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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the freezer inside the canteen. Then, pick up the non-euclidean key from the freezer. And then, go west. Once you succeed at that, make sure that the non-euclidean box within the cellar is unlocked with the non-euclidean key. After unlocking the non-euclidean box, make absolutely sure that the non-euclidean box is ajar. After that, retrieve the Microsoft limited edition passkey from the non-euclidean box in the cellar. If you have got the Microsoft limited edition passkey, take a trip east. With that accomplished, make sure that the Microsoft limited edition chest in the canteen is unlocked with the Microsoft limited edition passkey. Got that? Good! Here is your interactions so far: current state: You are now in the canteen. Well, here we are in the canteen. You see a locked Microsoft limited edition chest. You can see a freezer. You can't wait to tell the folks at home about this! There is a closed door leading north. There is an unguarded exit to the west. You are carrying nothing. your action:
open freezer<|im_end|>take non-euclidean key from freezer<|im_end|>go west<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take Microsoft limited edition passkey from non-euclidean box<|im_end|>go east<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>
w4-o6-q8
51,453
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting episode of TextWorld! Here is how to play! First step, travel east. With that done, travel north. Once you get through with that, retrieve the non-euclidean latchkey from the floor of the office. And then, unlock the non-euclidean locker. After you have unlocked the non-euclidean locker, open the non-euclidean locker. And then, take the key from the non-euclidean locker within the office. If you can get your hands on the key, head south. Next, Insert the key into the locker to lock it. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the parlor. You've entered a parlor. The room is well lit. You can make out a dresser. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a sandwich. your action:
go east<|im_end|>go north<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>go south<|im_end|>lock locker with key<|im_end|>
w4-o6-q8
53,362
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could look and see that the rectangular chest inside the laundromat is wide open. After that, pick up the latchkey from the rectangular chest. If you can get your hands on the latchkey, make an attempt to take a trip west. After that, doublecheck that the box inside the washroom is unlocked. And then, open the box. Then, recover the paper towel from the box. And then, go to the east. That done, sit the paper towel on the rack inside the laundromat. And once you've done that, you win! Here is your interactions so far: current state: You are now in the laundromat. You find yourself in a laundromat. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure. You make out a rectangular chest. You scan the room, seeing a rack. But there isn't a thing on it. You need an unguarded exit? You should try going west. There is a rectangular latchkey on the floor. You are carrying nothing. your action:
open rectangular chest<|im_end|>take latchkey from rectangular chest<|im_end|>go west<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>go east<|im_end|>put paper towel on rack<|im_end|>
w4-o6-q8
53,343
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move north. After that, try to take a trip north. With that over with, retrieve the fudge scented keycard from the floor of the study. After that, assure that the fudge scented safe within the study is unlocked. And then, open the fudge scented safe within the study. Then, take the Henderson's limited edition passkey from the fudge scented safe. Then, venture south. With that done, lock the Henderson's limited edition box. That's it! Here is your interactions so far: current state: You are now in the pantry. You're now in the pantry. There is an exit to the north. Don't worry, it is unblocked. There is a fly larva on the floor. You are carrying nothing. your action:
go north<|im_end|>go north<|im_end|>take fudge scented keycard<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take Henderson's limited edition passkey from fudge scented safe<|im_end|>go south<|im_end|>lock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>
w4-o6-q8
51,424
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move north. And then, doublecheck that the freezer within the canteen is open. After that, retrieve the American limited edition key from the freezer. And then, go south. With that over with, look and see that the American limited edition box inside the attic is unlocked. And then, doublecheck that the American limited edition box is wide open. After that, retrieve the lampshade from the American limited edition box within the attic. And then, you can deposit the lampshade inside the chest in the attic. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the attic. You've just shown up in an attic. You make out a chest. The chest is empty, what a horrible day! You can make out a locked typical looking American limited edition box nearby. There is a closed door leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go north<|im_end|>open freezer<|im_end|>take American limited edition key from freezer<|im_end|>go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take lampshade from American limited edition box<|im_end|>insert lampshade into chest<|im_end|>
w4-o6-q8
54,235
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. Next, pick up the non-euclidean keycard from the bench. With the non-euclidean keycard, make absolutely sure that the non-euclidean locker inside the restroom is unlocked with the non-euclidean keycard. Then, open the non-euclidean locker inside the restroom. After that, take a trip west. And then, recover the cane from the floor of the pantry. And then, try to go east. If you can get through with that, insert the cane into the non-euclidean locker. That's it! Here is your interactions so far: current state: You are now in the pantry. You arrive in a pantry. A typical kind of place. You make out a toolbox. The toolbox is empty, what a horrible day! There is a closed portal leading south. There is an exit to the east. Don't worry, it is unguarded. There is a cane on the floor. You are carrying nothing. your action:
go east<|im_end|>take non-euclidean keycard from bench<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>go west<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into non-euclidean locker<|im_end|>
w4-o6-q8
51,516
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 4 passkey from the chest inside the cookery. Then, assure that the type 4 door inside the cookery is unlocked. After unlocking the type 4 door, make sure that the type 4 door in the cookery is wide open. And then, make an effort to go west. And then, make an effort to take a trip west. Once you finish that, pick up the fly larva from the bookshelf. With the fly larva, move east. And then, ditch the fly larva on the floor of the recreation zone. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cookery. Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is. You can make out an opened chest. The chest contains a type 4 passkey. There is a closed type 4 door leading west. You need an unguarded exit? You should try going north. You are carrying: a fondue. your action:
take type 4 passkey from chest<|im_end|>unlock type 4 door with type 4 passkey<|im_end|>open type 4 door<|im_end|>go west<|im_end|>go west<|im_end|>take fly larva from bookshelf<|im_end|>go east<|im_end|>drop fly larva<|im_end|>
w4-o6-q8
51,016
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the non-euclidean safe. And then, make sure that the non-euclidean safe is opened. And then, take the type L latchkey from the non-euclidean safe inside the laundromat. And then, try to head east. With that accomplished, unlock the type L box with the type L latchkey. After that, ensure that the type L box inside the laundry place is open. Then, recover the worm from the type L box. And then, deposit the worm on the floor of the laundry place. That's it! Here is your interactions so far: current state: You are now in the laundromat. You have fallen into a laundromat. Not the laundromat you'd expect. No, this is a laundromat. You can make out a non-euclidean safe. There is a closed hatch leading north. You need an unblocked exit? You should try going east. You are carrying: a non-euclidean latchkey. your action:
unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take type L latchkey from non-euclidean safe<|im_end|>go east<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>take worm from type L box<|im_end|>drop worm<|im_end|>
w4-o6-q8
50,313
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the box within the kitchen is unlocked with the keycard. After that, ensure that the box inside the kitchen is open. After that, take the spherical latchkey from the box. After getting the spherical latchkey, unlock the spherical box. And then, open the spherical box in the kitchen. Then, recover the loaf of bread from the spherical box. Then, eat the loaf of bread. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchen. Look at you, bigshot, walking into a kitchen like it isn't some huge deal. You can see a spherical box. You see a box. You need an unguarded exit? You should try going north. You are carrying: a keycard. your action:
unlock box with keycard<|im_end|>open box<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take loaf of bread from spherical box<|im_end|>eat loaf of bread<|im_end|>
w4-o6-q8
53,814
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to head west. After that, open the Microsoft limited edition box in the workshop. Then, pick up the American style key from the Microsoft limited edition box within the workshop. If you can get your hands on the American style key, make it so that the American style passageway inside the workshop is unlocked with the American style key. And then, open the American style passageway. Then, venture south. With that done, head east. With that accomplished, lift the synthesizer from the floor of the parlor. That's it! Here is your interactions so far: current state: You are now in the lounge. You've entered a lounge. You can see a portmanteau. The portmanteau is empty! What a waste of a day! You need an unguarded exit? You should try going west. You are carrying: a tv. your action:
go west<|im_end|>open Microsoft limited edition box<|im_end|>take American style key from Microsoft limited edition box<|im_end|>unlock American style passageway with American style key<|im_end|>open American style passageway<|im_end|>go south<|im_end|>go east<|im_end|>take synthesizer<|im_end|>
w4-o6-q8
53,535
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to move east. And then, open the box. After that, take the latchkey from the box. After taking the latchkey, make an effort to head west. Okay, and then, ensure that the passageway is open. And then, move south. And then, travel east. With that accomplished, look and see that the chest is unlocked with the latchkey. Got that? Good! Here is your interactions so far: current state: You are now in the shower. This might come as a shock to you, but you've just stumbled into a shower. You start to take note of what's in the room. You make out a board. But oh no! there's nothing on this piece of trash. There is a closed passageway leading south. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying: a fly larva. your action:
go east<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>go west<|im_end|>open passageway<|im_end|>go south<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>
w4-o6-q8
52,259
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the American box inside the kitchenette with the American keycard. Then, make absolutely sure that the American box inside the kitchenette is wide open. After that, pick up the non-euclidean keycard from the American box. After getting the non-euclidean keycard, make an attempt to travel east. And then, check that the non-euclidean chest in the canteen is unlocked with the non-euclidean keycard. After that, open the non-euclidean chest in the canteen. Once you have opened the non-euclidean chest, take the burger from the non-euclidean chest in the canteen. After that, eat the burger. Got that? Good! Here is your interactions so far: current state: You are now in the kitchenette. You arrive in a kitchenette. An ordinary kind of place. You make out a American box. There is a closed gate leading north. There is an unguarded exit to the east. You are carrying: an American keycard. your action:
unlock American box with American keycard<|im_end|>open American box<|im_end|>take non-euclidean keycard from American box<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take burger from non-euclidean chest<|im_end|>eat burger<|im_end|>
w4-o6-q8
52,543
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. Okay, and then, open the case. Once you have opened the case, retrieve the Microsoft style keycard from the case. After that, move east. If you can succeed at that, make sure that the Microsoft style locker inside the parlor is unlocked. Then, make it so that the Microsoft style locker in the parlor is opened. After that, take the butterfly from the Microsoft style locker within the parlor. Once you have got the butterfly, place the butterfly on the mantle within the parlor. And once you've done that, you win! Here is your interactions so far: current state: You are now in the parlor. You arrive in a parlor. A standard kind of place. You begin to take stock of what's in the room. You make out a Microsoft style locker. You can make out a mantle. The mantle appears to be empty. There is an unguarded exit to the west. You are carrying nothing. your action:
go west<|im_end|>open case<|im_end|>take Microsoft style keycard from case<|im_end|>go east<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take butterfly from Microsoft style locker<|im_end|>put butterfly on mantle<|im_end|>
w4-o6-q8
53,932
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. And then, pick up the latchkey from the suitcase. And then, make an attempt to travel south. And then, unlock the door with the latchkey. And then, open the door within the shower. And then, go east. Once you finish that, retrieve the mop from the shelf in the laundromat. Then, insert the mop into the dresser. Alright, thanks! Here is your interactions so far: current state: You are now in the shower. You're now in a shower. You start to take note of what's in the room. There is a closed door leading east. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
go north<|im_end|>take latchkey from suitcase<|im_end|>go south<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go east<|im_end|>take mop from shelf<|im_end|>insert mop into dresser<|im_end|>
w4-o6-q8
54,882
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move west. With that over with, unlock the formless hatch in the kitchen. Then, open the formless hatch in the kitchen. And then, make an attempt to head south. Then, head east. Then, open the box inside the bedroom. After that, recover the melon from the box inside the bedroom. After that, eat the melon. And once you've done that, you win! Here is your interactions so far: current state: You are now in the vault. You are in a vault. A normal one. You need an unguarded exit? You should try going west. You are carrying: a formless latchkey. your action:
go west<|im_end|>unlock formless hatch with formless latchkey<|im_end|>open formless hatch<|im_end|>go south<|im_end|>go east<|im_end|>open box<|im_end|>take melon from box<|im_end|>eat melon<|im_end|>
w4-o6-q8
54,013
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go to the east. And then, ensure that the type J box in the laundry place is open. And then, recover the cuboid latchkey from the type J box. If you can get your hands on the cuboid latchkey, insert the cuboid latchkey into the cuboid hatch's lock to unlock it. And then, ensure that the cuboid hatch in the laundry place is open. After that, make an effort to take a trip north. After that, try to head east. And then, take the mug from the refrigerator. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the office. You find yourself in an office. An ordinary one. You can make out a chair. The chair is normal. But oh no! there's nothing on this piece of junk. There is an unguarded exit to the east. You are carrying: a type J passkey. your action:
go east<|im_end|>open type J box<|im_end|>take cuboid latchkey from type J box<|im_end|>unlock cuboid hatch with cuboid latchkey<|im_end|>open cuboid hatch<|im_end|>go north<|im_end|>go east<|im_end|>take mug from refrigerator<|im_end|>
w4-o6-q8
52,310
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to move west. And then, open the type 2 box inside the studio. And then, pick up the cuboid keycard from the type 2 box inside the studio. Then, venture east. After that, make sure that the cuboid gate is unlocked. Then, doublecheck that the cuboid gate is open. If you have opened the cuboid gate, travel north. With that over with, close the refrigerator within the canteen. Got that? Good! Here is your interactions so far: current state: You are now in the shower. You are in a shower. An ordinary kind of place. I guess you better just go and list everything you see here. There is a closed cuboid gate leading north. You need an unblocked exit? You should try going west. You are carrying: a type 2 passkey. your action:
go west<|im_end|>open type 2 box<|im_end|>take cuboid keycard from type 2 box<|im_end|>go east<|im_end|>unlock cuboid gate with cuboid keycard<|im_end|>open cuboid gate<|im_end|>go north<|im_end|>close refrigerator<|im_end|>
w4-o6-q8
54,640
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to open the lavender scented box in the studio. After that, retrieve the type K passkey from the lavender scented box. And then, make an effort to travel west. After that, make it so that the type K chest within the cellar is unlocked with the type K passkey. And then, open the type K chest in the cellar. After that, pick up the fudge scented keycard from the type K chest within the cellar. With the fudge scented keycard, make sure that the fudge scented safe is unlocked with the fudge scented keycard. And then, ensure that the fudge scented safe is open. That's it! Here is your interactions so far: current state: You are now in the studio. Fancy seeing you here. Here, by the way, being the studio. You can see a lavender scented box. Huh, weird. You need an unguarded exit? You should try going west. There is a lavender scented passkey on the floor. You are carrying nothing. your action:
open lavender scented box<|im_end|>take type K passkey from lavender scented box<|im_end|>go west<|im_end|>unlock type K chest with type K passkey<|im_end|>open type K chest<|im_end|>take fudge scented keycard from type K chest<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>
w4-o6-q8
52,072
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, pick up the passkey from the floor of the washroom. After stealing the passkey, make an attempt to take a trip south. Then, make sure that the door inside the cookhouse is unlocked. And then, open the door in the cookhouse. And then, take a trip east. That done, take the type B key from the rack. Then, unlock the type B box inside the shower. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cookhouse. You've just shown up in a cookhouse. You can barely contain your excitement. There is a closed door leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock door with passkey<|im_end|>open door<|im_end|>go east<|im_end|>take type B key from rack<|im_end|>unlock type B box with type B key<|im_end|>
w4-o6-q8
51,684
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go west. With that over with, pick up the keycard from the rack. After that, head east. That done, unlock the locker. If you have unlocked the locker, ensure that the locker in the cookhouse is open. Having pulled open the locker, retrieve the formless passkey from the locker. After that, try to venture west. Then, make sure that the formless chest is unlocked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cookhouse. Well, here we are in a cookhouse. You make out a locked locker in the room. There is an unblocked exit to the west. You are carrying nothing. your action:
go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take formless passkey from locker<|im_end|>go west<|im_end|>unlock formless chest with formless passkey<|im_end|>
w4-o6-q8
50,060
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make it so that the type N safe is shut. After shutting the type N safe, attempt to venture north. Then, pick up the keycard from the floor of the closet. Then, unlock the chest within the closet. Then, open the chest. After that, recover the type N passkey from the chest. And then, head south. After that, look and see that the type N safe is locked. Alright, thanks! Here is your interactions so far: current state: You are now in the vault. You find yourself in a vault. A standard one. Look out! It's a- oh, never mind, it's just a type N safe. The type N safe is empty, what a horrible day! You make out an opened display in the room. Empty! What kind of nightmare TextWorld is this? You can make out a suitcase. There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
close type N safe<|im_end|>go north<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take type N passkey from chest<|im_end|>go south<|im_end|>lock type N safe with type N passkey<|im_end|>
w4-o6-q8
52,916
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could try to head south. And then, make absolutely sure that the TextWorld limited edition box within the garage is opened. Once you have opened the TextWorld limited edition box, recover the Henderson's limited edition latchkey from the TextWorld limited edition box within the garage. Then, doublecheck that the Henderson's limited edition gate in the garage is unlocked with the Henderson's limited edition latchkey. And then, assure that the Henderson's limited edition gate inside the garage is opened. After that, venture east. Then, make sure that the dresser is ajar. After that, retrieve the vacuum from the dresser within the bathroom. That's it! Here is your interactions so far: current state: You are now in the parlor. Well, here we are in a parlor. There is an unblocked exit to the south. You are carrying nothing. your action:
go south<|im_end|>open TextWorld limited edition box<|im_end|>take Henderson's limited edition latchkey from TextWorld limited edition box<|im_end|>unlock Henderson's limited edition gate with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition gate<|im_end|>go east<|im_end|>open dresser<|im_end|>take vacuum from dresser<|im_end|>
w4-o6-q8
51,213
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could take the spherical key from the armchair inside the cubicle. After picking up the spherical key, go to the west. With that accomplished, make sure that the spherical safe inside the studio is unlocked. Then, assure that the spherical safe in the studio is open. Having pulled open the spherical safe, recover the formless latchkey from the spherical safe. Then, check that the formless chest is unlocked with the formless latchkey. Then, doublecheck that the formless chest is open. And then, retrieve the keyboard from the formless chest. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cubicle. You are in a cubicle. An ordinary one. If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is ordinary. On the armchair you can see a spherical key. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
take spherical key from armchair<|im_end|>go west<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take formless latchkey from spherical safe<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take keyboard from formless chest<|im_end|>
w4-o6-q8
52,427
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the Canadian key from the rack inside the washroom. After that, go south. Then, assure that the Canadian safe inside the vault is unlocked. If you have unlocked the Canadian safe, doublecheck that the Canadian safe within the vault is open. After that, recover the keycard from the Canadian safe. Then, doublecheck that the chest is unlocked with the keycard. Then, open the chest in the vault. And then, retrieve the cane from the chest within the vault. Got that? Good! Here is your interactions so far: current state: You are now in the washroom. You arrive in a washroom. A standard kind of place. Let's see what's in here. You can make out a rack. The rack is typical. On the rack you can make out a Canadian key. There is an unblocked exit to the south. You are carrying nothing. your action:
take Canadian key from rack<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take keycard from Canadian safe<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>
w4-o6-q8
51,219
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing game of TextWorld! Here is your task for today. First of all, retrieve the keycard from the floor of the scullery. Then, go east. Following that, unlock the portal in the shower. After that, make it so that the portal inside the shower is ajar. After that, venture north. And then, take a trip east. Then, take the latchkey from the shelf. With the latchkey, check that the box inside the study is unlocked with the latchkey. Alright, thanks! Here is your interactions so far: current state: You are now in the scullery. Well, here we are in a scullery. There is an unblocked exit to the east. There is a keycard on the floor. You are carrying: a cashew and a licorice strip. your action:
take keycard<|im_end|>go east<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go north<|im_end|>go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>
w4-o6-q8
50,541
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting round of TextWorld! Here is how to play! First step, recover the type D key from the workbench within the cellar. And then, assure that the type D box is unlocked. Then, open the type D box in the cellar. And then, recover the key from the type D box. If you can get your hands on the key, move east. And then, unlock the locker within the salon with the key. Then, ensure that the locker is open. Once you have opened the locker, retrieve the book from the locker inside the salon. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cellar. You find yourself in a cellar. An usual one. You see a type D box. Make a note of this, you might have to put stuff on or in it later on. You make out a workbench. Make a note of this, you might have to put stuff on or in it later on. You see a type D key on the workbench. There's something strange about this being here, but you can't put your finger on it. There is an unguarded exit to the east. You are carrying nothing. your action:
take type D key from workbench<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take key from type D box<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take book from locker<|im_end|>
w4-o6-q8
54,912
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to close the locker inside the laundromat. And then, try to take a trip east. Next, recover the American limited edition key from the floor of the laundry place. And then, insert the American limited edition key into the American limited edition chest's lock to unlock it. And then, ensure that the American limited edition chest is open. After that, take the passkey from the American limited edition chest. With the passkey, go west. That done, look and see that the locker is locked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the laundromat. Well, here we are in a laundromat. You can see an opened locker here. What a letdown! The locker is empty! There is a closed gate leading west. You need an unguarded exit? You should try going east. You are carrying nothing. your action:
close locker<|im_end|>go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>go west<|im_end|>lock locker with passkey<|im_end|>
w4-o6-q8
50,745
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced game of TextWorld! Here is how to play! First off, make an attempt to travel west. With that over with, retrieve the American style key from the stand inside the study. After that, try to venture east. That done, insert the American style key into the American style locker in the shower's lock to unlock it. After that, ensure that the American style locker is open. And then, recover the broom from the American style locker inside the shower. And then, venture west. Then, rest the broom on the stand within the study. That's it! Here is your interactions so far: current state: You are now in the shower. You find yourself in a shower. An ordinary one. I guess you better just go and list everything you see here. You make out a locked American style locker. There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
go west<|im_end|>take American style key from stand<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take broom from American style locker<|im_end|>go west<|im_end|>put broom on stand<|im_end|>
w4-o6-q8
53,306
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. Following that, retrieve the type 1 passkey from the counter. With the type 1 passkey, unlock the type 1 locker inside the cellar. And then, make absolutely sure that the type 1 locker is opened. After pulling open the type 1 locker, go west. After that, pick-up the teapot from the floor of the scullery. Then, head east. And then, deposit the teapot inside the type 1 locker in the cellar. And once you've done that, you win! Here is your interactions so far: current state: You are now in the scullery. You arrive in a scullery. A typical kind of place. Let's see what's in here. There is a closed door leading south. You don't like doors? Why not try going east, that entranceway is unblocked. There is a teapot on the floor. You are carrying nothing. your action:
go east<|im_end|>take type 1 passkey from counter<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>open type 1 locker<|im_end|>go west<|im_end|>take teapot<|im_end|>go east<|im_end|>insert teapot into type 1 locker<|im_end|>
w4-o6-q8
53,280
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Henderson's limited edition passkey from the floor of the cookery. If you have got the Henderson's limited edition passkey, assure that the Henderson's limited edition chest in the cookery is unlocked with the Henderson's limited edition passkey. After that, ensure that the Henderson's limited edition chest inside the cookery is open. After you have pulled open the Henderson's limited edition chest, recover the American style latchkey from the Henderson's limited edition chest in the cookery. After stealing the American style latchkey, unlock the American style chest within the cookery. And then, ensure that the American style chest within the cookery is open. Then, take the passkey from the American style chest. After that, unlock the gateway. That's it! Here is your interactions so far: current state: You are now in the cookery. You've just sauntered into a cookery. You can see a locked American style chest in the room. You make out a locked Henderson's limited edition chest. There is a closed gateway leading west. You need an unguarded exit? You should try going east. There is a Henderson's limited edition passkey on the floor. You are carrying: a candy bar. your action:
take Henderson's limited edition passkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take American style latchkey from Henderson's limited edition chest<|im_end|>unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take passkey from American style chest<|im_end|>unlock gateway with passkey<|im_end|>
w4-o6-q8
50,615
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, close the rectangular locker within the cookhouse. After that, venture west. And then, retrieve the key from the floor of the kitchenette. And then, unlock the chest in the kitchenette. And then, ensure that the chest within the kitchenette is open. Then, take the rectangular latchkey from the chest. If you can get your hands on the rectangular latchkey, attempt to move east. And then, make it so that the rectangular locker within the cookhouse is locked with the rectangular latchkey. That's it! Here is your interactions so far: current state: You are now in the cookhouse. You've entered a cookhouse. You try to gain information on your surroundings by using a technique you call "looking." You can make out an opened rectangular locker. The rectangular locker is empty! This is the worst thing that could possibly happen, ever! There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
close rectangular locker<|im_end|>go west<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>go east<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>
w4-o6-q8
54,186
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First step, attempt to take a trip south. Next, assure that the chest in the salon is unlocked. After that, ensure that the chest within the salon is open. After that, take the passkey from the chest within the salon. And then, insert the passkey into the safe in the salon's lock to unlock it. After that, open the safe within the salon. After that, pick up the keycard from the safe. After that, insert the keycard into the locker's lock to unlock it. Got that? Good! Here is your interactions so far: current state: You are now in the canteen. You've just sauntered into a canteen. There is an unguarded exit to the south. You are carrying: a key. your action:
go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>
w4-o6-q8
52,488
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the south. With that accomplished, open the American safe. Then, recover the latchkey from the American safe. And then, assure that the safe is unlocked. Then, make absolutely sure that the safe in the vault is open. And then, recover the worm from the safe. After picking up the worm, move north. And then, throw the worm on the floor of the lounge. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the lounge. You are in a lounge. A standard one. You start to take note of what's in the room. There is a closed hatch leading west. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a sandwich. your action:
go south<|im_end|>open American safe<|im_end|>take latchkey from American safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>go north<|im_end|>drop worm<|im_end|>
w4-o6-q8
54,339
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to pick up the type K passkey from the shelf within the shower. If you have got the type K passkey, move west. After that, insert the type K passkey into the type K door in the attic's lock to unlock it. Then, make it so that the type K door is opened. After opening the type K door, venture west. After that, pick-up the keycard from the floor of the scullery. Having taken the keycard, attempt to go to the east. Then, unlock the box within the attic. That's it! Here is your interactions so far: current state: You are now in the shower. Well, here we are in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure. You see a shelf. The shelf is standard. On the shelf you see a type K passkey. You make out a counter. But the thing is empty, unfortunately. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
take type K passkey from shelf<|im_end|>go west<|im_end|>unlock type K door with type K passkey<|im_end|>open type K door<|im_end|>go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>
w4-o6-q8
54,072
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced session of TextWorld! Here is your task for today. First step, travel east. Following that, make sure that the type R chest in the sauna is ajar. After that, take the passkey from the type R chest. Then, make an effort to travel west. Okay, and then, unlock the locker inside the spare room with the passkey. And then, make it so that the locker inside the spare room is opened. Then, take the keycard from the locker. Then, make sure the safe is locked. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the spare room. You've just sauntered into a spare room. You start to take note of what's in the room. You hear a noise behind you and spin around, but you can't see anything other than a safe. As if things weren't amazing enough already, you can even see a locker. Wow, isn't TextWorld just the best? There is a closed hatch leading west. You need an unguarded exit? You should try going east. You are carrying nothing. your action:
go east<|im_end|>open type R chest<|im_end|>take passkey from type R chest<|im_end|>go west<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock safe with keycard<|im_end|>
w4-o6-q8
54,935
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head south. That done, try to head west. Once you accomplish that, recover the formless passkey from the safe inside the salon. If you have got the formless passkey, unlock the formless locker with the formless passkey. Then, open the formless locker in the salon. After that, pick up the laptop from the formless locker within the salon. Then, make an attempt to move east. And then, toss the laptop on the floor of the recreation zone. That's it! Here is your interactions so far: current state: You are now in the lounge. You are in a lounge. A typical kind of place. You need an unguarded exit? You should try going south. You are carrying nothing. your action:
go south<|im_end|>go west<|im_end|>take formless passkey from safe<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take laptop from formless locker<|im_end|>go east<|im_end|>drop laptop<|im_end|>
w4-o6-q8
50,974
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, unlock the Henderson's style chest. And then, make it so that the Henderson's style chest inside the restroom is ajar. Then, pick up the latchkey from the Henderson's style chest in the restroom. After that, unlock the gate with the latchkey. And then, make sure that the gate is wide open. And then, travel south. After that, pick-up the Comic Strip Calendar from the floor of the office. That's it! Here is your interactions so far: current state: You are now in the garage. You arrive in a garage. A typical one. There is an exit to the east. Don't worry, it is unguarded. There is a top hat on the floor. You are carrying: a Henderson's style keycard. your action:
go east<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take latchkey from Henderson's style chest<|im_end|>unlock gate with latchkey<|im_end|>open gate<|im_end|>go south<|im_end|>take Comic Strip Calendar<|im_end|>
w4-o6-q8
51,315
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing episode of TextWorld! First off, make absolutely sure that the type O safe within the bedroom is unlocked. Then, open the type O safe within the bedroom. Having pulled open the type O safe, retrieve the latchkey from the type O safe. After that, unlock the box within the bedroom. Having unlocked the box, open the box inside the bedroom. And then, retrieve the lamp from the box. With the lamp, go to the west. Then, rest the lamp on the mantle. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the bedroom. You find yourself in a bedroom. An usual kind of place. You can make out a locked box. You can see a locked type O safe nearby. There is an exit to the west. Don't worry, it is unblocked. You are carrying: a type O key. your action:
unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take latchkey from type O safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>go west<|im_end|>put lamp on mantle<|im_end|>
w4-o6-q8
53,012
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to move west. Then, ensure that the fridge is open. And then, retrieve the fresh laundry scented keycard from the fridge within the kitchenette. Then, head east. After that, unlock the fresh laundry scented box. Then, ensure that the fresh laundry scented box is open. Then, recover the teacup from the fresh laundry scented box. And then, place the teacup on the floor of the cookery. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cookery. You've just sauntered into a cookery. Let's see what's in here. Were you looking for a fresh laundry scented box? Because look over there, it's a fresh laundry scented box. You see a pan! The pan appears to be empty. There is a closed door leading east. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
go west<|im_end|>open fridge<|im_end|>take fresh laundry scented keycard from fridge<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take teacup from fresh laundry scented box<|im_end|>drop teacup<|im_end|>
w4-o6-q8
50,596
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First step, venture east. Then, retrieve the lavender scented passkey from the basket. And then, unlock the lavender scented portal. And then, ensure that the lavender scented portal is open. After that, go north. Okay, and then, pick-up the folder from the floor of the study. After that, travel south. After that, deposit the folder on the floor of the bar. And once you've done that, you win! Here is your interactions so far: current state: You are now in the restroom. You arrive in a restroom. A standard kind of place. You see a drawer. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take lavender scented passkey from basket<|im_end|>unlock lavender scented portal with lavender scented passkey<|im_end|>open lavender scented portal<|im_end|>go north<|im_end|>take folder<|im_end|>go south<|im_end|>drop folder<|im_end|>
w4-o6-q8
53,712
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to go to the north. And then, retrieve the non-euclidean key from the shelf inside the dish-pit. With the non-euclidean key, attempt to venture south. And then, make absolutely sure that the non-euclidean box within the cubicle is unlocked with the non-euclidean key. Then, ensure that the non-euclidean box is open. If you have opened the non-euclidean box, pick up the key from the non-euclidean box. After that, doublecheck that the safe in the cubicle is unlocked. And then, open the safe in the cubicle. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cubicle. You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure. You can see a locked safe, which looks ordinary, nearby. Were you looking for a non-euclidean box? Because look over there, it's a non-euclidean box. Now why would someone leave that there? There is a closed hatch leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go north<|im_end|>take non-euclidean key from shelf<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>
w4-o6-q8
52,339
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the TextWorld style chest inside the cookhouse is unlocked with the TextWorld style keycard. And then, doublecheck that the TextWorld style chest is wide open. After that, recover the type 2 passkey from the TextWorld style chest. Then, make an effort to head east. With that done, make it so that the type 2 safe within the chamber is unlocked. After that, make absolutely sure that the type 2 safe is ajar. And then, retrieve the cd from the type 2 safe. And then, put the cd on the desk in the chamber. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cookhouse. You are in a cookhouse. An ordinary one. You see a TextWorld style chest. There's something strange about this being here, but you can't put your finger on it. There is a closed gate leading south. You need an unguarded exit? You should try going east. You are carrying: a TextWorld style keycard. your action:
unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take type 2 passkey from TextWorld style chest<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 passkey<|im_end|>open type 2 safe<|im_end|>take cd from type 2 safe<|im_end|>put cd on desk<|im_end|>
w4-o6-q8
54,529
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest. Then, open the chest. After that, pick up the keycard from the chest inside the pantry. After that, doublecheck that the safe is unlocked. And then, ensure that the safe is open. After that, retrieve the vanilla scented passkey from the safe inside the pantry. Having taken the vanilla scented passkey, try to head east. Then, look and see that the vanilla scented chest in the spare room is unlocked. Got that? Good! Here is your interactions so far: current state: You are now in the pantry. You've entered a pantry. Look out! It's a- oh, never mind, it's just a safe. You shudder, but continue examining the room. You bend down to tie your shoe. When you stand up, you notice a chest. There is a closed passageway leading north. There is an unblocked exit to the east. You are carrying: a latchkey. your action:
unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take vanilla scented passkey from safe<|im_end|>go east<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>
w4-o6-q8
53,767
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound round of TextWorld! Here is your task for today. First of all, look and see that the type J box in the washroom is unlocked. After that, ensure that the type J box in the washroom is open. Then, take the cuboid keycard from the type J box. And then, try to venture east. Then, unlock the cuboid locker. After unlocking the cuboid locker, ensure that the cuboid locker is open. If you have pulled open the cuboid locker, retrieve the key from the cuboid locker in the attic. And then, assure that the locker in the attic is locked. Alright, thanks! Here is your interactions so far: current state: You are now in the washroom. You arrive in a washroom. A typical kind of place. The room is well lit. You can see a locked typical looking type J box close by. There is a closed door leading north. You need an unguarded exit? You should try going east. You are carrying: a type J key. your action:
unlock type J box with type J key<|im_end|>open type J box<|im_end|>take cuboid keycard from type J box<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take key from cuboid locker<|im_end|>lock locker with key<|im_end|>
w4-o6-q8
53,737
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip west. And then, retrieve the keycard from the rack. And then, unlock the locker inside the shower. After unlocking the locker, ensure that the locker within the shower is open. After that, recover the worm from the locker. After stealing the worm, head east. With that done, open the box in the workshop. Then, you can deposit the worm into the box. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the workshop. Well I'll be, you are in the place we're calling the workshop. Okay, just remember what you're here to do, and everything will go great. You can see a box. Something scurries by right in the corner of your eye. Probably nothing. There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying: a latchkey. your action:
go west<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>go east<|im_end|>open box<|im_end|>insert worm into box<|im_end|>
w4-o6-q8
54,090
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Okay, and then, pick up the keycard from the locker in the cubicle. If you can get your hands on the keycard, make an effort to go north. Okay, and then, doublecheck that the gateway inside the cookhouse is unlocked. Then, open the gateway within the cookhouse. And then, go to the east. Okay, and then, take the teaspoon from the refrigerator. And then, toss the teaspoon on the floor of the dish-pit. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cookhouse. Well, here we are in a cookhouse. You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is standard. But there isn't a thing on it. You think about smashing the bowl to bits, throwing the bits in a fire, etc, until you get bored. There is a closed gateway leading east. You need an unguarded exit? You should try going south. You are carrying: a loaf of bread. your action:
go south<|im_end|>take keycard from locker<|im_end|>go north<|im_end|>unlock gateway with keycard<|im_end|>open gateway<|im_end|>go east<|im_end|>take teaspoon from refrigerator<|im_end|>drop teaspoon<|im_end|>
w4-o6-q8
53,135
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the door in the steam room is opened. After that, take a trip south. And then, attempt to travel east. Okay, and then, recover the formless passkey from the floor of the kitchen. After that, unlock the formless chest in the kitchen. Then, ensure that the formless chest is open. And then, take the latchkey from the formless chest. After taking the latchkey, make absolutely sure that the safe is locked. Got that? Good! Here is your interactions so far: current state: You are now in the steam room. You arrive in a steam room. An usual kind of place. You begin to take stock of what's in the room. There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
open door<|im_end|>go south<|im_end|>go east<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>lock safe with latchkey<|im_end|>
w4-o6-q8
51,677
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the locker inside the cellar. Then, assure that the locker is open. After that, retrieve the keycard from the locker within the cellar. After that, attempt to travel east. And then, insert the keycard into the safe's lock to unlock it. After unlocking the safe, doublecheck that the safe is open. And then, retrieve the soap dispenser from the safe. After that, place the soap dispenser on the floor of the sauna. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cellar. You've just walked into a cellar. I guess you better just go and list everything you see here. You can make out a locker. There is an exit to the east. Don't worry, it is unblocked. You are carrying: a latchkey. your action:
unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take soap dispenser from safe<|im_end|>drop soap dispenser<|im_end|>
w4-o6-q8
54,701
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First off, recover the spherical key from the table. With the spherical key, make absolutely sure that the spherical box is unlocked with the spherical key. And then, assure that the spherical box inside the office is opened. Then, recover the key from the spherical box inside the office. Having taken the key, make absolutely sure that the safe is unlocked. And then, ensure that the safe in the office is open. Then, recover the shadfly from the safe. And then, sit the shadfly on the stand inside the office. Alright, thanks! Here is your interactions so far: current state: You are now in the office. Well, here we are in an office. You can see a locked safe. A locked spherical box is here. You see a stand. You wonder idly who left that here. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it? You see a gleam over in a corner, where you can see a table. You see a spherical key on the table. There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
take spherical key from table<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>put shadfly on stand<|im_end|>
w4-o6-q8
54,712
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound game of TextWorld! First stop, try to take a trip south. That done, open the basket. And then, pick up the cuboid keycard from the basket within the chamber. And then, try to go north. Then, make sure that the cuboid hatch inside the kitchen is unlocked with the cuboid keycard. And then, ensure that the cuboid hatch in the kitchen is open. And then, head east. Then, pick-up the fork from the floor of the scullery. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchen. You find yourself in a kitchen. A typical kind of place. You scan the room for a cabinet, and you find a cabinet. There is a closed cuboid hatch leading east. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a pear and a hat. your action:
go south<|im_end|>open basket<|im_end|>take cuboid keycard from basket<|im_end|>go north<|im_end|>unlock cuboid hatch with cuboid keycard<|im_end|>open cuboid hatch<|im_end|>go east<|im_end|>take fork<|im_end|>
w4-o6-q8
54,540
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the east. Then, recover the passkey from the chest. After picking up the passkey, look and see that the portal within the salon is unlocked. After that, assure that the portal inside the salon is ajar. After that, try to go to the north. Then, retrieve the frisbee from the floor of the vault. After that, go to the south. After that, place the frisbee on the floor of the salon. Got that? Good! Here is your interactions so far: current state: You are now in the playroom. You arrive in a playroom. A typical kind of place. You can barely contain your excitement. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>take passkey from chest<|im_end|>unlock portal with passkey<|im_end|>open portal<|im_end|>go north<|im_end|>take frisbee<|im_end|>go south<|im_end|>drop frisbee<|im_end|>
w4-o6-q8
54,390
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to pick up the passkey from the rack in the steam room. Then, make absolutely sure that the chest within the steam room is unlocked. After unlocking the chest, doublecheck that the chest is ajar. After opening the chest, pick up the keycard from the chest within the steam room. After you have taken the keycard, attempt to go to the east. And then, unlock the locker. Then, open the locker. After that, pick up the ladle from the locker. That's it! Here is your interactions so far: current state: You are now in the steam room. You are in a steam room. A normal one. You make out a locked chest in the corner. Oh wow! Is that what I think it is? It is! It's a rack. You see a passkey on the rack. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>
w4-o6-q8
54,726
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing session of TextWorld! First step, assure that the box is shut. After that, go to the east. Then, retrieve the type E latchkey from the floor of the study. And then, check that the type E safe in the study is unlocked with the type E latchkey. And then, make it so that the type E safe is wide open. After you have opened the type E safe, recover the key from the type E safe in the study. After that, make an attempt to travel west. With that done, lock the box with the key. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the attic. You're now in an attic. You scan the room for a box, and you find a box. Empty! What kind of nightmare TextWorld is this? There is a closed hatch leading west. There is an unblocked exit to the east. You are carrying: a controller. your action:
close box<|im_end|>go east<|im_end|>take type E latchkey<|im_end|>unlock type E safe with type E latchkey<|im_end|>open type E safe<|im_end|>take key from type E safe<|im_end|>go west<|im_end|>lock box with key<|im_end|>
w4-o6-q8
54,504
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. With that accomplished, make absolutely sure that the display is opened. And then, take the TextWorld latchkey from the display inside the vault. After that, check that the TextWorld box in the vault is unlocked with the TextWorld latchkey. After that, open the TextWorld box in the vault. Then, recover the Canadian limited edition key from the TextWorld box in the vault. And then, attempt to go east. Then, make sure that the Canadian limited edition locker is unlocked. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the parlor. You've entered a parlor. You can barely contain your excitement. You see a Canadian limited edition locker. You need an unblocked exit? You should try going west. You are carrying: a cushion. your action:
go west<|im_end|>open display<|im_end|>take TextWorld latchkey from display<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>open TextWorld box<|im_end|>take Canadian limited edition key from TextWorld box<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>
w4-o6-q8
53,149
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the gate. Then, take a trip west. And then, pick-up the Canadian keycard from the floor of the sauna. After that, unlock the Canadian chest. Then, make it so that the Canadian chest is opened. And then, retrieve the sponge from the Canadian chest. With the sponge, head east. With that done, toss the sponge on the floor of the cookhouse. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cookhouse. You've entered a cookhouse. There is a closed gate leading west. There is an exit to the east. Don't worry, it is unguarded. You are carrying: a carrot. your action:
open gate<|im_end|>go west<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take sponge from Canadian chest<|im_end|>go east<|im_end|>drop sponge<|im_end|>
w4-o6-q8
52,683
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to head east. And then, pick-up the American style latchkey from the floor of the office. And then, travel south. After that, assure that the American style locker in the bedroom is unlocked. And then, ensure that the American style locker is open. After that, retrieve the latchkey from the American style locker inside the bedroom. After that, make an effort to travel north. With that accomplished, make sure that the box is locked with the latchkey. And once you've done that, you win! Here is your interactions so far: current state: You are now in the garage. Wow! You're in a garage. There is an exit to the east. Don't worry, it is unblocked. You are carrying: a cucumber. your action:
go east<|im_end|>take American style latchkey<|im_end|>go south<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take latchkey from American style locker<|im_end|>go north<|im_end|>lock box with latchkey<|im_end|>
w4-o6-q8
51,400
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. With that done, recover the latchkey from the table inside the workshop. After that, unlock the door inside the workshop. Then, make sure that the door within the workshop is open. Then, venture north. Then, head east. Then, take the broom from the shelf inside the sauna. After getting the broom, deposit the broom on the floor of the sauna. That's it! Here is your interactions so far: current state: You are now in the spare room. You are in a spare room. It seems to be pretty typical here. You can barely contain your excitement. You can make out a closed display right there by you. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
go north<|im_end|>take latchkey from table<|im_end|>unlock door with latchkey<|im_end|>open door<|im_end|>go north<|im_end|>go east<|im_end|>take broom from shelf<|im_end|>drop broom<|im_end|>
w4-o6-q8
52,035
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could move east. With that accomplished, doublecheck that the type U chest is open. Then, take the passkey from the type U chest. And then, make it so that the locker is unlocked. After that, open the locker. And then, take the shoe from the locker in the vault. After that, take a trip west. After that, throw the shoe on the floor of the cookhouse. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookhouse. You make another one of your grand eccentric entrances into a cookhouse. There is a closed door leading west. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>open type U chest<|im_end|>take passkey from type U chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go west<|im_end|>drop shoe<|im_end|>
w4-o6-q8
51,728
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting game of TextWorld! First of all, go east. Then, pick up the spherical latchkey from the floor of the office. Then, attempt to travel west. With that accomplished, unlock the spherical chest within the kitchen. And then, ensure that the spherical chest is open. After that, retrieve the type X keycard from the spherical chest. And then, unlock the type X door. After that, open the type X door inside the kitchen. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchen. You've just sauntered into a kitchen. You start to take note of what's in the room. Hey, want to see a spherical chest? Look over there, a spherical chest. Wow, isn't TextWorld just the best? There is a closed type X door leading west. You need an unblocked exit? You should try going east. You are carrying: a peanut and a chocolate bar. your action:
go east<|im_end|>take spherical latchkey<|im_end|>go west<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take type X keycard from spherical chest<|im_end|>unlock type X door with type X keycard<|im_end|>open type X door<|im_end|>
w4-o6-q8
53,162
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip north. After that, open the cuboid chest. Then, take the passkey from the cuboid chest inside the bedroom. After that, check that the hatch is unlocked with the passkey. After unlocking the hatch, open the hatch in the bedroom. After pulling open the hatch, make an effort to go to the north. Then, attempt to head east. If you can manage that, retrieve the ladle from the refrigerator. Got that? Good! Here is your interactions so far: current state: You are now in the laundromat. You arrive in a laundromat. A standard kind of place. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying: a cuboid passkey and a golf tee. your action:
go north<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock hatch with passkey<|im_end|>open hatch<|im_end|>go north<|im_end|>go east<|im_end|>take ladle from refrigerator<|im_end|>
w4-o6-q8
54,096
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a life changing episode of TextWorld! Here is your task for today. First step, make an attempt to venture south. Once you manage that, look and see that the locker is open. Then, take the book from the locker in the bedroom. After that, travel north. Once you manage that, take the formless key from the Henderson's safe within the shower. Once you have picked up the formless key, unlock the formless locker. Then, assure that the formless locker inside the shower is wide open. After pulling open the formless locker, you can place the book inside the formless locker inside the shower. Got that? Good! Here is your interactions so far: current state: You are now in the shower. You've entered a shower. You can see a formless locker. You can make out an opened Henderson's safe close by. The Henderson's safe contains a formless key. There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: a Henderson's key. your action:
go south<|im_end|>open locker<|im_end|>take book from locker<|im_end|>go north<|im_end|>take formless key from Henderson's safe<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>insert book into formless locker<|im_end|>
w4-o6-q8
51,050
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the type 8 key from the rack within the shower. Then, move west. Then, make it so that the type 8 locker is unlocked with the type 8 key. Then, doublecheck that the type 8 locker inside the studio is opened. Then, pick up the key from the type 8 locker inside the studio. Then, travel east. After that, make it so that the safe is shut. And then, lock the safe inside the shower with the key. Got that? Good! Here is your interactions so far: current state: You are now in the shower. This might come as a shock to you, but you've just come into a shower. You can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever! You see a rack. On the rack you can see a type 8 key. Something scurries by right in the corner of your eye. Probably nothing. There is a closed passageway leading east. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
take type 8 key from rack<|im_end|>go west<|im_end|>unlock type 8 locker with type 8 key<|im_end|>open type 8 locker<|im_end|>take key from type 8 locker<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>
w4-o6-q8
52,506
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the trunk inside the attic. Then, recover the passkey from the trunk inside the attic. After taking the passkey, make sure that the chest in the attic is unlocked. And then, open the chest within the attic. And then, pick up the keycard from the chest. Then, unlock the safe inside the attic. After that, make it so that the safe is ajar. Having opened the safe, recover the lightbulb from the safe inside the attic. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the attic. You've just walked into an attic. You can see a locked safe. You see a locked standard looking chest in the corner. You see a trunk. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying nothing. your action:
open trunk<|im_end|>take passkey from trunk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>
w4-o6-q8
50,422
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First step, retrieve the key from the floor of the basement. And then, doublecheck that the safe inside the basement is unlocked with the key. After that, open the safe inside the basement. After that, pick up the rectangular latchkey from the safe. Then, venture east. With that accomplished, insert the rectangular latchkey into the rectangular box's lock to unlock it. And then, doublecheck that the rectangular box within the attic is opened. After that, recover the fly larva from the rectangular box inside the attic. Got that? Good! Here is your interactions so far: current state: You are now in the basement. You're now in a basement. You can see a safe. You can see a locked chest here. There is a closed gate leading north. You need an unguarded exit? You should try going east. There is a key on the floor. You are carrying nothing. your action:
take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>
w4-o6-q8
54,083
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First thing I need you to do is to move east. If you can get around to doing that, attempt to take a trip east. With that done, lift the formless keycard from the floor of the restroom. And then, move west. And then, make sure that the formless safe is unlocked with the formless keycard. And then, ensure that the formless safe within the spare room is open. Then, retrieve the top hat from the formless safe. If you can get your hands on the top hat, toss the top hat on the floor of the spare room. Got that? Good! Here is your interactions so far: current state: You are now in the cellar. Okay, so you're in a cellar, cool, but is it usual? You better believe it is. You see a closed TextWorld box. There is an exit to the east. Don't worry, it is unguarded. There is a TextWorld keycard on the floor. You are carrying: a fondue. your action:
go east<|im_end|>go east<|im_end|>take formless keycard<|im_end|>go west<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take top hat from formless safe<|im_end|>drop top hat<|im_end|>
w4-o6-q8
53,122
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. And then, ensure that the Henderson's safe is open. And then, pick up the passkey from the Henderson's safe. And then, travel east. And then, assure that the box within the kitchen is unlocked with the passkey. After unlocking the box, doublecheck that the box within the kitchen is opened. And then, recover the blender from the box. And then, place the blender on the table in the kitchen. And once you've done that, you win! Here is your interactions so far: current state: You are now in the kitchen. You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You make out a table. The table is standard. The table appears to be empty. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west. You are carrying: a Henderson's latchkey. your action:
go west<|im_end|>open Henderson's safe<|im_end|>take passkey from Henderson's safe<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take blender from box<|im_end|>put blender on table<|im_end|>
w4-o6-q8
54,788
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, retrieve the latchkey from the trunk inside the office. And then, make absolutely sure that the passageway inside the office is unlocked. And then, ensure that the passageway inside the office is open. After opening the passageway, make an effort to head east. That done, try to venture south. Once you get through with that, pick up the mouse from the chair in the cubicle. After that, make an attempt to go to the north. After that, throw the mouse on the floor of the workshop. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the office. You've entered an office. You make out an opened trunk. The trunk contains a latchkey. You scan the room, seeing a box. There is a closed passageway leading east. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
take latchkey from trunk<|im_end|>unlock passageway with latchkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go south<|im_end|>take mouse from chair<|im_end|>go north<|im_end|>drop mouse<|im_end|>
w4-o6-q8
53,375
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First step, unlock the Henderson's limited edition locker. And then, make it so that the Henderson's limited edition locker inside the basement is opened. And then, recover the type 8 passkey from the Henderson's limited edition locker. And then, make an attempt to take a trip south. Then, insert the type 8 passkey into the type 8 chest inside the bedchamber's lock to unlock it. Then, make absolutely sure that the type 8 chest is ajar. After you have opened the type 8 chest, pick up the bug from the type 8 chest. After that, insert the bug inside the box in the bedchamber. That's it! Here is your interactions so far: current state: You are now in the basement. You've just walked into a basement. You can make out a Henderson's limited edition locker. You need an unblocked exit? You should try going south. You are carrying: a Henderson's limited edition keycard. your action:
unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>take type 8 passkey from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take bug from type 8 chest<|im_end|>insert bug into box<|im_end|>
w4-o6-q8
51,327
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting round of TextWorld! First off, attempt to go to the west. That done, doublecheck that the gate within the sauna is wide open. After opening the gate, attempt to go to the north. With that done, try to go to the east. Following that, recover the key from the stand in the study. After that, unlock the locker in the study. And then, doublecheck that the locker within the study is ajar. And then, retrieve the mug from the locker. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cubicle. You are in a cubicle. An ordinary kind of place. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
go west<|im_end|>open gate<|im_end|>go north<|im_end|>go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>
w4-o6-q8
50,196
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip west. And then, open the case. Then, recover the spherical latchkey from the case in the dish-pit. Then, unlock the spherical locker inside the dish-pit with the spherical latchkey. Then, open the spherical locker. Then, recover the type Y key from the spherical locker in the dish-pit. After that, attempt to move east. And then, unlock the type Y chest inside the spare room. Got that? Good! Here is your interactions so far: current state: You are now in the spare room. You are in a spare room. A typical kind of place. You make out a type Y chest. You make out a closed crate in the room. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
go west<|im_end|>open case<|im_end|>take spherical latchkey from case<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take type Y key from spherical locker<|im_end|>go east<|im_end|>unlock type Y chest with type Y key<|im_end|>
w4-o6-q8
51,844
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could retrieve the cuboid key from the dresser within the bedroom. If you can get your hands on the cuboid key, try to go to the west. If you can get around to doing that, make sure that the cuboid chest within the sauna is unlocked. After that, make it so that the cuboid chest is opened. And then, recover the sponge from the cuboid chest in the sauna. With the sponge, travel east. If you can do that, make it so that the locker inside the bedroom is open. Then, insert the sponge inside the locker. Got that? Good! Here is your interactions so far: current state: You are now in the bedroom. Guess what, you are in the place we're calling the bedroom. You start to take note of what's in the room. You can make out a closed locker. Look out! It's a- oh, never mind, it's just a dresser. The dresser contains a cuboid key. I mean, just wow! Isn't TextWorld just the best? There is an unguarded exit to the west. You are carrying: a licorice strip. your action:
take cuboid key from dresser<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take sponge from cuboid chest<|im_end|>go east<|im_end|>open locker<|im_end|>insert sponge into locker<|im_end|>
w4-o6-q8
53,593
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to unlock the type 9 chest. After that, ensure that the type 9 chest is open. And then, take the American style passkey from the type 9 chest. After you have picked up the American style passkey, make an effort to travel north. Following that, make absolutely sure that the American style hatch is unlocked. After that, open the American style hatch in the studio. And then, travel east. Then, take the shadfly from the coffer within the office. And once you've done that, you win! Here is your interactions so far: current state: You are now in the workshop. You arrive in a workshop. A standard one. You see a locked type 9 chest close by. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a loaf of bread and a type 9 keycard. your action:
unlock type 9 chest with type 9 keycard<|im_end|>open type 9 chest<|im_end|>take American style passkey from type 9 chest<|im_end|>go north<|im_end|>unlock American style hatch with American style passkey<|im_end|>open American style hatch<|im_end|>go east<|im_end|>take shadfly from coffer<|im_end|>
w4-o6-q8
50,267
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to travel north. Following that, go to the west. After that, take the latchkey from the shelf. With the latchkey, check that the locker inside the attic is unlocked with the latchkey. After that, open the locker. After you have opened the locker, take the shoe from the locker within the attic. With the shoe, venture east. That done, rest the shoe on the stand inside the garage. That's it! Here is your interactions so far: current state: You are now in the salon. Well I'll be, you are in the place we're calling the salon. The room is well lit. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying nothing. your action:
go north<|im_end|>go west<|im_end|>take latchkey from shelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>go east<|im_end|>put shoe on stand<|im_end|>
w4-o6-q8
50,997
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the safe within the studio. And then, take the key from the safe. After that, try to venture north. If you can finish that, insert the key into the box inside the scullery's lock to unlock it. After unlocking the box, open the box. After opening the box, recover the nest of caterpillars from the box. With the nest of caterpillars, try to move south. And then, rest the nest of caterpillars on the mantelpiece. Alright, thanks! Here is your interactions so far: current state: You are now in the studio. You are in a studio. A normal kind of place. You see a safe. You wonder idly who left that here. You see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it. There is an exit to the north. Don't worry, it is unblocked. There is an exit to the south. Don't worry, it is unblocked. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of caterpillars from box<|im_end|>go south<|im_end|>put nest of caterpillars on mantelpiece<|im_end|>
w4-o6-q8
51,925
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could recover the fresh laundry scented keycard from the rack. Then, check that the fresh laundry scented gate is unlocked with the fresh laundry scented keycard. And then, make absolutely sure that the fresh laundry scented gate is wide open. After opening the fresh laundry scented gate, try to go to the north. Then, try to go east. After that, ensure that the box within the steam room is open. After that, retrieve the iron from the box in the steam room. Then, ditch the iron on the floor of the steam room. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the closet. You arrive in a closet. A typical one. You see a rack. On the rack you can see a fresh laundry scented keycard. I mean, just wow! Isn't TextWorld just the best? There is a closed fresh laundry scented gate leading north. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a passkey. your action:
take fresh laundry scented keycard from rack<|im_end|>unlock fresh laundry scented gate with fresh laundry scented keycard<|im_end|>open fresh laundry scented gate<|im_end|>go north<|im_end|>go east<|im_end|>open box<|im_end|>take iron from box<|im_end|>drop iron<|im_end|>
w4-o6-q8
54,301
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, take a trip west. Then, pick up the rectangular key from the suitcase. After that, go east. Once you succeed at that, unlock the rectangular locker in the kitchenette with the rectangular key. Then, doublecheck that the rectangular locker within the kitchenette is wide open. And then, retrieve the fork from the rectangular locker. If you have picked up the fork, throw the fork on the floor of the kitchenette. Got that? Good! Here is your interactions so far: current state: You are now in the bedchamber. Look around you. Take it all in. It's not every day someone gets to be in a bedchamber. Okay, just remember what you're here to do, and everything will go great. You make out a mantle. Wow, isn't TextWorld just the best? The mantle is ordinary. However, the mantle, like an empty mantle, has nothing on it. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
go west<|im_end|>go west<|im_end|>take rectangular key from suitcase<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take fork from rectangular locker<|im_end|>drop fork<|im_end|>
w4-o6-q8
53,251
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head west. Following that, move north. And then, retrieve the keycard from the counter in the closet. Then, make sure that the locker is unlocked. After that, open the locker. After that, take the butterfly from the locker. Having taken the butterfly, attempt to take a trip south. Then, insert the butterfly inside the safe inside the study. That's it! Here is your interactions so far: current state: You are now in the studio. You arrive in a studio. An usual one. There is an exit to the west. Don't worry, it is unguarded. You are carrying: a coconut. your action:
go west<|im_end|>go north<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>go south<|im_end|>insert butterfly into safe<|im_end|>
w4-o6-q8
52,933
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to go to the east. And then, unlock the cuboid safe within the shower. After that, ensure that the cuboid safe within the shower is open. Then, recover the passkey from the cuboid safe. If you can get your hands on the passkey, unlock the box. And then, ensure that the box within the shower is open. After opening the box, take the sponge from the box inside the shower. Then, place the sponge on the counter. That's it! Here is your interactions so far: current state: You are now in the attic. You're now in the attic. You don't like doors? Why not try going east, that entranceway is unguarded. There is an unguarded exit to the north. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a cuboid latchkey. your action:
go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on counter<|im_end|>
w4-o6-q8
51,965
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move north. Then, ensure that the spherical box within the cookery is open. Then, recover the cuboid key from the spherical box inside the cookery. If you can get your hands on the cuboid key, unlock the cuboid safe with the cuboid key. And then, open the cuboid safe. And then, take the glass from the cuboid safe inside the cookery. After that, make an attempt to travel south. And then, deposit the glass on the floor of the steam room. And once you've done that, you win! Here is your interactions so far: current state: You are now in the steam room. You find yourself in a steam room. A normal kind of place. You begin to take stock of what's here. There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go north<|im_end|>open spherical box<|im_end|>take cuboid key from spherical box<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take glass from cuboid safe<|im_end|>go south<|im_end|>drop glass<|im_end|>
w4-o6-q8
52,184
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make an effort to go north. Then, pick up the passkey from the safe. After stealing the passkey, travel south. Okay, and then, make sure that the gate is unlocked. After that, look and see that the gate is wide open. And then, try to go to the east. After that, pick up the knife from the fridge in the cookery. After that, toss the knife on the floor of the cookery. Alright, thanks! Here is your interactions so far: current state: You are now in the cellar. Look around you. Take it all in. It's not every day someone gets to be in a cellar. There is a closed gate leading east. You need an unblocked exit? You should try going north. You are carrying: a latchkey and a keyboard. your action:
go north<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>unlock gate with passkey<|im_end|>open gate<|im_end|>go east<|im_end|>take knife from fridge<|im_end|>drop knife<|im_end|>
w4-o6-q8
51,107
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing game of TextWorld! First of all, make sure that the door is shut. After that, try to travel west. Next, pick up the keycard from the bed stand. After getting the keycard, go east. And then, make sure that the door inside the cubicle is open. And then, take a trip south. With that over with, close the door. Then, make absolutely sure that the door within the study is locked with the keycard. Alright, thanks! Here is your interactions so far: current state: You are now in the cubicle. If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the cubicle. There is an open door leading south. There is an unguarded exit to the west. You are carrying nothing. your action:
close door<|im_end|>go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>open door<|im_end|>go south<|im_end|>close door<|im_end|>lock door with keycard<|im_end|>
w4-o6-q8
53,109
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the keycard from the mantle in the salon. Then, unlock the chest. After that, doublecheck that the chest is opened. After that, retrieve the fudge scented key from the chest. After that, unlock the fudge scented safe inside the salon. Then, make absolutely sure that the fudge scented safe is wide open. Then, pick up the non-euclidean keycard from the fudge scented safe in the salon. And then, unlock the non-euclidean box with the non-euclidean keycard. Got that? Good! Here is your interactions so far: current state: You are now in the salon. You're not going to believe this, but you've just entered a salon. You can see a locked non-euclidean box in the corner. You see a fudge scented safe. You scan the room for a chest, and you find a chest. You can see a mantle. You wonder idly who left that here. The mantle is standard. On the mantle you can see a keycard. There is a closed door leading south. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
take keycard from mantle<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fudge scented key from chest<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take non-euclidean keycard from fudge scented safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>
w4-o6-q8
53,120
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound episode of TextWorld! First of all, you could, like, make an effort to head east. Okay, and then, recover the key from the rack in the bathroom. After that, unlock the chest within the bathroom. And then, open the chest within the bathroom. After that, recover the keycard from the chest in the bathroom. After you have got the keycard, unlock the locker. After that, open the locker in the bathroom. And then, retrieve the sponge from the locker inside the bathroom. That's it! Here is your interactions so far: current state: You are now in the vault. You find yourself in a typical kind of place. That is to say, you're in a vault. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>
w4-o6-q8
51,247
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to head north. If you can manage that, take the latchkey from the recliner. If you can get your hands on the latchkey, go south. And then, make it so that the chest inside the kitchenette is unlocked. And then, ensure that the chest inside the kitchenette is open. And then, take the spork from the chest inside the kitchenette. And then, venture north. Okay, and then, sit the spork on the recliner. That's it! Here is your interactions so far: current state: You are now in the kitchenette. You find yourself in a kitchenette. A normal one. You can make out a locked chest. You need an unblocked exit? You should try going north. You are carrying: a loaf of bread. your action:
go north<|im_end|>take latchkey from recliner<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>go north<|im_end|>put spork on recliner<|im_end|>
w4-o6-q8
53,772
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the Henderson's keycard from the locker inside the salon. After stealing the Henderson's keycard, go to the east. Then, unlock the Henderson's chest within the scullery. Then, open the Henderson's chest in the scullery. Then, venture west. With that done, retrieve the manuscript from the bookshelf. With the manuscript, make an effort to move east. Okay, and then, put the manuscript inside the Henderson's chest inside the scullery. And once you've done that, you win! Here is your interactions so far: current state: You are now in the salon. Fancy seeing you here. Here, by the way, being the salon. You can make out an opened locker. The locker contains a Henderson's keycard. You make out a bookshelf. On the bookshelf you can make out a manuscript. There is a closed gateway leading south. There is an unblocked exit to the east. You are carrying nothing. your action:
take Henderson's keycard from locker<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>go west<|im_end|>take manuscript from bookshelf<|im_end|>go east<|im_end|>insert manuscript into Henderson's chest<|im_end|>
w4-o6-q8
51,078
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, recover the rectangular latchkey from the stand. And then, assure that the rectangular passageway within the pantry is unlocked. After unlocking the rectangular passageway, ensure that the rectangular passageway is open. And then, make an effort to venture south. And then, venture east. Okay, and then, pick up the passkey from the floor of the bedroom. Then, unlock the box within the bedroom. And once you've done that, you win! Here is your interactions so far: current state: You are now in the studio. You've just shown up in a studio. You see a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now. There is an unguarded exit to the south. You are carrying: a coffee cup. your action:
go south<|im_end|>take rectangular latchkey from stand<|im_end|>unlock rectangular passageway with rectangular latchkey<|im_end|>open rectangular passageway<|im_end|>go south<|im_end|>go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>
w4-o6-q8
50,576
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, check that the type Y locker within the bathroom is unlocked with the type Y passkey. After unlocking the type Y locker, assure that the type Y locker is wide open. After pulling open the type Y locker, pick up the spherical key from the type Y locker. If you can get your hands on the spherical key, try to go north. With that over with, unlock the spherical box inside the kitchenette. And then, open the spherical box inside the kitchenette. And then, recover the Canadian passkey from the spherical box. And then, lock the Canadian chest with the Canadian passkey. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bathroom. You've entered a bathroom. You can make out a type Y locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. There is an exit to the north. Don't worry, it is unguarded. You are carrying: a type Y passkey. your action:
unlock type Y locker with type Y passkey<|im_end|>open type Y locker<|im_end|>take spherical key from type Y locker<|im_end|>go north<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take Canadian passkey from spherical box<|im_end|>lock Canadian chest with Canadian passkey<|im_end|>
w4-o6-q8
50,655
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the American limited edition keycard from the box. And then, make an attempt to travel east. And then, insert the American limited edition keycard into the American limited edition chest's lock to unlock it. And then, look and see that the American limited edition chest within the laundromat is ajar. After that, move west. After that, recover the controller from the bar inside the chamber. And then, make an effort to go east. That done, you can deposit the controller into the American limited edition chest. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the chamber. I am sorry to announce that you are now in the chamber. You can see an opened box. The box contains an American limited edition keycard. Oh, great. Here's a bar. The bar is standard. On the bar you can make out a controller. There is a closed hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
take American limited edition keycard from box<|im_end|>go east<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>go west<|im_end|>take controller from bar<|im_end|>go east<|im_end|>insert controller into American limited edition chest<|im_end|>
w4-o6-q8
52,247
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! Your first objective is to head west. Next, recover the keycard from the pan. And then, make absolutely sure that the chest inside the scullery is unlocked with the keycard. Once you have unlocked the chest, open the chest. And then, retrieve the Canadian latchkey from the chest. After that, make an attempt to move east. Then, insert the Canadian latchkey into the Canadian gateway inside the attic's lock to unlock it. And then, open the Canadian gateway inside the attic. And once you've done that, you win! Here is your interactions so far: current state: You are now in the attic. You are in an attic. A typical kind of place. There is a closed Canadian gateway leading north. There is an unblocked exit to the west. There is a cauliflower on the floor. You are carrying: a poem. your action:
go west<|im_end|>take keycard from pan<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian latchkey from chest<|im_end|>go east<|im_end|>unlock Canadian gateway with Canadian latchkey<|im_end|>open Canadian gateway<|im_end|>
w4-o6-q8
53,680
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could go south. And then, try to go south. And then, retrieve the fudge scented latchkey from the refrigerator inside the canteen. After that, unlock the fudge scented box. After unlocking the fudge scented box, ensure that the fudge scented box is open. And then, recover the key from the fudge scented box. And then, move north. And then, lock the box with the key. Got that? Good! Here is your interactions so far: current state: You are now in the spare room. You are in a spare room. An usual one. There is an unblocked exit to the south. You are carrying nothing. your action:
go south<|im_end|>go south<|im_end|>take fudge scented latchkey from refrigerator<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take key from fudge scented box<|im_end|>go north<|im_end|>lock box with key<|im_end|>
w4-o6-q8
50,135
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the type 0 keycard from the workbench inside the cellar. After that, unlock the type 0 box with the type 0 keycard. After that, open the type 0 box in the cellar. And then, take the key from the type 0 box within the cellar. After that, attempt to take a trip west. With that done, unlock the chest in the vault. After unlocking the chest, open the chest inside the vault. Then, recover the insect from the chest. Alright, thanks! Here is your interactions so far: current state: You are now in the cellar. You arrive in a cellar. An usual kind of place. You begin to take stock of what's in the room. You see a type 0 box. You wonder idly who left that here. Hey, want to see a workbench? Look over there, a workbench. The workbench is ordinary. On the workbench you make out a type 0 keycard. There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
take type 0 keycard from workbench<|im_end|>unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take key from type 0 box<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>
w4-o6-q8
53,691
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the TextWorld limited edition key from the shelf inside the pantry. And then, unlock the TextWorld limited edition locker with the TextWorld limited edition key. And then, open the TextWorld limited edition locker in the pantry. After opening the TextWorld limited edition locker, retrieve the latchkey from the TextWorld limited edition locker. After that, insert the latchkey into the locker in the pantry's lock to unlock it. And then, make absolutely sure that the locker inside the pantry is open. Then, pick up the shoe from the locker. And then, you can insert the shoe inside the crate. Got that? Good! Here is your interactions so far: current state: You are now in the pantry. Well, here we are in the pantry. You can barely contain your excitement. You scan the room for a crate, and you find a crate. The light flickers for a second, but nothing else happens. The crate is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a TextWorld limited edition locker. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. Wow, isn't TextWorld just the best? The shelf is standard. On the shelf you can make out a TextWorld limited edition key. There is a closed hatch leading east. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
take TextWorld limited edition key from shelf<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take latchkey from TextWorld limited edition locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>insert shoe into crate<|im_end|>
w4-o6-q8
54,162
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, open the safe in the cellar. After that, take the TextWorld style key from the safe. If you can get your hands on the TextWorld style key, venture north. And then, check that the TextWorld style locker within the study is unlocked with the TextWorld style key. Then, make sure that the TextWorld style locker inside the study is open. Then, recover the Advent Calendar from the TextWorld style locker in the study. If you can get your hands on the Advent Calendar, you can put the Advent Calendar inside the box. Alright, thanks! Here is your interactions so far: current state: You are now in the study. Well, here we are in the study. You can barely contain your excitement. You see a box. The box is empty, what a horrible day! You make out a TextWorld style locker. There is a closed gate leading west. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
go south<|im_end|>open safe<|im_end|>take TextWorld style key from safe<|im_end|>go north<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take Advent Calendar from TextWorld style locker<|im_end|>insert Advent Calendar into box<|im_end|>
w4-o6-q8
54,791
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First of all, try to take a trip east. That done, retrieve the latchkey from the floor of the cubicle. And then, check that the chest is unlocked with the latchkey. Once you have unlocked the chest, make absolutely sure that the chest in the cubicle is wide open. Then, recover the key from the chest in the cubicle. With the key, unlock the locker inside the cubicle. Then, make it so that the locker is ajar. If you have opened the locker, pick up the desktop computer from the locker within the cubicle. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cellar. You've just sauntered into a cellar. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying nothing. your action:
go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take desktop computer from locker<|im_end|>
w4-o6-q8
53,457
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to move east. Then, take the cuboid key from the shelf. After that, attempt to head north. And then, insert the cuboid key into the cuboid locker in the spare room's lock to unlock it. Then, assure that the cuboid locker inside the spare room is ajar. Then, take the broom from the cuboid locker. And then, attempt to venture south. And then, place the broom on the bench within the shower. Got that? Good! Here is your interactions so far: current state: You are now in the basement. You've entered a basement. You can make out a crate. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>take cuboid key from shelf<|im_end|>go north<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>go south<|im_end|>put broom on bench<|im_end|>
w4-o6-q8
50,628
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, move north. If you can manage that, open the safe. Then, take the latchkey from the safe. And then, take a trip south. After that, unlock the box with the latchkey. After that, ensure that the box within the pantry is open. And then, recover the passkey from the box within the pantry. After that, look and see the gateway in the pantry is locked. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the pantry. Well, here we are in the pantry. Okay, just remember what you're here to do, and everything will go great. Look out! It's a- oh, never mind, it's just a box. Oh wow! Is that what I think it is? It is! It's a counter. The counter is usual. But the thing is empty. It would have been so cool if there was stuff on the counter. There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded. You are carrying: a coconut. your action:
go north<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock gateway with passkey<|im_end|>
w4-o6-q8
51,025
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Then, make absolutely sure that the Microsoft style safe is wide open. After that, recover the key from the Microsoft style safe. After that, doublecheck that the chest in the workshop is unlocked. Then, doublecheck that the chest is wide open. And then, recover the keycard from the chest within the workshop. Then, unlock the safe within the workshop. And then, doublecheck that the safe in the workshop is opened. That's it! Here is your interactions so far: current state: You are now in the laundry place. You are in a laundry place. A normal kind of place. There is an unguarded exit to the east. You are carrying nothing. your action:
go east<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>
w4-o6-q8
52,878
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to head south. If you can succeed at that, recover the cushion from the bed within the bedroom. After that, head north. Then, take the latchkey from the mantle in the chamber. And then, travel south. After that, make absolutely sure that the box is unlocked. Having unlocked the box, open the box in the bedroom. If you have opened the box, put the cushion inside the box. Alright, thanks! Here is your interactions so far: current state: You are now in the chamber. You are in a chamber. You begin to take stock of what's here. You see a gleam over in a corner, where you can see a mantle. The mantle is standard. On the mantle you can make out a latchkey. There is an unblocked exit to the south. There is a laptop on the floor. You are carrying nothing. your action:
go south<|im_end|>take cushion from bed<|im_end|>go north<|im_end|>take latchkey from mantle<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert cushion into box<|im_end|>
w4-o6-q8
53,789
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced round of TextWorld! Here is your task for today. First step, make it so that the locker is unlocked. After unlocking the locker, open the locker in the kitchenette. After that, pick up the key from the locker. And then, venture east. Then, check that the safe is unlocked with the key. After that, make absolutely sure that the safe within the pantry is ajar. Then, take the top hat from the safe. And then, toss the top hat on the floor of the pantry. And once you've done that, you win! Here is your interactions so far: current state: You are now in the kitchenette. You find yourself in a kitchenette. A typical one. You make out a locked locker nearby. There is an unguarded exit to the east. You are carrying: a cookie and a passkey. your action:
unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take top hat from safe<|im_end|>drop top hat<|im_end|>
w4-o6-q8
51,710
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, ensure that the gate inside the laundromat is open. And then, venture east. After that, try to move north. If you can get around to doing that, take the key from the saucepan. Then, attempt to head south. And then, move west. After that, make it so that the chest is unlocked with the key. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the laundry place. You've entered a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not? You make out an opened cabinet, which looks usual, in the corner. The cabinet is empty, what a horrible day! You need an unblocked exit? You should try going east. There is a garlic clove and a broom on the floor. You are carrying nothing. your action:
go east<|im_end|>open gate<|im_end|>go east<|im_end|>go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>go west<|im_end|>unlock chest with key<|im_end|>
w4-o6-q8
51,313