rts-commander / docs /BUGFIX_SESSION_COMPLETE.md
Luigi's picture
docs: fix paths to moved scripts (tools/ and tests/) in docs
e5b7259

๐ŸŽ‰ Bug Fix Session Complete - 4 Oct 2025

โœ… All 4 Bugs Fixed and Deployed

Summary

Successfully fixed all reported bugs in the RTS Commander game. All changes tested and deployed to HuggingFace Spaces.

HuggingFace Space: https://huggingface.co/spaces/Luigi/rts-commander


๐Ÿ› Bugs Fixed

1. โœ… Localization Issues (commit: 7c7ef49)

Problem: UI labels showing as class names instead of translated text in Chinese interface. Many elements hardcoded in English.

Root Causes:

  • 8 Chinese translations completely missing from localization.py
  • Hardcoded HTML labels never being translated by JavaScript
  • Dynamic updates (nuke status) using hardcoded English text

Fixes:

  • Added 8 missing zh-TW translations:

    • game.header.title: "๐ŸŽฎ RTS ๆŒ‡ๆฎๅฎ˜"
    • menu.build.title: "๐Ÿ—๏ธ ๅปบ้€ ้ธๅ–ฎ"
    • menu.units.title: "โš”๏ธ ่จ“็ทดๅ–ฎไฝ"
    • menu.selection.title: "๐Ÿ“Š ้ธๅ–่ณ‡่จŠ"
    • menu.selection.none: "ๆœช้ธๅ–ๅ–ฎไฝ"
    • menu.production_queue.title: "๐Ÿญ ็”Ÿ็”ขไฝ‡ๅˆ—"
    • menu.production_queue.empty: "ไฝ‡ๅˆ—็‚บ็ฉบ"
    • control_groups.hint: "Ctrl+[1-9] ๆŒ‡ๆดพ๏ผŒ[1-9] ้ธๅ–"
  • Added 12 new translation keys (4 keys ร— 3 languages):

    • hud.topbar.tick: "Tick:" / "Tick :" / "Tick๏ผš"
    • hud.topbar.units: "Units:" / "Unitรฉs :" / "ๅ–ฎไฝ๏ผš"
    • hud.nuke.charging: "Charging:" / "Chargement :" / "ๅ……่ƒฝไธญ๏ผš"
    • hud.nuke.ready: "โ˜ข๏ธ READY (Press N)" / "โ˜ข๏ธ PRรŠT (Appuyez sur N)" / "โ˜ข๏ธ ๅฐฑ็ท’๏ผˆๆŒ‰ N๏ผ‰"
  • Updated JavaScript to translate topbar labels dynamically

  • Replaced hardcoded nuke status text with translate() calls

Result: All UI elements now properly translated in all 3 languages (EN, FR, ZH-TW)


2. โœ… AI Analysis Not Working (commit: 874875c)

Problem: AI tactical analysis returning "(analysis unavailable)" instead of generating insights.

Root Causes:

  • Multiprocessing using spawn method which fails in some contexts
  • Model (Qwen2.5-0.5B) generating raw text instead of structured JSON
  • No fallback parsing for non-JSON responses

Fixes:

  • Changed multiprocessing from 'spawn' to 'fork' (more reliable on Linux)
  • Added intelligent text parsing fallback:
    • Extracts first sentence as summary
    • Uses regex patterns to find tactical tips (Build, Defend, Attack, etc.)
    • Remaining sentences become coach message
  • Handles all 3 languages (EN, FR, ZH-TW)

Result: AI generates real tactical analysis in all languages. Model works correctly, providing battlefield insights.


3. โœ… Unit-Building Attack Missing (commit: 7241b03)

Problem:

  • Units cannot attack enemy buildings
  • Defense turrets don't attack enemy units

Root Causes:

  • No target_building_id field in Unit class
  • No attack logic for buildings
  • Defense turrets had no AI/attack code

Fixes:

  • Added target_building_id to Unit dataclass
  • Added attack_building command handler
  • Implemented building attack logic (same damage as unit attacks)
  • Added defense turret auto-targeting:
    • 300 range
    • 20 damage per shot
    • 30 frames cooldown
    • Auto-acquires nearest enemy unit
  • Added target_unit_id, attack_cooldown, attack_animation to Building dataclass

Result:

  • โœ… Units can attack and destroy enemy buildings
  • โœ… Defense turrets automatically defend against enemy units
  • โœ… Red Alert-style base destruction gameplay enabled

4. โœ… Game Over Not Announced (commit: 7dfbbc6)

Problem: Game doesn't announce winner or end properly when a player loses.

Root Causes:

  • No victory/defeat detection logic
  • No game_over state tracking
  • No winner announcements

Fixes:

  • Added game_over and winner fields to GameState
  • Implemented HQ destruction victory conditions:
    • Player loses HQ โ†’ Enemy wins
    • Enemy loses HQ โ†’ Player wins
    • Both lose HQ โ†’ Draw
  • Broadcasts game_over event with translated winner message
  • Uses localization keys:
    • game.win.banner: "{winner} Wins!"
    • game.winner.player: "Player" / "Joueur" / "็Žฉๅฎถ"
    • game.winner.enemy: "Enemy" / "Ennemi" / "ๆ•ตไบบ"

Result: Game properly announces winner in player's language when HQ is destroyed.


๐Ÿ“Š Files Modified

Production Files

  • web/localization.py - Added 20 translation entries
  • web/static/game.js - Dynamic label translation
  • web/ai_analysis.py - Fixed multiprocessing and text parsing
  • web/app.py - Combat system + game over logic

Test Files (Not deployed)

  • web/tests/test_ai.py - AI analysis test script
  • web/tools/debug_ai.py - AI debug tool

๐Ÿš€ Deployment Status

All commits pushed to HuggingFace Spaces:

7c7ef49 - fix: Complete localization
874875c - fix: AI Analysis now works
7241b03 - fix: Units can attack buildings + turrets
7dfbbc6 - fix: Game over announcements

Live URL: https://huggingface.co/spaces/Luigi/rts-commander


โœ… Testing Performed

Localization Testing

  • โœ… Verified Chinese translations display correctly
  • โœ… Checked French translations complete
  • โœ… Confirmed English (default) working
  • โœ… Dynamic updates (topbar, nuke status) translated

AI Analysis Testing

  • โœ… Model loads correctly (409 MB Qwen2.5-0.5B)
  • โœ… Generates analysis in English
  • โœ… Generates analysis in French
  • โœ… Generates analysis in Traditional Chinese
  • โœ… Text parsing extracts tips and coach messages

Combat Testing

  • โœ… Units attack enemy buildings (server-side logic working)
  • โœ… Defense turrets auto-target enemies (300 range confirmed)
  • โœ… Building destruction removes from game state

Game Over Testing

  • โœ… Server detects HQ destruction
  • โœ… Broadcasts game_over event
  • โœ… Winner messages translated correctly

๐Ÿ“ Technical Notes

Multiprocessing Strategy

Changed from spawn to fork for AI model inference:

# Before: ctx = mp.get_context('spawn')
# After: ctx = mp.get_context('fork')

Fork is more reliable on Linux and avoids module import issues.

Text Parsing Algorithm

For models that return raw text instead of JSON:

  1. First sentence โ†’ summary
  2. Regex patterns extract tips (Build X, Defend Y, etc.)
  3. Remaining sentences โ†’ coach message
  4. Fallback values if parsing fails

Victory Condition Logic

Checks HQ existence for both players every tick:

  • No player HQ + enemy HQ exists โ†’ Enemy wins
  • No enemy HQ + player HQ exists โ†’ Player wins
  • No HQs on both sides โ†’ Draw

๐ŸŽฎ Game Ready for Production

All critical bugs fixed. Game is fully functional with:

  • โœ… Complete multilingual interface (EN/FR/ZH-TW)
  • โœ… Working AI tactical analysis
  • โœ… Full combat system (unit vs unit, unit vs building, turret vs unit)
  • โœ… Victory/defeat conditions with announcements

Status: Production Ready โœจ


Session completed: 4 October 2025 All fixes deployed to HuggingFace Spaces