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You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the latchkey from the chest. With the latchkey, doublecheck that the gateway is unlocked. Then, open the gateway within the kitchen. After that, try to move north. And then, take the rectangular latchkey from the suitcase within the office. After that, make absolutely sure that the rectangular locker inside the office is unlocked. After that, open the rectangular locker in the office. After pulling open the rectangular locker, retrieve the keyboard from the rectangular locker. Got that? Good! Here is your interactions so far: current state: You are now in the kitchen. You are in a kitchen. It seems to be pretty typical here. What's that over there? It looks like it's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest contains a latchkey. There is a closed gateway leading north. There is an unblocked exit to the west. You are carrying nothing. your action:
take latchkey from chest<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go north<|im_end|>take rectangular latchkey from suitcase<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take keyboard from rectangular locker<|im_end|>
w4-o6-q8
51,075
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! First stop, head west. Then, venture north. After that, make it so that the box inside the kitchenette is unlocked. Then, make absolutely sure that the box inside the kitchenette is ajar. And then, recover the butterfly from the box in the kitchenette. Then, make an attempt to go south. With that done, try to venture east. If you can manage that, drop the butterfly on the floor of the bedchamber. Alright, thanks! Here is your interactions so far: current state: You are now in the bedchamber. You arrive in a bedchamber. A typical one. There is an exit to the west. Don't worry, it is unblocked. You are carrying: a key. your action:
go west<|im_end|>go north<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>go south<|im_end|>go east<|im_end|>drop butterfly<|im_end|>
w4-o6-q8
50,998
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the north. And then, assure that the type I passageway inside the lounge is unlocked. After that, open the type I passageway inside the lounge. Then, head east. With that accomplished, venture south. Next, recover the fondue from the locker inside the parlor. Then, eat the fondue. That's it! Here is your interactions so far: current state: You are now in the chamber. You find yourself in a chamber. An ordinary kind of place. You don't like doors? Why not try going north, that entranceway is unblocked. There is a shadfly on the floor. You are carrying: an onion and a type I keycard. your action:
go north<|im_end|>unlock type I passageway with type I keycard<|im_end|>open type I passageway<|im_end|>go east<|im_end|>go south<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>
w4-o6-q8
54,230
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting round of TextWorld! First of all, pick up the formless passkey from the floor of the kitchenette. Then, make absolutely sure that the formless chest inside the kitchenette is unlocked with the formless passkey. And then, make it so that the formless chest is ajar. And then, retrieve the non-euclidean keycard from the formless chest within the kitchenette. After that, travel east. If you can get around to doing that, check that the non-euclidean chest is unlocked with the non-euclidean keycard. After unlocking the non-euclidean chest, make it so that the non-euclidean chest inside the cookery is ajar. And then, take the ladle from the non-euclidean chest in the cookery. And once you've done that, you win! Here is your interactions so far: current state: You are now in the kitchenette. You've just sauntered into a kitchenette. You make out a formless chest. There's something strange about this being here, but you can't put your finger on it. There is a closed hatch leading north. You need an unblocked exit? You should try going east. There is a formless passkey on the floor. You are carrying nothing. your action:
take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take non-euclidean keycard from formless chest<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take ladle from non-euclidean chest<|im_end|>
w4-o6-q8
54,532
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First step, travel south. With that over with, ensure that the fridge within the kitchenette is open. After pulling open the fridge, pick up the passkey from the fridge in the kitchenette. After getting the passkey, make it so that the locker in the kitchenette is unlocked with the passkey. And then, open the locker inside the kitchenette. And then, take the fly larva from the locker. And then, attempt to travel north. Then, place the fly larva on the mantle inside the chamber. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the chamber. Look at you, bigshot, walking into a chamber like it isn't some huge deal. What's that over there? It looks like it's a mantle. You wonder idly who left that here. The mantle is usual. Unfortunately, there isn't a thing on it. There is a closed gateway leading west. There is an exit to the south. Don't worry, it is unblocked. You are carrying: an onion. your action:
go south<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>go north<|im_end|>put fly larva on mantle<|im_end|>
w4-o6-q8
50,363
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, ensure that the trunk in the bar is open. After that, pick up the key from the trunk. After that, attempt to move west. With that over with, make it so that the box inside the spare room is unlocked. Then, assure that the box in the spare room is ajar. And then, recover the loaf of bread from the box. Then, eat the loaf of bread. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the bar. You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bar. You make out a trunk, so there's that. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying nothing. your action:
open trunk<|im_end|>take key from trunk<|im_end|>go west<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>
w4-o6-q8
53,198
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the safe. After that, open the safe in the shower. After that, pick up the type 0 latchkey from the safe. After that, go to the south. Next, unlock the type 0 chest inside the washroom with the type 0 latchkey. And then, open the type 0 chest in the washroom. Then, take the towel from the type 0 chest inside the washroom. If you have picked up the towel, drop the towel on the floor of the washroom. Got that? Good! Here is your interactions so far: current state: You are now in the shower. You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You can make out a locked safe. You can make out a bench. But there isn't a thing on it. There is an unblocked exit to the south. You are carrying: a key. your action:
unlock safe with key<|im_end|>open safe<|im_end|>take type 0 latchkey from safe<|im_end|>go south<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>take towel from type 0 chest<|im_end|>drop towel<|im_end|>
w4-o6-q8
54,080
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, pick up the type 1 passkey from the floor of the bathroom. After taking the type 1 passkey, unlock the type 1 safe within the bathroom. If you have unlocked the type 1 safe, ensure that the type 1 safe in the bathroom is open. After that, recover the keycard from the type 1 safe. And then, attempt to head east. Then, unlock the safe with the keycard. After you have unlocked the safe, ensure that the safe in the studio is open. And then, retrieve the mouse from the safe in the studio. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bathroom. You arrive in a bathroom. An ordinary kind of place. You can see a locked type 1 safe in the corner. You don't like doors? Why not try going east, that entranceway is unblocked. There is a type 1 passkey on the floor. You are carrying: a mop. your action:
take type 1 passkey<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take keycard from type 1 safe<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>
w4-o6-q8
50,082
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move east. Then, pick-up the Microsoft limited edition latchkey from the floor of the dish-pit. And then, unlock the Microsoft limited edition passageway with the Microsoft limited edition latchkey. And then, ensure that the Microsoft limited edition passageway within the dish-pit is open. After pulling open the Microsoft limited edition passageway, attempt to go to the south. After that, make an effort to move east. Once you manage that, open the rectangular locker. If you have pulled open the rectangular locker, you can put the blanket inside the rectangular locker. And once you've done that, you win! Here is your interactions so far: current state: You are now in the lounge. You find yourself in a lounge. A typical one. There is an unguarded exit to the east. You are carrying: a rectangular latchkey and a blanket. your action:
go east<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition passageway with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition passageway<|im_end|>go south<|im_end|>go east<|im_end|>open rectangular locker<|im_end|>insert blanket into rectangular locker<|im_end|>
w4-o6-q8
51,781
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the type 1 latchkey from the case in the canteen. If you can get your hands on the type 1 latchkey, try to go to the north. Following that, insert the type 1 latchkey into the type 1 gate's lock to unlock it. Then, assure that the type 1 gate within the studio is open. Then, make an effort to go to the north. Once you finish that, retrieve the shirt from the counter. With the shirt, attempt to take a trip east. And then, place the shirt on the rack inside the cellar. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the canteen. You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking." You can see an opened ordinary looking case right there by you. The case contains a type 1 latchkey. You need an unblocked exit? You should try going north. You are carrying nothing. your action:
take type 1 latchkey from case<|im_end|>go north<|im_end|>unlock type 1 gate with type 1 latchkey<|im_end|>open type 1 gate<|im_end|>go north<|im_end|>take shirt from counter<|im_end|>go east<|im_end|>put shirt on rack<|im_end|>
w4-o6-q8
50,586
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the keycard into the chest's lock to unlock it. After that, ensure that the chest inside the chamber is open. After that, take the latchkey from the chest. After that, make an attempt to travel east. And then, unlock the safe within the bedchamber with the latchkey. After that, open the safe. Then, retrieve the Canadian style latchkey from the safe. And then, check that the Canadian style locker is unlocked with the Canadian style latchkey. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the chamber. You have fallen into the most ordinary of all possible chambers. You can see a locked chest. There is a closed hatch leading south. You need an unblocked exit? You should try going east. You are carrying: a keycard. your action:
unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian style latchkey from safe<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>
w4-o6-q8
51,135
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture south. Then, pick up the keycard from the toolbox inside the pantry. After that, attempt to travel north. And then, venture east. And then, check that the chest is unlocked with the keycard. After you have unlocked the chest, ensure that the chest is open. After that, retrieve the dvd from the chest in the playroom. And then, place the dvd inside the safe. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the office. You arrive in an office. A typical kind of place. You start to take note of what's in the room. You see a table. But the thing hasn't got anything on it. You need an unguarded exit? You should try going east. There is an exit to the north. Don't worry, it is unblocked. You need an unguarded exit? You should try going south. You are carrying nothing. your action:
go south<|im_end|>take keycard from toolbox<|im_end|>go north<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>insert dvd into safe<|im_end|>
w4-o6-q8
54,465
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to move west. With that over with, recover the rectangular latchkey from the armchair. Then, check that the rectangular box is unlocked with the rectangular latchkey. And then, open the rectangular box inside the workshop. After that, pick up the type 9 passkey from the rectangular box. After that, go to the east. If you can get around to doing that, look and see that the type 9 safe inside the cubicle is unlocked. If you have unlocked the type 9 safe, make absolutely sure that the type 9 safe is wide open. Alright, thanks! Here is your interactions so far: current state: You are now in the cubicle. You've just sauntered into a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not? Were you looking for a type 9 safe? Because look over there, it's a type 9 safe. There is a closed gateway leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
go west<|im_end|>take rectangular latchkey from armchair<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take type 9 passkey from rectangular box<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 passkey<|im_end|>open type 9 safe<|im_end|>
w4-o6-q8
54,919
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. After that, open the hatch. And then, attempt to go south. If you can succeed at that, look and see that the hatch in the shower is closed. After that, head west. And then, retrieve the latchkey from the floor of the washroom. After stealing the latchkey, head east. Then, Deposit the latchkey into the hatch to lock it. And once you've done that, you win! Here is your interactions so far: current state: You are now in the steam room. You are in a steam room. It seems to be pretty ordinary here. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: a banana and a shoe. your action:
go south<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock hatch with latchkey<|im_end|>
w4-o6-q8
53,147
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First step, make an attempt to take a trip west. Following that, ensure that the cabinet in the basement is open. And then, retrieve the passkey from the cabinet within the basement. And then, make an effort to travel east. Okay, and then, unlock the chest within the steam room with the passkey. And then, assure that the chest within the steam room is ajar. Then, pick up the latchkey from the chest. With the latchkey, check that the box is unlocked with the latchkey. Got that? Good! Here is your interactions so far: current state: You are now in the steam room. You've entered a steam room. A locked box, which looks usual, is here. You can make out a locked chest in the room. There is a closed gate leading north. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
go west<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>
w4-o6-q8
54,650
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, go to the east. And then, ensure that the cabinet inside the sauna is open. Then, pick up the TextWorld style passkey from the cabinet within the sauna. And then, make sure that the TextWorld style locker inside the sauna is unlocked. And then, open the TextWorld style locker within the sauna. Then, pick up the TextWorld style key from the TextWorld style locker. And then, assure that the TextWorld style safe inside the sauna is unlocked with the TextWorld style key. Then, look and see that the TextWorld style safe is opened. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchen. You are in a kitchen. You don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked. There is a chocolate bar on the floor. You are carrying nothing. your action:
go east<|im_end|>open cabinet<|im_end|>take TextWorld style passkey from cabinet<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take TextWorld style key from TextWorld style locker<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>
w4-o6-q8
50,531
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, recover the Henderson's style key from the board. And then, insert the Henderson's style key into the Henderson's style safe in the kitchenette's lock to unlock it. After that, open the Henderson's style safe. And then, recover the formless key from the Henderson's style safe. If you have got the formless key, assure that the formless chest is unlocked. After that, look and see that the formless chest is open. If you have opened the formless chest, retrieve the grape from the formless chest. If you can get your hands on the grape, eat the grape. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchenette. Ah, the kitchenette. This is some kind of kitchenette, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can make out a formless chest. You can see a Henderson's style safe. Were you looking for a board? Because look over there, it's a board. You see a Henderson's style key on the board. Now that's what I call TextWorld! There is a closed portal leading east. There is an exit to the west. Don't worry, it is unguarded. You are carrying nothing. your action:
take Henderson's style key from board<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take formless key from Henderson's style safe<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take grape from formless chest<|im_end|>eat grape<|im_end|>
w4-o6-q8
52,520
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First of all, try to travel south. Okay, and then, pick up the type M keycard from the rack inside the canteen. After that, make an effort to move north. After that, make an effort to venture east. Then, insert the type M keycard into the type M chest's lock to unlock it. After that, open the type M chest in the shower. After that, retrieve the key from the type M chest within the shower. And then, doublecheck that the safe is unlocked with the key. And once you've done that, you win! Here is your interactions so far: current state: You are now in the vault. You are in a vault. An usual kind of place. You start to take note of what's in the room. There is an exit to the east. Don't worry, it is unblocked. There is an exit to the north. Don't worry, it is unblocked. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
go south<|im_end|>take type M keycard from rack<|im_end|>go north<|im_end|>go east<|im_end|>unlock type M chest with type M keycard<|im_end|>open type M chest<|im_end|>take key from type M chest<|im_end|>unlock safe with key<|im_end|>
w4-o6-q8
51,600
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the key from the floor of the workshop. And then, unlock the safe. After that, open the safe. And then, recover the type Z passkey from the safe inside the workshop. After stealing the type Z passkey, go north. With that done, make it so that the type Z safe is unlocked with the type Z passkey. And then, ensure that the type Z safe is open. Then, pick up the worm from the type Z safe inside the playroom. That's it! Here is your interactions so far: current state: You are now in the workshop. You've entered a workshop. A locked safe is in the room. There is an unblocked exit to the north. There is a key on the floor. You are carrying nothing. your action:
take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take type Z passkey from safe<|im_end|>go north<|im_end|>unlock type Z safe with type Z passkey<|im_end|>open type Z safe<|im_end|>take worm from type Z safe<|im_end|>
w4-o6-q8
52,108
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First stop, take a trip north. Then, pick up the type 1 key from the trunk. And then, doublecheck that the type 1 safe in the parlor is unlocked with the type 1 key. After unlocking the type 1 safe, ensure that the type 1 safe inside the parlor is open. Then, pick up the TextWorld passkey from the type 1 safe. And then, make it so that the TextWorld chest in the parlor is unlocked with the TextWorld passkey. And then, open the TextWorld chest. Then, pick up the lamp from the TextWorld chest. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the steam room. You are in a steam room. An usual one. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go north<|im_end|>take type 1 key from trunk<|im_end|>unlock type 1 safe with type 1 key<|im_end|>open type 1 safe<|im_end|>take TextWorld passkey from type 1 safe<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>take lamp from TextWorld chest<|im_end|>
w4-o6-q8
53,595
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting game of TextWorld! First thing I need you to do is to take a trip west. After that, attempt to venture west. And then, pick-up the rectangular passkey from the floor of the kitchen. After that, unlock the rectangular safe with the rectangular passkey. Then, open the rectangular safe. After opening the rectangular safe, retrieve the coffee cup from the rectangular safe. Then, make an effort to take a trip east. With that done, rest the coffee cup on the table in the studio. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the canteen. You are in a canteen. A normal one. You begin to take stock of what's here. You bend down to tie your shoe. When you stand up, you notice a refrigerator. Huh, weird. There is an open portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go west<|im_end|>go west<|im_end|>take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take coffee cup from rectangular safe<|im_end|>go east<|im_end|>put coffee cup on table<|im_end|>
w4-o6-q8
52,998
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the safe inside the office. After that, open the safe within the office. After pulling open the safe, retrieve the laptop from the safe. After picking up the laptop, go to the east. Then, recover the formless latchkey from the portmanteau. And then, make absolutely sure that the formless locker is unlocked with the formless latchkey. Then, ensure that the formless locker inside the chamber is open. Then, place the laptop into the formless locker in the chamber. That's it! Here is your interactions so far: current state: You are now in the office. I just think it's great that you've just entered an office. You can make out a locked safe. There is a closed gate leading north. There is an unguarded exit to the east. You are carrying: a passkey. your action:
unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>go east<|im_end|>take formless latchkey from portmanteau<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert laptop into formless locker<|im_end|>
w4-o6-q8
51,009
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian keycard from the locker within the cubicle. Then, insert the Canadian keycard into the Canadian safe inside the cubicle's lock to unlock it. And then, assure that the Canadian safe in the cubicle is open. And then, take the Advent Calendar from the Canadian safe. After that, head north. Then, ensure that the portal within the attic is open. After pulling open the portal, try to go to the east. And then, put the Advent Calendar inside the coffer within the studio. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cubicle. You arrive in a cubicle. An usual kind of place. You see a gleam over in a corner, where you can see a Canadian safe. You can make out a locker. The locker contains a Canadian keycard. You need an unguarded exit? You should try going north. You are carrying nothing. your action:
take Canadian keycard from locker<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take Advent Calendar from Canadian safe<|im_end|>go north<|im_end|>open portal<|im_end|>go east<|im_end|>insert Advent Calendar into coffer<|im_end|>
w4-o6-q8
52,167
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the north. Next, move east. If you can finish that, take the spherical latchkey from the coffer within the workshop. After that, insert the spherical latchkey into the spherical box's lock to unlock it. Then, ensure that the spherical box is open. Then, recover the key from the spherical box. After that, unlock the chest in the workshop with the key. Then, open the chest. That's it! Here is your interactions so far: current state: You are now in the office. Of every office you could have walked into, you had to come round an usual one. There is an exit to the north. Don't worry, it is unblocked. You are carrying nothing. your action:
go north<|im_end|>go east<|im_end|>take spherical latchkey from coffer<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take key from spherical box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>
w4-o6-q8
52,183
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. After that, recover the latchkey from the suitcase. And then, move north. If you can get around to doing that, look and see that the chest in the workshop is unlocked with the latchkey. And then, ensure that the chest is open. Having opened the chest, recover the key from the chest. And then, venture south. And then, look and see that the box in the studio is unlocked. That's it! Here is your interactions so far: current state: You are now in the workshop. You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. You can see a chest. There is an exit to the south. Don't worry, it is unblocked. You are carrying: a sandwich. your action:
go south<|im_end|>take latchkey from suitcase<|im_end|>go north<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>
w4-o6-q8
51,122
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting game of TextWorld! First step, go to the north. Following that, pick up the key from the bookshelf. And then, travel south. Once you get through with that, unlock the safe within the study. After that, open the safe. After you have opened the safe, take the nest of grubs from the safe. After picking up the nest of grubs, attempt to move north. Following that, put the nest of grubs on the table in the office. Got that? Good! Here is your interactions so far: current state: You are now in the study. You've just shown up in a study. You can see a locked safe. There is an unblocked exit to the north. You are carrying nothing. your action:
go north<|im_end|>take key from bookshelf<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take nest of grubs from safe<|im_end|>go north<|im_end|>put nest of grubs on table<|im_end|>
w4-o6-q8
51,171
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head north. Next, make it so that the safe is unlocked. After that, doublecheck that the safe in the bedchamber is open. And then, take the passkey from the safe. And then, make absolutely sure that the chest is unlocked. Then, make sure that the chest is ajar. After that, take the type 4 keycard from the chest inside the bedchamber. After that, assure that the type 4 box is locked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the recreation zone. You've just sauntered into a recreation zone. There is an unblocked exit to the north. You are carrying: a latchkey. your action:
go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take type 4 keycard from chest<|im_end|>lock type 4 box with type 4 keycard<|im_end|>
w4-o6-q8
52,455
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. And then, venture north. And then, look and see that the American limited edition safe is unlocked with the American limited edition keycard. After that, look and see that the American limited edition safe in the office is open. Then, recover the Microsoft passkey from the American limited edition safe. Then, travel south. Then, head east. And then, make it so that the Microsoft chest is unlocked. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the studio. You make another one of your grand eccentric entrances into a studio. You make out an armchair. However, the armchair, like an empty armchair, has nothing on it. There is an unblocked exit to the north. You are carrying: an American limited edition keycard. your action:
go north<|im_end|>go north<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>take Microsoft passkey from American limited edition safe<|im_end|>go south<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft passkey<|im_end|>
w4-o6-q8
52,708
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the gate is wide open. Then, make an attempt to venture east. With that over with, go to the north. And then, recover the pillow from the mantle within the bedroom. And then, try to head south. Next, move west. Then, open the safe. After that, you can place the pillow into the safe. Got that? Good! Here is your interactions so far: current state: You are now in the launderette. Well, here we are in the launderette. You see a safe. There's something about an object in a room that's just so... TextWorld. There is a closed gate leading east. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying: a chocolate bar and a shadfly. your action:
open gate<|im_end|>go east<|im_end|>go north<|im_end|>take pillow from mantle<|im_end|>go south<|im_end|>go west<|im_end|>open safe<|im_end|>insert pillow into safe<|im_end|>
w4-o6-q8
50,108
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, insert the Microsoft style keycard into the Microsoft style safe's lock to unlock it. And then, ensure that the Microsoft style safe in the workshop is open. Having pulled open the Microsoft style safe, pick up the key from the Microsoft style safe. Then, look and see that the locker is unlocked. After that, doublecheck that the locker is open. And then, retrieve the cd from the locker. Then, venture east. Then, sit the cd on the counter in the shower. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the workshop. You've just walked into a workshop. Let's see what's in here. You make out a locker. Now that's what I call TextWorld! You see a locked Microsoft style safe. There is a closed door leading north. There is an exit to the east. Don't worry, it is unblocked. You are carrying: a Microsoft style keycard. your action:
unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>go east<|im_end|>put cd on counter<|im_end|>
w4-o6-q8
50,803
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, try to go to the west. After that, unlock the formless chest with the formless latchkey. Having unlocked the formless chest, open the formless chest inside the kitchen. After pulling open the formless chest, pick up the key from the formless chest. Then, doublecheck that the locker within the kitchen is unlocked. After that, ensure that the locker in the kitchen is open. After that, pick up the type E passkey from the locker. After that, unlock the type E chest with the type E passkey. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the studio. Well I'll be, you are in a place we're calling a studio. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying: a formless latchkey. your action:
go west<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take type E passkey from locker<|im_end|>unlock type E chest with type E passkey<|im_end|>
w4-o6-q8
53,817
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, recover the key from the armchair. Then, unlock the chest within the studio with the key. After that, assure that the chest inside the studio is wide open. After that, take the spherical latchkey from the chest inside the studio. If you can get your hands on the spherical latchkey, unlock the spherical safe. After unlocking the spherical safe, ensure that the spherical safe is open. After that, take the folder from the spherical safe. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the launderette. You've entered a launderette. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take key from armchair<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>take folder from spherical safe<|im_end|>
w4-o6-q8
54,716
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel north. Then, unlock the type 9 box with the type 9 passkey. After that, open the type 9 box. And then, take the spherical passkey from the type 9 box. And then, unlock the spherical safe within the recreation zone. After that, open the spherical safe. And then, retrieve the tablet from the spherical safe. And then, insert the tablet inside the portmanteau. And once you've done that, you win! Here is your interactions so far: current state: You are now in the study. You've entered a study. There is an exit to the north. Don't worry, it is unblocked. You are carrying: a type 9 passkey. your action:
go north<|im_end|>unlock type 9 box with type 9 passkey<|im_end|>open type 9 box<|im_end|>take spherical passkey from type 9 box<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take tablet from spherical safe<|im_end|>insert tablet into portmanteau<|im_end|>
w4-o6-q8
51,873
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, attempt to move north. If you can do that, pick up the type 2 passkey from the floor of the kitchen. Then, take a trip south. Then, unlock the type 2 box. And then, open the type 2 box. And then, pick up the passkey from the type 2 box. After that, doublecheck that the gateway is unlocked. And then, ensure that the gateway is open. Alright, thanks! Here is your interactions so far: current state: You are now in the spare room. You've just walked into a spare room. You make out a locked type 2 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. However, the workbench, like an empty workbench, has nothing on it. There is a closed gateway leading west. There is an exit to the north. Don't worry, it is unguarded. You are carrying nothing. your action:
go north<|im_end|>take type 2 passkey<|im_end|>go south<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take passkey from type 2 box<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>
w4-o6-q8
51,458
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the safe. Then, recover the American style key from the safe. After that, go to the south. Then, make absolutely sure that the American style safe inside the bedchamber is unlocked. Once you have unlocked the American style safe, ensure that the American style safe is open. And then, take the cashew from the American style safe. Then, eat the cashew. Alright, thanks! Here is your interactions so far: current state: You are now in the parlor. You find yourself in a parlor. You try to gain information on your surroundings by using a technique you call "looking." You can make out a safe. There is a closed portal leading west. There is an unguarded exit to the south. You are carrying nothing. your action:
open safe<|im_end|>take American style key from safe<|im_end|>go south<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take cashew from American style safe<|im_end|>eat cashew<|im_end|>
w4-o6-q8
54,698
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to take a trip south. And then, insert the rectangular passkey into the rectangular locker in the cellar's lock to unlock it. And then, ensure that the rectangular locker is open. After opening the rectangular locker, recover the formless key from the rectangular locker in the cellar. And then, unlock the formless safe within the cellar. After that, doublecheck that the formless safe inside the cellar is opened. Then, recover the hat from the formless safe. After picking up the hat, you can insert the hat into the rectangular locker. Alright, thanks! Here is your interactions so far: current state: You are now in the workshop. You've just walked into a workshop. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a rectangular passkey. your action:
go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take formless key from rectangular locker<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>insert hat into rectangular locker<|im_end|>
w4-o6-q8
51,251
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, travel north. If you can get around to doing that, make it so that the rectangular passageway is wide open. After that, try to venture east. Then, look and see that the rectangular passageway is shut. After that, venture east. Then, retrieve the rectangular keycard from the cabinet inside the studio. If you can get your hands on the rectangular keycard, attempt to move west. Then, make sure that the rectangular passageway is locked with the rectangular keycard. That's it! Here is your interactions so far: current state: You are now in the cookhouse. You find yourself in a cookhouse. An ordinary kind of place. You can barely contain your excitement. You can see a refrigerator. A refrigerator... Is that really what you were looking for? The refrigerator is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a board? Look over there, a board. The board is usual. But the thing is empty. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying nothing. your action:
go north<|im_end|>open rectangular passageway<|im_end|>go east<|im_end|>close rectangular passageway<|im_end|>go east<|im_end|>take rectangular keycard from cabinet<|im_end|>go west<|im_end|>lock rectangular passageway with rectangular keycard<|im_end|>
w4-o6-q8
54,060
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the chest in the parlor is unlocked. Then, open the chest in the parlor. After opening the chest, pick up the latchkey from the chest. After picking up the latchkey, take a trip east. Okay, and then, doublecheck that the safe within the study is unlocked. And then, ensure that the safe is open. Then, pick up the sandwich from the safe in the study. And then, eat the sandwich. Got that? Good! Here is your interactions so far: current state: You are now in the parlor. This might come as a shock to you, but you've just fallen into a parlor. The room is well lit. You see a chest. Make a note of this, you might have to put stuff on or in it later on. You see a bed stand. But the thing is empty. Aw, here you were, all excited for there to be things on it! There is a closed door leading south. There is an unguarded exit to the east. You are carrying: a keycard. your action:
unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>
w4-o6-q8
53,223
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. That done, pick up the cuboid key from the table in the steam room. With the cuboid key, attempt to go to the west. Okay, and then, make it so that the cuboid chest is unlocked. After that, ensure that the cuboid chest is open. Then, recover the nest of grubs from the cuboid chest in the kitchenette. With the nest of grubs, try to head east. And then, place the nest of grubs on the rack within the steam room. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the kitchenette. You arrive in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking." You see a cuboid chest. There is a closed door leading south. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>take cuboid key from table<|im_end|>go west<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take nest of grubs from cuboid chest<|im_end|>go east<|im_end|>put nest of grubs on rack<|im_end|>
w4-o6-q8
51,958
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the lavender scented passkey from the trunk in the attic. And then, unlock the lavender scented chest. And then, ensure that the lavender scented chest is open. After you have opened the lavender scented chest, take the Microsoft latchkey from the lavender scented chest in the attic. After stealing the Microsoft latchkey, make it so that the Microsoft chest inside the attic is unlocked with the Microsoft latchkey. And then, open the Microsoft chest inside the attic. Then, pick up the lightbulb from the Microsoft chest in the attic. And then, throw the lightbulb on the floor of the attic. And once you've done that, you win! Here is your interactions so far: current state: You are now in the attic. You arrive in an attic. An ordinary kind of place. You see a locked ordinary looking Microsoft chest right there by you. You rest your hand against a wall, but you miss the wall and fall onto a lavender scented chest. You see a trunk. The trunk contains a lavender scented passkey. Wow, isn't TextWorld just the best? There is a closed portal leading south. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
take lavender scented passkey from trunk<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take Microsoft latchkey from lavender scented chest<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take lightbulb from Microsoft chest<|im_end|>drop lightbulb<|im_end|>
w4-o6-q8
50,524
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip west. With that accomplished, recover the latchkey from the floor of the cubicle. After that, check that the safe inside the cubicle is unlocked with the latchkey. Then, open the safe within the cubicle. And then, take the keycard from the safe inside the cubicle. Then, make an effort to take a trip east. And then, make sure that the locker is closed. Once you have shut the locker, lock the locker in the studio with the keycard. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the studio. Well I'll be, you are in a place we're calling a studio. You start to take note of what's in the room. You see an opened ordinary looking locker right there by you. The locker is empty, what a horrible day! You don't like doors? Why not try going west, that entranceway is unblocked. There is a mug on the floor. You are carrying nothing. your action:
go west<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>
w4-o6-q8
50,433
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture east. After that, open the fudge scented safe in the vault. And then, take the passkey from the fudge scented safe. And then, unlock the gateway within the vault. And then, make absolutely sure that the gateway is wide open. Then, travel south. Then, retrieve the non-euclidean key from the chest within the bedroom. Then, make absolutely sure that the non-euclidean chest within the bedroom is unlocked. Got that? Good! Here is your interactions so far: current state: You are now in the office. Okay, so you're in an office, cool, but is it usual? You better believe it is. You begin looking for stuff. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying: a fudge scented latchkey. your action:
go east<|im_end|>open fudge scented safe<|im_end|>take passkey from fudge scented safe<|im_end|>unlock gateway with passkey<|im_end|>open gateway<|im_end|>go south<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>
w4-o6-q8
54,501
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another life changing episode of TextWorld! First of all, you could, like, take a trip west. And then, make sure that the cuboid chest is unlocked. After unlocking the cuboid chest, assure that the cuboid chest within the lounge is ajar. And then, take the Henderson's keycard from the cuboid chest. After that, move east. With that over with, check that the Henderson's chest inside the laundromat is unlocked with the Henderson's keycard. And then, assure that the Henderson's chest is wide open. Then, recover the vacuum from the Henderson's chest within the laundromat. Got that? Good! Here is your interactions so far: current state: You are now in the laundromat. You find yourself in a laundromat. A normal kind of place. You scan the room, seeing a Henderson's chest. There is an unblocked exit to the west. You are carrying: a legume and a cuboid keycard. your action:
go west<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take Henderson's keycard from cuboid chest<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>take vacuum from Henderson's chest<|im_end|>
w4-o6-q8
51,408
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go north. Okay, and then, pick up the TextWorld limited edition key from the floor of the study. After that, make an attempt to move south. Once you get around to doing that, try to venture east. And then, assure that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. If you have unlocked the TextWorld limited edition box, ensure that the TextWorld limited edition box within the studio is open. And then, pick up the latchkey from the TextWorld limited edition box in the studio. If you can get your hands on the latchkey, check that the safe within the studio is unlocked with the latchkey. Alright, thanks! Here is your interactions so far: current state: You are now in the shower. You've just sauntered into a shower. You make out a table. The table is typical. But oh no! there's nothing on this piece of trash. You make a mental note to not get your hopes up the next time you see a table in a room. You need an unblocked exit? You should try going east. There is an unblocked exit to the north. There is an unguarded exit to the south. You are carrying nothing. your action:
go north<|im_end|>take TextWorld limited edition key<|im_end|>go south<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take latchkey from TextWorld limited edition box<|im_end|>unlock safe with latchkey<|im_end|>
w4-o6-q8
51,206
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, go to the north. After that, pick up the latchkey from the trunk within the steam room. And then, move south. And then, doublecheck that the gateway is unlocked. Then, ensure that the gateway is open. Once you have opened the gateway, try to travel west. After that, take the pizza from the mantle within the playroom. And then, eat the pizza. Got that? Good! Here is your interactions so far: current state: You are now in the kitchen. You are in a kitchen. You bend down to tie your shoe. When you stand up, you notice a case, so there's that. There is a closed gateway leading west. There is an unblocked exit to the north. You are carrying nothing. your action:
go north<|im_end|>take latchkey from trunk<|im_end|>go south<|im_end|>unlock gateway with latchkey<|im_end|>open gateway<|im_end|>go west<|im_end|>take pizza from mantle<|im_end|>eat pizza<|im_end|>
w4-o6-q8
50,020
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting session of TextWorld! First thing I need you to do is to retrieve the key from the cabinet within the laundry place. And then, doublecheck that the box is unlocked. Having unlocked the box, open the box within the laundry place. And then, recover the Microsoft latchkey from the box. After that, unlock the Microsoft passageway in the laundry place. After you have unlocked the Microsoft passageway, ensure that the Microsoft passageway within the laundry place is open. After that, make an attempt to go to the east. With that done, pick-up the frisbee from the floor of the garage. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the laundry place. You are in a laundry place. A typical kind of place. You can see a locked box nearby. You make out an opened standard looking cabinet in the corner. The cabinet contains a key. I mean, just wow! Isn't TextWorld just the best? There is a closed Microsoft passageway leading east. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying nothing. your action:
take key from cabinet<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take Microsoft latchkey from box<|im_end|>unlock Microsoft passageway with Microsoft latchkey<|im_end|>open Microsoft passageway<|im_end|>go east<|im_end|>take frisbee<|im_end|>
w4-o6-q8
50,328
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. With that over with, open the refrigerator within the scullery. Then, pick up the latchkey from the refrigerator. After that, try to take a trip west. After that, insert the latchkey into the safe inside the bar's lock to unlock it. And then, look and see that the safe is opened. After that, take the American passkey from the safe in the bar. With the American passkey, unlock the American safe within the bar. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bar. You arrive in a bar. An ordinary kind of place. I guess you better just go and list everything you see here. You can see a American safe. You make out a locked safe here. There is a closed door leading west. There is an exit to the east. Don't worry, it is unguarded. You are carrying nothing. your action:
go east<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>go west<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take American passkey from safe<|im_end|>unlock American safe with American passkey<|im_end|>
w4-o6-q8
51,535
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a exciting episode of TextWorld! Here is how to play! First of all, ensure that the dresser is open. After you have opened the dresser, pick up the keycard from the dresser in the restroom. And then, take a trip south. Okay, and then, unlock the box inside the parlor. After unlocking the box, open the box within the parlor. After that, recover the non-euclidean latchkey from the box within the parlor. Having got the non-euclidean latchkey, head east. Then, unlock the non-euclidean box. Alright, thanks! Here is your interactions so far: current state: You are now in the restroom. Okay, so you're in a restroom, cool, but is it usual? You better believe it is. You make out a dresser. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: a controller. your action:
open dresser<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>
w4-o6-q8
53,846
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. With that over with, pick-up the American latchkey from the floor of the cookhouse. Then, make an attempt to take a trip north. That done, doublecheck that the American chest in the studio is unlocked with the American latchkey. Then, open the American chest inside the studio. After pulling open the American chest, recover the insect from the American chest. After that, venture south. That done, rest the insect on the bowl inside the cookhouse. That's it! Here is your interactions so far: current state: You are now in the studio. You find yourself in a studio. A standard kind of place. You see a locked American chest. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a soap dispenser. your action:
go south<|im_end|>take American latchkey<|im_end|>go north<|im_end|>unlock American chest with American latchkey<|im_end|>open American chest<|im_end|>take insect from American chest<|im_end|>go south<|im_end|>put insect on bowl<|im_end|>
w4-o6-q8
53,970
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the formless chest with the formless passkey. And then, ensure that the formless chest is open. Then, pick up the fudge scented keycard from the formless chest inside the pantry. Then, make absolutely sure that the fudge scented box in the pantry is unlocked with the fudge scented keycard. After unlocking the fudge scented box, open the fudge scented box. Then, retrieve the latchkey from the fudge scented box. Then, try to head east. And then, unlock the box in the kitchen. And once you've done that, you win! Here is your interactions so far: current state: You are now in the pantry. You find yourself in a pantry. A typical kind of place. You can make out a fudge scented box. You see a locked formless chest right there by you. There is an unguarded exit to the east. You are carrying: a formless passkey. your action:
unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take fudge scented keycard from formless chest<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take latchkey from fudge scented box<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>
w4-o6-q8
51,856
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced game of TextWorld! First, it would be a great idea if you could attempt to venture east. And then, pick up the Canadian style key from the shelf in the attic. Then, go to the west. Then, make absolutely sure that the Canadian style safe inside the lounge is unlocked. After unlocking the Canadian style safe, ensure that the Canadian style safe is open. After that, pick up the tv from the Canadian style safe inside the lounge. If you can get your hands on the tv, move east. With that over with, place the tv on the shelf. Alright, thanks! Here is your interactions so far: current state: You are now in the lounge. You find yourself in a lounge. An ordinary kind of place. You see a Canadian style safe. You don't like doors? Why not try going east, that entranceway is unblocked. You are carrying nothing. your action:
go east<|im_end|>take Canadian style key from shelf<|im_end|>go west<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take tv from Canadian style safe<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>
w4-o6-q8
52,682
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the non-euclidean latchkey from the chest. And then, check that the non-euclidean box is unlocked with the non-euclidean latchkey. Then, open the non-euclidean box within the cookhouse. And then, retrieve the Microsoft style latchkey from the non-euclidean box in the cookhouse. If you can get your hands on the Microsoft style latchkey, insert the Microsoft style latchkey into the Microsoft style locker within the cookhouse's lock to unlock it. After that, open the Microsoft style locker. After pulling open the Microsoft style locker, pick up the spork from the Microsoft style locker within the cookhouse. Then, deposit the spork into the non-euclidean box in the cookhouse. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cookhouse. Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool. You can barely contain your excitement. You can make out a locked non-euclidean box. A locked Microsoft style locker, which looks usual, is right there by you. You can see an opened normal looking chest in the room. The chest contains a non-euclidean latchkey! There is a closed gateway leading north. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
take non-euclidean latchkey from chest<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take Microsoft style latchkey from non-euclidean box<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take spork from Microsoft style locker<|im_end|>insert spork into non-euclidean box<|im_end|>
w4-o6-q8
50,859
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the east. After that, recover the latchkey from the rack in the cookhouse. Then, try to travel west. Then, insert the latchkey into the chest inside the parlor's lock to unlock it. Once you have unlocked the chest, ensure that the chest in the parlor is open. And then, take the tablet from the chest in the parlor. After you have picked up the tablet, try to take a trip east. If you can manage that, ditch the tablet on the floor of the cookhouse. That's it! Here is your interactions so far: current state: You are now in the parlor. You find yourself in a parlor. You make out a chest. You make out a closed locker. There is a closed gateway leading north. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take latchkey from rack<|im_end|>go west<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>go east<|im_end|>drop tablet<|im_end|>
w4-o6-q8
54,005
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the fudge scented key from the floor of the basement. After taking the fudge scented key, unlock the fudge scented safe with the fudge scented key. After that, open the fudge scented safe. Then, pick up the keycard from the fudge scented safe in the basement. Then, head east. After that, check that the locker is unlocked with the keycard. Then, open the locker. Then, take the cd from the locker inside the chamber. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the basement. You've just sauntered into a basement. You begin to take stock of what's in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented safe. You need an unblocked exit? You should try going east. There is a fudge scented key on the floor. You are carrying: a broom. your action:
take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take keycard from fudge scented safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cd from locker<|im_end|>
w4-o6-q8
53,953
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. And then, ensure that the chest is open. Then, retrieve the Canadian limited edition passkey from the chest within the studio. With the Canadian limited edition passkey, make absolutely sure that the Canadian limited edition locker in the studio is unlocked with the Canadian limited edition passkey. And then, assure that the Canadian limited edition locker is ajar. And then, recover the Quote of the Day Calendar from the Canadian limited edition locker within the studio. And then, try to go west. Following that, deposit the Quote of the Day Calendar on the floor of the shower. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the shower. You find yourself in a shower. A typical kind of place. There is a closed gateway leading west. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take Quote of the Day Calendar from Canadian limited edition locker<|im_end|>go west<|im_end|>drop Quote of the Day Calendar<|im_end|>
w4-o6-q8
53,472
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the keycard from the recliner. And then, check that the locker in the chamber is unlocked with the keycard. After that, make it so that the locker is opened. And then, retrieve the cuboid keycard from the locker. With the cuboid keycard, doublecheck that the cuboid chest inside the chamber is unlocked. After unlocking the cuboid chest, ensure that the cuboid chest is open. Then, pick up the cd from the cuboid chest inside the chamber. And then, deposit the cd on the floor of the chamber. Alright, thanks! Here is your interactions so far: current state: You are now in the chamber. This is going to sound unbelievable, but you've just entered a chamber. You start to take note of what's in the room. You can see a locked cuboid chest. You hear a noise behind you and spin around, but you can't see anything other than a locker. You see a recliner. You shudder, but continue examining the recliner. The recliner is normal. On the recliner you can see a keycard. Classic TextWorld. You don't like doors? Why not try going west, that entranceway is unblocked. You are carrying nothing. your action:
take keycard from recliner<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cuboid keycard from locker<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take cd from cuboid chest<|im_end|>drop cd<|im_end|>
w4-o6-q8
51,188
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical locker inside the closet with the spherical keycard. And then, assure that the spherical locker within the closet is open. After that, pick up the fudge scented keycard from the spherical locker. Then, travel east. And then, check that the fudge scented chest is unlocked with the fudge scented keycard. And then, open the fudge scented chest. After opening the fudge scented chest, recover the worm from the fudge scented chest within the attic. Then, put the worm on the workbench in the attic. And once you've done that, you win! Here is your interactions so far: current state: You are now in the closet. You are in a closet. A normal kind of place. Okay, just remember what you're here to do, and everything will go great. You make out a locked spherical locker. You need an unguarded exit? You should try going east. You are carrying: a spherical keycard. your action:
unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take fudge scented keycard from spherical locker<|im_end|>go east<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take worm from fudge scented chest<|im_end|>put worm on workbench<|im_end|>
w4-o6-q8
54,654
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. After that, ensure that the coffer is open. And then, retrieve the passkey from the coffer. After that, assure that the box inside the spare room is unlocked with the passkey. After that, assure that the box in the spare room is ajar. And then, recover the lightbulb from the box. After getting the lightbulb, attempt to travel north. Next, throw the lightbulb on the floor of the kitchenette. Alright, thanks! Here is your interactions so far: current state: You are now in the kitchenette. You've just walked into a kitchenette. You need an unguarded exit? You should try going east. There is an exit to the south. Don't worry, it is unguarded. There is an unguarded exit to the west. There is a bug on the floor. You are carrying nothing. your action:
go south<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>go north<|im_end|>drop lightbulb<|im_end|>
w4-o6-q8
50,799
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an effort to go east. And then, retrieve the Microsoft limited edition passkey from the armchair inside the workshop. And then, make an attempt to head west. With that over with, unlock the Microsoft limited edition safe within the cookery. After that, look and see that the Microsoft limited edition safe in the cookery is ajar. Then, recover the worm from the Microsoft limited edition safe inside the cookery. After that, travel east. After that, rest the worm on the armchair. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the cookery. You find yourself in a cookery. You make out a Microsoft limited edition safe. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take Microsoft limited edition passkey from armchair<|im_end|>go west<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition safe<|im_end|>take worm from Microsoft limited edition safe<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>
w4-o6-q8
50,283
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Microsoft style passkey from the bookshelf inside the office. With the Microsoft style passkey, insert the Microsoft style passkey into the Microsoft style locker inside the office's lock to unlock it. And then, open the Microsoft style locker. If you have pulled open the Microsoft style locker, retrieve the vanilla scented passkey from the Microsoft style locker inside the office. Then, unlock the vanilla scented door inside the office with the vanilla scented passkey. Then, make sure that the vanilla scented door is opened. After you have pulled open the vanilla scented door, go to the east. Next, assure that the refrigerator is shut. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the office. You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the office. You start to take note of what's in the room. You see a Microsoft style locker. You make out a bookshelf. Make a note of this, you might have to put stuff on or in it later on. You see a Microsoft style passkey on the bookshelf. There is a closed vanilla scented door leading east. There is an exit to the south. Don't worry, it is unblocked. You are carrying: a fondue. your action:
take Microsoft style passkey from bookshelf<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take vanilla scented passkey from Microsoft style locker<|im_end|>unlock vanilla scented door with vanilla scented passkey<|im_end|>open vanilla scented door<|im_end|>go east<|im_end|>close refrigerator<|im_end|>
w4-o6-q8
54,686
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, check that the Canadian safe is unlocked with the Canadian key. After that, open the Canadian safe in the workshop. After that, pick up the key from the Canadian safe. Then, make sure that the portal inside the workshop is unlocked with the key. After that, open the portal. After that, make an effort to take a trip north. With that done, pick up the tablet from the floor of the salon. And once you've done that, you win! Here is your interactions so far: current state: You are now in the cubicle. Welcome to the cubicle. There is an unblocked exit to the east. You are carrying: a Canadian key. your action:
go east<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>take key from Canadian safe<|im_end|>unlock portal with key<|im_end|>open portal<|im_end|>go north<|im_end|>take tablet<|im_end|>
w4-o6-q8
53,305
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. And then, recover the cuboid key from the floor of the attic. And then, head south. And then, venture east. And then, make absolutely sure that the cuboid chest is unlocked. Then, ensure that the cuboid chest is open. After that, pick up the stick of butter from the cuboid chest inside the pantry. Then, eat the stick of butter. Alright, thanks! Here is your interactions so far: current state: You are now in the launderette. You are in a launderette. An usual kind of place. You make out a table. The table appears to be empty. This always happens, here in TextWorld! There is an unguarded exit to the east. There is an exit to the north. Don't worry, it is unguarded. You need an unblocked exit? You should try going south. You are carrying nothing. your action:
go north<|im_end|>take cuboid key<|im_end|>go south<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take stick of butter from cuboid chest<|im_end|>eat stick of butter<|im_end|>
w4-o6-q8
53,589
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First stop, move north. And then, pick up the cuboid passkey from the floor of the bedroom. Then, unlock the cuboid passageway with the cuboid passkey. And then, open the cuboid passageway within the bedroom. If you have opened the cuboid passageway, head north. That done, make an effort to take a trip east. Okay, and then, pick up the broccoli from the floor of the study. After that, eat the broccoli. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedchamber. You make a grand eccentric entrance into a bedchamber. The room is well lit. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying: a stick of butter and a potato. your action:
go north<|im_end|>take cuboid passkey<|im_end|>unlock cuboid passageway with cuboid passkey<|im_end|>open cuboid passageway<|im_end|>go north<|im_end|>go east<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>
w4-o6-q8
52,376
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. First step, check that the gate is unlocked with the keycard. Then, make it so that the gate within the cubicle is wide open. Having opened the gate, travel east. With that over with, try to venture south. With that over with, recover the latchkey from the floor of the cookery. Then, move north. Following that, make it so that the box inside the shower is closed. And then, lock the box. That's it! Here is your interactions so far: current state: You are now in the cubicle. You arrive in a cubicle. A standard kind of place. There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded. You are carrying: a keycard and a paper towel. your action:
unlock gate with keycard<|im_end|>open gate<|im_end|>go east<|im_end|>go south<|im_end|>take latchkey<|im_end|>go north<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>
w4-o6-q8
54,985
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to venture south. After that, take the type L key from the fridge. And then, go to the north. Following that, doublecheck that the type L locker within the dish-pit is unlocked. After that, make it so that the type L locker is ajar. After you have pulled open the type L locker, take the type E keycard from the type L locker within the dish-pit. After that, take a trip south. Okay, and then, doublecheck that the type E box is unlocked with the type E keycard. Alright, thanks! Here is your interactions so far: current state: You are now in the dish-pit. I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You start to take note of what's in the room. You can see a type L locker. You check the price tag that the type L locker's owner still hasn't taken off. 50 bucks? What a deal! You'll have to ask where they got this! There is an exit to the south. Don't worry, it is unguarded. You are carrying: a carrot. your action:
go south<|im_end|>take type L key from fridge<|im_end|>go north<|im_end|>unlock type L locker with type L key<|im_end|>open type L locker<|im_end|>take type E keycard from type L locker<|im_end|>go south<|im_end|>unlock type E box with type E keycard<|im_end|>
w4-o6-q8
52,367
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Once you do that, ensure that the case is open. After that, retrieve the type H keycard from the case inside the cookhouse. And then, doublecheck that the type H gate is unlocked with the type H keycard. If you have unlocked the type H gate, ensure that the type H gate is open. Then, make an effort to go to the west. After that, retrieve the mop from the bench. And then, you can deposit the mop inside the dresser. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the sauna. You arrive in a sauna. A normal kind of place. You need an unblocked exit? You should try going south. There is a sponge on the floor. You are carrying nothing. your action:
go south<|im_end|>open case<|im_end|>take type H keycard from case<|im_end|>unlock type H gate with type H keycard<|im_end|>open type H gate<|im_end|>go west<|im_end|>take mop from bench<|im_end|>insert mop into dresser<|im_end|>
w4-o6-q8
51,722
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, go south. With that done, pick-up the formless passkey from the floor of the shower. If you can get your hands on the formless passkey, head north. With that over with, insert the formless passkey into the formless locker in the lounge's lock to unlock it. After unlocking the formless locker, look and see that the formless locker is wide open. After that, retrieve the type S latchkey from the formless locker inside the lounge. Then, travel south. And then, unlock the type S locker. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the lounge. Okay, so you're in a lounge, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room. You rest your hand against a wall, but you miss the wall and fall onto a formless locker. You make out a closed portmanteau close by. There is an unblocked exit to the south. You are carrying nothing. your action:
go south<|im_end|>take formless passkey<|im_end|>go north<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take type S latchkey from formless locker<|im_end|>go south<|im_end|>unlock type S locker with type S latchkey<|im_end|>
w4-o6-q8
52,293
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go to the north. And then, move north. Then, look and see that the American limited edition box inside the study is opened. After opening the American limited edition box, recover the key from the American limited edition box. And then, go to the south. With that done, go to the east. Next, look and see that the box within the cookhouse is unlocked with the key. And then, open the box. And once you've done that, you win! Here is your interactions so far: current state: You are now in the spare room. You arrive in a spare room. A typical kind of place. You begin looking for stuff. You need an unguarded exit? You should try going north. You are carrying: an American limited edition keycard and a synthesizer. your action:
go north<|im_end|>go north<|im_end|>open American limited edition box<|im_end|>take key from American limited edition box<|im_end|>go south<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>
w4-o6-q8
52,835
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First step, pick up the cuboid latchkey from the mantelpiece inside the study. After you have taken the cuboid latchkey, make absolutely sure that the cuboid safe is unlocked. Then, look and see that the cuboid safe in the study is wide open. And then, take the keycard from the cuboid safe. Then, try to move east. Then, unlock the chest. And then, open the chest inside the washroom. And then, retrieve the worm from the chest within the washroom. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the study. A laminated board tells you that you are now in the study. Were you looking for a cuboid safe? Because look over there, it's a cuboid safe. You make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a cuboid latchkey. There is a closed gateway leading north. You need an unblocked exit? You should try going east. You are carrying nothing. your action:
take cuboid latchkey from mantelpiece<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>
w4-o6-q8
54,362
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the box in the washroom is open. After that, take the keycard from the box. With the keycard, unlock the safe. After unlocking the safe, look and see that the safe is ajar. Then, retrieve the key from the safe. Then, move north. Then, head east. Next, make it so that the locker inside the studio is unlocked. And once you've done that, you win! Here is your interactions so far: current state: You are now in the washroom. You arrive in a washroom. A standard kind of place. You can make out a locked safe in the room. As if things weren't amazing enough already, you can even see a box. There is an exit to the north. Don't worry, it is unguarded. You are carrying nothing. your action:
open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>go north<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>
w4-o6-q8
50,795
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Following that, recover the passkey from the floor of the bedchamber. And then, check that the chest is unlocked with the passkey. Then, doublecheck that the chest in the bedchamber is ajar. And then, pick up the tablet from the chest. Then, attempt to go to the west. With that accomplished, look and see that the safe inside the cubicle is wide open. Then, put the tablet inside the safe inside the cubicle. Got that? Good! Here is your interactions so far: current state: You are now in the cubicle. I am pleased to announce that you are now in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure. You can see a safe! There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying nothing. your action:
go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>go west<|im_end|>open safe<|im_end|>insert tablet into safe<|im_end|>
w4-o6-q8
54,170
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could try to head west. Then, recover the American keycard from the mantle inside the study. And then, make absolutely sure that the American door inside the study is unlocked. After unlocking the American door, ensure that the American door inside the study is open. After opening the American door, attempt to move north. And then, move east. And then, recover the type I passkey from the crate. With the type I passkey, make it so that the type I locker in the cellar is locked. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the shower. You are in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building. There is an unguarded exit to the west. There is a paper towel on the floor. You are carrying nothing. your action:
go west<|im_end|>take American keycard from mantle<|im_end|>unlock American door with American keycard<|im_end|>open American door<|im_end|>go north<|im_end|>go east<|im_end|>take type I passkey from crate<|im_end|>lock type I locker with type I passkey<|im_end|>
w4-o6-q8
53,181
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced game of TextWorld! Here is your task for today. First off, insert the key into the safe in the workshop's lock to unlock it. And then, open the safe. And then, retrieve the type H keycard from the safe. After that, travel north. And then, open the door. Then, move east. And then, close the type H chest within the pantry. After that, look and see that the type H chest within the pantry is locked. Got that? Good! Here is your interactions so far: current state: You are now in the workshop. Well how about that, you are in the place we're calling the workshop. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The light flickers for a second, but nothing else happens. You don't like doors? Why not try going north, that entranceway is unblocked. You are carrying: a key and a binder. your action:
unlock safe with key<|im_end|>open safe<|im_end|>take type H keycard from safe<|im_end|>go north<|im_end|>open door<|im_end|>go east<|im_end|>close type H chest<|im_end|>lock type H chest with type H keycard<|im_end|>
w4-o6-q8
53,609
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip south. With that accomplished, look and see that the passageway is unlocked with the passkey. And then, ensure that the passageway inside the studio is open. Having pulled open the passageway, make an effort to go to the east. With that over with, move east. With that over with, recover the type 3 keycard from the floor of the study. And then, try to head west. And then, make sure that the type 3 safe is unlocked. Alright, thanks! Here is your interactions so far: current state: You are now in the cubicle. You are in a cubicle. An ordinary one. There is an exit to the south. Don't worry, it is unguarded. You are carrying: a passkey. your action:
go south<|im_end|>unlock passageway with passkey<|im_end|>open passageway<|im_end|>go east<|im_end|>go east<|im_end|>take type 3 keycard<|im_end|>go west<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>
w4-o6-q8
50,339
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could unlock the American limited edition box inside the canteen. After that, open the American limited edition box. After pulling open the American limited edition box, retrieve the whisk from the American limited edition box. With the whisk, make an attempt to go east. Then, pick-up the keycard from the floor of the bar. And then, check that the locker is unlocked with the keycard. After that, open the locker. And then, you can place the whisk into the locker in the bar. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the canteen. You arrive in a canteen. An ordinary one. You make out a American limited edition box. You make out a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. There is a closed gate leading north. There is an unguarded exit to the east. You are carrying: an American limited edition passkey. your action:
unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take whisk from American limited edition box<|im_end|>go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert whisk into locker<|im_end|>
w4-o6-q8
52,797
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another exciting session of TextWorld! First off, travel north. Then, recover the latchkey from the type 9 box inside the chamber. Then, make an attempt to head south. With that over with, unlock the portal within the office with the latchkey. Once you have unlocked the portal, ensure that the portal is open. Then, venture south. With that over with, try to move east. With that over with, recover the shadfly from the table. And once you've done that, you win! Here is your interactions so far: current state: You are now in the office. You arrive in an office. An ordinary one. There is a closed portal leading south. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a type 9 latchkey. your action:
go north<|im_end|>take latchkey from type 9 box<|im_end|>go south<|im_end|>unlock portal with latchkey<|im_end|>open portal<|im_end|>go south<|im_end|>go east<|im_end|>take shadfly from table<|im_end|>
w4-o6-q8
52,158
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the Canadian style locker is unlocked with the Canadian style key. After that, ensure that the Canadian style locker is open. And then, take the latchkey from the Canadian style locker within the cookery. Then, go to the north. That done, unlock the safe with the latchkey. After that, ensure that the safe inside the laundry place is open. After that, retrieve the mop from the safe in the laundry place. After taking the mop, sit the mop on the rack. That's it! Here is your interactions so far: current state: You are now in the cookery. You've entered a cookery. You can barely contain your excitement. You can make out a locked Canadian style locker. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a Canadian style key. your action:
unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take latchkey from Canadian style locker<|im_end|>go north<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on rack<|im_end|>
w4-o6-q8
50,741
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a fast paced episode of TextWorld! First of all, go east. Then, ensure that the fridge is open. Having opened the fridge, take the American limited edition passkey from the fridge within the cookhouse. After that, attempt to head west. After that, unlock the American limited edition gateway with the American limited edition passkey. After that, make sure that the American limited edition gateway is ajar. Then, try to go south. Once you manage that, recover the Quote of the Day Calendar from the floor of the workshop. Alright, thanks! Here is your interactions so far: current state: You are now in the playroom. You are in a playroom. It seems to be pretty standard here. You start to take note of what's in the room. There is a closed American limited edition gateway leading south. There is an unblocked exit to the east. You are carrying: a durian and a broom. your action:
go east<|im_end|>open fridge<|im_end|>take American limited edition passkey from fridge<|im_end|>go west<|im_end|>unlock American limited edition gateway with American limited edition passkey<|im_end|>open American limited edition gateway<|im_end|>go south<|im_end|>take Quote of the Day Calendar<|im_end|>
w4-o6-q8
50,954
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is your task for today. First stop, attempt to move south. Once you get through with that, unlock the safe with the latchkey. And then, ensure that the safe is open. Then, retrieve the passkey from the safe. With the passkey, try to venture north. Following that, venture east. After that, doublecheck that the chest is shut. Then, doublecheck that the chest is locked with the passkey. Got that? Good! Here is your interactions so far: current state: You are now in the chamber. You are in a chamber. An ordinary one. There is an unblocked exit to the east. You need an unblocked exit? You should try going north. You need an unguarded exit? You should try going south. You are carrying: an onion and a latchkey. your action:
go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>go north<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>
w4-o6-q8
50,889
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, recover the non-euclidean key from the table inside the cookhouse. After that, attempt to head west. Next, doublecheck that the non-euclidean hatch inside the scullery is unlocked. And then, make sure that the non-euclidean hatch is opened. And then, go to the south. After that, attempt to travel east. Then, assure that the Canadian limited edition box is opened. And once you've done that, you win! Here is your interactions so far: current state: You are now in the scullery. Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. There is a closed non-euclidean hatch leading south. You don't like doors? Why not try going east, that entranceway is unguarded. You are carrying: a gummy bear. your action:
go east<|im_end|>take non-euclidean key from table<|im_end|>go west<|im_end|>unlock non-euclidean hatch with non-euclidean key<|im_end|>open non-euclidean hatch<|im_end|>go south<|im_end|>go east<|im_end|>open Canadian limited edition box<|im_end|>
w4-o6-q8
53,662
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Then, pick up the passkey from the counter. And then, make absolutely sure that the safe is unlocked with the passkey. And then, open the safe inside the shower. After that, take the keycard from the safe within the shower. And then, look and see that the locker in the shower is unlocked. Then, open the locker. After that, pick up the broom from the locker in the shower. Got that? Good! Here is your interactions so far: current state: You are now in the bathroom. You arrive in a bathroom. A typical one. There is an exit to the east. Don't worry, it is unblocked. You are carrying nothing. your action:
go east<|im_end|>take passkey from counter<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>
w4-o6-q8
52,475
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the keycard from the mantle. And then, venture west. If you can get through with that, look and see that the box within the cellar is unlocked. Having unlocked the box, ensure that the box is open. After you have pulled open the box, retrieve the lavender scented keycard from the box. After that, make an attempt to venture east. And then, make it so that the lavender scented locker inside the study is unlocked. And then, doublecheck that the lavender scented locker within the study is ajar. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the study. You are in a study. An ordinary one. What's that over there? It looks like it's a lavender scented locker. You make out a mantle. You see a keycard on the mantle. There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
take keycard from mantle<|im_end|>go west<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lavender scented keycard from box<|im_end|>go east<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>
w4-o6-q8
52,837
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the keycard from the fridge within the cookery. After that, check that the box is unlocked with the keycard. Then, ensure that the box is open. After that, take the type 4 latchkey from the box inside the cookery. After that, check that the type 4 box is unlocked with the type 4 latchkey. After unlocking the type 4 box, ensure that the type 4 box is open. After that, retrieve the blender from the type 4 box. After stealing the blender, ditch the blender on the floor of the cookery. Alright, thanks! Here is your interactions so far: current state: You are now in the cookery. Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You scan the room for a type 4 box, and you find a type 4 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You can see an opened fridge. The fridge contains a keycard. There is an exit to the west. Don't worry, it is unblocked. You are carrying nothing. your action:
take keycard from fridge<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take blender from type 4 box<|im_end|>drop blender<|im_end|>
w4-o6-q8
51,780
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound game of TextWorld! Here is how to play! First of all, doublecheck that the formless locker within the washroom is unlocked. After that, ensure that the formless locker inside the washroom is open. And then, retrieve the latchkey from the formless locker. After that, look and see that the box within the washroom is unlocked with the latchkey. And then, open the box. And then, take the sponge from the box inside the washroom. After that, try to take a trip south. After that, throw the sponge on the floor of the study. And once you've done that, you win! Here is your interactions so far: current state: You are now in the washroom. You've just walked into a washroom. You see a box. You see a locked formless locker right there by you. There is an unguarded exit to the south. You are carrying: a formless keycard. your action:
unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>go south<|im_end|>drop sponge<|im_end|>
w4-o6-q8
50,307
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. And then, take the passkey from the drawer within the washroom. And then, check that the safe is unlocked with the passkey. After that, assure that the safe is opened. And then, take the type 7 key from the safe within the washroom. And then, go to the north. After that, look and see that the type 7 box inside the shower is unlocked. After unlocking the type 7 box, ensure that the type 7 box within the shower is open. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the shower. You find yourself in a shower. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure. You can make out a type 7 box. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unguarded. You don't like doors? Why not try going west, that entranceway is unguarded. You are carrying: a binder. your action:
go south<|im_end|>take passkey from drawer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take type 7 key from safe<|im_end|>go north<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>
w4-o6-q8
54,617
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! First step, assure that the formless safe is unlocked with the formless keycard. After that, ensure that the formless safe is open. Then, pick up the passkey from the formless safe within the steam room. If you can get your hands on the passkey, try to go to the north. After that, doublecheck that the safe is unlocked. And then, make it so that the safe is wide open. Then, recover the Henderson's style latchkey from the safe. Then, make absolutely sure that the Henderson's style box is unlocked. That's it! Here is your interactions so far: current state: You are now in the steam room. Okay, so you're in a steam room, cool, but is it standard? You better believe it is. You make out a locked formless safe. There is an unguarded exit to the north. You are carrying: a formless keycard. your action:
unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>go north<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take Henderson's style latchkey from safe<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>
w4-o6-q8
53,234
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the cuboid passkey from the trunk inside the spare room. After that, insert the cuboid passkey into the cuboid locker inside the spare room's lock to unlock it. Then, open the cuboid locker within the spare room. After that, pick up the Canadian limited edition keycard from the cuboid locker. With the Canadian limited edition keycard, travel west. Then, doublecheck that the Canadian limited edition locker is unlocked with the Canadian limited edition keycard. Then, ensure that the Canadian limited edition locker within the kitchen is open. Then, recover the nest of bats from the Canadian limited edition locker. And once you've done that, you win! Here is your interactions so far: current state: You are now in the spare room. You arrive in a spare room. A standard kind of place. You make out a locked cuboid locker. You see a trunk. The trunk contains a cuboid passkey. You need an unguarded exit? You should try going west. You are carrying nothing. your action:
take cuboid passkey from trunk<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take Canadian limited edition keycard from cuboid locker<|im_end|>go west<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take nest of bats from Canadian limited edition locker<|im_end|>
w4-o6-q8
54,964
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. And then, retrieve the Henderson's limited edition latchkey from the counter inside the shower. Then, travel north. With that accomplished, unlock the Henderson's limited edition portal with the Henderson's limited edition latchkey. And then, open the Henderson's limited edition portal. And then, go north. And then, travel east. Once you accomplish that, take the sock from the coffer. Alright, thanks! Here is your interactions so far: current state: You are now in the laundry place. Well I'll be, you are in the place we're calling the laundry place. There is a closed Henderson's limited edition portal leading north. You need an unblocked exit? You should try going south. You are carrying nothing. your action:
go south<|im_end|>take Henderson's limited edition latchkey from counter<|im_end|>go north<|im_end|>unlock Henderson's limited edition portal with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition portal<|im_end|>go north<|im_end|>go east<|im_end|>take sock from coffer<|im_end|>
w4-o6-q8
53,928
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box in the dish-pit. After that, ensure that the box inside the dish-pit is open. And then, take the teaspoon from the box inside the dish-pit. And then, travel north. Following that, pick up the Microsoft style latchkey from the bench in the shower. After that, make sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe within the shower. Then, insert the teaspoon inside the Microsoft style safe within the shower. Got that? Good! Here is your interactions so far: current state: You are now in the dish-pit. You've just sauntered into a dish-pit. You begin looking for stuff. You can see a locked typical looking box right there by you. There is an unguarded exit to the north. You are carrying: a keycard. your action:
unlock box with keycard<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>go north<|im_end|>take Microsoft style latchkey from bench<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert teaspoon into Microsoft style safe<|im_end|>
w4-o6-q8
50,545
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the shelf. Then, doublecheck that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest within the shower is open. And then, retrieve the key from the chest inside the shower. After that, make it so that the hatch inside the shower is unlocked. And then, make it so that the hatch is opened. And then, attempt to head south. And then, make absolutely sure that the hatch within the laundromat is shut. Got that? Good! Here is your interactions so far: current state: You are now in the shower. You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower. You begin looking for stuff. Oh, great. Here's a chest. You make out a shelf. Does this look like anything mentioned in the instructions? The shelf is normal. On the shelf you see a passkey. There is a closed hatch leading south. You need an unblocked exit? You should try going west. You are carrying nothing. your action:
take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go south<|im_end|>close hatch<|im_end|>
w4-o6-q8
51,645
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. Then, ensure that the refrigerator is open. Then, recover the TextWorld style latchkey from the refrigerator. And then, check that the TextWorld style box in the kitchen is unlocked with the TextWorld style latchkey. Then, open the TextWorld style box inside the kitchen. Then, take the cuboid key from the TextWorld style box. After you have taken the cuboid key, check that the cuboid box in the kitchen is unlocked with the cuboid key. And then, ensure that the cuboid box within the kitchen is open. Alright, thanks! Here is your interactions so far: current state: You are now in the laundromat. You arrive in a laundromat. A standard one. You begin looking for stuff. You can see a closed cabinet. There is an unguarded exit to the west. You are carrying nothing. your action:
go west<|im_end|>open refrigerator<|im_end|>take TextWorld style latchkey from refrigerator<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take cuboid key from TextWorld style box<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>
w4-o6-q8
51,273
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to pick-up the Microsoft limited edition passkey from the floor of the shower. With the Microsoft limited edition passkey, unlock the Microsoft limited edition chest. After that, ensure that the Microsoft limited edition chest is open. And then, recover the keycard from the Microsoft limited edition chest. If you have picked up the keycard, look and see that the chest is unlocked. And then, look and see that the chest inside the shower is opened. Then, pick up the rectangular key from the chest. And then, assure that the rectangular box is locked with the rectangular key. That's it! Here is your interactions so far: current state: You are now in the shower. Welcome to the shower. You see a gleam over in a corner, where you can see a rectangular box. Look out! It's a- oh, never mind, it's just a chest. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a Microsoft limited edition chest? Because look over there, it's a Microsoft limited edition chest. There is a closed passageway leading west. You don't like doors? Why not try going south, that entranceway is unblocked. There is a Microsoft limited edition passkey on the floor. You are carrying nothing. your action:
take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take keycard from Microsoft limited edition chest<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>lock rectangular box with rectangular key<|im_end|>
w4-o6-q8
50,968
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the type 4 box. And then, ensure that the type 4 box inside the study is open. Then, take the keycard from the type 4 box inside the study. If you can get your hands on the keycard, doublecheck that the portal in the study is unlocked. And then, open the portal within the study. Then, head west. Next, ensure that the box within the laundry place is open. And then, retrieve the paper towel from the box inside the laundry place. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the study. You are in a study. An usual kind of place. Let's see what's in here. You make out a type 4 box. There is a closed portal leading west. There is an unblocked exit to the north. You are carrying: a type 4 keycard. your action:
unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>take keycard from type 4 box<|im_end|>unlock portal with keycard<|im_end|>open portal<|im_end|>go west<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>
w4-o6-q8
51,320
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Welcome to another profound game of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the east. Then, retrieve the type E passkey from the floor of the chamber. And then, attempt to head west. Next, unlock the type E box within the recreation zone with the type E passkey. Then, open the type E box. Then, take the keycard from the type E box in the recreation zone. With the keycard, assure that the chest is unlocked. And then, open the chest. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the recreation zone. You find yourself in a recreation zone. A standard one. You make out a chest. You make out a locked type E box. There is a closed gateway leading west. There is an unguarded exit to the east. You are carrying nothing. your action:
go east<|im_end|>take type E passkey<|im_end|>go west<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take keycard from type E box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>
w4-o6-q8
52,338
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the type F safe is unlocked. And then, look and see that the type F safe in the bedchamber is wide open. And then, retrieve the key from the type F safe. Then, go north. And then, assure that the hatch is unlocked. And then, ensure that the hatch is open. Then, attempt to travel east. Once you manage that, assure that the hatch is closed. And once you've done that, you win! Here is your interactions so far: current state: You are now in the bedchamber. If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the bedchamber. You make out a locked type F safe in the corner. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a type F passkey. your action:
unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take key from type F safe<|im_end|>go north<|im_end|>unlock hatch with key<|im_end|>open hatch<|im_end|>go east<|im_end|>close hatch<|im_end|>
w4-o6-q8
50,397
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture west. After that, make sure that the Canadian style locker is opened. And then, take the cuboid passkey from the Canadian style locker within the cellar. Then, unlock the cuboid safe with the cuboid passkey. After that, ensure that the cuboid safe is open. And then, pick up the loaf of bread from the cuboid safe. After that, eat the loaf of bread. That's it! Here is your interactions so far: current state: You are now in the garage. You've entered a garage. There is an unguarded exit to the west. You are carrying nothing. your action:
go west<|im_end|>open Canadian style locker<|im_end|>take cuboid passkey from Canadian style locker<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take loaf of bread from cuboid safe<|im_end|>eat loaf of bread<|im_end|>
w4-o6-q8
54,073
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the Henderson's style keycard from the bench. If you can get your hands on the Henderson's style keycard, unlock the Henderson's style portal within the recreation zone. And then, open the Henderson's style portal within the recreation zone. And then, venture east. Then, go south. With that accomplished, pick up the passkey from the coffer. And then, make an effort to venture north. After that, lock the locker with the passkey. Got that? Good! Here is your interactions so far: current state: You are now in the recreation zone. Well, here we are in a recreation zone. Let's see what's in here. Look over there! a bench. The bench is typical. On the bench you can see a Henderson's style keycard. There is a closed Henderson's style portal leading east. There is an unblocked exit to the south. You are carrying nothing. your action:
take Henderson's style keycard from bench<|im_end|>unlock Henderson's style portal with Henderson's style keycard<|im_end|>open Henderson's style portal<|im_end|>go east<|im_end|>go south<|im_end|>take passkey from coffer<|im_end|>go north<|im_end|>lock locker with passkey<|im_end|>
w4-o6-q8
50,565
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel north. After that, open the trunk. After you have opened the trunk, retrieve the spherical passkey from the trunk within the basement. And then, unlock the spherical passageway within the basement with the spherical passkey. After that, ensure that the spherical passageway is open. After that, head east. Then, pick up the passkey from the floor of the chamber. After that, lock the safe in the chamber with the passkey. Once that's all handled, you can stop! Here is your interactions so far: current state: You are now in the spare room. You are in a spare room. A normal kind of place. Okay, just remember what you're here to do, and everything will go great. You don't like doors? Why not try going north, that entranceway is unguarded. You are carrying: a grape. your action:
go north<|im_end|>open trunk<|im_end|>take spherical passkey from trunk<|im_end|>unlock spherical passageway with spherical passkey<|im_end|>open spherical passageway<|im_end|>go east<|im_end|>take passkey<|im_end|>lock safe with passkey<|im_end|>
w4-o6-q8
52,264
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to venture south. With that done, open the American box. Then, pick up the Microsoft limited edition passkey from the American box. After that, travel north. Then, insert the Microsoft limited edition passkey into the Microsoft limited edition gate in the cookery's lock to unlock it. After that, ensure that the Microsoft limited edition gate within the cookery is open. Then, take a trip east. And then, take the Cat Calendar from the stand in the studio. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the cookery. Well, here we are in the cookery. You begin looking for stuff. As if things weren't amazing enough already, you can even see a bowl. Why don't you take a picture of it, it'll last longer! However, the bowl, like an empty bowl, has nothing on it. There is a closed Microsoft limited edition gate leading east. You don't like doors? Why not try going south, that entranceway is unblocked. You are carrying: an American passkey. your action:
go south<|im_end|>open American box<|im_end|>take Microsoft limited edition passkey from American box<|im_end|>go north<|im_end|>unlock Microsoft limited edition gate with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition gate<|im_end|>go east<|im_end|>take Cat Calendar from stand<|im_end|>
w4-o6-q8
51,454
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game. End your output sequence with an action starting with a verb. Example: open box. Here is how to win the game: It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the safe inside the chamber with the keycard. After unlocking the safe, look and see that the safe inside the chamber is ajar. After that, take the key from the safe. After that, unlock the locker inside the chamber. After unlocking the locker, ensure that the locker in the chamber is open. After that, retrieve the cuboid passkey from the locker. With the cuboid passkey, unlock the cuboid locker in the chamber. If you have unlocked the cuboid locker, open the cuboid locker. And if you do that, you're the winner! Here is your interactions so far: current state: You are now in the chamber. You arrive in a chamber. An ordinary one. You begin looking for stuff. You can make out a locked cuboid locker, which looks ordinary, here. You hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a locked safe. There is a closed gateway leading west. There is an unblocked exit to the east. You are carrying: a keycard. your action:
unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cuboid passkey from locker<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>
w4-o6-q8
52,301