__group; baseNodeConfig.initialState = ma_node_state_started; /* Groups are started by default. */ } return baseNodeConfig; } static ma_spatializer_config ma_engine_node_spatializer_config_init(const ma_node_config* pBaseNodeConfig) { return ma_spatializer_config_init(pBaseNodeConfig->pInputChannels[0], pBaseNodeConfig->pOutputChannels[0]); } typedef struct { size_t sizeInBytes; size_t baseNodeOffset; size_t resamplerOffset; size_t spatializerOffset; size_t gainerOffset; } ma_engine_node_heap_layout; static ma_result ma_engine_node_get_heap_layout(const ma_engine_node_config* pConfig, ma_engine_node_heap_layout* pHeapLayout) { ma_result result; size_t tempHeapSize; ma_node_config baseNodeConfig; ma_linear_resampler_config resamplerConfig; ma_spatializer_config spatializerConfig; ma_gainer_config gainerConfig; ma_uint32 channelsIn; ma_uint32 channelsOut; ma_channel defaultStereoChannelMap[2] = {MA_CHANNEL_SIDE_LEFT, MA_CHANNEL_SIDE_RIGHT}; /* <-- Consistent with the default channel map of a stereo listener. Means channel conversion can run on a fast path. */ MA_ASSERT(pHeapLayout); MA_ZERO_OBJECT(pHeapLayout); if (pConfig == NULL) { return MA_INVALID_ARGS; } if (pConfig->pEngine == NULL) { return MA_INVALID_ARGS; /* An engine must be specified. */ } pHeapLayout->sizeInBytes = 0; channelsIn = (pConfig->channelsIn != 0) ? pConfig->channelsIn : ma_engine_get_channels(pConfig->pEngine); channelsOut = (pConfig->channelsOut != 0) ? pConfig->channelsOut : ma_engine_get_channels(pConfig->pEngine); /* Base node. */ baseNodeConfig = ma_engine_node_base_node_config_init(pConfig); baseNodeConfig.pInputChannels = &channelsIn; baseNodeConfig.pOutputChannels = &channelsOut; result = ma_node_get_heap_size(ma_engine_get_node_graph(pConfig->pEngine), &baseNodeConfig, &tempHeapSize); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the size of the heap for the base node. */ } pHeapLayout->baseNodeOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); /* Resmapler. */ resamplerConfig = ma_linear_resampler_config_init(ma_format_f32, channelsIn, 1, 1); /* Input and output sample rates don't affect the calculation of the heap size. */ resamplerConfig.lpfOrder = 0; result = ma_linear_resampler_get_heap_size(&resamplerConfig, &tempHeapSize); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the size of the heap for the resampler. */ } pHeapLayout->resamplerOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); /* Spatializer. */ spatializerConfig = ma_engine_node_spatializer_config_init(&baseNodeConfig); if (spatializerConfig.channelsIn == 2) { spatializerConfig.pChannelMapIn = defaultStereoChannelMap; } result = ma_spatializer_get_heap_size(&spatializerConfig, &tempHeapSize); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the size of the heap for the spatializer. */ } pHeapLayout->spatializerOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); /* Gainer. Will not be used if we are not using smoothing. */ if (pConfig->volumeSmoothTimeInPCMFrames > 0) { gainerConfig = ma_gainer_config_init(channelsIn, pConfig->volumeSmoothTimeInPCMFrames); result = ma_gainer_get_heap_size(&gainerConfig, &tempHeapSize); if (result != MA_SUCCESS) { return result; } pHeapLayout->gainerOffset = pHeapLayout->sizeInBytes; pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); } return MA_SUCCESS; } MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes) { ma_result result; ma_engine_node_heap_layout heapLayout; if (pHeapSizeInBytes == NULL) { return MA_INVALID_ARGS; } *pHeapSizeInBytes = 0; result = ma_engine_node_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } *pHeapSizeInBytes = heapLayout.sizeInBytes; return MA_SUCCESS; } MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* pConfig, void* pHeap, ma_engine_node* pEngineNode) { ma_result result; ma_engine_node_heap_layout heapLayout; ma_node_config baseNodeConfig; ma_linear_resampler_config resamplerConfig; ma_fader_config faderConfig; ma_spatializer_config spatializerConfig; ma_panner_config pannerConfig; ma_gainer_config gainerConfig; ma_uint32 channelsIn; ma_uint32 channelsOut; ma_channel defaultStereoChannelMap[2] = {MA_CHANNEL_SIDE_LEFT, MA_CHANNEL_SIDE_RIGHT}; /* <-- Consistent with the default channel map of a stereo listener. Means channel conversion can run on a fast path. */ if (pEngineNode == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pEngineNode); result = ma_engine_node_get_heap_layout(pConfig, &heapLayout); if (result != MA_SUCCESS) { return result; } if (pConfig->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) { return MA_INVALID_ARGS; /* Invalid listener. */ } pEngineNode->_pHeap = pHeap; MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); pEngineNode->pEngine = pConfig->pEngine; pEngineNode->sampleRate = (pConfig->sampleRate > 0) ? pConfig->sampleRate : ma_engine_get_sample_rate(pEngineNode->pEngine); pEngineNode->volumeSmoothTimeInPCMFrames = pConfig->volumeSmoothTimeInPCMFrames; pEngineNode->monoExpansionMode = pConfig->monoExpansionMode; ma_atomic_float_set(&pEngineNode->volume, 1); pEngineNode->pitch = 1; pEngineNode->oldPitch = 1; pEngineNode->oldDopplerPitch = 1; pEngineNode->isPitchDisabled = pConfig->isPitchDisabled; pEngineNode->isSpatializationDisabled = pConfig->isSpatializationDisabled; pEngineNode->pinnedListenerIndex = pConfig->pinnedListenerIndex; channelsIn = (pConfig->channelsIn != 0) ? pConfig->channelsIn : ma_engine_get_channels(pConfig->pEngine); channelsOut = (pConfig->channelsOut != 0) ? pConfig->channelsOut : ma_engine_get_channels(pConfig->pEngine); /* If the sample rate of the sound is different to the engine, make sure pitching is enabled so that the resampler is activated. Not doing this will result in the sound not being resampled if MA_SOUND_FLAG_NO_PITCH is used. */ if (pEngineNode->sampleRate != ma_engine_get_sample_rate(pEngineNode->pEngine)) { pEngineNode->isPitchDisabled = MA_FALSE; } /* Base node. */ baseNodeConfig = ma_engine_node_base_node_config_init(pConfig); baseNodeConfig.pInputChannels = &channelsIn; baseNodeConfig.pOutputChannels = &channelsOut; result = ma_node_init_preallocated(&pConfig->pEngine->nodeGraph, &baseNodeConfig, ma_offset_ptr(pHeap, heapLayout.baseNodeOffset), &pEngineNode->baseNode); if (result != MA_SUCCESS) { goto error0; } /* We can now initialize the effects we need in order to implement the engine node. There's a defined order of operations here, mainly centered around when we convert our channels from the data source's native channel count to the engine's channel count. As a rule, we want to do as much computation as possible before spatialization because there's a chance that will increase the channel count, thereby increasing the amount of work needing to be done to process. */ /* We'll always do resampling first. */ resamplerConfig = ma_linear_resampler_config_init(ma_format_f32, baseNodeConfig.pInputChannels[0], pEngineNode->sampleRate, ma_engine_get_sample_rate(pEngineNode->pEngine)); resamplerConfig.lpfOrder = 0; /* <-- Need to disable low-pass filtering for pitch shifting for now because there's cases where the biquads are becoming unstable. Need to figure out a better fix for this. */ result = ma_linear_resampler_init_preallocated(&resamplerConfig, ma_offset_ptr(pHeap, heapLayout.resamplerOffset), &pEngineNode->resampler); if (result != MA_SUCCESS) { goto error1; } /* After resampling will come the fader. */ faderConfig = ma_fader_config_init(ma_format_f32, baseNodeConfig.pInputChannels[0], ma_engine_get_sample_rate(pEngineNode->pEngine)); result = ma_fader_init(&faderConfig, &pEngineNode->fader); if (result != MA_SUCCESS) { goto error2; } /* Spatialization comes next. We spatialize based ont he node's output channel count. It's up the caller to ensure channels counts link up correctly in the node graph. */ spatializerConfig = ma_engine_node_spatializer_config_init(&baseNodeConfig); spatializerConfig.gainSmoothTimeInFrames = pEngineNode->pEngine->gainSmoothTimeInFrames; if (spatializerConfig.channelsIn == 2) { spatializerConfig.pChannelMapIn = defaultStereoChannelMap; } result = ma_spatializer_init_preallocated(&spatializerConfig, ma_offset_ptr(pHeap, heapLayout.spatializerOffset), &pEngineNode->spatializer); if (result != MA_SUCCESS) { goto error2; } /* After spatialization comes panning. We need to do this after spatialization because otherwise we wouldn't be able to pan mono sounds. */ pannerConfig = ma_panner_config_init(ma_format_f32, baseNodeConfig.pOutputChannels[0]); result = ma_panner_init(&pannerConfig, &pEngineNode->panner); if (result != MA_SUCCESS) { goto error3; } /* We'll need a gainer for smoothing out volume changes if we have a non-zero smooth time. We apply this before converting to the output channel count. */ if (pConfig->volumeSmoothTimeInPCMFrames > 0) { gainerConfig = ma_gainer_config_init(channelsIn, pConfig->volumeSmoothTimeInPCMFrames); result = ma_gainer_init_preallocated(&gainerConfig, ma_offset_ptr(pHeap, heapLayout.gainerOffset), &pEngineNode->volumeGainer); if (result != MA_SUCCESS) { goto error3; } } return MA_SUCCESS; /* No need for allocation callbacks here because we use a preallocated heap. */ error3: ma_spatializer_uninit(&pEngineNode->spatializer, NULL); error2: ma_linear_resampler_uninit(&pEngineNode->resampler, NULL); error1: ma_node_uninit(&pEngineNode->baseNode, NULL); error0: return result; } MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode) { ma_result result; size_t heapSizeInBytes; void* pHeap; result = ma_engine_node_get_heap_size(pConfig, &heapSizeInBytes); if (result != MA_SUCCESS) { return result; } if (heapSizeInBytes > 0) { pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); if (pHeap == NULL) { return MA_OUT_OF_MEMORY; } } else { pHeap = NULL; } result = ma_engine_node_init_preallocated(pConfig, pHeap, pEngineNode); if (result != MA_SUCCESS) { ma_free(pHeap, pAllocationCallbacks); return result; } pEngineNode->_ownsHeap = MA_TRUE; return MA_SUCCESS; } MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks) { /* The base node always needs to be uninitialized first to ensure it's detached from the graph completely before we destroy anything that might be in the middle of being used by the processing function. */ ma_node_uninit(&pEngineNode->baseNode, pAllocationCallbacks); /* Now that the node has been uninitialized we can safely uninitialize the rest. */ if (pEngineNode->volumeSmoothTimeInPCMFrames > 0) { ma_gainer_uninit(&pEngineNode->volumeGainer, pAllocationCallbacks); } ma_spatializer_uninit(&pEngineNode->spatializer, pAllocationCallbacks); ma_linear_resampler_uninit(&pEngineNode->resampler, pAllocationCallbacks); /* Free the heap last. */ if (pEngineNode->_ownsHeap) { ma_free(pEngineNode->_pHeap, pAllocationCallbacks); } } MA_API ma_sound_config ma_sound_config_init(void) { return ma_sound_config_init_2(NULL); } MA_API ma_sound_config ma_sound_config_init_2(ma_engine* pEngine) { ma_sound_config config; MA_ZERO_OBJECT(&config); if (pEngine != NULL) { config.monoExpansionMode = pEngine->monoExpansionMode; } else { config.monoExpansionMode = ma_mono_expansion_mode_default; } config.rangeEndInPCMFrames = ~((ma_uint64)0); config.loopPointEndInPCMFrames = ~((ma_uint64)0); return config; } MA_API ma_sound_group_config ma_sound_group_config_init(void) { return ma_sound_group_config_init_2(NULL); } MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine) { ma_sound_group_config config; MA_ZERO_OBJECT(&config); if (pEngine != NULL) { config.monoExpansionMode = pEngine->monoExpansionMode; } else { config.monoExpansionMode = ma_mono_expansion_mode_default; } return config; } MA_API ma_engine_config ma_engine_config_init(void) { ma_engine_config config; MA_ZERO_OBJECT(&config); config.listenerCount = 1; /* Always want at least one listener. */ config.monoExpansionMode = ma_mono_expansion_mode_default; return config; } #if !defined(MA_NO_DEVICE_IO) static void ma_engine_data_callback_internal(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) { ma_engine* pEngine = (ma_engine*)pDevice->pUserData; (void)pFramesIn; /* Experiment: Try processing a resource manager job if we're on the Emscripten build. This serves two purposes: 1) It ensures jobs are actually processed at some point since we cannot guarantee that the caller is doing the right thing and calling ma_resource_manager_process_next_job(); and 2) It's an attempt at working around an issue where processing jobs on the Emscripten main loop doesn't work as well as it should. When trying to load sounds without the `DECODE` flag or with the `ASYNC` flag, the sound data is just not able to be loaded in time before the callback is processed. I think it's got something to do with the single- threaded nature of Web, but I'm not entirely sure. */ #if !defined(MA_NO_RESOURCE_MANAGER) && defined(MA_EMSCRIPTEN) { if (pEngine->pResourceManager != NULL) { if ((pEngine->pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) != 0) { ma_resource_manager_process_next_job(pEngine->pResourceManager); } } } #endif ma_engine_read_pcm_frames(pEngine, pFramesOut, frameCount, NULL); } #endif MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEngine) { ma_result result; ma_node_graph_config nodeGraphConfig; ma_engine_config engineConfig; ma_spatializer_listener_config listenerConfig; ma_uint32 iListener; if (pEngine == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pEngine); /* The config is allowed to be NULL in which case we use defaults for everything. */ if (pConfig != NULL) { engineConfig = *pConfig; } else { engineConfig = ma_engine_config_init(); } pEngine->monoExpansionMode = engineConfig.monoExpansionMode; pEngine->defaultVolumeSmoothTimeInPCMFrames = engineConfig.defaultVolumeSmoothTimeInPCMFrames; ma_allocation_callbacks_init_copy(&pEngine->allocationCallbacks, &engineConfig.allocationCallbacks); #if !defined(MA_NO_RESOURCE_MANAGER) { pEngine->pResourceManager = engineConfig.pResourceManager; } #endif #if !defined(MA_NO_DEVICE_IO) { pEngine->pDevice = engineConfig.pDevice; /* If we don't have a device, we need one. */ if (pEngine->pDevice == NULL && engineConfig.noDevice == MA_FALSE) { ma_device_config deviceConfig; pEngine->pDevice = (ma_device*)ma_malloc(sizeof(*pEngine->pDevice), &pEngine->allocationCallbacks); if (pEngine->pDevice == NULL) { return MA_OUT_OF_MEMORY; } deviceConfig = ma_device_config_init(ma_device_type_playback); deviceConfig.playback.pDeviceID = engineConfig.pPlaybackDeviceID; deviceConfig.playback.format = ma_format_f32; deviceConfig.playback.channels = engineConfig.channels; deviceConfig.sampleRate = engineConfig.sampleRate; deviceConfig.dataCallback = ma_engine_data_callback_internal; deviceConfig.pUserData = pEngine; deviceConfig.notificationCallback = engineConfig.notificationCallback; deviceConfig.periodSizeInFrames = engineConfig.periodSizeInFrames; deviceConfig.periodSizeInMilliseconds = engineConfig.periodSizeInMilliseconds; deviceConfig.noPreSilencedOutputBuffer = MA_TRUE; /* We'll always be outputting to every frame in the callback so there's no need for a pre-silenced buffer. */ deviceConfig.noClip = MA_TRUE; /* The engine will do clipping itself. */ if (engineConfig.pContext == NULL) { ma_context_config contextConfig = ma_context_config_init(); contextConfig.allocationCallbacks = pEngine->allocationCallbacks; contextConfig.pLog = engineConfig.pLog; /* If the engine config does not specify a log, use the resource manager's if we have one. */ #ifndef MA_NO_RESOURCE_MANAGER { if (contextConfig.pLog == NULL && engineConfig.pResourceManager != NULL) { contextConfig.pLog = ma_resource_manager_get_log(engineConfig.pResourceManager); } } #endif result = ma_device_init_ex(NULL, 0, &contextConfig, &deviceConfig, pEngine->pDevice); } else { result = ma_device_init(engineConfig.pContext, &deviceConfig, pEngine->pDevice); } if (result != MA_SUCCESS) { ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); pEngine->pDevice = NULL; return result; } pEngine->ownsDevice = MA_TRUE; } /* Update the channel count and sample rate of the engine config so we can reference it below. */ if (pEngine->pDevice != NULL) { engineConfig.channels = pEngine->pDevice->playback.channels; engineConfig.sampleRate = pEngine->pDevice->sampleRate; } } #endif if (engineConfig.channels == 0 || engineConfig.sampleRate == 0) { return MA_INVALID_ARGS; } pEngine->sampleRate = engineConfig.sampleRate; /* The engine always uses either the log that was passed into the config, or the context's log is available. */ if (engineConfig.pLog != NULL) { pEngine->pLog = engineConfig.pLog; } else { #if !defined(MA_NO_DEVICE_IO) { pEngine->pLog = ma_device_get_log(pEngine->pDevice); } #else { pEngine->pLog = NULL; } #endif } /* The engine is a node graph. This needs to be initialized after we have the device so we can can determine the channel count. */ nodeGraphConfig = ma_node_graph_config_init(engineConfig.channels); nodeGraphConfig.nodeCacheCapInFrames = (engineConfig.periodSizeInFrames > 0xFFFF) ? 0xFFFF : (ma_uint16)engineConfig.periodSizeInFrames; result = ma_node_graph_init(&nodeGraphConfig, &pEngine->allocationCallbacks, &pEngine->nodeGraph); if (result != MA_SUCCESS) { goto on_error_1; } /* We need at least one listener. */ if (engineConfig.listenerCount == 0) { engineConfig.listenerCount = 1; } if (engineConfig.listenerCount > MA_ENGINE_MAX_LISTENERS) { result = MA_INVALID_ARGS; /* Too many listeners. */ goto on_error_1; } for (iListener = 0; iListener < engineConfig.listenerCount; iListener += 1) { listenerConfig = ma_spatializer_listener_config_init(ma_node_graph_get_channels(&pEngine->nodeGraph)); /* If we're using a device, use the device's channel map for the listener. Otherwise just use miniaudio's default channel map. */ #if !defined(MA_NO_DEVICE_IO) { if (pEngine->pDevice != NULL) { /* Temporarily disabled. There is a subtle bug here where front-left and front-right will be used by the device's channel map, but this is not what we want to use for spatialization. Instead we want to use side-left and side-right. I need to figure out a better solution for this. For now, disabling the use of device channel maps. */ /*listenerConfig.pChannelMapOut = pEngine->pDevice->playback.channelMap;*/ } } #endif result = ma_spatializer_listener_init(&listenerConfig, &pEngine->allocationCallbacks, &pEngine->listeners[iListener]); /* TODO: Change this to a pre-allocated heap. */ if (result != MA_SUCCESS) { goto on_error_2; } pEngine->listenerCount += 1; } /* Gain smoothing for spatialized sounds. */ pEngine->gainSmoothTimeInFrames = engineConfig.gainSmoothTimeInFrames; if (pEngine->gainSmoothTimeInFrames == 0) { ma_uint32 gainSmoothTimeInMilliseconds = engineConfig.gainSmoothTimeInMilliseconds; if (gainSmoothTimeInMilliseconds == 0) { gainSmoothTimeInMilliseconds = 8; } pEngine->gainSmoothTimeInFrames = (gainSmoothTimeInMilliseconds * ma_engine_get_sample_rate(pEngine)) / 1000; /* 8ms by default. */ } /* We need a resource manager. */ #ifndef MA_NO_RESOURCE_MANAGER { if (pEngine->pResourceManager == NULL) { ma_resource_manager_config resourceManagerConfig; pEngine->pResourceManager = (ma_resource_manager*)ma_malloc(sizeof(*pEngine->pResourceManager), &pEngine->allocationCallbacks); if (pEngine->pResourceManager == NULL) { result = MA_OUT_OF_MEMORY; goto on_error_2; } resourceManagerConfig = ma_resource_manager_config_init(); resourceManagerConfig.pLog = pEngine->pLog; /* Always use the engine's log for internally-managed resource managers. */ resourceManagerConfig.decodedFormat = ma_format_f32; resourceManagerConfig.decodedChannels = 0; /* Leave the decoded channel count as 0 so we can get good spatialization. */ resourceManagerConfig.decodedSampleRate = ma_engine_get_sample_rate(pEngine); ma_allocation_callbacks_init_copy(&resourceManagerConfig.allocationCallbacks, &pEngine->allocationCallbacks); resourceManagerConfig.pVFS = engineConfig.pResourceManagerVFS; /* The Emscripten build cannot use threads. */ #if defined(MA_EMSCRIPTEN) { resourceManagerConfig.jobThreadCount = 0; resourceManagerConfig.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; } #endif result = ma_resource_manager_init(&resourceManagerConfig, pEngine->pResourceManager); if (result != MA_SUCCESS) { goto on_error_3; } pEngine->ownsResourceManager = MA_TRUE; } } #endif /* Setup some stuff for inlined sounds. That is sounds played with ma_engine_play_sound(). */ pEngine->inlinedSoundLock = 0; pEngine->pInlinedSoundHead = NULL; /* Start the engine if required. This should always be the last step. */ #if !defined(MA_NO_DEVICE_IO) { if (engineConfig.noAutoStart == MA_FALSE && pEngine->pDevice != NULL) { result = ma_engine_start(pEngine); if (result != MA_SUCCESS) { goto on_error_4; /* Failed to start the engine. */ } } } #endif return MA_SUCCESS; #if !defined(MA_NO_DEVICE_IO) on_error_4: #endif #if !defined(MA_NO_RESOURCE_MANAGER) on_error_3: if (pEngine->ownsResourceManager) { ma_free(pEngine->pResourceManager, &pEngine->allocationCallbacks); } #endif /* MA_NO_RESOURCE_MANAGER */ on_error_2: for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { ma_spatializer_listener_uninit(&pEngine->listeners[iListener], &pEngine->allocationCallbacks); } ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks); on_error_1: #if !defined(MA_NO_DEVICE_IO) { if (pEngine->ownsDevice) { ma_device_uninit(pEngine->pDevice); ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); } } #endif return result; } MA_API void ma_engine_uninit(ma_engine* pEngine) { ma_uint32 iListener; if (pEngine == NULL) { return; } /* The device must be uninitialized before the node graph to ensure the audio thread doesn't try accessing it. */ #if !defined(MA_NO_DEVICE_IO) { if (pEngine->ownsDevice) { ma_device_uninit(pEngine->pDevice); ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); } else { if (pEngine->pDevice != NULL) { ma_device_stop(pEngine->pDevice); } } } #endif /* All inlined sounds need to be deleted. I'm going to use a lock here just to future proof in case I want to do some kind of garbage collection later on. */ ma_spinlock_lock(&pEngine->inlinedSoundLock); { for (;;) { ma_sound_inlined* pSoundToDelete = pEngine->pInlinedSoundHead; if (pSoundToDelete == NULL) { break; /* Done. */ } pEngine->pInlinedSoundHead = pSoundToDelete->pNext; ma_sound_uninit(&pSoundToDelete->sound); ma_free(pSoundToDelete, &pEngine->allocationCallbacks); } } ma_spinlock_unlock(&pEngine->inlinedSoundLock); for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { ma_spatializer_listener_uninit(&pEngine->listeners[iListener], &pEngine->allocationCallbacks); } /* Make sure the node graph is uninitialized after the audio thread has been shutdown to prevent accessing of the node graph after being uninitialized. */ ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks); /* Uninitialize the resource manager last to ensure we don't have a thread still trying to access it. */ #ifndef MA_NO_RESOURCE_MANAGER if (pEngine->ownsResourceManager) { ma_resource_manager_uninit(pEngine->pResourceManager); ma_free(pEngine->pResourceManager, &pEngine->allocationCallbacks); } #endif } MA_API ma_result ma_engine_read_pcm_frames(ma_engine* pEngine, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) { return ma_node_graph_read_pcm_frames(&pEngine->nodeGraph, pFramesOut, frameCount, pFramesRead); } MA_API ma_node_graph* ma_engine_get_node_graph(ma_engine* pEngine) { if (pEngine == NULL) { return NULL; } return &pEngine->nodeGraph; } #if !defined(MA_NO_RESOURCE_MANAGER) MA_API ma_resource_manager* ma_engine_get_resource_manager(ma_engine* pEngine) { if (pEngine == NULL) { return NULL; } #if !defined(MA_NO_RESOURCE_MANAGER) { return pEngine->pResourceManager; } #else { return NULL; } #endif } #endif MA_API ma_device* ma_engine_get_device(ma_engine* pEngine) { if (pEngine == NULL) { return NULL; } #if !defined(MA_NO_DEVICE_IO) { return pEngine->pDevice; } #else { return NULL; } #endif } MA_API ma_log* ma_engine_get_log(ma_engine* pEngine) { if (pEngine == NULL) { return NULL; } if (pEngine->pLog != NULL) { return pEngine->pLog; } else { #if !defined(MA_NO_DEVICE_IO) { return ma_device_get_log(ma_engine_get_device(pEngine)); } #else { return NULL; } #endif } } MA_API ma_node* ma_engine_get_endpoint(ma_engine* pEngine) { return ma_node_graph_get_endpoint(&pEngine->nodeGraph); } MA_API ma_uint64 ma_engine_get_time_in_pcm_frames(const ma_engine* pEngine) { return ma_node_graph_get_time(&pEngine->nodeGraph); } MA_API ma_uint64 ma_engine_get_time_in_milliseconds(const ma_engine* pEngine) { return ma_engine_get_time_in_pcm_frames(pEngine) * 1000 / ma_engine_get_sample_rate(pEngine); } MA_API ma_result ma_engine_set_time_in_pcm_frames(ma_engine* pEngine, ma_uint64 globalTime) { return ma_node_graph_set_time(&pEngine->nodeGraph, globalTime); } MA_API ma_result ma_engine_set_time_in_milliseconds(ma_engine* pEngine, ma_uint64 globalTime) { return ma_engine_set_time_in_pcm_frames(pEngine, globalTime * ma_engine_get_sample_rate(pEngine) / 1000); } MA_API ma_uint64 ma_engine_get_time(const ma_engine* pEngine) { return ma_engine_get_time_in_pcm_frames(pEngine); } MA_API ma_result ma_engine_set_time(ma_engine* pEngine, ma_uint64 globalTime) { return ma_engine_set_time_in_pcm_frames(pEngine, globalTime); } MA_API ma_uint32 ma_engine_get_channels(const ma_engine* pEngine) { return ma_node_graph_get_channels(&pEngine->nodeGraph); } MA_API ma_uint32 ma_engine_get_sample_rate(const ma_engine* pEngine) { if (pEngine == NULL) { return 0; } return pEngine->sampleRate; } MA_API ma_result ma_engine_start(ma_engine* pEngine) { ma_result result; if (pEngine == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_DEVICE_IO) { if (pEngine->pDevice != NULL) { result = ma_device_start(pEngine->pDevice); } else { result = MA_INVALID_OPERATION; /* The engine is running without a device which means there's no real notion of "starting" the engine. */ } } #else { result = MA_INVALID_OPERATION; /* Device IO is disabled, so there's no real notion of "starting" the engine. */ } #endif if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_engine_stop(ma_engine* pEngine) { ma_result result; if (pEngine == NULL) { return MA_INVALID_ARGS; } #if !defined(MA_NO_DEVICE_IO) { if (pEngine->pDevice != NULL) { result = ma_device_stop(pEngine->pDevice); } else { result = MA_INVALID_OPERATION; /* The engine is running without a device which means there's no real notion of "stopping" the engine. */ } } #else { result = MA_INVALID_OPERATION; /* Device IO is disabled, so there's no real notion of "stopping" the engine. */ } #endif if (result != MA_SUCCESS) { return result; } return MA_SUCCESS; } MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume) { if (pEngine == NULL) { return MA_INVALID_ARGS; } return ma_node_set_output_bus_volume(ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0, volume); } MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB) { if (pEngine == NULL) { return MA_INVALID_ARGS; } return ma_node_set_output_bus_volume(ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0, ma_volume_db_to_linear(gainDB)); } MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine) { if (pEngine == NULL) { return 0; } return pEngine->listenerCount; } MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ) { ma_uint32 iListener; ma_uint32 iListenerClosest; float closestLen2 = MA_FLT_MAX; if (pEngine == NULL || pEngine->listenerCount == 1) { return 0; } iListenerClosest = 0; for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { if (ma_engine_listener_is_enabled(pEngine, iListener)) { float len2 = ma_vec3f_len2(ma_vec3f_sub(ma_spatializer_listener_get_position(&pEngine->listeners[iListener]), ma_vec3f_init_3f(absolutePosX, absolutePosY, absolutePosZ))); if (closestLen2 > len2) { closestLen2 = len2; iListenerClosest = iListener; } } } MA_ASSERT(iListenerClosest < 255); return iListenerClosest; } MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return; } ma_spatializer_listener_set_position(&pEngine->listeners[listenerIndex], x, y, z); } MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return ma_vec3f_init_3f(0, 0, 0); } return ma_spatializer_listener_get_position(&pEngine->listeners[listenerIndex]); } MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return; } ma_spatializer_listener_set_direction(&pEngine->listeners[listenerIndex], x, y, z); } MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return ma_vec3f_init_3f(0, 0, -1); } return ma_spatializer_listener_get_direction(&pEngine->listeners[listenerIndex]); } MA_API void ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return; } ma_spatializer_listener_set_velocity(&pEngine->listeners[listenerIndex], x, y, z); } MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return ma_vec3f_init_3f(0, 0, 0); } return ma_spatializer_listener_get_velocity(&pEngine->listeners[listenerIndex]); } MA_API void ma_engine_listener_set_cone(ma_engine* pEngine, ma_uint32 listenerIndex, float innerAngleInRadians, float outerAngleInRadians, float outerGain) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return; } ma_spatializer_listener_set_cone(&pEngine->listeners[listenerIndex], innerAngleInRadians, outerAngleInRadians, outerGain); } MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 listenerIndex, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) { if (pInnerAngleInRadians != NULL) { *pInnerAngleInRadians = 0; } if (pOuterAngleInRadians != NULL) { *pOuterAngleInRadians = 0; } if (pOuterGain != NULL) { *pOuterGain = 0; } ma_spatializer_listener_get_cone(&pEngine->listeners[listenerIndex], pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); } MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return; } ma_spatializer_listener_set_world_up(&pEngine->listeners[listenerIndex], x, y, z); } MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return ma_vec3f_init_3f(0, 1, 0); } return ma_spatializer_listener_get_world_up(&pEngine->listeners[listenerIndex]); } MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return; } ma_spatializer_listener_set_enabled(&pEngine->listeners[listenerIndex], isEnabled); } MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex) { if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { return MA_FALSE; } return ma_spatializer_listener_is_enabled(&pEngine->listeners[listenerIndex]); } #ifndef MA_NO_RESOURCE_MANAGER MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePath, ma_node* pNode, ma_uint32 nodeInputBusIndex) { ma_result result = MA_SUCCESS; ma_sound_inlined* pSound = NULL; ma_sound_inlined* pNextSound = NULL; if (pEngine == NULL || pFilePath == NULL) { return MA_INVALID_ARGS; } /* Attach to the endpoint node if nothing is specicied. */ if (pNode == NULL) { pNode = ma_node_graph_get_endpoint(&pEngine->nodeGraph); nodeInputBusIndex = 0; } /* We want to check if we can recycle an already-allocated inlined sound. Since this is just a helper I'm not *too* concerned about performance here and I'm happy to use a lock to keep the implementation simple. Maybe this can be optimized later if there's enough demand, but if this function is being used it probably means the caller doesn't really care too much. What we do is check the atEnd flag. When this is true, we can recycle the sound. Otherwise we just keep iterating. If we reach the end without finding a sound to recycle we just allocate a new one. This doesn't scale well for a massive number of sounds being played simultaneously as we don't ever actually free the sound objects. Some kind of garbage collection routine might be valuable for this which I'll think about. */ ma_spinlock_lock(&pEngine->inlinedSoundLock); { ma_uint32 soundFlags = 0; for (pNextSound = pEngine->pInlinedSoundHead; pNextSound != NULL; pNextSound = pNextSound->pNext) { if (ma_sound_at_end(&pNextSound->sound)) { /* The sound is at the end which means it's available for recycling. All we need to do is uninitialize it and reinitialize it. All we're doing is recycling memory. */ pSound = pNextSound; ma_atomic_fetch_sub_32(&pEngine->inlinedSoundCount, 1); break; } } if (pSound != NULL) { /* We actually want to detach the sound from the list here. The reason is because we want the sound to be in a consistent state at the non-recycled case to simplify the logic below. */ if (pEngine->pInlinedSoundHead == pSound) { pEngine->pInlinedSoundHead = pSound->pNext; } if (pSound->pPrev != NULL) { pSound->pPrev->pNext = pSound->pNext; } if (pSound->pNext != NULL) { pSound->pNext->pPrev = pSound->pPrev; } /* Now the previous sound needs to be uninitialized. */ ma_sound_uninit(&pNextSound->sound); } else { /* No sound available for recycling. Allocate one now. */ pSound = (ma_sound_inlined*)ma_malloc(sizeof(*pSound), &pEngine->allocationCallbacks); } if (pSound != NULL) { /* Safety check for the allocation above. */ /* At this point we should have memory allocated for the inlined sound. We just need to initialize it like a normal sound now. */ soundFlags |= MA_SOUND_FLAG_ASYNC; /* For inlined sounds we don't want to be sitting around waiting for stuff to load so force an async load. */ soundFlags |= MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT; /* We want specific control over where the sound is attached in the graph. We'll attach it manually just before playing the sound. */ soundFlags |= MA_SOUND_FLAG_NO_PITCH; /* Pitching isn't usable with inlined sounds, so disable it to save on speed. */ soundFlags |= MA_SOUND_FLAG_NO_SPATIALIZATION; /* Not currently doing spatialization with inlined sounds, but this might actually change later. For now disable spatialization. Will be removed if we ever add support for spatialization here. */ result = ma_sound_init_from_file(pEngine, pFilePath, soundFlags, NULL, NULL, &pSound->sound); if (result == MA_SUCCESS) { /* Now attach the sound to the graph. */ result = ma_node_attach_output_bus(pSound, 0, pNode, nodeInputBusIndex); if (result == MA_SUCCESS) { /* At this point the sound should be loaded and we can go ahead and add it to the list. The new item becomes the new head. */ pSound->pNext = pEngine->pInlinedSoundHead; pSound->pPrev = NULL; pEngine->pInlinedSoundHead = pSound; /* <-- This is what attaches the sound to the list. */ if (pSound->pNext != NULL) { pSound->pNext->pPrev = pSound; } } else { ma_free(pSound, &pEngine->allocationCallbacks); } } else { ma_free(pSound, &pEngine->allocationCallbacks); } } else { result = MA_OUT_OF_MEMORY; } } ma_spinlock_unlock(&pEngine->inlinedSoundLock); if (result != MA_SUCCESS) { return result; } /* Finally we can start playing the sound. */ result = ma_sound_start(&pSound->sound); if (result != MA_SUCCESS) { /* Failed to start the sound. We need to mark it for recycling and return an error. */ ma_atomic_exchange_32(&pSound->sound.atEnd, MA_TRUE); return result; } ma_atomic_fetch_add_32(&pEngine->inlinedSoundCount, 1); return result; } MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup) { return ma_engine_play_sound_ex(pEngine, pFilePath, pGroup, 0); } #endif static ma_result ma_sound_preinit(ma_engine* pEngine, ma_sound* pSound) { if (pSound == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pSound); pSound->seekTarget = MA_SEEK_TARGET_NONE; if (pEngine == NULL) { return MA_INVALID_ARGS; } return MA_SUCCESS; } static ma_result ma_sound_init_from_data_source_internal(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) { ma_result result; ma_engine_node_config engineNodeConfig; ma_engine_node_type type; /* Will be set to ma_engine_node_type_group if no data source is specified. */ /* Do not clear pSound to zero here - that's done at a higher level with ma_sound_preinit(). */ MA_ASSERT(pEngine != NULL); MA_ASSERT(pSound != NULL); if (pConfig == NULL) { return MA_INVALID_ARGS; } pSound->pDataSource = pConfig->pDataSource; if (pConfig->pDataSource != NULL) { type = ma_engine_node_type_sound; } else { type = ma_engine_node_type_group; } /* Sounds are engine nodes. Before we can initialize this we need to determine the channel count. If we can't do this we need to abort. It's up to the caller to ensure they're using a data source that provides this information upfront. */ engineNodeConfig = ma_engine_node_config_init(pEngine, type, pConfig->flags); engineNodeConfig.channelsIn = pConfig->channelsIn; engineNodeConfig.channelsOut = pConfig->channelsOut; engineNodeConfig.volumeSmoothTimeInPCMFrames = pConfig->volumeSmoothTimeInPCMFrames; engineNodeConfig.monoExpansionMode = pConfig->monoExpansionMode; if (engineNodeConfig.volumeSmoothTimeInPCMFrames == 0) { engineNodeConfig.volumeSmoothTimeInPCMFrames = pEngine->defaultVolumeSmoothTimeInPCMFrames; } /* If we're loading from a data source the input channel count needs to be the data source's native channel count. */ if (pConfig->pDataSource != NULL) { result = ma_data_source_get_data_format(pConfig->pDataSource, NULL, &engineNodeConfig.channelsIn, &engineNodeConfig.sampleRate, NULL, 0); if (result != MA_SUCCESS) { return result; /* Failed to retrieve the channel count. */ } if (engineNodeConfig.channelsIn == 0) { return MA_INVALID_OPERATION; /* Invalid channel count. */ } if (engineNodeConfig.channelsOut == MA_SOUND_SOURCE_CHANNEL_COUNT) { engineNodeConfig.channelsOut = engineNodeConfig.channelsIn; } } /* Getting here means we should have a valid channel count and we can initialize the engine node. */ result = ma_engine_node_init(&engineNodeConfig, &pEngine->allocationCallbacks, &pSound->engineNode); if (result != MA_SUCCESS) { return result; } /* If no attachment is specified, attach the sound straight to the endpoint. */ if (pConfig->pInitialAttachment == NULL) { /* No group. Attach straight to the endpoint by default, unless the caller has requested that it not. */ if ((pConfig->flags & MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT) == 0) { result = ma_node_attach_output_bus(pSound, 0, ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0); } } else { /* An attachment is specified. Attach to it by default. The sound has only a single output bus, and the config will specify which input bus to attach to. */ result = ma_node_attach_output_bus(pSound, 0, pConfig->pInitialAttachment, pConfig->initialAttachmentInputBusIndex); } if (result != MA_SUCCESS) { ma_engine_node_uninit(&pSound->engineNode, &pEngine->allocationCallbacks); return result; } /* Apply initial range and looping state to the data source if applicable. */ if (pConfig->rangeBegInPCMFrames != 0 || pConfig->rangeEndInPCMFrames != ~((ma_uint64)0)) { ma_data_source_set_range_in_pcm_frames(ma_sound_get_data_source(pSound), pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); } if (pConfig->loopPointBegInPCMFrames != 0 || pConfig->loopPointEndInPCMFrames != ~((ma_uint64)0)) { ma_data_source_set_range_in_pcm_frames(ma_sound_get_data_source(pSound), pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); } ma_sound_set_looping(pSound, pConfig->isLooping); return MA_SUCCESS; } #ifndef MA_NO_RESOURCE_MANAGER MA_API ma_result ma_sound_init_from_file_internal(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) { ma_result result = MA_SUCCESS; ma_uint32 flags; ma_sound_config config; ma_resource_manager_pipeline_notifications notifications; /* The engine requires knowledge of the channel count of the underlying data source before it can initialize the sound. Therefore, we need to make the resource manager wait until initialization of the underlying data source to be initialized so we can get access to the channel count. To do this, the MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT is forced. Because we're initializing the data source before the sound, there's a chance the notification will get triggered before this function returns. This is OK, so long as the caller is aware of it and can avoid accessing the sound from within the notification. */ flags = pConfig->flags | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT; pSound->pResourceManagerDataSource = (ma_resource_manager_data_source*)ma_malloc(sizeof(*pSound->pResourceManagerDataSource), &pEngine->allocationCallbacks); if (pSound->pResourceManagerDataSource == NULL) { return MA_OUT_OF_MEMORY; } /* Removed in 0.12. Set pDoneFence on the notifications. */ notifications = pConfig->initNotifications; if (pConfig->pDoneFence != NULL && notifications.done.pFence == NULL) { notifications.done.pFence = pConfig->pDoneFence; } /* We must wrap everything around the fence if one was specified. This ensures ma_fence_wait() does not return prematurely before the sound has finished initializing. */ if (notifications.done.pFence) { ma_fence_acquire(notifications.done.pFence); } { ma_resource_manager_data_source_config resourceManagerDataSourceConfig = ma_resource_manager_data_source_config_init(); resourceManagerDataSourceConfig.pFilePath = pConfig->pFilePath; resourceManagerDataSourceConfig.pFilePathW = pConfig->pFilePathW; resourceManagerDataSourceConfig.flags = flags; resourceManagerDataSourceConfig.pNotifications = &notifications; resourceManagerDataSourceConfig.initialSeekPointInPCMFrames = pConfig->initialSeekPointInPCMFrames; resourceManagerDataSourceConfig.rangeBegInPCMFrames = pConfig->rangeBegInPCMFrames; resourceManagerDataSourceConfig.rangeEndInPCMFrames = pConfig->rangeEndInPCMFrames; resourceManagerDataSourceConfig.loopPointBegInPCMFrames = pConfig->loopPointBegInPCMFrames; resourceManagerDataSourceConfig.loopPointEndInPCMFrames = pConfig->loopPointEndInPCMFrames; resourceManagerDataSourceConfig.isLooping = pConfig->isLooping; result = ma_resource_manager_data_source_init_ex(pEngine->pResourceManager, &resourceManagerDataSourceConfig, pSound->pResourceManagerDataSource); if (result != MA_SUCCESS) { goto done; } pSound->ownsDataSource = MA_TRUE; /* <-- Important. Not setting this will result in the resource manager data source never getting uninitialized. */ /* We need to use a slightly customized version of the config so we'll need to make a copy. */ config = *pConfig; config.pFilePath = NULL; config.pFilePathW = NULL; config.pDataSource = pSound->pResourceManagerDataSource; result = ma_sound_init_from_data_source_internal(pEngine, &config, pSound); if (result != MA_SUCCESS) { ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); MA_ZERO_OBJECT(pSound); goto done; } } done: if (notifications.done.pFence) { ma_fence_release(notifications.done.pFence); } return result; } MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound) { ma_sound_config config; if (pFilePath == NULL) { return MA_INVALID_ARGS; } config = ma_sound_config_init_2(pEngine); config.pFilePath = pFilePath; config.flags = flags; config.pInitialAttachment = pGroup; config.pDoneFence = pDoneFence; return ma_sound_init_ex(pEngine, &config, pSound); } MA_API ma_result ma_sound_init_from_file_w(ma_engine* pEngine, const wchar_t* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound) { ma_sound_config config; if (pFilePath == NULL) { return MA_INVALID_ARGS; } config = ma_sound_config_init_2(pEngine); config.pFilePathW = pFilePath; config.flags = flags; config.pInitialAttachment = pGroup; config.pDoneFence = pDoneFence; return ma_sound_init_ex(pEngine, &config, pSound); } MA_API ma_result ma_sound_init_copy(ma_engine* pEngine, const ma_sound* pExistingSound, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound) { ma_result result; ma_sound_config config; result = ma_sound_preinit(pEngine, pSound); if (result != MA_SUCCESS) { return result; } if (pExistingSound == NULL) { return MA_INVALID_ARGS; } /* Cloning only works for data buffers (not streams) that are loaded from the resource manager. */ if (pExistingSound->pResourceManagerDataSource == NULL) { return MA_INVALID_OPERATION; } /* We need to make a clone of the data source. If the data source is not a data buffer (i.e. a stream) this will fail. */ pSound->pResourceManagerDataSource = (ma_resource_manager_data_source*)ma_malloc(sizeof(*pSound->pResourceManagerDataSource), &pEngine->allocationCallbacks); if (pSound->pResourceManagerDataSource == NULL) { return MA_OUT_OF_MEMORY; } result = ma_resource_manager_data_source_init_copy(pEngine->pResourceManager, pExistingSound->pResourceManagerDataSource, pSound->pResourceManagerDataSource); if (result != MA_SUCCESS) { ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); return result; } config = ma_sound_config_init_2(pEngine); config.pDataSource = pSound->pResourceManagerDataSource; config.flags = flags; config.pInitialAttachment = pGroup; config.monoExpansionMode = pExistingSound->engineNode.monoExpansionMode; config.volumeSmoothTimeInPCMFrames = pExistingSound->engineNode.volumeSmoothTimeInPCMFrames; result = ma_sound_init_from_data_source_internal(pEngine, &config, pSound); if (result != MA_SUCCESS) { ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); MA_ZERO_OBJECT(pSound); return result; } /* Make sure the sound is marked as the owner of the data source or else it will never get uninitialized. */ pSound->ownsDataSource = MA_TRUE; return MA_SUCCESS; } #endif MA_API ma_result ma_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound) { ma_sound_config config = ma_sound_config_init_2(pEngine); config.pDataSource = pDataSource; config.flags = flags; config.pInitialAttachment = pGroup; return ma_sound_init_ex(pEngine, &config, pSound); } MA_API ma_result ma_sound_init_ex(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) { ma_result result; result = ma_sound_preinit(pEngine, pSound); if (result != MA_SUCCESS) { return result; } if (pConfig == NULL) { return MA_INVALID_ARGS; } pSound->endCallback = pConfig->endCallback; pSound->pEndCallbackUserData = pConfig->pEndCallbackUserData; /* We need to load the sound differently depending on whether or not we're loading from a file. */ #ifndef MA_NO_RESOURCE_MANAGER if (pConfig->pFilePath != NULL || pConfig->pFilePathW != NULL) { return ma_sound_init_from_file_internal(pEngine, pConfig, pSound); } else #endif { /* Getting here means we're not loading from a file. We may be loading from an already-initialized data source, or none at all. If we aren't specifying any data source, we'll be initializing the the equivalent to a group. ma_data_source_init_from_data_source_internal() will deal with this for us, so no special treatment required here. */ return ma_sound_init_from_data_source_internal(pEngine, pConfig, pSound); } } MA_API void ma_sound_uninit(ma_sound* pSound) { if (pSound == NULL) { return; } /* Always uninitialize the node first. This ensures it's detached from the graph and does not return until it has done so which makes thread safety beyond this point trivial. */ ma_engine_node_uninit(&pSound->engineNode, &pSound->engineNode.pEngine->allocationCallbacks); /* Once the sound is detached from the group we can guarantee that it won't be referenced by the mixer thread which means it's safe for us to destroy the data source. */ #ifndef MA_NO_RESOURCE_MANAGER if (pSound->ownsDataSource) { ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); ma_free(pSound->pResourceManagerDataSource, &pSound->engineNode.pEngine->allocationCallbacks); pSound->pDataSource = NULL; } #else MA_ASSERT(pSound->ownsDataSource == MA_FALSE); #endif } MA_API ma_engine* ma_sound_get_engine(const ma_sound* pSound) { if (pSound == NULL) { return NULL; } return pSound->engineNode.pEngine; } MA_API ma_data_source* ma_sound_get_data_source(const ma_sound* pSound) { if (pSound == NULL) { return NULL; } return pSound->pDataSource; } MA_API ma_result ma_sound_start(ma_sound* pSound) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* If the sound is already playing, do nothing. */ if (ma_sound_is_playing(pSound)) { return MA_SUCCESS; } /* If the sound is at the end it means we want to start from the start again. */ if (ma_sound_at_end(pSound)) { ma_result result = ma_data_source_seek_to_pcm_frame(pSound->pDataSource, 0); if (result != MA_SUCCESS && result != MA_NOT_IMPLEMENTED) { return result; /* Failed to seek back to the start. */ } /* Make sure we clear the end indicator. */ ma_atomic_exchange_32(&pSound->atEnd, MA_FALSE); } /* Make sure the sound is started. If there's a start delay, the sound won't actually start until the start time is reached. */ ma_node_set_state(pSound, ma_node_state_started); return MA_SUCCESS; } MA_API ma_result ma_sound_stop(ma_sound* pSound) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* This will stop the sound immediately. Use ma_sound_set_stop_time() to stop the sound at a specific time. */ ma_node_set_state(pSound, ma_node_state_stopped); return MA_SUCCESS; } MA_API void ma_sound_set_volume(ma_sound* pSound, float volume) { if (pSound == NULL) { return; } ma_engine_node_set_volume(&pSound->engineNode, volume); } MA_API float ma_sound_get_volume(const ma_sound* pSound) { float volume = 0; if (pSound == NULL) { return 0; } ma_engine_node_get_volume(&pSound->engineNode, &volume); return volume; } MA_API void ma_sound_set_pan(ma_sound* pSound, float pan) { if (pSound == NULL) { return; } ma_panner_set_pan(&pSound->engineNode.panner, pan); } MA_API float ma_sound_get_pan(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_panner_get_pan(&pSound->engineNode.panner); } MA_API void ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode panMode) { if (pSound == NULL) { return; } ma_panner_set_mode(&pSound->engineNode.panner, panMode); } MA_API ma_pan_mode ma_sound_get_pan_mode(const ma_sound* pSound) { if (pSound == NULL) { return ma_pan_mode_balance; } return ma_panner_get_mode(&pSound->engineNode.panner); } MA_API void ma_sound_set_pitch(ma_sound* pSound, float pitch) { if (pSound == NULL) { return; } if (pitch <= 0) { return; } ma_atomic_exchange_explicit_f32(&pSound->engineNode.pitch, pitch, ma_atomic_memory_order_release); } MA_API float ma_sound_get_pitch(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_atomic_load_f32(&pSound->engineNode.pitch); /* Naughty const-cast for this. */ } MA_API void ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled) { if (pSound == NULL) { return; } ma_atomic_exchange_explicit_32(&pSound->engineNode.isSpatializationDisabled, !enabled, ma_atomic_memory_order_release); } MA_API ma_bool32 ma_sound_is_spatialization_enabled(const ma_sound* pSound) { if (pSound == NULL) { return MA_FALSE; } return ma_engine_node_is_spatialization_enabled(&pSound->engineNode); } MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint32 listenerIndex) { if (pSound == NULL || listenerIndex >= ma_engine_get_listener_count(ma_sound_get_engine(pSound))) { return; } ma_atomic_exchange_explicit_32(&pSound->engineNode.pinnedListenerIndex, listenerIndex, ma_atomic_memory_order_release); } MA_API ma_uint32 ma_sound_get_pinned_listener_index(const ma_sound* pSound) { if (pSound == NULL) { return MA_LISTENER_INDEX_CLOSEST; } return ma_atomic_load_explicit_32(&pSound->engineNode.pinnedListenerIndex, ma_atomic_memory_order_acquire); } MA_API ma_uint32 ma_sound_get_listener_index(const ma_sound* pSound) { ma_uint32 listenerIndex; if (pSound == NULL) { return 0; } listenerIndex = ma_sound_get_pinned_listener_index(pSound); if (listenerIndex == MA_LISTENER_INDEX_CLOSEST) { ma_vec3f position = ma_sound_get_position(pSound); return ma_engine_find_closest_listener(ma_sound_get_engine(pSound), position.x, position.y, position.z); } return listenerIndex; } MA_API ma_vec3f ma_sound_get_direction_to_listener(const ma_sound* pSound) { ma_vec3f relativePos; ma_engine* pEngine; if (pSound == NULL) { return ma_vec3f_init_3f(0, 0, -1); } pEngine = ma_sound_get_engine(pSound); if (pEngine == NULL) { return ma_vec3f_init_3f(0, 0, -1); } ma_spatializer_get_relative_position_and_direction(&pSound->engineNode.spatializer, &pEngine->listeners[ma_sound_get_listener_index(pSound)], &relativePos, NULL); return ma_vec3f_normalize(ma_vec3f_neg(relativePos)); } MA_API void ma_sound_set_position(ma_sound* pSound, float x, float y, float z) { if (pSound == NULL) { return; } ma_spatializer_set_position(&pSound->engineNode.spatializer, x, y, z); } MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound) { if (pSound == NULL) { return ma_vec3f_init_3f(0, 0, 0); } return ma_spatializer_get_position(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_direction(ma_sound* pSound, float x, float y, float z) { if (pSound == NULL) { return; } ma_spatializer_set_direction(&pSound->engineNode.spatializer, x, y, z); } MA_API ma_vec3f ma_sound_get_direction(const ma_sound* pSound) { if (pSound == NULL) { return ma_vec3f_init_3f(0, 0, 0); } return ma_spatializer_get_direction(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_velocity(ma_sound* pSound, float x, float y, float z) { if (pSound == NULL) { return; } ma_spatializer_set_velocity(&pSound->engineNode.spatializer, x, y, z); } MA_API ma_vec3f ma_sound_get_velocity(const ma_sound* pSound) { if (pSound == NULL) { return ma_vec3f_init_3f(0, 0, 0); } return ma_spatializer_get_velocity(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_model attenuationModel) { if (pSound == NULL) { return; } ma_spatializer_set_attenuation_model(&pSound->engineNode.spatializer, attenuationModel); } MA_API ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound) { if (pSound == NULL) { return ma_attenuation_model_none; } return ma_spatializer_get_attenuation_model(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning) { if (pSound == NULL) { return; } ma_spatializer_set_positioning(&pSound->engineNode.spatializer, positioning); } MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound) { if (pSound == NULL) { return ma_positioning_absolute; } return ma_spatializer_get_positioning(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff) { if (pSound == NULL) { return; } ma_spatializer_set_rolloff(&pSound->engineNode.spatializer, rolloff); } MA_API float ma_sound_get_rolloff(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_spatializer_get_rolloff(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain) { if (pSound == NULL) { return; } ma_spatializer_set_min_gain(&pSound->engineNode.spatializer, minGain); } MA_API float ma_sound_get_min_gain(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_spatializer_get_min_gain(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_max_gain(ma_sound* pSound, float maxGain) { if (pSound == NULL) { return; } ma_spatializer_set_max_gain(&pSound->engineNode.spatializer, maxGain); } MA_API float ma_sound_get_max_gain(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_spatializer_get_max_gain(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_min_distance(ma_sound* pSound, float minDistance) { if (pSound == NULL) { return; } ma_spatializer_set_min_distance(&pSound->engineNode.spatializer, minDistance); } MA_API float ma_sound_get_min_distance(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_spatializer_get_min_distance(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_max_distance(ma_sound* pSound, float maxDistance) { if (pSound == NULL) { return; } ma_spatializer_set_max_distance(&pSound->engineNode.spatializer, maxDistance); } MA_API float ma_sound_get_max_distance(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_spatializer_get_max_distance(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_cone(ma_sound* pSound, float innerAngleInRadians, float outerAngleInRadians, float outerGain) { if (pSound == NULL) { return; } ma_spatializer_set_cone(&pSound->engineNode.spatializer, innerAngleInRadians, outerAngleInRadians, outerGain); } MA_API void ma_sound_get_cone(const ma_sound* pSound, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) { if (pInnerAngleInRadians != NULL) { *pInnerAngleInRadians = 0; } if (pOuterAngleInRadians != NULL) { *pOuterAngleInRadians = 0; } if (pOuterGain != NULL) { *pOuterGain = 0; } ma_spatializer_get_cone(&pSound->engineNode.spatializer, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); } MA_API void ma_sound_set_doppler_factor(ma_sound* pSound, float dopplerFactor) { if (pSound == NULL) { return; } ma_spatializer_set_doppler_factor(&pSound->engineNode.spatializer, dopplerFactor); } MA_API float ma_sound_get_doppler_factor(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_spatializer_get_doppler_factor(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_directional_attenuation_factor(ma_sound* pSound, float directionalAttenuationFactor) { if (pSound == NULL) { return; } ma_spatializer_set_directional_attenuation_factor(&pSound->engineNode.spatializer, directionalAttenuationFactor); } MA_API float ma_sound_get_directional_attenuation_factor(const ma_sound* pSound) { if (pSound == NULL) { return 1; } return ma_spatializer_get_directional_attenuation_factor(&pSound->engineNode.spatializer); } MA_API void ma_sound_set_fade_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames) { if (pSound == NULL) { return; } ma_fader_set_fade(&pSound->engineNode.fader, volumeBeg, volumeEnd, fadeLengthInFrames); } MA_API void ma_sound_set_fade_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds) { if (pSound == NULL) { return; } ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, (fadeLengthInMilliseconds * pSound->engineNode.fader.config.sampleRate) / 1000); } MA_API float ma_sound_get_current_fade_volume(const ma_sound* pSound) { if (pSound == NULL) { return MA_INVALID_ARGS; } return ma_fader_get_current_volume(&pSound->engineNode.fader); } MA_API void ma_sound_set_start_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames) { if (pSound == NULL) { return; } ma_node_set_state_time(pSound, ma_node_state_started, absoluteGlobalTimeInFrames); } MA_API void ma_sound_set_start_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds) { if (pSound == NULL) { return; } ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInMilliseconds * ma_engine_get_sample_rate(ma_sound_get_engine(pSound)) / 1000); } MA_API void ma_sound_set_stop_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames) { if (pSound == NULL) { return; } ma_node_set_state_time(pSound, ma_node_state_stopped, absoluteGlobalTimeInFrames); } MA_API void ma_sound_set_stop_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds) { if (pSound == NULL) { return; } ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInMilliseconds * ma_engine_get_sample_rate(ma_sound_get_engine(pSound)) / 1000); } MA_API ma_bool32 ma_sound_is_playing(const ma_sound* pSound) { if (pSound == NULL) { return MA_FALSE; } return ma_node_get_state_by_time(pSound, ma_engine_get_time_in_pcm_frames(ma_sound_get_engine(pSound))) == ma_node_state_started; } MA_API ma_uint64 ma_sound_get_time_in_pcm_frames(const ma_sound* pSound) { if (pSound == NULL) { return 0; } return ma_node_get_time(pSound); } MA_API void ma_sound_set_looping(ma_sound* pSound, ma_bool32 isLooping) { if (pSound == NULL) { return; } /* Looping is only a valid concept if the sound is backed by a data source. */ if (pSound->pDataSource == NULL) { return; } /* The looping state needs to be applied to the data source in order for any looping to actually happen. */ ma_data_source_set_looping(pSound->pDataSource, isLooping); } MA_API ma_bool32 ma_sound_is_looping(const ma_sound* pSound) { if (pSound == NULL) { return MA_FALSE; } /* There is no notion of looping for sounds that are not backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_FALSE; } return ma_data_source_is_looping(pSound->pDataSource); } MA_API ma_bool32 ma_sound_at_end(const ma_sound* pSound) { if (pSound == NULL) { return MA_FALSE; } /* There is no notion of an end of a sound if it's not backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_FALSE; } return ma_sound_get_at_end(pSound); } MA_API ma_result ma_sound_seek_to_pcm_frame(ma_sound* pSound, ma_uint64 frameIndex) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* Seeking is only valid for sounds that are backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_INVALID_OPERATION; } /* We can't be seeking while reading at the same time. We just set the seek target and get the mixing thread to do the actual seek. */ ma_atomic_exchange_64(&pSound->seekTarget, frameIndex); return MA_SUCCESS; } MA_API ma_result ma_sound_get_data_format(ma_sound* pSound, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* The data format is retrieved directly from the data source if the sound is backed by one. Otherwise we pull it from the node. */ if (pSound->pDataSource == NULL) { ma_uint32 channels; if (pFormat != NULL) { *pFormat = ma_format_f32; } channels = ma_node_get_input_channels(&pSound->engineNode, 0); if (pChannels != NULL) { *pChannels = channels; } if (pSampleRate != NULL) { *pSampleRate = pSound->engineNode.resampler.config.sampleRateIn; } if (pChannelMap != NULL) { ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channels); } return MA_SUCCESS; } else { return ma_data_source_get_data_format(pSound->pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); } } MA_API ma_result ma_sound_get_cursor_in_pcm_frames(ma_sound* pSound, ma_uint64* pCursor) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* The notion of a cursor is only valid for sounds that are backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_INVALID_OPERATION; } return ma_data_source_get_cursor_in_pcm_frames(pSound->pDataSource, pCursor); } MA_API ma_result ma_sound_get_length_in_pcm_frames(ma_sound* pSound, ma_uint64* pLength) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* The notion of a sound length is only valid for sounds that are backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_INVALID_OPERATION; } return ma_data_source_get_length_in_pcm_frames(pSound->pDataSource, pLength); } MA_API ma_result ma_sound_get_cursor_in_seconds(ma_sound* pSound, float* pCursor) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* The notion of a cursor is only valid for sounds that are backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_INVALID_OPERATION; } return ma_data_source_get_cursor_in_seconds(pSound->pDataSource, pCursor); } MA_API ma_result ma_sound_get_length_in_seconds(ma_sound* pSound, float* pLength) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* The notion of a sound length is only valid for sounds that are backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_INVALID_OPERATION; } return ma_data_source_get_length_in_seconds(pSound->pDataSource, pLength); } MA_API ma_result ma_sound_set_end_callback(ma_sound* pSound, ma_sound_end_proc callback, void* pUserData) { if (pSound == NULL) { return MA_INVALID_ARGS; } /* The notion of an end is only valid for sounds that are backed by a data source. */ if (pSound->pDataSource == NULL) { return MA_INVALID_OPERATION; } pSound->endCallback = callback; pSound->pEndCallbackUserData = pUserData; return MA_SUCCESS; } MA_API ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup) { ma_sound_group_config config = ma_sound_group_config_init_2(pEngine); config.flags = flags; config.pInitialAttachment = pParentGroup; return ma_sound_group_init_ex(pEngine, &config, pGroup); } MA_API ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup) { ma_sound_config soundConfig; if (pGroup == NULL) { return MA_INVALID_ARGS; } MA_ZERO_OBJECT(pGroup); if (pConfig == NULL) { return MA_INVALID_ARGS; } /* A sound group is just a sound without a data source. */ soundConfig = *pConfig; soundConfig.pFilePath = NULL; soundConfig.pFilePathW = NULL; soundConfig.pDataSource = NULL; /* Groups need to have spatialization disabled by default because I think it'll be pretty rare that programs will want to spatialize groups (but not unheard of). Certainly it feels like disabling this by default feels like the right option. Spatialization can be enabled with a call to ma_sound_group_set_spatialization_enabled(). */ soundConfig.flags |= MA_SOUND_FLAG_NO_SPATIALIZATION; return ma_sound_init_ex(pEngine, &soundConfig, pGroup); } MA_API void ma_sound_group_uninit(ma_sound_group* pGroup) { ma_sound_uninit(pGroup); } MA_API ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup) { return ma_sound_get_engine(pGroup); } MA_API ma_result ma_sound_group_start(ma_sound_group* pGroup) { return ma_sound_start(pGroup); } MA_API ma_result ma_sound_group_stop(ma_sound_group* pGroup) { return ma_sound_stop(pGroup); } MA_API void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume) { ma_sound_set_volume(pGroup, volume); } MA_API float ma_sound_group_get_volume(const ma_sound_group* pGroup) { return ma_sound_get_volume(pGroup); } MA_API void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan) { ma_sound_set_pan(pGroup, pan); } MA_API float ma_sound_group_get_pan(const ma_sound_group* pGroup) { return ma_sound_get_pan(pGroup); } MA_API void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode) { ma_sound_set_pan_mode(pGroup, panMode); } MA_API ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup) { return ma_sound_get_pan_mode(pGroup); } MA_API void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch) { ma_sound_set_pitch(pGroup, pitch); } MA_API float ma_sound_group_get_pitch(const ma_sound_group* pGroup) { return ma_sound_get_pitch(pGroup); } MA_API void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled) { ma_sound_set_spatialization_enabled(pGroup, enabled); } MA_API ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup) { return ma_sound_is_spatialization_enabled(pGroup); } MA_API void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex) { ma_sound_set_pinned_listener_index(pGroup, listenerIndex); } MA_API ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup) { return ma_sound_get_pinned_listener_index(pGroup); } MA_API ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup) { return ma_sound_get_listener_index(pGroup); } MA_API ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup) { return ma_sound_get_direction_to_listener(pGroup); } MA_API void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z) { ma_sound_set_position(pGroup, x, y, z); } MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup) { return ma_sound_get_position(pGroup); } MA_API void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z) { ma_sound_set_direction(pGroup, x, y, z); } MA_API ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup) { return ma_sound_get_direction(pGroup); } MA_API void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z) { ma_sound_set_velocity(pGroup, x, y, z); } MA_API ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup) { return ma_sound_get_velocity(pGroup); } MA_API void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel) { ma_sound_set_attenuation_model(pGroup, attenuationModel); } MA_API ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup) { return ma_sound_get_attenuation_model(pGroup); } MA_API void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning) { ma_sound_set_positioning(pGroup, positioning); } MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup) { return ma_sound_get_positioning(pGroup); } MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff) { ma_sound_set_rolloff(pGroup, rolloff); } MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup) { return ma_sound_get_rolloff(pGroup); } MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain) { ma_sound_set_min_gain(pGroup, minGain); } MA_API float ma_sound_group_get_min_gain(const ma_sound_group* pGroup) { return ma_sound_get_min_gain(pGroup); } MA_API void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain) { ma_sound_set_max_gain(pGroup, maxGain); } MA_API float ma_sound_group_get_max_gain(const ma_sound_group* pGroup) { return ma_sound_get_max_gain(pGroup); } MA_API void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance) { ma_sound_set_min_distance(pGroup, minDistance); } MA_API float ma_sound_group_get_min_distance(const ma_sound_group* pGroup) { return ma_sound_get_min_distance(pGroup); } MA_API void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance) { ma_sound_set_max_distance(pGroup, maxDistance); } MA_API float ma_sound_group_get_max_distance(const ma_sound_group* pGroup) { return ma_sound_get_max_distance(pGroup); } MA_API void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain) { ma_sound_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); } MA_API void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) { ma_sound_get_cone(pGroup, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); } MA_API void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor) { ma_sound_set_doppler_factor(pGroup, dopplerFactor); } MA_API float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup) { return ma_sound_get_doppler_factor(pGroup); } MA_API void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor) { ma_sound_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); } MA_API float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup) { return ma_sound_get_directional_attenuation_factor(pGroup); } MA_API void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames) { ma_sound_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); } MA_API void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds) { ma_sound_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); } MA_API float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup) { return ma_sound_get_current_fade_volume(pGroup); } MA_API void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames) { ma_sound_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); } MA_API void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds) { ma_sound_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); } MA_API void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames) { ma_sound_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); } MA_API void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds) { ma_sound_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); } MA_API ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup) { return ma_sound_is_playing(pGroup); } MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup) { return ma_sound_get_time_in_pcm_frames(pGroup); } #endif /* MA_NO_ENGINE */ /* END SECTION: miniaudio_engine.c */ /************************************************************************************************************************************************************** *************************************************************************************************************************************************************** Auto Generated ============== All code below is auto-generated from a tool. This mostly consists of decoding backend implementations such as ma_dr_wav, ma_dr_flac, etc. If you find a bug in the code below please report the bug to the respective repository for the relevant project (probably dr_libs). *************************************************************************************************************************************************************** **************************************************************************************************************************************************************/ #if !defined(MA_NO_WAV) && (!defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING)) #if !defined(MA_DR_WAV_IMPLEMENTATION) && !defined(MA_DR_WAV_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ /* dr_wav_c begin */ #ifndef ma_dr_wav_c #define ma_dr_wav_c #ifdef __MRC__ #pragma options opt off #endif #include <stdlib.h> #include <string.h> #include <limits.h> #ifndef MA_DR_WAV_NO_STDIO #include <stdio.h> #ifndef MA_DR_WAV_NO_WCHAR #include <wchar.h> #endif #endif #ifndef MA_DR_WAV_ASSERT #include <assert.h> #define MA_DR_WAV_ASSERT(expression) assert(expression) #endif #ifndef MA_DR_WAV_MALLOC #define MA_DR_WAV_MALLOC(sz) malloc((sz)) #endif #ifndef MA_DR_WAV_REALLOC #define MA_DR_WAV_REALLOC(p, sz) realloc((p), (sz)) #endif #ifndef MA_DR_WAV_FREE #define MA_DR_WAV_FREE(p) free((p)) #endif #ifndef MA_DR_WAV_COPY_MEMORY #define MA_DR_WAV_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif #ifndef MA_DR_WAV_ZERO_MEMORY #define MA_DR_WAV_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) #endif #ifndef MA_DR_WAV_ZERO_OBJECT #define MA_DR_WAV_ZERO_OBJECT(p) MA_DR_WAV_ZERO_MEMORY((p), sizeof(*p)) #endif #define ma_dr_wav_countof(x) (sizeof(x) / sizeof(x[0])) #define ma_dr_wav_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) #define ma_dr_wav_min(a, b) (((a) < (b)) ? (a) : (b)) #define ma_dr_wav_max(a, b) (((a) > (b)) ? (a) : (b)) #define ma_dr_wav_clamp(x, lo, hi) (ma_dr_wav_max((lo), ma_dr_wav_min((hi), (x)))) #define ma_dr_wav_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) #define MA_DR_WAV_MAX_SIMD_VECTOR_SIZE 32 #define MA_DR_WAV_INT64_MIN ((ma_int64)0x80000000 << 32) #define MA_DR_WAV_INT64_MAX ((((ma_int64)0x7FFFFFFF) << 32) | 0xFFFFFFFF) #if defined(_MSC_VER) && _MSC_VER >= 1400 #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #elif defined(__clang__) #if defined(__has_builtin) #if __has_builtin(__builtin_bswap16) #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC #endif #if __has_builtin(__builtin_bswap32) #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC #endif #if __has_builtin(__builtin_bswap64) #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #endif #endif #elif defined(__GNUC__) #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #endif #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC #endif #endif MA_API void ma_dr_wav_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) { if (pMajor) { *pMajor = MA_DR_WAV_VERSION_MAJOR; } if (pMinor) { *pMinor = MA_DR_WAV_VERSION_MINOR; } if (pRevision) { *pRevision = MA_DR_WAV_VERSION_REVISION; } } MA_API const char* ma_dr_wav_version_string(void) { return MA_DR_WAV_VERSION_STRING; } #ifndef MA_DR_WAV_MAX_SAMPLE_RATE #define MA_DR_WAV_MAX_SAMPLE_RATE 384000 #endif #ifndef MA_DR_WAV_MAX_CHANNELS #define MA_DR_WAV_MAX_CHANNELS 256 #endif #ifndef MA_DR_WAV_MAX_BITS_PER_SAMPLE #define MA_DR_WAV_MAX_BITS_PER_SAMPLE 64 #endif static const ma_uint8 ma_dr_wavGUID_W64_RIFF[16] = {0x72,0x69,0x66,0x66, 0x2E,0x91, 0xCF,0x11, 0xA5,0xD6, 0x28,0xDB,0x04,0xC1,0x00,0x00}; static const ma_uint8 ma_dr_wavGUID_W64_WAVE[16] = {0x77,0x61,0x76,0x65, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; static const ma_uint8 ma_dr_wavGUID_W64_FMT [16] = {0x66,0x6D,0x74,0x20, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; static const ma_uint8 ma_dr_wavGUID_W64_FACT[16] = {0x66,0x61,0x63,0x74, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; static const ma_uint8 ma_dr_wavGUID_W64_DATA[16] = {0x64,0x61,0x74,0x61, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; static MA_INLINE int ma_dr_wav__is_little_endian(void) { #if defined(MA_X86) || defined(MA_X64) return MA_TRUE; #elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN return MA_TRUE; #else int n = 1; return (*(char*)&n) == 1; #endif } static MA_INLINE void ma_dr_wav_bytes_to_guid(const ma_uint8* data, ma_uint8* guid) { int i; for (i = 0; i < 16; ++i) { guid[i] = data[i]; } } static MA_INLINE ma_uint16 ma_dr_wav__bswap16(ma_uint16 n) { #ifdef MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC #if defined(_MSC_VER) return _byteswap_ushort(n); #elif defined(__GNUC__) || defined(__clang__) return __builtin_bswap16(n); #else #error "This compiler does not support the byte swap intrinsic." #endif #else return ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); #endif } static MA_INLINE ma_uint32 ma_dr_wav__bswap32(ma_uint32 n) { #ifdef MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC #if defined(_MSC_VER) return _byteswap_ulong(n); #elif defined(__GNUC__) || defined(__clang__) #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(MA_64BIT) ma_uint32 r; __asm__ __volatile__ ( #if defined(MA_64BIT) "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) #else "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) #endif ); return r; #else return __builtin_bswap32(n); #endif #else #error "This compiler does not support the byte swap intrinsic." #endif #else return ((n & 0xFF000000) >> 24) | ((n & 0x00FF0000) >> 8) | ((n & 0x0000FF00) << 8) | ((n & 0x000000FF) << 24); #endif } static MA_INLINE ma_uint64 ma_dr_wav__bswap64(ma_uint64 n) { #ifdef MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC #if defined(_MSC_VER) return _byteswap_uint64(n); #elif defined(__GNUC__) || defined(__clang__) return __builtin_bswap64(n); #else #error "This compiler does not support the byte swap intrinsic." #endif #else return ((n & ((ma_uint64)0xFF000000 << 32)) >> 56) | ((n & ((ma_uint64)0x00FF0000 << 32)) >> 40) | ((n & ((ma_uint64)0x0000FF00 << 32)) >> 24) | ((n & ((ma_uint64)0x000000FF << 32)) >> 8) | ((n & ((ma_uint64)0xFF000000 )) << 8) | ((n & ((ma_uint64)0x00FF0000 )) << 24) | ((n & ((ma_uint64)0x0000FF00 )) << 40) | ((n & ((ma_uint64)0x000000FF )) << 56); #endif } static MA_INLINE ma_int16 ma_dr_wav__bswap_s16(ma_int16 n) { return (ma_int16)ma_dr_wav__bswap16((ma_uint16)n); } static MA_INLINE void ma_dr_wav__bswap_samples_s16(ma_int16* pSamples, ma_uint64 sampleCount) { ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamples[iSample] = ma_dr_wav__bswap_s16(pSamples[iSample]); } } static MA_INLINE void ma_dr_wav__bswap_s24(ma_uint8* p) { ma_uint8 t; t = p[0]; p[0] = p[2]; p[2] = t; } static MA_INLINE void ma_dr_wav__bswap_samples_s24(ma_uint8* pSamples, ma_uint64 sampleCount) { ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { ma_uint8* pSample = pSamples + (iSample*3); ma_dr_wav__bswap_s24(pSample); } } static MA_INLINE ma_int32 ma_dr_wav__bswap_s32(ma_int32 n) { return (ma_int32)ma_dr_wav__bswap32((ma_uint32)n); } static MA_INLINE void ma_dr_wav__bswap_samples_s32(ma_int32* pSamples, ma_uint64 sampleCount) { ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamples[iSample] = ma_dr_wav__bswap_s32(pSamples[iSample]); } } static MA_INLINE ma_int64 ma_dr_wav__bswap_s64(ma_int64 n) { return (ma_int64)ma_dr_wav__bswap64((ma_uint64)n); } static MA_INLINE void ma_dr_wav__bswap_samples_s64(ma_int64* pSamples, ma_uint64 sampleCount) { ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamples[iSample] = ma_dr_wav__bswap_s64(pSamples[iSample]); } } static MA_INLINE float ma_dr_wav__bswap_f32(float n) { union { ma_uint32 i; float f; } x; x.f = n; x.i = ma_dr_wav__bswap32(x.i); return x.f; } static MA_INLINE void ma_dr_wav__bswap_samples_f32(float* pSamples, ma_uint64 sampleCount) { ma_uint64 iSample; for (iSample = 0; iSample < sampleCount; iSample += 1) { pSamples[iSample] = ma_dr_wav__bswap_f32(pSamples[iSample]); } } static MA_INLINE void ma_dr_wav__bswap_samples(void* pSamples, ma_uint64 sampleCount, ma_uint32 bytesPerSample) { switch (bytesPerSample) { case 1: { } break; case 2: { ma_dr_wav__bswap_samples_s16((ma_int16*)pSamples, sampleCount); } break; case 3: { ma_dr_wav__bswap_samples_s24((ma_uint8*)pSamples, sampleCount); } break; case 4: { ma_dr_wav__bswap_samples_s32((ma_int32*)pSamples, sampleCount); } break; case 8: { ma_dr_wav__bswap_samples_s64((ma_int64*)pSamples, sampleCount); } break; default: { MA_DR_WAV_ASSERT(MA_FALSE); } break; } } MA_PRIVATE MA_INLINE ma_bool32 ma_dr_wav_is_container_be(ma_dr_wav_container container) { if (container == ma_dr_wav_container_rifx || container == ma_dr_wav_container_aiff) { return MA_TRUE; } else { return MA_FALSE; } } MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_le(const ma_uint8* data) { return ((ma_uint16)data[0] << 0) | ((ma_uint16)data[1] << 8); } MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_be(const ma_uint8* data) { return ((ma_uint16)data[1] << 0) | ((ma_uint16)data[0] << 8); } MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_ex(const ma_uint8* data, ma_dr_wav_container container) { if (ma_dr_wav_is_container_be(container)) { return ma_dr_wav_bytes_to_u16_be(data); } else { return ma_dr_wav_bytes_to_u16_le(data); } } MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_le(const ma_uint8* data) { return ((ma_uint32)data[0] << 0) | ((ma_uint32)data[1] << 8) | ((ma_uint32)data[2] << 16) | ((ma_uint32)data[3] << 24); } MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_be(const ma_uint8* data) { return ((ma_uint32)data[3] << 0) | ((ma_uint32)data[2] << 8) | ((ma_uint32)data[1] << 16) | ((ma_uint32)data[0] << 24); } MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_ex(const ma_uint8* data, ma_dr_wav_container container) { if (ma_dr_wav_is_container_be(container)) { return ma_dr_wav_bytes_to_u32_be(data); } else { return ma_dr_wav_bytes_to_u32_le(data); } } MA_PRIVATE ma_int64 ma_dr_wav_aiff_extented_to_s64(const ma_uint8* data) { ma_uint32 exponent = ((ma_uint32)data[0] << 8) | data[1]; ma_uint64 hi = ((ma_uint64)data[2] << 24) | ((ma_uint64)data[3] << 16) | ((ma_uint64)data[4] << 8) | ((ma_uint64)data[5] << 0); ma_uint64 lo = ((ma_uint64)data[6] << 24) | ((ma_uint64)data[7] << 16) | ((ma_uint64)data[8] << 8) | ((ma_uint64)data[9] << 0); ma_uint64 significand = (hi << 32) | lo; int sign = exponent >> 15; exponent &= 0x7FFF; if (exponent == 0 && significand == 0) { return 0; } else if (exponent == 0x7FFF) { return sign ? MA_DR_WAV_INT64_MIN : MA_DR_WAV_INT64_MAX; } exponent -= 16383; if (exponent > 63) { return sign ? MA_DR_WAV_INT64_MIN : MA_DR_WAV_INT64_MAX; } else if (exponent < 1) { return 0; } significand >>= (63 - exponent); if (sign) { return -(ma_int64)significand; } else { return (ma_int64)significand; } } MA_PRIVATE void* ma_dr_wav__malloc_default(size_t sz, void* pUserData) { (void)pUserData; return MA_DR_WAV_MALLOC(sz); } MA_PRIVATE void* ma_dr_wav__realloc_default(void* p, size_t sz, void* pUserData) { (void)pUserData; return MA_DR_WAV_REALLOC(p, sz); } MA_PRIVATE void ma_dr_wav__free_default(void* p, void* pUserData) { (void)pUserData; MA_DR_WAV_FREE(p); } MA_PRIVATE void* ma_dr_wav__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; } if (pAllocationCallbacks->onMalloc != NULL) { return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); } if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); } return NULL; } MA_PRIVATE void* ma_dr_wav__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; } if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); } if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { void* p2; p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); if (p2 == NULL) { return NULL; } if (p != NULL) { MA_DR_WAV_COPY_MEMORY(p2, p, szOld); pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } return p2; } return NULL; } MA_PRIVATE void ma_dr_wav__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (p == NULL || pAllocationCallbacks == NULL) { return; } if (pAllocationCallbacks->onFree != NULL) { pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } } MA_PRIVATE ma_allocation_callbacks ma_dr_wav_copy_allocation_callbacks_or_defaults(const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { return *pAllocationCallbacks; } else { ma_allocation_callbacks allocationCallbacks; allocationCallbacks.pUserData = NULL; allocationCallbacks.onMalloc = ma_dr_wav__malloc_default; allocationCallbacks.onRealloc = ma_dr_wav__realloc_default; allocationCallbacks.onFree = ma_dr_wav__free_default; return allocationCallbacks; } } static MA_INLINE ma_bool32 ma_dr_wav__is_compressed_format_tag(ma_uint16 formatTag) { return formatTag == MA_DR_WAVE_FORMAT_ADPCM || formatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM; } MA_PRIVATE unsigned int ma_dr_wav__chunk_padding_size_riff(ma_uint64 chunkSize) { return (unsigned int)(chunkSize % 2); } MA_PRIVATE unsigned int ma_dr_wav__chunk_padding_size_w64(ma_uint64 chunkSize) { return (unsigned int)(chunkSize % 8); } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__msadpcm(ma_dr_wav* pWav, ma_uint64 samplesToRead, ma_int16* pBufferOut); MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ima(ma_dr_wav* pWav, ma_uint64 samplesToRead, ma_int16* pBufferOut); MA_PRIVATE ma_bool32 ma_dr_wav_init_write__internal(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount); MA_PRIVATE ma_result ma_dr_wav__read_chunk_header(ma_dr_wav_read_proc onRead, void* pUserData, ma_dr_wav_container container, ma_uint64* pRunningBytesReadOut, ma_dr_wav_chunk_header* pHeaderOut) { if (container == ma_dr_wav_container_riff || container == ma_dr_wav_container_rifx || container == ma_dr_wav_container_rf64 || container == ma_dr_wav_container_aiff) { ma_uint8 sizeInBytes[4]; if (onRead(pUserData, pHeaderOut->id.fourcc, 4) != 4) { return MA_AT_END; } if (onRead(pUserData, sizeInBytes, 4) != 4) { return MA_INVALID_FILE; } pHeaderOut->sizeInBytes = ma_dr_wav_bytes_to_u32_ex(sizeInBytes, container); if (container == ma_dr_wav_container_aiff) { pHeaderOut->paddingSize = 0; } else { pHeaderOut->paddingSize = ma_dr_wav__chunk_padding_size_riff(pHeaderOut->sizeInBytes); } *pRunningBytesReadOut += 8; } else if (container == ma_dr_wav_container_w64) { ma_uint8 sizeInBytes[8]; if (onRead(pUserData, pHeaderOut->id.guid, 16) != 16) { return MA_AT_END; } if (onRead(pUserData, sizeInBytes, 8) != 8) { return MA_INVALID_FILE; } pHeaderOut->sizeInBytes = ma_dr_wav_bytes_to_u64(sizeInBytes) - 24; pHeaderOut->paddingSize = ma_dr_wav__chunk_padding_size_w64(pHeaderOut->sizeInBytes); *pRunningBytesReadOut += 24; } else { return MA_INVALID_FILE; } return MA_SUCCESS; } MA_PRIVATE ma_bool32 ma_dr_wav__seek_forward(ma_dr_wav_seek_proc onSeek, ma_uint64 offset, void* pUserData) { ma_uint64 bytesRemainingToSeek = offset; while (bytesRemainingToSeek > 0) { if (bytesRemainingToSeek > 0x7FFFFFFF) { if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_current)) { return MA_FALSE; } bytesRemainingToSeek -= 0x7FFFFFFF; } else { if (!onSeek(pUserData, (int)bytesRemainingToSeek, ma_dr_wav_seek_origin_current)) { return MA_FALSE; } bytesRemainingToSeek = 0; } } return MA_TRUE; } MA_PRIVATE ma_bool32 ma_dr_wav__seek_from_start(ma_dr_wav_seek_proc onSeek, ma_uint64 offset, void* pUserData) { if (offset <= 0x7FFFFFFF) { return onSeek(pUserData, (int)offset, ma_dr_wav_seek_origin_start); } if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_start)) { return MA_FALSE; } offset -= 0x7FFFFFFF; for (;;) { if (offset <= 0x7FFFFFFF) { return onSeek(pUserData, (int)offset, ma_dr_wav_seek_origin_current); } if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_current)) { return MA_FALSE; } offset -= 0x7FFFFFFF; } } MA_PRIVATE size_t ma_dr_wav__on_read(ma_dr_wav_read_proc onRead, void* pUserData, void* pBufferOut, size_t bytesToRead, ma_uint64* pCursor) { size_t bytesRead; MA_DR_WAV_ASSERT(onRead != NULL); MA_DR_WAV_ASSERT(pCursor != NULL); bytesRead = onRead(pUserData, pBufferOut, bytesToRead); *pCursor += bytesRead; return bytesRead; } #if 0 MA_PRIVATE ma_bool32 ma_dr_wav__on_seek(ma_dr_wav_seek_proc onSeek, void* pUserData, int offset, ma_dr_wav_seek_origin origin, ma_uint64* pCursor) { MA_DR_WAV_ASSERT(onSeek != NULL); MA_DR_WAV_ASSERT(pCursor != NULL); if (!onSeek(pUserData, offset, origin)) { return MA_FALSE; } if (origin == ma_dr_wav_seek_origin_start) { *pCursor = offset; } else { *pCursor += offset; } return MA_TRUE; } #endif #define MA_DR_WAV_SMPL_BYTES 36 #define MA_DR_WAV_SMPL_LOOP_BYTES 24 #define MA_DR_WAV_INST_BYTES 7 #define MA_DR_WAV_ACID_BYTES 24 #define MA_DR_WAV_CUE_BYTES 4 #define MA_DR_WAV_BEXT_BYTES 602 #define MA_DR_WAV_BEXT_DESCRIPTION_BYTES 256 #define MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES 32 #define MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES 32 #define MA_DR_WAV_BEXT_RESERVED_BYTES 180 #define MA_DR_WAV_BEXT_UMID_BYTES 64 #define MA_DR_WAV_CUE_POINT_BYTES 24 #define MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES 4 #define MA_DR_WAV_LIST_LABELLED_TEXT_BYTES 20 #define MA_DR_WAV_METADATA_ALIGNMENT 8 typedef enum { ma_dr_wav__metadata_parser_stage_count, ma_dr_wav__metadata_parser_stage_read } ma_dr_wav__metadata_parser_stage; typedef struct { ma_dr_wav_read_proc onRead; ma_dr_wav_seek_proc onSeek; void *pReadSeekUserData; ma_dr_wav__metadata_parser_stage stage; ma_dr_wav_metadata *pMetadata; ma_uint32 metadataCount; ma_uint8 *pData; ma_uint8 *pDataCursor; ma_uint64 metadataCursor; ma_uint64 extraCapacity; } ma_dr_wav__metadata_parser; MA_PRIVATE size_t ma_dr_wav__metadata_memory_capacity(ma_dr_wav__metadata_parser* pParser) { ma_uint64 cap = sizeof(ma_dr_wav_metadata) * (ma_uint64)pParser->metadataCount + pParser->extraCapacity; if (cap > MA_SIZE_MAX) { return 0; } return (size_t)cap; } MA_PRIVATE ma_uint8* ma_dr_wav__metadata_get_memory(ma_dr_wav__metadata_parser* pParser, size_t size, size_t align) { ma_uint8* pResult; if (align) { ma_uintptr modulo = (ma_uintptr)pParser->pDataCursor % align; if (modulo != 0) { pParser->pDataCursor += align - modulo; } } pResult = pParser->pDataCursor; MA_DR_WAV_ASSERT((pResult + size) <= (pParser->pData + ma_dr_wav__metadata_memory_capacity(pParser))); pParser->pDataCursor += size; return pResult; } MA_PRIVATE void ma_dr_wav__metadata_request_extra_memory_for_stage_2(ma_dr_wav__metadata_parser* pParser, size_t bytes, size_t align) { size_t extra = bytes + (align ? (align - 1) : 0); pParser->extraCapacity += extra; } MA_PRIVATE ma_result ma_dr_wav__metadata_alloc(ma_dr_wav__metadata_parser* pParser, ma_allocation_callbacks* pAllocationCallbacks) { if (pParser->extraCapacity != 0 || pParser->metadataCount != 0) { pAllocationCallbacks->onFree(pParser->pData, pAllocationCallbacks->pUserData); pParser->pData = (ma_uint8*)pAllocationCallbacks->onMalloc(ma_dr_wav__metadata_memory_capacity(pParser), pAllocationCallbacks->pUserData); pParser->pDataCursor = pParser->pData; if (pParser->pData == NULL) { return MA_OUT_OF_MEMORY; } pParser->pMetadata = (ma_dr_wav_metadata*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_metadata) * pParser->metadataCount, 1); pParser->metadataCursor = 0; } return MA_SUCCESS; } MA_PRIVATE size_t ma_dr_wav__metadata_parser_read(ma_dr_wav__metadata_parser* pParser, void* pBufferOut, size_t bytesToRead, ma_uint64* pCursor) { if (pCursor != NULL) { return ma_dr_wav__on_read(pParser->onRead, pParser->pReadSeekUserData, pBufferOut, bytesToRead, pCursor); } else { return pParser->onRead(pParser->pReadSeekUserData, pBufferOut, bytesToRead); } } MA_PRIVATE ma_uint64 ma_dr_wav__read_smpl_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata* pMetadata) { ma_uint8 smplHeaderData[MA_DR_WAV_SMPL_BYTES]; ma_uint64 totalBytesRead = 0; size_t bytesJustRead; if (pMetadata == NULL) { return 0; } bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, smplHeaderData, sizeof(smplHeaderData), &totalBytesRead); MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); MA_DR_WAV_ASSERT(pChunkHeader != NULL); if (pMetadata != NULL && bytesJustRead == sizeof(smplHeaderData)) { ma_uint32 iSampleLoop; pMetadata->type = ma_dr_wav_metadata_type_smpl; pMetadata->data.smpl.manufacturerId = ma_dr_wav_bytes_to_u32(smplHeaderData + 0); pMetadata->data.smpl.productId = ma_dr_wav_bytes_to_u32(smplHeaderData + 4); pMetadata->data.smpl.samplePeriodNanoseconds = ma_dr_wav_bytes_to_u32(smplHeaderData + 8); pMetadata->data.smpl.midiUnityNote = ma_dr_wav_bytes_to_u32(smplHeaderData + 12); pMetadata->data.smpl.midiPitchFraction = ma_dr_wav_bytes_to_u32(smplHeaderData + 16); pMetadata->data.smpl.smpteFormat = ma_dr_wav_bytes_to_u32(smplHeaderData + 20); pMetadata->data.smpl.smpteOffset = ma_dr_wav_bytes_to_u32(smplHeaderData + 24); pMetadata->data.smpl.sampleLoopCount = ma_dr_wav_bytes_to_u32(smplHeaderData + 28); pMetadata->data.smpl.samplerSpecificDataSizeInBytes = ma_dr_wav_bytes_to_u32(smplHeaderData + 32); if (pMetadata->data.smpl.sampleLoopCount == (pChunkHeader->sizeInBytes - MA_DR_WAV_SMPL_BYTES) / MA_DR_WAV_SMPL_LOOP_BYTES) { pMetadata->data.smpl.pLoops = (ma_dr_wav_smpl_loop*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, MA_DR_WAV_METADATA_ALIGNMENT); for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { ma_uint8 smplLoopData[MA_DR_WAV_SMPL_LOOP_BYTES]; bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, smplLoopData, sizeof(smplLoopData), &totalBytesRead); if (bytesJustRead == sizeof(smplLoopData)) { pMetadata->data.smpl.pLoops[iSampleLoop].cuePointId = ma_dr_wav_bytes_to_u32(smplLoopData + 0); pMetadata->data.smpl.pLoops[iSampleLoop].type = ma_dr_wav_bytes_to_u32(smplLoopData + 4); pMetadata->data.smpl.pLoops[iSampleLoop].firstSampleByteOffset = ma_dr_wav_bytes_to_u32(smplLoopData + 8); pMetadata->data.smpl.pLoops[iSampleLoop].lastSampleByteOffset = ma_dr_wav_bytes_to_u32(smplLoopData + 12); pMetadata->data.smpl.pLoops[iSampleLoop].sampleFraction = ma_dr_wav_bytes_to_u32(smplLoopData + 16); pMetadata->data.smpl.pLoops[iSampleLoop].playCount = ma_dr_wav_bytes_to_u32(smplLoopData + 20); } else { break; } } if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { pMetadata->data.smpl.pSamplerSpecificData = ma_dr_wav__metadata_get_memory(pParser, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, 1); MA_DR_WAV_ASSERT(pMetadata->data.smpl.pSamplerSpecificData != NULL); ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); } } } return totalBytesRead; } MA_PRIVATE ma_uint64 ma_dr_wav__read_cue_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata* pMetadata) { ma_uint8 cueHeaderSectionData[MA_DR_WAV_CUE_BYTES]; ma_uint64 totalBytesRead = 0; size_t bytesJustRead; if (pMetadata == NULL) { return 0; } bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cueHeaderSectionData, sizeof(cueHeaderSectionData), &totalBytesRead); MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesJustRead == sizeof(cueHeaderSectionData)) { pMetadata->type = ma_dr_wav_metadata_type_cue; pMetadata->data.cue.cuePointCount = ma_dr_wav_bytes_to_u32(cueHeaderSectionData); if (pMetadata->data.cue.cuePointCount == (pChunkHeader->sizeInBytes - MA_DR_WAV_CUE_BYTES) / MA_DR_WAV_CUE_POINT_BYTES) { pMetadata->data.cue.pCuePoints = (ma_dr_wav_cue_point*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_cue_point) * pMetadata->data.cue.cuePointCount, MA_DR_WAV_METADATA_ALIGNMENT); MA_DR_WAV_ASSERT(pMetadata->data.cue.pCuePoints != NULL); if (pMetadata->data.cue.cuePointCount > 0) { ma_uint32 iCuePoint; for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { ma_uint8 cuePointData[MA_DR_WAV_CUE_POINT_BYTES]; bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cuePointData, sizeof(cuePointData), &totalBytesRead); if (bytesJustRead == sizeof(cuePointData)) { pMetadata->data.cue.pCuePoints[iCuePoint].id = ma_dr_wav_bytes_to_u32(cuePointData + 0); pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition = ma_dr_wav_bytes_to_u32(cuePointData + 4); pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[0] = cuePointData[8]; pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[1] = cuePointData[9]; pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[2] = cuePointData[10]; pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[3] = cuePointData[11]; pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart = ma_dr_wav_bytes_to_u32(cuePointData + 12); pMetadata->data.cue.pCuePoints[iCuePoint].blockStart = ma_dr_wav_bytes_to_u32(cuePointData + 16); pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset = ma_dr_wav_bytes_to_u32(cuePointData + 20); } else { break; } } } } } return totalBytesRead; } MA_PRIVATE ma_uint64 ma_dr_wav__read_inst_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata) { ma_uint8 instData[MA_DR_WAV_INST_BYTES]; ma_uint64 bytesRead; if (pMetadata == NULL) { return 0; } bytesRead = ma_dr_wav__metadata_parser_read(pParser, instData, sizeof(instData), NULL); MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesRead == sizeof(instData)) { pMetadata->type = ma_dr_wav_metadata_type_inst; pMetadata->data.inst.midiUnityNote = (ma_int8)instData[0]; pMetadata->data.inst.fineTuneCents = (ma_int8)instData[1]; pMetadata->data.inst.gainDecibels = (ma_int8)instData[2]; pMetadata->data.inst.lowNote = (ma_int8)instData[3]; pMetadata->data.inst.highNote = (ma_int8)instData[4]; pMetadata->data.inst.lowVelocity = (ma_int8)instData[5]; pMetadata->data.inst.highVelocity = (ma_int8)instData[6]; } return bytesRead; } MA_PRIVATE ma_uint64 ma_dr_wav__read_acid_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata) { ma_uint8 acidData[MA_DR_WAV_ACID_BYTES]; ma_uint64 bytesRead; if (pMetadata == NULL) { return 0; } bytesRead = ma_dr_wav__metadata_parser_read(pParser, acidData, sizeof(acidData), NULL); MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesRead == sizeof(acidData)) { pMetadata->type = ma_dr_wav_metadata_type_acid; pMetadata->data.acid.flags = ma_dr_wav_bytes_to_u32(acidData + 0); pMetadata->data.acid.midiUnityNote = ma_dr_wav_bytes_to_u16(acidData + 4); pMetadata->data.acid.reserved1 = ma_dr_wav_bytes_to_u16(acidData + 6); pMetadata->data.acid.reserved2 = ma_dr_wav_bytes_to_f32(acidData + 8); pMetadata->data.acid.numBeats = ma_dr_wav_bytes_to_u32(acidData + 12); pMetadata->data.acid.meterDenominator = ma_dr_wav_bytes_to_u16(acidData + 16); pMetadata->data.acid.meterNumerator = ma_dr_wav_bytes_to_u16(acidData + 18); pMetadata->data.acid.tempo = ma_dr_wav_bytes_to_f32(acidData + 20); } return bytesRead; } MA_PRIVATE size_t ma_dr_wav__strlen(const char* str) { size_t result = 0; while (*str++) { result += 1; } return result; } MA_PRIVATE size_t ma_dr_wav__strlen_clamped(const char* str, size_t maxToRead) { size_t result = 0; while (*str++ && result < maxToRead) { result += 1; } return result; } MA_PRIVATE char* ma_dr_wav__metadata_copy_string(ma_dr_wav__metadata_parser* pParser, const char* str, size_t maxToRead) { size_t len = ma_dr_wav__strlen_clamped(str, maxToRead); if (len) { char* result = (char*)ma_dr_wav__metadata_get_memory(pParser, len + 1, 1); MA_DR_WAV_ASSERT(result != NULL); MA_DR_WAV_COPY_MEMORY(result, str, len); result[len] = '\0'; return result; } else { return NULL; } } typedef struct { const void* pBuffer; size_t sizeInBytes; size_t cursor; } ma_dr_wav_buffer_reader; MA_PRIVATE ma_result ma_dr_wav_buffer_reader_init(const void* pBuffer, size_t sizeInBytes, ma_dr_wav_buffer_reader* pReader) { MA_DR_WAV_ASSERT(pBuffer != NULL); MA_DR_WAV_ASSERT(pReader != NULL); MA_DR_WAV_ZERO_OBJECT(pReader); pReader->pBuffer = pBuffer; pReader->sizeInBytes = sizeInBytes; pReader->cursor = 0; return MA_SUCCESS; } MA_PRIVATE const void* ma_dr_wav_buffer_reader_ptr(const ma_dr_wav_buffer_reader* pReader) { MA_DR_WAV_ASSERT(pReader != NULL); return ma_dr_wav_offset_ptr(pReader->pBuffer, pReader->cursor); } MA_PRIVATE ma_result ma_dr_wav_buffer_reader_seek(ma_dr_wav_buffer_reader* pReader, size_t bytesToSeek) { MA_DR_WAV_ASSERT(pReader != NULL); if (pReader->cursor + bytesToSeek > pReader->sizeInBytes) { return MA_BAD_SEEK; } pReader->cursor += bytesToSeek; return MA_SUCCESS; } MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read(ma_dr_wav_buffer_reader* pReader, void* pDst, size_t bytesToRead, size_t* pBytesRead) { ma_result result = MA_SUCCESS; size_t bytesRemaining; MA_DR_WAV_ASSERT(pReader != NULL); if (pBytesRead != NULL) { *pBytesRead = 0; } bytesRemaining = (pReader->sizeInBytes - pReader->cursor); if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (pDst == NULL) { result = ma_dr_wav_buffer_reader_seek(pReader, bytesToRead); } else { MA_DR_WAV_COPY_MEMORY(pDst, ma_dr_wav_buffer_reader_ptr(pReader), bytesToRead); pReader->cursor += bytesToRead; } MA_DR_WAV_ASSERT(pReader->cursor <= pReader->sizeInBytes); if (result == MA_SUCCESS) { if (pBytesRead != NULL) { *pBytesRead = bytesToRead; } } return MA_SUCCESS; } MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read_u16(ma_dr_wav_buffer_reader* pReader, ma_uint16* pDst) { ma_result result; size_t bytesRead; ma_uint8 data[2]; MA_DR_WAV_ASSERT(pReader != NULL); MA_DR_WAV_ASSERT(pDst != NULL); *pDst = 0; result = ma_dr_wav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); if (result != MA_SUCCESS || bytesRead != sizeof(*pDst)) { return result; } *pDst = ma_dr_wav_bytes_to_u16(data); return MA_SUCCESS; } MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read_u32(ma_dr_wav_buffer_reader* pReader, ma_uint32* pDst) { ma_result result; size_t bytesRead; ma_uint8 data[4]; MA_DR_WAV_ASSERT(pReader != NULL); MA_DR_WAV_ASSERT(pDst != NULL); *pDst = 0; result = ma_dr_wav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); if (result != MA_SUCCESS || bytesRead != sizeof(*pDst)) { return result; } *pDst = ma_dr_wav_bytes_to_u32(data); return MA_SUCCESS; } MA_PRIVATE ma_uint64 ma_dr_wav__read_bext_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize) { ma_uint8 bextData[MA_DR_WAV_BEXT_BYTES]; size_t bytesRead = ma_dr_wav__metadata_parser_read(pParser, bextData, sizeof(bextData), NULL); MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesRead == sizeof(bextData)) { ma_dr_wav_buffer_reader reader; ma_uint32 timeReferenceLow; ma_uint32 timeReferenceHigh; size_t extraBytes; pMetadata->type = ma_dr_wav_metadata_type_bext; if (ma_dr_wav_buffer_reader_init(bextData, bytesRead, &reader) == MA_SUCCESS) { pMetadata->data.bext.pDescription = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_DESCRIPTION_BYTES); ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_DESCRIPTION_BYTES); pMetadata->data.bext.pOriginatorName = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); pMetadata->data.bext.pOriginatorReference = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate), NULL); ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime), NULL); ma_dr_wav_buffer_reader_read_u32(&reader, &timeReferenceLow); ma_dr_wav_buffer_reader_read_u32(&reader, &timeReferenceHigh); pMetadata->data.bext.timeReference = ((ma_uint64)timeReferenceHigh << 32) + timeReferenceLow; ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.version); pMetadata->data.bext.pUMID = ma_dr_wav__metadata_get_memory(pParser, MA_DR_WAV_BEXT_UMID_BYTES, 1); ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pUMID, MA_DR_WAV_BEXT_UMID_BYTES, NULL); ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessValue); ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessRange); ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxTruePeakLevel); ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxMomentaryLoudness); ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxShortTermLoudness); MA_DR_WAV_ASSERT((ma_dr_wav_offset_ptr(ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_RESERVED_BYTES)) == (bextData + MA_DR_WAV_BEXT_BYTES)); extraBytes = (size_t)(chunkSize - MA_DR_WAV_BEXT_BYTES); if (extraBytes > 0) { pMetadata->data.bext.pCodingHistory = (char*)ma_dr_wav__metadata_get_memory(pParser, extraBytes + 1, 1); MA_DR_WAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL); bytesRead += ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL); pMetadata->data.bext.codingHistorySize = (ma_uint32)ma_dr_wav__strlen(pMetadata->data.bext.pCodingHistory); } else { pMetadata->data.bext.pCodingHistory = NULL; pMetadata->data.bext.codingHistorySize = 0; } } } return bytesRead; } MA_PRIVATE ma_uint64 ma_dr_wav__read_list_label_or_note_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize, ma_dr_wav_metadata_type type) { ma_uint8 cueIDBuffer[MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES]; ma_uint64 totalBytesRead = 0; size_t bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cueIDBuffer, sizeof(cueIDBuffer), &totalBytesRead); MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesJustRead == sizeof(cueIDBuffer)) { ma_uint32 sizeIncludingNullTerminator; pMetadata->type = type; pMetadata->data.labelOrNote.cuePointId = ma_dr_wav_bytes_to_u32(cueIDBuffer); sizeIncludingNullTerminator = (ma_uint32)chunkSize - MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; if (sizeIncludingNullTerminator > 0) { pMetadata->data.labelOrNote.stringLength = sizeIncludingNullTerminator - 1; pMetadata->data.labelOrNote.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); MA_DR_WAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.labelOrNote.pString, sizeIncludingNullTerminator, &totalBytesRead); } else { pMetadata->data.labelOrNote.stringLength = 0; pMetadata->data.labelOrNote.pString = NULL; } } return totalBytesRead; } MA_PRIVATE ma_uint64 ma_dr_wav__read_list_labelled_cue_region_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize) { ma_uint8 buffer[MA_DR_WAV_LIST_LABELLED_TEXT_BYTES]; ma_uint64 totalBytesRead = 0; size_t bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &totalBytesRead); MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); if (bytesJustRead == sizeof(buffer)) { ma_uint32 sizeIncludingNullTerminator; pMetadata->type = ma_dr_wav_metadata_type_list_labelled_cue_region; pMetadata->data.labelledCueRegion.cuePointId = ma_dr_wav_bytes_to_u32(buffer + 0); pMetadata->data.labelledCueRegion.sampleLength = ma_dr_wav_bytes_to_u32(buffer + 4); pMetadata->data.labelledCueRegion.purposeId[0] = buffer[8]; pMetadata->data.labelledCueRegion.purposeId[1] = buffer[9]; pMetadata->data.labelledCueRegion.purposeId[2] = buffer[10]; pMetadata->data.labelledCueRegion.purposeId[3] = buffer[11]; pMetadata->data.labelledCueRegion.country = ma_dr_wav_bytes_to_u16(buffer + 12); pMetadata->data.labelledCueRegion.language = ma_dr_wav_bytes_to_u16(buffer + 14); pMetadata->data.labelledCueRegion.dialect = ma_dr_wav_bytes_to_u16(buffer + 16); pMetadata->data.labelledCueRegion.codePage = ma_dr_wav_bytes_to_u16(buffer + 18); sizeIncludingNullTerminator = (ma_uint32)chunkSize - MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; if (sizeIncludingNullTerminator > 0) { pMetadata->data.labelledCueRegion.stringLength = sizeIncludingNullTerminator - 1; pMetadata->data.labelledCueRegion.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); MA_DR_WAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.labelledCueRegion.pString, sizeIncludingNullTerminator, &totalBytesRead); } else { pMetadata->data.labelledCueRegion.stringLength = 0; pMetadata->data.labelledCueRegion.pString = NULL; } } return totalBytesRead; } MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_info_text_chunk(ma_dr_wav__metadata_parser* pParser, ma_uint64 chunkSize, ma_dr_wav_metadata_type type) { ma_uint64 bytesRead = 0; ma_uint32 stringSizeWithNullTerminator = (ma_uint32)chunkSize; if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, stringSizeWithNullTerminator, 1); } else { ma_dr_wav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; pMetadata->type = type; if (stringSizeWithNullTerminator > 0) { pMetadata->data.infoText.stringLength = stringSizeWithNullTerminator - 1; pMetadata->data.infoText.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, stringSizeWithNullTerminator, 1); MA_DR_WAV_ASSERT(pMetadata->data.infoText.pString != NULL); bytesRead = ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.infoText.pString, (size_t)stringSizeWithNullTerminator, NULL); if (bytesRead == chunkSize) { pParser->metadataCursor += 1; } else { } } else { pMetadata->data.infoText.stringLength = 0; pMetadata->data.infoText.pString = NULL; pParser->metadataCursor += 1; } } return bytesRead; } MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_unknown_chunk(ma_dr_wav__metadata_parser* pParser, const ma_uint8* pChunkId, ma_uint64 chunkSize, ma_dr_wav_metadata_location location) { ma_uint64 bytesRead = 0; if (location == ma_dr_wav_metadata_location_invalid) { return 0; } if (ma_dr_wav_fourcc_equal(pChunkId, "data") || ma_dr_wav_fourcc_equal(pChunkId, "fmt ") || ma_dr_wav_fourcc_equal(pChunkId, "fact")) { return 0; } if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)chunkSize, 1); } else { ma_dr_wav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; pMetadata->type = ma_dr_wav_metadata_type_unknown; pMetadata->data.unknown.chunkLocation = location; pMetadata->data.unknown.id[0] = pChunkId[0]; pMetadata->data.unknown.id[1] = pChunkId[1]; pMetadata->data.unknown.id[2] = pChunkId[2]; pMetadata->data.unknown.id[3] = pChunkId[3]; pMetadata->data.unknown.dataSizeInBytes = (ma_uint32)chunkSize; pMetadata->data.unknown.pData = (ma_uint8 *)ma_dr_wav__metadata_get_memory(pParser, (size_t)chunkSize, 1); MA_DR_WAV_ASSERT(pMetadata->data.unknown.pData != NULL); bytesRead = ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes, NULL); if (bytesRead == pMetadata->data.unknown.dataSizeInBytes) { pParser->metadataCursor += 1; } else { } } return bytesRead; } MA_PRIVATE ma_bool32 ma_dr_wav__chunk_matches(ma_dr_wav_metadata_type allowedMetadataTypes, const ma_uint8* pChunkID, ma_dr_wav_metadata_type type, const char* pID) { return (allowedMetadataTypes & type) && ma_dr_wav_fourcc_equal(pChunkID, pID); } MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_chunk(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata_type allowedMetadataTypes) { const ma_uint8 *pChunkID = pChunkHeader->id.fourcc; ma_uint64 bytesRead = 0; if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_smpl, "smpl")) { if (pChunkHeader->sizeInBytes >= MA_DR_WAV_SMPL_BYTES) { if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { ma_uint8 buffer[4]; size_t bytesJustRead; if (!pParser->onSeek(pParser->pReadSeekUserData, 28, ma_dr_wav_seek_origin_current)) { return bytesRead; } bytesRead += 28; bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); if (bytesJustRead == sizeof(buffer)) { ma_uint32 loopCount = ma_dr_wav_bytes_to_u32(buffer); ma_uint64 calculatedLoopCount; calculatedLoopCount = (pChunkHeader->sizeInBytes - MA_DR_WAV_SMPL_BYTES) / MA_DR_WAV_SMPL_LOOP_BYTES; if (calculatedLoopCount == loopCount) { bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); if (bytesJustRead == sizeof(buffer)) { ma_uint32 samplerSpecificDataSizeInBytes = ma_dr_wav_bytes_to_u32(buffer); pParser->metadataCount += 1; ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(ma_dr_wav_smpl_loop) * loopCount, MA_DR_WAV_METADATA_ALIGNMENT); ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, samplerSpecificDataSizeInBytes, 1); } } else { } } } else { bytesRead = ma_dr_wav__read_smpl_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { } } } else { } } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_inst, "inst")) { if (pChunkHeader->sizeInBytes == MA_DR_WAV_INST_BYTES) { if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; } else { bytesRead = ma_dr_wav__read_inst_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { } } } else { } } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_acid, "acid")) { if (pChunkHeader->sizeInBytes == MA_DR_WAV_ACID_BYTES) { if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; } else { bytesRead = ma_dr_wav__read_acid_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { } } } else { } } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_cue, "cue ")) { if (pChunkHeader->sizeInBytes >= MA_DR_WAV_CUE_BYTES) { if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { size_t cueCount; pParser->metadataCount += 1; cueCount = (size_t)(pChunkHeader->sizeInBytes - MA_DR_WAV_CUE_BYTES) / MA_DR_WAV_CUE_POINT_BYTES; ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(ma_dr_wav_cue_point) * cueCount, MA_DR_WAV_METADATA_ALIGNMENT); } else { bytesRead = ma_dr_wav__read_cue_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { } } } else { } } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_bext, "bext")) { if (pChunkHeader->sizeInBytes >= MA_DR_WAV_BEXT_BYTES) { if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { char buffer[MA_DR_WAV_BEXT_DESCRIPTION_BYTES + 1]; size_t allocSizeNeeded = MA_DR_WAV_BEXT_UMID_BYTES; size_t bytesJustRead; buffer[MA_DR_WAV_BEXT_DESCRIPTION_BYTES] = '\0'; bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_DESCRIPTION_BYTES, &bytesRead); if (bytesJustRead != MA_DR_WAV_BEXT_DESCRIPTION_BYTES) { return bytesRead; } allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; buffer[MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES] = '\0'; bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES, &bytesRead); if (bytesJustRead != MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES) { return bytesRead; } allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; buffer[MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES] = '\0'; bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES, &bytesRead); if (bytesJustRead != MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES) { return bytesRead; } allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - MA_DR_WAV_BEXT_BYTES; ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, allocSizeNeeded, 1); pParser->metadataCount += 1; } else { bytesRead = ma_dr_wav__read_bext_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], pChunkHeader->sizeInBytes); if (bytesRead == pChunkHeader->sizeInBytes) { pParser->metadataCursor += 1; } else { } } } else { } } else if (ma_dr_wav_fourcc_equal(pChunkID, "LIST") || ma_dr_wav_fourcc_equal(pChunkID, "list")) { ma_dr_wav_metadata_location listType = ma_dr_wav_metadata_location_invalid; while (bytesRead < pChunkHeader->sizeInBytes) { ma_uint8 subchunkId[4]; ma_uint8 subchunkSizeBuffer[4]; ma_uint64 subchunkDataSize; ma_uint64 subchunkBytesRead = 0; ma_uint64 bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, subchunkId, sizeof(subchunkId), &bytesRead); if (bytesJustRead != sizeof(subchunkId)) { break; } if (ma_dr_wav_fourcc_equal(subchunkId, "adtl")) { listType = ma_dr_wav_metadata_location_inside_adtl_list; continue; } else if (ma_dr_wav_fourcc_equal(subchunkId, "INFO")) { listType = ma_dr_wav_metadata_location_inside_info_list; continue; } bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, subchunkSizeBuffer, sizeof(subchunkSizeBuffer), &bytesRead); if (bytesJustRead != sizeof(subchunkSizeBuffer)) { break; } subchunkDataSize = ma_dr_wav_bytes_to_u32(subchunkSizeBuffer); if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_label, "labl") || ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_note, "note")) { if (subchunkDataSize >= MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES) { ma_uint64 stringSizeWithNullTerm = subchunkDataSize - MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerm, 1); } else { subchunkBytesRead = ma_dr_wav__read_list_label_or_note_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize, ma_dr_wav_fourcc_equal(subchunkId, "labl") ? ma_dr_wav_metadata_type_list_label : ma_dr_wav_metadata_type_list_note); if (subchunkBytesRead == subchunkDataSize) { pParser->metadataCursor += 1; } else { } } } else { } } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_labelled_cue_region, "ltxt")) { if (subchunkDataSize >= MA_DR_WAV_LIST_LABELLED_TEXT_BYTES) { ma_uint64 stringSizeWithNullTerminator = subchunkDataSize - MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { pParser->metadataCount += 1; ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerminator, 1); } else { subchunkBytesRead = ma_dr_wav__read_list_labelled_cue_region_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize); if (subchunkBytesRead == subchunkDataSize) { pParser->metadataCursor += 1; } else { } } } else { } } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_software, "ISFT")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_software); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_copyright, "ICOP")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_copyright); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_title, "INAM")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_title); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_artist, "IART")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_artist); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_comment, "ICMT")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_comment); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_date, "ICRD")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_date); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_genre, "IGNR")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_genre); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_album, "IPRD")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_album); } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_tracknumber, "ITRK")) { subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_tracknumber); } else if ((allowedMetadataTypes & ma_dr_wav_metadata_type_unknown) != 0) { subchunkBytesRead = ma_dr_wav__metadata_process_unknown_chunk(pParser, subchunkId, subchunkDataSize, listType); } bytesRead += subchunkBytesRead; MA_DR_WAV_ASSERT(subchunkBytesRead <= subchunkDataSize); if (subchunkBytesRead < subchunkDataSize) { ma_uint64 bytesToSeek = subchunkDataSize - subchunkBytesRead; if (!pParser->onSeek(pParser->pReadSeekUserData, (int)bytesToSeek, ma_dr_wav_seek_origin_current)) { break; } bytesRead += bytesToSeek; } if ((subchunkDataSize % 2) == 1) { if (!pParser->onSeek(pParser->pReadSeekUserData, 1, ma_dr_wav_seek_origin_current)) { break; } bytesRead += 1; } } } else if ((allowedMetadataTypes & ma_dr_wav_metadata_type_unknown) != 0) { bytesRead = ma_dr_wav__metadata_process_unknown_chunk(pParser, pChunkID, pChunkHeader->sizeInBytes, ma_dr_wav_metadata_location_top_level); } return bytesRead; } MA_PRIVATE ma_uint32 ma_dr_wav_get_bytes_per_pcm_frame(ma_dr_wav* pWav) { ma_uint32 bytesPerFrame; if ((pWav->bitsPerSample & 0x7) == 0) { bytesPerFrame = (pWav->bitsPerSample * pWav->fmt.channels) >> 3; } else { bytesPerFrame = pWav->fmt.blockAlign; } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { if (bytesPerFrame != pWav->fmt.channels) { return 0; } } return bytesPerFrame; } MA_API ma_uint16 ma_dr_wav_fmt_get_format(const ma_dr_wav_fmt* pFMT) { if (pFMT == NULL) { return 0; } if (pFMT->formatTag != MA_DR_WAVE_FORMAT_EXTENSIBLE) { return pFMT->formatTag; } else { return ma_dr_wav_bytes_to_u16(pFMT->subFormat); } } MA_PRIVATE ma_bool32 ma_dr_wav_preinit(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pReadSeekUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pWav == NULL || onRead == NULL || onSeek == NULL) { return MA_FALSE; } MA_DR_WAV_ZERO_MEMORY(pWav, sizeof(*pWav)); pWav->onRead = onRead; pWav->onSeek = onSeek; pWav->pUserData = pReadSeekUserData; pWav->allocationCallbacks = ma_dr_wav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { return MA_FALSE; } return MA_TRUE; } MA_PRIVATE ma_bool32 ma_dr_wav_init__internal(ma_dr_wav* pWav, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags) { ma_result result; ma_uint64 cursor; ma_bool32 sequential; ma_uint8 riff[4]; ma_dr_wav_fmt fmt; unsigned short translatedFormatTag; ma_uint64 dataChunkSize = 0; ma_uint64 sampleCountFromFactChunk = 0; ma_uint64 metadataStartPos; ma_dr_wav__metadata_parser metadataParser; ma_bool8 isProcessingMetadata = MA_FALSE; ma_bool8 foundChunk_fmt = MA_FALSE; ma_bool8 foundChunk_data = MA_FALSE; ma_bool8 isAIFCFormType = MA_FALSE; cursor = 0; sequential = (flags & MA_DR_WAV_SEQUENTIAL) != 0; MA_DR_WAV_ZERO_OBJECT(&fmt); if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, riff, sizeof(riff), &cursor) != sizeof(riff)) { return MA_FALSE; } if (ma_dr_wav_fourcc_equal(riff, "RIFF")) { pWav->container = ma_dr_wav_container_riff; } else if (ma_dr_wav_fourcc_equal(riff, "RIFX")) { pWav->container = ma_dr_wav_container_rifx; } else if (ma_dr_wav_fourcc_equal(riff, "riff")) { int i; ma_uint8 riff2[12]; pWav->container = ma_dr_wav_container_w64; if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, riff2, sizeof(riff2), &cursor) != sizeof(riff2)) { return MA_FALSE; } for (i = 0; i < 12; ++i) { if (riff2[i] != ma_dr_wavGUID_W64_RIFF[i+4]) { return MA_FALSE; } } } else if (ma_dr_wav_fourcc_equal(riff, "RF64")) { pWav->container = ma_dr_wav_container_rf64; } else if (ma_dr_wav_fourcc_equal(riff, "FORM")) { pWav->container = ma_dr_wav_container_aiff; } else { return MA_FALSE; } if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) { ma_uint8 chunkSizeBytes[4]; ma_uint8 wave[4]; if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { return MA_FALSE; } if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) { if (ma_dr_wav_bytes_to_u32_ex(chunkSizeBytes, pWav->container) < 36) { return MA_FALSE; } } else if (pWav->container == ma_dr_wav_container_rf64) { if (ma_dr_wav_bytes_to_u32_le(chunkSizeBytes) != 0xFFFFFFFF) { return MA_FALSE; } } else { return MA_FALSE; } if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { return MA_FALSE; } if (!ma_dr_wav_fourcc_equal(wave, "WAVE")) { return MA_FALSE; } } else if (pWav->container == ma_dr_wav_container_w64) { ma_uint8 chunkSizeBytes[8]; ma_uint8 wave[16]; if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { return MA_FALSE; } if (ma_dr_wav_bytes_to_u64(chunkSizeBytes) < 80) { return MA_FALSE; } if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { return MA_FALSE; } if (!ma_dr_wav_guid_equal(wave, ma_dr_wavGUID_W64_WAVE)) { return MA_FALSE; } } else if (pWav->container == ma_dr_wav_container_aiff) { ma_uint8 chunkSizeBytes[4]; ma_uint8 aiff[4]; if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { return MA_FALSE; } if (ma_dr_wav_bytes_to_u32_be(chunkSizeBytes) < 18) { return MA_FALSE; } if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, aiff, sizeof(aiff), &cursor) != sizeof(aiff)) { return MA_FALSE; } if (ma_dr_wav_fourcc_equal(aiff, "AIFF")) { isAIFCFormType = MA_FALSE; } else if (ma_dr_wav_fourcc_equal(aiff, "AIFC")) { isAIFCFormType = MA_TRUE; } else { return MA_FALSE; } } else { return MA_FALSE; } if (pWav->container == ma_dr_wav_container_rf64) { ma_uint8 sizeBytes[8]; ma_uint64 bytesRemainingInChunk; ma_dr_wav_chunk_header header; result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); if (result != MA_SUCCESS) { return MA_FALSE; } if (!ma_dr_wav_fourcc_equal(header.id.fourcc, "ds64")) { return MA_FALSE; } bytesRemainingInChunk = header.sizeInBytes + header.paddingSize; if (!ma_dr_wav__seek_forward(pWav->onSeek, 8, pWav->pUserData)) { return MA_FALSE; } bytesRemainingInChunk -= 8; cursor += 8; if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { return MA_FALSE; } bytesRemainingInChunk -= 8; dataChunkSize = ma_dr_wav_bytes_to_u64(sizeBytes); if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { return MA_FALSE; } bytesRemainingInChunk -= 8; sampleCountFromFactChunk = ma_dr_wav_bytes_to_u64(sizeBytes); if (!ma_dr_wav__seek_forward(pWav->onSeek, bytesRemainingInChunk, pWav->pUserData)) { return MA_FALSE; } cursor += bytesRemainingInChunk; } metadataStartPos = cursor; isProcessingMetadata = !sequential && ((flags & MA_DR_WAV_WITH_METADATA) != 0); if (pWav->container != ma_dr_wav_container_riff && pWav->container != ma_dr_wav_container_rf64) { isProcessingMetadata = MA_FALSE; } MA_DR_WAV_ZERO_MEMORY(&metadataParser, sizeof(metadataParser)); if (isProcessingMetadata) { metadataParser.onRead = pWav->onRead; metadataParser.onSeek = pWav->onSeek; metadataParser.pReadSeekUserData = pWav->pUserData; metadataParser.stage = ma_dr_wav__metadata_parser_stage_count; } for (;;) { ma_dr_wav_chunk_header header; ma_uint64 chunkSize; result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); if (result != MA_SUCCESS) { break; } chunkSize = header.sizeInBytes; if (!sequential && onChunk != NULL) { ma_uint64 callbackBytesRead = onChunk(pChunkUserData, pWav->onRead, pWav->onSeek, pWav->pUserData, &header, pWav->container, &fmt); if (callbackBytesRead > 0) { if (ma_dr_wav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == MA_FALSE) { return MA_FALSE; } } } if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "fmt ")) || ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_FMT))) { ma_uint8 fmtData[16]; foundChunk_fmt = MA_TRUE; if (pWav->onRead(pWav->pUserData, fmtData, sizeof(fmtData)) != sizeof(fmtData)) { return MA_FALSE; } cursor += sizeof(fmtData); fmt.formatTag = ma_dr_wav_bytes_to_u16_ex(fmtData + 0, pWav->container); fmt.channels = ma_dr_wav_bytes_to_u16_ex(fmtData + 2, pWav->container); fmt.sampleRate = ma_dr_wav_bytes_to_u32_ex(fmtData + 4, pWav->container); fmt.avgBytesPerSec = ma_dr_wav_bytes_to_u32_ex(fmtData + 8, pWav->container); fmt.blockAlign = ma_dr_wav_bytes_to_u16_ex(fmtData + 12, pWav->container); fmt.bitsPerSample = ma_dr_wav_bytes_to_u16_ex(fmtData + 14, pWav->container); fmt.extendedSize = 0; fmt.validBitsPerSample = 0; fmt.channelMask = 0; MA_DR_WAV_ZERO_MEMORY(fmt.subFormat, sizeof(fmt.subFormat)); if (header.sizeInBytes > 16) { ma_uint8 fmt_cbSize[2]; int bytesReadSoFar = 0; if (pWav->onRead(pWav->pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { return MA_FALSE; } cursor += sizeof(fmt_cbSize); bytesReadSoFar = 18; fmt.extendedSize = ma_dr_wav_bytes_to_u16_ex(fmt_cbSize, pWav->container); if (fmt.extendedSize > 0) { if (fmt.formatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { if (fmt.extendedSize != 22) { return MA_FALSE; } } if (fmt.formatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { ma_uint8 fmtext[22]; if (pWav->onRead(pWav->pUserData, fmtext, fmt.extendedSize) != fmt.extendedSize) { return MA_FALSE; } fmt.validBitsPerSample = ma_dr_wav_bytes_to_u16_ex(fmtext + 0, pWav->container); fmt.channelMask = ma_dr_wav_bytes_to_u32_ex(fmtext + 2, pWav->container); ma_dr_wav_bytes_to_guid(fmtext + 6, fmt.subFormat); } else { if (pWav->onSeek(pWav->pUserData, fmt.extendedSize, ma_dr_wav_seek_origin_current) == MA_FALSE) { return MA_FALSE; } } cursor += fmt.extendedSize; bytesReadSoFar += fmt.extendedSize; } if (pWav->onSeek(pWav->pUserData, (int)(header.sizeInBytes - bytesReadSoFar), ma_dr_wav_seek_origin_current) == MA_FALSE) { return MA_FALSE; } cursor += (header.sizeInBytes - bytesReadSoFar); } if (header.paddingSize > 0) { if (ma_dr_wav__seek_forward(pWav->onSeek, header.paddingSize, pWav->pUserData) == MA_FALSE) { break; } cursor += header.paddingSize; } continue; } if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "data")) || ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_DATA))) { foundChunk_data = MA_TRUE; pWav->dataChunkDataPos = cursor; if (pWav->container != ma_dr_wav_container_rf64) { dataChunkSize = chunkSize; } if (sequential || !isProcessingMetadata) { break; } else { chunkSize += header.paddingSize; if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { break; } cursor += chunkSize; continue; } } if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "fact")) || ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_FACT))) { if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) { ma_uint8 sampleCount[4]; if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, &sampleCount, 4, &cursor) != 4) { return MA_FALSE; } chunkSize -= 4; if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { sampleCountFromFactChunk = ma_dr_wav_bytes_to_u32_ex(sampleCount, pWav->container); } else { sampleCountFromFactChunk = 0; } } else if (pWav->container == ma_dr_wav_container_w64) { if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, &sampleCountFromFactChunk, 8, &cursor) != 8) { return MA_FALSE; } chunkSize -= 8; } else if (pWav->container == ma_dr_wav_container_rf64) { } chunkSize += header.paddingSize; if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { break; } cursor += chunkSize; continue; } if (pWav->container == ma_dr_wav_container_aiff && ma_dr_wav_fourcc_equal(header.id.fourcc, "COMM")) { ma_uint8 commData[24]; ma_uint32 commDataBytesToRead; ma_uint16 channels; ma_uint16 sampleSizeInBits; ma_int64 sampleRate; ma_uint16 compressionFormat; foundChunk_fmt = MA_TRUE; if (isAIFCFormType) { commDataBytesToRead = 24; if (header.sizeInBytes < commDataBytesToRead) { return MA_FALSE; } } else { commDataBytesToRead = 18; if (header.sizeInBytes != commDataBytesToRead) { return MA_FALSE; } } if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, commData, commDataBytesToRead, &cursor) != commDataBytesToRead) { return MA_FALSE; } channels = ma_dr_wav_bytes_to_u16_ex (commData + 0, pWav->container); sampleSizeInBits = ma_dr_wav_bytes_to_u16_ex (commData + 6, pWav->container); sampleRate = ma_dr_wav_aiff_extented_to_s64(commData + 8); if (sampleRate < 0 || sampleRate > 0xFFFFFFFF) { return MA_FALSE; } if (isAIFCFormType) { const ma_uint8* type = commData + 18; if (ma_dr_wav_fourcc_equal(type, "NONE")) { compressionFormat = MA_DR_WAVE_FORMAT_PCM; } else if (ma_dr_wav_fourcc_equal(type, "sowt")) { compressionFormat = MA_DR_WAVE_FORMAT_PCM; pWav->aiff.isLE = MA_TRUE; } else if (ma_dr_wav_fourcc_equal(type, "fl32") || ma_dr_wav_fourcc_equal(type, "fl64") || ma_dr_wav_fourcc_equal(type, "FL32") || ma_dr_wav_fourcc_equal(type, "FL64")) { compressionFormat = MA_DR_WAVE_FORMAT_IEEE_FLOAT; } else if (ma_dr_wav_fourcc_equal(type, "alaw")) { compressionFormat = MA_DR_WAVE_FORMAT_ALAW; } else if (ma_dr_wav_fourcc_equal(type, "ulaw")) { compressionFormat = MA_DR_WAVE_FORMAT_MULAW; } else if (ma_dr_wav_fourcc_equal(type, "ima4")) { compressionFormat = MA_DR_WAVE_FORMAT_DVI_ADPCM; sampleSizeInBits = 4; return MA_FALSE; } else { return MA_FALSE; } } else { compressionFormat = MA_DR_WAVE_FORMAT_PCM; } fmt.formatTag = compressionFormat; fmt.channels = channels; fmt.sampleRate = (ma_uint32)sampleRate; fmt.bitsPerSample = sampleSizeInBits; fmt.blockAlign = (ma_uint16)(fmt.channels * fmt.bitsPerSample / 8); fmt.avgBytesPerSec = fmt.blockAlign * fmt.sampleRate; if (fmt.blockAlign == 0 && compressionFormat == MA_DR_WAVE_FORMAT_DVI_ADPCM) { fmt.blockAlign = 34 * fmt.channels; } if (isAIFCFormType) { if (ma_dr_wav__seek_forward(pWav->onSeek, (chunkSize - commDataBytesToRead), pWav->pUserData) == MA_FALSE) { return MA_FALSE; } cursor += (chunkSize - commDataBytesToRead); } continue; } if (pWav->container == ma_dr_wav_container_aiff && ma_dr_wav_fourcc_equal(header.id.fourcc, "SSND")) { ma_uint8 offsetAndBlockSizeData[8]; ma_uint32 offset; foundChunk_data = MA_TRUE; if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, offsetAndBlockSizeData, sizeof(offsetAndBlockSizeData), &cursor) != sizeof(offsetAndBlockSizeData)) { return MA_FALSE; } offset = ma_dr_wav_bytes_to_u32_ex(offsetAndBlockSizeData + 0, pWav->container); if (ma_dr_wav__seek_forward(pWav->onSeek, offset, pWav->pUserData) == MA_FALSE) { return MA_FALSE; } cursor += offset; pWav->dataChunkDataPos = cursor; dataChunkSize = chunkSize; if (sequential || !isProcessingMetadata) { break; } else { if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { break; } cursor += chunkSize; continue; } } if (isProcessingMetadata) { ma_uint64 metadataBytesRead; metadataBytesRead = ma_dr_wav__metadata_process_chunk(&metadataParser, &header, ma_dr_wav_metadata_type_all_including_unknown); MA_DR_WAV_ASSERT(metadataBytesRead <= header.sizeInBytes); if (ma_dr_wav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == MA_FALSE) { break; } } chunkSize += header.paddingSize; if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { break; } cursor += chunkSize; } if (!foundChunk_fmt || !foundChunk_data) { return MA_FALSE; } if ((fmt.sampleRate == 0 || fmt.sampleRate > MA_DR_WAV_MAX_SAMPLE_RATE ) || (fmt.channels == 0 || fmt.channels > MA_DR_WAV_MAX_CHANNELS ) || (fmt.bitsPerSample == 0 || fmt.bitsPerSample > MA_DR_WAV_MAX_BITS_PER_SAMPLE) || fmt.blockAlign == 0) { return MA_FALSE; } translatedFormatTag = fmt.formatTag; if (translatedFormatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { translatedFormatTag = ma_dr_wav_bytes_to_u16_ex(fmt.subFormat + 0, pWav->container); } if (!sequential) { if (!ma_dr_wav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData)) { return MA_FALSE; } cursor = pWav->dataChunkDataPos; } if (isProcessingMetadata && metadataParser.metadataCount > 0) { if (ma_dr_wav__seek_from_start(pWav->onSeek, metadataStartPos, pWav->pUserData) == MA_FALSE) { return MA_FALSE; } result = ma_dr_wav__metadata_alloc(&metadataParser, &pWav->allocationCallbacks); if (result != MA_SUCCESS) { return MA_FALSE; } metadataParser.stage = ma_dr_wav__metadata_parser_stage_read; for (;;) { ma_dr_wav_chunk_header header; ma_uint64 metadataBytesRead; result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); if (result != MA_SUCCESS) { break; } metadataBytesRead = ma_dr_wav__metadata_process_chunk(&metadataParser, &header, ma_dr_wav_metadata_type_all_including_unknown); if (ma_dr_wav__seek_forward(pWav->onSeek, (header.sizeInBytes + header.paddingSize) - metadataBytesRead, pWav->pUserData) == MA_FALSE) { ma_dr_wav_free(metadataParser.pMetadata, &pWav->allocationCallbacks); return MA_FALSE; } } pWav->pMetadata = metadataParser.pMetadata; pWav->metadataCount = metadataParser.metadataCount; } if (dataChunkSize == 0xFFFFFFFF && (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) && pWav->isSequentialWrite == MA_FALSE) { dataChunkSize = 0; for (;;) { ma_uint8 temp[4096]; size_t bytesRead = pWav->onRead(pWav->pUserData, temp, sizeof(temp)); dataChunkSize += bytesRead; if (bytesRead < sizeof(temp)) { break; } } if (ma_dr_wav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData) == MA_FALSE) { ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); return MA_FALSE; } } pWav->fmt = fmt; pWav->sampleRate = fmt.sampleRate; pWav->channels = fmt.channels; pWav->bitsPerSample = fmt.bitsPerSample; pWav->bytesRemaining = dataChunkSize; pWav->translatedFormatTag = translatedFormatTag; pWav->dataChunkDataSize = dataChunkSize; if (sampleCountFromFactChunk != 0) { pWav->totalPCMFrameCount = sampleCountFromFactChunk; } else { ma_uint32 bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); return MA_FALSE; } pWav->totalPCMFrameCount = dataChunkSize / bytesPerFrame; if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { ma_uint64 totalBlockHeaderSizeInBytes; ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; if ((blockCount * fmt.blockAlign) < dataChunkSize) { blockCount += 1; } totalBlockHeaderSizeInBytes = blockCount * (6*fmt.channels); pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels; } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { ma_uint64 totalBlockHeaderSizeInBytes; ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; if ((blockCount * fmt.blockAlign) < dataChunkSize) { blockCount += 1; } totalBlockHeaderSizeInBytes = blockCount * (4*fmt.channels); pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels; pWav->totalPCMFrameCount += blockCount; } } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { if (pWav->channels > 2) { ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); return MA_FALSE; } } if (ma_dr_wav_get_bytes_per_pcm_frame(pWav) == 0) { ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); return MA_FALSE; } #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (6*pWav->channels))) * 2)) / fmt.channels; } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (4*pWav->channels))) * 2) + (blockCount * pWav->channels)) / fmt.channels; } #endif return MA_TRUE; } MA_API ma_bool32 ma_dr_wav_init(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_ex(pWav, onRead, onSeek, NULL, pUserData, NULL, 0, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_ex(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, ma_dr_wav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { if (!ma_dr_wav_preinit(pWav, onRead, onSeek, pReadSeekUserData, pAllocationCallbacks)) { return MA_FALSE; } return ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); } MA_API ma_bool32 ma_dr_wav_init_with_metadata(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { if (!ma_dr_wav_preinit(pWav, onRead, onSeek, pUserData, pAllocationCallbacks)) { return MA_FALSE; } return ma_dr_wav_init__internal(pWav, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA); } MA_API ma_dr_wav_metadata* ma_dr_wav_take_ownership_of_metadata(ma_dr_wav* pWav) { ma_dr_wav_metadata *result = pWav->pMetadata; pWav->pMetadata = NULL; pWav->metadataCount = 0; return result; } MA_PRIVATE size_t ma_dr_wav__write(ma_dr_wav* pWav, const void* pData, size_t dataSize) { MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->onWrite != NULL); return pWav->onWrite(pWav->pUserData, pData, dataSize); } MA_PRIVATE size_t ma_dr_wav__write_byte(ma_dr_wav* pWav, ma_uint8 byte) { MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->onWrite != NULL); return pWav->onWrite(pWav->pUserData, &byte, 1); } MA_PRIVATE size_t ma_dr_wav__write_u16ne_to_le(ma_dr_wav* pWav, ma_uint16 value) { MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->onWrite != NULL); if (!ma_dr_wav__is_little_endian()) { value = ma_dr_wav__bswap16(value); } return ma_dr_wav__write(pWav, &value, 2); } MA_PRIVATE size_t ma_dr_wav__write_u32ne_to_le(ma_dr_wav* pWav, ma_uint32 value) { MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->onWrite != NULL); if (!ma_dr_wav__is_little_endian()) { value = ma_dr_wav__bswap32(value); } return ma_dr_wav__write(pWav, &value, 4); } MA_PRIVATE size_t ma_dr_wav__write_u64ne_to_le(ma_dr_wav* pWav, ma_uint64 value) { MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->onWrite != NULL); if (!ma_dr_wav__is_little_endian()) { value = ma_dr_wav__bswap64(value); } return ma_dr_wav__write(pWav, &value, 8); } MA_PRIVATE size_t ma_dr_wav__write_f32ne_to_le(ma_dr_wav* pWav, float value) { union { ma_uint32 u32; float f32; } u; MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->onWrite != NULL); u.f32 = value; if (!ma_dr_wav__is_little_endian()) { u.u32 = ma_dr_wav__bswap32(u.u32); } return ma_dr_wav__write(pWav, &u.u32, 4); } MA_PRIVATE size_t ma_dr_wav__write_or_count(ma_dr_wav* pWav, const void* pData, size_t dataSize) { if (pWav == NULL) { return dataSize; } return ma_dr_wav__write(pWav, pData, dataSize); } MA_PRIVATE size_t ma_dr_wav__write_or_count_byte(ma_dr_wav* pWav, ma_uint8 byte) { if (pWav == NULL) { return 1; } return ma_dr_wav__write_byte(pWav, byte); } MA_PRIVATE size_t ma_dr_wav__write_or_count_u16ne_to_le(ma_dr_wav* pWav, ma_uint16 value) { if (pWav == NULL) { return 2; } return ma_dr_wav__write_u16ne_to_le(pWav, value); } MA_PRIVATE size_t ma_dr_wav__write_or_count_u32ne_to_le(ma_dr_wav* pWav, ma_uint32 value) { if (pWav == NULL) { return 4; } return ma_dr_wav__write_u32ne_to_le(pWav, value); } #if 0 MA_PRIVATE size_t ma_dr_wav__write_or_count_u64ne_to_le(ma_dr_wav* pWav, ma_uint64 value) { if (pWav == NULL) { return 8; } return ma_dr_wav__write_u64ne_to_le(pWav, value); } #endif MA_PRIVATE size_t ma_dr_wav__write_or_count_f32ne_to_le(ma_dr_wav* pWav, float value) { if (pWav == NULL) { return 4; } return ma_dr_wav__write_f32ne_to_le(pWav, value); } MA_PRIVATE size_t ma_dr_wav__write_or_count_string_to_fixed_size_buf(ma_dr_wav* pWav, char* str, size_t bufFixedSize) { size_t len; if (pWav == NULL) { return bufFixedSize; } len = ma_dr_wav__strlen_clamped(str, bufFixedSize); ma_dr_wav__write_or_count(pWav, str, len); if (len < bufFixedSize) { size_t i; for (i = 0; i < bufFixedSize - len; ++i) { ma_dr_wav__write_byte(pWav, 0); } } return bufFixedSize; } MA_PRIVATE size_t ma_dr_wav__write_or_count_metadata(ma_dr_wav* pWav, ma_dr_wav_metadata* pMetadatas, ma_uint32 metadataCount) { size_t bytesWritten = 0; ma_bool32 hasListAdtl = MA_FALSE; ma_bool32 hasListInfo = MA_FALSE; ma_uint32 iMetadata; if (pMetadatas == NULL || metadataCount == 0) { return 0; } for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; ma_uint32 chunkSize = 0; if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings) || (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list)) { hasListInfo = MA_TRUE; } if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_adtl) || (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list)) { hasListAdtl = MA_TRUE; } switch (pMetadata->type) { case ma_dr_wav_metadata_type_smpl: { ma_uint32 iLoop; chunkSize = MA_DR_WAV_SMPL_BYTES + MA_DR_WAV_SMPL_LOOP_BYTES * pMetadata->data.smpl.sampleLoopCount + pMetadata->data.smpl.samplerSpecificDataSizeInBytes; bytesWritten += ma_dr_wav__write_or_count(pWav, "smpl", 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.manufacturerId); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.productId); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplePeriodNanoseconds); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiUnityNote); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiPitchFraction); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteFormat); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteOffset); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.sampleLoopCount); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); for (iLoop = 0; iLoop < pMetadata->data.smpl.sampleLoopCount; ++iLoop) { bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].cuePointId); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].type); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].firstSampleByteOffset); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].lastSampleByteOffset); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].sampleFraction); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].playCount); } if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); } } break; case ma_dr_wav_metadata_type_inst: { chunkSize = MA_DR_WAV_INST_BYTES; bytesWritten += ma_dr_wav__write_or_count(pWav, "inst", 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.midiUnityNote, 1); bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.fineTuneCents, 1); bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.gainDecibels, 1); bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.lowNote, 1); bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.highNote, 1); bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.lowVelocity, 1); bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.highVelocity, 1); } break; case ma_dr_wav_metadata_type_cue: { ma_uint32 iCuePoint; chunkSize = MA_DR_WAV_CUE_BYTES + MA_DR_WAV_CUE_POINT_BYTES * pMetadata->data.cue.cuePointCount; bytesWritten += ma_dr_wav__write_or_count(pWav, "cue ", 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.cuePointCount); for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].id); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId, 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].blockStart); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset); } } break; case ma_dr_wav_metadata_type_acid: { chunkSize = MA_DR_WAV_ACID_BYTES; bytesWritten += ma_dr_wav__write_or_count(pWav, "acid", 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.flags); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.midiUnityNote); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.reserved1); bytesWritten += ma_dr_wav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.reserved2); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.numBeats); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterDenominator); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterNumerator); bytesWritten += ma_dr_wav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.tempo); } break; case ma_dr_wav_metadata_type_bext: { char reservedBuf[MA_DR_WAV_BEXT_RESERVED_BYTES]; ma_uint32 timeReferenceLow; ma_uint32 timeReferenceHigh; chunkSize = MA_DR_WAV_BEXT_BYTES + pMetadata->data.bext.codingHistorySize; bytesWritten += ma_dr_wav__write_or_count(pWav, "bext", 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pDescription, MA_DR_WAV_BEXT_DESCRIPTION_BYTES); bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorName, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorReference, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate)); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime)); timeReferenceLow = (ma_uint32)(pMetadata->data.bext.timeReference & 0xFFFFFFFF); timeReferenceHigh = (ma_uint32)(pMetadata->data.bext.timeReference >> 32); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, timeReferenceLow); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, timeReferenceHigh); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.version); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pUMID, MA_DR_WAV_BEXT_UMID_BYTES); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessValue); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessRange); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxTruePeakLevel); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxMomentaryLoudness); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxShortTermLoudness); MA_DR_WAV_ZERO_MEMORY(reservedBuf, sizeof(reservedBuf)); bytesWritten += ma_dr_wav__write_or_count(pWav, reservedBuf, sizeof(reservedBuf)); if (pMetadata->data.bext.codingHistorySize > 0) { bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pCodingHistory, pMetadata->data.bext.codingHistorySize); } } break; case ma_dr_wav_metadata_type_unknown: { if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_top_level) { chunkSize = pMetadata->data.unknown.dataSizeInBytes; bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes); } } break; default: break; } if ((chunkSize % 2) != 0) { bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); } } if (hasListInfo) { ma_uint32 chunkSize = 4; for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings)) { chunkSize += 8; chunkSize += pMetadata->data.infoText.stringLength + 1; } else if (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list) { chunkSize += 8; chunkSize += pMetadata->data.unknown.dataSizeInBytes; } if ((chunkSize % 2) != 0) { chunkSize += 1; } } bytesWritten += ma_dr_wav__write_or_count(pWav, "LIST", 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count(pWav, "INFO", 4); for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; ma_uint32 subchunkSize = 0; if (pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings) { const char* pID = NULL; switch (pMetadata->type) { case ma_dr_wav_metadata_type_list_info_software: pID = "ISFT"; break; case ma_dr_wav_metadata_type_list_info_copyright: pID = "ICOP"; break; case ma_dr_wav_metadata_type_list_info_title: pID = "INAM"; break; case ma_dr_wav_metadata_type_list_info_artist: pID = "IART"; break; case ma_dr_wav_metadata_type_list_info_comment: pID = "ICMT"; break; case ma_dr_wav_metadata_type_list_info_date: pID = "ICRD"; break; case ma_dr_wav_metadata_type_list_info_genre: pID = "IGNR"; break; case ma_dr_wav_metadata_type_list_info_album: pID = "IPRD"; break; case ma_dr_wav_metadata_type_list_info_tracknumber: pID = "ITRK"; break; default: break; } MA_DR_WAV_ASSERT(pID != NULL); if (pMetadata->data.infoText.stringLength) { subchunkSize = pMetadata->data.infoText.stringLength + 1; bytesWritten += ma_dr_wav__write_or_count(pWav, pID, 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.infoText.pString, pMetadata->data.infoText.stringLength); bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); } } else if (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list) { if (pMetadata->data.unknown.dataSizeInBytes) { subchunkSize = pMetadata->data.unknown.dataSizeInBytes; bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.unknown.dataSizeInBytes); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); } } if ((subchunkSize % 2) != 0) { bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); } } } if (hasListAdtl) { ma_uint32 chunkSize = 4; for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; switch (pMetadata->type) { case ma_dr_wav_metadata_type_list_label: case ma_dr_wav_metadata_type_list_note: { chunkSize += 8; chunkSize += MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; if (pMetadata->data.labelOrNote.stringLength > 0) { chunkSize += pMetadata->data.labelOrNote.stringLength + 1; } } break; case ma_dr_wav_metadata_type_list_labelled_cue_region: { chunkSize += 8; chunkSize += MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; if (pMetadata->data.labelledCueRegion.stringLength > 0) { chunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; } } break; case ma_dr_wav_metadata_type_unknown: { if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list) { chunkSize += 8; chunkSize += pMetadata->data.unknown.dataSizeInBytes; } } break; default: break; } if ((chunkSize % 2) != 0) { chunkSize += 1; } } bytesWritten += ma_dr_wav__write_or_count(pWav, "LIST", 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); bytesWritten += ma_dr_wav__write_or_count(pWav, "adtl", 4); for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; ma_uint32 subchunkSize = 0; switch (pMetadata->type) { case ma_dr_wav_metadata_type_list_label: case ma_dr_wav_metadata_type_list_note: { if (pMetadata->data.labelOrNote.stringLength > 0) { const char *pID = NULL; if (pMetadata->type == ma_dr_wav_metadata_type_list_label) { pID = "labl"; } else if (pMetadata->type == ma_dr_wav_metadata_type_list_note) { pID = "note"; } MA_DR_WAV_ASSERT(pID != NULL); MA_DR_WAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); subchunkSize = MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; bytesWritten += ma_dr_wav__write_or_count(pWav, pID, 4); subchunkSize += pMetadata->data.labelOrNote.stringLength + 1; bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelOrNote.cuePointId); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelOrNote.pString, pMetadata->data.labelOrNote.stringLength); bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); } } break; case ma_dr_wav_metadata_type_list_labelled_cue_region: { subchunkSize = MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; bytesWritten += ma_dr_wav__write_or_count(pWav, "ltxt", 4); if (pMetadata->data.labelledCueRegion.stringLength > 0) { subchunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; } bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.cuePointId); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.sampleLength); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelledCueRegion.purposeId, 4); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.country); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.language); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.dialect); bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.codePage); if (pMetadata->data.labelledCueRegion.stringLength > 0) { MA_DR_WAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelledCueRegion.pString, pMetadata->data.labelledCueRegion.stringLength); bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); } } break; case ma_dr_wav_metadata_type_unknown: { if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list) { subchunkSize = pMetadata->data.unknown.dataSizeInBytes; MA_DR_WAV_ASSERT(pMetadata->data.unknown.pData != NULL); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); } } break; default: break; } if ((subchunkSize % 2) != 0) { bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); } } } MA_DR_WAV_ASSERT((bytesWritten % 2) == 0); return bytesWritten; } MA_PRIVATE ma_uint32 ma_dr_wav__riff_chunk_size_riff(ma_uint64 dataChunkSize, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) { ma_uint64 chunkSize = 4 + 24 + (ma_uint64)ma_dr_wav__write_or_count_metadata(NULL, pMetadata, metadataCount) + 8 + dataChunkSize + ma_dr_wav__chunk_padding_size_riff(dataChunkSize); if (chunkSize > 0xFFFFFFFFUL) { chunkSize = 0xFFFFFFFFUL; } return (ma_uint32)chunkSize; } MA_PRIVATE ma_uint32 ma_dr_wav__data_chunk_size_riff(ma_uint64 dataChunkSize) { if (dataChunkSize <= 0xFFFFFFFFUL) { return (ma_uint32)dataChunkSize; } else { return 0xFFFFFFFFUL; } } MA_PRIVATE ma_uint64 ma_dr_wav__riff_chunk_size_w64(ma_uint64 dataChunkSize) { ma_uint64 dataSubchunkPaddingSize = ma_dr_wav__chunk_padding_size_w64(dataChunkSize); return 80 + 24 + dataChunkSize + dataSubchunkPaddingSize; } MA_PRIVATE ma_uint64 ma_dr_wav__data_chunk_size_w64(ma_uint64 dataChunkSize) { return 24 + dataChunkSize; } MA_PRIVATE ma_uint64 ma_dr_wav__riff_chunk_size_rf64(ma_uint64 dataChunkSize, ma_dr_wav_metadata *metadata, ma_uint32 numMetadata) { ma_uint64 chunkSize = 4 + 36 + 24 + (ma_uint64)ma_dr_wav__write_or_count_metadata(NULL, metadata, numMetadata) + 8 + dataChunkSize + ma_dr_wav__chunk_padding_size_riff(dataChunkSize); if (chunkSize > 0xFFFFFFFFUL) { chunkSize = 0xFFFFFFFFUL; } return chunkSize; } MA_PRIVATE ma_uint64 ma_dr_wav__data_chunk_size_rf64(ma_uint64 dataChunkSize) { return dataChunkSize; } MA_PRIVATE ma_bool32 ma_dr_wav_preinit_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_bool32 isSequential, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pWav == NULL || onWrite == NULL) { return MA_FALSE; } if (!isSequential && onSeek == NULL) { return MA_FALSE; } if (pFormat->format == MA_DR_WAVE_FORMAT_EXTENSIBLE) { return MA_FALSE; } if (pFormat->format == MA_DR_WAVE_FORMAT_ADPCM || pFormat->format == MA_DR_WAVE_FORMAT_DVI_ADPCM) { return MA_FALSE; } MA_DR_WAV_ZERO_MEMORY(pWav, sizeof(*pWav)); pWav->onWrite = onWrite; pWav->onSeek = onSeek; pWav->pUserData = pUserData; pWav->allocationCallbacks = ma_dr_wav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { return MA_FALSE; } pWav->fmt.formatTag = (ma_uint16)pFormat->format; pWav->fmt.channels = (ma_uint16)pFormat->channels; pWav->fmt.sampleRate = pFormat->sampleRate; pWav->fmt.avgBytesPerSec = (ma_uint32)((pFormat->bitsPerSample * pFormat->sampleRate * pFormat->channels) / 8); pWav->fmt.blockAlign = (ma_uint16)((pFormat->channels * pFormat->bitsPerSample) / 8); pWav->fmt.bitsPerSample = (ma_uint16)pFormat->bitsPerSample; pWav->fmt.extendedSize = 0; pWav->isSequentialWrite = isSequential; return MA_TRUE; } MA_PRIVATE ma_bool32 ma_dr_wav_init_write__internal(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount) { size_t runningPos = 0; ma_uint64 initialDataChunkSize = 0; ma_uint64 chunkSizeFMT; if (pWav->isSequentialWrite) { initialDataChunkSize = (totalSampleCount * pWav->fmt.bitsPerSample) / 8; if (pFormat->container == ma_dr_wav_container_riff) { if (initialDataChunkSize > (0xFFFFFFFFUL - 36)) { return MA_FALSE; } } } pWav->dataChunkDataSizeTargetWrite = initialDataChunkSize; if (pFormat->container == ma_dr_wav_container_riff) { ma_uint32 chunkSizeRIFF = 28 + (ma_uint32)initialDataChunkSize; runningPos += ma_dr_wav__write(pWav, "RIFF", 4); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, chunkSizeRIFF); runningPos += ma_dr_wav__write(pWav, "WAVE", 4); } else if (pFormat->container == ma_dr_wav_container_w64) { ma_uint64 chunkSizeRIFF = 80 + 24 + initialDataChunkSize; runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_RIFF, 16); runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeRIFF); runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_WAVE, 16); } else if (pFormat->container == ma_dr_wav_container_rf64) { runningPos += ma_dr_wav__write(pWav, "RF64", 4); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0xFFFFFFFF); runningPos += ma_dr_wav__write(pWav, "WAVE", 4); } else { return MA_FALSE; } if (pFormat->container == ma_dr_wav_container_rf64) { ma_uint32 initialds64ChunkSize = 28; ma_uint64 initialRiffChunkSize = 8 + initialds64ChunkSize + initialDataChunkSize; runningPos += ma_dr_wav__write(pWav, "ds64", 4); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, initialds64ChunkSize); runningPos += ma_dr_wav__write_u64ne_to_le(pWav, initialRiffChunkSize); runningPos += ma_dr_wav__write_u64ne_to_le(pWav, initialDataChunkSize); runningPos += ma_dr_wav__write_u64ne_to_le(pWav, totalSampleCount); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0); } if (pFormat->container == ma_dr_wav_container_riff || pFormat->container == ma_dr_wav_container_rf64) { chunkSizeFMT = 16; runningPos += ma_dr_wav__write(pWav, "fmt ", 4); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, (ma_uint32)chunkSizeFMT); } else if (pFormat->container == ma_dr_wav_container_w64) { chunkSizeFMT = 40; runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_FMT, 16); runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeFMT); } runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.formatTag); runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.channels); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, pWav->fmt.sampleRate); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, pWav->fmt.avgBytesPerSec); runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.blockAlign); runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.bitsPerSample); if (!pWav->isSequentialWrite && pWav->pMetadata != NULL && pWav->metadataCount > 0 && (pFormat->container == ma_dr_wav_container_riff || pFormat->container == ma_dr_wav_container_rf64)) { runningPos += ma_dr_wav__write_or_count_metadata(pWav, pWav->pMetadata, pWav->metadataCount); } pWav->dataChunkDataPos = runningPos; if (pFormat->container == ma_dr_wav_container_riff) { ma_uint32 chunkSizeDATA = (ma_uint32)initialDataChunkSize; runningPos += ma_dr_wav__write(pWav, "data", 4); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, chunkSizeDATA); } else if (pFormat->container == ma_dr_wav_container_w64) { ma_uint64 chunkSizeDATA = 24 + initialDataChunkSize; runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_DATA, 16); runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeDATA); } else if (pFormat->container == ma_dr_wav_container_rf64) { runningPos += ma_dr_wav__write(pWav, "data", 4); runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0xFFFFFFFF); } pWav->container = pFormat->container; pWav->channels = (ma_uint16)pFormat->channels; pWav->sampleRate = pFormat->sampleRate; pWav->bitsPerSample = (ma_uint16)pFormat->bitsPerSample; pWav->translatedFormatTag = (ma_uint16)pFormat->format; pWav->dataChunkDataPos = runningPos; return MA_TRUE; } MA_API ma_bool32 ma_dr_wav_init_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { return MA_FALSE; } return ma_dr_wav_init_write__internal(pWav, pFormat, 0); } MA_API ma_bool32 ma_dr_wav_init_write_sequential(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_TRUE, onWrite, NULL, pUserData, pAllocationCallbacks)) { return MA_FALSE; } return ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); } MA_API ma_bool32 ma_dr_wav_init_write_sequential_pcm_frames(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFormat == NULL) { return MA_FALSE; } return ma_dr_wav_init_write_sequential(pWav, pFormat, totalPCMFrameCount*pFormat->channels, onWrite, pUserData, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_write_with_metadata(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) { if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { return MA_FALSE; } pWav->pMetadata = pMetadata; pWav->metadataCount = metadataCount; return ma_dr_wav_init_write__internal(pWav, pFormat, 0); } MA_API ma_uint64 ma_dr_wav_target_write_size_bytes(const ma_dr_wav_data_format* pFormat, ma_uint64 totalFrameCount, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) { ma_uint64 targetDataSizeBytes = (ma_uint64)((ma_int64)totalFrameCount * pFormat->channels * pFormat->bitsPerSample/8.0); ma_uint64 riffChunkSizeBytes; ma_uint64 fileSizeBytes = 0; if (pFormat->container == ma_dr_wav_container_riff) { riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_riff(targetDataSizeBytes, pMetadata, metadataCount); fileSizeBytes = (8 + riffChunkSizeBytes); } else if (pFormat->container == ma_dr_wav_container_w64) { riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_w64(targetDataSizeBytes); fileSizeBytes = riffChunkSizeBytes; } else if (pFormat->container == ma_dr_wav_container_rf64) { riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_rf64(targetDataSizeBytes, pMetadata, metadataCount); fileSizeBytes = (8 + riffChunkSizeBytes); } return fileSizeBytes; } #ifndef MA_DR_WAV_NO_STDIO MA_PRIVATE size_t ma_dr_wav__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) { return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); } MA_PRIVATE size_t ma_dr_wav__on_write_stdio(void* pUserData, const void* pData, size_t bytesToWrite) { return fwrite(pData, 1, bytesToWrite, (FILE*)pUserData); } MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_stdio(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { return fseek((FILE*)pUserData, offset, (origin == ma_dr_wav_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; } MA_API ma_bool32 ma_dr_wav_init_file(ma_dr_wav* pWav, const char* filename, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_file_ex(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); } MA_PRIVATE ma_bool32 ma_dr_wav_init_file__internal_FILE(ma_dr_wav* pWav, FILE* pFile, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { ma_bool32 result; result = ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_stdio, ma_dr_wav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (result != MA_TRUE) { fclose(pFile); return result; } result = ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); if (result != MA_TRUE) { fclose(pFile); return result; } return MA_TRUE; } MA_API ma_bool32 ma_dr_wav_init_file_ex(ma_dr_wav* pWav, const char* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; if (ma_fopen(&pFile, filename, "rb") != MA_SUCCESS) { return MA_FALSE; } return ma_dr_wav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); } #ifndef MA_DR_WAV_NO_WCHAR MA_API ma_bool32 ma_dr_wav_init_file_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_file_ex_w(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_file_ex_w(ma_dr_wav* pWav, const wchar_t* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; if (ma_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != MA_SUCCESS) { return MA_FALSE; } return ma_dr_wav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); } #endif MA_API ma_bool32 ma_dr_wav_init_file_with_metadata(ma_dr_wav* pWav, const char* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; if (ma_fopen(&pFile, filename, "rb") != MA_SUCCESS) { return MA_FALSE; } return ma_dr_wav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA, pAllocationCallbacks); } #ifndef MA_DR_WAV_NO_WCHAR MA_API ma_bool32 ma_dr_wav_init_file_with_metadata_w(ma_dr_wav* pWav, const wchar_t* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; if (ma_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != MA_SUCCESS) { return MA_FALSE; } return ma_dr_wav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA, pAllocationCallbacks); } #endif MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write__internal_FILE(ma_dr_wav* pWav, FILE* pFile, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) { ma_bool32 result; result = ma_dr_wav_preinit_write(pWav, pFormat, isSequential, ma_dr_wav__on_write_stdio, ma_dr_wav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (result != MA_TRUE) { fclose(pFile); return result; } result = ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); if (result != MA_TRUE) { fclose(pFile); return result; } return MA_TRUE; } MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write__internal(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; if (ma_fopen(&pFile, filename, "wb") != MA_SUCCESS) { return MA_FALSE; } return ma_dr_wav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); } #ifndef MA_DR_WAV_NO_WCHAR MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write_w__internal(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) { FILE* pFile; if (ma_wfopen(&pFile, filename, L"wb", pAllocationCallbacks) != MA_SUCCESS) { return MA_FALSE; } return ma_dr_wav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); } #endif MA_API ma_bool32 ma_dr_wav_init_file_write(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_file_write__internal(pWav, filename, pFormat, 0, MA_FALSE, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_file_write_sequential(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_file_write__internal(pWav, filename, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFormat == NULL) { return MA_FALSE; } return ma_dr_wav_init_file_write_sequential(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); } #ifndef MA_DR_WAV_NO_WCHAR MA_API ma_bool32 ma_dr_wav_init_file_write_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_file_write_w__internal(pWav, filename, pFormat, 0, MA_FALSE, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_file_write_w__internal(pWav, filename, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFormat == NULL) { return MA_FALSE; } return ma_dr_wav_init_file_write_sequential_w(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); } #endif #endif MA_PRIVATE size_t ma_dr_wav__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_dr_wav* pWav = (ma_dr_wav*)pUserData; size_t bytesRemaining; MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->memoryStream.dataSize >= pWav->memoryStream.currentReadPos); bytesRemaining = pWav->memoryStream.dataSize - pWav->memoryStream.currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (bytesToRead > 0) { MA_DR_WAV_COPY_MEMORY(pBufferOut, pWav->memoryStream.data + pWav->memoryStream.currentReadPos, bytesToRead); pWav->memoryStream.currentReadPos += bytesToRead; } return bytesToRead; } MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_memory(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { ma_dr_wav* pWav = (ma_dr_wav*)pUserData; MA_DR_WAV_ASSERT(pWav != NULL); if (origin == ma_dr_wav_seek_origin_current) { if (offset > 0) { if (pWav->memoryStream.currentReadPos + offset > pWav->memoryStream.dataSize) { return MA_FALSE; } } else { if (pWav->memoryStream.currentReadPos < (size_t)-offset) { return MA_FALSE; } } pWav->memoryStream.currentReadPos += offset; } else { if ((ma_uint32)offset <= pWav->memoryStream.dataSize) { pWav->memoryStream.currentReadPos = offset; } else { return MA_FALSE; } } return MA_TRUE; } MA_PRIVATE size_t ma_dr_wav__on_write_memory(void* pUserData, const void* pDataIn, size_t bytesToWrite) { ma_dr_wav* pWav = (ma_dr_wav*)pUserData; size_t bytesRemaining; MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(pWav->memoryStreamWrite.dataCapacity >= pWav->memoryStreamWrite.currentWritePos); bytesRemaining = pWav->memoryStreamWrite.dataCapacity - pWav->memoryStreamWrite.currentWritePos; if (bytesRemaining < bytesToWrite) { void* pNewData; size_t newDataCapacity = (pWav->memoryStreamWrite.dataCapacity == 0) ? 256 : pWav->memoryStreamWrite.dataCapacity * 2; if ((newDataCapacity - pWav->memoryStreamWrite.currentWritePos) < bytesToWrite) { newDataCapacity = pWav->memoryStreamWrite.currentWritePos + bytesToWrite; } pNewData = ma_dr_wav__realloc_from_callbacks(*pWav->memoryStreamWrite.ppData, newDataCapacity, pWav->memoryStreamWrite.dataCapacity, &pWav->allocationCallbacks); if (pNewData == NULL) { return 0; } *pWav->memoryStreamWrite.ppData = pNewData; pWav->memoryStreamWrite.dataCapacity = newDataCapacity; } MA_DR_WAV_COPY_MEMORY(((ma_uint8*)(*pWav->memoryStreamWrite.ppData)) + pWav->memoryStreamWrite.currentWritePos, pDataIn, bytesToWrite); pWav->memoryStreamWrite.currentWritePos += bytesToWrite; if (pWav->memoryStreamWrite.dataSize < pWav->memoryStreamWrite.currentWritePos) { pWav->memoryStreamWrite.dataSize = pWav->memoryStreamWrite.currentWritePos; } *pWav->memoryStreamWrite.pDataSize = pWav->memoryStreamWrite.dataSize; return bytesToWrite; } MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_memory_write(void* pUserData, int offset, ma_dr_wav_seek_origin origin) { ma_dr_wav* pWav = (ma_dr_wav*)pUserData; MA_DR_WAV_ASSERT(pWav != NULL); if (origin == ma_dr_wav_seek_origin_current) { if (offset > 0) { if (pWav->memoryStreamWrite.currentWritePos + offset > pWav->memoryStreamWrite.dataSize) { offset = (int)(pWav->memoryStreamWrite.dataSize - pWav->memoryStreamWrite.currentWritePos); } } else { if (pWav->memoryStreamWrite.currentWritePos < (size_t)-offset) { offset = -(int)pWav->memoryStreamWrite.currentWritePos; } } pWav->memoryStreamWrite.currentWritePos += offset; } else { if ((ma_uint32)offset <= pWav->memoryStreamWrite.dataSize) { pWav->memoryStreamWrite.currentWritePos = offset; } else { pWav->memoryStreamWrite.currentWritePos = pWav->memoryStreamWrite.dataSize; } } return MA_TRUE; } MA_API ma_bool32 ma_dr_wav_init_memory(ma_dr_wav* pWav, const void* data, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_memory_ex(pWav, data, dataSize, NULL, NULL, 0, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_memory_ex(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { if (data == NULL || dataSize == 0) { return MA_FALSE; } if (!ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_memory, ma_dr_wav__on_seek_memory, pWav, pAllocationCallbacks)) { return MA_FALSE; } pWav->memoryStream.data = (const ma_uint8*)data; pWav->memoryStream.dataSize = dataSize; pWav->memoryStream.currentReadPos = 0; return ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); } MA_API ma_bool32 ma_dr_wav_init_memory_with_metadata(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) { if (data == NULL || dataSize == 0) { return MA_FALSE; } if (!ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_memory, ma_dr_wav__on_seek_memory, pWav, pAllocationCallbacks)) { return MA_FALSE; } pWav->memoryStream.data = (const ma_uint8*)data; pWav->memoryStream.dataSize = dataSize; pWav->memoryStream.currentReadPos = 0; return ma_dr_wav_init__internal(pWav, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA); } MA_PRIVATE ma_bool32 ma_dr_wav_init_memory_write__internal(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) { if (ppData == NULL || pDataSize == NULL) { return MA_FALSE; } *ppData = NULL; *pDataSize = 0; if (!ma_dr_wav_preinit_write(pWav, pFormat, isSequential, ma_dr_wav__on_write_memory, ma_dr_wav__on_seek_memory_write, pWav, pAllocationCallbacks)) { return MA_FALSE; } pWav->memoryStreamWrite.ppData = ppData; pWav->memoryStreamWrite.pDataSize = pDataSize; pWav->memoryStreamWrite.dataSize = 0; pWav->memoryStreamWrite.dataCapacity = 0; pWav->memoryStreamWrite.currentWritePos = 0; return ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); } MA_API ma_bool32 ma_dr_wav_init_memory_write(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, 0, MA_FALSE, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_wav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); } MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential_pcm_frames(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { if (pFormat == NULL) { return MA_FALSE; } return ma_dr_wav_init_memory_write_sequential(pWav, ppData, pDataSize, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); } MA_API ma_result ma_dr_wav_uninit(ma_dr_wav* pWav) { ma_result result = MA_SUCCESS; if (pWav == NULL) { return MA_INVALID_ARGS; } if (pWav->onWrite != NULL) { ma_uint32 paddingSize = 0; if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rf64) { paddingSize = ma_dr_wav__chunk_padding_size_riff(pWav->dataChunkDataSize); } else { paddingSize = ma_dr_wav__chunk_padding_size_w64(pWav->dataChunkDataSize); } if (paddingSize > 0) { ma_uint64 paddingData = 0; ma_dr_wav__write(pWav, &paddingData, paddingSize); } if (pWav->onSeek && !pWav->isSequentialWrite) { if (pWav->container == ma_dr_wav_container_riff) { if (pWav->onSeek(pWav->pUserData, 4, ma_dr_wav_seek_origin_start)) { ma_uint32 riffChunkSize = ma_dr_wav__riff_chunk_size_riff(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); ma_dr_wav__write_u32ne_to_le(pWav, riffChunkSize); } if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 4, ma_dr_wav_seek_origin_start)) { ma_uint32 dataChunkSize = ma_dr_wav__data_chunk_size_riff(pWav->dataChunkDataSize); ma_dr_wav__write_u32ne_to_le(pWav, dataChunkSize); } } else if (pWav->container == ma_dr_wav_container_w64) { if (pWav->onSeek(pWav->pUserData, 16, ma_dr_wav_seek_origin_start)) { ma_uint64 riffChunkSize = ma_dr_wav__riff_chunk_size_w64(pWav->dataChunkDataSize); ma_dr_wav__write_u64ne_to_le(pWav, riffChunkSize); } if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 8, ma_dr_wav_seek_origin_start)) { ma_uint64 dataChunkSize = ma_dr_wav__data_chunk_size_w64(pWav->dataChunkDataSize); ma_dr_wav__write_u64ne_to_le(pWav, dataChunkSize); } } else if (pWav->container == ma_dr_wav_container_rf64) { int ds64BodyPos = 12 + 8; if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 0, ma_dr_wav_seek_origin_start)) { ma_uint64 riffChunkSize = ma_dr_wav__riff_chunk_size_rf64(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); ma_dr_wav__write_u64ne_to_le(pWav, riffChunkSize); } if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 8, ma_dr_wav_seek_origin_start)) { ma_uint64 dataChunkSize = ma_dr_wav__data_chunk_size_rf64(pWav->dataChunkDataSize); ma_dr_wav__write_u64ne_to_le(pWav, dataChunkSize); } } } if (pWav->isSequentialWrite) { if (pWav->dataChunkDataSize != pWav->dataChunkDataSizeTargetWrite) { result = MA_INVALID_FILE; } } } else { ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); } #ifndef MA_DR_WAV_NO_STDIO if (pWav->onRead == ma_dr_wav__on_read_stdio || pWav->onWrite == ma_dr_wav__on_write_stdio) { fclose((FILE*)pWav->pUserData); } #endif return result; } MA_API size_t ma_dr_wav_read_raw(ma_dr_wav* pWav, size_t bytesToRead, void* pBufferOut) { size_t bytesRead; ma_uint32 bytesPerFrame; if (pWav == NULL || bytesToRead == 0) { return 0; } if (bytesToRead > pWav->bytesRemaining) { bytesToRead = (size_t)pWav->bytesRemaining; } if (bytesToRead == 0) { return 0; } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } if (pBufferOut != NULL) { bytesRead = pWav->onRead(pWav->pUserData, pBufferOut, bytesToRead); } else { bytesRead = 0; while (bytesRead < bytesToRead) { size_t bytesToSeek = (bytesToRead - bytesRead); if (bytesToSeek > 0x7FFFFFFF) { bytesToSeek = 0x7FFFFFFF; } if (pWav->onSeek(pWav->pUserData, (int)bytesToSeek, ma_dr_wav_seek_origin_current) == MA_FALSE) { break; } bytesRead += bytesToSeek; } while (bytesRead < bytesToRead) { ma_uint8 buffer[4096]; size_t bytesSeeked; size_t bytesToSeek = (bytesToRead - bytesRead); if (bytesToSeek > sizeof(buffer)) { bytesToSeek = sizeof(buffer); } bytesSeeked = pWav->onRead(pWav->pUserData, buffer, bytesToSeek); bytesRead += bytesSeeked; if (bytesSeeked < bytesToSeek) { break; } } } pWav->readCursorInPCMFrames += bytesRead / bytesPerFrame; pWav->bytesRemaining -= bytesRead; return bytesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) { ma_uint32 bytesPerFrame; ma_uint64 bytesToRead; if (pWav == NULL || framesToRead == 0) { return 0; } if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { return 0; } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesToRead = framesToRead * bytesPerFrame; if (bytesToRead > MA_SIZE_MAX) { bytesToRead = (MA_SIZE_MAX / bytesPerFrame) * bytesPerFrame; } if (bytesToRead == 0) { return 0; } return ma_dr_wav_read_raw(pWav, (size_t)bytesToRead, pBufferOut) / bytesPerFrame; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) { ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL) { ma_uint32 bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } ma_dr_wav__bswap_samples(pBufferOut, framesRead*pWav->channels, bytesPerFrame/pWav->channels); } return framesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) { if (ma_dr_wav_is_container_be(pWav->container)) { if (pWav->container != ma_dr_wav_container_aiff || pWav->aiff.isLE == MA_FALSE) { if (ma_dr_wav__is_little_endian()) { return ma_dr_wav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); } else { return ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); } } } if (ma_dr_wav__is_little_endian()) { return ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); } else { return ma_dr_wav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); } } MA_PRIVATE ma_bool32 ma_dr_wav_seek_to_first_pcm_frame(ma_dr_wav* pWav) { if (pWav->onWrite != NULL) { return MA_FALSE; } if (!pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos, ma_dr_wav_seek_origin_start)) { return MA_FALSE; } if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { MA_DR_WAV_ZERO_OBJECT(&pWav->msadpcm); } else if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { MA_DR_WAV_ZERO_OBJECT(&pWav->ima); } else { MA_DR_WAV_ASSERT(MA_FALSE); } } pWav->readCursorInPCMFrames = 0; pWav->bytesRemaining = pWav->dataChunkDataSize; return MA_TRUE; } MA_API ma_bool32 ma_dr_wav_seek_to_pcm_frame(ma_dr_wav* pWav, ma_uint64 targetFrameIndex) { if (pWav == NULL || pWav->onSeek == NULL) { return MA_FALSE; } if (pWav->onWrite != NULL) { return MA_FALSE; } if (pWav->totalPCMFrameCount == 0) { return MA_TRUE; } if (targetFrameIndex > pWav->totalPCMFrameCount) { targetFrameIndex = pWav->totalPCMFrameCount; } if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { if (targetFrameIndex < pWav->readCursorInPCMFrames) { if (!ma_dr_wav_seek_to_first_pcm_frame(pWav)) { return MA_FALSE; } } if (targetFrameIndex > pWav->readCursorInPCMFrames) { ma_uint64 offsetInFrames = targetFrameIndex - pWav->readCursorInPCMFrames; ma_int16 devnull[2048]; while (offsetInFrames > 0) { ma_uint64 framesRead = 0; ma_uint64 framesToRead = offsetInFrames; if (framesToRead > ma_dr_wav_countof(devnull)/pWav->channels) { framesToRead = ma_dr_wav_countof(devnull)/pWav->channels; } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { framesRead = ma_dr_wav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, devnull); } else if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { framesRead = ma_dr_wav_read_pcm_frames_s16__ima(pWav, framesToRead, devnull); } else { MA_DR_WAV_ASSERT(MA_FALSE); } if (framesRead != framesToRead) { return MA_FALSE; } offsetInFrames -= framesRead; } } } else { ma_uint64 totalSizeInBytes; ma_uint64 currentBytePos; ma_uint64 targetBytePos; ma_uint64 offset; ma_uint32 bytesPerFrame; bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return MA_FALSE; } totalSizeInBytes = pWav->totalPCMFrameCount * bytesPerFrame; MA_DR_WAV_ASSERT(totalSizeInBytes >= pWav->bytesRemaining); currentBytePos = totalSizeInBytes - pWav->bytesRemaining; targetBytePos = targetFrameIndex * bytesPerFrame; if (currentBytePos < targetBytePos) { offset = (targetBytePos - currentBytePos); } else { if (!ma_dr_wav_seek_to_first_pcm_frame(pWav)) { return MA_FALSE; } offset = targetBytePos; } while (offset > 0) { int offset32 = ((offset > INT_MAX) ? INT_MAX : (int)offset); if (!pWav->onSeek(pWav->pUserData, offset32, ma_dr_wav_seek_origin_current)) { return MA_FALSE; } pWav->readCursorInPCMFrames += offset32 / bytesPerFrame; pWav->bytesRemaining -= offset32; offset -= offset32; } } return MA_TRUE; } MA_API ma_result ma_dr_wav_get_cursor_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pCursor) { if (pCursor == NULL) { return MA_INVALID_ARGS; } *pCursor = 0; if (pWav == NULL) { return MA_INVALID_ARGS; } *pCursor = pWav->readCursorInPCMFrames; return MA_SUCCESS; } MA_API ma_result ma_dr_wav_get_length_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pLength) { if (pLength == NULL) { return MA_INVALID_ARGS; } *pLength = 0; if (pWav == NULL) { return MA_INVALID_ARGS; } *pLength = pWav->totalPCMFrameCount; return MA_SUCCESS; } MA_API size_t ma_dr_wav_write_raw(ma_dr_wav* pWav, size_t bytesToWrite, const void* pData) { size_t bytesWritten; if (pWav == NULL || bytesToWrite == 0 || pData == NULL) { return 0; } bytesWritten = pWav->onWrite(pWav->pUserData, pData, bytesToWrite); pWav->dataChunkDataSize += bytesWritten; return bytesWritten; } MA_API ma_uint64 ma_dr_wav_write_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) { ma_uint64 bytesToWrite; ma_uint64 bytesWritten; const ma_uint8* pRunningData; if (pWav == NULL || framesToWrite == 0 || pData == NULL) { return 0; } bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); if (bytesToWrite > MA_SIZE_MAX) { return 0; } bytesWritten = 0; pRunningData = (const ma_uint8*)pData; while (bytesToWrite > 0) { size_t bytesJustWritten; ma_uint64 bytesToWriteThisIteration; bytesToWriteThisIteration = bytesToWrite; MA_DR_WAV_ASSERT(bytesToWriteThisIteration <= MA_SIZE_MAX); bytesJustWritten = ma_dr_wav_write_raw(pWav, (size_t)bytesToWriteThisIteration, pRunningData); if (bytesJustWritten == 0) { break; } bytesToWrite -= bytesJustWritten; bytesWritten += bytesJustWritten; pRunningData += bytesJustWritten; } return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; } MA_API ma_uint64 ma_dr_wav_write_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) { ma_uint64 bytesToWrite; ma_uint64 bytesWritten; ma_uint32 bytesPerSample; const ma_uint8* pRunningData; if (pWav == NULL || framesToWrite == 0 || pData == NULL) { return 0; } bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); if (bytesToWrite > MA_SIZE_MAX) { return 0; } bytesWritten = 0; pRunningData = (const ma_uint8*)pData; bytesPerSample = ma_dr_wav_get_bytes_per_pcm_frame(pWav) / pWav->channels; if (bytesPerSample == 0) { return 0; } while (bytesToWrite > 0) { ma_uint8 temp[4096]; ma_uint32 sampleCount; size_t bytesJustWritten; ma_uint64 bytesToWriteThisIteration; bytesToWriteThisIteration = bytesToWrite; MA_DR_WAV_ASSERT(bytesToWriteThisIteration <= MA_SIZE_MAX); sampleCount = sizeof(temp)/bytesPerSample; if (bytesToWriteThisIteration > ((ma_uint64)sampleCount)*bytesPerSample) { bytesToWriteThisIteration = ((ma_uint64)sampleCount)*bytesPerSample; } MA_DR_WAV_COPY_MEMORY(temp, pRunningData, (size_t)bytesToWriteThisIteration); ma_dr_wav__bswap_samples(temp, sampleCount, bytesPerSample); bytesJustWritten = ma_dr_wav_write_raw(pWav, (size_t)bytesToWriteThisIteration, temp); if (bytesJustWritten == 0) { break; } bytesToWrite -= bytesJustWritten; bytesWritten += bytesJustWritten; pRunningData += bytesJustWritten; } return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; } MA_API ma_uint64 ma_dr_wav_write_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) { if (ma_dr_wav__is_little_endian()) { return ma_dr_wav_write_pcm_frames_le(pWav, framesToWrite, pData); } else { return ma_dr_wav_write_pcm_frames_be(pWav, framesToWrite, pData); } } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__msadpcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 totalFramesRead = 0; MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(framesToRead > 0); while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { MA_DR_WAV_ASSERT(framesToRead > 0); if (pWav->msadpcm.cachedFrameCount == 0 && pWav->msadpcm.bytesRemainingInBlock == 0) { if (pWav->channels == 1) { ma_uint8 header[7]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); pWav->msadpcm.predictor[0] = header[0]; pWav->msadpcm.delta[0] = ma_dr_wav_bytes_to_s16(header + 1); pWav->msadpcm.prevFrames[0][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 3); pWav->msadpcm.prevFrames[0][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 5); pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][0]; pWav->msadpcm.cachedFrames[3] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.cachedFrameCount = 2; } else { ma_uint8 header[14]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); pWav->msadpcm.predictor[0] = header[0]; pWav->msadpcm.predictor[1] = header[1]; pWav->msadpcm.delta[0] = ma_dr_wav_bytes_to_s16(header + 2); pWav->msadpcm.delta[1] = ma_dr_wav_bytes_to_s16(header + 4); pWav->msadpcm.prevFrames[0][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 6); pWav->msadpcm.prevFrames[1][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 8); pWav->msadpcm.prevFrames[0][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 10); pWav->msadpcm.prevFrames[1][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 12); pWav->msadpcm.cachedFrames[0] = pWav->msadpcm.prevFrames[0][0]; pWav->msadpcm.cachedFrames[1] = pWav->msadpcm.prevFrames[1][0]; pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.cachedFrames[3] = pWav->msadpcm.prevFrames[1][1]; pWav->msadpcm.cachedFrameCount = 2; } } while (framesToRead > 0 && pWav->msadpcm.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { if (pBufferOut != NULL) { ma_uint32 iSample = 0; for (iSample = 0; iSample < pWav->channels; iSample += 1) { pBufferOut[iSample] = (ma_int16)pWav->msadpcm.cachedFrames[(ma_dr_wav_countof(pWav->msadpcm.cachedFrames) - (pWav->msadpcm.cachedFrameCount*pWav->channels)) + iSample]; } pBufferOut += pWav->channels; } framesToRead -= 1; totalFramesRead += 1; pWav->readCursorInPCMFrames += 1; pWav->msadpcm.cachedFrameCount -= 1; } if (framesToRead == 0) { break; } if (pWav->msadpcm.cachedFrameCount == 0) { if (pWav->msadpcm.bytesRemainingInBlock == 0) { continue; } else { static ma_int32 adaptationTable[] = { 230, 230, 230, 230, 307, 409, 512, 614, 768, 614, 512, 409, 307, 230, 230, 230 }; static ma_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; static ma_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; ma_uint8 nibbles; ma_int32 nibble0; ma_int32 nibble1; if (pWav->onRead(pWav->pUserData, &nibbles, 1) != 1) { return totalFramesRead; } pWav->msadpcm.bytesRemainingInBlock -= 1; nibble0 = ((nibbles & 0xF0) >> 4); if ((nibbles & 0x80)) { nibble0 |= 0xFFFFFFF0UL; } nibble1 = ((nibbles & 0x0F) >> 0); if ((nibbles & 0x08)) { nibble1 |= 0xFFFFFFF0UL; } if (pWav->channels == 1) { ma_int32 newSample0; ma_int32 newSample1; newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample0 += nibble0 * pWav->msadpcm.delta[0]; newSample0 = ma_dr_wav_clamp(newSample0, -32768, 32767); pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; if (pWav->msadpcm.delta[0] < 16) { pWav->msadpcm.delta[0] = 16; } pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.prevFrames[0][1] = newSample0; newSample1 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample1 += nibble1 * pWav->msadpcm.delta[0]; newSample1 = ma_dr_wav_clamp(newSample1, -32768, 32767); pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8; if (pWav->msadpcm.delta[0] < 16) { pWav->msadpcm.delta[0] = 16; } pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.prevFrames[0][1] = newSample1; pWav->msadpcm.cachedFrames[2] = newSample0; pWav->msadpcm.cachedFrames[3] = newSample1; pWav->msadpcm.cachedFrameCount = 2; } else { ma_int32 newSample0; ma_int32 newSample1; newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; newSample0 += nibble0 * pWav->msadpcm.delta[0]; newSample0 = ma_dr_wav_clamp(newSample0, -32768, 32767); pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; if (pWav->msadpcm.delta[0] < 16) { pWav->msadpcm.delta[0] = 16; } pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; pWav->msadpcm.prevFrames[0][1] = newSample0; newSample1 = ((pWav->msadpcm.prevFrames[1][1] * coeff1Table[pWav->msadpcm.predictor[1]]) + (pWav->msadpcm.prevFrames[1][0] * coeff2Table[pWav->msadpcm.predictor[1]])) >> 8; newSample1 += nibble1 * pWav->msadpcm.delta[1]; newSample1 = ma_dr_wav_clamp(newSample1, -32768, 32767); pWav->msadpcm.delta[1] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8; if (pWav->msadpcm.delta[1] < 16) { pWav->msadpcm.delta[1] = 16; } pWav->msadpcm.prevFrames[1][0] = pWav->msadpcm.prevFrames[1][1]; pWav->msadpcm.prevFrames[1][1] = newSample1; pWav->msadpcm.cachedFrames[2] = newSample0; pWav->msadpcm.cachedFrames[3] = newSample1; pWav->msadpcm.cachedFrameCount = 1; } } } } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ima(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 totalFramesRead = 0; ma_uint32 iChannel; static ma_int32 indexTable[16] = { -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8 }; static ma_int32 stepTable[89] = { 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 }; MA_DR_WAV_ASSERT(pWav != NULL); MA_DR_WAV_ASSERT(framesToRead > 0); while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { MA_DR_WAV_ASSERT(framesToRead > 0); if (pWav->ima.cachedFrameCount == 0 && pWav->ima.bytesRemainingInBlock == 0) { if (pWav->channels == 1) { ma_uint8 header[4]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); if (header[2] >= ma_dr_wav_countof(stepTable)) { pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, ma_dr_wav_seek_origin_current); pWav->ima.bytesRemainingInBlock = 0; return totalFramesRead; } pWav->ima.predictor[0] = (ma_int16)ma_dr_wav_bytes_to_u16(header + 0); pWav->ima.stepIndex[0] = ma_dr_wav_clamp(header[2], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[0]; pWav->ima.cachedFrameCount = 1; } else { ma_uint8 header[8]; if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { return totalFramesRead; } pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); if (header[2] >= ma_dr_wav_countof(stepTable) || header[6] >= ma_dr_wav_countof(stepTable)) { pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, ma_dr_wav_seek_origin_current); pWav->ima.bytesRemainingInBlock = 0; return totalFramesRead; } pWav->ima.predictor[0] = ma_dr_wav_bytes_to_s16(header + 0); pWav->ima.stepIndex[0] = ma_dr_wav_clamp(header[2], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); pWav->ima.predictor[1] = ma_dr_wav_bytes_to_s16(header + 4); pWav->ima.stepIndex[1] = ma_dr_wav_clamp(header[6], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 2] = pWav->ima.predictor[0]; pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[1]; pWav->ima.cachedFrameCount = 1; } } while (framesToRead > 0 && pWav->ima.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { if (pBufferOut != NULL) { ma_uint32 iSample; for (iSample = 0; iSample < pWav->channels; iSample += 1) { pBufferOut[iSample] = (ma_int16)pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + iSample]; } pBufferOut += pWav->channels; } framesToRead -= 1; totalFramesRead += 1; pWav->readCursorInPCMFrames += 1; pWav->ima.cachedFrameCount -= 1; } if (framesToRead == 0) { break; } if (pWav->ima.cachedFrameCount == 0) { if (pWav->ima.bytesRemainingInBlock == 0) { continue; } else { pWav->ima.cachedFrameCount = 8; for (iChannel = 0; iChannel < pWav->channels; ++iChannel) { ma_uint32 iByte; ma_uint8 nibbles[4]; if (pWav->onRead(pWav->pUserData, &nibbles, 4) != 4) { pWav->ima.cachedFrameCount = 0; return totalFramesRead; } pWav->ima.bytesRemainingInBlock -= 4; for (iByte = 0; iByte < 4; ++iByte) { ma_uint8 nibble0 = ((nibbles[iByte] & 0x0F) >> 0); ma_uint8 nibble1 = ((nibbles[iByte] & 0xF0) >> 4); ma_int32 step = stepTable[pWav->ima.stepIndex[iChannel]]; ma_int32 predictor = pWav->ima.predictor[iChannel]; ma_int32 diff = step >> 3; if (nibble0 & 1) diff += step >> 2; if (nibble0 & 2) diff += step >> 1; if (nibble0 & 4) diff += step; if (nibble0 & 8) diff = -diff; predictor = ma_dr_wav_clamp(predictor + diff, -32768, 32767); pWav->ima.predictor[iChannel] = predictor; pWav->ima.stepIndex[iChannel] = ma_dr_wav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble0], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+0)*pWav->channels + iChannel] = predictor; step = stepTable[pWav->ima.stepIndex[iChannel]]; predictor = pWav->ima.predictor[iChannel]; diff = step >> 3; if (nibble1 & 1) diff += step >> 2; if (nibble1 & 2) diff += step >> 1; if (nibble1 & 4) diff += step; if (nibble1 & 8) diff = -diff; predictor = ma_dr_wav_clamp(predictor + diff, -32768, 32767); pWav->ima.predictor[iChannel] = predictor; pWav->ima.stepIndex[iChannel] = ma_dr_wav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble1], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+1)*pWav->channels + iChannel] = predictor; } } } } } return totalFramesRead; } #ifndef MA_DR_WAV_NO_CONVERSION_API static unsigned short g_ma_dr_wavAlawTable[256] = { 0xEA80, 0xEB80, 0xE880, 0xE980, 0xEE80, 0xEF80, 0xEC80, 0xED80, 0xE280, 0xE380, 0xE080, 0xE180, 0xE680, 0xE780, 0xE480, 0xE580, 0xF540, 0xF5C0, 0xF440, 0xF4C0, 0xF740, 0xF7C0, 0xF640, 0xF6C0, 0xF140, 0xF1C0, 0xF040, 0xF0C0, 0xF340, 0xF3C0, 0xF240, 0xF2C0, 0xAA00, 0xAE00, 0xA200, 0xA600, 0xBA00, 0xBE00, 0xB200, 0xB600, 0x8A00, 0x8E00, 0x8200, 0x8600, 0x9A00, 0x9E00, 0x9200, 0x9600, 0xD500, 0xD700, 0xD100, 0xD300, 0xDD00, 0xDF00, 0xD900, 0xDB00, 0xC500, 0xC700, 0xC100, 0xC300, 0xCD00, 0xCF00, 0xC900, 0xCB00, 0xFEA8, 0xFEB8, 0xFE88, 0xFE98, 0xFEE8, 0xFEF8, 0xFEC8, 0xFED8, 0xFE28, 0xFE38, 0xFE08, 0xFE18, 0xFE68, 0xFE78, 0xFE48, 0xFE58, 0xFFA8, 0xFFB8, 0xFF88, 0xFF98, 0xFFE8, 0xFFF8, 0xFFC8, 0xFFD8, 0xFF28, 0xFF38, 0xFF08, 0xFF18, 0xFF68, 0xFF78, 0xFF48, 0xFF58, 0xFAA0, 0xFAE0, 0xFA20, 0xFA60, 0xFBA0, 0xFBE0, 0xFB20, 0xFB60, 0xF8A0, 0xF8E0, 0xF820, 0xF860, 0xF9A0, 0xF9E0, 0xF920, 0xF960, 0xFD50, 0xFD70, 0xFD10, 0xFD30, 0xFDD0, 0xFDF0, 0xFD90, 0xFDB0, 0xFC50, 0xFC70, 0xFC10, 0xFC30, 0xFCD0, 0xFCF0, 0xFC90, 0xFCB0, 0x1580, 0x1480, 0x1780, 0x1680, 0x1180, 0x1080, 0x1380, 0x1280, 0x1D80, 0x1C80, 0x1F80, 0x1E80, 0x1980, 0x1880, 0x1B80, 0x1A80, 0x0AC0, 0x0A40, 0x0BC0, 0x0B40, 0x08C0, 0x0840, 0x09C0, 0x0940, 0x0EC0, 0x0E40, 0x0FC0, 0x0F40, 0x0CC0, 0x0C40, 0x0DC0, 0x0D40, 0x5600, 0x5200, 0x5E00, 0x5A00, 0x4600, 0x4200, 0x4E00, 0x4A00, 0x7600, 0x7200, 0x7E00, 0x7A00, 0x6600, 0x6200, 0x6E00, 0x6A00, 0x2B00, 0x2900, 0x2F00, 0x2D00, 0x2300, 0x2100, 0x2700, 0x2500, 0x3B00, 0x3900, 0x3F00, 0x3D00, 0x3300, 0x3100, 0x3700, 0x3500, 0x0158, 0x0148, 0x0178, 0x0168, 0x0118, 0x0108, 0x0138, 0x0128, 0x01D8, 0x01C8, 0x01F8, 0x01E8, 0x0198, 0x0188, 0x01B8, 0x01A8, 0x0058, 0x0048, 0x0078, 0x0068, 0x0018, 0x0008, 0x0038, 0x0028, 0x00D8, 0x00C8, 0x00F8, 0x00E8, 0x0098, 0x0088, 0x00B8, 0x00A8, 0x0560, 0x0520, 0x05E0, 0x05A0, 0x0460, 0x0420, 0x04E0, 0x04A0, 0x0760, 0x0720, 0x07E0, 0x07A0, 0x0660, 0x0620, 0x06E0, 0x06A0, 0x02B0, 0x0290, 0x02F0, 0x02D0, 0x0230, 0x0210, 0x0270, 0x0250, 0x03B0, 0x0390, 0x03F0, 0x03D0, 0x0330, 0x0310, 0x0370, 0x0350 }; static unsigned short g_ma_dr_wavMulawTable[256] = { 0x8284, 0x8684, 0x8A84, 0x8E84, 0x9284, 0x9684, 0x9A84, 0x9E84, 0xA284, 0xA684, 0xAA84, 0xAE84, 0xB284, 0xB684, 0xBA84, 0xBE84, 0xC184, 0xC384, 0xC584, 0xC784, 0xC984, 0xCB84, 0xCD84, 0xCF84, 0xD184, 0xD384, 0xD584, 0xD784, 0xD984, 0xDB84, 0xDD84, 0xDF84, 0xE104, 0xE204, 0xE304, 0xE404, 0xE504, 0xE604, 0xE704, 0xE804, 0xE904, 0xEA04, 0xEB04, 0xEC04, 0xED04, 0xEE04, 0xEF04, 0xF004, 0xF0C4, 0xF144, 0xF1C4, 0xF244, 0xF2C4, 0xF344, 0xF3C4, 0xF444, 0xF4C4, 0xF544, 0xF5C4, 0xF644, 0xF6C4, 0xF744, 0xF7C4, 0xF844, 0xF8A4, 0xF8E4, 0xF924, 0xF964, 0xF9A4, 0xF9E4, 0xFA24, 0xFA64, 0xFAA4, 0xFAE4, 0xFB24, 0xFB64, 0xFBA4, 0xFBE4, 0xFC24, 0xFC64, 0xFC94, 0xFCB4, 0xFCD4, 0xFCF4, 0xFD14, 0xFD34, 0xFD54, 0xFD74, 0xFD94, 0xFDB4, 0xFDD4, 0xFDF4, 0xFE14, 0xFE34, 0xFE54, 0xFE74, 0xFE8C, 0xFE9C, 0xFEAC, 0xFEBC, 0xFECC, 0xFEDC, 0xFEEC, 0xFEFC, 0xFF0C, 0xFF1C, 0xFF2C, 0xFF3C, 0xFF4C, 0xFF5C, 0xFF6C, 0xFF7C, 0xFF88, 0xFF90, 0xFF98, 0xFFA0, 0xFFA8, 0xFFB0, 0xFFB8, 0xFFC0, 0xFFC8, 0xFFD0, 0xFFD8, 0xFFE0, 0xFFE8, 0xFFF0, 0xFFF8, 0x0000, 0x7D7C, 0x797C, 0x757C, 0x717C, 0x6D7C, 0x697C, 0x657C, 0x617C, 0x5D7C, 0x597C, 0x557C, 0x517C, 0x4D7C, 0x497C, 0x457C, 0x417C, 0x3E7C, 0x3C7C, 0x3A7C, 0x387C, 0x367C, 0x347C, 0x327C, 0x307C, 0x2E7C, 0x2C7C, 0x2A7C, 0x287C, 0x267C, 0x247C, 0x227C, 0x207C, 0x1EFC, 0x1DFC, 0x1CFC, 0x1BFC, 0x1AFC, 0x19FC, 0x18FC, 0x17FC, 0x16FC, 0x15FC, 0x14FC, 0x13FC, 0x12FC, 0x11FC, 0x10FC, 0x0FFC, 0x0F3C, 0x0EBC, 0x0E3C, 0x0DBC, 0x0D3C, 0x0CBC, 0x0C3C, 0x0BBC, 0x0B3C, 0x0ABC, 0x0A3C, 0x09BC, 0x093C, 0x08BC, 0x083C, 0x07BC, 0x075C, 0x071C, 0x06DC, 0x069C, 0x065C, 0x061C, 0x05DC, 0x059C, 0x055C, 0x051C, 0x04DC, 0x049C, 0x045C, 0x041C, 0x03DC, 0x039C, 0x036C, 0x034C, 0x032C, 0x030C, 0x02EC, 0x02CC, 0x02AC, 0x028C, 0x026C, 0x024C, 0x022C, 0x020C, 0x01EC, 0x01CC, 0x01AC, 0x018C, 0x0174, 0x0164, 0x0154, 0x0144, 0x0134, 0x0124, 0x0114, 0x0104, 0x00F4, 0x00E4, 0x00D4, 0x00C4, 0x00B4, 0x00A4, 0x0094, 0x0084, 0x0078, 0x0070, 0x0068, 0x0060, 0x0058, 0x0050, 0x0048, 0x0040, 0x0038, 0x0030, 0x0028, 0x0020, 0x0018, 0x0010, 0x0008, 0x0000 }; static MA_INLINE ma_int16 ma_dr_wav__alaw_to_s16(ma_uint8 sampleIn) { return (short)g_ma_dr_wavAlawTable[sampleIn]; } static MA_INLINE ma_int16 ma_dr_wav__mulaw_to_s16(ma_uint8 sampleIn) { return (short)g_ma_dr_wavMulawTable[sampleIn]; } MA_PRIVATE void ma_dr_wav__pcm_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { size_t i; if (bytesPerSample == 1) { ma_dr_wav_u8_to_s16(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 2) { for (i = 0; i < totalSampleCount; ++i) { *pOut++ = ((const ma_int16*)pIn)[i]; } return; } if (bytesPerSample == 3) { ma_dr_wav_s24_to_s16(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 4) { ma_dr_wav_s32_to_s16(pOut, (const ma_int32*)pIn, totalSampleCount); return; } if (bytesPerSample > 8) { MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } for (i = 0; i < totalSampleCount; ++i) { ma_uint64 sample = 0; unsigned int shift = (8 - bytesPerSample) * 8; unsigned int j; for (j = 0; j < bytesPerSample; j += 1) { MA_DR_WAV_ASSERT(j < 8); sample |= (ma_uint64)(pIn[j]) << shift; shift += 8; } pIn += j; *pOut++ = (ma_int16)((ma_int64)sample >> 48); } } MA_PRIVATE void ma_dr_wav__ieee_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { if (bytesPerSample == 4) { ma_dr_wav_f32_to_s16(pOut, (const float*)pIn, totalSampleCount); return; } else if (bytesPerSample == 8) { ma_dr_wav_f64_to_s16(pOut, (const double*)pIn, totalSampleCount); return; } else { MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; if ((pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 16) || pBufferOut == NULL) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav__pcm_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; if (pBufferOut == NULL) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav__ieee_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; if (pBufferOut == NULL) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav_alaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; if (pBufferOut == NULL) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav_mulaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { if (pWav == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } if (framesToRead * pWav->channels * sizeof(ma_int16) > MA_SIZE_MAX) { framesToRead = MA_SIZE_MAX / sizeof(ma_int16) / pWav->channels; } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { return ma_dr_wav_read_pcm_frames_s16__pcm(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { return ma_dr_wav_read_pcm_frames_s16__ieee(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { return ma_dr_wav_read_pcm_frames_s16__alaw(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { return ma_dr_wav_read_pcm_frames_s16__mulaw(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { return ma_dr_wav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { return ma_dr_wav_read_pcm_frames_s16__ima(pWav, framesToRead, pBufferOut); } return 0; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { ma_dr_wav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); } return framesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { ma_dr_wav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); } return framesRead; } MA_API void ma_dr_wav_u8_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { int r; size_t i; for (i = 0; i < sampleCount; ++i) { int x = pIn[i]; r = x << 8; r = r - 32768; pOut[i] = (short)r; } } MA_API void ma_dr_wav_s24_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { int r; size_t i; for (i = 0; i < sampleCount; ++i) { int x = ((int)(((unsigned int)(((const ma_uint8*)pIn)[i*3+0]) << 8) | ((unsigned int)(((const ma_uint8*)pIn)[i*3+1]) << 16) | ((unsigned int)(((const ma_uint8*)pIn)[i*3+2])) << 24)) >> 8; r = x >> 8; pOut[i] = (short)r; } } MA_API void ma_dr_wav_s32_to_s16(ma_int16* pOut, const ma_int32* pIn, size_t sampleCount) { int r; size_t i; for (i = 0; i < sampleCount; ++i) { int x = pIn[i]; r = x >> 16; pOut[i] = (short)r; } } MA_API void ma_dr_wav_f32_to_s16(ma_int16* pOut, const float* pIn, size_t sampleCount) { int r; size_t i; for (i = 0; i < sampleCount; ++i) { float x = pIn[i]; float c; c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); c = c + 1; r = (int)(c * 32767.5f); r = r - 32768; pOut[i] = (short)r; } } MA_API void ma_dr_wav_f64_to_s16(ma_int16* pOut, const double* pIn, size_t sampleCount) { int r; size_t i; for (i = 0; i < sampleCount; ++i) { double x = pIn[i]; double c; c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); c = c + 1; r = (int)(c * 32767.5); r = r - 32768; pOut[i] = (short)r; } } MA_API void ma_dr_wav_alaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; for (i = 0; i < sampleCount; ++i) { pOut[i] = ma_dr_wav__alaw_to_s16(pIn[i]); } } MA_API void ma_dr_wav_mulaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; for (i = 0; i < sampleCount; ++i) { pOut[i] = ma_dr_wav__mulaw_to_s16(pIn[i]); } } MA_PRIVATE void ma_dr_wav__pcm_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) { unsigned int i; if (bytesPerSample == 1) { ma_dr_wav_u8_to_f32(pOut, pIn, sampleCount); return; } if (bytesPerSample == 2) { ma_dr_wav_s16_to_f32(pOut, (const ma_int16*)pIn, sampleCount); return; } if (bytesPerSample == 3) { ma_dr_wav_s24_to_f32(pOut, pIn, sampleCount); return; } if (bytesPerSample == 4) { ma_dr_wav_s32_to_f32(pOut, (const ma_int32*)pIn, sampleCount); return; } if (bytesPerSample > 8) { MA_DR_WAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); return; } for (i = 0; i < sampleCount; ++i) { ma_uint64 sample = 0; unsigned int shift = (8 - bytesPerSample) * 8; unsigned int j; for (j = 0; j < bytesPerSample; j += 1) { MA_DR_WAV_ASSERT(j < 8); sample |= (ma_uint64)(pIn[j]) << shift; shift += 8; } pIn += j; *pOut++ = (float)((ma_int64)sample / 9223372036854775807.0); } } MA_PRIVATE void ma_dr_wav__ieee_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) { if (bytesPerSample == 4) { unsigned int i; for (i = 0; i < sampleCount; ++i) { *pOut++ = ((const float*)pIn)[i]; } return; } else if (bytesPerSample == 8) { ma_dr_wav_f64_to_f32(pOut, (const double*)pIn, sampleCount); return; } else { MA_DR_WAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); return; } } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav__pcm_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__msadpcm_ima(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 totalFramesRead; ma_int16 samples16[2048]; totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, ma_dr_wav_countof(samples16)/pWav->channels); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); ma_dr_wav_s16_to_f32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); pBufferOut += framesRead*pWav->channels; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT && pWav->bitsPerSample == 32) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav__ieee_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav_alaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav_mulaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { if (pWav == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } if (framesToRead * pWav->channels * sizeof(float) > MA_SIZE_MAX) { framesToRead = MA_SIZE_MAX / sizeof(float) / pWav->channels; } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { return ma_dr_wav_read_pcm_frames_f32__pcm(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { return ma_dr_wav_read_pcm_frames_f32__msadpcm_ima(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { return ma_dr_wav_read_pcm_frames_f32__ieee(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { return ma_dr_wav_read_pcm_frames_f32__alaw(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { return ma_dr_wav_read_pcm_frames_f32__mulaw(pWav, framesToRead, pBufferOut); } return 0; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32le(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { ma_dr_wav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); } return framesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32be(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { ma_dr_wav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); } return framesRead; } MA_API void ma_dr_wav_u8_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT for (i = 0; i < sampleCount; ++i) { *pOut++ = (pIn[i] / 256.0f) * 2 - 1; } #else for (i = 0; i < sampleCount; ++i) { float x = pIn[i]; x = x * 0.00784313725490196078f; x = x - 1; *pOut++ = x; } #endif } MA_API void ma_dr_wav_s16_to_f32(float* pOut, const ma_int16* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = pIn[i] * 0.000030517578125f; } } MA_API void ma_dr_wav_s24_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { double x; ma_uint32 a = ((ma_uint32)(pIn[i*3+0]) << 8); ma_uint32 b = ((ma_uint32)(pIn[i*3+1]) << 16); ma_uint32 c = ((ma_uint32)(pIn[i*3+2]) << 24); x = (double)((ma_int32)(a | b | c) >> 8); *pOut++ = (float)(x * 0.00000011920928955078125); } } MA_API void ma_dr_wav_s32_to_f32(float* pOut, const ma_int32* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = (float)(pIn[i] / 2147483648.0); } } MA_API void ma_dr_wav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = (float)pIn[i]; } } MA_API void ma_dr_wav_alaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = ma_dr_wav__alaw_to_s16(pIn[i]) / 32768.0f; } } MA_API void ma_dr_wav_mulaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = ma_dr_wav__mulaw_to_s16(pIn[i]) / 32768.0f; } } MA_PRIVATE void ma_dr_wav__pcm_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { unsigned int i; if (bytesPerSample == 1) { ma_dr_wav_u8_to_s32(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 2) { ma_dr_wav_s16_to_s32(pOut, (const ma_int16*)pIn, totalSampleCount); return; } if (bytesPerSample == 3) { ma_dr_wav_s24_to_s32(pOut, pIn, totalSampleCount); return; } if (bytesPerSample == 4) { for (i = 0; i < totalSampleCount; ++i) { *pOut++ = ((const ma_int32*)pIn)[i]; } return; } if (bytesPerSample > 8) { MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } for (i = 0; i < totalSampleCount; ++i) { ma_uint64 sample = 0; unsigned int shift = (8 - bytesPerSample) * 8; unsigned int j; for (j = 0; j < bytesPerSample; j += 1) { MA_DR_WAV_ASSERT(j < 8); sample |= (ma_uint64)(pIn[j]) << shift; shift += 8; } pIn += j; *pOut++ = (ma_int32)((ma_int64)sample >> 32); } } MA_PRIVATE void ma_dr_wav__ieee_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) { if (bytesPerSample == 4) { ma_dr_wav_f32_to_s32(pOut, (const float*)pIn, totalSampleCount); return; } else if (bytesPerSample == 8) { ma_dr_wav_f64_to_s32(pOut, (const double*)pIn, totalSampleCount); return; } else { MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); return; } } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 32) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); } bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav__pcm_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__msadpcm_ima(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 totalFramesRead = 0; ma_int16 samples16[2048]; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, ma_dr_wav_countof(samples16)/pWav->channels); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); ma_dr_wav_s16_to_s32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); pBufferOut += framesRead*pWav->channels; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav__ieee_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav_alaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 totalFramesRead; ma_uint8 sampleData[4096] = {0}; ma_uint32 bytesPerFrame; ma_uint32 bytesPerSample; ma_uint64 samplesRead; bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); if (bytesPerFrame == 0) { return 0; } bytesPerSample = bytesPerFrame / pWav->channels; if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { return 0; } totalFramesRead = 0; while (framesToRead > 0) { ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); if (framesRead == 0) { break; } MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); samplesRead = framesRead * pWav->channels; if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { MA_DR_WAV_ASSERT(MA_FALSE); break; } ma_dr_wav_mulaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); pBufferOut += samplesRead; framesToRead -= framesRead; totalFramesRead += framesRead; } return totalFramesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { if (pWav == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); } if (framesToRead * pWav->channels * sizeof(ma_int32) > MA_SIZE_MAX) { framesToRead = MA_SIZE_MAX / sizeof(ma_int32) / pWav->channels; } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { return ma_dr_wav_read_pcm_frames_s32__pcm(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { return ma_dr_wav_read_pcm_frames_s32__msadpcm_ima(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { return ma_dr_wav_read_pcm_frames_s32__ieee(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { return ma_dr_wav_read_pcm_frames_s32__alaw(pWav, framesToRead, pBufferOut); } if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { return ma_dr_wav_read_pcm_frames_s32__mulaw(pWav, framesToRead, pBufferOut); } return 0; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { ma_dr_wav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); } return framesRead; } MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { ma_dr_wav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); } return framesRead; } MA_API void ma_dr_wav_u8_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = ((int)pIn[i] - 128) << 24; } } MA_API void ma_dr_wav_s16_to_s32(ma_int32* pOut, const ma_int16* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = pIn[i] << 16; } } MA_API void ma_dr_wav_s24_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { unsigned int s0 = pIn[i*3 + 0]; unsigned int s1 = pIn[i*3 + 1]; unsigned int s2 = pIn[i*3 + 2]; ma_int32 sample32 = (ma_int32)((s0 << 8) | (s1 << 16) | (s2 << 24)); *pOut++ = sample32; } } MA_API void ma_dr_wav_f32_to_s32(ma_int32* pOut, const float* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = (ma_int32)(2147483648.0 * pIn[i]); } } MA_API void ma_dr_wav_f64_to_s32(ma_int32* pOut, const double* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = (ma_int32)(2147483648.0 * pIn[i]); } } MA_API void ma_dr_wav_alaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i = 0; i < sampleCount; ++i) { *pOut++ = ((ma_int32)ma_dr_wav__alaw_to_s16(pIn[i])) << 16; } } MA_API void ma_dr_wav_mulaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) { size_t i; if (pOut == NULL || pIn == NULL) { return; } for (i= 0; i < sampleCount; ++i) { *pOut++ = ((ma_int32)ma_dr_wav__mulaw_to_s16(pIn[i])) << 16; } } MA_PRIVATE ma_int16* ma_dr_wav__read_pcm_frames_and_close_s16(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) { ma_uint64 sampleDataSize; ma_int16* pSampleData; ma_uint64 framesRead; MA_DR_WAV_ASSERT(pWav != NULL); sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(ma_int16); if (sampleDataSize > MA_SIZE_MAX) { ma_dr_wav_uninit(pWav); return NULL; } pSampleData = (ma_int16*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); if (pSampleData == NULL) { ma_dr_wav_uninit(pWav); return NULL; } framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); if (framesRead != pWav->totalPCMFrameCount) { ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); ma_dr_wav_uninit(pWav); return NULL; } ma_dr_wav_uninit(pWav); if (sampleRate) { *sampleRate = pWav->sampleRate; } if (channels) { *channels = pWav->channels; } if (totalFrameCount) { *totalFrameCount = pWav->totalPCMFrameCount; } return pSampleData; } MA_PRIVATE float* ma_dr_wav__read_pcm_frames_and_close_f32(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) { ma_uint64 sampleDataSize; float* pSampleData; ma_uint64 framesRead; MA_DR_WAV_ASSERT(pWav != NULL); sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(float); if (sampleDataSize > MA_SIZE_MAX) { ma_dr_wav_uninit(pWav); return NULL; } pSampleData = (float*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); if (pSampleData == NULL) { ma_dr_wav_uninit(pWav); return NULL; } framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); if (framesRead != pWav->totalPCMFrameCount) { ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); ma_dr_wav_uninit(pWav); return NULL; } ma_dr_wav_uninit(pWav); if (sampleRate) { *sampleRate = pWav->sampleRate; } if (channels) { *channels = pWav->channels; } if (totalFrameCount) { *totalFrameCount = pWav->totalPCMFrameCount; } return pSampleData; } MA_PRIVATE ma_int32* ma_dr_wav__read_pcm_frames_and_close_s32(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) { ma_uint64 sampleDataSize; ma_int32* pSampleData; ma_uint64 framesRead; MA_DR_WAV_ASSERT(pWav != NULL); sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(ma_int32); if (sampleDataSize > MA_SIZE_MAX) { ma_dr_wav_uninit(pWav); return NULL; } pSampleData = (ma_int32*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); if (pSampleData == NULL) { ma_dr_wav_uninit(pWav); return NULL; } framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); if (framesRead != pWav->totalPCMFrameCount) { ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); ma_dr_wav_uninit(pWav); return NULL; } ma_dr_wav_uninit(pWav); if (sampleRate) { *sampleRate = pWav->sampleRate; } if (channels) { *channels = pWav->channels; } if (totalFrameCount) { *totalFrameCount = pWav->totalPCMFrameCount; } return pSampleData; } MA_API ma_int16* ma_dr_wav_open_and_read_pcm_frames_s16(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API float* ma_dr_wav_open_and_read_pcm_frames_f32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API ma_int32* ma_dr_wav_open_and_read_pcm_frames_s32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } #ifndef MA_DR_WAV_NO_STDIO MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } #ifndef MA_DR_WAV_NO_WCHAR MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (sampleRateOut) { *sampleRateOut = 0; } if (channelsOut) { *channelsOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (sampleRateOut) { *sampleRateOut = 0; } if (channelsOut) { *channelsOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (sampleRateOut) { *sampleRateOut = 0; } if (channelsOut) { *channelsOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } #endif #endif MA_API ma_int16* ma_dr_wav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API float* ma_dr_wav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } MA_API ma_int32* ma_dr_wav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_wav wav; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalFrameCountOut) { *totalFrameCountOut = 0; } if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { return NULL; } return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); } #endif MA_API void ma_dr_wav_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { ma_dr_wav__free_from_callbacks(p, pAllocationCallbacks); } else { ma_dr_wav__free_default(p, NULL); } } MA_API ma_uint16 ma_dr_wav_bytes_to_u16(const ma_uint8* data) { return ((ma_uint16)data[0] << 0) | ((ma_uint16)data[1] << 8); } MA_API ma_int16 ma_dr_wav_bytes_to_s16(const ma_uint8* data) { return (ma_int16)ma_dr_wav_bytes_to_u16(data); } MA_API ma_uint32 ma_dr_wav_bytes_to_u32(const ma_uint8* data) { return ma_dr_wav_bytes_to_u32_le(data); } MA_API float ma_dr_wav_bytes_to_f32(const ma_uint8* data) { union { ma_uint32 u32; float f32; } value; value.u32 = ma_dr_wav_bytes_to_u32(data); return value.f32; } MA_API ma_int32 ma_dr_wav_bytes_to_s32(const ma_uint8* data) { return (ma_int32)ma_dr_wav_bytes_to_u32(data); } MA_API ma_uint64 ma_dr_wav_bytes_to_u64(const ma_uint8* data) { return ((ma_uint64)data[0] << 0) | ((ma_uint64)data[1] << 8) | ((ma_uint64)data[2] << 16) | ((ma_uint64)data[3] << 24) | ((ma_uint64)data[4] << 32) | ((ma_uint64)data[5] << 40) | ((ma_uint64)data[6] << 48) | ((ma_uint64)data[7] << 56); } MA_API ma_int64 ma_dr_wav_bytes_to_s64(const ma_uint8* data) { return (ma_int64)ma_dr_wav_bytes_to_u64(data); } MA_API ma_bool32 ma_dr_wav_guid_equal(const ma_uint8 a[16], const ma_uint8 b[16]) { int i; for (i = 0; i < 16; i += 1) { if (a[i] != b[i]) { return MA_FALSE; } } return MA_TRUE; } MA_API ma_bool32 ma_dr_wav_fourcc_equal(const ma_uint8* a, const char* b) { return a[0] == b[0] && a[1] == b[1] && a[2] == b[2] && a[3] == b[3]; } #ifdef __MRC__ #pragma options opt reset #endif #endif /* dr_wav_c end */ #endif /* MA_DR_WAV_IMPLEMENTATION */ #endif /* MA_NO_WAV */ #if !defined(MA_NO_FLAC) && !defined(MA_NO_DECODING) #if !defined(MA_DR_FLAC_IMPLEMENTATION) && !defined(MA_DR_FLAC_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ /* dr_flac_c begin */ #ifndef ma_dr_flac_c #define ma_dr_flac_c #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic push #if __GNUC__ >= 7 #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" #endif #endif #ifdef __linux__ #ifndef _BSD_SOURCE #define _BSD_SOURCE #endif #ifndef _DEFAULT_SOURCE #define _DEFAULT_SOURCE #endif #ifndef __USE_BSD #define __USE_BSD #endif #include <endian.h> #endif #include <stdlib.h> #include <string.h> #if !defined(MA_DR_FLAC_NO_SIMD) #if defined(MA_X64) || defined(MA_X86) #if defined(_MSC_VER) && !defined(__clang__) #if _MSC_VER >= 1400 && !defined(MA_DR_FLAC_NO_SSE2) #define MA_DR_FLAC_SUPPORT_SSE2 #endif #if _MSC_VER >= 1600 && !defined(MA_DR_FLAC_NO_SSE41) #define MA_DR_FLAC_SUPPORT_SSE41 #endif #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) #if defined(__SSE2__) && !defined(MA_DR_FLAC_NO_SSE2) #define MA_DR_FLAC_SUPPORT_SSE2 #endif #if defined(__SSE4_1__) && !defined(MA_DR_FLAC_NO_SSE41) #define MA_DR_FLAC_SUPPORT_SSE41 #endif #endif #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) #if !defined(MA_DR_FLAC_SUPPORT_SSE2) && !defined(MA_DR_FLAC_NO_SSE2) && __has_include(<emmintrin.h>) #define MA_DR_FLAC_SUPPORT_SSE2 #endif #if !defined(MA_DR_FLAC_SUPPORT_SSE41) && !defined(MA_DR_FLAC_NO_SSE41) && __has_include(<smmintrin.h>) #define MA_DR_FLAC_SUPPORT_SSE41 #endif #endif #if defined(MA_DR_FLAC_SUPPORT_SSE41) #include <smmintrin.h> #elif defined(MA_DR_FLAC_SUPPORT_SSE2) #include <emmintrin.h> #endif #endif #if defined(MA_ARM) #if !defined(MA_DR_FLAC_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) #define MA_DR_FLAC_SUPPORT_NEON #include <arm_neon.h> #endif #endif #endif #if !defined(MA_DR_FLAC_NO_SIMD) && (defined(MA_X86) || defined(MA_X64)) #if defined(_MSC_VER) && !defined(__clang__) #if _MSC_VER >= 1400 #include <intrin.h> static void ma_dr_flac__cpuid(int info[4], int fid) { __cpuid(info, fid); } #else #define MA_DR_FLAC_NO_CPUID #endif #else #if defined(__GNUC__) || defined(__clang__) static void ma_dr_flac__cpuid(int info[4], int fid) { #if defined(MA_X86) && defined(__PIC__) __asm__ __volatile__ ( "xchg{l} {%%}ebx, %k1;" "cpuid;" "xchg{l} {%%}ebx, %k1;" : "=a"(info[0]), "=&r"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) ); #else __asm__ __volatile__ ( "cpuid" : "=a"(info[0]), "=b"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) ); #endif } #else #define MA_DR_FLAC_NO_CPUID #endif #endif #else #define MA_DR_FLAC_NO_CPUID #endif static MA_INLINE ma_bool32 ma_dr_flac_has_sse2(void) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_DR_FLAC_NO_SSE2) #if defined(MA_X64) return MA_TRUE; #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__) return MA_TRUE; #else #if defined(MA_DR_FLAC_NO_CPUID) return MA_FALSE; #else int info[4]; ma_dr_flac__cpuid(info, 1); return (info[3] & (1 << 26)) != 0; #endif #endif #else return MA_FALSE; #endif #else return MA_FALSE; #endif } static MA_INLINE ma_bool32 ma_dr_flac_has_sse41(void) { #if defined(MA_DR_FLAC_SUPPORT_SSE41) #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_DR_FLAC_NO_SSE41) #if defined(__SSE4_1__) || defined(__AVX__) return MA_TRUE; #else #if defined(MA_DR_FLAC_NO_CPUID) return MA_FALSE; #else int info[4]; ma_dr_flac__cpuid(info, 1); return (info[2] & (1 << 19)) != 0; #endif #endif #else return MA_FALSE; #endif #else return MA_FALSE; #endif } #if defined(_MSC_VER) && _MSC_VER >= 1500 && (defined(MA_X86) || defined(MA_X64)) && !defined(__clang__) #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC #elif (defined(__GNUC__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC #elif defined(__clang__) #if defined(__has_builtin) #if __has_builtin(__builtin_clzll) || __has_builtin(__builtin_clzl) #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC #endif #endif #endif #if defined(_MSC_VER) && _MSC_VER >= 1400 && !defined(__clang__) #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #elif defined(__clang__) #if defined(__has_builtin) #if __has_builtin(__builtin_bswap16) #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #endif #if __has_builtin(__builtin_bswap32) #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC #endif #if __has_builtin(__builtin_bswap64) #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #endif #endif #elif defined(__GNUC__) #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #endif #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #endif #elif defined(__WATCOMC__) && defined(__386__) #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC extern __inline ma_uint16 _watcom_bswap16(ma_uint16); extern __inline ma_uint32 _watcom_bswap32(ma_uint32); extern __inline ma_uint64 _watcom_bswap64(ma_uint64); #pragma aux _watcom_bswap16 = \ "xchg al, ah" \ parm [ax] \ value [ax] \ modify nomemory; #pragma aux _watcom_bswap32 = \ "bswap eax" \ parm [eax] \ value [eax] \ modify nomemory; #pragma aux _watcom_bswap64 = \ "bswap eax" \ "bswap edx" \ "xchg eax,edx" \ parm [eax edx] \ value [eax edx] \ modify nomemory; #endif #ifndef MA_DR_FLAC_ASSERT #include <assert.h> #define MA_DR_FLAC_ASSERT(expression) assert(expression) #endif #ifndef MA_DR_FLAC_MALLOC #define MA_DR_FLAC_MALLOC(sz) malloc((sz)) #endif #ifndef MA_DR_FLAC_REALLOC #define MA_DR_FLAC_REALLOC(p, sz) realloc((p), (sz)) #endif #ifndef MA_DR_FLAC_FREE #define MA_DR_FLAC_FREE(p) free((p)) #endif #ifndef MA_DR_FLAC_COPY_MEMORY #define MA_DR_FLAC_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif #ifndef MA_DR_FLAC_ZERO_MEMORY #define MA_DR_FLAC_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) #endif #ifndef MA_DR_FLAC_ZERO_OBJECT #define MA_DR_FLAC_ZERO_OBJECT(p) MA_DR_FLAC_ZERO_MEMORY((p), sizeof(*(p))) #endif #define MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE 64 #define MA_DR_FLAC_SUBFRAME_CONSTANT 0 #define MA_DR_FLAC_SUBFRAME_VERBATIM 1 #define MA_DR_FLAC_SUBFRAME_FIXED 8 #define MA_DR_FLAC_SUBFRAME_LPC 32 #define MA_DR_FLAC_SUBFRAME_RESERVED 255 #define MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE 0 #define MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2 1 #define MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT 0 #define MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE 8 #define MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE 9 #define MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE 10 #define MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES 18 #define MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES 36 #define MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES 12 #define ma_dr_flac_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) MA_API void ma_dr_flac_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) { if (pMajor) { *pMajor = MA_DR_FLAC_VERSION_MAJOR; } if (pMinor) { *pMinor = MA_DR_FLAC_VERSION_MINOR; } if (pRevision) { *pRevision = MA_DR_FLAC_VERSION_REVISION; } } MA_API const char* ma_dr_flac_version_string(void) { return MA_DR_FLAC_VERSION_STRING; } #if defined(__has_feature) #if __has_feature(thread_sanitizer) #define MA_DR_FLAC_NO_THREAD_SANITIZE __attribute__((no_sanitize("thread"))) #else #define MA_DR_FLAC_NO_THREAD_SANITIZE #endif #else #define MA_DR_FLAC_NO_THREAD_SANITIZE #endif #if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) static ma_bool32 ma_dr_flac__gIsLZCNTSupported = MA_FALSE; #endif #ifndef MA_DR_FLAC_NO_CPUID static ma_bool32 ma_dr_flac__gIsSSE2Supported = MA_FALSE; static ma_bool32 ma_dr_flac__gIsSSE41Supported = MA_FALSE; MA_DR_FLAC_NO_THREAD_SANITIZE static void ma_dr_flac__init_cpu_caps(void) { static ma_bool32 isCPUCapsInitialized = MA_FALSE; if (!isCPUCapsInitialized) { #if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) int info[4] = {0}; ma_dr_flac__cpuid(info, 0x80000001); ma_dr_flac__gIsLZCNTSupported = (info[2] & (1 << 5)) != 0; #endif ma_dr_flac__gIsSSE2Supported = ma_dr_flac_has_sse2(); ma_dr_flac__gIsSSE41Supported = ma_dr_flac_has_sse41(); isCPUCapsInitialized = MA_TRUE; } } #else static ma_bool32 ma_dr_flac__gIsNEONSupported = MA_FALSE; static MA_INLINE ma_bool32 ma_dr_flac__has_neon(void) { #if defined(MA_DR_FLAC_SUPPORT_NEON) #if defined(MA_ARM) && !defined(MA_DR_FLAC_NO_NEON) #if (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) return MA_TRUE; #else return MA_FALSE; #endif #else return MA_FALSE; #endif #else return MA_FALSE; #endif } MA_DR_FLAC_NO_THREAD_SANITIZE static void ma_dr_flac__init_cpu_caps(void) { ma_dr_flac__gIsNEONSupported = ma_dr_flac__has_neon(); #if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) && defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) ma_dr_flac__gIsLZCNTSupported = MA_TRUE; #endif } #endif static MA_INLINE ma_bool32 ma_dr_flac__is_little_endian(void) { #if defined(MA_X86) || defined(MA_X64) return MA_TRUE; #elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN return MA_TRUE; #else int n = 1; return (*(char*)&n) == 1; #endif } static MA_INLINE ma_uint16 ma_dr_flac__swap_endian_uint16(ma_uint16 n) { #ifdef MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC #if defined(_MSC_VER) && !defined(__clang__) return _byteswap_ushort(n); #elif defined(__GNUC__) || defined(__clang__) return __builtin_bswap16(n); #elif defined(__WATCOMC__) && defined(__386__) return _watcom_bswap16(n); #else #error "This compiler does not support the byte swap intrinsic." #endif #else return ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); #endif } static MA_INLINE ma_uint32 ma_dr_flac__swap_endian_uint32(ma_uint32 n) { #ifdef MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC #if defined(_MSC_VER) && !defined(__clang__) return _byteswap_ulong(n); #elif defined(__GNUC__) || defined(__clang__) #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(MA_64BIT) ma_uint32 r; __asm__ __volatile__ ( #if defined(MA_64BIT) "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) #else "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) #endif ); return r; #else return __builtin_bswap32(n); #endif #elif defined(__WATCOMC__) && defined(__386__) return _watcom_bswap32(n); #else #error "This compiler does not support the byte swap intrinsic." #endif #else return ((n & 0xFF000000) >> 24) | ((n & 0x00FF0000) >> 8) | ((n & 0x0000FF00) << 8) | ((n & 0x000000FF) << 24); #endif } static MA_INLINE ma_uint64 ma_dr_flac__swap_endian_uint64(ma_uint64 n) { #ifdef MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC #if defined(_MSC_VER) && !defined(__clang__) return _byteswap_uint64(n); #elif defined(__GNUC__) || defined(__clang__) return __builtin_bswap64(n); #elif defined(__WATCOMC__) && defined(__386__) return _watcom_bswap64(n); #else #error "This compiler does not support the byte swap intrinsic." #endif #else return ((n & ((ma_uint64)0xFF000000 << 32)) >> 56) | ((n & ((ma_uint64)0x00FF0000 << 32)) >> 40) | ((n & ((ma_uint64)0x0000FF00 << 32)) >> 24) | ((n & ((ma_uint64)0x000000FF << 32)) >> 8) | ((n & ((ma_uint64)0xFF000000 )) << 8) | ((n & ((ma_uint64)0x00FF0000 )) << 24) | ((n & ((ma_uint64)0x0000FF00 )) << 40) | ((n & ((ma_uint64)0x000000FF )) << 56); #endif } static MA_INLINE ma_uint16 ma_dr_flac__be2host_16(ma_uint16 n) { if (ma_dr_flac__is_little_endian()) { return ma_dr_flac__swap_endian_uint16(n); } return n; } static MA_INLINE ma_uint32 ma_dr_flac__be2host_32(ma_uint32 n) { if (ma_dr_flac__is_little_endian()) { return ma_dr_flac__swap_endian_uint32(n); } return n; } static MA_INLINE ma_uint32 ma_dr_flac__be2host_32_ptr_unaligned(const void* pData) { const ma_uint8* pNum = (ma_uint8*)pData; return *(pNum) << 24 | *(pNum+1) << 16 | *(pNum+2) << 8 | *(pNum+3); } static MA_INLINE ma_uint64 ma_dr_flac__be2host_64(ma_uint64 n) { if (ma_dr_flac__is_little_endian()) { return ma_dr_flac__swap_endian_uint64(n); } return n; } static MA_INLINE ma_uint32 ma_dr_flac__le2host_32(ma_uint32 n) { if (!ma_dr_flac__is_little_endian()) { return ma_dr_flac__swap_endian_uint32(n); } return n; } static MA_INLINE ma_uint32 ma_dr_flac__le2host_32_ptr_unaligned(const void* pData) { const ma_uint8* pNum = (ma_uint8*)pData; return *pNum | *(pNum+1) << 8 | *(pNum+2) << 16 | *(pNum+3) << 24; } static MA_INLINE ma_uint32 ma_dr_flac__unsynchsafe_32(ma_uint32 n) { ma_uint32 result = 0; result |= (n & 0x7F000000) >> 3; result |= (n & 0x007F0000) >> 2; result |= (n & 0x00007F00) >> 1; result |= (n & 0x0000007F) >> 0; return result; } static ma_uint8 ma_dr_flac__crc8_table[] = { 0x00, 0x07, 0x0E, 0x09, 0x1C, 0x1B, 0x12, 0x15, 0x38, 0x3F, 0x36, 0x31, 0x24, 0x23, 0x2A, 0x2D, 0x70, 0x77, 0x7E, 0x79, 0x6C, 0x6B, 0x62, 0x65, 0x48, 0x4F, 0x46, 0x41, 0x54, 0x53, 0x5A, 0x5D, 0xE0, 0xE7, 0xEE, 0xE9, 0xFC, 0xFB, 0xF2, 0xF5, 0xD8, 0xDF, 0xD6, 0xD1, 0xC4, 0xC3, 0xCA, 0xCD, 0x90, 0x97, 0x9E, 0x99, 0x8C, 0x8B, 0x82, 0x85, 0xA8, 0xAF, 0xA6, 0xA1, 0xB4, 0xB3, 0xBA, 0xBD, 0xC7, 0xC0, 0xC9, 0xCE, 0xDB, 0xDC, 0xD5, 0xD2, 0xFF, 0xF8, 0xF1, 0xF6, 0xE3, 0xE4, 0xED, 0xEA, 0xB7, 0xB0, 0xB9, 0xBE, 0xAB, 0xAC, 0xA5, 0xA2, 0x8F, 0x88, 0x81, 0x86, 0x93, 0x94, 0x9D, 0x9A, 0x27, 0x20, 0x29, 0x2E, 0x3B, 0x3C, 0x35, 0x32, 0x1F, 0x18, 0x11, 0x16, 0x03, 0x04, 0x0D, 0x0A, 0x57, 0x50, 0x59, 0x5E, 0x4B, 0x4C, 0x45, 0x42, 0x6F, 0x68, 0x61, 0x66, 0x73, 0x74, 0x7D, 0x7A, 0x89, 0x8E, 0x87, 0x80, 0x95, 0x92, 0x9B, 0x9C, 0xB1, 0xB6, 0xBF, 0xB8, 0xAD, 0xAA, 0xA3, 0xA4, 0xF9, 0xFE, 0xF7, 0xF0, 0xE5, 0xE2, 0xEB, 0xEC, 0xC1, 0xC6, 0xCF, 0xC8, 0xDD, 0xDA, 0xD3, 0xD4, 0x69, 0x6E, 0x67, 0x60, 0x75, 0x72, 0x7B, 0x7C, 0x51, 0x56, 0x5F, 0x58, 0x4D, 0x4A, 0x43, 0x44, 0x19, 0x1E, 0x17, 0x10, 0x05, 0x02, 0x0B, 0x0C, 0x21, 0x26, 0x2F, 0x28, 0x3D, 0x3A, 0x33, 0x34, 0x4E, 0x49, 0x40, 0x47, 0x52, 0x55, 0x5C, 0x5B, 0x76, 0x71, 0x78, 0x7F, 0x6A, 0x6D, 0x64, 0x63, 0x3E, 0x39, 0x30, 0x37, 0x22, 0x25, 0x2C, 0x2B, 0x06, 0x01, 0x08, 0x0F, 0x1A, 0x1D, 0x14, 0x13, 0xAE, 0xA9, 0xA0, 0xA7, 0xB2, 0xB5, 0xBC, 0xBB, 0x96, 0x91, 0x98, 0x9F, 0x8A, 0x8D, 0x84, 0x83, 0xDE, 0xD9, 0xD0, 0xD7, 0xC2, 0xC5, 0xCC, 0xCB, 0xE6, 0xE1, 0xE8, 0xEF, 0xFA, 0xFD, 0xF4, 0xF3 }; static ma_uint16 ma_dr_flac__crc16_table[] = { 0x0000, 0x8005, 0x800F, 0x000A, 0x801B, 0x001E, 0x0014, 0x8011, 0x8033, 0x0036, 0x003C, 0x8039, 0x0028, 0x802D, 0x8027, 0x0022, 0x8063, 0x0066, 0x006C, 0x8069, 0x0078, 0x807D, 0x8077, 0x0072, 0x0050, 0x8055, 0x805F, 0x005A, 0x804B, 0x004E, 0x0044, 0x8041, 0x80C3, 0x00C6, 0x00CC, 0x80C9, 0x00D8, 0x80DD, 0x80D7, 0x00D2, 0x00F0, 0x80F5, 0x80FF, 0x00FA, 0x80EB, 0x00EE, 0x00E4, 0x80E1, 0x00A0, 0x80A5, 0x80AF, 0x00AA, 0x80BB, 0x00BE, 0x00B4, 0x80B1, 0x8093, 0x0096, 0x009C, 0x8099, 0x0088, 0x808D, 0x8087, 0x0082, 0x8183, 0x0186, 0x018C, 0x8189, 0x0198, 0x819D, 0x8197, 0x0192, 0x01B0, 0x81B5, 0x81BF, 0x01BA, 0x81AB, 0x01AE, 0x01A4, 0x81A1, 0x01E0, 0x81E5, 0x81EF, 0x01EA, 0x81FB, 0x01FE, 0x01F4, 0x81F1, 0x81D3, 0x01D6, 0x01DC, 0x81D9, 0x01C8, 0x81CD, 0x81C7, 0x01C2, 0x0140, 0x8145, 0x814F, 0x014A, 0x815B, 0x015E, 0x0154, 0x8151, 0x8173, 0x0176, 0x017C, 0x8179, 0x0168, 0x816D, 0x8167, 0x0162, 0x8123, 0x0126, 0x012C, 0x8129, 0x0138, 0x813D, 0x8137, 0x0132, 0x0110, 0x8115, 0x811F, 0x011A, 0x810B, 0x010E, 0x0104, 0x8101, 0x8303, 0x0306, 0x030C, 0x8309, 0x0318, 0x831D, 0x8317, 0x0312, 0x0330, 0x8335, 0x833F, 0x033A, 0x832B, 0x032E, 0x0324, 0x8321, 0x0360, 0x8365, 0x836F, 0x036A, 0x837B, 0x037E, 0x0374, 0x8371, 0x8353, 0x0356, 0x035C, 0x8359, 0x0348, 0x834D, 0x8347, 0x0342, 0x03C0, 0x83C5, 0x83CF, 0x03CA, 0x83DB, 0x03DE, 0x03D4, 0x83D1, 0x83F3, 0x03F6, 0x03FC, 0x83F9, 0x03E8, 0x83ED, 0x83E7, 0x03E2, 0x83A3, 0x03A6, 0x03AC, 0x83A9, 0x03B8, 0x83BD, 0x83B7, 0x03B2, 0x0390, 0x8395, 0x839F, 0x039A, 0x838B, 0x038E, 0x0384, 0x8381, 0x0280, 0x8285, 0x828F, 0x028A, 0x829B, 0x029E, 0x0294, 0x8291, 0x82B3, 0x02B6, 0x02BC, 0x82B9, 0x02A8, 0x82AD, 0x82A7, 0x02A2, 0x82E3, 0x02E6, 0x02EC, 0x82E9, 0x02F8, 0x82FD, 0x82F7, 0x02F2, 0x02D0, 0x82D5, 0x82DF, 0x02DA, 0x82CB, 0x02CE, 0x02C4, 0x82C1, 0x8243, 0x0246, 0x024C, 0x8249, 0x0258, 0x825D, 0x8257, 0x0252, 0x0270, 0x8275, 0x827F, 0x027A, 0x826B, 0x026E, 0x0264, 0x8261, 0x0220, 0x8225, 0x822F, 0x022A, 0x823B, 0x023E, 0x0234, 0x8231, 0x8213, 0x0216, 0x021C, 0x8219, 0x0208, 0x820D, 0x8207, 0x0202 }; static MA_INLINE ma_uint8 ma_dr_flac_crc8_byte(ma_uint8 crc, ma_uint8 data) { return ma_dr_flac__crc8_table[crc ^ data]; } static MA_INLINE ma_uint8 ma_dr_flac_crc8(ma_uint8 crc, ma_uint32 data, ma_uint32 count) { #ifdef MA_DR_FLAC_NO_CRC (void)crc; (void)data; (void)count; return 0; #else #if 0 ma_uint8 p = 0x07; for (int i = count-1; i >= 0; --i) { ma_uint8 bit = (data & (1 << i)) >> i; if (crc & 0x80) { crc = ((crc << 1) | bit) ^ p; } else { crc = ((crc << 1) | bit); } } return crc; #else ma_uint32 wholeBytes; ma_uint32 leftoverBits; ma_uint64 leftoverDataMask; static ma_uint64 leftoverDataMaskTable[8] = { 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F }; MA_DR_FLAC_ASSERT(count <= 32); wholeBytes = count >> 3; leftoverBits = count - (wholeBytes*8); leftoverDataMask = leftoverDataMaskTable[leftoverBits]; switch (wholeBytes) { case 4: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); case 3: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); case 2: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); case 1: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); case 0: if (leftoverBits > 0) crc = (ma_uint8)((crc << leftoverBits) ^ ma_dr_flac__crc8_table[(crc >> (8 - leftoverBits)) ^ (data & leftoverDataMask)]); } return crc; #endif #endif } static MA_INLINE ma_uint16 ma_dr_flac_crc16_byte(ma_uint16 crc, ma_uint8 data) { return (crc << 8) ^ ma_dr_flac__crc16_table[(ma_uint8)(crc >> 8) ^ data]; } static MA_INLINE ma_uint16 ma_dr_flac_crc16_cache(ma_uint16 crc, ma_dr_flac_cache_t data) { #ifdef MA_64BIT crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 56) & 0xFF)); crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 48) & 0xFF)); crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 40) & 0xFF)); crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 32) & 0xFF)); #endif crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 24) & 0xFF)); crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 16) & 0xFF)); crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 8) & 0xFF)); crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 0) & 0xFF)); return crc; } static MA_INLINE ma_uint16 ma_dr_flac_crc16_bytes(ma_uint16 crc, ma_dr_flac_cache_t data, ma_uint32 byteCount) { switch (byteCount) { #ifdef MA_64BIT case 8: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 56) & 0xFF)); case 7: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 48) & 0xFF)); case 6: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 40) & 0xFF)); case 5: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 32) & 0xFF)); #endif case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 24) & 0xFF)); case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 16) & 0xFF)); case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 8) & 0xFF)); case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 0) & 0xFF)); } return crc; } #if 0 static MA_INLINE ma_uint16 ma_dr_flac_crc16__32bit(ma_uint16 crc, ma_uint32 data, ma_uint32 count) { #ifdef MA_DR_FLAC_NO_CRC (void)crc; (void)data; (void)count; return 0; #else #if 0 ma_uint16 p = 0x8005; for (int i = count-1; i >= 0; --i) { ma_uint16 bit = (data & (1ULL << i)) >> i; if (r & 0x8000) { r = ((r << 1) | bit) ^ p; } else { r = ((r << 1) | bit); } } return crc; #else ma_uint32 wholeBytes; ma_uint32 leftoverBits; ma_uint64 leftoverDataMask; static ma_uint64 leftoverDataMaskTable[8] = { 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F }; MA_DR_FLAC_ASSERT(count <= 64); wholeBytes = count >> 3; leftoverBits = count & 7; leftoverDataMask = leftoverDataMaskTable[leftoverBits]; switch (wholeBytes) { default: case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ ma_dr_flac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; } return crc; #endif #endif } static MA_INLINE ma_uint16 ma_dr_flac_crc16__64bit(ma_uint16 crc, ma_uint64 data, ma_uint32 count) { #ifdef MA_DR_FLAC_NO_CRC (void)crc; (void)data; (void)count; return 0; #else ma_uint32 wholeBytes; ma_uint32 leftoverBits; ma_uint64 leftoverDataMask; static ma_uint64 leftoverDataMaskTable[8] = { 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F }; MA_DR_FLAC_ASSERT(count <= 64); wholeBytes = count >> 3; leftoverBits = count & 7; leftoverDataMask = leftoverDataMaskTable[leftoverBits]; switch (wholeBytes) { default: case 8: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0xFF000000 << 32) << leftoverBits)) >> (56 + leftoverBits))); case 7: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x00FF0000 << 32) << leftoverBits)) >> (48 + leftoverBits))); case 6: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x0000FF00 << 32) << leftoverBits)) >> (40 + leftoverBits))); case 5: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x000000FF << 32) << leftoverBits)) >> (32 + leftoverBits))); case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0xFF000000 ) << leftoverBits)) >> (24 + leftoverBits))); case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x00FF0000 ) << leftoverBits)) >> (16 + leftoverBits))); case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x0000FF00 ) << leftoverBits)) >> ( 8 + leftoverBits))); case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x000000FF ) << leftoverBits)) >> ( 0 + leftoverBits))); case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ ma_dr_flac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; } return crc; #endif } static MA_INLINE ma_uint16 ma_dr_flac_crc16(ma_uint16 crc, ma_dr_flac_cache_t data, ma_uint32 count) { #ifdef MA_64BIT return ma_dr_flac_crc16__64bit(crc, data, count); #else return ma_dr_flac_crc16__32bit(crc, data, count); #endif } #endif #ifdef MA_64BIT #define ma_dr_flac__be2host__cache_line ma_dr_flac__be2host_64 #else #define ma_dr_flac__be2host__cache_line ma_dr_flac__be2host_32 #endif #define MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) (sizeof((bs)->cache)) #define MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) (sizeof((bs)->cache)*8) #define MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - (bs)->consumedBits) #define MA_DR_FLAC_CACHE_L1_SELECTION_MASK(_bitCount) (~((~(ma_dr_flac_cache_t)0) >> (_bitCount))) #define MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, _bitCount) (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - (_bitCount)) #define MA_DR_FLAC_CACHE_L1_SELECT(bs, _bitCount) (((bs)->cache) & MA_DR_FLAC_CACHE_L1_SELECTION_MASK(_bitCount)) #define MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, _bitCount) (MA_DR_FLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount))) #define MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, _bitCount)(MA_DR_FLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> (MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount)) & (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)-1))) #define MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs) (sizeof((bs)->cacheL2)) #define MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) (MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs) / sizeof((bs)->cacheL2[0])) #define MA_DR_FLAC_CACHE_L2_LINES_REMAINING(bs) (MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) - (bs)->nextL2Line) #ifndef MA_DR_FLAC_NO_CRC static MA_INLINE void ma_dr_flac__reset_crc16(ma_dr_flac_bs* bs) { bs->crc16 = 0; bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; } static MA_INLINE void ma_dr_flac__update_crc16(ma_dr_flac_bs* bs) { if (bs->crc16CacheIgnoredBytes == 0) { bs->crc16 = ma_dr_flac_crc16_cache(bs->crc16, bs->crc16Cache); } else { bs->crc16 = ma_dr_flac_crc16_bytes(bs->crc16, bs->crc16Cache, MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) - bs->crc16CacheIgnoredBytes); bs->crc16CacheIgnoredBytes = 0; } } static MA_INLINE ma_uint16 ma_dr_flac__flush_crc16(ma_dr_flac_bs* bs) { MA_DR_FLAC_ASSERT((MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7) == 0); if (MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) == 0) { ma_dr_flac__update_crc16(bs); } else { bs->crc16 = ma_dr_flac_crc16_bytes(bs->crc16, bs->crc16Cache >> MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs), (bs->consumedBits >> 3) - bs->crc16CacheIgnoredBytes); bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; } return bs->crc16; } #endif static MA_INLINE ma_bool32 ma_dr_flac__reload_l1_cache_from_l2(ma_dr_flac_bs* bs) { size_t bytesRead; size_t alignedL1LineCount; if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { bs->cache = bs->cacheL2[bs->nextL2Line++]; return MA_TRUE; } if (bs->unalignedByteCount > 0) { return MA_FALSE; } bytesRead = bs->onRead(bs->pUserData, bs->cacheL2, MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs)); bs->nextL2Line = 0; if (bytesRead == MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs)) { bs->cache = bs->cacheL2[bs->nextL2Line++]; return MA_TRUE; } alignedL1LineCount = bytesRead / MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs); bs->unalignedByteCount = bytesRead - (alignedL1LineCount * MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs)); if (bs->unalignedByteCount > 0) { bs->unalignedCache = bs->cacheL2[alignedL1LineCount]; } if (alignedL1LineCount > 0) { size_t offset = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) - alignedL1LineCount; size_t i; for (i = alignedL1LineCount; i > 0; --i) { bs->cacheL2[i-1 + offset] = bs->cacheL2[i-1]; } bs->nextL2Line = (ma_uint32)offset; bs->cache = bs->cacheL2[bs->nextL2Line++]; return MA_TRUE; } else { bs->nextL2Line = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs); return MA_FALSE; } } static ma_bool32 ma_dr_flac__reload_cache(ma_dr_flac_bs* bs) { size_t bytesRead; #ifndef MA_DR_FLAC_NO_CRC ma_dr_flac__update_crc16(bs); #endif if (ma_dr_flac__reload_l1_cache_from_l2(bs)) { bs->cache = ma_dr_flac__be2host__cache_line(bs->cache); bs->consumedBits = 0; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs->cache; #endif return MA_TRUE; } bytesRead = bs->unalignedByteCount; if (bytesRead == 0) { bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); return MA_FALSE; } MA_DR_FLAC_ASSERT(bytesRead < MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs)); bs->consumedBits = (ma_uint32)(MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) - bytesRead) * 8; bs->cache = ma_dr_flac__be2host__cache_line(bs->unalignedCache); bs->cache &= MA_DR_FLAC_CACHE_L1_SELECTION_MASK(MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)); bs->unalignedByteCount = 0; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs->cache >> bs->consumedBits; bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; #endif return MA_TRUE; } static void ma_dr_flac__reset_cache(ma_dr_flac_bs* bs) { bs->nextL2Line = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs); bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); bs->cache = 0; bs->unalignedByteCount = 0; bs->unalignedCache = 0; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = 0; bs->crc16CacheIgnoredBytes = 0; #endif } static MA_INLINE ma_bool32 ma_dr_flac__read_uint32(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint32* pResultOut) { MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pResultOut != NULL); MA_DR_FLAC_ASSERT(bitCount > 0); MA_DR_FLAC_ASSERT(bitCount <= 32); if (bs->consumedBits == MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } } if (bitCount <= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { #ifdef MA_64BIT *pResultOut = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); bs->consumedBits += bitCount; bs->cache <<= bitCount; #else if (bitCount < MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { *pResultOut = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); bs->consumedBits += bitCount; bs->cache <<= bitCount; } else { *pResultOut = (ma_uint32)bs->cache; bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); bs->cache = 0; } #endif return MA_TRUE; } else { ma_uint32 bitCountHi = MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); ma_uint32 bitCountLo = bitCount - bitCountHi; ma_uint32 resultHi; MA_DR_FLAC_ASSERT(bitCountHi > 0); MA_DR_FLAC_ASSERT(bitCountHi < 32); resultHi = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountHi); if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } if (bitCountLo > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { return MA_FALSE; } *pResultOut = (resultHi << bitCountLo) | (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountLo); bs->consumedBits += bitCountLo; bs->cache <<= bitCountLo; return MA_TRUE; } } static ma_bool32 ma_dr_flac__read_int32(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int32* pResult) { ma_uint32 result; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pResult != NULL); MA_DR_FLAC_ASSERT(bitCount > 0); MA_DR_FLAC_ASSERT(bitCount <= 32); if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { return MA_FALSE; } if (bitCount < 32) { ma_uint32 signbit; signbit = ((result >> (bitCount-1)) & 0x01); result |= (~signbit + 1) << bitCount; } *pResult = (ma_int32)result; return MA_TRUE; } #ifdef MA_64BIT static ma_bool32 ma_dr_flac__read_uint64(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint64* pResultOut) { ma_uint32 resultHi; ma_uint32 resultLo; MA_DR_FLAC_ASSERT(bitCount <= 64); MA_DR_FLAC_ASSERT(bitCount > 32); if (!ma_dr_flac__read_uint32(bs, bitCount - 32, &resultHi)) { return MA_FALSE; } if (!ma_dr_flac__read_uint32(bs, 32, &resultLo)) { return MA_FALSE; } *pResultOut = (((ma_uint64)resultHi) << 32) | ((ma_uint64)resultLo); return MA_TRUE; } #endif #if 0 static ma_bool32 ma_dr_flac__read_int64(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int64* pResultOut) { ma_uint64 result; ma_uint64 signbit; MA_DR_FLAC_ASSERT(bitCount <= 64); if (!ma_dr_flac__read_uint64(bs, bitCount, &result)) { return MA_FALSE; } signbit = ((result >> (bitCount-1)) & 0x01); result |= (~signbit + 1) << bitCount; *pResultOut = (ma_int64)result; return MA_TRUE; } #endif static ma_bool32 ma_dr_flac__read_uint16(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint16* pResult) { ma_uint32 result; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pResult != NULL); MA_DR_FLAC_ASSERT(bitCount > 0); MA_DR_FLAC_ASSERT(bitCount <= 16); if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { return MA_FALSE; } *pResult = (ma_uint16)result; return MA_TRUE; } #if 0 static ma_bool32 ma_dr_flac__read_int16(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int16* pResult) { ma_int32 result; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pResult != NULL); MA_DR_FLAC_ASSERT(bitCount > 0); MA_DR_FLAC_ASSERT(bitCount <= 16); if (!ma_dr_flac__read_int32(bs, bitCount, &result)) { return MA_FALSE; } *pResult = (ma_int16)result; return MA_TRUE; } #endif static ma_bool32 ma_dr_flac__read_uint8(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint8* pResult) { ma_uint32 result; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pResult != NULL); MA_DR_FLAC_ASSERT(bitCount > 0); MA_DR_FLAC_ASSERT(bitCount <= 8); if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { return MA_FALSE; } *pResult = (ma_uint8)result; return MA_TRUE; } static ma_bool32 ma_dr_flac__read_int8(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int8* pResult) { ma_int32 result; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pResult != NULL); MA_DR_FLAC_ASSERT(bitCount > 0); MA_DR_FLAC_ASSERT(bitCount <= 8); if (!ma_dr_flac__read_int32(bs, bitCount, &result)) { return MA_FALSE; } *pResult = (ma_int8)result; return MA_TRUE; } static ma_bool32 ma_dr_flac__seek_bits(ma_dr_flac_bs* bs, size_t bitsToSeek) { if (bitsToSeek <= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { bs->consumedBits += (ma_uint32)bitsToSeek; bs->cache <<= bitsToSeek; return MA_TRUE; } else { bitsToSeek -= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); bs->consumedBits += MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); bs->cache = 0; #ifdef MA_64BIT while (bitsToSeek >= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { ma_uint64 bin; if (!ma_dr_flac__read_uint64(bs, MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { return MA_FALSE; } bitsToSeek -= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); } #else while (bitsToSeek >= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { ma_uint32 bin; if (!ma_dr_flac__read_uint32(bs, MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { return MA_FALSE; } bitsToSeek -= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); } #endif while (bitsToSeek >= 8) { ma_uint8 bin; if (!ma_dr_flac__read_uint8(bs, 8, &bin)) { return MA_FALSE; } bitsToSeek -= 8; } if (bitsToSeek > 0) { ma_uint8 bin; if (!ma_dr_flac__read_uint8(bs, (ma_uint32)bitsToSeek, &bin)) { return MA_FALSE; } bitsToSeek = 0; } MA_DR_FLAC_ASSERT(bitsToSeek == 0); return MA_TRUE; } } static ma_bool32 ma_dr_flac__find_and_seek_to_next_sync_code(ma_dr_flac_bs* bs) { MA_DR_FLAC_ASSERT(bs != NULL); if (!ma_dr_flac__seek_bits(bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { return MA_FALSE; } for (;;) { ma_uint8 hi; #ifndef MA_DR_FLAC_NO_CRC ma_dr_flac__reset_crc16(bs); #endif if (!ma_dr_flac__read_uint8(bs, 8, &hi)) { return MA_FALSE; } if (hi == 0xFF) { ma_uint8 lo; if (!ma_dr_flac__read_uint8(bs, 6, &lo)) { return MA_FALSE; } if (lo == 0x3E) { return MA_TRUE; } else { if (!ma_dr_flac__seek_bits(bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { return MA_FALSE; } } } } } #if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) #define MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT #endif #if defined(_MSC_VER) && _MSC_VER >= 1400 && (defined(MA_X64) || defined(MA_X86)) && !defined(__clang__) #define MA_DR_FLAC_IMPLEMENT_CLZ_MSVC #endif #if defined(__WATCOMC__) && defined(__386__) #define MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM #endif #ifdef __MRC__ #include <intrinsics.h> #define MA_DR_FLAC_IMPLEMENT_CLZ_MRC #endif static MA_INLINE ma_uint32 ma_dr_flac__clz_software(ma_dr_flac_cache_t x) { ma_uint32 n; static ma_uint32 clz_table_4[] = { 0, 4, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1 }; if (x == 0) { return sizeof(x)*8; } n = clz_table_4[x >> (sizeof(x)*8 - 4)]; if (n == 0) { #ifdef MA_64BIT if ((x & ((ma_uint64)0xFFFFFFFF << 32)) == 0) { n = 32; x <<= 32; } if ((x & ((ma_uint64)0xFFFF0000 << 32)) == 0) { n += 16; x <<= 16; } if ((x & ((ma_uint64)0xFF000000 << 32)) == 0) { n += 8; x <<= 8; } if ((x & ((ma_uint64)0xF0000000 << 32)) == 0) { n += 4; x <<= 4; } #else if ((x & 0xFFFF0000) == 0) { n = 16; x <<= 16; } if ((x & 0xFF000000) == 0) { n += 8; x <<= 8; } if ((x & 0xF0000000) == 0) { n += 4; x <<= 4; } #endif n += clz_table_4[x >> (sizeof(x)*8 - 4)]; } return n - 1; } #ifdef MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT static MA_INLINE ma_bool32 ma_dr_flac__is_lzcnt_supported(void) { #if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) && defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) return MA_TRUE; #elif defined(__MRC__) return MA_TRUE; #else #ifdef MA_DR_FLAC_HAS_LZCNT_INTRINSIC return ma_dr_flac__gIsLZCNTSupported; #else return MA_FALSE; #endif #endif } static MA_INLINE ma_uint32 ma_dr_flac__clz_lzcnt(ma_dr_flac_cache_t x) { #if defined(_MSC_VER) #ifdef MA_64BIT return (ma_uint32)__lzcnt64(x); #else return (ma_uint32)__lzcnt(x); #endif #else #if defined(__GNUC__) || defined(__clang__) #if defined(MA_X64) { ma_uint64 r; __asm__ __volatile__ ( "lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" ); return (ma_uint32)r; } #elif defined(MA_X86) { ma_uint32 r; __asm__ __volatile__ ( "lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" ); return r; } #elif defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(MA_64BIT) { unsigned int r; __asm__ __volatile__ ( #if defined(MA_64BIT) "clz %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(x) #else "clz %[out], %[in]" : [out]"=r"(r) : [in]"r"(x) #endif ); return r; } #else if (x == 0) { return sizeof(x)*8; } #ifdef MA_64BIT return (ma_uint32)__builtin_clzll((ma_uint64)x); #else return (ma_uint32)__builtin_clzl((ma_uint32)x); #endif #endif #else #error "This compiler does not support the lzcnt intrinsic." #endif #endif } #endif #ifdef MA_DR_FLAC_IMPLEMENT_CLZ_MSVC #include <intrin.h> static MA_INLINE ma_uint32 ma_dr_flac__clz_msvc(ma_dr_flac_cache_t x) { ma_uint32 n; if (x == 0) { return sizeof(x)*8; } #ifdef MA_64BIT _BitScanReverse64((unsigned long*)&n, x); #else _BitScanReverse((unsigned long*)&n, x); #endif return sizeof(x)*8 - n - 1; } #endif #ifdef MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM static __inline ma_uint32 ma_dr_flac__clz_watcom (ma_uint32); #ifdef MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM_LZCNT #pragma aux ma_dr_flac__clz_watcom_lzcnt = \ "db 0F3h, 0Fh, 0BDh, 0C0h" \ parm [eax] \ value [eax] \ modify nomemory; #else #pragma aux ma_dr_flac__clz_watcom = \ "bsr eax, eax" \ "xor eax, 31" \ parm [eax] nomemory \ value [eax] \ modify exact [eax] nomemory; #endif #endif static MA_INLINE ma_uint32 ma_dr_flac__clz(ma_dr_flac_cache_t x) { #ifdef MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT if (ma_dr_flac__is_lzcnt_supported()) { return ma_dr_flac__clz_lzcnt(x); } else #endif { #ifdef MA_DR_FLAC_IMPLEMENT_CLZ_MSVC return ma_dr_flac__clz_msvc(x); #elif defined(MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM_LZCNT) return ma_dr_flac__clz_watcom_lzcnt(x); #elif defined(MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM) return (x == 0) ? sizeof(x)*8 : ma_dr_flac__clz_watcom(x); #elif defined(__MRC__) return __cntlzw(x); #else return ma_dr_flac__clz_software(x); #endif } } static MA_INLINE ma_bool32 ma_dr_flac__seek_past_next_set_bit(ma_dr_flac_bs* bs, unsigned int* pOffsetOut) { ma_uint32 zeroCounter = 0; ma_uint32 setBitOffsetPlus1; while (bs->cache == 0) { zeroCounter += (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } } if (bs->cache == 1) { *pOffsetOut = zeroCounter + (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) - 1; if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } return MA_TRUE; } setBitOffsetPlus1 = ma_dr_flac__clz(bs->cache); setBitOffsetPlus1 += 1; if (setBitOffsetPlus1 > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { return MA_FALSE; } bs->consumedBits += setBitOffsetPlus1; bs->cache <<= setBitOffsetPlus1; *pOffsetOut = zeroCounter + setBitOffsetPlus1 - 1; return MA_TRUE; } static ma_bool32 ma_dr_flac__seek_to_byte(ma_dr_flac_bs* bs, ma_uint64 offsetFromStart) { MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(offsetFromStart > 0); if (offsetFromStart > 0x7FFFFFFF) { ma_uint64 bytesRemaining = offsetFromStart; if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_start)) { return MA_FALSE; } bytesRemaining -= 0x7FFFFFFF; while (bytesRemaining > 0x7FFFFFFF) { if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } bytesRemaining -= 0x7FFFFFFF; } if (bytesRemaining > 0) { if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } } } else { if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, ma_dr_flac_seek_origin_start)) { return MA_FALSE; } } ma_dr_flac__reset_cache(bs); return MA_TRUE; } static ma_result ma_dr_flac__read_utf8_coded_number(ma_dr_flac_bs* bs, ma_uint64* pNumberOut, ma_uint8* pCRCOut) { ma_uint8 crc; ma_uint64 result; ma_uint8 utf8[7] = {0}; int byteCount; int i; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pNumberOut != NULL); MA_DR_FLAC_ASSERT(pCRCOut != NULL); crc = *pCRCOut; if (!ma_dr_flac__read_uint8(bs, 8, utf8)) { *pNumberOut = 0; return MA_AT_END; } crc = ma_dr_flac_crc8(crc, utf8[0], 8); if ((utf8[0] & 0x80) == 0) { *pNumberOut = utf8[0]; *pCRCOut = crc; return MA_SUCCESS; } if ((utf8[0] & 0xE0) == 0xC0) { byteCount = 2; } else if ((utf8[0] & 0xF0) == 0xE0) { byteCount = 3; } else if ((utf8[0] & 0xF8) == 0xF0) { byteCount = 4; } else if ((utf8[0] & 0xFC) == 0xF8) { byteCount = 5; } else if ((utf8[0] & 0xFE) == 0xFC) { byteCount = 6; } else if ((utf8[0] & 0xFF) == 0xFE) { byteCount = 7; } else { *pNumberOut = 0; return MA_CRC_MISMATCH; } MA_DR_FLAC_ASSERT(byteCount > 1); result = (ma_uint64)(utf8[0] & (0xFF >> (byteCount + 1))); for (i = 1; i < byteCount; ++i) { if (!ma_dr_flac__read_uint8(bs, 8, utf8 + i)) { *pNumberOut = 0; return MA_AT_END; } crc = ma_dr_flac_crc8(crc, utf8[i], 8); result = (result << 6) | (utf8[i] & 0x3F); } *pNumberOut = result; *pCRCOut = crc; return MA_SUCCESS; } static MA_INLINE ma_uint32 ma_dr_flac__ilog2_u32(ma_uint32 x) { #if 1 ma_uint32 result = 0; while (x > 0) { result += 1; x >>= 1; } return result; #endif } static MA_INLINE ma_bool32 ma_dr_flac__use_64_bit_prediction(ma_uint32 bitsPerSample, ma_uint32 order, ma_uint32 precision) { return bitsPerSample + precision + ma_dr_flac__ilog2_u32(order) > 32; } #if defined(__clang__) __attribute__((no_sanitize("signed-integer-overflow"))) #endif static MA_INLINE ma_int32 ma_dr_flac__calculate_prediction_32(ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pDecodedSamples) { ma_int32 prediction = 0; MA_DR_FLAC_ASSERT(order <= 32); switch (order) { case 32: prediction += coefficients[31] * pDecodedSamples[-32]; case 31: prediction += coefficients[30] * pDecodedSamples[-31]; case 30: prediction += coefficients[29] * pDecodedSamples[-30]; case 29: prediction += coefficients[28] * pDecodedSamples[-29]; case 28: prediction += coefficients[27] * pDecodedSamples[-28]; case 27: prediction += coefficients[26] * pDecodedSamples[-27]; case 26: prediction += coefficients[25] * pDecodedSamples[-26]; case 25: prediction += coefficients[24] * pDecodedSamples[-25]; case 24: prediction += coefficients[23] * pDecodedSamples[-24]; case 23: prediction += coefficients[22] * pDecodedSamples[-23]; case 22: prediction += coefficients[21] * pDecodedSamples[-22]; case 21: prediction += coefficients[20] * pDecodedSamples[-21]; case 20: prediction += coefficients[19] * pDecodedSamples[-20]; case 19: prediction += coefficients[18] * pDecodedSamples[-19]; case 18: prediction += coefficients[17] * pDecodedSamples[-18]; case 17: prediction += coefficients[16] * pDecodedSamples[-17]; case 16: prediction += coefficients[15] * pDecodedSamples[-16]; case 15: prediction += coefficients[14] * pDecodedSamples[-15]; case 14: prediction += coefficients[13] * pDecodedSamples[-14]; case 13: prediction += coefficients[12] * pDecodedSamples[-13]; case 12: prediction += coefficients[11] * pDecodedSamples[-12]; case 11: prediction += coefficients[10] * pDecodedSamples[-11]; case 10: prediction += coefficients[ 9] * pDecodedSamples[-10]; case 9: prediction += coefficients[ 8] * pDecodedSamples[- 9]; case 8: prediction += coefficients[ 7] * pDecodedSamples[- 8]; case 7: prediction += coefficients[ 6] * pDecodedSamples[- 7]; case 6: prediction += coefficients[ 5] * pDecodedSamples[- 6]; case 5: prediction += coefficients[ 4] * pDecodedSamples[- 5]; case 4: prediction += coefficients[ 3] * pDecodedSamples[- 4]; case 3: prediction += coefficients[ 2] * pDecodedSamples[- 3]; case 2: prediction += coefficients[ 1] * pDecodedSamples[- 2]; case 1: prediction += coefficients[ 0] * pDecodedSamples[- 1]; } return (ma_int32)(prediction >> shift); } static MA_INLINE ma_int32 ma_dr_flac__calculate_prediction_64(ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pDecodedSamples) { ma_int64 prediction; MA_DR_FLAC_ASSERT(order <= 32); #ifndef MA_64BIT if (order == 8) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; } else if (order == 7) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; } else if (order == 3) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; } else if (order == 6) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; } else if (order == 5) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; } else if (order == 4) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; } else if (order == 12) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; prediction += coefficients[11] * (ma_int64)pDecodedSamples[-12]; } else if (order == 2) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; } else if (order == 1) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; } else if (order == 10) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; } else if (order == 9) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; } else if (order == 11) { prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; } else { int j; prediction = 0; for (j = 0; j < (int)order; ++j) { prediction += coefficients[j] * (ma_int64)pDecodedSamples[-j-1]; } } #endif #ifdef MA_64BIT prediction = 0; switch (order) { case 32: prediction += coefficients[31] * (ma_int64)pDecodedSamples[-32]; case 31: prediction += coefficients[30] * (ma_int64)pDecodedSamples[-31]; case 30: prediction += coefficients[29] * (ma_int64)pDecodedSamples[-30]; case 29: prediction += coefficients[28] * (ma_int64)pDecodedSamples[-29]; case 28: prediction += coefficients[27] * (ma_int64)pDecodedSamples[-28]; case 27: prediction += coefficients[26] * (ma_int64)pDecodedSamples[-27]; case 26: prediction += coefficients[25] * (ma_int64)pDecodedSamples[-26]; case 25: prediction += coefficients[24] * (ma_int64)pDecodedSamples[-25]; case 24: prediction += coefficients[23] * (ma_int64)pDecodedSamples[-24]; case 23: prediction += coefficients[22] * (ma_int64)pDecodedSamples[-23]; case 22: prediction += coefficients[21] * (ma_int64)pDecodedSamples[-22]; case 21: prediction += coefficients[20] * (ma_int64)pDecodedSamples[-21]; case 20: prediction += coefficients[19] * (ma_int64)pDecodedSamples[-20]; case 19: prediction += coefficients[18] * (ma_int64)pDecodedSamples[-19]; case 18: prediction += coefficients[17] * (ma_int64)pDecodedSamples[-18]; case 17: prediction += coefficients[16] * (ma_int64)pDecodedSamples[-17]; case 16: prediction += coefficients[15] * (ma_int64)pDecodedSamples[-16]; case 15: prediction += coefficients[14] * (ma_int64)pDecodedSamples[-15]; case 14: prediction += coefficients[13] * (ma_int64)pDecodedSamples[-14]; case 13: prediction += coefficients[12] * (ma_int64)pDecodedSamples[-13]; case 12: prediction += coefficients[11] * (ma_int64)pDecodedSamples[-12]; case 11: prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; case 10: prediction += coefficients[ 9] * (ma_int64)pDecodedSamples[-10]; case 9: prediction += coefficients[ 8] * (ma_int64)pDecodedSamples[- 9]; case 8: prediction += coefficients[ 7] * (ma_int64)pDecodedSamples[- 8]; case 7: prediction += coefficients[ 6] * (ma_int64)pDecodedSamples[- 7]; case 6: prediction += coefficients[ 5] * (ma_int64)pDecodedSamples[- 6]; case 5: prediction += coefficients[ 4] * (ma_int64)pDecodedSamples[- 5]; case 4: prediction += coefficients[ 3] * (ma_int64)pDecodedSamples[- 4]; case 3: prediction += coefficients[ 2] * (ma_int64)pDecodedSamples[- 3]; case 2: prediction += coefficients[ 1] * (ma_int64)pDecodedSamples[- 2]; case 1: prediction += coefficients[ 0] * (ma_int64)pDecodedSamples[- 1]; } #endif return (ma_int32)(prediction >> shift); } #if 0 static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__reference(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { ma_uint32 i; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pSamplesOut != NULL); for (i = 0; i < count; ++i) { ma_uint32 zeroCounter = 0; for (;;) { ma_uint8 bit; if (!ma_dr_flac__read_uint8(bs, 1, &bit)) { return MA_FALSE; } if (bit == 0) { zeroCounter += 1; } else { break; } } ma_uint32 decodedRice; if (riceParam > 0) { if (!ma_dr_flac__read_uint32(bs, riceParam, &decodedRice)) { return MA_FALSE; } } else { decodedRice = 0; } decodedRice |= (zeroCounter << riceParam); if ((decodedRice & 0x01)) { decodedRice = ~(decodedRice >> 1); } else { decodedRice = (decodedRice >> 1); } if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { pSamplesOut[i] = decodedRice + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } else { pSamplesOut[i] = decodedRice + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } } return MA_TRUE; } #endif #if 0 static ma_bool32 ma_dr_flac__read_rice_parts__reference(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) { ma_uint32 zeroCounter = 0; ma_uint32 decodedRice; for (;;) { ma_uint8 bit; if (!ma_dr_flac__read_uint8(bs, 1, &bit)) { return MA_FALSE; } if (bit == 0) { zeroCounter += 1; } else { break; } } if (riceParam > 0) { if (!ma_dr_flac__read_uint32(bs, riceParam, &decodedRice)) { return MA_FALSE; } } else { decodedRice = 0; } *pZeroCounterOut = zeroCounter; *pRiceParamPartOut = decodedRice; return MA_TRUE; } #endif #if 0 static MA_INLINE ma_bool32 ma_dr_flac__read_rice_parts(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) { ma_dr_flac_cache_t riceParamMask; ma_uint32 zeroCounter; ma_uint32 setBitOffsetPlus1; ma_uint32 riceParamPart; ma_uint32 riceLength; MA_DR_FLAC_ASSERT(riceParam > 0); riceParamMask = MA_DR_FLAC_CACHE_L1_SELECTION_MASK(riceParam); zeroCounter = 0; while (bs->cache == 0) { zeroCounter += (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } } setBitOffsetPlus1 = ma_dr_flac__clz(bs->cache); zeroCounter += setBitOffsetPlus1; setBitOffsetPlus1 += 1; riceLength = setBitOffsetPlus1 + riceParam; if (riceLength < MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { riceParamPart = (ma_uint32)((bs->cache & (riceParamMask >> setBitOffsetPlus1)) >> MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceLength)); bs->consumedBits += riceLength; bs->cache <<= riceLength; } else { ma_uint32 bitCountLo; ma_dr_flac_cache_t resultHi; bs->consumedBits += riceLength; bs->cache <<= setBitOffsetPlus1 & (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)-1); bitCountLo = bs->consumedBits - MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); resultHi = MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, riceParam); if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { #ifndef MA_DR_FLAC_NO_CRC ma_dr_flac__update_crc16(bs); #endif bs->cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs->consumedBits = 0; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs->cache; #endif } else { if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } if (bitCountLo > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { return MA_FALSE; } } riceParamPart = (ma_uint32)(resultHi | MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, bitCountLo)); bs->consumedBits += bitCountLo; bs->cache <<= bitCountLo; } pZeroCounterOut[0] = zeroCounter; pRiceParamPartOut[0] = riceParamPart; return MA_TRUE; } #endif static MA_INLINE ma_bool32 ma_dr_flac__read_rice_parts_x1(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) { ma_uint32 riceParamPlus1 = riceParam + 1; ma_uint32 riceParamPlus1Shift = MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPlus1); ma_uint32 riceParamPlus1MaxConsumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; ma_dr_flac_cache_t bs_cache = bs->cache; ma_uint32 bs_consumedBits = bs->consumedBits; ma_uint32 lzcount = ma_dr_flac__clz(bs_cache); if (lzcount < sizeof(bs_cache)*8) { pZeroCounterOut[0] = lzcount; extract_rice_param_part: bs_cache <<= lzcount; bs_consumedBits += lzcount; if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { pRiceParamPartOut[0] = (ma_uint32)(bs_cache >> riceParamPlus1Shift); bs_cache <<= riceParamPlus1; bs_consumedBits += riceParamPlus1; } else { ma_uint32 riceParamPartHi; ma_uint32 riceParamPartLo; ma_uint32 riceParamPartLoBitCount; riceParamPartHi = (ma_uint32)(bs_cache >> riceParamPlus1Shift); riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; MA_DR_FLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { #ifndef MA_DR_FLAC_NO_CRC ma_dr_flac__update_crc16(bs); #endif bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = riceParamPartLoBitCount; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } if (riceParamPartLoBitCount > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; } riceParamPartLo = (ma_uint32)(bs_cache >> (MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPartLoBitCount))); pRiceParamPartOut[0] = riceParamPartHi | riceParamPartLo; bs_cache <<= riceParamPartLoBitCount; } } else { ma_uint32 zeroCounter = (ma_uint32)(MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - bs_consumedBits); for (;;) { if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { #ifndef MA_DR_FLAC_NO_CRC ma_dr_flac__update_crc16(bs); #endif bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = 0; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits; } lzcount = ma_dr_flac__clz(bs_cache); zeroCounter += lzcount; if (lzcount < sizeof(bs_cache)*8) { break; } } pZeroCounterOut[0] = zeroCounter; goto extract_rice_param_part; } bs->cache = bs_cache; bs->consumedBits = bs_consumedBits; return MA_TRUE; } static MA_INLINE ma_bool32 ma_dr_flac__seek_rice_parts(ma_dr_flac_bs* bs, ma_uint8 riceParam) { ma_uint32 riceParamPlus1 = riceParam + 1; ma_uint32 riceParamPlus1MaxConsumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; ma_dr_flac_cache_t bs_cache = bs->cache; ma_uint32 bs_consumedBits = bs->consumedBits; ma_uint32 lzcount = ma_dr_flac__clz(bs_cache); if (lzcount < sizeof(bs_cache)*8) { extract_rice_param_part: bs_cache <<= lzcount; bs_consumedBits += lzcount; if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { bs_cache <<= riceParamPlus1; bs_consumedBits += riceParamPlus1; } else { ma_uint32 riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; MA_DR_FLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { #ifndef MA_DR_FLAC_NO_CRC ma_dr_flac__update_crc16(bs); #endif bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = riceParamPartLoBitCount; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } if (riceParamPartLoBitCount > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; } bs_cache <<= riceParamPartLoBitCount; } } else { for (;;) { if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { #ifndef MA_DR_FLAC_NO_CRC ma_dr_flac__update_crc16(bs); #endif bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); bs_consumedBits = 0; #ifndef MA_DR_FLAC_NO_CRC bs->crc16Cache = bs_cache; #endif } else { if (!ma_dr_flac__reload_cache(bs)) { return MA_FALSE; } bs_cache = bs->cache; bs_consumedBits = bs->consumedBits; } lzcount = ma_dr_flac__clz(bs_cache); if (lzcount < sizeof(bs_cache)*8) { break; } } goto extract_rice_param_part; } bs->cache = bs_cache; bs->consumedBits = bs_consumedBits; return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__scalar_zeroorder(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; ma_uint32 zeroCountPart0; ma_uint32 riceParamPart0; ma_uint32 riceParamMask; ma_uint32 i; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pSamplesOut != NULL); (void)bitsPerSample; (void)order; (void)shift; (void)coefficients; riceParamMask = (ma_uint32)~((~0UL) << riceParam); i = 0; while (i < count) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart0 |= (zeroCountPart0 << riceParam); riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; pSamplesOut[i] = riceParamPart0; i += 1; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__scalar(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; ma_uint32 zeroCountPart0 = 0; ma_uint32 zeroCountPart1 = 0; ma_uint32 zeroCountPart2 = 0; ma_uint32 zeroCountPart3 = 0; ma_uint32 riceParamPart0 = 0; ma_uint32 riceParamPart1 = 0; ma_uint32 riceParamPart2 = 0; ma_uint32 riceParamPart3 = 0; ma_uint32 riceParamMask; const ma_int32* pSamplesOutEnd; ma_uint32 i; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pSamplesOut != NULL); if (lpcOrder == 0) { return ma_dr_flac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } riceParamMask = (ma_uint32)~((~0UL) << riceParam); pSamplesOutEnd = pSamplesOut + (count & ~3); if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { while (pSamplesOut < pSamplesOutEnd) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart1 &= riceParamMask; riceParamPart2 &= riceParamMask; riceParamPart3 &= riceParamMask; riceParamPart0 |= (zeroCountPart0 << riceParam); riceParamPart1 |= (zeroCountPart1 << riceParam); riceParamPart2 |= (zeroCountPart2 << riceParam); riceParamPart3 |= (zeroCountPart3 << riceParam); riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); pSamplesOut[1] = riceParamPart1 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); pSamplesOut[2] = riceParamPart2 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); pSamplesOut[3] = riceParamPart3 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); pSamplesOut += 4; } } else { while (pSamplesOut < pSamplesOutEnd) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart1 &= riceParamMask; riceParamPart2 &= riceParamMask; riceParamPart3 &= riceParamMask; riceParamPart0 |= (zeroCountPart0 << riceParam); riceParamPart1 |= (zeroCountPart1 << riceParam); riceParamPart2 |= (zeroCountPart2 << riceParam); riceParamPart3 |= (zeroCountPart3 << riceParam); riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); pSamplesOut[1] = riceParamPart1 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); pSamplesOut[2] = riceParamPart2 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); pSamplesOut[3] = riceParamPart3 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); pSamplesOut += 4; } } i = (count & ~3); while (i < count) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { return MA_FALSE; } riceParamPart0 &= riceParamMask; riceParamPart0 |= (zeroCountPart0 << riceParam); riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); } else { pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); } i += 1; pSamplesOut += 1; } return MA_TRUE; } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE __m128i ma_dr_flac__mm_packs_interleaved_epi32(__m128i a, __m128i b) { __m128i r; r = _mm_packs_epi32(a, b); r = _mm_shuffle_epi32(r, _MM_SHUFFLE(3, 1, 2, 0)); r = _mm_shufflehi_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); r = _mm_shufflelo_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); return r; } #endif #if defined(MA_DR_FLAC_SUPPORT_SSE41) static MA_INLINE __m128i ma_dr_flac__mm_not_si128(__m128i a) { return _mm_xor_si128(a, _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())); } static MA_INLINE __m128i ma_dr_flac__mm_hadd_epi32(__m128i x) { __m128i x64 = _mm_add_epi32(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); __m128i x32 = _mm_shufflelo_epi16(x64, _MM_SHUFFLE(1, 0, 3, 2)); return _mm_add_epi32(x64, x32); } static MA_INLINE __m128i ma_dr_flac__mm_hadd_epi64(__m128i x) { return _mm_add_epi64(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); } static MA_INLINE __m128i ma_dr_flac__mm_srai_epi64(__m128i x, int count) { __m128i lo = _mm_srli_epi64(x, count); __m128i hi = _mm_srai_epi32(x, count); hi = _mm_and_si128(hi, _mm_set_epi32(0xFFFFFFFF, 0, 0xFFFFFFFF, 0)); return _mm_or_si128(lo, hi); } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41_32(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; ma_uint32 riceParamMask; ma_int32* pDecodedSamples = pSamplesOut; ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); ma_uint32 zeroCountParts0 = 0; ma_uint32 zeroCountParts1 = 0; ma_uint32 zeroCountParts2 = 0; ma_uint32 zeroCountParts3 = 0; ma_uint32 riceParamParts0 = 0; ma_uint32 riceParamParts1 = 0; ma_uint32 riceParamParts2 = 0; ma_uint32 riceParamParts3 = 0; __m128i coefficients128_0; __m128i coefficients128_4; __m128i coefficients128_8; __m128i samples128_0; __m128i samples128_4; __m128i samples128_8; __m128i riceParamMask128; const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = _mm_set1_epi32(riceParamMask); coefficients128_0 = _mm_setzero_si128(); coefficients128_4 = _mm_setzero_si128(); coefficients128_8 = _mm_setzero_si128(); samples128_0 = _mm_setzero_si128(); samples128_4 = _mm_setzero_si128(); samples128_8 = _mm_setzero_si128(); #if 1 { int runningOrder = order; if (runningOrder >= 4) { coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); runningOrder -= 4; } else { switch (runningOrder) { case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; } runningOrder = 0; } if (runningOrder >= 4) { coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); runningOrder -= 4; } else { switch (runningOrder) { case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; } runningOrder = 0; } if (runningOrder == 4) { coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); runningOrder -= 4; } else { switch (runningOrder) { case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; } runningOrder = 0; } coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); } #else switch (order) { case 12: ((ma_int32*)&coefficients128_8)[0] = coefficients[11]; ((ma_int32*)&samples128_8)[0] = pDecodedSamples[-12]; case 11: ((ma_int32*)&coefficients128_8)[1] = coefficients[10]; ((ma_int32*)&samples128_8)[1] = pDecodedSamples[-11]; case 10: ((ma_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((ma_int32*)&samples128_8)[2] = pDecodedSamples[-10]; case 9: ((ma_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((ma_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; case 8: ((ma_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((ma_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; case 7: ((ma_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((ma_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; case 6: ((ma_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((ma_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; case 5: ((ma_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((ma_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; case 4: ((ma_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((ma_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; case 3: ((ma_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((ma_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; case 2: ((ma_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((ma_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; case 1: ((ma_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((ma_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; } #endif while (pDecodedSamples < pDecodedSamplesEnd) { __m128i prediction128; __m128i zeroCountPart128; __m128i riceParamPart128; if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { return MA_FALSE; } zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(ma_dr_flac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01))), _mm_set1_epi32(0x01))); if (order <= 4) { for (i = 0; i < 4; i += 1) { prediction128 = _mm_mullo_epi32(coefficients128_0, samples128_0); prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); prediction128 = _mm_srai_epi32(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); } } else if (order <= 8) { for (i = 0; i < 4; i += 1) { prediction128 = _mm_mullo_epi32(coefficients128_4, samples128_4); prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); prediction128 = _mm_srai_epi32(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); } } else { for (i = 0; i < 4; i += 1) { prediction128 = _mm_mullo_epi32(coefficients128_8, samples128_8); prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_4, samples128_4)); prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); prediction128 = _mm_srai_epi32(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); } } _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); pDecodedSamples += 4; } i = (count & ~3); while (i < (int)count) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { return MA_FALSE; } riceParamParts0 &= riceParamMask; riceParamParts0 |= (zeroCountParts0 << riceParam); riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; pDecodedSamples[0] = riceParamParts0 + ma_dr_flac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41_64(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; ma_uint32 riceParamMask; ma_int32* pDecodedSamples = pSamplesOut; ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); ma_uint32 zeroCountParts0 = 0; ma_uint32 zeroCountParts1 = 0; ma_uint32 zeroCountParts2 = 0; ma_uint32 zeroCountParts3 = 0; ma_uint32 riceParamParts0 = 0; ma_uint32 riceParamParts1 = 0; ma_uint32 riceParamParts2 = 0; ma_uint32 riceParamParts3 = 0; __m128i coefficients128_0; __m128i coefficients128_4; __m128i coefficients128_8; __m128i samples128_0; __m128i samples128_4; __m128i samples128_8; __m128i prediction128; __m128i riceParamMask128; const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; MA_DR_FLAC_ASSERT(order <= 12); riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = _mm_set1_epi32(riceParamMask); prediction128 = _mm_setzero_si128(); coefficients128_0 = _mm_setzero_si128(); coefficients128_4 = _mm_setzero_si128(); coefficients128_8 = _mm_setzero_si128(); samples128_0 = _mm_setzero_si128(); samples128_4 = _mm_setzero_si128(); samples128_8 = _mm_setzero_si128(); #if 1 { int runningOrder = order; if (runningOrder >= 4) { coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); runningOrder -= 4; } else { switch (runningOrder) { case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; } runningOrder = 0; } if (runningOrder >= 4) { coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); runningOrder -= 4; } else { switch (runningOrder) { case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; } runningOrder = 0; } if (runningOrder == 4) { coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); runningOrder -= 4; } else { switch (runningOrder) { case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; } runningOrder = 0; } coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); } #else switch (order) { case 12: ((ma_int32*)&coefficients128_8)[0] = coefficients[11]; ((ma_int32*)&samples128_8)[0] = pDecodedSamples[-12]; case 11: ((ma_int32*)&coefficients128_8)[1] = coefficients[10]; ((ma_int32*)&samples128_8)[1] = pDecodedSamples[-11]; case 10: ((ma_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((ma_int32*)&samples128_8)[2] = pDecodedSamples[-10]; case 9: ((ma_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((ma_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; case 8: ((ma_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((ma_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; case 7: ((ma_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((ma_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; case 6: ((ma_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((ma_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; case 5: ((ma_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((ma_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; case 4: ((ma_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((ma_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; case 3: ((ma_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((ma_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; case 2: ((ma_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((ma_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; case 1: ((ma_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((ma_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; } #endif while (pDecodedSamples < pDecodedSamplesEnd) { __m128i zeroCountPart128; __m128i riceParamPart128; if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { return MA_FALSE; } zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(ma_dr_flac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(1))), _mm_set1_epi32(1))); for (i = 0; i < 4; i += 1) { prediction128 = _mm_xor_si128(prediction128, prediction128); switch (order) { case 12: case 11: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(1, 1, 0, 0)))); case 10: case 9: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(3, 3, 2, 2)))); case 8: case 7: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(1, 1, 0, 0)))); case 6: case 5: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(3, 3, 2, 2)))); case 4: case 3: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(1, 1, 0, 0)))); case 2: case 1: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(3, 3, 2, 2)))); } prediction128 = ma_dr_flac__mm_hadd_epi64(prediction128); prediction128 = ma_dr_flac__mm_srai_epi64(prediction128, shift); prediction128 = _mm_add_epi32(riceParamPart128, prediction128); samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); } _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); pDecodedSamples += 4; } i = (count & ~3); while (i < (int)count) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { return MA_FALSE; } riceParamParts0 &= riceParamMask; riceParamParts0 |= (zeroCountParts0 << riceParam); riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; pDecodedSamples[0] = riceParamParts0 + ma_dr_flac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pSamplesOut != NULL); if (lpcOrder > 0 && lpcOrder <= 12) { if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { return ma_dr_flac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } else { return ma_dr_flac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } } else { return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac__vst2q_s32(ma_int32* p, int32x4x2_t x) { vst1q_s32(p+0, x.val[0]); vst1q_s32(p+4, x.val[1]); } static MA_INLINE void ma_dr_flac__vst2q_u32(ma_uint32* p, uint32x4x2_t x) { vst1q_u32(p+0, x.val[0]); vst1q_u32(p+4, x.val[1]); } static MA_INLINE void ma_dr_flac__vst2q_f32(float* p, float32x4x2_t x) { vst1q_f32(p+0, x.val[0]); vst1q_f32(p+4, x.val[1]); } static MA_INLINE void ma_dr_flac__vst2q_s16(ma_int16* p, int16x4x2_t x) { vst1q_s16(p, vcombine_s16(x.val[0], x.val[1])); } static MA_INLINE void ma_dr_flac__vst2q_u16(ma_uint16* p, uint16x4x2_t x) { vst1q_u16(p, vcombine_u16(x.val[0], x.val[1])); } static MA_INLINE int32x4_t ma_dr_flac__vdupq_n_s32x4(ma_int32 x3, ma_int32 x2, ma_int32 x1, ma_int32 x0) { ma_int32 x[4]; x[3] = x3; x[2] = x2; x[1] = x1; x[0] = x0; return vld1q_s32(x); } static MA_INLINE int32x4_t ma_dr_flac__valignrq_s32_1(int32x4_t a, int32x4_t b) { return vextq_s32(b, a, 1); } static MA_INLINE uint32x4_t ma_dr_flac__valignrq_u32_1(uint32x4_t a, uint32x4_t b) { return vextq_u32(b, a, 1); } static MA_INLINE int32x2_t ma_dr_flac__vhaddq_s32(int32x4_t x) { int32x2_t r = vadd_s32(vget_high_s32(x), vget_low_s32(x)); return vpadd_s32(r, r); } static MA_INLINE int64x1_t ma_dr_flac__vhaddq_s64(int64x2_t x) { return vadd_s64(vget_high_s64(x), vget_low_s64(x)); } static MA_INLINE int32x4_t ma_dr_flac__vrevq_s32(int32x4_t x) { return vrev64q_s32(vcombine_s32(vget_high_s32(x), vget_low_s32(x))); } static MA_INLINE int32x4_t ma_dr_flac__vnotq_s32(int32x4_t x) { return veorq_s32(x, vdupq_n_s32(0xFFFFFFFF)); } static MA_INLINE uint32x4_t ma_dr_flac__vnotq_u32(uint32x4_t x) { return veorq_u32(x, vdupq_n_u32(0xFFFFFFFF)); } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon_32(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; ma_uint32 riceParamMask; ma_int32* pDecodedSamples = pSamplesOut; ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); ma_uint32 zeroCountParts[4]; ma_uint32 riceParamParts[4]; int32x4_t coefficients128_0; int32x4_t coefficients128_4; int32x4_t coefficients128_8; int32x4_t samples128_0; int32x4_t samples128_4; int32x4_t samples128_8; uint32x4_t riceParamMask128; int32x4_t riceParam128; int32x2_t shift64; uint32x4_t one128; const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = vdupq_n_u32(riceParamMask); riceParam128 = vdupq_n_s32(riceParam); shift64 = vdup_n_s32(-shift); one128 = vdupq_n_u32(1); { int runningOrder = order; ma_int32 tempC[4] = {0, 0, 0, 0}; ma_int32 tempS[4] = {0, 0, 0, 0}; if (runningOrder >= 4) { coefficients128_0 = vld1q_s32(coefficients + 0); samples128_0 = vld1q_s32(pSamplesOut - 4); runningOrder -= 4; } else { switch (runningOrder) { case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; } coefficients128_0 = vld1q_s32(tempC); samples128_0 = vld1q_s32(tempS); runningOrder = 0; } if (runningOrder >= 4) { coefficients128_4 = vld1q_s32(coefficients + 4); samples128_4 = vld1q_s32(pSamplesOut - 8); runningOrder -= 4; } else { switch (runningOrder) { case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; } coefficients128_4 = vld1q_s32(tempC); samples128_4 = vld1q_s32(tempS); runningOrder = 0; } if (runningOrder == 4) { coefficients128_8 = vld1q_s32(coefficients + 8); samples128_8 = vld1q_s32(pSamplesOut - 12); runningOrder -= 4; } else { switch (runningOrder) { case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; } coefficients128_8 = vld1q_s32(tempC); samples128_8 = vld1q_s32(tempS); runningOrder = 0; } coefficients128_0 = ma_dr_flac__vrevq_s32(coefficients128_0); coefficients128_4 = ma_dr_flac__vrevq_s32(coefficients128_4); coefficients128_8 = ma_dr_flac__vrevq_s32(coefficients128_8); } while (pDecodedSamples < pDecodedSamplesEnd) { int32x4_t prediction128; int32x2_t prediction64; uint32x4_t zeroCountPart128; uint32x4_t riceParamPart128; if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { return MA_FALSE; } zeroCountPart128 = vld1q_u32(zeroCountParts); riceParamPart128 = vld1q_u32(riceParamParts); riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(ma_dr_flac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); if (order <= 4) { for (i = 0; i < 4; i += 1) { prediction128 = vmulq_s32(coefficients128_0, samples128_0); prediction64 = ma_dr_flac__vhaddq_s32(prediction128); prediction64 = vshl_s32(prediction64, shift64); prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } } else if (order <= 8) { for (i = 0; i < 4; i += 1) { prediction128 = vmulq_s32(coefficients128_4, samples128_4); prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); prediction64 = ma_dr_flac__vhaddq_s32(prediction128); prediction64 = vshl_s32(prediction64, shift64); prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } } else { for (i = 0; i < 4; i += 1) { prediction128 = vmulq_s32(coefficients128_8, samples128_8); prediction128 = vmlaq_s32(prediction128, coefficients128_4, samples128_4); prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); prediction64 = ma_dr_flac__vhaddq_s32(prediction128); prediction64 = vshl_s32(prediction64, shift64); prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); samples128_8 = ma_dr_flac__valignrq_s32_1(samples128_4, samples128_8); samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } } vst1q_s32(pDecodedSamples, samples128_0); pDecodedSamples += 4; } i = (count & ~3); while (i < (int)count) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { return MA_FALSE; } riceParamParts[0] &= riceParamMask; riceParamParts[0] |= (zeroCountParts[0] << riceParam); riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; pDecodedSamples[0] = riceParamParts[0] + ma_dr_flac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon_64(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) { int i; ma_uint32 riceParamMask; ma_int32* pDecodedSamples = pSamplesOut; ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); ma_uint32 zeroCountParts[4]; ma_uint32 riceParamParts[4]; int32x4_t coefficients128_0; int32x4_t coefficients128_4; int32x4_t coefficients128_8; int32x4_t samples128_0; int32x4_t samples128_4; int32x4_t samples128_8; uint32x4_t riceParamMask128; int32x4_t riceParam128; int64x1_t shift64; uint32x4_t one128; int64x2_t prediction128 = { 0 }; uint32x4_t zeroCountPart128; uint32x4_t riceParamPart128; const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; riceParamMask = (ma_uint32)~((~0UL) << riceParam); riceParamMask128 = vdupq_n_u32(riceParamMask); riceParam128 = vdupq_n_s32(riceParam); shift64 = vdup_n_s64(-shift); one128 = vdupq_n_u32(1); { int runningOrder = order; ma_int32 tempC[4] = {0, 0, 0, 0}; ma_int32 tempS[4] = {0, 0, 0, 0}; if (runningOrder >= 4) { coefficients128_0 = vld1q_s32(coefficients + 0); samples128_0 = vld1q_s32(pSamplesOut - 4); runningOrder -= 4; } else { switch (runningOrder) { case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; } coefficients128_0 = vld1q_s32(tempC); samples128_0 = vld1q_s32(tempS); runningOrder = 0; } if (runningOrder >= 4) { coefficients128_4 = vld1q_s32(coefficients + 4); samples128_4 = vld1q_s32(pSamplesOut - 8); runningOrder -= 4; } else { switch (runningOrder) { case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; } coefficients128_4 = vld1q_s32(tempC); samples128_4 = vld1q_s32(tempS); runningOrder = 0; } if (runningOrder == 4) { coefficients128_8 = vld1q_s32(coefficients + 8); samples128_8 = vld1q_s32(pSamplesOut - 12); runningOrder -= 4; } else { switch (runningOrder) { case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; } coefficients128_8 = vld1q_s32(tempC); samples128_8 = vld1q_s32(tempS); runningOrder = 0; } coefficients128_0 = ma_dr_flac__vrevq_s32(coefficients128_0); coefficients128_4 = ma_dr_flac__vrevq_s32(coefficients128_4); coefficients128_8 = ma_dr_flac__vrevq_s32(coefficients128_8); } while (pDecodedSamples < pDecodedSamplesEnd) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { return MA_FALSE; } zeroCountPart128 = vld1q_u32(zeroCountParts); riceParamPart128 = vld1q_u32(riceParamParts); riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(ma_dr_flac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); for (i = 0; i < 4; i += 1) { int64x1_t prediction64; prediction128 = veorq_s64(prediction128, prediction128); switch (order) { case 12: case 11: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_8), vget_low_s32(samples128_8))); case 10: case 9: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_8), vget_high_s32(samples128_8))); case 8: case 7: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_4), vget_low_s32(samples128_4))); case 6: case 5: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_4), vget_high_s32(samples128_4))); case 4: case 3: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_0), vget_low_s32(samples128_0))); case 2: case 1: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_0), vget_high_s32(samples128_0))); } prediction64 = ma_dr_flac__vhaddq_s64(prediction128); prediction64 = vshl_s64(prediction64, shift64); prediction64 = vadd_s64(prediction64, vdup_n_s64(vgetq_lane_u32(riceParamPart128, 0))); samples128_8 = ma_dr_flac__valignrq_s32_1(samples128_4, samples128_8); samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(vreinterpret_s32_s64(prediction64), vdup_n_s32(0)), samples128_0); riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); } vst1q_s32(pDecodedSamples, samples128_0); pDecodedSamples += 4; } i = (count & ~3); while (i < (int)count) { if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { return MA_FALSE; } riceParamParts[0] &= riceParamMask; riceParamParts[0] |= (zeroCountParts[0] << riceParam); riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; pDecodedSamples[0] = riceParamParts[0] + ma_dr_flac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); i += 1; pDecodedSamples += 1; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(pSamplesOut != NULL); if (lpcOrder > 0 && lpcOrder <= 12) { if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { return ma_dr_flac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } else { return ma_dr_flac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); } } else { return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } } #endif static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { #if defined(MA_DR_FLAC_SUPPORT_SSE41) if (ma_dr_flac__gIsSSE41Supported) { return ma_dr_flac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported) { return ma_dr_flac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); } else #endif { #if 0 return ma_dr_flac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); #else return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); #endif } } static ma_bool32 ma_dr_flac__read_and_seek_residual__rice(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam) { ma_uint32 i; MA_DR_FLAC_ASSERT(bs != NULL); for (i = 0; i < count; ++i) { if (!ma_dr_flac__seek_rice_parts(bs, riceParam)) { return MA_FALSE; } } return MA_TRUE; } #if defined(__clang__) __attribute__((no_sanitize("signed-integer-overflow"))) #endif static ma_bool32 ma_dr_flac__decode_samples_with_residual__unencoded(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 unencodedBitsPerSample, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) { ma_uint32 i; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(unencodedBitsPerSample <= 31); MA_DR_FLAC_ASSERT(pSamplesOut != NULL); for (i = 0; i < count; ++i) { if (unencodedBitsPerSample > 0) { if (!ma_dr_flac__read_int32(bs, unencodedBitsPerSample, pSamplesOut + i)) { return MA_FALSE; } } else { pSamplesOut[i] = 0; } if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { pSamplesOut[i] += ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } else { pSamplesOut[i] += ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); } } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples_with_residual(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 blockSize, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pDecodedSamples) { ma_uint8 residualMethod; ma_uint8 partitionOrder; ma_uint32 samplesInPartition; ma_uint32 partitionsRemaining; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(blockSize != 0); MA_DR_FLAC_ASSERT(pDecodedSamples != NULL); if (!ma_dr_flac__read_uint8(bs, 2, &residualMethod)) { return MA_FALSE; } if (residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { return MA_FALSE; } pDecodedSamples += lpcOrder; if (!ma_dr_flac__read_uint8(bs, 4, &partitionOrder)) { return MA_FALSE; } if (partitionOrder > 8) { return MA_FALSE; } if ((blockSize / (1 << partitionOrder)) < lpcOrder) { return MA_FALSE; } samplesInPartition = (blockSize / (1 << partitionOrder)) - lpcOrder; partitionsRemaining = (1 << partitionOrder); for (;;) { ma_uint8 riceParam = 0; if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { if (!ma_dr_flac__read_uint8(bs, 4, &riceParam)) { return MA_FALSE; } if (riceParam == 15) { riceParam = 0xFF; } } else if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { if (!ma_dr_flac__read_uint8(bs, 5, &riceParam)) { return MA_FALSE; } if (riceParam == 31) { riceParam = 0xFF; } } if (riceParam != 0xFF) { if (!ma_dr_flac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { return MA_FALSE; } } else { ma_uint8 unencodedBitsPerSample = 0; if (!ma_dr_flac__read_uint8(bs, 5, &unencodedBitsPerSample)) { return MA_FALSE; } if (!ma_dr_flac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { return MA_FALSE; } } pDecodedSamples += samplesInPartition; if (partitionsRemaining == 1) { break; } partitionsRemaining -= 1; if (partitionOrder != 0) { samplesInPartition = blockSize / (1 << partitionOrder); } } return MA_TRUE; } static ma_bool32 ma_dr_flac__read_and_seek_residual(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 order) { ma_uint8 residualMethod; ma_uint8 partitionOrder; ma_uint32 samplesInPartition; ma_uint32 partitionsRemaining; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(blockSize != 0); if (!ma_dr_flac__read_uint8(bs, 2, &residualMethod)) { return MA_FALSE; } if (residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { return MA_FALSE; } if (!ma_dr_flac__read_uint8(bs, 4, &partitionOrder)) { return MA_FALSE; } if (partitionOrder > 8) { return MA_FALSE; } if ((blockSize / (1 << partitionOrder)) <= order) { return MA_FALSE; } samplesInPartition = (blockSize / (1 << partitionOrder)) - order; partitionsRemaining = (1 << partitionOrder); for (;;) { ma_uint8 riceParam = 0; if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { if (!ma_dr_flac__read_uint8(bs, 4, &riceParam)) { return MA_FALSE; } if (riceParam == 15) { riceParam = 0xFF; } } else if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { if (!ma_dr_flac__read_uint8(bs, 5, &riceParam)) { return MA_FALSE; } if (riceParam == 31) { riceParam = 0xFF; } } if (riceParam != 0xFF) { if (!ma_dr_flac__read_and_seek_residual__rice(bs, samplesInPartition, riceParam)) { return MA_FALSE; } } else { ma_uint8 unencodedBitsPerSample = 0; if (!ma_dr_flac__read_uint8(bs, 5, &unencodedBitsPerSample)) { return MA_FALSE; } if (!ma_dr_flac__seek_bits(bs, unencodedBitsPerSample * samplesInPartition)) { return MA_FALSE; } } if (partitionsRemaining == 1) { break; } partitionsRemaining -= 1; samplesInPartition = blockSize / (1 << partitionOrder); } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples__constant(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_int32* pDecodedSamples) { ma_uint32 i; ma_int32 sample; if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { return MA_FALSE; } for (i = 0; i < blockSize; ++i) { pDecodedSamples[i] = sample; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples__verbatim(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_int32* pDecodedSamples) { ma_uint32 i; for (i = 0; i < blockSize; ++i) { ma_int32 sample; if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { return MA_FALSE; } pDecodedSamples[i] = sample; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples__fixed(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_uint8 lpcOrder, ma_int32* pDecodedSamples) { ma_uint32 i; static ma_int32 lpcCoefficientsTable[5][4] = { {0, 0, 0, 0}, {1, 0, 0, 0}, {2, -1, 0, 0}, {3, -3, 1, 0}, {4, -6, 4, -1} }; for (i = 0; i < lpcOrder; ++i) { ma_int32 sample; if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { return MA_FALSE; } pDecodedSamples[i] = sample; } if (!ma_dr_flac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, 4, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { return MA_FALSE; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_samples__lpc(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 bitsPerSample, ma_uint8 lpcOrder, ma_int32* pDecodedSamples) { ma_uint8 i; ma_uint8 lpcPrecision; ma_int8 lpcShift; ma_int32 coefficients[32]; for (i = 0; i < lpcOrder; ++i) { ma_int32 sample; if (!ma_dr_flac__read_int32(bs, bitsPerSample, &sample)) { return MA_FALSE; } pDecodedSamples[i] = sample; } if (!ma_dr_flac__read_uint8(bs, 4, &lpcPrecision)) { return MA_FALSE; } if (lpcPrecision == 15) { return MA_FALSE; } lpcPrecision += 1; if (!ma_dr_flac__read_int8(bs, 5, &lpcShift)) { return MA_FALSE; } if (lpcShift < 0) { return MA_FALSE; } MA_DR_FLAC_ZERO_MEMORY(coefficients, sizeof(coefficients)); for (i = 0; i < lpcOrder; ++i) { if (!ma_dr_flac__read_int32(bs, lpcPrecision, coefficients + i)) { return MA_FALSE; } } if (!ma_dr_flac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { return MA_FALSE; } return MA_TRUE; } static ma_bool32 ma_dr_flac__read_next_flac_frame_header(ma_dr_flac_bs* bs, ma_uint8 streaminfoBitsPerSample, ma_dr_flac_frame_header* header) { const ma_uint32 sampleRateTable[12] = {0, 88200, 176400, 192000, 8000, 16000, 22050, 24000, 32000, 44100, 48000, 96000}; const ma_uint8 bitsPerSampleTable[8] = {0, 8, 12, (ma_uint8)-1, 16, 20, 24, (ma_uint8)-1}; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(header != NULL); for (;;) { ma_uint8 crc8 = 0xCE; ma_uint8 reserved = 0; ma_uint8 blockingStrategy = 0; ma_uint8 blockSize = 0; ma_uint8 sampleRate = 0; ma_uint8 channelAssignment = 0; ma_uint8 bitsPerSample = 0; ma_bool32 isVariableBlockSize; if (!ma_dr_flac__find_and_seek_to_next_sync_code(bs)) { return MA_FALSE; } if (!ma_dr_flac__read_uint8(bs, 1, &reserved)) { return MA_FALSE; } if (reserved == 1) { continue; } crc8 = ma_dr_flac_crc8(crc8, reserved, 1); if (!ma_dr_flac__read_uint8(bs, 1, &blockingStrategy)) { return MA_FALSE; } crc8 = ma_dr_flac_crc8(crc8, blockingStrategy, 1); if (!ma_dr_flac__read_uint8(bs, 4, &blockSize)) { return MA_FALSE; } if (blockSize == 0) { continue; } crc8 = ma_dr_flac_crc8(crc8, blockSize, 4); if (!ma_dr_flac__read_uint8(bs, 4, &sampleRate)) { return MA_FALSE; } crc8 = ma_dr_flac_crc8(crc8, sampleRate, 4); if (!ma_dr_flac__read_uint8(bs, 4, &channelAssignment)) { return MA_FALSE; } if (channelAssignment > 10) { continue; } crc8 = ma_dr_flac_crc8(crc8, channelAssignment, 4); if (!ma_dr_flac__read_uint8(bs, 3, &bitsPerSample)) { return MA_FALSE; } if (bitsPerSample == 3 || bitsPerSample == 7) { continue; } crc8 = ma_dr_flac_crc8(crc8, bitsPerSample, 3); if (!ma_dr_flac__read_uint8(bs, 1, &reserved)) { return MA_FALSE; } if (reserved == 1) { continue; } crc8 = ma_dr_flac_crc8(crc8, reserved, 1); isVariableBlockSize = blockingStrategy == 1; if (isVariableBlockSize) { ma_uint64 pcmFrameNumber; ma_result result = ma_dr_flac__read_utf8_coded_number(bs, &pcmFrameNumber, &crc8); if (result != MA_SUCCESS) { if (result == MA_AT_END) { return MA_FALSE; } else { continue; } } header->flacFrameNumber = 0; header->pcmFrameNumber = pcmFrameNumber; } else { ma_uint64 flacFrameNumber = 0; ma_result result = ma_dr_flac__read_utf8_coded_number(bs, &flacFrameNumber, &crc8); if (result != MA_SUCCESS) { if (result == MA_AT_END) { return MA_FALSE; } else { continue; } } header->flacFrameNumber = (ma_uint32)flacFrameNumber; header->pcmFrameNumber = 0; } MA_DR_FLAC_ASSERT(blockSize > 0); if (blockSize == 1) { header->blockSizeInPCMFrames = 192; } else if (blockSize <= 5) { MA_DR_FLAC_ASSERT(blockSize >= 2); header->blockSizeInPCMFrames = 576 * (1 << (blockSize - 2)); } else if (blockSize == 6) { if (!ma_dr_flac__read_uint16(bs, 8, &header->blockSizeInPCMFrames)) { return MA_FALSE; } crc8 = ma_dr_flac_crc8(crc8, header->blockSizeInPCMFrames, 8); header->blockSizeInPCMFrames += 1; } else if (blockSize == 7) { if (!ma_dr_flac__read_uint16(bs, 16, &header->blockSizeInPCMFrames)) { return MA_FALSE; } crc8 = ma_dr_flac_crc8(crc8, header->blockSizeInPCMFrames, 16); if (header->blockSizeInPCMFrames == 0xFFFF) { return MA_FALSE; } header->blockSizeInPCMFrames += 1; } else { MA_DR_FLAC_ASSERT(blockSize >= 8); header->blockSizeInPCMFrames = 256 * (1 << (blockSize - 8)); } if (sampleRate <= 11) { header->sampleRate = sampleRateTable[sampleRate]; } else if (sampleRate == 12) { if (!ma_dr_flac__read_uint32(bs, 8, &header->sampleRate)) { return MA_FALSE; } crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 8); header->sampleRate *= 1000; } else if (sampleRate == 13) { if (!ma_dr_flac__read_uint32(bs, 16, &header->sampleRate)) { return MA_FALSE; } crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 16); } else if (sampleRate == 14) { if (!ma_dr_flac__read_uint32(bs, 16, &header->sampleRate)) { return MA_FALSE; } crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 16); header->sampleRate *= 10; } else { continue; } header->channelAssignment = channelAssignment; header->bitsPerSample = bitsPerSampleTable[bitsPerSample]; if (header->bitsPerSample == 0) { header->bitsPerSample = streaminfoBitsPerSample; } if (header->bitsPerSample != streaminfoBitsPerSample) { return MA_FALSE; } if (!ma_dr_flac__read_uint8(bs, 8, &header->crc8)) { return MA_FALSE; } #ifndef MA_DR_FLAC_NO_CRC if (header->crc8 != crc8) { continue; } #endif return MA_TRUE; } } static ma_bool32 ma_dr_flac__read_subframe_header(ma_dr_flac_bs* bs, ma_dr_flac_subframe* pSubframe) { ma_uint8 header; int type; if (!ma_dr_flac__read_uint8(bs, 8, &header)) { return MA_FALSE; } if ((header & 0x80) != 0) { return MA_FALSE; } type = (header & 0x7E) >> 1; if (type == 0) { pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_CONSTANT; } else if (type == 1) { pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_VERBATIM; } else { if ((type & 0x20) != 0) { pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_LPC; pSubframe->lpcOrder = (ma_uint8)(type & 0x1F) + 1; } else if ((type & 0x08) != 0) { pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_FIXED; pSubframe->lpcOrder = (ma_uint8)(type & 0x07); if (pSubframe->lpcOrder > 4) { pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_RESERVED; pSubframe->lpcOrder = 0; } } else { pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_RESERVED; } } if (pSubframe->subframeType == MA_DR_FLAC_SUBFRAME_RESERVED) { return MA_FALSE; } pSubframe->wastedBitsPerSample = 0; if ((header & 0x01) == 1) { unsigned int wastedBitsPerSample; if (!ma_dr_flac__seek_past_next_set_bit(bs, &wastedBitsPerSample)) { return MA_FALSE; } pSubframe->wastedBitsPerSample = (ma_uint8)wastedBitsPerSample + 1; } return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_subframe(ma_dr_flac_bs* bs, ma_dr_flac_frame* frame, int subframeIndex, ma_int32* pDecodedSamplesOut) { ma_dr_flac_subframe* pSubframe; ma_uint32 subframeBitsPerSample; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(frame != NULL); pSubframe = frame->subframes + subframeIndex; if (!ma_dr_flac__read_subframe_header(bs, pSubframe)) { return MA_FALSE; } subframeBitsPerSample = frame->header.bitsPerSample; if ((frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { subframeBitsPerSample += 1; } else if (frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { subframeBitsPerSample += 1; } if (subframeBitsPerSample > 32) { return MA_FALSE; } if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { return MA_FALSE; } subframeBitsPerSample -= pSubframe->wastedBitsPerSample; pSubframe->pSamplesS32 = pDecodedSamplesOut; switch (pSubframe->subframeType) { case MA_DR_FLAC_SUBFRAME_CONSTANT: { ma_dr_flac__decode_samples__constant(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); } break; case MA_DR_FLAC_SUBFRAME_VERBATIM: { ma_dr_flac__decode_samples__verbatim(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); } break; case MA_DR_FLAC_SUBFRAME_FIXED: { ma_dr_flac__decode_samples__fixed(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); } break; case MA_DR_FLAC_SUBFRAME_LPC: { ma_dr_flac__decode_samples__lpc(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); } break; default: return MA_FALSE; } return MA_TRUE; } static ma_bool32 ma_dr_flac__seek_subframe(ma_dr_flac_bs* bs, ma_dr_flac_frame* frame, int subframeIndex) { ma_dr_flac_subframe* pSubframe; ma_uint32 subframeBitsPerSample; MA_DR_FLAC_ASSERT(bs != NULL); MA_DR_FLAC_ASSERT(frame != NULL); pSubframe = frame->subframes + subframeIndex; if (!ma_dr_flac__read_subframe_header(bs, pSubframe)) { return MA_FALSE; } subframeBitsPerSample = frame->header.bitsPerSample; if ((frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { subframeBitsPerSample += 1; } else if (frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { subframeBitsPerSample += 1; } if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { return MA_FALSE; } subframeBitsPerSample -= pSubframe->wastedBitsPerSample; pSubframe->pSamplesS32 = NULL; switch (pSubframe->subframeType) { case MA_DR_FLAC_SUBFRAME_CONSTANT: { if (!ma_dr_flac__seek_bits(bs, subframeBitsPerSample)) { return MA_FALSE; } } break; case MA_DR_FLAC_SUBFRAME_VERBATIM: { unsigned int bitsToSeek = frame->header.blockSizeInPCMFrames * subframeBitsPerSample; if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { return MA_FALSE; } } break; case MA_DR_FLAC_SUBFRAME_FIXED: { unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { return MA_FALSE; } if (!ma_dr_flac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { return MA_FALSE; } } break; case MA_DR_FLAC_SUBFRAME_LPC: { ma_uint8 lpcPrecision; unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { return MA_FALSE; } if (!ma_dr_flac__read_uint8(bs, 4, &lpcPrecision)) { return MA_FALSE; } if (lpcPrecision == 15) { return MA_FALSE; } lpcPrecision += 1; bitsToSeek = (pSubframe->lpcOrder * lpcPrecision) + 5; if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { return MA_FALSE; } if (!ma_dr_flac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { return MA_FALSE; } } break; default: return MA_FALSE; } return MA_TRUE; } static MA_INLINE ma_uint8 ma_dr_flac__get_channel_count_from_channel_assignment(ma_int8 channelAssignment) { ma_uint8 lookup[] = {1, 2, 3, 4, 5, 6, 7, 8, 2, 2, 2}; MA_DR_FLAC_ASSERT(channelAssignment <= 10); return lookup[channelAssignment]; } static ma_result ma_dr_flac__decode_flac_frame(ma_dr_flac* pFlac) { int channelCount; int i; ma_uint8 paddingSizeInBits; ma_uint16 desiredCRC16; #ifndef MA_DR_FLAC_NO_CRC ma_uint16 actualCRC16; #endif MA_DR_FLAC_ZERO_MEMORY(pFlac->currentFLACFrame.subframes, sizeof(pFlac->currentFLACFrame.subframes)); if (pFlac->currentFLACFrame.header.blockSizeInPCMFrames > pFlac->maxBlockSizeInPCMFrames) { return MA_ERROR; } channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); if (channelCount != (int)pFlac->channels) { return MA_ERROR; } for (i = 0; i < channelCount; ++i) { if (!ma_dr_flac__decode_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i, pFlac->pDecodedSamples + (pFlac->currentFLACFrame.header.blockSizeInPCMFrames * i))) { return MA_ERROR; } } paddingSizeInBits = (ma_uint8)(MA_DR_FLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7); if (paddingSizeInBits > 0) { ma_uint8 padding = 0; if (!ma_dr_flac__read_uint8(&pFlac->bs, paddingSizeInBits, &padding)) { return MA_AT_END; } } #ifndef MA_DR_FLAC_NO_CRC actualCRC16 = ma_dr_flac__flush_crc16(&pFlac->bs); #endif if (!ma_dr_flac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { return MA_AT_END; } #ifndef MA_DR_FLAC_NO_CRC if (actualCRC16 != desiredCRC16) { return MA_CRC_MISMATCH; } #endif pFlac->currentFLACFrame.pcmFramesRemaining = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; return MA_SUCCESS; } static ma_result ma_dr_flac__seek_flac_frame(ma_dr_flac* pFlac) { int channelCount; int i; ma_uint16 desiredCRC16; #ifndef MA_DR_FLAC_NO_CRC ma_uint16 actualCRC16; #endif channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); for (i = 0; i < channelCount; ++i) { if (!ma_dr_flac__seek_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i)) { return MA_ERROR; } } if (!ma_dr_flac__seek_bits(&pFlac->bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7)) { return MA_ERROR; } #ifndef MA_DR_FLAC_NO_CRC actualCRC16 = ma_dr_flac__flush_crc16(&pFlac->bs); #endif if (!ma_dr_flac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { return MA_AT_END; } #ifndef MA_DR_FLAC_NO_CRC if (actualCRC16 != desiredCRC16) { return MA_CRC_MISMATCH; } #endif return MA_SUCCESS; } static ma_bool32 ma_dr_flac__read_and_decode_next_flac_frame(ma_dr_flac* pFlac) { MA_DR_FLAC_ASSERT(pFlac != NULL); for (;;) { ma_result result; if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } result = ma_dr_flac__decode_flac_frame(pFlac); if (result != MA_SUCCESS) { if (result == MA_CRC_MISMATCH) { continue; } else { return MA_FALSE; } } return MA_TRUE; } } static void ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(ma_dr_flac* pFlac, ma_uint64* pFirstPCMFrame, ma_uint64* pLastPCMFrame) { ma_uint64 firstPCMFrame; ma_uint64 lastPCMFrame; MA_DR_FLAC_ASSERT(pFlac != NULL); firstPCMFrame = pFlac->currentFLACFrame.header.pcmFrameNumber; if (firstPCMFrame == 0) { firstPCMFrame = ((ma_uint64)pFlac->currentFLACFrame.header.flacFrameNumber) * pFlac->maxBlockSizeInPCMFrames; } lastPCMFrame = firstPCMFrame + pFlac->currentFLACFrame.header.blockSizeInPCMFrames; if (lastPCMFrame > 0) { lastPCMFrame -= 1; } if (pFirstPCMFrame) { *pFirstPCMFrame = firstPCMFrame; } if (pLastPCMFrame) { *pLastPCMFrame = lastPCMFrame; } } static ma_bool32 ma_dr_flac__seek_to_first_frame(ma_dr_flac* pFlac) { ma_bool32 result; MA_DR_FLAC_ASSERT(pFlac != NULL); result = ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes); MA_DR_FLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); pFlac->currentPCMFrame = 0; return result; } static MA_INLINE ma_result ma_dr_flac__seek_to_next_flac_frame(ma_dr_flac* pFlac) { MA_DR_FLAC_ASSERT(pFlac != NULL); return ma_dr_flac__seek_flac_frame(pFlac); } static ma_uint64 ma_dr_flac__seek_forward_by_pcm_frames(ma_dr_flac* pFlac, ma_uint64 pcmFramesToSeek) { ma_uint64 pcmFramesRead = 0; while (pcmFramesToSeek > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { if (pFlac->currentFLACFrame.pcmFramesRemaining > pcmFramesToSeek) { pcmFramesRead += pcmFramesToSeek; pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)pcmFramesToSeek; pcmFramesToSeek = 0; } else { pcmFramesRead += pFlac->currentFLACFrame.pcmFramesRemaining; pcmFramesToSeek -= pFlac->currentFLACFrame.pcmFramesRemaining; pFlac->currentFLACFrame.pcmFramesRemaining = 0; } } } pFlac->currentPCMFrame += pcmFramesRead; return pcmFramesRead; } static ma_bool32 ma_dr_flac__seek_to_pcm_frame__brute_force(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { ma_bool32 isMidFrame = MA_FALSE; ma_uint64 runningPCMFrameCount; MA_DR_FLAC_ASSERT(pFlac != NULL); if (pcmFrameIndex >= pFlac->currentPCMFrame) { runningPCMFrameCount = pFlac->currentPCMFrame; if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } } else { isMidFrame = MA_TRUE; } } else { runningPCMFrameCount = 0; if (!ma_dr_flac__seek_to_first_frame(pFlac)) { return MA_FALSE; } if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } } for (;;) { ma_uint64 pcmFrameCountInThisFLACFrame; ma_uint64 firstPCMFrameInFLACFrame = 0; ma_uint64 lastPCMFrameInFLACFrame = 0; ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { ma_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; if (!isMidFrame) { ma_result result = ma_dr_flac__decode_flac_frame(pFlac); if (result == MA_SUCCESS) { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } else { if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { return MA_FALSE; } } } else { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } } else { if (!isMidFrame) { ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); if (result == MA_SUCCESS) { runningPCMFrameCount += pcmFrameCountInThisFLACFrame; } else { if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { return MA_FALSE; } } } else { runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; pFlac->currentFLACFrame.pcmFramesRemaining = 0; isMidFrame = MA_FALSE; } if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { return MA_TRUE; } } next_iteration: if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } } } #if !defined(MA_DR_FLAC_NO_CRC) #define MA_DR_FLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO 0.6f static ma_bool32 ma_dr_flac__seek_to_approximate_flac_frame_to_byte(ma_dr_flac* pFlac, ma_uint64 targetByte, ma_uint64 rangeLo, ma_uint64 rangeHi, ma_uint64* pLastSuccessfulSeekOffset) { MA_DR_FLAC_ASSERT(pFlac != NULL); MA_DR_FLAC_ASSERT(pLastSuccessfulSeekOffset != NULL); MA_DR_FLAC_ASSERT(targetByte >= rangeLo); MA_DR_FLAC_ASSERT(targetByte <= rangeHi); *pLastSuccessfulSeekOffset = pFlac->firstFLACFramePosInBytes; for (;;) { ma_uint64 lastTargetByte = targetByte; if (!ma_dr_flac__seek_to_byte(&pFlac->bs, targetByte)) { if (targetByte == 0) { ma_dr_flac__seek_to_first_frame(pFlac); return MA_FALSE; } targetByte = rangeLo + ((rangeHi - rangeLo)/2); rangeHi = targetByte; } else { MA_DR_FLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); #if 1 if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { targetByte = rangeLo + ((rangeHi - rangeLo)/2); rangeHi = targetByte; } else { break; } #else if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { targetByte = rangeLo + ((rangeHi - rangeLo)/2); rangeHi = targetByte; } else { break; } #endif } if(targetByte == lastTargetByte) { return MA_FALSE; } } ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); MA_DR_FLAC_ASSERT(targetByte <= rangeHi); *pLastSuccessfulSeekOffset = targetByte; return MA_TRUE; } static ma_bool32 ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(ma_dr_flac* pFlac, ma_uint64 offset) { #if 0 if (ma_dr_flac__decode_flac_frame(pFlac) != MA_SUCCESS) { if (ma_dr_flac__read_and_decode_next_flac_frame(pFlac) == MA_FALSE) { return MA_FALSE; } } #endif return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, offset) == offset; } static ma_bool32 ma_dr_flac__seek_to_pcm_frame__binary_search_internal(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex, ma_uint64 byteRangeLo, ma_uint64 byteRangeHi) { ma_uint64 targetByte; ma_uint64 pcmRangeLo = pFlac->totalPCMFrameCount; ma_uint64 pcmRangeHi = 0; ma_uint64 lastSuccessfulSeekOffset = (ma_uint64)-1; ma_uint64 closestSeekOffsetBeforeTargetPCMFrame = byteRangeLo; ma_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; targetByte = byteRangeLo + (ma_uint64)(((ma_int64)((pcmFrameIndex - pFlac->currentPCMFrame) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * MA_DR_FLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO); if (targetByte > byteRangeHi) { targetByte = byteRangeHi; } for (;;) { if (ma_dr_flac__seek_to_approximate_flac_frame_to_byte(pFlac, targetByte, byteRangeLo, byteRangeHi, &lastSuccessfulSeekOffset)) { ma_uint64 newPCMRangeLo; ma_uint64 newPCMRangeHi; ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &newPCMRangeLo, &newPCMRangeHi); if (pcmRangeLo == newPCMRangeLo) { if (!ma_dr_flac__seek_to_approximate_flac_frame_to_byte(pFlac, closestSeekOffsetBeforeTargetPCMFrame, closestSeekOffsetBeforeTargetPCMFrame, byteRangeHi, &lastSuccessfulSeekOffset)) { break; } if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { return MA_TRUE; } else { break; } } pcmRangeLo = newPCMRangeLo; pcmRangeHi = newPCMRangeHi; if (pcmRangeLo <= pcmFrameIndex && pcmRangeHi >= pcmFrameIndex) { if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame) ) { return MA_TRUE; } else { break; } } else { const float approxCompressionRatio = (ma_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((ma_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0f); if (pcmRangeLo > pcmFrameIndex) { byteRangeHi = lastSuccessfulSeekOffset; if (byteRangeLo > byteRangeHi) { byteRangeLo = byteRangeHi; } targetByte = byteRangeLo + ((byteRangeHi - byteRangeLo) / 2); if (targetByte < byteRangeLo) { targetByte = byteRangeLo; } } else { if ((pcmFrameIndex - pcmRangeLo) < seekForwardThreshold) { if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { return MA_TRUE; } else { break; } } else { byteRangeLo = lastSuccessfulSeekOffset; if (byteRangeHi < byteRangeLo) { byteRangeHi = byteRangeLo; } targetByte = lastSuccessfulSeekOffset + (ma_uint64)(((ma_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * approxCompressionRatio); if (targetByte > byteRangeHi) { targetByte = byteRangeHi; } if (closestSeekOffsetBeforeTargetPCMFrame < lastSuccessfulSeekOffset) { closestSeekOffsetBeforeTargetPCMFrame = lastSuccessfulSeekOffset; } } } } } else { break; } } ma_dr_flac__seek_to_first_frame(pFlac); return MA_FALSE; } static ma_bool32 ma_dr_flac__seek_to_pcm_frame__binary_search(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { ma_uint64 byteRangeLo; ma_uint64 byteRangeHi; ma_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; if (ma_dr_flac__seek_to_first_frame(pFlac) == MA_FALSE) { return MA_FALSE; } if (pcmFrameIndex < seekForwardThreshold) { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFrameIndex) == pcmFrameIndex; } byteRangeLo = pFlac->firstFLACFramePosInBytes; byteRangeHi = pFlac->firstFLACFramePosInBytes + (ma_uint64)((ma_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); return ma_dr_flac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi); } #endif static ma_bool32 ma_dr_flac__seek_to_pcm_frame__seek_table(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { ma_uint32 iClosestSeekpoint = 0; ma_bool32 isMidFrame = MA_FALSE; ma_uint64 runningPCMFrameCount; ma_uint32 iSeekpoint; MA_DR_FLAC_ASSERT(pFlac != NULL); if (pFlac->pSeekpoints == NULL || pFlac->seekpointCount == 0) { return MA_FALSE; } if (pFlac->pSeekpoints[0].firstPCMFrame > pcmFrameIndex) { return MA_FALSE; } for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { if (pFlac->pSeekpoints[iSeekpoint].firstPCMFrame >= pcmFrameIndex) { break; } iClosestSeekpoint = iSeekpoint; } if (pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount == 0 || pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount > pFlac->maxBlockSizeInPCMFrames) { return MA_FALSE; } if (pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame > pFlac->totalPCMFrameCount && pFlac->totalPCMFrameCount > 0) { return MA_FALSE; } #if !defined(MA_DR_FLAC_NO_CRC) if (pFlac->totalPCMFrameCount > 0) { ma_uint64 byteRangeLo; ma_uint64 byteRangeHi; byteRangeHi = pFlac->firstFLACFramePosInBytes + (ma_uint64)((ma_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); byteRangeLo = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset; if (iClosestSeekpoint < pFlac->seekpointCount-1) { ma_uint32 iNextSeekpoint = iClosestSeekpoint + 1; if (pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset >= pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset || pFlac->pSeekpoints[iNextSeekpoint].pcmFrameCount == 0) { return MA_FALSE; } if (pFlac->pSeekpoints[iNextSeekpoint].firstPCMFrame != (((ma_uint64)0xFFFFFFFF << 32) | 0xFFFFFFFF)) { byteRangeHi = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset - 1; } } if (ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { if (ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); if (ma_dr_flac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi)) { return MA_TRUE; } } } } #endif if (pcmFrameIndex >= pFlac->currentPCMFrame && pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame <= pFlac->currentPCMFrame) { runningPCMFrameCount = pFlac->currentPCMFrame; if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } } else { isMidFrame = MA_TRUE; } } else { runningPCMFrameCount = pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame; if (!ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { return MA_FALSE; } if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } } for (;;) { ma_uint64 pcmFrameCountInThisFLACFrame; ma_uint64 firstPCMFrameInFLACFrame = 0; ma_uint64 lastPCMFrameInFLACFrame = 0; ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { ma_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; if (!isMidFrame) { ma_result result = ma_dr_flac__decode_flac_frame(pFlac); if (result == MA_SUCCESS) { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } else { if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { return MA_FALSE; } } } else { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } } else { if (!isMidFrame) { ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); if (result == MA_SUCCESS) { runningPCMFrameCount += pcmFrameCountInThisFLACFrame; } else { if (result == MA_CRC_MISMATCH) { goto next_iteration; } else { return MA_FALSE; } } } else { runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; pFlac->currentFLACFrame.pcmFramesRemaining = 0; isMidFrame = MA_FALSE; } if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { return MA_TRUE; } } next_iteration: if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } } } #ifndef MA_DR_FLAC_NO_OGG typedef struct { ma_uint8 capturePattern[4]; ma_uint8 structureVersion; ma_uint8 headerType; ma_uint64 granulePosition; ma_uint32 serialNumber; ma_uint32 sequenceNumber; ma_uint32 checksum; ma_uint8 segmentCount; ma_uint8 segmentTable[255]; } ma_dr_flac_ogg_page_header; #endif typedef struct { ma_dr_flac_read_proc onRead; ma_dr_flac_seek_proc onSeek; ma_dr_flac_meta_proc onMeta; ma_dr_flac_container container; void* pUserData; void* pUserDataMD; ma_uint32 sampleRate; ma_uint8 channels; ma_uint8 bitsPerSample; ma_uint64 totalPCMFrameCount; ma_uint16 maxBlockSizeInPCMFrames; ma_uint64 runningFilePos; ma_bool32 hasStreamInfoBlock; ma_bool32 hasMetadataBlocks; ma_dr_flac_bs bs; ma_dr_flac_frame_header firstFrameHeader; #ifndef MA_DR_FLAC_NO_OGG ma_uint32 oggSerial; ma_uint64 oggFirstBytePos; ma_dr_flac_ogg_page_header oggBosHeader; #endif } ma_dr_flac_init_info; static MA_INLINE void ma_dr_flac__decode_block_header(ma_uint32 blockHeader, ma_uint8* isLastBlock, ma_uint8* blockType, ma_uint32* blockSize) { blockHeader = ma_dr_flac__be2host_32(blockHeader); *isLastBlock = (ma_uint8)((blockHeader & 0x80000000UL) >> 31); *blockType = (ma_uint8)((blockHeader & 0x7F000000UL) >> 24); *blockSize = (blockHeader & 0x00FFFFFFUL); } static MA_INLINE ma_bool32 ma_dr_flac__read_and_decode_block_header(ma_dr_flac_read_proc onRead, void* pUserData, ma_uint8* isLastBlock, ma_uint8* blockType, ma_uint32* blockSize) { ma_uint32 blockHeader; *blockSize = 0; if (onRead(pUserData, &blockHeader, 4) != 4) { return MA_FALSE; } ma_dr_flac__decode_block_header(blockHeader, isLastBlock, blockType, blockSize); return MA_TRUE; } static ma_bool32 ma_dr_flac__read_streaminfo(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_streaminfo* pStreamInfo) { ma_uint32 blockSizes; ma_uint64 frameSizes = 0; ma_uint64 importantProps; ma_uint8 md5[16]; if (onRead(pUserData, &blockSizes, 4) != 4) { return MA_FALSE; } if (onRead(pUserData, &frameSizes, 6) != 6) { return MA_FALSE; } if (onRead(pUserData, &importantProps, 8) != 8) { return MA_FALSE; } if (onRead(pUserData, md5, sizeof(md5)) != sizeof(md5)) { return MA_FALSE; } blockSizes = ma_dr_flac__be2host_32(blockSizes); frameSizes = ma_dr_flac__be2host_64(frameSizes); importantProps = ma_dr_flac__be2host_64(importantProps); pStreamInfo->minBlockSizeInPCMFrames = (ma_uint16)((blockSizes & 0xFFFF0000) >> 16); pStreamInfo->maxBlockSizeInPCMFrames = (ma_uint16) (blockSizes & 0x0000FFFF); pStreamInfo->minFrameSizeInPCMFrames = (ma_uint32)((frameSizes & (((ma_uint64)0x00FFFFFF << 16) << 24)) >> 40); pStreamInfo->maxFrameSizeInPCMFrames = (ma_uint32)((frameSizes & (((ma_uint64)0x00FFFFFF << 16) << 0)) >> 16); pStreamInfo->sampleRate = (ma_uint32)((importantProps & (((ma_uint64)0x000FFFFF << 16) << 28)) >> 44); pStreamInfo->channels = (ma_uint8 )((importantProps & (((ma_uint64)0x0000000E << 16) << 24)) >> 41) + 1; pStreamInfo->bitsPerSample = (ma_uint8 )((importantProps & (((ma_uint64)0x0000001F << 16) << 20)) >> 36) + 1; pStreamInfo->totalPCMFrameCount = ((importantProps & ((((ma_uint64)0x0000000F << 16) << 16) | 0xFFFFFFFF))); MA_DR_FLAC_COPY_MEMORY(pStreamInfo->md5, md5, sizeof(md5)); return MA_TRUE; } static void* ma_dr_flac__malloc_default(size_t sz, void* pUserData) { (void)pUserData; return MA_DR_FLAC_MALLOC(sz); } static void* ma_dr_flac__realloc_default(void* p, size_t sz, void* pUserData) { (void)pUserData; return MA_DR_FLAC_REALLOC(p, sz); } static void ma_dr_flac__free_default(void* p, void* pUserData) { (void)pUserData; MA_DR_FLAC_FREE(p); } static void* ma_dr_flac__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; } if (pAllocationCallbacks->onMalloc != NULL) { return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); } if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); } return NULL; } static void* ma_dr_flac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; } if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); } if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { void* p2; p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); if (p2 == NULL) { return NULL; } if (p != NULL) { MA_DR_FLAC_COPY_MEMORY(p2, p, szOld); pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } return p2; } return NULL; } static void ma_dr_flac__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (p == NULL || pAllocationCallbacks == NULL) { return; } if (pAllocationCallbacks->onFree != NULL) { pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } } static ma_bool32 ma_dr_flac__read_and_decode_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_uint64* pFirstFramePos, ma_uint64* pSeektablePos, ma_uint32* pSeekpointCount, ma_allocation_callbacks* pAllocationCallbacks) { ma_uint64 runningFilePos = 42; ma_uint64 seektablePos = 0; ma_uint32 seektableSize = 0; for (;;) { ma_dr_flac_metadata metadata; ma_uint8 isLastBlock = 0; ma_uint8 blockType; ma_uint32 blockSize; if (ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == MA_FALSE) { return MA_FALSE; } runningFilePos += 4; metadata.type = blockType; metadata.pRawData = NULL; metadata.rawDataSize = 0; switch (blockType) { case MA_DR_FLAC_METADATA_BLOCK_TYPE_APPLICATION: { if (blockSize < 4) { return MA_FALSE; } if (onMeta) { void* pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; metadata.data.application.id = ma_dr_flac__be2host_32(*(ma_uint32*)pRawData); metadata.data.application.pData = (const void*)((ma_uint8*)pRawData + sizeof(ma_uint32)); metadata.data.application.dataSize = blockSize - sizeof(ma_uint32); onMeta(pUserDataMD, &metadata); ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; case MA_DR_FLAC_METADATA_BLOCK_TYPE_SEEKTABLE: { seektablePos = runningFilePos; seektableSize = blockSize; if (onMeta) { ma_uint32 seekpointCount; ma_uint32 iSeekpoint; void* pRawData; seekpointCount = blockSize/MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES; pRawData = ma_dr_flac__malloc_from_callbacks(seekpointCount * sizeof(ma_dr_flac_seekpoint), pAllocationCallbacks); if (pRawData == NULL) { return MA_FALSE; } for (iSeekpoint = 0; iSeekpoint < seekpointCount; ++iSeekpoint) { ma_dr_flac_seekpoint* pSeekpoint = (ma_dr_flac_seekpoint*)pRawData + iSeekpoint; if (onRead(pUserData, pSeekpoint, MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) != MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } pSeekpoint->firstPCMFrame = ma_dr_flac__be2host_64(pSeekpoint->firstPCMFrame); pSeekpoint->flacFrameOffset = ma_dr_flac__be2host_64(pSeekpoint->flacFrameOffset); pSeekpoint->pcmFrameCount = ma_dr_flac__be2host_16(pSeekpoint->pcmFrameCount); } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; metadata.data.seektable.seekpointCount = seekpointCount; metadata.data.seektable.pSeekpoints = (const ma_dr_flac_seekpoint*)pRawData; onMeta(pUserDataMD, &metadata); ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; case MA_DR_FLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT: { if (blockSize < 8) { return MA_FALSE; } if (onMeta) { void* pRawData; const char* pRunningData; const char* pRunningDataEnd; ma_uint32 i; pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; metadata.data.vorbis_comment.vendorLength = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; if ((pRunningDataEnd - pRunningData) - 4 < (ma_int64)metadata.data.vorbis_comment.vendorLength) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength; metadata.data.vorbis_comment.commentCount = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; if ((pRunningDataEnd - pRunningData) / sizeof(ma_uint32) < metadata.data.vorbis_comment.commentCount) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.data.vorbis_comment.pComments = pRunningData; for (i = 0; i < metadata.data.vorbis_comment.commentCount; ++i) { ma_uint32 commentLength; if (pRunningDataEnd - pRunningData < 4) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } commentLength = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; if (pRunningDataEnd - pRunningData < (ma_int64)commentLength) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } pRunningData += commentLength; } onMeta(pUserDataMD, &metadata); ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; case MA_DR_FLAC_METADATA_BLOCK_TYPE_CUESHEET: { if (blockSize < 396) { return MA_FALSE; } if (onMeta) { void* pRawData; const char* pRunningData; const char* pRunningDataEnd; size_t bufferSize; ma_uint8 iTrack; ma_uint8 iIndex; void* pTrackData; pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; MA_DR_FLAC_COPY_MEMORY(metadata.data.cuesheet.catalog, pRunningData, 128); pRunningData += 128; metadata.data.cuesheet.leadInSampleCount = ma_dr_flac__be2host_64(*(const ma_uint64*)pRunningData); pRunningData += 8; metadata.data.cuesheet.isCD = (pRunningData[0] & 0x80) != 0; pRunningData += 259; metadata.data.cuesheet.trackCount = pRunningData[0]; pRunningData += 1; metadata.data.cuesheet.pTrackData = NULL; { const char* pRunningDataSaved = pRunningData; bufferSize = metadata.data.cuesheet.trackCount * MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES; for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { ma_uint8 indexCount; ma_uint32 indexPointSize; if (pRunningDataEnd - pRunningData < MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } pRunningData += 35; indexCount = pRunningData[0]; pRunningData += 1; bufferSize += indexCount * sizeof(ma_dr_flac_cuesheet_track_index); indexPointSize = indexCount * MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; if (pRunningDataEnd - pRunningData < (ma_int64)indexPointSize) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } pRunningData += indexPointSize; } pRunningData = pRunningDataSaved; } { char* pRunningTrackData; pTrackData = ma_dr_flac__malloc_from_callbacks(bufferSize, pAllocationCallbacks); if (pTrackData == NULL) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } pRunningTrackData = (char*)pTrackData; for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { ma_uint8 indexCount; MA_DR_FLAC_COPY_MEMORY(pRunningTrackData, pRunningData, MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES); pRunningData += MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; pRunningTrackData += MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; indexCount = pRunningData[0]; pRunningData += 1; pRunningTrackData += 1; for (iIndex = 0; iIndex < indexCount; ++iIndex) { ma_dr_flac_cuesheet_track_index* pTrackIndex = (ma_dr_flac_cuesheet_track_index*)pRunningTrackData; MA_DR_FLAC_COPY_MEMORY(pRunningTrackData, pRunningData, MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES); pRunningData += MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; pRunningTrackData += sizeof(ma_dr_flac_cuesheet_track_index); pTrackIndex->offset = ma_dr_flac__be2host_64(pTrackIndex->offset); } } metadata.data.cuesheet.pTrackData = pTrackData; } ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); pRawData = NULL; onMeta(pUserDataMD, &metadata); ma_dr_flac__free_from_callbacks(pTrackData, pAllocationCallbacks); pTrackData = NULL; } } break; case MA_DR_FLAC_METADATA_BLOCK_TYPE_PICTURE: { if (blockSize < 32) { return MA_FALSE; } if (onMeta) { void* pRawData; const char* pRunningData; const char* pRunningDataEnd; pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; pRunningData = (const char*)pRawData; pRunningDataEnd = (const char*)pRawData + blockSize; metadata.data.picture.type = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; metadata.data.picture.mimeLength = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; if ((pRunningDataEnd - pRunningData) - 24 < (ma_int64)metadata.data.picture.mimeLength) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; metadata.data.picture.descriptionLength = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; if ((pRunningDataEnd - pRunningData) - 20 < (ma_int64)metadata.data.picture.descriptionLength) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; metadata.data.picture.width = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; metadata.data.picture.height = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; metadata.data.picture.colorDepth = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; metadata.data.picture.indexColorCount = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; metadata.data.picture.pictureDataSize = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; metadata.data.picture.pPictureData = (const ma_uint8*)pRunningData; if (pRunningDataEnd - pRunningData < (ma_int64)metadata.data.picture.pictureDataSize) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } onMeta(pUserDataMD, &metadata); ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; case MA_DR_FLAC_METADATA_BLOCK_TYPE_PADDING: { if (onMeta) { metadata.data.padding.unused = 0; if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { isLastBlock = MA_TRUE; } else { onMeta(pUserDataMD, &metadata); } } } break; case MA_DR_FLAC_METADATA_BLOCK_TYPE_INVALID: { if (onMeta) { if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { isLastBlock = MA_TRUE; } } } break; default: { if (onMeta) { void* pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); if (pRawData == NULL) { return MA_FALSE; } if (onRead(pUserData, pRawData, blockSize) != blockSize) { ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); return MA_FALSE; } metadata.pRawData = pRawData; metadata.rawDataSize = blockSize; onMeta(pUserDataMD, &metadata); ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); } } break; } if (onMeta == NULL && blockSize > 0) { if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { isLastBlock = MA_TRUE; } } runningFilePos += blockSize; if (isLastBlock) { break; } } *pSeektablePos = seektablePos; *pSeekpointCount = seektableSize / MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES; *pFirstFramePos = runningFilePos; return MA_TRUE; } static ma_bool32 ma_dr_flac__init_private__native(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_bool32 relaxed) { ma_uint8 isLastBlock; ma_uint8 blockType; ma_uint32 blockSize; (void)onSeek; pInit->container = ma_dr_flac_container_native; if (!ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { return MA_FALSE; } if (blockType != MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { if (!relaxed) { return MA_FALSE; } else { pInit->hasStreamInfoBlock = MA_FALSE; pInit->hasMetadataBlocks = MA_FALSE; if (!ma_dr_flac__read_next_flac_frame_header(&pInit->bs, 0, &pInit->firstFrameHeader)) { return MA_FALSE; } if (pInit->firstFrameHeader.bitsPerSample == 0) { return MA_FALSE; } pInit->sampleRate = pInit->firstFrameHeader.sampleRate; pInit->channels = ma_dr_flac__get_channel_count_from_channel_assignment(pInit->firstFrameHeader.channelAssignment); pInit->bitsPerSample = pInit->firstFrameHeader.bitsPerSample; pInit->maxBlockSizeInPCMFrames = 65535; return MA_TRUE; } } else { ma_dr_flac_streaminfo streaminfo; if (!ma_dr_flac__read_streaminfo(onRead, pUserData, &streaminfo)) { return MA_FALSE; } pInit->hasStreamInfoBlock = MA_TRUE; pInit->sampleRate = streaminfo.sampleRate; pInit->channels = streaminfo.channels; pInit->bitsPerSample = streaminfo.bitsPerSample; pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; pInit->hasMetadataBlocks = !isLastBlock; if (onMeta) { ma_dr_flac_metadata metadata; metadata.type = MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO; metadata.pRawData = NULL; metadata.rawDataSize = 0; metadata.data.streaminfo = streaminfo; onMeta(pUserDataMD, &metadata); } return MA_TRUE; } } #ifndef MA_DR_FLAC_NO_OGG #define MA_DR_FLAC_OGG_MAX_PAGE_SIZE 65307 #define MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32 1605413199 typedef enum { ma_dr_flac_ogg_recover_on_crc_mismatch, ma_dr_flac_ogg_fail_on_crc_mismatch } ma_dr_flac_ogg_crc_mismatch_recovery; #ifndef MA_DR_FLAC_NO_CRC static ma_uint32 ma_dr_flac__crc32_table[] = { 0x00000000L, 0x04C11DB7L, 0x09823B6EL, 0x0D4326D9L, 0x130476DCL, 0x17C56B6BL, 0x1A864DB2L, 0x1E475005L, 0x2608EDB8L, 0x22C9F00FL, 0x2F8AD6D6L, 0x2B4BCB61L, 0x350C9B64L, 0x31CD86D3L, 0x3C8EA00AL, 0x384FBDBDL, 0x4C11DB70L, 0x48D0C6C7L, 0x4593E01EL, 0x4152FDA9L, 0x5F15ADACL, 0x5BD4B01BL, 0x569796C2L, 0x52568B75L, 0x6A1936C8L, 0x6ED82B7FL, 0x639B0DA6L, 0x675A1011L, 0x791D4014L, 0x7DDC5DA3L, 0x709F7B7AL, 0x745E66CDL, 0x9823B6E0L, 0x9CE2AB57L, 0x91A18D8EL, 0x95609039L, 0x8B27C03CL, 0x8FE6DD8BL, 0x82A5FB52L, 0x8664E6E5L, 0xBE2B5B58L, 0xBAEA46EFL, 0xB7A96036L, 0xB3687D81L, 0xAD2F2D84L, 0xA9EE3033L, 0xA4AD16EAL, 0xA06C0B5DL, 0xD4326D90L, 0xD0F37027L, 0xDDB056FEL, 0xD9714B49L, 0xC7361B4CL, 0xC3F706FBL, 0xCEB42022L, 0xCA753D95L, 0xF23A8028L, 0xF6FB9D9FL, 0xFBB8BB46L, 0xFF79A6F1L, 0xE13EF6F4L, 0xE5FFEB43L, 0xE8BCCD9AL, 0xEC7DD02DL, 0x34867077L, 0x30476DC0L, 0x3D044B19L, 0x39C556AEL, 0x278206ABL, 0x23431B1CL, 0x2E003DC5L, 0x2AC12072L, 0x128E9DCFL, 0x164F8078L, 0x1B0CA6A1L, 0x1FCDBB16L, 0x018AEB13L, 0x054BF6A4L, 0x0808D07DL, 0x0CC9CDCAL, 0x7897AB07L, 0x7C56B6B0L, 0x71159069L, 0x75D48DDEL, 0x6B93DDDBL, 0x6F52C06CL, 0x6211E6B5L, 0x66D0FB02L, 0x5E9F46BFL, 0x5A5E5B08L, 0x571D7DD1L, 0x53DC6066L, 0x4D9B3063L, 0x495A2DD4L, 0x44190B0DL, 0x40D816BAL, 0xACA5C697L, 0xA864DB20L, 0xA527FDF9L, 0xA1E6E04EL, 0xBFA1B04BL, 0xBB60ADFCL, 0xB6238B25L, 0xB2E29692L, 0x8AAD2B2FL, 0x8E6C3698L, 0x832F1041L, 0x87EE0DF6L, 0x99A95DF3L, 0x9D684044L, 0x902B669DL, 0x94EA7B2AL, 0xE0B41DE7L, 0xE4750050L, 0xE9362689L, 0xEDF73B3EL, 0xF3B06B3BL, 0xF771768CL, 0xFA325055L, 0xFEF34DE2L, 0xC6BCF05FL, 0xC27DEDE8L, 0xCF3ECB31L, 0xCBFFD686L, 0xD5B88683L, 0xD1799B34L, 0xDC3ABDEDL, 0xD8FBA05AL, 0x690CE0EEL, 0x6DCDFD59L, 0x608EDB80L, 0x644FC637L, 0x7A089632L, 0x7EC98B85L, 0x738AAD5CL, 0x774BB0EBL, 0x4F040D56L, 0x4BC510E1L, 0x46863638L, 0x42472B8FL, 0x5C007B8AL, 0x58C1663DL, 0x558240E4L, 0x51435D53L, 0x251D3B9EL, 0x21DC2629L, 0x2C9F00F0L, 0x285E1D47L, 0x36194D42L, 0x32D850F5L, 0x3F9B762CL, 0x3B5A6B9BL, 0x0315D626L, 0x07D4CB91L, 0x0A97ED48L, 0x0E56F0FFL, 0x1011A0FAL, 0x14D0BD4DL, 0x19939B94L, 0x1D528623L, 0xF12F560EL, 0xF5EE4BB9L, 0xF8AD6D60L, 0xFC6C70D7L, 0xE22B20D2L, 0xE6EA3D65L, 0xEBA91BBCL, 0xEF68060BL, 0xD727BBB6L, 0xD3E6A601L, 0xDEA580D8L, 0xDA649D6FL, 0xC423CD6AL, 0xC0E2D0DDL, 0xCDA1F604L, 0xC960EBB3L, 0xBD3E8D7EL, 0xB9FF90C9L, 0xB4BCB610L, 0xB07DABA7L, 0xAE3AFBA2L, 0xAAFBE615L, 0xA7B8C0CCL, 0xA379DD7BL, 0x9B3660C6L, 0x9FF77D71L, 0x92B45BA8L, 0x9675461FL, 0x8832161AL, 0x8CF30BADL, 0x81B02D74L, 0x857130C3L, 0x5D8A9099L, 0x594B8D2EL, 0x5408ABF7L, 0x50C9B640L, 0x4E8EE645L, 0x4A4FFBF2L, 0x470CDD2BL, 0x43CDC09CL, 0x7B827D21L, 0x7F436096L, 0x7200464FL, 0x76C15BF8L, 0x68860BFDL, 0x6C47164AL, 0x61043093L, 0x65C52D24L, 0x119B4BE9L, 0x155A565EL, 0x18197087L, 0x1CD86D30L, 0x029F3D35L, 0x065E2082L, 0x0B1D065BL, 0x0FDC1BECL, 0x3793A651L, 0x3352BBE6L, 0x3E119D3FL, 0x3AD08088L, 0x2497D08DL, 0x2056CD3AL, 0x2D15EBE3L, 0x29D4F654L, 0xC5A92679L, 0xC1683BCEL, 0xCC2B1D17L, 0xC8EA00A0L, 0xD6AD50A5L, 0xD26C4D12L, 0xDF2F6BCBL, 0xDBEE767CL, 0xE3A1CBC1L, 0xE760D676L, 0xEA23F0AFL, 0xEEE2ED18L, 0xF0A5BD1DL, 0xF464A0AAL, 0xF9278673L, 0xFDE69BC4L, 0x89B8FD09L, 0x8D79E0BEL, 0x803AC667L, 0x84FBDBD0L, 0x9ABC8BD5L, 0x9E7D9662L, 0x933EB0BBL, 0x97FFAD0CL, 0xAFB010B1L, 0xAB710D06L, 0xA6322BDFL, 0xA2F33668L, 0xBCB4666DL, 0xB8757BDAL, 0xB5365D03L, 0xB1F740B4L }; #endif static MA_INLINE ma_uint32 ma_dr_flac_crc32_byte(ma_uint32 crc32, ma_uint8 data) { #ifndef MA_DR_FLAC_NO_CRC return (crc32 << 8) ^ ma_dr_flac__crc32_table[(ma_uint8)((crc32 >> 24) & 0xFF) ^ data]; #else (void)data; return crc32; #endif } #if 0 static MA_INLINE ma_uint32 ma_dr_flac_crc32_uint32(ma_uint32 crc32, ma_uint32 data) { crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 24) & 0xFF)); crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 16) & 0xFF)); crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 8) & 0xFF)); crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 0) & 0xFF)); return crc32; } static MA_INLINE ma_uint32 ma_dr_flac_crc32_uint64(ma_uint32 crc32, ma_uint64 data) { crc32 = ma_dr_flac_crc32_uint32(crc32, (ma_uint32)((data >> 32) & 0xFFFFFFFF)); crc32 = ma_dr_flac_crc32_uint32(crc32, (ma_uint32)((data >> 0) & 0xFFFFFFFF)); return crc32; } #endif static MA_INLINE ma_uint32 ma_dr_flac_crc32_buffer(ma_uint32 crc32, ma_uint8* pData, ma_uint32 dataSize) { ma_uint32 i; for (i = 0; i < dataSize; ++i) { crc32 = ma_dr_flac_crc32_byte(crc32, pData[i]); } return crc32; } static MA_INLINE ma_bool32 ma_dr_flac_ogg__is_capture_pattern(ma_uint8 pattern[4]) { return pattern[0] == 'O' && pattern[1] == 'g' && pattern[2] == 'g' && pattern[3] == 'S'; } static MA_INLINE ma_uint32 ma_dr_flac_ogg__get_page_header_size(ma_dr_flac_ogg_page_header* pHeader) { return 27 + pHeader->segmentCount; } static MA_INLINE ma_uint32 ma_dr_flac_ogg__get_page_body_size(ma_dr_flac_ogg_page_header* pHeader) { ma_uint32 pageBodySize = 0; int i; for (i = 0; i < pHeader->segmentCount; ++i) { pageBodySize += pHeader->segmentTable[i]; } return pageBodySize; } static ma_result ma_dr_flac_ogg__read_page_header_after_capture_pattern(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_ogg_page_header* pHeader, ma_uint32* pBytesRead, ma_uint32* pCRC32) { ma_uint8 data[23]; ma_uint32 i; MA_DR_FLAC_ASSERT(*pCRC32 == MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32); if (onRead(pUserData, data, 23) != 23) { return MA_AT_END; } *pBytesRead += 23; pHeader->capturePattern[0] = 'O'; pHeader->capturePattern[1] = 'g'; pHeader->capturePattern[2] = 'g'; pHeader->capturePattern[3] = 'S'; pHeader->structureVersion = data[0]; pHeader->headerType = data[1]; MA_DR_FLAC_COPY_MEMORY(&pHeader->granulePosition, &data[ 2], 8); MA_DR_FLAC_COPY_MEMORY(&pHeader->serialNumber, &data[10], 4); MA_DR_FLAC_COPY_MEMORY(&pHeader->sequenceNumber, &data[14], 4); MA_DR_FLAC_COPY_MEMORY(&pHeader->checksum, &data[18], 4); pHeader->segmentCount = data[22]; data[18] = 0; data[19] = 0; data[20] = 0; data[21] = 0; for (i = 0; i < 23; ++i) { *pCRC32 = ma_dr_flac_crc32_byte(*pCRC32, data[i]); } if (onRead(pUserData, pHeader->segmentTable, pHeader->segmentCount) != pHeader->segmentCount) { return MA_AT_END; } *pBytesRead += pHeader->segmentCount; for (i = 0; i < pHeader->segmentCount; ++i) { *pCRC32 = ma_dr_flac_crc32_byte(*pCRC32, pHeader->segmentTable[i]); } return MA_SUCCESS; } static ma_result ma_dr_flac_ogg__read_page_header(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_ogg_page_header* pHeader, ma_uint32* pBytesRead, ma_uint32* pCRC32) { ma_uint8 id[4]; *pBytesRead = 0; if (onRead(pUserData, id, 4) != 4) { return MA_AT_END; } *pBytesRead += 4; for (;;) { if (ma_dr_flac_ogg__is_capture_pattern(id)) { ma_result result; *pCRC32 = MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32; result = ma_dr_flac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, pHeader, pBytesRead, pCRC32); if (result == MA_SUCCESS) { return MA_SUCCESS; } else { if (result == MA_CRC_MISMATCH) { continue; } else { return result; } } } else { id[0] = id[1]; id[1] = id[2]; id[2] = id[3]; if (onRead(pUserData, &id[3], 1) != 1) { return MA_AT_END; } *pBytesRead += 1; } } } typedef struct { ma_dr_flac_read_proc onRead; ma_dr_flac_seek_proc onSeek; void* pUserData; ma_uint64 currentBytePos; ma_uint64 firstBytePos; ma_uint32 serialNumber; ma_dr_flac_ogg_page_header bosPageHeader; ma_dr_flac_ogg_page_header currentPageHeader; ma_uint32 bytesRemainingInPage; ma_uint32 pageDataSize; ma_uint8 pageData[MA_DR_FLAC_OGG_MAX_PAGE_SIZE]; } ma_dr_flac_oggbs; static size_t ma_dr_flac_oggbs__read_physical(ma_dr_flac_oggbs* oggbs, void* bufferOut, size_t bytesToRead) { size_t bytesActuallyRead = oggbs->onRead(oggbs->pUserData, bufferOut, bytesToRead); oggbs->currentBytePos += bytesActuallyRead; return bytesActuallyRead; } static ma_bool32 ma_dr_flac_oggbs__seek_physical(ma_dr_flac_oggbs* oggbs, ma_uint64 offset, ma_dr_flac_seek_origin origin) { if (origin == ma_dr_flac_seek_origin_start) { if (offset <= 0x7FFFFFFF) { if (!oggbs->onSeek(oggbs->pUserData, (int)offset, ma_dr_flac_seek_origin_start)) { return MA_FALSE; } oggbs->currentBytePos = offset; return MA_TRUE; } else { if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_start)) { return MA_FALSE; } oggbs->currentBytePos = offset; return ma_dr_flac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, ma_dr_flac_seek_origin_current); } } else { while (offset > 0x7FFFFFFF) { if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } oggbs->currentBytePos += 0x7FFFFFFF; offset -= 0x7FFFFFFF; } if (!oggbs->onSeek(oggbs->pUserData, (int)offset, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } oggbs->currentBytePos += offset; return MA_TRUE; } } static ma_bool32 ma_dr_flac_oggbs__goto_next_page(ma_dr_flac_oggbs* oggbs, ma_dr_flac_ogg_crc_mismatch_recovery recoveryMethod) { ma_dr_flac_ogg_page_header header; for (;;) { ma_uint32 crc32 = 0; ma_uint32 bytesRead; ma_uint32 pageBodySize; #ifndef MA_DR_FLAC_NO_CRC ma_uint32 actualCRC32; #endif if (ma_dr_flac_ogg__read_page_header(oggbs->onRead, oggbs->pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { return MA_FALSE; } oggbs->currentBytePos += bytesRead; pageBodySize = ma_dr_flac_ogg__get_page_body_size(&header); if (pageBodySize > MA_DR_FLAC_OGG_MAX_PAGE_SIZE) { continue; } if (header.serialNumber != oggbs->serialNumber) { if (pageBodySize > 0 && !ma_dr_flac_oggbs__seek_physical(oggbs, pageBodySize, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } continue; } if (ma_dr_flac_oggbs__read_physical(oggbs, oggbs->pageData, pageBodySize) != pageBodySize) { return MA_FALSE; } oggbs->pageDataSize = pageBodySize; #ifndef MA_DR_FLAC_NO_CRC actualCRC32 = ma_dr_flac_crc32_buffer(crc32, oggbs->pageData, oggbs->pageDataSize); if (actualCRC32 != header.checksum) { if (recoveryMethod == ma_dr_flac_ogg_recover_on_crc_mismatch) { continue; } else { ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch); return MA_FALSE; } } #else (void)recoveryMethod; #endif oggbs->currentPageHeader = header; oggbs->bytesRemainingInPage = pageBodySize; return MA_TRUE; } } #if 0 static ma_uint8 ma_dr_flac_oggbs__get_current_segment_index(ma_dr_flac_oggbs* oggbs, ma_uint8* pBytesRemainingInSeg) { ma_uint32 bytesConsumedInPage = ma_dr_flac_ogg__get_page_body_size(&oggbs->currentPageHeader) - oggbs->bytesRemainingInPage; ma_uint8 iSeg = 0; ma_uint32 iByte = 0; while (iByte < bytesConsumedInPage) { ma_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; if (iByte + segmentSize > bytesConsumedInPage) { break; } else { iSeg += 1; iByte += segmentSize; } } *pBytesRemainingInSeg = oggbs->currentPageHeader.segmentTable[iSeg] - (ma_uint8)(bytesConsumedInPage - iByte); return iSeg; } static ma_bool32 ma_dr_flac_oggbs__seek_to_next_packet(ma_dr_flac_oggbs* oggbs) { for (;;) { ma_bool32 atEndOfPage = MA_FALSE; ma_uint8 bytesRemainingInSeg; ma_uint8 iFirstSeg = ma_dr_flac_oggbs__get_current_segment_index(oggbs, &bytesRemainingInSeg); ma_uint32 bytesToEndOfPacketOrPage = bytesRemainingInSeg; for (ma_uint8 iSeg = iFirstSeg; iSeg < oggbs->currentPageHeader.segmentCount; ++iSeg) { ma_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; if (segmentSize < 255) { if (iSeg == oggbs->currentPageHeader.segmentCount-1) { atEndOfPage = MA_TRUE; } break; } bytesToEndOfPacketOrPage += segmentSize; } ma_dr_flac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, ma_dr_flac_seek_origin_current); oggbs->bytesRemainingInPage -= bytesToEndOfPacketOrPage; if (atEndOfPage) { if (!ma_dr_flac_oggbs__goto_next_page(oggbs)) { return MA_FALSE; } if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { return MA_TRUE; } } else { return MA_TRUE; } } } static ma_bool32 ma_dr_flac_oggbs__seek_to_next_frame(ma_dr_flac_oggbs* oggbs) { return ma_dr_flac_oggbs__seek_to_next_packet(oggbs); } #endif static size_t ma_dr_flac__on_read_ogg(void* pUserData, void* bufferOut, size_t bytesToRead) { ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pUserData; ma_uint8* pRunningBufferOut = (ma_uint8*)bufferOut; size_t bytesRead = 0; MA_DR_FLAC_ASSERT(oggbs != NULL); MA_DR_FLAC_ASSERT(pRunningBufferOut != NULL); while (bytesRead < bytesToRead) { size_t bytesRemainingToRead = bytesToRead - bytesRead; if (oggbs->bytesRemainingInPage >= bytesRemainingToRead) { MA_DR_FLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), bytesRemainingToRead); bytesRead += bytesRemainingToRead; oggbs->bytesRemainingInPage -= (ma_uint32)bytesRemainingToRead; break; } if (oggbs->bytesRemainingInPage > 0) { MA_DR_FLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), oggbs->bytesRemainingInPage); bytesRead += oggbs->bytesRemainingInPage; pRunningBufferOut += oggbs->bytesRemainingInPage; oggbs->bytesRemainingInPage = 0; } MA_DR_FLAC_ASSERT(bytesRemainingToRead > 0); if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { break; } } return bytesRead; } static ma_bool32 ma_dr_flac__on_seek_ogg(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pUserData; int bytesSeeked = 0; MA_DR_FLAC_ASSERT(oggbs != NULL); MA_DR_FLAC_ASSERT(offset >= 0); if (origin == ma_dr_flac_seek_origin_start) { if (!ma_dr_flac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, ma_dr_flac_seek_origin_start)) { return MA_FALSE; } if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_fail_on_crc_mismatch)) { return MA_FALSE; } return ma_dr_flac__on_seek_ogg(pUserData, offset, ma_dr_flac_seek_origin_current); } MA_DR_FLAC_ASSERT(origin == ma_dr_flac_seek_origin_current); while (bytesSeeked < offset) { int bytesRemainingToSeek = offset - bytesSeeked; MA_DR_FLAC_ASSERT(bytesRemainingToSeek >= 0); if (oggbs->bytesRemainingInPage >= (size_t)bytesRemainingToSeek) { bytesSeeked += bytesRemainingToSeek; (void)bytesSeeked; oggbs->bytesRemainingInPage -= bytesRemainingToSeek; break; } if (oggbs->bytesRemainingInPage > 0) { bytesSeeked += (int)oggbs->bytesRemainingInPage; oggbs->bytesRemainingInPage = 0; } MA_DR_FLAC_ASSERT(bytesRemainingToSeek > 0); if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_fail_on_crc_mismatch)) { return MA_FALSE; } } return MA_TRUE; } static ma_bool32 ma_dr_flac_ogg__seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; ma_uint64 originalBytePos; ma_uint64 runningGranulePosition; ma_uint64 runningFrameBytePos; ma_uint64 runningPCMFrameCount; MA_DR_FLAC_ASSERT(oggbs != NULL); originalBytePos = oggbs->currentBytePos; if (!ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes)) { return MA_FALSE; } oggbs->bytesRemainingInPage = 0; runningGranulePosition = 0; for (;;) { if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { ma_dr_flac_oggbs__seek_physical(oggbs, originalBytePos, ma_dr_flac_seek_origin_start); return MA_FALSE; } runningFrameBytePos = oggbs->currentBytePos - ma_dr_flac_ogg__get_page_header_size(&oggbs->currentPageHeader) - oggbs->pageDataSize; if (oggbs->currentPageHeader.granulePosition >= pcmFrameIndex) { break; } if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { if (oggbs->currentPageHeader.segmentTable[0] >= 2) { ma_uint8 firstBytesInPage[2]; firstBytesInPage[0] = oggbs->pageData[0]; firstBytesInPage[1] = oggbs->pageData[1]; if ((firstBytesInPage[0] == 0xFF) && (firstBytesInPage[1] & 0xFC) == 0xF8) { runningGranulePosition = oggbs->currentPageHeader.granulePosition; } continue; } } } if (!ma_dr_flac_oggbs__seek_physical(oggbs, runningFrameBytePos, ma_dr_flac_seek_origin_start)) { return MA_FALSE; } if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { return MA_FALSE; } runningPCMFrameCount = runningGranulePosition; for (;;) { ma_uint64 firstPCMFrameInFLACFrame = 0; ma_uint64 lastPCMFrameInFLACFrame = 0; ma_uint64 pcmFrameCountInThisFrame; if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { return MA_FALSE; } ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); pcmFrameCountInThisFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; if (pcmFrameIndex == pFlac->totalPCMFrameCount && (runningPCMFrameCount + pcmFrameCountInThisFrame) == pFlac->totalPCMFrameCount) { ma_result result = ma_dr_flac__decode_flac_frame(pFlac); if (result == MA_SUCCESS) { pFlac->currentPCMFrame = pcmFrameIndex; pFlac->currentFLACFrame.pcmFramesRemaining = 0; return MA_TRUE; } else { return MA_FALSE; } } if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFrame)) { ma_result result = ma_dr_flac__decode_flac_frame(pFlac); if (result == MA_SUCCESS) { ma_uint64 pcmFramesToDecode = (size_t)(pcmFrameIndex - runningPCMFrameCount); if (pcmFramesToDecode == 0) { return MA_TRUE; } pFlac->currentPCMFrame = runningPCMFrameCount; return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; } else { if (result == MA_CRC_MISMATCH) { continue; } else { return MA_FALSE; } } } else { ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); if (result == MA_SUCCESS) { runningPCMFrameCount += pcmFrameCountInThisFrame; } else { if (result == MA_CRC_MISMATCH) { continue; } else { return MA_FALSE; } } } } } static ma_bool32 ma_dr_flac__init_private__ogg(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_bool32 relaxed) { ma_dr_flac_ogg_page_header header; ma_uint32 crc32 = MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32; ma_uint32 bytesRead = 0; (void)relaxed; pInit->container = ma_dr_flac_container_ogg; pInit->oggFirstBytePos = 0; if (ma_dr_flac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { return MA_FALSE; } pInit->runningFilePos += bytesRead; for (;;) { int pageBodySize; if ((header.headerType & 0x02) == 0) { return MA_FALSE; } pageBodySize = ma_dr_flac_ogg__get_page_body_size(&header); if (pageBodySize == 51) { ma_uint32 bytesRemainingInPage = pageBodySize; ma_uint8 packetType; if (onRead(pUserData, &packetType, 1) != 1) { return MA_FALSE; } bytesRemainingInPage -= 1; if (packetType == 0x7F) { ma_uint8 sig[4]; if (onRead(pUserData, sig, 4) != 4) { return MA_FALSE; } bytesRemainingInPage -= 4; if (sig[0] == 'F' && sig[1] == 'L' && sig[2] == 'A' && sig[3] == 'C') { ma_uint8 mappingVersion[2]; if (onRead(pUserData, mappingVersion, 2) != 2) { return MA_FALSE; } if (mappingVersion[0] != 1) { return MA_FALSE; } if (!onSeek(pUserData, 2, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } if (onRead(pUserData, sig, 4) != 4) { return MA_FALSE; } if (sig[0] == 'f' && sig[1] == 'L' && sig[2] == 'a' && sig[3] == 'C') { ma_dr_flac_streaminfo streaminfo; ma_uint8 isLastBlock; ma_uint8 blockType; ma_uint32 blockSize; if (!ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { return MA_FALSE; } if (blockType != MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { return MA_FALSE; } if (ma_dr_flac__read_streaminfo(onRead, pUserData, &streaminfo)) { pInit->hasStreamInfoBlock = MA_TRUE; pInit->sampleRate = streaminfo.sampleRate; pInit->channels = streaminfo.channels; pInit->bitsPerSample = streaminfo.bitsPerSample; pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; pInit->hasMetadataBlocks = !isLastBlock; if (onMeta) { ma_dr_flac_metadata metadata; metadata.type = MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO; metadata.pRawData = NULL; metadata.rawDataSize = 0; metadata.data.streaminfo = streaminfo; onMeta(pUserDataMD, &metadata); } pInit->runningFilePos += pageBodySize; pInit->oggFirstBytePos = pInit->runningFilePos - 79; pInit->oggSerial = header.serialNumber; pInit->oggBosHeader = header; break; } else { return MA_FALSE; } } else { return MA_FALSE; } } else { if (!onSeek(pUserData, bytesRemainingInPage, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } } } else { if (!onSeek(pUserData, bytesRemainingInPage, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } } } else { if (!onSeek(pUserData, pageBodySize, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } } pInit->runningFilePos += pageBodySize; if (ma_dr_flac_ogg__read_page_header(onRead, pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { return MA_FALSE; } pInit->runningFilePos += bytesRead; } pInit->hasMetadataBlocks = MA_TRUE; return MA_TRUE; } #endif static ma_bool32 ma_dr_flac__init_private(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, void* pUserDataMD) { ma_bool32 relaxed; ma_uint8 id[4]; if (pInit == NULL || onRead == NULL || onSeek == NULL) { return MA_FALSE; } MA_DR_FLAC_ZERO_MEMORY(pInit, sizeof(*pInit)); pInit->onRead = onRead; pInit->onSeek = onSeek; pInit->onMeta = onMeta; pInit->container = container; pInit->pUserData = pUserData; pInit->pUserDataMD = pUserDataMD; pInit->bs.onRead = onRead; pInit->bs.onSeek = onSeek; pInit->bs.pUserData = pUserData; ma_dr_flac__reset_cache(&pInit->bs); relaxed = container != ma_dr_flac_container_unknown; for (;;) { if (onRead(pUserData, id, 4) != 4) { return MA_FALSE; } pInit->runningFilePos += 4; if (id[0] == 'I' && id[1] == 'D' && id[2] == '3') { ma_uint8 header[6]; ma_uint8 flags; ma_uint32 headerSize; if (onRead(pUserData, header, 6) != 6) { return MA_FALSE; } pInit->runningFilePos += 6; flags = header[1]; MA_DR_FLAC_COPY_MEMORY(&headerSize, header+2, 4); headerSize = ma_dr_flac__unsynchsafe_32(ma_dr_flac__be2host_32(headerSize)); if (flags & 0x10) { headerSize += 10; } if (!onSeek(pUserData, headerSize, ma_dr_flac_seek_origin_current)) { return MA_FALSE; } pInit->runningFilePos += headerSize; } else { break; } } if (id[0] == 'f' && id[1] == 'L' && id[2] == 'a' && id[3] == 'C') { return ma_dr_flac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } #ifndef MA_DR_FLAC_NO_OGG if (id[0] == 'O' && id[1] == 'g' && id[2] == 'g' && id[3] == 'S') { return ma_dr_flac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } #endif if (relaxed) { if (container == ma_dr_flac_container_native) { return ma_dr_flac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } #ifndef MA_DR_FLAC_NO_OGG if (container == ma_dr_flac_container_ogg) { return ma_dr_flac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); } #endif } return MA_FALSE; } static void ma_dr_flac__init_from_info(ma_dr_flac* pFlac, const ma_dr_flac_init_info* pInit) { MA_DR_FLAC_ASSERT(pFlac != NULL); MA_DR_FLAC_ASSERT(pInit != NULL); MA_DR_FLAC_ZERO_MEMORY(pFlac, sizeof(*pFlac)); pFlac->bs = pInit->bs; pFlac->onMeta = pInit->onMeta; pFlac->pUserDataMD = pInit->pUserDataMD; pFlac->maxBlockSizeInPCMFrames = pInit->maxBlockSizeInPCMFrames; pFlac->sampleRate = pInit->sampleRate; pFlac->channels = (ma_uint8)pInit->channels; pFlac->bitsPerSample = (ma_uint8)pInit->bitsPerSample; pFlac->totalPCMFrameCount = pInit->totalPCMFrameCount; pFlac->container = pInit->container; } static ma_dr_flac* ma_dr_flac_open_with_metadata_private(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, void* pUserDataMD, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac_init_info init; ma_uint32 allocationSize; ma_uint32 wholeSIMDVectorCountPerChannel; ma_uint32 decodedSamplesAllocationSize; #ifndef MA_DR_FLAC_NO_OGG ma_dr_flac_oggbs* pOggbs = NULL; #endif ma_uint64 firstFramePos; ma_uint64 seektablePos; ma_uint32 seekpointCount; ma_allocation_callbacks allocationCallbacks; ma_dr_flac* pFlac; ma_dr_flac__init_cpu_caps(); if (!ma_dr_flac__init_private(&init, onRead, onSeek, onMeta, container, pUserData, pUserDataMD)) { return NULL; } if (pAllocationCallbacks != NULL) { allocationCallbacks = *pAllocationCallbacks; if (allocationCallbacks.onFree == NULL || (allocationCallbacks.onMalloc == NULL && allocationCallbacks.onRealloc == NULL)) { return NULL; } } else { allocationCallbacks.pUserData = NULL; allocationCallbacks.onMalloc = ma_dr_flac__malloc_default; allocationCallbacks.onRealloc = ma_dr_flac__realloc_default; allocationCallbacks.onFree = ma_dr_flac__free_default; } allocationSize = sizeof(ma_dr_flac); if ((init.maxBlockSizeInPCMFrames % (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))) == 0) { wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))); } else { wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))) + 1; } decodedSamplesAllocationSize = wholeSIMDVectorCountPerChannel * MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE * init.channels; allocationSize += decodedSamplesAllocationSize; allocationSize += MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE; #ifndef MA_DR_FLAC_NO_OGG if (init.container == ma_dr_flac_container_ogg) { allocationSize += sizeof(ma_dr_flac_oggbs); pOggbs = (ma_dr_flac_oggbs*)ma_dr_flac__malloc_from_callbacks(sizeof(*pOggbs), &allocationCallbacks); if (pOggbs == NULL) { return NULL; } MA_DR_FLAC_ZERO_MEMORY(pOggbs, sizeof(*pOggbs)); pOggbs->onRead = onRead; pOggbs->onSeek = onSeek; pOggbs->pUserData = pUserData; pOggbs->currentBytePos = init.oggFirstBytePos; pOggbs->firstBytePos = init.oggFirstBytePos; pOggbs->serialNumber = init.oggSerial; pOggbs->bosPageHeader = init.oggBosHeader; pOggbs->bytesRemainingInPage = 0; } #endif firstFramePos = 42; seektablePos = 0; seekpointCount = 0; if (init.hasMetadataBlocks) { ma_dr_flac_read_proc onReadOverride = onRead; ma_dr_flac_seek_proc onSeekOverride = onSeek; void* pUserDataOverride = pUserData; #ifndef MA_DR_FLAC_NO_OGG if (init.container == ma_dr_flac_container_ogg) { onReadOverride = ma_dr_flac__on_read_ogg; onSeekOverride = ma_dr_flac__on_seek_ogg; pUserDataOverride = (void*)pOggbs; } #endif if (!ma_dr_flac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { #ifndef MA_DR_FLAC_NO_OGG ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); #endif return NULL; } allocationSize += seekpointCount * sizeof(ma_dr_flac_seekpoint); } pFlac = (ma_dr_flac*)ma_dr_flac__malloc_from_callbacks(allocationSize, &allocationCallbacks); if (pFlac == NULL) { #ifndef MA_DR_FLAC_NO_OGG ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); #endif return NULL; } ma_dr_flac__init_from_info(pFlac, &init); pFlac->allocationCallbacks = allocationCallbacks; pFlac->pDecodedSamples = (ma_int32*)ma_dr_flac_align((size_t)pFlac->pExtraData, MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE); #ifndef MA_DR_FLAC_NO_OGG if (init.container == ma_dr_flac_container_ogg) { ma_dr_flac_oggbs* pInternalOggbs = (ma_dr_flac_oggbs*)((ma_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + (seekpointCount * sizeof(ma_dr_flac_seekpoint))); MA_DR_FLAC_COPY_MEMORY(pInternalOggbs, pOggbs, sizeof(*pOggbs)); ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); pOggbs = NULL; pFlac->bs.onRead = ma_dr_flac__on_read_ogg; pFlac->bs.onSeek = ma_dr_flac__on_seek_ogg; pFlac->bs.pUserData = (void*)pInternalOggbs; pFlac->_oggbs = (void*)pInternalOggbs; } #endif pFlac->firstFLACFramePosInBytes = firstFramePos; #ifndef MA_DR_FLAC_NO_OGG if (init.container == ma_dr_flac_container_ogg) { pFlac->pSeekpoints = NULL; pFlac->seekpointCount = 0; } else #endif { if (seektablePos != 0) { pFlac->seekpointCount = seekpointCount; pFlac->pSeekpoints = (ma_dr_flac_seekpoint*)((ma_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize); MA_DR_FLAC_ASSERT(pFlac->bs.onSeek != NULL); MA_DR_FLAC_ASSERT(pFlac->bs.onRead != NULL); if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, ma_dr_flac_seek_origin_start)) { ma_uint32 iSeekpoint; for (iSeekpoint = 0; iSeekpoint < seekpointCount; iSeekpoint += 1) { if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints + iSeekpoint, MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) == MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) { pFlac->pSeekpoints[iSeekpoint].firstPCMFrame = ma_dr_flac__be2host_64(pFlac->pSeekpoints[iSeekpoint].firstPCMFrame); pFlac->pSeekpoints[iSeekpoint].flacFrameOffset = ma_dr_flac__be2host_64(pFlac->pSeekpoints[iSeekpoint].flacFrameOffset); pFlac->pSeekpoints[iSeekpoint].pcmFrameCount = ma_dr_flac__be2host_16(pFlac->pSeekpoints[iSeekpoint].pcmFrameCount); } else { pFlac->pSeekpoints = NULL; pFlac->seekpointCount = 0; break; } } if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, ma_dr_flac_seek_origin_start)) { ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); return NULL; } } else { pFlac->pSeekpoints = NULL; pFlac->seekpointCount = 0; } } } if (!init.hasStreamInfoBlock) { pFlac->currentFLACFrame.header = init.firstFrameHeader; for (;;) { ma_result result = ma_dr_flac__decode_flac_frame(pFlac); if (result == MA_SUCCESS) { break; } else { if (result == MA_CRC_MISMATCH) { if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); return NULL; } continue; } else { ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); return NULL; } } } } return pFlac; } #ifndef MA_DR_FLAC_NO_STDIO #include <stdio.h> #ifndef MA_DR_FLAC_NO_WCHAR #include <wchar.h> #endif static size_t ma_dr_flac__on_read_stdio(void* pUserData, void* bufferOut, size_t bytesToRead) { return fread(bufferOut, 1, bytesToRead, (FILE*)pUserData); } static ma_bool32 ma_dr_flac__on_seek_stdio(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { MA_DR_FLAC_ASSERT(offset >= 0); return fseek((FILE*)pUserData, offset, (origin == ma_dr_flac_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; } MA_API ma_dr_flac* ma_dr_flac_open_file(const char* pFileName, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; FILE* pFile; if (ma_fopen(&pFile, pFileName, "rb") != MA_SUCCESS) { return NULL; } pFlac = ma_dr_flac_open(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return NULL; } return pFlac; } #ifndef MA_DR_FLAC_NO_WCHAR MA_API ma_dr_flac* ma_dr_flac_open_file_w(const wchar_t* pFileName, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; FILE* pFile; if (ma_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != MA_SUCCESS) { return NULL; } pFlac = ma_dr_flac_open(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return NULL; } return pFlac; } #endif MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata(const char* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; FILE* pFile; if (ma_fopen(&pFile, pFileName, "rb") != MA_SUCCESS) { return NULL; } pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, onMeta, ma_dr_flac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return pFlac; } return pFlac; } #ifndef MA_DR_FLAC_NO_WCHAR MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata_w(const wchar_t* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; FILE* pFile; if (ma_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != MA_SUCCESS) { return NULL; } pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, onMeta, ma_dr_flac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return pFlac; } return pFlac; } #endif #endif static size_t ma_dr_flac__on_read_memory(void* pUserData, void* bufferOut, size_t bytesToRead) { ma_dr_flac__memory_stream* memoryStream = (ma_dr_flac__memory_stream*)pUserData; size_t bytesRemaining; MA_DR_FLAC_ASSERT(memoryStream != NULL); MA_DR_FLAC_ASSERT(memoryStream->dataSize >= memoryStream->currentReadPos); bytesRemaining = memoryStream->dataSize - memoryStream->currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (bytesToRead > 0) { MA_DR_FLAC_COPY_MEMORY(bufferOut, memoryStream->data + memoryStream->currentReadPos, bytesToRead); memoryStream->currentReadPos += bytesToRead; } return bytesToRead; } static ma_bool32 ma_dr_flac__on_seek_memory(void* pUserData, int offset, ma_dr_flac_seek_origin origin) { ma_dr_flac__memory_stream* memoryStream = (ma_dr_flac__memory_stream*)pUserData; MA_DR_FLAC_ASSERT(memoryStream != NULL); MA_DR_FLAC_ASSERT(offset >= 0); if (offset > (ma_int64)memoryStream->dataSize) { return MA_FALSE; } if (origin == ma_dr_flac_seek_origin_current) { if (memoryStream->currentReadPos + offset <= memoryStream->dataSize) { memoryStream->currentReadPos += offset; } else { return MA_FALSE; } } else { if ((ma_uint32)offset <= memoryStream->dataSize) { memoryStream->currentReadPos = offset; } else { return MA_FALSE; } } return MA_TRUE; } MA_API ma_dr_flac* ma_dr_flac_open_memory(const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac__memory_stream memoryStream; ma_dr_flac* pFlac; memoryStream.data = (const ma_uint8*)pData; memoryStream.dataSize = dataSize; memoryStream.currentReadPos = 0; pFlac = ma_dr_flac_open(ma_dr_flac__on_read_memory, ma_dr_flac__on_seek_memory, &memoryStream, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } pFlac->memoryStream = memoryStream; #ifndef MA_DR_FLAC_NO_OGG if (pFlac->container == ma_dr_flac_container_ogg) { ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; oggbs->pUserData = &pFlac->memoryStream; } else #endif { pFlac->bs.pUserData = &pFlac->memoryStream; } return pFlac; } MA_API ma_dr_flac* ma_dr_flac_open_memory_with_metadata(const void* pData, size_t dataSize, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac__memory_stream memoryStream; ma_dr_flac* pFlac; memoryStream.data = (const ma_uint8*)pData; memoryStream.dataSize = dataSize; memoryStream.currentReadPos = 0; pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_memory, ma_dr_flac__on_seek_memory, onMeta, ma_dr_flac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } pFlac->memoryStream = memoryStream; #ifndef MA_DR_FLAC_NO_OGG if (pFlac->container == ma_dr_flac_container_ogg) { ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; oggbs->pUserData = &pFlac->memoryStream; } else #endif { pFlac->bs.pUserData = &pFlac->memoryStream; } return pFlac; } MA_API ma_dr_flac* ma_dr_flac_open(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_flac_open_with_metadata_private(onRead, onSeek, NULL, ma_dr_flac_container_unknown, pUserData, pUserData, pAllocationCallbacks); } MA_API ma_dr_flac* ma_dr_flac_open_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_flac_open_with_metadata_private(onRead, onSeek, NULL, container, pUserData, pUserData, pAllocationCallbacks); } MA_API ma_dr_flac* ma_dr_flac_open_with_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_flac_open_with_metadata_private(onRead, onSeek, onMeta, ma_dr_flac_container_unknown, pUserData, pUserData, pAllocationCallbacks); } MA_API ma_dr_flac* ma_dr_flac_open_with_metadata_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { return ma_dr_flac_open_with_metadata_private(onRead, onSeek, onMeta, container, pUserData, pUserData, pAllocationCallbacks); } MA_API void ma_dr_flac_close(ma_dr_flac* pFlac) { if (pFlac == NULL) { return; } #ifndef MA_DR_FLAC_NO_STDIO if (pFlac->bs.onRead == ma_dr_flac__on_read_stdio) { fclose((FILE*)pFlac->bs.pUserData); } #ifndef MA_DR_FLAC_NO_OGG if (pFlac->container == ma_dr_flac_container_ogg) { ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; MA_DR_FLAC_ASSERT(pFlac->bs.onRead == ma_dr_flac__on_read_ogg); if (oggbs->onRead == ma_dr_flac__on_read_stdio) { fclose((FILE*)oggbs->pUserData); } } #endif #endif ma_dr_flac__free_from_callbacks(pFlac, &pFlac->allocationCallbacks); } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; for (i = 0; i < frameCount; ++i) { ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); ma_uint32 right = left - side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; ma_uint32 right0 = left0 - side0; ma_uint32 right1 = left1 - side1; ma_uint32 right2 = left2 - side2; ma_uint32 right3 = left3 - side3; pOutputSamples[i*8+0] = (ma_int32)left0; pOutputSamples[i*8+1] = (ma_int32)right0; pOutputSamples[i*8+2] = (ma_int32)left1; pOutputSamples[i*8+3] = (ma_int32)right1; pOutputSamples[i*8+4] = (ma_int32)left2; pOutputSamples[i*8+5] = (ma_int32)right2; pOutputSamples[i*8+6] = (ma_int32)left3; pOutputSamples[i*8+7] = (ma_int32)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i right = _mm_sub_epi32(left, side); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { uint32x4_t left; uint32x4_t side; uint32x4_t right; left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); right = vsubq_u32(left, side); ma_dr_flac__vst2q_u32((ma_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; for (i = 0; i < frameCount; ++i) { ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); ma_uint32 left = right + side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; ma_uint32 left0 = right0 + side0; ma_uint32 left1 = right1 + side1; ma_uint32 left2 = right2 + side2; ma_uint32 left3 = right3 + side3; pOutputSamples[i*8+0] = (ma_int32)left0; pOutputSamples[i*8+1] = (ma_int32)right0; pOutputSamples[i*8+2] = (ma_int32)left1; pOutputSamples[i*8+3] = (ma_int32)right1; pOutputSamples[i*8+4] = (ma_int32)left2; pOutputSamples[i*8+5] = (ma_int32)right2; pOutputSamples[i*8+6] = (ma_int32)left3; pOutputSamples[i*8+7] = (ma_int32)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i left = _mm_add_epi32(right, side); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { uint32x4_t side; uint32x4_t right; uint32x4_t left; side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); left = vaddq_u32(right, side); ma_dr_flac__vst2q_u32((ma_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; pOutputSamples[i*2+0] = (ma_int32)left; pOutputSamples[i*2+1] = (ma_int32)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { for (ma_uint64 i = 0; i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample); pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_int32 shift = unusedBitsPerSample; if (shift > 0) { shift -= 1; for (i = 0; i < frameCount4; ++i) { ma_uint32 temp0L; ma_uint32 temp1L; ma_uint32 temp2L; ma_uint32 temp3L; ma_uint32 temp0R; ma_uint32 temp1R; ma_uint32 temp2R; ma_uint32 temp3R; ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); temp0L = (mid0 + side0) << shift; temp1L = (mid1 + side1) << shift; temp2L = (mid2 + side2) << shift; temp3L = (mid3 + side3) << shift; temp0R = (mid0 - side0) << shift; temp1R = (mid1 - side1) << shift; temp2R = (mid2 - side2) << shift; temp3R = (mid3 - side3) << shift; pOutputSamples[i*8+0] = (ma_int32)temp0L; pOutputSamples[i*8+1] = (ma_int32)temp0R; pOutputSamples[i*8+2] = (ma_int32)temp1L; pOutputSamples[i*8+3] = (ma_int32)temp1R; pOutputSamples[i*8+4] = (ma_int32)temp2L; pOutputSamples[i*8+5] = (ma_int32)temp2R; pOutputSamples[i*8+6] = (ma_int32)temp3L; pOutputSamples[i*8+7] = (ma_int32)temp3R; } } else { for (i = 0; i < frameCount4; ++i) { ma_uint32 temp0L; ma_uint32 temp1L; ma_uint32 temp2L; ma_uint32 temp3L; ma_uint32 temp0R; ma_uint32 temp1R; ma_uint32 temp2R; ma_uint32 temp3R; ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); temp0L = (ma_uint32)((ma_int32)(mid0 + side0) >> 1); temp1L = (ma_uint32)((ma_int32)(mid1 + side1) >> 1); temp2L = (ma_uint32)((ma_int32)(mid2 + side2) >> 1); temp3L = (ma_uint32)((ma_int32)(mid3 + side3) >> 1); temp0R = (ma_uint32)((ma_int32)(mid0 - side0) >> 1); temp1R = (ma_uint32)((ma_int32)(mid1 - side1) >> 1); temp2R = (ma_uint32)((ma_int32)(mid2 - side2) >> 1); temp3R = (ma_uint32)((ma_int32)(mid3 - side3) >> 1); pOutputSamples[i*8+0] = (ma_int32)temp0L; pOutputSamples[i*8+1] = (ma_int32)temp0R; pOutputSamples[i*8+2] = (ma_int32)temp1L; pOutputSamples[i*8+3] = (ma_int32)temp1R; pOutputSamples[i*8+4] = (ma_int32)temp2L; pOutputSamples[i*8+5] = (ma_int32)temp2R; pOutputSamples[i*8+6] = (ma_int32)temp3L; pOutputSamples[i*8+7] = (ma_int32)temp3R; } } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample); pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample); } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_int32 shift = unusedBitsPerSample; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { __m128i mid; __m128i side; __m128i left; __m128i right; mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)(mid + side) >> 1; pOutputSamples[i*2+1] = (ma_int32)(mid - side) >> 1; } } else { shift -= 1; for (i = 0; i < frameCount4; ++i) { __m128i mid; __m128i side; __m128i left; __m128i right; mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift); pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift); } } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_int32 shift = unusedBitsPerSample; int32x4_t wbpsShift0_4; int32x4_t wbpsShift1_4; uint32x4_t one4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); one4 = vdupq_n_u32(1); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { uint32x4_t mid; uint32x4_t side; int32x4_t left; int32x4_t right; mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)(mid + side) >> 1; pOutputSamples[i*2+1] = (ma_int32)(mid - side) >> 1; } } else { int32x4_t shift4; shift -= 1; shift4 = vdupq_n_s32(shift); for (i = 0; i < frameCount4; ++i) { uint32x4_t mid; uint32x4_t side; int32x4_t left; int32x4_t right; mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift); pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift); } } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { for (ma_uint64 i = 0; i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)); pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; pOutputSamples[i*8+0] = (ma_int32)tempL0; pOutputSamples[i*8+1] = (ma_int32)tempR0; pOutputSamples[i*8+2] = (ma_int32)tempL1; pOutputSamples[i*8+3] = (ma_int32)tempR1; pOutputSamples[i*8+4] = (ma_int32)tempL2; pOutputSamples[i*8+5] = (ma_int32)tempR2; pOutputSamples[i*8+6] = (ma_int32)tempL3; pOutputSamples[i*8+7] = (ma_int32)tempR3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift4_0 = vdupq_n_s32(shift0); int32x4_t shift4_1 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { int32x4_t left; int32x4_t right; left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift4_0)); right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift4_1)); ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s32(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int32* pBufferOut) { ma_uint64 framesRead; ma_uint32 unusedBitsPerSample; if (pFlac == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); } MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); unusedBitsPerSample = 32 - pFlac->bitsPerSample; framesRead = 0; while (framesToRead > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; ma_uint64 frameCountThisIteration = framesToRead; if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; } if (channelCount == 2) { const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; switch (pFlac->currentFLACFrame.header.channelAssignment) { case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: { ma_dr_flac_read_pcm_frames_s32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: { ma_dr_flac_read_pcm_frames_s32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: { ma_dr_flac_read_pcm_frames_s32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: default: { ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; } } else { ma_uint64 i; for (i = 0; i < frameCountThisIteration; ++i) { unsigned int j; for (j = 0; j < channelCount; ++j) { pBufferOut[(i*channelCount)+j] = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); } } } framesRead += frameCountThisIteration; pBufferOut += frameCountThisIteration * channelCount; framesToRead -= frameCountThisIteration; pFlac->currentPCMFrame += frameCountThisIteration; pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)frameCountThisIteration; } } return framesRead; } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; for (i = 0; i < frameCount; ++i) { ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); ma_uint32 right = left - side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; ma_uint32 right0 = left0 - side0; ma_uint32 right1 = left1 - side1; ma_uint32 right2 = left2 - side2; ma_uint32 right3 = left3 - side3; left0 >>= 16; left1 >>= 16; left2 >>= 16; left3 >>= 16; right0 >>= 16; right1 >>= 16; right2 >>= 16; right3 >>= 16; pOutputSamples[i*8+0] = (ma_int16)left0; pOutputSamples[i*8+1] = (ma_int16)right0; pOutputSamples[i*8+2] = (ma_int16)left1; pOutputSamples[i*8+3] = (ma_int16)right1; pOutputSamples[i*8+4] = (ma_int16)left2; pOutputSamples[i*8+5] = (ma_int16)right2; pOutputSamples[i*8+6] = (ma_int16)left3; pOutputSamples[i*8+7] = (ma_int16)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i right = _mm_sub_epi32(left, side); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { uint32x4_t left; uint32x4_t side; uint32x4_t right; left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); right = vsubq_u32(left, side); left = vshrq_n_u32(left, 16); right = vshrq_n_u32(right, 16); ma_dr_flac__vst2q_u16((ma_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s16__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s16__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; for (i = 0; i < frameCount; ++i) { ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); ma_uint32 left = right + side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; ma_uint32 left0 = right0 + side0; ma_uint32 left1 = right1 + side1; ma_uint32 left2 = right2 + side2; ma_uint32 left3 = right3 + side3; left0 >>= 16; left1 >>= 16; left2 >>= 16; left3 >>= 16; right0 >>= 16; right1 >>= 16; right2 >>= 16; right3 >>= 16; pOutputSamples[i*8+0] = (ma_int16)left0; pOutputSamples[i*8+1] = (ma_int16)right0; pOutputSamples[i*8+2] = (ma_int16)left1; pOutputSamples[i*8+3] = (ma_int16)right1; pOutputSamples[i*8+4] = (ma_int16)left2; pOutputSamples[i*8+5] = (ma_int16)right2; pOutputSamples[i*8+6] = (ma_int16)left3; pOutputSamples[i*8+7] = (ma_int16)right3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); for (i = 0; i < frameCount4; ++i) { __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i left = _mm_add_epi32(right, side); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4; int32x4_t shift1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { uint32x4_t side; uint32x4_t right; uint32x4_t left; side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); left = vaddq_u32(right, side); left = vshrq_n_u32(left, 16); right = vshrq_n_u32(right, 16); ma_dr_flac__vst2q_u16((ma_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; left >>= 16; right >>= 16; pOutputSamples[i*2+0] = (ma_int16)left; pOutputSamples[i*2+1] = (ma_int16)right; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s16__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s16__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { for (ma_uint64 i = 0; i < frameCount; ++i) { ma_uint32 mid = (ma_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = (ma_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int16)(((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); pOutputSamples[i*2+1] = (ma_int16)(((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift = unusedBitsPerSample; if (shift > 0) { shift -= 1; for (i = 0; i < frameCount4; ++i) { ma_uint32 temp0L; ma_uint32 temp1L; ma_uint32 temp2L; ma_uint32 temp3L; ma_uint32 temp0R; ma_uint32 temp1R; ma_uint32 temp2R; ma_uint32 temp3R; ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); temp0L = (mid0 + side0) << shift; temp1L = (mid1 + side1) << shift; temp2L = (mid2 + side2) << shift; temp3L = (mid3 + side3) << shift; temp0R = (mid0 - side0) << shift; temp1R = (mid1 - side1) << shift; temp2R = (mid2 - side2) << shift; temp3R = (mid3 - side3) << shift; temp0L >>= 16; temp1L >>= 16; temp2L >>= 16; temp3L >>= 16; temp0R >>= 16; temp1R >>= 16; temp2R >>= 16; temp3R >>= 16; pOutputSamples[i*8+0] = (ma_int16)temp0L; pOutputSamples[i*8+1] = (ma_int16)temp0R; pOutputSamples[i*8+2] = (ma_int16)temp1L; pOutputSamples[i*8+3] = (ma_int16)temp1R; pOutputSamples[i*8+4] = (ma_int16)temp2L; pOutputSamples[i*8+5] = (ma_int16)temp2R; pOutputSamples[i*8+6] = (ma_int16)temp3L; pOutputSamples[i*8+7] = (ma_int16)temp3R; } } else { for (i = 0; i < frameCount4; ++i) { ma_uint32 temp0L; ma_uint32 temp1L; ma_uint32 temp2L; ma_uint32 temp3L; ma_uint32 temp0R; ma_uint32 temp1R; ma_uint32 temp2R; ma_uint32 temp3R; ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); temp0L = ((ma_int32)(mid0 + side0) >> 1); temp1L = ((ma_int32)(mid1 + side1) >> 1); temp2L = ((ma_int32)(mid2 + side2) >> 1); temp3L = ((ma_int32)(mid3 + side3) >> 1); temp0R = ((ma_int32)(mid0 - side0) >> 1); temp1R = ((ma_int32)(mid1 - side1) >> 1); temp2R = ((ma_int32)(mid2 - side2) >> 1); temp3R = ((ma_int32)(mid3 - side3) >> 1); temp0L >>= 16; temp1L >>= 16; temp2L >>= 16; temp3L >>= 16; temp0R >>= 16; temp1R >>= 16; temp2R >>= 16; temp3R >>= 16; pOutputSamples[i*8+0] = (ma_int16)temp0L; pOutputSamples[i*8+1] = (ma_int16)temp0R; pOutputSamples[i*8+2] = (ma_int16)temp1L; pOutputSamples[i*8+3] = (ma_int16)temp1R; pOutputSamples[i*8+4] = (ma_int16)temp2L; pOutputSamples[i*8+5] = (ma_int16)temp2R; pOutputSamples[i*8+6] = (ma_int16)temp3L; pOutputSamples[i*8+7] = (ma_int16)temp3R; } } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int16)(((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); pOutputSamples[i*2+1] = (ma_int16)(((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift = unusedBitsPerSample; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { __m128i mid; __m128i side; __m128i left; __m128i right; mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int16)(((ma_int32)(mid + side) >> 1) >> 16); pOutputSamples[i*2+1] = (ma_int16)(((ma_int32)(mid - side) >> 1) >> 16); } } else { shift -= 1; for (i = 0; i < frameCount4; ++i) { __m128i mid; __m128i side; __m128i left; __m128i right; mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int16)(((mid + side) << shift) >> 16); pOutputSamples[i*2+1] = (ma_int16)(((mid - side) << shift) >> 16); } } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift = unusedBitsPerSample; int32x4_t wbpsShift0_4; int32x4_t wbpsShift1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { uint32x4_t mid; uint32x4_t side; int32x4_t left; int32x4_t right; mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); left = vshrq_n_s32(left, 16); right = vshrq_n_s32(right, 16); ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int16)(((ma_int32)(mid + side) >> 1) >> 16); pOutputSamples[i*2+1] = (ma_int16)(((ma_int32)(mid - side) >> 1) >> 16); } } else { int32x4_t shift4; shift -= 1; shift4 = vdupq_n_s32(shift); for (i = 0; i < frameCount4; ++i) { uint32x4_t mid; uint32x4_t side; int32x4_t left; int32x4_t right; mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); left = vshrq_n_s32(left, 16); right = vshrq_n_s32(right, 16); ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int16)(((mid + side) << shift) >> 16); pOutputSamples[i*2+1] = (ma_int16)(((mid - side) << shift) >> 16); } } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s16__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s16__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { for (ma_uint64 i = 0; i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int16)((ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) >> 16); pOutputSamples[i*2+1] = (ma_int16)((ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) >> 16); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; tempL0 >>= 16; tempL1 >>= 16; tempL2 >>= 16; tempL3 >>= 16; tempR0 >>= 16; tempR1 >>= 16; tempR2 >>= 16; tempR3 >>= 16; pOutputSamples[i*8+0] = (ma_int16)tempL0; pOutputSamples[i*8+1] = (ma_int16)tempR0; pOutputSamples[i*8+2] = (ma_int16)tempL1; pOutputSamples[i*8+3] = (ma_int16)tempR1; pOutputSamples[i*8+4] = (ma_int16)tempL2; pOutputSamples[i*8+5] = (ma_int16)tempR2; pOutputSamples[i*8+6] = (ma_int16)tempL3; pOutputSamples[i*8+7] = (ma_int16)tempR3; } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); left = _mm_srai_epi32(left, 16); right = _mm_srai_epi32(right, 16); _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; int32x4_t shift0_4 = vdupq_n_s32(shift0); int32x4_t shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { int32x4_t left; int32x4_t right; left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); left = vshrq_n_s32(left, 16); right = vshrq_n_s32(right, 16); ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s16(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int16* pBufferOut) { ma_uint64 framesRead; ma_uint32 unusedBitsPerSample; if (pFlac == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); } MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); unusedBitsPerSample = 32 - pFlac->bitsPerSample; framesRead = 0; while (framesToRead > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; ma_uint64 frameCountThisIteration = framesToRead; if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; } if (channelCount == 2) { const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; switch (pFlac->currentFLACFrame.header.channelAssignment) { case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: { ma_dr_flac_read_pcm_frames_s16__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: { ma_dr_flac_read_pcm_frames_s16__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: { ma_dr_flac_read_pcm_frames_s16__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: default: { ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; } } else { ma_uint64 i; for (i = 0; i < frameCountThisIteration; ++i) { unsigned int j; for (j = 0; j < channelCount; ++j) { ma_int32 sampleS32 = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); pBufferOut[(i*channelCount)+j] = (ma_int16)(sampleS32 >> 16); } } } framesRead += frameCountThisIteration; pBufferOut += frameCountThisIteration * channelCount; framesToRead -= frameCountThisIteration; pFlac->currentPCMFrame += frameCountThisIteration; pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)frameCountThisIteration; } } return framesRead; } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; for (i = 0; i < frameCount; ++i) { ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); ma_uint32 right = left - side; pOutputSamples[i*2+0] = (float)((ma_int32)left / 2147483648.0); pOutputSamples[i*2+1] = (float)((ma_int32)right / 2147483648.0); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; float factor = 1 / 2147483648.0; for (i = 0; i < frameCount4; ++i) { ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; ma_uint32 right0 = left0 - side0; ma_uint32 right1 = left1 - side1; ma_uint32 right2 = left2 - side2; ma_uint32 right3 = left3 - side3; pOutputSamples[i*8+0] = (ma_int32)left0 * factor; pOutputSamples[i*8+1] = (ma_int32)right0 * factor; pOutputSamples[i*8+2] = (ma_int32)left1 * factor; pOutputSamples[i*8+3] = (ma_int32)right1 * factor; pOutputSamples[i*8+4] = (ma_int32)left2 * factor; pOutputSamples[i*8+5] = (ma_int32)right2 * factor; pOutputSamples[i*8+6] = (ma_int32)left3 * factor; pOutputSamples[i*8+7] = (ma_int32)right3 * factor; } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; pOutputSamples[i*2+0] = (ma_int32)left * factor; pOutputSamples[i*2+1] = (ma_int32)right * factor; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; __m128 factor; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = _mm_set1_ps(1.0f / 8388608.0f); for (i = 0; i < frameCount4; ++i) { __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i right = _mm_sub_epi32(left, side); __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float32x4_t factor4; int32x4_t shift0_4; int32x4_t shift1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor4 = vdupq_n_f32(1.0f / 8388608.0f); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { uint32x4_t left; uint32x4_t side; uint32x4_t right; float32x4_t leftf; float32x4_t rightf; left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); right = vsubq_u32(left, side); leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 left = pInputSamples0U32[i] << shift0; ma_uint32 side = pInputSamples1U32[i] << shift1; ma_uint32 right = left - side; pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_f32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_f32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; for (i = 0; i < frameCount; ++i) { ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); ma_uint32 left = right + side; pOutputSamples[i*2+0] = (float)((ma_int32)left / 2147483648.0); pOutputSamples[i*2+1] = (float)((ma_int32)right / 2147483648.0); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; float factor = 1 / 2147483648.0; for (i = 0; i < frameCount4; ++i) { ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; ma_uint32 left0 = right0 + side0; ma_uint32 left1 = right1 + side1; ma_uint32 left2 = right2 + side2; ma_uint32 left3 = right3 + side3; pOutputSamples[i*8+0] = (ma_int32)left0 * factor; pOutputSamples[i*8+1] = (ma_int32)right0 * factor; pOutputSamples[i*8+2] = (ma_int32)left1 * factor; pOutputSamples[i*8+3] = (ma_int32)right1 * factor; pOutputSamples[i*8+4] = (ma_int32)left2 * factor; pOutputSamples[i*8+5] = (ma_int32)right2 * factor; pOutputSamples[i*8+6] = (ma_int32)left3 * factor; pOutputSamples[i*8+7] = (ma_int32)right3 * factor; } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; pOutputSamples[i*2+0] = (ma_int32)left * factor; pOutputSamples[i*2+1] = (ma_int32)right * factor; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; __m128 factor; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = _mm_set1_ps(1.0f / 8388608.0f); for (i = 0; i < frameCount4; ++i) { __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); __m128i left = _mm_add_epi32(right, side); __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float32x4_t factor4; int32x4_t shift0_4; int32x4_t shift1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor4 = vdupq_n_f32(1.0f / 8388608.0f); shift0_4 = vdupq_n_s32(shift0); shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { uint32x4_t side; uint32x4_t right; uint32x4_t left; float32x4_t leftf; float32x4_t rightf; side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); left = vaddq_u32(right, side); leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 side = pInputSamples0U32[i] << shift0; ma_uint32 right = pInputSamples1U32[i] << shift1; ma_uint32 left = right + side; pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_f32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_f32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { for (ma_uint64 i = 0; i < frameCount; ++i) { ma_uint32 mid = (ma_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = (ma_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (float)((((ma_int32)(mid + side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); pOutputSamples[i*2+1] = (float)((((ma_int32)(mid - side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift = unusedBitsPerSample; float factor = 1 / 2147483648.0; if (shift > 0) { shift -= 1; for (i = 0; i < frameCount4; ++i) { ma_uint32 temp0L; ma_uint32 temp1L; ma_uint32 temp2L; ma_uint32 temp3L; ma_uint32 temp0R; ma_uint32 temp1R; ma_uint32 temp2R; ma_uint32 temp3R; ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); temp0L = (mid0 + side0) << shift; temp1L = (mid1 + side1) << shift; temp2L = (mid2 + side2) << shift; temp3L = (mid3 + side3) << shift; temp0R = (mid0 - side0) << shift; temp1R = (mid1 - side1) << shift; temp2R = (mid2 - side2) << shift; temp3R = (mid3 - side3) << shift; pOutputSamples[i*8+0] = (ma_int32)temp0L * factor; pOutputSamples[i*8+1] = (ma_int32)temp0R * factor; pOutputSamples[i*8+2] = (ma_int32)temp1L * factor; pOutputSamples[i*8+3] = (ma_int32)temp1R * factor; pOutputSamples[i*8+4] = (ma_int32)temp2L * factor; pOutputSamples[i*8+5] = (ma_int32)temp2R * factor; pOutputSamples[i*8+6] = (ma_int32)temp3L * factor; pOutputSamples[i*8+7] = (ma_int32)temp3R * factor; } } else { for (i = 0; i < frameCount4; ++i) { ma_uint32 temp0L; ma_uint32 temp1L; ma_uint32 temp2L; ma_uint32 temp3L; ma_uint32 temp0R; ma_uint32 temp1R; ma_uint32 temp2R; ma_uint32 temp3R; ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid0 = (mid0 << 1) | (side0 & 0x01); mid1 = (mid1 << 1) | (side1 & 0x01); mid2 = (mid2 << 1) | (side2 & 0x01); mid3 = (mid3 << 1) | (side3 & 0x01); temp0L = (ma_uint32)((ma_int32)(mid0 + side0) >> 1); temp1L = (ma_uint32)((ma_int32)(mid1 + side1) >> 1); temp2L = (ma_uint32)((ma_int32)(mid2 + side2) >> 1); temp3L = (ma_uint32)((ma_int32)(mid3 + side3) >> 1); temp0R = (ma_uint32)((ma_int32)(mid0 - side0) >> 1); temp1R = (ma_uint32)((ma_int32)(mid1 - side1) >> 1); temp2R = (ma_uint32)((ma_int32)(mid2 - side2) >> 1); temp3R = (ma_uint32)((ma_int32)(mid3 - side3) >> 1); pOutputSamples[i*8+0] = (ma_int32)temp0L * factor; pOutputSamples[i*8+1] = (ma_int32)temp0R * factor; pOutputSamples[i*8+2] = (ma_int32)temp1L * factor; pOutputSamples[i*8+3] = (ma_int32)temp1R * factor; pOutputSamples[i*8+4] = (ma_int32)temp2L * factor; pOutputSamples[i*8+5] = (ma_int32)temp2R * factor; pOutputSamples[i*8+6] = (ma_int32)temp3L * factor; pOutputSamples[i*8+7] = (ma_int32)temp3R * factor; } } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) * factor; pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) * factor; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift = unusedBitsPerSample - 8; float factor; __m128 factor128; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = 1.0f / 8388608.0f; factor128 = _mm_set1_ps(factor); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { __m128i mid; __m128i side; __m128i tempL; __m128i tempR; __m128 leftf; __m128 rightf; mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); tempL = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); tempR = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = ((ma_int32)(mid + side) >> 1) * factor; pOutputSamples[i*2+1] = ((ma_int32)(mid - side) >> 1) * factor; } } else { shift -= 1; for (i = 0; i < frameCount4; ++i) { __m128i mid; __m128i side; __m128i tempL; __m128i tempR; __m128 leftf; __m128 rightf; mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); tempL = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); tempR = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift) * factor; pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift) * factor; } } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift = unusedBitsPerSample - 8; float factor; float32x4_t factor4; int32x4_t shift4; int32x4_t wbps0_4; int32x4_t wbps1_4; MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); factor = 1.0f / 8388608.0f; factor4 = vdupq_n_f32(factor); wbps0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); wbps1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); if (shift == 0) { for (i = 0; i < frameCount4; ++i) { int32x4_t lefti; int32x4_t righti; float32x4_t leftf; float32x4_t rightf; uint32x4_t mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); uint32x4_t side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); lefti = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); righti = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = ((ma_int32)(mid + side) >> 1) * factor; pOutputSamples[i*2+1] = ((ma_int32)(mid - side) >> 1) * factor; } } else { shift -= 1; shift4 = vdupq_n_s32(shift); for (i = 0; i < frameCount4; ++i) { uint32x4_t mid; uint32x4_t side; int32x4_t lefti; int32x4_t righti; float32x4_t leftf; float32x4_t rightf; mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); lefti = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); righti = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; mid = (mid << 1) | (side & 0x01); pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift) * factor; pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift) * factor; } } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_f32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_f32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } #if 0 static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { for (ma_uint64 i = 0; i < frameCount; ++i) { pOutputSamples[i*2+0] = (float)((ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) / 2147483648.0); pOutputSamples[i*2+1] = (float)((ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) / 2147483648.0); } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; float factor = 1 / 2147483648.0; for (i = 0; i < frameCount4; ++i) { ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; pOutputSamples[i*8+0] = (ma_int32)tempL0 * factor; pOutputSamples[i*8+1] = (ma_int32)tempR0 * factor; pOutputSamples[i*8+2] = (ma_int32)tempL1 * factor; pOutputSamples[i*8+3] = (ma_int32)tempR1 * factor; pOutputSamples[i*8+4] = (ma_int32)tempL2 * factor; pOutputSamples[i*8+5] = (ma_int32)tempR2 * factor; pOutputSamples[i*8+6] = (ma_int32)tempL3 * factor; pOutputSamples[i*8+7] = (ma_int32)tempR3 * factor; } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; } } #if defined(MA_DR_FLAC_SUPPORT_SSE2) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float factor = 1.0f / 8388608.0f; __m128 factor128 = _mm_set1_ps(factor); for (i = 0; i < frameCount4; ++i) { __m128i lefti; __m128i righti; __m128 leftf; __m128 rightf; lefti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); righti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); leftf = _mm_mul_ps(_mm_cvtepi32_ps(lefti), factor128); rightf = _mm_mul_ps(_mm_cvtepi32_ps(righti), factor128); _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; } } #endif #if defined(MA_DR_FLAC_SUPPORT_NEON) static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { ma_uint64 i; ma_uint64 frameCount4 = frameCount >> 2; const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; float factor = 1.0f / 8388608.0f; float32x4_t factor4 = vdupq_n_f32(factor); int32x4_t shift0_4 = vdupq_n_s32(shift0); int32x4_t shift1_4 = vdupq_n_s32(shift1); for (i = 0; i < frameCount4; ++i) { int32x4_t lefti; int32x4_t righti; float32x4_t leftf; float32x4_t rightf; lefti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); righti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); } for (i = (frameCount4 << 2); i < frameCount; ++i) { pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; } } #endif static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) { #if defined(MA_DR_FLAC_SUPPORT_SSE2) if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #elif defined(MA_DR_FLAC_SUPPORT_NEON) if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); } else #endif { #if 0 ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #else ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); #endif } } MA_API ma_uint64 ma_dr_flac_read_pcm_frames_f32(ma_dr_flac* pFlac, ma_uint64 framesToRead, float* pBufferOut) { ma_uint64 framesRead; ma_uint32 unusedBitsPerSample; if (pFlac == NULL || framesToRead == 0) { return 0; } if (pBufferOut == NULL) { return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); } MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); unusedBitsPerSample = 32 - pFlac->bitsPerSample; framesRead = 0; while (framesToRead > 0) { if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { break; } } else { unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; ma_uint64 frameCountThisIteration = framesToRead; if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; } if (channelCount == 2) { const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; switch (pFlac->currentFLACFrame.header.channelAssignment) { case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: { ma_dr_flac_read_pcm_frames_f32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: { ma_dr_flac_read_pcm_frames_f32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: { ma_dr_flac_read_pcm_frames_f32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: default: { ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); } break; } } else { ma_uint64 i; for (i = 0; i < frameCountThisIteration; ++i) { unsigned int j; for (j = 0; j < channelCount; ++j) { ma_int32 sampleS32 = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); pBufferOut[(i*channelCount)+j] = (float)(sampleS32 / 2147483648.0); } } } framesRead += frameCountThisIteration; pBufferOut += frameCountThisIteration * channelCount; framesToRead -= frameCountThisIteration; pFlac->currentPCMFrame += frameCountThisIteration; pFlac->currentFLACFrame.pcmFramesRemaining -= (unsigned int)frameCountThisIteration; } } return framesRead; } MA_API ma_bool32 ma_dr_flac_seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) { if (pFlac == NULL) { return MA_FALSE; } if (pFlac->currentPCMFrame == pcmFrameIndex) { return MA_TRUE; } if (pFlac->firstFLACFramePosInBytes == 0) { return MA_FALSE; } if (pcmFrameIndex == 0) { pFlac->currentPCMFrame = 0; return ma_dr_flac__seek_to_first_frame(pFlac); } else { ma_bool32 wasSuccessful = MA_FALSE; ma_uint64 originalPCMFrame = pFlac->currentPCMFrame; if (pcmFrameIndex > pFlac->totalPCMFrameCount) { pcmFrameIndex = pFlac->totalPCMFrameCount; } if (pcmFrameIndex > pFlac->currentPCMFrame) { ma_uint32 offset = (ma_uint32)(pcmFrameIndex - pFlac->currentPCMFrame); if (pFlac->currentFLACFrame.pcmFramesRemaining > offset) { pFlac->currentFLACFrame.pcmFramesRemaining -= offset; pFlac->currentPCMFrame = pcmFrameIndex; return MA_TRUE; } } else { ma_uint32 offsetAbs = (ma_uint32)(pFlac->currentPCMFrame - pcmFrameIndex); ma_uint32 currentFLACFramePCMFrameCount = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; ma_uint32 currentFLACFramePCMFramesConsumed = currentFLACFramePCMFrameCount - pFlac->currentFLACFrame.pcmFramesRemaining; if (currentFLACFramePCMFramesConsumed > offsetAbs) { pFlac->currentFLACFrame.pcmFramesRemaining += offsetAbs; pFlac->currentPCMFrame = pcmFrameIndex; return MA_TRUE; } } #ifndef MA_DR_FLAC_NO_OGG if (pFlac->container == ma_dr_flac_container_ogg) { wasSuccessful = ma_dr_flac_ogg__seek_to_pcm_frame(pFlac, pcmFrameIndex); } else #endif { if (!pFlac->_noSeekTableSeek) { wasSuccessful = ma_dr_flac__seek_to_pcm_frame__seek_table(pFlac, pcmFrameIndex); } #if !defined(MA_DR_FLAC_NO_CRC) if (!wasSuccessful && !pFlac->_noBinarySearchSeek && pFlac->totalPCMFrameCount > 0) { wasSuccessful = ma_dr_flac__seek_to_pcm_frame__binary_search(pFlac, pcmFrameIndex); } #endif if (!wasSuccessful && !pFlac->_noBruteForceSeek) { wasSuccessful = ma_dr_flac__seek_to_pcm_frame__brute_force(pFlac, pcmFrameIndex); } } if (wasSuccessful) { pFlac->currentPCMFrame = pcmFrameIndex; } else { if (ma_dr_flac_seek_to_pcm_frame(pFlac, originalPCMFrame) == MA_FALSE) { ma_dr_flac_seek_to_pcm_frame(pFlac, 0); } } return wasSuccessful; } } #define MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(extension, type) \ static type* ma_dr_flac__full_read_and_close_ ## extension (ma_dr_flac* pFlac, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut)\ { \ type* pSampleData = NULL; \ ma_uint64 totalPCMFrameCount; \ \ MA_DR_FLAC_ASSERT(pFlac != NULL); \ \ totalPCMFrameCount = pFlac->totalPCMFrameCount; \ \ if (totalPCMFrameCount == 0) { \ type buffer[4096]; \ ma_uint64 pcmFramesRead; \ size_t sampleDataBufferSize = sizeof(buffer); \ \ pSampleData = (type*)ma_dr_flac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ if (pSampleData == NULL) { \ goto on_error; \ } \ \ while ((pcmFramesRead = (ma_uint64)ma_dr_flac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ type* pNewSampleData; \ size_t newSampleDataBufferSize; \ \ newSampleDataBufferSize = sampleDataBufferSize * 2; \ pNewSampleData = (type*)ma_dr_flac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ if (pNewSampleData == NULL) { \ ma_dr_flac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ goto on_error; \ } \ \ sampleDataBufferSize = newSampleDataBufferSize; \ pSampleData = pNewSampleData; \ } \ \ MA_DR_FLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ totalPCMFrameCount += pcmFramesRead; \ } \ \ \ MA_DR_FLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ } else { \ ma_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ if (dataSize > (ma_uint64)MA_SIZE_MAX) { \ goto on_error; \ } \ \ pSampleData = (type*)ma_dr_flac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); \ if (pSampleData == NULL) { \ goto on_error; \ } \ \ totalPCMFrameCount = ma_dr_flac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ } \ \ if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \ if (channelsOut) *channelsOut = pFlac->channels; \ if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \ \ ma_dr_flac_close(pFlac); \ return pSampleData; \ \ on_error: \ ma_dr_flac_close(pFlac); \ return NULL; \ } MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(s32, ma_int32) MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(s16, ma_int16) MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(f32, float) MA_API ma_int32* ma_dr_flac_open_and_read_pcm_frames_s32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalPCMFrameCountOut) { *totalPCMFrameCountOut = 0; } pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_s32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } MA_API ma_int16* ma_dr_flac_open_and_read_pcm_frames_s16(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalPCMFrameCountOut) { *totalPCMFrameCountOut = 0; } pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_s16(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } MA_API float* ma_dr_flac_open_and_read_pcm_frames_f32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (channelsOut) { *channelsOut = 0; } if (sampleRateOut) { *sampleRateOut = 0; } if (totalPCMFrameCountOut) { *totalPCMFrameCountOut = 0; } pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_f32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } #ifndef MA_DR_FLAC_NO_STDIO MA_API ma_int32* ma_dr_flac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } if (channels) { *channels = 0; } if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); } MA_API ma_int16* ma_dr_flac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } if (channels) { *channels = 0; } if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); } MA_API float* ma_dr_flac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } if (channels) { *channels = 0; } if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); } #endif MA_API ma_int32* ma_dr_flac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } if (channels) { *channels = 0; } if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); } MA_API ma_int16* ma_dr_flac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } if (channels) { *channels = 0; } if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); } MA_API float* ma_dr_flac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_flac* pFlac; if (sampleRate) { *sampleRate = 0; } if (channels) { *channels = 0; } if (totalPCMFrameCount) { *totalPCMFrameCount = 0; } pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } return ma_dr_flac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); } MA_API void ma_dr_flac_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { ma_dr_flac__free_from_callbacks(p, pAllocationCallbacks); } else { ma_dr_flac__free_default(p, NULL); } } MA_API void ma_dr_flac_init_vorbis_comment_iterator(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32 commentCount, const void* pComments) { if (pIter == NULL) { return; } pIter->countRemaining = commentCount; pIter->pRunningData = (const char*)pComments; } MA_API const char* ma_dr_flac_next_vorbis_comment(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32* pCommentLengthOut) { ma_int32 length; const char* pComment; if (pCommentLengthOut) { *pCommentLengthOut = 0; } if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { return NULL; } length = ma_dr_flac__le2host_32_ptr_unaligned(pIter->pRunningData); pIter->pRunningData += 4; pComment = pIter->pRunningData; pIter->pRunningData += length; pIter->countRemaining -= 1; if (pCommentLengthOut) { *pCommentLengthOut = length; } return pComment; } MA_API void ma_dr_flac_init_cuesheet_track_iterator(ma_dr_flac_cuesheet_track_iterator* pIter, ma_uint32 trackCount, const void* pTrackData) { if (pIter == NULL) { return; } pIter->countRemaining = trackCount; pIter->pRunningData = (const char*)pTrackData; } MA_API ma_bool32 ma_dr_flac_next_cuesheet_track(ma_dr_flac_cuesheet_track_iterator* pIter, ma_dr_flac_cuesheet_track* pCuesheetTrack) { ma_dr_flac_cuesheet_track cuesheetTrack; const char* pRunningData; ma_uint64 offsetHi; ma_uint64 offsetLo; if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { return MA_FALSE; } pRunningData = pIter->pRunningData; offsetHi = ma_dr_flac__be2host_32(*(const ma_uint32*)pRunningData); pRunningData += 4; offsetLo = ma_dr_flac__be2host_32(*(const ma_uint32*)pRunningData); pRunningData += 4; cuesheetTrack.offset = offsetLo | (offsetHi << 32); cuesheetTrack.trackNumber = pRunningData[0]; pRunningData += 1; MA_DR_FLAC_COPY_MEMORY(cuesheetTrack.ISRC, pRunningData, sizeof(cuesheetTrack.ISRC)); pRunningData += 12; cuesheetTrack.isAudio = (pRunningData[0] & 0x80) != 0; cuesheetTrack.preEmphasis = (pRunningData[0] & 0x40) != 0; pRunningData += 14; cuesheetTrack.indexCount = pRunningData[0]; pRunningData += 1; cuesheetTrack.pIndexPoints = (const ma_dr_flac_cuesheet_track_index*)pRunningData; pRunningData += cuesheetTrack.indexCount * sizeof(ma_dr_flac_cuesheet_track_index); pIter->pRunningData = pRunningData; pIter->countRemaining -= 1; if (pCuesheetTrack) { *pCuesheetTrack = cuesheetTrack; } return MA_TRUE; } #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) #pragma GCC diagnostic pop #endif #endif /* dr_flac_c end */ #endif /* MA_DR_FLAC_IMPLEMENTATION */ #endif /* MA_NO_FLAC */ #if !defined(MA_NO_MP3) && !defined(MA_NO_DECODING) #if !defined(MA_DR_MP3_IMPLEMENTATION) && !defined(MA_DR_MP3_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ /* dr_mp3_c begin */ #ifndef ma_dr_mp3_c #define ma_dr_mp3_c #include <stdlib.h> #include <string.h> #include <limits.h> MA_API void ma_dr_mp3_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) { if (pMajor) { *pMajor = MA_DR_MP3_VERSION_MAJOR; } if (pMinor) { *pMinor = MA_DR_MP3_VERSION_MINOR; } if (pRevision) { *pRevision = MA_DR_MP3_VERSION_REVISION; } } MA_API const char* ma_dr_mp3_version_string(void) { return MA_DR_MP3_VERSION_STRING; } #if defined(__TINYC__) #define MA_DR_MP3_NO_SIMD #endif #define MA_DR_MP3_OFFSET_PTR(p, offset) ((void*)((ma_uint8*)(p) + (offset))) #define MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 #ifndef MA_DR_MP3_MAX_FRAME_SYNC_MATCHES #define MA_DR_MP3_MAX_FRAME_SYNC_MATCHES 10 #endif #define MA_DR_MP3_MAX_L3_FRAME_PAYLOAD_BYTES MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE #define MA_DR_MP3_MAX_BITRESERVOIR_BYTES 511 #define MA_DR_MP3_SHORT_BLOCK_TYPE 2 #define MA_DR_MP3_STOP_BLOCK_TYPE 3 #define MA_DR_MP3_MODE_MONO 3 #define MA_DR_MP3_MODE_JOINT_STEREO 1 #define MA_DR_MP3_HDR_SIZE 4 #define MA_DR_MP3_HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) #define MA_DR_MP3_HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) #define MA_DR_MP3_HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) #define MA_DR_MP3_HDR_IS_CRC(h) (!((h[1]) & 1)) #define MA_DR_MP3_HDR_TEST_PADDING(h) ((h[2]) & 0x2) #define MA_DR_MP3_HDR_TEST_MPEG1(h) ((h[1]) & 0x8) #define MA_DR_MP3_HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) #define MA_DR_MP3_HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) #define MA_DR_MP3_HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) #define MA_DR_MP3_HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) #define MA_DR_MP3_HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) #define MA_DR_MP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) #define MA_DR_MP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) #define MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) #define MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(h) (MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) #define MA_DR_MP3_HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) #define MA_DR_MP3_HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) #define MA_DR_MP3_BITS_DEQUANTIZER_OUT -1 #define MA_DR_MP3_MAX_SCF (255 + MA_DR_MP3_BITS_DEQUANTIZER_OUT*4 - 210) #define MA_DR_MP3_MAX_SCFI ((MA_DR_MP3_MAX_SCF + 3) & ~3) #define MA_DR_MP3_MIN(a, b) ((a) > (b) ? (b) : (a)) #define MA_DR_MP3_MAX(a, b) ((a) < (b) ? (b) : (a)) #if !defined(MA_DR_MP3_NO_SIMD) #if !defined(MA_DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64)) #define MA_DR_MP3_ONLY_SIMD #endif #if ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__))) #if defined(_MSC_VER) #include <intrin.h> #endif #include <emmintrin.h> #define MA_DR_MP3_HAVE_SSE 1 #define MA_DR_MP3_HAVE_SIMD 1 #define MA_DR_MP3_VSTORE _mm_storeu_ps #define MA_DR_MP3_VLD _mm_loadu_ps #define MA_DR_MP3_VSET _mm_set1_ps #define MA_DR_MP3_VADD _mm_add_ps #define MA_DR_MP3_VSUB _mm_sub_ps #define MA_DR_MP3_VMUL _mm_mul_ps #define MA_DR_MP3_VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) #define MA_DR_MP3_VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) #define MA_DR_MP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) #define MA_DR_MP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) typedef __m128 ma_dr_mp3_f4; #if defined(_MSC_VER) || defined(MA_DR_MP3_ONLY_SIMD) #define ma_dr_mp3_cpuid __cpuid #else static __inline__ __attribute__((always_inline)) void ma_dr_mp3_cpuid(int CPUInfo[], const int InfoType) { #if defined(__PIC__) __asm__ __volatile__( #if defined(__x86_64__) "push %%rbx\n" "cpuid\n" "xchgl %%ebx, %1\n" "pop %%rbx\n" #else "xchgl %%ebx, %1\n" "cpuid\n" "xchgl %%ebx, %1\n" #endif : "=a" (CPUInfo[0]), "=r" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) : "a" (InfoType)); #else __asm__ __volatile__( "cpuid" : "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) : "a" (InfoType)); #endif } #endif static int ma_dr_mp3_have_simd(void) { #ifdef MA_DR_MP3_ONLY_SIMD return 1; #else static int g_have_simd; int CPUInfo[4]; #ifdef MINIMP3_TEST static int g_counter; if (g_counter++ > 100) return 0; #endif if (g_have_simd) goto end; ma_dr_mp3_cpuid(CPUInfo, 0); if (CPUInfo[0] > 0) { ma_dr_mp3_cpuid(CPUInfo, 1); g_have_simd = (CPUInfo[3] & (1 << 26)) + 1; return g_have_simd - 1; } end: return g_have_simd - 1; #endif } #elif defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) #include <arm_neon.h> #define MA_DR_MP3_HAVE_SSE 0 #define MA_DR_MP3_HAVE_SIMD 1 #define MA_DR_MP3_VSTORE vst1q_f32 #define MA_DR_MP3_VLD vld1q_f32 #define MA_DR_MP3_VSET vmovq_n_f32 #define MA_DR_MP3_VADD vaddq_f32 #define MA_DR_MP3_VSUB vsubq_f32 #define MA_DR_MP3_VMUL vmulq_f32 #define MA_DR_MP3_VMAC(a, x, y) vmlaq_f32(a, x, y) #define MA_DR_MP3_VMSB(a, x, y) vmlsq_f32(a, x, y) #define MA_DR_MP3_VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) #define MA_DR_MP3_VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) typedef float32x4_t ma_dr_mp3_f4; static int ma_dr_mp3_have_simd(void) { return 1; } #else #define MA_DR_MP3_HAVE_SSE 0 #define MA_DR_MP3_HAVE_SIMD 0 #ifdef MA_DR_MP3_ONLY_SIMD #error MA_DR_MP3_ONLY_SIMD used, but SSE/NEON not enabled #endif #endif #else #define MA_DR_MP3_HAVE_SIMD 0 #endif #if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) #define MA_DR_MP3_HAVE_ARMV6 1 static __inline__ __attribute__((always_inline)) ma_int32 ma_dr_mp3_clip_int16_arm(ma_int32 a) { ma_int32 x = 0; __asm__ ("ssat %0, #16, %1" : "=r"(x) : "r"(a)); return x; } #else #define MA_DR_MP3_HAVE_ARMV6 0 #endif #ifndef MA_DR_MP3_ASSERT #include <assert.h> #define MA_DR_MP3_ASSERT(expression) assert(expression) #endif #ifndef MA_DR_MP3_COPY_MEMORY #define MA_DR_MP3_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) #endif #ifndef MA_DR_MP3_MOVE_MEMORY #define MA_DR_MP3_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) #endif #ifndef MA_DR_MP3_ZERO_MEMORY #define MA_DR_MP3_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) #endif #define MA_DR_MP3_ZERO_OBJECT(p) MA_DR_MP3_ZERO_MEMORY((p), sizeof(*(p))) #ifndef MA_DR_MP3_MALLOC #define MA_DR_MP3_MALLOC(sz) malloc((sz)) #endif #ifndef MA_DR_MP3_REALLOC #define MA_DR_MP3_REALLOC(p, sz) realloc((p), (sz)) #endif #ifndef MA_DR_MP3_FREE #define MA_DR_MP3_FREE(p) free((p)) #endif typedef struct { const ma_uint8 *buf; int pos, limit; } ma_dr_mp3_bs; typedef struct { float scf[3*64]; ma_uint8 total_bands, stereo_bands, bitalloc[64], scfcod[64]; } ma_dr_mp3_L12_scale_info; typedef struct { ma_uint8 tab_offset, code_tab_width, band_count; } ma_dr_mp3_L12_subband_alloc; typedef struct { const ma_uint8 *sfbtab; ma_uint16 part_23_length, big_values, scalefac_compress; ma_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; ma_uint8 table_select[3], region_count[3], subblock_gain[3]; ma_uint8 preflag, scalefac_scale, count1_table, scfsi; } ma_dr_mp3_L3_gr_info; typedef struct { ma_dr_mp3_bs bs; ma_uint8 maindata[MA_DR_MP3_MAX_BITRESERVOIR_BYTES + MA_DR_MP3_MAX_L3_FRAME_PAYLOAD_BYTES]; ma_dr_mp3_L3_gr_info gr_info[4]; float grbuf[2][576], scf[40], syn[18 + 15][2*32]; ma_uint8 ist_pos[2][39]; } ma_dr_mp3dec_scratch; static void ma_dr_mp3_bs_init(ma_dr_mp3_bs *bs, const ma_uint8 *data, int bytes) { bs->buf = data; bs->pos = 0; bs->limit = bytes*8; } static ma_uint32 ma_dr_mp3_bs_get_bits(ma_dr_mp3_bs *bs, int n) { ma_uint32 next, cache = 0, s = bs->pos & 7; int shl = n + s; const ma_uint8 *p = bs->buf + (bs->pos >> 3); if ((bs->pos += n) > bs->limit) return 0; next = *p++ & (255 >> s); while ((shl -= 8) > 0) { cache |= next << shl; next = *p++; } return cache | (next >> -shl); } static int ma_dr_mp3_hdr_valid(const ma_uint8 *h) { return h[0] == 0xff && ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && (MA_DR_MP3_HDR_GET_LAYER(h) != 0) && (MA_DR_MP3_HDR_GET_BITRATE(h) != 15) && (MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) != 3); } static int ma_dr_mp3_hdr_compare(const ma_uint8 *h1, const ma_uint8 *h2) { return ma_dr_mp3_hdr_valid(h2) && ((h1[1] ^ h2[1]) & 0xFE) == 0 && ((h1[2] ^ h2[2]) & 0x0C) == 0 && !(MA_DR_MP3_HDR_IS_FREE_FORMAT(h1) ^ MA_DR_MP3_HDR_IS_FREE_FORMAT(h2)); } static unsigned ma_dr_mp3_hdr_bitrate_kbps(const ma_uint8 *h) { static const ma_uint8 halfrate[2][3][15] = { { { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,16,24,28,32,40,48,56,64,72,80,88,96,112,128 } }, { { 0,16,20,24,28,32,40,48,56,64,80,96,112,128,160 }, { 0,16,24,28,32,40,48,56,64,80,96,112,128,160,192 }, { 0,16,32,48,64,80,96,112,128,144,160,176,192,208,224 } }, }; return 2*halfrate[!!MA_DR_MP3_HDR_TEST_MPEG1(h)][MA_DR_MP3_HDR_GET_LAYER(h) - 1][MA_DR_MP3_HDR_GET_BITRATE(h)]; } static unsigned ma_dr_mp3_hdr_sample_rate_hz(const ma_uint8 *h) { static const unsigned g_hz[3] = { 44100, 48000, 32000 }; return g_hz[MA_DR_MP3_HDR_GET_SAMPLE_RATE(h)] >> (int)!MA_DR_MP3_HDR_TEST_MPEG1(h) >> (int)!MA_DR_MP3_HDR_TEST_NOT_MPEG25(h); } static unsigned ma_dr_mp3_hdr_frame_samples(const ma_uint8 *h) { return MA_DR_MP3_HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)MA_DR_MP3_HDR_IS_FRAME_576(h)); } static int ma_dr_mp3_hdr_frame_bytes(const ma_uint8 *h, int free_format_size) { int frame_bytes = ma_dr_mp3_hdr_frame_samples(h)*ma_dr_mp3_hdr_bitrate_kbps(h)*125/ma_dr_mp3_hdr_sample_rate_hz(h); if (MA_DR_MP3_HDR_IS_LAYER_1(h)) { frame_bytes &= ~3; } return frame_bytes ? frame_bytes : free_format_size; } static int ma_dr_mp3_hdr_padding(const ma_uint8 *h) { return MA_DR_MP3_HDR_TEST_PADDING(h) ? (MA_DR_MP3_HDR_IS_LAYER_1(h) ? 4 : 1) : 0; } #ifndef MA_DR_MP3_ONLY_MP3 static const ma_dr_mp3_L12_subband_alloc *ma_dr_mp3_L12_subband_alloc_table(const ma_uint8 *hdr, ma_dr_mp3_L12_scale_info *sci) { const ma_dr_mp3_L12_subband_alloc *alloc; int mode = MA_DR_MP3_HDR_GET_STEREO_MODE(hdr); int nbands, stereo_bands = (mode == MA_DR_MP3_MODE_MONO) ? 0 : (mode == MA_DR_MP3_MODE_JOINT_STEREO) ? (MA_DR_MP3_HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; if (MA_DR_MP3_HDR_IS_LAYER_1(hdr)) { static const ma_dr_mp3_L12_subband_alloc g_alloc_L1[] = { { 76, 4, 32 } }; alloc = g_alloc_L1; nbands = 32; } else if (!MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; alloc = g_alloc_L2M2; nbands = 30; } else { static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; int sample_rate_idx = MA_DR_MP3_HDR_GET_SAMPLE_RATE(hdr); unsigned kbps = ma_dr_mp3_hdr_bitrate_kbps(hdr) >> (int)(mode != MA_DR_MP3_MODE_MONO); if (!kbps) { kbps = 192; } alloc = g_alloc_L2M1; nbands = 27; if (kbps < 56) { static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; alloc = g_alloc_L2M1_lowrate; nbands = sample_rate_idx == 2 ? 12 : 8; } else if (kbps >= 96 && sample_rate_idx != 1) { nbands = 30; } } sci->total_bands = (ma_uint8)nbands; sci->stereo_bands = (ma_uint8)MA_DR_MP3_MIN(stereo_bands, nbands); return alloc; } static void ma_dr_mp3_L12_read_scalefactors(ma_dr_mp3_bs *bs, ma_uint8 *pba, ma_uint8 *scfcod, int bands, float *scf) { static const float g_deq_L12[18*3] = { #define MA_DR_MP3_DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x MA_DR_MP3_DQ(3),MA_DR_MP3_DQ(7),MA_DR_MP3_DQ(15),MA_DR_MP3_DQ(31),MA_DR_MP3_DQ(63),MA_DR_MP3_DQ(127),MA_DR_MP3_DQ(255),MA_DR_MP3_DQ(511),MA_DR_MP3_DQ(1023),MA_DR_MP3_DQ(2047),MA_DR_MP3_DQ(4095),MA_DR_MP3_DQ(8191),MA_DR_MP3_DQ(16383),MA_DR_MP3_DQ(32767),MA_DR_MP3_DQ(65535),MA_DR_MP3_DQ(3),MA_DR_MP3_DQ(5),MA_DR_MP3_DQ(9) }; int i, m; for (i = 0; i < bands; i++) { float s = 0; int ba = *pba++; int mask = ba ? 4 + ((19 >> scfcod[i]) & 3) : 0; for (m = 4; m; m >>= 1) { if (mask & m) { int b = ma_dr_mp3_bs_get_bits(bs, 6); s = g_deq_L12[ba*3 - 6 + b % 3]*(int)(1 << 21 >> b/3); } *scf++ = s; } } } static void ma_dr_mp3_L12_read_scale_info(const ma_uint8 *hdr, ma_dr_mp3_bs *bs, ma_dr_mp3_L12_scale_info *sci) { static const ma_uint8 g_bitalloc_code_tab[] = { 0,17, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16, 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,16, 0,17,18, 3,19,4,5,16, 0,17,18,16, 0,17,18,19, 4,5,6, 7,8, 9,10,11,12,13,14,15, 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,14, 0, 2, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16 }; const ma_dr_mp3_L12_subband_alloc *subband_alloc = ma_dr_mp3_L12_subband_alloc_table(hdr, sci); int i, k = 0, ba_bits = 0; const ma_uint8 *ba_code_tab = g_bitalloc_code_tab; for (i = 0; i < sci->total_bands; i++) { ma_uint8 ba; if (i == k) { k += subband_alloc->band_count; ba_bits = subband_alloc->code_tab_width; ba_code_tab = g_bitalloc_code_tab + subband_alloc->tab_offset; subband_alloc++; } ba = ba_code_tab[ma_dr_mp3_bs_get_bits(bs, ba_bits)]; sci->bitalloc[2*i] = ba; if (i < sci->stereo_bands) { ba = ba_code_tab[ma_dr_mp3_bs_get_bits(bs, ba_bits)]; } sci->bitalloc[2*i + 1] = sci->stereo_bands ? ba : 0; } for (i = 0; i < 2*sci->total_bands; i++) { sci->scfcod[i] = (ma_uint8)(sci->bitalloc[i] ? MA_DR_MP3_HDR_IS_LAYER_1(hdr) ? 2 : ma_dr_mp3_bs_get_bits(bs, 2) : 6); } ma_dr_mp3_L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); for (i = sci->stereo_bands; i < sci->total_bands; i++) { sci->bitalloc[2*i + 1] = 0; } } static int ma_dr_mp3_L12_dequantize_granule(float *grbuf, ma_dr_mp3_bs *bs, ma_dr_mp3_L12_scale_info *sci, int group_size) { int i, j, k, choff = 576; for (j = 0; j < 4; j++) { float *dst = grbuf + group_size*j; for (i = 0; i < 2*sci->total_bands; i++) { int ba = sci->bitalloc[i]; if (ba != 0) { if (ba < 17) { int half = (1 << (ba - 1)) - 1; for (k = 0; k < group_size; k++) { dst[k] = (float)((int)ma_dr_mp3_bs_get_bits(bs, ba) - half); } } else { unsigned mod = (2 << (ba - 17)) + 1; unsigned code = ma_dr_mp3_bs_get_bits(bs, mod + 2 - (mod >> 3)); for (k = 0; k < group_size; k++, code /= mod) { dst[k] = (float)((int)(code % mod - mod/2)); } } } dst += choff; choff = 18 - choff; } } return group_size*4; } static void ma_dr_mp3_L12_apply_scf_384(ma_dr_mp3_L12_scale_info *sci, const float *scf, float *dst) { int i, k; MA_DR_MP3_COPY_MEMORY(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); for (i = 0; i < sci->total_bands; i++, dst += 18, scf += 6) { for (k = 0; k < 12; k++) { dst[k + 0] *= scf[0]; dst[k + 576] *= scf[3]; } } } #endif static int ma_dr_mp3_L3_read_side_info(ma_dr_mp3_bs *bs, ma_dr_mp3_L3_gr_info *gr, const ma_uint8 *hdr) { static const ma_uint8 g_scf_long[8][23] = { { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, { 12,12,12,12,12,12,16,20,24,28,32,40,48,56,64,76,90,2,2,2,2,2,0 }, { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, { 6,6,6,6,6,6,8,10,12,14,16,18,22,26,32,38,46,54,62,70,76,36,0 }, { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, { 4,4,4,4,4,4,6,6,8,8,10,12,16,20,24,28,34,42,50,54,76,158,0 }, { 4,4,4,4,4,4,6,6,6,8,10,12,16,18,22,28,34,40,46,54,54,192,0 }, { 4,4,4,4,4,4,6,6,8,10,12,16,20,24,30,38,46,56,68,84,102,26,0 } }; static const ma_uint8 g_scf_short[8][40] = { { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, { 8,8,8,8,8,8,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, { 4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } }; static const ma_uint8 g_scf_mixed[8][40] = { { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, { 12,12,12,4,4,4,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, { 6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } }; unsigned tables, scfsi = 0; int main_data_begin, part_23_sum = 0; int gr_count = MA_DR_MP3_HDR_IS_MONO(hdr) ? 1 : 2; int sr_idx = MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(hdr); sr_idx -= (sr_idx != 0); if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { gr_count *= 2; main_data_begin = ma_dr_mp3_bs_get_bits(bs, 9); scfsi = ma_dr_mp3_bs_get_bits(bs, 7 + gr_count); } else { main_data_begin = ma_dr_mp3_bs_get_bits(bs, 8 + gr_count) >> gr_count; } do { if (MA_DR_MP3_HDR_IS_MONO(hdr)) { scfsi <<= 4; } gr->part_23_length = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, 12); part_23_sum += gr->part_23_length; gr->big_values = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, 9); if (gr->big_values > 288) { return -1; } gr->global_gain = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 8); gr->scalefac_compress = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 4 : 9); gr->sfbtab = g_scf_long[sr_idx]; gr->n_long_sfb = 22; gr->n_short_sfb = 0; if (ma_dr_mp3_bs_get_bits(bs, 1)) { gr->block_type = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 2); if (!gr->block_type) { return -1; } gr->mixed_block_flag = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); gr->region_count[0] = 7; gr->region_count[1] = 255; if (gr->block_type == MA_DR_MP3_SHORT_BLOCK_TYPE) { scfsi &= 0x0F0F; if (!gr->mixed_block_flag) { gr->region_count[0] = 8; gr->sfbtab = g_scf_short[sr_idx]; gr->n_long_sfb = 0; gr->n_short_sfb = 39; } else { gr->sfbtab = g_scf_mixed[sr_idx]; gr->n_long_sfb = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 8 : 6; gr->n_short_sfb = 30; } } tables = ma_dr_mp3_bs_get_bits(bs, 10); tables <<= 5; gr->subblock_gain[0] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); gr->subblock_gain[1] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); gr->subblock_gain[2] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); } else { gr->block_type = 0; gr->mixed_block_flag = 0; tables = ma_dr_mp3_bs_get_bits(bs, 15); gr->region_count[0] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 4); gr->region_count[1] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); gr->region_count[2] = 255; } gr->table_select[0] = (ma_uint8)(tables >> 10); gr->table_select[1] = (ma_uint8)((tables >> 5) & 31); gr->table_select[2] = (ma_uint8)((tables) & 31); gr->preflag = (ma_uint8)(MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? ma_dr_mp3_bs_get_bits(bs, 1) : (gr->scalefac_compress >= 500)); gr->scalefac_scale = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); gr->count1_table = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); gr->scfsi = (ma_uint8)((scfsi >> 12) & 15); scfsi <<= 4; gr++; } while(--gr_count); if (part_23_sum + bs->pos > bs->limit + main_data_begin*8) { return -1; } return main_data_begin; } static void ma_dr_mp3_L3_read_scalefactors(ma_uint8 *scf, ma_uint8 *ist_pos, const ma_uint8 *scf_size, const ma_uint8 *scf_count, ma_dr_mp3_bs *bitbuf, int scfsi) { int i, k; for (i = 0; i < 4 && scf_count[i]; i++, scfsi *= 2) { int cnt = scf_count[i]; if (scfsi & 8) { MA_DR_MP3_COPY_MEMORY(scf, ist_pos, cnt); } else { int bits = scf_size[i]; if (!bits) { MA_DR_MP3_ZERO_MEMORY(scf, cnt); MA_DR_MP3_ZERO_MEMORY(ist_pos, cnt); } else { int max_scf = (scfsi < 0) ? (1 << bits) - 1 : -1; for (k = 0; k < cnt; k++) { int s = ma_dr_mp3_bs_get_bits(bitbuf, bits); ist_pos[k] = (ma_uint8)(s == max_scf ? -1 : s); scf[k] = (ma_uint8)s; } } } ist_pos += cnt; scf += cnt; } scf[0] = scf[1] = scf[2] = 0; } static float ma_dr_mp3_L3_ldexp_q2(float y, int exp_q2) { static const float g_expfrac[4] = { 9.31322575e-10f,7.83145814e-10f,6.58544508e-10f,5.53767716e-10f }; int e; do { e = MA_DR_MP3_MIN(30*4, exp_q2); y *= g_expfrac[e & 3]*(1 << 30 >> (e >> 2)); } while ((exp_q2 -= e) > 0); return y; } static void ma_dr_mp3_L3_decode_scalefactors(const ma_uint8 *hdr, ma_uint8 *ist_pos, ma_dr_mp3_bs *bs, const ma_dr_mp3_L3_gr_info *gr, float *scf, int ch) { static const ma_uint8 g_scf_partitions[3][28] = { { 6,5,5, 5,6,5,5,5,6,5, 7,3,11,10,0,0, 7, 7, 7,0, 6, 6,6,3, 8, 8,5,0 }, { 8,9,6,12,6,9,9,9,6,9,12,6,15,18,0,0, 6,15,12,0, 6,12,9,6, 6,18,9,0 }, { 9,9,6,12,9,9,9,9,9,9,12,6,18,18,0,0,12,12,12,0,12, 9,9,6,15,12,9,0 } }; const ma_uint8 *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; ma_uint8 scf_size[4], iscf[40]; int i, scf_shift = gr->scalefac_scale + 1, gain_exp, scfsi = gr->scfsi; float gain; if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { static const ma_uint8 g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; int part = g_scfc_decode[gr->scalefac_compress]; scf_size[1] = scf_size[0] = (ma_uint8)(part >> 2); scf_size[3] = scf_size[2] = (ma_uint8)(part & 3); } else { static const ma_uint8 g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; int k, modprod, sfc, ist = MA_DR_MP3_HDR_TEST_I_STEREO(hdr) && ch; sfc = gr->scalefac_compress >> ist; for (k = ist*3*4; sfc >= 0; sfc -= modprod, k += 4) { for (modprod = 1, i = 3; i >= 0; i--) { scf_size[i] = (ma_uint8)(sfc / modprod % g_mod[k + i]); modprod *= g_mod[k + i]; } } scf_partition += k; scfsi = -16; } ma_dr_mp3_L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); if (gr->n_short_sfb) { int sh = 3 - scf_shift; for (i = 0; i < gr->n_short_sfb; i += 3) { iscf[gr->n_long_sfb + i + 0] = (ma_uint8)(iscf[gr->n_long_sfb + i + 0] + (gr->subblock_gain[0] << sh)); iscf[gr->n_long_sfb + i + 1] = (ma_uint8)(iscf[gr->n_long_sfb + i + 1] + (gr->subblock_gain[1] << sh)); iscf[gr->n_long_sfb + i + 2] = (ma_uint8)(iscf[gr->n_long_sfb + i + 2] + (gr->subblock_gain[2] << sh)); } } else if (gr->preflag) { static const ma_uint8 g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; for (i = 0; i < 10; i++) { iscf[11 + i] = (ma_uint8)(iscf[11 + i] + g_preamp[i]); } } gain_exp = gr->global_gain + MA_DR_MP3_BITS_DEQUANTIZER_OUT*4 - 210 - (MA_DR_MP3_HDR_IS_MS_STEREO(hdr) ? 2 : 0); gain = ma_dr_mp3_L3_ldexp_q2(1 << (MA_DR_MP3_MAX_SCFI/4), MA_DR_MP3_MAX_SCFI - gain_exp); for (i = 0; i < (int)(gr->n_long_sfb + gr->n_short_sfb); i++) { scf[i] = ma_dr_mp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); } } static const float g_ma_dr_mp3_pow43[129 + 16] = { 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, 0,1,2.519842f,4.326749f,6.349604f,8.549880f,10.902724f,13.390518f,16.000000f,18.720754f,21.544347f,24.463781f,27.473142f,30.567351f,33.741992f,36.993181f,40.317474f,43.711787f,47.173345f,50.699631f,54.288352f,57.937408f,61.644865f,65.408941f,69.227979f,73.100443f,77.024898f,81.000000f,85.024491f,89.097188f,93.216975f,97.382800f,101.593667f,105.848633f,110.146801f,114.487321f,118.869381f,123.292209f,127.755065f,132.257246f,136.798076f,141.376907f,145.993119f,150.646117f,155.335327f,160.060199f,164.820202f,169.614826f,174.443577f,179.305980f,184.201575f,189.129918f,194.090580f,199.083145f,204.107210f,209.162385f,214.248292f,219.364564f,224.510845f,229.686789f,234.892058f,240.126328f,245.389280f,250.680604f,256.000000f,261.347174f,266.721841f,272.123723f,277.552547f,283.008049f,288.489971f,293.998060f,299.532071f,305.091761f,310.676898f,316.287249f,321.922592f,327.582707f,333.267377f,338.976394f,344.709550f,350.466646f,356.247482f,362.051866f,367.879608f,373.730522f,379.604427f,385.501143f,391.420496f,397.362314f,403.326427f,409.312672f,415.320884f,421.350905f,427.402579f,433.475750f,439.570269f,445.685987f,451.822757f,457.980436f,464.158883f,470.357960f,476.577530f,482.817459f,489.077615f,495.357868f,501.658090f,507.978156f,514.317941f,520.677324f,527.056184f,533.454404f,539.871867f,546.308458f,552.764065f,559.238575f,565.731879f,572.243870f,578.774440f,585.323483f,591.890898f,598.476581f,605.080431f,611.702349f,618.342238f,625.000000f,631.675540f,638.368763f,645.079578f }; static float ma_dr_mp3_L3_pow_43(int x) { float frac; int sign, mult = 256; if (x < 129) { return g_ma_dr_mp3_pow43[16 + x]; } if (x < 1024) { mult = 16; x <<= 3; } sign = 2*x & 64; frac = (float)((x & 63) - sign) / ((x & ~63) + sign); return g_ma_dr_mp3_pow43[16 + ((x + sign) >> 6)]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; } static void ma_dr_mp3_L3_huffman(float *dst, ma_dr_mp3_bs *bs, const ma_dr_mp3_L3_gr_info *gr_info, const float *scf, int layer3gr_limit) { static const ma_int16 tabs[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 785,785,785,785,784,784,784,784,513,513,513,513,513,513,513,513,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256, -255,1313,1298,1282,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,290,288, 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}; static const ma_uint8 tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205}; static const ma_uint8 tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; static const ma_int16 tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; static const ma_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; #define MA_DR_MP3_PEEK_BITS(n) (bs_cache >> (32 - (n))) #define MA_DR_MP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } #define MA_DR_MP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (ma_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } #define MA_DR_MP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) float one = 0.0f; int ireg = 0, big_val_cnt = gr_info->big_values; const ma_uint8 *sfb = gr_info->sfbtab; const ma_uint8 *bs_next_ptr = bs->buf + bs->pos/8; ma_uint32 bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); int pairs_to_decode, np, bs_sh = (bs->pos & 7) - 8; bs_next_ptr += 4; while (big_val_cnt > 0) { int tab_num = gr_info->table_select[ireg]; int sfb_cnt = gr_info->region_count[ireg++]; const ma_int16 *codebook = tabs + tabindex[tab_num]; int linbits = g_linbits[tab_num]; if (linbits) { do { np = *sfb++ / 2; pairs_to_decode = MA_DR_MP3_MIN(big_val_cnt, np); one = *scf++; do { int j, w = 5; int leaf = codebook[MA_DR_MP3_PEEK_BITS(w)]; while (leaf < 0) { MA_DR_MP3_FLUSH_BITS(w); w = leaf & 7; leaf = codebook[MA_DR_MP3_PEEK_BITS(w) - (leaf >> 3)]; } MA_DR_MP3_FLUSH_BITS(leaf >> 8); for (j = 0; j < 2; j++, dst++, leaf >>= 4) { int lsb = leaf & 0x0F; if (lsb == 15) { lsb += MA_DR_MP3_PEEK_BITS(linbits); MA_DR_MP3_FLUSH_BITS(linbits); MA_DR_MP3_CHECK_BITS; *dst = one*ma_dr_mp3_L3_pow_43(lsb)*((ma_int32)bs_cache < 0 ? -1: 1); } else { *dst = g_ma_dr_mp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; } MA_DR_MP3_FLUSH_BITS(lsb ? 1 : 0); } MA_DR_MP3_CHECK_BITS; } while (--pairs_to_decode); } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); } else { do { np = *sfb++ / 2; pairs_to_decode = MA_DR_MP3_MIN(big_val_cnt, np); one = *scf++; do { int j, w = 5; int leaf = codebook[MA_DR_MP3_PEEK_BITS(w)]; while (leaf < 0) { MA_DR_MP3_FLUSH_BITS(w); w = leaf & 7; leaf = codebook[MA_DR_MP3_PEEK_BITS(w) - (leaf >> 3)]; } MA_DR_MP3_FLUSH_BITS(leaf >> 8); for (j = 0; j < 2; j++, dst++, leaf >>= 4) { int lsb = leaf & 0x0F; *dst = g_ma_dr_mp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; MA_DR_MP3_FLUSH_BITS(lsb ? 1 : 0); } MA_DR_MP3_CHECK_BITS; } while (--pairs_to_decode); } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); } } for (np = 1 - big_val_cnt;; dst += 4) { const ma_uint8 *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; int leaf = codebook_count1[MA_DR_MP3_PEEK_BITS(4)]; if (!(leaf & 8)) { leaf = codebook_count1[(leaf >> 3) + (bs_cache << 4 >> (32 - (leaf & 3)))]; } MA_DR_MP3_FLUSH_BITS(leaf & 7); if (MA_DR_MP3_BSPOS > layer3gr_limit) { break; } #define MA_DR_MP3_RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } #define MA_DR_MP3_DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((ma_int32)bs_cache < 0) ? -one : one; MA_DR_MP3_FLUSH_BITS(1) } MA_DR_MP3_RELOAD_SCALEFACTOR; MA_DR_MP3_DEQ_COUNT1(0); MA_DR_MP3_DEQ_COUNT1(1); MA_DR_MP3_RELOAD_SCALEFACTOR; MA_DR_MP3_DEQ_COUNT1(2); MA_DR_MP3_DEQ_COUNT1(3); MA_DR_MP3_CHECK_BITS; } bs->pos = layer3gr_limit; } static void ma_dr_mp3_L3_midside_stereo(float *left, int n) { int i = 0; float *right = left + 576; #if MA_DR_MP3_HAVE_SIMD if (ma_dr_mp3_have_simd()) { for (; i < n - 3; i += 4) { ma_dr_mp3_f4 vl = MA_DR_MP3_VLD(left + i); ma_dr_mp3_f4 vr = MA_DR_MP3_VLD(right + i); MA_DR_MP3_VSTORE(left + i, MA_DR_MP3_VADD(vl, vr)); MA_DR_MP3_VSTORE(right + i, MA_DR_MP3_VSUB(vl, vr)); } #ifdef __GNUC__ if (__builtin_constant_p(n % 4 == 0) && n % 4 == 0) return; #endif } #endif for (; i < n; i++) { float a = left[i]; float b = right[i]; left[i] = a + b; right[i] = a - b; } } static void ma_dr_mp3_L3_intensity_stereo_band(float *left, int n, float kl, float kr) { int i; for (i = 0; i < n; i++) { left[i + 576] = left[i]*kr; left[i] = left[i]*kl; } } static void ma_dr_mp3_L3_stereo_top_band(const float *right, const ma_uint8 *sfb, int nbands, int max_band[3]) { int i, k; max_band[0] = max_band[1] = max_band[2] = -1; for (i = 0; i < nbands; i++) { for (k = 0; k < sfb[i]; k += 2) { if (right[k] != 0 || right[k + 1] != 0) { max_band[i % 3] = i; break; } } right += sfb[i]; } } static void ma_dr_mp3_L3_stereo_process(float *left, const ma_uint8 *ist_pos, const ma_uint8 *sfb, const ma_uint8 *hdr, int max_band[3], int mpeg2_sh) { static const float g_pan[7*2] = { 0,1,0.21132487f,0.78867513f,0.36602540f,0.63397460f,0.5f,0.5f,0.63397460f,0.36602540f,0.78867513f,0.21132487f,1,0 }; unsigned i, max_pos = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 7 : 64; for (i = 0; sfb[i]; i++) { unsigned ipos = ist_pos[i]; if ((int)i > max_band[i % 3] && ipos < max_pos) { float kl, kr, s = MA_DR_MP3_HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) { kl = g_pan[2*ipos]; kr = g_pan[2*ipos + 1]; } else { kl = 1; kr = ma_dr_mp3_L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); if (ipos & 1) { kl = kr; kr = 1; } } ma_dr_mp3_L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); } else if (MA_DR_MP3_HDR_TEST_MS_STEREO(hdr)) { ma_dr_mp3_L3_midside_stereo(left, sfb[i]); } left += sfb[i]; } } static void ma_dr_mp3_L3_intensity_stereo(float *left, ma_uint8 *ist_pos, const ma_dr_mp3_L3_gr_info *gr, const ma_uint8 *hdr) { int max_band[3], n_sfb = gr->n_long_sfb + gr->n_short_sfb; int i, max_blocks = gr->n_short_sfb ? 3 : 1; ma_dr_mp3_L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); if (gr->n_long_sfb) { max_band[0] = max_band[1] = max_band[2] = MA_DR_MP3_MAX(MA_DR_MP3_MAX(max_band[0], max_band[1]), max_band[2]); } for (i = 0; i < max_blocks; i++) { int default_pos = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 3 : 0; int itop = n_sfb - max_blocks + i; int prev = itop - max_blocks; ist_pos[itop] = (ma_uint8)(max_band[i] >= prev ? default_pos : ist_pos[prev]); } ma_dr_mp3_L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress & 1); } static void ma_dr_mp3_L3_reorder(float *grbuf, float *scratch, const ma_uint8 *sfb) { int i, len; float *src = grbuf, *dst = scratch; for (;0 != (len = *sfb); sfb += 3, src += 2*len) { for (i = 0; i < len; i++, src++) { *dst++ = src[0*len]; *dst++ = src[1*len]; *dst++ = src[2*len]; } } MA_DR_MP3_COPY_MEMORY(grbuf, scratch, (dst - scratch)*sizeof(float)); } static void ma_dr_mp3_L3_antialias(float *grbuf, int nbands) { static const float g_aa[2][8] = { {0.85749293f,0.88174200f,0.94962865f,0.98331459f,0.99551782f,0.99916056f,0.99989920f,0.99999316f}, {0.51449576f,0.47173197f,0.31337745f,0.18191320f,0.09457419f,0.04096558f,0.01419856f,0.00369997f} }; for (; nbands > 0; nbands--, grbuf += 18) { int i = 0; #if MA_DR_MP3_HAVE_SIMD if (ma_dr_mp3_have_simd()) for (; i < 8; i += 4) { ma_dr_mp3_f4 vu = MA_DR_MP3_VLD(grbuf + 18 + i); ma_dr_mp3_f4 vd = MA_DR_MP3_VLD(grbuf + 14 - i); ma_dr_mp3_f4 vc0 = MA_DR_MP3_VLD(g_aa[0] + i); ma_dr_mp3_f4 vc1 = MA_DR_MP3_VLD(g_aa[1] + i); vd = MA_DR_MP3_VREV(vd); MA_DR_MP3_VSTORE(grbuf + 18 + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vu, vc0), MA_DR_MP3_VMUL(vd, vc1))); vd = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vu, vc1), MA_DR_MP3_VMUL(vd, vc0)); MA_DR_MP3_VSTORE(grbuf + 14 - i, MA_DR_MP3_VREV(vd)); } #endif #ifndef MA_DR_MP3_ONLY_SIMD for(; i < 8; i++) { float u = grbuf[18 + i]; float d = grbuf[17 - i]; grbuf[18 + i] = u*g_aa[0][i] - d*g_aa[1][i]; grbuf[17 - i] = u*g_aa[1][i] + d*g_aa[0][i]; } #endif } } static void ma_dr_mp3_L3_dct3_9(float *y) { float s0, s1, s2, s3, s4, s5, s6, s7, s8, t0, t2, t4; s0 = y[0]; s2 = y[2]; s4 = y[4]; s6 = y[6]; s8 = y[8]; t0 = s0 + s6*0.5f; s0 -= s6; t4 = (s4 + s2)*0.93969262f; t2 = (s8 + s2)*0.76604444f; s6 = (s4 - s8)*0.17364818f; s4 += s8 - s2; s2 = s0 - s4*0.5f; y[4] = s4 + s0; s8 = t0 - t2 + s6; s0 = t0 - t4 + t2; s4 = t0 + t4 - s6; s1 = y[1]; s3 = y[3]; s5 = y[5]; s7 = y[7]; s3 *= 0.86602540f; t0 = (s5 + s1)*0.98480775f; t4 = (s5 - s7)*0.34202014f; t2 = (s1 + s7)*0.64278761f; s1 = (s1 - s5 - s7)*0.86602540f; s5 = t0 - s3 - t2; s7 = t4 - s3 - t0; s3 = t4 + s3 - t2; y[0] = s4 - s7; y[1] = s2 + s1; y[2] = s0 - s3; y[3] = s8 + s5; y[5] = s8 - s5; y[6] = s0 + s3; y[7] = s2 - s1; y[8] = s4 + s7; } static void ma_dr_mp3_L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) { int i, j; static const float g_twid9[18] = { 0.73727734f,0.79335334f,0.84339145f,0.88701083f,0.92387953f,0.95371695f,0.97629601f,0.99144486f,0.99904822f,0.67559021f,0.60876143f,0.53729961f,0.46174861f,0.38268343f,0.30070580f,0.21643961f,0.13052619f,0.04361938f }; for (j = 0; j < nbands; j++, grbuf += 18, overlap += 9) { float co[9], si[9]; co[0] = -grbuf[0]; si[0] = grbuf[17]; for (i = 0; i < 4; i++) { si[8 - 2*i] = grbuf[4*i + 1] - grbuf[4*i + 2]; co[1 + 2*i] = grbuf[4*i + 1] + grbuf[4*i + 2]; si[7 - 2*i] = grbuf[4*i + 4] - grbuf[4*i + 3]; co[2 + 2*i] = -(grbuf[4*i + 3] + grbuf[4*i + 4]); } ma_dr_mp3_L3_dct3_9(co); ma_dr_mp3_L3_dct3_9(si); si[1] = -si[1]; si[3] = -si[3]; si[5] = -si[5]; si[7] = -si[7]; i = 0; #if MA_DR_MP3_HAVE_SIMD if (ma_dr_mp3_have_simd()) for (; i < 8; i += 4) { ma_dr_mp3_f4 vovl = MA_DR_MP3_VLD(overlap + i); ma_dr_mp3_f4 vc = MA_DR_MP3_VLD(co + i); ma_dr_mp3_f4 vs = MA_DR_MP3_VLD(si + i); ma_dr_mp3_f4 vr0 = MA_DR_MP3_VLD(g_twid9 + i); ma_dr_mp3_f4 vr1 = MA_DR_MP3_VLD(g_twid9 + 9 + i); ma_dr_mp3_f4 vw0 = MA_DR_MP3_VLD(window + i); ma_dr_mp3_f4 vw1 = MA_DR_MP3_VLD(window + 9 + i); ma_dr_mp3_f4 vsum = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vc, vr1), MA_DR_MP3_VMUL(vs, vr0)); MA_DR_MP3_VSTORE(overlap + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vc, vr0), MA_DR_MP3_VMUL(vs, vr1))); MA_DR_MP3_VSTORE(grbuf + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vovl, vw0), MA_DR_MP3_VMUL(vsum, vw1))); vsum = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vovl, vw1), MA_DR_MP3_VMUL(vsum, vw0)); MA_DR_MP3_VSTORE(grbuf + 14 - i, MA_DR_MP3_VREV(vsum)); } #endif for (; i < 9; i++) { float ovl = overlap[i]; float sum = co[i]*g_twid9[9 + i] + si[i]*g_twid9[0 + i]; overlap[i] = co[i]*g_twid9[0 + i] - si[i]*g_twid9[9 + i]; grbuf[i] = ovl*window[0 + i] - sum*window[9 + i]; grbuf[17 - i] = ovl*window[9 + i] + sum*window[0 + i]; } } } static void ma_dr_mp3_L3_idct3(float x0, float x1, float x2, float *dst) { float m1 = x1*0.86602540f; float a1 = x0 - x2*0.5f; dst[1] = x0 + x2; dst[0] = a1 + m1; dst[2] = a1 - m1; } static void ma_dr_mp3_L3_imdct12(float *x, float *dst, float *overlap) { static const float g_twid3[6] = { 0.79335334f,0.92387953f,0.99144486f, 0.60876143f,0.38268343f,0.13052619f }; float co[3], si[3]; int i; ma_dr_mp3_L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); ma_dr_mp3_L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); si[1] = -si[1]; for (i = 0; i < 3; i++) { float ovl = overlap[i]; float sum = co[i]*g_twid3[3 + i] + si[i]*g_twid3[0 + i]; overlap[i] = co[i]*g_twid3[0 + i] - si[i]*g_twid3[3 + i]; dst[i] = ovl*g_twid3[2 - i] - sum*g_twid3[5 - i]; dst[5 - i] = ovl*g_twid3[5 - i] + sum*g_twid3[2 - i]; } } static void ma_dr_mp3_L3_imdct_short(float *grbuf, float *overlap, int nbands) { for (;nbands > 0; nbands--, overlap += 9, grbuf += 18) { float tmp[18]; MA_DR_MP3_COPY_MEMORY(tmp, grbuf, sizeof(tmp)); MA_DR_MP3_COPY_MEMORY(grbuf, overlap, 6*sizeof(float)); ma_dr_mp3_L3_imdct12(tmp, grbuf + 6, overlap + 6); ma_dr_mp3_L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); ma_dr_mp3_L3_imdct12(tmp + 2, overlap, overlap + 6); } } static void ma_dr_mp3_L3_change_sign(float *grbuf) { int b, i; for (b = 0, grbuf += 18; b < 32; b += 2, grbuf += 36) for (i = 1; i < 18; i += 2) grbuf[i] = -grbuf[i]; } static void ma_dr_mp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) { static const float g_mdct_window[2][18] = { { 0.99904822f,0.99144486f,0.97629601f,0.95371695f,0.92387953f,0.88701083f,0.84339145f,0.79335334f,0.73727734f,0.04361938f,0.13052619f,0.21643961f,0.30070580f,0.38268343f,0.46174861f,0.53729961f,0.60876143f,0.67559021f }, { 1,1,1,1,1,1,0.99144486f,0.92387953f,0.79335334f,0,0,0,0,0,0,0.13052619f,0.38268343f,0.60876143f } }; if (n_long_bands) { ma_dr_mp3_L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); grbuf += 18*n_long_bands; overlap += 9*n_long_bands; } if (block_type == MA_DR_MP3_SHORT_BLOCK_TYPE) ma_dr_mp3_L3_imdct_short(grbuf, overlap, 32 - n_long_bands); else ma_dr_mp3_L3_imdct36(grbuf, overlap, g_mdct_window[block_type == MA_DR_MP3_STOP_BLOCK_TYPE], 32 - n_long_bands); } static void ma_dr_mp3_L3_save_reservoir(ma_dr_mp3dec *h, ma_dr_mp3dec_scratch *s) { int pos = (s->bs.pos + 7)/8u; int remains = s->bs.limit/8u - pos; if (remains > MA_DR_MP3_MAX_BITRESERVOIR_BYTES) { pos += remains - MA_DR_MP3_MAX_BITRESERVOIR_BYTES; remains = MA_DR_MP3_MAX_BITRESERVOIR_BYTES; } if (remains > 0) { MA_DR_MP3_MOVE_MEMORY(h->reserv_buf, s->maindata + pos, remains); } h->reserv = remains; } static int ma_dr_mp3_L3_restore_reservoir(ma_dr_mp3dec *h, ma_dr_mp3_bs *bs, ma_dr_mp3dec_scratch *s, int main_data_begin) { int frame_bytes = (bs->limit - bs->pos)/8; int bytes_have = MA_DR_MP3_MIN(h->reserv, main_data_begin); MA_DR_MP3_COPY_MEMORY(s->maindata, h->reserv_buf + MA_DR_MP3_MAX(0, h->reserv - main_data_begin), MA_DR_MP3_MIN(h->reserv, main_data_begin)); MA_DR_MP3_COPY_MEMORY(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); ma_dr_mp3_bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); return h->reserv >= main_data_begin; } static void ma_dr_mp3_L3_decode(ma_dr_mp3dec *h, ma_dr_mp3dec_scratch *s, ma_dr_mp3_L3_gr_info *gr_info, int nch) { int ch; for (ch = 0; ch < nch; ch++) { int layer3gr_limit = s->bs.pos + gr_info[ch].part_23_length; ma_dr_mp3_L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); ma_dr_mp3_L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); } if (MA_DR_MP3_HDR_TEST_I_STEREO(h->header)) { ma_dr_mp3_L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); } else if (MA_DR_MP3_HDR_IS_MS_STEREO(h->header)) { ma_dr_mp3_L3_midside_stereo(s->grbuf[0], 576); } for (ch = 0; ch < nch; ch++, gr_info++) { int aa_bands = 31; int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(h->header) == 2); if (gr_info->n_short_sfb) { aa_bands = n_long_bands - 1; ma_dr_mp3_L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); } ma_dr_mp3_L3_antialias(s->grbuf[ch], aa_bands); ma_dr_mp3_L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); ma_dr_mp3_L3_change_sign(s->grbuf[ch]); } } static void ma_dr_mp3d_DCT_II(float *grbuf, int n) { static const float g_sec[24] = { 10.19000816f,0.50060302f,0.50241929f,3.40760851f,0.50547093f,0.52249861f,2.05778098f,0.51544732f,0.56694406f,1.48416460f,0.53104258f,0.64682180f,1.16943991f,0.55310392f,0.78815460f,0.97256821f,0.58293498f,1.06067765f,0.83934963f,0.62250412f,1.72244716f,0.74453628f,0.67480832f,5.10114861f }; int i, k = 0; #if MA_DR_MP3_HAVE_SIMD if (ma_dr_mp3_have_simd()) for (; k < n; k += 4) { ma_dr_mp3_f4 t[4][8], *x; float *y = grbuf + k; for (x = t[0], i = 0; i < 8; i++, x++) { ma_dr_mp3_f4 x0 = MA_DR_MP3_VLD(&y[i*18]); ma_dr_mp3_f4 x1 = MA_DR_MP3_VLD(&y[(15 - i)*18]); ma_dr_mp3_f4 x2 = MA_DR_MP3_VLD(&y[(16 + i)*18]); ma_dr_mp3_f4 x3 = MA_DR_MP3_VLD(&y[(31 - i)*18]); ma_dr_mp3_f4 t0 = MA_DR_MP3_VADD(x0, x3); ma_dr_mp3_f4 t1 = MA_DR_MP3_VADD(x1, x2); ma_dr_mp3_f4 t2 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x1, x2), g_sec[3*i + 0]); ma_dr_mp3_f4 t3 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x3), g_sec[3*i + 1]); x[0] = MA_DR_MP3_VADD(t0, t1); x[8] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(t0, t1), g_sec[3*i + 2]); x[16] = MA_DR_MP3_VADD(t3, t2); x[24] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(t3, t2), g_sec[3*i + 2]); } for (x = t[0], i = 0; i < 4; i++, x += 8) { ma_dr_mp3_f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; xt = MA_DR_MP3_VSUB(x0, x7); x0 = MA_DR_MP3_VADD(x0, x7); x7 = MA_DR_MP3_VSUB(x1, x6); x1 = MA_DR_MP3_VADD(x1, x6); x6 = MA_DR_MP3_VSUB(x2, x5); x2 = MA_DR_MP3_VADD(x2, x5); x5 = MA_DR_MP3_VSUB(x3, x4); x3 = MA_DR_MP3_VADD(x3, x4); x4 = MA_DR_MP3_VSUB(x0, x3); x0 = MA_DR_MP3_VADD(x0, x3); x3 = MA_DR_MP3_VSUB(x1, x2); x1 = MA_DR_MP3_VADD(x1, x2); x[0] = MA_DR_MP3_VADD(x0, x1); x[4] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x1), 0.70710677f); x5 = MA_DR_MP3_VADD(x5, x6); x6 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x6, x7), 0.70710677f); x7 = MA_DR_MP3_VADD(x7, xt); x3 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x3, x4), 0.70710677f); x5 = MA_DR_MP3_VSUB(x5, MA_DR_MP3_VMUL_S(x7, 0.198912367f)); x7 = MA_DR_MP3_VADD(x7, MA_DR_MP3_VMUL_S(x5, 0.382683432f)); x5 = MA_DR_MP3_VSUB(x5, MA_DR_MP3_VMUL_S(x7, 0.198912367f)); x0 = MA_DR_MP3_VSUB(xt, x6); xt = MA_DR_MP3_VADD(xt, x6); x[1] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(xt, x7), 0.50979561f); x[2] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x4, x3), 0.54119611f); x[3] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x5), 0.60134488f); x[5] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x0, x5), 0.89997619f); x[6] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x4, x3), 1.30656302f); x[7] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(xt, x7), 2.56291556f); } if (k > n - 3) { #if MA_DR_MP3_HAVE_SSE #define MA_DR_MP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) #else #define MA_DR_MP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[(i)*18], vget_low_f32(v)) #endif for (i = 0; i < 7; i++, y += 4*18) { ma_dr_mp3_f4 s = MA_DR_MP3_VADD(t[3][i], t[3][i + 1]); MA_DR_MP3_VSAVE2(0, t[0][i]); MA_DR_MP3_VSAVE2(1, MA_DR_MP3_VADD(t[2][i], s)); MA_DR_MP3_VSAVE2(2, MA_DR_MP3_VADD(t[1][i], t[1][i + 1])); MA_DR_MP3_VSAVE2(3, MA_DR_MP3_VADD(t[2][1 + i], s)); } MA_DR_MP3_VSAVE2(0, t[0][7]); MA_DR_MP3_VSAVE2(1, MA_DR_MP3_VADD(t[2][7], t[3][7])); MA_DR_MP3_VSAVE2(2, t[1][7]); MA_DR_MP3_VSAVE2(3, t[3][7]); } else { #define MA_DR_MP3_VSAVE4(i, v) MA_DR_MP3_VSTORE(&y[(i)*18], v) for (i = 0; i < 7; i++, y += 4*18) { ma_dr_mp3_f4 s = MA_DR_MP3_VADD(t[3][i], t[3][i + 1]); MA_DR_MP3_VSAVE4(0, t[0][i]); MA_DR_MP3_VSAVE4(1, MA_DR_MP3_VADD(t[2][i], s)); MA_DR_MP3_VSAVE4(2, MA_DR_MP3_VADD(t[1][i], t[1][i + 1])); MA_DR_MP3_VSAVE4(3, MA_DR_MP3_VADD(t[2][1 + i], s)); } MA_DR_MP3_VSAVE4(0, t[0][7]); MA_DR_MP3_VSAVE4(1, MA_DR_MP3_VADD(t[2][7], t[3][7])); MA_DR_MP3_VSAVE4(2, t[1][7]); MA_DR_MP3_VSAVE4(3, t[3][7]); } } else #endif #ifdef MA_DR_MP3_ONLY_SIMD {} #else for (; k < n; k++) { float t[4][8], *x, *y = grbuf + k; for (x = t[0], i = 0; i < 8; i++, x++) { float x0 = y[i*18]; float x1 = y[(15 - i)*18]; float x2 = y[(16 + i)*18]; float x3 = y[(31 - i)*18]; float t0 = x0 + x3; float t1 = x1 + x2; float t2 = (x1 - x2)*g_sec[3*i + 0]; float t3 = (x0 - x3)*g_sec[3*i + 1]; x[0] = t0 + t1; x[8] = (t0 - t1)*g_sec[3*i + 2]; x[16] = t3 + t2; x[24] = (t3 - t2)*g_sec[3*i + 2]; } for (x = t[0], i = 0; i < 4; i++, x += 8) { float x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; xt = x0 - x7; x0 += x7; x7 = x1 - x6; x1 += x6; x6 = x2 - x5; x2 += x5; x5 = x3 - x4; x3 += x4; x4 = x0 - x3; x0 += x3; x3 = x1 - x2; x1 += x2; x[0] = x0 + x1; x[4] = (x0 - x1)*0.70710677f; x5 = x5 + x6; x6 = (x6 + x7)*0.70710677f; x7 = x7 + xt; x3 = (x3 + x4)*0.70710677f; x5 -= x7*0.198912367f; x7 += x5*0.382683432f; x5 -= x7*0.198912367f; x0 = xt - x6; xt += x6; x[1] = (xt + x7)*0.50979561f; x[2] = (x4 + x3)*0.54119611f; x[3] = (x0 - x5)*0.60134488f; x[5] = (x0 + x5)*0.89997619f; x[6] = (x4 - x3)*1.30656302f; x[7] = (xt - x7)*2.56291556f; } for (i = 0; i < 7; i++, y += 4*18) { y[0*18] = t[0][i]; y[1*18] = t[2][i] + t[3][i] + t[3][i + 1]; y[2*18] = t[1][i] + t[1][i + 1]; y[3*18] = t[2][i + 1] + t[3][i] + t[3][i + 1]; } y[0*18] = t[0][7]; y[1*18] = t[2][7] + t[3][7]; y[2*18] = t[1][7]; y[3*18] = t[3][7]; } #endif } #ifndef MA_DR_MP3_FLOAT_OUTPUT typedef ma_int16 ma_dr_mp3d_sample_t; static ma_int16 ma_dr_mp3d_scale_pcm(float sample) { ma_int16 s; #if MA_DR_MP3_HAVE_ARMV6 ma_int32 s32 = (ma_int32)(sample + .5f); s32 -= (s32 < 0); s = (ma_int16)ma_dr_mp3_clip_int16_arm(s32); #else if (sample >= 32766.5) return (ma_int16) 32767; if (sample <= -32767.5) return (ma_int16)-32768; s = (ma_int16)(sample + .5f); s -= (s < 0); #endif return s; } #else typedef float ma_dr_mp3d_sample_t; static float ma_dr_mp3d_scale_pcm(float sample) { return sample*(1.f/32768.f); } #endif static void ma_dr_mp3d_synth_pair(ma_dr_mp3d_sample_t *pcm, int nch, const float *z) { float a; a = (z[14*64] - z[ 0]) * 29; a += (z[ 1*64] + z[13*64]) * 213; a += (z[12*64] - z[ 2*64]) * 459; a += (z[ 3*64] + z[11*64]) * 2037; a += (z[10*64] - z[ 4*64]) * 5153; a += (z[ 5*64] + z[ 9*64]) * 6574; a += (z[ 8*64] - z[ 6*64]) * 37489; a += z[ 7*64] * 75038; pcm[0] = ma_dr_mp3d_scale_pcm(a); z += 2; a = z[14*64] * 104; a += z[12*64] * 1567; a += z[10*64] * 9727; a += z[ 8*64] * 64019; a += z[ 6*64] * -9975; a += z[ 4*64] * -45; a += z[ 2*64] * 146; a += z[ 0*64] * -5; pcm[16*nch] = ma_dr_mp3d_scale_pcm(a); } static void ma_dr_mp3d_synth(float *xl, ma_dr_mp3d_sample_t *dstl, int nch, float *lins) { int i; float *xr = xl + 576*(nch - 1); ma_dr_mp3d_sample_t *dstr = dstl + (nch - 1); static const float g_win[] = { -1,26,-31,208,218,401,-519,2063,2000,4788,-5517,7134,5959,35640,-39336,74992, -1,24,-35,202,222,347,-581,2080,1952,4425,-5879,7640,5288,33791,-41176,74856, -1,21,-38,196,225,294,-645,2087,1893,4063,-6237,8092,4561,31947,-43006,74630, -1,19,-41,190,227,244,-711,2085,1822,3705,-6589,8492,3776,30112,-44821,74313, -1,17,-45,183,228,197,-779,2075,1739,3351,-6935,8840,2935,28289,-46617,73908, -1,16,-49,176,228,153,-848,2057,1644,3004,-7271,9139,2037,26482,-48390,73415, -2,14,-53,169,227,111,-919,2032,1535,2663,-7597,9389,1082,24694,-50137,72835, -2,13,-58,161,224,72,-991,2001,1414,2330,-7910,9592,70,22929,-51853,72169, -2,11,-63,154,221,36,-1064,1962,1280,2006,-8209,9750,-998,21189,-53534,71420, -2,10,-68,147,215,2,-1137,1919,1131,1692,-8491,9863,-2122,19478,-55178,70590, -3,9,-73,139,208,-29,-1210,1870,970,1388,-8755,9935,-3300,17799,-56778,69679, -3,8,-79,132,200,-57,-1283,1817,794,1095,-8998,9966,-4533,16155,-58333,68692, -4,7,-85,125,189,-83,-1356,1759,605,814,-9219,9959,-5818,14548,-59838,67629, -4,7,-91,117,177,-106,-1428,1698,402,545,-9416,9916,-7154,12980,-61289,66494, -5,6,-97,111,163,-127,-1498,1634,185,288,-9585,9838,-8540,11455,-62684,65290 }; float *zlin = lins + 15*64; const float *w = g_win; zlin[4*15] = xl[18*16]; zlin[4*15 + 1] = xr[18*16]; zlin[4*15 + 2] = xl[0]; zlin[4*15 + 3] = xr[0]; zlin[4*31] = xl[1 + 18*16]; zlin[4*31 + 1] = xr[1 + 18*16]; zlin[4*31 + 2] = xl[1]; zlin[4*31 + 3] = xr[1]; ma_dr_mp3d_synth_pair(dstr, nch, lins + 4*15 + 1); ma_dr_mp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); ma_dr_mp3d_synth_pair(dstl, nch, lins + 4*15); ma_dr_mp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); #if MA_DR_MP3_HAVE_SIMD if (ma_dr_mp3_have_simd()) for (i = 14; i >= 0; i--) { #define MA_DR_MP3_VLOAD(k) ma_dr_mp3_f4 w0 = MA_DR_MP3_VSET(*w++); ma_dr_mp3_f4 w1 = MA_DR_MP3_VSET(*w++); ma_dr_mp3_f4 vz = MA_DR_MP3_VLD(&zlin[4*i - 64*k]); ma_dr_mp3_f4 vy = MA_DR_MP3_VLD(&zlin[4*i - 64*(15 - k)]); #define MA_DR_MP3_V0(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0)) ; a = MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vz, w0), MA_DR_MP3_VMUL(vy, w1)); } #define MA_DR_MP3_V1(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(b, MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0))); a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vz, w0), MA_DR_MP3_VMUL(vy, w1))); } #define MA_DR_MP3_V2(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(b, MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0))); a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vy, w1), MA_DR_MP3_VMUL(vz, w0))); } ma_dr_mp3_f4 a, b; zlin[4*i] = xl[18*(31 - i)]; zlin[4*i + 1] = xr[18*(31 - i)]; zlin[4*i + 2] = xl[1 + 18*(31 - i)]; zlin[4*i + 3] = xr[1 + 18*(31 - i)]; zlin[4*i + 64] = xl[1 + 18*(1 + i)]; zlin[4*i + 64 + 1] = xr[1 + 18*(1 + i)]; zlin[4*i - 64 + 2] = xl[18*(1 + i)]; zlin[4*i - 64 + 3] = xr[18*(1 + i)]; MA_DR_MP3_V0(0) MA_DR_MP3_V2(1) MA_DR_MP3_V1(2) MA_DR_MP3_V2(3) MA_DR_MP3_V1(4) MA_DR_MP3_V2(5) MA_DR_MP3_V1(6) MA_DR_MP3_V2(7) { #ifndef MA_DR_MP3_FLOAT_OUTPUT #if MA_DR_MP3_HAVE_SSE static const ma_dr_mp3_f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; static const ma_dr_mp3_f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); dstr[(15 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 1); dstr[(17 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 5); dstl[(15 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 0); dstl[(17 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 4); dstr[(47 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 3); dstr[(49 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 7); dstl[(47 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 2); dstl[(49 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 6); #else int16x4_t pcma, pcmb; a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSET(0.5f)); b = MA_DR_MP3_VADD(b, MA_DR_MP3_VSET(0.5f)); pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, MA_DR_MP3_VSET(0))))); pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, MA_DR_MP3_VSET(0))))); vst1_lane_s16(dstr + (15 - i)*nch, pcma, 1); vst1_lane_s16(dstr + (17 + i)*nch, pcmb, 1); vst1_lane_s16(dstl + (15 - i)*nch, pcma, 0); vst1_lane_s16(dstl + (17 + i)*nch, pcmb, 0); vst1_lane_s16(dstr + (47 - i)*nch, pcma, 3); vst1_lane_s16(dstr + (49 + i)*nch, pcmb, 3); vst1_lane_s16(dstl + (47 - i)*nch, pcma, 2); vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); #endif #else #if MA_DR_MP3_HAVE_SSE static const ma_dr_mp3_f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; #else const ma_dr_mp3_f4 g_scale = vdupq_n_f32(1.0f/32768.0f); #endif a = MA_DR_MP3_VMUL(a, g_scale); b = MA_DR_MP3_VMUL(b, g_scale); #if MA_DR_MP3_HAVE_SSE _mm_store_ss(dstr + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 1, 1, 1))); _mm_store_ss(dstr + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(1, 1, 1, 1))); _mm_store_ss(dstl + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(0, 0, 0, 0))); _mm_store_ss(dstl + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(0, 0, 0, 0))); _mm_store_ss(dstr + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 3, 3, 3))); _mm_store_ss(dstr + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(3, 3, 3, 3))); _mm_store_ss(dstl + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(2, 2, 2, 2))); _mm_store_ss(dstl + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(2, 2, 2, 2))); #else vst1q_lane_f32(dstr + (15 - i)*nch, a, 1); vst1q_lane_f32(dstr + (17 + i)*nch, b, 1); vst1q_lane_f32(dstl + (15 - i)*nch, a, 0); vst1q_lane_f32(dstl + (17 + i)*nch, b, 0); vst1q_lane_f32(dstr + (47 - i)*nch, a, 3); vst1q_lane_f32(dstr + (49 + i)*nch, b, 3); vst1q_lane_f32(dstl + (47 - i)*nch, a, 2); vst1q_lane_f32(dstl + (49 + i)*nch, b, 2); #endif #endif } } else #endif #ifdef MA_DR_MP3_ONLY_SIMD {} #else for (i = 14; i >= 0; i--) { #define MA_DR_MP3_LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; #define MA_DR_MP3_S0(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } #define MA_DR_MP3_S1(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } #define MA_DR_MP3_S2(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } float a[4], b[4]; zlin[4*i] = xl[18*(31 - i)]; zlin[4*i + 1] = xr[18*(31 - i)]; zlin[4*i + 2] = xl[1 + 18*(31 - i)]; zlin[4*i + 3] = xr[1 + 18*(31 - i)]; zlin[4*(i + 16)] = xl[1 + 18*(1 + i)]; zlin[4*(i + 16) + 1] = xr[1 + 18*(1 + i)]; zlin[4*(i - 16) + 2] = xl[18*(1 + i)]; zlin[4*(i - 16) + 3] = xr[18*(1 + i)]; MA_DR_MP3_S0(0) MA_DR_MP3_S2(1) MA_DR_MP3_S1(2) MA_DR_MP3_S2(3) MA_DR_MP3_S1(4) MA_DR_MP3_S2(5) MA_DR_MP3_S1(6) MA_DR_MP3_S2(7) dstr[(15 - i)*nch] = ma_dr_mp3d_scale_pcm(a[1]); dstr[(17 + i)*nch] = ma_dr_mp3d_scale_pcm(b[1]); dstl[(15 - i)*nch] = ma_dr_mp3d_scale_pcm(a[0]); dstl[(17 + i)*nch] = ma_dr_mp3d_scale_pcm(b[0]); dstr[(47 - i)*nch] = ma_dr_mp3d_scale_pcm(a[3]); dstr[(49 + i)*nch] = ma_dr_mp3d_scale_pcm(b[3]); dstl[(47 - i)*nch] = ma_dr_mp3d_scale_pcm(a[2]); dstl[(49 + i)*nch] = ma_dr_mp3d_scale_pcm(b[2]); } #endif } static void ma_dr_mp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, ma_dr_mp3d_sample_t *pcm, float *lins) { int i; for (i = 0; i < nch; i++) { ma_dr_mp3d_DCT_II(grbuf + 576*i, nbands); } MA_DR_MP3_COPY_MEMORY(lins, qmf_state, sizeof(float)*15*64); for (i = 0; i < nbands; i += 2) { ma_dr_mp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); } #ifndef MA_DR_MP3_NONSTANDARD_BUT_LOGICAL if (nch == 1) { for (i = 0; i < 15*64; i += 2) { qmf_state[i] = lins[nbands*64 + i]; } } else #endif { MA_DR_MP3_COPY_MEMORY(qmf_state, lins + nbands*64, sizeof(float)*15*64); } } static int ma_dr_mp3d_match_frame(const ma_uint8 *hdr, int mp3_bytes, int frame_bytes) { int i, nmatch; for (i = 0, nmatch = 0; nmatch < MA_DR_MP3_MAX_FRAME_SYNC_MATCHES; nmatch++) { i += ma_dr_mp3_hdr_frame_bytes(hdr + i, frame_bytes) + ma_dr_mp3_hdr_padding(hdr + i); if (i + MA_DR_MP3_HDR_SIZE > mp3_bytes) return nmatch > 0; if (!ma_dr_mp3_hdr_compare(hdr, hdr + i)) return 0; } return 1; } static int ma_dr_mp3d_find_frame(const ma_uint8 *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) { int i, k; for (i = 0; i < mp3_bytes - MA_DR_MP3_HDR_SIZE; i++, mp3++) { if (ma_dr_mp3_hdr_valid(mp3)) { int frame_bytes = ma_dr_mp3_hdr_frame_bytes(mp3, *free_format_bytes); int frame_and_padding = frame_bytes + ma_dr_mp3_hdr_padding(mp3); for (k = MA_DR_MP3_HDR_SIZE; !frame_bytes && k < MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - MA_DR_MP3_HDR_SIZE; k++) { if (ma_dr_mp3_hdr_compare(mp3, mp3 + k)) { int fb = k - ma_dr_mp3_hdr_padding(mp3); int nextfb = fb + ma_dr_mp3_hdr_padding(mp3 + k); if (i + k + nextfb + MA_DR_MP3_HDR_SIZE > mp3_bytes || !ma_dr_mp3_hdr_compare(mp3, mp3 + k + nextfb)) continue; frame_and_padding = k; frame_bytes = fb; *free_format_bytes = fb; } } if ((frame_bytes && i + frame_and_padding <= mp3_bytes && ma_dr_mp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || (!i && frame_and_padding == mp3_bytes)) { *ptr_frame_bytes = frame_and_padding; return i; } *free_format_bytes = 0; } } *ptr_frame_bytes = 0; return mp3_bytes; } MA_API void ma_dr_mp3dec_init(ma_dr_mp3dec *dec) { dec->header[0] = 0; } MA_API int ma_dr_mp3dec_decode_frame(ma_dr_mp3dec *dec, const ma_uint8 *mp3, int mp3_bytes, void *pcm, ma_dr_mp3dec_frame_info *info) { int i = 0, igr, frame_size = 0, success = 1; const ma_uint8 *hdr; ma_dr_mp3_bs bs_frame[1]; ma_dr_mp3dec_scratch scratch; if (mp3_bytes > 4 && dec->header[0] == 0xff && ma_dr_mp3_hdr_compare(dec->header, mp3)) { frame_size = ma_dr_mp3_hdr_frame_bytes(mp3, dec->free_format_bytes) + ma_dr_mp3_hdr_padding(mp3); if (frame_size != mp3_bytes && (frame_size + MA_DR_MP3_HDR_SIZE > mp3_bytes || !ma_dr_mp3_hdr_compare(mp3, mp3 + frame_size))) { frame_size = 0; } } if (!frame_size) { MA_DR_MP3_ZERO_MEMORY(dec, sizeof(ma_dr_mp3dec)); i = ma_dr_mp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); if (!frame_size || i + frame_size > mp3_bytes) { info->frame_bytes = i; return 0; } } hdr = mp3 + i; MA_DR_MP3_COPY_MEMORY(dec->header, hdr, MA_DR_MP3_HDR_SIZE); info->frame_bytes = i + frame_size; info->channels = MA_DR_MP3_HDR_IS_MONO(hdr) ? 1 : 2; info->hz = ma_dr_mp3_hdr_sample_rate_hz(hdr); info->layer = 4 - MA_DR_MP3_HDR_GET_LAYER(hdr); info->bitrate_kbps = ma_dr_mp3_hdr_bitrate_kbps(hdr); ma_dr_mp3_bs_init(bs_frame, hdr + MA_DR_MP3_HDR_SIZE, frame_size - MA_DR_MP3_HDR_SIZE); if (MA_DR_MP3_HDR_IS_CRC(hdr)) { ma_dr_mp3_bs_get_bits(bs_frame, 16); } if (info->layer == 3) { int main_data_begin = ma_dr_mp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) { ma_dr_mp3dec_init(dec); return 0; } success = ma_dr_mp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); if (success && pcm != NULL) { for (igr = 0; igr < (MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = MA_DR_MP3_OFFSET_PTR(pcm, sizeof(ma_dr_mp3d_sample_t)*576*info->channels)) { MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); ma_dr_mp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); ma_dr_mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (ma_dr_mp3d_sample_t*)pcm, scratch.syn[0]); } } ma_dr_mp3_L3_save_reservoir(dec, &scratch); } else { #ifdef MA_DR_MP3_ONLY_MP3 return 0; #else ma_dr_mp3_L12_scale_info sci[1]; if (pcm == NULL) { return ma_dr_mp3_hdr_frame_samples(hdr); } ma_dr_mp3_L12_read_scale_info(hdr, bs_frame, sci); MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); for (i = 0, igr = 0; igr < 3; igr++) { if (12 == (i += ma_dr_mp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) { i = 0; ma_dr_mp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); ma_dr_mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (ma_dr_mp3d_sample_t*)pcm, scratch.syn[0]); MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); pcm = MA_DR_MP3_OFFSET_PTR(pcm, sizeof(ma_dr_mp3d_sample_t)*384*info->channels); } if (bs_frame->pos > bs_frame->limit) { ma_dr_mp3dec_init(dec); return 0; } } #endif } return success*ma_dr_mp3_hdr_frame_samples(dec->header); } MA_API void ma_dr_mp3dec_f32_to_s16(const float *in, ma_int16 *out, size_t num_samples) { size_t i = 0; #if MA_DR_MP3_HAVE_SIMD size_t aligned_count = num_samples & ~7; for(; i < aligned_count; i+=8) { ma_dr_mp3_f4 scale = MA_DR_MP3_VSET(32768.0f); ma_dr_mp3_f4 a = MA_DR_MP3_VMUL(MA_DR_MP3_VLD(&in[i ]), scale); ma_dr_mp3_f4 b = MA_DR_MP3_VMUL(MA_DR_MP3_VLD(&in[i+4]), scale); #if MA_DR_MP3_HAVE_SSE ma_dr_mp3_f4 s16max = MA_DR_MP3_VSET( 32767.0f); ma_dr_mp3_f4 s16min = MA_DR_MP3_VSET(-32768.0f); __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, s16max), s16min)), _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, s16max), s16min))); out[i ] = (ma_int16)_mm_extract_epi16(pcm8, 0); out[i+1] = (ma_int16)_mm_extract_epi16(pcm8, 1); out[i+2] = (ma_int16)_mm_extract_epi16(pcm8, 2); out[i+3] = (ma_int16)_mm_extract_epi16(pcm8, 3); out[i+4] = (ma_int16)_mm_extract_epi16(pcm8, 4); out[i+5] = (ma_int16)_mm_extract_epi16(pcm8, 5); out[i+6] = (ma_int16)_mm_extract_epi16(pcm8, 6); out[i+7] = (ma_int16)_mm_extract_epi16(pcm8, 7); #else int16x4_t pcma, pcmb; a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSET(0.5f)); b = MA_DR_MP3_VADD(b, MA_DR_MP3_VSET(0.5f)); pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, MA_DR_MP3_VSET(0))))); pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, MA_DR_MP3_VSET(0))))); vst1_lane_s16(out+i , pcma, 0); vst1_lane_s16(out+i+1, pcma, 1); vst1_lane_s16(out+i+2, pcma, 2); vst1_lane_s16(out+i+3, pcma, 3); vst1_lane_s16(out+i+4, pcmb, 0); vst1_lane_s16(out+i+5, pcmb, 1); vst1_lane_s16(out+i+6, pcmb, 2); vst1_lane_s16(out+i+7, pcmb, 3); #endif } #endif for(; i < num_samples; i++) { float sample = in[i] * 32768.0f; if (sample >= 32766.5) out[i] = (ma_int16) 32767; else if (sample <= -32767.5) out[i] = (ma_int16)-32768; else { short s = (ma_int16)(sample + .5f); s -= (s < 0); out[i] = s; } } } #ifndef MA_DR_MP3_SEEK_LEADING_MP3_FRAMES #define MA_DR_MP3_SEEK_LEADING_MP3_FRAMES 2 #endif #define MA_DR_MP3_MIN_DATA_CHUNK_SIZE 16384 #ifndef MA_DR_MP3_DATA_CHUNK_SIZE #define MA_DR_MP3_DATA_CHUNK_SIZE (MA_DR_MP3_MIN_DATA_CHUNK_SIZE*4) #endif #define MA_DR_MP3_COUNTOF(x) (sizeof(x) / sizeof(x[0])) #define MA_DR_MP3_CLAMP(x, lo, hi) (MA_DR_MP3_MAX(lo, MA_DR_MP3_MIN(x, hi))) #ifndef MA_DR_MP3_PI_D #define MA_DR_MP3_PI_D 3.14159265358979323846264 #endif #define MA_DR_MP3_DEFAULT_RESAMPLER_LPF_ORDER 2 static MA_INLINE float ma_dr_mp3_mix_f32(float x, float y, float a) { return x*(1-a) + y*a; } static MA_INLINE float ma_dr_mp3_mix_f32_fast(float x, float y, float a) { float r0 = (y - x); float r1 = r0*a; return x + r1; } static MA_INLINE ma_uint32 ma_dr_mp3_gcf_u32(ma_uint32 a, ma_uint32 b) { for (;;) { if (b == 0) { break; } else { ma_uint32 t = a; a = b; b = t % a; } } return a; } static void* ma_dr_mp3__malloc_default(size_t sz, void* pUserData) { (void)pUserData; return MA_DR_MP3_MALLOC(sz); } static void* ma_dr_mp3__realloc_default(void* p, size_t sz, void* pUserData) { (void)pUserData; return MA_DR_MP3_REALLOC(p, sz); } static void ma_dr_mp3__free_default(void* p, void* pUserData) { (void)pUserData; MA_DR_MP3_FREE(p); } static void* ma_dr_mp3__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; } if (pAllocationCallbacks->onMalloc != NULL) { return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); } if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); } return NULL; } static void* ma_dr_mp3__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks == NULL) { return NULL; } if (pAllocationCallbacks->onRealloc != NULL) { return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); } if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { void* p2; p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); if (p2 == NULL) { return NULL; } if (p != NULL) { MA_DR_MP3_COPY_MEMORY(p2, p, szOld); pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } return p2; } return NULL; } static void ma_dr_mp3__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (p == NULL || pAllocationCallbacks == NULL) { return; } if (pAllocationCallbacks->onFree != NULL) { pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); } } static ma_allocation_callbacks ma_dr_mp3_copy_allocation_callbacks_or_defaults(const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { return *pAllocationCallbacks; } else { ma_allocation_callbacks allocationCallbacks; allocationCallbacks.pUserData = NULL; allocationCallbacks.onMalloc = ma_dr_mp3__malloc_default; allocationCallbacks.onRealloc = ma_dr_mp3__realloc_default; allocationCallbacks.onFree = ma_dr_mp3__free_default; return allocationCallbacks; } } static size_t ma_dr_mp3__on_read(ma_dr_mp3* pMP3, void* pBufferOut, size_t bytesToRead) { size_t bytesRead = pMP3->onRead(pMP3->pUserData, pBufferOut, bytesToRead); pMP3->streamCursor += bytesRead; return bytesRead; } static ma_bool32 ma_dr_mp3__on_seek(ma_dr_mp3* pMP3, int offset, ma_dr_mp3_seek_origin origin) { MA_DR_MP3_ASSERT(offset >= 0); if (!pMP3->onSeek(pMP3->pUserData, offset, origin)) { return MA_FALSE; } if (origin == ma_dr_mp3_seek_origin_start) { pMP3->streamCursor = (ma_uint64)offset; } else { pMP3->streamCursor += offset; } return MA_TRUE; } static ma_bool32 ma_dr_mp3__on_seek_64(ma_dr_mp3* pMP3, ma_uint64 offset, ma_dr_mp3_seek_origin origin) { if (offset <= 0x7FFFFFFF) { return ma_dr_mp3__on_seek(pMP3, (int)offset, origin); } if (!ma_dr_mp3__on_seek(pMP3, 0x7FFFFFFF, ma_dr_mp3_seek_origin_start)) { return MA_FALSE; } offset -= 0x7FFFFFFF; while (offset > 0) { if (offset <= 0x7FFFFFFF) { if (!ma_dr_mp3__on_seek(pMP3, (int)offset, ma_dr_mp3_seek_origin_current)) { return MA_FALSE; } offset = 0; } else { if (!ma_dr_mp3__on_seek(pMP3, 0x7FFFFFFF, ma_dr_mp3_seek_origin_current)) { return MA_FALSE; } offset -= 0x7FFFFFFF; } } return MA_TRUE; } static ma_uint32 ma_dr_mp3_decode_next_frame_ex__callbacks(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) { ma_uint32 pcmFramesRead = 0; MA_DR_MP3_ASSERT(pMP3 != NULL); MA_DR_MP3_ASSERT(pMP3->onRead != NULL); if (pMP3->atEnd) { return 0; } for (;;) { ma_dr_mp3dec_frame_info info; if (pMP3->dataSize < MA_DR_MP3_MIN_DATA_CHUNK_SIZE) { size_t bytesRead; if (pMP3->pData != NULL) { MA_DR_MP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); } pMP3->dataConsumed = 0; if (pMP3->dataCapacity < MA_DR_MP3_DATA_CHUNK_SIZE) { ma_uint8* pNewData; size_t newDataCap; newDataCap = MA_DR_MP3_DATA_CHUNK_SIZE; pNewData = (ma_uint8*)ma_dr_mp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); if (pNewData == NULL) { return 0; } pMP3->pData = pNewData; pMP3->dataCapacity = newDataCap; } bytesRead = ma_dr_mp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); if (bytesRead == 0) { if (pMP3->dataSize == 0) { pMP3->atEnd = MA_TRUE; return 0; } } pMP3->dataSize += bytesRead; } if (pMP3->dataSize > INT_MAX) { pMP3->atEnd = MA_TRUE; return 0; } MA_DR_MP3_ASSERT(pMP3->pData != NULL); MA_DR_MP3_ASSERT(pMP3->dataCapacity > 0); pcmFramesRead = ma_dr_mp3dec_decode_frame(&pMP3->decoder, pMP3->pData + pMP3->dataConsumed, (int)pMP3->dataSize, pPCMFrames, &info); if (info.frame_bytes > 0) { pMP3->dataConsumed += (size_t)info.frame_bytes; pMP3->dataSize -= (size_t)info.frame_bytes; } if (pcmFramesRead > 0) { pcmFramesRead = ma_dr_mp3_hdr_frame_samples(pMP3->decoder.header); pMP3->pcmFramesConsumedInMP3Frame = 0; pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; pMP3->mp3FrameChannels = info.channels; pMP3->mp3FrameSampleRate = info.hz; break; } else if (info.frame_bytes == 0) { size_t bytesRead; MA_DR_MP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); pMP3->dataConsumed = 0; if (pMP3->dataCapacity == pMP3->dataSize) { ma_uint8* pNewData; size_t newDataCap; newDataCap = pMP3->dataCapacity + MA_DR_MP3_DATA_CHUNK_SIZE; pNewData = (ma_uint8*)ma_dr_mp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); if (pNewData == NULL) { return 0; } pMP3->pData = pNewData; pMP3->dataCapacity = newDataCap; } bytesRead = ma_dr_mp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); if (bytesRead == 0) { pMP3->atEnd = MA_TRUE; return 0; } pMP3->dataSize += bytesRead; } }; return pcmFramesRead; } static ma_uint32 ma_dr_mp3_decode_next_frame_ex__memory(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) { ma_uint32 pcmFramesRead = 0; ma_dr_mp3dec_frame_info info; MA_DR_MP3_ASSERT(pMP3 != NULL); MA_DR_MP3_ASSERT(pMP3->memory.pData != NULL); if (pMP3->atEnd) { return 0; } for (;;) { pcmFramesRead = ma_dr_mp3dec_decode_frame(&pMP3->decoder, pMP3->memory.pData + pMP3->memory.currentReadPos, (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos), pPCMFrames, &info); if (pcmFramesRead > 0) { pcmFramesRead = ma_dr_mp3_hdr_frame_samples(pMP3->decoder.header); pMP3->pcmFramesConsumedInMP3Frame = 0; pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; pMP3->mp3FrameChannels = info.channels; pMP3->mp3FrameSampleRate = info.hz; break; } else if (info.frame_bytes > 0) { pMP3->memory.currentReadPos += (size_t)info.frame_bytes; } else { break; } } pMP3->memory.currentReadPos += (size_t)info.frame_bytes; return pcmFramesRead; } static ma_uint32 ma_dr_mp3_decode_next_frame_ex(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) { if (pMP3->memory.pData != NULL && pMP3->memory.dataSize > 0) { return ma_dr_mp3_decode_next_frame_ex__memory(pMP3, pPCMFrames); } else { return ma_dr_mp3_decode_next_frame_ex__callbacks(pMP3, pPCMFrames); } } static ma_uint32 ma_dr_mp3_decode_next_frame(ma_dr_mp3* pMP3) { MA_DR_MP3_ASSERT(pMP3 != NULL); return ma_dr_mp3_decode_next_frame_ex(pMP3, (ma_dr_mp3d_sample_t*)pMP3->pcmFrames); } #if 0 static ma_uint32 ma_dr_mp3_seek_next_frame(ma_dr_mp3* pMP3) { ma_uint32 pcmFrameCount; MA_DR_MP3_ASSERT(pMP3 != NULL); pcmFrameCount = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFrameCount == 0) { return 0; } pMP3->currentPCMFrame += pcmFrameCount; pMP3->pcmFramesConsumedInMP3Frame = pcmFrameCount; pMP3->pcmFramesRemainingInMP3Frame = 0; return pcmFrameCount; } #endif static ma_bool32 ma_dr_mp3_init_internal(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { MA_DR_MP3_ASSERT(pMP3 != NULL); MA_DR_MP3_ASSERT(onRead != NULL); ma_dr_mp3dec_init(&pMP3->decoder); pMP3->onRead = onRead; pMP3->onSeek = onSeek; pMP3->pUserData = pUserData; pMP3->allocationCallbacks = ma_dr_mp3_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); if (pMP3->allocationCallbacks.onFree == NULL || (pMP3->allocationCallbacks.onMalloc == NULL && pMP3->allocationCallbacks.onRealloc == NULL)) { return MA_FALSE; } if (ma_dr_mp3_decode_next_frame(pMP3) == 0) { ma_dr_mp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); return MA_FALSE; } pMP3->channels = pMP3->mp3FrameChannels; pMP3->sampleRate = pMP3->mp3FrameSampleRate; return MA_TRUE; } MA_API ma_bool32 ma_dr_mp3_init(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) { if (pMP3 == NULL || onRead == NULL) { return MA_FALSE; } MA_DR_MP3_ZERO_OBJECT(pMP3); return ma_dr_mp3_init_internal(pMP3, onRead, onSeek, pUserData, pAllocationCallbacks); } static size_t ma_dr_mp3__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) { ma_dr_mp3* pMP3 = (ma_dr_mp3*)pUserData; size_t bytesRemaining; MA_DR_MP3_ASSERT(pMP3 != NULL); MA_DR_MP3_ASSERT(pMP3->memory.dataSize >= pMP3->memory.currentReadPos); bytesRemaining = pMP3->memory.dataSize - pMP3->memory.currentReadPos; if (bytesToRead > bytesRemaining) { bytesToRead = bytesRemaining; } if (bytesToRead > 0) { MA_DR_MP3_COPY_MEMORY(pBufferOut, pMP3->memory.pData + pMP3->memory.currentReadPos, bytesToRead); pMP3->memory.currentReadPos += bytesToRead; } return bytesToRead; } static ma_bool32 ma_dr_mp3__on_seek_memory(void* pUserData, int byteOffset, ma_dr_mp3_seek_origin origin) { ma_dr_mp3* pMP3 = (ma_dr_mp3*)pUserData; MA_DR_MP3_ASSERT(pMP3 != NULL); if (origin == ma_dr_mp3_seek_origin_current) { if (byteOffset > 0) { if (pMP3->memory.currentReadPos + byteOffset > pMP3->memory.dataSize) { byteOffset = (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos); } } else { if (pMP3->memory.currentReadPos < (size_t)-byteOffset) { byteOffset = -(int)pMP3->memory.currentReadPos; } } pMP3->memory.currentReadPos += byteOffset; } else { if ((ma_uint32)byteOffset <= pMP3->memory.dataSize) { pMP3->memory.currentReadPos = byteOffset; } else { pMP3->memory.currentReadPos = pMP3->memory.dataSize; } } return MA_TRUE; } MA_API ma_bool32 ma_dr_mp3_init_memory(ma_dr_mp3* pMP3, const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) { if (pMP3 == NULL) { return MA_FALSE; } MA_DR_MP3_ZERO_OBJECT(pMP3); if (pData == NULL || dataSize == 0) { return MA_FALSE; } pMP3->memory.pData = (const ma_uint8*)pData; pMP3->memory.dataSize = dataSize; pMP3->memory.currentReadPos = 0; return ma_dr_mp3_init_internal(pMP3, ma_dr_mp3__on_read_memory, ma_dr_mp3__on_seek_memory, pMP3, pAllocationCallbacks); } #ifndef MA_DR_MP3_NO_STDIO #include <stdio.h> #include <wchar.h> static size_t ma_dr_mp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) { return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); } static ma_bool32 ma_dr_mp3__on_seek_stdio(void* pUserData, int offset, ma_dr_mp3_seek_origin origin) { return fseek((FILE*)pUserData, offset, (origin == ma_dr_mp3_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; } MA_API ma_bool32 ma_dr_mp3_init_file(ma_dr_mp3* pMP3, const char* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks) { ma_bool32 result; FILE* pFile; if (ma_fopen(&pFile, pFilePath, "rb") != MA_SUCCESS) { return MA_FALSE; } result = ma_dr_mp3_init(pMP3, ma_dr_mp3__on_read_stdio, ma_dr_mp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (result != MA_TRUE) { fclose(pFile); return result; } return MA_TRUE; } MA_API ma_bool32 ma_dr_mp3_init_file_w(ma_dr_mp3* pMP3, const wchar_t* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks) { ma_bool32 result; FILE* pFile; if (ma_wfopen(&pFile, pFilePath, L"rb", pAllocationCallbacks) != MA_SUCCESS) { return MA_FALSE; } result = ma_dr_mp3_init(pMP3, ma_dr_mp3__on_read_stdio, ma_dr_mp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); if (result != MA_TRUE) { fclose(pFile); return result; } return MA_TRUE; } #endif MA_API void ma_dr_mp3_uninit(ma_dr_mp3* pMP3) { if (pMP3 == NULL) { return; } #ifndef MA_DR_MP3_NO_STDIO if (pMP3->onRead == ma_dr_mp3__on_read_stdio) { FILE* pFile = (FILE*)pMP3->pUserData; if (pFile != NULL) { fclose(pFile); pMP3->pUserData = NULL; } } #endif ma_dr_mp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); } #if defined(MA_DR_MP3_FLOAT_OUTPUT) static void ma_dr_mp3_f32_to_s16(ma_int16* dst, const float* src, ma_uint64 sampleCount) { ma_uint64 i; ma_uint64 i4; ma_uint64 sampleCount4; i = 0; sampleCount4 = sampleCount >> 2; for (i4 = 0; i4 < sampleCount4; i4 += 1) { float x0 = src[i+0]; float x1 = src[i+1]; float x2 = src[i+2]; float x3 = src[i+3]; x0 = ((x0 < -1) ? -1 : ((x0 > 1) ? 1 : x0)); x1 = ((x1 < -1) ? -1 : ((x1 > 1) ? 1 : x1)); x2 = ((x2 < -1) ? -1 : ((x2 > 1) ? 1 : x2)); x3 = ((x3 < -1) ? -1 : ((x3 > 1) ? 1 : x3)); x0 = x0 * 32767.0f; x1 = x1 * 32767.0f; x2 = x2 * 32767.0f; x3 = x3 * 32767.0f; dst[i+0] = (ma_int16)x0; dst[i+1] = (ma_int16)x1; dst[i+2] = (ma_int16)x2; dst[i+3] = (ma_int16)x3; i += 4; } for (; i < sampleCount; i += 1) { float x = src[i]; x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); x = x * 32767.0f; dst[i] = (ma_int16)x; } } #endif #if !defined(MA_DR_MP3_FLOAT_OUTPUT) static void ma_dr_mp3_s16_to_f32(float* dst, const ma_int16* src, ma_uint64 sampleCount) { ma_uint64 i; for (i = 0; i < sampleCount; i += 1) { float x = (float)src[i]; x = x * 0.000030517578125f; dst[i] = x; } } #endif static ma_uint64 ma_dr_mp3_read_pcm_frames_raw(ma_dr_mp3* pMP3, ma_uint64 framesToRead, void* pBufferOut) { ma_uint64 totalFramesRead = 0; MA_DR_MP3_ASSERT(pMP3 != NULL); MA_DR_MP3_ASSERT(pMP3->onRead != NULL); while (framesToRead > 0) { ma_uint32 framesToConsume = (ma_uint32)MA_DR_MP3_MIN(pMP3->pcmFramesRemainingInMP3Frame, framesToRead); if (pBufferOut != NULL) { #if defined(MA_DR_MP3_FLOAT_OUTPUT) float* pFramesOutF32 = (float*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalFramesRead * pMP3->channels); float* pFramesInF32 = (float*)MA_DR_MP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(float) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); MA_DR_MP3_COPY_MEMORY(pFramesOutF32, pFramesInF32, sizeof(float) * framesToConsume * pMP3->channels); #else ma_int16* pFramesOutS16 = (ma_int16*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(ma_int16) * totalFramesRead * pMP3->channels); ma_int16* pFramesInS16 = (ma_int16*)MA_DR_MP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(ma_int16) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); MA_DR_MP3_COPY_MEMORY(pFramesOutS16, pFramesInS16, sizeof(ma_int16) * framesToConsume * pMP3->channels); #endif } pMP3->currentPCMFrame += framesToConsume; pMP3->pcmFramesConsumedInMP3Frame += framesToConsume; pMP3->pcmFramesRemainingInMP3Frame -= framesToConsume; totalFramesRead += framesToConsume; framesToRead -= framesToConsume; if (framesToRead == 0) { break; } MA_DR_MP3_ASSERT(pMP3->pcmFramesRemainingInMP3Frame == 0); if (ma_dr_mp3_decode_next_frame(pMP3) == 0) { break; } } return totalFramesRead; } MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_f32(ma_dr_mp3* pMP3, ma_uint64 framesToRead, float* pBufferOut) { if (pMP3 == NULL || pMP3->onRead == NULL) { return 0; } #if defined(MA_DR_MP3_FLOAT_OUTPUT) return ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); #else { ma_int16 pTempS16[8192]; ma_uint64 totalPCMFramesRead = 0; while (totalPCMFramesRead < framesToRead) { ma_uint64 framesJustRead; ma_uint64 framesRemaining = framesToRead - totalPCMFramesRead; ma_uint64 framesToReadNow = MA_DR_MP3_COUNTOF(pTempS16) / pMP3->channels; if (framesToReadNow > framesRemaining) { framesToReadNow = framesRemaining; } framesJustRead = ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempS16); if (framesJustRead == 0) { break; } ma_dr_mp3_s16_to_f32((float*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalPCMFramesRead * pMP3->channels), pTempS16, framesJustRead * pMP3->channels); totalPCMFramesRead += framesJustRead; } return totalPCMFramesRead; } #endif } MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_s16(ma_dr_mp3* pMP3, ma_uint64 framesToRead, ma_int16* pBufferOut) { if (pMP3 == NULL || pMP3->onRead == NULL) { return 0; } #if !defined(MA_DR_MP3_FLOAT_OUTPUT) return ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); #else { float pTempF32[4096]; ma_uint64 totalPCMFramesRead = 0; while (totalPCMFramesRead < framesToRead) { ma_uint64 framesJustRead; ma_uint64 framesRemaining = framesToRead - totalPCMFramesRead; ma_uint64 framesToReadNow = MA_DR_MP3_COUNTOF(pTempF32) / pMP3->channels; if (framesToReadNow > framesRemaining) { framesToReadNow = framesRemaining; } framesJustRead = ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempF32); if (framesJustRead == 0) { break; } ma_dr_mp3_f32_to_s16((ma_int16*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(ma_int16) * totalPCMFramesRead * pMP3->channels), pTempF32, framesJustRead * pMP3->channels); totalPCMFramesRead += framesJustRead; } return totalPCMFramesRead; } #endif } static void ma_dr_mp3_reset(ma_dr_mp3* pMP3) { MA_DR_MP3_ASSERT(pMP3 != NULL); pMP3->pcmFramesConsumedInMP3Frame = 0; pMP3->pcmFramesRemainingInMP3Frame = 0; pMP3->currentPCMFrame = 0; pMP3->dataSize = 0; pMP3->atEnd = MA_FALSE; ma_dr_mp3dec_init(&pMP3->decoder); } static ma_bool32 ma_dr_mp3_seek_to_start_of_stream(ma_dr_mp3* pMP3) { MA_DR_MP3_ASSERT(pMP3 != NULL); MA_DR_MP3_ASSERT(pMP3->onSeek != NULL); if (!ma_dr_mp3__on_seek(pMP3, 0, ma_dr_mp3_seek_origin_start)) { return MA_FALSE; } ma_dr_mp3_reset(pMP3); return MA_TRUE; } static ma_bool32 ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(ma_dr_mp3* pMP3, ma_uint64 frameOffset) { ma_uint64 framesRead; #if defined(MA_DR_MP3_FLOAT_OUTPUT) framesRead = ma_dr_mp3_read_pcm_frames_f32(pMP3, frameOffset, NULL); #else framesRead = ma_dr_mp3_read_pcm_frames_s16(pMP3, frameOffset, NULL); #endif if (framesRead != frameOffset) { return MA_FALSE; } return MA_TRUE; } static ma_bool32 ma_dr_mp3_seek_to_pcm_frame__brute_force(ma_dr_mp3* pMP3, ma_uint64 frameIndex) { MA_DR_MP3_ASSERT(pMP3 != NULL); if (frameIndex == pMP3->currentPCMFrame) { return MA_TRUE; } if (frameIndex < pMP3->currentPCMFrame) { if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { return MA_FALSE; } } MA_DR_MP3_ASSERT(frameIndex >= pMP3->currentPCMFrame); return ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(pMP3, (frameIndex - pMP3->currentPCMFrame)); } static ma_bool32 ma_dr_mp3_find_closest_seek_point(ma_dr_mp3* pMP3, ma_uint64 frameIndex, ma_uint32* pSeekPointIndex) { ma_uint32 iSeekPoint; MA_DR_MP3_ASSERT(pSeekPointIndex != NULL); *pSeekPointIndex = 0; if (frameIndex < pMP3->pSeekPoints[0].pcmFrameIndex) { return MA_FALSE; } for (iSeekPoint = 0; iSeekPoint < pMP3->seekPointCount; ++iSeekPoint) { if (pMP3->pSeekPoints[iSeekPoint].pcmFrameIndex > frameIndex) { break; } *pSeekPointIndex = iSeekPoint; } return MA_TRUE; } static ma_bool32 ma_dr_mp3_seek_to_pcm_frame__seek_table(ma_dr_mp3* pMP3, ma_uint64 frameIndex) { ma_dr_mp3_seek_point seekPoint; ma_uint32 priorSeekPointIndex; ma_uint16 iMP3Frame; ma_uint64 leftoverFrames; MA_DR_MP3_ASSERT(pMP3 != NULL); MA_DR_MP3_ASSERT(pMP3->pSeekPoints != NULL); MA_DR_MP3_ASSERT(pMP3->seekPointCount > 0); if (ma_dr_mp3_find_closest_seek_point(pMP3, frameIndex, &priorSeekPointIndex)) { seekPoint = pMP3->pSeekPoints[priorSeekPointIndex]; } else { seekPoint.seekPosInBytes = 0; seekPoint.pcmFrameIndex = 0; seekPoint.mp3FramesToDiscard = 0; seekPoint.pcmFramesToDiscard = 0; } if (!ma_dr_mp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, ma_dr_mp3_seek_origin_start)) { return MA_FALSE; } ma_dr_mp3_reset(pMP3); for (iMP3Frame = 0; iMP3Frame < seekPoint.mp3FramesToDiscard; ++iMP3Frame) { ma_uint32 pcmFramesRead; ma_dr_mp3d_sample_t* pPCMFrames; pPCMFrames = NULL; if (iMP3Frame == seekPoint.mp3FramesToDiscard-1) { pPCMFrames = (ma_dr_mp3d_sample_t*)pMP3->pcmFrames; } pcmFramesRead = ma_dr_mp3_decode_next_frame_ex(pMP3, pPCMFrames); if (pcmFramesRead == 0) { return MA_FALSE; } } pMP3->currentPCMFrame = seekPoint.pcmFrameIndex - seekPoint.pcmFramesToDiscard; leftoverFrames = frameIndex - pMP3->currentPCMFrame; return ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(pMP3, leftoverFrames); } MA_API ma_bool32 ma_dr_mp3_seek_to_pcm_frame(ma_dr_mp3* pMP3, ma_uint64 frameIndex) { if (pMP3 == NULL || pMP3->onSeek == NULL) { return MA_FALSE; } if (frameIndex == 0) { return ma_dr_mp3_seek_to_start_of_stream(pMP3); } if (pMP3->pSeekPoints != NULL && pMP3->seekPointCount > 0) { return ma_dr_mp3_seek_to_pcm_frame__seek_table(pMP3, frameIndex); } else { return ma_dr_mp3_seek_to_pcm_frame__brute_force(pMP3, frameIndex); } } MA_API ma_bool32 ma_dr_mp3_get_mp3_and_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint64* pMP3FrameCount, ma_uint64* pPCMFrameCount) { ma_uint64 currentPCMFrame; ma_uint64 totalPCMFrameCount; ma_uint64 totalMP3FrameCount; if (pMP3 == NULL) { return MA_FALSE; } if (pMP3->onSeek == NULL) { return MA_FALSE; } currentPCMFrame = pMP3->currentPCMFrame; if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { return MA_FALSE; } totalPCMFrameCount = 0; totalMP3FrameCount = 0; for (;;) { ma_uint32 pcmFramesInCurrentMP3Frame; pcmFramesInCurrentMP3Frame = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFramesInCurrentMP3Frame == 0) { break; } totalPCMFrameCount += pcmFramesInCurrentMP3Frame; totalMP3FrameCount += 1; } if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { return MA_FALSE; } if (!ma_dr_mp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { return MA_FALSE; } if (pMP3FrameCount != NULL) { *pMP3FrameCount = totalMP3FrameCount; } if (pPCMFrameCount != NULL) { *pPCMFrameCount = totalPCMFrameCount; } return MA_TRUE; } MA_API ma_uint64 ma_dr_mp3_get_pcm_frame_count(ma_dr_mp3* pMP3) { ma_uint64 totalPCMFrameCount; if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, NULL, &totalPCMFrameCount)) { return 0; } return totalPCMFrameCount; } MA_API ma_uint64 ma_dr_mp3_get_mp3_frame_count(ma_dr_mp3* pMP3) { ma_uint64 totalMP3FrameCount; if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, NULL)) { return 0; } return totalMP3FrameCount; } static void ma_dr_mp3__accumulate_running_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint32 pcmFrameCountIn, ma_uint64* pRunningPCMFrameCount, float* pRunningPCMFrameCountFractionalPart) { float srcRatio; float pcmFrameCountOutF; ma_uint32 pcmFrameCountOut; srcRatio = (float)pMP3->mp3FrameSampleRate / (float)pMP3->sampleRate; MA_DR_MP3_ASSERT(srcRatio > 0); pcmFrameCountOutF = *pRunningPCMFrameCountFractionalPart + (pcmFrameCountIn / srcRatio); pcmFrameCountOut = (ma_uint32)pcmFrameCountOutF; *pRunningPCMFrameCountFractionalPart = pcmFrameCountOutF - pcmFrameCountOut; *pRunningPCMFrameCount += pcmFrameCountOut; } typedef struct { ma_uint64 bytePos; ma_uint64 pcmFrameIndex; } ma_dr_mp3__seeking_mp3_frame_info; MA_API ma_bool32 ma_dr_mp3_calculate_seek_points(ma_dr_mp3* pMP3, ma_uint32* pSeekPointCount, ma_dr_mp3_seek_point* pSeekPoints) { ma_uint32 seekPointCount; ma_uint64 currentPCMFrame; ma_uint64 totalMP3FrameCount; ma_uint64 totalPCMFrameCount; if (pMP3 == NULL || pSeekPointCount == NULL || pSeekPoints == NULL) { return MA_FALSE; } seekPointCount = *pSeekPointCount; if (seekPointCount == 0) { return MA_FALSE; } currentPCMFrame = pMP3->currentPCMFrame; if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, &totalPCMFrameCount)) { return MA_FALSE; } if (totalMP3FrameCount < MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1) { seekPointCount = 1; pSeekPoints[0].seekPosInBytes = 0; pSeekPoints[0].pcmFrameIndex = 0; pSeekPoints[0].mp3FramesToDiscard = 0; pSeekPoints[0].pcmFramesToDiscard = 0; } else { ma_uint64 pcmFramesBetweenSeekPoints; ma_dr_mp3__seeking_mp3_frame_info mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1]; ma_uint64 runningPCMFrameCount = 0; float runningPCMFrameCountFractionalPart = 0; ma_uint64 nextTargetPCMFrame; ma_uint32 iMP3Frame; ma_uint32 iSeekPoint; if (seekPointCount > totalMP3FrameCount-1) { seekPointCount = (ma_uint32)totalMP3FrameCount-1; } pcmFramesBetweenSeekPoints = totalPCMFrameCount / (seekPointCount+1); if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { return MA_FALSE; } for (iMP3Frame = 0; iMP3Frame < MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1; ++iMP3Frame) { ma_uint32 pcmFramesInCurrentMP3FrameIn; MA_DR_MP3_ASSERT(pMP3->streamCursor >= pMP3->dataSize); mp3FrameInfo[iMP3Frame].bytePos = pMP3->streamCursor - pMP3->dataSize; mp3FrameInfo[iMP3Frame].pcmFrameIndex = runningPCMFrameCount; pcmFramesInCurrentMP3FrameIn = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFramesInCurrentMP3FrameIn == 0) { return MA_FALSE; } ma_dr_mp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); } nextTargetPCMFrame = 0; for (iSeekPoint = 0; iSeekPoint < seekPointCount; ++iSeekPoint) { nextTargetPCMFrame += pcmFramesBetweenSeekPoints; for (;;) { if (nextTargetPCMFrame < runningPCMFrameCount) { pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; pSeekPoints[iSeekPoint].mp3FramesToDiscard = MA_DR_MP3_SEEK_LEADING_MP3_FRAMES; pSeekPoints[iSeekPoint].pcmFramesToDiscard = (ma_uint16)(nextTargetPCMFrame - mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); break; } else { size_t i; ma_uint32 pcmFramesInCurrentMP3FrameIn; for (i = 0; i < MA_DR_MP3_COUNTOF(mp3FrameInfo)-1; ++i) { mp3FrameInfo[i] = mp3FrameInfo[i+1]; } mp3FrameInfo[MA_DR_MP3_COUNTOF(mp3FrameInfo)-1].bytePos = pMP3->streamCursor - pMP3->dataSize; mp3FrameInfo[MA_DR_MP3_COUNTOF(mp3FrameInfo)-1].pcmFrameIndex = runningPCMFrameCount; pcmFramesInCurrentMP3FrameIn = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); if (pcmFramesInCurrentMP3FrameIn == 0) { pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; pSeekPoints[iSeekPoint].mp3FramesToDiscard = MA_DR_MP3_SEEK_LEADING_MP3_FRAMES; pSeekPoints[iSeekPoint].pcmFramesToDiscard = (ma_uint16)(nextTargetPCMFrame - mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); break; } ma_dr_mp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); } } } if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { return MA_FALSE; } if (!ma_dr_mp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { return MA_FALSE; } } *pSeekPointCount = seekPointCount; return MA_TRUE; } MA_API ma_bool32 ma_dr_mp3_bind_seek_table(ma_dr_mp3* pMP3, ma_uint32 seekPointCount, ma_dr_mp3_seek_point* pSeekPoints) { if (pMP3 == NULL) { return MA_FALSE; } if (seekPointCount == 0 || pSeekPoints == NULL) { pMP3->seekPointCount = 0; pMP3->pSeekPoints = NULL; } else { pMP3->seekPointCount = seekPointCount; pMP3->pSeekPoints = pSeekPoints; } return MA_TRUE; } static float* ma_dr_mp3__full_read_and_close_f32(ma_dr_mp3* pMP3, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount) { ma_uint64 totalFramesRead = 0; ma_uint64 framesCapacity = 0; float* pFrames = NULL; float temp[4096]; MA_DR_MP3_ASSERT(pMP3 != NULL); for (;;) { ma_uint64 framesToReadRightNow = MA_DR_MP3_COUNTOF(temp) / pMP3->channels; ma_uint64 framesJustRead = ma_dr_mp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp); if (framesJustRead == 0) { break; } if (framesCapacity < totalFramesRead + framesJustRead) { ma_uint64 oldFramesBufferSize; ma_uint64 newFramesBufferSize; ma_uint64 newFramesCap; float* pNewFrames; newFramesCap = framesCapacity * 2; if (newFramesCap < totalFramesRead + framesJustRead) { newFramesCap = totalFramesRead + framesJustRead; } oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(float); newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(float); if (newFramesBufferSize > (ma_uint64)MA_SIZE_MAX) { break; } pNewFrames = (float*)ma_dr_mp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { ma_dr_mp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); break; } pFrames = pNewFrames; framesCapacity = newFramesCap; } MA_DR_MP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(float))); totalFramesRead += framesJustRead; if (framesJustRead != framesToReadRightNow) { break; } } if (pConfig != NULL) { pConfig->channels = pMP3->channels; pConfig->sampleRate = pMP3->sampleRate; } ma_dr_mp3_uninit(pMP3); if (pTotalFrameCount) { *pTotalFrameCount = totalFramesRead; } return pFrames; } static ma_int16* ma_dr_mp3__full_read_and_close_s16(ma_dr_mp3* pMP3, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount) { ma_uint64 totalFramesRead = 0; ma_uint64 framesCapacity = 0; ma_int16* pFrames = NULL; ma_int16 temp[4096]; MA_DR_MP3_ASSERT(pMP3 != NULL); for (;;) { ma_uint64 framesToReadRightNow = MA_DR_MP3_COUNTOF(temp) / pMP3->channels; ma_uint64 framesJustRead = ma_dr_mp3_read_pcm_frames_s16(pMP3, framesToReadRightNow, temp); if (framesJustRead == 0) { break; } if (framesCapacity < totalFramesRead + framesJustRead) { ma_uint64 newFramesBufferSize; ma_uint64 oldFramesBufferSize; ma_uint64 newFramesCap; ma_int16* pNewFrames; newFramesCap = framesCapacity * 2; if (newFramesCap < totalFramesRead + framesJustRead) { newFramesCap = totalFramesRead + framesJustRead; } oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(ma_int16); newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(ma_int16); if (newFramesBufferSize > (ma_uint64)MA_SIZE_MAX) { break; } pNewFrames = (ma_int16*)ma_dr_mp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { ma_dr_mp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); break; } pFrames = pNewFrames; framesCapacity = newFramesCap; } MA_DR_MP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(ma_int16))); totalFramesRead += framesJustRead; if (framesJustRead != framesToReadRightNow) { break; } } if (pConfig != NULL) { pConfig->channels = pMP3->channels; pConfig->sampleRate = pMP3->sampleRate; } ma_dr_mp3_uninit(pMP3); if (pTotalFrameCount) { *pTotalFrameCount = totalFramesRead; } return pFrames; } MA_API float* ma_dr_mp3_open_and_read_pcm_frames_f32(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_mp3 mp3; if (!ma_dr_mp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); } MA_API ma_int16* ma_dr_mp3_open_and_read_pcm_frames_s16(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_mp3 mp3; if (!ma_dr_mp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { return NULL; } return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); } MA_API float* ma_dr_mp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_mp3 mp3; if (!ma_dr_mp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { return NULL; } return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); } MA_API ma_int16* ma_dr_mp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_mp3 mp3; if (!ma_dr_mp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { return NULL; } return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); } #ifndef MA_DR_MP3_NO_STDIO MA_API float* ma_dr_mp3_open_file_and_read_pcm_frames_f32(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_mp3 mp3; if (!ma_dr_mp3_init_file(&mp3, filePath, pAllocationCallbacks)) { return NULL; } return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); } MA_API ma_int16* ma_dr_mp3_open_file_and_read_pcm_frames_s16(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) { ma_dr_mp3 mp3; if (!ma_dr_mp3_init_file(&mp3, filePath, pAllocationCallbacks)) { return NULL; } return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); } #endif MA_API void* ma_dr_mp3_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { return ma_dr_mp3__malloc_from_callbacks(sz, pAllocationCallbacks); } else { return ma_dr_mp3__malloc_default(sz, NULL); } } MA_API void ma_dr_mp3_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) { if (pAllocationCallbacks != NULL) { ma_dr_mp3__free_from_callbacks(p, pAllocationCallbacks); } else { ma_dr_mp3__free_default(p, NULL); } } #endif /* dr_mp3_c end */ #endif /* MA_DR_MP3_IMPLEMENTATION */ #endif /* MA_NO_MP3 */ /* End globally disabled warnings. */ #if defined(_MSC_VER) #pragma warning(pop) #endif #endif /* miniaudio_c */ #endif /* MINIAUDIO_IMPLEMENTATION */ /* This software is available as a choice of the following licenses. Choose whichever you prefer. =============================================================================== ALTERNATIVE 1 - Public Domain (www.unlicense.org) =============================================================================== This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to <http://unlicense.org/> =============================================================================== ALTERNATIVE 2 - MIT No Attribution =============================================================================== Copyright 2023 David Reid Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
3,944,462
C++
.h
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1,784
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WerWolv/ImHex
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413
crypto.h
WerWolv_ImHex/lib/third_party/yara/crypto.h
/* Copyright (c) 2017. The YARA Authors. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef YR_CRYPTO_H #define YR_CRYPTO_H #define YR_MD5_LEN 16 #define YR_SHA1_LEN 20 #define YR_SHA256_LEN 32 #if defined(HAVE_LIBCRYPTO) #include <openssl/crypto.h> #include <openssl/md5.h> #include <openssl/sha.h> typedef MD5_CTX yr_md5_ctx; typedef SHA_CTX yr_sha1_ctx; typedef SHA256_CTX yr_sha256_ctx; #define yr_md5_init(ctx) MD5_Init(ctx) #define yr_md5_update(ctx, data, len) MD5_Update(ctx, data, len) #define yr_md5_final(digest, ctx) MD5_Final(digest, ctx) #define yr_sha1_init(ctx) SHA1_Init(ctx) #define yr_sha1_update(ctx, data, len) SHA1_Update(ctx, data, len) #define yr_sha1_final(digest, ctx) SHA1_Final(digest, ctx) #define yr_sha256_init(ctx) SHA256_Init(ctx) #define yr_sha256_update(ctx, data, len) SHA256_Update(ctx, data, len) #define yr_sha256_final(digest, ctx) SHA256_Final(digest, ctx) #elif defined(HAVE_WINCRYPT_H) #include <windows.h> #include <wincrypt.h> extern HCRYPTPROV yr_cryptprov; typedef HCRYPTHASH yr_md5_ctx; typedef HCRYPTHASH yr_sha1_ctx; typedef HCRYPTHASH yr_sha256_ctx; #define yr_md5_init(ctx) CryptCreateHash(yr_cryptprov, CALG_MD5, 0, 0, ctx) #define yr_md5_update(ctx, data, len) \ CryptHashData(*ctx, (const BYTE*) data, len, 0) #define yr_md5_final(digest, ctx) \ { \ DWORD len = YR_MD5_LEN; \ CryptGetHashParam(*ctx, HP_HASHVAL, digest, &len, 0); \ CryptDestroyHash(*ctx); \ } #define yr_sha1_init(ctx) CryptCreateHash(yr_cryptprov, CALG_SHA1, 0, 0, ctx) #define yr_sha1_update(ctx, data, len) \ CryptHashData(*ctx, (const BYTE*) data, len, 0) #define yr_sha1_final(digest, ctx) \ { \ DWORD len = YR_SHA1_LEN; \ CryptGetHashParam(*ctx, HP_HASHVAL, digest, &len, 0); \ CryptDestroyHash(*ctx); \ } #define yr_sha256_init(ctx) \ CryptCreateHash(yr_cryptprov, CALG_SHA_256, 0, 0, ctx) #define yr_sha256_update(ctx, data, len) \ CryptHashData(*ctx, (const BYTE*) data, len, 0) #define yr_sha256_final(digest, ctx) \ { \ DWORD len = YR_SHA256_LEN; \ CryptGetHashParam(*ctx, HP_HASHVAL, digest, &len, 0); \ CryptDestroyHash(*ctx); \ } #elif defined(HAVE_COMMONCRYPTO_COMMONCRYPTO_H) #include <CommonCrypto/CommonDigest.h> typedef CC_MD5_CTX yr_md5_ctx; typedef CC_SHA1_CTX yr_sha1_ctx; typedef CC_SHA256_CTX yr_sha256_ctx; #define yr_md5_init(ctx) CC_MD5_Init(ctx) #define yr_md5_update(ctx, data, len) CC_MD5_Update(ctx, data, len) #define yr_md5_final(digest, ctx) CC_MD5_Final(digest, ctx) #define yr_sha1_init(ctx) CC_SHA1_Init(ctx) #define yr_sha1_update(ctx, data, len) CC_SHA1_Update(ctx, data, len) #define yr_sha1_final(digest, ctx) CC_SHA1_Final(digest, ctx) #define yr_sha256_init(ctx) CC_SHA256_Init(ctx) #define yr_sha256_update(ctx, data, len) CC_SHA256_Update(ctx, data, len) #define yr_sha256_final(digest, ctx) CC_SHA256_Final(digest, ctx) #elif defined(HAVE_MBEDTLS) #include <mbedtls/md5.h> #include <mbedtls/sha1.h> #include <mbedtls/sha256.h> typedef mbedtls_md5_context yr_md5_ctx; typedef mbedtls_sha1_context yr_sha1_ctx; typedef mbedtls_sha256_context yr_sha256_ctx; #if MBEDTLS_VERSION_MAJOR <= 2 #define yr_md5_init(ctx) { mbedtls_md5_init(ctx); mbedtls_md5_starts_ret(ctx); } #define yr_md5_update(ctx, data, len) mbedtls_md5_update_ret(ctx, data, len) #define yr_md5_final(digest, ctx) { mbedtls_md5_finish_ret(ctx, digest); mbedtls_md5_free(ctx); } #define yr_sha1_init(ctx) { mbedtls_sha1_init(ctx); mbedtls_sha1_starts_ret(ctx); } #define yr_sha1_update(ctx, data, len) mbedtls_sha1_update_ret(ctx, data, len) #define yr_sha1_final(digest, ctx) { mbedtls_sha1_finish_ret(ctx, digest); mbedtls_sha1_free(ctx); } #define yr_sha256_init(ctx) { mbedtls_sha256_init(ctx); mbedtls_sha256_starts_ret(ctx, false); } #define yr_sha256_update(ctx, data, len) mbedtls_sha256_update_ret(ctx, data, len) #define yr_sha256_final(digest, ctx) { mbedtls_sha256_finish_ret(ctx, digest); mbedtls_sha256_free(ctx); } #else #define yr_md5_init(ctx) { mbedtls_md5_init(ctx); mbedtls_md5_starts(ctx); } #define yr_md5_update(ctx, data, len) mbedtls_md5_update(ctx, data, len) #define yr_md5_final(digest, ctx) { mbedtls_md5_finish(ctx, digest); mbedtls_md5_free(ctx); } #define yr_sha1_init(ctx) { mbedtls_sha1_init(ctx); mbedtls_sha1_starts(ctx); } #define yr_sha1_update(ctx, data, len) mbedtls_sha1_update(ctx, data, len) #define yr_sha1_final(digest, ctx) { mbedtls_sha1_finish(ctx, digest); mbedtls_sha1_free(ctx); } #define yr_sha256_init(ctx) { mbedtls_sha256_init(ctx); mbedtls_sha256_starts(ctx, false); } #define yr_sha256_update(ctx, data, len) mbedtls_sha256_update(ctx, data, len) #define yr_sha256_final(digest, ctx) { mbedtls_sha256_finish(ctx, digest); mbedtls_sha256_free(ctx); } #endif #define HAVE_COMMONCRYPTO_COMMONCRYPTO_H #endif #endif
6,896
C++
.h
124
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WerWolv/ImHex
43,494
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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416
regex.h
WerWolv_ImHex/lib/third_party/boost/regex/include/boost/regex.h
/* * * Copyright (c) 1998-2000 * Dr John Maddock * * Use, modification and distribution are subject to the * Boost Software License, Version 1.0. (See accompanying file * LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) * */ /* * LOCATION: see http://www.boost.org/libs/regex for documentation. * FILE regex.h * VERSION 3.12 * DESCRIPTION: Declares POSIX API functions */ #ifndef BOOST_RE_REGEX_H #define BOOST_RE_REGEX_H #include <boost/cregex.hpp> /* * add using declarations to bring POSIX API functions into * global scope, only if this is C++ (and not C). */ #ifdef __cplusplus using boost::regoff_t; using boost::regex_tA; using boost::regmatch_t; using boost::REG_BASIC; using boost::REG_EXTENDED; using boost::REG_ICASE; using boost::REG_NOSUB; using boost::REG_NEWLINE; using boost::REG_NOSPEC; using boost::REG_PEND; using boost::REG_DUMP; using boost::REG_NOCOLLATE; using boost::REG_ESCAPE_IN_LISTS; using boost::REG_NEWLINE_ALT; using boost::REG_PERL; using boost::REG_AWK; using boost::REG_GREP; using boost::REG_EGREP; using boost::REG_ASSERT; using boost::REG_INVARG; using boost::REG_ATOI; using boost::REG_ITOA; using boost::REG_NOTBOL; using boost::REG_NOTEOL; using boost::REG_STARTEND; using boost::reg_comp_flags; using boost::reg_exec_flags; using boost::regcompA; using boost::regerrorA; using boost::regexecA; using boost::regfreeA; #ifndef BOOST_NO_WREGEX using boost::regcompW; using boost::regerrorW; using boost::regexecW; using boost::regfreeW; using boost::regex_tW; #endif using boost::REG_NOERROR; using boost::REG_NOMATCH; using boost::REG_BADPAT; using boost::REG_ECOLLATE; using boost::REG_ECTYPE; using boost::REG_EESCAPE; using boost::REG_ESUBREG; using boost::REG_EBRACK; using boost::REG_EPAREN; using boost::REG_EBRACE; using boost::REG_BADBR; using boost::REG_ERANGE; using boost::REG_ESPACE; using boost::REG_BADRPT; using boost::REG_EEND; using boost::REG_ESIZE; using boost::REG_ERPAREN; using boost::REG_EMPTY; using boost::REG_E_MEMORY; using boost::REG_E_UNKNOWN; using boost::reg_errcode_t; #endif /* __cplusplus */ #endif /* BOOST_RE_REGEX_H */
2,174
C++
.h
85
24.129412
73
0.757356
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
true
true
false
false
false
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false
false
524
jthread.hpp
WerWolv_ImHex/lib/third_party/jthread/includes/jthread.hpp
#pragma once #if __cpp_lib_jthread >= 201911L #include <thread> #else #define __stop_callback_base __stop_callback_base_j #define __stop_state __stop_state_j #include "../jthread/source/jthread.hpp" #undef __stop_callback_base #undef __stop_state #endif
278
C++
.h
10
24.4
55
0.682836
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
525
cimgui.h
WerWolv_ImHex/lib/third_party/imgui/cimgui/include/cimgui.h
//This file is automatically generated by generator.lua from https://github.com/cimgui/cimgui //based on imgui.h file version "1.91.0" 19100 from Dear ImGui https://github.com/ocornut/imgui //with imgui_internal.h api //docking branch #ifndef CIMGUI_INCLUDED #define CIMGUI_INCLUDED #include <stdio.h> #include <stdint.h> #if defined _WIN32 || defined __CYGWIN__ #ifdef CIMGUI_NO_EXPORT #define API #else #define API __declspec(dllexport) #endif #else #ifdef __GNUC__ #define API __attribute__((__visibility__("default"))) #else #define API #endif #endif #if defined __cplusplus #define EXTERN extern "C" #else #include <stdarg.h> #include <stdbool.h> #define EXTERN extern #endif #define CIMGUI_API EXTERN API #define CONST const #ifdef _MSC_VER typedef unsigned __int64 ImU64; #else //typedef unsigned long long ImU64; #endif #ifdef CIMGUI_DEFINE_ENUMS_AND_STRUCTS typedef struct ImDrawChannel ImDrawChannel; typedef struct ImDrawCmd ImDrawCmd; typedef struct ImDrawData ImDrawData; typedef struct ImDrawList ImDrawList; typedef struct ImDrawListSharedData ImDrawListSharedData; typedef struct ImDrawListSplitter ImDrawListSplitter; typedef struct ImDrawVert ImDrawVert; typedef struct ImFont ImFont; typedef struct ImFontAtlas ImFontAtlas; typedef struct ImFontBuilderIO ImFontBuilderIO; typedef struct ImFontConfig ImFontConfig; typedef struct ImFontGlyph ImFontGlyph; typedef struct ImFontGlyphRangesBuilder ImFontGlyphRangesBuilder; typedef struct ImColor ImColor; typedef struct ImGuiContext ImGuiContext; typedef struct ImGuiIO ImGuiIO; typedef struct ImGuiInputTextCallbackData ImGuiInputTextCallbackData; typedef struct ImGuiKeyData ImGuiKeyData; typedef struct ImGuiListClipper ImGuiListClipper; typedef struct ImGuiMultiSelectIO ImGuiMultiSelectIO; typedef struct ImGuiOnceUponAFrame ImGuiOnceUponAFrame; typedef struct ImGuiPayload ImGuiPayload; typedef struct ImGuiPlatformIO ImGuiPlatformIO; typedef struct ImGuiPlatformMonitor ImGuiPlatformMonitor; typedef struct ImGuiPlatformImeData ImGuiPlatformImeData; typedef struct ImGuiSelectionBasicStorage ImGuiSelectionBasicStorage; typedef struct ImGuiSelectionExternalStorage ImGuiSelectionExternalStorage; typedef struct ImGuiSelectionRequest ImGuiSelectionRequest; typedef struct ImGuiSizeCallbackData ImGuiSizeCallbackData; typedef struct ImGuiStorage ImGuiStorage; typedef struct ImGuiStoragePair ImGuiStoragePair; typedef struct ImGuiStyle ImGuiStyle; typedef struct ImGuiTableSortSpecs ImGuiTableSortSpecs; typedef struct ImGuiTableColumnSortSpecs ImGuiTableColumnSortSpecs; typedef struct ImGuiTextBuffer ImGuiTextBuffer; typedef struct ImGuiTextFilter ImGuiTextFilter; typedef struct ImGuiViewport ImGuiViewport; typedef struct ImGuiWindowClass ImGuiWindowClass; typedef struct ImBitVector ImBitVector; typedef struct ImRect ImRect; typedef struct ImDrawDataBuilder ImDrawDataBuilder; typedef struct ImGuiBoxSelectState ImGuiBoxSelectState; typedef struct ImGuiColorMod ImGuiColorMod; typedef struct ImGuiContextHook ImGuiContextHook; typedef struct ImGuiDataVarInfo ImGuiDataVarInfo; typedef struct ImGuiDataTypeInfo ImGuiDataTypeInfo; typedef struct ImGuiDockContext ImGuiDockContext; typedef struct ImGuiDockRequest ImGuiDockRequest; typedef struct ImGuiDockNode ImGuiDockNode; typedef struct ImGuiDockNodeSettings ImGuiDockNodeSettings; typedef struct ImGuiGroupData ImGuiGroupData; typedef struct ImGuiInputTextState ImGuiInputTextState; typedef struct ImGuiInputTextDeactivateData ImGuiInputTextDeactivateData; typedef struct ImGuiLastItemData ImGuiLastItemData; typedef struct ImGuiLocEntry ImGuiLocEntry; typedef struct ImGuiMenuColumns ImGuiMenuColumns; typedef struct ImGuiMultiSelectState ImGuiMultiSelectState; typedef struct ImGuiMultiSelectTempData ImGuiMultiSelectTempData; typedef struct ImGuiNavItemData ImGuiNavItemData; typedef struct ImGuiMetricsConfig ImGuiMetricsConfig; typedef struct ImGuiNextWindowData ImGuiNextWindowData; typedef struct ImGuiNextItemData ImGuiNextItemData; typedef struct ImGuiOldColumnData ImGuiOldColumnData; typedef struct ImGuiOldColumns ImGuiOldColumns; typedef struct ImGuiPopupData ImGuiPopupData; typedef struct ImGuiSettingsHandler ImGuiSettingsHandler; typedef struct ImGuiStackSizes ImGuiStackSizes; typedef struct ImGuiStyleMod ImGuiStyleMod; typedef struct ImGuiTabBar ImGuiTabBar; typedef struct ImGuiTabItem ImGuiTabItem; typedef struct ImGuiTable ImGuiTable; typedef struct ImGuiTableHeaderData ImGuiTableHeaderData; typedef struct ImGuiTableColumn ImGuiTableColumn; typedef struct ImGuiTableInstanceData ImGuiTableInstanceData; typedef struct ImGuiTableTempData ImGuiTableTempData; typedef struct ImGuiTableSettings ImGuiTableSettings; typedef struct ImGuiTableColumnsSettings ImGuiTableColumnsSettings; typedef struct ImGuiTreeNodeStackData ImGuiTreeNodeStackData; typedef struct ImGuiTypingSelectState ImGuiTypingSelectState; typedef struct ImGuiTypingSelectRequest ImGuiTypingSelectRequest; typedef struct ImGuiWindow ImGuiWindow; typedef struct ImGuiWindowDockStyle ImGuiWindowDockStyle; typedef struct ImGuiWindowTempData ImGuiWindowTempData; typedef struct ImGuiWindowSettings ImGuiWindowSettings; typedef struct ImVector_const_charPtr {int Size;int Capacity;const char** Data;} ImVector_const_charPtr; typedef unsigned int ImGuiID; typedef signed char ImS8; typedef unsigned char ImU8; typedef signed short ImS16; typedef unsigned short ImU16; typedef signed int ImS32; typedef unsigned int ImU32; typedef signed long long ImS64; typedef unsigned long long ImU64; struct ImDrawChannel; struct ImDrawCmd; struct ImDrawData; struct ImDrawList; struct ImDrawListSharedData; struct ImDrawListSplitter; struct ImDrawVert; struct ImFont; struct ImFontAtlas; struct ImFontBuilderIO; struct ImFontConfig; struct ImFontGlyph; struct ImFontGlyphRangesBuilder; struct ImColor; struct ImGuiContext; struct ImGuiIO; struct ImGuiInputTextCallbackData; struct ImGuiKeyData; struct ImGuiListClipper; struct ImGuiMultiSelectIO; struct ImGuiOnceUponAFrame; struct ImGuiPayload; struct ImGuiPlatformIO; struct ImGuiPlatformMonitor; struct ImGuiPlatformImeData; struct ImGuiSelectionBasicStorage; struct ImGuiSelectionExternalStorage; struct ImGuiSelectionRequest; struct ImGuiSizeCallbackData; struct ImGuiStorage; struct ImGuiStoragePair; struct ImGuiStyle; struct ImGuiTableSortSpecs; struct ImGuiTableColumnSortSpecs; struct ImGuiTextBuffer; struct ImGuiTextFilter; struct ImGuiViewport; struct ImGuiWindowClass; typedef int ImGuiCol; typedef int ImGuiCond; typedef int ImGuiDataType; typedef int ImGuiMouseButton; typedef int ImGuiMouseCursor; typedef int ImGuiStyleVar; typedef int ImGuiTableBgTarget; typedef int ImDrawFlags; typedef int ImDrawListFlags; typedef int ImFontAtlasFlags; typedef int ImGuiBackendFlags; typedef int ImGuiButtonFlags; typedef int ImGuiChildFlags; typedef int ImGuiColorEditFlags; typedef int ImGuiConfigFlags; typedef int ImGuiComboFlags; typedef int ImGuiDockNodeFlags; typedef int ImGuiDragDropFlags; typedef int ImGuiFocusedFlags; typedef int ImGuiHoveredFlags; typedef int ImGuiInputFlags; typedef int ImGuiInputTextFlags; typedef int ImGuiItemFlags; typedef int ImGuiKeyChord; typedef int ImGuiPopupFlags; typedef int ImGuiMultiSelectFlags; typedef int ImGuiSelectableFlags; typedef int ImGuiSliderFlags; typedef int ImGuiTabBarFlags; typedef int ImGuiTabItemFlags; typedef int ImGuiTableFlags; typedef int ImGuiTableColumnFlags; typedef int ImGuiTableRowFlags; typedef int ImGuiTreeNodeFlags; typedef int ImGuiViewportFlags; typedef int ImGuiWindowFlags; typedef void* ImTextureID; typedef unsigned short ImDrawIdx; typedef unsigned int ImWchar32; typedef unsigned short ImWchar16; typedef ImWchar16 ImWchar; typedef ImS64 ImGuiSelectionUserData; typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); typedef struct ImVec2 ImVec2; struct ImVec2 { float x, y; }; typedef struct ImVec4 ImVec4; struct ImVec4 { float x, y, z, w; }; typedef enum { ImGuiWindowFlags_None = 0, ImGuiWindowFlags_NoTitleBar = 1 << 0, ImGuiWindowFlags_NoResize = 1 << 1, ImGuiWindowFlags_NoMove = 1 << 2, ImGuiWindowFlags_NoScrollbar = 1 << 3, ImGuiWindowFlags_NoScrollWithMouse = 1 << 4, ImGuiWindowFlags_NoCollapse = 1 << 5, ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, ImGuiWindowFlags_NoBackground = 1 << 7, ImGuiWindowFlags_NoSavedSettings = 1 << 8, ImGuiWindowFlags_NoMouseInputs = 1 << 9, ImGuiWindowFlags_MenuBar = 1 << 10, ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, ImGuiWindowFlags_NoBringToFrontOnFocus = 1 << 13, ImGuiWindowFlags_AlwaysVerticalScrollbar= 1 << 14, ImGuiWindowFlags_AlwaysHorizontalScrollbar=1<< 15, ImGuiWindowFlags_NoNavInputs = 1 << 16, ImGuiWindowFlags_NoNavFocus = 1 << 17, ImGuiWindowFlags_UnsavedDocument = 1 << 18, ImGuiWindowFlags_NoDocking = 1 << 19, ImGuiWindowFlags_NoNav = ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_NoDecoration = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse, ImGuiWindowFlags_NoInputs = ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoNavFocus, ImGuiWindowFlags_ChildWindow = 1 << 24, ImGuiWindowFlags_Tooltip = 1 << 25, ImGuiWindowFlags_Popup = 1 << 26, ImGuiWindowFlags_Modal = 1 << 27, ImGuiWindowFlags_ChildMenu = 1 << 28, ImGuiWindowFlags_DockNodeHost = 1 << 29, }ImGuiWindowFlags_; typedef enum { ImGuiChildFlags_None = 0, ImGuiChildFlags_Border = 1 << 0, ImGuiChildFlags_AlwaysUseWindowPadding = 1 << 1, ImGuiChildFlags_ResizeX = 1 << 2, ImGuiChildFlags_ResizeY = 1 << 3, ImGuiChildFlags_AutoResizeX = 1 << 4, ImGuiChildFlags_AutoResizeY = 1 << 5, ImGuiChildFlags_AlwaysAutoResize = 1 << 6, ImGuiChildFlags_FrameStyle = 1 << 7, ImGuiChildFlags_NavFlattened = 1 << 8, }ImGuiChildFlags_; typedef enum { ImGuiItemFlags_None = 0, ImGuiItemFlags_NoTabStop = 1 << 0, ImGuiItemFlags_NoNav = 1 << 1, ImGuiItemFlags_NoNavDefaultFocus = 1 << 2, ImGuiItemFlags_ButtonRepeat = 1 << 3, ImGuiItemFlags_AutoClosePopups = 1 << 4, }ImGuiItemFlags_; typedef enum { ImGuiInputTextFlags_None = 0, ImGuiInputTextFlags_CharsDecimal = 1 << 0, ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, ImGuiInputTextFlags_CharsScientific = 1 << 2, ImGuiInputTextFlags_CharsUppercase = 1 << 3, ImGuiInputTextFlags_CharsNoBlank = 1 << 4, ImGuiInputTextFlags_AllowTabInput = 1 << 5, ImGuiInputTextFlags_EnterReturnsTrue = 1 << 6, ImGuiInputTextFlags_EscapeClearsAll = 1 << 7, ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, ImGuiInputTextFlags_ReadOnly = 1 << 9, ImGuiInputTextFlags_Password = 1 << 10, ImGuiInputTextFlags_AlwaysOverwrite = 1 << 11, ImGuiInputTextFlags_AutoSelectAll = 1 << 12, ImGuiInputTextFlags_ParseEmptyRefVal = 1 << 13, ImGuiInputTextFlags_DisplayEmptyRefVal = 1 << 14, ImGuiInputTextFlags_NoHorizontalScroll = 1 << 15, ImGuiInputTextFlags_NoUndoRedo = 1 << 16, ImGuiInputTextFlags_CallbackCompletion = 1 << 17, ImGuiInputTextFlags_CallbackHistory = 1 << 18, ImGuiInputTextFlags_CallbackAlways = 1 << 19, ImGuiInputTextFlags_CallbackCharFilter = 1 << 20, ImGuiInputTextFlags_CallbackResize = 1 << 21, ImGuiInputTextFlags_CallbackEdit = 1 << 22, }ImGuiInputTextFlags_; typedef enum { ImGuiTreeNodeFlags_None = 0, ImGuiTreeNodeFlags_Selected = 1 << 0, ImGuiTreeNodeFlags_Framed = 1 << 1, ImGuiTreeNodeFlags_AllowOverlap = 1 << 2, ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, ImGuiTreeNodeFlags_Leaf = 1 << 8, ImGuiTreeNodeFlags_Bullet = 1 << 9, ImGuiTreeNodeFlags_FramePadding = 1 << 10, ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 15, ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog, }ImGuiTreeNodeFlags_; typedef enum { ImGuiPopupFlags_None = 0, ImGuiPopupFlags_MouseButtonLeft = 0, ImGuiPopupFlags_MouseButtonRight = 1, ImGuiPopupFlags_MouseButtonMiddle = 2, ImGuiPopupFlags_MouseButtonMask_ = 0x1F, ImGuiPopupFlags_MouseButtonDefault_ = 1, ImGuiPopupFlags_NoReopen = 1 << 5, ImGuiPopupFlags_NoOpenOverExistingPopup = 1 << 7, ImGuiPopupFlags_NoOpenOverItems = 1 << 8, ImGuiPopupFlags_AnyPopupId = 1 << 10, ImGuiPopupFlags_AnyPopupLevel = 1 << 11, ImGuiPopupFlags_AnyPopup = ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel, }ImGuiPopupFlags_; typedef enum { ImGuiSelectableFlags_None = 0, ImGuiSelectableFlags_NoAutoClosePopups = 1 << 0, ImGuiSelectableFlags_SpanAllColumns = 1 << 1, ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, ImGuiSelectableFlags_Disabled = 1 << 3, ImGuiSelectableFlags_AllowOverlap = 1 << 4, ImGuiSelectableFlags_Highlight = 1 << 5, }ImGuiSelectableFlags_; typedef enum { ImGuiComboFlags_None = 0, ImGuiComboFlags_PopupAlignLeft = 1 << 0, ImGuiComboFlags_HeightSmall = 1 << 1, ImGuiComboFlags_HeightRegular = 1 << 2, ImGuiComboFlags_HeightLarge = 1 << 3, ImGuiComboFlags_HeightLargest = 1 << 4, ImGuiComboFlags_NoArrowButton = 1 << 5, ImGuiComboFlags_NoPreview = 1 << 6, ImGuiComboFlags_WidthFitPreview = 1 << 7, ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest, }ImGuiComboFlags_; typedef enum { ImGuiTabBarFlags_None = 0, ImGuiTabBarFlags_Reorderable = 1 << 0, ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, ImGuiTabBarFlags_TabListPopupButton = 1 << 2, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4, ImGuiTabBarFlags_NoTooltip = 1 << 5, ImGuiTabBarFlags_DrawSelectedOverline = 1 << 6, ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 7, ImGuiTabBarFlags_FittingPolicyScroll = 1 << 8, ImGuiTabBarFlags_FittingPolicyMask_ = ImGuiTabBarFlags_FittingPolicyResizeDown | ImGuiTabBarFlags_FittingPolicyScroll, ImGuiTabBarFlags_FittingPolicyDefault_ = ImGuiTabBarFlags_FittingPolicyResizeDown, }ImGuiTabBarFlags_; typedef enum { ImGuiTabItemFlags_None = 0, ImGuiTabItemFlags_UnsavedDocument = 1 << 0, ImGuiTabItemFlags_SetSelected = 1 << 1, ImGuiTabItemFlags_NoCloseWithMiddleMouseButton = 1 << 2, ImGuiTabItemFlags_NoPushId = 1 << 3, ImGuiTabItemFlags_NoTooltip = 1 << 4, ImGuiTabItemFlags_NoReorder = 1 << 5, ImGuiTabItemFlags_Leading = 1 << 6, ImGuiTabItemFlags_Trailing = 1 << 7, ImGuiTabItemFlags_NoAssumedClosure = 1 << 8, }ImGuiTabItemFlags_; typedef enum { ImGuiFocusedFlags_None = 0, ImGuiFocusedFlags_ChildWindows = 1 << 0, ImGuiFocusedFlags_RootWindow = 1 << 1, ImGuiFocusedFlags_AnyWindow = 1 << 2, ImGuiFocusedFlags_NoPopupHierarchy = 1 << 3, ImGuiFocusedFlags_DockHierarchy = 1 << 4, ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows, }ImGuiFocusedFlags_; typedef enum { ImGuiHoveredFlags_None = 0, ImGuiHoveredFlags_ChildWindows = 1 << 0, ImGuiHoveredFlags_RootWindow = 1 << 1, ImGuiHoveredFlags_AnyWindow = 1 << 2, ImGuiHoveredFlags_NoPopupHierarchy = 1 << 3, ImGuiHoveredFlags_DockHierarchy = 1 << 4, ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 5, ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 7, ImGuiHoveredFlags_AllowWhenOverlappedByItem = 1 << 8, ImGuiHoveredFlags_AllowWhenOverlappedByWindow = 1 << 9, ImGuiHoveredFlags_AllowWhenDisabled = 1 << 10, ImGuiHoveredFlags_NoNavOverride = 1 << 11, ImGuiHoveredFlags_AllowWhenOverlapped = ImGuiHoveredFlags_AllowWhenOverlappedByItem | ImGuiHoveredFlags_AllowWhenOverlappedByWindow, ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped, ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows, ImGuiHoveredFlags_ForTooltip = 1 << 12, ImGuiHoveredFlags_Stationary = 1 << 13, ImGuiHoveredFlags_DelayNone = 1 << 14, ImGuiHoveredFlags_DelayShort = 1 << 15, ImGuiHoveredFlags_DelayNormal = 1 << 16, ImGuiHoveredFlags_NoSharedDelay = 1 << 17, }ImGuiHoveredFlags_; typedef enum { ImGuiDockNodeFlags_None = 0, ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, ImGuiDockNodeFlags_NoDockingOverCentralNode = 1 << 2, ImGuiDockNodeFlags_PassthruCentralNode = 1 << 3, ImGuiDockNodeFlags_NoDockingSplit = 1 << 4, ImGuiDockNodeFlags_NoResize = 1 << 5, ImGuiDockNodeFlags_AutoHideTabBar = 1 << 6, ImGuiDockNodeFlags_NoUndocking = 1 << 7, }ImGuiDockNodeFlags_; typedef enum { ImGuiDragDropFlags_None = 0, ImGuiDragDropFlags_SourceNoPreviewTooltip = 1 << 0, ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, ImGuiDragDropFlags_SourceExtern = 1 << 4, ImGuiDragDropFlags_PayloadAutoExpire = 1 << 5, ImGuiDragDropFlags_PayloadNoCrossContext = 1 << 6, ImGuiDragDropFlags_PayloadNoCrossProcess = 1 << 7, ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, ImGuiDragDropFlags_AcceptNoPreviewTooltip = 1 << 12, ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect, }ImGuiDragDropFlags_; typedef enum { ImGuiDataType_S8, ImGuiDataType_U8, ImGuiDataType_S16, ImGuiDataType_U16, ImGuiDataType_S32, ImGuiDataType_U32, ImGuiDataType_S64, ImGuiDataType_U64, ImGuiDataType_Float, ImGuiDataType_Double, ImGuiDataType_Bool, ImGuiDataType_COUNT }ImGuiDataType_; typedef enum { ImGuiDir_None=-1, ImGuiDir_Left=0, ImGuiDir_Right=1, ImGuiDir_Up=2, ImGuiDir_Down=3, ImGuiDir_COUNT=4, }ImGuiDir; typedef enum { ImGuiSortDirection_None=0, ImGuiSortDirection_Ascending=1, ImGuiSortDirection_Descending=2, }ImGuiSortDirection; typedef enum { ImGuiKey_None=0, ImGuiKey_Tab=512, ImGuiKey_LeftArrow=513, ImGuiKey_RightArrow=514, ImGuiKey_UpArrow=515, ImGuiKey_DownArrow=516, ImGuiKey_PageUp=517, ImGuiKey_PageDown=518, ImGuiKey_Home=519, ImGuiKey_End=520, ImGuiKey_Insert=521, ImGuiKey_Delete=522, ImGuiKey_Backspace=523, ImGuiKey_Space=524, ImGuiKey_Enter=525, ImGuiKey_Escape=526, ImGuiKey_LeftCtrl=527, ImGuiKey_LeftShift=528, ImGuiKey_LeftAlt=529, ImGuiKey_LeftSuper=530, ImGuiKey_RightCtrl=531, ImGuiKey_RightShift=532, ImGuiKey_RightAlt=533, ImGuiKey_RightSuper=534, ImGuiKey_Menu=535, ImGuiKey_0=536, ImGuiKey_1=537, ImGuiKey_2=538, ImGuiKey_3=539, ImGuiKey_4=540, ImGuiKey_5=541, ImGuiKey_6=542, ImGuiKey_7=543, ImGuiKey_8=544, ImGuiKey_9=545, ImGuiKey_A=546, ImGuiKey_B=547, ImGuiKey_C=548, ImGuiKey_D=549, ImGuiKey_E=550, ImGuiKey_F=551, ImGuiKey_G=552, ImGuiKey_H=553, ImGuiKey_I=554, ImGuiKey_J=555, ImGuiKey_K=556, ImGuiKey_L=557, ImGuiKey_M=558, ImGuiKey_N=559, ImGuiKey_O=560, ImGuiKey_P=561, ImGuiKey_Q=562, ImGuiKey_R=563, ImGuiKey_S=564, ImGuiKey_T=565, ImGuiKey_U=566, ImGuiKey_V=567, ImGuiKey_W=568, ImGuiKey_X=569, ImGuiKey_Y=570, ImGuiKey_Z=571, ImGuiKey_F1=572, ImGuiKey_F2=573, ImGuiKey_F3=574, ImGuiKey_F4=575, ImGuiKey_F5=576, ImGuiKey_F6=577, ImGuiKey_F7=578, ImGuiKey_F8=579, ImGuiKey_F9=580, ImGuiKey_F10=581, ImGuiKey_F11=582, ImGuiKey_F12=583, ImGuiKey_F13=584, ImGuiKey_F14=585, ImGuiKey_F15=586, ImGuiKey_F16=587, ImGuiKey_F17=588, ImGuiKey_F18=589, ImGuiKey_F19=590, ImGuiKey_F20=591, ImGuiKey_F21=592, ImGuiKey_F22=593, ImGuiKey_F23=594, ImGuiKey_F24=595, ImGuiKey_Apostrophe=596, ImGuiKey_Comma=597, ImGuiKey_Minus=598, ImGuiKey_Period=599, ImGuiKey_Slash=600, ImGuiKey_Semicolon=601, ImGuiKey_Equal=602, ImGuiKey_LeftBracket=603, ImGuiKey_Backslash=604, ImGuiKey_RightBracket=605, ImGuiKey_GraveAccent=606, ImGuiKey_CapsLock=607, ImGuiKey_ScrollLock=608, ImGuiKey_NumLock=609, ImGuiKey_PrintScreen=610, ImGuiKey_Pause=611, ImGuiKey_Keypad0=612, ImGuiKey_Keypad1=613, ImGuiKey_Keypad2=614, ImGuiKey_Keypad3=615, ImGuiKey_Keypad4=616, ImGuiKey_Keypad5=617, ImGuiKey_Keypad6=618, ImGuiKey_Keypad7=619, ImGuiKey_Keypad8=620, ImGuiKey_Keypad9=621, ImGuiKey_KeypadDecimal=622, ImGuiKey_KeypadDivide=623, ImGuiKey_KeypadMultiply=624, ImGuiKey_KeypadSubtract=625, ImGuiKey_KeypadAdd=626, ImGuiKey_KeypadEnter=627, ImGuiKey_KeypadEqual=628, ImGuiKey_AppBack=629, ImGuiKey_AppForward=630, ImGuiKey_GamepadStart=631, ImGuiKey_GamepadBack=632, ImGuiKey_GamepadFaceLeft=633, ImGuiKey_GamepadFaceRight=634, ImGuiKey_GamepadFaceUp=635, ImGuiKey_GamepadFaceDown=636, ImGuiKey_GamepadDpadLeft=637, ImGuiKey_GamepadDpadRight=638, ImGuiKey_GamepadDpadUp=639, ImGuiKey_GamepadDpadDown=640, ImGuiKey_GamepadL1=641, ImGuiKey_GamepadR1=642, ImGuiKey_GamepadL2=643, ImGuiKey_GamepadR2=644, ImGuiKey_GamepadL3=645, ImGuiKey_GamepadR3=646, ImGuiKey_GamepadLStickLeft=647, ImGuiKey_GamepadLStickRight=648, ImGuiKey_GamepadLStickUp=649, ImGuiKey_GamepadLStickDown=650, ImGuiKey_GamepadRStickLeft=651, ImGuiKey_GamepadRStickRight=652, ImGuiKey_GamepadRStickUp=653, ImGuiKey_GamepadRStickDown=654, ImGuiKey_MouseLeft=655, ImGuiKey_MouseRight=656, ImGuiKey_MouseMiddle=657, ImGuiKey_MouseX1=658, ImGuiKey_MouseX2=659, ImGuiKey_MouseWheelX=660, ImGuiKey_MouseWheelY=661, ImGuiKey_ReservedForModCtrl=662, ImGuiKey_ReservedForModShift=663, ImGuiKey_ReservedForModAlt=664, ImGuiKey_ReservedForModSuper=665, ImGuiKey_COUNT=666, ImGuiMod_None=0, ImGuiMod_Ctrl=1 << 12, ImGuiMod_Shift=1 << 13, ImGuiMod_Alt=1 << 14, ImGuiMod_Super=1 << 15, ImGuiMod_Mask_=0xF000, ImGuiKey_NamedKey_BEGIN=512, ImGuiKey_NamedKey_END=ImGuiKey_COUNT, ImGuiKey_NamedKey_COUNT=ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN, ImGuiKey_KeysData_SIZE=ImGuiKey_NamedKey_COUNT, ImGuiKey_KeysData_OFFSET=ImGuiKey_NamedKey_BEGIN, }ImGuiKey; typedef enum { ImGuiInputFlags_None = 0, ImGuiInputFlags_Repeat = 1 << 0, ImGuiInputFlags_RouteActive = 1 << 10, ImGuiInputFlags_RouteFocused = 1 << 11, ImGuiInputFlags_RouteGlobal = 1 << 12, ImGuiInputFlags_RouteAlways = 1 << 13, ImGuiInputFlags_RouteOverFocused = 1 << 14, ImGuiInputFlags_RouteOverActive = 1 << 15, ImGuiInputFlags_RouteUnlessBgFocused = 1 << 16, ImGuiInputFlags_RouteFromRootWindow = 1 << 17, ImGuiInputFlags_Tooltip = 1 << 18, }ImGuiInputFlags_; typedef enum { ImGuiConfigFlags_None = 0, ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, ImGuiConfigFlags_NavEnableGamepad = 1 << 1, ImGuiConfigFlags_NavEnableSetMousePos = 1 << 2, ImGuiConfigFlags_NavNoCaptureKeyboard = 1 << 3, ImGuiConfigFlags_NoMouse = 1 << 4, ImGuiConfigFlags_NoMouseCursorChange = 1 << 5, ImGuiConfigFlags_NoKeyboard = 1 << 6, ImGuiConfigFlags_DockingEnable = 1 << 7, ImGuiConfigFlags_ViewportsEnable = 1 << 10, ImGuiConfigFlags_DpiEnableScaleViewports= 1 << 14, ImGuiConfigFlags_DpiEnableScaleFonts = 1 << 15, ImGuiConfigFlags_IsSRGB = 1 << 20, ImGuiConfigFlags_IsTouchScreen = 1 << 21, }ImGuiConfigFlags_; typedef enum { ImGuiBackendFlags_None = 0, ImGuiBackendFlags_HasGamepad = 1 << 0, ImGuiBackendFlags_HasMouseCursors = 1 << 1, ImGuiBackendFlags_HasSetMousePos = 1 << 2, ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, ImGuiBackendFlags_PlatformHasViewports = 1 << 10, ImGuiBackendFlags_HasMouseHoveredViewport=1 << 11, ImGuiBackendFlags_RendererHasViewports = 1 << 12, }ImGuiBackendFlags_; typedef enum { ImGuiCol_Text, ImGuiCol_TextDisabled, ImGuiCol_WindowBg, ImGuiCol_ChildBg, ImGuiCol_PopupBg, ImGuiCol_Border, ImGuiCol_BorderShadow, ImGuiCol_FrameBg, ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive, ImGuiCol_TitleBg, ImGuiCol_TitleBgActive, ImGuiCol_TitleBgCollapsed, ImGuiCol_MenuBarBg, ImGuiCol_ScrollbarBg, ImGuiCol_ScrollbarGrab, ImGuiCol_ScrollbarGrabHovered, ImGuiCol_ScrollbarGrabActive, ImGuiCol_CheckMark, ImGuiCol_SliderGrab, ImGuiCol_SliderGrabActive, ImGuiCol_Button, ImGuiCol_ButtonHovered, ImGuiCol_ButtonActive, ImGuiCol_Header, ImGuiCol_HeaderHovered, ImGuiCol_HeaderActive, ImGuiCol_Separator, ImGuiCol_SeparatorHovered, ImGuiCol_SeparatorActive, ImGuiCol_ResizeGrip, ImGuiCol_ResizeGripHovered, ImGuiCol_ResizeGripActive, ImGuiCol_TabHovered, ImGuiCol_Tab, ImGuiCol_TabSelected, ImGuiCol_TabSelectedOverline, ImGuiCol_TabDimmed, ImGuiCol_TabDimmedSelected, ImGuiCol_TabDimmedSelectedOverline, ImGuiCol_DockingPreview, ImGuiCol_DockingEmptyBg, ImGuiCol_PlotLines, ImGuiCol_PlotLinesHovered, ImGuiCol_PlotHistogram, ImGuiCol_PlotHistogramHovered, ImGuiCol_TableHeaderBg, ImGuiCol_TableBorderStrong, ImGuiCol_TableBorderLight, ImGuiCol_TableRowBg, ImGuiCol_TableRowBgAlt, ImGuiCol_TextLink, ImGuiCol_TextSelectedBg, ImGuiCol_DragDropTarget, ImGuiCol_NavHighlight, ImGuiCol_NavWindowingHighlight, ImGuiCol_NavWindowingDimBg, ImGuiCol_ModalWindowDimBg, ImGuiCol_COUNT, }ImGuiCol_; typedef enum { ImGuiStyleVar_Alpha, ImGuiStyleVar_DisabledAlpha, ImGuiStyleVar_WindowPadding, ImGuiStyleVar_WindowRounding, ImGuiStyleVar_WindowBorderSize, ImGuiStyleVar_WindowMinSize, ImGuiStyleVar_WindowTitleAlign, ImGuiStyleVar_ChildRounding, ImGuiStyleVar_ChildBorderSize, ImGuiStyleVar_PopupRounding, ImGuiStyleVar_PopupBorderSize, ImGuiStyleVar_FramePadding, ImGuiStyleVar_FrameRounding, ImGuiStyleVar_FrameBorderSize, ImGuiStyleVar_ItemSpacing, ImGuiStyleVar_ItemInnerSpacing, ImGuiStyleVar_IndentSpacing, ImGuiStyleVar_CellPadding, ImGuiStyleVar_ScrollbarSize, ImGuiStyleVar_ScrollbarRounding, ImGuiStyleVar_GrabMinSize, ImGuiStyleVar_GrabRounding, ImGuiStyleVar_TabRounding, ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TabBarBorderSize, ImGuiStyleVar_TabBarOverlineSize, ImGuiStyleVar_TableAngledHeadersAngle, ImGuiStyleVar_TableAngledHeadersTextAlign, ImGuiStyleVar_ButtonTextAlign, ImGuiStyleVar_SelectableTextAlign, ImGuiStyleVar_SeparatorTextBorderSize, ImGuiStyleVar_SeparatorTextAlign, ImGuiStyleVar_SeparatorTextPadding, ImGuiStyleVar_DockingSeparatorSize, ImGuiStyleVar_COUNT }ImGuiStyleVar_; typedef enum { ImGuiButtonFlags_None = 0, ImGuiButtonFlags_MouseButtonLeft = 1 << 0, ImGuiButtonFlags_MouseButtonRight = 1 << 1, ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, }ImGuiButtonFlags_; typedef enum { ImGuiColorEditFlags_None = 0, ImGuiColorEditFlags_NoAlpha = 1 << 1, ImGuiColorEditFlags_NoPicker = 1 << 2, ImGuiColorEditFlags_NoOptions = 1 << 3, ImGuiColorEditFlags_NoSmallPreview = 1 << 4, ImGuiColorEditFlags_NoInputs = 1 << 5, ImGuiColorEditFlags_NoTooltip = 1 << 6, ImGuiColorEditFlags_NoLabel = 1 << 7, ImGuiColorEditFlags_NoSidePreview = 1 << 8, ImGuiColorEditFlags_NoDragDrop = 1 << 9, ImGuiColorEditFlags_NoBorder = 1 << 10, ImGuiColorEditFlags_AlphaBar = 1 << 16, ImGuiColorEditFlags_AlphaPreview = 1 << 17, ImGuiColorEditFlags_AlphaPreviewHalf= 1 << 18, ImGuiColorEditFlags_HDR = 1 << 19, ImGuiColorEditFlags_DisplayRGB = 1 << 20, ImGuiColorEditFlags_DisplayHSV = 1 << 21, ImGuiColorEditFlags_DisplayHex = 1 << 22, ImGuiColorEditFlags_Uint8 = 1 << 23, ImGuiColorEditFlags_Float = 1 << 24, ImGuiColorEditFlags_PickerHueBar = 1 << 25, ImGuiColorEditFlags_PickerHueWheel = 1 << 26, ImGuiColorEditFlags_InputRGB = 1 << 27, ImGuiColorEditFlags_InputHSV = 1 << 28, ImGuiColorEditFlags_DefaultOptions_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_PickerHueBar, ImGuiColorEditFlags_DisplayMask_ = ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV | ImGuiColorEditFlags_DisplayHex, ImGuiColorEditFlags_DataTypeMask_ = ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_Float, ImGuiColorEditFlags_PickerMask_ = ImGuiColorEditFlags_PickerHueWheel | ImGuiColorEditFlags_PickerHueBar, ImGuiColorEditFlags_InputMask_ = ImGuiColorEditFlags_InputRGB | ImGuiColorEditFlags_InputHSV, }ImGuiColorEditFlags_; typedef enum { ImGuiSliderFlags_None = 0, ImGuiSliderFlags_AlwaysClamp = 1 << 4, ImGuiSliderFlags_Logarithmic = 1 << 5, ImGuiSliderFlags_NoRoundToFormat = 1 << 6, ImGuiSliderFlags_NoInput = 1 << 7, ImGuiSliderFlags_WrapAround = 1 << 8, ImGuiSliderFlags_InvalidMask_ = 0x7000000F, }ImGuiSliderFlags_; typedef enum { ImGuiMouseButton_Left = 0, ImGuiMouseButton_Right = 1, ImGuiMouseButton_Middle = 2, ImGuiMouseButton_COUNT = 5 }ImGuiMouseButton_; typedef enum { ImGuiMouseCursor_None = -1, ImGuiMouseCursor_Arrow = 0, ImGuiMouseCursor_TextInput, ImGuiMouseCursor_ResizeAll, ImGuiMouseCursor_ResizeNS, ImGuiMouseCursor_ResizeEW, ImGuiMouseCursor_ResizeNESW, ImGuiMouseCursor_ResizeNWSE, ImGuiMouseCursor_Hand, ImGuiMouseCursor_NotAllowed, ImGuiMouseCursor_COUNT }ImGuiMouseCursor_; typedef enum { ImGuiMouseSource_Mouse=0, ImGuiMouseSource_TouchScreen=1, ImGuiMouseSource_Pen=2, ImGuiMouseSource_COUNT=3, }ImGuiMouseSource; typedef enum { ImGuiCond_None = 0, ImGuiCond_Always = 1 << 0, ImGuiCond_Once = 1 << 1, ImGuiCond_FirstUseEver = 1 << 2, ImGuiCond_Appearing = 1 << 3, }ImGuiCond_; typedef enum { ImGuiTableFlags_None = 0, ImGuiTableFlags_Resizable = 1 << 0, ImGuiTableFlags_Reorderable = 1 << 1, ImGuiTableFlags_Hideable = 1 << 2, ImGuiTableFlags_Sortable = 1 << 3, ImGuiTableFlags_NoSavedSettings = 1 << 4, ImGuiTableFlags_ContextMenuInBody = 1 << 5, ImGuiTableFlags_RowBg = 1 << 6, ImGuiTableFlags_BordersInnerH = 1 << 7, ImGuiTableFlags_BordersOuterH = 1 << 8, ImGuiTableFlags_BordersInnerV = 1 << 9, ImGuiTableFlags_BordersOuterV = 1 << 10, ImGuiTableFlags_BordersH = ImGuiTableFlags_BordersInnerH | ImGuiTableFlags_BordersOuterH, ImGuiTableFlags_BordersV = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersOuterV, ImGuiTableFlags_BordersInner = ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_BordersInnerH, ImGuiTableFlags_BordersOuter = ImGuiTableFlags_BordersOuterV | ImGuiTableFlags_BordersOuterH, ImGuiTableFlags_Borders = ImGuiTableFlags_BordersInner | ImGuiTableFlags_BordersOuter, ImGuiTableFlags_NoBordersInBody = 1 << 11, ImGuiTableFlags_NoBordersInBodyUntilResize = 1 << 12, ImGuiTableFlags_SizingFixedFit = 1 << 13, ImGuiTableFlags_SizingFixedSame = 2 << 13, ImGuiTableFlags_SizingStretchProp = 3 << 13, ImGuiTableFlags_SizingStretchSame = 4 << 13, ImGuiTableFlags_NoHostExtendX = 1 << 16, ImGuiTableFlags_NoHostExtendY = 1 << 17, ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, ImGuiTableFlags_PreciseWidths = 1 << 19, ImGuiTableFlags_NoClip = 1 << 20, ImGuiTableFlags_PadOuterX = 1 << 21, ImGuiTableFlags_NoPadOuterX = 1 << 22, ImGuiTableFlags_NoPadInnerX = 1 << 23, ImGuiTableFlags_ScrollX = 1 << 24, ImGuiTableFlags_ScrollY = 1 << 25, ImGuiTableFlags_SortMulti = 1 << 26, ImGuiTableFlags_SortTristate = 1 << 27, ImGuiTableFlags_HighlightHoveredColumn = 1 << 28, ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame, }ImGuiTableFlags_; typedef enum { ImGuiTableColumnFlags_None = 0, ImGuiTableColumnFlags_Disabled = 1 << 0, ImGuiTableColumnFlags_DefaultHide = 1 << 1, ImGuiTableColumnFlags_DefaultSort = 1 << 2, ImGuiTableColumnFlags_WidthStretch = 1 << 3, ImGuiTableColumnFlags_WidthFixed = 1 << 4, ImGuiTableColumnFlags_NoResize = 1 << 5, ImGuiTableColumnFlags_NoReorder = 1 << 6, ImGuiTableColumnFlags_NoHide = 1 << 7, ImGuiTableColumnFlags_NoClip = 1 << 8, ImGuiTableColumnFlags_NoSort = 1 << 9, ImGuiTableColumnFlags_NoSortAscending = 1 << 10, ImGuiTableColumnFlags_NoSortDescending = 1 << 11, ImGuiTableColumnFlags_NoHeaderLabel = 1 << 12, ImGuiTableColumnFlags_NoHeaderWidth = 1 << 13, ImGuiTableColumnFlags_PreferSortAscending = 1 << 14, ImGuiTableColumnFlags_PreferSortDescending = 1 << 15, ImGuiTableColumnFlags_IndentEnable = 1 << 16, ImGuiTableColumnFlags_IndentDisable = 1 << 17, ImGuiTableColumnFlags_AngledHeader = 1 << 18, ImGuiTableColumnFlags_IsEnabled = 1 << 24, ImGuiTableColumnFlags_IsVisible = 1 << 25, ImGuiTableColumnFlags_IsSorted = 1 << 26, ImGuiTableColumnFlags_IsHovered = 1 << 27, ImGuiTableColumnFlags_WidthMask_ = ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_WidthFixed, ImGuiTableColumnFlags_IndentMask_ = ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_IndentDisable, ImGuiTableColumnFlags_StatusMask_ = ImGuiTableColumnFlags_IsEnabled | ImGuiTableColumnFlags_IsVisible | ImGuiTableColumnFlags_IsSorted | ImGuiTableColumnFlags_IsHovered, ImGuiTableColumnFlags_NoDirectResize_ = 1 << 30, }ImGuiTableColumnFlags_; typedef enum { ImGuiTableRowFlags_None = 0, ImGuiTableRowFlags_Headers = 1 << 0, }ImGuiTableRowFlags_; typedef enum { ImGuiTableBgTarget_None = 0, ImGuiTableBgTarget_RowBg0 = 1, ImGuiTableBgTarget_RowBg1 = 2, ImGuiTableBgTarget_CellBg = 3, }ImGuiTableBgTarget_; struct ImGuiTableSortSpecs { const ImGuiTableColumnSortSpecs* Specs; int SpecsCount; bool SpecsDirty; }; struct ImGuiTableColumnSortSpecs { ImGuiID ColumnUserID; ImS16 ColumnIndex; ImS16 SortOrder; ImGuiSortDirection SortDirection; }; struct ImGuiStyle { float Alpha; float DisabledAlpha; ImVec2 WindowPadding; float WindowRounding; float WindowBorderSize; ImVec2 WindowMinSize; ImVec2 WindowTitleAlign; ImGuiDir WindowMenuButtonPosition; float ChildRounding; float ChildBorderSize; float PopupRounding; float PopupBorderSize; ImVec2 FramePadding; float FrameRounding; float FrameBorderSize; ImVec2 ItemSpacing; ImVec2 ItemInnerSpacing; ImVec2 CellPadding; ImVec2 TouchExtraPadding; float IndentSpacing; float ColumnsMinSpacing; float ScrollbarSize; float ScrollbarRounding; float GrabMinSize; float GrabRounding; float LogSliderDeadzone; float TabRounding; float TabBorderSize; float TabMinWidthForCloseButton; float TabBarBorderSize; float TabBarOverlineSize; float TableAngledHeadersAngle; ImVec2 TableAngledHeadersTextAlign; ImGuiDir ColorButtonPosition; ImVec2 ButtonTextAlign; ImVec2 SelectableTextAlign; float SeparatorTextBorderSize; ImVec2 SeparatorTextAlign; ImVec2 SeparatorTextPadding; ImVec2 DisplayWindowPadding; ImVec2 DisplaySafeAreaPadding; float DockingSeparatorSize; float MouseCursorScale; bool AntiAliasedLines; bool AntiAliasedLinesUseTex; bool AntiAliasedFill; float CurveTessellationTol; float CircleTessellationMaxError; ImVec4 Colors[ImGuiCol_COUNT]; float HoverStationaryDelay; float HoverDelayShort; float HoverDelayNormal; ImGuiHoveredFlags HoverFlagsForTooltipMouse; ImGuiHoveredFlags HoverFlagsForTooltipNav; }; struct ImGuiKeyData { bool Down; float DownDuration; float DownDurationPrev; float AnalogValue; }; typedef struct ImVector_ImWchar {int Size;int Capacity;ImWchar* Data;} ImVector_ImWchar; struct ImGuiIO { ImGuiConfigFlags ConfigFlags; ImGuiBackendFlags BackendFlags; ImVec2 DisplaySize; float DeltaTime; float IniSavingRate; const char* IniFilename; const char* LogFilename; void* UserData; ImFontAtlas*Fonts; float FontGlobalScale; bool FontAllowUserScaling; ImFont* FontDefault; ImVec2 DisplayFramebufferScale; bool ConfigDockingNoSplit; bool ConfigDockingWithShift; bool ConfigDockingAlwaysTabBar; bool ConfigDockingTransparentPayload; bool ConfigViewportsNoAutoMerge; bool ConfigViewportsNoTaskBarIcon; bool ConfigViewportsNoDecoration; bool ConfigViewportsNoDefaultParent; bool MouseDrawCursor; bool ConfigMacOSXBehaviors; bool ConfigNavSwapGamepadButtons; bool ConfigInputTrickleEventQueue; bool ConfigInputTextCursorBlink; bool ConfigInputTextEnterKeepActive; bool ConfigDragClickToInputText; bool ConfigWindowsResizeFromEdges; bool ConfigWindowsMoveFromTitleBarOnly; float ConfigMemoryCompactTimer; float MouseDoubleClickTime; float MouseDoubleClickMaxDist; float MouseDragThreshold; float KeyRepeatDelay; float KeyRepeatRate; bool ConfigDebugIsDebuggerPresent; bool ConfigDebugBeginReturnValueOnce; bool ConfigDebugBeginReturnValueLoop; bool ConfigDebugIgnoreFocusLoss; bool ConfigDebugIniSettings; const char* BackendPlatformName; const char* BackendRendererName; void* BackendPlatformUserData; void* BackendRendererUserData; void* BackendLanguageUserData; const char* (*GetClipboardTextFn)(void* user_data); void (*SetClipboardTextFn)(void* user_data, const char* text); void* ClipboardUserData; bool (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path); void* PlatformOpenInShellUserData; void (*PlatformSetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data); ImWchar PlatformLocaleDecimalPoint; bool WantCaptureMouse; bool WantCaptureKeyboard; bool WantTextInput; bool WantSetMousePos; bool WantSaveIniSettings; bool NavActive; bool NavVisible; float Framerate; int MetricsRenderVertices; int MetricsRenderIndices; int MetricsRenderWindows; int MetricsActiveWindows; ImVec2 MouseDelta; ImGuiContext* Ctx; ImVec2 MousePos; bool MouseDown[5]; float MouseWheel; float MouseWheelH; ImGuiMouseSource MouseSource; ImGuiID MouseHoveredViewport; bool KeyCtrl; bool KeyShift; bool KeyAlt; bool KeySuper; ImGuiKeyChord KeyMods; ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; bool WantCaptureMouseUnlessPopupClose; ImVec2 MousePosPrev; ImVec2 MouseClickedPos[5]; double MouseClickedTime[5]; bool MouseClicked[5]; bool MouseDoubleClicked[5]; ImU16 MouseClickedCount[5]; ImU16 MouseClickedLastCount[5]; bool MouseReleased[5]; bool MouseDownOwned[5]; bool MouseDownOwnedUnlessPopupClose[5]; bool MouseWheelRequestAxisSwap; bool MouseCtrlLeftAsRightClick; float MouseDownDuration[5]; float MouseDownDurationPrev[5]; ImVec2 MouseDragMaxDistanceAbs[5]; float MouseDragMaxDistanceSqr[5]; float PenPressure; bool AppFocusLost; bool AppAcceptingEvents; ImS8 BackendUsingLegacyKeyArrays; bool BackendUsingLegacyNavInputArray; ImWchar16 InputQueueSurrogate; ImVector_ImWchar InputQueueCharacters; }; struct ImGuiInputTextCallbackData { ImGuiContext* Ctx; ImGuiInputTextFlags EventFlag; ImGuiInputTextFlags Flags; void* UserData; ImWchar EventChar; ImGuiKey EventKey; char* Buf; int BufTextLen; int BufSize; bool BufDirty; int CursorPos; int SelectionStart; int SelectionEnd; }; struct ImGuiSizeCallbackData { void* UserData; ImVec2 Pos; ImVec2 CurrentSize; ImVec2 DesiredSize; }; struct ImGuiWindowClass { ImGuiID ClassId; ImGuiID ParentViewportId; ImGuiID FocusRouteParentWindowId; ImGuiViewportFlags ViewportFlagsOverrideSet; ImGuiViewportFlags ViewportFlagsOverrideClear; ImGuiTabItemFlags TabItemFlagsOverrideSet; ImGuiDockNodeFlags DockNodeFlagsOverrideSet; bool DockingAlwaysTabBar; bool DockingAllowUnclassed; }; struct ImGuiPayload { void* Data; int DataSize; ImGuiID SourceId; ImGuiID SourceParentId; int DataFrameCount; char DataType[32 + 1]; bool Preview; bool Delivery; }; struct ImGuiOnceUponAFrame { int RefFrame; }; struct ImGuiTextRange { const char* b; const char* e; }; typedef struct ImGuiTextRange ImGuiTextRange; typedef struct ImVector_ImGuiTextRange {int Size;int Capacity;ImGuiTextRange* Data;} ImVector_ImGuiTextRange; struct ImGuiTextFilter { char InputBuf[256]; ImVector_ImGuiTextRange Filters; int CountGrep; }; typedef struct ImGuiTextRange ImGuiTextRange; typedef struct ImVector_char {int Size;int Capacity;char* Data;} ImVector_char; struct ImGuiTextBuffer { ImVector_char Buf; }; struct ImGuiStoragePair { ImGuiID key; union { int val_i; float val_f; void* val_p; }; }; typedef struct ImVector_ImGuiStoragePair {int Size;int Capacity;ImGuiStoragePair* Data;} ImVector_ImGuiStoragePair; struct ImGuiStorage { ImVector_ImGuiStoragePair Data; }; struct ImGuiListClipper { ImGuiContext* Ctx; int DisplayStart; int DisplayEnd; int ItemsCount; float ItemsHeight; float StartPosY; double StartSeekOffsetY; void* TempData; }; struct ImColor { ImVec4 Value; }; typedef enum { ImGuiMultiSelectFlags_None = 0, ImGuiMultiSelectFlags_SingleSelect = 1 << 0, ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, ImGuiMultiSelectFlags_NoAutoSelect = 1 << 3, ImGuiMultiSelectFlags_NoAutoClear = 1 << 4, ImGuiMultiSelectFlags_NoAutoClearOnReselect = 1 << 5, ImGuiMultiSelectFlags_BoxSelect1d = 1 << 6, ImGuiMultiSelectFlags_BoxSelect2d = 1 << 7, ImGuiMultiSelectFlags_BoxSelectNoScroll = 1 << 8, ImGuiMultiSelectFlags_ClearOnEscape = 1 << 9, ImGuiMultiSelectFlags_ClearOnClickVoid = 1 << 10, ImGuiMultiSelectFlags_ScopeWindow = 1 << 11, ImGuiMultiSelectFlags_ScopeRect = 1 << 12, ImGuiMultiSelectFlags_SelectOnClick = 1 << 13, ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, ImGuiMultiSelectFlags_NavWrapX = 1 << 16, }ImGuiMultiSelectFlags_; typedef struct ImVector_ImGuiSelectionRequest {int Size;int Capacity;ImGuiSelectionRequest* Data;} ImVector_ImGuiSelectionRequest; struct ImGuiMultiSelectIO { ImVector_ImGuiSelectionRequest Requests; ImGuiSelectionUserData RangeSrcItem; ImGuiSelectionUserData NavIdItem; bool NavIdSelected; bool RangeSrcReset; int ItemsCount; }; typedef enum { ImGuiSelectionRequestType_None = 0, ImGuiSelectionRequestType_SetAll, ImGuiSelectionRequestType_SetRange, }ImGuiSelectionRequestType; struct ImGuiSelectionRequest { ImGuiSelectionRequestType Type; bool Selected; ImS8 RangeDirection; ImGuiSelectionUserData RangeFirstItem; ImGuiSelectionUserData RangeLastItem; }; struct ImGuiSelectionBasicStorage { int Size; bool PreserveOrder; void* UserData; ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); int _SelectionOrder; ImGuiStorage _Storage; }; struct ImGuiSelectionExternalStorage { void* UserData; void (*AdapterSetItemSelected)(ImGuiSelectionExternalStorage* self, int idx, bool selected); }; typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); struct ImDrawCmd { ImVec4 ClipRect; ImTextureID TextureId; unsigned int VtxOffset; unsigned int IdxOffset; unsigned int ElemCount; ImDrawCallback UserCallback; void* UserCallbackData; }; struct ImDrawVert { ImVec2 pos; ImVec2 uv; ImU32 col; }; typedef struct ImDrawCmdHeader ImDrawCmdHeader; struct ImDrawCmdHeader { ImVec4 ClipRect; ImTextureID TextureId; unsigned int VtxOffset; }; typedef struct ImVector_ImDrawCmd {int Size;int Capacity;ImDrawCmd* Data;} ImVector_ImDrawCmd; typedef struct ImVector_ImDrawIdx {int Size;int Capacity;ImDrawIdx* Data;} ImVector_ImDrawIdx; struct ImDrawChannel { ImVector_ImDrawCmd _CmdBuffer; ImVector_ImDrawIdx _IdxBuffer; }; typedef struct ImVector_ImDrawChannel {int Size;int Capacity;ImDrawChannel* Data;} ImVector_ImDrawChannel; struct ImDrawListSplitter { int _Current; int _Count; ImVector_ImDrawChannel _Channels; }; typedef enum { ImDrawFlags_None = 0, ImDrawFlags_Closed = 1 << 0, ImDrawFlags_RoundCornersTopLeft = 1 << 4, ImDrawFlags_RoundCornersTopRight = 1 << 5, ImDrawFlags_RoundCornersBottomLeft = 1 << 6, ImDrawFlags_RoundCornersBottomRight = 1 << 7, ImDrawFlags_RoundCornersNone = 1 << 8, ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight, ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft, ImDrawFlags_RoundCornersRight = ImDrawFlags_RoundCornersBottomRight | ImDrawFlags_RoundCornersTopRight, ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight, ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone, }ImDrawFlags_; typedef enum { ImDrawListFlags_None = 0, ImDrawListFlags_AntiAliasedLines = 1 << 0, ImDrawListFlags_AntiAliasedLinesUseTex = 1 << 1, ImDrawListFlags_AntiAliasedFill = 1 << 2, ImDrawListFlags_AllowVtxOffset = 1 << 3, }ImDrawListFlags_; typedef struct ImVector_ImDrawVert {int Size;int Capacity;ImDrawVert* Data;} ImVector_ImDrawVert; typedef struct ImVector_ImVec2 {int Size;int Capacity;ImVec2* Data;} ImVector_ImVec2; typedef struct ImVector_ImVec4 {int Size;int Capacity;ImVec4* Data;} ImVector_ImVec4; typedef struct ImVector_ImTextureID {int Size;int Capacity;ImTextureID* Data;} ImVector_ImTextureID; struct ImDrawList { ImVector_ImDrawCmd CmdBuffer; ImVector_ImDrawIdx IdxBuffer; ImVector_ImDrawVert VtxBuffer; ImDrawListFlags Flags; unsigned int _VtxCurrentIdx; ImDrawListSharedData* _Data; ImDrawVert* _VtxWritePtr; ImDrawIdx* _IdxWritePtr; ImVector_ImVec2 _Path; ImDrawCmdHeader _CmdHeader; ImDrawListSplitter _Splitter; ImVector_ImVec4 _ClipRectStack; ImVector_ImTextureID _TextureIdStack; float _FringeScale; const char* _OwnerName; }; typedef struct ImVector_ImDrawListPtr {int Size;int Capacity;ImDrawList** Data;} ImVector_ImDrawListPtr; struct ImDrawData { bool Valid; int CmdListsCount; int TotalIdxCount; int TotalVtxCount; ImVector_ImDrawListPtr CmdLists; ImVec2 DisplayPos; ImVec2 DisplaySize; ImVec2 FramebufferScale; ImGuiViewport* OwnerViewport; }; struct ImFontConfig { void* FontData; int FontDataSize; bool FontDataOwnedByAtlas; int FontNo; float SizePixels; int OversampleH; int OversampleV; bool PixelSnapH; ImVec2 GlyphExtraSpacing; ImVec2 GlyphOffset; const ImWchar* GlyphRanges; float GlyphMinAdvanceX; float GlyphMaxAdvanceX; bool MergeMode; unsigned int FontBuilderFlags; float RasterizerMultiply; float RasterizerDensity; ImWchar EllipsisChar; char Name[40]; ImFont* DstFont; }; struct ImFontGlyph { unsigned int Colored : 1; unsigned int Visible : 1; unsigned int Codepoint : 30; float AdvanceX; float X0, Y0, X1, Y1; float U0, V0, U1, V1; }; typedef struct ImVector_ImU32 {int Size;int Capacity;ImU32* Data;} ImVector_ImU32; struct ImFontGlyphRangesBuilder { ImVector_ImU32 UsedChars; }; typedef struct ImFontAtlasCustomRect ImFontAtlasCustomRect; struct ImFontAtlasCustomRect { unsigned short Width, Height; unsigned short X, Y; unsigned int GlyphID; float GlyphAdvanceX; ImVec2 GlyphOffset; ImFont* Font; }; typedef enum { ImFontAtlasFlags_None = 0, ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, ImFontAtlasFlags_NoMouseCursors = 1 << 1, ImFontAtlasFlags_NoBakedLines = 1 << 2, }ImFontAtlasFlags_; typedef struct ImVector_ImFontPtr {int Size;int Capacity;ImFont** Data;} ImVector_ImFontPtr; typedef struct ImVector_ImFontAtlasCustomRect {int Size;int Capacity;ImFontAtlasCustomRect* Data;} ImVector_ImFontAtlasCustomRect; typedef struct ImVector_ImFontConfig {int Size;int Capacity;ImFontConfig* Data;} ImVector_ImFontConfig; struct ImFontAtlas { ImFontAtlasFlags Flags; ImTextureID TexID; int TexDesiredWidth; int TexGlyphPadding; bool Locked; void* UserData; bool TexReady; bool TexPixelsUseColors; unsigned char* TexPixelsAlpha8; unsigned int* TexPixelsRGBA32; int TexWidth; int TexHeight; ImVec2 TexUvScale; ImVec2 TexUvWhitePixel; ImVector_ImFontPtr Fonts; ImVector_ImFontAtlasCustomRect CustomRects; ImVector_ImFontConfig ConfigData; ImVec4 TexUvLines[(63) + 1]; const ImFontBuilderIO* FontBuilderIO; unsigned int FontBuilderFlags; int PackIdMouseCursors; int PackIdLines; }; typedef struct ImVector_float {int Size;int Capacity;float* Data;} ImVector_float; typedef struct ImVector_ImFontGlyph {int Size;int Capacity;ImFontGlyph* Data;} ImVector_ImFontGlyph; struct ImFont { ImVector_float IndexAdvanceX; float FallbackAdvanceX; float FontSize; ImVector_ImWchar IndexLookup; ImVector_ImFontGlyph Glyphs; const ImFontGlyph* FallbackGlyph; ImFontAtlas* ContainerAtlas; const ImFontConfig* ConfigData; short ConfigDataCount; ImWchar FallbackChar; ImWchar EllipsisChar; short EllipsisCharCount; float EllipsisWidth; float EllipsisCharStep; bool DirtyLookupTables; float Scale; float Ascent, Descent; int MetricsTotalSurface; ImU8 Used4kPagesMap[(0xFFFF +1)/4096/8]; }; typedef enum { ImGuiViewportFlags_None = 0, ImGuiViewportFlags_IsPlatformWindow = 1 << 0, ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, ImGuiViewportFlags_OwnedByApp = 1 << 2, ImGuiViewportFlags_NoDecoration = 1 << 3, ImGuiViewportFlags_NoTaskBarIcon = 1 << 4, ImGuiViewportFlags_NoFocusOnAppearing = 1 << 5, ImGuiViewportFlags_NoFocusOnClick = 1 << 6, ImGuiViewportFlags_NoInputs = 1 << 7, ImGuiViewportFlags_NoRendererClear = 1 << 8, ImGuiViewportFlags_NoAutoMerge = 1 << 9, ImGuiViewportFlags_TopMost = 1 << 10, ImGuiViewportFlags_CanHostOtherWindows = 1 << 11, ImGuiViewportFlags_IsMinimized = 1 << 12, ImGuiViewportFlags_IsFocused = 1 << 13, }ImGuiViewportFlags_; struct ImGuiViewport { ImGuiID ID; ImGuiViewportFlags Flags; ImVec2 Pos; ImVec2 Size; ImVec2 WorkPos; ImVec2 WorkSize; float DpiScale; ImGuiID ParentViewportId; ImDrawData* DrawData; void* RendererUserData; void* PlatformUserData; void* PlatformHandle; void* PlatformHandleRaw; bool PlatformWindowCreated; bool PlatformRequestMove; bool PlatformRequestResize; bool PlatformRequestClose; }; typedef struct ImVector_ImGuiPlatformMonitor {int Size;int Capacity;ImGuiPlatformMonitor* Data;} ImVector_ImGuiPlatformMonitor; typedef struct ImVector_ImGuiViewportPtr {int Size;int Capacity;ImGuiViewport** Data;} ImVector_ImGuiViewportPtr; struct ImGuiPlatformIO { void (*Platform_CreateWindow)(ImGuiViewport* vp); void (*Platform_DestroyWindow)(ImGuiViewport* vp); void (*Platform_ShowWindow)(ImGuiViewport* vp); void (*Platform_SetWindowPos)(ImGuiViewport* vp, ImVec2 pos); ImVec2 (*Platform_GetWindowPos)(ImGuiViewport* vp); void (*Platform_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); ImVec2 (*Platform_GetWindowSize)(ImGuiViewport* vp); void (*Platform_SetWindowFocus)(ImGuiViewport* vp); bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* str); void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); void (*Platform_UpdateWindow)(ImGuiViewport* vp); void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); float (*Platform_GetWindowDpiScale)(ImGuiViewport* vp); void (*Platform_OnChangedViewport)(ImGuiViewport* vp); int (*Platform_CreateVkSurface)(ImGuiViewport* vp, ImU64 vk_inst, const void* vk_allocators, ImU64* out_vk_surface); void (*Renderer_CreateWindow)(ImGuiViewport* vp); void (*Renderer_DestroyWindow)(ImGuiViewport* vp); void (*Renderer_SetWindowSize)(ImGuiViewport* vp, ImVec2 size); void (*Renderer_RenderWindow)(ImGuiViewport* vp, void* render_arg); void (*Renderer_SwapBuffers)(ImGuiViewport* vp, void* render_arg); ImVector_ImGuiPlatformMonitor Monitors; ImVector_ImGuiViewportPtr Viewports; }; struct ImGuiPlatformMonitor { ImVec2 MainPos, MainSize; ImVec2 WorkPos, WorkSize; float DpiScale; void* PlatformHandle; }; struct ImGuiPlatformImeData { bool WantVisible; ImVec2 InputPos; float InputLineHeight; }; struct ImBitVector; struct ImRect; struct ImDrawDataBuilder; struct ImDrawListSharedData; struct ImGuiBoxSelectState; struct ImGuiColorMod; struct ImGuiContext; struct ImGuiContextHook; struct ImGuiDataVarInfo; struct ImGuiDataTypeInfo; struct ImGuiDockContext; struct ImGuiDockRequest; struct ImGuiDockNode; struct ImGuiDockNodeSettings; struct ImGuiGroupData; struct ImGuiInputTextState; struct ImGuiInputTextDeactivateData; struct ImGuiLastItemData; struct ImGuiLocEntry; struct ImGuiMenuColumns; struct ImGuiMultiSelectState; struct ImGuiMultiSelectTempData; struct ImGuiNavItemData; struct ImGuiMetricsConfig; struct ImGuiNextWindowData; struct ImGuiNextItemData; struct ImGuiOldColumnData; struct ImGuiOldColumns; struct ImGuiPopupData; struct ImGuiSettingsHandler; struct ImGuiStackSizes; struct ImGuiStyleMod; struct ImGuiTabBar; struct ImGuiTabItem; struct ImGuiTable; struct ImGuiTableHeaderData; struct ImGuiTableColumn; struct ImGuiTableInstanceData; struct ImGuiTableTempData; struct ImGuiTableSettings; struct ImGuiTableColumnsSettings; struct ImGuiTreeNodeStackData; struct ImGuiTypingSelectState; struct ImGuiTypingSelectRequest; struct ImGuiWindow; struct ImGuiWindowDockStyle; struct ImGuiWindowTempData; struct ImGuiWindowSettings; typedef int ImGuiDataAuthority; typedef int ImGuiLayoutType; typedef int ImGuiActivateFlags; typedef int ImGuiDebugLogFlags; typedef int ImGuiFocusRequestFlags; typedef int ImGuiItemStatusFlags; typedef int ImGuiOldColumnFlags; typedef int ImGuiNavHighlightFlags; typedef int ImGuiNavMoveFlags; typedef int ImGuiNextItemDataFlags; typedef int ImGuiNextWindowDataFlags; typedef int ImGuiScrollFlags; typedef int ImGuiSeparatorFlags; typedef int ImGuiTextFlags; typedef int ImGuiTooltipFlags; typedef int ImGuiTypingSelectFlags; typedef int ImGuiWindowRefreshFlags; typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...); extern ImGuiContext* GImGui; typedef struct StbUndoRecord StbUndoRecord; struct StbUndoRecord { int where; int insert_length; int delete_length; int char_storage; }; typedef struct StbUndoState StbUndoState; struct StbUndoState { StbUndoRecord undo_rec [99]; ImWchar undo_char[999]; short undo_point, redo_point; int undo_char_point, redo_char_point; }; typedef struct STB_TexteditState STB_TexteditState; struct STB_TexteditState { int cursor; int select_start; int select_end; unsigned char insert_mode; int row_count_per_page; unsigned char cursor_at_end_of_line; unsigned char initialized; unsigned char has_preferred_x; unsigned char single_line; unsigned char padding1, padding2, padding3; float preferred_x; StbUndoState undostate; }; typedef struct StbTexteditRow StbTexteditRow; struct StbTexteditRow { float x0,x1; float baseline_y_delta; float ymin,ymax; int num_chars; }; typedef FILE* ImFileHandle; typedef struct ImVec1 ImVec1; struct ImVec1 { float x; }; typedef struct ImVec2ih ImVec2ih; struct ImVec2ih { short x, y; }; struct ImRect { ImVec2 Min; ImVec2 Max; }; typedef ImU32* ImBitArrayPtr; struct ImBitVector { ImVector_ImU32 Storage; }; typedef int ImPoolIdx; typedef struct ImGuiTextIndex ImGuiTextIndex; typedef struct ImVector_int {int Size;int Capacity;int* Data;} ImVector_int; struct ImGuiTextIndex { ImVector_int LineOffsets; int EndOffset; }; struct ImDrawListSharedData { ImVec2 TexUvWhitePixel; ImFont* Font; float FontSize; float FontScale; float CurveTessellationTol; float CircleSegmentMaxError; ImVec4 ClipRectFullscreen; ImDrawListFlags InitialFlags; ImVector_ImVec2 TempBuffer; ImVec2 ArcFastVtx[48]; float ArcFastRadiusCutoff; ImU8 CircleSegmentCounts[64]; const ImVec4* TexUvLines; }; struct ImDrawDataBuilder { ImVector_ImDrawListPtr* Layers[2]; ImVector_ImDrawListPtr LayerData1; }; struct ImGuiDataVarInfo { ImGuiDataType Type; ImU32 Count; ImU32 Offset; }; typedef struct ImGuiDataTypeStorage ImGuiDataTypeStorage; struct ImGuiDataTypeStorage { ImU8 Data[8]; }; struct ImGuiDataTypeInfo { size_t Size; const char* Name; const char* PrintFmt; const char* ScanFmt; }; typedef enum { ImGuiDataType_String = ImGuiDataType_COUNT + 1, ImGuiDataType_Pointer, ImGuiDataType_ID, }ImGuiDataTypePrivate_; typedef enum { ImGuiItemFlags_Disabled = 1 << 10, ImGuiItemFlags_ReadOnly = 1 << 11, ImGuiItemFlags_MixedValue = 1 << 12, ImGuiItemFlags_NoWindowHoverableCheck = 1 << 13, ImGuiItemFlags_AllowOverlap = 1 << 14, ImGuiItemFlags_Inputable = 1 << 20, ImGuiItemFlags_HasSelectionUserData = 1 << 21, ImGuiItemFlags_IsMultiSelect = 1 << 22, ImGuiItemFlags_Default_ = ImGuiItemFlags_AutoClosePopups, }ImGuiItemFlagsPrivate_; typedef enum { ImGuiItemStatusFlags_None = 0, ImGuiItemStatusFlags_HoveredRect = 1 << 0, ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, ImGuiItemStatusFlags_Edited = 1 << 2, ImGuiItemStatusFlags_ToggledSelection = 1 << 3, ImGuiItemStatusFlags_ToggledOpen = 1 << 4, ImGuiItemStatusFlags_HasDeactivated = 1 << 5, ImGuiItemStatusFlags_Deactivated = 1 << 6, ImGuiItemStatusFlags_HoveredWindow = 1 << 7, ImGuiItemStatusFlags_Visible = 1 << 8, ImGuiItemStatusFlags_HasClipRect = 1 << 9, ImGuiItemStatusFlags_HasShortcut = 1 << 10, }ImGuiItemStatusFlags_; typedef enum { ImGuiHoveredFlags_DelayMask_ = ImGuiHoveredFlags_DelayNone | ImGuiHoveredFlags_DelayShort | ImGuiHoveredFlags_DelayNormal | ImGuiHoveredFlags_NoSharedDelay, ImGuiHoveredFlags_AllowedMaskForIsWindowHovered = ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_AnyWindow | ImGuiHoveredFlags_NoPopupHierarchy | ImGuiHoveredFlags_DockHierarchy | ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_Stationary, ImGuiHoveredFlags_AllowedMaskForIsItemHovered = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped | ImGuiHoveredFlags_AllowWhenDisabled | ImGuiHoveredFlags_NoNavOverride | ImGuiHoveredFlags_ForTooltip | ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayMask_, }ImGuiHoveredFlagsPrivate_; typedef enum { ImGuiInputTextFlags_Multiline = 1 << 26, ImGuiInputTextFlags_NoMarkEdited = 1 << 27, ImGuiInputTextFlags_MergedItem = 1 << 28, ImGuiInputTextFlags_LocalizeDecimalPoint= 1 << 29, }ImGuiInputTextFlagsPrivate_; typedef enum { ImGuiButtonFlags_PressedOnClick = 1 << 4, ImGuiButtonFlags_PressedOnClickRelease = 1 << 5, ImGuiButtonFlags_PressedOnClickReleaseAnywhere = 1 << 6, ImGuiButtonFlags_PressedOnRelease = 1 << 7, ImGuiButtonFlags_PressedOnDoubleClick = 1 << 8, ImGuiButtonFlags_PressedOnDragDropHold = 1 << 9, ImGuiButtonFlags_Repeat = 1 << 10, ImGuiButtonFlags_FlattenChildren = 1 << 11, ImGuiButtonFlags_AllowOverlap = 1 << 12, ImGuiButtonFlags_DontClosePopups = 1 << 13, ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, ImGuiButtonFlags_NoKeyModifiers = 1 << 16, ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, ImGuiButtonFlags_NoNavFocus = 1 << 18, ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold, ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease, }ImGuiButtonFlagsPrivate_; typedef enum { ImGuiComboFlags_CustomPreview = 1 << 20, }ImGuiComboFlagsPrivate_; typedef enum { ImGuiSliderFlags_Vertical = 1 << 20, ImGuiSliderFlags_ReadOnly = 1 << 21, }ImGuiSliderFlagsPrivate_; typedef enum { ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, ImGuiSelectableFlags_SelectOnNav = 1 << 21, ImGuiSelectableFlags_SelectOnClick = 1 << 22, ImGuiSelectableFlags_SelectOnRelease = 1 << 23, ImGuiSelectableFlags_SpanAvailWidth = 1 << 24, ImGuiSelectableFlags_SetNavIdOnHover = 1 << 25, ImGuiSelectableFlags_NoPadWithHalfSpacing = 1 << 26, ImGuiSelectableFlags_NoSetKeyOwner = 1 << 27, }ImGuiSelectableFlagsPrivate_; typedef enum { ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 28, ImGuiTreeNodeFlags_UpsideDownArrow = 1 << 29, }ImGuiTreeNodeFlagsPrivate_; typedef enum { ImGuiSeparatorFlags_None = 0, ImGuiSeparatorFlags_Horizontal = 1 << 0, ImGuiSeparatorFlags_Vertical = 1 << 1, ImGuiSeparatorFlags_SpanAllColumns = 1 << 2, }ImGuiSeparatorFlags_; typedef enum { ImGuiFocusRequestFlags_None = 0, ImGuiFocusRequestFlags_RestoreFocusedChild = 1 << 0, ImGuiFocusRequestFlags_UnlessBelowModal = 1 << 1, }ImGuiFocusRequestFlags_; typedef enum { ImGuiTextFlags_None = 0, ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0, }ImGuiTextFlags_; typedef enum { ImGuiTooltipFlags_None = 0, ImGuiTooltipFlags_OverridePrevious = 1 << 1, }ImGuiTooltipFlags_; typedef enum { ImGuiLayoutType_Horizontal = 0, ImGuiLayoutType_Vertical = 1 }ImGuiLayoutType_; typedef enum { ImGuiLogType_None = 0, ImGuiLogType_TTY, ImGuiLogType_File, ImGuiLogType_Buffer, ImGuiLogType_Clipboard, }ImGuiLogType; typedef enum { ImGuiAxis_None = -1, ImGuiAxis_X = 0, ImGuiAxis_Y = 1 }ImGuiAxis; typedef enum { ImGuiPlotType_Lines, ImGuiPlotType_Histogram, }ImGuiPlotType; struct ImGuiColorMod { ImGuiCol Col; ImVec4 BackupValue; }; struct ImGuiStyleMod { ImGuiStyleVar VarIdx; union { int BackupInt[2]; float BackupFloat[2]; }; }; typedef struct ImGuiComboPreviewData ImGuiComboPreviewData; struct ImGuiComboPreviewData { ImRect PreviewRect; ImVec2 BackupCursorPos; ImVec2 BackupCursorMaxPos; ImVec2 BackupCursorPosPrevLine; float BackupPrevLineTextBaseOffset; ImGuiLayoutType BackupLayout; }; struct ImGuiGroupData { ImGuiID WindowID; ImVec2 BackupCursorPos; ImVec2 BackupCursorMaxPos; ImVec2 BackupCursorPosPrevLine; ImVec1 BackupIndent; ImVec1 BackupGroupOffset; ImVec2 BackupCurrLineSize; float BackupCurrLineTextBaseOffset; ImGuiID BackupActiveIdIsAlive; bool BackupActiveIdPreviousFrameIsAlive; bool BackupHoveredIdIsAlive; bool BackupIsSameLine; bool EmitItem; }; struct ImGuiMenuColumns { ImU32 TotalWidth; ImU32 NextTotalWidth; ImU16 Spacing; ImU16 OffsetIcon; ImU16 OffsetLabel; ImU16 OffsetShortcut; ImU16 OffsetMark; ImU16 Widths[4]; }; typedef struct ImGuiInputTextDeactivatedState ImGuiInputTextDeactivatedState; struct ImGuiInputTextDeactivatedState { ImGuiID ID; ImVector_char TextA; }; struct ImGuiInputTextState { ImGuiContext* Ctx; ImGuiID ID; int CurLenW, CurLenA; ImVector_ImWchar TextW; ImVector_char TextA; ImVector_char InitialTextA; bool TextAIsValid; int BufCapacityA; float ScrollX; STB_TexteditState Stb; float CursorAnim; bool CursorFollow; bool SelectedAllMouseLock; bool Edited; ImGuiInputTextFlags Flags; bool ReloadUserBuf; int ReloadSelectionStart; int ReloadSelectionEnd; }; typedef enum { ImGuiWindowRefreshFlags_None = 0, ImGuiWindowRefreshFlags_TryToAvoidRefresh = 1 << 0, ImGuiWindowRefreshFlags_RefreshOnHover = 1 << 1, ImGuiWindowRefreshFlags_RefreshOnFocus = 1 << 2, }ImGuiWindowRefreshFlags_; typedef enum { ImGuiNextWindowDataFlags_None = 0, ImGuiNextWindowDataFlags_HasPos = 1 << 0, ImGuiNextWindowDataFlags_HasSize = 1 << 1, ImGuiNextWindowDataFlags_HasContentSize = 1 << 2, ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3, ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4, ImGuiNextWindowDataFlags_HasFocus = 1 << 5, ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6, ImGuiNextWindowDataFlags_HasScroll = 1 << 7, ImGuiNextWindowDataFlags_HasChildFlags = 1 << 8, ImGuiNextWindowDataFlags_HasRefreshPolicy = 1 << 9, ImGuiNextWindowDataFlags_HasViewport = 1 << 10, ImGuiNextWindowDataFlags_HasDock = 1 << 11, ImGuiNextWindowDataFlags_HasWindowClass = 1 << 12, }ImGuiNextWindowDataFlags_; struct ImGuiNextWindowData { ImGuiNextWindowDataFlags Flags; ImGuiCond PosCond; ImGuiCond SizeCond; ImGuiCond CollapsedCond; ImGuiCond DockCond; ImVec2 PosVal; ImVec2 PosPivotVal; ImVec2 SizeVal; ImVec2 ContentSizeVal; ImVec2 ScrollVal; ImGuiChildFlags ChildFlags; bool PosUndock; bool CollapsedVal; ImRect SizeConstraintRect; ImGuiSizeCallback SizeCallback; void* SizeCallbackUserData; float BgAlphaVal; ImGuiID ViewportId; ImGuiID DockId; ImGuiWindowClass WindowClass; ImVec2 MenuBarOffsetMinVal; ImGuiWindowRefreshFlags RefreshFlagsVal; }; typedef enum { ImGuiNextItemDataFlags_None = 0, ImGuiNextItemDataFlags_HasWidth = 1 << 0, ImGuiNextItemDataFlags_HasOpen = 1 << 1, ImGuiNextItemDataFlags_HasShortcut = 1 << 2, ImGuiNextItemDataFlags_HasRefVal = 1 << 3, ImGuiNextItemDataFlags_HasStorageID = 1 << 4, }ImGuiNextItemDataFlags_; struct ImGuiNextItemData { ImGuiNextItemDataFlags Flags; ImGuiItemFlags ItemFlags; ImGuiID FocusScopeId; ImGuiSelectionUserData SelectionUserData; float Width; ImGuiKeyChord Shortcut; ImGuiInputFlags ShortcutFlags; bool OpenVal; ImU8 OpenCond; ImGuiDataTypeStorage RefVal; ImGuiID StorageId; }; struct ImGuiLastItemData { ImGuiID ID; ImGuiItemFlags InFlags; ImGuiItemStatusFlags StatusFlags; ImRect Rect; ImRect NavRect; ImRect DisplayRect; ImRect ClipRect; ImGuiKeyChord Shortcut; }; struct ImGuiTreeNodeStackData { ImGuiID ID; ImGuiTreeNodeFlags TreeFlags; ImGuiItemFlags InFlags; ImRect NavRect; }; struct ImGuiStackSizes { short SizeOfIDStack; short SizeOfColorStack; short SizeOfStyleVarStack; short SizeOfFontStack; short SizeOfFocusScopeStack; short SizeOfGroupStack; short SizeOfItemFlagsStack; short SizeOfBeginPopupStack; short SizeOfDisabledStack; }; typedef struct ImGuiWindowStackData ImGuiWindowStackData; struct ImGuiWindowStackData { ImGuiWindow* Window; ImGuiLastItemData ParentLastItemDataBackup; ImGuiStackSizes StackSizesOnBegin; bool DisabledOverrideReenable; }; typedef struct ImGuiShrinkWidthItem ImGuiShrinkWidthItem; struct ImGuiShrinkWidthItem { int Index; float Width; float InitialWidth; }; typedef struct ImGuiPtrOrIndex ImGuiPtrOrIndex; struct ImGuiPtrOrIndex { void* Ptr; int Index; }; typedef enum { ImGuiPopupPositionPolicy_Default, ImGuiPopupPositionPolicy_ComboBox, ImGuiPopupPositionPolicy_Tooltip, }ImGuiPopupPositionPolicy; struct ImGuiPopupData { ImGuiID PopupId; ImGuiWindow* Window; ImGuiWindow* RestoreNavWindow; int ParentNavLayer; int OpenFrameCount; ImGuiID OpenParentId; ImVec2 OpenPopupPos; ImVec2 OpenMousePos; }; typedef struct ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN {ImU32 Storage[(ImGuiKey_NamedKey_COUNT+31)>>5];} ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN; typedef ImBitArray_ImGuiKey_NamedKey_COUNT__lessImGuiKey_NamedKey_BEGIN ImBitArrayForNamedKeys; typedef enum { ImGuiInputEventType_None = 0, ImGuiInputEventType_MousePos, ImGuiInputEventType_MouseWheel, ImGuiInputEventType_MouseButton, ImGuiInputEventType_MouseViewport, ImGuiInputEventType_Key, ImGuiInputEventType_Text, ImGuiInputEventType_Focus, ImGuiInputEventType_COUNT }ImGuiInputEventType; typedef enum { ImGuiInputSource_None = 0, ImGuiInputSource_Mouse, ImGuiInputSource_Keyboard, ImGuiInputSource_Gamepad, ImGuiInputSource_COUNT }ImGuiInputSource; typedef struct ImGuiInputEventMousePos ImGuiInputEventMousePos; struct ImGuiInputEventMousePos { float PosX, PosY; ImGuiMouseSource MouseSource; }; typedef struct ImGuiInputEventMouseWheel ImGuiInputEventMouseWheel; struct ImGuiInputEventMouseWheel { float WheelX, WheelY; ImGuiMouseSource MouseSource; }; typedef struct ImGuiInputEventMouseButton ImGuiInputEventMouseButton; struct ImGuiInputEventMouseButton { int Button; bool Down; ImGuiMouseSource MouseSource; }; typedef struct ImGuiInputEventMouseViewport ImGuiInputEventMouseViewport; struct ImGuiInputEventMouseViewport { ImGuiID HoveredViewportID; }; typedef struct ImGuiInputEventKey ImGuiInputEventKey; struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; }; typedef struct ImGuiInputEventText ImGuiInputEventText; struct ImGuiInputEventText { unsigned int Char; }; typedef struct ImGuiInputEventAppFocused ImGuiInputEventAppFocused; struct ImGuiInputEventAppFocused { bool Focused; }; typedef struct ImGuiInputEvent ImGuiInputEvent; struct ImGuiInputEvent { ImGuiInputEventType Type; ImGuiInputSource Source; ImU32 EventId; union { ImGuiInputEventMousePos MousePos; ImGuiInputEventMouseWheel MouseWheel; ImGuiInputEventMouseButton MouseButton; ImGuiInputEventMouseViewport MouseViewport; ImGuiInputEventKey Key; ImGuiInputEventText Text; ImGuiInputEventAppFocused AppFocused; }; bool AddedByTestEngine; }; typedef ImS16 ImGuiKeyRoutingIndex; typedef struct ImGuiKeyRoutingData ImGuiKeyRoutingData; struct ImGuiKeyRoutingData { ImGuiKeyRoutingIndex NextEntryIndex; ImU16 Mods; ImU8 RoutingCurrScore; ImU8 RoutingNextScore; ImGuiID RoutingCurr; ImGuiID RoutingNext; }; typedef struct ImGuiKeyRoutingTable ImGuiKeyRoutingTable; typedef struct ImVector_ImGuiKeyRoutingData {int Size;int Capacity;ImGuiKeyRoutingData* Data;} ImVector_ImGuiKeyRoutingData; struct ImGuiKeyRoutingTable { ImGuiKeyRoutingIndex Index[ImGuiKey_NamedKey_COUNT]; ImVector_ImGuiKeyRoutingData Entries; ImVector_ImGuiKeyRoutingData EntriesNext; }; typedef struct ImGuiKeyOwnerData ImGuiKeyOwnerData; struct ImGuiKeyOwnerData { ImGuiID OwnerCurr; ImGuiID OwnerNext; bool LockThisFrame; bool LockUntilRelease; }; typedef enum { ImGuiInputFlags_RepeatRateDefault = 1 << 1, ImGuiInputFlags_RepeatRateNavMove = 1 << 2, ImGuiInputFlags_RepeatRateNavTweak = 1 << 3, ImGuiInputFlags_RepeatUntilRelease = 1 << 4, ImGuiInputFlags_RepeatUntilKeyModsChange = 1 << 5, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone = 1 << 6, ImGuiInputFlags_RepeatUntilOtherKeyPress = 1 << 7, ImGuiInputFlags_LockThisFrame = 1 << 20, ImGuiInputFlags_LockUntilRelease = 1 << 21, ImGuiInputFlags_CondHovered = 1 << 22, ImGuiInputFlags_CondActive = 1 << 23, ImGuiInputFlags_CondDefault_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive, ImGuiInputFlags_RepeatRateMask_ = ImGuiInputFlags_RepeatRateDefault | ImGuiInputFlags_RepeatRateNavMove | ImGuiInputFlags_RepeatRateNavTweak, ImGuiInputFlags_RepeatUntilMask_ = ImGuiInputFlags_RepeatUntilRelease | ImGuiInputFlags_RepeatUntilKeyModsChange | ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone | ImGuiInputFlags_RepeatUntilOtherKeyPress, ImGuiInputFlags_RepeatMask_ = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_ | ImGuiInputFlags_RepeatUntilMask_, ImGuiInputFlags_CondMask_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive, ImGuiInputFlags_RouteTypeMask_ = ImGuiInputFlags_RouteActive | ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteAlways, ImGuiInputFlags_RouteOptionsMask_ = ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive | ImGuiInputFlags_RouteUnlessBgFocused | ImGuiInputFlags_RouteFromRootWindow, ImGuiInputFlags_SupportedByIsKeyPressed = ImGuiInputFlags_RepeatMask_, ImGuiInputFlags_SupportedByIsMouseClicked = ImGuiInputFlags_Repeat, ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteOptionsMask_, ImGuiInputFlags_SupportedBySetNextItemShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteOptionsMask_ | ImGuiInputFlags_Tooltip, ImGuiInputFlags_SupportedBySetKeyOwner = ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease, ImGuiInputFlags_SupportedBySetItemKeyOwner = ImGuiInputFlags_SupportedBySetKeyOwner | ImGuiInputFlags_CondMask_, }ImGuiInputFlagsPrivate_; typedef struct ImGuiListClipperRange ImGuiListClipperRange; struct ImGuiListClipperRange { int Min; int Max; bool PosToIndexConvert; ImS8 PosToIndexOffsetMin; ImS8 PosToIndexOffsetMax; }; typedef struct ImGuiListClipperData ImGuiListClipperData; typedef struct ImVector_ImGuiListClipperRange {int Size;int Capacity;ImGuiListClipperRange* Data;} ImVector_ImGuiListClipperRange; struct ImGuiListClipperData { ImGuiListClipper* ListClipper; float LossynessOffset; int StepNo; int ItemsFrozen; ImVector_ImGuiListClipperRange Ranges; }; typedef enum { ImGuiActivateFlags_None = 0, ImGuiActivateFlags_PreferInput = 1 << 0, ImGuiActivateFlags_PreferTweak = 1 << 1, ImGuiActivateFlags_TryToPreserveState = 1 << 2, ImGuiActivateFlags_FromTabbing = 1 << 3, ImGuiActivateFlags_FromShortcut = 1 << 4, }ImGuiActivateFlags_; typedef enum { ImGuiScrollFlags_None = 0, ImGuiScrollFlags_KeepVisibleEdgeX = 1 << 0, ImGuiScrollFlags_KeepVisibleEdgeY = 1 << 1, ImGuiScrollFlags_KeepVisibleCenterX = 1 << 2, ImGuiScrollFlags_KeepVisibleCenterY = 1 << 3, ImGuiScrollFlags_AlwaysCenterX = 1 << 4, ImGuiScrollFlags_AlwaysCenterY = 1 << 5, ImGuiScrollFlags_NoScrollParent = 1 << 6, ImGuiScrollFlags_MaskX_ = ImGuiScrollFlags_KeepVisibleEdgeX | ImGuiScrollFlags_KeepVisibleCenterX | ImGuiScrollFlags_AlwaysCenterX, ImGuiScrollFlags_MaskY_ = ImGuiScrollFlags_KeepVisibleEdgeY | ImGuiScrollFlags_KeepVisibleCenterY | ImGuiScrollFlags_AlwaysCenterY, }ImGuiScrollFlags_; typedef enum { ImGuiNavHighlightFlags_None = 0, ImGuiNavHighlightFlags_Compact = 1 << 1, ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, ImGuiNavHighlightFlags_NoRounding = 1 << 3, }ImGuiNavHighlightFlags_; typedef enum { ImGuiNavMoveFlags_None = 0, ImGuiNavMoveFlags_LoopX = 1 << 0, ImGuiNavMoveFlags_LoopY = 1 << 1, ImGuiNavMoveFlags_WrapX = 1 << 2, ImGuiNavMoveFlags_WrapY = 1 << 3, ImGuiNavMoveFlags_WrapMask_ = ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_LoopY | ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_WrapY, ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, ImGuiNavMoveFlags_ScrollToEdgeY = 1 << 6, ImGuiNavMoveFlags_Forwarded = 1 << 7, ImGuiNavMoveFlags_DebugNoResult = 1 << 8, ImGuiNavMoveFlags_FocusApi = 1 << 9, ImGuiNavMoveFlags_IsTabbing = 1 << 10, ImGuiNavMoveFlags_IsPageMove = 1 << 11, ImGuiNavMoveFlags_Activate = 1 << 12, ImGuiNavMoveFlags_NoSelect = 1 << 13, ImGuiNavMoveFlags_NoSetNavHighlight = 1 << 14, ImGuiNavMoveFlags_NoClearActiveId = 1 << 15, }ImGuiNavMoveFlags_; typedef enum { ImGuiNavLayer_Main = 0, ImGuiNavLayer_Menu = 1, ImGuiNavLayer_COUNT }ImGuiNavLayer; struct ImGuiNavItemData { ImGuiWindow* Window; ImGuiID ID; ImGuiID FocusScopeId; ImRect RectRel; ImGuiItemFlags InFlags; float DistBox; float DistCenter; float DistAxial; ImGuiSelectionUserData SelectionUserData; }; typedef struct ImGuiFocusScopeData ImGuiFocusScopeData; struct ImGuiFocusScopeData { ImGuiID ID; ImGuiID WindowID; }; typedef enum { ImGuiTypingSelectFlags_None = 0, ImGuiTypingSelectFlags_AllowBackspace = 1 << 0, ImGuiTypingSelectFlags_AllowSingleCharMode = 1 << 1, }ImGuiTypingSelectFlags_; struct ImGuiTypingSelectRequest { ImGuiTypingSelectFlags Flags; int SearchBufferLen; const char* SearchBuffer; bool SelectRequest; bool SingleCharMode; ImS8 SingleCharSize; }; struct ImGuiTypingSelectState { ImGuiTypingSelectRequest Request; char SearchBuffer[64]; ImGuiID FocusScope; int LastRequestFrame; float LastRequestTime; bool SingleCharModeLock; }; typedef enum { ImGuiOldColumnFlags_None = 0, ImGuiOldColumnFlags_NoBorder = 1 << 0, ImGuiOldColumnFlags_NoResize = 1 << 1, ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4, }ImGuiOldColumnFlags_; struct ImGuiOldColumnData { float OffsetNorm; float OffsetNormBeforeResize; ImGuiOldColumnFlags Flags; ImRect ClipRect; }; typedef struct ImVector_ImGuiOldColumnData {int Size;int Capacity;ImGuiOldColumnData* Data;} ImVector_ImGuiOldColumnData; struct ImGuiOldColumns { ImGuiID ID; ImGuiOldColumnFlags Flags; bool IsFirstFrame; bool IsBeingResized; int Current; int Count; float OffMinX, OffMaxX; float LineMinY, LineMaxY; float HostCursorPosY; float HostCursorMaxPosX; ImRect HostInitialClipRect; ImRect HostBackupClipRect; ImRect HostBackupParentWorkRect; ImVector_ImGuiOldColumnData Columns; ImDrawListSplitter Splitter; }; struct ImGuiBoxSelectState { ImGuiID ID; bool IsActive; bool IsStarting; bool IsStartedFromVoid; bool IsStartedSetNavIdOnce; bool RequestClear; ImGuiKeyChord KeyMods : 16; ImVec2 StartPosRel; ImVec2 EndPosRel; ImVec2 ScrollAccum; ImGuiWindow* Window; bool UnclipMode; ImRect UnclipRect; ImRect BoxSelectRectPrev; ImRect BoxSelectRectCurr; }; struct ImGuiMultiSelectTempData { ImGuiMultiSelectIO IO; ImGuiMultiSelectState* Storage; ImGuiID FocusScopeId; ImGuiMultiSelectFlags Flags; ImVec2 ScopeRectMin; ImVec2 BackupCursorMaxPos; ImGuiSelectionUserData LastSubmittedItem; ImGuiID BoxSelectId; ImGuiKeyChord KeyMods; ImS8 LoopRequestSetAll; bool IsEndIO; bool IsFocused; bool IsKeyboardSetRange; bool NavIdPassedBy; bool RangeSrcPassedBy; bool RangeDstPassedBy; }; struct ImGuiMultiSelectState { ImGuiWindow* Window; ImGuiID ID; int LastFrameActive; int LastSelectionSize; ImS8 RangeSelected; ImS8 NavIdSelected; ImGuiSelectionUserData RangeSrcItem; ImGuiSelectionUserData NavIdItem; }; typedef enum { ImGuiDockNodeFlags_DockSpace = 1 << 10, ImGuiDockNodeFlags_CentralNode = 1 << 11, ImGuiDockNodeFlags_NoTabBar = 1 << 12, ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, ImGuiDockNodeFlags_NoCloseButton = 1 << 15, ImGuiDockNodeFlags_NoResizeX = 1 << 16, ImGuiDockNodeFlags_NoResizeY = 1 << 17, ImGuiDockNodeFlags_DockedWindowsInFocusRoute= 1 << 18, ImGuiDockNodeFlags_NoDockingSplitOther = 1 << 19, ImGuiDockNodeFlags_NoDockingOverMe = 1 << 20, ImGuiDockNodeFlags_NoDockingOverOther = 1 << 21, ImGuiDockNodeFlags_NoDockingOverEmpty = 1 << 22, ImGuiDockNodeFlags_NoDocking = ImGuiDockNodeFlags_NoDockingOverMe | ImGuiDockNodeFlags_NoDockingOverOther | ImGuiDockNodeFlags_NoDockingOverEmpty | ImGuiDockNodeFlags_NoDockingSplit | ImGuiDockNodeFlags_NoDockingSplitOther, ImGuiDockNodeFlags_SharedFlagsInheritMask_ = ~0, ImGuiDockNodeFlags_NoResizeFlagsMask_ = ImGuiDockNodeFlags_NoResize | ImGuiDockNodeFlags_NoResizeX | ImGuiDockNodeFlags_NoResizeY, ImGuiDockNodeFlags_LocalFlagsTransferMask_ = ImGuiDockNodeFlags_NoDockingSplit | ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_AutoHideTabBar | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton, ImGuiDockNodeFlags_SavedFlagsMask_ = ImGuiDockNodeFlags_NoResizeFlagsMask_ | ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_CentralNode | ImGuiDockNodeFlags_NoTabBar | ImGuiDockNodeFlags_HiddenTabBar | ImGuiDockNodeFlags_NoWindowMenuButton | ImGuiDockNodeFlags_NoCloseButton, }ImGuiDockNodeFlagsPrivate_; typedef enum { ImGuiDataAuthority_Auto, ImGuiDataAuthority_DockNode, ImGuiDataAuthority_Window, }ImGuiDataAuthority_; typedef enum { ImGuiDockNodeState_Unknown, ImGuiDockNodeState_HostWindowHiddenBecauseSingleWindow, ImGuiDockNodeState_HostWindowHiddenBecauseWindowsAreResizing, ImGuiDockNodeState_HostWindowVisible, }ImGuiDockNodeState; typedef struct ImVector_ImGuiWindowPtr {int Size;int Capacity;ImGuiWindow** Data;} ImVector_ImGuiWindowPtr; struct ImGuiDockNode { ImGuiID ID; ImGuiDockNodeFlags SharedFlags; ImGuiDockNodeFlags LocalFlags; ImGuiDockNodeFlags LocalFlagsInWindows; ImGuiDockNodeFlags MergedFlags; ImGuiDockNodeState State; ImGuiDockNode* ParentNode; ImGuiDockNode* ChildNodes[2]; ImVector_ImGuiWindowPtr Windows; ImGuiTabBar* TabBar; ImVec2 Pos; ImVec2 Size; ImVec2 SizeRef; ImGuiAxis SplitAxis; ImGuiWindowClass WindowClass; ImU32 LastBgColor; ImGuiWindow* HostWindow; ImGuiWindow* VisibleWindow; ImGuiDockNode* CentralNode; ImGuiDockNode* OnlyNodeWithWindows; int CountNodeWithWindows; int LastFrameAlive; int LastFrameActive; int LastFrameFocused; ImGuiID LastFocusedNodeId; ImGuiID SelectedTabId; ImGuiID WantCloseTabId; ImGuiID RefViewportId; ImGuiDataAuthority AuthorityForPos :3; ImGuiDataAuthority AuthorityForSize :3; ImGuiDataAuthority AuthorityForViewport :3; bool IsVisible :1; bool IsFocused :1; bool IsBgDrawnThisFrame :1; bool HasCloseButton :1; bool HasWindowMenuButton :1; bool HasCentralNodeChild :1; bool WantCloseAll :1; bool WantLockSizeOnce :1; bool WantMouseMove :1; bool WantHiddenTabBarUpdate :1; bool WantHiddenTabBarToggle :1; }; typedef enum { ImGuiWindowDockStyleCol_Text, ImGuiWindowDockStyleCol_TabHovered, ImGuiWindowDockStyleCol_TabFocused, ImGuiWindowDockStyleCol_TabSelected, ImGuiWindowDockStyleCol_TabSelectedOverline, ImGuiWindowDockStyleCol_TabDimmed, ImGuiWindowDockStyleCol_TabDimmedSelected, ImGuiWindowDockStyleCol_TabDimmedSelectedOverline, ImGuiWindowDockStyleCol_COUNT }ImGuiWindowDockStyleCol; struct ImGuiWindowDockStyle { ImU32 Colors[ImGuiWindowDockStyleCol_COUNT]; }; typedef struct ImVector_ImGuiDockRequest {int Size;int Capacity;ImGuiDockRequest* Data;} ImVector_ImGuiDockRequest; typedef struct ImVector_ImGuiDockNodeSettings {int Size;int Capacity;ImGuiDockNodeSettings* Data;} ImVector_ImGuiDockNodeSettings; struct ImGuiDockContext { ImGuiStorage Nodes; ImVector_ImGuiDockRequest Requests; ImVector_ImGuiDockNodeSettings NodesSettings; bool WantFullRebuild; }; typedef struct ImGuiViewportP ImGuiViewportP; struct ImGuiViewportP { ImGuiViewport _ImGuiViewport; ImGuiWindow* Window; int Idx; int LastFrameActive; int LastFocusedStampCount; ImGuiID LastNameHash; ImVec2 LastPos; float Alpha; float LastAlpha; bool LastFocusedHadNavWindow; short PlatformMonitor; int BgFgDrawListsLastFrame[2]; ImDrawList* BgFgDrawLists[2]; ImDrawData DrawDataP; ImDrawDataBuilder DrawDataBuilder; ImVec2 LastPlatformPos; ImVec2 LastPlatformSize; ImVec2 LastRendererSize; ImVec2 WorkOffsetMin; ImVec2 WorkOffsetMax; ImVec2 BuildWorkOffsetMin; ImVec2 BuildWorkOffsetMax; }; struct ImGuiWindowSettings { ImGuiID ID; ImVec2ih Pos; ImVec2ih Size; ImVec2ih ViewportPos; ImGuiID ViewportId; ImGuiID DockId; ImGuiID ClassId; short DockOrder; bool Collapsed; bool IsChild; bool WantApply; bool WantDelete; }; struct ImGuiSettingsHandler { const char* TypeName; ImGuiID TypeHash; void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); void (*ReadInitFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); void* UserData; }; typedef enum { ImGuiLocKey_VersionStr=0, ImGuiLocKey_TableSizeOne=1, ImGuiLocKey_TableSizeAllFit=2, ImGuiLocKey_TableSizeAllDefault=3, ImGuiLocKey_TableResetOrder=4, ImGuiLocKey_WindowingMainMenuBar=5, ImGuiLocKey_WindowingPopup=6, ImGuiLocKey_WindowingUntitled=7, ImGuiLocKey_CopyLink=8, ImGuiLocKey_DockingHideTabBar=9, ImGuiLocKey_DockingHoldShiftToDock=10, ImGuiLocKey_DockingDragToUndockOrMoveNode=11, ImGuiLocKey_COUNT=12, }ImGuiLocKey; struct ImGuiLocEntry { ImGuiLocKey Key; const char* Text; }; typedef enum { ImGuiDebugLogFlags_None = 0, ImGuiDebugLogFlags_EventActiveId = 1 << 0, ImGuiDebugLogFlags_EventFocus = 1 << 1, ImGuiDebugLogFlags_EventPopup = 1 << 2, ImGuiDebugLogFlags_EventNav = 1 << 3, ImGuiDebugLogFlags_EventClipper = 1 << 4, ImGuiDebugLogFlags_EventSelection = 1 << 5, ImGuiDebugLogFlags_EventIO = 1 << 6, ImGuiDebugLogFlags_EventInputRouting = 1 << 7, ImGuiDebugLogFlags_EventDocking = 1 << 8, ImGuiDebugLogFlags_EventViewport = 1 << 9, ImGuiDebugLogFlags_EventMask_ = ImGuiDebugLogFlags_EventActiveId | ImGuiDebugLogFlags_EventFocus | ImGuiDebugLogFlags_EventPopup | ImGuiDebugLogFlags_EventNav | ImGuiDebugLogFlags_EventClipper | ImGuiDebugLogFlags_EventSelection | ImGuiDebugLogFlags_EventIO | ImGuiDebugLogFlags_EventInputRouting | ImGuiDebugLogFlags_EventDocking | ImGuiDebugLogFlags_EventViewport, ImGuiDebugLogFlags_OutputToTTY = 1 << 20, ImGuiDebugLogFlags_OutputToTestEngine = 1 << 21, }ImGuiDebugLogFlags_; typedef struct ImGuiDebugAllocEntry ImGuiDebugAllocEntry; struct ImGuiDebugAllocEntry { int FrameCount; ImS16 AllocCount; ImS16 FreeCount; }; typedef struct ImGuiDebugAllocInfo ImGuiDebugAllocInfo; struct ImGuiDebugAllocInfo { int TotalAllocCount; int TotalFreeCount; ImS16 LastEntriesIdx; ImGuiDebugAllocEntry LastEntriesBuf[6]; }; struct ImGuiMetricsConfig { bool ShowDebugLog; bool ShowIDStackTool; bool ShowWindowsRects; bool ShowWindowsBeginOrder; bool ShowTablesRects; bool ShowDrawCmdMesh; bool ShowDrawCmdBoundingBoxes; bool ShowTextEncodingViewer; bool ShowAtlasTintedWithTextColor; bool ShowDockingNodes; int ShowWindowsRectsType; int ShowTablesRectsType; int HighlightMonitorIdx; ImGuiID HighlightViewportID; }; typedef struct ImGuiStackLevelInfo ImGuiStackLevelInfo; struct ImGuiStackLevelInfo { ImGuiID ID; ImS8 QueryFrameCount; bool QuerySuccess; ImGuiDataType DataType : 8; char Desc[57]; }; typedef struct ImGuiIDStackTool ImGuiIDStackTool; typedef struct ImVector_ImGuiStackLevelInfo {int Size;int Capacity;ImGuiStackLevelInfo* Data;} ImVector_ImGuiStackLevelInfo; struct ImGuiIDStackTool { int LastActiveFrame; int StackLevel; ImGuiID QueryId; ImVector_ImGuiStackLevelInfo Results; bool CopyToClipboardOnCtrlC; float CopyToClipboardLastTime; }; typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook); typedef enum { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ }ImGuiContextHookType; struct ImGuiContextHook { ImGuiID HookId; ImGuiContextHookType Type; ImGuiID Owner; ImGuiContextHookCallback Callback; void* UserData; }; typedef struct ImVector_ImGuiInputEvent {int Size;int Capacity;ImGuiInputEvent* Data;} ImVector_ImGuiInputEvent; typedef struct ImVector_ImGuiWindowStackData {int Size;int Capacity;ImGuiWindowStackData* Data;} ImVector_ImGuiWindowStackData; typedef struct ImVector_ImGuiColorMod {int Size;int Capacity;ImGuiColorMod* Data;} ImVector_ImGuiColorMod; typedef struct ImVector_ImGuiStyleMod {int Size;int Capacity;ImGuiStyleMod* Data;} ImVector_ImGuiStyleMod; typedef struct ImVector_ImGuiFocusScopeData {int Size;int Capacity;ImGuiFocusScopeData* Data;} ImVector_ImGuiFocusScopeData; typedef struct ImVector_ImGuiItemFlags {int Size;int Capacity;ImGuiItemFlags* Data;} ImVector_ImGuiItemFlags; typedef struct ImVector_ImGuiGroupData {int Size;int Capacity;ImGuiGroupData* Data;} ImVector_ImGuiGroupData; typedef struct ImVector_ImGuiPopupData {int Size;int Capacity;ImGuiPopupData* Data;} ImVector_ImGuiPopupData; typedef struct ImVector_ImGuiTreeNodeStackData {int Size;int Capacity;ImGuiTreeNodeStackData* Data;} ImVector_ImGuiTreeNodeStackData; typedef struct ImVector_ImGuiViewportPPtr {int Size;int Capacity;ImGuiViewportP** Data;} ImVector_ImGuiViewportPPtr; typedef struct ImVector_unsigned_char {int Size;int Capacity;unsigned char* Data;} ImVector_unsigned_char; typedef struct ImVector_ImGuiListClipperData {int Size;int Capacity;ImGuiListClipperData* Data;} ImVector_ImGuiListClipperData; typedef struct ImVector_ImGuiTableTempData {int Size;int Capacity;ImGuiTableTempData* Data;} ImVector_ImGuiTableTempData; typedef struct ImVector_ImGuiTable {int Size;int Capacity;ImGuiTable* Data;} ImVector_ImGuiTable; typedef struct ImPool_ImGuiTable {ImVector_ImGuiTable Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTable; typedef struct ImVector_ImGuiTabBar {int Size;int Capacity;ImGuiTabBar* Data;} ImVector_ImGuiTabBar; typedef struct ImPool_ImGuiTabBar {ImVector_ImGuiTabBar Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiTabBar; typedef struct ImVector_ImGuiPtrOrIndex {int Size;int Capacity;ImGuiPtrOrIndex* Data;} ImVector_ImGuiPtrOrIndex; typedef struct ImVector_ImGuiShrinkWidthItem {int Size;int Capacity;ImGuiShrinkWidthItem* Data;} ImVector_ImGuiShrinkWidthItem; typedef struct ImVector_ImGuiMultiSelectTempData {int Size;int Capacity;ImGuiMultiSelectTempData* Data;} ImVector_ImGuiMultiSelectTempData; typedef struct ImVector_ImGuiMultiSelectState {int Size;int Capacity;ImGuiMultiSelectState* Data;} ImVector_ImGuiMultiSelectState; typedef struct ImPool_ImGuiMultiSelectState {ImVector_ImGuiMultiSelectState Buf;ImGuiStorage Map;ImPoolIdx FreeIdx;ImPoolIdx AliveCount;} ImPool_ImGuiMultiSelectState; typedef struct ImVector_ImGuiID {int Size;int Capacity;ImGuiID* Data;} ImVector_ImGuiID; typedef struct ImVector_ImGuiSettingsHandler {int Size;int Capacity;ImGuiSettingsHandler* Data;} ImVector_ImGuiSettingsHandler; typedef struct ImChunkStream_ImGuiWindowSettings {ImVector_char Buf;} ImChunkStream_ImGuiWindowSettings; typedef struct ImChunkStream_ImGuiTableSettings {ImVector_char Buf;} ImChunkStream_ImGuiTableSettings; typedef struct ImVector_ImGuiContextHook {int Size;int Capacity;ImGuiContextHook* Data;} ImVector_ImGuiContextHook; struct ImGuiContext { bool Initialized; bool FontAtlasOwnedByContext; ImGuiIO IO; ImGuiPlatformIO PlatformIO; ImGuiStyle Style; ImGuiConfigFlags ConfigFlagsCurrFrame; ImGuiConfigFlags ConfigFlagsLastFrame; ImFont* Font; float FontSize; float FontBaseSize; float FontScale; float CurrentDpiScale; ImDrawListSharedData DrawListSharedData; double Time; int FrameCount; int FrameCountEnded; int FrameCountPlatformEnded; int FrameCountRendered; bool WithinFrameScope; bool WithinFrameScopeWithImplicitWindow; bool WithinEndChild; bool GcCompactAll; bool TestEngineHookItems; void* TestEngine; char ContextName[16]; ImVector_ImGuiInputEvent InputEventsQueue; ImVector_ImGuiInputEvent InputEventsTrail; ImGuiMouseSource InputEventsNextMouseSource; ImU32 InputEventsNextEventId; ImVector_ImGuiWindowPtr Windows; ImVector_ImGuiWindowPtr WindowsFocusOrder; ImVector_ImGuiWindowPtr WindowsTempSortBuffer; ImVector_ImGuiWindowStackData CurrentWindowStack; ImGuiStorage WindowsById; int WindowsActiveCount; ImVec2 WindowsHoverPadding; ImGuiID DebugBreakInWindow; ImGuiWindow* CurrentWindow; ImGuiWindow* HoveredWindow; ImGuiWindow* HoveredWindowUnderMovingWindow; ImGuiWindow* HoveredWindowBeforeClear; ImGuiWindow* MovingWindow; ImGuiWindow* WheelingWindow; ImVec2 WheelingWindowRefMousePos; int WheelingWindowStartFrame; int WheelingWindowScrolledFrame; float WheelingWindowReleaseTimer; ImVec2 WheelingWindowWheelRemainder; ImVec2 WheelingAxisAvg; ImGuiID DebugHookIdInfo; ImGuiID HoveredId; ImGuiID HoveredIdPreviousFrame; float HoveredIdTimer; float HoveredIdNotActiveTimer; bool HoveredIdAllowOverlap; bool HoveredIdIsDisabled; bool ItemUnclipByLog; ImGuiID ActiveId; ImGuiID ActiveIdIsAlive; float ActiveIdTimer; bool ActiveIdIsJustActivated; bool ActiveIdAllowOverlap; bool ActiveIdNoClearOnFocusLoss; bool ActiveIdHasBeenPressedBefore; bool ActiveIdHasBeenEditedBefore; bool ActiveIdHasBeenEditedThisFrame; bool ActiveIdFromShortcut; int ActiveIdMouseButton : 8; ImVec2 ActiveIdClickOffset; ImGuiWindow* ActiveIdWindow; ImGuiInputSource ActiveIdSource; ImGuiID ActiveIdPreviousFrame; bool ActiveIdPreviousFrameIsAlive; bool ActiveIdPreviousFrameHasBeenEditedBefore; ImGuiWindow* ActiveIdPreviousFrameWindow; ImGuiID LastActiveId; float LastActiveIdTimer; double LastKeyModsChangeTime; double LastKeyModsChangeFromNoneTime; double LastKeyboardKeyPressTime; ImBitArrayForNamedKeys KeysMayBeCharInput; ImGuiKeyOwnerData KeysOwnerData[ImGuiKey_NamedKey_COUNT]; ImGuiKeyRoutingTable KeysRoutingTable; ImU32 ActiveIdUsingNavDirMask; bool ActiveIdUsingAllKeyboardKeys; ImGuiKeyChord DebugBreakInShortcutRouting; ImGuiID CurrentFocusScopeId; ImGuiItemFlags CurrentItemFlags; ImGuiID DebugLocateId; ImGuiNextItemData NextItemData; ImGuiLastItemData LastItemData; ImGuiNextWindowData NextWindowData; bool DebugShowGroupRects; ImGuiCol DebugFlashStyleColorIdx; ImVector_ImGuiColorMod ColorStack; ImVector_ImGuiStyleMod StyleVarStack; ImVector_ImFontPtr FontStack; ImVector_ImGuiFocusScopeData FocusScopeStack; ImVector_ImGuiItemFlags ItemFlagsStack; ImVector_ImGuiGroupData GroupStack; ImVector_ImGuiPopupData OpenPopupStack; ImVector_ImGuiPopupData BeginPopupStack; ImVector_ImGuiTreeNodeStackData TreeNodeStack; ImVector_ImGuiViewportPPtr Viewports; ImGuiViewportP* CurrentViewport; ImGuiViewportP* MouseViewport; ImGuiViewportP* MouseLastHoveredViewport; ImGuiID PlatformLastFocusedViewportId; ImGuiPlatformMonitor FallbackMonitor; ImRect PlatformMonitorsFullWorkRect; int ViewportCreatedCount; int PlatformWindowsCreatedCount; int ViewportFocusedStampCount; ImGuiWindow* NavWindow; ImGuiID NavId; ImGuiID NavFocusScopeId; ImGuiNavLayer NavLayer; ImGuiID NavActivateId; ImGuiID NavActivateDownId; ImGuiID NavActivatePressedId; ImGuiActivateFlags NavActivateFlags; ImVector_ImGuiFocusScopeData NavFocusRoute; ImGuiID NavHighlightActivatedId; float NavHighlightActivatedTimer; ImGuiID NavNextActivateId; ImGuiActivateFlags NavNextActivateFlags; ImGuiInputSource NavInputSource; ImGuiSelectionUserData NavLastValidSelectionUserData; bool NavIdIsAlive; bool NavMousePosDirty; bool NavDisableHighlight; bool NavDisableMouseHover; bool NavAnyRequest; bool NavInitRequest; bool NavInitRequestFromMove; ImGuiNavItemData NavInitResult; bool NavMoveSubmitted; bool NavMoveScoringItems; bool NavMoveForwardToNextFrame; ImGuiNavMoveFlags NavMoveFlags; ImGuiScrollFlags NavMoveScrollFlags; ImGuiKeyChord NavMoveKeyMods; ImGuiDir NavMoveDir; ImGuiDir NavMoveDirForDebug; ImGuiDir NavMoveClipDir; ImRect NavScoringRect; ImRect NavScoringNoClipRect; int NavScoringDebugCount; int NavTabbingDir; int NavTabbingCounter; ImGuiNavItemData NavMoveResultLocal; ImGuiNavItemData NavMoveResultLocalVisible; ImGuiNavItemData NavMoveResultOther; ImGuiNavItemData NavTabbingResultFirst; ImGuiID NavJustMovedFromFocusScopeId; ImGuiID NavJustMovedToId; ImGuiID NavJustMovedToFocusScopeId; ImGuiKeyChord NavJustMovedToKeyMods; bool NavJustMovedToIsTabbing; bool NavJustMovedToHasSelectionData; ImGuiKeyChord ConfigNavWindowingKeyNext; ImGuiKeyChord ConfigNavWindowingKeyPrev; ImGuiWindow* NavWindowingTarget; ImGuiWindow* NavWindowingTargetAnim; ImGuiWindow* NavWindowingListWindow; float NavWindowingTimer; float NavWindowingHighlightAlpha; bool NavWindowingToggleLayer; ImGuiKey NavWindowingToggleKey; ImVec2 NavWindowingAccumDeltaPos; ImVec2 NavWindowingAccumDeltaSize; float DimBgRatio; bool DragDropActive; bool DragDropWithinSource; bool DragDropWithinTarget; ImGuiDragDropFlags DragDropSourceFlags; int DragDropSourceFrameCount; int DragDropMouseButton; ImGuiPayload DragDropPayload; ImRect DragDropTargetRect; ImRect DragDropTargetClipRect; ImGuiID DragDropTargetId; ImGuiDragDropFlags DragDropAcceptFlags; float DragDropAcceptIdCurrRectSurface; ImGuiID DragDropAcceptIdCurr; ImGuiID DragDropAcceptIdPrev; int DragDropAcceptFrameCount; ImGuiID DragDropHoldJustPressedId; ImVector_unsigned_char DragDropPayloadBufHeap; unsigned char DragDropPayloadBufLocal[16]; int ClipperTempDataStacked; ImVector_ImGuiListClipperData ClipperTempData; ImGuiTable* CurrentTable; ImGuiID DebugBreakInTable; int TablesTempDataStacked; ImVector_ImGuiTableTempData TablesTempData; ImPool_ImGuiTable Tables; ImVector_float TablesLastTimeActive; ImVector_ImDrawChannel DrawChannelsTempMergeBuffer; ImGuiTabBar* CurrentTabBar; ImPool_ImGuiTabBar TabBars; ImVector_ImGuiPtrOrIndex CurrentTabBarStack; ImVector_ImGuiShrinkWidthItem ShrinkWidthBuffer; ImGuiBoxSelectState BoxSelectState; ImGuiMultiSelectTempData* CurrentMultiSelect; int MultiSelectTempDataStacked; ImVector_ImGuiMultiSelectTempData MultiSelectTempData; ImPool_ImGuiMultiSelectState MultiSelectStorage; ImGuiID HoverItemDelayId; ImGuiID HoverItemDelayIdPreviousFrame; float HoverItemDelayTimer; float HoverItemDelayClearTimer; ImGuiID HoverItemUnlockedStationaryId; ImGuiID HoverWindowUnlockedStationaryId; ImGuiMouseCursor MouseCursor; float MouseStationaryTimer; ImVec2 MouseLastValidPos; ImGuiInputTextState InputTextState; ImGuiInputTextDeactivatedState InputTextDeactivatedState; ImFont InputTextPasswordFont; ImGuiID TempInputId; ImGuiDataTypeStorage DataTypeZeroValue; int BeginMenuDepth; int BeginComboDepth; ImGuiColorEditFlags ColorEditOptions; ImGuiID ColorEditCurrentID; ImGuiID ColorEditSavedID; float ColorEditSavedHue; float ColorEditSavedSat; ImU32 ColorEditSavedColor; ImVec4 ColorPickerRef; ImGuiComboPreviewData ComboPreviewData; ImRect WindowResizeBorderExpectedRect; bool WindowResizeRelativeMode; short ScrollbarSeekMode; float ScrollbarClickDeltaToGrabCenter; float SliderGrabClickOffset; float SliderCurrentAccum; bool SliderCurrentAccumDirty; bool DragCurrentAccumDirty; float DragCurrentAccum; float DragSpeedDefaultRatio; float DisabledAlphaBackup; short DisabledStackSize; short LockMarkEdited; short TooltipOverrideCount; ImVector_char ClipboardHandlerData; ImVector_ImGuiID MenusIdSubmittedThisFrame; ImGuiTypingSelectState TypingSelectState; ImGuiPlatformImeData PlatformImeData; ImGuiPlatformImeData PlatformImeDataPrev; ImGuiID PlatformImeViewport; ImGuiDockContext DockContext; void (*DockNodeWindowMenuHandler)(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar); bool SettingsLoaded; float SettingsDirtyTimer; ImGuiTextBuffer SettingsIniData; ImVector_ImGuiSettingsHandler SettingsHandlers; ImChunkStream_ImGuiWindowSettings SettingsWindows; ImChunkStream_ImGuiTableSettings SettingsTables; ImVector_ImGuiContextHook Hooks; ImGuiID HookIdNext; const char* LocalizationTable[ImGuiLocKey_COUNT]; bool LogEnabled; ImGuiLogType LogType; ImFileHandle LogFile; ImGuiTextBuffer LogBuffer; const char* LogNextPrefix; const char* LogNextSuffix; float LogLinePosY; bool LogLineFirstItem; int LogDepthRef; int LogDepthToExpand; int LogDepthToExpandDefault; ImGuiDebugLogFlags DebugLogFlags; ImGuiTextBuffer DebugLogBuf; ImGuiTextIndex DebugLogIndex; ImGuiDebugLogFlags DebugLogAutoDisableFlags; ImU8 DebugLogAutoDisableFrames; ImU8 DebugLocateFrames; bool DebugBreakInLocateId; ImGuiKeyChord DebugBreakKeyChord; ImS8 DebugBeginReturnValueCullDepth; bool DebugItemPickerActive; ImU8 DebugItemPickerMouseButton; ImGuiID DebugItemPickerBreakId; float DebugFlashStyleColorTime; ImVec4 DebugFlashStyleColorBackup; ImGuiMetricsConfig DebugMetricsConfig; ImGuiIDStackTool DebugIDStackTool; ImGuiDebugAllocInfo DebugAllocInfo; ImGuiDockNode* DebugHoveredDockNode; float FramerateSecPerFrame[60]; int FramerateSecPerFrameIdx; int FramerateSecPerFrameCount; float FramerateSecPerFrameAccum; int WantCaptureMouseNextFrame; int WantCaptureKeyboardNextFrame; int WantTextInputNextFrame; ImVector_char TempBuffer; char TempKeychordName[64]; }; struct ImGuiWindowTempData { ImVec2 CursorPos; ImVec2 CursorPosPrevLine; ImVec2 CursorStartPos; ImVec2 CursorMaxPos; ImVec2 IdealMaxPos; ImVec2 CurrLineSize; ImVec2 PrevLineSize; float CurrLineTextBaseOffset; float PrevLineTextBaseOffset; bool IsSameLine; bool IsSetPos; ImVec1 Indent; ImVec1 ColumnsOffset; ImVec1 GroupOffset; ImVec2 CursorStartPosLossyness; ImGuiNavLayer NavLayerCurrent; short NavLayersActiveMask; short NavLayersActiveMaskNext; bool NavIsScrollPushableX; bool NavHideHighlightOneFrame; bool NavWindowHasScrollY; bool MenuBarAppending; ImVec2 MenuBarOffset; ImGuiMenuColumns MenuColumns; int TreeDepth; ImU32 TreeHasStackDataDepthMask; ImVector_ImGuiWindowPtr ChildWindows; ImGuiStorage* StateStorage; ImGuiOldColumns* CurrentColumns; int CurrentTableIdx; ImGuiLayoutType LayoutType; ImGuiLayoutType ParentLayoutType; ImU32 ModalDimBgColor; float ItemWidth; float TextWrapPos; ImVector_float ItemWidthStack; ImVector_float TextWrapPosStack; }; typedef struct ImVector_ImGuiOldColumns {int Size;int Capacity;ImGuiOldColumns* Data;} ImVector_ImGuiOldColumns; struct ImGuiWindow { ImGuiContext* Ctx; char* Name; ImGuiID ID; ImGuiWindowFlags Flags, FlagsPreviousFrame; ImGuiChildFlags ChildFlags; ImGuiWindowClass WindowClass; ImGuiViewportP* Viewport; ImGuiID ViewportId; ImVec2 ViewportPos; int ViewportAllowPlatformMonitorExtend; ImVec2 Pos; ImVec2 Size; ImVec2 SizeFull; ImVec2 ContentSize; ImVec2 ContentSizeIdeal; ImVec2 ContentSizeExplicit; ImVec2 WindowPadding; float WindowRounding; float WindowBorderSize; float TitleBarHeight, MenuBarHeight; float DecoOuterSizeX1, DecoOuterSizeY1; float DecoOuterSizeX2, DecoOuterSizeY2; float DecoInnerSizeX1, DecoInnerSizeY1; int NameBufLen; ImGuiID MoveId; ImGuiID TabId; ImGuiID ChildId; ImGuiID PopupId; ImVec2 Scroll; ImVec2 ScrollMax; ImVec2 ScrollTarget; ImVec2 ScrollTargetCenterRatio; ImVec2 ScrollTargetEdgeSnapDist; ImVec2 ScrollbarSizes; bool ScrollbarX, ScrollbarY; bool ViewportOwned; bool Active; bool WasActive; bool WriteAccessed; bool Collapsed; bool WantCollapseToggle; bool SkipItems; bool SkipRefresh; bool Appearing; bool Hidden; bool IsFallbackWindow; bool IsExplicitChild; bool HasCloseButton; signed char ResizeBorderHovered; signed char ResizeBorderHeld; short BeginCount; short BeginCountPreviousFrame; short BeginOrderWithinParent; short BeginOrderWithinContext; short FocusOrder; ImS8 AutoFitFramesX, AutoFitFramesY; bool AutoFitOnlyGrows; ImGuiDir AutoPosLastDirection; ImS8 HiddenFramesCanSkipItems; ImS8 HiddenFramesCannotSkipItems; ImS8 HiddenFramesForRenderOnly; ImS8 DisableInputsFrames; ImGuiCond SetWindowPosAllowFlags : 8; ImGuiCond SetWindowSizeAllowFlags : 8; ImGuiCond SetWindowCollapsedAllowFlags : 8; ImGuiCond SetWindowDockAllowFlags : 8; ImVec2 SetWindowPosVal; ImVec2 SetWindowPosPivot; ImVector_ImGuiID IDStack; ImGuiWindowTempData DC; ImRect OuterRectClipped; ImRect InnerRect; ImRect InnerClipRect; ImRect WorkRect; ImRect ParentWorkRect; ImRect ClipRect; ImRect ContentRegionRect; ImVec2ih HitTestHoleSize; ImVec2ih HitTestHoleOffset; int LastFrameActive; int LastFrameJustFocused; float LastTimeActive; float ItemWidthDefault; ImGuiStorage StateStorage; ImVector_ImGuiOldColumns ColumnsStorage; float FontWindowScale; float FontDpiScale; int SettingsOffset; ImDrawList* DrawList; ImDrawList DrawListInst; ImGuiWindow* ParentWindow; ImGuiWindow* ParentWindowInBeginStack; ImGuiWindow* RootWindow; ImGuiWindow* RootWindowPopupTree; ImGuiWindow* RootWindowDockTree; ImGuiWindow* RootWindowForTitleBarHighlight; ImGuiWindow* RootWindowForNav; ImGuiWindow* ParentWindowForFocusRoute; ImGuiWindow* NavLastChildNavWindow; ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; ImRect NavRectRel[ImGuiNavLayer_COUNT]; ImVec2 NavPreferredScoringPosRel[ImGuiNavLayer_COUNT]; ImGuiID NavRootFocusScopeId; int MemoryDrawListIdxCapacity; int MemoryDrawListVtxCapacity; bool MemoryCompacted; bool DockIsActive :1; bool DockNodeIsVisible :1; bool DockTabIsVisible :1; bool DockTabWantClose :1; short DockOrder; ImGuiWindowDockStyle DockStyle; ImGuiDockNode* DockNode; ImGuiDockNode* DockNodeAsHost; ImGuiID DockId; ImGuiItemStatusFlags DockTabItemStatusFlags; ImRect DockTabItemRect; }; typedef enum { ImGuiTabBarFlags_DockNode = 1 << 20, ImGuiTabBarFlags_IsFocused = 1 << 21, ImGuiTabBarFlags_SaveSettings = 1 << 22, }ImGuiTabBarFlagsPrivate_; typedef enum { ImGuiTabItemFlags_SectionMask_ = ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_Trailing, ImGuiTabItemFlags_NoCloseButton = 1 << 20, ImGuiTabItemFlags_Button = 1 << 21, ImGuiTabItemFlags_Unsorted = 1 << 22, }ImGuiTabItemFlagsPrivate_; struct ImGuiTabItem { ImGuiID ID; ImGuiTabItemFlags Flags; ImGuiWindow* Window; int LastFrameVisible; int LastFrameSelected; float Offset; float Width; float ContentWidth; float RequestedWidth; ImS32 NameOffset; ImS16 BeginOrder; ImS16 IndexDuringLayout; bool WantClose; }; typedef struct ImVector_ImGuiTabItem {int Size;int Capacity;ImGuiTabItem* Data;} ImVector_ImGuiTabItem; struct ImGuiTabBar { ImVector_ImGuiTabItem Tabs; ImGuiTabBarFlags Flags; ImGuiID ID; ImGuiID SelectedTabId; ImGuiID NextSelectedTabId; ImGuiID VisibleTabId; int CurrFrameVisible; int PrevFrameVisible; ImRect BarRect; float CurrTabsContentsHeight; float PrevTabsContentsHeight; float WidthAllTabs; float WidthAllTabsIdeal; float ScrollingAnim; float ScrollingTarget; float ScrollingTargetDistToVisibility; float ScrollingSpeed; float ScrollingRectMinX; float ScrollingRectMaxX; float SeparatorMinX; float SeparatorMaxX; ImGuiID ReorderRequestTabId; ImS16 ReorderRequestOffset; ImS8 BeginCount; bool WantLayout; bool VisibleTabWasSubmitted; bool TabsAddedNew; ImS16 TabsActiveCount; ImS16 LastTabItemIdx; float ItemSpacingY; ImVec2 FramePadding; ImVec2 BackupCursorPos; ImGuiTextBuffer TabsNames; }; typedef ImS16 ImGuiTableColumnIdx; typedef ImU16 ImGuiTableDrawChannelIdx; struct ImGuiTableColumn { ImGuiTableColumnFlags Flags; float WidthGiven; float MinX; float MaxX; float WidthRequest; float WidthAuto; float StretchWeight; float InitStretchWeightOrWidth; ImRect ClipRect; ImGuiID UserID; float WorkMinX; float WorkMaxX; float ItemWidth; float ContentMaxXFrozen; float ContentMaxXUnfrozen; float ContentMaxXHeadersUsed; float ContentMaxXHeadersIdeal; ImS16 NameOffset; ImGuiTableColumnIdx DisplayOrder; ImGuiTableColumnIdx IndexWithinEnabledSet; ImGuiTableColumnIdx PrevEnabledColumn; ImGuiTableColumnIdx NextEnabledColumn; ImGuiTableColumnIdx SortOrder; ImGuiTableDrawChannelIdx DrawChannelCurrent; ImGuiTableDrawChannelIdx DrawChannelFrozen; ImGuiTableDrawChannelIdx DrawChannelUnfrozen; bool IsEnabled; bool IsUserEnabled; bool IsUserEnabledNextFrame; bool IsVisibleX; bool IsVisibleY; bool IsRequestOutput; bool IsSkipItems; bool IsPreserveWidthAuto; ImS8 NavLayerCurrent; ImU8 AutoFitQueue; ImU8 CannotSkipItemsQueue; ImU8 SortDirection : 2; ImU8 SortDirectionsAvailCount : 2; ImU8 SortDirectionsAvailMask : 4; ImU8 SortDirectionsAvailList; }; typedef struct ImGuiTableCellData ImGuiTableCellData; struct ImGuiTableCellData { ImU32 BgColor; ImGuiTableColumnIdx Column; }; struct ImGuiTableHeaderData { ImGuiTableColumnIdx Index; ImU32 TextColor; ImU32 BgColor0; ImU32 BgColor1; }; struct ImGuiTableInstanceData { ImGuiID TableInstanceID; float LastOuterHeight; float LastTopHeadersRowHeight; float LastFrozenHeight; int HoveredRowLast; int HoveredRowNext; }; typedef struct ImSpan_ImGuiTableColumn {ImGuiTableColumn* Data;ImGuiTableColumn* DataEnd;} ImSpan_ImGuiTableColumn; typedef struct ImSpan_ImGuiTableColumnIdx {ImGuiTableColumnIdx* Data;ImGuiTableColumnIdx* DataEnd;} ImSpan_ImGuiTableColumnIdx; typedef struct ImSpan_ImGuiTableCellData {ImGuiTableCellData* Data;ImGuiTableCellData* DataEnd;} ImSpan_ImGuiTableCellData; typedef struct ImVector_ImGuiTableInstanceData {int Size;int Capacity;ImGuiTableInstanceData* Data;} ImVector_ImGuiTableInstanceData; typedef struct ImVector_ImGuiTableColumnSortSpecs {int Size;int Capacity;ImGuiTableColumnSortSpecs* Data;} ImVector_ImGuiTableColumnSortSpecs; struct ImGuiTable { ImGuiID ID; ImGuiTableFlags Flags; void* RawData; ImGuiTableTempData* TempData; ImSpan_ImGuiTableColumn Columns; ImSpan_ImGuiTableColumnIdx DisplayOrderToIndex; ImSpan_ImGuiTableCellData RowCellData; ImBitArrayPtr EnabledMaskByDisplayOrder; ImBitArrayPtr EnabledMaskByIndex; ImBitArrayPtr VisibleMaskByIndex; ImGuiTableFlags SettingsLoadedFlags; int SettingsOffset; int LastFrameActive; int ColumnsCount; int CurrentRow; int CurrentColumn; ImS16 InstanceCurrent; ImS16 InstanceInteracted; float RowPosY1; float RowPosY2; float RowMinHeight; float RowCellPaddingY; float RowTextBaseline; float RowIndentOffsetX; ImGuiTableRowFlags RowFlags : 16; ImGuiTableRowFlags LastRowFlags : 16; int RowBgColorCounter; ImU32 RowBgColor[2]; ImU32 BorderColorStrong; ImU32 BorderColorLight; float BorderX1; float BorderX2; float HostIndentX; float MinColumnWidth; float OuterPaddingX; float CellPaddingX; float CellSpacingX1; float CellSpacingX2; float InnerWidth; float ColumnsGivenWidth; float ColumnsAutoFitWidth; float ColumnsStretchSumWeights; float ResizedColumnNextWidth; float ResizeLockMinContentsX2; float RefScale; float AngledHeadersHeight; float AngledHeadersSlope; ImRect OuterRect; ImRect InnerRect; ImRect WorkRect; ImRect InnerClipRect; ImRect BgClipRect; ImRect Bg0ClipRectForDrawCmd; ImRect Bg2ClipRectForDrawCmd; ImRect HostClipRect; ImRect HostBackupInnerClipRect; ImGuiWindow* OuterWindow; ImGuiWindow* InnerWindow; ImGuiTextBuffer ColumnsNames; ImDrawListSplitter* DrawSplitter; ImGuiTableInstanceData InstanceDataFirst; ImVector_ImGuiTableInstanceData InstanceDataExtra; ImGuiTableColumnSortSpecs SortSpecsSingle; ImVector_ImGuiTableColumnSortSpecs SortSpecsMulti; ImGuiTableSortSpecs SortSpecs; ImGuiTableColumnIdx SortSpecsCount; ImGuiTableColumnIdx ColumnsEnabledCount; ImGuiTableColumnIdx ColumnsEnabledFixedCount; ImGuiTableColumnIdx DeclColumnsCount; ImGuiTableColumnIdx AngledHeadersCount; ImGuiTableColumnIdx HoveredColumnBody; ImGuiTableColumnIdx HoveredColumnBorder; ImGuiTableColumnIdx HighlightColumnHeader; ImGuiTableColumnIdx AutoFitSingleColumn; ImGuiTableColumnIdx ResizedColumn; ImGuiTableColumnIdx LastResizedColumn; ImGuiTableColumnIdx HeldHeaderColumn; ImGuiTableColumnIdx ReorderColumn; ImGuiTableColumnIdx ReorderColumnDir; ImGuiTableColumnIdx LeftMostEnabledColumn; ImGuiTableColumnIdx RightMostEnabledColumn; ImGuiTableColumnIdx LeftMostStretchedColumn; ImGuiTableColumnIdx RightMostStretchedColumn; ImGuiTableColumnIdx ContextPopupColumn; ImGuiTableColumnIdx FreezeRowsRequest; ImGuiTableColumnIdx FreezeRowsCount; ImGuiTableColumnIdx FreezeColumnsRequest; ImGuiTableColumnIdx FreezeColumnsCount; ImGuiTableColumnIdx RowCellDataCurrent; ImGuiTableDrawChannelIdx DummyDrawChannel; ImGuiTableDrawChannelIdx Bg2DrawChannelCurrent; ImGuiTableDrawChannelIdx Bg2DrawChannelUnfrozen; bool IsLayoutLocked; bool IsInsideRow; bool IsInitializing; bool IsSortSpecsDirty; bool IsUsingHeaders; bool IsContextPopupOpen; bool DisableDefaultContextMenu; bool IsSettingsRequestLoad; bool IsSettingsDirty; bool IsDefaultDisplayOrder; bool IsResetAllRequest; bool IsResetDisplayOrderRequest; bool IsUnfrozenRows; bool IsDefaultSizingPolicy; bool IsActiveIdAliveBeforeTable; bool IsActiveIdInTable; bool HasScrollbarYCurr; bool HasScrollbarYPrev; bool MemoryCompacted; bool HostSkipItems; }; typedef struct ImVector_ImGuiTableHeaderData {int Size;int Capacity;ImGuiTableHeaderData* Data;} ImVector_ImGuiTableHeaderData; struct ImGuiTableTempData { int TableIndex; float LastTimeActive; float AngledHeadersExtraWidth; ImVector_ImGuiTableHeaderData AngledHeadersRequests; ImVec2 UserOuterSize; ImDrawListSplitter DrawSplitter; ImRect HostBackupWorkRect; ImRect HostBackupParentWorkRect; ImVec2 HostBackupPrevLineSize; ImVec2 HostBackupCurrLineSize; ImVec2 HostBackupCursorMaxPos; ImVec1 HostBackupColumnsOffset; float HostBackupItemWidth; int HostBackupItemWidthStackSize; }; typedef struct ImGuiTableColumnSettings ImGuiTableColumnSettings; struct ImGuiTableColumnSettings { float WidthOrWeight; ImGuiID UserID; ImGuiTableColumnIdx Index; ImGuiTableColumnIdx DisplayOrder; ImGuiTableColumnIdx SortOrder; ImU8 SortDirection : 2; ImU8 IsEnabled : 1; ImU8 IsStretch : 1; }; struct ImGuiTableSettings { ImGuiID ID; ImGuiTableFlags SaveFlags; float RefScale; ImGuiTableColumnIdx ColumnsCount; ImGuiTableColumnIdx ColumnsCountMax; bool WantApply; }; struct ImFontBuilderIO { bool (*FontBuilder_Build)(ImFontAtlas* atlas); }; #define IMGUI_HAS_DOCK 1 #define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8) #else struct GLFWwindow; struct SDL_Window; typedef union SDL_Event SDL_Event; #endif // CIMGUI_DEFINE_ENUMS_AND_STRUCTS #ifndef CIMGUI_DEFINE_ENUMS_AND_STRUCTS typedef struct ImGuiTextFilter::ImGuiTextRange ImGuiTextRange; typedef ImStb::STB_TexteditState STB_TexteditState; typedef ImStb::StbTexteditRow StbTexteditRow; typedef ImStb::StbUndoRecord StbUndoRecord; typedef ImStb::StbUndoState StbUndoState; typedef ImChunkStream<ImGuiTableSettings> ImChunkStream_ImGuiTableSettings; typedef ImChunkStream<ImGuiWindowSettings> ImChunkStream_ImGuiWindowSettings; typedef ImPool<ImGuiMultiSelectState> ImPool_ImGuiMultiSelectState; typedef ImPool<ImGuiTabBar> ImPool_ImGuiTabBar; typedef ImPool<ImGuiTable> ImPool_ImGuiTable; typedef ImSpan<ImGuiTableCellData> ImSpan_ImGuiTableCellData; typedef ImSpan<ImGuiTableColumn> ImSpan_ImGuiTableColumn; typedef ImSpan<ImGuiTableColumnIdx> ImSpan_ImGuiTableColumnIdx; typedef ImVector<ImDrawChannel> ImVector_ImDrawChannel; typedef ImVector<ImDrawCmd> ImVector_ImDrawCmd; typedef ImVector<ImDrawIdx> ImVector_ImDrawIdx; typedef ImVector<ImDrawList*> ImVector_ImDrawListPtr; typedef ImVector<ImDrawVert> ImVector_ImDrawVert; typedef ImVector<ImFont*> ImVector_ImFontPtr; typedef ImVector<ImFontAtlasCustomRect> ImVector_ImFontAtlasCustomRect; typedef ImVector<ImFontConfig> ImVector_ImFontConfig; typedef ImVector<ImFontGlyph> ImVector_ImFontGlyph; typedef ImVector<ImGuiColorMod> ImVector_ImGuiColorMod; typedef ImVector<ImGuiContextHook> ImVector_ImGuiContextHook; typedef ImVector<ImGuiDockNodeSettings> ImVector_ImGuiDockNodeSettings; typedef ImVector<ImGuiDockRequest> ImVector_ImGuiDockRequest; typedef ImVector<ImGuiFocusScopeData> ImVector_ImGuiFocusScopeData; typedef ImVector<ImGuiGroupData> ImVector_ImGuiGroupData; typedef ImVector<ImGuiID> ImVector_ImGuiID; typedef ImVector<ImGuiInputEvent> ImVector_ImGuiInputEvent; typedef ImVector<ImGuiItemFlags> ImVector_ImGuiItemFlags; typedef ImVector<ImGuiKeyRoutingData> ImVector_ImGuiKeyRoutingData; typedef ImVector<ImGuiListClipperData> ImVector_ImGuiListClipperData; typedef ImVector<ImGuiListClipperRange> ImVector_ImGuiListClipperRange; typedef ImVector<ImGuiMultiSelectTempData> ImVector_ImGuiMultiSelectTempData; typedef ImVector<ImGuiOldColumnData> ImVector_ImGuiOldColumnData; typedef ImVector<ImGuiOldColumns> ImVector_ImGuiOldColumns; typedef ImVector<ImGuiPlatformMonitor> ImVector_ImGuiPlatformMonitor; typedef ImVector<ImGuiPopupData> ImVector_ImGuiPopupData; typedef ImVector<ImGuiPtrOrIndex> ImVector_ImGuiPtrOrIndex; typedef ImVector<ImGuiSelectionRequest> ImVector_ImGuiSelectionRequest; typedef ImVector<ImGuiSettingsHandler> ImVector_ImGuiSettingsHandler; typedef ImVector<ImGuiShrinkWidthItem> ImVector_ImGuiShrinkWidthItem; typedef ImVector<ImGuiStackLevelInfo> ImVector_ImGuiStackLevelInfo; typedef ImVector<ImGuiStoragePair> ImVector_ImGuiStoragePair; typedef ImVector<ImGuiStyleMod> ImVector_ImGuiStyleMod; typedef ImVector<ImGuiTabItem> ImVector_ImGuiTabItem; typedef ImVector<ImGuiTableColumnSortSpecs> ImVector_ImGuiTableColumnSortSpecs; typedef ImVector<ImGuiTableHeaderData> ImVector_ImGuiTableHeaderData; typedef ImVector<ImGuiTableInstanceData> ImVector_ImGuiTableInstanceData; typedef ImVector<ImGuiTableTempData> ImVector_ImGuiTableTempData; typedef ImVector<ImGuiTextRange> ImVector_ImGuiTextRange; typedef ImVector<ImGuiTreeNodeStackData> ImVector_ImGuiTreeNodeStackData; typedef ImVector<ImGuiViewport*> ImVector_ImGuiViewportPtr; typedef ImVector<ImGuiViewportP*> ImVector_ImGuiViewportPPtr; typedef ImVector<ImGuiWindow*> ImVector_ImGuiWindowPtr; typedef ImVector<ImGuiWindowStackData> ImVector_ImGuiWindowStackData; typedef ImVector<ImTextureID> ImVector_ImTextureID; typedef ImVector<ImU32> ImVector_ImU32; typedef ImVector<ImVec2> ImVector_ImVec2; typedef ImVector<ImVec4> ImVector_ImVec4; typedef ImVector<ImWchar> ImVector_ImWchar; typedef ImVector<char> ImVector_char; typedef ImVector<const char*> ImVector_const_charPtr; typedef ImVector<float> ImVector_float; typedef ImVector<int> ImVector_int; typedef ImVector<unsigned char> ImVector_unsigned_char; #endif //CIMGUI_DEFINE_ENUMS_AND_STRUCTS CIMGUI_API ImVec2* ImVec2_ImVec2_Nil(void); CIMGUI_API void ImVec2_destroy(ImVec2* self); CIMGUI_API ImVec2* ImVec2_ImVec2_Float(float _x,float _y); CIMGUI_API ImVec4* ImVec4_ImVec4_Nil(void); CIMGUI_API void ImVec4_destroy(ImVec4* self); CIMGUI_API ImVec4* ImVec4_ImVec4_Float(float _x,float _y,float _z,float _w); CIMGUI_API ImGuiContext* igCreateContext(ImFontAtlas* shared_font_atlas); CIMGUI_API void igDestroyContext(ImGuiContext* ctx); CIMGUI_API ImGuiContext* igGetCurrentContext(void); CIMGUI_API void igSetCurrentContext(ImGuiContext* ctx); CIMGUI_API ImGuiIO* igGetIO(void); CIMGUI_API ImGuiStyle* igGetStyle(void); CIMGUI_API void igNewFrame(void); CIMGUI_API void igEndFrame(void); CIMGUI_API void igRender(void); CIMGUI_API ImDrawData* igGetDrawData(void); CIMGUI_API void igShowDemoWindow(bool* p_open); CIMGUI_API void igShowMetricsWindow(bool* p_open); CIMGUI_API void igShowDebugLogWindow(bool* p_open); CIMGUI_API void igShowIDStackToolWindow(bool* p_open); CIMGUI_API void igShowAboutWindow(bool* p_open); CIMGUI_API void igShowStyleEditor(ImGuiStyle* ref); CIMGUI_API bool igShowStyleSelector(const char* label); CIMGUI_API void igShowFontSelector(const char* label); CIMGUI_API void igShowUserGuide(void); CIMGUI_API const char* igGetVersion(void); CIMGUI_API void igStyleColorsDark(ImGuiStyle* dst); CIMGUI_API void igStyleColorsLight(ImGuiStyle* dst); CIMGUI_API void igStyleColorsClassic(ImGuiStyle* dst); CIMGUI_API bool igBegin(const char* name,bool* p_open,ImGuiWindowFlags flags); CIMGUI_API void igEnd(void); CIMGUI_API bool igBeginChild_Str(const char* str_id,const ImVec2 size,ImGuiChildFlags child_flags,ImGuiWindowFlags window_flags); CIMGUI_API bool igBeginChild_ID(ImGuiID id,const ImVec2 size,ImGuiChildFlags child_flags,ImGuiWindowFlags window_flags); CIMGUI_API void igEndChild(void); CIMGUI_API bool igIsWindowAppearing(void); CIMGUI_API bool igIsWindowCollapsed(void); CIMGUI_API bool igIsWindowFocused(ImGuiFocusedFlags flags); CIMGUI_API bool igIsWindowHovered(ImGuiHoveredFlags flags); CIMGUI_API ImDrawList* igGetWindowDrawList(void); CIMGUI_API float igGetWindowDpiScale(void); CIMGUI_API void igGetWindowPos(ImVec2 *pOut); CIMGUI_API void igGetWindowSize(ImVec2 *pOut); CIMGUI_API float igGetWindowWidth(void); CIMGUI_API float igGetWindowHeight(void); CIMGUI_API ImGuiViewport* igGetWindowViewport(void); CIMGUI_API void igSetNextWindowPos(const ImVec2 pos,ImGuiCond cond,const ImVec2 pivot); CIMGUI_API void igSetNextWindowSize(const ImVec2 size,ImGuiCond cond); CIMGUI_API void igSetNextWindowSizeConstraints(const ImVec2 size_min,const ImVec2 size_max,ImGuiSizeCallback custom_callback,void* custom_callback_data); CIMGUI_API void igSetNextWindowContentSize(const ImVec2 size); CIMGUI_API void igSetNextWindowCollapsed(bool collapsed,ImGuiCond cond); CIMGUI_API void igSetNextWindowFocus(void); CIMGUI_API void igSetNextWindowScroll(const ImVec2 scroll); CIMGUI_API void igSetNextWindowBgAlpha(float alpha); CIMGUI_API void igSetNextWindowViewport(ImGuiID viewport_id); CIMGUI_API void igSetWindowPos_Vec2(const ImVec2 pos,ImGuiCond cond); CIMGUI_API void igSetWindowSize_Vec2(const ImVec2 size,ImGuiCond cond); CIMGUI_API void igSetWindowCollapsed_Bool(bool collapsed,ImGuiCond cond); CIMGUI_API void igSetWindowFocus_Nil(void); CIMGUI_API void igSetWindowFontScale(float scale); CIMGUI_API void igSetWindowPos_Str(const char* name,const ImVec2 pos,ImGuiCond cond); CIMGUI_API void igSetWindowSize_Str(const char* name,const ImVec2 size,ImGuiCond cond); CIMGUI_API void igSetWindowCollapsed_Str(const char* name,bool collapsed,ImGuiCond cond); CIMGUI_API void igSetWindowFocus_Str(const char* name); CIMGUI_API float igGetScrollX(void); CIMGUI_API float igGetScrollY(void); CIMGUI_API void igSetScrollX_Float(float scroll_x); CIMGUI_API void igSetScrollY_Float(float scroll_y); CIMGUI_API float igGetScrollMaxX(void); CIMGUI_API float igGetScrollMaxY(void); CIMGUI_API void igSetScrollHereX(float center_x_ratio); CIMGUI_API void igSetScrollHereY(float center_y_ratio); CIMGUI_API void igSetScrollFromPosX_Float(float local_x,float center_x_ratio); CIMGUI_API void igSetScrollFromPosY_Float(float local_y,float center_y_ratio); CIMGUI_API void igPushFont(ImFont* font); CIMGUI_API void igPopFont(void); CIMGUI_API void igPushStyleColor_U32(ImGuiCol idx,ImU32 col); CIMGUI_API void igPushStyleColor_Vec4(ImGuiCol idx,const ImVec4 col); CIMGUI_API void igPopStyleColor(int count); CIMGUI_API void igPushStyleVar_Float(ImGuiStyleVar idx,float val); CIMGUI_API void igPushStyleVar_Vec2(ImGuiStyleVar idx,const ImVec2 val); CIMGUI_API void igPopStyleVar(int count); CIMGUI_API void igPushItemFlag(ImGuiItemFlags option,bool enabled); CIMGUI_API void igPopItemFlag(void); CIMGUI_API void igPushItemWidth(float item_width); CIMGUI_API void igPopItemWidth(void); CIMGUI_API void igSetNextItemWidth(float item_width); CIMGUI_API float igCalcItemWidth(void); CIMGUI_API void igPushTextWrapPos(float wrap_local_pos_x); CIMGUI_API void igPopTextWrapPos(void); CIMGUI_API ImFont* igGetFont(void); CIMGUI_API float igGetFontSize(void); CIMGUI_API void igGetFontTexUvWhitePixel(ImVec2 *pOut); CIMGUI_API ImU32 igGetColorU32_Col(ImGuiCol idx,float alpha_mul); CIMGUI_API ImU32 igGetColorU32_Vec4(const ImVec4 col); CIMGUI_API ImU32 igGetColorU32_U32(ImU32 col,float alpha_mul); CIMGUI_API const ImVec4* igGetStyleColorVec4(ImGuiCol idx); CIMGUI_API void igGetCursorScreenPos(ImVec2 *pOut); CIMGUI_API void igSetCursorScreenPos(const ImVec2 pos); CIMGUI_API void igGetContentRegionAvail(ImVec2 *pOut); CIMGUI_API void igGetCursorPos(ImVec2 *pOut); CIMGUI_API float igGetCursorPosX(void); CIMGUI_API float igGetCursorPosY(void); CIMGUI_API void igSetCursorPos(const ImVec2 local_pos); CIMGUI_API void igSetCursorPosX(float local_x); CIMGUI_API void igSetCursorPosY(float local_y); CIMGUI_API void igGetCursorStartPos(ImVec2 *pOut); CIMGUI_API void igSeparator(void); CIMGUI_API void igSameLine(float offset_from_start_x,float spacing); CIMGUI_API void igNewLine(void); CIMGUI_API void igSpacing(void); CIMGUI_API void igDummy(const ImVec2 size); CIMGUI_API void igIndent(float indent_w); CIMGUI_API void igUnindent(float indent_w); CIMGUI_API void igBeginGroup(void); CIMGUI_API void igEndGroup(void); CIMGUI_API void igAlignTextToFramePadding(void); CIMGUI_API float igGetTextLineHeight(void); CIMGUI_API float igGetTextLineHeightWithSpacing(void); CIMGUI_API float igGetFrameHeight(void); CIMGUI_API float igGetFrameHeightWithSpacing(void); CIMGUI_API void igPushID_Str(const char* str_id); CIMGUI_API void igPushID_StrStr(const char* str_id_begin,const char* str_id_end); CIMGUI_API void igPushID_Ptr(const void* ptr_id); CIMGUI_API void igPushID_Int(int int_id); CIMGUI_API void igPopID(void); CIMGUI_API ImGuiID igGetID_Str(const char* str_id); CIMGUI_API ImGuiID igGetID_StrStr(const char* str_id_begin,const char* str_id_end); CIMGUI_API ImGuiID igGetID_Ptr(const void* ptr_id); CIMGUI_API ImGuiID igGetID_Int(int int_id); CIMGUI_API void igTextUnformatted(const char* text,const char* text_end); CIMGUI_API void igText(const char* fmt,...); CIMGUI_API void igTextV(const char* fmt,va_list args); CIMGUI_API void igTextColored(const ImVec4 col,const char* fmt,...); CIMGUI_API void igTextColoredV(const ImVec4 col,const char* fmt,va_list args); CIMGUI_API void igTextDisabled(const char* fmt,...); CIMGUI_API void igTextDisabledV(const char* fmt,va_list args); CIMGUI_API void igTextWrapped(const char* fmt,...); CIMGUI_API void igTextWrappedV(const char* fmt,va_list args); CIMGUI_API void igLabelText(const char* label,const char* fmt,...); CIMGUI_API void igLabelTextV(const char* label,const char* fmt,va_list args); CIMGUI_API void igBulletText(const char* fmt,...); CIMGUI_API void igBulletTextV(const char* fmt,va_list args); CIMGUI_API void igSeparatorText(const char* label); CIMGUI_API bool igButton(const char* label,const ImVec2 size); CIMGUI_API bool igSmallButton(const char* label); CIMGUI_API bool igInvisibleButton(const char* str_id,const ImVec2 size,ImGuiButtonFlags flags); CIMGUI_API bool igArrowButton(const char* str_id,ImGuiDir dir); CIMGUI_API bool igCheckbox(const char* label,bool* v); CIMGUI_API bool igCheckboxFlags_IntPtr(const char* label,int* flags,int flags_value); CIMGUI_API bool igCheckboxFlags_UintPtr(const char* label,unsigned int* flags,unsigned int flags_value); CIMGUI_API bool igRadioButton_Bool(const char* label,bool active); CIMGUI_API bool igRadioButton_IntPtr(const char* label,int* v,int v_button); CIMGUI_API void igProgressBar(float fraction,const ImVec2 size_arg,const char* overlay); CIMGUI_API void igBullet(void); CIMGUI_API bool igTextLink(const char* label); CIMGUI_API void igTextLinkOpenURL(const char* label,const char* url); CIMGUI_API void igImage(ImTextureID user_texture_id,const ImVec2 image_size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 tint_col,const ImVec4 border_col); CIMGUI_API bool igImageButton(const char* str_id,ImTextureID user_texture_id,const ImVec2 image_size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 bg_col,const ImVec4 tint_col); CIMGUI_API bool igBeginCombo(const char* label,const char* preview_value,ImGuiComboFlags flags); CIMGUI_API void igEndCombo(void); CIMGUI_API bool igCombo_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int popup_max_height_in_items); CIMGUI_API bool igCombo_Str(const char* label,int* current_item,const char* items_separated_by_zeros,int popup_max_height_in_items); CIMGUI_API bool igCombo_FnStrPtr(const char* label,int* current_item,const char*(*getter)(void* user_data,int idx),void* user_data,int items_count,int popup_max_height_in_items); CIMGUI_API bool igDragFloat(const char* label,float* v,float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragFloat2(const char* label,float v[2],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragFloat3(const char* label,float v[3],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragFloat4(const char* label,float v[4],float v_speed,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragFloatRange2(const char* label,float* v_current_min,float* v_current_max,float v_speed,float v_min,float v_max,const char* format,const char* format_max,ImGuiSliderFlags flags); CIMGUI_API bool igDragInt(const char* label,int* v,float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragInt2(const char* label,int v[2],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragInt3(const char* label,int v[3],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragInt4(const char* label,int v[4],float v_speed,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragIntRange2(const char* label,int* v_current_min,int* v_current_max,float v_speed,int v_min,int v_max,const char* format,const char* format_max,ImGuiSliderFlags flags); CIMGUI_API bool igDragScalar(const char* label,ImGuiDataType data_type,void* p_data,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igDragScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderFloat(const char* label,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderFloat2(const char* label,float v[2],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderFloat3(const char* label,float v[3],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderFloat4(const char* label,float v[4],float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderAngle(const char* label,float* v_rad,float v_degrees_min,float v_degrees_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderInt(const char* label,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderInt2(const char* label,int v[2],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderInt3(const char* label,int v[3],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderInt4(const char* label,int v[4],int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igVSliderFloat(const char* label,const ImVec2 size,float* v,float v_min,float v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igVSliderInt(const char* label,const ImVec2 size,int* v,int v_min,int v_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igVSliderScalar(const char* label,const ImVec2 size,ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igInputText(const char* label,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); CIMGUI_API bool igInputTextMultiline(const char* label,char* buf,size_t buf_size,const ImVec2 size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); CIMGUI_API bool igInputTextWithHint(const char* label,const char* hint,char* buf,size_t buf_size,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); CIMGUI_API bool igInputFloat(const char* label,float* v,float step,float step_fast,const char* format,ImGuiInputTextFlags flags); CIMGUI_API bool igInputFloat2(const char* label,float v[2],const char* format,ImGuiInputTextFlags flags); CIMGUI_API bool igInputFloat3(const char* label,float v[3],const char* format,ImGuiInputTextFlags flags); CIMGUI_API bool igInputFloat4(const char* label,float v[4],const char* format,ImGuiInputTextFlags flags); CIMGUI_API bool igInputInt(const char* label,int* v,int step,int step_fast,ImGuiInputTextFlags flags); CIMGUI_API bool igInputInt2(const char* label,int v[2],ImGuiInputTextFlags flags); CIMGUI_API bool igInputInt3(const char* label,int v[3],ImGuiInputTextFlags flags); CIMGUI_API bool igInputInt4(const char* label,int v[4],ImGuiInputTextFlags flags); CIMGUI_API bool igInputDouble(const char* label,double* v,double step,double step_fast,const char* format,ImGuiInputTextFlags flags); CIMGUI_API bool igInputScalar(const char* label,ImGuiDataType data_type,void* p_data,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags); CIMGUI_API bool igInputScalarN(const char* label,ImGuiDataType data_type,void* p_data,int components,const void* p_step,const void* p_step_fast,const char* format,ImGuiInputTextFlags flags); CIMGUI_API bool igColorEdit3(const char* label,float col[3],ImGuiColorEditFlags flags); CIMGUI_API bool igColorEdit4(const char* label,float col[4],ImGuiColorEditFlags flags); CIMGUI_API bool igColorPicker3(const char* label,float col[3],ImGuiColorEditFlags flags); CIMGUI_API bool igColorPicker4(const char* label,float col[4],ImGuiColorEditFlags flags,const float* ref_col); CIMGUI_API bool igColorButton(const char* desc_id,const ImVec4 col,ImGuiColorEditFlags flags,const ImVec2 size); CIMGUI_API void igSetColorEditOptions(ImGuiColorEditFlags flags); CIMGUI_API bool igTreeNode_Str(const char* label); CIMGUI_API bool igTreeNode_StrStr(const char* str_id,const char* fmt,...); CIMGUI_API bool igTreeNode_Ptr(const void* ptr_id,const char* fmt,...); CIMGUI_API bool igTreeNodeV_Str(const char* str_id,const char* fmt,va_list args); CIMGUI_API bool igTreeNodeV_Ptr(const void* ptr_id,const char* fmt,va_list args); CIMGUI_API bool igTreeNodeEx_Str(const char* label,ImGuiTreeNodeFlags flags); CIMGUI_API bool igTreeNodeEx_StrStr(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,...); CIMGUI_API bool igTreeNodeEx_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,...); CIMGUI_API bool igTreeNodeExV_Str(const char* str_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args); CIMGUI_API bool igTreeNodeExV_Ptr(const void* ptr_id,ImGuiTreeNodeFlags flags,const char* fmt,va_list args); CIMGUI_API void igTreePush_Str(const char* str_id); CIMGUI_API void igTreePush_Ptr(const void* ptr_id); CIMGUI_API void igTreePop(void); CIMGUI_API float igGetTreeNodeToLabelSpacing(void); CIMGUI_API bool igCollapsingHeader_TreeNodeFlags(const char* label,ImGuiTreeNodeFlags flags); CIMGUI_API bool igCollapsingHeader_BoolPtr(const char* label,bool* p_visible,ImGuiTreeNodeFlags flags); CIMGUI_API void igSetNextItemOpen(bool is_open,ImGuiCond cond); CIMGUI_API void igSetNextItemStorageID(ImGuiID storage_id); CIMGUI_API bool igSelectable_Bool(const char* label,bool selected,ImGuiSelectableFlags flags,const ImVec2 size); CIMGUI_API bool igSelectable_BoolPtr(const char* label,bool* p_selected,ImGuiSelectableFlags flags,const ImVec2 size); CIMGUI_API ImGuiMultiSelectIO* igBeginMultiSelect(ImGuiMultiSelectFlags flags,int selection_size,int items_count); CIMGUI_API ImGuiMultiSelectIO* igEndMultiSelect(void); CIMGUI_API void igSetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data); CIMGUI_API bool igIsItemToggledSelection(void); CIMGUI_API bool igBeginListBox(const char* label,const ImVec2 size); CIMGUI_API void igEndListBox(void); CIMGUI_API bool igListBox_Str_arr(const char* label,int* current_item,const char* const items[],int items_count,int height_in_items); CIMGUI_API bool igListBox_FnStrPtr(const char* label,int* current_item,const char*(*getter)(void* user_data,int idx),void* user_data,int items_count,int height_in_items); CIMGUI_API void igPlotLines_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride); CIMGUI_API void igPlotLines_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size); CIMGUI_API void igPlotHistogram_FloatPtr(const char* label,const float* values,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size,int stride); CIMGUI_API void igPlotHistogram_FnFloatPtr(const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,ImVec2 graph_size); CIMGUI_API void igValue_Bool(const char* prefix,bool b); CIMGUI_API void igValue_Int(const char* prefix,int v); CIMGUI_API void igValue_Uint(const char* prefix,unsigned int v); CIMGUI_API void igValue_Float(const char* prefix,float v,const char* float_format); CIMGUI_API bool igBeginMenuBar(void); CIMGUI_API void igEndMenuBar(void); CIMGUI_API bool igBeginMainMenuBar(void); CIMGUI_API void igEndMainMenuBar(void); CIMGUI_API bool igBeginMenu(const char* label,bool enabled); CIMGUI_API void igEndMenu(void); CIMGUI_API bool igMenuItem_Bool(const char* label,const char* shortcut,bool selected,bool enabled); CIMGUI_API bool igMenuItem_BoolPtr(const char* label,const char* shortcut,bool* p_selected,bool enabled); CIMGUI_API bool igBeginTooltip(void); CIMGUI_API void igEndTooltip(void); CIMGUI_API void igSetTooltip(const char* fmt,...); CIMGUI_API void igSetTooltipV(const char* fmt,va_list args); CIMGUI_API bool igBeginItemTooltip(void); CIMGUI_API void igSetItemTooltip(const char* fmt,...); CIMGUI_API void igSetItemTooltipV(const char* fmt,va_list args); CIMGUI_API bool igBeginPopup(const char* str_id,ImGuiWindowFlags flags); CIMGUI_API bool igBeginPopupModal(const char* name,bool* p_open,ImGuiWindowFlags flags); CIMGUI_API void igEndPopup(void); CIMGUI_API void igOpenPopup_Str(const char* str_id,ImGuiPopupFlags popup_flags); CIMGUI_API void igOpenPopup_ID(ImGuiID id,ImGuiPopupFlags popup_flags); CIMGUI_API void igOpenPopupOnItemClick(const char* str_id,ImGuiPopupFlags popup_flags); CIMGUI_API void igCloseCurrentPopup(void); CIMGUI_API bool igBeginPopupContextItem(const char* str_id,ImGuiPopupFlags popup_flags); CIMGUI_API bool igBeginPopupContextWindow(const char* str_id,ImGuiPopupFlags popup_flags); CIMGUI_API bool igBeginPopupContextVoid(const char* str_id,ImGuiPopupFlags popup_flags); CIMGUI_API bool igIsPopupOpen_Str(const char* str_id,ImGuiPopupFlags flags); CIMGUI_API bool igBeginTable(const char* str_id,int columns,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width); CIMGUI_API void igEndTable(void); CIMGUI_API void igTableNextRow(ImGuiTableRowFlags row_flags,float min_row_height); CIMGUI_API bool igTableNextColumn(void); CIMGUI_API bool igTableSetColumnIndex(int column_n); CIMGUI_API void igTableSetupColumn(const char* label,ImGuiTableColumnFlags flags,float init_width_or_weight,ImGuiID user_id); CIMGUI_API void igTableSetupScrollFreeze(int cols,int rows); CIMGUI_API void igTableHeader(const char* label); CIMGUI_API void igTableHeadersRow(void); CIMGUI_API void igTableAngledHeadersRow(void); CIMGUI_API ImGuiTableSortSpecs* igTableGetSortSpecs(void); CIMGUI_API int igTableGetColumnCount(void); CIMGUI_API int igTableGetColumnIndex(void); CIMGUI_API int igTableGetRowIndex(void); CIMGUI_API const char* igTableGetColumnName_Int(int column_n); CIMGUI_API ImGuiTableColumnFlags igTableGetColumnFlags(int column_n); CIMGUI_API void igTableSetColumnEnabled(int column_n,bool v); CIMGUI_API int igTableGetHoveredColumn(void); CIMGUI_API void igTableSetBgColor(ImGuiTableBgTarget target,ImU32 color,int column_n); CIMGUI_API void igColumns(int count,const char* id,bool border); CIMGUI_API void igNextColumn(void); CIMGUI_API int igGetColumnIndex(void); CIMGUI_API float igGetColumnWidth(int column_index); CIMGUI_API void igSetColumnWidth(int column_index,float width); CIMGUI_API float igGetColumnOffset(int column_index); CIMGUI_API void igSetColumnOffset(int column_index,float offset_x); CIMGUI_API int igGetColumnsCount(void); CIMGUI_API bool igBeginTabBar(const char* str_id,ImGuiTabBarFlags flags); CIMGUI_API void igEndTabBar(void); CIMGUI_API bool igBeginTabItem(const char* label,bool* p_open,ImGuiTabItemFlags flags); CIMGUI_API void igEndTabItem(void); CIMGUI_API bool igTabItemButton(const char* label,ImGuiTabItemFlags flags); CIMGUI_API void igSetTabItemClosed(const char* tab_or_docked_window_label); CIMGUI_API ImGuiID igDockSpace(ImGuiID dockspace_id,const ImVec2 size,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class); CIMGUI_API ImGuiID igDockSpaceOverViewport(ImGuiID dockspace_id,const ImGuiViewport* viewport,ImGuiDockNodeFlags flags,const ImGuiWindowClass* window_class); CIMGUI_API void igSetNextWindowDockID(ImGuiID dock_id,ImGuiCond cond); CIMGUI_API void igSetNextWindowClass(const ImGuiWindowClass* window_class); CIMGUI_API ImGuiID igGetWindowDockID(void); CIMGUI_API bool igIsWindowDocked(void); CIMGUI_API void igLogToTTY(int auto_open_depth); CIMGUI_API void igLogToFile(int auto_open_depth,const char* filename); CIMGUI_API void igLogToClipboard(int auto_open_depth); CIMGUI_API void igLogFinish(void); CIMGUI_API void igLogButtons(void); CIMGUI_API void igLogTextV(const char* fmt,va_list args); CIMGUI_API bool igBeginDragDropSource(ImGuiDragDropFlags flags); CIMGUI_API bool igSetDragDropPayload(const char* type,const void* data,size_t sz,ImGuiCond cond); CIMGUI_API void igEndDragDropSource(void); CIMGUI_API bool igBeginDragDropTarget(void); CIMGUI_API const ImGuiPayload* igAcceptDragDropPayload(const char* type,ImGuiDragDropFlags flags); CIMGUI_API void igEndDragDropTarget(void); CIMGUI_API const ImGuiPayload* igGetDragDropPayload(void); CIMGUI_API void igBeginDisabled(bool disabled); CIMGUI_API void igEndDisabled(void); CIMGUI_API void igPushClipRect(const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect); CIMGUI_API void igPopClipRect(void); CIMGUI_API void igSetItemDefaultFocus(void); CIMGUI_API void igSetKeyboardFocusHere(int offset); CIMGUI_API void igSetNextItemAllowOverlap(void); CIMGUI_API bool igIsItemHovered(ImGuiHoveredFlags flags); CIMGUI_API bool igIsItemActive(void); CIMGUI_API bool igIsItemFocused(void); CIMGUI_API bool igIsItemClicked(ImGuiMouseButton mouse_button); CIMGUI_API bool igIsItemVisible(void); CIMGUI_API bool igIsItemEdited(void); CIMGUI_API bool igIsItemActivated(void); CIMGUI_API bool igIsItemDeactivated(void); CIMGUI_API bool igIsItemDeactivatedAfterEdit(void); CIMGUI_API bool igIsItemToggledOpen(void); CIMGUI_API bool igIsAnyItemHovered(void); CIMGUI_API bool igIsAnyItemActive(void); CIMGUI_API bool igIsAnyItemFocused(void); CIMGUI_API ImGuiID igGetItemID(void); CIMGUI_API void igGetItemRectMin(ImVec2 *pOut); CIMGUI_API void igGetItemRectMax(ImVec2 *pOut); CIMGUI_API void igGetItemRectSize(ImVec2 *pOut); CIMGUI_API ImGuiViewport* igGetMainViewport(void); CIMGUI_API ImDrawList* igGetBackgroundDrawList(ImGuiViewport* viewport); CIMGUI_API ImDrawList* igGetForegroundDrawList_ViewportPtr(ImGuiViewport* viewport); CIMGUI_API bool igIsRectVisible_Nil(const ImVec2 size); CIMGUI_API bool igIsRectVisible_Vec2(const ImVec2 rect_min,const ImVec2 rect_max); CIMGUI_API double igGetTime(void); CIMGUI_API int igGetFrameCount(void); CIMGUI_API ImDrawListSharedData* igGetDrawListSharedData(void); CIMGUI_API const char* igGetStyleColorName(ImGuiCol idx); CIMGUI_API void igSetStateStorage(ImGuiStorage* storage); CIMGUI_API ImGuiStorage* igGetStateStorage(void); CIMGUI_API void igCalcTextSize(ImVec2 *pOut,const char* text,const char* text_end,bool hide_text_after_double_hash,float wrap_width); CIMGUI_API void igColorConvertU32ToFloat4(ImVec4 *pOut,ImU32 in); CIMGUI_API ImU32 igColorConvertFloat4ToU32(const ImVec4 in); CIMGUI_API void igColorConvertRGBtoHSV(float r,float g,float b,float* out_h,float* out_s,float* out_v); CIMGUI_API void igColorConvertHSVtoRGB(float h,float s,float v,float* out_r,float* out_g,float* out_b); CIMGUI_API bool igIsKeyDown_Nil(ImGuiKey key); CIMGUI_API bool igIsKeyPressed_Bool(ImGuiKey key,bool repeat); CIMGUI_API bool igIsKeyReleased_Nil(ImGuiKey key); CIMGUI_API bool igIsKeyChordPressed_Nil(ImGuiKeyChord key_chord); CIMGUI_API int igGetKeyPressedAmount(ImGuiKey key,float repeat_delay,float rate); CIMGUI_API const char* igGetKeyName(ImGuiKey key); CIMGUI_API void igSetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); CIMGUI_API bool igShortcut_Nil(ImGuiKeyChord key_chord,ImGuiInputFlags flags); CIMGUI_API void igSetNextItemShortcut(ImGuiKeyChord key_chord,ImGuiInputFlags flags); CIMGUI_API void igSetItemKeyOwner_Nil(ImGuiKey key); CIMGUI_API bool igIsMouseDown_Nil(ImGuiMouseButton button); CIMGUI_API bool igIsMouseClicked_Bool(ImGuiMouseButton button,bool repeat); CIMGUI_API bool igIsMouseReleased_Nil(ImGuiMouseButton button); CIMGUI_API bool igIsMouseDoubleClicked_Nil(ImGuiMouseButton button); CIMGUI_API int igGetMouseClickedCount(ImGuiMouseButton button); CIMGUI_API bool igIsMouseHoveringRect(const ImVec2 r_min,const ImVec2 r_max,bool clip); CIMGUI_API bool igIsMousePosValid(const ImVec2* mouse_pos); CIMGUI_API bool igIsAnyMouseDown(void); CIMGUI_API void igGetMousePos(ImVec2 *pOut); CIMGUI_API void igGetMousePosOnOpeningCurrentPopup(ImVec2 *pOut); CIMGUI_API bool igIsMouseDragging(ImGuiMouseButton button,float lock_threshold); CIMGUI_API void igGetMouseDragDelta(ImVec2 *pOut,ImGuiMouseButton button,float lock_threshold); CIMGUI_API void igResetMouseDragDelta(ImGuiMouseButton button); CIMGUI_API ImGuiMouseCursor igGetMouseCursor(void); CIMGUI_API void igSetMouseCursor(ImGuiMouseCursor cursor_type); CIMGUI_API void igSetNextFrameWantCaptureMouse(bool want_capture_mouse); CIMGUI_API const char* igGetClipboardText(void); CIMGUI_API void igSetClipboardText(const char* text); CIMGUI_API void igLoadIniSettingsFromDisk(const char* ini_filename); CIMGUI_API void igLoadIniSettingsFromMemory(const char* ini_data,size_t ini_size); CIMGUI_API void igSaveIniSettingsToDisk(const char* ini_filename); CIMGUI_API const char* igSaveIniSettingsToMemory(size_t* out_ini_size); CIMGUI_API void igDebugTextEncoding(const char* text); CIMGUI_API void igDebugFlashStyleColor(ImGuiCol idx); CIMGUI_API void igDebugStartItemPicker(void); CIMGUI_API bool igDebugCheckVersionAndDataLayout(const char* version_str,size_t sz_io,size_t sz_style,size_t sz_vec2,size_t sz_vec4,size_t sz_drawvert,size_t sz_drawidx); CIMGUI_API void igDebugLog(const char* fmt,...); CIMGUI_API void igDebugLogV(const char* fmt,va_list args); CIMGUI_API void igSetAllocatorFunctions(ImGuiMemAllocFunc alloc_func,ImGuiMemFreeFunc free_func,void* user_data); CIMGUI_API void igGetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func,ImGuiMemFreeFunc* p_free_func,void** p_user_data); CIMGUI_API void* igMemAlloc(size_t size); CIMGUI_API void igMemFree(void* ptr); CIMGUI_API ImGuiPlatformIO* igGetPlatformIO(void); CIMGUI_API void igUpdatePlatformWindows(void); CIMGUI_API void igRenderPlatformWindowsDefault(void* platform_render_arg,void* renderer_render_arg); CIMGUI_API void igDestroyPlatformWindows(void); CIMGUI_API ImGuiViewport* igFindViewportByID(ImGuiID id); CIMGUI_API ImGuiViewport* igFindViewportByPlatformHandle(void* platform_handle); CIMGUI_API ImGuiTableSortSpecs* ImGuiTableSortSpecs_ImGuiTableSortSpecs(void); CIMGUI_API void ImGuiTableSortSpecs_destroy(ImGuiTableSortSpecs* self); CIMGUI_API ImGuiTableColumnSortSpecs* ImGuiTableColumnSortSpecs_ImGuiTableColumnSortSpecs(void); CIMGUI_API void ImGuiTableColumnSortSpecs_destroy(ImGuiTableColumnSortSpecs* self); CIMGUI_API ImGuiStyle* ImGuiStyle_ImGuiStyle(void); CIMGUI_API void ImGuiStyle_destroy(ImGuiStyle* self); CIMGUI_API void ImGuiStyle_ScaleAllSizes(ImGuiStyle* self,float scale_factor); CIMGUI_API void ImGuiIO_AddKeyEvent(ImGuiIO* self,ImGuiKey key,bool down); CIMGUI_API void ImGuiIO_AddKeyAnalogEvent(ImGuiIO* self,ImGuiKey key,bool down,float v); CIMGUI_API void ImGuiIO_AddMousePosEvent(ImGuiIO* self,float x,float y); CIMGUI_API void ImGuiIO_AddMouseButtonEvent(ImGuiIO* self,int button,bool down); CIMGUI_API void ImGuiIO_AddMouseWheelEvent(ImGuiIO* self,float wheel_x,float wheel_y); CIMGUI_API void ImGuiIO_AddMouseSourceEvent(ImGuiIO* self,ImGuiMouseSource source); CIMGUI_API void ImGuiIO_AddMouseViewportEvent(ImGuiIO* self,ImGuiID id); CIMGUI_API void ImGuiIO_AddFocusEvent(ImGuiIO* self,bool focused); CIMGUI_API void ImGuiIO_AddInputCharacter(ImGuiIO* self,unsigned int c); CIMGUI_API void ImGuiIO_AddInputCharacterUTF16(ImGuiIO* self,ImWchar16 c); CIMGUI_API void ImGuiIO_AddInputCharactersUTF8(ImGuiIO* self,const char* str); CIMGUI_API void ImGuiIO_SetKeyEventNativeData(ImGuiIO* self,ImGuiKey key,int native_keycode,int native_scancode,int native_legacy_index); CIMGUI_API void ImGuiIO_SetAppAcceptingEvents(ImGuiIO* self,bool accepting_events); CIMGUI_API void ImGuiIO_ClearEventsQueue(ImGuiIO* self); CIMGUI_API void ImGuiIO_ClearInputKeys(ImGuiIO* self); CIMGUI_API void ImGuiIO_ClearInputMouse(ImGuiIO* self); CIMGUI_API ImGuiIO* ImGuiIO_ImGuiIO(void); CIMGUI_API void ImGuiIO_destroy(ImGuiIO* self); CIMGUI_API ImGuiInputTextCallbackData* ImGuiInputTextCallbackData_ImGuiInputTextCallbackData(void); CIMGUI_API void ImGuiInputTextCallbackData_destroy(ImGuiInputTextCallbackData* self); CIMGUI_API void ImGuiInputTextCallbackData_DeleteChars(ImGuiInputTextCallbackData* self,int pos,int bytes_count); CIMGUI_API void ImGuiInputTextCallbackData_InsertChars(ImGuiInputTextCallbackData* self,int pos,const char* text,const char* text_end); CIMGUI_API void ImGuiInputTextCallbackData_SelectAll(ImGuiInputTextCallbackData* self); CIMGUI_API void ImGuiInputTextCallbackData_ClearSelection(ImGuiInputTextCallbackData* self); CIMGUI_API bool ImGuiInputTextCallbackData_HasSelection(ImGuiInputTextCallbackData* self); CIMGUI_API ImGuiWindowClass* ImGuiWindowClass_ImGuiWindowClass(void); CIMGUI_API void ImGuiWindowClass_destroy(ImGuiWindowClass* self); CIMGUI_API ImGuiPayload* ImGuiPayload_ImGuiPayload(void); CIMGUI_API void ImGuiPayload_destroy(ImGuiPayload* self); CIMGUI_API void ImGuiPayload_Clear(ImGuiPayload* self); CIMGUI_API bool ImGuiPayload_IsDataType(ImGuiPayload* self,const char* type); CIMGUI_API bool ImGuiPayload_IsPreview(ImGuiPayload* self); CIMGUI_API bool ImGuiPayload_IsDelivery(ImGuiPayload* self); CIMGUI_API ImGuiOnceUponAFrame* ImGuiOnceUponAFrame_ImGuiOnceUponAFrame(void); CIMGUI_API void ImGuiOnceUponAFrame_destroy(ImGuiOnceUponAFrame* self); CIMGUI_API ImGuiTextFilter* ImGuiTextFilter_ImGuiTextFilter(const char* default_filter); CIMGUI_API void ImGuiTextFilter_destroy(ImGuiTextFilter* self); CIMGUI_API bool ImGuiTextFilter_Draw(ImGuiTextFilter* self,const char* label,float width); CIMGUI_API bool ImGuiTextFilter_PassFilter(ImGuiTextFilter* self,const char* text,const char* text_end); CIMGUI_API void ImGuiTextFilter_Build(ImGuiTextFilter* self); CIMGUI_API void ImGuiTextFilter_Clear(ImGuiTextFilter* self); CIMGUI_API bool ImGuiTextFilter_IsActive(ImGuiTextFilter* self); CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Nil(void); CIMGUI_API void ImGuiTextRange_destroy(ImGuiTextRange* self); CIMGUI_API ImGuiTextRange* ImGuiTextRange_ImGuiTextRange_Str(const char* _b,const char* _e); CIMGUI_API bool ImGuiTextRange_empty(ImGuiTextRange* self); CIMGUI_API void ImGuiTextRange_split(ImGuiTextRange* self,char separator,ImVector_ImGuiTextRange* out); CIMGUI_API ImGuiTextBuffer* ImGuiTextBuffer_ImGuiTextBuffer(void); CIMGUI_API void ImGuiTextBuffer_destroy(ImGuiTextBuffer* self); CIMGUI_API const char* ImGuiTextBuffer_begin(ImGuiTextBuffer* self); CIMGUI_API const char* ImGuiTextBuffer_end(ImGuiTextBuffer* self); CIMGUI_API int ImGuiTextBuffer_size(ImGuiTextBuffer* self); CIMGUI_API bool ImGuiTextBuffer_empty(ImGuiTextBuffer* self); CIMGUI_API void ImGuiTextBuffer_clear(ImGuiTextBuffer* self); CIMGUI_API void ImGuiTextBuffer_reserve(ImGuiTextBuffer* self,int capacity); CIMGUI_API const char* ImGuiTextBuffer_c_str(ImGuiTextBuffer* self); CIMGUI_API void ImGuiTextBuffer_append(ImGuiTextBuffer* self,const char* str,const char* str_end); CIMGUI_API void ImGuiTextBuffer_appendfv(ImGuiTextBuffer* self,const char* fmt,va_list args); CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Int(ImGuiID _key,int _val); CIMGUI_API void ImGuiStoragePair_destroy(ImGuiStoragePair* self); CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Float(ImGuiID _key,float _val); CIMGUI_API ImGuiStoragePair* ImGuiStoragePair_ImGuiStoragePair_Ptr(ImGuiID _key,void* _val); CIMGUI_API void ImGuiStorage_Clear(ImGuiStorage* self); CIMGUI_API int ImGuiStorage_GetInt(ImGuiStorage* self,ImGuiID key,int default_val); CIMGUI_API void ImGuiStorage_SetInt(ImGuiStorage* self,ImGuiID key,int val); CIMGUI_API bool ImGuiStorage_GetBool(ImGuiStorage* self,ImGuiID key,bool default_val); CIMGUI_API void ImGuiStorage_SetBool(ImGuiStorage* self,ImGuiID key,bool val); CIMGUI_API float ImGuiStorage_GetFloat(ImGuiStorage* self,ImGuiID key,float default_val); CIMGUI_API void ImGuiStorage_SetFloat(ImGuiStorage* self,ImGuiID key,float val); CIMGUI_API void* ImGuiStorage_GetVoidPtr(ImGuiStorage* self,ImGuiID key); CIMGUI_API void ImGuiStorage_SetVoidPtr(ImGuiStorage* self,ImGuiID key,void* val); CIMGUI_API int* ImGuiStorage_GetIntRef(ImGuiStorage* self,ImGuiID key,int default_val); CIMGUI_API bool* ImGuiStorage_GetBoolRef(ImGuiStorage* self,ImGuiID key,bool default_val); CIMGUI_API float* ImGuiStorage_GetFloatRef(ImGuiStorage* self,ImGuiID key,float default_val); CIMGUI_API void** ImGuiStorage_GetVoidPtrRef(ImGuiStorage* self,ImGuiID key,void* default_val); CIMGUI_API void ImGuiStorage_BuildSortByKey(ImGuiStorage* self); CIMGUI_API void ImGuiStorage_SetAllInt(ImGuiStorage* self,int val); CIMGUI_API ImGuiListClipper* ImGuiListClipper_ImGuiListClipper(void); CIMGUI_API void ImGuiListClipper_destroy(ImGuiListClipper* self); CIMGUI_API void ImGuiListClipper_Begin(ImGuiListClipper* self,int items_count,float items_height); CIMGUI_API void ImGuiListClipper_End(ImGuiListClipper* self); CIMGUI_API bool ImGuiListClipper_Step(ImGuiListClipper* self); CIMGUI_API void ImGuiListClipper_IncludeItemByIndex(ImGuiListClipper* self,int item_index); CIMGUI_API void ImGuiListClipper_IncludeItemsByIndex(ImGuiListClipper* self,int item_begin,int item_end); CIMGUI_API void ImGuiListClipper_SeekCursorForItem(ImGuiListClipper* self,int item_index); CIMGUI_API ImColor* ImColor_ImColor_Nil(void); CIMGUI_API void ImColor_destroy(ImColor* self); CIMGUI_API ImColor* ImColor_ImColor_Float(float r,float g,float b,float a); CIMGUI_API ImColor* ImColor_ImColor_Vec4(const ImVec4 col); CIMGUI_API ImColor* ImColor_ImColor_Int(int r,int g,int b,int a); CIMGUI_API ImColor* ImColor_ImColor_U32(ImU32 rgba); CIMGUI_API void ImColor_SetHSV(ImColor* self,float h,float s,float v,float a); CIMGUI_API void ImColor_HSV(ImColor *pOut,float h,float s,float v,float a); CIMGUI_API ImGuiSelectionBasicStorage* ImGuiSelectionBasicStorage_ImGuiSelectionBasicStorage(void); CIMGUI_API void ImGuiSelectionBasicStorage_destroy(ImGuiSelectionBasicStorage* self); CIMGUI_API void ImGuiSelectionBasicStorage_ApplyRequests(ImGuiSelectionBasicStorage* self,ImGuiMultiSelectIO* ms_io); CIMGUI_API bool ImGuiSelectionBasicStorage_Contains(ImGuiSelectionBasicStorage* self,ImGuiID id); CIMGUI_API void ImGuiSelectionBasicStorage_Clear(ImGuiSelectionBasicStorage* self); CIMGUI_API void ImGuiSelectionBasicStorage_Swap(ImGuiSelectionBasicStorage* self,ImGuiSelectionBasicStorage* r); CIMGUI_API void ImGuiSelectionBasicStorage_SetItemSelected(ImGuiSelectionBasicStorage* self,ImGuiID id,bool selected); CIMGUI_API bool ImGuiSelectionBasicStorage_GetNextSelectedItem(ImGuiSelectionBasicStorage* self,void** opaque_it,ImGuiID* out_id); CIMGUI_API ImGuiID ImGuiSelectionBasicStorage_GetStorageIdFromIndex(ImGuiSelectionBasicStorage* self,int idx); CIMGUI_API ImGuiSelectionExternalStorage* ImGuiSelectionExternalStorage_ImGuiSelectionExternalStorage(void); CIMGUI_API void ImGuiSelectionExternalStorage_destroy(ImGuiSelectionExternalStorage* self); CIMGUI_API void ImGuiSelectionExternalStorage_ApplyRequests(ImGuiSelectionExternalStorage* self,ImGuiMultiSelectIO* ms_io); CIMGUI_API ImDrawCmd* ImDrawCmd_ImDrawCmd(void); CIMGUI_API void ImDrawCmd_destroy(ImDrawCmd* self); CIMGUI_API ImTextureID ImDrawCmd_GetTexID(ImDrawCmd* self); CIMGUI_API ImDrawListSplitter* ImDrawListSplitter_ImDrawListSplitter(void); CIMGUI_API void ImDrawListSplitter_destroy(ImDrawListSplitter* self); CIMGUI_API void ImDrawListSplitter_Clear(ImDrawListSplitter* self); CIMGUI_API void ImDrawListSplitter_ClearFreeMemory(ImDrawListSplitter* self); CIMGUI_API void ImDrawListSplitter_Split(ImDrawListSplitter* self,ImDrawList* draw_list,int count); CIMGUI_API void ImDrawListSplitter_Merge(ImDrawListSplitter* self,ImDrawList* draw_list); CIMGUI_API void ImDrawListSplitter_SetCurrentChannel(ImDrawListSplitter* self,ImDrawList* draw_list,int channel_idx); CIMGUI_API ImDrawList* ImDrawList_ImDrawList(ImDrawListSharedData* shared_data); CIMGUI_API void ImDrawList_destroy(ImDrawList* self); CIMGUI_API void ImDrawList_PushClipRect(ImDrawList* self,const ImVec2 clip_rect_min,const ImVec2 clip_rect_max,bool intersect_with_current_clip_rect); CIMGUI_API void ImDrawList_PushClipRectFullScreen(ImDrawList* self); CIMGUI_API void ImDrawList_PopClipRect(ImDrawList* self); CIMGUI_API void ImDrawList_PushTextureID(ImDrawList* self,ImTextureID texture_id); CIMGUI_API void ImDrawList_PopTextureID(ImDrawList* self); CIMGUI_API void ImDrawList_GetClipRectMin(ImVec2 *pOut,ImDrawList* self); CIMGUI_API void ImDrawList_GetClipRectMax(ImVec2 *pOut,ImDrawList* self); CIMGUI_API void ImDrawList_AddLine(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,ImU32 col,float thickness); CIMGUI_API void ImDrawList_AddRect(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags,float thickness); CIMGUI_API void ImDrawList_AddRectFilled(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col,float rounding,ImDrawFlags flags); CIMGUI_API void ImDrawList_AddRectFilledMultiColor(ImDrawList* self,const ImVec2 p_min,const ImVec2 p_max,ImU32 col_upr_left,ImU32 col_upr_right,ImU32 col_bot_right,ImU32 col_bot_left); CIMGUI_API void ImDrawList_AddQuad(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness); CIMGUI_API void ImDrawList_AddQuadFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col); CIMGUI_API void ImDrawList_AddTriangle(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness); CIMGUI_API void ImDrawList_AddTriangleFilled(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col); CIMGUI_API void ImDrawList_AddCircle(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness); CIMGUI_API void ImDrawList_AddCircleFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments); CIMGUI_API void ImDrawList_AddNgon(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments,float thickness); CIMGUI_API void ImDrawList_AddNgonFilled(ImDrawList* self,const ImVec2 center,float radius,ImU32 col,int num_segments); CIMGUI_API void ImDrawList_AddEllipse(ImDrawList* self,const ImVec2 center,const ImVec2 radius,ImU32 col,float rot,int num_segments,float thickness); CIMGUI_API void ImDrawList_AddEllipseFilled(ImDrawList* self,const ImVec2 center,const ImVec2 radius,ImU32 col,float rot,int num_segments); CIMGUI_API void ImDrawList_AddText_Vec2(ImDrawList* self,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end); CIMGUI_API void ImDrawList_AddText_FontPtr(ImDrawList* self,const ImFont* font,float font_size,const ImVec2 pos,ImU32 col,const char* text_begin,const char* text_end,float wrap_width,const ImVec4* cpu_fine_clip_rect); CIMGUI_API void ImDrawList_AddBezierCubic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,ImU32 col,float thickness,int num_segments); CIMGUI_API void ImDrawList_AddBezierQuadratic(ImDrawList* self,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,ImU32 col,float thickness,int num_segments); CIMGUI_API void ImDrawList_AddPolyline(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col,ImDrawFlags flags,float thickness); CIMGUI_API void ImDrawList_AddConvexPolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col); CIMGUI_API void ImDrawList_AddConcavePolyFilled(ImDrawList* self,const ImVec2* points,int num_points,ImU32 col); CIMGUI_API void ImDrawList_AddImage(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col); CIMGUI_API void ImDrawList_AddImageQuad(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 uv1,const ImVec2 uv2,const ImVec2 uv3,const ImVec2 uv4,ImU32 col); CIMGUI_API void ImDrawList_AddImageRounded(ImDrawList* self,ImTextureID user_texture_id,const ImVec2 p_min,const ImVec2 p_max,const ImVec2 uv_min,const ImVec2 uv_max,ImU32 col,float rounding,ImDrawFlags flags); CIMGUI_API void ImDrawList_PathClear(ImDrawList* self); CIMGUI_API void ImDrawList_PathLineTo(ImDrawList* self,const ImVec2 pos); CIMGUI_API void ImDrawList_PathLineToMergeDuplicate(ImDrawList* self,const ImVec2 pos); CIMGUI_API void ImDrawList_PathFillConvex(ImDrawList* self,ImU32 col); CIMGUI_API void ImDrawList_PathFillConcave(ImDrawList* self,ImU32 col); CIMGUI_API void ImDrawList_PathStroke(ImDrawList* self,ImU32 col,ImDrawFlags flags,float thickness); CIMGUI_API void ImDrawList_PathArcTo(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments); CIMGUI_API void ImDrawList_PathArcToFast(ImDrawList* self,const ImVec2 center,float radius,int a_min_of_12,int a_max_of_12); CIMGUI_API void ImDrawList_PathEllipticalArcTo(ImDrawList* self,const ImVec2 center,const ImVec2 radius,float rot,float a_min,float a_max,int num_segments); CIMGUI_API void ImDrawList_PathBezierCubicCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,int num_segments); CIMGUI_API void ImDrawList_PathBezierQuadraticCurveTo(ImDrawList* self,const ImVec2 p2,const ImVec2 p3,int num_segments); CIMGUI_API void ImDrawList_PathRect(ImDrawList* self,const ImVec2 rect_min,const ImVec2 rect_max,float rounding,ImDrawFlags flags); CIMGUI_API void ImDrawList_AddCallback(ImDrawList* self,ImDrawCallback callback,void* callback_data); CIMGUI_API void ImDrawList_AddDrawCmd(ImDrawList* self); CIMGUI_API ImDrawList* ImDrawList_CloneOutput(ImDrawList* self); CIMGUI_API void ImDrawList_ChannelsSplit(ImDrawList* self,int count); CIMGUI_API void ImDrawList_ChannelsMerge(ImDrawList* self); CIMGUI_API void ImDrawList_ChannelsSetCurrent(ImDrawList* self,int n); CIMGUI_API void ImDrawList_PrimReserve(ImDrawList* self,int idx_count,int vtx_count); CIMGUI_API void ImDrawList_PrimUnreserve(ImDrawList* self,int idx_count,int vtx_count); CIMGUI_API void ImDrawList_PrimRect(ImDrawList* self,const ImVec2 a,const ImVec2 b,ImU32 col); CIMGUI_API void ImDrawList_PrimRectUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,ImU32 col); CIMGUI_API void ImDrawList_PrimQuadUV(ImDrawList* self,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 d,const ImVec2 uv_a,const ImVec2 uv_b,const ImVec2 uv_c,const ImVec2 uv_d,ImU32 col); CIMGUI_API void ImDrawList_PrimWriteVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col); CIMGUI_API void ImDrawList_PrimWriteIdx(ImDrawList* self,ImDrawIdx idx); CIMGUI_API void ImDrawList_PrimVtx(ImDrawList* self,const ImVec2 pos,const ImVec2 uv,ImU32 col); CIMGUI_API void ImDrawList__ResetForNewFrame(ImDrawList* self); CIMGUI_API void ImDrawList__ClearFreeMemory(ImDrawList* self); CIMGUI_API void ImDrawList__PopUnusedDrawCmd(ImDrawList* self); CIMGUI_API void ImDrawList__TryMergeDrawCmds(ImDrawList* self); CIMGUI_API void ImDrawList__OnChangedClipRect(ImDrawList* self); CIMGUI_API void ImDrawList__OnChangedTextureID(ImDrawList* self); CIMGUI_API void ImDrawList__OnChangedVtxOffset(ImDrawList* self); CIMGUI_API int ImDrawList__CalcCircleAutoSegmentCount(ImDrawList* self,float radius); CIMGUI_API void ImDrawList__PathArcToFastEx(ImDrawList* self,const ImVec2 center,float radius,int a_min_sample,int a_max_sample,int a_step); CIMGUI_API void ImDrawList__PathArcToN(ImDrawList* self,const ImVec2 center,float radius,float a_min,float a_max,int num_segments); CIMGUI_API ImDrawData* ImDrawData_ImDrawData(void); CIMGUI_API void ImDrawData_destroy(ImDrawData* self); CIMGUI_API void ImDrawData_Clear(ImDrawData* self); CIMGUI_API void ImDrawData_AddDrawList(ImDrawData* self,ImDrawList* draw_list); CIMGUI_API void ImDrawData_DeIndexAllBuffers(ImDrawData* self); CIMGUI_API void ImDrawData_ScaleClipRects(ImDrawData* self,const ImVec2 fb_scale); CIMGUI_API ImFontConfig* ImFontConfig_ImFontConfig(void); CIMGUI_API void ImFontConfig_destroy(ImFontConfig* self); CIMGUI_API ImFontGlyphRangesBuilder* ImFontGlyphRangesBuilder_ImFontGlyphRangesBuilder(void); CIMGUI_API void ImFontGlyphRangesBuilder_destroy(ImFontGlyphRangesBuilder* self); CIMGUI_API void ImFontGlyphRangesBuilder_Clear(ImFontGlyphRangesBuilder* self); CIMGUI_API bool ImFontGlyphRangesBuilder_GetBit(ImFontGlyphRangesBuilder* self,size_t n); CIMGUI_API void ImFontGlyphRangesBuilder_SetBit(ImFontGlyphRangesBuilder* self,size_t n); CIMGUI_API void ImFontGlyphRangesBuilder_AddChar(ImFontGlyphRangesBuilder* self,ImWchar c); CIMGUI_API void ImFontGlyphRangesBuilder_AddText(ImFontGlyphRangesBuilder* self,const char* text,const char* text_end); CIMGUI_API void ImFontGlyphRangesBuilder_AddRanges(ImFontGlyphRangesBuilder* self,const ImWchar* ranges); CIMGUI_API void ImFontGlyphRangesBuilder_BuildRanges(ImFontGlyphRangesBuilder* self,ImVector_ImWchar* out_ranges); CIMGUI_API ImFontAtlasCustomRect* ImFontAtlasCustomRect_ImFontAtlasCustomRect(void); CIMGUI_API void ImFontAtlasCustomRect_destroy(ImFontAtlasCustomRect* self); CIMGUI_API bool ImFontAtlasCustomRect_IsPacked(ImFontAtlasCustomRect* self); CIMGUI_API ImFontAtlas* ImFontAtlas_ImFontAtlas(void); CIMGUI_API void ImFontAtlas_destroy(ImFontAtlas* self); CIMGUI_API ImFont* ImFontAtlas_AddFont(ImFontAtlas* self,const ImFontConfig* font_cfg); CIMGUI_API ImFont* ImFontAtlas_AddFontDefault(ImFontAtlas* self,const ImFontConfig* font_cfg); CIMGUI_API ImFont* ImFontAtlas_AddFontFromFileTTF(ImFontAtlas* self,const char* filename,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryTTF(ImFontAtlas* self,void* font_data,int font_data_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedTTF(ImFontAtlas* self,const void* compressed_font_data,int compressed_font_data_size,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); CIMGUI_API ImFont* ImFontAtlas_AddFontFromMemoryCompressedBase85TTF(ImFontAtlas* self,const char* compressed_font_data_base85,float size_pixels,const ImFontConfig* font_cfg,const ImWchar* glyph_ranges); CIMGUI_API void ImFontAtlas_ClearInputData(ImFontAtlas* self); CIMGUI_API void ImFontAtlas_ClearTexData(ImFontAtlas* self); CIMGUI_API void ImFontAtlas_ClearFonts(ImFontAtlas* self); CIMGUI_API void ImFontAtlas_Clear(ImFontAtlas* self); CIMGUI_API bool ImFontAtlas_Build(ImFontAtlas* self); CIMGUI_API void ImFontAtlas_GetTexDataAsAlpha8(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel); CIMGUI_API void ImFontAtlas_GetTexDataAsRGBA32(ImFontAtlas* self,unsigned char** out_pixels,int* out_width,int* out_height,int* out_bytes_per_pixel); CIMGUI_API bool ImFontAtlas_IsBuilt(ImFontAtlas* self); CIMGUI_API void ImFontAtlas_SetTexID(ImFontAtlas* self,ImTextureID id); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesDefault(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesGreek(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesKorean(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesJapanese(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseFull(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesChineseSimplifiedCommon(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesCyrillic(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesThai(ImFontAtlas* self); CIMGUI_API const ImWchar* ImFontAtlas_GetGlyphRangesVietnamese(ImFontAtlas* self); CIMGUI_API int ImFontAtlas_AddCustomRectRegular(ImFontAtlas* self,int width,int height); CIMGUI_API int ImFontAtlas_AddCustomRectFontGlyph(ImFontAtlas* self,ImFont* font,ImWchar id,int width,int height,float advance_x,const ImVec2 offset); CIMGUI_API ImFontAtlasCustomRect* ImFontAtlas_GetCustomRectByIndex(ImFontAtlas* self,int index); CIMGUI_API void ImFontAtlas_CalcCustomRectUV(ImFontAtlas* self,const ImFontAtlasCustomRect* rect,ImVec2* out_uv_min,ImVec2* out_uv_max); CIMGUI_API bool ImFontAtlas_GetMouseCursorTexData(ImFontAtlas* self,ImGuiMouseCursor cursor,ImVec2* out_offset,ImVec2* out_size,ImVec2 out_uv_border[2],ImVec2 out_uv_fill[2]); CIMGUI_API ImFont* ImFont_ImFont(void); CIMGUI_API void ImFont_destroy(ImFont* self); CIMGUI_API const ImFontGlyph* ImFont_FindGlyph(ImFont* self,ImWchar c); CIMGUI_API const ImFontGlyph* ImFont_FindGlyphNoFallback(ImFont* self,ImWchar c); CIMGUI_API float ImFont_GetCharAdvance(ImFont* self,ImWchar c); CIMGUI_API bool ImFont_IsLoaded(ImFont* self); CIMGUI_API const char* ImFont_GetDebugName(ImFont* self); CIMGUI_API void ImFont_CalcTextSizeA(ImVec2 *pOut,ImFont* self,float size,float max_width,float wrap_width,const char* text_begin,const char* text_end,const char** remaining); CIMGUI_API const char* ImFont_CalcWordWrapPositionA(ImFont* self,float scale,const char* text,const char* text_end,float wrap_width); CIMGUI_API void ImFont_RenderChar(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,ImWchar c); CIMGUI_API void ImFont_RenderText(ImFont* self,ImDrawList* draw_list,float size,const ImVec2 pos,ImU32 col,const ImVec4 clip_rect,const char* text_begin,const char* text_end,float wrap_width,bool cpu_fine_clip); CIMGUI_API void ImFont_BuildLookupTable(ImFont* self); CIMGUI_API void ImFont_ClearOutputData(ImFont* self); CIMGUI_API void ImFont_GrowIndex(ImFont* self,int new_size); CIMGUI_API void ImFont_AddGlyph(ImFont* self,const ImFontConfig* src_cfg,ImWchar c,float x0,float y0,float x1,float y1,float u0,float v0,float u1,float v1,float advance_x); CIMGUI_API void ImFont_AddRemapChar(ImFont* self,ImWchar dst,ImWchar src,bool overwrite_dst); CIMGUI_API void ImFont_SetGlyphVisible(ImFont* self,ImWchar c,bool visible); CIMGUI_API bool ImFont_IsGlyphRangeUnused(ImFont* self,unsigned int c_begin,unsigned int c_last); CIMGUI_API ImGuiViewport* ImGuiViewport_ImGuiViewport(void); CIMGUI_API void ImGuiViewport_destroy(ImGuiViewport* self); CIMGUI_API void ImGuiViewport_GetCenter(ImVec2 *pOut,ImGuiViewport* self); CIMGUI_API void ImGuiViewport_GetWorkCenter(ImVec2 *pOut,ImGuiViewport* self); CIMGUI_API ImGuiPlatformIO* ImGuiPlatformIO_ImGuiPlatformIO(void); CIMGUI_API void ImGuiPlatformIO_destroy(ImGuiPlatformIO* self); CIMGUI_API ImGuiPlatformMonitor* ImGuiPlatformMonitor_ImGuiPlatformMonitor(void); CIMGUI_API void ImGuiPlatformMonitor_destroy(ImGuiPlatformMonitor* self); CIMGUI_API ImGuiPlatformImeData* ImGuiPlatformImeData_ImGuiPlatformImeData(void); CIMGUI_API void ImGuiPlatformImeData_destroy(ImGuiPlatformImeData* self); CIMGUI_API ImGuiID igImHashData(const void* data,size_t data_size,ImGuiID seed); CIMGUI_API ImGuiID igImHashStr(const char* data,size_t data_size,ImGuiID seed); CIMGUI_API void igImQsort(void* base,size_t count,size_t size_of_element,int(*compare_func)(void const*,void const*)); CIMGUI_API ImU32 igImAlphaBlendColors(ImU32 col_a,ImU32 col_b); CIMGUI_API bool igImIsPowerOfTwo_Int(int v); CIMGUI_API bool igImIsPowerOfTwo_U64(ImU64 v); CIMGUI_API int igImUpperPowerOfTwo(int v); CIMGUI_API int igImStricmp(const char* str1,const char* str2); CIMGUI_API int igImStrnicmp(const char* str1,const char* str2,size_t count); CIMGUI_API void igImStrncpy(char* dst,const char* src,size_t count); CIMGUI_API char* igImStrdup(const char* str); CIMGUI_API char* igImStrdupcpy(char* dst,size_t* p_dst_size,const char* str); CIMGUI_API const char* igImStrchrRange(const char* str_begin,const char* str_end,char c); CIMGUI_API const char* igImStreolRange(const char* str,const char* str_end); CIMGUI_API const char* igImStristr(const char* haystack,const char* haystack_end,const char* needle,const char* needle_end); CIMGUI_API void igImStrTrimBlanks(char* str); CIMGUI_API const char* igImStrSkipBlank(const char* str); CIMGUI_API int igImStrlenW(const ImWchar* str); CIMGUI_API const ImWchar* igImStrbolW(const ImWchar* buf_mid_line,const ImWchar* buf_begin); CIMGUI_API char igImToUpper(char c); CIMGUI_API bool igImCharIsBlankA(char c); CIMGUI_API bool igImCharIsBlankW(unsigned int c); CIMGUI_API bool igImCharIsXdigitA(char c); CIMGUI_API int igImFormatString(char* buf,size_t buf_size,const char* fmt,...); CIMGUI_API int igImFormatStringV(char* buf,size_t buf_size,const char* fmt,va_list args); CIMGUI_API void igImFormatStringToTempBuffer(const char** out_buf,const char** out_buf_end,const char* fmt,...); CIMGUI_API void igImFormatStringToTempBufferV(const char** out_buf,const char** out_buf_end,const char* fmt,va_list args); CIMGUI_API const char* igImParseFormatFindStart(const char* format); CIMGUI_API const char* igImParseFormatFindEnd(const char* format); CIMGUI_API const char* igImParseFormatTrimDecorations(const char* format,char* buf,size_t buf_size); CIMGUI_API void igImParseFormatSanitizeForPrinting(const char* fmt_in,char* fmt_out,size_t fmt_out_size); CIMGUI_API const char* igImParseFormatSanitizeForScanning(const char* fmt_in,char* fmt_out,size_t fmt_out_size); CIMGUI_API int igImParseFormatPrecision(const char* format,int default_value); CIMGUI_API const char* igImTextCharToUtf8(char out_buf[5],unsigned int c); CIMGUI_API int igImTextStrToUtf8(char* out_buf,int out_buf_size,const ImWchar* in_text,const ImWchar* in_text_end); CIMGUI_API int igImTextCharFromUtf8(unsigned int* out_char,const char* in_text,const char* in_text_end); CIMGUI_API int igImTextStrFromUtf8(ImWchar* out_buf,int out_buf_size,const char* in_text,const char* in_text_end,const char** in_remaining); CIMGUI_API int igImTextCountCharsFromUtf8(const char* in_text,const char* in_text_end); CIMGUI_API int igImTextCountUtf8BytesFromChar(const char* in_text,const char* in_text_end); CIMGUI_API int igImTextCountUtf8BytesFromStr(const ImWchar* in_text,const ImWchar* in_text_end); CIMGUI_API const char* igImTextFindPreviousUtf8Codepoint(const char* in_text_start,const char* in_text_curr); CIMGUI_API int igImTextCountLines(const char* in_text,const char* in_text_end); CIMGUI_API ImFileHandle igImFileOpen(const char* filename,const char* mode); CIMGUI_API bool igImFileClose(ImFileHandle file); CIMGUI_API ImU64 igImFileGetSize(ImFileHandle file); CIMGUI_API ImU64 igImFileRead(void* data,ImU64 size,ImU64 count,ImFileHandle file); CIMGUI_API ImU64 igImFileWrite(const void* data,ImU64 size,ImU64 count,ImFileHandle file); CIMGUI_API void* igImFileLoadToMemory(const char* filename,const char* mode,size_t* out_file_size,int padding_bytes); CIMGUI_API float igImPow_Float(float x,float y); CIMGUI_API double igImPow_double(double x,double y); CIMGUI_API float igImLog_Float(float x); CIMGUI_API double igImLog_double(double x); CIMGUI_API int igImAbs_Int(int x); CIMGUI_API float igImAbs_Float(float x); CIMGUI_API double igImAbs_double(double x); CIMGUI_API float igImSign_Float(float x); CIMGUI_API double igImSign_double(double x); CIMGUI_API float igImRsqrt_Float(float x); CIMGUI_API double igImRsqrt_double(double x); CIMGUI_API void igImMin(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); CIMGUI_API void igImMax(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); CIMGUI_API void igImClamp(ImVec2 *pOut,const ImVec2 v,const ImVec2 mn,const ImVec2 mx); CIMGUI_API void igImLerp_Vec2Float(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,float t); CIMGUI_API void igImLerp_Vec2Vec2(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 t); CIMGUI_API void igImLerp_Vec4(ImVec4 *pOut,const ImVec4 a,const ImVec4 b,float t); CIMGUI_API float igImSaturate(float f); CIMGUI_API float igImLengthSqr_Vec2(const ImVec2 lhs); CIMGUI_API float igImLengthSqr_Vec4(const ImVec4 lhs); CIMGUI_API float igImInvLength(const ImVec2 lhs,float fail_value); CIMGUI_API float igImTrunc_Float(float f); CIMGUI_API void igImTrunc_Vec2(ImVec2 *pOut,const ImVec2 v); CIMGUI_API float igImFloor_Float(float f); CIMGUI_API void igImFloor_Vec2(ImVec2 *pOut,const ImVec2 v); CIMGUI_API int igImModPositive(int a,int b); CIMGUI_API float igImDot(const ImVec2 a,const ImVec2 b); CIMGUI_API void igImRotate(ImVec2 *pOut,const ImVec2 v,float cos_a,float sin_a); CIMGUI_API float igImLinearSweep(float current,float target,float speed); CIMGUI_API float igImLinearRemapClamp(float s0,float s1,float d0,float d1,float x); CIMGUI_API void igImMul(ImVec2 *pOut,const ImVec2 lhs,const ImVec2 rhs); CIMGUI_API bool igImIsFloatAboveGuaranteedIntegerPrecision(float f); CIMGUI_API float igImExponentialMovingAverage(float avg,float sample,int n); CIMGUI_API void igImBezierCubicCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,float t); CIMGUI_API void igImBezierCubicClosestPoint(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,int num_segments); CIMGUI_API void igImBezierCubicClosestPointCasteljau(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,const ImVec2 p4,const ImVec2 p,float tess_tol); CIMGUI_API void igImBezierQuadraticCalc(ImVec2 *pOut,const ImVec2 p1,const ImVec2 p2,const ImVec2 p3,float t); CIMGUI_API void igImLineClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 p); CIMGUI_API bool igImTriangleContainsPoint(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p); CIMGUI_API void igImTriangleClosestPoint(ImVec2 *pOut,const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p); CIMGUI_API void igImTriangleBarycentricCoords(const ImVec2 a,const ImVec2 b,const ImVec2 c,const ImVec2 p,float* out_u,float* out_v,float* out_w); CIMGUI_API float igImTriangleArea(const ImVec2 a,const ImVec2 b,const ImVec2 c); CIMGUI_API bool igImTriangleIsClockwise(const ImVec2 a,const ImVec2 b,const ImVec2 c); CIMGUI_API ImVec1* ImVec1_ImVec1_Nil(void); CIMGUI_API void ImVec1_destroy(ImVec1* self); CIMGUI_API ImVec1* ImVec1_ImVec1_Float(float _x); CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Nil(void); CIMGUI_API void ImVec2ih_destroy(ImVec2ih* self); CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_short(short _x,short _y); CIMGUI_API ImVec2ih* ImVec2ih_ImVec2ih_Vec2(const ImVec2 rhs); CIMGUI_API ImRect* ImRect_ImRect_Nil(void); CIMGUI_API void ImRect_destroy(ImRect* self); CIMGUI_API ImRect* ImRect_ImRect_Vec2(const ImVec2 min,const ImVec2 max); CIMGUI_API ImRect* ImRect_ImRect_Vec4(const ImVec4 v); CIMGUI_API ImRect* ImRect_ImRect_Float(float x1,float y1,float x2,float y2); CIMGUI_API void ImRect_GetCenter(ImVec2 *pOut,ImRect* self); CIMGUI_API void ImRect_GetSize(ImVec2 *pOut,ImRect* self); CIMGUI_API float ImRect_GetWidth(ImRect* self); CIMGUI_API float ImRect_GetHeight(ImRect* self); CIMGUI_API float ImRect_GetArea(ImRect* self); CIMGUI_API void ImRect_GetTL(ImVec2 *pOut,ImRect* self); CIMGUI_API void ImRect_GetTR(ImVec2 *pOut,ImRect* self); CIMGUI_API void ImRect_GetBL(ImVec2 *pOut,ImRect* self); CIMGUI_API void ImRect_GetBR(ImVec2 *pOut,ImRect* self); CIMGUI_API bool ImRect_Contains_Vec2(ImRect* self,const ImVec2 p); CIMGUI_API bool ImRect_Contains_Rect(ImRect* self,const ImRect r); CIMGUI_API bool ImRect_ContainsWithPad(ImRect* self,const ImVec2 p,const ImVec2 pad); CIMGUI_API bool ImRect_Overlaps(ImRect* self,const ImRect r); CIMGUI_API void ImRect_Add_Vec2(ImRect* self,const ImVec2 p); CIMGUI_API void ImRect_Add_Rect(ImRect* self,const ImRect r); CIMGUI_API void ImRect_Expand_Float(ImRect* self,const float amount); CIMGUI_API void ImRect_Expand_Vec2(ImRect* self,const ImVec2 amount); CIMGUI_API void ImRect_Translate(ImRect* self,const ImVec2 d); CIMGUI_API void ImRect_TranslateX(ImRect* self,float dx); CIMGUI_API void ImRect_TranslateY(ImRect* self,float dy); CIMGUI_API void ImRect_ClipWith(ImRect* self,const ImRect r); CIMGUI_API void ImRect_ClipWithFull(ImRect* self,const ImRect r); CIMGUI_API void ImRect_Floor(ImRect* self); CIMGUI_API bool ImRect_IsInverted(ImRect* self); CIMGUI_API void ImRect_ToVec4(ImVec4 *pOut,ImRect* self); CIMGUI_API size_t igImBitArrayGetStorageSizeInBytes(int bitcount); CIMGUI_API void igImBitArrayClearAllBits(ImU32* arr,int bitcount); CIMGUI_API bool igImBitArrayTestBit(const ImU32* arr,int n); CIMGUI_API void igImBitArrayClearBit(ImU32* arr,int n); CIMGUI_API void igImBitArraySetBit(ImU32* arr,int n); CIMGUI_API void igImBitArraySetBitRange(ImU32* arr,int n,int n2); CIMGUI_API void ImBitVector_Create(ImBitVector* self,int sz); CIMGUI_API void ImBitVector_Clear(ImBitVector* self); CIMGUI_API bool ImBitVector_TestBit(ImBitVector* self,int n); CIMGUI_API void ImBitVector_SetBit(ImBitVector* self,int n); CIMGUI_API void ImBitVector_ClearBit(ImBitVector* self,int n); CIMGUI_API void ImGuiTextIndex_clear(ImGuiTextIndex* self); CIMGUI_API int ImGuiTextIndex_size(ImGuiTextIndex* self); CIMGUI_API const char* ImGuiTextIndex_get_line_begin(ImGuiTextIndex* self,const char* base,int n); CIMGUI_API const char* ImGuiTextIndex_get_line_end(ImGuiTextIndex* self,const char* base,int n); CIMGUI_API void ImGuiTextIndex_append(ImGuiTextIndex* self,const char* base,int old_size,int new_size); CIMGUI_API ImGuiStoragePair* igImLowerBound(ImGuiStoragePair* in_begin,ImGuiStoragePair* in_end,ImGuiID key); CIMGUI_API ImDrawListSharedData* ImDrawListSharedData_ImDrawListSharedData(void); CIMGUI_API void ImDrawListSharedData_destroy(ImDrawListSharedData* self); CIMGUI_API void ImDrawListSharedData_SetCircleTessellationMaxError(ImDrawListSharedData* self,float max_error); CIMGUI_API ImDrawDataBuilder* ImDrawDataBuilder_ImDrawDataBuilder(void); CIMGUI_API void ImDrawDataBuilder_destroy(ImDrawDataBuilder* self); CIMGUI_API void* ImGuiDataVarInfo_GetVarPtr(ImGuiDataVarInfo* self,void* parent); CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Int(ImGuiStyleVar idx,int v); CIMGUI_API void ImGuiStyleMod_destroy(ImGuiStyleMod* self); CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Float(ImGuiStyleVar idx,float v); CIMGUI_API ImGuiStyleMod* ImGuiStyleMod_ImGuiStyleMod_Vec2(ImGuiStyleVar idx,ImVec2 v); CIMGUI_API ImGuiComboPreviewData* ImGuiComboPreviewData_ImGuiComboPreviewData(void); CIMGUI_API void ImGuiComboPreviewData_destroy(ImGuiComboPreviewData* self); CIMGUI_API ImGuiMenuColumns* ImGuiMenuColumns_ImGuiMenuColumns(void); CIMGUI_API void ImGuiMenuColumns_destroy(ImGuiMenuColumns* self); CIMGUI_API void ImGuiMenuColumns_Update(ImGuiMenuColumns* self,float spacing,bool window_reappearing); CIMGUI_API float ImGuiMenuColumns_DeclColumns(ImGuiMenuColumns* self,float w_icon,float w_label,float w_shortcut,float w_mark); CIMGUI_API void ImGuiMenuColumns_CalcNextTotalWidth(ImGuiMenuColumns* self,bool update_offsets); CIMGUI_API ImGuiInputTextDeactivatedState* ImGuiInputTextDeactivatedState_ImGuiInputTextDeactivatedState(void); CIMGUI_API void ImGuiInputTextDeactivatedState_destroy(ImGuiInputTextDeactivatedState* self); CIMGUI_API void ImGuiInputTextDeactivatedState_ClearFreeMemory(ImGuiInputTextDeactivatedState* self); CIMGUI_API ImGuiInputTextState* ImGuiInputTextState_ImGuiInputTextState(void); CIMGUI_API void ImGuiInputTextState_destroy(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_ClearText(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_ClearFreeMemory(ImGuiInputTextState* self); CIMGUI_API int ImGuiInputTextState_GetUndoAvailCount(ImGuiInputTextState* self); CIMGUI_API int ImGuiInputTextState_GetRedoAvailCount(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_OnKeyPressed(ImGuiInputTextState* self,int key); CIMGUI_API void ImGuiInputTextState_CursorAnimReset(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_CursorClamp(ImGuiInputTextState* self); CIMGUI_API bool ImGuiInputTextState_HasSelection(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_ClearSelection(ImGuiInputTextState* self); CIMGUI_API int ImGuiInputTextState_GetCursorPos(ImGuiInputTextState* self); CIMGUI_API int ImGuiInputTextState_GetSelectionStart(ImGuiInputTextState* self); CIMGUI_API int ImGuiInputTextState_GetSelectionEnd(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_SelectAll(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_ReloadUserBufAndSelectAll(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_ReloadUserBufAndKeepSelection(ImGuiInputTextState* self); CIMGUI_API void ImGuiInputTextState_ReloadUserBufAndMoveToEnd(ImGuiInputTextState* self); CIMGUI_API ImGuiNextWindowData* ImGuiNextWindowData_ImGuiNextWindowData(void); CIMGUI_API void ImGuiNextWindowData_destroy(ImGuiNextWindowData* self); CIMGUI_API void ImGuiNextWindowData_ClearFlags(ImGuiNextWindowData* self); CIMGUI_API ImGuiNextItemData* ImGuiNextItemData_ImGuiNextItemData(void); CIMGUI_API void ImGuiNextItemData_destroy(ImGuiNextItemData* self); CIMGUI_API void ImGuiNextItemData_ClearFlags(ImGuiNextItemData* self); CIMGUI_API ImGuiLastItemData* ImGuiLastItemData_ImGuiLastItemData(void); CIMGUI_API void ImGuiLastItemData_destroy(ImGuiLastItemData* self); CIMGUI_API ImGuiStackSizes* ImGuiStackSizes_ImGuiStackSizes(void); CIMGUI_API void ImGuiStackSizes_destroy(ImGuiStackSizes* self); CIMGUI_API void ImGuiStackSizes_SetToContextState(ImGuiStackSizes* self,ImGuiContext* ctx); CIMGUI_API void ImGuiStackSizes_CompareWithContextState(ImGuiStackSizes* self,ImGuiContext* ctx); CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Ptr(void* ptr); CIMGUI_API void ImGuiPtrOrIndex_destroy(ImGuiPtrOrIndex* self); CIMGUI_API ImGuiPtrOrIndex* ImGuiPtrOrIndex_ImGuiPtrOrIndex_Int(int index); CIMGUI_API ImGuiPopupData* ImGuiPopupData_ImGuiPopupData(void); CIMGUI_API void ImGuiPopupData_destroy(ImGuiPopupData* self); CIMGUI_API ImGuiInputEvent* ImGuiInputEvent_ImGuiInputEvent(void); CIMGUI_API void ImGuiInputEvent_destroy(ImGuiInputEvent* self); CIMGUI_API ImGuiKeyRoutingData* ImGuiKeyRoutingData_ImGuiKeyRoutingData(void); CIMGUI_API void ImGuiKeyRoutingData_destroy(ImGuiKeyRoutingData* self); CIMGUI_API ImGuiKeyRoutingTable* ImGuiKeyRoutingTable_ImGuiKeyRoutingTable(void); CIMGUI_API void ImGuiKeyRoutingTable_destroy(ImGuiKeyRoutingTable* self); CIMGUI_API void ImGuiKeyRoutingTable_Clear(ImGuiKeyRoutingTable* self); CIMGUI_API ImGuiKeyOwnerData* ImGuiKeyOwnerData_ImGuiKeyOwnerData(void); CIMGUI_API void ImGuiKeyOwnerData_destroy(ImGuiKeyOwnerData* self); CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromIndices(int min,int max); CIMGUI_API ImGuiListClipperRange ImGuiListClipperRange_FromPositions(float y1,float y2,int off_min,int off_max); CIMGUI_API ImGuiListClipperData* ImGuiListClipperData_ImGuiListClipperData(void); CIMGUI_API void ImGuiListClipperData_destroy(ImGuiListClipperData* self); CIMGUI_API void ImGuiListClipperData_Reset(ImGuiListClipperData* self,ImGuiListClipper* clipper); CIMGUI_API ImGuiNavItemData* ImGuiNavItemData_ImGuiNavItemData(void); CIMGUI_API void ImGuiNavItemData_destroy(ImGuiNavItemData* self); CIMGUI_API void ImGuiNavItemData_Clear(ImGuiNavItemData* self); CIMGUI_API ImGuiTypingSelectState* ImGuiTypingSelectState_ImGuiTypingSelectState(void); CIMGUI_API void ImGuiTypingSelectState_destroy(ImGuiTypingSelectState* self); CIMGUI_API void ImGuiTypingSelectState_Clear(ImGuiTypingSelectState* self); CIMGUI_API ImGuiOldColumnData* ImGuiOldColumnData_ImGuiOldColumnData(void); CIMGUI_API void ImGuiOldColumnData_destroy(ImGuiOldColumnData* self); CIMGUI_API ImGuiOldColumns* ImGuiOldColumns_ImGuiOldColumns(void); CIMGUI_API void ImGuiOldColumns_destroy(ImGuiOldColumns* self); CIMGUI_API ImGuiBoxSelectState* ImGuiBoxSelectState_ImGuiBoxSelectState(void); CIMGUI_API void ImGuiBoxSelectState_destroy(ImGuiBoxSelectState* self); CIMGUI_API ImGuiMultiSelectTempData* ImGuiMultiSelectTempData_ImGuiMultiSelectTempData(void); CIMGUI_API void ImGuiMultiSelectTempData_destroy(ImGuiMultiSelectTempData* self); CIMGUI_API void ImGuiMultiSelectTempData_Clear(ImGuiMultiSelectTempData* self); CIMGUI_API void ImGuiMultiSelectTempData_ClearIO(ImGuiMultiSelectTempData* self); CIMGUI_API ImGuiMultiSelectState* ImGuiMultiSelectState_ImGuiMultiSelectState(void); CIMGUI_API void ImGuiMultiSelectState_destroy(ImGuiMultiSelectState* self); CIMGUI_API ImGuiDockNode* ImGuiDockNode_ImGuiDockNode(ImGuiID id); CIMGUI_API void ImGuiDockNode_destroy(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsRootNode(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsDockSpace(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsFloatingNode(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsCentralNode(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsHiddenTabBar(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsNoTabBar(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsSplitNode(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsLeafNode(ImGuiDockNode* self); CIMGUI_API bool ImGuiDockNode_IsEmpty(ImGuiDockNode* self); CIMGUI_API void ImGuiDockNode_Rect(ImRect *pOut,ImGuiDockNode* self); CIMGUI_API void ImGuiDockNode_SetLocalFlags(ImGuiDockNode* self,ImGuiDockNodeFlags flags); CIMGUI_API void ImGuiDockNode_UpdateMergedFlags(ImGuiDockNode* self); CIMGUI_API ImGuiDockContext* ImGuiDockContext_ImGuiDockContext(void); CIMGUI_API void ImGuiDockContext_destroy(ImGuiDockContext* self); CIMGUI_API ImGuiViewportP* ImGuiViewportP_ImGuiViewportP(void); CIMGUI_API void ImGuiViewportP_destroy(ImGuiViewportP* self); CIMGUI_API void ImGuiViewportP_ClearRequestFlags(ImGuiViewportP* self); CIMGUI_API void ImGuiViewportP_CalcWorkRectPos(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min); CIMGUI_API void ImGuiViewportP_CalcWorkRectSize(ImVec2 *pOut,ImGuiViewportP* self,const ImVec2 off_min,const ImVec2 off_max); CIMGUI_API void ImGuiViewportP_UpdateWorkRect(ImGuiViewportP* self); CIMGUI_API void ImGuiViewportP_GetMainRect(ImRect *pOut,ImGuiViewportP* self); CIMGUI_API void ImGuiViewportP_GetWorkRect(ImRect *pOut,ImGuiViewportP* self); CIMGUI_API void ImGuiViewportP_GetBuildWorkRect(ImRect *pOut,ImGuiViewportP* self); CIMGUI_API ImGuiWindowSettings* ImGuiWindowSettings_ImGuiWindowSettings(void); CIMGUI_API void ImGuiWindowSettings_destroy(ImGuiWindowSettings* self); CIMGUI_API char* ImGuiWindowSettings_GetName(ImGuiWindowSettings* self); CIMGUI_API ImGuiSettingsHandler* ImGuiSettingsHandler_ImGuiSettingsHandler(void); CIMGUI_API void ImGuiSettingsHandler_destroy(ImGuiSettingsHandler* self); CIMGUI_API ImGuiDebugAllocInfo* ImGuiDebugAllocInfo_ImGuiDebugAllocInfo(void); CIMGUI_API void ImGuiDebugAllocInfo_destroy(ImGuiDebugAllocInfo* self); CIMGUI_API ImGuiStackLevelInfo* ImGuiStackLevelInfo_ImGuiStackLevelInfo(void); CIMGUI_API void ImGuiStackLevelInfo_destroy(ImGuiStackLevelInfo* self); CIMGUI_API ImGuiIDStackTool* ImGuiIDStackTool_ImGuiIDStackTool(void); CIMGUI_API void ImGuiIDStackTool_destroy(ImGuiIDStackTool* self); CIMGUI_API ImGuiContextHook* ImGuiContextHook_ImGuiContextHook(void); CIMGUI_API void ImGuiContextHook_destroy(ImGuiContextHook* self); CIMGUI_API ImGuiContext* ImGuiContext_ImGuiContext(ImFontAtlas* shared_font_atlas); CIMGUI_API void ImGuiContext_destroy(ImGuiContext* self); CIMGUI_API ImGuiWindow* ImGuiWindow_ImGuiWindow(ImGuiContext* context,const char* name); CIMGUI_API void ImGuiWindow_destroy(ImGuiWindow* self); CIMGUI_API ImGuiID ImGuiWindow_GetID_Str(ImGuiWindow* self,const char* str,const char* str_end); CIMGUI_API ImGuiID ImGuiWindow_GetID_Ptr(ImGuiWindow* self,const void* ptr); CIMGUI_API ImGuiID ImGuiWindow_GetID_Int(ImGuiWindow* self,int n); CIMGUI_API ImGuiID ImGuiWindow_GetIDFromRectangle(ImGuiWindow* self,const ImRect r_abs); CIMGUI_API void ImGuiWindow_Rect(ImRect *pOut,ImGuiWindow* self); CIMGUI_API float ImGuiWindow_CalcFontSize(ImGuiWindow* self); CIMGUI_API void ImGuiWindow_TitleBarRect(ImRect *pOut,ImGuiWindow* self); CIMGUI_API void ImGuiWindow_MenuBarRect(ImRect *pOut,ImGuiWindow* self); CIMGUI_API ImGuiTabItem* ImGuiTabItem_ImGuiTabItem(void); CIMGUI_API void ImGuiTabItem_destroy(ImGuiTabItem* self); CIMGUI_API ImGuiTabBar* ImGuiTabBar_ImGuiTabBar(void); CIMGUI_API void ImGuiTabBar_destroy(ImGuiTabBar* self); CIMGUI_API ImGuiTableColumn* ImGuiTableColumn_ImGuiTableColumn(void); CIMGUI_API void ImGuiTableColumn_destroy(ImGuiTableColumn* self); CIMGUI_API ImGuiTableInstanceData* ImGuiTableInstanceData_ImGuiTableInstanceData(void); CIMGUI_API void ImGuiTableInstanceData_destroy(ImGuiTableInstanceData* self); CIMGUI_API ImGuiTable* ImGuiTable_ImGuiTable(void); CIMGUI_API void ImGuiTable_destroy(ImGuiTable* self); CIMGUI_API ImGuiTableTempData* ImGuiTableTempData_ImGuiTableTempData(void); CIMGUI_API void ImGuiTableTempData_destroy(ImGuiTableTempData* self); CIMGUI_API ImGuiTableColumnSettings* ImGuiTableColumnSettings_ImGuiTableColumnSettings(void); CIMGUI_API void ImGuiTableColumnSettings_destroy(ImGuiTableColumnSettings* self); CIMGUI_API ImGuiTableSettings* ImGuiTableSettings_ImGuiTableSettings(void); CIMGUI_API void ImGuiTableSettings_destroy(ImGuiTableSettings* self); CIMGUI_API ImGuiTableColumnSettings* ImGuiTableSettings_GetColumnSettings(ImGuiTableSettings* self); CIMGUI_API ImGuiWindow* igGetCurrentWindowRead(void); CIMGUI_API ImGuiWindow* igGetCurrentWindow(void); CIMGUI_API ImGuiWindow* igFindWindowByID(ImGuiID id); CIMGUI_API ImGuiWindow* igFindWindowByName(const char* name); CIMGUI_API void igUpdateWindowParentAndRootLinks(ImGuiWindow* window,ImGuiWindowFlags flags,ImGuiWindow* parent_window); CIMGUI_API void igUpdateWindowSkipRefresh(ImGuiWindow* window); CIMGUI_API void igCalcWindowNextAutoFitSize(ImVec2 *pOut,ImGuiWindow* window); CIMGUI_API bool igIsWindowChildOf(ImGuiWindow* window,ImGuiWindow* potential_parent,bool popup_hierarchy,bool dock_hierarchy); CIMGUI_API bool igIsWindowWithinBeginStackOf(ImGuiWindow* window,ImGuiWindow* potential_parent); CIMGUI_API bool igIsWindowAbove(ImGuiWindow* potential_above,ImGuiWindow* potential_below); CIMGUI_API bool igIsWindowNavFocusable(ImGuiWindow* window); CIMGUI_API void igSetWindowPos_WindowPtr(ImGuiWindow* window,const ImVec2 pos,ImGuiCond cond); CIMGUI_API void igSetWindowSize_WindowPtr(ImGuiWindow* window,const ImVec2 size,ImGuiCond cond); CIMGUI_API void igSetWindowCollapsed_WindowPtr(ImGuiWindow* window,bool collapsed,ImGuiCond cond); CIMGUI_API void igSetWindowHitTestHole(ImGuiWindow* window,const ImVec2 pos,const ImVec2 size); CIMGUI_API void igSetWindowHiddenAndSkipItemsForCurrentFrame(ImGuiWindow* window); CIMGUI_API void igSetWindowParentWindowForFocusRoute(ImGuiWindow* window,ImGuiWindow* parent_window); CIMGUI_API void igWindowRectAbsToRel(ImRect *pOut,ImGuiWindow* window,const ImRect r); CIMGUI_API void igWindowRectRelToAbs(ImRect *pOut,ImGuiWindow* window,const ImRect r); CIMGUI_API void igWindowPosRelToAbs(ImVec2 *pOut,ImGuiWindow* window,const ImVec2 p); CIMGUI_API void igWindowPosAbsToRel(ImVec2 *pOut,ImGuiWindow* window,const ImVec2 p); CIMGUI_API void igFocusWindow(ImGuiWindow* window,ImGuiFocusRequestFlags flags); CIMGUI_API void igFocusTopMostWindowUnderOne(ImGuiWindow* under_this_window,ImGuiWindow* ignore_window,ImGuiViewport* filter_viewport,ImGuiFocusRequestFlags flags); CIMGUI_API void igBringWindowToFocusFront(ImGuiWindow* window); CIMGUI_API void igBringWindowToDisplayFront(ImGuiWindow* window); CIMGUI_API void igBringWindowToDisplayBack(ImGuiWindow* window); CIMGUI_API void igBringWindowToDisplayBehind(ImGuiWindow* window,ImGuiWindow* above_window); CIMGUI_API int igFindWindowDisplayIndex(ImGuiWindow* window); CIMGUI_API ImGuiWindow* igFindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window); CIMGUI_API void igSetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags); CIMGUI_API void igSetCurrentFont(ImFont* font); CIMGUI_API ImFont* igGetDefaultFont(void); CIMGUI_API ImDrawList* igGetForegroundDrawList_WindowPtr(ImGuiWindow* window); CIMGUI_API void igAddDrawListToDrawDataEx(ImDrawData* draw_data,ImVector_ImDrawListPtr* out_list,ImDrawList* draw_list); CIMGUI_API void igInitialize(void); CIMGUI_API void igShutdown(void); CIMGUI_API void igUpdateInputEvents(bool trickle_fast_inputs); CIMGUI_API void igUpdateHoveredWindowAndCaptureFlags(void); CIMGUI_API void igFindHoveredWindowEx(const ImVec2 pos,bool find_first_and_in_any_viewport,ImGuiWindow** out_hovered_window,ImGuiWindow** out_hovered_window_under_moving_window); CIMGUI_API void igStartMouseMovingWindow(ImGuiWindow* window); CIMGUI_API void igStartMouseMovingWindowOrNode(ImGuiWindow* window,ImGuiDockNode* node,bool undock); CIMGUI_API void igUpdateMouseMovingWindowNewFrame(void); CIMGUI_API void igUpdateMouseMovingWindowEndFrame(void); CIMGUI_API ImGuiID igAddContextHook(ImGuiContext* context,const ImGuiContextHook* hook); CIMGUI_API void igRemoveContextHook(ImGuiContext* context,ImGuiID hook_to_remove); CIMGUI_API void igCallContextHooks(ImGuiContext* context,ImGuiContextHookType type); CIMGUI_API void igTranslateWindowsInViewport(ImGuiViewportP* viewport,const ImVec2 old_pos,const ImVec2 new_pos); CIMGUI_API void igScaleWindowsInViewport(ImGuiViewportP* viewport,float scale); CIMGUI_API void igDestroyPlatformWindow(ImGuiViewportP* viewport); CIMGUI_API void igSetWindowViewport(ImGuiWindow* window,ImGuiViewportP* viewport); CIMGUI_API void igSetCurrentViewport(ImGuiWindow* window,ImGuiViewportP* viewport); CIMGUI_API const ImGuiPlatformMonitor* igGetViewportPlatformMonitor(ImGuiViewport* viewport); CIMGUI_API ImGuiViewportP* igFindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos); CIMGUI_API void igMarkIniSettingsDirty_Nil(void); CIMGUI_API void igMarkIniSettingsDirty_WindowPtr(ImGuiWindow* window); CIMGUI_API void igClearIniSettings(void); CIMGUI_API void igAddSettingsHandler(const ImGuiSettingsHandler* handler); CIMGUI_API void igRemoveSettingsHandler(const char* type_name); CIMGUI_API ImGuiSettingsHandler* igFindSettingsHandler(const char* type_name); CIMGUI_API ImGuiWindowSettings* igCreateNewWindowSettings(const char* name); CIMGUI_API ImGuiWindowSettings* igFindWindowSettingsByID(ImGuiID id); CIMGUI_API ImGuiWindowSettings* igFindWindowSettingsByWindow(ImGuiWindow* window); CIMGUI_API void igClearWindowSettings(const char* name); CIMGUI_API void igLocalizeRegisterEntries(const ImGuiLocEntry* entries,int count); CIMGUI_API const char* igLocalizeGetMsg(ImGuiLocKey key); CIMGUI_API void igSetScrollX_WindowPtr(ImGuiWindow* window,float scroll_x); CIMGUI_API void igSetScrollY_WindowPtr(ImGuiWindow* window,float scroll_y); CIMGUI_API void igSetScrollFromPosX_WindowPtr(ImGuiWindow* window,float local_x,float center_x_ratio); CIMGUI_API void igSetScrollFromPosY_WindowPtr(ImGuiWindow* window,float local_y,float center_y_ratio); CIMGUI_API void igScrollToItem(ImGuiScrollFlags flags); CIMGUI_API void igScrollToRect(ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags); CIMGUI_API void igScrollToRectEx(ImVec2 *pOut,ImGuiWindow* window,const ImRect rect,ImGuiScrollFlags flags); CIMGUI_API void igScrollToBringRectIntoView(ImGuiWindow* window,const ImRect rect); CIMGUI_API ImGuiItemStatusFlags igGetItemStatusFlags(void); CIMGUI_API ImGuiItemFlags igGetItemFlags(void); CIMGUI_API ImGuiID igGetActiveID(void); CIMGUI_API ImGuiID igGetFocusID(void); CIMGUI_API void igSetActiveID(ImGuiID id,ImGuiWindow* window); CIMGUI_API void igSetFocusID(ImGuiID id,ImGuiWindow* window); CIMGUI_API void igClearActiveID(void); CIMGUI_API ImGuiID igGetHoveredID(void); CIMGUI_API void igSetHoveredID(ImGuiID id); CIMGUI_API void igKeepAliveID(ImGuiID id); CIMGUI_API void igMarkItemEdited(ImGuiID id); CIMGUI_API void igPushOverrideID(ImGuiID id); CIMGUI_API ImGuiID igGetIDWithSeed_Str(const char* str_id_begin,const char* str_id_end,ImGuiID seed); CIMGUI_API ImGuiID igGetIDWithSeed_Int(int n,ImGuiID seed); CIMGUI_API void igItemSize_Vec2(const ImVec2 size,float text_baseline_y); CIMGUI_API void igItemSize_Rect(const ImRect bb,float text_baseline_y); CIMGUI_API bool igItemAdd(const ImRect bb,ImGuiID id,const ImRect* nav_bb,ImGuiItemFlags extra_flags); CIMGUI_API bool igItemHoverable(const ImRect bb,ImGuiID id,ImGuiItemFlags item_flags); CIMGUI_API bool igIsWindowContentHoverable(ImGuiWindow* window,ImGuiHoveredFlags flags); CIMGUI_API bool igIsClippedEx(const ImRect bb,ImGuiID id); CIMGUI_API void igSetLastItemData(ImGuiID item_id,ImGuiItemFlags in_flags,ImGuiItemStatusFlags status_flags,const ImRect item_rect); CIMGUI_API void igCalcItemSize(ImVec2 *pOut,ImVec2 size,float default_w,float default_h); CIMGUI_API float igCalcWrapWidthForPos(const ImVec2 pos,float wrap_pos_x); CIMGUI_API void igPushMultiItemsWidths(int components,float width_full); CIMGUI_API void igShrinkWidths(ImGuiShrinkWidthItem* items,int count,float width_excess); CIMGUI_API const ImGuiDataVarInfo* igGetStyleVarInfo(ImGuiStyleVar idx); CIMGUI_API void igBeginDisabledOverrideReenable(void); CIMGUI_API void igEndDisabledOverrideReenable(void); CIMGUI_API void igLogBegin(ImGuiLogType type,int auto_open_depth); CIMGUI_API void igLogToBuffer(int auto_open_depth); CIMGUI_API void igLogRenderedText(const ImVec2* ref_pos,const char* text,const char* text_end); CIMGUI_API void igLogSetNextTextDecoration(const char* prefix,const char* suffix); CIMGUI_API bool igBeginChildEx(const char* name,ImGuiID id,const ImVec2 size_arg,ImGuiChildFlags child_flags,ImGuiWindowFlags window_flags); CIMGUI_API bool igBeginPopupEx(ImGuiID id,ImGuiWindowFlags extra_window_flags); CIMGUI_API void igOpenPopupEx(ImGuiID id,ImGuiPopupFlags popup_flags); CIMGUI_API void igClosePopupToLevel(int remaining,bool restore_focus_to_window_under_popup); CIMGUI_API void igClosePopupsOverWindow(ImGuiWindow* ref_window,bool restore_focus_to_window_under_popup); CIMGUI_API void igClosePopupsExceptModals(void); CIMGUI_API bool igIsPopupOpen_ID(ImGuiID id,ImGuiPopupFlags popup_flags); CIMGUI_API void igGetPopupAllowedExtentRect(ImRect *pOut,ImGuiWindow* window); CIMGUI_API ImGuiWindow* igGetTopMostPopupModal(void); CIMGUI_API ImGuiWindow* igGetTopMostAndVisiblePopupModal(void); CIMGUI_API ImGuiWindow* igFindBlockingModal(ImGuiWindow* window); CIMGUI_API void igFindBestWindowPosForPopup(ImVec2 *pOut,ImGuiWindow* window); CIMGUI_API void igFindBestWindowPosForPopupEx(ImVec2 *pOut,const ImVec2 ref_pos,const ImVec2 size,ImGuiDir* last_dir,const ImRect r_outer,const ImRect r_avoid,ImGuiPopupPositionPolicy policy); CIMGUI_API bool igBeginTooltipEx(ImGuiTooltipFlags tooltip_flags,ImGuiWindowFlags extra_window_flags); CIMGUI_API bool igBeginTooltipHidden(void); CIMGUI_API bool igBeginViewportSideBar(const char* name,ImGuiViewport* viewport,ImGuiDir dir,float size,ImGuiWindowFlags window_flags); CIMGUI_API bool igBeginMenuEx(const char* label,const char* icon,bool enabled); CIMGUI_API bool igMenuItemEx(const char* label,const char* icon,const char* shortcut,bool selected,bool enabled); CIMGUI_API bool igBeginComboPopup(ImGuiID popup_id,const ImRect bb,ImGuiComboFlags flags); CIMGUI_API bool igBeginComboPreview(void); CIMGUI_API void igEndComboPreview(void); CIMGUI_API void igNavInitWindow(ImGuiWindow* window,bool force_reinit); CIMGUI_API void igNavInitRequestApplyResult(void); CIMGUI_API bool igNavMoveRequestButNoResultYet(void); CIMGUI_API void igNavMoveRequestSubmit(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags); CIMGUI_API void igNavMoveRequestForward(ImGuiDir move_dir,ImGuiDir clip_dir,ImGuiNavMoveFlags move_flags,ImGuiScrollFlags scroll_flags); CIMGUI_API void igNavMoveRequestResolveWithLastItem(ImGuiNavItemData* result); CIMGUI_API void igNavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result,ImGuiTreeNodeStackData* tree_node_data); CIMGUI_API void igNavMoveRequestCancel(void); CIMGUI_API void igNavMoveRequestApplyResult(void); CIMGUI_API void igNavMoveRequestTryWrapping(ImGuiWindow* window,ImGuiNavMoveFlags move_flags); CIMGUI_API void igNavHighlightActivated(ImGuiID id); CIMGUI_API void igNavClearPreferredPosForAxis(ImGuiAxis axis); CIMGUI_API void igNavRestoreHighlightAfterMove(void); CIMGUI_API void igNavUpdateCurrentWindowIsScrollPushableX(void); CIMGUI_API void igSetNavWindow(ImGuiWindow* window); CIMGUI_API void igSetNavID(ImGuiID id,ImGuiNavLayer nav_layer,ImGuiID focus_scope_id,const ImRect rect_rel); CIMGUI_API void igSetNavFocusScope(ImGuiID focus_scope_id); CIMGUI_API void igFocusItem(void); CIMGUI_API void igActivateItemByID(ImGuiID id); CIMGUI_API bool igIsNamedKey(ImGuiKey key); CIMGUI_API bool igIsNamedKeyOrMod(ImGuiKey key); CIMGUI_API bool igIsLegacyKey(ImGuiKey key); CIMGUI_API bool igIsKeyboardKey(ImGuiKey key); CIMGUI_API bool igIsGamepadKey(ImGuiKey key); CIMGUI_API bool igIsMouseKey(ImGuiKey key); CIMGUI_API bool igIsAliasKey(ImGuiKey key); CIMGUI_API bool igIsModKey(ImGuiKey key); CIMGUI_API ImGuiKeyChord igFixupKeyChord(ImGuiKeyChord key_chord); CIMGUI_API ImGuiKey igConvertSingleModFlagToKey(ImGuiKey key); CIMGUI_API ImGuiKeyData* igGetKeyData_ContextPtr(ImGuiContext* ctx,ImGuiKey key); CIMGUI_API ImGuiKeyData* igGetKeyData_Key(ImGuiKey key); CIMGUI_API const char* igGetKeyChordName(ImGuiKeyChord key_chord); CIMGUI_API ImGuiKey igMouseButtonToKey(ImGuiMouseButton button); CIMGUI_API bool igIsMouseDragPastThreshold(ImGuiMouseButton button,float lock_threshold); CIMGUI_API void igGetKeyMagnitude2d(ImVec2 *pOut,ImGuiKey key_left,ImGuiKey key_right,ImGuiKey key_up,ImGuiKey key_down); CIMGUI_API float igGetNavTweakPressedAmount(ImGuiAxis axis); CIMGUI_API int igCalcTypematicRepeatAmount(float t0,float t1,float repeat_delay,float repeat_rate); CIMGUI_API void igGetTypematicRepeatRate(ImGuiInputFlags flags,float* repeat_delay,float* repeat_rate); CIMGUI_API void igTeleportMousePos(const ImVec2 pos); CIMGUI_API void igSetActiveIdUsingAllKeyboardKeys(void); CIMGUI_API bool igIsActiveIdUsingNavDir(ImGuiDir dir); CIMGUI_API ImGuiID igGetKeyOwner(ImGuiKey key); CIMGUI_API void igSetKeyOwner(ImGuiKey key,ImGuiID owner_id,ImGuiInputFlags flags); CIMGUI_API void igSetKeyOwnersForKeyChord(ImGuiKeyChord key,ImGuiID owner_id,ImGuiInputFlags flags); CIMGUI_API void igSetItemKeyOwner_InputFlags(ImGuiKey key,ImGuiInputFlags flags); CIMGUI_API bool igTestKeyOwner(ImGuiKey key,ImGuiID owner_id); CIMGUI_API ImGuiKeyOwnerData* igGetKeyOwnerData(ImGuiContext* ctx,ImGuiKey key); CIMGUI_API bool igIsKeyDown_ID(ImGuiKey key,ImGuiID owner_id); CIMGUI_API bool igIsKeyPressed_InputFlags(ImGuiKey key,ImGuiInputFlags flags,ImGuiID owner_id); CIMGUI_API bool igIsKeyReleased_ID(ImGuiKey key,ImGuiID owner_id); CIMGUI_API bool igIsKeyChordPressed_InputFlags(ImGuiKeyChord key_chord,ImGuiInputFlags flags,ImGuiID owner_id); CIMGUI_API bool igIsMouseDown_ID(ImGuiMouseButton button,ImGuiID owner_id); CIMGUI_API bool igIsMouseClicked_InputFlags(ImGuiMouseButton button,ImGuiInputFlags flags,ImGuiID owner_id); CIMGUI_API bool igIsMouseReleased_ID(ImGuiMouseButton button,ImGuiID owner_id); CIMGUI_API bool igIsMouseDoubleClicked_ID(ImGuiMouseButton button,ImGuiID owner_id); CIMGUI_API bool igShortcut_ID(ImGuiKeyChord key_chord,ImGuiInputFlags flags,ImGuiID owner_id); CIMGUI_API bool igSetShortcutRouting(ImGuiKeyChord key_chord,ImGuiInputFlags flags,ImGuiID owner_id); CIMGUI_API bool igTestShortcutRouting(ImGuiKeyChord key_chord,ImGuiID owner_id); CIMGUI_API ImGuiKeyRoutingData* igGetShortcutRoutingData(ImGuiKeyChord key_chord); CIMGUI_API void igDockContextInitialize(ImGuiContext* ctx); CIMGUI_API void igDockContextShutdown(ImGuiContext* ctx); CIMGUI_API void igDockContextClearNodes(ImGuiContext* ctx,ImGuiID root_id,bool clear_settings_refs); CIMGUI_API void igDockContextRebuildNodes(ImGuiContext* ctx); CIMGUI_API void igDockContextNewFrameUpdateUndocking(ImGuiContext* ctx); CIMGUI_API void igDockContextNewFrameUpdateDocking(ImGuiContext* ctx); CIMGUI_API void igDockContextEndFrame(ImGuiContext* ctx); CIMGUI_API ImGuiID igDockContextGenNodeID(ImGuiContext* ctx); CIMGUI_API void igDockContextQueueDock(ImGuiContext* ctx,ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload,ImGuiDir split_dir,float split_ratio,bool split_outer); CIMGUI_API void igDockContextQueueUndockWindow(ImGuiContext* ctx,ImGuiWindow* window); CIMGUI_API void igDockContextQueueUndockNode(ImGuiContext* ctx,ImGuiDockNode* node); CIMGUI_API void igDockContextProcessUndockWindow(ImGuiContext* ctx,ImGuiWindow* window,bool clear_persistent_docking_ref); CIMGUI_API void igDockContextProcessUndockNode(ImGuiContext* ctx,ImGuiDockNode* node); CIMGUI_API bool igDockContextCalcDropPosForDocking(ImGuiWindow* target,ImGuiDockNode* target_node,ImGuiWindow* payload_window,ImGuiDockNode* payload_node,ImGuiDir split_dir,bool split_outer,ImVec2* out_pos); CIMGUI_API ImGuiDockNode* igDockContextFindNodeByID(ImGuiContext* ctx,ImGuiID id); CIMGUI_API void igDockNodeWindowMenuHandler_Default(ImGuiContext* ctx,ImGuiDockNode* node,ImGuiTabBar* tab_bar); CIMGUI_API bool igDockNodeBeginAmendTabBar(ImGuiDockNode* node); CIMGUI_API void igDockNodeEndAmendTabBar(void); CIMGUI_API ImGuiDockNode* igDockNodeGetRootNode(ImGuiDockNode* node); CIMGUI_API bool igDockNodeIsInHierarchyOf(ImGuiDockNode* node,ImGuiDockNode* parent); CIMGUI_API int igDockNodeGetDepth(const ImGuiDockNode* node); CIMGUI_API ImGuiID igDockNodeGetWindowMenuButtonId(const ImGuiDockNode* node); CIMGUI_API ImGuiDockNode* igGetWindowDockNode(void); CIMGUI_API bool igGetWindowAlwaysWantOwnTabBar(ImGuiWindow* window); CIMGUI_API void igBeginDocked(ImGuiWindow* window,bool* p_open); CIMGUI_API void igBeginDockableDragDropSource(ImGuiWindow* window); CIMGUI_API void igBeginDockableDragDropTarget(ImGuiWindow* window); CIMGUI_API void igSetWindowDock(ImGuiWindow* window,ImGuiID dock_id,ImGuiCond cond); CIMGUI_API void igDockBuilderDockWindow(const char* window_name,ImGuiID node_id); CIMGUI_API ImGuiDockNode* igDockBuilderGetNode(ImGuiID node_id); CIMGUI_API ImGuiDockNode* igDockBuilderGetCentralNode(ImGuiID node_id); CIMGUI_API ImGuiID igDockBuilderAddNode(ImGuiID node_id,ImGuiDockNodeFlags flags); CIMGUI_API void igDockBuilderRemoveNode(ImGuiID node_id); CIMGUI_API void igDockBuilderRemoveNodeDockedWindows(ImGuiID node_id,bool clear_settings_refs); CIMGUI_API void igDockBuilderRemoveNodeChildNodes(ImGuiID node_id); CIMGUI_API void igDockBuilderSetNodePos(ImGuiID node_id,ImVec2 pos); CIMGUI_API void igDockBuilderSetNodeSize(ImGuiID node_id,ImVec2 size); CIMGUI_API ImGuiID igDockBuilderSplitNode(ImGuiID node_id,ImGuiDir split_dir,float size_ratio_for_node_at_dir,ImGuiID* out_id_at_dir,ImGuiID* out_id_at_opposite_dir); CIMGUI_API void igDockBuilderCopyDockSpace(ImGuiID src_dockspace_id,ImGuiID dst_dockspace_id,ImVector_const_charPtr* in_window_remap_pairs); CIMGUI_API void igDockBuilderCopyNode(ImGuiID src_node_id,ImGuiID dst_node_id,ImVector_ImGuiID* out_node_remap_pairs); CIMGUI_API void igDockBuilderCopyWindowSettings(const char* src_name,const char* dst_name); CIMGUI_API void igDockBuilderFinish(ImGuiID node_id); CIMGUI_API void igPushFocusScope(ImGuiID id); CIMGUI_API void igPopFocusScope(void); CIMGUI_API ImGuiID igGetCurrentFocusScope(void); CIMGUI_API bool igIsDragDropActive(void); CIMGUI_API bool igBeginDragDropTargetCustom(const ImRect bb,ImGuiID id); CIMGUI_API void igClearDragDrop(void); CIMGUI_API bool igIsDragDropPayloadBeingAccepted(void); CIMGUI_API void igRenderDragDropTargetRect(const ImRect bb,const ImRect item_clip_rect); CIMGUI_API ImGuiTypingSelectRequest* igGetTypingSelectRequest(ImGuiTypingSelectFlags flags); CIMGUI_API int igTypingSelectFindMatch(ImGuiTypingSelectRequest* req,int items_count,const char*(*get_item_name_func)(void*,int),void* user_data,int nav_item_idx); CIMGUI_API int igTypingSelectFindNextSingleCharMatch(ImGuiTypingSelectRequest* req,int items_count,const char*(*get_item_name_func)(void*,int),void* user_data,int nav_item_idx); CIMGUI_API int igTypingSelectFindBestLeadingMatch(ImGuiTypingSelectRequest* req,int items_count,const char*(*get_item_name_func)(void*,int),void* user_data); CIMGUI_API bool igBeginBoxSelect(const ImRect scope_rect,ImGuiWindow* window,ImGuiID box_select_id,ImGuiMultiSelectFlags ms_flags); CIMGUI_API void igEndBoxSelect(const ImRect scope_rect,ImGuiMultiSelectFlags ms_flags); CIMGUI_API void igMultiSelectItemHeader(ImGuiID id,bool* p_selected,ImGuiButtonFlags* p_button_flags); CIMGUI_API void igMultiSelectItemFooter(ImGuiID id,bool* p_selected,bool* p_pressed); CIMGUI_API void igMultiSelectAddSetAll(ImGuiMultiSelectTempData* ms,bool selected); CIMGUI_API void igMultiSelectAddSetRange(ImGuiMultiSelectTempData* ms,bool selected,int range_dir,ImGuiSelectionUserData first_item,ImGuiSelectionUserData last_item); CIMGUI_API ImGuiBoxSelectState* igGetBoxSelectState(ImGuiID id); CIMGUI_API ImGuiMultiSelectState* igGetMultiSelectState(ImGuiID id); CIMGUI_API void igSetWindowClipRectBeforeSetChannel(ImGuiWindow* window,const ImRect clip_rect); CIMGUI_API void igBeginColumns(const char* str_id,int count,ImGuiOldColumnFlags flags); CIMGUI_API void igEndColumns(void); CIMGUI_API void igPushColumnClipRect(int column_index); CIMGUI_API void igPushColumnsBackground(void); CIMGUI_API void igPopColumnsBackground(void); CIMGUI_API ImGuiID igGetColumnsID(const char* str_id,int count); CIMGUI_API ImGuiOldColumns* igFindOrCreateColumns(ImGuiWindow* window,ImGuiID id); CIMGUI_API float igGetColumnOffsetFromNorm(const ImGuiOldColumns* columns,float offset_norm); CIMGUI_API float igGetColumnNormFromOffset(const ImGuiOldColumns* columns,float offset); CIMGUI_API void igTableOpenContextMenu(int column_n); CIMGUI_API void igTableSetColumnWidth(int column_n,float width); CIMGUI_API void igTableSetColumnSortDirection(int column_n,ImGuiSortDirection sort_direction,bool append_to_sort_specs); CIMGUI_API int igTableGetHoveredRow(void); CIMGUI_API float igTableGetHeaderRowHeight(void); CIMGUI_API float igTableGetHeaderAngledMaxLabelWidth(void); CIMGUI_API void igTablePushBackgroundChannel(void); CIMGUI_API void igTablePopBackgroundChannel(void); CIMGUI_API void igTableAngledHeadersRowEx(ImGuiID row_id,float angle,float max_label_width,const ImGuiTableHeaderData* data,int data_count); CIMGUI_API ImGuiTable* igGetCurrentTable(void); CIMGUI_API ImGuiTable* igTableFindByID(ImGuiID id); CIMGUI_API bool igBeginTableEx(const char* name,ImGuiID id,int columns_count,ImGuiTableFlags flags,const ImVec2 outer_size,float inner_width); CIMGUI_API void igTableBeginInitMemory(ImGuiTable* table,int columns_count); CIMGUI_API void igTableBeginApplyRequests(ImGuiTable* table); CIMGUI_API void igTableSetupDrawChannels(ImGuiTable* table); CIMGUI_API void igTableUpdateLayout(ImGuiTable* table); CIMGUI_API void igTableUpdateBorders(ImGuiTable* table); CIMGUI_API void igTableUpdateColumnsWeightFromWidth(ImGuiTable* table); CIMGUI_API void igTableDrawBorders(ImGuiTable* table); CIMGUI_API void igTableDrawDefaultContextMenu(ImGuiTable* table,ImGuiTableFlags flags_for_section_to_display); CIMGUI_API bool igTableBeginContextMenuPopup(ImGuiTable* table); CIMGUI_API void igTableMergeDrawChannels(ImGuiTable* table); CIMGUI_API ImGuiTableInstanceData* igTableGetInstanceData(ImGuiTable* table,int instance_no); CIMGUI_API ImGuiID igTableGetInstanceID(ImGuiTable* table,int instance_no); CIMGUI_API void igTableSortSpecsSanitize(ImGuiTable* table); CIMGUI_API void igTableSortSpecsBuild(ImGuiTable* table); CIMGUI_API ImGuiSortDirection igTableGetColumnNextSortDirection(ImGuiTableColumn* column); CIMGUI_API void igTableFixColumnSortDirection(ImGuiTable* table,ImGuiTableColumn* column); CIMGUI_API float igTableGetColumnWidthAuto(ImGuiTable* table,ImGuiTableColumn* column); CIMGUI_API void igTableBeginRow(ImGuiTable* table); CIMGUI_API void igTableEndRow(ImGuiTable* table); CIMGUI_API void igTableBeginCell(ImGuiTable* table,int column_n); CIMGUI_API void igTableEndCell(ImGuiTable* table); CIMGUI_API void igTableGetCellBgRect(ImRect *pOut,const ImGuiTable* table,int column_n); CIMGUI_API const char* igTableGetColumnName_TablePtr(const ImGuiTable* table,int column_n); CIMGUI_API ImGuiID igTableGetColumnResizeID(ImGuiTable* table,int column_n,int instance_no); CIMGUI_API float igTableGetMaxColumnWidth(const ImGuiTable* table,int column_n); CIMGUI_API void igTableSetColumnWidthAutoSingle(ImGuiTable* table,int column_n); CIMGUI_API void igTableSetColumnWidthAutoAll(ImGuiTable* table); CIMGUI_API void igTableRemove(ImGuiTable* table); CIMGUI_API void igTableGcCompactTransientBuffers_TablePtr(ImGuiTable* table); CIMGUI_API void igTableGcCompactTransientBuffers_TableTempDataPtr(ImGuiTableTempData* table); CIMGUI_API void igTableGcCompactSettings(void); CIMGUI_API void igTableLoadSettings(ImGuiTable* table); CIMGUI_API void igTableSaveSettings(ImGuiTable* table); CIMGUI_API void igTableResetSettings(ImGuiTable* table); CIMGUI_API ImGuiTableSettings* igTableGetBoundSettings(ImGuiTable* table); CIMGUI_API void igTableSettingsAddSettingsHandler(void); CIMGUI_API ImGuiTableSettings* igTableSettingsCreate(ImGuiID id,int columns_count); CIMGUI_API ImGuiTableSettings* igTableSettingsFindByID(ImGuiID id); CIMGUI_API ImGuiTabBar* igGetCurrentTabBar(void); CIMGUI_API bool igBeginTabBarEx(ImGuiTabBar* tab_bar,const ImRect bb,ImGuiTabBarFlags flags); CIMGUI_API ImGuiTabItem* igTabBarFindTabByID(ImGuiTabBar* tab_bar,ImGuiID tab_id); CIMGUI_API ImGuiTabItem* igTabBarFindTabByOrder(ImGuiTabBar* tab_bar,int order); CIMGUI_API ImGuiTabItem* igTabBarFindMostRecentlySelectedTabForActiveWindow(ImGuiTabBar* tab_bar); CIMGUI_API ImGuiTabItem* igTabBarGetCurrentTab(ImGuiTabBar* tab_bar); CIMGUI_API int igTabBarGetTabOrder(ImGuiTabBar* tab_bar,ImGuiTabItem* tab); CIMGUI_API const char* igTabBarGetTabName(ImGuiTabBar* tab_bar,ImGuiTabItem* tab); CIMGUI_API void igTabBarAddTab(ImGuiTabBar* tab_bar,ImGuiTabItemFlags tab_flags,ImGuiWindow* window); CIMGUI_API void igTabBarRemoveTab(ImGuiTabBar* tab_bar,ImGuiID tab_id); CIMGUI_API void igTabBarCloseTab(ImGuiTabBar* tab_bar,ImGuiTabItem* tab); CIMGUI_API void igTabBarQueueFocus(ImGuiTabBar* tab_bar,ImGuiTabItem* tab); CIMGUI_API void igTabBarQueueReorder(ImGuiTabBar* tab_bar,ImGuiTabItem* tab,int offset); CIMGUI_API void igTabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar,ImGuiTabItem* tab,ImVec2 mouse_pos); CIMGUI_API bool igTabBarProcessReorder(ImGuiTabBar* tab_bar); CIMGUI_API bool igTabItemEx(ImGuiTabBar* tab_bar,const char* label,bool* p_open,ImGuiTabItemFlags flags,ImGuiWindow* docked_window); CIMGUI_API void igTabItemCalcSize_Str(ImVec2 *pOut,const char* label,bool has_close_button_or_unsaved_marker); CIMGUI_API void igTabItemCalcSize_WindowPtr(ImVec2 *pOut,ImGuiWindow* window); CIMGUI_API void igTabItemBackground(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImU32 col); CIMGUI_API void igTabItemLabelAndCloseButton(ImDrawList* draw_list,const ImRect bb,ImGuiTabItemFlags flags,ImVec2 frame_padding,const char* label,ImGuiID tab_id,ImGuiID close_button_id,bool is_contents_visible,bool* out_just_closed,bool* out_text_clipped); CIMGUI_API void igRenderText(ImVec2 pos,const char* text,const char* text_end,bool hide_text_after_hash); CIMGUI_API void igRenderTextWrapped(ImVec2 pos,const char* text,const char* text_end,float wrap_width); CIMGUI_API void igRenderTextClipped(const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect); CIMGUI_API void igRenderTextClippedEx(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,const char* text,const char* text_end,const ImVec2* text_size_if_known,const ImVec2 align,const ImRect* clip_rect); CIMGUI_API void igRenderTextEllipsis(ImDrawList* draw_list,const ImVec2 pos_min,const ImVec2 pos_max,float clip_max_x,float ellipsis_max_x,const char* text,const char* text_end,const ImVec2* text_size_if_known); CIMGUI_API void igRenderFrame(ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,bool border,float rounding); CIMGUI_API void igRenderFrameBorder(ImVec2 p_min,ImVec2 p_max,float rounding); CIMGUI_API void igRenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list,ImVec2 p_min,ImVec2 p_max,ImU32 fill_col,float grid_step,ImVec2 grid_off,float rounding,ImDrawFlags flags); CIMGUI_API void igRenderNavHighlight(const ImRect bb,ImGuiID id,ImGuiNavHighlightFlags flags); CIMGUI_API const char* igFindRenderedTextEnd(const char* text,const char* text_end); CIMGUI_API void igRenderMouseCursor(ImVec2 pos,float scale,ImGuiMouseCursor mouse_cursor,ImU32 col_fill,ImU32 col_border,ImU32 col_shadow); CIMGUI_API void igRenderArrow(ImDrawList* draw_list,ImVec2 pos,ImU32 col,ImGuiDir dir,float scale); CIMGUI_API void igRenderBullet(ImDrawList* draw_list,ImVec2 pos,ImU32 col); CIMGUI_API void igRenderCheckMark(ImDrawList* draw_list,ImVec2 pos,ImU32 col,float sz); CIMGUI_API void igRenderArrowPointingAt(ImDrawList* draw_list,ImVec2 pos,ImVec2 half_sz,ImGuiDir direction,ImU32 col); CIMGUI_API void igRenderArrowDockMenu(ImDrawList* draw_list,ImVec2 p_min,float sz,ImU32 col); CIMGUI_API void igRenderRectFilledRangeH(ImDrawList* draw_list,const ImRect rect,ImU32 col,float x_start_norm,float x_end_norm,float rounding); CIMGUI_API void igRenderRectFilledWithHole(ImDrawList* draw_list,const ImRect outer,const ImRect inner,ImU32 col,float rounding); CIMGUI_API ImDrawFlags igCalcRoundingFlagsForRectInRect(const ImRect r_in,const ImRect r_outer,float threshold); CIMGUI_API void igTextEx(const char* text,const char* text_end,ImGuiTextFlags flags); CIMGUI_API bool igButtonEx(const char* label,const ImVec2 size_arg,ImGuiButtonFlags flags); CIMGUI_API bool igArrowButtonEx(const char* str_id,ImGuiDir dir,ImVec2 size_arg,ImGuiButtonFlags flags); CIMGUI_API bool igImageButtonEx(ImGuiID id,ImTextureID texture_id,const ImVec2 image_size,const ImVec2 uv0,const ImVec2 uv1,const ImVec4 bg_col,const ImVec4 tint_col,ImGuiButtonFlags flags); CIMGUI_API void igSeparatorEx(ImGuiSeparatorFlags flags,float thickness); CIMGUI_API void igSeparatorTextEx(ImGuiID id,const char* label,const char* label_end,float extra_width); CIMGUI_API bool igCheckboxFlags_S64Ptr(const char* label,ImS64* flags,ImS64 flags_value); CIMGUI_API bool igCheckboxFlags_U64Ptr(const char* label,ImU64* flags,ImU64 flags_value); CIMGUI_API bool igCloseButton(ImGuiID id,const ImVec2 pos); CIMGUI_API bool igCollapseButton(ImGuiID id,const ImVec2 pos,ImGuiDockNode* dock_node); CIMGUI_API void igScrollbar(ImGuiAxis axis); CIMGUI_API bool igScrollbarEx(const ImRect bb,ImGuiID id,ImGuiAxis axis,ImS64* p_scroll_v,ImS64 avail_v,ImS64 contents_v,ImDrawFlags flags); CIMGUI_API void igGetWindowScrollbarRect(ImRect *pOut,ImGuiWindow* window,ImGuiAxis axis); CIMGUI_API ImGuiID igGetWindowScrollbarID(ImGuiWindow* window,ImGuiAxis axis); CIMGUI_API ImGuiID igGetWindowResizeCornerID(ImGuiWindow* window,int n); CIMGUI_API ImGuiID igGetWindowResizeBorderID(ImGuiWindow* window,ImGuiDir dir); CIMGUI_API bool igButtonBehavior(const ImRect bb,ImGuiID id,bool* out_hovered,bool* out_held,ImGuiButtonFlags flags); CIMGUI_API bool igDragBehavior(ImGuiID id,ImGuiDataType data_type,void* p_v,float v_speed,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags); CIMGUI_API bool igSliderBehavior(const ImRect bb,ImGuiID id,ImGuiDataType data_type,void* p_v,const void* p_min,const void* p_max,const char* format,ImGuiSliderFlags flags,ImRect* out_grab_bb); CIMGUI_API bool igSplitterBehavior(const ImRect bb,ImGuiID id,ImGuiAxis axis,float* size1,float* size2,float min_size1,float min_size2,float hover_extend,float hover_visibility_delay,ImU32 bg_col); CIMGUI_API bool igTreeNodeBehavior(ImGuiID id,ImGuiTreeNodeFlags flags,const char* label,const char* label_end); CIMGUI_API void igTreePushOverrideID(ImGuiID id); CIMGUI_API bool igTreeNodeGetOpen(ImGuiID storage_id); CIMGUI_API void igTreeNodeSetOpen(ImGuiID storage_id,bool open); CIMGUI_API bool igTreeNodeUpdateNextOpen(ImGuiID storage_id,ImGuiTreeNodeFlags flags); CIMGUI_API const ImGuiDataTypeInfo* igDataTypeGetInfo(ImGuiDataType data_type); CIMGUI_API int igDataTypeFormatString(char* buf,int buf_size,ImGuiDataType data_type,const void* p_data,const char* format); CIMGUI_API void igDataTypeApplyOp(ImGuiDataType data_type,int op,void* output,const void* arg_1,const void* arg_2); CIMGUI_API bool igDataTypeApplyFromText(const char* buf,ImGuiDataType data_type,void* p_data,const char* format,void* p_data_when_empty); CIMGUI_API int igDataTypeCompare(ImGuiDataType data_type,const void* arg_1,const void* arg_2); CIMGUI_API bool igDataTypeClamp(ImGuiDataType data_type,void* p_data,const void* p_min,const void* p_max); CIMGUI_API bool igInputTextEx(const char* label,const char* hint,char* buf,int buf_size,const ImVec2 size_arg,ImGuiInputTextFlags flags,ImGuiInputTextCallback callback,void* user_data); CIMGUI_API void igInputTextDeactivateHook(ImGuiID id); CIMGUI_API bool igTempInputText(const ImRect bb,ImGuiID id,const char* label,char* buf,int buf_size,ImGuiInputTextFlags flags); CIMGUI_API bool igTempInputScalar(const ImRect bb,ImGuiID id,const char* label,ImGuiDataType data_type,void* p_data,const char* format,const void* p_clamp_min,const void* p_clamp_max); CIMGUI_API bool igTempInputIsActive(ImGuiID id); CIMGUI_API ImGuiInputTextState* igGetInputTextState(ImGuiID id); CIMGUI_API void igSetNextItemRefVal(ImGuiDataType data_type,void* p_data); CIMGUI_API void igColorTooltip(const char* text,const float* col,ImGuiColorEditFlags flags); CIMGUI_API void igColorEditOptionsPopup(const float* col,ImGuiColorEditFlags flags); CIMGUI_API void igColorPickerOptionsPopup(const float* ref_col,ImGuiColorEditFlags flags); CIMGUI_API int igPlotEx(ImGuiPlotType plot_type,const char* label,float(*values_getter)(void* data,int idx),void* data,int values_count,int values_offset,const char* overlay_text,float scale_min,float scale_max,const ImVec2 size_arg); CIMGUI_API void igShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,ImVec2 gradient_p0,ImVec2 gradient_p1,ImU32 col0,ImU32 col1); CIMGUI_API void igShadeVertsLinearUV(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 a,const ImVec2 b,const ImVec2 uv_a,const ImVec2 uv_b,bool clamp); CIMGUI_API void igShadeVertsTransformPos(ImDrawList* draw_list,int vert_start_idx,int vert_end_idx,const ImVec2 pivot_in,float cos_a,float sin_a,const ImVec2 pivot_out); CIMGUI_API void igGcCompactTransientMiscBuffers(void); CIMGUI_API void igGcCompactTransientWindowBuffers(ImGuiWindow* window); CIMGUI_API void igGcAwakeTransientWindowBuffers(ImGuiWindow* window); CIMGUI_API void igDebugAllocHook(ImGuiDebugAllocInfo* info,int frame_count,void* ptr,size_t size); CIMGUI_API void igErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback,void* user_data); CIMGUI_API void igErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback,void* user_data); CIMGUI_API void igErrorCheckUsingSetCursorPosToExtendParentBoundaries(void); CIMGUI_API void igDebugDrawCursorPos(ImU32 col); CIMGUI_API void igDebugDrawLineExtents(ImU32 col); CIMGUI_API void igDebugDrawItemRect(ImU32 col); CIMGUI_API void igDebugTextUnformattedWithLocateItem(const char* line_begin,const char* line_end); CIMGUI_API void igDebugLocateItem(ImGuiID target_id); CIMGUI_API void igDebugLocateItemOnHover(ImGuiID target_id); CIMGUI_API void igDebugLocateItemResolveWithLastItem(void); CIMGUI_API void igDebugBreakClearData(void); CIMGUI_API bool igDebugBreakButton(const char* label,const char* description_of_location); CIMGUI_API void igDebugBreakButtonTooltip(bool keyboard_only,const char* description_of_location); CIMGUI_API void igShowFontAtlas(ImFontAtlas* atlas); CIMGUI_API void igDebugHookIdInfo(ImGuiID id,ImGuiDataType data_type,const void* data_id,const void* data_id_end); CIMGUI_API void igDebugNodeColumns(ImGuiOldColumns* columns); CIMGUI_API void igDebugNodeDockNode(ImGuiDockNode* node,const char* label); CIMGUI_API void igDebugNodeDrawList(ImGuiWindow* window,ImGuiViewportP* viewport,const ImDrawList* draw_list,const char* label); CIMGUI_API void igDebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list,const ImDrawList* draw_list,const ImDrawCmd* draw_cmd,bool show_mesh,bool show_aabb); CIMGUI_API void igDebugNodeFont(ImFont* font); CIMGUI_API void igDebugNodeFontGlyph(ImFont* font,const ImFontGlyph* glyph); CIMGUI_API void igDebugNodeStorage(ImGuiStorage* storage,const char* label); CIMGUI_API void igDebugNodeTabBar(ImGuiTabBar* tab_bar,const char* label); CIMGUI_API void igDebugNodeTable(ImGuiTable* table); CIMGUI_API void igDebugNodeTableSettings(ImGuiTableSettings* settings); CIMGUI_API void igDebugNodeInputTextState(ImGuiInputTextState* state); CIMGUI_API void igDebugNodeTypingSelectState(ImGuiTypingSelectState* state); CIMGUI_API void igDebugNodeMultiSelectState(ImGuiMultiSelectState* state); CIMGUI_API void igDebugNodeWindow(ImGuiWindow* window,const char* label); CIMGUI_API void igDebugNodeWindowSettings(ImGuiWindowSettings* settings); CIMGUI_API void igDebugNodeWindowsList(ImVector_ImGuiWindowPtr* windows,const char* label); CIMGUI_API void igDebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows,int windows_size,ImGuiWindow* parent_in_begin_stack); CIMGUI_API void igDebugNodeViewport(ImGuiViewportP* viewport); CIMGUI_API void igDebugNodePlatformMonitor(ImGuiPlatformMonitor* monitor,const char* label,int idx); CIMGUI_API void igDebugRenderKeyboardPreview(ImDrawList* draw_list); CIMGUI_API void igDebugRenderViewportThumbnail(ImDrawList* draw_list,ImGuiViewportP* viewport,const ImRect bb); CIMGUI_API const ImFontBuilderIO* igImFontAtlasGetBuilderForStbTruetype(void); CIMGUI_API void igImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas); CIMGUI_API void igImFontAtlasBuildInit(ImFontAtlas* atlas); CIMGUI_API void igImFontAtlasBuildSetupFont(ImFontAtlas* atlas,ImFont* font,ImFontConfig* font_config,float ascent,float descent); CIMGUI_API void igImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas,void* stbrp_context_opaque); CIMGUI_API void igImFontAtlasBuildFinish(ImFontAtlas* atlas); CIMGUI_API void igImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned char in_marker_pixel_value); CIMGUI_API void igImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas,int x,int y,int w,int h,const char* in_str,char in_marker_char,unsigned int in_marker_pixel_value); CIMGUI_API void igImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256],float in_multiply_factor); CIMGUI_API void igImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256],unsigned char* pixels,int x,int y,int w,int h,int stride); /////////////////////////hand written functions //no LogTextV CIMGUI_API void igLogText(CONST char *fmt, ...); //no appendfV CIMGUI_API void ImGuiTextBuffer_appendf(struct ImGuiTextBuffer *buffer, const char *fmt, ...); //for getting FLT_MAX in bindings CIMGUI_API float igGET_FLT_MAX(void); //for getting FLT_MIN in bindings CIMGUI_API float igGET_FLT_MIN(void); CIMGUI_API ImVector_ImWchar* ImVector_ImWchar_create(void); CIMGUI_API void ImVector_ImWchar_destroy(ImVector_ImWchar* self); CIMGUI_API void ImVector_ImWchar_Init(ImVector_ImWchar* p); CIMGUI_API void ImVector_ImWchar_UnInit(ImVector_ImWchar* p); #ifdef IMGUI_HAS_DOCK CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowPos(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_pos)); CIMGUI_API void ImGuiPlatformIO_Set_Platform_GetWindowSize(ImGuiPlatformIO* platform_io, void(*user_callback)(ImGuiViewport* vp, ImVec2* out_size)); #endif #endif //CIMGUI_INCLUDED
236,788
C++
.h
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45.233787
372
0.820732
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
530
opengl_support.h
WerWolv_ImHex/lib/third_party/imgui/custom/include/opengl_support.h
#pragma once #if defined(OS_WEB) #define GLFW_INCLUDE_ES3 #include <GLES3/gl3.h> #else #include <imgui_impl_opengl3_loader.h> #endif
145
C++
.h
7
18
42
0.717391
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
533
imgui_impl_glfw.h
WerWolv_ImHex/lib/third_party/imgui/custom/include/imgui_impl_glfw.h
// dear imgui: Platform Backend for GLFW // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) // (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.) // Implemented features: // [X] Platform: Clipboard support. // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only). // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set] // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange' (note: the resizing cursors requires GLFW 3.4+). // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. // Issues: // [ ] Platform: Multi-viewport: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor). // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Learn about Dear ImGui: // - FAQ https://dearimgui.com/faq // - Getting Started https://dearimgui.com/getting-started // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). // - Introduction, links and more at the top of imgui.cpp #pragma once #include "imgui.h" // IMGUI_IMPL_API #ifndef IMGUI_DISABLE struct GLFWwindow; struct GLFWmonitor; IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); // Emscripten related initialization phase methods #ifdef __EMSCRIPTEN__ IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector); #endif // GLFW callbacks install // - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); // GFLW callbacks options: // - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user) IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); // GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks) IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84 IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84 IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87 IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); #endif // #ifndef IMGUI_DISABLE
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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imgui_impl_opengl3_loader.h
WerWolv_ImHex/lib/third_party/imgui/custom/include/imgui_impl_opengl3_loader.h
/* * This file was generated with gl3w_gen.py, part of imgl3w * (hosted at https://github.com/dearimgui/gl3w_stripped) * * This is free and unencumbered software released into the public domain. * * Anyone is free to copy, modify, publish, use, compile, sell, or * distribute this software, either in source code form or as a compiled * binary, for any purpose, commercial or non-commercial, and by any * means. * * In jurisdictions that recognize copyright laws, the author or authors * of this software dedicate any and all copyright interest in the * software to the public domain. We make this dedication for the benefit * of the public at large and to the detriment of our heirs and * successors. We intend this dedication to be an overt act of * relinquishment in perpetuity of all present and future rights to this * software under copyright law. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ // We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users. // Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file. // Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/ // see https://github.com/dearimgui/gl3w_stripped for more info. #ifndef __gl3w_h_ #define __gl3w_h_ #if defined(__APPLE__) #include <OpenGL/gl.h> #elif !defined(__EMSCRIPTEN__) #include <GL/gl.h> #endif #if __has_include(<KHR/khrplatform.h>) #include <KHR/khrplatform.h> #else // Adapted from KHR/khrplatform.h to avoid including entire file. typedef float khronos_float_t; typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef signed long long int khronos_ssize_t; #else typedef signed long int khronos_intptr_t; typedef signed long int khronos_ssize_t; #endif #if defined(_MSC_VER) && !defined(__clang__) typedef signed __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100) #include <stdint.h> typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #else typedef signed long long khronos_int64_t; typedef unsigned long long khronos_uint64_t; #endif #endif #ifndef __gl_glcorearb_h_ #define __gl_glcorearb_h_ 1 #ifdef __cplusplus extern "C" { #endif /* ** Copyright 2013-2020 The Khronos Group Inc. ** SPDX-License-Identifier: MIT ** ** This header is generated from the Khronos OpenGL / OpenGL ES XML ** API Registry. The current version of the Registry, generator scripts ** used to make the header, and the header can be found at ** https://github.com/KhronosGroup/OpenGL-Registry */ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include <windows.h> #endif #ifndef APIENTRY #define APIENTRY #endif #ifndef APIENTRYP #define APIENTRYP APIENTRY * #endif #ifndef GLAPI #define GLAPI extern #endif /* glcorearb.h is for use with OpenGL core profile implementations. ** It should should be placed in the same directory as gl.h and ** included as <GL/glcorearb.h>. ** ** glcorearb.h includes only APIs in the latest OpenGL core profile ** implementation together with APIs in newer ARB extensions which ** can be supported by the core profile. It does not, and never will ** include functionality removed from the core profile, such as ** fixed-function vertex and fragment processing. ** ** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or ** <GL/glext.h> in the same source file. */ /* Generated C header for: * API: gl * Profile: core * Versions considered: .* * Versions emitted: .* * Default extensions included: glcore * Additional extensions included: _nomatch_^ * Extensions removed: _nomatch_^ */ #ifndef GL3W_GL_VERSION_1_0 #define GL3W_GL_VERSION_1_0 1 typedef void GLvoid; typedef unsigned int GLenum; typedef khronos_float_t GLfloat; typedef int GLint; typedef int GLsizei; typedef unsigned int GLbitfield; typedef double GLdouble; typedef unsigned int GLuint; typedef unsigned char GLboolean; typedef khronos_uint8_t GLubyte; #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_FALSE 0 #define GL_TRUE 1 #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_VIEWPORT 0x0BA2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_REPEAT 0x2901 typedef void (APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); typedef void (APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); typedef void (APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); typedef void (APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); typedef void (APIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size); typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf); typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); typedef void (APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLFINISHPROC) (void); typedef void (APIENTRYP PFNGLFLUSHPROC) (void); typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (APIENTRYP PFNGLLOGICOPPROC) (GLenum opcode); typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data); typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); typedef void (APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glCullFace (GLenum mode); GLAPI void APIENTRY glFrontFace (GLenum mode); GLAPI void APIENTRY glHint (GLenum target, GLenum mode); GLAPI void APIENTRY glLineWidth (GLfloat width); GLAPI void APIENTRY glPointSize (GLfloat size); GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glDrawBuffer (GLenum buf); GLAPI void APIENTRY glClear (GLbitfield mask); GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glClearStencil (GLint s); GLAPI void APIENTRY glClearDepth (GLdouble depth); GLAPI void APIENTRY glStencilMask (GLuint mask); GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void APIENTRY glDepthMask (GLboolean flag); GLAPI void APIENTRY glDisable (GLenum cap); GLAPI void APIENTRY glEnable (GLenum cap); GLAPI void APIENTRY glFinish (void); GLAPI void APIENTRY glFlush (void); GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void APIENTRY glLogicOp (GLenum opcode); GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void APIENTRY glDepthFunc (GLenum func); GLAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void APIENTRY glReadBuffer (GLenum src); GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); GLAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *data); GLAPI GLenum APIENTRY glGetError (void); GLAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *data); GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); GLAPI const GLubyte *APIENTRY glGetString (GLenum name); GLAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); GLAPI void APIENTRY glDepthRange (GLdouble n, GLdouble f); GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL3W_GL_VERSION_1_0 */ #ifndef GL3W_GL_VERSION_1_1 #define GL3W_GL_VERSION_1_1 1 typedef khronos_float_t GLclampf; typedef double GLclampd; #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_DOUBLE 0x140A #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_VERTEX_ARRAY 0x8074 typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glGetPointerv (GLenum pname, void **params); GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI GLboolean APIENTRY glIsTexture (GLuint texture); #endif #endif /* GL3W_GL_VERSION_1_1 */ #ifndef GL3W_GL_VERSION_1_2 #define GL3W_GL_VERSION_1_2 1 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #endif #endif /* GL3W_GL_VERSION_1_2 */ #ifndef GL3W_GL_VERSION_1_3 #define GL3W_GL_VERSION_1_3 1 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CLAMP_TO_BORDER 0x812D typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glActiveTexture (GLenum texture); GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); #endif #endif /* GL3W_GL_VERSION_1_3 */ #ifndef GL3W_GL_VERSION_1_4 #define GL3W_GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_EQUATION 0x8009 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_MIN 0x8007 #define GL_MAX 0x8008 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void APIENTRY glBlendEquation (GLenum mode); #endif #endif /* GL3W_GL_VERSION_1_4 */ #ifndef GL3W_GL_VERSION_1_5 #define GL3W_GL_VERSION_1_5 1 typedef khronos_ssize_t GLsizeiptr; typedef khronos_intptr_t GLintptr; #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 #define GL_SRC1_ALPHA 0x8589 typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); GLAPI GLboolean APIENTRY glIsQuery (GLuint id); GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); GLAPI void APIENTRY glEndQuery (GLenum target); GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); #endif #endif /* GL3W_GL_VERSION_1_5 */ #ifndef GL3W_GL_VERSION_2_0 #define GL3W_GL_VERSION_2_0 1 typedef char GLchar; typedef khronos_int16_t GLshort; typedef khronos_int8_t GLbyte; typedef khronos_uint16_t GLushort; #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); GLAPI void APIENTRY glCompileShader (GLuint shader); GLAPI GLuint APIENTRY glCreateProgram (void); GLAPI GLuint APIENTRY glCreateShader (GLenum type); GLAPI void APIENTRY glDeleteProgram (GLuint program); GLAPI void APIENTRY glDeleteShader (GLuint shader); GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); GLAPI GLboolean APIENTRY glIsProgram (GLuint program); GLAPI GLboolean APIENTRY glIsShader (GLuint shader); GLAPI void APIENTRY glLinkProgram (GLuint program); GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); GLAPI void APIENTRY glUseProgram (GLuint program); GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glValidateProgram (GLuint program); GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #endif #endif /* GL3W_GL_VERSION_2_0 */ #ifndef GL3W_GL_VERSION_2_1 #define GL3W_GL_VERSION_2_1 1 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #endif #endif /* GL3W_GL_VERSION_2_1 */ #ifndef GL3W_GL_VERSION_3_0 #define GL3W_GL_VERSION_3_0 1 typedef khronos_uint16_t GLhalf; #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #ifndef __APPLE__ #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #endif #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_HALF_FLOAT 0x140B #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_VERTEX_ARRAY_BINDING 0x85B5 typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); GLAPI void APIENTRY glEndTransformFeedback (void); GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); GLAPI void APIENTRY glEndConditionalRender (void); GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glGenerateMipmap (GLenum target); GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glBindVertexArray (GLuint array); GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); #endif #endif /* GL3W_GL_VERSION_3_0 */ #ifndef GL3W_GL_VERSION_3_1 #define GL3W_GL_VERSION_3_1 1 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #endif #endif /* GL3W_GL_VERSION_3_1 */ #ifndef GL3W_GL_VERSION_3_2 #define GL3W_GL_VERSION_3_2 1 typedef struct __GLsync *GLsync; typedef khronos_uint64_t GLuint64; typedef khronos_int64_t GLint64; #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_DEPTH_CLAMP 0x864F #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); GLAPI void APIENTRY glProvokingVertex (GLenum mode); GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); GLAPI GLboolean APIENTRY glIsSync (GLsync sync); GLAPI void APIENTRY glDeleteSync (GLsync sync); GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); #endif #endif /* GL3W_GL_VERSION_3_2 */ #ifndef GL3W_GL_VERSION_3_3 #define GL3W_GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_SAMPLER_BINDING 0x8919 #define GL_RGB10_A2UI 0x906F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); #endif #endif /* GL3W_GL_VERSION_3_3 */ #ifndef GL3W_GL_VERSION_4_0 #define GL3W_GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_PATCHES 0x000E #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glMinSampleShading (GLfloat value); GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); GLAPI void APIENTRY glPauseTransformFeedback (void); GLAPI void APIENTRY glResumeTransformFeedback (void); GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); #endif #endif /* GL3W_GL_VERSION_4_0 */ #ifndef GL3W_GL_VERSION_4_1 #define GL3W_GL_VERSION_4_1 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_RGB565 0x8D62 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glReleaseShaderCompiler (void); GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); GLAPI void APIENTRY glClearDepthf (GLfloat d); GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); #endif #endif /* GL3W_GL_VERSION_4_1 */ #ifndef GL3W_GL_VERSION_4_2 #define GL3W_GL_VERSION_4_2 1 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); #endif #endif /* GL3W_GL_VERSION_4_2 */ #ifndef GL3W_GL_VERSION_4_3 #define GL3W_GL_VERSION_4_3 1 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F #define GL_IS_PER_PATCH 0x92E7 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GLAPI void APIENTRY glPopDebugGroup (void); GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); #endif #endif /* GL3W_GL_VERSION_4_3 */ #ifndef GL3W_GL_VERSION_4_4 #define GL3W_GL_VERSION_4_4 1 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_CLEAR_TEXTURE 0x9365 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); #endif #endif /* GL3W_GL_VERSION_4_4 */ #ifndef GL3W_GL_VERSION_4_5 #define GL3W_GL_VERSION_4_5 1 #define GL_CONTEXT_LOST 0x0507 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GLAPI void APIENTRY glTextureBarrier (void); #endif #endif /* GL3W_GL_VERSION_4_5 */ #ifndef GL3W_GL_VERSION_4_6 #define GL3W_GL_VERSION_4_6 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 #define GL_SPIR_V_BINARY 0x9552 #define GL_PARAMETER_BUFFER 0x80EE #define GL_PARAMETER_BUFFER_BINDING 0x80EF #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_VERTICES_SUBMITTED 0x82EE #define GL_PRIMITIVES_SUBMITTED 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); #endif #endif /* GL3W_GL_VERSION_4_6 */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #endif /* GL_ARB_ES2_compatibility */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 #endif /* GL_ARB_ES3_1_compatibility */ #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #endif /* GL_ARB_ES3_2_compatibility */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #endif /* GL_ARB_ES3_compatibility */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #endif /* GL_ARB_arrays_of_arrays */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 #endif /* GL_ARB_base_instance */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 typedef khronos_uint64_t GLuint64EXT; #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); #endif /* GL_ARB_bindless_texture */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #endif /* GL_ARB_blend_func_extended */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #endif /* GL_ARB_buffer_storage */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 struct _cl_context; struct _cl_event; #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); #endif /* GL_ARB_cl_event */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 #endif /* GL_ARB_clear_buffer_object */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #endif /* GL_ARB_clear_texture */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #endif /* GL_ARB_clip_control */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #endif /* GL_ARB_compute_shader */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #endif /* GL_ARB_compute_variable_group_size */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #endif /* GL_ARB_conditional_render_inverted */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #endif /* GL_ARB_conservative_depth */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #endif /* GL_ARB_copy_buffer */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 #endif /* GL_ARB_copy_image */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #endif /* GL_ARB_cull_distance */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); #endif /* GL_ARB_debug_output */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #endif /* GL_ARB_depth_buffer_float */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #endif /* GL_ARB_depth_clamp */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #endif /* GL_ARB_derivative_control */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #endif /* GL_ARB_direct_state_access */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #endif /* GL_ARB_draw_buffers_blend */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 #endif /* GL_ARB_draw_elements_base_vertex */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #endif /* GL_ARB_draw_indirect */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif /* GL_ARB_draw_instanced */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #endif /* GL_ARB_enhanced_layouts */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #endif /* GL_ARB_explicit_attrib_location */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #endif /* GL_ARB_explicit_uniform_location */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #endif /* GL_ARB_fragment_coord_conventions */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #endif /* GL_ARB_fragment_layer_viewport */ #ifndef GL_ARB_fragment_shader_interlock #define GL_ARB_fragment_shader_interlock 1 #endif /* GL_ARB_fragment_shader_interlock */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #endif /* GL_ARB_framebuffer_no_attachments */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #endif /* GL_ARB_framebuffer_object */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #endif /* GL_ARB_framebuffer_sRGB */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0x000A #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B #define GL_TRIANGLES_ADJACENCY_ARB 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); #endif /* GL_ARB_geometry_shader4 */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #endif /* GL_ARB_get_program_binary */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 #endif /* GL_ARB_get_texture_sub_image */ #ifndef GL_ARB_gl_spirv #define GL_ARB_gl_spirv 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 #define GL_SPIR_V_BINARY_ARB 0x9552 typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); #endif /* GL_ARB_gl_spirv */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #endif /* GL_ARB_gpu_shader5 */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #endif /* GL_ARB_gpu_shader_fp64 */ #ifndef GL_ARB_gpu_shader_int64 #define GL_ARB_gpu_shader_int64 1 #define GL_INT64_ARB 0x140E #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); #endif /* GL_ARB_gpu_shader_int64 */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #endif /* GL_ARB_half_float_vertex */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #endif /* GL_ARB_imaging */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif /* GL_ARB_indirect_parameters */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #endif /* GL_ARB_instanced_arrays */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #endif /* GL_ARB_internalformat_query */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_VIEW_CLASS_EAC_R11 0x9383 #define GL_VIEW_CLASS_EAC_RG11 0x9384 #define GL_VIEW_CLASS_ETC2_RGB 0x9385 #define GL_VIEW_CLASS_ETC2_RGBA 0x9386 #define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 #define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 #define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 #define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A #define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B #define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C #define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D #define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E #define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F #define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 #define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 #define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 #define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 #define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 #define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 #endif /* GL_ARB_internalformat_query2 */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 #endif /* GL_ARB_invalidate_subdata */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #endif /* GL_ARB_map_buffer_alignment */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #endif /* GL_ARB_map_buffer_range */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 #endif /* GL_ARB_multi_bind */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 #endif /* GL_ARB_multi_draw_indirect */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #endif /* GL_ARB_occlusion_query2 */ #ifndef GL_ARB_parallel_shader_compile #define GL_ARB_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_COMPLETION_STATUS_ARB 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); #endif /* GL_ARB_parallel_shader_compile */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #endif /* GL_ARB_pipeline_statistics_query */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #endif /* GL_ARB_pixel_buffer_object */ #ifndef GL_ARB_polygon_offset_clamp #define GL_ARB_polygon_offset_clamp 1 #endif /* GL_ARB_polygon_offset_clamp */ #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #endif /* GL_ARB_post_depth_coverage */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #endif /* GL_ARB_program_interface_query */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #endif /* GL_ARB_provoking_vertex */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #endif /* GL_ARB_query_buffer_object */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #endif /* GL_ARB_robust_buffer_access_behavior */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #endif /* GL_ARB_robustness */ #ifndef GL_ARB_robustness_isolation #define GL_ARB_robustness_isolation 1 #endif /* GL_ARB_robustness_isolation */ #ifndef GL_ARB_sample_locations #define GL_ARB_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); #endif /* GL_ARB_sample_locations */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); #endif /* GL_ARB_sample_shading */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #endif /* GL_ARB_sampler_objects */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #endif /* GL_ARB_seamless_cube_map */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #endif /* GL_ARB_seamless_cubemap_per_texture */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #endif /* GL_ARB_separate_shader_objects */ #ifndef GL_ARB_shader_atomic_counter_ops #define GL_ARB_shader_atomic_counter_ops 1 #endif /* GL_ARB_shader_atomic_counter_ops */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #endif /* GL_ARB_shader_atomic_counters */ #ifndef GL_ARB_shader_ballot #define GL_ARB_shader_ballot 1 #endif /* GL_ARB_shader_ballot */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #endif /* GL_ARB_shader_bit_encoding */ #ifndef GL_ARB_shader_clock #define GL_ARB_shader_clock 1 #endif /* GL_ARB_shader_clock */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #endif /* GL_ARB_shader_draw_parameters */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #endif /* GL_ARB_shader_group_vote */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #endif /* GL_ARB_shader_image_load_store */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #endif /* GL_ARB_shader_image_size */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #endif /* GL_ARB_shader_precision */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #endif /* GL_ARB_shader_stencil_export */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #endif /* GL_ARB_shader_storage_buffer_object */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #endif /* GL_ARB_shader_subroutine */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #endif /* GL_ARB_shader_texture_image_samples */ #ifndef GL_ARB_shader_viewport_layer_array #define GL_ARB_shader_viewport_layer_array 1 #endif /* GL_ARB_shader_viewport_layer_array */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #endif /* GL_ARB_shading_language_420pack */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); #endif /* GL_ARB_shading_language_include */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #endif /* GL_ARB_shading_language_packing */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); #endif /* GL_ARB_sparse_buffer */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #endif /* GL_ARB_sparse_texture */ #ifndef GL_ARB_sparse_texture2 #define GL_ARB_sparse_texture2 1 #endif /* GL_ARB_sparse_texture2 */ #ifndef GL_ARB_sparse_texture_clamp #define GL_ARB_sparse_texture_clamp 1 #endif /* GL_ARB_sparse_texture_clamp */ #ifndef GL_ARB_spirv_extensions #define GL_ARB_spirv_extensions 1 #endif /* GL_ARB_spirv_extensions */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #endif /* GL_ARB_stencil_texturing */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #endif /* GL_ARB_sync */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #endif /* GL_ARB_tessellation_shader */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 #endif /* GL_ARB_texture_barrier */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* GL_ARB_texture_border_clamp */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #endif /* GL_ARB_texture_buffer_object */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #endif /* GL_ARB_texture_buffer_range */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #endif /* GL_ARB_texture_compression_bptc */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #endif /* GL_ARB_texture_compression_rgtc */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #endif /* GL_ARB_texture_cube_map_array */ #ifndef GL_ARB_texture_filter_anisotropic #define GL_ARB_texture_filter_anisotropic 1 #endif /* GL_ARB_texture_filter_anisotropic */ #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #endif /* GL_ARB_texture_filter_minmax */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #endif /* GL_ARB_texture_gather */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #endif /* GL_ARB_texture_mirror_clamp_to_edge */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #endif /* GL_ARB_texture_mirrored_repeat */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #endif /* GL_ARB_texture_multisample */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #endif /* GL_ARB_texture_non_power_of_two */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #endif /* GL_ARB_texture_query_levels */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #endif /* GL_ARB_texture_query_lod */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #endif /* GL_ARB_texture_rg */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #endif /* GL_ARB_texture_rgb10_a2ui */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #endif /* GL_ARB_texture_stencil8 */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #endif /* GL_ARB_texture_storage */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 #endif /* GL_ARB_texture_storage_multisample */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #endif /* GL_ARB_texture_swizzle */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #endif /* GL_ARB_texture_view */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #endif /* GL_ARB_timer_query */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #endif /* GL_ARB_transform_feedback2 */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #endif /* GL_ARB_transform_feedback3 */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 #endif /* GL_ARB_transform_feedback_instanced */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #endif /* GL_ARB_transform_feedback_overflow_query */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #endif /* GL_ARB_uniform_buffer_object */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #endif /* GL_ARB_vertex_array_bgra */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #endif /* GL_ARB_vertex_array_object */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #endif /* GL_ARB_vertex_attrib_64bit */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #endif /* GL_ARB_vertex_attrib_binding */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); #endif /* GL_ARB_viewport_array */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); #endif /* GL_KHR_blend_equation_advanced */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #endif /* GL_KHR_blend_equation_advanced_coherent */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #endif /* GL_KHR_context_flush_control */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #endif /* GL_KHR_debug */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #endif /* GL_KHR_no_error */ #ifndef GL_KHR_parallel_shader_compile #define GL_KHR_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 #define GL_COMPLETION_STATUS_KHR 0x91B1 typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); #endif /* GL_KHR_parallel_shader_compile */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #endif /* GL_KHR_robust_buffer_access_behavior */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 #endif /* GL_KHR_robustness */ #ifndef GL_KHR_shader_subgroup #define GL_KHR_shader_subgroup 1 #define GL_SUBGROUP_SIZE_KHR 0x9532 #define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 #define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 #define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 #define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 #define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 #define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 #define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 #define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 #define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 #define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 #define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 #endif /* GL_KHR_shader_subgroup */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif /* GL_KHR_texture_compression_astc_hdr */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /* GL_KHR_texture_compression_astc_ldr */ #ifndef GL_KHR_texture_compression_astc_sliced_3d #define GL_KHR_texture_compression_astc_sliced_3d 1 #endif /* GL_KHR_texture_compression_astc_sliced_3d */ #ifndef GL_AMD_framebuffer_multisample_advanced #define GL_AMD_framebuffer_multisample_advanced 1 #define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 #define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 #define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 #define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 #define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 #define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif /* GL_AMD_framebuffer_multisample_advanced */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif /* GL_AMD_performance_monitor */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_RAW_422_APPLE 0x8A51 #endif /* GL_APPLE_rgb_422 */ #ifndef GL_EXT_EGL_image_storage #define GL_EXT_EGL_image_storage 1 typedef void *GLeglImageOES; typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); #endif /* GL_EXT_EGL_image_storage */ #ifndef GL_EXT_EGL_sync #define GL_EXT_EGL_sync 1 #endif /* GL_EXT_EGL_sync */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); #endif /* GL_EXT_direct_state_access */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #endif /* GL_EXT_draw_instanced */ #ifndef GL_EXT_multiview_tessellation_geometry_shader #define GL_EXT_multiview_tessellation_geometry_shader 1 #endif /* GL_EXT_multiview_tessellation_geometry_shader */ #ifndef GL_EXT_multiview_texture_multisample #define GL_EXT_multiview_texture_multisample 1 #endif /* GL_EXT_multiview_texture_multisample */ #ifndef GL_EXT_multiview_timer_query #define GL_EXT_multiview_timer_query 1 #endif /* GL_EXT_multiview_timer_query */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #endif /* GL_EXT_polygon_offset_clamp */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #endif /* GL_EXT_post_depth_coverage */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #endif /* GL_EXT_raster_multisample */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #endif /* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch_non_coherent #define GL_EXT_shader_framebuffer_fetch_non_coherent 1 typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); #endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #endif /* GL_EXT_shader_integer_mix */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #endif /* GL_EXT_texture_filter_minmax */ #ifndef GL_EXT_texture_sRGB_R8 #define GL_EXT_texture_sRGB_R8 1 #define GL_SR8_EXT 0x8FBD #endif /* GL_EXT_texture_sRGB_R8 */ #ifndef GL_EXT_texture_sRGB_RG8 #define GL_EXT_texture_sRGB_RG8 1 #define GL_SRG8_EXT 0x8FBE #endif /* GL_EXT_texture_sRGB_RG8 */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #endif /* GL_EXT_texture_sRGB_decode */ #ifndef GL_EXT_texture_shadow_lod #define GL_EXT_texture_shadow_lod 1 #endif /* GL_EXT_texture_shadow_lod */ #ifndef GL_EXT_window_rectangles #define GL_EXT_window_rectangles 1 #define GL_INCLUSIVE_EXT 0x8F10 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); #endif /* GL_EXT_window_rectangles */ #ifndef GL_INTEL_blackhole_render #define GL_INTEL_blackhole_render 1 #define GL_BLACKHOLE_RENDER_INTEL 0x83FC #endif /* GL_INTEL_blackhole_render */ #ifndef GL_INTEL_conservative_rasterization #define GL_INTEL_conservative_rasterization 1 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE #endif /* GL_INTEL_conservative_rasterization */ #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); #endif /* GL_INTEL_framebuffer_CMAA */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #endif /* GL_INTEL_performance_query */ #ifndef GL_MESA_framebuffer_flip_x #define GL_MESA_framebuffer_flip_x 1 #define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC #endif /* GL_MESA_framebuffer_flip_x */ #ifndef GL_MESA_framebuffer_flip_y #define GL_MESA_framebuffer_flip_y 1 #define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); #endif #endif /* GL_MESA_framebuffer_flip_y */ #ifndef GL_MESA_framebuffer_swap_xy #define GL_MESA_framebuffer_swap_xy 1 #define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD #endif /* GL_MESA_framebuffer_swap_xy */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #endif /* GL_NV_bindless_multi_draw_indirect */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); #endif /* GL_NV_bindless_texture */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLUE_NV 0x1905 #define GL_COLORBURN_NV 0x929A #define GL_COLORDODGE_NV 0x9299 #define GL_CONJOINT_NV 0x9284 #define GL_CONTRAST_NV 0x92A1 #define GL_DARKEN_NV 0x9297 #define GL_DIFFERENCE_NV 0x929E #define GL_DISJOINT_NV 0x9283 #define GL_DST_ATOP_NV 0x928F #define GL_DST_IN_NV 0x928B #define GL_DST_NV 0x9287 #define GL_DST_OUT_NV 0x928D #define GL_DST_OVER_NV 0x9289 #define GL_EXCLUSION_NV 0x92A0 #define GL_GREEN_NV 0x1904 #define GL_HARDLIGHT_NV 0x929B #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_HSL_SATURATION_NV 0x92AE #define GL_INVERT_OVG_NV 0x92B4 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LIGHTEN_NV 0x9298 #define GL_LINEARBURN_NV 0x92A5 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_MINUS_NV 0x929F #define GL_MULTIPLY_NV 0x9294 #define GL_OVERLAY_NV 0x9296 #define GL_PINLIGHT_NV 0x92A8 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_DARKER_NV 0x9292 #define GL_PLUS_NV 0x9291 #define GL_RED_NV 0x1903 #define GL_SCREEN_NV 0x9295 #define GL_SOFTLIGHT_NV 0x929C #define GL_SRC_ATOP_NV 0x928E #define GL_SRC_IN_NV 0x928A #define GL_SRC_NV 0x9286 #define GL_SRC_OUT_NV 0x928C #define GL_SRC_OVER_NV 0x9288 #define GL_UNCORRELATED_NV 0x9282 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_XOR_NV 0x1506 typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); #endif /* GL_NV_blend_equation_advanced */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #endif /* GL_NV_blend_equation_advanced_coherent */ #ifndef GL_NV_blend_minmax_factor #define GL_NV_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #endif /* GL_NV_blend_minmax_factor */ #ifndef GL_NV_clip_space_w_scaling #define GL_NV_clip_space_w_scaling 1 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #endif /* GL_NV_clip_space_w_scaling */ #ifndef GL_NV_command_list #define GL_NV_command_list 1 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 #define GL_NOP_COMMAND_NV 0x0001 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A #define GL_BLEND_COLOR_COMMAND_NV 0x000B #define GL_STENCIL_REF_COMMAND_NV 0x000C #define GL_LINE_WIDTH_COMMAND_NV 0x000D #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E #define GL_ALPHA_REF_COMMAND_NV 0x000F #define GL_VIEWPORT_COMMAND_NV 0x0010 #define GL_SCISSOR_COMMAND_NV 0x0011 #define GL_FRONT_FACE_COMMAND_NV 0x0012 typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); #endif /* GL_NV_command_list */ #ifndef GL_NV_compute_shader_derivatives #define GL_NV_compute_shader_derivatives 1 #endif /* GL_NV_compute_shader_derivatives */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); #endif /* GL_NV_conditional_render */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #endif /* GL_NV_conservative_raster */ #ifndef GL_NV_conservative_raster_dilate #define GL_NV_conservative_raster_dilate 1 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); #endif /* GL_NV_conservative_raster_dilate */ #ifndef GL_NV_conservative_raster_pre_snap #define GL_NV_conservative_raster_pre_snap 1 #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 #endif /* GL_NV_conservative_raster_pre_snap */ #ifndef GL_NV_conservative_raster_pre_snap_triangles #define GL_NV_conservative_raster_pre_snap_triangles 1 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifndef GL_NV_conservative_raster_underestimation #define GL_NV_conservative_raster_underestimation 1 #endif /* GL_NV_conservative_raster_underestimation */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); #endif /* GL_NV_depth_buffer_float */ #ifndef GL_NV_draw_vulkan_image #define GL_NV_draw_vulkan_image 1 typedef void (APIENTRY *GLVULKANPROCNV)(void); typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); #endif /* GL_NV_draw_vulkan_image */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #endif /* GL_NV_fill_rectangle */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #endif /* GL_NV_fragment_coverage_to_color */ #ifndef GL_NV_fragment_shader_barycentric #define GL_NV_fragment_shader_barycentric 1 #endif /* GL_NV_fragment_shader_barycentric */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #endif /* GL_NV_fragment_shader_interlock */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); #endif /* GL_NV_framebuffer_mixed_samples */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #endif /* GL_NV_geometry_shader_passthrough */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 typedef khronos_int64_t GLint64EXT; #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif /* GL_NV_gpu_shader5 */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); #endif /* GL_NV_internalformat_sample_query */ #ifndef GL_NV_memory_attachment #define GL_NV_memory_attachment 1 #define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 #define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 #define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 #define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 #define GL_MEMORY_ATTACHABLE_NV 0x95A8 #define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 #define GL_DETACHED_TEXTURES_NV 0x95AA #define GL_DETACHED_BUFFERS_NV 0x95AB #define GL_MAX_DETACHED_TEXTURES_NV 0x95AC #define GL_MAX_DETACHED_BUFFERS_NV 0x95AD typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); #endif /* GL_NV_memory_attachment */ #ifndef GL_NV_memory_object_sparse #define GL_NV_memory_object_sparse 1 typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); #endif /* GL_NV_memory_object_sparse */ #ifndef GL_NV_mesh_shader #define GL_NV_mesh_shader 1 #define GL_MESH_SHADER_NV 0x9559 #define GL_TASK_SHADER_NV 0x955A #define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 #define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 #define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 #define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 #define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 #define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 #define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 #define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 #define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 #define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 #define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A #define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B #define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C #define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D #define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E #define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F #define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 #define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 #define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 #define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 #define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 #define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 #define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A #define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D #define GL_MAX_MESH_VIEWS_NV 0x9557 #define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF #define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 #define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B #define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C #define GL_MESH_WORK_GROUP_SIZE_NV 0x953E #define GL_TASK_WORK_GROUP_SIZE_NV 0x953F #define GL_MESH_VERTICES_OUT_NV 0x9579 #define GL_MESH_PRIMITIVES_OUT_NV 0x957A #define GL_MESH_OUTPUT_TYPE_NV 0x957B #define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C #define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D #define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 #define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 #define GL_MESH_SHADER_BIT_NV 0x00000040 #define GL_TASK_SHADER_BIT_NV 0x00000080 #define GL_MESH_SUBROUTINE_NV 0x957C #define GL_TASK_SUBROUTINE_NV 0x957D #define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E #define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #endif /* GL_NV_mesh_shader */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_CLOSE_PATH_NV 0x00 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_BOLD_BIT_NV 0x01 #define GL_ITALIC_BIT_NV 0x02 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RELATIVE_RECT_NV 0xF7 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_PATH_PROJECTION_NV 0x1701 #define GL_PATH_MODELVIEW_NV 0x1700 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 #define GL_FRAGMENT_INPUT_NV 0x936D typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); #endif /* GL_NV_path_rendering */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #endif /* GL_NV_path_rendering_shared_edge */ #ifndef GL_NV_primitive_shading_rate #define GL_NV_primitive_shading_rate 1 #define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 #define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 #endif /* GL_NV_primitive_shading_rate */ #ifndef GL_NV_representative_fragment_test #define GL_NV_representative_fragment_test 1 #define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F #endif /* GL_NV_representative_fragment_test */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); #endif /* GL_NV_sample_locations */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #endif /* GL_NV_sample_mask_override_coverage */ #ifndef GL_NV_scissor_exclusive #define GL_NV_scissor_exclusive 1 #define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 #define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); #endif /* GL_NV_scissor_exclusive */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #endif /* GL_NV_shader_atomic_counters */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #endif /* GL_NV_shader_atomic_float */ #ifndef GL_NV_shader_atomic_float64 #define GL_NV_shader_atomic_float64 1 #endif /* GL_NV_shader_atomic_float64 */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #endif /* GL_NV_shader_atomic_fp16_vector */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #endif /* GL_NV_shader_atomic_int64 */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); #endif /* GL_NV_shader_buffer_load */ #ifndef GL_NV_shader_buffer_store #define GL_NV_shader_buffer_store 1 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 #endif /* GL_NV_shader_buffer_store */ #ifndef GL_NV_shader_subgroup_partitioned #define GL_NV_shader_subgroup_partitioned 1 #define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 #endif /* GL_NV_shader_subgroup_partitioned */ #ifndef GL_NV_shader_texture_footprint #define GL_NV_shader_texture_footprint 1 #endif /* GL_NV_shader_texture_footprint */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #endif /* GL_NV_shader_thread_group */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #endif /* GL_NV_shader_thread_shuffle */ #ifndef GL_NV_shading_rate_image #define GL_NV_shading_rate_image 1 #define GL_SHADING_RATE_IMAGE_NV 0x9563 #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); #endif /* GL_NV_shading_rate_image */ #ifndef GL_NV_stereo_view_rendering #define GL_NV_stereo_view_rendering 1 #endif /* GL_NV_stereo_view_rendering */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); #endif /* GL_NV_texture_barrier */ #ifndef GL_NV_texture_rectangle_compressed #define GL_NV_texture_rectangle_compressed 1 #endif /* GL_NV_texture_rectangle_compressed */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #endif /* GL_NV_uniform_buffer_unified_memory */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #endif /* GL_NV_viewport_array2 */ #ifndef GL_NV_viewport_swizzle #define GL_NV_viewport_swizzle 1 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #endif /* GL_NV_viewport_swizzle */ #ifndef GL_OVR_multiview #define GL_OVR_multiview 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_MAX_VIEWS_OVR 0x9631 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #endif /* GL_OVR_multiview */ #ifndef GL_OVR_multiview2 #define GL_OVR_multiview2 1 #endif /* GL_OVR_multiview2 */ #ifdef __cplusplus } #endif #endif #ifndef GL3W_API #define GL3W_API #endif #ifndef __gl_h_ #define __gl_h_ #endif #ifdef __cplusplus extern "C" { #endif #define GL3W_OK 0 #define GL3W_ERROR_INIT -1 #define GL3W_ERROR_LIBRARY_OPEN -2 #define GL3W_ERROR_OPENGL_VERSION -3 typedef void (*GL3WglProc)(void); typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc); /* gl3w api */ GL3W_API int imgl3wInit(void); GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc); GL3W_API int imgl3wIsSupported(int major, int minor); GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc); /* gl3w internal state */ union GL3WProcs { GL3WglProc ptr[659]; struct { PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram; PFNGLACTIVETEXTUREPROC ActiveTexture; PFNGLATTACHSHADERPROC AttachShader; PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; PFNGLBEGINQUERYPROC BeginQuery; PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed; PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; PFNGLBINDBUFFERPROC BindBuffer; PFNGLBINDBUFFERBASEPROC BindBufferBase; PFNGLBINDBUFFERRANGEPROC BindBufferRange; PFNGLBINDBUFFERSBASEPROC BindBuffersBase; PFNGLBINDBUFFERSRANGEPROC BindBuffersRange; PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; PFNGLBINDIMAGETEXTUREPROC BindImageTexture; PFNGLBINDIMAGETEXTURESPROC BindImageTextures; PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline; PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; PFNGLBINDSAMPLERPROC BindSampler; PFNGLBINDSAMPLERSPROC BindSamplers; PFNGLBINDTEXTUREPROC BindTexture; PFNGLBINDTEXTUREUNITPROC BindTextureUnit; PFNGLBINDTEXTURESPROC BindTextures; PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; PFNGLBINDVERTEXARRAYPROC BindVertexArray; PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer; PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers; PFNGLBLENDCOLORPROC BlendColor; PFNGLBLENDEQUATIONPROC BlendEquation; PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; PFNGLBLENDEQUATIONIPROC BlendEquationi; PFNGLBLENDFUNCPROC BlendFunc; PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; PFNGLBLENDFUNCIPROC BlendFunci; PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer; PFNGLBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer; PFNGLBUFFERDATAPROC BufferData; PFNGLBUFFERSTORAGEPROC BufferStorage; PFNGLBUFFERSUBDATAPROC BufferSubData; PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus; PFNGLCLAMPCOLORPROC ClampColor; PFNGLCLEARPROC Clear; PFNGLCLEARBUFFERDATAPROC ClearBufferData; PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData; PFNGLCLEARBUFFERFIPROC ClearBufferfi; PFNGLCLEARBUFFERFVPROC ClearBufferfv; PFNGLCLEARBUFFERIVPROC ClearBufferiv; PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; PFNGLCLEARCOLORPROC ClearColor; PFNGLCLEARDEPTHPROC ClearDepth; PFNGLCLEARDEPTHFPROC ClearDepthf; PFNGLCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData; PFNGLCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv; PFNGLCLEARSTENCILPROC ClearStencil; PFNGLCLEARTEXIMAGEPROC ClearTexImage; PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage; PFNGLCLIENTWAITSYNCPROC ClientWaitSync; PFNGLCLIPCONTROLPROC ClipControl; PFNGLCOLORMASKPROC ColorMask; PFNGLCOLORMASKIPROC ColorMaski; PFNGLCOMPILESHADERPROC CompileShader; PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D; PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData; PFNGLCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData; PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; PFNGLCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D; PFNGLCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D; PFNGLCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D; PFNGLCREATEBUFFERSPROC CreateBuffers; PFNGLCREATEFRAMEBUFFERSPROC CreateFramebuffers; PFNGLCREATEPROGRAMPROC CreateProgram; PFNGLCREATEPROGRAMPIPELINESPROC CreateProgramPipelines; PFNGLCREATEQUERIESPROC CreateQueries; PFNGLCREATERENDERBUFFERSPROC CreateRenderbuffers; PFNGLCREATESAMPLERSPROC CreateSamplers; PFNGLCREATESHADERPROC CreateShader; PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv; PFNGLCREATETEXTURESPROC CreateTextures; PFNGLCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks; PFNGLCREATEVERTEXARRAYSPROC CreateVertexArrays; PFNGLCULLFACEPROC CullFace; PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; PFNGLDELETEBUFFERSPROC DeleteBuffers; PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; PFNGLDELETEPROGRAMPROC DeleteProgram; PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; PFNGLDELETEQUERIESPROC DeleteQueries; PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; PFNGLDELETESAMPLERSPROC DeleteSamplers; PFNGLDELETESHADERPROC DeleteShader; PFNGLDELETESYNCPROC DeleteSync; PFNGLDELETETEXTURESPROC DeleteTextures; PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; PFNGLDEPTHFUNCPROC DepthFunc; PFNGLDEPTHMASKPROC DepthMask; PFNGLDEPTHRANGEPROC DepthRange; PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv; PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed; PFNGLDEPTHRANGEFPROC DepthRangef; PFNGLDETACHSHADERPROC DetachShader; PFNGLDISABLEPROC Disable; PFNGLDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib; PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; PFNGLDISABLEIPROC Disablei; PFNGLDISPATCHCOMPUTEPROC DispatchCompute; PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; PFNGLDRAWARRAYSPROC DrawArrays; PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect; PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; PFNGLDRAWBUFFERPROC DrawBuffer; PFNGLDRAWBUFFERSPROC DrawBuffers; PFNGLDRAWELEMENTSPROC DrawElements; PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; PFNGLENABLEPROC Enable; PFNGLENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib; PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; PFNGLENABLEIPROC Enablei; PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; PFNGLENDQUERYPROC EndQuery; PFNGLENDQUERYINDEXEDPROC EndQueryIndexed; PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; PFNGLFENCESYNCPROC FenceSync; PFNGLFINISHPROC Finish; PFNGLFLUSHPROC Flush; PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange; PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; PFNGLFRAMEBUFFERPARAMETERIMESAPROC FramebufferParameteriMESA; PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; PFNGLFRONTFACEPROC FrontFace; PFNGLGENBUFFERSPROC GenBuffers; PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines; PFNGLGENQUERIESPROC GenQueries; PFNGLGENRENDERBUFFERSPROC GenRenderbuffers; PFNGLGENSAMPLERSPROC GenSamplers; PFNGLGENTEXTURESPROC GenTextures; PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; PFNGLGENVERTEXARRAYSPROC GenVertexArrays; PFNGLGENERATEMIPMAPPROC GenerateMipmap; PFNGLGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; PFNGLGETBOOLEANI_VPROC GetBooleani_v; PFNGLGETBOOLEANVPROC GetBooleanv; PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage; PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; PFNGLGETDOUBLEI_VPROC GetDoublei_v; PFNGLGETDOUBLEVPROC GetDoublev; PFNGLGETERRORPROC GetError; PFNGLGETFLOATI_VPROC GetFloati_v; PFNGLGETFLOATVPROC GetFloatv; PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex; PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC GetFramebufferParameterivMESA; PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; PFNGLGETINTEGER64I_VPROC GetInteger64i_v; PFNGLGETINTEGER64VPROC GetInteger64v; PFNGLGETINTEGERI_VPROC GetIntegeri_v; PFNGLGETINTEGERVPROC GetIntegerv; PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v; PFNGLGETINTERNALFORMATIVPROC GetInternalformativ; PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v; PFNGLGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv; PFNGLGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv; PFNGLGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv; PFNGLGETOBJECTLABELPROC GetObjectLabel; PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; PFNGLGETPOINTERVPROC GetPointerv; PFNGLGETPROGRAMBINARYPROC GetProgramBinary; PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv; PFNGLGETPROGRAMIVPROC GetProgramiv; PFNGLGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v; PFNGLGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv; PFNGLGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v; PFNGLGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv; PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv; PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v; PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv; PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv; PFNGLGETQUERYIVPROC GetQueryiv; PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; PFNGLGETSHADERSOURCEPROC GetShaderSource; PFNGLGETSHADERIVPROC GetShaderiv; PFNGLGETSTRINGPROC GetString; PFNGLGETSTRINGIPROC GetStringi; PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; PFNGLGETSYNCIVPROC GetSynciv; PFNGLGETTEXIMAGEPROC GetTexImage; PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; PFNGLGETTEXTUREIMAGEPROC GetTextureImage; PFNGLGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv; PFNGLGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv; PFNGLGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv; PFNGLGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv; PFNGLGETTEXTUREPARAMETERFVPROC GetTextureParameterfv; PFNGLGETTEXTUREPARAMETERIVPROC GetTextureParameteriv; PFNGLGETTEXTURESUBIMAGEPROC GetTextureSubImage; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; PFNGLGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v; PFNGLGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v; PFNGLGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv; PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; PFNGLGETUNIFORMINDICESPROC GetUniformIndices; PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; PFNGLGETUNIFORMDVPROC GetUniformdv; PFNGLGETUNIFORMFVPROC GetUniformfv; PFNGLGETUNIFORMIVPROC GetUniformiv; PFNGLGETUNIFORMUIVPROC GetUniformuiv; PFNGLGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv; PFNGLGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv; PFNGLGETVERTEXARRAYIVPROC GetVertexArrayiv; PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv; PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv; PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; PFNGLGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage; PFNGLGETNTEXIMAGEPROC GetnTexImage; PFNGLGETNUNIFORMDVPROC GetnUniformdv; PFNGLGETNUNIFORMFVPROC GetnUniformfv; PFNGLGETNUNIFORMIVPROC GetnUniformiv; PFNGLGETNUNIFORMUIVPROC GetnUniformuiv; PFNGLHINTPROC Hint; PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData; PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData; PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage; PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; PFNGLISBUFFERPROC IsBuffer; PFNGLISENABLEDPROC IsEnabled; PFNGLISENABLEDIPROC IsEnabledi; PFNGLISFRAMEBUFFERPROC IsFramebuffer; PFNGLISPROGRAMPROC IsProgram; PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline; PFNGLISQUERYPROC IsQuery; PFNGLISRENDERBUFFERPROC IsRenderbuffer; PFNGLISSAMPLERPROC IsSampler; PFNGLISSHADERPROC IsShader; PFNGLISSYNCPROC IsSync; PFNGLISTEXTUREPROC IsTexture; PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback; PFNGLISVERTEXARRAYPROC IsVertexArray; PFNGLLINEWIDTHPROC LineWidth; PFNGLLINKPROGRAMPROC LinkProgram; PFNGLLOGICOPPROC LogicOp; PFNGLMAPBUFFERPROC MapBuffer; PFNGLMAPBUFFERRANGEPROC MapBufferRange; PFNGLMAPNAMEDBUFFERPROC MapNamedBuffer; PFNGLMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange; PFNGLMEMORYBARRIERPROC MemoryBarrier; PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; PFNGLMINSAMPLESHADINGPROC MinSampleShading; PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC MultiDrawArraysIndirectCount; PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC MultiDrawElementsIndirectCount; PFNGLNAMEDBUFFERDATAPROC NamedBufferData; PFNGLNAMEDBUFFERSTORAGEPROC NamedBufferStorage; PFNGLNAMEDBUFFERSUBDATAPROC NamedBufferSubData; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer; PFNGLNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample; PFNGLOBJECTLABELPROC ObjectLabel; PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; PFNGLPATCHPARAMETERFVPROC PatchParameterfv; PFNGLPATCHPARAMETERIPROC PatchParameteri; PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; PFNGLPIXELSTOREFPROC PixelStoref; PFNGLPIXELSTOREIPROC PixelStorei; PFNGLPOINTPARAMETERFPROC PointParameterf; PFNGLPOINTPARAMETERFVPROC PointParameterfv; PFNGLPOINTPARAMETERIPROC PointParameteri; PFNGLPOINTPARAMETERIVPROC PointParameteriv; PFNGLPOINTSIZEPROC PointSize; PFNGLPOLYGONMODEPROC PolygonMode; PFNGLPOLYGONOFFSETPROC PolygonOffset; PFNGLPOLYGONOFFSETCLAMPPROC PolygonOffsetClamp; PFNGLPOPDEBUGGROUPPROC PopDebugGroup; PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; PFNGLPROGRAMBINARYPROC ProgramBinary; PFNGLPROGRAMPARAMETERIPROC ProgramParameteri; PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d; PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv; PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f; PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv; PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i; PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv; PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui; PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d; PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv; PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f; PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv; PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i; PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv; PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui; PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d; PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv; PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f; PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv; PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i; PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv; PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui; PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d; PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv; PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f; PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv; PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i; PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv; PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui; PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; PFNGLPROVOKINGVERTEXPROC ProvokingVertex; PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; PFNGLQUERYCOUNTERPROC QueryCounter; PFNGLREADBUFFERPROC ReadBuffer; PFNGLREADPIXELSPROC ReadPixels; PFNGLREADNPIXELSPROC ReadnPixels; PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; PFNGLSAMPLECOVERAGEPROC SampleCoverage; PFNGLSAMPLEMASKIPROC SampleMaski; PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv; PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; PFNGLSAMPLERPARAMETERFPROC SamplerParameterf; PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv; PFNGLSAMPLERPARAMETERIPROC SamplerParameteri; PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv; PFNGLSCISSORPROC Scissor; PFNGLSCISSORARRAYVPROC ScissorArrayv; PFNGLSCISSORINDEXEDPROC ScissorIndexed; PFNGLSCISSORINDEXEDVPROC ScissorIndexedv; PFNGLSHADERBINARYPROC ShaderBinary; PFNGLSHADERSOURCEPROC ShaderSource; PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; PFNGLSPECIALIZESHADERPROC SpecializeShader; PFNGLSTENCILFUNCPROC StencilFunc; PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate; PFNGLSTENCILMASKPROC StencilMask; PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate; PFNGLSTENCILOPPROC StencilOp; PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; PFNGLTEXBUFFERPROC TexBuffer; PFNGLTEXBUFFERRANGEPROC TexBufferRange; PFNGLTEXIMAGE1DPROC TexImage1D; PFNGLTEXIMAGE2DPROC TexImage2D; PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; PFNGLTEXIMAGE3DPROC TexImage3D; PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; PFNGLTEXPARAMETERIIVPROC TexParameterIiv; PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; PFNGLTEXPARAMETERFPROC TexParameterf; PFNGLTEXPARAMETERFVPROC TexParameterfv; PFNGLTEXPARAMETERIPROC TexParameteri; PFNGLTEXPARAMETERIVPROC TexParameteriv; PFNGLTEXSTORAGE1DPROC TexStorage1D; PFNGLTEXSTORAGE2DPROC TexStorage2D; PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; PFNGLTEXSTORAGE3DPROC TexStorage3D; PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; PFNGLTEXTUREBARRIERPROC TextureBarrier; PFNGLTEXTUREBUFFERPROC TextureBuffer; PFNGLTEXTUREBUFFERRANGEPROC TextureBufferRange; PFNGLTEXTUREPARAMETERIIVPROC TextureParameterIiv; PFNGLTEXTUREPARAMETERIUIVPROC TextureParameterIuiv; PFNGLTEXTUREPARAMETERFPROC TextureParameterf; PFNGLTEXTUREPARAMETERFVPROC TextureParameterfv; PFNGLTEXTUREPARAMETERIPROC TextureParameteri; PFNGLTEXTUREPARAMETERIVPROC TextureParameteriv; PFNGLTEXTURESTORAGE1DPROC TextureStorage1D; PFNGLTEXTURESTORAGE2DPROC TextureStorage2D; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample; PFNGLTEXTURESTORAGE3DPROC TextureStorage3D; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample; PFNGLTEXTURESUBIMAGE1DPROC TextureSubImage1D; PFNGLTEXTURESUBIMAGE2DPROC TextureSubImage2D; PFNGLTEXTURESUBIMAGE3DPROC TextureSubImage3D; PFNGLTEXTUREVIEWPROC TextureView; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange; PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; PFNGLUNIFORM1DPROC Uniform1d; PFNGLUNIFORM1DVPROC Uniform1dv; PFNGLUNIFORM1FPROC Uniform1f; PFNGLUNIFORM1FVPROC Uniform1fv; PFNGLUNIFORM1IPROC Uniform1i; PFNGLUNIFORM1IVPROC Uniform1iv; PFNGLUNIFORM1UIPROC Uniform1ui; PFNGLUNIFORM1UIVPROC Uniform1uiv; PFNGLUNIFORM2DPROC Uniform2d; PFNGLUNIFORM2DVPROC Uniform2dv; PFNGLUNIFORM2FPROC Uniform2f; PFNGLUNIFORM2FVPROC Uniform2fv; PFNGLUNIFORM2IPROC Uniform2i; PFNGLUNIFORM2IVPROC Uniform2iv; PFNGLUNIFORM2UIPROC Uniform2ui; PFNGLUNIFORM2UIVPROC Uniform2uiv; PFNGLUNIFORM3DPROC Uniform3d; PFNGLUNIFORM3DVPROC Uniform3dv; PFNGLUNIFORM3FPROC Uniform3f; PFNGLUNIFORM3FVPROC Uniform3fv; PFNGLUNIFORM3IPROC Uniform3i; PFNGLUNIFORM3IVPROC Uniform3iv; PFNGLUNIFORM3UIPROC Uniform3ui; PFNGLUNIFORM3UIVPROC Uniform3uiv; PFNGLUNIFORM4DPROC Uniform4d; PFNGLUNIFORM4DVPROC Uniform4dv; PFNGLUNIFORM4FPROC Uniform4f; PFNGLUNIFORM4FVPROC Uniform4fv; PFNGLUNIFORM4IPROC Uniform4i; PFNGLUNIFORM4IVPROC Uniform4iv; PFNGLUNIFORM4UIPROC Uniform4ui; PFNGLUNIFORM4UIVPROC Uniform4uiv; PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv; PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv; PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv; PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; PFNGLUNMAPBUFFERPROC UnmapBuffer; PFNGLUNMAPNAMEDBUFFERPROC UnmapNamedBuffer; PFNGLUSEPROGRAMPROC UseProgram; PFNGLUSEPROGRAMSTAGESPROC UseProgramStages; PFNGLVALIDATEPROGRAMPROC ValidateProgram; PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; PFNGLVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding; PFNGLVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat; PFNGLVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat; PFNGLVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat; PFNGLVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor; PFNGLVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer; PFNGLVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer; PFNGLVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers; PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv; PFNGLVERTEXATTRIB1FPROC VertexAttrib1f; PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv; PFNGLVERTEXATTRIB1SPROC VertexAttrib1s; PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv; PFNGLVERTEXATTRIB2DPROC VertexAttrib2d; PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv; PFNGLVERTEXATTRIB2FPROC VertexAttrib2f; PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv; PFNGLVERTEXATTRIB2SPROC VertexAttrib2s; PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv; PFNGLVERTEXATTRIB3DPROC VertexAttrib3d; PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv; PFNGLVERTEXATTRIB3FPROC VertexAttrib3f; PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv; PFNGLVERTEXATTRIB3SPROC VertexAttrib3s; PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv; PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv; PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub; PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv; PFNGLVERTEXATTRIB4DPROC VertexAttrib4d; PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv; PFNGLVERTEXATTRIB4FPROC VertexAttrib4f; PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv; PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv; PFNGLVERTEXATTRIB4SPROC VertexAttrib4s; PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv; PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv; PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv; PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding; PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor; PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat; PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat; PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d; PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv; PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d; PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv; PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d; PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv; PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d; PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv; PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat; PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui; PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui; PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui; PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui; PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor; PFNGLVIEWPORTPROC Viewport; PFNGLVIEWPORTARRAYVPROC ViewportArrayv; PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf; PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv; PFNGLWAITSYNCPROC WaitSync; } gl; }; GL3W_API extern union GL3WProcs gl3wProcs; /* OpenGL functions */ #define glActiveShaderProgram gl3wProcs.gl.ActiveShaderProgram #define glActiveTexture gl3wProcs.gl.ActiveTexture #define glAttachShader gl3wProcs.gl.AttachShader #define glBeginConditionalRender gl3wProcs.gl.BeginConditionalRender #define glBeginQuery gl3wProcs.gl.BeginQuery #define glBeginQueryIndexed gl3wProcs.gl.BeginQueryIndexed #define glBeginTransformFeedback gl3wProcs.gl.BeginTransformFeedback #define glBindAttribLocation gl3wProcs.gl.BindAttribLocation #define glBindBuffer gl3wProcs.gl.BindBuffer #define glBindBufferBase gl3wProcs.gl.BindBufferBase #define glBindBufferRange gl3wProcs.gl.BindBufferRange #define glBindBuffersBase gl3wProcs.gl.BindBuffersBase #define glBindBuffersRange gl3wProcs.gl.BindBuffersRange #define glBindFragDataLocation gl3wProcs.gl.BindFragDataLocation #define glBindFragDataLocationIndexed gl3wProcs.gl.BindFragDataLocationIndexed #define glBindFramebuffer gl3wProcs.gl.BindFramebuffer #define glBindImageTexture gl3wProcs.gl.BindImageTexture #define glBindImageTextures gl3wProcs.gl.BindImageTextures #define glBindProgramPipeline gl3wProcs.gl.BindProgramPipeline #define glBindRenderbuffer gl3wProcs.gl.BindRenderbuffer #define glBindSampler gl3wProcs.gl.BindSampler #define glBindSamplers gl3wProcs.gl.BindSamplers #define glBindTexture gl3wProcs.gl.BindTexture #define glBindTextureUnit gl3wProcs.gl.BindTextureUnit #define glBindTextures gl3wProcs.gl.BindTextures #define glBindTransformFeedback gl3wProcs.gl.BindTransformFeedback #define glBindVertexArray gl3wProcs.gl.BindVertexArray #define glBindVertexBuffer gl3wProcs.gl.BindVertexBuffer #define glBindVertexBuffers gl3wProcs.gl.BindVertexBuffers #define glBlendColor gl3wProcs.gl.BlendColor #define glBlendEquation gl3wProcs.gl.BlendEquation #define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate #define glBlendEquationSeparatei gl3wProcs.gl.BlendEquationSeparatei #define glBlendEquationi gl3wProcs.gl.BlendEquationi #define glBlendFunc gl3wProcs.gl.BlendFunc #define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate #define glBlendFuncSeparatei gl3wProcs.gl.BlendFuncSeparatei #define glBlendFunci gl3wProcs.gl.BlendFunci #define glBlitFramebuffer gl3wProcs.gl.BlitFramebuffer #define glBlitNamedFramebuffer gl3wProcs.gl.BlitNamedFramebuffer #define glBufferData gl3wProcs.gl.BufferData #define glBufferStorage gl3wProcs.gl.BufferStorage #define glBufferSubData gl3wProcs.gl.BufferSubData #define glCheckFramebufferStatus gl3wProcs.gl.CheckFramebufferStatus #define glCheckNamedFramebufferStatus gl3wProcs.gl.CheckNamedFramebufferStatus #define glClampColor gl3wProcs.gl.ClampColor #define glClear gl3wProcs.gl.Clear #define glClearBufferData gl3wProcs.gl.ClearBufferData #define glClearBufferSubData gl3wProcs.gl.ClearBufferSubData #define glClearBufferfi gl3wProcs.gl.ClearBufferfi #define glClearBufferfv gl3wProcs.gl.ClearBufferfv #define glClearBufferiv gl3wProcs.gl.ClearBufferiv #define glClearBufferuiv gl3wProcs.gl.ClearBufferuiv #define glClearColor gl3wProcs.gl.ClearColor #define glClearDepth gl3wProcs.gl.ClearDepth #define glClearDepthf gl3wProcs.gl.ClearDepthf #define glClearNamedBufferData gl3wProcs.gl.ClearNamedBufferData #define glClearNamedBufferSubData gl3wProcs.gl.ClearNamedBufferSubData #define glClearNamedFramebufferfi gl3wProcs.gl.ClearNamedFramebufferfi #define glClearNamedFramebufferfv gl3wProcs.gl.ClearNamedFramebufferfv #define glClearNamedFramebufferiv gl3wProcs.gl.ClearNamedFramebufferiv #define glClearNamedFramebufferuiv gl3wProcs.gl.ClearNamedFramebufferuiv #define glClearStencil gl3wProcs.gl.ClearStencil #define glClearTexImage gl3wProcs.gl.ClearTexImage #define glClearTexSubImage gl3wProcs.gl.ClearTexSubImage #define glClientWaitSync gl3wProcs.gl.ClientWaitSync #define glClipControl gl3wProcs.gl.ClipControl #define glColorMask gl3wProcs.gl.ColorMask #define glColorMaski gl3wProcs.gl.ColorMaski #define glCompileShader gl3wProcs.gl.CompileShader #define glCompressedTexImage1D gl3wProcs.gl.CompressedTexImage1D #define glCompressedTexImage2D gl3wProcs.gl.CompressedTexImage2D #define glCompressedTexImage3D gl3wProcs.gl.CompressedTexImage3D #define glCompressedTexSubImage1D gl3wProcs.gl.CompressedTexSubImage1D #define glCompressedTexSubImage2D gl3wProcs.gl.CompressedTexSubImage2D #define glCompressedTexSubImage3D gl3wProcs.gl.CompressedTexSubImage3D #define glCompressedTextureSubImage1D gl3wProcs.gl.CompressedTextureSubImage1D #define glCompressedTextureSubImage2D gl3wProcs.gl.CompressedTextureSubImage2D #define glCompressedTextureSubImage3D gl3wProcs.gl.CompressedTextureSubImage3D #define glCopyBufferSubData gl3wProcs.gl.CopyBufferSubData #define glCopyImageSubData gl3wProcs.gl.CopyImageSubData #define glCopyNamedBufferSubData gl3wProcs.gl.CopyNamedBufferSubData #define glCopyTexImage1D gl3wProcs.gl.CopyTexImage1D #define glCopyTexImage2D gl3wProcs.gl.CopyTexImage2D #define glCopyTexSubImage1D gl3wProcs.gl.CopyTexSubImage1D #define glCopyTexSubImage2D gl3wProcs.gl.CopyTexSubImage2D #define glCopyTexSubImage3D gl3wProcs.gl.CopyTexSubImage3D #define glCopyTextureSubImage1D gl3wProcs.gl.CopyTextureSubImage1D #define glCopyTextureSubImage2D gl3wProcs.gl.CopyTextureSubImage2D #define glCopyTextureSubImage3D gl3wProcs.gl.CopyTextureSubImage3D #define glCreateBuffers gl3wProcs.gl.CreateBuffers #define glCreateFramebuffers gl3wProcs.gl.CreateFramebuffers #define glCreateProgram gl3wProcs.gl.CreateProgram #define glCreateProgramPipelines gl3wProcs.gl.CreateProgramPipelines #define glCreateQueries gl3wProcs.gl.CreateQueries #define glCreateRenderbuffers gl3wProcs.gl.CreateRenderbuffers #define glCreateSamplers gl3wProcs.gl.CreateSamplers #define glCreateShader gl3wProcs.gl.CreateShader #define glCreateShaderProgramv gl3wProcs.gl.CreateShaderProgramv #define glCreateTextures gl3wProcs.gl.CreateTextures #define glCreateTransformFeedbacks gl3wProcs.gl.CreateTransformFeedbacks #define glCreateVertexArrays gl3wProcs.gl.CreateVertexArrays #define glCullFace gl3wProcs.gl.CullFace #define glDebugMessageCallback gl3wProcs.gl.DebugMessageCallback #define glDebugMessageControl gl3wProcs.gl.DebugMessageControl #define glDebugMessageInsert gl3wProcs.gl.DebugMessageInsert #define glDeleteBuffers gl3wProcs.gl.DeleteBuffers #define glDeleteFramebuffers gl3wProcs.gl.DeleteFramebuffers #define glDeleteProgram gl3wProcs.gl.DeleteProgram #define glDeleteProgramPipelines gl3wProcs.gl.DeleteProgramPipelines #define glDeleteQueries gl3wProcs.gl.DeleteQueries #define glDeleteRenderbuffers gl3wProcs.gl.DeleteRenderbuffers #define glDeleteSamplers gl3wProcs.gl.DeleteSamplers #define glDeleteShader gl3wProcs.gl.DeleteShader #define glDeleteSync gl3wProcs.gl.DeleteSync #define glDeleteTextures gl3wProcs.gl.DeleteTextures #define glDeleteTransformFeedbacks gl3wProcs.gl.DeleteTransformFeedbacks #define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays #define glDepthFunc gl3wProcs.gl.DepthFunc #define glDepthMask gl3wProcs.gl.DepthMask #define glDepthRange gl3wProcs.gl.DepthRange #define glDepthRangeArrayv gl3wProcs.gl.DepthRangeArrayv #define glDepthRangeIndexed gl3wProcs.gl.DepthRangeIndexed #define glDepthRangef gl3wProcs.gl.DepthRangef #define glDetachShader gl3wProcs.gl.DetachShader #define glDisable gl3wProcs.gl.Disable #define glDisableVertexArrayAttrib gl3wProcs.gl.DisableVertexArrayAttrib #define glDisableVertexAttribArray gl3wProcs.gl.DisableVertexAttribArray #define glDisablei gl3wProcs.gl.Disablei #define glDispatchCompute gl3wProcs.gl.DispatchCompute #define glDispatchComputeIndirect gl3wProcs.gl.DispatchComputeIndirect #define glDrawArrays gl3wProcs.gl.DrawArrays #define glDrawArraysIndirect gl3wProcs.gl.DrawArraysIndirect #define glDrawArraysInstanced gl3wProcs.gl.DrawArraysInstanced #define glDrawArraysInstancedBaseInstance gl3wProcs.gl.DrawArraysInstancedBaseInstance #define glDrawBuffer gl3wProcs.gl.DrawBuffer #define glDrawBuffers gl3wProcs.gl.DrawBuffers #define glDrawElements gl3wProcs.gl.DrawElements #define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex #define glDrawElementsIndirect gl3wProcs.gl.DrawElementsIndirect #define glDrawElementsInstanced gl3wProcs.gl.DrawElementsInstanced #define glDrawElementsInstancedBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseInstance #define glDrawElementsInstancedBaseVertex gl3wProcs.gl.DrawElementsInstancedBaseVertex #define glDrawElementsInstancedBaseVertexBaseInstance gl3wProcs.gl.DrawElementsInstancedBaseVertexBaseInstance #define glDrawRangeElements gl3wProcs.gl.DrawRangeElements #define glDrawRangeElementsBaseVertex gl3wProcs.gl.DrawRangeElementsBaseVertex #define glDrawTransformFeedback gl3wProcs.gl.DrawTransformFeedback #define glDrawTransformFeedbackInstanced gl3wProcs.gl.DrawTransformFeedbackInstanced #define glDrawTransformFeedbackStream gl3wProcs.gl.DrawTransformFeedbackStream #define glDrawTransformFeedbackStreamInstanced gl3wProcs.gl.DrawTransformFeedbackStreamInstanced #define glEnable gl3wProcs.gl.Enable #define glEnableVertexArrayAttrib gl3wProcs.gl.EnableVertexArrayAttrib #define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray #define glEnablei gl3wProcs.gl.Enablei #define glEndConditionalRender gl3wProcs.gl.EndConditionalRender #define glEndQuery gl3wProcs.gl.EndQuery #define glEndQueryIndexed gl3wProcs.gl.EndQueryIndexed #define glEndTransformFeedback gl3wProcs.gl.EndTransformFeedback #define glFenceSync gl3wProcs.gl.FenceSync #define glFinish gl3wProcs.gl.Finish #define glFlush gl3wProcs.gl.Flush #define glFlushMappedBufferRange gl3wProcs.gl.FlushMappedBufferRange #define glFlushMappedNamedBufferRange gl3wProcs.gl.FlushMappedNamedBufferRange #define glFramebufferParameteri gl3wProcs.gl.FramebufferParameteri #define glFramebufferParameteriMESA gl3wProcs.gl.FramebufferParameteriMESA #define glFramebufferRenderbuffer gl3wProcs.gl.FramebufferRenderbuffer #define glFramebufferTexture gl3wProcs.gl.FramebufferTexture #define glFramebufferTexture1D gl3wProcs.gl.FramebufferTexture1D #define glFramebufferTexture2D gl3wProcs.gl.FramebufferTexture2D #define glFramebufferTexture3D gl3wProcs.gl.FramebufferTexture3D #define glFramebufferTextureLayer gl3wProcs.gl.FramebufferTextureLayer #define glFrontFace gl3wProcs.gl.FrontFace #define glGenBuffers gl3wProcs.gl.GenBuffers #define glGenFramebuffers gl3wProcs.gl.GenFramebuffers #define glGenProgramPipelines gl3wProcs.gl.GenProgramPipelines #define glGenQueries gl3wProcs.gl.GenQueries #define glGenRenderbuffers gl3wProcs.gl.GenRenderbuffers #define glGenSamplers gl3wProcs.gl.GenSamplers #define glGenTextures gl3wProcs.gl.GenTextures #define glGenTransformFeedbacks gl3wProcs.gl.GenTransformFeedbacks #define glGenVertexArrays gl3wProcs.gl.GenVertexArrays #define glGenerateMipmap gl3wProcs.gl.GenerateMipmap #define glGenerateTextureMipmap gl3wProcs.gl.GenerateTextureMipmap #define glGetActiveAtomicCounterBufferiv gl3wProcs.gl.GetActiveAtomicCounterBufferiv #define glGetActiveAttrib gl3wProcs.gl.GetActiveAttrib #define glGetActiveSubroutineName gl3wProcs.gl.GetActiveSubroutineName #define glGetActiveSubroutineUniformName gl3wProcs.gl.GetActiveSubroutineUniformName #define glGetActiveSubroutineUniformiv gl3wProcs.gl.GetActiveSubroutineUniformiv #define glGetActiveUniform gl3wProcs.gl.GetActiveUniform #define glGetActiveUniformBlockName gl3wProcs.gl.GetActiveUniformBlockName #define glGetActiveUniformBlockiv gl3wProcs.gl.GetActiveUniformBlockiv #define glGetActiveUniformName gl3wProcs.gl.GetActiveUniformName #define glGetActiveUniformsiv gl3wProcs.gl.GetActiveUniformsiv #define glGetAttachedShaders gl3wProcs.gl.GetAttachedShaders #define glGetAttribLocation gl3wProcs.gl.GetAttribLocation #define glGetBooleani_v gl3wProcs.gl.GetBooleani_v #define glGetBooleanv gl3wProcs.gl.GetBooleanv #define glGetBufferParameteri64v gl3wProcs.gl.GetBufferParameteri64v #define glGetBufferParameteriv gl3wProcs.gl.GetBufferParameteriv #define glGetBufferPointerv gl3wProcs.gl.GetBufferPointerv #define glGetBufferSubData gl3wProcs.gl.GetBufferSubData #define glGetCompressedTexImage gl3wProcs.gl.GetCompressedTexImage #define glGetCompressedTextureImage gl3wProcs.gl.GetCompressedTextureImage #define glGetCompressedTextureSubImage gl3wProcs.gl.GetCompressedTextureSubImage #define glGetDebugMessageLog gl3wProcs.gl.GetDebugMessageLog #define glGetDoublei_v gl3wProcs.gl.GetDoublei_v #define glGetDoublev gl3wProcs.gl.GetDoublev #define glGetError gl3wProcs.gl.GetError #define glGetFloati_v gl3wProcs.gl.GetFloati_v #define glGetFloatv gl3wProcs.gl.GetFloatv #define glGetFragDataIndex gl3wProcs.gl.GetFragDataIndex #define glGetFragDataLocation gl3wProcs.gl.GetFragDataLocation #define glGetFramebufferAttachmentParameteriv gl3wProcs.gl.GetFramebufferAttachmentParameteriv #define glGetFramebufferParameteriv gl3wProcs.gl.GetFramebufferParameteriv #define glGetFramebufferParameterivMESA gl3wProcs.gl.GetFramebufferParameterivMESA #define glGetGraphicsResetStatus gl3wProcs.gl.GetGraphicsResetStatus #define glGetInteger64i_v gl3wProcs.gl.GetInteger64i_v #define glGetInteger64v gl3wProcs.gl.GetInteger64v #define glGetIntegeri_v gl3wProcs.gl.GetIntegeri_v #define glGetIntegerv gl3wProcs.gl.GetIntegerv #define glGetInternalformati64v gl3wProcs.gl.GetInternalformati64v #define glGetInternalformativ gl3wProcs.gl.GetInternalformativ #define glGetMultisamplefv gl3wProcs.gl.GetMultisamplefv #define glGetNamedBufferParameteri64v gl3wProcs.gl.GetNamedBufferParameteri64v #define glGetNamedBufferParameteriv gl3wProcs.gl.GetNamedBufferParameteriv #define glGetNamedBufferPointerv gl3wProcs.gl.GetNamedBufferPointerv #define glGetNamedBufferSubData gl3wProcs.gl.GetNamedBufferSubData #define glGetNamedFramebufferAttachmentParameteriv gl3wProcs.gl.GetNamedFramebufferAttachmentParameteriv #define glGetNamedFramebufferParameteriv gl3wProcs.gl.GetNamedFramebufferParameteriv #define glGetNamedRenderbufferParameteriv gl3wProcs.gl.GetNamedRenderbufferParameteriv #define glGetObjectLabel gl3wProcs.gl.GetObjectLabel #define glGetObjectPtrLabel gl3wProcs.gl.GetObjectPtrLabel #define glGetPointerv gl3wProcs.gl.GetPointerv #define glGetProgramBinary gl3wProcs.gl.GetProgramBinary #define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog #define glGetProgramInterfaceiv gl3wProcs.gl.GetProgramInterfaceiv #define glGetProgramPipelineInfoLog gl3wProcs.gl.GetProgramPipelineInfoLog #define glGetProgramPipelineiv gl3wProcs.gl.GetProgramPipelineiv #define glGetProgramResourceIndex gl3wProcs.gl.GetProgramResourceIndex #define glGetProgramResourceLocation gl3wProcs.gl.GetProgramResourceLocation #define glGetProgramResourceLocationIndex gl3wProcs.gl.GetProgramResourceLocationIndex #define glGetProgramResourceName gl3wProcs.gl.GetProgramResourceName #define glGetProgramResourceiv gl3wProcs.gl.GetProgramResourceiv #define glGetProgramStageiv gl3wProcs.gl.GetProgramStageiv #define glGetProgramiv gl3wProcs.gl.GetProgramiv #define glGetQueryBufferObjecti64v gl3wProcs.gl.GetQueryBufferObjecti64v #define glGetQueryBufferObjectiv gl3wProcs.gl.GetQueryBufferObjectiv #define glGetQueryBufferObjectui64v gl3wProcs.gl.GetQueryBufferObjectui64v #define glGetQueryBufferObjectuiv gl3wProcs.gl.GetQueryBufferObjectuiv #define glGetQueryIndexediv gl3wProcs.gl.GetQueryIndexediv #define glGetQueryObjecti64v gl3wProcs.gl.GetQueryObjecti64v #define glGetQueryObjectiv gl3wProcs.gl.GetQueryObjectiv #define glGetQueryObjectui64v gl3wProcs.gl.GetQueryObjectui64v #define glGetQueryObjectuiv gl3wProcs.gl.GetQueryObjectuiv #define glGetQueryiv gl3wProcs.gl.GetQueryiv #define glGetRenderbufferParameteriv gl3wProcs.gl.GetRenderbufferParameteriv #define glGetSamplerParameterIiv gl3wProcs.gl.GetSamplerParameterIiv #define glGetSamplerParameterIuiv gl3wProcs.gl.GetSamplerParameterIuiv #define glGetSamplerParameterfv gl3wProcs.gl.GetSamplerParameterfv #define glGetSamplerParameteriv gl3wProcs.gl.GetSamplerParameteriv #define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog #define glGetShaderPrecisionFormat gl3wProcs.gl.GetShaderPrecisionFormat #define glGetShaderSource gl3wProcs.gl.GetShaderSource #define glGetShaderiv gl3wProcs.gl.GetShaderiv #define glGetString gl3wProcs.gl.GetString #define glGetStringi gl3wProcs.gl.GetStringi #define glGetSubroutineIndex gl3wProcs.gl.GetSubroutineIndex #define glGetSubroutineUniformLocation gl3wProcs.gl.GetSubroutineUniformLocation #define glGetSynciv gl3wProcs.gl.GetSynciv #define glGetTexImage gl3wProcs.gl.GetTexImage #define glGetTexLevelParameterfv gl3wProcs.gl.GetTexLevelParameterfv #define glGetTexLevelParameteriv gl3wProcs.gl.GetTexLevelParameteriv #define glGetTexParameterIiv gl3wProcs.gl.GetTexParameterIiv #define glGetTexParameterIuiv gl3wProcs.gl.GetTexParameterIuiv #define glGetTexParameterfv gl3wProcs.gl.GetTexParameterfv #define glGetTexParameteriv gl3wProcs.gl.GetTexParameteriv #define glGetTextureImage gl3wProcs.gl.GetTextureImage #define glGetTextureLevelParameterfv gl3wProcs.gl.GetTextureLevelParameterfv #define glGetTextureLevelParameteriv gl3wProcs.gl.GetTextureLevelParameteriv #define glGetTextureParameterIiv gl3wProcs.gl.GetTextureParameterIiv #define glGetTextureParameterIuiv gl3wProcs.gl.GetTextureParameterIuiv #define glGetTextureParameterfv gl3wProcs.gl.GetTextureParameterfv #define glGetTextureParameteriv gl3wProcs.gl.GetTextureParameteriv #define glGetTextureSubImage gl3wProcs.gl.GetTextureSubImage #define glGetTransformFeedbackVarying gl3wProcs.gl.GetTransformFeedbackVarying #define glGetTransformFeedbacki64_v gl3wProcs.gl.GetTransformFeedbacki64_v #define glGetTransformFeedbacki_v gl3wProcs.gl.GetTransformFeedbacki_v #define glGetTransformFeedbackiv gl3wProcs.gl.GetTransformFeedbackiv #define glGetUniformBlockIndex gl3wProcs.gl.GetUniformBlockIndex #define glGetUniformIndices gl3wProcs.gl.GetUniformIndices #define glGetUniformLocation gl3wProcs.gl.GetUniformLocation #define glGetUniformSubroutineuiv gl3wProcs.gl.GetUniformSubroutineuiv #define glGetUniformdv gl3wProcs.gl.GetUniformdv #define glGetUniformfv gl3wProcs.gl.GetUniformfv #define glGetUniformiv gl3wProcs.gl.GetUniformiv #define glGetUniformuiv gl3wProcs.gl.GetUniformuiv #define glGetVertexArrayIndexed64iv gl3wProcs.gl.GetVertexArrayIndexed64iv #define glGetVertexArrayIndexediv gl3wProcs.gl.GetVertexArrayIndexediv #define glGetVertexArrayiv gl3wProcs.gl.GetVertexArrayiv #define glGetVertexAttribIiv gl3wProcs.gl.GetVertexAttribIiv #define glGetVertexAttribIuiv gl3wProcs.gl.GetVertexAttribIuiv #define glGetVertexAttribLdv gl3wProcs.gl.GetVertexAttribLdv #define glGetVertexAttribPointerv gl3wProcs.gl.GetVertexAttribPointerv #define glGetVertexAttribdv gl3wProcs.gl.GetVertexAttribdv #define glGetVertexAttribfv gl3wProcs.gl.GetVertexAttribfv #define glGetVertexAttribiv gl3wProcs.gl.GetVertexAttribiv #define glGetnCompressedTexImage gl3wProcs.gl.GetnCompressedTexImage #define glGetnTexImage gl3wProcs.gl.GetnTexImage #define glGetnUniformdv gl3wProcs.gl.GetnUniformdv #define glGetnUniformfv gl3wProcs.gl.GetnUniformfv #define glGetnUniformiv gl3wProcs.gl.GetnUniformiv #define glGetnUniformuiv gl3wProcs.gl.GetnUniformuiv #define glHint gl3wProcs.gl.Hint #define glInvalidateBufferData gl3wProcs.gl.InvalidateBufferData #define glInvalidateBufferSubData gl3wProcs.gl.InvalidateBufferSubData #define glInvalidateFramebuffer gl3wProcs.gl.InvalidateFramebuffer #define glInvalidateNamedFramebufferData gl3wProcs.gl.InvalidateNamedFramebufferData #define glInvalidateNamedFramebufferSubData gl3wProcs.gl.InvalidateNamedFramebufferSubData #define glInvalidateSubFramebuffer gl3wProcs.gl.InvalidateSubFramebuffer #define glInvalidateTexImage gl3wProcs.gl.InvalidateTexImage #define glInvalidateTexSubImage gl3wProcs.gl.InvalidateTexSubImage #define glIsBuffer gl3wProcs.gl.IsBuffer #define glIsEnabled gl3wProcs.gl.IsEnabled #define glIsEnabledi gl3wProcs.gl.IsEnabledi #define glIsFramebuffer gl3wProcs.gl.IsFramebuffer #define glIsProgram gl3wProcs.gl.IsProgram #define glIsProgramPipeline gl3wProcs.gl.IsProgramPipeline #define glIsQuery gl3wProcs.gl.IsQuery #define glIsRenderbuffer gl3wProcs.gl.IsRenderbuffer #define glIsSampler gl3wProcs.gl.IsSampler #define glIsShader gl3wProcs.gl.IsShader #define glIsSync gl3wProcs.gl.IsSync #define glIsTexture gl3wProcs.gl.IsTexture #define glIsTransformFeedback gl3wProcs.gl.IsTransformFeedback #define glIsVertexArray gl3wProcs.gl.IsVertexArray #define glLineWidth gl3wProcs.gl.LineWidth #define glLinkProgram gl3wProcs.gl.LinkProgram #define glLogicOp gl3wProcs.gl.LogicOp #define glMapBuffer gl3wProcs.gl.MapBuffer #define glMapBufferRange gl3wProcs.gl.MapBufferRange #define glMapNamedBuffer gl3wProcs.gl.MapNamedBuffer #define glMapNamedBufferRange gl3wProcs.gl.MapNamedBufferRange #define glMemoryBarrier gl3wProcs.gl.MemoryBarrier #define glMemoryBarrierByRegion gl3wProcs.gl.MemoryBarrierByRegion #define glMinSampleShading gl3wProcs.gl.MinSampleShading #define glMultiDrawArrays gl3wProcs.gl.MultiDrawArrays #define glMultiDrawArraysIndirect gl3wProcs.gl.MultiDrawArraysIndirect #define glMultiDrawArraysIndirectCount gl3wProcs.gl.MultiDrawArraysIndirectCount #define glMultiDrawElements gl3wProcs.gl.MultiDrawElements #define glMultiDrawElementsBaseVertex gl3wProcs.gl.MultiDrawElementsBaseVertex #define glMultiDrawElementsIndirect gl3wProcs.gl.MultiDrawElementsIndirect #define glMultiDrawElementsIndirectCount gl3wProcs.gl.MultiDrawElementsIndirectCount #define glNamedBufferData gl3wProcs.gl.NamedBufferData #define glNamedBufferStorage gl3wProcs.gl.NamedBufferStorage #define glNamedBufferSubData gl3wProcs.gl.NamedBufferSubData #define glNamedFramebufferDrawBuffer gl3wProcs.gl.NamedFramebufferDrawBuffer #define glNamedFramebufferDrawBuffers gl3wProcs.gl.NamedFramebufferDrawBuffers #define glNamedFramebufferParameteri gl3wProcs.gl.NamedFramebufferParameteri #define glNamedFramebufferReadBuffer gl3wProcs.gl.NamedFramebufferReadBuffer #define glNamedFramebufferRenderbuffer gl3wProcs.gl.NamedFramebufferRenderbuffer #define glNamedFramebufferTexture gl3wProcs.gl.NamedFramebufferTexture #define glNamedFramebufferTextureLayer gl3wProcs.gl.NamedFramebufferTextureLayer #define glNamedRenderbufferStorage gl3wProcs.gl.NamedRenderbufferStorage #define glNamedRenderbufferStorageMultisample gl3wProcs.gl.NamedRenderbufferStorageMultisample #define glObjectLabel gl3wProcs.gl.ObjectLabel #define glObjectPtrLabel gl3wProcs.gl.ObjectPtrLabel #define glPatchParameterfv gl3wProcs.gl.PatchParameterfv #define glPatchParameteri gl3wProcs.gl.PatchParameteri #define glPauseTransformFeedback gl3wProcs.gl.PauseTransformFeedback #define glPixelStoref gl3wProcs.gl.PixelStoref #define glPixelStorei gl3wProcs.gl.PixelStorei #define glPointParameterf gl3wProcs.gl.PointParameterf #define glPointParameterfv gl3wProcs.gl.PointParameterfv #define glPointParameteri gl3wProcs.gl.PointParameteri #define glPointParameteriv gl3wProcs.gl.PointParameteriv #define glPointSize gl3wProcs.gl.PointSize #define glPolygonMode gl3wProcs.gl.PolygonMode #define glPolygonOffset gl3wProcs.gl.PolygonOffset #define glPolygonOffsetClamp gl3wProcs.gl.PolygonOffsetClamp #define glPopDebugGroup gl3wProcs.gl.PopDebugGroup #define glPrimitiveRestartIndex gl3wProcs.gl.PrimitiveRestartIndex #define glProgramBinary gl3wProcs.gl.ProgramBinary #define glProgramParameteri gl3wProcs.gl.ProgramParameteri #define glProgramUniform1d gl3wProcs.gl.ProgramUniform1d #define glProgramUniform1dv gl3wProcs.gl.ProgramUniform1dv #define glProgramUniform1f gl3wProcs.gl.ProgramUniform1f #define glProgramUniform1fv gl3wProcs.gl.ProgramUniform1fv #define glProgramUniform1i gl3wProcs.gl.ProgramUniform1i #define glProgramUniform1iv gl3wProcs.gl.ProgramUniform1iv #define glProgramUniform1ui gl3wProcs.gl.ProgramUniform1ui #define glProgramUniform1uiv gl3wProcs.gl.ProgramUniform1uiv #define glProgramUniform2d gl3wProcs.gl.ProgramUniform2d #define glProgramUniform2dv gl3wProcs.gl.ProgramUniform2dv #define glProgramUniform2f gl3wProcs.gl.ProgramUniform2f #define glProgramUniform2fv gl3wProcs.gl.ProgramUniform2fv #define glProgramUniform2i gl3wProcs.gl.ProgramUniform2i #define glProgramUniform2iv gl3wProcs.gl.ProgramUniform2iv #define glProgramUniform2ui gl3wProcs.gl.ProgramUniform2ui #define glProgramUniform2uiv gl3wProcs.gl.ProgramUniform2uiv #define glProgramUniform3d gl3wProcs.gl.ProgramUniform3d #define glProgramUniform3dv gl3wProcs.gl.ProgramUniform3dv #define glProgramUniform3f gl3wProcs.gl.ProgramUniform3f #define glProgramUniform3fv gl3wProcs.gl.ProgramUniform3fv #define glProgramUniform3i gl3wProcs.gl.ProgramUniform3i #define glProgramUniform3iv gl3wProcs.gl.ProgramUniform3iv #define glProgramUniform3ui gl3wProcs.gl.ProgramUniform3ui #define glProgramUniform3uiv gl3wProcs.gl.ProgramUniform3uiv #define glProgramUniform4d gl3wProcs.gl.ProgramUniform4d #define glProgramUniform4dv gl3wProcs.gl.ProgramUniform4dv #define glProgramUniform4f gl3wProcs.gl.ProgramUniform4f #define glProgramUniform4fv gl3wProcs.gl.ProgramUniform4fv #define glProgramUniform4i gl3wProcs.gl.ProgramUniform4i #define glProgramUniform4iv gl3wProcs.gl.ProgramUniform4iv #define glProgramUniform4ui gl3wProcs.gl.ProgramUniform4ui #define glProgramUniform4uiv gl3wProcs.gl.ProgramUniform4uiv #define glProgramUniformMatrix2dv gl3wProcs.gl.ProgramUniformMatrix2dv #define glProgramUniformMatrix2fv gl3wProcs.gl.ProgramUniformMatrix2fv #define glProgramUniformMatrix2x3dv gl3wProcs.gl.ProgramUniformMatrix2x3dv #define glProgramUniformMatrix2x3fv gl3wProcs.gl.ProgramUniformMatrix2x3fv #define glProgramUniformMatrix2x4dv gl3wProcs.gl.ProgramUniformMatrix2x4dv #define glProgramUniformMatrix2x4fv gl3wProcs.gl.ProgramUniformMatrix2x4fv #define glProgramUniformMatrix3dv gl3wProcs.gl.ProgramUniformMatrix3dv #define glProgramUniformMatrix3fv gl3wProcs.gl.ProgramUniformMatrix3fv #define glProgramUniformMatrix3x2dv gl3wProcs.gl.ProgramUniformMatrix3x2dv #define glProgramUniformMatrix3x2fv gl3wProcs.gl.ProgramUniformMatrix3x2fv #define glProgramUniformMatrix3x4dv gl3wProcs.gl.ProgramUniformMatrix3x4dv #define glProgramUniformMatrix3x4fv gl3wProcs.gl.ProgramUniformMatrix3x4fv #define glProgramUniformMatrix4dv gl3wProcs.gl.ProgramUniformMatrix4dv #define glProgramUniformMatrix4fv gl3wProcs.gl.ProgramUniformMatrix4fv #define glProgramUniformMatrix4x2dv gl3wProcs.gl.ProgramUniformMatrix4x2dv #define glProgramUniformMatrix4x2fv gl3wProcs.gl.ProgramUniformMatrix4x2fv #define glProgramUniformMatrix4x3dv gl3wProcs.gl.ProgramUniformMatrix4x3dv #define glProgramUniformMatrix4x3fv gl3wProcs.gl.ProgramUniformMatrix4x3fv #define glProvokingVertex gl3wProcs.gl.ProvokingVertex #define glPushDebugGroup gl3wProcs.gl.PushDebugGroup #define glQueryCounter gl3wProcs.gl.QueryCounter #define glReadBuffer gl3wProcs.gl.ReadBuffer #define glReadPixels gl3wProcs.gl.ReadPixels #define glReadnPixels gl3wProcs.gl.ReadnPixels #define glReleaseShaderCompiler gl3wProcs.gl.ReleaseShaderCompiler #define glRenderbufferStorage gl3wProcs.gl.RenderbufferStorage #define glRenderbufferStorageMultisample gl3wProcs.gl.RenderbufferStorageMultisample #define glResumeTransformFeedback gl3wProcs.gl.ResumeTransformFeedback #define glSampleCoverage gl3wProcs.gl.SampleCoverage #define glSampleMaski gl3wProcs.gl.SampleMaski #define glSamplerParameterIiv gl3wProcs.gl.SamplerParameterIiv #define glSamplerParameterIuiv gl3wProcs.gl.SamplerParameterIuiv #define glSamplerParameterf gl3wProcs.gl.SamplerParameterf #define glSamplerParameterfv gl3wProcs.gl.SamplerParameterfv #define glSamplerParameteri gl3wProcs.gl.SamplerParameteri #define glSamplerParameteriv gl3wProcs.gl.SamplerParameteriv #define glScissor gl3wProcs.gl.Scissor #define glScissorArrayv gl3wProcs.gl.ScissorArrayv #define glScissorIndexed gl3wProcs.gl.ScissorIndexed #define glScissorIndexedv gl3wProcs.gl.ScissorIndexedv #define glShaderBinary gl3wProcs.gl.ShaderBinary #define glShaderSource gl3wProcs.gl.ShaderSource #define glShaderStorageBlockBinding gl3wProcs.gl.ShaderStorageBlockBinding #define glSpecializeShader gl3wProcs.gl.SpecializeShader #define glStencilFunc gl3wProcs.gl.StencilFunc #define glStencilFuncSeparate gl3wProcs.gl.StencilFuncSeparate #define glStencilMask gl3wProcs.gl.StencilMask #define glStencilMaskSeparate gl3wProcs.gl.StencilMaskSeparate #define glStencilOp gl3wProcs.gl.StencilOp #define glStencilOpSeparate gl3wProcs.gl.StencilOpSeparate #define glTexBuffer gl3wProcs.gl.TexBuffer #define glTexBufferRange gl3wProcs.gl.TexBufferRange #define glTexImage1D gl3wProcs.gl.TexImage1D #define glTexImage2D gl3wProcs.gl.TexImage2D #define glTexImage2DMultisample gl3wProcs.gl.TexImage2DMultisample #define glTexImage3D gl3wProcs.gl.TexImage3D #define glTexImage3DMultisample gl3wProcs.gl.TexImage3DMultisample #define glTexParameterIiv gl3wProcs.gl.TexParameterIiv #define glTexParameterIuiv gl3wProcs.gl.TexParameterIuiv #define glTexParameterf gl3wProcs.gl.TexParameterf #define glTexParameterfv gl3wProcs.gl.TexParameterfv #define glTexParameteri gl3wProcs.gl.TexParameteri #define glTexParameteriv gl3wProcs.gl.TexParameteriv #define glTexStorage1D gl3wProcs.gl.TexStorage1D #define glTexStorage2D gl3wProcs.gl.TexStorage2D #define glTexStorage2DMultisample gl3wProcs.gl.TexStorage2DMultisample #define glTexStorage3D gl3wProcs.gl.TexStorage3D #define glTexStorage3DMultisample gl3wProcs.gl.TexStorage3DMultisample #define glTexSubImage1D gl3wProcs.gl.TexSubImage1D #define glTexSubImage2D gl3wProcs.gl.TexSubImage2D #define glTexSubImage3D gl3wProcs.gl.TexSubImage3D #define glTextureBarrier gl3wProcs.gl.TextureBarrier #define glTextureBuffer gl3wProcs.gl.TextureBuffer #define glTextureBufferRange gl3wProcs.gl.TextureBufferRange #define glTextureParameterIiv gl3wProcs.gl.TextureParameterIiv #define glTextureParameterIuiv gl3wProcs.gl.TextureParameterIuiv #define glTextureParameterf gl3wProcs.gl.TextureParameterf #define glTextureParameterfv gl3wProcs.gl.TextureParameterfv #define glTextureParameteri gl3wProcs.gl.TextureParameteri #define glTextureParameteriv gl3wProcs.gl.TextureParameteriv #define glTextureStorage1D gl3wProcs.gl.TextureStorage1D #define glTextureStorage2D gl3wProcs.gl.TextureStorage2D #define glTextureStorage2DMultisample gl3wProcs.gl.TextureStorage2DMultisample #define glTextureStorage3D gl3wProcs.gl.TextureStorage3D #define glTextureStorage3DMultisample gl3wProcs.gl.TextureStorage3DMultisample #define glTextureSubImage1D gl3wProcs.gl.TextureSubImage1D #define glTextureSubImage2D gl3wProcs.gl.TextureSubImage2D #define glTextureSubImage3D gl3wProcs.gl.TextureSubImage3D #define glTextureView gl3wProcs.gl.TextureView #define glTransformFeedbackBufferBase gl3wProcs.gl.TransformFeedbackBufferBase #define glTransformFeedbackBufferRange gl3wProcs.gl.TransformFeedbackBufferRange #define glTransformFeedbackVaryings gl3wProcs.gl.TransformFeedbackVaryings #define glUniform1d gl3wProcs.gl.Uniform1d #define glUniform1dv gl3wProcs.gl.Uniform1dv #define glUniform1f gl3wProcs.gl.Uniform1f #define glUniform1fv gl3wProcs.gl.Uniform1fv #define glUniform1i gl3wProcs.gl.Uniform1i #define glUniform1iv gl3wProcs.gl.Uniform1iv #define glUniform1ui gl3wProcs.gl.Uniform1ui #define glUniform1uiv gl3wProcs.gl.Uniform1uiv #define glUniform2d gl3wProcs.gl.Uniform2d #define glUniform2dv gl3wProcs.gl.Uniform2dv #define glUniform2f gl3wProcs.gl.Uniform2f #define glUniform2fv gl3wProcs.gl.Uniform2fv #define glUniform2i gl3wProcs.gl.Uniform2i #define glUniform2iv gl3wProcs.gl.Uniform2iv #define glUniform2ui gl3wProcs.gl.Uniform2ui #define glUniform2uiv gl3wProcs.gl.Uniform2uiv #define glUniform3d gl3wProcs.gl.Uniform3d #define glUniform3dv gl3wProcs.gl.Uniform3dv #define glUniform3f gl3wProcs.gl.Uniform3f #define glUniform3fv gl3wProcs.gl.Uniform3fv #define glUniform3i gl3wProcs.gl.Uniform3i #define glUniform3iv gl3wProcs.gl.Uniform3iv #define glUniform3ui gl3wProcs.gl.Uniform3ui #define glUniform3uiv gl3wProcs.gl.Uniform3uiv #define glUniform4d gl3wProcs.gl.Uniform4d #define glUniform4dv gl3wProcs.gl.Uniform4dv #define glUniform4f gl3wProcs.gl.Uniform4f #define glUniform4fv gl3wProcs.gl.Uniform4fv #define glUniform4i gl3wProcs.gl.Uniform4i #define glUniform4iv gl3wProcs.gl.Uniform4iv #define glUniform4ui gl3wProcs.gl.Uniform4ui #define glUniform4uiv gl3wProcs.gl.Uniform4uiv #define glUniformBlockBinding gl3wProcs.gl.UniformBlockBinding #define glUniformMatrix2dv gl3wProcs.gl.UniformMatrix2dv #define glUniformMatrix2fv gl3wProcs.gl.UniformMatrix2fv #define glUniformMatrix2x3dv gl3wProcs.gl.UniformMatrix2x3dv #define glUniformMatrix2x3fv gl3wProcs.gl.UniformMatrix2x3fv #define glUniformMatrix2x4dv gl3wProcs.gl.UniformMatrix2x4dv #define glUniformMatrix2x4fv gl3wProcs.gl.UniformMatrix2x4fv #define glUniformMatrix3dv gl3wProcs.gl.UniformMatrix3dv #define glUniformMatrix3fv gl3wProcs.gl.UniformMatrix3fv #define glUniformMatrix3x2dv gl3wProcs.gl.UniformMatrix3x2dv #define glUniformMatrix3x2fv gl3wProcs.gl.UniformMatrix3x2fv #define glUniformMatrix3x4dv gl3wProcs.gl.UniformMatrix3x4dv #define glUniformMatrix3x4fv gl3wProcs.gl.UniformMatrix3x4fv #define glUniformMatrix4dv gl3wProcs.gl.UniformMatrix4dv #define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv #define glUniformMatrix4x2dv gl3wProcs.gl.UniformMatrix4x2dv #define glUniformMatrix4x2fv gl3wProcs.gl.UniformMatrix4x2fv #define glUniformMatrix4x3dv gl3wProcs.gl.UniformMatrix4x3dv #define glUniformMatrix4x3fv gl3wProcs.gl.UniformMatrix4x3fv #define glUniformSubroutinesuiv gl3wProcs.gl.UniformSubroutinesuiv #define glUnmapBuffer gl3wProcs.gl.UnmapBuffer #define glUnmapNamedBuffer gl3wProcs.gl.UnmapNamedBuffer #define glUseProgram gl3wProcs.gl.UseProgram #define glUseProgramStages gl3wProcs.gl.UseProgramStages #define glValidateProgram gl3wProcs.gl.ValidateProgram #define glValidateProgramPipeline gl3wProcs.gl.ValidateProgramPipeline #define glVertexArrayAttribBinding gl3wProcs.gl.VertexArrayAttribBinding #define glVertexArrayAttribFormat gl3wProcs.gl.VertexArrayAttribFormat #define glVertexArrayAttribIFormat gl3wProcs.gl.VertexArrayAttribIFormat #define glVertexArrayAttribLFormat gl3wProcs.gl.VertexArrayAttribLFormat #define glVertexArrayBindingDivisor gl3wProcs.gl.VertexArrayBindingDivisor #define glVertexArrayElementBuffer gl3wProcs.gl.VertexArrayElementBuffer #define glVertexArrayVertexBuffer gl3wProcs.gl.VertexArrayVertexBuffer #define glVertexArrayVertexBuffers gl3wProcs.gl.VertexArrayVertexBuffers #define glVertexAttrib1d gl3wProcs.gl.VertexAttrib1d #define glVertexAttrib1dv gl3wProcs.gl.VertexAttrib1dv #define glVertexAttrib1f gl3wProcs.gl.VertexAttrib1f #define glVertexAttrib1fv gl3wProcs.gl.VertexAttrib1fv #define glVertexAttrib1s gl3wProcs.gl.VertexAttrib1s #define glVertexAttrib1sv gl3wProcs.gl.VertexAttrib1sv #define glVertexAttrib2d gl3wProcs.gl.VertexAttrib2d #define glVertexAttrib2dv gl3wProcs.gl.VertexAttrib2dv #define glVertexAttrib2f gl3wProcs.gl.VertexAttrib2f #define glVertexAttrib2fv gl3wProcs.gl.VertexAttrib2fv #define glVertexAttrib2s gl3wProcs.gl.VertexAttrib2s #define glVertexAttrib2sv gl3wProcs.gl.VertexAttrib2sv #define glVertexAttrib3d gl3wProcs.gl.VertexAttrib3d #define glVertexAttrib3dv gl3wProcs.gl.VertexAttrib3dv #define glVertexAttrib3f gl3wProcs.gl.VertexAttrib3f #define glVertexAttrib3fv gl3wProcs.gl.VertexAttrib3fv #define glVertexAttrib3s gl3wProcs.gl.VertexAttrib3s #define glVertexAttrib3sv gl3wProcs.gl.VertexAttrib3sv #define glVertexAttrib4Nbv gl3wProcs.gl.VertexAttrib4Nbv #define glVertexAttrib4Niv gl3wProcs.gl.VertexAttrib4Niv #define glVertexAttrib4Nsv gl3wProcs.gl.VertexAttrib4Nsv #define glVertexAttrib4Nub gl3wProcs.gl.VertexAttrib4Nub #define glVertexAttrib4Nubv gl3wProcs.gl.VertexAttrib4Nubv #define glVertexAttrib4Nuiv gl3wProcs.gl.VertexAttrib4Nuiv #define glVertexAttrib4Nusv gl3wProcs.gl.VertexAttrib4Nusv #define glVertexAttrib4bv gl3wProcs.gl.VertexAttrib4bv #define glVertexAttrib4d gl3wProcs.gl.VertexAttrib4d #define glVertexAttrib4dv gl3wProcs.gl.VertexAttrib4dv #define glVertexAttrib4f gl3wProcs.gl.VertexAttrib4f #define glVertexAttrib4fv gl3wProcs.gl.VertexAttrib4fv #define glVertexAttrib4iv gl3wProcs.gl.VertexAttrib4iv #define glVertexAttrib4s gl3wProcs.gl.VertexAttrib4s #define glVertexAttrib4sv gl3wProcs.gl.VertexAttrib4sv #define glVertexAttrib4ubv gl3wProcs.gl.VertexAttrib4ubv #define glVertexAttrib4uiv gl3wProcs.gl.VertexAttrib4uiv #define glVertexAttrib4usv gl3wProcs.gl.VertexAttrib4usv #define glVertexAttribBinding gl3wProcs.gl.VertexAttribBinding #define glVertexAttribDivisor gl3wProcs.gl.VertexAttribDivisor #define glVertexAttribFormat gl3wProcs.gl.VertexAttribFormat #define glVertexAttribI1i gl3wProcs.gl.VertexAttribI1i #define glVertexAttribI1iv gl3wProcs.gl.VertexAttribI1iv #define glVertexAttribI1ui gl3wProcs.gl.VertexAttribI1ui #define glVertexAttribI1uiv gl3wProcs.gl.VertexAttribI1uiv #define glVertexAttribI2i gl3wProcs.gl.VertexAttribI2i #define glVertexAttribI2iv gl3wProcs.gl.VertexAttribI2iv #define glVertexAttribI2ui gl3wProcs.gl.VertexAttribI2ui #define glVertexAttribI2uiv gl3wProcs.gl.VertexAttribI2uiv #define glVertexAttribI3i gl3wProcs.gl.VertexAttribI3i #define glVertexAttribI3iv gl3wProcs.gl.VertexAttribI3iv #define glVertexAttribI3ui gl3wProcs.gl.VertexAttribI3ui #define glVertexAttribI3uiv gl3wProcs.gl.VertexAttribI3uiv #define glVertexAttribI4bv gl3wProcs.gl.VertexAttribI4bv #define glVertexAttribI4i gl3wProcs.gl.VertexAttribI4i #define glVertexAttribI4iv gl3wProcs.gl.VertexAttribI4iv #define glVertexAttribI4sv gl3wProcs.gl.VertexAttribI4sv #define glVertexAttribI4ubv gl3wProcs.gl.VertexAttribI4ubv #define glVertexAttribI4ui gl3wProcs.gl.VertexAttribI4ui #define glVertexAttribI4uiv gl3wProcs.gl.VertexAttribI4uiv #define glVertexAttribI4usv gl3wProcs.gl.VertexAttribI4usv #define glVertexAttribIFormat gl3wProcs.gl.VertexAttribIFormat #define glVertexAttribIPointer gl3wProcs.gl.VertexAttribIPointer #define glVertexAttribL1d gl3wProcs.gl.VertexAttribL1d #define glVertexAttribL1dv gl3wProcs.gl.VertexAttribL1dv #define glVertexAttribL2d gl3wProcs.gl.VertexAttribL2d #define glVertexAttribL2dv gl3wProcs.gl.VertexAttribL2dv #define glVertexAttribL3d gl3wProcs.gl.VertexAttribL3d #define glVertexAttribL3dv gl3wProcs.gl.VertexAttribL3dv #define glVertexAttribL4d gl3wProcs.gl.VertexAttribL4d #define glVertexAttribL4dv gl3wProcs.gl.VertexAttribL4dv #define glVertexAttribLFormat gl3wProcs.gl.VertexAttribLFormat #define glVertexAttribLPointer gl3wProcs.gl.VertexAttribLPointer #define glVertexAttribP1ui gl3wProcs.gl.VertexAttribP1ui #define glVertexAttribP1uiv gl3wProcs.gl.VertexAttribP1uiv #define glVertexAttribP2ui gl3wProcs.gl.VertexAttribP2ui #define glVertexAttribP2uiv gl3wProcs.gl.VertexAttribP2uiv #define glVertexAttribP3ui gl3wProcs.gl.VertexAttribP3ui #define glVertexAttribP3uiv gl3wProcs.gl.VertexAttribP3uiv #define glVertexAttribP4ui gl3wProcs.gl.VertexAttribP4ui #define glVertexAttribP4uiv gl3wProcs.gl.VertexAttribP4uiv #define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer #define glVertexBindingDivisor gl3wProcs.gl.VertexBindingDivisor #define glViewport gl3wProcs.gl.Viewport #define glViewportArrayv gl3wProcs.gl.ViewportArrayv #define glViewportIndexedf gl3wProcs.gl.ViewportIndexedf #define glViewportIndexedfv gl3wProcs.gl.ViewportIndexedfv #define glWaitSync gl3wProcs.gl.WaitSync #ifdef __cplusplus } #endif #endif #ifdef IMGL3W_IMPL #ifdef __cplusplus extern "C" { #endif #include <stdlib.h> #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) #if defined(_WIN32) #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include <windows.h> static HMODULE libgl; typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR); static GL3WglGetProcAddr wgl_get_proc_address; static int open_libgl(void) { libgl = LoadLibraryA("opengl32.dll"); if (!libgl) return GL3W_ERROR_LIBRARY_OPEN; wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress"); return GL3W_OK; } static void close_libgl(void) { FreeLibrary(libgl); } static GL3WglProc get_proc(const char *proc) { GL3WglProc res; res = (GL3WglProc)wgl_get_proc_address(proc); if (!res) res = (GL3WglProc)GetProcAddress(libgl, proc); return res; } #elif defined(__APPLE__) #include <dlfcn.h> static void *libgl; static int open_libgl(void) { libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL); if (!libgl) return GL3W_ERROR_LIBRARY_OPEN; return GL3W_OK; } static void close_libgl(void) { dlclose(libgl); } static GL3WglProc get_proc(const char *proc) { GL3WglProc res; *(void **)(&res) = dlsym(libgl, proc); return res; } #else #include <dlfcn.h> static void *libgl; static GL3WglProc (*glx_get_proc_address)(const GLubyte *); static int open_libgl(void) { libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL); if (!libgl) return GL3W_ERROR_LIBRARY_OPEN; *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB"); return GL3W_OK; } static void close_libgl(void) { dlclose(libgl); } static GL3WglProc get_proc(const char *proc) { GL3WglProc res; res = glx_get_proc_address((const GLubyte *)proc); if (!res) *(void **)(&res) = dlsym(libgl, proc); return res; } #endif static struct { int major, minor; } version; static int parse_version(void) { if (!glGetIntegerv) return GL3W_ERROR_INIT; glGetIntegerv(GL_MAJOR_VERSION, &version.major); glGetIntegerv(GL_MINOR_VERSION, &version.minor); if (version.major < 3) return GL3W_ERROR_OPENGL_VERSION; return GL3W_OK; } static void load_procs(GL3WGetProcAddressProc proc); int imgl3wInit(void) { int res = open_libgl(); if (res) return res; atexit(close_libgl); return imgl3wInit2(get_proc); } int imgl3wInit2(GL3WGetProcAddressProc proc) { load_procs(proc); return parse_version(); } int imgl3wIsSupported(int major, int minor) { if (major < 3) return 0; if (version.major == major) return version.minor >= minor; return version.major >= major; } GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); } static const char *proc_names[] = { "glActiveShaderProgram", "glActiveTexture", "glAttachShader", "glBeginConditionalRender", "glBeginQuery", "glBeginQueryIndexed", "glBeginTransformFeedback", "glBindAttribLocation", "glBindBuffer", "glBindBufferBase", "glBindBufferRange", "glBindBuffersBase", "glBindBuffersRange", "glBindFragDataLocation", "glBindFragDataLocationIndexed", "glBindFramebuffer", "glBindImageTexture", "glBindImageTextures", "glBindProgramPipeline", "glBindRenderbuffer", "glBindSampler", "glBindSamplers", "glBindTexture", "glBindTextureUnit", "glBindTextures", "glBindTransformFeedback", "glBindVertexArray", "glBindVertexBuffer", "glBindVertexBuffers", "glBlendColor", "glBlendEquation", "glBlendEquationSeparate", "glBlendEquationSeparatei", "glBlendEquationi", "glBlendFunc", "glBlendFuncSeparate", "glBlendFuncSeparatei", "glBlendFunci", "glBlitFramebuffer", "glBlitNamedFramebuffer", "glBufferData", "glBufferStorage", "glBufferSubData", "glCheckFramebufferStatus", "glCheckNamedFramebufferStatus", "glClampColor", "glClear", "glClearBufferData", "glClearBufferSubData", "glClearBufferfi", "glClearBufferfv", "glClearBufferiv", "glClearBufferuiv", "glClearColor", "glClearDepth", "glClearDepthf", "glClearNamedBufferData", "glClearNamedBufferSubData", "glClearNamedFramebufferfi", "glClearNamedFramebufferfv", "glClearNamedFramebufferiv", "glClearNamedFramebufferuiv", "glClearStencil", "glClearTexImage", "glClearTexSubImage", "glClientWaitSync", "glClipControl", "glColorMask", "glColorMaski", "glCompileShader", "glCompressedTexImage1D", "glCompressedTexImage2D", "glCompressedTexImage3D", "glCompressedTexSubImage1D", "glCompressedTexSubImage2D", "glCompressedTexSubImage3D", "glCompressedTextureSubImage1D", "glCompressedTextureSubImage2D", "glCompressedTextureSubImage3D", "glCopyBufferSubData", "glCopyImageSubData", "glCopyNamedBufferSubData", "glCopyTexImage1D", "glCopyTexImage2D", "glCopyTexSubImage1D", "glCopyTexSubImage2D", "glCopyTexSubImage3D", "glCopyTextureSubImage1D", "glCopyTextureSubImage2D", "glCopyTextureSubImage3D", "glCreateBuffers", "glCreateFramebuffers", "glCreateProgram", "glCreateProgramPipelines", "glCreateQueries", "glCreateRenderbuffers", "glCreateSamplers", "glCreateShader", "glCreateShaderProgramv", "glCreateTextures", "glCreateTransformFeedbacks", "glCreateVertexArrays", "glCullFace", "glDebugMessageCallback", "glDebugMessageControl", "glDebugMessageInsert", "glDeleteBuffers", "glDeleteFramebuffers", "glDeleteProgram", "glDeleteProgramPipelines", "glDeleteQueries", "glDeleteRenderbuffers", "glDeleteSamplers", "glDeleteShader", "glDeleteSync", "glDeleteTextures", "glDeleteTransformFeedbacks", "glDeleteVertexArrays", "glDepthFunc", "glDepthMask", "glDepthRange", "glDepthRangeArrayv", "glDepthRangeIndexed", "glDepthRangef", "glDetachShader", "glDisable", "glDisableVertexArrayAttrib", "glDisableVertexAttribArray", "glDisablei", "glDispatchCompute", "glDispatchComputeIndirect", "glDrawArrays", "glDrawArraysIndirect", "glDrawArraysInstanced", "glDrawArraysInstancedBaseInstance", "glDrawBuffer", "glDrawBuffers", "glDrawElements", "glDrawElementsBaseVertex", "glDrawElementsIndirect", "glDrawElementsInstanced", "glDrawElementsInstancedBaseInstance", "glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertexBaseInstance", "glDrawRangeElements", "glDrawRangeElementsBaseVertex", "glDrawTransformFeedback", "glDrawTransformFeedbackInstanced", "glDrawTransformFeedbackStream", "glDrawTransformFeedbackStreamInstanced", "glEnable", "glEnableVertexArrayAttrib", "glEnableVertexAttribArray", "glEnablei", "glEndConditionalRender", "glEndQuery", "glEndQueryIndexed", "glEndTransformFeedback", "glFenceSync", "glFinish", "glFlush", "glFlushMappedBufferRange", "glFlushMappedNamedBufferRange", "glFramebufferParameteri", "glFramebufferParameteriMESA", "glFramebufferRenderbuffer", "glFramebufferTexture", "glFramebufferTexture1D", "glFramebufferTexture2D", "glFramebufferTexture3D", "glFramebufferTextureLayer", "glFrontFace", "glGenBuffers", "glGenFramebuffers", "glGenProgramPipelines", "glGenQueries", "glGenRenderbuffers", "glGenSamplers", "glGenTextures", "glGenTransformFeedbacks", "glGenVertexArrays", "glGenerateMipmap", "glGenerateTextureMipmap", "glGetActiveAtomicCounterBufferiv", "glGetActiveAttrib", "glGetActiveSubroutineName", "glGetActiveSubroutineUniformName", "glGetActiveSubroutineUniformiv", "glGetActiveUniform", "glGetActiveUniformBlockName", "glGetActiveUniformBlockiv", "glGetActiveUniformName", "glGetActiveUniformsiv", "glGetAttachedShaders", "glGetAttribLocation", "glGetBooleani_v", "glGetBooleanv", "glGetBufferParameteri64v", "glGetBufferParameteriv", "glGetBufferPointerv", "glGetBufferSubData", "glGetCompressedTexImage", "glGetCompressedTextureImage", "glGetCompressedTextureSubImage", "glGetDebugMessageLog", "glGetDoublei_v", "glGetDoublev", "glGetError", "glGetFloati_v", "glGetFloatv", "glGetFragDataIndex", "glGetFragDataLocation", "glGetFramebufferAttachmentParameteriv", "glGetFramebufferParameteriv", "glGetFramebufferParameterivMESA", "glGetGraphicsResetStatus", "glGetInteger64i_v", "glGetInteger64v", "glGetIntegeri_v", "glGetIntegerv", "glGetInternalformati64v", "glGetInternalformativ", "glGetMultisamplefv", "glGetNamedBufferParameteri64v", "glGetNamedBufferParameteriv", "glGetNamedBufferPointerv", "glGetNamedBufferSubData", "glGetNamedFramebufferAttachmentParameteriv", "glGetNamedFramebufferParameteriv", "glGetNamedRenderbufferParameteriv", "glGetObjectLabel", "glGetObjectPtrLabel", "glGetPointerv", "glGetProgramBinary", "glGetProgramInfoLog", "glGetProgramInterfaceiv", "glGetProgramPipelineInfoLog", "glGetProgramPipelineiv", "glGetProgramResourceIndex", "glGetProgramResourceLocation", "glGetProgramResourceLocationIndex", "glGetProgramResourceName", "glGetProgramResourceiv", "glGetProgramStageiv", "glGetProgramiv", "glGetQueryBufferObjecti64v", "glGetQueryBufferObjectiv", "glGetQueryBufferObjectui64v", "glGetQueryBufferObjectuiv", "glGetQueryIndexediv", "glGetQueryObjecti64v", "glGetQueryObjectiv", "glGetQueryObjectui64v", "glGetQueryObjectuiv", "glGetQueryiv", "glGetRenderbufferParameteriv", "glGetSamplerParameterIiv", "glGetSamplerParameterIuiv", "glGetSamplerParameterfv", "glGetSamplerParameteriv", "glGetShaderInfoLog", "glGetShaderPrecisionFormat", "glGetShaderSource", "glGetShaderiv", "glGetString", "glGetStringi", "glGetSubroutineIndex", "glGetSubroutineUniformLocation", "glGetSynciv", "glGetTexImage", "glGetTexLevelParameterfv", "glGetTexLevelParameteriv", "glGetTexParameterIiv", "glGetTexParameterIuiv", "glGetTexParameterfv", "glGetTexParameteriv", "glGetTextureImage", "glGetTextureLevelParameterfv", "glGetTextureLevelParameteriv", "glGetTextureParameterIiv", "glGetTextureParameterIuiv", "glGetTextureParameterfv", "glGetTextureParameteriv", "glGetTextureSubImage", 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"glProgramUniform4iv", "glProgramUniform4ui", "glProgramUniform4uiv", "glProgramUniformMatrix2dv", "glProgramUniformMatrix2fv", "glProgramUniformMatrix2x3dv", "glProgramUniformMatrix2x3fv", "glProgramUniformMatrix2x4dv", "glProgramUniformMatrix2x4fv", "glProgramUniformMatrix3dv", "glProgramUniformMatrix3fv", "glProgramUniformMatrix3x2dv", "glProgramUniformMatrix3x2fv", "glProgramUniformMatrix3x4dv", "glProgramUniformMatrix3x4fv", "glProgramUniformMatrix4dv", "glProgramUniformMatrix4fv", "glProgramUniformMatrix4x2dv", "glProgramUniformMatrix4x2fv", "glProgramUniformMatrix4x3dv", "glProgramUniformMatrix4x3fv", "glProvokingVertex", "glPushDebugGroup", "glQueryCounter", "glReadBuffer", "glReadPixels", "glReadnPixels", "glReleaseShaderCompiler", "glRenderbufferStorage", "glRenderbufferStorageMultisample", "glResumeTransformFeedback", "glSampleCoverage", "glSampleMaski", "glSamplerParameterIiv", "glSamplerParameterIuiv", "glSamplerParameterf", "glSamplerParameterfv", "glSamplerParameteri", "glSamplerParameteriv", "glScissor", "glScissorArrayv", "glScissorIndexed", "glScissorIndexedv", "glShaderBinary", "glShaderSource", "glShaderStorageBlockBinding", "glSpecializeShader", "glStencilFunc", "glStencilFuncSeparate", "glStencilMask", "glStencilMaskSeparate", "glStencilOp", "glStencilOpSeparate", "glTexBuffer", "glTexBufferRange", "glTexImage1D", "glTexImage2D", "glTexImage2DMultisample", "glTexImage3D", "glTexImage3DMultisample", "glTexParameterIiv", "glTexParameterIuiv", "glTexParameterf", "glTexParameterfv", "glTexParameteri", "glTexParameteriv", "glTexStorage1D", "glTexStorage2D", "glTexStorage2DMultisample", "glTexStorage3D", "glTexStorage3DMultisample", "glTexSubImage1D", "glTexSubImage2D", "glTexSubImage3D", "glTextureBarrier", "glTextureBuffer", "glTextureBufferRange", "glTextureParameterIiv", "glTextureParameterIuiv", "glTextureParameterf", "glTextureParameterfv", "glTextureParameteri", "glTextureParameteriv", "glTextureStorage1D", "glTextureStorage2D", 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"glUniformMatrix3x2dv", "glUniformMatrix3x2fv", "glUniformMatrix3x4dv", "glUniformMatrix3x4fv", "glUniformMatrix4dv", "glUniformMatrix4fv", "glUniformMatrix4x2dv", "glUniformMatrix4x2fv", "glUniformMatrix4x3dv", "glUniformMatrix4x3fv", "glUniformSubroutinesuiv", "glUnmapBuffer", "glUnmapNamedBuffer", "glUseProgram", "glUseProgramStages", "glValidateProgram", "glValidateProgramPipeline", "glVertexArrayAttribBinding", "glVertexArrayAttribFormat", "glVertexArrayAttribIFormat", "glVertexArrayAttribLFormat", "glVertexArrayBindingDivisor", "glVertexArrayElementBuffer", "glVertexArrayVertexBuffer", "glVertexArrayVertexBuffers", "glVertexAttrib1d", "glVertexAttrib1dv", "glVertexAttrib1f", "glVertexAttrib1fv", "glVertexAttrib1s", "glVertexAttrib1sv", "glVertexAttrib2d", "glVertexAttrib2dv", "glVertexAttrib2f", "glVertexAttrib2fv", "glVertexAttrib2s", "glVertexAttrib2sv", "glVertexAttrib3d", "glVertexAttrib3dv", "glVertexAttrib3f", "glVertexAttrib3fv", "glVertexAttrib3s", "glVertexAttrib3sv", "glVertexAttrib4Nbv", "glVertexAttrib4Niv", "glVertexAttrib4Nsv", "glVertexAttrib4Nub", "glVertexAttrib4Nubv", "glVertexAttrib4Nuiv", "glVertexAttrib4Nusv", "glVertexAttrib4bv", "glVertexAttrib4d", "glVertexAttrib4dv", "glVertexAttrib4f", "glVertexAttrib4fv", "glVertexAttrib4iv", "glVertexAttrib4s", "glVertexAttrib4sv", "glVertexAttrib4ubv", "glVertexAttrib4uiv", "glVertexAttrib4usv", "glVertexAttribBinding", "glVertexAttribDivisor", "glVertexAttribFormat", "glVertexAttribI1i", "glVertexAttribI1iv", "glVertexAttribI1ui", "glVertexAttribI1uiv", "glVertexAttribI2i", "glVertexAttribI2iv", "glVertexAttribI2ui", "glVertexAttribI2uiv", "glVertexAttribI3i", "glVertexAttribI3iv", "glVertexAttribI3ui", "glVertexAttribI3uiv", "glVertexAttribI4bv", "glVertexAttribI4i", "glVertexAttribI4iv", "glVertexAttribI4sv", "glVertexAttribI4ubv", "glVertexAttribI4ui", "glVertexAttribI4uiv", "glVertexAttribI4usv", "glVertexAttribIFormat", "glVertexAttribIPointer", "glVertexAttribL1d", "glVertexAttribL1dv", "glVertexAttribL2d", "glVertexAttribL2dv", "glVertexAttribL3d", "glVertexAttribL3dv", "glVertexAttribL4d", "glVertexAttribL4dv", "glVertexAttribLFormat", "glVertexAttribLPointer", "glVertexAttribP1ui", "glVertexAttribP1uiv", "glVertexAttribP2ui", "glVertexAttribP2uiv", "glVertexAttribP3ui", "glVertexAttribP3uiv", "glVertexAttribP4ui", "glVertexAttribP4uiv", "glVertexAttribPointer", "glVertexBindingDivisor", "glViewport", "glViewportArrayv", "glViewportIndexedf", "glViewportIndexedfv", "glWaitSync", }; GL3W_API union GL3WProcs gl3wProcs; static void load_procs(GL3WGetProcAddressProc proc) { size_t i; for (i = 0; i < ARRAY_SIZE(proc_names); i++) gl3wProcs.ptr[i] = proc(proc_names[i]); } #ifdef __cplusplus } #endif #endif
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TextEditor.h
WerWolv_ImHex/lib/third_party/imgui/ColorTextEditor/include/TextEditor.h
#pragma once #include <string> #include <vector> #include <array> #include <memory> #include <unordered_set> #include <unordered_map> #include <map> #include <regex> #include "imgui.h" class TextEditor { public: enum class PaletteIndex { Default, Keyword, Number, String, CharLiteral, Punctuation, Preprocessor, Identifier, KnownIdentifier, PreprocIdentifier, GlobalDocComment, DocComment, Comment, MultiLineComment, PreprocessorDeactivated, Background, Cursor, Selection, ErrorMarker, Breakpoint, LineNumber, CurrentLineFill, CurrentLineFillInactive, CurrentLineEdge, Max }; enum class SelectionMode { Normal, Word, Line }; struct Breakpoint { int mLine; bool mEnabled; std::string mCondition; Breakpoint() : mLine(-1) , mEnabled(false) {} }; // Represents a character coordinate from the user's point of view, // i. e. consider an uniform grid (assuming fixed-width font) on the // screen as it is rendered, and each cell has its own coordinate, starting from 0. // Tabs are counted as [1..mTabSize] count empty spaces, depending on // how many space is necessary to reach the next tab stop. // For example, coordinate (1, 5) represents the character 'B' in a line "\tABC", when mTabSize = 4, // because it is rendered as " ABC" on the screen. struct Coordinates { int mLine, mColumn; Coordinates() : mLine(0), mColumn(0) {} Coordinates(int aLine, int aColumn) : mLine(aLine), mColumn(aColumn) { assert(aLine >= 0); assert(aColumn >= 0); } static Coordinates Invalid() { static Coordinates invalid(-1, -1); return invalid; } bool operator ==(const Coordinates& o) const { return mLine == o.mLine && mColumn == o.mColumn; } bool operator !=(const Coordinates& o) const { return mLine != o.mLine || mColumn != o.mColumn; } bool operator <(const Coordinates& o) const { if (mLine != o.mLine) return mLine < o.mLine; return mColumn < o.mColumn; } bool operator >(const Coordinates& o) const { if (mLine != o.mLine) return mLine > o.mLine; return mColumn > o.mColumn; } bool operator <=(const Coordinates& o) const { if (mLine != o.mLine) return mLine < o.mLine; return mColumn <= o.mColumn; } bool operator >=(const Coordinates& o) const { if (mLine != o.mLine) return mLine > o.mLine; return mColumn >= o.mColumn; } }; struct Identifier { Coordinates mLocation; std::string mDeclaration; }; using String = std::string; using Identifiers = std::unordered_map<std::string, Identifier>; using Keywords = std::unordered_set<std::string> ; using ErrorMarkers = std::map<Coordinates, std::pair<uint32_t ,std::string>>; using ErrorHoverBoxes = std::map<Coordinates, std::pair<ImVec2,ImVec2>>; using Breakpoints = std::unordered_set<int32_t>; using Palette = std::array<ImU32, (uint32_t)PaletteIndex::Max>; using Char = uint8_t ; struct Glyph { Char mChar; PaletteIndex mColorIndex = PaletteIndex::Default; bool mComment : 1; bool mMultiLineComment : 1; bool mPreprocessor : 1; bool mDocComment : 1; bool mGlobalDocComment : 1; bool mDeactivated : 1; Glyph(Char aChar, PaletteIndex aColorIndex) : mChar(aChar), mColorIndex(aColorIndex), mComment(false), mMultiLineComment(false), mPreprocessor(false), mDocComment(false), mGlobalDocComment(false), mDeactivated(false) {} }; typedef std::vector<Glyph> Line; typedef std::vector<Line> Lines; struct LanguageDefinition { typedef std::pair<std::string, PaletteIndex> TokenRegexString; typedef std::vector<TokenRegexString> TokenRegexStrings; typedef bool(*TokenizeCallback)(const char * in_begin, const char * in_end, const char *& out_begin, const char *& out_end, PaletteIndex & paletteIndex); std::string mName; Keywords mKeywords; Identifiers mIdentifiers; Identifiers mPreprocIdentifiers; std::string mCommentStart, mCommentEnd, mSingleLineComment, mGlobalDocComment, mDocComment; char mPreprocChar; bool mAutoIndentation; TokenizeCallback mTokenize; TokenRegexStrings mTokenRegexStrings; bool mCaseSensitive; LanguageDefinition() : mPreprocChar('#'), mAutoIndentation(true), mTokenize(nullptr), mCaseSensitive(true) { } static const LanguageDefinition& CPlusPlus(); static const LanguageDefinition& HLSL(); static const LanguageDefinition& GLSL(); static const LanguageDefinition& C(); static const LanguageDefinition& SQL(); static const LanguageDefinition& AngelScript(); static const LanguageDefinition& Lua(); }; TextEditor(); ~TextEditor(); void SetLanguageDefinition(const LanguageDefinition& aLanguageDef); const LanguageDefinition& GetLanguageDefinition() const { return mLanguageDefinition; } static const Palette& GetPalette() { return sPaletteBase; } static void SetPalette(const Palette& aValue); void SetErrorMarkers(const ErrorMarkers& aMarkers) { mErrorMarkers = aMarkers; } void SetBreakpoints(const Breakpoints& aMarkers) { mBreakpoints = aMarkers; } ImVec2 Underwaves( ImVec2 pos, uint32_t nChars, ImColor color= ImGui::GetStyleColorVec4(ImGuiCol_Text), const ImVec2 &size_arg= ImVec2(0, 0)); void Render(const char* aTitle, const ImVec2& aSize = ImVec2(), bool aBorder = false); void SetText(const std::string& aText); std::string GetText() const; void SetTextLines(const std::vector<std::string>& aLines); std::vector<std::string> GetTextLines() const; std::string GetSelectedText() const; std::string GetCurrentLineText()const; class FindReplaceHandler; public: FindReplaceHandler *GetFindReplaceHandler() { return &mFindReplaceHandler; } int GetTotalLines() const { return (int)mLines.size(); } bool IsOverwrite() const { return mOverwrite; } void SetOverwrite(bool aValue) { mOverwrite = aValue; } void SetReadOnly(bool aValue); bool IsReadOnly() const { return mReadOnly; } bool IsTextChanged() const { return mTextChanged; } bool IsCursorPositionChanged() const { return mCursorPositionChanged; } void SetShowCursor(bool aValue) { mShowCursor = aValue; } void SetShowLineNumbers(bool aValue) { mShowLineNumbers = aValue; } bool IsColorizerEnabled() const { return mColorizerEnabled; } void SetColorizerEnable(bool aValue); Coordinates GetCursorPosition() const { return GetActualCursorCoordinates(); } void SetCursorPosition(const Coordinates& aPosition); inline void SetHandleMouseInputs (bool aValue){ mHandleMouseInputs = aValue;} inline bool IsHandleMouseInputsEnabled() const { return mHandleKeyboardInputs; } inline void SetHandleKeyboardInputs (bool aValue){ mHandleKeyboardInputs = aValue;} inline bool IsHandleKeyboardInputsEnabled() const { return mHandleKeyboardInputs; } inline void SetImGuiChildIgnored (bool aValue){ mIgnoreImGuiChild = aValue;} inline bool IsImGuiChildIgnored() const { return mIgnoreImGuiChild; } inline void SetShowWhitespaces(bool aValue) { mShowWhitespaces = aValue; } inline bool IsShowingWhitespaces() const { return mShowWhitespaces; } void SetTabSize(int aValue); inline int GetTabSize() const { return mTabSize; } void InsertText(const std::string& aValue); void InsertText(const char* aValue); void MoveUp(int aAmount = 1, bool aSelect = false); void MoveDown(int aAmount = 1, bool aSelect = false); void MoveLeft(int aAmount = 1, bool aSelect = false, bool aWordMode = false); void MoveRight(int aAmount = 1, bool aSelect = false, bool aWordMode = false); void MoveTop(bool aSelect = false); void MoveBottom(bool aSelect = false); void MoveHome(bool aSelect = false); void MoveEnd(bool aSelect = false); void SetSelectionStart(const Coordinates& aPosition); void SetSelectionEnd(const Coordinates& aPosition); void SetSelection(const Coordinates& aStart, const Coordinates& aEnd, SelectionMode aMode = SelectionMode::Normal); void SelectWordUnderCursor(); void SelectAll(); bool HasSelection() const; void Copy(); void Cut(); void Paste(); void Delete(); int32_t GetPageSize() const; ImVec2 &GetCharAdvance() { return mCharAdvance; } bool CanUndo(); bool CanRedo() const; void Undo(int aSteps = 1); void Redo(int aSteps = 1); void DeleteWordLeft(); void DeleteWordRight(); void Backspace(); static const Palette& GetDarkPalette(); static const Palette& GetLightPalette(); static const Palette& GetRetroBluePalette(); private: typedef std::vector<std::pair<std::regex, PaletteIndex>> RegexList; struct EditorState { Coordinates mSelectionStart; Coordinates mSelectionEnd; Coordinates mCursorPosition; }; public: class FindReplaceHandler { public: FindReplaceHandler(); typedef std::vector<EditorState> Matches; Matches &GetMatches() { return mMatches; } bool FindNext(TextEditor *editor,bool wrapAround); unsigned FindMatch(TextEditor *editor,bool isNex); bool Replace(TextEditor *editor,bool right); bool ReplaceAll(TextEditor *editor); std::string &GetFindWord() { return mFindWord; } void SetFindWord(TextEditor *editor, const std::string &aFindWord) { if (aFindWord != mFindWord) { FindAllMatches(editor, aFindWord); mFindWord = aFindWord; } } std::string &GetReplaceWord() { return mReplaceWord; } void SetReplaceWord(const std::string &aReplaceWord) { mReplaceWord = aReplaceWord; } void SelectFound(TextEditor *editor, int found); void FindAllMatches(TextEditor *editor,std::string findWord); unsigned FindPosition( TextEditor *editor, Coordinates pos, bool isNext); bool GetMatchCase() const { return mMatchCase; } void SetMatchCase(TextEditor *editor, bool matchCase) { if (matchCase != mMatchCase) { mMatchCase = matchCase; mOptionsChanged = true; FindAllMatches(editor, mFindWord); } } bool GetWholeWord() const { return mWholeWord; } void SetWholeWord(TextEditor *editor, bool wholeWord) { if (wholeWord != mWholeWord) { mWholeWord = wholeWord; mOptionsChanged = true; FindAllMatches(editor, mFindWord); } } bool GetFindRegEx() const { return mFindRegEx; } void SetFindRegEx(TextEditor *editor, bool findRegEx) { if (findRegEx != mFindRegEx) { mFindRegEx = findRegEx; mOptionsChanged = true; FindAllMatches(editor, mFindWord); } } void resetMatches() { mMatches.clear(); mFindWord = ""; } void SetFindWindowPos(const ImVec2 &pos) { mFindWindowPos = pos; } void SetFindWindowSize(const ImVec2 &size) { mFindWindowSize = size; } ImVec2 GetFindWindowPos() const { return mFindWindowPos; } ImVec2 GetFindWindowSize() const { return mFindWindowSize; } private: std::string mFindWord; std::string mReplaceWord; bool mMatchCase; bool mWholeWord; bool mFindRegEx; bool mOptionsChanged; Matches mMatches; ImVec2 mFindWindowPos; ImVec2 mFindWindowSize; }; FindReplaceHandler mFindReplaceHandler; private: class UndoRecord { public: UndoRecord() {} ~UndoRecord() {} UndoRecord( const std::string& aAdded, const TextEditor::Coordinates aAddedStart, const TextEditor::Coordinates aAddedEnd, const std::string& aRemoved, const TextEditor::Coordinates aRemovedStart, const TextEditor::Coordinates aRemovedEnd, TextEditor::EditorState& aBefore, TextEditor::EditorState& aAfter); void Undo(TextEditor* aEditor); void Redo(TextEditor* aEditor); std::string mAdded; Coordinates mAddedStart; Coordinates mAddedEnd; std::string mRemoved; Coordinates mRemovedStart; Coordinates mRemovedEnd; EditorState mBefore; EditorState mAfter; }; typedef std::vector<UndoRecord> UndoBuffer; void ProcessInputs(); void Colorize(int aFromLine = 0, int aCount = -1); void ColorizeRange(int aFromLine = 0, int aToLine = 0); void ColorizeInternal(); float TextDistanceToLineStart(const Coordinates& aFrom) const; void EnsureCursorVisible(); std::string GetText(const Coordinates& aStart, const Coordinates& aEnd) const; Coordinates GetActualCursorCoordinates() const; Coordinates SanitizeCoordinates(const Coordinates& aValue) const; void Advance(Coordinates& aCoordinates) const; void DeleteRange(const Coordinates& aStart, const Coordinates& aEnd); int InsertTextAt(Coordinates& aWhere, const char* aValue); void AddUndo(UndoRecord& aValue); Coordinates ScreenPosToCoordinates(const ImVec2& aPosition) const; Coordinates FindWordStart(const Coordinates& aFrom) const; Coordinates FindWordEnd(const Coordinates& aFrom) const; Coordinates FindNextWord(const Coordinates& aFrom) const; int GetCharacterIndex(const Coordinates& aCoordinates) const; int GetCharacterColumn(int aLine, int aIndex) const; int GetLineCharacterCount(int aLine) const; int Utf8BytesToChars(const Coordinates &aCoordinates) const; int Utf8CharsToBytes(const Coordinates &aCoordinates) const; unsigned long long GetLineByteCount(int aLine) const; int GetStringCharacterCount(std::string str) const; int GetLineMaxColumn(int aLine) const; bool IsOnWordBoundary(const Coordinates& aAt) const; void RemoveLine(int aStart, int aEnd); void RemoveLine(int aIndex); Line& InsertLine(int aIndex); void EnterCharacter(ImWchar aChar, bool aShift); void DeleteSelection(); std::string GetWordUnderCursor() const; std::string GetWordAt(const Coordinates& aCoords) const; ImU32 GetGlyphColor(const Glyph& aGlyph) const; void ResetCursorBlinkTime(); void HandleKeyboardInputs(); void HandleMouseInputs(); void Render(); float mLineSpacing; Lines mLines; EditorState mState; UndoBuffer mUndoBuffer; int mUndoIndex; bool mScrollToBottom; float mTopMargin; int mTabSize; bool mOverwrite; bool mReadOnly; bool mWithinRender; bool mScrollToCursor; bool mScrollToTop; bool mTextChanged; bool mColorizerEnabled; float mTextStart; // position (in pixels) where a code line starts relative to the left of the TextEditor. int mLeftMargin; bool mCursorPositionChanged; int mColorRangeMin, mColorRangeMax; SelectionMode mSelectionMode; bool mHandleKeyboardInputs; bool mHandleMouseInputs; bool mIgnoreImGuiChild; bool mShowWhitespaces; static Palette sPaletteBase; Palette mPalette; LanguageDefinition mLanguageDefinition; RegexList mRegexList; bool mCheckComments; Breakpoints mBreakpoints; ErrorMarkers mErrorMarkers; ErrorHoverBoxes mErrorHoverBoxes; ImVec2 mCharAdvance; Coordinates mInteractiveStart, mInteractiveEnd; std::string mLineBuffer; uint64_t mStartTime; std::vector<std::string> mDefines; float mLastClick; bool mShowCursor; bool mShowLineNumbers; static const int sCursorBlinkInterval; static const int sCursorBlinkOnTime; }; bool TokenizeCStyleString(const char * in_begin, const char * in_end, const char *& out_begin, const char *& out_end); bool TokenizeCStyleCharacterLiteral(const char * in_begin, const char * in_end, const char *& out_begin, const char *& out_end); bool TokenizeCStyleIdentifier(const char * in_begin, const char * in_end, const char *& out_begin, const char *& out_end); bool TokenizeCStyleNumber(const char * in_begin, const char * in_end, const char *& out_begin, const char *& out_end); bool TokenizeCStylePunctuation(const char * in_begin, const char * in_end, const char *& out_begin, const char *& out_end);
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imconfig.h
WerWolv_ImHex/lib/third_party/imgui/imgui/include/imconfig.h
//----------------------------------------------------------------------------- // COMPILE-TIME OPTIONS FOR DEAR IMGUI // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. //----------------------------------------------------------------------------- // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. //----------------------------------------------------------------------------- // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. //----------------------------------------------------------------------------- #pragma once #include <assert.h> //---- Define assertion handler. Defaults to calling assert(). // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts namespace hex::log::impl { void assertionHandler(const char* expr_str, const char* file, int line); } #define IM_ASSERT(_EXPR) do { if (!(_EXPR)) [[unlikely]] { hex::log::impl::assertionHandler(#_EXPR, __FILE__, __LINE__); } } while(0) //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. //#define IMGUI_API __declspec( dllexport ) //#define IMGUI_API __declspec( dllimport ) //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS //#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions. //---- Disable all of Dear ImGui or don't implement standard windows/tools. // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88). //---- Don't implement some functions to reduce linkage requirements. //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available //---- Include imgui_user.h at the end of imgui.h as a convenience //#define IMGUI_INCLUDE_IMGUI_USER_H //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) //#define IMGUI_USE_BGRA_PACKED_COLOR //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) //#define IMGUI_USE_WCHAR32 //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" //#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. //#define IMGUI_USE_STB_SPRINTF //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. //#define IMGUI_ENABLE_FREETYPE //---- Use stb_truetype to build and rasterize the font atlas (default) // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. //#define IMGUI_ENABLE_STB_TRUETYPE //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. // This will be inlined as part of ImVec2 and ImVec4 class declarations. /* #define IM_VEC2_CLASS_EXTRA \ constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ operator MyVec2() const { return MyVec2(x,y); } #define IM_VEC4_CLASS_EXTRA \ constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- ...Or use Dear ImGui's own very basic math operators. //#define IMGUI_DEFINE_MATH_OPERATORS //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. //#define ImDrawIdx unsigned int //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) //struct ImDrawList; //struct ImDrawCmd; //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); //#define ImDrawCallback MyImDrawCallback //---- Debug Tools: Macro to break in Debugger // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) //#define IM_DEBUG_BREAK IM_ASSERT(0) //#define IM_DEBUG_BREAK __debugbreak() //---- Debug Tools: Enable slower asserts //#define IMGUI_DEBUG_PARANOID //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. /* namespace ImGui { void MyFunction(const char* name, const MyMatrix44& v); } */ #define IMGUI_ENABLE_TEST_ENGINE // IMPLOT CONFIG #define IMPLOT_CUSTOM_NUMERIC_TYPES (ImS8)(ImU8)(ImS16)(ImU16)(ImS32)(ImU32)(ImS64)(ImU64)(float)(double)(long double) #define IM_OFFSETOF(_TYPE,_MEMBER) offsetof(_TYPE, _MEMBER) #define IM_FLOOR IM_TRUNC #define IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS #define IMGUI_DISABLE_OBSOLETE_KEYIO #define IMGUI_ENABLE_FREETYPE #define ImDrawIdx unsigned int #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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disassembler.hpp
WerWolv_ImHex/plugins/disassembler/include/content/helpers/disassembler.hpp
#pragma once #include <hex.hpp> #include <array> #include <capstone/capstone.h> namespace hex::plugin::disasm { enum class Architecture : i32 { ARM = CS_ARCH_ARM, ARM64 = CS_ARCH_ARM64, MIPS = CS_ARCH_MIPS, X86 = CS_ARCH_X86, PPC = CS_ARCH_PPC, SPARC = CS_ARCH_SPARC, SYSZ = CS_ARCH_SYSZ, XCORE = CS_ARCH_XCORE, M68K = CS_ARCH_M68K, TMS320C64X = CS_ARCH_TMS320C64X, M680X = CS_ARCH_M680X, EVM = CS_ARCH_EVM, #if CS_API_MAJOR >= 5 WASM = CS_ARCH_WASM, RISCV = CS_ARCH_RISCV, MOS65XX = CS_ARCH_MOS65XX, BPF = CS_ARCH_BPF, SH = CS_ARCH_SH, TRICORE = CS_ARCH_TRICORE, MAX = TRICORE, # else MAX = EVM, #endif MIN = ARM }; class Disassembler { public: constexpr static cs_arch toCapstoneArchitecture(Architecture architecture) { return static_cast<cs_arch>(architecture); } static bool isSupported(Architecture architecture) { return cs_support(toCapstoneArchitecture(architecture)); } constexpr static auto ArchitectureNames = []{ std::array<const char *, static_cast<u32>(Architecture::MAX) + 1> names = { }; names[CS_ARCH_ARM] = "ARM"; names[CS_ARCH_ARM64] = "AArch64"; names[CS_ARCH_MIPS] = "MIPS"; names[CS_ARCH_X86] = "Intel x86"; names[CS_ARCH_PPC] = "PowerPC"; names[CS_ARCH_SPARC] = "SPARC"; names[CS_ARCH_SYSZ] = "SystemZ"; names[CS_ARCH_XCORE] = "XCore"; names[CS_ARCH_M68K] = "Motorola 68K"; names[CS_ARCH_TMS320C64X] = "TMS320C64x"; names[CS_ARCH_M680X] = "M680X"; names[CS_ARCH_EVM] = "Ethereum Virtual Machine"; #if CS_API_MAJOR >= 5 names[CS_ARCH_WASM] = "WebAssembly"; names[CS_ARCH_RISCV] = "RISC-V"; names[CS_ARCH_MOS65XX] = "MOS Technology 65xx"; names[CS_ARCH_BPF] = "Berkeley Packet Filter"; names[CS_ARCH_SH] = "SuperH"; names[CS_ARCH_TRICORE] = "Tricore"; #endif return names; }(); static i32 getArchitectureSupportedCount() { static i32 supportedCount = -1; if (supportedCount != -1) { return supportedCount; } for (supportedCount = static_cast<i32>(Architecture::MIN); supportedCount < static_cast<i32>(Architecture::MAX) + 1; supportedCount++) { if (!cs_support(supportedCount)) { break; } } return supportedCount; } }; }
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WerWolv/ImHex
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view_disassembler.hpp
WerWolv_ImHex/plugins/disassembler/include/content/views/view_disassembler.hpp
#pragma once #include <hex/api/task_manager.hpp> #include <hex/ui/view.hpp> #include <ui/widgets.hpp> #include <content/helpers/disassembler.hpp> #include <string> #include <vector> namespace hex::plugin::disasm { struct Disassembly { u64 address; u64 offset; size_t size; std::string bytes; std::string mnemonic; std::string operators; }; class ViewDisassembler : public View::Window { public: explicit ViewDisassembler(); ~ViewDisassembler() override; void drawContent() override; private: TaskHolder m_disassemblerTask; u64 m_baseAddress = 0; ui::RegionType m_range = ui::RegionType::EntireData; Region m_codeRegion = { 0, 0 }; Architecture m_architecture = Architecture::ARM; cs_mode m_mode = cs_mode(0); std::vector<Disassembly> m_disassembly; void disassemble(); }; }
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546
loader.hpp
WerWolv_ImHex/plugins/script_loader/include/loaders/loader.hpp
#pragma once #include <functional> #include <string> #include <vector> #include <hex/helpers/utils.hpp> #if defined(OS_WINDOWS) #include <Windows.h> #else #include <dlfcn.h> #endif namespace hex::script::loader { class ScriptLoader; struct Script { std::string name; std::fs::path path; bool background; std::function<void()> entryPoint; const ScriptLoader *loader; }; class ScriptLoader { public: ScriptLoader(std::string typeName) : m_typeName(std::move(typeName)) {} virtual ~ScriptLoader() = default; virtual bool initialize() = 0; virtual bool loadAll() = 0; virtual void clearScripts() = 0; void addScript(std::string name, std::fs::path path, bool background, std::function<void()> entryPoint) { m_scripts.emplace_back(std::move(name), std::move(path), background, std::move(entryPoint), this); } const auto& getScripts() const { return m_scripts; } const std::string& getTypeName() const { return m_typeName; } protected: auto& getScripts() { return m_scripts; } private: std::vector<Script> m_scripts; std::string m_typeName; }; #if defined(OS_WINDOWS) inline void *loadLibrary(const wchar_t *path) { try { HMODULE h = ::LoadLibraryW(path); return h; } catch (...) { return nullptr; } } inline void *loadLibrary(const char *path) { try { auto utf16Path = hex::utf8ToUtf16(path); HMODULE h = ::LoadLibraryW(utf16Path.c_str()); return h; } catch (...) { return nullptr; } } template<typename T> T getExport(void *h, const char *name) { try { FARPROC f = ::GetProcAddress(static_cast<HMODULE>(h), name); return reinterpret_cast<T>(reinterpret_cast<uintptr_t>(f)); } catch (...) { return nullptr; } } #else inline void *loadLibrary(const char *path) { void *h = dlopen(path, RTLD_LAZY); return h; } template<typename T> T getExport(void *h, const char *name) { void *f = dlsym(h, name); return reinterpret_cast<T>(f); } #endif }
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WerWolv/ImHex
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false
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547
dotnet_loader.hpp
WerWolv_ImHex/plugins/script_loader/include/loaders/dotnet/dotnet_loader.hpp
#pragma once #include <loaders/loader.hpp> #include <wolv/io/fs.hpp> #include <functional> namespace hex::script::loader { class DotNetLoader : public ScriptLoader { public: DotNetLoader() : ScriptLoader(".NET") {} ~DotNetLoader() override = default; bool initialize() override; bool loadAll() override; void clearScripts() override; private: std::function<int(const std::string &, bool, const std::fs::path&)> m_runMethod; std::function<bool(const std::string &, const std::fs::path&)> m_methodExists; std::fs::path::string_type m_assemblyLoaderPathString; }; }
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WerWolv/ImHex
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false
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548
script_api.hpp
WerWolv_ImHex/plugins/script_loader/support/c/include/script_api.hpp
#pragma once #define CONCAT_IMPL(x, y) x##y #define CONCAT(x, y) CONCAT_IMPL(x, y) #define SCRIPT_API_IMPL(VERSION, ReturnAndName, ...) extern "C" [[maybe_unused, gnu::visibility("default")]] CONCAT(ReturnAndName, VERSION) (__VA_ARGS__) #define SCRIPT_API(ReturnAndName, ...) SCRIPT_API_IMPL(VERSION, ReturnAndName, __VA_ARGS__)
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549
unifont_font.h
WerWolv_ImHex/plugins/fonts/include/fonts/unifont_font.h
#pragma once #define FONT_ICON_FILE_NAME_UNIFONT "unifont.ttf" extern const unsigned int unifont_compressed_size; extern const unsigned int unifont_compressed_data[52184/4];
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blendericons_font.h
WerWolv_ImHex/plugins/fonts/include/fonts/blendericons_font.h
#pragma once // Generated: 2023-11-12 08:44:48.641532 extern const unsigned int blendericons_compressed_size; extern const unsigned int blendericons_compressed_data[]; #define ICON_MIN_BI 0xea00 #define ICON_MAX_BI 0xea09 #define ICON_BI_CUBE "\xee\xa8\x80" //< U+ea00 #define ICON_BI_DATA_TRANSFER_BOTH "\xee\xa8\x81" //< U+ea01 #define ICON_BI_EMPTY_ARROWS "\xee\xa8\x82" //< U+ea02 #define ICON_BI_GRID "\xee\xa8\x83" //< U+ea03 #define ICON_BI_MESH_GRID "\xee\xa8\x84" //< U+ea04 #define ICON_BI_MOD_SOLIDIFY "\xee\xa8\x85" //< U+ea05 #define ICON_BI_ORIENTATION_GLOBAL "\xee\xa8\x86" //< U+ea06 #define ICON_BI_ORIENTATION_LOCAL "\xee\xa8\x87" //< U+ea07 #define ICON_BI_VIEW_ORTHO "\xee\xa8\x88" //< U+ea08 #define ICON_BI_VIEW_PERSPECTIVE "\xee\xa8\x89" //< U+ea09
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codicons_font.h
WerWolv_ImHex/plugins/fonts/include/fonts/codicons_font.h
// Generated by https://github.com/juliettef/IconFontCppHeaders script GenerateIconFontCppHeaders.py for languages C and C++ // from https://raw.githubusercontent.com/microsoft/vscode-codicons/main/dist/codicon.css // for use with https://github.com/microsoft/vscode-codicons/blob/main/dist/codicon.ttf #pragma once #define FONT_ICON_FILE_NAME_VS "codicon.ttf" #define ICON_MIN_VS 0xea60 #define ICON_MAX_16_VS 0xec25 #define ICON_MAX_VS 0xec25 #define ICON_VS_ADD "\xee\xa9\xa0" // U+ea60 #define ICON_VS_PLUS "\xee\xa9\xa0" // U+ea60 #define ICON_VS_GIST_NEW "\xee\xa9\xa0" // U+ea60 #define ICON_VS_REPO_CREATE "\xee\xa9\xa0" // U+ea60 #define ICON_VS_LIGHTBULB "\xee\xa9\xa1" // U+ea61 #define ICON_VS_LIGHT_BULB "\xee\xa9\xa1" // U+ea61 #define ICON_VS_REPO "\xee\xa9\xa2" // U+ea62 #define ICON_VS_REPO_DELETE "\xee\xa9\xa2" // U+ea62 #define ICON_VS_GIST_FORK "\xee\xa9\xa3" // U+ea63 #define ICON_VS_REPO_FORKED "\xee\xa9\xa3" // U+ea63 #define ICON_VS_GIT_PULL_REQUEST "\xee\xa9\xa4" // U+ea64 #define ICON_VS_GIT_PULL_REQUEST_ABANDONED "\xee\xa9\xa4" // U+ea64 #define ICON_VS_RECORD_KEYS "\xee\xa9\xa5" // U+ea65 #define ICON_VS_KEYBOARD "\xee\xa9\xa5" // U+ea65 #define ICON_VS_TAG "\xee\xa9\xa6" // U+ea66 #define ICON_VS_GIT_PULL_REQUEST_LABEL "\xee\xa9\xa6" // U+ea66 #define ICON_VS_TAG_ADD "\xee\xa9\xa6" // U+ea66 #define ICON_VS_TAG_REMOVE "\xee\xa9\xa6" // U+ea66 #define ICON_VS_PERSON "\xee\xa9\xa7" // U+ea67 #define ICON_VS_PERSON_FOLLOW "\xee\xa9\xa7" // U+ea67 #define ICON_VS_PERSON_OUTLINE "\xee\xa9\xa7" // U+ea67 #define ICON_VS_PERSON_FILLED "\xee\xa9\xa7" // U+ea67 #define ICON_VS_GIT_BRANCH "\xee\xa9\xa8" // U+ea68 #define ICON_VS_GIT_BRANCH_CREATE "\xee\xa9\xa8" // U+ea68 #define ICON_VS_GIT_BRANCH_DELETE "\xee\xa9\xa8" // U+ea68 #define ICON_VS_SOURCE_CONTROL "\xee\xa9\xa8" // U+ea68 #define ICON_VS_MIRROR "\xee\xa9\xa9" // U+ea69 #define ICON_VS_MIRROR_PUBLIC "\xee\xa9\xa9" // U+ea69 #define ICON_VS_STAR "\xee\xa9\xaa" // U+ea6a #define ICON_VS_STAR_ADD "\xee\xa9\xaa" // U+ea6a #define ICON_VS_STAR_DELETE "\xee\xa9\xaa" // U+ea6a #define ICON_VS_STAR_EMPTY "\xee\xa9\xaa" // U+ea6a #define ICON_VS_COMMENT "\xee\xa9\xab" // U+ea6b #define ICON_VS_COMMENT_ADD "\xee\xa9\xab" // U+ea6b #define ICON_VS_ALERT "\xee\xa9\xac" // U+ea6c #define ICON_VS_WARNING "\xee\xa9\xac" // U+ea6c #define ICON_VS_SEARCH "\xee\xa9\xad" // U+ea6d #define ICON_VS_SEARCH_SAVE "\xee\xa9\xad" // U+ea6d #define ICON_VS_LOG_OUT "\xee\xa9\xae" // U+ea6e #define ICON_VS_SIGN_OUT "\xee\xa9\xae" // U+ea6e #define ICON_VS_LOG_IN "\xee\xa9\xaf" // U+ea6f #define ICON_VS_SIGN_IN "\xee\xa9\xaf" // U+ea6f #define ICON_VS_EYE "\xee\xa9\xb0" // U+ea70 #define ICON_VS_EYE_UNWATCH "\xee\xa9\xb0" // U+ea70 #define ICON_VS_EYE_WATCH "\xee\xa9\xb0" // U+ea70 #define ICON_VS_CIRCLE_FILLED "\xee\xa9\xb1" // U+ea71 #define ICON_VS_PRIMITIVE_DOT "\xee\xa9\xb1" // U+ea71 #define ICON_VS_CLOSE_DIRTY "\xee\xa9\xb1" // U+ea71 #define ICON_VS_DEBUG_BREAKPOINT "\xee\xa9\xb1" // U+ea71 #define ICON_VS_DEBUG_BREAKPOINT_DISABLED "\xee\xa9\xb1" // U+ea71 #define ICON_VS_DEBUG_HINT "\xee\xa9\xb1" // U+ea71 #define ICON_VS_TERMINAL_DECORATION_SUCCESS "\xee\xa9\xb1" // U+ea71 #define ICON_VS_PRIMITIVE_SQUARE "\xee\xa9\xb2" // U+ea72 #define ICON_VS_EDIT "\xee\xa9\xb3" // U+ea73 #define ICON_VS_PENCIL "\xee\xa9\xb3" // U+ea73 #define ICON_VS_INFO "\xee\xa9\xb4" // U+ea74 #define ICON_VS_ISSUE_OPENED "\xee\xa9\xb4" // U+ea74 #define ICON_VS_GIST_PRIVATE "\xee\xa9\xb5" // U+ea75 #define ICON_VS_GIT_FORK_PRIVATE "\xee\xa9\xb5" // U+ea75 #define ICON_VS_LOCK "\xee\xa9\xb5" // U+ea75 #define ICON_VS_MIRROR_PRIVATE "\xee\xa9\xb5" // U+ea75 #define ICON_VS_CLOSE "\xee\xa9\xb6" // U+ea76 #define ICON_VS_REMOVE_CLOSE "\xee\xa9\xb6" // U+ea76 #define ICON_VS_X "\xee\xa9\xb6" // U+ea76 #define ICON_VS_REPO_SYNC "\xee\xa9\xb7" // U+ea77 #define ICON_VS_SYNC "\xee\xa9\xb7" // U+ea77 #define ICON_VS_CLONE "\xee\xa9\xb8" // U+ea78 #define ICON_VS_DESKTOP_DOWNLOAD "\xee\xa9\xb8" // U+ea78 #define ICON_VS_BEAKER "\xee\xa9\xb9" // U+ea79 #define ICON_VS_MICROSCOPE "\xee\xa9\xb9" // U+ea79 #define ICON_VS_VM "\xee\xa9\xba" // U+ea7a #define ICON_VS_DEVICE_DESKTOP "\xee\xa9\xba" // U+ea7a #define ICON_VS_FILE "\xee\xa9\xbb" // U+ea7b #define ICON_VS_FILE_TEXT "\xee\xa9\xbb" // U+ea7b #define ICON_VS_MORE "\xee\xa9\xbc" // U+ea7c #define ICON_VS_ELLIPSIS "\xee\xa9\xbc" // U+ea7c #define ICON_VS_KEBAB_HORIZONTAL "\xee\xa9\xbc" // U+ea7c #define ICON_VS_MAIL_REPLY "\xee\xa9\xbd" // U+ea7d #define ICON_VS_REPLY "\xee\xa9\xbd" // U+ea7d #define ICON_VS_ORGANIZATION "\xee\xa9\xbe" // U+ea7e #define ICON_VS_ORGANIZATION_FILLED "\xee\xa9\xbe" // U+ea7e #define ICON_VS_ORGANIZATION_OUTLINE "\xee\xa9\xbe" // U+ea7e #define ICON_VS_NEW_FILE "\xee\xa9\xbf" // U+ea7f #define ICON_VS_FILE_ADD "\xee\xa9\xbf" // U+ea7f #define ICON_VS_NEW_FOLDER "\xee\xaa\x80" // U+ea80 #define ICON_VS_FILE_DIRECTORY_CREATE "\xee\xaa\x80" // U+ea80 #define ICON_VS_TRASH "\xee\xaa\x81" // U+ea81 #define ICON_VS_TRASHCAN "\xee\xaa\x81" // U+ea81 #define ICON_VS_HISTORY "\xee\xaa\x82" // U+ea82 #define ICON_VS_CLOCK "\xee\xaa\x82" // U+ea82 #define ICON_VS_FOLDER "\xee\xaa\x83" // U+ea83 #define ICON_VS_FILE_DIRECTORY "\xee\xaa\x83" // U+ea83 #define ICON_VS_SYMBOL_FOLDER "\xee\xaa\x83" // U+ea83 #define ICON_VS_LOGO_GITHUB "\xee\xaa\x84" // U+ea84 #define ICON_VS_MARK_GITHUB "\xee\xaa\x84" // U+ea84 #define ICON_VS_GITHUB "\xee\xaa\x84" // U+ea84 #define ICON_VS_TERMINAL "\xee\xaa\x85" // U+ea85 #define ICON_VS_CONSOLE "\xee\xaa\x85" // U+ea85 #define ICON_VS_REPL "\xee\xaa\x85" // U+ea85 #define ICON_VS_ZAP "\xee\xaa\x86" // U+ea86 #define ICON_VS_SYMBOL_EVENT "\xee\xaa\x86" // U+ea86 #define ICON_VS_ERROR "\xee\xaa\x87" // U+ea87 #define ICON_VS_STOP "\xee\xaa\x87" // U+ea87 #define ICON_VS_VARIABLE "\xee\xaa\x88" // U+ea88 #define ICON_VS_SYMBOL_VARIABLE "\xee\xaa\x88" // U+ea88 #define ICON_VS_ARRAY "\xee\xaa\x8a" // U+ea8a #define ICON_VS_SYMBOL_ARRAY "\xee\xaa\x8a" // U+ea8a #define ICON_VS_SYMBOL_MODULE "\xee\xaa\x8b" // U+ea8b #define ICON_VS_SYMBOL_PACKAGE "\xee\xaa\x8b" // U+ea8b #define ICON_VS_SYMBOL_NAMESPACE "\xee\xaa\x8b" // U+ea8b #define ICON_VS_SYMBOL_OBJECT "\xee\xaa\x8b" // U+ea8b #define ICON_VS_SYMBOL_METHOD "\xee\xaa\x8c" // U+ea8c #define ICON_VS_SYMBOL_FUNCTION "\xee\xaa\x8c" // U+ea8c #define ICON_VS_SYMBOL_CONSTRUCTOR "\xee\xaa\x8c" // U+ea8c #define ICON_VS_SYMBOL_BOOLEAN "\xee\xaa\x8f" // U+ea8f #define ICON_VS_SYMBOL_NULL "\xee\xaa\x8f" // U+ea8f #define ICON_VS_SYMBOL_NUMERIC "\xee\xaa\x90" // U+ea90 #define ICON_VS_SYMBOL_NUMBER "\xee\xaa\x90" // U+ea90 #define ICON_VS_SYMBOL_STRUCTURE "\xee\xaa\x91" // U+ea91 #define ICON_VS_SYMBOL_STRUCT "\xee\xaa\x91" // U+ea91 #define ICON_VS_SYMBOL_PARAMETER "\xee\xaa\x92" // U+ea92 #define ICON_VS_SYMBOL_TYPE_PARAMETER "\xee\xaa\x92" // U+ea92 #define ICON_VS_SYMBOL_KEY "\xee\xaa\x93" // U+ea93 #define ICON_VS_SYMBOL_TEXT "\xee\xaa\x93" // U+ea93 #define ICON_VS_SYMBOL_REFERENCE "\xee\xaa\x94" // U+ea94 #define ICON_VS_GO_TO_FILE "\xee\xaa\x94" // U+ea94 #define ICON_VS_SYMBOL_ENUM "\xee\xaa\x95" // U+ea95 #define ICON_VS_SYMBOL_VALUE "\xee\xaa\x95" // U+ea95 #define ICON_VS_SYMBOL_RULER "\xee\xaa\x96" // U+ea96 #define ICON_VS_SYMBOL_UNIT "\xee\xaa\x96" // U+ea96 #define ICON_VS_ACTIVATE_BREAKPOINTS "\xee\xaa\x97" // U+ea97 #define ICON_VS_ARCHIVE "\xee\xaa\x98" // U+ea98 #define ICON_VS_ARROW_BOTH "\xee\xaa\x99" // U+ea99 #define ICON_VS_ARROW_DOWN "\xee\xaa\x9a" // U+ea9a #define ICON_VS_ARROW_LEFT "\xee\xaa\x9b" // U+ea9b #define ICON_VS_ARROW_RIGHT "\xee\xaa\x9c" // U+ea9c #define ICON_VS_ARROW_SMALL_DOWN "\xee\xaa\x9d" // U+ea9d #define ICON_VS_ARROW_SMALL_LEFT "\xee\xaa\x9e" // U+ea9e #define ICON_VS_ARROW_SMALL_RIGHT "\xee\xaa\x9f" // U+ea9f #define ICON_VS_ARROW_SMALL_UP "\xee\xaa\xa0" // U+eaa0 #define ICON_VS_ARROW_UP "\xee\xaa\xa1" // U+eaa1 #define ICON_VS_BELL "\xee\xaa\xa2" // U+eaa2 #define ICON_VS_BOLD "\xee\xaa\xa3" // U+eaa3 #define ICON_VS_BOOK "\xee\xaa\xa4" // U+eaa4 #define ICON_VS_BOOKMARK "\xee\xaa\xa5" // U+eaa5 #define ICON_VS_DEBUG_BREAKPOINT_CONDITIONAL_UNVERIFIED "\xee\xaa\xa6" // U+eaa6 #define ICON_VS_DEBUG_BREAKPOINT_CONDITIONAL "\xee\xaa\xa7" // U+eaa7 #define ICON_VS_DEBUG_BREAKPOINT_CONDITIONAL_DISABLED "\xee\xaa\xa7" // U+eaa7 #define ICON_VS_DEBUG_BREAKPOINT_DATA_UNVERIFIED "\xee\xaa\xa8" // U+eaa8 #define ICON_VS_DEBUG_BREAKPOINT_DATA "\xee\xaa\xa9" // U+eaa9 #define ICON_VS_DEBUG_BREAKPOINT_DATA_DISABLED "\xee\xaa\xa9" // U+eaa9 #define ICON_VS_DEBUG_BREAKPOINT_LOG_UNVERIFIED "\xee\xaa\xaa" // U+eaaa #define ICON_VS_DEBUG_BREAKPOINT_LOG "\xee\xaa\xab" // U+eaab #define ICON_VS_DEBUG_BREAKPOINT_LOG_DISABLED "\xee\xaa\xab" // U+eaab #define ICON_VS_BRIEFCASE "\xee\xaa\xac" // U+eaac #define ICON_VS_BROADCAST "\xee\xaa\xad" // U+eaad #define ICON_VS_BROWSER "\xee\xaa\xae" // U+eaae #define ICON_VS_BUG "\xee\xaa\xaf" // U+eaaf #define ICON_VS_CALENDAR "\xee\xaa\xb0" // U+eab0 #define ICON_VS_CASE_SENSITIVE "\xee\xaa\xb1" // U+eab1 #define ICON_VS_CHECK "\xee\xaa\xb2" // U+eab2 #define ICON_VS_CHECKLIST "\xee\xaa\xb3" // U+eab3 #define ICON_VS_CHEVRON_DOWN "\xee\xaa\xb4" // U+eab4 #define ICON_VS_CHEVRON_LEFT "\xee\xaa\xb5" // U+eab5 #define ICON_VS_CHEVRON_RIGHT "\xee\xaa\xb6" // U+eab6 #define ICON_VS_CHEVRON_UP "\xee\xaa\xb7" // U+eab7 #define ICON_VS_CHROME_CLOSE "\xee\xaa\xb8" // U+eab8 #define ICON_VS_CHROME_MAXIMIZE "\xee\xaa\xb9" // U+eab9 #define ICON_VS_CHROME_MINIMIZE "\xee\xaa\xba" // U+eaba #define ICON_VS_CHROME_RESTORE "\xee\xaa\xbb" // U+eabb #define ICON_VS_CIRCLE_OUTLINE "\xee\xaa\xbc" // U+eabc #define ICON_VS_CIRCLE "\xee\xaa\xbc" // U+eabc #define ICON_VS_DEBUG_BREAKPOINT_UNVERIFIED "\xee\xaa\xbc" // U+eabc #define ICON_VS_TERMINAL_DECORATION_INCOMPLETE "\xee\xaa\xbc" // U+eabc #define ICON_VS_CIRCLE_SLASH "\xee\xaa\xbd" // U+eabd #define ICON_VS_CIRCUIT_BOARD "\xee\xaa\xbe" // U+eabe #define ICON_VS_CLEAR_ALL "\xee\xaa\xbf" // U+eabf #define ICON_VS_CLIPPY "\xee\xab\x80" // U+eac0 #define ICON_VS_CLOSE_ALL "\xee\xab\x81" // U+eac1 #define ICON_VS_CLOUD_DOWNLOAD "\xee\xab\x82" // U+eac2 #define ICON_VS_CLOUD_UPLOAD "\xee\xab\x83" // U+eac3 #define ICON_VS_CODE "\xee\xab\x84" // U+eac4 #define ICON_VS_COLLAPSE_ALL "\xee\xab\x85" // U+eac5 #define ICON_VS_COLOR_MODE "\xee\xab\x86" // U+eac6 #define ICON_VS_COMMENT_DISCUSSION "\xee\xab\x87" // U+eac7 #define ICON_VS_CREDIT_CARD "\xee\xab\x89" // U+eac9 #define ICON_VS_DASH "\xee\xab\x8c" // U+eacc #define ICON_VS_DASHBOARD "\xee\xab\x8d" // U+eacd #define ICON_VS_DATABASE "\xee\xab\x8e" // U+eace #define ICON_VS_DEBUG_CONTINUE "\xee\xab\x8f" // U+eacf #define ICON_VS_DEBUG_DISCONNECT "\xee\xab\x90" // U+ead0 #define ICON_VS_DEBUG_PAUSE "\xee\xab\x91" // U+ead1 #define ICON_VS_DEBUG_RESTART "\xee\xab\x92" // U+ead2 #define ICON_VS_DEBUG_START "\xee\xab\x93" // U+ead3 #define ICON_VS_DEBUG_STEP_INTO "\xee\xab\x94" // U+ead4 #define ICON_VS_DEBUG_STEP_OUT "\xee\xab\x95" // U+ead5 #define ICON_VS_DEBUG_STEP_OVER "\xee\xab\x96" // U+ead6 #define ICON_VS_DEBUG_STOP "\xee\xab\x97" // U+ead7 #define ICON_VS_DEBUG "\xee\xab\x98" // U+ead8 #define ICON_VS_DEVICE_CAMERA_VIDEO "\xee\xab\x99" // U+ead9 #define ICON_VS_DEVICE_CAMERA "\xee\xab\x9a" // U+eada #define ICON_VS_DEVICE_MOBILE "\xee\xab\x9b" // U+eadb #define ICON_VS_DIFF_ADDED "\xee\xab\x9c" // U+eadc #define ICON_VS_DIFF_IGNORED "\xee\xab\x9d" // U+eadd #define ICON_VS_DIFF_MODIFIED "\xee\xab\x9e" // U+eade #define ICON_VS_DIFF_REMOVED "\xee\xab\x9f" // U+eadf #define ICON_VS_DIFF_RENAMED "\xee\xab\xa0" // U+eae0 #define ICON_VS_DIFF "\xee\xab\xa1" // U+eae1 #define ICON_VS_DIFF_SIDEBYSIDE "\xee\xab\xa1" // U+eae1 #define ICON_VS_DISCARD "\xee\xab\xa2" // U+eae2 #define ICON_VS_EDITOR_LAYOUT "\xee\xab\xa3" // U+eae3 #define ICON_VS_EMPTY_WINDOW "\xee\xab\xa4" // U+eae4 #define ICON_VS_EXCLUDE "\xee\xab\xa5" // U+eae5 #define ICON_VS_EXTENSIONS "\xee\xab\xa6" // U+eae6 #define ICON_VS_EYE_CLOSED "\xee\xab\xa7" // U+eae7 #define ICON_VS_FILE_BINARY "\xee\xab\xa8" // U+eae8 #define ICON_VS_FILE_CODE "\xee\xab\xa9" // U+eae9 #define ICON_VS_FILE_MEDIA "\xee\xab\xaa" // U+eaea #define ICON_VS_FILE_PDF "\xee\xab\xab" // U+eaeb #define ICON_VS_FILE_SUBMODULE "\xee\xab\xac" // U+eaec #define ICON_VS_FILE_SYMLINK_DIRECTORY "\xee\xab\xad" // U+eaed #define ICON_VS_FILE_SYMLINK_FILE "\xee\xab\xae" // U+eaee #define ICON_VS_FILE_ZIP "\xee\xab\xaf" // U+eaef #define ICON_VS_FILES "\xee\xab\xb0" // U+eaf0 #define ICON_VS_FILTER "\xee\xab\xb1" // U+eaf1 #define ICON_VS_FLAME "\xee\xab\xb2" // U+eaf2 #define ICON_VS_FOLD_DOWN "\xee\xab\xb3" // U+eaf3 #define ICON_VS_FOLD_UP "\xee\xab\xb4" // U+eaf4 #define ICON_VS_FOLD "\xee\xab\xb5" // U+eaf5 #define ICON_VS_FOLDER_ACTIVE "\xee\xab\xb6" // U+eaf6 #define ICON_VS_FOLDER_OPENED "\xee\xab\xb7" // U+eaf7 #define ICON_VS_GEAR "\xee\xab\xb8" // U+eaf8 #define ICON_VS_GIFT "\xee\xab\xb9" // U+eaf9 #define ICON_VS_GIST_SECRET "\xee\xab\xba" // U+eafa #define ICON_VS_GIST "\xee\xab\xbb" // U+eafb #define ICON_VS_GIT_COMMIT "\xee\xab\xbc" // U+eafc #define ICON_VS_GIT_COMPARE "\xee\xab\xbd" // U+eafd #define ICON_VS_COMPARE_CHANGES "\xee\xab\xbd" // U+eafd #define ICON_VS_GIT_MERGE "\xee\xab\xbe" // U+eafe #define ICON_VS_GITHUB_ACTION "\xee\xab\xbf" // U+eaff #define ICON_VS_GITHUB_ALT "\xee\xac\x80" // U+eb00 #define ICON_VS_GLOBE "\xee\xac\x81" // U+eb01 #define ICON_VS_GRABBER "\xee\xac\x82" // U+eb02 #define ICON_VS_GRAPH "\xee\xac\x83" // U+eb03 #define ICON_VS_GRIPPER "\xee\xac\x84" // U+eb04 #define ICON_VS_HEART "\xee\xac\x85" // U+eb05 #define ICON_VS_HOME "\xee\xac\x86" // U+eb06 #define ICON_VS_HORIZONTAL_RULE "\xee\xac\x87" // U+eb07 #define ICON_VS_HUBOT "\xee\xac\x88" // U+eb08 #define ICON_VS_INBOX "\xee\xac\x89" // U+eb09 #define ICON_VS_ISSUE_REOPENED "\xee\xac\x8b" // U+eb0b #define ICON_VS_ISSUES "\xee\xac\x8c" // U+eb0c #define ICON_VS_ITALIC "\xee\xac\x8d" // U+eb0d #define ICON_VS_JERSEY "\xee\xac\x8e" // U+eb0e #define ICON_VS_JSON "\xee\xac\x8f" // U+eb0f #define ICON_VS_KEBAB_VERTICAL "\xee\xac\x90" // U+eb10 #define ICON_VS_KEY "\xee\xac\x91" // U+eb11 #define ICON_VS_LAW "\xee\xac\x92" // U+eb12 #define ICON_VS_LIGHTBULB_AUTOFIX "\xee\xac\x93" // U+eb13 #define ICON_VS_LINK_EXTERNAL "\xee\xac\x94" // U+eb14 #define ICON_VS_LINK "\xee\xac\x95" // U+eb15 #define ICON_VS_LIST_ORDERED "\xee\xac\x96" // U+eb16 #define ICON_VS_LIST_UNORDERED "\xee\xac\x97" // U+eb17 #define ICON_VS_LIVE_SHARE "\xee\xac\x98" // U+eb18 #define ICON_VS_LOADING "\xee\xac\x99" // U+eb19 #define ICON_VS_LOCATION "\xee\xac\x9a" // U+eb1a #define ICON_VS_MAIL_READ "\xee\xac\x9b" // U+eb1b #define ICON_VS_MAIL "\xee\xac\x9c" // U+eb1c #define ICON_VS_MARKDOWN "\xee\xac\x9d" // U+eb1d #define ICON_VS_MEGAPHONE "\xee\xac\x9e" // U+eb1e #define ICON_VS_MENTION "\xee\xac\x9f" // U+eb1f #define ICON_VS_MILESTONE "\xee\xac\xa0" // U+eb20 #define ICON_VS_GIT_PULL_REQUEST_MILESTONE "\xee\xac\xa0" // U+eb20 #define ICON_VS_MORTAR_BOARD "\xee\xac\xa1" // U+eb21 #define ICON_VS_MOVE "\xee\xac\xa2" // U+eb22 #define ICON_VS_MULTIPLE_WINDOWS "\xee\xac\xa3" // U+eb23 #define ICON_VS_MUTE "\xee\xac\xa4" // U+eb24 #define ICON_VS_NO_NEWLINE "\xee\xac\xa5" // U+eb25 #define ICON_VS_NOTE "\xee\xac\xa6" // U+eb26 #define ICON_VS_OCTOFACE "\xee\xac\xa7" // U+eb27 #define ICON_VS_OPEN_PREVIEW "\xee\xac\xa8" // U+eb28 #define ICON_VS_PACKAGE "\xee\xac\xa9" // U+eb29 #define ICON_VS_PAINTCAN "\xee\xac\xaa" // U+eb2a #define ICON_VS_PIN "\xee\xac\xab" // U+eb2b #define ICON_VS_PLAY "\xee\xac\xac" // U+eb2c #define ICON_VS_RUN "\xee\xac\xac" // U+eb2c #define ICON_VS_PLUG "\xee\xac\xad" // U+eb2d #define ICON_VS_PRESERVE_CASE "\xee\xac\xae" // U+eb2e #define ICON_VS_PREVIEW "\xee\xac\xaf" // U+eb2f #define ICON_VS_PROJECT "\xee\xac\xb0" // U+eb30 #define ICON_VS_PULSE "\xee\xac\xb1" // U+eb31 #define ICON_VS_QUESTION "\xee\xac\xb2" // U+eb32 #define ICON_VS_QUOTE "\xee\xac\xb3" // U+eb33 #define ICON_VS_RADIO_TOWER "\xee\xac\xb4" // U+eb34 #define ICON_VS_REACTIONS "\xee\xac\xb5" // U+eb35 #define ICON_VS_REFERENCES "\xee\xac\xb6" // U+eb36 #define ICON_VS_REFRESH "\xee\xac\xb7" // U+eb37 #define ICON_VS_REGEX "\xee\xac\xb8" // U+eb38 #define ICON_VS_REMOTE_EXPLORER "\xee\xac\xb9" // U+eb39 #define ICON_VS_REMOTE "\xee\xac\xba" // U+eb3a #define ICON_VS_REMOVE "\xee\xac\xbb" // U+eb3b #define ICON_VS_REPLACE_ALL "\xee\xac\xbc" // U+eb3c #define ICON_VS_REPLACE "\xee\xac\xbd" // U+eb3d #define ICON_VS_REPO_CLONE "\xee\xac\xbe" // U+eb3e #define ICON_VS_REPO_FORCE_PUSH "\xee\xac\xbf" // U+eb3f #define ICON_VS_REPO_PULL "\xee\xad\x80" // U+eb40 #define ICON_VS_REPO_PUSH "\xee\xad\x81" // U+eb41 #define ICON_VS_REPORT "\xee\xad\x82" // U+eb42 #define ICON_VS_REQUEST_CHANGES "\xee\xad\x83" // U+eb43 #define ICON_VS_ROCKET "\xee\xad\x84" // U+eb44 #define ICON_VS_ROOT_FOLDER_OPENED "\xee\xad\x85" // U+eb45 #define ICON_VS_ROOT_FOLDER "\xee\xad\x86" // U+eb46 #define ICON_VS_RSS "\xee\xad\x87" // U+eb47 #define ICON_VS_RUBY "\xee\xad\x88" // U+eb48 #define ICON_VS_SAVE_ALL "\xee\xad\x89" // U+eb49 #define ICON_VS_SAVE_AS "\xee\xad\x8a" // U+eb4a #define ICON_VS_SAVE "\xee\xad\x8b" // U+eb4b #define ICON_VS_SCREEN_FULL "\xee\xad\x8c" // U+eb4c #define ICON_VS_SCREEN_NORMAL "\xee\xad\x8d" // U+eb4d #define ICON_VS_SEARCH_STOP "\xee\xad\x8e" // U+eb4e #define ICON_VS_SERVER "\xee\xad\x90" // U+eb50 #define ICON_VS_SETTINGS_GEAR "\xee\xad\x91" // U+eb51 #define ICON_VS_SETTINGS "\xee\xad\x92" // U+eb52 #define ICON_VS_SHIELD "\xee\xad\x93" // U+eb53 #define ICON_VS_SMILEY "\xee\xad\x94" // U+eb54 #define ICON_VS_SORT_PRECEDENCE "\xee\xad\x95" // U+eb55 #define ICON_VS_SPLIT_HORIZONTAL "\xee\xad\x96" // U+eb56 #define ICON_VS_SPLIT_VERTICAL "\xee\xad\x97" // U+eb57 #define ICON_VS_SQUIRREL "\xee\xad\x98" // U+eb58 #define ICON_VS_STAR_FULL "\xee\xad\x99" // U+eb59 #define ICON_VS_STAR_HALF "\xee\xad\x9a" // U+eb5a #define ICON_VS_SYMBOL_CLASS "\xee\xad\x9b" // U+eb5b #define ICON_VS_SYMBOL_COLOR "\xee\xad\x9c" // U+eb5c #define ICON_VS_SYMBOL_CONSTANT "\xee\xad\x9d" // U+eb5d #define ICON_VS_SYMBOL_ENUM_MEMBER "\xee\xad\x9e" // U+eb5e #define ICON_VS_SYMBOL_FIELD "\xee\xad\x9f" // U+eb5f #define ICON_VS_SYMBOL_FILE "\xee\xad\xa0" // U+eb60 #define ICON_VS_SYMBOL_INTERFACE "\xee\xad\xa1" // U+eb61 #define ICON_VS_SYMBOL_KEYWORD "\xee\xad\xa2" // U+eb62 #define ICON_VS_SYMBOL_MISC "\xee\xad\xa3" // U+eb63 #define ICON_VS_SYMBOL_OPERATOR "\xee\xad\xa4" // U+eb64 #define ICON_VS_SYMBOL_PROPERTY "\xee\xad\xa5" // U+eb65 #define ICON_VS_WRENCH "\xee\xad\xa5" // U+eb65 #define ICON_VS_WRENCH_SUBACTION "\xee\xad\xa5" // U+eb65 #define ICON_VS_SYMBOL_SNIPPET "\xee\xad\xa6" // U+eb66 #define ICON_VS_TASKLIST "\xee\xad\xa7" // U+eb67 #define ICON_VS_TELESCOPE "\xee\xad\xa8" // U+eb68 #define ICON_VS_TEXT_SIZE "\xee\xad\xa9" // U+eb69 #define ICON_VS_THREE_BARS "\xee\xad\xaa" // U+eb6a #define ICON_VS_THUMBSDOWN "\xee\xad\xab" // U+eb6b #define ICON_VS_THUMBSUP "\xee\xad\xac" // U+eb6c #define ICON_VS_TOOLS "\xee\xad\xad" // U+eb6d #define ICON_VS_TRIANGLE_DOWN "\xee\xad\xae" // U+eb6e #define ICON_VS_TRIANGLE_LEFT "\xee\xad\xaf" // U+eb6f #define ICON_VS_TRIANGLE_RIGHT "\xee\xad\xb0" // U+eb70 #define ICON_VS_TRIANGLE_UP "\xee\xad\xb1" // U+eb71 #define ICON_VS_TWITTER "\xee\xad\xb2" // U+eb72 #define ICON_VS_UNFOLD "\xee\xad\xb3" // U+eb73 #define ICON_VS_UNLOCK "\xee\xad\xb4" // U+eb74 #define ICON_VS_UNMUTE "\xee\xad\xb5" // U+eb75 #define ICON_VS_UNVERIFIED "\xee\xad\xb6" // U+eb76 #define ICON_VS_VERIFIED "\xee\xad\xb7" // U+eb77 #define ICON_VS_VERSIONS "\xee\xad\xb8" // U+eb78 #define ICON_VS_VM_ACTIVE "\xee\xad\xb9" // U+eb79 #define ICON_VS_VM_OUTLINE "\xee\xad\xba" // U+eb7a #define ICON_VS_VM_RUNNING "\xee\xad\xbb" // U+eb7b #define ICON_VS_WATCH "\xee\xad\xbc" // U+eb7c #define ICON_VS_WHITESPACE "\xee\xad\xbd" // U+eb7d #define ICON_VS_WHOLE_WORD "\xee\xad\xbe" // U+eb7e #define ICON_VS_WINDOW "\xee\xad\xbf" // U+eb7f #define ICON_VS_WORD_WRAP "\xee\xae\x80" // U+eb80 #define ICON_VS_ZOOM_IN "\xee\xae\x81" // U+eb81 #define ICON_VS_ZOOM_OUT "\xee\xae\x82" // U+eb82 #define ICON_VS_LIST_FILTER "\xee\xae\x83" // U+eb83 #define ICON_VS_LIST_FLAT "\xee\xae\x84" // U+eb84 #define ICON_VS_LIST_SELECTION "\xee\xae\x85" // U+eb85 #define ICON_VS_SELECTION "\xee\xae\x85" // U+eb85 #define ICON_VS_LIST_TREE "\xee\xae\x86" // U+eb86 #define ICON_VS_DEBUG_BREAKPOINT_FUNCTION_UNVERIFIED "\xee\xae\x87" // U+eb87 #define ICON_VS_DEBUG_BREAKPOINT_FUNCTION "\xee\xae\x88" // U+eb88 #define ICON_VS_DEBUG_BREAKPOINT_FUNCTION_DISABLED "\xee\xae\x88" // U+eb88 #define ICON_VS_DEBUG_STACKFRAME_ACTIVE "\xee\xae\x89" // U+eb89 #define ICON_VS_CIRCLE_SMALL_FILLED "\xee\xae\x8a" // U+eb8a #define ICON_VS_DEBUG_STACKFRAME_DOT "\xee\xae\x8a" // U+eb8a #define ICON_VS_TERMINAL_DECORATION_MARK "\xee\xae\x8a" // U+eb8a #define ICON_VS_DEBUG_STACKFRAME "\xee\xae\x8b" // U+eb8b #define ICON_VS_DEBUG_STACKFRAME_FOCUSED "\xee\xae\x8b" // U+eb8b #define ICON_VS_DEBUG_BREAKPOINT_UNSUPPORTED "\xee\xae\x8c" // U+eb8c #define ICON_VS_SYMBOL_STRING "\xee\xae\x8d" // U+eb8d #define ICON_VS_DEBUG_REVERSE_CONTINUE "\xee\xae\x8e" // U+eb8e #define ICON_VS_DEBUG_STEP_BACK "\xee\xae\x8f" // U+eb8f #define ICON_VS_DEBUG_RESTART_FRAME "\xee\xae\x90" // U+eb90 #define ICON_VS_DEBUG_ALT "\xee\xae\x91" // U+eb91 #define ICON_VS_CALL_INCOMING "\xee\xae\x92" // U+eb92 #define ICON_VS_CALL_OUTGOING "\xee\xae\x93" // U+eb93 #define ICON_VS_MENU "\xee\xae\x94" // U+eb94 #define ICON_VS_EXPAND_ALL "\xee\xae\x95" // U+eb95 #define ICON_VS_FEEDBACK "\xee\xae\x96" // U+eb96 #define ICON_VS_GIT_PULL_REQUEST_REVIEWER "\xee\xae\x96" // U+eb96 #define ICON_VS_GROUP_BY_REF_TYPE "\xee\xae\x97" // U+eb97 #define ICON_VS_UNGROUP_BY_REF_TYPE "\xee\xae\x98" // U+eb98 #define ICON_VS_ACCOUNT "\xee\xae\x99" // U+eb99 #define ICON_VS_GIT_PULL_REQUEST_ASSIGNEE "\xee\xae\x99" // U+eb99 #define ICON_VS_BELL_DOT "\xee\xae\x9a" // U+eb9a #define ICON_VS_DEBUG_CONSOLE "\xee\xae\x9b" // U+eb9b #define ICON_VS_LIBRARY "\xee\xae\x9c" // U+eb9c #define ICON_VS_OUTPUT "\xee\xae\x9d" // U+eb9d #define ICON_VS_RUN_ALL "\xee\xae\x9e" // U+eb9e #define ICON_VS_SYNC_IGNORED "\xee\xae\x9f" // U+eb9f #define ICON_VS_PINNED "\xee\xae\xa0" // U+eba0 #define ICON_VS_GITHUB_INVERTED "\xee\xae\xa1" // U+eba1 #define ICON_VS_SERVER_PROCESS "\xee\xae\xa2" // U+eba2 #define ICON_VS_SERVER_ENVIRONMENT "\xee\xae\xa3" // U+eba3 #define ICON_VS_PASS "\xee\xae\xa4" // U+eba4 #define ICON_VS_ISSUE_CLOSED "\xee\xae\xa4" // U+eba4 #define ICON_VS_STOP_CIRCLE "\xee\xae\xa5" // U+eba5 #define ICON_VS_PLAY_CIRCLE "\xee\xae\xa6" // U+eba6 #define ICON_VS_RECORD "\xee\xae\xa7" // U+eba7 #define ICON_VS_DEBUG_ALT_SMALL "\xee\xae\xa8" // U+eba8 #define ICON_VS_VM_CONNECT "\xee\xae\xa9" // U+eba9 #define ICON_VS_CLOUD "\xee\xae\xaa" // U+ebaa #define ICON_VS_MERGE "\xee\xae\xab" // U+ebab #define ICON_VS_EXPORT "\xee\xae\xac" // U+ebac #define ICON_VS_GRAPH_LEFT "\xee\xae\xad" // U+ebad #define ICON_VS_MAGNET "\xee\xae\xae" // U+ebae #define ICON_VS_NOTEBOOK "\xee\xae\xaf" // U+ebaf #define ICON_VS_REDO "\xee\xae\xb0" // U+ebb0 #define ICON_VS_CHECK_ALL "\xee\xae\xb1" // U+ebb1 #define ICON_VS_PINNED_DIRTY "\xee\xae\xb2" // U+ebb2 #define ICON_VS_PASS_FILLED "\xee\xae\xb3" // U+ebb3 #define ICON_VS_CIRCLE_LARGE_FILLED "\xee\xae\xb4" // U+ebb4 #define ICON_VS_CIRCLE_LARGE "\xee\xae\xb5" // U+ebb5 #define ICON_VS_CIRCLE_LARGE_OUTLINE "\xee\xae\xb5" // U+ebb5 #define ICON_VS_COMBINE "\xee\xae\xb6" // U+ebb6 #define ICON_VS_GATHER "\xee\xae\xb6" // U+ebb6 #define ICON_VS_TABLE "\xee\xae\xb7" // U+ebb7 #define ICON_VS_VARIABLE_GROUP "\xee\xae\xb8" // U+ebb8 #define ICON_VS_TYPE_HIERARCHY "\xee\xae\xb9" // U+ebb9 #define ICON_VS_TYPE_HIERARCHY_SUB "\xee\xae\xba" // U+ebba #define ICON_VS_TYPE_HIERARCHY_SUPER "\xee\xae\xbb" // U+ebbb #define ICON_VS_GIT_PULL_REQUEST_CREATE "\xee\xae\xbc" // U+ebbc #define ICON_VS_RUN_ABOVE "\xee\xae\xbd" // U+ebbd #define ICON_VS_RUN_BELOW "\xee\xae\xbe" // U+ebbe #define ICON_VS_NOTEBOOK_TEMPLATE "\xee\xae\xbf" // U+ebbf #define ICON_VS_DEBUG_RERUN "\xee\xaf\x80" // U+ebc0 #define ICON_VS_WORKSPACE_TRUSTED "\xee\xaf\x81" // U+ebc1 #define ICON_VS_WORKSPACE_UNTRUSTED "\xee\xaf\x82" // U+ebc2 #define ICON_VS_WORKSPACE_UNKNOWN "\xee\xaf\x83" // U+ebc3 #define ICON_VS_TERMINAL_CMD "\xee\xaf\x84" // U+ebc4 #define ICON_VS_TERMINAL_DEBIAN "\xee\xaf\x85" // U+ebc5 #define ICON_VS_TERMINAL_LINUX "\xee\xaf\x86" // U+ebc6 #define ICON_VS_TERMINAL_POWERSHELL "\xee\xaf\x87" // U+ebc7 #define ICON_VS_TERMINAL_TMUX "\xee\xaf\x88" // U+ebc8 #define ICON_VS_TERMINAL_UBUNTU "\xee\xaf\x89" // U+ebc9 #define ICON_VS_TERMINAL_BASH "\xee\xaf\x8a" // U+ebca #define ICON_VS_ARROW_SWAP "\xee\xaf\x8b" // U+ebcb #define ICON_VS_COPY "\xee\xaf\x8c" // U+ebcc #define ICON_VS_PERSON_ADD "\xee\xaf\x8d" // U+ebcd #define ICON_VS_FILTER_FILLED "\xee\xaf\x8e" // U+ebce #define ICON_VS_WAND "\xee\xaf\x8f" // U+ebcf #define ICON_VS_DEBUG_LINE_BY_LINE "\xee\xaf\x90" // U+ebd0 #define ICON_VS_INSPECT "\xee\xaf\x91" // U+ebd1 #define ICON_VS_LAYERS "\xee\xaf\x92" // U+ebd2 #define ICON_VS_LAYERS_DOT "\xee\xaf\x93" // U+ebd3 #define ICON_VS_LAYERS_ACTIVE "\xee\xaf\x94" // U+ebd4 #define ICON_VS_COMPASS "\xee\xaf\x95" // U+ebd5 #define ICON_VS_COMPASS_DOT "\xee\xaf\x96" // U+ebd6 #define ICON_VS_COMPASS_ACTIVE "\xee\xaf\x97" // U+ebd7 #define ICON_VS_AZURE "\xee\xaf\x98" // U+ebd8 #define ICON_VS_ISSUE_DRAFT "\xee\xaf\x99" // U+ebd9 #define ICON_VS_GIT_PULL_REQUEST_CLOSED "\xee\xaf\x9a" // U+ebda #define ICON_VS_GIT_PULL_REQUEST_DRAFT "\xee\xaf\x9b" // U+ebdb #define ICON_VS_DEBUG_ALL "\xee\xaf\x9c" // U+ebdc #define ICON_VS_DEBUG_COVERAGE "\xee\xaf\x9d" // U+ebdd #define ICON_VS_RUN_ERRORS "\xee\xaf\x9e" // U+ebde #define ICON_VS_FOLDER_LIBRARY "\xee\xaf\x9f" // U+ebdf #define ICON_VS_DEBUG_CONTINUE_SMALL "\xee\xaf\xa0" // U+ebe0 #define ICON_VS_BEAKER_STOP "\xee\xaf\xa1" // U+ebe1 #define ICON_VS_GRAPH_LINE "\xee\xaf\xa2" // U+ebe2 #define ICON_VS_GRAPH_SCATTER "\xee\xaf\xa3" // U+ebe3 #define ICON_VS_PIE_CHART "\xee\xaf\xa4" // U+ebe4 #define ICON_VS_BRACKET "\xee\xac\x8f" // U+eb0f #define ICON_VS_BRACKET_DOT "\xee\xaf\xa5" // U+ebe5 #define ICON_VS_BRACKET_ERROR "\xee\xaf\xa6" // U+ebe6 #define ICON_VS_LOCK_SMALL "\xee\xaf\xa7" // U+ebe7 #define ICON_VS_AZURE_DEVOPS "\xee\xaf\xa8" // U+ebe8 #define ICON_VS_VERIFIED_FILLED "\xee\xaf\xa9" // U+ebe9 #define ICON_VS_NEWLINE "\xee\xaf\xaa" // U+ebea #define ICON_VS_LAYOUT "\xee\xaf\xab" // U+ebeb #define ICON_VS_LAYOUT_ACTIVITYBAR_LEFT "\xee\xaf\xac" // U+ebec #define ICON_VS_LAYOUT_ACTIVITYBAR_RIGHT "\xee\xaf\xad" // U+ebed #define ICON_VS_LAYOUT_PANEL_LEFT "\xee\xaf\xae" // U+ebee #define ICON_VS_LAYOUT_PANEL_CENTER "\xee\xaf\xaf" // U+ebef #define ICON_VS_LAYOUT_PANEL_JUSTIFY "\xee\xaf\xb0" // U+ebf0 #define ICON_VS_LAYOUT_PANEL_RIGHT "\xee\xaf\xb1" // U+ebf1 #define ICON_VS_LAYOUT_PANEL "\xee\xaf\xb2" // U+ebf2 #define ICON_VS_LAYOUT_SIDEBAR_LEFT "\xee\xaf\xb3" // U+ebf3 #define ICON_VS_LAYOUT_SIDEBAR_RIGHT "\xee\xaf\xb4" // U+ebf4 #define ICON_VS_LAYOUT_STATUSBAR "\xee\xaf\xb5" // U+ebf5 #define ICON_VS_LAYOUT_MENUBAR "\xee\xaf\xb6" // U+ebf6 #define ICON_VS_LAYOUT_CENTERED "\xee\xaf\xb7" // U+ebf7 #define ICON_VS_TARGET "\xee\xaf\xb8" // U+ebf8 #define ICON_VS_INDENT "\xee\xaf\xb9" // U+ebf9 #define ICON_VS_RECORD_SMALL "\xee\xaf\xba" // U+ebfa #define ICON_VS_ERROR_SMALL "\xee\xaf\xbb" // U+ebfb #define ICON_VS_TERMINAL_DECORATION_ERROR "\xee\xaf\xbb" // U+ebfb #define ICON_VS_ARROW_CIRCLE_DOWN "\xee\xaf\xbc" // U+ebfc #define ICON_VS_ARROW_CIRCLE_LEFT "\xee\xaf\xbd" // U+ebfd #define ICON_VS_ARROW_CIRCLE_RIGHT "\xee\xaf\xbe" // U+ebfe #define ICON_VS_ARROW_CIRCLE_UP "\xee\xaf\xbf" // U+ebff #define ICON_VS_LAYOUT_SIDEBAR_RIGHT_OFF "\xee\xb0\x80" // U+ec00 #define ICON_VS_LAYOUT_PANEL_OFF "\xee\xb0\x81" // U+ec01 #define ICON_VS_LAYOUT_SIDEBAR_LEFT_OFF "\xee\xb0\x82" // U+ec02 #define ICON_VS_BLANK "\xee\xb0\x83" // U+ec03 #define ICON_VS_HEART_FILLED "\xee\xb0\x84" // U+ec04 #define ICON_VS_MAP "\xee\xb0\x85" // U+ec05 #define ICON_VS_MAP_FILLED "\xee\xb0\x86" // U+ec06 #define ICON_VS_CIRCLE_SMALL "\xee\xb0\x87" // U+ec07 #define ICON_VS_BELL_SLASH "\xee\xb0\x88" // U+ec08 #define ICON_VS_BELL_SLASH_DOT "\xee\xb0\x89" // U+ec09 #define ICON_VS_COMMENT_UNRESOLVED "\xee\xb0\x8a" // U+ec0a #define ICON_VS_GIT_PULL_REQUEST_GO_TO_CHANGES "\xee\xb0\x8b" // U+ec0b #define ICON_VS_GIT_PULL_REQUEST_NEW_CHANGES "\xee\xb0\x8c" // U+ec0c #define ICON_VS_SEARCH_FUZZY "\xee\xb0\x8d" // U+ec0d #define ICON_VS_COMMENT_DRAFT "\xee\xb0\x8e" // U+ec0e #define ICON_VS_SEND "\xee\xb0\x8f" // U+ec0f #define ICON_VS_SPARKLE "\xee\xb0\x90" // U+ec10 #define ICON_VS_INSERT "\xee\xb0\x91" // U+ec11 #define ICON_VS_MIC "\xee\xb0\x92" // U+ec12 #define ICON_VS_THUMBSDOWN_FILLED "\xee\xb0\x93" // U+ec13 #define ICON_VS_THUMBSUP_FILLED "\xee\xb0\x94" // U+ec14 #define ICON_VS_COFFEE "\xee\xb0\x95" // U+ec15 #define ICON_VS_SNAKE "\xee\xb0\x96" // U+ec16 #define ICON_VS_GAME "\xee\xb0\x97" // U+ec17 #define ICON_VS_VR "\xee\xb0\x98" // U+ec18 #define ICON_VS_CHIP "\xee\xb0\x99" // U+ec19 #define ICON_VS_PIANO "\xee\xb0\x9a" // U+ec1a #define ICON_VS_MUSIC "\xee\xb0\x9b" // U+ec1b #define ICON_VS_MIC_FILLED "\xee\xb0\x9c" // U+ec1c #define ICON_VS_GIT_FETCH "\xee\xb0\x9d" // U+ec1d #define ICON_VS_COPILOT "\xee\xb0\x9e" // U+ec1e #define ICON_VS_LIGHTBULB_SPARKLE "\xee\xb0\x9f" // U+ec1f #define ICON_VS_ROBOT "\xee\xb0\xa0" // U+ec20 #define ICON_VS_SPARKLE_FILLED "\xee\xb0\xa1" // U+ec21 #define ICON_VS_DIFF_SINGLE "\xee\xb0\xa2" // U+ec22 #define ICON_VS_DIFF_MULTIPLE "\xee\xb0\xa3" // U+ec23 #define ICON_VS_SURROUND_WITH "\xee\xb0\xa4" // U+ec24 #define ICON_VS_SHARE "\xee\xb0\xa5" // U+ec25
29,675
C++
.h
556
52.368705
124
0.698836
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
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552
tools_entries.hpp
WerWolv_ImHex/plugins/builtin/include/content/tools_entries.hpp
#include <hex/helpers/literals.hpp> namespace hex::plugin::builtin { void drawDemangler(); void drawASCIITable(); void drawRegexReplacer(); void drawColorPicker(); void drawMathEvaluator(); void drawGraphingCalculator(); void drawBaseConverter(); void drawByteSwapper(); void drawPermissionsCalculator(); // void drawFileUploader(); void drawWikiExplainer(); void drawIEEE754Decoder(); void drawInvariantMultiplicationDecoder(); void drawTCPClientServer(); void drawEuclidianAlgorithm(); void drawFileToolShredder(); void drawFileToolSplitter(); void drawFileToolCombiner(); void drawHTTPRequestMaker(); }
688
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.h
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0.742424
WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
553
command_line_interface.hpp
WerWolv_ImHex/plugins/builtin/include/content/command_line_interface.hpp
#pragma once #include <string> #include <vector> namespace hex::plugin::builtin { void handleVersionCommand(const std::vector<std::string> &args); void handleHelpCommand(const std::vector<std::string> &args); void handlePluginsCommand(const std::vector<std::string> &args); void handleLanguageCommand(const std::vector<std::string> &args); void handleVerboseCommand(const std::vector<std::string> &args); void handleOpenCommand(const std::vector<std::string> &args); void handleCalcCommand(const std::vector<std::string> &args); void handleHashCommand(const std::vector<std::string> &args); void handleEncodeCommand(const std::vector<std::string> &args); void handleDecodeCommand(const std::vector<std::string> &args); void handleMagicCommand(const std::vector<std::string> &args); void handlePatternLanguageCommand(const std::vector<std::string> &args); void handleHexdumpCommand(const std::vector<std::string> &args); void handleDemangleCommand(const std::vector<std::string> &args); void handleSettingsResetCommand(const std::vector<std::string> &args); void registerCommandForwarders(); }
1,164
C++
.h
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WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
554
data_processor_nodes.hpp
WerWolv_ImHex/plugins/builtin/include/content/data_processor_nodes.hpp
#include <hex/data_processor/node.hpp> namespace hex::plugin::builtin { void registerBasicDataProcessorNodes(); void registerVisualDataProcessorNodes(); void registerLogicDataProcessorNodes(); void registerControlDataProcessorNodes(); void registerDecodeDataProcessorNodes(); void registerMathDataProcessorNodes(); void registerOtherDataProcessorNodes(); }
387
C++
.h
10
34.7
45
0.808
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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555
recent.hpp
WerWolv_ImHex/plugins/builtin/include/content/recent.hpp
#pragma once #include <string> #include <nlohmann/json.hpp> #include <wolv/io/fs.hpp> namespace hex::plugin::builtin::recent { /** * @brief Structure used to represent a recent other */ struct RecentEntry { /** * @brief Name that should be used to display the entry to the user */ std::string displayName; /** * @brief type of this entry. Might be a provider id (e.g. hex.builtin.provider.file) * or "project" in case of a project */ std::string type; /** * @brief path of this entry file */ std::fs::path entryFilePath; /** * @brief Entire json data of the recent entry (include the fields above) * Used for custom settings set by the providers */ nlohmann::json data; bool operator==(const RecentEntry &other) const { return HashFunction()(*this) == HashFunction()(other); } std::size_t getHash() const { return HashFunction()(*this); } struct HashFunction { std::size_t operator()(const RecentEntry& provider) const { return (std::hash<std::string>()(provider.displayName)) ^ (std::hash<std::string>()(provider.type) << 1); } }; }; void registerEventHandlers(); /** * @brief Scan the files in ImHexPath::Recent to get the recent entries, and delete duplicates. */ void updateRecentEntries(); /** * @brief Load a recent entry in ImHex. The entry might be a provider of a project * @param recentEntry entry to load */ void loadRecentEntry(const RecentEntry &recentEntry); /** * @brief Draw the recent providers in the welcome screen */ void draw(); /** * @brief Adds the "open recent" item in the "File" menu */ void addMenuItems(); }
1,979
C++
.h
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99
0.581432
WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
false
556
global_actions.hpp
WerWolv_ImHex/plugins/builtin/include/content/global_actions.hpp
#pragma once namespace hex::plugin::builtin { void openProject(); bool saveProject(); bool saveProjectAs(); }
125
C++
.h
6
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32
0.706897
WerWolv/ImHex
43,494
1,905
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GPL-2.0
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false
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false
557
motorola_srec_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/motorola_srec_provider.hpp
#pragma once #include <content/providers/intel_hex_provider.hpp> namespace hex::plugin::builtin { class MotorolaSRECProvider : public IntelHexProvider { public: MotorolaSRECProvider() = default; ~MotorolaSRECProvider() override = default; bool open() override; void close() override; [[nodiscard]] std::string getName() const override; std::vector<IntelHexProvider::Description> getDataDescription() const override; [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.motorola_srec"; } bool handleFilePicker() override; }; }
662
C++
.h
17
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87
0.683386
WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
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558
view_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/view_provider.hpp
#pragma once #include <hex/providers/provider.hpp> namespace hex::plugin::builtin { class ViewProvider : public hex::prv::Provider { public: ViewProvider() = default; ~ViewProvider() override = default; [[nodiscard]] bool isAvailable() const override; [[nodiscard]] bool isReadable() const override; [[nodiscard]] bool isWritable() const override; [[nodiscard]] bool isResizable() const override; [[nodiscard]] bool isSavable() const override; [[nodiscard]] bool isSavableAsRecent() const override; void save() override; [[nodiscard]] bool open() override; void close() override; void resizeRaw(u64 newSize) override; void insertRaw(u64 offset, u64 size) override; void removeRaw(u64 offset, u64 size) override; void readRaw(u64 offset, void *buffer, size_t size) override; void writeRaw(u64 offset, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override; [[nodiscard]] std::string getName() const override; [[nodiscard]] std::vector<Description> getDataDescription() const override; [[nodiscard]] std::string getTypeName() const override; void loadSettings(const nlohmann::json &settings) override; [[nodiscard]] nlohmann::json storeSettings(nlohmann::json settings) const override; void setProvider(u64 startAddress, size_t size, hex::prv::Provider *provider); void setName(const std::string &name); [[nodiscard]] std::pair<Region, bool> getRegionValidity(u64 address) const override; std::vector<MenuEntry> getMenuEntries() override; private: void renameFile(); private: std::string m_name; u64 m_startAddress = 0x00; size_t m_size = 0x00; prv::Provider *m_provider = nullptr; }; }
1,907
C++
.h
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WerWolv/ImHex
43,494
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false
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559
file_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/file_provider.hpp
#pragma once #include <hex/providers/provider.hpp> #include <wolv/io/file.hpp> #include <set> #include <string_view> namespace hex::plugin::builtin { class FileProvider : public hex::prv::Provider { public: FileProvider() = default; ~FileProvider() override = default; [[nodiscard]] bool isAvailable() const override; [[nodiscard]] bool isReadable() const override; [[nodiscard]] bool isWritable() const override; [[nodiscard]] bool isResizable() const override; [[nodiscard]] bool isSavable() const override; void resizeRaw(u64 newSize) override; void readRaw(u64 offset, void *buffer, size_t size) override; void writeRaw(u64 offset, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override; void save() override; void saveAs(const std::fs::path &path) override; [[nodiscard]] std::string getName() const override; [[nodiscard]] std::vector<Description> getDataDescription() const override; std::variant<std::string, i128> queryInformation(const std::string &category, const std::string &argument) override; [[nodiscard]] bool hasFilePicker() const override { return true; } [[nodiscard]] bool handleFilePicker() override; std::vector<MenuEntry> getMenuEntries() override; void setPath(const std::fs::path &path); [[nodiscard]] bool open() override; void close() override; void loadSettings(const nlohmann::json &settings) override; [[nodiscard]] nlohmann::json storeSettings(nlohmann::json settings) const override; [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.file"; } [[nodiscard]] std::pair<Region, bool> getRegionValidity(u64 address) const override; private: void convertToMemoryFile(); void convertToDirectAccess(); void handleFileChange(); bool open(bool memoryMapped); protected: std::fs::path m_path; wolv::io::File m_file; size_t m_fileSize = 0; wolv::io::ChangeTracker m_changeTracker; std::vector<u8> m_data; bool m_loadedIntoMemory = false; bool m_ignoreNextChangeEvent = false; bool m_changeEventAcknowledgementPending = false; std::optional<struct stat> m_fileStats; bool m_readable = false, m_writable = false; static std::set<FileProvider*> s_openedFiles; }; }
2,551
C++
.h
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124
0.664372
WerWolv/ImHex
43,494
1,905
221
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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560
disk_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/disk_provider.hpp
#pragma once #if !defined(OS_WEB) #include <hex/providers/provider.hpp> #include <set> #include <string> #include <vector> namespace hex::plugin::builtin { class DiskProvider : public hex::prv::Provider { public: DiskProvider() = default; ~DiskProvider() override = default; [[nodiscard]] bool isAvailable() const override; [[nodiscard]] bool isReadable() const override; [[nodiscard]] bool isWritable() const override; [[nodiscard]] bool isResizable() const override; [[nodiscard]] bool isSavable() const override; void readRaw(u64 offset, void *buffer, size_t size) override; void writeRaw(u64 offset, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override; void setPath(const std::fs::path &path); [[nodiscard]] bool open() override; void close() override; [[nodiscard]] std::string getName() const override; [[nodiscard]] std::vector<Description> getDataDescription() const override; [[nodiscard]] bool hasLoadInterface() const override { return true; } bool drawLoadInterface() override; void loadSettings(const nlohmann::json &settings) override; [[nodiscard]] nlohmann::json storeSettings(nlohmann::json settings) const override; [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.disk"; } [[nodiscard]] std::pair<Region, bool> getRegionValidity(u64 address) const override; std::variant<std::string, i128> queryInformation(const std::string &category, const std::string &argument) override; protected: void reloadDrives(); struct DriveInfo { std::string path; std::string friendlyName; auto operator<=>(const DriveInfo &other) const { return this->path <=> other.path; } }; std::set<DriveInfo> m_availableDrives; std::fs::path m_path; std::string m_friendlyName; bool m_elevated = false; #if defined(OS_WINDOWS) void *m_diskHandle = reinterpret_cast<void*>(-1); #else std::string m_pathBuffer; int m_diskHandle = -1; #endif size_t m_diskSize = 0; size_t m_sectorSize = 0; u64 m_sectorBufferAddress = 0; std::vector<u8> m_sectorBuffer; bool m_readable = false; bool m_writable = false; }; } #endif
2,505
C++
.h
61
33.081967
124
0.640793
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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561
null_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/null_provider.hpp
#pragma once #include <hex/providers/provider.hpp> #include <hex/api/event_manager.hpp> namespace hex::plugin::builtin { class NullProvider : public hex::prv::Provider { public: NullProvider() { EventProviderOpened::subscribe([this](auto *newProvider) { if (newProvider == this) return; ImHexApi::Provider::remove(this, true); }); } ~NullProvider() override { EventProviderOpened::unsubscribe(this); } [[nodiscard]] bool isAvailable() const override { return true; } [[nodiscard]] bool isReadable() const override { return true; } [[nodiscard]] bool isWritable() const override { return false; } [[nodiscard]] bool isResizable() const override { return false; } [[nodiscard]] bool isSavable() const override { return false; } [[nodiscard]] bool open() override { return true; } void close() override { } void readRaw(u64 offset, void *buffer, size_t size) override { hex::unused(offset, buffer, size); } void writeRaw(u64 offset, const void *buffer, size_t size) override { hex::unused(offset, buffer, size); } [[nodiscard]] u64 getActualSize() const override { return 0x00; } [[nodiscard]] std::string getName() const override { return "None"; } [[nodiscard]] std::vector<Description> getDataDescription() const override { return { }; } void loadSettings(const nlohmann::json &settings) override { hex::unused(settings); } [[nodiscard]] nlohmann::json storeSettings(nlohmann::json settings) const override { return settings; } [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.null"; } }; }
1,811
C++
.h
35
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114
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WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
562
memory_file_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/memory_file_provider.hpp
#pragma once #include <hex/providers/provider.hpp> namespace hex::plugin::builtin { class MemoryFileProvider : public hex::prv::Provider { public: explicit MemoryFileProvider() = default; ~MemoryFileProvider() override = default; [[nodiscard]] bool isAvailable() const override { return true; } [[nodiscard]] bool isReadable() const override { return true; } [[nodiscard]] bool isWritable() const override { return !m_readOnly; } [[nodiscard]] bool isResizable() const override { return !m_readOnly; } [[nodiscard]] bool isSavable() const override { return m_name.empty(); } [[nodiscard]] bool isSavableAsRecent() const override { return false; } [[nodiscard]] bool open() override; void close() override { } void readRaw(u64 offset, void *buffer, size_t size) override; void writeRaw(u64 offset, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override { return m_data.size(); } void resizeRaw(u64 newSize) override; void save() override; [[nodiscard]] std::string getName() const override; [[nodiscard]] std::vector<Description> getDataDescription() const override { return { }; } std::vector<MenuEntry> getMenuEntries() override; [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.mem_file"; } [[nodiscard]] std::pair<Region, bool> getRegionValidity(u64 address) const override; void loadSettings(const nlohmann::json &settings) override; [[nodiscard]] nlohmann::json storeSettings(nlohmann::json settings) const override; void setReadOnly(bool readOnly) { m_readOnly = readOnly; } private: void renameFile(); private: std::vector<u8> m_data; std::string m_name; bool m_readOnly = false; }; }
1,942
C++
.h
38
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98
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WerWolv/ImHex
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563
process_memory_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/process_memory_provider.hpp
#pragma once #if defined(OS_WINDOWS) || defined(OS_MACOS) || (defined(OS_LINUX) && !defined(OS_FREEBSD)) #include <hex/providers/provider.hpp> #include <hex/api/localization_manager.hpp> #include <hex/ui/imgui_imhex_extensions.h> #include <hex/ui/widgets.hpp> #include <hex/helpers/utils.hpp> #include <set> #include <thread> #include <nlohmann/json.hpp> #if defined(OS_WINDOWS) #include <windows.h> #elif defined(OS_LINUX) #include <sys/types.h> #endif namespace hex::plugin::builtin { class ProcessMemoryProvider : public hex::prv::Provider { public: ProcessMemoryProvider() = default; ~ProcessMemoryProvider() override = default; [[nodiscard]] bool isAvailable() const override { #if defined(OS_WINDOWS) return m_processHandle != nullptr; #else return m_processId != -1; #endif } [[nodiscard]] bool isReadable() const override { return true; } [[nodiscard]] bool isWritable() const override { return true; } [[nodiscard]] bool isResizable() const override { return false; } [[nodiscard]] bool isSavable() const override { return false; } [[nodiscard]] bool isDumpable() const override { return false; } void readRaw(u64 address, void *buffer, size_t size) override; void writeRaw(u64 address, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override { return 0xFFFF'FFFF'FFFF; } void save() override {} [[nodiscard]] std::string getName() const override { return hex::format("hex.builtin.provider.process_memory.name"_lang, m_selectedProcess != nullptr ? m_selectedProcess->name : ""); } [[nodiscard]] std::vector<Description> getDataDescription() const override { return { { "hex.builtin.provider.process_memory.process_name"_lang, m_selectedProcess->name }, { "hex.builtin.provider.process_memory.process_id"_lang, std::to_string(m_selectedProcess->id) } }; } [[nodiscard]] bool open() override; void close() override; [[nodiscard]] bool hasLoadInterface() const override { return true; } [[nodiscard]] bool hasInterface() const override { return true; } bool drawLoadInterface() override; void drawInterface() override; void loadSettings(const nlohmann::json &) override {} [[nodiscard]] nlohmann::json storeSettings(nlohmann::json) const override { return { }; } [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.process_memory"; } [[nodiscard]] std::pair<Region, bool> getRegionValidity(u64) const override; std::variant<std::string, i128> queryInformation(const std::string &category, const std::string &argument) override; private: void reloadProcessModules(); private: struct Process { u32 id; std::string name; ImGuiExt::Texture icon; }; struct MemoryRegion { Region region; std::string name; constexpr bool operator<(const MemoryRegion &other) const { return this->region.getStartAddress() < other.region.getStartAddress(); } }; std::vector<Process> m_processes; const Process *m_selectedProcess = nullptr; std::set<MemoryRegion> m_memoryRegions; ui::SearchableWidget<Process> m_processSearchWidget = ui::SearchableWidget<Process>([](const std::string &search, const Process &process) { return hex::containsIgnoreCase(process.name, search); }); ui::SearchableWidget<MemoryRegion> m_regionSearchWidget = ui::SearchableWidget<MemoryRegion>([](const std::string &search, const MemoryRegion &memoryRegion) { return hex::containsIgnoreCase(memoryRegion.name, search); }); #if defined(OS_WINDOWS) HANDLE m_processHandle = nullptr; #else pid_t m_processId = -1; #endif bool m_enumerationFailed = false; }; } #endif
4,160
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.h
89
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WerWolv/ImHex
43,494
1,905
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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564
base64_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/base64_provider.hpp
#pragma once #include <content/providers/file_provider.hpp> namespace hex::plugin::builtin { class Base64Provider : public FileProvider { public: explicit Base64Provider() = default; ~Base64Provider() override = default; void readRaw(u64 offset, void *buffer, size_t size) override; void writeRaw(u64 offset, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override { return (3 * m_file.getSize()) / 4; } void resizeRaw(u64 newSize) override; void insertRaw(u64 offset, u64 size) override; void removeRaw(u64 offset, u64 size) override; [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.base64"; } }; }
784
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.h
18
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WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
565
intel_hex_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/intel_hex_provider.hpp
#pragma once #include <hex/providers/provider.hpp> #include <wolv/container/interval_tree.hpp> namespace hex::plugin::builtin { class IntelHexProvider : public hex::prv::Provider { public: IntelHexProvider() = default; ~IntelHexProvider() override = default; [[nodiscard]] bool isAvailable() const override { return m_dataValid; } [[nodiscard]] bool isReadable() const override { return true; } [[nodiscard]] bool isWritable() const override { return false; } [[nodiscard]] bool isResizable() const override { return false; } [[nodiscard]] bool isSavable() const override { return false; } void setBaseAddress(u64 address) override; void readRaw(u64 offset, void *buffer, size_t size) override; void writeRaw(u64 offset, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override; bool open() override; void close() override; [[nodiscard]] std::string getName() const override; [[nodiscard]] std::vector<Description> getDataDescription() const override; void loadSettings(const nlohmann::json &settings) override; [[nodiscard]] nlohmann::json storeSettings(nlohmann::json settings) const override; [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.intel_hex"; } [[nodiscard]] bool hasFilePicker() const override { return true; } [[nodiscard]] bool handleFilePicker() override; std::pair<Region, bool> getRegionValidity(u64 address) const override; protected: bool m_dataValid = false; size_t m_dataSize = 0x00; wolv::container::IntervalTree<std::vector<u8>> m_data; std::fs::path m_sourceFilePath; }; }
1,823
C++
.h
36
42.666667
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WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
566
gdb_provider.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/gdb_provider.hpp
#pragma once #include <hex/providers/provider.hpp> #include <wolv/net/socket_client.hpp> #include <array> #include <mutex> #include <string_view> #include <thread> namespace hex::plugin::builtin { class GDBProvider : public hex::prv::Provider { public: GDBProvider(); ~GDBProvider() override = default; [[nodiscard]] bool isAvailable() const override; [[nodiscard]] bool isReadable() const override; [[nodiscard]] bool isWritable() const override; [[nodiscard]] bool isResizable() const override; [[nodiscard]] bool isSavable() const override; void readRaw(u64 offset, void *buffer, size_t size) override; void writeRaw(u64 offset, const void *buffer, size_t size) override; [[nodiscard]] u64 getActualSize() const override; void save() override; [[nodiscard]] std::string getName() const override; [[nodiscard]] std::vector<Description> getDataDescription() const override; [[nodiscard]] bool open() override; void close() override; [[nodiscard]] bool isConnected() const; [[nodiscard]] bool hasLoadInterface() const override { return true; } bool drawLoadInterface() override; void loadSettings(const nlohmann::json &settings) override; [[nodiscard]] nlohmann::json storeSettings(nlohmann::json settings) const override; [[nodiscard]] std::string getTypeName() const override { return "hex.builtin.provider.gdb"; } [[nodiscard]] std::pair<Region, bool> getRegionValidity(u64 address) const override; std::variant<std::string, i128> queryInformation(const std::string &category, const std::string &argument) override; protected: wolv::net::SocketClient m_socket; std::string m_ipAddress; int m_port = 0; u64 m_size = 0; constexpr static size_t CacheLineSize = 0x10; struct CacheLine { u64 address; std::array<u8, CacheLineSize> data; }; std::list<CacheLine> m_cache; std::atomic<bool> m_resetCache = false; std::thread m_cacheUpdateThread; std::mutex m_cacheLock; }; }
2,225
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.h
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WerWolv/ImHex
43,494
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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567
operation_bookmark.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/undo_operations/operation_bookmark.hpp
#pragma once #include <hex/providers/undo_redo/operations/operation.hpp> #include <hex/helpers/fmt.hpp> namespace hex::plugin::builtin::undo { class OperationBookmark : public prv::undo::Operation { public: explicit OperationBookmark(ImHexApi::Bookmarks::Entry entry) : m_entry(std::move(entry)) { } void undo(prv::Provider *provider) override { hex::unused(provider); ImHexApi::Bookmarks::remove(m_entry.id); } void redo(prv::Provider *provider) override { hex::unused(provider); auto &[region, name, comment, color, locked, id] = m_entry; id = ImHexApi::Bookmarks::add(region, name, comment, color); } [[nodiscard]] std::string format() const override { return hex::format("Bookmark {} created", m_entry.name); } std::unique_ptr<Operation> clone() const override { return std::make_unique<OperationBookmark>(*this); } [[nodiscard]] Region getRegion() const override { return m_entry.region; } bool shouldHighlight() const override { return false; } private: ImHexApi::Bookmarks::Entry m_entry; }; }
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.h
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WerWolv/ImHex
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1,905
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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568
operation_write.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/undo_operations/operation_write.hpp
#pragma once #include <hex/helpers/crypto.hpp> #include <hex/providers/undo_redo/operations/operation.hpp> #include <hex/helpers/fmt.hpp> #include <hex/helpers/utils.hpp> #include <fonts/codicons_font.h> namespace hex::plugin::builtin::undo { class OperationWrite : public prv::undo::Operation { public: OperationWrite(u64 offset, u64 size, const u8 *oldData, const u8 *newData) : m_offset(offset), m_oldData(oldData, oldData + size), m_newData(newData, newData + size) { } void undo(prv::Provider *provider) override { provider->writeRaw(m_offset, m_oldData.data(), m_oldData.size()); } void redo(prv::Provider *provider) override { provider->writeRaw(m_offset, m_newData.data(), m_newData.size()); } [[nodiscard]] std::string format() const override { return hex::format("hex.builtin.undo_operation.write"_lang, hex::toByteString(m_newData.size()), m_offset); } std::vector<std::string> formatContent() const override { return { hex::format("{} {} {}", hex::crypt::encode16(m_oldData), ICON_VS_ARROW_RIGHT, hex::crypt::encode16(m_newData)), }; } std::unique_ptr<Operation> clone() const override { return std::make_unique<OperationWrite>(*this); } [[nodiscard]] Region getRegion() const override { return { m_offset, m_oldData.size() }; } private: u64 m_offset; std::vector<u8> m_oldData, m_newData; }; }
1,592
C++
.h
38
33.394737
127
0.612589
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
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false
false
false
569
operation_insert.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/undo_operations/operation_insert.hpp
#pragma once #include <hex/providers/undo_redo/operations/operation.hpp> #include <hex/helpers/fmt.hpp> #include <hex/helpers/utils.hpp> namespace hex::plugin::builtin::undo { class OperationInsert : public prv::undo::Operation { public: OperationInsert(u64 offset, u64 size) : m_offset(offset), m_size(size) { } void undo(prv::Provider *provider) override { provider->removeRaw(m_offset, m_size); } void redo(prv::Provider *provider) override { provider->insertRaw(m_offset, m_size); } [[nodiscard]] std::string format() const override { return hex::format("hex.builtin.undo_operation.insert"_lang, hex::toByteString(m_size), m_offset); } std::unique_ptr<Operation> clone() const override { return std::make_unique<OperationInsert>(*this); } [[nodiscard]] Region getRegion() const override { return { m_offset, m_size }; } private: u64 m_offset; u64 m_size; }; }
1,066
C++
.h
29
28.793103
110
0.617332
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
570
operation_remove.hpp
WerWolv_ImHex/plugins/builtin/include/content/providers/undo_operations/operation_remove.hpp
#pragma once #include <hex/providers/undo_redo/operations/operation.hpp> #include <hex/helpers/fmt.hpp> #include <hex/helpers/utils.hpp> namespace hex::plugin::builtin::undo { class OperationRemove : public prv::undo::Operation { public: OperationRemove(u64 offset, u64 size) : m_offset(offset), m_size(size) { } void undo(prv::Provider *provider) override { provider->insertRaw(m_offset, m_size); provider->writeRaw(m_offset, m_removedData.data(), m_removedData.size()); } void redo(prv::Provider *provider) override { m_removedData.resize(m_size); provider->readRaw(m_offset, m_removedData.data(), m_removedData.size()); provider->removeRaw(m_offset, m_size); } [[nodiscard]] std::string format() const override { return hex::format("hex.builtin.undo_operation.remove"_lang, hex::toByteString(m_size), m_offset); } std::unique_ptr<Operation> clone() const override { return std::make_unique<OperationRemove>(*this); } [[nodiscard]] Region getRegion() const override { return { m_offset, m_size }; } bool shouldHighlight() const override { return false; } private: u64 m_offset; u64 m_size; std::vector<u8> m_removedData; }; }
1,385
C++
.h
34
32.176471
110
0.621824
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
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571
export_formatter_csv.hpp
WerWolv_ImHex/plugins/builtin/include/content/export_formatters/export_formatter_csv.hpp
#pragma once #include "export_formatter.hpp" namespace hex::plugin::builtin::export_fmt { class ExportFormatterCsv : public ExportFormatter { public: ExportFormatterCsv() : ExportFormatter("csv") {} explicit ExportFormatterCsv(std::string name) : ExportFormatter(std::move(name)) {} ~ExportFormatterCsv() override = default; [[nodiscard]] std::vector<u8> format(const std::vector<Occurrence> &occurrences, std::function<std::string(Occurrence)> occurrenceFunc) override { char separator = getSeparatorCharacter(); std::string result; result += fmt::format("offset{}size{}data\n", separator, separator); for (const auto &occurrence : occurrences) { std::string formattedResult = occurrenceFunc(occurrence); std::string escapedResult; escapedResult.reserve(formattedResult.size() * 2); for (char ch : formattedResult) { if (ch == '"') { escapedResult += "\"\""; } else if (ch == '\n' || ch == '\r') { escapedResult += ' '; // Replace newlines with spaces } else { escapedResult += ch; } } bool needsQuotes = escapedResult.find(separator) != std::string::npos || escapedResult.find('"') != std::string::npos; if (needsQuotes) { escapedResult.insert(0, 1, '"'); escapedResult.push_back('"'); } const auto line = fmt::format("0x{:08X}{}0x{}{}{}", occurrence.region.getStartAddress(), separator, occurrence.region.getSize(), separator, escapedResult); result += line; result += '\n'; } return { result.begin(), result.end() }; } protected: [[nodiscard]] virtual char getSeparatorCharacter() const { return ','; } }; }
2,260
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.h
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0.487506
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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false
572
export_formatter_json.hpp
WerWolv_ImHex/plugins/builtin/include/content/export_formatters/export_formatter_json.hpp
#pragma once #include "export_formatter.hpp" #include <nlohmann/json.hpp> namespace hex::plugin::builtin::export_fmt { class ExportFormatterJson : public ExportFormatter { public: ExportFormatterJson() : ExportFormatter("json") {} ~ExportFormatterJson() override = default; std::vector<u8> format(const std::vector<Occurrence> &occurrences, std::function<std::string (Occurrence)> occurrenceFunc) override { nlohmann::json resultJson; for (const auto &occurrence : occurrences) { std::string formattedResult = occurrenceFunc(occurrence); nlohmann::json obj = { { "offset", occurrence.region.getStartAddress() }, { "size", occurrence.region.getSize() }, { "data", formattedResult } }; resultJson.push_back(obj); } auto result = resultJson.dump(4); return { result.begin(), result.end() }; } }; }
1,044
C++
.h
24
32.125
141
0.58457
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
573
export_formatter.hpp
WerWolv_ImHex/plugins/builtin/include/content/export_formatters/export_formatter.hpp
#pragma once #include <string> #include <vector> #include <array> #include <memory> #include <hex/api/content_registry.hpp> namespace hex::plugin::builtin::export_fmt { using Occurrence = hex::ContentRegistry::DataFormatter::impl::FindOccurrence; /** * Base class for creating export formatters for different file formats, used in the Results section of the 'Find' view */ class ExportFormatter { public: explicit ExportFormatter(std::string name) : mName(std::move(name)) {} virtual ~ExportFormatter() = default; [[nodiscard]] const std::string &getName() const { return this->mName; } /** * Main export formatter function * @param occurrences A list of search occurrences found by the 'Find' view * @param occurrenceFunc A string formatter function used to transform each occurrence to a string form. May be ignored for custom/binary exporter formats * @return An array of bytes representing the exported data to be written into the target file */ [[nodiscard]] virtual std::vector<u8> format(const std::vector<Occurrence> &occurrences, std::function<std::string(Occurrence)> occurrenceFunc) = 0; private: std::string mName; }; }
1,288
C++
.h
29
38.034483
162
0.6904
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
574
export_formatter_tsv.hpp
WerWolv_ImHex/plugins/builtin/include/content/export_formatters/export_formatter_tsv.hpp
#pragma once #include "export_formatter_csv.hpp" namespace hex::plugin::builtin::export_fmt { class ExportFormatterTsv : public ExportFormatterCsv { public: ExportFormatterTsv() : ExportFormatterCsv("tsv") {} ~ExportFormatterTsv() override = default; protected: [[nodiscard]] char getSeparatorCharacter() const override { return '\t'; } }; }
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.h
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WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
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false
false
575
demangle.hpp
WerWolv_ImHex/plugins/builtin/include/content/helpers/demangle.hpp
#pragma once #include <string> namespace hex::plugin::builtin { std::string demangle(const std::string &mangled); }
123
C++
.h
5
22.2
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0.747826
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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576
diagrams.hpp
WerWolv_ImHex/plugins/builtin/include/content/helpers/diagrams.hpp
#pragma once #include <hex.hpp> #include <imgui.h> #include <implot.h> #include <hex/api/imhex_api.hpp> #include <hex/api/localization_manager.hpp> #include <hex/providers/provider.hpp> #include <hex/providers/buffered_reader.hpp> #include <hex/helpers/utils.hpp> #include <imgui_internal.h> #include <atomic> #include <implot_internal.h> #include <random> #include <hex/ui/imgui_imhex_extensions.h> namespace hex { namespace impl { inline int IntegerAxisFormatter(double value, char* buffer, int size, void *userData) { u64 integer = static_cast<u64>(value); return snprintf(buffer, size, static_cast<const char*>(userData), integer); } inline std::vector<u8> getSampleSelection(prv::Provider *provider, u64 address, size_t size, size_t sampleSize) { const size_t sequenceCount = std::ceil(std::sqrt(sampleSize)); std::vector<u8> buffer; if (size < sampleSize) { buffer.resize(size); provider->read(address, buffer.data(), size); } else { std::random_device randomDevice; std::mt19937_64 random(randomDevice()); std::map<u64, std::vector<u8>> orderedData; for (u32 i = 0; i < sequenceCount; i++) { ssize_t offset = random() % size; std::vector<u8> sequence; sequence.resize(std::min<size_t>(sequenceCount, size - offset)); provider->read(address + offset, sequence.data(), sequence.size()); orderedData.insert({ offset, sequence }); } buffer.reserve(sampleSize); u64 lastEnd = 0x00; for (auto &[offset, sequence] : orderedData) { if (offset < lastEnd) buffer.resize(buffer.size() - (lastEnd - offset)); buffer = std::move(sequence); lastEnd = offset + buffer.size(); } } return buffer; } inline std::vector<u8> getSampleSelection(const std::vector<u8> &inputBuffer, size_t sampleSize) { const size_t sequenceCount = std::ceil(std::sqrt(sampleSize)); std::vector<u8> buffer; if (inputBuffer.size() < sampleSize) { buffer = inputBuffer; } else { std::random_device randomDevice; std::mt19937_64 random(randomDevice()); std::map<u64, std::vector<u8>> orderedData; for (u32 i = 0; i < sequenceCount; i++) { ssize_t offset = random() % inputBuffer.size(); std::vector<u8> sequence; sequence.reserve(sampleSize); std::copy_n(inputBuffer.begin() + offset, std::min<size_t>(sequenceCount, inputBuffer.size() - offset), std::back_inserter(sequence)); orderedData.insert({ offset, sequence }); } buffer.reserve(sampleSize); u64 lastEnd = 0x00; for (auto &[offset, sequence] : orderedData) { if (offset < lastEnd) buffer.resize(buffer.size() - (lastEnd - offset)); buffer = std::move(sequence); lastEnd = offset + buffer.size(); } } return buffer; } } class DiagramDigram { public: explicit DiagramDigram() { } void draw(ImVec2 size) { if (!m_processing) { if (!m_textureValid) { std::vector<u32> pixels; pixels.resize(0x100 * 0x100, 0x00); for (size_t i = 0; i < (m_buffer.empty() ? 0 : m_buffer.size() - 1); i++) { const u8 x = m_buffer[i]; const u8 y = m_buffer[i + 1]; auto color = ImLerp( ImColor(0xFF, 0x6D, 0x01).Value, ImColor(0x01, 0x93, 0xFF).Value, float(i) / m_buffer.size()) + ImVec4(m_glowBuffer[i], m_glowBuffer[i], m_glowBuffer[i], 0.0F); color.w = m_opacity; auto &pixel = pixels[x * 0xFF + y]; pixel = ImAlphaBlendColors(pixel, ImColor(color)); } m_texture = ImGuiExt::Texture::fromBitmap(reinterpret_cast<u8*>(pixels.data()), pixels.size() * 4, 0xFF, 0xFF, m_filter); m_textureValid = m_texture.isValid(); } } ImGui::PushStyleColor(ImGuiCol_ChildBg, ImU32(ImColor(0, 0, 0))); if (ImGui::BeginChild("##digram", size, ImGuiChildFlags_Border)) { auto drawList = ImGui::GetWindowDrawList(); if (m_textureValid) { auto pos = ImGui::GetWindowPos() + ImVec2(size.x * 0.025F, size.y * 0.025F); drawList->AddImage(m_texture, pos, pos + size * 0.95F); } } ImGui::EndChild(); ImGui::PopStyleColor(); } void process(prv::Provider *provider, u64 address, size_t size) { m_processing = true; m_buffer = impl::getSampleSelection(provider, address, size, m_sampleSize == 0 ? size : m_sampleSize); processImpl(); m_processing = false; } void process(const std::vector<u8> &buffer) { m_processing = true; m_buffer = impl::getSampleSelection(buffer, m_sampleSize == 0 ? buffer.size() : m_sampleSize); processImpl(); m_processing = false; } void reset(u64 size) { m_processing = true; m_buffer.clear(); m_buffer.reserve(m_sampleSize == 0 ? size : m_sampleSize); m_byteCount = 0; m_fileSize = size; m_textureValid = false; } void update(u8 byte) { // Check if there is some space left if (m_byteCount < m_fileSize) { if (m_sampleSize == 0 || (m_byteCount % u64(std::ceil(double(m_fileSize) / double(m_sampleSize)))) == 0) m_buffer.push_back(byte); ++m_byteCount; if (m_byteCount == m_fileSize) { processImpl(); m_processing = false; } } } void setFiltering(ImGuiExt::Texture::Filter filter) { m_filter = filter; } void setBrightness(float brightness) { m_brightness = brightness; } void setSampleSize(size_t sampleSize) { m_sampleSize = sampleSize; } private: void processImpl() { m_glowBuffer.resize(m_buffer.size()); std::map<u64, size_t> heatMap; for (size_t i = 0; i < (m_buffer.empty() ? 0 : m_buffer.size() - 1); i++) { auto count = ++heatMap[m_buffer[i] << 8 | heatMap[i + 1]]; m_highestCount = std::max(m_highestCount, count); } for (size_t i = 0; i < (m_buffer.empty() ? 0 : m_buffer.size() - 1); i++) { m_glowBuffer[i] = std::min<float>(0.2F + (float(heatMap[m_buffer[i] << 8 | m_buffer[i + 1]]) / float(m_highestCount / 1000)), 1.0F); } m_opacity = (log10(float(m_sampleSize == 0 ? m_buffer.size() : m_sampleSize)) / log10(float(m_highestCount))) / (100.0F * (1.0F - m_brightness)); } private: ImGuiExt::Texture::Filter m_filter = ImGuiExt::Texture::Filter::Nearest; float m_brightness = 0.5F; size_t m_sampleSize = 0; // The number of bytes processed and the size of // the file to analyze (useful for iterative analysis) u64 m_byteCount = 0; u64 m_fileSize = 0; std::vector<u8> m_buffer; std::vector<float> m_glowBuffer; float m_opacity = 0.0F; size_t m_highestCount = 0; std::atomic<bool> m_processing = false; bool m_textureValid = false; ImGuiExt::Texture m_texture; }; class DiagramLayeredDistribution { public: explicit DiagramLayeredDistribution() { } void draw(ImVec2 size) { if (!m_processing) { if (!m_textureValid) { std::vector<u32> pixels; pixels.resize(0x100 * 0x100, 0x00); for (size_t i = 0; i < (m_buffer.empty() ? 0 : m_buffer.size() - 1); i++) { const u8 x = m_buffer[i]; const u8 y = (float(i) / m_buffer.size()) * 0xFF; auto color = ImLerp(ImColor(0xFF, 0x6D, 0x01).Value, ImColor(0x01, 0x93, 0xFF).Value, float(i) / m_buffer.size()) + ImVec4(m_glowBuffer[i], m_glowBuffer[i], m_glowBuffer[i], 0.0F); color.w = m_opacity; auto &pixel = pixels[x * 0xFF + y]; pixel = ImAlphaBlendColors(pixel, ImColor(color)); } m_texture = ImGuiExt::Texture::fromBitmap(reinterpret_cast<u8*>(pixels.data()), pixels.size() * 4, 0xFF, 0xFF, m_filter); m_textureValid = m_texture.isValid(); } } ImGui::PushStyleColor(ImGuiCol_ChildBg, ImU32(ImColor(0, 0, 0))); if (ImGui::BeginChild("##layered_distribution", size, ImGuiChildFlags_Border)) { auto drawList = ImGui::GetWindowDrawList(); if (m_textureValid) { const auto pos = ImGui::GetWindowPos() + ImVec2(size.x * 0.025F, size.y * 0.025F); drawList->AddImage(m_texture, pos, pos + size * 0.95F); } } ImGui::EndChild(); ImGui::PopStyleColor(); } void process(prv::Provider *provider, u64 address, size_t size) { m_processing = true; m_buffer = impl::getSampleSelection(provider, address, size, m_sampleSize == 0 ? size : m_sampleSize); processImpl(); m_processing = false; } void process(const std::vector<u8> &buffer) { m_processing = true; m_buffer = impl::getSampleSelection(buffer, m_sampleSize == 0 ? buffer.size() : m_sampleSize); processImpl(); m_processing = false; } void reset(u64 size) { m_processing = true; m_buffer.clear(); m_buffer.reserve(m_sampleSize == 0 ? size : m_sampleSize); m_byteCount = 0; m_fileSize = size; m_textureValid = false; } void update(u8 byte) { // Check if there is some space left if (m_byteCount < m_fileSize) { if (m_sampleSize == 0 || (m_byteCount % u64(std::ceil(double(m_fileSize) / double(m_sampleSize)))) == 0) m_buffer.push_back(byte); ++m_byteCount; if (m_byteCount == m_fileSize) { processImpl(); m_processing = false; } } } void setFiltering(ImGuiExt::Texture::Filter filter) { m_filter = filter; } void setBrightness(float brightness) { m_brightness = brightness; } void setSampleSize(size_t sampleSize) { m_sampleSize = sampleSize; } private: void processImpl() { m_glowBuffer.resize(m_buffer.size()); std::map<u64, size_t> heatMap; for (size_t i = 0; i < (m_buffer.empty() ? 0 : m_buffer.size() - 1); i++) { auto count = ++heatMap[m_buffer[i] << 8 | heatMap[i + 1]]; m_highestCount = std::max(m_highestCount, count); } for (size_t i = 0; i < (m_buffer.empty() ? 0 : m_buffer.size() - 1); i++) { m_glowBuffer[i] = std::min<float>(0.2F + (float(heatMap[m_buffer[i] << 8 | m_buffer[i + 1]]) / float(m_highestCount / 1000)), 1.0F); } m_opacity = (log10(float(m_sampleSize == 0 ? m_buffer.size() : m_sampleSize)) / log10(float(m_highestCount))) / (100.0F * (1.0F - m_brightness)); } private: ImGuiExt::Texture::Filter m_filter = ImGuiExt::Texture::Filter::Nearest; float m_brightness = 0.5F; size_t m_sampleSize = 0; // The number of bytes processed and the size of // the file to analyze (useful for iterative analysis) u64 m_byteCount = 0; u64 m_fileSize = 0; std::vector<u8> m_buffer; std::vector<float> m_glowBuffer; float m_opacity = 0.0F; size_t m_highestCount = 0; std::atomic<bool> m_processing = false; bool m_textureValid = false; ImGuiExt::Texture m_texture; }; class DiagramChunkBasedEntropyAnalysis { public: explicit DiagramChunkBasedEntropyAnalysis(u64 blockSize = 256, size_t sampleSize = 0x1000) : m_blockSize(blockSize), m_sampleSize(sampleSize) { } void draw(ImVec2 size, ImPlotFlags flags, bool updateHandle = false) { if (!m_processing && ImPlot::BeginPlot("##ChunkBasedAnalysis", size, flags)) { ImPlot::SetupAxes("hex.ui.common.address"_lang, "hex.builtin.information_section.info_analysis.entropy"_lang, ImPlotAxisFlags_Lock | ImPlotAxisFlags_NoHighlight | ImPlotAxisFlags_NoSideSwitch, ImPlotAxisFlags_Lock | ImPlotAxisFlags_NoHighlight | ImPlotAxisFlags_NoSideSwitch); ImPlot::SetupAxisFormat(ImAxis_X1, impl::IntegerAxisFormatter, (void*)("0x%04llX")); ImPlot::SetupMouseText(ImPlotLocation_NorthEast); // Set the axis limit to [first block : last block] ImPlot::SetupAxesLimits( m_xBlockEntropy.empty() ? 0 : m_xBlockEntropy.front(), m_xBlockEntropy.empty() ? 0 : m_xBlockEntropy.back(), -0.1F, 1.1F, ImGuiCond_Always); // Draw the plot ImPlot::PlotLine("##ChunkBasedAnalysisLine", m_xBlockEntropy.data(), m_yBlockEntropySampled.data(), m_xBlockEntropy.size()); // The parameter updateHandle is used when using the pattern language since we don't have a provider // but just a set of bytes, we won't be able to use the drag bar correctly. if (updateHandle) { // Set a draggable line on the plot if (ImPlot::DragLineX(1, &m_handlePosition, ImGui::GetStyleColorVec4(ImGuiCol_Text))) { // The line was dragged, update the position in the hex editor // Clamp the value between the start/end of the region to analyze m_handlePosition = std::clamp<double>( m_handlePosition, m_startAddress, m_endAddress); // Compute the position inside hex editor u64 address = u64(std::max<double>(m_handlePosition, 0)) + m_baseAddress; address = std::min<u64>(address, m_baseAddress + m_fileSize - 1); ImHexApi::HexEditor::setSelection(address, 1); } } ImPlot::EndPlot(); } } void process(prv::Provider *provider, u64 chunkSize, u64 startAddress, u64 endAddress) { m_processing = true; // Update attributes m_chunkSize = chunkSize; m_startAddress = startAddress; m_endAddress = endAddress; m_baseAddress = provider->getBaseAddress(); m_fileSize = provider->getSize(); // Get a file reader auto reader = prv::ProviderReader(provider); std::vector<u8> bytes = reader.read(m_startAddress, m_endAddress - m_startAddress); this->processImpl(bytes); // Set the diagram handle position to the start of the plot m_handlePosition = m_startAddress; m_processing = false; } void process(const std::vector<u8> &buffer, u64 chunkSize) { m_processing = true; // Update attributes (use buffer size as end address) m_chunkSize = chunkSize; m_startAddress = 0; m_endAddress = buffer.size(); m_baseAddress = 0; m_fileSize = buffer.size(); this->processImpl(buffer); // Set the diagram handle position to the start of the plot m_handlePosition = m_startAddress; m_processing = false; } // Reset the entropy analysis void reset(u64 chunkSize, u64 startAddress, u64 endAddress, u64 baseAddress, u64 size) { m_processing = true; // Update attributes m_chunkSize = chunkSize; m_startAddress = startAddress; m_endAddress = endAddress; m_baseAddress = baseAddress; m_fileSize = size; m_blockValueCounts = { 0 }; // Reset and resize the array m_yBlockEntropy.clear(); m_byteCount = 0; m_blockCount = 0; // Set the diagram handle position to the start of the plot m_handlePosition = m_startAddress; } // Process one byte at the time void update(u8 byte) { u64 totalBlock = std::ceil((m_endAddress - m_startAddress) / m_chunkSize); // Check if there is still some if (m_blockCount < totalBlock) { // Increment the occurrence of the current byte m_blockValueCounts[byte]++; m_byteCount++; // Check if we processed one complete chunk, if so compute the entropy and start analysing the next chunk if (((m_byteCount % m_chunkSize) == 0) || m_byteCount == (m_endAddress - m_startAddress)) [[unlikely]] { m_yBlockEntropy.push_back(calculateEntropy(m_blockValueCounts, m_chunkSize)); m_blockCount += 1; m_blockValueCounts = { 0 }; } // Check if we processed the last block, if so setup the X axis part of the data if (m_blockCount == totalBlock) { processFinalize(); m_processing = false; } } } // Method used to compute the entropy of a block of size `blockSize` // using the byte occurrences from `valueCounts` array. static double calculateEntropy(const std::array<ImU64, 256> &valueCounts, size_t blockSize) { double entropy = 0; u8 processedValueCount = 0; for (const auto count : valueCounts) { if (count == 0) [[unlikely]] continue; processedValueCount += 1; double probability = static_cast<double>(count) / blockSize; entropy += probability * std::log2(probability); } if (processedValueCount == 1) return 0.0; return std::min<double>(1.0, (-entropy) / 8); // log2(256) = 8 } // Return the highest entropy value among all of the blocks double getHighestEntropyBlockValue() { double result = 0.0F; if (!m_yBlockEntropy.empty()) result = *std::ranges::max_element(m_yBlockEntropy); return result; } // Return the highest entropy value among all of the blocks u64 getHighestEntropyBlockAddress() { u64 address = 0x00; if (!m_yBlockEntropy.empty()) address = (std::ranges::max_element(m_yBlockEntropy) - m_yBlockEntropy.begin()) * m_blockSize; return m_startAddress + address; } // Return the highest entropy value among all of the blocks double getLowestEntropyBlockValue() { double result = 0.0F; if (m_yBlockEntropy.size() > 1) result = *std::min_element(m_yBlockEntropy.begin(), m_yBlockEntropy.end() - 1); return result; } // Return the highest entropy value among all of the blocks u64 getLowestEntropyBlockAddress() { u64 address = 0x00; if (m_yBlockEntropy.size() > 1) address = (std::min_element(m_yBlockEntropy.begin(), m_yBlockEntropy.end() - 1) - m_yBlockEntropy.begin()) * m_blockSize; return m_startAddress + address; } // Return the number of blocks that have been processed u64 getSize() const { return m_yBlockEntropySampled.size(); } // Return the size of the chunk used for this analysis u64 getChunkSize() const { return m_chunkSize; } void setHandlePosition(u64 filePosition) { m_handlePosition = filePosition; } private: // Private method used to factorize the process public method void processImpl(const std::vector<u8> &bytes) { m_blockValueCounts = { 0 }; // Reset and resize the array m_yBlockEntropy.clear(); m_byteCount = 0; m_blockCount = 0; // Loop over each byte of the file (or a part of it) for (u8 byte: bytes) { // Increment the occurrence of the current byte m_blockValueCounts[byte]++; m_byteCount++; // Check if we processed one complete chunk, if so compute the entropy and start analysing the next chunk if (((m_byteCount % m_chunkSize) == 0) || m_byteCount == bytes.size() * 8) [[unlikely]] { m_yBlockEntropy.push_back(calculateEntropy(m_blockValueCounts, m_chunkSize)); m_blockCount += 1; m_blockValueCounts = { 0 }; } } processFinalize(); } void processFinalize() { // Only save at most m_sampleSize elements of the result m_yBlockEntropySampled = sampleData(m_yBlockEntropy, std::min<size_t>(m_blockCount + 1, m_sampleSize)); if (!m_yBlockEntropySampled.empty()) m_yBlockEntropySampled.push_back(m_yBlockEntropySampled.back()); double stride = std::max(1.0, double( double(std::ceil((m_endAddress - m_startAddress)) / m_blockSize) / m_yBlockEntropySampled.size())); m_blockCount = m_yBlockEntropySampled.size() - 1; // The m_xBlockEntropy attribute is used to specify the position of entropy values // in the plot when the Y axis doesn't start at 0 m_xBlockEntropy.clear(); m_xBlockEntropy.resize(m_blockCount); for (u64 i = 0; i < m_blockCount; ++i) m_xBlockEntropy[i] = ((m_startAddress / m_blockSize) + stride * i) * m_blockSize; m_xBlockEntropy.push_back(m_endAddress); } private: // Variables used to store the parameters to process // Chunk's size for entropy analysis u64 m_chunkSize = 0; u64 m_startAddress = 0x00; u64 m_endAddress = 0x00; // Start / size of the file u64 m_baseAddress = 0x00; u64 m_fileSize = 0; // The size of the blocks (for diagram drawing) u64 m_blockSize = 0; // Position of the handle inside the plot double m_handlePosition = 0.0; // Hold the number of blocks that have been processed // during the chunk-based entropy analysis u64 m_blockCount = 0; // Hold the number of bytes that have been processed // during the analysis (useful for the iterative analysis) u64 m_byteCount = 0; // Array used to hold the occurrences of each byte // (useful for the iterative analysis) std::array<ImU64, 256> m_blockValueCounts = {}; // Variable to hold the result of the chunk-based // entropy analysis std::vector<double> m_xBlockEntropy; std::vector<double> m_yBlockEntropy, m_yBlockEntropySampled; // Sampling size, number of elements displayed in the plot, // avoid showing to many data because it decreased the frame rate size_t m_sampleSize = 0; std::atomic<bool> m_processing = false; }; class DiagramByteDistribution { public: DiagramByteDistribution() = default; void draw(ImVec2 size, ImPlotFlags flags) { if (!m_processing && ImPlot::BeginPlot("##distribution", size, flags)) { ImPlot::SetupAxes("hex.ui.common.value"_lang, "hex.ui.common.count"_lang, ImPlotAxisFlags_Lock | ImPlotAxisFlags_NoHighlight | ImPlotAxisFlags_NoSideSwitch, ImPlotAxisFlags_Lock | ImPlotAxisFlags_NoHighlight | ImPlotAxisFlags_NoSideSwitch); ImPlot::SetupAxisScale(ImAxis_Y1, ImPlotScale_Log10); ImPlot::SetupAxesLimits(-1, 256, 1, double(*std::ranges::max_element(m_valueCounts)) * 1.1F, ImGuiCond_Always); ImPlot::SetupAxisFormat(ImAxis_X1, impl::IntegerAxisFormatter, (void*)("0x%02llX")); ImPlot::SetupAxisTicks(ImAxis_X1, 0, 255, 17); ImPlot::SetupMouseText(ImPlotLocation_NorthEast); constexpr static auto x = [] { std::array<ImU64, 256> result { 0 }; std::iota(result.begin(), result.end(), 0); return result; }(); ImPlot::PlotBars<ImU64>("##bytes", x.data(), m_valueCounts.data(), x.size(), 1); ImPlot::EndPlot(); } } void process(prv::Provider *provider, u64 startAddress, u64 endAddress) { m_processing = true; // Update attributes m_startAddress = startAddress; m_endAddress = endAddress; // Get a file reader auto reader = prv::ProviderReader(provider); std::vector<u8> bytes = reader.read(m_startAddress, m_endAddress - m_startAddress); this->processImpl(bytes); m_processing = false; } void process(const std::vector<u8> &buffer) { m_processing = true; // Update attributes m_startAddress = 0; m_endAddress = buffer.size(); this->processImpl(buffer); m_processing = false; } // Reset the byte distribution array void reset() { m_processing = true; m_valueCounts.fill(0); m_processing = false; } // Process one byte at the time void update(u8 byte) { m_processing = true; m_valueCounts[byte]++; m_processing = false; } // Return byte distribution array in it's current state std::array<ImU64, 256> & get() { return m_valueCounts; } private: // Private method used to factorize the process public method void processImpl(const std::vector<u8> &bytes) { // Reset the array m_valueCounts.fill(0); // Loop over each byte of the file (or a part of it) // Increment the occurrence of the current byte for (u8 byte : bytes) m_valueCounts[byte]++; } private: // Variables used to store the parameters to process u64 m_startAddress = 0; u64 m_endAddress = 0; // Hold the result of the byte distribution analysis std::array<ImU64, 256> m_valueCounts = { }; std::atomic<bool> m_processing = false; }; class DiagramByteTypesDistribution { private: struct AnnotationRegion { UnlocalizedString unlocalizedName; Region region; ImColor color; }; struct Tag { UnlocalizedString unlocalizedName; ImU64 value; ImAxis axis; ImGuiCol color; }; public: explicit DiagramByteTypesDistribution(u64 blockSize = 256, size_t sampleSize = 0x1000) : m_blockSize(blockSize), m_sampleSize(sampleSize){ } void draw(ImVec2 size, ImPlotFlags flags, bool updateHandle = false) { // Draw the result of the analysis if (!m_processing && ImPlot::BeginPlot("##byte_types", size, flags)) { ImPlot::SetupAxes("hex.ui.common.address"_lang, "hex.ui.common.percentage"_lang, ImPlotAxisFlags_Lock | ImPlotAxisFlags_NoHighlight | ImPlotAxisFlags_NoSideSwitch, ImPlotAxisFlags_Lock | ImPlotAxisFlags_NoHighlight | ImPlotAxisFlags_NoSideSwitch); ImPlot::SetupAxesLimits( m_xBlockTypeDistributions.empty() ? 0 : m_xBlockTypeDistributions.front(), m_xBlockTypeDistributions.empty() ? 0 : m_xBlockTypeDistributions.back(), -0.1F, 100.1F, ImGuiCond_Always); ImPlot::SetupLegend(ImPlotLocation_South, ImPlotLegendFlags_Horizontal | ImPlotLegendFlags_Outside); ImPlot::SetupAxisFormat(ImAxis_X1, impl::IntegerAxisFormatter, (void*)("0x%04llX")); ImPlot::SetupMouseText(ImPlotLocation_NorthEast); constexpr static std::array Names = { "iscntrl", "isprint", "isspace", "isblank", "isgraph", "ispunct", "isalnum", "isalpha", "isupper", "islower", "isdigit", "isxdigit" }; for (u32 i = 0; i < Names.size(); i++) { ImPlot::PlotLine(Names[i], m_xBlockTypeDistributions.data(), m_yBlockTypeDistributionsSampled[i].data(), m_xBlockTypeDistributions.size()); } if (m_showAnnotations) { u32 id = 1; for (const auto &annotation : m_annotationRegions) { const auto &region = annotation.region; double xMin = region.getStartAddress(); double xMax = region.getEndAddress(); double yMin = 0.0F; double yMax = 100.0F; ImPlot::DragRect(id, &xMin, &yMin, &xMax, &yMax, annotation.color, ImPlotDragToolFlags_NoFit | ImPlotDragToolFlags_NoInputs); const auto min = ImPlot::PlotToPixels(xMin, yMax); const auto max = ImPlot::PlotToPixels(xMax, yMin); const auto mousePos = ImPlot::PixelsToPlot(ImGui::GetMousePos()); if (ImGui::IsMouseHoveringRect(min, max)) { ImPlot::Annotation(xMin + (xMax - xMin) / 2, mousePos.y, annotation.color, ImVec2(), false, "%s", Lang(annotation.unlocalizedName).get()); if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) { ImHexApi::HexEditor::setSelection(annotation.region); } } id += 1; } for (const auto &tag : m_tags) { if (tag.axis == ImAxis_X1) ImPlot::TagX(tag.value, ImGui::GetStyleColorVec4(tag.color), "%s", Lang(tag.unlocalizedName).get()); else if (tag.axis == ImAxis_Y1) ImPlot::TagY(tag.value, ImGui::GetStyleColorVec4(tag.color), "%s", Lang(tag.unlocalizedName).get()); } } // The parameter updateHandle is used when using the pattern language since we don't have a provider // but just a set of bytes, we won't be able to use the drag bar correctly. if (updateHandle) { // Set a draggable line on the plot if (ImPlot::DragLineX(1, &m_handlePosition, ImGui::GetStyleColorVec4(ImGuiCol_Text))) { // The line was dragged, update the position in the hex editor // Clamp the value between the start/end of the region to analyze m_handlePosition = std::clamp<double>( m_handlePosition, m_startAddress, m_endAddress); // Compute the position inside hex editor u64 address = u64(std::max<double>(m_handlePosition, 0)) + m_baseAddress; address = std::min<u64>(address, m_baseAddress + m_fileSize - 1); ImHexApi::HexEditor::setSelection(address, 1); } } ImPlot::EndPlot(); } } void process(prv::Provider *provider, u64 startAddress, u64 endAddress) { m_processing = true; // Update attributes m_startAddress = startAddress; m_endAddress = endAddress; m_baseAddress = provider->getBaseAddress(); m_fileSize = provider->getSize(); // Get a file reader auto reader = prv::ProviderReader(provider); std::vector<u8> bytes = reader.read(m_startAddress, m_endAddress - m_startAddress); this->processImpl(bytes); // Set the diagram handle position to the start of the plot m_handlePosition = m_startAddress; m_processing = false; } void process(const std::vector<u8> &buffer, u64 baseAddress, u64 fileSize) { m_processing = true; // Update attributes m_startAddress = 0; m_endAddress = buffer.size(); m_baseAddress = baseAddress; m_fileSize = fileSize; this->processImpl(buffer); // Set the diagram handle position to the start of the plot m_handlePosition = m_startAddress; m_processing = false; } // Reset the byte type distribution analysis void reset(u64 startAddress, u64 endAddress, u64 baseAddress, u64 size) { m_processing = true; // Update attributes m_startAddress = startAddress; m_endAddress = endAddress; m_baseAddress = baseAddress; m_fileSize = size; m_byteCount = 0; m_blockCount = 0; m_blockValueCounts = { 0 }; // Reset and resize the array m_yBlockTypeDistributions.fill({}); // Set the diagram handle position to the start of the plot m_handlePosition = m_startAddress; m_annotationRegions.clear(); } // Process one byte at the time void update(u8 byte) { u64 totalBlock = std::ceil((m_endAddress - m_startAddress) / m_blockSize); // Check if there is still some block to process if (m_blockCount < totalBlock) { m_blockValueCounts[byte]++; m_byteCount++; if (((m_byteCount % m_blockSize) == 0) || m_byteCount == (m_endAddress - m_startAddress)) [[unlikely]] { auto typeDist = calculateTypeDistribution(m_blockValueCounts, m_blockSize); for (size_t i = 0; i < typeDist.size(); i++) m_yBlockTypeDistributions[i].push_back(typeDist[i] * 100); if (m_yBlockTypeDistributions[2].back() + m_yBlockTypeDistributions[4].back() >= 95) { this->addRegion("hex.ui.diagram.byte_type_distribution.plain_text", Region { m_byteCount, m_blockSize }, 0x80FF00FF); } else if (std::ranges::any_of(m_blockValueCounts, [&](auto count) { return count >= m_blockSize * 0.95F; })) { this->addRegion("hex.ui.diagram.byte_type_distribution.similar_bytes", Region { m_byteCount, m_blockSize }, 0x8000FF00); } m_blockCount += 1; m_blockValueCounts = { 0 }; } // Check if we processed the last block, if so setup the X axis part of the data if (m_blockCount == totalBlock) { processFinalize(); m_processing = false; } } } // Return the percentage of plain text character inside the analyzed region double getPlainTextCharacterPercentage() { if (m_yBlockTypeDistributions[2].empty() || m_yBlockTypeDistributions[4].empty()) return -1.0; double plainTextPercentage = std::reduce(m_yBlockTypeDistributions[2].begin(), m_yBlockTypeDistributions[2].end()) / m_yBlockTypeDistributions[2].size(); return plainTextPercentage + std::reduce(m_yBlockTypeDistributions[4].begin(), m_yBlockTypeDistributions[4].end()) / m_yBlockTypeDistributions[4].size(); } void setHandlePosition(u64 filePosition) { m_handlePosition = filePosition; } void enableAnnotations(bool enabled) { m_showAnnotations = enabled; } private: static std::array<float, 12> calculateTypeDistribution(const std::array<ImU64, 256> &valueCounts, size_t blockSize) { std::array<ImU64, 12> counts = {}; for (u16 value = 0x00; value < u16(valueCounts.size()); value++) { const auto &count = valueCounts[value]; if (count == 0) [[unlikely]] continue; if (std::iscntrl(value)) counts[0] += count; if (std::isprint(value)) counts[1] += count; if (std::isspace(value)) counts[2] += count; if (std::isblank(value)) counts[3] += count; if (std::isgraph(value)) counts[4] += count; if (std::ispunct(value)) counts[5] += count; if (std::isalnum(value)) counts[6] += count; if (std::isalpha(value)) counts[7] += count; if (std::isupper(value)) counts[8] += count; if (std::islower(value)) counts[9] += count; if (std::isdigit(value)) counts[10] += count; if (std::isxdigit(value)) counts[11] += count; } std::array<float, 12> distribution = {}; for (u32 i = 0; i < distribution.size(); i++) distribution[i] = static_cast<float>(counts[i]) / blockSize; return distribution; } // Private method used to factorize the process public method void processImpl(const std::vector<u8> &bytes) { m_blockValueCounts = { 0 }; m_yBlockTypeDistributions.fill({}); m_byteCount = 0; m_blockCount = 0; // Loop over each byte of the file (or a part of it) for (u8 byte : bytes) { m_blockValueCounts[byte]++; m_byteCount++; if (((m_byteCount % m_blockSize) == 0) || m_byteCount == (m_endAddress - m_startAddress)) [[unlikely]] { auto typeDist = calculateTypeDistribution(m_blockValueCounts, m_blockSize); for (size_t i = 0; i < typeDist.size(); i++) m_yBlockTypeDistributions[i].push_back(typeDist[i] * 100); m_blockCount += 1; m_blockValueCounts = { 0 }; } } processFinalize(); } void processFinalize() { // Only save at most m_sampleSize elements of the result for (size_t i = 0; i < m_yBlockTypeDistributions.size(); ++i) { m_yBlockTypeDistributionsSampled[i] = sampleData(m_yBlockTypeDistributions[i], std::min<size_t>(m_blockCount + 1, m_sampleSize)); if (!m_yBlockTypeDistributionsSampled[i].empty()) m_yBlockTypeDistributionsSampled[i].push_back(m_yBlockTypeDistributionsSampled[i].back()); } double stride = std::max(1.0, double(m_blockCount) / m_yBlockTypeDistributionsSampled[0].size()); m_blockCount = m_yBlockTypeDistributionsSampled[0].size() - 1; // The m_xBlockTypeDistributions attribute is used to specify the position of entropy // values in the plot when the Y axis doesn't start at 0 m_xBlockTypeDistributions.clear(); m_xBlockTypeDistributions.resize(m_blockCount); for (u64 i = 0; i < m_blockCount; ++i) m_xBlockTypeDistributions[i] = m_startAddress + (stride * i * m_blockSize); m_xBlockTypeDistributions.push_back(m_endAddress); } void addRegion(const UnlocalizedString &name, Region region, ImColor color) { const auto existingRegion = std::ranges::find_if(m_annotationRegions, [this, &region](const AnnotationRegion &annotation) { auto difference = i64(region.getEndAddress()) - i64(annotation.region.getEndAddress()); return difference > 0 && difference < i64(m_blockSize * 32); }); if (existingRegion != m_annotationRegions.end()) { existingRegion->region.size += region.size; } else { m_annotationRegions.push_back({ name, region, color }); } } void addTag(const UnlocalizedString &name, u64 value, ImAxis axis, ImGuiCol color) { m_tags.push_back({ name, value, axis, color }); } private: // Variables used to store the parameters to process // The size of the block we are considering for the analysis u64 m_blockSize = 0; u64 m_startAddress = 0; u64 m_endAddress = 0; // Start / size of the file u64 m_baseAddress = 0; u64 m_fileSize = 0; // Position of the handle inside the plot double m_handlePosition = 0.0; // Hold the number of blocks that have been processed // during the chunk-based entropy analysis u64 m_blockCount = 0; // Hold the number of bytes that have been processed // during the analysis (useful for the iterative analysis) u64 m_byteCount = 0; // Sampling size, number of elements displayed in the plot, // avoid showing to many data because it decreased the frame rate size_t m_sampleSize = 0; // Array used to hold the occurrences of each byte // (useful for the iterative analysis) std::array<ImU64, 256> m_blockValueCounts = {}; // The m_xBlockTypeDistributions attributes are used to specify the position of // the values in the plot when the Y axis doesn't start at 0 std::vector<float> m_xBlockTypeDistributions; // Hold the result of the byte distribution analysis std::array<std::vector<float>, 12> m_yBlockTypeDistributions, m_yBlockTypeDistributionsSampled; std::atomic<bool> m_processing = false; std::vector<AnnotationRegion> m_annotationRegions; std::vector<Tag> m_tags; bool m_showAnnotations = true; }; }
44,364
C++
.h
875
36.084571
204
0.545299
WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
false
false
false
false
577
view_tutorials.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_tutorials.hpp
#pragma once #include <hex/ui/view.hpp> #include <hex/api/tutorial_manager.hpp> namespace hex::plugin::builtin { class ViewTutorials : public View::Floating { public: ViewTutorials(); ~ViewTutorials() override = default; void drawContent() override; [[nodiscard]] bool shouldDraw() const override { return true; } [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } ImVec2 getMinSize() const override { return scaled({ 600, 400 }); } ImVec2 getMaxSize() const override { return this->getMinSize(); } ImGuiWindowFlags getWindowFlags() const override { return Floating::getWindowFlags() | ImGuiWindowFlags_NoResize; } private: const TutorialManager::Tutorial *m_selectedTutorial = nullptr; }; }
874
C++
.h
24
28.833333
82
0.647619
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
578
view_patches.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_patches.hpp
#pragma once #include <hex.hpp> #include <hex/ui/view.hpp> namespace hex::plugin::builtin { class ViewPatches : public View::Window { public: explicit ViewPatches(); ~ViewPatches() override; void drawContent() override; void drawAlwaysVisibleContent() override; private: u64 m_selectedPatch = 0x00; PerProvider<u32> m_numOperations; PerProvider<u32> m_savedOperations; }; }
452
C++
.h
16
22.375
49
0.669767
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
579
view_achievements.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_achievements.hpp
#pragma once #include <hex/ui/view.hpp> #include <hex/api/achievement_manager.hpp> namespace hex::plugin::builtin { class ViewAchievements : public View::Floating { public: ViewAchievements(); ~ViewAchievements() override; void drawContent() override; void drawAlwaysVisibleContent() override; [[nodiscard]] bool shouldDraw() const override { return true; } [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } [[nodiscard]] ImVec2 getMinSize() const override { return scaled({ 800, 600 }); } [[nodiscard]] ImVec2 getMaxSize() const override { return scaled({ 1600, 1200 }); } private: ImVec2 drawAchievementTree(ImDrawList *drawList, const AchievementManager::AchievementNode * prevNode, const std::vector<AchievementManager::AchievementNode*> &nodes, ImVec2 position); private: std::list<const Achievement*> m_achievementUnlockQueue; const Achievement *m_currAchievement = nullptr; const Achievement *m_achievementToGoto = nullptr; float m_achievementUnlockQueueTimer = -1; bool m_showPopup = true; ImVec2 m_offset; }; }
1,235
C++
.h
29
35.034483
192
0.676421
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
580
view_command_palette.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_command_palette.hpp
#pragma once #include <hex/ui/view.hpp> #include <imgui.h> #include <vector> namespace hex::plugin::builtin { class ViewCommandPalette : public View::Special { public: ViewCommandPalette(); ~ViewCommandPalette() override = default; void drawContent() override {} void drawAlwaysVisibleContent() override; [[nodiscard]] bool shouldDraw() const override { return false; } [[nodiscard]] bool shouldProcess() const override { return true; } [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } [[nodiscard]] ImVec2 getMinSize() const override { return ImVec2(std::min(ImHexApi::System::getMainWindowSize().x, 600_scaled), 150_scaled); } [[nodiscard]] ImVec2 getMaxSize() const override { return this->getMinSize(); } private: enum class MatchType { NoMatch, InfoMatch, PartialMatch, PerfectMatch }; struct CommandResult { std::string displayResult; std::string matchedCommand; std::function<void(std::string)> executeCallback; }; bool m_commandPaletteOpen = false; bool m_justOpened = false; bool m_focusInputTextBox = false; bool m_moveCursorToEnd = false; std::string m_commandBuffer; std::vector<CommandResult> m_lastResults; std::string m_exactResult; void focusInputTextBox() { m_focusInputTextBox = true; } std::vector<CommandResult> getCommandResults(const std::string &input); }; }
1,638
C++
.h
42
30.428571
150
0.632111
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
581
view_store.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_store.hpp
#pragma once #include <hex.hpp> #include <hex/ui/view.hpp> #include <hex/api/task_manager.hpp> #include <hex/helpers/http_requests.hpp> #include <hex/helpers/fs.hpp> #include <hex/helpers/default_paths.hpp> #include <future> #include <string> #include <filesystem> namespace hex::plugin::builtin { enum class RequestStatus { NotAttempted, InProgress, Failed, Succeeded, }; struct StoreEntry { std::string name; std::string description; std::vector<std::string> authors; std::string fileName; std::string link; std::string hash; bool isFolder; bool downloading; bool installed; bool hasUpdate; bool system; }; struct StoreCategory { UnlocalizedString unlocalizedName; std::string requestName; const paths::impl::DefaultPath* path; std::vector<StoreEntry> entries; std::function<void()> downloadCallback; }; class ViewStore : public View::Floating { public: ViewStore(); ~ViewStore() override = default; void drawContent() override; [[nodiscard]] bool shouldDraw() const override { return true; } [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } [[nodiscard]] ImVec2 getMinSize() const override { return scaled({ 600, 400 }); } [[nodiscard]] ImVec2 getMaxSize() const override { return scaled({ 900, 700 }); } private: void drawStore(); void drawTab(StoreCategory &category); void handleDownloadFinished(const StoreCategory &category, StoreEntry &entry); void refresh(); void parseResponse(); void addCategory(const UnlocalizedString &unlocalizedName, const std::string &requestName, const paths::impl::DefaultPath *path, std::function<void()> downloadCallback = []{}); bool download(const paths::impl::DefaultPath *pathType, const std::string &fileName, const std::string &url); bool remove(const paths::impl::DefaultPath *pathType, const std::string &fileName); private: HttpRequest m_httpRequest = HttpRequest("GET", ""); std::future<HttpRequest::Result<std::string>> m_apiRequest; std::future<HttpRequest::Result<std::string>> m_download; std::fs::path m_downloadPath; RequestStatus m_requestStatus = RequestStatus::NotAttempted; std::vector<StoreCategory> m_categories; TaskHolder m_updateAllTask; std::atomic<u32> m_updateCount = 0; }; }
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
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view_bookmarks.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_bookmarks.hpp
#pragma once #include <hex/ui/view.hpp> #include <TextEditor.h> #include <list> namespace hex::plugin::builtin { class ViewBookmarks : public View::Window { public: ViewBookmarks(); ~ViewBookmarks() override; void drawContent() override; private: struct Bookmark { ImHexApi::Bookmarks::Entry entry; TextEditor editor; }; private: void drawDropTarget(std::list<Bookmark>::iterator it, float height); bool importBookmarks(hex::prv::Provider *provider, const nlohmann::json &json); bool exportBookmarks(hex::prv::Provider *provider, nlohmann::json &json); void registerMenuItems(); private: std::string m_currFilter; PerProvider<std::list<Bookmark>> m_bookmarks; PerProvider<u64> m_currBookmarkId; }; }
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WerWolv/ImHex
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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583
view_data_inspector.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_data_inspector.hpp
#pragma once #include <hex/ui/view.hpp> #include <hex/api/content_registry.hpp> #include <hex/api/task_manager.hpp> #include <wolv/io/file.hpp> #include <bit> #include <cstdio> #include <string> namespace hex::plugin::builtin { class ViewDataInspector : public View::Window { public: explicit ViewDataInspector(); ~ViewDataInspector() override; void drawContent() override; private: struct InspectorCacheEntry { UnlocalizedString unlocalizedName; ContentRegistry::DataInspector::impl::DisplayFunction displayFunction; std::optional<ContentRegistry::DataInspector::impl::EditingFunction> editingFunction; bool editing; std::string filterValue; }; private: void invalidateData(); void updateInspectorRows(); void updateInspectorRowsTask(); void executeInspectors(); void executeInspector(const std::string& code, const std::fs::path& path, const std::map<std::string, pl::core::Token::Literal>& inVariables); void inspectorReadFunction(u64 offset, u8 *buffer, size_t size); // draw functions void drawEndianSetting(); void drawRadixSetting(); void drawInvertSetting(); void drawInspectorRows(); void drawInspectorRow(InspectorCacheEntry& entry); ContentRegistry::DataInspector::impl::DisplayFunction createPatternErrorDisplayFunction(); private: bool m_shouldInvalidate = true; std::endian m_endian = std::endian::native; ContentRegistry::DataInspector::NumberDisplayStyle m_numberDisplayStyle = ContentRegistry::DataInspector::NumberDisplayStyle::Decimal; bool m_invert = false; u64 m_startAddress = 0; size_t m_validBytes = 0; prv::Provider *m_selectedProvider = nullptr; std::atomic<bool> m_dataValid = false; std::vector<InspectorCacheEntry> m_cachedData, m_workData; TaskHolder m_updateTask; std::string m_editingValue = ""; bool m_tableEditingModeEnabled = false; std::set<std::string> m_hiddenValues; pl::PatternLanguage m_runtime; }; }
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.h
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WerWolv/ImHex
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9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
false
false
false
false
false
false
false
584
view_settings.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_settings.hpp
#pragma once #include <hex/api/content_registry.hpp> #include <hex/ui/view.hpp> namespace hex::plugin::builtin { class ViewSettings : public View::Modal { public: explicit ViewSettings(); ~ViewSettings() override; void drawContent() override; void drawAlwaysVisibleContent() override; [[nodiscard]] bool shouldDraw() const override { return true; } [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } [[nodiscard]] ImVec2 getMinSize() const override { return scaled({ 700, 400 }); } [[nodiscard]] ImVec2 getMaxSize() const override { return scaled({ 700, 400 }); } private: bool m_restartRequested = false; bool m_triggerPopup = false; const ContentRegistry::Settings::impl::Category *m_selectedCategory = nullptr; }; }
855
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.h
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WerWolv/ImHex
43,494
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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585
view_find.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_find.hpp
#pragma once #include <hex.hpp> #include <hex/api/task_manager.hpp> #include <hex/ui/view.hpp> #include <hex/helpers/binary_pattern.hpp> #include <ui/widgets.hpp> #include <vector> #include <wolv/container/interval_tree.hpp> #include <hex/api/content_registry.hpp> namespace hex::plugin::builtin { class ViewFind : public View::Window { public: ViewFind(); ~ViewFind() override = default; void drawContent() override; private: using Occurrence = hex::ContentRegistry::DataFormatter::impl::FindOccurrence; struct BinaryPattern { u8 mask, value; }; struct SearchSettings { ui::RegionType range = ui::RegionType::EntireData; Region region = { 0, 0 }; enum class Mode : int { Strings, Sequence, Regex, BinaryPattern, Value } mode = Mode::Strings; enum class StringType : int { ASCII = 0, UTF16LE = 1, UTF16BE = 2, ASCII_UTF16LE = 3, ASCII_UTF16BE = 4 }; struct Strings { int minLength = 5; bool nullTermination = false; StringType type = StringType::ASCII; bool lowerCaseLetters = true; bool upperCaseLetters = true; bool numbers = true; bool underscores = true; bool symbols = true; bool spaces = true; bool lineFeeds = false; } strings; struct Sequence { std::string sequence; StringType type = StringType::ASCII; bool ignoreCase = false; } bytes; struct Regex { int minLength = 5; bool nullTermination = false; StringType type = StringType::ASCII; std::string pattern; bool fullMatch = true; } regex; struct BinaryPattern { std::string input; hex::BinaryPattern pattern; u32 alignment = 1; } binaryPattern; struct Value { std::string inputMin, inputMax; std::endian endian = std::endian::native; bool aligned = false; bool range = false; enum class Type { U8 = 0, U16 = 1, U32 = 2, U64 = 3, I8 = 4, I16 = 5, I32 = 6, I64 = 7, F32 = 8, F64 = 9 } type = Type::U8; } value; } m_searchSettings, m_decodeSettings; using OccurrenceTree = wolv::container::IntervalTree<Occurrence>; PerProvider<std::vector<Occurrence>> m_foundOccurrences, m_sortedOccurrences; PerProvider<Occurrence*> m_lastSelectedOccurrence; PerProvider<OccurrenceTree> m_occurrenceTree; PerProvider<std::string> m_currFilter; TaskHolder m_searchTask, m_filterTask; bool m_settingsValid = false; std::string m_replaceBuffer; private: static std::vector<Occurrence> searchStrings(Task &task, prv::Provider *provider, Region searchRegion, const SearchSettings::Strings &settings); static std::vector<Occurrence> searchSequence(Task &task, prv::Provider *provider, Region searchRegion, const SearchSettings::Sequence &settings); static std::vector<Occurrence> searchRegex(Task &task, prv::Provider *provider, Region searchRegion, const SearchSettings::Regex &settings); static std::vector<Occurrence> searchBinaryPattern(Task &task, prv::Provider *provider, Region searchRegion, const SearchSettings::BinaryPattern &settings); static std::vector<Occurrence> searchValue(Task &task, prv::Provider *provider, Region searchRegion, const SearchSettings::Value &settings); void drawContextMenu(Occurrence &target, const std::string &value); static std::vector<BinaryPattern> parseBinaryPatternString(std::string string); static std::tuple<bool, std::variant<u64, i64, float, double>, size_t> parseNumericValueInput(const std::string &input, SearchSettings::Value::Type type); void runSearch(); std::string decodeValue(prv::Provider *provider, const Occurrence &occurrence, size_t maxBytes = 0xFFFF'FFFF) const; }; }
4,392
C++
.h
93
35.225806
164
0.601921
WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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586
view_tools.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_tools.hpp
#pragma once #include <hex/api/content_registry.hpp> #include <hex/ui/view.hpp> #include <vector> namespace hex::plugin::builtin { class ViewTools : public View::Window { public: ViewTools(); ~ViewTools() override = default; void drawContent() override; void drawAlwaysVisibleContent() override; private: std::vector<ContentRegistry::Tools::impl::Entry>::const_iterator m_dragStartIterator; std::map<ImGuiWindow*, float> m_windowHeights; std::map<UnlocalizedString, bool> m_detachedTools; }; }
573
C++
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WerWolv/ImHex
43,494
1,905
221
GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
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587
view_logs.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_logs.hpp
#pragma once #include <hex/ui/view.hpp> namespace hex::plugin::builtin { class ViewLogs : public View::Floating { public: ViewLogs(); ~ViewLogs() override = default; void drawContent() override; [[nodiscard]] bool shouldDraw() const override { return true; } [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } private: int m_logLevel = 1; }; }
438
C++
.h
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0.641148
WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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588
view_highlight_rules.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_highlight_rules.hpp
#pragma once #include <hex/api/content_registry.hpp> #include <hex/ui/view.hpp> #include <list> #include <wolv/math_eval/math_evaluator.hpp> namespace hex::plugin::builtin { class ViewHighlightRules : public View::Floating { public: ViewHighlightRules(); ~ViewHighlightRules() override = default; void drawContent() override; [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } ImVec2 getMinSize() const override { return scaled({700, 400}); } ImVec2 getMaxSize() const override { return scaled({700, 400}); } ImGuiWindowFlags getWindowFlags() const override { return View::Floating::getWindowFlags() | ImGuiWindowFlags_NoResize; } private: struct Rule { struct Expression { Expression(std::string mathExpression, std::array<float, 3> color); ~Expression(); Expression(const Expression&) = delete; Expression(Expression&&) noexcept; Expression& operator=(const Expression&) = delete; Expression& operator=(Expression&&) noexcept; std::string mathExpression; std::array<float, 3> color; u32 highlightId = 0; Rule *parentRule = nullptr; static wolv::math_eval::MathEvaluator<i128> s_evaluator; private: void addHighlight(); void removeHighlight(); }; explicit Rule(std::string name); Rule(const Rule &) = delete; Rule(Rule &&) noexcept; Rule& operator=(const Rule &) = delete; Rule& operator=(Rule &&) noexcept; std::string name; std::list<Expression> expressions; bool enabled = true; void addExpression(Expression &&expression); }; private: void drawRulesList(); void drawRulesConfig(); private: PerProvider<std::list<Rule>> m_rules; PerProvider<std::list<Rule>::iterator> m_selectedRule; }; }
2,179
C++
.h
57
27.368421
83
0.581429
WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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589
view_about.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_about.hpp
#pragma once #include <hex.hpp> #include <imgui.h> #include <hex/ui/view.hpp> #include <hex/plugin.hpp> #include <hex/helpers/http_requests.hpp> namespace hex::plugin::builtin { class ViewAbout : public View::Modal { public: ViewAbout(); void drawContent() override; [[nodiscard]] bool shouldDraw() const override { return true; } [[nodiscard]] bool hasViewMenuItemEntry() const override { return false; } [[nodiscard]] ImGuiWindowFlags getWindowFlags() const override { return ImGuiWindowFlags_AlwaysAutoResize; } ImVec2 getMinSize() const override { return scaled({ 700, 450 }); } ImVec2 getMaxSize() const override { return scaled({ 700, 450 }); } private: void drawAboutPopup(); void drawAboutMainPage(); void drawBuildInformation(); void drawContributorPage(); void drawLibraryCreditsPage(); void drawLoadedPlugins(); void drawPluginRow(const hex::Plugin& plugin); void drawPathsPage(); void drawReleaseNotesPage(); void drawCommitHistoryPage(); void drawCommitsTable(const auto& commits); void drawCommitRow(const auto& commit); void drawLicensePage(); ImGuiExt::Texture m_logoTexture; std::future<HttpRequest::Result<std::string>> m_releaseNoteRequest, m_commitHistoryRequest; u32 m_clickCount = 0; }; }
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C++
.h
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0.651748
WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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590
view_constants.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_constants.hpp
#pragma once #include <hex/ui/view.hpp> #include <string> namespace hex::plugin::builtin { enum class ConstantType { Int10, Int16BigEndian, Int16LittleEndian }; struct Constant { std::string name, description; std::string category; ConstantType type; std::string value; }; class ViewConstants : public View::Window { public: explicit ViewConstants(); ~ViewConstants() override = default; void drawContent() override; private: void reloadConstants(); std::vector<Constant> m_constants; std::vector<size_t> m_filterIndices; std::string m_filter; }; }
706
C++
.h
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WerWolv/ImHex
43,494
1,905
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GPL-2.0
9/20/2024, 9:26:25 PM (Europe/Amsterdam)
false
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false
591
view_hex_editor.hpp
WerWolv_ImHex/plugins/builtin/include/content/views/view_hex_editor.hpp
#pragma once #include <hex/ui/view.hpp> #include <ui/hex_editor.hpp> namespace hex::plugin::builtin { class ViewHexEditor : public View::Window { public: ViewHexEditor(); ~ViewHexEditor() override; void drawContent() override; [[nodiscard]] ImGuiWindowFlags getWindowFlags() const override { return ImGuiWindowFlags_NoNavInputs | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; } class Popup { public: virtual ~Popup() = default; virtual void draw(ViewHexEditor *editor) = 0; [[nodiscard]] virtual UnlocalizedString getTitle() const { return {}; } [[nodiscard]] virtual bool canBePinned() const { return false; } [[nodiscard]] bool isPinned() const { return m_isPinned; } void setPinned(const bool pinned) { m_isPinned = pinned; } private: bool m_isPinned = false; }; [[nodiscard]] bool isAnyPopupOpen() const { return m_currPopup != nullptr; } template<std::derived_from<Popup> T> [[nodiscard]] bool isPopupOpen() const { return dynamic_cast<T*>(m_currPopup.get()) != nullptr; } template<std::derived_from<Popup> T, typename ... Args> void openPopup(Args && ...args) { m_currPopup = std::make_unique<T>(std::forward<Args>(args)...); m_shouldOpenPopup = true; } void closePopup() { m_currPopup.reset(); } bool isSelectionValid() const { return m_hexEditor.isSelectionValid(); } Region getSelection() const { return m_hexEditor.getSelection(); } void setSelection(const Region &region) { m_hexEditor.setSelection(region); } void setSelection(u128 start, u128 end) { m_hexEditor.setSelection(start, end); } void jumpToSelection() { m_hexEditor.jumpToSelection(); } void jumpIfOffScreen() { m_hexEditor.jumpIfOffScreen(); } private: void drawPopup(); void registerShortcuts(); void registerEvents(); void registerMenuItems(); ui::HexEditor m_hexEditor; bool m_shouldOpenPopup = false; bool m_currentPopupHasHovered = false; // This flag prevents the popup from initially appearing with the transparency effect bool m_currentPopupHover = false; bool m_currentPopupDetached = false; std::unique_ptr<Popup> m_currPopup; PerProvider<std::optional<u64>> m_selectionStart, m_selectionEnd; PerProvider<std::map<u64, color_t>> m_foregroundHighlights, m_backgroundHighlights; PerProvider<std::set<Region>> m_hoverHighlights; }; }
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WerWolv/ImHex
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