Spaces:
Running
Running
0.2.13
Browse files- upgrade background ocean view
- apply volume control to sound effects
- README.md +4 -0
- battlewords/__init__.py +1 -1
- battlewords/ui.py +156 -39
README.md
CHANGED
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@@ -106,6 +106,10 @@ docker run -p 8501:8501 battlewords
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## Changelog
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-0.2.12
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- fix music looping on congratulations screen
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## Changelog
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+
-0.2.13
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+
- upgrade background ocean view
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+
- apply volume control to sound effects
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-0.2.12
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- fix music looping on congratulations screen
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battlewords/__init__.py
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@@ -1,2 +1,2 @@
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-
__version__ = "0.2.
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__all__ = ["models", "generator", "logic", "ui"]
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+
__version__ = "0.2.13"
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__all__ = ["models", "generator", "logic", "ui"]
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battlewords/ui.py
CHANGED
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@@ -65,43 +65,144 @@ def _build_letter_map(puzzle) -> dict[CoordLike, str]:
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ocean_background_css = """
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<style>
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.stApp {
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}
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background-position: 0% 50%;
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}
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50% {
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background-position: 100% 50%;
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}
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100% {
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background-position: 0% 50%;
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}
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}
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}
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</style>
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"""
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def inject_styles() -> None:
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st.markdown(
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"""
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@@ -224,6 +325,7 @@ def inject_styles() -> None:
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overflow-x: hidden;
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scrollbar-width: thin;
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scrollbar-color: transparent transparent;
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}
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.st-emotion-cache-wp60of {
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position: absolute;
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max-width:100%;
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}
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-
.stImage {
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#text_input_3,#text_input_1 {
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background-color:#fff;
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color:#000;
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caret-color:#333;}
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-
@media (min-width:720px) {
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.st-emotion-cache-wp60of {
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left: calc(calc(100% - 720px) / 2);
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}
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@@ -433,17 +535,18 @@ def _render_sidebar():
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# Audio settings
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st.header("Audio")
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tracks = get_audio_tracks()
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# Show how many audio files were found
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st.caption(f"{len(tracks)} audio file{'s' if len(tracks) != 1 else ''} found in battlewords/assets/audio/music")
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if "music_enabled" not in st.session_state:
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st.session_state.music_enabled = False
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if "music_volume" not in st.session_state:
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st.session_state.music_volume = 15
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enabled = st.checkbox("Enable music", value=st.session_state.music_enabled, key="music_enabled")
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# Always show volume slider; disable when music disabled or no tracks
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st.slider(
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"Volume",
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0,
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@@ -454,6 +557,16 @@ def _render_sidebar():
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disabled=not (enabled and bool(tracks)),
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)
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selected_path = None
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if tracks:
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options = [p for _, p in tracks]
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@@ -749,6 +862,9 @@ def _render_grid(state: GameState, letter_map, show_grid_ticks: bool = True):
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flex: 1 1 calc(20% - 1rem);
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}
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@media (max-width: 640px) {
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.st-emotion-cache-1s1xxaz {
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min-width: calc(33% - 1.5rem);
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}
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@@ -834,9 +950,9 @@ def _render_grid(state: GameState, letter_map, show_grid_ticks: bool = True):
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# Play sound effect based on hit or miss
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action = (state.last_action or "").strip()
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if action.startswith("Revealed '"):
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play_sound_effect("hit", volume=
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elif action.startswith("Revealed empty"):
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play_sound_effect("miss", volume=
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st.rerun()
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@@ -954,12 +1070,12 @@ def _render_guess_form(state: GameState):
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if correct:
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st.session_state.radar_gif_path = None
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st.session_state.radar_gif_signature = None
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play_sound_effect("correct_guess", volume=
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else:
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# Update incorrect guesses list - keep only last 10
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st.session_state.incorrect_guesses.append(guess_text)
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st.session_state.incorrect_guesses = st.session_state.incorrect_guesses[-10:]
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play_sound_effect("incorrect_guess", volume=
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st.rerun()
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@@ -1095,7 +1211,7 @@ def _game_over_content(state: GameState) -> None:
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if os.path.exists(congrats_music_path):
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src_url = _load_audio_data_url(congrats_music_path)
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# Play once (no loop) at configured volume
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_mount_background_audio(True, src_url, (st.session_state.get("music_volume", 100)) / 100, loop=False)
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else:
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_mount_background_audio(False, None, 0.0)
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@@ -1122,7 +1238,7 @@ def _game_over_content(state: GameState) -> None:
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)
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table_html = (
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-
"<table class=\"shiny-border\" style=\"border-radius:0.75rem; overflow:hidden; width:100%; margin:0 auto; border-collapse:separate; border-spacing:0;\">"
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"<thead><tr>"
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"<th scope=\"col\">Word</th>"
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"<th scope=\"col\">Letters</th>"
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@@ -1214,7 +1330,7 @@ def _render_game_over(state: GameState):
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congrats_music_path = os.path.join(music_dir, "congratulations.mp3")
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if os.path.exists(congrats_music_path):
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src_url = _load_audio_data_url(congrats_music_path)
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_mount_background_audio(True, src_url, (st.session_state.get("music_volume", 100)) / 100, loop=False)
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else:
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_mount_background_audio(False, None, 0.0)
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_game_over_dialog(state)
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_init_session()
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st.markdown(ocean_background_css, unsafe_allow_html=True)
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_render_header()
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_render_sidebar()
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ocean_background_css = """
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<style>
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+
:root {
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--water-deep: #0b2a4a;
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--water-mid: #0f3968;
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--water-lite: #165ba8;
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--water-sky: #1d64c8;
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--foam: rgba(255,255,255,0.18);
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}
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+
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.stAppHeader{
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opacity:0.6;
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}
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.stApp {
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margin: 0;
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min-height: 100vh;
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overflow: hidden; /* prevent scrollbars from animated layers */
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background-attachment: scroll;
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position: relative;
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/* Static base gradient */
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background-image:
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linear-gradient(180deg, var(--water-sky) 0%, var(--water-lite) 35%, var(--water-mid) 70%, var(--water-deep) 100%);
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background-size: 100% 100%;
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background-position: 50% 50%;
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animation: none !important;
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will-change: background-position;
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}
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+
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+
/* Animated overlay waves (under bg layers) */
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.stApp::before {
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content: "";
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position: absolute;
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inset: -10% -10%;
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z-index: 0;
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+
pointer-events: none;
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background:
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repeating-linear-gradient(0deg, rgba(255,255,255,0.10) 0 2px, transparent 2px 22px),
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repeating-linear-gradient(90deg, rgba(255,255,255,0.06) 0 1px, transparent 1px 18px);
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mix-blend-mode: screen;
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opacity: 0.10;
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+
animation: waveOverlayScroll 16s linear infinite;
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}
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+
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+
@keyframes waveOverlayScroll {
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0% { background-position: 0px 0px, 0px 0px; }
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100% { background-position: -800px 0px, 0px -600px; }
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}
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+
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+
/* Keep Streamlit content above background/overlay */
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+
.stApp > div { position: relative; z-index: 5; }
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+
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/* Slower, more subtle animations */
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@keyframes oceanHighlight {
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0% { background-position: 50% 0%; }
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50% { background-position: 60% 8%; }
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100% { background-position: 50% 0%; }
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}
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+
@keyframes oceanLong {
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0% { background-position: 0% 50%; }
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100% { background-position: -100% 50%; }
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}
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+
@keyframes oceanMid {
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0% { background-position: 100% 50%; }
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100% { background-position: 200% 50%; }
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}
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@keyframes oceanFine {
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0% { background-position: 0% 50%; }
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100% { background-position: 100% 50%; }
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}
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/* Reduced motion */
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@media (prefers-reduced-motion: reduce) {
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.stApp, .stApp::before { animation: none; }
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}
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</style>
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"""
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+
def inject_ocean_layers() -> None:
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st.markdown(
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"""
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| 152 |
+
<style>
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| 153 |
+
.bw-bg-container {
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| 154 |
+
position: fixed; /* fixed to viewport, not stApp */
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| 155 |
+
inset: 0;
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| 156 |
+
z-index: 1; /* below content (z=5) but above ::before (z=0) */
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| 157 |
+
pointer-events: none;
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| 158 |
+
overflow: hidden; /* clip children */
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| 159 |
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}
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+
.bw-bg-layer {
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+
position: absolute;
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+
inset: 0;
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| 163 |
+
width: 100vw;
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| 164 |
+
height: 100vh;
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| 165 |
+
pointer-events: none;
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| 166 |
+
}
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+
/* Explicit stacking order with slower animations */
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| 168 |
+
.bw-bg-highlight {
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+
z-index: 11;
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+
background: radial-gradient(150% 100% at 50% -20%, rgba(255,255,255,0.10) 0%, transparent 60%);
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+
background-size: 150% 150%; /* reduced from 300% */
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| 172 |
+
animation: oceanHighlight 12s ease-in-out infinite; /* doubled from 6s */
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+
}
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+
.bw-bg-long {
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+
z-index: 12;
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+
background: repeating-linear-gradient(-6deg, rgba(255,255,255,0.08) 0px, rgba(255,255,255,0.08) 18px, rgba(0,0,0,0.04) 18px, rgba(0,0,0,0.04) 48px);
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| 177 |
+
background-size: 150% 150%; /* reduced from 320% */
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| 178 |
+
animation: oceanLong 36s linear infinite; /* doubled from 18s */
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| 179 |
+
opacity: 0.2;
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| 180 |
+
}
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| 181 |
+
.bw-bg-mid {
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| 182 |
+
z-index: 13;
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+
background: repeating-linear-gradient(-12deg, rgba(255,255,255,0.10) 0px, rgba(255,255,255,0.10) 10px, rgba(0,0,0,0.05) 10px, rgba(0,0,0,0.05) 26px);
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| 184 |
+
background-size: 150% 150%; /* reduced from 260% */
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| 185 |
+
animation: oceanMid 24s linear infinite; /* doubled from 12s */
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| 186 |
+
opacity: 0.2;
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}
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| 188 |
+
.bw-bg-fine {
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| 189 |
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z-index: 14;
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| 190 |
+
background: repeating-linear-gradient(-18deg, var(--foam) 0px, var(--foam) 4px, transparent 4px, transparent 12px);
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| 191 |
+
background-size: 120% 120%; /* reduced from 200% */
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| 192 |
+
animation: oceanFine 14s linear infinite; /* doubled from 7s */
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| 193 |
+
opacity: 0.15;
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| 194 |
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}
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| 195 |
+
</style>
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| 196 |
+
<div class="bw-bg-container">
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+
<div class="bw-bg-layer bw-bg-highlight"></div>
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| 198 |
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<div class="bw-bg-layer bw-bg-long"></div>
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| 199 |
+
<div class="bw-bg-layer bw-bg-mid"></div>
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| 200 |
+
<div class="bw-bg-layer bw-bg-fine"></div>
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| 201 |
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</div>
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| 202 |
+
""",
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| 203 |
+
unsafe_allow_html=True,
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+
)
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| 205 |
+
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| 206 |
def inject_styles() -> None:
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| 207 |
st.markdown(
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| 208 |
"""
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|
| 325 |
overflow-x: hidden;
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| 326 |
scrollbar-width: thin;
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| 327 |
scrollbar-color: transparent transparent;
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| 328 |
+
opacity:0.75;
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| 329 |
}
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| 330 |
|
| 331 |
.st-emotion-cache-wp60of {
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position: absolute;
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max-width:100%;
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}
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+
.stImage {max-width:300px;}
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#text_input_3,#text_input_1 {
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background-color:#fff;
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color:#000;
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caret-color:#333;}
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| 341 |
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| 342 |
+
@media (min-width:720px) {
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| 343 |
.st-emotion-cache-wp60of {
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| 344 |
left: calc(calc(100% - 720px) / 2);
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| 345 |
}
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|
| 535 |
# Audio settings
|
| 536 |
st.header("Audio")
|
| 537 |
tracks = get_audio_tracks()
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| 538 |
st.caption(f"{len(tracks)} audio file{'s' if len(tracks) != 1 else ''} found in battlewords/assets/audio/music")
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| 539 |
|
| 540 |
if "music_enabled" not in st.session_state:
|
| 541 |
st.session_state.music_enabled = False
|
| 542 |
if "music_volume" not in st.session_state:
|
| 543 |
st.session_state.music_volume = 15
|
| 544 |
+
# --- Add sound effects volume ---
|
| 545 |
+
if "effects_volume" not in st.session_state:
|
| 546 |
+
st.session_state.effects_volume = 50
|
| 547 |
|
| 548 |
enabled = st.checkbox("Enable music", value=st.session_state.music_enabled, key="music_enabled")
|
| 549 |
|
|
|
|
| 550 |
st.slider(
|
| 551 |
"Volume",
|
| 552 |
0,
|
|
|
|
| 557 |
disabled=not (enabled and bool(tracks)),
|
| 558 |
)
|
| 559 |
|
| 560 |
+
# --- Add sound effects volume slider ---
|
| 561 |
+
st.slider(
|
| 562 |
+
"Sound Effects Volume",
|
| 563 |
+
0,
|
| 564 |
+
100,
|
| 565 |
+
value=int(st.session_state.effects_volume),
|
| 566 |
+
step=1,
|
| 567 |
+
key="effects_volume",
|
| 568 |
+
)
|
| 569 |
+
|
| 570 |
selected_path = None
|
| 571 |
if tracks:
|
| 572 |
options = [p for _, p in tracks]
|
|
|
|
| 862 |
flex: 1 1 calc(20% - 1rem);
|
| 863 |
}
|
| 864 |
@media (max-width: 640px) {
|
| 865 |
+
.stImage {max-width:100%; width:100%;}
|
| 866 |
+
.stImage img {max-width:360px !important; margin:0 auto;}
|
| 867 |
+
.st-emotion-cache-p75nl5 {width:100%;}
|
| 868 |
.st-emotion-cache-1s1xxaz {
|
| 869 |
min-width: calc(33% - 1.5rem);
|
| 870 |
}
|
|
|
|
| 950 |
# Play sound effect based on hit or miss
|
| 951 |
action = (state.last_action or "").strip()
|
| 952 |
if action.startswith("Revealed '"):
|
| 953 |
+
play_sound_effect("hit", volume=(st.session_state.get("effects_volume", 50) / 100))
|
| 954 |
elif action.startswith("Revealed empty"):
|
| 955 |
+
play_sound_effect("miss", volume=(st.session_state.get("effects_volume", 50) / 100))
|
| 956 |
|
| 957 |
st.rerun()
|
| 958 |
|
|
|
|
| 1070 |
if correct:
|
| 1071 |
st.session_state.radar_gif_path = None
|
| 1072 |
st.session_state.radar_gif_signature = None
|
| 1073 |
+
play_sound_effect("correct_guess", volume=(st.session_state.get("effects_volume", 50) / 100))
|
| 1074 |
else:
|
| 1075 |
# Update incorrect guesses list - keep only last 10
|
| 1076 |
st.session_state.incorrect_guesses.append(guess_text)
|
| 1077 |
st.session_state.incorrect_guesses = st.session_state.incorrect_guesses[-10:]
|
| 1078 |
+
play_sound_effect("incorrect_guess", volume=(st.session_state.get("effects_volume", 50) / 100))
|
| 1079 |
st.rerun()
|
| 1080 |
|
| 1081 |
|
|
|
|
| 1211 |
if os.path.exists(congrats_music_path):
|
| 1212 |
src_url = _load_audio_data_url(congrats_music_path)
|
| 1213 |
# Play once (no loop) at configured volume
|
| 1214 |
+
_mount_background_audio(enabled=True, src_url=src_url, volume=(st.session_state.get("music_volume", 100)) / 100, loop=False)
|
| 1215 |
else:
|
| 1216 |
_mount_background_audio(False, None, 0.0)
|
| 1217 |
|
|
|
|
| 1238 |
)
|
| 1239 |
|
| 1240 |
table_html = (
|
| 1241 |
+
"<table class=\"shiny-border\" style=\"border-radius:0.75rem; overflow:hidden; width:100%; margin:0 auto; border-collapse:separate; border-spacing: 0;\">"
|
| 1242 |
"<thead><tr>"
|
| 1243 |
"<th scope=\"col\">Word</th>"
|
| 1244 |
"<th scope=\"col\">Letters</th>"
|
|
|
|
| 1330 |
congrats_music_path = os.path.join(music_dir, "congratulations.mp3")
|
| 1331 |
if os.path.exists(congrats_music_path):
|
| 1332 |
src_url = _load_audio_data_url(congrats_music_path)
|
| 1333 |
+
_mount_background_audio(enabled=True, src_url=src_url, volume=(st.session_state.get("music_volume", 100)) / 100, loop=False)
|
| 1334 |
else:
|
| 1335 |
_mount_background_audio(False, None, 0.0)
|
| 1336 |
_game_over_dialog(state)
|
|
|
|
| 1378 |
|
| 1379 |
_init_session()
|
| 1380 |
st.markdown(ocean_background_css, unsafe_allow_html=True)
|
| 1381 |
+
inject_ocean_layers() # <-- add the animated layers
|
| 1382 |
_render_header()
|
| 1383 |
_render_sidebar()
|
| 1384 |
|