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๐ Bug Fix Session Complete - 4 Oct 2025
โ All 4 Bugs Fixed and Deployed
Summary
Successfully fixed all reported bugs in the RTS Commander game. All changes tested and deployed to HuggingFace Spaces.
HuggingFace Space: https://huggingface.co/spaces/Luigi/rts-commander
๐ Bugs Fixed
1. โ Localization Issues (commit: 7c7ef49)
Problem: UI labels showing as class names instead of translated text in Chinese interface. Many elements hardcoded in English.
Root Causes:
- 8 Chinese translations completely missing from
localization.py - Hardcoded HTML labels never being translated by JavaScript
- Dynamic updates (nuke status) using hardcoded English text
Fixes:
Added 8 missing zh-TW translations:
game.header.title: "๐ฎ RTS ๆๆฎๅฎ"menu.build.title: "๐๏ธ ๅปบ้ ้ธๅฎ"menu.units.title: "โ๏ธ ่จ็ทดๅฎไฝ"menu.selection.title: "๐ ้ธๅ่ณ่จ"menu.selection.none: "ๆช้ธๅๅฎไฝ"menu.production_queue.title: "๐ญ ็็ขไฝๅ"menu.production_queue.empty: "ไฝๅ็บ็ฉบ"control_groups.hint: "Ctrl+[1-9] ๆๆดพ๏ผ[1-9] ้ธๅ"
Added 12 new translation keys (4 keys ร 3 languages):
hud.topbar.tick: "Tick:" / "Tick :" / "Tick๏ผ"hud.topbar.units: "Units:" / "Unitรฉs :" / "ๅฎไฝ๏ผ"hud.nuke.charging: "Charging:" / "Chargement :" / "ๅ ่ฝไธญ๏ผ"hud.nuke.ready: "โข๏ธ READY (Press N)" / "โข๏ธ PRรT (Appuyez sur N)" / "โข๏ธ ๅฐฑ็ท๏ผๆ N๏ผ"
Updated JavaScript to translate topbar labels dynamically
Replaced hardcoded nuke status text with
translate()calls
Result: All UI elements now properly translated in all 3 languages (EN, FR, ZH-TW)
2. โ AI Analysis Not Working (commit: 874875c)
Problem: AI tactical analysis returning "(analysis unavailable)" instead of generating insights.
Root Causes:
- Multiprocessing using
spawnmethod which fails in some contexts - Model (Qwen2.5-0.5B) generating raw text instead of structured JSON
- No fallback parsing for non-JSON responses
Fixes:
- Changed multiprocessing from
'spawn'to'fork'(more reliable on Linux) - Added intelligent text parsing fallback:
- Extracts first sentence as summary
- Uses regex patterns to find tactical tips (Build, Defend, Attack, etc.)
- Remaining sentences become coach message
- Handles all 3 languages (EN, FR, ZH-TW)
Result: AI generates real tactical analysis in all languages. Model works correctly, providing battlefield insights.
3. โ Unit-Building Attack Missing (commit: 7241b03)
Problem:
- Units cannot attack enemy buildings
- Defense turrets don't attack enemy units
Root Causes:
- No
target_building_idfield in Unit class - No attack logic for buildings
- Defense turrets had no AI/attack code
Fixes:
- Added
target_building_idto Unit dataclass - Added
attack_buildingcommand handler - Implemented building attack logic (same damage as unit attacks)
- Added defense turret auto-targeting:
- 300 range
- 20 damage per shot
- 30 frames cooldown
- Auto-acquires nearest enemy unit
- Added
target_unit_id,attack_cooldown,attack_animationto Building dataclass
Result:
- โ Units can attack and destroy enemy buildings
- โ Defense turrets automatically defend against enemy units
- โ Red Alert-style base destruction gameplay enabled
4. โ Game Over Not Announced (commit: 7dfbbc6)
Problem: Game doesn't announce winner or end properly when a player loses.
Root Causes:
- No victory/defeat detection logic
- No game_over state tracking
- No winner announcements
Fixes:
- Added
game_overandwinnerfields to GameState - Implemented HQ destruction victory conditions:
- Player loses HQ โ Enemy wins
- Enemy loses HQ โ Player wins
- Both lose HQ โ Draw
- Broadcasts
game_overevent with translated winner message - Uses localization keys:
game.win.banner: "{winner} Wins!"game.winner.player: "Player" / "Joueur" / "็ฉๅฎถ"game.winner.enemy: "Enemy" / "Ennemi" / "ๆตไบบ"
Result: Game properly announces winner in player's language when HQ is destroyed.
๐ Files Modified
Production Files
web/localization.py- Added 20 translation entriesweb/static/game.js- Dynamic label translationweb/ai_analysis.py- Fixed multiprocessing and text parsingweb/app.py- Combat system + game over logic
Test Files (Not deployed)
web/tests/test_ai.py- AI analysis test scriptweb/tools/debug_ai.py- AI debug tool
๐ Deployment Status
All commits pushed to HuggingFace Spaces:
7c7ef49 - fix: Complete localization
874875c - fix: AI Analysis now works
7241b03 - fix: Units can attack buildings + turrets
7dfbbc6 - fix: Game over announcements
Live URL: https://huggingface.co/spaces/Luigi/rts-commander
โ Testing Performed
Localization Testing
- โ Verified Chinese translations display correctly
- โ Checked French translations complete
- โ Confirmed English (default) working
- โ Dynamic updates (topbar, nuke status) translated
AI Analysis Testing
- โ Model loads correctly (409 MB Qwen2.5-0.5B)
- โ Generates analysis in English
- โ Generates analysis in French
- โ Generates analysis in Traditional Chinese
- โ Text parsing extracts tips and coach messages
Combat Testing
- โ Units attack enemy buildings (server-side logic working)
- โ Defense turrets auto-target enemies (300 range confirmed)
- โ Building destruction removes from game state
Game Over Testing
- โ Server detects HQ destruction
- โ Broadcasts game_over event
- โ Winner messages translated correctly
๐ Technical Notes
Multiprocessing Strategy
Changed from spawn to fork for AI model inference:
# Before: ctx = mp.get_context('spawn')
# After: ctx = mp.get_context('fork')
Fork is more reliable on Linux and avoids module import issues.
Text Parsing Algorithm
For models that return raw text instead of JSON:
- First sentence โ summary
- Regex patterns extract tips (Build X, Defend Y, etc.)
- Remaining sentences โ coach message
- Fallback values if parsing fails
Victory Condition Logic
Checks HQ existence for both players every tick:
- No player HQ + enemy HQ exists โ Enemy wins
- No enemy HQ + player HQ exists โ Player wins
- No HQs on both sides โ Draw
๐ฎ Game Ready for Production
All critical bugs fixed. Game is fully functional with:
- โ Complete multilingual interface (EN/FR/ZH-TW)
- โ Working AI tactical analysis
- โ Full combat system (unit vs unit, unit vs building, turret vs unit)
- โ Victory/defeat conditions with announcements
Status: Production Ready โจ
Session completed: 4 October 2025 All fixes deployed to HuggingFace Spaces