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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head south. After that, pick-up the latchkey from the floor of the cookhouse. With the latchkey, unlock the gate. After that, ensure that the gate inside the cookhouse is open. And then, attempt to go to the south. Once you do that, pick up the sponge from the floor of the launderette. Then, try to go to the east. After that, sit the sponge on the stand. That's it!
Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a gojiberry and a mouse.
your action:
|
go south<|im_end|>take latchkey<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take sponge<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>
|
w4-o6-q8
| 40,001 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, head east. Okay, and then, insert the formless passkey into the formless box within the workshop's lock to unlock it. And then, make absolutely sure that the formless box is ajar. And then, retrieve the type 9 latchkey from the formless box in the workshop. Then, unlock the type 9 chest with the type 9 latchkey. After that, look and see that the type 9 chest inside the workshop is open. After you have opened the type 9 chest, retrieve the butterfly from the type 9 chest within the workshop. After that, insert the butterfly inside the formless box within the workshop. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the east.
You are carrying: a formless passkey.
your action:
|
go east<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take type 9 latchkey from formless box<|im_end|>unlock type 9 chest with type 9 latchkey<|im_end|>open type 9 chest<|im_end|>take butterfly from type 9 chest<|im_end|>insert butterfly into formless box<|im_end|>
|
w4-o6-q8
| 40,002 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, make an effort to take a trip east. And then, travel east. Next, ensure that the rectangular safe in the cellar is open. And then, take the key from the rectangular safe. With the key, take a trip west. And then, look and see that the safe in the office is unlocked. Having unlocked the safe, open the safe inside the office. And then, retrieve the Quote of the Day Calendar from the safe. That's it!
Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying: a rectangular key and a tv.
your action:
|
go east<|im_end|>go east<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>
|
w4-o6-q8
| 40,003 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, make an effort to move west. Okay, and then, take the passkey from the shelf. Then, unlock the safe with the passkey. After unlocking the safe, open the safe. After you have pulled open the safe, pick up the keycard from the safe in the lounge. Then, make an effort to head east. Following that, unlock the locker. And then, open the locker inside the washroom. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You see a locker. Oh wow! Is that what I think it is? It is! It's a counter. What a great pairing of adjectives and nouns! The counter is normal. But the thing is empty.
You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
go west<|im_end|>take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>
|
w4-o6-q8
| 40,004 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, make an effort to take a trip east. And then, open the freezer inside the cookhouse. After opening the freezer, recover the type R key from the freezer. After that, unlock the type R box. After that, open the type R box inside the cookhouse. After that, pick up the type 5 keycard from the type R box. After getting the type 5 keycard, make absolutely sure that the type 5 safe is unlocked. Then, assure that the type 5 safe inside the cookhouse is opened. Got that? Good!
Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
There is a closed passageway leading north. There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying nothing.
your action:
|
go east<|im_end|>open freezer<|im_end|>take type R key from freezer<|im_end|>unlock type R box with type R key<|im_end|>open type R box<|im_end|>take type 5 keycard from type R box<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>
|
w4-o6-q8
| 40,005 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, retrieve the type 7 key from the floor of the attic. Then, travel west. Then, doublecheck that the type 7 safe is unlocked with the type 7 key. Then, look and see that the type 7 safe inside the garage is ajar. And then, pick up the fondue from the type 7 safe in the garage. And then, eat the fondue. Alright, thanks!
Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into an usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 7 safe in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a stapler.
your action:
|
go east<|im_end|>take type 7 key<|im_end|>go west<|im_end|>unlock type 7 safe with type 7 key<|im_end|>open type 7 safe<|im_end|>take fondue from type 7 safe<|im_end|>eat fondue<|im_end|>
|
w4-o6-q8
| 40,006 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the cabinet is open. After pulling open the cabinet, take the Microsoft latchkey from the cabinet. If you have taken the Microsoft latchkey, check that the Microsoft safe in the cookhouse is unlocked with the Microsoft latchkey. If you have unlocked the Microsoft safe, make absolutely sure that the Microsoft safe is ajar. After that, recover the rectangular key from the Microsoft safe. With the rectangular key, take a trip north. And then, unlock the rectangular safe inside the cubicle with the rectangular key. After that, open the rectangular safe inside the cubicle. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out a Microsoft safe. Hey, want to see a cabinet? Look over there, a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
open cabinet<|im_end|>take Microsoft latchkey from cabinet<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take rectangular key from Microsoft safe<|im_end|>go north<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>
|
w4-o6-q8
| 40,007 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head west. Next, open the type T safe. Then, pick up the keycard from the type T safe inside the lounge. Then, try to move east. Then, unlock the safe within the cookhouse with the keycard. And then, make absolutely sure that the safe is wide open. After that, recover the kettle from the safe. And then, place the kettle into the chest. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a safe.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type T passkey.
your action:
|
go west<|im_end|>open type T safe<|im_end|>take keycard from type T safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>insert kettle into chest<|im_end|>
|
w4-o6-q8
| 40,008 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the Microsoft keycard from the mantle. And then, attempt to head west. After that, check that the Microsoft safe inside the laundry place is unlocked with the Microsoft keycard. Once you have unlocked the Microsoft safe, open the Microsoft safe inside the laundry place. After opening the Microsoft safe, pick up the latchkey from the Microsoft safe. After taking the latchkey, take a trip east. And then, check that the locker is unlocked with the latchkey. Then, doublecheck that the locker is opened. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Hmm. You always thought you'd be more excited to see a locker in a room. You scan the room for a mantle, and you find a mantle. On the mantle you can see a Microsoft keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.
your action:
|
take Microsoft keycard from mantle<|im_end|>go west<|im_end|>unlock Microsoft safe with Microsoft keycard<|im_end|>open Microsoft safe<|im_end|>take latchkey from Microsoft safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>
|
w4-o6-q8
| 40,009 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head north. Following that, lift the lavender scented key from the floor of the scullery. And then, make an effort to go to the south. If you can succeed at that, insert the lavender scented key into the lavender scented chest inside the cookery's lock to unlock it. Then, make it so that the lavender scented chest within the cookery is opened. After that, recover the type C latchkey from the lavender scented chest. And then, travel east. Once you get around to doing that, unlock the type C locker with the type C latchkey. Got that? Good!
Here is your interactions so far:
current state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south.
You are carrying: a peanut and a monitor.
your action:
|
go north<|im_end|>take lavender scented key<|im_end|>go south<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take type C latchkey from lavender scented chest<|im_end|>go east<|im_end|>unlock type C locker with type C latchkey<|im_end|>
|
w4-o6-q8
| 40,010 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the cabinet. Then, take the spherical passkey from the cabinet. And then, attempt to go west. Then, insert the spherical passkey into the spherical hatch's lock to unlock it. And then, ensure that the spherical hatch in the kitchenette is open. After that, make an effort to take a trip north. With that accomplished, go to the east. And then, close the Microsoft locker. Got that? Good!
Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You make out a closed cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an onion and a Microsoft passkey.
your action:
|
open cabinet<|im_end|>take spherical passkey from cabinet<|im_end|>go west<|im_end|>unlock spherical hatch with spherical passkey<|im_end|>open spherical hatch<|im_end|>go north<|im_end|>go east<|im_end|>close Microsoft locker<|im_end|>
|
w4-o6-q8
| 40,011 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the keycard from the stand inside the bedchamber. And then, unlock the locker with the keycard. After unlocking the locker, make it so that the locker inside the bedchamber is opened. After opening the locker, take the type Y passkey from the locker inside the bedchamber. And then, check that the type Y locker in the bedchamber is unlocked with the type Y passkey. After that, open the type Y locker. After that, retrieve the loaf of bread from the type Y locker inside the bedchamber. With the loaf of bread, eat the loaf of bread. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a type Y locker. Oh wow! Is that what I think it is? It is! It's a locker. You can't wait to tell the folks at home about this! Hey, want to see a stand? Look over there, a stand. The stand is typical. On the stand you can make out a keycard.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.
your action:
|
take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type Y passkey from locker<|im_end|>unlock type Y locker with type Y passkey<|im_end|>open type Y locker<|im_end|>take loaf of bread from type Y locker<|im_end|>eat loaf of bread<|im_end|>
|
w4-o6-q8
| 40,012 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, try to move west. Next, look and see that the American limited edition box in the vault is opened. And then, recover the latchkey from the American limited edition box. And then, try to head east. And then, unlock the passageway. After that, ensure that the passageway is open. Once you have pulled open the passageway, make an attempt to travel south. After that, pick up the fly larva from the floor of the parlor. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a locked dresser, which looks ordinary, close by.
There is a closed passageway leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey and a butterfly.
your action:
|
go west<|im_end|>open American limited edition box<|im_end|>take latchkey from American limited edition box<|im_end|>go east<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go south<|im_end|>take fly larva<|im_end|>
|
w4-o6-q8
| 40,013 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head north. With that accomplished, retrieve the key from the desk in the workshop. Then, make an attempt to venture south. With that done, assure that the passageway in the bedchamber is unlocked with the key. And then, ensure that the passageway within the bedchamber is open. And then, try to move east. With that accomplished, retrieve the passkey from the table. And then, unlock the box in the garage. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed passageway leading east. There is an unguarded exit to the north.
You are carrying nothing.
your action:
|
go north<|im_end|>take key from desk<|im_end|>go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go east<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>
|
w4-o6-q8
| 40,014 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to head east. And then, unlock the Henderson's locker within the workshop. After that, ensure that the Henderson's locker within the workshop is open. After that, pick up the rectangular key from the Henderson's locker within the workshop. And then, unlock the rectangular safe with the rectangular key. And then, open the rectangular safe within the workshop. And then, pick up the fly larva from the rectangular safe. Then, put the fly larva on the desk inside the workshop. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it typical? You better believe it is.
There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's key.
your action:
|
go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take rectangular key from Henderson's locker<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take fly larva from rectangular safe<|im_end|>put fly larva on desk<|im_end|>
|
w4-o6-q8
| 40,015 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, attempt to venture west. Then, doublecheck that the chest inside the studio is ajar. And then, take the key from the chest within the studio. And then, look and see that the box is unlocked. Then, ensure that the box within the studio is open. And then, take the burger from the box. Then, eat the burger. That's it!
Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it. This always happens!
There is a closed portal leading north. There is an unblocked exit to the west.
You are carrying: a latchkey.
your action:
|
go west<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>
|
w4-o6-q8
| 40,016 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. Once you get through with that, ensure that the TextWorld limited edition safe inside the studio is open. And then, take the non-euclidean passkey from the TextWorld limited edition safe inside the studio. And then, go west. Once you finish that, insert the non-euclidean passkey into the non-euclidean portal's lock to unlock it. After that, ensure that the non-euclidean portal is open. Then, take a trip north. And then, open the coffer. That's it!
Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a closed non-euclidean portal leading north. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a TextWorld limited edition latchkey and a paper towel.
your action:
|
go east<|im_end|>open TextWorld limited edition safe<|im_end|>take non-euclidean passkey from TextWorld limited edition safe<|im_end|>go west<|im_end|>unlock non-euclidean portal with non-euclidean passkey<|im_end|>open non-euclidean portal<|im_end|>go north<|im_end|>open coffer<|im_end|>
|
w4-o6-q8
| 40,017 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the key from the table in the basement. And then, unlock the box with the key. Then, open the box. After that, recover the lavender scented keycard from the box. After that, make it so that the lavender scented safe inside the basement is unlocked. After that, open the lavender scented safe. And then, recover the butterfly from the lavender scented safe. After that, put the butterfly into the locker within the basement. Alright, thanks!
Here is your interactions so far:
current state: You are now in the basement.
You have moved into a basement. Not the basement you'd expect. No, this is a basement. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! A locked lavender scented safe, which looks ordinary, is here. You can make out a locked box close by. You can see a table. You see a key on the table.
There is a closed portal leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.
your action:
|
take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take butterfly from lavender scented safe<|im_end|>insert butterfly into locker<|im_end|>
|
w4-o6-q8
| 40,018 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip east. After that, lift the fudge scented keycard from the floor of the shower. And then, assure that the fudge scented chest within the shower is unlocked. Then, make it so that the fudge scented chest inside the shower is wide open. After that, retrieve the key from the fudge scented chest. Then, make an attempt to head west. After that, make it so that the door in the salon is unlocked. After unlocking the door, open the door inside the salon. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is a closed door leading west. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a hat and a worm.
your action:
|
go east<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take key from fudge scented chest<|im_end|>go west<|im_end|>unlock door with key<|im_end|>open door<|im_end|>
|
w4-o6-q8
| 40,019 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make it so that the box is unlocked. Then, ensure that the box within the workshop is open. After that, take the formless keycard from the box in the workshop. If you can get your hands on the formless keycard, head east. Once you accomplish that, assure that the formless safe within the office is unlocked. And then, doublecheck that the formless safe is opened. Then, retrieve the staple from the formless safe. With the staple, drop the staple on the floor of the office. Got that? Good!
Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box.
You need an unguarded exit? You should try going east.
You are carrying: a key.
your action:
|
unlock box with key<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take staple from formless safe<|im_end|>drop staple<|im_end|>
|
w4-o6-q8
| 40,020 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go east. With that accomplished, recover the type 1 latchkey from the box. After that, attempt to venture west. After that, unlock the type 1 locker. After that, ensure that the type 1 locker in the dish-pit is open. Then, retrieve the knife from the type 1 locker within the dish-pit. With the knife, make an attempt to go to the south. Then, insert the knife inside the fridge inside the canteen. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a locked type 1 locker right there by you.
There is an open gateway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.
your action:
|
go east<|im_end|>take type 1 latchkey from box<|im_end|>go west<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>take knife from type 1 locker<|im_end|>go south<|im_end|>insert knife into fridge<|im_end|>
|
w4-o6-q8
| 40,021 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type V passageway with the type V latchkey. Then, open the type V passageway. Then, try to take a trip east. With that done, retrieve the passkey from the plate. Then, make it so that the locker is unlocked. After unlocking the locker, ensure that the locker is open. Then, pick up the teaspoon from the locker. With the teaspoon, deposit the teaspoon into the freezer. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. Let's see what's in here.
There is a closed type V passageway leading east. There is an unblocked exit to the south.
You are carrying: a type V latchkey.
your action:
|
unlock type V passageway with type V latchkey<|im_end|>open type V passageway<|im_end|>go east<|im_end|>take passkey from plate<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>insert teaspoon into freezer<|im_end|>
|
w4-o6-q8
| 40,022 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, check that the soap scented box within the study is unlocked with the soap scented latchkey. And then, open the soap scented box. Then, recover the passkey from the soap scented box. After you have got the passkey, venture east. After that, unlock the door. And then, make absolutely sure that the door in the garage is wide open. Then, make an effort to venture south. After that, look and see that the chest in the bedchamber is shut. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You see a locked soap scented box.
There is an unguarded exit to the east.
You are carrying: a soap scented latchkey.
your action:
|
unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take passkey from soap scented box<|im_end|>go east<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go south<|im_end|>close chest<|im_end|>
|
w4-o6-q8
| 40,023 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the formless keycard from the cabinet. And then, make it so that the formless locker inside the garage is unlocked with the formless keycard. And then, open the formless locker in the garage. After that, take the keycard from the formless locker. Then, check that the chest is unlocked with the keycard. After that, ensure that the chest is open. After that, take the rectangular latchkey from the chest in the garage. Then, Insert the rectangular latchkey into the rectangular safe within the garage to lock it. Got that? Good!
Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You can see a chest. Look out! It's a- oh, never mind, it's just a formless locker. You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a formless keycard.
There is a closed door leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.
your action:
|
take formless keycard from cabinet<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>
|
w4-o6-q8
| 40,024 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical chest in the pantry. After that, ensure that the spherical chest inside the pantry is open. And then, recover the key from the spherical chest within the pantry. Then, make an effort to move west. Next, unlock the box in the sauna with the key. Then, ensure that the box inside the sauna is open. After pulling open the box, retrieve the loaf of bread from the box within the sauna. After you have picked up the loaf of bread, eat the loaf of bread. Alright, thanks!
Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one.
You can make out a locked typical looking spherical chest in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a spherical passkey.
your action:
|
unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>
|
w4-o6-q8
| 40,025 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the TextWorld style key from the desk within the playroom. Then, insert the TextWorld style key into the TextWorld style safe's lock to unlock it. And then, ensure that the TextWorld style safe is open. Then, pick up the keycard from the TextWorld style safe. Then, unlock the chest within the playroom. If you have unlocked the chest, open the chest. And then, retrieve the latchkey from the chest. Then, assure that the gate is locked. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
Were you looking for a chest? Because look over there, it's a chest. You bend down to tie your shoe. When you stand up, you notice a TextWorld style safe. You can make out a desk. On the desk you make out a TextWorld style key. Huh, weird.
There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.
your action:
|
take TextWorld style key from desk<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take keycard from TextWorld style safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock gate with latchkey<|im_end|>
|
w4-o6-q8
| 40,026 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to travel east. Okay, and then, ensure that the chest inside the dish-pit is open. After pulling open the chest, take the type Y key from the chest in the dish-pit. If you can get your hands on the type Y key, check that the type Y box within the dish-pit is unlocked with the type Y key. And then, doublecheck that the type Y box is wide open. After that, retrieve the passkey from the type Y box. Then, unlock the box inside the dish-pit. After that, open the box inside the dish-pit. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the cookhouse.
You are in an usual kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
go east<|im_end|>open chest<|im_end|>take type Y key from chest<|im_end|>unlock type Y box with type Y key<|im_end|>open type Y box<|im_end|>take passkey from type Y box<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>
|
w4-o6-q8
| 40,027 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing round of TextWorld! First thing I need you to do is to move north. And then, doublecheck that the locker is ajar. After opening the locker, recover the keycard from the locker within the garage. And then, move south. And then, insert the keycard into the box in the office's lock to unlock it. After that, ensure that the box in the office is open. And then, pick up the printer from the box inside the office. If you can get your hands on the printer, deposit the printer on the floor of the office. Alright, thanks!
Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. Let's see what's in here.
You see a gleam over in a corner, where you can see a box.
There is a closed hatch leading west. There is an unblocked exit to the north.
You are carrying nothing.
your action:
|
go north<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>drop printer<|im_end|>
|
w4-o6-q8
| 40,028 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go north. With that accomplished, recover the rectangular key from the safe. Then, go to the south. And then, check that the rectangular locker inside the shower is unlocked with the rectangular key. Then, doublecheck that the rectangular locker inside the shower is opened. After pulling open the rectangular locker, take the carrot from the rectangular locker. Then, eat the carrot. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty typical. Let's see what's in here.
You make out a rectangular locker.
There is an unblocked exit to the north.
There is a mat on the floor.
You are carrying: a grape.
your action:
|
go north<|im_end|>take rectangular key from safe<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take carrot from rectangular locker<|im_end|>eat carrot<|im_end|>
|
w4-o6-q8
| 40,029 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. With that done, assure that the hatch is open. After that, make an effort to go north. And then, open the suitcase inside the lounge. And then, take the non-euclidean latchkey from the suitcase inside the lounge. After stealing the non-euclidean latchkey, venture east. After that, unlock the non-euclidean box inside the study. And then, ensure that the non-euclidean box inside the study is open. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
Look out! It's a- oh, never mind, it's just a bench. But oh no! there's nothing on this piece of junk. You swear loudly. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a stick of butter.
your action:
|
go north<|im_end|>open hatch<|im_end|>go north<|im_end|>open suitcase<|im_end|>take non-euclidean latchkey from suitcase<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>
|
w4-o6-q8
| 40,030 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. And then, head north. And then, recover the keycard from the bar within the salon. If you have taken the keycard, head south. And then, check that the locker in the dish-pit is unlocked with the keycard. After that, ensure that the locker within the dish-pit is open. And then, retrieve the mug from the locker within the dish-pit. Then, toss the mug on the floor of the dish-pit. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.
your action:
|
go east<|im_end|>go north<|im_end|>take keycard from bar<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>
|
w4-o6-q8
| 40,031 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the Microsoft limited edition key from the floor of the canteen. After picking up the Microsoft limited edition key, make it so that the Microsoft limited edition locker is unlocked with the Microsoft limited edition key. And then, ensure that the Microsoft limited edition locker is open. Then, pick up the passkey from the Microsoft limited edition locker in the canteen. And then, head north. With that accomplished, unlock the box in the cookhouse. After that, doublecheck that the box inside the cookhouse is opened. After that, recover the butterfly from the box. Got that? Good!
Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can make out a locked Microsoft limited edition locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.
your action:
|
take Microsoft limited edition key<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>
|
w4-o6-q8
| 40,032 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Okay, and then, make absolutely sure that the passageway is unlocked. After that, make absolutely sure that the passageway inside the bedchamber is opened. And then, go to the south. After that, head east. Then, doublecheck that the Canadian style chest is wide open. Then, pick up the peanut from the Canadian style chest within the cookhouse. Then, eat the peanut. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
There is an exit to the south. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a stick of butter and a key.
your action:
|
go south<|im_end|>unlock passageway with key<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian style chest<|im_end|>take peanut from Canadian style chest<|im_end|>eat peanut<|im_end|>
|
w4-o6-q8
| 40,033 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the crate within the cellar. Then, pick up the key from the crate. And then, unlock the box. And then, ensure that the box in the cellar is open. And then, pick up the vanilla scented key from the box. Then, insert the vanilla scented key into the vanilla scented box's lock to unlock it. And then, ensure that the vanilla scented box within the cellar is open. Then, recover the top hat from the vanilla scented box. Alright, thanks!
Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. You begin to take stock of what's in the room.
You make out a locked vanilla scented box right there by you. Look out! It's a- oh, never mind, it's just a box. You can make out a closed crate.
There is a closed door leading north. There is an unblocked exit to the west.
You are carrying nothing.
your action:
|
open crate<|im_end|>take key from crate<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take top hat from vanilla scented box<|im_end|>
|
w4-o6-q8
| 40,034 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First stop, insert the cuboid key into the cuboid box's lock to unlock it. Then, open the cuboid box within the cookery. After that, retrieve the formless keycard from the cuboid box. Then, make an effort to head south. Then, look and see that the formless box in the cookhouse is unlocked. Then, make sure that the formless box is wide open. After that, take the spork from the formless box. After that, put the spork on the pan. Got that? Good!
Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
A locked cuboid box is in the room.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid key.
your action:
|
unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take formless keycard from cuboid box<|im_end|>go south<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take spork from formless box<|im_end|>put spork on pan<|im_end|>
|
w4-o6-q8
| 40,035 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the latchkey from the display inside the closet. And then, take a trip north. Once you accomplish that, make it so that the portal within the shower is unlocked. If you have unlocked the portal, look and see that the portal within the shower is ajar. Then, make an attempt to take a trip north. And then, move east. After that, recover the key from the floor of the cellar. And then, unlock the locker with the key. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You see a gleam over in a corner, where you can see a display. The display contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.
your action:
|
take latchkey from display<|im_end|>go north<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>
|
w4-o6-q8
| 40,036 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could try to move west. And then, make sure that the chest is opened. Then, retrieve the key from the chest. After that, check that the portal is unlocked with the key. After that, ensure that the portal is open. After that, attempt to head south. And then, try to venture east. And then, retrieve the butterfly from the table. Got that? Good!
Here is your interactions so far:
current state: You are now in the kitchen.
Okay, so you're in a kitchen, cool, but is it usual? You better believe it is.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.
your action:
|
go west<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take butterfly from table<|im_end|>
|
w4-o6-q8
| 40,037 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head west. And then, pick up the passkey from the floor of the chamber. Then, check that the safe is unlocked with the passkey. After that, make absolutely sure that the safe is wide open. After that, recover the keycard from the safe. After that, make an attempt to venture east. With that accomplished, doublecheck that the chest inside the spare room is shut. And then, Insert the keycard into the chest within the spare room to lock it. Alright, thanks!
Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a chest. The chest is empty! What a waste of a day! You make out a closed typical looking case right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mop.
your action:
|
go west<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>
|
w4-o6-q8
| 40,038 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to head north. Once you get around to doing that, ensure that the Henderson's limited edition locker is open. And then, take the napkin from the Henderson's limited edition locker. And then, head south. With that over with, ensure that the gate in the closet is open. After that, go west. Then, open the cabinet. And then, put the napkin inside the cabinet. Alright, thanks!
Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. Okay, just remember what you're here to do, and everything will go great.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a Henderson's limited edition key.
your action:
|
go north<|im_end|>open Henderson's limited edition locker<|im_end|>take napkin from Henderson's limited edition locker<|im_end|>go south<|im_end|>open gate<|im_end|>go west<|im_end|>open cabinet<|im_end|>insert napkin into cabinet<|im_end|>
|
w4-o6-q8
| 40,039 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could insert the non-euclidean latchkey into the non-euclidean box in the bar's lock to unlock it. Then, make absolutely sure that the non-euclidean box is opened. If you have pulled open the non-euclidean box, recover the type 2 keycard from the non-euclidean box. After stealing the type 2 keycard, travel south. With that accomplished, make absolutely sure that the type 2 portal is unlocked with the type 2 keycard. After that, make it so that the type 2 portal within the closet is opened. Then, go west. Then, look and see that the locker inside the garage is closed. Alright, thanks!
Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You make out a non-euclidean box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a non-euclidean latchkey.
your action:
|
unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take type 2 keycard from non-euclidean box<|im_end|>go south<|im_end|>unlock type 2 portal with type 2 keycard<|im_end|>open type 2 portal<|im_end|>go west<|im_end|>close locker<|im_end|>
|
w4-o6-q8
| 40,040 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First of all, pick-up the cuboid key from the floor of the lounge. Then, unlock the cuboid chest within the lounge. After that, ensure that the cuboid chest is open. Then, pick up the type I passkey from the cuboid chest. And then, unlock the type I safe. After unlocking the type I safe, assure that the type I safe within the lounge is ajar. After that, recover the formless key from the type I safe in the lounge. And then, assure the formless locker within the lounge is locked. Got that? Good!
Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can make out a closed formless locker. You can make out a locked type I safe, which looks usual, nearby. You make out a cuboid chest.
There is a closed gate leading east. There is an unblocked exit to the west.
There is a cuboid key on the floor.
You are carrying nothing.
your action:
|
take cuboid key<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take type I passkey from cuboid chest<|im_end|>unlock type I safe with type I passkey<|im_end|>open type I safe<|im_end|>take formless key from type I safe<|im_end|>lock formless locker with formless key<|im_end|>
|
w4-o6-q8
| 40,041 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, make an effort to go to the east. And then, pick up the TextWorld key from the rack in the steam room. And then, check that the TextWorld chest in the steam room is unlocked with the TextWorld key. And then, ensure that the TextWorld chest is open. Then, take the TextWorld style keycard from the TextWorld chest. Then, make absolutely sure that the TextWorld style locker inside the steam room is unlocked with the TextWorld style keycard. Then, open the TextWorld style locker. And then, retrieve the broom from the TextWorld style locker. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You can barely contain your excitement.
There is a closed door leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.
your action:
|
go east<|im_end|>take TextWorld key from rack<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take TextWorld style keycard from TextWorld chest<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take broom from TextWorld style locker<|im_end|>
|
w4-o6-q8
| 40,042 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked. And then, make it so that the locker is open. After that, take the key from the locker. And then, try to travel east. And then, insert the key into the safe's lock to unlock it. Then, assure that the safe in the bedroom is open. Then, recover the spherical key from the safe. And then, look and see that the spherical locker is locked with the spherical key. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You make out a locker.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a latchkey.
your action:
|
unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take spherical key from safe<|im_end|>lock spherical locker with spherical key<|im_end|>
|
w4-o6-q8
| 40,043 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, go east. That done, pick up the key from the floor of the office. Once you have taken the key, doublecheck that the chest is unlocked with the key. After that, assure that the chest is opened. Then, recover the type 5 keycard from the chest in the office. After that, head west. And then, look and see that the type 5 chest is unlocked. Then, open the type 5 chest. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see a type 5 chest.
You don't like doors? Why not try going east, that entranceway is unblocked. There is an unblocked exit to the south. There is an unblocked exit to the west.
You are carrying: a cabbage.
your action:
|
go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take type 5 keycard from chest<|im_end|>go west<|im_end|>unlock type 5 chest with type 5 keycard<|im_end|>open type 5 chest<|im_end|>
|
w4-o6-q8
| 40,044 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel east. Next, recover the passkey from the stand inside the vault. After that, make an attempt to take a trip west. Following that, unlock the chest in the recreation zone. After that, ensure that the chest is open. Then, take the plant from the chest in the recreation zone. And then, venture east. Then, place the plant on the floor of the vault. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked chest is here.
There is a closed passageway leading south. There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.
your action:
|
go east<|im_end|>take passkey from stand<|im_end|>go west<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>go east<|im_end|>drop plant<|im_end|>
|
w4-o6-q8
| 40,045 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, recover the non-euclidean keycard from the couch. After that, make an effort to travel west. And then, unlock the non-euclidean locker with the non-euclidean keycard. And then, open the non-euclidean locker inside the bar. And then, recover the cushion from the non-euclidean locker. Then, make an attempt to take a trip east. And then, place the cushion on the couch in the bedroom. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. You begin looking for stuff.
You can make out a non-euclidean locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.
your action:
|
go east<|im_end|>take non-euclidean keycard from couch<|im_end|>go west<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>take cushion from non-euclidean locker<|im_end|>go east<|im_end|>put cushion on couch<|im_end|>
|
w4-o6-q8
| 40,046 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, recover the Henderson's limited edition key from the bookshelf. Then, insert the Henderson's limited edition key into the Henderson's limited edition chest in the study's lock to unlock it. And then, open the Henderson's limited edition chest within the study. And then, take the soap scented keycard from the Henderson's limited edition chest. After that, doublecheck that the soap scented chest in the study is unlocked. After that, open the soap scented chest. And then, recover the peanut from the soap scented chest in the study. After you have got the peanut, eat the peanut. That's it!
Here is your interactions so far:
current state: You are now in the study.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.
You can make out a locked soap scented chest. You can make out a locked Henderson's limited edition chest. What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a Henderson's limited edition key.
There is a closed hatch leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.
your action:
|
take Henderson's limited edition key from bookshelf<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take soap scented keycard from Henderson's limited edition chest<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take peanut from soap scented chest<|im_end|>eat peanut<|im_end|>
|
w4-o6-q8
| 40,047 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. With that done, open the case. And then, retrieve the Henderson's style passkey from the case within the shower. Then, venture east. With that over with, look and see that the Henderson's style locker within the studio is unlocked. Then, open the Henderson's style locker. And then, take the non-euclidean latchkey from the Henderson's style locker in the studio. After that, make sure that the non-euclidean locker inside the studio is unlocked. Alright, thanks!
Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a non-euclidean locker. You make out a Henderson's style locker. Classic TextWorld.
There is a closed gateway leading north. You need an unguarded exit? You should try going west.
You are carrying nothing.
your action:
|
go west<|im_end|>open case<|im_end|>take Henderson's style passkey from case<|im_end|>go east<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take non-euclidean latchkey from Henderson's style locker<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>
|
w4-o6-q8
| 40,048 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to go east. Then, ensure that the coffer is open. If you have pulled open the coffer, recover the passkey from the coffer inside the chamber. If you can get your hands on the passkey, move west. Okay, and then, unlock the safe. If you have unlocked the safe, ensure that the safe inside the washroom is open. Then, take the Henderson's key from the safe. And then, make absolutely sure that the Henderson's locker within the washroom is unlocked. That's it!
Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place.
As if things weren't amazing enough already, you can even see a Henderson's locker. You can make out a safe. You check the price tag glued to the safe. A hundred dollars?! That's ridiculous! I got this person, they work out of the big city, who could get you one of those for 70 bucks!
There is a closed hatch leading west. There is an unguarded exit to the east.
You are carrying: a sponge.
your action:
|
go east<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>go west<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's key from safe<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>
|
w4-o6-q8
| 40,049 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture north. With that accomplished, lift the key from the floor of the bedchamber. After that, check that the door inside the bedchamber is unlocked with the key. After that, look and see that the door within the bedchamber is opened. And then, make an effort to move east. And then, make it so that the cabinet is open. After opening the cabinet, pick up the formless keycard from the cabinet within the scullery. And then, make it so that the formless box within the scullery is unlocked. Alright, thanks!
Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a worm.
your action:
|
go north<|im_end|>take key<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>open cabinet<|im_end|>take formless keycard from cabinet<|im_end|>unlock formless box with formless keycard<|im_end|>
|
w4-o6-q8
| 40,050 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel south. With that done, open the refrigerator within the kitchenette. Once you have opened the refrigerator, take the passkey from the refrigerator. And then, attempt to venture north. And then, make absolutely sure that the box in the bedroom is unlocked. Once you have unlocked the box, open the box within the bedroom. And then, take the dvd from the box in the bedroom. After that, toss the dvd on the floor of the bedroom. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You have come into the most typical of all possible bedrooms. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box.
There is a closed door leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich.
your action:
|
go south<|im_end|>open refrigerator<|im_end|>take passkey from refrigerator<|im_end|>go north<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>drop dvd<|im_end|>
|
w4-o6-q8
| 40,051 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to venture east. After that, recover the Canadian limited edition passkey from the floor of the cookhouse. Then, try to travel west. And then, make it so that the Canadian limited edition gateway is unlocked. After unlocking the Canadian limited edition gateway, make it so that the Canadian limited edition gateway is wide open. After pulling open the Canadian limited edition gateway, try to head south. Then, pick up the butterfly from the workbench. If you have got the butterfly, rest the butterfly on the stand inside the vault. Got that? Good!
Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
There is a closed Canadian limited edition gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
go east<|im_end|>take Canadian limited edition passkey<|im_end|>go west<|im_end|>unlock Canadian limited edition gateway with Canadian limited edition passkey<|im_end|>open Canadian limited edition gateway<|im_end|>go south<|im_end|>take butterfly from workbench<|im_end|>put butterfly on stand<|im_end|>
|
w4-o6-q8
| 40,052 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the passkey from the stand. With the passkey, head south. And then, make it so that the passageway in the cookery is unlocked. Then, make absolutely sure that the passageway is wide open. And then, make an effort to travel south. With that over with, make an attempt to take a trip east. After that, retrieve the golf ball from the toolbox in the closet. Then, rest the golf ball on the workbench inside the closet. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just stumbled into a basement.
You see a stand. On the stand you can see a passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.
your action:
|
take passkey from stand<|im_end|>go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take golf ball from toolbox<|im_end|>put golf ball on workbench<|im_end|>
|
w4-o6-q8
| 40,053 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. Then, retrieve the passkey from the board. And then, go to the north. Once you manage that, make it so that the safe within the studio is unlocked with the passkey. After that, look and see that the safe is open. And then, recover the disk from the safe. And then, attempt to move south. After that, rest the disk on the platter. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the studio. You can barely contain your excitement.
You see a locked typical looking safe here.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying nothing.
your action:
|
go south<|im_end|>take passkey from board<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>go south<|im_end|>put disk on platter<|im_end|>
|
w4-o6-q8
| 40,054 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. That done, pick up the type 6 passkey from the floor of the spare room. If you can get your hands on the type 6 passkey, try to travel east. And then, insert the type 6 passkey into the type 6 chest within the restroom's lock to unlock it. Then, ensure that the type 6 chest inside the restroom is open. And then, take the sandwich from the type 6 chest within the restroom. Then, eat the sandwich. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a type 6 chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.
your action:
|
go west<|im_end|>take type 6 passkey<|im_end|>go east<|im_end|>unlock type 6 chest with type 6 passkey<|im_end|>open type 6 chest<|im_end|>take sandwich from type 6 chest<|im_end|>eat sandwich<|im_end|>
|
w4-o6-q8
| 40,055 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could ensure that the portmanteau inside the bedchamber is open. After that, recover the keycard from the portmanteau. After that, head east. Then, unlock the door with the keycard. After you have unlocked the door, open the door within the vault. After that, travel south. With that accomplished, go east. With that accomplished, ensure that the type R locker is open. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed portmanteau, which looks normal, in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type R passkey and a nest of beetles.
your action:
|
open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>go east<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>open type R locker<|im_end|>
|
w4-o6-q8
| 40,056 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to head west. Following that, make absolutely sure that the Canadian limited edition chest within the playroom is opened. Then, take the TextWorld limited edition passkey from the Canadian limited edition chest. If you can get your hands on the TextWorld limited edition passkey, head east. And then, insert the TextWorld limited edition passkey into the TextWorld limited edition safe inside the pantry's lock to unlock it. Once you have unlocked the TextWorld limited edition safe, look and see that the TextWorld limited edition safe in the pantry is opened. Then, take the fondue from the TextWorld limited edition safe. If you can get your hands on the fondue, eat the fondue. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You see a TextWorld limited edition safe.
There is an unblocked exit to the west.
You are carrying: a bowl.
your action:
|
go west<|im_end|>open Canadian limited edition chest<|im_end|>take TextWorld limited edition passkey from Canadian limited edition chest<|im_end|>go east<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take fondue from TextWorld limited edition safe<|im_end|>eat fondue<|im_end|>
|
w4-o6-q8
| 40,057 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel south. If you can succeed at that, look and see that the safe inside the study is wide open. And then, pick up the latchkey from the safe. And then, attempt to move north. With that done, doublecheck that the hatch is unlocked with the latchkey. After unlocking the hatch, ensure that the hatch in the cookhouse is open. After that, attempt to travel east. Then, make it so that the box inside the restroom is shut. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the cookhouse.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cookhouse. You can barely contain your excitement.
You can see a chair. The chair is standard. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a closed hatch leading east. You need an unblocked exit? You should try going south.
You are carrying nothing.
your action:
|
go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go north<|im_end|>unlock hatch with latchkey<|im_end|>open hatch<|im_end|>go east<|im_end|>close box<|im_end|>
|
w4-o6-q8
| 40,058 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go north. Once you get around to doing that, open the chest in the bar. And then, pick up the Canadian limited edition keycard from the chest. And then, check that the Canadian limited edition chest inside the bar is unlocked with the Canadian limited edition keycard. After that, open the Canadian limited edition chest inside the bar. And then, retrieve the latchkey from the Canadian limited edition chest within the bar. And then, go south. Okay, and then, unlock the gateway inside the shower. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
go north<|im_end|>open chest<|im_end|>take Canadian limited edition keycard from chest<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take latchkey from Canadian limited edition chest<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>
|
w4-o6-q8
| 40,059 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to move north. Once you manage that, insert the cake scented latchkey into the cake scented safe within the steam room's lock to unlock it. After that, doublecheck that the cake scented safe within the steam room is opened. After that, pick up the key from the cake scented safe in the steam room. And then, insert the key into the chest's lock to unlock it. Then, open the chest. And then, retrieve the fly larva from the chest. After getting the fly larva, place the fly larva inside the cake scented safe. That's it!
Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented latchkey.
your action:
|
go north<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take key from cake scented safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into cake scented safe<|im_end|>
|
w4-o6-q8
| 40,060 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go to the north. And then, recover the Canadian limited edition passkey from the floor of the kitchen. And then, make an attempt to go to the east. Next, make absolutely sure that the Canadian limited edition chest is unlocked with the Canadian limited edition passkey. After that, open the Canadian limited edition chest. After that, recover the key from the Canadian limited edition chest. Then, move west. Okay, and then, unlock the locker. Alright, thanks!
Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. Let's see what's in here.
There is an unblocked exit to the north.
You are carrying nothing.
your action:
|
go north<|im_end|>take Canadian limited edition passkey<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take key from Canadian limited edition chest<|im_end|>go west<|im_end|>unlock locker with key<|im_end|>
|
w4-o6-q8
| 40,061 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to lift the keycard from the floor of the shower. Once you have got the keycard, check that the safe is unlocked with the keycard. And then, ensure that the safe in the shower is open. After that, pick up the TextWorld limited edition passkey from the safe inside the shower. And then, look and see that the TextWorld limited edition box is unlocked with the TextWorld limited edition passkey. And then, assure that the TextWorld limited edition box is wide open. After that, recover the cucumber from the TextWorld limited edition box inside the shower. After that, eat the cucumber. That's it!
Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You begin to take stock of what's here.
You scan the room for a TextWorld limited edition box, and you find a TextWorld limited edition box. You scan the room for a safe, and you find a safe.
There is a closed portal leading west. There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying nothing.
your action:
|
take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take TextWorld limited edition passkey from safe<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>take cucumber from TextWorld limited edition box<|im_end|>eat cucumber<|im_end|>
|
w4-o6-q8
| 40,062 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the rectangular latchkey from the display inside the study. And then, head east. And then, check that the rectangular door is unlocked with the rectangular latchkey. After that, make absolutely sure that the rectangular door is open. After that, make an effort to take a trip north. With that over with, retrieve the type 8 keycard from the chair. After that, unlock the type 8 locker with the type 8 keycard. Then, look and see that the type 8 locker in the canteen is open. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You see an opened display. The display contains a rectangular latchkey. I mean, just wow! Isn't TextWorld just the best? Oh wow! Is that what I think it is? It is! It's a table. The table is normal. But the thing is empty. Hm. Oh well
There is an unblocked exit to the east.
You are carrying nothing.
your action:
|
take rectangular latchkey from display<|im_end|>go east<|im_end|>unlock rectangular door with rectangular latchkey<|im_end|>open rectangular door<|im_end|>go north<|im_end|>take type 8 keycard from chair<|im_end|>unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>
|
w4-o6-q8
| 40,063 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, doublecheck that the safe is unlocked with the passkey. And then, ensure that the safe is open. And then, recover the key from the safe. If you can get your hands on the key, unlock the box with the key. After that, open the box. After that, recover the Microsoft style passkey from the box within the studio. Then, make it so that the Microsoft style box inside the studio is unlocked. After that, ensure that the Microsoft style box in the studio is open. That's it!
Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a Microsoft style box. You can see a box. The light flickers for a second, but nothing else happens. You see a locked safe in the room.
There is a closed portal leading west. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.
your action:
|
unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft style passkey from box<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>
|
w4-o6-q8
| 40,064 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the latchkey from the floor of the parlor. With the latchkey, insert the latchkey into the safe in the parlor's lock to unlock it. After that, ensure that the safe is open. And then, pick up the rectangular latchkey from the safe within the parlor. And then, unlock the rectangular locker. After that, look and see that the rectangular locker is wide open. After that, pick up the controller from the rectangular locker. With the controller, deposit the controller into the box inside the parlor. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You start to take note of what's in the room.
You make out an opened box, which looks normal, nearby. Empty! What kind of nightmare TextWorld is this? You can make out a rectangular locker. A locked safe is here.
There is a closed gate leading west. There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying nothing.
your action:
|
take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take controller from rectangular locker<|im_end|>insert controller into box<|im_end|>
|
w4-o6-q8
| 40,065 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest is open. After opening the chest, recover the Henderson's key from the chest inside the kitchen. And then, attempt to venture north. Okay, and then, make it so that the Henderson's locker in the studio is unlocked. And then, ensure that the Henderson's locker is open. And then, recover the Canadian limited edition key from the Henderson's locker inside the studio. Then, make absolutely sure that the Canadian limited edition locker within the studio is unlocked. And then, open the Canadian limited edition locker. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a chest. Wow, check out the price tag glued to the chest! Three hundred dollars!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.
your action:
|
open chest<|im_end|>take Henderson's key from chest<|im_end|>go north<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>take Canadian limited edition key from Henderson's locker<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>
|
w4-o6-q8
| 40,066 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move north. And then, assure that the freezer is open. And then, pick up the latchkey from the freezer within the dish-pit. After taking the latchkey, unlock the box with the latchkey. And then, make absolutely sure that the box within the dish-pit is open. Then, retrieve the glass from the box. And then, attempt to venture south. After that, put the glass on the rack inside the spare room. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. The rack is ordinary. On the rack you can make out a worm.
There is a closed hatch leading west. You need an unguarded exit? You should try going north.
You are carrying nothing.
your action:
|
go north<|im_end|>open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>go south<|im_end|>put glass on rack<|im_end|>
|
w4-o6-q8
| 40,067 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the Canadian limited edition latchkey from the chair inside the dish-pit. After picking up the Canadian limited edition latchkey, make an effort to venture east. With that accomplished, make an attempt to take a trip east. If you can succeed at that, unlock the Canadian limited edition box in the steam room with the Canadian limited edition latchkey. Then, make it so that the Canadian limited edition box is wide open. Having opened the Canadian limited edition box, recover the insect from the Canadian limited edition box inside the steam room. Then, make an attempt to head west. Following that, drop the insect on the floor of the vault. Alright, thanks!
Here is your interactions so far:
current state: You are now in the dish-pit.
You make another one of your grand eccentric entrances into a dish-pit. I guess you better just go and list everything you see here.
Hey, want to see a chair? Look over there, a chair. You see a Canadian limited edition latchkey on the chair.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
take Canadian limited edition latchkey from chair<|im_end|>go east<|im_end|>go east<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take insect from Canadian limited edition box<|im_end|>go west<|im_end|>drop insect<|im_end|>
|
w4-o6-q8
| 40,068 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to take a trip west. Okay, and then, pick up the type 7 key from the mantle inside the study. And then, take a trip east. With that done, make sure that the type 7 locker is unlocked. And then, make absolutely sure that the type 7 locker within the studio is opened. Then, pick up the American limited edition keycard from the type 7 locker in the studio. And then, make absolutely sure that the American limited edition box is unlocked. After that, ensure that the American limited edition box in the studio is open. That's it!
Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a American limited edition box. You can see a locked type 7 locker. You make out a safe. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.
your action:
|
go west<|im_end|>take type 7 key from mantle<|im_end|>go east<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take American limited edition keycard from type 7 locker<|im_end|>unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>
|
w4-o6-q8
| 40,069 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to move south. After that, lift the keycard from the floor of the bar. Then, venture north. With that over with, insert the keycard into the chest's lock to unlock it. Then, ensure that the chest is open. After that, take the apple from the chest within the study. If you have got the apple, eat the apple. That's it!
Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a chest.
There is an unblocked exit to the south.
You are carrying: a sandwich.
your action:
|
go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take apple from chest<|im_end|>eat apple<|im_end|>
|
w4-o6-q8
| 40,070 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the safe in the vault. If you have unlocked the safe, ensure that the safe is open. If you have opened the safe, take the key from the safe inside the vault. After that, try to travel west. Once you accomplish that, unlock the box. And then, open the box within the laundry place. Having pulled open the box, recover the latchkey from the box. After taking the latchkey, unlock the chest within the laundry place. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see a locked safe.
There is an unblocked exit to the west.
You are carrying: a keycard.
your action:
|
unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>
|
w4-o6-q8
| 40,071 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel west. And then, unlock the chest. And then, make sure that the chest inside the attic is opened. After that, recover the Canadian style latchkey from the chest in the attic. And then, unlock the Canadian style box within the attic. After that, open the Canadian style box. Once you have opened the Canadian style box, recover the glove from the Canadian style box. With the glove, drop the glove on the floor of the attic. Got that? Good!
Here is your interactions so far:
current state: You are now in the dish-pit.
Fancy seeing you here. Here, by the way, being the dish-pit. Let's see what's in here.
You need an unblocked exit? You should try going west.
You are carrying: a keycard and a broom.
your action:
|
go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take glove from Canadian style box<|im_end|>drop glove<|im_end|>
|
w4-o6-q8
| 40,072 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to retrieve the latchkey from the floor of the bedroom. And then, look and see that the safe in the bedroom is unlocked. After that, open the safe. Then, take the type Y passkey from the safe. After taking the type Y passkey, check that the type Y safe within the bedroom is unlocked with the type Y passkey. After you have unlocked the type Y safe, open the type Y safe. Then, retrieve the formless latchkey from the type Y safe within the bedroom. After that, insert the formless latchkey into the formless locker's lock to unlock it. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. You begin looking for stuff.
You can make out a locked formless locker close by. You can make out a type Y safe. You can make out a locked safe.
There is a closed hatch leading north. There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.
your action:
|
take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type Y passkey from safe<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take formless latchkey from type Y safe<|im_end|>unlock formless locker with formless latchkey<|im_end|>
|
w4-o6-q8
| 40,073 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the box inside the canteen is unlocked. Then, ensure that the box in the canteen is open. Then, retrieve the key from the box. After picking up the key, look and see that the safe is unlocked. And then, ensure that the safe is open. After that, pick up the teapot from the safe inside the canteen. And then, make an attempt to travel east. Then, put the teapot on the stand. Got that? Good!
Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one. You can barely contain your excitement.
You can make out a safe. You wonder idly who left that here. You see a box.
There is a closed gateway leading south. There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.
your action:
|
unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>go east<|im_end|>put teapot on stand<|im_end|>
|
w4-o6-q8
| 40,074 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the vanilla scented keycard from the rack in the sauna. Then, doublecheck that the vanilla scented locker is unlocked. And then, ensure that the vanilla scented locker in the sauna is open. After that, pick up the type 5 key from the vanilla scented locker inside the sauna. After that, take a trip east. That done, insert the type 5 key into the type 5 box within the cubicle's lock to unlock it. And then, assure that the type 5 box in the cubicle is open. After that, pick up the mouse from the type 5 box. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Okay, just remember what you're here to do, and everything will go great.
Look over there! a vanilla scented locker. What a great pairing of adjectives and nouns! You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is standard. On the rack you can make out a vanilla scented keycard. You can't wait to tell the folks at home about this!
There is a closed passageway leading north. There is an unguarded exit to the east.
You are carrying nothing.
your action:
|
take vanilla scented keycard from rack<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take type 5 key from vanilla scented locker<|im_end|>go east<|im_end|>unlock type 5 box with type 5 key<|im_end|>open type 5 box<|im_end|>take mouse from type 5 box<|im_end|>
|
w4-o6-q8
| 40,075 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to go to the south. That done, ensure that the refrigerator is open. And then, retrieve the Microsoft limited edition passkey from the refrigerator within the kitchen. If you can get your hands on the Microsoft limited edition passkey, insert the Microsoft limited edition passkey into the Microsoft limited edition locker's lock to unlock it. And then, make sure that the Microsoft limited edition locker within the kitchen is open. And then, take the spork from the Microsoft limited edition locker inside the kitchen. And then, take a trip north. Following that, drop the spork on the floor of the playroom. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
You can make out a bar. The bar appears to be empty. Silly bar, silly, empty, good for nothing bar.
There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a berry.
your action:
|
go south<|im_end|>open refrigerator<|im_end|>take Microsoft limited edition passkey from refrigerator<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take spork from Microsoft limited edition locker<|im_end|>go north<|im_end|>drop spork<|im_end|>
|
w4-o6-q8
| 40,076 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to travel east. Following that, retrieve the non-euclidean latchkey from the shelf within the basement. After that, move west. Then, check that the non-euclidean box in the dish-pit is unlocked with the non-euclidean latchkey. After you have unlocked the non-euclidean box, doublecheck that the non-euclidean box is opened. After that, retrieve the loaf of bread from the non-euclidean box within the dish-pit. Then, eat the loaf of bread. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit.
You see a non-euclidean box. Now why would someone leave that there?
There is a closed gateway leading north. You need an unguarded exit? You should try going east.
You are carrying nothing.
your action:
|
go east<|im_end|>take non-euclidean latchkey from shelf<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take loaf of bread from non-euclidean box<|im_end|>eat loaf of bread<|im_end|>
|
w4-o6-q8
| 40,077 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an attempt to take a trip east. Following that, take the Canadian style key from the shelf within the bedroom. After getting the Canadian style key, try to move west. That done, unlock the Canadian style locker with the Canadian style key. And then, ensure that the Canadian style locker is open. After that, pick up the ladle from the Canadian style locker inside the scullery. With the ladle, venture east. After that, ditch the ladle on the floor of the bedroom. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked Canadian style locker. A locked typical looking refrigerator is right there by you.
There is an unguarded exit to the east.
You are carrying nothing.
your action:
|
go east<|im_end|>take Canadian style key from shelf<|im_end|>go west<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take ladle from Canadian style locker<|im_end|>go east<|im_end|>drop ladle<|im_end|>
|
w4-o6-q8
| 40,078 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could travel west. Then, open the type 6 safe in the bedchamber. After that, recover the keycard from the type 6 safe. And then, check that the locker is unlocked with the keycard. And then, open the locker inside the bedchamber. After that, pick up the key from the locker inside the bedchamber. After stealing the key, make an attempt to venture east. And then, look and see that the safe is unlocked. That's it!
Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can make out a safe.
There is an unblocked exit to the west.
You are carrying nothing.
your action:
|
go west<|im_end|>open type 6 safe<|im_end|>take keycard from type 6 safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>
|
w4-o6-q8
| 40,079 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the trunk inside the restroom is wide open. After that, pick up the type 9 passkey from the trunk. Then, try to travel south. Following that, unlock the type 9 gate. And then, open the type 9 gate within the closet. And then, attempt to go to the east. And then, lift the latchkey from the floor of the parlor. Then, unlock the safe within the parlor. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
You see a closed trunk right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew.
your action:
|
open trunk<|im_end|>take type 9 passkey from trunk<|im_end|>go south<|im_end|>unlock type 9 gate with type 9 passkey<|im_end|>open type 9 gate<|im_end|>go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>
|
w4-o6-q8
| 40,080 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the non-euclidean latchkey from the floor of the bedroom. And then, go south. That done, check that the non-euclidean locker is unlocked with the non-euclidean latchkey. Then, ensure that the non-euclidean locker is open. And then, retrieve the key from the non-euclidean locker. After that, go north. Once you get around to doing that, unlock the locker within the bedroom. Then, open the locker inside the bedroom. Got that? Good!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a locked locker.
There is a closed passageway leading west. There is an unblocked exit to the south.
There is a non-euclidean latchkey on the floor.
You are carrying: a fondue.
your action:
|
take non-euclidean latchkey<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go north<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>
|
w4-o6-q8
| 40,081 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, travel east. With that over with, retrieve the key from the floor of the study. With the key, take a trip west. With that over with, unlock the gate with the key. And then, make it so that the gate in the cubicle is opened. Then, make an effort to move south. And then, try to take a trip east. And then, recover the shadfly from the chest in the canteen. Alright, thanks!
Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is a closed gate leading south. There is an unguarded exit to the east.
You are carrying: a tv.
your action:
|
go east<|im_end|>take key<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from chest<|im_end|>
|
w4-o6-q8
| 40,082 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move south. With that over with, assure that the type N gate is open. If you have opened the type N gate, make an attempt to go west. With that done, make it so that the type N gate is shut. After that, go to the west. After that, pick up the type N keycard from the mantle. After taking the type N keycard, make an effort to travel east. And then, make absolutely sure that the type N gate within the studio is locked with the type N keycard. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the spare room.
This spare room you have just entered is definitely normal.
You see a locked American limited edition chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an American limited edition keycard on the floor.
You are carrying: a key.
your action:
|
go south<|im_end|>open type N gate<|im_end|>go west<|im_end|>close type N gate<|im_end|>go west<|im_end|>take type N keycard from mantle<|im_end|>go east<|im_end|>lock type N gate with type N keycard<|im_end|>
|
w4-o6-q8
| 40,083 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a exciting episode of TextWorld! First, it would be great if you could try to venture north. And then, pick up the latchkey from the rack in the scullery. With the latchkey, unlock the locker with the latchkey. Then, ensure that the locker in the scullery is open. After that, retrieve the key from the locker within the scullery. Then, make an attempt to head south. With that done, make absolutely sure that the box is unlocked with the key. Then, open the box. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You bend down to tie your shoe. When you stand up, you notice a box. You see a locked safe.
There is a closed gateway leading west. There is an unguarded exit to the north.
You are carrying nothing.
your action:
|
go north<|im_end|>take latchkey from rack<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>
|
w4-o6-q8
| 40,084 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, make an attempt to move east. Then, pick up the key from the table in the cellar. After you have got the key, check that the door is unlocked with the key. And then, make sure that the door is wide open. And then, make an effort to travel east. Then, take the bug from the trunk. And then, attempt to head west. Once you manage that, place the bug on the workbench. That's it!
Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You need an unguarded exit? You should try going east.
You are carrying nothing.
your action:
|
go east<|im_end|>take key from table<|im_end|>unlock door with key<|im_end|>open door<|im_end|>go east<|im_end|>take bug from trunk<|im_end|>go west<|im_end|>put bug on workbench<|im_end|>
|
w4-o6-q8
| 40,085 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to look and see that the type I safe within the cellar is unlocked. After that, open the type I safe. After you have pulled open the type I safe, recover the fudge scented latchkey from the type I safe in the cellar. Then, unlock the fudge scented gateway. After that, ensure that the fudge scented gateway inside the cellar is open. After that, head east. Then, recover the type 3 keycard from the drawer within the restroom. After that, make sure that the type 3 safe is unlocked. That's it!
Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type I safe, which looks usual, right there by you.
There is a closed fudge scented gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type I keycard.
your action:
|
unlock type I safe with type I keycard<|im_end|>open type I safe<|im_end|>take fudge scented latchkey from type I safe<|im_end|>unlock fudge scented gateway with fudge scented latchkey<|im_end|>open fudge scented gateway<|im_end|>go east<|im_end|>take type 3 keycard from drawer<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>
|
w4-o6-q8
| 40,086 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the formless key from the shelf inside the garage. And then, attempt to go west. With that done, make absolutely sure that the formless gateway is unlocked. Then, assure that the formless gateway in the laundry place is opened. After you have pulled open the formless gateway, attempt to travel south. Once you manage that, go to the east. Following that, recover the latchkey from the floor of the recreation zone. Then, assure that the safe inside the recreation zone is locked with the latchkey. Alright, thanks!
Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You see a locked case. You see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. On the shelf you make out a formless key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
take formless key from shelf<|im_end|>go west<|im_end|>unlock formless gateway with formless key<|im_end|>open formless gateway<|im_end|>go south<|im_end|>go east<|im_end|>take latchkey<|im_end|>lock safe with latchkey<|im_end|>
|
w4-o6-q8
| 40,087 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head south. And then, open the crate. And then, retrieve the Microsoft style keycard from the crate inside the closet. And then, unlock the Microsoft style safe. Then, open the Microsoft style safe inside the closet. Then, recover the glove from the Microsoft style safe within the closet. After getting the glove, head north. Following that, put the glove on the plate inside the cookhouse. That's it!
Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a plate. But the thing is empty.
There is a closed gate leading west. There is an unguarded exit to the south.
You are carrying nothing.
your action:
|
go south<|im_end|>open crate<|im_end|>take Microsoft style keycard from crate<|im_end|>unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take glove from Microsoft style safe<|im_end|>go north<|im_end|>put glove on plate<|im_end|>
|
w4-o6-q8
| 40,088 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the golf ball from the stand inside the attic. And then, make an attempt to move north. Then, pick up the spherical passkey from the floor of the steam room. Then, make absolutely sure that the spherical portal inside the steam room is unlocked. Then, doublecheck that the spherical portal within the steam room is opened. And then, attempt to head east. Following that, ensure that the portmanteau within the bedroom is open. After that, you can deposit the golf ball inside the portmanteau inside the bedroom. Alright, thanks!
Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You see a stand. What a coincidence, weren't you just thinking about a stand? On the stand you see a golf ball. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a table. The table appears to be empty. You can see a rack. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.
your action:
|
take golf ball from stand<|im_end|>go north<|im_end|>take spherical passkey<|im_end|>unlock spherical portal with spherical passkey<|im_end|>open spherical portal<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert golf ball into portmanteau<|im_end|>
|
w4-o6-q8
| 40,089 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel south. That done, recover the keycard from the floor of the bedroom. With the keycard, move north. With that accomplished, doublecheck that the gate is unlocked. And then, ensure that the gate is open. Having pulled open the gate, try to go east. And then, pick up the type O latchkey from the portmanteau. Having got the type O latchkey, make absolutely sure that the type O safe is unlocked. And if you do that, you're the winner!
Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone.
Oh, great. Here's a desk. The desk appears to be empty.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a mop.
your action:
|
go south<|im_end|>take keycard<|im_end|>go north<|im_end|>unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>take type O latchkey from portmanteau<|im_end|>unlock type O safe with type O latchkey<|im_end|>
|
w4-o6-q8
| 40,090 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, try to travel south. And then, take the American style keycard from the shelf within the laundry place. Then, make an effort to go north. Then, doublecheck that the American style safe inside the cookery is unlocked with the American style keycard. After unlocking the American style safe, open the American style safe inside the cookery. And then, recover the coconut from the American style safe. And then, eat the coconut. That's it!
Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You bend down to tie your shoe. When you stand up, you notice a American style safe. You can see a Microsoft limited edition safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft limited edition keycard.
your action:
|
go south<|im_end|>take American style keycard from shelf<|im_end|>go north<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take coconut from American style safe<|im_end|>eat coconut<|im_end|>
|
w4-o6-q8
| 40,091 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could recover the fresh laundry scented latchkey from the floor of the cookery. If you can get your hands on the fresh laundry scented latchkey, insert the fresh laundry scented latchkey into the fresh laundry scented locker's lock to unlock it. Then, ensure that the fresh laundry scented locker in the cookery is open. Then, recover the TextWorld style keycard from the fresh laundry scented locker. With the TextWorld style keycard, check that the TextWorld style gateway in the cookery is unlocked with the TextWorld style keycard. After that, open the TextWorld style gateway inside the cookery. And then, venture east. If you can get through with that, assure that the TextWorld style gateway within the shower is closed. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You can see a locked fresh laundry scented locker. You see a bowl. But the thing hasn't got anything on it.
There is a closed TextWorld style gateway leading east. There is an exit to the south. Don't worry, it is unguarded.
There is a fresh laundry scented latchkey on the floor.
You are carrying: a cauliflower.
your action:
|
take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>take TextWorld style keycard from fresh laundry scented locker<|im_end|>unlock TextWorld style gateway with TextWorld style keycard<|im_end|>open TextWorld style gateway<|im_end|>go east<|im_end|>close TextWorld style gateway<|im_end|>
|
w4-o6-q8
| 40,092 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the latchkey from the toolbox. Then, check that the box is unlocked with the latchkey. After unlocking the box, open the box in the workshop. Having pulled open the box, recover the keycard from the box. Then, unlock the locker inside the workshop with the keycard. And then, ensure that the locker in the workshop is open. And then, recover the folder from the locker in the workshop. Then, drop the folder on the floor of the workshop. That's it!
Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. I guess you better just go and list everything you see here.
You make out a locker. Oh wow! Is that what I think it is? It is! It's a box. You see an opened toolbox in the room. The toolbox contains a latchkey.
There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.
your action:
|
take latchkey from toolbox<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take folder from locker<|im_end|>drop folder<|im_end|>
|
w4-o6-q8
| 40,093 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip north. Following that, recover the key from the chest within the vault. With the key, check that the box in the vault is unlocked with the key. After that, open the box. And then, recover the non-euclidean keycard from the box within the vault. After that, unlock the non-euclidean safe. Once you have unlocked the non-euclidean safe, make absolutely sure that the non-euclidean safe inside the vault is open. If you have opened the non-euclidean safe, retrieve the insect from the non-euclidean safe within the vault. Alright, thanks!
Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.
your action:
|
go north<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take insect from non-euclidean safe<|im_end|>
|
w4-o6-q8
| 40,094 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go to the west. After that, pick up the TextWorld key from the locker. After that, unlock the TextWorld safe in the spare room. After unlocking the TextWorld safe, make it so that the TextWorld safe within the spare room is opened. And then, retrieve the non-euclidean keycard from the TextWorld safe. Then, attempt to go east. If you can accomplish that, unlock the non-euclidean chest with the non-euclidean keycard. After that, open the non-euclidean chest inside the kitchenette. And once you've done that, you win!
Here is your interactions so far:
current state: You are now in the kitchenette.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the kitchenette.
You see a non-euclidean chest.
There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.
your action:
|
go west<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>take non-euclidean keycard from TextWorld safe<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>
|
w4-o6-q8
| 40,095 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture south. And then, open the locker. And then, retrieve the Henderson's limited edition keycard from the locker within the cookery. After that, unlock the Henderson's limited edition locker within the cookery with the Henderson's limited edition keycard. After that, make absolutely sure that the Henderson's limited edition locker inside the cookery is wide open. And then, retrieve the knife from the Henderson's limited edition locker. Then, travel east. With that done, ditch the knife on the floor of the dish-pit. That's it!
Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.
your action:
|
go south<|im_end|>open locker<|im_end|>take Henderson's limited edition keycard from locker<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take knife from Henderson's limited edition locker<|im_end|>go east<|im_end|>drop knife<|im_end|>
|
w4-o6-q8
| 40,096 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to look and see that the American style box is unlocked. After that, make it so that the American style box within the washroom is ajar. After that, pick up the non-euclidean latchkey from the American style box in the washroom. With the non-euclidean latchkey, look and see that the non-euclidean locker inside the washroom is unlocked with the non-euclidean latchkey. And then, ensure that the non-euclidean locker is open. After that, recover the fudge scented latchkey from the non-euclidean locker. After picking up the fudge scented latchkey, make an attempt to move east. Then, unlock the fudge scented gateway. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a non-euclidean locker. You can't wait to tell the folks at home about this! You see a American style box.
You need an unblocked exit? You should try going east.
You are carrying: an American style latchkey.
your action:
|
unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take non-euclidean latchkey from American style box<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take fudge scented latchkey from non-euclidean locker<|im_end|>go east<|im_end|>unlock fudge scented gateway with fudge scented latchkey<|im_end|>
|
w4-o6-q8
| 40,097 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the fresh laundry scented passkey from the counter. With the fresh laundry scented passkey, make sure that the fresh laundry scented chest is unlocked with the fresh laundry scented passkey. After that, make absolutely sure that the fresh laundry scented chest within the shower is ajar. Then, pick up the latchkey from the fresh laundry scented chest. Then, move east. Then, make it so that the safe is unlocked with the latchkey. And then, open the safe inside the parlor. And then, retrieve the tablet from the safe. Alright, thanks!
Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. Let's see what's in here.
You can see a fresh laundry scented chest. Classic TextWorld. Look over there! a counter. The counter is ordinary. On the counter you can make out a fresh laundry scented passkey.
There is an unguarded exit to the east.
You are carrying nothing.
your action:
|
take fresh laundry scented passkey from counter<|im_end|>unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>take latchkey from fresh laundry scented chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>
|
w4-o6-q8
| 40,098 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's limited edition passkey from the dresser within the bedroom. If you can get your hands on the Henderson's limited edition passkey, unlock the Henderson's limited edition chest with the Henderson's limited edition passkey. Then, open the Henderson's limited edition chest. And then, retrieve the Canadian keycard from the Henderson's limited edition chest. Then, unlock the Canadian chest inside the bedroom. And then, open the Canadian chest inside the bedroom. After that, recover the passkey from the Canadian chest. After that, make absolutely sure that the box is unlocked. Once that's all handled, you can stop!
Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
Hey, want to see a box? Look over there, a box. You can see a locked Canadian chest in the room. You make out a locked Henderson's limited edition chest. As if things weren't amazing enough already, you can even see a dresser. The light flickers for a second, but nothing else happens. The dresser contains a Henderson's limited edition passkey!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.
your action:
|
take Henderson's limited edition passkey from dresser<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian keycard from Henderson's limited edition chest<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take passkey from Canadian chest<|im_end|>unlock box with passkey<|im_end|>
|
w4-o6-q8
| 40,099 |
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
End your output sequence with an action starting with a verb. Example: open box.
Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make absolutely sure that the safe within the studio is unlocked. And then, open the safe inside the studio. And then, recover the non-euclidean latchkey from the safe in the studio. Then, check that the non-euclidean locker is unlocked with the non-euclidean latchkey. After unlocking the non-euclidean locker, open the non-euclidean locker. After that, retrieve the mouse from the non-euclidean locker. If you can get your hands on the mouse, travel east. Following that, ditch the mouse on the floor of the vault. That's it!
Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Hey, want to see a non-euclidean locker? Look over there, a non-euclidean locker. Wow, isn't TextWorld just the best? You can see a safe.
There is a closed gate leading north. There is an unblocked exit to the east.
You are carrying: a candy bar and a passkey.
your action:
|
unlock safe with passkey<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take mouse from non-euclidean locker<|im_end|>go east<|im_end|>drop mouse<|im_end|>
|
w4-o6-q8
| 40,100 |
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