| [gd_resource type="Environment" load_steps=8 format=3 uid="uid://bsg17rom7hmrb"] | |
| [sub_resource type="Shader" id="Shader_18b1f"] | |
| code = "// NOTE: Shader automatically converted from Godot Engine 4.0.alpha3's PanoramaSkyMaterial. | |
| shader_type sky; | |
| uniform sampler2D sky_texture : filter_linear; | |
| uniform sampler2D flow_texture : hint_normal; | |
| uniform sampler2D noise_texture; | |
| void sky() { | |
| float noise = texture(noise_texture, SKY_COORDS).r; | |
| float time = TIME * .1 + noise; | |
| vec2 flow_vectors = (texture(flow_texture, SKY_COORDS).rg - .5) * 2.0; | |
| float timer1 = fract(time); | |
| float timer2 = fract(time + 0.5); | |
| float mix_timer = min(fract(time), 1.0 - fract(time)) * 2.0; | |
| vec4 color1 = texture(sky_texture, SKY_COORDS + flow_vectors * timer1 * .03); | |
| vec4 color2 = texture(sky_texture, SKY_COORDS + flow_vectors * timer2 * .03); | |
| vec4 final_color = mix(color2, color1, mix_timer); | |
| COLOR = final_color.rgb; | |
| }" | |
| [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_edjfr"] | |
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_naxpu"] | |
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_a2b1s"] | |
| noise = SubResource("FastNoiseLite_naxpu") | |
| [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_nda5t"] | |
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_gaoht"] | |
| shader = SubResource("Shader_18b1f") | |
| shader_parameter/sky_texture = SubResource("CompressedTexture2D_nda5t") | |
| shader_parameter/flow_texture = SubResource("CompressedTexture2D_edjfr") | |
| shader_parameter/noise_texture = SubResource("NoiseTexture2D_a2b1s") | |
| [sub_resource type="Sky" id="Sky_xke1b"] | |
| sky_material = SubResource("ShaderMaterial_gaoht") | |
| [resource] | |
| background_mode = 2 | |
| sky = SubResource("Sky_xke1b") | |
| ambient_light_source = 3 | |
| reflected_light_source = 2 | |
| tonemap_mode = 2 | |
| tonemap_white = 1.2 | |
| ssao_enabled = true | |
| ssao_light_affect = 0.3 | |
| ssil_enabled = true | |
| glow_enabled = true | |
| glow_normalized = true | |
| glow_strength = 0.5 | |
| glow_bloom = 0.04 | |
| glow_blend_mode = 0 | |
| volumetric_fog_density = 0.04 | |
| volumetric_fog_albedo = Color(0.662745, 0.866667, 1, 1) | |
| volumetric_fog_emission = Color(0, 0.537255, 0.890196, 1) | |
| volumetric_fog_sky_affect = 0.8 | |