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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the antique trunk inside the bedroom is opened. Then, recover the old key from the antique trunk. Then, make absolutely sure that the wooden door inside the bedroom is unlocked. After unlocking the wooden door, open the wooden door in the bedroom. Then, try to head east. After that, try to travel south. Once you get through with that, take the milk from the couch within the living room. Having taken the milk, attempt to travel north. That done, rest the milk on the stove inside the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You see a closed normal looking chest drawer right there by you. You can see an antique trunk. You see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 1 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, assure that the chest drawer in the bedroom is wide open. And then, pick up the old key from the chest drawer inside the bedroom. Then, check that the wooden door is unlocked with the old key. After unlocking the wooden door, assure that the wooden door is wide open. After that, head east. Then, ensure that the screen door in the kitchen is open. Then, make an attempt to move east. With that accomplished, make an attempt to head south. Then, pick-up the lettuce from the floor of the garden. Then, travel north. Then, try to take a trip west. Then, rest the lettuce on the stove inside the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest drawer. What's that over there? It looks like it's an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 2 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the chest drawer within the bedroom is opened. And then, recover the old key from the chest drawer inside the bedroom. And then, unlock the wooden door. Then, open the wooden door within the bedroom. And then, go east. That done, open the refrigerator within the kitchen. After that, recover the apple from the refrigerator. Then, put the apple on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You can make out a closed chest drawer in the corner. Oh, great. Here's an antique trunk. You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 3 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the antique trunk is ajar. After that, recover the old key from the antique trunk. Then, make it so that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door inside the bedroom is open. Then, take a trip east. And then, ensure that the screen door is open. After that, attempt to travel east. Okay, and then, make an effort to head south. Then, pick up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, attempt to go to the north. And then, try to travel west. Following that, sit the half of a bag of chips on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer. You see an antique trunk. You see a gleam over in a corner, where you can see a king-size bed. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 4 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to assure that the chest drawer in the bedroom is open. Then, retrieve the old key from the chest drawer in the bedroom. After that, unlock the wooden door with the old key. And then, ensure that the wooden door in the bedroom is open. After that, make an attempt to move east. Following that, open the refrigerator. And then, pick up the apple from the refrigerator. After that, rest the apple on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You start to take note of what's in the room.
You make out a chest drawer. You can make out an antique trunk. You smell a wretched smell, and follow it to a king-size bed. The king-size bed is standard. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 5 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the antique trunk is open. And then, recover the old key from the antique trunk. With the old key, unlock the wooden door. And then, ensure that the wooden door is open. Then, make an effort to go to the east. After that, ensure that the screen door inside the kitchen is open. After pulling open the screen door, take a trip east. Next, attempt to venture south. After that, pick up the apple from the floor of the garden. After that, travel north. With that accomplished, go west. And then, sit the apple on the stove within the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer, which looks usual, in the corner. As if things weren't amazing enough already, you can even see an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. The king-size bed is standard. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 6 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make sure that the chest drawer is wide open. After opening the chest drawer, pick up the old key from the chest drawer. Having got the old key, make sure that the wooden door is unlocked with the old key. And then, open the wooden door. After that, travel east. That done, ensure that the refrigerator inside the kitchen is open. And then, recover the apple from the refrigerator. After taking the apple, rest the apple on the stove in the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a chest drawer. Now why would someone leave that there? If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. You can see a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 7 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the antique trunk in the bedroom is open. Then, pick up the old key from the antique trunk. Then, make it so that the wooden door within the bedroom is unlocked. Then, open the wooden door. After opening the wooden door, venture east. Then, open the screen door. Then, make an attempt to head east. That done, take a trip south. Then, pick up the milk from the floor of the garden. After getting the milk, try to head north. That done, attempt to take a trip west. Then, sit the milk on the stove in the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. I guess you better just go and list everything you see here.
You can see a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 8 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could open the chest drawer within the bedroom. And then, take the old key from the chest drawer within the bedroom. With the old key, unlock the wooden door. Then, ensure that the wooden door within the bedroom is open. After that, make an effort to head east. If you can accomplish that, open the refrigerator inside the kitchen. After that, recover the lettuce from the refrigerator in the kitchen. After that, rest the lettuce on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Let's see what's in here.
You can make out a closed chest drawer. You see an antique trunk. Now that's what I call TextWorld! You make out a king-size bed. The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 9 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, make absolutely sure that the antique trunk is ajar. Then, retrieve the old key from the antique trunk. And then, make absolutely sure that the wooden door in the bedroom is unlocked. And then, look and see that the wooden door is open. And then, make an attempt to head east. And then, open the refrigerator inside the kitchen. If you have opened the refrigerator, pick up the lettuce from the refrigerator. And then, sit the lettuce on the stove inside the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You start to take note of what's in the room.
You can see a chest drawer. You can see a closed antique trunk, which looks usual, right there by you. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 10 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the chest drawer within the bedroom is opened. And then, retrieve the old key from the chest drawer. After that, make absolutely sure that the wooden door in the bedroom is unlocked with the old key. After that, open the wooden door inside the bedroom. After that, attempt to travel east. Following that, ensure that the refrigerator in the kitchen is open. And then, take the lettuce from the refrigerator inside the kitchen. And then, rest the lettuce on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.
As if things weren't amazing enough already, you can even see a chest drawer. You make out a closed antique trunk. You can see a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 11 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the antique trunk within the bedroom is open. After that, recover the old key from the antique trunk. After that, make it so that the wooden door in the bedroom is unlocked with the old key. And then, make absolutely sure that the wooden door inside the bedroom is ajar. After opening the wooden door, go east. Then, doublecheck that the screen door is wide open. And then, attempt to travel east. And then, try to travel south. With that done, lift the milk from the floor of the garden. After stealing the milk, head north. And then, attempt to travel west. With that done, rest the milk on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You scan the room for an antique trunk, and you find an antique trunk. Make a note of this, you might have to put stuff on or in it later on. You smell an interesting smell, and follow it to a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of junk. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 12 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the chest drawer within the bedroom is open. And then, retrieve the old key from the chest drawer. And then, unlock the wooden door with the old key. And then, ensure that the wooden door within the bedroom is open. And then, make an attempt to go east. And then, open the screen door. After opening the screen door, make an effort to go to the east. Then, take a trip south. And then, retrieve the bell pepper from the floor of the garden. If you can get your hands on the bell pepper, head north. Then, travel west. After that, rest the bell pepper on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's here.
You can make out a chest drawer. You can see a closed antique trunk. You make out a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 13 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, doublecheck that the antique trunk in the bedroom is wide open. After that, pick up the old key from the antique trunk. After that, make it so that the wooden door inside the bedroom is unlocked with the old key. And then, ensure that the wooden door is open. Then, move east. Then, try to head south. Then, pick up the milk from the couch. Then, make an effort to travel north. Then, put the milk on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
You can make out a closed chest drawer. You can make out a closed antique trunk. Hey, want to see a king-size bed? Look over there, a king-size bed. The king-size bed is usual. The king-size bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 14 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the chest drawer. And then, pick up the old key from the chest drawer within the bedroom. After picking up the old key, make it so that the wooden door is unlocked. After that, ensure that the wooden door within the bedroom is open. After that, move east. With that done, open the screen door. And then, go east. Following that, try to move south. Okay, and then, recover the apple from the floor of the garden. If you can get your hands on the apple, head north. That done, try to head west. And then, put the apple on the stove in the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a chest drawer. Hmmm... what else, what else? You can make out a closed antique trunk here. You see a king-size bed. But the thing hasn't got anything on it. You swear loudly.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 15 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the antique trunk. And then, retrieve the old key from the antique trunk. With the old key, unlock the wooden door inside the bedroom with the old key. Then, ensure that the wooden door is open. And then, head east. After that, ensure that the screen door is open. And then, head east. And then, try to move south. And then, pick-up the bell pepper from the floor of the garden. With the bell pepper, attempt to head north. With that accomplished, go to the west. And then, place the bell pepper on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You can make out a closed chest drawer in the room. You can see a closed antique trunk nearby. You make out a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 16 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest drawer is open. And then, take the old key from the chest drawer inside the bedroom. With the old key, doublecheck that the wooden door is unlocked. And then, open the wooden door within the bedroom. Then, attempt to go east. Then, make absolutely sure that the screen door inside the kitchen is opened. And then, attempt to venture east. Next, travel south. And then, lift the half of a bag of chips from the floor of the garden. Then, make an effort to move north. If you can finish that, venture west. And then, rest the half of a bag of chips on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest drawer. You can see an antique trunk. There's something strange about this being here, but you can't put your finger on it. You see a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 17 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, open the chest drawer. Then, pick up the old key from the chest drawer. After picking up the old key, assure that the wooden door is unlocked. Then, ensure that the wooden door is open. After pulling open the wooden door, take a trip east. And then, make sure that the screen door is wide open. After that, make an effort to move east. With that done, attempt to take a trip south. Then, pick-up the bell pepper from the floor of the garden. And then, attempt to go to the north. If you can succeed at that, make an effort to take a trip west. And then, rest the bell pepper on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You see a closed antique trunk close by. Look over there! a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 18 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the chest drawer is opened. Once you have opened the chest drawer, recover the old key from the chest drawer within the bedroom. And then, unlock the wooden door. Then, open the wooden door. Once you have opened the wooden door, attempt to go to the east. With that accomplished, make absolutely sure that the refrigerator within the kitchen is ajar. Then, pick up the milk from the refrigerator. After taking the milk, sit the milk on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You make out a chest drawer. You see a closed antique trunk. You can see a king-size bed. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 19 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could open the antique trunk in the bedroom. And then, pick up the old key from the antique trunk inside the bedroom. Then, make absolutely sure that the wooden door inside the bedroom is unlocked. And then, open the wooden door within the bedroom. After that, venture east. Once you get around to doing that, open the refrigerator inside the kitchen. After that, take the apple from the refrigerator within the kitchen. And then, place the apple on the stove within the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You can see a chest drawer. You see a closed antique trunk here. You can make out a king-size bed. The king-size bed is usual. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 20 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the antique trunk in the bedroom. After that, pick up the old key from the antique trunk. After picking up the old key, assure that the wooden door is unlocked. And then, open the wooden door inside the bedroom. And then, attempt to go east. Following that, go to the south. Then, recover the apple from the couch in the living room. After that, try to venture north. After that, put the apple on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You see a closed chest drawer. You see a closed antique trunk in the room. You can see a king-size bed. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 21 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the chest drawer within the bedroom. After that, recover the old key from the chest drawer. Then, unlock the wooden door within the bedroom. And then, assure that the wooden door is ajar. After opening the wooden door, attempt to move east. Then, make sure that the screen door inside the kitchen is ajar. After pulling open the screen door, take a trip east. Following that, make an effort to venture south. With that accomplished, pick up the milk from the floor of the garden. Then, head north. Next, try to go west. With that accomplished, rest the milk on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can see a closed antique trunk. Look over there! a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 22 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, ensure that the antique trunk is open. And then, recover the old key from the antique trunk in the bedroom. Then, check that the wooden door is unlocked with the old key. Then, open the wooden door. And then, move east. And then, make absolutely sure that the screen door is open. Having opened the screen door, attempt to head east. With that done, move south. Then, retrieve the apple from the floor of the garden. And then, make an attempt to venture north. If you can succeed at that, head west. With that accomplished, sit the apple on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer, so there's that. You make out a closed antique trunk in the corner. You make out a king-size bed. The king-size bed is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 23 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could assure that the chest drawer is ajar. Then, take the old key from the chest drawer. If you can get your hands on the old key, unlock the wooden door. And then, make it so that the wooden door is ajar. And then, move east. With that over with, ensure that the screen door is open. And then, make an attempt to move east. Next, go to the south. After that, lift the lettuce from the floor of the garden. After that, go north. Okay, and then, venture west. That done, rest the lettuce on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk, so there's that. You scan the room, seeing a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 24 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could ensure that the chest drawer in the bedroom is open. Then, take the old key from the chest drawer. And then, make it so that the wooden door in the bedroom is unlocked with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, go east. That done, ensure that the screen door in the kitchen is open. After pulling open the screen door, travel east. Then, move south. And then, retrieve the milk from the floor of the garden. Then, try to go to the north. Following that, move west. With that done, sit the milk on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You scan the room for a chest drawer, and you find a chest drawer. You can see an antique trunk. You make out a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 25 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the antique trunk. After that, take the old key from the antique trunk inside the bedroom. Once you have picked up the old key, make it so that the wooden door is unlocked. After unlocking the wooden door, assure that the wooden door is opened. And then, make an attempt to go to the east. After that, look and see that the refrigerator is opened. After that, recover the lettuce from the refrigerator. If you can get your hands on the lettuce, put the lettuce on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a closed chest drawer. You scan the room for an antique trunk, and you find an antique trunk. You check the price tag that's still affixed to the antique trunk. Eighty bucks?! That's ridiculous! Do you know my good friend, they work for the government? I'm sure my friend could get you one of those for 45 bucks! You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 26 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the antique trunk is open. After that, pick up the old key from the antique trunk in the bedroom. After that, insert the old key into the wooden door inside the bedroom's lock to unlock it. And then, ensure that the wooden door in the bedroom is open. After that, travel east. Okay, and then, doublecheck that the refrigerator is ajar. Then, take the milk from the refrigerator. Then, place the milk on the stove inside the kitchen. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You can make out a closed chest drawer. You can see an antique trunk. Oh wow! Is that what I think it is? It is! It's a king-size bed. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 27 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, doublecheck that the chest drawer is opened. And then, retrieve the old key from the chest drawer inside the bedroom. After that, check that the wooden door is unlocked with the old key. After that, open the wooden door. And then, travel east. Once you manage that, open the refrigerator within the kitchen. Then, recover the bell pepper from the refrigerator. If you have picked up the bell pepper, place the bell pepper on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer nearby. You make out a closed antique trunk, which looks standard, nearby. You can make out a king-size bed. But oh no! there's nothing on this piece of garbage. What's the point of an empty king-size bed?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 28 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, ensure that the antique trunk is open. After opening the antique trunk, take the old key from the antique trunk. And then, unlock the wooden door in the bedroom with the old key. And then, open the wooden door. Then, make an attempt to travel east. Okay, and then, doublecheck that the refrigerator is wide open. Once you have opened the refrigerator, take the bell pepper from the refrigerator. After that, rest the bell pepper on the stove inside the kitchen. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You see a gleam over in a corner, where you can see a chest drawer. The light flickers for a second, but nothing else happens. You see an antique trunk. Now that's what I call TextWorld! You can make out a king-size bed. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 29 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, assure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk inside the bedroom. Once you have got the old key, doublecheck that the wooden door is unlocked. And then, open the wooden door. Once you have pulled open the wooden door, attempt to venture east. That done, make sure that the refrigerator is open. Then, recover the lettuce from the refrigerator in the kitchen. If you can get your hands on the lettuce, place the lettuce on the stove in the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a chest drawer. You can see a closed antique trunk. What's that over there? It looks like it's a king-size bed. The king-size bed is ordinary. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 30 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, open the antique trunk. After pulling open the antique trunk, take the old key from the antique trunk within the bedroom. If you can get your hands on the old key, assure that the wooden door is unlocked with the old key. And then, look and see that the wooden door is ajar. After that, try to go east. Then, try to move south. After that, retrieve the lettuce from the couch. And then, try to head north. Then, place the lettuce on the stove inside the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You can see a closed chest drawer in the corner. You see an antique trunk. You bend down to tie your shoe. When you stand up, you notice a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce from couch<|im_end|>go north<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 31 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the chest drawer inside the bedroom is open. After that, take the old key from the chest drawer inside the bedroom. After picking up the old key, unlock the wooden door. If you have unlocked the wooden door, doublecheck that the wooden door is opened. And then, head east. After that, attempt to travel south. Then, retrieve the apple from the couch within the living room. And then, take a trip north. After that, place the apple on the stove within the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can see a chest drawer. Now that's what I call TextWorld! You make out a closed antique trunk. You can make out a king-size bed. Now why would someone leave that there? The king-size bed is ordinary. But there isn't a thing on it. This always happens, here in TextWorld!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 32 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the antique trunk is open. And then, retrieve the old key from the antique trunk. After that, make sure that the wooden door in the bedroom is unlocked. Then, open the wooden door. After that, make an attempt to move east. And then, make it so that the refrigerator in the kitchen is ajar. And then, take the bell pepper from the refrigerator. Then, place the bell pepper on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a closed chest drawer in the room. You see an antique trunk. You scan the room, seeing a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is standard. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 33 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the chest drawer within the bedroom. And then, take the old key from the chest drawer in the bedroom. If you can get your hands on the old key, insert the old key into the wooden door's lock to unlock it. Then, ensure that the wooden door is open. After that, travel east. Then, open the screen door. Then, go to the east. Then, attempt to travel south. If you can manage that, lift the lettuce from the floor of the garden. And then, head north. Then, try to travel west. Following that, rest the lettuce on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is.
Hey, want to see a chest drawer? Look over there, a chest drawer. Oh, great. Here's an antique trunk. You see a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 34 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the chest drawer within the bedroom. And then, retrieve the old key from the chest drawer within the bedroom. With the old key, insert the old key into the wooden door's lock to unlock it. After that, ensure that the wooden door is open. Then, try to go east. After that, open the refrigerator. After that, recover the tomato plant from the refrigerator. If you can get your hands on the tomato plant, sit the tomato plant on the stove in the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
A closed chest drawer is in the room. You bend down to tie your shoe. When you stand up, you notice an antique trunk. Huh, weird. What's that over there? It looks like it's a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 35 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest drawer is open. And then, take the old key from the chest drawer within the bedroom. And then, unlock the wooden door with the old key. Then, make it so that the wooden door is ajar. And then, attempt to go to the east. Then, open the screen door. And then, travel east. With that done, make an effort to travel south. And then, retrieve the half of a bag of chips from the floor of the garden. Then, make an attempt to move north. With that accomplished, head west. With that done, place the half of a bag of chips on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty normal.
You see a chest drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. A closed antique trunk is nearby. You can make out a king-size bed. The king-size bed is normal. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 36 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could ensure that the chest drawer is open. After that, recover the old key from the chest drawer. Then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door within the bedroom is open. And then, head east. And then, make absolutely sure that the screen door within the kitchen is wide open. After that, make an effort to go to the east. With that accomplished, make an attempt to go south. With that accomplished, lift the milk from the floor of the garden. After that, try to venture north. Then, make an attempt to travel west. With that done, rest the milk on the stove within the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom.
You see a closed chest drawer. You can make out an antique trunk. There's something strange about this being here, but you can't put your finger on it. You can make out a king-size bed! But the thing is empty. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 37 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First off, ensure that the antique trunk within the bedroom is open. After pulling open the antique trunk, recover the old key from the antique trunk within the bedroom. Then, insert the old key into the wooden door's lock to unlock it. And then, ensure that the wooden door is open. And then, make an effort to head east. After that, doublecheck that the screen door is wide open. After that, go to the east. And then, make an attempt to take a trip south. Following that, lift the milk from the floor of the garden. If you have picked up the milk, venture north. And then, go west. And then, sit the milk on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. The room is well lit.
You can make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You shudder, but continue examining the room. You bend down to tie your shoe. When you stand up, you notice a king-size bed. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 38 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the antique trunk. After pulling open the antique trunk, pick up the old key from the antique trunk. Then, unlock the wooden door with the old key. And then, open the wooden door in the bedroom. Then, try to take a trip east. That done, open the refrigerator. And then, recover the apple from the refrigerator. After that, sit the apple on the stove within the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed chest drawer. You see a closed antique trunk here. Were you looking for a king-size bed? Because look over there, it's a king-size bed. Now why would someone leave that there? The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 39 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, ensure that the chest drawer within the bedroom is open. And then, pick up the old key from the chest drawer. After that, make absolutely sure that the wooden door is unlocked. Then, ensure that the wooden door is open. After that, venture east. After that, move south. That done, take the bell pepper from the couch in the living room. Then, go north. Then, rest the bell pepper on the stove inside the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a chest drawer. You can see a closed antique trunk. You make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 40 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After that, recover the old key from the antique trunk within the bedroom. After that, unlock the wooden door. After that, open the wooden door. And then, venture east. Okay, and then, ensure that the refrigerator is open. And then, retrieve the tomato plant from the refrigerator in the kitchen. If you have taken the tomato plant, place the tomato plant on the stove within the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can make out a closed chest drawer right there by you. You can see a closed antique trunk nearby. Look over there! a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is normal. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 41 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, open the chest drawer. After that, recover the old key from the chest drawer within the bedroom. Then, check that the wooden door is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, go to the east. And then, look and see that the screen door in the kitchen is ajar. After that, make an effort to venture east. And then, attempt to move south. With that accomplished, lift the bell pepper from the floor of the garden. After that, move north. Okay, and then, attempt to take a trip west. Following that, rest the bell pepper on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bedroom.
You can see a closed chest drawer. Look out! It's a- oh, never mind, it's just an antique trunk. Hmm. You always thought you'd be more excited to see an antique trunk in a room. You can make out a king-size bed. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 42 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be fantastic if you could make absolutely sure that the chest drawer is ajar. Then, take the old key from the chest drawer. After that, assure that the wooden door is unlocked. And then, make absolutely sure that the wooden door within the bedroom is opened. And then, make an attempt to head east. If you can get around to doing that, look and see that the refrigerator within the kitchen is open. Once you have opened the refrigerator, pick up the milk from the refrigerator inside the kitchen. If you can get your hands on the milk, place the milk on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You see a closed chest drawer. You can make out a closed antique trunk right there by you. You can see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 43 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the antique trunk is opened. Then, recover the old key from the antique trunk inside the bedroom. Having taken the old key, insert the old key into the wooden door inside the bedroom's lock to unlock it. After that, look and see that the wooden door is ajar. And then, travel east. With that over with, ensure that the screen door is open. And then, attempt to move east. After that, make an attempt to go south. With that accomplished, lift the apple from the floor of the garden. After that, make an attempt to take a trip north. Then, go to the west. With that over with, put the apple on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
Oh, great. Here's a chest drawer. You make out an antique trunk. Huh, weird. You make out a king-size bed. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 44 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the antique trunk is opened. And then, take the old key from the antique trunk within the bedroom. After that, check that the wooden door within the bedroom is unlocked with the old key. After that, look and see that the wooden door is open. After that, try to move east. After that, open the screen door in the kitchen. And then, venture east. Then, attempt to travel south. And then, lift the lettuce from the floor of the garden. If you have picked up the lettuce, travel north. And then, try to move west. Then, rest the lettuce on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom. You start to take note of what's in the room.
You make out a chest drawer. Hmm. You always thought you'd be more excited to see a chest drawer in a room. You smell an awful smell, and follow it to an antique trunk. You can make out a king-size bed. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 45 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make sure that the antique trunk is opened. After that, pick up the old key from the antique trunk inside the bedroom. After picking up the old key, assure that the wooden door in the bedroom is unlocked. After unlocking the wooden door, doublecheck that the wooden door is wide open. Then, try to go to the east. With that accomplished, ensure that the refrigerator within the kitchen is open. And then, retrieve the milk from the refrigerator inside the kitchen. And then, rest the milk on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
What's that over there? It looks like it's a chest drawer. You can see a closed antique trunk. You scan the room for a king-size bed, and you find a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 46 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the antique trunk in the bedroom is open. And then, take the old key from the antique trunk inside the bedroom. After that, unlock the wooden door inside the bedroom. After unlocking the wooden door, ensure that the wooden door inside the bedroom is open. And then, make an effort to travel east. After that, doublecheck that the screen door is open. And then, make an effort to move east. And then, go to the south. And then, recover the half of a bag of chips from the floor of the garden. After you have taken the half of a bag of chips, make an attempt to take a trip north. Following that, make an attempt to venture west. Next, place the half of a bag of chips on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You begin to take stock of what's in the room.
You can make out a closed chest drawer. You see a closed antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 47 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make it so that the chest drawer in the bedroom is ajar. Then, recover the old key from the chest drawer within the bedroom. And then, check that the wooden door inside the bedroom is unlocked with the old key. And then, look and see that the wooden door inside the bedroom is ajar. After that, try to head east. Okay, and then, open the refrigerator. After that, recover the tomato plant from the refrigerator. And then, rest the tomato plant on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You smell an awful smell, and follow it to a chest drawer! You make out a closed antique trunk in the room. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed is normal. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 48 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the antique trunk in the bedroom is open. Then, take the old key from the antique trunk inside the bedroom. After taking the old key, unlock the wooden door in the bedroom. And then, assure that the wooden door is wide open. After that, move east. Okay, and then, doublecheck that the screen door in the kitchen is opened. After that, travel east. That done, make an attempt to move south. After that, recover the tomato plant from the floor of the garden. Then, make an attempt to take a trip north. With that over with, go to the west. After that, sit the tomato plant on the stove inside the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You smell an interesting smell, and follow it to a chest drawer. What's that over there? It looks like it's an antique trunk. You can see a king-size bed. The king-size bed is usual. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 49 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest drawer in the bedroom. After that, pick up the old key from the chest drawer within the bedroom. And then, look and see that the wooden door in the bedroom is unlocked. Then, open the wooden door inside the bedroom. After that, make an effort to move east. And then, go to the south. And then, recover the half of a bag of chips from the couch. Once you have got the half of a bag of chips, go north. With that over with, put the half of a bag of chips on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You can see a closed chest drawer. You make out an antique trunk. You see a king-size bed. You shudder, but continue examining the king-size bed. The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 50 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk inside the bedroom. And then, unlock the wooden door. After that, open the wooden door in the bedroom. And then, attempt to go to the east. If you can finish that, ensure that the refrigerator is open. After opening the refrigerator, pick up the apple from the refrigerator. After that, sit the apple on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer here. You make out a closed antique trunk close by. You can make out a king-size bed. The king-size bed is usual. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 51 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to ensure that the antique trunk inside the bedroom is open. After that, take the old key from the antique trunk. With the old key, doublecheck that the wooden door inside the bedroom is unlocked. Having unlocked the wooden door, ensure that the wooden door is open. And then, venture east. With that over with, take a trip south. And then, recover the half of a bag of chips from the couch. With the half of a bag of chips, take a trip north. That done, place the half of a bag of chips on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest drawer. You scan the room, seeing an antique trunk. You smell an interesting smell, and follow it to a king-size bed. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips from couch<|im_end|>go north<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 52 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to ensure that the chest drawer is open. And then, pick up the old key from the chest drawer. And then, look and see that the wooden door within the bedroom is unlocked. After that, look and see that the wooden door is opened. If you have pulled open the wooden door, go to the east. If you can get through with that, ensure that the screen door is open. If you have pulled open the screen door, travel east. With that done, travel south. Next, pick up the half of a bag of chips from the floor of the garden. After that, attempt to move north. With that over with, make an attempt to go west. Following that, put the half of a bag of chips on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a chest drawer. You can't wait to tell the folks at home about this! You can see an antique trunk, so there's that. You see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 53 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest drawer. And then, retrieve the old key from the chest drawer within the bedroom. After picking up the old key, unlock the wooden door inside the bedroom. Then, open the wooden door. After that, make an attempt to move east. Next, open the refrigerator in the kitchen. After that, pick up the lettuce from the refrigerator within the kitchen. And then, rest the lettuce on the stove inside the kitchen. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You begin looking for stuff.
You see a closed chest drawer. You make out a closed typical looking antique trunk right there by you. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 54 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the antique trunk in the bedroom is open. And then, take the old key from the antique trunk. And then, make absolutely sure that the wooden door in the bedroom is unlocked. And then, doublecheck that the wooden door inside the bedroom is open. And then, attempt to travel east. And then, head south. Then, take the tomato plant from the couch. Then, go north. Then, sit the tomato plant on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You smell a lovely smell, and follow it to a chest drawer. You can see a closed antique trunk in the room. You can make out a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is standard. But the thing is empty, unfortunately. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant from couch<|im_end|>go north<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 55 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the antique trunk is ajar. After that, take the old key from the antique trunk. After that, unlock the wooden door. If you have unlocked the wooden door, ensure that the wooden door is open. If you have opened the wooden door, venture east. Following that, make sure that the screen door in the kitchen is wide open. After that, go to the east. After that, take a trip south. With that over with, lift the milk from the floor of the garden. With the milk, take a trip north. And then, try to go west. Next, rest the milk on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. The room is well lit.
You see a chest drawer. You scan the room for an antique trunk, and you find an antique trunk! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. I guess it's true what they say, if you're looking for a king-size bed, go to TextWorld. The king-size bed is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 56 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the chest drawer. After that, retrieve the old key from the chest drawer. After that, look and see that the wooden door is unlocked. And then, ensure that the wooden door inside the bedroom is open. And then, head east. Then, ensure that the screen door is open. After that, make an effort to go to the east. Then, head south. That done, pick up the tomato plant from the floor of the garden. After that, attempt to travel north. Then, make an effort to go west. After that, place the tomato plant on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed chest drawer is right there by you. You can make out an antique trunk. You can make out a king-size bed. The king-size bed is standard. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 57 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk in the bedroom is open. After that, pick up the old key from the antique trunk. And then, assure that the wooden door inside the bedroom is unlocked with the old key. After that, ensure that the wooden door is open. Then, take a trip east. Following that, ensure that the refrigerator is open. After that, retrieve the milk from the refrigerator within the kitchen. After that, place the milk on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You see a chest drawer. I mean, just wow! Isn't TextWorld just the best? You can see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. Wow, isn't TextWorld just the best? The king-size bed is usual. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 58 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, look and see that the antique trunk is ajar. After that, take the old key from the antique trunk in the bedroom. And then, look and see that the wooden door inside the bedroom is unlocked. If you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. And then, move east. With that done, open the refrigerator within the kitchen. And then, recover the tomato plant from the refrigerator within the kitchen. If you have picked up the tomato plant, place the tomato plant on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. You begin to take stock of what's in the room.
Oh, great. Here's a chest drawer. There's something strange about this thing being here, but you don't have time to worry about that now. What's that over there? It looks like it's an antique trunk. You can't wait to tell the folks at home about this! You see a king-size bed. The king-size bed is usual. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 59 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, make absolutely sure that the chest drawer is open. Then, recover the old key from the chest drawer inside the bedroom. And then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. And then, attempt to go east. And then, ensure that the refrigerator inside the kitchen is open. After that, recover the milk from the refrigerator. After that, place the milk on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a chest drawer. You can make out an antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 60 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, open the chest drawer. Then, recover the old key from the chest drawer. Once you have picked up the old key, make sure that the wooden door is unlocked. And then, assure that the wooden door is opened. After that, move east. With that over with, open the screen door in the kitchen. And then, make an attempt to go east. And then, make an attempt to travel south. With that over with, lift the tomato plant from the floor of the garden. After that, go to the north. Okay, and then, head west. And then, put the tomato plant on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can make out a closed chest drawer, which looks standard, nearby. What's that over there? It looks like it's an antique trunk. You see a king-size bed. The king-size bed is typical. But oh no! there's nothing on this piece of trash. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 61 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make it so that the antique trunk is ajar. Then, recover the old key from the antique trunk inside the bedroom. After taking the old key, unlock the wooden door. Then, make absolutely sure that the wooden door is wide open. And then, travel east. If you can do that, open the screen door in the kitchen. Having pulled open the screen door, make an effort to go to the east. After that, head south. Then, pick up the tomato plant from the floor of the garden. Then, venture north. And then, venture west. And then, place the tomato plant on the stove inside the kitchen. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin looking for stuff.
You make out a closed chest drawer in the corner. You make out an antique trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 62 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, make sure that the antique trunk is opened. And then, recover the old key from the antique trunk. Then, unlock the wooden door within the bedroom. After unlocking the wooden door, ensure that the wooden door is open. And then, try to move east. If you can manage that, ensure that the screen door is open. And then, take a trip east. Okay, and then, make an attempt to go to the south. If you can finish that, pick up the milk from the floor of the garden. Then, attempt to move north. With that over with, make an attempt to move west. After that, sit the milk on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
Were you looking for a chest drawer? Because look over there, it's a chest drawer. You can make out a closed antique trunk in the corner. If you haven't noticed it already, there seems to be something there by the wall, it's a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 63 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, open the chest drawer. And then, retrieve the old key from the chest drawer. After that, unlock the wooden door in the bedroom with the old key. After that, ensure that the wooden door inside the bedroom is open. Then, make an attempt to go to the east. Following that, ensure that the refrigerator in the kitchen is open. Then, take the lettuce from the refrigerator within the kitchen. With the lettuce, place the lettuce on the stove within the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chest drawer, and you find a chest drawer. You see a closed antique trunk. You can see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 64 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the antique trunk in the bedroom. Then, retrieve the old key from the antique trunk in the bedroom. And then, unlock the wooden door with the old key. After that, make sure that the wooden door is opened. After that, make an attempt to go to the east. After that, ensure that the screen door is open. Once you have pulled open the screen door, move east. And then, travel south. With that accomplished, pick-up the apple from the floor of the garden. Then, attempt to travel north. Once you succeed at that, try to head west. Next, sit the apple on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
Look out! It's a- oh, never mind, it's just a chest drawer. You can see an antique trunk. You can make out a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 65 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to open the chest drawer. After that, take the old key from the chest drawer inside the bedroom. Then, unlock the wooden door. After that, open the wooden door. Then, head east. And then, ensure that the refrigerator inside the kitchen is open. After opening the refrigerator, retrieve the tomato plant from the refrigerator. Then, sit the tomato plant on the stove within the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You make out a chest drawer. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You shudder, but continue examining the room. You can see a king-size bed. Does this look like anything mentioned in the instructions? The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 66 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the antique trunk is opened. And then, retrieve the old key from the antique trunk. Then, check that the wooden door is unlocked with the old key. And then, open the wooden door inside the bedroom. Then, head east. And then, open the screen door. And then, attempt to venture east. Then, travel south. And then, pick up the half of a bag of chips from the floor of the garden. After that, go north. And then, take a trip west. Okay, and then, sit the half of a bag of chips on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You can barely contain your excitement.
You can make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. What's that over there? It looks like it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 67 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could ensure that the chest drawer is open. After pulling open the chest drawer, retrieve the old key from the chest drawer inside the bedroom. If you have taken the old key, check that the wooden door within the bedroom is unlocked with the old key. Then, doublecheck that the wooden door is open. And then, attempt to go to the east. Okay, and then, ensure that the refrigerator is open. And then, recover the milk from the refrigerator. After that, put the milk on the stove inside the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest drawer. Something scurries by right in the corner of your eye. Probably nothing. You can make out a closed antique trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a king-size bed. The king-size bed is usual. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 68 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the antique trunk is open. And then, take the old key from the antique trunk in the bedroom. Then, check that the wooden door is unlocked with the old key. Having unlocked the wooden door, open the wooden door. After opening the wooden door, go east. That done, open the screen door within the kitchen. After that, make an attempt to take a trip east. And then, make an attempt to take a trip south. Then, recover the half of a bag of chips from the floor of the garden. And then, make an effort to head north. With that done, try to go to the west. After that, rest the half of a bag of chips on the stove in the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You can make out a king-size bed. But oh no! there's nothing on this piece of garbage.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 69 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest drawer in the bedroom is open. And then, retrieve the old key from the chest drawer. And then, make absolutely sure that the wooden door is unlocked. Then, make sure that the wooden door within the bedroom is wide open. And then, make an attempt to travel east. After that, open the refrigerator in the kitchen. And then, retrieve the bell pepper from the refrigerator within the kitchen. And then, place the bell pepper on the stove inside the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You can make out a chest drawer. There's something strange about this being here, but you can't put your finger on it. You bend down to tie your shoe. When you stand up, you notice an antique trunk. You can see a king-size bed. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take bell pepper from refrigerator<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 70 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, open the chest drawer. And then, pick up the old key from the chest drawer. And then, unlock the wooden door with the old key. And then, ensure that the wooden door in the bedroom is open. Once you have opened the wooden door, attempt to go to the east. If you can finish that, ensure that the screen door is open. And then, attempt to go east. And then, try to move south. And then, retrieve the lettuce from the floor of the garden. Then, attempt to go north. Then, go to the west. That done, put the lettuce on the stove within the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest drawer. You rest your hand against a wall, but you miss the wall and fall onto an antique trunk. You smell a hideous smell, and follow it to a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 71 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the chest drawer inside the bedroom is ajar. And then, recover the old key from the chest drawer. Then, doublecheck that the wooden door within the bedroom is unlocked with the old key. Then, open the wooden door in the bedroom. Having pulled open the wooden door, travel east. After that, open the screen door inside the kitchen. After pulling open the screen door, attempt to move east. Okay, and then, make an effort to go south. Next, pick up the apple from the floor of the garden. Then, make an attempt to venture north. Then, go west. Then, place the apple on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a closed chest drawer. You can see a closed antique trunk here. You bend down to tie your shoe. When you stand up, you notice a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is normal. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 72 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, open the chest drawer within the bedroom. Then, pick up the old key from the chest drawer. And then, check that the wooden door is unlocked with the old key. And then, ensure that the wooden door inside the bedroom is open. Once you have pulled open the wooden door, move east. Then, doublecheck that the screen door inside the kitchen is open. And then, make an effort to go east. That done, travel south. Then, lift the tomato plant from the floor of the garden. Then, travel north. After that, take a trip west. And then, place the tomato plant on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest drawer. You see a closed antique trunk in the room. Were you looking for a king-size bed? Because look over there, it's a king-size bed. The king-size bed is ordinary. However, the king-size bed, like an empty king-size bed, has nothing on it. You think about smashing the king-size bed to bits, throwing the bits in the dump, etc, until you get bored.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 73 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the chest drawer inside the bedroom. After that, take the old key from the chest drawer. Then, look and see that the wooden door within the bedroom is unlocked. After that, open the wooden door. And then, venture east. After that, open the screen door. Then, make an effort to go east. After that, move south. If you can get through with that, recover the half of a bag of chips from the floor of the garden. If you have picked up the half of a bag of chips, go north. Then, take a trip west. And then, rest the half of a bag of chips on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. If you haven't noticed it already, there seems to be something there by the wall, it's an antique trunk. Does this look like anything mentioned in the instructions? You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? The king-size bed is ordinary. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 74 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, open the antique trunk. After that, take the old key from the antique trunk within the bedroom. Then, make sure that the wooden door is unlocked. And then, ensure that the wooden door in the bedroom is open. After that, head east. Following that, travel south. Okay, and then, recover the apple from the couch. After that, attempt to travel north. And then, put the apple on the stove. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You see a closed chest drawer. You make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take apple from couch<|im_end|>go north<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 75 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the antique trunk inside the bedroom is open. Then, recover the old key from the antique trunk. And then, look and see that the wooden door inside the bedroom is unlocked. Once you have unlocked the wooden door, ensure that the wooden door in the bedroom is open. If you have pulled open the wooden door, attempt to head east. And then, doublecheck that the screen door in the kitchen is wide open. And then, try to travel east. With that over with, move south. With that accomplished, recover the tomato plant from the floor of the garden. If you can get your hands on the tomato plant, attempt to venture north. After that, attempt to travel west. And then, place the tomato plant on the stove within the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed chest drawer, which looks normal, nearby. You see a closed ordinary looking antique trunk here. You can make out a king-size bed. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 76 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the antique trunk. After that, retrieve the old key from the antique trunk. And then, unlock the wooden door inside the bedroom. Then, make sure that the wooden door is wide open. After opening the wooden door, try to travel east. Next, ensure that the screen door is open. And then, attempt to go east. After that, make an effort to venture south. With that accomplished, pick-up the milk from the floor of the garden. After you have picked up the milk, go to the north. After that, head west. And then, rest the milk on the stove in the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a closed chest drawer. You hear a noise behind you and spin around, but you can't see anything other than an antique trunk. You can see a king-size bed. The king-size bed is normal. But oh no! there's nothing on this piece of junk.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 77 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the chest drawer is open. After opening the chest drawer, take the old key from the chest drawer inside the bedroom. Then, make sure that the wooden door is unlocked. Then, assure that the wooden door is opened. After that, make an effort to head east. With that accomplished, ensure that the screen door is open. Then, go to the east. And then, try to go south. Following that, lift the milk from the floor of the garden. And then, move north. After that, make an attempt to head west. Then, sit the milk on the stove inside the kitchen. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a chest drawer. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an antique trunk. You see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 78 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, open the antique trunk inside the bedroom. And then, recover the old key from the antique trunk. After picking up the old key, unlock the wooden door with the old key. And then, ensure that the wooden door inside the bedroom is open. Then, venture east. Then, make an attempt to head south. With that accomplished, pick up the milk from the couch within the living room. After that, go to the north. Following that, put the milk on the stove. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Hey, want to see a chest drawer? Look over there, a chest drawer. You can make out an antique trunk. You see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 79 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, doublecheck that the antique trunk inside the bedroom is open. Then, recover the old key from the antique trunk inside the bedroom. Then, unlock the wooden door within the bedroom. After unlocking the wooden door, open the wooden door. Then, go east. Okay, and then, attempt to move south. And then, pick up the milk from the couch within the living room. With the milk, try to go to the north. After that, put the milk on the stove in the kitchen. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
Look out! It's a- oh, never mind, it's just a chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. You can see a king-size bed. What a coincidence, weren't you just thinking about a king-size bed? But oh no! there's nothing on this piece of garbage. Hopefully this doesn't make you too upset.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 80 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, ensure that the chest drawer in the bedroom is open. And then, pick up the old key from the chest drawer. And then, unlock the wooden door. And then, open the wooden door. After that, try to go to the east. And then, ensure that the screen door is open. And then, head east. Next, attempt to travel south. With that over with, pick up the milk from the floor of the garden. And then, move north. After that, travel west. Once you finish that, put the milk on the stove within the kitchen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. You can make out a closed antique trunk in the room. You smell a fine smell, and follow it to a king-size bed. The king-size bed appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 81 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the antique trunk is open. After pulling open the antique trunk, retrieve the old key from the antique trunk inside the bedroom. Then, insert the old key into the wooden door's lock to unlock it. Then, open the wooden door. After you have pulled open the wooden door, make an effort to head east. Then, assure that the refrigerator is wide open. And then, retrieve the lettuce from the refrigerator in the kitchen. If you have taken the lettuce, sit the lettuce on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You rest your hand against a wall, but you miss the wall and fall onto a chest drawer. You see a closed antique trunk in the corner. You see a king-size bed. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 82 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the antique trunk within the bedroom is open. And then, retrieve the old key from the antique trunk inside the bedroom. And then, unlock the wooden door inside the bedroom. Having unlocked the wooden door, open the wooden door. If you have pulled open the wooden door, head east. Then, open the refrigerator. And then, recover the apple from the refrigerator inside the kitchen. Then, place the apple on the stove inside the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a closed chest drawer. You can make out an antique trunk. Wow, isn't TextWorld just the best? You can see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 83 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, ensure that the antique trunk in the bedroom is open. And then, take the old key from the antique trunk. After picking up the old key, unlock the wooden door with the old key. Then, ensure that the wooden door is open. Then, make an effort to go to the east. After that, open the screen door in the kitchen. And then, try to go to the east. After that, go south. And then, pick up the tomato plant from the floor of the garden. With the tomato plant, make an effort to venture north. With that done, make an effort to go to the west. Then, place the tomato plant on the stove in the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest drawer. You see a closed standard looking antique trunk right there by you. You see a king-size bed. But the thing hasn't got anything on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take tomato plant<|im_end|>go north<|im_end|>go west<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 84 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, make sure that the chest drawer is opened. After that, pick up the old key from the chest drawer. With the old key, make sure that the wooden door in the bedroom is unlocked. Then, ensure that the wooden door is open. Then, head east. And then, open the refrigerator. And then, recover the milk from the refrigerator inside the kitchen. With the milk, sit the milk on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You have come into the most usual of all possible bedrooms.
You can see a closed chest drawer. Were you looking for an antique trunk? Because look over there, it's an antique trunk. Wow, isn't TextWorld just the best? Were you looking for a king-size bed? Because look over there, it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Hm. Oh well
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take milk from refrigerator<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 85 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make sure that the chest drawer is wide open. After opening the chest drawer, pick up the old key from the chest drawer inside the bedroom. And then, check that the wooden door in the bedroom is unlocked with the old key. And then, open the wooden door. And then, make an effort to take a trip east. That done, open the screen door. And then, make an effort to head east. If you can get around to doing that, take a trip south. Then, retrieve the lettuce from the floor of the garden. And then, venture north. Then, make an attempt to move west. And then, put the lettuce on the stove within the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a chest drawer. You make out a closed antique trunk. You can see a king-size bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take lettuce<|im_end|>go north<|im_end|>go west<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 86 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could ensure that the chest drawer inside the bedroom is open. Having opened the chest drawer, take the old key from the chest drawer in the bedroom. Having taken the old key, unlock the wooden door inside the bedroom with the old key. Then, open the wooden door within the bedroom. After opening the wooden door, try to go to the east. Once you get around to doing that, go to the south. Then, recover the bell pepper from the couch within the living room. After that, venture north. Then, put the bell pepper on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a closed chest drawer in the corner. You see a closed antique trunk right there by you. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is typical. But there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 87 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk in the bedroom. With the old key, doublecheck that the wooden door in the bedroom is unlocked. And then, open the wooden door. Then, take a trip east. Then, make sure that the refrigerator is wide open. And then, pick up the tomato plant from the refrigerator. After that, put the tomato plant on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest drawer. Oh wow! Is that what I think it is? It is! It's an antique trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a king-size bed. The king-size bed is typical. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 88 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the antique trunk is open. Then, retrieve the old key from the antique trunk within the bedroom. And then, make it so that the wooden door is unlocked. Then, make it so that the wooden door is ajar. And then, go east. And then, open the screen door in the kitchen. And then, head east. And then, make an effort to head south. And then, pick up the bell pepper from the floor of the garden. After you have picked up the bell pepper, go to the north. Then, move west. After that, place the bell pepper on the stove inside the kitchen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest drawer. You can see an antique trunk. You can see a king-size bed. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper<|im_end|>go north<|im_end|>go west<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 89 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the antique trunk within the bedroom is open. Once you have pulled open the antique trunk, retrieve the old key from the antique trunk in the bedroom. After that, unlock the wooden door inside the bedroom. After unlocking the wooden door, ensure that the wooden door in the bedroom is open. And then, make an attempt to venture east. Then, assure that the screen door is open. Then, take a trip east. After that, attempt to take a trip south. And then, lift the apple from the floor of the garden. After that, travel north. Then, take a trip west. If you can do that, place the apple on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
Look at that signboard! What does it say? It says Welcome to the bedroom? Well that's cool.
You can make out a closed chest drawer. You can make out an antique trunk. Hmmm... what else, what else? You see a king-size bed. The king-size bed is standard. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take apple<|im_end|>go north<|im_end|>go west<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 90 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, open the chest drawer. After that, retrieve the old key from the chest drawer within the bedroom. And then, unlock the wooden door. Then, open the wooden door within the bedroom. And then, make an attempt to venture east. Then, doublecheck that the refrigerator within the kitchen is ajar. Then, take the tomato plant from the refrigerator in the kitchen. After that, rest the tomato plant on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
Look over there! a chest drawer. Now why would someone leave that there? You make out a closed antique trunk. You can make out a king-size bed. The king-size bed is typical. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 91 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the antique trunk is ajar. Then, take the old key from the antique trunk. If you can get your hands on the old key, make it so that the wooden door inside the bedroom is unlocked. After that, make it so that the wooden door is ajar. After you have opened the wooden door, make an effort to move east. And then, make it so that the refrigerator in the kitchen is ajar. And then, retrieve the half of a bag of chips from the refrigerator in the kitchen. Then, place the half of a bag of chips on the stove. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest drawer. You see an antique trunk. Something scurries by right in the corner of your eye. Probably nothing. You see a gleam over in a corner, where you can see a king-size bed. The king-size bed is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the king-size bed.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take half of a bag of chips from refrigerator<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 92 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, open the chest drawer. After opening the chest drawer, retrieve the old key from the chest drawer within the bedroom. Then, unlock the wooden door. After you have unlocked the wooden door, make it so that the wooden door within the bedroom is ajar. After that, head east. And then, try to head south. And then, recover the milk from the couch within the living room. And then, go to the north. If you can get through with that, place the milk on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. I guess you better just go and list everything you see here.
You can make out a closed chest drawer right there by you. You can make out a closed antique trunk. You see a king-size bed. The king-size bed is normal. But the thing is empty, unfortunately.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take milk from couch<|im_end|>go north<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 93 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound round of TextWorld! First off, assure that the chest drawer within the bedroom is ajar. After that, pick up the old key from the chest drawer within the bedroom. Then, assure that the wooden door is unlocked with the old key. And then, open the wooden door inside the bedroom. And then, make an attempt to go east. After that, open the refrigerator. Then, take the apple from the refrigerator. Then, put the apple on the stove inside the kitchen. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a chest drawer. A closed antique trunk, which looks typical, is in the room. Oh, great. Here's a king-size bed. The king-size bed is typical. Unfortunately, there isn't a thing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take apple from refrigerator<|im_end|>put apple on stove<|im_end|>
|
tw_dense
| 94 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the antique trunk inside the bedroom. Then, retrieve the old key from the antique trunk. After that, make it so that the wooden door is unlocked. After that, make absolutely sure that the wooden door is opened. If you have pulled open the wooden door, try to venture east. Then, make absolutely sure that the screen door inside the kitchen is open. And then, make an attempt to take a trip east. With that over with, go to the south. And then, lift the half of a bag of chips from the floor of the garden. If you have taken the half of a bag of chips, move north. Following that, try to move west. Then, sit the half of a bag of chips on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. The room is well lit.
You can see a closed chest drawer. You can see a closed antique trunk. Were you looking for a king-size bed? Because look over there, it's a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 95 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the chest drawer. Then, recover the old key from the chest drawer in the bedroom. With the old key, make it so that the wooden door inside the bedroom is unlocked with the old key. Then, open the wooden door inside the bedroom. After that, take a trip east. With that accomplished, make sure that the refrigerator is ajar. Then, take the tomato plant from the refrigerator in the kitchen. Then, put the tomato plant on the stove. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Let's see what's in here.
A closed chest drawer is right there by you. You can see an antique trunk. You can make out a king-size bed. You wonder idly who left that here. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take tomato plant from refrigerator<|im_end|>put tomato plant on stove<|im_end|>
|
tw_dense
| 96 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First thing I need you to do is to ensure that the antique trunk within the bedroom is open. And then, take the old key from the antique trunk. If you can get your hands on the old key, check that the wooden door inside the bedroom is unlocked with the old key. Then, ensure that the wooden door within the bedroom is open. After that, make an effort to move east. Once you manage that, doublecheck that the refrigerator is ajar. And then, retrieve the lettuce from the refrigerator within the kitchen. And then, sit the lettuce on the stove. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You make out a chest drawer, so there's that. You can see a closed antique trunk right there by you. Look out! It's a- oh, never mind, it's just a king-size bed. The king-size bed is standard. But the thing is empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open refrigerator<|im_end|>take lettuce from refrigerator<|im_end|>put lettuce on stove<|im_end|>
|
tw_dense
| 97 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, doublecheck that the antique trunk inside the bedroom is wide open. And then, take the old key from the antique trunk. If you can get your hands on the old key, check that the wooden door is unlocked with the old key. After unlocking the wooden door, ensure that the wooden door is open. And then, make an attempt to travel east. Then, ensure that the screen door inside the kitchen is open. Then, try to go east. Okay, and then, make an attempt to head south. And then, pick-up the half of a bag of chips from the floor of the garden. With the half of a bag of chips, take a trip north. And then, make an attempt to travel west. Then, put the half of a bag of chips on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You have entered the most typical of all possible bedrooms.
You see a closed chest drawer nearby. You make out an antique trunk. As if things weren't amazing enough already, you can even see a king-size bed. However, the king-size bed, like an empty king-size bed, has nothing on it.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take half of a bag of chips<|im_end|>go north<|im_end|>go west<|im_end|>put half of a bag of chips on stove<|im_end|>
|
tw_dense
| 98 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the antique trunk inside the bedroom. After that, take the old key from the antique trunk. After that, unlock the wooden door in the bedroom. After that, ensure that the wooden door is open. After that, make an attempt to take a trip east. After that, make absolutely sure that the screen door is opened. And then, make an effort to go east. Then, make an attempt to go to the south. And then, recover the milk from the floor of the garden. After that, venture north. And then, try to go to the west. Next, place the milk on the stove within the kitchen. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a chest drawer. Wow, isn't TextWorld just the best? You see an antique trunk. You rest your hand against a wall, but you miss the wall and fall onto a king-size bed. The king-size bed is usual. The king-size bed appears to be empty.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open antique trunk<|im_end|>take old key from antique trunk<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>open screen door<|im_end|>go east<|im_end|>go south<|im_end|>take milk<|im_end|>go north<|im_end|>go west<|im_end|>put milk on stove<|im_end|>
|
tw_dense
| 99 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, open the chest drawer inside the bedroom. After pulling open the chest drawer, recover the old key from the chest drawer. After that, make sure that the wooden door is unlocked. And then, open the wooden door in the bedroom. Then, travel east. Okay, and then, attempt to go to the south. That done, pick up the bell pepper from the couch within the living room. After picking up the bell pepper, make an attempt to travel north. With that over with, put the bell pepper on the stove. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom.
You can see a closed chest drawer. You see a closed antique trunk nearby. You can make out a king-size bed. The king-size bed is typical. Looks like someone's already been here and taken everything off it, though.
There is a closed wooden door leading east.
You are carrying nothing.
your action:
|
open chest drawer<|im_end|>take old key from chest drawer<|im_end|>unlock wooden door with old key<|im_end|>open wooden door<|im_end|>go east<|im_end|>go south<|im_end|>take bell pepper from couch<|im_end|>go north<|im_end|>put bell pepper on stove<|im_end|>
|
tw_dense
| 100 |
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