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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to head north. With that done, pick up the type U keycard from the table inside the workshop. If you can get your hands on the type U keycard, unlock the type U box with the type U keycard. If you have unlocked the type U box, ensure that the type U box is open. And then, retrieve the butterfly from the type U box. Then, venture south. After that, attempt to go east. After that, place the butterfly on the floor of the study. And once you've done that, you win! Here is your interactions so far: current state: You are now in the office. You are in an office. A typical one. You need an unguarded exit? You should try going east. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying nothing. your action:
go north<|im_end|>take type U keycard from table<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>take butterfly from type U box<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>
w4-o6-q8
54,328
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the safe in the workshop is unlocked. Then, ensure that the safe is open. And then, recover the keycard from the safe. And then, unlock the chest. After that, open the chest. After that, pick up the Advent Calendar from the chest. And then, try to go east. Okay, and then, place the Advent Calendar on the table inside the shower. Alright, thanks! Here is your interactions so far: current state: You are now in the workshop. You find yourself in a workshop. A typical one. You see a locked chest. You can make out a safe. You can't wait to tell the folks at home about this! There is an exit to the east. Don't worry, it is unblocked. You are carrying: a key. your action:
unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Advent Calendar from chest<|im_end|>go east<|im_end|>put Advent Calendar on table<|im_end|>
w4-o6-q8
54,304
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the counter. And then, look and see that the box is unlocked. Then, ensure that the box is open. And then, retrieve the keycard from the box. Then, travel east. Then, check that the safe is unlocked with the keycard. Then, ensure that the safe is open. That's it! Here is your interactions so far: current state: You are now in the cookhouse. You find yourself in a cookhouse. An usual one. A locked safe is here. You smell an interesting smell, and follow it to a freezer. What a letdown! The freezer is empty! There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
go west<|im_end|>take passkey from counter<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>
w4-o6-q8
50,076
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the passkey from the counter. Then, go north. With that over with, make sure that the chest in the launderette is unlocked. After that, assure that the chest is ajar. After that, pick up the keycard from the chest within the launderette. Having picked up the keycard, check that the locker is unlocked with the keycard. Then, open the locker. Then, recover the sponge from the locker. Got that? Good! Here is your interactions so far: current state: You are now in the laundry place. You arrive in a laundry place. A standard kind of place. You see a counter. You see a passkey on the counter. There is an exit to the north. Don't worry, it is unguarded. You are carrying nothing. your action:
take passkey from counter<|im_end|>go north<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>
w4-o6-q8
50,206
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the passkey from the rack. And then, make it so that the locker in the shower is unlocked with the passkey. After that, open the locker. Then, recover the lavender scented key from the locker. With the lavender scented key, unlock the lavender scented hatch. And then, assure that the lavender scented hatch is opened. After that, make an attempt to venture east. After that, open the trunk. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the shower. You arrive in a shower. A typical kind of place. A locked locker is here. You make out a rack. On the rack you can see a passkey, so there's that. There is a closed lavender scented hatch leading east. There is an unblocked exit to the south. You are carrying nothing. your action:
take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lavender scented key from locker<|im_end|>unlock lavender scented hatch with lavender scented key<|im_end|>open lavender scented hatch<|im_end|>go east<|im_end|>open trunk<|im_end|>
w4-o6-q8
51,485
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the key from the floor of the scullery. After that, make sure that the box is unlocked with the key. Then, ensure that the box within the scullery is open. After pulling open the box, recover the cake scented keycard from the box in the scullery. After that, make it so that the cake scented portal is unlocked with the cake scented keycard. Then, open the cake scented portal within the scullery. After that, make an attempt to move east. Once you get through with that, make it so that the cake scented portal in the laundromat is shut. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the scullery. You find yourself in a scullery. A typical kind of place. You begin looking for stuff. You can make out a locked box in the corner. There is a closed cake scented portal leading east. You need an unguarded exit? You should try going north. There is a key on the floor. You are carrying nothing. your action:
take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cake scented keycard from box<|im_end|>unlock cake scented portal with cake scented keycard<|im_end|>open cake scented portal<|im_end|>go east<|im_end|>close cake scented portal<|im_end|>
w4-o6-q8
51,555
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing game of TextWorld! First off, doublecheck that the American limited edition locker in the steam room is unlocked. After that, make it so that the American limited edition locker is wide open. And then, pick up the passkey from the American limited edition locker. After stealing the passkey, go to the south. With that accomplished, insert the passkey into the door's lock to unlock it. After that, ensure that the door within the kitchenette is open. And then, travel east. Then, open the drawer in the shower. Alright, thanks! Here is your interactions so far: current state: You are now in the steam room. You are in a steam room. A normal one. You can make out a American limited edition locker. You see a cabinet. Empty! What kind of nightmare TextWorld is this? You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: an American limited edition latchkey. your action:
unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>open drawer<|im_end|>
w4-o6-q8
54,910
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could try to go west. And then, look and see that the dresser inside the bedroom is opened. And then, recover the cuboid passkey from the dresser. After that, go east. Following that, unlock the cuboid safe within the cookery. After that, open the cuboid safe. After that, retrieve the worm from the cuboid safe. And then, rest the worm on the platter inside the cookery. That's it! Here is your interactions so far: current state: You are now in the cookery. You are in a cookery. A typical kind of place. You can see a cuboid safe. You smell an awful smell, and follow it to a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. The platter is normal. But oh no! there's nothing on this piece of junk. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
go west<|im_end|>open dresser<|im_end|>take cuboid passkey from dresser<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take worm from cuboid safe<|im_end|>put worm on platter<|im_end|>
w4-o6-q8
53,470
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to move west. And then, try to move west. Okay, and then, recover the key from the desk inside the parlor. Having picked up the key, unlock the safe inside the parlor with the key. And then, ensure that the safe within the parlor is open. Then, recover the monitor from the safe. Having got the monitor, go to the east. After that, sit the monitor on the stand inside the office. That's it! Here is your interactions so far: current state: You are now in the studio. You arrive in a studio. A normal kind of place. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
go west<|im_end|>go west<|im_end|>take key from desk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>go east<|im_end|>put monitor on stand<|im_end|>
w4-o6-q8
51,620
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. After that, pick up the Henderson's style keycard from the cabinet. And then, take a trip west. After that, insert the Henderson's style keycard into the Henderson's style box's lock to unlock it. Then, open the Henderson's style box within the pantry. After that, retrieve the latchkey from the Henderson's style box inside the pantry. After that, unlock the chest with the latchkey. After that, ensure that the chest is open. That's it! Here is your interactions so far: current state: You are now in the pantry. You've just shown up in a pantry. You see a gleam over in a corner, where you can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a locked Henderson's style box in the corner. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
go east<|im_end|>take Henderson's style keycard from cabinet<|im_end|>go west<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take latchkey from Henderson's style box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>
w4-o6-q8
53,931
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go north. If you can get around to doing that, retrieve the passkey from the shelf within the study. And then, unlock the gate inside the study with the passkey. And then, ensure that the gate within the study is open. And then, make an effort to move north. After that, travel east. And then, retrieve the worm from the stand. After picking up the worm, deposit the worm into the trunk. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the pantry. You've entered a pantry. You can barely contain your excitement. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
go north<|im_end|>take passkey from shelf<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take worm from stand<|im_end|>insert worm into trunk<|im_end|>
w4-o6-q8
54,848
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. Then, retrieve the key from the shelf in the salon. After that, venture west. If you can get around to doing that, make it so that the safe is unlocked with the key. Then, ensure that the safe inside the scullery is open. After that, recover the mug from the safe inside the scullery. And then, venture east. And then, sit the mug on the bookshelf. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the scullery. You find yourself in a scullery. A standard kind of place. You start to take note of what's in the room. You can make out a locked safe in the room. You need an unblocked exit? You should try going east. There is a sandwich on the floor. You are carrying nothing. your action:
go east<|im_end|>take key from shelf<|im_end|>go west<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>go east<|im_end|>put mug on bookshelf<|im_end|>
w4-o6-q8
50,987
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound episode of TextWorld! Here is your task for today. First of all, go east. Then, try to go to the north. With that accomplished, pick-up the Henderson's limited edition passkey from the floor of the bar. After that, doublecheck that the Henderson's limited edition locker is unlocked. And then, doublecheck that the Henderson's limited edition locker is wide open. After that, recover the type 0 keycard from the Henderson's limited edition locker. And then, head south. That done, lock the type 0 safe with the type 0 keycard. Alright, thanks! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. A typical kind of place. There is an exit to the east. Don't worry, it is unguarded. You are carrying: a paper towel. your action:
go east<|im_end|>go north<|im_end|>take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take type 0 keycard from Henderson's limited edition locker<|im_end|>go south<|im_end|>lock type 0 safe with type 0 keycard<|im_end|>
w4-o6-q8
50,719
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, pick up the cuboid latchkey from the floor of the pantry. With the cuboid latchkey, unlock the cuboid box within the pantry. And then, ensure that the cuboid box is open. After that, recover the cake scented passkey from the cuboid box in the pantry. Once you have taken the cake scented passkey, make an attempt to go east. And then, make absolutely sure that the cake scented chest inside the kitchen is closed. And then, lock the cake scented chest. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchen. You are in a kitchen. A standard one. You start to take note of what's in the room. You can make out a cake scented chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cake scented chest is empty! What a waste of a day! You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. This always happens! You need an unguarded exit? You should try going west. You are carrying: a Cat Calendar. your action:
go west<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cake scented passkey from cuboid box<|im_end|>go east<|im_end|>close cake scented chest<|im_end|>lock cake scented chest with cake scented passkey<|im_end|>
w4-o6-q8
50,034
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. After that, ensure that the spherical chest is open. And then, recover the type 4 key from the spherical chest. After that, check that the type 4 portal is unlocked with the type 4 key. If you have unlocked the type 4 portal, look and see that the type 4 portal in the cubicle is open. Then, venture west. Following that, recover the key from the floor of the lounge. After that, lock the chest in the lounge. And once you've done that, you win! Here is your interactions so far: current state: You are now in the vault. You find yourself in a vault. An ordinary one. There is an exit to the south. Don't worry, it is unblocked. You are carrying: a spherical passkey and a worm. your action:
go south<|im_end|>open spherical chest<|im_end|>take type 4 key from spherical chest<|im_end|>unlock type 4 portal with type 4 key<|im_end|>open type 4 portal<|im_end|>go west<|im_end|>take key<|im_end|>lock chest with key<|im_end|>
w4-o6-q8
52,817
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to go south. That done, take the rectangular passkey from the shelf. After that, attempt to venture north. Following that, insert the rectangular passkey into the rectangular passageway's lock to unlock it. And then, ensure that the rectangular passageway is open. And then, go east. With that over with, pick up the key from the chair in the cubicle. After getting the key, make it so that the box within the cubicle is locked with the key. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the chamber. If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure. There is a closed rectangular passageway leading east. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying nothing. your action:
go south<|im_end|>take rectangular passkey from shelf<|im_end|>go north<|im_end|>unlock rectangular passageway with rectangular passkey<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>take key from chair<|im_end|>lock box with key<|im_end|>
w4-o6-q8
53,107
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. Following that, assure that the cabinet within the launderette is opened. After that, pick up the passkey from the cabinet in the launderette. After that, unlock the box within the launderette with the passkey. Then, make absolutely sure that the box inside the launderette is wide open. Then, recover the paper towel from the box inside the launderette. With the paper towel, go to the east. And then, rest the paper towel on the bench. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedroom. You are in a bedroom. A normal one. You can see a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. There is a closed gateway leading north. There is an unguarded exit to the west. There is a laptop on the floor. You are carrying nothing. your action:
go west<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>go east<|im_end|>put paper towel on bench<|im_end|>
w4-o6-q8
53,321
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the box in the basement is unlocked. After that, open the box inside the basement. Then, take the keycard from the box within the basement. After that, unlock the portal. And then, make absolutely sure that the portal is ajar. And then, venture east. Then, take the sponge from the case. After that, rest the sponge on the counter in the bathroom. And once you've done that, you win! Here is your interactions so far: current state: You are now in the basement. You find yourself in a basement. An usual one. Let's see what's in here. You can make out a locked box here. There is a closed portal leading east. There is an unguarded exit to the south. You are carrying: a passkey. your action:
unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go east<|im_end|>take sponge from case<|im_end|>put sponge on counter<|im_end|>
w4-o6-q8
54,984
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing game of TextWorld! Here is your task for today. First of all, venture east. After that, retrieve the non-euclidean keycard from the floor of the kitchenette. Then, unlock the non-euclidean safe inside the kitchenette with the non-euclidean keycard. After that, open the non-euclidean safe. And then, take the fresh laundry scented keycard from the non-euclidean safe within the kitchenette. Then, make an attempt to go to the west. If you can get through with that, look and see that the fresh laundry scented chest is unlocked with the fresh laundry scented keycard. And then, open the fresh laundry scented chest. Got that? Good! Here is your interactions so far: current state: You are now in the cellar. You find yourself in a cellar. An usual one. Let's see what's in here. You see a fresh laundry scented chest. There is an exit to the east. Don't worry, it is unblocked. You don't like doors? Why not try going north, that entranceway is unblocked. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
go east<|im_end|>take non-euclidean keycard<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take fresh laundry scented keycard from non-euclidean safe<|im_end|>go west<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>
w4-o6-q8
54,027
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the west. Next, make it so that the drawer inside the laundromat is opened. Once you have pulled open the drawer, recover the keycard from the drawer inside the laundromat. With the keycard, insert the keycard into the locker's lock to unlock it. Then, open the locker. After that, pick up the burger from the locker inside the laundromat. After that, eat the burger. Got that? Good! Here is your interactions so far: current state: You are now in the garage. Ah, the garage. This is some kind of garage, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking." There is an exit to the west. Don't worry, it is unblocked. You are carrying: a chocolate bar. your action:
go west<|im_end|>open drawer<|im_end|>take keycard from drawer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>
w4-o6-q8
54,584
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. Then, recover the mop from the floor of the steam room. After getting the mop, make an attempt to travel west. If you can accomplish that, ensure that the hatch is open. After you have pulled open the hatch, take a trip north. Then, make an attempt to travel east. If you can manage that, make sure that the TextWorld style safe in the playroom is ajar. And then, deposit the mop into the TextWorld style safe. Got that? Good! Here is your interactions so far: current state: You are now in the attic. I am so happy to announce that you are now in the attic. I guess you better just go and list everything you see here. There is a closed hatch leading north. You need an unguarded exit? You should try going east. You are carrying: a pear, a TextWorld style keycard and a fork. your action:
go east<|im_end|>take mop<|im_end|>go west<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>open TextWorld style safe<|im_end|>insert mop into TextWorld style safe<|im_end|>
w4-o6-q8
52,662
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. And then, pick up the keycard from the couch inside the bedroom. After that, look and see that the portal in the bedroom is unlocked. After that, open the portal within the bedroom. And then, make an effort to go to the south. After that, pick-up the latchkey from the floor of the lounge. After that, make it so that the box in the lounge is unlocked with the latchkey. Then, make sure that the box is open. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the dish-pit. You've entered a dish-pit. I guess you better just go and list everything you see here. There is an exit to the south. Don't worry, it is unblocked. You are carrying: an American style latchkey. your action:
go south<|im_end|>take keycard from couch<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>
w4-o6-q8
50,086
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing episode of TextWorld! Here is your task for today. First off, pick up the latchkey from the floor of the cookhouse. And then, doublecheck that the locker in the cookhouse is unlocked. After that, ensure that the locker in the cookhouse is open. After you have opened the locker, take the type 5 passkey from the locker. With the type 5 passkey, doublecheck that the type 5 gate in the cookhouse is unlocked. After that, ensure that the type 5 gate in the cookhouse is open. After that, head east. Then, pick up the mug from the mantelpiece. Got that? Good! Here is your interactions so far: current state: You are now in the cookhouse. This is going to sound unbelievable, but you've just entered a cookhouse. The room is well lit. You make out a locked locker nearby. There is a closed type 5 gate leading east. There is an exit to the north. Don't worry, it is unguarded. There is a latchkey on the floor. You are carrying nothing. your action:
take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take type 5 passkey from locker<|im_end|>unlock type 5 gate with type 5 passkey<|im_end|>open type 5 gate<|im_end|>go east<|im_end|>take mug from mantelpiece<|im_end|>
w4-o6-q8
51,478
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting session of TextWorld! First of all, take a trip west. Then, make absolutely sure that the portmanteau is open. And then, retrieve the latchkey from the portmanteau inside the lounge. Then, unlock the safe. After that, ensure that the safe is open. Then, pick up the type 8 latchkey from the safe inside the lounge. And then, make an attempt to go to the east. And then, unlock the type 8 gate within the steam room. That's it! Here is your interactions so far: current state: You are now in the steam room. Well, here we are in the steam room. There is a closed type 8 gate leading north. There is an unblocked exit to the west. There is a sponge on the floor. You are carrying nothing. your action:
go west<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 8 latchkey from safe<|im_end|>go east<|im_end|>unlock type 8 gate with type 8 latchkey<|im_end|>
w4-o6-q8
52,489
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First stop, make an effort to go east. After that, unlock the type 5 safe with the type 5 latchkey. And then, make sure that the type 5 safe is open. And then, pick up the spherical keycard from the type 5 safe. After getting the spherical keycard, look and see that the spherical safe inside the workshop is unlocked. Then, open the spherical safe within the workshop. And then, retrieve the key from the spherical safe. And then, doublecheck that the locker is unlocked. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the study. You have stumbled into the most usual of all possible studys. You begin looking for stuff. There is a closed hatch leading north. There is an exit to the east. Don't worry, it is unguarded. You are carrying: a type 5 latchkey. your action:
go east<|im_end|>unlock type 5 safe with type 5 latchkey<|im_end|>open type 5 safe<|im_end|>take spherical keycard from type 5 safe<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take key from spherical safe<|im_end|>unlock locker with key<|im_end|>
w4-o6-q8
53,296
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to take a trip west. With that over with, open the safe. And then, take the latchkey from the safe. And then, attempt to go east. And then, unlock the locker in the lounge. And then, ensure that the locker in the lounge is open. After that, retrieve the cabbage from the locker inside the lounge. Then, eat the cabbage. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the lounge. Well, here we are in the lounge. You can make out a locked locker. You need an unblocked exit? You should try going west. There is a nest of ticks on the floor. You are carrying nothing. your action:
go west<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take cabbage from locker<|im_end|>eat cabbage<|im_end|>
w4-o6-q8
53,734
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the Henderson's box is unlocked. After that, open the Henderson's box within the closet. After that, pick up the soap scented latchkey from the Henderson's box. With the soap scented latchkey, travel south. That done, look and see that the soap scented passageway is unlocked. After that, ensure that the soap scented passageway is open. After that, move east. Then, pick up the butterfly from the chair inside the canteen. Alright, thanks! Here is your interactions so far: current state: You are now in the closet. You've just shown up in a closet. Let's see what's in here. You can see a locked Henderson's box. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a Henderson's key. your action:
unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take soap scented latchkey from Henderson's box<|im_end|>go south<|im_end|>unlock soap scented passageway with soap scented latchkey<|im_end|>open soap scented passageway<|im_end|>go east<|im_end|>take butterfly from chair<|im_end|>
w4-o6-q8
50,672
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound game of TextWorld! Your first objective is to take the keycard from the stand inside the pantry. After that, go to the north. And then, unlock the hatch in the steam room with the keycard. After unlocking the hatch, open the hatch. Then, venture north. Then, travel east. With that done, recover the passkey from the coffer in the attic. And then, doublecheck that the box is locked. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the pantry. Here we are in the pantry. You begin to take stock of what's here. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. Why don't you take a picture of it, it'll last longer! You see a keycard and a golf tee on the stand. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
take keycard from stand<|im_end|>go north<|im_end|>unlock hatch with keycard<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take passkey from coffer<|im_end|>lock box with passkey<|im_end|>
w4-o6-q8
51,440
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. If you can accomplish that, pick up the TextWorld limited edition keycard from the table in the dish-pit. If you can get your hands on the TextWorld limited edition keycard, head west. With that accomplished, doublecheck that the TextWorld limited edition safe in the closet is unlocked. After that, ensure that the TextWorld limited edition safe within the closet is open. Then, take the pair of pants from the TextWorld limited edition safe in the closet. After that, make an effort to venture east. Then, place the pair of pants on the floor of the dish-pit. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the closet. You find yourself in a closet. You begin to take stock of what's here. You bend down to tie your shoe. When you stand up, you notice a TextWorld limited edition safe. Huh, weird. There is a closed door leading south. You need an unblocked exit? You should try going east. You are carrying: a sandwich. your action:
go east<|im_end|>take TextWorld limited edition keycard from table<|im_end|>go west<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take pair of pants from TextWorld limited edition safe<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>
w4-o6-q8
53,724
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head south. Then, venture south. Then, make sure that the chest within the spare room is unlocked. After that, ensure that the chest is open. Then, recover the worm from the chest within the spare room. With the worm, make an effort to travel north. Then, venture east. And then, deposit the worm on the floor of the cellar. Got that? Good! Here is your interactions so far: current state: You are now in the parlor. You've just shown up in a parlor. You try to gain information on your surroundings by using a technique you call "looking." There is an exit to the south. Don't worry, it is unblocked. You are carrying: a gummy bear, a passkey and a desktop computer. your action:
go south<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>go north<|im_end|>go east<|im_end|>drop worm<|im_end|>
w4-o6-q8
53,151
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First, it would be great if you could take the type 2 key from the fridge. If you can get your hands on the type 2 key, unlock the type 2 safe within the kitchenette with the type 2 key. And then, ensure that the type 2 safe is open. After opening the type 2 safe, retrieve the key from the type 2 safe. With the key, make absolutely sure that the locker within the kitchenette is unlocked with the key. And then, ensure that the locker within the kitchenette is open. Then, recover the mug from the locker. And then, toss the mug on the floor of the kitchenette. Got that? Good! Here is your interactions so far: current state: You are now in the kitchenette. You arrive in a kitchenette. A typical kind of place. Oh, great. Here's a locker. You can make out a locked type 2 safe. You can see a fridge. Wow, isn't TextWorld just the best? The fridge contains a type 2 key. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
take type 2 key from fridge<|im_end|>unlock type 2 safe with type 2 key<|im_end|>open type 2 safe<|im_end|>take key from type 2 safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>drop mug<|im_end|>
w4-o6-q8
51,094
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to go to the north. With that done, open the portmanteau inside the salon. Once you have opened the portmanteau, recover the passkey from the portmanteau. After stealing the passkey, attempt to take a trip south. And then, unlock the locker. And then, doublecheck that the locker is ajar. After pulling open the locker, recover the TextWorld style keycard from the locker. After that, look and see that the TextWorld style chest is unlocked with the TextWorld style keycard. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the studio. You are in a studio. A typical kind of place. You see a locked TextWorld style chest. If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Classic TextWorld. There is a closed hatch leading west. There is an unguarded exit to the north. You are carrying: a pear. your action:
go north<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld style keycard from locker<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>
w4-o6-q8
54,471
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the key from the locker. If you can get your hands on the key, try to go to the south. With that accomplished, doublecheck that the gate inside the kitchenette is unlocked. Once you have unlocked the gate, ensure that the gate within the kitchenette is open. After opening the gate, take a trip south. Following that, try to move east. Okay, and then, pick up the backup calendar from the portmanteau inside the workshop. After that, deposit the backup calendar on the floor of the workshop. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the bedchamber. You are in a bedchamber. A standard one. Okay, just remember what you're here to do, and everything will go great. You bend down to tie your shoe. When you stand up, you notice a locker. You look at the price tag on the locker. Fifty big ones?! Where'd they buy this locker, some kind of expensive store? The locker contains a key. There is an unblocked exit to the south. You are carrying: a legume. your action:
take key from locker<|im_end|>go south<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>take backup calendar from portmanteau<|im_end|>drop backup calendar<|im_end|>
w4-o6-q8
53,636
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing session of TextWorld! First off, try to head west. After that, make sure that the case in the studio is wide open. After that, recover the formless latchkey from the case in the studio. After that, attempt to go to the east. Then, make sure that the formless locker in the spare room is unlocked. After that, open the formless locker. And then, retrieve the shadfly from the formless locker. After that, place the shadfly on the stand within the spare room. Got that? Good! Here is your interactions so far: current state: You are now in the spare room. Well I'll be, you are in the place we're calling the spare room. Let's see what's in here. You can see a locked formless locker. You see a stand. But the thing is empty, unfortunately. There is a closed passageway leading south. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>open case<|im_end|>take formless latchkey from case<|im_end|>go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take shadfly from formless locker<|im_end|>put shadfly on stand<|im_end|>
w4-o6-q8
50,230
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the keycard from the bookshelf. Once you have picked up the keycard, make it so that the chest is unlocked. After that, look and see that the chest is wide open. After pulling open the chest, recover the Microsoft limited edition key from the chest. After that, unlock the Microsoft limited edition locker. And then, open the Microsoft limited edition locker. Then, recover the passkey from the Microsoft limited edition locker. After that, unlock the locker. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the studio. This is going to sound unbelievable, but you've just entered a studio. You scan the room for a locker, and you find a locker. You can't wait to tell the folks at home about this! You can see a locked Microsoft limited edition locker. You make out a locked chest. You make out a bookshelf. You see a keycard on the bookshelf. There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Microsoft limited edition key from chest<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock locker with passkey<|im_end|>
w4-o6-q8
53,128
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First, it would be great if you could move west. And then, take the formless passkey from the bar. And then, move east. Then, make it so that the formless locker inside the spare room is unlocked. And then, open the formless locker in the spare room. And then, pick up the keycard from the formless locker. Then, unlock the locker in the spare room. After unlocking the locker, ensure that the locker is open. Alright, thanks! Here is your interactions so far: current state: You are now in the spare room. Okay, so you're in a spare room, cool, but is it usual? You better believe it is. You scan the room for a locker, and you find a locker, so there's that. You see a locked formless locker right there by you. There is a closed gateway leading north. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>take formless passkey from bar<|im_end|>go east<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take keycard from formless locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>
w4-o6-q8
54,868
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced session of TextWorld! First off, recover the passkey from the floor of the study. Having picked up the passkey, insert the passkey into the safe in the study's lock to unlock it. Then, make absolutely sure that the safe inside the study is ajar. After pulling open the safe, take the Henderson's latchkey from the safe. Then, go north. Okay, and then, unlock the Henderson's safe with the Henderson's latchkey. And then, make sure that the Henderson's safe in the cookery is ajar. After you have pulled open the Henderson's safe, pick up the spoon from the Henderson's safe within the cookery. Alright, thanks! Here is your interactions so far: current state: You are now in the study. Look around you. Take it all in. It's not every day someone gets to be in a study. The room is well lit. You see a locked safe. There is an exit to the north. Don't worry, it is unblocked. There is a passkey and a disk on the floor. You are carrying nothing. your action:
take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's latchkey from safe<|im_end|>go north<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take spoon from Henderson's safe<|im_end|>
w4-o6-q8
52,394
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting session of TextWorld! Your first objective is to retrieve the key from the floor of the dish-pit. After that, insert the key into the box's lock to unlock it. Then, open the box inside the dish-pit. After that, pick up the type 1 keycard from the box. Then, insert the type 1 keycard into the type 1 hatch's lock to unlock it. And then, ensure that the type 1 hatch is open. After that, go east. Then, retrieve the broom from the bench. Got that? Good! Here is your interactions so far: current state: You are now in the dish-pit. You arrive in a dish-pit. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking." You see a locked box. There is a closed type 1 hatch leading east. You don't like doors? Why not try going north, that entranceway is unblocked. There is a key on the floor. You are carrying nothing. your action:
take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take type 1 keycard from box<|im_end|>unlock type 1 hatch with type 1 keycard<|im_end|>open type 1 hatch<|im_end|>go east<|im_end|>take broom from bench<|im_end|>
w4-o6-q8
53,425
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First step, attempt to go to the east. Then, take a trip north. With that done, retrieve the key from the stand. After stealing the key, insert the key into the box's lock to unlock it. Then, ensure that the box in the chamber is open. Then, pick up the tv from the box. After that, make an attempt to travel south. With that done, toss the tv on the floor of the cellar. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the closet. Well, here we are in the closet. You need an unblocked exit? You should try going east. You are carrying nothing. your action:
go east<|im_end|>go north<|im_end|>take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take tv from box<|im_end|>go south<|im_end|>drop tv<|im_end|>
w4-o6-q8
53,348
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing game of TextWorld! First thing I need you to do is to unlock the non-euclidean safe with the non-euclidean latchkey. Then, open the non-euclidean safe. And then, pick up the vanilla scented passkey from the non-euclidean safe in the studio. And then, look and see that the vanilla scented box inside the studio is unlocked with the vanilla scented passkey. And then, open the vanilla scented box. Then, pick up the keyboard from the vanilla scented box. After that, take a trip east. With that over with, place the keyboard on the chair inside the cookhouse. Got that? Good! Here is your interactions so far: current state: You are now in the studio. You're now in the studio. The room is well lit. Look out! It's a- oh, never mind, it's just a vanilla scented box. You can make out a non-euclidean safe. Hmmm... what else, what else? There is an exit to the east. Don't worry, it is unguarded. You are carrying: a non-euclidean latchkey. your action:
unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take vanilla scented passkey from non-euclidean safe<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take keyboard from vanilla scented box<|im_end|>go east<|im_end|>put keyboard on chair<|im_end|>
w4-o6-q8
52,607
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip north. Then, pick-up the key from the floor of the studio. After picking up the key, unlock the hatch inside the studio. Then, ensure that the hatch within the studio is open. And then, make an attempt to go north. Following that, try to go to the east. Then, pick up the type 5 key from the box. If you have taken the type 5 key, make sure that the type 5 safe within the workshop is unlocked. Alright, thanks! Here is your interactions so far: current state: You are now in the steam room. You are in a steam room. A normal kind of place. You begin looking for stuff. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
go north<|im_end|>take key<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take type 5 key from box<|im_end|>unlock type 5 safe with type 5 key<|im_end|>
w4-o6-q8
51,603
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to look and see that the box inside the cubicle is unlocked. After that, open the box inside the cubicle. And then, recover the keycard from the box. And then, go south. Next, assure that the door within the shower is unlocked. Then, open the door in the shower. Then, go to the south. And then, retrieve the paper towel from the rack. That's it! Here is your interactions so far: current state: You are now in the cubicle. Well how about that, you are in the place we're calling the cubicle. You see a box. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a key. your action:
unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>take paper towel from rack<|im_end|>
w4-o6-q8
52,785
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make it so that the locker is unlocked. After unlocking the locker, ensure that the locker within the launderette is open. If you have opened the locker, retrieve the keycard from the locker in the launderette. Then, take a trip east. If you can succeed at that, check that the safe is unlocked with the keycard. After that, doublecheck that the safe in the studio is wide open. After that, take the cookie from the safe. And then, eat the cookie. Got that? Good! Here is your interactions so far: current state: You are now in the launderette. You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the launderette. You try to gain information on your surroundings by using a technique you call "looking." You bend down to tie your shoe. When you stand up, you notice a locker. Is this what you came to TextWorld for? This... locker? There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a key. your action:
unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>
w4-o6-q8
51,784
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to head east. With that accomplished, retrieve the key from the table. And then, go west. Then, make sure that the gate is unlocked. After that, open the gate in the kitchen. And then, take a trip south. With that over with, move east. Following that, close the safe. Got that? Good! Here is your interactions so far: current state: You are now in the kitchen. If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchen. There is a closed gate leading south. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
go east<|im_end|>take key from table<|im_end|>go west<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go south<|im_end|>go east<|im_end|>close safe<|im_end|>
w4-o6-q8
51,862
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go west. Okay, and then, look and see that the safe is ajar. And then, recover the American limited edition passkey from the safe. After that, make an attempt to move east. Once you get around to doing that, unlock the American limited edition safe. Then, doublecheck that the American limited edition safe is wide open. After that, take the soap dispenser from the American limited edition safe inside the sauna. And then, place the soap dispenser on the floor of the sauna. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the sauna. You arrive in a sauna. A typical kind of place. You can barely contain your excitement. You rest your hand against a wall, but you miss the wall and fall onto a American limited edition safe. Huh, weird. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a loaf of bread and a teacup. your action:
go west<|im_end|>open safe<|im_end|>take American limited edition passkey from safe<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take soap dispenser from American limited edition safe<|im_end|>drop soap dispenser<|im_end|>
w4-o6-q8
51,261
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the cuboid latchkey from the saucepan. After that, doublecheck that the cuboid box is unlocked. Then, ensure that the cuboid box is open. And then, pick up the keycard from the cuboid box. After that, unlock the locker inside the dish-pit. After unlocking the locker, ensure that the locker is open. After that, pick up the type P passkey from the locker. And then, unlock the type P safe in the dish-pit with the type P passkey. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the dish-pit. You are in a dish-pit. You see a locked type P safe. You can see a locker. You can see a cuboid box. You can't really describe the cuboid box besides that it's usual. What's that over there? It looks like it's a saucepan. The saucepan is standard. On the saucepan you make out a cuboid latchkey. There is a closed portal leading west. There is an unblocked exit to the east. You are carrying nothing. your action:
take cuboid latchkey from saucepan<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take keycard from cuboid box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take type P passkey from locker<|im_end|>unlock type P safe with type P passkey<|im_end|>
w4-o6-q8
51,071
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound game of TextWorld! Here is your task for today. First, it would be a great idea if you could move east. And then, travel east. With that done, take the spherical key from the chest. Then, make it so that the spherical chest is unlocked. And then, open the spherical chest inside the dish-pit. Then, retrieve the bowl from the spherical chest. After taking the bowl, make an attempt to travel west. If you can get through with that, toss the bowl on the floor of the cookhouse. That's it! Here is your interactions so far: current state: You are now in the cookery. You are in a cookery. A typical kind of place. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying: a legume. your action:
go east<|im_end|>go east<|im_end|>take spherical key from chest<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take bowl from spherical chest<|im_end|>go west<|im_end|>drop bowl<|im_end|>
w4-o6-q8
51,394
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the cake scented passkey from the dresser. And then, travel east. And then, unlock the cake scented safe within the bathroom. After unlocking the cake scented safe, open the cake scented safe in the bathroom. After pulling open the cake scented safe, head west. With that done, retrieve the soap dispenser from the dresser inside the laundromat. After that, make an effort to head east. Then, you can deposit the soap dispenser into the cake scented safe inside the bathroom. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the laundromat. I am sorry to announce that you are now in the laundromat. Okay, just remember what you're here to do, and everything will go great. You make out a dresser. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The dresser contains a cake scented passkey and a soap dispenser. Wow, isn't TextWorld just the best? You need an unblocked exit? You should try going east. You are carrying: a cabbage. your action:
take cake scented passkey from dresser<|im_end|>go east<|im_end|>unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>go west<|im_end|>take soap dispenser from dresser<|im_end|>go east<|im_end|>insert soap dispenser into cake scented safe<|im_end|>
w4-o6-q8
54,578
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular key from the bed stand in the bedchamber. After that, make an attempt to venture north. Then, unlock the rectangular door inside the washroom. And then, make absolutely sure that the rectangular door within the washroom is wide open. After that, head east. That done, pick up the keycard from the couch. And then, unlock the safe inside the bar. Then, open the safe. Alright, thanks! Here is your interactions so far: current state: You are now in the bedchamber. You've entered a bedchamber. You scan the room for a bed stand, and you find a bed stand. Now why would someone leave that there? You see a rectangular key on the bed stand. It doesn't get more TextWorld than this! You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
take rectangular key from bed stand<|im_end|>go north<|im_end|>unlock rectangular door with rectangular key<|im_end|>open rectangular door<|im_end|>go east<|im_end|>take keycard from couch<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>
w4-o6-q8
50,184
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First, it would be good if you could try to go to the south. After that, unlock the box. After unlocking the box, make absolutely sure that the box is wide open. Then, recover the keycard from the box inside the closet. After that, doublecheck that the safe is unlocked. After that, ensure that the safe is open. After that, recover the non-euclidean latchkey from the safe inside the closet. After that, lock the non-euclidean gate. And once you've done that, you win! Here is your interactions so far: current state: You are now in the chamber. You find yourself in a chamber. A typical one. I guess you better just go and list everything you see here. You need an unblocked exit? You should try going south. You are carrying: a latchkey. your action:
go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>lock non-euclidean gate with non-euclidean latchkey<|im_end|>
w4-o6-q8
50,250
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First, it would be good if you could travel east. With that done, retrieve the keycard from the desk inside the recreation zone. If you can get your hands on the keycard, move north. And then, make absolutely sure that the chest is unlocked. If you have unlocked the chest, make it so that the chest is wide open. After opening the chest, recover the blanket from the chest within the parlor. And then, try to take a trip south. After that, sit the blanket on the desk. Got that? Good! Here is your interactions so far: current state: You are now in the playroom. You've just shown up in a playroom. You don't like doors? Why not try going east, that entranceway is unguarded. There is a fly larva on the floor. You are carrying nothing. your action:
go east<|im_end|>take keycard from desk<|im_end|>go north<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>go south<|im_end|>put blanket on desk<|im_end|>
w4-o6-q8
52,560
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound episode of TextWorld! Here is your task for today. First step, insert the non-euclidean key into the non-euclidean safe inside the attic's lock to unlock it. And then, open the non-euclidean safe within the attic. Having opened the non-euclidean safe, take the non-euclidean passkey from the non-euclidean safe. Then, unlock the non-euclidean portal with the non-euclidean passkey. And then, open the non-euclidean portal. If you have opened the non-euclidean portal, head north. After that, go east. Okay, and then, lift the desktop computer from the floor of the workshop. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the attic. You find yourself in an usual kind of place. That is to say, you're in an attic. You see a locked non-euclidean safe in the room. There is a closed non-euclidean portal leading north. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a non-euclidean key and a binder. your action:
unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean passkey from non-euclidean safe<|im_end|>unlock non-euclidean portal with non-euclidean passkey<|im_end|>open non-euclidean portal<|im_end|>go north<|im_end|>go east<|im_end|>take desktop computer<|im_end|>
w4-o6-q8
52,811
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the case in the basement is ajar. And then, retrieve the type H latchkey from the case. And then, insert the type H latchkey into the type H door within the basement's lock to unlock it. After that, open the type H door in the basement. And then, move north. And then, venture east. With that accomplished, take the key from the counter in the cellar. After stealing the key, check that the locker in the cellar is unlocked with the key. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the basement. You find yourself in a basement. An ordinary one. You start to take note of what's in the room. You can see a closed standard looking case in the corner. There is a closed type H door leading north. There is an unblocked exit to the east. You are carrying: a chocolate bar. your action:
open case<|im_end|>take type H latchkey from case<|im_end|>unlock type H door with type H latchkey<|im_end|>open type H door<|im_end|>go north<|im_end|>go east<|im_end|>take key from counter<|im_end|>unlock locker with key<|im_end|>
w4-o6-q8
50,062
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go east. Then, venture east. With that over with, recover the keycard from the floor of the steam room. After getting the keycard, make an attempt to go west. If you can finish that, insert the keycard into the box in the garage's lock to unlock it. Then, ensure that the box is open. After pulling open the box, take the latchkey from the box. After that, unlock the safe within the garage. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the dish-pit. You are in a dish-pit. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a novel. your action:
go east<|im_end|>go east<|im_end|>take keycard<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>
w4-o6-q8
53,483
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing game of TextWorld! Here is your task for today. First off, attempt to move west. Then, pick up the keycard from the floor of the sauna. After taking the keycard, make an effort to go east. Once you get through with that, unlock the locker. Then, ensure that the locker is open. Then, take the fondue from the locker within the shower. Then, eat the fondue. And once you've done that, you win! Here is your interactions so far: current state: You are now in the shower. Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's here. You can make out a locker. You can make out a basket. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>
w4-o6-q8
52,823
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make an effort to go north. And then, doublecheck that the locker is ajar. Then, recover the keycard from the locker in the chamber. And then, attempt to travel south. With that over with, unlock the gateway. And then, ensure that the gateway within the dish-pit is open. After that, make an attempt to move east. After that, pick up the napkin from the rack inside the cookhouse. And once you've done that, you win! Here is your interactions so far: current state: You are now in the dish-pit. You find yourself in a dish-pit. A standard kind of place. You can barely contain your excitement. Look out! It's a- oh, never mind, it's just a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! There is a closed gateway leading east. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go north<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take napkin from rack<|im_end|>
w4-o6-q8
54,824
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to attempt to move east. After that, retrieve the type L latchkey from the floor of the scullery. And then, attempt to go west. Next, insert the type L latchkey into the type L safe within the bedroom's lock to unlock it. After that, look and see that the type L safe is opened. After you have pulled open the type L safe, recover the cucumber from the type L safe inside the bedroom. If you can get your hands on the cucumber, eat the cucumber. Got that? Good! Here is your interactions so far: current state: You are now in the bedroom. Wow! You're in a bedroom. Let's see what's in here. You make out a type L safe. There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take type L latchkey<|im_end|>go west<|im_end|>unlock type L safe with type L latchkey<|im_end|>open type L safe<|im_end|>take cucumber from type L safe<|im_end|>eat cucumber<|im_end|>
w4-o6-q8
54,417
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go to the west. After that, recover the Henderson's limited edition passkey from the desk. If you can get your hands on the Henderson's limited edition passkey, look and see that the Henderson's limited edition locker is unlocked. After unlocking the Henderson's limited edition locker, open the Henderson's limited edition locker inside the bedchamber. Once you have opened the Henderson's limited edition locker, retrieve the latchkey from the Henderson's limited edition locker. After picking up the latchkey, move east. And then, unlock the portal in the sauna with the latchkey. After that, doublecheck that the portal inside the sauna is ajar. That's it! Here is your interactions so far: current state: You are now in the sauna. You find yourself in a sauna. A standard one. You start to take note of what's in the room. You make out a bench. The bench appears to be empty. Hm. Oh well There is a closed portal leading north. There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
go west<|im_end|>take Henderson's limited edition passkey from desk<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take latchkey from Henderson's limited edition locker<|im_end|>go east<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>
w4-o6-q8
54,821
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the passkey from the bench. After that, make an attempt to venture south. With that done, take a trip west. Then, unlock the box with the passkey. Then, open the box. Then, retrieve the Henderson's limited edition latchkey from the box inside the parlor. Then, attempt to travel east. And then, make it so that the Henderson's limited edition locker within the lounge is unlocked with the Henderson's limited edition latchkey. That's it! Here is your interactions so far: current state: You are now in the salon. You are in a salon. A normal kind of place. You make out an opened basket in the room. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a bench. Wow, isn't TextWorld just the best? The bench is ordinary. On the bench you make out a passkey. You need an unguarded exit? You should try going south. You are carrying nothing. your action:
take passkey from bench<|im_end|>go south<|im_end|>go west<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>
w4-o6-q8
50,772
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to recover the key from the basket. After you have taken the key, insert the key into the locker inside the launderette's lock to unlock it. And then, open the locker. After pulling open the locker, recover the spherical key from the locker within the launderette. After getting the spherical key, unlock the spherical portal. And then, open the spherical portal. Then, make an attempt to move east. Then, take the fork from the board. And once you've done that, you win! Here is your interactions so far: current state: You are now in the launderette. You're now in the launderette. You can make out a locked locker. You can make out an opened basket. The basket contains a key. There is a closed spherical portal leading east. You need an unblocked exit? You should try going north. You are carrying nothing. your action:
take key from basket<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>unlock spherical portal with spherical key<|im_end|>open spherical portal<|im_end|>go east<|im_end|>take fork from board<|im_end|>
w4-o6-q8
54,587
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go south. Then, insert the type 6 latchkey into the type 6 box's lock to unlock it. Then, open the type 6 box. And then, recover the rectangular passkey from the type 6 box in the bar. Then, make it so that the rectangular gateway is unlocked with the rectangular passkey. And then, open the rectangular gateway inside the bar. After opening the rectangular gateway, move west. Then, take the nest of spiders from the desk. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the kitchen. You're now in a kitchen. There is an unguarded exit to the south. You are carrying: a type 6 latchkey. your action:
go south<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>open type 6 box<|im_end|>take rectangular passkey from type 6 box<|im_end|>unlock rectangular gateway with rectangular passkey<|im_end|>open rectangular gateway<|im_end|>go west<|im_end|>take nest of spiders from desk<|im_end|>
w4-o6-q8
51,036
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the spherical keycard from the board in the cookery. After that, unlock the spherical box within the cookery. And then, open the spherical box inside the cookery. Then, retrieve the American passkey from the spherical box. After that, make sure that the American locker is unlocked. And then, open the American locker inside the cookery. After that, retrieve the kettle from the American locker within the cookery. After that, deposit the kettle into the spherical box inside the cookery. Got that? Good! Here is your interactions so far: current state: You are now in the cookery. You've just sauntered into a cookery. You can make out a locked spherical box. You make out a locked American locker. You see a board. On the board you can see a spherical keycard. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
take spherical keycard from board<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take American passkey from spherical box<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>take kettle from American locker<|im_end|>insert kettle into spherical box<|im_end|>
w4-o6-q8
51,719
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to travel south. Then, take the latchkey from the case within the scullery. Once you have taken the latchkey, unlock the locker inside the scullery. And then, open the locker within the scullery. Then, take the bug from the locker. After that, venture north. Then, ensure that the crate inside the cellar is open. After that, insert the bug into the crate inside the cellar. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cellar. You find yourself in a cellar. A standard one. You rest your hand against a wall, but you miss the wall and fall onto a crate. There is an exit to the north. Don't worry, it is unblocked. You need an unblocked exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
go south<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>go north<|im_end|>open crate<|im_end|>insert bug into crate<|im_end|>
w4-o6-q8
52,336
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the locker is unlocked. Then, ensure that the locker in the closet is open. After opening the locker, pick up the type 7 passkey from the locker within the closet. After that, doublecheck that the type 7 chest in the closet is unlocked. Then, assure that the type 7 chest is wide open. And then, retrieve the pair of headphones from the type 7 chest inside the closet. And then, make an effort to venture east. And then, rest the pair of headphones on the armchair in the office. That's it! Here is your interactions so far: current state: You are now in the closet. Well, here we are in a closet. You make out a type 7 chest. You can see a locked locker in the room. There is an exit to the east. Don't worry, it is unblocked. You are carrying: a passkey. your action:
unlock locker with passkey<|im_end|>open locker<|im_end|>take type 7 passkey from locker<|im_end|>unlock type 7 chest with type 7 passkey<|im_end|>open type 7 chest<|im_end|>take pair of headphones from type 7 chest<|im_end|>go east<|im_end|>put pair of headphones on armchair<|im_end|>
w4-o6-q8
53,206
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First step, insert the key into the box's lock to unlock it. Then, make sure that the box is open. Then, pick up the passkey from the box in the basement. And then, go north. Then, assure that the portal within the kitchenette is unlocked. And then, ensure that the portal within the kitchenette is open. Then, go east. Okay, and then, take the manuscript from the suitcase. And once you've done that, you win! Here is your interactions so far: current state: You are now in the basement. You've just walked into a basement. You see a locked box right there by you. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a key. your action:
unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>go north<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go east<|im_end|>take manuscript from suitcase<|im_end|>
w4-o6-q8
51,161
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, insert the Henderson's keycard into the Henderson's chest inside the cookery's lock to unlock it. Then, look and see that the Henderson's chest is opened. After you have pulled open the Henderson's chest, pick up the latchkey from the Henderson's chest in the cookery. After that, go north. And then, unlock the safe inside the shower. Then, ensure that the safe is open. And then, take the fly larva from the safe inside the shower. And once you've done that, you win! Here is your interactions so far: current state: You are now in the shower. You arrive in a shower. A standard kind of place. You see a gleam over in a corner, where you can see a safe. You wonder idly who left that here. You see a gleam over in a corner, where you can see a cabinet. Classic TextWorld. The cabinet is empty! This is the worst thing that could possibly happen, ever! There is an unguarded exit to the east. You don't like doors? Why not try going south, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a Henderson's keycard. your action:
go south<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take latchkey from Henderson's chest<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>
w4-o6-q8
53,599
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing game of TextWorld! Here is how to play! First stop, make it so that the formless safe within the cookery is unlocked. Then, ensure that the formless safe is open. And then, take the key from the formless safe within the cookery. After that, make an attempt to go south. After that, unlock the gateway in the kitchen. And then, ensure that the gateway inside the kitchen is open. After opening the gateway, make an attempt to take a trip east. Then, close the gateway. That's it! Here is your interactions so far: current state: You are now in the cookery. You find yourself in a cookery. A typical one. You make out a locked formless safe. Were you looking for a chest? Because look over there, it's a chest, so there's that. You need an unguarded exit? You should try going south. You are carrying: a formless passkey. your action:
unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take key from formless safe<|im_end|>go south<|im_end|>unlock gateway with key<|im_end|>open gateway<|im_end|>go east<|im_end|>close gateway<|im_end|>
w4-o6-q8
54,394
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the locker inside the workshop is shut. After that, make an effort to go to the east. Following that, pick-up the type Z passkey from the floor of the chamber. After that, insert the type Z passkey into the type Z chest within the chamber's lock to unlock it. After that, ensure that the type Z chest within the chamber is open. And then, retrieve the keycard from the type Z chest. With the keycard, venture west. Next, make absolutely sure that the locker is locked. Got that? Good! Here is your interactions so far: current state: You are now in the workshop. You find yourself in a workshop. A standard one. You bend down to tie your shoe. When you stand up, you notice a locker. There's something strange about this being here, but you can't put your finger on it. What a letdown! The locker is empty! There is a closed gateway leading west. You need an unguarded exit? You should try going east. You are carrying: a cloak and a worm. your action:
close locker<|im_end|>go east<|im_end|>take type Z passkey<|im_end|>unlock type Z chest with type Z passkey<|im_end|>open type Z chest<|im_end|>take keycard from type Z chest<|im_end|>go west<|im_end|>lock locker with keycard<|im_end|>
w4-o6-q8
51,732
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to venture north. And then, retrieve the type H keycard from the workbench within the garage. And then, attempt to take a trip west. Once you get through with that, make sure that the type H chest within the scullery is unlocked. After you have unlocked the type H chest, open the type H chest. Then, retrieve the worm from the type H chest inside the scullery. And then, make an effort to head east. After that, rest the worm on the workbench within the garage. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookhouse. You've just sauntered into a cookhouse. There is an open door leading north. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go north<|im_end|>take type H keycard from workbench<|im_end|>go west<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take worm from type H chest<|im_end|>go east<|im_end|>put worm on workbench<|im_end|>
w4-o6-q8
50,070
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip west. Then, pick-up the keycard from the floor of the workshop. With the keycard, doublecheck that the box in the workshop is unlocked with the keycard. Then, make sure that the box is ajar. Then, retrieve the American passkey from the box. After that, travel east. Next, assure that the American locker is unlocked with the American passkey. After that, ensure that the American locker inside the bathroom is open. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bathroom. You are in a bathroom. A normal one. Okay, just remember what you're here to do, and everything will go great. You can make out a American locker. You need an unguarded exit? You should try going west. You are carrying: a type 4 key. your action:
go west<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>
w4-o6-q8
52,296
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to move west. After that, retrieve the keycard from the chair in the kitchen. And then, check that the chest is unlocked with the keycard. After that, open the chest inside the kitchen. Then, recover the fork from the chest within the kitchen. Once you have taken the fork, move east. And then, ensure that the dresser in the bedchamber is open. After that, you can deposit the fork inside the dresser within the bedchamber. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the bedchamber. You've just sauntered into a bedchamber. You can see a dresser. There is an unblocked exit to the west. You are carrying nothing. your action:
go west<|im_end|>take keycard from chair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>go east<|im_end|>open dresser<|im_end|>insert fork into dresser<|im_end|>
w4-o6-q8
52,168
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 9 passkey from the bureau. And then, look and see that the type 9 locker is unlocked with the type 9 passkey. After unlocking the type 9 locker, make it so that the type 9 locker is ajar. After that, recover the Canadian limited edition key from the type 9 locker inside the workshop. If you can get your hands on the Canadian limited edition key, assure that the Canadian limited edition chest is unlocked with the Canadian limited edition key. Then, make it so that the Canadian limited edition chest in the workshop is ajar. Then, pick up the Advent Calendar from the Canadian limited edition chest within the workshop. After that, place the Advent Calendar inside the type 9 locker inside the workshop. Got that? Good! Here is your interactions so far: current state: You are now in the workshop. You've entered a workshop. I guess you better just go and list everything you see here. You can see a locked type 9 locker close by. You see a Canadian limited edition chest. You make out an opened bureau. The bureau contains a type 9 passkey. Huh, weird. There is a closed passageway leading north. There is an unguarded exit to the west. You are carrying nothing. your action:
take type 9 passkey from bureau<|im_end|>unlock type 9 locker with type 9 passkey<|im_end|>open type 9 locker<|im_end|>take Canadian limited edition key from type 9 locker<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take Advent Calendar from Canadian limited edition chest<|im_end|>insert Advent Calendar into type 9 locker<|im_end|>
w4-o6-q8
52,222
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to head west. And then, look and see that the portmanteau within the parlor is wide open. After you have opened the portmanteau, pick up the spherical keycard from the portmanteau inside the parlor. And then, unlock the spherical box within the parlor. Then, make absolutely sure that the spherical box within the parlor is opened. Then, pick up the laptop from the spherical box. After that, venture east. Once you accomplish that, sit the laptop on the stand in the garage. Got that? Good! Here is your interactions so far: current state: You are now in the garage. You are in a garage. A normal one. You see a stand. The stand is normal. On the stand you see a cane. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. There is an unguarded exit to the west. You are carrying nothing. your action:
go west<|im_end|>open portmanteau<|im_end|>take spherical keycard from portmanteau<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take laptop from spherical box<|im_end|>go east<|im_end|>put laptop on stand<|im_end|>
w4-o6-q8
54,315
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound game of TextWorld! Here is your task for today. First, it would be fantastic if you could head south. Once you finish that, recover the latchkey from the trunk within the steam room. If you have got the latchkey, try to venture west. With that accomplished, unlock the safe. After that, open the safe within the laundry place. And then, recover the passkey from the safe. Then, go east. After that, make it so the chest inside the steam room is locked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the kitchen. You've entered a kitchen. I guess you better just go and list everything you see here. There is an exit to the south. Don't worry, it is unguarded. You are carrying nothing. your action:
go south<|im_end|>take latchkey from trunk<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>
w4-o6-q8
51,005
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could unlock the formless box within the vault. Then, open the formless box. Then, recover the key from the formless box within the vault. And then, assure that the gate is unlocked. After unlocking the gate, ensure that the gate inside the vault is open. Then, go north. And then, attempt to go to the east. And then, retrieve the fly larva from the shelf in the steam room. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the vault. You've just sauntered into a vault. You see a locked formless box. There is a closed gate leading north. You need an unblocked exit? You should try going east. You are carrying: a formless key. your action:
unlock formless box with formless key<|im_end|>open formless box<|im_end|>take key from formless box<|im_end|>unlock gate with key<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take fly larva from shelf<|im_end|>
w4-o6-q8
50,658
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to try to venture west. Then, doublecheck that the locker is unlocked. And then, assure that the locker within the cubicle is ajar. And then, retrieve the passkey from the locker. After that, unlock the box inside the cubicle. And then, assure that the box inside the cubicle is wide open. And then, retrieve the blackberry from the box inside the cubicle. And then, eat the blackberry. Got that? Good! Here is your interactions so far: current state: You are now in the vault. Well, here we are in a vault. There is an unguarded exit to the west. You are carrying: a key and a butterfly. your action:
go west<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blackberry from box<|im_end|>eat blackberry<|im_end|>
w4-o6-q8
53,501
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the safe inside the study is unlocked. After unlocking the safe, assure that the safe is open. And then, retrieve the type F passkey from the safe. And then, make an effort to head east. With that accomplished, doublecheck that the type F box is unlocked. Then, open the type F box in the pantry. Then, recover the legume from the type F box. With the legume, eat the legume. And once you've done that, you win! Here is your interactions so far: current state: You are now in the study. You find yourself in a study. A normal kind of place. You start to take note of what's in the room. You see a gleam over in a corner, where you can see a safe. You need an unblocked exit? You should try going east. You are carrying: a latchkey. your action:
unlock safe with latchkey<|im_end|>open safe<|im_end|>take type F passkey from safe<|im_end|>go east<|im_end|>unlock type F box with type F passkey<|im_end|>open type F box<|im_end|>take legume from type F box<|im_end|>eat legume<|im_end|>
w4-o6-q8
53,906
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to check that the passageway is unlocked with the keycard. And then, assure that the passageway is ajar. Then, make an attempt to go south. Then, go to the east. And then, recover the Canadian style key from the mantle in the cubicle. And then, insert the Canadian style key into the Canadian style box's lock to unlock it. After that, ensure that the Canadian style box within the cubicle is open. Then, put the butterfly into the Canadian style box in the cubicle. Got that? Good! Here is your interactions so far: current state: You are now in the steam room. You've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure. Look out! It's a- oh, never mind, it's just a board. The board is standard. But the thing hasn't got anything on it. There is a closed passageway leading south. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a keycard and a butterfly. your action:
unlock passageway with keycard<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>take Canadian style key from mantle<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>insert butterfly into Canadian style box<|im_end|>
w4-o6-q8
53,649
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, retrieve the keycard from the workbench within the spare room. After you have got the keycard, take a trip west. Following that, make it so that the chest in the restroom is unlocked with the keycard. And then, look and see that the chest inside the restroom is ajar. And then, take the paper towel from the chest within the restroom. And then, make an attempt to go east. After that, place the paper towel on the floor of the spare room. Got that? Good! Here is your interactions so far: current state: You are now in the restroom. You are in a restroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You make out a locked chest. You can make out a table. The table is usual. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
go east<|im_end|>take keycard from workbench<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>go east<|im_end|>drop paper towel<|im_end|>
w4-o6-q8
53,040
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting game of TextWorld! Here is how to play! First step, check that the rectangular locker is unlocked with the rectangular key. Then, open the rectangular locker inside the cookhouse. Then, take the keycard from the rectangular locker. After that, make it so that the safe within the cookhouse is unlocked with the keycard. After unlocking the safe, open the safe within the cookhouse. And then, pick up the kettle from the safe in the cookhouse. After that, make an effort to go south. And then, place the kettle on the counter. Alright, thanks! Here is your interactions so far: current state: You are now in the cookhouse. Look around you. Take it all in. It's not every day someone gets to be in a cookhouse. You begin to take stock of what's in the room. You can make out a safe. You make out a locked rectangular locker, which looks normal, in the corner. You need an unguarded exit? You should try going south. You are carrying: a rectangular key. your action:
unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take keycard from rectangular locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>go south<|im_end|>put kettle on counter<|im_end|>
w4-o6-q8
51,380
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to venture south. After that, pick up the Microsoft style keycard from the floor of the scullery. Then, unlock the Microsoft style passageway within the scullery. If you have unlocked the Microsoft style passageway, look and see that the Microsoft style passageway within the scullery is open. And then, make an attempt to move west. Then, open the cabinet. Then, retrieve the passkey from the cabinet in the cookery. With the passkey, unlock the locker inside the cookery. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookhouse. Well, here we are in a cookhouse. You can see a locked case. There is an unblocked exit to the south. You are carrying: a butterfly. your action:
go south<|im_end|>take Microsoft style keycard<|im_end|>unlock Microsoft style passageway with Microsoft style keycard<|im_end|>open Microsoft style passageway<|im_end|>go west<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock locker with passkey<|im_end|>
w4-o6-q8
54,646
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the keycard from the counter in the shower. With the keycard, unlock the door in the shower with the keycard. Then, open the door in the shower. And then, attempt to go to the south. Then, try to travel east. If you can do that, open the safe. And then, recover the mouse from the safe. With the mouse, sit the mouse on the armchair in the study. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the shower. You find yourself in a shower. A normal one. You see a counter. On the counter you see a keycard. There is a closed door leading south. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
take keycard from counter<|im_end|>unlock door with keycard<|im_end|>open door<|im_end|>go south<|im_end|>go east<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>put mouse on armchair<|im_end|>
w4-o6-q8
54,929
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First stop, try to venture east. Then, pick-up the type 4 latchkey from the floor of the shower. After that, take a trip west. With that over with, make absolutely sure that the type 4 locker within the canteen is unlocked with the type 4 latchkey. After that, ensure that the type 4 locker inside the canteen is open. After that, recover the passkey from the type 4 locker in the canteen. And then, make an attempt to head east. And then, make absolutely sure that the chest in the shower is unlocked with the passkey. Alright, thanks! Here is your interactions so far: current state: You are now in the canteen. Of every canteen you could have walked into, you had to walk into an usual one. You start to take note of what's in the room. You see a type 4 locker. Huh, weird. There is an unguarded exit to the east. You are carrying nothing. your action:
go east<|im_end|>take type 4 latchkey<|im_end|>go west<|im_end|>unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take passkey from type 4 locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>
w4-o6-q8
50,933
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First of all, insert the latchkey into the box in the cellar's lock to unlock it. After unlocking the box, ensure that the box in the cellar is open. Then, recover the keycard from the box in the cellar. And then, attempt to go south. Then, assure that the portal is unlocked with the keycard. After that, open the portal. After that, try to venture south. Then, retrieve the glass from the rack. Got that? Good! Here is your interactions so far: current state: You are now in the cellar. You've entered a cellar. You make out a box. You wonder idly who left that here. You see a shelf. However, the shelf, like an empty shelf, has nothing on it. There is an unblocked exit to the south. You are carrying: a latchkey. your action:
unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go south<|im_end|>take glass from rack<|im_end|>
w4-o6-q8
50,984
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move west. After that, retrieve the latchkey from the floor of the cellar. With the latchkey, doublecheck that the locker is unlocked. After that, ensure that the locker is open. After that, take the nest of insects from the locker. After that, attempt to go east. After that, ensure that the safe within the closet is open. After pulling open the safe, you can deposit the nest of insects inside the safe. Got that? Good! Here is your interactions so far: current state: You are now in the closet. Look at you, bigshot, walking into a closet like it isn't some huge deal. Let's see what's in here. You scan the room, seeing a safe! There is an unguarded exit to the west. You are carrying nothing. your action:
go west<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of insects from locker<|im_end|>go east<|im_end|>open safe<|im_end|>insert nest of insects into safe<|im_end|>
w4-o6-q8
51,449
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to insert the non-euclidean keycard into the non-euclidean safe inside the chamber's lock to unlock it. And then, ensure that the non-euclidean safe is open. After opening the non-euclidean safe, recover the tv from the non-euclidean safe. Then, attempt to move east. With that over with, pick up the cuboid latchkey from the safe inside the salon. And then, make it so that the cuboid chest is unlocked. And then, ensure that the cuboid chest is open. After that, place the tv inside the cuboid chest within the salon. Alright, thanks! Here is your interactions so far: current state: You are now in the chamber. You find yourself in a chamber. A standard kind of place. You begin looking for stuff. You see a non-euclidean safe. Now that's what I call TextWorld! There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a non-euclidean keycard. your action:
unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>go east<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>insert tv into cuboid chest<|im_end|>
w4-o6-q8
52,539
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to venture east. With that accomplished, take the passkey from the portmanteau within the study. Having taken the passkey, head west. With that accomplished, unlock the locker with the passkey. After that, open the locker. Once you have pulled open the locker, recover the keycard from the locker in the workshop. And then, travel east. Once you get through with that, assure that the chest in the study is unlocked with the keycard. Got that? Good! Here is your interactions so far: current state: You are now in the workshop. Ah, the workshop. This is some kind of workshop, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You make out a locked locker in the corner. There is an unblocked exit to the east. You are carrying nothing. your action:
go east<|im_end|>take passkey from portmanteau<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>
w4-o6-q8
54,586
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type L passkey from the floor of the kitchen. Then, make an effort to take a trip west. With that accomplished, unlock the type L gateway with the type L passkey. And then, look and see that the type L gateway inside the bedroom is wide open. Then, attempt to travel north. Next, pick up the sponge from the floor of the laundry place. After that, head east. If you can accomplish that, throw the sponge on the floor of the attic. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the kitchen. You are in a kitchen. A typical one. You can barely contain your excitement. There is an unguarded exit to the west. There is a type L passkey on the floor. You are carrying nothing. your action:
take type L passkey<|im_end|>go west<|im_end|>unlock type L gateway with type L passkey<|im_end|>open type L gateway<|im_end|>go north<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>
w4-o6-q8
52,788
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to ensure that the display is open. And then, retrieve the keycard from the display. And then, check that the chest is unlocked with the keycard. After that, doublecheck that the chest inside the closet is opened. Then, pick up the key from the chest inside the closet. And then, travel south. Then, unlock the box. And then, open the box inside the restroom. And once you've done that, you win! Here is your interactions so far: current state: You are now in the closet. You are in a closet. An ordinary kind of place. The room is well lit. You make out a locked chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You need an unblocked exit? You should try going south. You are carrying nothing. your action:
open display<|im_end|>take keycard from display<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>
w4-o6-q8
53,635
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the passkey from the American limited edition box in the laundromat. After that, go west. Next, unlock the passageway with the passkey. Then, ensure that the passageway within the pantry is open. After opening the passageway, travel south. And then, make an attempt to move east. Following that, open the display. After that, deposit the mat into the display. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the laundromat. You find yourself in a laundromat. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking." You can see a American limited edition box. The light flickers for a second, but nothing else happens. The American limited edition box contains a passkey. There is an exit to the west. Don't worry, it is unblocked. There is an American limited edition passkey on the floor. You are carrying: a mat and a blanket. your action:
take passkey from American limited edition box<|im_end|>go west<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>open display<|im_end|>insert mat into display<|im_end|>
w4-o6-q8
53,800
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the Henderson's keycard from the locker within the chamber. And then, unlock the Henderson's safe inside the chamber with the Henderson's keycard. After that, look and see that the Henderson's safe in the chamber is wide open. After that, retrieve the Microsoft limited edition passkey from the Henderson's safe. After stealing the Microsoft limited edition passkey, unlock the Microsoft limited edition safe. After that, make absolutely sure that the Microsoft limited edition safe inside the chamber is ajar. Having opened the Microsoft limited edition safe, take the latchkey from the Microsoft limited edition safe inside the chamber. Then, lock the chest. That's it! Here is your interactions so far: current state: You are now in the chamber. Look around you. Take it all in. It's not every day someone gets to be in a chamber. You can make out a chest. You see a Microsoft limited edition safe. The light flickers for a second, but nothing else happens. You make out a Henderson's safe. You see a locker. The locker contains a Henderson's keycard. You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unblocked. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
take Henderson's keycard from locker<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take Microsoft limited edition passkey from Henderson's safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take latchkey from Microsoft limited edition safe<|im_end|>lock chest with latchkey<|im_end|>
w4-o6-q8
54,511
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting game of TextWorld! Here is your task for today. First step, pick up the Microsoft latchkey from the chest in the closet. Then, go west. With that over with, doublecheck that the Microsoft passageway is unlocked. After that, look and see that the Microsoft passageway within the sauna is opened. After that, travel north. After that, make an attempt to head east. And then, recover the Henderson's style key from the chair. Then, look and see that the Henderson's style locker is unlocked with the Henderson's style key. Alright, thanks! Here is your interactions so far: current state: You are now in the closet. You arrive in a closet. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure. You make out an opened chest. The chest contains a Microsoft latchkey. You need an unblocked exit? You should try going west. You are carrying: a tv. your action:
take Microsoft latchkey from chest<|im_end|>go west<|im_end|>unlock Microsoft passageway with Microsoft latchkey<|im_end|>open Microsoft passageway<|im_end|>go north<|im_end|>go east<|im_end|>take Henderson's style key from chair<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>
w4-o6-q8
54,201
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move south. And then, retrieve the American style keycard from the stand. Then, take a trip west. Then, make sure that the American style locker inside the canteen is unlocked. Having unlocked the American style locker, open the American style locker. Then, recover the teacup from the American style locker in the canteen. If you can get your hands on the teacup, move east. With that accomplished, ditch the teacup on the floor of the garage. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the pantry. You are in a pantry. A standard one. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
go south<|im_end|>take American style keycard from stand<|im_end|>go west<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take teacup from American style locker<|im_end|>go east<|im_end|>drop teacup<|im_end|>
w4-o6-q8
54,644
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the rectangular latchkey from the floor of the cubicle. After you have got the rectangular latchkey, doublecheck that the rectangular safe is unlocked with the rectangular latchkey. Then, open the rectangular safe within the cubicle. After that, pick up the cuboid key from the rectangular safe within the cubicle. Then, make sure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, recover the latchkey from the cuboid chest inside the cubicle. And then, make absolutely sure that the box is unlocked with the latchkey. That's it! Here is your interactions so far: current state: You are now in the cubicle. You are in a cubicle. A typical kind of place. You begin to take stock of what's in the room. You can make out a locked box, which looks typical, in the corner. You can see a locked cuboid chest, which looks standard, in the corner. You see a locked rectangular safe in the corner. There is a closed hatch leading south. You need an unblocked exit? You should try going west. There is a rectangular latchkey on the floor. You are carrying nothing. your action:
take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take cuboid key from rectangular safe<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take latchkey from cuboid chest<|im_end|>unlock box with latchkey<|im_end|>
w4-o6-q8
52,774
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the soap scented latchkey into the soap scented safe within the cubicle's lock to unlock it. After that, ensure that the soap scented safe is open. Then, take the rectangular passkey from the soap scented safe. Then, unlock the rectangular box with the rectangular passkey. Then, ensure that the rectangular box within the cubicle is open. Once you have opened the rectangular box, retrieve the key from the rectangular box within the cubicle. After that, make absolutely sure that the chest within the cubicle is unlocked. And then, open the chest. Alright, thanks! Here is your interactions so far: current state: You are now in the cubicle. You're now in the cubicle. What's that over there? It looks like it's a chest. Hey, want to see a rectangular box? Look over there, a rectangular box. You can see a soap scented safe. Hmmm... what else, what else? There is a closed hatch leading west. You need an unguarded exit? You should try going south. You are carrying: a soap scented latchkey. your action:
unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take rectangular passkey from soap scented safe<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>
w4-o6-q8
52,119
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld chest. Then, ensure that the TextWorld chest inside the canteen is open. And then, retrieve the keycard from the TextWorld chest in the canteen. And then, make an effort to venture west. That done, insert the keycard into the chest within the attic's lock to unlock it. After that, ensure that the chest inside the attic is open. And then, pick up the cloak from the chest. Then, place the cloak on the stand in the attic. Got that? Good! Here is your interactions so far: current state: You are now in the canteen. You find yourself in a canteen. A typical kind of place. You see a TextWorld chest. There is an exit to the west. Don't worry, it is unblocked. You are carrying: a TextWorld passkey. your action:
unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go west<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>put cloak on stand<|im_end|>
w4-o6-q8
52,225
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, move south. And then, pick up the cake scented keycard from the bed stand. Then, go to the north. Then, assure that the cake scented safe in the studio is unlocked with the cake scented keycard. After that, ensure that the cake scented safe is open. And then, take the burger from the cake scented safe. After that, eat the burger. That's it! Here is your interactions so far: current state: You are now in the studio. You are in a studio. It seems to be pretty ordinary here. You can make out a locked cake scented safe. There is an unguarded exit to the east. There is an unguarded exit to the north. You need an unblocked exit? You should try going south. You are carrying nothing. your action:
go south<|im_end|>take cake scented keycard from bed stand<|im_end|>go north<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take burger from cake scented safe<|im_end|>eat burger<|im_end|>
w4-o6-q8
54,240
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the key from the chest inside the garage. And then, check that the safe inside the garage is unlocked with the key. After unlocking the safe, make it so that the safe is opened. Then, take the keycard from the safe in the garage. After stealing the keycard, check that the locker inside the garage is unlocked with the keycard. After that, ensure that the locker is open. Then, take the rectangular key from the locker. And then, insert the rectangular key into the rectangular locker's lock to unlock it. That's it! Here is your interactions so far: current state: You are now in the garage. You're now in the garage. You can make out a locked rectangular locker. You see a locked locker. You can make out a safe. You see an opened chest here. The chest contains a key. There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular locker with rectangular key<|im_end|>
w4-o6-q8
51,626
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the box is unlocked with the latchkey. And then, assure that the box is wide open. Then, recover the formless latchkey from the box. Once you have taken the formless latchkey, doublecheck that the formless safe is unlocked. And then, make sure that the formless safe within the closet is wide open. After pulling open the formless safe, retrieve the Canadian style keycard from the formless safe. After that, go south. Then, insert the Canadian style keycard into the Canadian style locker within the kitchen's lock to unlock it. Alright, thanks! Here is your interactions so far: current state: You are now in the closet. Well, here we are in the closet. You can make out a locked formless safe. You can see a locked box. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a latchkey. your action:
unlock box with latchkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take Canadian style keycard from formless safe<|im_end|>go south<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>
w4-o6-q8
53,093
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the locker inside the bathroom. And then, make an attempt to venture west. After that, recover the latchkey from the floor of the pantry. And then, unlock the safe with the latchkey. Having unlocked the safe, open the safe in the pantry. After that, recover the keycard from the safe inside the pantry. Then, venture east. With that over with, make it so the locker is locked. Got that? Good! Here is your interactions so far: current state: You are now in the bathroom. You arrive in a bathroom. A standard kind of place. You scan the room for a locker, and you find a locker. The locker is empty! What a waste of a day! There is a closed gate leading north. You need an unguarded exit? You should try going west. You are carrying: a garlic clove and an onion. your action:
close locker<|im_end|>go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>
w4-o6-q8
51,750