title: Wrdler
emoji: π§©
colorFrom: blue
colorTo: indigo
sdk: streamlit
sdk_version: 1.51.0
python_version: 3.12.8
app_port: 8501
app_file: app.py
tags:
- game
- vocabulary
- streamlit
- education
short_description: Fast paced word guessing game
thumbnail: >-
https://cdn-uploads.huggingface.co/production/uploads/6346595c9e5f0fe83fc60444/6rWS4AIaozoNMCbx9F5Rv.png
Wrdler
This project is based on BattleWords, but adapted for a simpler word puzzle game with an 8x6 grid, horizontal words only, and free letter guesses at the start.
Wrdler is a vocabulary learning game with a simplified grid and strategic letter guessing. The objective is to discover hidden words on a grid by making smart guesses before all letters are revealed.
Key Differences from BattleWords
- 8x6 grid (instead of 12x12) with 6 words total (one per row)
- Horizontal words only (no vertical placement)
- No scope/radar visualization
- 2 free letter guesses at the start - choose letters to reveal all instances in the grid
Features
Core Gameplay
- 8x6 grid with six hidden words (one per row, all horizontal)
- Word composition: Each puzzle contains exactly 2 four-letter words, 2 five-letter words, and 2 six-letter words
- Game starts with 2 free letter guesses; all instances of chosen letters are revealed
- Reveal grid cells and guess words for points
- Scoring tiers: Good (34β37), Great (38β41), Fantastic (42+)
- Game ends when all words are guessed or all word letters are revealed
- Incorrect guess history with tooltip and optional display (enabled by default)
- 10 incorrect guess limit per game
- Two game modes: Classic (chain guesses) and Too Easy (single guess per reveal)
Audio & Visuals
- Ocean-themed gradient background with wave animations
- Background music system (toggleable with volume control)
- Sound effects for hits, misses, correct/incorrect guesses
- Responsive UI built with Streamlit
Customization
- Multiple word lists (classic, fourth_grade, wordlist)
- Wordlist sidebar controls (picker + one-click sort)
- Audio volume controls (music and effects separate)
β Challenge Mode
- Shareable challenge links via short URLs (
?game_id=<sid>) - Multi-user leaderboards sorted by score and time
- Remote storage via Hugging Face datasets
- Word list difficulty calculation and display
- Submit results to existing challenges or create new ones
- Top 5 leaderboard display in Challenge Mode banner
- "Show Challenge Share Links" toggle (default OFF) to control URL visibility
- Each player gets different random words from the same wordlist
Deployment & Technical
- Dockerfile-based deployment supported for Hugging Face Spaces and other container platforms
- Environment variables for Challenge Mode (HF_API_TOKEN, HF_REPO_ID, SPACE_NAME)
- Works offline without HF credentials (Challenge Mode features disabled gracefully)
Progressive Web App (PWA)
- Installable on desktop and mobile from your browser
- Includes
service workerandmanifest.jsonwith basic offline caching of static assets - See
INSTALL_GUIDE.mdfor platform-specific steps
Planned
- Local persistent storage for personal game history
- Personal high scores sidebar (offline-capable)
- Player statistics tracking
- Deterministic seed UI for custom puzzles
Challenge Mode & Leaderboard
When playing a shared challenge (via a game_id link), the leaderboard displays all submitted results for that challenge. The leaderboard is sorted by highest score (descending), then by fastest time (ascending). This means players with the most points appear at the top, and ties are broken by the shortest completion time.
Installation
- Clone the repository:
git clone https://github.com/Oncorporation/Wrdler.git
cd wrdler
- (Optional) Create and activate a virtual environment:
python -m venv venv
source venv/bin/activate # On Windows use `venv\Scripts\activate`
- Install dependencies: ( add --system if not using a virutal environment)
uv pip install -r requirements.txt --link-mode=copy
Running Wrdler
You can run the app locally using either uv or Streamlit directly:
uv run streamlit run app.py
or
streamlit run app.py
Dockerfile Deployment (Hugging Face Spaces and more)
Wrdler supports containerized deployment using a Dockerfile. This is the recommended method for deploying to Hugging Face Spaces or any Docker-compatible environment.
To deploy on Hugging Face Spaces:
- Add a
Dockerfileto your repository root (see Spaces Dockerfile guide). - Push your code to your Hugging Face Space.
- The platform will build and run your app automatically.
For local Docker runs:
docker build -t wrdler .
docker run -p8501:8501 wrdler
Environment Variables (for Challenge Mode)
Challenge Mode requires a .env file in the project root with HuggingFace Hub credentials:
# Required for Challenge Mode
HF_API_TOKEN=hf_xxxxxxxxxxxxxxxxxxxxx # or HF_TOKEN
HF_REPO_ID=YourUsername/YourRepo # Target HF dataset repo
SPACE_NAME=YourUsername/Wrdler # Your HF Space name
# Optional
CRYPTO_PK= # Reserved for future signing
How to get your HF_API_TOKEN:
- Go to https://huggingface.co/settings/tokens
- Create a new token with
writeaccess - Add to
.envfile asHF_API_TOKEN=hf_...
Note: The app works without these variables, but Challenge Mode features (sharing, leaderboards) will be disabled.
Folder Structure
app.pyβ Streamlit entry pointwrdler/β Python packagemodels.pyβ data models and typesword_loader.pyβ word list loading and validationgenerator.pyβ word placement logic (8x6, horizontal only)logic.pyβ game mechanics (reveal, guess, scoring, free letters)ui.pyβ Streamlit UI compositiongame_storage.pyβ Hugging Face remote storage integration and challenge sharinglocal_storage.pyβ local JSON storage for results and high scoresstorage.pyβ (legacy) local storage and high scoreswords/wordlist.txtβ candidate wordsspecs/β documentation (specs.md,requirements.md)tests/β unit tests
Test File Location
All test files must be placed in the /tests folder. This ensures a clean project structure and makes it easy to discover and run all tests.
How to Play
- Start with 2 free letter guesses - choose two letters to reveal all their instances in the grid.
- Click grid squares to reveal letters or empty spaces.
- After revealing a letter, enter a guess for a word in the text box.
- Earn points for correct guesses and bonus points for unrevealed letters.
- The game ends when all six words are found or all word letters are revealed. Your score tier is displayed.
- To play a shared challenge, use a link with
?game_id=<sid>. Your result will be added to the challenge leaderboard.
Changelog
v0.0.8
- remove background animation
- add "easy" mode (single guess per reveal)
v0.0.7
- fix guess bug - allowing guesses only after word guessed or letter revealed
v0.0.2 (Current - All Sprints Complete) π
- Sprint 1-3: Core data models, generator refactor, radar removal
- Sprint 4: Implemented free letter selection UI with circular green gradient buttons
- Sprint 5: Updated grid UI rendering for 8Γ6 display
- Sprint 6: Comprehensive integration testing (7/7 tests passing)
- Sprint 7: Complete documentation update
- Sound effects integration for free letter selection
- Mobile-responsive free letter grid
- Fixed duplicate rendering call bug
- All core Wrdler features complete and tested
v0.0.1 (Initial Wrdler Release)
- Project renamed from BattleWords to Wrdler
- Grid resized from 12x12 to 8x6
- Changed to one word per row (6 total), horizontal only
- Removed vertical word placement
- Removed scope/radar visualization
- Core data models updated for rectangular grid
- Generator refactored for horizontal-only placement
Note
battlewords/storage.pyremains local-only storage; a separate HF integration wrapper is provided asgame_storage.pyfor remote challenge mode.
Known Issues / TODO
- Word list loading bug: the app may not select the proper word lists in some environments. Investigate
word_loader.get_wordlist_files()/load_word_list()and sidebar selection persistence to ensure the chosen file is correctly used by the generator.
Development Phases
- Proof of Concept (0.1.0): No overlaps, basic UI, single session.
- Beta (0.5.0): Overlaps allowed on shared letters, responsive layout, keyboard support, deterministic seed.
- Full (1.0.0): Enhanced UX, persistence, leaderboards, daily/practice modes, advanced features.
See specs/requirements.md and specs/specs.md for full details and roadmap.
License
Wrdler is based on BattleWords. BattlewordsTM. All Rights Reserved. All content, trademarks and logos are copyrighted by the owner.
Hugging Face Spaces Configuration
Wrdler is deployable as a Hugging Face Space. You can use either the YAML config block or a Dockerfile for advanced/custom deployments.
To configure your Space with the YAML block, add it at the top of your README.md:
---
title: Wrdler
emoji: π²
colorFrom: blue
colorTo: indigo
sdk: streamlit
sdk_version: 1.51.0
python_version: 3.12.8
app_file: app.py
tags:
- game
- vocabulary
- streamlit
- education
---
Key parameters:
title,emoji,colorFrom,colorTo: Visuals for your Space.sdk: Usestreamlitfor Streamlit apps.sdk_version: Latest supported Streamlit version.python_version: Python version (default is3.10).app_file: Entry point for your app.tags: List of descriptive tags.
Dependencies:
Add a requirements.txt with your Python dependencies (e.g., streamlit, etc.).
Port:
Streamlit Spaces use port 8501 by default.
Embedding:
Spaces can be embedded in other sites using an <iframe>:
<iframe src="https://[YourUsername]-Wrdler.hf.space?embed=true" title="Wrdler"></iframe>
For full configuration options, see Spaces Config Reference and Streamlit SDK Guide.
Assets Setup
To fully experience Wrdler, especially the audio elements, ensure you set up the following assets:
- Place your background music
.mp3files inwrdler/assets/audio/music/to enable music. - Place your sound effect files (
.mp3or.wav) inwrdler/assets/audio/effects/for sound effects.
Refer to the documentation for guidance on compatible audio formats and common troubleshooting tips.
Sound Asset Generation
To generate and save custom sound effects for Wrdler, you can use the generate_sound_effect function.
Function: generate_sound_effect
def generate_sound_effect(effect: str, save_to_assets: bool = False, use_api: str = "huggingface") -> str:
"""
Generate a sound effect and save it as a file.
Parameters:
- `effect`: Name of the effect to generate.
- `save_to_assets`: If `True`, saves the effect to the assets directory;
if `False`, saves to a temporary location. Default is `False`.
- `use_api`: API to use for generation. Options are "huggingface" or "replicate". Default is "huggingface".
Returns:
- File path to the saved sound effect.
Parameters
effect: The name of the sound effect you want to generate (e.g., "explosion", "powerup").save_to_assets(optional): Set toTrueto save the generated sound effect to the game's assets directory. IfFalse, the effect is saved to a temporary location. Default isFalse.use_api(optional): The API to use for generating the sound. Options are"huggingface"or"replicate". Default is"huggingface".
Returns
- The function returns the file path to the saved sound effect, whether it's in the assets directory or a temporary location.
Usage Example
To generate a sound effect and save it to the assets directory:
generate_sound_effect("your_effect_name", save_to_assets=True)
To generate a sound effect and keep it in a temporary location:
temp_path = generate_sound_effect("your_effect_name", save_to_assets=False)
Note
Ensure you have the necessary permissions and API access (if required) to use the sound generation service. Generated sounds are subject to the terms of use of the respective API.
For any issues or enhancements, please refer to the project documentation or contact the project maintainer.
Happy gaming and sound designing!
What's New in v0.2.20-0.2.27: Challenge Mode π―
Remote Challenge Sharing π
- Share challenges with friends via short URLs (
?game_id=<sid>) - Each player gets different random words from the same wordlist
- Multi-user leaderboards sorted by score and time
- Word list difficulty calculation and display
- Compare your performance against others!
Leaderboards π
- Top 5 players displayed in Challenge Mode banner
- Results sorted by: highest score β fastest time β highest difficulty
- Submit results to existing challenges or create new ones
- Player names supported (optional, defaults to "Anonymous")
Remote Storage πΎ
- Challenge data stored in Hugging Face dataset repositories
- Automatic save on game completion (with user consent)
- "Show Challenge Share Links" toggle for privacy control (default OFF)
- Works offline when HF credentials not configured
What's Planned for v0.3.0
Local Player History (Coming Soon)
- Personal game results saved locally in
~/.wrdler/data/ - Offline-capable high score tracking
- Player statistics (games played, averages, bests)
- Privacy-first: no cloud dependency for personal data
- Easy data management (delete
~/.wrdler/data/to reset)
If you have any questions, checkout our documentation and community forums.